[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


For House & Dominion: Into the Fire (1)

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dominion+quest

https://twitter.com/ThatSlowTypingG

You are Sonia Reynard, Viscount of Rioja and this is beginning to look like it will be a very bad day.

The Rioja fleet, along with mercenary units from the PCCG and South Reach League, are moving to engage a Neeran Super carrier before it can escape through a stargate. The gate facility is deep inside the gravity well of a neutron star which has rather limited the number of ways to engage it.

Attack ships and starfighters are leading the charge towards the carrier. Battleships and larger are arrayed around the attack wing formation in rings. Along them are the Bombard class frigates. Everyone is firing on the move and pressing forward. Decoys splitting off the first wave of SP torpedoes make it look as though a solid wall of projectiles is headed for the carrier. Beam and scrap cannon fire begin to strike the aft shield of the vessel before any of the other warheads arrive.

If volume of fire alone determined the outcome of battles you've effectively hit the "I win" button from the outset. An unstoppable force about to sweep away the opposition. Of course simply surrendering without offering even token resistance wouldn't suit the Neeran.

https://www.youtube.com/watch?v=KedIsaqEDmQ [The Thing ( Ennio Morricone ) - Despair]

The AI Versa highlights points on the Super Carrier indicating launch bays as vehicles begin to deploy in response to your attack. A few corvette carriers are first from the aft bays, firing clouds of interceptor missiles from the launch tubes normally used by their starfighter compliment. They're not alone and are soon followed by other craft. A small number of Kraken and V2's add their own missiles to shooting down incoming torpedoes, though it's painfully obvious to everyone that it's too little too late.

From the forward bays come attack craft, initially listed as only corvettes most are soon updated to bulkier frigates or possibly assault corvettes. Versa begins indexing data from scans on three unknowns sharing Neeran or perhaps Trayan design traits. You're more interested in the obviously captured Faction vessels. Newer Dragoon, Vulture and High Guard attack ships are followed by more than a dozen Fire Drakes and other assault corvettes.

"Wait, what?! How did they get hold of Fire Drakes, they're brand new!"

Versa draws your attention to the three other designs. The boxier looking assault corvette or frigate looks to have plenty of conventional firepower as well as torpedo launchers. Another made of multiple teardrop shaped sections clustered around a central spine seems to be all engine clusters.

"I'm unable to identify-" Versa stop herself as several of the tiny conical looking third design light up with a halo of subspace radiation.
>>
"Those are light corvette sized Veckron weapons."

Were this in real time your heart would probably have stopped for an unhealthy length of time.
"How many?" you manage to get out.
"At least twelve. More may be waiting to launch."

Studying the accelerating craft it's plainly obvious they'll go for your heaviest warships. The two SRL Supers followed by your Medium cruisers. Which includes your command ship as both Eclipse class vessels are the largest mediums present. If the readings are right Versa estimates each of the craft might have as much punch as an old Mark 5 Veckron weapon. Enough to crack the super heavies in half, or reduce your mediums to little more than vapour clouds.

You give a flurry of orders as the new Neeran arrivals move to engage the fleet. Some of your ships have to stay on task to protect the engineers and suppress remaining weapons on the carrier. That means Starfighters and Fire Drakes are directed to attack the Veckron suicide ships first.

The Helios AM Medium along with the similarly equipped battleships will engage whatever gets past them for as long as they can. Eventually they'll be forced to jettison whatever remaining stores they have and shut down their generators. The other battleships and battlecruisers will attempt to screen the fleet's larger ships from potential impact.
While they're doing that the Supers and medium cruisers will be trying to get the hell out of the stars gravity well.

Once those directives are away the battleships and medium cruisers are ordered to evacuate non-essential personnel. Anyone lacking ready access to teleport capsules have a bare few minutes to get to the shuttles and remaining LSTs. Rob Ecord helps to organize the evacuation of those on the command ship.

As the helm puts the Eclipse into a hard turn Maybourne sends you a message.
"Are we transferring your flag? We're a big target."
"No, that would mean closing down Versa's command system. We're going to need the reaction time."
You switch to your personal guards private channel.
"Get everyone ready to teleport off the ship."

"Versa cant be teleported out quickly." Valeri warns. "They have to get you out, unplug all of the components and get them into one of the capsules."

That's a risk you'll have to take.
>>
https://www.youtube.com/watch?v=rNdZu0A6Qks [Two Steps From Hell - No Honor in Blood]

At the front line the newly launched enemy warships begin to open fire on the attack and assault corvette wings. Most of what they're using is conventional weaponry but some launch familiar looking torpedoes.
"They're using captured SP warheads," Versa warns, "primarily Mark 44 and 45."

The Alliance has newer models but if the enemy were smart they'd be shipping those ones through the gate to wherever they're sending equipment for reverse engineering. The 45's are bad enough. They can kill most of your attack ships with a single hit if they strike the right place. Most of the leading J-D formations go evasive in response to the new threat.

None of this has any effect on the wave of torpedoes your fleet has already launched, slamming into the aft shield of the super carrier. Shield breaker rounds and kinetic impactors dimple the outer surface of the gelatinous protective field. SP's penetrate the surface and detonate inside forming bubbles. Before long the entire aft shield has turned white with more gaps than protection. Following warheads and cannon fire tear into the hull and sublight drives wrecking them in short order and leaving the vessel to drift towards the open gate.

Or perhaps fall towards it would be more accurate, as the gravity from the neutron star will be pulling it in at several G's of acceleration.

Just behind the battle line starfighters and Fire Drake class corvettes are pulling back slightly and going for deflection shots on the Veckron corvettes. Missiles and guns on the starfighters dont normally have the punch to deal with even light starship grade shields but in massed numbers they do. Working together with the plasma cannon equipped Fire Drakes they manage to destroy five of the weapons before their staggering levels of acceleration soon puts them out of effective range.

A sixth vessel is damaged by plasma cannon fire sending it spiraling out of control but still headed towards your fleet. With its irregular movements a few of the battleship commanders seem certain they wont be able to shoot it down. A barrage of antimatter torpedoes detonate in its path delivering enough energy to destroy the remainder of the fast disintegrating ship.

Your heavier ships are now for the most part pointed out of the gravity well. Maneuvering drives on the SRL supers are burning bright as they dump extra antimatter to complete their course change. Through Versa's sensor readouts you can see that the ejection bay doors are already open, waiting until the last minute to jettison the valuable fuel stores.
>>
As mediums and battleships prepare to move into blocking positions you send out a brief warning.
"Watch those drive plumes, we dont want to take damage from the engine wash."

This is especially important as shuttles and escape pods with non-essential personnel are only just beginning to leave their ships. Only those with emergency teleport capsules will be remaining aboard. Unfortunately many larger ships simply dont have the capacity to provide for the entire crew complement.

Versa draws your attention back to the Neeran capital ship.
"Alert, 8 additional Veckron corvettes have launched from the carrier."
"Damn, we haven't even finished off the first wave yet. Fighters and corvettes need to split their fire between the next wave more evenly."

That may not be so easy a task. Some enemy starfighters are beginning to join the battle, mostly heavier fighters with stasis shielding. Fortunately most of them are being held back by the bomber escorts.

Closer to home the detonations of antimatter warheads are drawing nearer. All attempts to stop them seem to be having little effect. Two veckron weapons headed towards your fleet emerge through a wave of antimatter explosions trailing debris and showing obvious signs of damage. A battleship moving to block their path causes one to explode on impact.

The other shreds a battlecruiser, leaving behind only the core of the corvette, shaped like an armor piercing projectile stripped of its sabot. This much smaller projectile punches through two battleships causing little overall damage to either before hitting a Monitor and exploding in its drive section.

By now everyone has dumped their remaining AM stores and the older storage tanks on the SRL ships go off soon after, momentarily obscuring both vessels. It's hard to tell but it looks like Veckron weapons headed towards both supers are successfully intercepted by battleships and Sledge class mediums.

With everything else going on you almost miss one weapon punching clean through your second Eclipse class medium before detonating in front of it. The front three quarters of the ship are blown apart, shattering the remainder. A shock wave produced by the vaporized remains shakes the command ship.

Even with all this going on Versa hasn't stopped working of course.
"Refining targeting data. If the outer hulls of the corvettes can be destroyed quickly enough our ships may have time to dodge the internal projectile."
>>
Even with the additional interference the starfighters and Fire Drakes are able to shoot down 3 of the next wave of weapons and damage 3 more. Unfortunately this time you dont have any antimatter warheads to hurl at them. Missiles, phase cannons, point defense and even a few HAGs open fire on the next wave as they streak towards you.

Captain Padaran reports that his fleet is jumping. Despite being slow lumbering behemoths the South Reach supers were already hanging back at the edge of the gravity well. If they're lucky they might be able to jump before the 2 warheads targeting them are even an issue.

A new alert goes off drawing your attention to the south polar station. SRL fleet elements are busy there engaging Neeran ships while trying to capture the station. All of the enemy warships who recently arrived there have joined the fight except one. The heavy cruiser is deploying assault teams via shuttle and HLV to the energy emitter there.

An energy emitter that has now stopped providing power to the gate and appears to be targeting your ship. Your special forces infiltrating those stations were supposed to prevent something like this but they were never intended to hold off such a large enemy assault force.

It looks like the gate is still operational with the crippled carrier falling towards it but who knows how long that will last?

"Helm, roll 90 degrees to present a smaller profile!"

Behind you the remaining veckron weapons have cleared the latest missile barrage and are making final adjustments. One is headed straight for you. Battleships from your command squadron maneuver to help block the shot if necessary.

"Outer Heaven, use your storm cannons on that one!" you order.

Roll 1d20
>>
So I actually had 2 tries at figuring out the V-torp hits and intercepts, having forgotten I'd done one at work. Went with the one that gave your people 2 chances to shoot them down between the fighters/Fire Drakes and then the fleet /battleships. This one went a lot better in my opinion and made more sense.

Also due to misremembering notes I initially though you were going to have to deal with 2 Veckron weapons plus the emitter targeting your command ship. Re-read it and realised the mistake there so only 1.
Your other Eclipse was super unlucky and in every simulation it would just straight up die no matter what I did. Even to the point where the second wave were still getting maxed out kill shots on it after it was dead.


Anyways...

1) Roll for the Outer Heaven to try and shoot the damn thing down and hope its not close enough to kill anything with a proximity blast.
Roll 1d20

2) Do you want to teleport Versa off the command ship now while there are still a few seconds to spare?
>Y/N?
>>
Rolled 13 (1d20)

>>3951222
FOR HOUSE AND DOMINION
Hope you're doing well TSTG.

>>3951239
N, we're still behind enemy lines.
>>
File: Spoiler Image (869 KB, 1354x784)
869 KB
869 KB PNG
Rolled 3 (1d20)

>>3951289

Well this is all going lovely. V-Torp Corvettes and SP-Torp Neeran forces. And an energy emitter pointed at our head. This is going swimmingly.

>1) Rolling for damage

>2) No, if we had a teleport receiver, maybe.
>>
>>3951326
>N, we're still behind enemy lines.
>>3951339
>No, if we had a teleport receiver, maybe.
I was under the impression that you picked some up awhile back. There were certainly some with your fleet before you crossed the Crystal Sea.

The receiver ships might be nearing capacity right now after losing several mediums and a not small number of battleships.
>>
>>3951345

Do your notes say we have any with us or rather, at our logistics fleet?
>>
>>3951357
They would be stationed outside the immediate battlefield. So if you were planning to take command again right away after teleporting out that probably isn't an option.
>>
>>3951369

If we have teleport receivers outside the battlefield or away from the battle in general. Then yes, get her out and get us ready to transfer over to OH.
>>
>>3951380
>Then yes, get her out
Currently 1 vote yes, 1 vote no.

>and get us ready to transfer over to OH.
There isn't enough time to safely transfer to another ship except via teleport capsule at this point.
>>
Rolled 15 (1d20)

>>3951289
>Y
>>
>>3951289
>2) Do you want to teleport Versa off the command ship now while there are still a few seconds to spare?
We have our very own data analysis and probability calculation demi-goddess with us. Does Versa think we should evacuate? If she thinks it's the most prudent course of action, let's go.

Not our Eclipse! That's one of the most expensive frontline combat Sonia owns. If we survive this, have our lawyers check if we can demand restitution from the Alliance because they didn't warn us the Empire was deploying v-torps. Alliance Intel seems to have generally done a garbage job of preparing us for this engagement.

>>3952039
Nice roll, anon.
>>
>>3951289
3 rolls already, and

> N

She won't die like a normal person if the ship is damaged. We just have to keep the part of the ship she is in. We can cut it out if needed.
>>
Rolled 1 (1d6)

>>3952039
>Rolled 15
That's certainly better than the 13.
>>
>>3952433
>1
Somebody is not going to have a good time...
>>
https://www.youtube.com/watch?v=yPHeW7MLBbw [Two Steps From Hell - None Shall Live]

Watching the incoming weapon with increasing unease you begin to wonder if maybe transferring your flag earlier might have been a better idea.

"Versa, are we teleporting you out?"
"Negative. I can still improve targeting data."

The Outer Heaven rolls in with its engines at max burn, bringing both of its storm cannons to bear for deflection shots. Versa sends them additional updates and the gunnery crews adjust so that the target will end up passing through both cones of effective fire one after the other.

It's already showing signs of damage from the starfighters and corvettes but seemingly nothing significant. Both cannons activate filling space in its path with arcs of lightning powerful enough to disintegrate the hulls of most ships if given enough time. These aren't the weapons most people have dubbed "lightning guns" though, these are storm cannons. Pulses from their inbuilt repulsors rapidly oscillate between push and pull, ripping and tearing the target's structure.

The conical weapons outer hull splits open under the barrage, lightning clawing at the scattered fragments and fast reducing them to atoms. Despite all of this the central projectile that makes up its core emerges from the storm of explosions. A few last bolts of lightning still eat away at its exterior, leaving it damaged and unguided. The warhead unfortunately looks to largely intact.

You're still inside the gravity well but with its guidance out the helm might be able to get you a few kilometers of its previous trajectory.
"Starboard, 30 degrees. Emergency power to engines."

Even as engine power increases you can tell that the sluggish response in real time isn't going to match what you'd hoped for watching from inside the command interface. The few remaining interceptor missiles launch as battleships maneuver to block the warhead.

The Veckron weapon rips through your prized Artemis class battleship causing significant damage, then hits a Dominion fast battleship passing through its entire length. It has barely emerged from the second ships bow when it explodes. Despite the distance the blast is still powerful enough to damage a third ship that was moving to protect you, momentarily putting it on a collision course with your Eclipse.

Farther to starboard you can see two more such explosions before both super heavies jump to FTL.

"Get tractor beams on that third ship before it hits us. Helm get us out of the gravity well and prepared to jump in case that southern station opens fire on us."

>Cont.
>>
File: Gate_Target_map3.gif (15 KB, 1600x756)
15 KB
15 KB GIF
Once those orders are acknowledged you so a quick check. Your remaining heavier ships near the star are scattered and preparing to jump out of the system. Forces around the carrier appear to be on the verge of completing their objectives. Or at the very least protecting the engineers and first wave boarding teams long enough to do so.
At either pole the SRL Mercs are doing a good job of dealing with the garrison fleets. Even at the South pole whee resistance is fierce you note that the energy emitter hasn't fired yet. This despite it clearly being locked on to your command ship. Sensor readings show that no power is getting to its emitters right now.

Versa points to activity near the Carrier.
"A number of small transports have launched from the carrier and are escaping through the gate."

Sure enough two ships have already made it through the wormhole and more are following. Some of the attack craft battling your forces have begun a fighting retreat as well. It looks like the super carrier might be able to follow them at its current rate of fall.

Then your engineering teams begin to light off the fusion torches they've just locked onto the wrecked aft hull of the carrier. Two, then four, then a dozen begin to slow the enormous ships fall. Salvage ships lock tractor beams onto it as well and begin contributing their engine power. Versa estimates they should be able to stop it with only the front 1/3 of the ship passing through the gate.

Maybourne seems to think that with the situation largely moving in your favour you should jump the larger ships out as soon as possible.
"We can jump back in at another angle, help with the polar stations until they're secure. While also being out of the line of sight of that emitter."

>Your orders?
>>
>>3952600

I am leery of making another plan of action. As the last time I made a suggestion, I almost got us all killed since I had no idea they were going to start throwing V-Torp capable Corvettes at us. So I’ll likely support any idea that can get us the gate and the two polar facilities.

Until someone else comes up with a better plan of action. Here’s my suggested plan of action. Have the SRL units that are pulling back. Jump out, realign and jump back in around the Southern facility. Meanwhile our units that are pulling out will jump out and realign to jump back in at the Northern facility.

I want to say we send the carriers and their escort to be midway points between either facility and the gate so that fighters and small craft can return to rearm and refuel. But that’s probably asking a bit much of our carriers and fighters groups.

As for the units engaged around the Super Carrier, have them continue to engage the carriers escort, but be ready to pull back to either polar facility to rejoin the fleet to refuel and rearm. Whatever units we have inside the Super Carrier. Have them continue to take control of the massive ship and bring it back.

Have our troops inside/ on the gate shut down/ close the gate. To prevent whoever or whatever is on the other side from following back through.

inb4 a massive swarm of V-torp corvettes come screeching out of the gate while we pull it back through.

Actually... could we close the gate as is? Sure it would mean the first third of the ship is gone and cut off. But it would certainly prevent anyone from coming back through as we pull the Super back.
>>
>>3952676
>SRL fleet jumps to south facility
>J-D fleet jumps to north facility
This should ensure the larger fleet elements are out of immediate danger.

>Actually... could we close the gate as is? Sure it would mean the first third of the ship is gone and cut off
The bow of the carrier isn't through yet but it will be by the time the engineering teams get it stopped.
You could order the boarding teams and special forces to shut down the gate now. It may take a bit for them to respond to the new orders of course.
>>
>>3952704
This sounds good. Instead of shutting down the gate though, I think we should charge our own V-torp and fire it through the gate. Suprise phone call bitches!

>>3952676
No plan survives contact with the enemy.
>>
File: Spoiler Image (144 KB, 354x369)
144 KB
144 KB GIF
>>3952600
>Your orders?
Hug Versa.

Have the heavier elements ready to jump in the second our teams secure the bays where the v-torps on that carrier are stored.

The fleet at the southern station seems to need help. If the medium cruisers that jumped out can help out over there without attracting v-torps, I'm sure it would be appreciated.

>>3952704
>You could order the boarding teams and special forces to shut down the gate now. It may take a bit for them to respond to the new orders of course.
I'd like to contact them, if possible. Were they able to secure the coordinates of where the gate leads? I'd hate to have gone through so much trouble to secure the gate, only to find out afterwards that it's impossible to reconnect once it's been shut down once.
>>
>>3952790
I mean, do we want to be on the other end of a direct line to enemy forces? They could easily be preparing to send overwhelming force our way through it.
>>
>>3952786
>we should charge our own V-torp and fire it through the gate.

>>3952790
>Have the heavier elements ready to jump in the second our teams secure the bays where the v-torps on that carrier are stored.

>>3952790
>Were they able to secure the coordinates of where the gate leads?
You send this message and get a response that coordinate data has been recovered.
>>
>>3952812
>You send this message and get a response that coordinate data has been recovered.
In that case, I'd keep the gate open as long as the super heavy carrier isn't passing through, to keep the relay stations focused on supplying energy to the gate. If a sliver at the front gets cut off because shutting down the gate isn't an exact science, I'd be okay with that too.
>>
If we get the polar facilities secured. Would that place our heavier units in position to aim towards the gate and provide long rage support?

When we secure them or at least negate the threat of the facilities being used as energy weapons. We could start sending mediums and carriers closer to the gate again. But not so close that they wont have time to target and take out any V-Torp Corvettes flying their direction. This way our fighters and smaller units can start pulling back for repairs and stuff.

I want to say give them the order to close it.

But other anons have good suggestions.

>>3952786

>V-Torp surprise
I assume in order to send our own V-Torp through. We would need to get the Super and any other ship in it out of the way? Or would the V-Torp entering a wormhole detonate due to whatever energies are being generated? This sounds like an entertaining plan and a good ‘Fuck you and whatever else is on the other side of this gate.’

>>3952790

>Secure Gate Destination
This is also very important, since there are probably hundreds of uncounted Super Carriers laden down with top of the line Faction technology, SP Torps and V-Torp capable ships. And whatever goodies the Neeran have squirreled away on the other side. And it would suck if by closing the gate we lose that destination because they auto-scrub the databanks for its destination. Though we could send a drone or Corvette through in the madness and get a quick scan of the area. Such as local stars/ constellations.

Have the Neeran created their own pocket sub-dimensional pocket similar to the Facility we secured? If the Terrans could do it, with great failure. Then Likely the Neeran could as well.

Why don’t we secure the gate and its facilities. Scour them for the data we need on where this gate leads. Having a ship on standby.

>>3952812

>coordinate data has been recovered.

Okay then. Well, lets secure the area and see about sending a drone or a small crew through with orders to scan everything and anything in the immediate vicinity to the exit of the gate within five to ten minutes. And get back through. Feed all that data to Versa to figure out targets of opportunity for a V-Torp barrage and send our own V-Torp surprise through and fuck up whatever is on the other side before closing the gate.
>>
File: firing-into-melee.png (106 KB, 500x400)
106 KB
106 KB PNG
>>3952831
>If we get the polar facilities secured. Would that place our heavier units in position to aim towards the gate and provide long rage support?
Theoretically? It would be long range and you'd be firing into a melee. You also wouldn't be in position to fire through the open gate if it remained open.

>I assume in order to send our own V-Torp through. We would need to get the Super and any other ship in it out of the way? Or would the V-Torp entering a wormhole detonate due to whatever energies are being generated? This sounds like an entertaining plan and a good ‘Fuck you and whatever else is on the other side of this gate.
You should be able to fire it past the super carrier without incident. There is room to spare.

As for how a V-torp might interact with the gate Versa has no data on this. Nobody has been in a hurry to test this with any of the valuable gate facilities captured so far. Theories are that it might do nothing, or be twice as unsafe as activating an FTL system in such an environment.
>>
>>3952831
> This sounds like an entertaining plan and a good ‘Fuck you and whatever else is on the other side of this gate.’

Or is currently inside the gate, assuming the transference takes time.

Is it spiteful? Oh yes.
>>
>>3952854
> As for how a V-torp might interact with the gate Versa has no data on this. Nobody has been in a hurry to test this with any of the valuable gate facilities captured so far. Theories are that it might do nothing, or be twice as unsafe as activating an FTL system in such an environment.

FOR SCIENCE! Also it'll make the other side leery of letting anything through the gate. They might shut it down themselves!
>>
>>3952854
Could we send enough V-torps through to tear apart subspace on the other side when they explode?
>>
>>3952854
>Theories are that it might do nothing, or be twice as unsafe as activating an FTL system in such an environment.
I'm not interested in blowing up the gate or accidentally the entire system'
>>
1) Gate orders?
1A) Close the gate
1B) Leave it open and fire V-torp(s) through
1C) Leave it open, send a ship through

2) Fleet orders
2A) Move J-D mediums outside gravity well, wait for developments
2B) Jump out mediums, wait until carrier V-torp stores are secured
2C) SRL fleet jumps to south station, J-D fleet to north
>>
>>3952886
1a
2b
>>
>>3952854
So updated plan.

Tell the group at the gate to shut it down.

Warp out, SRL units jump to southern facility, J-D units jump to northern facility.

Once the polar facilities are secure, we start sending medium and carriers closer to the gate, about midway. To provide an area for fighters and small craft to fall back to ream and stuff.

Finish securing both facilities, the gate and the super. Pull the Super out of the gravity well either on the current side it is on or the opposite. So we can jump it out on a moments notice if need be.

Once we have the facilities and gate secure. Give the data to Versa to pour over. If the data shows it safe enough to open the gate for five to ten minutes. We send in a probe or other small ship to scan everything and anything on the other side before returning.

Determine whether or not we want to shut the gate down and salvage it for the FA. Or use it as an experiment for what happens when you fire a V-Torp through it and possible destroy it.
>>
>>3952886

>1A) Close the gate
>2C) SRL fleet jumps to south station, J-D fleet to north
>>
>>3952897
>To provide an area for fighters and small craft to fall back to ream and stuff.

The fast and nimble Escort Carriers are not evacuating the gravity well. They'll be able to help the deployed starfighters for awhile until the larger carriers are available again. Due to the numbers fielded they'll mainly just be supporting the manned fighters.
Tama intends to send any drones running low on fuel on a course that will take them a safe distance out of the gravity well for later recovery.
>>
>>3952886
1B) Leave it open and fire V-torp(s) through
2C) SRL fleet jumps to south station, J-D fleet to north
>>
>>3952900
C'mon, 1B with me and then we can close the gate after the torps are through? It'll take time for the teams to close them down anyways.
>>
>>3952953

After last thread, I’d rather test that theory out after we got all we can salvage from this place. And determine that destroying this place is worth the risk of opening the gate long enough to throw a V-Torp through. As I get the feeling the moment we do there’s going to be some feedback loop or something. Where the V-Torp and the radiation it emits doesn’t play well with the gate and whatever systems it uses to create said portal. Causing a huge explosion that destroys everything nearby.
>>
>>3952983

Eh, it's a win any way. And valuable data. Not like we have the forces to hold the portal for long anyways, whether they send reinforcements through the portal itself or through hyperspace.

It's too big to drag off, either.

So I figure fuck it let's chuck a V-torp through it before sabotaging it.
>>
"Tell them to shut it down. Close the gate before anything else can get through. I dont want to have to worry about surprises being sent from the other side."

As the medium cruisers and carriers get outside the gravity well you issue orders for the fleet. All the heavier elements are jumping out and then back in to attack the poles. Forming up is going to take a few minutes so you make sure local command is delegated appropriately. While that is going on you pick up shuttles and escape pods. Marines are ordered to stay in their shuttles and LSTs as they'll be needed shortly.

Jumping to the nearest predetermined fallback point you find that Padaran and the SRL fleet are already in the process of coming about. The old pirate is less than pleased with the number of ships he's lost to what he now considers a bullshit assignment.

"You're not the only one," you reply. "I lost one of my largest mediums and my command ship was almost next. Lets just deal with it and get this mission finished."

Leaving the starfighter carriers behind you realign, make another quick micro jump and then plot a course toward the north polar station coming in from above. Any enemy ships still tangling with the Mercs dont stand much of a chance when your Eclipse and surviving Monitors add their heavier guns to the mix. The Quattro reports a weapons malfunction related to having reverted to real space too close to the polar jet. They wont be much help.

Fortunately it looks like they wont be needed. One of the Sledge class ships has broken through the north stations outer defenses and has begun landing troops. Most of the work here quickly becomes a mop-up action with a number of vessels surrendering outright.

At the south pole station the fighting is a bit more intense. The heavy cruiser and other vessels that arrived with the super carrier are a bit less inclined to throw down their arms. Padaran solves the situation by putting a few scrap cannon shots through the drive section of any heavy cruisers present.

Roll 3d20 for the progress made by your boarding teams. Gate, Carrier, and south pole.
>>
Rolled 9, 3, 4 = 16 (3d20)

>>3953162

Gate, Carrier, South Pole
>>
Rolled 12, 12, 11 = 35 (3d20)

>>3953162
Gate to the hell dimension,
>>
Rolled 1, 14, 18 = 33 (3d20)

>>3953162
>>
>>3953162
Did the two FA medium cruisers that got picked up by on of our battleships on approach to the gate have anything useful to say?
>>
File: wh gate.png (1.77 MB, 1680x1050)
1.77 MB
1.77 MB PNG
Some of the art in Eve is great. Future WH gate?
>>
Despite resistance the marines and special forces assigned to securing the gate manage to shut it down. The forward 5 km of the super carriers nose vanish, venting some sections into space. Emergency bulkheads soon stop more of the vessels atmosphere from escaping.

The breach doesn't affect the boarding teams on the carrier who are largely in the aft sections. They've managed to take control of the separation systems that can detach the drive section. Another priority has been cutting controls for the ships self destruct and internal security. Even where an energy drain is present your people are either moving quickly enough that it doesn't matter, or they're using hard plate armor which is largely unaffected.

No other Veckron weapons have been found, though a few small stocks of SP torpedoes and missiles were located. Technicians, engineers and civilians aboard are surrendering without much persuasion. Many are still trying to sabotage weapons before doing so but they've been unable to get all of it.

On the southern station the majority of your special forces have survived. They were driven from the control centers for the energy emitter, but managed to prevent it from activating by damaging or rerouting systems. It was a near thing and many will be out of action for awhile due to wounds.

The fleet has achieved control of local space. A small number of attack ships fled through the gate before it shut down, the remainder have been destroyed or crippled. Currently the north station is almost fully secure but it may take a few hours to finish sweeps. Likewise time will be needed to complete the capture of the other facilities and the carrier.

Where did you want to focus the efforts of your remaining marines?

General Rna wants to bring in more HLVs and Frigates to get additional boots on the Carrier ASAP. Who knows what war materials and other prizes could be secured if they have the man power to move faster.

Admiral Tama thinks it would be better to finish securing the gate first. It would obviously be valuable to intel and it might even be repurposed to help bring in Alliance reinforcements closer to the capital. He can task fighter drones to helping inside the Super Carrier.

Maybourne is a bit wary of bringing larger fleet elements near the carrier or the gate again until the polar stations are fully under your control. Who knows what the Neeran may do when they figure out they've lost control of this place? Try to establish a connection from another gate?

[ ] Super Carrier
[ ] Gate
[ ] Polar stations
>>
>>3954301
> [ ] Polar stations

Get those heavier assets safely in first. Heavier assets = more available troops, no?

Those SP torps . . . Are they of Neeran make? If so, we should put them off to the side for research later to compare to Faction torps.
>>
>>3954301

>RNA
I agree with RNA that we need secure the Super ASAP. But I feel we need to get the facilities fully under control. Otherwise someone is going to figure out they can over load the power systems manually. And this will all be for nothing. We can do a thorough search of the Super and what it is carrying after we secure the polar facilities and the Gate from enemy forces.

>Tama
This is a good plan. But like with the Caretaker Neeran. I assume the Alliance needs to have proper protocols observed before using a new gate for moving units forward. So while a good plan. This will have to wait.

>Maybourne
I am with Maybourne in getting both facilities under control as well as the gate. Unlike with the Builder Facility which we were debating opening the wormhole. Because we didn’t know if anyone else knew of the facilities existence so we couldn’t just send a deny signal. The Neeran know of this place, since it was theirs. So we can send a deny signal back to whoever or whatever we want now that we have this place. Just need to make sure we have the FA techs work with Versa in changing the remote self-destruct codes for the gate and facilities.

>[ ] Polar stations

I vote for securing the polar stations. And securing any and all data possible for where these Supers were going. And what they were carrying. And who was commanding the Supers to come here. And where the Supers were coming from with all these supplies. A Super a day laden down with top of the line FA tech? That needs to be figured out where and how they got a hold of that stuff where they are keeping the rest of their stuff.

Also, now that we’re in the capture stages. Have those two Mediums who forced us to act earlier then planned. Return to the FA with the news of the Neeran using this place to stash away top of the line FA equipment. And just give them a list of what was used against us. As well as the fact the Neeran are using V-Torp capable Corvettes now. If they haven’t figured that out already.
>>
>>3954301
>[ ] Super Carrier
Intel ASAP.
>>
>>3954317
>Those SP torps . . . Are they of Neeran make?
They're captured Terran ones that hadn't been loaded onto ships or transports. Mostly early war models.
There may be a few Rovinar ones mixed in as well.

>If so, we should put them off to the side for research later to compare to Faction torps.
This will be kept in mind if any are found.
>>
Planning to run for most of the afternoon tomorrow then back on for saturday.
>>
>>3954301
I'm leaning towards securing the
> super carrier,
simply because it seems where the enemy can potentially deny us important stuff with the least amount of effort. We should also establish contact with FA intel to see if they can establish a connection with this gate. And to complain about Eclipse-chan's death. And speak to the people on the white swan cruisers we detected earlier'
>>
>>3954527
Y'all seem to forget that the reason we get so much salvage is because we take the risk.

The alliance don't owe us shit for haring about and attacking sneeky deeky neeran space tubes randomly.

I mean yeah, it sucks, but that's how she goes.
>>
>>3954301
>[ ] Super Carrier
>>
>>3954601
We got the mission through the alliance. Since they were already losing supers to v-torp strikes in the neeran core territories, providing us with updated details on enemy capabilities is pretty much the reason why their department is supposed to exist. Somebody was clearly not doing their job properly, and this is one of these situations where a lot of people got hurt by it.
>>
What was supposedly going to be a quick errand to help out family members this morning turned into: And we're all going christmas shopping together.
Me: Wait, what?
>>
>>3954301
[ ] Super Carrier

>>3955027
>Me: Wait, what?
Hah! This sounds all to familiar. Just accept the pain.
>>
>>3954708
Lol, are you seriously trying to complain that the Alliance was supposed to inform us of the detailed weapons of the Neeran at this secret gate we stumbled on?

Are you serious?
>>
>>3954301
>>3954339

Alliance isn't likely going to recomp us for losses. If they do it'll be in Alliance bonds. Changing to Super Carrier.

See what else we can secure on that huge over sized loot box.

>[ ] Super Carrier
>>
>>3955121
>Neeran don't have v-torps for the first 20-ish years of the war
>Alliance suddenly starts losing supers to Neeran v-torps
No idea why I think they should have told us when we decided to deploy supers against vital assets.
>>
>>3955152
I don't think they are Neeran VT.

There's some kind of fucked up story going on here. We know literally nothing yet. Unescorted supercarriers, alliance prototype ships, and a wormhole that could lead literally anywhere.

Before screaming that the Alliance needs to pay us, let's secure the area and try to determine what the hell is going on.

We also have the Cloaked super we could sell off if we really desperately need money to fix our fleet up.

>>3954301
Additionally, medals for all the battleship crews that took a VT instead of one of the larger ships.
>>
"We have enough marines in place to take the stations right now. Divert the remainder to helping with the Carrier. General Rna, bring in the Frigates and HLV's. Our marines will be in place soon to help clear landing zones for them."

Shuttles and LSTs with the remaining marines launch and head for the super carrier. A few hitch rides on battleships or attack cruisers to get there faster or in greater safety. With the earlier Marine squads already spreading out through the ship they're able to direct the incoming units to easier to secure bays. From there they move to take and hold more of the bay doors, signalling when safe approaches are available to the additional transport craft.

Frigates that have earlier dropped troops begin to make runs out of the gravity well with POW's and equipment. General Rna has requested the use of the kilo class salvage ship which be being used to transfer people and cargo between HLVs and Frigates. Given the potential threat of more enemies showing up he's not taking any chances on using the slower HLVs.

A good number of the army troops that were brought in to assist have previously taken part in an assault on an enemy super carrier. In that particular incident the drive section had been destroyed and you were forced to deal with large numbers of non-combatants aboard. This situation seems to be somewhat similar in many respects. It looks like the Neeran were evacuating war material and the specialists needed to develop, reverse engineer and manufacture more.

Boarding teams sweeping through the interior report captured arms, technology, intelligence, all things you expected. They also report subtle differences between this ship and other carriers that have been encountered. Minor changes to the interior layout may have been the result of being built in different shipyards than most others encountered so far.

Engineering teams are still in the process of boosting the carriers altitude. It will take a few hours to get it out of the gravity well at the current rate. Right now they're working to establish temporary shield generators to protect against attack should more enemies arrive.

>cont
>>
While that is going on you contact the pair of Alliance medium cruisers who have linked up with your fleet reserve and logistics elements. Apparently they were part of a unit assigned to helping maintain the siege of the Neeran capital. Their commanding officer had noticed the carrier and its escort skirting the region rather than trying to link up with other Neeran fleets engaging the Alliance. They were ordered to pursue and determine what the carrier was up to. Secondary objectives were of course to inflict whatever damage they could before returning.

"So you Alliance intel didn't tell you that there was an operational gate out here?"
"Our communications had been unreliable for nearly two weeks. The Neeran counterattacks have been trying to break up the Alliance fleets into pockets they can overwhelm in local engagements. Both our side and theirs are using cloaking fields in nearly every system."

"I doesn't sound like things are going well," you point out.

The Hune captain shrugs.
"The situation isn't great, but the Light Neeran fleets commanded by Baldr seem to have taken the enemy by surprise. Some are reluctant to go near them, others have overcommitting their fleets."

"How many enemy command ships have been sighted?"

"Last we had heard was nearly fifty in the AO or on their way."

>What say?
>>
>>3955169
>"Last we had heard was nearly fifty in the AO or on their way."

"Yeah, my mind is telling me I want to go home right now and stay as faaaar away from that as possible. My body on the other hand craves the salvage this battle is going to create. I wonder if I will get to salvage my own Apex? How does HMS Sonia sound?"
>>
>>3955169
"That's a lot of baddies. Where did they hide these things all this time?"
>>
>>3955169

Sounds like a tough break out there. What is their CO's name, anyone we know?

Would keeping this gate open for the Alliance help alleviate or shorten supply lines from the reserve to the front. Thus getting their unit/ fleet unstuck help in any measurable way? Or would its existence in its current state prove to costly? It would be nice to have a dedicated Alliance fleet to holding this side of the gate open.

Any supplies or intel need before they return to their fleet? Do they mind ferrying some POW's and civilians to nearest FA station before returning to the front?
>>
>>3955192
>What is their CO's name, anyone we know?
Admiral Jarsoon Theran. You've never met and they're one of who knows how many Republic Admirals with the same surname since it's the second most numerous in the Republic.

"Yeah, my mind is telling me I want to go home right now and stay as far away from that as possible. My body on the other hand craves the salvage this battle is going to create..."
You trail off contemplating the idea of salvaging an Apex or something equally impressive.
"Sir?"
"Huh? Oh right. That's a lot of enemies. Where did they hide so many command ships during our initial invasion waves? I knew there were a lot but this is way more than I expected them to ever show up with at once."

"I dont know sir. Last I'd heard only 10 were detected or engaged in the second wave. Maybe they were evacuating other parts of the Empire they knew they'd lose control of? The rebellions did cause them a lot of trouble."

It's an idea. For now you have to consider what to do about this gate and if it could be of value to the Alliance to open it up again. It would certainly provide a shortcut, though some crews are using time in transit to the front to give their personnel more training.

The pair of Alliance ships will be repaired and fully operational in a couple of days. Fuel, parts and some heavy shield breaker torpedoes are the only things they're running short on. They're asked if it might be possible for them to ferry POW's or civilians to the nearest Alliance station but that's not going to be possible.

"Nearest friendly station we could risk sending civilians or prisoners to is on the other side of the capital region. Stations we've secured near the capital itself are under threat of recapture. You have the nearest secure station on this side so expect more to be headed this way once the Alliance knows.
We're rejoining the fight as soon as we can."
>>
One thing the Captain is able to tell you is that there are no other enemy super carriers on the way. It looks like this was probably the last one.

Once the gate has been fully secured and inspected Versa believes it might be possible to attempt to establish a connection with an Alliance facility in the Centri cluster. There is a testing facility that was used for work with the main Alliance gate which is closer to the Republic. Even if ships cant go through, just opening it would be enough to alert Alliance forces elsewhere that you've completed your objectives.

Attempt such tests? Or did you have other plans?
>>
Gone to work!
>>
>>3955255
Hell yeah lets dial that gate.
>>
>>3955255

>Attempt such tests? Or did you have other plans?

I wanted to see if it was possible to send a V-Torp through this gate. To wherever the Neeran were sending these supplies.

I'm still tempted to send a "Fuck you" through the gate in the shape of a V-Torp.

But if we can get word to or from the Alliance that we have the gate secured, then great. Maybe we can use it to travel back to the Centri Cluster in a day. Instead of several weeks. Risking being intercepted by Neeran.
>>
>>3955255
>>3955276
No, no, the V-torp idea has passed sadly.

I'm also worried that opening the gate will draw the Neeran to us, or give them co-ords for friendly gates.

I say we focus in getting it out of here. Or wiring it to blow if we can't take it away.
>>
>>3955255
Attempting a connection with the allied gate facility seems like a sensible course of action.
>>
>>3955255
>Attempt such tests?
yes
>>
>>3955255
Can we find out where the gate was dialing without sending a probe through?
>>
>>3955255
>Attempt such tests? Or did you have other plans?
What the hell, sure. Let's try it! If we're lucky then maybe we can use this gate as a staging ground for reinforcement from back home.
>>
The Super Carrier has been settled into a stable orbit around the star just outside the gravity well. It is now fully under control and POWs are being placed into stasis. One of the dedicated stasis frigates you acquired back in the Dominion civil war is being used to store as many prisoners as possible to ensure they wont be able to attempt recapture of the carrier or cause other problems. Safely indexing all of the captured equipment onboard is going to take awhile.

Salvage ships are beginning to move wrecked vessels back to the fleet. Four squadrons worth of your own attack ships were completely destroyed by SP weapon hits. The majority of the crews managed to teleport out, as did those from the battleships and medium cruisers that were lost. Teleport receiver ships also captured a few enemy crews.

Despite damage from repetitive boarding assault the polar stations are mostly operational. The north station is providing enough power to the gate to retain its altitude and slowly charge its capacitor banks. In order to charge the gate in a reasonable timescale the energy emitter on the southern station will need to be brought online. That may take another day or two.

Engineers investigating the gate report that there are similarities between it and the Builder wormhole gates. There are also some important differences. This one is much less stable and due to certain vortices created as part of operations they cant guarantee two way travel. It will have to be shot down and a connection attempt made from the other end. This shouldn't be an issue if the secondary Faction test gate is able to dial back.

"At least it would let us update the Alliance and maybe get the POWs out of here." says Maybourne.

You agree with her there. Keeping this many potential hostiles in check is taking up a lot of your manpower and resources.
"Have we found out where the gate was targeted? I know our special forces recovered some data."

Everyone looks to Versa who has been going over the data and comparing it to known gate systems.
"I have been able to identify the gate data responsible for determining target coordinates in normal spacetime. There are also additional variables which may indicate targets for interdimensional travel."

"Targets, plural?" asks Tama.
"Yes. The data the teams were able to acquire show two destinations with dramatically different numbers in the secondary coordinates."

>cont
>>
You decide to propose one of your crazier ideas.
"Any chance they were targeting pocket dimensions? It would be a lot easier to deal with them later if that was the case."

Versa doesn't know if there would be a way to tell them apart. Dialing one of the coordinates and sending through a probe would undoubtedly provide useful data. Unfortunately it's questionable if such a craft would be able to collect enough information to fully determine the state of the universe on the other side.
"It might be best to leave such investigation to the Alliance or one of its dedicated branches."

You'll have to give it some thought.
"How long until the gate systems are ready for a test connection to the Centri Cluster?"

"Two days. Engineers will have to disable the system responsible for interdimensional targeting. It's possible this this may damage the gates ability to do so in the future."

If that's the case maybe it would be a good idea to try testing it in its current configuration first and send through probes while it still works. Then again that might be above your pay grade.

[ ] Test interdimensional gate first
[ ] Reconfigure to target Centri cluster
>>
>>3956598
>[ ] Test interdimensional gate first
>>
>>3956598

>[ ] Reconfigure to target Centri cluster
>>
>>3956598
>Engineers will have to disable the system responsible for interdimensional targeting. It's possible this this may damage the gates ability to do so in the future.
Make sure to take scans of this modification with a sphere builder scanning device no matter what we decide to do.

It's kinda hard to decide. Did FA officer commission come with a red envelope that say "Only open in case of dimensional shenanigans" or something like that?
>>
>>3956706
>Did FA officer commission come with a red envelope that say "Only open in case of dimensional shenanigans" or something like that?
Unfortunately not.
>>
>>3956715
Then it's the alliance's fault and I'm okay with sending probes or transdimensional beacons through the gate.
>>
>>3956598
[ ] Test interdimensional gate first
I would prefer to obtain data before we try to connect it to back home. Lest something bad happens there.
>>
>>3956598
> [ ] Test interdimensional gate first

Above our pay grade is only a concern if it's also beyond our firepower.
>>
"We should test it in the current configuration before we screw anything up with modifications. Prepare reconnaissance probes with additional sensor and communications gear. While we're working on that I want scouts surveying this cluster and deploying communications and sensor satellites. If enemy reinforcements show up looking for anyone tampering with the gate I want some warning."

Remaining salvage is towed out of the gravity well and moved to the logistics fleet for refit. Both of the Neeran bases and the Faction modular base are deployed to assist with repairs. The base with the attached drive section is deployed farther into the cluster to support the scouts. The Alliance medium cruisers have departed for the fighting around the capital, wishing you luck.

Work on minor repairs to the gate is faster but there are still delays due to having to wait for more power from the south station. After nearly two days it's brought online and within 12 hours the gate is fully charged.

The fleet is put on alert and prepared for a fight as last minute preparations for gate activation begin. Larger ships are parked outside the gravity well and the super carrier will be on the far side of the star when activation begins. Some enemy crew have been debriefed on the operation of the facility and their stories cross referenced to check for potential lies.

Initial gate activation fails to work properly but the problems are quickly identified with minimal power loss. On the next attempt the gate activates but the outer rim of the vortex releases far more energy than anticipated, super heating nearby parts of the structure. This would seem to be the source of previously observed heat damage.

[ ] Shut it down, fix the problem
[ ] Send a probe through first
>>
>>3956845
>[ ] Send a probe through first
>>
>>3956845
>[ ] Send a probe through first
If the Neeran couldn't fix it, I doubt we'll manage it easly.
>>
>>3956845
>[ ] Send a probe through first
>>
>>3956927

Are the on our side or the other side?
>>
>>3956936
The corsairs are on the other side of the wormhole. The gate appears to have projected into open space rather than connecting to another gate.
>>
>>3956927
>[ ] Self destruct the probe before the gate shuts down
>>
"Send a probe through first. Maybe we can get some useful data before shutting it down."

You see one of the battleships standing by near the gate launch a probe, sending it out wide to avoid the edges of the vortex before heading through the opening. Maybourne reports that telemetry is coming through fine, though the probe is experiencing shearing forces. Secondary equipment added to it may fail quickly.

Shipsnear the gate are doing what they can to help keep the facility from overheating. Some extending shields above and below the edges to try and block radiation without interrupting operations. More power is being diverted to the cooling systems which is causing the gates power levels to plummet. It wont stay open for long.

As predicted some of the higher resolution instruments on the probe fail but it reaches the other side. There is no corresponding gate here, nor are there any enemy ships present. The probe sends back star positioning data and any fragments of communications being picked up. Most of it will be of use more to intelligence than your own fleet.

Before the wormhole has to be shut down due to the power drain, a pair of Corsairs with enemy IFFs are detected by the probe. They've just jumped into the area of space near the opening and are on an intercept course with the reconnaissance craft.

[ ] "Self destruct the probe before the gate shuts down."
[ ] Try to make contact (What say?)
[ ] Broadcast an Alliance locator beacon
>>
>>3956966
>[ ] "Self destruct the probe before the gate shuts down."
>>
>>3956966
>[ ] "Self destruct the probe before the gate shuts down."
We've collected what data we can without causing trouble. Let's leave the rest to the professionals. If there are any for this kind of situation.
>>
>>3956966
>[ ] "Self destruct the probe before the gate shuts down."
>>
Personal theory here, maybe a Neeran commander decided to commit his own forces to a retreat and regroup operation. The Neeran Empire already survived being hunted down once, and this gives them the ultimate position to retreat to.
>>
"Self destruct the probe before the gate shuts down."
"On it." replies Maybourne.

Once the destruction of the probe is confirmed the gate is quickly shut down. There is some emergency venting of the fuel stores near the gates secondary reactors but for the most part it looks like there has been little damage.

Just in case inspection teams begin checking the heat damage and testing exposed equipment. General consensus is that if the next activation results in similar heat output into the surrounding systems, then a lot of equipment will need to be replaced. The engineers think they know what the Neeran have been doing in order to prevent this. It will require another day at least to tweak the activation systems that may have been sabotaged by crews during capture operations.

Fortunately they didn't do any serious damage.

Did you want to do another interdimensional test or dial the Centri cluster next?
>>
>>3957068

>Centri
>>
>>3957068
>Did you want to do another interdimensional test
Send a second probe to the other set of coordinates with weird location data.

>It will require another day at least to tweak the activation systems that may have been sabotaged by crews during capture operations.
We also have access to holographic cooling systems.
>>
>>3957068
Dial home.
>>
>>3957083
>We also have access to holographic cooling systems.
None of the activations by the Neeran your fleet observed were putting anywhere near as much heat into the structure. The added cooling would help reduce power consumption but parts of the gate would still take damage.
>>
>>3957148
Maybe if we put in a salvage claim on this gate we can have the first Wormhole trade network linked in between the Run and the Rekesh cluster. Imagine all the business we'd be able to funnel through the Run and Relay if we had the first commercial gate up and running right when the war ends.
>>
Deciding it best not to take any more chances you give the order to attempt a connection with the Centri cluster. Refit time is as expected but the engineers are careful to meticulously record the original state of systems before changing them. Hopefully the Alliance will find this data to be of some use.

If you dont simply try to steal the entire gate for yourself that is.

Corrections both for the new target and to prevent the overheat and unstable vortex are made and the gate once again charged. Ships are once again made ready for combat or to assist the gate. Probes are also prepared should there be difficulty getting a message through.

Roll 2d100
>>
Rolled 10, 40 = 50 (2d100)

>>3957199
>>
Rolled 35, 98 = 133 (2d100)

>>3957199

Dice to make things right.
>>
Rolled 1, 20 = 21 (2d100)

>>3957199
>Roll 2d100
>>
Activation this time is done a little differently. On power up the gate creates only a tiny pinprick of a distortion at first. Crews report that it is attempting to connect with the other gate at the destination which is taking a bit. It's easy to tell when a connection of some kind has been made.

The wormhole snaps open to full size but this time with a vortex even less stable than the previous attempt. Oscillations in the wormhole rim are fluctuating wildly enough that you can make them out from here.

"Connection established!" announces Versa, just before your outgoing coms are overloaded with a burst of data from the AI.

http://www.infinitelooper.com/?v=GgmPFEu5_ck&p=n#/19;23


Fortunately what sounds more like a bust of static only lasts for a second or two.
"Message sent," the AI hastily informs you. "Please shut down the gate."

"Shut it down!"

It takes a moment for the wormhole to collapse this time but soon enough it's offline. There is significant damage to the inner facing of the ring, though it looks like it has mostly just stripped the outer armor. Unarmored sections the engineers had worried might fail if an activation went bad again are predictably out of action.

"Estimated repair time six days." Maybourne announces a few hours later.

While the repair time isn't ideal you're almost surprised that your engineers are certain they can get it done.
"It was all damage we can fix?"
"Mostly standard components from Neeran inventory. Our people can manage it. Much more than that and we would have been out of luck"

Versa reports that the Alliance will attempt to make a wormhole connection from their Centri cluster test gate to here in 3 days.
"I estimated we would need time to make repairs but the damage was more severe than I had anticipated."

"Will we be able to handle an incoming gate by then?" you ask.

Maybourne contacts a few of the experts you'd brought along to see what can be done. If they focus efforts entirely on being able to handle an incoming wormhole they should be able to manage it. It does have the downside that it would lengthen the period of time necessary to complete repairs overall for outbound travel.

Get started on this or did you have another plan in mind?
>>
>>3957268
>did you have another plan in mind?
Can we use this gate to travel through time?
>>
>>3957268

>Get started on this or did you have another plan in mind?

Get them started on repairs. But also start checking on our scouts. See what is going on around us. See if anyone is looking this way be it Empire Neeran or those ass hole potato's. Be just wonderful to secure the gate and get it to open and have either of those two decide to take the gate for themselves.

We could also see if there is any other activity in this galaxy. Things have been to quiet for my liking, being this close the Neeran Empire Capital someone or something is bound to come here and we should be ready.
>>
>>3957268
Get repairs underway and establish local patrol routes and sentries to look for incoming Neeran.
>>
File: Future You.png (51 KB, 1392x1536)
51 KB
51 KB PNG
>>3957284
>Can we use this gate to travel through time?
Theoretically no more or less than using a black hole to do so. Versa suggests every attempt should be made to avoid doing so just in case. No reason to go and cause a paradox by mistake.
>>
>>3957332
I guess we should focus on repairs to prepare for the incoming wormhole in that case.
>>
>>3957285
>start checking on our scouts. See what is going on around us. See if anyone is looking this way be it Empire Neeran or those ass hole potato's.

Scouts have managed to sweep most of this cluster. There are a number of Neeran unmanned science platforms and satellites studying the black holes and other formations of the region long term. One manned outpost was located at the edge of the accretion disk of a smaller black hole and has been secured. Those present claim it was established entirely for looking at the life cycles of such celestial objects. Lyas is of the opinion that they're hiding something and has made sure all of their data has been copied and backed up.

Mike has been keeping watch on the approaches using the faster ships. A few Neeran vessels have jumped in from the direction of the capital and were intercepted. These seem to be deserters or the desperate hoping to escape the fighting around the capital. 5 attack cruisers, each on their own have been crippled or captured with 3 others destroyed.
A heavily modified Alto Medium carrier surrendered immediately after coming in contact with elements of your fleet. It was being used to evacuate a Neeran official, some sort of magistrate, from the capital.

Do you want your intel people to debrief the official or hold them for the Alliance reinforcements?
>>
>>3957383
Hold them for now.
>>
>>3957383

>Do you want your intel people to debrief the official or hold them for the Alliance reinforcements?

Debrief him find out what he knows and what is happening on the Empire Neeran side of things of the siege since they left. If the Alliance wants to ask him other questions when they get a hold of him they can.

Plus this could help us build a picture of what's going on over there. When we're practically on the doorstep to the Neeran Empire's Capital.
>>
>>3957409
Yeah I'll support this.
>>
Your position here is dangerously exposed so close to the capital. All without knowing what is going on. Rather than wait a few more days in isolation you has your intelligence people to debrief the captured official.

Later in the day the Neeran has been convinced to offer up some information. Alliance troops have made it to the capital, an enormous space station containing habitats, shipyards, long range communications arrays and more. Most of the civilians in the empire that are aware of it refer to it as the Celestial Nexi. Most Neeran simply call it Confluence Station. Between its outer defenses, layers of habitat sections and ancient technology, it is widely considered unassailable.

The Alliance hasn't been able to block its communications which intel suspects includes quantum entanglement systems like your own. Because of this the Emperor has been able to summon reinforcements from throughout Neeran territory. Though they are engaging the Alliance fleets the motivation of the various commanders remains questionable.

This is the most perilous position their Emperor has ever been in, especially since they've refused to evacuate. Likely for fear a political rival will claim the seat of power of the Empire. There is also division among their advisory council, many of whom were against the invasion of Faction space. The magistrate and others who nominally support the Emperor have decided it might be best to move elements of the government elsewhere against their leaders wishes.

Whether their intention was to set up a government in exile, or if there were other plans, they haven't decided to share at this time.

"Rats fleeing a sinking ship?" asks Tama.
>>
>>3957545
>"Rats fleeing a sinking ship?" asks Tama.

Sounds like it. Also likely the commanders that are answering are either the ones super loyal to the Neeran Emperor. Or were unlucky enough to be caught with supporters of the Emperor keeping them fleeing.

And it's not like there's dozens of other Neeran officials that the Alliance are going to get their hands on in the coming months if not days. Depending on how hard the fighting is going to be.
>>
>>3957545
>Between its outer defenses, layers of habitat sections and ancient technology, it is widely considered unassailable.
Then why not let the Neeran Emperor just sit there for as long as it takes before his own people throw him out? Storming the place doesn't seem worth what it will costs. Blockade the system and be done with it.
>>
"Why the hell are the Alliance assaulting the station instead of just maintaining a siege if its such a tough nut to crack? Anything actually useful about the fleet battles going on?"

While the magistrate wasn't terribly useful in that regard the ships sensor and communication logs were. The situation is a chaotic one with neither side being able to hold positions for long. Conflicting reports over Alliance losses are common. Some Neeran officers are claiming they've smashed entire squadrons of Alliance Capital Ships, while other reports show nothing of the sort. Neeran losses are mounting.

The ship the magistrate was on escaped during the confusion when one fleet broke through the Alliance blockade. Much of the relief force was quickly lost. Alliance fleets have not hesitated to use Veckron weapons it seems.

Analyzing the records in detail Versa finds evidence of 4 enemy veckron corvettes similar to what you encountered being used. Clearly they haven't been produced in large numbers yet if an entire relief fleet could only field less than a handfull.
>>
There is minimal enemy activity in your area before the scheduled gate activation. Just one stray battleship that appears to have been built by a client species or perhaps pirates. Most of its weaponry is devoted to mid range broadside engagement. Patrols easily subdue it.

Enginers manage to complete the necessary repairs a few hours ahead of the gate activation. Systems report an incoming connection attempt right on time. The tiny initial wormhole stutters a bit before stabilizing and expanding to full size. Coms report to the Alliance fleet that they're clear to come through.

A few minutes later an assault corvette squadron comes through followed soon after by others. They of course confirm that it's not in fact a trap and larger ships are given the go signal. 5 brand new ACS outfitted with the latest Kavarian guns come through along with 3 ACC and several Terran Antares class heavy cruisers. Only one battle group but a well equipped one.

Nearly all of the assault corvettes are painted in base white. These are units full of rookies not veteran crews.

You're hailed by a Kavarian Admiral who introduces themselves as Refeah Farhaz, apparently a relative of Kalah Farhaz who you once met early in the war.
"It's good to meet you Viscount. We weren't expecting another gate to be available this soon so this is the largest cohesive force we could assemble in a few days. I understand there will be a largely Dominion fleet coming through in 36 hours. Provided we still hold the position. Any opposition?"

"Nothing yet," you reply. "I hate to say it but it's been a little too quiet. I keep expecting an enemy fleet to show up and try to take back the gate. We have some prisoners that intel will need to talk to and captured sensor records of the fighting around the capital."

"Excellent. We'll remain on station until the next fleet comes through. It is a delay but that's still much shorter than the 5 or 6 weeks it would have taken to otherwise get here."

>Anything you wanted to discuss?
>>
>>3957729

>>Anything you wanted to discuss?

Let this Admiral know that the gate isn't the most stable. And it will need structural reinforcement and repairs if they plan to use it for constant traffic.

Also if they care to give us an update on the Rekesh, see if they have been getting along fine without us. And if the Dominion reps there have been doing all they can to assist them.

See what the Alliance are willing to offer us for a captured, mostly intact Neeran Super which was being used to ferret away top of the line Factions equipment and SP-Torps. Oh, and who the hell screwed up so badly to ship off such equipment. Intact to the Neeran in the first place.

Give the Alliance the targeting data for the gate and where the Supers were likely being sent to, let them figure that crap out. Also, that it goes without saying. That each of those carriers likely contained enough Factions tech and V-Torp Corvettes and SP-Torps that wherever they are they can continue their research and achieve such technology in a few years if they aren’t pursued.

See what our orders are. Now that we have this gate secured. And whether or not the Alliance will recognize our salvage claim on this gate. And if after much debate and hand wringing, if they wont accept our salvage claim on it. That they recognize the Dominion’s claim on it. Not sure if we have and RH reps still in the fleet or not. But I’m sure they would just LOVE being given something to argue over with the Alliance.

What is the status of the Shallan Military Government? Have they decided to bar Alliance fleet access to their space as was feared? Or are they still playing ball?

How about the Ullgean front? I assume the Ullgeans are still pushing their luck and trying to grab up territory from the Neeran Empire, before the Alliance can defeat them. Thus tying up more of the Alliances resources.
>>
Too tired, resuming tomorrow.
>>
>>3957729
>Anything you wanted to discuss?

>>3957802
Basically everything here sums up what we need to know at this point.

This supposed Neeran Government in exile has me very worried. Especially since they are clearly planing to continue reseraching faction tech. They need to be hunted down lest a third Neeran war breaks out in the future once they return for revenge.

>>3957545
>Confluence Station
>Between its outer defenses, layers of habitat sections and ancient technology
>ancient technoloy
Builder tech?
>>
>>3957729
>Anything you wanted to discuss?
It would probably be a good idea to think about placing additional defences and repair platforms close to the gate, if this is the closest gate to the Neeran capital.

We also need to talk to somebody from the FA's interdimensional headaches division, the name of which I can't remember.
>>
>>3957802
>Let this Admiral know that the gate isn't the most stable. And it will need structural reinforcement and repairs if they plan to use it for constant traffic.
"Understood. We brought some technicians from our Centri cluster gate to help look over the systems here. If necessary they can take over if you need your people elsewhere, though I would appreciate it if your engineers remained on station for the foreseeable future."

>Also if they care to give us an update on the Rekesh, see if they have been getting along fine without us. And if the Dominion reps there have been doing all they can to assist them.
The Admiral has their people forward the latest reports from that region. Things there still seem to be going well. It's clear the Alliance are concerned with the strengthening relations between the Rekesh and Dominion but there's not much they can do about it while maintaining a defense against future Ulgean aggression.
It looks like the Rovinar have decided to take similar actions with the North Coalition, assisting it beyond Alliance guidelines. This is undoubtedly because they would be a primary target for the Ulgean forces. Analyists cant ignore that it would also allow them to act as a counter to potential Rekesh expansion.

Another thing that hasn't gone unnoticed is the rise of Ni Ahni's economic holdings. The Rekesh government is increasingly worried their attempts to marginalize the political influence of the Keepers in their society will now simply be ignored.

It is expected that in another month Ni Ahni will be able to force elections among the old tribal councils, instating new Keepers to replace those killed by the Neeran. This has the potential to cause considerable unrest over the next few months but should leave them stronger than before. Incidentally it will also allow them to engage with the Dominion politically on a more similar level. The Ruling House intends that any Rekesh Keeper is to be treated with the same respect as any Baron or Earl of another House.

>See what our orders are. Now that we have this gate secured.
For now it's to hold this position until more Alliance fleets can reinforce the area. Ideally they would prefer that your fleet remain on station for the foreseeable future or until the situation in the capital is resolved.

>Cont
>>
>What is the status of the Shallan Military Government? Have they decided to bar Alliance fleet access to their space as was feared? Or are they still playing ball?
They're still permitting Alliance access but it's increasingly looking like it will be more a question of when not if they will block it. The Guild have received requests to hand over security duties at their installations to State troops. This request has been refused at this time.

The Nai have already quietly requested Alliance protection and recognition of their homeworld and surrounding systems as sovereign territory separate from the Shallan State. Alliance forces and science teams at and around the Sphere are prepared to resist any attempt by the State to kick them out. Fleet units posted in the other galaxies of Shallan space are preparing an evacuation to the nav stations.

>How about the Ullgean front
They are pressing the Neeran where they can but are being more cautions when conducting operations near Alliance positions. So far their advance in the direction of the capital has been halted by 4 larger Neeran fleet groups.

>>3958275
>Builder tech?
They haven't provided any more information on this but it seems probable.

>>3958655
>We also need to talk to somebody from the FA's interdimensional headaches division
Temporal Continuum Enforcement. A request has been sent but it will be another week before anyone arrives. Most of them are focused on activities near the main Alliance gate.

Skipped over a few that will take me a bit. Still going to answer them.
>>
>>3957729
What are the Alliance's current fallback plans if the siege on the capital fails?

Unrelated to the Alliance fleet, but what is the general consensus on the universe that the Neeran have retreated to? Because if this situation were the other way around, I know I'd be advocating for a similar plan and for Sonia to escape to a Universe that runs way faster so she could build a fleet of ships, put them under AI/Clone control. and return to wreak havoc.
>>
>>3958916
I think that switching universes is neither cheap nor easy otherwise the "faster universe production" plan would be a starter plan not a last resort plan.
>>
File: 1574862752320.jpg (341 KB, 1024x848)
341 KB
341 KB JPG
>>3958916
>>Unrelated to the Alliance fleet, but what is the general consensus on the universe that the Neeran have retreated to? Because if this situation were the other way around, I know I'd be advocating for a similar plan and for Sonia to escape to a Universe that runs way faster so she could build a fleet of ships, put them under AI/Clone control. and return to wreak havoc.
It's kinda hard to guess the motivations and plans of a race/civilization that was willing to start the biggest war in history just so they can steal the organs of their distant relatives. All to empower themselves on an individual level to roughly the power level of a small starship that gets thrown around in the millions even by small interstellar civilizations.
>>
>>3958837
>>3958838

>would appreciate it if your engineers remained on station for the foreseeable future

Good then have our engineers start working with FA engineers to get the thing running more efficiently for the Dominion fleet coming through in a day and half. I think we should only stay on station for as long as it takes for us to get a stable quantum communication with the Emperor/ RH to say we’ve done our task in securing a lasting relationship with the Rekesh then also securing this gate for the Dominion interest, and that we’d like to request a relief fleet to hold Dominion interest here at the gate before the FA decides that maintaining these gates is solely their responsibility. If there’s going to be a

Since studying the way this gate works may also help them understand how the wormhole generator on that builder ship works. And give Dominion scientists a leg up on the other Factions.

>Shallan acting sketchy

Welp, if there was ever a time to start making plans to go in and capture Shallan Military Government positions. It is now. As it seems like the FA or the Factions themselves are going to have to deal with the Shallan Military Government which just so happens to easily be shortened to SMG. In liberating the Shallan people and reinstalling their rightful civilian government instead of their military being in charge of everything.

>Nai
If the Nai don’t want to be considered part of the Shallan State. Then by all means they have their right.

>Sphere
I’d like to see the Shallan State try to take that place now. After we went through all the hard work to secure relations with the Caretakers there. Be a humorous bitch slapping.
>>
>>3958837

>Ni Ahni

Good for him and his people. I hope they reinstate more Keepers. Put those lousy political fools in the Rekesh Government in their place. Easier to deal with one person who is a fool then it is to deal with a government run by fools. And hey, who knows maybe some of those currently in the government might be made into Keepers.

>The Admiral has their people forward the latest reports from that region. Things there still seem to be going well. It's clear the Alliance are concerned with the strengthening relations between the Rekesh and Dominion but there's not much they can do about it while maintaining a defense against future Ulgean aggression.
>It looks like the Rovinar have decided to take similar actions with the North Coalition, assisting it beyond Alliance guidelines. This is undoubtedly because they would be a primary target for the Ulgean forces. Analyists cant ignore that it would also allow them to act as a counter to potential Rekesh expansion.

tl;dr: Anon thinks the FA should keep its nose out of business dealings with factions and freed states lest it overstep its own boundaries.

I would have thought the Alliance would be happy to see Factions Alliance Members taking the charge and build relations with recently freed member states. Or would they prefer these recently freed member states only interact with them solely through the Alliance itself? Because if that’s the case. That is a VERY worrying prospect. Since then none of the Factions or any of these recently freed states would be able to interact freely without a nanny watching over everything.

I really hope the Alliance doesn’t intend to be the middleman or observer who is constantly in the room taking a constant cut of whatever deals are made between the factions and these freed states. I can understand for short term or for situations in which there is no stable form of government currently. That they might need some guidance. But the Factions Alliance wasn’t formed to be its own government was it? To absorb these freed states as their own members.

Because if that is the way the Factions Alliance is heading. Then there is going to be a very BIG upsetting war. If they start interfering in internal affairs of recently freed member states. And preventing the Factions and these states from interacting normally.
>>
With Alliance personnel heading over to the gate to assist with repairs you make sure they, along with the Admiral, get the targeting data. Farhaz agrees that TCE is going to have to have a look at this one as its well outside of their scope.

"I'm far more concerned by the type and amount of equipment aboard the carrier. Even with our new anti-missile systems this many Veckron weapons would have had a significant impact on the fighting so far. I'll transfer a few battle plates over to your fleet for now. They'll need to be returned when you depart Empire space."

"Battle plates?" you question.
"What some of us are calling them."

Versa brings up a sensor scan of what look like flat slabs of armor attached to some of the siege weapon mounts of the recently arrived ACS. It's made of the new structural metal that Iratar developed for the skeletons of capital ships. Attached to its backside are a number of maneuvering units. Pretty basic but enough to push it into the path of an incoming warhead.

Getting back on topic you point out that a pursuit force will need to be sent through the gate to chase down carriers that already escaped.
"We cant give them a chance to reverse engineer our tech. They'll just come after us again in another generation."
"You'll get no disagreement from me Viscount, but for now we're rather busy with the enemy at hand. Perhaps when the situation in the capital is resolved?"

You contemplate the ongoing fighting only a few days travel from here.
"Speaking of which, what is the Alliance's fall back plans if the siege of the capital fails?"

Farhaz isn't sure. He's heard rumors such as killing the Emperor or simply destroying the capital with a massive veckron device or singularity generator. Nothing substantive though. The upper levels of the Admiralty have been keeping quiet about a lot of the smaller details.

At least they're willing to take the risk themselves. Last you'd heard Admirals Ralthan and Chen were taking their own fleet groups into the fighting.

Now for the really important question.
"What about our salvage claims? The Carrier, the gate, stations and so on? We have a fairly substantial claim on them for the Dominion."

"So does the Alliance remember." Farhaz points out. "By using SP weapons provided by the Alliance they are legally entitled to a share of the salvage."

You've managed to get away with most of your claims this campaign thanks to providing ships to rebels via lend lease. These have been counted as the Alliance's share of your claims since they would have given those ships to assist anti-Neeran rebel groups anyways. Here it's going to be a problem.

The Kavarian Admiral continues. "I was told that the matter was being discussed by your Emperor and their decision would be ready by the time the Dominion group comes through."
>>
>>3959010
>The Kavarian Admiral continues. "I was told that the matter was being discussed by your Emperor and their decision would be ready by the time the Dominion group comes through."

Okay that matter's likely settled or at least in the hands of someone elses realm to worry about/ argue about.
>>
Meanwhile on the Dominion command ship...

>You can give us the Gate
>OR
>You can give us the Carrier and all of the technology the Neeran had stored aboard it.
>Laughing in Emperor
>>
File: Spoiler Image (71 KB, 852x778)
71 KB
71 KB PNG
>>3959037
>Meanwhile on the Dominion command ship...
>>
File: Spoiler Image (7 KB, 192x262)
7 KB
7 KB JPG
>>3959037

>You can give us the Carrier and all of the technology the Neeran had stored aboard it.
>Laughing in Emperor
>>
>>3959037
I wonder if the Emperor just threatens to deploy Sonia to a region to get certain Alliance members to cooperate.
>>
File: Spoiler Image (252 KB, 400x400)
252 KB
252 KB GIF
>>3959072
"So how much are you willing to pay for me to convince her to not go out there and steal literally everything?"
>>
File: Spoiler Image (2.36 MB, 720x404)
2.36 MB
2.36 MB WEBM
>>3959110
"Hey guys, it's only a few more seconds until we reach the salv-
>>
File: Kelseys.jpg (81 KB, 1024x768)
81 KB
81 KB JPG
Company Christmas party in a bit.

Protip for anyone going to Kelseys: MSG somehow doesn't exist there because they dont believe it is real.
>>
>>3959142
. . . . Did you tell them it's just salt found naturally in some vegetables?
>>
Engineers manage to complete more repairs in time for the next scheduled gate activation. At this rate it will still take most of another week to finish due to the frequent stoppages and need to safely secure systems.

When the gate opens a trio of Alliance Capital Ships outfitted with Dominion weaponry come through. Along with them are Talos and Cage class heavy carriers, swarms of Dominion assault corvettes and one last super heavy you're not familiar with. It's about the same length as a Faction super but any similarities with the long lived Mega design end there.

"Is that entire ship a giant siege cannon?" you wonder aloud.

Versa brings up a breakdown of the vessel, identifying a long main gun chamber based around massed banks of phase weapons. She estimates a convergence point slightly ahead of the vessel that would produce a massive linked beam. Attached to the ship are Sovereign drive units and the aft engine bank from and ACS.

You remember the weapons development discussions between Helios and House Veritas you'd helped to set up.
"I thought they were going to use an Avalanche class for a big gun platform like this!"

"Perhaps they couldn't finish it quickly enough?" posits Tama.

An Avalanche class also probably wouldn't fit through this gate. Hopefully they put it to good use.

The Admiral in command of the fleet, a Baron from House Helios, soon hails you.
"Viscount Reynard, the Emperor regrets to inform you that the Gate has been labelled a strategic asset requiring joint ownership by the Factions. We will be unable to maintain a sole claim on it.
You will have to content yourself and your House with the captured super carrier and the contents thereof."

"I understand, thank you Admiral." You try not to smirk over your next few words. "We'll try to find a way to make do with our meager winnings."

"I'm sure you will. Our logistics fleet has brought with it additional station modules, forward bases and other equipment for front line production. We are to begin fortifying this position immediately and establish POW holding facilities.
Questions?"
>>
File: 1315393204903.jpg (85 KB, 548x630)
85 KB
85 KB JPG
>>3959676
>"I understand, thank you Admiral." You try not to smirk over your next few words. "We'll try to find a way to make do with our meager winnings."
I don't know if I have an anime girl smug enough for this.
>>
>>3959676
>"Viscount Reynard, the Emperor regrets to inform you that the Gate has been labelled a strategic asset requiring joint ownership by the Factions. We will be unable to maintain a sole claim on it.
You will have to content yourself and your House with the captured super carrier and the contents thereof."

I’m sure they are busy. But can we offer them a bottle or whatever for such news?

>We are to begin fortifying this position immediately and establish POW holding facilities.

Can we get a hold of our own personal holdings to quickly call up London and tell him to ship out a station core to our coordinates for us to sell/ rent to House Helios? I’m sure Helios already has such a plan in mind. But there is an opportunity for us to sell it for a premium or for us to make bank on renting it out to Helios. If they haven’t thought of it already.

I get the feeling this site will for a time be a hub of activity.

Likewise, I am pretty sure some anons might want to keep the mobile stations from our deployment to Rekesh territory. But would Helios be interested in purchasing them from us at a premium? I think we have at least one of them that can repair a super. Or did we leave that back in Rekesh space?
>>
>>3959676
>>3959753
>Questions?

I don’t suppose anyone has an untapped Quantum Communicator for us to talk to the Emperor? Or having a RH rep aboard who we can talk to to see what the RH needs of us now that this place is being reinforced and secured. The FA wants us to be here during the siege on the capital. Likely to come in and assist. Or just to baby sit the gate itself. I’m just curious to see if we’re going to be sitting here the whole time the siege is happening or not.

I don’t suppose we can contact London and tell him we landed a whale and are going to need all hands-on deck to salvage it. As I am assuming from the Helios Barron’s words, we got full control of the Super and all technologies in it. Unless I am understanding the wording wrong. So we’re going to need London to start searching for people to sell to also. Most likely to the RH with a deal to repair it in the Foreberance yards or maybe give Alex’s mobile yards a chance at fixing up a Neeran Super? Hm, who would we even go to to have the Super scrubbed and decontaminated from any Neeran viruses or counter intrusion and stuff. I know the FA would be the most likely. But we can look around right?

Is the Baron at liberty to tell us whether or not House Helios has any projects that could use a Super Carrier? You know, just so we have options available for people to sell it to.
>>
>>3959753
>quickly call up London and tell him to ship out a station core to our coordinates for us to sell/ rent to House Helios
This will take about 2 weeks due to the need to get it shipped from the Run to the Centri cluster, then scheduled for handover to be sent to the very secure Alliance facility. No civilians allowed unfortunately.

>Stations
You have 2 Neeran modular bases.
1 Alliance FOB. (The second one was still being used in base building.)
There was the Faction modular base that could be set up for super heavy repair. I think you guys brought this along?
1 SRL Super Heavy with construction ship upgrades. They can be ready to repair alliance supers in a couple hours.
1 crippled Neeran Super Carrier. It still has onboard reprocessing and fabrication facilities able to produce: battleships, corvette carriers, construction vessels, corvettes, and rebuild its engines.
Rebuilding its engines would take a considerable investment of time and resources.
>>
>>3959772
>I don’t suppose anyone has an untapped Quantum Communicator for us to talk to the Emperor?
Wouldnt do you any good. You're out of range unless the gate is open.

>I’m just curious to see if we’re going to be sitting here the whole time the siege is happening or not.
After completing 2 mission deployments in a row you're entitled to go home. The reality though is they cant afford to do this right now. The gate as a strategic asset is too valuable as another shortcut to pull warships away from it. Aside from those headed for the heaviest fighting that is. Until the Confluence Station situation is resolved you'll have to remain here.

Of course the Neeran may try to neutralize the gate once the Alliance begins using it as a full blown staging ground.

>I am assuming from the Helios Barron’s words, we got full control of the Super and all technologies in it.
I'm sure the Ruling House would very much appreciate you sharing that hoard of captured techs. Especially with your House actively trying to get its R&D budget under control.

>give Alex’s mobile yards a chance at fixing up a Neeran Super?
This is actually a really good idea.
The Carrier could be repaired with just its own onboard equipment and manufacturing, but with the addition of a mobile yard like Alex's that would speed it up quite a bit.

>scrubbed and decontaminated from any Neeran viruses or counter intrusion and stuff.
The Loran yards are capable of it in theory. They've done so repeatedly with Heavy Carriers, though it required substantial refits.

>Is the Baron at liberty to tell us whether or not House Helios has any projects that could use a Super Carrier? You know, just so we have options available for people to sell it to.
"I dont believe Helios is in the market for one at present but I will make inquiries."
>>
File: fortify.jpg (68 KB, 602x500)
68 KB
68 KB JPG
>>3959793
>>3959834

>Station Core and Mobile Stations/ Bases
Ah, well still shorter and safer then sending it the long way. Though I believe other anons would like to have a say in this.

I'd be very interested in renting or selling a station core to Helios. Once we have an agreement with them on whether they'd like to rent or buy a Station Core from us.

If we did bring along any of the modular bases or FOB's cappable of repairing a Super I'd like to deploy it to get the Super Carrier's engines up and running at the very least. So we can get that monster on its way back home.

>Entitled to head home, likely to be kept on station until siege is over.

If we're going to be kept on station for that long. Then lets setup shop and get those FOB's and Stations up and running so they can get the Super Carrier working. Same with the polar stations and refine their energy emitters to be even deadlier and accurate siege platforms. And get all our units repaired. Also see if we can get the Super Carrier and other units with manufacturing capabilities to make mining vessels or mining equipment. So we can start mining whatever resources are left in this galaxy.

Also have our units actively looking for viable mining opportunities. Since we’re likely going to be here for a while.

>RH appreciate sharing of captured technology.

This is a given. Since JD seems more interested in improving its logistics and other fields. So long as we get a cut of whatever comes of said research of said technology. Which I assume we can let the diplomats work out a beneficial deal to ensure JD stays in the development loop somewhat or at least gets access to whatever R&D can cook up from it all.

>Alex’s Yard assisting in rebuilding

Great, lets fix up the things engines and send it back!

>Loran yard could theoretically scrub it.

Oh, if we do decide to send it to Loran. Include a message to the Count that we’ve found a means to solve the fear of the nobles who fear that RH might ever think to call claim to the JD yards. And that they all owe us a favor. And another message to Lord Harmen telling him he can use the repair/ scrubbing of the Super to help his ‘reelection’ or whoever he chooses as a successor for securing more jobs to Loran’s citizens.

One last couple of questions/ suggestions. If we’re going to be fortifying this position until the siege is over. Can we start performing practice actions with whatever units are staying here to assist us? Or are we going to be all on our lonesome? And while I doubt we’ll get many. Can we ask for some additional pilots/ troops? To replace those we lost?
>>
>>3959834
>After completing 2 mission deployments in a row you're entitled to go home. The reality though is they cant afford to do this right now.
If that's the case, I'd be in favor of letting Lyas Cinayk lead a small raiding and support detachment. He's especially careful as a commanding officer, so he should be able to navigate the battlefields around the capital region without many unnecessary losses. That way he would get a chance to distinguish himself as a independent commander at least a bit before the current phase of the war ends.
>>
>>3959676
>supersiege Veritas superweapon
The madmen actually did it! 100-linked phase cannon exotic matter beam!
I wonder if we can persuade the Captain and Admiral to do a test firing for us.

>Questions
If they could supply a number of Helios cooling laser units maybe we could run the gate more frequently?
>>
>>3960595
>The madmen actually did it!
Indeed.
>100-linked phase cannon exotic matter beam!
This is a lot more than 100.
>I wonder if we can persuade the Captain and Admiral to do a test firing for us.
Negative. The weapons life expectancy is low enough they're not going to fire it unnecessarily.

>If they could supply a number of Helios cooling laser units maybe we could run the gate more frequently?
It can be operated more efficiently in it's "not operating correctly" mode with the addition of them yes. The newly arrived fleet has enough spare that a number of them are transferred over immediately. Obviously if there is another gate irregularity that starts eating the structure the lasers wont be able to do much.

>>3959901
>I'd be very interested in renting or selling a station core to Helios.
They have a few of their own already. Instead you'd be selling to the Alliance.

>If we did bring along any of the modular bases or FOB's capable of repairing a Super I'd like to deploy it to get the Super Carrier's engines up and running at the very least.
The faction base isn't the best choice for repairing the Neeran Super. Either of the Neeran mobile bases would be better.

>see if we can get the Super Carrier and other units with manufacturing capabilities to make mining vessels or mining equipment.
Neeran mining corvettes can be produced quickly. Also your logistics fleet has a full sized Mining Barge.

>Can we start performing practice actions with whatever units are staying here to assist us?
Yes.
>Or are we going to be all on our lonesome?
No, there will be at least 1 other Alliance fleet here at all times.
>Can we ask for some additional pilots/ troops?
Some will be sent along with the escort for Alex's repair ship.

>Also have our units actively looking for viable mining opportunities.
This is going to be difficult. Most matter in this galaxy remnant is tied up in singularities or gas clouds. The scouting units have been deploying satellites but it will take a continued effort to find viable material sources.

1) Do you want Lyas Cinayk to deploy with a small force to the Neeran capital region? While there Lyas can keep an eye out for enemy units that might decided to make a run for the gate.

1A) Deploy, we need the warning time
1B) We may need their forces here

2) "SALVAGE everything you encounter!" does not negate the need for resource harvesting.
Roll 4d100
>>
Running a quick errand.
>>
Rolled 76, 94, 93, 97 = 360 (4d100)

>>3960781

>Negative. The weapons life expectancy is low enough they're not going to fire it unnecessarily.

Oof, that doesn’t sound good. Maybe with its use in the field they can see how it works. And improve its design from there. Still good to see the fruits of that particular enterprise bearing some fruit. Even if it is a fragile thing. Here’s hoping it performs well enough to prove the benefit of the particular venture and push for continued development if not refinement.

>They have a few of their own already. Instead you'd be selling to the Alliance.

Ah, more Alliance bonds then. That takes some wind out of the sails as it were. Well if other anons are good with it, wouldn’t hurt to make a buck off of the Alliance.

>Either of the Neeran mobile bases would be better.
Okay.

>Some will be sent along with the escort for Alex's repair ship.

I thought the RH and the Seven didn't want any of those yards to be anywhere outside the Dominion? Because it was such brand-new technology and had the blueprints for some of the Dominion's most advanced technology or something or other. Or did they change their mind? Which wouldn't surprise me. Or maybe there's a loophole that allows them to bring it to the front. So long as it doesn't have Dominion designs/ blueprints on it?

Either way, I am not complaining. Just surprised they would send it forward. Definitely not going to look that gift horse in the mouth.

>1A) Deploy, we need the warning time

If this is going to become a serious deployment zone or beach head into the heart of the Neeran Empire. I'd like all the early warnings we can get.

>2) "SALVAGE everything you encounter!" does not negate the need for resource harvesting.
>>
Rolled 22, 60, 83, 46 = 211 (4d100)

>>3960781
1A)
>>
Rolled 26, 20, 13, 41 = 100 (4d100)

>>3960781
1A) Deploy, we need the warning time
Honestly. We got 15 Supers here. Anything that comes our way is either getting wiped out or is hella dangerous and we need the early warning.

>2) "SALVAGE everything you encounter!" does not negate the need for resource harvesting.
Gib
>>
>>3960808
Nice high rolls, Anon.

>>3960781
1A
>>
>>3960781

>1A) Deploy, we need the warning time
>>
Rolled 100, 80, 75, 18 = 273 (4d100)

>>3960781
>1A) Deploy, we need the warning time
Lyas also needs a chance to prove himself. Can we convince the present Alliance commanders to put some of their units under his command? Leading FA units is still better than leading practically nobody.

>2) "SALVAGE everything you encounter!" does not negate the need for resource harvesting.
Rolling just to see what I get.
>>
>>3960781
How much work will it take to make the Neeran Super compatible as a command ship for Sonia? Does it need any special work? Can we slap a few Sovereign Drive units on it to improve the mobility?
>>
That deleted post, did it have a roll on it?
>>
>>3960908
Sonia's forces already looted a stealth super a while ago, it's probably a better command ship for her than this one.
>>
>>3960909
Highest rolls of the three posts that were first is 76, 94, 93, 97

Can't see any deleted posts on my end.
>>
>>3960911
No, it didn't. Anon exchanged his anime reaction gif for a set of rolls.
>>
>>3960914
I accidentally refreshed the page and it was deleted quickly enough that it didn't save to any of the archive sites.
>>
>>3960917
Meant to reply to >>3960909
>>
>>3960911
We haven't heard anything about that yet since the Alliance dragged it back for us. Being the only one of its kind they captured I don't think we'll see the inside of it for a while.
>>
A number of potential mining sites have been located. A planetary body that is just beyond the distant edges of an accretion disk. Mining crews are reluctant to go near it despite being in more open space.

The second is a gas giant with a ring system that could be easily mined. That the giant itself still has enough atmosphere to support fuel refining operations is an added bonus.

Third is the remnant of what might have been a gas giant planet now orbiting a white dwarf. Your mining barges should be able to make good use of its denser materials, it'll just be a little less convenient than the other gas giant which still

Last is an actual Neeran orbital mining facility that had previously gone unnoticed. Largely automated it has been in operating standby mode for a number of years. Crews are able to bring it back online, activating stripmining systems ripping materials from the planetoid below.

Maybourne looks over the results.
"Cargo ships should be able to make runs from the mining facility meaning we wont need to tie up barges to deal with it. I recommend focusing operations on the ringed gas giant. Fuel and mining sites in one stop."

It seems a reasonable idea, though concentrating your operations largely in one place could make it easier for the Neeran to locate it later.

Where did you want to focus your resourcing operations?

[ ] Accretion disk orbit
[ ] Ringed giant
[ ] Gas giant core
[ ] Automated mining platform
>>
>>3960993

>[ ] Ringed giant
>[ ] Automated mining platform
Just make sure to its not sending out some signal or what have you to the Neeran saying the facility is reactivated or that it has resumed service or has resources to be collected.
>>
>>3960993
>[ ] Ringed giant
Agreeing with Maybourne here, fuel to support the larger warships and resources at the same time.

>[ ] Automated mining platform
Can we have a secondary team investigate this site? Seems a little too good to pass up, almost suspiciously so. Do automated mining systems even exist for the FA? Seems like something Sonia and the House would enjoy to free up precious manpower for more important assignments.
>>
>>3961021
>Do automated mining systems even exist for the FA?
They do exist but usually they're not left alone because Pirates.
>>
>>3960993
I don't see any reason not to go with Maybourne's recommendation.
>[ ] Ringed giant
>[ ] Automated mining platform
>>
Lyas has departed for the edges of the Neeran capital region. They've taken 2 fast mediums, a mixed wing and 2 assault corvette wings. Salvage craft are accompanying them as well.

The faction modular station has been set up in deep space away from the gate system. They're preparing for repair requests for Faction super heavies. The other fleet groups seem to appreciate this.

Mining teams are being deployed to the ringed gas giant to set up shop there. Fuel tanker craft will also be assigned.

The Dominion fleet group have brought Exodus station modules which are being used to reinforce defenses around the gate and emitter stations. Their own modular stations which are being deployed at another site will be able to produce more of these modules to add to the defenses. Setup is going to take some time though.

Both fleet groups have also been busy assembling assault corvettes aboard the carriers. Your smaller ship losses have been largely replenished.

The manufacturing capacity of the super carrier and Neeran stations need to be allocated. This will be done in 6 points. How do you want to spread them out?

[ ] Expanding mining/refining operations
[ ] Fortification & repairs of stations
[ ] Repairs to Super Carrier
[ ] Producing replacement battleships
>>
>>3961086
>[ ] Expanding mining/refining operations
3.
Important to get a solid foundation for local projects.

>[ ] Fortification & repairs of stations
>[ ] Repairs to Super Carrier
>[ ] Producing replacement battleships
1 to each.
>>
>>3961086
Can we produce faction battleships or would we have to resort to using the neeran standard bb?
>>
>>3961086

>The manufacturing capacity of the super carrier and Neeran stations need to be allocated. This will be done in 6 points. How do you want to spread them out?


[ 1 ] Expanding mining/refining operations
[ 2 ] Fortification & repairs of stations
[ 1 ] Repairs to Super Carrier
[ 2 ] Producing replacement battleships

We have mining ships in our logistics fleet. And places to gather resources. And if we are desperate, we can request resources to be sent through the gate with the next fleet.

Repairing the gate and its facilities will mean we can free up resources for other locations. And fortifying this position will ensure we can fend off any incoming attacks. As well as making sure the gate remains operational if we’re attacked in the middle of gate operations.

While I want that Super Carrier up and running so we can move it out if we need to or use its foundries to rebuild losses quicker. Putting any more resources into it than we already are will drain resources we could use else where.

Replacing lost battleships is also important. And while I hope we don’t have to sacrifice them again to stop V-Torp Corvettes. We will still need them for such a role if we have to do so if those battle plates aren’t fast enough to intercept those things.
>>
>>3961086
4 to
[ ] Fortification & repairs of stations
2 to
[ ] Expanding mining/refining operations

We want resources for repairs and we want to be as fortified as we can in here. Turtle up
>>
>>3961101
>Can we produce faction battleships or would we have to resort to using the neeran standard bb?
Neeran Battleships would be fastest. You can build sector patrol craft with it with little to no modifications, but they're more like a battlecruiser. I think CCD Fast Battleships should also be possible with very little modification, you'd just need to buy the production license and data.
>>
>>3961139
Thanks. In that case I'd probably prefer to buy proper replacement ships back home so the FA can ship them in, and produce Neeran BBs for sale to rebels and successor states.

>>3961086
>[2] Expanding mining/refining operations
>[2] Fortification & repairs of stations
>[1] Repairs to Super Carrier
>[1] Producing replacement battleships
>>
Rolled 3 (1d4)

Production assets are divided up focusing primarily on expanding mining and refining operations first, as well as fortification & repairs of stations. Current estimates put the stations being fully repaired within 3 days at which point the defenses will be expanded.

Battleship production will begin on both the Neeran modular station and the Super Carrier, though only in small quantities. Most of these will only be temporary replacements for the vessels you've lost. Eventually they'll be sold or leased to the various rebel governments.

Finally any remaining production will go to repairs on the Super Carrier drive section. Construction ships captured with their data intact will allow reconstruction of the engines and structure. Given the size of the ship and extent of the damage the timescale is expected to be a lengthy one.
At current resource allocation it will take 52 days to finish repairs. Other upgrades will have to wait.

Alex's oldest mobile yard will be sent through the gate, though it will be lacking a lot of the production data needed to build ships from scratch. As the original prototype it has some structural problems and was going to have to be retired or scrapped in the future anyways. Because of this its transfer through the gate has been approved.

It isn't known how well it will work regarding repairs to Neeran ships. This will be something of an experiment.

A largely Rovinar fleet is next through the gate. They've followed a day and a half later by a more mixed force. Kavarian super heavies and escort, Dominion corvettes and support fleet. Alex's yard as well as the smaller RSS station you requested. Apparently London was able to make arrangements with someone in the homeworlds.

Rolling for repair boost!
>>
It looks like as long as the mobile yard is able to assist the super carrier might have its engines back online in as little as 2 weeks. Of course your people are still a bit inexperienced with this particular class so there could be additional delays. Not to mention engine shakedown and FTL tests.

Your allies have used the last few days to establish expanded POW holding facilities allowing transfer of the remaining population off of the carrier. This should allow a draw down of the many, many marines and infantrymen from the vessel.

With the arrival of the latest Alliance fleet group they finally launch forces toward the capital region. The Terran/Kavarian force, Rovinar and Kavarian/Dominion units set out together. The fully Dominion unit will remain on station to assist with expansion of local defenses.

"Almost a shame they're not taking that phase weapon ship with them." says Tama.

Given its experimental nature they may be holding it back as a weapon of last resort.

Lyas has reached the combat zone and deployed a communication array to keep in contact. A few small sensor arrays have been emplaced as well but their range is rather limited with the amount of jamming going on.

Roll 4d20 to see how they're doing.
>>
Rolled 12, 1, 5, 16 = 34 (4d20)

>>3961283
God I hope a Super makes a run for the gate and we get to see the weapon in operation. What are they calling it anyway? Hyperphase Array? Super Phase Siege?
>>
Rolled 16, 15, 4, 2 = 37 (4d20)

>>3961283

From 52 days down to 2 weeks. Now that is a hell of a contribution. This may be the first of its line and riddle with structural problems as it is. I think this would be the best way to give this fine ship yard a final task. And help drive sales to Dominion forces.
>>
Rolled 8, 11, 5, 6 = 30 (4d20)

>>3961283
>Roll 4d20 to see how they're doing.
Go Lyas!
>>
>>3961249
>Battleship production will begin on both the Neeran modular station and the Super Carrier, though only in small quantities
Would it be possible to modify the BB yards to produce battle plates? I'm sure they're in demand with FA fleets, so being able to send them along to the combat zone with arriving fleets might prove beneficial.
>>
>>3961342
>Would it be possible to modify the BB yards to produce battle plates?
No, you dont have the production data necessary for the new alloy. Something that Iratar is jealously guarding. At this point its only available for sale to the Alliance. The new arrivals have brought stockpiles to be transferred to other fleets when they link up.

You could potentially produce an alternative. Like an entire drone corvette with many more layers of conventional armor.
>>
>>3961355
Okay, that's understandable but still unfortunate. Has the Dominion tried to use the gravity lensing system we recovered during the first sphere expedition to deflect v-torps?
>>
While Lyas and their units are doing well overall they are taking losses. One assault corvette wing responded to another Alliance unit in distress and got dragged into some of the heaviest fighting. Their contribution kept an alliance capital ship from being lost, but in the process they suffered heavy casualties. Survivors from the unit are being outfitted with replacement corvettes.

The other units are doing much better. Inflicting losses and withdrawing works just as well here as anywhere else. Due to the strength of the enemy forces they've had little chance to conduct salvage operations, instead focusing more on recovering as many of their own ships as possible.

There have been occasions where it has been possible to recover Alliance ships. They're being repaired and survivors will be temporarily drafted into the unit until they can link up with others.

While they haven't been able to reach them Lyas has located Admiral Chen's fleet. About 75 super heavies of various types are centered around Enterprise and the House Nasidum flagship, which looks to be an Avalanche class. Both of the larger vessels have been heavily upgraded from their earlier configurations if their long range sensor reports are anything to go by.

Lyas thinks they're acting as a hunter killer group, specifically targeting enemy command ships and their escorts. They're certainly not going out of their way to help maintain the blockade.

"If our reports are right Chen's group alone has destroyed 3 enemy fleet groups and knocked out their Apex command ships just since we arrived."

>What say?
>>
>>3961430
"I'd expect nothing less from Chen, maybe it's worth shadowing their fleet if possible to see how they're being so effective."
>>
>>3961430
"I'm glad Nasidum is actually doing something to improve the Dominion's image for once.
Keep up the good work Cinayk."
>>
>>3961430

>What say?

It looks like things are really heating up. But there are bound to be surprises soon. I know it goes without saying, but be cautious, but also be sure to help press the advantage when presented an opportunity and make sure not to over extend quickly without some back up.

Also, while the chances are slime. Any chance of assisting JD units should be acted on. Same with whatever word cam be passed along, being this close, I am sure they would like to know there is a fall back point where they can regroup. Or at least know they have an ally keeping the door open for them to gtfo, if the Neeran show off some other new super weapon.
>>
>>3961430
Maybe it's worth making contact with Chen's group and acting as scouts for their larger ships?
>>
>>3961466
>Any chance of assisting JD units should be acted on.
According to reports the J-D fleet elements were most likely going to join some faster Supers on the opposite side of the the capital region. It's unlikely (though not impossible) you'll be able to link up with them.

"I'm glad Nasidum is actually doing something to improve the Dominion's image for once. As for the rest I'd expect nothing less from Chen, maybe it's worth shadowing their fleet if possible to see how they're being so effective?"

"They're drawing a lot of attention sir. I'm reluctant to get too near them. Especially with so many Executioners making use of gravity well generators."

"I guess if you're staying farther away maybe you can scout or send them sensor data at least? Just try and keep your people alive."
"Will do sir."
"Keep up the good work Cinayk."

A few hours later you get a quick report. It looks like the Terrans are using updated Thuban class battleships. They're outfitted with more powerful drive sections and most energy weapons are replaced with shield generators and other equipment from shield platforms. These shield ships are helping to deflect incoming siege weapon fire thousands of kilometers away from their targets. It's helping to reduce the amount of damage the upgraded weapons on the Apex class ships can do.

Engineers have come up with a potential alternative to the Alliance Battle Plate that you could manufacture. The design looks like an old style Firestorm frigate, except instead of the big quad linked phase cannon on the front it's stacked with layers and layers of armor plate. Thrust to weight ratio is atrocious, making it handle more like an older battleship. Then again given the next best thing is an actual battleship that isn't so bad.

Do you want to have a few built in place of a couple Neeran battleships?
>>
>>3961553
>Do you want to have a few built in place of a couple Neeran battleships?
Sure. Send some with the next FA unit heading towards the front for field testing.
>>
>>3961553
I'm all for field testing prototypes in an environment like this. It's sink or swim.
Manned or unmanned?
>>
>>3961553

Build a few and send them out with next group like anon suggested.
>>
>>3961567
>Manned or unmanned?
Ideally unmanned since they'll only have to operate for very short periods of time. Adding an assault corvette cockpit as a backup could be done though.
>>
>>3961579
Could it be fired from an Aries torpedo battery?
>>
>>3961583
>Could it be fired from an Aries torpedo battery?
I should clarify. The design doesn't just look like an old style Firestorm frigate, it is the same size as Firestorm frigate. Despite being made almost entirely of armor a Veckron weapon will probably turn the first one it hits into dust while passing through it.
>>
>>3961579
Small backup cockpit sounds like a fair compromise.
>>
>>3961593
I was unsure how large heavy torpedoes are. I guess not 40k size, in that case.
>>
File: Dedicated PD medium.png (93 KB, 2000x2000)
93 KB
93 KB PNG
No idea if there's demand for something like this or if it's viable but I liked the idea of an escort medium that's entirely focused on defensive support and came up with this.

A medium cruiser that does nothing well except float alongside heavies, superheavies, and mobile fortresses to protect them from projectiles, fighters, and some fire with its heavy directional shield generator.
>>
>>3961597
Some heavy torpedoes are pretty big. They're not the size of a 400m frigate though.

A few of the vessel are built and their engines tested. The other Dominion force will take one for evaluation purposes, but they're going to rely on the tested battle plates provided by the Alliance before placing their hopes on these stand-ins.

>>3961620
In theory the Alliance Medium Escort can be outfitted for this sort of job. They're a bit flimsy but are cheap to produce.

An anon in the last thread suggested defense platform modules that a transport like the Ceres heavy tug could drop off, or haul to act as a fleet defense ship. That was an interesting idea too.
>>
File: High_Guard_A&C.gif (10 KB, 601x768)
10 KB
10 KB GIF
ID numbers of the for various captured ships and SP torpedoes have been tracked down. Most can be traced back to units that were believed to have been ambushed or wiped out. Signs of damage on some of the ships plus serial numbers show that most had been repaired using parts from multiple ships.
It looked to you like the Neeran engineers had done a good job with the repairs overall.

Torpedoes likewise were from many of the salvaged vessels, though others were listed as having been stolen from logistics bases. You know the Neeran made off with a lot of tech when they launched an attack close to the Centri cluster just before the Dominion civil war. You even stole back some SP warheads they had captured and quietly smuggled them back to House space.

There are some ships that dont fit the profile. Intel has been notified to look into their disappearances.

Mike has taken the opportunity to do some evaluation of the High Guard class since it hasn't been widely available. The Neeran had 3 models, the A type which is the cheapest and a C type that had wingtip fusion pulse cannons set up like the Jenning. Lastly the Neeran engineers had been experimenting with upgrading a C type with Trayan plasma cannons. It wasn't finished yet so the guns were non-functional. If it had worked it would have given the ship a hell of a lot more firepower.

It is Mike's recommendation that the modified ship be sent back through the gate to Dominion territory ASAP. It might not quite have the firepower of the Fire Drake, but it's closer than anything else in its tonnage range. It's also much cheaper to produce.

[ ] Get it back to J-D space
[ ] Get it to the Ruling House
>>
>>3961735

>[ ] Get it to the Ruling House

I'm sure someone over there will appreciate it and give us a large sum of money or whatever for this ship. And supposedly JD is trying to get its R&D under control. So clearly we should send this to RH for them to study and develop something with it. Rather then doing it ourselves.
>>
>>3961735
>[ ] Get it to the Ruling House
>>
>>3961735
Assuming we're keeping the A&C, would we even be able to handle the additional Plasma research? Another sample for the Plasma Moon?
>>
>>3961750
You do have captured examples of Trayan plasma cannons. Even some data from larger models. In theory your engineers could work out the kinks in it, though it might take awhile.
>>
>>3961757
In that case I'm fine with sending the T type to the RH as long as we can ship some Trayan weapons back to Rioja for study.
>>
>>3961771
You have had a Corsair in personal ownership for some time now. It's just the larger version of the weapons that are mounted on medium cruisers you didn't have until this campaign.
>>
>>3961735
>[x] Get it back to J-D space
Sonia has done enough for the RH during this deployment. If we can supply the royal guard with an exclusive upgrade to their ship, we'll gain yet another powerful ally.
>>
>>3961735
>[ ] Get it back to J-D space
Changed my mind. We can always swap it to the RH later.
>>
Resuming tomorrow.
>>
>>3961735
>[ ] Get it back to J-D space
Get it for JD to look at first. Then we can subcontract or outsource it to allies like the RH
>>
File: space x47b.png (4 KB, 459x349)
4 KB
4 KB PNG
>>3961735
One of my favourite shapes for aircraft and looking a lot like the X47B, so I made it look even more like it. FAST variant? Who knows.
>>
test
>>
File: 26533.png (89 KB, 750x650)
89 KB
89 KB PNG
>>3962548
It wasn't what I was originally going for. At first they were going to look quite different, with the primary hull divided into 2 sections. A result of being inspired by this.
>>
Construction of a fuel refinery has finished. A few Tanker HLV's have been completed as well allowing the refinery to operate at lower altitude in the atmosphere of the gas giant. It can then launch assist HLVs into orbit. This would be enough to keep your fleet supplied indefinitely provided they weren't engaged in heavy fighting every day.
For now this fuel output is also being augmented by your own logistics forces, which have tankers capable of scoop operations. The other Dominion fleet is in much the same boat so for now there is a surplus.
If more Alliance fleets pass through it might be a good idea to complete a second refinery.

Construction of forward processing facilities to assist the mining operations is still ongoing. Repairs to the gate and energy stations is largely completed and work is now beginning on adding more turrets.

There has been a delay in repairs to the super carrier due to an engine issue. Some engine ducting wasn't constructed properly requiring it to be ripped out. This will delay completion of the surrounding structural reinforcement by 4 days.

1) Build a second refinery or focus on mining?
1A) 2nd Refinery
1B) Mining

2) Did you want to maintain the current split of production resources?
>>
>>3962694
>If more Alliance fleets pass through it might be a good idea to complete a second refinery.
Instead of just constructing a second refinery, we should probably ask alliance command how much traffic they're planning to direct through the gate. Then we can decide.
>>
>>3962694
>1B) Mining

>2)
Cut back on Battleship production and allocate the resources to getting the Super Carrier operational.
>>
>>3962694
>1B) Mining
No need for a second right now. Get more materials to fix up the Super Carrier!

2) Did you want to maintain the current split of production resources?
Allocate more into the Super now that immediate problems are seen to and fixed. Then we should see about turtling up the Gate with plenty of guns. A big battle is going to be fought here. I can feel it in my bones.
>>
>>3962694
>>3962704

>Instead of just constructing a second refinery, we should probably ask alliance command how much traffic they're planning to direct through the gate. Then we can decide.

I am pretty sure it is safe to assume we are going to see a lot of traffic. What with how close we are to the front and their need to get ships to the Capital ASAP.

>1A

>2
My opinion is we can either leave it as is. Or we can start focusing on repairing/ fortifying the gate system. Or get the Super Carrier fixed up so we can either use it or send it home quicker.
>>
>>3962704
>we should probably ask alliance command how much traffic they're planning to direct through the gate.
A fleet group every 36-48 hours by the looks of it. They're only heading into the capital region once 3 groups are assembled.
>>
>>3962729
>>3962694
>1A) 2nd Refinery
>2) Did you want to maintain the current split of production resources?
Shift one point of station repairs to carrier repairs.
>>
>>3962634
> with the primary hull divided into 2 sections

That seems structurally . . . Unsound. Shear forces seem like a big concern for spaceships, especially ones that get shot at.
>>
>Rolled 9 (1d100)

>>3962818
Never said it was a good idea. Was mostly going for aesthetic.

Split vote on 1.
Because of this a second refinery will be built and then efforts redirected to conventional mining.

Votes on the allocation of resources were a bit of a mess but it worked out to 1 point being transferred from mining to Super Carrier repairs. This should speed up efforts to get it operational and through the gate. Just keep in mind that when it leaves it will also take a lot of the manufacturing capacity with it.

[ 1 ] Expanding mining/refining operations
[ 2 ] Fortification & repairs of stations
[ 2(+3) ] Repairs to Super Carrier
[ 1 ] Producing replacement battleships

With additional resources being put into the super carrier repairs the estimated time of completion is now 8 days.

The fleet units posted here are making sure to get plenty of practice. Captured corvettes and battleships are acting as opposition forces. Rookies and clones make up the majority of crews coming through the gate. Dominion units tend to be the exception but even their numbers include increasing numbers of cloned personnel.

One thing the rookies have not been handling well are exercises with much lower limits on the number of available SP torpedoes. Terran corvette units train expecting full or nearly full loadouts, with little in the way of what the other Factions consider "conventional" warheads. Kids that have grown up playing assault corvette simulators in school are getting a rude awakening to things like munition shortages on the front lines.

Fortunately the fleet are actually in good shape for SP weapons. Every fleet from the Centri cluster is fully stocked. Overstocked really since many expect they'll be handing off some to embattled units that have been fighting around the capital for a couple of weeks.

A second set of Alliance fleet groups have now departed for the capital. They're glad for the extra reports from Lyas and the sensors they deployed.
Speaking of which, how is Lyas doing?

Roll 4d20
>>
Rolled 1, 13, 15, 7 = 36 (4d20)

>>3962982
Really makes you think what the Terrans will develop when the Dominion eventually gets SP weapons.
>>
Rolled 1, 18, 19, 8 = 46 (4d20)

>>3962982
Come on Lyas, I know you got it in you!

>>3962988
You mean besides a inflated sense of what the Dominion can and can not develop when it comes to tech?
>>
Rolled 17, 5, 5, 18 = 45 (4d20)

>>3962982

>Rolled 9 (1d100)
Oh, that's terrifying.

>Kids who play video games, sign up for war expecting the best kits.

I do not have high expectations of their survivability in the days to come. There are going to be a lot of dead Terrans if they think war is going to be anything like their video games. Then again, it would do to have the Terrans get punched in the face once in a while. If they really think this way.

Good luck to the fleets. And here's hoping Lyas is doing well.

>Super Carrier leaving will take production with it.

I guess we'll cross that bridge when we come to it. I still think we should send it back asap. But I would also understand if other anons say we should keep it on station.
>>
Rolled 4, 9, 19, 6 = 38 (4d20)

>>3962982
>Roll 4d20
Lyas is doing well, I hope!.
>>
>>3962988
>>3962996
>>3962997

17,18,19,18

Looks like he's doing alright over all if these rolls are anything to go by. I wonder if he's picked up any stragglers or survivors from other units and put them to use?
>>
>>3963005
>Send out Lyas with a couple of ships to earn some pity points before the war ends.
>He comes back with his own salvaged fleet and an IOU from the Ruling House for a planet to be Baron of.
>>
Lyas is doing well. Even managing to rebuild the heavily damaged wing that had previously taken losses. Escort carriers that have run out of starfighters or drones to transport have been assisting teleport receiver ships in returning personnel to their respective units when possible.

The unit was only able to assist Admiral Chen's unit for a little over a day before having to go their separate ways. Blockade forces were in need of help and your people have been running between hot spots.

Intercepted enemy communications have been picked up with one Neeran admiral declaring they have defeated a major Alliance fleet. Supposedly they've also made their intentions known of plans to depose their Emperor when this is all over.

Later that same day Alliance intel reports that particular Admiral is unlikely to get the chance. Their fleet was destroyed by a mass stellar ejection. It would seem someone dropped a Dominion built gravity well generator into the star after drawing the Neeran fleet into range.

Two days later you get an update from Lyas. They've managed to get a Scarecrow and a squadron of attack ships operational from among their front line salvage. Hauling in more has been difficult due to the frequent shifts in local superiority anywhere.
They're also sending back a few captured ships with POWs. Some have been separated from the others as potential mercenaries. The plan being they could either be hired by you or Trelta Gun back in Rekesh space.
>>
>>3963117
> Later that same day Alliance intel reports that particular Admiral is unlikely to get the chance. Their fleet was destroyed by a mass stellar ejection. It would seem someone dropped a Dominion built gravity well generator into the star after drawing the Neeran fleet into range.

Hey! You remembered my star laser plan! This makes me really happy.
>>
>>3963117

The fog of war is a bitch. We've no idea if we are winning or not. Well, wait that isn't right. If we were not winning we would be seeing fleets being sent our way to gtfo to centri for repairs and refits.

Just difficult to get a read of things, when we don't know how many supers or megas have been lost along with their attendant fleets. That said, I suspect we might see a Neeran fleet or two trying to capture the gate to escape to one of those two destinations. Or to just try their luck anywhere else but here in the capital.

>POW Mercs for Gun.

I don't think we are planning to head that way anytime soon? But it is a sound plan/ idea.
>>
>>3963204
I wonder if we could sell "retreat" passes? Let demilitarized fleets use it to be transported 1 way to a distant place outside the war.

Maybe like 2 years into disturbed sub-space fields or something.

Sure , they'll be away for 2 years but when they come back it'll be with enough power to bargain for a position in whatever government rises.

Also it'll save th Neeran who are most willing to negotiate.

Finally we can put fleets in separate places and stagger their return times so they have to spend time integrating the returnees unequally.
>>
Interference with communications and sensors around the capital continue despite efforts to counter it. Three days later outbound relay ships begin to report sensor contacts.

"What do you mean sensor contacts, where?"
"Here." Versa brings up markers on the long range sensor display. Enemy ships about 9 hours out from your position.
"An Executioner and 2 Scorchers."

"How did they get past the sensors Lyas set up at the other end of the navigation lane?" asks Maybourne.
"Doesn't matter, we need to get ready for a fight." you reply.

Training flights are cancelled and all units put on alert. Mike takes his fastest ships and begins long range patrols trying to pick up any additional ships that might try to sneak in ahead of them. Captain Padaran and the Helios Baron what to know what your plans are for engagement.

Do you intend to hang back around the gate and let the come to you? Try to jump them when they enter the cluster? Send ships out to perform FTL intercepts?

>Your orders?
>>
>>3963239
>Do you intend to hang back around the gate and let the come to you?
How many scorcher shots can the shields around the gate take atm?

>Your orders?
Has the FA had any success simply buying out isolated units?
>>
>>3963245
>How many scorcher shots can the shields around the gate take atm?
Not a lot but the fact that it has so much power available means they can in theory be reinforced quite a bit.

>Has the FA had any success simply buying out isolated units?
They've negotiated settlements in a few cases but it's unknown how they'll work out in the long term.
>>
>>3963239

Plan is to intercept and engage at multiple points. Bleeding them slowly on the approach to the gate and its system defenses. Padaran and his Supers stay with Helios Baron meanwhile we and the faster moving units will head out and do our best to keep them from reaching the gate unmolested.

Also we could deploy the gravwell generator with minimal crew away from the star to draw their units out of position and away from the gate/ star at extreme range. So that our heavier guns and siege weapons can shoot them while they are forced to either slog their way to us or jump out and back in after being bleed some more. Of course the gravwell will need its own defensive fleet to protect it once the enemy is drawn out. To protect it long enough to shut down the gravity well and gtfo.

Also out as many mines at the edge of the gravity well as possible so that if they somehow bypass the gravwell or we dont use it. They will exit right into firey death.

While I would not presume to tell the Helios Baron what to do with his new toy. He should save its one shot for when there is a big enough opening in the scorchers or executioners shields to ensure a clean hit.
>>
>>3963239
Let's try to intercept them at a likely reversion point and draw out any of their faster forces. If we can split heavies off that would be ideal, then move in one of our own Super Heavies to try and slow down their supers. The executioner we can deal with but I'm worried the Scorchers will just attempt to volley fire the gate.
>>
>>3963269
If possible, I'd try to contact them before they reach the galaxy. They might simply be trying to flee through the gate.

If that doesn't work, engaging them when they enter the galaxy seems prudent. Their supers are great against larger targets, so we should probably hold our supers back for as long as we can.

Can we request that whatever forces can be rushed to the gate be sent through early?
>>
>>3963296
>Can we request that whatever forces can be rushed to the gate be sent through early?
All gate systems are now operational. It should be possible to dial the Centri cluster again. Provided they've fixed whatever caused the issue last time. Mind you if it damages the gate then the next fleet through is doing to be delayed.

[ ] Attempt to open gate to Centri Cluster
[ ] You'll make do with your current forces
>>
>>3963304
>You'll make do with your current forces
>>
>>3963304
>[ ] You'll make do with your current forces
I guess we'll at least be able to hold them off until then.
>>
>>3963304

Actually, shouldn't there be a least one other fleet here with us? If they are opening the gate at intervals of 36 hours.
>>
test
>>
>>3963362
>>3963362
I mean sure if you want to spoil may plans to make you guys try and work for a change.
36-48 hours. The 3rd group of fleets should either be preparing to leave or haven't left yet since they're waiting for the last arrival.
>>
>>3963399
Maybe the alliance fleet already left?
>>
>>3963399
Well Helios has three ACS with Dominion load out and their experimental Super with their test super weapon. And three SRL Mega's one with a scrap cannon and one for a purely support role. I am fairly certain we could hold this position on our own. Unless those ACS’s that came with the Helios Baron departed with the first wave of ships when we started opening this gate. Still, we could most likely hold this gate. It will just be a tough fight. But we’d get more salvage out of it.

Also, we don’t really have much pull/ say on what those other fleets do. They could have urgent orders to depart as soon as their fleets are ready. Leaving us to protect the gate with us and Helios. It would just be a really dick move if they left nine hours before the gate was to be assaulted.

Having the extra fleets assist would make the coming assault easier. It also lowers the chances of this incoming fleet getting off more then a couple of shots on the gate before being focus fired to death by overwhelming firepower of so many supers/ megas.

Then again, this fleet might also have Vekron Corvettes and having such a saturation of supers would make them more likely to use them. But on that same token. Those extra fleets would also provide extra firepower to target and get rid of those Vekron corvettes.

Also with those extra fleets here. We’d get a smaller cut of the salvage. And likely be harming those fleets capabilities of acting in the battles ahead.

So, do we request they hold their deployment until the assault is over, meaning less salvage to us and effecting those fleets actions in the capital? Or do we let them head out and we face this assault with us and Helios, gaining more salvage while risking the gate?

I'm fine either way. Just taking their likely presence into account. Also >>3963346
>>3963362 myself on phone.
>>
The Alliance fleets will want to leave soon whatever happens. They and their torpedo stockpiles are needed at the front. Ideally they would have liked to set out before the Neeran fleets are expected to arrive.


1) Attempt FTL intercept / Diplomacy
1A) Intercept
1B) Diplomacy Through superior firepower
1D) None of the above / track them

2) Rely not on the likelihood of the enemy's not coming, but on our own readiness to receive him...
2A) Intercept and trap at reversion point
2B) Drag out early with gravity well
2C) Draw in and engage closer to gate
2D) Continual harassment, wear them down between arrival and gate

3) Do you want to ask the Alliance fleet to delay their departure?
3A) Yes
3B) No
>>
>>3963460

>1A) Intercept

If they are really attempting to flee or looking for amnesty. Then they should be ready to make a deal with us away from the gate. Still believe keeping out supers/ megas back at the gate while we intercept and try to diplomance with them. Heck, it might be that same Neeran commander we talked to back in Rekesh Territory. Though I highly doubt it.

>2D) Continual harassment, wear them down between arrival and gate

Better to bleed them on their way to the gate if they decide to prove hostile.

>3B) No

We don't have the authority to negate their deployment orders. If their admirals decide they'd rather deploy ahead of this Neeran Assault that's up to them.
>>
>>3963460
>1B) Diplomacy
Use the Alliance fleet the convince them. They're heading in that direction anyway and the sensor reading should be scary enough.
>2D) Continual harassment, wear them down between arrival and gate
>3) Do you want to ask the Alliance fleet to delay their departure
>B)
Can we have some of their v-torp stockpile? I think ours was relatively limited.
>>
>>3963460
>1A) Intercept

>2D) Continual harassment, wear them down between arrival and gate

>3B) No
>>
>>3963467
You've green texted 1A but everything you've written below that would indicate you really mean to vote for 1B. If you want to attempt diplomacy then vote for diplomacy, not for having your diplomat shooting at them.
>>
>>3963531

>1B Then
>>
Is it still the case that no one has yet captured a Scorcher?
>>
>>3963587
Odds of that seem a bit low by now.
>>
>>3963460
> 1) Attempt FTL intercept / Diplomacy

> 2A) Intercept and trap at reversion point

> 3B) No
>>
>>3963531
Gunboat diplomacy though.
>>
>>3963460
1A) Intercept
Better to be on the attack than on the defense.

2B) Drag out early with gravity well
If we drag them out early we gain the surprise and fuck up their formation. Meaning we can alpha strike them and hopefully cripple or severely wounding their supers. Preferably their executioner. Then we can swarm and bombard them and cause a route. Which they wont be able to properly flee from due to the gravity well.

In no way should we spoil our chance of a ambush with talks and thus giving up our greatest advantage at this point. That's still a Executioner. Those are still Scorchers.

3B) No
In keeping with your wish to make us work for it.
>>
>>3963881
Unless cornering them makes them decide to use V-ships again.
>>
>>3963889
That argument is viable to be used for if we attempt to force a surrender with superior firepower as well.

Way I see it it is more of an argument for ensuring superiority early on by giving us every advantage we can before they deploy any possible V-bombs.
>>
>>3963900
Note I also wanted to intercept them at the reversion point so they could flee instead if they wanted to instead of V-torpedoing us.

The Alliance took the Gate, they can defend it if necessary. Us driving away an attack is good enough for now.
>>
You dont intend to delay the departure of the Alliance fleet, though you do request a few extra Veckron torpedoes as your stocks are a bit on the low side. Ten of them are transferred over, though they'd appreciate it if you could send them along with other front line units if activity drops off.

While the Alliance units are still here and getting ready for their jump they're included in planning for the incoming enemy forces. Your 6 wings of assault corvettes plus those from the Helios fleet are more than sufficient to conduct continual harassment attacks against the supers when they arrive. Executioners and Scorchers dont carry excessive numbers of corvettes, though newer models do have a bit more. Wearing them down with hit and run attacks should leave them in bad shape by the time they reach the gate. Even if they only have to make 2 realignments at most.

Mike will take an intercept force along with the Alliance fleets and split off from them once they're close enough. Circling around to get behind the enemy units they'll have the chance to torpedo their engines. Even if largely unsuccessful, causing just a bit of damage will slow down the ships in their approach to the gate.

You also table another idea.
"These may be fleeing units, not necessarily ones trying to secure the gate for use by the Empire. If they were I would have expected more medium cruisers and at least one carrier supporting them. Heavy carriers at the lightest.
They'll be able to detect the three Alliance fleets well before passing one another. What if we ask them to surrender? They'd be no match against your forces, you outnumber them more than 5 to 1 just in capital ships."

The commander of the soon to depart Alliance fleet considers the idea.
"We do have a Terran Gravity well generator and could threaten to use it. Just remember that if they refuse to surrender we'll keep going and leave them to you."

"As long as they dont do something crazy like trying to kamikaze your fleets." Mike adds.

Executioners do tend to have a gravity well generator of their own mounted in the bow. If the one in this fleet is similarly equipped they could delay Alliance forces.
"If they're that desperate for a fight we'll take care of it, otherwise its your job."

With 5 hours remaining the Alliance units begin departure. A good sized screening force of attack and battleships jump out ahead of them. It will give some warning to the enemy of the size of the fleet they're about to cross paths with.

Two hours later everything is ready, all units at your end standing by to deploy as needed if the incoming force changes course to approach the cluster from another angle. By now they have to be close enough that the Neeran see them. Just before they pass by one another Mike contacts you on the command channel.
>>
"They're willing to discuss terms."

It's not an unconditional surrender but it's something at least.

"What do they want?"
"Immunity, safe passage for their crews to a non-faction territory when the conflict is resolved. Or barring that the option to surrender or negotiate terms with the Isolationists."

>Your orders?
>>
>>3964646

>"Immunity, safe passage for their crews to a non-faction territory when the conflict is resolved. Or barring that the option to surrender or negotiate terms with the Isolationists."

That does not sound to terrible. I believe we have FA negotiators with us? So long as they are willing to surrender their ships. Namely their Supers and any Faction POW’s they may or may not have. Also I assume that the FA will want to debrief their commander or certain people in their fleet.

For a start.
>>
>>3964646
>Your orders?
That seems pretty sensible.

>Immunity
I'd be willing to offer this for crew and NCOs. I'd prefer more limited terms for officers.

>safe passage for their crews to a non-faction territory when the conflict is resolved
That should be possible. The cost for that is way lower than what we'd pay on munitions alone if we were to engage them.

>Or barring that the option to surrender or negotiate terms with the Isolationists
I'd be okay with that too.
>>
>>3964646
I'm not a fan of the blanket immunity or the crews going to non-faction territory.

They could be responsible for the deaths of entire planets with the scorchers, and the crews could end up on the side of the Ullgean, eventually fighting the Factions anyway.
>>
>>3964667
>I believe we have FA negotiators with us?
Yes.

>So long as they are willing to surrender their ships.
That is what they seem to be counting on. Handing over the ships in return for a modicum of freedom when the war is over. It's not like the ships would escape intact from the situation any other way.

>>3964717
>the crews could end up on the side of the Ullgean
Even if you specifically forbid Ulgean territory they could still find a way to get there if they really wanted to.

>They could be responsible for the deaths of entire planets with the scorchers
>>3964694
>I'd be willing to offer this for crew and NCOs. I'd prefer more limited terms for officers.

Your counter offers:
1) No immunity for the captains/ command crews of vessels that carried out scorcher attacks.
Or
2) Immunity for crew & NCO's. No immunity for any officers.
>>
>>3964740
>1) No immunity for the captains/ command crews of vessels that carried out scorcher attacks.
>>
>>3964740
>1) No immunity for the captains/ command crews of vessels that carried out scorcher attacks.
I would be willing to add the stipulation that we won't extradite them to the Shallan state. If there is going to be any sort of trial, it will be held by the FA.
>>
>>3964740

>1) No immunity for the captains/ command crews of vessels that carried out scorcher attacks.

Not sure how we could verify this or not. But yeah, this should be a thing. Blowing up a planet is no good.

And >>3964744 anon brings a good addition. They can be tried by the FA instead of the Shallan state. If they did in fact blow up planets.
>>
>>3964740
> 2) Immunity for crew & NCO's. No immunity for any officers.

Needs must.
>>
The counter offer is sent. No immunity for the command crews may be a sticking point for some but you're not letting them walk away scot-free. Hopefully the prospect of being tried by the Factions Alliance rather than the current Shallan government will be a bit more appealing. The Shallans will get a say of course, provided they haven't left the Alliance entirely by the time such a trial could take place.

There is a nerve wracking delay while the enemy commanders consider your alternate offer. Mike continues to report that they're remaining on course and his people are ready to attack if necessary.

Watching the clock, there isn't much time left before their reversion. About 20 minutes out one of the Scorchers begins to reduce speed. Mikes unit detects a flurry of encrypted communications then the ship once more resumes its previous speed. Ten minutes later you get a response that they will accept the terms.

All of you would like to breathe a sign of relief but there isn't any time for that. You still have to be prepared for a double cross.
"Direct them to drop to sublight as planned at the normal reversion point. They're to come to a stop a few million kilometers away. Alliance ships will then be sent to take control of the vessels and we'll begin to transfer crews off the ships. They're to make no attempts to sabotage hardware aboard."
You turn to Maybourne. "I'm betting they're already wiping their code cyphers."
"Not taking that one sir."

You were hoping the captured super carrier could be used to take crew off the three new arrivals but the engineers are reporting delays in getting the new drives online. While in paper the engines are very high efficiency they can have issues if tuned improperly. For now conventional transport will have to be used to move the prisoners off the ships.

The next problem is holding. Your allies are wondering if it might be a good idea to keep this batch separate from others you've captured. They've negotiated a surrender rather than simply being captured. If so where? The Super carrier is evacuated. Other POW holding sites are being built.

>Where do you want to put them?
>>
>>3964914
>Where do you want to put them?
Is keeping them where they are and simply sending the ships through the gate when the next fleet arrives an option?
>>
>>3964937
>Is keeping them where they are and simply sending the ships through the gate when the next fleet arrives an option?
I suppose that or something like it could be done. You still need to dial back to the Centri cluster because this gate is operating 1 way. Which will need to be done eventually regardless.

Make the attempt now or after the next Alliance fleet comes through?
>>
>>3964914
Can we set up a dedicated POW holding facility near/close to the Gate? Might be worth requisitioning that House Transport we found and repurpose it temporarily as a prison ship.
>>
>>3964956
>Can we set up a dedicated POW holding facility near/close to the Gate?
Yes, though it would either need to orbit outside the gravity well, about where the super carrier, or risk becoming a navigational or security hazard to the other platforms.
>>
>>3964914

>The counter offer is sent. No immunity for the command crews may be a sticking point for some but you're not letting them walk away scot-free. Hopefully the prospect of being tried by the Factions Alliance rather than the current Shallan government will be a bit more appealing. The Shallans will get a say of course, provided they haven't left the Alliance entirely by the time such a trial could take place.

>Watching the clock, there isn't much time left before their reversion. About 20 minutes out one of the Scorchers begins to reduce speed. Mikes unit detects a flurry of encrypted communications then the ship once more resumes its previous speed. Ten minutes later you get a response that they will accept the terms.

Sounds like they are willing to play ball. Either they are actually concerned for their people/ crew. Or their crew threatened to revolt and over throw them. Either way, woo!

>Where to keep them?

I think we can keep them on their ships for now. Just ask them to remain parked where they are. And we can start transporting crew/ personnel to the Super Carrier for holding. And since it will take time, that means we can take the time for the Alliance gate to open up and inform the Alliance we have a Neeran fleet that’s surrendered and will need assistance in transporting POW’s to holding facilities. Also I’m sure them getting two Scorchers and an Executioner aught to make the FA Admiralty happy and take the sting out of handing over a Super Carrier to us/ the Dominion a softer blow. Since I’m sure they’ll shoot down any attempt by us to claim this fleet as salvage.

We can also build additional POW stations/ holding facilities. Don’t have to be the most advanced things initially. Just enough to hold them until we can talk to the Alliance and make a two way connection so we can send ships/ POW’s back to them.
>>
>>3964950
Let's attempt it after the next alliance fleet comes through. If they could bring some additional stasis frigates to allow us to store the neeran crews securely if the next dialing attempt fails, it would be appreciated.
>>
>>3964977
And request a diplomatic team from the Neeran isolationists. They might as well open an embassy here, maybe they'll manage to work out deals with captured Neeran better than the other faction species. Imperials are not used to dealing on equal terms with other species and we want this to go as smoothly as possible.
>>
Keep majority of the crews on their ships, but begin to take some off onto dedicated stations. Request more stasis holding facilities for POWs.

Troops and spare engineers aboard the super carrier will re-evaluate sections for use holding prisoners. Maybe those considered higher risk, but not so high that they're put into stasis? Like Marines, since they'd be far less dangerous aboard a carrier than a Scorcher or Executioner.

Sound good?
>>
>>3965021
I still think it's worth constructing a holding facility in the local area. The gate is the quickest way to funnel Neeran combatants out of the conflict zone, and we're bound to see a lot more defections/surrenders if/when the Station starts getting taken down.
>>
Anyone else having trouble searching for files via their browser since the windows update? The search box isn't letting me select it.

Already had enough trouble wrestling with the update this morning and afternoon.
>>
>>3965021

Works for me and what >>3965025 anon is saying. Building another/ more POW holding facilities on this side of the gate. That way they can be sent to the Centri cluster once we have two way travel established.

>>3965050
I've not updated in a few weeks. Thank you for the warning to hold off another week.
>>
>>3965025
>>3965055
There are other holding facilities in nearby systems. Putting them in the same system as the gate just tends to create potential for some minor issues.

Some of the engineers and resources are able to be diverted from work on the super carrier to build a few holding modules. They're being designed so they can be picked up by the CX transports later when they're detached.

The next Alliance fleet once more makes it through without incident. They're rather surprised to hear about the surrender of 3 enemy capital ships. Gate teams in the Centri cluster are alerted you're going to attempt another test. An emergency call sign is readied in case you damage the gate again at this end so they'll know to wait a couple days extra before dialing here.

Roll 1d100 for gate activation tests.
>>
Rolled 60 (1d100)

>>3965077

Dominion engineers, best engineers.
>>
Rolled 88 (1d100)

>>3965077
We should have painted the gate purple when it was still kinda ours.
>>
>>3965095

>Paint the gate Purple

I don't see what is stopping us. Aside from the gates constant use/ activation wearing away at it due to heat damage. Unless the engineers got that under control.
>>
Rolled 58 (1d100)

>>3965077
dominion wormhole stronk
>>
At last the gate engineers have got the wormhole working correctly. The portal snaps open much like it had when the neeran were operating it. You're not going to waste this opportunity.

"Get the executioner through the gate. We can wait on the Scorchers if necessary but I want that executioner safe and secure in Faction territory."

Without the wormhole eating parts of the gate structure or heating it to an unsafe degree power levels are high enough for two of the Supers to be sent through safely. Due to the need to get them to the gate from where they were parked there isn't time for a third. A number of ships carrying POWs go through as well. More problems out of the way at least.

When the wormhole is closed once more you have drinks sent to the crews that finally helped get it working correctly. The Alliance specialists certainly helped but your own engineers had solved most of the problems on their own.

Later that day the teams working on the super carrier report that most of the engine problems have been worked out and they'll be beginning shakedown trials. A few people have been sent over to the remaining Scorcher to make some comparisons with system settings and operation. The burn still isn't as fuel efficient but it is working as planned. It's a good thing that second refinery will soon be operational.

Synchronizing the FTL takes another 2 full days leading up to a successful full scale test. Before long crews are able to jump it into the system where the mining operations are ongoing, speeding up work there for the time being.

With the gate now working in both directions and the carrier ready to go, did you want to send it and the scorcher back to Faction space? Or would you rather hang onto either of them for the time being?

[ ] Send both
[ ] Send Carrier
[ ] Send Scorcher
[ ] Keep both here for now
>>
>>3965167
>[x] Send both
The sooner these ships are out of here, the better.
>>
>>3965167

>[ ] Keep both here for now

Get Helios on board the Scorcher now. Have their techs stare at that things main gun like an ensign who just got his first posting and looking at some hot woman like candy.

In short, hold both for now. I know, I know, I was pushing to get the Super Carrier back asap. But I'm starting to think better of it. And having that Scorcher around can give Helios something to work with and compare notes from their experimental weapon to it. Since I think that was what the original anon had gotten the idea from? I could be wrong.
>>
>>3965167
>[ ] Send Scorcher
>>
I have work through the day the next 2 days and I have some stuff to get done after work one of those nights, not sure which.

With the gate now fully operational both way give some consideration to some defense platforms you'd like brought in from the Centri cluster. Reynard Logistics Systems has station/defense platform production in the J-D homeworlds so you can pretty much order what you'd like. Which is convenient because you can then claim them as a legitimate expense to the Alliance.

What are they going to do, turn down someone fortifying an extremely valuable strategic choke point?
So yeah, give some thought to that. I'll have to look through what designs are already available.
>>
>>3965167
[ ] Send both
Secure the loot and have it sent back to the Dominion. I wonder when we will get our Wraith class stealth Super back from the FA?

One damaged Super Carrier. One damaged Stealth Wraith. Two intact Scorchers. One intact Executioner. The loot for our run here is insane really. I think the deployment cost is covered for our campaign with this.

>>3965417
Fortify! Fortify! Fortify!
>>
>>3965167
>[ ] Send both
>>
>>3965417
I would really like to toughen up the gate itself if possible. Additional external structure for docking, extra shield emitters, backup contour shielding?, and a fair amount of PD.

Can we duplicate the power emitters used to keep the gate running? If yes then we could probably layer some pretty heavy shield platforms. We could even see about bringing in even more heavy industry and turning this place into a super FOB.
>>
>>3965417
I think we should ask what the alliance plans to do with the gate in the mid to long term. That way we'll know if it'll make sense to establish more than just defensive positions or not.
>>
>>3965417

>What do we want to order.

We have an entire division of SRL to use and abuse to order up parts and ship to the front here.

Get some hangars for fighters and Corvettes. As well as industrial modules to build/ repair those Corvettes and keep them supplied with ammunition. For our Station Core.

Get some defense platforms like missile batteries, plasma and phase turrets.

If we still got ports/ space on the Station Core. Get some more industry to build/ repair Faction attack cruiser and battleships.
>>
It looks like both of the Neeran Supers are being sent through the gate. Lord Harmen has already been warned to prepare for the arrival of the carrier. He cant promise when proper work can begin on it as the Loran yards have been inundated with Heavy Carrier refit requests. They'll only be able to do a basic wipe initially to prevent enemy infiltrators from being able to take control.

With it will be departing some of your better Neeran tech engineers. Fortunately they were able to use the ships production systems to complete some defensive weapon emplacements that can be added to other structures later.

>>3965469
>Two intact Scorchers. One intact Executioner.
Remember they surrendered to the Alliance forces present. You'd only get a 1/5 claim on them at best. Though that is still a lot given they're intact.

>>3965969
>Can we duplicate the power emitters used to keep the gate running?
Well enough, though it would be resource intensive.

>>3966099
>I think we should ask what the alliance plans to do with the gate in the mid to long term.
They're uncertain as there are a lot of variables up in the air right now due to the fighting around the capital. The gate is incredibly valuable intact due to its ability to transport fleets weeks or months travel distance. That value is unlikely to diminish for awhile. If anything its value may increase in the future if it is used to send fleets after the carriers that escaped with advanced tech.
>>
>>3966848
Some kind of mass driver that can draw in streams of plasma from the star?
>>
File: Bastion_Cross_section.gif (27 KB, 1600x900)
27 KB
27 KB GIF
On his own initiative Captain Padaran has begun constructing large amounts of standardized cargo and structural frames used for a lot of SRL designs. They're used in transports, Sledge Medium cruisers, stations, transports, etc and so on. As he informs you they're also used for the Bastion Super Heavy Defense Platform.

If you thought the old Mega class Supers were a barely mobile kludge of scrap metal clearly you haven't had the chance to look more closely at the Bastion. It's a series of oblong frames welded together with armor plate thrown on top. Cheap bulky fusion plants and other equipment too inefficient to put on starships are mounted in the protected interior.

This actually makes them fairly easy to customize. Interior space can be filled not just with equipment but protected ship docks and logistics stores as well. In systems where there is time and industry to reinforce the structure with proper construction and better quality accommodations they're little different from Exodus produced platforms. When that isn't an option common modular station components can be used to provide crew space and control.

You suspect the latter to be the most common and just looking at it you get the impression it would fly apart under any serious siege weapon hit.

"Who would spend money on this?"

Versa is the first to answer.
"Terran colonies too heavily populated to realistically evacuate and desperate enough to demand whatever was available."

Tama glances between the readouts on the SRL defense platform and Alex's mobile shipyard.
"Baron Palaiologos' yard has more advanced fabrication systems than the SRL have access to. It could speed up construction of the skeleton and we could reinforce it with armored station modules."

>Thoughts?
>>
>>3967171
I mean. It seems like Alex's yard would be better spent doing pretty much anything else than putting lipstick on a Bastion.
>>
>>3967171
>>3967183

Yes, but we could charge Padaran for reinforcing his scrap heap. Or have him and by extension his Warlord owe us another favor. And while we are reinforcing his floating scrap heap we can have a good look at anything and everything the SRL has tech wise. Maybe this floating piece of scrap is like Minmitar design philosophy. Make it look like its shit but its actually works rather well.

I think it is at least worth it to offer him the service of the mobile yard. Even if we don't end up charging him for it. He is an ally, for the moment and he is at least smart enough to know having a shipyard reinforcing his hunk of junk gives it more longevity. Plus having a sturdier hunk of junk likely makes it more valuable to the FA so that his Warlord can sell it to the FA for a hefty price. Or setup shop here.
>>
>>3967171
"I want to keep the Mobile Yard as far away as possible from the SRL. We were already warned by the higher powers when the two of us first discussed the concept."
>>
>>3967229

There is that to consider as well. Luckily we have a Helios rep and we can get confirmation from RH or any of the other seven next gate opening. As I believe they did not want the SRL to get a hold of Dominion ship blueprints off it. Since it originally came with all the advanced technologies and scans on Dominion ships and tech to build said ships. And they wiped this mobile yard of said scans and blue prints before sending it to us. And if the SRL mercs here haven't been scanning this yard every chance they get I would be surprised.

But that is a valid point. And we have a means to rapidly get answers from the powers that be if we can or cannot use it to reinforce an SRL junk heap at this stage with it being the prototype, having so many issues and likely to be decommissioned when returned home after pulling the data on how useful it was in repairing a Neeran Super.
>>
>>3966848

I am now kinda glad we got the JD internal thing somewhat settled when we did. If they had gotten a hold of the Super Carrier in the middle of all that I would hate to imagine our losses getting it back.
>>
>>3966848
>The gate is incredibly valuable intact due to its ability to transport fleets weeks or months travel distance. That value is unlikely to diminish for awhile. If anything its value may increase in the future if it is used to send fleets after the carriers that escaped with advanced tech.
We could offer to build one of our new antimatter production facilities here, if the prototype back home has finished construction.

>Thoughts?
If the hull is that bad, we either need to use them as shield platforms or for things that are unlikely to get targeted as long as there are more threatening things around.

>>3967235
Agreed.
>>
>>3967219
>Maybe this floating piece of scrap is like Minmitar design philosophy. Make it look like its shit but its actually works rather well.
The current generation of Sledge mediums certainly fits with this.

>>3967237
>If they had gotten a hold of the Super Carrier in the middle of all that I would hate to imagine our losses getting it back.
Especially with your House's frankly pitiful reserves of SP torpedoes.

>>3967629
>If the hull is that bad
This is also based in part on Sonia's opinion.

>We could offer to build one of our new antimatter production facilities here
Probably not advisable while the immediate conflict is ongoing.
>>
Somewhat distracted with season 4 of the Expanse out right now. Will be resuming tomorrow.
>>
>>3969775
How is it so far? I enjoyed all the books and I also enjoyed most of the show so far. I have not got to start season 4 yet.
>>
>>3969946
Only on Ep. 3 here but I'm enjoying it. Amos is top tier yet again.
>>
>>3969946
It's real good. I just finished EP 3. Trying to conserve it. And yes. Amos is fucking top tier as always.
>>
File: 1576430281726.png (211 KB, 402x402)
211 KB
211 KB PNG
>>3971389
Amos at it again.
>>
>>3969946
I dont think it was as good as season 3, though that would be hard to top. There's a lot of stuff building up to events that will likely take place in season 5.

>>3971389
>Amos is fucking top tier as always.
>>
A directive has belatedly reached you that the extent of enemy losses are to be kept quiet until further notice. Lyas has been asked to stop passing on any details of intercepted reports, though they are of course free to report their own progress to you. On that note they've brought in enough salvage to pay off their earlier losses.

Versa has informed you that intel now appears to be using com arrays from captured vessels to give the impression that they're still operational and engaged. The Neeran are being given the impression that they are winning the battle for the capital. Whether they actually are or not is hard to tell. The Alliance is clamping down on non-vital status reports. Encryption has been increased on anythig that could give away force strengths.

Still considering fortification options you contact Baron Bal'ka, your local Helios ally. Now that the super carrier is gone the question is what to do with the mobile shipyard. Construction templates for most advanced Dominion warships were removed from the yard database before it was brought through the gate. While useful for repairs, right now its presence is being wasted if it's not building something.

"You do out rank me Viscount," the Baron replies. "If you had an overall plan in mind for fortifying the area I would be more than willing to listen. Just keep in mind I will move my fleet elements where I see fit. For now that means keeping my Phase Scorcher near the gate."

"I wanted to ask your advice because I have a tendency of not always seeing the bigger picture and in the process piss off House Helios. It took me a long time to repair the political damage I caused for my House the first time that happened.
The mobile shipyard is advanced technology that the Ruling House and Helios both want to keep out of the hands of the SRL. Because of that I'm worried how closely we can work with them when it comes to building defense platforms."

"If the concerns are serious enough then dont."

You blink for a second trying to let the Baron's words sink in. "Beg your pardon?"

"Don't work with them on their defense platforms. Of course they'll need some supplies. Simply sell them weapons they'll need for their platforms via the Alliance. Or anything they need to move construction along. The Alliance will be buying any defenses we establish near the gate anyways. It's not as if the SRL will be allowed to take anything off the platform to bring home with them."

>What say?
>>
>>3971999
Just finished Episode 6 now, To be fair I'd say season 3 was the conclusion of a Arc. And Season 4 is the beginning of a new one. I am a bit disappointed in how little Thomas Jane has been shown so far.
>>
>>3972079

Thank them. And go ahead and use the mobile shipyard to help build up our defenses and whatever faction ship designs we can build with it. Just because the Super Carrier is gone doesn't mean we can't use the mobile yard to pump out other faction tech ships. If our heavy carriers carry blue prints for corvettes and the supers have blue prints for other vessels. Then we can put the thing to work building defenses and ships.
>>
>>3972079
"The SRL would sell their defense platforms to the Alliance while we sell all potential upgrades to the Alliance as a separate service... that might actually work. Thank you."
>>
>>3972105
>>3972079
Sounds good.
>>
>>3972079
Big ups for my helios gang
>>
>>3972104
>and whatever faction ship designs we can build with it.
Not too many ship designs were left in to be honest.

It would be easy to acquire Exodus production licenses and data for platforms and medium cruisers like the Monitor.

>>3972104
>>3972105
>>3972163
>>3972170
You make sure to thank the Baron for their help. Upgrading the SRL's platforms would certainly result in increasing the firepower of whatever they build. It would also let them focus on just putting out the needed structure rather than multi-tasking to build more complicated weapon components. All of these weapons can be built int eh Dominion and shipped in through the gate quite easily. You're only two days travel from the heart of the Dominion.

Now it's just a question of what you'll be doing with the mobile yard while your allies are busy. It could still build ships or stations, and while ship designs are limited by security issues many stations, especially modular ones, are not.

>Easily acquirable ship designs.
Med: Monitor, Alliance Medium Escort
Battleship: SR Fast Battleship, CCD Battleship I/II, Sector patrol craft, Bombardment Deci
Assault corvette: (Various designs)

>Station designs
Thanks to RLS having production data and license rights you can design pretty much whatever station you want based on the armored modules.
>>
>>3972180
>you can design pretty much whatever station you want based on the armored modules.
What about an armored station that wraps around the gate structure to provide dedicated cooling, additional capacitators and general protection?
>>
>>3972187
In theory that can be done. There have already been some temporary additions. Backup reactors with shield generators and a few cooling systems that the Helios fleet sent over.
>>
>>3972180

>What to build.

Really, just building some modular stations and other station parts we can slap on the station core to make it more profitable for us. Industry modules to build/ repair ships and some defense modules like turrets and the like.

And for mobile stations or mobile modules we can build. Start sending them out to the places we are mining and refining. To give some defense to those locations.
>>
>>3972180
I don't remember if our repair scarab turned out to be useful but if it is a decent design, how about a station that converts Neeran ball corvettes into similar vessels? There's probably going to be a market for something like that in the foreseeable future.
>>
>>3972223
>I don't remember if our repair scarab turned out to be useful
Repair Scarabs or competing designs are found aboard nearly all Faction capital ships these days. Scarab types are obviously more popular in the Dominion being built from an indigenous vehicle.
The SRL are a bit behind everyone else in that they reply more on Frigates as repair craft.

Yes you could convert Neeran corvettes into a repair vehicle. The mining ones would probably be the best for that. With the Neeran super carrier now gone you wouldn't be able to produce large numbers of them locally.
>>
>>3972241
>With the Neeran super carrier now gone you wouldn't be able to produce large numbers of them locally.
I was thinking about using captured corvettes. We could just ship them from FA storage depots in. The Alliance most have recovered millions at this point. I bet they're glad somebody is actually willing to take them off their hands and they won't have to worry about them ending up with pirates because we're effectively demilitarizing them.
>>
>>3972247
That might be the case with older corvettes, the ones that aren't scrapped at any rate. Lots of ones with better weapons are being used for lend lease or sold to governments/mercs wanting to arm captured ships with corvette turrets. When you first got the Outer Heaven it wasn't even possible to get a full set.
It could certainly become a popular option post-war. For now a request will be put out for ones with damaged weapons that are still functional to be converted into repair ships.
>>
>>3972180
>Easily acquirable ship designs.
One thing we could build here to allow for other important ship types to get priority going through the gate would be drones and drone carriers.
>>
File: Gate defenses 4045_01.gif (23 KB, 1299x771)
23 KB
23 KB GIF
>>3972187
>What about an armored station that wraps around the gate structure to provide dedicated cooling, additional capacitators and general protection?
Here is an additional defensive ring made using the larger standard armored modules. More connection points can be added or armored over.

Helios has already deployed 4 medium defense platforms along with 8 of the latest model shield platforms. Super Heavies present for scale.

Would there be support for an addition like this and if so did you want to reinforce it with siege cannons?
>>
>>3972477
>Would there be support for an addition like this and if so did you want to reinforce it with siege cannons?

With this portals current and future importance. And how sorry a state we found it in. I am inclined to agree to making an additional support ring around it for defense and supporting the ring itself. As for adding Siege Cannons to said ring? Sure make this gate the next most heavily defended gate this side of the Neeran Capital. So that next time a fleeing Neeran fleet heads this way we can tell them to stand down or be blown to shit.
>>
>>3972477
Support for the support ring. We can always build platforms for siege cannons.
>>
File: Super Heavy Weapons.gif (43 KB, 1456x2166)
43 KB
43 KB GIF
The needed station sections are ordered immediately and arrangements made for transport of them to the gate. Some are already available from stockpiles meaning most can be sent through the next time the gate is opened.

Production data is also acquired for the the mobile yard. It wont be building very many. Most of its work will be focused on combining multiple modules into larger sections to be attached to the gate.
It will also help with fabrication of many of the new connection points.

When the first shipment of modules arrives construction work swings into high gear. Demand for materials goes through the roof and the mining operation finds they suddenly have actual demand. Fortunately they've been stockpiling the surplus. As the new daily requirements are determined mining and refining teams take steps to increase their output, requesting additional ships and industrial modules.

The stations around the mining operation have enough capacity to handle the increase once the new modules arrive. In addition crews studying the automated mining satellite think output can be doubled if more personnel are brought in for regular maintenance. They'll get back to you with a final report on this possibility.

SRL forces are making progress with their own operations and stockpile buildup. They believe they can begin initial assembly work on a large defense platform soon. Padaran has also talked to other SRL commanders about weapon mounting options if you or the Alliance will be the ones arming it. Plasma based siege weapons will require more internal space and structural support, especially if they're of the more powerful variety.
The Dominions light siege cannon turret could be mounted in larger numbers. Not a lot more, but a few.

Your own engineers would like to know what siege weapons if any would be equipped to the main gate station as part of its eventual upgrade. The guns need to be ordered as soon as possible to get them here in a reasonable time scale.

1) Siege weapons for the Gate station?
1A) Plan for 8 siege weapon mounts
1B) Plan for 4 siege weapon mounts
1C) 4 siege mounts, additional on nearby platforms
1D) 0 mounts on gate, additional on nearby platforms

2) What kind of guns at/near gate station?
2A) Dominion Plasma (Helios siege turret)
2B) Dominion Phase (Helios siege turret)
2C) Itratar twin gun (Plased plasma)
2D) Light siege cannon (Quintuple)

3) Main guns for SRL platform
3A) Dominion Plasma (Helios siege turret)
3B) Dominion Phase (Helios siege turret)
3C) Itratar twin gun (Plased plasma)
3D) Light siege cannon (Quintuple phase) (Additional weapon mounts)
>>
>>3972731
Would the energy collectors on the gate be able to.boost the rate of fire of light siege cannon turrets during an attack? They're the only long range option that doesn't need physical ammunition if I remember correctly.
>>
>>3972749
>Would the energy collectors on the gate be able to.boost the rate of fire of light siege cannon turrets during an attack?
Yes it could be used to increase their rate of fire.

The gate could also be used to increase the efficiency of the plasma based weapons by making use of its cooling systems.
>>
>>3972731

>1A) Plan for 8 siege weapon mounts

>2A) Dominion Plasma (Helios siege turret) (4)
>2B) Dominion Phase (Helios siege turret) (4)

>3C) Itratar twin gun (Phased plasma)
>>
>>3972755
Thanks.

>>3972731
>1D)
>2A)
>3D)
>>
>>3972760
>>3972731
This seems good.

What incentive do have to NOT put all the guns on it?
>>
>>3972851
>What incentive do have to NOT put all the guns on it?
It could make the gate a more immediate target, and anyone attempting to disable the guns runs the risk of damaging or destroying the gate.
>>
>>3972884
Hmmm. How accurate is the gate at. . . REALLY close range? Like, combat range.

Could we open it up in the middle of ships?
>>
>>3972884
Ooh, if only we could find an asteroid belt and shoot asteroids into really relative high velocity orbits and then have that pass through a gate into this one so it can shit out near-C lasers.

Also, new idea for a giant single shot ramscoop laser to use near gas giants. I read something similar in Stephen Ashers "Brass Man" novel.

> High speeds force the reactive mass into a progressively constricted magnetic field, compressing it until thermonuclear fusion occurs. The magnetic field then directs the energy as rocket exhaust opposite to the intended direction of travel, thereby accelerating the vessel.

The ship Jack Ketch uses a ramjet in a Gas Giant to compress a bunch of gas suddenly., and then used irised gravity fields to accelerate it before spraying it out as a plasma laser.

Pew pew! Page 487.
>>
A mix of Dominion built guns will be mounted on the new structure of the gate. 4 plasma based, the other 4 phase weapon based. At least if the plasma weapons run out of ammo there will be a backup. Exodus has been contracted to build the special siege weapon modules that will attach to the rest of the station. The mobile yard will take care of the final connection.

Four Iratar turrets and guns have been ordered for the SRl's defense platform which has now started construction. Padaran has jumped his logistics super into the gate system outside the gravity well. The great mass of construction forms they've been assembling near the mining operation are quickly taking shape.

With the next gate opening you get the planned first shipment of armored modules and the mobile yard is brought in to begin stitching them together. You're not the only one with deliveries. A Terran heavy transport drops off a substantial sized station core that looks to be intended for the SRL platform. When Padaran moves his super out of the interior of the mass of construction frames the module takes it place. It's soon anchored to the rest of the platform.

Versa brings up a breakdown of the structure.
"It would appear the SRL were able to convince the Terran government to part with one of their heavy station cores. These were intended for the Bastion platforms built for the Terran colonies, but I was under the impression production had ceased."

"Maybe they were keeping some spare?" Maybourne suggests.

Or maybe they're keeping a lot of them spare.

Once the mercenaries have their station core in place and bolted to the frame it isnt long before other things are being attached. Common station modules make up a surprisingly small amount. There are plenty of industrial modules being fitted over the next few days. Along with them are the bare bones for docking berths.

The Helios fleet are reinforcing the structure around the polar platforms and adding more guns. A shipment for them bring plenty of smaller gun platforms that can be deployed at the first sign of hostilities. Light cruiser scale LD Plasma cannon platforms are the most numerous. Apparently they've looked at using gunsats but between the gravity of the star and the polar jets it's too dangerous for such unshielded craft.

While waiting for the next gate opening Phas contacts you about concerns regarding the plasma cannons. Specifically those based around the polar stations. Some of her techs have been going over battle data and there was a fair amount of deflection happening. It wasn't so noticeable at the time due to the relatively short engagement ranges. If the platforms engage enemy warships beyond the gravity well they may have serious trouble hitting targets.

Did you want to begin weapon tests to investigate the severity of this issue?
>>
>>3973098
>Did you want to begin weapon tests to investigate the severity of this issue?

Yes, better to find out the deviancy and solve it now. Then to find out later and learn that our plasma volleys are being deflected by the star.
>>
>>3973098
For sure. Maybe there's a software solution by patching the targeting programs.

Maybe we just need to drop stealth sensor buoys just outside the grav well border to triangulate for long distance shots

Maybe we just gotta change to a different gun.
>>
>>3973109
>>3973130
There is good news and bad news. Worse than had been feared the plasma cannons based at the poles are suffering a severe degradation of their ranged capability. The more powerful Plasma based siege weapons are not as badly impacted but it's still cutting their effectiveness in half. Work has begun on a combination of adjusted magnetic confinement as well as targeting algorithms.

The good news however. The weapons around the gate are completely unaffected but that was anticipated. If absolutely necessary defenses can be moved away from the polar stations. Phase weapons are not as badly affected by the polar jets. The Helios fleet is making contingency plans for bringing more guns through if need be.

Roll 2d100 for corrective measures.
>>
Rolled 69, 27 = 96 (2d100)

>>3973150
>>
Rolled 76, 32 = 108 (2d100)

>>3973150

Yeah, since!
>>
>>3973158
Stupid brain, it's supposed to be "Yeah, Science!"
>>
>>3973035
Will be getting back to this tomorrow.
>>
Rolled 97, 25 = 122 (2d100)

>>3973150
>>
>>3973171
K. No worries.
>>
>>3973171
It's a good idea but I doubt it works with the gate, at least not without adding factions tech. If the gate had that sort of accuracy, the Neeran would have already started sniping planets in faction core territories through it with their scorchers.
>>
Two days of adjustments of the containment fields on the plasma cannons begin to yield results. With the changes they've managed to reduce the scattering effect of the jet by nearly 97%. While the beam is able to be held together it's still being pushed off course, making targeting difficult. Especially with fluctuations and occasional pulses in the jet's output. At least with the range problem fixed techs can spend more time focusing on the other problem

Once that's out of the way you spend some time talking to the gate technicians. You have ideas and are wondering how feasible some of them are.

"We know that this gate can open wormholes to other locations that lack a gate to connect to right? What's the minimum distance we can do that and, just as important, what sort of accuracy would it have?"

As the gate specialists explain without another gate to lock on to the accuracy isn't that great. It could be anywhere within a million kilometers. As for distance it's clearly intended more for interstellar distances, not anything close by.

You roll your eyes in annoyance.
"I don't care what it's supposed to do, I want to know about what it can do. Schedule a test if you have to. Are there any hazards of opening the other end inside this system?"

"The closer the other end is to the gate the greater the chances both ends might be drawn to each other. Transit on this gate is one way, it could create an infinite feedback loop."

"...that's bad right? Because that sounds like it would be bad."
"It would probably destroy the gate at the very least."

Did you want to attempt a gate test several AU out? That should be far enough away that it wouldn't be an issue.
>>
>>3973787
> Did you want to attempt a gate test several AU out? That should be far enough away that it wouldn't be an issue.

Yes, with various methods to target the wormhole. Anything the engineers can think of.

Huge advantage if we can move ships in a grav well with it.
>>
>>3973787
As long as we are sure it wont risk the gate on the first try. Then we can find the sweet spoot based on that. Gate for traveling? Fuck that, weapon.
>>
>>3973799
>>3973820
A navigational warning is set out advising all ships to avoid the intended target area. Also anything between the gate and there. Initial test will be 30 AU distance outside the gravity well.

Roll 1d100
>>
Rolled 33 (1d100)

>>3973856

Hold on to your butts.
>>
File: 1453752076326.png (11 KB, 207x121)
11 KB
11 KB PNG
>>3973856
Here we goooooo!
>>
Rolled 84 (1d100)

>>3973864
Attempt number three. Please work. I am getting embarrassed 4chan-kun
>>
File: c36.jpg (57 KB, 640x640)
57 KB
57 KB JPG
>>3973868
Waiting on a third roll.
>>
Rolled 67 (1d100)

>>3973898
Saved. And here you go. Please, no shark mafia. I have a family
>>
>>3973903
Waiting on a 3rd roll from a 3rd anon.
>>
File: magicalrealm.jpg (57 KB, 623x488)
57 KB
57 KB JPG
Rolled 98 (1d100)

>>3973856
The hole could lead anywhere.
>>
The gate is activated safely, establishing a wormhole to the outer edges of this system. Drones are sent through to check the stability of the vortex. They emerge unscathed at the edge of the system, transmitting data and a general all clear. After ten minutes the gate is deactivated and work begins on analyzing the readings.

Based on the test the engineers believe it should be possible to open a wormhole within 1 AU distance without any degradation to the wormhole itself. They've calculated the theoretical minimum distance possible as just under 30 million kilometers. However at that distance interactions between the open ends of the wormhole may be more severe than they are able to model with the current data. More tests would need to be conducted at closer ranges to be sure.

Do more tests and if so how close to the gate?
No more rolls will be required.
>>
>>3973932
Nah, I'm good.
>>
>>3973932
Sounds good to me. Prepared to get fucked when you come here Neeran roaches.
>>
>>3973932

>Conduct More Testing?

Pass for now. Good to know the theoretical minimum. Hold on to that info. Maybe continue testing at a later time? I'm sure the Alliance would like to get a hold of said data.
>>
>>3973943
>I'm sure the Alliance would like to get a hold of said data.
Reminder that the Alliance sent gate personnel from their Centri Cluster facility the first time they sent ships through to your location.
>>
>>3973932
Yea lets do some accuracy testing. See if we can come up with a beacon of some kind for the WH to lock on to. Can we hit a planet? An asteroid? A ship?
>>
The gate techs will continue to plan for future gate tests when there is more time to do so safely. For now your attention is on the progress being made with defense platforms and the larger ongoing conflict.

The mobile yard is finishing off the third set of modules to be connected to the gate. The most difficult part has been dealing with the connection points for the energy receivers. The modules have had to be modified in places to better dock to them. If not for that the completion time would be around 25% every 2 days. More time will need to be spent filling out some areas but if things go well the main structure of the upgrade should be done within this week.

The SRL teams are working steadily on their project, assembling larger sections that can then be quickly slotted into place. Underlying structure should be done around the same time yours is, then they can begin adding armor to the exterior. Work quality is low but its getting the job done. Additional power systems and fuel stores are already being mounted. They'll be ready when the guns you've ordered arrive.

Intel has reached you that additional enemy reinforcements have joined the fighting around the capital. Other parts of the Neeran Empire that might have held against rebels are believed to be collapsing with the main fleets being pulled away.

Lyas has sent you a report without many details but noted they had come across the remains of a battle where both sides must have been using superweapons. They're currently conducting salvage operations and are considering returning to your position after this.

Do you give the OK for Lyas to return or would you prefer they try to link up with the other J-D forces near the capital?
>>
>>3974057
>Do you give the OK for Lyas to return or would you prefer they try to link up with the other J-D forces near the capital?
Leave the decision to Lyas. He can gauge the situation better than Sonia.
>>
>>3974057

>Do you give the OK for Lyas to return or would you prefer they try to link up with the other J-D forces near the capital?

If both sides are at the point where they are using super weapons. His small force is going to get annihilated. I want have him give word to J-D units and check their status. But dollars to donuts the minute he does he's going to be reassigned to stick with them. And he's going to get wiped out.

Better to have him salvage what he can now. Put some sensors and satellites out to improve our early warning for incoming fleets from the Capital and return to us. Than risk losing him and his unit.
>>
>>3973989
In fact could we repurpose the spec-ops Subspace beacon we captured from the Neeran infiltrators?
>>
You ask Lyas to put out more com and sensor arrays near the jump off point to the gate cluster. You dont want more enemy ships sneaking past and the extra warning time is going to be valuable in the days ahead.
Other than that the only orders you're prepared to give are keeping their people alive. If that means returning then so be it.

Lyas stays on site for a few more days before returning to the edge of the cluster with as much salvage as they could carry. Things that are too much of a bother to carry back are traded to the nearest Alliance fleets. Heavy plasma cannons, components from destroyed supers and the like are left behind.

This does not mean there is a lack of salvage being brought back. On the contrary, Lyas has picked up 3 more medium cruiser sized ships, though they'll all need refits before being of much use. The only warship among them is a medium escort. It looks to be a CCD model built under license with additional reinforcement copied from the latest model Sledge. Engineers back home should be interested in taking a look at the modifications. Maybe the ones in Alex's fleet could benefit from the upgrades.

Both of the remaining ships are Bear class medium transports. Lyas has bought out the claim to one of them, clearly intending to take advantage of Riojas placement on a trade lane. Both vessels are loaded with as much loot as they can safely carry given their structural damage.
>>
>>3974057
>Do you give the OK for Lyas to return or would you prefer they try to link up with the other J-D forces near the capital?
return
>>
>>3974265
Hooray! Go Lyas.
>>
By the time Lys makes it back to your fleet primary construction on the ring defense upgrade is completed. Tomorrow the first batch of siege weapons are supposed to come through and work can begin on fitting them.

Work on the Bastion is progressing well also. An engineering team from the Alliance has arrived to assist with securing the many gun mounts for the larger weapons.

J-D engineers check over the battered fleet at the modular station. They'll need to wait a few days before an outbound gate opening can let them head to the homeworlds. Some high security cargo is offloaded to spare smuggler frigates.
In addition to stripping the debris field of all starfighters, shuttles and light transports, all the remaining warheads were removed as well. Several thousand SP torpedoes were recovered from destroyed ships. Enough that it would have been suspicious if their fleet hasn't reported finding any. Because of this Lyas handed over 2000 SP's to Alliance forces before departing the capital region.

"How much did that leave you?" you ask.
"Around 3800. All warheads that can be claimed as legitimate salvage and dont need to be surrendered to the Alliance when we depart."

[ ] Get them back to the Homeworlds
[ ] Hold for now, we may need them
>>
>>3974338

Are we still being supplied by the Alliance in SP Torps? How are our own SP Torps looking? And could we afford to change out those loaned by the Alliance to use these so we can claim salvage on whatever Super or Super Weapon heads out way?
>>
>>3974338
Send 3000 home, keep the remaining 800 with our fleet for emergencies.
>>
>>3974345
>Are we still being supplied by the Alliance in SP Torps? How are our own SP Torps looking?
You still have some so restocking yours hasn't been a high priority. They're adequate for another large scale engagement but that's about it.

>And could we afford to change out those loaned by the Alliance to use these so we can claim salvage on whatever Super or Super Weapon heads out way?
Yes you could theoretically do this.

Just remeber that while they can be claimed as legitimate salvage Lyas has yet to openly do so with the warheads. If you get caught with them you can legally get away with it. However most fleet Commanders from the Dominion would prefer to not let the other Factions know how many SP weapons they're shipping home.
>>
>>3974338
>>3974366

Alright, then go ahead and ship them back home. Be it all of them or what >>3974355 anon suggests.

>[ ] Get them back to the Homeworlds
>>
>>3974338
>[ ] Hold for now, we may need them
I'm still worried the Neeran have some tricks to throw at us.
>>
>>3974338
> Send 2000 back, keep 1800.
>>
>>3974338
>[ ] Get them back to the Homeworlds
>>
>>3974338
>send most back
>>
The majority of the SP Torpedoes will be shipped back to the homeworlds. The House will need those weapons when the war is over to stand any chance at defending its holdings. Lyas will make sure some are kept here for use by your forces in case the stockpile provided by the Alliance isn't enough.

For now there is no shortage of conventional torpedoes. Those produced by Iratar and license built ones from the Dominion have arrived in bulk to top up your fleet and the defense platforms. Heavy shield breaker rounds are also being prepared.

Siege weapons are in the process of being fitted when there is a change in enemy activity around the capital. Jamming stops in nearly a third of the region but gets worse in others. Enough of the communications issues are cleared up that you're able to get a status report on the J-D fleet. They've survived, though with losses, and Forbearance is crippled with plenty of damage to its aft sections. She is salvageable though.

There is a momentary halt to construction of the Bastion platform until Padaran shouts at everyone over an open channel to keep working. Your own engineers are told to finish construction of the defenses as well. There's no telling what may be going on and in the short term its unlikely to be entirely good.

A few hours later the fleets stationed at the gate get word that supposedly the Neeran Emperor is dead. A number of the Empires leaders that were effectively being held hostage on Confluence Station have agreed to a cease fire and armistice. A substantial number of Neeran ships and fleets have heeded this order and broken off fighting. The order hasn't yet reached some isolated units so for the moment Alliance units are ordered to take all steps necessary to defend themselves.

More concerning is that a number of Neeran Admirals have outright refused the cease fire order. Most of these are beginning to change their IFF's making identification easier, but some are not. While some are continuing attempts to reach the capital, at least 8 major fleets with command ships have broken off from the fighting and are not responding to to the Empire's interim government. They appear to be running.

You ask Versa to bring up displays with what little is know about enemy movements.
"Where are they heading, do we know?"

"One appears to be moving to link up with another group near Ulgean territory. 5 are headed for parts of the Empire that are still under Neeran control. We've lost contact with 2 more, but one of them was headed in the general direction of the jump off point to our gate cluster."

"How many?"
"An Apex command ship, more than 20 executioners, 40 super carriers and a dozen other capital ships of various types."

>Your orders?
>>
>>3975573
>"An Apex command ship, more than 20 executioners, 40 super carriers and a dozen other capital ships of various types."
>Your orders?
Get their ETA and contact alliance command. There's no way the forces currently at the gate stand a chance against a fleet like that.
>>
>>3975573
"Sounds like we're in for a beating. Get the word out to all our fleet elements to expect possible hostiles. We'll need raiding groups prepped and ready to deploy to slow down a force of that size."
>>
>>3975573
>"One appears to be moving to link up with another group near Ulgean territory. 5 are headed for parts of the Empire that are still under Neeran control. We've lost contact with 2 more, but one of them was headed in the general direction of the jump off point to our gate cluster."
>"How many?"
>"An Apex command ship, more than 20 executioners, 40 super carriers and a dozen other capital ships of various types."

>Orders?

Welp, that’s not good.

Before panicking. What do our sensors say? If they are heading for the jump off point to this galaxy, either they are going to come directly for us and the gate to try and escape. Which if they are, we can attempt to diplomacy with them to give them a similar or different deal to the other fleet that came this way earlier. Or they are going to fight their way through this galaxy to parts unknown. And our combined forces of Padarn, House Helios and ourselves. Isn’t going to mean shit.

If either of these situations are true, we are going to need more Factions Alliance fleets present. Either to help boost our numbers to make diplomacy look like a preferable option to a bloody battle in which they might win but sustain heavy losses in doing so. Or to help deter them away from the gate and to instead go around us to go straight to Ulgean territory. Let the potatoes deal with them.

If they are not heading to this galaxy. We put our fleets on full alert regardless. And request Alliance Fleets in the area be on guard or aware of an increase in raiding actions from the passing Neeran Fleet and to not engage them.

Really our only hope to survive this without ourselves getting blown up at worst or our fleet suffering heavy losses at best. Is if we can convince them to either conduct diplomacy with us. Or they ignore us and go around. I am hoping they ignore us and we only have to deal with raiding fleets from them.
>>
>>3975600
>Get their ETA and contact alliance command.
>>3975606
>What do our sensors say?

The fleet is currently off sensors but if they maintain their previous course they could be here in 5 days or less. They should enter detection range of the deployed sensors in 12-18 hours.
>>
>>3975611

Are we still opening the gate and receiving Alliance fleets once every 36 hours? Or has that slowed down/ stopped at this point?
>>
>>3975614
>Are we still opening the gate and receiving Alliance fleets once every 36 hours?
Yes.
>>
Summon the Builder ship and cut the Apex in half with a WH.
>>
>>3975616

So in the time it would take them to reach us here. We would have at least three Alliance Fleets present. Not counting whether or not any are here currently. And even if we did, we’d still be horribly out gunned.

I think until they come into range of our sensors. We give our units that are mining and what not a half day to get their things in order. We keep this quiet, for the most part. Only informing our commanders as well as Padaran and Helios Baron. To be ready for orders to either resist/ deter a massive Neeran Fleet if it does turn out they are heading our way and we cannot convince them to come to the table and talk.

Until we can confirm they are heading this way. Getting everyone worried right now might do more harm than good. But we should alert the Alliance on the otherside of the gate that we are expecting a large Neeran Fleet with the numbers we do know about. Is heading our way. So they know that if we don’t talk to them in a week or so time. To expect either the gate is destroyed or fallen into Neeran hands and to be on guard for the next call from our gate might be filled with Neeran.
>>
>>3975630

If we wanted to reveal it to the galaxy. This would be a hell of a time to do so. But it might just piss them off and want to either capture it or destroy it to deny it to us.
>>
>>3975634
Probably. It would be fun, at least.
>>
"Sounds like we're in for a beating. Get the word out to all our fleet elements to expect possible hostiles, then we need to contact Alliance command. There's no way our forces currently at the gate stand a chance against a fleet like that."

When the next fleet comes through the gate Alliance forces in the Centri Cluster are informed of the issue. Anything coming through the gate will be ordered to remain in the area to help reinforce the gate against possible attack. Additional shield platforms will be rushed to you the next time the gate is opened.

A number of Alliance fleets in the capital region will move to try and block the Neeran group from heading your way. Or at least harass them and cut down on their numbers a bit. None of the larger hunter killer groups are in range so whatever goes after them will be heavily outgunned.

In addition to the latest fleet arrival the second batch of weapons for the defense platforms have arrived. Your engineers work carefully to get them into place. The same cant be said for the SRL forces who are a bit more frantic in their efforts to finish of as much of the platform as they can.

11 hours after the initial warning friendly fleets locate the Neeran force and begin to engage them. Their destination does seem to be the gate if they continue to hold course. Worse the number of ships with them has increased. Neeran cargo and super heavy salvage craft have been picked up. A few smaller Neeran units that have been cut off from other support are also moving to link up with them.

It may be worth making a few contingency plans. The Alliance wants to know what your intentions are if you're unable to hold the gate. Destroy it to prevent capture or pull back with plans to retake it?
>>
>>3975689
>Destroy it to prevent capture or pull back with plans to retake it?

The enemy obtaining the gate for their own use is a far worse situation compared to us lossing our hold on it. Them escaping through it will risk lengthening this war even further. No worst comes to worst we destroy it.
>>
>>3975689
Scuttle the gate, limit the locations they could escape to.
>>
>>3975696
>>3975697
Guess we'll be making sure some demolitions are available.
Are we cracking it in half or going for complete annihilation?
>>
>>3975689
>The Alliance wants to know what your intentions are if you're unable to hold the gate. Destroy it to prevent capture or pull back with plans to retake it?
If we destroy the Polar installations, how long would it likely take the neeran flate to make the gate operational again?
>>
>>3975689
>>3975714

>It may be worth making a few contingency plans. The Alliance wants to know what your intentions are if you're unable to hold the gate. Destroy it to prevent capture or pull back with plans to retake it?

If we are unable to hold the gate. The first and easiest plan is to destroy the gate. End its use and bugger out. It served as a great tool for getting fleets and supplies to the front quickly. And it even netted us some great salvage. But our original orders were to always secure the gate and determine its purpose and decide whether to hold it or destroy it.

This gate has served it purpose and so has our time here near this gate. To take a page from the pirate play book. “It’s time to embrace the oldest and noblest of traditions. We must fight. So, we can run away.”

Destroy/ damage whatever ships and supers we can. Bleed them dry on their approach to the gate here. If they cannot be deterred. We fight them outside the gravity well of the star. Leaving just the barest of crews to man the gate and the polar facilities. With said facilities set to detonate and destroy them once the crews receive orders to abandon their position. A few anti-matter bombs placed around the gate aught to do the trick. Same with anti-matter bombs on the polar facilities.

If we want complete destruction. We need to destroy both gate and polar facilities. If we want denial of the gate we damage it so that it cannot be repaired before Alliance forces arrive to force them out.

I am for both plans. Denial and destruction. Since both go hand in hand. The Alliance gave us the go ahead to destroy it from the start. So lets go ahead and deny them the gate. Some anti-matter bombs to damage it to the point that sitting on it is not worth it to repair it. And then some delayed well placed anti-matter bombs on the polar facilities that will destroy them if we cannot recover the system in time.
>>
>>3975717
>If we destroy the Polar installations, how long would it likely take the neeran flate to make the gate operational again?
Hard to say. If they have enough spare Super heavies they could try to jump start it using power from one or more of them. The gate wouldn't be able to stay open for long with such a setup.
>>
>>3975689
>None of the larger hunter killer groups are in range so whatever goes after them will be heavily outgunned.
Can we use the gate to rush one in?
>>
>>3975732
>Can we use the gate to rush one in?
Unfortunately no because this is a 1 way gate. They would need a gate at their location.
>>
>>3975733
That's unfortunate. Can we expand the wormhole enough to make the gate transport itself?
And how long will it take for the next hunter killer group to arrive?
>>
>>3975738
>Can we expand the wormhole enough to make the gate transport itself?
If you project the other end of the wormhole to open less than a million kilometers from the gate it will probably end up inside itself.
The result however might not be ideal.

>And how long will it take for the next hunter killer group to arrive?
All hunter killer groups in the capital region being either engaged or too far away would make for a considerable delay. At best the nearest could reach you 2-3 days after the Neeran fleet does.
>>
Precision demolition charges take time to set up. Throwing it together at the last minute may cause a lot more or a lot less damage than may be intended. Please decide what needs to be set up for use in a worst case scenario.

A) Disable Gate
B) Destroy Gate
C) Disable Polar stations
D) Destroy Polar stations

Or combinations of the above.
>>
>>3975749
>A) Disable Gate
>D) Destroy Polar stations
>>
>>3975749

>A) Disable Gate
>D) Destroy Polar stations

If they can't take the gate they'll just take the polar stations with them. And hopefully our people have been doing enough scans of the facilities we can rebuild/ repair the things.

Though I am wondering what would stop them from further cutting the gate in to pieces and taking it with them. But eh, this should be enough for now.

We just wasted millions if not billions of dollars on defense of a gate we plan on destroying. There is no way in hell the Factions Alliance is going to reimburse us for this expenditure. And I will be surprised if they do.
>>
>>3975762
You've been billing the Alliance for it the whole time.
>>
>>3975749
>A) Disable Gate
>D) Destroy Polar stations
>>
I unironically think requesting to use the Builder ship might be our best option here. Not just for combat capacity, but it signals to all the Neeran trying to escape that they're well and truly outclassed now. It's a bit of a bluff and a bit of truth. We could even operate it it in JD only fleets and try to get it here stealthily.
>>
>>3975749
A)
D)
>>
Engineers are ordered to prepare demolition charges capable of sufficiently disabling the gate to deny its use for days or weeks. Energy arrays for the polar stations will be set to be completely destroyed. They can be rebuilt if necessary.

Plans for optimal engagement against an overwhelming enemy force are being drawn up. Minefields will be difficult to use because of the stars gravity well. It would be easy to evade them and come in from a different direction. Buying time is the main issue. The gravity well generator can be parked in the shadow of the Bastion just outside the star's well. If you hold off on powering it up until the last minute their scouts might not notice it.

Baron Bal'ka intends to position their ships nearer to the poles when possible to try to catch anyone going for the gate in a cross fire. Regardless of where they're stationed the captains of the Alliance Capital Ships want to avoid being caught deep inside the gravity well by a numerically superior force.

In the capital region a trio of Alliance fleet groups have continued to harass the Neeran fleet as they make their way inexorably towards the edge of the cluster. They're joined by one of the other units that had previously come through the gate but are forced to disengage due to losses. The only thing keeping them from being wiped out is that the Neeran are intent on moving forward rather than stopping to fight.

Intel soon reports the Neeran have jumped. Fortunately there is some good news. Though the hunter killer group is still a few days behind Baldr has sent one of their upgraded isolationist ships to link up with the other friendly fleets that had been on harassment duty. They'll be forming a closer following pursuit group, though they'll still be a few hours behind.

The next shipment through the gate is also expected to include a squadron of Veckron torpedo cruisers and next generation medium cruisers. All well and good but you'd prefer a few large fleets.

Did you want to use one of your outgoing gate opportunities to try and contact Threochts planet? It might be possible for them to dial this gate and bring in the builder ship.

>Y/N?
>>
>>3975831
Y
>>
>>3975831
>Did you want to use one of your outgoing gate opportunities to try and contact Threochts planet? It might be possible for them to dial this gate and bring in the builder ship.

I want to say no... but I am so very highly tempted to say yes. Just so we can use its suite of conversion beams and its worm hole generator. To transform pieces of their ships to anti-matter or tear them in half with wormholes to no where.

However, if we DO deploy the builder ship. It is going to be chased down by every Empire Neeran ship in order to be captured. So there is that. Do we want to play keep away with a giant fire magnet or not?

Fuck it, either it's going to get used or not. Now is the best time to deploy it and the Neeran are likely going to bring out their own Super Weapon. So lets bring out ours.

>Yes
>>
>>3975831
No, I don't think the builder ship is so overpowered it can do much against a fleet like that. Especially since it didn't come with a proper manual.
>>
>>3975714
. . . . Can we set the self destruct to have the gate open into itself?

For science?
>>
>>3975848
We dont even have to use it to attack. We can beam builder material as ablative armor onto ships.
>>
>>3975831
> Y

What's the point of having a superweapon if you don't use it for critical infrastructure such as the gate?

Just tell everyone, info on the ship costs a massive amount of money but we're willing to share.

Just get the alliance to split the pain so that no one side can't afford it. People that pay up get access.

Snatching it from us just means getting smacked by everyone else if they even succeed.
>>
"Try to dial the gate at Threochts planet. See if we can get their attention and send a message through."

With the coordinates provided your gate technicians are able to make use of their previous experience and attempt dialing the smaller gate. Surprisingly enough it connects, though Versa warns it is only large enough to permit a shuttle to pass through it.

Uller is surprised to hear from you. They were rather expecting the shattered remains of a Neeran starship to be coming through. Giving them the basics of what's going on you ask very nicely if they could get the ship here ASAP.

"That will put the ship at considerable risk of capture. Are you certain?"
"Not really but we need any support we can get. If you have to gate out of the area during the fighting then fine."

They're provided with the activation schedule for the facility so they can better time their arrival. They'll have to wait until after the next scheduled activation.

The next time the gate opens you get the usual batch of Alliance warships plus the promised V-torp ships. Some of the Medium cruisers that come through with them look new yet somehow familiar. IFF identifies them as the Striker Class. Wiki updated.

"The hell are those?" asks Maybourne.
You bring up a better display image. The design appears to be carrying a pair of Republic Heavy Plasma cannons. You know the Republic had tried mounting two guns on a medium but it broke the ships spine every time they fired.

"It's fairly large for a medium, but how the hell did they fix the structural issues with mounting weapons that powerful on a ship that small?"

Versa, sounding somewhat intrigued, answers that question.
"It would appear that the structure of the ship is reinforced with the new kavarian structural material."

Bastards. You have got to get hold of some of that stuff some day. It's going to take awhile for the Dominion to crack builder material production and in the meantime your Faction is going to be lagging behind again.

Two hours after the latest Alliance fleet's arrival the gate is dialed by what the techs believe to be the Builder ship. Everyone is on alert in case it's from another Neeran facility. Fortunately your worry turns out to be unfounded. The Builder ship emerges safe and sound.

What are you putting them to work on first? As pointed out you can reinforce the armor of some of your ships with their conversion beams, though they wont be able to cover all of any particular ship or that would break their phase weapons.
>>
>>3975996

>What are you putting them to work on first? As pointed out you can reinforce the armor of some of your ships with their conversion beams, though they wont be able to cover all of any particular ship or that would break their phase weapons.

Can we reinforce the OH and put ourselves and Versa on it?

I'd wonder if they can improve the armor of Helios's Siege Super. Its gun may have a limited lifespan. But its hull could use improvement. Also Helios would owe us a large favor improving their ships armor. Either that or reinforce one of their other Supers if they have any others with them.

I’d say improve Alex’s mobile yard… buuuut I don’t see how it could be useful in the fight ahead.

OH! See if they can improve those V-Torp Frigates! Sure it’ll be cheating. But that would be one way to improve their efficiency against incoming V-Torp Corvettes! Heck, if the Alliance is willing to pay us for using said beam to improve their current V-Torp plates that they have. To give them maybe some extended life expectancy, though I doubt they’ll live that long.

Maybe a couple of battleships or ships with small numbers of crew we can use to intercept the V-Torp Corvettes.

Just a few ideas.
>>
>>3975996
First and foremost we stack Builder material onto the defense platforms with the biggest guns and strongest shields.

If >>3976022 is right and the Helios Siege Super hasn't departed yet maybe they could build it something like a giant Gunshield.

In fact, let's make our own copy of the Kavarian battle-plates. Get some engines and throw some Builder material on them and use them as interceptors for Scorcher/Executioner shots.

Finally if we've got time it might be worth coating the various supers present with armor in important locations. Also giving the builder ship the Reynard special and chuck some holographic systems on it to mask its identity slightly.
>>
>>3975996
I'd focus on armoring ships that are relatively small but pack a lot of firepower. V-torp cruisers and small ships that can fire lots of so torps.
>>
>>3975996

If there are going to be a lot of V-Torp Corvettes and V-Torps being thrown around. Can we try and disassemble one of those Battle-Plates. Stick it inside a Helios ship or inside one of our own ships. And get it back home. We could claim it to be one of out test Frigates we had built to intercept a V-Torp Corvette.
>>
>>3976046
>>3975996
This, after reinforcing our command ship.
>>
>>3976046
Not sure if it's worth armoring VT ships since it seems to degrade the builder material from what I remember.

>>3975996
Have the Neeran shown the ability to jam wormholes yet? Maybe we ought to set standing orders that once an Executioner appears on field, the Builder ship is to retreat back. We wouldn't want it trapped.
>>
>>3976022
>Can we reinforce the OH and put ourselves and Versa on it?
Yes, though there have been repeated protests against putting Versa on the Outer Heaven. Also armoring over most of the ship will break some of the weapons.

>I'd wonder if they can improve the armor of Helios's Siege Super
Could be done in theory, though it has a rather large beam aperture. I'm not sure how long it would take the Neeran to figure out you've turned it into the in setting equivalent of the doomsday machine from TOS.

>Or reinforce one of their other Supers if they have any others with them.
There are a few Alliance Capital Ships present.

>I’d say improve Alex’s mobile yard… buuuut I don’t see how it could be useful in the fight ahead.
Speaking of which they're probably going to GTFO back through the gate before the enemy arrives.

>OH! See if they can improve those V-Torp Frigates!
>>3976046
>V-torp cruisers
This could be done.

>improve their current V-Torp plates
>>3976026
>In fact, let's make our own copy of the Kavarian battle-plates.
It would certainly cut down on the number needed to stop each weapon.

>First and foremost we stack Builder material onto the defense platforms with the biggest guns and strongest shields.

>>3976110
>Have the Neeran shown the ability to jam wormholes yet?
Only way to do this would be to dial it with another gate. There are known to be other gates in the empire but they're usually only intended to connect 2 fixed points.

>VT ships since it seems to degrade the builder material
Subspace radiation/entropy whatever wrecks Tritanium and most other alloys. It's just a lot more noticeable on Tritanium. Builder armor isn't affected, though it cant stop the radiation from killing whatever is on the inside.

You have a limited period of time to get everything done. Capital ships like the ACS and the Helios cannon ship are going to take much much longer to armor. There might only be enough time for 1 if you expect to get a lot of other things done.

[ ] Alliance capital ship
[ ] Helios cannon ship
[ ] Bastion (Why?)
[ ] Multiple Big Gun Defense platforms
[ ] Eclipse Command Ship
[ ] 1x Big Gun Defense platform
[ ] Striker
[ ] Outer Heaven
[ ] V-Torp Cruisers
[ ] Battleships
[ ] Attack ships
[ ] Corvettes
[ ] Interceptor / Battle plates
>>
>>3976148
^
Select all those that are a priority for you.
>>
>>3976148
>[ ] Helios cannon ship
>[ ] Eclipse Command Ship
>[ ] Big Gun Defense platforms
>[ ] Interceptor / Battle plates
>>
>>3976148

>I'm not sure how long it would take the Neeran to figure out you've turned it into the in setting equivalent of the doomsday machine from TOS.

Just letting you know you've sold me on this idea of reinforcing it into the Doomsday Machine from TOS.


In order of importance to me.
>[ ] Eclipse Command Ship
>[ ] Helios cannon ship
>[ ] Attack ships
>[ ] Corvettes
>[ ] Interceptor / Battle plates
>>
>>3976148
> [ ] Corvettes

Surprise tankies! That way they can RAM more!

[ ] Eclipse Command Ship

[ ] Helios cannon ship

[ ] Outer Heaven
>>
>>3976148
How many shots does the Helios ship think it will be able to manage? It might be worth leaving it less armored and devoting more to things like battle plates if it's going to be a big paperweight after two or three shots.
>>
>>3976198
>How many shots does the Helios ship think it will be able to manage?
They can guarantee 5 shots without issue. Every 5 shots after that there is an increasing chance things may start to go out of alignment. They do have an alt fire mode if things get too bad but it wont be as effective.

They've also brought backup. The Ascendancy heavy with their fleet that is disguised as an improved modular refit is actually a cooling laser type.
>>
>>3976211
Ah, alright. That doesn't sound too terrible.
>>
Versa and her technicians have been working on her command system interface. If you intend to stay aboard a vessel smaller than a capital ship then an alternative is needed to keep you from being violently disconnected in battle. They've now rectified this. A new helmet has been put together with the help of the power armor maintenance personnel. It should be able to replace the standard helmet for your Recon suit.

As Versa notes the helmet would still be tethered to the command system, but at least you'd have some mobility.
With fully operational AI command systems being in short supply Admiral Wright from the ACC Taihō wants to transfer over. It should be possible for the system to handle more than one person. Unfortunately being a navy flag officer he lacks a suit of power armor himself.

Will you give permission and provide at least a basic suit?
>>
>>3976273
What's his history? Kavarian? Rovinar? Republic? Any of these give him a regular suit.

If Terran, give him a really, really classic Dominion suit with lots of heraldry, lots of gold, then claim it's the only one available.
>>
>>3976294
>give him a really, really classic Dominion suit with lots of heraldry, lots of gold, then claim it's the only one available.
You actually have a couple of those on the Outer Heaven one of which can be transferred over.
>>
>>3976303
Yea that sounds like a good idea.
>>
>>3976273

>Alliance Admiral wants on our ship. Lacks power armor.

That sounds like its his problem. The situation being what it is. Going off >>3976294 anon suggested. If they're Kavarian, Rovinar or Republic give him a regular suit. And Terran, give him the most obvious Dominion style piece of armor possible. If he's Dominion give him something workable. Though I don't think the Alliance has any Dominion nobles in such lofty positions.

Let him on board. But depending on where he's from give him what he needs or give him something he needs. But make sure it is flash and gaudy as hell and clearly displays Dominion and J-D Heraldry on it.
>>
File: Spoiler Image (19 KB, 586x193)
19 KB
19 KB JPG
You look up Admiral Wright. Younger than you, Terran born with a fairly unremarkable history. Most of their experience is from fleet exercises or the last operations driving the Neeran out of Shallan space.

There's no way you're passing up a chance to mess with this kid. Arrangements are made for bringing over a suitable suit of power armor that the interface can be fitted to. The suit data is then forwarded to Versa so her people can begin work on another helmet.

After seeing the suit you've ordered brought in Versa addresses you in a concerned tone.
"Are you sure this is a good idea?"
"Oh yeah, this is gone to be great."
>>
going to be great
>>
>>3976417
"AI have humor, right?"
>>
>>3976417

>Admiral Wright, young Terran, Less Experience, Admiral in the Factions Alliance.

Oh, this can only end horribly. Also, does him being an Admiral in the FA mean he outranks us? Since we are a General? Or are we on same command level? Because if he outranks us. I take back my offer to let him on board. He can keep his flag on his ship. Not fighting some Terran kid for command of the fleet.

Who wants to bet he is a Raiden type character?
>>
>>3976439
>Or are we on same command level?
This.

Technically Baron Bal'ka from Helios out ranks both of you in the Alliance hierarchy.
>>
>>3976439
Not if we give him a character cameo in the movie we'll make of this after.

We're gonna send him pics of him dressed up after, right?
>>
>>3976450
So he gets a courtesy demotion when he's on our ship?
>>
The Builder ship begins immediate work by face hardening a few dozen battle plates to help with any V-Torp weapons that might be encountered. That buys time for engineers to remove phase cannon turrets on your command ship and strip most of the main launch bay.

It seems working on the plates have also given the crews some much needed experience working with existing structures rather than building from scratch. They manage to complete the coating of the ship without disabling any of the engines or spinal mount guns. Though some maneuvering thrusters have to be cut open. The most difficult part was the main launch bay due to its size and the absolute necessity to make sure it doesn't become a weak spot.

Uller inform you they've been monitoring the state of the conversion beams while doing construction work over the past few weeks. There dont seem to be any ill effects from over use, though they're shut down for a number of hours each day as a precaution.

The Helios cannon ship is next, and it's going to take awhile. Long enough that some engineering teams have ripped up phase arrays on the exterior not just turrets.

Aboard the command ship Admiral Wright finally arrives wearing a power armor interface suit topped off with his Alliance officers overcoat. He's probably expecting a power armor suit up scene from a movie or something.
"I have reservations about this plan." Versa says over your ear piece.

For now you wave off her objections and welcome the Admiral aboard. You explain that due to shortages and Dominion armor fitting practices there weren't many suits available at the moment. Fortunately the suit technicians were able to scrounge something appropriate.

A pair of techs haul in the suit transport crate and stand it upright. When it's opened up and the contents revealed the look on the Admiral's face is priceless. You'll have to send the recording to Linda when you get back. Even from here you can see the glint of gold trim and Dominion seven point stars.

After a few seconds of making faces Wright musters a response.
"You must be joking."

>What say?
>>
>>3976502

There's always the lower quality ones we can wip up from one of the armories on the Eclipse. This ones likely intended for a Dominion noble while the rest are likely meant for a Marine. He should hopefully know enough about the Dominion that most nobles will wear higher quality armor than their subordinates. Which would not be untrue. Since we wear armor leagues ahead of our own subordinates.
>>
>>3976502
"As I said, shortages within the fleet means we're lacking the armor befitting of an Admiral such as yourself. If you're willing to wait a few hours I'm sure we can adorn the proper heraldry deserved of your rank. We can add an expanded medal bar, larger pauldrons, and some more filigree according to your tastes."

"In all seriousness, most of our better armor is tied up in our marine and infantry forces. Pieces like these are ceremonial, but I'm sure we can at least remove the Seven-Point Star if that makes you more comfortable. Besides, if we get boarded the security teams will prioritise keeping the person in shiny armor alive."
>>
"This is the highest quality suit available. There are always lower quality ones we keep in reserve for the rank and file of course. Older suits of power cell armor we've been refitting ever since we captured them in the Warlords campaign. I wouldn't recommend them though.

In all seriousness, most of our better armor is tied up in our marine and infantry forces. Pieces like these are largely ceremonial, but I'm sure we can at least remove the Seven-Point Star if that makes you more comfortable. Try to think of the positives, if we're boarded our security teams will prioritize keeping the person in shiny armor alive."

The Admiral seems to resign himself to having to wear the bling covered suit, then takes a closer look at you. To him, aside from the armor, you probably look like some raw recruit after that stint in the builder ships' medical bay.
"What about yourself? Your armor isn't especially decorated." he points out.

"I'm somewhat more practical regarding my own equipment compared to most nobles."
Standing you extend your right arm off to the side palm up.
"Now you see me..."
At this point your helmet appears in your hand. In one quick motion you don the headgear and vanish from sight.

You reappear a moment later behind the Admiral causing him to flinch ever so slightly.
"My technicians will be more than happy to make whatever adjustments you feel are necessary to make your stay more comfortable. If you'll excuse me I need to record some personal messages before the next gate opening."

Exiting the bridge you see that Maybourne is struggling to keep a straight face but is managing to hide it from the Terran officer and their staff.
>>
>>3976606

>Exiting the bridge you see that Maybourne is struggling to keep a straight face but is managing to hide it from the Terran officer and their staff.

See! Even Maybourne found it funny, therefore we did the right thing and the worst that can happen is he thinks we're a jerk Dominion noble. Which wouldn't be anything else different than what Terrans likely think about Dominion nobles already. Not going to shift that bar or opinion by being nice or rude to one Terran kid who made it to the rank of Admiral.
>>
Ruiz is nice enough to pass along covert recordings from among the Admiral's staff as they're getting set up.

"You know she's supposed to be 40 right?"
"Whaaat? There's no way she's 40 years old."
"That's what the records say but there's a ton of classified shit that's redacted. It's gotta be black ops."
"Fuckin Dominion Vampires or some shit."
>>
Make any last minute plans for things to get done before the fleet arrives. Like deciding what the Building ship will be doing when the fighting starts.

I'll probably be back on around 6PM EST.
>>
>>3976606
That went great. He'll have a story to remember if we all survive.
>>
>>3976655

>"Fuckin Dominion Vampires or some shit."

Oh, what do you know? There's the next movie we're having made, it'll be great! I'd say this prank was worth it. It's the small things that keep us all sane in these trying times. Now his staff and ours will have this little exchange to think about and distract them from the upcoming battle where thousands of lives are likely to be lost on both sides.

>>3976658

>Builder Ship Orders

I’d say have them start opening Wormholes into the Apex Command Ship. Tearing that thing apart from the inside out. And Turning several of those Scorchers into several kilometer long Anti-matter bombs to give them a polite “Go get fucked” if those beams can ignore Empire Neeran shielding. If they cant ignore Neeran shields. Have them start wormholing Scorchers and Super Carriers in order of closest to furthest. So long as they stay within the protective envelope of the rest of the fleet.

If none of the supers or the Apex is in range. Have it just spam its wormhole in tearing apart heavy cruisers. And using its beams on incoming V-Torp Corvettes and turn them into Anti-Matter. That would work WONDERFULLY what with subspace radiation meeting Anti-Matter in such quick instant violent fashion.

When they get into range where they start threatening it. Have the builder ship GTFO through its own portal back to Threocht or the Sphere. Whichever is more likely to answer and let them in so that they can retreat.
>>
>>3976690
> Funding an entire movie to mess with one Terran officer.

I dig it.
>>
>>3976729
>>3976690
Have him walk into quarters whilst we're finishing a drink of something ambiguously deep red.
>>
>>3976746
Sign him up for goth mailing lists.

Send a SF team to leave poppy seeds scattered in his bed.

Visibly hide our top teeth when talking to him.
>>
>>3976658
Have the Builder ship hang back at the start of the fight so we can get an estimate of their forces. The Apex is big and scary but not necessarily the main threat. If they have Scorchers they might be tempted to use them in antimatter mode, so I think it would be good to hit them with the conversion beam first. Try to keep the wormhole weapon as a last resort, they might simply decide a 'fire everything' approach is best and damage it somehow.
>>
>>3976606
Sonia is maximum bully. I love it.

>>3976655
"Fuckin Dominion Vampires or some shit."

I love this. Jesus. I agree with anon. Next movie. Dominion Vampires. Maximum bully is the new Sonia!

>>3976658
It should be fairly simple what the Builder ship should do. It's beam can cut anything. So, we use it to cut the Apex and any super in half. If we can take out their Apex the first thing we do then that counts as our salvage! And that means the enemy will be REALLY fucking confused.

Or you know. Just turn a line of matter straight through the ship into anti matter and watch the fun.
>>
>>3976658
>Make any last minute plans for things to get done before the fleet arrives.
Coat as many of our plasma corvettes as possible.

>Like deciding what the Building ship will be doing when the fighting starts.
Can we use that thing for boarding actions and teleporting bombs into enemy ships?

>>3976655
I'm tempted to have Sonia fitted with slightly oversized fangs.

>>3976606
Poor guy. Maybe we should gift him the suit of armor if we survive this.
>>
Does the gravity well of the star extend through the wormhole? If it does, then we could use the gate to slow down the fleet by using wormholes to drag their fleet out of FTL.
>>
Anyone else feeling like rebuilding Forbearance and selling it to another small house? Then JD can run a Fast Super or one of the SuperCaps we've salvaged on this deployment
>>
>>3977452

I think it would be worth considering, but there are numerous factors that would be working against us and such proposition to follow through on for it to be successful.
>>
>>3977452
No. It's the first super heavy Sonia's House has ever had, it should become a museum.
>>
>>3976658
Has anybody tried to contact the incoming fleet directly? Unless they're planning to die either in glorious battle for the severely damaged gate or shortly after while they're trying to figure out what to do next, there's nothing for them here.
>>
>>3977452
>Anyone else feeling like rebuilding Forbearance and selling it to another small house? Then JD can run a Fast Super or one of the SuperCaps we've salvaged on this deployment
The previous Count was considering eventually selling Forbearance to fund acquisition of a Fast Super. As not many of the Sovereign class had been built by the time he died that wasn't possible.
There were also security concerns about who could be trusted to sell it to.
>>
>>3976759
>Send a SF team to leave poppy seeds scattered in his bed.
There's no need to step it up to the LEGO caltrops tier anon.

>>3976842
>If they have Scorchers they might be tempted to use them in antimatter mode
Someone remembers they can do this.

>>3977087
>Does the gravity well of the star extend through the wormhole?
It does have a considerable effect on it, which appears to help in stabilizing long range gate activation. You probably wouldn't be able to jump to FTL near the opposite end of the gate but that is probably a bad idea anyways.

Using it to project a gravity well effect would be less effective than using your own well generator.

>>3976879
>Can we use that thing for boarding actions and teleporting bombs into enemy ships?
With the teleport beams? I suppose so. Just be aware they have to lower the defensive screens to use them. That's about the only thing protecting the hull from antimatter weapons.
>>
>>3977920
>Has anybody tried to contact the incoming fleet directly?
The fleets trying to intercept them around the capital had asked them to surrender and rebroadcast a message sent out by the Neeran government calling for a cease fire.

As a result of the Carrier and other Super heavies having been captured near this gate you have access to enemy communications channels. It's possible they dont know for certain that the Alliance has taken and fortified this position. It should be possible to hail them when they're a few hours out, or to have Mike take another intercept force out to help transmit like before.

That sort of message do you want sent?
>>
>>3978046

>That sort of message do you want sent?

Send them a message to wait at the edge of the Galaxy and get confirmation from their own government. They don't attack us we don't attack them. Either they are loyal to the Neeran Empire or they are those loyal to the former Neeran Emperor.

At best they heed it and we gain a day for them to get word from their government and stand down. Or they get word from their government, don't give a damn and attack anyways.

At worst, they ignore our message and continue onward towards us anyways.
>>
>>3978075
Seems fairly straight forward.

Support or opposition to this?
>>
>>3978046
See if we can get a message to the Captain of every ship in the fleet offering the same deal we offered the previous group. If they split off and surrender then they'll be treated as legitimate POW, however if they continue they will be combatants and no further offers of surrender will be given.

>>3978100
Sure, support.
>>
Mikes takes a squadron out to make contact much as before. Another two squadrons trail behind acting as additional relay ships in case of attempts to jam communications. As planned they'll transmit both the request to halt to get in contact with their government, as well as the alternate surrender offer to individual ships.

Once they make contact it doesn't take long for Mike's unit to get an acknowledgement of their message. Their overall commander says that they will halt briefly at the edge of the galaxy. That isn't a promise of the day or so that you'd asked for.

Fortunately a few ships seem interested in taking up the other offer. 4 Supers and a few heavy cruisers discreetly send messages indicating they intend to comply. They'll break off from the main fleet on final approach to avoid having to deal with their more zealous allies.

You'd hoped to gain a day and perhaps time for more reinforcements to arrive but it appears that may not be happening.
>>
Sorry guys, been sick since I got home.
>>
>>3978391

Still better then I had hopped. Any additional time spent with them NOT heading our way is time we buy for reinforcements to catch up to this fleet. So that’s a point hopefully in favor towards this encounter ending not in blood shed but towards something peaceful. Not going to hold my breath on that.

As for those few captains who say they will break off. Great, either they are going to actually surrender, or they are going to turn into raiders which the Alliance will deal with later. For now, that’s several supers and heavy cruisers we won’t have to deal with which is a win in my book.

All in all, to quote Palpatine “A surprise to be sure, but a welcome one.”

Now to cross our fingers and hope they get that response to stand down. So we can avoid facing overwhelming odds against a force several times our size. Just not feeling that suicidal right now.

>>3978395

Feel better soon TSTG, we’re near the end of the board now.
>>
Meanwhile with the pursuing Alliance fleet.

https://www.youtube.com/watch?v=c7xvi6GL9Fk
>>
File: Spoiler Image (139 KB, 698x678)
139 KB
139 KB JPG
TFW Sonia finally manged to salvage a Apex Command ship.

On a completely unrelated note. How many people do ya'll recon have been killed in this war so far? Just soldiers killed have to be well over a hundred million. Not even beginning to talk about the billions killed in scorcher attacks.
>>
>>3979393
Enough that numbers become meaningless.
>>
>>3979393
Honestly somewhere in the region of 100 - 300 billion.
>>
Got called into work this morning and didn't have time to boot up the computer to post a warning.

>>3979463
Pretty much this.
>>
With the completion of work on the Helios cannon ship the crew of the Builder vessel have moved on to other ships with its work. Fire Drake Assault Corvettes are ideal for this because their plasma cannons can benefit this most from the added protection. It's true the deletion of the pulse cannon arrays mean a loss of overall fire power, but for once it means there's a reason to fit the extra torpedo launchers.

A number of additional Fire Drakes brought in from the Dominion or Alliance bases are similarly upgraded. It won't be enough to create an unstoppable force but it's a step in the right direction.

Next in line are a couple big gun defense platforms, the outer heaven and a few attack ships. Or that was your plan. With one of your medium cruisers already having been upgraded there is increasing pressure from your allies to help them out a bit. There are a lot of questions being thrown around and

A prototype Medium Escort upgrade is selected along with an Eminence II from one of the Dominion fleets if there is time. A few attack cruisers are hastily being refitted with weapons that can be more effectively armored. How many will be ready if needed is a question that can only be answered when you find out how long the Neeran fleet can be stalled.

Mikes unit arrives just before the Neeran fleet does and scatters to avoid being nearby when they drop out of FTL. Supers that had previously indicated they intended to surrender have broken off from the main force as previously promised. Some have more escorts joining them than had been before, others have lost most of their supporting vessels.

Cloaked ships are in position to monitor the reversion of the main fleet. So many escorting support craft drop out of FTL with the capital ships that you nearly miss the arrival of the Apex command ship. Heavy cruiser sized mining ships, tankers, transport of every size, super heavy drive sections hauling larger stations. It isn't just a war fleet, it looks more like a nation on the move.

>cont
>>
"Incoming communications from the Neeran fleet. It's on an open channel."

Putting it up on the main displays you see an old and battle hardened Neeran appear.
"Alliance forces, we have no further quarrel with you. Stand aside and allow us to make use of the gate. If you do this we will spare you any additional conflict. I and those with me shall not return to this place."

You and the other Alliance commanders present have already discussed offers to the Neeran. Those that were transmitted earlier by Mike are about the limit of what you're prepared to go for.

"Neeran forces, you are ordered to comply with the wishes of your government regarding the cease fire. The only other option we will accept is the surrender of your ships in return for limited immunity and safe passage of your crews when the conflict is resolved."

Or as you'd prefer to be telling them; Surrender and we'll spare you. A number of other Admirals felt that was a bit too provocative though.

"We are not at the beck and call of weak old men who were once cowed by a now dead Emperor. We will forge our own destiny free of them. As for you, Dominion, I know enough of your kind. You desire wealth and power. Our home ship, what you would call an Apex, will not fit through the gate. Allow us passage and it is yours to do with as you see fit."

That... is an interesting offer.

"Your reinforcements will not reach you in time. You have four hours to make your decision."
With that the Neeran Admiral signs off.

Four hours. Not nearly enough time for the Alliance pursuit fleet to catch up or another force to come through the gate. It's enough time to consider their offer, or a good counter proposal.

>Your orders?
>>
>>3979983
Make it look like the Dominion forces are going to turn on the Alliance units present to stall for time.

In any case, the deal is a trick. We let them escape and then what, in another 400 years we have Wormholes open and Next-gen Neeran pour out ready to conquer for a multi-universe Empire. Not again, not this time. Our offer stands, if they make it anywhere close to the gate then we detonate the demolition charges.
>>
>>3979983

Just to be sure. This gate cannot send them anywhere else but the Centri Cluster in its current configuration, right? So them attempting to escape elsewhere will simply not work. And we intend to disable this gate and destroy the polar facilities. So the four hour time limit wont matter.

Could we tell them we changed its configuration and it'll take time to set it back? Buy ourselves more time.
>>
>>3980011
>Just to be sure. This gate cannot send them anywhere else but the Centri Cluster in its current configuration, right?
At the moment it could supposedly be used to dial any similar gate in the known universe.

In theory it should not take long to set it back to the way it was before, allowing interdimensional travel. Of course that's not a certainty.

>And we intend to disable this gate and destroy the polar facilities.
If attacked yes.

>Could we tell them we changed its configuration and it'll take time to set it back? Buy ourselves more time.
You could tell them but it's hard to say how long they could be stalled with such a ploy.
>>
>>3979983
>>3980035

Okay then. So how I am understanding it. Their intent is to join their fellows who are heading to areas still controlled by the Neeran Empire, but not answering to their government. This sounds like it will be something the Neeran Empire is going to have to deal with. A pocket of resistance of their own kind. Of course the Alliance will also have to deal with them. But this close to the cease fire and us being severely out numbered…

I am kind of partial towards sending them to one of the gates the Neeran control. So we know where they are and the Alliance can reach them without a special gate aligned in a way to send them to some pocket dimension or whatever. But also because, that’s a lot of Super Carriers and Executioners. And I am pretty sure they will have US targeted by at least one of those Executioners in Anti-Matter mode. And I believe Anti-Matter is the one thing Sphere Builder material cant really protect against?

We’ve got four hours. Talk with our fellow admirals/ fleet commanders. We supposedly have overall command. How willing are they to commit themselves and their forces to fighting these Neeran versus sending them to join their cohorts in parts of Neeran space that aren’t answering their Empire? Either we face them now, with out understrength fleet. Risking losing a great deal of life. And ourselves gaining a title of trading battle with Neeran turn coats for salvage. Which no way in hell anyone is letting us have sole claim of. Or we gain a title for making a fighting retreat to gtfo and damage/ destroy as many of them as possible before retreating. While also losing many more lives.

>Let them go to Neeran Space uncontested. Gain Apex, most likely gain title of coward.

>Contest them. Deny them use of the gate. Lose millions of lives just to deny them the gate and give them a bloody nose before we retreat.
>>
If the thread is still here tomorrow I'll resume then. Hopefully we'll get some more feedback from other anons.
>>
>>3975831
Okay, okay. I've been thinking about this for about an hour now. I know we do not want to fight that considering we are on the defensive here and are outnumbered. However, as we've stated earlier we can not let these guys go through the gate.

So here is what I am thinking. We discuss this with the rest of our fleets for the next three or so hours. Buying us more time for reinforcements and the Hunter Killer group to arrive.

Once we are beginning to run out of time we say to them how it is. We can not and will not allow them to go through the gate and if they try to force the matter we will fight them. And if they manage to push past us we have rigged the gate to be scuttled so as to deny them access to it. Thus a battle here is pointless since they will not gain access to the gate no matter the outcome. All it would do is waste their time and resources. If they just leave now instead they stand a bigger chance of escaping through more conventional means.

It is only logical. Fight us and they drain resources for no gain. It is not guaranteed they will win considering we have access to reinforcements and they do not. We have a Hunter Killer group gunning for them which will arrive in what? Two days or so. That is not to mention Baldrs fleet which will arrive in just a few hours.

No. Regardless of what we are in a very good position. Fight and let them be crushed between our anvil and Baldrs hammer. Let them run and join forces with Baldr, and then Chen to crush them as they flee.
>>
>>3980068

Another idea and this one is super stupid. But we challenge them to a duel. No special weapons or powers. Just us two fighting to incapacitate not kill the other.

If we win, he and his fleet will stand down and take orders from their government. Those that wish to take the offer we've given others to surrender and become pow's and likely join the isolationists after the war and talks are over can.

If we lose he and his fleet can pass through without harm to the region of space other Empire Neeran who are not listening to their government are heading to in order to join them.

I know, extremely stupid and highly risky. But it could be something worth suggesting.
>>
>>3979983
Counter-offer - House Neeran.

Just to mess with their heads.

Otherwise, fuck it, take the Apex. And also drop a couple V-torps through the gate once they're on the other side before closing said gate.
>>
>>3979983
Here's an idea for a counter offer:
We pawn this whole headache off to the caretakers.
They used to be the traditional arbitrators for Neeran quarrels and disputes before the Imperial Neeran went completely crazy, so there should be some support for them in this role with Neeran citizens.
Uller is technically a representative of the caretakers, so he takes the fleet into (protective) custody, they have to demilitarize the larger ships, and get wormhole'd to the sphere. The Apex is offered as tribute to the caretakers for their troubles with their estranged brethren and for offering them a relatively easy and peaceful way out of this situation.
The caretakers come up with some wise judgment how the Imperials should repent for starting the biggest war in recorded history for a pretty dumb reason.
They can even set up shop with their stations around the star at the center of the sphere to maintain their spaceborne society and it wouldn't interrupt the societies on the sphere's inner surface.
Once they've completed their sentence, they're free to use the wormhole gate to travel to a destination of their choice if they're unwilling to stay with the caretakers, isolationists or whatever successor state has emerged in the meantime. They'll have to accept the alliance will want to keep eyes on them if they choose to depart but with their recent track record that should be understandable.

I really don't want to get into a shootout with a fleet that's likely to harbour at least a couple million civilians.
>>
>>3980849
> We pawn this whole headache off to the caretakers.

Aren't they kinda the ones responsible for this mess?
>>
Still a long way from the bottom of the board it seems.

>>3980068
>And I believe Anti-Matter is the one thing Sphere Builder material cant really protect against?
Yes.
The only things you're aware of that can damage builder material is antimatter, the special cutting gear that was found in the shipyard, and possibly the conversion beams.

>>3980363
>Buying us more time for reinforcements and the Hunter Killer group to arrive.
The nearest reinforcements are more than a day away. The Hunter Killer group is a couple days behind them.
>Baldrs fleet
They sent ships to link up with the first group that will arrive. Again, more than a day out.

>>3980420
>Counter-offer - House Neeran. Just to mess with their heads.
"Viscount that may do more harm than good." Tama warns.
"How so?"
"While the Neeran might laugh it off the other Alliance Factions would not take the Dominion extending such an offer lightly. Even in jest. What if some of them considering surrender actually accepted?"

>>3980404
>we challenge them to a duel.
Uller is nice enough to tell you that such an offer would simply be ignored.

>>3980849
>We pawn this whole headache off to the caretakers.
While still on the line to Uller you ask if the Caretakers might be able to negotiate with the Neeran fleet. If you're remembering right they were once arbitrators for Neeran quarrels and disputes. How would this be any different? Hell, maybe the people aboard the fleet can be sent to the Sphere?

Ullers expression becomes unreadable. Maybe concerned? You're having trouble telling.
"Have you spoken to Baldr recently?" he asks.

"No, why?"
"Your suggestion is similar to part of a plan that is already in motion."
"Uh... what part?" you ask with growing concern.
"Parts of the sphere are uninhabited. Enough to house trillions. All where they could be easily watched, isolated from advanced technology and the rest of the population."

"You're going to turn the sphere into a prison?"
"More a rehabilitation facility for those that haven't committed war crimes. Those that can change."
>>
>>3980929
They could use the chance to stay on the fleet and stations as a reward for Neeran who managed to earn enough good boy points on the sphere.
It's clearly a great deal for everybody involved.
The Neeran fleet gets to save face and escape the faction forces.
Our fleet doesn't have to waste lives in a pointless fight.
Even the caretakers get to be useful for the first time in a millenium or so.
>>
>>3980929
Do we have any intel on their commander? Who he is or what fleet's he's been responsible for?
>>
>>3980068
>Alliance Admirals
>How willing are they to commit themselves and their forces to fighting these Neeran versus sending them to join their cohorts in parts of Neeran space that aren’t answering their Empire?
A few are dead set against letting such a large Neeran force escape. Others are more pragmatic. As long as you know where they escaped to a pursuit force could be sent in the future.

>>3980979
The enemy commander is believed to be known as either Evas or Thu-gesh, The Brand of Efod or The Blade of Efod respectively. Apparently one of two famous commanders, they're having trouble distinguishing which one this is.

Intel believes the commander was assigned to one of the fleets on the distant edges of the Empire but aren't certain. Some of their ships have been drawn from fleets that have previously fought the Alliance elsewhere.

What they do know for certain is that he is not aboard the Apex at the moment. Their communications are being routed through one of the super carriers but does not originate there. At this time they suspect the commander to be aboard a cloaked ship.

>>3980971
"If they agree to surrender to the Caretakers instead of the Alliance, maybe access to their fleet and stations could be earned over time? If they demilitarize the larger ships we could use the gate to wormhole the lot of them to the sphere."

"The Caretakers will not allow super heavy cruisers inside the Sphere." Uller seems adamant about this.
"We could park them outside then?"

Uller sighs wearily. "The Sphere is already going to attract enough attention. Having a fleet of ships there will only serve to increase that. Worse it would encourage escape attempts."

You hadn't considered that. Wherever you park an entire fleet of demilitarized super heavies someone is going to want to steal them or take advantage. There must be something that could be done though.
The Alliance may be forced to mothball some of the ludicrous numbers of ACS that have been built so far. Maybe they could be parked in the same places?
>>
A) Refuse them passage / threaten to destroy the gate
B) Let them pass so you can see their destination
C) Dial another Gate elsewhere in the Empire
D) Offer Caretaker custody / transport to sphere
E) Leave behind Executioners plus the Apex
F) Demilitarize fleet

Combinations of the above.
>>
>>3981018
>"The Caretakers will not allow super heavy cruisers inside the Sphere."
What if we store them inside Threochts Planet? Swear the Neeran and Rekesh keepers to actually keep them in trust for their owners until they're released. Nobody else can even hope to get them out from there without keeper approval.
>>
>>3981029
>What if we store them inside Threochts Planet?
That is an interesting idea. Parking them would be difficult but not impossible.
>>
>>3981028
>D) Offer Caretaker custody / transport to sphere
>F) Demilitarize fleet

They may be playing hardball but if we fight nobody present actually wins anything in this situation. We should be able a peaceful solution.
>>
>>3980929
> What if some of them considering surrender actually accepted?

New House in the Dominion with limited privileges for a generation on genetic modification and cloning, space fleet strength, etc in exchange for land and representation.

I mean, what, do they plan on killing them all? The Dominion accepts all races, because we are the best.
>>
>>3980929
>>3981063
Essentially the Caretaker plan but less prison-y. Offer only open to early adopters before they're forced to accept the Caretaker plan.

Honestly I don't see how they can complain if it's essentially the same plan as the Caretakers, but self-selecting for those already more open to negotiation as evidenced by them approaching us.

They get their own system or so to manage, and we cram different Neeran factions in there, and we can have double agents spin it for their Alliance handlers as the Dominion guaranteeing themselves trouble after the war is over so that we'll be more occupied with internal matters so that the RH won't be able to support expansionism post-war.

This will also allow us time to solidify our tech advantage from all the sphere stuff we have, as well as pull an America with the Neerans a la Nazi Rocket Scientists to develop said tech.

And we can bill the Alliance for a share of resettling the Neeran.
>>
>>3981060
>>3981029
House Neeran!
>>
>>3981028
>>3981080
G) House Neeran This will permanently impact Sonia's diplomatic relations.
>>
>>3981096
Hrm. Could we use our personal relationship with the Caretakers to make it a joint project, would that reassure people? Or the Light Neeran, didn't they want some reconciliation? The Dominion is the best choice, as they operate fairly independently enough at the house level to allow integration with an Alliance faction without losing the unique cultural heritage that the Imperial Neeran have. A mosaic, instead of a melting pot.

Really the Alliance should be paying us compensation for this, but we're willing to use our advanced socio-economic system to do our part for rebuilding the political landscape of the Universe after the war so that disaffected Neeran aren't forced into Piracy, or worse, by lack of options.

Noblesse Oblige.
>>
>>3981080
>>3981096
>>3981106
Anyone who votes for this plan deserves what they get.
>>
>>3981028
B&F
>>
>>3981028
>A) Refuse them passage / threaten to destroy the gate
>D) Offer Caretaker custody / transport to sphere
>F) Demilitarize fleet
>>
>>3981123
Awwww. I'm curious, just what would we get?

If people are worried about Neeran influence, we could balance them out with a . . . What was their name again, started with an K . . . Right, the Kythera! House N & K, right beside each other.

We could stick then in a subspace damaged area of the run only accessible by Worm Gate and watch them there.
>>
While we're waiting for more votes, would it be possible to get more details on how the J-D fleet(s?) performed?
>>
>>3981028
>B) Let them pass so you can see their destination
>E) Leave behind Executioners plus the Apex
>(F) Demilitarize fleet)
>>
>>3981028
I'll support

>B) Let them pass so you can see their destination
>E) Leave behind Executioners plus the Apex
>(F) Demilitarize fleet)

As my real vote.
>>
>>3981264
>>3981123
Can we offer to buy the weapons off their ships? Either in cash or goods? Should make them more willing to do so.
>>
>>3981028

>B) Let them pass so you can see their destination
>C) Dial another Gate elsewhere in the Empire
>D) Offer Caretaker custody / transport to sphere
>E) Leave behind Executioners plus the Apex
>F) Demilitarize fleet

Are all options I would support.
>>
After discussing options with the other Admirals for three hours you contact the Neeran fleet. Your cloaked ships have been keeping an eye on it. They haven't moved yet but they're clearly preparing to. No point in asking them to wait a day or two until a higher ranking Alliance commander can arrive.

The Neeran fleet commander was apparently waiting for your response because it doesn't take long to get through to them.
"I am eager to hear what you have decided, as is my fleet."
Gesturing to the sides and behind him you can see holographic displays showing other Neeran officers.

"I have counter offers for you, though our previous offer to surrender your ships in exchange for limited amnesty will remain available."
There is some angry grumbling from a few of the Neeran which their commander silences with a gesture, allowing you to continue.

"We have also prepared enough explosives to cripple or destroy the gate should your fleet attempt to capture it."

This statement doesn't appear to phase them.
"Many of us had suspected you would try this. Speak of your counter offers."

"Firstly we are prepared to offer you transportation to the Sphere where you and your people would be placed in the custody of the Caretakers. The demilitarization of your fleet would be a necessary first step."

This gets a number of angry responses. Most are against this path though others remain silent, waiting, watching. Their commander does not seem angered like the younger ones, but rather determined. In a low voice he answers you.
"You ask the same thing our supposed government would. To be forever denied our grasp of the stars. To be left bound and gagged at the base of a well."
The old Neeran pauses and shakes his head.
"No. I am the Brand of Efod and I will not see my deeds and those of my people become frail things swept away by one errant wave. Or the mistakes of fools damn the rest of us. You said offers, present the other."

"Alright. Complete demilitarization of your entire force, the removal of all weapons. The Apex and the Executions remain here. Do this and I will guarantee you safe passage through the gate."

One of the lesser Neeran commanders laughs, joking that the Scorchers would certainly take awhile to remove their guns. It takes the better part of a minute for them to catch on that the others are seriously considering your offer. Two other commanders disconnect from the conference call.

"We will discuss your offer." answers the Brand before closing the channel.

>cont
>>
Less than 3 minutes later Versa alerts you to status updates from your scouts. A pair of Executioners and a Carrier are breaking off from the main fleet. They appear to be preparing to jump out of the cluster and into deep space. Nearby support ships are in disarray due to the break in formation. Neither side appear to be hindering each other. A few minutes later one Scorcher, a Cinquedea and two more Carriers split off from the fleet as well, moving to join them.

"Even if they dont accept, the number of ships splitting off from the main force is weakening them substantially." says Admiral Wright.

Things seem to be calming down around the time the 4 hour deadline was supposed to expire. Neeran Admiral Evas, if intel got their name right, contacts your forces and agrees to the conditions laid out in your second offer. Their fleet will be demilitarized in return for passage through the gate. Given the time involved they will be abandoning their Scorchers in addition to the Executioners.
>>
Over the next day staging areas are designated for the main Neeran fleet to operate in. Parking areas for what's being left behind as well as work zones for engineers to strip warships. It's a chaotic mess and most of your allies are only willing to risk a few Alliance ships to keep an eye on it all for fear of losing entire units if it goes bad. For now the Neeran will largely police their own.

The Apex is jumped into the same system as the gate and turned with its main guns pointed away from the defense platforms. Alliance troops are brought in to make sure the big guns are offline and stay that way as long as there are Neeran aboard. A ship the size of a moon could give your defenses a bad day no matter how few others are supporting it.

Versa is helping to scrutinize the staging areas. Super Carriers remove their corvette turrets as well as those docked inside. Secondary weapons are stripped by engineering teams. HLVs and transports empty out stores of ground vehicles to make room for people evacuated from the larger ships being abandoned. Once this is done the carriers are jumped in small groups to the gate system.

The first group of disarmed carriers arrive as planned and Alliance inspection teams make a quick sweep for weaponry. There are a few minor issues with some of the HLVs but they're quickly sorted. With that finished the Neeran transfer additional personnel from the Apex.

Additional friendly forces have arrived from the Centri cluster. Alex has brought his fleet and one of the Inexorable class heavies. A good number of ships from all the Centri cluster factions are with them. One ACS even looks to be outfitted with Krath built siege weapons. You're in a much better position now if the enemy try anything.

While waiting for gate coordinates a Wraith class super decloaks at the edge of the system. This would appear to be the command ship of Evas. They send a shuttle in system carrying engineers who help make sure your gate technicians recalibrate the facility systems properly. Once done coordinates are beamed to the station.

When the gate opens there is initially some feedback but it quickly stabilizes. A probe is sent through to check stability but the Neeran dont seem to think there is any problem. The carriers signal that they're moving out. The gate is drawing a lot of power. It wont be able to stay open as long as when connecting to the Centri cluster but it will last long enough. All 5 ships get through.

Probe telemetry and data from the gate indicate you have a solid fix on where the ships exited. Technicians seem certain the Alliance can lock onto the same location if a pursuit force needs to be organized.
>>
File: New Junkyard.jpg (21 KB, 760x530)
21 KB
21 KB JPG
The staging area where the Executioners have been abandoned is becoming a dumping ground. Tanks, starfighters and corvettes litter the area. At first engineers had been docking equipment slated to be left behind on the hulls of the larger ships. Phase cannon turrets had been stashed in emptied cargo bays. Now things are quickly getting to the point where it's being tossed overboard in the general direction of the parked ships.

You're nearly vibrating at the wealth of valuable material being tossed out as junk because of the agreement.
"We need to get salvage teams in there. Or maybe even trade what they're abandoning for fuel, food and medical supplies."

Baron Bal'ka looks less certain of this.
"Do you really want to send people into a system full of angry neeran that still have guns? They might not all like the added reminder if you start pawing through their former possessions while they're still around."

Alex chooses to back you but he's quick to add that the space around the Executioners is already a navigation hazard.
"I think it's reached the point where we should just leave what's already built up for now. Maybe through out a few repulsor salvage traps from the Smugglers Run. We should have our people focus on preventing it from getting worse. Start new scrap piles away from the debris field."

>What say?
>>
>>3981638

Alex has the right idea of it. Just throwing some repulsors or tractor beam equipment to keep the stuff organized and in an area would help us out in salvaging it all. I wonder if you activate a gravitywell generator near such a mess, will it start pulling in all the free floating salvage?

Also to avoid making easily annoyed Neeran more pissy. We can start with the outer edges and work inwards. And while it may be a misuse of them, we can use stealth/ cloaked ships to drop the devices off.

I am concerned how our salvage claim for all this salvage is going to work. Considering the Alliance is going to want the vast majority of it most likely. Do we ask Helios or RH to assist us once again?
>>
>>3981638
If we negotiate with them first, no reason they would be upset about the fact that we respect them enough to buy shit instead of siezing it.

We should discuss it with the Neeran commander, as well as how to frame it to be least aggrendizing to his troops.

I like Alex's idea too, no reason we can't do both.
>>
>>3981648
>I am concerned how our salvage claim for all this salvage is going to work.
I'm sure the claims should be fairly straight forward. You were an Alliance officer negotiating an agreement with the Neeran forces on behalf of the Alliance.
>>
>>3981648
>I wonder if you activate a gravitywell generator near such a mess, will it start pulling in all the free floating salvage?
It would pull on everything.

>Alex has the right idea of it.
>>3981652
>If we negotiate with them first, no reason they would be upset

Talking with the Neeran first, you'll see about allowing (unarmed) salvage teams to collect gear and equipment as it is abandoned. At least that way it'll be organised a bit better for later collection.
>>
>>3981638
Agree with Alex here. Get some kind of filing system set up for all this loot. Maybe call in a combat-salvage team to handle the location/zoning matters.
>>
>>3981675

>I'm sure the claims should be fairly straight forward. You were an Alliance officer negotiating an agreement with the Neeran forces on behalf of the Alliance.

When you write it like that. It sounds super dirty and wrong. That we won’t see a single scrap of this salvage, at all. And at most we will get is a thank you and a couple of Alliance Bonds. Since they can now replace the value of their bonds from SP Torps to all this captured Neeran Tech and equipment that the Factions and people within the factions will want a hold of.

So this is what it feels like to diplomance a superior force down and save lives? Fuck this feeling.


I still think we made the right choice in saving lives. But hate feeling like we are being done dirty because 100% of all that salvage now legally belongs to the Alliance. And we will only see the barest scrap of this haul.
>>
>>3981638
I can't help but feel dirty at all this.
>>
>>3981756
>>3981717
Quick make sure we definitely trade with the Neeran then.

We paid the Neeran "privately" for "extraneous equipment". We said they had to demilitarize, not surrender the equipment to the Alliance.
>>
>>3981756
>>3981797
Maybe we can just buy it cheap from the Neeran instead. Still show some profit.
>>
https://www.youtube.com/watch?v=iq-fCFQsz_8 [ A Promise ]

Talking to Evas you work out arrangements to safely remove waste material being left behind by the departing ships. At this time an arrangement is also made to trade them basic supplies that are needed. One of your captured heavy tankers offloads a shipment of fuel tanks to help things along.

The Alliance hunter killer group has arrived and are parked at the edge of the cluster ready to assist if needed. Once the situation here is safely resolved they'll be heading immediately back into the thick of it, as some stray Neeran groups are still causing problems. Any sort of serious pursuit or investigation into their destination will have to wait awhile.

One group and one day at a time the Neeran fleet is systematically shuffled through the gate. A few super carriers, support vessels and other craft make up each convoy. Remaining ships slowly dwindle in numbers until it's just one last convoy waiting to go through. The Neeran Admiral brings his Wraith in system and jettisons all weapon stores before a final sweep and inspection.

As the gate powers up you contact Wraith and ask to speak one last time with Evas the Brand of Efod.
"I did not expect your Alliance to uphold its word after all the death and destruction this war as wrought."

"Be careful not to mistake mercy for cowardice," you reply. "If you come back here again intending to make war against us we'll be ready and waiting. Don't forget it."

"I will not. I am in no hurry to return to this place, other horizons await me. Perhaps we will meet on better terms in another life."

With that the channel closes with the Wraith entering the wormhole of the gate.
>>
>>3980420
>drop a couple V-torps through the gate once they're on the other side before closing said gate.
Do this?

[ ] Nah, would ruin the moment
[ ] All the torpedoes!
>>
>>3981815
>[ ] Nah, would ruin the moment
>>
>>3981815
>[ ] Nah, would ruin the moment
>>
Stopping here. Will get around to updating the status of the House fleet.
>>
>>3981878
8 years of H&D as of tomorrow, longest running quest by far.

Enjoyed every second of it.
>>
>>3981815
>Nah, would ruin the moment
>>
>>3981815
>[x] Nah, would ruin the moment

>>3981916
Shit, really? Time flies.
>>
>>3981815
> Nah it woulf ruin the moment

Be sure to get a reciept for tjose supplies at a total price equal to the salvage left behind, ir as close as profitable. War Profiteering ain't a crime!

Then submit that to alliance expenses.
>>
>>3981916
Worth every penny.
>>
>>3982150
Remember Shadowsword and all his blueprints? Made the Reynard 20mm rifle.
>>
>>3982182
Good memories, bad memories.
>that infighting when designing the HAG
I wonder what other good things we might have had if things didn't fall apart on some events.
>>
>>3981916
Seems about right. Shit is cash as fuck and TSTG is a blessing to us all.

>>3982182
I member. I miss him. His memory will forever remain in our awesome fuck-off rifle.

>>3981815
[ ] Nah, would ruin the moment

Now then. We are rich as fuck. Between the the FA forces and that other Dominion fleet here we should be owed about a third to a quarter of the salvage here. I suggest we immediately claim the Apex Command Ship and rename it to The Sonia. It HAS to be done. Then we sell it to Ber'Helum as the Dominions new flagship. Kvarians have the Kavarian Dream. The Dominion has the Sonia. It's perfect. Sonias immortal legacy.

And if the FA says this is all theirs... well fuck the FA.

And now considering the fucked state of the Forbearance, maybe we can get one of those pristine Executioners as it's replacement? I mean that would be a fitting replacement to our beloved Super would it not?
>>
>>3982224
> And if the FA says this is all theirs... well fuck the FA.

And I thought House Neeran was a good idea.
>>
>>3981815
>[ ] Nah, would ruin the moment
>>
>>3981815
>[ ] Nah, would ruin the moment
Sonia already filled her bullying quota with the Terran admiral.
>>
Anything you want for christmas tstg?
>>
>>3982870
He has a patreon
>>
>>3982279
I'm trying to find a good analogy for just how negatively people would have reacted to this.
It would be like one of the Allies offering the Imperial Japanese military the option to form a heavily armed breakaway state in say, late August 1945?
>>
>>3983784
To fight the Commies/Ulgeans, though.

And like. A state of the USA that was just heavily armed, so like a state of the USA.
>>
>>3982279
>>3983784
In addition I believe Emperor Ber'helum was heavily discouraging the recruitment of deserting Neeran as mercenaries when the invasion started. Former client species were ok.
When your leadership doesn't want to risk even using a species as mercs odds are good they wouldn't be entirely onboard with giving them a House.

>>3982870
No idea atm. It took me several weeks to think up something to ask my relatives for.
>>
>>3983803
> When your leadership doesn't want to risk even using a species as mercs odds are good they wouldn't be entirely onboard with giving them a House.

That's why we would hire Kythera Mercs to observe them. House AI, lead by Versa!

Goals.

But really, so what you're telling me is we should start House Neeran with Light side Neeran and just kind of shuffle Imperial Neeran into the mix on the down-low?
>>
>>3983803

How about a new CPU/Motherboard/fan/ whatever you need to improve your computing experience?
>>
For House and Dominion -
Sonia actively avoids fighting lumpy Neeran bastards edition
>>
>>3984892
>Capture over thirty Super Heavy Ships and a Apex command ship.
>Don't lose a single soldier doing so.
>Clearly the single greatest victory of your career.
>All because you didn't want to loose ships and them just giving their ships to you meant the salvage would be better.

Ladies and gentlemen, I present to you Sonia.
>>
>>3984892
Sonia hasn't been the same since she realized how adorable Neeran kids are.
>>
"Shut down the gate. We know where they've gone."

With the wormhole gate closed you turn back to the task at hand. Crews of other Neeran ships that surrendered are busy being offloaded to POW camps. More transports are going to be needed and the mess of debris left in the fleeing Neerans staging area is going to take weeks to clean up.

With the threat of a large scale fleet engagement now removed Admiral Wright and his staff make preparations to depart the ship. Before leaving he turns to discuss one last matter with you.

"Aren't you worried that the Super Carriers we allowed through the gate will simply use their manufacturing capability to rearm themselves? Given enough time they can build stations, shipyards, entire foundries for new vessels and weapons of war."

"They also have to settle the civilians from the Apex. That'll take longer," you point out. "Am I worried some of them might come back at us with reverse engineered weapons a generation or two from now? Hell yeah I am. But everybody on our side that might have died trying to stop them now has a chance to make sure they have descendants who are ready next time.
We took down more than 20 Neeran Capital Ships plus an Apex without firing a shot, without taking a single casualty. That's a win in my book."

You wish the Admiral farewell and good luck in their future endeavours. You also to promise to send them a suit of power armor that can be customized to their linking. Hopefully that way they'll be more prepared for use of an AI command system in the future.

Word filters through from the House fleets. They're still having to deal with occasional marauding enemy units but for the most part their area is starting to quiet down. At least in space.

You know that Forbearance was crippled but not the extent of the damage. A number of turrets were wrecked, the aft siege cannons will need to be scrapped or rebuilt. The aft drive section meanwhile is a write off but it was verging on obsolescence when you got it. Despite looking like something a dog chewed on the underlying structure fared well enough that she could be returned to service.

Most repairs should be done in a few more weeks, though work on the drive section has been halted. Salvage teams are looking at a number of solutions to engine replacement. Though hostilities haven't ceased entirely things are quieting down enough where the J-D fleet is located that the Barons have decided to wait and do it right.

Myrish Avun and her fleet performed the best of the House units. Minimal losses and a surplus of salvage. She operated as the more mobile force, occasionally detaching her heavy carrier from the larger main fleet. In part because of this her unit didn't take as much of a beating as those tied to Forbearance did.
>>
L'ak Tenni and Fredric Saputo operated in conjunction with other Dominion fast supers at times, or as part of larger battle groups. Because of this they saw heavier direct combat and took more losses than Avun. Despite taking some hits their respective fleets performed well enough to pay off their deployment costs. Even the penal units managed to pull their weight, though the ground units did not perform as well. Despite losses they still completed their objectives.

So far it's anyone's guess as to how long the fleets will have to remain deployed. The rest of the Empire is fragmenting. Too many of the upper level commanders were drawn into the fighting near the capital. Too many died there as a result of traps or hunter killer groups deployed by the Alliance. Threats still remain but nothing on the scale of what the Empire posed as a whole.
>>
Anyone have suggestions for an Aftermath / Epilogue OP image?
I war running out of time and got kinda desperate for the one for this thread.
>>
>>3985589
Future frontiers!
>>
>>3985589
>>
File: 6516152151.jpg (481 KB, 1920x1080)
481 KB
481 KB JPG
>>3985589

Because no aftermath/ epilogue involving Sonia or House and Dominion, came without some form of Salvage happening as well.
>>
File: parade.jpg (129 KB, 1280x720)
129 KB
129 KB JPG
>>3985589
>>
>>3985589
Some Sonia performing "Fly me closer, I wish to hit them with my HF blade" at the request of her kids.

She doesn't get the meme.
>>
>>3985589
>>3985724
>>
>>3985589
Any of these doing it for you?
>>
File: space_linked_to_planet.png (321 KB, 940x588)
321 KB
321 KB PNG
>>3985589
>>
File: th(2).jpg (20 KB, 474x355)
20 KB
20 KB JPG
>>3985589
Genuinely surprised we haven't had a dyson sphere pic yet.
>>
>>3985374

I take it offering to send several ships out to J-D fleet to help limp Forbearance here to the gate to affect repairs with Alex's mobile yard is off the table? Since it sounds like they want to bring it to a proper yard for repairs.
>>
>>3982659
>>3984153
If you guys insist maybe BFG:Armada 2 on steam?

>>3985642
Good point and will keep that in mind.

>>3985767
Some could work. I'll hold out for now in case I see something better.

>>3986034
Once things quiet down a bit the mobile yard could be escorted there.
>>
8 years and 1 day, what a quest it's been. I picked it up around when we found the Vieona and rescued our troops from the planet and they'd pickpocketed the Plasma Pistol for us.
It's been a ride.
>>
>>3986690
We've honestly had some great NPCs under us. Except Fox, and even then we're still gonna bury him in an unmarked grave under a toilet one of these days.

So happy we ended up marrying Troy, too. It really happened organically and romantically, especially for Feudal Nobility, from the fake assassination to gettimg 5% of the Harmen industry, our relationship with Archie from a juniour officer who shares some interests to a political equal who still respects them as a senior, Sonias insistence on taking boarding actions and Troy's insistence on g2go fast bikes, having two kids, generally being nice but ambitious people, Troy putting up with Sonia humming the "Jaws" theme song and sneaking up under the covers before giving him blowjobs - you all fucking know she did this after he asked her about the Shark phase she went through.
>>
>>3986758
How many more kids do you want anon?
>>
>>3987255
None, hence blowie joeys.
>>
>>3987352
One more though. To make it three. Like Sonia and her siblings.
>>
>believing seditious Terran tabloid gossip that Sonia would do anything other than missionary
>>
>>3987824
> Being so cucked by Terran morals that you think a Dominion Noble wouldn't be the best in bed, just like in every other aspect in life. That's why they're nobles.

Anyone wants to try to shame Sonia for sucking dick or holding hands even, they can try to explain that to her fucking Armada, while she buys up all your supplier companies and embargos your planet so that it can die slow or fast depending on if they wait to get starved out or try to run the guns.
>>
>>3986758
>>3987885

"Dun dun"
"No Sonia!"
"Dun dun"
"Please stop! We've already done it five times today!"
"Dundundundundundundundun"
"Have mercy!"

Sonia excels at everything she does, except thrust vectoring.
>>
Sonia. Top or bottom?
>>
>>3988544
Power Armor.
>>
File: (More) Handholding.png (1.06 MB, 1114x1600)
1.06 MB
1.06 MB PNG
>>3987885
>holding hands even
>>
File: (More) HandholdingV2.png (1.4 MB, 1114x1600)
1.4 MB
1.4 MB PNG
>>3988716
Fixed.

MERRY CHRISTMAS!
>>
>>3988719
Merry Christmas to yours too tstg

H&D Christmas Party Special when?



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.