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File: SPACECIV.png (6.36 MB, 3400x2500)
6.36 MB
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It is the age of SPACE CIVILIZATION.
Across the galaxy war wages between the UNITED FEDERATION - a force for peace in the stars that for centuries held up stability between the spacefaring races, doing its best to prevent large-scale conflict - and the STAREATER EMPIRE - a splinter group, initially a member of the Federation that would declare itself against what they considered a decaying and failing order and beginning a great war that has lasted for decades now. Both of these great powers have untold billions of many races living within them - yet unbeknownst to either, a new species has been making its foray into outer Space - the homo sapiens of Sol III.

On Earth no single entity has total control. The nations of the world have largely banded together into regional confederacies, alliances and blocs in order to combat depleting resources, environmental disaster and diplomatic crises, as well as to pool together resources for the exploitation of Space - the final frontier. Thus, obeying their respective civilian governments, the SPACE EXPLORATION AGENCIES, heirs of generations of experience, pursue the advancement of science and their national interests.
They are not alone in this, however - the crises of the 21st century led to much of Terra's economic power falling into the hands of the various MEGACORPORATIONS, the most ambitious of whom also pursue the exploitation of space - be it through tourism, mineral extraction or other means - all for the broad goal of achieving profit.
Rising anti-corporatist sentiment across many societies led to the formation of the INTERSTELLAR COOPERATIVE SYNDICATE - bringing under its wing both old-school socialists, internationalists and technocrats who despise the greed of the corporations and the fragility of those who allowed the noble idea of a United Mankind to die alongside the UN.
Lacking corporate, national or ideological backing in their endeavor, there are those who independent elements who seek to strike out into the ether and find their own purpose and land beneath the stars - the FREE COLONISTS all have tough jobs ahead of them, but if nothing else they have one advantage above the other Earthen factions - they answer to no one.
Hidden from all of these, another group of Earthlings has been in Space - for over a century, long before what those on the homeworld consider to be their historic first forays into the Cosmos. For all this time, the BLACK SUN REICH has observed, grown its strengths and pursued its shadowy goals, making certain that their presence is unknown. This, however, may not remain the case for much longer - the veil that has kept them safe from their ancestral foes will soon be lifted, one way or another.

You shall guide the fates of one of these space civilizations - explore, expand, exploit and exterminate. The first choice of many before you is this - which one are you?
>>
>>3988895
SYNDICATE
>>
>>3988895
The Black Sun Reich
>>
>>3988895
United federation or Star eater empire
>>
>>3988895
SPACE EXPLORATION AGENCIES
>>
>>3988895
MEGACORPORATIONS
>>
>>3988895
The Black Sun Reich
>>
>>3988895
Space Exploration Agency
>>
>>3988895
Free colonists
>>
>>3988895
>BLACK SUN REICH
>>
>>3988895
Free colonies
>>
>>3988895
United States Solar Alliance

Space America intensifys
>>
>>3988912
Support, our best days are yet to come!
>>
>>3988895
>FREE COLONISTS
>>
>>3988895
Black Sun
>>
Free Colonists.
>>
>>3988895
Free colonists
>>
>>3988900
Switching to Black Sun Reich
>>
>>3988895
Fuck human supremact civ#43453534 I CHANGE MY VOTE TO FREE COLONIES
>>
>>3988895
> The Black Sun Reich
>>
Free Colonists
>>
>>3988895
>>3988905
Switching my vote to Colonies
>>
>>3988895
>Black Sun Reich
Nazi moon base conspiracy shit? That sounds unique for a faction, gonna vote for it
>>
CALLING A FINAL VOTE BETWEEN THE TWO MAIN CONTENDERS
A.Free Colonists
B.Black Sun
>>
>>3988945
a
>>
>>3988945
A
>>
>>3988945
Free Colonists
>>
>>3988945
A
>>
>>3988945
A
>>
>>3988945
b
>>
>>3988945
A
Lets mess around and get a hang on things with the free colonists
>>
>>3988945
b
>>
>>3988945
B
>>
>>3988945
B
>>
>>3988945
B
>>
>>3988945
B.
>>
>>3988945
A
>>
>>3988945
>a
>>
>>3988945
A
>>
File: space3.jpg (2.63 MB, 2349x2363)
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You answer to no one but yourselves - welcome to the hard difficulty option.
In what age of mankind's space development does your story begin?
A.Pre-FTL - you are still limited to the Solar system, the rush for Luna, Mars and the various other objects in the system is at hand, the rules of space exploitation are still unwritten.
B.Newly FTL - A revolutionary new technology has just become available, the frontiers of space exploration now seem limitless!
C.Post FTL - Interstellar travel has been established for a long time now, mankind has spread to multiple systems and is now well familiar enough with this way of navigation.
>>
>>3988971
B
>>
>>3988971
C
>>
>>3988971
>A.

Belta Loda.
>>
>>3988971
a
>>
>>3988971
A
Let’s start from the beginning to properly set the stage for our quest
>>
>>3988971
B.
The age of explorers is upon us
>>
>>3988971
B
>>
>>3988971
>B
It's the Wild Space baby! YEEEEE HAW!
>>
>>3988971
>A. Pre-FTL
>>
>>3988971
A for based
>>
>>3988971
A
>>
>>3988971
B
>>
>>3988971
B
>>
>>3988971
Chanigng to B because A is crimg
>>
>>3988971
A
>>
File: space2.jpg (1.3 MB, 3555x2879)
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In the year 2045, the Megacorporation Space-XL finally made possible the commercial usage of helium-3 fuel for spacecraft engines, greatly reducing costs and allowing greater speed in combination with various other innovations across the decades. A rush to claim the best of the Moon and Mars ensued. Space-XL would be the giant of Luna, its helium-3 manufacturing bringing in massive profits, but it would not keep up the monopoly for long. Large-scale, permanent settlement began with one of their european rivals establishing the lunar city of Bogdograd. Then followed the colonization of Mars - though the planet was larger and offered more space, the best of it was along the poles, in particular the south pole. No single group holds complete dominance in any of those places, but one thing is clear - the best spots have been claimed already.
In 2140 the first successful faster-than-lightspeed experiments unveiled new possibilities. Luckily for you, corporate espionage kept the technology secret for a short time only and now, ten years later, it is also commercially available. With no central Earthen authority existing to legislate on the exploitation of space, you are a group of small to mid-sized businesses, pioneers and scientists that have pooled together enough funds to develop your own COLONY SHIP. Helium and solar are both energy sources available to you. You have the tools to set up the basic needs of self-sufficiency, which the past century of experience has provided.
Your current FTL drives require an expenditure of both helium-3 fuel - easily available on most planets and something your ship can replenish with some extraction - and hyperfuel, composed of more rare and valuable volatiles. You have the facilities to refine that as well, but it will be more difficult.

Your expedition assembles and departs from Earth in January of 2150, making stops on Luna and Mars, leaving behind Sol's inner asteroid belt and making hyperjump on the 1st of February.
Each LY(ly) travelled will consume 1 unit of hyperfuel and 3 units of H3 fuel. Depending on time spent navigating, supplies on the ship will gradually reduce as well.
Your best options are as follow:
A.Proxima Centaury - a mere 4ly away and known to contain a potential planet, the closet to home.
B.Tau Ceti - 11 ly, has several planets with at least one having potential
C.Gilese 876 - 15 ly, at least one of its worlds having potential.
D.Eterani - just at the edge of your reach, at 19 ly. Its discovery was made only recently and is fairly obscure for now - although that also makes it rather riskier a destination as Professor Eterani, a supporter of your expedition until his untimely death half a year ago, did not seek out peer approval of his findings with many colleagues, instead wishing to keep the knowledge somewhat secret.
E.Other

February 2150
H3 Fuel: 20/20
Hyperfuel: 20/20
Supplies:20/20
Morale:20/20
Crew:10 000
Ship state:Fully operational
>>
>>3989031
A.
>>
>>3989031
A Centauri holds the best promise of a new world we can forge out destiny upon
>>
>>3989031
D
What are naught but risk takers and do makers? let's go balls to the balls.
>>
>>3989031
>>3989033
switching to D
>>
>>3989031
D.
Go balls deep or go home
>>
>>3989031
D
>>
>>3989031
Based retard D
>>
File: hyperjump.webm (1.1 MB, 596x336)
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"Destination plotted - Eterani star system. Engaging hyperdrive. Please assume FTL travel stations. Time to jump - 50 seconds." the speakers declare for the ship's main computer.
Give me three 1d100 rolls now - dice+1d100 in the options field.
>>
Rolled 46 (1d100)

>>
Rolled 36 (1d100)

>>3989047
>>
Rolled 46 (1d100)

>>3989047
>>
Rolled 5 (1d100)

>>3989047
>>
The trip took a few jumps, replenishing H3 fuel along the way - a month passed before the final jump to Eterani proper was made.
....

The jump was successful - you are within the system's interior, not too far from the candidate planet.
There's good and bad news to tell. The good news is that all systems seem to be working fine, no malfunctions from the jump as some feared. There are also no signs of any other explorers in the system - we're the first humans here!
The bad news is that Eterani IV is...not as promising as the professor had hoped. Solar radiation has stripped it of an atmosphere, there is no biosphere and the poles lack any surface ice caps. Scans do display that the planet itself a decent mineral wealth as well as some volatiles.
What this means is that habitation and terraformation will not be easy. H3 fuel can be readily extracted, but it will take more time for us to replenish our hyperfuel if we work with this planet only. The three planets closer to the star, a yellow dwarf, may yield more volatiles needed for hyperfuel. As it is, we can only travel a single LY without tapping into emergency reserves.


February 2150
>H3 Fuel: 3/20
>Hyperfuel: 1/20
>Supplies:19/20
>Morale:19/20
>Crew:10 000
>Ship state:Fully operational

Select your course of action. Multiple option can be selected - if they can be done at the same time, they will. If not, they will be done one after the other and more time will pass, consuming supplies.

A.Replenish H3 Fuel
B.Replenish Hyperfuel
C.Colonize planet
D.Crew activity
E.Explore objects
F. FTL jump
G.Other
>>
>>3989061
>C. Eterani IV
>>
>>3989061
C
>>
>>3989061
>A.Replenish H3 Fuel

we need to keep our ship operational first and foremost
>>
>>3989061
>A.Replenish H3 Fuel
>E.Explore objects
Check out the planets closer to the star
>>
>>3989061
A
>>
>>3989061
C
>>
>>3989061
A
>>
>>3989061
>A.Replenish H3 Fuel
>E.Explore objects
We should search the system for any valuable mateirals.
Another thing we should consider is setting up sealed settlements to hold up in this system until a safe jump can be achived
>>
>>3989061
>A.Replenish H3 Fuel
>E.Explore objects
>>
You spend the month in-system. Drawing from the surface of Eterani IV, you replenish your H3 reserves fully and make surveys of all planets and satellites in the system.
Eterani IV remains the most viable candidate for colonization - a class III world, the rest in the system being all IIs and Is. It has an above average wealth in minerals and a small amount of volatiles. Trace volatives have also been found on Eterani II and the two moons of Eterani III. IV has a single moon with little of note on it and Eterani V, a fair distance further from the star, seems to be a completely barren world.

By the ship computer's calendar, it is April, 2150. The crew are slightly concerned - there was enthusiasm about this system as it was your expedition's main advantage, knowing of the system and all. We will have to decide if we will invest into this world or cut our losses and try elsewhere.

April 2150
>H3 Fuel: 20/20
>Hyperfuel: 1/20
>Supplies:18/20
>Morale:16/20
>Crew:10 000
>Ship state:Fully operational
>>
>>3989085
Colonize it.
>>
>>3989085
D: Hold a party to celeberate our arrival and start running colonization simulations to prepare for hte terrain. At worst we can make bank of the minerals and metals

E: Check the moons, perhaps there's something we missed, you never know!
>>
>>3989088
this
>>
>>3989088
Support
>>
>>3989088
Supporting based
>>
>>3989088
Backing. I was also going to suggest loading up on Hyperfuel, but I think that might send the wrong signal to the crew.
>>
>>3989088

support
>>
>>3989085
We need to start somewhere and we all knew the risks. Lets work on finding a decent spot to set up our first colonies. We can gather materials needed to build up a larger manufacturing base and expand our operations.
>>
The surveys of the moons were done rather hastily, you admit. Eterani III, not too far away, has two and IV has a single one.
Give me four 1d100 rolls - the first three being for the moons and the fourth for keeping up morale among the expedition. Modern technology allows many things, it is the human element that is the weak link after all.
>>
Rolled 89 (1d100)

>>3989099
>>
Rolled 74 (1d100)

>>3989099
>
>>
Rolled 80 (1d100)

>>3989099
>>
Rolled 49 (1d100)

>>3989099
>>
Great news! Eterani IVa, the nearest moon, seems to contain abundant volatiles in its inner layers - a bit of investment in mining operations there will begin to yield the materials you need for hyperfuel in no time! Eterani IIIa seems to have a wealth in minerals primarily and volatiles to a lesser extent; Eterani IIIb on the other hand seems to have some deep ice!
The sims have prepared people for the colonization of Eterani IV, though it hasn't helped much - the people now know that they will have to live in underground dwellings, since the solar radiation on the surface renders long-term habitation there too high in risk. With the latest findings, the planet itself is also not necessarily our only option. If we are to colonize, we could go for any of the three good moons besides Et. IV. Alternatively, with our current knowledge of the volatiles available, we can also more reliably replenish our hyperfuel if need be.

May 2150
>H3 Fuel: 19/20
>Hyperfuel: 1/20
>Supplies:17/20
>Morale:16/20
>Crew:10 000
>Ship state:Fully operational

A.Replenish H3 Fuel
B.Replenish Hyperfuel
C.Colonize planet
D.Crew activity
E.Explore objects
F. FTL jump
G.Other
>>
>>3989107
C: Colonize Eterani IVa
>>
>>3989109
support
>>
>>3989107
I have a plan for how we can do this over several months.
Set up colonies on the moons for habitation. there should be enough resources there to support local industry until we can produce more smaller ships to move around the system. Then we can set up facilities on Eterani IV for harvest its resources on a far greater scale and have people ravel in.
>>
>>3989107
>C. Eterani IV
Let's go for the planet first of all but let's establish mining outposts on the moons as soon as possible and we should also get to terraforming soon.
>>
>>3989109
Support
>>
>>3989107
Replenish our hyperfuel

You guys seem to think we're gonna grow food out of our asses and our people will be happy with that.
>>
>>3989109
Support
>>
>>3989114

support
>>
File: mooncolonisation.png (2.48 MB, 1918x1084)
2.48 MB
2.48 MB PNG
At last, we drop anchor and settle! Deciding on the rich satellite as our destination, the colony ship begins primary settlement procedures. A suitable location is picked, at a central point between the richest nodes of mineral and volatile wealth. The ship's 3d-printers churn out the parts necesary and the first habitats are assembled in our first city on this world! The surface-side habitats are only temporary and we will have to move to the underground soon, however - seeing as this place also lacks an atmosphere.
Still, the decision to finally disembark raises spirits somewhat. The bad rumors about the good professor's death are now replaced by public discussions on naming the world and other such topics.
The colony ship has manufacturing capabilities that allow the creation of, at most, room-sized parts for buildings. The database contains schematics for just about every basic tool and commodity that can be printed - everything we need, though not necessarily everything we want. The hydroponics facilities on board provide some amount of sustenance, but not enough to cover all of our consumption - our limitation is space and the fact that our ship's recycling systems only operate at about 98.5 % efficiency, meaning water and oxygen gradually decrease. If we set up proper facilities we can extract elements from the moon's regolith that in turn could be refined for oxygen. For all of this we need energy, of course. The ship's power facilities could be put to use for the colony, but it would mean we won't be flying it while that's being done.
At the moment we've set up temporary habitations to begin exploitation, without commiting the ship's facilities fully.

June 2150

Colony ship [NAME PENDING]
>H3 Fuel: 19/20
>Hyperfuel: 1/20
>Supplies:16/20
>Morale:17/20
>Crew:10 000
>Ship state:Fully operational - hydroponics;recycling(98,5%);nuclear fusion generator(H3);solar power generator;Manufacturer(Small);Medical facilities(Adequate);Recreational facilities(Adequate);Research facilities(Small)


A.Replenish H3 Fuel
B.Replenish Hyperfuel
C.Colonize planet
D.Crew activity
E.Explore objects
F. FTL jump
G.Other

Eterani IVa colony
>Population:0(temporary habitations)
>Mineral extraction:0
>Volatile extraction:0
>Food production:0
>Consumer goods production:0
>Industrial goods production:0

A.Resource exploitation
B.Settlement policy
C.Construction
D.Production policy
E.Other

Feel free to be creative and propose things that can be added as options.
>>
>>3989124
As long as we have energy it shouldn't be too hard to get it into a form that can sustain humans. I'd start with large hydroponic farms, aquaponic if we brought fish and waste reclamation systems.
>>
>>3989135
Start harvesting resources needed for the creation of power plants. Once that’s finished we can work on harvesting resources for water and oxygen
>>
>>3989135
E: Name the ship the Vagrant!
C: Begin construction of hydroponics to get our food supply up to date and then start digging deeper so as to prepare for the burrowing.
>>
>>3989137
This, power is required for everything else.

Supporting Vagrant for the colony ship.
>>
>>3989137

support


for colony name on the moon, New Selene

also support Vagrant name for the colony ship
>>
>>3989137
SUpport

Name the Colony Ship Freedoms Progress
>>
>>3989137
Also propose calling the ship the eterani
>>
File: doctor2.jpg (94 KB, 700x1300)
94 KB
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Doctor's announcement!
Our experience on Luna and Mars has shown that life on a low-gravity world will, over time, cause health complications. Medication has been developed that will offset the various problems caused by that - taking into account the moon's gravity of 0.195253 g, we can manufacture drugs to help ward against this - but these treatments available to us are never perfect. In comparison, Eterani IV has 0.932 g-s, quite close to Earth and thus requiring almost no medical intervention for continued habitation.
The production of these drugs requires products of both hydroponic and mineral origin, as well as laboratories and power consumption. The facilities on our ship will likely not be sufficient to keep our entire crew healthy if we decide to live on this moon for a longer time period. Expanding production surface-side, alongside proper investment and enough specialists working, should be able to cover it, we hope.
>>
"The Vagrant" seems to be the most popular name for the ship.
You spent the next two months on moon work - the first extraction of resources began, with habs on the surface mostly being for storage and occasionally underground shelter and work dwellings. By August you've got the absolute basics set up - a new printer at the colony, with mining facilities, simple refineries and solar power generators deployed to keep things running at least a bit on their own without relying entirely on the Vagrant.
Work on this moon is causing us to deplete supplies faster.

August 2150

Colony ship "Vagrant"
>H3 Fuel: 19/20
>Hyperfuel: 1/20
>Supplies:13/20
>Morale:17/20
>Crew:10 000
>Ship state:Fully operational - hydroponics;recycling(98,5%);nuclear fusion generator(H3);solar power generator;Manufacturer(Small);Medical facilities(Adequate);Recreational facilities(Adequate);Research facilities(Small)


A.Replenish H3 Fuel
B.Replenish Hyperfuel
C.Colonize planet
D.Crew activity
E.Explore objects
F. FTL jump
G.Other

Eterani IVa colony
>Population:0(temporary habitations)
>Power production/consumption- 6/6
>Mineral extraction:3/10
>Volatile extraction:2/10
>Food production:0
>Consumer goods production:0
>Industrial goods production:1/10

A.Resource exploitation
B.Settlement policy
C.Construction
D.Production policy
E.Other
>>
>>3989156
D. Establish local holiday to lighten up moral

C. Create a permanent orbital station
>>
>>3989156
Start setting up for manufacturing whilist making settlements for the people that are going to be extracting resources on the moon.
>>
>>3989156

E: Name the colony New Selene

C Build a series of hydroponics on the colony
>>
>>3989160
This
>>
>>3989149
Considering the low g problems, we should probably set up the main colony on the planet and just rotate work crews through at the moon bases.
>>3989156
C. Colonize Eterani V
C. Construct habitats and hydroponics to feed and house a permanent population
>>
>>3989161
Supporting name.
>>
>>3989163
Support
>>
>>3989161

change my vote here


to

>>3989160
>>
>>3989163
SUpport
>>
>>3989163
you mean Eterani IV ? V is the barren world
>>
>>3989183
Yes, lost an I there
>>
Basic hydroponics are set up on the moon colony, while production is focused on materials that, once sufficiently gathered, are used for the creation of a colony on Eterani IV, the main planet. While habitation here will also have to be underground, the earthlike gravity will make it more livable. The planet has average amounts of mineral wealth, some amounts of rare earths and trace volatiles, while the moon has average mineral wealth and abundant volatiles.

October 2150

Colony ship "Vagrant"
>H3 Fuel: 18/20
>Hyperfuel: 1/20
>Supplies:10/20
>Morale:17/20
>Crew:10 000
>Ship state:Fully operational - hydroponics;recycling(98,5%);nuclear fusion generator(H3);solar power generator;Manufacturer(Small);Medical facilities(Adequate);Recreational facilities(Adequate);Research facilities(Small)


A.Replenish H3 Fuel
B.Replenish Hyperfuel
C.Colonize planet
D.Crew activity
E.Explore objects
F. FTL jump
G.Other

Eterani IVa colony
>Population:0(temporary habitations)
>Power production/consumption- 8/8
>Mineral extraction:3/10
>Volatile extraction:2/10
>Food production:2/10
>Consumer goods production:0
>Industrial goods production:1/10

A.Resource exploitation
B.Settlement policy
C.Construction
D.Production policy
E.Other
Eterani IV colony
>Population:0(temporary habitations)
>Power production/consumption - 0/0
>Mineral extraction:0/10
>Volatile extraction:0/10
>Food production:0
>Consumer goods production:0
>Industrial goods production:0/10

A.Resource exploitation
B.Settlement policy
C.Construction
D.Production policy
E.Other
>>
>>3989188
Set up resource extraction on the moon, so as to allow the people living there to start extracting by themselves, follow this up with a manufacturing base.
>>
>>3989191
Supportinf
>>
>>3989163
+1
>>
>>3989191
Aye
>>
>>3989191

support


New Selene for moon colony name
>>
>>3989191
SUpport
>>
>>3989191
Support
>>
500 workers will be living on the moon and rotating out with a secondary team every now and then. Extraction facilities are expanded first, followed by increased manufacturing. We are mostly able to offset the supply consumption on our ship now, though not entirely.

December 2150

Colony ship "Vagrant"
>H3 Fuel: 17/20
>Hyperfuel: 2/20
>Supplies:9/20
>Morale:17/20
>Crew:10 000
>Ship state:Fully operational - hydroponics;recycling(98,5%);nuclear fusion generator(H3);solar power generator;Manufacturer(Small);Medical facilities(Adequate);Recreational facilities(Adequate);Research facilities(Small)


A.Replenish H3 Fuel
B.Replenish Hyperfuel
C.Colonize planet
D.Crew activity
E.Explore objects
F. FTL jump
G.Other

Eterani IVa colony
>Population:500(rotating, with temporary habitations)
>Power production/consumption- 19/20
>Mineral extraction:5/10
>Rare earth extraction:3/10
>Volatile extraction:4/10
>Food production:2/10
>Consumer goods production:2/10
>Industrial goods production:3/10

A.Resource exploitation
B.Settlement policy
C.Construction
D.Production policy
E.Other

Eterani IV colony
>Population:0(temporary habitations)
>Power production/consumption - 0/0
>Mineral extraction:0/10
>Volatile extraction:0/10
>Food production:0
>Consumer goods production:0
>Industrial goods production:0/10

A.Resource exploitation
B.Settlement policy
C.Construction
D.Production policy
E.Other
>>
>>3989204
Set up resource extraction on eterani 4
>>
>>3989214
this
>>
>>3989214
This
>>
>>3989214
NPC support
>>
>>3989204


C. Set up resource extraction on the eterani 4 colony
C. Construct underground habitats and hydroponics to feed and house a permanent population on the Eterani IV colony
>>
>>3989214
yup
>>
>>3989214
Support
>>
Over the next three months, a process similar to the moon base is undergone on the planet - leading to the establishment of a partially self-sufficient settlement at the end of it. Small-scale manufacturing is in place on both colonies now and resource extraction is mostly at capacity given our population.

Overall, a year after our arrival, the combined production of our two colonies is enough to cover all of our basic consumption and living needs. We've slowly been filling up our hyperfuel reserves with excess volatiles using the ship's hyperfuel refiner as well.
One of our main limitations now is in infrastructure - the colony ship is the only vessel that can link the two colonies; In addition, being completely cut off from Earth for a year now is slowly taking its toll on the people


March 2151

Colony ship "Vagrant"
>H3 Fuel: 17/20
>Hyperfuel: 6/20
>Supplies:9/20
>Morale:14/20
>Crew:8 500
>Ship state:Fully operational - hydroponics;recycling(98,5%);nuclear fusion generator(H3);solar power generator;Manufacturer(Small);Medical facilities(Adequate);Recreational facilities(Adequate);Research facilities(Small)


A.Replenish H3 Fuel
B.Replenish Hyperfuel
C.Colonize planet
D.Crew activity
E.Explore objects
F. FTL jump
G.Other


Eterani IVa colony
>Population:500(rotating, with temporary habitations)
>Power production/consumption- 19/20
>Mineral extraction:5/10
>Rare earth extraction:3/10
>Volatile extraction:4/10
>Food production:2/10
>Consumer goods production:2/10
>Industrial goods production:3/10

Eterani IV colony
>Population:1000(temporary habitations)
>Power production/consumption - 0/0
>Mineral extraction 4/10
>Volatile extraction:2/10
>Food production/consumption:3/10
>Consumer goods production:2
>Industrial goods production:2/10

A.Resource exploitation
B.Settlement policy
C.Construction
D.Production policy
E.Other
>>
>>3989235
C: Set up entertainment with games, competitions and so on to promote moving about and giving just a better mood to the place. Follow that up with some proper habitation posts, digging deep underground.
>>
>>3989235
C: Set up entertainment with games, competitions and so on to promote moving about and giving just a better mood to the place. Follow that up with some proper habitation posts, digging deep underground.
C. Construct underground habitats and hydroponics to feed and house a permanent population on the Eterani IV colony


C. Build a small space station in the orbit of Eterani IV. Install a long range communication system in the station for having both colonies communicate.


C. Set up two small facilities in both the colonies for build some drones and land construction vehicles.


C. Set up a small facility in both colonies for producing small spacecraft, that will alow the two colonies to remain connect even if the colony ship isn t here in the system.


B Both settlements can do in their free time, races with their land vehicles. It can be a way for have fun and look around too.

E name the moon colony New Selene.
>>
>>3989235
Begin setting up manufacturing facilities on all planets to start producing ship parts so we can move between them in greater frequency
Start constructing some basic star ports for dropping off, picking up cargo, and for ship construction/upkeep
>>
>>3989238
SUpport
>>
>>3989238
Support
>>
File: undergroundcolony.jpg (359 KB, 1280x1054)
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Focus is now put on making the primary colony more livable. Proper underground habitations are established and linked and some common grounds are also put up and now being used for recreational purposes. The colony's now a proper enough home by colonial standards and most people live there now, allowing the Vagrant to be more efficiently used for its facilities and transport in the meanwhile.

Now for an event roll. Give me three 1d100s, the average will be taken. High is good.
>>
Rolled 19 (1d100)

>>3989266
>>
Rolled 56 (1d100)

>>3989266
>>
Rolled 11 (1d100)

>>3989266
>>
Rolled 49 (1d100)

>>3989266
>>
>>3989266
>>
The Vagrant had a navigational malfunction that led to some damage while landing on a routine course between the two colonies. The solar panels were damaged and general system failure has reduced recycling efficiency. Besides that, the ship's sensors picked up some freak signals for a brief amount of time in the system, but they vanished before any proper investigation could be done. Examining the backlog shows them to be movement that started within the system, made a short course for some minutes, then vanished without a traceable vector of movement.

May 2151

Colony ship "Vagrant"
>H3 Fuel: 17/20
>Hyperfuel: 8/20
>Supplies:9/20
>Morale:13/20
>Crew:2 500
>Ship state:Fully operational - hydroponics;recycling(90%);nuclear fusion generator(H3);solar power generator(damaged);Manufacturer(Small);Medical facilities(Adequate);Recreational facilities(Adequate);Research facilities(Small)


A.Replenish H3 Fuel
B.Replenish Hyperfuel
C.Colonize planet
D.Crew activity
E.Explore objects
F. FTL jump
G.Other


Eterani IVa colony
>Population:500(rotating, with temporary habitations)
>Power production/consumption- 19/20
>Mineral extraction:5/10
>Rare earth extraction:3/10
>Volatile extraction:4/10
>Food production:2/10
>Consumer goods production:2/10
>Industrial goods production:3/10

Eterani IV colony
>Population:7000(decent underground habitations)
>Power production/consumption - 16/16
>Mineral extraction 4/10
>Rare earth extraction: 2/10
>Volatile extraction:2/10
>Food production/consumption:3/10
>Consumer goods production:3/10
>Industrial goods production:2/10

A.Resource exploitation
B.Settlement policy
C.Construction
D.Production policy
E.Other
>>
>>3989281
C
make those poor miners real 'houses'
>>
>>3989281


>B: Set up entertainment with games, competitions and so on to promote moving about and giving just a better mood to the place.


>C. Expand Eterani IV colony


>C. Build a small space station in the orbit of Eterani IV. Install a long range communication system in the station for having both colonies communicate.


>C. Set up two small facilities in both the colonies for build some drones and land construction vehicles.


>C. Set up a small facility in both colonies for producing small spacecraft, that will alow the two colonies to remain connect even if the colony ship isn t here in the system.


>B Both settlements can do in their free time, races with their land vehicles. It can be a way for have fun and look around too.


>C set up in both colonies facilities for produce some weaponry, and create some defenses around them.
>E name the moon colony of Eterani IVa New Selene.


>E name the planet colony of Eterani IV New Petra
>>
>>3989281
Repair the damages to the ship and begin setting up manufacturing facilities on all planets to start producing ship parts so we can move between them in greater frequency
>>
>>3989291
This
>>
>>3989291
Change this for just on the moon base
>>
>>3989291
Support
>>
>>3989290
Absolutely C. A space station will bolster our mining operation so we dont have to make a ground base on unstable terrain.
>>
Our production is focused on ship parts now - repairing damages to the Vagrant and then beginning construction on small transports, enough to fly between the moon and planet at least.

August 2151

Eterani IVa colony
>Population:500(rotating, with temporary habitations)
>Power production/consumption- 20/20
>Mineral extraction:5/10
>Rare earth extraction:3/10
>Volatile extraction:5/10
>Food production:2/10
>Consumer goods production:2/10
>Industrial goods production:4/10 (Ship parts)

Eterani IV colony
>Population:7000(decent underground habitations)
>Power production/consumption - 16/16
>Mineral extraction 5/10
>Rare earth extraction: 2/10
>Volatile extraction:2/10
>Food production/consumption:4/10
>Consumer goods production:3/10
>Industrial goods production:3/10

Systemwide - transport shuttles.

Colony ship "Vagrant"
>H3 Fuel: 20/20
>Hyperfuel: 10/20
>Supplies:10/20
>Morale:13/20
>Crew:2 500
>Ship state:Fully operational - hydroponics;recycling(95%);nuclear fusion generator(H3);solar power generator;Manufacturer(Small);Medical facilities(Adequate);Recreational facilities(Adequate);Research facilities(Small)

A.Ship actions
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Science
G.Exploration
H.Other
>>
>>3989314


>B: Set up entertainment with games, competitions and so on to promote moving about and giving just a better mood to the place.


>C. Expand Eterani IV colony


>C. Build a small space station in the orbit of Eterani IV. Install a long range communication system in the station for having both colonies communicate.


>C. Set up two small facilities in both the colonies for build some drones and land construction vehicles.


>B Both settlements can do in their free time, races with their land vehicles. It can be a way for have fun and look around too.


>C set up in both colonies facilities for produce some weaponry, and create some defenses around them.
>E name the moon colony of Eterani IVa New Selene.


>E name the planet colony of Eterani IV New Petra
>>
>>3989314
F
To help solve some of our more complex issues we should set up a science team to tackle future issues
>>
>>3989314
C. BEgin printing of weapons and ammunition to distribute out to the population. These odd signals should be taken seriously and we should prepare for the worst before it’s too late.
>>
>>3989320
support
>>
>>3989317
>>3989316
>>3989316
backing
>>
>>3989317
support
>>
Given the large abundance of tasks at hand, the community has gathered to decide, before all else, something that so far has been delayed for over a year - the political question. Until now, you've lived and worked communally, everything being part of the Colony. Decisions have been made by weight of voices, once enough people are riled up about something it generally gets done. With the possibility of threats to the colony's security, considering that strange signal, and the matter of splitting up tasks, we must decide on the matter of delegation of powers:

A.Allow private enterprise to start up - keep what we currently have as communal property, though and have the colonial assembly decide on what is done with it (Enable factions henceforth, but they'll start with little)
B.The commune is above all - we must stand united (No factions yet)
C. Privatize, privatize! (Everything outside the Vagrant itself gets split up between factions)
>>
>>3989338
A
>>
>>3989338
A
>>
>>3989338
A
>>
>>3989338
C
AnCap time
>>
We will continue with a second session later this week, hopefully. Until then you can think of factions. Tomorrow I will post more on those. Thank you for partaking in the early trial version of SPACE CIV QUEST.
>>
>>3989338
A
>>
>>3989338
>B
>>
>>3989338
C
>>
>>3988898
This
>>
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FACTIONS AND CHARACTERS

You may start making and posting faction concepts. Here is an example, use the format(Or if someone wants to take this example faction, that's fine too):

Faction name: Sons of Luna MG
Faction description: A workers' cooperative, self-titled as a guild, hailing from former workers on Luna. More used to working in low-g conditions, they are united for the purpose of pooling together tools, exchanging experience and knowledge on precious nodes of minerals and helping each other survive in the harsh environment, in particular providing proper healthcare and resting conditions for off-shift workers.
Faction assets: Lunar mining expertise; Mining equipment(Basic);Labor habs on the moon colony;Resting lodge on the planet.

Every X amount of years you'll be able to perform a faction project, rolling for the period of time that has passed. You can do up to two projects, the current and one previous you may have missed out on - but no more.
When describing the actions of your faction, mentioning the assets that you use and giving a good plan of action will increase your odds of success beyond just the dice you will roll.

More faction mechanics will be added with time, likely depending on how the civilization progresses - depending on your economic policy, for instance. You can start submitting faction concepts now and if I approve them, you're in.

Playing as a faction is optional, of course. Playing as a character is also fine - the same rules apply and you can have both a faction and a character who is part of/leading the faction. Characters can also perform private projects parallel to the faction's, or in tandem with it. Expect smaller-scale results, since those will be the efforts of one person against many.

To keep things better ordered and have direct communication, feel free to also join the following discord server:
https://discord.gg/B9yNdxh
>>
An informal government of sorts currently exists, essentially just a gathering of political-minded members of the expedition. It has agreed to recognize certain issues we are tackling and, for starters, setting up a science team to conduct research & development.
In addition, the printers have been making small arms, gradually being distributed throughout the population.

Transportation between the two colonies has linked up resources and manpower properly now.

2152 AD
------
Eterani colonies
Eterani IVa - Mining Outpost; Eterani IV - main colony

>Production - Total (Ongoing construction/Consumer goods/Military) - 12 (0/5/2)
>Population: 10 000
>Energy:5/10
>Resources:6/10
>Food:4/10
>Morale:6/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Hydroponics(Basic);Nuclear fusion reactors(Small - H3)
>Culture: Spirit of FREEDOM; Recreational facilities(Basic);Underground habitation
>Law: Informal Colonial Assembly
>Technology: 3D-Printing(Basic blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Basic, shipborne)
>Military: 3D-printed firearms being distributed(200)
>Navy:Colony ship "Vagrant"(95%); Transport shuttles

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3990006
G: Set up a basic council for people to voice their issues and think they need solving so we can on by the by basis problem solve and keep in check morale while at the same time giving people a chance to change things.
>>
>>3990013
SUpporting
>>
>>3990013
Support
>>
>>3990013
Support
>>
>>3990013

support
>>
>>3990013
Support
>>
The establishment of a colonial council allows light to be shed on issues both material and spiritual. There's a shortage of low-g medication for the miners; Continued isolation from Earth is making some people rather uncomfortable; Recreational facilities and housing could always be better - and so on.
Consumer goods production determines the minimum that is being produced, resources and manufacturing time reserved specifically for that. Whenever there's free production that's not being used for something else, it'll generally go towards consumer goods and increase morale. If you try to produce more than your free capacity, it can be drawn from consumer goods, reducing morale in turn.
You may use turns to queue up multiple things that will be done across time, possibly occupying production for Ongoing construction.

In other news, the first children of the expedition are now born on the Eterani IV colony. where the gravity allows for it.


Late 2152 AD

Eterani Free Colonies
Eterani IVa - Mining Outpost; Eterani IV - main colony

>Production - Total (Ongoing construction/Consumer goods/Military) - 12 (0/5/2)
>Population: 10 100
>Energy:5/10
>Resources:6/10
>Food:4/10
>Morale:7/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Hydroponics(Basic);Nuclear fusion reactors(Small - H3)
>Culture: Spirit of FREEDOM; Recreational facilities(Basic);Underground habitation; The People's Voice
>Law: Informal Colonial Assembly; Colonial Council
>Technology: 3D-Printing(Basic blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Basic, shipborne)
>Military: 3D-printed firearms being distributed(400)
>Navy:Colony ship "Vagrant"(95%); Transport shuttles

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3990036
F: Time to update our schematics and ability to explore
>>
>>3990036
>C.Construction
Get larger ships up and running for in between worlds
>>
>>3990036
F develop larger inter planetary transports.
C Set up more facilities for Low G mediciation so our miners.
>>
>>3990038
Support
>>
>>3990036
>C. Set up two small facilities in both the colonies for build some drones and land construction vehicles.


>C. Set up facilities for the production of all the medicines we can make in our databanks, especially the ones for low-g jobs such as the one of our miners in the moon colony.


F develop larger inter planetary transports.
>>
>>3990049
Changing to support this
>>
>>3990049
supporting
>>
>>3990049
Supporting
>>
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The tasks at hand occupy us for a while. The end result is increased industrial output with the new vehicles and later on better conditions for low-g workers, which should boost the amount of resources we're drawing from the satellite.

What will remain for at least some more time is the work on the larger transports - as these are interplanetary, they have larger H3 fuel tanks and engines and more storage space, but they're not outfitted with FTL drives - not that we could build any right now if we wanted.


2154 AD

Eterani Free Colonies
Eterani IVa - Mining Outpost; Eterani IV - main colony

Ongoing construction - interplanetary transport ships
>Production - Total (Ongoing construction/Consumer goods/Military) - 17 (10/5/2)
>Population: 10 200
>Energy:5/10
>Resources:7/10
>Food:4/10
>Morale:7/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Hydroponics(Basic);Nuclear fusion reactors(Small - H3)
>Culture: Spirit of FREEDOM; Recreational facilities(Basic);Underground habitation; The People's Voice
>Law: Informal Colonial Assembly; Colonial Council
>Technology: 3D-Printing(Basic blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Basic, shipborne)
>Military: 3D-printed firearms being distributed(400)
>Navy:Colony ship "Vagrant"(95%); Transport shuttles;

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3990126
F: Need to develop new technologies for the future.
>>
>>3990126
>>F.Research & Development
We must begin developing safe medicine and drugs that will help us survive in the environments of our various colonies.
>>
>>3990128
Supporting this.
>>
>>3990128

support
>>
>>3990128
Dropping my option to support this
>>
>>3990128
Support
>>
It seems technological progress is on everyone's mind. The issues we face in this regard currently are that we have only our colony ship's R&D facilities which are somewhat basic and all-round, having a bit of everything. Some of our tech wasn't top of the line even when we left Earth - whether it's due to corporate patents or budget limitations.
Another limitation is manpower. As this is a colonial deep space expedition we have a high degree of technological literacy among our crew members, but we don't have a particularly large amount of actual researches, though we could support the efforts of various specialists in improving their fields of work as well.

Select one field to improve
A.R&D focus - computer systems, better networking and proper research facilities on the ground
B.Mining tech
C.Hydroponic tech
D.Energy production
E.Weaponry
F.Sensors, exploration and navigation-focused tech
G.Other(The sky's the limit!)
>>
>>3990137
>A.R&D focus - computer systems, better networking and proper research facilities on the ground
>>
>>3990137
C.
>>
>>3990137
G:Other Creation of a VAGABOND class ship, one which is around half the size of the vagrant, using the resources built to build that, we can make our first steps to replicating a second colony ship.
>>
>>3990137
>A.R&D focus - computer systems, better networking and proper research facilities on the ground
We'll make our own research, with blackjack and hookers.
>>
>>3990137

A.R&D focus - computer systems, better networking and proper research facilities on the ground
>>
>>3990137
>A.R&D focus - computer systems, better networking and proper research facilities on the ground
>B
>>
>>3990137
>C.Hydroponic tech

no plants no people
>>
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Around the same time as the new R&D facility is set up, the first of your homemade transport ships is finally assembled. It fits your present needs well, being able to travel to any part of the system, carrying a good amount of cargo on it. It has no FTL drive and its engine is powered by helium fuel - which there's about enough for now.
Work will continue on expanding the networks across the next year.
(The matter of naming still remains and is a popular topic of discussion, both for the colonies and the ships you're making)


2155 AD

Eterani Free Colonies
Eterani IVa - Mining Outpost; Eterani IV - main colony

Ongoing construction - interplanetary transport ships; R&D equipment
>Production - Total (Ongoing construction/Consumer goods/Military) - 18 (11/5/2)
>Population: 10 300
>Energy:5/10
>Resources:7/10
>Food:4/10
>Morale:6/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Hydroponics(Basic);Nuclear fusion reactors(Small - H3)
>Culture: Spirit of FREEDOM; Recreational facilities(Basic);Underground habitation; The People's Voice
>Law: Informal Colonial Assembly; Colonial Council
>Technology: 3D-Printing(Basic blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest)
>Military: 3D-printed firearms being distributed(1000)
>Navy:Colony ship "Vagrant"(95%); Transport shuttles;Light transport ship(1)

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3990174
Name for stuff
shuttles:skipper class
Transport: journeyman class
Eterani IVa: first quarry
Eterani IV: selestine

Begin construction of hydroponics facilities on the colonies to help ensure our food situation is stable
>>
>>3990178
Support
>>
>>3990174
Name for the Colony of Eterni IVa: Intendens, latin for 'beholden'
Name for colony of Eterni IV: Compleo, meaning 'Fulfil'
>>
>>3990174
Chernov and Dornier propose:
-Hephaestus for Eterani IV, greek god of fire, metalworking, stone masonry, forges and the art of sculpture and
-Selene for IVa
>>
>>3990178
Supporting expansion of our food hydroponics.
>>
>>3990174

name the moon colony of Eterani IVa, Selene.

name the planet colony of Eterani IV, New Petra (with time it could become an important new point of trade for mankind and much like the ancient Petra it s build in the rock, and it s destined to greatness)


>>3990178

support expansion of our food hydroponics and ship class names.
>>
>>3990189
Support
>>
Once the second journeyman-class transport is complete, production efforts shift towards hydroponics as the new R&D equipment is now installed as well. Better linked systems improves output everywhere by a small amount.

2156 AD

Eterani Free Colonies
Eterani IVa - "First Quarry" Mining Outpost; Eterani IV - "Selestine" colony

Ongoing construction - interplanetary transport ships; R&D equipment
>Production - Total (Ongoing construction/Consumer goods/Military) - 21 (7/6/2)
>Population: 10 400
>Energy:6/10
>Resources:8/10
>Food:5/10
>Morale:6/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Hydroponics(Basic);Nuclear fusion reactors(Small - H3)
>Culture: Spirit of FREEDOM; Recreational facilities(Basic);Underground habitation; The People's Voice
>Law: Informal Colonial Assembly; Colonial Council
>Technology: 3D-Printing(Basic blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest)
>Military: 3D-printed firearms being distributed(1000)
>Navy:Colony ship "Vagrant"(95%); "Skipper-class"Transport shuttles;"Journeyman-class"Light transport ship(1)

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3990211
H: With the colony being able to sustain itself for a long as time, its time we head back to earth and sell a shitload of resources.
>>
>>3990219
Support
>>
>>3990219
Subbort
>>
>>3990219
Agree but pick up some more colonists, sell the fact that we've got a lot of opportunities.
>>
>>3990219

take the news.
>>
>>3990223
Also support
>>
A trip back to Earth, at last! It's been years since you've seen your home system, the isolation of your expedition being most certainly a historic matter!
There will be plenty to discuss for sure with the people back home. For now, you load up on the necessary crew members and a good amount of raw resources and begin plotting course for Sol...
Give me three rolls
>>
Rolled 61 (1d100)

>>3990232
>>
Rolled 41 (1d100)

>>3990232
>>
Rolled 93 (1d100)

>>3990232
>>
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You reach Sol after two weeks' journey this time with no errors, seemingly. Entering the inner system and recieving transmissions, you soon find something strange.
The date is 5.5.2155.
Well, this is certainly strange. No matter how much you argue with anyone else, they insist on that being the time.

The Vagrant is at your command, gentlemen. Possible destinations are Mars, Luna and Earth. Discuss what you'd like to do and where - or if you're not interested in any specific locations, just state your mission goals. You're loaded with tons and tons of valuable resources, but not a lot of hard cash.
>>
>>3990256
Head to Luna so we can find some business contacts on the moon who want to buy our goods.
>>
>>3990256
Set destination to Earth and find small manufacturing corps willing to buy our raw resources.
>>
>>3990256
Earth, sell off a significant portion of our raw resources, look for some new blueprints we can use.

Solem Vow and his gang will buy a lottery ticket and then try to finish up their unfinished archeology vessel. Using existing earth crews
>>
>>3990261

support


we can probably find a lot of people here to join us too
>>
>>3990267
>>3990261
support
>>
>>3990261
>>3990267
These
>>
You make contact with an up and coming north american manufacturer that agrees to buy your resources, paying a decent price for them.
What will you focus on buying now? Pick two
A.FTL engines
B.Weapons tech
C.Consumer tech
D.Industrial tech
E.Energy tech
F.Hydroponic tech
G.Other tech(specify)
H.Skilled new workers!
>>
>>3990287
A
H
we can get the most out of these two.
>>
>>3990287
>A.FTL engines
>H.Skilled new workers!
We need both of these.
>>
>>3990287
A
E
>>
>>3990287

A
H
>>
You purchase one FTL engine of a similar design to that in your own colony ship; In addition, you hire a number of skilled workers for the colony, specialists in a variety of fields - a thousand new pairs of hands!

>>3990267
You buy a lottery ticket. You hope you win.
You use all funds at your disposal to finish the vessel - it lacks an FTL drive of its own, of course, but it can be loaded and launched off the colony ship.

If you'd like to do anything else while in Sol, now's the time. If not, the colony beckons.
>>
>>3990304
Get the general idea of whats been happening in Sol since we left. any major events or discoveries.
>>
>>3990304
Try to convince low skill workers to join us in the colony beyond the stars!
>>
>>3990304

Try to find anyhting related about incidents with FTL jumps or strange events.

Find on the net any available tech that we can get free or at acceptable prices.
>>
>>3990305
support
>>
>>3990287
A and H
>>
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The general zeitgeist back in Sol is one of optimism and enthusiasm. You hear of several colonial expeditions beyond the system having been successful - the Alpha Centauri system has been carved up between national agencies and megacorporations from East Asia and Oceania, their trade relations having improved across recent times as their interdependence now extends beyond the home planet.
Tau Ceti on the other hand has been dominated by american megacorps, yet also seeing the first major colonial effort of the so-called "Interstellar Cooperative Syndicate", a supernational organisation with supporters across Earth.
A joint project by the space agencies of the European Federation and Bolivaria has been experimenting with short-range FTL jumps, or "skips". It seems that such skips, while possible, are not very ergonomical at the moment. A cargo-bearing vessel takes a week on average to make the distance between Earth and Mars, depending on the relative position of the two. With how expensive hyperfuel is compared to regular H3, it's far cheaper to travel this distance at sublight speed. With current prices, the same applies to visiting Jupiter or its moons (which at sublight takes an average of two months). The big question, though is time and how much it is worth - it is believed that a skip to Jupiter would take about 24 hours. A skip to Pluto, however, would take no more than 26 - while at typical Sublight speeds that might take four months. Thus the astrotech race is one between sublight speed and FTL ergonomics - we know that we can raise our sublight speeds even further and helium-3 fuel has only gotten cheaper over time as well. Exciting times await for sure.
Slowly the networks are also picking up news of our own expedition - which seems to be the furthest colony from Earth so far, though exploratory vessels have gone even further beyond, the latest record being a NASA ship that returned to Earth two weeks ago from a visit to a star one hundred light years away. We take some time to pick up some more eager colonists, capitalizing on the curiosity of our colony.
What remains somewhat puzzling, though is the matter of time. The networks speak of FTL jumps sometimes causing time distortion measurable in hours or, at the most, a day - and in both "directions". That our expedition claims the date to be an entire year away is quite odd indeed.
Lastly, you also acquire some freeware and affordable bits here and there off the net, using the funds you still have. On that note, it seems Bogcoin prices have risen and that currency's usage has only been growing.

When you make your way back to Eterani IV, the colonial calendar states that it is the 3rd of June, 2156.
>>
The third and last of your current order of Journeyman haulers is complete. Hydroponics upgrades are now also mostly complete.
2157(?) AD


Eterani Free Colonies
Eterani IVa - "First Quarry" Mining Outpost; Eterani IV - "Selestine" colony

Ongoing construction - finishing up hydroponic expansion
>Production - Total (Ongoing construction/Consumer goods/Military) - 23 (5/7/2)
>Population: 13 000
>Energy:6/10
>Resources:8/10
>Food:6/10
>Morale:7/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Hydroponics(Basic);Nuclear fusion reactors(Small - H3)
>Culture: Spirit of FREEDOM; Recreational facilities(Basic);Underground habitation; The People's Voice
>Law: Informal Colonial Assembly; Colonial Council
>Technology: 3D-Printing(Basic blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest)
>Military: 3D-printed firearms being distributed(1000)
>Navy:Colony ship "Vagrant"(95%); "Skipper-class"Transport shuttles;"Journeyman-class"Light transport ship(3);Spare FTL drive(1)

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3990865
>F.Research & Development
>>
>>3990871
support, also confirm date.
>>
>>3990871
This
>>
>>3990871
Support
>>
>>3990871
Support
>>
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What area of tech would you like to improve?
>>3990137
for reference on some possibilities, but if you can think of something else - go ahead. Feel free to ask questions about possibilities as well.
>>
>>3990925
C. Hydroponics
>>
>>3990926
support
>>
>>3990925
F.Sensors, exploration and navigation-focused tech
to ensure we can keep track of everything in our new home
>>
>>3990925
Or scratch>>3990926
Research how to build safe and stable biodomes. Ones that won't let harmful radiation in, resist micro meteoric impacts, can easily be sealed of and repaired if damaged and can be used to grow a vast variety of food while also providing a pleasant recreational space and a natural water and oxygen reclamation system. Also make sure that their artificial environment can't collapse as easily as the biospheres we built on Earth. Basically figure out how to begin full greenhouse based surface habitation
>>
>>3990942
Changing to this
>>
>>3990942
Support
>>
>>3990942
support
>>
The weakness of your hydroponic facilities so far has been that they are essentially supplementary production facilities - growing plants without soil. On your trip last visit to Earth, a few botanists pooled together resources to acquire some delicious soil and essential supplies for starting up a proper greenhouse. Now the botanists are seeking the support of the wider community in their ambition - the creation of biodomes on the surface. This will require the construction of larger structures and them being outfitted properly, so as to filter in the solar radiation, be resistant to the common seismic activity observed on the planet and so on. The most ambitious even propose making large biodomes that will serve as the basis of a true artificial environment, including recreational space, water and oxygen reclamation and so on. We can now pursue three projects, varying by the amount of investment they'll require:
A.Small-scale - keep it underground, artificial light - just improve the systems as they are already, start using soil and more automation
B.Smaller surface biodomes, optimized for cultivation
C.Larger biodomes, invest in a greener Selestine!
>>
>>3990966
B.Smaller surface biodomes, optimized for cultivation

We need something that'll pay off and not just some fancy decoration. This would make a good source of food as well as being something reasonably sustainable as opposed to a super dome.
>>
>>3990966
>C.Larger biodomes, invest in a greener Selestine!

we do these things not becuase they are easy, but because they are hard!
>>
>>3990966
C. ITS TIME FOR THE SUPER DOME
>>
>>3990966
>C.Larger biodomes, invest in a greener Selestine!
Were likely to be stuck here. Time to invest in the future.
>>
>>3990966
C. Go big or go home, this will not just improve the food situation but also help happiness, reclamation and space and therefore be well worth the additional cost as it doesn't just scale up the benefits of small surface dommes but also grants entirety new benefits.
>>
Thankfully having new hands around to help has made your production capacities just about enough to handle this project without having to sacrifice your slow armament program or consumer production.
2158(?) AD

Eterani Free Colonies
Eterani IVa - "First Quarry" Mining Outpost; Eterani IV - "Selestine" colony

Ongoing construction - large biodome
>Production - Total (Ongoing construction/Consumer goods/Military) - 24 (15/7/2)
>Population: 13 100
>Energy:5/10
>Resources:7/10
>Food:7/10
>Morale:7/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Hydroponics(Basic);Nuclear fusion reactors(Small - H3)
>Culture: Spirit of FREEDOM; Recreational facilities(Basic);Underground habitation; The People's Voice
>Law: Informal Colonial Assembly; Colonial Council
>Technology: 3D-Printing(Basic blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest)
>Military: 3D-printed firearms being distributed(1600)
>Navy:Colony ship "Vagrant"(95%); "Skipper-class"Transport shuttles;"Journeyman-class"Light transport ship(3);Spare FTL drive(1)

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3990980
F. Figure out our time skips and what exactly is the cause
>>
>>3990981
support
>>
>>3990981
Supporting, we can't keep flying blind in that regard
>>
>>3990981
Support, let us delve into the cause of this mystery
>>
>>3990980
F R&D

>Sensors, exploration and navigation-focused tech
With better attuned sensors we can keep track of everything in our new home and possibly locate resources we skippd over
>>
The scientific community is too curious to let it pass - research will be directed towards the matter of time dilation.
Give me three rolls.
>>
Rolled 73 (1d100)

>>3990994
>>
Rolled 67 (1d100)

>>3990994
>>
Rolled 39 (1d100)

>>3990994
>>
Rolled 49 (1d100)

>>3990994
>>
You determine that it is indeed and without a doubt the year 2157 AD. You also determine, through several tests, that the limits of the time dilation caused by an FTL jump should be roughly one day and that's with the longest distance hyperjump that can be made with your capacities. Your yearlong distortion seems to be an anomaly of sorts and some scientists theorize it may be something unique to this section of space - whether it is the system itself or the area it lies in, which is one that astronomers had only discovered in recent years despite being fairly close to Sol. Making several test-jumps out and into the system with the Vagrant, you experience only minor time distortions of a few minutes - whatever happened must have been a very rare physical event indeed.
The biodomes should be fully done by 2160(date adjusted) by current estimations.

2158 AD

Eterani Free Colonies
Eterani IVa - "First Quarry" Mining Outpost; Eterani IV - "Selestine" colony

Ongoing construction - large biodome(1/3 done)
>Production - Total (Ongoing construction/Consumer goods/Military) - 25 (15/7/2)
>Population: 13 100
>Energy:5/10
>Resources:7/10
>Food:7/10
>Morale:6/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Hydroponics(Basic);Nuclear fusion reactors(Small - H3)
>Culture: Spirit of FREEDOM; Recreational facilities(Basic);Underground habitation; The People's Voice
>Law: Informal Colonial Assembly; Colonial Council
>Technology: 3D-Printing(Basic blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest)
>Military: 3D-printed firearms being distributed(1600)
>Navy:Colony ship "Vagrant"(95%); "Skipper-class"Transport shuttles;"Journeyman-class"Light transport ship(3);Spare FTL drive(1)

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3991009
>F R&D
>Sensors, exploration and navigation-focused tech
With better attuned sensors we can keep track of everything in our new home and possibly locate resources we skippd over

C Put some extra effort and resources into the construction of the biodomes.
>>
>>3991009
>F. Planetary defenses
Play through different scenarios and research what weapons and defenses would be most effective at repelling an attack of an FTL capable fleet. Develop designs for large planetary defense turrets that can attack ships in bombardment orbit and can be retractated into underground bunkers when they aren't firering.
>>
>>3991020
SUpport
>>
>>3991017
Support
>>
>>3991009
C. Solar Panels!
>>
>>3991017
Support
>>
>>3991020

Support
For planetary defense we could also look on missile silos and batteries, perhaps not always a threathing weapon but it can be cheaper, and useful for deal with troop transports or enemy ships near the orbit.
>>
>>3991017
Support this
>>
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With two matters to look towards, your work is cut out for you in the next two years - you finish the biodome project and have a decent variety of plants growing, though the homo sapiens remains the only animal life on Eterani. Food variety, quantity and quality should all increase, however, which will help morale as well as supply.
While construction engineers and botanists work on the domes, your scientific teams and navigators also work on improved sensors - you set up observational stations across Eterani IV and its moon. Seismic activity, which had caused some mild disturbances to mining and construction in the past, is now properly monitored; Resources are more readily and accurately located and communications are also somewhat improved - you have more security now as you're able to keep better, constant watch over the system through the various surface stations. The next stage in improving this would likely be orbital stations.
It is the year 2160, a (eleven-year long)decade past since your arrival in the system. Various organisations both formal and informal have formed across the Colony, while individuals among them have been rising to prominence. During this time, they've all pursued their own goals.
You can perform your faction and personal projects now - to do so post your faction name, description and assets in the thread and state what your goal has been across this past decade - then roll 1d100. Better plans and realistic goals that utilize what you already have stand a greater chance of success, remember that. I shall reply to your posts with the results of your projects.

2160 AD
Eterani Free Colonies
Eterani IVa - "First Quarry" Mining Outpost; Eterani IV - "Selestine" colony

>Production - Total (Ongoing construction/Consumer goods/Military) - 26 (0/8/2)
>Population: 13 300
>Energy:4/10
>Resources:7/10
>Food:9/10
>Morale:7/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);
>Culture: Spirit of FREEDOM; Recreational facilities(Basic);Underground habitation; The People's Voice
>Law: Informal Colonial Assembly; Colonial Council
>Technology: 3D-Printing(Basic blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary)
>Military: 3D-printed firearms being distributed(2000)
>Navy:Colony ship "Vagrant"(95%); "Skipper-class"Transport shuttles;"Journeyman-class"Light transport ship(3);Spare FTL drive(1)
>Resources: Average Minerals; Some Rare Earths; Abundant helium; Average volatiles

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3991205


>F. Planetary defenses
Play through different scenarios and research what weapons and defenses would be most effective at repelling an attack of an FTL capable fleet. Develop designs for large planetary defense turrets that can attack ships in bombardment orbit and can be retractated into underground bunkers when they aren't firering. (look even in cheaper missile batteries and missile silos)


C. Build a small space station in the orbit of Eterani IV. Install a long range communication system in the station for having both colonies communicate. It will be useful for docking shuttles , cargo and ships. And also giving them repairs and manutention when needed.


G. Create a school system for our childrens, for now it will be basic but in the following decades it will expand.


G. Give our colonies a flag.
>>
Rolled 33 (1d100)

>>3991205
Finish construction on the Gallagher-Volk naval shipyard on Selestine colony.
The shipyard will bring employment for hundreds more people, enhancing the already modest start up the company has.
Plenty of room for expansion shall be left, as who knows what machines and ships the future will require be constructed.
>>
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Rolled 37 (1d100)

>>3991205
Finish construction on the Gallagher-Volk naval shipyard on Selestine colony.
The shipyard will bring employment for hundreds more people, enhancing the already modest start up the company has.
Plenty of room for expansion shall be left, as who knows what machines and ships the future will require be constructed.
>>
>>3991221
>>3991223
During most of these years you're working for the colonial shipbuilding contracts in order to acquire the resources for your own yard. You eventually get sufficient space cleared for a hangar of your own, large enough for a "Journeyman" to dock and, through the airlocks you install connecting to the surface, take off. With the hangar as the center of your operations and several smaller chambers connected to it, you set up industrial machinery that allows you to print out parts that are, over time, assembled into the ship. By the end of it your funds are a bit dry, but you can now start keeping the profits from the Skippers and Journeymen you build - which at the current stage of economic development on Selestine means you'll be getting the materials to build the ships and some extra as your commission.
You have the equivalent of a garage-workshop - which is a typical example of the early days of startup ventures according to your business education.
Asset: Small hangar-shipyard
>>
Rolled 73 (1d100)

>>3991205

Fp


The Deston Group will finish construnction of their industrial facility on the Selestine Colony, allowing them to start the production of their products.
PP

Salazar will observe the different costellation of stars that can be see here, with an old telescope. For see how different they are from the ones of earth.
>>
Rolled 53 (1d100)

>>3991259

roll for PP
>>
Rolled 76 (1d100)

>>3991205
Begin exploring and mapping out the massive subterranean caverns of this planet! There must be more to this world then it seems!
>>
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>>3991257
>>3991221
>>3991223
>>
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>>3991259
By decade's end, the facility is complete. You have your own production and storage grounds. Civilian suits always have some demand on the market and are a steady source of income; Small arms production is commissioned by the Colonial Assembly and with your facility done you are now the primary provider of said small arms; You are producing a smaller amount of military armor - "Old Bulletsponge" as some ex-military call it, a decent, if somewhat outdated set of equipment that is known to make small caliber fire mostly just painful rather than deadly or debilitating and good enough that at the average long-distance firefight with primary assault rifles, militaries found their soldiers to be wounded rather than killed in almost all cases - for the purposes of private security groups in the colony, your product is good.
>>
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>>3991260
Salazar's observations of the stars lead to curious findings. When you checked with the net on Sol, you saw some images of the Milky way as seen from other star systems and it was certainly different from what you're used to - but here it's even stranger. You're quite certain that there's an entire constellation of stars that does not match anything in your knowledge, even when accounting for the change in relative galactic position through every database you have access to. How strange.
>>3991261
Meanwhile, another explorer takes the opposite approach - looking down towards the depths of the planet. There are indeed massive subtererrean caverns that have remained entirely unexplored, as your digging so far has been focused on accessing resources and providing space for underground construction. What you find are not just the aftereffects of curious seismic activity, but also what surely MUST be the remains of previous tunneling by living creatures - and interestingly, some appear to have the small scale and patterns comparable to burrowers back on Earth, while on three locations - unexplored due to them being far away from any useful resource nodes - you believe to have found the tracks of machine digging, its large size and consistent, straight lines of work being recognizable as such! Both findings were made over one kilometer beneath the surface - in the case of the intelligent digging - and three kilometers deep in the smaller, animal-like finding.
>>
Rolled 89 (1d100)

>>3991205
The Council for strategic preparedness has spend much of the last years increasing disaster preparedness and general safety in the colonies. Emergency equipment has been installed at regular intervals and it's positions and escape routes clearly labeled. The most common equipment are first aid kits (including a voice controlled audio guide to explain all common first aid and live saving procedures step by step), fire extinguishers, vacuum breach sealers (commonly a kind of metal umbrella, that takes little space when stored but unfolds to seal even large breaches, and a foam sprayer to create an airtight seal) and emergency weapons lockers. In addition to this our analysts have designed a computer program that catalogs all incidents, equipment and emergency plans and makes predictions and recommendations based on this data, additionally it runs a semi automatic emergency hotline via the colony network. While this system is little more than a primitive learning algorithm, it has nevertheless proven effective at reducing injury and fatality rates, by identifying high risk areas and recommending and coordinating proper responses. This central emergency system and all its glowing signs and emergency supply catches are known as CES and while laughed at at first have much increased safety in the colonies and the standing of the Council for strategic preparedness.
>>
wd
>>
>>3991205
I'd like to try making a faction. Here's what I propose:

Faction Name: Kodori Agriculture Incorporated
Faction Description: A group of scientists working on the science of food production. Seeing the growing importance of the field, they united initially to help in exchanging knowledge and to further the scientific pursuit. This became a corporation which would sell the produced food and funnel the money back into the research efforts and to other projects that would help with agriculture.
Faction Assets: Agricultural expertise; Research Labs (Basic); Hydroponics Facilities (Decent).
Faction Project: Attempt to start producing lab grown meat from farm animals (mostly cows) bought from the Sol system to supplement the currently plant based diet the colonists have.

I'm not doing something right, please correct me and I'll try to adjust things. As I understand it, we can only start out with basic stuff, so something like the newly built biodome would be considered "public" property, right?
>>
Rolled 84, 14 = 98 (2d100)

>FP
The staff of the organisation have decided to first to go through the items the stole before they fled to the colonies, looking through and piecing together data to see if any new products can be IDed for the good of us all (we all know before we change the world we must tidy our own room)

The good doctor will spend her off time looking for people to invest in our efforts
>>
>>3991309
Your faction idea is approved. Feel free to join the discord through the link I sent somewhere in the thread.
You are correct in your assumption there, so you won't start with your own biodome for instance, since those are communal property for now - but you could make building one for yourself a project in the future.
For your current project, roll a d100. This is done by writing this in your "Options" field, below "Name"
dice+1d100
>>
>>3991302
Your project of developing an emergency system is a sucCES, you could say. It recieved support from the Colonial Assembly, while also being under your complete administration, seeing as you made it yourselves. You're good on emergency supplies as well right now.
Add to assets:
-Sufficient emergency supplies
-Central Emergency System (CES)
>>
Rolled 47 (1d100)

>>3991320
Understood. Also, I don't do Discord, but I assume everything that's important will be done in thread anyway
>>
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>>3991312
There's some good finds in your stolen goodies - your personal network system, quite modern and above the grade of what most of the colony uses; a cache of crypto credit, almost a thousand Bogcoins; and samples of the "Serenity" strain from botanical project [REDACTED] you worked on, the one that may have caused some of your scientists to want to leave Earth, maybe.
Unfortunately on the other front of action there's barely anyone interested in joining your group of weirdos, for some reason.
>>3991338
>>3991309
You start producing in vitro meat. Luckily most people don't remember the taste of real beef, so while some gastronomes might critique the exact feel of it, it's good for the average colonist. It's a welcome addition to the diet of people who've had a mostly vegan diet for a decade now.
Asset: Labgrown meat production
>>
Rolled 39 (1d100)

>>3991205
The Bayuk research collective
Formed as a group of die-hard archeologists they've been obsessed with finding the artifacts that the universe hides, there is after all hundreds of millions of planets, all containing history, the question was about finding them, thus they focus most their resources on surviving and digging through various environment, including ice, magma, deserts and so on. They hold weekly simulations, and have put their focus on the ice planet, having cobbled together resources to begin building their own archeology vessel, named the Forthwind


Assests: Enviromental training, advanced digging equipment, researchers, science vessel "forthwind"


IT IS TIME, with the groups ship finished, they took their eyes to the moon, in the deep ices, what could be there? what has left its mark upon the moons, every sector and system has a secret, and it is time to find out what this one holds! Thus they set sail straight for it, equipped with their diggers, training and of course the ship itself, studying the various holes in it they could form some degree of history for it!
+Forthwind
+enviromental training
+Researchers
+advanced digging equipment
>>
Rolled 9 (1d100)

>>3991205
The Eterani Syndicate

Formed from a group of disillusioned colonists, who feel that the promises of the new riches and adventure in the Eterani system were nothing more than a corporatist trick to get people to sign up for the expedition.
United around this, they socially drifted away from the main expedition body and formed what they now call "The Eterani Syndicate". Based on ideas of syndicalism and fascism, the Eterani syndicalists believe that workers should be united in their aim to improve their own conditions and that a strong government, based on their newly-formed national identity should introduce common-sense regulations to aid the working class, while maintaing societal equlibrium.

Assests: Industrial expertise; basic mining equipment; small outpost on the outskirts of the Selestine colony

Project: establishment of a set of local laws to better protect and encourage the working class, such as outlawing contracts with barely legible fine-print and encouraging employers to cooperate with the government as much as possible under the form of small tax cuts
>>
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>>3991368
You manage to reach the ice moon with only a few hiccups along the way - they're fixable, the engineer assures you. You set up a small research outpost and begin drilling the ice. The good news is, it looks like there must be something down there, because the ice suddenly ended and the diggers reported reaching caverns filled with some crystalline objects. The bad news is that the feed from the diggers then cut off. The second team that went in to rescue them tried sending you a vid feed of their progess, but it cut off as soon as you saw the first images of the crystal caverns. Soon afterwards, the ice itself seemed to reform to fill in the tunnel they made.
>>3991412
Unfortunately the people are not yet convinced of the righteousness of your cause and the Colonial Assembly rejects your proposal. Trying to brute force it like that may not work, perhaps gradually building up your own capabilities and convincing the other factions of this will yield better results.
>>
>>3991205
H. The League of Expeditionary Gentlemen would request support from the colony to send an expedition even deeper into the caverns with the goal of capturing the lifeforms that live there. Being the first humans to find and catalogue an alien species is truly a momentous opportunity and would skyrocket the prestige of the colony not to mention the scientific knowledge that could be learned from such a find!
>>
>>3991205

G.Government & Law

The Eterani Syndicate would like to appeal to the better nature of everyone else and remind them that having the working class people (the largest class people), would be extremely beneficial in moving forward with new projects and overall economic and industrial output.
>>
>>3991447
Changing to support
>>
>>3991212

change my vote here ^^

to

>>3991447

this one
>>
>>3991447
Supporting
>>
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The League's expedition, with general support, digs even deeper - and then, smaller, sending tiny drones into the ancient tunnels. As they go further and further in, they paths become tighter and tighter. After weeks of excavations, something is brought back - fossils. Subsequent analysis of the remains confirm this was a life form that existed some hundred thousand years ago on this planet, give or take. A second fossil, later recovered, is dated to a million years ago and after further digs a picture is painted - of microbial life and tiny insectoid creatures whose evolutionary path reversed after a certain point of time, becoming smaller and smaller. The resident paleontologists at least believe that to be the case and have made a reconstructive image of these ancient critters, long since extinct.
This is technically the first alien lifeform we've ever discovered - an accomplishment to be sure, even if it's not quite the first contact we could have hoped for.

2161 AD
Eterani Free Colonies
Eterani IVa - "First Quarry" Mining Outpost; Eterani IV - "Selestine" colony

>Production - Total (Ongoing construction/Consumer goods/Military) - 26 (0/8/2)
>Population: 13 500
>Energy:4/10
>Resources:7/10
>Food:10/10
>Morale:8/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);
>Culture: Spirit of FREEDOM; Recreational facilities(Basic);Underground habitation; The People's Voice
>Law: Informal Colonial Assembly; Colonial Council
>Technology: 3D-Printing(Basic blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary)
>Military: 3D-printed firearms being distributed(2000)
>Navy:Colony ship "Vagrant"(95%); "Skipper-class"Transport shuttles;"Journeyman-class"Light transport ship(3);Spare FTL drive(1)
>Resources: Average Minerals; Some Rare Earths; Abundant helium; Average volatiles

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3991512
USAGI would like to request one of these fossils in order to properly map and understand what we can from it in order to understand possible pathogens we may face in future. Given our advanced set up we will be most suitable
>>
>>3991515
F.Research & Development
This is a research action for the safety of the colonies
>>
>>3991515
>>3991523


support, maybe create a small museum to it when it s safe.
>>
>>3991512
>C.Construction
Invest in constructing power plants. Energy is the lifeblood of any advanced society and it seems to be our weakest point
>F.Research & Development
Look into more effective oxygen generation methods given what we have on our planet. Long term, we should be trying to terraform the planet and getting it an atmosphere like Earth's.
>>
>>3991531
SUpporting
>>
>>3991205
The Vagrant Astrobotanical Department (V.A.D)
A rather well funded team of microbiologists, synthetic biologists and botanists aiming for the implementation and advancement of colonial agriculture, terraforming, sustainable waste-handeling, etc. Apart from their main laboratory aboard the Vagrant, two new smaller research facilities has been set up on Eterani IV: one biological, and one greenhouse. Led by earth-born biologist Dr Leland Nelson, a staunch socialist and union man, the team of scientists will attempt to make available to the colonists every beneficial discovery.

Assets:
Medium sized science team
Main lab onboard the Vagrant
Two minor research facilities on Eterani IV
Disgruntled sponsors
Syndicate contacts

With the implementation of biodomes, Dr. Nelson will use large oxidized water pools to introduce various kinds of algae - both for human consumption and for oxygen-farming.
>>
Rolled 34 (1d100)

>>3991685
>>
Rolled 70 (1d100)

>>3991205
Faction Name: Draco Syndicated Enterprises
Faction Description: Originally started off as typical smalltime manufacturing cooperative until a tragic incident involving sabotage led to reformation and reevaluations of the distinct lack of proper security being offered in the colony. As a result, the cooperative retrofitted itself to offer security systems/defenses made by it and offers paramilitary personnel recruited from veterans in the colony who had formed ad hoc 'private' law enforcement after growing tired of the all too public scuffles. Most of the time this just results in getting thrown into the nearest brig until the Draco neutral Diplomat arrives then offers consultation to resolve whatever caused the issue. Otherwise, a Draco judge gets brought in or the perp gets handed over and nobody wants that.
Faction Assets: heavy duty Construction Equipment(defensive). Small Manufacturing Hub. Security Personnel.

Draco Syndicate's first official action is to construct a proper prison for the colony. It will be built along the surface distant from the main colony plus barren of any resources to ensure privacy and underground underneath an armored dome in an underground fort and secure landing dock on the surface with a communications tower. With the only other entrance being a fortified rail line underground that leads to the colony proper containing a hidden concealed hard line connection in case the tower should be disabled.
>>
Wow, an actually good Civ.
>>
>>3991523
>>3991515

Support, we must map the Genome of the Newberry Bug and set up a museum! We also must send word back to Earth of the very first evidence of alien life!
>>
>>3991523
>>3991515
Supporting, but be as cautious as humanly possible, we don't want an alien plague outbreak.
>>
>>3991512
F. Research and development

Try to come up with some form of shielding technology that would allow us to set up permanent, small outposts on the surface, since that would greatly speed up our understanding of the atmosphere and help with terraforming efforts.
>>
>>3992368
We have build biospheres that are located on the surface.
>>
>>3991515
>>3991523

Changing to support this, the health and protection of the people from unknown pathogens is quite a high priority for the Eterani Syndicate.
>>
Rolled 89, 13 = 102 (2d100)

Kayub Eterani Inc.

Assets:
- Explosive manufacturing warehouse
- Chemistry lab
- Trained crew members

---
FP: Kayub begins research and experimenting on a new explosive using H3 as it's main ingredient, this will be tested in a secured and isolated location.

PP: McCoy Vow is intrigued by the discovery of fossils while under the influence of alcohol he travels to a safe distance to begin playing with his explosive arsenal in hopes of discovering something beneath all the dirt.
>>
Rolled 60 (1d100)

>>3991205
Since the expedition set down more permant roots in the system. Rork has set up a workshop on the main colony. Offering his skills in engineering and computer sciences to the colony for a fair price in solving issues or coming up with creative solutions for peoples problems.
>>
>>3991685
>>3991686
The task at hand is by itself not at all a difficult one - you are able to introduce algae in a few pools, but you couldn't get access to a particularly large amount for your work.
Asset - Several Algae Pools
>>3991811
Faction approved.
DSE gets to work with its ambitious project. All the digging, transportation and subsequent building has, by decade's end, provided you with a prison facility - though it is currently small in size - sufficient for the colony, but could do with expansions in the future. Security measures are deemed adequate by your inspectors - this should work well.
Asset: Secure Prison on Selestine (Small)
>>3992989
Unfotunately, despite all your attempts, it seems that directly weaponizing Helium-3 as a conventional explosive is not possible. You proceed to experimentation with making a nuclear weapon based on it, but the limitations there are in ergonomics - while it is possible, using helium would be less efficient than the good old alternatives, given the limited size of your facilities and resources at your disposal. However, there is a kind of theoretical breakthrough that you reach, which one of your trusted scientists submits to you away from prying eyes - that is, after you've recovered from the work incident you caused at the dig site. Thankfully the damage was mostly to McCoy's own property and health - it certainly made him sober up quickly as his aides scrambled to save him.
>>3993856
Your workshop set up, you establish the Calibas family as a respected name in the community, something more valuable than Bogcoin or mineral wealth - as people are more willing to scratch your back now as well.

FACTION MECHANIC INTRODUCED - INFLUENCE POINTS
Gained from your actions as a faction, primarily through projects, but also other means at your disposal, this is your influence over the civilization as a whole, or in meta words, over the NPCs. This is an amalgamation of money, reputation, market shares etc. You can spend your influence points on your projects, increasing the result by the amount of points you invest.
In the next post I will give every faction that has done a project some IPs.
>>
Add your influence points as a new tab in your faction text
Faction Name:
Description:
Assets:
Influence Points:

>>3991221
>>3991223
Gallagher-Volk gets 10 IP
>>3991259
>>3991260
12 IP
>>3991261
10 IP(+3 if people approve the name "Newberry Bug" for the alien lifeform)
>>3991302
13 IP
>>3991312
12 IP
>>3991338
>>3991309
12 IP. People wanted that meat.
>>3991368
10 IP
>>3991412
5 IP
>>3991685
>>3991686
9 IP
>>3991811
11 IP
>>3992989
8 IP
>>3993856
16 IP
>>
The fossils will be studied - but what should the creature be called and should we tell Earth of this?
>>
>>3994006
As Newberry found them we can name them Newberry bugs .

Tell earth, this should definitely attract biologists and other high skill individuals to our colony
>>
>>3994006
>>3994012

Support
>>
>>3994012
This
>>
>>3994006

support


>>3994012


we can also gain more settlers that will join our colonies thanks to our popularity. (and they will probably bring their resources and other things with them here)
>>
>>3988895
I want to be the leader of the meteor miners union.
JUAN-DOMINUS-PERON
>>
>>3994012
Supporting
>>
>>3994012

Newberry bugs it is. Supporting.
>>
>>3994012
Support
>>
>>3994035
Welcome to the Colony.
>>
>>3994094
Aye.
Time to call for a strike and space blockade with demands for more space benefits for the space miners.
>>
The Newberry Bug is a fascinating creature - it appears to have been an ammonia-based lifeform, requiring no water for its existence! At an earlier stage of its evolution it was larger, but changes to the environment - we believe - forced it to devolve into smaller and smaller, almost microscopic beings to better adapt to radiation and the degeneration of the planetary environment which some believe may have to do with the larger, artificial tunnels we discovered - perhaps a race of intelligent aliens who would drill into the planetary surface and exposed its underground dwellers to surface environments, some believe.
Later that year, the Vagrant visited Earth, bringing one of the fossils already studied to display, alongside some containers of volatiles for us to sell to cover the cost of the trip. Over a thousand new colonists are brought back and our prestige certainly has risen as we are the first to find alien life!

2162 AD
Eterani Free Colonies
Eterani IVa - "First Quarry" Mining Outpost; Eterani IV - "Selestine" colony

>Production - Total (Ongoing construction/Consumer goods/Military) - 27 (0/9/2)
>Population: 15 000
>Energy:4/10
>Resources:7/10
>Food:10/10
>Morale:8/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);
>Culture: Spirit of FREEDOM; Recreational facilities(Basic);Underground habitation; The People's Voice
>Law: Informal Colonial Assembly; Colonial Council
>Technology: 3D-Printing(Basic blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary)
>Military: 3D-printed firearms for civilian use
>Navy:Colony ship "Vagrant"(90%); "Skipper-class"Transport shuttles;"Journeyman-class"Light transport ship(3);Spare FTL drive(1)
>Resources: Average Minerals; Some Rare Earths; Abundant helium; Average volatiles

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3994104


>F. Planetary defenses
Play through different scenarios and research what weapons and defenses would be most effective at repelling an attack of an FTL capable fleet. Develop designs for large planetary defense turrets that can attack ships in bombardment orbit and can be retractated into underground bunkers when they aren't firering. (look even in cheaper missile batteries and missile silos. and look for space mines)


C. Build a small space station in the orbit of Eterani IV. Install a long range communication system in the station for having both colonies communicate. It will be useful for docking shuttles , cargo and ships. And also giving them repairs, refueling and manutention when needed.

C. Build a medical center in First quarry and one in Selestine.

G. Create a school system for our children, for now it will be basic but in the following decades it will expand.


G. Give our colonies a flag.


H. Look for the lost men of the expedition of the Bayuk research collective on Eterani IIIb,or at least their bodies and equipment. During this mission approach with great caution and pay attention to anything, we aren t going to lose more people here. Make a monument to their memory in Selestine if they are confirmed lost/dead.
>>
>>3994105
Supporting defense study
>>
>>3994104
We can't risk a nation state or megacorp deciding that taking over a colony is easier than building one.

>C. Colonial defnse initiative
Build three large launch silos for orbital rockets in a triangle around the colony and the sensors sites to guide them. These rockets should be capable of attacking spaceships in orbit and hostiles during and after planetfall. Additionally, we will bring dozens of stealth missiles (as stealth as we can make them, should just look like random space debris while in standby anyway) in stationary orbit over the colony. These will function as mines, launching themselves from point-blank range (by space standards) into hostile ships when activated.

>>3994105
I think we can only do one thing per turn now
>>
>>3994104
C: Advance the entertainment in the colony, far to many toil all day for little fun to do inbetween shifts.
>>
>>3994104
C.Construction
The cobstruction if multiple satellite solar panels
>>
>>3994104
D. Set up one of our transports with the second FTL drive and start a trade route to Earth
>>
E. Campaign for the union among the workers to join them.
G. Lobby for policies on the workers retirement. Adding social benefits for the family of the workers.
Push for job security reforms against the megacorporations.
>>
>>3994104

C. Construct AA systems and missile silos
G. Establish a clearly defined government system, with laws to support hight-tech jobs such as engineers, doctors and scientists, as well as laws in favor of the working man, without infringing on private property rights and buisness

Faction project: survey the immediate areas around the small outpost, now named "Resolve" and begin small-scale mining operations if any useful minerals are found, if not, begin small-scale expansion of living and working space
>>
>>3994104
Changing my vote from>>3994111
to this>>3994105
>>
>>3994105
Support
>>
>>3994105
support
>>
>>3994105
Supporting
>>
Salazar Deston's ambitious proposals will take multiple years to reach their desired effect - yet should be possible overall. The space station and planetary defenses will take the most time. The medical and school systems receive support among the general populace and should be easy enough to implement. As far as flags are concerned, you may give some proposals to the Assembly - if none are made the general public(I) will eventually figure something out.
Now I shall ask for several rolls, replying to this post.
The first will be for the Eterani IIIb expedition.
The second will be for general execution of the large scale plan.
The third is an event roll.
High is good in all cases.
>>
Rolled 47 (1d100)

>>3994141
>>
Rolled 49 (1d100)

>>3994141
>>
Rolled 73 (1d100)

>>3994141
>>
Rolled 22 (1d100)

>>3994141
>>
>>3994141
dice+1d100
>>
>>3994175
You wrote it correctly but you have to put it in the "Options" field, right above the text field you put it in and under "Name"
>>
File: corporate.jpg (69 KB, 800x1383)
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The rescue operation on the ice moon determined the following:
Deep beneath the ice there are cavern systems filled with crystals. When our rescue group arrived, they managed to locate the remains of the lost explorers - but then they began experiencing issues with all electronic equipment. Narrowly making an escape through good old rope wire, they barely made it out with their lives intact, some of their electronics having completely short-circuited. This is determined to be the likely reason those first explorers perished - that and the crystals with which they were covered.A small monument is established on Selestine in their memory.

The schools and medical centers of our colony are established properly and specialists are assigned. Construction of the orbital station is finished in mid '65. Work on planetary defenses is still ongoing.

Work on the planetary defense system has been difficult, however. Our resources, production capabilities and manpower simply are too limited for the large-scale plans put forward to be enacted quickly. What we have established for now are military-grade laser turrets at key locations, which include both point-defense turrets that can shoot missiles and small craft descending down on the colony and larger turrets with low-orbital strike range. Work continues on missile systems still.

On the Vagrant's last trip to Earth, our crew was approached by the representatives of a relative small private company dealing in space logistics - having recently acquired their first FTL-capable spacecraft, the people of "Star-Ex" would like to receive navigational data that will allow them to travel to the Eterani system so that they can start making regular trips to transport goods and people. So far our star system has practically remained hidden from most of mankind - should we change that?

A.No, our secrecy is our strength
B.Provide Star-Ex with the necessary data, but bind it in a contract, requiring them to not share it with anyone else
C.Welcome Star-Ex, but also anyone else who wishes to visit - make this data public in the net!
>>
>>3994209
B
Theyll understand the need for privacy and assurances
>>
>>3994209

B.
The Eterani Syndicate feels that at this stage maintaining our relative secrecy should be a priority, but we also can't afford to turn down help with dealing with this potential new crystal problem.
>>
>>3994209
>B.
Trade brings wealth, and we can't build large enough of a trade fleet anytime soon, but we don't want to make it to easy. Also force them to keep our Nav-Data as save and secret as the Cola formula
>>
>>3994209

B.
>>
>>3994209
>B
While trade is important, The V.A.D are critical to opening up our colonies entirely to the influence of mass-capital.
>>
Star-Ex believe they will be able to make a trip at least once every two years. This will certainly change things up somewhat - the contract has been signed.
We've been experiencing energy shortages at times, especially when we were doing drills with our new laser systems - the good thing about lasers is we have all we need to build them, but on the other hand they consume a lot of energy.


2167 AD
Eterani Free Colonies
Eterani IVa - "First Quarry" Mining Outpost; Eterani IV - "Selestine" colony

Ongoing construction - missile defense system
>Production - Total (Ongoing construction/Consumer goods/Military) - 30 (10/9/4)
>Population: 15 600
>Energy:4/10
>Resources:7/10
>Food:10/10
>Trade:5/10
>Morale:8/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);
>Culture: Spirit of FREEDOM; The People's Voice
>Law: Informal Colonial Assembly; Colonial Council
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary)
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small)
>Military: 3D-printed firearms for civilian use; Laser defense system
>Navy:Colony ship "Vagrant"(90%); "Skipper-class"Transport shuttles;"Journeyman-class"Light transport ship(3);Spare FTL drive(1)
>Resources: Average Minerals; Some Rare Earths; Abundant helium; Average volatiles

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3994245
>C. Large H3 Fussion reactors
to meet the colonies energy needs for the foreseeable future.
>>
>>3994250
Support.
>>
>>3994245
F
Look into newest or more efficient power generation technologies
>>
>>3994250
support
>>
Rolled 59 (1d100)

>>3994245

Faction Name: Space Racers
Fraction description: A wild bunch of space cowboys. They make a living off getting cargo from point A to point B. They pump them self's full of adderall, or whatever makes them fly better, for races and cargo runs. They all chase the dream of being of getting sponsored and, becoming a full-time Racer. For the lucky mechanic that gets too peak inside one of there kites, they can only chuckle they striped everything but the seat belts regarding safety. There power core brought too the limits. They followed around scavengers/mechanics, jury rigging there ships back together, in there muddskippers frigates turned mobile garages.

For our project we'll make a space bar inside an asteroid, at the asteroid belt where the miners are at. And we set up a race track in the belt. Last call for bets!

https://starsector.fandom.com/wiki/Kite
https://starsector.fandom.com/wiki/Mudskipper
>>
>>3994253

support
>>
>>3994269
Hi and welcome. The overall faction idea is cool, but the colony isn't exploiting the system's asteroid belt(located beyond Eterani V, on the far edges of the system). There's mining on the moon colony, First Quarry - its low gravity(just under one-fifth that of Earth) may lend itself to your idea for races or, alternatively, races in the space between the two colonies.
Whatever the case, there is no asteroid that's being used at the moment, so adjust your project. The roll will remain the same.
>>
>>3994245
C. Mass Solar Panels!
>>
Larger nuclear reactors are what the colonial assembly supports - the raw materials required to fuel them are plentiful, so the power plants will keep on churning.


2168 AD
Eterani Free Colonies
Eterani IVa - "First Quarry" Mining Outpost; Eterani IV - "Selestine" colony

Ongoing construction - missile defense system;Nuclear fusion power plants
>Production - Total (Ongoing construction/Consumer goods/Military) - 30 (14/9/4)
>Population: 15 800
>Energy:6/10
>Resources:6/10
>Food:10/10
>Trade:6/10
>Morale:8/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);
>Culture: Spirit of FREEDOM; The People's Voice
>Law: Informal Colonial Assembly; Colonial Council
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary)
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small)
>Military: 3D-printed firearms for civilian use; Laser defense system
>Navy:Colony ship "Vagrant"(90%); "Skipper-class"Transport shuttles;"Journeyman-class"Light transport ship(3);Spare FTL drive(1)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3994298
C. Begin construction of an Ice mining station on the Ice moon. Water is needed in manufacturing and for food production!
>>
>>3994300
Support and also:
H. Send a small team of scientists to take some readings on the crystals on the ice moon and then analyze the data in greater detail before attempting to do anything with them.
>>
>>3994276
I'll put the bar in a moon crater. And we'll set the tracks up in old mine shafts.

Dumb flyers over the free colonies as invites too the races.(Anybody wanna race?)
>>
>>3994300
Supporting
>>
>>3994305
>>3994269
The bar is set up in a mined-out crater on First Quarry. You have at your disposal a few Skippers and the ability to maintain them or make modified versions in your hangar.
Assets: Hangar(Small);Skippers;Racers' bar on First Quarry
IP:8
>>
>>3994298
>C. FTL trade ship
Build a trade ship around our spare FTL drive, larger than the Journeyman class, optimized for traveling to earth to sell minerals, rare earths, volatiles and bring back colonists.
>>
File: icemoon.jpg (93 KB, 650x433)
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An ice-mining outpost is set up on Eterani IIIb. The Colonial Assembly is taking suggestions for names.
The ice will be of value in many fields of work - Journeyman class ships or larger than that will have to be used for this, given the size of the cargo.

2169 AD

Eterani Free Colonies
Eterani IVa - "First Quarry" Mining Outpost; Eterani IV - "Selestine" colony; Eterani IIIb - ice-mining outpost

Ongoing construction -;Nuclear fusion power plants; Ice mining facilities
>Production - Total (Ongoing construction/Consumer goods/Military) - 31 (17/9/5)
>Population: 16 000
>Energy:7/10
>Resources:7/10
>Food:10/10
>Trade:6/10
>Morale:8/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);
>Culture: Spirit of FREEDOM; The People's Voice
>Law: Informal Colonial Assembly; Colonial Council
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary)
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools
>Military: 3D-printed firearms for civilian use; Laser defense system
>Navy:Colony ship "Vagrant"(90%); "Skipper-class"Transport shuttles;"Journeyman-class"Light transport ship(3);Spare FTL drive(1)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3994322
>C. FTL trade ship
Build a trade ship around our spare FTL drive, larger than the Journeyman class, optimized for traveling to earth to sell minerals, rare earths, volatiles and bring back colonists.
>>
>>3994322
Name it "The Ice Cube"

F. Try to clone the Newberry Bug
>>
>>3994326

support
>>
>>3994322
F.Research & Development
With hazardous planets being the main thing in Eterani, the scientific team attempt to make an exosuit capable of withstanding any difficult climates and enviroments.
>>
>>3994326
>>3994327

Do both!
>>
>>3994326
support
>>
>>3994327
Support cloning
>>
>>3994326
support
>>
>>3994326
Support
I think we should keep our rare earths in system, for tech growth.
>>
File: shipyard2.jpg (139 KB, 1200x586)
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A century after the first dinosaur was cloned on Earth, on the 6th of March, 2170, the scientific community of our colony unveils the cloned Newberry Bug! A fascinating creature indeed.
Parallel to that we are building a larger ship, expected to be ready around the end of the year - test-drives will have to be made and next year's first Assembly we should have it at our disposal.

It is 2170 - time to review our progress over the past decade! That is to say, PROJECTS FOR 2160-2170. If you didn't do anything in 2150-2160, you can also do that now.
>>
Rolled 34 (1d100)

>>3994354

The Eterani Syndicate has decided that a "Lebensraum" plan must be undertaken and begins excavating the surrounding area around their outpost "Resolve" to expand the living and working areas. I use 5 IPs (all that I have) to the project.
>>
Rolled 91, 88 = 179 (2d100)

>Faction project
Working further on our [REDACTED] project working on the secondary strain which has the hallucinogenic effects or frankly any other developments, using the experience gained from mapping Genomes in the decade to try and develop more strains of the asset.

>Personal Project: Dr Yui Tawagata
The past decade has been a busy one of feverish work set to a concise plan. We have been furthering the development of our “Serenity Strain “ to be viable in a deplorable form. This is quite simply done by having the asset mixes with the micro air jets used in EVA suits almost like an aerosol unit but not explosive! Creating a deplorable device to distribute and circulate the product. [Effectively giving her a decade to design the deployable measure while main team does the chem side]

I shall burn 5 IP per project if applicable to aid in finding resources, staff and such if applicable.
>>
>>3994382
>Assets
Small but specialist team of scientists
Private security teams (whom we provide healthcare for!)
Small but well equipped research centre and production plant
A few transports
"Serenity" strain from botanical project [REDACTED]
Cash+1000 Bogcoin!

IP
12 (2?)
>>
Rolled 3, 16, 1 = 20 (3d100)

>>3991205

The Daily Noose Corp

The corporation known as the Daily Noose Corp, its name a tongue in cheek reference to the impact that news can have on a society, is a small news corporation wishing to conquer the colonial markets. While it often is very dramatic and grim with its titles, there exists no evidence of its ties with the noose and euthanasia industry and any claims to the contrary is fake news. Those ties do exist, of course, but people don't know about it. Its young leader, Harold Kasser wishes to keep it that way. Its main hub is in the Selestine colony, where it publishes digitally every day.

FP 1: Dedicate time to being trustworthy (if alarmist), and gaining goodwill among our fellow colonists. In particular, focus on areas of interest for the average colonist, such as day to day life and the Newberry Bug.

FP 2: Attempt to go study the crystals in the ice caves, using a drone. Try to speculate on its origins and gain attention. Viewers are money!

PP: Harold Kasser demands only the finest complex for his family!
>>
Rolled 57 (1d100)

>>3994354
Overtime more miners come over to watch the races. Mechanics offer there services for quick buck fixing mining rigs. The racers are loving the low-grav track some put detachable harpoons into there kites too take tighter turns. Gives an edge over the competition.
I'll use 8 IP on it.

Assets: Hangar(Small);Skippers;Racers' bar on First Quarry
IP:8
>>
File: Gallagher-Volk_Meeting.jpg (547 KB, 1000x1417)
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Rolled 45 (1d100)

>>3994354
Gallagher-Volk;
Assets: Small Hanger-Shipyard, business training, engineers/labourers
Faction Project: Using the profits gained within the last ten years, Mr Gallagher and Dr. Volk will reinvest into the hanger and shipyard, allowing for the construction of more and larger ships.
It is the aim of Gallagher-Volk to be the go to corporation for Ship manufacturing and docking in the system
>>
Rolled 20 + 13 (1d100 + 13)

>>3994354
Spend 13 influence points

Send an expedition to explore Etrani V! This system is full of mysteries on each planet! Explore both the surface and below ground!
>>
Rolled 24 (1d100)

>>3994354
Influence Points:
13 (-5)

Assets:
- Veteran military officers
- Small 3D manufactorum researching and producing small arms, first aid and emergency equipment
- Plans of action for nearly every possible catastrophe (even though most a theoretical and might be terrible in practice)
-Sufficient emergency supplies
-Central Emergency System (CES)

>FP 2160-70: Militia exercises
We have spent the last years holding large scale militia exercises, as it is not enough for the public to be armed, they also have to be trained. To keep everyone interested and motivated, we'll run it like a giant paintball match and keep score. Broadcasting the exercises, publishing scoreboards, allowing people to form teams and giving out prizes to people with great scores (whom we will also try to recruit). Make it a sporting event. We will run with around 100 people (or however many show up) on Friday and Saturday, rotating through different parts of the colony (usually the local people are the ones training, but you can just follow it around and partake all the time) and playing out different scenarios. We will provide harmless dummy ammunition, for the weapons that have been distributed and sensors to detect hits. CES will be fed all the data from these exercises and programmed so it can analyse what strategies are efficient against what, what are easily defensible positions and how the militia can train most effectively. Make CES an effective military management tool and capable of commanding human troops like a very effective video game AI.
Our goals are:
-Higher combat readiness among the militia
-Influence over the militia
-Identifying highly capable individuals to recruit into our organization as militia commanders
-Generating combat data to turn CES into a basic military VI capable of making recommendations for tactics and analyzing combat situations, on top of it's other functions.
We will use 5 IP to get all the necessary equipment and initial momentum to make this a permanent part of colony life.
>>
Rolled 11, 69 = 80 (2d100)

>>3994322
The Vagrant Astrobotanical Department
Assets:
Medium sized science team
Main lab onboard the Vagrant
Two minor research facilities on Eterani IV
Disgruntled sponsors
Interstellar Cooperative Syndicate membership (Dr. Nelson)
Several algae pools
Influence points: 9

FP: The team of botanists and biologists will attempt to mutate various plants and microbes with solar radiation, hoping to discover new beneficial and/or useful traits.

PP: Dr. Nelson has spent his free time around the mining colonies and industries of Selestine talking with the workers, trying to establish what he hopes to be the beginning of a colonial workers union.
>>
Rolled 18 (1d100)

>>3994466
PP: Sir Nigel Newberry shall head back to Sol on the tradeships showing off the newly cloned Newberry Bug and drumming up support for the colony and the league.
>>
Rolled 15 (1d100)

>>3994412
>>3994354
PP: Mr. Gallagher gets to know his mechanics and engineers, with the hopes of fostering a good relation with the lower clas- er... working lads
>>
Rolled 32, 34 = 66 (2d100)

>>3994354
PP: Solemn Vow starts recruiting brave souls who would dare fray into the deep ice, looking for miners and others willing to risk it all for a good payment.

FP: With the recent ice recovering the group devises a method to deal with it closing it, and that is quite simple, attatch an metal box, which can be opened from below and connect it to heating to allow it to melt the ice around it constantly. This should stop it from freezing over the inside and the heating from freezing the door.
>>
>>3994500
Assets:Enviromental training, advanced digging equipment, researchers, Finished science vessel.
>>
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>>3994366
It's a matter of digging and assembling, which you manage to do well enough. You have grounds enough to expand your numbers, which by itself is enough to bring in some new miners.
+3 IP
Asset:Mid-sized outpost "Resolve"
>>3994382
All projects are a full success. You've finished developments of both alternate strains as well as a deployment devise, which can come in pocket to backpack-sprayers size.
Since all this work was in your labs, you haven't increased your presence in the market much this decade
>>3994397
It's failure after failure - a rival news agency set up around the same time as you and time and time again they are one step ahead on scoops, they seem to be up on the newest trends in net design and so on - quite frustrating! They even made a report, a damned hit-piece, on Harold trying to get better quarters for his family - calling him a greedy pig, anti-communard and whatnot! Outrageous! The only thing they haven't managed to catch is the fate of your drones - upon entering the caves they rapidly lost connection to the outside, observation showing that their electronics would short circuit once they passed a certain threshold in descending into the cave.
>>3994403
It's a much-needed distraction from work and people are loving it - you even got the 'Comm-sat' news agency, the #1 in the colony, to report on it! Your popularity increases and you've got enough visitors and clients to turn a profit.
No new assets, but +16 IP gained.
>>3994412
Thankfully you embarked upon this project at just the right time, as the colony was looking to begin the development of a larger ship type. You expand your facilities to a larger scale to work on the contract for the Assembly.
Assets: Small->Mid-sized Hangar-Shipyard
>>3994466
"Well, at least we're still flying half a ship" the expedition leader's message read. It must have been quite the voyage, they wouldn't stop talking about it - how they 'gracefully descended to the surface' and then had to spend a week on the distant planet while the ship was being patched up. They ran scans, did some digging - everything points to the planet being a barren rock, having trace amounts of volatiles and small amounts of minerals, the distance and effort of working there meaning it's not a very viable economic venture at this point. Underground exploration yielded nothing of interest, but hey - the story of the explorers is worth something still!
IP +5
>>
Rolled 27, 20 = 47 (2d100)

>>3994354
Kayub Eterani Inc.
Assets:
- Explosive manufacturing warehouse
- Chemistry lab
- Trained crew members

FP: Project Kayub X - Kayub Eterani X will focus on the further research, development, and testing on the theoretical breakthrough recently discovered. The company will also outsource whatever is needed for the project to succeed, but heavy NDA contracts will be used on those outside the company. [ All 8 IP will be used ]

PP: After the explosive incident, McCoy Vow will temporarily set down his tendency to play with explosives and begin looking for someone he can call his wife. [Find a wife, someone with influence or money.]
>>
>>3994526
The good doctor will do their interview and publish the papers regarding the alien genome allowing Comm-SAT to host, they provide more viewers but are also seen as a legit new source. Contacts with the outside world to expand our coverage is important. I shall also give an honourable shot out to the Explorers League for their aid in recovering the samples.

However we are aware of their attempts to spin things so will stay on point and guard, as professionals digression is paramount and those whom see us need to know this too.
>>
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>>3994488
It seems that while you were the first, you aren't the only one who's found alien life - a year after the Bug fossil was found on Selestine, another deep space expedition discovered microbacterial life on an asteroid; Meanwhile, a mere month after your arrival on Earth, the big alien buzz seems to be a discovery by the Huawei Space Division, in a system 95 light years away - carbon-based life forms, several species developing on an arid planet with a thin atmosphere and some water in and around its ice caps - curently the most habitable extrasolar planet discovered! The aliens, a few of them transported and even kept alive, resemble worms and beetles, with Huawei trying to get people to refer to them as "Huawei Scarabs".
Still, your own displays of a cloned ancient alien life form aren't entirely ignored - a few take genuine interest in it and the Eterani colony and consequently join it.
+1 IP
>>3994478
Enthusiasm in your initiative is lower than you'd hoped for, despite the good plan you make. The data gathered is sufficient for small-unit tactics in the environment given, but what you get are mostly the truly motivated or very bored in the colony. Still, it is something that is appreciated by parts of the populace.
+5 IP
Asset: Small unit tactical data


>>3994480
Dr. Nelson's tours are certainly off to a good start, feeding the communal spirit among the workers of the colony.
"You're not bad, for a science lad" an old miner tells him as he pats him on the back in the Space Racer bar, before jumping in cheers as his favored racer crosses the finish line.
+4 IP
However, things aren't so good in the lab. You lost a lot of lab equipment after the incident. The plants too, as a result, ended up killing themselves - but you still got the knowledge through the people who were there in person, if you can believe them - no recording footage is around, so it's just the testimonies.
>>3994491
Well, you believe they don't *hate* you at least. They've been somewhat stressed with all the work, since you've been working on a bit of a tight budget compared to what you're trying to accomplish. Things could be worse, though if business expertise is telling you anything - it's that the next worse stage is a strike. There's been talk of workers' unions and whatnot going about the colony, after all.
>>3994500
A lot of folks have been spooked by tales of the icy moon - but this is a colony of pioneers and there are those with brave hearts who are willing to join not just despite - but because of the danger!
+1 IP
The Box [NAME SUBJECT TO CHANGE] has been developed and tested elsewhere - it can reliably get the job done as designed!
Asset : The Box
>>
>>3994531
A tight budget and limited resources at your company's disposal left little time to make progress on the secret project - it's only partway moved ahead and some of the colleagues think it should be shelved for the time being, while others think they're just two years shy of the big breakthrough!
As for the wife, you found one, aye. Speed-junkie, top 5 of the racers. Won a few prizes, everything was looking good when you hooked up - and then she blew most of it in the last big race. Well, at least the name recognition's still there - and she's a blast to have around.
+1 IP
>>
Rolled 40, 6 = 46 (2d100)

>>3994354
Assets:
- An industrial facility on Eterani IV
- Researchers/workers
- Security force integrated in the Group.


Influence Points: 12 IP
Fp

Eterani PA Knight

The Deston group will look for create something that would need a long development of at least decades, under the best results possible : a power armor. So far there haven t be anything like that, so they will first design and then create a prototype. The prototype will probably not be seen around, since it will be probably bring several problems and negative results. Which the group expects, there is not a single design of the first sketchs that hasn t been seen with problems and we have no doubts we will find even more.


The Deston Group will look over exoskeletons online info and anything related on their needs.


The PA will be divided between the internal parts that will be one single piece and external modul ones (head, 2 arms, 2 legs and torso. 6 pieces).


For now it will be a fusion of a :

- buyed work exoskeleton enlarged and improved


- additional powerful hydraulics for give far more strength and speed.


- a main engine for further move the PA, as the exoskeleton servomotors can do little with the prototype being so heavy.


- a common scanner and a similar communication system, with a good visor for give info. It will have 3 visions (night, thermal and normal). the helmet will have some lights, and it will be able to adjust the lighting for the visor and protect the eyes of the soldiers (for example sudden strong light).


- an internal computer for monitor PA, soldier and surroundings.


- Internal kevlar parts and several metal plates both external and internal.


The group doesn t have a solution for a energy source, besides large batteries, that will be applied behind and be armored.
PP


Salazar will look around for talking with anyone in the colony, and see waht view they have and what they think of is company.
>>
>>3994583
Your group is able to get some coverage for its past work thanks to Comm-sat - the colony knows about you and they assure you - so does Earth.
+2 IP
>>
>>3994526
Can I do another project?
>>
>>3994642
You can make a character who represents your faction and do personal projects as that character. The results would be smaller in scale, but at the very least it'll be fun!
>>
Rolled 56, 34 = 90 (2d100)

Faction Projects 1 and 2:
The Bog trading association (with some investment from USAGI) closely watches stock prices on earth and when a stock price skyrockets the Bog Trading Association will jump back to the colony, use Time lag to buy the stock while it was still cheap and then sell while its high to make enormous quantities of cash.

We will repeat this process until we are ridiculously rich.

2/3rd of the profit will be given to the Bog Trading Assocation, 1/3rd profit will be given to USAGI.

The ships we use for jumping will use varying ID and IFF numbers and we will make sure that it looks like the stock are being bought from multiple sources through the use of proxies and our own people. It's time to become filthy rich.

https://www.youtube.com/watch?v=61Q6wWu5ziY
>>
>>3994651
Please Scrappy! PIMP MY KITE!!!

Scrappy the old racer veins too old and cracked to race anymore turned mechanic. Gets talking with a producer from Comm-sat. Talking about a show for youths to help them get there first spacecrafts, show them basic maintenance and, some simple mods too get them interested in racing.
>>
Rolled (1d00)

>>3994354
The corporation will invest much of the success and profits from selling meat into the production of more high quality food and beverages. For instance, we invest in better quality and more varied types of lab grown meat, a distillery to start producing high quality alcohol products (we do have bars now), specialized greenhouses for exotic fruits, that sort of thing. The company will invest the equivalent of 5 influence points for the necessary rapid expansion in production, as well as marketing and advertising to help encourage people to ditch the plant gruel and to live a little.

Also, is it possible to make a character for this, or is it too late since I already have a faction made (considering it).
>>
Rolled 73 (1d100)

>>3994693
>rolled d00 by mistake
God damn it. Rolling for real this time
>>
>>3994679
In order to make your plan work, you had to make some calls - and take some calls.
The colony sees BTA associates visiting it on rented ships from Mars, for only the shortest amount of time - to refuel and return to Sol. At the end of it all, the BTA and its associates reap rewards from their manipulations of the stock market, but not as much as they'd hoped. With the cuts they had to concede, the Bog Trading Association still manages to turns a profit - and make high-profile connections.
IP+16 for BTA
IP+8 for USAGI

>>3994683
Wonderful - you can do personal projects for Scrappy if you want, same way as faction projects.
>>
>>3994693
>>3994695
The project is a success - you're filling a much needed niche in the colonial economy.
Assets:-Improved lab grown meat; -Specialized greenhouses; -Proper alcohol production
This yields benefits in both material and non-material.
+11 IP
>>
Rolled 91 (1d100)

>>3994697
>>3994683
I'll put 18 IP into it.

>You have at your disposal a few Skippers and the ability to maintain them or make modified versions in your hangar.
Can I do simple maintenance to other craft besides with my skippers?
>>
Rolled 15, 94 = 109 (2d100)

>>3994354
Expand manufacturing to produce armaments, defense installation parts, security systems, and armor plating fit for colonial/ship defenses. Since the colony is interested in expanding defenses we will naturally do everything we can to aid such ventures. For that reason, we would like to build a manufacturing hub on the moon to take advantage of its lower gravity to make it easier to construct such bulky and heavy parts as more of more complex/sensitive things where the decreased gravity would be a godsend. Naturally, we will offer a discount to the colony for any defense works built by us or using anything we can provide.

We consider it a personal shame that the lack of proper facilities only allowed the construction of energy hungry lasers for colonial defenses.

----
Meanwhile in a nondisclosed location a top secret meeting was taking place between a newly brought in expert and the hidden members of the consortium.

"So let me get this straight you built a prison that was supposed to be secure to investigate tunnels of unknown origins? Now you want me to go and investigate it? When there are already confirmed alien life?"

"It was an honest mistake Operative Drake. How we were supposed to know the barren spot we built in also happens to be the place where most alien tunnels appear? We thought they would appear closer to resource deposits. It was an honest mistake."

"Fine I'll take the job but we are going to need to change the terms. I for one will choose my own team, I'll personally be in charge, and we won't be rushing into this got it? All the alien life talk is starting to make it sound like we ain't the only other smart fuckers around and I sure as shit ain't diving into a goddamn alien civilization you here me?"

"Who says their intelligent?"

"I heard the goddamn rumors and read the reports. Nice try."

Soon a secretive team slipped out the colony. Taking the secure underground railways before secretly departing the prison with their equipment to begin their mission. They had a lot of digging and careful investigating to do...

>>3994478
We will also happily support the militia exercises into the future and help split the costs for running it. In exchange, we want recruitment rights. We can even lend some of our security experts to teach free of cost.
>>
Rolled 95, 86, 55 = 236 (3d100)

>>3991205
Missed this one. Doing it.

FP: Try to acquisition decommissioned or damaged ships, preferably with FTL engine, to refurbish and use.

PP: Refurbish one of the Skipper-class ships as the company's (temporary) main office, All business will be conducted there for the moment. (Auto 50)

>>3994354

FP: Contact Earth and see if there are any corporations or organizations that would be interested in buying minerals, volatiles and gas from Eterani. If so, tender for a contract for Vaught and Co. as the company responsible of handling the logistics and transportation of said items.

PP: Negotiate with the Eterani IVa colony to contract Vaught & Co. in transporting their haul from one colony to another.
>>
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Rolled 98 (1d100)

>>3994821
>We will also happily support the militia exercises into the future and help split the costs for running it. In exchange, we want recruitment rights. We can even lend some of our security experts to teach free of cost.
The CSP will gladly accept such an offer and is open to other factions investing in the exercises both as a military and a quasi sporting event.

>>3994354
Name: Atticus Calega
The head of the Council for strategic preparedness is a brilliant data analyst and politician. Before joining the expedition that founded our colonies, he was the head of a well known non-profit back on earth. This non-profit tried to improve the human condition through a variety of pragmatic programs, largely determined by advanced machine learning. Eventually their meddling in national and mega-corp affairs attracted the wrong kind of attention and the organization was dissolved. A. Calega went off the grid, before reappearing on the expedition, having gathered a group of analysts and Ex-Military Officers around him. His origins are a mystery, though he is clearly well-educated and his accent hints at a central European origin. He is a gifted orator and a known philanthropist.

>PP A. Calega 2160-2170:
Atticus has spent the last years securing a stable position and power base in the council for himself and his supporters, making the CSP a quasi governmental institution (not that there is really such a thing in our current system).
>>
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The CSP and A. Calega are proposing the following Flag for the Free Eterani Colonies.

VOTE IN FAVOR OR AGAINST THE FLAG RESPONDING TO THIS POST.

A. In favor
B. Against
>>
>>3995425
A. In favor

The Eterani Syndicate welcomes this as the first step towards establishing a proper rule of law and order.
>>
>>3995425

A. In favor
>>
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Our suggestion for the flag is here. Five marks in a ring for our system and the centre sun. A Crisp look for marketing and easy to mass produce.
(Also because its easier to emote on discord)
>>
>>3995508
Support
>>
>>3995425
B
>>
>>3995425
>B. Against
Not really liking the design with the cog or the Scottish looking flag in the back
>>
Rolled 13, 95 = 108 (2d100)

>>3994354
FP: improve automation efficiency.
Our colony runs off automated labor for menial tasks. Rork seems to work on creating an efficiency algorithm for gathering and processing data in these fields so the colony can learn where and how to do so.

PP: Rork has taken to finding a private spot around the domed settlements he now calls home to reflect on where he’s gone and reflect on his life.
>>
>>3994608
The prototype power armor is complete - it's about what you expected, including the issues - it offers greater protection and strength while preserving decent enough speed for its weight and having access to the electronic systems - comms, scanners, visors. However, the model burns through power rather quickly and if it isn't connected to a larger power supply, it has a lifespan of active use no more than forty minutes for now. It's also not cheap too produce, but it is a good starting point.
Asset: Prototype Eterani PA Knight
As for Salzar's personal work, workers seem to think he's an unpleasant man and his company works to supply the private security groups that keep the working man down. Worryingly, this sentiment is shared by some of his own workers too.

>>3994711
https://www.youtube.com/watch?v=doEwWzMz99A

You expend only 9 IP, since that's enough for the max.
Now, the Comm-sat deal? It's the media hit of the decade - everyone's watching the races, both the pilots themselves and the support crews quickly rise to star quality! Participation skyrockets and so do profits - Comm-sat has been editing footage for a movie that they'll be releasing both here and back on Sol!
Your increased profits allow you to expand facilities, making maintenance of other, larger craft possible.
Your total IP is now 24.
>>3994884
Through luck and ingenuity, your folks back on Earth got their hands on several damaged ships, scuttled, sold or abandoned in the Manchurian Starfields. They managed to put together a working ship from the various parts and, selling what remained to a vietnamese merchant, acquired a first-gen FTL drive like the Vagrant's own.
The ship is of a size similar to the Vagrant - a midsized FTL-capable cargo vessel. It lacks the advanced equipment that makes the Vagrant a colony ship, but it has all the necessities that can allow it to travel far and replenish both helium and hyperfuel reserves.
Asset: FTL-capable merchant ship (Feel free to name it)
Auto 50s aren't a thing, but I'll let it pass this once, since it's a simple enough task - you fill out the hull of a Skiper ship with computers, comms and databases, with a room left for business dealings. It's adequate enough for the colony's standards.
Asset: Modified Skipper-class office ship
On your next return to Earth, you did some searching around and eventually found a good business opportunity - none other than the prestigious Unité MD from France, a manufacturing giant and a major producer of both land vehicles and spacecraft. You secure a contract and get your ship working on the job.
Asset: Unité MD trade contract
As for your final part, you're not the sole provider of logistics in the colony, but you are perhaps the leading one, using mostly Skippers for the job currently.
Your IP is 17
>>
>>3995363
A combination of charm, luck and access to guns does wonders. While you do not hold any 'official' position, most Councilors readily confer to you on issues of security nine times out of ten and your word and presence are valued greatly.
IP+8
>>3995673
While your efforts sadly seem to yield little result in the sphere of production, your personal search goes much better. You secured a nice plot for yourself and have furbished it well. Its location makes it one of the quieter places in the colony, undisturbed by the sounds and smells of industry and over time the new friends you make appreciate any visits they are allowed to it greatly, as your own spirits and motivation in life are restored and your family has your back, allowing you to work harder.
+5 IP
>>
Now back to our regular program. The flag debate
>>3995425
>>3995508
Continues still - you should express your opinions on those matters. Another topic of discussion can be the name of the new ship that will be ready for usage this year.

2170 AD

Eterani Free Colonies
Eterani IVa - "First Quarry" Mining Outpost; Eterani IV - "Selestine" colony; Eterani IIIb - ice-mining outpost

Ongoing construction - New FTL-capable ship design
>Production - Total (Ongoing construction/Consumer goods/Military) - 33 (12/10/5)
>Population: 16 300
>Energy:8/10
>Resources:8/10
>Food:10/10
>Trade:8/10
>Morale:9/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);
>Culture: Spirit of FREEDOM; The People's Voice; Space racing
>Law: Informal Colonial Assembly; Colonial Council
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary)
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools
>Military: 3D-printed firearms for civilian use; Laser defense system
>Navy:Colony ship "Vagrant"(90%); "Skipper-class"Transport shuttles;"Journeyman-class"Light transport ship(3);
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3995508
Support this flag
>>
>>3995698

G. Government and law

The Eterani Syndicate continues to insist upon establishing a more rigid government system, the argument for that being that while the population numbers aren't that high it would be easier to implement and then build up as more and more people join us.
>>
>>3995698
>G.
Build a basic justice system, based on fundamental human rights, consent and property rights, with justice being administered by juries of colonists and enforced by sheriffs, elected from the ranks of the militia.
>>
>>3988895
BSR
>>
>>3995508
I prefer this flag

>>3995707
Support
>>
>>3995707
Support
>>
>>3995707

support
>>
>>3995707
Support
>>
>>3995707
Thisp
>>
>>3995698
Put some heavy industry on Eterani lV like steel or process rare earths there. It can help build an atmosphere.
>>
>>3995709
Hi and welcome. The initial vote selected the Free Colonists as your civilization - that means, everyone's part of the same civilization, controlling it collectively. People can now make factions that are part of that civilization (not independent of it, since you wouldn't have a vote otherwise). Stick around, read on what's happened so far, join the general voting and eventually - if you want - make a faction.
>>
>>3995726
Hey Space Racer, how would you feel about some corporate sponsorship for your sport?
Gallagher-Volk would be willing to invest and let you use our dock yards for repair, storage and the construction of new ships in return for promoting our brand.
>>
>>3995707
Support
>>
>>3995508
Support this flag
>>
The Assembly agrees on the basis of a legal system - not officially a Constitution yet, but still something to give the groundwork of order. Elected sheriffs will act as enforcers, while randomly selected juries will make decisions on individual cases.
If no changes are made from this setup, the system will gradually fill in the gaps over time - if a major legal dispute is had, it will be brought to you as a matter to vote on and be used to set a precedent, for instance whether or not the practice of [X] should be legal.
>>3995734
To clarify if an agreement is reached - you can use your influence points to support the projects of other factions, which, depending on the agreement you have, may give you IPs as well.

>>3994821
Hi, please join the discord server we use so that you can tell me what exactly you're aiming for with the personal project. Voting in the general civilization votes is also an important part of playing.
https://discord.gg/B9yNdxh
....
The new transport vessel is complete and awaits a name, as does the ice mining colony.

2171 AD

Eterani Free Colonies
Eterani IVa - "First Quarry" Mining Outpost; Eterani IV - "Selestine" colony; Eterani IIIb - ice-mining outpost

Ongoing construction - N/A
>Production - Total (Ongoing construction/Consumer goods/Military) - 34 (0/10/5)
>Population: 17 000
>Energy:8/10
>Resources:8/10
>Food:10/10
>Trade:8/10
>Morale:9/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);
>Culture: Spirit of FREEDOM; The People's Voice; Space racing
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary)
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools
>Military: 3D-printed firearms for civilian use; Basic laser defense system; Basic missile defense system
>Navy:Colony ship "Vagrant"(90%); "Skipper-class"Transport shuttles;"Journeyman-class"Light transport ship(3);Medium transport ship(FTL capable) - 1
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3995745
C: Set up a minor research base on the ice moon. Solmen vow has made it clear that i harbors things that would benefit the entire colony
>>
>>3995745

>C. Mega faundry
While our 3D printers are a flexible method of production that has served us well enough so far, it is time to set up some more advanced production facilities. Beginning with a large foundry to more effectively process minerals, mostly metals, into large construction parts made from customizable alloys. In addition to that, have part of it reserved for the production of glass, to more effectively manufacture high quality parts for our bio domes.

>Eterani IIIb: The Icebox
>Medium transport ship: Merchant-class
>>
>>3995745
F. Research and development

The Eterani Syndicate would like to point everyone's attention to the fact that we only have small 3D Print-Manufacturies, which severely limits our capacity for expansion. Perhaps it would be a good idea to invest some time and manpower into creating medium-sized 3D Printers, so that we can build larger facilities and equipment.
>>
>>3995747
Support all

Name the ship "Hermes"
>>
>>3995747
Supporting
>>
>>3995747
Support
>>
>>3995747


support both vote and names
>>
>>3995747
support
>>
>>3995745
>B.Settlement policy
Encourage people from elsewhere in the Human Sphere to join the Eterani Free Colonies, promising plentiful employment, (real) food, opportunity, and freedom. Have a basic vetting process to make sure we're getting only people who would be at least somewhat productive (who aren't spies)
>>
Rolled 37 (1d100)

>>3995745

A message spreads across the colony "Are you ready? THE GREATEST SPORTING EVENT THIS SIDE OF THE GALAXY HAS NOW MADE A NEW HOME IN THE FREE PLANETS! Coming soon the Free Planets Futureball Dome where we will be hosting two teams ready to tear each other apart in the name of sports glooooory, and I do mean GOREY! Anyone who would like to sponsor a team can reach out to us at xxxx-xxxxx-xxxxx and have your name on your very own team of Futureball Atheletes. But act fast!"

FP1 Calega-Gallagher Volk Futureball Dome. "Ye gads folks, two someones have already been so kind as to sponsor us during our live broadcast! Well known entrepreneurs Atticus Calega and John H. Gallagher have donated generously to the construction of the first Free Planets Dome. You can also catch a glimpse of our athletes as they participate in Militia Training and General Safety practices. (Enter Enhanced Athlete Tyronius Rex Jr.) 'I did my 100 minutes of training, how 'bout you?' Such a great sport folks. Can't wait to see you." +5 from Calega, +5 from Gallagher Volk
>>
A major industrial center will be the next public works project - the underground will have to be expanded in a new direction and it will likely become its own area, with other centers around the mega foundry springing up later on. We expect that the work will take a year and a half and will employ a lot of people now in the construction, while providing the capacity for over ten thousand workers in the future, projected to potentially double our industrial output. The foundry will allow for the refinement of raw resources into metals that can be used in printers, workshops and assemblies elsewhere.

The Council has accepted the following proposal for the Colony's flag.
>>3995508
And the names "Icebox" and "Merchant-class". Quite original.


2172 AD

Eterani Free Colonies
Eterani IVa - "First Quarry" Mining Outpost; Eterani IV - "Selestine" colony; Eterani IIIb - "Icebox"ice-mining outpost

Ongoing construction - Mega Foundry
>Production - Total (Ongoing construction/Consumer goods/Military) - 35 (20/10/5)
>Population: 17 400
>Energy:7/10
>Resources:7/10
>Food:9/10
>Trade:7/10
>Morale:8/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);
>Culture: Spirit of FREEDOM; The People's Voice; Space racing
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary)
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools
>Military: 3D-printed firearms for civilian use; Basic laser defense system; Basic missile defense system
>Navy:Colony ship "Vagrant"(90%); "Skipper-class"Transport shuttles;"Journeyman-class"Light transport ship(3);"Merchant class" Medium transport ship(FTL) - 1
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3995747
Change to support this.
>>
>>3995734
There are a lot of young blood that started hitting the tracks, making some of the pros sweat. You can probably sponsor some of them, if you let them use your docks. And that could free up some space in my hangers.
>>
>>3995767
>A.Naval action
Set up a mining outpost on the asteroid belt, from what we know it is rich in resources and could fuel our economy for centuries
>>
>>3995765
The Dome is built. It's not as impressive as what you had back on Earth, owing to the limited space in the underground that you got to work with - though you suppose it could be expanded in the future. The early showings of Futureball matches have received some interest, but it's mostly from your oldschool fans and a few american expats here who remember it from the old homeland.
Asset:Small Futureball Dome
IP gains: +5 for FPFC; +1 for Calega and Volk each
>>
>>3995767
F. Do a full manned survey mission of all remaining unexplored planets in our system.
>>
>>3995773
Supporting this. Maybe we can find a large asteroid to set up an anchorage on
>>
>>3995773
Supporting.
>>
>>3995776

support
>>
>>3995776
Switching to this
>>
>>3995773
Support
>>
>>3995776
Support
>>
>>3995767
F. Gather a small sample of the crystal and carefully research them and their properties, maybe they are advantageous for the production of lasers or advanced electronics? At the very least their strange properties should advance our understanding of physics. Be super careful and safe though, they killed some guys.
>>
>>3995790
Changing support to that.
>>
File: Bob Bowser.jpg (106 KB, 681x1024)
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Rolled 74 (1d100)

>>3995774
Bob Bowser is a retired Futureball pro at the ripe old age of 33, having experienced his time as an Enhanced Mech Pilot which earned him several badges of glory visible across his body. His preferred suit color is a dark red, and his hobby is maintaining his physique. He looks after his health and donates research that helps maintain the bodies of athletes and workers that have been exposed to violence and hazardous materials in the line of duty. High energy individual that was first heard over the broadcast message ushering in the first Futureball Dome.

PP- A good relationship starts with a good introduction and a firm handshake. Bob goes around meeting the community and giving out tickets to the game to his sponsors and anyone he can. Spread awareness of workers needs and make some personal friends.
>>
>>3995807
It's Bob's charisma on command that manages to begin elevating Futureball from a second-rate source of entertainment to prime stuff. People like the guy and word's getting around - though for some odd reason the head of Comm-sat has it out for you and has ordered his people not to report on the FPFC - some say it's some old grudge from Earth. Whatever the case, professional media coverage won't be coming from that place.
+4 IPs
>>
>>3995776
Change to this.
>>
Rolled 97, 43 = 140 (2d100)

>>3995813

FP: BOX. The Box. +10 IP A small and emerging FPFC Digital Reporting and Broadcasting Infrastructure. In cooperation with The Daily Noose Corp. Make waves for a program to report on Futureball action, news, and hype. The Box has all your Futureball News as well as a system to allow for emergency alerts. Noted for high energy individuals who love the game as well as quaint and sometimes delightfully violent special effects to highlight certain segments. This will coincide with an additional word from the Branch Manager Bob Bowser. We will also be introducing something for viewers of all ages. The Futureball Heroes cartoon. Heroes with special skills encounter and defeat various villains on a weekly basis on the mornings before the game, alongside a complex card game based around the characters, good morals, and their tools. (It also helps the scientists market their new gear and consumables.)

PP: "Hey hey people. Bob Bowser here. I just want to let you know I am recruiting talent. Talent to make magic happen, and it takes all kinds to get something like The Box to happen and make it great. If you've got talent we want YOU. We are making a small homegrown business and I want to help more small business make it by working together with us to make things people love, locally. Find your new home on The BOX."
>>
File: EteraniUnmarked.png (5.04 MB, 2200x2200)
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A correction on terminology - my use of "rare earths" isn't exactly the case, I'll be using the following instead
Transplutonic ores - Unprocessed heavy elements that may include rare earths, actinides, and more exotic minerals essential to advanced industrial and research applications.
These are more rare and valuable than what are considered common minerals. They're important for everything truly space-age. They are classed as transplutonic metals when refined; Common minerals, when refined, are just "metals".

Full survey data has been compiled of all planets in the Eterani system.

Eterani, the star itself, is a a G2 type primary sequence star, estimated age is five billion years. Surface temperature is only about six thousand degrees, while core temperature could well exceed fifteen million degrees.It is fairly similar(by galactic standards) to Sol itself.

Using the AU(Astronomical Unit, the distance between Earth and Sol - 150 million kilometers) the average distances between the objects in the system are as follow:

Eterani I - 0,34 AU to the star. Extreme heat, no atmosphere and only trace amounts of minerals are found. A class I world by the conventions of the Solar Astronomers' Society of which Professor Eterani was part of. 0.29 gs
Eterani II - 0,54 AU to the star. Quite similar to Eterani I, though larger in size and mildly cooler. Still a class I world. 0.3gs
Eterani III - 0.70AU to the star. A class II world - its gravity is 0,7gs, it's not quite the scorching heat that the previous two are and it has small deposits of minerals and transplutonic ores.
Eterani IIIa - a cold and rocky satellite, an average wealth of mineral and transplutonic ores, as well as helium. Class II. 0.24gs
Eterani IIIb (Icebox)- an ice moon. Currently being mined for its ice. At deeper levels, the ice exhibits strange properties, being able to reshape itself - beneath that reshaping ice lie underground cavernous systems filled with crystals, the exploration of which has killed numerous researchers so far. The crystal chambers seem to tamper with electronics of all sorts harshly. A class II world currently, some hopeful researchers think it may be a III depending on what those crystals are exactly. 0.2gs
Eterani IV(Selestine) to the Eterani Star - 0.94 AU - almost the same as Earth, putting it within the habitable zone, more or less. No atmosphere or natural water, not even ice caps, but that can be fixed with time and effort. Average wealth of minerals, small amount of transplutonic ores. Contains the fossilized remains of ancient lifeforms, the "Newberry Bug" - recently cloned - as well as signs of intelligent life having passed through.
Eterani IVa(First Quarry) - distance to Selestine is 0.0035 AU. Rich in helium and volatiles(needed for hyperfuel) and moderate wealth of minerals. under 0.2gs
Eterani V - a small and barren world. 0.15gs. No atmosphere. Small amount of minerals and volatiles. Very cold, as it is 10 AU away from the star.

Map by Mynori
>>
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>>3995893
There is an asteroid belt beyond Eterani V, roughly 13 AU from the star.
Now, as for speeds we can currently reach at sublight speed - those are up to a million kilometers per hour at most, and that's for the fast ones. Transport vessels typically cruise at 800 000 km/h - the big issue is acceleration, though, as accelerating and decelerating too quickly is too dangerous even with modern technology. What this means is that, say, a Journeyman, will travel from Selestine to First Quarry in under two hours, not having to even reach its top speed. The time it will take to reach Icebox varies, depending on Eterani III's position relative to Selestine, since they are sometimes on opposite ends of the star - so it varies from six to twelve days.

Now on to interstellar travel. The thing about it is...we don't even fully understand it - the exact science of the FTL drive is not known to us. We know how to operate it, how to refuel and maintain it.It uses hyperfuel, a blend of some common minerals and rarer volatiles - quite a bit more expensive than regular H3 fuel. From what we've learned so far, it allows a ship to traverse distances many times faster than light without increasing its mass - it requires that the ship be gravitational pull of a planet or star(or at least sufficiently distant from it so that it is weak enough). While traversing hyperspace, the main engines are still running and using helium-3 fuel, at a high rate even. Starting up the hyperjump uses a good deal of hyperfuel, meaning very short jumps are not ergonomical - and are also hard to control, as the speed reached allows us to traverse a light year in about a day - roughly(which is to say, 300-400 times the speed of light).A light year is 63241.1 AUs, which is to say that the ship travels at 2635 AUs per hour, which is 395256250000 km/h. However, the ship itself isn't *moving at* that speed really - the acceleration upon entry and exit would kill everyone on board. Entering a gravitational pull will bring you out of hyperspace at about the same distance at which you could first enter, which thankfully protects us from someone just jumping out of hyperspace into the low orbit of Selestine and crashing into the planet at one million kilometers per hour.
>>
>>3995869
Only 3 IP used for the FP.
Once again, luck is on your side - the new decade brought media talent to the colony that you quickly brought in to work on your project - animators, net designers, broadcasting experts, editors, even a famous american voice actor and an experienced Futureball commentator from back home. you got to work quickly and effectively and by the dawn of the 70s, Futureball is a true rival to Space Racing, both contributing to an explosion in popular culture experience in the colony.
Assets: The Box
+7 IP
If The Daily Noose Corp agrees to the deal, they also reap benefits from this - giving +3 IP to FPFC and gaining +5 IP themselves.
>>
The Mega Foundry is partially completed, but some work remains to be done before it is fully operational.

2173 AD

Eterani Free Colonies
Eterani IVa - "First Quarry" Mining Outpost; Eterani IV - "Selestine" colony; Eterani IIIb - "Icebox"ice-mining outpost

Ongoing construction - Mega Foundry
>Production - Total (Ongoing construction/Consumer goods/Military) - 35 (15/10/5)
>Population: 18 000
>Energy:7/10
>Resources:7/10
>Food:9/10
>Trade:7/10
>Morale:9/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);
>Culture: Spirit of FREEDOM; The People's Voice; Space racing
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary)
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools
>Military: 3D-printed firearms for civilian use; Basic laser defense system; Basic missile defense system
>Navy:Colony ship "Vagrant"(90%); "Skipper-class"Transport shuttles;"Journeyman-class"Light transport ship(3);"Merchant class" Medium transport ship(FTL) - 1
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3995959
I’ll agree to it.
>>
>>3995962
F. Develop a Terraforming plan for our planet
>>
>>3995967
Support!
>>
>>3995962


E.Societal policy

Decorate the inside halls of our colonies, and give them some public plants. Just for make our new home better looking. The citizens can decide how their halls should be decorate and the themes (nature, space ecc ..) they would like to have.
>>
>>3995967
Supporting.
>>
>>3995967
Support
>>
>>3995967
Agreed
>>
>>3995967
Support. Mainly figure out how to move and quickly disperse massive amounts of hydrgoen, oxygen and whatever else an atmosphere needs.
>>
>>3995970
Supporting.
>>
>>3995967
Supporting
>>
>>3995967
Support
>>
>>3995959
Give the people what they want!
>>3995967
Support I think the atmosphere is the thing we can fix now just have to pollute a bit. Maybe we just chuck ice asteroids that might solve the water problem as well as create dust in the air too help the atmosphere.
>>
We have the technology needed to begin the road to terraformation - however, this will take time. The good thing is, Martian colonists have been developing an atmosphere on their planet for decades and the Megacorporation "Bogdanoff & Bogdanoff Inc." have advanced the science beyond what it was initially at the start of this century.
This is your first true MAJOR PROJECT. It will take a large amount of Production Points, determined by me - in this case, that's going to be 1000 points to make a breathable atmosphere for the planet - though some benefits will start appearing at the 500 mark, which is roughly what Mars has had for a decade now - a thin atmosphere, which somewhat reduces the solar radiation hitting the planet, but not enough for humans to breathe.

How much you spend on the Major project will be listed in your Production bar. You can adjust it every turn, it doesn't take a separate action.
BESIDES VOTING FOR THE GENERAL ACTION, PROPOSE/VOTE ON HOW MUCH PRODUCTION TO DEDICATE YEARLY TO THE TERRAFORMATION PROJECT

With the Mega Foundry complete, we're seeing an increase in our industrial capacity - and our potential for growth is even higher now. Better technology and quite importantly - more manpower - will allow us to become a proper industrial power in time. As an example of what some rivals can accomplish, the Bogdanoff & Bogdanoff Inc. holdings, centered around Bogdograd on Mars, have a yearly Production of about 150.


2174 AD

Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost

Ongoing construction - N/A
Major Project - Atmosphere creation
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 40 (0/10/5/0)
>Population: 18 300
>Energy:7/10
>Resources:7/10
>Food:9/10
>Trade:7/10
>Morale:9/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary)
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools
>Military: 3D-printed firearms for civilian use; Basic laser defense system; Basic missile defense system
>Navy:Colony ship "Vagrant"(90%); "Skipper-class"Transport shuttles;"Journeyman-class"Light transport ship(3);"Merchant class" Medium transport (FTL) - 1
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
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>>3995996
Forgot the art and listing it in Economy/Buildings - the Mega Foundry
>>
>>3995996
C. Construct an entertainment biodome with a artificial lake and running track.

Spend 20 on Terraforming
>>
>>3995996
I recommend we initiate a small industrial program to boost our economy to better support the terraforming effort in supply it’s needed materials and equipment. If we do that and devote 20 production a year it could be accomplished in 50 years
>>
>>3995996
I suggest a (0/15/5/20) distribution of our 40 production points. I think there's some benefit to increasing consumer good production since it will make our colony more attractive to potential immigrants. For our action, I suggest
>B.Settlement policy
>Encourage immigration from the Sol system
Our colonies have plenty of work, good entertainment, plentiful food, opportunity, and freedom. With the Mega Foundry built, we could really use more people, and sending out some people to advertise the Eterani Free Colonies as a land of opportunity I think could be a real success
>>
>>3995996
C. Construction
D. Economic policy

It would be most beneficial now to increase our production, so we can get the terraforming done in good time. What the Syndicate proposes is to constuct smaller foundries that can support the Mega Foudnry and implement economic policies that will give an influx of money needed to construct those foundries.
>>
>>3995996
>B.Settlement policy
>Encourage immigration from the Sol system
>(0/10/5/25)
Terraforming remain our main goal without it we'll never be able to devellop our industry or population.
Anything else is irrelevant for now.
>>
>>3996008
support
>>
>>3996008
Support
>>
>>3995996

Devote 25 on Terraforming

>B.Settlement policy
>Encourage immigration from the Sol system
E.Societal policy

Decorate the inside halls of our colonies, and give them some public plants. Just for make our new home better looking. The citizens can decide how their halls should be decorate and the themes (nature, space ecc ..) they would like to have.
>>
>>3996008
supporting
>>
>>3995996
(5/10/25/0)
If industry solving the problem for us. We should build smaller foundries that can support the Mega Foundry.
>>
>>3996002
Numbers breakdown 5/10/5/20
With the 5 production in construction being an industrial development program
>>
>>3996003
Support this
>>
>>3996004
>>3995996
backing
>>
The way ahead is clear - we require more manpower. The first children that were born on Eterani are now adults - this is a true frontier of mankind and a commitment by those who choose to settle.
Now, event rolling time.
Give me three 1d100s. Each is for something different.
>>
Rolled 14 (1d100)

>>3996056
>>
Rolled 62 (1d100)

>>3996056
>>
Rolled 62 (1d100)

>>3996056
>>
Rolled 50 (1d100)

>>3996056
>>
Rolled 18 (1d100)

>>3996056
>>
Faction name: The BioMining Corporation or Biomi Corp.
Faction assets:.
Small team of geneticists
Small team of miners
Tiny Cloning lab/research lab
Small Mining equipment stockpile

FP 1
Seeking to differentiate themselves from their peers and compartriates back on sol and in system, members of the BioMi Corp shall be sterilized and all of their children shall be produced through the use of cloning and genetic engineering! To aid in this endeavour and to ensure a population boom soon the Current Rep directs the corp to expand the cloning labs!
FP 2
Looking at the current system that they reside in the BioMi Corp. Rep decides to explore the possibilities of reducing the stresses and medicines needed to live in low or zero G, with genetic engineering!
>>
Rolled 98, 91 = 189 (2d100)

>>3996082
fuck me my dice!
>>
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There's good news - technological progress in Sol spreads to us. Body armor technology has seen evolution, a small producer in Bolivaria putting out military-grade body armor out into the open market and selling blueprints for its production. The government cracked down on their activity soon after, but it was too late to stop the spread of the tech and it becomes available to us as well - the armor is based on a kind of genetically modified spider-silk, combined with conventional materials.
Another advancement though will be making things very different. FTL communication has at last become available for everyone - developed by none other than the good old North American Space Agency! It requires the establishment of at least one communication relay station in the system which can bounce signals to smaller satellites and stations across it and in orbit of the planets. This will at last link all of humanity, spread across the stars, to each other - faster than light, faster than hyper drives even - lag between our system and Earth should be no more than two seconds, we believe.
A large way of migrants arrive every few months now. It's getting hard to meet the demands for all of them, with so many communal resources being directed towards the terraformation project - people are living in bunks or temporary habs and the overall morale among the populace has declined as a surge in crime is being noticed, those new arrivals being hit hardest and driven to more desperation and, according to the last one that got caught by the sheriffs, crime.

2175 AD

Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost

Ongoing construction - N/A
Major Project - Atmosphere creation
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 44 (0/10/5/25)
>Population: 21 000
>Energy:7/10
>Resources:7/10
>Food:7/10
>Trade:7/10
>Morale:7/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);Mega Foundry
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary)
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools
>Military: 3D-printed firearms for civilian use; Basic laser defense system; Basic missile defense system
>Navy:Colony ship "Vagrant"; "Skipper-class";"Journeyman-class"L. transport ship(3);"Merchant class" Medium transport (FTL) - 1
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3996120
C.Construction
direct our remaining 4 free production towards creating more foundries and printers
>>
>>3996120
>C.Construction
switch 5 production from the terraforming project into providing more hab blocs and expanding industries to provide jobs
>>
>>3996082
>>3996086
The tiny cloning labs grow rapidly - becoming of a size typically seen in large cities back on Earth - with everything set for a great boom in the clone populace!
Asset:Medium Cloning Lab/Research Lab
Work in the decade afterwards eventually bore great fruit - genetically-modified low-g resistance! It negates the effects of lower gravity by 90-98.6%, depending on how low it is exactly. This brings you both funds and praise in droves!
Write that down as you wish in assets as a technological advancement.
Your IP is now 18
>>
>>3996120
>>3996124
Supporting the Foundry Initiative
>>
>>3996125
change it to 9 production
>>
>>3996120
B. Put a Box in every temporary hab so they can watch tv until the terraforming is done. Free Futureball subscription.
>>
>>3996125
supporting
>>
>>3996125

support
>>
>>3996125
support
>>
>>3996125
support
>>
>>3996125

44 - 9/10/5/20
>>
Directing production quickly seems to have solved the crisis - or at least staved the worst of it off. The troubled migrants of yesteryear are the new workers of today and though we're having issues with the latest wave as well, things should hopefully stabilize. Many of the new migrants have little but the clothes on their backs and small amounts of personal belongings with them and the rate of migration is still high.

2176 AD


Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost

Ongoing construction - N/A
Major Project - Atmosphere creation (45/1000)
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 50 (0/13/5/25)
>Population: 22 500
>Energy:7/10
>Resources:7/10
>Food:7/10
>Trade:7/10
>Morale:7/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);Mega Foundry
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary)
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools
>Military: 3D-printed firearms for civilian use; Basic laser defense system; Basic missile defense system
>Navy:Colony ship "Vagrant"; "Skipper-class";"Journeyman-class"L. transport ship(3);"Merchant class" Medium transport (FTL) - 1
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3996183
B. A BOX IN EVERY HAB
>>
>>3996183
C.
continue to expand the hab blocks
>>
>>3996186
SUPPORT
we netflix and drill now
>>
>>3996183
>C. Construct a large chemical plant
It should mostly be geared towards synthesizing a large variety of polymers to be used in our 3D printers, but also to produce smaller quantities of more specialized synthetic substances for high-tech, medical and research purposes.
Providing jobs and additional production capacity
>>
>>3996183
G. Migrant regulation act: All incoming migrant are to be screened for physical fitness and mental capabilities to see if they are fit to work in the colony. Those who fail to meet standards (to be discussed) will be turned away with the exception of those age ranging from 18 and below, provided they are also accompanied by adult able bodied guardians.
>>
>>3996183
C
E
Direct 7 production toward improving infrastructure and indsutry for the new arrivals.
Adjust the immigration policy so its not just a flood of people we'll have trouble supporting try to bring in specialists and skilled workers.

50 (7/13/5/25)
>>
>>3996197
Support
>>
>>3996183
>>3996194

backing
>>
>>3996194

support
>>
>>3996194
>>3996197
>>3996198
We could probably combine all these into one
>>
>>3996208
I agree with this statement
>>
>>3996186
support
>>
>>3996208
Support these
>>
>>3996208
agreed
>>
>>3996208

support
>>
>>3996222
Based Space Racer support. If I wasn't in Futureball I would be a space racer.
>>
Migration will be limited to prioritize quality and consider how many we can house.
We work on increasing chemical production across the two years that follow. Our industrial abilities grow.
2178 AD


Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost

Ongoing construction - N/A
Major Project - Atmosphere creation (45/1000)
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 57 (0/15/5/25)
>Population: 25 000
>Energy:7/10
>Resources:7/10
>Food:7/10
>Trade:7/10
>Morale:7/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);Mega Foundry
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary)
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools
>Military: 3D-printed firearms for civilian use; Basic laser defense system; Basic missile defense system
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (FTL) - 1
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3996251

B. A BOX IN EVERY HAB
EVERY MAN A BOX
>>
>>3996253
BASED BOX POSTER SUPPORT
>>
>>3996251
B/H cultural stuff.
We shouldn't limit games to just the proffesionals. all our people should partake in friendly sports competitions to relax.
We can create hab bloc teams for kids and adults.
>>
>>3996251
C
Expand the space station
>>
>>3996253
EVERY MAN A BOX
>>
>>3996241
If I was not so old, I'd make a team used too play back in little league. Before the need for speed took me.
>>
>>3996253
support
>>
>>3996269
I recommend sponsorship of a new team once we expand, and I will sponsor a space racer.
>>
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Box production is subsidized by the Assemby, this brand of consumer good being made more widely available to the general public. It helps make the daily slog better - every faction that is on THE BOX gets +2 IP.

2179 AD


Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost

Ongoing construction - N/A
Major Project - Atmosphere creation (100/1000)
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 60 (0/15/5/25)
>Population: 25 700
>Energy:7/10
>Resources:7/10
>Food:7/10
>Trade:7/10
>Morale:8/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);Mega Foundry
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary)
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools
>Military: 3D-printed firearms for civilian use; Basic laser defense system; Basic missile defense system
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (FTL) - 1
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>3996285
With the rapid increase in population that has happened and will likely pick up we should work on expanding our star-port facilities in preparation for expanded ship building/maintenance and trading.
>>
>>3996292
Support
>>
>>3996285
C Build an FTL Comms Station so we can broadcast to Sol and receive communications back and forth with no delay.
>>
>>3996296
SUPPORT we need it if we want a financial and cultural sectors and to keep in touch with the latest innovation this is a huge leap in technology.
>>
>>3996296
Support this so we can then use the system to aid us in developing our star port. Communication is key.
>>
>>3996296
Support this venture, I say we put a small space station on it as well
>>
>>3996292
Change of plan switching to support this from my past vote. We must secure ourselves.
>>
>>3996272
Sounds good. I can do an airshow at half time.
>>
>>3996292

support
>>
>>3996296
Support
>>
>>3996285
In the interest of security and thinking ahead we would like to propose the 'Jack Rabbit Protocol'.

When FTL communication is established we shall base that core relay away from the main colony so our exact position is not known. Also FTL jump from our system to earth and other such regions are also forbidden. Only when you enter the yet to be develop defence hub will you be allowed to enter the system through a closed communication network to avoid others finding us
>>
>>3996316
Include this if FTL wins
>>
>>3996316
Support this idea
The station there should have room for expansion too.
>>
>>3996316
Support
>>
>>3996316
Agreed
>>
>>3996316
Support
>>
>>3996292
support
>>
File: nightsky.jpg (132 KB, 1042x767)
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Several nearby star systems were surveyed until a suitable one was found - GHX 341, home to binary stars and several lifeless planets from which helium and volatiles can be extracted, making the system suited to acting as a stopping point. Most have taken to calling the system "Jack Rabbit" and the protocols are being implemented - the process may take several years though - we expect results in 81 or 82, when we will be safely connected to Sol...
Until then - a decade is over. Both here in the civ and here on Earth, in the 21st century. You can do projects for the 2160s(if you haven't done those) and 2170s now. I'll be wishing you all a happy New Year's Eve - we'll be back here in the 20's.
https://www.youtube.com/watch?v=GISnTECX8Eg
>>
Rolled 4, 33 = 37 (2d100)

>>3996368
FP: Sir Nigel Newberry shall turn to Earth and seek to gain enough investors/patrons to aquire an FTL equipped exploratory vessel. He would use the prestige gained from being the first man to find evidence of life and bring it back to Earth.

Spend 6 IP

PP: During his free time he would pour over data given to him by Salazar about "ghost" constellations that can only be seen from Etrani. He would compile a list of them and see which would be most likely to hold an Earthlike world.
>>
Rolled 55, 75 = 130 (2d100)

>>3996373
>Personal project
Using her personal fame and recognition Dr Tawagata will work alongside Sir Nigel Newberry to buy equipment to aid in their task so long as all the information is shared with USAGI naturally. The secrets that could be unravelled can't be understated!
(Burning 5 IP)

>Faction project
USAGI have spent the decade first securing the copyright for their recently developed assets but then markets for them to be sold specifically the handheld device that delivers a more...pleasant effect (available in multiple dose sizes!). They are selling it first within the colonies to ensure things go well and then it's to Sol to find buyers! Why do we want all this money? why to acquire an FTL ship of course and draw in investors~
(Burning 7 IP)
>>
Rolled 21 (1d100)

>>3996368

Faction name: The BioMining Corporation or Biomi Corp.

Faction assets:
Influence Points:18-15=3
Small team of geneticists
Small team of miners
Medium Cloning lab/research lab, becoming of a size typically seen in large cities back on Earth
Small Mining equipment stockpile
Low G GE Tech, It negates the effects of lower gravity by 90-98.6%. Depending on how low it is exactly.


To ensure an orderly and fulfilling childhood The Rep directs the corp to start scouring the local populations for any people with child rearing experience! The ‘parents’ will still maintain that role but the corp will be looking to hire any nannies, babas, daycare workers, and elementary school teachers along with building or buying facilities to house and teach the new children, staff, and parents!
Burn 15 Influence Points
>>
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Rolled 70, 83 = 153 (2d100)

>>3996368


Fp


Eterani Armor Valiant


The Deston Group as for the moment stop the development of their PA, and they set to work on something a bit easier and that should put them on par with the military companies of Sol. They have decide to work on a new military armor, as the model "Old Bulletsponge" puts the military forces of the Eterani colonies on a clear disadvantage with megacorporation's soldiers and Sol states ones.


In the making of this armor, the group will use the recently discovered tech armor of year 2175 AD, genetically modified spider-silk combined with conventional materials.
The armor will be :

- A relatively lightweight fiber reinforced polymer armor with additional alloy plates in critical places, combined with the new armor tech.


- A strong but light exoskeleton, with an acceptable power consumption for our standards.

- The helmet will give all desired information to the soldier : like maps, the position of allies and hostiles, how much ammo you have in your gun and other battle relevant information, it will also create a direct link to all our soldiers.


- A small computer for monitor armor, soldier and surroundings.


- a small scanner


- The armor will detect penetrations and can contract around certain point to prevent the soldier from losing to much blood. This is done by a series of contracting points in joints, that the small computer of the armor will activate after have receive info that the soldier body is wounded.
It will be free to everyone who has proven some level of competence in the militia exercises of the CSP (this will incentivize people from partaking more in those), for example has done 200 hours and more than 100 kills.


The onboard computers are connected to the CES (develop by the CSP) so it can gather data and learn during the exercises as well as transmit commands and analyze the situation in combat, helping the internal computers to manage the helmet view.


The Deston Group also announces that they will teach free lessons to their customers, for learn to give simple manutention and repairs to their products.


(Burning 10 IP)
PP


Salazar will do a small feast for better know the common men and the workers of is small group. It s a small event for the community, something simple. He will also bring is old telescope, so anyone that wants can see the strange costellation of this sky.


(Burning 2 IP)
>>
>>3996393
USAGI Research

Assets
Small but specialist team of scientists
Private security teams (whom we provide healthcare for!)
Small but well equipped research centre and production plant
A few transports
Alien Fossil+Genome Data
[REDACTED] Asset: S (serenity), E (Eden) and M (Midnight) Strains
Cash+1000 Bogcoin!

IP
12-12 this turn =0
>>
Rolled 40 (1d100)

>>3996368
Personal Project
With all these new arrivals, Scrappy ponders the idea of low-grav blimps, too consume less fuel around moons.

>>3996322
The VIPs at the bar always complain about being underground and the only dome being public. While everyone is busy digging down I propose we build up, the view is breathtaking. We can build a few upper end domes, then rent them out. The frame work I can handle, the solar shielding is where I need your help the most. I'm think we can pull it off. You in?
>>
>>3996484

Deston Group


Assets:
- An industrial facility on Eterani IV
- Researchers/workers
- A security force integrated in the Group.
- Prototype Eterani PA Knight


Burned 12 Ip


Influence Points: 0 IP
>>
File: votoms mech.jpg (172 KB, 1024x1008)
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Rolled 25, 10 = 35 (2d100)

>>3996368


Free Planets Futureball Confederation
Assets:
-A buncha cultist-fans
-Small amount of athletes, approximately two teams worth.
-Scientist team(with basic facilities for the development of sports gear and consumables)
The fans basically work regular jobs in the colony and are people who spend all their excess money on FUTUREBALL
-Small Futureball Dome 'The Calega-Gallagher Volk Futureball Dome'
-The Box
IP: 20-20=0

FP Set up in the Jack Rabbit system. As a future stopping point it will inevitably see a lot of trade action from atleast Sol and from the Free Planets. People can watch a game of Futureball as they trade, navigate, repair, and refuel. We can organize trips to the system for our local fans and players looking to get away from Sol can find a place there to get into our up and coming league. A place to sell our gear and consumables made by the scientists. We can also organize more away games against the Martian Marauders and Sol Serpents among others. Proximity to the FTL Comms station also means we can broadcast more efficiently with less lag through the Box.
Spend 20 IP

PP Bob Bowser remembers his glory days and wants a new project he can work on in his spare time. He considers trying to get an old power armor and bringing up to standard with the Deston Group. Or perhaps he could get his hands on his old mech. She would probably need some work but a group of scientists was a good thing to have on hand.
>>
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Rolled 37, 42 = 79 (2d100)

>>3996368
Kayub Eterani Inc.
Assets:
- Explosive manufacturing warehouse
- Chemistry lab
- Trained crew members

---

FP: Continue working on Project Kayub X! Unlock the secrets hidden within!

PP: McCoy Vow taking an interest on his wife's career because of her sheer passion and determination, plus his love for her. He decides to help her bounce back from her last big race by working together on a new vehicle from scratch which will be better in every way compared to her original one. The car will be named TNT and the company will sponsor the car.
>>
Rolled 80, 90 = 170 (2d100)

>>3996512
Assets:

Several Skipper-class ships
Modified Skipper-class office ship
FTL-capable merchant ship "Oldman"
A group of workers and crew to man the ships
Some heavy duty vehicle to traverse rough terrains
Unité MD trade contract

IP: 17-10=7

FP: Seeing the influx of migrants to Eterani, Vaught & Co. used this opportunity to recruit capable workforce to man the delivery ships.

PP: James Vaught, a fan of unconventional sports himself, saw the FPFC's endeavor in setting up the Jack Rabbit System. Using his company assets, he invested funds and a few of his ships that he can spare to assist in the construction. In other words, he's becoming an investor. (!P 10)
>>
>>3996368
The VIPs at the bar always complain about being underground and the only dome being public. While everyone is busy digging down I propose build up, the view is breathtaking. We can build a few upper end domes, then rent them out. The frame work I can handle, the solar shielding is where I need help the most. I think I can pull it off with a partner.

Any biters? I'm planning on pulling some strings.(26 IP)
>>
Rolled 24, 98 = 122 (2d100)

>>3996484
Assets:
- Veteran military officers
- Small 3D manufactorum researching and producing small arms, first aid and emergency equipment
- Plans of action for nearly every possible catastrophe (even though most a theoretical and might be terrible in practice)
- Sufficient emergency supplies
- Central Emergency System (CES)
- Small unit tactical data

IP 19 (-10)

The CSP will support the Deston group in the development of an armor for the Eterani colonies.>>3996484
>FP 2170-2180: An armor for the colonies
The knowledge of our [Veteran military officers] and the [Small unit tactical data] we have gathered during the militia training exercises, are going to be made available to the Deston Group to design an armor that is at least on the level of most Sol armies, with its main strength being the helmet display and connectivity. Additionally, our [Small 3D manufactorum] will be used to conduct research for the project and produce prototypes and final versions. As stated in the previous post every one who has a certain level of experience in the militia drills will receive a free armor and so will sheriffs, those colonists who don't meet that requirement, are entitled to one armor at slightly above production cost, as we want as many colonists as possible armed and ready.
With the incentive of earning a free military grade armor and the additional advertising through the team sponsorship and everything else, we hope that militia training will finally take of, providing us with a well-trained and now heavily armored and armed defense force. Additionally, this should generate a lot more military data for [CES] to learn from, to improve our tactics, emergency plans and equipment in the future.
The CSP will invest 10IP into the development of the armor and producing the free ones for high skilled militia and sheriffs.
IP -10

>PP Atticus Calega 2170-2180:
On top of his other responsibilities, Atticus has spent the last ten years working as an attorney on a number of cases that have come up around the colony. While one effect is that he has raised his public profile, his main reason for doing it is to set legal precedent, with him often going into long-winded arguments on morality and reminding the jury that they will be creating a precedent. He tries to push our legal system in a direction of rehabilitation over revenge and personal accountability, but most importantly personal freedom, consent and private property rights, with harsh punishments for those who have mishandled or abused power over communal property.
>>
>>3995745
Ah, damn not an fan of discord. Don't like how much can be done outside the thread without anyone else knowing. Anyway the last part was simply a beginning intro to the side character. Who was meeting with the unofficial leaders.

>>3996296
Support.

Wait how would that work with the time distortions?
>>
Rolled 83, 88 = 171 (2d100)

>>3996368
Assets: Medium sized science team
Main lab onboard the Vagrant
Two minor research facilities on Eterani IV
Disgruntled sponsors
Interstellar Cooperative Syndicate membership (Dr. Nelson)
Several algae pools
Crystalized plant samples

Influence Points: 13

FP: The scientists of V.A.D have continued to study [the incident] with their plants, gathering testimonies and data from the expedition to the crystal caves, the cause of death of the expedition members and trying to reproduce the phenomena. (use 10 IP)

PP: With the drastic growth of the colony, Dr. Nelson has been trying to set up fungal compost systems for the colony’s waste, maximizing the output of topsoil for our food production.
>>
>>3996560
I too am building up in Jack Rabbit. Our players and fans would greatly enjoy a dome with a star view. I've also pulled strings (20 IP) and gotten a new investor with Vaught & Co. ships to help with construction (10 IP). Lets strike while the iron is hot with Space Racers on the Box, broadcasting to Sol from this new station.
>>
>>3996368
Faction name: Smog Incorporated
Faction assets:
Team of solar experts
Small team of industrial designers
Faction Leader: John Coal

Descended from a long line of coal plant managers, oil barons, then CEO's of energy corporations John Coal felt that he had a ancestry to live up too. Taking his assets earned from the wills of several of his extended family he decided he would seek out a new frontier of energy or at least redefine one; creating the first Dyson sphere. Seeing the booming colony of Eterani as a easel onto which he will paint his magnum opus he took his money and some of his fathers best scientists and took the next ship to the colony.

FP1
> Understanding that the current solar designs are limited and will need tuning John sets his Scientists and industrial designers to develop/ modify a solar panel to fit the needs of the Dyson sphere. The goal being gather as much energy as possible while also appearing visually appealing to those looking to the sky.

FP2
> Bringing the energy to the planet will also be a challenge that needs to be overcome. The scientists next work on what may be the best method of transferring this energy at least in the early stages. A few proposed ideas are a tether similar to a space elevator, A ship made to transfer energy alone, or some wireless method even if wildly inefficient.

PP1
John Coal looks for investors for the project using the line "the end of all energy needs" as well as promising that power under this system will be so cheap that it may as well be free.

PP2
John coal looks for a manufacturing company to partner with to produce the solar panels as fast as we can pay for them. Hopefully with a bulk purchasing and long term contract discount.
>>
Rolled 64, 8 = 72 (2d100)

>>3996368
The Bayuk research collective
Formed as a group of die-hard archeolgisits they've been obsessed with finding the artifacts that the universe hides, there is after all hundreds of millions of planets, all containing history, the question was about finding them, thus they focus most their resources on surviving and digging through various enviroments, including ice,magma,deserts and so on. They hold weekly simulations, and have put their focus on the ice planet, having cobbled togheter resources to begin building their own archeolgy vessel, named the Forthwind.

Assests: Enviromental training, advanced digging equipment, researchers, Finished science vessel. The box
11 Influence points

Faction project: The group decides to honor those who passed away by enlisting the aid of those back in earth, using the new FTL comms to send a message for the bravest, most experienced elites to brave a new form of danger.

That of the ice cave.

PP: Solemn vow starts a new project for himself, The god of thunder project. TGOF for short, He's gonna strap electrical generator the size of his wrist, and then connect it to several rods so that he can maintain an constant wave of electricity where ever he please, hopefully this will come in handy in dealing with whatever is down below and doing the ice regeneration,
>>
Rolled 40, 31, 41, 15 = 127 (4d100)

>>3997105
>>
>>3997073
Hell yeah, We can mod one of my skippers to specialize in dome construction. I'll let you decide. If you want to pull the trigger now or wait for more investors.

Assets: Hangar(Small);Skippers;Racers' bar on First Quarry
A few Skippers and the ability to maintain them or make modified versions in your hangar.

>>3995745
To clarify if an agreement is reached - you can use your influence points to support the projects of other factions, which, depending on the agreement you have, may give you IPs as well.
>>
>>3996484
>>3996831
Security services, equipment provision, and consultation contract up for grabs to better protect the Jack Rabbit system and assets.

>>3996393
>>3996435
Medical services contract also up for grabs in the Jack Rabbit system that would allow for some study of the effects of Zero-G and Low-G environments.
>>
>>3997135
I think we can pull the trigger, what contracts and opportunities have been offered will be open for IP to flow into and since they are also service based it would enable them to step in at any point by outbidding, out-influencing, and cooperating to beat non-'player' members.
>>
>>3997171
Alright.
So what I want is to build private domes at good view locations.
You want a sporting dome will give it the best view.
And our boys will bang there heads together, with a design for the muddskippers for dome construction.
All of this going on the moon.
And with our weight behind this.(56 IP)

Look good?
>>
>>3997195
Is moon the way to go? I was thinking of it as expanding on the FTL Comms Station.
>>
>>3997218
I was unclear of where you wanted your dome.
So we put your dome at the FTL Comms Station.
>>
>>3997234
Sounds good.
>>
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Rolled 58 (1d100)

>>3997266
VIPs want private domes Scrappy thinks he can pull it off. He calls his buddy Bob Bowser, and chats his ear off about it.
Scrappy- Private domes on the moon
Bob Bowser- Large sports dome on FTL Comms Station.
Our teams coming together to design for muddskippers for constructing domes.

With the hype train going strong, we're not pulling stings we're tugging ropes! (56 IP)

Assets:
-A buncha cultist-fans
-Small amount of athletes, approximately two teams worth.
-Scientist team(with basic facilities for the development of sports gear and consumables)
The fans basically work regular jobs in the colony and are people who spend all their excess money on FUTUREBALL
-Small Futureball Dome 'The Calega-Gallagher Volk Futureball Dome'
-The Box
Hangar(Small);Skippers;Racers' bar on First Quarry
A few Skippers and the ability to maintain them or make modified versions in your hangar.


And the moons a pretty sweet deal for racers. Fresh tracks are always coming out do to mining and, low-gravs supper fun.
>>
Rolled 87 (1d100)

>>3996368
Kodori Inc will experiment with various types of fungi and cyanobacteria, attempting to develop a hardy lichen able to eat away at the crust and release oxygen, aiding the terraforming effort. This will help form the base of a potential ecosystem in the future, especially in providing the basic stuff needed for soil while helping to build an atmosphere. While it may sound far fetched, lichens on Earth are already ridiculously hardy and do decently well under Mars like conditions based on testing. Water is the main problem, but lichens are good at retaining the stuff and can go dormant below a critical point, so small "waterings" once in a while should be more than sufficient. Especially with some genetic engineering. Hopefully we can get the stuff evolved enough in the nearish future to spread out over the surface and really help speed up the terraforming process. We would like significant land grants and some subsidies in exchange for helping with terraforming, but are otherwise willing to sink a lot of money into this for the coming years. We'll invest a large amount of resources and clout into this, say, 15 IP.

On the topic of terraforming, I think we should look into ways to magnetically shield the planet. The solar radiation isn't just a threat to us, but it also slowly chips away at the atmosphere. I don't know if this has been discussed in the Discord or something, but if not, I suggest we consider building a large magnetic field at the L1 point to act as shielding for the planet. I'm no astrophysicist, but the proposals and explanations I've read on the topic seem to make a lot of sense.

On a final note, Kodori Agriculture Incorporated is willing to partner with other firms/groups willing to help out in this endeavor. We are particularly interested in anyone able to work with algae/bacteria or genetic engineering in general.
>>
>>3997165
The CSP is currently not interested in getting further involved with Jack Rabbit system for now.
>>3997953
>aiding the terraforming effort.
>87+15
Sweet
>We would like significant land grants and some subsidies in exchange
That sounds absolutely fair to me.
>I think we should look into ways to magnetically shield the planet
I am assuming the planet has a natural magnetic field, produced by a spinning metal core, as we would have a plethora of problems otherwise and not much in that regard has been mentioned.
>On a final note, Kodori Agriculture Incorporated is willing to partner with other firms/groups willing to help out in this endeavor
Unfortunately my faction is not well suited for such things.
>>
>>3997165

The Destom Group will gladly help, and accept the contract. Equipment provision, Consultation shouldn t be a problem, while we aren t sure how many security teams the Jack Rabbit system could need. For the moment the ones requested will be send.
>>
Faction project

The Eterani Syndicate is, seemingly, sending out representatives to the various unaffiliated to any faction, colonist hab-blocks, in attempts to recruit people for their mining operations, promising a bed to sleep in, a roof over your head and three warm meals a day in exchange for a 8-hour working shift.

The Eterani Syndicate is also offering the services of their more experienced miners and industrial workers to all other factions, payment to be negotiated based on the type and amountof work to be done.
>>
Rolled 95 (1d100)

>>3998266
>>
Rolled 74, 87 = 161 (2d100)

Faction: Gallagher-Volk
Assets: Medium Sized Dockyard and ship assembly line, the "Gallagher-Volk Marines" futreball team, experienced workers and engineers, corporate knowledge.
FP: With the ship building and docking stations well under control, Gallagher-Volk shall expand into its second sector. With resources gathered from the last visit to earth, Dr. Volk will begin the construction of a robotics factory, dedicated the creation of humalike automatons in the assistance of labour, cleaning and other mundane tasks. With both Mr. Gallagher and Dr. Volk being and investors in Futureball, the hope is to also to devop training bots to enhance players skills.
PP: Now operating the only other docking station in the colony, other than the communal one, Mr. Gallagher will attempt to attract business to the companies own by enacting a loyalty system. This system will include benefits such as percentage reduction on docking for continued loyalty and tickets to Futureball games, viewed from the stadiums VIP box, to especially loyal customers.
>>
Rolled 21, 25 = 46 (2d100)

Faction: Eterani House Studio
Assets:
-Small Animation Production Teams
-Basic Animation Equipment
-Imported Cameras
-Projection Equipment for Broadcasting and Screening.

FP: Given the nigh absent Local TV programming in the morning segment and media industry along with the high adoption rate of media broadcasting on the Station EH Studio will attempts to produce a few runs of Animated cartoons and potentially a few films for thoses programs that do succeed to penetrate the market. To maximize our competitive edge on the Eterani market Futureball Ultra : Metalbots will be our flagship series for the upcoming decade and will feature the actual team colors of each team with a few cameo voice acting from the actual teams dropping in to cheer on the Junior team portrayed in the Anime.

PP: Edwin Iwerks, current Director of EHS will attempt to start a small training program taking in new employees, as the influx of actual animators staff will be next to 0 due to the irrelevance of the colony and how remote it is proper training for new hires will be required taking in promising or motivated recruits and teaching them the basics of the trade.
>>
>>3998270
After extensive negotaions, Gallagher-Volk and the Eterani Syndicate have agreed and signed a mutual partnership deal.
In exchange for the Syndicate's industrial expertise and help with the robotics factory, Gallalgher-Volk has agreed to support them with resources needed for their outpost maintenance and expansion.
>>
>>3998297
A sound agreement by all parties, may the future be poth prosperous and profitable for us both
>>
Rolled 93, 46 = 139 (2d100)

>>3996512
FP: With his exclusive coverage of Futureball, Harold decides to further support of the Futureball industry. He'll give them favorable coverage compared to the racers, and do whatever else he can.

PP: Harold Kasser attempts to rebuild his family name in a similar way, trying to use his papers to rebrand himself as someone caring for his family, not showing a disregard for his fellow colonists. Not that he cares about the fellow colonists, but appearances damnit!
>>
test
>>
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Rolled 49, 51 = 100 (2d100)

>>3996368
Faction name: Flying Dish
Faction assets:
- 35 restaurants in different parts of Selestine
- Laboratory with research team specialized in developing nutrience and the way food is used in space
Faction Leader: Ed Covey

It all started with a small shop in the best visited quarter of Selestine. A small snack bar. Ed had put all his money in after the crossing and hoped it would pay off. And how it paid off! People loved his dishes from his world. The food he was able to conjure up, even though the colony often lacked spices and certain night remedies, was amazing. This was followed by a second shop. Then a third. A fourth. And so on and so on. Now Ed stood there as the manager of the most successful restaurant chain in Selestine with a total of 35 restaurants that prepare a wide variety of dishes. Making the best of the colony's simple foods.

Ed's goal is to continue to grow his restaurant empire, train chefs for long space flights and advance research in the field of food science to produce tasty foods that are also loaded with vitamins and proteins. Ed wants to rethink nutrition in space.

>FB1
The research team is to be set on producing important nutrients artificially in order to be able to supply people with them in case of an emergency.

>PP1
Ed has heard about the cloned alien beetle and is working hard to get his hands on a living specimen. He is sure that the crustacean could taste good. Beetle soup, with that he would make Selestine famous!
>>
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I propose a project Operation Pitfall to help with the terrafrom. We dig a large pit on Selestine away from our structures and, decent land. Layer it with powdered dust we want to build the atmosphere with. Then hurl ice asteroids into it. The Layers we build will soften the impact, and the dust getting kicked up into the atmosphere. Once it all settled, we can seed life in the water left behind in the crater. If this does not drastically stop solar radiation, regardless we can at least seed life in the underground aquifer shielded from radiation, by the ground. And let life seep into the belly of the planet.
>>
>>3999560
I forgot to add that this plan gets worse as time goes on. As we will need bigger asteroids as the the atmosphere thickens. We could also throw multiple at once, with the biggest one first, and the kick back could slow down the others.
>>
>>3997965
There might be a magnetic field around the planet, but I'm inferring that there isn't one, mostly from this post >>3989061 where it's stated that the solar radiation is the reason there's no atmosphere. That suggests to me that there isn't a magnetic field from a spinning metal core, or that it used to have such a core that has since stopped (the case for Mars). A lack of a magnetic field would be a problem, but it doesn't seem like an insurmountable one.
>>
>>3999775
I'm shooting in the dark here. But once the we have an atmosphere, our production might counter act the burn of the rays. Mars which has, less gravity than earth, could lead there atmosphere losing more mass then they gain. With a human factor could keep up with the burn, plus the mega foundry.
>>
>>3999891
Having an Earth like gravity certainly helps us with atmosphere production, and if we sink enough resources into it, we can certainly produce more gasses than the star can strip away per unit of time. We should certainly focus on atmosphere generation for the time being, especially since early lifeforms should be largely resistant to solar radiation anyway. In time though, I believe it'll probably be more cost effective to magnetically shield the planet from solar radiation rather than continually investing resources into countering the burn. Creating an atmosphere is a really big project already, so adding in magnetic shielding doesn't seem like a particularly huge percentage increase in cost/effort. On your point, a proper atmosphere will definitely help with solar radiation, but I don't see it as being enough. Again, I'm no astrophysicist, but it seems like solar radiation is a really major concern that can disrupt most every other aspect of terraforming and having an Earth like planet to call home. Of course, this is all probably something we'll do after having a basic enough atmosphere to support lifeforms that aren't very simple ones like single celled organisms or lichens.

On the topic of large scale projects we probably won't get to for decades (or more), I think we should eventually invest in heavy duty space defenses. Our location is a pretty well guarded secret, with only Star-Ex having access to our location and it being bound under contract. Still, at some point, I imagine the info will slip. Could be explorers stumbling in, could be a data breech at Star-Ex, could be some faction deciding to sell the info out for all we know. I can see some group looking at a flourishing colony with a terraformed planet and them deciding they can overpower us or extort us. I see value in the idea of securing peace by being prepared for war. I think we're pretty cognizant of the danger and factions are clearly making early preparations, so I'm not worrying. It's just something we can mull over while QM's on New Year's holiday.
>>
Rolled 78, 53, 49, 69 = 249 (4d100)

>>3996368
>>3999225

>Refined Version

Faction name: Flying Dish
Faction assets:
- leading restaurant chain, many restaurants in different parts of Selestine, number one place to go eating in Selestine
- Laboratory with research team specialized in developing nutrience and the way food is used in space
Faction Leader: Ed Covey

It all started with a small shop in the best visited quarter of Selestine. A small snack bar. Ed had put all his money in after the crossing and hoped it would pay off. And how it paid off! People loved his dishes from his world. The food he was able to conjure up, even though the colony often lacked spices and certain night remedies, was amazing. This was followed by a second shop. Then a third. A fourth. And so on and so on. Now Ed stood there as the manager of the most successful restaurant chain in Selestine that prepare a wide variety of dishes. Making the best of the colony's simple foods.

Ed's goal is to continue to grow his restaurant empire, train chefs for long space flights and advance research in the field of food science to produce tasty foods that are also loaded with vitamins and proteins. Ed wants to rethink nutrition in space.

Projects for the 60s:
>FB1
The research team is to be set on producing important nutrients artificially in order to be able to supply people with them in case of an emergency. Therefore leading researchers went through all the data regarding the newly encountered planets and moons in the system in hope of finding new chemical components.

>PP1
Ed has heard about the cloned alien beetle and is working hard to get his hands on a living specimen. He is sure that the crustacean could taste good. Beetle soup, with that he would make Selestine famous!

Projects for the 70s:
>FB2
Another group of scientists worked on the development of a nutrient system to which mammals can be connected in order to keep them alive for a long time without food and water intake. This should set the foundation for the transport of humans in cooling capsules. Freezing people on long journeys, or because they want to skip decades? A stable nutrient system must be developed for this.

>PP2
Ed was convinced of the idea of incorporating the meat, muscle fibres and crispy fried skin of long dead alien races. Dishes of the 21st century demand new ingredients! Ed put all his power to get new cloned alien specimens from other solar systems in the galaxy to create new dishes.
>>
>>3996373
Though initial efforts were met by failure, a renewed attempt with the aid of Dr.Tawagata led to success at last - though it's small, the vessel you have is entirely FTL-capable - it's one of the first-wave exploration vessels, now being phased out for second-gen designs.
Asset:Small FTL ship
As for the ghost constellation, there is reason to believe there may be something worthwhile there - judging by the presence of a yellow star among them, of rather Sol-like properties, seemingly orbited by numerous planets. Better equipment or a closer look would be needed - the star in question being about 70 light years away. Translating into parsecs, which is what astronomers prefer using, it lies 21 parsecs away.
>>3996393
You've secured the copyrights of the assets. What you begin selling is a refined form, as providing the raw goods would make it easy for others to copy it, regardless of copyright - corporations have learned not to just rely on paper. Reception in the colony is good and across the second half of the decade the profits start rolling in!
Asset:Copyright; Exports to Sol; IP + 9
>>3996435
It takes calling on favors and shelling out in various currencies, but you manage to get the child-rearers over time. Write that asset as you wish.
>>3996484
The efforts together do much for the image of your company, more than making up for the investments into them - you are able to increase overall tech literacy across the populace and also share the knowledge of the stars. The strange constellation captures the imagination of many, with names such as "Geist" "Chameleon" "Shade" being proposed among the people. Enthusiasm about further stellar exploration is once more seen.
IP + 21
>>3996500
The idea of the blimp results in a new makeshift design - essentially a larger Skipper, with all unnecessary parts stripped and modifiable for better passenger transport if need be. It's not the best thing ever - but it's an original design!
+3 IP
Asset:Low-g blimp
>>
Rolled 61, 86 = 147 (2d100)

>>3998286
Forgot the others Project since new faction

>FB2:
Given the probable lack of success for our latest Anime, more conventional shows are to be pushed, mostly involving romance or daily life shows about Youth within our nation, as few childs actually immigrate here compared to being born here which happen more often it will heavily feature the notion of understanding nostalgia and finding happiness in your new environement with pairing of people born in the Free colonies and some who came here via immigration recently.

>PP2:
An ad will be pushed out by a ship off world that a new studio has opened in a far reach place in space urging animators that have been rejected from other studios to come, given our training program likely failed leeching talents from far away competition or unrecognized talent is probably our second best bet.
>>
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>>4000068
I'm trying for one asteroid two ships. I thought the biggest selling point for Solestine was the terraform. But what I really want is the crater that will be left after, shielded from solar rays, we can dump water down it. Add fauna and flora from aquifer environments and, see what happens. Here's another way of doing it it could contain the impact better. If we toss in two at the same time at different angles and they hit each other, could negate some of the shock we're hitting the planet with.
>>
>>3996484
Furthermore, the armor design is at last complete, being functional and lighter than the prototypes thanks to the new tech and support from the CSP! It is up to you if you'll release the design on the Solar market or keep it to yourself.
>>3996512
You encountered hurdles at first, since the resources needed to settle in Jack Rabbit were above your budget - but thanks to the support of Vaught and the Daily Noose, you are able to set up:
Assets - FPFC outpost in the Jack Rabbit system
+5 IP
The power armor project though sees some issues as Bob ends up forcing the old machine too much and injuring himself, while also making a wreck of the thing.
>>3996529
Progress on Project Kayub X keeps on slogging. A member of the science team proposes some alternatives, believing it to be too much of a waste.
The TNT on the other hand...is a decent vehicle for the race, aye - but you might have spent a bit *too* much on making it look good and be comfortable out of the love for your wife. It's good to take for joyrides, but she only barely gets into the top 5 - still something, but her ambitions at being #1 seem ever further and further away as the years go by and she is locked in a battle against time - both the time to cross the distance and the time of her own life. Still, her popularity hasn't gone away entirely and the sponsorship has yielded some benefits.
+4 IP
>>3996530
Expanding the workforce of Vaught & Co. allows for more production and more profit, while also ensuring more people rely on you. The company prospers!
+13 IP

>>3996831
Your input was mostly of use for the tactical database and HUI that the armor boasts - but in the end, the variant is now available for production.
Atticus keeps on making win after win in political and legal spheres - ensuring that the liberties of the people of Eterani are preserved and that corruption is battled, he helps the commune and the commune is willing to help him
IP+10
>>3996953
[The incident] is studied thoroughly and results are coming in, Dr. Nelson's office receiving the classified report.
The fungal compost system is also a success, aiding recycling and food production - which is of aid to the recent arrivals, of whom some suffered shortages. Their appreciation is noted.
+7 IP
>>
Rolled 72, 6 = 78 (2d100)

>>3996368
FP: look over the code from the last attempts. see if the identification of errors and improvements can be altered to work and implement it on mining and manufacturing test machines to observe any noticeable effects from its recommendations.

PP the idea of future ball is catching on in Eterani. Though it’s quite enjoyable Rork thinks it might be nice to make a more simplified version for the neighborhood to enjoy.
>>
>>3997105
>>3997125
Faction approved.

The end result of two decades of labor is as follows: Solar panels in Eterani become more widespread and better tuned and conventionally integrated into the power network - but no proper breakthrough in tech was made, unfortunately, much as some members of the science team assure the boss that they're just 2 years away from it. Finding good prices for manufacturing is hard, but a few investors do pitch in across the years, helping the financial situation.
Assets:Well-adjusted conventional solar tech
Your IP are now 14.
>>3997114
The call to action brings in more and more brave men and women across the years, as well as funding alongside them. This will strengthen the Collective - the various explorers begin making plans for how to deal with the issues they will face.
+9 IP
Solemn Vow's experiment, though, results in an incident that caused a small blackout of the area and neural damage to his body, which the medicine available around here is able to treat, but not fully cure.
>>3997294
With all your resources pooled together, the two sports giants invest in construction of larger facilities. Both the private domes on First Quarry and the Sportsdomes of Jack Rabbit are mostly complete by '80, with finishing touches being scheduled for the years afterwards.
Assign those into your respective assets.
+5 IP for both.
>>3997953
The lichen project is a complete success - it took some fine-tuning, but with a small amount of local atmosphere in place for them to start working on, they begin their work, becoming self-sustaining over time. This will advance the terraformation major project by 100 points! To a certain degree, the scientific-minded among the populace will be appreciative of your efforts. +10 IP
>>3998266
>>3998269
The Leader's speech is heard across the colony, being echoed from worker hab to worker hab. More and more flock to the Syndicate, its numbers swelling, the outpost of Resolve being filled out. Your ability to project labor power has increased.
+15 IP
>>3998270
The robotics factory is complete and begins churning out variants of a few simple-to-produce model - small cleaning automata and large hauler drones, as well as man-sized training bots.
Assets:Small robotics factory(You can list models you're producing)
The loyalty system seems to be a good model as you attract investors, customers and partners from both the colony and Sol over the years, making use of all the well-priced exclusive offers provided by the Gallagher-Volk Company™
+8 IP
>>
>>3998297
>>3998303
Mutually beneficial cooperation nets both factions +2 IP.
>>3998286
Your team is small and the pilot episode was...mediocre. Interest in your shows exists, but is rather low in the first decade. Your training program allows you to slowly increase your team's numbers, but it's a struggle in the 60s.
+4 IP
>>3998370
It seems the zeitgeist has shifted - the 70s sees Futureball become the premier source of entertainment, supplanting Space Racing - and you're able to both contribute to that being a fact and cashing in on it, expanding your corporation(mark that as you wish) and raking in the money and fame, while also benefiting the FPFC.
+10 IP for Daily Noose
+3 for FPFC
The colonists, on the other hand, have now got a more neutral opinion on Kasser. Comm-sat tried another smear-job, but you were able to defend yourself in the court of public opinion at least.
+1 IP
>>
Does First Quarry rotate or is there a constant dark side?
>>
>>4000096
I'll use these.
The system doesn't contain any chemical elements unknown to science, but what you do work on is establishing a proper supply chain which includes using moon ice and compounds mined and extracted from regolith - similar in nature to how we make oxygen from the solid contents of the earth being properly refined, you acquire sources for the oldest and most important spice known to man - table salt. Besides that, some other secondary ingredients are also acquired.
Asset:Local supply chain for ingredients
The beetle soup on the other hand is something of a curiosity dish. The beetles are crunchy and dry - they live without water, something so essential to human life. Frankly, eating a lot of beetle soup may be dangerous to human health given that they're an ammonia-based life form, but your chefs are ready to assure any customers that they take the utmost care to provide a healthy and satisfying dose of exoticism in their dishes.
Asset: Newberry bug soup

The nutrient system you develop is somewhat rudimentary, but it's a good start - decades might be hard to pull off, but a year is certainly accomplishable in every case and five is a realistic goal at the moment.
Asset: Basic Nutrient System for Stasis

Ed has also acquired, after long years of searching, examples of the Huawei scarab™ were at last acquired by your contacts on Earth - allowing the making of another alien dish, Scarab Saute!
Assets:(Huawei™) Scarab Saute
>>4000195
This new wave of Eterani animation sees more success - with rejected animators from Earth arriving to fill the ranks and more emotional productions gaining popularity, as some believe the market is oversaturated by extreme-hype programming and sports. Eterani House Studios is now a stable producer.
Asset:Mid-sized team
Romcom and slice of life animation
+12 IP
>>4000249
A new system of data management and machine learning, further enchanted by FTL comms becoming available with time, allows you to develop new software for higher automation efficiency for the colony. The production benefits will improve many spheres of the economy by 3-12% it is estimated.
Asset:Improved Automation Efficiency Algorithm
IP+7
The idea for a simpler Futureball might have some fruit in it, but unfortunately you try to do it on the height of the hype, when people WANT the big games and the extravagance rather than participating in some form, especially with The Box being available to every home. Most folks want to consume, not partake. At least your family likes playing the game in your home facilities.
>>
>>4000280
It rotates constantly, lacking a dark side the way Luna has one.


>>3996484
A correction on my answers here, the armor developed was a light variant, not PA.

Going ahead directly to the year 2181, FTL comms are about to come online soon and revolutionize life in the colony. Progress on terraformation is going ahead of schedule as well.


Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost; Jack Rabbit system - FTL comms and transport hub between Sol and Eterani.


Ongoing construction - FTL comms systems
Major Project - Atmosphere creation (250/1000)
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 65 (20/15/5/25)
>Population: 27 000
>Energy:8/10
>Resources:8/10
>Food:9/10
>Trade:7/10
>Morale:9/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);Mega Foundry
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary)
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools
>Military: 3D-printed firearms for civilian use; Basic laser defense system; Basic missile defense system
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (FTL) - 1
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4000307
F. Design a simple combat frigate for use in defending our system. It will be the first Creed~class ship.
>>
>>4000307
>G.Government & Law
Set up a fee on FTL comms receiver, as the infrastructure wasn't free to build for the Colony's administration it's only fair thoses not watching it shouldn't have to pay for it .
>>
>>4000307
F. Look into ways of improving our current sensors, we want to make sure we know about problems long before they find us.
>>
>>4000307
>F. Gather a small sample of the crystal and carefully research them and their properties, maybe they are advantageous for the production of lasers or advanced electronics? At the very least their strange properties should advance our understanding of physics. Be super careful and safe though, they killed some guys.
>>
>>4000309
supporting
>>
>>4000307
F.Research & Development
The development of stronger space suits would benefit most of the population a good portiom of the jobs are conducted in space or uninhabitable planets/surfaces
>>
>>4000318

Support
>>
>>4000311
changing to this.
Also set up some regulations on what can be sent out through the relay incase someone thinks about just giving away our position to whatever corp is listening and hungry for our system.
>>
Change my vote
Here
>>4000322


To this


>>4000311

Here
>>
>>4000320
This but general environment suit that is both durable and provide sufficient mobility to operate in hazardous and low gravity terrain.
>>
>>4000327

Also support this regulations
>>
>>4000311
Changing to this as well.
>>
>>4000311
Support
>>
>>4000307
>>4000311
support
>>
>>4000320
Supporting

>>4000307
And did I get any IP granted?
>>
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While the idea of an FTL comms fee is well-received by most of the Assembly, a lone voice raises up asking an important question:
"What would that fee be paid in?"

https://www.youtube.com/watch?v=Ll3uipTO-4A

You are reminded of a certain matter that has been kept under the rug for a while - finances. There is no universal currency for trade, after all - back on Earth most common citizens conduct their daily business in their national fiat currencies still, while international - and especially interstellar trade - is largely done through cryptocurrencies, of whom there are several large and popular ones. The availability of it has made Bogcoin one of the more popular ones here, but it hasn't been the only one - in Eterani people have been dealing in american dollars, euro, Bogcoin(backed by the Bogdanoffs, it is widespread, but some would say - less reliable, as conspiracy theories of its manipulation by the brothers still swirl), Starcoin(Whose creators are unknown, but has received a reputation as a more wildly-fluctuating, but independent from influences crypto) and others. Barter is also widespread and in the 50s most people just shared what they had here.
The point being, if the Commune is to receive fees, there must be a standard for them - a currency. How shall we go about this?
A.Create our colony's own currency(Propose names, forms, etc)
B.Use whatever people have, but appoint someone in charge of regulating currency exchange, so that the value of what people are paying in is equivalent
C.Use the national currency of an Earthen nation
D.Use Bogcoin, strengthening our ties with Mars and ease of trade with other interstellar merchants
E.Use Starcoin, throwing our lot behind the idea of independent crypto
F.Other


>>4000346
Right, IP - you now have 17
>>
>>4000355
E.
>>
>>4000355
E.
>>
>>4000355
D. Bogcoin
>>
>>4000355
B
>>
>>4000355
A.FreeMoney (F₵), A crypto currency, only card and data bound, no paper form though we will index it on Stocks of every corporation in the colony.
>>
>>4000355
A. Eterani credits (E-creds for short). It would take the form of small electronic chips, which will act as a wallet, being able to transfer and recieve credits via short-range laser pulse (if you want to recieve or give money, the other person must place their own chip's laser port in front of yours, at a distance no more than 10 cm). Naturally wireless banking would exist for that, too, working very much the same way online banking does irl, but with better encryption.
>>
>>4000355
Were going to need our own currency as the economy of Eterani develops. The other coins values are influenced heavily by events beyond the system. The others can still be used but we need one of our own.
Name: Eeron
A digital currency held on digital storage chips it will be generated by the First bank of Eternai that will be beholden to the systems government.
>>
>>4000355

A. If we truly want our colony to have its own identity, its own independence, it only makes sense we should have our own currency, free of any other influence.
>>
>>4000355
switching to A
Freedom Bucks. But whatever physical form it takes it should have a space racer ship on one side and a futureball helmet on the other.
>>
>>4000355
D. while the idea of our own currency is appealing, I think we should rely on something that has weight for now.
>>
>>4000355
>>4000371
Changing to this

A
>>
>>4000355
F other
For now we will use a mix of Star and Bog coins for payment of fees.
We will slowly phase in our own currency as time goes on. A digital currency backed by the economy of the Eternai systems government. It can be held on whatever portable digit storage is common place among the system.
Name pending for if the vote for the idea goes through
>>
>>4000388
Also index the it on the stocks of every corporation in the colony
>>
>>4000355
Switching to E
Indepedant currency is too indecisive right now. going with starcoin to smooth things along
>>
>>4000371
Changing vote to this.
>>
>>4000388
Support
>>
>>4000371
support this now
>>
>>4000371

support
>>
>>4000419


change my vote to E
>>
We develop our own cryptocurrency, card and data bound and indexed on the stocks of every colonial corporation. It becomes available in November, with the FTL comms system launching in December. People seem to be all right with it, though experts do agree that it'll take a while until it catches on as a currency for interstellar trade. It'll take time to become widespread in internal trade as well, but that should hopefully happen on its own, provided the economy's doing well.

2182 AD

Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost; Jack Rabbit system - FTL comms and transport hub between Sol and Eterani.


Ongoing construction - N/A
Major Project - Atmosphere creation (275/1000)
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 66 (0/17/5/25)
>Population: 27 500
>Energy:8/10
>Resources:8/10
>Food:9/10
>Trade:6/10
>Finance:4/10
>Morale:9/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);Mega Foundry; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary)
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools
>Military: 3D-printed firearms for civilian use; Basic laser defense system; Basic missile defense system
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (FTL) - 1
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4000435
>F.Research & Development
Gather Animals and Fauna from offworld to study under the terraforming initiative, Eterani will not just be a green planet it will be a bustling center of biodiversity with a large quantity of Biomes and niche species seen only in the rarest place of the universe and even bioengineered designer species native to Eterani.
To do this, this long running project will require quite a lot of ressource first finding species of plant with low competitivity but high spreading and Oxygen production capabilities for phase 1 and then a large seeding program must be prepared to plant the beginning of forest that will grow far and wide over time which will be Phase 2, Finally we'll need to gather enough animals of a single species to make them viable on our planet and to avoid the "Founder Effect" that risk destroying the introduced Species due to Insular genetic drift.
Once all this had been achieved we will finaly be proud to not only have made this planet earth like, but Eden like too. A safe haven not just for human but all Life in the Universe.
>>
>>4000435
C. Build a massive new bio-done with focus on leisure activity. It shall be the first park on Eterani!
>>
>>4000441
Supporting
>>
>>4000441
Supporting
>>
>>4000441

support
>>
>>4000441
supporting
>>
>>4000441
support
>>
The plan proposed would be integrated into the current major project - beginning the introduction of a biosphere now, rather than later, essentially.
How quickly this will yield results may vary.
With FTL comms you have faster access to knowledge from Sol
And with the progress of time, the interests of others may collide with yours.


Give me three 1d100 rolls for events.
>>
>>4000096
*Slaps Knee* Now that's some good cookin! You could make a killing on the moon. Come by some time will set you up with a roach coach.
>>
Rolled 93 (1d100)

>>4000461
>>
Rolled 40 (1d100)

>>4000461
>>
Rolled 53 (1d100)

>>4000461
>>
Rolled 62 (1d100)

>>4000461
>>
Rolled 53 (1d100)

>>4000461
>>
File: Kepler-186f_39x27_CMYK-1.jpg (4.93 MB, 6686x9658)
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The biodiversity initiative appears to be a great success! The project advances by 200 points and now reaches the halfway point.

FTL communication with Sol allows for people to once more be able to get in touch with old friends and relatives, catch up on news of their homelands and so on. Media is shared and technology gradually trickles back and forth more easily. New and improved hyperfuel formulas have become available, making longer-distance travel more accessible. This could benefit us quite a bit not just for travel itself, but also as a product - since we have the potential to be a producer of some impact in the hyperfuel market, given our access to volatiles.
News of another prosperous free colony come in -Kepler 186f, one of the oldest known potentially habitable worlds, has been colonized by an ambitious group of settlers starting in the late 60s, using a Second-generation FTL drive designed by Professor Chen Li of Hong Kong, one of the chief sponsors of the expedition. The world was found to be possessing an atmosphere and rudimentary biosphere already - having its own vegetation and microbial lifeforms. Now known as New Shenzhen, the world boasts a population of twenty thousand and growing. Some say that the colony is not independent, but rather beholden to the Kuonmintang government in Beijing, but Dr. Li has denied such claims.
>>
2183 AD

Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost; Jack Rabbit system - FTL comms and transport hub between Sol and Eterani.


Ongoing construction - N/A
Major Project - Atmosphere creation (500/1000)
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 67 (0/17/5/25)
>Population: 28 000
>Energy:8/10
>Resources:8/10
>Food:9/10
>Trade:6/10
>Finance:5/10
>Morale:9/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);Mega Foundry; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary)
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools
>Military: 3D-printed firearms for civilian use; Basic laser defense system; Basic missile defense system
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (FTL) - 1
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4000495
C

Building another Megafoundry on Celestine, would be very helpful to our colonies. With it we will be able to further expand housing, domes, infrastractures, industry and energy plants. This should resolve the problem with migration, and will grant us more production.


It will be fundamental in giving us a proper capital, and prepare us when the terraforming will be complete, as we will expand all across Celestine.
>>
>>4000497
Support
>>
>>4000497
Supportig
>>
>>4000497
Support
>>
>>4000497
support
>>
>>4000497
Support
>>
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Another Megafoundry is complete, taking a year and a half to bring into operation. Industrial capacity increases once more and there are plenty of job opportunities for new arrivals. Passive growth should be higher now.

2185 AD

Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost; Jack Rabbit system - FTL comms and transport hub between Sol and Eterani.


Ongoing construction - N/A
Major Project - Atmosphere creation (500/1000)
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 75 (0/20/5/25)
>Population: 30 000
>Energy:8/10
>Resources:8/10
>Food:9/10
>Trade:7/10
>Finance:6/10
>Morale:9/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Basic laser defense system; Basic missile defense system;Domestic production of armor
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (FTL) - 1
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4000513


G

With so many people incoming (even if our numbers are still very small compared to Sol), we have to create a police and a army. Overall security should further increase thanks to this.
>>
>>4000515
Support
>>
>>4000513
C. Construct a massive new 3D printing complex, we shall take the raw materials of this world and transform them into refined goods for use and sale.
>>
>>4000513
>F.Research & Development
Buy BioMi Corp Patents regarding cloning and prepare the plans to start a mass cloning campaign once the terraforming project is over, Set out to Gather Biosample of a wide variety of high quality humans for the cloning project, minimum 20k samples.

New Industry distribution (0/20/5/50)
>>
>>4000522
Supporting this
also change production to (0/20/5/50)
>>
>>4000441
SUCH a good idea! Flora and Fauna, I'm in.

>>4000463
Ma man, i'll be killin and grillin, barbequing as hell. Buckl up your lil taste buds, it's gettin yummy in here.

>>4000497
Support
>>
>>4000515
Support
>>
>>4000515
support
>>
>>4000522
Support consumerism
>>
>>4000515
Support
>>
>>4000515

Supporting this action.

>>4000524
>>4000523

Supporting this industry distribution.
>>
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While there seems to be interest among the councilors in establishing a proper police force and army,you'll need to at least formulate the framework of these forces - who commands them, who pays them, how much money will be put into their training and equipment and where will this be coming from?
There's no simple answer to this, so go ahead and present your ideas for the future - you can always improve on them later!
>>
>>4000566
Super Sheriffs. Give them souped up space racer ships. Give them possess of deputies, often futureballers who are doing community service as they are often extremely physically capable and concerned. Give them some very advanced small arms and smaller vehicles for on ground pursuit.
>>
>>4000566

Police will be the sheriffs who are already doing the job well. We should give them extra supplies, personnel, and facilities they need to do their job better.

The start of our military will be a proper militia formed from the colonial population. They will be supplied armaments and other supplies from our 3d printing industries if needed using fees from the comms relay.

The various militia men will be drown from all able bodied personal, train once or twice a week in tactics and military organization, The head of the Militia will be the Solar Marshal chosen and accountable by the commune council.
>>
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>>4000566
Every child born to complete their education will serve three years Colonial Service doing their part for the Colony and instilling discipline into the population. The military and the police will in fact be the same force in order to avoid jurisdiction issues at this time. Upon completing you will have the choice to stay on becoming a proper member of the military complex for additional terms. Those whom show more promise in terms of law and cunning shall receive training to know our laws and become Arbiters! Judges, Juries and executioners.

In times of peace squads shall consist of two troopers and an Arbiter, in war they form up into teams of 6 (two Arbiters with the senior taking command). these teams of six will work in groups of three called a Section, three sections make a Platoon.

Funding shall be gained from taxes across the colony, those whom provide additional private funding or supplies will be lauded by the forces and receive additional patrols (gotta convince people and we can remove later)
>>
>>4000579
Support
>>
>>4000579
Support
>>
>>4000566
Expand the militia, training, exercises and equipment and recruit from it to form the army and a more central police force to complement the existing Sheriff system. The army will be a small force of a few hundred, formed from the deadliest participants in the militia exercises and supporting staff. They will be decently paid and focus their time and effort on training and general combat preparedness, plus some guard duties. In case of war they will form the hard core of our troops with much militia around them.
The central police will be formed in a similar manner, but be screened for slightly different skills, more investigation and sozial instead of purely combat. The central police is tasked with investigating larger scale crimes, screening new arrivals, general immigration, crowd control and the protection of public persons.
Both will be equipped with the Valiant armor and some heavier weapons than what is distributed to the militia, in case of the military that means squad weapons like MGs, large lasers and AntiArmor.
All financed by the council through taxes and limited in seize for now.
>>
>>4000582
support
>>
>>4000582
Support
>>
>>4000582
>>4000566
As far as equipment is concerned they will have the best we can reasonable afford. along with Micro-VTOL deployment craft equip for fire support and holding cells. They shall receive equipment from the 3D foundries.

Team: 2 Troopers and 1 Arbiter
Section: 4 Troopers, 1 Arbiter and 1 Arbiter Senior
Platoon: 3 Sections and Arbiter Superior and so on.
It keeps factoring up in threes...

Arbiter Ranks: Arbiter, Arbiter Senior, Arbiter Superior, Arbiter Lieutenant, Arbiter Captain, Arbiter Marshal, Arbiter Commander, Arbiter Grand Commander.
>>
>>4000598
>>4000582
...change it to 5s (1 Arbiter and 4 troopers. Lets save the math pain)
>>
>>4000579

support
>>
>>4000598
>>4000582

Ill support this
>>
>>4000582
We shouldn’t be combining the military and police into one force when the sheriffs and a militia system can handle both more effectively. These men will jsut cause tensions in the colony’s dear Doctor.
>>
>>4000626
"It is possible but it is also possible for it to breed trust as we are developing this force from the ground up. People will build a connection with them on the street as they protect them so when they are in the field the public will know the faces of these soldiers and not be so willing to separate them from our ranks"
>>
>>4000631
They already have the sheriffs and these men will jsut be wasting much time walking around covering places already cleared
>>
>>4000579
Changing to support this, expand my training exercises and start handing out military grade equipment like the Valiant armor. Maybe already have like 100 full time soldiers for guard duty and stuff
>>
>>4000633
"The sheriff will be folded into the ranks to act as the first generation of Arbiters"
>>
>>4000579
Support
>>
The debate was hot, one of the most intense in the Assembly to date - eventually, the sheriffs won over the arbiters. This is the less controversial option among the wider populace at present - the main issue we'll be facing is properly funding the militia if it is ever to become a standing force, but as it is we should be able to just barely slip it into the budget, we hope.
Factions involved with military organization and production of military equipment each gain +2 IP.


2186 AD

Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost; Jack Rabbit system - FTL comms and transport hub between Sol and Eterani.


Ongoing construction - N/A
Major Project - Atmosphere creation (600/1000)
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 77 (0/20/10/25)
>Population: 30 500
>Energy:8/10
>Resources:8/10
>Food:8/10
>Trade:7/10
>Finance:4/10
>Morale:9/10

>Economy: Colonial commune; 3D Print-Manufacturies(Small);Biodomes(Decent);Nuclear fusion reactors(Small - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Basic laser defense system; Basic missile defense system;Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (FTL) - 1
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4000657
F. Research better sensors, so we can be sure we find out about trouble long before it finds us.
>>
>>4000657
C. Construct a massive new 3D printing complex, we shall take the raw materials of this world and transform them into refined goods for use and sale.
We can use it’s production to help fund the militia
>>
>>4000666
Support for the 3D printing complex.
>>
>>4000666

support
>>
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>>4000666
Support this. We are still in the early phase, need to build out our production lines in every way to get bigger profits with time
>>
We where at the breaking point of civil war.
>>4000666
Support
>>
>>4000666
Support
>>
With larger Printing facilities you're able to make bigger parts, weapons, prototypes and so on. Industry booms on Selestine.
Almost four decades after settling in this system, a generation has grown and has its own children; People who were middle-aged as they arrived have passed away; Society becomes more complex, population growth is at a steady pace thanks to current immigration control.

2187 AD

Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost; Jack Rabbit system - FTL comms and transport hub between Sol and Eterani.


Ongoing construction - N/A
Major Project - Atmosphere creation (625/1000)
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 85 (0/20/10/25)
>Population: 31 100
>Energy:8/10
>Resources:8/10
>Food:8/10
>Trade:8/10
>Finance:5/10
>Morale:9/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Basic laser defense system; Basic missile defense system;Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (FTL) - 1
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4000689


B

Expand our laboratories and give them more specialize parts.
F. Design a simple combat frigate for use in defending our system. It can use laser weaponry and missile ones.
>>
>>4000691
Supporting the frigate idea.
>>
>>4000691
Support the Frigate
>>
>>4000689
C use some of our production capabilities to further expand the hab blocs to account for foreseeable growth until the terraforming project finishes building the atmosphere.
>>
>>4000689
0/20/10/55
New economy
>>
>>4000702
set our production to (20/20/10/45)
>>
>>4000708
Supporting that as well
>>
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>>4000689
A mega city will be constructed near the two industrial cities with the necessities to live a comfortable life underground.
>>
>>4000711

support
>>
>>4000691
Gallagher Volk supports this and will offer its facilities to help build the ship (spending 5 IP)
>>
>>4000708
support
>>4000691
support
>>
>>4000691
This
>>
>>4000689
C: Expand housing facilities to accomdate for future growth
>>
Rolled 67 (1d100)

Building a small military vessel, like the coporate escort ships that have started appearing after a rogue vessel hijacked a cargo freighter 14 years ago in the first act of space piracy, would take 20 production, give or take - to allow it decent speed and armament. With Gallagher-Volk getting the commision, his facilities- the largest in the colony- should have it ready within the year.
Rolling for event. High is good for you.
>>
>>4000711
go for this budget for now
>>
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The 21st of September, 2187 AD - a week and a half before the planned launch of our first vessel(simulations and short test flights and weapons tests have been successful).
Two vessels enter the system through hyperspace. They approach Selestine and present themselves as the freighter "Fudd" and the escort "Ether" - representatives of the "Bogdanoff & Bogdanoff Inc." Megacorporation based off Mars. Their purpose, they claim, is to present our government with a trade offer - that we join the league of interstellar traders operating with Bogcoin and also open trade with their corporation - they're willing to have it go through the Jack Rabbit system if we wish, though judging by the fact that they jumped straight to Eterani, it means they know the way here.
They claim that our refusal to join would lead to economic decline for our colony and its further isolation from Solar civilization.
"It is good to have friends, do you not agree?" The last words ring out as the call ends. Their ships are on an approach vector to Selestine, low orbit ETA - 90 minutes.

The Assembly is quickly called together to address the issue. We've had no such situation before us so far - how should we respond?
>>
>>4000765
Agree to the proposal.
>>
>>4000765
We don't respond we wait for them to land.
Pretend we don't have comms.
>>
>>4000765
We should hear them out at least. We don't want to deal with the wrath of the Bogs by just telling them off out of hand.
>>
>>4000765
Accept
>>
>>4000765
Accept
>>
>>4000765
If we accept, do we get to know who made the call?
>>
>>4000765
See if they are interested in a contest. Our best Futureball team vs theirs. They win we accept their proposal, we win we stay as we are.
>>
>>4000770
This.
>>
>>4000765
They can go to hell, broadcasts this back to earth, let humanity know what greedy rats the Bogs are!
Warn them to leave now, call their bluff
>>
>>4000781
Changing to support this
>>
>>4000765
Accept
>>
>>4000765
TELL them to fuck off
>>
>>4000765
Accept. Not like it changes that much.
>>
>>4000765
>Bogdanoff & Bogdanoff Inc. I heard about them a decent rival to our mega foundry, on mars right? Decline, slap a fat tax any raw materials exiting our system.
>>
>>4000765
Reject the proposal
>>
>>4000765


Accept, and go for the long game. live for fight another day
>>
>>4000765
Reject it we dont need no fashion model rejects
>>
The militias were quickly getting armed; The defense systems being brought online; The frigate being prepared for an emergency early launch - yet after receiving our rejection of their offer, the two ships merely cruised for five more minutes, then changed course, exiting the system a few hours later. With a collective sigh of relief, you can relax somewhat, having preserved your independence.

On schedule a week later, the frigate is launched ceremonially - the people of the colony flock to the biodomes to see it fly. Fears about reprisal from the Bogdanoffs are neutralized by your willingness to preserve the spirit of Freedom that built this colony and the new defense capabilities you have.
This ship, it'll need a name though.

2188 AD
Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost; Jack Rabbit system - FTL comms and transport hub between Sol and Eterani.

Ongoing construction - N/A
Major Project - Atmosphere creation (670/1000)
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 90 (0/20/10/45)
>Population: 32 000
>Energy:8/10
>Resources:8/10
>Food:8/10
>Trade:8/10
>Finance:5/10
>Morale:9/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Basic laser defense system; Basic missile defense system;Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (FTL) - 1; System defense frigate
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4000874


Freedom Spirit
B

We should further expand our Orbital space station, and give it laser and missile defenses.
>>
>>4000874
C: Use one of the moons to create a giant anti ship laser to shoot down cruiser sized ships.
>>
>>4000874
Name the ship the Gallagher, it is the first of its kind and a that come after it will be of the Gallagher class
>>
>>4000874

G.V. Eternai Gallagun

B. Build two more frigates.
>>
>>4000874
The ship should be called the Luxor

>F
>>
>>4000874
>>4000874
Ship name Eterani Gallagun

set production to(20/20/10/45)
Expand the hab blocs to help deal with the population congestion.
Construct more defensive installations at our colonies in case someone else decides to show up
>>
>>4000874
NAME it Freedoms Progress
F. New military technologies
>>
>>4000887
Supporting this and the ship name
>>
change this

>>4000877


to this


>>4000887

support everything
>>
Attention Free Planet Citizens

Bob Bowser, having issued a personal challenge to the Bogs for a game of Futureball over a gentleman's sum of bogcoins arranged for a high stakes game of Futureball in the Jack Rabbit system. Our best players vs their sponsored team. It was a high energy offense by the FPFC All Stars against the tricky plays of the Bogs. The field had been specifically prepared with some of the most dangerous and disabling obstacles, some not even legal in Sol space, to could have Beverly injured any lesser players. The All Stars brutalized their opponents in this all or nothing see sawing make-out match. Many of the Bog players had undergone surgery to look similar, making them able to move and reorganize their players with disorienting subtlety. However, the plucky spirit of the FPFC All Stars triumphed over the relentless cunning of the Bogs. Some of the material was too violent to put on the air, as it should really be pay per view, but everything in gruesome and glorious detail was recorded and played in palatable segments over the coming year for the Free Planets Citizens to recount how we refused the Bogs body, Heart, and Futureball.
>>
>>4000911
A fantastic game! Our cause proven righteous through the grave of our greatest sport stars!
>>
The hab block expansion is finished - improvements in our defenses will continue into the next year.
The incident with the Bog ships took place in September, 2187. It wouldn't be until half a year later that the effects would start being felt. The prices for our export goods - minerals, rare earths, refined helium fuel and hyperfuel - all dropped in Sol. Several trade contacts stopped making deals with our merchants or asking for harsher terms. On one of its trips, our "Merchant class" vessel reported being shadowed by a smaller craft - though not into Eterani itself, at least. Several broadcasting giants from Sol have cut off access to their channels for our comm receivers too. This is rather unpleasant.


2189 AD
Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost; Jack Rabbit system - FTL comms and transport hub between Sol and Eterani.

Ongoing construction - Expansion of defensive installations
Major Project - Atmosphere creation (715/1000)
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 90 (20/20/10/45)
>Population: 32 700
>Energy:8/10
>Resources:8/10
>Food:7/10
>Trade:5/10
>Finance:4/10
>Morale:7/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Basic laser defense system; Basic missile defense system;Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (1) Gallagher-class frigate(1)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4000918
Make an orbital laser system to disengrate any cruiser class ships that go in without or permission as our navy is quite lacking.
>>
>>4000874
>>4000874
Reach out to other new systems ask if they been approached by them. What's the closet system occupied to us?
>>
>>4000918
>H.Other
This means we have to enact war by corporate espionage, find their secrets and steal their gibs
>>
>>4000921
Based, support
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>>4000918

B

We should further expand our Orbital space station, and give it laser and missile defenses
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>>4000918
>B. Build one additional Frigate and Trader to begin trading with Shenzen.
We will survive this blockade.
Simply by chain trading and avoiding it by having another party that trade with them trade with us.
>>
>>4000918
F. Research the Strange crystals from the ice moon
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>>4000918
Begin expanding our industries related to military and vital goods in case this embargo goes on for a lengthy amount of time.
Do what work we can on building up two more frigates
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>>4000921
Expand our entertainment industries to overcome the drops in the effected goods.
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>>4000923
That would be Tau Ceti, where the Pepsi Company owns 24% shares, Space-XL has 18%, 30% are owned by other corporations and the rest(if you consider them as such) are held by the Interstellar Cooperative Syndicate, trying to establish their workers' communes.
We are 6 parsecs away from Sol, 7 when taking the Jack Rabbit Route. Tau Ceti is 6 parsecs away from us. There's also the Asian League colonies in Alpha Centauri, 8 parsecs from us.
>>
>>4000934
Support
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>>4000934
replace Shenzen with Alpha Centauri as it's way closer and under the same juristiction basically.
>>
>>4000943
We travel time quicker in a FTL flight, what about a FTL signal?
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>>4000932
>>4000921

Support
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>>4000956
FTL signas transmit with a lag of about 1 second per parsec currently.
>>
>>4000954
>>4000934
Supporting this if the Bogs will try to bulli us we must stand in solidarity with others against them.
>>
change my current vote and support this
>>4000934
>>4000954
>>
>>4000954
Continuis support here
>>
>>4000921
SUpport
>>
>>4000954
support
>>
With the expansion of our defense systems, new shipbuilding is next in order. The Alpha Centauri colonies have agreed to trade with us - we will not back down easily to this pressure the Martians put on us!

The year is 2190, a decade has passed. Do your Faction and Personal Projects and we'll be back for, perhaps, one last session of this trial run in the near future.
>>
Rolled 81 (1d100)

>>4000988
Sekrit Faction Project roll.
>>
>>4000991
Adios, amigos! Speedily as they came, the Bog trading company departs the colony before any revenge can fall upon them - no longer a factor in the politics of Eterani.
Unsealing a letter, Dr. Yui Tawagata finds a will. Given the decrease in value of this for the colony, it won't be worth as much now - but still, it's a nice sum.
+7 IP for USAGI
>>
Rolled 9, 85 = 94 (2d100)

>>4000988
FP
Eterani Work Suit Bull


The Deston Group after the good success of the Valiant, as decide to set work on another similar and simple work. Both of this will help, when the development of the Eterani PA Knight begins again, as the innovations made with this two products will be apply to it.
The Work Suit Bull is an improved civilian suit, that gives better protection and productivity becoming a great help to the workers of the colonies.

Is made with :


- A light polymer and kevlar combination, with some Metal plates on top of it for further protect it.


- A strong exoskeleton that has a good consumption.


- Batteries with a good capacity.

- A reinforced helmet visor.

- An helmet for help and give all the info the worker needs.


- A few sensors for sense incoming dangers.


- The Boots and gloves will be able to attach to grounds and surfaces, thanks to magnets and spikes build in them.


- A first aid internal system, for heal different simple wounds.


- The work suit will be very protective against natural/artificial hazards (extreme temperatures, gravity ecc ...)


- An heat cooling system will be put inside for keep a natural temperature for the worker.
Burn 10 IP on it
//////////
////
////
////
PP
Salazar has decide to help on making the society of Eterani an exemplar and good one. For do this he will need to set an example himself, he will help the colonial council when needed and partecipate in public works and activities. He will also found an astronomy club, open to the public for give free lessons about space. Whenever he can, he shall also help the newly arrived or the ones in need by helping the colony council with providing them a good amount of basic necessities. He will also keep is Group more collaborative to have better relations with other companies ecc .. He will keep himself more healthy, active, educated and trustworthy. He will become a better man, hoping to give an example so that Eterani will be able to have a better society, despite all odds against them. Hopefully the future generations, will see a united society that works towards a great future without anyone standing in their way.
Burn 3 IP on it.
>>
Rolled 31 + 30 (1d100 + 30)

>>4001009
The League of Expeditionary Gentlemen shall launch the first expedition into the Ghoul Stars with the focus being the newly dubbed "Tawagata" system with its yellow star and multiple planetary objects. With significant contributions from esteemed members of the community and a Daily Noose documentary crew Sir Nigel Newberry shall lead the crew of the proud ship "Lancelot" into the void!

+10 IP from Future Ball
+10 IP from Noose News
+10 IP from Salazar
>>
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Rolled 47, 37 = 84 (2d100)

>>4000988
>Assets
Small but specialist team of scientists
Private security teams (whom we provide healthcare for!)
Small but well equipped research centre and production plant
A few transports
Alien Fossil+Genome Data
Asset:Copyright; Exports to Sol; IP + 9
[REDACTED] Asset: S (serenity), E (Eden) and M (Midnight) Strains

>Faction project "Setting down roots"
USAGI have spent this decade focusing upon expanding their base of operations piggy backing off of all the foundries and projects worked upon during the years especially in turns of defence technology. Specifically bio metric IDs so the defences will target anyone not in the USAGI system and eliminate them with extreme prejudice. The base itself will make use of old underground cleared space and the raw materials can thus fortify and secure it! Work Smart not hard! With this expansion our productivity should sky rocket! (In terms of the base itself kinda aiming for something like pic related.) [Burning 10 IP]

>Personal Project "Tired years"
The good Doctor is getting on, closing on years old and she can't help but relook over her life and all thats happened. So in this decade she has worked upon writing a book about her life, her works and gone on tours to get to know more scientists...and visit the graves of the family she left behind...

"I made it mum and dad...I'm sorry I took so long" as she lays flowers down and prays.

[Burning 5 IP]

[leaving us with 1]
>>
At the ripe age of 89, the co-founder of Gallagher-Volk, and figure of the company; John H. Gallagher, has passed away after a short battle with illness.
A pillar of the colonial community, John worked tirelessly to build the Selestine colonies industry, generating thousands of jobs through shipping and robotics.
A huge fan of Future Ball, Gallagher invested heavily in the sport, maintaining a strong relationship with its founder, Bob Bowser.
Towards the end of his life, John helped construct the colonies first military vessel. His belief in the colonies destiny was such that he insisted on being taken on the vessels Maiden voyage despite his advance age.
Responding to the Bog crisis, John was willing to fight and die to preserve the colonies independence. His defiance, along with countless others, saw the crisis pass and the colony maintain its dignity and freedom.
All major figures in the colony are invited to pay their respects as the funeral convey is carried to John's final resting place, the coffin draped in the colonies flag and carried by his sons and grandsons, his widow escorted by his longtime friend and company co-founder, Dr. Herbert Voll.
An honour guard of company workers, Gallagher Mariners future ballers and Eterani Syndicalists will form up on the streets.
John Horatio Gallagher leaves behind a wife, three sons, a daughter and seven grandchildren.
May he rest in peace.
>>
Rolled 73 (1d100)

>>4000988
We can just leave? If so Scrappy takes his family crew, I'm pretty sure a few of these are mine. We look for a nice smuggling spot between Eterani and Tau Ceti . Because of a almost voted in police state, and fun on a decline. I'll sell my domes private domes too Bogdanoff & Bogdanoff Inc, but let the racers have the tracks. I got a bit of dome experience. (IP+5)
>>
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>>4001096
USASI will be sending a group to the funeral including the up and coming Doctor Kai Chasaka to personally lay a reef at the Pillar.

"All of us no matter where we came from, we're all in this together and should endeavour to do as Mr Gallagher here did...make the world a better place step by step. Rest now Grandfather of Selestine, we will carry on in your stead."
>>
>>4000988
Faction name: Smog Incorporated
Faction assets:
Team of solar experts
Small team of industrial designers
Assets:Well-adjusted conventional solar tech
IP: 14.
Faction Leader: John Coal

FP: Launch the first solar panels to build the framework for the Dyson Sphere. All efforts will be going to make this perfect to raise confidence in the project. All 14 IP will be used for this.

PP: John Coal attempts to work with the Comm-sat' news agency to publicize these launches and drum up support for his life's project.
>>
>>4000582
Anyone who voted for this is probably a rat.
>>
>>4001193
>>
Rolled 61, 25 = 86 (2d100)

>>4001200
>>4001193
how do i always mess up rolling
>>
Rolled 86 (1d100)

>>4001071
Once again, my corporation will aim to go where no man has gone before, and lift our partners up financially.
>>
Rolled 43 (1d100)

>>4001536
PP: Harold, in his 60s now, tries one last time to give his family prestige through his corporation. He can’t stand the thought of ruining things for his descendants.
>>
>>4001096


The 70 year old Salazar shall come personally, now the man in a wheelchair after an incident broke both of is legs while personally trying is latest creation.


With him the rest of is family, and many of is workers and friends.


He leaves a small vase of flowers and lights a candle, remaining silent for most of the funeral and with many afterthoughts about what he instead did during the Bog crisis ... fear of losing everything they worked for overtake him and he didn t see a solution, but this man and many others instead carry on with the courage of lions.


He looked at the sky above, from so far away did they come and so much they did, while creating the Free Colonies of Eterani.


All of this needed to be protected, and it was is duty and the one of the Deston Group to continue working for the safety of their community.


Perhaps there was still the danger now that someone so vile and viscid know their location, but there would have been no more doubts : Eterani would have remain free.
"Sleep well, Champion of Eterani. The heavens will be happy to have you there."
>>
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Rolled 10, 93 = 103 (2d100)

>>4000988

Influence Points:
21 (-10) (-5)

Assets:
- Small 3D manufactorum researching and producing small arms, first aid and emergency equipment
- Plans of action for nearly every possible catastrophe (even though most a theoretical and might be terrible in practice)
- Sufficient emergency supplies
- Central Emergency System (CES)
- Small unit tactical data
- Valiant armor design

>Faction Projekt 2180-2190: Military AI
With the widespread use of the Valiant armor and the militia now being a more serious organization with regular training, lots of "combat" data has been flowing in, on top of the small unit tactical data we had already collected. We will supplement this with all videos and military information we can find on Sols networks via the hypercoms. Additionally, we will design a hyper realistic (if graphically and technologically unremarkable) RTS game, called colonial defense, to entertain the colonists and gather even more strategic data. All this data will be feed into [CES] and the system reprogrammed to become something as close to a real AI as possible, even if that might still be very distant goal. CES will from now be known as the CentralStrategicSystem (CSS). The CSS will be used to constantly analyze and improve upon our equipment, specifically the Valiant armor, how is the HUD most useful, how are the armor plates best arranged? Both questions easily answered by a self learning algorithm, with access to a lot of military data. It will also design and manage exercises and training to maximize our militias efficiency. Additionally, it will learn to command or at least help officers command the militia in battle, both over coms and the HUD. Goals:
-Military "AI" (probably not true AI)
(-RTS game colonial defense)
-AI optimized equipment and tactics, strategies and Plans of action
Spending 10 IP

>Personal Project Atticus Calega 2180-2190: Something to be remembered for
Before peacefully passing away in his sleep in the year 2189, Atticus Calega completed a series of books. The first two were autobiographic, telling his story from a humble upbringing in Central Europe, over his time at university and work for the non-profit, to finally his life in the colony. The books are written in way that is both entertaining and conveys a moral message of standing up for once principals, painting Atticus as a humble, sometimes self ironic but nevertheless larger than life figure. The other books are treaties on the nature of morality, government, law and how to effectively combat corruption. Making sure that the next generations will still be able to learn from the realizations he had come to during his life. The books will be distributed for free in the colonies and for a minuscule fee in Sol and other parts of the galaxy, this fee will provide a stable flow of income for the CSP. This series of books will simply be known as the writings of Calega and hopefully define, strengthen and spread the ideals of free colony morality.
Spending 5 IP
>>
Rolled 16, 55 = 71 (2d100)

>>4000988
Kayub Eterani Inc.
A company created for the manufacting and selling of various explosives to military and commercial use. A new but motivated company seeking to grow and maybe expand their endeavours to other fields. For now it will concentrate on improving explosives while gaining new clients, but time will tell where the company will seek to expand.

Assets:
- Explosive manufacturing warehouse
- Chemistry lab
- Trained crew members

FP: With failure after failure, Kayub Eterani switches Project Kayub X's mission. With the knowledge learned from the past failures, McCoy believes the group can create a better and refine engine that could blow out other competitors. This engine will be manufactured for small vehicles to spaceships.

PP: McCoy Vow's last project will be to improve the wife's car for one more race tournament and something they both can proudly pass down to their kin.
>>
Rolled 5, 5 = 10 (2d100)

Assets: Medium sized science team
Main lab onboard the Vagrant
Two minor research facilities on Eterani IV
Disgruntled sponsors
Interstellar Cooperative Syndicate membership (Dr. Nelson)
Several algae pools
Crystalized plant samples

Influence Points: 10

FP: The V.A.D have spent the last decade attempting to recruit specialists from many different fields, setting up a university on Selestine, to educate a new generation of scientists to help bring prosperity and technological advancement to Eterani. The aging Dr. Nelson will use whatever influence he has gained to help him in this effort (10 IP). The university and its resources would be open to the entire colony and aim only for the bettering of our society through education and accumulation of knowledge.

PP: The old Dr. Nelson has left his labs, equipment and staff along with all his research to his two daughters Nadia and Melissa and departed Selestine for Icebox where he will attempt to study the mysterious crystals. Bringing with him only the essentials, and taking every precaution based on his previous research, Leland Nelson will attempt to uncover the secrets of the great crystals and their properties.
>>
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>>4001096
Both Atticus Calega, ancient and as it would turn out only months before his own death, his designated successor as head of the council, the young analyst and lawyer Justinian Galt, all the members of the CSP and their Futurball Team, have all come to pay their respect. The passing of one of Eterans greatest will leave a hole not easily filled, but due to him and the work of many others the future yet looks bright and hopeful, even though not in this very moment.
Each of them leaves behind a white rose, after having finished whatever thoughts and prayers they had for the departed.
>>
Striping our raw resources and sending them some where else seems insane to me. For what so they can ship it back to us? We have 3D Printers. A decouple from earth seems like a good think we're going to get hit hard at first. But that just drives our noggins into over time. Once Bog realizes we really do want him gone. He will probably try to blow up our infrastructure Mega Foundry/3D Printer. Or our currency, it just got running and can get tripped easy, we can peg it to Starcoin. Also can peg with our neighbor system if we trust them. I want someone I can trust leading the army.>>4000579 Looks like a good guy.
>>
>>4001096

Bob Bowser despite his advancing age for an enhanced athlete of 78 made sure to attend the funeral with his players, especially the Gallagher Marines.

"Theres no words to say that can equal how much good John did. Not only in the business but in the Free Planets that are still free, and if we have any say in it, always will be."
>>
Rolled 40, 22 = 62 (2d100)

>>4000988
Assets
-A buncha cultist-fans
-Small amount of athletes, approximately two teams worth.
-Scientist team(with basic facilities for the development of sports gear and consumables)
The fans basically work regular jobs in the colony and are people who spend all their excess money on FUTUREBALL
-Small Futureball Dome 'The Calega-Gallagher Volk Futureball Dome'
-The Box
-FPFC outpost in the Jack Rabbit system
-Sportsdomes of Jack Rabbit
The Gallagher-Volk Mariners, CSP Packers,
Next team to be the Vaught Vanguards.

IP: 16 (10 for The Ghoul Expedition) (5 for BioMi Corp.) = 1

FP Begin Expansion Phase 2, Athlete Recruitment and Training Program.
With our outpost and exports in Jack Rabbit ready, our Box broadcasts able to reach Sol, and the Sportsdomes completed we have everything needed to start phase 2; comprehensive programs to expand. The first step would be to gather more players and we would start in the Free Planets where belief in freedom and individual achievement is high, and people have overcome difficulties to be here for when a great future arrives. Train them ourselves with mentors so that they can stand beside the Gallagher-Volk Mariners and CSP Packers. The first teams created by the expansion will be the Vaught Vanguards and the FPFC All Stars but more were likely to follow. We can also start a vetting process for players who arrive in the Jack Rabbit system looking to join.

PP 'The Free Planets that are still free'
When Bob Bowser spoke those words at the funeral of friend and business partner John Horatio Gallagher he felt it time to start writing about how to be a good man who does what he believes in. A book about being a man's man, about a sport he has devoted his life to, and about a colony where his other life began. A book about what is important and what is good in life.

An expected Expedition was likely to be underway soon and Bob Bowser would finance for his part and send some of his best players and agents including a potential would-be successor Dick Dodgers. If there were hot aliens babes in some distant galaxy he was going to see his boys had the chance. Or if there were some decent talent our there they would be ready to bring back some exotic new players for the game. Either way they were prepared to experience the galaxy, well armed and armored to be sure as most futureballers are. The first to play a game of Futureball on an alien world.

BioMi Corp. Rep has asked for assistance and Bob Bowser offered to lend his scientists and provide 5 IP. In return BioMi Corp will provide as they can for enhancements to my futureballers, to monitor their health, and give my scientists some experience.
>>
>Interesting information
Over the last 10 years the colony has maintained a average growth of 770 Citizens per year. Given this growth rate the current population will double in a further 42.46 years of growth. However our year-on-year growth has been -decreasing- as an average of the first 5 years is 820 citizens while now we've only gained 740 in the more recent 5 years.

Given this information, it is possible to conclude that there may be outside factors interfering in population growth by discouraging immigration. However it could equally well be concluded that this is just a sign that the market is becoming saturated with out-of-Solar population centres where people can move and that we are going to struggle to find the same quality of people, meaning we shall have to accept lower immigration (potentially beneficial) or lower standards / provide incentives.
>>
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Rolled 55, 3 = 58 (2d100)

Gallagher-Volk
Faction Assets: Medium sezied Naval Dockyard/ Shipyard, Small robotics factory, Gallagher-Volk Mariners future ballers and hundreds of employess
IP- 16
FP: John Gallagher may be dead, but his company lives on and must continue. With more Gallagher class ships being requested, and rumours of other colonies creating even larger warships the company has decided to expand the Shipyard once more. The expansion will accomadate for the colonies growing traffic and population, all while allowing it to build and dock more ships. It will also accommodate for the planets coming atmosphere. (Investing 10 influence points here)
PP: With John dead, the company pushes for a new national holiday for the colony. The holiday will celebrate Gallagher and the people like him, who came to this system in search of a better life and dedicated their lives to making a home for their descendants. It shall be known as Colonist day. (Investing 6 Influence points here)
>>
How dark is this going to get are infants, children, personal family and, assassination on the table?
>>
Eterani House Studio

Faction Assets:
-Mid-sized Animation Production Teams
-Basic Animation Equipment
-Imported Cameras
-Projection Equipment for Broadcasting and Screening
-Romcom and slice of life animation
18 IP

FP: Given the determining turning point in our culture we met, Eterani House Studio are willing to go all in and out of their comfort zone with the studio being now large enough to support it.
The next project they will attempt will be a major production of a high quality run animation featuring the Eterani Gallagun of which some shots will be taken with the camera to rotoscope some of the animaiton work.
The Anime will be called "Panda Soul" and will be the story of three young spacers each aboard different Frigates of the same type of the Gallagher class, the main synopsis will be a journey to earth to retrieve the wildlife necessary to turn Eterani into a true garden of Eden with each character having a different motivation for it, Nostalgia, Love and Duty respectively.
The main antagonist will be a group of Marssian Pirates who are attempting to create the perfect bioweapon by creating an amalgamation of all living things known to mankind.
Whilst the story will be punctated with short breaks in the full blown action sequences thoses will be used to reflect on the importance of what the main character fight and what the Marssian likely could gather, the Panda still a well guarded specie by the Asiatic League.
After suffering a string of ups and down in the 6 first episodes fighting against the Marssians Terrorists. The last three Episode will see two of the main character (Duty and Nostalgia) bravely fight against the odds and die in a brave sacrifice, so that mankind and all of nature may flourish on a non poluted world doomed slowly by mankind and Corporate greed.
On the 9th episode when only the main girl of the cast remain and the situation is desesperate the Asiatic League Ship from Shenzen came to save them as they saved one of their trader from the terrorist earlier and with it's help their defend Eterani Freedom from space at the doors of the colony, in the last action the Shenzeni Ship "张宗昌".
The 10th and last episode shows an idyllic Eterani land, lustering with green pastures free of human tempering , in it the last of the main character goes to pay respect to each of the character's tomb and attempt to find their familly to announce them the news only to find they falsified their own record to get in the military and that they weren't born on Eterani, she choose to keep it a secret and in the last shots we can see her a few years forward having named both of her kids she had with her husband (a wounded spacer racer pilot who's wheelchairbound) after both of the other officer who fell so they could have a Future in a free and properous paradise.
TL;DR BIB SHIP ANIME, BIB FEELS, CHINA GOOD, FIGHT FOR FREEDOM
Spending all 18 IP i have on it
ALL 18 IP ALL IN

Not rolling yet writing PP next
>>
Rolled 63, 65 = 128 (2d100)

PP: Given the lack of quality equipement in the studio and cutting edge technology a lot of the work Edwin Iwerks will set to accomplish will be refurbishing the studio with better equipement that will smooth the workload over and make us able to work with the new constain of high quality whilst also opening new opportunities for us to attempt new kinds of projects in the future.
We will of course attempt to import anything that cannot be bought here.

No whammies with the roll pls.
Inb4 1
>>
Rolled 95 + 7 (1d100 + 7)

Eterani Syndicate

Faction assets:
-Outpost near Selestine
-Basic mining equipment
-Industrial and mining expertise
17 IP

FP
The Syndicate, after the recent encounter with the "Bogdanoff & Bogdanoff Inc." megacorporation, declares that we will be forming, equipping and training their own paramilitary force, since we cannot trust the megacorporations to stay away from us now that they know for sure we are here. We assure everyone else that as long as nobody interferes with our day-to-day operations, we will act to protect the colony and all of its inhabitants.
+7 IP towards the project
>>
Rolled 98 (1d100)

Eterani Syndicate
"The Leader"

PP

The Leader, concerned immensely by the appearence of megacorporation ships in Eterani, has decided establish a more active network of informants, to make sure no megacorp spy slips unnoticed in the colony.
>>
For our faction project, the Kodori corporation will pause our work on helping the terraforming and instead scale up production significantly, increasing the amount of greenhouses, meat labs, distilleries, and the like. The Bogdanoff's are already weaponizing trade, and they may possibly use their 215+ IQ's to attack our food supply, sowing discontent among the population by removing access to quality food or outright causing food scarcity. Ideally, we should subsidize our food industries to help with autarchy. We will use 3 of our 13 IP to do this.

>>4000991
I think the slowdown in population growth rate can be attributed to just natural circumstances (your second theory). I can imagine a lot of the people who would have been a good fit joined us already, and that would outpace the rate of such people finding out about us and having the opportunity to move. In addition, we haven't been putting as much effort into making the place great as before. That's not a bad thing, since we need to be putting effort into keeping the place defended, but that's a natural consequence. I can see that maybe making our colonies marginally less attractive over time.
The main reason why I don't think outside forces are doing this is because I think the opposite would be worse for us. That is to say that if I were a megacorp trying to weaken us and make us more vulnerable to takeover, I would heavily consider flooding the place with immigrants. This would be to strain our infrastructure and ability to provide a decent living. We're really small in terms of absolute population, so I can see them doing this for relatively little. There's also the obvious point that having more immigrants would make it easier for them to slip in their agents and damage us.

>>4002138
What do you mean exactly? Did I miss something about people wanting to assassinate somebody or something?
>>
Rolled 100 (1d100)

>>4002564
Misquoted for the first one. Meant to reply to >>4002091 instead. Not sure what happened there. Also messed up my roll, it didn't go through
>>
>>4002571
Bog is trying to mimic a evil science cult from earth, it's a huge can of worms. I bring up assassination, probably just for leaders, because he gonna do it.
>>
Our FTL Comms comes into question it's a great asset but, I don't trust it we should study it rebuild it with our own code. Sniffers could be on the relay points.
We all pretty strapped up after all the conflict, but the youth is not. Teachers could just hidden carry and, have a rotating sheriff on site, they can teach a class on whats it like to take a life.
Our think tanks maybe poisoned, secret classes, suppression of free ideas, and voices silenced. Let's have the media interview every student and teacher, let's how each spins it.
Personal data is at risk, when we send a message who reads it? Is it being recorded and stored somehow. We do need business logs sense Puppet Bog could have a whole circus here.
Publicly denouncing Bog is easy he showed up, in his own ship, tried make a deal and, then messed with us. We have comm records, and witnesses.
Merchants trying to screw us, screwed themselves, we don't have to respect there patents. A huge market opened up here, others could of have gave bog the bird as well, we can sell too them.
>>
>>4002770
>Let's have the media interview every student and teacher, let's how each spins it.
I forgot to a debaters from both sides listing pros and cons.
>>
Our biggest problem is our family's left on earth, we need to save them or at least inform them of the target on there heads.

Bog biggest strength was secrecy, hidden knowledge, and keeping us on earth but were already past that. Ideas back by autonomy are being spread throughout the universe we already won. Scrappy out.
>>
>>4002346
This venture has the support of Gallagher-Volk, who will supply company men to fill some officer positions in the force.
>>
>>4002564
>I think the slowdown in population growth rate can be attributed to just natural circumstances (your second theory). I can imagine a lot of the people who would have been a good fit joined us already, and that would outpace the rate of such people finding out about us and having the opportunity to move.
Finding out about us isn't hard, given we found the first sample of alien life and were for a time the furthest out colony of mankind we must have a fairly good reputation.

>In addition, we haven't been putting as much effort into making the place great as before. That's not a bad thing, since we need to be putting effort into keeping the place defended, but that's a natural consequence. I can see that maybe making our colonies marginally less attractive over time.
True however given the soon-to-be-finished atmosphere-forming program, that might well change since it will greatly simplify production of accommodation.

>The main reason why I don't think outside forces are doing this is because I think the opposite would be worse for us. That is to say that if I were a megacorp trying to weaken us and make us more vulnerable to takeover, I would heavily consider flooding the place with immigrants.
True but our immigration laws prevent such a thing: we limit immigration to our ability to produce accommodation sustainably meaning that we have a semi-hard cap based off of our industrial output.

>There's also the obvious point that having more immigrants would make it easier for them to slip in their agents and damage us.
True but I doubt we're worth that sort of action, after all we're a relatively minor colony that is economically already somewhat isolated.
>>
>>4003007
As agreed upon, the Syndicate has granted limited access to Gallagher-Volk officers in the outpost and assigned them to lead about 30% of the squads being trained.
>>
>I think the slowdown in population growth rate can be attributed to just natural circumstances (your second theory). I can imagine a lot of the people who would have been a good fit joined us already, and that would outpace the rate of such people finding out about us and having the opportunity to move.
Actually we answered that in the discord straight up when it pop'd up too on year 2186 AD because I was bitching about it, turn out according to deep lore sources its actually not outside interference, it's actually just the indoor nature of the colony underground thats undermining our growth, nobody want to live in a rabithole people are just not in the mood for regular pop growth and immigration post-bog also probably crashed I suppose, that and there are further more remote colonies that are probably more advanced than us.
Overall if should get better if we do work out a deal with Asiatic Alliance and complete the terraforming project , though if you have other solutions to suggest i'm all ears.
>>
>>4004020
Could try active incentives for immigration or lowering the immigration standards. Alternatively a nationalised line of immigrant-ships to provide at-cost travel to our colonies (while taking goods from our colony for trade on the way out) would probably lower the overheads / risks for new colonists and encourage moving.
>>
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Rolled 13, 24 = 37 (2d100)

Assets:
Some scientists
Workers
Goons in boiler suits
A facility paid for with suitcases of hard cash.
Space Yacht
The drive and daring that separates a great white shark from an ordinary shark.

Faction project for the 70's: Make raygun

"Gentlemen, behold my latest design! The Overdrive Gun! A weapon who will discharge bolts of lightning of such tremendous power that all will marvel at it's destructive capabilities! Based on my flawless calculations it will be THE hot item under the Christmas Tree within a year."
"Sir, your schematics are drawn with crayons on a napkin..."
"That's why I got you scientists! Now get to work!"

Faction Project for the 80's: Work on cyborg-tech

"Researchers of Overdrive Enterprises! I have noticed that I am not accompanied by a troupe of attractive female killer cyborg bodyguards! This will not stand."
"But sir..."
"Silence doubter! A future without hot cyborgs with brightly colored sidecuts, hidden armblades and mouthlasers is not one worthy of my presence! Now do your job!"
>>
>>4001023
While working on the suit you have a few work incidents in your facilities and development costs turn out to be higher than expected. The price you have to sell the suit at to make a profit, given its costs, also makes its market viability somewhat hard right now - in other words, there's not a lot of people buying the "Bull" right now, some complain that it's overengineered and requires maintenance too often, others - that it's too little for the price! On the bright side, you do at least have a product out, it's just a rather incomplete one that might need some patching.
Whatever the faults in the suit, though, the company's reputation at least doesn't decrease over the decade - and much of that is thanks to Salazar himself, who becomes known as a pillar of the community, his name being alongside those of Atticus Calega, John H. Gallagher, Bob Bowser, Nigel Newberry and others - the founding fathers of the colony, if you will.
+6 IP
>>4001074
The new underground labs are complete - though a few sacrifices had to be made in the balance between size and security. Pick one of the following assets and add that:
1.Small, quite well defended underground facility - more security, +1 IP
2.Mid sized, decently defended underground facility - less security, +4 IP
Much like the lab itself, the writing of a book is a battle in the battlegrounds of the good doctor's personal office and her mind - what to add, what not to, finding time to even write the thing - in the end, after returning from the visit to her family graves, she makes her mind up and does eventually finish it.

>>4001118
You find a star system roughly halfway between the two and settle yourself there - scans show it has both helium and volatile deposits, so it'll do for a pit stop in space. The dome deal goes through and you're able to fund your smuggling outpost.
Asset: Smuggling outpost in a system between Eterani and Tau Ceti (Feel free to name it)
>>4001203
>>4001193
With all available funding and favors directed at it, you're able to finish a prototype framework - the good thing about it is you can readjust its position and shape, so until it becomes of the real size you'll need some day, it's currently one very large solar panel generation system - it could be fitted onto a satellite and deployed in space now - until then, its deployment on Selestine's surface does begin generating some power, giving you a larger chunk of the power network - +4 IP
Asset: Prototype framework - large amount of solar panels
Comm-sat, despite their name, lack the satellite that would be able to help you directly, but they do agree to punish your words and images. It seems many dismiss your plan as too ambitious, some thinking you should just focus on making power as it is - but a few supporters of solar energy do come out of the woodworks to invest into the company for its future.
+3 IP.
>>
Rolled 58, 20 = 78 (2d100)

>>4000988
FP: Apply the self improvement algorithm to other fields such as analysis for research, military planning, and computer self learning.
PP: With the Terraforming reaching its conclusion Rork Calibas has given thought to searching across Selestine for a perfect spot to build a home for the Calibas Clan.
>>
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>>4001835
The issue with the plan seems to be access to the data itself - for one, accessing good, modern military data from Earth has proved difficult as governments and corporations keep it to themselves whenever they can. What you have to work with are chunks of data from leaks, what little use the militia exercises on Selestine are and the data you gain from "Colonial Defense" - the good thing about the game is it doesn't have any competition on a purely domestic level, though FTL comms with Sol do allow people to access software from mankind's home. One of your machine learning specialists had the possibly genius idea to start hooking up the system to databases for military history and then just general history that is in any way even slightly linked to it. In recent times, the "AI" has started showing a bit of a "Personality" as its overwhelming access to antiquated combat data and its connections to philosophy has made it a bite of a wiseass, quoting ancient texts and the like. It is endearing to some and the developer who included these historical databases is proud of it, trying to engage it in 'debates' on topics of history and philosophy whenever he gets the chance.
Asset: "Colonial Defense" video game (Military simulator, 2184);
Write down the change in your system as you wish.
+1 IP
Atticus' book series is completed at a good enough pace that he didn't have to rush any of his works. After his passing, their success is enormous as almost every family in the colony gets a copy of at least one of them and sales in Sol start trickling in funds over time to the great benefit of the CSP. Calega will not be forgotten.
+10 IP

>>4001868
You're certain that this is a good idea as you get to work. Limits in your budget and failures in some of the early prototypes make progress slower, but your wife trusts you and in the big race of '87 her car's outfitted with your most stable model of small-scale engine - with a heart pumping like a struggling old internal combustion engine, you watch the second half of the race - and her win in the last minute, surpassing her rival in the final stretch to get a win!
Asset: Prototype small engine
IP: +6
>>
>>4001893
There has been a drop in academics migrating to Selestine recently - some saying it's because of the Bogs - so you had to make do with local talent. Even with that, a lot of people are busy with their own work and don't seem to have much time to offer you for this, so what you have at the end is an academic assembly hall which occasionally does lectures on topics, but can not be called a real university yet.
Asset:Academic hall
As for the old doctor, his final adventure becomes merely another piece to the puzzle of mystery that is Icebox - as communications are lost with him immediately after reaching the surface, with ice miners claiming they only saw him land and start working on something, but nothing more. Nothing else is found or heard of him - another soul in the ice.
https://www.youtube.com/watch?v=2x2maC6Zc7Q

>>4002062
You bring in enough athletes for two full teams as well as a few extra, but not enough to form a third. Training goes well enough with this number, thankfully.
-two teams to assets - if you assign them to GVM and CSPP as planned, post about it - you will receive +4 IP and each team sponsor will get +2.

The book on the other hand is...well, it's out and there are people willing to read it. It's just that reviews, especially in a market that suddenly opened up both to the knowledge of Sol and to several big new releases here - well, let's just say it won't be the #1 bestseller of the decade. For what it's worth, you think the cover's pretty banger though.
+2 IP

>>4002101
Your facilities expand once more, now however they must be concidered as two linked, yet separate ones - you have a Medium sized Shipyard and a Large Naval Dockyard.
IP +5
Colonist day, though...it might need some help from the Assembly as it just hasn't caught on with the wider public. Some say old Gallagher's popularity was mostly among his fellow elites, but maybe it's just because the people are so busy with life and daily troubles.

>>4002160
It's the largest production of your studio so far! "Panda Souls" is an overall success and production value and quality, especially with the new equipment, is comparable to A-grade Earthen series. The anime serves both to inspire patriotism and sell merchandise based on the series! Some critics say it's too pro-China or that it suffers from epilogue fatigue, but then again, they're not the ones whose animation is now scheduled to air across China, are they?
Asset: Improved Animation Equipment
"Panda Souls"
+12 IP
>>
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>>4002346
The conditions are all in place to allow your plan to succeed - new workers join the ranks of the Syndicate in droves and both old and new partake in training. You have at your disposal the largest fighting force in the colony in terms of numbers, well suited to underground fighting in particular. The security of the Syndicate, at the very least, is no longer in question within the colony. Weaponry is what's available - 3d-printed firearms, repurposed mining explosives and tools - while in your armor storages you have both EVA suits and proper military equipment made by Deston.
Asset:
-Large paramilitary force
>>4002402
Through your secretive means, exploiting the fear of the Bogdanoffs, you establish a wide-reaching system of informants across the system - and in Jack Rabbit - with access to all public sensor data, FTL comms and databases. You establish your own secret lines of communication and soon enough The Leader can count on a proper spy network at his disposal.
Asset:
-Large domestic spy network

The two projects yield you a total of +13 IP


>>4002564
>>4002571

Not only do you expand Kodori's agricultural output several times over, you also have leftover resources that you are able to direct at plans for the future terraformation of Selestine and its use for agriculture. By decade's end you are the main producer of foodstuffs, alcohol and related products across the colony and you are certain that with your supply chains intact, you have reached autarchy.
Assets:
- Increase whatever your greenhouse, meat lab and distillery levels were
- Plans for Selestine biosphere
IP: +10

>>4004156
Using bold business strategies, you are able to make something out of the raygun projects in the 70s - at least after the initial incidents both in the production line, in testing and the first weapons released on the market - what you eventually are able to make are very interesting retro-style toys of rayguns, for that specific niche market that has read old Earthen pulp fiction and has always dreamed of them.
Asset: -Ray gun toys
As for the cyborg tech, your developers, after a lot of hurdles, do present you with something - a trio of female 'cyborg' bodyguards (In truth they posess the brightly colored sidecuts, but the hidden armblade isn't really a part of the arm and the mouthlaser is just a powerful flashlight - but they do certainly look the part!).
Asset: Female killer "cyborg" bodyguards
Your IPs currently stand at: 10.
>>
>>4011150
The learning algorithms are adjusted and find application in these fields soon enough. Cooperating with
specific factions in the future may yield good results, but for now your efforts provide benefit to the colony as a whole, on a small, but not insignificant scale.
Asset: Scientific self-improving software
The thing about Selestine and its ongoing transformation is that there's a whole planet to go around, yet the process hasn't fully reached its conclusion. You find several potential spots that seem like they might be good once it's all done, though
IP+5

>>4001541
You've so far cleared the family name - and now, though you might not yet rank yourself in the public conscious among the likes of Gallgher, Bowser, Calega and Deston, your association with Newberry among others will hopefully give future generations a better opinion of you and yours, when the memory of old smear jobs and media rivalries has died out.
IP +2

>>4001071
>>4001536
It is a perilous journey, across the distant stars. You are away from the colony for months, then a year - but in the end, in mid 2189, the Lancelot makes it back to Eterani, with almost all of the crew alive and well. You decide not to publish the findings just yet to the public, but your return from such a trip in itself sparks the public imagination and gives fuel to the fire of conspiracy theories! Should you bring this to the public, it may yield even more.
-Nav data to ????
+3 IP
>>4001536
Your involvement in the expedition was crucial and has not gone unnoticed. You have acquired a large amount of footage from it all, at your disposal - you will choose how to use it, though it is not yet published to the public. Suffice to say, a lot of people are begging you to release it.
Asset:
-Footage from the ???? Expedition
+4 IP
>>
Resources are a bit spread out - the new defense installations are complete in structure, but maintaining them and our overall military spending overall would require us making cuts in another department, as each of the ships will also need a year at current production pace and for the Merchant's FTL drive we'll have to buy one from Sol - though at least we know where to look.


2190 AD
Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost; Jack Rabbit system - FTL comms and transport hub between Sol and Eterani.

Ongoing construction - Gallagher class frigate; Merchant class trader.
Major Project - Atmosphere creation (760/1000)
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 95 (20/20/10/45)
>Population: 33 300
>Energy:8/10
>Resources:8/10
>Food:10/10
>Trade:5/10
>Finance:4/10
>Morale:8/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Basic laser and missile defense system(Expanded) ;Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (1) Gallagher-class frigate(1)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4011224


>F. Gather a small sample of the crystal and carefully research them and their properties, maybe they are advantageous for the production of lasers or advanced electronics? At the very least their strange properties should advance our understanding of physics. Be super careful and safe though, they killed some guys.
>>
>>4011224
>C.Construction
Build two more frigates.
We are solely lacking a space defence force
>>
>>4011229
Support
>>
>>4011230
Support
>>
>>4011230
Support
>>
>>4011229
Support
>>
>>4011230
Supporting
>>
>>4011229
Support
>>
>>4011229
Support
>>
While there seems to be an agreement that we need more frigates to defend our space, our second frigate is only just rolling out, the Merchant is expected next year - and the two new ones will take up our industrial capacities for the next two years as it is. The fact is, we're doing too much at the same time.

A.Cut down on consumer good production - the people will appreciate these austerity measures
B.Reduce the budget of the Atmospheric major project
C.Implement taxation, we must make this up with finances, buying what we can not produce
D.No budget cuts, no taxes! Our production will surely rise to meet the needs.

Alternative options can be presented, as well as combinations of these. Whatever you do, a choice must be made.
>>
>>4011256
D.
>>
>>4011256
>C.Implement taxation, we must make this up with finances, buying what we can not produce
>>
>>4011256
D
>>
>>4011256
>D.No budget cuts, no taxes! Our production will surely rise to meet the needs.
>>
No austerity measures or taxation, it is decided.
Trade with Alpha Centauri has started alleviating our position. Public finance is a bit hard as we had to shell out for an FTL drive for the Merchant we're building now, but it's all an investment in the future, right?

2191 AD
Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost; Jack Rabbit system - FTL comms and transport hub between Sol and Eterani.

Ongoing construction - Merchant class trader; Gallagher class frigate (2)
Major Project - Atmosphere creation (760/1000)
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 100 (25/20/10/45)
>Population: 34 000
>Energy:8/10
>Resources:8/10
>Food:10/10
>Trade:6/10
>Finance:4/10
>Morale:8/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Basic laser and missile defense system(Expanded) ;Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (1) Gallagher-class frigate(2)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4011280

>>F. Gather a small sample of the crystal and carefully research them and their properties, maybe they are advantageous for the production of lasers or advanced electronics? At the very least their strange properties should advance our understanding of physics. Be super careful and safe though, they killed some guys.
>>
>>4011280
H. Planet X has been discovered and is a Class I world. The League of Expeditionary Gentlemen will release the data on the planet for the claim of 40 percent of the planets surface or 20 percent of everything produced from the world.
>>
>>4011282
support
>>
>>4011282
Supporting
>>
>>4011282
Support
>>
>>4011284
Changing to this
>>
>>4011282
Support
>>
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Research teams are assembled and being sent to Icebox, but in the meanwhile there seems to be another situation that has developed in the colony.

Syndicate militias, Eterani House Studio members and Gallagher-Volk workers assembled and advanced upon the League of Extraordinary Gentlemen's Headquarters. The League managed to evacuate in time, leaving behind only Sir Nigel Newberry's wardrobe full of expensive clothing, as well as other fashionable trinkets and accessories.
When Gallagher men tried to secure the largest of the communal dockyards, they were met by a quickly-assembled mob - some saying there was a Daily Noose reporter among them, others - someone from the Calibas family leading them. The two mobs got in an unarmed group brawl - thankfully no one died, though there were bruises, broken fingers and spat out teeth. The Gallagher men, eventually reinforced by the Syndicate militia, finally entered the spaceyard, only to find that the League's ship, "The Lancelot" had departed already.
Gerry Gallagher then attempted to take command of the "Eterani Gallagun" frigate. Some members of the crew refused to obey his orders, since the ship belongs to the colony officially, even if Gerry's father is the one who built it. Eventually with enough replacements in the crew the frigate was brought to flight, but it was too late - it would only chase the Lancelot for a few minutes before the explorers' ship left the gravity well of Selestine and engaged FTL drives. The frigate, lacking FTL capabilities, could only watch.
https://www.youtube.com/watch?v=xd8r9i1oocM

Nigel Newberry and his League have left the system. This incident may not have resulted in any deaths, but it might have far-reaching consequences.
>>
The research expedition to Icebox commenced just a few hours prior to this incident, though - provide me with three rolls for it.
>>
Rolled 23 (1d100)

>>4011340
>>
Rolled 83 (1d100)

>>4011335
>>
Rolled 13 (1d100)

>>4011340
>>
Rolled 96 (1d100)

>>4011340
>>
>>4011335
Following those events, the Syndicate and Gallagher-Volk make a colony-wide broadcast, denouncing The League of Expeditionary Gentleman as traitors and corporate collaborators.
Attached to the broadcast are intercepted private FTL comms between the League and Sol, as well as recordings from the chase of the "Lancelot", which the Syndicate and Gallagher-Volk say "should be enough evidence to prove their guilt.
>>
>>4011366
Forgot to add, the recordings of the chase also include FTL-nav data, showing the "Lancelot" escaped to Sol.
>>
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The expedition encountered problems as before - once a pathway had been opened into the caverns beneath the ice, descending down into them would see electronics rapidly short circuit. Two men died - one falling from a great distance, another suffering critical life support failure at the worst possible time.
Then the ice reshaped once more. Hope dimmed, but two solutions were found - Bayuk researchers provided their device, a metal box that heats its surroundings to continually melt the ice - which allowed a passageway to be kept open; A member of the League of Extraordinary gentlemen, having gone on this expedition without knowing what was going on back home, would modify his equipment to assume a rather "retro" form - with practically no electronics on him, using a regular rope, his suit only providing him with a bit of oxygen and a barrier from the outside pressure. He descended into a new opening at a diagonal angle and reached the caverns safely, after which he used a pickaxe to extract crystals and pull himself back up by the rope.
Research data provided by Dr. Nelson of the V.A.D did speak of this, but some members of the expedition dismissed it- that when exposed to solar radiation, these crystals charge up and then emit an electromagnetic pulse that is highly damaging to our electronic systems. If kept out of solar radiation, though, the crystals are inert and safe to study.
This seems to be a rather unique phenomenon, owing to both the properties of Eterani as a star and the crystals themselves. Organisms capable of photosynthesis, when exposed to this solar radiation, seem to also start developing these crystalline formations - causing some scientists to propose that perhaps all those crystals beneath the icy moon are covering a biosphere!
A lab has been established for the controlled study and replication of these crystals. We may see something more out of this, given some time.
>>
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Going back to the matter of the League, the Assembly has gathered to deliberate on it. The explorer who returned with the crystals is available to represent the League.
An accusation of treason has been made against Sir Nigel Newberry and his people by the Syndicate, backed by Gallagher-Volk.

A.Bring this to court, we will settle it with all sides presenting proper arguments
B.We must not fight each other like this - ask that everyone involved in this conflict drop the matter, we must stand together!
>>
>>4011388
>B.We must not fight each other like this - ask that everyone involved in this conflict drop the matter, we must stand together!

No need at this point, nothing to be done at this time.
>>
>>4011388
A
We need to figure this thibg out with all cards on the table.
>>
>>4011388
A.
>>
>>4011388
>B.We must not fight each other like this - ask that everyone involved in this conflict drop the matter, we must stand together!
"We can't fight each other when the alien menace is out there, plotting our demise."
>>
>>4011388
A
>>
>>4011388
>B.We must not fight each other like this - ask that everyone involved in this conflict drop the matter, we must stand together
Let's compensate the explorers fairly for the world they found, with money and equipment, but no taxes. Let's drop this silly matter and if Nigel wants to sell to someone in Sol that's fine too, as long as he doesn't sell our position
>>
>>4011388
B.
>>
>>4011388
A. The Syndicate demans a sentence be passed onto the League, colalborating with the megacroporations is exactly the one thing everyone supposedly agreed should not be done.
>>
>>4011388
A, let's see if the charges hold merit.
>>
>>4011388
>B.We must not fight each other like this - ask that everyone involved in this conflict drop the matter, we must stand together!
>>
>>4011388
>>4011389
Switching to A let's get this over with
>>
>>4011388
A
>>
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An independent judge and a jury made up of colonists from every walk of life are assembled.
(Since too many arguments have already been held over discord and time is moving, I"ll present the synopsis):
The prosecution puts forth the case that the League has made contact with Sol for secret dealings,
betraying the interests of the colony. They also claim that Newberry's escape is an admission of guilt and that those who supported him in this should be considered traitors as well.

The defense points to the following arguments in their favour: that they have the freedom to deal with who they please, that communications were done through the colonial relay system and that they were dealing exclusively with information that they themselves had obtained and held - on the surveyed system in the Ghoul Stars. Transcripts of the communcations were released - they show that the League sought to contact Space XL, the giants of Luna, to seek out a joint colonisation effort of the Tawagata system, a 50/50 venture. The representatives of Elon Musk III in turn replied that they would be willing to engage in such a venture.

An investigation into the headquarters of the League shows that:
1.They were broken into by the Syndicate militia
2.They were thoroughly searched, with some private property being damaged or presumed missing
3.Navigational data on the Ghoul Stars has been scrubbed off their systems

The brawl that occurred outside the communal spaceport also seems to have been a quick response by local workers and sympathetic passer-bys, supported by the Deston Group and the Calibas family, called in as a favor to Sir Newberry after the militias were already hunting for him and Gallagher men were trying to block access to the communal port.

The defense then counter-attacks, accusing Gallagher-Volk of seizing the Eterani Gallagun, a frigate that belongs to the colonial navy, for their own uses; The actions of the militias are also denounced by Newberry's lawyer as "the illegal deployment of a paramilitary force, completely ignoring law enforcement in the colony - in practice subsuming the role of sheriff and army, tantamount to a coup!".

Further arguments are presented by both sides to the court and the case drags on for several days. Eventually, the jury rules the following:

While dealing with a megacorporation of Sol may be in opposition to the present politics of the colony, the dealings were done through regular channels and were concerning assets lying entirely outside the colony - thus they can not be considered illegal dealings.
The actions of both the Syndicate militia and the Gallagher crews were in clear violation of the rights of colonists and were attempts at taking the law into their own hands. These two groups are reprimanded for their actions - though, despite the insistence of the defendants, not pressed with any further charges either. Some say it is because the Gallaghers and Syndicates have their own people in the jury.
>>
>>4011466
The three factions who were part of the operation against the League lose any IP they might have left.

2192 AD
Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost; Jack Rabbit system - FTL comms and transport hub between Sol and Eterani.

Ongoing construction - Gallagher class frigate (2)
Major Project - Atmosphere creation (850/1000)
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 105 (25/20/10/45)
>Population: 34 800
>Energy:8/10
>Resources:8/10
>Food:10/10
>Trade:6/10
>Finance:4/10
>Morale:6/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Basic laser and missile defense system(Expanded) ;Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (2) Gallagher-class frigate(2)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4011470
H. In good faith we shall offer the Eterani government one last chance to acquire the data on Planet X in exchange for 50 percent of the planets surface. If not we shall be taking SpaceXLs offer.
>>
>>4011470
>G.Government & Law
Institute a Military court against Seditious Conspiracy and Crimes done against the State such as Treason.
>>
>>4011474
Supporting this
>>
>>4011470
>E.Societal policy
Colonist Day, a national holiday celebrating the spirit by which our founding fathers built up our homes, showing the prowess that we should all aspire to emulate
>>
>>4011474

support
>>
Gallagher-Volk offers an official apology to Nigel Newberry and the Explorers guild now that they have been found innocent at a trial of their peers
>>
>>4011474
>>4011474
support
>>
>>4011486
Swithing to support
>>
>>4011491
The League of Exploratory Gentlemen accept this gracious apology and look forward to working with Gallagher-Volk in the future.
>>
>>4011474
Supporting the League,
>>
File: Friendly match.png (1.13 MB, 800x600)
1.13 MB
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ATTENTION ETERNAI SYSTEM!

With events of the trial now settled John H. Gallagher and Rork Calibas decided to talk things over as a way to settle the issue and let bygones be bygones. The best way it was decided would be a friendly bout in the arena between the Calibas family crew and the Gallagher-Volk Hard Ones.

The two teams will compete under The ancient code of Medieval Armoured Combat, modernized to fit our space aged society. To avoid deaths and unnecessary injuries the teams will be equipped with various stun weaponry shaped like weapons of old. Swords axes, maces, batons, whips. And be provided armor and jet-packs to do battle within Eternai Stadium.

The event will be broadcast to all by raising spirits through a show of solidarity for our people.

BE THERE!
https://www.youtube.com/watch?v=hcV6xVukj60
>>
File: explorer2.jpg (658 KB, 1778x1000)
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The League of Extraordinary Gentlemen has been allowed to return to the colony in peace and has provided data on Planet X, now being called "Nigel's World"
Located in the Tawagata star system in the Ghoul Constellation, it is without a doubt a Class I colonizable world - the atmosphere is breathable, temperatures on average are in the range of 28-38 celcius - quite warm, but livable. 36 % of the planet's surface is water which hosts abundant alien lifeforms. The planet's two poles contain ice caps and the areas close to them are easily habitable and teeming with land and air-dwelling life. Scans have also revealed highly promising natural resources on the planet and the presence of local fauna means it can likely be made arable for Earthen fauna with some effort as well.
The entire constellation is rather curious in that it can not be seen from Sol, which gives it a degree of security for sure - although there have been signs of intelligent life having been present on Nigel's World at some point, though none seem to inhabit it now.

The Tawagata system as a whole is promising and not just Nigel's World - it is a binary star system with nine whole exoplanets, naturall satellites in the dozens as well as two asteroid rings. Nigel's World is the only world that has been surveyed so far, but the rest might show some promise as well, at the very least for resource exploitation.
>>
2193 AD
Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost; Jack Rabbit system - FTL comms and transport hub between Sol and Eterani.

Ongoing construction - Gallagher class frigate (1 being finished)
Major Project - Atmosphere creation (895/1000)
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 110 (15/20/15/45)
>Population: 36 000
>Energy:8/10
>Resources:8/10
>Food:10/10
>Trade:7/10
>Finance:5/10
>Morale:7/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Basic laser and missile defense system(Expanded) ;Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (2) Gallagher-class frigate(3)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4024249
E colonist day, a national holiday celebrating the spirit by which our founding fathers built up our homes, showing the prowess that we should all aspire to emulate
Also
F research and development
>>
>>4024249
>>4024249
I’ll release my footage of the system for the sweet sweet IP gain.

I propose we start surveying the other worlds within the Tawagata system now.
>>
>>4024249
C. send our colony ship to Nigels world and set up a colony
>>
>>4024262
Support
>>
>>4024262

support
>>
>>4024256
Support
>>
>>4024256
>
Support
>>
>>4024261
Footage documented by the Daily Noose of the expedition - its launch, travel across one hundred parsecs of space, the foibles of its members and its arrival into Tawagata - and then the exploration of Nigel's World - is a big hit. This is what the original Eterani expedition dreamed of, back when it launched 43 years ago!
+6 IP for both Daily Noose and the League.
>>
>>4024262
yep
>>
The Vagrant's an old ship, fitted with a gen 1 FTL drive and limited fuel reserves compared to the most modern vessels coming out of Sol. There are enough enthusiastic colonists for the trip and the ship's equipped with all it needs for it - but the fact is, it'll take at least 9 months for the ship to reach Tawagata - and that's optimistically speaking. Still, the preparations are made and in mid-2193 the Vagrant leaves Eterani for its second colonization mission. As it is out in the wild, we won't have word from them at least until they physically get back here.

This reborn spirit of the frontier has finally made people accept Colonist Day as a day of celebration too. Spirits across Eterani are elated.

2194 AD
Eterani Free Colonies:
Selestine - main colony; First Quarry - lunar mining bases; Icebox - ice harvesting outpost; Jack Rabbit system - FTL comms and transport hub between Sol and Eterani.

Ongoing construction
Ongoing exploration - colonization of Nigel's World, Tawagata(started mid 2193)
Major Project - Atmosphere creation (940/1000)
>Production - Total (Ongoing construction/Consumer goods/Military/Major Project) - 111 (0/20/15/45)
>Population: 36 600 (4000 on colonization mission)
>Energy:7/10
>Resources:7/10
>Food:10/10
>Trade:7/10
>Finance:5/10
>Morale:8/10

>Economy: Colonial commune; 3D Print-Manufacturies(Large);Biodomes(Decent);Nuclear fusion reactors(Medium - H3);Mega Foundries; FreeMoney (F₵)
>Culture: Spirit of FREEDOM; The People's Voice; Space racing;Futureball; Colonist Day
>Law: Informal Colonial Assembly; Colonial Council;Basic justice system;Sheriffs, juries and legal precedent; FTL comms fee
>Technology: 3D-Printing(Adequate blueprints); Nuclear fusion(Helium-3); Hyperfuel-based FTL;R&D laboratories(Modest);Sensors(Basic, planetary); FTL communication
>Buildings:Recreational facilities(Basic);Underground habitation;Biodomes;Orbital space station(Small); Hospitals and schools; FTL comm stations
>Military: 3D-printed firearms for civilian use; Basic laser and missile defense system(Expanded) ;Domestic production of armor; Well-supplied sheriffs; Organized militia, led by Solar Marshall
>Navy:Colony ship "Vagrant"; "Skipper-class"shuttle;"Journeyman-class"L. Tr.(3);"Merchant class" M.Tr. (2) Gallagher-class frigate(4)
>Resources: Average Minerals; Some Rare Earths; Plentiful helium; Average volatiles; Moon ice

A.Naval action
B.Settlement policy
C.Construction
D.Economic policy
E.Societal policy
F.Research & Development
G.Government & Law
H.Other
>>
>>4024306
F. Try to develop a design for a proper battlecruiser.
>>
>>4024306
B

We should further expand the Orbital space station of Selestine, and give it laser and missile defenses.

We might look on do the same to the FTL comms and transport hub of the Jack Rabbit system.
>>
>>4024317
agreed
>>
>>4024306
By the beginning of next year all our hard work should finally pay off. Set aside enough production capacity for it to be completed and then begin build up of supplies and equipment needed for the colony to make use of of our terraformed world. Things such as construction, infrastructure, transport will be needed to develop our new world.
>>
>>4024317
Agreed
>>
>>4024306
H. Purchase a modern FTL drive from the Chinese Colony
>>
>>4024317
Support
>>
>>4024317
Supporting
>>
We'll be fortifying our space stations as a priority now.
Event time - provide me with three rolls. It's all for one thing, so the average will be taken.
>>
Rolled 72 (1d100)

>>4024355
>>
Rolled 30 (1d100)

>>4024355
>>
Rolled 35 (1d100)

>>4024355
>>
Rolled 27 (1d100)

>>4024355
>>
Rolled 23 (1d100)

>>4024355
>>
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February 4th, 2195

The atmospheric project is almost finished, by current projections the works will be finalized in April - as it is, it's practically already breathable out on the surface, though the project managers have been keeping that away from the general public so that they can 'surprise' everyone with a big 'opening'. Things have been looking up for us, though political developments back on Earth have threatened to disrupt trade somewhat - Asian League and EU forces have clashed in Africa several times already and although no declaration of war has been made, shipping vessels have been seized by both blocs, forcing the Space Force of the United States of America to deploy its own ships to defend its shipping lanes, while Bolivarian troops have been skirmishing in Mexico against US-backed federales as well.
What is of far more concern to us, however, is a different report - though there were attempts to surpress this news, it eventually leaked into the FTL network - on January the 29th, over a dozen armed space ships left the starports of Bogdograd on Mars, on an exo-solar navigational course. The wreckage of an unidentified ship some distance off from Mars was soon found and conspiracy theories claim the Bogdanoff fleet destroyed it - and said fleet in port.
The CSS' analysis presents the following as a high-probability risk scenario - given their vector of travel, those armed ships left Mars on course to jump out of Sol, positioning themselves in alignment with the coordinates for Eterani. A vessel that was close by and would have witnessed this was destroyed to cover it up - though this can not be proven definitively.

The good news is that with our production focused on it, our FTL-comm satellite stations are now expanded and protected - but given the threat at hand, the Council has been called to assemble. The information has yet to be leaked to the public, however, though it may reach them one way or another given the flow of information.
What should be done, ladies and gentlemen?
>>
>>4024399
I suggest we dig in and hope we can weather the assault. I doubt there will be any dealing with the megacorps, anyways.
>>
>>4024399
Communicate with the other colonies and ask for any aid they could give us. Set the militia on high alert and prepare to fight for our home!
>>
>>4024404
>>4024399

Using non-mechanical means gather EMP Crystals from the Ice planet, we shall put them inside of missiles to be used against the Bog Ships.
>>
>>4024406
Support this is a good idea
>>
>>4024405
>>4024404
>>4024406
All three of these.
>>
>>4024405
>>4024406
Supportinf
>>
>>4024406
Supporting the crystal missile idea.
>>
>>4024404
>>4024405
>>4024406
All those, fully support
>>
>>4024406
>>4024405
>>4024404

support


>>4024399


produce further missile and laser defenses, give some of the new defenses even to our outposts, First Quarry and Icebox.


The deston Group will produce more weapons and armors for help the government and our people. FREE ETERANI !
>>
>>4024399
Lay down mines at the Bogs entrance to our system, forcing them through a bottle neck.
Through this we can fire Crystal tipped missiles from our own frigates, which will in theory act as Emp to the enemy ships allowing for our own frigates to destroy them.
I also recommend constructing a battleship if we have the time and reaching out to the Alpha Centuri, offering them an alliance and stressing how the Bogs will not stop with us.
>>
February 9th, 2195

We've been gathering. crystals and preparing missiles. The militia is put on high alert and has begun drills. There is unrest, though, as no explanation has been provided to the public yet of what's going on.
The closest colonies are those in Tau Ceti and Alpha Centauri.
In Tau Ceti the largest colonial commune belongs to the Interstellar Cooperative Syndicate. They are ideological enemies of all megacorporations and have begun mobilizing their own defense forces in response to this crisis, though they have not sworn to help us - they haven't rebuked us either, however, stating that while the defense of their own workers is of the highest priority to them, they would be willing to aid us if we would negotiate with them, either joining the Syndicate, which they describe as an alliance of free-minded colonies, or at least agree to some form of alliance with them.
Tau Ceti is also host to several corporate colonies. There is a Bogdanoff presence there, but the larger forces there are those of the Pepsi Company and Space-XL, the latter being a commercial rival to Bogdanoff & Bogdanoff Inc. Their conditions for aiding us are essentially "This isn't a charity we're running."
Alpha Centauri is colonized primarily by the Asian League and possess several armed ships, but concerns over the African crisis back on Earth makes them unwilling to send off ships in such a crucial time unless it's for their own interest.
New Shenzhen on the other hand only has a single armed vessel and lies a fair distance away - they do express their greatest sympathies and state that "Their prayers are with us".
>>
>>4024456
Offer the Interstellar Cooperative Syndicate a simple mutual defense pact again the Corps.
>>
>>4024456
Inform the public
>>
>>4024461
Supporting
>>
>>4024461
>>4024464
This
>>
>>4024464
>>4024461


support
>>
>>4024456
Join the ICS.

>>4024464
Support.
>>
>>4024461
I support this.
>>4024464
Why would the peasants need to know? All they should be concerning themselves with is growing synthi-crops for the same of baking synthi-cake.
>>
Gerry Gallagher mobilizes the fleet and begins running battle simulations, familiarising the crews with the new crystal based weapons to improve chances of their success in combat
>>
>>4024461
>>4024464
Supporting
>>4024472
No
>>
>>4024461
>>4024464
Support
>>
The ICS has agreed to the mutual defense pact, pledging the Interstellar Defense Fleet - 8 FTL-capable frigates - to our defense, hoping to launch them at the latest on the 13th of February. They are 6 parsecs away from us, the same distance roughly as Sol. They estimate they will need two weeks to reach us.

February 12th
Today "The Vagrant" returned from its mission to Nigel's World - there the colony has been set up and provided with the basic facilities needed to survive, though the nature of the world should allow it even if they were somehow to be reduced to a more primitive level and cut off - all the bare necessities for human survival are present there.

Shortly after the ship's triumphant return, the Council addressed the public, informing them of the situation at hand. There are mixed feelings - some are in despair, believing we should surrender to the Bogdanoffs rather than try to fight such a force. Others believe it was a mistake to associate with the syndicates, while their opponents say we should've joined them completely. Some think we should evacuate to Tawagata, away from the Bogdanoffs' wrath. The majority are hoping that with a show of force and negotiation we can avoid armed conflict.


The following forces are at our disposal, as per the calculations of the CSS:
Four Gallagher-class frigates, armed with lasers and missiles, lacking FTL drives.
The old colony ship "Vagrant" - FTL capable and able to sustain itself on long journeys
Two FTL-capable Merchant-class Medium transports, unarmed
Three non-FTL, unarmed Journeyman-class light transports
A large amount of Skippers and various other small, unarmed vessels
Expanded laser and missile defense systems on Selestine, though rather basic in nature

Enough printed firearms to arm about twelve thousand colonists, with roughly ten thousand being considered militia-fit.

Anything else, belonging to specific factions, can be pledged to the defense of the colony by the factions themselves.


By the CSS' calculations, the Bogdanoff fleet will arrive within the next 10 days.
>>
>>4024501
Send our non-combat ships along with women and children to Nigel's World along with supplies to boost that colony.

All those who can fight shall stay on Selestine.
>>
>>4024501
The Syndicate pledges its informant network, its own militia and use of its outpost base to serve as a triage center if the fighting translates into the colony.
>>
>>4024507
>>4024501
This. Non-combatants should be evacuated.
>>
>>4024501
The Lancelot has limited transportation capacity but will act as a shuttle to bring women and children to Nigel's World.
>>
>>4024507
Support
>>
After a poll of the population on joining the ICS, this is how the population feels on the matter:

19% believe the colony should join the ICS
28% approve of the mutual defense pact, but not joining
23% are opposed to it or joining the ICS
The remaining 30% have no opinion on the matter
>>
>>4024501
Gallagher-Volk pledge is to refitt all smaller transport vessels with explosives, turning them into kamakaze vessels.
The company shall also work overtime converting Journey Men ships, giving them lazers and combat capability.
Workers shall go into overtime for this project l, while Gerry Gallagher continues to drill the fleet.
>>
>>4024501
Rork Calibas has offered up the use of the algorithm in trying to analyze and assist with military efforts
>>
File: bog1.png (144 KB, 305x458)
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Our FTL capable ships - the Vagrant, the two Merchants and the League's Lancelot - begin preparing to evacuate.
The Bogdanoffs draw ever closer by the hour.
Give me an event roll - again, three rolls, taking the average.
>>
Rolled 51 (1d100)

>>4024528
>>
Rolled 82 (1d100)

>>4024528
>>
Rolled 90 (1d100)

>>4024528
IM ROLLINGGGGG
>>
Rolled 25 (1d100)

>>4024528
>>
Rolled 71 (1d100)

>>4024528
>>
>>4024528
The CSP will prepare for an invasion of the colony, preparing fallback points weapon caches and finally being able to drill anyone in our great emergency plans that we have been working on for decades.
>>
February 20th
The four ships have managed to load seventeen thousand non-combatants, almost all of those in the colony, alongside sufficient supplies and left the system yesterday on course for Tawagata.
Remaining are about fifteen thousand colonists.
Now, at 8am local time in the primary colony, our sensors have picked up fourteen ships entering the star system. They are between Icebox and Selestine, roughly half the distance between the two colonies - in other words, three-four days to either at cruise speed.

They have identified themselves as the Bogdanoff Corporate Protection Task Force and have sent us a communications request, to speak to the Council live.
>>
>>4024550
Send out a transmission and let's get this negotiation under way.
>>
>>4024545
Mr Overdrive, in a show of uncharacteristic generosity, will assist in this, his boilersuit-wearing space uzi-carrying goons lending the militia what little knowledge they got on how to prepare for a defensive firefight.
>>
>>4024550
Accept the hail
“What do you wish to discuss?”
>>
>>4024550
>to speak to the Council live
"Put them on screen Scotty."
>>
>>4024550
ok
But remain wary and ready
>>
>>4024550
Let's draw this out, the more time we stall for the better
>>
File: bog2.png (375 KB, 480x480)
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Heavily accented voices speak - two, almost identical, complementing each other every few words or speaking together at times.
"Eterani colony - you have been a thorn in Our side for long enough. Your propping up of Our rivals and your disrespect of our Corporation has gone on long enough.We shall guide Mankind to a brighter future and for that to happen you must be a part of it - for your own good and the good of humanity. This is your chance to avoid bloodshed, surrender your arms to us and become part of our trading league. Think of the prosperity it will bring you. Think of the safety of your people."

8:15 am. Their fleet is maintaining cruise
speed, having changed course for Selestine. At present speed, they will reach the planet in three days at most - their engines are good.
>>
>>4024602
Prepare our defenses, this malformed clowns will rue the day they crossed us!
>>
>>4024602
“Propping up your rivals, What do you mean? And any disrespect you may have taken was because we felt none was being given in turn.”
>>
>>4024602
"Eat shit you malformed cunts"
>>
>>4024615

support
>>
>>4024602
Give us 24 hours, we have many people in this colony and it will take time to reach a consensus, your approach may be seen as an act of aggression and colour opinion against you si we suggest you come to a halt while we sort things out in our end.
>>
File: Mr Overdrive.jpg (166 KB, 1523x954)
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>>4024602
"Don't you give us that liberal drivel about peace and safety.
You're the competition and there's not room for more than one great white shark in this pond. Turn back or be prepared to bleed business blood! Cut transmission!

Phew, I think that went rather well. Maybe they'll buy our blu.... Why are you still pointing to the camera?"
>>
>>4024602
"Your team versus mine Bogs. Unless...you're chicken?"
>>
>>4024602

"We will need a day for take this decision, it s not an easy one."
>>
>>4024618
“As some of my fellows have said. We’d need time to think over and work things out with the more rolled up minds of the colony. A day would be enough”
>>
>>4024618
"The elevation and unity of mankind requires our guidance. Your dealings with other corporations and your refusal to join Our trade league and accept the Bogcoin weakens us all - that can not be allowed. If you will not submit, you will be submitted - as an example to others."
>>4024619
"It will not be forgotten that we gave you the chance and you insulted us like barbarians. It is because of this that the human species has failed to progress, despite all We do for it. Perhaps the story repeats itself - like with Prometheus so many ages ago, We give mankind the means to escape its cave - the way to transcend light itself - and yet mankind squanders it so. It can not be allowed."

>>4024628
"A shark? Oh, how distasteful, yet you shall remember that there is always a bigger fish."

>>4024632
"You should think of how much your sport could grow under Our protection. What is a game, compared to a championship?"

>>4024625
>>4024633

"We will not stop Our approach. You have 48 hours to submit."

Transmission ends, 9 am.
Their speed is rising even further - they will reach Selestine's gravity well in less than 70 hours.
What do we do?
>>
>>4024632
"Genious! Overdrive Enterprises shall sponsor this event, including a grand cash prize for the winner."
>>
Deploy the fleet and have it circle behind the Bogs, staying at a far enough distance that it can out pace any pursuit.
Should the Bogs seek to attack they will eb caught between the colony defence and the fleet
>>
>>4024646
I say we prepare for battle, the space station as our anchor for drawing them in and our entire fleet prepared to launch a rapid frontal assault for the sake of overwhelming their defenses. Casualties will be great, but that is a cost I'm willing to accept.

The infantry will dig in and prepare for receiving the enemy assault, surely they will seek to land marines in order to disable our gargantaun anti-ship lasers that I have decided that we have.
>>
>>4024646
Take up defensive positioning around the colony.
>>
>>4024646
Have the fleet keep near the station. Coordinate all our military assets to target down Bog ships that happen to move too far away from the fleet. If a ship is disabled by the missiles then we should move onto a different ship. It’s important we focus on surviving long enough for ICS support to arrive and even the odds further.
>>
On command:
As the Council has not appointed any faction/character to the command of either the navy or militia yet, any orders our forces obey will have to be voted on, rather than issued unilaterally by an individual - unless you vote to appoint someone to head the navy or to the position of Solar Marshall, that is.
>>
>>4024679
Changing to support this.
Gerry U. Gallagher also volunteers to be in term admiral of the colony fleet
>>
>>4024688
Also supporting Gallagher for admiral of the fleet
>>
>>4024679

support
>>
>>4024688
Support Gallagher
>>
>>4024688

support Gerry U. Gallagher as well
>>
Rolled 11 (1d100)

>>4024686
The CSS will put it's considerable processing power towards determining what kind of ships we are dealing with, from our sensor readings and known information. What are they armed with, what are their weaknesses, generally what can we expect?
>>
>>4024703
With our present sensors the only things we know are their numbers - fourteen ships total - their speed - quite high - and that two of those ships are larger than the rest. You're also receiving a lot of scrap data, it seems, some sort of obfuscation or basic type of 'jamming' perhaps.

February 21st, 11 am
Gerry U. Gallagher is appointed fleet commander.
All frigates' munitions and fuel are loaded full. The same for the orbital space station. Crystal EMP missiles are ready.

ETA of the Bogdanoff fleet - 45 hours.

If your faction can do something individually in preparation, you may state the action and roll for it.
>>
Rolled 32 (1d100)

>>4024718

Serve tea and biscuits to the militia to improve morale
>>
Rolled 71 (1d100)

>>4024718
Attempt to convert as many Gallagher-Volk robotic models into combat readiness as possible. We will need all the help we can get if the Bogs land, if the robots could even swarm and hold them back then they would be helpful
>>
Rolled 10 (1d100)

>>4024718
Get the algorithm working on trying to figure out the most likely part of the colony to be hit by the bog fleet based on trajectory and our own combat capabilities
>>
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Rolled 85 (1d100)

>>4024718
Get hammered at the (hopefully still open) future technoclub with the funkiest beats that can be found.
https://www.youtube.com/watch?v=xrD9rCR-0rU

Perhaps courage can be found at the bottom of a bottle, or even a friend.
>>
Rolled 70 (1d100)

>>4024718
The CSS will take control of as many robots as possible and ready them for combat. Welding armor plates to them and grabbing knives, welding torches or actual weapons. Army of robot cannon fodder
>>
Rolled 9 (1d100)

>>4024718
Say my prayers
>>
Rolled 45 (1d100)

>>4024718

The deston group will do a last help before battle, they will prepare the number they can of their prototype PA.

- Prototype Eterani PA Knight

They will also further add some modifications to the current models in this hours, trying their very best :


- Continue the precedent work and improve all the current parts of the PA, as we can with this time.
- Compact the current metal plates and kevlar parts, and add additional metal plates and kevlar parts (they will be also compacted. They will be compacted thanks to heavy industrial presses. they will be given priority in the industrial production and give chances to do it again if it fails the first time).
- Additional armored batteries, that we will try to improve.
- An additional but smaller engine, for grant more power, strength and speed.
- An additional exoskeleton, the same type of the Valiant Armor, strong but light.
- Parts of lightweight fiber reinforced polymer from the Valiant Armor, will be add (outside and inside). We will also use the recently discovered tech armor of year 2175 AD, genetically modified spider-silk combined with conventional materials.
- A reinforced helmet visor.
- war drugs injectors, for help the soldiers in different situations (needed speed, strength and so on)
- An oxygen recycle system will be install, so the soldier would be able to have more oxygen. We will also improve the current air purifier install in the PA, making sure that the air that enters is perfectly clean (when in space operations this will close automatically, but out of it can be ordered to do so or the computer will do so immediately if judges its too dangerous to use the purifier)
- give it a some external small cameras, lights and sensors
- Make the armor more protective and resilient to different types of weapons (even unusual ones) and natural/artificial hazards (space, extreme temperatures, gravity, pressure, radiations, water, acids, electricity, sound ecc ...)
- The innovations seen in the armor Valiant, will be apply here.
- soft pads to reduce noise
- The PA will have the possibility to attach to grounds and surfaces from the boots and gloves, thanks to magnets and spikes inside them (that can be ordered to activate or will do if needed. example : spaceship section explode leaving a hole with space, the PA will detect and act on it. The ones in the gloves will be made so that they do their job, while not hindering too much the use of weaponry). This will be helpful in boarding actions against spaceships and space stations, in vertical operations on planets for example while climbing, or when assaulting bases in asteroids fields.
- a heat cooling system will be put inside for keep a natural temperature for the soldier. We will work so that excess heat is used by the PA for produce some energy.
>>
Rolled 49 (1d100)

>>4024718
Bob Bowser calls in his bois. This place is free and hes gonna keep it that way. They spend the last hours building a high-powered and armed futureball mech that would be used to defend the colony or board the bog capital ship. Bob himself would pilot it, and if he went down it would be in a blaze of glory.

Bob asks around if anyone would lend him a small and fast vessel that they could use as a last ditch effort to board the bog flagship. A hail mary play if it came down to it.
>>
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>>4024746
"It's a small gesture sir, but at least a few of the men appreciated it" Your butler reports as he returns from the dispatch, most of your tea and biscuit stores having been distributed among the militia.
+Small morale boost
>>4024750
All of your humanoid bot variants have been converted to makeshift combat duty - those who can shoot are armed and those who can't will be used for things such as carrying ammunition or wounded men.
+Makeshift combat bots
>>4024753
You believe your surface-side defenses will be able to cover the arc of possible direct bombardment from outer or inner orbit. Their exact strike location could be anywhere, however.
>>4024756
++Liquid courage
>>4024757
You aid Gallagher in the robotic armaments, giving some of the bots armor plating and most of them at least some backup weapon.
+Robot equipment
>>4024759
+Thoughts and prayers
>>4024763
You have nine models of power armor working more or less as intended. The remaining dozen or so are in semi-functional state.
>>4024764
One of the Deston engineers comes around to help you. What you manage to scrape together is a void-capable suit, with jet-propellers for short distances, magboots, a decent energy pack and armor plating. There's powered servos and a net-linked helmet, allowing you to move well and stay in contact with friendlies.
>>
February 22nd, 10 pm
ETA of Bogdanoff fleet to Selestine's orbit: 10 hours

It's the time for last-minute preparation for those who haven't done any. It's also the time to make final adjustments to fleet and militia orders or to give rousing speeches, or to communicate with the Bogdanoffs. After this, battle will begin.
>>
Rolled 46 (1d100)

USAGI ensure they have set up healing quarters for people and more importantly loading some of our [Redacted Asset] into the hands of our operators ready for deployment (healing priority)
>>
>>4024795
"Remember lads, take at least two of them with you."
>>
>>4024798
Medical centers are prepared in some of the abandoned habs - plenty of space has been freed up with the evacuation. You have a small batch of [REDACTED] ready for deployment as well.
>>
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>>4024795
The following was broadcast by Admiral Gallagher across the fleet:
"Men, the enemy has come.
They have come, across an ocean of stars, just as we did.
But where we brought life, where we brought unity and built a civilization, they bring death.
They seek to steal what we built from us, to enslave us! They bring to us, Fire and War!
But as my father and your father's saw them off so many years ago, we will see them off!
If you forget what we fight for, look to the colony! Your family is there! Your Friends! YOUR LIVES!
And if you do not have family, then I am your family!
For today, we are all brothers! BROTHERS OF SELESTINE!
WAR HAS COME! Let us greet it, not as mere soldiers...
BUT AS BROTHERS IN ARMS!"



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