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Your name is Shu, and as screams fill the bone-lined streets of the town called Laoc while madness rips through the populace like a plague, you find yourself short on time and high on stakes.

“Hate to say it, but splitting up is our best bet.” You announce, turning from where you stand within the warm hall of Laoc’s tavern to address your family and friends. “You heard Jeraha; about two-dozen townspeople fell to the Hunger, so we need to put them down as quickly as we can to prevent others falling to it from panic. If anyone’s got any ideas to that end, let’s hear them now.”

“I've got the Tier Five Forge Core installed, and I have the Tier Three on me." November says brusquely, her steely voice relaying her capabilities in an instant. "The Metall Geschoss would be at a disadvantage here without a reliable spotter to lob my shots, and the risk of collateral damage is high, but could be worth it if things get FUBAR. The top of Town Hall's a superb vantage point…Magpie, do you think it would offer you…”

“A sniper's nest?” The raven-haired woman supplies, arcing an eyebrow over one empty socket. “Afraid not. Laoc's a maze of skinny corridors and high walls at weird angles, bad for clear shots unless you got a plan to boost me or my targets higher. Besides…range isn’t going to be an issue.”

At that, Magpie re-adjusts her one-handed grip on her obsidian shotgun, three of her floating eyes glancing pointedly at the buckshot-riddled remains of Ruth near the bar.

“Alright, better in the field. Got it.” You say, turning to Gina, Rath, Amara, and the rest of your family. “We need to get a hold of Julia and Dorian and get them on board with whatever we come up with. Any ideas where they went?”

“Said they were going for coffee. Someplace quiet Dorian had seen when we were first here.” Rath replies, scowling. “No idea where it could be, thou-“

“West quarter. Kath’s Caff.” Sierra answers immediately, the lithe bartender stepping forward as her massive azure eye narrows. “Stupid name. My coffee’s better, anyway.”

You turn to face her, realizing with some relief that standing right next to you is a source of something you’re going to desperately need in the conflict to come.

Information.

“Sierra, could you give us a quick run-down of the town’s layout?” You ask, and she’s happy to oblige.

~~~

Previous Vein: http://suptg.thisisnotatrueending.com/qstarchive/3917562/

Capillary Intermission: http://suptg.thisisnotatrueending.com/qstarchive/3933303/

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Body%20Horror%20Quest

Character Abilities: https://docs.google.com/spreadsheets/d/15ctgm_liaNO0e0B6zAcIUrmfDN0tWiXds3L4FvogI2M/edit#gid=0

Trypophilic Hive, Ver. 3: https://pastebin.com/bUWG6TNF

*UPDATED* Relics, Ver. 5: https://pastebin.com/Qwme4CGr

Dual Techs: https://pastebin.com/2jZ5Zhyx

Twitter: https://twitter.com/bodyhorrorquest?lang=en
>>
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"Laoc's a walled city in the shape of a rough circle, and it's divided into four quarters; North, South, East, and West, with the Town Hall in the dead center, where we are now." Sierra explains as she strides over to the bar and, with one tendril's caress across the surface, transforms it into a rough map of what you're dealing with. "The Eastern Quarter is the first one you entered into, and it houses many vendors and their assorted wares while the Western Quarter has a variety of homes and 'restaurants', which are really just parlors for various delicacies, novelty foods, drinks, and the like. The Northern Quarter is where the higher-class wares can be found, in addition to the Library. Finally, the Southern Quarter is an upper-class neighborhood, and it's where the Mayor is right now."

"North and south have solid firing lines, but west and east are full of clutter." Magpie notes, racking the bolt of her imposing rifle. "Shots won't be impossible, but straightaways'll be a bitch to find."

"What of the device atop the roof?" Francine interjects, a point of calm in the sea of growing agitation around you. "What can it do, precisely?"

"It's the Town Hall's broadcast tower, and it can transmit a Neuromancer, Skintalker, or Phantasmal Conduit's power city-wide thanks to the Relic up there." Sierra replies, casting her single eye towards the tavern's double-doors. "You'll need it if you're going to get intel on where conflict's popping up around Laoc."

""I think we may have a more immediate solution to that." You say, turning to your resident Skintalker. "Amara? Can you get me a status o-"

"Seven North, nine East, eight south, and six west." The girl replies quickly, sheathing and re-sheathing her sword impatiently with her thumb. "Dunno what powers they have since big bird's flyby has the terrain all confused too, but there seems to be more people getting spooked in the north and west."

Thirty targets.

Mere moments ago, it was just over two dozen. Now...

"Nicely done, Amara." You say, placing a hand on the girl's shoulder as you turn to look at both Lara and Magpie as concern stirs in your chest. "Alright, we're going to need to split into teams to tackle what's ahead, and to do that effectively I need to know what you two can bring to bear."

Lara glances over to Magpie who merely gestures for her to go first, much to the girl's chagrin.

“I’m a lot, uh…’sturdier’ than I look.” She replies with a flutter of her wings, and just behind her you catch Rath’s lips twitch with the hint of a smile. “If I get hit, then this dust comes out. Doesn’t do much on its own, but when I burst some light from my eyes, then it’s blinding. Makes it easy to go into melee, and it catches fire real quick, too."

"Hitting elements and critting to end fights fast from afar's still my bread and butter." Magpie sighs, chuckling when you cock an eyebrow at the veritable arsenal she's brought to bear. "No surprises there."

(Continued)
>>
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>>3951969

“Good to know." You nod, still a little perturbed by the indescribable sensation you get when you look at any of the six black guns Magpie now wields. "Okay, as for the rest of us, we…Holly, what are you doing?”

“Stretchin’!” She replies happily, touching her toes before crouching on the ground and promptly doing a split to test the limits of her new body. “I’ve been training with Johanna, but I wanna make sure I’m used to this thing before I fling myself into the fray, yeah?”

Catching Gina's eye, the brunette just gives you a small shrug of her shoulders before you get back on task and address everyone present. "Alright. Speed and efficiency is key in this. No drawn-out plans, no amping up. We get Julia and Dorian back on board and we end this, hard and fast as possible. Understood?"

A series of fervent nods from your family is the only answer you need as it all comes together in your mind. Four sections, over a dozen active threats, and a town living on borrowed time. You take a breath, holding it as your mind churns with ideas and strategies to stop Laoc from turning into something like the Spiraling Fear before it's far too late. Then as now...you hate this. The people that succumbed to the hunger couldn't help what happened to them. A twist of fate, a roll of the dice, and their lives and sanity were ripped from them by something torn from their worst imaginings. Regardless of their current states, you know you can't afford to hesitate with what comes next.

For the good of everyone, you know what you have to do.

"Alright." You declare, with an air of finality. "Here's the plan."

>>ASSIGN TEAMS, GOALS, & RELICS FOR THE FOLLOWING DAUGHTERS

>>[Shu, Gina, Rath, Amara, Holly, November, Francine, Magpie, Lara]

>>RELICS: https://pastebin.com/Qwme4CGr

>>THREATS REMAINING: N:7, E:9, S:8, W6 (Amara will keep you informed of the number of active threats, and this UI be updated continually as more succumb to Hunger or are successfully neutralized.)

>>Write-In

YOU ARE IN CONTROL
>>
>>3951970
BHOP, would it be alright to assume what relics Julia and Dorian had on them, or did they bring nothing, due to assuming no threat would be present?
>>
(Gentlemen, voting shall remain open for the next three hours to grant you time to plan and me time to answer what questions you may have. Below and in the post that follows, you'll also find a more in-depth recap from the Intermission regarding Lara and Magpie's capabilities. I hope your morning is going well, and good luck.)

>>Lara: Despite her fragile appearance, Lara's shell and wings are incredibly durable, and her HEALTH capacity is quite high, being an Unnatural Predator. Her melee attacks deal potent slashing and piercing damage, while attacks against her have a chance to proc a blast of dust from her wings, afflicting the foe with a coating of chaff-like dust that has a chance to blind them, foil any extrasensory abilities they may possess, and renders them incredibly vulnerable to flame-based attacks. In fact, Lara may scatter a large cloud of this exceedingly flammable material over a wide area, subsequently flaring an incredibly bright light from her luminous eyes and reflecting the beam wildly off her dust, allowing her a massive AOE chance to blind her foes with a high rate of success. She may also flare her eyes in melee range as part of a follow-up attack to give her the edge in a skirmish. No mid-to-long range damage abilities to speak of, as most of her kit allows her to close the gap and inflict devastating melee wounds. Finally, her surplus of limbs coupled with her surprising strength allows her to easily carry up to two normal-sized allies during flight, with a third being capable at the cost of use of her upper arms.)

>>Magpie: if the single rifle and odd assortment of Relics at her disposal were Magpie at her least serious, the raven-haired woman’s current Loadout is her playing hardball. Her long, reinforced jacket grants her moderate protection against all elemental damage types, while the living necklace she has tucked into her shirt grants her a heightened chance to avoid critical hits and allow her a counter-attack on dodge. Meanwhile, the Heaven’s Guns are a sextet of devastating firearms that offer a ballistic solution for nearly every problem, though with an unfortunate drawback. Where’s Magpie’s concerned, violence isn’t a solution - It’s the question…and the answer is ‘yes’.

(Continued)
>>
>>3951972

-Magpie’s Arsenal-

>>Scylla & Charybdis (Twin M1911 Semi-auto pistols): ELEC-infused pistols that have the ability to generate a powerful magnetic pull between targets shot with their rounds, pulling them together and allowing Magpie to follow up with…

>>Lupara (Sawed-off Double Barrel Shotgun): The devastating buckshot delivered from each barrel deals catastrophically potent piercing and slashing damage, with the blade-like flechettes igniting furiously if left within a living target at the end of the round.

>> Strelitzia (FN P90): A curious weapon for a curious woman, the Strelitzia fires a cascade of alternating elemental rounds, ensuring that any elemental weakness her foes possesses is capitalized upon. Additionally, any elemental weakness hit while firing the Strelitzia automatically notifies the wielder of their foe’s vulnerabilities, making follow-up hits from other elemental damage sources (belonging to Magpie or her allies) much more powerful.

>>Red Dahlia (Pfeifer-Zeliska .600 Nitro Express Revolver): The second-most powerful weapon in Magpie’s arsenal, a single shot from the Dahlia is fully capable of knocking even large Amalgams and targets flat regardless of their ability to resist being stunned or knocked prone. Additionally, the creeping ACIDIC properties of the round spread through the target’s body, dealing unparalleled damage over time. However, this obscenely powerful weapon can only be fired once per round, rendering it a situational, if lethal tool.

>>Alex’s Mercy (Mosin-Nagant):, The crown jewel of Magpie’s arsenal is a thing of unrivaled damage potential, easily capable of piercing through the toughest of armors…even that of the living fortress, Marrow Dragoon. It is a simple thing, optimized for sheer, simple piercing damage, with untold amounts of biomass and sacrifice invested in its creation to ensure that even a single shot fired from this most terrible of weapons is enough to end any threat Magpie encounters across the Fleshscape. A single shot, a swift death…it’s a gift of mercy, in a world gone mad.

>>3951971
(They do not have any Relics equipped, no. However, you are welcome to send Relics to them via teammate or Swarmling, though it'll take some time to get to them.)
>>
>>3951973
alright, thanks.
and glad to see this back, already cooking things up haha.
>>
>>3951973
BHOP, do the clones give off Amara Aura of calm?
>>
To reiterate:

>North: Library, No notable defenders located. 7 Targets. Magpie notes that she may have good vantage points from the tower.
>South: Neighborhood and Plaza, 8 Targets. Magpie notes that she may have good vantage points. The Mayor is located there.
>East: Vendors and Market district. 9 Targets. No notable defenders. Poor vantage points for sniping.
>West: Restaurant District, 6 Targets. Julia and Dorian are located there. Poor vantage points for Sniping.
>>
Can Shu die? Will the quest end if Shu dies?
>>
>>3951970
Relic Loadout;
Shu:
>Contender(Twin Maxims)(3x Honey)(3x Fullbore).
>Matrons, Whistle(OMA SUTH).

Rath:
>Sui Tormentis, Gutgrab Daggers, Ignition Gauntlets, Pacekeepers, Deliverance of Ego.

Gina:
>Spine, Rebuke + Montags Flame.

Amara:
>Vocem Virtutis(Free: SUTH)(Upgrade: SUTH, RHO).
>Shawl, Void Orrey.

Francine:
>Spectacles, Hydras Heart, Sui Sacrificium.

Julia:
>Cutis Tractus, Caelorum.

Dorian:
>Sui Interitus, Margraves Blade.


November:
>Slotted: Dainsleif(Arm), Uzi(Arm), Cursus Alas(Leg), Nail(Leg), Crimson Jesters(Head), Gamma Pharynx(T5 Slot).

(1/4)
>>
>>3951970
>>3951985
Teams;
Tower Team:
>Amara Clone, Gina.

North:
>Shu, Holly, Amara and Fuzzbuzz.

West:
>Julia and Dorian.

South:
>November and Geschoss, Magpie.

East:
>Rath, Lara, and Francine.

(2/4)
>>
>>3951986
>>3951970
Individual Orders;
AMARA:
>Spawn 32 Clones.
>>Send 4 North, 6 West, 12 East, 10 South.
>have a clone climb the Tower, and use it to hit the town with a constant GRA SUTH OMA.

SHU:
>Spawn 8 Stealthed Jacklings, send two to each Sector to get a layout of whats going on and keep tabs easier on things. Try and make a connection with any groups you can to help coordinate and consolidate efforts.
>Have 3 Double Stealthlings go find Julia and Dorian, taking them the relics listed for them.
>Send a Stealthed Rook to each Sector, and make them find a good group to bunk down with.
>Armor up yourself and Holly(20 pieces) in a full set of Chitinous, with added Recursive and Rook Properties.
>Give Holly a Spriteling.
>Give Rath, Holly, and Lara a Bishop.
>Fill out the rest of your Slots with basic Swarmlings.

RATH:
>Attach a group of 3 Controlled-Boils to Shus Rooks, to give you easy access to getting around the town.

GINA:
>Climb the tower with the clone, and intermittently swap out with it, hitting the town with the Halos stun targeted at all enemies. Have the clone help the ability lock onto enemies only if necessary.

Team Orders;
ALL;
>focus first on connecting to and consolidating surviving daughters, to both calm them down and stop further losses.
>try and gather info on top threats to isolate and take down first.

North;
>Focus on the heightened fear, use Shus fame and Amaras Aura to get everyone calm.
>Use the Clone and extra Swarmlings to lead all survivors to the most advantageous location possible.
South;
>Find the Mayor and follow her plan.
>Use the tank as both a barricade and covering fire to give more time to gather under the Mayors banner.

East;
>Have LAra use her flight to help better rescue and consolidate survivors, before teaming up with them and Rath to bring the hurt.

West;
>Julia and Dorian can both Handle the panic and level of threat, we trust them. Along with the Relics, send them word of the plan, and that we trust their judgement. They should, obviously, consolidate daughters first before striking hard.

(3/4)
>>
>>3951981

(Yes, though clustering multiple clones will not make the field additive.)

>>3951983

(She can absolutely die, though there's a system in place to continue the Quest. Even my death will not stop it, as others have strict instructions to continue it upon my incapacitation or demise.)

(I will not stop.)
>>
>>3951987
so just to explain some things;
we dont need full on Amara to cast spells from the tower, nor for her aura i think, so i think having the real Amara out and about would be better. Ginas stun going town wide could easily turn the tide, but she has to be there for that, but i think its worth the loss of her being in the field.

Shu North to help clam people down, and i think her combined with amara field will easily do that. combine Shu, Holly, and the real Amara, and i think we can clean North up REALLY quickly to get everyone there to other sectors.

i trust Julia and Dorian to the west. its not the most in danger numbers wise, and i trust Julia and Dorian to calm people down.

November and Magpie south, as their ranged weapons will work best there, and its the second in most need, and they bring alot to bear.

Lara and Rath East as its most in need numbers wise, but i trust Raths strength. plus, combine Raths blinding boils with Laras chaff flash? i think together they can actually take care of the higher numbers really really well. Farancine just to help out as it is still the most in need area and she can heal them and help with her swarm.

(4/4)
>>
>>3951988
awesome.

and neat to know on both of those second accounts. im actually glad to see Shus death is a possibility, makes it have more bite to it.
ill send bodyhorror manga and figurines to your loved ones if you die BHOP, to honor your memory.
>>
>>3951985
just realized i forgot to change something. November will have the Rebuke and Montags Flames, Slotted, and... never decided who to give the Uzi to honestly.
>>
>>3951996
>>3951985
oh, pfft fuck. Amaras tower clone has the Void Orrey too, not Amara specifically.
>>
>>3951997
give it to Holly.
>>
>>3951998
the void Orrey? why? its a massive AOE that if we do end up using, would be better suited in the middle of the town and doesn't need to be in a combat zone. Holly wouldn't get anything from carrying it.
>>
>>3951999
I meant give the Uzi to holly. Sorry, my bad.
>>
>>3952001
oh, ok, yeah that works.
>>
>>3951985
>>3951970
Amending Relic Loadout;
Shu:
>Contender(Twin Maxims)(3x Honey)(3x Fullbore).
>Matrons, Whistle(OMA SUTH).

Rath:
>Sui Tormentis, Gutgrab Daggers, Ignition Gauntlets, Pacekeepers, Deliverance of Ego.

Gina:
>Spine.

Amara:
>Vocem Virtutis(Free: SUTH)(Upgrade: SUTH, RHO).
>Shawl, Void Orrey(Tower Clone).

Francine:
>Spectacles, Hydras Heart, Sui Sacrificium.

Julia:
>Cutis Tractus, Caelorum.

Dorian:
>Sui Interitus, Margraves Blade.

Holly:
>Uzi(x2 Mags of Heat, Frost, Acid, and Radiant).

November:
>Slotted: Dainsleif(Arm), Montags Flame(Arm), Cursus Alas(Leg), Nail(Leg), Crimson Jesters(Head), Rebuke(Chest), Gamma Pharynx(T5 Slot).
>>
>>3951987
I've got an issue with you idea of having a clone do a constant cast of Gra Suth oma. The issue is that it costs 34% bio and 3 ACTs in order to cast that spell chain and a clone carries only 100% bio. and will be only viable for 2 turns before completely running dry. If we are to have a clone stay up there and continuously cast Gra suth oma, then we need to set up a clone duplication system up on the tower. And even then, that'll leave 32% bio left after 2 turns of casting for the clone that was used for the Gra Suth oma.

So I'm thinking about this as a solution:
>Send 2-3 clones up to the tower. the first clone is used as a battery to power the Gra Suth Oma spell chain while the other two focus their efforts on duplicating themselves. A clone Duplicating itself would cost 30 hp and 20 bio from it's static 150% hp and 100 bio pool per fresh clone. A clone could create 5 more duplicates before completely dying from lack of hp and bio.

>Clone #1 spends 2 full rounds powering the Gra Suth Oma spell, expending itself down to 150% hp/32% bio.
>Clones #2 & #3 spends 2 full turns churning out 4 fresh clones each. to a total of 8 new clones per round before moving out to form a 6-clone squad to a nearby district with 2 clones left over to stay at the tower every other round.
>Every 3rd Round, Clones 1-3 move out from the tower to form a 8-clone squad to support the fighters while 3 fresh clones stay at the tower to repeat the process.

Also, I was thinking making OMA free and upgraded using Vocem Virtuitis, but then I realized that it eats up the upgrade. So never mind that.
>>
>>3952009
Gra and Suth are both free(in my setup), so it will only cost 30% and for them being able to spawn new ones and that being its ONLY job, i see not issue.

we can send up two clones if you're that worried though, so they can more easily switch off, but we really dont need to waste more resources than that on it.
>>
>>3952009
>>3952013
actually, the Tower already makes the spell an AOE automatically, so OMA might not be necessary, making the spell 100% free.

>>3951988
would adding OMA to the tower spell be necessary or give any benefits?
>>
>>3952017
(It would not, no.)
>>
>>3952019
>>3952009
awesome, problem solved. clones can just to GRA SUTH for free constantly, so only one is necessary.
>>
>>3952019
>>3952022
I just had a horrifying thought for Julia:
>You're in this town on a date with your boyfriend, suddenly 6 daughters have gone hunger mad
>Then you hear the shrill screech of your niece yelling "Gra Suth!" followed by "RHO CUNT" in the town loudspeaker.
>>
>>3952024
hahaha
she will never forgive us for letting Amara change the word to that. dont we still have like 5 word changes saved up? still honestly dont have any ideas i like for that, the curse word ones alright but theres few options there that dont feel forced to change like that.
>>
>>3952026
considering Amara's mischievous nature and backstory (which makes her a ripe candidate for skintalking), it would make sense that she might've overheard grown adults using swear words on the occasion.
>>
>>3951970

I'm not really good at helping out with these, but >>3951985 >>3951986 >>3951987 seems like a decent plan.

Current music mood for this fight to me: https://www.youtube.com/watch?v=YjmF4BPA4Hs
>>
>>3952030
well, yeah, im not saying theres no excuse to change them to such, only theres limited options for what words can really change what spell word and it still be easy to remember what it does.

I guess RHO kinda does a bit of everything, so 'Fuck' might work for it, but do we really want Amara saying FUCK THA all the time?
Julia might just have a heart attack if Amara lovingly yells that in her face.
>>
>>3952022
I had a thought. Rath's got the Sister's Constellation augment, which means her flames cause literally Zero friendly fire issue. Shame about the collateral property damage though.

>>3951987
But it does bring to issue of what the orders are for the Amara clones:
Should the brandish their bone katanas and strike down hunger mad enemies? or should they be ninja escorts to rescue the townsfolk?
>>
>>3951987
>>3951970
just incase no other changes take place, change;
>have a clone climb the Tower, and use it to hit the town with a constant GRA SUTH OMA.
to
>have a clone climb the Tower, and use it to hit the town with a constant GRA SUTH.
>>
>>3952035
well, i was just kinda gonna let them go with the overall flow assigned to the teams, so second part first, then switch to the first once they have consolidated their areas as best they can. for BHOPS sanity's sake, im pretty sure once the teams split off, we wont really have control over them, so hopefully they can follow the flow and orders of eveyone else in their area well enough.

...wait, is Rath, Lara, or Francine 'in charge' of East Team? its gotta be its gonna naturally fall on Francines shoulders, Lara doesnt seem that outgoing and Rath is dumb but i cant see her being a tactician either. poor Francine. i still think it makes sense to put you on that team, but it also puts you 'in charge' or a very rowdy bunch.

also i sent a Tank into the rich kids neighborhood. the Town can rebuild, but there has to be people left to do that with first. everything else does not matter except the tower.
>>
>>3952037
This plan may need refinement. We should also keep Jackling comms to all fighting squads.

Also, come to think of it, Even though it's not bio-efficient, we could have Gina subtly Terraform several places in a town district to help rescuers get an avenue of escape while aoe-stunning the mad mob.


>Sending a giant moth, a rowdy Fire elemental, and a "Dr. West" into a rich kids neighborhood.
>Rath burns down the buildings and has a time of her life
>Francine be like "come with me if you want to live" to terrified daughters.
>And then there's Mothra.
>>
>>3952042
the plan already has jacklings going to each sector. sure, not specifically our teams, but the point is to consolidate forces, so that shouldn't end up being an issue at all. plus, with Amaras backing them up and the main Amara with us, we have a line of communication still aswell. communication really should not be an issue. Gina being up in the tower might even give us some options there aswell.
>>
>>3952032
>>3952019
A fitting theme song for a event like this:
But I'm sure Bhop has this song in his playlist.

https://www.youtube.com/watch?v=Ma-WJUidpRU
>>
>>3952042
>>3952037

Rath is rowdy and generally takes the most direct path through opposition, but isn't a freaking pyromaniac. I mean, she doesn't think about collateral damage to structures, but she isn't actively going to just light things on fire for giggles.

The image of a cackling Rath throwing firebombs, while Lara watches enraptured going "oooooh", and Francine face palms so hard it breaks time and space does entertain though.

>>3952047
I... now want a BHOP Darkest Dungeon mod. Sometimes I curse my lack of artistic/programming skills for such things.
>>
>>3951987
>Armor up yourself and Holly(20 pieces) in a full set of Chitinous, with added Recursive and Rook Properties.
>Give Holly a Spriteling.
I think we should amend that with Holly's platelings being plate-Spritelings. That way she gets five Spritelings' effect connected to her.
>>
>>3952077
alright, sure.
>>
>>3951987
>>3951970
amending orders to;

Individual Orders;
AMARA:
>Spawn 32 Clones.
>>Send 4 North, 6 West, 12 East, 10 South.
>have a clone climb the Tower, and use it to hit the town with a constant GRA SUTH.

SHU:
>Spawn 8 Stealthed Jacklings, send two to each Sector to get a layout of whats going on and keep tabs easier on things. Try and make a connection with any groups you can to help coordinate and consolidate efforts.
>Have 3 Double Stealthlings go find Julia and Dorian, taking them the relics listed for them.
>Send a Stealthed Rook to each Sector, and make them find a good group to bunk down with.
>Armor up yourself in a full set of Chitinous, with added Recursive and Rook Properties.
>Armor up Holly in a full set of Chitinous, with added Recursive and Spriteling Properties.
>Give Rath, Holly, and Lara a Bishop.
>Fill out the rest of your Slots with basic Swarmlings.

RATH:
>Attach a group of 3 Controlled-Boils to Shus Rooks, to give you easy access to getting around the town.

GINA:
>Climb the tower with the clone, and intermittently swap out with it, hitting the town with the Halos stun targeted at all enemies. Have the clone help the ability lock onto enemies only if necessary.

Team Orders;
ALL;
>focus first on connecting to and consolidating surviving daughters, to both calm them down and stop further losses.
>try and gather info on top threats to isolate and take down first.
>Those with Sui or similar Relics, Build up their bonuses as you see fit, to prepare for a hard fight.

North;
>Focus on the heightened fear, use Shus fame and Amaras Aura to get everyone calm.
>Use the Clone and extra Swarmlings to lead all survivors to the most advantageous location possible.

South;
>Find the Mayor and follow her orders, aswell as convey the plan to her.
>Use the tank as both a barricade and give covering fire to give more time for daughters to gather under the Mayors banner.

East;
>Have Lara use her flight to help better rescue and consolidate survivors, before teaming up with them and Rath to bring the hurt.

West;
>Julia and Dorian can both Handle the panic and level of threat, we trust them. Along with the Relics, send them word of the plan, and that we trust their judgement. They should, obviously, consolidate daughters first before striking hard.
>>
>>3952086
Oh, and do we have to have the Amara clone actively working to channel its calm aura through the broadcaster? Or is the fact that that's passive mean we can just assume it will? A ruling, BHOP?
>>
>>3952088
>>3952019
linking the question to BHOP, though GRA SUTH should be free on ACTs so im thinking it wouldn't make a difference here.
>>
>>3952088
we've already talked about it and have an amara clone to work on the problem.
>>
>>3952088
(It will simply work, so no worries there.)
>>
>>3952094
Yeah, but we want to double it up if we can. As much calm as can be had.

>>3952104
Okay, cool. Time to get hit by a big calm bomb, Laoc.
>>
>>3952094
if Gra Suth is Free, then should we have Amara cast "Rho Cunt" as the spell (that consumes the clone's action economy after Gra Suth? We could also cast "Rho Tha" to boost their mental resilience against stress factors and hunger.
>>
>>3951970
Amara clone in the tower:
>Free spell: "Gra Suth"
>Spell: "Gra Rho Tha" or "Gra Rho Cunt"
>>
>>3952108
If we get a replication chain going up there to make sure that the Amara clones don't run out of Bio to fuel it, sure. Cycle them through, keep the spell up.

Wait. Oh my god, I just had the stupidest idea and I'm sure it will not work but I need to say it: Joyous Many is a Phantasmal Conduit ability. BHOP, can the Amara clone up in the tower broadcast Joyous Many to have clones pop up throughout Laoc?
>>
>>3952108
Rho Tha would just add armor, but we dont need that as much right now. also i thought the concern was the Clone running out of steam, so i figured just let her focus on the singular spell. she would have to stop and switch to the other one anyways, which starting out i dont think would be a good idea too, not until we get things a bit more stabilized.

>>3952111
>>3951970
and im voting against adding this.
>>
>>3952115
(They'd still use Amara's biomass to spawn, but yes. I intended for it to offer you a variety of clever applications for your current predicament.)
>>
>>3952115
im not sure thats a good idea honestly. we dont know the layout nor how much we can control that. it could easily just end up with a bunch of wasted biomass from them spawning and getting killed. sending them in squads will still work better i think, allows them and us to survey the way forward and make sure they arent wasted as easily. plus, the Tower uses Amaras, over the Clones, so thats not gonna be as viable either.
>>
>>3952125
Ah, so we can't get a ton of clones everywhere for free. That was the "I'm sure this won't work" part I was thinking of. Ah, well. As for other clever uses, while we could do interesting things with broadcasting Dominus Bloodline or Neon Ascendant or Creation's Strings from the tower, I think those party members would be better off out in the field where they can use all their abilities instead of just using their Neurotic powers from the tower. That's the advantage of Amara, she can be in more than one place at once so having a clone up in the tower using Skintalking doesn't diminish her utility elsewhere.

Wait, maybe Shu can be in two places at once for this: Can Succlings be used as a stand-in to channel Dominus Bloodline through the tower? Those remove the need for line of sight on Leash/Bloodline. So we send a Succling up with Amara, it broadcasts the Dominus Bloodline for us, every hostile Daughter in the town gets an Exsanguinating Leash draining half their regen and dealing constant damage. Is that viable?
>>
>>3952125
>>3952132
id think the Tower has a limited number of abilities that it can work with at once though, so im not really sure its worth it to try and setup too many options. wont really have the room to switch them out, least not for the first few rounds.
>>
>>3952138
Yeah, but if it works I'd like to have the option lined up for if we get the chance.
>>
(Writing now, Gentlemen.)
>>
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>>3951970

“Amara, you’ll be with me along with Holly…and I’m going to need thirty-two more of you for what I’m planning.” You declare, and the skin along the younger girl’s exposed arms immediately begins to writhe, as if trying to escape its youthful owner. “Gina? Take one of Amara’s Joyous up to the tower with you. It’ll spam calm throughout the city while you terraform evacuation routes for the townspeople the Joyous and my swarm are able to round up.”

“Gotcha.” Gina nods, giving your hand a quick squeeze before scooping up a barely-humanoid blob of flesh from the ground at Amara’s feet, the jelly-like flesh slowly coalescing into Amara’s form even the brunette disappears around the corner.

“I trust the Western Sector to Julia and Dorian.” You announce, rounding on the two tallest members of those present as you continue relaying your plan. “Magpie, November? You’re my heavy munitions, so I’m deploying you to the Southern Quarter.”

“Affirmative.” November intones, immediately setting off with Magpie hot on her heels and with that, you turn to Rath, and Lara. “I’m thinking that the two of you can do great things with flame and dust, just be sure not to set the whole quarter on fire, alright? You’ll be taking Francine with you, too. Follow her lead and get everyone to safety.”

At that, the good doctor just cocks her eyebrow at you, amused at the implication of her being your choice of leader. In any case Rath doesn’t argue, settling to give you a smirk and a high-five as she leads Lara to the tavern’s exit, with Francine giving you an ungloved thumbs-up just before the door shuts behind the unlikely trio.

Left with Holly, Amara, and the latter’s faithful Sir FuzzBuzz hovering by her side, your hive begins to ache with the effort of creation.

“Alright you two.” You say to those remaining, wincing as a series of Jacklings begin to squirm forth from your spine and take flight, filling the air with their silently hovering forms. “Ready?”

Amara’s blade sharply clicks shut, and Holly’s stomach splits into a wicked vertical grin, matching the horizontal one on her excited face.

As if you really had to ask.

Throwing open the doors of the Town Hall, over fifty Swarmlings explode forth, their glossy black shells reflecting the scarlet light of the false sky above. You and Holly flank Amara, the two of you clad head-to-toe in the sleek green-black armor of the Chitinous Stalwart while the girl between you holds her ivory sheath at the ready. Townspeople scramble back and forth, casting a few furtive glances your way as their pace begins to slow, and once you reach the bottom of the calcite steps, their collective gaze falls.

When you meet their eyes, watching their expressions go from fear, to recognition, to awe…you realize.

They know you.

They trust you.

So here goes everything.

(Continued)
>>
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>>3952202

“Haha! I’m the merc with the mouth! Get it?” Holly jokes quietly, pointing at the grinning line of vertical teeth that stretch along the length of her torso and trying to lighten the oppressive atmosphere’s that’s settled along the mainstreet. Amara stifles a laugh, even as the three of you make haste through the Northern Quarter, a host of your swarmlings and a quartet of Amara’s Joyous Many serving as your vanguard into the unknown.

“We need to focus. We know numbers, but that’s only half the battle.” You urge, vigilantly sweeping the streets with your omnipresent gaze as you round a gentle curve in the immaculate street. “We’re going in blind as far as the Hunger-mad’s capabilities, so…”

“It’ll be alright! We’ll make this quick, then we…uh…” Holly trails off, helm tilted forwards as she notices the sight that’s given you and Amara cause to stop in your tracks. “…what the heck *is* that?”

The street ahead of you is wrong. Your scouts showed pristine calcite avenues and alleys only moments before, but now that’s you’re almost upon them you find the architecture choked with the stench of rot and decay, the well-maintained walls sloughing off layer upon layer of their previously hardened flesh, now liquefied and plopping to the streets just below them. The calcite’s hardly better, the ground at your feet struggling to maintain its rigidity even as it buckles and warps under the influence of something that remains a dangerous unknown.

A pair of screams from nearby cut through the chaotic din that engulfs the whole of Laoc, and your vision shifts to the swarmling closest to the source. Through the compound eyes of your creation, you see them; a woman with a young child held tight in her arms, scrambling on unstable legs to escape their dogged pursuer. The hunter’s a ragged-looking young woman propelled after her prey by over a dozen jagged limbs of blackened bone, the Calcite Armorer’s spikes holding their creator aloft as she cackle incessantly after the terrified woman and the bawling child she’s trying to save. Your breath hitches when the woman trips, her bare and bloodied feet practically ripped out from beneath her as she screams, having been caught on the carpet of obsidian thorns that have erupted from the street that would have been her salvation.

You move, lunging forwards until Holly’s tongue yanks you back with rib-crushing force just as the main street begins to bubble and froth, suddenly shifting into a grotesque path of foul-smelling sores that blister into open wounds within seconds when the rot advances towards you with alarming speed.

(Continued)
>>
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>>3952204

Amara’s hand is on her blade as you steady yourself in time to witness the source of the infection stagger from the side street a few meters ahead of you. The teen’s ragged clothes hang off her waning frame, the vast majority of the skin on her left side little more than a tremulous shroud of reddened, rotting flesh. Open sores appear and disappear all along her constantly decaying body, while empty sockets endlessly weep a thick red jelly from the voids in her skull.

“…Healthy.” She coughs, as though her lungs are filled with viscous fluid. “S’all healthy. Why can’t I…why am I…?”

A begging, pleading scream from the next street over causes your heart to clench in your chest, the insane Armorer almost upon her hapless prey while your path forward is blocked by a living infection. The diseased girl steps forward, forcing you and your team to take one back as the infection surges forwards, urged onwards by its source’s unsteady gait. For a single, fleeting moment, you’re frozen in place.

And then…

…you MOVE.

Shu the Defiant, Hunter of Gods

vs.

>>FOETID FASCIITIS

&

>>ONYX BUTCHER


HP: 1620% (+325% [Dominus: Untethered])
BIO: 1940% (+270%, 8x Sneak-Jacklings, 3x Double-Stealthlings, 4x Sneak-Rooks, 10x Recursive-Rook-Platelings, 1x Spriteling, 3x Bishop, 25x Banelings, 54/54. Matrons, Whistle: OMA SUTH. Armored)
CONTENDER: Gemini Maxims. 3x Honey, 3x Fullbore
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

AMARA: 1490% (+230%. Vocem[Suth:FREE], Cloaked. HUNTER’S HONOR: 5 Charges)
HOLLY: 2,480% (RESIST: Heat, Cold. IMMUNE: Acid. Uzi(x2 Mags of Heat, Frost, Acid, and Radiant, BISHOP: Untriggered. Armored)

THREAT: Butcher advancing on two low-level Daughters, medium distance to your left and one street over. No line of sight. Fasciitis is advancing upon you, pushing ??? your way. Medium range, line of sight established.

THREATS REMAINING: N:7 [2 Engaged, 5 Unknown], E:9, S:8, W6

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next three hours. I do hope your day is going well.)
>>
>>3952206
Wait, so is the idea to have Gina do a city wide stun not viable? Because if so, if have liked to know as id have set her on a different task then.
>>
>>3952206
Saving the daughters should be a priority.

>Shu propels herslef up using her Hundre handed ability and gets the terrified dauhgters with the same ability once she has established line of sight.

>Unload the Contender into the Onyx Butcher to trap her whiel we deal with the Fasciitis

>Available Banelings rush the Fasciitis to try and kill her if they ares startign to ebcome corrupted via exposire to her let them detonate before they become unusable
>Amara casts CUNT GRAH SUTH to impede the enemy in front of us while the Onyx Butcher has to get to us.

>Activate Queen Crimson to defend the two low level daughters from the enemy


>Holly goes in for maybe a quick bite i am not sure what her other powerset is aside form her core and hold teh enemy at bay until the swarm we have can deal with them
>>
>>3952208

(Apologies, it did go off, though some passed the save or were immune. The current status is as follows;)

THREATS REMAINING: N:7 [2 Engaged, 5 Unknown], E:9, S:8, W6

North: 4 Targets stunned, 3 Active

East: 6 Targets Stunned, 3 Active

South: 4 Targets Stunned, 4 Active

West: 2 Targets Stunned, 4 Active

(Thus, your plan has practically cut the number of active threats in half.)
>>
Right, let's do some analysis.

>>3952204
>Onyx Butcher
Calcite Armorer, obviously, with some sort of Augment that I'd guess refines the edges of her bone blades. Obsidian sharpness, that sort of thing. Calcite abilities focused on generating articulated bone-limbs, expect flexible attacks at unexpected angles. Some degree of terrain manipulation, generating caltrops to impede ground-level mobility. Not aware of Shu and party, surprise attack possible.

Currently bearing down on two noncombatants. Prioritize rescue.

>>3952206
>Foetid Fasciitis.
Class uncertain, given themes of disease and comments on being healthy I'd expect some sort of highly-derived Vitruvian power. Be prepared for Vitruvian-style defenses, if so. Likely to be able to inflict status effects and damage over time thanks to infections. Currently infecting fleshscape, creating terrain obstacle that at minimum will harm mobility thanks to gooeyness. Aware of Shu, currently attacking.
>>
>>3952206
Orders;

SHU and AMARA CLONES;
>Have what clones are close by bide their time.
>Have one of the areas Jacklings stab the ground, to try and give you the rotting girls location if she tries to dive underground.
>send forth the first wave of Swarmlings as a distraction and to test this girls abilities, quickly replacing them with a wave of banelings. See if you cant melt the rot away with acid, and if not the acid, the fire damage it now gives off.
>Fire off the Honey maxim into the rotting girl, see if you cant pin her down or at least slow her down.
>Have the Nearby Clones cast RHO CUNT and RHO 'Terrain radiant' if fire damage does the trick.
>If the Honey rounds work, fire the Fullbore Maxims into her.
>Keep back for now. You need to end this quickly but a terrain controller like her is nothing to take lightly.

AMARA, HOLLY, and FUZZBUZZ;
>use swarmlings to slingshot both of you up and over the rotting mess to get to the other fight. Neither of you are suited to fighting a blob of rot anyways.
>Put yourselves between it and the Butcher. Have Holly disteact it with swings and grapples of her tongue, to give Amara an opening with her swords unsheathing bonus.
>Have Amara Activate Queen Crimson.
>Add a blast from Oxygenic artillery to Amaras lunge to add some speed to her unsheathing attack.
>>
>>3952220
Ignoring the rotting girl is a bad idea, we dont need to box ourselves in here.

>>3952222
Alright, thanks.
>>
>>3952224
Fasciitis is aggro'd to Shu, that leaves Holly, Amara, and 4 clones open and active.
>>3952222
>North: 4 Targets stunned, 3 Active
That means Bone Butcher and Foetid Fasciitis are 2/3 of the active threats.

>>3952229
We can have Amara cast "Rev Ter" to halt the bubbling terrain effects and make it passible.

>>3952228
We can't afford to hold back. We need to take out Foetid and rescue two daughters.
>>
>>3952229
was >>3952138
getting pizza BTW.

>>3952231
dont think that would be necessary? it didnt seem to be anywhere near as bad over where they were, and Im unsure she would have the Acts for it.

also im not holding back, im just not having Shu rush forward against an opponent that possibly has an aura of rot everything. we may need to go quick but it would be stupid to underestimate our enemies either. we cant save anyone if we get ourselves killed, and terrain controllers like her can be very deadly. it sucks be having Shu hold back and test her defenses and what will work very easily could let us kill her faster, over rushing forward without knowing what she can do and getting ourselves seriously outplayed or injured.
>>
>>3952229
We need to get the two daughters out of dodge and under our protectzin. They are prone already they are really close to dying and or breaking. the quickjest way for us to do that would be by catpultign shu up using hundred handed and getting them back to us while pinning the butcher. SO then we can go all out on the rotting girl

and the clones should make more clones if they can we can always use more clones

i thikn the rotting girl will be bad news for our honey so i would advice agaisntz it the butcher would at least take a round to get out of them so we can actualy take care of them without the butcher or the rotting girl following us.

Splitting up even more is a bad idea though i like the idea of using the jacklings to determine where the girl is
>>
>>3952237
no, if we dont hold off the rotting girl and keep her separate they are dead anyways. Using her Tongue and Swarmlings Holly can easily get over there with Amara, and unlike Shu neither of them have any way to fight the rotting girl, while Shu has much better methods to do so.

we also already split up and are only like going one street down. Shu will also have some clones probably near her. we cannot afford to not take both threats into account, and Shu is the only one with a clearly viable method to fight the Rotting Girl. we'll see on the honey but even if it only helps for a second it will be useful and we wont know until we test it out.
>>
>>3952231
>>3952235
actually wait, Vocem gives and extra Act so Amara should be ok for that spell.
>>
>>3952206
SHU and HOLLY
>Bungee-tongue up to roofs on our left, carrying Amara.

SHU
>Fire three Ravenous Parabellums and three Attract-mode B.33s into Fasciitis.
>Attach Dominus Bloodline to Holly, to grant regen.
>Bombard Fasciitis with Banelings, seeking to set on fire or corrode flesh with acid.

AMARA
>Clear terrain effects with OMA SUTH TER, removing caltrops and foetid ground.
>Have clones activate Queen Crimson and Oxygenic Artillery, fire upon Fasciitis to knock back and cause damage.
>Aim thrust from Artillery to land clones one street to the left, drawing Butcher's attention both from the sound of the Artillery and the sudden appearance of the clones.

SHU and HOLLY
>Upon Butcher being distracted, use bungee-tongues to grab civilians with Impulsive Swallow, bring them up to roof where they will be safer.

SHU
>Attach second Dominus Bloodline to Butcher.
>Fire full clip of Honey-mode B.33s into Butcher.

AMARA
>Use remaining ACTs for OMA RHO CUNT to impede movement of foes.

How does this look? Foes appear to be close-ranged from current knowledge of them, so I'm trying to keep everyone at a distance and preferrably off the ground. Everyone who isn't one of the Many, anyway.
>>
>>3952240
I think we could use Neuromancy to deal with the Fasciitis. With Dominion Tethers combined with the Dominus Bloodline and Halo in Isolation mode, we could Dominate the Foetid and then go for a Coup- de grace.

Issue is that Foetid's main gimmick is rotting everything with advanced necrosis. Elemental attacks could do the trick and bypass the fact that all bio-equipment rots within close range. in fact...

>>3952246
Do you think we can have Amara enhance our attacks with Radiant Damage? She's got NUKA in her library.
>>
>>3952246
Looks much bettter than the other attempt.

maybe have two clones move up and activate queen crimson and the other hang back?

Just in case the enemy has an AOE move they could use against the clones. We dont want to risk loosing all or most of them.
>>
>>3952246
it might nto be terrain effects,so that may be a waste of a spell, hence me aiming for Amara to turn the enemies terrain into an attack, as that wont depend on an unknown.

i still think Shu should focus the rotting Girl alone, i think Holly and Amara can deal with the other and only Shu can really attack her anyways. Shu should stand her ground to keep the thing more distracted, if she runs off with Amara and Holly it will just cause issues i think with keeping too many enemies in one area.

you and the other anon are under utilizing our numbers heavily and how dangerous it would be for the others if the Rotting Girl isnt kept distracted by a full on enemy before her.

>>3952250
maybe, but the fact she isnt stunned already makes Neuromancy an iffy option.
>>
>>3952257
Point. What's your opinion on imbuing Radiant Damage into Shu's attacks? If Rot-girl has an AOE that melts flesh, bone, and relics, she would theoretically be vulnerable to elemental attacks.
>>
>>3952250
>Do you think we can have Amara enhance our attacks with Radiant Damage? She's got NUKA in her library.
Maybe. I'm not sure Fasciitis is weak to it, though. I can see the logic, radiosurgery to burn out an infection, but let's see how she fights first before we make that call.

>>3952251
Oh, they're not attacking with Queen Crimson, not getting into close range. They're activating it for the sake of level 6's effect that boosts damage and critical chance of ranged attacks.

>>3952257
If you're worried about it not counting as a terrain effect I'd be fine with changing the spell Amara casts. I definitely think we need to get Shu up onto the roof with Holly, though. I want two bungee-tongues ready to grab the civilians, just in case they've been separated and the woman is no longer hold the child. I agree that Fasciitis is potentially very deadly, but that's why I'm getting everyone out of her reach. Up on the roof away from her aura, with the Oxygenic Artillery attacks blasting her away while we burn that infection out.
>>
>>3952228
>>3952206
Second Draft;

SHU and AMARA CLONES;
>Dominus the Rotting Girl and Holly.
>Have one of the areas Jacklings stab the ground, to try and give you the rotting girls location if she tries to dive underground.
>send forth the first wave of Swarmlings as a distraction and to test this girls abilities, quickly replacing them with a wave of banelings. See if you cant melt the rot away with acid, and if not the acid, the fire damage it now gives off.
>Fire off the Honey maxim into the rotting girl, see if you cant pin her down or at least slow her down.
>Have the Nearby Clones cast RHO CUNT and RHO TER NUKA if fire damage does the trick.
>If the Honey rounds work, fire the Fullbore Maxims into her.
>Keep out of the rotting zone. You need to keep her attention on you buy you cant risk getting infected.

AMARA, HOLLY, and FUZZBUZZ;
>use swarmlings and Hollys Tongue to slingshot both of you up and over the rotting mess to get to the other fight. Neither of you are suited to fighting a blob of rot anyways.
>Have Amara cast TER SUTH to give a clean landing zone.
>Put yourselves between the downed girls and the Butcher. Have Holly distract it with swings and grapples of her tongue, to give Amara an opening with her swords unsheathing bonus.
>Have Amara Activate Queen Crimson.
>Add a blast from Oxygenic artillery to Amaras lunge to add some speed to her unsheathing attack.
>>
>>3952262
well, im hoping the clones can turn the terrain into a Radiant attack, but id hope the acid and/or heat damage will be enough, and am unsure its worth the ACTS to imbue her attacks with it over going for more direct damage, given the Radiant Terrain attack could possibly more easily burn away the rot if it works.

>>3952263
I disagree with pull Shu away instead of her acting as a heavier distraction, and i think Oxygenic has too limited a range for that, aswell as my earlier statements Amara and Holly can do more good focusing on the Butcher. we also dont actually know how many Clones we have to play around with, as their job was not specifically to stay near us.
>>
>>3952263
Ah okay i thought they were geting ther to interpose themselves between the enemy and the two girls my mistake.

>>3952265
I think you are still ignorinn the fact the Butcher is almost upon the two dauhgters and will kill them unless we provide a very good distarction pretty much immediatly.

Sure ignoring the rotting girl is not a good idea but we could have Shu attaack her with a barrage of cosntruct arms to try and deal with her without geting infected, while getting the other girls out of dodge and away form the butcher as well.

Holly and Amara could even take them of our hands(Read intercept them in the air and let them down on the rooftops outside of the firect reach and line of sight of the butcher) when they go over there.
>>
>>3952276
no, im not, hence having TWO character throw themselves at the Butcher and putting themselves intbetween it and the others.

like, its almost like two entire characters orders are based around that fact or something.
>>
>>3952270
>and i think Oxygenic has too limited a range for that
Huh. You know, I've been assuming it's a ranged attack because Isabel used it as one, but it doesn't actually state the range. Maybe it doesn't get ranged capability until a higher level.

Hey, BHOP >>3952206, can you clarify on Oxygenic Artillery's range?

>aswell as my earlier statements Amara and Holly can do more good focusing on the Butcher
My priority is getting those two Daughters out of the fight. I don't want to just put Holly and Amara in between them and Butcher, I'd like to evacuate them to a safer position. Butcher's got all these weird branching spikes, I'm worried that would count as AoE and do harm to the civilians.

>we also dont actually know how many Clones we have to play around with, as their job was not specifically to stay near us.
I think they're still pretty close to us, they were described as our vanguard. I suppose they could have moved on, though, it is a bit ambiguous. Another thing to ask BHOP, then.
>>
>>3952280
the civilians can get themselves away if we give them the opportunity, we'll do them more good taking the heat off them and trying to get RID OF the Butcher of just playing 'juggle the civilians'. you also have to remember we need this fight done NOW. we need them to engage and kill the Butcher NOW, not in one turn after we get people who can do their own thing away. they will do everyone better outright damaging the butcher and focusing on simply brute forcing it back and maybe even hurt it badly, over wasting time and ACTs only focusing on helping the Civilians. every second we're here others could be dying. at some point, those we're rescuing have to have a bit of self autonomy or this will literally never work, we cant keep getting them out of harms way while also trying to kill things we dont have time to waste turns on.
>>
>>3952280
also id think the Oxygenic is close-to-medium, im just not sure medium will be long enough here either. plus, i want her to focus her ACTs on the Butcher.
>>
>>3952280
(Oxygeneic artillery has a medium range, though like most cone-type attacks it's most potent at close range, with medium range having decreased power and long range being practically nothing...though this can certainly be mitigated at later levels, as you saw when B'ni used it's stronger form and it was catastrophically powerful.)

(Also, the four clones you sent to the Northern Quarter are within long range, and can return to you by the middle or end of the next round depending on their rolls and if they can successfully navigate the Daughters they’re helping to safety.)
>>
>>3952207
>>3952290
BHOP, would THA TER basically make a piece of terrain warp to be beneficial to your allies?
>>
>>3952290
>>3952280
>>3952276
>>3952262
id honestly prefer for the Clones to keep helping whatever Daughters they are myself, was kinda the point of them.
>>
>>3952290
>>3952291
oh, sorry, meant TER THA here.
>>
>>3952295
If Amara is cloaked, wouldn't it be better to hit the Butcher with an Oxygenic Artillery at point blank range?
>>
>>3952297
>>3952291
(Yes, it would. While the exact nature of the benefit is somewhat random, it's guaranteed to be helpful in some way.)
>>
>>3952298
dont think so. i think the unsheathing bonus would still do significantly more damage. it also keeps it in the killzone, while Oxygenic might do less damage and push it out of reach, which both i want after it are melee fighters.
>>
>>3952285
You're right that we need speed, I'm still just worried for these two. The mother(?) is injured, specifically via caltrops, she's going to have trouble walking. As for taking Butcher out fast, I'm just not sure a single Hunter's Honor strike will do enough damage. I think this is going to take at least two turns no matter what we do. But hey, maybe I'm wrong and she's not that durable, that would be nice.

>>3952290
Ah, alright then, that idea is busted. Didn't realize they were already off and helping other Daughters. That's a good thing they're doing, I'm not going to draw them back from that. And if Fasciitis is not getting blasted back then we need to do something else to handle her. I guess having Shu focus on her is the right thing to do, then.
>>
>>3952206
I think i will amend my vote from>>3952220 to this

HOLLY
>Bungee-tongue over the roofs on our left, carrying Amara.
>Get in the butchers face by using your tounge to fling yourself through their defenses

SHU
>Fire three Honey rounds into the Rotting girl.
>Attach Dominus Bloodline to Holly to grant regen and over the swarmling to the Butcher. We can safely drain her regen
>Bombard Fasciitis with Banelings, seeking to set on fire or corrode flesh with acid.
>Stay out of the rotten zone by utilising your tounge movement

AMARA
>Clear terrain effects with TER THA, to make the groudn benefical to you and allies instead of dangerous
>Activate Queen Crimson to improve the damage of the ranged attacks
>Get in there after Holly made an opening by distractign the butcher to swing in with your blade
>Use remaining ACTs for GRA RHO CUNT to impede movement of foes greatly making it easier ot target them and more difficult for them to land a hit.

Keep clones back and have them start replicating as soon as they can to help out the people that need helping towards the town center
>>
>>3952300
great, thanks.

>>3952303
a x5 Unsheathing bonus on top of whatever Holly manages to do will easily cut the amount of turns here down though, guarantee it. and will still cut them down more than not attacking her here will do. i Also disagree, in the sense if we keep the Butcher busy i think they'll be more than fine, walking or crawling away.

ill compromise and have Shu move to a higher vantage point though, but i still want her in a different location than Holy and Amara to draw the Rot Girl further away from them. getting the rot away from them and the downed girl certainly will help more than drawing it towards them.
>>
>>3952265
>>3952206
third Draft;

SHU;
>Dominus the Rotting Girl and Holly.
>Have one of the areas Jacklings stab the ground, to try and give you the rotting girls location if she tries to dive underground.
>send forth the first wave of Banelings as a distraction and to test this girls abilities, quickly replacing them with a second as you can. See if you cant melt the rot away with acid, and if not the acid, the fire damage it now gives off.
>Fire off the Honey maxim into the rotting girl, see if you cant pin her down or at least slow her down.
>If the Honey rounds work, fire the Fullbore Maxims into her.
>Keep out of the rotting zone, get to higher ground, but make sure the rot Girl stays focused on you. You need to keep her attention on you but you cant risk getting infected.

AMARA, HOLLY, and FUZZBUZZ;
>use swarmlings and Hollys Tongue to slingshot both of you up and over the rotting mess to get to the other fight. Neither of you are suited to fighting a blob of rot anyways.
>Have Amara cast GRA TER THA to give a clean landing zone.
>Put yourselves between the downed girls and the Butcher. Have Holly distract it with swings and grapples of her tongue, to give Amara an opening with her swords unsheathing bonus.
>Have Amara Activate Queen Crimson.
>Add a blast from Oxygenic artillery to Amaras lunge to add some speed to her unsheathing attack.
>>
>>3952206
Gina:
>Maintain Stun
>Pin active Daughters with Terraforming if possible via impalement.
>>
>>3952310
>a x5 Unsheathing bonus on top of whatever Holly manages to do will easily cut the amount of turns here down though, guarantee it. and will still cut them down more than not attacking her here will do.
Sure, it will cut it down. But I think my plan would have done pretty well, too, prioritize getting rid of Fasciitis while getting Butcher's victims out of the way, then focus fire on Butcher once Fasciitis was down. But the clone Artillery barrage doesn't appear to be viable, so let's just scrap that plan. Whatever, move on.

As for the current plan, I'd like to propose that we split the B.33s between Honey and Swarm rounds, not all Honey. Swarm will boost the damage the banelings do to her. We only actually need one Honey round to get her trapped in a big ball of honey like Pooh Bear. We should fire more than one, for the sake of spray-and-pray, so how about three and three? Triple the chance for the honey ball, and if the Swarm rounds land the Banelings will do up to 33% extra damage.
>>
>>3952316
Can we have SIR FuzzBuzz Ferry the two daughters away? iirc, Sir FuzzBuzz is a knight-class Swarmling.
>>
>>3952331
im not sure we can actively switch if its honey or Swarm round, so it being pre-loaded it might be too late.

if so, fair we can switch two over i suppose, im just not sure we can. my thought was if the rot slowly eats away at the honey extra honey will help mitigate that. Im also hoping the fullbores being instant damage will do a hefty blow, and again, are already loaded in.

>>3952334
he is a x4 Knighted-Nomling yes. however, the entire downside to the heart is we have no control over him.
>>
>>3952334
Huh, now there's an idea. He is about the same size as Amara, he could at least take some of their weight and make it easier for the mother to hobble away. Yes. I like that. Assuming we can convince him to leave Amara to help protect another little girl, of course. That's going to be the hard part.
>>
>>3952207
also BHOP, im unsure if it was a mistake or something else, but we switched from just giving Holly a Spriteling to making her Chitinous set all Spriteling based. was that not viable?
>>
>>3952344
(No, that's totally viable. You'll see the correction on the next update. )
>>
>>3952347
oh, ok cool.
also, is the Swarm/Honey modes for the BB set in stone or more like a switch?
>>
>>3952353
(It's more like a switch, if I recall correctly. I'm away from my notes at the moment, I'm afraid.)
>>
>>3952412
alright, thanks.

>>3952316
>>3952206
Fourth Draft;

SHU;
>Dominus the Rotting Girl and Holly.
>Have one of the areas Jacklings stab the ground, to try and give you the rotting girls location if she tries to dive underground.
>send forth the first wave of Banelings as a distraction and to test this girls abilities, quickly replacing them with a second as you can. See if you cant melt the rot away with acid, and if not the acid, the fire damage it now gives off.
>Fire off the Honey maxim into the rotting girl, see if you cant pin her down or at least slow her down. Dont go full Dakka, see if the honey works, and if it does, switch to Swarm rounds, otherwise if its at least slowing her down keep up the honey.
>If the Honey rounds work, fire the Fullbore Maxims into her.
>Keep out of the rotting zone, get to higher ground, but make sure the rot Girl stays focused on you. You need to keep her attention on you but you cant risk getting infected.

AMARA, HOLLY, and FUZZBUZZ;
>use swarmlings and Hollys Tongue to slingshot both of you up and over the rotting mess to get to the other fight. Neither of you are suited to fighting a blob of rot anyways.
>Have Amara cast GRA TER THA to give a clean landing zone.
>Put yourselves between the downed girls and the Butcher. Have Holly distract it with swings and grapples of her tongue, to give Amara an opening with her swords unsheathing bonus.
>Have Amara Activate Queen Crimson.
>Add a blast from Oxygenic artillery to Amaras lunge to add some speed to her unsheathing attack.
>>
(Gentlemen, I'll be leaving voting open for another hour as I wrap a busy workday, so if you haven't voted yet, please do so now.)
>>
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>>3952532
hope work wasn't too brutal BHOP.
>>
>>3952554
(It was busy, but the good kind. Given the sheer amount of actors in play in the current combat, then there's a lot more moving pieces than usual.)
>>
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>>3952554
>>3952532
>>
>>3952532
I don't think I've updated my vote, might as well formalize it. Supporting >>3952422

You know, thinking about it, I feel bad for Fasciitis. For all the Hunger-mad Daughters, of course, they didn't ask to turn into monsters. But she seems less aggressive than lashing out in fear. She's probably a Vitruvian, she hasn't personally experienced the body horror that other Daughters do, and then her flesh starts rotting off her bones. And now we're going to come along and start burrowing insects into her flesh, furthering the "living corpse" imagery. Not going to be a good experience. I know she can't be talked down, the Hunger has her permanently locked into a fear state, but I still feel some sympathy for her. Let's hope there's enough of her corpse to recover past the decay and damage we'll inflict that someone can eat her and give her a nice Dreamscape to live in.
>>
>>3952565
>giving her a nice dreamscape to live in
that requires consuming one of her abilities for a chance or her core ability for a guaranteed invitation.
Granted we can always melt down the core for stats in an engine and reconfigure if we find a good hybrid combination.
>>
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Art for stuff while waiting.
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>>3952560
i split between 'but why?' and 'ive seen better pictures for that before.'

>>3952557
oh, i thought you meant actual job work, not game work.

>>3952565
actually, she does seem oddly lucid, but then again, Holly wasn't totally mentally gone either, and it was clear she couldn't be saved, and Uzu had some clarity, though that was from death clarity i think. Niku fought back physically too, but i think that had to do with her not being the one in control, and more like a phantasmal construct sorta i think.

still, point is, the Hunger is a fucking nightmare where you're half lucid but still cant stop yourself from hurting people infront of you it seems, or at least for some.

>>3952581
melting for stats is never a bad thing, but we can handle the consuming issue later. might have to hook the Appetites up to the tower or something so people can save what friends they can... we'll see.
>>
>>3952592
Oh the Saryn Warframe.
>>
>>3952581
Well I didn't mean us, necessarily. Maybe she has friends or family here in Laoc who would want to take her in. Though if we did consume her, I'd have no problem with just grabbing her Core just for stats and preserving her mind. It would only be a single level per Daughter in exchange for big stat gains, I think that's an acceptable trade-off for not putting that level into our main abilities.

>>3952592
>still, point is, the Hunger is a fucking nightmare where you're half lucid but still cant stop yourself from hurting people infront of you it seems, or at least for some.
Yep. The ones who go full berserk or turn into sadistic monsters I don't have an issue with killing. They're too far gone for sympathy, turning them into Dream Daughters is undeniably the best thing to do. But the ones that have some awareness of what's happened to them are horrifying.
>>
>>3952592
(Oh, I was referring to actual work with the first part, apologies for the confusion.)
>>
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>>3952598
i think the girls getting a bit too friendly with her construct there...
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>>3952608
She might be that way because it might be her boyfriend piloting that snake construct
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>>3952608
girls with sharp teeth.
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>>3952614
how would that work? I know BHOP said some girls find their husbands and such as Amalgams but i dont think he has said or we have seen proof of their minds being salvageable.

bet any Daughter who could do that though would have one hell of a good business opportunity.
>'for only ten, yes ten levels ill tears your husband outta that nasty Amalgam body and shove him inta whatever you want! eachadditionalfetishaddedcostsoneextralevelafterthethridnotresponsibleforanyrelationshipissuesorinstanitythisallmaycause!"
>>
>>3952630
Maybe it was someone she hooked up with post-Crucible. A glitch like Carter or a transman like Dorian. And then they died and she consumed them and now lets them pilot her constructs.
>>
>>3952630
(There's a Phantasmal Conduit/Neuromancer Hybrid out there currently that running this exact business.)
>>
>>3952640
Well shit, let's hunt her down. Sounds like she'd be very helpful in engenerating the stored minds after we hack the Cord.
>>
>>3952640
>>3952630
A damn shame that daughter didn't visit Cradleton.
>>
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>>3952639
maybe, but both are pretty rare for that.

>>3952640
oh, well ok then. Im a bit unsure how to take that. wait, even the fetish part?!
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>>3952650
do we really want to go down that tangent?
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>>3952651
no, but we have before. for worse, definitely for worse that we have. but still, hasn't stopped us before.
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>>3952657
>>
>>3952650
(No, not the fetish part...but don't give her any ideas.)
>>
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>>3952732
..ignoring the more awkward applications of that line of thought, that does bring up some odd ideas for some martial arguments and issues...

>"What do you MEAN you turned down the promotion because it required hybridizing your Neuromancy with Skintalker abilities!? i do NOT slave over a radiant oven just for you to keep us in a two bedroom house!"
>*Husband slams down fists.* "LOOK WOMAN, ive already told you, im am just NOT comfortable with those kinda abilities! Aint having that be a part of me, especially cause I know th type of folks who have access to that damn skinternet or whatever. damn people like kevin down the street, fuck kevin."
>"OH, maybe i just will! least he apparently has the makings of a CEO, unlike SOME PEOPLE!"

and this is how Amaras are made.
>>
>>3952745
welp. somethings are constant in all civilization. Domestic arguments and family drama are one of them.

>"Mommy goes to Kevin's house every Wednesday!"
>"...Honey, I want to cut the Cord."
>>
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>>3952753
...huh, i do wonder how the 'crimson cord' like connection will affect marriage(and friendships, seeing as how its any connection that can make such a thing.). seeing as how its in part time based, would it be a thing where you are encouraged not to get married til one forms you think?

cutting it would absolutely be part of the divorce process though yeah.

oh god, i just had a fucking HORRIBLE thought.
>Be technical Construct.
>But basically an individual.
>made from mommy and daddy working together as a symbol of their love.
>...now they dont love eachother anymore and are are afraid about what 'each getting half of you' means...
>>
>>3952762
Divorce Court apparently is a VERY messy process and not one to be taken lightly.

It also somewhat highlights the problems the Hexane had to face in their civilization before they did the arduous process of making a global empathy/telepathy network which Ironically made their civ progress stagnate.
>>
>>3952772
helps them though that their relationships were much less permanent due to the lack of offspring from said relationships.

though maybe literally emotion melding took the place of that or something, so splitting up left you both cutting off a very intimate connection or something.
>>
>>3952776
I still say that their reproductive strategy makes no sense. No way that's a natural trait, they had to have reproduced some other way in the past. Something their ancestors decided would disrupt their empathy network and so removed from the species.
>>
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>>3952796
maybe, but there are both creatures on earth who at least have that option, and they are technically plant based, and i think some plants can do similar too.

mind you, talking alien plant here. alien plant that became basically an animal for all intents and purposes. so. something.
>>
>>3952805
>"Oh! sweet outfit! where'ja get it? did you make it from your core?"
>"Please, I just need some decent clothes!"
>"Ooh! an Amalgam hunter! Whadidja hunt?"
>"Just get me a decent shirt and pants! PLEASE! I'm tired walking around in fish guts and yanking squid tentacles out of-" *sigh*
>>
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>>3952814
two kinds of people i suppose...
>>
>>3952805
Oh, sure, I believe that they're naturally capable of parthenogenesis. What I don't believe is that parthenogenesis is naturally preferred method of reproduction. Because the Hexane only produce one offspring in their entire life, maybe two if they're very lucky. It's no way to build a population, that just doesn't work. In earthly life that's capable of parthenogensis it's used mostly as a last-ditch method if normal fertilization is not available. I assume that's why the Hexane evolved it, and the modifications made to them have sterilized their normal reproductive abilities.
>>
>>3952823
or maybe the need a species middle man to transfer the pollen back in the old days.
>>
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>>3952823
well, the one offspring thing is cultural though, right? nothing says they can only have one, as far as i can remember. its just cultural they dont have a kid til they are ready to off themselves, i dont think anything biologically is saying they could not continue to live after making said offspring or that they could not make more than one in their life.
>>
>>3952828
I got the sense from Silvis' description of it that it was biological, not cultural, but maybe it was. That they could produce more budlings earlier in life but didn't anymore thanks to cultural conditioning. That is possible. I still feel fairly certain that they had to have some means of reproduction that shared genetic information, though. They have a pair bonding instinct, you don't have that if you don't mate.
>>
>>3952891
maybe. but ill admit im no expert on alien plant humanoids that for some reason look like angular carved stone.
>>
>>3952895
Well, their planet had two suns, so maybe it's an exoskeleton to protect against the heat?
>>
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>>3952904
oh, im sure there is an explanation, im just pointing out how utterly bizarre they are as a species is all. honestly their odd affinity with Hexagons, while not impossible for nature, still feels a bit... 'tindalosy', if that makes sense. like, not that they are related to said doggos, but they have something odd like they are going on in their development.
>>
>>3952904
More like an exoskeleton to keep the water in. High winds, two suns, lots of wind, a civ that builds its infrastructure underground, making solar panels and wind turbines while the rest of the plant people live in cool damp (and most importantly moist) areas with water.
Their bodies adapted to the harsh surface climates first, then they discovered the natural cave systems of their planet and then evolved from there.
>>
>>3952909
Well that's what I meant, I guess. Prevent water loss from the heat, not protect against heat directly. There's a plant called the stonebud that I was thinking of, a type of desert succulent that looks like a stone because of its tough outer skin holding in water.
>>
(Posting now, Gentlemen.)
>>
>>3952206

The Dominus Leash finds two targets in Holly and Fasciitis, and the instant your bubbly companion throws an arm around Amara’s waist a half-dozen of your Banelings surge forth, obscuring the rotting girls’ vision and allowing your allies to slingshot over towards your real target. You’re disappointed but not surprised when the first barrage converges on their prey only for their shells to dull, then melt into bubbling piles of biomass that collapse at the girl’s feet as the acid does nothing to her bare legs.

She’s less confident of her footing when the acid catches fire, dark green flames rapidly spreading throughout her field of corrupted terrain as Holly and Amara disappear, having vaulted to the next street over and leaving you with the rotting girl before you. Another step, and she falters as the flames start to gout billowing, noxious smoke into the sky. It's thick, but not enough to throw off your shot as you send a pair of B.33 rounds burrowing into Fasciitis' chest.

You can feel them through your connection, drilling into her stomach until...they're gone, rotted to nothing and instead absorbed as fuel for the girl's alarmingly durable form. The flames continue to crack and blacken the seething biomass, but despite the obvious damage she’s taking she continues to advance past the remains of your second swarm of Banelings even as a sudden melee erupts from the next street over.

“GRA TER THA!” Amara roars, her enhanced command shuddering the streets and prompting a frustrated howl of fury from the unseen Butcher, almost making you miss when Fasciitis attempts to dive into the corrupted ground at their feet to extinguish the flames and doubtless sneak in a strike.

Relief isn't so forthcoming, thanks to your foresight.

Your Jackling's powers flare to life, causing the biomass just below the infected surface to resist the rotting girl's attempt to dive, and she looses a gurgling scream of irritation as the flames continue to spread...

...and then you hear the strangest thing.

A sneeze of a volume more akin to a clap of thunder, and then it's as if the sound itself is cut short by the whistle of blade on sheath. You can't see it, but as the air a few meters away from you sizzles with a perfectly-placed stroke, everything else falls away when you hear Amara's blade snap back to its sheath, followed by the shattering of obsidian remains on the unforgiving pavement.

>>HUNTER'S HONOR - CRITICAL BLOW

>>ONYX BUTCHER - ELIMINATED

[...Did she just]

"Yeah. I...fuck. Yeah, just...fuck, holy shit." Holly answers across the empathic channel, her voice filled with a healthy mix of awe and fear. "Anyway, I'm, uh...I'm gonna help this mom and kid out, Amara's on her way to you now!"

{You wanna hear some bullshit?!}

Gina’s voice suddenly lances through your mind, her unrestrained fury readily apparent in her tone. {Some dickbag out there’s breaking my goddamn stuns in the Eastern Quarter}

(Continued)
>>
>>3952942

“Two! Two bags of dicks!” Amara declares suddenly, cutting across your channel with a blurt of static. “There’s two Daughters messing with the Hungry people!”

{Wait, like...*sane* Daughters?} Gina asks incredulously, and Amara sends a flicker of affirmation as she ushers the woman and child to safety alongside Holly.

"Yes! I'm sorry I couldn't see them, but I could only ask so much!" Amara cries apologetically, and you send a pulse of comfort across the line as Gina's attention shifts back to you.

{Look, the Relic installed up here’s got a short cool down, so I’m not sure how well it’s gonna hold up if both the Joyous and I keep alternating with it} She urgently explains, her frustration and indignation blending with yours into a swirl of rage at the idiots who’d throw fire on a crisis situation like this one. {I need to know if the calm or the lockdown’s more important, Shu}

You’re about to answer when a thunderous explosion roars across Laoc from the opposite side of town, and across your empathic field you sense Amara’s satisfaction at the annihilation of two threats with a perfectly-arced shell from the Metall Geschoss. Another ping of joy from your young ward, and you see a flash of a Hunger-mad Daughter shredded by a single booming blast of Magpie’s double-barreled Lupara that almost drowns out a distant peal of thunder.

Through Amara, you sense two more are felled, one in the East by a mob of townspeople, and one in the West...you don't have to guess how that one met its swift end, given the bolt you heard mere moments before.

Hope.

Hope blossoms, as you feel the woman and child reach safety outside the range of your empathic field, as you sense the tide start to turn. Hope, as...

You kick backwards, a hair's breadth saving you from being subsumed by the lunging carpet of corrupted biomass that spears forth from the obscuring flames. You land just outside the field's range and land in time to watch the rot spreading faster than before, the flames continuing to lick at the spreading biomass, but not fast enough to overcome the decay that siphons the ambient terrain's very nutrients back into the Fasciitis' failing body. Goddamnit, if ony she were a target you could-

The crack of a whip sounds overhead as Holly's tongue lashes out, snatching a handful of fist-sized objects from the air before they can fall upon you. Your ally gives a yelp and a hiss of pain as her Ravenous Maw swallows the foreign objects, and you turn your attentions skyward through your swarm to observe the new threat from above as well as the advancing one before you.

A limp, languid Daughter gazes down at you from high above the town, the air she hovers on screaming with a high, buzz-saw like screech that only grows in volume as her insectoid wings bring her closer to you. Her hair’s cut short, leaving a pock-marked face fully visible as she stares down at you with a pair of large, yellow…

…hornets.

(Continued)
>>
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>>3952948

From out of the girl’s empty sockets crawls a pair of African Hornets, their antennae and claws sprouting into wickedly sharp needles. Each spine is nearly twelve inches long and growing ever longer as the hornets unfurl to full size, while even more members of the growing swarm pour forth from their host’s eyes and slackened jaw, freed from the living hive that is the girl’s entire body. The girl’s swarm surrounds her, a vast cloud of spiked constructs that churn the very skies they infest as the terrible din of their collective wingbeats descends upon the melee you’re embroiled in.

Her furious vanguard surges down towards you and the rotting girl, and while your swarm moves to protect you, there's a terrible clash of claw and needle as both swarms find themselves evenly matched, deadlocked as they tear each other apart in mid-air. The rotting girl pays them no heed even as she single-mindedly advances on you, heedless of the massive hornets as they stab and spear at her dying flesh, her dead nerves forbidding her from registering any pain as her aggressors melt away, first their bodies, then their stingers, powerless in the face of the Fasciitis' unstoppable curse.

Shifting focus again, now that the aerial Hive Mistress is closer you can see newborn hornets emerging not only from every hole in her face, but squirming forth from gaping wounds in her joints, from the tears in her pants and shirt as they pour forth from innumerable orifices, both natural and not.

The things she's spawning are wild, unpredicatable agents of wrath, swarming forth across the Western Quarter with no aim but to exact their bloody fury.

You, your allies, even the Foetid Fasciitis...

...this living hive's hatred is indiscriminate, for one and all to bear.

>>MANDARINA’S HOST has joined the battle.

HP: 1620% (+675% [Dominus: Holly & Fasciitis])
BIO: 1940% (+270%, 8x Sneak-Jacklings, 3x Double-Stealthlings, 4x Sneak-Rooks, 5x Recursive-Rook-Platelings, 5x Sprite-Platelings, 3x Bishop, 14x Banelings, 40/54. Matrons, Whistle: OMA SUTH. Armored)

CONTENDER: Gemini Maxims. LEFT: 1x Honey. RIGHT: 3x Fullbore
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

AMARA: 1490% (+230%. Vocem[Suth:FREE], Cloaked)
HOLLY: 2,480% (RESIST: Heat, Cold. IMMUNE: Acid. Uzi(x2 Mags of Heat, Frost, Acid, and Radiant, BISHOP: Untriggered. Armored)

THREAT: FASCIITIS is advancing upon you. Medium range, line of sight established. HOST'S swarm is attacking indiscriminately, with a new focus on you and your allies. Long range, airborne.

THREATS REMAINING

North x8: 2 Targets Active, 5 Stunned, 1 ELIMINATED

East x8: 7 Targets Active, 1 Stunned, 1 ELIMINATED

South x5: 2 Targets Active, 3 Stunned, 3 ELIMINATED

West x5: 4 Active Targets, 1 Stunned, 1 ELIMINATED

>>Please reload the Left-hand Contender with 1 FREE round.

YOU ARE IN CONTROL
>>
(Gentlemen, I shall be pausing here for the evening. Voting shall remain open for the next thirteen hours, with posting to resume in fifteen, give or take. I'll be around a little while longer to address any questions, concerns, or criticisms you may have, though I will be heading to bed in the next hour or two so as to catch up on some sleep and hopefully not burn myself out too early like I so often do. Thank you all so much for your continued patience, participation, and enthusiasm, and I hope you have a restful evening and a wonderful night's sleep.)

(As an additional point of interest, Holly's Bishop has yet to trigger, as Amara dispatched the Butcher so comically fast that I thought it would be foolish to trigger it when there was no need.)
>>
Last update:

North:x7 4 Targets stunned, 3 Active

East:x9 6 Targets Stunned, 3 Active

South:x8 4 Targets Stunned, 4 Active

West:x6 2 Targets Stunned, 4 Active

Current update:

North x8: 2 Targets Active, 5 Stunned, 1 ELIMINATED

East x8: 7 Targets Active, 1 Stunned, 1 ELIMINATED

South x5: 2 Targets Active, 3 Stunned, 3 ELIMINATED

West x5: 4 Active Targets, 1 Stunned, 1 ELIMINATED

And then add the two daughters that are screwing with Gina's lock-in.

>>3952956
Bhop, is it possible for Amara to tell which district the anarchist daughters are at?
>>
>>3952956
Can Amara tell us how the Towns doing in resisting the hunger, and how much she at least thinks her Aura and spells are affecting that?
>>
>>3952956
oh, and how much does it cost Amara to spawn an unsheathed version of the sword? her level one entry does not say.
>>
>>3952956
Also, of the stunned daughters, how many of them have broken lock?
>>
>>3952942
Okay, guess Hunter's Honor was enough. Damn, that's a good sword. I owe you an apology for thinking it would take two hits, Amara. Now sheathe that thing so it can start recharging.

>>3952948
>“Two! Two bags of dicks!” Amara declares suddenly, cutting across your channel with a blurt of static. “There’s two Daughters messing with the Hungry people!”
Vultures. We've got vultures, taking advantage of this. They want to rile this up into a massacre so that they can scavenge the remains. Rath, burn them alive, please.

>>3952949
>From out of the girl’s empty sockets crawls a pair of African Hornets, their antennae and claws sprouting into wickedly sharp needles.
BHOP, this is going to sound a little crazy, but can we improvise Ironblood Brood to raise the temperature of our swarmlings without detonating the acid? There's a technique called "heat-balling" that bees use to kill hornets. They swarm around them, raise their body temperatures, and cook the hornet alive in an oven made of their own bodies. I want to do that here. Swarm Mandarina with banelings, have them heat up, cook her out of the sky.

Also, wait, Mandarina? Mandarina is a type of snail, not wasp. Oh my god, this is inspired by that "nature has developed aircraft carriers" meme someone posted here a long time ago of a snail with a wasp nest built on its shell, isn't it? Is that the joke you are doing with her name, BHOP?
>>
>>3952956
How many new daughters have succumbed to the hunger riot?
>>
>>3952956
(A correction; the North Quarter Threat should read as follows.)

North x7(not 8): 2 Targets Active, 5 Stunned, 1 ELIMINATED

>>3952959
(They're in the Eastern Quarter, as you can see by the sudden shift in numbers.)

>>3952961
(The town is doing very well, or else the active threat would have increased dramatically. Everyone got good resistance rolls, thanks to Amara's calm field.)

>>3952965
(30% BIO)

>>3952966
(Hostiles that have broken stunlock are moved to the 'Active' threat list, so by my count there are six targets that broke free, though half of those were not of their own volition.)
>>
>>3952977
hrm, didn't answer my question really, unless you are implying they are only doing so well because of the calm field?
>>
>>3952977
does the "Gra Suth" spell/Calm aura last the entire town event or is there a need to refresh the spell?

How many daughters have successfully evacuated to safe areas from the assistance of the Amara clones?

>>3952979
Anon. I think it's time we changed priorities on the Amara clone army. We've got them spread out and distributed, now we need to have them divide and conquer.
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>>3952985
depends on what you mean by that. they are a very useful tool to getting the townsfolk together.
>>
>>3952979
(Apologies; yes, Laoc's only really holding up so well as a result of Amara's calm field.)

>>3952985
(Due to the properties of the Relic atop Town Hall, it needs to keep being cast. Also, the Joyous are currently funneling the townspeople to the Town Hall/Tavern to keep everyone safe, and will continue to do so unless directed otherwise.)

>>3952976
(None, though the Hunger checks get incrementally harder for each turn that passes, so you're effectively on the clock if it wasn't obvious already.)

>>3952975
(That's quite possible, yes.)

(As far as the meme, it was actually hilariously opportune; when they posted that pictures, I was already concepting for a Hive Mistress whose when the 'numbers' path of her Choice with her corruption, resulting in the girl you're fighting now. However, 'Vespa Mandarinia' is the name of the Asian Giant Hornet, which is her given swarmling. I tweaked it a little, and thus it became her name.)
>>
>>3952949
first draft. note, i will respond, but ID may change for a sec as ive been waiting on BHOP to post before getting food for like two hours.

SHU;
>Load up Free Round as a Honey round.
>Send the Banelings forward to keep pressuring the HOSTS swarm, but then spawn Grapplings into the new slots, except for one.
>Spawn a Stealthed Knighted-Drillling, and have it wait for its opening next to Amara.
>Have the new Grapplings focus on Sending out a swarm of HHs to gather up and grapple as many of the Hornets as they can, making an opening.
>Once the SK-Drillings sees its opening,Have Amara give it a speed boost with Oxygenic Artillery to slam into the HOST and drill her brains out.
>If the Grapplings need it, fire a Honey round into the Hornets to help wrap them up. But dont waste the round if it is not necessary.
>Otherwise, give Amara supporting fire with the Fullbores if you can.

AMARA and FUZZBUZZ;
>get to an advantageous vantage point, and Use Oxygenic to launch extra swords through the Rot Girl.
>Slow the rot Girl down with GRA NUKA CUNT TER.
>When its time, help out Shus Knight, as in her orders.

HOLLY;
>Lay down Uzi Covering fire into the HOSTS swarm.
>If and/or once Shu has the hornet swarm under control, unload Radiant and/or Heat magazines into the Rot Girl.
>If you think you see an opening you can risk, take a bit of rot damage to swing by her and deal a massive biting blow to her, though whatever you do, spit out her rotting biomass, PLEASE!

GINA and AMARA CLONE;
>Keep up the Calm Aura and Spells.
>Have Gina go on a special mission; Find and kill/hinder the saboteurs. Her Neuromancy and ability to swim in the fleshscape should give her easier access to getting to them quickly, aswell as at least slowing them down safely.
>>
>>3952999
>>ive been waiting on BHOP to post before getting food for like two hours.

(Oh my word, I'm so sorry. I'll say this for you and anyone else that's ever waited for me to post; if you're holding off on something so you don't miss an update, please let me know so I can either try and speed up or let you know a time range that I'll be posting. I make everyone lose enough sleep with combat and level-ups, so please don't put off eating on my account, too.)
>>
>>3952993
>(Apologies; yes, Laoc's only really holding up so well as a result of Amara's calm field.)
Okay, definitely drop the stuns, then, it sucks but we need this more. However, we may still be able to use Gina using Neuromancy from range. She can use it on anyone she can see and has telescopic and X-ray vision. The effectiveness drops off the farther from the target she is, but how much does it drop off? Because I'm looking at

>NEON ASCENDANT (Lvl 4): Adding yet another cruel trick to her growing arsenal of abilities, Gina may now focus her attentions on a single Daughter for the cost of 2 ACTs and 200% BIO, forcing the next use of a Neuromancer, Generator, or Phantasmal Conduit ability used by the target to backfire catastrophically. This also doubles the negative effects of the resulting backlash, be it the severity of the status effect applied, the amount of damage inflicted, or the strength of the Dream manifestation that is summoned. However, this ability may only be used against a given target once per combat. (BIO +40%, BIO REGEN +20%)

and having very nasty ideas. Amara spots for Gina, Gina zaps them with a backlash debuff, their heads explode the next time they try to rile up the crowd. Unless the distance from the top of the tower to anywhere in the city is just too far without the broadcaster, then we should have her going hunting like >>3952999 and zap them once she gets closer.
>>
>>3952999
>>3953006
Last update:
Total of active threats: 30

Current update:
Total of active threats: 25

>>3953006
Hey bhop, there's something that I've been meaning to ask:
If the entire town is a battlefield, and 5 enemy daughters just died on the first round, does that mean Julia gets 5 additional temporary ACTs from Carnivorous Carver's Rage on this upcoming round?
Total of active threats: 25
>>
>>3953006
Nah, i mean, ill do it if you're ok with it but part of it is I don't want to rush you or make you hold off for me.

Its also part my stubborness. Usually, it takes you an hour after voting closes to post. So i waited an hour, but wasn't hungry then. Then, i remembered heavier sections like this, the average is two hours... So i waited another... Then i was like 'damnit, ive waited this long, ill wait another!'

Not my smartest moment, but damnit, im allowed to have those.
>>
>>3952993
>(None, though the Hunger checks get incrementally harder for each turn that passes, so you're effectively on the clock if it wasn't obvious already.)
Then why does North district still have 7 active targets this round?

It was 7 targets at the beginning, and we killed Bone Butcher, which should bring the number of Active threats down to 6.


How much of the populace have successfully evacuated from all the combat areas?
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>>3952999
Rather than using Oxygenic Artillery, which might impact accuracy of the ranged attacks, we should just have Amara get into Medium distance of of both Shu and Holly. Queen Crimson boosts the ranged damage of all allies within its radius of effect. It also deflects melee attacks back at nearby enemies, meaning that if the hornets try to sting us, Queen Crimson will have them stinging each other.
>>
>>3953016
(Technically, the town's broken up into the four distinct Quarters, so only fallen foes in the Quarter that Julia's in would trigger her ability. That said, the Hunger-mad that Dorian just blitzed with her will trigger an instance of Rage.)

>>3953020
(I'm totally okay with it if you speak up, and the same goes for any other player that has a timing issue, as I'll try my best to take those into consideration or work with them to ensure they don't miss anything or wait on something I can give them a more precise time on.)

(Also, I forget to eat all the time by just putting it off until it's time to go to bed or something silly like that. Half the time if my wife works late, I'll just forget to have dinner...and I never eat breakfast, so...)

(...hrm.)

>>3953024
(Good grief, I can't math today. The number of active threats IS six, you're quite correct.)
>>
>>3953025
she has no other way to use her own swords as projectiles though and she wont do aswell against the swarm, aswell as we have plenty else to deal with the swarm. she can hold off the rot Girl until the HOST and her swarm thats making a mess of the entire north area is taken care of.

>>3953028
hey, on only have like two meals a day myself. but seriously BHOP, eat, eat good meals, you deserve it.
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>>3953028
I now imagine you as a charlie brown in a meat world.
>>
also
>Two daughters causing trouble.
>Two Daughters kicked out by the Mayor.
>Two Daughters asking about Magpie.
well i guess we know the type of assholes that one group used to house.
>>
>>3953042
Good thing they're in a different district.
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>>3953035
>she has no other way to use her own swords as projectiles though and she wont do aswell against the swarm, aswell as we have plenty else to deal with the swarm.
She's already got Queen Crimson active anyway, I'm saying that we might as well bring the entire current group into its area of effect. Let everyone get that boost. As for using her Hunter's Honor blades as ranged projectiles, they don't have to be swords, just bladed weapons. And she gets an automatic critical with each new type of blade she spawns, so let's have her cycle through a lot of bladed throwing weapons for Queen Crimson to boost. A shuriken, then a throwing knife, then a chakram, a hatchet, a boomerang, etc. Things designed to be thrown so she doesn't need a wind-blast to give them enough momentum, and taking advantage of the first-hit critical effect.

>>3953042
Shit, you're probably right, aren't you? They were Apex Sisterhood, too, of course they'd see something like this as an opportunity to "climb to the top of the food chain" or however they'd justify it. We should have Gina make sure to point out to them when they fight that they're scavengers, not predators.
>>
>>3953046
for now. we dont know what they are even actually doing. could be they plan to make their way through every sector and make a ruckus, and if it is them, and they spot Magpie?

well, as much as i trust in November, Magpies, and the Mayors strength, I doubt those daughters will be open and blatant about whatever they pull, and in a sector that at least started out less well off.
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>>3953050
>"Apex huh? So why are you slinking around like scavenging starving vultures?"
>>
>>3953050
i thin kit still has to be melee weapons, other Calcite abilities have been limited like that before.

and shes still just a kid, and the Oxygenic will add to the damage still.

we also wont really need her Queen Crimson, and again, she'll do a better job of holding off the Rot Girl if she is not actively drawing it towards the rest of us.
>>
>>3953050
>>3953056
oh, but yes, we can have her cycles weapon types regardless.
>>
>>3953028
oh BHOP, you overlooked a decently important question here;
>>3953008
>>
>>3953059
(Ah, thank you for bringing this to my attention.)

>>3953008
(It's typified as long range, though the distance from the tower to anywhere in the city is out of Gina's range of effect, so she will likely have to hunt for them or find some alternative to bring them closer to her striking distance.)

>>3953038
(Ha, that's a rather adorable mental image, come to think of it.)
>>
>>3953056
I hope it doesn't have to be just melee weapons, what ninja is complete without their shurikens? But if that is the case we can still probably justify knives and hatchets and stuff, smaller weapons that while meant for melee can be thrown. That way we wouldn't have to use Oxygenic. I get the idea, you want to accelerate them that way, but I'm worried that the throws will go wild if she does that.

Fair point on distracting Fasciitis, though we'd have to have Amara drop stealth to really provide a good distraction.
>>
>>3953070
>(It's typified as long range, though the distance from the tower to anywhere in the city is out of Gina's range of effect, so she will likely have to hunt for them or find some alternative to bring them closer to her striking distance.)
Dang. Okay, then she'll have to go hunting, though given her X-ray vision she should definitely inflict backlash before she engages them in combat. Just peer up through the ground and zap them, if we're lucky she won't even need to fight normally.
>>
>>3953070
you didn't really answer the question of how much of the populace is out of harms way. Because I believe much of our plan would be waiting for the all-clear for Shu's family to let loose and go on a killing spree on the hunger mad.
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>>3953071
im not thinking it will be that big a deal. i suppose i get the concern but Amara has little if any strength enhancements so i simply cant see her getting the strength necessary to really deal a good hit or even possibly get the range she needs via throwing them normally.

plus, making each connecting hit that much more potent should hopefully end this sooner.

Actually...

>>3953070
BHOP, any Northern Clones both free and close enough to cast a spell?
>>
>>3953077
(Ah, apologies. I'll also include an evacuation tracker in future updates, as well.)

EVAC: 17%

(100% would mean that everyone is either safe in the center of town and closest to the calming field, or safe with other townspeople and barricaded indoors and effectively rendered safe from any outside threats that could locate them.)
>>
>>3953078
>>Clones
(Yes. Of the four you sent northward, two are close enough to you to connect with a spell.)
>>
>>3953089
ah, neat, thank you.
>>
>>3952999
>>3952949
Second Draft;

SHU;
>Load up Free Round as a Honey round.
>Send the Banelings forward to keep pressuring the HOSTS swarm, but then spawn Grapplings into the new slots, except for one.
>Spawn a Stealthed Knighted-Drillling, and have it wait for its opening next to Amara.
>Have the new Grapplings focus on Sending out a swarm of HHs to gather up and grapple as many of the Hornets as they can, making an opening.
>Once the SK-Drillings sees its opening,Have Amara give it a speed boost with Oxygenic Artillery to slam into the HOST and drill her brains out.
>If the Grapplings need it, fire a Honey round into the Hornets to help wrap them up. But dont waste the round if it is not necessary.
>Otherwise, give Amara supporting fire with the Fullbores if you can.

AMARA CLONES(2);
>Have one Clone cast THA GRA NUKA on Amara to give her attacks a Radiant edge.
>Have the other closeby clone cast GRA RHO CUNT TER on the Rot Girl to help keep her back.
>After casting spells split as you can and go back to business as you were.

AMARA and FUZZBUZZ;
>get to an advantageous vantage point, and Use Oxygenic to launch extra weapons through the Rot Girl, cycle through weapon types for the new bonuses.
>Slow the rot Girl down with GRA NUKA CUNT TER.
>When its time, help out Shus Knight, as in her orders.

HOLLY;
>Lay down Uzi Covering fire into the HOSTS swarm.
>If and/or once Shu has the hornet swarm under control, unload Radiant and/or Heat magazines into the Rot Girl.
>If you think you see an opening you can risk, take a bit of rot damage to swing by her and deal a massive biting blow to her, though whatever you do, spit out her rotting biomass, PLEASE!

GINA and AMARA CLONE(tower);
>Keep up the Calm Aura and Spells.
>Have Gina go on a special mission; Find and kill/hinder the saboteurs. Her Neuromancy and ability to swim in the fleshscape should give her easier access to getting to them quickly, aswell as at least slowing them down safely.
>>
>>3953096
I just remembered something: Fear To Tread has a tractor effect on enemy constructs. Flyers get sucked right down into the spiral. We can skip the stuff with the Grapplings, just make a vortex and pull her hornets all out of the sky.
>>
>>3953204
the issue is that if we're to use it effectively, we need to put it down with Fasciitis as the epicenter or put it at the midpoint between Host and Fasciitis
>>
>>3953210
Why? We could just make a big enough one, they're both within range of the maximum size spiral. Fasciitis will get knocked down and prepped for Amara's nuclear barrage, and the sky will be cleared of hornets. Holly can scoop up Amara and take them into the air for that initial spiral formation to keep them from getting caught in the knockdown effect, too.
>>
So, my vote. Pretty similar to the other one, just with the added use of Fear To Tread. Which with the other terrain effects we're throwing at Fasciitis, should put her in a thermonuclear blender.

>>3952949
AMARA and HOLLY
>Get to positions of high ground, to avoid what is to come

SHU
>Allocate free reload to Swarm B.33
>Spawn Subversive Knight-Drilling
>Create spiral with Fear To Tread reaching to Long range
>Fire both B.33s at Mandarina
>Once hornets are sucked down, send Banelings to heat ball Mandarina
>Replace any killed Banelings with Bane-Grapplings aimed at keeping the hornet swarm busy
>With Mandarina occupied, have Knight-Drilling charge in to eviscerate her
>Fire Fullbores at Fasciitis, support Amara's barrage

AMARA CLONES
>One clone casts GRA NUKA THA on Amara
>Other clone casts GRA RHO CUNT TER on Fasciitis after she's knocked down by Fear To Tread
>Resume aiding evacuation afterwards

AMARA
>Cast GRA NUKA CUNT TER on Fasciitis
>Bombard Fasciitis with thrown Hunter's Honor blades, cycling through blade styles to maintain critical bonus
>If possible, use Oxygenic Artillery to accelerate Knight-Drilling's charge

HOLLY
>Provide suppressing fire with Uzi at Mandarina
>If made unnecessary, switch to Heat magazines and target Fasciitis
>If opening presents itself, swing in for a bite, spitting out flesh afterwards to prevent serious infection.

TOWER CREW
>Joyous Many keeps up calming aura and spells
>Gina goes hunting for saboteurs. Have Joyous Many swarm spot for her, while she uses her own Neuromantic senses and burrowing to approach them stealthily.
>Upon finding them, zap with backlash-inducing Neuromancy effect from behind cover.
>After they take damage from their own Neuromancy, do best to kill or at least drive off saboteurs.
>>
>>3953240
>>3953215
Hate to bring it up so late, but the issue that I'm having with Gina leaving her watch tower post is that without her to maintain the Town-wide stun, North District (where Shu's group is located) will have 4-5 rampant daughters regaining agency and action.

Can we have at least 1 Amara clone in each district spend 1 action creating 4 more clones? The more clones we have, the faster we can evacuate the town and the more manpower we can provide in the riot suppression.
>>
>>3953250
It's a problem, yeah. But she more or less explicitly said that the broadcaster could either keep up the calm or the stun, and I think the calm is more important. I'd be fine with having the Many start multiplying, but it will take a turn for them to get the cycle really started and that will still leave us vulnerable for a bit. On the plus side, Fear To Tread actually accelerates friendlies passing through it, so that will help us get people out of the quarter. Just head for the nuclear flesh-vortex and it will pop you out closer to safety.
>>
>>3953260
Judging from one round of conflict, this might take 4 more rounds before the entire town event is done, so having at least 1 amara clone in each district start multiplying each round would help us greatly in stabilizing and suppressing the situation.
>>
>>3952949
I will support this >>3952999


>>3952999
One questiont though.
If your shooting the Contender we can also reload it since in the past it was reload and fire in the same action. As far as i can remember
>>
>>3952949
>Amara Clone squad: Have at least 1 amara clone in each district create 4 clones to bolster their numbers.
>>
>>3953240
Only 'issue' i have is I don't think Fear is at all necessary and thus is extra costs and Acts i dont think we need to spread out. Swarmlings that survive can easily be changed or reused too, Spiral can't as easily.

Either idea i think will work so im just going off the only other thong to go off here really, in which I don't think its worth or necessary for the extra resources here for that.
>>
>>3952949
Amara Prime and FuzzBuzz:
>Fuzzbuzz shields Amara from Hosts's hornets
>Amara Prime activates Queen Crimson and redirects and Funnels all of Host's Hornets to Fasciitis
>Gra Nuka Cunt Ter
>Send FuzzBuzz to assist Shu in landing a decisive killing blow on Host with a new slashing weapon.
>Throw bone hatchets and other slashing weapons at Rot girl.
Amara Clones in Northern district close to the fighting: (2)
>Cast Nuka Tha on Shu and Amara respectively

Amara clones that are away from combat in each District:
>Have one of you spawn 4 more clones.

Shu:
>Load up Honey Round, fire one at Rot-girl and Host.
>Banelings pressure Host Hornets and maintain bombardment on Rot girl by keeping the engagement area on top of Rot girl's head
>Contain the hornet spread by spawning recursive swarmlings to tie up the Hornets
>Contain Rotgirl's Flesh rotting influence by terraforming.
Holly:
>Lay down covering Uzi fire with one Nuka Mag at Rot girl
>Swat the hornets.

Gina:
>We've got Saboteurs, go out and deal with them. Deal with them by dragging them into the ground with your terraforming and entombing them, or kill them if necessary. Just take them out of the equation. They're vultures with Neuromancy.
>>
(Finally able to sit down and write after a busy morning. Update dropping as soon as I'm able, Gentlemen, so thank you for your patience.)
>>
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>>3952949

[Gina, I need you to find the assholes that’re messing with your stuns and end them] You order, splitting your attentions between the hovering Hive and the infected girl before you.

{Alright…I’ll give one more pulse of the stun, but it’ll drop sooner rather than later} She hastily replies. {I’ll find ‘em, Shu, so don’t worry about that…but are you sure you’re okay with dropping the city-wide lockdown?}

The crack of a rifle ripples through the city, Amara’s senses informing her of another threat that Magpie’s swiftly disposed of.

[Do it] You reply, and with that, she’s off. At your silent command another fleet of Banelings takes to the skies, clashing with the Host’s vicious and varied multitude. As her swarm draws ever closer, you can make out distinct classes among the yellow-black swarm akin to those in your own brood; heavier variants whose claws are practically reaping scythes dart to and fro, while a few hornets are hanging back, twitching at odd intervals as they observe the proceedings with increasing irritability as your swarm and the Host’s repeatedly tear each other to pieces in a flurry of claws and stingers. The brutal mid-air trades shower you and your other ground-bound foe with acid that just rolls off your bodies harmlessly yet cracks and sizzles against her creeping infection…and to your credit, the shower of corrosion isn’t the only thing you sent your brood on a suicide mission for.

With your swarm thinned and your concentration freed, it’s time for reinforcements.

Your back aches as a fleet of unnerving newborns emerge from the holes along your spine, their chitnous shells immediately sprouting arms that thicken with artificial muscle the moment they squeeze free of your hive…all except one, that is. The moment they’re free Amara’s at your side with incredible haste, surrounded by the thin, wispy tendrils of blood that make up the formidable Queen Crimson as the threads lash protectively at the air around their ward.

The Fasciitis stumbles forward once more, desperate to catch you and the girl at your wide within its lethal field before Amara loses a thunderous sneeze, Oxygenic Artillery launching her sword blade-first and busying the weapon in your foe’s chest all the way to the hilt…and the diseased young woman doesn’t even flinch at the wound, ignoring the impact completely.

“GRA NUKA CUNT TER!” The child bellows, and the Fasciitis’s laborious gait is slowed even further with the potent effects of Amara’s Lexicon, the ground at your foe’s feet becoming a clinging, shifting thing, even as it blisters and pops with the infection’s cruelty. She grins, and in her small moment of victorious distraction you swing the Contender to bear with your right hand, two consecutive pulls of the trigger sending a pair of Fullbores tearing into and through the twin Reaper Hornets that were almost upon her.

(Continued)
>>
>>3953714

Through their shattered remains flies another, faster construct, barreling towards its young target with its stinger lancing towards her eyes, and just as you’re about to shift your aim you find the thing plucked from the air and summarily dismantled by Sir FuzzBuzz, who simply does not truck with such silliness. Two more hornets dart in and promptly receive the same treatment, shorn to pieces with nigh-surgical precision by Amara’s faithful guardian before he picks her up and carries her to the rooftop to your left and out of the rot’s path, dropping her next to Holly as the blonde promptly fills the air with a staccato of gunshots, courtesy of the Uzi whose recoil she’s fighting to control. Vicious hornets begin to drop like pathetic flies as her cloud of lead tears through the swarming mass, and with every construct the bullets tear through, the twitchy hornets in the fringe of the conflict grow ever more restless.

If this irks them, then they haven’t seen anything yet.

Your Grapplings surge forth as one, a sudden burst of Hundred-Handed reaching out from each of them and seizing hornets by the armful before drawing them in close, quickly clearing the skies of over half the swarm in one fell swoop…and that’s just the opening you and Amara were waiting for. The little one unleashes a sneeze with such force that the windows on the both sides of the street are shattered from the change in pressure, the blast of concentrated wind hurtling your secret weapon directly towards the Hive Mistress that lords high above you. Your foe’s left with no time to react before your Knighted Drilling’s cloak drops a mere meter from impact, and just as she opens her mouth, the Drilling’s spear is thrust into the front of her face and out the back. Its drill revs, and that’s all it takes to snap the girl’s neck as you watch her head twist at an impossible angle…and keep twisting, as a flurry of hornets flee her body as her entire form curls up and around the offending drill.

There’s no blood, no muscle, no bone…just an empty shell of papery skin.

You see what she’s become as your drilling pulls back and away from the four newborn Reapers that surround their Mistress’ Core, nested within a small, fast hornet that glares down at you with unnervingly humanoid eyes, wild and wide with the glint of madness. Her too-large eyes light up with the erupting pillar of flame that reaches skyward from the East Quarter, and the combination of Rath and Lara’s volatile skill sets claims the lives of three of the Hunger-mad in a dazzling display of destructive force. A second booming rifle shot rings out across the chaos of Laoc, followed up by a terrible crash as another set of hostiles are felled by the consummate professionals you sent to deal with the issues of the Southern Quarter.

(Continued)
>>
>>3953715

Your relief almost makes you miss the sudden shudder of movement from the immolated zombie that shuffles towards you, her right arm raising up and towards you in judgment…a half second before it and the shoulder it’s attached to are shorn free in a blur of dark green armor and golden hair. Holly skids to a stop just outside the ring of rotted street, a grin on her lips as her second mouth violently expels the shredded limb in a pile of bone and saliva while she slings the Uzi over one shoulder.

“Well, Host was a bust, but I think we got this in th-!” She begins before a shudder overcomes the Spiritus Shell. You and she glance down simultaneously, watching the constructed body’s lips begin to crack and blister, the tongue bubbling with yellowed cysts as it roils in her stomach. All the while, the Fasciitis continues forth, the infected area spreading over every surface is sight eve as her body continues to burn and decay, your efforts beginning to wear her thin.

“Oh, fudge.” Holly mutters, her second set of teeth starting to turn black as you scramble to formulate some sort of plan…your efforts made harder as you realize that time’s about to run out on Gina’s stun, freeing the rest of the Hunger-mad throughout the city. Things are going to get much worse before they get better…

…and it’s up to you to ensure the second part of that holds true.

HP: 1620% (+675% [Dominus: Holly & Fasciitis])
BIO: 1940% (+270%, 8x Sneak-Jacklings, 3x Double-Stealthlings, 4x Sneak-Rooks, 5x Recursive-Rook-Platelings, 5x Sprite-Platelings, 3x Bishop, 2x Banelings, 24x Grapplings, 54/54. Matrons, Whistle: OMA SUTH. Armored)

CONTENDER: Gemini Maxims. LEFT: 2x Honey. RIGHT: 1x Fullbore
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

AMARA: 1490% (+230%. Vocem[Suth:FREE], Cloaked)
HOLLY: 2,127% (RESIST: Heat, Cold. IMMUNE: Acid. Uzi(x1 Mags of Heat, Frost, Acid, and Radiant) BISHOP: 2 ROUNDS REMAINING. Armored

>>HOLLY INFECTION: 29%, Torso.

THREAT: FASCIITIS is advancing upon you. Close range, severely wounded. HOST'S swarm is largely bound but alive, Eight Reapers active, 4 ??? vibrating strangely. HOST Core is long range, airborne.

THREATS REMAINING

North x5: 1 Targets Active, 4 Stunned, 2 ELIMINATED

East x7: 5 Targets Active, 4 ELIMINATED, 2 NEW HUNGER-MAD

South x0: AREA PURGED

West x5: 3 Active Targets, 1 Stunned, 2 ELIMINATED, 1 NEW HUNGER-MAD

EVAC: 28%

>>Please reload the Right-hand Contender with 1 FREE round.

>>ALL STUNNED TARGETS WILL BE FREED IN THE MIDDLE OF NEXT ROUND

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next three hours. Thank you for your patience, and I do hope your day is going well.)
>>
>>3953722
>>3953724
oh, hrm, did i misword that then? I kinda meant for Holly not to go for any attack there unless it looked more like a killing blow, not just to impede it or damage it. this situation is literally exactly what i was trying to word her orders to avoid.
>>
>>3953724
also, would Amaras Oxygenic Artillery currently hve the effects of the Nuka damage addition spell, or did that not go off at all?
>>
>>3953725
(It would've been a killing blow if Holly hadn't botched the dice roll, as Fasciitis is hanging on by a literal thread due to the interaction noted >>3953727. Fasciitis is terribly weak to Radiant damage.)
>>
>>3953730
grah, fair enough i suppose.
>>
>>3953733
(I'm mad, actually. I wanted to write Holly being a badass and getting that kill, but I'm sure she'll have her time to shine soon enough.)
>>
>>3953737
hopefully.
am I/was i right to assume that the rot effect would subside once the daughter causing it was dead, just like with Kosi and the Hound? as, though probably obvious, was what i was aiming for to make that attack safe.
>>
>>3953741
(It won't clear 100% on source death, but it will disappate over time instead of ticking up.)
>>
>>3953730
if south district is clear, where will November and Magpie go next?
>>
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>>3953743
ah, alright. good enough.
like always, thanks for the answers.
have a meme.
>>
>>3953743
Good to know. Given that Fasciitis is so close to death, let's finish her off this round and save Holly any further trouble.
>>
>>3953722
First Draft;

SHU;
>Free Reload; Fullbore Round.
>Fire off a Honey round into your own Grapple piles, to help them grab more Hornets and hold captive the ones they do have.
>Jump onto your Knighted-Drilling and take to the skies, draw the attention of the core Hornet and its protectors. Fire off Fullbores(then Parabellums for cost effectiveness) at the core to rile them up and take pot-shot swings at them with HH Drill tipped lunges.
>While doing this, have the rook we sent to this area try and stealthily fly high and above the Core Hornet, before dive bombing for it.
>Once the Rook is as close as it can get without being noticed, Teleport swap with it, then FLare out a net of HHs to try and stop it from being able to escape, before slamming into it with you revved up drill you have been hiding on your back.
>Have the knighted Drilling charging from below, just as a backup.

AMARA and FUZZBUZZ;
>Aim towards the Rot Girl and Burn a path to her with Oxygenic Radiant Bursts before finishing her off with whatever you need to bring to bear.
>CUNT OMA GRA RHO TER the second Holly gives word the other foes are aproaching.

HOLLY;
>For the first half of the Round, help keep the skies under control.
>About just before we expect the stun to wear off however, turn your attention outward, and be prepared to suppress any newcomers to the fight, to give Shu and Amara time to deal with our current adversaries.
>If you see a good Maw opportunity on a new foe, go for it, but only if it doesn't break formation or impede otherwise on holding them off for Shu and Amara. If doing so would benefit keeping them back of course, go for it.

sorry Holly, the works not kickass, but it may just save our asses nonetheless.
>>
>>3953715
>and just as you’re about to shift your aim you find the thing plucked from the air and summarily dismantled by Sir FuzzBuzz, who simply does not truck with such silliness
You're the best, Sir FuzzBuzz!

>>3953743
Ah, that's a relief.
>>
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>>3953751
yeah, glad to see Sir Fuzzbuzz finally doing his job getting some limelight.
also i refuse to believe it is not Canon Amara brushes/washes him in a way that makes his fluff seem even fluffier.

>>3953743
speaking of, any Clones free, or are they all busy again? perfectly fine if they are, they have a main objective afterall we want them doing.
>>
>>3953746
(That's up to you. By default, they'll head toward the next most affected area, which will be the East Quarter, though they can be directed elsewhere, as the East's narrower streets will give Geschoss some trouble.)
>>
>>3953754
where is the Mayor heading?
>>
>>3953754
also, and sorry for the constant split posting, but would the West Qurter be much better for the Geschoss?
>>
>>3953753
>yeah, glad to see Sir Fuzzbuzz finally doing his job getting some limelight.
And he didn't even take any damage, this time. Instead of taking the bullet for Amara he snatched it out of the air and tore it apart. Best bodyguard bee.

>also i refuse to believe it is not Canon Amara brushes/washes him in a way that makes his fluff seem even fluffier.
Yeah, I think there's no possible way that Amara isn't keeping FuzzBuzz as fluffy as possible.
>>
>>3953753
(Not currently, as they're speeding EVAC efforts.)

>>3953755
(West Quarter.)

>>3953758
(No worries! It would, marginally.)
>>
>>3953722
Is the New Hunger-Mad count included in the number of Active targets, or is it added on top because they've just turned and aren't properly "active" yet?
>>
>>3953761
(They're part of the total threat count and will be free to act at the beginning of next turn.)
>>
>>3953750
>>3953722
MAGPIE and NOVEMBER;
>Magpie, head East.
>November, head North.

East needs some help severely but i just dont think adding a massive tank with porr arcs of fire to that will help. Magpie at last has some guns that will work in CC. November does too, but the tank can help more elsewhere. the Mayor also is no pushover and West while not doing superb doesn't seem to be doing bad, so i think she will be enough. meanwhile, we're not doing bad, but worse case November and her Tank are overkill and help us clean up the north sooner to help other areas, and is also the other area her Tank has good angles at.
>>
>>3953767
I disagree on this. Magpie should go north and November goes east. Metal slug stays in town center for artillery support. apex daughters are in east district and are sure to gun for magpie. beaides, the apex seem to be neuromancers if they are able to break gina’s stun lock.
>>
>>3953772
well, i Disagree with that. Magpie can handle herself and she wont be alone. Gina is already after them too. it may even help us stop them if they get distracted by her, especially if that stops them from causing more trouble elsewhere.

its also a significant waste AND risk to allies to do artillery fire over putting November and the Geschoss to direct use, especially into areas of tight quarters, as artillery fire is much more inaccurate.
>>
>>3953775
Yeah, let's not shell the most populated region, that's a recipe for friendly fire. Rath doesn't burn who she doesn't want to, it's okay for her to go all-out with big plasma blasts in tight quarters. November doesn't have that insurance.

As for Magpie, we can just warn her to be on the look out for the saboteurs and that they might try to take advantage of the chaos to get a hit in.

>>3953767
>When giving orders over November's commling, tell Magpie about the saboteurs, that we think they might be Apex Sisterhood, and that Gina is hunting them.
>>
>>3953775
>>3953781

makes sense.
>>
>>3953722
>>3953750
Second Draft;
only a minor change and otherwise just consolidation really.

SHU;
>Free Reload; Fullbore Round.
>Fire off a Honey round into your own Grapple piles, to help them grab more Hornets and hold captive the ones they do have.
>Jump onto your Knighted-Drilling and take to the skies, draw the attention of the core Hornet and its protectors. Fire off Fullbores(then Parabellums for cost effectiveness) at the core to rile them up and take pot-shot swings at them with HH Drill tipped lunges.
>While doing this, have the rook we sent to this area try and stealthily fly high and above the Core Hornet, before dive bombing for it.
>Once the Rook is as close as it can get without being noticed, Teleport swap with it, then FLare out a net of HHs to try and stop it from being able to escape, before slamming into it with a revved up drill you have been hiding on your back.
>Have the Knighted Drilling charging from below, just as a backup.
>New Swarmlings should be Bane-Grapplings, to try and essentially suicide grab the Hornets to keep Shu and the Knights path clear.

AMARA and FUZZBUZZ;
>Aim towards the Rot Girl and Burn a path to her with Oxygenic Radiant Bursts before finishing her off with whatever you need to bring to bear.
>CUNT OMA GRA RHO TER the second Holly gives word the other foes are approaching.

HOLLY;
>For the first half of the Round, help keep the skies under control.
>About just before we expect the stun to wear off however, turn your attention outward, and be prepared to suppress any newcomers to the fight, to give Shu and Amara time to deal with our current adversaries.
>If you see a good Maw opportunity on a new foe, go for it, but only if it doesn't break formation or impede otherwise on holding them off for Shu and Amara. If doing so would benefit keeping them back of course, go for it.

MAGPIE and NOVEMBER;
>Magpie, head East. Warn Magpie about the saboteurs and who we think they might be, aswell as Gina going after them.
>November, head North.
>>
>>3953828
Just to be sure, is Shu wearing a subversive swarm to better sneak up on the Core Hornet?
>>
>>3953838
no, her armor is just recursive and rook. she doesn't really need to be sneaking, in matter of fact sneaking would be disadvantageous here.
>>
>>3953838
The Rook is subversive though, so it should have a good chance at getting into position and getting us close. Though i think the stealth works significantly better on the ground or walls than the air with how it works.
>>
>>3953828
Actually, can I propose a modification real quick that I just thought of close to the wire? Conceal the drill in our Maw, not on our back. Swallow Mandarina's main body, hold it in place while the drill goes to work. She's a construct-sized object, the Ravenous Maw is perfect for grabbing her.
>>
>>3953873
Sure, if we can put a drill in our maw.
Im not home to make that change though.
>>
>>3953722
Supporting >>3953828
With the change of
>Grab Mandarina with Maw before drilling her
>Spawn drill inside mouth, on Hundred-Handed protrusion if needs to be a limb.
>>
>>3953722
Supporting>>3953828

Add in
>Try and conceal the drill in Shus Maw if possible to swallow Madarinas Main Body and put the drill to work on her ther eso she can not escape.
>>
(Back home and writing now, Gentlemen. Planning to have the next update posted within the hour and will likely pause there for the evening, given how exhausting today proved to be.)

(I do hope everyone's day has gone well, and thank you for bearing with me through a busy week.)
>>
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>>3953967
day went well for me. sorry to hear yours was so exhausting, but hopefully dinner and/or a bit of extra sleep will make up for it.
have a hair crab crystal girl for your troubles.

actually, looking at this again, those hair claws really are a very neat design.
>>
>>3953968
(Oh my word, that's really neat. Thanks for sharing!)
>>
>>3953967
I'm sorry to hear you had a rough day, BHOP. Get some rest when you can, friend.
>>
>>3953722

[Magpie, go east. November, you take the North] You order as you take aim with your left-hand Contender. A squeeze of the trigger causes the gun to buck and roar as a B.33 round impacts the tangle of arms, swarmlings, and furious hornets high above you, fusing the writhing mass into a gooey ball of chitin and rage that begins to tumble back to earth. Holstering the other Hexane Relic, you reach up with your freed hand to grab hold of the of your Knighted Drilling that swoops overhead at your command, hoisting you skyward as Amara prepares to bring the Fasciitis to rest.

The decaying girl sees it coming; the glow of lethal radiance that’s building within the girl, rays of light flickering as her nostrils flare, her deep breath signaling the annihilating blast that’s about to rock the entire street. Fasciitis tries to raise one failing arm, willing the corrupted carpet of rotting biomass to reach out, to stop the inevitable…but she falters, for a mere second.

A relieved smile plays on cracked lips just before she’s engulfed in searing light and howling wind.

Sight returns to you as you soar overhead, and there’s nothing left as the infection begins to wither and blacken, the flames freely overtaking the blistered flesh at the incineration of its source. In a fluid motion you holster one Gemini Maxim and snatch the other from the opposite leg with a sweep of your free hand, two gunshots ringing out as you clip a pair of the Reapers that hover close to the Host’s true form.

Immediately a pair of them dive for you, only to be suddenly faced with the Grapplings that reach out with a chain of hands and use you to fling themselves to your defense at break-neck speeds, the duo colliding with the Reapers in a clash of blade and raw muscle. You continue to pepper the Core with gunfire, and Holly joins you with the Uzi’s trademark staccato as the unencumbered Reapers’ shells begin to crack and splinter from the sustained assault, and when the ball of limbs and constructs finally crashes to the ground, it’s almost as if it’s in punctuation for what’s to come.

The Rook high above the Host drops its cloak as it plunges towards her, a chunky battering ram of a missile that spears past the trio of oddly red and vibrating hornets with tremendous force. The Reapers are turning, trying in vain to protect their Queen when in a twist of color and a tearing of space you switch with your Rook, colliding with the Host's true form Maw-fist. Your teeth dig in, prompting a terrible screech from the Host as you both hurtle towards the unforgiving street, your tongue warping into a drill before spearing into the Hive Mistress' constructed form. She tries to free herself, but it's no use as innumerable hands erupt from your armor, holding her tight against you and leaving her completely defenseless for when your Knightling surges up to meet you, tearing another hole clean through your prey.

(Continued)
>>
>>3954041

Shell turns to shards, then flesh to pulp as you meet the ground with a shattering of pavement, the impact absorbed by the incredible plating of the Chitinous Stalwart. You look down at the shredded remains, only just now realizing that the chitinous shards in your mouth aren't the yellow of the Queen, or even the golden sheen of the Reapers.

They're red.

You whirl, looking up to see the Host hovering in place of one of the scarlet hornets. Of the three vibrating constructs only two remain, their carapaces turning an even deeper, more violent shade of red as more and more of their kin are slaughtered and shredded by Holly's hail of gunfire that manages to catch more errant hornets than you expected. With every hornet slain, the twitching things become redder, more agitated...until they can't take it any more.

At the Queen's sides the Barbaric Hornets erupt into a rage, shells barely able to handle the sudden and cancerous growth of blades that spear forth from their thickening bodies. Their previously quiet wingbeats now slash the air like helicopter blades, blood-red eyes obscured by the bladed armor that takes shape over their vicious forms. A one, they dive, a pair of flying armories that spear towards you with killing intent. They're fast, faster than you can react as the first one carves a deep, bloody gash through your armor, carving deep, painful grooves across your chest and the arms, your reflexes the only thing that stopped the blades from slashing through your visor and eyes, both.

Your armor spews forth a cloud of caustic spray and choking ash as the first hornet retreats while the second follows right behind it, its claws raking past nothing as your world churns. Your breath is ripped from your lungs as you're hauled back and into Holly's waiting arms, her tongue unfurling from around your waist. You think she says something sweet, or maybe a clever one liner, but whatever it was it's lost to the barrage of gunfire she looses at the speeding Barbarians.

Eyes to the sky, you see the Host glaring down at you, her oversized eyes staring daggers into your own as you wonder what she has to be mad about. Holly's gunfire ceases as the pair of raging hornets return to their Mistress, and the sound of the other Reapers colliding with the ground makes you realize that the Host's escape came at a steep cost. The honey-ball of hornets is motionless, while the creations that were on par with your very own Knightlings tumble lifelessly to the ground. You look up again, realizing the grievous wounds you dealt her are healing slowly...too slowly, given the tremendous damage you just inflicted on her, and you can't help but smile as she glares down with pain and fury, body covered in teeth marks and run through with still-open drill holes. The many, sacrificed for the few...and even that wasn't enough to save her from your wrath.

You've forced her to use her trump card, it seems.

Oh, but you're just getting started.

(Continued)
>>
>>3954045

“We got a party-crasher, girls!” Holly suddenly announces, drawing your attention to the being that’s begun charging down the street towards you. You spare it a glance, revealing a heavyset figure running flat-out towards you. They're wearing some sort of heavy armor, but the thing's upper torso.is a mess of at least three different humanoid figures, formed from the bright scarlet ichor that's overtaken the thing's body. They're yearning, reaching out to you as they're carried forward by the only part of them that still looks remotely human, and you just have to wonder what fresh hell is this.

>>THE BLOODY BATTALION has joined the battle.

“CUNT OMA GRA RHO TER!” Amara roars without missing a beat, and you watch as the street is suddenly pock-marked with expanding and contracting holes, the newcomer's rampant stride broken when an entire leg is subsumed by the newly-turgid flesh, and its attempts to free itself are hindered by the continually winking orifices that...

...oh god.

What the fuck, Amara?

{Bad news, good news, and worse news, Shu!} Gina declares across the Empathic channel. {Bad news is that the suaboteur's fuckery caused three more Hunger-mad to pop up in the Easter Quartes. Good news is that I found the Apex bitch! Tried some Neuromancy on me, and her head popped like a grape. Good news, great news}

Your connection to Gina flares with the girl's frustration before she lays it on you.

{Worse news is that I can't find the second one, and I'm thinking they split up} She concludes as you keep an eye on the Battalion's struggles to free themselves from the field of...anyway. {By the by, I'm broadcasting this to everyone through the Crimson Cord's link and daisy-chaining it to your Commlings. Hey everyone!}

"S-SHU!" Juli stammers across the line, and never have you been so relieved to hear that girl's voice before. "We're s-so glad you're okay!"

[Could be better, but we're getting there] You growl, glancing back up as the Host and her two Raging Hornets begin to circle overhead, building up a worrying amount of speed. [Are you okay? Are you with Dorian?]

"Pleased to hear your voice, Miss Shu." Dorian answers smoothly, smile evident in his tone.. "Lady Julia and I certainly keep running into spots of bad luck where quiet moments are concerned, don't we? However, any chance to spend with her is certainly worth the-"

"Sorry to cut in, but we may have a situation." November interrupts, her artificial voice echoing in your mind. "I'm en route to your location, but there's unrest in the crowd that's gathering at Town Hall. We need to split them up somehow, or else we've just made a big-ass target for the other Apex to capitalize on."

"C-capitalize on?" Julia asks, concerned.

"Aunt Heather's sayin' that someone may WANT everyone all clustered together." Rath interject, and you feel a sudden shock of panic run through the channel.

(Continued)
>>
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>>3954059

"Wouldn't put it past something to blend in with the evacuees and then start some shit when everyone's together." November continues with the air of a woman who's seen something like this before. "The clones are good at gathering everyone and keeping them as calm as they can, but everyone's still on edge. One false move and this could reignite again in a place where we can't put out the fire."

You're about to reply when you catch a subtle movement out of the corner of your eye, down the alley that connects to the next street over. A slender, twitchy figure furtively darts from cover to cover, haphazardly sneaking towards you until it notices you, noticing it. The figure just freezes, staring at you through the fogged eyeports of its gasmask, its strange, fibrous body tensing as it watches you, unmoving. Flaring your empathic field, you find the being's mind unclouded by the Hunger, though as for any other insights, you're just met with an artificial wall of static that pushes back against your efforts. An ability? A Relic?

You don't have time to ponder it as the Bloody Battalion surges forward, having finally found a dubious handhold on the ever-shifting terrain as it continues to advance, vicious intent clear in the yearning cries of the viscous homunculi that strain towards you. The Host above, the Battalion ahead, the evacuees to your south, and...whatever that thing is, off to your right.

You see your options, and you make your call.

HP: 1419% (+325% [Dominus: Holly])
BIO: 1940% (+270%, 8x Sneak-Jacklings, 3x Double-Stealthlings, 4x Sneak-Rooks, 5x Recursive-Rook-Platelings, 5x Sprite-Platelings, 3x Bishop, 2x Banelings, 18x Grapplings, 48/54. Matrons, Whistle: OMA SUTH. Armored)

CONTENDER: Gemini Maxims. LEFT: 1x Honey. RIGHT: Empty
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

AMARA: 1490% (+230%. Vocem[Suth:FREE], Cloaked)
HOLLY: 2,263% (RESIST: Heat, Cold. IMMUNE: Acid. Uzi: Empty. BISHOP: 1 ROUND REMAINING. Armored)

>>HOLLY INFECTION: 18%, Torso.

THREAT: HOST'S swarm is now focused solely on you. Only two Raging Hornets left, other capabilities unknown. BATTALION making its way to you through the terrain, oddly resilient. STRANGE FIGURE hanging back, motivations unknown. Does not appear to be influenced by the Hunger.

THREATS REMAINING

North x4: 4 Targets Active

East x7: 4 Targets Active, 3 ELIMINATED, 3 NEW HUNGER-MAD

South x0: AREA PURGED

West x4: 4 Targets Active

EVAC: 52%

>>Please reload the Right-hand Contender with 1 FREE round.

>>Please direct November with how to deal with Evacuees.

YOU ARE IN CONTROL
>>
(Gentlemen, I shall be pausing here Given that my efforts for an early bedtime were stymied last night, I do wish to try and get a good night’s rest this evening so as to not burn myself out. Voting shall remain open for the next thirteen hours, with posting to resume in approximately fifteen. Additionally, given my last night's sleep I shall be around for the next hour or so to address any questions you may have before I head to bed, so please tag this message with your queries so that I may address them tonight or first thing tomorrow morning. I wish you a very restful evening, and take care one and all.)

(Apologies for the bamboozle, I had to correct one or two things, chiefly the updated EVAC gauge. The Joyous are doing a bang-up job, I have to say.)
>>
>>3954071
BHOP, would CUNT VIE THA VIE actually have any effect? i feel like were missing a word that would need to be in-between it. my original goal was to turn their allegiances, but im unsure this spell would actually do anything. Im also having trouble imaging any word would be something as basic as 'to' too though.

regardless, hope you have a good nights sleep BHOP!
>>
>>3954065
Just throwing my two cents before I leave.

If Gina can't find the other Apex and/or whoever was messing with her stuns if it wasn't one of those two, she should return to the town center to both help guard it, exposing anyone trying to sneak in, and go back to dishing out those stuns.
>>
>>3954071
oh, and Amara has... 3 charges on her sword right now, yes?
>>
>>3954075
(It would not, I'm afraid.)

(But you do have access to the words that would allow you to attempt what you're thinking of.)
>>
>>3954071
Is the Bloody Battalion a single enemy (presumably a Humoral/Phantasmal hybrid) or multiple Hunger-Mad Daughters having been consumed by a Humoral Paladin and merged together?

>>3954077
Actually, the Neurotic Halo lets Gina and Amara both read people's surface thoughts by looking them in the eye. We get a bunch of Joyous Many moving through the crowd and scanning people, seeing if any of them are thinking about opportunities to eat everyone.
>>
>>3954087
we do? because im not seeing them, due to the massive limitations on how Rev works.
>>
>>3954084
(She does, yes. In all her sneezing, I lost track of the charges. My apologies.)

>>3954089
(You guessed correctly on the former, as the Battalion is a Humoral/Phantasmal Hybrid. Nicely done.)
>>
>>3954093
(It doesn't involve Rev. Without giving too much away, I'd ask you to consider what a Hive Mistress is doing if she's not creating more constructs to come to her aid, as perhaps her focus and concentration is tied up in something rather crucial to her current setup.)
>>
>>3954103
hrm... no, nothings coming to mind, not with how hardline to the definition lexicon words must adhere to.
>>
>>3954096
>(She does, yes. In all her sneezing, I lost track of the charges. My apologies.)
Shouldn't it be eight? She gets a charge for every ACT she's not using her sheathed sword, not every turn. So two turns without doing iaido means eight charges stored in the sheathe.

>(You guessed correctly on the former, as the Battalion is a Humoral/Phantasmal Hybrid. Nicely done.)
Damn, I was really hoping it was a conglomerate and that was all four remaining Hunger-Mad Daughters in one. Would have saved us time hunting them down.

>>3954103
Oh, I was thinking REV SUTH VIE THA, "reverse calm on enemy constructs" in order to make them go berserk. But it sounds like you're suggesting it's just FOL THA, "disrupt enemy concentration".
>>
>>3954110
(That's fair, though you do have plenty of time to consider it. Be advised that that's only one of many different options you have available to you to deal with this particular foe, as using oxygenic artillery with radiant damage was truly inspired. Truly, you all never cease to impress me.)
>>
>>3954103
if i were a hive girl and i’m not making bees, i would be scouting and making my next move, or i would pulling micro management on a secondary squad to maneuver for better a position, or i have a secondary hard hitting attack that requires space and concentration
>>
>>3954114
i think that would need to be a 'CUNT' at the end. and it might work, but they are already berserk so im not sure making them more berserk would do much.

he may be hinting their berserk state is making controlling them a concentration effect, but it seems odd for a hunger mad Daughter to have that level of control in the first place. i get it probably is that, but im personally just not comfortable going off a whim like that when it very well could be a different explanation.
>>
>>3954115
wait, did our double Knighted-Drilling die? i may be having a blind moment, but i dont remember reading it did.
>>
>>3954123
>i think that would need to be a 'CUNT' at the end. and it might work, but they are already berserk so im not sure making them more berserk would do much.
Yes, sorry, got THA confused with CUNT, somehow. Not sure how I screwed that up.
>>
>>3954069
>A slender, twitchy figure furtively darts from cover to cover, haphazardly sneaking towards you until it notices you, noticing it. The figure just freezes, staring at you through the fogged eyeports of its gasmask, its strange, fibrous body tensing as it watches you, unmoving. Flaring your empathic field, you find the being's mind unclouded by the Hunger, though as for any other insights, you're just met with an artificial wall of static that pushes back against your efforts. An ability? A Relic?
You just stay right there, creepy Doctor Who monster. I see you there, being a weird Empty Child/Weeping Angel hybrid, and we have no time for your nonsense.
>>
>>3954114
>>Oxygenic Artillery launching her sword blade-first and burying the weapon in your foe’s chest

(This action interrupted the process, so by the time I had Amara retrieve her sword from her foe's remains due to the initiative order this turn, three charges were able to be accumulated. The blade still needs to be in the wielder's grasp to build charge, which is a rule that I'd like to have added to the character sheet, if I may. The ability to build charges while out of reach comes later in the skill tree and is key to some silliness that she'll be able to pull off with it later.)

(However, I'll go back and check my math. I may have made a mistake somewhere, so I appreciate you bringing it up.)

>>3954128
(Darn, cool little guy wasn't even on the list. I'll slide him in there next update, since he's actually still alive.)
>>
>>3954069
First Draft:
Bit iffy on Shus plan, but i still think it'll work. a bit convoluted but as i said in the plan, im hoping she'll see it coming the first time, and react, so the second teleport will then be unexpected and if she odes any any tricks, shell have already used them.

SHU;
>Free Load; Parabellum
>Load up Right with 1 Honey and another Parabellum, then toss it to Holly.
>Load up left with two Fullbores.
>send 8 of the Grapplings to help the Amara Clones with the Strange Figure.
>make four Quad-Knighted-Drillings, from existing swarmlings as possible, to send two each at the two super Hornets.
>Make yourself a proper sized Knightling for you ride its back upwards into battle, and start charging the Queen Hornet.
>Also, make a second stealthed Rook and send it up.
>fill out the rest of your ranks with Bane-Drillings, and see if them and the remaining Grapplings aswell as the last Honey Round cannot keep the super hornets busy, if not outright kill them.
>As you charge the Queen Hornet, have the two Rooks position themselves near her, one coming from either side. Try to make it look like you’re charging her down with another Maw Drill, tongue and arms latching out to try and catch her, before teleporting once again. But this time, once you charge towards her, know she’ll be expecting another teleportation and hope this proxies anything she has left in store, before quickly teleporting again.
>Then have the Mount-Knight, and both Rooks, sprout HH nets to block her route away, and slam the contender into the Queen, and fire off both Fullbores point blank into her.

AMARA and FUZZBUZZ;
>Unleash a GRA SUTH CUNT VIE on the Hornets, see if that has an effect.
>Hitch a Ride with Holly, unleashing a Radiant Oxygenic into the face of the Battalion as you go over it, then another once you land behind it.


HOLLY;
>Once you get the Right Maxim, unload it into the Battalion.
>Then, pick up Amara And swing her in close to the Battalion, before setting her down behind it.
>Take a swipe at it with the Maxims bayonet on the way over, if you can.


(1/2)
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>>3954158
>>3954069
NOVEMBER and the GESCHOSS;
>Have the Amara Clones try and read everyone's intentions to see if any of them are the Saboteur, though with such a big crowd this is unlikely to work.
>Have November use her soldiers intellect to pick out the more stable and prominent daughters of the crowd quickly. Its risky, but we don't have time to do interviews.
>Have them help her split up the group, and send them in spread out smaller groups into the now clear Southern Quarter, under the guise that it will now get them further from combat than the center, which is not entirely untrue, aswell as the also not untrue fact an entire cleared quarter will be less cramped and give more room for them all to breath than the Town center. Have Amara clones accompany each group leader, both to help and keep an eye on them and each group for suspicious activity.

AMARA CLONES;
>Have Shu send word out about the odd Strange Figure who hasn't fallen to the hunger, see if Magpie or anyone recognizes her.
>Otherwise, have the Northern Clones each split off at least one new clone to try and surround her and figure out whats going on. Send the Northern Jacklings to help, especially if she is willing to communicate, but also incase the clones need some quick backup.

GINA;
>hook up to all our Jacklings across the Sectors, and have them pulse the ground with light Terraforming, to see if they cant help Gina find her target.
>Otherwise, if the Strange Figure is seen as the Saboteur, go for her, if not, stay East and help get it under control.

(2/2)

Also, the plan with November will hopefully mitigate any damage done if we cannot find the Saboteur. the issue with pull back Gina is the Eastenr Quarter is not doing well and only seems to be slipping further away. it NEEDS some more help, and November really isnt suited for that sector, and is already 'trapped' dealing with the center issue.
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>>3954151
>(This action interrupted the process, so by the time I had Amara retrieve her sword from her foe's remains due to the initiative order this turn, three charges were able to be accumulated. The blade still needs to be in the wielder's grasp to build charge, which is a rule that I'd like to have added to the character sheet, if I may. The ability to build charges while out of reach comes later in the skill tree and is key to some silliness that she'll be able to pull off with it later.)
Oh, I think there was some confusion, that thrown attacks were supposed to be with fresh blades with Amara holding onto her iaido sword. I wasn't trying to have it charge outside her grasp. Ah, well, doesn't really matter, it helped put down Fasciitis faster so I'm not going to complain.
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>>3954165
also, with the eastern quarter, even if the saboteur is behind most of it, the total number of enemies basically not dropping CANNOT be good for moral over there, or the evacuation. im hoping a fresh face like Ginas will not only help the fight, but re-invigorate everyone there aswell, to stop further chain reactions.
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>>3954165
>hook up to all our Jacklings across the Sectors, and have them pulse the ground with light Terraforming, to see if they cant help Gina find her target.
What's your thinking here, that the other saboteur would be underground?
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>>3954185
no. its a bit of a longshot, but i figured if the saboteur is not already hiding among the crowd, then they will be 'out of position' if that makes sense. they would otherwise be someplace we wouldn't expect to see someone who isnt a civilian. like with the Tinker, yes BHOP i saw what it was before you corrected it Stranger is. it probably wont work, but i saw no harm in giving it a try.
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>>3954191
Okay, but how does pulsing the ground do anything to help with that?
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>>3954193
easy, because its a terraforming pulse. even if we arent spending massive amounts of biomass to actually terraform anything, its still temporarily 'controlling' the terrain, which should allow Gina to get a read of where anything is standing or hiding if its touching it. she probably wont know exactly WHAT everything is, only its clearly something moving, or humanoid with two feet, and generally where it is. it probably still wont be the cheapest though, but i cant see just a minor pulse 'control' actually being detrimentally draining either.
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>>3954191
i have some insight and other opinions i would like to posit but i’m on my phone and eating dinner atm, so bear with me until i’m done and at a computer
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>>3954201
alright thats fine, but got an ETA at least?
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>>3954199
I think we can just use Neurotic senses for that, no need to terraform for it. We've done that with Jacklings before, sensed what was on the ground.

On other topics, I'd like to propose using Fear To Tread again. Suck down the hornets into the vortex, and stun the blood soldiers coming off of the Battalion. Keep the Empty Angel from approaching, too, since she won't want to enter the vortex.
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>>3954211
30 min at least
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>>3954215
alright.

>>3954214
i still dont think Fear is worth it. its only two, and id be very surprised if the Queen isnt immune to Construct specific effects.

also the Battalion has not and does not appear to be splitting anything off. also no idea what this Angel you are mentioning is. if you mean the Gask Mask Girl, she already didnt want to be seen, i dont think shes gonna approach us at all.
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>>3954220
>i still dont think Fear is worth it. its only two, and id be very surprised if the Queen isnt immune to Construct specific effects.
I'm not talking about sucking down Mandarina herself, just the swarm surrounding her. Take out the Barbaric Hornets and anything else she has up there, leave her open to attack.

>also the Battalion has not and does not appear to be splitting anything off
She's growing blood constructs off her body. They're still attached, but BHOP confirmed she was a Humoral/Phantasmal hybrid and so Fear To Tread should stun the Battalion's soldiers.

>also no idea what this Angel you are mentioning is. if you mean the Gask Mask Girl, she already didnt want to be seen, i dont think shes gonna approach us at all.
Yes, it was a joking reference to her. She's like some weird hybrid of the Empty Child and Weeping Angels. She was sneaking up on us, and only stopped after she realized we knew she was there. I want her to stay back if we can do it.
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>>3954223
the two Hornets are all thats left, so its not worth it for them. not all Phantasmal abilities spawn constructs, most haven't actually. we have seen much odder than three bodies permanently stuck together, and if she could spawn constructs, doing so would've been a perfect way to either clog up the holes to get to use, or possibly extend reach over them via flinging the smaller constructs or something.
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>>3954229
>the two Hornets are all thats left, so its not worth it for them
That's fair, I got a bit confused and thought there were still more left. I still think it's worth it, though, pin these things down. These things are going to come after Shu anyway, we drop the smallest size spiral at our feet and it will grab them as they charge us.

>not all Phantasmal abilities spawn constructs, most haven't actually. we have seen much odder than three bodies permanently stuck together, and if she could spawn constructs, doing so would've been a perfect way to either clog up the holes to get to use, or possibly extend reach over them via flinging the smaller constructs or something.
Oh, come on, they're definitely constructs. She doesn't have three bodies stuck together, she has one body that is spawning humanoids made of blood off of it. The narration calls them homunculi, they're something she's made rather than a part of her. They probably just need to remain close to her for some reason, to maintain the Sanguine Humoral connection or something like that

But okay, if you don't want to bother with Fear To Tread, we can do other things to mess with Battalion's constructs. How about swapping that GRA in Amara's spell for a OMA, suppress the blood soldiers as well as the hornets? Also, regardless of what we do, we need to change that spell's grammar, VIE needs to be at the start of a spell to affect all constructs. It affects the words that follow, not precede. So it has to be VIE GRA SUTH CUNT.
>>
Am >>3954215

>>3954220
>>3954191
Okay some insight on what options that I think the saboteur could take depending on its allegiances:

If it's part of the apex sisterhood that plan on causing havoc, they would obviously split into two avenues. Someone who keeps the riots going and another to incite them. In our case Gina's already taken care of the Neuromancer that's trying to keep the hungry mob going. As for our masked stranger, option one would be to try and survive while making off with all of the meat-loot gained from killing the Hunger-mad daughters like a scrap picker/Vulture.

If they are truly part of the apex (and knowing that their leadership and overall organization has been
scattered), they would try to revive the apex influence by finding as many opportunities to consume the corpses of the fallen before coming back to try and bully others again.

Option two would be to try and infiltrate the refugee crowd and cause another spiral incident. This method is clearly a suicidal option since it involves setting off as many hunger strikes as possible while dying for it. But like you said, it involves being able to successfully infiltrate the refugee flow. and it's been only 2 rounds since the saboteurs made their appearance. Gina's already killed one of them, so the other must've fled and re-positioned to try and find another opportunity to either exert her influence or to make away with scraps.

Thing is that if they started in the east district, they would circle around to find a better angle. There's a statistic that shows that people usually pick the right side if they're faced with a fork in the road or face a roadblock. Our mysterious saboteur might be that strange figure. Given that it's the apex sisterhood, their organization would commonly run war-gear relics that would boost their combat capabilities, which that gas mask is perfectly capable of.


Hornet Host insight:
I think you've figured it out by now, but I think Hornet Host's concentration actions are tied up with keeping a firm leash on the two Raging Hornets. The Hornets are in a berserk state and don't turn on the closest target (Hornet host herself)
>>3954229

If anything, we need to have one clone track and shadow the saboteur and one swarmling to track the Saboteur as well to cover the birds eye view. We can't risk it infiltrating the refugee influx because we don't know the face behind the mask.
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>>3954243
>>3954220
Option three for our masked stranger is that it might take the time to loot what relics it can find, which is dangerous given her current location.
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>>3954243
Yeah, it sounds like GRA FOL CUNT might cause her constructs to attack whatever's nearest to them. I'm not sure if that's necessarily a good idea, though, taking them off the leash makes them unpredictable and possibly more dangerous. After all, if she's in control we at least know that they'll be attacking Shu. We can plan around that.

As for the saboteurs, the remaining saboteur might try to strike at the edges. Get a Hunger cascade going with them on the outside so they can escape it. Let everyone tear into each other, mop up the survivors. I mean, these are not very strong Daughters, if they were they would have just fought off the Hunger-Mad themselves. So the saboteur could be hoping that they could take out the winners of a Hunger cascade before they had the opportunity to absorb their victims, and get the food that way.
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>>3954241
and i still dont think it is. we have plenty of other methods to deal with them, without risking them getting near Shu.

>Oh, come on, they're definitely constructs.
ah yes, because BHOP has never bamboozled us before or something turned out to be wrong. i could be wrong, sure, but they still had very good reasons to leave their hosts side if they are, and they didnt, so at the moment we have no reason to assume and waste ACTS on something unconfirmed. they probably will be, but signs also point towards other options, and we have other things to worry about and can spend those resources more assuredly on.

>Also, regardless of what we do, we need to change that spell's grammar, VIE needs to be at the start of a spell to affect all constructs. It affects the words that follow, not precede. So it has to be VIE GRA SUTH CUNT.
no, thats only if we want to use it to boost the next words strength, not for the Construct part of it. for the construct part of it, it needs to be later in the spell. its a double meaning spell, and for the part im interested in, it needs to be placed elsewhere.

>>3954243
good points, though i guessed some of it. hence already trying to deal with both the TinkerStranger and the crowd, and the possibility of the Saboteur being at either location. we'll see. if i had to take a wild guess, the Stranger is a bamboozle, and just someone else trying to take advantage of the situation. but if so, that hopefully should mean they are more willing to just back off, but it also means our saboteur is somewhere else. gosh i hope at the very very least splitting up the townsfolk at least mitigates any damage here, but if shes already in the crowd we honestly cant do much, unless we get lucky and the Amara clones spot her.

>Hornets
probably. but again, i dunno. id still rather take a more assured route than gamble on an unnecessary risk. SUTH has helped even on non berserk opponents, so if it doesn't mitigate their rage state and the clear increased attack power it gives, it should at least give them pause, which considering all we need is to distract them to get at the queen, should be more than enough. actually taking out the Rage Hornets may not matter. i mean, it might, she could teleport again, but teleporting into what could easily be a ball of our swarmlings would be a bad idea, and Shus double teleport should probably mitigate that if she does pull that off.
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>>3954254
>>3954261
>You growl, glancing back up as the Host and her two Raging Hornets begin to circle overhead, building up a worrying amount of speed.
Is Hornet Host doing what I think she's doing?
I think Hornet Host is going to throw the Raging Hornets like a giant Bola missile at super high speeds at Shu hoping that Shu won't have the speed to dodge or counter it.
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>>3954267
that...would be interesting, and is a possibility. id think the primed teleports would probably go off at that, so i think we're technically good, if not all our swarmlings going after them acting as a buffer, but if you're worried i can add specifically to be ready for that i guess, though i could've sworn reactive teleportation was already a thing? or maybe we just do that so often im misremembering.
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>>3954267
Could be. Maybe not a bola, but gathering speed for a charge. Actually, now that I think about it, disrupting her concentration would make the Raging Hornets fly out of control and crash, with them moving at such high speed.
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>>3954277
>>3954274
We should fire a Cicada bullet at Hornet Host.
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>>3954280
maybe, but im still not sure its at all necessary.
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>>3954277
>>3954267
can't remember who said it, but i suppose i can comprise and change Amaras spell to add on 'OMA' if you're that worried about the Battalion, but i still think the Spiral really isnt worth it. plus, if we actually do what we should, even with a large Spiral the Battalion could easily be out or range for its constructs to be pulled in, if thats even what they are.

Especially if Amara and Holly end up catching its attention. which considering im hoping they deal it some good damage, would be ok.
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>>3954311
No, that doesn't really work for me. Honestly, I'm turning against the entire plan for taking out Mandarina. Why should we try to fly up to her? We should be doing the opposite, pulling her down. We've got a ton of tether grabs. I'm thinking that instead of flying up on a Knight, we should have our swarmlings swarm her, and then use Impulse Swallow to pull the whole mass of them down to earth. Charon did say that would be an effective use of our powers. Hit her with a Cicada Cry first, too, so she loses control of the Raging Hornets and can't use them to screen against an attack.

Also, something I realized we haven't done yet: reassigned our second Dominus Bloodline after Fasciitis died. Who do you think we should put it on, Mandarina to hasten her death or Battalion to see if sucking up her blood is an effective move?
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>>3954346
how about Stranger? spawn a stealthed succling/jackling and plant the bug on stranger to force stranger to back away until stranger breaks Line of Sight. That would make Stranger think she's in the clear when she doesn't notice the stealthed tracking jackling on her. That way we can keep track of stranger as a suspicious person even after she takes off the mask while we deal with riot suppression.
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>>3954349
I'm hesitant to make the first strike when so far she's just being a creepy observer. She might back off if we attach a Bloodline, she might attack and give us another foe to deal with.
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>>3954355
fair point. I'm still for planting a stealth bug on Stranger to make sure she's not up to any good.
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>>3954346
well, because she may not be expecting it, especially if shes planning to send her Rage Hornets down after us, moving Shu up would be safer, and possibly dodge those attack outright. we also, again, cannot guarantee she can get grappled properly. shes avoided it so far. if we dont try and chase her down, she could easily escape. closing the distance prevents that option for her, or makes it much harder to pull off. She also would be expecting the grapples and such to be going for her, so would be more prepared to avoid them.

we also still have no actual confirmation its a concentration effects, its an utterly retarded move to rely on a 'what if' when we have better reliable methods that dont rely on a gamble.

as for the Dominous, the Battalion. its fresh so we wont have to worry about swapping it again.

>>3954349
>>3954358
yeah lets not attack her first.

>>3954349
>>3954355
we shouldn't ignore her or only just track her either though, thats just asking for trouble. shes acting suspicious, we confront her about it, its that simple. she makes herself a problem, then we deal with the problem, but itll be on our terms, instead of having to try and rush to stop her later if she runs off and tries something.
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>>3954364
>well, because she may not be expecting it
She just saw us do it, I think she probably has a plan for it.

>especially if shes planning to send her Rage Hornets down after us, moving Shu up would be safer, and possibly dodge those attack outright
I disagree. The hornets are much more mobile in the air than we are. At ground level they have more predictable angles of attack, and should be easier to see coming and dodge.

>we also, again, cannot guarantee she can get grappled properly. shes avoided it so far
Because we tried to grapple directly. I'm talking about swarming her with a big ball of swarmlings, then using Impulsive Swallow to pull them down with her along with them. She'd be engulfed first, then grappled.

>we also still have no actual confirmation its a concentration effects, its an utterly retarded move to rely on a 'what if' when we have better reliable methods that dont rely on a gamble.
Fine, if you're so worried it won't work, we can combine plans. Send some of our swarmlings to harass the hornets and distract them, so they can't interrupt.

>we shouldn't ignore her or only just track her either though, thats just asking for trouble. shes acting suspicious, we confront her about it, its that simple. she makes herself a problem, then we deal with the problem, but itll be on our terms, instead of having to try and rush to stop her later if she runs off and tries something.
Sure, but I don't want to attack first. If we can spook her off, let's do it, but save the attack until it's confirmed we have to fight her. I'm good with the "send over Amaras and Grapplings to wall her off and tell her we're not her mummy" plan for now.
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>>3954376
>She just saw us do it, I think she probably has a plan for it.
and she only had one trick to pull against it, and we can overwhelm that attempt or make it suicide in its own right to try.

>I disagree. The hornets are much more mobile in the air than we are. At ground level they have more predictable angles of attack, and should be easier to see coming and dodge.
and i disagree here. and Shu shouldn't even be worrying about the Hornets herself, which is a major point of my plan. our own swarmlings should be dealing with them, and easily can match them in the air, and will do better in the air.
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>>3954386
>and i disagree here. and Shu shouldn't even be worrying about the Hornets herself, which is a major point of my plan. our own swarmlings should be dealing with them, and easily can match them in the air, and will do better in the air.
I guess my issue is that I'm just not confident that SUTHing the Hornets will reduce their power enough. They might get less aggressive, but I think that it's a gamble to assume they'd lose all their combat adaptations. If she loses control of them and can't direct them well I'd feel safer, or if we could be certain they'd get less powerful in addition to less aggressive, but as-is it just feels really risky to go up into the air with those.

Oh, I just had an idea that would make me fell more confident, but it might not work. Depends on how far the Hornets are from us right now. A question for BHOP, then, when he sees this:

>>3954071
How far are the hornets and the Host from Amara? Close enough that she could flare her calm field and force them to disengage from attacking Shu while Shu gets into position? That would actually be more ACT efficient than casting a spell (less BIO efficient, though), Amara should have to cover only two zones with her field for two ACTs instead of the three ACTs needed to cast a SUTH spell.
>>
>>3954408
what? SUTH will still do something and nothing about my plan relies on that alone being enough, nor did i ever say or imply it would fully pacify them. the difference is we know it will do something to them, over a spell or round that may not actually have an effect as we cannot actually guarantee what their parameters or methods are.

its literally not a gamble, as its going to have some effect, over something that is a gamble, because it relies on info we do not 100% know for sure, and if we're wrong about is 100% wasted. it is literally by definition not a gamble, compared to what you want which is by definition a full on gamble, even if you want to argue its an educated gamble.
>>
>>3954412
No, it's a gamble. We do not have confirmation that calming them down will do anything, or that if it does do something it will be effective enough to keep them from tearing through our swarmlings and coming after us. It's an educated gamble, it makes sense that it would work, but we do not know this. Just like trying to make Mandarina lose control over the hornets. All that differs is where we each put our confidence intervals for the two ideas. But, that's why I'm proposing we use Amara's calm field. Because that has certainty. In addition to calming the hornets it will make certain that they can't attack Shu when she goes up into the air. I am wrong about it being more ACT efficient, though, that was me forgetting that Vocem Virtutis has been set to remove the ACT cost for SUTH this fight.
>>
>>3954431
no, it is literally factually not. we have seen and know SUTH can work in combat and at least gives a moment of pause. it may not do much, but it 100% should do something. regardless, its an option we have actual experience to back up, over none.

also is SUTH wouldn't do anything, neither would Amaras field. both are just a calming effect, if they are immune to one/it not doing enough, neither will the other. not to mention the Spell doesn't require Range or Amara herself to be present, which is an utter waste to pull her over for an opponent she doesn't need to focus on physically and can do more good elsewhere.
>>
>>3954433
>no, it is literally factually not. we have seen and know SUTH can work in combat and at least gives a moment of pause. it may not do much, but it 100% should do something. regardless, its an option we have actual experience to back up, over none.
Okay, then I guess I'm misunderstanding why you want to use SUTH on them. It's just to interrupt them, it's not because you're hoping that calming them down will cause them to lose the power boost they got? Oh, okay, then. I think RHO would work better for interrupting them, but SUTH should as well and it's free for this fight, so sure, let's do that.

>also is SUTH wouldn't do anything, neither would Amaras field. both are just a calming effect, if they are immune to one/it not doing enough, neither will the other. not to mention the Spell doesn't require Range or Amara herself to be present, which is an utter waste to pull her over for an opponent she doesn't need to focus on physically and can do more good elsewhere.
Well, again, my logic wasn't "they may be immune to calm effects" but "calming them down might not cause their mutations to recede and turn them back into normal hornet swarmlings". But if that's not what you're going for, then whatever, forget it. I apologize for my confusion.

That said, I still think it might be worth it. The flared aura widens the window of "can't attack their targets" from an instant to the entire round, pretty good if we're trying to get Shu into position to attack Mandarina. There wouldn't even be a need to send the swarmlings up to distract them (though we should, for the sake of redundancy). And it's a flare of the aura, it won't require Amara to stay close. She can flare it then swing off with Holly to blast the Battalion.
>>
>>3954439
well, regardless of anything else, it still has a limited range im pretty sure, so if thats even viable(well, without her having to rush to Shus side, which might have other issues attached to it), depends on BHOPS answer, so im gonna go to bed, but ill try to wake up a bit earlier than usual then to discuss it further once more info is on the table. no point afterall, as its a change that may not even be possible as an option to make til he answers us.
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>>3954445
Yeah, I should head to sleep, too. Good night, thread. We'll see in the morning.
>>
>>3954059

Also, did amara just turn the ground into a floor made of VAGOOS?

>>3954445
>>3954439
anons. I think we need to seriously consider changing up the word designation of CUNT as a spell word. It's fun and games as a meme, but when the terrain turns the floor into "that", I think it's safe to say the buck stops there.
>>
>>3954545
Yeah, I was wondering about that myself. I'm concerned that Amara's access to the Skinternet is having all kinds of consequences - we absolutely need to talk to her about things once we have some downtime.
>>
>>3954408
(They are close enough to be caught in Amara's Aura, yes.)

>>3954545
>>3954650
(No, it was merely a field of what appears to be buttholes, to the casual observer. More of an in-joke from the early days of playtesting in which a player used a similar string of words and hastily described what you see now, imagining something more akin to pores on skin, but the mental image stuck. I summarily added it to the random hindering terrain chart, and the rest is history.)
>>
>>3954682
that was my guess too, but honestly i was just trying to ignore that part. but very blunt of you BHOP.
>>
>>3954069
>>3954158
add in;
>If Amara can afford to flare her Aura, do so aswell.
>>
>>3954682
hey, BHOP, i cant find the exact wording (as you never put in on her sheets), but how is the Geschoss limited? only to Novembers base suit abilities + its own weaponry right? or was it technically just 'something of Novembers' so it could use an amped up version of something her slotted relics can do?
>>
>>3954688
(Besically, yes. It works as an extention of November's possible ability originations, thereby expanding her range.)
>>
>>3954689
ah, alright. that'll be handy to remember going forward. sadly unless she suddenly need to flammer tank the entire civilian population, im not sure it'll help her much out here. and considering shes irish, not german, im about 75% sure that would not be her first choice to deal with the situation anyways.
>>
>>3954682
Oh, okay. So they're very large pores, but there's a heavy resemblance to buttholes. Phew, that's a lot better. Thanks for the clarification, BHOP.
>>
>>3954069
Amara clones:
>Have the Clones that accompany the townsfolk divide to provide enough manpower to herd the citizens while November does a soldier's duty.
>>
>>3954707
I'd be fine getting rid of the VUL to CUNT thing all the same, though. The "innocent little girl swearing all the time" joke's kind of worn out its humor value. I mean, we never even followed through on changing the rest of the words to profanity, so the joke's been orphaned. We should change it back to VUL, or get a new word altogether.

Also, it occurs to me thinking about VUL that Vultha's name is Skintalker for "enemy-friend". That had to have been weird for early game not-yet-villainous Ozmas.
>>
>>3954809
eh, im fine keeping it. for one, its already there, for another, it did have its amusement value aswell as some lessons to teach her, aswell as i still think the joke hits home every now-and-again still. Amara is also far from the innocent little kid persona, and hasn't been for awhile.

i do agree further changes did kinda die out and we dont need to drag the joke further though. really, the word changes dont have much use, as theres few options honestly in the same like of 'CUNT' that both feels like theres a reason to change it too, and still sticks close enough to the base word to give a good instant indication of what it is, aswell as without lengthening it to much.

neat and appreciated idea, but i do think theres a good reason we haven't used more than one. only thing i can think to do with them is make some of the more alien words something easier to instantly come to mind, but again, doing so without removing the charm of the word would be difficult. hilariously 'Nuka' is probably exactly what we would've changed that word too if it was different most likely, while on the subject.
>>
>>3954815
Oh, yeah, NUKA is perfect as-is. No question there. What silly name could you possibly give to the radiation word that's better than that?

And I don't know, having CUNT be the target word is funny on occasion, but most of the time it just feels awkward to me. I think it's because we converted such a commonly-used word, actually. Has kind of worn the shine off the joke to hear it told so often. If we had made a less common (though still applicable for when we want to really castigate an enemy) word into profanity, then I think I'd still find it funny. Maybe if Amara could use both profane and regular versions of the word, so that we can reserve the CUNT for when we know it would have some impact, that would be good.
>>
>>3954830
eh, different tastes i suppose. for me it doesn't really ruin the joke as I dont really view it as more than just a word except in specific circumstances anyways. the context makes it funny or not, not how often the word is used or anything.
>>
>>3954069

“Uzi’s out, Shu!” Holly yells across the battlefield, even as both of your pistols are siphoning biomass to refill themselves in your grip. Flinging a freshly-reloaded Contender over to the other girl, your swarm moves with a flurry of activity, eight of your Grapplings darting off to converge on the gas-masked figure as Holly opens fire on the Blood Battalion the moment the Hexane Relic reaches her capable hands.

[Anyone got info on this…person?] You ask across the empathic channel, pulsing an image of the strange individual to everyone you’re connected to as a majority of your swarm reconvene on you, covering you in a shifting mass of chitin that reforms into a quartet of Knighted Drillings. You family answers in the negative, and with a thought you send the quartet skyward to meet the Raging Hornets head-on…but with a twist. You jump in place, and right on cue your steed arrives as you ascend on the back of your Knightling, charging the Host alongside your brood even as more Bane-Drillings pour forth from your hive in a trail behind you.

“GRA SUTH CUNT VIE!” Comes Amara’s skyward cry just as her Joyous and your Grapplings converge on the furtive figure, and you wince through borrowed senses when a device at the being’s hip screeches. The Raging Hornets slow, then twitch as their boundless rage lessens…but not enough, as they dive with merciless fury towards-

“gRa SuTh CuNt ViE!” Amara’s voice echoes, this time distorted as if through a rusted, tinny speaker. The pair of hornets bank hard, thrown off course by the double-layered effects and utterly helpless when your Knightlings fall upon them. The origin of the follow-up phrase is revealed through your Grapplings; a grotesque megaphone-like Relic aimed at your foe’s direction by the strange figure.

What happens next renders the next few seconds a chaotic blur.

You fire off your B.33 round, catching both Raging Hornets in the honey trap as you hurtle past, aiming for the real threat. Far below, Holly and Amara are a blur as they leap over the Bloody Battalion, the former slashing at the straining arms of the scarlet homunculi and cleaving an opening for a burst of the latter’s Oxygenic Artillery. The blast strikes the Hunger-mad Daughter at point-blank range and secures their safe trajectory, the last you see of them as you focus on ending your aerial threat. A pair of Rooks surge towards the Host from opposite sides as you charge, a twist on your last and near-lethal strategy. She remembers, turning towards you as she frantically tries to summon a fresh batch of swarmlings to her aid, their new forms writhing forth from her belly. She turns, instincts serving her well even in madness as you reappear to her right in a whirl of distended space, ready to meet your charge with the furious brood she’s bringing to bear…

…and when you teleport again to the opposite Rook, her rear’s completely unguarded.

(Continued)
>>
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>>3954879

Your mount and Rooks erupt into a flurry of angled limbs and grasping hands, seizing the Host is place. With a single, well-placed blow you sink the full length of your Lionheart blade deep into her torso, a series of rapid trigger pulls sending your Fullbores tearing into her body. Her too-large eyes go wide, then dull as the Fullbores devour what little is left of her while your Hundred Hands let go, sending the Host tumbling lifelessly to the street below.

You watch her fall, and in that moment you catch sight of the masked figure far below as their arm twists awkwardly behind their back. The Joyous tense, blades at the ready as it begins to turn a small key into its back, giving the thing three quick turns before its body vibrates, then vanishes in a spray of shattered pavement. The Joyous are completely thrown, glancing around frantically until they find the figure again, darting behind Holly and Amara at break-neck speeds, two new items in its grasp.

Shalaev’s Shawl is now clasped in the Daughter’s left hand, while the thief has your goddamn Uzi in the other. You dive towards the rogue, watching as the thief smacks your Uzi against their left shoulder, the wire-like flesh instantly assimilating the machinery into a working shoulder-mounted gun, aimed at your allies, caught utterly off-guard as they turn to face the new threat. A wire racks the bolt as the thing stretches the Shawl between its hands, the cloth shimmering as it plays with the fabric, just before the staccato of gunfire from the stolen weapon echoes through the alley. Their aim is perfect, a barrage of spontaneously-generated bullets tearing through the regenerated scarlet constructs as the figure aims between your allies, throwing the Shawl over them as you leap from your steed and land beside the bizarre figure, watching the enhanced cloak render both Amara and Holly utterly imperceptible.

You charge forward at the same instant the figure takes several rapid steps back and out of range, raising both hands innocently as it finally speaks in a high, artificial voice.

“youhelppeopleihelppeopleweworktogether.” They say, every word striking the air like the clack of a typewriter. “youhaveplanihavenoplantellmeyourplansoihelpyourplan.”

“Why’d you steal our stuff?!” Amara demands while Holly keeps a watchful eye on the Bloody Battalion’s efforts to free itself from the undulating terrain.

“sorryforborrowingmyaplmswereitchyandilostmyotherrelicsinmylastfight.” The figure replies, cocking its head to one side to look at the Battalion. “iknewthisgirlherpowerisamplifiedovertimeifwedonotstophernowshewillbetrouble.”

“tinkertailoriswhattheycallme.” She says, glancing towards you once more. “ihelpyouyes?”

(Continued)
>>
>>3954883

{Shu! I found the other Apex!} Gina suddenly interjects, drawing your attentions elsewhere. {She’s in the East quarter with some refugees, and we’ve got a handful of new threats that’ve popped up thanks to her using some kind of Relic…panic…bomb things, I dunno, but they’re bullshit. Can be thrown like grenades or set like timed mines, she keeps switching them. I’m headed there now}

“Where are we on the evac?” You demand across the open channel.

“I’ve formed a handful of squads and we’re headed to the South Quarter now.” November supplies succinctly. “Joyous are close to each team leader as ordered.”

“Julia and I can handle the West Quarter.” Dorian chimes in just before he’d drowned out by a surprisingly vicious battle cry from Julia in the background. “Doctor Francine is trying her best, but they’re struggling against some surprisingly resilient…”

“Fuc*er just won’t GODDAMN DIE!” Rath roars furiously in the midst of an obvious melee. You’re about to reply when the wet, sickening sound of tearing flesh erupts from behind you, revealing the Bloody Battalion’s shorn its way free of the pulsing street, now elevated on powerful legs of flowing blood and with a pair of engorged arms, as well.

Chaos in the East Quarter’s quickly flaring up, but it seems as though the other quarters of Laoc are rapidly stabilizing thanks to you and your family's efforts. You look down again at the thin, short masked girl that stands before you, ready and willing to assist even as her old friend lumbers toward you in the throes of madness.

Seems there are some good Samaritans in Laoc after all…odd as they may be.

>>TINKER TAILOR has joined the battle.

HP: 1620% (+325% [Dominus: Holly])
BIO: 1940% (+270%, 8x Sneak-Jacklings, 3x Double-Stealthlings, 4x Sneak-Rooks, 5x Recursive-Rook-Platelings, 5x Sprite-Platelings, 3x Bishop, 4x Knighted Drillings, 1x Knightling, 13x Bane-Drillings, 8x Grapplings, 54/54. Matrons, Whistle: OMA SUTH. Armored)

CONTENDER: Gemini Maxims. LEFT: Empty. RIGHT: Empty
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

AMARA: 1490% (+230%. Vocem[Suth:FREE], Shrouded. HUNTER’S HONOR: 7 Charges)
HOLLY: 2,480% (RESIST: Heat, Cold. IMMUNE: Acid. Uzi: IN TAILOR’s HANDS. BISHOP: 1 ROUND REMAINING. Armored, Shrouded)

>>HOLLY INFECTION: Cleared

THREAT: BATTALION making its way to you through the terrain, oddly resilient.

THREATS REMAINING

North x3: 3 Targets Active

East x9: 6 Targets Active, 3 NEW HUNGER MAD, 1 TARGET EXECUTED

South x0: AREA PURGED

West x4: 2 Targets Active, 2 NEW HUNGER-MAD, 2 TARGETS ELIMINATED

EVAC: 52%

>>Please reload the Right- AND Left-hand Contenders with 2 FREE rounds each.

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next four hours, given how the day's been going. I hope yours is less hectic than mine, and that you had a restful night's sleep, as well.)
>>
>>3954886
(Please be aware that EVAC is now at an even 70%. My apologies for the misprint.)
>>
>>3954886
oh, shes outright an ally. thats... unexpected. i figured she wasn't actually going to be a direct threat, but that i was not expecting. learn to ask over take though girl, seriously.

>>3954891
BHOP, does the Tinker have to help us, or can we send her elsewhere? would we need to give her an opening first?
or, more importantly, does her clearly strong relic abilities at all make her suitable or able to possibly go help with those panic bombs?
>>
>>3954889
also, im sorry to hear your days been so tough.
>>
>>3954886
>Evac: 70%
>Saboteur located in east district
Good. Now quarantine East district to contain the fighting, the saboteur and establish a perimeter in South district to prevent fighting from crossing over into our designated safe zone.
Shu:
>Free action: "I appreciate your helpTinker"

Hey bhop, how many clones are there in each district? Can we get a sub percentage of the evacuees in each district?
Granted, south district has all the refugees, but how many still need rescue in each district?
>>
>>3954883
Huh. She's got the Etain frame, basically. With the wires and gasmask she has a bit of a cybernetic vibe, maybe she's ex-DO and the Etain frame was based off of her. Well, good, I'm glad for the help. Wasn't expecting her to be outright on our side, but any bit of assistance is welcome. Honestly kind of surprised there aren't more Daughters fighting the Hunger-Mad alongside us. You all have superpowers, you do know that? I know most of you don't have very strong superpowers, but you have superpowers all the same.

>>3954889
I did not get a restful sleep, but I'm coping. Sorry your day is rough.
>>
>>3954879
>“gRa SuTh CuNt ViE!” Amara’s voice echoes, this time distorted as if through a rusted, tinny speaker. The pair of hornets bank hard, thrown off course by the double-layered effects and utterly helpless when your Knightlings fall upon them. The origin of the follow-up phrase is revealed through your Grapplings; a grotesque megaphone-like Relic aimed at your foe’s direction by the strange figure.

Is that an Echo-phone relic? (megaphone that allows the wielder to "throw their voice" from somewhere else and copy a skintalker spell)
>>
>>3954889
Sorry to hear your say has been so busy.

While i only got like three ours of sleep thanks to my guts trying to murder me in my bed iam less than fresh but stilll good to go sionce my workday was not very busy and instead we had an early christmas party sponsored by my bosses

>>3954907
Many daughters in Laoc are not fighters as OP said a while ago so many of them probably just cant handel the stress of a real life or death battle while they were living relatively cushy lives
>>
>>3954886
First Draft;

SHU;
>Free Rounds, 2 Fullbores.
>Load up the rest of the ammo slots with 2 Swarm and 2 Honey.
>Dominous the Battalion.
>Unload both Maxims into the Battalion. Raw damage, Grappling, and Damage increases and decreases, all in one.
>there should still be two other threats up North here. Send our 8 Grapplings out to find them, and hopefully pin them down to avoid them causing further trouble.
>Have all our remaining swarm rush the Battalion, clearing the way as much as they can to it. Tear it to shreds, but focus on the blood bodies on its head.

SHU and HOLLY;
>Toss Holly back her Contender, then once the Swarmlings have done their dues, have both Shu and Holly latch on to either side of the thing. Swing by, tearing what chunk of the Battalions actual body you can off, aswell as cutting any ‘true limbs’ you can off with the Contenders.
>once you land behind it, have Maws ready to latch on and pull anything it has left back, to give Amara her opening.

AMARA and FUZZBUZZ;
>Wait for your opening, and hop onto Fuzzbuzzes back.
>GRA VIE NUKA SULK your Sheathed Sword, in preperation.
>Once Shu, Holly, and the Swarm open the Battalion up as much as they can, give Fuzzbuzz an Oxygenix boost, and unleash your built up stacks onto the Battalion with your sword.

GINA and AMARA CLONES;
>Gina, Focus on the apex, over the bombs. While it sucks to ignore them, the apex is the real issue here.
>Have the Amara Clones in the East split tasks. Spam splitting new ones, and as horrible as it is, see if they cannot sacrifice themselves to stop the bombs from having an effect… no matter how far they have to go.

TINKER;
>If you can do something to help in the east, have two-thirds of the Amara Clones here and two Knights escort her to the East. she can keep Borrowing the Uzi.
>If she cannot, see if she cannot help the Amara Clones and Grapplings find and prepare for the last two Threats here in the North.
>>
>>3954897
(You're free to send her elsewhere if you wish, though now that the Battalion is accelerating in power you'll likely need to give her some sort of opening before she can get away, as her Wind-Up Step is on cooldown.)

(She'd be rather capable of disarming them, with the right rolls. Each would take her at least an ACT or two given their complexity, however.)

>>3954900
(It's perfectly fine, I just wish the silliness I'm dealing with had hit earlier in the week instead of now, when I'm trying to actively work on bringing you the 35th Vein.)

>>3954902
(The remaining 30% of refugees are split between the East and North Quarters; 22% East, 8% North.)

(Joyous; 7 north, 13 west, 26 east, 16 south.)

>>3954907
(I'm sorry to hear you didn't sleep well, Anon. I do hope you get a better rest tonight, then.)

>>3954910
(Indeed it is.)

>>3954911
(Ah, I'm glad you had a good party then!)

(And yes, most everyone in Laoc are very low level and came here since they're averse to violence.)
>>
>>3954914
Question:
Did Tinker temporarily upgrade Shavlev's shawl?
>>
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>>3954914
ah, well to the East she certainly goes then. that place is a fucking mess. more relics for her to mess around over there with anyhow, and not just talking the bombs.

also, maybe this gif can at least help your day out a bit.
>>
>>3954917
(Yes. As a quirky show of good faith, it has been temporarily enhanced to cover up to two targets, and it is much more durable for the rest of the current combat.)

>>3954918
(Ha, that's actually Francine's original portrait, if you'd ended up fighting Gamma a little earlier. It's nice to see, and thanks for sharing.)
>>
>>3954913
This may sound odd, but what if we fired Honey B.33 Rounds at Battalion's head and sealed it with honey? It seems like the way it spawns constructs is through the head. It's a humoral paladin core so anything that prevents or slows bloodflow will cripple the Blood Battalion greatly.
>>
>>3954913
>GRA VIE NUKA SULK your Sheathed Sword, in preperation.
I'm not sure if that works. There's no target word in there, it wouldn't be aimed at the sword. I'm not sure what target word we would use, I guess if there's a word for "attack" or maybe "weapon". There's a word for "Relic", but the sword is actually an ability so that wouldn't count.
>>
>>3954924
Sounds reasonable to me, though we'd need to first get the existing layer of blood soldiers off of her so that we'd have access to her head. Maybe if Amara can blast them off with an Oxygenic Nuke.
>>
>>3954922
huh. odd but alright.

and man, the Tinker really does not understand proper etiquette, does she? battle or not there were MUCH better ways to go about that whole introduction. guess its not the normal girls that got into the Crucible though, heh.

>>3954924
i mean, the way Honey works id imagine hitting it would cover its head anyways. i dont think we need to specify.

>>3954925
im not sure it needs target word, im pretty sure Amara has done spells with intent before. i think target words just increase the accuracy and effect, as it were.
also made weapons and the like count as constructs too, so VIE would be the word, if you're that worried about it.
>>
>>3954886
Would the Hydroformer augment on Dominus Bloodline help in pulling off Battalion's blood soldiers? We connect to them, start terraforming the liquid off?
>>
>>3954886
>"Here is the plan Tinker" spawn neurojack "I need to upload my plan into your head, it's faster that way."
>Throw a neurojack into Tinker upload the following information of the town situation into Tinker's mind:

>Town status: Evacuation at 70% remaining evacuees are split between East and North District. East: 8%, North 22%

>North District: 3 threats Active, situation stabilizing, 8% of town population remains to be evacuated.
>West District: 4 threats (2 active, 2 new hunger mad)
>South District: Secure, 70% of town population relocated. Amara clones keeping population stable and calm.
>East District: 9 threats (1 apex saboteur, 3 new hunger mad, 5 active), 22% of population remains to be evacuated.
>Request to reinforce East district
>East district situation:
>Current defenders: Rath, Gina, Francine, Lara, Magpie. 26 Amara clones
>Gina is hunting Apex Saboteur.
>Francine, Rath, Lara, and Magpie are engaging current Hunger mad. Amara clones are helping with evacuation efforts
>Apex Saboteur uses Grenade relics to force Hunger checks on vulnerable populace.
>Reinforcements needed in East District ASAP.
>Priority target Saboteur, prevent saboteur from creating new Hunger-mad daughters. secondary priority is containing East district and killing hunger mad daughters

>Spawn a Knightling for TinkerTailor to ride to East District.

November:
>Give the Town populace a situational update. Tell them number of Hunger mad is being reduced and that the situation in West and North district is currently being contained and handled, and reinforcements are enroute to East district. Half the number of hunger-mad have fallen and taken care of. Evacuation efforts in east district are intensifying as we speak.

Town Hall Amara:
>Cast "GRA RHO CUNT"
>>
>>3954952
im against switching the tower spell heavily. BHOP already said the town was only holding up as well as it was due to the aura and SUTH spell combo, and the LAST thing the east Quarter needs is for that to stop. switching spells could cause a cascade, the combo might literally be the only thing keeping some people sane.
>>
>>3954952
>>3954886
Amending my vote
Town Hall Amara:
>Maintain "Gra Suth"

>>3954959
Good point.
>>
>>3954913
>>3954886
Second Draft;

SHU;
>Free Rounds, 2 Fullbores.
>Load up the rest of the ammo slots with 2 Swarm and 2 Honey.
>Dominous the Battalion.
>there should still be two other threats up North here. Send our 8 Grapplings out to find them, and hopefully pin them down to avoid them causing further trouble.
>Have all our remaining swarm rush the Battalion, clearing the way as much as they can to it. Tear it to shreds, but focus on the blood bodies on its head.
>If you can, help your swarm out via Hydroformer to impede the blood bodies effectiveness.

SHU and HOLLY;
>Toss Holly back her Contender, and Unload both Maxims into the Battalion. Aim for its True body where possible, but its Head with the Honey round to try and impede any further Blood Bodies if it can.
>then once the Swarmlings have done their dues, have both Shu and Holly latch on to either side of the thing. Swing by, tearing what chunk of the Battalions actual body you can off, aswell as cutting any ‘true limbs’ you can off with the Contenders.
>once you land behind it, have Maws ready to latch on and pull anything it has left back, to give Amara her opening.

AMARA and FUZZBUZZ;
>Wait for your opening, and hop onto Fuzzbuzzes back.
>GRA SULK VIE your Sheathed Sword, in preparation.
>Once Shu, Holly, and the Swarm open the Battalion up as much as they can, give Fuzzbuzz an Oxygenix boost, and unleash your built up stacks onto the Battalion with your sword.

GINA and AMARA CLONES;
>Gina, Focus on the Apex, over the bombs. While it sucks to ignore them, the Apex is the real issue here.
>Have the Amara Clones in the East split tasks. Spam splitting new ones, and as horrible as it is, see if they cannot sacrifice themselves to stop the bombs from having an effect… no matter how far they have to go.

TINKER;
>go do what you can to help the East. have two-thirds of the Amara Clones here and two Knights escort her to the East. she can keep Borrowing the Uzi.

NOVEMBER and the GESCHOSS;
>If you are able, and only if Gina confirms she at least has the saboteur busy, Head East. Make sure to only use the Geschoss sparingly to avoid Friendly Fire, but even if it is not where you are suited, the east needs more help.
>>
>>3954930
(Ha, this *is* her being polite. There was a sizable chance of her just popping in, stealing your shit and then running off to help people with your Relics if she hadn't realized who you were. She's far from normal, but her heart's in the right place at least.)

>>3954939
(They would interact well, yes.)
>>
>>3954991
haha. honestly she does not sound the smartest either.
'oh hey, these folk are helping take down the Hunger mad Daughters, but because i dont know who they are, ima steal their shit and run off, damn be if that causes them to lose, and thus more problems for the town!'

you would think a Tinker would think things through a bit more than that.
>>
>>3954999
(High Int, low wisdom at its finest.)
>>
>>3955000
oh no, shes gonna be an 'adorkable' type, isnt she? love to see what she, Rath, and Niku could get on about though.
>>
>>3954990
Yeah, this looks good. Supporting >>3954886.

>>3955003
If we can get her to slow down her speech patterns. I think Rath would have trouble following her. But once they do, they'll get into an endless feedback cycle of awkward nerd-girling. Just two Daughters and a ghost, hanging out at a Forge and getting super excited at the things they can make.
>>
>>3954886
Supporting>>3954990
>>
>>3955009
wonder why she does talk like that. speech impediment? faulty relic(similar to Novembers old voice box)? Ability Corruption? only thing is, it feels like any of those she would make a relic to fix(or fix the relic). that, or shes just an idiot who does not understand the importance of being able to properly communicate.
>>
>>3955011
>>3955009
(While Tinker Tailor is normally a motormouth, she's sped up considerably because of her speed-enhancing Relic, which also drastically boosts her cognition in addition to reaction time, when it goes on cooldown, she'll speak normally...as much as she can, anyway.)
>>
>>3955011
I'd say not faulty Relic, but Relic-related. Her speed appears to be tied to the clockwork mechanism in her back. When the spring is wound tight, she's fast. When it winds down, she's slow. That's probably what's influencing her speech, I would not be surprised if on the next turn her speech is drawn out and slow due to the spring having wound down.
>>
>>3955011
Tinker might also be a neuromancer and made her mouth move at the same speed as her mind.
>>
>>3955011
She might not be an idiot. She might have a damaged relic to synthesize her voice(or she might have been moot before the crucible and never really learned to speak properly)

Or she might have been damaged in the fight and didnt have the time/resources to fix it

>>3955000
Wouldnt even call her high int. More like medium int and low wisdom. Stealing something from someone who is using it to fight the same enemy you want to is just stupid and has nothing to do with situational awareness in the moment. At least that is my own look on things
>>
>>3955011

Feels like the relic is literally just "putting words in her mouth", like it's bypassing the muscular time it takes to speak and saying it as quickly as she can think it.

>>3955020
That's also a possibility.
>>
>>3955024
so real-time text-to-speech at the speed of thought?
>>
>>3955019
Ah, alright.
Still, terrible side effect.
>>
>>3955034
do you think directly uploading the town situation via neuromancy is a good way to put tinker up-to-date with the current situation?
>>
>>3955053
She has severely enhanced cogniton probably similar in scoßpe to what we as Anons can pull with Shu. it is the quickest way of telling her and she will be able to quickly understand and work on her part of the plan and might be able to nick a few relics in additon to helping us
>>
>>3955053
Maybe, but not without consent.
>>
>>3955053
She's got some sort of screen against our empathic field. A jack might be able to do it, though, get a more direct and high-bandwidth contact.
>>
and I'm off to work
>>
>>3955077
Have a nice day at work Anon
>>
>>3955070
We could also just have the Amara clones yap her ear off on the trip East.
>>
>>3954886
>>3954990
Oh, and add some quip when we allow her to keep(only borrow, you well meaning thief), to let her know we appreciate her being willing to help, even if shes odd in how she goes about it.
>>
>>3954990
(For clarification; are you inferring for Holly to give you her gun, you reload it, then you hand it back to her so you both can fire and then use the double-bite?)
>>
>>3955177
You know, if we're going to do these sorts of tricks with handing a gun off to Spirit Shells, we should definitely get Construct's Swordarm the next time we get a Contender level-up. It looks like it would actually be really effective now that we have something better than a bee to have wield it.
>>
>>3955177
Whatever is necessary to reload her gun yes.
I mean, i guess Shu could just reach over and shove them in while Holly grips it tightly, but I'm not sure you do that on a first date.
>>
>>3955182
That's... actually a good point and a really interesting idea. We should keep that in mind for Spiritus users.
>>
>>3955177
>>3955183
Oh, and i am the other Anon. An internet upgrade just turned into an ordeal as it turns out our internet goes through a government contracted outlet or something, so im on phone possibly til tommorow sometime.
>>
>>3955183
(Oh, I'm sure Holly wouldn't mind if it's Shu.)
>>
>>3955196
She's been inside us, time to return the favor.
>>
>>3955196
Hah, true enough.
But really, however works best, i just liked the mental image if them both mirror moving from the beginning, and im sure Holly is more than happy to fire Shus gun.
>>
>>3955207
if only Shu was a glitch like Carter somehow...
>>
>>3955296
Clearly, she doesn't need to be.
>>
>>3955305
Not to get too blue, but she does have the world's longest tongue and an arbitrarily large number of hands. Shu's got everything she needs.
>>
>>3955318
Well, Hollys got the first, and BHOP has told us how gluttonous 'fights' end up...
>>
>>3954886

Your mind whirs with the beginnings of a plan, your hive thrumming with activity as you engulf everyone present in your empathic aura.

[Tailor, I’d appreciate your help. Go do what you can to help the East when we give you the opening] You finally declare, turning to the odd girl. [My little girl’s clones will go with you, as will two of my Knights…and you’re welcome to borrow the Uzi, for now]

The odd girl gives you a stiff salute, and with that you hone your focus on Gina and Amara.

[GG, I’m going to ask you to handle the Apex while Amara has her Joyous track down any Relics that haven’t detonated yet] You ask, and at the pulse of acknowledgement from her you then reluctantly turn to Amara. [Hey…I’m giving you veto power about how you want your clones to engage the bombs. Once they find them, you can have them wait for Tailor to-]

“I’ll be okay!” Amara replies sweetly, despite her worry being evident across the channel. “I…just don’t want anyone else to get hurt, so I’ll do my best to get the Hungry bombs away from everyone! No arguments!”

“…Thank you, Amara.” You say aloud, finally turning to face you looming foe. You breathe in, and as you breathe out a flicker of your empathic field instantly relays your plan…and then, across the city of Laoc, you and your family move as one.

“Karma’s out!” Holly announces with a sly grin, tossing you her Contender with her left hand and snatching the reloaded one you toss her out of mid-air. The two of you bring your Gemini Maxims to bear on the hulking brute of a Daughter that lumbers towards you on sturdy legs of hardened blood. A slender strand of scarlet springs to life, your Dominus Leash tethering you to your foe as your swarm surges past you, a hail of stout, glossy insects that engulf the Bloody Battalion in a cloud of green-black chitin. The growing titan of crimson ichor swats a handful of your brood away with a surprisingly agile sweep of one arm, the constructs stuck in the offending limb as the Battalion sweeps with the other...but this time your brood has time to dodge as the Daughter's artifical body slows, the liquid that makes up its arms and legs coagulating into a syrup of sluggish biomass.

And that's when you strike.

(Continued)
>>
>>3955487

You and Holly dart forwards with Amara between you, riding valiantly on the back of Sir Fuzzbuzz as she takes the lead. The Battalion looses a hail of crystallized blood at slow you but it's no use, the blades promptly caught and thrown back by the protective threads of Queen Crimson. You and the Gluttonous blonde open fire, filling the thick, humid air with a storm of bullets that burst into golden honey, thick and snaring as it restricts the homunculi atop the staggered beast...and what happens next is almost ballet.

You and Holly simultaneously aim and fire your prehensile tongues, snaring the rooftops on either side of the street and lunging past each other with only centimeters to spare. The blonde gives you a smirk and a wink as you pass each other, and with nigh-perfect timing the two of you each tear off a massive chunk of biomass from the giant construct; you from the side, and Holly from the shoulder.

Both of you land well past Amara's treacherous terrain as the Hunger-mad Daughter's vengeful screeches pierce the air, drowning out your smaller ally's preparatory epithets. Holly spins on her heel with a flourish, giving you a gleeful thumb's-up until she realizes the beast is still standing. Not only that, but it's turning as it slowly begins to regenerate, furious at what it perceives as the greatest pair of threats on the field.

How foolish.

With a sneeze like a roaring shotgun blast, Amara leaves Sir FuzzBuzz in the dust as she launches herself towards the Bloody Battalion, blade at the ready. The small girl hurtles towards her obvious target, and you hear it one more time...the sound of a peerless blade being drawn by a peerless hand.

>>HUNTER'S HONOR - CRITICAL BLOW

From the creature's multitude of mouths an air-piercing screech lances through the air, but Amara pays it no heed as she flops onto Sir FuzzBuzz's downy form when the swarmling catches her with ease, settling next to you and Holly.

"Y'know what? I don't think I'll ever get tired of watching that." The blonde chuckles, watching as the Bloody Battalion struggles to rejoin its top and bottom halves, your Neuromancy hindering the fusion of its bifurcated form. "Thing's hardier than I expected, though..."

"We need to end this thing, now." You say, mildly irritated that your combo wasn't enough to bring the titan's existence to an end. "We don't have time to waste when things in the East Quar-"

A second set of screams joins the multitude, your swarmling scouts having located a second group of evacuees, some of the last in the northern section of Laoc.

(Continued)
>>
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>>3955496

Three young women flee down a street five over from you, pursued by a thing that slings itself between the alleys and rooftops with unparalleled grace and speed, like a flower carried on the breeze. A girl pursues the trio of terrified women, her chest flayed open like the petals of a blossoming rose, her entrails lashing out as she propels herself towards her prey. Your swarmlings dive in an attempt to stop the creature, and with a flicker of movement a series of tendrils slash past your brood and send them tumbling down to earth, their movements arrested by the girls' bizarre assailant.

>>DART RAFFLESIA spotted, final threat of Northern Quarter.

"...Fuck." You breathe, brow furrowed as yet another event snags your fraying attentions. "GG? I'm gonna need a status update, stat."

{East block's a madhouse Shu, I'm not gonna sugar-coat it} She immediately replies, voice terse. {Hunger bombs keep fucking us over hardcore, and Rath, Lara, and Francine are up against this asshole who keeps duplicating herself and a Glutton that eats elements, so...yeah, things could be better. Magpie's almost here, but we gotta either bring everyone this way, or split these fucks up somehow, hell, we have to do SOMETHING...or else things are going to get a whole hell of a a lot worse}

[What about the last Apex, do you have eyes on...]

"Her corpse?" Magpie interjects. "Why, yes. Yes, I do."

[You got her?] You reply, relief creeping into your tone before Magpie's irritation floods back in response.

"Yeah...yeah, but the bitch went out gloating." Magpie growls. "I'm thinking we've got a lot more bombs that're going to go off before all this is over."

Goddamn it, you don't have time for this. Between the chaos in the East Quarter, the endangered civilians a few blocks away, and the infuriatingly persistent giant that only continues to grow in threat...you have to make a call.

You can only hope it's the right one.

HP: 1620% (+875% [Dominus: Holly & Battalion])
BIO: 1940% (+270%, 8x Sneak-Jacklings, 3x Double-Stealthlings, 4x Sneak-Rooks, 5x Recursive-Rook-Platelings, 5x Sprite-Platelings, 3x Bishop, 4x Knighted Drillings, 1x Knightling, 13x Bane-Drillings, 8x Grapplings, 48/54. Matrons, Whistle: OMA SUTH. Armored)

CONTENDER: Gemini Maxims. LEFT: Empty. RIGHT: Empty
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

AMARA: 1490% (+230%. Vocem[Suth:FREE], Shrouded. HUNTER’S HONOR: 0)
HOLLY: 2,480% (RESIST: Heat, Cold. IMMUNE: Acid. Uzi: IN TINKER’S HANDS. BISHOP: exhausted. Armored, Visible)

THREAT: BATTALION, Medium range. On last legs, but cannot be allowed to regenerate. RAFFLESIA: Long range, capabilities unknown.

THREATS REMAINING

North x2: 2 Targets Active. Joyous killed the third one this round.

East x10: 8 Targets Active, 2 NEW HUNGER MAD, 1 TARGET EXECUTED

South x0: AREA PURGED

West x2: 2 Targets Active, 2 TARGETS ELIMINATED

EVAC: 88%

>>Please reload the Right- AND Left-hand Contenders with 1 FREE round each.

YOU ARE IN CONTROL
>>
(Gentlemen, I shall be pausing here for the evening...for I am so very, very tired. Voting shall remain open over the weekend before I hope and pray normal posting resumes on Monday morning at 9:00AM, Eastern time. I’ll be available over the course of the weekend to address any questions, comments, or criticisms you all may have, and thank you once again for being such an amazing group of players. I hope you have a restful weekend, and I’ll also try my best to get some much-needed R&R, if I can.)
>>
>>3955496
>"Y'know what? I don't think I'll ever get tired of watching that."
Agreed, Holly. Amara is best little ninja.
>>
>>3955510
you take a long and relaxing weekend. i figured something came up today, and i hope you can at least get some good sleep to recover from it.

>>3955507
and grah, yeah this just did not go as planned at all. was hoping at LEAST West or North would be able to clean themselves up quickly from the beginning, but fuck me both have been bogged down like hell and East already was in no position for that even before all this.

>>3955510
dont rush to do it, but, Novembers status?
>>
>>3955510
Ooph. Must have been a really rough day. You get a lot of rest and relaxation over this weekend, BHOP. You've earned it.
>>
>>3955507
How does the West district still have two threats when there were only two last round?
>>
>>3955518
(November's on her way, and Francine's been working with her to come up with a plan that may be able to turn the tide when November finally arrives.)

(Also, using the Neuromancy was superb, as that's effectively crippled the Battalion's speedy regen, so it's been effectively neutered as a threat unless it isn't dealt with swiftly.)

>>3955526
(Apologies, I knew there was something I left out; two other Daughters went Hunger-mad, though Julia and Dorian are getting prepared to sweep them both since they're in the immediate vicinity.)
>>
>>3955531
>(Also, using the Neuromancy was superb, as that's effectively crippled the Battalion's speedy regen, so it's been effectively neutered as a threat unless it isn't dealt with swiftly.)
Okay. so we should kill it real quick before we move on. Probably can be finished with an Oxygenic hit, I figure, scatter. Or dropping some banelings on them, assuming they don't have any elemental resistances that would ruin that plan.

>(Apologies, I knew there was something I left out; two other Daughters went Hunger-mad, though Julia and Dorian are getting prepared to sweep them both since they're in the immediate vicinity.)
Damn. What's the total casualty count up to now, assuming that no more go Hunger-Mad or get eaten by the Hunger-Mad?
>>
>>3955507
SHU;
>Free Reloads, two Fullbores.
>Shu...make the hard decision, but what must be done.
>Spawn two Knightling speed mounts.
>turn to Holy and Amara, nad point to the mounts. “Eastern Quarter. NOW. Amara, get all clones you can over there, and spawning as many as they can.”
>Spawn 4 more of the Knight-Drillings, and send all 8 along with Amara and Holly to help out.

SHU(combat);
>Dominus Stun the Battalion.
>Then, unload both Contenders into it. 3 Honeys, 3 Fulbores.
>If thats not enough, Rush it with your Maw and two Drills and simply tear into it with everything you got.
>Once you take down the Battalion, Teleport swap with one of the rooks once they are close, and Immediately fill out any empty Swarmling slots with basics, as fast and as numerous as you can to try and drown the Raffle in them.
>Dominous the Raffle, and Snare it with your Maw, bringing yourself towards it for a bite while Contenders and Drills are ready to slash and gore it as much as possible. No time, no holding back. Your bio and health reserves are high, and your low on time. Its gonna hurt, but if it ends the fight sooner, a bit of pain is worth it.

SHU(Swarm);
>Have the Rooks position themselves as Shields for the three Civilians.
>Rush a new set of Grapplings to make a hand net infront of the Civilians and to try and ensnare the Raffle.
>have the Bane-Drillings suicide rush the Plant, their aim to simply force her back and destroy her tentacles, even if thye must die. This should at least slow her down, or eat away at her biomass.
>While the other sets are distracting the Raffle from the front, have the Knightling mount and a new brother for it fly high and drop behind her, before rushing in to tear at her backside.
>while this is all going on, have the Jackling(s) of the area, jack the Ground, so Shu can Terraform protective measures between the Civilians and the Raffle, especially to give the rest of the Swarm time ot arrive.

HOLLY, AMARA and FUZZBUZZ;
>Rush to the eastern Quarter, and help out wherever those in the know say you are needed most.


East is falling apart. we have one basically dead foe, and one fresh. Shu can handle one dead foe and a singular foe. East needs reinforcements, ESPECIALLY the kinda help Amara can bring in person.
>>
>>3955550
(Over two dozen by my last count, including the Hunger-mad and those slain by them. I'm away from my notes at the moment, or else I'd give you an exact figure.)
>>
>>3955560
I'm uncomfortable letting Holly out of range of Shu's Dominus Bloodline. If we're going to send her away (which I'm not sure we should, I'm worried about Rafflesia), we should spawn a Succling to attach to her and extend the Bloodline's range past line of sight.
>>
>>3955562
(As an addendum, the casualty count is slowing due to most of the Hunger-mad getting distracted by you and your team, as well as the collective efforts of the Mayor and a few mobs of citizens that're fighting back.)

(There's a comical amount of things going on in the background, really.)
>>
>>3955564
yes well, m worried about the Quarter thats only been getting worse as time goes on. Shu can handle herself, and more importantly, Shu NEEDS to handle herself. we should've been done and elsewhere turns ago, especially with how bad East was already doing. same with West honestly. we have already taken way too much time here, and Shu simply does not need the help, or more importantly, will have to do without it. others are in much much worse situations than her having to fight one enemy. she still will have some Clone help, and Shu is also arguably never alone either.

Im also not worried about Holly there, nor do we have the resources for that in my opinion.
>>
>>3955564
>>3955571
also, an entire town is at risk. the entire Eastern Quarter and everyone in it is at risk. there are more important issues, no matter how hard it is to admit, then keeping Holly close to Shu just to keep her safe. shes a combatant, and said combatant is needed much more elsewhere, its as simple as that.
>>
>>3955562
Well, fuck. On the plus side, at least everyone's getting Core stat boosts.

>>3955566
What happened to Laoc's defenders? Why has it just been us, the Mayor, and some mobs? Were they underleveled and died first? Were they the first to fall to Hunger and we've been fighting them? How was the town so unprepared for an attack when the Apex Sisterhood live nearby?

>>3955571
I'm worried because rafflesias are parasitic plants that use pheromone signals to manipulate insects. I hopefully am reading too much into it, but if Dart Rafflesia is a rafflesia-themed Unnatural Predator she could have a very good power set to counter Shu with. I'd prefer to have someone else here with us. Then again, maybe Holly counts as sufficiently insectile for any such defenses to affect her, too. So it could be better to get her out of here for her own safety. Now I don't know.

As for throwing a Succling into the mix to keep Holly connected, I don't see why that's too much resource investment. It's a pretty small cost for the template (at this point in Shu's life), and we have the slots free for it. Why not leave her with that lifeline?

>>3955574
Right, which is why I want to give her a Succling so she can stay safe away from Shu.
>>
>>3955583
(You're quite correct...you *are* fighting most of the town's protectors. Given the stresses of keeping the people of Laoc safe, they were perhaps the most susceptible to the Hunger wave, in a twist of bitter irony.)

(As for the latter part of your question; as would have been revealed if you'd spoken to anyone about the Apex, you'd have learned that their leader had made a deal with the Mayor to leave the town alone, though the details of the arrangement are ambiguous and the subject of much debate.)
>>
>>3955593
I was afraid of that. We're going to have to raise up new defenders after this, get volunteers and force-feed them Daughter bits, I guess.

Anyways, a question about tactics: Would Knight-riding Holly and Amara get to the East Quarter within the current turn? I'm wondering if their ACTs will refresh and it would be worth it to have Amara cast a spell before she leaves.
>>
>>3955583
if it'll get the compromise to send Holly and Amara where they are actually needed, fine, ill compromise and give her a Succling.

You also could be right, but like you said, Holly wouldnt be anymore immune to Raffle if that is the case, hell, if that is it, we would WANT Holly to leave, not stay. Shu also have other tricks here she can use to mitigate Construct hijacking, we've done it before. if you think its best, i can change/add for all going after Raffle to be on self-detonation mode.

also, thinking about it, maybe we could have one of the Jacklings setup a Blender trap? iffy here, as once Shu teleports in, we could try and draw the Raffle into a trap, but my issue is i am unsure it would actually take the bait. i dont think it would see a trap coming, merely i am unsure we could actually pin it down or pull it into the trap, or get it to come down into it.

It would rely on much shakier circumstances to get it to fall for a trap, then attacking it head on for sure. it already cut down a good number of Grapplings before they could even spawn a single set of hands, afterall. i cant see another attempt at that doing much, besides drawing its attention away from the Civilians. not worthless, but not helpful to get it into a blender.
>>
>>3955599
(They would reach them on the back of Knightlings, as you're actually closer to them than Magpie or November were, since the conflict is mostly in the North-Eastern part of the East Quarter.)

>>3955518
>>3955521
(Thank you both so much for your kind words. I appreciate them more than you know.)
>>
>>3955604
would you say we have any IC reason for Shu to know/learn quickly about the Rafflesia plant and its possible issues?
>>
>>3955571
>>3955583
should we have the clones play minesweeper or should we have them dogpile the hunger mad?
>>3955593
hey bhop, how much of the populace in the east district have evacuated with the assistance of 26 clones?
>>
>>3955608
(Thanks to Sam's interest in insects and things related to them, she actually would. Shu has knowledge related to the Rafflesia plant, no worries.)
>>
>>3955602
>if it'll get the compromise to send Holly and Amara where they are actually needed, fine, ill compromise and give her a Succling.
I figure Shu can just apply the Succling template to Holly's Bishop before they leave. Tap it, refill its stimulant tank, apply Succling at the same time.

>You also could be right, but like you said, Holly wouldnt be anymore immune to Raffle if that is the case, hell, if that is it, we would WANT Holly to leave, not stay. Shu also have other tricks here she can use to mitigate Construct hijacking, we've done it before. if you think its best, i can change/add for all going after Raffle to be on self-detonation mode.
Maybe. I'm less worried about outright hijacking so much as jamming and interfering with control, self-destruct wouldn't help much for that.

>also, thinking about it, maybe we could have one of the Jacklings setup a Blender trap? iffy here, as once Shu teleports in, we could try and draw the Raffle into a trap, but my issue is i am unsure it would actually take the bait. i dont think it would see a trap coming, merely i am unsure we could actually pin it down or pull it into the trap, or get it to come down into it.
Firmament's Spiral spawns a spiral beneath any target hit with the drill. If we could get Rafflesia down to the ground we could drill into her, get her stuck in the trap that way. And remember that we turned out to be misinterpreting the "spirals can't be altered" thing and that we can do the terraforming after they've been established. So we pull her down, stab her, tele-swap out, then terraform the spikes.

>>3955604
>(They would reach them on the back of Knightlings, as you're actually closer to them than Magpie or November were, since the conflict is mostly in the North-Eastern part of the East Quarter.)
Ah, so they'll still be on the same turn and their ACTs won't have refreshed. Okay, let's leave their ACTs for fighting the duplicator over there, then. Amara casting an OMA GRA RHO CUNT TER should do a lot to help.
>>
>>3955612
>should we have the clones play minesweeper or should we have them dogpile the hunger mad?
We gave her free reign to take out the bombs as best she saw fit. It's in Amara's hands, now. Good thing she's such a badass kid.
>>
>>3955608
>>3955599
I think given the major populace’s is located in the southern district, i think we should have them temporarily evacuate the town in case apex bomber has rigged the entire town of hunger bombs
>>
>>3955613
alright.

>>3955612
we already left it up to the discretion of Amara, but playing Minesweeper i think is more important. doesn't matter if they take combatants down if more keep popping up from the bombs.

>>3955615
>Maybe. I'm less worried about outright hijacking so much as jamming and interfering with control, self-destruct wouldn't help much for that.
we'll see then. better safe than sorry though. and if its spores or something, it may still 'work', in the sense exploding them would kill an infected insect and give us a fresh slot, aswell as the explosion possibly dealing damage. it would be better then getting stuck with stunned swarmlings clogging our forces.

>So we pull her down, stab her, tele-swap out, then terraform the spikes.
that implies we can pull her down, and im very uncertain that could or would happen.

>>3955619
dont think thats the case. they started in the eastern, we have only seen their effects in the eastern, and they never got out of the eastern.
>>
>>3955612
(Almost everyone should be evacuated by the next turn, save for a few stragglers in the East.)
>>
>>3955625
can we program the swarmlings to auto self-destruct if they’re hit by a status effect like we did against Zahira/Lepisma? Send banelings to attack and have them self destruct if she does anything to them
>>
>>3955615
>>3955625
eh, screw it, gimme a second. i think we can set it up to not RELY on the blender, but still try and use it. worse case, we hopefully at least deal some good hits, but cant do it all.
>>
>>3955619
On the one hand, they're definitely attacking opportunistically, so I'd expect the bomber to have not gotten the chance to spread them. On the other, the bombs are Relics, not abilities. What was this Apex Sister doing with a bunch of panic-bombs on her? Maybe they were planning to cause a Hunger spiral, and the Apocalypse Amalgam just moved up their schedule.

>>3955625
>we'll see then. better safe than sorry though. and if its spores or something, it may still 'work', in the sense exploding them would kill an infected insect and give us a fresh slot, aswell as the explosion possibly dealing damage. it would be better then getting stuck with stunned swarmlings clogging our forces.
True. It's worth a shot. We'll also have to avoid her tendrils, I'd bet those have a life-drain function. We should Honey blast them to her body.
>>
>>3955560
>>3955507
Second Draft;

SHU;
>Free Reloads, two Fullbores.
>Shu… make the hard decision, but what must be done.
>Spawn two Knightling speed mounts.
>Turn Hollys Bishop into a Succling-Bishop.
>Refresh Hollys Succling-Bishop and melt down the two Bishops on others if they are empty. Give Holly two fresh ones to give to whoever the Eastern Quarter decides is best once she arrives.
>turn to Holy and Amara, and point to the mounts. “Eastern Quarter. NOW. Amara, get all clones you can over there, and spawning as many as they can.”
>Spawn 4 more of the Knight-Drillings, and send all 8 along with Amara and Holly to help out.

SHU(Combat);
>Dominus Stun the Battalion.
>Then, unload both Contenders into it. 3 Honeys, 3 Fulbores.
>If that's not enough, Rush it with your Maw and two Drills and simply tear into it with everything you got.
>Once you take down the Battalion, Teleport swap with one of the Rooks once they are close, and Immediately fill out any empty Swarmling slots with Banelings, as fast and as numerous as you can to try and drown the Raffle in them.
>Dominous the Raffle, and Snare it with your Maw, bringing yourself towards it for a bite while Contenders and Drills are ready to slash and gore it as much as possible. No time, no holding back. Your bio and health reserves are high, and your low on time. Its gonna hurt, but if it ends the fight sooner, a bit of pain is worth it.
>HAve the Jackling and you connect to eachother with a HH chain as soon as you have the Raffle in your grasp, and drag her down into the pit. Have the auto-Spiral combine with Spikes from the Jackling, to start up a death blender that crushes in on her.
>Have shu teleport out to the second Rook, before she kills herself in the trap, but cut it close if you must to ensure it works.

SHU(Swarm);
>Try and have all Swarmlings going after Raffle be detonatable. Whether Hijack or Disruption attempts, keep them out of enemy hands or from clogging our ranks with dead weight.
>Have the Rooks position themselves as Shields for the three Civilians.
>Rush a new set of Grapplings to make a hand net infront of the Civilians and to try and ensnare the Raffle.
>have the Bane-Drillings suicide rush the Plant, their aim to simply force her back and destroy her tentacles, even if thye must die. This should at least slow her down, or eat away at her biomass.
>While the other sets are distracting the Raffle from the front, have the Knightling mount and a new brother for it fly high and drop behind her, before rushing in to tear at her backside.
>while this is all going on, have one Jackling of the area jack the ground, so Shu can Terraform protective measures between the Civilians and the Raffle, especially to give the rest of the Swarm time to arrive. Have the second one setup a hole trap hidden by a thin layer of dirt, and hide at the bottom.

HOLLY, AMARA and FUZZBUZZ;
>Rush to the eastern Quarter, and help out wherever those in the know say you are needed most.
>>
>>3955639
laoc and the mayor would be tip shit pissed that the apex would attempt that despite their treaty.
>>
>>3955643
can we make it a the bug on holly a jackling? aAs much as i’m all for it, a digital escape pod would work wonders for holly, unless the succling would provide the same effect.
>>
>>3955645
well, the apex apparently is dead, so at this point it was just individuals doing it. i guess there could be a new group trying to reform, but you certainly dont expect any treaties to hold up after a group gets fucked like they apparently did.
>>
>>3955649
it cannot be all three. i think Succ is just a Succ, as it is based on the leash, not the Dominous.
theres two Jacklings in each quarter if it comes to that, but we already are running our swarm thin as it is, and are already sacrificing slots to give her things she will need more to avoid needing an escape route at all.
>>
>>3955651
apex only lost their leadership. but the splinters could still coalesce. but fair point given their apparent philosophy of literal darwinism
>>
>>3955653
then what if we create a domling (swarmling based on the dominus)?
>>
>>3955649
We can withdraw Holly's mind so long as we're in contact with her. Dominus Bloodline counts as contact. It also gives her regeneration that automatically kicks in if she takes fatal damage, giving us the opportunity to withdraw her. I think the Succling makes more sense.

>>3955658
Probably a power struggle within the ranks, new leaders going to eat each other until one emerges as victor, and these two thought they could get away with it in the chaos.
>>
>>3955658
no, or well, the Rumors and people we can trust said the Apex fully disbanded, not just that their leaders died. even the two we saw earlier didn't deny that was the case. im sure there are some in there that formed adequate sized groups maybe, but probably nothing close to calling a major faction again.

>>3955660
that only boosts the Dominous effects, but still requires the direct line of sight of the Dominous, which simply wont be possible to maintain with her.
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>>3955631
Could we modify the plateling making up our helmet to include a scent filter? It just occurred to me that any pheromone aura Rafflesia has may include the notoriously terrible smell of the rafflesia plant, used as a disorienting stink bomb. I'm thinking an area around our nose and mouth that's generating our own pheromones, with a lining of FuzzBuzz fluff to help trap it and keep out foreign odors. Would that be possible?
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>>3955690
(I'd rule that you could make a rudimentary one, yes.)
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>>3955695
Excellent. Probably won't completely block out weaponized rafflesia odor, but so long as it keeps us from being stunned by the terrible stank it will do its job.

Also, thinking about it, those petals look like they're meant to close on people who get near, for a Gluttonous attack. Since Rafflesia's too Hunger-Mad for us to do the "two Gluttonous Daughters eating each other turning into making out" scenario, we should put some drills on our back, too. That would discourage the petals enveloping us. Actually, make drills all over, we've got Heavensbreak Stinger and can put drill-spikes anywhere on our armor.

>>3955643
I propose we add

>Reshape helmet to include smell filter
>Add drill spikes all over armor to punish attempts to envelope us

to Shu's actions.
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>>3955707
I do have an idea, given that Shu's immune to Acid and 1 level of fire resistance, why don't have Shu set herself on fire?
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>>3955707
Im unsure the odor thing is necessary. as for the drills, we cant, or well, cant do anything extra than what we have already, as we already have the armor set to things.

>>3955708
no thats a terrible idea. Resistance is not immunity. Shu does not need to be burning herself alive, no matter how slowly.
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>>3955708
If we need to cause a fire inside Rafflesia's body, the spikes can just release the pyroacid directly. No need to set ourselves on fire prematurely.

>>3955710
>Im unsure the odor thing is necessary. as for the drills, we cant, or well, cant do anything extra than what we have already, as we already have the armor set to things.
I don't know, rafflesias smell really bad. And why can't we add the spikes? That's a basic feature of all Chitinous Stalwarts, that Shu can make them grow stingers anywhere she wants them to.
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>>3955718
i dont think it is, its just we can apply templates to Chitinous, but it already has the Rook template added, and id prefer to keep the extra defense from that.

and otherwise, if the drills in the past were a standard thing, then adding the spikes is worthless and only gives the tactic away, where spawning them reactively like in the past would work better. which im still pretty sure was only possible due to having a different template/a template that did not replace that.

Regardless, its either not possible, or would work better to not add them beforehand.
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>>3955725
Can't we just drill through Raffle gurren lagaan style?

On the topic of going headfirst into a raffle flower, we could always use the hundred handed arms to hold her petals in a way and burn off her intestines. I just also had another thought, why don't we make a drill-shield? if my hunch serves me correctly, raffle would have a close range shotgun ability that sprays stunning pollen from the center of the flower or from the petals. So I think we should bind the petals with hundred handed grapplings that grapple her from behind while Shu goes for the drilling blow center mass using a giant drill as a shield of sorts to prevent pollen from hitting Shu directly.
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>>3955718
also, doesn't the Rafflesia just smell like rotting meat or something? Shu almost certainly smells worse regularly in the fleshscape. hell, we just fought and burned a girl with rot effects. that cant have been pleasant.
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>>3955738
the thing is Shu and company stayed outside of the stench zone throughout the entire combat with rot girl. for Raffle, Shu's going directly into the stench zone.
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>>3955725
It's not a template, it's part of the base ability.

>CHITINOUS STALWART: taking inspiration from the Chevalier, Shu now has the ability to generate swarmlings that form a sort interlocking armor plating. Expending 80% BIO crafts an incredible resilient and intimidating suit of slate grey and emerald green chitin, whose pool of BIO serves as both damage buffer and swarmling generator. You may also choose to enhance parts of the suit, allowing varying armor pieces to grow brutal drills that deliver a corrosive payload upon either defensive or offensive impact, though a clever strategist may find further uses for the adaptable fortress. Additionally, you may draw on the biomass that comprises the suit to generate the swarmling classes you have access to, though this naturally reduces the efficacy of the armor, in turn.

As for having the spikes be reactive instead, I'd prefer to discourage Rafflesia from even attempting it, rather than correcting after the fact. My intent is not to deal damage to her when she envelops us, but to keep her from enveloping us in the first place. Keep the grapple under our control by not letting her get her limbs get any purchase on us.

>>3955738
Yeah, but if it's an Unnatural Predator skill (it admittedly might not be, but just a corruption aesthetic) it would be enhanced beyond the actual rafflesia plant. Ultimately the value of the stink filter depends on how long it takes to make a small modification like that, if we can fit it in to our "prep for this round" actions at the beginning where we're spawning swarmlings, I see no real reason not to do it. Maybe it wouldn't be needed, but better safe than sorry.
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>>3955737
we... kinda already are trying that? just not relying on the Drill alone to work, that would be silly. Im also pretty sure we cant control the Drill enough to make a proper enough shield.

We also already saw our Grapplngs fail to even have a chance to pin her down and her being a plant does not mean she wont have any Heat resistance. hell, being plant based, id expect her to specifically have gone for them. Relying on all that would simply result in us fumbling around and accomplishing nothing. she also is clearly mobile, so getting close is our best shot from the evidence we have seen to actually be able to pin her down or land damage on her.

>>3955742
I disagree. smell doesn't work like that, and we regularly went over or very close to it too.

>>3955745
well, i disagree. Getting her to waste ACTS and resouces, aswell as take damage, from falling into a reactive trap will do us more good than her staying back, especially when we need to get close to her in the first place to deal any significant damage, as the Drill and Maw are our biggest damage dealers by far. we dont have time to play around like that with her here.
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>>3955751
>well, i disagree. Getting her to waste ACTS and resouces, aswell as take damage, from falling into a reactive trap will do us more good than her staying back, especially when we need to get close to her in the first place to deal any significant damage, as the Drill and Maw are our biggest damage dealers by far. we dont have time to play around like that with her here.
Isn't she already going to try to keep away from Shu's charge on the grounds of Shu wielding a giant glowing drill-lance? I think that would do more to make her want to avoid us than the smaller drills on the armor. All the armor spikes would do is keep her from getting purchase on our limbs. I'm not seeing the problem here.
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>>3955789
we can wait to spawn the Drills til right when we need them though. hell, BHOP almost always does that anyways, regardless of if we ask. so no, she wouldn't see the Drills coming, and keeping the armor ones discreet to keep her from running and to make her waste resources and take damage activating them would be much more beneficial to us.
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>>3955797
doesn't Amara have her patented skintalker trait that lets her find relics more easily? magnify that by all the clones in the district.
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>>3955695
question: of the town's original defenders, who survived the hunger checks so far?
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>>3955800
kinda? whats your point? shes already leaving our zone of more direct influence and her(her clones at least) are already set to using whatever they can to stop the bombs.
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>>3955797
I'd rather prevent it than punish it, but whatever, we're just not going to agree here. Something I think we can agree needs to be added to the plan, though: Hundred-Hands when we grapple. Let's get as good a grip on her as possible when we pull her down to earth. We should spawn a few arm-chains looping around her once we grab a hold.

>>3955800
Interesting thought. That might make it easier to find the bombs.
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>>3955815
maybe. but we're already going for her with Maw, Drills, and Contender Blades. i think we're good, and it could already be implied easily to be there when we pull her down. really, im already 100% certain we're far over Shus actual ACT limit, so its more of a 'what can Shu actually get off here', and without a doubt HH would need to be saved for pulling her down into the pit.
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>>3955815
>>3955808
So if we're going for a charge into grapple and pin, I feel like we should go for a spinning pile driver technique.

I've been reading Raffle's movement descriptions, and she's more of a floating flower who relies on being airborne and long ranged zoning attacks considering that her observed movement options thus far is using her entrails like tentacles to sling herself along the rooftops. like a demented kite. If we ground her, then we can finish her off.

Another thing that I want to add this:
>have a set of grapplings and one spiraling stay on ground level directly below Shu.
>Shu charges Raffle, gets into melee grapple range
>Have Shu spawn one pair of hundred handed that extends itself down towards the grappling while the grapplings extend their arms to Shu and meet halfway, once handshake is confirmed, retract the arms to pull Raffle and Shu down to ground level at frightening speed. Raffle will take the brunt of Fall damage.
>Grapplings will criscross their arms to anchor Raffle.
>Spiraling will initiate small Spiral.
>Shu will spin the drill in the opposite direction
>result: putting a flower to a grinding millstone.
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>>3955827
Well, reasonably, yes. Honestly, this is going to have to play out over multiple turns, because we've got to finish off Battalion and outfit Amara and Holly, then take out Rafflesia. If we had to split it into multiple turns, I'd put turn one as

>Spawn swarmlings (1/3 ACTs)
>Terraform shelter for fleeing civilians (2/3 ACTs)
>Finish off Battalion with barrage (3/3 ACTs)

and then fighting Rafflesia would take place on the second turn. That's how I'd divide it up, given Shu's priorities.

>>3955838
That is what we're doing. We're grabbing her, pulling her down with Hundred-Hand chains, and drilling into her as we start a blender spiral up. Then we're going to teleport out with a Rook.
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>>3955838
we're already basically trying to do that.

>>3955845
probably, but i suppose the only way i can think to word this is, BHOP does give slight wiggle room, so we'll see what we might be able to pull off. but with things like the HH, id prefer not to risk that wiggle room being used in the wrong place if it does happen.

As Swarmling related endevours all take up a single ACT, im hoping at the very least our swarm will do some damage, or at least give us a very clear picture of her capabilities and fighting style going forward.

Really, the most frustrating thing is, we really cant afford to drag this into another Turn, but its probably gonna have to happen. even assuming we somehow got a good chunk of the plan off, our luck has far from been holding out enough for us to get a one turn kill. but we certainly cant afford not to take as little turns as possible regardless.
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>>3955845
I think we can milk the swarmling ACT to the maximum potential. Spawning them and giving the existing swarm orders counts as a single ACT if I recall.

>>3955827
Another idea: What if instead of simply focusing down Battalion with a single ACT, why not Impale and Carry Battalion with us while we're enroute to intercept Raffle? Impale Battalion with a Heaven's drill, have the Heaven's drill's constant DoT damage finish off Battalion, then while we're enroute to Battalion, toss Battalion's corpse as a decoy projectile to get the jump on Raffle by having her occupy her entrail whips with Battalion's corpse?
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>>3955859
yeah, no. ACT wise that wouldn't save us any, nor is that at all worth the risk.
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>>3955859
>>3955864
not to mention god forbid if the Raffle could do anything with an entire corpse of free biomass.
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>>3955864
what risk? we're risking the lives of 3 other civilians. I'd rather get my enemies all in one place and kill them all in one go.

>>3955865
Consuming a corpse that provides levels would require 1 full round of uninterrupted channeling to get the full effects. Raffle could go for the corpse, but that would give Shu lots of Attack of Opportunities to go for coup de grace moves.
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>>3955857
Yeah, it's going to suck having this drawn out one more turn. At least we'll have most of the party in the East Quarter, along with Taylor (five bunks says that's what Tinker Tailor's name is) to defuse the panic bombs.

>>3955859
Seems kind of inefficient. Now, if Rath was here and we could take advantage of her "downed enemies turn into high explosives" effect, then it could be worth it. But as-is, can't see much reason to toss Battalion at Rafflesia.
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>>3955872
no, we're really not. we're send all available swarmlings to aid them and terraforming to aid them. and its risking Shu letting the Battalion live, Shu cant help anyone if she get hurt, and those Civilians are even MORE fucked if letting the Battalion live longer allows it to try even one thing on Shu to hold her up longer.

also thats not true at all. she could very well have an ability that can do something else with the corpse, or allow her to consume faster. not to mention we will probably have to kill it before we can be sure we can safely send off Amara and Holly too, as we specifically need to kill it quickly to avoid its regeneration being an issue, as we have been told, even despite the dominous.

its an utterly terrible idea.

>>3955876
yeah, Hopefully Francine's plan works out too. Taylor and the Amaras. good job killing the last saboteur too Magpie, though im suspicious of why you found her. or more, maybes im not at all surprised you found her, as its very much a possibility she was trying to find you.

>Taylor
that does sound like something BHOP would do.
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>>3955887
>Tinker Taylor

Now I'm just thinking of Tim Taylor from Home Improvement and transplanting that characteristic where Tinker just tries to add more 'power' to a relic.
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>>3955896
well, that certainly seems to be at least part of her gimmick. wonder what her actual limits are, and how permanent she can change relics is?

also wonder what her core is. cant imagine it was Relic focused right off the bat. something that could easily lead to it sure, but she would have to have been damn lucky to survive with a relic based ability right out the get-go.
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>>3955903
Maybe a Flesh Artisan skill based around making tools? Little pseudo-Relic constructs.
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>>3955906
I could see it, would certainly be neat as hell.

anyways, im at that point where being awake is causing a mild headache, so im gonna hit the hay. any further ides or suggestions, ill respond to tomorrow. for once, we have a bit or leeway on that regard. night folks.
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>>3955912
Or, another idea that just hit me, she could be a Fibromancy/Flesh Artisan hybrid (as she does have to connect via the fibers, and her name is "Tailor" after all), with the Fibromancy being the original Core.

Anyways, good night, anon. Sleep well, and see you tomorrow. I think I'm going to stay up a bit later, myself, read a little. Anyone wants to talk I should be here for a while.
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>>3955906
>>3955912
>>3955918
(Ah, Tinker Tailor has one of my favorite power sets thus far. Also, it occurred to me this morning that Dart Rafflesia sounds like a boss from the Mega Man X series.)
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>>3956484
minus the whole... fleshiness, it reminds me more of the Zero games bosses personally. the other Zero, without the weird green chest boobs.

also, does the Tinker have an ability specifically around fox swiping relics from others? because i cant imagine Amara letting the shawl go so easily. the Uzi was easy, due to being empty, so Holly probably wasn't directly holding it.

also you missed an interesting question here it think
>>3955807
though it might also be too spoilery i suppose.

speaking of, didn't you describe Laoc as a small settlement? makes me wonder what the hell a large one by Crucible standards looks like, because this place is(was) surprisingly bustling it seemed like.
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>>3956510
(Yes, Tinker has massive bonuses to swiping Relics off others in addition to a host of fun passives to mess with how Relics work.)

(And Mega Man Zero is one of my favorite series.)

>>3955807
(You'll be meeting them soon enough, so my apologies for keeping mum for now.)

(Also, there's are some far larger settlements, yes.)
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>>3956484
I knew it sounded vaguely familiar for some reason. It's because it has the MMX naming scheme.

And now I'm wondering what combat titles our party would get from the perspective of other Daughters, assuming they didn't know our reputation and get calling us things like "Defiant" or "Heartbound". I feel like "Eviscerating Monarch" is appropriate for Shu, what with the swarms and leadership and her so many ways to gut people.
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>>3956515
well, i think they would still get those titles, as those titles are actually an ingrained part of the Crucible to some degree from what i remember. it would just lack the context they need to see it positively possibly.
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>>3956515
They would certainly vary.

iirc, We saw a bit of that happening when we looked into Isabelle's POV and she was about to initiate combat with Shu (during the break up scene) and Shu had this title: Shu, THE BETRAYER

>>3956510
>megaman zero

That series had some really wicked character designs, the story was top notch as well especially in the 3rd installment.

>>3956512
>larger settlements

Well Laoc certainly has quite a high population density for a town that "small". It just makes me wonder about the larger settlements and how they would survive the Crucible.

I'm thinking Port cities that establish themselves at the shorefront of the Abyssal Oceans, back to the age of whaling where sailing fleets of daughters hunt for Whale amalgams to feed the populace. New York, Boston, Nantucket, all the major ports of trade back in pre-crucible times.
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>>3956541
large settlements id imagine have to have at least some cult like properties honestly. even if its only Monastery level. i mean, fucking hell, can you imagine being the defender/cop in the Crucible equivalent of new york? fuck that shit. you think the stress of defending Laoc would be bad? i honestly might not even wish that level of stress on Mother even.
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>>3956512
>>3956517
>>3956515

Here's a fun relic that might work wonders in the Crucible.

>HORN OF LORD HELIX: A horn in the shape of a spiral conch shell. There is a pull-string attached to a ring to allow easy use. To activate, pull the ring until the string is taut, then let go. The Horn will then play an audio recording of an answer/hint of at least one secret within the fleshscape's immediate vicinity after which the horn deactivates and goes immediately into cooldown until the secret is found, the relic trades hands, or the relic moves into a different area. Abuse of the relic will lead the horn to give out unhelpful hints that may lead to the daughter's demise, so handle the horn with care.
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>>3956592
Yeah, there's definitely a maximum size you can reach with laissez-faire management of a community. The more people you get in one space the less food available to each one and the greater chances of conflict breaking out. You need to get some ideological conditioning going to keep everyone stable.

>>3956609
Pretty neat. Kind of redundant for any party with a skilled Skintalker, but definitely useful for those without.
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>>3956609
interesting enough but i despise spongebob so i have an natural bias making me highly dislike it based on that alone.
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>>3956620
To be fair, I too share a dislike of spongebob, I only made functional it for the memes since the original idea was to make a relic based on the Helix fossil memes from twitchplays pokemon red, but I couldn't find a viable function for it so I fused it with the magic conch shell.

it might also help in the fact that there may be some daughters who have taken it upon themselves to smash every iteration of that relic they see having grown up watching spongebob and finding themselves hating the show.
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>>3956512
so... could Tinker do anything with the Contender, or is its unique properties even above her?
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>>3956666
I'd rather not try it, just in case it winds up breaking our attunement to Karma and makes us have to start leveling her all over again.
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>>3956668
you're being utterly paranoid there about a question that hasnt even been confirmed if its possible, and it would be silly if it is for that to be an issue.

plus, thats not even how the Contender works. it could have levels for every character without losing levels for another, any upgrades wouldnt affect that im utterly positive of. it would defeat the point of anything the Tinker doing, if she can, being an upgrade, nor do i think someones whos entire thing is Relic tinkering would both not understand that or have that massive a negative to their tinkering.

and knowing BHOP, even if it was, he would 100% try and make it clearly worth the restart if it was on the table, which i still dont think would happen.
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>>3956675
No, the Contender resets when a new user attunes to it, that's why we don't swap it around between party members. Gemini's Blade lets us share the second gun (especially if it's with one of our constructs), but we still can't let someone else attune to it or it loses its upgrades. If Tinker Tailor's Relic fusion counts as attunement, she'd be unable to use all of Karma's upgrades and it would be a waste of time.
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>>3956686
no, it doesn't. it very specifically keeps all its upgrades individually. if we hand it to Rath, it would be at level one FOR RATH, but the minute its cooldown resets and we hand to to Shu again ,it would be back at level 10 or whatever with Shus upgrades for it.

that was outright the entire point of the Contender and how it works. upgrades are not shared but they are not lost by handing it around. the reason no one ever let it be handed around, is because then said experience is being shared, meaning Shu wouldn't have as many levels with it, due to say, Amara having held it long enough to get some upgrades, aswell as if you unnattune it it is locked out ofr the rest of the session, meaning you cant hand it off very often and its stuck with whoever it is with for while if you do.

But it does not, as a very core part of its design, lose its levels permanently if someone else uses it.
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>>3956693
Okay, I think we're talking at cross-purposes. I'm not saying that the Contender would lose Shu's profile. I'm just saying that making Tinker Tailor have to level up her profile from base wouldn't be a good move. Base Contender is not that great a gun for this point in the meta. It's not a good trade-off, to lose one of Shu's most powerful weapons in exchange for someone else getting a poor one. That's why we don't share it around. Even with the boost, I don't think that Tailor using the Contender would be an effective use of our resources. Now, if she can boost one of the Gemini copies without breaking our attunement, then that would be awesome, but otherwise we should have Shu retain the Contender for the rest of the fight. We can let her experiment after Laoc is safe, maybe, though given its importance it would probably be more meaningful if the first guest user we let attune to the Contender was Gina or Rath or maybe Amara.
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>>3956748
but... i was never saying to have the Tinker level up the Contender. at all. or even have her attune to it. at all. that was not what i was asking nor what i was saying she should do with anything here.

nor was i asking to have her do anything here in the middle of battle, but just what she could do in general.

i also significantly and highly disagree the base Contender would be bad for anyone. we have no damage upgrades really on the contender, just more uses out of it. it is 100% possible the new ammo types and variations someone else might have at base would still be totally worth it even this late in the game, both for us and them.
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>>3956765
>i was never saying to have the Tinker level up the Contender.
*not saying have the Tinker Level up her levels with the Contender.
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>>3956765
>but... i was never saying to have the Tinker level up the Contender. at all. or even have her attune to it. at all. that was not what i was asking nor what i was saying she should do with anything here.
I get that, I'm saying that her Relic Fusion ability probably counts as attunement, in which case the boost would be affecting a level one Contender that needs to be leveled up (possibly with temporary levels from the Fusion's boost) again to be in fighting shape.

>nor was i asking to have her do anything here in the middle of battle, but just what she could do in general.
Ah, apologies, then. I assumed since we're in the middle of battle you were wondering about a possible tactic we could use.

>i also significantly and highly disagree the base Contender would be bad for anyone. we have no damage upgrades really on the contender, just more uses out of it. it is 100% possible the new ammo types and variations someone else might have at base would still be totally worth it even this late in the game, both for us and them.
"Bad" might be the wrong word. "Sub-optimal" is more along the lines of what I mean. It's possible someone might get a really strong bullet type, but it would still be a single-shot pistol without any of the upgrades that expand the Contender's utility. And giving them that single-shot would remove Shu's primary means of ranged damage and (because of Defender's Edge and Gemini's Blade) reduce her defense. The odds of it being a worthwhile trade are low.
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>>3956788
well, she didn't have to keep the shawl on her for the upgrades to stick. I disagree she would have to fuse with the Contender to give it any boosts, even if without doing so it would probably be more minor a boost. It was also, well, part of the point in asking perhaps? to you know, actually find out her limits as much as we're allowed?

>The odds of it being a worthwhile trade are low.
i disagree. heavily. significantly heavily. especially on how much you think it would effect Shu. but whatever, thats a topic people set n stone a long time ago, an im not gonna bother trying to change it, especially if people are gonna ignore how the relic actually works that significantly.
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>>3956804
>well, she didn't have to keep the shawl on her for the upgrades to stick
Relics don't have to remain in direct contact with the user to remain attuned. But maybe you're right, and she dropped attunement to the Shawl when she draped it over Amara and Holly.

>It was also, well, part of the point in asking perhaps? to you know, actually find out her limits as much as we're allowed?
Well, I misunderstood and thought you were asking about doing this in the middle of this fight, which would be a pretty bad move. Again, sorry for my mistake. If you're just asking for curiosity's sake then there's nothing wrong with that.

>i disagree. heavily. significantly heavily. especially on how much you think it would effect Shu.
Shu gets twelve attacks an ACT and two bonus auto-parries with a high chance of success thanks to the Contender. Good crowd control with the upgraded B.33s, too. Yes, I'd say that losing that would require a pretty strong bullet type on the new user of the Contender for the trade to be fair.
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>>3956847
>Shu gets twelve attacks an ACT
she gets at best 6 from the Contender. and her ammo types probably are far from the potential more blunt Cores would give in actual damage.

>Yes, I'd say that losing that would require a pretty strong bullet type on the new user of the Contender for the trade to be fair.
well, you're wrong.
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>>3956847
>>3956856

don’t modify what already works anons.
Shu’s main damage output thus far has mainly been from the gun, with out swarms mainly used as utility
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>>3956935
im actually pretty sure thats untrue.
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>>3956856
>she gets at best 6 from the Contender. and her ammo types probably are far from the potential more blunt Cores would give in actual damage.
No, she gets twelve, remember? Gatlinggunner's Maxim doubles ammo capacity.

Anyways, in an unrelated note, just found some art that could be really good for Shu. Looking further through this artist's catalogue, they actually did the picture that BHOP posts for Shu's level-up posts, so it's pretty appropriate. Shu probably isn't meant to be this busty, though. That's Gina's thing.
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>>3957088
no, its 6, hence why the split maxim is still stuck to only three shots. it was asked about back when we first got the upgrades and 6/3 was confirmed by BHOP to be its maximum.
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>>3957252
No, he said that the Maxim still doubles ammo capacity on the individual Geminis.

From Vein 30:
>Post #3807756:Question: If we pick up Gemini's Blade and a new gun form (i.e. Super-shotgun), is it possible to split Contender into two separate forms? (basically Full Lion Heart Form in one hand and Super Shotgun in the other hand using Gemini's dual-blade function)
>Post #3807763 (BHOP): (Oh, absolutely.)
>Post #3807769: How does that affect Gemini Blade splitting ammo capacity between the two weapons?
>Post #3807773 (BHOP): (With six rounds available, you'd get three rounds per weapon.)
>Post #3807777: Yeah, but I mean, Gatlinggunner's Maxim doubles the ammo capacity. So if we had the Maxim in one hand and the Lionheart in the other, would that give six rounds on the Maxim?
>Post #3807778 (BHOP): (Indeed, it would.)

You're remembering wrong. Is this why your plans this fight have only been to load up to three bullets in each gun? I thought that was just you wanting to conserve Bio for some reason.
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>>3956512
hey BHOP, how does the Thousands Matron interact with our ability to combine Swarmlings, and also to break them down into smaller variants?

>>3957291
well, then he lied later on. im certainly not trusting you here, thats for damn sure.
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>>3957291
Also, if that's not enough, you can go back to our fight with Yurei and see that the Gemini Maxims have six rounds each.

From Vein 31

>Post #3853673
>CONTENDER: Gemini Maxims. FIRST: 6x B.33s. SECOND: 3x Parabellum, 3x Fullbore.
>>
>>3955643
>>3955507
Third Draft;

SHU;
>Free Reloads, two Fullbores.
>Shu… make the hard decision, but what must be done.
>Spawn two Knightling speed mounts.
>Turn Hollys Bishop into a Succling-Bishop.
>Refresh Hollys Succling-Bishop and melt down the two Bishops on others if they are empty. Give Holly two fresh ones to give to whoever the Eastern Quarter decides is best once she arrives.
>turn to Holy and Amara, and point to the mounts. “Eastern Quarter. NOW. Amara, get all clones you can over there, and spawning as many as they can.”
>Spawn 4 more of the Knight-Drillings, and send all 8 along with Amara and Holly to help out.
>Reconfigure your Chitinous Armor with protections against any spores or smell based abilities the Raffle may have.

HOLLY, AMARA and FUZZBUZZ;
>Rush to the eastern Quarter, and help out wherever those in the know say you are needed most.

(1/2)
>>
>>3957354
>>3955507
SHU(Combat);
>Dominus Stun the Battalion.
>Then, unload both Contenders into it. 6 Honeys, 6 Fullbores.
>If that's not enough, Rush it with your Maw and two Drills and simply tear into it with everything you got.
>Once you take down the Battalion, Teleport swap with one of the Rooks once they are close, and Immediately fill out any empty Swarmling slots with Banelings, as fast and as numerous as you can to try and drown the Raffle in them.
>Dominous the Raffle, and Snare it with your Maw, bringing yourself towards it for a bite while Contenders and Drills are ready to slash and gore it as much as possible. No time, no holding back. Your bio and health reserves are high, and your low on time. Its gonna hurt, but if it ends the fight sooner, a bit of pain is worth it.
>Have the Jackling and you connect to eachother with a HH chain as soon as you have the Raffle in your grasp, and drag her down into the pit. Have the auto-Spiral combine with Spikes from the Jackling, to start up a death blender that crushes in on her.
>Have Shu teleport out to the second Rook, before she kills herself in the trap, but cut it close if you must to ensure it works.

SHU(Swarm);
>Try and have all Swarmlings going after Raffle be detonatable. Whether Hijack or Disruption attempts, keep them out of enemy hands or from clogging our ranks with dead weight.
>Have the Rooks position themselves as Shields for the three Civilians.
>Rush a new set of Grapplings to make a hand net infront of the Civilians and to try and ensnare the Raffle.
>have the Bane-Drillings suicide rush the Plant, their aim to simply force her back and destroy her tentacles, even if they must die. This should at least slow her down, or eat away at her biomass.
>While the other sets are distracting the Raffle from the front, have the Knightling mount and a new brother for it fly high and drop behind her, before rushing in to tear at her backside.
>while this is all going on, have one Jackling of the area jack the ground, so Shu can Terraform protective measures between the Civilians and the Raffle, especially to give the rest of the Swarm time to arrive. Have the second one setup a hole trap hidden by a thin layer of dirt, and hide at the bottom.

and this better damn well work BHOP, considering you've been cheating us out of 6 shots this entire time when we dont have time to waste like that.
>>
>>3957303
(Hm...well, if you're asking if Swarmlings affected by Thousands Matron could be combined or broken down, then the rules are a little loose by design. The general idea is that 'building up, i.e. combining long-living brood members typically keeps and even adds to the bonuses, while dividing them or breaking them down into lesser classes divides the bonuses among those created.)

(I fear I may have missed the intent of your question, so if I have then please let me know.)

>>3957291
>>3957303
>>3957304
(Also, regarding this debate; I believe that my original intent was to be able to double the magazine size of the base Contender from 6 to 12, with the split individual gun capacity to be six rounds, hence why in the Yurei fight there were six rounds in each Gemini Maxim as referenced in >>3957304. I am terribly sorry for the confusion, as when I answered the questions posed in the 30th Vein as quoted by >>395729, I left an undue amount of ambiguity.)

>>3957355
>>and this better damn well work BHOP, considering you've been cheating us out of 6 shots this entire time when we dont have time to waste like that.

(I'm supremely upset I missed that, and you've been given a backstage buff that will last the number of turns that you've participated in combat thus far to make up for it. Fair's fair, and that's on me.)
>>
>>3957367
> The general idea is that 'building up, i.e. combining long-living brood members typically keeps and even adds to the bonuses, while dividing them or breaking them down into lesser classes divides the bonuses among those created.
Do the bigger swarmling types get bigger bonuses, or would maturing some smaller swarmlings and then mushing them together a good way to stack for even greater gains?

>(I'm supremely upset I missed that, and you've been given a backstage buff that will last the number of turns that you've participated in combat thus far to make up for it. Fair's fair, and that's on me.)
Eh, I'll take some of the blame for that, too. I didn't notice that we were only loading a couple shots each turn until today. We used six rounds per pistol in the Yurei fight, I should noticed the confusion and spoken up sooner, we could have taken out Fasciitis faster.
>>
>>3957367
>Hm...well, if you're asking if Swarmlings affected by Thousands Matron could be combined or broken down, then the rules are a little loose by design. The general idea is that 'building up, i.e. combining long-living brood members typically keeps and even adds to the bonuses, while dividing them or breaking them down into lesser classes divides the bonuses among those created.
yes actually, that is exactly what i was asking. my thought or idea was, that it would be kinda silly to have to have 45 active swarmlings around us at all times to try and build them up. i mean, that would get crowded, and im pretty sure some settlements or new encounters might not see that or be ok with that too much, i could see that causing us some issues. but a few slightly bigger ones we could then break down to get the equivalent possibly of having a smaller amount(albeit it sounds like requiring more time for the split to be as effective), would help mitigate that a bit i think. well, sorta. i guess having a few absolute units of a swarmling following us around isnt much better actually, but having those swarmling slots open for immediate situational spawning, rather than getting stuck as whatever we have already made, is without a doubt something i wanted to keep on the table.

which seems like we can sorta do, if we're ok with the building up ones being overall slightly less proficient once split, if im reading you correctly?
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>>3957377
>i guess having a few absolute units of a swarmling following us around isnt much better actually, but having those swarmling slots open for immediate situational spawning, rather than getting stuck as whatever we have already made, is without a doubt something i wanted to keep on the table.
We can leave swarmlings in hibernation and not have them count to the cap. If Thousand's Matron applies to those we could stick any Quad-Rooked Gurrenlings (since those are the most expensive swarmlings) in a storeroom in the Lair and take them out before we go on an adventure. That way we'd only have to keep whatever storage swarmlings we were actively planning on breaking down with us at any time. It would be like how some families have barrels of pickles or preserved onion in their basement, only for us it's giant insects. If Thousand's Matron applies to hibernating swarmlings, that is. Does it, BHOP? >>3957367
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>>3957377
though, i have thought of one issue here. even things like triple or quad knights seem to die pretty easily. hell, while sure, the Statues are no pushovers, we had an entire ballpit of Swarmlings combine together and those bonuses still weren't enough for it to even survive one hard assault. and we hardly should expect things to only get easier compared to the statues for sure.

i just cant see any swarmlings lasting long enough for us to really get past maybe a days of growth. certainly with how slow the Quest actually goes, i dont think we will ever reach the week maximum, id be surprised if we reached half that, without outright sacrificing being able to use Swarmling slots for looong while game-time wise.

>>3957388
>>3957367
i thought BHOP was already asked that and he said they had to be active swarmlings. that certainly does not change the fact game-time wise we wouldn't actually be getting anything out of that augment for about half a year now that im thinking about it.

mind you, it was mostly a symbolic gesture, so it is what it is, but its actually a pretty damn long-term investment to actually try and see what it can do, one im not sure we can actually afford to try and get.
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>>3957373
(The bonuses are percentage-based, so two Knightlings being merged would have a greater stat pool than two Banelings, if that makes sense.)

>>3957377
>>3957388
(The intent was that they do need to be active for them to accumulate gains, though with more points in Trypophilic Hive, that'll certainly be easier to do.)
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>>3957403
alright, thanks for the confirmation.

>>3957388
yeah, so we'll have to find some sweet middle ground i think. cant just have a bunch of school bus sized behemoths following us around, but we also need to keep our swarmling slots more open than not. especially if we leave anything behind, which im iffy on doing personally. going forward, we're gonna need very slot we can honestly.
>>
>>3957412
>>3957388
or well actually, fuck DONT we have a Bus sized Swarmling?
fucking Shu making everyone walk everywhere. c'mon Shu, cardio no longer matters anymore, we dont need to stay in shape, the Fleshcape does that for you!
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>>3957395
>mind you, it was mostly a symbolic gesture, so it is what it is, but its actually a pretty damn long-term investment to actually try and see what it can do, one im not sure we can actually afford to try and get.
You're not wrong, we do take a long time to go through even one day of in-game events. At least Sir FuzzBuzz will benefit from it. Eventually. But yeah, the real significance of that Augment was solidarity with the ant queen. And, if my hopes about the Amalgam spawner are right, it might be an end to Hunger. Though again, probably not fast enough for us to notice anything for another year of gameplay.

>>3957403
Alright, cool, that makes sense.

>>3957415
I was just typing that up. Yes, ride on the Magic Swarmbus. A big yellow swarmling with friendly eyes and whose carapace we can ride in. November making terrible dad jokes can be our Carlos.
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>>3957403
...BHOP, could we make a doodle swarmling? like, instead of doubling up its size or more just making it a bigger model, could we just make it get longer and longer and longer instead?

or would that and similar changes be too much, that might give us too many options we arent meant to have? honestly i can see it being an issue, im just loving the mental mage of the entire family riding on the back of this ridiculous millipede super long Swarmling as they march through the fleshscape. the fucking look on Daughters faces as we march into a town on the back of that would be priceless.
>>
>>3957425
a swarmbus would be neat. though BHOPs made it canon such a reference is already out in the Fleshscape.
>>
>>3957403
>>3957425
>>3957445
wait, BHOP, could we implant a Hollowpoint into a magic swarmbus so we can have room inside of it to travel in?
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>>3957445
>>3957425
didn’t we make a Swarmling bus in the form of the hivecraft humvee back in vein 22 when we were heading out to Ozma’s house with the midnight crew?
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>>3957497
well, sorta sorta not. that was a family tech, and didnt count as a construct anymore. we also only used it once and as far as we know, its still sitting where we left it unless its been hijacked.

part of the point is, Shu already had a way to give us better transportation, and both before then and after we haven't used it for that. aswell as the fact, now we have a reason to make a giant swarmling, as unlike the Humvee this one would be 100% materials to make smartlings from.
>>
>>3957497
Yes, but it's not as whimsical as a Magic Schoolbus reference.
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>>3957538
we could go steal Mother Bubbles.
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>>3957430
>>3957450
(Yes, and yes. The former would take some time to birth, but you certainly could.)
>>
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>>3957547
>both Noodle Busling and Hollow Busling are possible.
im not sure how a noodle would take longer to make than a bus, but awesome all the same. Amara shall be pleased, others will be both confused and utterly horrified.
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>>3957544
But I don't want to. Those kids deserve their own schoolbus.

>>3957547
Excellent. All aboard the bee train.
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>>3957557
i know, it was a joke. a flat one, but still.
Hollow Noodle Magic Busling it is then.

....now im wondering if we could put a small forge in its back, and toss in one of the lower forgecores, if only for minor things like Uzi ammo on the go. then again, how does one even aquire the black stone that makes up forges? because im pretty certain Mara didnt just have hers in her penthouse. probably not the engine either. i mean, i guess its possible, but something about the penthouse makes me think otherwise.
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>>3957565
if you make it too long, you'll end up with a centipede.
>>
>>3957565
No, I got it was a joke, I was just playing along.

As for the Forge, well, we know where one can be found. There is a spare inactive Forge back at the town where we first met November. Maybe it's not so heavy that the bug bus couldn't carry it. We definitely could haul it home with Escher's Gear, we did that with Yurei's Engine (probably how Mara got her Forge and Engine into the Lair, too), but I don't know how heavy it is for regular carrying.
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>>3957581
We probably should make it like a centipede. Have it be modular, take up say...three swarmling slots to have it be made of three bugs holding on to each other. That way we can dismantle one of them for biomass and not lose the entire vehicle.
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>>3957581
that was kinda the joke/point yes. though kinda wanted more of a millipede, i think bee legs kinda fit that better, if only due to the angle. that, and the fluff.

>>3957584
true, weight is an issue there. something to test later, i suppose.

>>3957547
actually, is Bus Sized actually our max still for the combining, or was that only the max size i think you said Shu herself can spawn a swarmling as in one go? though, again, you may of said smaller but i dont remember. from when Jackie boosted us so we could super spawn things, i know you said something about max sizes then, but thinking about it i think that was only what Shu could spawn from her back, not further combine once spawned. though, i guess im also asking/confirming the limit on that aswell.
>>
>VESTI BOOTIES; these fluffy, fuzzy booties can split to accommodate a Daughter or Construct of any number of feet, being cozy and comfortable, making walking like sliding across a pillow of silk and clouds. While they only work outside of combat, these booties make any terrain or angle traveled as easy to traverse as if it was a smooth, flat plain, including straight up or even upside down, making traveling any distance or terrain an easy, simple task for the wearer. While these effects do not continue during combat, they do mitigate any surprise opening terrain effects applied under your feet, negating terrain based ambushes and giving you proper time to prepare in that critical opening turn. Even better, upon an opponent's opening attempt to terraform under your feet, the failed attempt is replaced with a massive discharge of built up static shock into the area, the range and potency increasing based on the number of miles you have thus far traveled to build up the static. While the fashion might be a bit silly to some, none can deny the advantage of comfortable footwear on a long journey.

no idea exactly what brought these to mind, but here they are.
>>
>>3957592
(Bus-sized is your current max.)

>>3957655
(...these are adorable. Heh.)
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>>3957655
Is it wrong that I want to put these on Sir FuzzBuzz? They'd be useless on him given that he can fly, but they'd be so cute.
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>>3957660
Bus-Sized, got it.
really makes me wonder what the max size a Queen can be, if middle-of-the-road gets you Bus Sized.

>>3957660
>>3957671
haha, glad you find them cute.
and i mean, i can see why you would, though i feel like he would get grumpy over it haha.
we already want to build him some armor, so Armor+Booties sounds fucking hilarious.

>>3957660
actually, you did confirm we could stick a Hollowpoint in Fuzzbuzz right? or, did you? it was hard to tell, because you 'confirmed' it via saying we should shoot him, then said you were joking about shooting him, but never asked if you meant the rest aswell.

allowing Fuzzbuzz to spawn his own defenders would be interesting though.
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>>3957655
>Vesti booties

is it bad that it reminds me of this video?
https://www.youtube.com/watch?v=ocDpc9Ip8J8
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>>3957686
haha, i remember that. loved that show.
i guess in theory that could happen if you traveled enough distance and then had the conditions met to activate it, yes.
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>>3957678
(You totally can stick a Hollowpoint in FuzzBuzz or any other Swarmling, absolutely. It's a great strategy, especially once the Hollowpoint upgrade becomes available.)
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>>3957699
would we have to worry about draining Fuzzbuzz/the Swarmling, or could it siphon from the fleshscape through them? albeit id assume they would have to sit still on a patch at least and forgo anything else.
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>>3957699
>hollowpoint upgrade
That upgrade better be worth it bhop. It was one of our default ammunition types upon getting the Contender and yet it's so underused that it's almost criminal.

Also, have you seen or heard of the Horn of Lord Helix? >>3956609
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>>3957713
the issue is its just too limited in what it can spawn, especially because they cant pool their max resources, to take it over another shot. Bio also really hasn't been an issue for while, when it comes to filling out our swarmling slots too.

even back when we just had 6 slots it really was an iffy idea. maybe if we could land all 12 shots into a single target, the drain on their biomass might be enough to make it worth it, but again, over other rounds? just for at best two banelings per? i dunno, just still feels like we could put the Contender to better use.
>>
>>3957713
>>3957743
>>3957699
though, i will say, another issue might be the type of game this is. the main advantage of the Hollowpoint is locational spawning, but the nature of this being 100% text based with little if any true indicators of proper layout make actually visualizing or using that hard if not impossible. i mean, we usually dont actually truly know where most of our swarmlings are anyways, hell alot of times even allies and enemies, over just a vague idea.

I think part of the issue is, BHOP gave us a round that from his perspective with all the background knowledge, its advantages and uses are very easy to see, but in reality from how the game runs from our perspective it really does look like it has any use in that regard.
>>
>>3957699
Hmm. I'd still rather upgrade the Parabellums next time we get an ammo upgrade, but I am getting curious because of that.

>>3957743
Yeah, none of our swarmlings are cheap enough to make it all that useful. If we could have a Knight pop out of someone's wound, then it would be pretty great. But the 10% Bio limitation kills it. If the upgrade boosted its cap on Bio it can spend, or let it siphon Bio from the target to make swarmlings, or something like that, then I could see it. But otherwise it's not particularly practical.
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>>3957772
honestly the Fullbore kinda mitigates the Parabellums usefulness too. without actual damage numbers, its hard to tell which is actually stronger, but i cant remember the Parabellums effects actually ever seeming more potent.

It has rare uses where something that can last multiple turns or dig can be useful, sure, but in most cases the Fullbore really feels like the better choice.
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>>3957743
Another thing to consider is that our enemies also have varying levels of auto bio regen. even if we unload 12 shots into the enemy, chances are that their bio reserves could heal the bio lost from the forced spawning.

I do wonder as a possible buff to the Hollowpoint. If we had fired a hollowpoint an enemy, instead of attacking their current bio reserves, have it instead deal direct damage to their bio regen rate due to how painful and violent it is to suddenly have a giant fisted bumblebee spawn right out of your liver (if you had one) and start punching you in the face.

>>3957757
fair points. Hollow point seems to be like an ammo type that Shu would fire off into certain locations as part of a preparation round. Like setting up a trap.


>>3957772
then again, we don't really have a good opportunity or a scenario where firing hollowpoints makes perfect sense in the logic of attacking an enemy from the inside out would work...come to think of it, Hollowpoints would be the poor man's parabellum, but you would get more control in what internal organ damage you would want your swarmlings to cause.

>>3957784
in retrospect, the fullbore (which I designed) was designated to be the metaphorical "magnum round" for the contender to deal with hard-targets (Calcite, Unnatural predator, and Fibromancer daughters, etc.), with the ability to control where it goes as a neat little trick in case the bullet misses or hits a different spot.

I think the Parabellum would be better designated as a ammo type that deals maximum damage against soft-targets (Gluttonous, Flesh Artisan, Neuromancy, Skintalker, etc.)
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>>3957713
(How the heck did I miss the Horn of Lord Helix? This is fantastic, I'm so sorry it slipped by me. I love stuff like this.)

>>3957706
(They'd have to sit still, but yes, that would work.)
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>>3957803
>Bio Regen
i mean, it would still technically mitigate their max Regen potentially on a technicality, but i still cant see it being enough to work. not to mention how often enemies can end up having ways to remove such intrusion on their body, sometimes without even really putting any effort into it.

>Preparation Round
i guess it could work then, but we could also just spawn and place out a ton of Stealthlings of various types. which considering the increased malleability of spawning them from ourselves would still probably work better by a ton, over a swarm of free Banelings.

could still have some uses though in that situation though, sure, considering we really wouldn't be giving up much if anything to place them over during combat. but we almost never, ever, get that kinda situation.

>Fullbore VS Parabellum
the issue is, the Fullbore with how it works still works just as well on soft targets as hard targets. really, the DOT is the only thing the Parabellum has over it, which fair, is something, but i dunno, its just really really rare immediate carnage would not be preferable, which the Fullbore excels at. well ,that and the aforementioned fact the Parabellum lasts a few turns, which means you can do a bit of setup work with it at times. which again, is useful, just actually very limited in when you would use it over a Fullbore.

>>3957827
ah, alright. thats what i thought, but still neat.

though, hrm, just thought an issue. it would only be worth giving that to Fuzzbuzz if it doesn't impede upon our own swarmling count.
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>>3957832
>preparation round

On the other hand, stealthlings would eat up valuable swarmling slots that might otherwise be taken by more combat viable units like knightlings. Planting hollowpoints during the preparation round would give us prepaid spawning points that don't eat up swarmling slots that give us the benefit to spawn any type of swarmling from that advantageous location whenever we need it.
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>>3957863
Hollowpoint still uses swarmling slots and we can spawn stealthed Knightling and Knightling variants.
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>>3957863
>>3957870
also no, Hollowpoint wouldn't allow that. 10% spawning limit, remember?
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>>3957875
10% per bullet. Although that makes me wonder if it's possible to meld bullets together to increase the bio cap.

>>3957827
Forwarding said question to bhop:
>"If we use Hollowpoints, is it possible to increase the spawning bio cap if we shoot more than one hollowpoint at the same place? (i.e. shoot 3 hollowpoints to create a spawning hive that has a spawn limit of 30% bio)
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>>3957885
no, its not, BHOP has answered that question before, multiple times. that is literally what we have been saying, and a major point in why we say the round is not viable. because he has, multiple times, said they cannot combine their maximums.
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>>3957885
(Please see >>3957890, as he has the correct answer. It was one of the many issues of the old round. The answer I just deleted pertains to the updated version of the round and is a testament to why I shouldn't answer questions when I'm tired.)
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>>3957900
>tired
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>>3957900
what do you mean by 'updated'?
you mean upgraded?

also get some sleep BHOP.
that, or a coffee.
or, if your sunday is free, dont i suppose, and sleep all sunday instead or something, if you really want to stay up. but personally i dont like staying up when im tired.
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>>3957898
(Yeah, no, you're absolutely correct. I was thinking of the new round, my sincerest apologies. The new round is built to have a stacking effect with a bonus for each Hollowpoint in effect, which is one of the effects I wish I'd put in the original.)

>>3957902
(Yeah, no kidding.)
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>>3957906
(Sleep. Sleep sounds good. Goodnight Gentlemen, and I hope you all rest well.)
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>>3957908
as asked here
>>3957906
do you mean thats the next upgrade to it? or with how your talking, do you plan to just replace what we have after this fight or something?
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>>3957912
Good night, BHOP. Sleep well.
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>>3957913
(No, it's part of the upgrade round that makes it viable 'til the endgame, same with all the upgrade types for your current round types.)
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>>3957917
ah alright, so just the next upgrade then(if im reading that right.)

Guess it would make it at least viable yeah, we'll see how the next Contender upgrade round goes though.

>>3957912
Night BHOP, catch you on the flip side.

>>3957832
still doesn't fix the issue with giving it to Fuzzbuzz though, but eh, not all ideas stay afloat.
>>