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/qst/ - Quests


You are... uh, wait. You don't remember your name. You don't know who you are. You don't know where you are.

You open your eyes. You are in a bathroom stall, and you are sitting on a toilet lid. Your stall and what you can see of the rest of the bathroom is illuminated by neon light. You can feel dull, throbbing bass through the toilet seat and your feet on the floor. Music?

What do you do?
>Examine self
>Examine stall interior
>Examine toilet
>Leave stall
>Write in

[Majority vote decides outcome]
>>
>>3951227
>examine self
>>
>>3951227
>Examine self
>>
>Examine self
Better not be any sharpie or I’m gonna be pissed
>>
>>3951238
>>3951241
>>3951244

You look down at your clothes. Your legs are covered by torn denim jeans, and your arms are bare. You're wearing a black t-shirt with a logo so faded can't read it. Down your right arm is a spiraling tattoo that starts somewhere under your shirt ends at each of your finger tips. You turn your arm and watch the tattoo glitter like metallic dust in the dull neon lights. Interesting.

Digging your hands into your pockets, you find a piece of chalk and a beaten up wallet. You watch the chalk as it slowly fades from one color to another. It feels waxy to the touch, except for the end, which leaves a little dust on your finger tips. You place the chalk back into your front right pocket.

You hear heavy footsteps, and then the sound of water hitting porcelain somewhere in the bathroom.

What do you do?
>Examine wallet contents
>Examine stall interior
>Examine toilet
>Leave stall
>Write in
>>
>>3951265
>Examine wallet contents
>>
>>3951265
>Examine wallet contents
>>
>>3951265

>Examine wallet contents
>>
>>3951270
>>3951274
>>3951280

You decide to take a closer look at the wallet. Stitched into the dark brown leather exterior is a name: Tim Lime. Since you're not sure if this is your wallet, you're not sure if this is your name. But having a name is better than not having one, so you decide to take the name for yourself. You are now Tim Lime.

You open the wallet. Inside is some currency; a handful of different bills and a couple of coins. The bills have Δ on them and the coins have δ on them. You don't know how many δ is a Δ, but your total is Δ252 and δ67. The wallet doesn't contain anything else. You place the wallet into your front left pocket.

The water hitting porcelain sound had stopped while you were counting. You here a flush. The heavy footsteps move across the room and you hear the sound of a squeaky turning, then running water.

What do you do?
>Examine stall interior
>Examine toilet
>Leave stall
>Write in
>>
>>3951298
>Leave stall
>>
>>3951298
>Leave stall
>>
>>3951298
>>Examine stall interior
Make sure we didn't drop anything.
Also, we might need to know who to call for a good time.
>>
>>3951298
>Examine stall interior
>>
>>3951302
>>3951311
>>3951351
>>3951381

[Tiebreaker is required]
>>
>>3951418
I'll switch to
>Examine stall interior
>>
>>3951351
>>3951381
>>3951424

You gaze around, and take a closer look at the interior walls of the stall. The stall is practically painted with graffiti, and there is barely a square inch of the place that hasn't been scribbled on with some sort of glowing paint. Well, you think most of it is paint. Some of the darker, non-glowing marks could be something else.

Amid the scrawled, indecipherable symbols, numbers and letters, something stands out to you. Right at your eye level sitting down, on the stall door, is what appears to be the freshest text:

5 bombs
5 hours
disarm them and survive to get your memories back
try not to die too much
good luck
timothy t lime

ps check the toilet tank

The text is different than the rest inside the stall. It appears to be dustier, and it switches between colors every couple seconds. It is the only text that you can currently read inside the stall.

What do you want to do?
>Examine toilet
>Leave stall
>Write in
>>
>>3951462
>>Examine toilet
Well shit, glad the vote changed.
>>
>>3951462
>Examine toilet
>>
>>3951462
>>Examine toilet
>>
>examine toilet
>>
>>3951467
>>3951517
>>3951524
>>3951538

You stand up and turn around. The toilet you were sitting on wasn't exactly sanitary. Trying not to breathe too much air in through your nose, you carefully lift off the top of toilet's tank and set it on the toilet seat. Inside the tank is a zipper sealed plastic bag. You decide to open it and examine the contents.

Inside is:
>1 revolver (unloaded) [max bullets: 6]
>12 bullets
>1 switchblade

The running water you heard earlier has stopped. You hear a metallic blowing sound start. You put the switchblade into your back left pocket. You put half of the bullets into your front right pocket.

Current inventory:
>Unusual chalk
>Wallet [Δ252 δ67]
>Switchblade
>Revolver [0/6]
>Bullets [12]

What do you do?
>Load gun [state number of bullets, maximum 6]
>Leave stall
>Write in
>>
>>3951582
Load gun with 6 bullets
>>
>>3951582
>>Load gun with 6
then
>>Leave stall
>>
>>3951582
>Load gun with 6 bullets
>>
>>3951600
>>3951604
>>3951692

Grabbing the remaining 6 bullets, you load the revolver and then carefully put in the band of your jeans, snuggly against your back. You don't think walking around with a gun for everyone to see would be very good idea.

Opening the stall door, you step out into the bathroom. Magenta and cyan lights hum on the ceiling, bathing the walls, floor and ceiling in a patchwork of hues. Directly across from the row of stalls behind you is a single curved mirror above a semi circle of sinks. At one of the sinks, at the end of the row, stands a towering figure. They stand at least several feet taller than you even though they're slightly crouched. Their back is to you, but from the mechanical blowing sound you hear you assume that they're drying off their hands.

What do you do?
>Approach mirror and sinks
>Approach stranger
>Exit bathroom
>Return to stall
>Examine other stalls
>Write in

[I will resume this tomorrow, goodnight]
>>
>>3951744
>Approach mirror and sinks
See what we look like
>>
>>3951744

>Examine other stalls

Time to look for bombs
>>
>>3951744
>Approach mirror and sinks
>>
>>3951744
>>Approach stranger
>>
>>3951749
>>3951929

You stroll over to the sinks and look into the mirror. Your reflection looks back out at you. It's hard to tell with the lights, but your skin is fairly tan.

On your skin is a tattoo. It winds inwards around your right eye, and then down your neck, into your shirt. It's the same type of tattoo as the one on your arm, very metallic looking. In fact, it's probably all one large tattoo, from your finger tips to your eye. Leaning in closer to the mirror, you look more closely at the tattoo around your eye. It doesn't stop there. The spiral design snakes it's way from your eyelid to your cornea to your iris, turning it a glittering silver grey. Your other eye is brown.

Leaning back, you sweep your eyes over the rest of your head and body. Short brown hair does a poor job of hiding the tips of your ears, which are slightly pointy at the ends. Your face isn't gaunt, but your high cheekbones and narrow chin don't help. Looking down at your build, you observe that you're skinny but fit, and if you had to guess your height you would say that it's about 5'6" to 5'8". Oh, and you're a guy. You're in a men's bathroom.

As for the sinks, there isn't much of interest. Every couple of sinks there is a hand drier, and between every sink is a liquid soup dispenser. Under the sinks, at the other end away from the tall stranger, is a foot stool. Probably for the people too short to reach the sinks.

What do you do?
>Approach stranger
>Exit bathroom
>Return to stall
>Examine other stalls
>Write in
>>
>>3952114
>Examine other stalls
>>
>>3952114
>Approach stranger
>>
>>3952114
>>Examine other stalls
>>
>>3952114
>>Approach stranger
>>
>>3952121
>>3952124
>>3952129
>>3952137

[Tiebreaker is required]
>>
>>3952145
let them have it....for now....mwahahaha
>>
>>3952149
[I would prefer it if the tie was broken]
>>
>>3952145
Tie detected; switching vote to:


>>Approach stranger
>>
>>3952164
sorry if I didn't make myself clear, when I said let them have it I was refering to the people that voted differently from me, meaning to support them
>>
>>3952124
>>3952137
>>3952167
>>3952168

You decide to approach the approximately 8 foot tall humanoid drying their hands at the end of the sinks. They are wearing a uniform of some kind, dark blue pants and shirt. A yellow symbol glows faintly in the neon lights of the bathroom on the back of their shirt. At their waste is a hostler that holds a metal baton inscribed with runes.

You cannot see their face. Their back is to you. They are drying their hands. They are the only other person you know of in the bathroom.

What do you do?
>Greet stranger [select mannerism: friendly/antagonistic]
>Attempt surprise attack [select weapon: fists/switchblade/revolver] (requires 1d100 role)
>Attempt pickpocket [select target: pockets/baton] (requires 1d100 role)
>Back away [return to: sinks/stalls]
>>
>>3952188
>>Greet stranger [select mannerism: friendly/antagonistic]

maybe he saw someone else come in with us?
>>
>>3952188
>Greet stranger [select mannerism: friendly]

Lets be nice, we can always start being an asshole later.
>>
>>3952188
>Greet stranger [select mannerism: friendly
>>
>>3952188
>Greet stranger [select mannerism: friendly
>>
>>3952201
This
>>
>>3952201
support
>>
>>3952188
>Greet stranger [select mannerism: friendly]
>>
>>3952198
>>3952201
>>3952210
>>3952233
>>3952239
>>3952248
>>3952281

You decide that a friendly greeting would be the best way to get information.

"Hello sir, I would like to ask you a couple questions..."

The crouching giant stops rubbing his hands. He stands up to his full height, the top of his head brushing ceiling. Well, not his head per say, but the single metal horn protruding out of it. The stranger turns around, and you get a look at his face.

A single glowing red eye locks onto your face. The eye rests like a mechanical egg in a fleshy nest, and oh boy, is it ever an ugly looking nest. Shiny tendrils sprout from the eye and burrow themselves into the cyclops's forehead. What looks like possibly a nose sits above a mouth of jagged metal bricks that almost resemble teeth. And that mouth is grinning at you.

"I thought you'd never leave that stall, kid. Although, it's a shame you did. I don't want to clean this floor when I'm done."

The cyclops draws his baton. The runes along its length begin to glow white. His eye smolders a deep crimson.

What do you do?
>Engage in combat [select weapon: fists/switchblade/revolver] (requires 1d100 role) [dodge incoming attack] (requires 1d100 role)
>Flee [select direction: stalls/sinks/exit] (requires 1d100 role)
>Attempt negotiation [write in] (requires 1d100 role)
>Write in
>>
>>3952345
>Flee [select direction: stalls/sinks/exit] (requires 1d100 role)
Go for the exit, it'll (probably be harder for him too get to us through a crowd)
>>
>>3952350
Support, engage locomotion-related extremities!
>>
>>3952345
>Engage in combat [select weapon: revolver] (requires 1d100 role)
>>
>>3952345
>>Engage in combat [select weapon: fists/switchblade/revolver] (requires 1d100 role) [dodge incoming attack] (requires 1d100 role)


bang bang motherfucker
>>
>>3952350
>>3952367
>>3952373
>>3952394

[Tiebreaker is required]
>>
>>3952345
>Engage in combat [select weapon: revolver] (requires 1d100 role)
>>
>>3952461
support
>>
>>3952373
>>3952394
>>3952461
>>3952587

You draw your revolver, and point it at the cyclops. With a roar, he throws his baton at you. The baton grows in size into a baseball bat the size of your torso, the runes leaving streaks of light through the air.

As your finger wraps around the trigger, you feel a pulse of energy flow through your hand and up your arm. Time slows to a crawl.

{Calibrating...}

{Hello, Timothy T. Lime}

{Select target}
>DDAMD standard issue expandable combat baton model 3.1.2 [1d100, 50 or above to hit] (current status: possibly lethal upon impact, highly dangerous)
>Cybernetically enhanced cyclops [1d100, 20 or above to hit] (current status: enraged, highly dangerous)

{Select hex} [mana available: 600]
>Deep Sea Crusher [cost: 75] (usually non-lethal)
>Lil Meteor [cost: 75] (potentially lethal)
>Taco Tuesday [cost: 50] (potentially lethal)
>Stone Cold [cost: 50] (usually non-lethal)
>Red Flag [cost: 10] (non-lethal, utility)
>Golden Tickler [cost: 25] (non-lethal)
>Dust To Dust [cost: 100] (lethal)

[Roll is made after options are selected]
>>
Rolled 15 (1d100)

>>3952665
>>Stone Cold [cost: 50] (usually non-lethal)

let's try and not kill anyone for now.
>>
>>3952685
[Please select target]

[Rolls are made after target and hex is decided]
>>
>>3952665
>Cybernetically enhanced cyclops
>Stone Cold
>>
Rolled 60 (1d100)

>>3952665
>>Cybernetically enhanced cyclops [1d100, 20 or above to hit] (current status: enraged, highly dangerous)
>Stone Cold [cost: 50] (usually non-lethal)
>>
>>3952665
>combat baton
>Lil Meteor
>>
>>3952697
the Cyclops
>>
>>3952685
>>3952699
>>3952703
>>3952716

{Target selected: cybernetically enhanced cyclops}

{Hex selected: Stone Cold}

[Roll 1d100 to hit, 20 or higher required, best of first 3 rolls]
>>
Rolled 36 (1d100)

>>3952781
>>
Rolled 59 (1d100)

>>3952781
>>
Rolled 65 (1d100)

>>3952781
>>
Rolled 42 (1d100)

>>3952781
>>
>>3952809
>>3952838
>>3952849

[Success]

You watch the bullet fly through the air and strike true, hitting the cyclops in the shoulder. You don't have time to watch the outcome however, since you now have a projectile problem of your own to deal with.

{Impact imminent, attempting to dodge is advised}

[Roll 1d100 to dodge incoming baton, 70 or higher required to escape unscathed, if highest roll is 30 or below, the result is instant death, best of first 3 rolls]
>>
Rolled 14 (1d100)

>>3952887
>>
>>3952894
uh oh
>>
Rolled 28 (1d100)

>>3952887
>>
>>3952912
kek
death looms
>>
Rolled 88 (1d100)

>>3952887
>>
>>3952916
holy fuck the clutch
>>
>>3952916
Goddamn that was close
>>
>>3952894
>>3952912
>>3952916

[Success. Luck is on your side.]

You lean sharply to the side, almost slipping on the floor. The baton whizzes by your head, making your ear pop. A fraction of a second later, you're blown off your feet from the explosion behind you. Luckily that was the wall and not your head, that impact would have turned your skull into a liquid. Scrambling back to your feet, you glance back at the source of the explosion. The baton protrudes from a crater in the tile wall at the far end of the bathroom. The runes along its length are dark. It hasn't returned to its original state, and is still about the size of your torso.

You turn back to face the cyclops. His eye has dulled to a faint glow. You see that he's not moving, and that his skin has gone from its original pinkish to a bluish-gray.

What do you do?
>Examine baton
>Examine cyclops
>Examine other stalls
>Exit bathroom
>Write in
>>
>>3952951
>Examine baton
Potential loot is a go.
>>
>>3952951

>Examine cyclops

Make sure its dead and go though its pockets
>>
>>Examine baton
>Examine baton
>>
>>3952951
>Examine cyclops
>>
>>3952954
>>3952962
>>3952986
>>3952994

[Tiebreaker is required]
>>
>>3952951
>Examine baton
>>
OK so is no one asking the question why the cyborg is in the mens room washing/drying his hands?
>>
>>3952954
>>3952986
>>3953079

You walk over to the baton. It's embedded into the wall. You try to grasp the handle, but its diameter is greater than your leg's, so your fingers don't even reach halfway around. A firm tug doesn't budge it at all. You wrap hands around it and pull back with all the strength you can muster. Nope. You're not getting that out of there any time soon. If only you knew how to return it to it's original size.

What do you do?
>Examine cyclops
>Examine other stalls
>Exit bathroom
>Write in

[How do you like the thread so far? This my first time running a quest on here. Anyway, I'm done for today. Goodnight!]
>>
>Examine the other stalls

Especially the tanks.

I also want to test something, the whole "don't die too much" bit to that message we got makes me think this is a Groundhog day situation. So let's mark the stalls as we search them, X's for empty stalls O's for Ones with loot. I'm thinking it's a chalk that's markings survive each reset?
>>
>>3953180
This
>>
>>3953180
This, but only after we
>>3953169
>Examine cyclops
Goodnight OP! Interesting quest so far, keep up the good work!
>>
>>3953169
I say we
>Examine cyclops
and then see if we can put his body somewhere so if someone walks in they don't see a paralyzed cyclops standing in the middle of a bathroom.
>>
>>3953169
>>Examine cyclops
>>
>>3953180
>makes me think this is a Groundhog day situation.
[Correct]
>I'm thinking it's a chalk that's markings survive each reset?
[Correct]
>>
>>3953169
>>Examine cyclops
>>
>>3953217
>>3953271
>>3953449
>>3953592

You cautiously approach the cyclops. Upon closer inspection, you can see the results of Stone Cold; all the organic parts of the cyclops has been petrified. You're not sure if this means his entire body has been turned to stone, or just an outer layer, but either way, you don't want to be around when he gets free. Better make this quick.

You search the cyclops's pockets in both his parts and shirt, making sure not to touch his now stony skin, and find the following:

>Handcuffs
>Handcuff key
>DDAMD (Department of Dangerous Arcane Magic Disposal) ID badge
>Wallet [unknown contents]
>2 breath mints
>Δ3 δ45 in loose bills and change

You place the money in your own wallet. Your total is now Δ255 δ112. You place the ID badge into your back right pocket, the handcuffs and handcuff key into your front left pocket, and the breath mints into your front right pocket. Your pants pockets are starting to get pretty full.

Current inventory:
>Unusual chalk
>Wallet [Δ255 δ112]
>Switchblade
>Revolver [550/600 mana]
>Bullets [6]
>Handcuffs and handcuff key
>DDAMD ID badge
>Breath mints [2]
>Cyclops's wallet [unknown contents]

What do you do?
>Examine cyclops's wallet
>Examine stalls
>Attempt to relocate petrified cyclops
>Exit bathroom
>Write in
>>
>>3953602
>>Examine stalls
>>
>>3953602
>Examine stalls
>>
>>3953602
>Examine cyclops's wallet
>>
>>3953606
>>3953618

You pocket the cyclops's wallet next to your own and return to the stalls. There are 13 stalls, you started in the one 6th farthest away from the exit. All the stalls have open doors except for stall 13, which is closed. Due to the lighting of the bathroom and your position, you cannot see if 13 is occupied from where you currently stand.

What do you do?
>Examine stall [select number]
>Exit bathroom
>Write in
>>
>>3953658
>Examine stall 13
>>
>>3953658
lucky number 13, check below if necessary to see if someone is there
while in there check the toilet tank too
>>
>>3953668
>>3953669

You crouch down to look under the door of stall 13. You see a pair of unmoving legs and a bunch of loose change scattered so far it spreads under the stall partitions into the next couple of stalls. You note that despite sitting on a toilet, the person's pants are not around their ankles.

What do you do?
>Knock on stall door
>Open stall door
>Greet [write in]
>Write in
>>
>>3953882
>Open stall door
>>
>>3953882
>Greet [write in]
"Hey uh, you alright in there mate?"
>>
>>3953882
Leave him and check the Cyclops' wallet.
>>
>>3953918
this
>>
>>3953945
support
>>
>>3953918
>>3953945
>>3953957

You put your face right where there's a gap between the stall and the door.

"Hey uh, you alright in there mate?"

You wait a couple of seconds. No response.

"Hellooooo?"

Not a sound.

What do you do?
>Knock on stall door
>Open stall door
>Write in
>>
>>3953979
>Open stall door

Force it open if needed
>>
>>3953979
>Open stall door
>>
>>3953979
>Open stall door
>>
>>3953986
>>3953992
>>3953998

You push against the stall door. It's been locked from the inside. You think about crawling under the gap but decide that you'd rather not, so you take a step back and kick the door with full force. The flimsy lock snaps and the door bursts inwards, and yote able to see inside.

On the toilet is a humanoid with an unusual head. It looks like a overgrown salamander. Their eyes are vacant and staring at the ceiling. One of their arms is shiny and mechanical, and other is slimy and fleshy. Both their sleeves are rolled up. In the fleshy arm is a needle, still in the mechanical hand's grasp.

What do you do?
>Examine overdosed salamander man
>Examine stall interior
>Exit stall
>Write in
>>
>>3954007
>Examine stall interior
>>
>>3954007
>Examine stall interior
>>
>>3954007
>Examine stall interior
>>
>>3954007 #
>Examine stall interior
>>
>>3954024
>>3954034
>>3954066
>>3954111

You sweep the inside of the stall with your eyes. Draped over the stall partition is a brand new dark brown leather jacket. It is the overdosed man's, but it probably fits you too. You take the jacket and try it on. Might as well borrow it, you need it more then he does anyway. You now have more pockets to put stuff in.

You pick up the change within your reach on the floor, adding an additional Δ6 δ60 to your wallet, bringing your total up to Δ261 δ172. There's more change out of your reach in the next couple stalls over.

Carefully avoiding the salamander man, you open the toilet tank and check inside. Nothing interesting.

Above you, on the ceiling, is a vent. You can't reach it now but you might be able to if you were move the salamander man out of the way and use the toilet, and maybe something, else as a step up. You hear a faint rhythmic sound emitting from the vent.

What do you do?
>Examine overdosed salamander man
>Exit stall
>Write in

[That's it for today, goodnight!]
>>
>>3954424
move the salamander and reach for the vent
thythmic sounds in repeated intervals could be bombs
>>
>>3954607

You carefully move the salamander man off the toilet seat and onto the floor. Standing on the toilet seat, you reach for the vent. You can't reach. You could try jumping, but you would have to risk slipping and falling.

What do you do?
>Find object to increase height [exit stall]
>Attempt jump [roll 1d100]
>Examine salamander man
>Exit stall
>Write in
>>
>>3954895
>>Find object to increase height [exit stall]

how big is the baton?can we use it? if we can't find a mop or some other cleaning device they may have in the bathroom
>>
>>3954905
+1
>>
Rolled 11 (1d100)

>>3954895
>Attempt jump [roll 1d100]
>>
>>3954905
[Hint: there's an item in the bathroom that can be used to increase your height. You already tried to remove the baton from the wall, and were unable to.]
>>
>>3955015
>foot stool
got it

grab it and reach the vent
goblins that need to wash their hands be damned
>>
>>3954895
>>3955015
>>3955033
Support.
>>
>>3955033

You exit the stall and grab the footstool from beneath the sinks. This should be enough to reach the vent. Returning to the stall, you place the stool on the toilet and carefully step on it. It's not tipping and it supports your weight. You manage to use the tips of your fingers to push the vent's panel up and back into the vent. Now all you need to do is grab on and pull yourself up.

[Roll 1d100 to jump, 20 or higher required, best of first 3 rolls]
>>
Rolled 58 (1d100)

>>3956362
>>
Rolled 30 (1d100)

>>3956362
>>
Rolled 25 (1d100)

>>3956362
>>
Rolled 56 (1d100)

>>3956362
>>
>>3956383
>>3956387
>>3956406

You jump and manage to firmly grasp the edge of the opening. Pulling yourself up into the vent, the sound you heard earlier becomes much clearer. Crawling on your stomach, you follow the source of the sound. The closer you get, the louder the sound gets. In fact, it feels less like a sound and more like a deep metallic pinging inside your skull. The bass from what you think is music doesn't fade. You arrive at a second vent and look down. Darkness. Removing the vent grating, you try to reach around in the darkness with you arm to feel if anything is there. Nothing.

What do you do?
>Drop down [roll 1d100]
>Return to bathroom
>Write in
>>
>>3956434
>>Return to bathroom
>>
Rolled (1d00)

>>3956434
>>Drop down [roll 1d100]

let's do this
follow the sound
>>
Rolled 6 (1d100)

>>3956466
fucked up the dice
>>
Rolled 61 (1d100)

>>3956466
supportin
>>
Rolled 98 (1d100)

>>3956434
Drop
>>
>>3956466
>>3956581
>>3956586

You decide to risk it. Putting your feet out first, you lower yourself down until you're only supported by your arms. You let go and drop into the darkness below.

[Roll 1d100 to land successfully, 30 or higher required, best of first 3 rolls]
>>
Rolled 43 (1d100)

>>3956839
>>
Rolled 59 (1d100)

>>3956839
>>
Rolled 43 (1d100)

>>3956839
>>
Rolled 98 (1d100)

>>3956839
>>
>>3957112
>>3957145
>>3957198

You land squarely on your feet onto a hard, cold floor. The rough but flat texture that you can feel through your shoes indicates that you're probably standing on concrete. Looking above you, you can see the faint reflection of the neon lights from the bathroom in the vent. No going out that way, at least for now. Reaching out into the pitch black around you, you brush up against something hold and rigid. Carefully feeling around, you can summarize that it's a large metal shelf. Maybe you're in a storage room? The ticking is much louder now, you can feel it bouncing around your skull.

What do you do?
>Stumble around in the dark
>Write in

[Hint: some of your hexs can be used to provide light. You can find out which ones do with trial and error.]
>>
>>3957278
>Cast Red Flag
>>
>>3957401
+1
>>
>>3957278
Aren't we some kind of elf with pointy ears? How is our darkvision?
>>
>>3957401
>>3957405

You decide that bumbling around in the dark isn't very safe or productive. Pulling your revolver out of your pocket, you aim it parallel to the shelf. Your finger brushes against the trigger.

{Hex selected: Red Flag, mana cost: 10}

Instead of a bang, a soft popping sound echos in the darkness. Then you see it. A faint light, steadily getting brighter. You squint in the receding gloom. Is that a... flower? You watch as petite red pedals open to reveal a warm glow. You're suddenly aware of exact position of the flower, almost as if your mind has a map and someone had just placed a pin in it.

The small light at the end of the row now gives you just enough light to see. You're standing between two rows of metal shelves, both stocked with a variety of canned goods. At end of the row behind you, shelves press up against the wall, while infront of you there's a gap between the wall and the shelves. There's also a door. The plant that the flower is growing from is embedded just to the right of the door, just below a light switch. Lucky shot.

You carefully walk over to the light switch and flick it. Bars of light hum to life. You try the handle on the door. Locked.

You turn around to face the rows of shelves. The ticking sound is to your right.

What do you do?
>Search for source of ticking noise
>Attempt to break door
>Write in

>>3957405
[You are 1/4 elf, average vision.]
>>
>>3957526
>Search for source of ticking noise
>>
>>3957526

>Search for source of ticking noise
>>
>>3957540
>>3957552

You pass by row after row of canned goods, working your way farther into the right wing of the storage room. Eventually you make your way to the far right wall. Now the ticking is directly in front of you.

You walk forwards, but it's like walking into a strong wind. The ticking pulses through you like the beat of a drum, making every step forwards feel like a hundred. It's so overpowering that you're surprised that every object around you hasn't been blow backwards. Or maybe it's all in your head.

Finally, you make it to the back of the row. Looking down, you see a patch in the concrete that's a slightly different color. The pulses now arrive from below, shaking your bones like a earthquake.

What do you do?
>Use hex on concrete [select hex]
>Go back to door
>Search storage room for tools
>Write in
>>
>>3957526
>>Search for source of ticking noise
>>
>>3957806
>>Dust To Dust [cost: 100] (lethal)
tur it into dust
>>
>>3957806
>>Search storage room for tools
>>
>>3957821
>>3957884

[Tiebreaker required]
>>
>>3958496
Go with the tools
>>
>>3957884
>>3958502

You retrace your steps, stopping by reach row you passed to search tools. Unfortunately, the only thing you find is a can opener and some empty cans stashed away under one of the shelves. As you continue your search, you pass by the row where you arrived. You stop for second as you hear something. The sounds of arguing and scuffling are making their way down the vent towards the storage room. And they're getting closer.

What do you do?
>Attempt to hide
>Attempt to ambush
>Turn of lights
>Return to source of ticking
>Write in
>>
>>3959078
>Attempt to hide
>>
>>3959078
>>Attempt to hide
>>
>>3959089
>>3959245

You sprint away to hide, putting several rows between yourself and the row with the vent. You crouch down behind a particularly full shelf and wait. Maybe you can overhear something that can be used to your advantage.

After a minute, the voices from the vent become distinct enough to listen to.

"... and another thing: stealing from the dead is bad luck you greasy little kleptomanic. You should put that watch back where you found it!"

"That Newtian won't miss it." You hear a loud wet spit. Nasty. "That fuckers long dead. Probably gonna start stinkin' up the whole shitter if he's not cleaned up."

A heavy thump and the scratching of claws on concrete tells you that you ever was in the vent has now vacated it.

"Oi, where the fuck is this anyways? Is this where you keep your dog food Simon? Look at all this canned slop. Fuckin' "Kraken in a Can", "Centaur in a Can". Nasty. Not even the good shit." More spitting.

"Shut up you buffon! We don't know if they're still in here!"

"Well then find them with you fat fucking nostrils of yours you mutt! That's your job!"

"I'm trying you oily midget but it smells like meat in here! Some hungry moron that works for Marina probably pigs out back here on break!"

You hear the sound of footsteps and grumbling slowly making their way towards your row. You don't have much time before you're found.

What do you do?
>Ambush them
>Wait until they find you
>Write in
>>
>>3959389

[Whoops, forgot tripcode]
>>
>>3959389
>Ambush them
>>
>>3959389
>>Ambush them
>>
>>3959389
>Ambush them
>>
>>3959389
>Ambush them
>>
[Hello everyone. Sorry I've been inactive for awhile. I was wondering if there is still anyone interested in this quest, because if there isn't I'll abandon it.]
>>
>>3967608
if you keep running I'll keep playing so it's up to you
>>
>>3967608
Yeah, I'll be here if it keeps going
>>
>>3967608
>I was wondering if there is still anyone interested in this quest
Yes
>>
>>3967608
I am, please keep running.
>>
>>3967626
>>3968265
>>3968367
>>3968477

[Alright, cool. Do you want me to keep going with this thread or make a new one?]
>>
>>3970050
Looks like we're on page 7 right now, so you can continue in this thread
>>
>>3970050
>>3970061
Support.
>>
>>3970050
Keep going
>>
>>3970061
>>3970105
>>3970124

[Alright.]

>>3959484
>>3959802
>>3960894
>>3962753

You quickly formulate two possible plans of action. You could wait until they walk out of a row they have just searched and blast each of them with a hex, or you could try to push over the shelves, causing a domino effect and crushing them both beneath several hundred pounds of metal and preserved food.

You don't have much time to make a decision.

What do you do?
>Hex [role 2d100]
>Crush [role 1d100]
>Write in
>>
>>3971787
>Crush
>>
>>3971787
>>Crush [role 1d100]
>>
>>3971787
>>Crush [role 1d100]
>>
>>3971793
>>3972626
>>3972705

You quickly and quietly get into position. Leaning against the cool metal shelf, you raise your foot and brace yourself. Listening for the sound of footsteps you prepare and try to pinpoint their position. Suddenly, a sharp popping sound echos throughout the room. And then you can't hear anything at all. You exhale through your mouth and don't hear a thing. Even that ticking sound is gone.

The shelf against your back heaves, digging into your shoulders through the leather of your stolen jacket. You scramble and manage to get your other foot off the ground and planted against the opposite shelf. You feel the full weight of several hundred pounds of cold metal against your spine. Looks like you're not the only one that thought of weaponizing canned goods.

[Roll 1d100 to save yourself from getting crushed. 70 or above to survive and not die, 85 or above to survive without serious injury, 95 or above to counter and push all the shelves back. Best of first 3 rolls.]
>>
Rolled 42 (1d100)

>>3973632
>>
>>3973632

oh shit, looks like first death is incoming
>>
Rolled 4 (1d100)

>>3973641
>>3973632
fucked up the roll
>>
Rolled 60 (1d100)

>>3973632
>>
>>3973638
>>3973644
>>3973676

[First death, nice.]

Your knees buckle beneath the strain of holding up the mess of metal behind you. As your head rushes to meet the bottom of the opposite shelf, you get a nice close look at some of the goods. What the hell is Kraken in a Can anyway?

You feel metal meet bone. Bone loses. Everything goes black.

...

Flashes of sensation. Red sand. Black waves. A white light in the distance... a tower? A bell chimes.

...

You are Timothy T. Lime.

You open your eyes. You are in a bathroom stall, and you are sitting on a toilet lid. Your stall and what you can see of the rest of the bathroom is illuminated by neon light. You can feel dull, throbbing bass through the toilet seat and your feet on the floor. Probably music.

You have just died. But now you are alive.

[End of first thread. Will make a new thread some time later today or tomorrow. Leave your feedback and I'll answer whatever questions I can. I hope you're enjoying this so far!]
>>
>>3973707
Thanks for running

Do we remember everything from the previous "life"?
>>
>>3973711

Yep, you remember everything from a previous cycle. You don't gain any of your original memories until later down the line.
>>
You guys agree to leave the bathroom next time instead of going through the vent?
>>
>>3973923
sure, but that clicking sound is one of the bombs, instead of using tools to get it we should have used magic there and just melted the wall to get to it
>>
[New thread: >>3974437]



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