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“A Knight is Sworn to Valour. His Heart Knows Only Virtue. His Blade Defends the Helpless. His Might Upholds the Weak. His Word Speaks Only Truth. His Wrath Undoes the Wicked.”

Every child in Cantôn knows of the Knight’s Code. From peasant-born waifs playing with sticks in the mud to keen-eyed noble sons practicing with cold steel in the training yard, all have at the very least dreamed of one day becoming a knight themselves. To ride out on errantry into the Five Duchies Kingdom and beyond for God and Glory, bringing the Law of Adam to the wicked and the Blade of Cain to the beast.

The Knights of Cantôn are sworn to follow the Code, to obey the King, to refuse no call for aid honestly asked for, to seek out and destroy the Foe wherever it may lurk and rid the world of evil.

Were it so easy…

------------------------------------------------------------------------------------------

Twitter: https://twitter.com/BlackCompany666
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Sworn%20to%20Valour
Our Knight & Companions Pastebin: https://pastebin.com/iBg32ZQw
Plots & Intrigue: https://pastebin.com/HW6tG7TW
Dramatis Personnae: https://pastebin.com/mydcz8pA
Faith & Politics Pastebin: https://pastebin.com/Cu4FPGVM
Foes, Foreigners & Monsters Pastebin: https://pastebin.com/nXwzHGGa
>>
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Many years from now, not far from home…

“Well… what happened next?” The freckled-face girl whispered. Behind her, the innkeep had paused as well. He’d asked the same question often enough before, as it happened. But no matter how deep in his cups the stranger got, the answer was always cryptically the same.

”No one knows, child.” A shadow has fallen over the wandering troubadour’s face, the frivolity vanish from his tone. ”Our brave knight followed the hidden passage deep, deep into the earth. Far, far below where the light of the sun had never shone. What did he see there? In that forgotten, murky corner of the world? Alone, though not for long…”

The freckled boy gulps, eyes wide, clutching at his trembling sisters hand.

”Hush now fool, you’re just trying to scare the little ones.” The innkeep’s wife reprimands the storyteller as she coddles the children. ”Next you’ll be telling them to watch out for Pit fiends when they go to bed.”

”I would not fear to find a fiend of the Pit below their bed, madame.” The bard chuckles darkly, lighting his pipe. ”You would have to dig much deeper than that….”
>>
What’s with all the kniggas?
>>
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> “A Knight. Is Sworn. TO VALOUR!” Some of the less-crazed Order Reginae sect are making a beeline for the towering monstrosity. You must help them. [Idealist]
https://www.youtube.com/watch?v=Y8DekFFCE5c - Son of Sin Theme

Sandag, 24th Day of Ovrimun, 883 A.C.E – Deep Below the Fallavon Forest Ruins

You are dead. And this is the Pit of Damnation. Or some madman’s version of it brought to life, perhaps.

A man in the blue-silver of the Queen howls like a jackal as he impales himself on a fellow Queensman man-at-arms spear and bites into an eyeball with his bare teeth. A Reginae knight cuts down a Faction thug in mindless fury, turning his blade against his own confused squire in the next moment. This room of winding staircases and dimly lit halls far below the ruins is a gloomy recreation of some frantic clergyman’s most vivid imagination of what the Pit must be like, mindless animals eating one another and themselves in an endless circle of violence that seems to be without reason or sanity.

Above it all the abominable Son of Sin crows his mind-altering screech “I AM ANARCHY!!!” again and again as it selects its next kill like a farmer perusing chickens with axe in hand. A hammer blow right and a Faction mercenary is splattered into the walls with bone-crushing force. A sweeping hand left, and a Knight of the Realm is sent flying into the charnel house metres below. And worse, half of his unfortunate victims seem so intent on their mindless slaughter of their fellows they do not even notice their own demise.

[1/3]
>>
>>3958292
>Perturbator

Patrician taste forgotten
>>
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>>3958292

”Dublonc put the sword down, damnit!” A Faction knight to your front faces off against another one his comrades gone mad. The knight is clearly not the regular run-of-the-mill sellsword. Equipment and bearing of a noble-born son, but shorn of all heraldry aside from the red-black colouring of his armour. This is clearly a more central member than mere hired help.

”Damn it, man. I warned you!” When the rabid thug attacks the Faction knight cuts him down without hesitation, splitting his guts open. The man still struggles to chop at the knight, too mad to admit he is dead, until the knight stomps on his neck. The Faction knight turns to you, his stance suspicious and aggressive. ”And you? Are you sane?”

”I… I don’t know.” You answer, still bearing witness to the carnage occurring a few metres away.

”Good answer.” The Faction knight grunts and drops his stance, taking your lack of Order Reginae markings as you being on his side. ”The battle above is lost and the plan… well you can see for yourself what became of that thing’s involvement.”

”We can’t let this creature run rampant! What if it gets out? What if…” You struggle to comprehend what this sort of madness could do in a place like Motte-Fallavon or crowded Aubrey. How vulnerable would peasants and peaceful folk be to this creature if disciplined soldiery and knights are reduced to violent lunatics in it’s mere presence. ”No. We have to stop it.”

“I AM ANARCHY!!!” A twisted gilded helm of the Reginae is sent flying, the pulped skull still inside.

”Stop it how? Enough fool talk. Let’s get out of here, freund. No honour to be had in dying down here for nothing.” You are too speechless that this man would claim to know the first thing about honour after working with the Faction trying to… well some sort of treason, to be sure. Your biting remark in interrupt by a voice of sanity and order which echoes above the mad howls and cries, clear and in command.

[2/3]
>>
>>3958295

[3/3]

”Knights of the Second Herald, Men of Her Majesty, To Me! On the staircase above, a ray of hope shines like a beacon in the madness. A splendidly armoured knight with the wings of a swan adorning his helm gathers what men he can to launch a concentrated attack against the Son of Sin, the fell lord in this hellish court of slaughter. Some of the Reginae knights listen and gather to him. Some, not enough.

”Idiots. They’d need twice as many to try and take on…” The Faction knight pauses at the escape route you came from. He looks back at you sceptically as you determinedly step forward. “Cain on the Cross, freund. What do you think you’re doing?”

”Standing against Evil. Being what a knight is -supposed- to be.”

The Faction knight hisses, grabbing your arm. ”Knights fight to win. Knight aren’t -idiots-.”

“On the contrary, ‘freund’.” You bristle, twisting out of his grip and wading towards the gangly monstrosity in the midst of the slaughter. “A Knight. Is Sworn. TO VALOUR!

-----------------------------------------------------------------------------

The horror you face is no ordinary foe, classic schools of swordsmanship will not avail you here. Your combat stances may require some flexibility. But first, there is a whole mass of armed, insane and bloodthirsty soldiery between you and that monster.


>You circle around the main swirling combat, sticking to the edges unnoticed as you make your way to the staircase on the opposite side of the room. While the Reginae Knights charge from the creature’s right, you will take the left. [Haughty]

> You force your way to the pocket of Order Reginae knights and attempt to support them in their push to confront the Son of Sin. Hopefully, not trying to immediately kill them will be evidence enough that you’re on their side for now. [Hearty]

>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]
>>
>>3958304
>>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]


I mean you can't give us such a rule of cool option and not expect us to take it, this will be fucking awesome if it succeeds and horrifying if it fails. If we pull this off and live we will be a fucking legend to those who leave here alive
>>
I had planned to do a full combat session today, but the earlier IRL distraction makes this impossible. My apologies, kiggas.

I will leave this vote open and see you for some rolls in 24 hours.
>>
>>3958304
>You circle around the main swirling combat, sticking to the edges unnoticed as you make your way to the staircase on the opposite side of the room. While the Reginae Knights charge from the creature’s right, you will take the left. [Haughty]
Please die Emile
>>
>>3958304
>>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]
A KNIGHT
IS SWORN
TO VALOUR
>>
>>3958304
>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]

We either go full Captain Canton or become the SHEKEL KNIGHT
>>
>>3958304
Jumping sounds like suicide, we are wearing armour remember. We should do a circle and get hold of a chain.
>circle the room
>>
>>3958341
Or... OR... it sounds fucking awesome. We cut this SoS in half and get carried out by our new best friends
>>
>>3958304
>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]
>>
>>3958304
>>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]
>>
>>3958304
>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]
>>
>You circle around the main swirling combat, sticking to the edges unnoticed as you make your way to the staircase on the opposite side of the room. While the Reginae Knights charge from the creature’s right, you will take the left. [Haughty]
Time for tactics.
>>
>>3958304
>>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]

Hello Forgotten! Good to see you again with a new thread
>>
>>3958304
>You circle around the main swirling combat, sticking to the edges unnoticed as you make your way to the staircase on the opposite side of the room. While the Reginae Knights charge from the creature’s right, you will take the left. [Haughty]
>>
>>3958304
>> You force your way to the pocket of Order Reginae knights and attempt to support them in their push to confront the Son of Sin. Hopefully, not trying to immediately kill them will be evidence enough that you’re on their side for now. [Hearty]
>>
>>3958304
>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]

Kamikaze style banzai
>>
>>3958304
>>You circle around the main swirling combat, sticking to the edges unnoticed as you make your way to the staircase on the opposite side of the room. While the Reginae Knights charge from the creature’s right, you will take the left. [Haughty]
>>
>>3958304
>You force your way to the pocket of Order Reginae knights and attempt to support them in their push to confront the Son of Sin. Hopefully, not trying to immediately kill them will be evidence enough that you’re on their side for now. [Hearty]
>>
>>3958304
>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]

Now this should be an interesting fight.
>>
>>3958304
>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]

Might as well go in all the way.
>>
>>3958304
>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]
IT'S TIME TO RIDE KNIGGA!
>>
Do a flip
>>
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>>3958304
>>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]

aiht lads
>>
>>3958304
>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist

Frist thing i do when i wake up is see if this quest is back on and fuck yer it is.
Is this dark souls now?
>>
>>3958304
Almighty help us indeed


>>3958304
>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]
>>
>>3958641
The joke is that it was always the dankest of souls.
>>
>>3958304
[ ] Test interdimensional gate first

>You circle around the main swirling combat, sticking to the edges unnoticed as you make your way to the staircase on the opposite side of the room. While the Reginae Knights charge from the creature’s right, you will take the left. [Haughty]

It's the smart vote.

Pic related is gonna be awesome if it works out though. I know none of you remember Slayers, much less Amelia's daddy Prince Phil teaching her that REAL Heroes always make an entrance from somewhere high up.

Y'all probably don't remember how that works out 99% of the time either.
>>
>>3958304

>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]

It's the strongest move in the game after all.
>>
>>3958304
>You circle around the main swirling combat, sticking to the edges unnoticed as you make your way to the staircase on the opposite side of the room. While the Reginae Knights charge from the creature’s right, you will take the left. [Haughty]
>>
>>3958317
If Emile actually dies I'm gonna do my best to make us a Knight of Pascae. Shekel Lord, a Knight is Sworn to Velour. With a Hoe trap squire for pimping (and pumping).

Full degenerate.
>>
>>3958914
What the fuck is wrong with you. Jesus
>>
>>3958914
Feels like it would be a degenerate copy of Gabriel and Emile. I'd actually like to try out a quiet humble cynic knight for once.
>>
>>3959003
I would back that.
>>
>>3958304
>>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]
>>
>>3958914
>Should switch to being some Langlish merc then
>>
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>>3958304
>>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]
We're coming to smack his shit.
>>
>>3958914
I was with you up till you brought out the trapshite. Then it just because pathetic.
>>
>>3958304
>> You force your way to the pocket of Order Reginae knights and attempt to support them in their push to confront the Son of Sin. Hopefully, not trying to immediately kill them will be evidence enough that you’re on their side for now. [Hearty]
>>
>>3959003

We just had the chance for this.

>>3959028
Not a bad plan if it's an option.

Ooh, we could play from a Beastman perspective too if we fuck up too much and the Fae get back in control.
>>
>>3958914
What kind of fresh hell have you concocted?
>>
>>3959003
Thats literally been my pitch for Shekel knight

>Pascae
>humble
>Cynic
>Quick

Father was brutal homebeater getting out of dodge was the best thing we ever did, we loved stories of knigjtly valor unfortunately our teacher was a greedy copperclipper and all the equipment in the world didn't save him from dying in the mud like a bitch.

Since then it's been the companionship of copperclippers and doing jobs for rotten Pascae merchants, Valor and honour counts for little while companionship and wealth makes us feel less shit about everything, a part of us feel down wants to be like the stories but there has been little incentive for it so far.

Think a rogue with a reluctant heart of gold.
>>
>>3959369
That sound pretty good to me. Has Forgotten said anything about our options post-emile? are we going to go again with char creation or we will pick from a side character?
>>
>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]
>>
>>3959369
Thanks Shekel-bro. You have been a guiding moonlight in this quest for me.
>>
>>3959404
I believe that's something we'll get around too when it happens, there's been a few ideas thrown around but nothing conclusive from forgotten as to what we'll actually do if Emille dies beyond start over in some capacity
>>
namefagging, sounds like something a copperclipper would do
>>
>>3959423
Indeed
>>
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>>3959244
It's shockingly hard to find non hentai trap squires.
>>
>Anons drawing up the next MC playsheet before the first dice roll

So you have already accepted your fate...
>>
>>3959518
Not i, for im ready to drop that phat nat 1 all over your sumg ass face.
>>
>>3959518
Hope for the best, prepare for the worst. Though honestly really hope Emile pulls through this.
>>
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>>3959518
>>
>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]

Hopefully we can surprise the monster with sheer stupidity.
>>
But we have high ground.

https://www.youtube.com/watch?v=B7FMh3YtK_w
>>
>>3959518
everyone in this thread and the last is apparently determined to die, it's fucking weird

some people join threads for the express purpose of derailing them by choosing shitty options and samefagging so i'm honestly wondering if that's happening here
>>
>>3959590
I we trying to get people to run away but no we gota danksoules
>>
>>3959590
>He doesn't understand our autism
I mean seriously we had one anon that wanted to put in our letter home to our mother that we banged Jean. That's the kind of autism on display here
>>
>>3959590
It might be very far from a sensible thing to do, but I don't think the story would be very fun without those brash decisions a knight in search of fame would surely do. It might bring Emile's death, yes, but it would have made sense from his perspective to choose this path.

A knight is sworn to valor, anon. And it is never easy.
>>
>>3959590
I we trying to get people to run away but no we gota danksouls
>>
>>3959590
>Accepting the potential of death in a heroic and kickass manuver
>determined to die

its not the same thing ya nugget
>>
>>3959599
>>3959603
>>3959618
i'm just here for the ride so i'm not gonna bitch like some people do

but i think this fiasco is what's known as a fool's errand
>>
>>3959683
>i'm just here for the ride so i'm not gonna bitch
>proceeds to bitch
>>
>>3959721
how am i bitching? i'm going to participate as usual and deal with whatever the result is. i'm only criticizing a decision
>>
>>3958304
>You circle around the main swirling combat, sticking to the edges unnoticed as you make your way to the staircase on the opposite side of the room. While the Reginae Knights charge from the creature’s right, you will take the left. [Haughty]
>>
I'm really hoping we don't die, I want to do this leaping from the stairs shit and survive and just have all the other knights lose their shit over it afterwards. I think it'd be such a cool moment to add to our legend. I mean it's a terrible idea though for real but if it works.... oh boy
>>
>>3959812
This. If it succeeds, it will be hype af.
>>
>>3959812
>>3959833
would be awesome, but i'm pretty sure we're still injured from a crossbow bolt and wearing full armor
>>
>>3959812
pretyy much this, it will be either excellent and dumb or terrible and dumb.

>>3959842
If it wasn't feasiable forgotten wouldn't add it it may be a dumb idea but we are sworn to VALOR!
>>
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>>3959805
Do I really need to spell this out for you? Notice how the synonym of "bitch" is "criticize"? I don't care if you criticize decisions, it's part of the whole questing thing. Just don't sit here and act like you are better than everyone else.
>>
>>3959855
i didn't act like i'm better than anyone else. also, synonyms don't necessarily mean the exact same thing. criticism and bitching are adjacent to each other but bitching generally implies spite. i'm not spiteful, calm down. i think it's a dumb decision and i'm respectfully stating that (criticism is part of the whole questing thing, as you just stated)

i also never said i'm better than anyone or implied that in any way. i'll happily accept the results of this decision as long as i get more forgotten's writing
>>
>>3959863
>>3959683
>i'm just here for the ride so i'm not gonna bitch like some people do
I'm not going to respond to you anymore. If you can't see your bullshit then I don't want to have a long drawn out argument, you're just an asshole.
>>
>>3959888
>If you can't see your bullshit then I don't want to have a long drawn out argument
if i have to agree that i'm wrong to have the honor of arguing with you then i'm fine with ending it here, seems like a lose-lose situation to me
>>
>>3959842
The full armor will add to our weight and momentum. Roll right and Forgotten might even let us tackle the beast to the ground.

It's not like we have many other choices. If we stick to the edges of combat, we might get noticed by some crazies and tied up while the reginae knights get slaughtered. if we join the knights, we'll just be slaughtered.
>>
>>3959888
>>3959892
at least you two agreed to end the conversation then having it consume the entire thread

I consider this a net gain for the quest even if you two didnt reach an understanding.
>>
>>3959899
that's a fair point. hopefully we land it then. i'm thinking after that idealist decision any option is basically a suicide mission, but this may well be the best option if the dice gods are on our side

>>3959905
>I consider this a net gain for the quest even if you two didnt reach an understanding.
agreed
>>
>>3958304
>>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]

Glad to see you back Forgotten.
>>
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Rolled 1, 84, 36 = 121 (3d100)

>>3959812
Don't worry. The dice are our friends.
>>
>>3960140
>>3959899
See we are lucky.
>>
>>3960140
Well we just lost the game thanks to dat card and spent a nat one, thanks buddy
>>
Rolled 92, 23, 67 = 182 (3d100)

>>3960145
How many nat 1s can we shake out? Or is it a 100? Or nothing fun at all!?!
>>
Well hopefully we've regenerated our rerolls. Worst come to worse, we could burn a few, even.
>>
>>3960243
>Re-rolls

Anon I.....
>>
>The staircase spiralling upwards to your right leads to a platform just above where the beast’s rampage is leading. You could leap from there directly on top of it, but that quite a jump… [Idealist]

Pathfinder Roll
>Spiralling Staircases / Simple Obstacle (Sudden Descent) 80DC You are, after all, letting gravity do most of the work here.
> Landing weight / Breastplate Heavy Armour -20DC
> Favour of the Maid Sinclair +6DC
> +1 Pathfinder Re-Roll (Ranger Gear)

> 66 DC

Crit-fail = SNAP!!! Sustain 1 Damage, no save and gain the Wounded (Broken Leg) -10DC trait.
0 = Bad fall. You miss the mark and land badly, dazed and confused. Sustain 1 Damage, Suffer -20DC for the first combat round.
1 = Awkward landing. It’s unclear who was worse off in that unexpected tumble. Sustain 1 Damage, Inflict 1 Damage.
2 = Overhead tackle. No one expected this, your target least of all. Luckily, your target somewhat cushions your fall at their own expense. Inflict 2 Damage.
3 = Dynamic Entry. Your armoured boot plummets from above like a Griffinhawk swooping down upon it’s prey. Inflict 2 Damage, Gain +20DC for the first combat round.
Crit-pass = Captain Canton, he’s our hero! Gonna take that Son of Sin down to zero!


3 rolls of 1d100. You have 1 re-roll.

I may include your suggestions for what Emile yells/screams when he makes this leap of faith.

Strike from the sky, brothers!
>>
>>3960140
This could've been the first roll for death-plunging the son of sin...
Bloody copper-clippers...
>>
Rolled 49 (1d100)

>>3960286
>>
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Rolled 1 (1d100)

>>3960286
OH FUCK LET'S GO LADS.

ALMIGHTY WITNESS ME
>>
Rolled 87 (1d100)

>>3960286
>>
>>3960291
THANK THE ALMIGHYY ITS LEEEERRRRRROY JEEEEEENKINS TIME SCREW SHEKEL KNIGHT
>>
>>3960291
Blessed.
>>
>>3960295
ALMIGHTY*
>>
>>3960291
>It's a bird!
>It's superman!
>No it's Captain Canton!
>>
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>>3960291
and we thought we were going to die
>>
>>3960291
I was right. We're lucky.
>>
>>3960291
CAPTAAAAAAAIN
>>
>>3960291
Someone's been sucking the dice gods' dicks
>>
>>3960291
Fucking based. I hope we our shield to smash.

https://www.youtube.com/watch?v=cVU4HURKEXs
>>
>>3960286
Just out of curiosity, what was the Son of Sin's stat block gonna be?

FINAL FORM?
>>
>>3960291
Almighty is with us. Imagine the expressions of everyone there. They were all tensed up for a chaotic and bloody exchange but suddenly, a flying knight descends from the air.

Emile has done his duty as an honorable knight and saved the lives of many people with valour. A lot of deaths would've happened if that Son of Sin left the fort to an urban area and caused anarchy
>>
>>3960337
> but suddenly, a flying knight descends from the air.

Stabs Anarchy twice in the head and just runs off without a word after grabbing Anarchy's hammer.
>>
>>3960338
Or just removes his helm. "Sir Gilbern,my friend. As you requested, I Am Here."
>>
>>3960291
Nice. Let's make sure this crit doesn't make us get ahead of ourselves and underestimate the Sons of Sin. Each one of them is worth a small army and are a terrifying, powerful force on their own. Salve Regina smiled upon us with fortune here.
>>
>>3960341
I mean.

It really does seem a shame to not get credit for this.
>>
>>3960291
FUCK OFF
>>
>>3960346
That's why I wanted to see the stat block. Like. How fucked would we have been if we actually had to fight him?

Anarchy also clearly isn't in top condition either, what with having just gotten free and all.

I just hope it's not a "You kill a Sin, you become the next Sin" kind of thing.
>>
>>3960349
Did we do it again? did we pull a prince again?
>>
>>3960349
As you prophecied in your result table, Captain Canton strides forth!
>>
>>3960349
Just want you to know we appreciate all the work you put into preparing for these big fights.

Like. Genuinely, but it is kinda awesome when we crit them.

Hey, at least it isn't a thirsty Vampire!
>>
Since it looks like we are killing Anarchy, are the Queensmen willing to take with them that knight who just slew one of the monsters they are hunting?
>>
>>3960291
Fucking hell. Maybe I should start being positive so Emile will get that crit fail already.
>>
Holy shit, guys. I mean... just wow...

And to think the most badass moment of pure KNIGGA this century will be CLASSIFIED.
>>
>>3960363
Such is the life of CAPTAIN CANTON!
>>
WE DID IT
>>
>>3960363
That's why Emile has to grab something as a trophy.
>>
>>3960363
Those in the know will know.

But more importantly, WE WILL KNOW.

That we made sure it would not go out to terrorise the world.
>>
https://www.youtube.com/watch?v=BSsfjHCFosw

RIP AND TEAR BITCH
>>
>>3960368
Do you want Prince? because messing with Unholy shit is how you get Prince!
>>
>>3960368
I dont know if we can grab a trophy. But im sure we can ask for a boon or two. Like asking them to cease pursuing our brother.
>>
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>>3960373
I wonder if Captain Canton . . . Can lift a hammer?
>>
>>3960377
Well. I mean. Also not murdering everyone else, yes? After all there's nothing really left to keep secret here if Anarchy is dead.
>>
>>3960363

I mean for now and in the bard's tale, we're a fucking badass and the children listening probably just lost their minds.
>>
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>>3960291
Someone give this mad lad a spot in the Roiguard
>>
>>3960377
I'm thinking thats a bad idea.

>>3960378
Only if he's worthy of the Almighty not Thor
>>
real question is did our squire and dan marc follow us and see our leet jumping 360 noscope shield bash
>>
>>3960394
No. Forgotten told us in the last thread that everyone made it out of the fort except Emile.
>>
>>3960394
Nope. Everyone else went back with the Wyte band and the slaves.

Emile just a crazy muthafucka.
>>
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>>3960363

https://www.youtube.com/watch?v=puMPxcJmsWk

Marquis Caspian Fallavon
>"Funny–I can look back on a life of achievement, on challenges met, competitors bested, obstacles overcome. I’ve accomplished more than most men, and now without the use of my arm. What makes a knight, Sir Andrei?"

Sir Emile Andrei
>"Bear."

Marquis Caspian Fallavon
>"Huh?"

Sir Emile Andrei
>"Uh, I, I don’t know, sir."

Marquis Caspian Fallavon
>"Is it being prepared to do the right thing? Whatever the cost? Isn’t that that makes a knight?"

Sir Emile Andrei
>"Uh..sure. That and a pair of testicles."

Marquis Caspian Fallavon
>"You’re joking. But perhaps you’re right."
>>
>>3960291
WITNESSED!!!!!!!!!
>>
>>3960410
Years down the road, Emile's kids have to put up with his wild stories about slaying monsters with his Bear Hands.
>>
I can not fucking believe it. Our coolness paid off. We are THE Knigga of all time
>>
>>3960419
Sadly it seems to have come at the cost of the QM.
>>
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>>3960290
>>3960291
>>3960292

> CRITICAL SUCCES!!!
> Gain Dynamic Entry +20DC to the next combat round!
>0 Damage Sustained!
>4 Damage Inflicted! No AV Save!
> Son of Sin, ANARCHY is reduced to Wounded [6]!
> Son of Sin, ANARCHY gains Wounded (Snapped Neck) -10DC trait!

https://www.youtube.com/watch?v=abjE9Qx0O60 – Dynamic Entry theme

Your heart is pounding nearly as much as your boots against the stone staircase, your pumping legs burn as you take the steps two at a time. You haven’t quite grasped the full extent of your own harebrained plan, your sisters would tell you that you were trying to outrun your own stupidity. At this point in time... you can hardly disagree.

You peer over the edge and narrow your eyes at the hulking monstrosity standing tall above the carnage some metres below. It is already making short work of the concerted effort of the Reginae sect to put it down. You put away your blade, holding the sheathe loose in your free hand and you judge the distance to make the jump. You don’t trust yourself not to stab yourself on your own damn weapon upon landing.

It looks a lot farther down from up here than it did from down there. You gulp and take a few nervous steps from the precipice until your back is against the platform wall. What a stupid idea, you’ll just have to make your way back downstairs and-Oh Cain on the fucking Cross You scream internally as your legs propel you towards the lip of the ridge. If anyone were to ask later, you could not honestly say whether you made the conscious decision to jump.

”ALMIGHTY!” You half-scream, half-roar as you leap off the precipice into the abyss. “WITNESS ME!!!”

[1/2]
>>
>>3960426
FUCK YEAH!!!!!!!!!!!!
>>
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>>3960426
>he actually said it

Goddamit forgotten you glorious cheesy motherfucker
>>
>>3960426

[2/2]

“What in all the Saint’s is-“ The cluster of thinning Order Regine knights look up in shock and awe as a blur of shining metal plummets down from the heavens like a bolt thrown by the Almighty Himself.

“I. AM. ANAR-URK!!!” Your feet lands square on the Son of Sin’s helm, metal groaning and bone breaking underneath your steel boot.

The creature bears the brunt of the force of the fall, the sting out of your own landing much removed. You bound from the creature’s crumpled form and, quite by accident, flip over and roll to a fighting stance in the same moment that you draw your blade. Entirely a fluke, but to all who watched it must have seemed like a peerless display of acrobatics more expected from a wandering Cyganski circus performer than an anointed and fully-armoured knight.

“A madman!” Gasps one Reginae knight.

“A Saint!” Whispers another.

“A damned fool and hero in one.” Grunts the Second Herald.

“I. URK. AM. URK…”

It’s still alive. Salve Reginae have mercy, how is this thing still alive? You broke it’s neck upon landing, you felt the bone and metal crack under your heel on the impact! It twitches and staggers, but the unnatural angle of his neck and helm seems to be more an inconvenience than a mortal wound. Nonetheless, as unholy and resilient as it appears to be it is also clearly hurt and disconcerted by the sudden turn of events.

“Well, are we going to let this stranger do all the hard work?!” The Second Herald is the first to recover from the shocking entrance, leading the charge forward. “Now! Hold nothing back! For Her Majesty and the Almighty, charge!!!”

===============================

In light of WITNESSED you do not need to pass a Will test this round to retain your combat stance and/or target choice.

>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)

>Guarded - Exchange of Blows does not inflict or sustain damage.

>Balanced - AV and Damage remain unchanged.

>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.

>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>>
>>3960429
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
WOOOOO

Let's do this shit kniggas
>>
>>3960429
>>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
NOICE!
BACK TO THE PIT!
>>
>>3960429
>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled

HIT IT TILL IT DIES I can't believe we fucking did it
>>
>>3960429
>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>
>>3960429

To Glory!

>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>>
>>3960429
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled

Strange that the wise thing now seems to be to go all out.
>>
>>3960429
After is it is injured, the next Health level is dead, right? Since it took 4 wounds to reduce it to the Wounded level (normally 2), I assume we need a further two in order to completely kill him. Then, as long as we do 1 unsaved damage, Belligerent is the optimal choice here, as it doesn´t reduce our AV, especialy agaisnt something as dangerous as this foe.

>Belligerent

Also, Forgotten, shouldn´t we roll for our Lucky Charm?
>>
>>3960429
>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>
>>3960429
>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>>
>>3960439
yeah battered injured wounded then dead tho this is a weird monstrosity we don't know
>>
>>3960429
>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled

WHILE THE IRON IS HOT
>>
>>3960429
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>>
>>3960439
Normally I would agree with you, but we just broke his neck and the walking blasphemy is still standing.
>>
>>3960429
>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>
>>3960429
>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>
>>3960449
Especially since by normal standards, a nat 1 is an instant kill.

And since we have a one time bonus of 20 and an additional of 10, we should just drive as hard as possible this one turn while its off balance.
>>
>>3960429
>>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
HOW QUICKLY THE TIDE TURNS
>>
>>3960439

We really should try Audacious. This isn't normal so we can't really on normal health levels.
>>
>>3960429
>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>
>>3960439
>>3960429

Change this to

>Audacious

then

However, we have to remember the Lucky Charm. If we manage to activate it, it would mean we get a +30 DC and TWO Battle rerolls
>>
Audacious or belligerent is fine with me, since both are offensive approaches.

I can't fucking believe he got a nat 1. Holy FUCK.
>>
>>3960429
>>3960455
Anons have convinced me, changing my vote to
>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>>
>>3960429
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>>
>>3960429
>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled

Normally I'd be going for a more cautious approach but that would squander our +20DC to the next round of combat. We need to strike hard whilst the iron is hot. I am so proud of you nat 1 anon, you made this all work
>>
>>3960429

>Do not need to pass Will save for Stance/Target choice.

We need to kill this thing THIS turn or this fight is going to get nasty. The fact that we’ve got effectively +30 DC between the Got the Jump and the Wound means there’s only one option.

>Audacious
>>
>>3960429
>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
Do not just pick Audacious blindly kniggas, we need that AV
>>
>>3960429
>Audacious
This is one time I'll actually support using this. No need to waste the advantage.
>>
>>3960439
You are correct.

I will take 1 roll of 1d100 for the Lucky Charm.

> 50 DC
>>
Rolled 62 (1d100)

>>3960479
>>
>>3960480
sorry guys
>>
>>3960479
>>
>>3960482
Oh no no no we got too cocky my kniggas.

It's ok anon
>>
>>3960482
It´s fine. We already got one reroll from that relic we snatched up in the way. We got this.
>>
>>3960479
You know it makes me wonder, would anything happen if we got a nat 1 on the lucky charm?
>>
I can't believe I was here in time to see this incredible shit. The first time I caught this quest live.
>>
>>3960429
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled


>>3960291
You glorious fucking beauty
>>
>>3960479

Lets burn the charm after this.
>>
>>3960429
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>>
>>3960429
>Audacious

We must end this NOW or end up splattered across the wall.
>>
>>3960429
>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>>
>>3960429
>>Audacious

glad we got lucky
>>
>>3960429
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
THIS. ENDS. NOW.
>>
>>3960527
Lets yell WE ARE ORDER!
>>
>>3960660
Also, >audacious. Probably new id, >>3958341 me
>>
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>>3960429
>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
THIS ENDS NOW MONSTROSITY!
>>
>>3960429
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
This is y i still wake up in the morning.
Hmm anyone thinkinng we should cut off the hand holding the hammer then proceed to beat his ass with it?
>>
I'm actually worry this monstrosity can't actually die. I mean, there's a reason it's still alive after hundreds of years and a pair of them were apparently imprisoned and not destroyed.
>>
>>3960429
>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled

DEUS VULT!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>3960690
There's only one way to find out!
>>
Rolled 11, 75, 78 = 164 (3d100)

>>3960429
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled

Double stab to the neck. Full decapitation!
>>
>>3960690
Pretty much the reasons y i didn't want to fight in the frist place
>>
>>3960429
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled

Strike him down!
>>
>>3960690
Even if it can't die we probably can do enough damage to seal it again. There has to be a reason why it's been stuck here in the middle of nowhere rather than roaming the world
>>
>>3960847
> There has to be a reason why it's been stuck here in the middle of nowhere rather than roaming the world

Do you mean the chains literally holding it here or the "mere presence drives men to madness and it is apparently mad itself"?
>>
>>3960429
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>>
>>3960873
>Audacious
>>
>>3960885
>>3960886
Samefag. There are more like you considering this poll already got like 34 votes
>>
>>3960873
it has literal chains on it that are broken.
>>
>>3960291
WITNESSED
>>3960429
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
As other Anon's have said, it's now or never.
I'm new
>>
>>3960429
>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>>
>>3960916
Thata just a double post relax
>>
>>3960812
>>3961034
Wait until you see the doubles we're gonna roll for combat.
>>
>>3961407
Double fails
>>
>>3961411
Would that make Emile become Anarchy? Like, possession styles?
>>
>>3961419
I think it would make Emile lose his sword and become a meat sack smashed by that things hammer
>>
>>3961427
Boring. I would rather our new character have to face down Zombie Rage Emile at some point.
>>
>>3961419
I woundn't be surprised if choosing a certain stance will affect our willpower rolls eg belligrant and audacious being easier for anarchy to mess up and causation and guarded being harder for him to control which is lucky we got a free round from witness me
>>
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>>
>>3960690
Entirely possible. In which case the only thing to do is disable it hard enough to chain it up again.
>>
>>3961438
Gotta capitalize on our unexpected success.

Assuming we don't finish him off next round, we must at least have a 20DC so there's hope, I feel we've done enough here and can let the Queensmen take up some of the work.
>>
>>3960429
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
Fuck it, let's do as much damage as we can while he's off-balance.
>>
>>3960426
>>WITNESS ME!!!
>>
Bad news lads, internet is down at my place until 1800 AEST tomorrow. I’m posting from my phone for now, but can’t do lengthy updates or the usual OP colour formatting.

Vote will close in 6 hours, but no update tonight. Blame shitty Australian internet.
>>
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>>3961932
>Blame shitty Australian internet.

I do
>>
>>3961932
RIp
>>
>>3961932
Rip. Was so hyped.
>>
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>>3961932
I'm a little thin on Australian memes so this is what you get.
>>
>>3961932
Is mobile hotspotting an option? Run your internet through your phone for updates.
>>
>>3961932
This makes me unhappy 360 maximum no chill.
>>
>>3961954
Well the provider is cutting it, so I assume not? And they gave me fuck all notice too.
>>
>>3961932
First Ouro, now Forgotten. The curse seems to weigh especially heavily on australian QMs.
>>
>>3961972
Look I’m just glad it’s not another car.
>>
>>3961973
Well provider is your cable internet right? Your mobile provider should still be active for internet, since you're on your phone. You can use it as a wifi hotspot to give other devices your mobile data.

https://www.pcmag.com/article/333648/how-to-turn-your-phone-into-a-wi-fi-hotspot
>>
>>3961973
If you're provider is cutting off your landline your mobile should be unaffected so if you can hotspot your laptop/pc you can run off your mobile data.

though I suggest a great deal of tempremence with what you do when hotspotting if you're mobile runs on a limited data plan, posting on 4chan shouldn't run any risk but videos and high quality streams are a dangerous thing.
>>
This will have me appear as a new IP right?

So no fancy formatting. Aight, that’s okay. I can do the legwork offline and just hook myself up long enough to post?

So we may see an update tonight when I get home, but no promises.
>>
>>3961997
Same IP as your current but you'll still have your tripcode so it'll work.
>>
TEST

Apologies for the bland format. I will ask for rolls now but don't know if I can provide the story update later tonight as family is coming over.

Godspeed, gentlemen.
>>
Rolled 8 (1d100)

>>3962073
>>
>>3962074
Hold your horses, update incoming
>>
>>3962075
My bad hah
>>
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Sandag, 24th Day of Ovrimun, 883 A.C.E – Deep Below the Fallavon Forest Ruins
The Slaughter in the Catacombs

>Combat Stance: Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled
>Terrible Foe: A clean hit by this creature is certain death. All combat damage sustained is increased by 1 (before AV).
>Fickle Comrade: You share a common foe, but the Order Reginae will not intervene if your death is imminent.
>Indiscriminate Slaughter: Damage inflicted by the Foe is randomly allocated to a single combatant (Currently 1d3)
>Frenzied Aura: Will Tests are required to avoid combat stances being affected (Defence chance to be paralysed, Aggressive chance to hit friendlies) INACTIVE 1 ROUND

====================================================

Sir Emile Andrei, Young Knight of Romaine: BATTERED
Lord Kasper Alexandi, The Second Herald: HEALTHY
Sir Felix Hancroft, Order Reginae Knight: BATTERED
>Combat = +94DC [Battered +0DC, Injury (Pierced Arm) -5DC, Strong +5DC, Arming Sword +5DC, Breastplate and Helm +10DC, Lord Kasper Alexandi +25DC, Sir Felix Hancroft +15DC, Blademaster +10DC, Law of Adam +4DC, Mark of Cain +5DC, Dynamic Entry +20DC]
>Armour Value = 10AV [Breastplate and Helm +20AV, Heater Shield +20AV, Guardian +5AV, Foe: Hammer of the Gladiator’s Son -25AV, Shield of Faith +1 AV re-roll, /2 Audacious Stance]
>Combat Re-Rolls = 1 [In Our Prayers +0, Holy Orders +0, Courageous Sky +0, Lady's Favour +0, Lucky Charm +0, Blessed Artefact +1, Order Reginae Blessed Artefacts (+2 Ally Re-Rolls)] As these are only allies of convenience, the QM will make announce if any are being used this round.

VS

ANARCHY, The Third Son of Sin: WOUNDED [6]
>Combat = 65DC [Wounded (Snapped Neck) -10DC, Unholy Strength +25DC, Abominable Resilience +25DC, Warped Pitplate +20DC, Hammer of the Gladiator’s Son +5DC, )
>Armour Value = 30AV [Warped Pitplate +40AV, Freeblade Men of Steel +5AV, Avenger -5AV]
>Combat Re-Rolls = 5 [Son of Sin +3, Hammer of the Gladiator’s Son +1, Sacrilegious Artefact +1]

Crit-fail = Suffer a mighty blow (4 degrees of damage sustained AND disarmed)
0 Success = Suffer a solid blow (3 degrees of damage sustained)
1 Success = Exchange glancing blows (1 degree of damage inflicted, 2 degrees of damage sustained)
2 Success = Inflict a solid blow (2 degrees of damage inflicted)
3 Success = Inflict a mighty blow (3 degrees of damage inflicted)
Crit-pass = Inflict a killing blow (what it says on the tin)
Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penalty
Doubles Fail = Dismounted and/or Disarmed penalty. Re-Roll next successful Will Test.



PERSONAL COMBAT
>DC 79
>3 rolls of 1d100
> Order Reginae Allies are Using ONE re-roll this round
> ANARCHY is using TWO re-rolls this round
> You have 2 Re-Rolls (including allies)


Bring it down! Bring it down!
>>
Rolled 84 (1d100)

>>3962078
>>
Rolled 64 (1d100)

>>3962078
REEEEEEEEEEEE
>>
>>3962079
Well that's some hilarious karma on my part for jumping the gun
>>
Rolled 62 (1d100)

>>3962078
Watch this nat 100
>>
Rolled 37 (1d100)

>>3962078
>Freeblade Men of Steel +5AV,

wait is this thing Possessing a gut?
>>
>>3962078
>Armour Value = 30AV [Warped Pitplate +40AV, Freeblade Men of Steel +5AV, Avenger -5AV]
? this doesn't seem right
>>
>>3962079
reroll, knigga!
>>
>>3962089
You think it's worth spending a re-roll? We've got 2 successes and may need the reroll later
>>
>>3962086
>>3962088

Sorry that should read 35AV. No Freeblade shenanigans
>>
wait till sin rerolls then think on it
> ANARCHY is using TWO re-rolls this round
> You have 2 Re-Rolls (including allies)
>>
>>3962093
i think we should, because of our stance this round
>>
>>3962080
ANARCHY 1st Re-Roll
>>
>>3962097
Lets wait and see how SoSs re-rolls pan out and then use them
>>
Rolled 82 (1d100)

>>3962085
ANARCHY 2nd Re-Roll
>>
Rolled 77 (1d100)

>>3962098
>>3962080
Let’s try that 1st Re-Roll again
>>
Rolled 7 (1d100)

>>3962079
Alright re-rolling I suppose

I guess we really do need to end this quickly after all. Lets hope I nat 1 this bad boy
>>
>>3962101
just fucked himself
>>
>>3962098
Uh.

Huh.

>>3962096
Yeah a reroll might be useful.

Gotta get that doubles pass.
>>
>>3962100
Good (for me)

>>3962101
Good (for you)

It currently sits at 1 Success and you have 2 Re-Rolls remaining. You can use them against my successful re-roll or your original failed roll.

This is at the original rollers discretion.
>>
>>3962106
>>3962079
>>3962103

Re-roll for mine is here
>>
>>3962103
Whelp, nicely done.

One re-roll remaining, can be used to counter my successful re-roll here
>>3962100
>>3962080
>>
I gotta go, see you kniggas in the flip side. Can only phone post from now for a bit
>>
>>3962108
I mean.

> Order Reginae Allies are Using ONE re-roll this round

Does that mean it gets rerolled regardless or ?
>>
>>3962078
>65DC
>30AV
>5 Re-rolls

this cannot continue longer than 2 maybe 3 rounds
>>
>>3962113
I’m leaving it to your discretion this round, but if the Reginae decide not to use any of their re-rolls next round you don’t get to pick from their pool next round.

I will assume you used the ally one already, and the remaining re-roll is your own Artefact for now.
>>
Rolled 100 (1d100)

>>3962080
reroll
>>
>>3962116
Literally can not believe this
>>
>>3962116
Hahaha, okay but you are not the guy that rolled.

So I think everyone is very grateful this doesn’t count.
>>
>>3962118
I didn't even realise, I was too shocked. Thank fucking Cain for that.

>>3962116
Knigga you banned from rolling until you complete your penance
>>
>>3962116
God damn you knigga.

Dont give me a heart attack.
>>
If this ID >>3962080 does not come forward with a ROLL/NO ROLL choice I will open up the re-roll to anyone in 5 minutes from this post.

I honestly have to go, so if that ID doesn’t post with 5 minutes then the re-roll is open to the first to link to this post and roll (after those 5 minutes are up).
>>
Rolled 18 (1d100)

>>3962108
The nat 100 has been purged. I'm gonna re roll
>>
>>3962122
Simply beautiful, you are decidedly not banned from and require no penance
>>
>>3962121

We are currently at 2 successes right?

I think this is a good spot. We should hold off, save the reroll.
>>
>>3962116
OwO wats dis
>>
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Rolled 55 (1d100)

>>3962122
Wasn't 5 minutes from >>3962121 so if it wasn't accepted . . .

FOR PAPA NURGLE
>>
>>3962128
BACK TO THE PIT ABOMINATION!
>>
>>3962128
Begone foul daemon!

Back to the pit with ye!”
>>
>>3962126
>>3961407
>>3960812

I FUCKING TOLD YOU ALL, BY THE WAY.

First pre-roll had a 1, and we passed with a nat 1.

Second pre-roll had an 11, or a double one.

We got a double already from Anarchy rerolling, and now there's a second doubles passing.
>>
Rolled 7 (1d100)

>>3962121
Five mintues past

Rollan
>>
>>3962122
Noice.

I’ll be back in a few hours for AV rolls.
>>
>>3962131
>>3962129
Talking shit about Cato Sickarius, Champion Nurgling?

After all those 7's he was summoned to give a doubles success.
>>
>>3962128
Oh wait, you are completely right. And Sweet baby Adam, that Double.

Please ignore my previous post. Looks like ANARCHY is having a bad day.
>>
>>3962136
Aww does this mean no second doubles pass even though that was before the 5 minutes were up?
>>
I wonder if we can wield the hammer
>>
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>>3962135
>>3962129
NO, JOHN, YOU ARE THE ABOMINAYYYTION
>>
>>3962139
nah that 18 was a reroll from the OP roller
>>
>>3962139
It's always rough right after waking up from a deep millenial sleep.
>>
>>3962143
fuck my mistake kill me plox
>>
>>3962142
What do you think this is? some kind of Black.... company?
>>
>>3962139
I'm one of the original roller tho
>>
>>3962143
Different ID, and that ID had already rolled too.
>>
>>3962146
I mean. That pic probably wasn't too far off from how Prince looked at the end. Just needs some subdermal screaming souls skin.
>>
>>3962085
>>3962101
read these plox light green was the right roller just forgotten mixed up with his link in this post
>>3962121
>>3962080 this
rerolled to this
>>3962100
>>
>>3962151
Huh so it was.

No second doubles piercing armor. Oh well. We still had one doubles so my psychic dice were still correct.
>>
>>3962151
Wait no, we weren't re-rolling the 77 though. That was a pass for us, and doubles can't be rerolled.
>>
>>3962158
yes but the 64 was the 77
the original roller re rolled
>>
>>3962122
this guy had to reroll>>3962085


>>3962080 this was rerolled by the son of sin to this>>3962101
>>
>>3962159
The 77 was the reroll of light green by Anarchy and was a doubles pass. So it can't be rerolled


The 64 by dark green was rerolled to 82 by Anarchy, making it the only failed roll after >>3962079 rerolled his 84 here >>3962103 to a 7.

Dark greens re-rolled die was the only one possible to re-roll.
>>
>>3962164
check the links
Rolled 77 (1d100)

>>3962080
Let’s try that 1st Re-Roll again
>>
>>3962163

Wait no I have colour dyslexia I guess. It's almost 3am here.
>>
it's just awkward because the bloke who rolled the 100 linked dark greens
>>
>>3962168
Mixing up rolling is how Jenny died.

So despite losing a second doubles pass I'm glad we tracked the issue down.
>>
>>3962133
>>3962168
The important thing is we got at least one doubles pass, as predicted.

Gotta good feeling about this fight.
>>
>>3962175
And a 3 succ with audacious.

Now the problem comes when Anarchy burns his rerolls.

How do we survive something that can burn 5.
>>
>>3962176
pray
>>
>>3962078
>>Armour Value = 10AV [Breastplate and Helm +20AV, Heater Shield +20AV, Guardian +5AV, Foe: Hammer of the Gladiator’s Son -25AV, Shield of Faith +1 AV re-roll, /2 Audacious Stance]

>Hammer of the Gladiator’s Son -25AV

JFC. Even with Guarded, we're left with a 40AV. AND a AV reroll, it has.
>>
>>3962176
Doubles.

We've got at least 2 damage from the 77 bypassing AV, and 2-4 potentially more degrees of damage if he fails his AV rolls.
>>
>>3962183
>Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penalty
we may actually be at 3 damage or 4 from the +1 don't if forgotten calcs it as 2x2 or 1x2+1
>>
>>3962181

Yeah so if we go on the defensive we should probably take

>Guarded - Exchange of Blows does not inflict or sustain damage.

and try to get at least one success with our re-rolls
>>
>>3962189
also for future reference we could elect to disarm instead of ignore av
>>
>>3962191
Not sure that'd be all too effective in this particular situation. Seems that this SoS is still pretty incredibly effective with or without his weapon. In general though it's definitely something to consider
>>
>>3962192
>>3962190
We really cannot afford to tank it out with this thing, it has more re-rolls, a decent AV and a hell of a good DC for its state.
>>
>>3962191
Well if we use the 77 to disarm Anarchy that gets rid of the 3 rerolls from the hammer.
>>
>>3962192
without his hammer our amour has a chance to stop his blows he may also gain the disarmed malus of -20 i would shill for it if we didn't get the 1 but now killing him quickly is the best option
>>
>>3962080
what happend?
>>
>>3962196
3 rerolls from son of sin
>>
>>3962198
memes
and we mixed up your post with someone elses
>>
>>3962193
It seems like it'd be a waste of our stance. Disarming it is great but we need to reduce its health asap and our current stance is exactly what that is designed for.
>>
>>3962199
Fuck I'm so tired.

Still. One less reroll, also 5 less DC, taking it from 59 (after losing Dynamic Entry) to 64 which is nothing to sneeze at.
>>
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>>
Rolled 86, 20 = 106 (2d100)

>>3962211
Predictive dice, how will the AV saves go?
>>
>>3962212
Looks like one pass, one fail, and the doubles I didn't bother to make a predictive roll for!
>>
>>3962191
>>3962192
Tbf, the removal of the hammer removes the -25AV malus. Which means we can turtle with an effective 80AV.

Certainly something to consider if this turns into a very drawn out fight.
>>
>>3962243
Oh absolutely, I think if we get another double pass we should absolutely disarm him. I was just thinking about maximizing damage this turn
>>
I just woke up, good rolling lads. Just one thing that might save us from trouble later on, it might just been his injure in general but his aura might be dependant on vociferating his epithet as anarchy.
>>
Rolled 29 (1d100)

>>3962079
>>3962080
>>3962085
>>3962100
>>3962101
>>3962103
>>3962128

>3 Success
> Mighty Blow! 3 Damage Inflicted
> 77 Double: ANARCHY disarmed! (Loses Hammer of the Gladiator’s Son)
> 55 Double: +1 Unsaved Damage (will wait to see AV saves before doubling unsaved damage)


ANARCHY, The 3rd Son of Sin Armour Saves
>Armour Value = 35 [Warped Pitplate +40AV, Avenger -5AV]

QM rolling 3 1d100.
>>
> 35 AV
>>
Rolled 75 (1d100)

>>3962254
2nd AV Save
>>
>>3962254
Shouldn't it be 6 damage inflicted since it's audacious?
>>
Rolled 22 (1d100)

>>3962254
3rd AV save.
>>
>>3962258
>(will wait to see AV saves before doubling unsaved damage)
>>
Did we use all of our rerolls?
>>
>>3962262
1 ally re roll left
>>
Rolled 56 (1d100)

>>3962257
Using Warped Pitplate AV re-roll for a second attempt.
>>
>>3962254
Can we reroll his AV?
>>
God damn this son of sin.
>>
>>3962258
Unsaved damage is doubled.

So overall you inflicted 4 Damage. AND you took the Hammer out of the picture. Not bad at all, but this fight isn’t over yet.

(Correct me if I’m wrong but only Fae Runes allow doubles on AV to ignore all damage, right?)

No content update tonight gents, I’m already up way too late as it is. I will see you all tomorrow when I’m back online. Excellent bloody rolling so far, but you’re not out of the woods yet. I think ANARCHY is enraged enough to use every last re-roll on the next round.
>>
>>3962266
You haven’t unlocked that Cain trait yet.
>>
>>3962267
> I think ANARCHY is enraged enough to use every last re-roll on the next round.

Welp it's been fun guys
>>
>>3962268
Meant to respond to >>3962265

Obviously the Son of Sin is already damned
>>
>>3962211
I love this!
>>
>>3962267
Shouldn't he be dead from 4 damage inflicted? The last 4 damage we inflicted reduced him from healthy to wounded. This should reduce him to slain.
>>
>Armour Value = 55AV [Full-Plate Harness +30AV, Heater Shield +20AV, Fae Runes: double-pass means all saves passed, Shield of the Realm +1 AV Roll, Guardian +5AV]
>Tourney Melee Re-Rolls = 1 (Lady’s Favour)
your right forgotten
>>
Alright gents, that hammer is out of the picture, which means turtling is absolutely an option.

Cautious or Guarded?

Both have good points.

>>3962272
This is no Mortal creature, throw everything you know out of the window.
>>
>>3962272
this things gonna keep accumulating wounds till it fucking stops moving not dies then we are gonna have to chain the fuck up
>>
>>3962272
If I'm reading it correctly he should be on 2HP?
>>
>>3962116
>this is literally how close you came to YOU DIED
>>
>>3962275
cautious it's throwing all the rerolls out next round assume we get 0 successes
>>
>>3962275
I'm still down for not turtling and killing this son of a bitch as fast as we can.
>>
>>3962272
I’ve included the wound counter next to the wounded status. Due to the unnatural nature of the beast even at full health it was WOUNDED [10]. Perhaps I should begin including this for all combatants in the future, for clarity’s sake.
>>
>>3962275
Belligerent actually IMO. Considering the amount of rerolls he has we need to rely on doubles to do any consistent damage.
>>
did he lose a reroll from losing the hammer ? or can he just not burn that anymore
>>
>>3962283
Thanks for clearing that up Forgotten and good night. See you tomorrow.
>>
I think next round we need to minimize the damage to ourselves as much as possible, bait out his rerolls and then the round after that we go full ham and try to finish him off. We've just enraged a monster, we need to get ready to tank its response
>>
>>3962283
Forgotten, if we roll a success, you reroll it to a fail and we counter it again to a succ, can you attempt another reroll if its not a double?
>>
>>3962287
>Combat Re-Rolls = 5 [Son of Sin +3, Hammer of the Gladiator’s Son +1, Sacrilegious Artefact +1]

He should have one less reroll due to losing the hammer which means he has two rerolls remaining in the next round.
>>
>>3962290
Assuming I have an opposing re-roll to spare, yes.

>>3962293
Nice try mon ami, but I think I will rule it that he used the Hammer/Artefact re-rolls first. After all, it was his re-rolls that chronologically caused the doubles anyway.
>>
>>3962254
>>3962257
>>3962260
Why did you have separate posts for each AV roll?
>>
>>3962285
Belligerent is like Cautious except worse in this situation. If Anarchy gains another wound, we'll be looking at about a 50/50 chance to hit. But there are three rerolls, so even if we roll under twice, we might be lucky to end up with one. Which means we'll take damage without dealing any out.
We've got enough AV to maximize Cautious, and a free AV roll. Even if we only hit once, we've got a bonus opportunity to mitigate damage at 80%, and will still do one point of damage. After disarming Anarchy, turtling is absolutely viable.

That being said, Balanced may be the way to go, as it might not be affected by Frenzied Aura.
>(Defence chance to be paralysed, Aggressive chance to hit friendlies)
I don't want to be frozen or a turncoat. Balanced might allow for that.
>>
>>3962294
Oh well he still loses that -25AV the hammer gives
>>
>>3962304
Sorry, I meant to say Anarchy will have a combat around 50DC himself. So around a DC of 74 at best?
Still not ideal, but better. Belligerent would probably be fine, but still far from ideal.
>>
>>3962304
I've actually just mathhammered.

Going by the numbers, our safest stance actually is Guarded. We're actually over 95% chance of having at least 1 success with all the rerolls being thrown all over the place.

But the biggest problem is going to be actually getting our stance. We have no data on will tests except one from all the way back in BCQ.
>>
>>3962315
I figured guarded would be pretty safe, but not that safe.
If we can get some clarification on the balanced stance and where it falls in terms of aggressive or defensive, that might resolve the aura issue this turn or next.
>>
>>3962078
Does Terrible Foe work with Indiscriminate Slaughter by increasing the damage dealt to each person randomly hit by 1? If it were to do 2 damage and 1 were to hit us and 1 were to hit Alexandi would we both have to make 2 AV checks?
>>
>>3962254
How are your AV saves always so good? You fekking pit fiend.
>>
>>3962307
The hammer also gave a +5 DC as well, it's not much but every little bit that we remove increases our odds of victory.
>>
>>3962683
Kid diead from 5 dc naver forget that.
>>
>>3962697
No, kid died FOR 5DC.

So remember, it's not always worth it.

But I mean in this case yeah it was.
>>
>>3962267
>>3962260
I mean.

Does a doubles AV save mean anything? Does it cancel out the previous doubles disarming it?
>>
>>3962774

Doubles on AV just means that you can’t reroll it, whether it’s for or against you. Unless you’ve got the Fae Runes.
>>
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Almighty if we win I really want to see if we can wield that hammer, maybe we can even purify it?
>>
>>3963015
> Hammer of the Gladiators Son

What makes you think the Hammer needs to be purified? Just because Anarchy has become profane doesn't mean they always were. The Hammer could be the last "grip" they have on what they once were.

> they/them pronouns for Anarchy

Doesn't seem right to gender them.
>>
>>3963024
I'm just assuming it's corrupt, but you're absolutely right it might no be we'll see soon eh?
>>
>>3963024
>>3963107
I think we can since our build is "Strong" as oppose to "fast" or "skillful". We should still threat it with care for curses or the lich King scenerio.
>>
he should gain another wound so that should be another 10 dc in our favour
>>
>>3963180
wat my id changed
>>3962287
me
>>
>>3963170
>Emile
>Not skillful
He's a big man sure but he has shown both skill and grace in his movements. He's a blademaster.
>>
Well since he's going to be disarmed this combat, maybe we should try to take the hammer and bash him with it?
>>
>>3963238
Would we get a reroll from it (lol)?

Maybe if we had 2 double passes we could have grabbed the hammer. But oh well.
>>
>>3962283

For future reference Forgotten are enemies of this level immune to the effects of this?

>His Might Upholds The Weak
>B) Staggering Blows: Opponent's suffer additional Injury(-5DC) with every point damage.
>>
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>>3963238
We will become a Son of Righteousness and smite him down.
>>
>>3963238
Il be down with some hammer time onky if it dosnt mind fucks to death.
>>
Guys he is unarmed we can't attack him...
>"His Blade Defends the Helpless"
>Vow: You may not strike down a defenceless or unarmed opponent
JOKE
>>
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>>3963314
I don't think that applies if this thing is just a living weapon.
>>
>>3963314
He was armed. That counts.
>>
>>3963314

Just because we disarmed him doesn't mean he's defenseless, the thing is an unholy abomination that didn't die when we snapped it's neck.
>>
>>3963314
It can kill kinghts in full plate with just its hands, its not helpless
>>
>>3963314
Hey, he still has his bare arms.

Obviously we should go a-mano with our own bear arms.
>>
>>3963285
Not immune, but it does cap out.
>>
>>3963445
Clearly we need to beat it to death out our arms.prove our noble superiority
>>
>>3963512
When we cap out its knee joints
>>
>>3961975
Is Ouro running anything or did he just stop?
>>
>>3963314
I mean. I suppose we COULD demand its surrender. Like. Anarchy can talk so maybe it could yield.

Let's not stop fighting while doing so, however.
>>
>>3963314
It's like no one read the spoilered section
>>
>>3963630
It hurts man :(
>>
>>3963553
I'm pretty sure he just stopped
>>
>Wanting to use Anarchys hammer

I swear to god this will be his blood for mine all over again
>>
I'm not against looting the thing once we kill it. Might be useful.
>>
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>>3963757
I want his helmet. We can have it reforged to fit Hannibal.

Upgrade him to Kokuoh levels.
>>
>>3963646
Feels bad man
>>
All this talk of taking the hammer, the helmet, etc etc feels like a throw back to Somas Banished Quest where we put on an obviously evil mask that mind raped the character and dropped his sanity.

Guys, this is a Son of Sin, this shit is all unholy as fuck and couldn't possibly be safe. It even seems like it would be massive sacrilege to hold on to these items let alone wear and use them and Emile is a devout man of faith.
>>
>>3963553
>>3961975
>Ouro
What's his quest?
>>
>>3963757
>>3963757
Think we'll be too busy dealing with the surviving Reginates to loot anything. Not sure if they'll approve especially if they think all this shit is tainted
>>
>>3963646
Feels bad man
>>
>>3963797
To be fair, a lot of the shit on Banished quest was anons being overly scared. Even during the weird meditation on the void, IIRC, I can't remember what it was.
>>
>>3963809
A lot of it was also anons intentionally picking the most batshit ideas. There were two camps really, the scaredy cats and the crazy people. I feel like looting a SoS casually, whilst it isn't super crazy, is definitely a path down the "lose our sanity, become corrupted and be put down like a mad down" road
>>
>>3963782
The helmet we broke when we jump on him?
>>
Actually, I don't think we should keep it, we should probably turn it into a knighthood order, or just leave it. I think if we turned it into a knighthood order though, we should turn it into one that knows the history behind it, but fuck if I know.
>>
>>3963835
If we subdue it, ask for a chip of armour as a momento trophy?
>>
>>3963841
One of it's gauntlets might work as a trophy.
>>
>>3963841
I'm generally against taking any of its armour but if we HAVE to a small piece of it might be okay though I see little reason as too why we even should take it.
>>
>>3963820
Yes.

>>3963841
> Ask

You mean "claim".
>>
>>3963855
>I'm generally against taking any of its armour

As am I. It's kind of funny that not that long ago we were all debating the merits of keeping a small, minor, magic charm over worries its Fae origins may corrupt us. Yet here we are picking over the bones of a yet to be dead Son of Sin. The very picture of a corrupting influence. A being so twisted and powerful its words and presence is sending knights and men at arms into a maddened slaughter frenzy. And we want to keep a piece of it with us as a memento. Madness...
>>
>>3963863
I swear the desires of the playerbase can fly in the face of Character traits on the flip of a coin.
>>
>>3963863
>>3963868
Its likely more for the momento of WITNESSED
>>
>>3963863
> Active Fae charm

> Dead armour trophy

Anarchy Horse was a joke, but keeping a trophy is pretty normal.
>>
>>3963798
Snakecatcher
Lamplighter
Court of Swords

They were all pretty good
>>
>>3963869
Pretty much this.
>>
>>3963871
>Warped pitplate

Yeah nah it's not normally particularly with Emilles piety and Idealism unless you want to argue his downplayed Haughtinees is grounds for it.
>>
>>3963873
>Court of Swords
Why yes I enjoy the part where the players kept slamming their face into a metaphorical wall for several hours during a duel because a few loudmouths could not comprehend the fact that their tactic was literally getting stonewalled by a opponent designed to shit on it.
>>
>>3963869
The point though is that everything about this thing is likely to be a dangerous corrupting influence. I get why people want a memento, this is a huge moment in for both Emile and every other person here. But this thing has been sealed away for an age, it's a powerful, magical and obvious evil thing that was once a man. I don't think it's worth the risk of taking a piece of it with us. Just as the artifact we found earlier has holy power, this thing likely has unholy power, and I don't doubt it will influence us over time.

>>3963871
> Active Fae charm

> Dead armour trophy

I would say the assumption that the armour is inert once we kill the SoS is a bit naive. We picked up an ancient holy artifact before entering this chamber. I have a feeling this things armour is going to retain some corrupting power for a long time. I also feel Emile wouldn't want to carry around some unholy abominations remains, even if it's just the armour. Especially after what he saw just earlier. It would be a reminder of the things he read on that wall that he is struggling to process already
>>
>>3963876
That's why I picked the Helmet. It's all mangled anyways, and it's our Dynamic Entry.

We can always get a priest or a Dragon to look at it also.

>>3963876
Both Heart AND Haughty could justify this. Also idealism, if it's truly a Brother to Adam and Caine then it can't be all bad.
>>
>>3963876
>>3963868

Remember, we voted Idealistic, not Zealot.
>>
>>3963888
>>3963880
Another point to consider - Do we still trust the Order Reginae enough to leave them with all the evidence, as opposed to being able to investigate this on our own or maybe use the trophy to bait out the Order of Chains and get some answers.

Remember, we voted Idealistic and Forgotten said that means we still have serious questions about our Faith now that we found out a huge chunk of it has been hidden away.
>>
>>3963884
I don't think a priest can purify something from the pit its a bit beyond the mortal keen of things as far as we know.

Haughty has been downplayed so much its barely a trait to most anons and its litreally from the Pit no self respecting TRUE knight would wield such a thing.

>>3963888
And its not about Zealotry its about wielding something pitspawned while having a level of prudence born of both idealism and piety about the nature of such a thing.

this is litreally the Fae charm all over again except the evidence for the negative is far more evident this time.
>>
>>3963880
A fine point but i should note the corpse the artifact was on was an order reginae knight, whos body was fresh. Either slaughtered in the melee or captured during the skirmishes.
>>
I think we should try to investigate this on our own, with some help from trustworthy individuals, of course.
>>
>>3963884
>>3963888

Idealism doesn't mean blindly ignoring what this thing is. It's clearly evil.

>Also idealism, if it's truly a Brother to Adam and Caine then it can't be all bad.

It was also chained here forever by Cain (And/Or the Order of Chains) and according to the passages we read, what it's screaming and its name, it is a twisted monstrous thing that can't be let free into the world. That's pretty significantly bad. If Cain thought it could not be saved or redeemed and left it here to rot just so that the world would be safe... At that point saying "it can't be all bad" seems like some pretty massive mental gymnastics just to get our hands on some loot.

>Do we still trust the Order Reginae enough to...

I'm not sure it matters, convincing them to let us take something when their original orders were to silence all witnesses might turn things ugly pretty quickly regardless of our feats here today

>maybe use the trophy to bait out the Order of Chains and get some answers.

That's interesting though. Potentially suicidal but interesting. I could see that as an argument for taking something maaaybe. But just this idea of snatching up loot from an evil corrupted Son of Sin for "mementos" sake seems out of character

>We can always get a priest or a Dragon to look at it also.

This things armour seems to be forged in or directly by something from the pit. I don't know that we could assume that it could ever even be purified.

>Remember, we voted Idealistic and Forgotten said that means we still have serious questions about our Faith now that we found out a huge chunk of it has been hidden away.

Yeah we absolutely have questions, our faith has been rocked but we remain faithful and religious so I'm not sure we'd go picking up unholy artifacts for keepsakes.

>>3963898
>A fine point but i should note the corpse the artifact was on was an order reginae knight, whos body was fresh. Either slaughtered in the melee or captured during the skirmishes.

That's true but I'm not sure what point you're trying to make. Not being a dick I honestly am not sure where you're going with that one. We took a holy relic from the body of a holy knight out of practicality
>>
>>3963896
A Priest could tell us if it even needs to be purified.

> I don't like Haughty so I'm going to pretend it isn't an option.

Y'all really out here thinking Forgotten gives options we can't take?

>>3963898
So we robbed the dead?

>>3963901
We robbed the dead for practicality? Sounds like a thorny justification for idealism and piety.

Anarchy is clearly dangerous. But we don't know anything else about it. "Evil" is a Zealot response.

Cain also wasn't the big redeemer, Adam was, and we don't know what Cain was thinking when he chained Anarchy - instead of killing him if he was so "evil". For all we know, the Sons of Sin are seals for ancient God-tier Fae and killing them will release the sealed Fae.
>>
>>3963901
Also, we can just grab the helmet and run if we don't reveal ourselves to them.

We could flee with it to Cathagos, for instance, and investigate the Order of Chains there. I bet there's another Son of Sin there what with the Dragon being a religious figure and all, not to mention safety in redundancy in case a future Prince or something decided to start freeing Sons of Sin.
>>
>>3963910
>Y'all really out here thinking Forgotten gives options we can't take?

being damned as a consequence of a course of action is exactly what we're talking about here.
>>
>>3963910
>Y'all really out here thinking Forgotten gives options we can't take?

I may have missed it but I don't remember Forgotten saying we can loot this thing and safely take it to a priest. He said as much for the Fae charm but... well this isn't just a little charm is it? It's literally a pit forged Son of Sin

>"Evil" is a Zealot response.

I'd argue "evil" is a common sense response. It's literally driving people around it into a frenzied massacre.

>Cain also wasn't the big redeemer, Adam was

Cain changed his ways after Adam died. This is known.

> For all we know, the Sons of Sin are seals for ancient God-tier Fae and killing them will release the sealed Fae.

You're right that there is a whole lot we don't know but ignoring what we're seeing in front of us doesn't make this thing not-evil or the armour inert and fine to keep. It's willful ignorance

>Also, we can just grab the helmet and run if we don't reveal ourselves to them.

I mean we can certainly try if that's what we as a group want to do but keep in mind we are already battered and outnumbered and a long way from civilization. It may not go so well.

>We could flee to...

We could yes but then we'd be abandoning our duty to the pilgrims. If we have to do that then yes, we should. But I don't think we should ignore our duty in favour of taking loot.

>>Y'all really out here thinking Forgotten gives options we can't take?

Just about everything is an option. Forgotten wont give us massively out of character choices but he also wont pull punches with the consequences if we decide to do things that put us in jeopardy
>>
>>3963873
Lamplighter was the darkest out of the bunch - best one too.
>>
>>3963922
Up until people dropped the sattelite and killed it, yes.
>>
>>3963920
> We could yes but then we'd be abandoning our duty to the pilgrims. If we have to do that then yes, we should. But I don't think we should ignore our duty in favour of taking loot.

Oh right. Them. Haha. Forgot about them.

Anyways stop having reasonable answers that keep us from sweet trophy loot.

I don't like it.
>>
Everyone here talking about looting the helmet and armor when all I want is the hammer. Hammer Head Gang rise up!
>>
We should probably just leave the loot, but I do think we should try investigating this sons of sin shit on our own. These things are definitely evil, and we should try and report what we know to one of the knighthoods.
>>
leave the evil corrupted Armour and hammer it's not worth losing a another waifu over cursed Armour and gear
>>
>>3963941
. . . . Prince sacrificed his Waifus for the soldiers, the *family, under him not for cursed armor or power.
>>
>>3963947
When the Waifu is leading the soliders who also happen to have Waifu officers they are one and the same.
>>
>>3963951
Prince sacrificed his Waifu . . . For his Waifu?

Well. There's still Mask.
>>
>>3963957
Mask will and forever be my nigga.
>>
Guys, if we want a momento of the fight, we grab a few links of the chain that bound the Son of Sin.

We are as the chain, that which restrained and returned the abomination back into the pit it came from.
>>
>>3963962
I like the idea of it.
>>
>>3963962
Well shit. That's an awesome resolution. I dunno about reading that much into us also being tbe chain, but if we could get enough links to cover a shield. . .
>>
>>3963962
Interesting possibility, I wonder what we could do with such a thing.

If it doesn't lead to us doing something ridiculous with our weapon/shield I will be throughly dissapointed
>>
>>3963969
That'll hinder our stealth knigga shit which we are surprisingly adept at.

What we can do is add it as a minor device on our heraldy.
>>
>>3963971
Now that is an idea I can get behind
>>
>>3963970

Shield/chain combo.

The shield comes back when we throw it
>>
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>>3963976
Fund it
>>
>>3963878
I admittedly skimmed over most of the duels. But CoS and Lamplighter had some of the most original settings I've ever seen.
>>
>>3963971
Why you using a shield to sneak bro?
>>
>>3963962
Fucking great idea.
>>
Internet is still out, but I will update through my phone using the hotspot.
>>
>>3964063
Love you, mate
>>
>>3964068
Love you too, habibi
>>
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> 3 Success!
>4 Damage Inflicted!
>0 Damage Sustained!
>ANARCHY, Third Son of Sin is reduced to WOUNDED [2]
>ANARCHY, Third Son of Sin gains Wound (Mangled Arm) -5DC trait!
> ANARCHY, Third Son of Sin is Disarmed!

You must time this perfectly. A heartbeat too fast and the Pit Fiend will read your direction, adjusting its swing to make a corpse out of you. A heartbeat too slow and, well… the consequences are self-evident. There is no conscious thought in the moment of your action. Instinct borne of a thousand painful missteps in the tilting yards, harsh lessons honed to natural intuition under the hawkish gaze of your father’s most grizzled men-at-arms and prized veteran knights. You step forward fearlessly in the path of the hammer strike, arms wide as if to embrace an old friend or lover. At the last possible moment, as the hammer arcs overhead in a devastating swing, you leap aside and feel the weapon crunch into the stone by your foot with enough force to send shards of rock flying and a painful shock up your left leg close to the impact point.

“I have you now, fiend!” You snarl with a reckless fury as you plant your boot into the hammer’s head and lean wholeheartedly into the long haft of the weapon. Your entire weight is bent on keeping the cursed hammer grounded. No human could lift that weapon with an armoured knight throwing their weight against it. But the Son of Sin is from human and it takes every iota of your far from modest strength to keep the Hammer planted for even a few moments.

I AM ANARCHY!!! The abomination roars in response, the warped plate of its arm screeching with a mind of its own under your assault. ANARCHY raises its off-hand ready for a terrible blow, enough to pulp your skull inside your helm with crushing strength. In the split second before your imminent death, the Second Herald gives a warcry of his own and bats aside the creature’s arm with a blow of his axe. No telling damage, but the brave feat buys you a precious few seconds to capitalise on the opening.

[1/2]
>>
>>3964072

[2/2]

You slam your shield savagely down on the arm wielding the hammer, again and again! Finally the groaning metal cracks and fragments just enough for you to drive your sword deep through the elbow joint. If this cursed Pit Fiend cares for the ruinous injury you inflict it gives no indication of it. But the results cannot be denied, the deadly Hammer drops from the abomination’s mangled grasp with a wailing clang!

With an indignant screech that carries rage and horror beyond human ken, ANARCHY charges you. The broken right arm sweeps about behind like a flail while its left hand reaches out to squeeze the life out of you.

I AM ANARCHY!!!

=======================================

WILL TEST REQUIRED (after selection)

>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up) Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.

>Guarded - Exchange of Blows does not inflict or sustain damage. Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.

>Balanced - AV and Damage remain unchanged. Failed Will Test causes Coward’s Indecision. +1 Path of Thorns. Only Allies may suffer or inflict damage this round.

>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted. Failed Will Test causes Frenzied Bloodlust. Inflicted damage will be randomly allocated between Foe and Allies.

>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled Failed Will Test causes Frenzied Bloodlust. Inflicted damage will be randomly allocated between Foe and Allies.
>>
>>3964074
>>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
>>3964074
>>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up) Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.

We tank his re-rolls and then next round we bring righteous fury down upon him
>>
>>3964074
>Balanced - AV and Damage remain unchanged.
>>
>>3964074
>>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up) Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.
>>
>>3964072
>>ANARCHY, Third Son of Sin gains Wound (Mangled Arm) -5DC trait!

Oh hey, we're now rolling at DC69.

NICE. Better than expected.
>>
>>3964074
>>Balanced - AV and Damage remain unchanged.
>>
>>3964074
>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)

>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
>>3964082
We can only pick one stance anon
>>
>>3964074
>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)
>>
>>3964085
Its a vote for both, it's not like it hasn't been done before.
>>
Guys, take note that the beast is gonna be using 3 rerolls this round and we have one left over.

Either Guarded or Cautious will work, Guarded allows us to bat away the 2 damage from even 1 succ while cautious turtles at an amazing 90AV but exposes us to more potential damage.

At this point with 2 HP left, turtling in either Guarded or Cautious stance should be the order of the day. Even if in Cautious, 2 rounds of 1 damage from 1 success will allow us to bring the beast down.

We MUST avoid further injury lest the DC increase further.
>>
>>3964074
>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)

inb4 people try to farm Thorns points.
>>
>>3964091
cautious is best if we get no success's as that's 4 damage we have a 80 av to stop guarded requires one success and am jumpy as fuck i think forgotten might give him an enraged bonus this round
>>
>>3964074
>>Cautious
>>
>>3964074
>>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up) Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.
>>
also cautious dose damage on 1 success guarded requires 2
>>
>>3964095
4 damage?

No, its three.

This is the standard table:
-----
Crit-fail = Suffer a mighty blow (3 degrees of damage sustained AND disarmed)
0 Success = Suffer a solid blow (2 degrees of damage sustained)
1 Success = Exchange glancing blows (1 degree of damage inflicted and sustained)
2 Success = Inflict a solid blow (2 degrees of damage inflicted)
3 Success = Inflict a mighty blow (3 degrees of damage inflicted)
Crit-pass = Inflict a killing blow (what it says on the tin)

Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penalty
Doubles Fail = Dismounted and/or Disarmed penalty

-----

The additional damage is already factored in.

The problem with cautious is even with 90AV, theres a 25% chance of one wound getting through anyways.

So its abit of a tossup. Cautious can grinds us down slowly while Guarded blocks the grinding but if it goes badly, it all goes badly very quickly.
>>
>>3964074
>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)
>>
>>3964100
Crit-fail = Suffer a mighty blow (4 degrees of damage sustained AND disarmed)
0 Success = Suffer a solid blow (3 degrees of damage sustained)
1 Success = Exchange glancing blows (1 degree of damage inflicted, 2 degrees of damage sustained)
2 Success = Inflict a solid blow (2 degrees of damage inflicted)
3 Success = Inflict a mighty blow (3 degrees of damage inflicted)
Crit-pass = Inflict a killing blow (what it says on the tin)
Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penalty
Doubles Fail = Dismounted and/or Disarmed penalty. Re-Roll next successful Will Test.
from this battle it's factored in
>>
>>3964074
>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
>>3964102
Yes? I'm pointing out that 4 damage at no success is wrong as the 3 damage on the table has already factored it in.

>>3964099
Also, cautious halves our damage but rounds up. So even 1 damage inflicted is 0.5 which is then rounded to 1. So we will still be hitting it a little.
>>
>>3960452
Me
>>
>>3964074
>Cautious

>Belligerent
>>
>>3964074
>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)
>>
>>3960436
Old ID
>>
>>3964074
>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up) Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.

This choice made realized how basic is my understanding of the combat system. I may need a manual.
>>
>>3964114
what confused you?
>>
>>3964074
>Balanced - AV and Damage remain unchanged
>>
>>3964074
>>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)
>>
>>3964115
I can't seem to put it all together. Our bonuses and the enemie's and how those come up to the DC, the exchange of blows thing.
>>
>>3964074

> Cautious

Thinking about it, I wonder if the Black Knight stopped fleeing long enough to see our sick ass dynamic entry.
>>
>>3964121
for dc - the enemy's dc from ours then add 50
eg
94DC-65DC=29
29+50 is 79
for exchange of blows just remember
belligerent and guarded require 2 successes to inflict damage so keep that in your thinking when choosing them
belligerent should be used when have the upper hand but want 40 av for if you critfail so you can roll 3 damage with decent chance to stop it
guarded should be used on fairly even dcs that you can guarantee one success on from rerolls
>>
>>3964074
>Balanced
>>
>>3964074
>>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved
>>
>>3964074
>Balanced - AV and Damage remain unchanged.
>>
>>3964074
>>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)
>>
>>3964074
>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)
>>
>>3964074
Balanced
>>
>all these thorny bois
>>3964074
Guarded.
I'll trust mathhammer anon
>>
>>3964074
>>>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding
Let's not die please
>>
>>3964074
>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
>>3964074
Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)
Ok then, lets not fuck up the will power roll.
>>
>>3964074
>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up) Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.
>>
>>3964074

>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
>>3964074
>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up) Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.
Welcome To Die!
>>
>>3964074
>>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled Failed Will Test causes Frenzied Bloodlust. Inflicted damage will be randomly allocated between Foe and Allies.

We really need to push our advantage and finish him off. Every wound we deal to him we lower his DC, making us less likely to take damage each round.
>>
>>3964487
yeah but hes also using all his rerolls next round, opening ourselves up to more damage when the odds are on his favor isnt a good idea, better to weather through the onslaught for now
>>
Guys also remember that it's not GUARANTEED we will take the damage, Anarchy is burning up all his rerolls so there's a chance the pendulum will swing back our way.

>Indiscriminate Slaughter: Damage inflicted by the Foe is randomly allocated to a single combatant (Currently 1d3)
>>
>>3964565
All the more reason to use a guarded stance then, right? If we reduce the number of failures then we keep the other two from taking as much damage as they might otherwise. It also keeps Emile in a more advantageous position by the numbers.
>>
>>3964074
>>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)
>>
>>3964565
I would rather we take 0 damg as just 2 or 3 could kill us as every point of damg counts as 2
>>
>>3964074
>Guarded
>WE ARE ORDER!
>WE ARE ORDER!
>WE ARE ORDER!
>>
Still no internet in this burnt Mad Max wasteland, but I’ll get the rolls update on the way now. Hopefully see a content update in 12 hours
>>
>>3965660
By the allmighty what shithouse telecom are you with?
>>
>>3965666
>666
Ah, you must also be from Telstra. Truth be told, I'm burning through my mobile data fairly quick.
>>
>>3965667
We can wait till it gets sorted mate
>>
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>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up) Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.
WILL TEST
>0 DC
>His Blade Defends the Helpless: Blademaster +20DC
>His Heart Knows Only Virtue: Holy Vows +20DC
>Path of Adam +12DC
>Path of Cain +4DC
>Path of Thorns -2DC
> 54DC
Crit-fail = Sanity is for the Weak.
0 Success = Paralyzed with Dread. No damage can be inflicted this round. You do not benefit from the Cautious stance.
1 Success = You are shaken, but alert. No damage can be inflicted this round.
2 Success = You gird yourself against the horrors of the mind. Damage can be inflicted this round. +1 Step on the Path of your choice.
3 Success = You shall not take one step back. Damage can be inflicted this round. +1 Combat Re-Roll. +3 Steps on the Path of your choice.
Crit-pass = And They Shall Know No Fear.


3 rolls of 1d100. No Re-Rolls.
>>
Rolled 36 (1d100)

>>3965670
>>
Rolled 100 (1d100)

>>3965667
I told you that shit was bad if you weren't just posting on Kazhakstani yakking forum

>>3965670
for VALOR!
>>
>>3965672
Welp, no valor here, no siree
>>
>>3965672
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
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>>3965672
AHHHHHHHHHHHH
>>
>>3965672
Ahh crap

hope you packed your bags kniggas because we're about to go on a TRIPPP
>>
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>>3965672
heh
heheheh
hahahahahaHAHAHAHAHAHAAHAHA
fug
>>
Rolled 14 (1d100)

>>3965670
Well we're fucked
>>
Rolled 3 (1d100)

>>3965670
>>
>>3965672
Well, looks like this ain't going to be the good ending.
>>
>>3965670
>>3965672
Damn it, I knew I should have keep hitting refresh until the roll came out.
>>
We've got a re-roll left right? Can that be used on crits or is that auto-fucked I can't remember
>>
Well this is going to permanently affect your conversation traits for sure. Exactly how on the other hand...
>>
>>3965670
>3 rolls of 1d100. No Re-Rolls.


>>3965686
See above
>>
>>3965688
My mistake
>>
>>3965670
Well looks like Emile is gonna go insane from how much fear Anarchy will put in his heart
>>
>>3965687
Sworn to Crazy?
>>
This is obviously a significant enough development that will have ramification beyond your survival of the next round. With that in mind I post the combat update this round with Paralyzed with Dread in effect. If Emile survives then we can consider what this will mean for his poor mind in the future.
>>
>>3965687
Dis gun be good, I didn't particularly want to see Captain Canton fall apart but as always Crazy shit happens in a forgotten quest.

https://www.youtube.com/watch?v=lKfupO4ZzPs
>>
>>3965694
>It was the voices
>>
>>3965697
Yeah I could see failures in conversation where Emile trails off and gets a distant harrowed look or acts a bit weird and distracted or something only to mention voices etc
>>
>>3965694
I imagine he's gonna be having nightmares of Anarchy's voice for the rest of his life, right?

>I...AM...ANARCHY

>I...AM...ANARCHY

>I...AM...ANARCHY
>>
Where's loreanon when you need him? Are there any mental healing magic or blessings in the lore? Can we visit some sort of powerful fae to heal our mind?
>>
>>3965703
>Visit a fae and letting them doing magic on our mind

>Ever
>>
>>3965703
>Can we visit some sort of powerful fae to heal our mind?
Mor like "Can we visit some sort of powerful fae to fuck up our mind even further and twist it to serve their ends"
>>
>>3965705
Desperate situations call for desperate measures. Fae especially ancient ones are the absolute kings of magic in this setting. If they can't then nobody can.

>>3965706
How about that fae exiled child?
>>
File: Madness.jpg (650 KB, 1920x1315)
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Sandag, 24th Day of Ovrimun, 883 A.C.E – Deep Below the Fallavon Forest Ruins
Slaughter in the Catacombs
>Cautious – PARALYZED WITH DREAD
>Terrible Foe: A clean hit by this creature is certain death. All combat damage sustained is increased by 1 (before AV).
>Fickle Comrades: You share a common foe, but the Order Reginae will not intervene if your death is imminent.
>Indiscriminate Slaughter: Damage inflicted by the Foe is randomly allocated to a single combatant (Currently 1d3)
>Frenzied Aura: Will Tests are required to avoid combat stances being affected (Defence chance to be paralysed, Aggressive chance to hit friendlies)

Sir Emile Andrei, Young Knight of Romaine: BATTERED
Lord Kasper Alexandi, The Second Herald: HEALTHY
Sir Felix Hancroft, Order Reginae Knight: BATTERED
>Combat = +74DC [Battered +0DC, Injury (Pierced Arm) -5DC, Strong +5DC, Arming Sword +5DC, Breastplate and Helm +10DC, Lord Kasper Alexandi +25DC, Sir Felix Hancroft +15DC, Blademaster +10DC, Law of Adam +4DC, Mark of Cain +5DC]
>Armour Value = 45AV [Breastplate and Helm +20AV, Heater Shield +20AV, Guardian +5AV, Shield of Faith +1 AV re-roll]
>Combat Re-Rolls = 0 [In Our Prayers +0, Holy Orders +0, Courageous Sky +0, Lady's Favour +0, Lucky Charm +0, Blessed Artefact +0, Order Reginae Blessed Artefacts (+1 Ally Re-Rolls)] As these are only allies of convenience, the QM will make announce if any are being used this round.

VS

ANARCHY, The Third Son of Sin: WOUNDED [2]
>Combat = 55DC [Wound (Snapped Neck) -10DC, Wound (Mangled Arm) -5DC, Unholy Strength +25DC, Abominable Resilience +25DC, Warped Pitplate +20DC]
>Armour Value = 35AV [Warped Pitplate +40AV, Avenger -5AV, Warped Pitplate +0 AV re-Roll]
>Combat Re-Rolls = 3 [Son of Sin +3, Hammer of the Gladiator’s Son +0, Sacrilegious Artefact +0]

Crit-fail = Suffer a mighty blow (4 degrees of damage sustained AND disarmed)
0 Success = Suffer a solid blow (3 degrees of damage sustained)
1 Success = Exchange glancing blows (0 degree of damage inflicted, 2 degrees of damage sustained)
2 Success = Inflict a solid blow (0 degrees of damage inflicted)
3 Success = Inflict a mighty blow (0 degrees of damage inflicted)
Crit-pass = Inflict a killing blow (what it says on the tin)
Doubles Pass = +0 damage ignores opponent AV or Dismounted/Disarmed penalty
Doubles Fail = Dismounted and/or Disarmed penalty. Re-Roll next successful Will Test.


Personal Combat
>DC 69
>3 rolls of 1d100
> Order Reginae Allies are Using ONE re-roll this round
> ANARCHY is using THREE re-rolls this round
> You have 1 Re-Roll (including allies)

Witness your Doom.
>>
>>3965709
>Let's let a child perform what I assume is the magical equivelent to brain surgery
>>
Rolled 91 (1d100)

>>3965711
>>
Rolled 17 (1d100)

>>3965711
>>
Rolled 21 (1d100)

>>3965711
>>
>>3965709
We're haunted but I wouldn't call us desperate (except for our current situation).

>Fae especially ancient ones are the absolute kings of magic in this setting

I'm aware, which is why it's a terrible idea. They're also called the "Foe" and we waged a war of genocide against them. Submitting our minds to their magic seems... overly optimistic

>>3965713
Well fuck, I hope we get a few good rolls in
>>
Rolled 34 (1d100)

>>3965697
>>3965699
>>3965700
I mean going by key traits alone Emille could go a bit nuts with his idealism leaning into a crazed desire for perfect chivalry and knighthood.

He could lean into hedonism with Heartiness losing the horror among silk sheets and warm flesh.

Pride could be really bad and actually engaging with this thing and letting it into our soul?

Crazy PTSD borne of pithorrors, a crazy need to NOT Face such a thing some would call it cowardice

>>3965703
Faith maybe? I feel like getting the Fae involved is asking for trouble.

>>3965711
REDEMPTION!
>>
Rolled 88 (1d100)

>>3965714
Using ANARCHY's first re-roll to counter this.
>>
Rolled 52 (1d100)

>>3965716
Using ANARCHY's second re-roll to counter this.
>>
Rolled 4 (1d100)

>>3965711
Re-rolling I suppose

>>3965713
>>
Rolled 85 (1d100)

>>3965722
>>3965716
Using Anarchy's third and final re-roll to attempt another counter.
>>
>>3965672
Oh cain on the cross.
>>
>>3965721
Do the double fails count for rerolls?

>>3965724
Should've let me roll the double fail anon
>>
>>3965729
Can't re-roll doubles IIRC
>>
>>3965730
If that's true then sorry for the misunderstanding
>>
Well as expected. Very Very high chance of getting at least one success after all rerolls are accounted for. Well at least its a DC80 with dmg spread about 3 potential targets.
>>
>>3965732
S'all good knigga
>>
Rolled 3 (1d3)

>>3965729
As a general rule, doubles can't be challenged except under very special circumstances.

>>3965726
>>3965724
>>3965722
>>3965721
>>3965716
>>3965714
>>3965713

>1 Success (Glancing Blows)
>Double fail (Heater Shield DESTROYED. Re-Roll next successful Will Test roll)
> 2 Degrees of damage sustained

Not great, but far from the worst outcome. I will now roll to determine where the damage falls.

1 = Sir Emile Andrei
2 = Lord Kasper Alexandi
3 = Sir Felix Hancroft
>>
>>3965736
Oh not our heater shield
>>
Losing 20AV is going to hurt but at least we still have our sword
>>
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>>3965736

Sir Felix Hancroft Armour Value
>Armour Value = 50AV [Full-plate +30AV, Heater Shield +20AV]
>+1 Re-Roll (Companion Shield of Faith)

2 rolls of 1d100. You have 1 Re-Roll (can be used for companion or saved for self).
>>
Rolled 20 (1d100)

>>3965740
>>
Rolled 26 (1d100)

>>3965740
>>
>>3965738
Strangely appropriate, considering how we got wrecked by its aura.

>>3965739
Losing that means cautious is no longer viable, since that represents 40AV when doubled. We'll need guarded from this point on.
>>
>>3965741
>>3965742
Based Sir Felix tanks all of it
>>
Rolled 80 (1d100)

>>3965740
>>
>>3965741
>>3965742

Solid rolls boys, a true knight if I ever saw one
>>
>>3965741
>>3965742
Nice rolling.

I think we will leave it there for tonight gents. The vote for the mental affliction will be held with the combat stance tomorrow.
>>
>>3965748
Great session, I can't wait to see what happens next
>>
RIP sir Andrei's mind.
>>
>>3965748
I can't wait to see what Emille's mind will go through.
>>
>>3965748
Are there any mental healing magics or blessings in the setting? Anything in Canton or Carthago? Have a good night Forgotten.
>>
What would have happened if we went with guarded? What should our next combat stance be? I think we should go on the offensive since Anarchy burned all of his rerolls
>>
>>3965755
> I think we should go on the offensive since Anarchy burned all of his rerolls

We absolutely should. We we've done our turtle thing to avoid damage and now it's time to strike and hopefully end this before it gets any worse
>>
>>3965752
There are, though much rarer than treatments for the body. While the effect of the affliction will be significant, it will not necessarily be irreversible.
>>
>>3965755
>>3965757
Does losing our heater shield affect combat DC? We should get a new one if we survive this.

>>3965759
Thank the Almighty
>>
>>3965760
Yeah we definitely need a new shield after this. It affects our AV, our armour score essentially

>>Base AV: 40AV (Breastplate and Helm +20AV, Heater Shield +20AV)
>>
>>3965755
If we went with guarded, we would have neither done damage, nor received damage.

>>3965760
Losing the heater shield does not affect DC, only AV.

With current DC at 69, its about 97% chance of at least 1 Success with 3 rolls and no-rerolls.

That allows us to avoid the 2 damage on 1 success and has a very small chance of no success. With guarded, our attacks are still no affected which means if we roll well, we can still do damage.

We need to avoid further damage as even losing one companion means our DC drops to either 54 or 44 which would be disastrous.

Slow and steady, take this thing down while minimising casualties. The moment we lose someone we're either dead or we start to lose badly.
>>
>>3965760
I think the shield just affects AV
>>
guys I think I know how to cure our mental affliction
>>
>>3965763
>>3965755
Keep in mind that the Guarded stance would also have been rendered inoperable by the Will Test crit-fail.
>>
>>3965766
Ah thats fair. forgot about that.
>>
>>3965755
While turtling may be safest this thing is going to shred our equipment if we wont to retain equipment and life we have little choice in the matter but to go on the offensive.

>>3965759
well this just means we need to bundle it up like a good little knight and turn it to something healthy like Alcholism or an unhealthy desire to copulate before marriage!
>>
>>3965766
Yeah the will test critfail meant that we wouldn't have benefited from either stance either way.
>>
We should come up with good mental affliction write-ins just in case the presented options aren't diverse enough
>>
>>3965770
Thats a poor justification though. Theres only 9 datapoints on the scale where such an event can happen. After considering for doubles pass/doubles fail, only 3 would qualify, 77, 88, 99.

The chances of hitting one of those affected is 8% with our three rolls and would count only if we only got 1 success or less in the combat phase. Its a danger but a small one.
>>
>>3965782
I trust math anon, he is good at math
>>
Yeah I think we should just go all out and try to kill this thing.
>>
>>3965687
>>3965672
Emile has seen through the veil to the truth of this world.
>>
>>3965765
Ruin... has come to our house.
>>
>>3965759
Honestly this entire situation has gone way better than I expected, the fact that we're not dead is more than enough for now.
>>
>>3965672
Wtf is this horse shit??!!! Just woke up god demm and we would have had 3 rolls under and just tanked this fight but no.
Ahhaha forgoten must be ao happy.
>>
Cain on a cross did we really just fucking crit fail our will test after everything so far?
>>
>>3965672
>>3965721
Whew. The die are a cruel mistress
>>
In before we start believing ourselves to be Anarchy at random points in conversation and battle.

Hopefully if we survive this we should probably seek help right away to fix ourselves.
>>
>>3965939
That's less interesting though
>>
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>>3965672
Man i love dankest dungeon.

As much as i hate this crit fail, lest itl be something for mc to work though and that he cant go though all this and not come out changed.
>>
>>3966022
https://darkestdungeon.gamepedia.com/Quirk

So which bad quirk you think we will be getting?
>>
>>3966036

Obsessed with demons/sainthood.
>>
>>3966036
Hieromania
>>
>>3966052
Fear of unholy?
+15% Stress and -10 ACC vs Unholy
>>
>>3966036
Off Guard
- 50% chance lose 1 die roll the first round.

PTSD Emile has to take a moment to get his head in the game, shrinking back from visions of Anarchy.
>>
>>3966036
Probably something beyond the veil related. Far sight, visions, occasional bouts of incoherent ranting.
Real Oracle shit.
>>
>>3966052
>Demonomania
>Believes is possessed by demons
That would be interesting...

Would either prompt a push into zealotry and self-flagellation as we attempt to ‘cleanse my our body and soul - or just a descent into cynicism and madness.
>>
I'm so glad we chose a defensive stance imagine that crit fail with audacious
>>
>>3965672
I don't blame you anon, but I remain a little bitter over this one. What could have been 3 steps on a Path of Cain or Adam is now a trauma for Emile. It hard not wishing to turn back time.
>>
>boo hoo we didn't 100% succeed everything muh trauma ;_;
>>
>>3966473
The greatest growth always happens on the hardest path.

Unless we die, of course.
>>
>>3966473
Just be glad it wasn't a combat crit-fail.
>>
>>3966485
I think we need to get money for replacing our Heater, also better kitting out Mikhail and Macneal.

Getting pumped for the Cathog part after we deliver the Pilgrims.

Dragon! Dragon! Should be neat to see if our interaction with the Son of Sin is picked up by him.
>>
>>3966503
We gota get some of that bear fur on the way out.
How much money do we still have? Thought that we spent most of it.
>>
>>3966566
>https://pastebin.com/iBg32ZQw
Five wealth, according to this. Enough to cover a heater and the current debt, and probably a little more.
There may be opportunities to pick up some things on the way out as well. If Emile isn't dead/in chains of course.
>>
>>3966576
>>3966566
Also there's the Dragon Guard. We could send some of the wealth back to help our parents even and build up our Estate.
>>
>>3966503
We should be able to scourge up one from the dead kniggas lying about. Lots of shields without emblems.
>>
>>3966576
Ok, we got moneys, i do want that debt gone when its possible to do it.
Do we stay with the same type of sheild or do we change?
>>
>>3966601
kite shield adds 5 dc when mounted and is 15 av
buckler adds 5 dc and 10av
heater is the most defensive
tho with guardian we can max our av out with cautious and a kite shield
>>
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>>3966601
For the sake of convenience, here's the MF market.
It might be worth reconsidering Emile's entire loadout, we've run into some issues where AV has been a deterrent on this journey. An axe or warhammer would be tremendously helpful. But it's not really necessary to kill everything either.
>>
>>3966600

Ooooor we could end up with The Hammer of thee Gladiators Son.

1 reroll. -25AV.

I'm not too thrilled with the idea of looting the dead vs taking a trophy won in combat. Those men will have squires and family members to inherit their shields and such.
>>
>>3966633
nah i really don't want to take spook boys hammer especially after getting mind fucked
>>
>>3966643
But maybe taking it IS the mindfuck. Oooh. And we have to make a will save to gain its bonuses!
>>
>>3966662
desu he seemed mad as fuck when he lost it if we pick it up he may go berserk
>>
>>3966666
>those digits
>>
>>3966619
I would go for something like kite sheild, cf bastard sword, fully plate, banner and war lance and a back up mace as a finaly thing.
Ir we just have our sworn men build as differnt things as to deal with differnt stuff.
>>
>>3966666
More berserk?

Think we could use that to distract him so the other guys could get a killing blow in?
>>
>>3966676

Unless Forgotten updates it, there’s no reason to use the Bastard Sword. In one hand, it costs twice as much as the Arming Sword with the same bonus and while two handing it you could just use an Arming Sword and Buckler that gives you the same DC bonus with a +10 AV.
>>
>>3966756
Its so much cooler though.
>>
>>3966756
If im not mistaken, bastard sword allows a buckler. Just like how we could use one with the halberd.

So +15DC, 10AV
>>
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>0 Damage Inflicted!
>0 Damage Sustained!
>Will Test CRITICAL FAILURE!
>Sir Andrei suffers Sanity is for the Weak!

I… AM… ANARCHY!!!! You stumble back as the Son of Sin barrels into you, ripping your shield apart like a sheet of paper with terrible rending blows. You are powerless to stop it, you cannot even summon up the presence of mind to flee under it’s awful inhuman gaze. It grasps your helm in its giant clawed gauntlet and lifts you up by the head. Your eyes scrabble frantically about for some escape or purchase, expecting the crushing strength of the horror to crumple your helmet and skull in the next second.

For the first time in your life you see the tenuous link to your own fragile existence laid out bare before you. Such a thin thread, linking you to this mortal coil. There is so very, very little separating you and all your lofty aspirations and goodwill from the butchered, silent slabs of meat strewn across this dungeon. One moment a man, with his own hopes and dreams. The next moment a corpse, a thing.

…I am anarchy…. The Son of Sin whispers lovingly, like a husband to his wife or a mother to her child. It shares a secret with you in that moment. Your blade clangs to the floor and tears roll freely down your cheeks. The awful grip tightens…

[1/2]
>>
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>>3967018

[2/2]

“Back, foul abomination!” A knight of the Order Reginae yells, full-body slamming into the creature’s side. The Pit fiend seems little more than annoyed, but drops you from its grasp long enough to swat aside the offender with it’s broken arm. The knight is sent flying and lands heavily, but otherwise appears no worse for wear.

Your tentative hand finds purchases around the handle of your discarded blade. Trembling, shaking, sobbing like a child that lost his favourite toy, you pick yourself up again. Once more into the breach…

===================================

(1) Sanity is for the Weak. This affliction will influence Sir Andrei’s future conversation traits. In some ways obvious, in other ways innocuous.
>SUPREME ARROGANCE. You are the greatest knight the world has ever known. This is undisputed fact, written in stone. Your every deed and action is aimed not in pursuit of this goal, but simply demonstrating to lesser men a self-evident truth.

>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.

>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.

(2) Combat Stance. Will Test Required, re-roll 1 Success.
>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up) Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.

>Guarded - Exchange of Blows does not inflict or sustain damage. Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.

>Balanced - AV and Damage remain unchanged. Failed Will Test causes Coward’s Indecision. +1 Path of Thorns. Only Allies may suffer or inflict damage this round.

>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted. Failed Will Test causes Frenzied Bloodlust. Inflicted damage will be randomly allocated between Foe and Allies.

>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled Failed Will Test causes Frenzied Bloodlust. Inflicted damage will be randomly allocated between Foe and Allies.
>>
>>3967024

>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.

>Cautious
>>
>>3967024
>>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.

>>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>
>>3967024
>>DIVINE VISIONS.
YES
>>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
>>3967024
>>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.
>Cautious

Battle Shock sounds like a supreme no-no, the others should be manageable.
Arrogance could also get us fucked from overconfidence.
>>
>>3967024

>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.
seems the funniest
>Guarded - Exchange of Blows does not inflict or sustain damage. Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.
lets guide this ship into the slip safely we lost our shield so our max av is 40 so cautious is bad
>>
>>3967024
>>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.

Oh Cain be damned we've gone from captain Canton to mad prophet!

>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
>>3967024
>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.

>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>
>>3967024
>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.


>Balanced - AV and Damage remain unchanged.
>>
>>3967024
>>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.

This one seems the funnest!

>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
>>3967035
> Battle Shock sounds like a supreme no-no, the others should be manageable.

It's like nobody pays attention to history and how "visions" turn out. We gonna get Joan D'Arc style ending.

Lol. Emile will believe they're holy visions. Forgotten didn't say that they actually are holy.

Might as well pick up the Hammer at that point. Seriously, if you're all gonna vote to be mind fucked by Anarchy, then let's take some shit.
>>
>>3967024
>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.

>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted. Failed Will Test causes Frenzied Bloodlust. Inflicted damage will be randomly allocated between Foe and Allies.
>>
>>3967078
No one said they were unholy Knigga
>>
>>>3967036
>>>3967033
>>>3967073

Don't forget to link previous votes.
>>
>>3967078
It sounds more fun.

This IS a game.
>>
>>3967084
sorry i probably dont count as I only just joined.
>>
>>3967024
>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.
Fucking love it. Literally >it was the voices
I hope everyone realizes he may or may not actually be hearing the voice of the Almighty

>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)
>>
>>3967083
I mean

We got them from Anarchy. And it's a crit-fail. Why would you think otherwise, just because Forgotten said *Emile* would *believe* they are holy & true?

Read what's actually written there again.
>>
>>3967073
This is my previous ID, that was all from my phone posting
>>3965939
>>
>>3964078me
>>3967036
ffs IDs keep refreshing this is my fucking 4th
>>
>>3967078
I'm compromising between playing to win and playing to have fun. Like other anons have said, this sounds interesting.
>>
>>3967085
I mean. That's an argument I can't fight.

Fuck it.

>>3967071
>>3967024
Changing to

> Put on the Mask

Er. I mean

> Divine Visions
>>
>>3967024
>>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.

>Guarded - Exchange of Blows does not inflict or sustain damage. Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.

>>3967078
>It's like nobody pays attention to history and how "visions" turn out. We gonna get Joan D'Arc style ending.

God forbid we try to vote as in-character as possible

>Seriously, if you're all gonna vote to be mind fucked by Anarchy, then let's take some shit.

Dude every one of these options is us being mind fucked by Anarchy... we don't have a choice, stop trying to justify taking the evil, corrupting things loot with us just to fuck ourselves over more down the road
>>
>>3967091
I don't think it's a matter of holy versus unholy. It's a matter of real or not.
>>
>>3967100
> God forbid we try to vote as in-character as possible

Literally all the votes are in character. Stop using this argument, you're using it wrong.

> don't take the loot

But, Anon, what if God gives us a vision to use the hammer? Anarchy showed us that the only true shield is that of Faith, tearing the metal apart so easily. We should trust ourself to the Almighty and instead devote both hands to smiting evil.

With this sweet fucking two handed hammer we won in righteous combat. Surely you don't think mere lumpen metal can overcome the presence of the Almighty himself.
>>
>>3967101
I mean, false visions are heretical by their very existence.
>>
>>3967024
>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.
>Guarded - Exchange of Blows does not inflict or sustain damage.

Now "THIS" is going to make things interesting. I wonder what divine inspired missions we shall go on.
>>
>>3967109
Yeah you're moving the goal posts on that.
>>3967091
>We got them from Anarchy
You implied that the visions are from an unholy source and not just a figment of Emile's imagination.
>>
>>3967024

>BATTLE SHOCK

>Guarded
>>
>>3967024
>Divine Visions
Arrogance will fuck our interactions, and Battle Shock is a no-no because we are SWORN TO VALOUR, but as someone involved with facing down literal unholy evil, people might actually believe what we say about our """Visions"""

>Audacious
We shall overcome our dread with hollow courage!
>>
>>3967091
We got them from the crit-fail not necessarily as a result of the specific mal intent of Anarchys aggro field, they could just as easily be an affliction of stress of the situation for Emille.
>>
>>3967112
It's not "moving the goal posts". The visions are either holy or they aren't.

If there's any realistic fear of contamination though, hearing voices is unlikely to be anything good.
>>
>>3967121
They's still unholy, heretical blasphme if they aren't from the Almighty.
>>
>>3967024
>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.

>Guarded - Exchange of Blows does not inflict or sustain damage

What if...what if our injured mind, to keep what semblance of idealism we had at such a sudden revelation...made Emille start to have visions to justify this mindset.
>>
>>3967127
well thats what you believe anon so you do you.
>>
i wonder if forgotten will roll a d2 in secret for if the vision is true or not?
>>
Since it's causing distress, let's consider some of the other implications.
>Visions
Emile is outspoken about his faith and occasionally clashes with standard practices due to his visions. They aren't real and someone's going to take offense to Emile's actions and hold him accountable. Emile must defend his reason and understanding. It's also the most likely to get someone's attention and eventually get cured without Emile needing to do anything.
>Battle Shock
Emile potentially becomes conflict avoidant. Perhaps not a coward, but his aversion to bloodshed could be seen as such. Negative impacts with the Rabes going forward. Comparable to the yips, probably the only way to fix it is to brute force through, which may in fact make the situation worse.
>Arrogance
Probably the worst of the bunch. It's going to get all the wrong attention and rub everyone the wrong way with how intolerable Emile will be. Conflict will be unavoidable at most junctures, because Emile can bait knights into fighting him with his new braggadocios nature. And then the issue of what happens when he runs into someone who beats him soundly. Does it fix him? Or does it shatter his identity?

There is no 'good' choice here.
>>
>>3967107
>But, Anon, what if God gives us a vision to use the hammer? Anarchy showed us that the only true shield is that of Faith, tearing the metal apart so easily. We should trust ourself to the Almighty and instead devote both hands to smiting evil.

This hasn't happened so it's a pretty irrelevant argument

>Literally all the votes are in character. Stop using this argument, you're using it wrong.

There are degrees of in-character voting. Yes, all the options presented are things Emile would possibly choose, but sometimes they are on a scale and our choices change and influence Emile as a person. Besides, your argument here kind of nullifies your argument that we shouldn't choose it because of *real world history*. A thing that doesn't exist inside the game.

Emile is a religious, haughty knight who sees himself as above the common rabble. Despite this he believes it is his duty to protect them and ensure that things remain just and fair. That could easily translate into "Divine visions" in a moment like this

>If there's any realistic fear of contamination though, hearing voices is unlikely to be anything good.

Except that Emile may take a vision as being his god attempting to provide aid in a moment of extreme difficulty. Sure, that may not be what it actually is but Emile is a religious man and could be grasping for anything to remain afloat and sane in this mental attack

Honestly you just seem thirsty for loot when it's obviously a bad idea. I think Emile would recognize that this things armour and weapons are likely tainted and unholy and therefore not want anything to do with them for risk of being tainted himself
>>
>>3967122
You implied the vision would come from Anarchy so they are unholy. Now you say anything that's not directly from the Almighty is unholy. That's moving the goal post.

Anyway, I don't disagree that they would be heretical in the eyes of others. Absolutely will. I disagree on your definition of unholy. Like there is a grey area in-between holy and unholy. It's not all black and white
>>
>>3967135
I personally saw Battle Shock as the easiest to resolve without putting more stress on Emile's faith, although a Haughty noble Knight is probably the least dangerous. I mean, no shortage of those in the Kingdom and being confident about fighting is something Emile can actually back up pretty damn well.

Note how the flaws relate to Haughty, Hearty, and Idealistic?

But fuck it. Let's put on the Mask.
>>
>>3967078
There is literally nothing wrong with expelling the Langlish
>>
>>3967143
> Like there is a grey area in-between holy and unholy. It's not all black and white

That's . . . Not how Religion works though? False Prophets are unholy.

And I mean, good luck explaining that to anyone who finds out that we are recieving visions after fighting an abomination that messed with mens minds and drove them mad.

Like.

We're surrounded by people driven to madness by Anarchy and you want to insist that the visions aren't related to some residual taint left behind from it?

Like I said, we might as well pick up the hammer for glorious 2 handed mayhem if we get visions that can convince us anything is "holy" and the will of the Almighty.
>>
>>3967155
Haha holy fuck, I hope this is actually a vision we have.
>>
>>3967155
Remove Moustache! Yes. Even better if Emile comes to believe all non-approved hair is hair-etical.
>>
>>3967018

>>DIVINE VISIONS.

>>Guarded - Exchange of Blows does not inflict or sustain damage.

WE ARE ON A MISSION FROM GOD
>>
>>3967024
>>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.
>Balanced - AV and Damage remain unchanged.

This is a battle scar like any other.
>>
>>3967099
>>3967024
Actually please ignore this vote switch.

I'm going to stick with

> Battle Shock.
>>
>>3967024
>>SUPREME ARROGANCE. You are the greatest knight the world has ever known. This is undisputed fact, written in stone. Your every deed and action is aimed not in pursuit of this goal, but simply demonstrating to lesser men a self-evident truth.

>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted
>>
>>3967024
>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.

THE ALMIGHTY WILLS IT

>Cautious
>>
>>3960439
This is me

>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.

>>3967024

>Audacious

I feel like Battle Shock is the best thing we can pick, especially taking into account it is logical alongside the "Paralyzed with Dread" debuff last turn. Besides, being a warrior is the core of a knight. It would be nice to see how Emile deals with a piece of his identity damaged and how he manages to cope with the fact that battle is not glorious for him now, but terrifying.

A more grim and dark story is fine with me. I feel this opens more roleplaying avenues tahn being a Zealot or an outright idiot.
>>
>>3967024
>battle shock
>are we order?
>>
>>3967024
>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.
>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
>>3967024
>DIVINE VISIONS

>Belligerent
>>
>>3967024
>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.

>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted. Failed Will Test causes Frenzied Bloodlust. Inf
>>
>>3967024
>DIVINE VISIONS.

>Belligerent
>>
>>3967024
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled

>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.
>>
>>3967238
Anon has a point, changing to >Battle Shock
>>
>>3967024
>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.

>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted. F
>>
>>3967254
>>3967024
change to
>BATTLE SHOCK
>>
Rolled 1 (1d2)

>>3967024
>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.

>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.
Rolling for which mental affliction my goes to

>1 battleshock

>2 visions

>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>
>>3967024
>Belligerent - Exchange of Blows does not inflict damage; +1
>>
>>3967024
Changing my vote >>3967044 to

>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.
>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)

I've been thinking on it a while and Divine visions just doesn't sit well with me as the appropriate choice personally, as >>3967238 lays out here Battle shock sits better as it goes along well with the ''Paralyzed with dread'' debuff and as a continual issue of being a proper knight, I'd even argue for it to be more severe but thats an issue that could likely come up later.
>>
>>3967031
>>3967035
>>3967090
We lost our shield so its 20AV and the equiv of 40AV with cautious is now gone.

With stance, our effect AV is now 20x2=40AV which is not as good.

Guarded would be better.
>>
>>3967024
>>SUPREME ARROGANCE. You are the greatest knight the world has ever known. This is undisputed fact, written in stone. Your every deed and action is aimed not in pursuit of this goal, but simply demonstrating to lesser men a self-evident truth.
>>
>>3967024
>>3967281
>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.

Forgot to put my other vote
>>
>>3967024
>>3967260
Changing to

>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.
>>
>>3967024
>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.

The most interesting and fun option. Can't wait to become Canton!Pelinal Whitestrake.

> Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>
>>3967024
>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.

>Balanced - AV and Damage remain unchanged. Failed Will Test causes Coward’s Indecision. +1 Path of Thorns. Only Allies may suffer or inflict damage this round.
>>
>>3967024
>>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.


DIVINE VISIONS.
Will fuck us in the ass hard time You essentially giving out control over character. It is interesting but I believe that more often than not we will be forced into situation we dislike

>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>
>>3967024
>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.

Balanced - AV and Damage remain unchanged
>>
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>>3967024
>>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.

>>Guarded - Exchange of Blows does not inflict or sustain damage. Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.

-----
The offensive modes in this battle are very very dangerous to us.

Based off the DC54 for our Will, with our 3 rolls give us for 0 - 1 Success:
0.432:1

With the added maulus of having to reroll 1 success, this means that the % chance for 0 - 1 Success jumps to:
0.687:1

Seeing that 1 Success is the treshold for Bad-Shit-Happens and makes us likely to attack our allies. Using the Son of Anarchy as a benchmark, this manifests as a 1d3 roll, where 2 targets are our allies.

This equates to a ~70% chance of failing the will and 66% chance of then attacking our allies.

-----

We cannot afford to cause any damage to our allies, losing either of our fellows means we're gonna be in deep doo doo for the subsequent combat rounds. An aggressive stance for this round, ESPECIALLY WITH THAT REROLL A WILL SUCCESS, is a bad bad idea.
>>
>>3967396
in this case switching to


>>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
>>3967033
>>3967411
forgot to link
>>
>>3967024
>DIVINE VISIONS.
>Cautious
>>
>>3967024
Changing Cautious to
>Belligerent
>>
>>3967445
Even after reading math anons stuff here? >>3967396

You crazy bruh?
>>
>>3967446
To be fair, luck shits all over math.
>>
>>3967238
>>3967238

Changing to Guarded.

cont from this, from another computer

Divine visions and Arrogance both seem too restrictive with character development to me. Arrogance makes us into a stupid gloryhog, while Divine Visions, while more interesting, opens up a corruption/zealot path that will either end up with us death or with Canton in ruins, since the advice those angels will give us will be definitely impacted by coming from a Son of Sin. I don´t want to bring ruin to the realm of man yet again

Battle Shock, as discussed previously, would allow to bring the character to interesting places, exploiting a more vulnerable side to it. Emile could try to alter his emotional state using herbal concoctions in order to get the edge he needs to not hesitate, he could try to cope with it by making up spurious excuses about why he has mpore important things to do that go into battle or, more interesting of all, we could try to let go the chadknight facade in front of his friends and allies and ask them for help in order to get over his fears. I feel that could generate very cool scenes of Emile, in his lowest, being reminded he is not alone in the fight and that no matter how insignificant his actions may feel to be, he has already brought a large share of good into this world.

The main conflict here would be between being both aware of the dangers of the world (especially the Sons of Sin) and having an instintual fear to them while feeling obligated, as an Idealist knight, to raise his sword against the evil he is secretly terrified of.
>>
>>3967024
>SUPREME ARROGANCE. You are the greatest knight the world has ever known. This is undisputed fact, written in stone. Your every deed and action is aimed not in pursuit of this goal, but simply demonstrating to lesser men a self-evident truth.

https://www.youtube.com/watch?v=Sc5NPVWd1CI

>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
>>3967024
BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.

Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted
>>
>>3967488
Pretty much my idea as to y this is the best one to take, and claming to have visions ia going to get us killed by the church since anyonw that has dv always tells people that its happening to them. And worse could start a civil war over it.
And going super Chad just sounds like a shit read to me.
A man can only be brave if his afraid
>>
>>3967024
>>3967274
>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.

Switching
>>
>>3967157
>>3967175
>"The Almighty has directed me to expel the Langlish and take back all the rightful lands of Canton!"

>"There are no Langlish in Canton."

>"Then my work is done."

>"...You didn't do anything..."
>>
>>3967024
>>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.
>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.
>>
>>3967024
>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.

>Guarded - Exchange of Blows does not inflict or sustain damage.

These seem as the most interesting choices and plot and tactical speaking.
>>
>>3967024
>>3967266
Linked to wrong id sorry. Changing from beligerent+divine visions to guarded+divine visions
>>
>>3967024
>SUPREME ARROGANCE. You are the greatest knight the world has ever known. This is undisputed fact, written in stone. Your every deed and action is aimed not in pursuit of this goal, but simply demonstrating to lesser men a self-evident truth.
If we kill this thing, we'd be right to feel about this.

I'm not voting on combat stance.
>>
>>3967488
Personally, I feel comfortable playing any outcome. I was even willing to switch my vote for a bit.

It just seems that there's a bunch of people who saw "visions from god" and went meme hype for "holy" knight. I mean, we just had the vote for our faith where some people voted Idealistic thinking Emile would have no more questions about his faith and that he would be more like the Zealot outcome.

Like.

These visions are gonna be fucking Emile over. Not making him a more pious Knight.

People were so intent on keeping his Idealism, and visions is gonna warp and corrupt that.

Buuuuuuuuut . . .

Personally yeah I think it could be super fun because >>3967540 is already hilarious.
>>
>>3967671
Meh. While it would be funny, I don´t really think it is going to really develop the character in any interesting directions, which is my main concern. But enough of whining I guess.
>>
>>3967024
>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.
>Balanced - AV and Damage remain unchanged.
>>
>>3967717
>I don´t really think it is going to really develop the character in any interesting directions

See I couldn't disagree more. I think the whole visions angle is super interesting and can lead Emile down some complicated roads. I don't see it so much as us having control taken away but more as us fighting to maintain who we are. Whispers here, horrible images there and meanwhile Emile is standing in a court trying to be chivalrous, and polite and charming but is sweating bullets and freaking out internally
>>
>>3967024
(1)
>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.
(2)
Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up) Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.
>>
>>3967725
See, I see it as having batcrap crazy visions that lead Emile into becoming a serial killer of sorts or losing his faith in the Almighty.

Because Emile is going to believe the visions are true and from the Almighty.

Either he becomes a puppet of falshoods and evil, or he loses his faith.

Because that's what it's going to turn into. A conflict between his faith in the Almighty and his ideals.
>>
>>3967743
>>3967725
This guy, Mozgus from Berserk. That's where the path leads.

And I'm fine with that.

The first time the Voices tell us to spare a heretic, or to pick up a hammer, the start of the loltrain.
>>
>>3967725
>>3967743
My problem is that the visions are going to be:

A: False. They come from Anarchy after all
B: Thought of being true. Emile thinks of himself as an instrument of the Almighty´s will

Like, this option implies being a dupe of Below. I mean, either he trusts the voices, bringing through a great calamity or he ignores them outright after the first crazy suggestion. I already played the descent into corruption with Prince. I would rather play an unambiguous, although flawed, hero.
>>
>>3967759
See the complaints about the previous vote to retain Idealistic as a trait when some anons thought it would be more Zealot, not questioning the faith etc.

I laugh at the Anons who want to claim their votes are "more in character than others" and how butthurt they're going to be after giving up control of what Emile finds to be "idealistic".

Nigga mind control is a no-no on the gaming table for PCs for a good damned reason.
>>
>>3967807
This isn't mind control you and we wouldn't be giving up control, you're being paranoid. This is supposed to be a serious consequence for facing what is essentially a demon or a physical embodiment of an aspect of evil. We've actually survived so far so I'd call that a win in general but we can't walk away unscathed. Yes, the whole flinching thing is an option, but it feels too soft and easy for what has happened. That's just my opinion there so whatever.

Point is we clearly all have different ideas of how this should play out. We all have a vote and Forgotten will tally them equally. Lets just leave it there and see how things go before this turns into yet another shit fight.
>>
>>3967807
I did not say it would actually be mind control, since I guessed they could be ignored, at least in part. Neither I am saying my choice is more in character than yours. I just think it leads to better character development, for the reasons exposed earlier.
>>
>>3967829
> Yes, the whole flinching thing is an option, but it feels too soft and easy for what has happened. That's just my opinion there so whatever.

That's actually a pretty good argument.

>>3967835
Eh. I'll play it however it turns out.
>>
>>3967024
>>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.
>>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
>>3967918
and because this is my first post here's another one
>>
>>3967743
>>3967759
I don't think Emile is gonna become corrupted and brainwashed. He has a good heart so he won't believe that they are visions from the Almighty if they are commanding him to commit stuff like kill innocent people or something dishonourable.
>>
>>3967992
> I don't think Emile is gonna become corrupted and brainwashed.

That nat 100 though, and voting for visions.

See, if Emile has a vision of "sinners" that need to be slain, he'll believe it regardless of whether it's the truth or not.
>>
>>3967024
I'll change my vote >>3967241 here to
>
>BATTLE SHOCK. You flinch at the sound of drawn steel, sometimes your hands shake at the prospect of imminent violence or bloody combat. You must take an (easy) Will Test before entering combat.
>>
>>3967992
> He has a good heart so he won't believe that they are visions from the Almighty if they are commanding him to commit stuff like kill innocent people or something dishonourable.
>innocent

Anon, nobody is innocent - there are merely varying levels of guilt. Mankind is inherently sinful.

Despite this though, I voted for visions because it is more aligned to Emile‘a character and will probably be more interesting.
>>
>>3968301
Found the Catholic!
>>
>>3967024
>>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.
>>
>>3967024
>>3968464
Forgot to vote stance.
>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled Failed Will Test causes Frenzied Bloodlust. Inflicted damage will be randomly allocated between Foe and Allies.
>>
>no update in 2 days
>>
>>3969098
We got an update yesterday at 3:32pm
>>
>>3969098
only good character in that movie he was a beast
>>
>>3969100
If you want to consider the the skinniest of skinny of combat as an update than sure it was an update.
>>
>>3969108
Considering his internet is fucked I'll give him that as an update. Dude is spending money on data just to post updates
>>
>>3967024
>SUPREME ARROGANCE. You are the greatest knight the world has ever known. This is undisputed fact, written in stone. Your every deed and action is aimed not in pursuit of this goal, but simply demonstrating to lesser men a self-evident truth.

>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted

I don't want to get burned as a heretic guys
>>
>>3969098
>>3969108
>>3969110
Internet is STILL farked until tomorrow night at least (they keep changing when the fix will happen) but I will crack our the rolls now. My apologies lads
>>
>>3969120
all good Forgotten, no one wants bill out the asses for FUN
>>
>>3969123
Don't kink shame me
>>
>>3969125
did you just assume my AGENDA?
>>
File: 1463264299574.jpg (121 KB, 330x793)
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121 KB JPG
>DIVINE VISIONS. The Almighty himself has singled you out to act as an instrument of His Will. Sometimes His angels appear before you and whisper of the divine mission. You believe these visions to be real and genuine.
>Guarded - Exchange of Blows does not inflict or sustain damage. Failed Will Test causes Paralyzed with Dread. No damage can be inflicted this round.

Oh this is going to be FUN…

==========================

WILL TEST
>0 DC
>His Blade Defends the Helpless: Blademaster +20DC
>His Heart Knows Only Virtue: Holy Vows +20DC
>Sanity is for the Weak +10DC
>Paralyzed with Dread +1 Foe Re-Roll
>Path of Adam +12DC
>Path of Cain +4DC
>Path of Thorns -2DC
> 64DC

Crit-fail = Sanity is for the Weak.
0 Success = Paralyzed with Dread. No damage can be inflicted this round. You do not benefit from the Cautious stance.
1 Success = You are shaken, but alert. No damage can be inflicted this round.
2 Success = You gird yourself against the horrors of the mind. Damage can be inflicted this round. +1 Step on the Path of your choice.
3 Success = You shall not take one step back. Damage can be inflicted this round. +1 Combat Re-Roll. +3 Steps on the Path of your choice.
Crit-pass = And They Shall Know No Fear.


3 rolls of 1d100. You have no re-rolls. The Foe has 1 re-Roll.
>>
Rolled 66 (1d100)

>>3969135
>>
Rolled 64 (1d100)

>>3969135
>>
Rolled 62 (1d100)

>>3969135
>>
if forgotten rolls 60
>>
Rolled 63 (1d100)

>>3969135

Here we go...
>>
Rolled 21 (1d100)

Using Foe Re-Roll to counter this success >>3969138
>>
>>3969137
>>3969138
>>3969142
>>3969146

>2 Success
It appears that believing you are literally chosen by the Almighty comes with some perks.

------------------------------------

Sandag, 24th Day of Ovrimun, 883 A.C.E – Deep Below the Fallavon Forest Ruins
Slaughter in the Catacombs
> Guarded - Exchange of Blows does not inflict or sustain damage.
>Terrible Foe: A clean hit by this creature is certain death. All combat damage sustained is increased by 1 (before AV).
>Fickle Comrades: You share a common foe, but the Order Reginae will not intervene if your death is imminent.
>Indiscriminate Slaughter: Damage inflicted by the Foe is randomly allocated to a single combatant (Currently 1d3)
>Frenzied Aura: Will Tests are required to avoid combat stances being affected (Defence chance to be paralysed, Aggressive chance to hit friendlies)

Sir Emile Andrei, Young Knight of Romaine: BATTERED
Lord Kasper Alexandi, The Second Herald: HEALTHY
Sir Felix Hancroft, Order Reginae Knight: BATTERED
>Combat = +74DC [Battered +0DC, Injury (Pierced Arm) -5DC, Strong +5DC, Arming Sword +5DC, Breastplate and Helm +10DC, Lord Kasper Alexandi +25DC, Sir Felix Hancroft +15DC, Blademaster +10DC, Law of Adam +4DC, Mark of Cain +5DC]
>Armour Value = 45AV [Breastplate and Helm +20AV, Heater Shield +20AV, Guardian +5AV, Shield of Faith +1 AV re-roll]
>Combat Re-Rolls = 0 [In Our Prayers +0, Holy Orders +0, Courageous Sky +0, Lady's Favour +0, Lucky Charm +0, Blessed Artefact +0, Order Reginae Blessed Artefacts (+0 Ally Re-Rolls)]

VS

ANARCHY, The Third Son of Sin: WOUNDED [2]
>Combat = 55DC [Wound (Snapped Neck) -10DC, Wound (Mangled Arm) -5DC, Unholy Strength +25DC, Abominable Resilience +25DC, Warped Pitplate +20DC]
>Armour Value = 35AV [Warped Pitplate +40AV, Avenger -5AV, Warped Pitplate +0 AV re-Roll]
>Combat Re-Rolls = 0 [Son of Sin +0, Hammer of the Gladiator’s Son +0, Sacrilegious Artefact +0]

Crit-fail = Suffer a mighty blow (4 degrees of damage sustained AND disarmed)
0 Success = Suffer a solid blow (3 degrees of damage sustained)
1 Success = Exchange glancing blows (0 degree of damage inflicted, 0 degrees of damage sustained) GUARDED STANCE.
2 Success = Inflict a solid blow (2 degrees of damage inflicted)
3 Success = Inflict a mighty blow (3 degrees of damage inflicted)
Crit-pass = Inflict a killing blow (what it says on the tin)
Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penalty
Doubles Fail = Dismounted and/or Disarmed penalty. Re-Roll next successful Will Test.



Personal Combat
>DC 69
>3 rolls of 1d100
> ANARCHY has 0 re-rolls this round
> You have 0 re-rolls (including allies)

The Almighty Wills It! You are His instrument!
>>
>>3969135
>losing our mind helped us
will you keep this for all madness tests as long as we are considered mad or just for the son of sin
>>
Rolled 33 (1d100)

>>3969153
>>
Rolled 70 (1d100)

>>3969153
Once more unto the breach!
>>
Rolled 31 (1d100)

>>3969153
>>
>>3969155
Ah yeah double pass!
>>
>>3969154
I think it will be highly situational. I can't wait to see what happens at the next vigil sites though.
>>
Rolled 42 (1d100)

>>3969155
>>3969156
>>3969158

>2 Success
>1 Double Success! (+1 Damage ignores AV)

ANARCHY will have to pass both AV tests to survive this round.
>Armour Value = 35AV [Warped Pitplate +40AV, Avenger -5AV, Warped Pitplate +0 AV re-Roll]

First ANARCHY AV roll.
>>
Rolled 66 (1d100)

2nd ANARCHY AV roll
>>
ANARCHY is, well not 'dead' in the sense Sir Andrei understands. Nor even like the Deadmen that plague his homeland. But he and the Order Reginae stand victorious. As we shall see tomorrow though, this may be far from the end of Sir Andrei's woes.
>>
We need to find a way to reverse this mental affliction as soon as possible.
>>
>>3969173
thanks for updating and giving us closure forgotten i anticipate that Emile pilgrimage is gonna get a lot more wild after this
>>
>>3969173
Time to GTFO then to our brother and then civilisation.
>>
>also
fought a evil BBEG abomination
>took no physical damage
>queensmen saw us do it
i wonder how many job offers we are gonna get
>>
>>3969182
Thats kind of complicated by the fact no one can know we were here publically.

unless you want to join the queensmen which is its own well covered issue.
>>
>>3969177
Nah we good senpai.
>>
also we should take the hammer far away maybe to cathagi and bury it i assume it's ability to revive is tied to it so if the queens men bury the body we deal with the hammer tho thats gonna be a hard dc
>>
>>3969173

When are you gonna do the +1 Path of our choice vote forgotten?
>>
>>3969203
Good point. We can put that to a vote now.


=============================

>+1 Step on the Path of Adam

>+1 Step on the Path of Cain
>>
>>3969211
>>+1 Step on the Path of Adam
>>
>>3969211
>+1 Step on the Path of Adam
>>
>>3969211
>>+1 Step on the Path of Cain
>>
>>3969211
>+1 Step on the Path of Adam
I think we saw enough of what happened to those who gave into Cains fury here
>>
test?
>>
>>3969211
>>+1 Step on the Path of Cain
>>
>>3969211
>+1 Step on the Path of Adam
>>3962261
me
>>
>>3969211
>+1 Step on the Path of Adam
We were guarded so it's appropriate
>>
>>3969241
>Inflict most of the damage to the creature through brazen recklessness
>deserving of a path of adam point
>>
>>3969211
>+1 Step on the Path of Adam
>>
>>3969251
I'm talking about the stance of this round m8
>>
>>3969258
yes which comes off as a massively weak argument for a path of adam point, far more progress was made in this fight through reckless and righteous action rather than guarded caution.
>>
>>3969211
>+1 Step on the Path of Adam

>>3969260
A fight isn't all about dealing damage. Going on the defensive helped immensely against Anarchy's rerolls. Besides we got the step on this round and most of the damage was thanks to the crit jump
>>
>>3969268
dealing the damage is not the point, the manner of which most of our successes were wrought from as well as the duty in putting down a creature of the pit should rightly incur us a step on the path of Cain.
>>
>>3969211
>>+1 Step on the Path of Adam

So how the hell are we gonna cure the affliction? Take therapy?
>>
>>3969211
>+1 Step on the Path of Cain
>>
>>3969211
>+1 Step on the Path of Adam
>>
>>3969211
>+1 Step on the Path of Adam

>>3969272
Most of the damage was thanks to the crit jump we got before the fight started dude. Tanking all of Anarchy's five rerolls was honestly way more important. He needed to score just two hits to end us because 1 hit from him = 2 damage thanks to his abilities. Our defensive fighting throughout the fight was more crucial.
>>
>>3969273
Maybe a court mage in one of the ducal courts can help us?
>>
>>3969285
would we get a prompt to get help i mean IC we think the almighty is favoring us we don't think we are mad
>>
>>3969282
>Most of the damage was thanks to the crit jump we got before the fight started dude.

My point exactly, our defensive fighting did little compared to our earlier actions that saw some great penalties imposed on the son of sin and most of its re-rolls burned as well as damage inflicted.
>>
>>3969288
Wouldn't Emile find it strange that he got those visions after his encounter with Anarchy? He would want to make sure the source of these visions is the Almighty and ask someone knowledgeable to verify it.
>>
>>3969304
Or its a vindication of the the Allmighty's will and that his cause was just and proper.
>>
>>3969211
>>+1 Step on the Path of Cain
If only to get us closer to the next perk.
>>3969304
I think people are jumping to assume that the visions are absolutely assured to be supernatural in nature. It's just as easy to frame it as Emile becoming slightly spiritually and mentally unhinged after everything he's seen.
I just say that because the other two drawbacks were based in Emile's mental state, so having one that is assuredly an external force pushing on him all the time seems a little out of place.
>>
>>3969211
>+1 Step on the Path of Cain
I have to go with Cain in this one.
>>
>>3969303
What you said about Anarchy's rerolls is straight up not true. Most of the rerolls were spent in the cautious stance round. Anyone can scroll up and see that. Hell during most of the fight we picked defensive stances and weren't reckless like you said.

>our defensive fighting did little
No point debating you if you legit believe this then
>>
>>3969211
>+1 Step on the Path of Adam
>>
>>3969317
fair point then about the rerolls, still think we deserve Cain more than adam but we'll just disagree on that.
>>
>>3969282
>>3969317
I think that actively going after Anarchy from the beginning is a decision more incline towards the Path of Cain.
>>
>>3969211
>+1 Step on the Path of Adam

>>3958433
Me
>>
>+1 Step on the Path of Adam
I think the Path of Adam would be better for keeping us mentally stable.
>>
>>3969211
>+1 Step on the Path of Adam
>>
>>3969211
>>+1 Step on the Path of Cain
>>
>>3969308
>>3969312
I find it hard to believe that they won't be supernatural in nature. Didn't the divine visions' text say that angels will appear to Emile?
>>
>>3969329
>the guy who martyred himself will keep Emile sane
Not saying you're wrong, but neither of the brothers appear to have been all together upstairs.

As an aside, we're better than 2:1 on Adam to Cain. That also means that we've got anywhere from 6-13 steps before we get another tangible effect from Adam. That's a long haul.

>>3969338
And supreme arrogance said that Emile believes he's the greatest knight in history. He's just been delivered from a monstrosity of the Pit after questioning his faith. Upstairs he's scrambling to make sense of it all, and this is one way the trauma manifests itself. That's more in line with the other two choices.

Or it could be actual for-real divine intervention. Or a mix of both.
>>
>>3969338
Yes but they could be any number of reasons as to why they are appearing, they could stress-induced, schizophrenic actual angels or even devils in disguise. but we won't know until more information comes forth and there's no point pre-emptying something that we don't known anything about.
>>
>>3969211
>adam
>>
>>3969211
>+1 Step on the Path of Cain

I mean, we just "killed" a huge monster-knight-thing that was supposed to be chained and forgotten. It all screams Cain to me desu.
>>
>>3969211
>>3969212
Switching to Cain because I can't argue this was a "smite the enemy" moment
>>
>>3969211
>1 step on path of cain.
>>
>>3969342
Or, Anarchy, who was driving men mad all around him, got into Emile's head and broke something when he stared deepn into Emiles eyes and soulfucked him.
>>
Cain's appropriate, but desu I'm worried for Emile's sanity, Adam would be a better counterbalance. Maybe the dice gods will show mercy and give him a chance to unfuck his brain at the next vigil site...
>>
>>3969211
>1 step on path of cain.

Following in littest bro C's footsteps.
>>
>>3969211
>+1 Step on the Path of Adam
>>
>>3969382
Absolutely possible, although Anarchy's shtick seems more related to impairing reason than the ethereal.
>>
>>3969211
>+1 Step on the Path of Adam
>>
>>3969211
>>+1 Step on the Path of Adam
I think we had enough of Cain's style today.
>>
>>3969211
>>+1 Step on the Path of Adam
>>
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Oh and we're all in agreement to take the hammer, RIGHT Anon?
>>
>>3969211

>+1 Step on the Path of Cain
Cain for life bro as we going to finsh his good qork and take down all the sons of sin.
>>
>>3969536
Fuck you and your hammer.
>>3969539
Pretty much this. I really want to get to 6 steps on Cain so we can get (probably) a foe AV modifier based on companions.
>>
>>3969536
I mean, if we have a vision of us using it from the Almighty fuck yes.

2H Supremacy!

>>3969543
Fuck yo' Cain munchkin build.
>>
>>3969536
Absolutely not, that's retarded

>>3969543
Copper clipper get out
>>
>>3969389
Is Cain appropriate? It's just the result of the end boss fight. What about everything leading up to it?

Sparin Craig.

Offering succor to the tortured Bluejay.

Avoiding fighting the wild animals such as the troll and wyvern.

Working with the Jays to free Beastmen Slaves.

Some pretty key Adam moments consistently along the way.
>>
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>>3969211
>+1 Step on the Path of Cain
>>3969536
Pic related
>>
>>3969211
>>+1 Step on the Path of Cain
>>
>>3969324
Are you saying Asam was a coward? Or that he wouldn't have fought just the same?

I think Cain would be the first to smash the teeth out of any mouth that said that sort of thing about Adam.
>>
>>3969565
>>3969587
Emile can tank just fine but struggles to punch through AV, especially outside of solo combat.
I don't care when we get it, but the ability to shred AV is worth investing in.
>>
>>3969608
A Hammer? Maybe. THAT Hammer? That's fucking stupid. We've been over this
>>
>>3969611
I'll give you a minute to catch up.

Weapons get tossed away, shields shatter, but perks last until you're dead.
>>
>>3969608
The hammer shreds AV. And we have no evidence of it being evil or tainted. Definitely less evidence than Emiles visions coming from the Pit.
>>
>>3969617
Gotta put points into Adam anyways to get to the next rank of perks.

I mean, otherwise we might as well go Path of Thorns for those early perks too.
>>
>>3969618
Except it literally being wielded by evil in a world in which magic exists... And knowledge that it was likely forged by the pit as per the stuff we recently read

>>3969617
My bad I thought you were "lets pick up the evil hammer" anon. That's my bad. I think picking this based on what boosts we get though is in bad taste but really, either option makes enough sense to pick so whatevs.
>>
>>3969622
I mean, we're bound to get it at some point, so I'm fine with waiting. Thorns seems more earthly/courtly, so I'm less worried about it since Emile is kind of a washout in that regard.
>>3969624
I'm fine with playing a pious/forgiving character who does 'the right thing' whenever possible, but this is a free point being dangled in front of us. It's a prime time to drop a point into something we would normally avoid picking.
>>
>>3969624
And how is that less than the Visions you voted for? The visions that came from Anarchy eye-fucking us, whom we saw turned many other men into mere murder machines.

If anything, we at least know the Sons of Sin worked with Adam and Caine. Maybe the flaw wasn't within the equipment, but the men who wielded them.

I'm just asking for some consistency here, although you aren't obligated to give it.
>>
>>3969644
>And how is that less than the Visions you voted for?

Well gee... one we have a choice in, one that is inflicted upon us. We critfailed and are going to suffer in some form. Does it makes sense to cripple ourselves further by picking up something that will corrupt us over time? Remember how we argued about keeping the charm because it had a minor amount of magic but came from the Fae? We were worried about corruption then so it makes no sense to take on this artifact from an evil being now. It's foolish and greedy...

>If anything, we at least know the Sons of Sin worked with Adam and Caine. Maybe the flaw wasn't within the equipment, but the men who wielded them.

I'm not interested in doing your research for you but feel free to go back and find the passage which describes the Sons of Sin being forged by the pit. Yes... they once walked with Adam and Cain but they were corrupted and possibly literally created in the Pit or otherwise twisted into something Other. It's armour is called "Pitplate" that should be a hint right there. This thing is evil, the things it carries are likely to be tainted and will in turn taint and corrupt us if we take them.

>I'm just asking for some consistency here, although you aren't obligated to give it.

That's the dream friend
>>
>>3969211
>>+1 Step on the Path of Cain
>>
>>3969663
The Hammer is arguably as much a relic as it is cursed.

If anything, we could get it checked to see if it's tainted. Pour holy water on it, same as we did the charm.

If it IS tainted, we can destroy it. If it's fine, then fuck yeah we got the Hammer of the Gladiators Son.

Of course, if the Almighty send us a vision of using the hammer, we will take it 100% maximum no-chill.
>>
>>3969700
>The Hammer is arguably as much a relic as it is cursed.

Yeah dude an unholy relic. That's the point, if we take it with us it's likely to get it's hooks in us. It isn't exactly a short walk home and we're in a bad state mentally and physically. We're vulnerable.

>If anything, we could get it checked to see if it's tainted. Pour holy water on it, same as we did the charm. Etc etc

Sure we could try... but this is something literally forged in the pit. What holy man is going to have the juice the cleanse it? Who would even try knowing what it is? They would probably panic and send us out and then inform a holy order of the sacrilege we carry around with us.

>Of course, if the Almighty send us a vision of using the hammer, we will take it 100% maximum no-chill.

It's not mind control bro. We'll deal with them as they come up. I doubt Forgotten is going to go "You are having a vision telling you you must take the hammer with you because lol"

Stop being so thirsty for loot
>>
>>3969211
>>+1 Step on the Path of Cain
>>
>+1 Step on the Path of Adam
>>
>>3969211
>>+1 Step on the Path of Adam
>>
>>3969211
>>+1 Step on the Path of Cain
Seems fitting for the one trying to hunt the remaining Sons down if the story is true
>>
>>3969211
>+1 Step on the Path of Cain
>>
>>3969211
>+1 Step on the Path of Adam
Nice work boyos.
>>
Does anyone think the other Sons of Sins will have gimmicks? Anarchy seems to create a frenzy aura is that perhaps why he was called such? Maybe the others will be More dangerous.
>>
>>3970298
Frenzy aura was pretty damn bad not sure how much worse it could get in area of affect things.
>>
>>3970355
>I AM PESTILENCE!
>Roll will save
>Fail and throw up, can't inflict damage
>Critfail and choose from this here list of permanent diseases
>>
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>>3970355
>>3970373
>natural 1
>>
>>3970386
At lest we would get to enjoy some of papa nurgels love before we die.
>>
>>3970373
>>3970373
Choose one of the following pestilences

>The Langlish Pox
>The Cathagi Rot
>The Norsika Plague
>>
>>3970298
They're bound to have gimmicks. Some of them are more obvious than others (Avarice), while others (Anarchy, Abyssal) aren't quite as clear as to an associative cardinal sin.
>>
>>3970460
>Pascae knight is cursed by Avarice
>Everything seems exactly the same
>>
>>3969211
>+1 Step on the Path of Adam
>>
>>3969211
>>+1 Step on the Path of Adam
>>
>>3970476
>Oh wait things are getting better.
>>
>>3970702
>It Turns out the son of Avarice is just Shekel knight.
>>
>>3970749
>The best way to contain it is to just lock him up in the Kingdom's treasury.
>>
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>3 Damage Inflicted!
>ANARCHY, Third Son of Sin is UNDONE! [-1]
> +1 Step on the Path of Adam (13 Total)
>+1 Knight Code UNLOCKED!
https://www.youtube.com/watch?v=Oq5Xkfz_MW8 – Divine Visions theme

RISE, my child. The brightness is blinding, the figure of pure light shines with a burning intensity. You weep, no longer out of despair but at the beauty of it. You wonder how no one else flinches at the brilliant incandescence of the figure that stands before you, their bare feet hovering just above the impure earth. But of course, none of the others can see, they have all gone mad. The Angel speaks again. RISE. HE has need of you.

“I…I can’t.” You whisper, struggling for breath. Your struggle to rise from your knees as the Reginae keep the Son of Sin at bay. “My legs… I can’t breathe…”

Did HE not give you the legs upon which to stand? The lungs with which to draw breath?

“He did… Reginae bless us, he did…” You gasp, forcing down your terrors and madness as you rise to your feet at last. Your breath steadies and you gaze unflinchingly into the being of light above you. “What must I do?”

This creature is a stain upon HIS creation. Send it back to the Abyss. HE wills it so.

You hold the cross guard before you helm in a warrior's salute as the light fades, your brow furrowed in concentration. “His Will Be Done.”

[1/3]
>>
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>>3970951
...
>>
>>3970951
IT'S TIME!
>>
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>>3970951

“Back to the Pit with you, fiend! The Almighty has decreed it!” You rejoin the fray, attacking only when it is distracted by other opponents, reeling when its wrath is turned upon you in full. It is a long game of cat and mouse, a desperate defence combined with a tentative probe of it’s ability to defend itself against multiple opponents. Even this abomination is not unaffected by the ruinous wounds so far inflicted upon it, it begins to lag. ”Your time of reckoning has come, abomination!”

“I AM ANARCHY!!!” The Pit fiend screeches in frustration, claws grasping at nothing.

Gradually your blows mount up, becoming less cautious and more decisive as the creature leaves more openings. As the aura of madness flickers, then weakens, reinforcements arrive and the blows soon become telling. First a spear wielded by a now-sane man-at-arms goes through the back of the knee-plate to immobilise it, then repeated blows of an axe shear off its remaining good arm. A tipping point is reached, and the creature is brought low and hacked apart deliberately.

“I AM ANARCHYYYY!!!” It wails, no less enraged in death than it was in life. It takes many long minutes to prise apart the creature piece by piece until it expires with a hateful sigh. By the end, sweating and puffing, you feel like more of a lumberjack than a knight. “I… I am… at last…”

“Wait. Wait for it.” The Second Herald’s voice is calm, exactly the kind of steel you expect from a man willing to hunt down a fiend of the Pit itself. ”When the host presents itself, do not hesitate.”

The number of Queensman has swelled with the expiration of the monster, some reinforcements and some crazed berserkers that have finally come to their senses as if the spell were broken. The watch you and each other nervously, suspiciously. For a moment you think the blood madness has returned. But each man in the room regards one another with awful dread, not bloodlust or elation at victory.

[2/3]
>>
File deleted.
>>3970963

[3/3]

”Oh no. Salve Reginae no, not I!” One of the knights, the one who saved your before when the creature grabbed your helm, doubles over and coughs blood, clenching his gauntlets. Blood begins to trickle out of the joints of his armour as well, the steel seeming to bend and warp as his comrades shy away from him as if he had the plague. He screams. “I don’t want to- I am not ready- I am I-I.. …I…I AM ANARCHY! I AM ANARCHY! I AM ANARCHY!

”The Bindings, now!” It takes ten strong men to pin the convulsing knight to the ground, and still the writhing maniac threatens to throw them off as they wrap heavy silver chains around him. The Second Herald’s calm demeanour cracks as he tightens the bonds one his one-time comrade as much as he can. The tears flow down his cheeks openly as the possessed knight, a man who had fought as his erstwhile battle brother until moments before is dragged away. “Sir Felix Hancroft, the Queen delighted in your voice. You were the best horseman of any of us, and a welcome face around the campfire. I am sorry, old friend.”

You understand at last how such evil creations were not destroyed years ago. Their destruction only heralds their rebirth in the body of one of those who struck them down. A sick and cruel dark magic, worse even than the undeath that the Dread Lords inflict of your home Duchy. ANARCHY is not dead, and perhaps can never truly die. But thanks to you it is once again bound and shackled, unable to inflict its particular brand of evil upon the world at large. You try not to think about the fate of the unfortunate Reginae knight. How easily it could have been you.

-----------------------------------------------------

Congratulations on beating the ‘hidden’ boss. It was entirely possibly for Sir Andrei to continue his adventure blissfully unaware of these creature’s existence. And I certainly wasn’t going to spare you if things went (or still could go) poorly. It is only right that you are rewarded for your valour in forging ahead despite the grim odds.

(1) Trophy
> You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]

>The Son of Sin’s Hammer. It pulses with raw magik, radiating power. An unnatural and formidable weapon, superior and unique to what any mortal blacksmith can forge. It calls to you… [Hearty]

>You need no trophy. This thing was an abomination, and all that which was in contact with it for Almighty knows how long should be considered contaminated. The favour of Heaven and executing the Angel’s commands are worthy enough rewards. [Idealist]

(2) Select Knight’s Code
You may NOT select His Word Speaks Only Truth until you have served a penance for your past lies.
>>
>>3970976
>You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]

While we did get hit with that negative for the knight's code, I think Emile would be more than willing to serve another penance.
>>
>>3970963

[3/3]

”Oh no. Salve Reginae no, not I!” One of the knights, the one who saved your before when the creature grabbed your helm, doubles over and coughs blood, clenching his gauntlets. Blood begins to trickle out of the joints of his armour as well, the steel seeming to bend and warp as his comrades shy away from him as if he had the plague. He screams. “I don’t want to- I am not ready- I am I-I.. …I…I AM ANARCHY!

”The Bindings, now!” It takes ten strong men to pin the convulsing knight to the ground, and still the writhing maniac threatens to throw them off as they wrap heavy silver chains around him. The Second Herald’s calm demeanour cracks as he tightens the bonds one his one-time comrade as much as he can. The tears flow down his cheeks openly as the possessed knight, a man who had fought as his erstwhile battle brother until moments before is dragged away. “Sir Felix Hancroft, the Queen delighted in your voice. You were the best horseman of any of us, and a welcome face around the campfire. I am sorry, old friend.”

You understand at last how such evil creations were not destroyed years ago. Their destruction only heralds their rebirth in the body of one of those who struck them down. A sick and cruel dark magic, worse even than the undeath that the Dread Lords inflict of your home Duchy. ANARCHY is not dead, and perhaps can never truly die. But thanks to you it is once again bound and shackled, unable to inflict its particular brand of evil upon the world at large. You try not to think about the fate of the unfortunate Reginae knight. How easily it could have been you.

-----------------------------------------------------

Congratulations on beating the ‘hidden’ boss. It was entirely possibly for Sir Andrei to continue his adventure blissfully unaware of these creature’s existence. And I certainly wasn’t going to spare you if things went (or still could go) poorly. It is only right that you are rewarded for your valour in forging ahead despite the grim odds.

(1) Trophy
> You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]

>The Son of Sin’s Hammer. It pulses with raw magik, radiating power. An unnatural and formidable weapon, superior and unique to what any mortal blacksmith can forge. It calls to you… [Hearty]

>You need no trophy. This thing was an abomination, and all that which was in contact with it for Almighty knows how long should be considered contaminated. The favour of Heaven and executing the Angel’s commands are worthy enough rewards. [Idealist]

(2) Select Knight’s Code
You may NOT select His Word Speaks Only Truth until you have served a penance for your past lies.
>>
>>3970976
(1) Trophy
> You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]
>You need no trophy. This thing was an abomination, and all that which was in contact with it for Almighty knows how long should be considered contaminated. The favour of Heaven and executing the Angel’s commands are worthy enough rewards. [Idealist]

2)knight code
Need list
>>
>>3970988
>>3970982
My choice still remains.
>>
>>3970988
> You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]
>>
>>3970988
>> You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, memento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]
>>
>>3970988
>The Son of Sin’s Hammer. It pulses with raw magik, radiating power. An unnatural and formidable weapon, superior and unique to what any mortal blacksmith can forge. It calls to you… [Hearty]
>>
>>3970976
>The Son of Sin’s Hammer. It pulses with raw magik, radiating power. An unnatural and formidable weapon, superior and unique to what any mortal blacksmith can forge. It calls to you… [Hearty]

>>3969700
This is me
>>
>>3970988
>>You need no trophy. This thing was an abomination, and all that which was in contact with it for Almighty knows how long should be considered contaminated. The favour of Heaven and executing the Angel’s commands are worthy enough rewards. [Idealist]
May the Almighty watch over you Sir Felix.
>>
>>3970988
>>3971017
If it comes down to it, I'd rather get some chains than nothing.
>>
>>3970988
> You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]

The hammer is tempting, but I rarer not court corruption after seem Sir Felix fall even unwilling.

As for the Knight’s Code can we delay it until having done penance to take His Word Speaks Only Truth? Otherwise

>His Might Upholds The Weak
A) Shield of the Realm: Re-Roll 1 Failed Armour Save per Combat
B) Staggering Blows: Opponent's suffer additional Injury(-5DC) with every point damage.
*You may refuse no call for aid, honestly asked for.
>>
>>3970988
>You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]
>>
Wait.

If this is what happens.

WHERE IS ADAM.
>>
File: The Knight's Code_.png (3.76 MB, 2088x1504)
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For Reference. You cannot choose a Code you have already taken until all others are unlocked.

>A Knight is Sworn to Valour
A) Lead by Example: Double DC effect Winning Personal combat has on Battle Progress.
B) Turn the Tide: Winning Personal Combat allows you to re-roll ALL Battle Progress rolls next round.
*You may not flee in the face of the Foe, save by direct command of your liegelord.

>His Heart Knows Only Virtue
A) Flower of Chivalry: Re-Roll all Courtship Rolls
B) Holy Orders: +1 Combat Re-Roll, +1 Path of Adam OR Cain (TAKEN)
*You may not be unfaithful to your wife. You may not father bastards, even if unmarried.

>His Blade Defends the Helpless
A) Blademaster: +10DC to Combat (TAKEN)
B) Warform Stance: Double success grant +2 Auto-Damage instead of +1.
*You may not strike down a defenceless or unarmed opponent.

>His Might Upholds The Weak
A) Shield of the Realm: Re-Roll 1 Failed Armour Save per Combat
B) Staggering Blows: Opponent's suffer additional Injury(-5DC) with every point damage.
*You may refuse no call for aid, honestly asked for.

>His Words Speaks Only Truth (PENANCE LOCKED)
A) Orator: +20DC to Persuasion Rolls
B) Leader of Men: +1 Companion Limit
*You may not speak a lie, even to save your own life.

>His Wrath Undoes the Wicked
A) Smite Evil: -20AV to Foes
B) Angel of Death: For one round, damage to Foe is doubled.
*You will neither permit nor abide a villain, nor allow their ill behaviour to go unpunished.
>>
>>3971053
>>His Wrath Undoes the Wicked
>A) Smite Evil: -20AV to Foes
>>
>>3971053
>His Wrath Undoes the Wicked
A) Smite Evil: -20AV to Foes
B) Angel of Death: For one round, damage to Foe is doubled.
*You will neither permit nor abide a villain, nor allow their ill behaviour to go unpunished.

WE ARE THE LORDS AGENT WE DO HIS WILL!!!
>>
>>3971053
>His Wrath Undoes the Wicked
B) Angel of Death: For one round, damage to Foe is doubled.
>>
>A Knight is Sworn to Valour
>A) Lead by Example: Double DC effect Winning Personal combat has on Battle Progress.


>>3970988
>You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]
>>
>>3970988

>The Son of Sin’s Hammer. It pulses with raw magik, radiating power. An unnatural and formidable weapon, superior and unique to what any mortal blacksmith can forge. It calls to you… [Hearty]

Stop... HAMMER TIME

>>His Wrath Undoes the Wicked
>A) Smite Evil: -20AV to Foes
>>
>>3970988
Can I suggest we take something that remained from sir Felix

That way we have something to remember from the one who saved us and paid a price even more severe than death.
Y’know to honor him
And we’ll avoid any tarnishing influence that may come from taking a trophy from that fiend from the pit.
>>
Reminder that magic leads to sterility and other funky side effects
>>
the links probably pretty safe as it was the binding and was probably holy and therefore resistant to the son of sins influence
>>
>>3971053
> A) Smite Evil: -20AV to Foes

Someone wanted to shred AV?
>>
>>3971071
> looting your allies corpse

Hell naw
>>
>>3971071
Think we should at least keep him in our prayers for the next Vigil. Heck you could argue being forced to be a host for a Son to be one of the most noble Vigils of all
>>
>>3970988
>You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]
>>
>>3971053
>B) Staggering Blows: Opponent's suffer additional Injury(-5DC) with every point damage.
>>
>>3971053
>His Might Upholds The Weak
B) Staggering Blows: Opponent's suffer additional Injury(-5DC) with every point damage.
*You may refuse no call for aid, honestly asked for.
>>
>>3970988
>You need no trophy. This thing was an abomination, and all that which was in contact with it for Almighty knows how long should be considered contaminated. The favour of Heaven and executing the Angel’s commands are worthy enough rewards. [Idealist]

>>3971053
>B) Staggering Blows: Opponent's suffer additional Injury(-5DC) with every point damage.
>>
>>3970988
>>3971053
>Haughty
>Staggering Blows
>>
>>3971053
>His Wrath Undoes the Wicked
A) Smite Evil: -20AV to Foes

How we can take anything else after DIVINE VISIONS is beyond me.
>>
>>3970988
>(1) Trophy
>> You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]

>>3971053
>>His Might Upholds The Weak
B) Staggering Blows: Opponent's suffer additional Injury(-5DC) with every point damage.
>>
>>3970988
>> You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]

whoops add this too >>3971241, I'd advocate for no momento considering it may be an identifer to our activities here but I don't think thats a pragmatic option.
>>
>>3970988
>You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]

> His Wrath Undoes the Wicked
>>
>>3971053
>>3971068
Changing my code to.
>His Might Upholds The Weak
B) Staggering Blows: Opponent's suffer additional Injury(-5DC) with every point damage.
*You may refuse no call for aid, honestly asked for.
>>
>>3970988
>>The Son of Sin’s Hammer. It pulses with raw magik, radiating power. An unnatural and formidable weapon, superior and unique to what any mortal blacksmith can forge. It calls to you… [Hearty]

>His Wrath Undoes the Wicked
A) Smite Evil: -20AV to Foes
>>
>>3970988
>The Son of Sin’s Hammer. It pulses with raw magik, radiating power. An unnatural and formidable weapon, superior and unique to what any mortal blacksmith can forge. It calls to you… [Hearty]

>>3971053
>B) Staggering Blows: Opponent's suffer additional Injury(-5DC) with every point damage.
>>
>>3970988
>You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]

>His Might Upholds The Weak
>B)
>>
>>3970988
>You need no trophy. This thing was an abomination, and all that which was in contact with it for Almighty knows how long should be considered contaminated. The favour of Heaven and executing the Angel’s commands are worthy enough rewards. [Idealist]

>>His Wrath Undoes the Wicked
A) Smite Evil: -20AV to Foes
>>
>>3970988
>>3971053
(1) Trophy

>You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]

We should have it purified though just to make sure

(2) Select Knight’s Code

>His Might Upholds The Weak
>B) Staggering Blows: Opponent's suffer additional Injury(-5DC) with every point damage.
>>
>>3971107
The past two threads have thrown my entire list of what virtues to take into disarray.

>>3970988
>You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]
I'd prefer nothing, but I'm still a hard pass on Magik.

>can't select Truth
Oof, that's next on my list too. I'll miss that silver tongue/bonus battle buddy. After that was Might, but facing down a string of opponents with nearly 40AV is something I'd rather not do it again anytime soon.

>His Wrath Undoes the Wicked
>A. Smite Evil
>>
>>3970988
(1)
>You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]

>>3971053
(2)
>B) Staggering Blows
>>
>>3970988
>>The Son of Sin’s Hammer. It pulses with raw magik, radiating power. An unnatural and formidable weapon, superior and unique to what any mortal blacksmith can forge. It calls to you… [Hearty]

>His Might Upholds The Weak
B) Staggering Blows: Opponent's suffer additional Injury(-5DC) with every point damage.

I think Anarchy demonstrated just how useful is lowering an enemy's DC with injuries.
>>
>>3970988
After it are that knight I'd rather leave it alone. We already have enough of a burden with the visions
>You need no trophy. This thing was an abomination, and all that which was in contact with it for Almighty knows how long should be considered contaminated. The favour of Heaven and executing the Angel’s commands are worthy enough rewards. [Idealist]

Will let other people pick the path.
>>
>>3971053
>The Son of Sin’s Hammer. It pulses with raw magik, radiating power. An unnatural and formidable weapon, superior and unique to what any mortal blacksmith can forge. It calls to you… [Hearty]

>His Wrath Undoes the Wicked
A) Smite Evil: -20AV to Foes
>>
>>3970988
>>You need no trophy. This thing was an abomination, and all that which was in contact with it for Almighty knows how long should be considered contaminated. The favour of Heaven and executing the Angel’s commands are worthy enough rewards. [Idealist]

>>3971053
>>His Wrath Undoes the Wicked
>A) Smite Evil: -20AV to Foes
>B) Angel of Death: For one round, damage to Foe is doubled.
>*You will neither permit nor abide a villain, nor allow their ill behaviour to go unpunished.
>>
>>3971409
shit
B)
>>
>>3971057
WE ARE THE LORD!
>>
I still can't believe we fucking did it
>>
>>3970988
>You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]
>>
>You need no trophy. This thing was an abomination, and all that which was in contact with it for Almighty knows how long should be considered contaminated. The favour of Heaven and executing the Angel’s commands are worthy enough rewards. [Idealist]

The end of the hammer option said "it calls to you." I don't think we need another layer of insanity. We also just learned that this being is capable of transferring its essence/lifeforce/soul/whatever-it's-called to new hosts, and there's no telling whether the hammer has a part of that inside it. Not worth it whatsoever.

>A) Smite Evil: -20AV to Foes
>>
>>3971562
Vote is here, forgot to link
>>3970988
>>3971053
>>
>You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]
>A) Smite Evil: -20AV to Foes

A piece of chain formerly used to restrain an SoS might be helpful.
>>
>>3970988
> You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]

>>3971053
>His Wrath Undoes the Wicked
A) Smite Evil: -20AV to Foes
>>
>>3970988
>You need no trophy. This thing was an abomination, and all that which was in contact with it for Almighty knows how long should be considered contaminated. The favour of Heaven and executing the Angel’s commands are worthy enough rewards. [Idealist]

Man I can't believe Anarchy drove those other guys insane. I can't image what that's like. Sure am glad it didn't happen to us.

>A) Smite Evil: -20AV to Foes
>>
>>3970988
> You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty

>>3971053
>A Knight is Sworn to Valour
A) Lead by Example: Double DC effect Winning Personal combat has on Battle Progress.
Gota remember to help big fights as there will be some more.

Also all the people picking His Wrath Undoes the Wicked after voted for path of adam won when this is clearly a path of Cain vow ahaha.
>>
>>3970988
>> You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]
>>
>>3970988
> You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]

>His Wrath Undoes the Wicked
A) Smite Evil: -20AV to Foes
>>
>>3971937
The paths and the vows have very little to do with each other.
Might and Wrath are fine vows to take right now in either case. Valour is good too but Emile needs to be able to win personal combat in a timely manner in order for it to be best utilized.
>>
>>3970988
>>3971053
>You need no trophy. This thing was an abomination, and all that which was in contact with it for Almighty knows how long should be considered contaminated. The favour of Heaven and executing the Angel’s commands are worthy enough rewards. [Idealist]
>A Knight is Sworn to Valour
A) Lead by Example: Double DC effect Winning Personal combat has on Battle Progress.
>>
>>3970988
> You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]

>>3971053
>His Might Upholds The Weak
B) Staggering Blows: Opponent's suffer additional Injury(-5DC) with every point damage.
>>
>>3970988
>> You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]

>>3971053
>>His Might Upholds The Weak
>B) Staggering Blows: Opponent's suffer additional Injury(-5DC) with every point damage.
>>
Taking the hammer would be cool. But not so discreet which we moght need to get out

>>3970988 #
> You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]

>>3971053 #
>His Wrath Undoes the Wicked
A) Smite Evil: -20AV to Foes
>>
> You pluck a tarnished link of silver chain from the desiccated husk, old bindings now broken. Call it a trophy, mememento or a keepsake. A personal reminder that this was not all just some fevered dream. [Haughty]
>His Wrath Undoes the Wicked
>A) Smite Evil: -20AV to Foes
*You will neither permit nor abide a villain, nor allow their ill behaviour to go unpunished.

The Hammer is an obviously malicious relic, but you cannot leave this place without something to remind you of the triumph over evil here. The broken silver chain would fetch a pretty price, but you intend to entrust it as a badge of honour on your new shield, seeing as your current one is little more than kindling across the stone floor. Damnation. Father gave me that shield. I rather liked it.

With the spell broken, the indiscriminate slaughter first shifts into a confused huddle as men remember who they are. Then the sides are drawn again, decisively in the Order Reginae’s favour as fresh reinforcements flood in from numerous side passages. In a few shorts moments all Faction resistance is broken as a desperate rout ensues. Few of these unfortunates escape, though who can say for sure how many have already fled by now? The Order Reginae and Order of Names has won a decisive victory here, but you suspect this is far from the end of the conspiracy. It won’t be long at all before this underground cavern is completely in their hands.

[1/2]
>>
File: Order Reginae Knight.jpg (31 KB, 250x333)
31 KB
31 KB JPG
>>3973476

[2/2]

Your eyes flick to the lone Order Reginae knight unwittingly barring your way to the tunnel behind you. You could force him aside and make your escape down any one of the twisting side passages. You cannot count on the mercy of the Reginae operatives though perhaps they will make an exception, in light of your aid and valour. And your connection to the Third Herald, Sir Robert Gilbern. That of course assumes he himself will forgive your meddling in Reginae affairs in defiance of his wishes.

“Quite the miraculous intervention you made, and all to tear down your own master’s creation. Why the sudden change of heart, Sir?” The Second Herald asks suspiciously, the possessed knight given over to be guarded by others. He’s far enough to avoid should you choose to flee, but every second you tarry makes this less likely.

“I am not one of these Faction turncoats.” Perhaps silence would be wiser, but you cannot allow the accusation to go unanswered.

“No?” The esteemed knight scoffs in a disbelieving tone. “Who are you then, really?”

-------------------------------------------------

>“Awfully rude of me I know, but my identity must remain a secret.” You barge into the lone Reginae guarding the side passage. Not the most honourable avenue, but the one most likely to result in your successful escape. You will try not to kill one of Her Majesty’s knights, but you must defeat him quickly. [Haughty]

>“I am Sir Emile Andrei, of the House Andrei. Sir Gilbern will vouch for me.” You sheathe your sword and remove your helm, revealing your identity. You cooperate with the Order and surrender yourself as their prisoner, hopefully one that will not be treated as an inconvenient witness. [Hearty]

>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist]
>>
>>3973479
>>“Awfully rude of me I know, but my identity must remain a secret.” You barge into the lone Reginae guarding the side passage. Not the most honourable avenue, but the one most likely to result in your successful escape. You will try not to kill one of Her Majesty’s knights, but you must defeat him quickly. [Haughty]

Time to gtf-

>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist]

WE ON A MISSION FROM GOD NOW!
>>
>>3969598
We should get +3 steps on the path of Adam once we completed Damien's Brother-for-Life mission. The entire mission is about rescuing slaves and slavery is illegal in the Law of Adam.

>>3973479
>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist]
>>
>>3973479
>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist]

What are the Herald's current stats? Is this a duel to the death? Can we convince him to let us go without a fight?
>>
>>3973482
No, probably winners choice and maybe
>>
>>3973482
>What are the Herald's current stats?
The Herald is 'Healthy', so probably unharmed. It's not a great situation, especially minus a huge chunk of Emile's AV.

>“I am Sir Emile Andrei, of the House Andrei. Sir Gilbern will vouch for me.” You sheathe your sword and remove your helm, revealing your identity. You cooperate with the Order and surrender yourself as their prisoner, hopefully one that will not be treated as an inconvenient witness. [Hearty]
>>
>>3973479
>“I am Sir Emile Andrei, of the House Andrei. Sir Gilbern will vouch for me.” You sheathe your sword and remove your helm, revealing your identity. You cooperate with the Order and surrender yourself as their prisoner, hopefully one that will not be treated as an inconvenient witness. [Hearty]

>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour out

We should request a temporary shield if it's gonna be personal combat
>>
>>3973479
>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist]


>>3962211
Me
>>
>>3973479
>>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist]
>>
>>3973479
>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist]
>>
Further:
>Lord Kasper Alexandi +25DC
Even Damien and Rabe have only been +15, so he's probably either a blademaster or has a piece of seriously broken gear, and then middling to top of the line everything else.
>>
>>3973479
>“I am Sir Emile Andrei, of the House Andrei. Sir Gilbern will vouch for me.” You sheathe your sword and remove your helm, revealing your identity. You cooperate with the Order and surrender yourself as their prisoner, hopefully one that will not be treated as an inconvenient witness. [Hearty]

>>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist]
>>
>>3973479
>Write-in

A friend of Sir Robert Gilbern, he requested my help in the while on Aubres but another compromise stop me from coming with him. For the blood we have shed together in bounding this evil I request your leave to depart unimpeded and swear no word of what transpired here will pass my lips.
>>
>>3973479
>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist]
>>
>>3973479
>>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist]

Forgotten what are the details of this church law? I'm sure Emile knows it's details since he's the one invoking it.

>>3973501
Supporting
>>
>>3973479
“If i may good sir, i would like to do this away from these turncoats. Lest my identity be revealed.”

>“I am Sir Emile Andrei, of the House Andrei. Sir Gilbern will vouch for me.” You sheathe your sword and remove your helm, revealing your identity. You cooperate with the Order and surrender yourself as their prisoner, hopefully one that will not be treated as an inconvenient witness. [Hearty]
>>
>>3973479
I can get behind this idea, although I think it probably needs to be re-worded a bit. This guy is unlikely to just let us go without chatting with Sir Gilbern first
>>
>>3973479
>>“I am Sir Emile Andrei, of the House Andrei. Sir Gilbern will vouch for me.” You sheathe your sword and remove your helm, revealing your identity. You cooperate with the Order and surrender yourself as their prisoner, hopefully one that will not be treated as an inconvenient witness. [Hearty]

>>3973501
>>3973506
The addins here are fine. Not having our face seen by the turncoats would be a great plus.
>>
>>3973485
he won't have rerolls tho he used them up so we have that going for us
>>
>>3973479
>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist]
>>
>>3973476
>>A) Smite Evil: -20AV to Foes
>*You will neither permit nor abide a villain, nor allow their ill behaviour to go unpunished.

Forgotten, vote count seems odd.

Smite Evil (13):
>>3971055
>>3971107
>>3971241
>>3971307
>>3971327
>>3971334
>>3971401
>>3971562
>>3971682
>>3971837
>>3971870
>>3972033
>>3973451

Staggering Blows (13):
>>3971149
>>3971157
>>3971175
>>3971176
>>3971244
>>3971300
>>3971308
>>3971326
>>3971331
>>3971343
>>3971368
>>3972421
>>3972528

Un-specified A or B (2):
>>3971025
>>3971057


Isnt this a dead tie?
>>
Would be a shame not to have any recognition from the authorities for our efforts here.
>>
>>3973510
I don't think they are going to let them live so it doesn't matter if they see Emile's face or not
>>
>>3973517
Would also be a shame to be executed due to the whole "No witnesses" policy. Would be even more of a shame to create powerful enemies for our house due to getting involved in this secret war. This is the kind of event that wont be spoken of outside those in the know
>>
>>3973479
>“Awfully rude of me I know, but my identity must remain a secret.” You barge into the lone Reginae guarding the side passage. Not the most honourable avenue, but the one most likely to result in your successful escape. You will try not to kill one of Her Majesty’s knights, but you must defeat him quickly. [Haughty]


Revealing our identity now runs contest to our entire escapade of being incognito up until this point why are we giving it up now? At least the idealist option makes sense given the development of our divine visions and gives us a chance of leaving with our identity intact.
>>
>>3973518
Not everyone is so easily killed. Especially if there are important sons here. Honestly depends.

>>3973519
Our family is already in the muck with our brother being marked. This is a chance to get him out into the clear without reginae going after us. And if i read the situation correctly, both the 2nd and 3rd herald would be inclined to let us leave if we swear a vow of secrecy. Especially since this was likely the mission Sir Gilbern was going to bring us on. That we were instrumental in the mission's success will certainly weigh further in our favour.
>>
>>3973479
>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist]
Time for crazy Emile to take over
>>
>>3973497
It would be very bad.

Felix was only +15DC and he had Full-plate + Heater and good steel.

+25DC probably means enchanted/masterworked/blessed equipment.

We are also without our shield so we'll be knocked down rather quickly. The idealist also forgets the fact that the Reginae operate above the law and break it when it suits them.
>>
>>3973516
kek
>>
>>3973479
>>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist]
"I am a knight, and I am sworn to valour."
>>
>>3973479
>>“Awfully rude of me I know, but my identity must remain a secret.” You barge into the lone Reginae guarding the side passage. Not the most honourable avenue, but the one most likely to result in your successful escape. You will try not to kill one of Her Majesty’s knights, but you must defeat him quickly. [Haughty]
>>
>>3973479
>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist
Time to bring out those visions
>>
>>3973501
Supporting this along with idealist
>>
>>3973479
>“I am Sir Emile Andrei, of the House Andrei. Sir Gilbern will vouch for me.” You sheathe your sword and remove your helm, revealing your identity. You cooperate with the Order and surrender yourself as their prisoner, hopefully one that will not be treated as an inconvenient witness. [Hearty]

>>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist]

A mix of these two
>>
>>3973479
>“I am Sir Emile Andrei, of the House Andrei. Sir Gilbern will vouch for me.” You sheathe your sword and remove your helm, revealing your identity. You cooperate with the Order and surrender yourself as their prisoner, hopefully one that will not be treated as an inconvenient witness. [Hearty]

As fun as it'd be to go full mission from god these people are the church. For all that they might kill us to keep the secret we might as well try and solve things peaceably. 2nd Herald seems pretty chill and honorable.
>>
>>3973479
>>“Awfully rude of me I know, but my identity must remain a secret.” You barge into the lone Reginae guarding the side passage. Not the most honourable avenue, but the one most likely to result in your successful escape. You will try not to kill one of Her Majesty’s knights, but you must defeat him quickly. [Haughty]

flee the court intrigue
>>
>>3973479
>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist]
>>
>>3973479

>“Awfully rude of me I know, but my identity must remain a secret.” You barge into the lone Reginae guarding the side passage. Not the most honourable avenue, but the one most likely to result in your successful escape. You will try not to kill one of Her Majesty’s knights, but you must defeat him quickly. [Haughty
>>
>>3973580
Time to get the fuck out of here, we did what was needed.
Whole point of this is was to get in and out wothout queens people knowing who we are.
>>
>>3973479
>“I am Sir Emile Andrei, of the House Andrei. Sir Gilbern will vouch for me.” You sheathe your sword and remove your helm, revealing your identity. You cooperate with the Order and surrender yourself as their prisoner, hopefully one that will not be treated as an inconvenient witness. [Hearty]

I AM CAPTAIN CANTON . . . Err. A noble Knight, look, here are my credentials.
>>
>>3973479
>“Awfully rude of me I know, but my identity must remain a secret.” You barge into the lone Reginae guarding the side passage. Not the most honourable avenue, but the one most likely to result in your successful escape. You will try not to kill one of Her Majesty’s knights, but you must defeat him quickly. [Haughty]

We don't have the time nor luxury for formalities, we have to get out of here, now.
>>
>>3973479
>“Awfully rude of me I know, but my identity must remain a secret.” You barge into the lone Reginae guarding the side passage. Not the most honourable avenue, but the one most likely to result in your successful escape. You will try not to kill one of Her Majesty’s knights, but you must defeat him quickly. [Haughty]

We are without a shield, we have burnt all our rerolls and to top it of are also injured. We cannot fight anyone.
>>
>>3973479
After thinking about our current position I think that i'll be changing my vote here>>3973567 to

>“Awfully rude of me I know, but my identity must remain a secret.” You barge into the lone Reginae guarding the side passage. Not the most honourable avenue, but the one most likely to result in your successful escape. You will try not to kill one of Her Majesty’s knights, but you must defeat him quickly. [Haughty]

As much as I want to go full on "I am chosen by the almighty" now isn't exactly the best time.
>>
>“I am Sir Emile Andrei, of the House Andrei. Sir Gilbern will vouch for me.” You sheathe your sword and remove your helm, revealing your identity. You cooperate with the Order and surrender yourself as their prisoner, hopefully one that will not be treated as an inconvenient witness. [Hearty]
>>
>>3973479
>>“I am Sir Emile Andrei, of the House Andrei. Sir Gilbern will vouch for me.” You sheathe your sword and remove your helm, revealing your identity. You cooperate with the Order and surrender yourself as their prisoner, hopefully one that will not be treated as an inconvenient witness. [Hearty]

His Words Speak Only Truth. We need to redeem ourselves for our past lies, being honest is the best way to start.

Not to mention that these are fellow Knights we're interacting with, we fought together against a Son of Sin, one of the greatest evils in existence. Of course they'll respect us.
>>
>>3973887
They have orders to kill everyone thats not them, and teling them who we are can hurt our house badly.
>>
>>3973479
>>“I am Sir Emile Andrei, of the House Andrei. Sir Gilbern will vouch for me.” You sheathe your sword and remove your helm, revealing your identity. You cooperate with the Order and surrender yourself as their prisoner, hopefully one that will not be treated as an inconvenient witness. [Hearty]
Come of think of it Sir Gilbern's loyalty mission WAS to go accompany him on some secret mission; I wonder if this counts.
>>
>>3973479
>”I am merely an instrument of His Will. You have my word that I am no foe of yours. My true identity must remain a secret.” You barge into the lone Reginae guarding the side passage. Not the most honourable avenue, but the one most likely to result in your successful escape. You will try not to kill one of Her Majesty’s knights, but you must defeat him quickly. [Haughty]

We are not healthy enough for personal combat and I doubt they would accept it anyway.

Let them know that we are strongly aligned with the faith before GTFOing
>>
>>3973917
I like this, supporting.
>>
>>3973479
>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist]
>>
>>3973545
Supportan.
You recognize evil, and so fought to defeat it.
>>
>>3973479
>“Awfully rude of me I know, but my identity must remain a secret.” You barge into the lone Reginae guarding the side passage. Not the most honourable avenue, but the one most likely to result in your successful escape. You will try not to kill one of Her Majesty’s knights, but you must defeat him quickly. [Haughty]
>>
>>3973516
I’ll have to have another look tonight.
>>
>>3961012
This is me

>>3973479
Supporting >>3973545, a mix of [Hearty] and [Idealist]

>His Wrath Undoes the Wicked
A) Smite Evil: -20AV to Foes
>>
>>3973479
>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honorable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honor outweighs Her Majesty’s command. [Idealist]
>>
>>3973479
>“I am Sir Emile Andrei, of the House Andrei. Sir Gilbern will vouch for me.” You sheathe your sword and remove your helm, revealing your identity. You cooperate with the Order and surrender yourself as their prisoner, hopefully one that will not be treated as an inconvenient witness. [Hearty]
>>
>>3973479
>>“I am Sir Emile Andrei, of the House Andrei. Sir Gilbern will vouch for me.” You sheathe your sword and remove your helm, revealing your identity. You cooperate with the Order and surrender yourself as their prisoner, hopefully one that will not be treated as an inconvenient witness. [Hearty]

with this >>3973506

I'm very very leery of drawing steel on the queensguard.
>>
I see that there are a bunch of similarly themed write-ins or slight ammendments. I will repost the choices in a more simplistic form tonight.

For the anon who asked about Church Law, it is technically the only law that the Order Reginae is bound by in their extrajudicial duties. It prevents them from killing priests and nuns for example, or violence on church grounds. Both Sir Andrei’s and the Second Heralds knowledge on church law with regards to imprisoning an unknown ally that helped them win is hazy at best. It is not honourable to turn against a would be ally, but is it against church law? The customary law is vague enough to be subject to persuasive interpretation.
>>
Actually, I will try to post the revised options ASAP and get a content post in tonight.
>>
>>3974350
>The customary law is vague enough to be subject to persuasive interpretation.
Hahaha, oh fugg.
>>
>>3974360
Hey Forgotten do you mind sharing in which Australian timezone you live so I can get an idea when you might drop an updates? Right now I press F5 all day like a junkie hoping for a fix.
>>
>>3973479
>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist]
>>
>>3974386
Oh fuck, didn't see >>3974350
never mind
>>
>>3974380
During the weekdays I will usually update around 8-10pm AEST. I’m on the east side, the part that’s on fire right now. Get rekt westie dust devils.
>>
RECAST VOTE

I have expanded on the consequences of the choices and made some inclusion of the write-ins.

I have not included options of not revealing your identity but claiming to be a friend of Sir Robert Gilbern. This can’t be verified and (ironically) would only paint him in a poor light if you did manage to escape. It’s my opinion that revealing your connection to the Third Herald will only help your case if you reveal your identiy.

-----------------------------------------

>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty] TL;DR Smokebomb and GTFO

>Reveal your identity and surrender yourself to the Order Reginae knights. This will be done out of sight of any remaining Faction members. Your survival will entirely depend on convincing Sir Gilbern to vouch for you later. [Hearty] TL;DR Full co-operation

>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist] TL;DR Lawyer up. Or win the challenge/fight if that fails.
>>
>>3974433
>>Reveal your identity and surrender yourself to the Order Reginae knights. This will be done out of sight of any remaining Faction members. Your survival will entirely depend on convincing Sir Gilbern to vouch for you later. [Hearty] TL;DR Full co-operation

Challenging the 2nd Heralds a poor idea since hes at full health and with much superior equipment. Likewise, drawing steel on the Reginaes gonna go poorly and if we get captured, bringing in Sir Gilberns will not work as well.
>>
>>3974433
>>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3974433
>Reveal your identity and surrender yourself to the Order Reginae knights. This will be done out of sight of any remaining Faction members. Your survival will entirely depend on convincing Sir Gilbern to vouch for you later. [Hearty] TL;DR Full co-operation
>>
>>3974447
i think we have a good chance to convince him and the first herald is too blood thirsty to be reasoned with he will just gives us to the order of names so they can torture us to find the blue jays
>>
>>3974433
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]

>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty]

Preference in that order
>>
>>3974433
>>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3974433
>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty
Going for non lethal here.
>>
>>3974433
>>Reveal your identity and surrender yourself to the Order Reginae knights. This will be done out of sight of any remaining Faction members. Your survival will entirely depend on convincing Sir Gilbern to vouch for you later. [Hearty]
>>
>>3974433

>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty]

Revealing ourselves is so fucking opposite to everything we've done up to this poing that I'm getting mental whiplash.
>>
>>3974433
>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty] TL;DR Smokebomb and GTFO
>>
>>3974481
I fucking know right, it hurts me mentally to see how many people want to become ether dead or the queensman bitch by giving up to them and saying our familys name.
>>
>>3974433
>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty]
Reluctantly this. Hopefully we slip a "sorry" in there.
>>
>>3974484
Because our family is already in their sights with them looking for our brother. This is an opportunity to reverse that decision since we've faced the worst of the pit side by side with the queensmen.
>>
>>3974487
Our family is not fucking dead in their sites you overreacting fool, our brother is wanted on official grounds of aligning with bluejays nothing further calm your fits.
>>
>>3974481
>>3974484
If we really wanted to stay out of sight/out of mind then we should have never come down to face this thing. You want to point to where the whiplash happened? That's the decision that did it. The best way to remain unknown would have been on our brother's heels.
>>
>>3974493
Right, our brother is only researched for high treason, nothing to worry about
>>
>>3974493
http://suptg.thisisnotatrueending.com/qstarchive/3333941/#p3339526

>"Because I value our friendship, I will tell you this. And please, do not take it the wrong way." There is a measure of hesitation before the Order Reginate continues. His warm expression turns grim and his gaze decidedly cool. "Heed this. Should you find your brother in Fallavon, which I sincerely hope you do, tell him to stay out of my way."

http://suptg.thisisnotatrueending.com/qstarchive/3018178/#p3018856
>”Ah, the Bear of Andrei.” The knight, clearly up-to-date on his heraldry, marks you out as a fellow knight and nods at the heater shield in your squire’s care. ”Sir Damien Andrei?”

>”No, his brother. Emile Andre.”

>”A pleasure to make your acquaintance, Sir Andrei.” The royal knight smiles, obviously trying to hide his relief. Your elder brother is far from the Court’s favour these days, but for your family’s influence he might have been up on charges of murder for his folly. ”Forgive me, I was not aware Lord Andrei had another son.”

I dunno mate. Looks like they're looking for him and the bluejay is just an official pretense.
>>
>>3974487
I dont think thats how its going to work out, they has orders to kill eveyone thats not them, and our family isnt in too much issue, im sure sons go rouge all the time and the rest of family has been staying away from court, now its going to be both sons have aeen and done things they shouldnt have, at which point im sure the best out come is beening blackmailed into doing what ever the queensman want us to do so they dont distory our house.
If they let us go alive it wont be for free and it wont redem our house at all.

But you mybe we just give our buddy a crisp high 5 and everything is forgiven? ?
Cant wait to find out.
>>
>>3974498
Still doesn't justify handing ourselves over to the Queensman on to a silver platter simply because you think we got in over our heads.

>>3974497
While from a pragmatic point that maybe true it doesn't invalidate our efforts to conceal ourselves so far and this sudden turn of foot.
>>
>>3974497
I was voting to not fight and wanting to ran away as we had already done everything we came here to do.
>>
>>3974498
Only allegedly
>>
>>3974502
Yes that's the whole pretense, but what's on paper is what matters currently as far as we can concern and that doesn't paint our family as a whole with the same brush as what theyve painted our brother as, nor does it particularly justify moving in force against our family in a heavy handed manner as they have in these woods.
>>
>>3974498
I wouldnt call that high treason that would be under more trying to over thow the crown, official its just for helping outlaws and it dosnt sound like they are looking to hard as im sure they would have had him alredy if they had put effort into grabing him.
>>
>>3974508
>it doesn't invalidate our efforts to conceal ourselves so far and this sudden turn of foot
yeah kinda does. I'm surprised Forgotten is even giving us the option to try to get out. I mean seriously what did anyone think was going to happen after we defeated this thing? We would be the only person left standing?
>>
>>3974433
>>Reveal your identity and surrender yourself to the Order Reginae knights. This will be done out of sight of any remaining Faction members. Your survival will entirely depend on convincing Sir Gilbern to vouch for you later. [Hearty] TL;DR Full co-operation
>>
>>3974504
We can truthfully claim that Gilbern requested our aid in a clandestine mission in Fallavon. What we say after that can be wrangled abit as to how we word it.

Furthermore, information we've gleamed is that the heralds are not hierarchical in nature. That the 1st, 2nd and 3rd all report directly to the Queen, making them more division leaders and peers rather than direct superior and subordinate. That Gilbern can and is resisting the instructions of the 1st means that if we convince the 2nd, together with gilbern, they should be able to deny the 1st herald.
>>
>>3974518
Those "outlaws" aren't your everyday highwaymen, they're straight up fantasy commie guerilleros and enemies of all nobles including the rulers of the country
>>
>>3974433
>>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3974481
I agree with you but trying to overpower the lone Order Reginae knight can go bad really fast, so I prefer to ask for free passage even if a challenged is needed before trying to leg it. For all we know The Order of Names (Notice their absent) has hunting parties going after any runners.
>>
>>3974522
No it doesn't because we are still incognito mystery knight up until the point we are captured or reveal ourselves.
>>
>>3974522
Also the Bluejays have most likely fucked off at this point and the ruins both inside and out are probably crawling with Reginates and Namesmen
>>
>>3974531
I mean forgoten has the option as beening the quickest and easyest option for getting out of here, and talking is going to let them hear our voice which could have pur friend work out who we are.
>>
>t. Queensman patsies
>>
>>3974532
Forgotten gave us an out. We should be in chains with the Duke's men. They have even mistaken Emile for a traitor until he just claimed otherwise. He should have swords pointed at him from all sides. QM is just being generous.
>>
>>3974537
And that means theirs a way out with our incognito intact
>>
>>3974526
Im sure that the orders have come from the queen herself so i dont think that would work.
>>3974527
I mean thats something they could end up becoming but theres only like what 20 at most? They do not pose a big enough threat to overthowing the crown, since the crown seems fine with leaving them to be sality in the woods.
>>
>>3974541
Yes it does, but, to discount other votes as stupid is disingenuous. We were stupid several votes ago. We are being given a way out of stupidity but if others want to continue on the path that we started after freeing the slaves then so be it.
>>
Basically what I'm saying is vote the way you want and make a case for your choice. Just don't be a dick about it. If you can't make a good argument without bashing other people then you just can't make a good argument.
>>
>>3974549
If that was the case, then that means that Gilbern was inviting us on a mission where we would have been disposed off regardless after the operation. And given his behaviour, I can't see him doing that. So which means that if we are declared an ally, we should be allowed to return freely.
>>
>>3974555
I'm never discounted the vote as stupid I discounted it as massive mental whiplash given our prior activities and actions taken to conceal our identity.

>>3974573
You are ignoring the fact that there's a massive difference between showing up with Sir Gilbern to the Queensman camp as a companion and mysteriously showing up in the middle of the dungeon while they are storming it and run during the son of sin.

One implies active espionage the other doesn't
>>
This vote has a lot to do with what we want to do after we got out of here if we get out of here Are we going to continue on the pilgrimage as if nothing happened?

Clearly we don't want to side with the Duke on anything. He as using slaves and freeing that monster.

Are we really completely opposed to the Queen? The Reginate/Order of Names has extreme measures but reality has shown us they have good cause to be ruthless in this matter.

I thought we already made up our minds that this Bluejay effort was a one time thing. So we aren't going back to them.

There is shit happening in Canton...where do we side? Right now it seems the Queen is our best option unless another faction shows themselves to be more honorable.
>>
>>3974537
I get you, but if we accidentally kill that queensman it will definitive haunt us later. There is also the chance we simply fail to overpower him quickly enough and end up capture minus the good will we have earn. From my perceptive even if we fail at getting free passage we will still be on a better position than if we were to fail at trying to overpower the lone knight.
>>
>>3974583
Yes, ones a hero and ones a stooge.

The fact that we dived into a losing fight and triumphed against the Son of Sin is worthy of a second look by the queensmen and possibly be enough mitigating circumstance.

On the part of the Queensmen, allowing us free likely nets them an ally they can use on such missions of import and an asset not openly wearing the queen's colours AND is going to be in the Roiguard, meaning a trusted source near the throne of our one-time foe.

There are advantages for them in letting us go. Just a matter of whether they judge it more favourably then just following all orders to the letter.
>>
>>3974433
>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty]
>>
>>3974615
>AND is going to be in the Roiguard
Emile is not going to be in the Roiguard. Do you mean the Dragon's guard?
>>
>>3974626
Oh wait, my bad. You are correct.

I mixed up roiguard and dragonroi
>>
>>3974433
>>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty]
>>
>>3974433
>Reveal your identity and surrender yourself to the Order Reginae knights. This will be done out of sight of any remaining Faction members. Your survival will entirely depend on convincing Sir Gilbern to vouch for you later. [Hearty] TL;DR Full co-operation

>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist] TL;DR Lawyer up. Or win the challenge/fight if that fails.
>>
>>3974612
Agreed on that. Attempting to bum rush past the knight means having to draw steel on them and would be the worst choice open to us.
>>
>>3974433
>Reveal your identity and surrender yourself to the Order Reginae knights. This will be done out of sight of any remaining Faction members. Your survival will entirely depend on convincing Sir Gilbern to vouch for you later. [Hearty]
>>
>>3974606
There's a lot to digest and consider in this question, firstly we stand as kingsmen tentatively at this point but come from perhaps the most gender liberal duchy of canton.

The Queensman may have been justified in their suppression of this secret as it could very well fracture the church as it stands, but it falls flat in the indiscriminate human cost of such ruthless suppression.

I'd say at this point retaining our independence of all factions should remain the order of the day until we can discern which cause is just and true to Canton or which one we can sway to what we consider the right way.

>>3974615
Siding with the Queensman also strips us of our ability to operate outside their knowledge in the future and puts us on the table as someone in the know of this secret.

We lose more than we gain from it and I can't imagine why with their approval of indiscriminate slaughter we'd actually slide into their camp because they were somewhat justified in keeping a secret but not their methods.
>>
>>3974522
>We would be the only person left standing?
It was possibility...
>>
>>3974537
>He should have swords pointed at him from all sides. QM is just being generous.
They don't do it because in Knigga culture that would be considered a dick move
>>
>>3974433
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3974655
But do we have things to do which require acting outside their knowledge?

Emile has had options chosen and reinforced that first and foremost, he is a patriot and will put the good of the realm first. This can be seen in how he declares that if he has any pertinent intel that goes against the interest of the kingdom, he would make sure it gets back to Gilbern.

This means that if needs be, he would be working closely with the clandestine and overt forces of the royal authorities. So being known as a royal asset should not be major problem.

Emile has also correctly noted that widespread knowledge of this heresy would lead to civil war or a split in the realm, hes not one to blab about this to others, he too understands the need for secrecy.
>>
>>3974670
We heard the First herald specifically say "no witnesses"
>>
>>3974433
>Reveal your identity and surrender yourself to the Order Reginae knights. This will be done out of sight of any remaining Faction members. Your survival will entirely depend on convincing Sir Gilbern to vouch for you later. [Hearty]
>>
>>3974673
Yes particularly of they are suppressing more secret which tarnish their faction and would keep secret from us and Canton.

The church is not canton it is one of it's three pillars (those being Canton as cultural identity, Canton as a Monarchy ruled ostensibly by the king, and the church as the religious identity) you can't simply claim one faction has the interests of the realm as at heart because they represent one of these three pillars which contradict each other and are often a source of conflict for Canton.
>>
>>3974676
Sir Gilbern already invited us to assist him out here though. We're just taking him up on his offer.

We haven't had a direct clash with the Queensmen yet. Right now, after fighting beside them to stop Anarchy, our political capital with them is at a peak.

Might as well cash it in, especially since we're already pretty beat up.

Also, maybe we can throw them off or delay them from chasing the Bluejays, and our Brother, if we stay. We can vouch that our Brother and the Jays left without finding out about Anarchy, and get them a stay of execution.
>>
>>3974676
No witnesses doesn't preclude Kniggas from partaking in honour culture, but of they are being entirely pragmatic we are kinda screwed
>>
>>3974433
>>3974447
>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty] TL;DR Smokebomb and GTFO switchinh
I don't want to get forced into being a queensman or dieing
>>
>>3974754
You're not a witness if you're a co-conspirator.
>>
>>3974754
>>3974770
I think the fact they didn't turn on us the moment Anarchy was in chains means they have some leeway on determining who is a witnesses and who is something else.
>>
>>3974776
Just for the record this >>3974612 is me dunno why my ID changed.
>>
>>3974776
That, the fact Gilbern will vouch for us not being a Faction Knight due to us killing Vancewell as well as him previously inviting us, the fact that we actually brought the Jays to attack the Faction Knights for the disgusting practice of slavery, and the fact that we fucking dove in and saved the fight against Anarchy.
>>
the other way to look at the options is
hearty is the most diplomatic
idealist a balance of practicality and diplo
haughty least diplo most practical
>>3974793
m8 the first heralds a cunt and the queens beta orbiter bitch boy he doesn't care he may even be more incited to kill us if he learns we were the one who spied on his camp
our options if we pick hearty is gonna be die or become a queens man which is something i have no interest in
>>
>>3974770
Which is it's own thing I'm against but we've covered that.

>>3974776
True but I'm just not going to wipe the denial of a duel and immediate capture after it out just yet.
>>
>>3974433
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
After taking a trophy won I want to get back to idealist.
>>
>>3974806
M8, there's already a dangerous rift between the Order Reginae and the Order of Names. If anything, we can join the OoN and Gilbern can spit in the first heralds eye if it comes to it.

They can't afford a split, what with the Prince's faction and Lord Aldeurige both involved in the situation.

Betraying a Knight who has already helped them once (Vancewell), who was a bystander that fought against Anarchy despite knowing it risked his life even if he won?

M8, some shit just ain't worth the fallout. Killing us after all this would be bad for the Order Reginae - keep in mind it's the Order of Names doing the killings, not the Reginae, despite the order coming from the Queen - and it could also push Gilbern to break his ties with the *current* Reginae. Not like they haven't been replaced in the past. Gilbern is already passively obstructing the kill order by not pursuing it as actively as the First Herald would like.
>>
>>3974819
>there's already a dangerous rift between the Order Reginae and the Order of Names

Where the heck did you pull this from?
>>
>>3974828
Gilbern and The First Herald's conversation we overheard, where Gilbern objected to the kill everyone order, especially in relation to the Jays, as being unusually excessive and the FH rebuked him for his lack of progress murder-wise.
>>
>>3974828
yeah i'm pretty sure the OoN are only helping so they can wipe out the bluejays and seem like they don't mind torturing a anointed knight to find them so if anything the OoN will make shit way worse
>>
>>3974843
Gilbern is order Reginate not order of names, and his internally objecting to his superior in the Reginate about the measures they are taking it has nothing to do with the order of names except providing context for their assistance on the matter.
>>
also we need to get back to the blue jays so our squire doesn't get buttfucked by those homos
>>
You know what would really help right now? That pin from the Order of Names. We could pull it out and say we are affiliated yo.

Of course without the knowledge and rerolls from the archives we would have gotten prison raped by a wyvern or some shit.
>>
>>3974850
Gilbern is Order of Names though? He's the third Herald, as a Queensman, not an order Reginae.

Do you even know w
>>
>>3974876
No. He's always been a Reginate.
>>
>>3974876
BRUH
*Sir Robert Gilbern, Order Reginate: COMRADE
+20DC, +60AV (Sword, Shield and Full-Plate)
LOYALTY MISSION 'Queensman': ”Quis custodiet ipsos custodes? We do.” Sir Gilbern will become LOYAL if you help him complete a clandestine mission.
>>
>>3974843
I think you are mistaken with that conversation. Gilbern was objecting on the grounds of the difficulty hiding an army and silencing everyone that came across it while the First Herald was being an intransigent ass. Also the OoN being committed to help but with the understanding that they will soon after go back hunting the bluejays.
>>
>>3974876
And furthermore, Reginate are the Queensmen. The Reginate is the Queen's guard
>>
>>3974886
Does this count as fulfilling his loyalty mission kek
>>
>>3974882
Yeah I checked you're right. I was confused by where it said he was part of the Reginae and Order of Names.

-He is part of army of the Order Reginae and Order of Names Fallavon.
>”They’ve stopped sending out their hunting parties since encountering our patrols.” You recognise the voice as your friend Sir Robert Gilbern.
-He is clashing with the Queen’s First Herald over their no witnesses orders
>You recognise the voice as your friend Sir Robert Gilbern. He seems exasperated.
>”…I do not take orders from you, Montesquieu. You may be the Queen’s First Herald but you are not the Queen.” Sir Gilbern’s voice is hard but you get the sense this is a conversation he’s had before.
-He is strained from his father
>” My Father and I… we are not on speaking terms.”
” No. No, not like that. I am not banished, but I have no wish to return to that place. What he...” Sir Gilbern seems about to say something more, but then blinks and looks at his near-empty mug

I didn't mean to post the previous part, I hit post when I came back to change it
>>
>>3974891
I wouldn't be surprised if our persuasion roll is good enough... Fire up the crit pass like we did with Rabe
>>
>>3974433
>>Reveal your identity and surrender yourself to the Order Reginae knights. This will be done out of sight of any remaining Faction members. Your survival will entirely depend on convincing Sir Gilbern to vouch for you later. [Hearty] TL;DR Full co-operation

>>3974891
It might actually.
>>
Rolled 66, 67, 39 = 172 (3d100)

>>3974905
Let's shake the die loose.
>>
>>3974908
Hrm.

Well, we probably get a pretty big bonus for having a previous good rep with Gilly re: Vancewell, we've kept our nose clean otherwise, and the recent fight with Anarchy is probably a decent bonus to the DC, as well as voluntarily revealing ourself.
>>
>>3974433
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]

>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty]

If tied take my first choice
>>
>>3974450
>>3974763
>>3974433
changing for the third time sorry forgotten uWu
>idealist first
>haughty second
>>
>>3974876
Order Reginate are literally the most hardcore of queensmen considering they are her guard.
>>
>>3974433
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]

This is me as it seems like i've changed IDs >>3973784 .
>>
>>3974433
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3974433
>Reveal your identity and surrender yourself to the Order Reginae knights. This will be done out of sight of any remaining Faction members. Your survival will entirely depend on convincing Sir Gilbern to vouch for you later. [Hearty]
>>
>>3974433
>Reveal your identity and surrender yourself to the Order Reginae knights. This will be done out of sight of any remaining Faction members. Your survival will entirely depend on convincing Sir Gilbern to vouch for you later. [Hearty]
>>
>>3974433
>[Idealist]
>>
>>3974433
>>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty] TL;DR Smokebomb and GTFO
>>
>>3974716
>>3974433
I'll switch to

>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]

If it prevents Haughty from winning.
>>
>>3974433
>>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty]
>>
>>3974433
>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty]
>>
>>3975072
To prevent any accusations, I’m this person:

>>3973917
>>
>>3974433
>>3975016
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]

Changing
>>
>>3974716
>>3975061
>>3974433

Confirming changing my vote to

>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3974460
Changing to
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3974433
>>3975031
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]

Switching but still keeping hearty as a second preference
>>
>>3974433
>Reveal your identity and surrender yourself to the Order Reginae knights. This will be done out of sight of any remaining Faction members. Your survival will entirely depend on convincing Sir Gilbern to vouch for you later.
>>
>>3974433
>>Reveal your identity and surrender yourself to the Order Reginae knights. This will be done out of sight of any remaining Faction members. Your survival will entirely depend on convincing Sir Gilbern to vouch for you later. [Hearty] TL;DR Full co-operation
>>
>>3974433
>>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3974433
Lol. Looks like idealist is the least disliked option.
>>
>>3974433
>no reveal, trust in gilbern
>>
>>3973479
>“I am merely an instrument of His Will. You have my word that I am no foe of yours. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion.” Challenging the Herald for free passage is winging Church Law somewhat, you hope the fellow warrior’s sense of honour outweighs Her Majesty’s command. [Idealist]
>>
>>3975237
Failing an outright nat 100, we can always surrender in the worser case scenarios.
>>
>>3975265
Yeah, kinda gonna be worse for us if we do it after trying to leave, but at least we can say "hey you guys have a murderboner about this whole thing" as why we weren't keen to get involved.
>>
>>3974433
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3974433
>>Reveal your identity and surrender yourself to the Order Reginae knights. This will be done out of sight of any remaining Faction members. Your survival will entirely depend on convincing Sir Gilbern to vouch for you later. [Hearty]
No wonder it's contentious. There really is no good choice here.
>>
Vote closed. First I will double check the Code vote and then I’ll take account of this latest vote.
>>
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Well, we have a problem here. The votes are VERY close and while samefagging isn't obviously rampant there are enough 1st-post IDs without links to put the final results into question. Here is the breakdown.

Code Vote
His Wrath Undoes the Wicked - Smite Evil: 16 (3 new ID no link)
His Might Upholds the Weak -Staggering Blows: 12 (1 new ID no link)
Now some of these were votes for just the code without the power specified, so for clarity's sake I will include this in the recast with these as the only two options.

Recast Vote
Escape/Haughty: 14 (3 new ID no link)
Reveal/Hearty: 6
Challenge/Idealist: 17 (4 new ID no link)

I am going to call a FINAL RECAST. If you do not link this vote to an earlier vote YOUR VOTE WILL NOT BE COUNTED.

FINAL RECAST

(1) Knight's Code
>His Wrath Undoes the Wicked - Smith Evil
>His Might Upholds the Weak - Staggering Blows

(2) Next Action
>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty]
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]


This will mean no content update tonight lads, which sucks, but it's in the interest of keeping this a clean game.
>>
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>new ID

test? test
>>
>>3975291
>His Might Upholds the Weak - Staggering Blows

>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3975291
>(1) Knight's Code
>His Might Upholds the Weak - Staggering Blows

>(2) Next Action
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3975291
1)Knights code
>>His Wrath Undoes the Wicked - Smith Evil
2)next action
>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty]
>>
>>3974612
>>3974780
This is me currently posting from my phone.

>>3975291
>His Might Upholds the Weak - Staggering Blows
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
dont know what the fuck my id is,
>checking
fukkin samefags
>>
>>3975296
ME >>3974452
>>3973480
>>
>>3975291
previous vote: >>3975054

>His Wrath Undoes the Wicked - Smith Evil

>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty]
>>
>>3975291
>>3975291
(1) Knight's Code

>His Might Upholds the Weak - Staggering Blows

(2) Next Action

>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3975291
>>His Wrath Undoes the Wicked - Smith Evil
>>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty]
>>
Do ids with multiple votes have to link their previous votes?
>>
>>3975307
If they have voted previously under that ID then it will be fine. But relatively fresh IDs without a link to a previous vote won’t be counted.
>>
>>3975291
>Staggering blows
>Idealist
>>
>>3975291
Goddamit not this shit again

(1) Knight's Code
>His Wrath Undoes the Wicked - Smith Evil

>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]

>>3970996
Me

>>3975308
thanks for the clarification I was about to link all my old votes.
>>
>>3975291
>His Might Upholds the Weak - Staggering Blows
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3975291
(1)
>His Might Upholds the Weak - Staggering Blows

(2)
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]

>>3973500
Me
>>
>>3975291
>>His Wrath Undoes the Wicked - Smith Evil
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3975291
>His Might Upholds the Weak - Staggering Blows

>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]

I dislike no reveal but this works. In the worst case, we can surrender.
>>
>>3975291
(1)
>Staggering Blows

(2)
>[Idealist]
>>
>>3975308
Wew.

Your id is jumping back and forth for some pit damned reason.
>>
>>3975291
lmao

>>3975277
Hearty
>>3971334
Smite Evil
>>
>>3975321
>hearty it's gone
Well shit. Haughty I guess.
>>
>>3971175
My id if changed

>>3975291
>His Might Upholds the Weak - Staggering Blows

>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3975291
>>His Wrath Undoes the Wicked - Smite Evil
>>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>3974891
Me
>>
>>3975291
>His Might Upholds the Weak - Staggering Blows

>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty]
>>
>>3975238
>>3973948
>>3973451
>>3969351
>>3967239
These are mine.

>>3975291
>smite AV i mean EVIL
>do not reveal.
>>
>>3975291
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3975291
If we hand back the Blessed Artifact would we get a bonus to whatever Persuade check we have to make for Idealist? As amazing as an extra reroll would be it kinda isn't ours.
>>
>>3975291
>His Might Upholds the Weak - Staggering Blows

>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3975291
>>His Wrath Undoes the Wicked - Smith Evil
We're a Blacksmith now!
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
I would've voted Hearty but missed the second recast. I'm voting Idealist so we don't attack our fellow knights like an edgefag and take another step on the Path of Thorns.
>>
>>3975378
I'm supporting this idea if possible.
>>
>>3975291
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]

>His Might Upholds the Weak - Staggering Blows
>>
>>3975337
Knigga do you know how to vote?

Pick haughty or idealist, neither one "reveals". It's between fighting and talking our way out.
>>
>>3975434
>"Do not reveal"
Etc, see direct quote. But for your benefit,
>idealist.
>>3975337
Me ofc
>>
>>3975291
>>3973545
>His Wrath Undoes the Wicked - Smith Evil
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3975291
This is me >>3973784 just in case ID has changed

(1) Knight's Code
>His Might Upholds the Weak - Staggering Blows

(2) Next Action
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3975291
Knight's Code
His Might Upholds the Weak - Staggering Blows

>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty]

>>3974459
This was my vote, my id changes couse poating on phone at work.
>>
>>3975291
>His Wrath Undoes the Wicked - Smith Evil

>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3975628
You have to link to an old vote or this dosnt count.
>>
>>3975635
See
>>3975308


I have 70 posts on this ID already but sure I'll do it anyway
>>
>>3975628
Just to ensure it gets counted here is a previous vote >>3960469


>>3975291
>>
>>3975291
>Smith Evil

I for one welcome Evil Blacksmith quest.
>>
>>3975291
>>His Might Upholds the Weak - Staggering Blows

>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>>3975291
(1) Knight's Code
>His Wrath Undoes the Wicked - Smite Evil
(2) Next Action
>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty]
>>
>>3975291
>His Wrath Undoes the Wicked - Smith Evil

>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty]

Not sure if my ID will change, but these are both my previous votes
>>3975072
>>3973917
>>
>>3975462
I just don't want to have another vote lol.
>>
>>3975061
>>3975433
>>3975291

I thought the linking was just for single votes but w/e.
>>
>>3975835
Its for evryone thats doing a vote

I am going to call a FINAL RECAST. If you do not link this vote to an earlier vote YOUR VOTE WILL NOT BE COUNTED
From qm m himself
>>
>>3975885
This has happened several times, and every other time it's been the rule only for single id votes.

Like.

Pretty sure an id with 70ish votes isn't samefagging.
>>
>>3975897
Im just going off what was posted.

One id with 70 posts is how the same fags get you.
>>
>>3975308
>>3976032
>>
This
>>3975312
Is me
>>3975274
>>
>>3976039
Well then ....... mybad
Carry on then.
>>
>>3975291
>His Might Upholds the Weak - Staggering Blows
>Overpower the lone Order Reginae knight behind you and make your escape. You will either overcome him non-lethally, overcome him lethally (even if unintentionally so) or enter into a time limited combat with imminent reinforcements. [Haughty]
>>3967719
and heres me previously.
>>
>>3975291
>His Wrath Undoes the Wicked - Smite Evil
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]

I was >>3972033 ,>>3969438 and >>3967081
Traveled back home for the holidays, bunch of different IP's
>>
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tfw I can't vote
>>
>>3975291
>His Wrath Undoes the Wicked - Smith Evil
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law
>>
>>3976232
Why not?
>>
This >>3974256 is me >>3976235
>>
>>3975291

>His Might Upholds the Weak - Staggering Blows

>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]
>>
>Be busy, so can't lurk in thread
>Come back, excited to see a couple updates
>3 days of votes
Almighty why?
>>
>>3976260
Yeah, at this point might as fucking well roll for it
>>
>>3976260
>>
>>3976241
>>3976235
Uhhhh think you have to link a pre-vote ip
>>
>>3976260
People care what happens here.
>>
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>>3976260
Could be worse.

Could be we went full "Brotherly Love ;)" knight
>>
>>3976539
I mean there are some that are still wanting that and the butt hole loop hole.
>>
>>3976694
Bisexual degenerate Shekel knight when?]/spoiler]Im kiddingsorta
>>
>>3976696
Yep sure would be degenerate having a trap squire.

That's why they would be a reverse-trap. Totally straight for the ladies though, which is why we never suspect them

Brings a whole new meaning to the "Bear" heraldry though. Now we got chains involved!
>>
>>3976706
Here we go. A Bear posing bull rampant with a collar and untethered chain.

Emile Andre, the wild bear, busting doors and skulls, freeing slaves, cucking knaves.
>>
>>3976706
>Reverse traps
absolutely disgusting
>Coincidental S&M
Top kek
>>
>>3976713
I actually dislike this design. We’re not circus tamed bear.

Ideally, the chain should be wrapped around the wrist like the knights of the chain or be incorporated into the background. Like a silver chain breaking the white and blue fields.
>>
>>3976831
Agreed with all of that. I could see just a few links of chain in the top right corner or something. Subtle but a reminder and an interesting little quick to our heraldry. Or if it needs to be bigger it could go in the background like you said
>>
>>3976831
Aye
>>
Vote closed

Should QM update tonight?

------------------------------

>Yes
>No
>Samefags must hang
>>
>Yes
>Samefags must hang

You son of a bitch, I'm in. Vote closed.
>>
>>3976920
>Samefags must hang
>Yes
how about we just roll all the choices for a thread or two, maybe the samefags will get the point eventually
>>
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>>3976920
>>Yes
>>Samefags must hang


Also Gentlemen Kniggas, thoughts on this WIP?

I intend to find a nice silver tone for the chains and the addition is to reflect that while emile is finding his own way, he is still very much a son of house andre.

Also maaaan, Forgotten. Did you need to have the blue be a shine? I'm cleaning up the edges of the blue/bear head and im adjusting colours on the fly as i move along.

Its all good, the work is for a good cause~
>>
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>>3976920
>yes
>kill the samefags

Kill them all jim
>>
>His Might Upholds the Weak - Staggering Blows
>Do not reveal your identity and demand free passage as just deserts for your aid, by Church Law. You will either be allowed to pass subject to absolute secrecy, challenged by the Second Herald or taken by force (outnumbered combat if resist). [Idealist]

Well that is finally settled, rolls incoming.

>>3976929
Oh that's nice, I like it! Very subtle touch with the par bend.

The actual shade of the blue is up for interpretation, though I will point out that silver primary and deep dark blue minor are ironically the colours of sworn Order Reginae knights.
>>
>>3976920
>>Yes
>>Samefags must hang
>>
>>3976920
>Yes
>Samefags must hang
>>
>>3976920
>>Yes
>Samefags must hang
>>
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>>3976938
>Samefags must hang
>1 ID post
>>
Persuade Roll
>Unreasonable Request (Queen’s Command) / Lower Social Standing 20 DC
> Lent aid in combat +20DC
> Wealth +0DC (no adjustment until reach civilization)
> Fashionable Attire +0DC, +0 re-roll (martial setting)
> Noble Privilege +0 re-roll (lower rank)
> Herald Quality Tabard +0 opposing re-roll (reluctant to carry out order)
> Aid was crucial in victory +1 re-roll
> 40 DC


0 = Take him. You are swarmed by Reginae knights. You must surrender or fight off no less than 3 opponents to secure your escape, and quickly enough before all passages are blocked.
1 = Challenge accepted. The Herald will not allow you to leave so easily. Combat ensues, if you defeat him you will be allowed to leave. If you yield you are his prisoner. He will not hold back. (I assume you will ask to speak to Sir Gilbern prior to summary execution).
2 = Go in peace. You convince the Herald interpret his orders creatively and let you go free subject to your solemn oath to speak not one word of what happened here. He considers the debt for your help repaid.
3 = Go in peace. In addition to the success results, you are allowed to keep the Sacred Artefact item.


3 rolls of 1d100. You have 1 re-roll.
>>
Rolled 13 (1d100)

>>3976948
>>
Rolled 33 (1d100)

>>3976948
>>
Rolled 69 (1d100)

>>3976948
>>
Rolled 56 (1d100)

>>3976948
>>
Rolled 40 (1d100)

>>3976948
>>3976951
Nice but unnice.

I'll be exercising my reroll since we somehow may pull off a 3-success.
>>
>>3976954
You beautiful bastard!
>>
>>3976955
>>3976954
Forget what I said then. That reroll was clutch
>>
>>3976949
>>3976950
>>3976951
>>3976954

What the fuck

You lucky sons of bitches. I was warming up my Herald smackdown dice (not that he would be that scary after ANARCHY, but still).
>>
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>>3976954
Cain on the cross.

We actually did it. AND a double success to boot.

Forgotten, I guess the oath will include 'unless requested by Ordos Reginae or the Queen'?
>>
>>3976964
Makes sense. I will be sure to include the actual wording. And fuck it, I'll throw in a +1 Wealth as hush money from that double pass too.

I can't beleive you guys pulled it off, I was waiting to see how Sir Gilbern would react. Ah well, (re)writing.
>>
>>3976966
Look, if that wording is in there, we CAN speak of it to Gilbern when we run into him again.
>>
>>3976966
Yeah too bad we wouldn't be able to see Sir Gilbern's reaction.Though if the Second Herald told him about this lone knight he might be able connect the dots?
>>
Wait Kniggas, one last thing:

Should we call ourselves Captain Canton when they ask what to refer to us as.
>>
>>3976968
Also just realized since we're taking the artifact with us if we ever run into Gilbern and he sees that he'll probably know we were there
>>
hey forgotton what would the dcs for bull rushing the guard have been just curious
>>
>>3976973
Fucking do it.

YES

“You may refer to me as... CAPTAIN CANTON”
>>
remember lads if our squire or brother ask we can't tell them remember that fact or we could break this oath
>>
>>3976973
Sounds too OOC IMO. How about a humble servant of the Almighty or something given our newfound visions?
>>
>>3976972
>>3976966
We should ask him to give our regards to Sir Gilbern as we depart. That should be good enough.
>>
>>3976986
Lets not, Forgotten already said name-dropping gilbern when not revealing our identity will actually be worse off for him. >>3974433
>>
i wonder how big the shit storms gonna be if one of those men at arms or knights drops that the 2nd herald let us go
>>
>>3976987
Yeah, you are probably right.
>>
>3 Success!
> Double Success!
>+1 Wealth [6]

“I am the instrument of His Will, a Captain of the Almighty’s Army. You have my word that I am no foe of yours.” Bold claims to make, but you speak them with such surety that even the cynical among the Reginate ranks are taken aback. You could not have spoken with such confidence before, but have just been singled out by an Angel. Heaven’s divine plan for you is fact, not theory. What comes after can only be according to His intention, the universe simply cannot operate in any other way. “I have raised no blade against you, and given your aid over your unholy enemy. By ancient Church Law I demand my liberty and arms, or else single honourable combat with your champion. It is my right as a fellow holy warrior.”

”That’s not technically-“ One of the more senior Reginate knight begins scornfully, stepping towards you menacingly.

”Silence.” The Second Herald barks. His subordinate halts, hesitating. You keep your eyes on the Reginate’s drawn blade the Reginate commander struggles to reach a decision. Finally, he speaks. “I am a soldier. A knight of the Order Reginae Gloriam I love Her Majesty the Queen, Mistress of Truth and Love, and would lay down my life to spare her even the slightest inconvience. I follow Her Majesty’s commands in all things, but Her Majesty also trusts my judgement…”

“My Lord!” The senior knight objects, but the Second Herald ignores him.

”I, Kasper Alexandi, Second Herald of Her Majesty the Queen and Pontifex Majoris of the Order Reginae, do accept your petition and will let you pass with your life, liberty and arms. Subject to the following oath…”

[1/3]
>>
>>3977017

“I hereby swear on the Book of Brothers, on the Knucklebone of this Unnamed Saint and on my life that I shall utter no word of what I witnessed here today save by Her Majesty’s command or that of her favoured servants, the Heralds. May the Almighty strike me down where I stand should I forswear this oath, and may my limbs be torn from my body by horses and left to rot in the sun.” The oath of silence is thoroughly based on Church Law, far more comprehensive and legalistic in it’s repercussions than the customary knight oaths.

“Nor shall you write of it, or communicate what transpired here in any way to any other soul. Swear it.” It’s not traditional to make addendums, but clearly some technical difficulties with the basic oath must have arisen in the past.

”I so swear.” You have little other choice, if you value your life.

‘On top of that of all the rest, if you should breach this oath your name will be added to the list of our fellow Order as a matter of priority. Whatever your name may be.” The Herald adds, voice dripping with irony. He passes you a small coinpurse full of silver. “Silver pieces for the turncoat, or holy warrior as you claim. Consider it incentive to keep your mouth shut should honour fail. And keep the knucklebones, a holy warrior like yourself will have need of them. Now go, before I change my mind. Damn it all, what a mess…”

There is a great deal of consternation among the observing Reginates, at least those that aren’t busy executing the wounded now or rounding up the captives to be executed later. A mysterious knight that flew out of nowhere to strike down a terrible evil, claiming to be a holy warrior and being the sole non-Order member to leave alive? Word will get out, at least among the Reginates. They cannot question the authority of the Herald here, but you don’t doubt this show of faith will have consequences for him down the line.

[2/3]
>>
>>3977025

You are escorted out of the tunnels and past the Order of Names piquet lines. They must have discovered the empty cages by now, but there is no sign of a grand pursuit beyond trying to hunt down Faction members that continue to trickle from the ruins in disarray. The Bluejays themselves are long gone, fleeing to where even the Namesmen dare not venture yet as they establish this forward operating base in the ruins. Strategically, it will be crucial to control the central forest region. What was once lawless land will now be seeing more Order of Names patrols than it did before. Rough justice for poachers and outcasts, to be sure, but more than what was to be had before.

You can hear the screams and pleas for mercy through the trees occasionally, and you see a team of men digging. You suspect there will be no showy executions for the witnesses, let alone funeral rites. Just one pile of Faction noble and hired thug alike rolled into the waiting maw of the unmarked mass grave, class and birth stripped away by the Great Leveller. Perhaps the higher ups will be ransomed or held hostage, who is to say. But for the vast majority… The Order of Names rangers that go about this dark work give you and your escort questioning looks as you pass, and further questioning looks at the commands to leave you be, but no questions. You half-expected your escorts to turn on you at the end, one less witness to worry about, but they leave you alone. Soon it is just you and the woods, the dying light offering a serene beauty that contrasts starkly with the arrow-riddled Faction member in the clearing.

”Ah the sun. I am glad to see you again.” The glowing orb does not respond, but continues on its downward journey over the horizon. You’d been underground longer than you realised. The corpse says nothing.
An altogether different problem now arises. You are deeper in the Fallavon Woods than ever before, and very much alone. Even if you stray Order of Names arrow does not catch you, there is no shortage that would view you as a likely dinner prospect as night falls.

”EEEK!” You smile underneath your helmet as you stretch out your arm. Your Legatus Griffinhawk lands on it, half-chittering with pleasure at finding you and half-seething in annoyance at having been left behind in the first place.

[3/4]
>>
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>>3977028

[4/4]

”I am sorry, my faithful feathered friend. Below ground is no place for a master of the sky like yourself.” You pet Courageous Sky, wishing you had a treat.

----------------------------------------------------------

>“Find us somewhere defensible to rest up for the night. Defensible and dry, preferably.” Even if Courageous Sky finds anyone friendly, it will take more time than daylight left to reach them. You should hunker down now and spend tomorrow looking for the others. [Haughty]

>“Find that Fae wildling, the one who took a shine to you.” You don’t have to like Fae, but you’ll admit they make natural guides in this terrain. This deep in the woods, you’ll need that to find your way around. [Hearty]

>“Find my brother and Mikail. That’s where the main party will be.” Your brother will be worried sick, but he will have pressed on with the mission and taken your party with him. It’s what Father taught you both. [Idealist]
>>
>>3977029
>>“Find my brother and Mikail. That’s where the main party will be.” Your brother will be worried sick, but he will have pressed on with the mission and taken your party with him. It’s what Father taught you both. [Idealist]

>>3977028
>the dying light offering a serene beauty that contrasts starkly with the arrow-riddled Faction member in the clearing.

God, is there a buckler or shield with the body.
>>
>>3977029
>“Find that Fae wildling, the one who took a shine to you.” You don’t have to like Fae, but you’ll admit they make natural guides in this terrain. This deep in the woods, you’ll need that to find your way around. [Hearty]

>“Find my brother and Mikail. That’s where the main party will be.” Your brother will be worried sick, but he will have pressed on with the mission and taken your party with him. It’s what Father taught you both. [Idealist]
>>
>>3977029
>>“Find that Fae wildling, the one who took a shine to you.” You don’t have to like Fae, but you’ll admit they make natural guides in this terrain. This deep in the woods, you’ll need that to find your way around. [Hearty]
>>
>>3977031
That's a good idea. We should take any shield we find on a body.
>>
>>3977029
>>“Find that Fae wildling, the one who took a shine to you.” You don’t have to like Fae, but you’ll admit they make natural guides in this terrain. This deep in the woods, you’ll need that to find your way around. [Hearty]
Hopefully the Second Herald doesn't get too much crap over this.
>>3977031
Yeah loot what we can off this guy
>>
>>3977029
Also Forgotten what's the bonuses from the Sacred Artifact?
>>
>>3977038
it's just a reroll it's the one we picked up of the corpse at the start tho that begs the question do we get any thing from the silver link
>>
>>3977029
>“Find that Fae wildling, the one who took a shine to you.” You don’t have to like Fae, but you’ll admit they make natural guides in this terrain. This deep in the woods, you’ll need that to find your way around. [Hearty]
>>
>>3977029
>“Find that Fae wildling, the one who took a shine to you.” You don’t have to like Fae, but you’ll admit they make natural guides in this terrain. This deep in the woods, you’ll need that to find your way around. [Hearty]

>“Find my brother and Mikail. That’s where the main party will be.” Your brother will be worried sick, but he will have pressed on with the mission and taken your party with him. It’s what Father taught you both. [Idealist]
Do

Finding either would be great.
>>
>>3977037
>>3977034
>>3977031
>loot train

Fuck it, that’s what I get I guess. If this gets enough support you can loot in exchange for Path of Thorns points.
>>
>also
spend all our money for this trip
>make most of it back and no one died
also i wonder if the lowgrove got killed
>>
>>3977029
>“Find my brother and Mikail. That’s where the main party will be.” Your brother will be worried sick, but he will have pressed on with the mission and taken your party with him. It’s what Father taught you both. [Idealist]

>“Find that Fae wildling, the one who took a shine to you.” You don’t have to like Fae, but you’ll admit they make natural guides in this terrain. This deep in the woods, you’ll need that to find your way around. [Hearty]

We should try to find either, also yes take that shield from that dead fellow it's not like he is using it.
>>
>>3977042
>“Find my brother and Mikail. That’s where the main party will be.” Your brother will be worried sick, but he will have pressed on with the mission and taken your party with him. It’s what Father taught you both. [Idealist]

Why would we get thorns points for this? They're dead. I don't think they care whether we loot or not. Also, does this mean we're gonna get thorns points everytime we loot?
>>
>>3977029
>“Find that Fae wildling, the one who took a shine to you.” You don’t have to like Fae, but you’ll admit they make natural guides in this terrain. This deep in the woods, you’ll need that to find your way around. [Hearty]
>>
>>3977029
>“Find that Fae wildling, the one who took a shine to you.” You don’t have to like Fae, but you’ll admit they make natural guides in this terrain. This deep in the woods, you’ll need that to find your way around. [Hearty]
Sometimes we have to admit that we need help
>>
>>3977043
Hopefully, but you know how rats have a knack for survival.
>>
>>3977029
>>“Find us somewhere defensible to rest up for the night. Defensible and dry, preferably.” Even if Courageous Sky finds anyone friendly, it will take more time than daylight left to reach them. You should hunker down now and spend tomorrow looking for the others. [Haughty]

We don't want a trail to find and identify us, the order Reginate may have let us go but some may be more willing to attempt us.
>>
>>3977049
>>3977029
Sorry I mean linking my vote
>>
>>3977029
>>“Find that Fae wildling, the one who took a shine to you.” You don’t have to like Fae, but you’ll admit they make natural guides in this terrain. This deep in the woods, you’ll need that to find your way around. [Hearty]
>>
File: reworked andre crest.png (1.49 MB, 2000x2203)
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>>3977042
Aw shit. Oh well, i guess i'd prefer not to gain more points. Unless this is a suitable bribe~ /jk

Do you want me to do anything else to this cleaned up version?
>>
>>3977049
Because the path of thorns is not one of simply cuthroat ambition or cruelty its one of pragmatic action thats scales from the simple to acts that defy cultural, religous or social conventions.
>>
>>3977060
Which is really rather interesting.

Next PC i wanna try a thorny boi.
>>
>>3977062
Shekel knight comes in various shades anon
>>
>>3977063
Our path is set~ Pascae copper clipper, here we come.
>>
>>3977029
>“Find that Fae wildling, the one who took a shine to you.” You don’t have to like Fae, but you’ll admit they make natural guides in this terrain. This deep in the woods, you’ll need that to find your way around. [Hearty]

The fae wildchild will like us even more now that we defeated Anarchy and rescued the slaves. He will love to help us as a guide.
>>
>>3975313
Me

>>3977029
>Hearty
>Idealist

Hearty first preference then idealist second
>>
>>3977029
>“Find that Fae wildling, the one who took a shine to you.” You don’t have to like Fae, but you’ll admit they make natural guides in this terrain. This deep in the woods, you’ll need that to find your way around. [Hearty]
>>
File: Emiles new crest proposal.png (1.58 MB, 2000x2203)
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Fellow kniggas, for your consideration.
>>
>>3975319
This is my old id btw
>>
>>3977060
But this is a non answer though. Are we gonna get thorns points everytime we loot or not?
>>
>>3977084
It may depend on how far along the path of thorns we go or it may not, I was more addressing your first few questions about why we'd get it.
>>
>>3977084
Did we get thorns points for looting the piece of chain?
>>
>>3977102
Probably not since it was a trophy from a hard won fight.

Now im curious if we looted back when we had the choice waved in our face after the fight with the langlish. Would we have gotten thorny points.
>>
>>3977089
>I was more addressing your first few questions about why we'd get it.

That's nonsense too.

>>3977102
Forgotten is just being selective about it to prevent us from going on a loot train
>>
>>3977106
It was a rhetorical question. We did not. It's like the other Anon had been saying. It depends on the situation and what societal norms would be.

>Picking up a piece of chain from a hard won fight that we'll never forget
Seems completely normal to take a keepsake as a reminder
>Taking a shield from a dead soldier as we're being escorted out
While perfectly practical, we don't have a shield after all, would certainly raise eyebrows. Especially from Noble born men, this would likely seem uncouth.
>>
>>3977029
>“Find that Fae wildling, the one who took a shine to you.” You don’t have to like Fae, but you’ll admit they make natural guides in this terrain. This deep in the woods, you’ll need that to find your way around. [Hearty]

> Grab buckler from body

We ain't out of the woods yet.
>>
>>3977119
Why, when there was no practical benefit from grabbing the chain?
>>
>>3977073
Perfect.
>>
>>3977073
That's a nice.
>>
>>3977119
Oh get fucked, the Path of thorns is precisely what I laid out as per Forgottens own words, its earned by looting the dead and taking their shield and disregarding any respect we might have for the dead and debasing our noble blood and knighthood through a cyncial and pragmatic option taken in the hopes of increasing our chances of survival should combat come about and we need a shield.
>>
>>3977130
Seethe more. It's nonsense and nothing more than a tactic to stop us from looting too much.
>>
>>3977136
nice budget post
>>
>>3977130
I don't mind the thorn points over being pragmatic with the shield if a deadmen.
>>
>>3977141
neither do I if anything I don't understand how certain Anons object to them as a consequence and one thats even as beneficial as a Adam or Cain point at that.
>>
>>3977029
>“Find that Fae wildling, the one who took a shine to you.” You don’t have to like Fae, but you’ll admit they make natural guides in this terrain. This deep in the woods, you’ll need that to find your way around. [Hearty]

>>3977073
Thats niceeee.

>>3977042
With our somewhat precarious situation, id rather we be pragmatic rather than die innawoods.
>>
>>3977144
What I don't like is this is leading up to another vote instead of story progress.

But I'm willing to do so for a shield.
>>
>>3977042
See why you can't tell these Kniggas about thorn points before you give them out?

Worked out great last time when we lied and sent the Faction mercs out to fight the Jays.
>>
>>3977149
hopfully it will be quick if it does and prehaps coincide with a story update.

>>3977151
Because knowing the consequences even mechanically may contaminate what may have been a clean vote based soley on character reaction and not a desire to earn X points on a path you don't like.
>>
>>3977029
>>“Find that Fae wildling, the one who took a shine to you.” You don’t have to like Fae, but you’ll admit they make natural guides in this terrain. This deep in the woods, you’ll need that to find your way around. [Hearty]
I want tracking bonuses for days.

Abstain on loot vote. I'd do it just to get those sweet perks, and we've got penance to do anyway.
>>
>>3977185
There's no oath against looting.
>>
>>3977155
I wish he didn't even label Haughty, Hearty, and Idealistic options.
>>
>>3977034
>>3977042
Changed my mind on the looting then. I expect that Emile's pathfinding and tracking have improved now that he has more knowledge and experience of the Motte-Fallavon lands
>>
>>3977029
>“Find that Fae wildling, the one who took a shine to you.” You don’t have to like Fae, but you’ll admit they make natural guides in this terrain. This deep in the woods, you’ll need that to find your way around. [Hearty]
>>3977042
I will also vote to loot shield.

>>3976391
me
>>
>>3977194
Honestly it would probably mean less popular options like Haughty getting picked more often because it seems to drive certain anon's nuts it even got chosen at all, though I suppose it would on paper make it harder to emphasis certain traits on display at given moments.
>>
>>3977215
I didn't want Haughty chosen thr last vote personally, because *I didn't want to fight when wounded when we had such a good chance to talk our way out*.

40 isn't a high DC either, for Idealistic, but honestly it had nothing to do with Haughty, Hearty, and Idealistic.

Especially since there's no *visible* mechanic for choosing it, but also because I don't know how accurate people's perception of it is.

Like. There's a chunk of people who seem to confuse "idealistic" with "religious".
>>
>>3977223
oh no I wasn't talking about this vote I was saying that in a historical context Haughty has always been an unpopular choice and a small group of anons have been consistently trying to either minimize its presence or remove it entirely as a trait from Emille.

>Like. There's a chunk of people who seem to confuse "idealistic" with "religious".

Ehh I see his Idealism having roots within his relgious leanings considering people have rolled with being a pious Knight and that the Idealism has had a certain knock on with his perception and participation of the Faith, disagree with it if you want but people are going to have diffrent takes on Emille the most anyone can do here is try and come to an agreed point of who Emille is and what he stands for.
>>
>>3977073
11/10
>>
>>3977029

>“Find my brother and Mikail. That’s where the main party will be.” Your brother will be worried sick, but he will have pressed on with the mission and taken your party with him. It’s what Father taught you both. [Idealist]

Pass on looting the shield as I believe Emille should have some reservations of stooping to such behavior when it is not immediately necessary
>>
>>3977253
The deep forest of Motte-Fallavon are not the place to be without a shield.
>>
>>3977231
> Attempts to use post-modern concept of individual perspective as justification

Nah, because Forgotten is the one writing it and therefore only one interpretation matters.
>>
>>3977269
Well considering he is letting us have a say on the matter of character choice and much of what thats determined from is discerned through personal opinion and judgment I'd disagree, if this was traditional novel you might be more on point but this is a quest so the medium is not soley on the creator.
>>
>>3977029
>>Bury the poor man; everyone deserves a proper burial, one that isn't a mass-grave.

>Find my brother and Mikail. That’s where the main party will be.” Your brother will be worried sick, but he will have pressed on with the mission and taken your party with him. It’s what Father taught you both. [Idealist]
>>
>>3977029
>“Find my brother and Mikail. That’s where the main party will be.” Your brother will be worried sick, but he will have pressed on with the mission and taken your party with him. It’s what Father taught you both. [Idealist]
>>
>>3977029
>>“Find my brother and Mikail. That’s where the main party will be.” Your brother will be worried sick, but he will have pressed on with the mission and taken your party with him. It’s what Father taught you both. [Idealist]

While Courageous Sky is searching, bury the poor arrow-riddled fekker if we have the chance to.
>>
>>3977028
>the dying light offering a serene beauty that contrasts starkly with the arrow-riddled Faction member in the clearing.
>”Ah the sun. I am glad to see you again.” The glowing orb does not respond, but continues on its downward journey over the horizon

Re-reading everything again and this part feels so good after so much tribulations. Looking for our brother, the ambush in the woods, the tense encounter with the wytes, the fight in the tunnels, the blasphemous inscription and Anarchy. Emile really deserves this moment.
>>
>>3977029

>“Find us somewhere defensible to rest up for the night. Defensible and dry, preferably.” Even if Courageous Sky finds anyone friendly, it will take more time than daylight left to reach them. You should hunker down now and spend tomorrow looking for the others. [Haughty
>>
>>3977029
>>“Find my brother and Mikail. That’s where the main party will be.” Your brother will be worried sick, but he will have pressed on with the mission and taken your party with him. It’s what Father taught you both. [Idealist]

Let's skidaddle to our homies.
>>
>>3977029
>>“Find my brother and Mikail. That’s where the main party will be.” Your brother will be worried sick, but he will have pressed on with the mission and taken your party with him. It’s what Father taught you both. [Idealist]

I am against looting the corpse, we're an honorable knight on a mission from God, grave robbing is far beneath us.
>>
>>3977029
>Find my brother and Mikail. That’s where the main party will be.” Your brother will be worried sick, but he will have pressed on with the mission and taken your party with him. It’s what Father taught you both. [Idealist]

I’m pro looting the shield. Just because we are chosen by the Almighty, it does not make us invincible.
>>
>>3977548
How about a compromise? Give burial to the guy but take the shield.
>>
The shield seems kinda unnecessary at this point. I get we could still see some kind of combat but Emile has been really good with tracking and such. We have several re-rolls. Let's just find some semifriendly faces and get back to civilization. We should be able to avoid combat.
>>
>>3977639
>Give burial to the guy but take the shield.
And you are planning to dig grave with what?
>>
>>3977639
That works for me.

>>3977663
You don't think we've really used up our luck for a while?
>>
>>3977029
>“Find us somewhere defensible to rest up for the night. Defensible and dry, preferably.” Even if Courageous Sky finds anyone friendly, it will take more time than daylight left to reach them. You should hunker down now and spend tomorrow looking for the others. [Haughty]

>>3977042
Take a shield

Remember guys, Thorns points aren't a punishment
>>
>>3977675
The shield, obbvy
>>
>>3977676
No we are going into the part we truly prepared for. Tracking/Pathfinding. Just find our brother/Mikael/dan Marc and gtfo. we can avoid most anything from here
>>
>>3977684
Are we truly prepared for it? We had a guide and got lucky coming in, and still ran into

A troll

A wyvern

And a Fae outcast

Any of which would be a difficult fight even if we weren't beat the fuck up already.
>>
>>3977712
Two we avoided and one was friendly. We have options for guides too. The fae for one, one of the bluejays is another possibility, or maybe even our own brother.
>>
>>3977073
The shield of Ubermensch kniggas.
>>
>>3960291
Witnessed
>>
>>3977121
The odd point is that we didnt gain any thorn points when we picked up the halberd. That was certainly necessary and since we're moving into the deep forest alone, one can also say that this is necessary.

At which point does necessity become justified and when is it merely looting.
>>
>>3977073
Noice
>>
>pic
Get rekt Bluejays

>>3978037
I think the halberd was picked up from the ground mid-combat, whereas

You won’t get thorns for every act of looting, but adopting this rather pragmatic approach is a step in that direction. Like with the healing herbs you uncovered, slightly selfish acts won’t net you Thorns everytime but establishing more and more self-interested behaviours as acceptable will net points. So maybe looting a piece of equipment you sorely need is 1 step. Then later checking a corpse for coins is another step. Then cutting off a ring finger or prying gold teeth out is a step after that... Does that make sense?

eats in fact the next tier of Thorns gives a bonus to post-combat looting).
>>
>>3978037
That was druning a battle and this is outside of any danger to us atm so this action is just robing a corpse.
>>
Sorry for messy posts, still at work. Posting on the sly
>>
>>3978017
Welcome to the party, anon
>>
People always ask who forgotten is, but never how is he
>>
>>3978073
Just got caught up, thanks for running a beautiful quest Forgotten.
>>
>>3978073
That does make sense.

So I guess if we choose to lift things from the corpse, the choices would be:
1) Take equipment we deem necessary
2) Loot everything

And fairly, the 2nd option would gain more thorn?
>>
>>3978085
Welcome aboard Anon.
>>
>>3977029
>>“Find us somewhere defensible to rest up for the night. Defensible and dry, preferably.” Even if Courageous Sky finds anyone friendly, it will take more time than daylight left to reach them. You should hunker down now and spend tomorrow looking for the others. [Haughty]

Also LOOT!
>>
>>3978073
>eats in fact the next tier of Thorns gives a bonus to post-combat looting).
Emile 'left me for dead in a field just to steal my shield' Andrei
>>
>>3978152
Emile "looting bodies is my hobby" Andrei
>>
>>3977073
I like it, looks great.
>>
Does anyone else think we should pay off our debt soon? Just so we can knock it off our bucket list.
>>
>>3977073
Looks great dude, nice work
>>
>>3978278
I want that off of us asap as im sure we just going to get busy and forgeting it.
>>
>>3978278
>>3978288

It'd be great to take care of. I think the main thing is it's in the opposite direction to where we've been heading all this time so far.

We could maaaybe send Sir dan Marc to pay it off and then meet us at the next town or something? Can't keep ditching the pilgrims for side projects
>>
>>3978278
>>3978288
Honestly just send it with Damien after bullying him into going home.
>>
>>3978278
We should, we're not Carthagi after all
>>
>>3978278
One option is after we hit pascae. We pay for another short stay for the peasants and we escort our brother home. At the same time we can pay off the debt.

The escort feels rather important due to how we didnt negotiate with the reginae on lifting chasing after our brother.
>>
>>3978293
A good solution, but I am wary of it after mother's warning.
>>
>>3978293
Smart idea!
>>
>>3978278
Wonder if it's possible to pay moneylenders in another town and for them to transport the debt for us
>>
>>3978293
I like this option as well.
>>
send dan marc with damien if you fear for his safety?
>>
>>3978293

We cant just send damien. Roads arent safe and hes supposed to be hunted.

We will need to go with him back home.

>>3978389

Then do we wait for him to go across the ocean or leave him behind for what would at least be a years service as a bodyguard? Seems like a poor idea for a man whos sworn to our service.

Also theres an additional benefit: we can get our hawk accustomed to our home so he can send letters directly.
>>
>>3978397
Sir dan Marc can always catch up with us. We wont be crossing the ocean for a while yet I imagine
>>
>>3978397
we have to escort the pilgrims as well man we can't be everywhere at once
>>
>>3978397
>>3978404
I want to pay that debt as soon as everyone else, but we don't need to rush this. Next city we visit we are bound to make contacts who can be couriers for us or we can take a detour before taking the road to Pascae.
>>
>>3978408

And yet here we are in the forest. Forgotten previously mentioned we can go about our business while we’re escorting. So if we put them up for a period of time, im sure we can make the trip back and forth. Especially since the roads will be quiet.
>>
>>3978416
depends how long the journey if its a month thats too long for them to wait in my view we could use maybe get him to that merchant who liked us for getting vance well and have him smuggle damien to our home
>>
>>3978425
Is that even possible? The merchants we're familiar with are in grenoble. We dont have any letters of introduction to the pascae guild of merchants. Why would they even lift a finger.
>>
>>3977029
>“Find my brother and Mikail. That’s where the main party will be.” Your brother will be worried sick, but he will have pressed on with the mission and taken your party with him. It’s what Father taught you both. [Idealist]

We must share our revelations with them
>>
>>3978087
Yes but I honestly think 2) is out of character for Emile at this stage.
>>
>>3978434
We just took oath not too
>>
>>3978404
Makes sense. We also picked up that faction dude who got upset about killing beastmen kids.
>>
>>3978436
I like the idea of burying him + taking the shield. Too bad they don't have any identifiers to return to their family.
>>
Re paying back your debt, the merchants of Pascae (which is the next step on your pilgrimage) will be able to arrange something, I’m sure. For a price.
>>
>>3978436

I'm looking forward to future divine visions
>>
>>3978441
waste of time leave the corpse do you know how long it takes to dig even a shallow grave
>>
>>3978441
I seriously don't think we have time to go burying bodies
>>
>>3978442
Hey Forgotten was just thinking now that Emile is convinced he has visions from the Almighty would that push him more towards Zealous?
>>
>>3978441
what would we tell their family, we found them dead in the woods? Would raise a few questions we can't really answer.
>>
>>3978448
Definitely in that direction, but for a different reason than what was envisaged earlier.
>>
>>3978453
I thought zealous was more a view of the church canon eg zealous means we view the church as never being wrong
but we could technically have visions that go against church doctrine
>>
>>3978458
>>3978453
Yeah, so like we could be more zealous but for our owm wacky shit.

REMOVE MOUSTACHE, FACIAL HAIR IS THE SIGN OF THE FOE. HAIRESY.
>>
>>3978466
>tfw when there is historical precedent for killing people because of their hair styles
https://en.wikipedia.org/wiki/Queue_(hairstyle)
>>
>>3978471
Haha, China, what WON'T they kill hundreds of thousands for.
>>
>>3978436
You should put up a vote on the shield to save time.
>>
>>3978458
I think it's important to note that there isn't just one interpretation even within the Canton church. We've seen that with the pilgrims. Father Towbray and Sister Ignatius had wildly different views within the same basic framework.

Forgotten has really captured the Christian faith, as many writers have done, and reframed it. There are many parallels with the Canton faith. If you look at our own religions you can find fanatics in every church. And their views change from church to church while still maintaining a basic idea but interpreting details differently.

So Emile can be a fanatic but it doesn't mean he's Cain reincarnated. He could be fanatic in his Adam aligned views. Some might say Sister Ignatius is a fanatic. So depending on where he is, his zealotry could be welcomed with open arms or met with open hostility.
>>
>>3978494
I think the visions are gonna end up being pretty erratic.
>>
>>3977029
>>3977032
Changing to just hearty
>>
>>3977042
Voting against shield looting. We can borrow a shield temporarily from one of our companions till we purchase one at the next market
>>
>>3977042
Declining to grave rob although I won't mind burying the body while griffinhawk is tracking
>>
>>3977042
Hmm I say don't take it if it's not a heater shield
>>
Well there is a bit of push and pull with the looting write-in so I guess it will be put to a vote.

Vote will remain open open for 4 hours only.

——————————

> Search the corpse for any items necessary for your survival. The Order of Names are going to throw him in a mass grave anyway.

> Leave the dead be. Such pilfering of the dead is beneath you.
>>
>>3978719
>> Search the corpse for any items necessary for your survival. The Order of Names are going to throw him in a mass grave anyway.
>>
>>3978719
>> Search the corpse for any items necessary for your survival. The Order of Names are going to throw him in a mass grave anyway.
>>
>>3978721
I wont say that dying here would mean we did all that for nothing, we've done some great deeds today. But I think we owe it to our family to get out of here alive. We owe it to our father, our mother, our sisters and Damien too to avoid becoming yet another unnamed corpse out in the wilderness. We've got to survive this, we've done the hard part but now we're hurt and tired. That shield could mean the difference; it's an extra 20AV if we pick up a heater shield and could be what keeps us alive to see the pilgrims along their journey, allow us to return home to our family one day and perhaps even visit our maiden friend.

Loot the shield boys.
>>
>>3978719
>> Search the corpse for any items necessary for your survival. The Order of Names are going to throw him in a mass grave anyway.
>>
>>3978719
> Search the corpse for any items necessary for your survival. The Order of Names are going to throw him in a mass grave anyway.

We'll say a prayer for his soul


Maybe he'll even pass on a final request, vision style (lol).
>>
>>3978719
>> Search the corpse for any items necessary for your survival. The Order of Names are going to throw him in a mass grave anyway.
>>
>>3978719
> Leave the dead be. Such pilfering of the dead is beneath you.
>>
>>3978719
>> Leave the dead be. Such pilfering of the dead is beneath you.
>>
>>3978719
>Leave the dead be. Such pilfering of the dead is beneath you.
>>
>>3978719
>> Search the corpse for any items necessary for your survival. The Order of Names are going to throw him in a mass grave anyway.
>>
>>3978719
>> Leave the dead be. Such pilfering of the dead is beneath you.
>>
>>3978719
>Leave the dead be. Such pilfering of the dead is beneath you.
>>
>>3978719
>> Search the corpse for any items necessary for your survival. The Order of Names are going to throw him in a mass grave anyway.
>>
>>3978719
>Leave the dead be. Such pilfering of the dead is beneath you.
>>
>>3978719
>Leave the dead be. Such pilfering of the dead is beneath you.
>>
>>3978742
bro link to a old vote 1 id
>>
>>3978719
>Leave the dead be. Such pilfering of the dead is beneath you.
>>
>>3978719
>> Leave the dead be. Such pilfering of the dead is beneath you.

Bury him looting the dead is not a pious or righteous act.
>>
>>3978759
Its practical though and will help ensure our survival. We can't waste time burying every faceless soldier out here, it's getting dark and we're alone and may still yet be cut down by someone from one of the various factions out here who did not see us being given a way out
>>
>>3978763
and I'm personally willing to see emille compromise practicality in the name of propriety and piety with just a tad of righteous zeal, If we are caught out because of it later than so be it.
>>
>>3978764
I'd rather have a new shield.
>>
>>3978719
>> Search the corpse for any items necessary for your survival. The Order of Names are going to throw him in a mass grave anyway.

Can we at least specify to only loot for a shield?
>>
>>3978719
> Leave the dead be. Such pilfering of the dead is beneath you.
Definitely not how Emile would act, though I think his views would change after facing a Son of Sin.

>>3961012
>>3974034
These are me
>>
>>3978719
>leave the dead be
And hawk
>find family
>>
>>3978719
>Leave the dead be. Such pilfering of the dead is beneath you.
>>
>>3978810
Don't forget to link your previous votes.
>>
>>3978719
>> Search the corpse for any items necessary for your survival. The Order of Names are going to throw him in a mass grave anyway.
>>
>>3978848
>>3977202
me
>>
>>3975031
This is me

>>3978719
>Leave the dead be. Such pilfering of the dead is beneath you.
>>
>>3978719
>>> Search the corpse for any items necessary for your survival. The Order of Names are going to throw him in a mass grave anyway.
>>
>>3978719
>Leave the dead be. Such pilfering of the dead is beneath you.
>>
>>3978719
> Leave the dead be. Such pilfering of the dead is beneath you.

I could take for leave the dead it's not that big a deal for me.
>>
Vote closed. I will update later.

Choosing the Fae guide will be on auto-success on tracking, given your respectable DC and Griffinhawk connection, but you will have no say in direction unless you wish to stop following your guide.

Expect an update in 2 hours.

I will take the first option that rolls under the DC with 1d100. This will help explain your choice to leave the corpse alone (aside from believing that an angel is literally watching you).

>50 DC

============

>Cain (honour for fallen warrior)
>Adam (respect the dead)
>>
Rolled 87 (1d100)

>>3978893
>Cain (honour for fallen warrior)
>>
Rolled 35 (1d100)

>>3978893
>>
Rolled 27 (1d100)

>>3978893
Adam
>>
>>3978893
>>3978895
>Adam (respect the dead)
>>
so we going full adam
>>
>>3978899
no it just seemed the most apt to the decision at hand at least in my choice.

Adam seems to encapsulate propriety, nobility and respect whereas Cain seems to be honour, a sort of primal chivalry and prowess
>>
>>3978893
The fae wild child must be a pretty badass fighter even though he (or she) is just a kid, right? It must be to have survived in the wilderness all alone as an outcast child
>>
>>3978913
Probably. I think more importantly is the pathfinding and tracking skills. The kid would know every nook and cranny of the Fallavon woods since they spent their entire life traversing it, making the kid a better guide than even the Wytes.
>>
>>3978895
gay
>>
>>3978917
???
>>
>>3978916
>is the pathfinding and tracking skills.
Are*
>>
>>3978916
I don't disagree, but there is the language barrier to consider and the Kid (can we call him/her Kid?) might have it's own ideas of where should we go, even without bad intentions.
>>
>>3978921
Certainly.

At least we're roughly sure he has no ill will to us and seeing that its seen us in the company of our fellows, likelihood is that it'll try to bring us to them, barring that, the long way back to civilisation.
>>
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>>3978921
>can we call him/her Kid?

Don't do this to me, not again...
>>
>>3978921
I think he/she would already have a name but sure let's call him/her Kid. Let's also ask if they're male or female.
>>
>>3978927
Well I guess that settles it
>>
>>3978927
Hue
>>
lets try and have a happy ending this time fellas
>>
>>3978931
well we aren't on the path of self-sacrifice yet and we aren't on the path of ruthless ambition that turns victory to ash yet

so things are looking pretty good with Kid 2.0
>>
>>3978932
Still kid is likely to stay in the forest. I cant see bringing him out into civilisation will be of any good to him
>>
>>3978933
anythings possible at this point I'm not ruling anything out.
>>
i think it's a girl desu
>>
File: Fallen Faction Knight.jpg (640 KB, 1600x1200)
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>“Find that Fae wildling, the one who took a shine to you.” You don’t have to like Fae, but you’ll admit they make natural guides in this terrain. This deep in the woods, you’ll need that to find your way around. [Hearty]
>Tracking Roll AUTO-SUCCESS
> Pathfinder AUTO-SUCCESS (Fae Wildling) + Unknown destination
>Do not loot the Faction Knight corpse
>Gained +1 Step on the Path of Adam [14 Total]

The plain heater shield worn by the fallen Faction knight is riddled with arrows, though not as much as his body. You are tempted to take it for yourself, it would doubtless come in handy. But no, that’s not how the dead should be treated, dissident or not. You think of the Angel watching over you and resolve to be more worthy of Heaven’s attention. Stripping a corpse for your own ends is hardly a good start. You’d give the knight a proper burial if you could but this is far from safe ground, and there is no shortage of cooling bodies in the green Fallavon glades.

Even though you have seen them up-close by the campfire a few nights ago, and in snippets as it followed you since, you still can’t quell the uneerie feeling you get whenever you see the Fae. Remarkably human in all regards, but just enough of otherness about them to notice. The limbs are a little too extended, their build a little too slim, their neck a little too human. Even so they might pass you in the street eliciting no more than a raised eyebrow were it not for the alien wooden mask fused to the creatures fvisage, too flat to leave room for a nose or the other familiar features of a human face. You shudder to think what lies underneath.

[1/2]
>>
*neck a little long
>>
>>3978944

[2/2]

Despite your misgivings, Courageous Sky clearly likes him, or her, if you consider the slight pronunciation of the chest to be the Fae equivalent of a bust. He returns not by the sky but perched comfortably on the Fae’s shoulder as it approaches you, snacking on an undiscernible piece of kibble. Hopefully not cursed kibble. To your consternation the Fae Wildling inspects the deceased Faction Knight, though it seems to find nothing of particular interest. It evens leaves the sheathed dirk alone, which you would have thought invaluable to a lone savage on the frontier. You cough politely.

”I see you’re also fond of my feathered friend. You wouldn’t happen to have know where I can find my brother, or his rebel friends? You’d know them. A resentful lot, good with archery and misguided ideologies.” You hadn’t really expected a verbal answer, but the abrupt change in the Fae’s direction back to the woods has you jogging to keep up as the wildling stalks off. It does not openly approve of you following him, or her, but it doesn’t object either. ”Perhaps my squire then? Sturdy lad, big mop of dark hair. A little slow.”

The Fae stops and cocks its head at you. A moment passes, then it continues on without any other indication it heard you. Nor any indication of whether you will be camping somewhere or expected to push on through the night. Or where you are even going. You sigh and settle in for a long walk and poor prospects of conversation.

-----------------------------------------------------------------------------

>”…” You move in silence, or as best you can in full armour. Your watchful gaze keeps an eye out for any danger. If you make for a sullen travelling companion, you hear no objections from your equally taciturn Fae guide. [Haughty]

>”So…” You attempt to make conversation, or establish some method of rudimentary communication. The Fae Wildling seems friendly enough, and it clearly knows where it is going. You make an effort to be, well if not friends then at least friendly. [Hearty] (write-in suggestions)

>You keep one eye on the treeline, but another eye out for ambush or some other treachery from your ‘guide’. The Fae know all the secret ways, but they are never to be trusted. Not even this adolescent outcast. [Idealist].
>>
>>3978948
>>”…” You move in silence, or as best you can in full armour. Your watchful gaze keeps an eye out for any danger. If you make for a sullen travelling companion, you hear no objections from your equally taciturn Fae guide. [Haughty]
>>
>>3978948
>>”So…” You attempt to make conversation, or establish some method of rudimentary communication. The Fae Wildling seems friendly enough, and it clearly knows where it is going. You make an effort to be, well if not friends then at least friendly. [Hearty] (write-in suggestions)

>Write-in: head pat the fae kid
>>
>>3978948
>You keep one eye on the treeline, but another eye out for ambush or some other treachery from your ‘guide’. The Fae know all the secret ways, but they are never to be trusted. Not even this adolescent outcast. [Idealist].

uneasy companionship driven by necessaity, I don't like relying on this Fae-child but needs must.
>>
>>3978948

>”So…” You attempt to make conversation, or establish some method of rudimentary communication. The Fae Wildling seems friendly enough, and it clearly knows where it is going. You make an effort to be, well if not friends then at least friendly. [Hearty] (write-in suggestions)

Mention the slaves we help liberate.
>>
>>3978948
>>”…” You move in silence, or as best you can in full armour. Your watchful gaze keeps an eye out for any danger. If you make for a sullen travelling companion, you hear no objections from your equally taciturn Fae guide. [Haughty]
>>
>>3978948
>”So…” You attempt to make conversation, or establish some method of rudimentary communication. The Fae Wildling seems friendly enough, and it clearly knows where it is going. You make an effort to be, well if not friends then at least friendly. [Hearty] (write-in suggestions)

Looks like it's up to us to carry the conversation! Let's regale it with stories of our childhood growing up. Let it see the advanatage of being civilized, well for nobles at least.
>>
>>3978948
>”So…” You attempt to make conversation, or establish some method of rudimentary communication. The Fae Wildling seems friendly enough, and it clearly knows where it is going. You make an effort to be, well if not friends then at least friendly. [Hearty]

Ask Kid whether they're a girl or boy

>>3978953
I think Kid already knows about that
>>
>>3978948
>>”So…” You attempt to make conversation, or establish some method of rudimentary communication. The Fae Wildling seems friendly enough, and it clearly knows where it is going. You make an effort to be, well if not friends then at least friendly. [Hearty] (write-in suggestions)
I understand why you feared the ruins
>>
>>3978948
>”So…” You attempt to make conversation, or establish some method of rudimentary communication. The Fae Wildling seems friendly enough, and it clearly knows where it is going. You make an effort to be, well if not friends then at least friendly. [Hearty] (write-in suggestions)
Ask it if it knew what was in there. If it gives some kind of inkling that it did say that it was dealt with. If it doesn't then just drop it. I'm sure it scared the shit out of the Fae too.
>>
>>3978948
>>”So…” You attempt to make conversation, or establish some method of rudimentary communication. The Fae Wildling seems friendly enough, and it clearly knows where it is going. You make an effort to be, well if not friends then at least friendly. [Hearty] (write-in suggestions)
>>
>>3978948
>”So…” You attempt to make conversation, or establish some method of rudimentary communication. The Fae Wildling seems friendly enough, and it clearly knows where it is going. You make an effort to be, well if not friends then at least friendly. [Hearty]

Can't think of a writein sorry
>>
>”So…” You attempt to make conversation, or establish some method of rudimentary communication. The Fae Wildling seems friendly enough, and it clearly knows where it is going. You make an effort to be, well if not friends then at least friendly. [Hearty] (write-in suggestions)

>"Do you have a name? My name is Sir Emile, Sir Emile of House Andrei. What's yours?"
>>
>>3978948
>Haughty
Adopting characters is going to put us in the poor house just from buying them mounts, to say nothing of kitting them out.
>>
>>3978948
>>3978980
Forgot to link
>>
>>3978981
Adopting characters fits an Idea that was spawned back when we recruited Dan Marc, that beingEmille basically becomes a patron for those less fortunate but are either of particular merit or intention that aligns with Emile's own to warrant such support or employment.

personally I don't the fey here but Im so outgunned on that from the way this vote looks I doubt I'll be able to retain that opinion.
>>
>>3978948
>”So…” You attempt to make conversation, or establish some method of rudimentary communication. The Fae Wildling seems friendly enough, and it clearly knows where it is going. You make an effort to be, well if not friends then at least friendly. [Hearty] (write-in suggestions)

>Use hand gestures instead of oral communication to communicate with the kid
>>
>>3978948
>”So…” You attempt to make conversation, or establish some method of rudimentary communication. The Fae Wildling seems friendly enough, and it clearly knows where it is going. You make an effort to be, well if not friends then at least friendly. [Hearty] (write-in suggestions)
>>
>>3978948
>>3978970
Actually I think I got a write-in idea

>Use a stick to draw figures of our companions and show it to the kid so she/he can lead us to them

This is of course only if the kid is not already taking us to them but through a different short direction. If it is so then disregard my write-in
>>
>>3978985
That's all well, good and noble when you have the coin, but we're already on the hook for one horse at least for dear brother, another still if we take the lad who the jays absconded with, and we still need a spare so Hannibal isn't dead tired all the time.
Add a shield, the debt, and it's just not fiscally prudent.
>>
>>3979003
> presuming the fae child can ride

He probably has some deer mount or something if he can ride.
>>
he would probably be an archer companion and anyway we don't have to take him on
>>
>>3979003
Didnt we buy an extra horse before we left? either way having more companions simply means more hands for work and effort and more time for us to earn coin.
>>
Whoa whoa whoa said anything about adopting anyone? Certainly not the Fae. Why would it even consider coming into civilization with us?
>>
>>3978948
>>”So…” You attempt to make conversation, or establish some method of rudimentary communication. The Fae Wildling seems friendly enough, and it clearly knows where it is going. You make an effort to be, well if not friends then at least friendly. [Hearty]

Talk about the weather
>>
>>3978948
>>”So…” You attempt to make conversation, or establish some method of rudimentary communication. The Fae Wildling seems friendly enough, and it clearly knows where it is going. You make an effort to be, well if not friends then at least friendly. [Hearty] (write-in suggestions)

Maybe just talk about your experiences in the forest? I mean before this we were having a relatively nice time hiking and taking in the countryside. Maybe by talking about something familiar we can find common ground/a way to communicate.

I also like the hand gestures idea from here >>3978986
>>
>>3978948
”…” You move in silence, or as best you can in full armour. Your watchful gaze keeps an eye out for any danger. If you make for a sullen travelling companion, you hear no objections from your equally taciturn Fae guide. [Haughty
>>
>>3979003
At the very least until pascae, our new hired blade can walk with the pilgrims. We'll be travelling at their pace anyways.
>>
>>3979059
We can send him & Dan back to our estate with Damien.

Since the Jays are next to get purged.
>>
>>3978948
>>”…” You move in silence, or as best you can in full armour. Your watchful gaze keeps an eye out for any danger. If you make for a sullen travelling companion, you hear no objections from your equally taciturn Fae guide. [Haughty]
>>
>>3978948
>”…” You move in silence, or as best you can in full armour. Your watchful gaze keeps an eye out for any danger. If you make for a sullen travelling companion, you hear no objections from your equally taciturn Fae guide. [Haughty]
>>
>>3978948
>>”…” You move in silence, or as best you can in full armour. Your watchful gaze keeps an eye out for any danger. If you make for a sullen travelling companion, you hear no objections from your equally taciturn Fae guide. [Haughty]
>>
>>3978948
>”…” You move in silence, or as best you can in full armour. Your watchful gaze keeps an eye out for any danger. If you make for a sullen travelling companion, you hear no objections from your equally taciturn Fae guide. [Haughty]
>>
>>3979019
Someone is going to try, and that's all it takes to get the ball rolling.

>>3979011
I'm not opposed to more hands as a rule, and Mikhail could benefit from a regular training partner around his level, but the startup costs bite deep.
>>
>>3979261
Not as much as you think, the new kid has his own wepons and armour, might just get a pack horse for him and cary our shit.
Could have him on just as payed help or he could be come a squire for ether us or our sworn men means we dont have to pay him anything and upgrade coin would cone out of sworn mans money and not ours.
He could always loot from a battle for stuff.
>>
>>3978948
>>You keep one eye on the treeline, but another eye out for ambush or some other treachery from your ‘guide’. The Fae know all the secret ways, but they are never to be trusted. Not even this adolescent outcast. [Idealist].
>>
>>3978948
>”…” You move in silence, or as best you can in full armour. Your watchful gaze keeps an eye out for any danger. If you make for a sullen travelling companion, you hear no objections from your equally taciturn Fae guide. [Haughty]
But stop the fae some time and establish some basic communications (danger, etc)
>>
>>3979209
>>3979211
>>3979228
>>3979259

Lol you guys all live in the same time zone.
>>
>>3978948
>You keep one eye on the treeline, but another eye out for ambush or some other treachery from your ‘guide’. The Fae know all the secret ways, but they are never to be trusted. Not even this adolescent outcast. [Idealist].
>>
>>3979368
East Coast represent
>>
>>3978948
>”…” You move in silence, or as best you can in full armour. Your watchful gaze keeps an eye out for any danger. If you make for a sullen travelling companion, you hear no objections from your equally taciturn Fae guide. [Haughty]
>>
>>3978948
>>”…” You move in silence, or as best you can in full armour. Your watchful gaze keeps an eye out for any danger. If you make for a sullen travelling companion, you hear no objections from your equally taciturn Fae guide. [Haughty]
>>
>>3979383
What ya all got going o between 2:30 and 3pm?
>>
>>3979461
Nothing, I'm off today
>>
>>3978948
>>”…” You move in silence, or as best you can in full armour. Your watchful gaze keeps an eye out for any danger. If you make for a sullen travelling companion, you hear no objections from your equally taciturn Fae guide. [Haughty]
>>
>>3978948
>”…” You move in silence, or as best you can in full armour. Your watchful gaze keeps an eye out for any danger. If you make for a sullen travelling companion, you hear no objections from your equally taciturn Fae guide. [Haughty]

We really should have taken the shield

@Forgotten, I feel like the mention of Thorn points scares people off certain options
>>
>>3979527
>@Forgotten, I feel like the mention of Thorn points scares people off certain options

Agreed, and this is despite Forgotten saying once that they aren't a punishment at all, it's just a reflection of pragmatism
>>
>>3979527
>>3979530
Specially after we just took a holy relic from another corpse.
>>
>>3979655
that wasn't loot, it was a remembrance of the Almighty's will being done.
>>
>>3979527
People also avoid the cain points as well and oly wanting adam ones.
Cain was right in the end if anything getting more cain would make sinse now that we think we are chosen by holy angel to bring down evil.
>>
>>3979685
we will have to wait for more divine visions to see in what direction they nudge us in.
>>
>>3979689
Since when has haveing divine visions not lead to killing loads of people?
>>
>>3979697
It could easily just lead Emile to donate all his money.

To the Beastmen slaves he freed.
>>
>>3979685
>>3979689
Imagine if the angels are affected by our points. Since we could just easily be going mad.

>Adam
"Yes my child. Forgive the murders. They have vowed to repent their ways."

>Cain
"Nemo me impune lacessit. BURN THE VILLAGE."

>Thorn
"Take the gold teeth. Hes dead. The lord says the gold will serve you better in your holy crusade."
>>
>>3979929
>going mad

that's heathen talk, besides I think these vision quests will a bit more nuanced than what you describe and how we carry those out will affect our Adam/Cain/Thorns points,
>>
>>3979929
>>3978948
I hope you roll a d3 and pick vision themes that way lol.
>>
>>3979929
Emile "If the Body's Cold I Takes Their Gold" Andrei
>>
>>3980225
Emile "It ain't theft if they don't draw breath" Andrei
>>
>>3980297
Emile "If they wear steel it's time to steal" Andrei
>>
>>3980297
Emile "A body in a ditch time to get rich" Andrei
>>
>>3980299
Emile "See a hearse, fill my purse" Andrei
>>
Emile"if i see the reaper your Golds a keeper" Andrei
>>
>>3980318
Emile "If death been dealth i'll take your wealth" Andrei
>>
Emile"I'll get my fix as you cross the river styx" Andrei
>>
Emile "If you were too weak to protect your treasure, it'd be my pleasure" Andrei
>>
Emile "Trinkets and Baubles as payment for burying you in cobble" Andrei
>>
Emile "A dead mans gold should never go cold" Andrei

These are fucking hilarious
>>
>>3980339
>Trinkets and baubles
>Burying you in cobble

Prophet PTSD Intensifies
>>
Emile "I'll get that bread as I lop off your head" Andrei
>>
Emile " as your dead amount so do the zeros in my bank account" Andrei
>>
Emile "while the maggots are eating you'll also be treating" Andrei
>>
Emile "Counting my bills as I rack up the kills" Andrei
>>
Good to know that if Emille ever dies copperclipping is going to be a blast with you Kniggas
>>
Emile "I'll put you in the ground if there's wealth to be found" Andrei
>>
The best part about this is Forgotten is going to come in here, see the thread count is unusually high and immediately assume another shit fight has broken out only to read our ridiculous puns
>>
>>3980398
If we die we should play as a Langlish or Cathagi. All the copperclipping we want without fanciful notions such as 'chivalry'
>>
>>3980398
. . . . That's like, only one months rent.
>>
>>3980410
I don't think either one of those have a particularly strong chivalric or knightly culture, maybe someone of that extract or close proximity to their culture but being a knight seems to be a strictly Canton thing now.
>>
>>3980410
We could keep going on as, hear me out, the Fae wildling.

Stuck between two worlds and all, just roaming around exploring the setting.
>>
>>3980403
That is exactly what happened. I'll admit it, you guys are fucking hilarious.

Emile "making bank with every new shank" Andrei

Expect an update in a few hours.
>>
*a few more hours. ETA 3 hours
>>
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Haughty and Hearty options are tied, but no way are we doing the whole recast thing again.

First roll under gets their choice picked.

> 50DC

-------------------------------------------

> You keep your eyes on the treeline. You're not here to socialise. [Haughty]

> Your choice of conversation options is limited. A friendly Fae could be handy. [Hearty]
>>
Rolled 27 (1d100)

>>3980532
> You keep your eyes on the treeline. You're not here to socialise. [Haughty]
>>
Rolled 90 (1d100)

>>3980532
>>
Rolled 66 (1d100)

>Hearty >>3980532
>>
>>3980532
>just rolling for ties
>THANK YOU
>>
i got 12 haughty 13 hearty
>>
>>3979040
jesus make sure your choice is greened
>>3980540
forget didn't see this one
>>
>>3980398
>>3980410
Emile "Jack the Ripper meets copper clipper" Andrei

Okay, I'm done now
>>
>”…” You move in silence, or as best you can in full armour. Your watchful gaze keeps an eye out for any danger. If you make for a sullen travelling companion, you hear no objections from your equally taciturn Fae guide. [Haughty]

Pathfinder Roll
>Difficult Obstacle / Familiar Terrain 60DC
> Fae Guide boosts Terrain knowledge to Intimate +20DC
> Favour of the Maid Sinclair +6DC
> Ranger Gear +1 Re-Roll
> 806 DC

Crit-fail = Monsters. It had to be monsters.
0 = You somehow manage to lose your guide. Or they give you the slip.
1 = You are wet, cold, tired and most of all miserable. You don’t exactly enjoy the trip.
2 = The scenic route is worth it, and the bounties of the untouched frontier are numerous. Healing Herbs.
3 = It’s amazing what a good guide can lead you to. Healing Herbs & +1 Wealth.
Crit-pass = Magik. The good kind (hopefully).


3 rolls of 1d100. You have 1 Re-Roll.
>>
Rolled 12 (1d100)

>>3980593
>>
Rolled 58 (1d100)

>>3980593
>>
>>3980593
>806DC

Gee wizz, this sure looks hard haha
>>
>806 DC

Okay you're good. But you're not THAT good.
>>
so will those healing herbs mean we are back to healthy
>>
Rolled 100 (1d100)

>>3980593
>806
Wew lad.
>>
>>3980602
Fucking wew lad. Guess it's monsters
>>
>>3980602
KEK
do we get the herbs ?
>>
Rolled 70 (1d100)

>>3980593
> 806 DC
I AM THE WOODS
>>
>>3980602
And people didn't want the shield kek
>>
>>3980602
HAHAHAHA

That's what I get for already being halfway through a chill forest journey write-up...
>>
>>3980608
depending on the beast it could ignore as i think forgotten said so for dragon breath
>>
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>>3980602
Aww shieeet
>>
>>3980602
With the roller coaster this thread has been I'm honestly not surprised.
>>
i hope it some fear inducing monster so we can look it in the eyes and not flinch after anarchy
>>
>>3980602
>two one hundreds in a thread

Dice gods want Emille dead apparently
>>
>>3980602
Damnit can we reroll?
>>
>>3980616
Critfails son! they harden in response to re-rolls
>>
>>3980616
nope unless you want a 1? from the the other 2 rolls
>>
>>3980602
God dammit mate.

Now i really wish we got that shield.
>>
>>3980602
You had one fucking job!
>>
forgotten have our rerolls refreshed?
or are we in for a memeing
>>
>>3980602
Thank almighty for that 806 DC because otherwise we would be fucked
>>
Rolled 962 (1d1000)

>>3980626
>>
jesus emile will have a spartan endurance after today 3 battles
>>
>>3980627
I would laugh so hard if it was nat1000
>>
hey at least we get to see what the silver link gives if it has any combat applications
>>
inb4 it's not monsters but lowgrove
>>
>Drakes
>Trolls
>Undead fey thing
>Beastmen
>Dragon
>Unicorn
>Pegasus
>Griffin
>Dire bear
>Dire Wolf

TAKING ALL BETS!!! TAKING ALLL BETSSSS!!!!
>>
>>3980636
>Craig was a Fey thing all along

fucking knew Coppeclippers were a fey thing!
>>
>>3980637
dire bear
>>
>>3980637
Fae hunting the outcast fae. There will be 3 of them vs the 2 of us
>>
>>3980640
Irony I like it

>>3980641
Working hard for Shekel knight I see!
>>
>giant rats
>>
>>3980637
I bet 2 (you)'s on Fae Wildlings
>>
>>3980645
Completely forgot to add the Fey, Hopfully not them we had terrible chances as well equipped as we were in the dream realm!
>>
>>3980647
and we were not wounded that time
>>
The monsters wouldn't have spotted us yet right? We can hide and let them pass
>>
>>3980650
nope we are gonna be in combat another set of rolls for who ambushes who probably
>>
Remember guys, minus our shield, only defensive stance will be guarded.
>>
>>3980650
>>3980652
No post, no confirmation dont be so sure

>>3980654
That really depends on if have a chance in hell of surviving it better or out damaging it.
>>
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>>
>>3980625
You've been travelling for two days so I will say yes.

Note that you still have the -5DC arm injury, and rough living means your BATTERED status remains as it.
>>
>>3980637
I bet one 2 wealth on a man eating unicorn!
>>
>>3980637
Put me down for Pegasus
>>
>>3980637
Zombie Torture Redneck Family
>>
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>CRITICAL FAIL
> https://www.youtube.com/watch?v=uFd8NwUfDPg – Monsters

You’ve been travelling east for the past two days, as best you can tell. And your travelling companion remains as aloof as when you first met. The Fae Wildling does not object to the lack of conversation. If anything they appear to appreciate the silence, pausing only to give you disapproving looks whenever you trip or break a branch. As disapproving as an emotionless mask can be anyway.

You’re not sure when a watchful sentry duty turned into pleasing sightseeing. In that moment, standing by the pristine pool of water in a hidden glade so concealed and removed from all civilisation you wonder if you are the first human to set foot there, you can hardly blame your lack of attention. You would of course curse you own inattention later, how could you forget that the gorgeous traits of the Fallavon forest go hand in hand with the deadly one? But for now you enjoy the scenery for all it’s worth.

[1/2]
>>
>>3980660
Excellent choice sir! many mock the Unicorn for its place in maiden tales and its need for Virgin blood few know that it is a capcrious Cannibal and insatiable hunger the flesh of Fair maidens and a favored minion of the dread Fey!

>>3980661
ahh the Pegasus, known for only accepting the purest of intentions and sacred animal to the Montbrune savages few imagine its carrying and dropping a knight fully armoured to their death as a pasttime!

>>3980663
The Smallfolk of Favallon are of course Infamous for their reclusivness, all manner of dark deviancy is possible when a man has nothing but his family for miles around...
>>
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>>3980666

[2/2]

”Beautiful…” You breathe deep, fresh air filling your lungs and comfortable sounds of birdsong and trickling water filling your ears. “I have to admit, this wild land holds a certain charm.”

The Fae seems to agree, cooling its feet in the pond in a remarkably human exhibit of relaxation. Suddenly it freezes, cocking it’s head to oneside. Without any warning the wildling jumps up with a splash and leaps overhead in a single bound, scrambling up sturdy old oak tree. You shake your head at the bizarre behaviour of the little savage. And then you notice… the birds have all stopped singing.

By the time you understand the present danger it is too late for easy escape. Perhaps the Fae doesn’t realise it, but there’s no way a man in full armour has a chance of clambering up the pine tree after them in time to avoid the rapidly approaching creature.

The hairs on your neck stand on edge as you hear….

----------------------------------------------------------------------------------

(1) Monster
> The gusty flapping of wings and rustle of feathers… [Kipine]

> The eerie whisper of leaves and whipcrack of vines… [Dryad]

>The sinister slither of scales and serpent’s hiss…. [Basilisk]
(2) Next Action
>You stand your ground. You are a Knight of the Realm and favoured by the Almighty. Hiding or fleeing like some baseborn craven is beneath you. [Haughty] + [Select Combat Stance (write in)]

> You run, bounding over fallen logs and ducking under branches in your effort to lose the creature. [Hearty] + [Pathfinder Roll] Failure may put you at a disadvantage for the first combat round.

> It hasn’t seen you yet, but it has your scent. You dive into the pond, holding your breath. [Idealist] + [Tracking Roll] Failure may put you at a disadvantage for the first combat round.
>>
>>3980669
>The sinister slither of scales and serpent’s hiss…. [Basilisk]
>You stand your ground. You are a Knight of the Realm and favoured by the Almighty. Hiding or fleeing like some baseborn craven is beneath you. [Haughty] + [Select Combat Stance (write in)]

We are a knight DAMMIT!
>>
>>3980669
>> The eerie whisper of leaves and whipcrack of vines… [Dryad]
> You run, bounding over fallen logs and ducking under branches in your effort to lose the creature. [Hearty] + [Pathfinder Roll]
>>
>86 DC
We fucking triple pass a 40 DC.
>>
>>3980669
>>The sinister slither of scales and serpent’s hiss…. [Basilisk]

>You stand your ground. You are a Knight of the Realm and favoured by the Almighty. Hiding or fleeing like some baseborn craven is beneath you. [Haughty] + [Select Combat Stance (write in)]

>Balanced
>>
>>3980671
Oh also

>Balanced!
>>
>>3980669
>The sinister slither of scales and serpent’s hiss…. [Basilisk]
>You stand your ground. You are a Knight of the Realm and favoured by the Almighty. Hiding or fleeing like some baseborn craven is beneath you. [Haughty] + [Select Combat Stance (write in)]
>Aggressive

Clearly the dice demand blood, either ours or someone else's
>>
>>3980669
>It hasn’t seen you yet, but it has your scent. You dive into the pond, holding your breath. [Idealist] + [Tracking Roll]

>The sinister slither of scales and serpent’s hiss…. [Basilisk]
>>
>>3980669
> The gusty flapping of wings and rustle of feathers… [Kipine]
IDk wtf is this but it has my vote lets go exotic!
>You stand your ground. You are a Knight of the Realm and favoured by the Almighty. Hiding or fleeing like some baseborn craven is beneath you. [Haughty] + [Select Combat Stance (write in)]
Balanced!
>>
>>3980669

>The sinister slither of scales and serpent’s hiss…. [Basilisk]
THE ALMIGHTY SENDS FORTH A CHALLENGER
>You stand your ground. You are a Knight of the Realm and favoured by the Almighty. Hiding or fleeing like some baseborn craven is beneath you. [Haughty] + [Select Combat Stance (write in)]
AND WE WILL ANSWER
GUARDED
>>
can we lead it from the pools hate to sully them
>>
>>3980684
It's weird in the vein of a manticore if this is it.
>>
>>3980669
>The sinister slither of scales and serpent’s hiss…. [Basilisk]

>You stand your ground. You are a Knight of the Realm and favoured by the Almighty. Hiding or fleeing like some baseborn craven is beneath you. [Haughty] + [Balanced]
Emile wants to loot them eyes. The Almighty wills it
>>
>>3980669
>The sinister slither of scales and serpent’s hiss…. [Basilisk]

>> It hasn’t seen you yet, but it has your scent. You dive into the pond, holding your breath. [Idealist] + [Tracking Roll] Failure may put you at a disadvantage for the first combat round.
>>
>>3980688
Thanks! That's one cool monster that can bring some fun trophies.
To everyone voting for basilisk.
BOOO basilisk BOOO! Lame scaly beast! Shame on you!
>>
>>3980690
Emile "After your demise, I'll sell your eyes" Andrei

Okay seriously I'm done now
>>
>>3980694
Basilisk eyes are top gold knigga
>>
>>3980685
>>3980669
>>3980694
> The gusty flapping of wings and rustle of feathers… [Kipine]
fine ill switch
forgotten combat tonight or tomorrow?
>>
>>3980694
Okay but consider the following

the Basilisk has either
>Venom
>Petrification
>Or both

We could go fulle perseus with our new shield OR we could sell the Venom for a good price OR use it!
>>
>>3980704
>Venom
>using it
That shit ain't knightly knigga
>>
>>3980669
>The gusty flapping of wings and rustle of feathers… [Kipine]
>You stand your ground. You are a Knight of the Realm and favoured by the Almighty. Hiding or fleeing like some baseborn craven is beneath you. [Haughty]
>Balanced
>>
>Voting for basilisk
Booooo!
>>
>>3980704
>We could go fulle perseus with our new shield OR we could sell the Venom for a good price OR use it!

What new shield knigga?
>>
If combat is chosen, tomorrow night. And I have a christmas lunch thing, so Almighty knows how drunk I'll be when it begins.
>>
>>3980716
when we get one of course!

>>3980707
Maybe not in battle but prehaps for monster hunting? end of the day we can always just sell it
>>
>>3980669
> The gusty flapping of wings and rustle of feathers… [Kipine]
> It hasn’t seen you yet, but it has your scent. You dive into the pond, holding your breath. [Idealist] + [Tracking Roll]

While fighting a monster by ourselves sounds fun maybe we should be more cautious.
>>
>>3980669
>It hasn’t seen you yet, but it has your scent. You dive into the pond, holding your breath. [Idealist] + [Tracking Roll]
>>
>>3980669
>The sinister slither of scales and serpent’s hiss…. [Basilisk]

> It hasn’t seen you yet, but it has your scent. You dive into the pond, holding your breath. [Idealist] + [Tracking Roll]
>>
>>3980669
>Dryad
>Idealist
>>
>>3980669

(1)
>The sinister slither of scales and serpent’s hiss…. [Basilisk]

(2)
>It hasn’t seen you yet, but it has your scent. You dive into the pond, holding your breath. [Idealist] + [Tracking Roll]
>>
>>3980669
Is it a foe? If so, stand our ground.
>>
>>3980602
Where's that guy who "had a good feeling about our pathfinding dice"?

>>3980669
>The sinister slither of scales and serpent’s hiss…. [Basilisk]

>You stand your ground. You are a Knight of the Realm and favoured by the Almighty. Hiding or fleeing like some baseborn craven is beneath you. [Haughty] + [Select Combat Stance (write in)]

> audacious

The eyes, boo, go for the eyes!
>>
>>3980761
Dude, you gotta vote for the monster we meet (yes, foes) and the Blademaster Stance as well if you want the haughty vote.
>>
>>3980669
> The eerie whisper of leaves and whipcrack of vines… [Dryad]
> It hasn’t seen you yet, but it has your scent. You dive into the pond, holding your breath.
>>
>>3980778
>Jumping into the pond
>In Plate

are you mad? we'll drown
>>
>>3980669
Changing this vote
>>3980778
To
>You stand your ground. You are a Knight of the Realm and favoured by the Almighty. Hiding or fleeing like some baseborn craven is beneath you. [Haughty] + [Balanced]

>>3980781
Don't worry, I realized it was stupid immediately after posting it.
>>
>>3980669
>The sinister slither of scales and serpent’s hiss…. [Basilisk]

>It hasn’t seen you yet, but it has your scent. You dive into the pond, holding your breath. [Idealist] + [Tracking Roll]
>>
>>3980781
>>3980787
It's not stupid at all. Plate armor isn't anywhere near heavy to drown someone, especially not a strong knight like Emile. This is a modern myth about the Middle Ages. Squires trained on how to swim while wearing armor. Besides, Emile is just wearing a breastplate.

https://en.wikipedia.org/wiki/Knight#Squire

>Squires were required to master the “seven points of agilities” – riding, swimming and diving, shooting different types of weapons, climbing, participation in tournaments, wrestling, fencing, long jumping, and dancing – the prerequisite skills for knighthood. All of these were even performed while wearing armour.[31]

https://en.wikipedia.org/wiki/List_of_common_misconceptions#Middle_Ages_and_Renaissance

>The plate armor of European soldiers did not stop soldiers from moving around or necessitate a crane to get them into a saddle. They would as a matter of course fight on foot and could mount and dismount without help. In fact, soldiers equipped with plate armor were more mobile than those with mail armor (chain armor), as mail was heavier and required stiff padding beneath due to its pliable nature.[150]

In fact, the weight of a U.S marine's typical equipment gear is heavier than a medieval suit of armor.

Here's some great videos on just how mobile a knight in full plate armor is:
https://www.youtube.com/watch?v=q-bnM5SuQkI

https://www.youtube.com/watch?v=qzTwBQniLSc
>>
we are really not in the best spot for a fight with a jacked arm and no shield.
>>
>>3980669

>It hasn’t seen you yet, but it has your scent. You dive into the pond, holding your breath. [Idealist] + [Tracking Roll]
>>
>>3980669
>The sinister slither of scales and serpent’s hiss…. [Basilisk]
>It hasn’t seen you yet, but it has your scent. You dive into the pond, holding your breath. [Idealist] + [Tracking Roll]
>>
>>3980669
> The gusty flapping of wings and rustle of feathers… [Kipine]

You run, bounding over fallen logs and ducking under branches in your effort to lose the creature. [Hearty] + [Pathfinder Roll
Oh geez and here i was thinking tgif but its still a work day and the dice hate us all.
Dont we have pathfinding stuff that make dc better for ys then combat atm?
And dosnt the walking snake have poison and can turn us to stone non if which have an answer to?
>>
>>3980811
Thats real interesting but there are multiple things to consider, we've never swam in plate before, we are unable to shift its weight or dispose of it should it overwhelm us, it will exponetially heavier when it becomes waterlogged and even if we can ditch we will in a worse position upon surfacing with no armour.

>>3980822
We either fight or give into cowardice against a single foe, Emille has his pride to consider and the thrill of the hunt against prehaps a superior foe.
>>
>>3980837
>we've never swam in plate

It's just a breastplate and Emile would have training on swimming while wearing armor since he's a knight. Plate armor is simply nowhere near heavy enough to bog you down and the weight is evenly distributed around the body allowing you great movement and agility. You can sprint, climb, swim, dive, ride, and jump easily while wearing a full suit of plate.
>>
>>3980669
>> The gusty flapping of wings and rustle of feathers… [Kipine]
>>3980669
>> You run, bounding over fallen logs and ducking under branches in your effort to lose the creature. [Hearty] + [Pathfinder Roll] Failure may put you at a disadvantage for the first combat round.
>>
>>3980855
It's still heavier and will be heavier when we get in the water and its downsize from fullplate will not necessarily gurantee our safety in the water, as much as you proclaim our agility and the armours lightness I remain unconvinced.

>Emile would have training on swimming while wearing armor since he's a knight

Citation needed for an actual ingame refrence that we have been trained in the same way that William marshall did to his knights.
>>
>>3980669
>The gusty flapping of wings and rustle of feathers… [Kipine]

>You stand your ground. You are a Knight of the Realm and favoured by the Almighty. Hiding or fleeing like some baseborn craven is beneath you. [Haughty] + [Select Combat Stance (write in)]

Balance
>>
>>3980877
>>3980669
You know what, I'm going to change my vote to
>You run, bounding over fallen logs and ducking under branches in your effort to lose the creature. [Hearty] + [Pathfinder Roll]
>>
>>3980869
What a waste of time it is arguing with you. All you do is parrot your assertions regardless of evidence that contradict it. Of course you're unconvinced. You're immune to evidence and aren't arguing with good faith.

I have provided empirical evidence and sources that prove plate armor absolutely does not restrict movement on water in any meaningful way. All you responded with is repeating your false claim that somehow the negligible weight of just a breastplate would affect Emile while he's on water with zero evidence to back it up. You're spouting modern myths about the medieval period and don't know what you're talking about.

>Citation needed for an actual ingame refrence that we have been trained in the same way that William marshall did to his knights.

It's literally part of the required training for squires to become knights. They had to ride, swim. dive, shoot, climb, joust, wrestle, fence, long jump, and dance all while wearing armor. Emile isn't a knight if all he can do is know how to poke dickheads with a stick.

I'm done responding to you. You're not interested in a debate and just wanna shill for le epic monster fight even if it's a complete disadvantage for Emile right now.
>>
Posting more info on plate armor mobility for those actually interested to know about it.

https://en.wikipedia.org/wiki/Knight#Training

>The institution of knights was already well-established by the 10th century.[29] While the knight was essentially a title denoting a military office, the term could also be used for positions of higher nobility such as landholders. The higher nobles grant the vassals their portions of land (fiefs) in return for their loyalty, protection, and service. The nobles also provided their knights with necessities, such as lodging, food, armour, weapons, horses, and money.[30] The knight generally held his lands by military tenure which was measured through military service that usually lasted 40 days a year. The military service was the quid pro quo for each knight's fief. Vassals and lords could maintain any number of knights, although knights with more military experience were those most sought after. Thus, all petty nobles intending to become prosperous knights needed a great deal of military experience.[29] A knight fighting under another's banner was called a knight bachelor while a knight fighting under his own banner was a knight banneret.

>A knight had to be born of nobility – typically sons of knights or lords.[30] In some cases commoners could also be knighted as a reward for extraordinary military service. Children of the nobility were cared for by noble foster-mothers in castles until they reached age seven.

>The seven-year-old boys were given the title of page and turned over to the care of the castle's lords. They were placed on an early training regime of hunting with huntsmen and falconers, and academic studies with priests or chaplains. Pages then become assistants to older knights in battle, carrying and cleaning armour, taking care of the horses, and packing the baggage. They would accompany the knights on expeditions, even into foreign lands. Older pages were instructed by knights in swordsmanship, equestrianism, chivalry, warfare, and combat (but using wooden swords and spears).
>>
>>3980925
>When the boy turned 15, he became a squire. In a religious ceremony, the new squire swore on a sword consecrated by a bishop or priest, and attended to assigned duties in his lord's household. During this time the squires continued training in combat and were allowed to own armour (rather than borrowing it).

>Squires were required to master the “seven points of agilities” – riding, swimming and diving, shooting different types of weapons, climbing, participation in tournaments, wrestling, fencing, long jumping, and dancing – the prerequisite skills for knighthood. All of these were even performed while wearing armour.[31]

>Upon turning 21, the squire was eligible to be knighted.

>The accolade or knighting ceremony was usually held during one of the great feasts or holidays, like Christmas or Easter, and sometimes at the wedding of a noble or royal. The knighting ceremony usually involved a ritual bath on the eve of the ceremony and a prayer vigil during the night. On the day of the ceremony, the would-be knight would swear an oath and the master of the ceremony would dub the new knight on the shoulders with a sword.[29][30] Squires, and even soldiers, could also be conferred direct knighthood early if they showed valor and efficiency for their service; such acts may include deploying for an important quest or mission, or protecting a high diplomat or a royal relative in battle.
>>
>>3980930
Here's also a great video by Knyght Errant on plate harness mobility and the comparison of it to modern of modern soldier gear:
https://www.youtube.com/watch?v=2FB0goDq38Q
>>
>>3980918
Okay you seem a... tad upset about this, i've done some research and am willing to concede that we may actually be able to swim in our armour, my resistance stemmed from a logical assumption that has since been proven wrong and your minimal citation on the matter at least at first that stemmed from the accounts of William marshall a man not lacking in good optics and a larger than life character from 12th century England and the comparison to an army pack that can have its weight shifted reorganised or otherwise countered in a way plate can't, Knights may be trained in all manner of rigorous marshal and athletic ability but they are still human so forgive me for thinking gravity could even pose a threat to a in largely landlocked domain in heavy armour not forged with modern techniques.

Some video's for those interested in why anon's right

https://vimeo.com/13634653
https://www.youtube.com/watch?v=tFDatf-VZtg
>>
>It hasn’t seen you yet, but it has your scent. You dive into the pond, holding your breath.

This option is quite retarded, it works only if we assume that the beast will disappear in 2 minutes.
>>
>>3980930
>>3980925
>>3980918

Knigga, I didn't vote to swim but I feel your pain.
>>
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>>3980943
Look man, I'm sorry if I seemed like an angry douche. I'm just tired of all the modern myths spouted about the Middle Ages in today's pop culture including the ones about plate armor and knights regardless of historical research and evidence. It's a habit today to shit on everything medieval and believe all sorts nonsense about it.

The modern caricature of the period is reflected in very specific notions. One misconception, first propagated in the 19th century and still very common, is that all people in the Middle Ages believed that the Earth was flat. This is absolutely untrue, as lecturers in the medieval universities commonly argued that evidence showed the Earth was a sphere. Historians like Lindberg and Ronald Numbers, another scholar of the period, state that there "was scarcely a Christian scholar of the Middle Ages who did not acknowledge [Earth's] sphericity and even know its approximate circumference". There are physical and written evidence to prove this like pic related.

>>3980965
Now this is a good point. There's no reason to assume the monster won't stay for a while looking for Emile. Maybe he'll leave quickly since the scent will disappear though.
>>
>>3980669
>> The eerie whisper of leaves and whipcrack of vines… [Dryad]
>You stand your ground. You are a Knight of the Realm and favoured by the Almighty. Hiding or fleeing like some baseborn craven is beneath you. [Haughty] + [Select Combat Stance (write in)]
Audacious.
>>
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>>3980990
> YFW History isn't written by the winners, but by whoever churned out the most material 5o be dug up centuries later.
>>
>>3980768
>>3980669
Imma change my vote to

> Dryad

Because I'm curious about how Emile will react to wood sluts.
>>
>>3981048
Put his dick in it?
>>
>>3981111
I wonder if it counts for the chastity oath.

Well, it should be fine since he isn't married and can't get the dryad pregnant.

Even if he does somehow, there's a penance for that and he's good again.
>>
>>3981119
Forgotten said if I remember correctly that breaking a Knight's Code you've already taken is way, way worse than breaking one that you have not. The effects would be much more negative than just having to do penance.
>>
>>3980932
https://www.youtube.com/watch?v=rO2nM_2iBXA
https://www.youtube.com/watch?v=Ej3qjUzUzQg
https://www.youtube.com/watch?v=nhIP6dfr_FE
https://www.youtube.com/watch?v=GXD9A1OLvEk

Here's more videos detailing how protective and effective plate armor was alongside the history of it's evolution.
>>
Who do you kniggas think would win? A medieval knight or a japanese samurai?
>>
>>3981154
Knight. Easy
>>
>>3981154
> I recognize that armour

But yeah, Knight for sure. Samurai were trained for a completely different kind of war and wouldn't be able to initially handle full plate.

That said, a war in Japan would be difficult for knights due to terrain.

Kinda like how Portugese duelists murdalized the shit out of Samurai due to superior rapier until the Japs changed their sword styles.

All of this gets thrown out the window if Japs are allowed to use guns. They fucking LOVED guns.
>>
>>3980669
>>3980830
>The sinister slither of scales and serpent’s hiss…. [Basilisk]

Forgot the monster vote. Forgotten will the fae kid join the fight when they realize we couldn't climb the tree if it ends in a fight?
>>
Powergamers, why basilisk with water?
Also, we are a knighg kniggas.
>>3980669
>>The sinister slither of scales and serpent’s hiss…. [Basilisk]
>(2) Next Action
>>You stand your ground. You are a Knight of the Realm and favoured by the Almighty. Hiding or fleeing like some baseborn craven is beneath you. [Hearty]
>Guarded

>>3980761
Me
>>
>>3980669
So yeah. Glad you made plans for if Emile died during the Anarchy fight?
>>
>>3980722
Oh come on Forgotten, we don't need the Almighty to know how drunk you'll be

Laughing_Knights.gif
>>
>>3980701
>>3980698
>>3980690
What's this about basilisk eyes being worth something?
>>
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>>3981570
> counter offer
>>
>>3980669
>The gusty flapping of wings and rustle of feathers… [Kipine]
>You stand your ground. You are a Knight of the Realm and favoured by the Almighty. Hiding or fleeing like some baseborn craven is beneath you. [Haughty] + balanced
>>
>>3980669
> The gusty flapping of wings and rustle of feathers… [Kipine]
>You stand your ground. You are a Knight of the Realm and favoured by the Almighty. Hiding or fleeing like some baseborn craven is beneath you. [Haughty] + [Select Combat Stance (write in)]
>Balanced

It is not our fate to die here. We are on a HOLY MISSION from the ALMIGHTY!
>>
>>3980669
>The sinister slither of scales and serpent’s hiss…. [Basilisk]

> It hasn’t seen you yet, but it has your scent. You dive into the pond, holding your breath. [Idealist] + [Tracking Roll]

Discretion is a better part of valor. Also we specifically chose not to engage the previous monsters so we might as well hide too.
>>
>>3980669
>The gusty flapping of wings and rustle of feathers… [Kipine]
>You stand your ground. You are a Knight of the Realm and favoured by the Almighty. Hiding or fleeing like some baseborn craven is beneath you. [Haughty] + balanced

Almighty WITNESS us once more!
>>
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>>3981187
It's a late 15th century armor. I have some more pics
>>
>>3982295
Armor of the Teutonic Knights during the 15th century.
>>
>>3982296
Armor of Italian condottieris during the the 15th century.
>>
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>>3982298
Royal armors of Henry VIII throughout his life
>>
>>3982295
Yeah but it's a replica made by some professor, no?
>>
>>3982300
1527 peak Henry
>>
>>3982301
Armor of Edward the Black Prince. Pic related is the aesthetic suit of black armor he wore during the Hundred Year War. It's what earned him his epithet.

>>3982301
Yes. It's based on a 15th century armor of an English noble.
>>
>>3982308
>>
>>3982310
>>
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>>3982311
And that's it.
>>
>>3982313
>>3982311
>>3982310
>>3982308
> tiny little lion hat

Did a Knigga lose a bet? Lol.
>>
I love you guys
>>
>>3982326
>not Imitating Richard the Chadheart

>>3980990
I get that man its hard too keep cool when you're passionate about cool shit, its interesting how much humanity got right and wrong through history.
>>
Remember that we need to go back to the pilgrimage caravan before a month has passed since we left. How long has it been since then?
>>
>>3982364
It's only been a few days I believe
>>
I am very very drunk, so we will see how this goes. My apologies for mistakes on my part

>The sinister slither of scales and serpent’s hiss…. [Basilisk]
>You stand your ground. You are a Knight of the Realm and favoured by the Almighty. Hiding or fleeing like some baseborn craven is beneath you. [Haughty]
>Balanced

Can I please get 1 roll of 1d100 to see if your Lucky Charm is of any use.

> 50DC
>>
Rolled 27 (1d100)

>>3982506
>>
>>3982506
based drunk QM
>>
>>3982506
just remember if you were gonna do anything special for the basilisk like anarchy had, i would assume he has a petrifying gaze
>>
>>3982506
Forgotten might i suggest next time having a seperate vote for stance, a vote win like this only accounts for the most aggressive voters. Since all cautious voters voted to run away.
>>
>>3982507
Fate seems to be with our decison this day
>>
>>3982515
guarded would of been better
>>
>>3982515
you really could have added an addition to your vote saying that ''in the case of Combat I vote for X stance'' like forgotten put in his vote.
>>
>>3982515
I see your point, but wouldn't that skew the vote towards a combat option then?

>>3982513
But of course!
>>
On top of that, the results called for a Balanced stance.
>>
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Monegan, 26th Day of Ovrimun, 883 A.C.E – Far East Fallavon
https://www.youtube.com/watch?v=aSnuZUxHYtU – Monster
The crack of branches and sound of movement comes to a sudden stop, just a few meters from you in the thicket. You can’t see the creature, but you know it’s right there. Watching you, sizing you up as a meal prospect.
It obviously likes its chances, given what happens next…

Traits Revealed!
>(1) Petrifying Gaze: This Foe has 3 Combat Re-Rolls
>(2) Paralytic Venom: Failing any AV save causes you to lose -5DC each round (max -20DC).
>(3) Crushing Coils: Suffer -5DC for every failure in the following round.

---------------------------------------------------------------------------------

>Balanced - AV and Damage remain unchanged. Against another blademaster, using a single handed weapon with a free off-hand will grant you a re-roll to choose stance. No bonus here unfortunately.

Sir Emile Andrei, Young Knight of Romaine: BATTERED [3]
>Combat = +30DC [Battered +0DC, Injury (Pierced Arm) -5DC, Strong +5DC, Arming Sword +5DC, Breastplate and Helm +10DC, Blademaster +10DC, Mark of Cain +5DC]
>Armour Value = 25AV [Breastplate and Helm +20AV, Guardian +5AV, Shield of Faith +1 AV re-roll]
>Combat Re-Rolls = 5 [Holy Orders +1, Courageous Sky +1, Lady's Favour +1, Lucky Charm +1, Blessed Artefact +1]

VS

Eastern Vale Basilisk: HEALTHY [4]

>Combat = 35DC [Healthy +5DC, Prodigious Size +10DC, Fell Strength +10DC, Wicked Fangs +10DC]
>Armour Value = 15AV [Hardened Scale Hide +20DC, Avenger -5AV]
>Combat Re-Rolls = 3 [Petrifying Gaze +3]

Crit-fail = Suffer a mighty blow (3 degrees of damage sustained AND disarmed)
0 Success = Suffer a solid blow (2 degrees of damage sustained)
1 Success = Exchange glancing blows (1 degree of damage inflicted, 1 degrees of damage sustained).
2 Success = Inflict a solid blow (2 degrees of damage inflicted)
3 Success = Inflict a mighty blow (3 degrees of damage inflicted)
Crit-pass = Inflict a killing blow (what it says on the tin)
Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penalty
Doubles Fail = Dismounted and/or Disarmed penalty.


(1) Personal Combat (first three rolls)
>DC 45 yikes
> 3 rolls of 1d100
> Basilisk is using ONE re-rolls this round
> You have 5 Re-Roll (including allies)

(2) Ranged Combat (4th roll)
> DC 50
>Prodigious Size +20DC
>Height Advantage +10DC
> 80 DC
> 1 roll of 1d100

Look into my eyes…
>>
Rolled 21 (1d100)

>>3982538
>>
>>3982526
Yea, what i mean is after a vote to engage in combat wins, then a seperate vote for the stance, rather than combat vote+stance.

>>3982525
Though i guess this is a good option too.

>in addition, include a stance choice should engaging in combat win.
>>
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>No Death's Door companions
>Middle of Fucking and Nowhere

I can hear the clink of coppers already...
>>
Rolled 86 (1d100)

>>3982538
Sigh.

This is why i didnt want to fight.
>>
Rolled 25 (1d100)

>>3982538
>>
wait for his reroll
>>
Rolled 69 (1d100)

>>3982547
As this is the highest success, I will use the Basilik's re-roll to counter it.
>>
>>3982538

Ranged Fae shot
>>
>>3982551
lewd
>>
Rolled 77 (1d100)

>>3982552

Try again
>>
It currently stands at 1 success. You may choose to re-roll yours >>3982545

And you >>3982547
may choose to challenge my own re-roll >>3982551
>>
Rolled 79 (1d100)

>>3982551
using one reroll
>>
Rolled 100 (1d100)

>>3982538
>>3982545
I will exercise the reroll.
>>
>>3982555
>>3982557
yikes
>>
>>3982555
Noice, a double. Looks like the Fae Wildling is worth her salt.
>>
>>3982558
RIP
>>
>>3982559

Dc 80 for ranged baby
>>
>>3982558
This is bullshit dice gods
>>
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>>3982558
>>
>>3982561
>her
Fae child confirmed a girl
>>
>>3982558
What did we do to deserve this?
>>
>>3982558
I'm gonna say the N word
>>
hope for a 1 on av fUCK
>>
And you all wanted to fight.
>>
>>3982567
forgotten av please? roll
>>
>>3982567
Fug.

Considering how our foes can burn rerolls to escape, can we choose to burn dice to do so.
>>
>go have a shower
>come back
>1 success
>100 re-roll

>>3982567
Clinkity clackity get ready for shekeling
>>
>>3982567
Soooo Copper Clipper it is
>>
>>3982538
>Crit-fail = Suffer a mighty blow (3 degrees of damage sustained AND disarmed)

We're going to die. I knew we should've hid.
>>
>>3982570
Some of them voted for it so Emile can die and they get to pick shekel knight. Sabotaging fucking cunts.
>>
>>3982567

“It’ll take a miracle to get out of this!”

> Hannibal charges in and BTFOs another monster
>>
Won't be surprised if the vote was samefagged too.
>>
>beat pit fiend die to snek
>>
>>3982579
nah get fucked cunt, I voted for it because I wanted to fight a creature and have a trophy because it appeals to Emille's pride and amateur monster hunting.

death is an acceptable consequence of such a pursuit and to claim sabotage is laughable when we are at the mercy of dice rolls.

Get fucked
>>
>>3982579
we would fail at hiding if roles would be the same so we would fight with disadvantage nothing changes lets be real
>>
there is 3 1 in 100 chances we roll 1 on av
>>
my disappointment is immeasurable and my day is ruined
>>
>>3982583
Oh shut the fuck up let's just speed up thru 7 stages of grief and be done with this. Look we are already between anger and bartering in 15 minutes we all accept that it's time for copper clipper
>>
AV Save
>3 Degree of Damage

>Sir Emile Andrei Armour Value = 25AV [Breastplate and Helm +20AV, Guardian +5AV, Shield of Faith +1 AV re-roll]

3 rolls of 1d100. You have 1 AV re-roll. Failing all three will mean, well...
>>
We got five 100's in this thread. Five 100's. Screw the roll under system.

>>3982585
We're at the mercy of samefagging and sabotaging cretins is what we are. Don't think I didn't notice the constant shilling for options likely to lead to death.
>>
Rolled 48 (1d100)

>>3982593
>>
Rolled 55 (1d100)

>>3982593
>>
Rolled 15 (1d100)

>>3982593
>>
Rolled 73 (1d100)

>>3982593
almighty save us in our time of trial and tribulation
>>
>>3982594
Can you hold off on the meltdown until the fat nun sings, anon?
>>
>>3982597
You may use the AV re-roll

>>3982598
Doubles can't re-roll, sorry.

>>3982600
Our saviour
>>
Rolled 56 (1d100)

>>3982597
>>3982603
Rerolling
>>
>>3982594
Yeah write it louder! get it out of your system!
>>
wounded ooosh
>>
>>3982592
Oh go fuck a cactus and speak for yourself, you shill.
>>
I SWEAR TO ALMIGHTY if we survive this the dice gods are cunts
>>
>>3982594
Cunt death is litreally an acceptable consequence of knightly endeavors if you want to be a pragmatic selective Knight do it as shekel knight.

Emille simply wasn't that and Anon's played to that get over it, all your bitching and whining about samefagging and sabotage shows how much of a shitcunt you are in not getting your way and how willing you are to blame people for it.

>>3982597
>>3982598
>>3982600
not good we are alive but badly hurt

>>3982602
I'm sorry for fueling the fire forgotten but this cunt is litreally everything wrong with the responses to consequences in this quest
>>
>>3982608
That's sound like depression to me! Keep it going!
>>
dc of 20 next round is my math is right...
>>
>Emille simply wasn't that and Anon's played to that get over it, all your bitching and whining about samefagging and sabotage shows how much of a shitcunt you are in not getting your way and how willing you are to blame people for it

Fuck off. You don't decide what Emile is and isn't. Get aids, ebola, cancer, and rabies. You are the disease that infests this quest. Death to samefags and sabotaging shekel knight shills.
>>
>>3982615
Emille didn't train to swim in his armor! There is no sufficient body of water for that activity near his lands!
>>
>>3982620
>>3982615
Both of you shut up
>>
>>3982621
ok...
>>
>>3982614
>fight ungodly abomination in the ruins and against all odds defeat it
> die 5 minutes later to a snake lol
>>
>>3982615
No I don't and neither do you, stop being so vitriolic about stuff both of us should only have a singular voice in.
>>
>>3982625
Could be worse we could break our neck by tripping on a branch or drown
>>
guys stop we are in the shit now we need to get out of it
>>
we just need guarded and one success and hope our bow slut kills it
>>
>>3982621

Yo forgotten it was mentioned in passing in the original rules pic you put out and has never been relevant up to now but can’t we burn one of our own Combat Rerolls to survive a lethal hit?
>>
>>3982630
Where’s my “just kite it lol” vote option?
>>
>>3982631
we can we just gotta not die
>>
>>3982631
It looks like we will get to that.
>>
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>>3982631
Thats something I can back

pic related for those who haven't read the combat rules.
>>
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>CRITICAL FAIL
>Sir Andrei suffered 2 Damage! [1]
>Sir Andrei is WOUNDED! [1] [Torn Shoulder, -10DC]
>In Our Prayers Activates! [+1 Re-Roll]
>Sir Andrei’s sword is shattered! (-3DC)
> Basilisk suffered 1 Damage!
> Basilisk is BATTERED! [3]

You scan the foliage for the danger, the beast is close. There, a tinge of yellow in the dark. The eyes of the beast, yellow orbs of glinting gold in the shadows. They’re getting closer, they’re… terribly pretty. Like a spinning light you saw when Father took you to a gypsy festival many years ago… It’s almost, entrancing…

“Firen!” A stone whips past your ear and an indignant screech erupts form the undergrowth. You blink… what were you doing again?

“HSSSKAAA!!!” The lash of coils barrels you into the pond with a splash, your sword snaps under the rocky shallows.
You splutter and cough as you scramble from the water, trying to find your footing but it is too late! The creature has you wrapped in its vice-grip, coils spinning around your limbs and squeezing the armour tighter. Your gashed shoulder indicates the creature scored a bite. A deep one at that, it’s already beginning to numb. You gasp, your breastplate groaning under the strain as the terrible Basilisk seeks to crush you to death, if the water wasn’t going to finish the job anyway. Bleed out, poisoned, crushed or drown, which will take you first?

The sword… the blade is shattered but the broken edge is still sharp… If you can just… reach it…

---------------------------------------------------------------------------------

>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)

>Guarded - Exchange of Blows does not inflict or sustain damage.

>Balanced - AV and Damage remain unchanged. BLADEMASTER: Re-roll stance control for this round and the next.

>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.

>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled.
>>
>>3982646
>>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)
>>
>>3982646
>>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
Vote will remain open for 5 minutes. I'm going outside to have a smoke and scream at the moon.
>>
>>3982646
>>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
>>3982614
Sounds like Cautious and banking on AV saves might be the way to go.
>>
>>3982651
remember guarded means we need 1 success but we are fucked with 0 cautious requires one 1/2 roll for survival on one success or 2 1/2 rolls on 0
>>
>>3982630
Yeah we might as well be dead without the fae girl aiding us. It would be amusing what Emile would think on owing his life to a fae little girl.

>>3982646
>Sir Andrei’s sword is shattered! (-3DC)

How can a sword shatter? It's made of hard metal. Even if the hilt is damaged he can still keep the blade to fix it later.

>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
>>3982657
Considering it has
>>(2) Paralytic Venom: Failing any AV save causes you to lose -5DC each round (max -20DC).
>>(3) Crushing Coils: Suffer -5DC for every failure in the following round.

so to me at least we need to tank with maxed AV and kill this thing quickely so yeah Cautious or Audacious and considering our state cautious is the safer of the two.
>>
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God fucking dammit guys.

I didn't munchkin out the anarchy fight and redo the shield to die here.

Expected DC of 37 here if my math is correct.

Chances of at least 1 success is 0.75% (wtf).

With no shield (god dammit), guarded is once again the order of the day. Aim for getting at least one success. TRY NOT TO WASTE REROLLS. If we can potentially last 3 more turns, our fae friend might be able to save us by attrition.
>>
>>3982646
>Cautious
Are beasts affected by staggering blows?
>>
>>3982646
>Guarded - Exchange of Blows does not inflict or sustain damage.
welp this is it
>>
Anyway I apologize to anon kniggas (except samefags and sabotagers) for angrily ranting. Let's pray to the Almighty to protect us from dice gods' curses.
>>
>>3982594
It's like, relying on dice rolls to succeed instead of taking shields, or working with the Order Reginae is a high risk plan. It's not that many 100s though. Like. Less than 1 per day yeah?

>>3982611
So, you were *trying* to kill Emile? I thought the Dryad could have been neat to talk to.

>>3982646
> Guarded
>>
>>3982646
>Guarded
>>
>>3982675
Shit son, that ain't gonna fix 100s. The almighty helps those who help themselves (to warhammers, allies, and/or shields).

Lots of pious fools in graves. Not Adam and Cain though. They were Sons of Sin.
>>
>>3982676
>I thought the Dryad could have been neat to talk to.

yeah... sure using as a fertilizer would be neat concept.
>>
>>3982676
as I said before I wasn't and am still not trying to I just accept it as possibility given the pursuit of glory and valor.

>I thought the Dryad could have been neat to talk to.

I don't think thats how it would have gone down Anon...
>>
>>3982646

>Guarded

Our DC and AV are both too low to use any other stance. At this point, our best bet it to try to Guarded tank while the Fae plinks it to death with her DC80.
>>
>>3982676
Nah it's just that unluck can be insane sometimes. We got five freaking 100's in this thread. A different course action wouldn't have stopped them from being rolled. Our shield would've shattered from the latest 100 we rolled so it wouldn't have done anything.
>>
>>3982681
>Can't recognise sarcasm

goddamit
>>
> the canton woods claim another soul
>>
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Monegan, 26th Day of Ovrimun, 883 A.C.E – Far East Fallavon
Hunted by the Pond
>Guarded - Exchange of Blows does not inflict or sustain damage.

Sir Emile Andrei, Young Knight of Romaine: WOUNDED[1]
>Combat = +12DC [Battered +0DC, Injury (Pierced Arm) -5DC, Wounded (Torn Shoulder) -10DC, Strong +5DC, Snapped Arming Sword +2DC, Breastplate and Helm +10DC, Blademaster +10DC, Mark of Cain +5DC, Paralytic Venom -5DC]
>Armour Value = 25AV [Breastplate and Helm +20AV, Guardian +5AV, Shield of Faith +1 AV re-roll]
>Combat Re-Rolls = 4 [In Our Prayers +1, Holy Orders +1, Courageous Sky +1, Lady's Favour +1, Lucky Charm +0, Blessed Artefact +0]

VS
Eastern Vale Basilisk: BATTERED[3]

>Combat = 25DC [Battered +0DC, Prodigious Size +10DC, Fell Strength +10DC, Wicked Fangs +10DC]
>Armour Value = 15AV [Hardened Scale Hide +20DC, Avenger -5AV]
>Combat Re-Rolls = 2 [Petrifying Gaze +2]

Crit-fail = Suffer a mighty blow (3 degrees of damage sustained AND disarmed)
0 Success = Suffer a solid blow (2 degrees of damage sustained)
1 Success = Exchange glancing blows (0 degree of damage inflicted, 0 degrees of damage sustained). GUARDED
2 Success = Inflict a solid blow (2 degrees of damage inflicted)
3 Success = Inflict a mighty blow (3 degrees of damage inflicted)
Crit-pass = Inflict a killing blow (what it says on the tin)
Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penalty
Doubles Fail = Dismounted and/or Disarmed penalty.



(1) Personal Combat (first three rolls)
>DC 27
> 3 rolls of 1d100
> Basilisk is using NO re-rolls this round (it is confident of victory)
> You have 4 Re-Rolls
(2) Ranged Combat (4th roll)
> DC 50
>Prodigious Size +20DC
>Height Advantage +10DC
> 80 DC
> 1 roll of 1d100

The coils tighten, you can’t breathe…
>>
Rolled 37 (1d100)

>>3982689
Almighty watch over Emile
>>
Rolled 85 (1d100)

>>3982689
Almighty guide my hand!
>>
Rolled 36 (1d100)

>>3982689
>>
Rolled 38 (1d100)

>>3982689

Fae shot again!
>>
>>3982690
>>3982692
>>3982693

You may all re-roll. Almighty help you
>>
Rolled 16 (1d100)

>>3982696
Re-roll fuck me this ain't good
>>
>>3982692
I always liked concept of copper clipper
>>
Rolled 46 (1d100)

>>3982694
Rolling AV for Snek

>Armour Value = 20AV [Hardened Scale Hide +20DC]
>>
>>3982698
Great, now hold the rerolls.
>>
We would be so fucking dead without that fae girl it's not even funny
>>
Rolled 34 (1d100)

>>3982696
alright let's do it EMILE ANDREEEEEIIIII!!!!
>>
>>3982708
You sabotaging mofo why did you reroll?
>>
>>3982698
Cheeeeeee-rist.

> >DC 27

I mean. One reroll should be good yeah?

Is escaping an option?
>>
>>3982708
Dude.
>>
>>3982709
Because after it auto refreshed it didn't show me posts?
>>
>>3982710
No way we can outrun that thing in our current condition man
>>
>>3982708
i swear if we die becuase of one reroll
>>
>>3982686
That's why relying on dice to get you through shit will always kill you in the end.

Second character to die to Lawful Stupid alignment lol.

Hey, we could maybe get a nat 1 though.
>>
>>3982699
>>3982698
>>3982713
You posted after buddy rerolled, and then again right away.

Slow your roll, man.
>>
>>3982714
And outfighting it is such a better plan?
>>
>>3982718
>That's why relying on dice to get you through shit will always kill you in the end.

There's so much wrong about this post I'm not gonna address it right now because I don't have the time.

>>3982724
Compared to trying to outrun it in the current state right now? Hell yeah it is.
>>
Possibly a marginal improvement in DC next round since crushing coils won't be in effect, moreso if snek picks up a wound. But we'll be in a similar situation in round four (and five if it gets that far).
If you all want to try for a counterattack, next round would be the time. Or depend on the fae.
>>
>>3982732
Oh yeah is Forgotten accounting for the effect of staggering blows?
>>
>>3982714
>(2) Paralytic Venom: Failing any AV save causes you to lose -5DC each round (max -20DC).

Next round is DC22

Then DC17

Then DC12 for the final -20DC

RUN KNIGGA RUN.
>>
>>3982732
read the dcs bro forgotten gave us some grace there's no crushing coils
>>
>>3982735
Nah, it's like staggering blows. Successive hits are required, sorry for the confusion.
>>
File: Basilisk 2.jpg (424 KB, 1146x1600)
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DC should have been 32 last round, my bad. But not enough to make a difference.

>1 Success
>0 Damage Sustained
>Basilisk suffered 1 Damage!
>Basilisk is Injured! [2] (Bruised Eye -5DC)

The Basilisk’s maw closes over your helm, ready to strike the killing blow.
“EEEEK!” Courageous Sky lives up to his namesake, darting in from the air to peck and harass the creature’s head. The distraction is enough to buy you seconds, and the pained screech that Basilisk elicits when a stone cracks into one of it’s eyebrows is welcome news.
It takes every ounce of strength, every iota of brawny muscle to loosen the lethal hold the creature has on you. It’s all you can do to grasp the broken sword with your hand and strain against the coils splashing around in the tempestuously whirling pond.
The creature’s exposed belly is right there before your eyes. If you can just… press the blade down…

---------------------------------------------------------------------------------

>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)

>Guarded - Exchange of Blows does not inflict or sustain damage.

>Balanced - AV and Damage remain unchanged. BLADEMASTER: Re-roll stance control for this round and the next.

>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.

>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled.
>>
>>3982740
>>Guarded - Exchange of Blows does not inflict or sustain damage.
AGGGGHHH STEP ON SNEK
>>
>>3982740
>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
>>3982740
>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)

not sure if the right call but doubling our AV sounds safe.
>>
>>3982740
>Guarded
I guess I'll join in
>>
>>3982746
risking it on 2 coin flips
>>
>>3982646
>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
File: Knight vs Foe.jpg (319 KB, 1024x1450)
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Monegan, 26th Day of Ovrimun, 883 A.C.E – Far East Fallavon
Hunted by the Pond
>Guarded - Exchange of Blows does not inflict or sustain damage.

Sir Emile Andrei, Young Knight of Romaine: WOUNDED[1]
>Combat = +12DC [Battered +0DC, Injury (Pierced Arm) -5DC, Wounded (Torn Shoulder) -10DC, Strong +5DC, Snapped Arming Sword +2DC, Breastplate and Helm +10DC, Blademaster +10DC, Mark of Cain +5DC, Paralytic Venom -5DC]
>Armour Value = 25AV [Breastplate and Helm +20AV, Guardian +5AV, Shield of Faith +1 AV re-roll]
>Combat Re-Rolls = 2 [In Our Prayers +1, Holy Orders +1, Courageous Sky +0, Lady's Favour +0, Lucky Charm +0, Blessed Artefact +0]

VS

Eastern Vale Basilisk: BATTERED[3]
>Combat = 25DC [Injured (Bruised eye) -5DC, Prodigious Size +10DC, Fell Strength +10DC, Wicked Fangs +10DC]
>Armour Value = 15AV [Hardened Scale Hide +20DC, Avenger -5AV]
>Combat Re-Rolls = 2 [Petrifying Gaze +2]

Crit-fail = Suffer a mighty blow (3 degrees of damage sustained AND disarmed)
0 Success = Suffer a solid blow (2 degrees of damage sustained)
1 Success = Exchange glancing blows (0 degree of damage inflicted, 0 degrees of damage sustained). GUARDED
2 Success = Inflict a solid blow (2 degrees of damage inflicted)
3 Success = Inflict a mighty blow (3 degrees of damage inflicted)
Crit-pass = Inflict a killing blow (what it says on the tin)
Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penalty
Doubles Fail = Dismounted and/or Disarmed penalty.


(1) Personal Combat (first three rolls)
>DC 37
> 3 rolls of 1d100
> Basilisk is using ONE re-roll this round
> You have 2 Re-Rolls

(2) Ranged Combat (4th roll)
> DC 50
>Prodigious Size +20DC
>Height Advantage +10DC
> 80 DC
> 1 roll of 1d100

Your vision is getting blurry…
>>
>>3982740
>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)

If we're only doing 1 damage from Fae, there's no diff between cautious and guarded except doubling AV.

If we are planning on burning our rerolls now (Bask has 1 still) we should go Belligerent.

Otherwise stick cautious until tbe Bask uses up its last reroll.
>>
Rolled 38 (1d100)

>>3982750
>>
Rolled 71 (1d100)

>>3982750
Salve Regina...
>>
*That should be INJURED [2] for the Basilisk
>>
Rolled 48 (1d100)

>>3982750
>>
Rolled 64 (1d100)

>>3982750
>>
>>3982752
>Off by one

FUCK

wait for the rest before we designate a re-roll remember!
>>
I am going to reroll
>>
>>3982751
Well. Guess I posted this too late.

So who is going to reroll first?
>>
Rolled 69 (1d100)

>>3982752
>>3982753
>>3982756
Any of you may re-roll (2 left). I will hold my Foe re-roll in reserve.

>>3982757
Hit, rolling for Snek AV.

>Armour Value = 20AV [Hardened Scale Hide +20DC]
>>
>>3982759
I'd sell our soul to a Fae for a 1
>>
>>3982759
shit i was ranged someone else
>>
>>3982752
>>3982753
K. Imma reroll then?
>>
>>3982765
PRAISE BE BROTHER
>>
>>3982765
Go for it man if you feel your reoll luck is good enough.
>>
File: ovF33qY_d.jpg (30 KB, 640x703)
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>>3982750
Was having a comfy day and I return to THIS?
FUCKING HELL LADS
>>
>>3982765
Do it
>>
Rolled 96 (1d100)

>>3982756
FOR THE CANTON
>>
In good faith, I will not use my Foe re-roll if this manages to work.
>>
Well shit that's not very good at all.

1 reroll left.

If we survive, let's turtle with cautious we only need 1 more damage and the Fae can do that.
>>
>>3982769
do you want to use the last one bro
>>
>>3982771
No...

>>3982769
Should I I or should you anon?
>>
>>3982772
Also Forgotten, shouldn't Staggering Blows have given the creature a further -5 DC when it went down from Healthy to Battered? Or did that not count as it was ranged damage?
>>
hey shouldn't it been 42 from staggering?
>>
So it all comes down to this...
37% chance to live
>>
>>3982775
Honestly I need input here is it worth it?
>>
>>3982777
Ranged damage, unfortunately. It's also why the AV for those hits is unaffected by the Avenger debuff.
>>
>>3982781
no reason not to we die this round we die
>>
>>3982781
>>3982776

Cold feet, fellas? What's it gonna be...
>>
>>3982781
Not like there's a choice at this point.

We still have some AV at least. Not as much as we would with a shield, or with Cautious, but some.
>>
Rolled 25 (1d100)

>>3982784
Fuck it may FOR CAIN & ADAM!!!
>>
just fuckin roll lad
>>
>>3982786
THIS LAD
>>
File: z9av7j0iez541.png (298 KB, 1516x5407)
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>>3982784
Emile "Nah, it's cool, I'm like totally at home in the woods so I don't need to loot any goods".
>>
>>3982786
Oh I you beautiful fucking knigga I would hug you if I can
>>
>>3982786
Oh thank fuck.

Now we just have to get through next round.

Cautious. Double up AV while tanking that Basks reroll.
>>
>>3982786
You GLORIOUS MOTHERFUCKER
>>
>implying we won’t die in the last round
>>
>>3982791
The shield would've literally shattered from the critfail we got in the combat. It wouldn't have done any difference.
>>
File: 1575709422384.png (494 KB, 557x605)
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>>3982786
Almighty preserves us
>>
File: 2dd.jpg (39 KB, 560x560)
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>>3982786
>>3982789
>>3982792
>>3982794
>>3982795

>>3982791
IF we make it out of this I am Emille is 200% justified in becoming more pragmatic not at the cost of pride or sportmanship but in terms of survival most certainly
>>
>>3982794
risking it on coin flip on one success this is why we have been going guarded
>>
>>3982798
It's the mentality of relying on the dice instead of grasping whatever chance we have to not get screwed.

I'm worried people will think that if we survive it justifies being even cockier until the odds run out.
>>
>>3982798
Oh and if the shield shattered then our sword wouldn't have. Or if our sword shatr
>>
>emile becomes a almighty statist with delusions of granduer
GETS SLAPPED DOWN BY A SNEK
>>
>>3982802
Why though? It doesn't improve our AV and surviving while our Fae plinks away is best when the Bask only has 1 hp left and a reroll and a hard DC.

We just gotta turtle and let the Fae take the shot.
>>
>>3982803
I agree; honestly I think people would be less salty if we tried to escape and failed but to have people vote for going into battle alone battered and without a shield is just reckless at best.
>>
>>3982802
The coin flip is only if we fail all 3, which is quite possible.

If we DO get two success, it's still 1 damage as it rounds up.
>>
Thank God the reroll that was wasted earlier didn't come back to hunt us.

>>3982803
This is a quest. We have to rely on the dice. The dice gave us a criftail in tracking and ANOTHER critfail in combat. Our luck was simply terrible. The shield would have gotten destroyed during the first round. It wouldn't have done anything. What was more important was our choice to fight in our current condition.

>>3982804
All it did was take less 2 DC. The AV would've remained the same even if we took the shield.
>>
>>3982807
because we are unlikely to get 2 successes so our av will be 25x2=50 1 roll of this on one success
or we could aim for guarded and hope for one success would you rather 3 rolls of 42 or one roll of 50 as on one success
>>
>>3982808
I voted for dryad booty. Who's a knotty green girl rawr. But yeah didn't expect "Stand and fight" to be so strongly supported by the "VISIONS FROM GOD" crew.

Really, did we actually take the Haughty affliction too IRL?
>>
>>3982812
also there is a chance we will get a 11 22 33 so which can't be rerolled meaning guarded auto passes
>>
>>3982803
that may have been the case if we'd easily solo'd this thing, taking it on and easily dealing with it would have done a lot to further Emiles ego but with how close this is I think it'll really put a pin in it.

>>3982808
honestly I love a good pragmatist character but its an endemic mindset on /qst/ that makes me not want to play a pragmatic character.

that just my hottake though.
>>
>>3982816
this will humble us to fuck as we did no damage
>>
>>3982810
If the shield was destroyed, we would still have our sword. Or if we lost our sword, we would still have our shield.

Either the DC would have been easier, or our AV would have been higher.

I don't know how you think the AV would have remained the same if we didn't still have at least one.

"Only" 2 DC. I'll take all that I can get for surviving shit like this bask.
>>
>>3982813
It's like no one learnt from the last time we had someone in the woods alone in a fight with no Death's Door and anons had shitty rolls.... except we had a chance to avoid it and people decided to dive into it headfirst.
>>
File: Rocks beats snek.png (8 KB, 229x220)
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>1 Success
>0 Damage Sustained
>1 Damage Inflicted (ranged)
>Basilisk is WOUNDED [1] (Missing Right Eye -10DC)
>Basilisk will attempt to flee next round!

You can’t do it. You’re not strong enough. You’re going to die here, miles from home or any semblance of civilisation. And no one but that Fae and your bird will even know…

“HSSSKAAA!!!” Another pained screech erupts from the writhing basilisk, pulling you underwater. Cool pond water fills your mouth and throat as you attempt to shout, slamming the hilt futilely against the cold, emerald scales of your assailant.

The coils loosen a fraction, the beast is edging away deeper into the pool away from the harassing stones… and it’s taking you with it….

---------------------------------------------------------------------------------

>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)

>Guarded - Exchange of Blows does not inflict or sustain damage.

>Balanced - AV and Damage remain unchanged. BLADEMASTER: Re-roll stance control for this round and the next.

>Belligerent - Exchange of Blows does not inflict damage; +1 Damage to Foe if any unsaved damaged is inflicted.

>Audacious - Halve AV (Rounding up); Each point of unsaved damage to Foe is doubled.
>>
>>3982823
> No companion meatshields

> No shield

> Already injured

At least the Fae didn't fuck off and leave us. Honestly that's pretty cool of them since we were a Haughty dick during the travel.
>>
>>3982824

>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)

All about surviving this round
>>
>>3982818
I wouldn't say it humbles us enough to take the trait or lose Haughty, its hardly that humiliating but it is a wake-up call that fighting monsters even as a heavily armoured knight is a deadly buisness and missteps or ego can easily lead to one's death.

>>3982823
oh god don't start about MC 1 that was a shitshow and theirs nothing to be gained from comparing it to this except for shitflinging and frankly I think we've all had enough of that since MC 1 died.
>>
>>3982824
>>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
>>3982824
>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)

Allmighty just let us survive...
>>
>>3982823
Nat 100s are a bitch, more news at 11.

Seriously though, /qst/ should learn to roll with the punches sometimes. It's not like if we chose something else that nat 100 wouldn't have come up.

All we can do is tighten our ass cheeks and get through this.

>>3982824
>Cautious - Double AV (Max 80), Total unsaved damage to Foe is halved (Rounding up)
>>
>>3982828
Emile would have already have learnt that from you know, returning Gabriel's shield to his family?
>>
>>3982821
The critfail would have destroyed the shield if we had it. Our AV would absolutely not be higher right now and only 2 DC have been from the sword. Our current situation is because of the constant critfails we have been getting throughout this thread and the choice to fight while alone and battered. Face it.

>>3982824
>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
DO THE MATH cautious is a coin flip and we die on one success
>>
>>3982824
>>Guarded - Exchange of Blows does not inflict or sustain damage.
Gotta avoid any hit
>>
>>3982611
>Cunt death is litreally an acceptable consequence of knightly endeavors if you want to be a pragmatic selective Knight do it as shekel knight.

>>3982801
>IF we make it out of this I am Emille is 200% justified in becoming more pragmatic not at the cost of pride or sportmanship but in terms of survival most certainly

>>3982828
I mean. Emile was in a real bad position to try and fight the snek.
>>
>>3982824
Fucking fine.

>>3982827
Switch to guarded.
>>
>>3982824
>Guarded
>>
>>3982824
>Guarded - Exchange of Blows does not inflict or sustain damage.


>>3980690
>>3980669
Claiming this ID
>>
>>3982834
yes but this is a firsthand lesson of which he is student and victim of a foe that is outmatching him.

>>3982839
and this is whats called character development through the consequences of gameplay, Emille should he survive will be learning a harsh lesson from reality about monster hunting with your ego and being unprepared.
>>
>>3982824
>>Guarded - Exchange of Blows does not inflict or sustain damage.
>>
>>3982824
>Cautious
Snek can't reroll AV, we have one and any success will kill it.
>>
>>3982824
>>Guarded - Exchange of Blows does not inflict or sustain damage.

I just woke up, what the fuck!?
>>
>>3982837
> 1 in 3 chance of not taking a hit

> Gotta roll 3 times

Personally I think we're taking a hit, but fuck it would be two degrees of damage if so. Personally, I can stand the stress of two 50DC challenges even if that's better than 3 37DC attempts.

So fuck it. Hope you guys are luckier than you've been recently.

> Can we burn a reroll to survive?

My blood pressure needs an answer to this.
>>
File: water snek.gif (4.5 MB, 406x270)
4.5 MB
4.5 MB GIF
Monegan, 26th Day of Ovrimun, 883 A.C.E – Far East Fallavon
Hunted by the Pond
>Guarded - Exchange of Blows does not inflict or sustain damage.

Sir Emile Andrei, Young Knight of Romaine: WOUNDED[1]
>Combat = +12DC [Battered +0DC, Injury (Pierced Arm) -5DC, Wounded (Torn Shoulder) -10DC, Strong +5DC, Snapped Arming Sword +2DC, Breastplate and Helm +10DC, Blademaster +10DC, Mark of Cain +5DC, Paralytic Venom -5DC]
>Armour Value = 25AV [Breastplate and Helm +20AV, Guardian +5AV, Shield of Faith +1 AV re-roll]
>Combat Re-Rolls = 0 [In Our Prayers +0, Holy Orders +0, Courageous Sky +0, Lady's Favour +0, Lucky Charm +0, Blessed Artefact +0]

VS

Eastern Vale Basilisk: WOUNDED [1]
>Combat = 15DC [Wounded (Missing right eye) -10DC, Injury (Bruised left eye) -5DC, Prodigious Size +10DC, Fell Strength +10DC, Wicked Fangs +10DC]
>Armour Value = 15AV [Hardened Scale Hide +20DC, Avenger -5AV]
>Combat Re-Rolls = 2 [Petrifying Gaze +2]

Crit-fail = Suffer a mighty blow (3 degrees of damage sustained AND disarmed)
0 Success = Suffer a solid blow (2 degrees of damage sustained)
1 Success = Exchange glancing blows (0 degree of damage inflicted, 0 degrees of damage sustained). GUARDED
2 Success = Inflict a solid blow (2 degrees of damage inflicted)
3 Success = Inflict a mighty blow (3 degrees of damage inflicted)
Crit-pass = Inflict a killing blow (what it says on the tin)
Doubles Pass = +1 damage ignores opponent AV or Dismounted/Disarmed penalty
Doubles Fail = Dismounted and/or Disarmed penalty.



(1) Personal Combat (first three rolls)
>DC 47
> 3 rolls of 1d100
> Basilisk is using TWO re-rolls this round
> You have 0 Re-Rolls

(2) Ranged Combat (4th roll)
> DC 50
>Prodigious Size +20DC
>Height Advantage +10DC
> 80 DC
> 1 roll of 1d100

This pond is cool and deep…
>>
>>3982845
Yeah not Forgotten's post the other one is mine. I'm retarded.
>>
Rolled 74 (1d100)

Almighty, Salver Regina, Adam, Cain, I beseech all of you.

>>3982851
>>
Rolled 95 (1d100)

>>3982851
Adam GUARD MY SOUL CAIN GUIDE MY BLADE.
>>
File: True Survival.jpg (139 KB, 500x546)
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Rolled 14 (1d100)

>>3982851
>>
>>3982841
>>3982824
Nah, ignore this actually. Sticking with cautious. I am concerned with inevitable failure.
>>
>>3982855
god save us
>>
Rolled 19 (1d100)

>>3982855
Using my Foe Re-Roll. As there are no other successes, I will not attempt to re-roll the re-roll.
>>
Rolled 47 (1d100)

>>3982851
FAE STONE THROW
>>
>>3982860
Oh thank the Almighty
>>
Rolled 60 (1d100)

>>3982851
For ranged
>>
Haha, shieet. Where that Fae ranged roll at?
>>
>>3982855
Okay I gotta admit your rolls have been fucking clinching it this round.

>>3982853
>>3982854
Praying to the Almighty and such hasn't worked well today.

Should we save the reroll to counter snek reroll?
>>
>>3982860
>>3982861
I will burn some incense in thanks to the dice gods and the Almighty.
>>
Rolled 61 (1d100)

>>3982861
Hit. Rolling SNEK AV.

>Armour Value = 20AV [Hardened Scale Hide +20DC]

Come on Snek, you deserve to get away with the shit you pulled here...
>>
>>3982865
See >>3982860
>>
>>3982855
>>3982860
>>
>>3982861
Wow. Delivered from a snake by a child.
This is some real apocalypse shit
>>
>>3982846
Well, fair enough.

I expect us to treat the Fae pretty fucking good after this, too, literally saved our life with the archery.

Assuming the snek fails its AV save.
>>
>>3982865
>tfw no rerolls
>>
>>3982871
F
could burn a reroll for a G
>>
Emile would be absolutely dead if it wasn't for this faebro girl. He owes his life to her. This is gonna permanently affect his character on her and fae.
>>
>>3982873
Hahaha, someone please a knigga version of this
>>
>>3982871
Finally

FUCK YOU SNEK
>>
>>3982869
> thanks to the dice gods and the Almighty.

Cobra Commander?

Why not thank the Fae that saved us and sniped TF out of the Basilisk.
>>
QM was more than lenient on this one but desu two 100s in a row is kind of ridiculous
>>
>>3982883
respek the snek
>>
>>3982884
Yeah they too.
>>
>>3982875
>>3982880
Oh absolutely their is no way I can think of that can subvert the fact Fae bae saved us from this thing.

really gives Emille a chance to reconsider the Idea all Fae without exception are evil and capricious

>>3982888
FUCKING SALT AND BURN THE SNEK
>>
>>3982884
Yeah should thank her too.
>>
>>3982888
Snek was strong foe.
>>
so will we become snek man now
>>
>>3982892
>>3982895
>Emile changes his personal crest to a one-eyed basilisk
>>
>>3982895
At least normal snakes can't kill you just by staring at you
>>
>>3982899
Nah. Between the Crossbowmen and Fae archery this round, Emile is gonna become worse than snekman.

Time to level Dex.
>>
>>3982900
I think people wanted its eyes to put on the shield so they could use it to stun people.

Fae gets first choice of loot though, only fair.
>>
>>3982899
Reinforcing our armor with basilisk scales would be dope
>>
"Andrie he entered the forest a whole man but left it broken..in both body and mind"
>>
>>3982913
>“Ah you think Favallon is your ally? You merely adopted the Forest. I was born in it, molded by it. I didn't see the light until I was already a Snek, by then it was nothing to me but blinding!”

-the Snek that broke the Bear
>>
>>3982900
>Abandoning Ursen
Knigga, I don't even know what to say to you. I'm just disappointed
>>
>>3980602
>>3962116
>>3965672
>>3982558
>Rolled 100
>>3960291
>Rolled 1

Seems the dice gods have a pretty steep exchange for a Crit success
A 3:1 Crit-fail to Crit-success ratio
(4:1 if you include the invalid reroll)
>>
>>3982909
Eh. I mean. A cloak of scales, maybe?

Otherwise they would just get smacked off the armour, not to mention it sounds like it would be clumsy to move in.

May be best to just make a second set of Basilisk hide armor instead, for sneaky missions, camofluage in forest missions, and such. After all, Emile has already done some stuff like that.
>>
>>3982922
Overconfidence is a slow, and insidious killer.
>>
File: Game Over Snek.gif (195 KB, 640x480)
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Alright guys, I am emotionally and physically spent. That near-death-experience sobered me the fuck up as well.

Thread is archived here http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Sworn%20to%20Valour

We will see a content post tomorrow night.
>>
>>3982928
Thanks forgotten safe to say this encounter has changed Emille
>>
>>3982909
>>3982925
I favor the cloak of scales.
>>
>>3982928
See you tomorrow and have a good night.
>>
>>3982928
Sleep tight knigga
>>
>>3982918
Ok, how about "years from now, independent-minded and anti-government peasants adopt a one-eyed basilisk on a yellow field as their symbol"
>>
>>3982929
But has it changed the people voting
>>
so make our sword into a dagger doubt it can be reforged
>>
>>3982930
I mean it would be pretty pimp as well as practical. Gotta see what the Fae wants first though.

We could also use it offensively, smack people in the face with it, wrap it around our arm if we lose our shield again, not to mention having it passively draped for backstab protection.
>>
>>3982936
> not just giving Ursen a snake eye on the skull side.

>>3982937
I mean. I voted to fight so we could lay the dryad, not gonna do that again even as a joke.
>>
Let's make sure we get out of the woods alive before we start worrying about what to do about our loot
>>
>>3982930
This sounds CHAD as fuck I hope we can do this with all our hunted monsters, provided of course they are acceptable to canton culture and chivalry
>>
Hot damn I went back and checked the combat updates and literally ALL the damage that was dealt to the snake was from the fae kid girl. She destroyed that snake.

See here:
>>3982555
>>3982694
>>3982757
>>3982861


Emile would've been so damn screwed without her aid which basically equivalent to a Death's Door help.
>>
>>3982950
Ayup.

We found best girl.
>>
>>3982950
We should treat her as such, if our companions will step in for us on such things we should step in for them.

In this case her though we need to learn to communicate more effectively so we can help her.
>>
>>3982947
If we take Willem and the Creeping Horror as an example taking trophies from monstrous creatures is pretty acceptable as serves for bragging rights.
>>
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>>3982928
>>
honestly i think we may just get rushed to a cave for tlc because the poison is bad and needs to be negated so this may of been for nothing
>>
>>3982955
Yeah I'm talking more monster loot that could be considered violations of respect & honour norms or just flat distasteful say poison or something sacred in canton beliefs
>>
>>3982950
Based faefu we gotta thank her. Let's also ask her if she has healing herbs cause we need them. Imagine her fighting abilities when she's all grown up
>>
>>3982959
You may be overreacting to it, from what we can tell it's could be something like a minor paralytic or anesthetic like venom instead of a deadly venom
>>
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>>3982955
> This is the skin of a basilisk!

> Oh, did you slay it yourself.

> Uhhhhhhhhhhhhhhhhhhhhhhhhh I was the tank.
>>
>>3982962
Oh yeah, I would be totally against using its poison as a weapon. A knife made out of it's fangs would OK if not somehow inherently poisonous.
>>
>>3982970
>Uhhhhhhhhhhhhhhhhhhhhhhhhh I was the tank.

kek
>>
>>3982971
Wouldn't it be venom? I mean, fangs are usually hollow and honestly not great for weapons if you think about it, unless it's to deliver venom/poison.

That's why we use steel.

Having said that, nothing wrong with using poison against monsters and beasts. It's just a tool for a job in that case.
>>
>>3982973
Not a lie!
>>
So.

Recap.

We gotta replace our sword, our shield, and get a cloak or cape made from Basilisk Scales.

At least 2 wealth needed.

We can probably get the Jays to make us a cloak out of the Basilisk scales, but it's pretty big so I think we should also get the Jays to make a set of light armor from it for us to give to the Fae.

I mean, it's perfect forest armor for an archer, and the Fae likely doesn't have access to many armories.

Even if it costs us another 1 wealth, the Fae saved our life.
>>
>>3982992
>We gotta replace our sword

Nah we just need to fix it as it's just snapped. It won't cost anything substantial to have it repaired.
>>
>>3982992
>We can probably get the Jays to make us a cloak out of the Basilisk scales
Nah, even after helping them we are not in exactly friendly terms with them. The Faekid will probably take what he wants from the basilisk and we can take the rest back into civilization to make a cloak.

>>3983000
I wouldn't mind buying a castle forge sword with fae runes.
>>
holy mother of god that shit was more intense than the anarchy fight

like can you imagine emiles state of mind to experience a battle with a monster that is the antithesis of his religion and all his ideals only to have his most climactic battle with actual literal wildlife later in the same day?

Might be getting ahead of myself, but honestly I feel like this warrants a humble trait change since Emile, a knight of the realm was literally one moment away from death, only to be saved by a fae child. Kinda changes your perspective on your natural born right to be protector of the realm.
>>
>>3983007
> Nah, even after helping them we are not in exactly friendly terms with them.

Helping them? They saved our life, how do you plan to repay that? Emile didn't do shit for the Fae kid.

Looks like we don't need new armour, your face is thick enough to block any blow.

By which I mean to say you're exceedingly ungrateful, and ungracious.

If we were allies, in fact, we could accept their aid without debt. But like you said, we don't have that kind of relationship. So giving them a gift in appreciation is only the proper thing to do, as a noble, a gentleman, and a knight.

We wouldn't have any loot at all, much less our life, if it weren't for them. The least we can do is maximize what they get out of it.
>>
>>3983019
I agree only because people voted to be haughty with the Fae and now they should feel shame for it after the Fae was the only one to damage the Basilisk.
>>
>>3983025
Why would the Bluejays even help us make a cloak in the first place?It's not like they like us that much either.
>>
>>3983028
I thought they would be more chill after we fought with them to drive the Faction knights out of the forest for being slavers.
>>
>>3983039
That doesn’t make them our bitches, they still hate everything we stand for and I fail to see why we should ever interact with them again
>>
>>3983042
Well, we gotta go get Damien for one.

Figuring out their connection with Lord Aulderige for a second.

We've fought beside them in battle for a third.

And people seem to be pretty opposed to the Lawful Rulers of the realms themselves, as the Faction Knights are the Monarchy through the Prince and heir to the throne who is qualified to represent the King already signig his name to shit, and the Order Reginae is the theocratic body representing the Reginae herself, the fucking leader of the faith, the divinity of the Almighty made flesh.

So. Yeah. Ask yourself again, do they hate us and everything we stand for? Because we're a heretic and a traitor for denying both our liege lord and our pope.
>>
>>3983026
Haughty was a reasonable choice and the fae seemed to appreciate the silence. Chattering would have brought undue attention as well. If there's time to do something nice for the child, I'm not opposed to it, but I can easily see the little monster charging off to do wildling things.

What we need to do is talk about the lucky charm. It activated twice this thread, and then we rolled 100s immediately afterwards. IIRC, the handful of times it has activated, we've been up shit creek soon after,
Consequently it is cursed and should be burned.
>>
>>3983062
Nah, it's clearly the chain we picked up as the charm worked fine until then.

I suppose it makes sense that a chain meant to bind Anarchy would also drag us down.
>>
glad I woke up to Emile still breathing.
>>
>>3983052
>Faction Knights are the Monarchy through the Prince
Unsubstantiated. The Duke Montbrun is the only person we can say with any certainty has a connection with the faction knights
>>
>>3983090
Yeah, we just found the slaves the prince was providing them, and Vancewell was working for the prince, and we found the same royal writs in their camp that the prince had.

We aren't supposed to lie, Anon, not even to ourselves.

Even then, we attacked the Dukes men on his land without provocation to aid known rebel dissidents.

And can you honestly say that evidence of it absolutely being under authority if the prince we would have voted different? Not just your vote, remember.

Would you abide evil, for your loyalty to your liege? Because that's the #1 feudal virtue. Break that, and well, that's the argument the Jays have right there.
>>
>>3983073
>worked fine
I was wrong about it procing twice in this thread.
It's only activated twice, both times when we had ranged support. And both times we've been utterly reliant on ranged support to carry the day, and Emile getting knocked around like a ragdoll.
It will only ever bring tragedy. DON'T TRUST THE CHARM.
>>
I wonder what Pascae will be like compared to Fallavon.
>>
>>3983150
It would be a completely different experience as the two duchies are the stark opposite of each other. Motte-Fallavon is the most ''wild'' duchy while Pascae is the most ''civilized'' duchy.

In Pascae, there won't be any Order of Names members, Bluejays, deep forest woods, fae, beastmen, monsters, etc. We won't have to do a pathfinder or tracking roll every time we go somewhere as we would just need to follow the roads and road signs. There will be frequent patrols just like in Aubres. Bandits won't be a problem as none of them would be foolish enough to attack a highly guarded but materially poor target like our pilgrimage caravan. The pilgrims are poor and are guarded by the Knights Comitas.

What we would need to be careful of in Pascae are coin clippers and intrigue on land. We also need to be careful of Norsikaan pirates and sea monsters on the sea once we travel to Carthago by ships.
>>
And to think were were on track to get three successes on that pathfinding roll
>>
Jesus Christ
>>
>>3983154
Healing herbs and one more wealth, but it was not to be.
>>
Honestly we should receive the veteran trait after all these shenanigans
>>
>>3983406
Should we? We didn't really do much this fight except not die.

It would make more sense to get a trait related to surviving with 1 wound left, or repeatedly fighting encounters while accumulating wounds.

Like. We're pretty messed up by now.
>>
>>3983406
"Fight through the pain" first degree of damage no longer gives a -5DC or something.
>>
what a wild ride
>>
>>3983406
Or we should roll for the trait. See if we get a positive or negative one.
>>
>>3983417
>finally meet bros and the fantasy commies
>roll for reaction
>100
>>
>>3983109
The writs were without royal seal, I believe that implicates a palace official or forgery rather than the prince, as we saw with the Carthaggi the prince has not shied away from flexing his authority.

Your also conflating Favallon for Montbrune they are two distinct duchies with separate rulers.l, even with that said this black ops business is so off the books for everyone including us that attacking someone's men is a non issue.

We can't abide a villain but that doesn't mean we can't try to correct their course and put them on a more righteous path.

>>3983150
My understanding is it's a heavily populated region similar to the Holland/Flanders lowlands perfect for trade.
>>
>>3983430
I'm over that.

What I'm waiting for now is for Gilbern to see the chain link we kept.
>>
>>3983433
That should be interesting even if it is the lesser of the two loot options people may be able to recognise it for what it is.
>>
>>3983440
It's a pretty heavy hint. But not proof.

Hopefully people care about proof and don't just assassinate us.
>>
>>3983489
Well if our brothers adventure as he tells usis any indication, their are those out their who are absolutely kill happy
>>
>>3983507
Maybe we shouldn't put a chain on our heraldry.
>>
>>3983538
Ehh it's not like we couldn't c9me up with excuses for it
>>
>>3983636
Heraldry is serious business. It's not cool to get caught lying on it.
>>
>>3983433
Just have it around our dick since we not ment to have babys outside or a wife.
>>
>>3983754
Man those visions are intense.

Reminder: Nothing was mentioned about boyfriends.
>>
>>3983090
Fallavon hired the Langlish Mercs we fought no?
>>
>>3984036
Nothing implies their involvment, all implications place someone from Montbrune as a key plotter
>>
>>3984070
But Fallavon is using slave trade to pay the Langlish?
>>
>>3984095
Honestly don't know where you're getting that from as I have already said most of the plot clues we've gotten place Montbrune as the place this all may stem from.
>>
I have made a separate pasterbin for the faction conspiracy to hopefully make it easier to understand and keep track of relevant information without getting bogged down with other stuff.
https://pastebin.com/55pd59ku

I think I have added everything relevant minus the stuff involving Craig of Lowgrove since we lack the details to connect the man that hire him to the greater conspiracy but please tell me if I am missing something.

As for Anarchy and the Thirteen Passages I plan to make separate pastebin for supernatural and heretical matters. I will also be re-purposing the Plots & Intrigue pastebin to just gather information a more general scope. https://pastebin.com/HW6tG7TW
>>
>>3984344
That actually makes sense.

I am not cofirming that anything is not connected, but it may be worth distinguishing mortal machinations from the greater religious implications. I will include these in later OPs if that is alright.

An update will be up in a few hours.
>>
>>3984344
when would you consider a smaller plot as part of one of the larger conspiracies or vice versa?
>>
>>3984344
Almighty bless you conspiracy anon
>>
>>3984382
I don't know, I guess it will be a case by case decision where you can tell what should be added to the larger conspiracy. Stuff like Sir Marco Hewitt grudge with us would probably fall in the general pastebin, while his family allegedly profiting from slave trade or acting as middle man for hiring mercenaries would go in the faction conspiracy. Not looking to impose my theories or thinking on others, I have been wrong plenty of times.
>>
>0 Damage Sustained
>1 Damage Inflicted
>Basilisk is SLAIN!
>Gain +1 Step on the Path of Cain [5] standing your ground against the monster

You’re sinking… even as the Basilisk spasms, even as the coils wrapped around you loosen and slide aside the lack of air makes your movements sluggish and all the harder to move in the armour. The water is cool, the pond deep. The weeds brush against your legs and dust stirs as you feel the bottom. The shimmer of light dances on the last few bubbles that escape your mouth as your vision begins to fade…

…darkness takes you…

You wake sometime later, on your back and head resting against your breastplate. The first sensation that grabs you is the immense pain of your left side and what feels like a cramp in your lungs. It subsides, giving way to exhaustion and the faint impression of warmth and the crack of twigs at the campfire. You are sore, but dry and very much alive. And largely naked, or as naked as a man in his breeches will feel at night in the depths of Fallavon. In the shadows you can see the Fae wildling stooped over a particularly thick fallen tree branch. It is in fact the corpse of the great serpent itself, the Fae adolescent is cutting off sections of the hide and feeding Courageous Sky the occasional gibbet of meat they discard.

”So Fae aren’t afraid of fire. Or at least know how to make it.” The Fae whips around at your voice, standing up. They cock their head at you, saying nothing for a full minute. Then they begin pointing at things.

[1/3]
>>
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>>3984521

If the fang was sharp enough to rip through your shoulderplate it will make a formidable weapon at the end of a spear, venom or no. The Fae wildling gestures to the spear and dangling pouch in her hand, containing the remaining Basilisk eye you assume, and then to themselves. They then gesture at the strips of gleaming scale and point at you. The message is clear, so far as the winnings are divided. Courageous Sky is welcome to the scrap snakemeat.

”Fair enough.” You burst into a coughing fit, your eyes watering until you recover. ”Given the circumstances I can hardly object. The hide is more than I deserve.”

You glance away at the monstrous corpse and spoils down at your injuries. The damage to your left shoulder is… extensive. You can’t move the arm, even trying sends you fighting back tears of searing pain. You’ll be about as useful as tits on a bull, and that’s assuming you don’t eventually lose the arm which is not looking unlikely. Easy pickings for the next monstrous beast to come across you.

”Wherever you’re taking us, Fae… I hope it’s not much farther.” You mutter, wincing as you tenderly press the wound where a foul concoction of herbs and mud or some other detritus has been pressed into wound. Chewed, then pressed in. Which raises rather a lot more questions than it answers. ”Ouch!”

“Follui Firen.” The Fae slaps your hand away from the wound. “Haered ha eriol.”

“So you -do- talk. ‘Firen’, eh? You said that right before the beast strike, trying to warn me.” You blink back your surprise. “I would have died if not for… I owe you a life debt.”

The Almighty works in mysterious ways indeed. Hardly a more mysterious method of divine intervention and saving your life than to work through the hands of one of Man’s most ancient enemies. You begin to unpack, with great difficulty, the various glaring issues that arise from owing a life debt to a Fae. Your troubled thoughts are interrupted by a third and fourth figure joining the campfire.

[2/3]
>>
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>>3984524

[3/3]

This new Fae is no scout, nor wildling outcast. You recognise a fellow warrior no matter the nation or species. The similarities to a human knight are striking, but again there is just enough of the other about them to ensure you’d never mistake them for a knight of Cantôn. The plate and greatsword are much alike, no obvious enchantment to your eyes but you don’t doubt it is, but there the similarities end. The armour is too segmented to be full-plate, too all-encompassing to be anything less. There is no heraldry or indication of rank, aside from perhaps the impressive antlers sprouting from the… well the armoured mask. Similarly fused like the wildling, but no indication of seniority. If these savages have ranks then the slashed arm, missing ear tip and other scars is a sign they earned it. The growling direwolf at his heel is another dead giveaway of the newcomer’s inhuman nature.

Your wildling saviour is not outwardly hostile towards the new arrival, but they do move with a certain trepidation. From their body language the two of them are most certainly not friends. The armoured Fae’s succinct gestures from your blade, to you and the path east are blunter than your Wildling friend, but the meaning is clear to all. You are to surrender your weapon and follow the warrior. Now.

They could be leading you to your brother, if he and the Bluejays were foolish enough to seek refuge within the Fae territories. Or they could be planning to disembowel you on some ancient stone altar and sift through your insides to see the future. You never know with the Fae.

---------------------------------------

(1) Surrender your Blade
>”I may not have the use of my arm. But I have my pride. I will not surrender myself as a prisoner.” Insist on keeping the snapped sword. As a matter of honour rather than utility. [Haughty]

>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]

>“I think I will take my chances out here, in the wild.” Men who venture into the Fae heartlands are never heard from again. You’re not inclined to swap one belly of the beast for another. [Idealist]


(2) Basilisk Scales. Assuming you get back to civilization.

> A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]

> An eye-catching cloak of scales, testament to facing a fierce denizen of the wild and emerging not only alive but victorious. It will be impressive, but offer less protection. [Unique Item, +2AV, +5DC Persuade in Martial settings]

> Merchants would offer you their own mothers for a strip of Basilisk scale. If you can find the right market, you’ll be swimming in gold. [2-3 Wealth]
>>
>>3984529
>>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]
> An eye-catching cloak of scales, testament to facing a fierce denizen of the wild and emerging not only alive but victorious. It will be impressive, but offer less protection. [Unique Item, +2AV, +5DC Persuade in Martial settings]
>>
>>3984529
>>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]

>> A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]

Oh man, that armour.
>>
>>3984529
>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]

> An eye-catching cloak of scales, testament to facing a fierce denizen of the wild and emerging not only alive but victorious. It will be impressive, but offer less protection. [Unique Item, +2AV, +5DC Persuade in Martial settings]
>>
>>3984529
>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]

> An eye-catching cloak of scales, testament to facing a fierce denizen of the wild and emerging not only alive but victorious. It will be impressive, but offer less protection. [Unique Item, +2AV, +5DC Persuade in Martial settings]
Lets be a knigga with style
>>
>>3984529
>>”I may not have the use of my arm. But I have my pride. I will not surrender myself as a prisoner.” Insist on keeping the snapped sword. As a matter of honour rather than utility. [Haughty]

while we have little choice in the matter we can't put ourselves at their complete mercy, I say we offer our peace to them but keep our sword in case of trouble

> A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]
> Merchants would offer you their own mothers for a strip of Basilisk scale. If you can find the right market, you’ll be swimming in gold. [2-3 Wealth]

Basilisk Chainmail sounds great and less braggy considering our catastrophe of a fight and wealth is always welcome so I'll vote for both
>>
>>3984529
>>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]

The almighty works in mysterious ways indeed.

> An eye-catching cloak of scales, testament to facing a fierce denizen of the wild and emerging not only alive but victorious. It will be impressive, but offer less protection. [Unique Item, +2AV, +5DC Persuade in Martial settings]
>>
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That is the last update for this thread lads and ladettes and ultimately the last Sworn to Valour update for the year. I will be going up to the farm to spend the next few weeks with family. Internet it intermittent out there, but I will attempt to respond to any questions you lot have.

What a roller coaster this thread has been! Thank you all for playing, for cheering with me at each success and joining me in the wailing and gnashing of teeth with every unfair kick in the balls from the dice-gods. Don't forget to upvote the archive shill shill etc etc. I hope you have been enjoying this all as much as I have! Thank you all mah kniggas
>>
>>3984529
>>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]

> A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]


Oh boy this should be interesting. Also i'm happy with either use of the scales (not selling them). I wonder if it will remain cool even in warmer climates.
>>
>>3984529
(1)
>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]

(2)
>A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]

>An eye-catching cloak of scales, testament to facing a fierce denizen of the wild and emerging not only alive but victorious. It will be impressive, but offer less protection. [Unique Item, +2AV, +5DC Persuade in Martial settings]

Ain't no way in hell Emile could stand a chance against that fae warrior and his dire wolf in his current condition even with the fae girl kid on Emile's side. If that fae warrior wanted Emile dead, then he wouldn't have bothered to ask for surrender.

>>3984545
Thanks for the Forgotten. This has been a truly wild thread. See you next time.
>>
>>3984547
>Thanks for the Forgotten.
Thanks for the run*
>>
>>3984529
>[Unique Item, +7AV]
As it is 'Unique Item' would DC be combined with that of our standard armor?
>Base AV: 27 AV (Breastplate and Helm +20AV, Basilisk sturdy under armour +7)
Like that or one would overwrite another?
>>
>>3984552
Of course it would be combined you silly. It's underarmor, literally says that it would protect the gaps
>>
>>3984545
Love you too mate.

Thanks for entertaining us so far.
>>
>>3984552
Additional.

So if we got a shield back, we can be rocking 52AV unmodified.
>>
>>3984529
>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]

> An eye-catching cloak of scales, testament to facing a fierce denizen of the wild and emerging not only alive but victorious. It will be impressive, but offer less protection. [Unique Item, +2AV, +5DC Persuade in Martial settings]
>>
>>3984529
>haughty

>Scale cloak

Man that would look badass
>>
>>3984529
>>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]


> An eye-catching cloak of scales, testament to facing a fierce denizen of the wild and emerging not only alive but victorious. It will be impressive, but offer less protection. [Unique Item, +2AV, +5DC Persuade in Martial settings]
>>
>>3984529
>>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]
> An eye-catching cloak of scales, testament to facing a fierce denizen of the wild and emerging not only alive but victorious. It will be impressive, but offer less protection. [Unique Item, +2AV, +5DC Persuade in Martial settings]
>>
Our next vigil is in not!grece right?
>>
>>3984529
>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]

>A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]

>>3984545
Can any of these willding fae cure Emile's mental affliction?
>>
>>3984584
nah Pascae>Carthaggi its the route we'll be taking to get there anyway
>>
>>3984529
>”I may not have the use of my arm. But I have my pride. I will not surrender myself as a prisoner.” Insist on keeping the snapped sword. As a matter of honour rather than utility. [Haughty]

>A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]
>>
>>3984545
Thanks for the run and have a merry christmas Forgotten
>>
>>3984545
Thanks for running, do you have a hot take on Emille as a character? Do you have a favorite moment and what do you regret the most about our run as Emille?

Merry Christmas my Knigga
>>
>>3984529
>(1)
>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]

>(2)
>A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]

>>3980755
Me
>>
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>>3984585
>Can any of these willding fae cure Emile's mental affliction?
What affliction? :3
>>
>>3984529
>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]

>An eye-catching cloak of scales, testament to facing a fierce denizen of the wild and emerging not only alive but victorious. It will be impressive, but offer less protection. [Unique Item, +2AV, +5DC Persuade in Martial settings]
>>
>>3978738
This is me
>>
>>3984529
>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]

>A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]
The cloak is tempting but we have other methods of bumping our martial persuasion DC.
>>
>>3984529
>Haughty

>Snake cape
>>
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>>3982873
>>3982881
I got you knigga.
>>
>>3984545
Thanks for running Forgotten, now to figure out what to do until next year.
>>
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>>3984529

Hmm...

>There is no heraldry or indication of rank, aside from perhaps the impressive antlers sprouting from the… well the armoured mask.

From an older thread:
http://suptg.thisisnotatrueending.com/qstarchive/3725756/images/1566294174108.jpg

>If these savages have ranks then the slashed arm, missing ear tip and other scars is a sign they earned it. The growling direwolf at his heel is another dead giveaway of the newcomer’s inhuman nature.

HMMM....

>”Comrade! Drop!” You shout as you hurl your spear with deadly precision. To his credit the warrior does not hesitate sinking to his knees as if suddenly deciding to offer a prayer, the speartip hurtling over his head straight into the path of his oncoming Fae opponent.

>Your target displays an astonishing feat of acrobatics, twisting mid-air to avoid the throw as best it can. It does him, her, it little good as the spear takes them full in the right arm and they land awkwardly on the ground, shearing the spear shaft with the other dagger as they flip themselves up.

>But a dagger through the heart would not have left you with the last few breaths of life, raging against the world and your killer as only a half-mad dreamer can. Your teeth bite into the elongated ear of the Far with a savage crunch as you wrench your neck back and both like a dog with a bone. Hardly knightly, but you have been known to see red sometimes. You figure dying is a permissible lapse. The pained yelp elicited from your killer is so satisfying it is almost worth the searing pain of the daggers slicing further through your intestines.

Kniggas. This is Root-Marries-Stone-in-the-High-Places.

The guy who killed our progenitor in the fever dream.

Beyond the fact that we won't survive a fight against him anyways, make of this what you will.
>>
>>3984675
In our current condition, without a sword and shield we should play dumb. Maybe all humans look at same to them.
>>
>>3984681
What? No, theres no way he'd recognise us. For one we only 'know' of him (frankly, even that is a stretch since we lost most of the memories once we woke) through a man who died centuries ago. A man in hoplite armour, unlike modern contemporary knightly garb.

He wouldnt know of us but we now know hes an old olllllld and very deadly mofo.
>>
>>3984675
Knigga... That's deep.

Also, monster-hunting seems to pay awfully well, and we could've taken that basilisk if we were at full strength and had our shield. Maybe letting the river troll and drake go was a mistake.
>>
>>3984529
>Hearty
>Cape
Emile tanks well, but any benefits to his social game are welcome. If we're going to have a fighting force, we need him to be a smoother talker.
>>
>>3984700
Hell no. Not fighting the troll and drake meant we werent attrited from fighting before the main event.

More importantly, it would have left us without the +20DC/monster we spared when we were rolling on meeting the fae.

Now imagine how this encounter would have turned out if we rolled that Kid was hostile.
>>
>>3984686
I should have mention my theory on the vision. I believe that our vision wasn't exactly about the events that happen several centuries in the past, but instead this year reenacting of those events that have been happening for several centuries with the trapped souls in that battlefield.
>>
>>3984700
Letting those things go gave us a DC bonus with our little Fae knigga. And it will probably help us with this dude as well.
>>
>>3984529

>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty

>An eye-catching cloak of scales, testament to facing a fierce denizen of the wild and emerging not only alive but victorious. It will be impressive, but offer less protection. [Unique Item, +2AV, +5DC Persuade in Martial settings]
>>
>>3984529
>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]
> A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]
>>
>>3984529

>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty

> A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]
This has been a carzy thread
Happy x mas and happy new year to you all
>>
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Just think of everything that Emile has accomplished and went through thus far ever since he went into the deep forests of Fallavon

>Managed to make it against OP as fuck crossbows that were pure hacks
>Went Captain Canton mode with his shield when he was disarmed
>Rescued and freed the beastmen slaves and uncovered a conspiracy plot
>Discovered a heretical passage that revealed the Sons of the Sin
>Pulled a hardcore epic parkour jump spiderman style
>Got mind raped so hard by Anarchy's terrifying dread that he now has a mental affliction
>Earned himself a sliver chain as a memento
>Almost got BTFO'd by a Basilisk. The entire fight was basically him trying to stay alive long enough for the fae kid to kill the snake and rescue him.
>Had his life saved by a female fae child outcast whom he now owes her his life. He would be 100% dead if not for her
>Now has a unique item from the scales of a basilisk

Emile is gonna remember the woods of Motte-Fallavon for the rest of his life that's for sure
>>
>>3984529
>> A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the
touch. [Unique Item, +7AV]
this is good
>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]
>>
Yeah Emile has been through a lot. I wonder if his mother and father will recognize him after all this (assuming he does not reunite with them in pieces)
>>
>>3984686
> What? No, theres no way he'd recognise us.

Unless the Fae can see beyond the mere physical nature of the flesh to the soul or spirit that moves it.
>>
>>3984529
>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]
> A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]
>>
>>3984529
>>“I think I will take my chances out here, in the wild.” Men who venture into the Fae heartlands are never heard from again. You’re not inclined to swap one belly of the beast for another. [Idealist]

Just because one Fae proved to be friendly doesn't mean they all are. Especially since she was an outcast and the newcomer is clearly a proper and respected warrior.
>>
>>3984529
>>3984986
Forgot to vote for the Basilisk Scales
>> An eye-catching cloak of scales, testament to facing a fierce denizen of the wild and emerging not only alive but victorious. It will be impressive, but offer less protection. [Unique Item, +2AV, +5DC Persuade in Martial settings]
>>
>>3984529
>>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]

> A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]

>>3984545
Thanks for running, it's been fucking crazy but also amazing. See you next decade
>>
>>3984986
We wouldn't have been lead here by her if she was trying to kill us.

Life debt.

Don't embarass our saviour in front of the Fae, just because they're weawwy weawwy scawwy for baby knights you pussy.

If anything, demanding we surrender a shattered sword is a formality more than anything.
>>
>>3984545
Happy Hannukah! Enjoy your time on the farm, and thanks for the years of QMing. Between BCQ and this quest, you're a /qst/ beast of a QM.

It's impressive how well you integrate write ins, and the combat flow is fantastic. Knowing that Emile absolutely could die makes the victories really meaningful, with Nat 1s and Nat 100s being fun even if I would prefer one over the other.

I would love to hear what the most unexpected things the players did in the quest so far.

>>3982925
This is me, I've been bouncing between places this month.
>>
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>>3984529
Special order, get 'em while they're hot

>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]
> A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]

While I like the sound of a cloak, I'm worried people might ask us how we actually killed the beast.
>>
just ran the maths if we get full plate
we will have 42 av with the basilisk underarmour
or 62 with a heater
which means we can either max out our av with cautious with a great wep or
go audacious stance with a heater for 31 av
>>
>>3985235
or go 52 av and get the dc bonus of 5 from a buckler
>>
>>3985235
We should get a 2 handed hammer and an arming sword.
>>
>>3985247
axe is better imo
>>
>>3985249
great axe*
1 hit is is 2 damage with audacious that's a 1 hit kill
>>
we should get bladesmith with it too to make up for loss of dc form it not being a sword
>>
>>3985222
And we can simply respond
"with something along the lines that we fought it while being drag underwater without a shield and a broken sword but most of the credit should go to our silent companion killing from afar.
>>
>>3984529
>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]

> A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]

I’m sure we can easily find nice stat boosting cloaks. This one though looks to be quite rare.
>>
>>3984529
>I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]

>An eye-catching cloak of scales, testament to facing a fierce denizen of the wild and emerging not only alive but victorious. It will be impressive, but offer less protection. [Unique Item, +2AV, +5DC Persuade in Martial settings]
>>
>>3985296
> I’m sure we can easily find nice stat boosting cloaks.

For martial situations though?

The Basilisk cloak also provides a good excuse for our time in the forest.
>>
>>3984529
>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]

> A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]

After this close shave, i’d rather have more armour.
>>
>>3984529
>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]
> A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]
>>
>>3985335

Like a tabard is one gold and outclasses the stats on this cloak. I’m sure we can find something else.
>>
>>3985348
i think like the underarmour is better then standard gamberson the cloak is better then a standard cloak remember we could have the tabard and the cloak at the same time
>>
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>>3985348
What's that a picture for ants? Here let me.
>>
>>3985355
i'm a underarmour fag i just wanted to point this out
>>
>>3984529

>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]

> A Sturdy Underarmor [Unique Item, +7AV]

Dude makes a good point about Talbard’s being a better item, sadly.
>>
>trusting the Fey enough to hand over our weapons

We're going to get shanked by some vindictive Fey cunt
>>
>>3985414
If they wanted us dead, we'd be dead already.

We are currently wearing no armour, have a broken blade to arm ourselves with and have a busted arm. If he so wished, we'd be swiss cheese.
>>
>>3985416
Yes if HE wished so, HE is not my concern my concerns crazy vindictive Fey taking issue with us or the fey exercising their famous capricioysness and we end up dead with no way of defending ourselves despite our state.

I'm not saying be hostile but giving up our small chance of defence buts us entirely at their mercy is a bad idea.
>>
>>3985428
It's a more interesting story though
>>
>>3985364
A tabard isn't cloak though. You wear your tabard over your armor.
>>
>>3985430
Sure you may think it's more interesting but I think it's a misstep in terms of Emille circumstances and his preconceptions of his views of the Fey which have been challenged recently but not changed as of yet.
>>
>>3985440

Saw that part after posting.
>>
>>3985475
Then vote cloak!
>>
>>3985359
underarmour all the way and the cooling pants for no sweat is just the best even more so for hot days and fighting as well.
>>
>>3984545
Merry Christmas Forgotten. What holidays do Cantonians celebrate?
>>
>>3984529
>”I entrust my blade your safekeeping then, for now. Lead the way.” You surrender the broken blade, dirk and limp to your feet. You couldn’t fight your way out of a nursery in your current condition, and it’s futile to pretend otherwise. [Hearty]

> A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]

I was >>3978740
>>
>>3985358
Examining this image I think we should
>Buy full-plate harness with the master armourer perk
>Buy a castle-forged Greataxe with the master of blades perk
>Fix our castle-forged arming sword's hilt (shouldn't cost anything substantial) and either keep it as a sidearm or give it to Mikael
>Either sell our breastplate or give it to Mikael

Can mathanon give me what Emile's DC and AV would be along with all the bonuses and traits if this is all done?
>>
>>3986140
Not mathanon but

As of last update our current Build
>DC:Healthy +5, Strong +5, Blademaster +10, broken castle-forged Arming Sword +2 = 22DC
>Base AV: 40AV (Breastplate and Helm +20AV, Heater Shield +20AV)

Cost Appraisal: N/A

Greataxe build
>DC:Healthy +5, Strong +5, Blademaster(?)+10, Castle-forged Greataxe+0 = 20DC
>Note: enemies suffer -10AV and 1 damage on a single success
>AV:30AV (Full plate harness +30AV,)

Cost Appraisal: 5> wealth

Warhammer(2H) Build
>DC:Healthy +5, Strong +5, Castle-forged Warhammer +0= 10DC
>Note: enemies suffer -20AV
>AV:30AV (Full plate harness +30AV)

Cost Appraisal:5> wealth

For shits and giggles a Captain Canton Build
>DC:Healthy +5, Strong +5, Blademaster +10,Master forged Arming sword+8 = 28DC
>AV:51(Full plate harness +30AV, Round shield +15AV
Note:1+Re-roll enemy AV (Mystery metal for round shield? magic enchantment of returns? Master crafted +3AV(2) +1Re-roll AV)
>Combat Re-Rolls: 9.5+1d3 (Holy Orders +1, Courageous Sky +1, Lady's Favour +1, Lucky Charm +0.5, Revered sacred relic +1/1d3,Blessed Relic +1(Symbol of Canton), August Banner(Shield of Canton) +3(After personal victory), Banner +1 (Flag of Ursur/Flag of Andrei)

Cost Appraisal:21> wealth Jesus christ
>>
>>3986235
Full plate gives +15 DC. Also, enemies suffer 2 damage from a single success with a greataxe not one.

If I did the math right I think it would be like this for the greataxe build
>DC: 35 (Healthy +5, Strong +5, Blademaster +10, Full-plate Harness +15 = 35 base DC
>Note: enemies suffer -10AV and 2 damage on a single success
>AV: 42 (Guardian +5, Full-plate Harness +30, Sturdy Underarmor +7 = 42 base AV)

Cost appraisal: 5 wealth (4 if we sell our old armor)

This is not accounting for the Master Armourer and Master of Blades perks by the way.
>>
>>3986235
Sword and Board build
>Base DC: 40DC (Healthy +5, Strong +5, Blademaster +10, Castle-forged Arming Sword +5,Full plate harness +15)
>Base AV: 50AV (Full plate harness 30AV, Heater Shield +20AV)

Cost Appraisal: 5> wealth

>>3986247
Yeah I was about to post that an amendement that I missed it and our path buff.

until forgotten chimes in Blademaster is unconfirmed for axes.and sure as hell not for stuff designed exclusively with blunt force in mind

Greataxe Build
>DC:41 (46 During Mark of Cain)
>AV: 40

Warhammer
>DC:41 (46 During Mark of Cain)
>AV:40

Captain Canton
>DC: 52 (57 During Mark of Cain)
>AV: 63
>Re-rolls:
>Path of Adam (12 steps total)
>10.5+1d3 (provided in our prayers activates)

Personally I love the stupid idea that is Captain canton, maximised we get an absurd number of re-rolls a decent DC and AV unfortunately with Greataxe & Warhammer we lose a lot from losing Blademaster & our shield but we gain AV penalties which can not be overstated as a potential gain, that being said I can't judge weither its actually worth it cool as a greataxe or warhammer is maybe it would be better to shelve the thought for Emille's potential demise.
>>
>>3986259
WRT to blademaster, when we were in the fever dream, we were utilising blademaster while initially wielding a spear so it should be a ok.

At the very least, 2H weapon builds arent too viable until we get full plate, theres really great danger in not having that extra AV.

Also looking back at our experience with the halberd, thats a uniquely 2H weapon as well which prompted an interesting ruling from forgotten, "That though wielder cannot equip shield, they can equip a buckler". So with the 2H great weapons, we should be able to equip a small buckler alongside full plate.

>Base DC: 43DC (Healthy +5, Strong +5, Blademaster +10,Full plate harness +15, MoB Greataxe +3, Buckler +5)
>Base AV: 40AV (Full plate harness 30AV, Heater Shield +10AV)

Rules:
Reroll 1x enemy AV, Foe -10AV, 1 Succ = +1Dmg

Of course, this is an expensive build and considering that we should be repaying the debt of the merchants shortly, is not something we can afford now without bankrupting ourselves.

I still really like our captain canton build.

Fully kitted out ideal:
>Base DC: 43DC (Healthy +5, Strong +5, Blademaster +10, Castle-forged Arming Sword +5,Full plate harness +15, MoB Sword +3)
>Base AV: 63AV (MoA Full plate harness 30+3AV, MoA Heater Shield +20+3AV, Underarmour(TM) +7AV )


Other rule observations:
Finally the role for Bastard sword is clear. It allows us to engage fellow blademasters with enhanced DC while allowing us to reroll stance if we forgo the use of the shield. That can be critical when dealing with very skilled opponents.
>>
>>3986285
Wait, that Captain Canton build is missing a few.

>Fully kitted out ideal:
>>Base DC: 47DC (Healthy +5, Strong +5, Blademaster +10, Castle-forged Arming Sword +5,Full plate harness +15, MoB Sword +3, Law of Adam +4) (Mark of Cain would replace healthy when we get injured, meaning no change in DC)
>>Base AV: 68AV (MoA Full plate harness 30+3AV, MoA Heater Shield +20+3AV, Underarmour(TM) +7AV, Guardian +5AV )

I love it, its so tanky. Minus a few armour piecing foes or the very worst types we could come up against, we can attack at audacious without worrying too much.
>>
>>3986259
The great thing about the greataxe is that it does 2 damage for a single success and enemies suffer 10 -AV from it. We should buy it with the master of blades perk if Blademaster applies to it.

>>3986285
I think the best but least expensive build would be this
>Base DC: 40 (Healthy +5, Strong +5, Blademaster +10, Castle-forged Arming Sword +5, Full-plate Harness +15 = 40
>Base AV: 65 (Master Armourer Full-plate Harness +33 and AV re-roll, Heater Shield +20, Underarmor +7, Guardian +5 = 65 AV)

Cost Appraisal: 4 wealth if we sell our old armor (Full-plate Harness +3 wealth, Master Armourer +1 wealth, Heater Shield +1 wealth, Breastplate and Helm -1 = 4 wealth)
Note: Repairing our Castle-forged Arming sword's hilt won't cost anything substantial
>>
>>3986296
With that high AV wouldn't buckler be better option? Increases our DC by 5 and lowers AV by 10 i think
>>
>>3986285
until we recieve word of god on the matter I'm going to continue to treat blademaster as a sword only talent, that fever dream may be just wacky so that it plays with our perks outside the norm.

I agree that 2H weapons aren't viable until we get plate, even with AV bonuses we are suffering some loses to DC and our AV that either balance out or completely negate any advantage they bring to the field in terms of survivability I'm not one for crunch so if Mathanon wants to stat it I'll defer the numbers to him.

we still have plenty of time to repay the loan, however we should not of course sit idle and prehaps generate some money in Pascae or on the road to recoup our loses on this adventure.

>Finally the role for Bastard sword is clear. It allows us to engage fellow blademasters with enhanced DC while allowing us to reroll stance if we forgo the use of the shield. That can be critical when dealing with very skilled opponents

nice catch considering what we learnt this session regarding blademaster and two handed that makes a bunch of sense.

makes me wonder what a greatsword would be like.

>>3986296
Thanks I may have shorthanded a bunch of the upgrades and softballed the numbers as a result.

>>3986307
prehaps I'm not sure about the details on it yet regarding blademaster and the loses we take to AV/DC, if we repair the sword and sell our armour Frankly I think mikail or one of our less fortunate comrades should get it without getting Copper clipped that would be a good build to go with until our funds are stablised/debts are repaid.

>>3986308
Personally I don't think it fits as much with the Captain Canton idea, bucklers are by and large smaller than the inspirations shield so my first instinct is to run with what fits the idea over what might be slightly better for crunch.
>>
Also we may want to consider Fae runes considering we may be learning a bunch about the Fey and magic depending on the contents of our stay/Imprisonment with/by them, it may lessen certain stigma's held by Emille about the Fey and magic.
>>
>>3986323
Didn't Marquis Caspian Fallavon have fae runes? I don't think fae runes have a bad stigma among Cantonian knights and nobility at least not ones from Motte-Fallavon.
>>
>>3986307
Certainly can be done but with our additional swordman, I think we should hold off selling our armour. Its a good hand me down, especially since we need to outfit them to survive.

Ultimately, it'll depend on what condition we return to fallavon in.

>>3986308

I think not. We're the ones tanking most of the damage so high AV is essential. Especially if we run into another axe or greatclub wielder. It looks great now but another -10 or -25AV will slash it down to almost normal looking.

By extension, it also allows us to keep our deaths-door in reserve for a longer period, increasing ours (and our subordinates) survivability.

Lastly, this doesnt take into account having our companions fight along side us. With another 2 characters, thats probably already another +30DC.

>>3986323
Certainly possible. I still like the additional +1 reroll AV for each MoA, thats gonna fire off more frequently than fae runes. Personally I just really really dislike accounting for crits like that.
>>
>>3986335
I guessing in Favallon their is a level of dissemenation thats prevented elsewhere in Canton due to the region being the colonial front that borders on the fae territory, their may also be other things at play like prestiege, ambition, pride or simply considering it an acceptable risk to possess it.

>>3986336
crits aren't a thing until they are, statisticly likely success is a thing dependant on random chance of dice god bullshit and thats not to say we can't have either MoA and Fae runes.

I am rather weary of what extend we use magic and if we even should considering its effects on our person and the consequences of such powers at large.
>>
>>3986346
>we can't have either MoA and Fae runes.

I think that was implied previously. When we first got to fallavon, we asked about getting fae-runes stamped on our armour but Forgotten mentioned it has to be done at point of purchase. So since theres no MoA in fallavon, getting both together probably isnt an option.

The runes themselves probably arent too harmful since obviously, the fallavon nobles are breeding alright but certainly, emile has cause to be abit more zealous against their use with his background.
>>
>>3986365
Had, he's had a lot of shocking experiences lately.

Remember ww've been using the Fae charm as well for a while now, and Forgotten word of godded in an earlier thread tbat Emile has a less orthodox interpretation of his faith.
>>
>>3986318
>>3986285
>I agree that 2H weapons aren't viable until we get plate
While I agree with both of you on the issue when it comes to a set build for Emile, we should consider getting one soon for situations with enemies with high AV like the river troll. We will not always be able to pick our opponents.
>>
>>3986382
Just dont make a build of it and just have a hammer or mace as a back up wepon for when we run into big dick av boys and just use our sword normally.
>>
>>3986365
That makes sense, unless we throw enough money at either a rune-smith or a MoA I doubt we'd be able to get both which is unfortunate but understandable.

Forgotten has equatted magic and its consequences to radiation before and that has me concerned in terms of long term exposure sure apparently mundane things like our charms or magic runes have no obvious consequence so far but thats not to say they won't have consequences either individually or with a stacking cost.

In terms of ingame information their is a lot of misinformation about compared to a relatively small pool of data available regarding magic so I wouldn't be surprised if smaller consequences go unnoticed by most of the population or are simpley known colloquially with no higher understanding.

>>3986378
thats not to say they don't still exist, the only real thing that will change that attitude is exposure over time to their benefits and said benefits being to advantagous to ignore in the face of a threat he could not otherwise hope to match and even then any number of his traits could excuse such a choice under its unpragmatic flaws.

the problem with the lucky charm is unless Emile starts actively considering it as the thing thats saved him its effects remain nebeulous in the world and that doesn't change its orgins of being related to the fey and preconceptions of them and magic.

>>3986382
and we're not always able to choose our gear, while I can agree that in terms of say a pitched battle or stalking monsters the ability to pick and choose weapons to appropriately deal with enemies as they come is advantageous we may not be able to do that and that may mean playing to strengths we have like Blademaster.
>>
>>3985007
I'm not saying she was. It looks like she didn't expect the newcomer to show up at all.
>>
>>3986387
Except Forgotten has already stated Emile is fairly flexible in his faith when it comes to runes and such.

And he literally just admitted he owes a life debt to a Fae. That's a huge deal.

And it happened right after he discovered a shocking hidden history of his faith, and while he retained his ideals he also is still questioning of his faith now (Forgotten explicitly stated that, again).

While Emile might not trust Fae Runes as being worth the coin compared to solid steel, it's silly at this point to argue he has any serious misgivings about them for religious reasons.
>>
>>3986490
Well, rather than be alone in the woods without any equipment nor a guide, being invited by the Fae as slightly safer since we have a guarantor.

But being rude to the Fae is generally suicidal. Like. We could have them hunt us the fuck down. Once again, Forgotten explicitly stated that the Fae have alien values and that some consider rudeness worse than genocide.

Insisting on going armed with the shattered remnants of a blade is just . . . Sad, and rude. It's the knightly equivalent of purse clutching.

Basically says we're so shit scared of the Fae that we need our security blanket.
>>
>>3986495
It is also likely that they are taking us to our brother and companions, since the idea of seeking aid from Root-Marries-Stone-in-the-High-Places was throw around by the Wytes. Its likely went there after freeing the slaves.
>>
>>3986503
Whew lads, good thing we did that then.
>>
if the fae offer us a boon we should get our arm fixed i don't like how forgotten eluded to us losing it
>>
>>3986666
> I don't like how forgotten eluded to us losing it.

Que? I mean, hells to the yes.
>>
>>3986666
for reference
>" assuming you don’t eventually lose the arm which is not looking unlikely"
>>
How much wealth are we at?
>>
>>3986798
Yeah we need medical aid.
>>
>>3986802
Currently 6 wealth.

So once you factor in replacement of equipment and the debt we need to repay so as not to fuck up our credit score, we're flat broke.
>>
>>3986802
wealth is meaningless innawoods
>>
>>3986491
Honestly while Emille might be more flexible than I give him credit for I'm still of the opinion it's something he needs grow into, he certainly taken the first steps with being challenged on the convention of womanly propriety, the nature of theological orthodoxy in the face of inconvenient truths and assumedly the nature of the Fae compared too the preconceived notions held at large by wider Canton society.

And that not even mentioning the lesson in pragmatism regarding monster hunting.

>it's silly at this point to argue he has any serious misgivings about them for religious reasons.

Why? The conclusion wrought from that purported truth is that it changes nothing, magic is still magic, evil is still evil and the good the Brothers did remains unchanged.

The Fae at large remain the purported fickle enemies mankind faced as an existential threat until otherwise proven, Kidd Fae may be the first step on proving that wrong but it has yet to systemically challenge those deeprooted notions Emille can have about them.

>>3986495
I think you put too much stock in Kidd Fae having much sway with its kind , its an apparent outcast/orphan child next to any of it's kind we may encounter, why it brought us here is a mystery beyond the basic logic of it seeking the help of others because we got wounded.

>>3986923
I thought we spent more than that? Unless you're accounting for the mushrooms we found that will get us +2 wealth?
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>>3984545
By the way don't forget to update the pastebins when you get a chance boss man!
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>>3987094
That'll be the latest updated wealth for us even after all the spending.

>>3977017
>>3 Success!
>> Double Success!
>>+1 Wealth [6]
>>
And done, all pastebins have been rearranged to make it easier to find relevant information and updated with more than a few details that I catch while rereading the quest for the magic, religion, heresy and the supernatural pastebin. Merry Christmas everyone!

Sworn to Valour Quest general information
https://pastebin.com/HW6tG7TW

The Faction Conspiracy
https://pastebin.com/55pd59ku

Magic, religion, heresy and the supernatural
https://pastebin.com/rWdfQz0L
>>
>>3984529
>”I may not have the use of my arm. But I have my pride. I will not surrender myself as a prisoner.” Insist on keeping the snapped sword. As a matter of honour rather than utility. [Haughty]

> A sturdy underarmour, far superior to any gambeson or leather padding. Perfect for maintaining flexibility whilst protecting the gaps in your armour and remarkably cool to the touch. [Unique Item, +7AV]
>>
>>3988190
> New ID post, no link to previous post

I mean, if Haughty wasn't massively outvoted I'd be suspicious lol.

But come on, by now you should be linking to a previous vote.
>>
>>3988065
Dude that's awesome.
>>
>>3987687
I feel like a big old idiot for forgetting we got hush money

>>3988065
Doing the lords work conspiracy anon, the seperation of informations certainly going to go a long way for keeping information clear.
>>
forgotten would of the hammer been bad ju ju
>>
>>3986798
>>3986813
Well on the bright side, if we ever see the marquis again we'll have something to bond over
>>
>>3987448
Will do

>>3986056
All holidays are based on the Canton faith, or at the very least adopted local pagan holidays incorporated into the main faith.

The Motte-Fallavon Festival is the biggest cross-Duchy celebration, though each Duchy observes their own versions of the Winter Solstice and Harvest festivals. The only other holiday that carries across the entire continent is the Spring Tournament, which each Duchy hosts at different intervals. It is said that the Duchess Romaine will be hosting a big one this year, but unfortunately Sir Andrei is likely to miss it if he intends to continue with his pilgrimage.

>>3989597
The hammer would have been the baddest juju
>>
>>3984602
Oh that’s a hard one. Definitely Emile has seen some confronting things on this leg of the journey. I had halfway expected you lot to completely shy away from getting involved in the Secret War too much. The paranoia anons being so far off and also so close to the truth was my favourite, that and the cool OC work and memes. The times were it made sense to flee but anons voted to knigga the hell up are great character building moments, though as we can see it very easily leads to a fast lane route to 6-feet-under.

The mishandling of the dalliance with Tracker Jean is my least favourite moment, but honestly that is still a character building experience for Sir Andrei learning how to deal with women that he isn’t related to.
>>
>>3984585
Yes of course. But that’s something I would seriously consider weighing up the consequences of. Strings attached and all that.
>>
>>3985154
The most unexpected thing? It’s hard to beat that Dynamic Entry moment with the Son of Sin. It turned an incredibly difficult hidden boss fight into a manageable affair.

But from a QM perspective, probably the most surprising was actually how adept the pathfinder and tracking rolls were in the Fallavon forest. Not only did you manage to avoid or mitigate many of the encounters I had planned, you also pieced together more information through your stealth than I would have readily been willing to give.
>>
>>3991657
>It is said that the Duchess Romaine will be hosting a big one this year

Shit now I want to go, more chances to put copperclippers to shame.

thanks for your answers forgotten, out of curiosity how many deaths of our Kniggas would tolerate before we move onto something else?
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>>3991891
You mean a different quest? I’ve got Black Company 2230AD in the works, but if Sir Andrei were to die now that still leaves a whole lot of story in this setting left to tell.
>>
>>3992017
I was after more of a defined answer but good to know Shekel knight and other knights could make an appearance.
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>>3991678
>Not only did you manage to avoid or mitigate many of the encounters I had planned

Until recently
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>>3992017
Would the pilgrims be amendable to being put up again so we can bring our brother home?

And how long would such a journey take from the next pilgrimage spot.
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>>3993802
If go by the oldest map we got from Forgotten the fastest route takes us back to Aubres.
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>>3992017
Forgotten are we far enough North to be near the coast and see a Norsikaa trade outpost?
>>
>Emille will never go full Zhao yun carrying a royal child across enemy territory, pursued by an Army and officers and surviving
>>
This Quest is extremely popular, isn't it.
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>>3996829
Go read through the archives and join us, friend.
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>>3996829
No. Gtfo
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>>3996983
Every thread seems to have 1000+ posts though, I'll try but no promises.
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>>3996999
A lot of it is simple shitflinging, if you can ignore the major arguments when you realise they go nowhere you'll save a lot of time.
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>>3996999
You can search for forgotten's post and read those only. You dont need to read through all of our ramblings but it is certainly a feature of the fuukaboard system. If you're short of time, I'd suggest reading only forgottens and those anon posts with a good number of replies to them.
>>
>>3996999
it's probably the biggest quest running on /qst/, almost reminds me of Banished quest, but banished would sometimes hit 1200 posts in a day instead over the course of a week



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