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Everwood Civ Thread #18

Welcome to Everwood Civ! In this game you shall take control of a fledgling nation as you attempt to navigate the dangerous world of Everwood! In this world dominated by dark woods filled with wonder and terror will you be able to guide your civilization into prosperity or ruin?

>Discord Link
https://discord.gg/efCCwN
----

In the last thread the East was stabilized, the West descended into chaos and the Goddess Galoris herself graced your people! She has given you twenty seven years to prepare for the purging of the Everwood! Development was had and many fortifications were made to prepare for the tide of horrors.
>>
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>>3819581
The latest innovation in farming is more technical showing your people’s mastery of mechanics and physical theory. The wheeled heavy plow increases crop efficiency by going deeper into the soil with it’s blade while the wheels prevent it from sinking too deeply into your sandy soil.

---
Year 180
---
Food Production: 8/10
Food Stockpiles: 7/10
Munitions Stockpiles: 5/10
Production: 6/10
Resources: 6/10
Morale: 8/10
Wealth 4/10
Literacy 1.5/10
---
Population: 8.467 million
Pygmy Population: 4.5 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (10,000), 2 Continental Legions (20,000), Marines (2,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform)
Navy: 102 Quadriremes, 20 Quinquereme, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall 1/13, Great Bridge 1/5
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3819584
F. Technology Research

Let's improve our economics
>>
>>3819584
F
>>
>>3819584
C
>>
>>3819584

C
- Well Built Canals and Further Canalization

New canals and the expansion and proper manutentation of the old ones, would greatly help our farms. They can be a good way of communication and transportation too ….. And if use well a defense system. Relevant point of the canal systems will be fortified
>>
>>3819584
F
>>
>>3819584
F
>>
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>>3819591
>>3819592
>>3819606
>>3819621

F has been chose, pick two!

A. Shipbuilding
B. Architecture
C. Smithing
D. Currency
E. Medicine
F. Clocks
G. Wind Mill
H. Oil Paint
I. Economics
J. Pipe Organ
K. Write In
>>
>>3819635
G
>>
>>3819635
D
F
>>
>>3819635
>F. Clocks
We need to coordinate our military forces

A sense of time is vital to that
>>
>>3819635
D
F
>>
>>3819635
Also D
>>
>>3819635
A
>>
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Economics! The grand theory of everything that makes money in this world! Your people have begun to utilize loans, interest and the very idea of banking! The middle class currently has rock bottom tax rates causing it to swell with merchants and artisans of all types, these men have begun to slowly resent the privileged old nobility class in almost every city save for Neas Hope. Several prominent middle class figures have begun to petition the Emperor for creation of a Council of Citizens to augment the current advisory elected count of nobles.
>>
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>>3819672
The first clocks are also made with your people no longer being chained to the use of the primitive sundial! With new innovations in the usage of gears and enchanting a primitive magitech clock is invented that can tell the time fairly well unless exposed to large amounts of mana.

---
Year 181
---
Food Production: 9/10
Food Stockpiles: 7/10
Munitions Stockpiles: 5/10
Production: 6/10
Resources: 6/10
Morale: 8/10
Wealth 5/10
Literacy 1.5/10
---
Population: 8.678 million
Pygmy Population: 4.5 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (10,000), 2 Continental Legions (20,000), Marines (2,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform)
Navy: 102 Quadriremes, 20 Quinquereme, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall 1/13, Great Bridge 1/5
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3819676
A

What if we breed and import dairy cows
>>
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>>3819676
>F. Technology Research
With war coming, the new Gears and Springs of clocks give us an idea!

A form of Wheel Lock triggering mechanism for our cannons. Which is more reliable than a hot poker into a touch hole especially in wet weather.
>>
>>3819696
Support
>>
>>3819676

Neitan founds interesting this idea, and would like to know if they are open to see others men from other fields that can be put in this council of citizens (such as great veterans, great mages, great ducts, empire heroes and other figures).
C

The border with the everwood beyond the wall should receive further defenses. As such filling the no man land we have with the everwood, with ditches filled with stakes and having this fields be home to numerous metal traps and blades would be best.

In the north border, we will build more of them even in imperial land, as the everwood wall doesn t arrive there too.

For avoid that the Everwood sorceriers, take this defense away from the ground without taking losses, we will place some stones with engraved runes thst will not let the everwood magic take away our defenses or destroy it.


Furthermore, we should give metal blades and traps to our settlements and forts fortifications.
>>
>>3819696
Support
>>
>>3819724
Supporting
>>
>>3819696
SUPPORT
>>
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From the far northern Iron Kingdom a large amount of dairy cows are imported to the Wine-Dark Empire. Unlike the strong draft oxen of your area these beasts have been bred to produce large amounts of milk from their udders. With this comes several knowledgeable cheesemakers who have fled the oppression of the Iron King and settled on Dragon’s Graveyard.

It the east it seems the Free Clans and the Serene Republic have set out to produce a massive navy to deal with the Eagle Pirates
>>
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>>3819761
n local news terror has befallen ruby island as something has begun slaughtering minor members of the Shinebringer family. It kills them with huge rending claws and spreads their internal organs around their homes taking only their heart. The locals are calling it the curse of the Hunter….
---
Year 182
---
Food Production: 9/10
Food Stockpiles: 8/10
Munitions Stockpiles: 5/10
Production: 6/10
Resources: 6/10
Morale: 8/10
Wealth 5/10
Literacy 2/10
---
Population: 8.894 million
Pygmy Population: 4.6 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (10,000), 2 Continental Legions (20,000), Marines (2,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform)
Navy: 102 Quadriremes, 20 Quinquereme, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall 1/13, Great Bridge 1/5
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3819769
K.
Develop a weapon capable of unleashing a terrible dark magic plague that’ll affect crops and men
>>
>>3819769

Kill this foul beast


C

If we look on the lordship of the Tip, we can see that a part of the city there is built underground. In sieges such thing could be helpful.

As such we should modernize the defenses of our settlements and forts, and build underground them (there it shall have many uses. For stocking, producing, saving people ecc ...).

We should build a series of tunnels, in case a settlement ior fort is lost, they will lead to secure areas where we can take our population in a secure area.
>>
>>3819769
>F. Technology Research
Place a MASSIVE bounty and reward to whoever invents or designs a weapon capable of slaying or repulsing the beast.

They have to test it of course and come back alive.
>>
>>3819775
Support
>>
>>3819775
Support
>>
>>3819775
SUpport
>>
>>3819775
Supporting
>>
>>3819775
Support
>>
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Using your knowledge of runes and magic the Royal Magic Academy set about designing a blight bomb that can be used to cripple the people and land of an enemy. Through a variety of tests a design is finally made using Manite as the source core. It seems the larger the mana source you put into the bomb the greater the effect. This is a twisted weapon and many are uneasy at the idea of unleashing it even on your worst enemies.
---
Year 183
---
Food Production: 9/10
Food Stockpiles: 8/10
Munitions Stockpiles: 5/10
Production: 6/10
Resources: 6/10
Morale: 8/10
Wealth 5/10
Literacy 2/10
---
Population: 9.117 million
Pygmy Population: 4.6 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (10,000), 2 Continental Legions (20,000), Marines (2,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform), Blight Bombs
Navy: 102 Quadriremes, 20 Quinquereme, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall 1/13, Great Bridge 1/5
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3819833
E. Law

Set up that council of citizens thing that the common people want
>>
>>3819833
Deal with the beast on Ruby Island.
>>
>>3819833
D

Kill the foul beast on ruby island
>>
>>3819833
F.
Does everything have an opposite?

If there is a Blight Bomb, develop a Healing or Cure Bomb that can be chucked to heal our forces en masse during a battle
>>
>>3819842
>>3819847
Support
>>
>>3819836
Supporting
>>
>>3819842
SUpport
>>
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>>3819842
>>3819847
>>3819858
>>3819871

It seems slaying the Beast that terrorizes Ruby Island shall be done! How will you go about hunting this beast and who will you send?
>>
>>3819881
Prepare an Ambush. Have a place where we train as many Canons, Ballistas, Scorpions, Catapaults in a single patch of ground and try to lure the beast there.

And bring lots of enchanted weapons.
>>
>>3819881
Use evidence of its hunting patterns.
I’m order of the deaths that happened from the first kill to now we will look into The people it killed and where they’ve been over the island.
Tobias Seastorm
6 sea warrior guards
>>
>>3819906
Forgot to add.
We will use the info to try and track down it’s later based on what we learn and attack it at its home where it’s guard may be down
>>
>>3819881
Supporting >>3819906

Balder will go with a detachment of Harvesting Blades.
>>
>>3819881


Use Nets Launchers for avoid that it keeps moving, then tear it apart with great cannons, g. catapults.


Neitan Neas and the neas guard, plus some silver shields and silver rays.
>>
>>3819881
Pere Yoresh along with some of his personal guards will go.
>>
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>>3819905
>>3819926
>>3819921
>>3819906

Give me 3d100 for your hunt!
>>
Rolled 94 (1d100)

>>3819931
>>
Rolled 39 (1d100)

>>3819931
>>
Rolled 4 (1d100)

>>3819931
>>
Rolled 72 (1d100)

>>3819931
>>
Rolled 33 (1d100)

>>3819931
>>
Rolled 3 (1d100)

>>3819931
>>
>>3819932
"Canoneers! Do you see the beast! There in that field?"

"Yes"

"I don't want to."

"Right. FIRE!"
>>
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>>3819932
>>3819935
>>3819938

You manage to track the beast after it's latest hunt to a small cave entrance. It seems there used to be a large boulder blocking the entrance but some with near Torsusean strength has moved the stone. Inside you find a tight winding cavern system slick with water. Gnawed on bones are strew about the place. The going here will be tight and only a small party can be sent in.

Each player can send in one character. Who will you send?
>>
>>3819970
Pere Yoresh shall go in!
>>
>>3819970
Yeah sure I'll send myself in what could go wrong
>>
>>3819970
I will go
>>
>>3819970
Balder Attenius
>>
>>3819970
Neitab Neas will go.
>>
>>3819970
Tobias
>>
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>>3819988
>>3819985
>>3819976
>>3819973
>>3819971

The small part of elite warriors prepare to descend into the depths with the immortal Balder Attenius taking the lead. You descend through passages that require you to walk one at a time and even painfully squeeze through dank openings to reach an eventual opening. However it is more then worth it with the sight you are to behold, a massive cavern of rubies opens in-front of you! Rubies bigger then a man protrude from the ceiling and ground! You can feel the raw mana and rage seeping out from the gemstones! You can see two ways to go from here!

>Go deeper into the Ruby Cavern
>Follow a darker side path deeper into the cave
>>
>>3820005
>Go deeper into the ruby cavern
>>
>>3820009
This
>>
>>3820005
Deeper into the Ruby Cavern because the dark side path is obviously the death path
>>
>>3820005

>Go deeper into the Ruby Cavern
>>
>>3820005
>Go deeper into the Ruby Cavern
>>
>>3820005
Into the ruby cavern
>>
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>>3820005
You head deeper into the ruby cavern treading a careful path around the massive crystals till you find a truely awe inspiring sight. Slumbering in a massive chamber at the end of the cavern is a great dragon rivaling the size of even the massive Maelstrom. It is easily the size of a small city and is afflicted with massive crystalline growths. You do however notice it slumber upon a massive pile of gold, treasure and magical artifacts. What will you do?

>Slay the dragon!
>Try to steal from it's horde
>Retreat and head down the other path
>Write In
>>
>>3820049
>Retreat and head down the other path
This is not what we came here for.
>>
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>>3820005
>>3820009
>>3820010
>>3820013
>>3820015
>>3820017
>>3820048

You carefully tread through the cavern avoiding the massive crystals which block your path. The amount of mana in this place is enough to make the sensitive feel sick to their stomaches and cause rage to slowly fill their mind. Eventually you are treated to an awe inspiring sight as the cavern opens up to a massive chamber. Inside the chamber slumbers a truly titanic dragon near the size of a small city slumbering atop a massive hoard of treasure! Crystals seem to grow from the creatures very skin and the heat of it's breathing causes even the ice cold Balder to sweat. What will you do?

>Slay the beast!
>Steal from the horde!
>Retreat and follow the other path
>Write in!
>>
>>3820078
>Write in

Wake it up and talk to it! Maybe it is friendly.
>>
>>3820074
This
>>
>>3820078
>Retreat and follow the other path
>>
>>3820078
Quietly go the other path. Last thing we need us to fight an angry dragon
>>
>>3820074
>>3820086
>>3820091

Give me 3d100 as you retreat and head down the other path!
>>
Rolled 41 (1d100)

>>3820112
>>
Rolled 62 (1d100)

>>3820112
>>
Rolled 61 (1d100)

>>3820112
>>
Rolled 62 (1d100)

>>3820112
>>
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>>3820114
>>3820115
>>3820116
You backtrack away from the massive dragon to head down the smaller darker path into the depths. It is about three hours down this way that the stench of rotting flesh begins to assault your nose. Those who have hunted the Hunter before know the scent, he is near. However you have begun to notice the walls are becoming smooth and uniform, they are changing from cavern to man made tunnels.....

>Continue on into the tunnels
>Retreat
>>
>>3820144
>Continue on into the tunnels
>>
>>3820144
Continue, it's what we came here to do.
>>
>>3820144
Into the tunnels
>>
>>3820144
>>Continue on into the tunnels
>>
>>3820144
Continue on
>>
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>>3820147
>>3820148
>>3820149
>>3820150

As you continue down the path you find a variety of crude drawings on the walls depicting figures worshiping the great dragon. One such figure shows the blood of the dragon seeping out into the earth from which the people would drink. When you reach the tunnel it all becomes very clear, leaking in from above you is a thick red liquid. Some believe it to be blood but he way it sparkles some might call it liquid ruby. In front of you stands a crude altar with the thin lupine form of the Hunter lounging on top. It's twisted bone face is twisted in a near permanent grin as it munches upon a severed leg.

>Attack!
>Converse? Ask what?
>>
>>3820173
>Attack!
>>
>>3820173
>Attack!
>>
>>3820176
Attack!
>>
>>3820173
>Converse? Ask what?
“What is this place you hide within and what brought you back to this world.”
>>
>>3820173
>Attack!
>>
>>3820173
attaxk
>>
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Rolled 106, 92, 158, 59, 43 = 458 (5d200)

>>3820176
The creature leaps forward from the altar as you approach lashing out with it's huge rending claws! It can smell your blood and aches for the thrill of the Hunt!

Please post your combat stats/items with your attack
>>
Rolled 89 (1d200)

>>3820202
One more
>>
Rolled 154, 17 = 171 (2d200)

>>3820202
Host of the Pale Rider
Equipped with a Burning Axe (d150)

Go in to kill it
>>
Rolled 71 (1d150)

>>3820202
Pere Yoresh
Tarrexite Blade 1d150

Play it defensively initially, dodge the claws and parry his attacks. (+25)
>>
Rolled 26 (1d100)

>>3820202
Generic Sword
Stab the fucker
>>
Rolled 132 (1d200)

>>3820202


Neitan Neas
+ high quality steel armor and shield with defensive runes
+ spear of ancient bone and runes of wind and earth adorn it. (d200)
+ iron boots that increases your stability and near impossible to knock over.


Neitan will attack the legs of the creatue with is spear, trying to remain at a good distance and hoping to break some joints.
>>
Rolled 38 (1d100)

>>3820202
I dragged a barrel of Blackpowder and my Fire Arrow.

Put it down, go for cover, and wait to see if the beast gets near it (and any allies are away from it). Or try to roll it down at it from a hill or slope.

Then fire the fire arrow at the barrel and blow up the beast.
>>
Rolled 45 (1d175)

>>3820202
Tobias
Tarrexite blade
First bow of the hunter
Use the bow to try and pick the abomination off from range
>>
File: Silver Knight.jpg (64 KB, 564x821)
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Rolled 26 (1d100)

>>3820209
You clash with the creature who has grown massive bone claws that tear into your flesh. You ignore the attacks and slash down with your axe tearing away it's left arm.

>>3820212
You parry several attacks that would have torn you to pieces keeping it's right arm busy.

>>3820221
You charge screaming at the beast madly swinging your sword around! A blow nearly takes you entire head off if it was not blocked by the gauntleted hand of the Silver Knight.

>>3820225
You stride forward letting your imaculated crafted armor taking the brunt of the blow and smash your spear down into it's leg whilst it is distracted with Balder and Pere. The leg quickly explodes into foul gore which splatter across your boots.

>>3820249
While too many men are around the creature to use your poweder trick you manage to land several arrows in the creature.

>>3820257
The bow as if sensing the nearness of it's true master becomes impossible to draw.

The creature is all but defeated, all it seems to be doing is trying to crawl back towards the crude altar! Who knows what will happen if it does so! Someone stop it!

Roll me 1d100 each, beat my roll!
>>
Rolled 13 (1d100)

>>3820270
>>
Rolled 52 (1d100)

>>3820270
Stop him!
>>
Rolled 55 (1d100)

>>3820270
>>
Rolled 2 (1d100)

>>3820270

Impale it several times
>>
>>3820271
>>3820272
>>3820276
>>3820278

Anthony Cibus is the first upon the creature slamming down with his ironshod boot on it's spine! He stomps over and over again till the indent of his boot goes almost all the way through the creature. For good measure he tears off it's skeletal head, a grisly trophy of a horrible creature.

The only look to be had is a sword crafted from obsidian sitting beside the altar, decide amongst yourselves who shall get it.
>>
>>3820286
I say Antony gets it since he caught the beast.
>>
>>3820286
>>3820294
Yes yes I concur, given that I slew the beast it only makes sense for me to take the weapon. I'll keep the skull for decorative purposes as well.
>>
File: Cibus.jpg (49 KB, 564x846)
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>>3820286
The issue of the Hunter on Ruby Island has been dealt with along with new discoveries of ancient things lurking beneath the island itself! Among the usual heroes is a man by the name of Anthony Cibus, a simple retainer of the Attenius family who dared to travel into darkness armed with only a mundane sword! He is being hailed as a hero of the middle class and a true Lightwatcher!
---
Year 184
---
Food Production: 9/10
Food Stockpiles: 8/10
Munitions Stockpiles: 5/10
Production: 6/10
Resources: 6/10
Morale: 9/10
Wealth 5/10
Literacy 2/10
---
Population: 9.345 million
Pygmy Population: 4.6 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (10,000), 2 Continental Legions (20,000), Marines (2,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform), Blight Bombs
Navy: 102 Quadriremes, 20 Quinquereme, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall 1/13, Great Bridge 1/5
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3820304
E
>>
>>3820304
I
>>
>>3820304
E. Council of Citizens
>>
>>3820304
E

Neitan founds interesting the idea of the council of citizens, and would like to know if they are open to see others men from other fields that can be put in this council of citizens (such as great veterans, great mages, great ducts, empire heroes and other figures).
>>
>>3820311
>>3820308
This
>>
>>3820315
E
This
>>
E
>>
The Council of Citizens is made into law with thirty of the most influential citizens of the Empire being elected from among their peers to represent their interests to the Empire. While the council has no power at least they are able to gain the Emperor’s ear. A First-Citizen is elected from amongst their own ranks to speak for them all after their votes are spoken, this is none other than the esteemed Anthony Cibus, Slayer of the Hunter! This has reduced tensions all around and ideas on better ways to governance flourish!

In the east the United Heavenly Kingdoms and the Iceborn have finally arranged a peace treaty defining the borders between the two.
In the west the United Fleet made by the Serene Republic and Free Clans has begun to patrol the waters, clean up pirates and the trade with Guillen is slowing restarting.
>>
File: Ambassador Neron.jpg (25 KB, 366x550)
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>>3820349
An ambassador named Neron has also officially arrived from the Neo-Erulian Empire with a large entourage in tow, he has set up in Loslina and constantly pesters the Emperor about reuniting the Erulian Empire.

---
Year 185
---
Food Production: 9/10
Food Stockpiles: 8/10
Munitions Stockpiles: 5/10
Production: 6/10
Resources: 6/10
Morale: 9/10
Wealth 7/10
Literacy 2/10
---
Population: 9.578 million
Pygmy Population: 4.6 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (10,000), 2 Continental Legions (20,000), Marines (2,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform), Blight Bombs
Navy: 102 Quadriremes, 20 Quinquereme, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall 1/13, Great Bridge 1/5
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3820355


C

If we look on the lordship of the Tip, we can see that a part of the city there is built underground. In sieges such thing could be helpful.

As such we should modernize the defenses of our settlements and forts, and build underground them (there it shall have many uses. For stocking, producing, saving people ecc ...).

We should build a series of tunnels, in case a settlement or fort is lost, they will lead to secure areas where we can take our population away from dangers.
>>
>>3820355
I. Diplomacy and war
Blight bomb the Belinlos underground
>>
>>3820360
This
>>
>>3820360
DING DING DING FUCK BELINOS
SUPPORT
>>
>>3820355
Kill the dragon
>>
>>3820360
Press the Big Red Button
>>
File: underworld.png (11 KB, 492x342)
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>>3820360
>>3820365
>>3820370
>>3820389

It seems war with Belinlos is on the menu! What will your plan for this war be, will you convince the Bartains or any other allies to help?

What will you do?
>>
>>3820391
Stick the previously researched bomb inside a giant ravioli, which we will then offer to Belinos as a sign of friendship. Once the Raviloi is inside the underground, the bomb will detonate and we will be victorious.
>>
>>3820396
Unfortunately due to their hatred of you they will not accept any presents. Not even Ravioli.
>>
>>3820391


Ask the Bartians for help.


With our magic and the war machines of the siege detachments, we will breach trough their defenses, reach a good point, leave the bomb there with magic runes on the ground for protect it, and then detonate it when we are out.
>>
>>3820409
>Not even Ravioli.
They must die
>>
>>3820413
Unfortunately the Thleechs have pulled back from allowing the Heartstone of Leon to act as fuel for the bomb. You now lack a power source to make a powerful blight bomb.
>>
>>3820391
This operation will be in 2 stages

1. Build a killzone around the perimeter of Belinlos. Trenches, siege weaponry, everything. Station entire legions in this killzone.
2. A strike team comprised of our best legions outfitted for this task will get the bomb into position in the underground portion of belinlos, preferably in the center of the city where it has the best chance to spread out effectively. The bartians are free to join in.

The intended effect will be starvation and the belinlians sallying out in a last ditch attempt to save themselves, whereupon we will be waiting to kill them.
>>
>>3820457
Support this
>>
>>3820457
Support
>>
File: arm.jpg (97 KB, 966x828)
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The offensive is cancelled by the Edict of the Emperor who instead sets the Empire towards the stockpiling of munitions for the coming war. Armor, weapons and ammunition is produced in large numbers and massive armories are constructed in major cities and fortifications of the Empire.

---
Year 186
---
Food Production: 9/10
Food Stockpiles: 8/10
Munitions Stockpiles: 7/10
Production: 6/10
Resources: 6/10
Morale: 9/10
Wealth 5/10
Literacy 2/10
---
Population: 9.818 million
Pygmy Population: 4.6 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (10,000), 2 Continental Legions (20,000), Marines (2,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform), Blight Bombs
Navy: 102 Quadriremes, 20 Quinquereme, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall 6/13, Great Bridge (Everwood Fork), Imperial Armories (Empire Wide)
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3820475
G/I
Deal with that Dragon on Ruby Island.
>>
>>3820475
B
>>
>>3820475
C

If we look on the lordship of the Tip, we can see that a part of the city there is built underground. In sieges such thing could be helpful.

As such we should modernize the defenses of our settlements and forts, and build underground them (there it shall have many uses. For stocking, producing, saving people ecc ...).

We should build a series of tunnels, in case a settlement ior fort is lost, they will lead to secure areas where we can take our population in a secure area.
>>
>>3820475
F.
We invented clocks and have gears.

Invet Wheellock mechanisms to improve our Black Powder weapons for the war
>>
>>3820484
Supporting Naes plan
>>
>>3820475
G
Kill drahon
>>
>>3820475
Kill the dragon lurking underneath Ruby Isle!
>>
>>3820475
>>3820481
>>3820496
>>3820500
Support
>>
>>3820481
>>3820496
>>3820500
Switching to this
>>
The plan:

Search for a secondary entrance to the cave that may be able to fit something the size of the dragon, so we can utilize titans and siege weaponry. If that fails, mine out the narrower part of the cave in order to transport more men through. Sending through mages to counteract the potent fire mana of the dragon, we would also send through men equipped with grenades to dislodge the crystals from the beast's back, so we can kill it.
>>
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>>3820481
>>3820488
>>3820500
>>3820512
>>3820519

How shall we go about killing the Crystal Blighted Dragon slumbering beneath Ruby island?
>>
>>3820525
We can also deconstruct and rebuild siege weapons within the cavern if they are too big normally.
>>
>>3820530
Feed the dragon pygmies until it chokes to death.
>>
>>3820530

support this plan

>>3820525
Our grenadiers should do a fine job, and our war machines should tear it a part
>>
>>3820525
This
>>
File: Fire.jpg (196 KB, 900x734)
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>>3820525
>>3820543
>>3820547
>>3820550

While no other entrance is found you proceed to mine out the area allowing for access my your troops.

Give me 3d100!
>>
Rolled 7 (1d100)

>>3820573
>>
Rolled 3 (1d100)

>>3820573
>>
Rolled 63 (1d100)

>>3820573
>>
Rolled 81 (1d100)

>>3820573
>>
File: DragonWake.jpg (317 KB, 1920x1200)
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>>3820577
>>3820575
>>3820574

While the mining goes smoothly at first it seems the very tremors of the act has awoken the Blighted Dragon! With a tremendous crack he bursts out of the ground like thousands of tons of stone are nothing more then an egg shell. The very earth explodes with torrents of fire as his every movement ignites the rubies lying underneath the ground! The men retreat quickly under the protection of mages while the artillery begins to bombard the dragon!

DC 70
+30 Elder Dragon +10 Ruby Blight +10 Blind Rage -10 Imperial Artillery Corps
>>
Rolled 90 (1d100)

>>
Rolled 21 (1d100)

>>3820592
Oh lawd he comin
>>
Rolled 4 (1d100)

>>3820592
>>
Rolled 84 (1d100)

>>3820592
>>
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>>3820594
>>3820598
>>3820599

The artillery smashes into the dragons body taking off huge chunks of crystal spraying it's burning blood across the landscape! With a single massive gout of flame the entire artillery component is wiped out, every single mage who tried to block the fire having their very souls burnt away to nothing. There is nothing but the sounds of crackling fire, no man even had time to scream!

Now is the time of Titans! Who will send their war machines to fight this rampaging dragon!
>>
>>3820615
Mannjaeger, ready and healed from the last war in the east, is willing to take on the dragon.
>>
>>3820615
Send the colossal ancient crab that Torsus came with. It probably won’t do shit but I wanna get rid of it.
>>
File: Hyperion.png (939 KB, 841x514)
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>>3820615
Hyperion, fully operational and ready for combat will be deployed against this Dragon.
>>
Rolled 70, 3, 43, 169, 46, 13, 13, 126, 78 = 561 (9d200)

>>3820624
>>3820621
>>3820620

The Dragon screams in rage sending out cones of flame against all who dared wake it from it's slumber! It knows only rage and pain!
>>
>>3820628
Mannjaeger attempts to freeze its own armor as it moves for the dragon!
>>
Rolled 94 (1d100)

>>3820628
>>
Rolled 85 (1d100)

>>3820628
Play it defensively, attempt to withstand the damage for a round. Help the Crab attack as well.
>>
Rolled 127 (1d175)

>>3820632
>>
Rolled 102, 195, 169, 169, 146, 5, 168, 12, 116 = 1082 (9d200)

>>3820633
The Ancient Crab rushes forward and with it's massive claw clamps down on one of the Dragon's legs! The Dragon howls in pain as it's claws rip deep into the blighted flesh of the Dragon!

>>3820636
Raising your massive enchanted shield you push forward distracting the dragon and taking the brunt of the assault which melts your titan metal sloughing off onto the ground.

>>3820637
Chilling your armour you rush forward engaging the dragon blow for blow, you have managed to crack the crystal around it's heartstone but cannot seem to strike true!

The Dragon keeps going, attempting to burn and tear all those who attack it!
>>
Rolled 74 + 25 (1d175 + 25)

>>3820649
Take the blow as the others cannot.
>>
Rolled 40 (1d100)

>>3820649
Fuck you dragon
>>
Rolled 10 + 25 (1d175 + 25)

>>3820649
The reroll
>>
Rolled 29 (1d100)

>>3820649
Work with Mannjaeger to survive the attacks by the Dragon. This is a tough one! +25 or whatever diminishing return I get is fine.
>>
Rolled 229 (1d300)

CRAB POWERS ACTIVATE
>>
Rolled 116, 135, 130, 188, 9, 84, 170, 3, 104 = 939 (9d200)

>>3820657
>>3820664
Defending together both Mannjager and Hyperion pool their defenses and it is barely enough. Both Titans are on the very brink of usability and another attack like that will slag them both.

>>3820665
The Ancient Crab crackles with green lightening which arcs off it's body as it completely severs the leg of the Blighted Dragon!

The rage of the Dragon cannot be contained, if the Titans cannot defeat it now they will surely perish!
>>
Rolled 46 (1d100)

>>3820674
snap snap
>>
Rolled 16 (1d175)

>>3820674
Now or never; thrust my blade into the heart of the abomination.
>>
Rolled 19 (1d100)

>>3820674
Objective: Survive +25

https://www.youtube.com/watch?v=KIsv1YOFNys
>>
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>>3820684
>>3820685
>>3820690

The last burst of soulfire tears through the Titans and Ancient crab reducing them to slag and ashes. Lavis dies screaming, cursing the world! The dragon spends the rest of the day raging on the islands reducing all human habitations to ash and cinder. Ruby Island stands a desolated wasteland before the full might of the Imperial Navy can muster to put down the injured beast......
>>
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The Devastation of Ruby Island shall be scarred into the collective psyche of the Lightwatchers for a long time, the sheer loss of life not just of men fighting for their god but women and children too. From the Dragon’s corpse a massive blood red heartstone was recovered and placed within the Imperial Treasury. The Dragon Priests have come forward to explain that the Crystal Blight is a horrible disease afflicting that some dragons are born with which causes their bodies to leaking mana which then crystallizes around them. For a dragon to be this large and have afflicted such a large area it must have been several thousand years old.
>>
File: Prince Diego Saelices.jpg (47 KB, 564x754)
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>>3834599
Carried from the far west on a merchant freighter arrives Prince Diego Saelices of Yepes with a small amount of retainers, he says his uncle has murdered his father and seized the throne. He seeks help in reclaiming his birthright from this usurper.

---
Year 187
---
Food Production: 9/10
Food Stockpiles: 8/10
Munitions Stockpiles: 7/10
Production: 4/10
Resources: 4/10
Morale: 7/10
Wealth 3/10
Literacy 2/10
---
Population: 9.718 million
Pygmy Population: 4.7 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (10,000), 2 Continental Legions (20,000), Marines (2,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform), Blight Bombs
Navy: 102 Quadriremes, 20 Quinquereme, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall 6/13, Great Bridge (Everwood Fork), Imperial Armories (Empire Wide)
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3834609
F
>>
>>3834609

Rebuild (and heal) a new Ruby Island. Make a monument to the fallen heroes and the people that died. Give tombs to the dead.

Try to salvage the parts of the titans that can be used.


///
C

If we look on the lordship of the Tip, we can see that a part of the city there is built underground. In sieges such thing could be helpful.

As such we should modernize the defenses of our settlements and forts, and build underground them (there it shall have many uses. For stocking, producing, saving people ecc ...).

We should build a series of tunnels, in case a settlement ior fort is lost, they will lead to secure areas where we can take our population in a secure area.
>>
>>3834609
F
>>
>>3834613
>>
>>3834613
Switching to this
>>
>>3834609
Also if it’s alright with the emperor and overlord let Diego have 2 legions to take back his throne in exchange for beneficial trade deals and possible assistance from him and his family later down the line.
>>
>>3834609
Change to I.

Offer him the men required to restore his throne
>>
>>3834654
Switching to support this
>>
>>3834609
I
Offer him the men required to restore his throne

in exchange for beneficial trade deals and assistance from him and his family later down the line.
>>
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>>3834654
>>3834660
>>3834666

You have taken the Prince up on his offer supplying him with 20,000 men, supplies and wages.

A)Play out this campaign
B) Just do some rolls
>>
>>3834673
B. We have more important things to do
>>
>>3834673
B
>>
>>3834673
B
>>
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>>3834677
>>3834679
>>3834681

Give me 3d100 for the Prince's campaign and the effectiveness of your men.
>>
Rolled 53 (1d100)

>>3834685
Back when the legions had AESTHETIC
>>
>>3834685
>>
Rolled 9 (1d100)

>>3834685
>>
Rolled 88 (1d100)

>>3834685
>>
File: Levy.jpg (39 KB, 420x700)
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Your legions prove to more than effective at breaking the army of the Usurper whose army is made up of mostly levies supported by elite cavalry and mercenaries. While the mighty griffins of the nobles and magic resistant helps to some effects the combined magic, mundane and skill of your legions proves enough to easily win the day. As such the Kingdom of Yepes has been open to trade from your Empire boosting your coffers as goods flow from your metal rich nation to their metal lacking one.
>>
>>3834712
---
Year 188
---
Food Production: 9/10
Food Stockpiles: 8/10
Munitions Stockpiles: 7/10
Production: 5/10
Resources: 5/10
Morale: 8/10
Wealth 7/10
Literacy 2/10
---
Population: 9.960 million
Pygmy Population: 4.7 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (10,000), 2 Continental Legions (20,000), Marines (2,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform), Blight Bombs
Navy: 102 Quadriremes, 20 Quinquereme, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall 6/13, Great Bridge (Everwood Fork), Imperial Armories (Empire Wide)
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3834716


Rebuild (and heal) a new Ruby Island. Make a monument to the fallen heroes and the people that died. Give tombs to the dead.

Try to salvage the parts of the titans that can be used.


///

C

If we look on the lordship of the Tip, we can see that a part of the city there is built underground. In sieges such thing could be very helpful.


As such we should modernize the defenses of our settlements and forts (metal traps&blades, new fortifications added to the olds, better gates, towers and bastions, more war machines), and build underground them (this spaces underground shall have many uses. For stocking, shelter, producing, saving people, future uses ecc ...).

We should also build a series of tunnels under them (in case a settlement or fort is lost), they will lead to secure areas where we can then take our population without troubles, away from the war.
>>
>>3834716
F

I propose that we research crossbows so that we can then implement them into our army. They require less skill to operate than traditional bows and are for reliable and cheaper than any firearms. We can also research something else too.
>>
>>3834722
Support
>>
>>3834717
Supporting neas
>>
>>3834722
Support
>>
>>3834722
Support
>>
>>3834722
support
>>
File: crossel.jpg (89 KB, 795x960)
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Crossbow technology is adopted from Yepes, using your knowledge of physical mechanics and the ballista they are not terribly hard to produce. They do prove an effective weapon with little training making it a prefered weapon of the militia and guards. Some bow elitists have railed against this new weapon calling it a disrespectful blight on the proud history of the bow!
---
Year 189
---
Food Production: 9/10
Food Stockpiles: 8/10
Munitions Stockpiles: 7/10
Production: 5/10
Resources: 5/10
Morale: 8/10
Wealth 7/10
Literacy 2/10
---
Population: 1.209 million
Pygmy Population: 4.7 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (10,000), 2 Continental Legions (20,000), Marines (2,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform), Blight Bombs
Navy: 102 Quadriremes, 20 Quinquereme, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall 6/13, Great Bridge (Everwood Fork), Imperial Armories (Empire Wide)
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3834767
Rebuild (and heal) a new Ruby Island. Make a monument to the fallen heroes and the people that died. Give tombs to the dead.

Try to salvage the parts of the titans that can be used.


///

C

If we look on the lordship of the Tip, we can see that a part of the city there is built underground. In sieges such thing could be very helpful.


As such we should modernize the defenses of our settlements and forts (metal traps&blades, new fortifications added to the olds, better gates, towers and bastions, more war machines), and build underground them (this spaces underground shall have many uses. For stocking, shelter, producing, saving people, future uses ecc ...).

We should also build a series of tunnels under them (in case a settlement or fort is lost), they will lead to secure areas where we can then take our population without troubles, away from the war.
>>
>>3834771
support
>>
>>3834767
B

Let’s make a developed cuisine with the wide variety of crops we have in our empire
>>
File: Elder Crossbow 3.png (699 KB, 1072x933)
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>>3834767
>F. Technology Research
The Daedelius Guild of Magitech requests research funds to develop Magitech versions of the Crossbows, for a select few heroes, lords and elites. We can start simple with the Flaming Crossbow before trying more advanced designs.
>>
>>3834773
Support, it's time to take the spaghetti national
>>
>>3834771
support
>>
>>3834773
SUpport
>>
>>3834771
Switching
>>
File: Fort.jpg (91 KB, 750x530)
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Funds are devoted to the rebuilding of the devastated Ruby Island, the eastern half of the island has been torn completely open with exposed veins of ruby now reaching the surface and will likely take decades to properly heal. However the western half as mostly just torched by the dragon allowing the towns to be rebuilt and the shepherds to resume their lives. A monument of marble is raised in Scarletta as a tribute to all those lost.

In the greater Empire fortifications are given a major upgrade with new walls, towers and gates being installed. Underground store houses for ammunition and food are put in along with escape tunnels.
>>
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>>3834802
News from the Iron Kingdom! It seems the Iron Kingdom has completely route the Iceborne from their northern holdings! The Iron King has also slightly opened his Kingdom to more trade from outsiders!

---
Year 190
---
Food Production: 9/10
Food Stockpiles: 8/10
Munitions Stockpiles: 7/10
Production: 5/10
Resources: 5/10
Morale: 8/10
Wealth 8/10
Literacy 2/10
---
Population: 10.464 million
Pygmy Population: 4.7 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (10,000), 2 Continental Legions (20,000), Marines (2,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform), Blight Bombs
Navy: 102 Quadriremes, 20 Quinquereme, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall 6/13, Great Bridge (Everwood Fork), Imperial Armories (Empire Wide)
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3834807
B. Culture
Let's do that Cuisine thing that we talked about
>>
>>3834807
B

Advanced cuisine
>>
>>3834810
support
>>
>>3834807
>>3834810
>>3834812
https://youtu.be/Z2y2nXcTYB0
>>
>>3834807

actually change


C
- Well Built Canals and Further Canalization

New canals and the expansion and proper manutentation of the old ones, would greatly help our farms. They can be a good way of communication and transportation too ….. and if use well a defense system. Relevant points of the canal systems will be fortified.
>>
Rolled 67 (1d100)

Faction Name: Pere Yoresh

Faction Project (Secret): The Yoresh continue on their holy quest to complete this great construction galoris has asked them to construct. Nothing will stop them from completing it, for it could hold the key to winning the great war against the everwood.

Assets:
Vassal to the Shrinebringer family

Lordship/Administration of Karishold (Refines all the stuff coming from Dragon's Graveyard, hugely profitable)
Lordship of Most of Olamir (Northern Part)
Lordship of North Copal (Charcoal Industry revitalized, copper industry exists, brewing Industry)
Experienced Smiths
Knowledge of Chainmail
Knowledge of making Halberds
Some Jewelcrafting
Iron Mine on Merli

Minor Assets:
The Flute
Rainbow Stone
Heartstone of the Stingray
Friend of the Kalrina Pygmies
Hated by the Khandom Pygmies
Tarrexite blade (1d150)
Axe and Axer (1d150 with healing effects and corruptions and stuff)
That weird fish monster from the starless sea
40% done on ???????????
>>
>>3834807
K magic
Study the properties of the dragons body to see if we can understand and replicate the effect that made the rubies form its blood
>>
>>3834822
SUpport
>>
>>3834822
support
>>
>>3834822
Changing to this
>>
File: canal.jpg (317 KB, 900x554)
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Canal systems are dug out within the major cities of the Empire allowing for faster transportation of goods and men. They also make excellent choke points if an invading army was ever to breach the walls.

---
Year 191
---
Food Production: 9/10
Food Stockpiles: 8/10
Munitions Stockpiles: 7/10
Production: 6/10
Resources: 6/10
Morale: 8/10
Wealth 8/10
Literacy 2/10
---
Population: 10.725 million
Pygmy Population: 4.7 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (10,000), 2 Continental Legions (20,000), Marines (2,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform), Blight Bombs
Navy: 102 Quadriremes, 20 Quinquereme, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall 6/13, Great Bridge (Everwood Fork), Imperial Armories (Empire Wide)
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3834846
B
>>
>>3834846
C

The south border with the everwood beyond the wall should receive further defenses. As such filling the no man land we have with the everwood, with ditches filled with stakes and having this fields be home to numerous metal traps and blades would be best.

In the north border, we will build more of them even in imperial land, as the everwood wall doesn t arrive there too.

We will do this ^^ even in the everwood border of the dragons graveyard island, that isle has the Everwood on it, and if we can slow any horde send there it would be better. It will help the defense of the island or in a bad scenario, the escape of the imperial citizenry on it.


For avoid that the Everwood sorceriers, take this defense away from the ground without taking losses, we will place some stones with engraved runes that will not let the everwood magic immediatly take away this defenses or destroy them.
>>
>>3834846
Convert all our Quadriremes to Quinquiremes which would give us 122 Quinquiremes.

Double the amount of quinquiremes to a nice even number of 250. (105,000)

Additionally, construct 50 War Galleys as a new, heavy type of ship. (I literally have no idea how much a galley holds but I assume 50 war galleys will hold roughly 600 men each, making for 30,000)

We will also expand our marine corps to 10,000 men

Brings our army population tally to
200,000 (land) + 135,000 (Sea) + 10,000 Marines = 345,000 Men

We have 500,000 men by the 5% rule
>>
>>3834861
Ah I had forgotten this qualifies as D. Military
>>
Rolled 48 (1d100)

Faction Project:
Through our Workshop, Researchers, and Investors invent a new and popular form of the crossbow to be sold in small numbers to wealthy elites and others.

This one will use a rune mechanism by which after being fired, an expel rune and an attract rune will cause the bow piece to automatically retract back and lock into the firing position, allowing the user to simply load a new bolt. A self-drawing crossbow.
>>
Rolled 88 (1d100)

>>3834861
Support
>>
>>3834852
Supporting
>>
>>3834861
Support
>>
Rolled 90 (1d100)

>>3834846
>Faction Assets
>Faction Assets
Lordship of Haswod
Lordship of Bojmor (VASSAL)
Lordship of Southern Copal (VASSAL)
Lordship of Western Belinlos (VASSAL)
Shipbuilding Facilities in Haswod, Ironbreaker Islands, Bojmor
Lumbering facilities in Western Belinlos and Haswod
Thleech Personal Fleet
Marine Brotherhood
Amethyst mine in Southern Copal (VASSAL)
Manite Mine in Eagle Princedom

>Faction Project
In coordination with the RMC and Philippe Argos, a great project to revive the great Koriander! The new body will be placed in the centre of the circle, with his heartstone in the circle just below. The circle itself will be powered with great magi or manite if we have any at hand. No expenses shall be spared on the project!
>>
>>3834861


change to support this
>>
File: Galley-knightshospitaller.jpg (2.25 MB, 2900x2130)
2.25 MB
2.25 MB JPG
A massive expansion in our naval forces with the whole economy focusing on the production of ships, forests are felled and men are paid. The marine forces are also hugely expanded with more and more men entering the army. Your population is growing at a rapid pace with your coffers flowing with a wealth of trade, in eight more years the greatest challenge your people will face will begin but the Wine-Dark Empire feels powerful enough to face it!
>>
>>3834915
In other news the United Serene Republic and Free Clans fleet has dealt a crushing defeat to the Black Fleet of Agaron.

---
Year 192
---
Food Production: 9/10
Food Stockpiles: 8/10
Munitions Stockpiles: 7/10
Production: 6/10
Resources: 6/10
Morale: 8/10
Wealth 6/10
Literacy 2/10
---
Population: 10.993 million
Pygmy Population: 4.7 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (10,000), 2 Continental Legions (20,000), Marines (10,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform), Blight Bombs
Navy: 250 Quinquereme, 50 War Galleys, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall 6/13, Great Bridge (Everwood Fork), Imperial Armories (Empire Wide)
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3834919
C

The south border with the everwood beyond the wall should receive further defenses. As such filling the no man land we have with the everwood, with ditches filled with stakes and having this fields be home to numerous metal traps and blades would be best.

In the north border, we will build more of them even in imperial land, as the everwood wall doesn t arrive there too.

We will do this ^^ even in the everwood border of the dragons graveyard island, that isle has the Everwood on it, and if we can slow any horde send there it would be better. It will help the defense of the island or in a bad scenario, the escape of the imperial citizenry on it.


For avoid that the Everwood sorceriers, take this defense away from the ground without taking losses, we will place some stones with engraved runes that will not let the everwood magic immediatly take away this defenses or destroy them.

The help of this defenses will be good, giving our legions more time before the inevitable fight on the everwood wall.
>>
>>3834922
support
>>
>>3834922
This
>>
>>3834922
Vote
>>
>>3834922
Support
>>
>>3834922
This but exclude the traps
>>
>>3834919
Switch to J. Commune
>>
>>3834952
support
>>
>>3834922
Switching to j
>>
File: EWline.jpg (90 KB, 1121x600)
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Earthen fortifications are built all along your border with the Everwood, the idea of putting up enchanted barriers is a nice thought but without a proper power source they would do nothing.

---
Year 193
---
Food Production: 9/10
Food Stockpiles: 8/10
Munitions Stockpiles: 7/10
Production: 6/10
Resources: 6/10
Morale: 8/10
Wealth 6/10
Literacy 2/10
---
Population: 11.267 million
Pygmy Population: 4.7 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (10,000), 2 Continental Legions (20,000), Marines (10,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform), Blight Bombs
Navy: 250 Quinquereme, 50 War Galleys, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall (Everwood River), Great Bridge (Everwood Fork), Imperial Armories (Empire Wide)
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3834969
B

Develop our cuisine
>>
>>3834969
J. Commune

Let's ask Galoris for blessings or boons. We will need them for the upcoming war.
>>
>>3834972
support
>>
>>3834972
support
>>
>>3834972
Vote
>>
>>3834972
Yeah
>>
File: Praise.png (436 KB, 600x480)
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>>3834972
>>3834977
>>3834984
>>3834988

J has been chosen! We shall have a grand sacrifice to Galoris!

Vote:
A. Guidance
B. Prophecy
C. Blessing

Also how many people will you sacrifice?
>1
>5
>10
>20
>50
>100
>1000
>>
test
>>
>>3834972
This
>>
>>3834994
C. Blessing

>100
>>
>>3834994
C

50
>>
>>3834994
>C. Blessing
>1000
Gotta fight back the Everwood, no matter what it takes.
>>
>>3834994
C. Blessing


>1000
>>
>>3835007
change to 100
>>
>>3835000
change to 100
>>
File: GAlorislight.jpg (130 KB, 1200x877)
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130 KB JPG
>>3835000
>>3835007
>>3835011
>>3835013
>>3834998

Blessing has been chosen, you shall also throw 100 sinners of the Cliff!

Give me 3d100!
>>
Rolled 41 (1d100)

>>3835019
Pls
>>
Rolled 47 (1d100)

>>3835019
>>
Rolled 54 (1d100)

>>3835019
>>
Rolled 3 (1d3)

>>3835019
>>
One hundred sinners are thrown from the Cliff into the dark waters below the lights of Galoris shining out in response. The Stormseer tells that Galoris has seen fit to bless with a blessing unlike any other, from this day forward pure life mages shall be born into the population. Their hair shall be dark green like the sea and their eyes shall shine like gold.

Schools of small black fish have also been seen around the Wine-Dark Sea, they so far appear to do little.
>>
File: beastmen_by_wiggers123.jpg (169 KB, 600x824)
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>>3835053
Scouts from the Continetal Legions have reported that Goodthinker has returned to the Profane Fortress and is preparing a new horde.

---
Year 194
---
Food Production: 9/10
Food Stockpiles: 8/10
Munitions Stockpiles: 7/10
Production: 6/10
Resources: 6/10
Morale: 8/10
Wealth 6/10
Literacy 2/10
---
Population: 11.549 million
Pygmy Population: 4.7 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (10,000), 2 Continental Legions (20,000), Marines (10,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform), Blight Bombs
Navy: 250 Quinquereme, 50 War Galleys, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall (Everwood River), Great Bridge (Everwood Fork), Imperial Armories (Empire Wide)
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3835059
C

- Hospitals


Build several "hospitals" in vital points of the empire. Improving the health of so many in the Empire and surveying the lands, for any diseases. Their positions should cover several our provinces.These buildings will be fundamental in the war, because even if our legions are the best war machine of the entire world we know that losses will be inevitable, both of our soldiers and civilians. This “hospitals” will have all that they need, even areas away from others for particular virulent diseases from the everwood.
>>
>>3835059
>I. Diplomacy and War
Gather the legions and the war machines. Today we end this Bad think.

We march on the profane fortress my Father suggested we Level years back
>>
>>3835061
support
>>
>>3835061
>>
>>3835061
Support
>>
>>3835059
>D. Military
Stockpile Ammo.

LOTS of Ammo.

I want everywhere, every fall back position, to be saturated with more ammo than anyone can dream of. Everywhere we go there will be buried caches of ammo ready to use whether in retreat or attack.
>>
>>3835061
This
>>
File: Hospital.jpg (203 KB, 1600x1200)
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203 KB JPG
Large hospitals are constructed in the major cities and fortifications of the Empire. While previously hospitals were a private affair these new government run ones help out all citizens who need it and will quickly be turned into military hospitals during times of war. This majorly pisses off private hospital owners but they can’t really complain without being called heretics.
>>
File: Guillen Borders.png (65 KB, 1076x725)
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>>3835087
In the far west news has reached you that the Valishi Empire alongside the Kingdom of Civeron have launched a campaign to conquer the Dervali Republic.


---
Year 195
---
Food Production: 9/10
Food Stockpiles: 8/10
Munitions Stockpiles: 7/10
Production: 6/10
Resources: 6/10
Morale: 8/10
Wealth 5/10
Literacy 2/10
---
Population: 11.838 million
Pygmy Population: 4.7 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (10,000), 2 Continental Legions (20,000), Marines (10,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform), Blight Bombs
Navy: 250 Quinquereme, 50 War Galleys, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall (Everwood River), Great Bridge (Everwood Fork), Imperial Armories (Empire Wide)
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3835095
C

Fortify the islands of Merli and Teris for good measure given they are roughly halfway between the Everwood and Loslina.
>>
>>3835095
C

- Lighthouses

Build lighthouses on our coasts and in our coastal settlements, in all the empire. This will improve the navigation, trade and communication in the empire (and for see incoming enemy fleets, and where they land). Mostly in the Wine Dark Sea provinces, but even in other provinces it will be a good help.
>>
>>3835095

>D. Military
Double the amount of men in our legions! Each Island Legion will now hold 20,000 men and each continental legion will hold 40,000 men. This will bring the total number of men in the standing army to 400,000 men. With the 5% rule we will have roughly 545,000 men in the army while we ourselves will be able to accommodate almost 600,000.

Furthermore, we will expand our munitions stockpiles even more, with crossbows, ammunition, melee weapons, and armor. We will undoubtedly take heavy casualties, and they will need to be replaced by more men willing to give their lives in service to Galoris. Those men will need to be properly armed.
>>
>>3835107
Supporting
>>
>>3835107
Support
>>
>>3835107

support
>>
>>3835107
Support
>>
File: Legion.jpg (109 KB, 628x960)
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Massive recruitment drives are held across the Empire as the Legions once again expand their numbers. The forges of the Empire work tirelessly to produce massive stockpiles of munitions for use in the coming war.


---
Year 196
---
Food Production: 9/10
Food Stockpiles: 8/10
Munitions Stockpiles: 7/10
Production: 6/10
Resources: 5/10
Morale: 8/10
Wealth 3/10
Literacy 2/10
---
Population: 12.133 million
Pygmy Population: 5.1 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (20,000), 2 Continental Legions (40,000), Marines (10,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform), Blight Bombs
Navy: 250 Quinquereme, 50 War Galleys, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall (Everwood River), Great Bridge (Everwood Fork), Imperial Armories (Empire Wide)
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3835129
C

Fortify the islands of Merli, specifically Rayansport, and Teris for good measure given they are roughly halfway between the Everwood and Loslina.
>>
>>3835132
support
>>
>>3835129
>D. Military
Develop the method of "Pre-Sighting" for artillery and mages.

Where, depending on the enemy location, we have already made the correct calculations and adjustmenets on paper needed to aim our weapons at a foe. So when we fall back, or move forward, we can easily set up and begin firing without having to hassle with correctional shooting.
>>
>>3835132
Support
>>
>>3835132
Switching
>>
>>3835132
Support
>>
>>3835132

support
>>
Rolled 59 (1d100)

>>3835129
Jacob invests in the ruby mines, attempting to use the profits to rebuild Ruby Island and help its people.
>>
>>3835132
Supporting
>>
File: Teris.jpg (229 KB, 1600x798)
229 KB
229 KB JPG
Great fortresses are built upon Teris and Merli, these great castles tower above their respective cities casting a shadow of protection over them.


---
Year 197
---
Food Production: 9/10
Food Stockpiles: 8/10
Munitions Stockpiles: 9/10
Production: 6/10
Resources: 5/10
Morale: 8/10
Wealth 3/10
Literacy 2/10
---
Population: 12.436 million
Pygmy Population: 5.1 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (20,000), 2 Continental Legions (40,000), Marines (10,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform), Blight Bombs
Navy: 250 Quinquereme, 50 War Galleys, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall (Everwood River), Great Bridge (Everwood Fork), Imperial Armories (Empire Wide)
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3835182
K. Magic

Let's make soul-bonded Super Warriors. Make a unit of 100 of them.
>>
>>3835182
F
>>
>>3835182
>D. Military
DRILL

We built all these new fortifications, fortresses, etc. let us actually make sure we ourselves do not get lost or confounded by their complexity.

Drill plenty of defensive exercises for peak efficiency in manning and maneuvering the defenses, being able to shift positions to where there will be an impending breach before it happens with ease.
>>
>>3835182
I propose we cut all funding towards the imperial schools as they will be worthless during the upcoming conflict and we need money for other uses.
>>
>>3835185

support

" clad men in armors of Oceanite with blades enchanted with light"
>>
>>3835185
This
>>
>>3835190
Support, additionally institute a 95% tax on the nobility
>>
>>3835185
Supporting
>>
>>3835207
bad puppet
>>
One hundred of your best warriors are selected to be soulbond with others, the perfect amount of souls bonded to one for their attributes seems to be ten. A special complex is built in Loslina is built to house those who are having their attributes drained to live comfortably in. It seems the excess power now housed by the warriors souls react with Oceanite causing lightning to crackle off them and empower their very blows.

The Beastman Brutus dubs them Stormknights, warriors of nobility, power and justice showing them the best ways to fight in plated armor like the Knights of Old Erulia.
>>
>>3835233
---
Year 198
---
Food Production: 9/10
Food Stockpiles: 8/10
Munitions Stockpiles: 9/10
Production: 6/10
Resources: 5/10
Morale: 8/10
Wealth 3/10
Literacy 2/10
---
Population: 12.746 million
Pygmy Population: 5.1 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (20,000), 2 Continental Legions (40,000), Marines (10,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform), Blight Bombs, 100 Stormknights
Navy: 250 Quinquereme, 50 War Galleys, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall (Everwood River), Great Bridge (Everwood Fork), Imperial Armories (Empire Wide)
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3835233
B. Culture and Religion
Okay NOW we can make tasty pasta and other delicious cuisines.
>>
>>3835243
Support, I will lead Operation Spaghetti.
>>
>>3835236

Drill plenty of defensive exercises for peak efficiency in manning and maneuvering the defenses, being able to shift positions to where there will be an impending breach before it happens with ease.

Ensure that every man, woman, elderly, wounded and child is able to use a weapon, if not to defend it self, or at least knows some lessons on the beastmen, tor at least o escape in simulated esercize out of their settlements and have faith in Galoris.

Everywhere in the empire, every citizen must know at least how to escape and recognize beastmen.
>>
>>3835246
SIKE

>>3835247
Support this instead.
>>
>>3835247
Supportinf
>>
>>3835247
Support
>>
Drills are conducted all throughout the Empire, the time of the great Purging will soon be at hand! Every person who can hold a weapon is given rudimentary training, evacuation plans are drawn up and in the end there is not a single citizen in the Empire that does not know their place during the war.

---
Year 199
---
Food Production: 9/10
Food Stockpiles: 8/10
Munitions Stockpiles: 9/10
Production: 6/10
Resources: 5/10
Morale: 8/10
Wealth 3/10
Literacy 2/10
---
Population: 13.065 million
Pygmy Population: 5.1 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Moderate Naval Tactics, 16 Legions (20,000), 2 Continental Legions (40,000), Marines (10,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform), Blight Bombs, 100 Stormknights
Navy: 250 Quinquereme, 50 War Galleys, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall (Everwood River), Great Bridge (Everwood Fork), Imperial Armories (Empire Wide)
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3835270
B. Culture and Religion
The spaghetti, please, we need to celebrate and be in high spirits before the war
>>
>>3835272
Support
>>
>>3835270
K. Magic

- Staffs and other magical objects for our mages

Give to our mages, magical instruments and staffs. Such objects will help them immensely, both on their daily activities and on the battlefield. It is fundamental that we manage to have them, we will find a way to have them.

Lower mages and apprentices can have more simple staffs (and magical objects), with less costly materials and less runes engraved on them.

While senior mages will receive better staffs (and magical objects)

And the greatest of our mages will receive the best staffs and magical objects we can give them.
>>
>>3835278
This
>>
>>3835278
Supporting
>>
>>3835278
Support
>>
File: darktowerlongroad1.jpg (97 KB, 726x1000)
97 KB
97 KB JPG
The mages of the Empire are equipped with the best enchanted equipment the Empire can produce based on their skills. The upper echelons wield staves of platinum and are decked out in magic boosting gear. The sheer magical aptitude of your population allows you to field more mages then any other with the Maidens of Galoris increasing the number even more.

https://www.youtube.com/watch?v=N6IBjB5U_DI&feature=youtu.be

On Loslina the great black spire begins to crackle with energy, it stays as such for several weeks. However it eventually unleashes a torrent of energy that every single mage in the world can feel. The world can also hear the response, a hellish groaning roar that shakes the soul of every single man, woman and child. The Everwood has been angered and it will unleash sheer weight of it’s hate upon those who would destroy it.
>>
Rolled 97 (1d100)

>>3835314
Name: The Yoresh Family

Faction Project (Secret): The Yoresh family are almost done... Completing their holy task. Pere Yoresh oversees it, by now he is an old man, soon he will die, but even in his frail state he sees to it that the task that was laid out before them is done. Three decades of work is culminating in this. Ibraham II is by his side, one of his children. He asks a simple question, "Once it is done, what will we do with it?" Pere replies briefly, "Show the enemy the wrath of Galoris."

https://www.youtube.com/watch?v=1vU7XqToZso

Assets:
Vassal to the Shrinebringer family

Lordship/Administration of Karishold (Refines all the stuff coming from Dragon's Graveyard, hugely profitable)
Lordship of Most of Olamir (Northern Part)
Lordship of North Copal (Charcoal Industry revitalized, copper industry exists, brewing Industry)
Experienced Smiths
Knowledge of Chainmail
Knowledge of making Halberds
Some Jewelcrafting
Iron Mine on Merli

Minor Assets:
The Flute
Rainbow Stone
Heartstone of the Stingray
Friend of the Kalrina Pygmies
Hated by the Khandom Pygmies
Tarrexite blade (1d150)
Axe and Axer (1d150 with healing effects and corruptions and stuff)
That weird fish monster from the starless sea
75% done on ???????????
>>
Rolled 47 (1d100)

>>3834807


House Neas


///


Fp year 190


///


- War wagons

A new idea for the improvement of the legions is to create great war wagons, made with a resilient wood and protected by some steel plates engraved with runes. This war wagons will be drawn by 8 great boars armored with great steel armors, with under it some steel chainmail and leather armor (the steel plates will be engraved with runes and will have plenty of steel spikes). This great boars will have a good training, and we will be sure that they are strong and obedient. A facility of small/medium dimension for make them, will be built in Neas Hope. The war wagons will be few in numbers do to the cost of making them, but hopefully we will be able to give it to each legion. Five of them are presented and explained to the regent Neitan and Neatar the soon to be Lightkeeper of Silverwood. If they are acceptable and useful in war they will be present to the imperial council and the emperor. If they aren t they will require more time... which could be not enough for the incoming war.


- A war wagon will be with two floors, the one below filled by soldiers armed with long spears and halberds. The one on top will have many skirmishers, that will be able to shoot from an elevated position with a good protection and plenty of ammunition.


- Another war wagon will have one elevated position, where 5 small cannons will shoot from. Thanks to is mobility, and the ample supplies of ammunition it can move in different parts of the battlefields without stopping to shoot.


- A war wagon, will be dedicated to be an expanded, mobile, clean and far more secure medical tent. Medics will be able to operate on a safe space on the battlefields, without worrying too much of our foes and giving a better chance to our soldiers.


- For maintaining the moral of our legions, a war wagon will be dedicated to have a statue of Galoris, priests will also be inside chanting their chores for all to be heard.


- Lastly a war wagon, with a platform that serves for concentrate mages and release their true potential on the battlefield. Without having to deal with incoming blows from our foes, it's much easier to cast powerful spells.
>>
Rolled 33 (1d100)

>>3819581
Levi furthers the legacy of his family by investing in sheep breeding, aiming for higher quality wool (merino, hopefully).
>>
Rolled 48 (1d100)

Year 190 FP: Tame and form a bond withe trio of griffins under my care so that they may be used as battle mounts in the upcoming conflict.

Not doing the year 200 FP because there’s stuff I need to confirm before do it.

PS fuck you swift for making me do this you cunt
>>
Rolled 79 (1d100)

>>3835324
The Daedelius Guild of Magi-Tek will contribute (and boost the profits) of House Neas' War Wagon program.

They will manufacture and install into them many of the existing standard enchanted weapons designs of the current age, of particular interest is installing the new Flame Crossbows to fire through portholes from the inside, protecting the crossbowmen within while launching burning bolts!

"These will make for great marketing! Just imagine, 'whoosh' lots of armor piercing crossbow bolts that light enemies on fire!

(Er, make sure the wagons also have buckets of water and wet leather near the crossbowmen's position)
>>
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Rolled 86, 12, 98 = 196 (3d100)

>The Headmaster's final actions
Argos has spend the past 30 years of his headmasters tenure working upon recording all he knows and understands into a series of tomes known as the Black Books, they cover extremely high level magic but also present magics and the choices of ethics those seeking power will face combining what he knows with all other sources available to him. Among the things he leaves behind are the instructions to a number of highly advanced rituals, advanced enchanting, three dimensional rune circle matrix, a spirit killing spear design and soul manipulation....but one last book is hidden if someone can find the puzzle will teach them a greater secret...how to create personal runes like those used to enslave spirits. But these are being held by his family...he said if he doesn't return after some time to release them~
Alongside these he has organised specific classes for those whom wish to study these things but under his direct guidance so he can oversee and guide development. These Magi under this class are guided down he path of Attunement working on the aspect of long term goals to achieve an extreme emotional stimulus far greater than anything simple....his gift to them.
>>
Rolled 15, 3, 7 = 25 (3d100)

>Crossing the Board
The grand ritual will take place away from harm after Argos makes his goodbyes, he is not returning to the normal world in either case. He takes off a ring that was made to represent the headmaster and places it on the desk, he watches the students leave and says goodbye to his family.

Its been a long time coming but the time has finally come, all the pieces have been positioned as best he could, arrangements have been made should he fail. Almost a hundred years in the works, the attuned commune, his rise in court, this gambles with his soul, experiments, surviving all those trips into the Moon Lords domain, dodging the wrath of Galoris through chance, amusement or being underestimated...all for this moment will the pawn cross the board and be reborn or will either the King stop him or the Queen sweep in at the last moment...
-
Argos felt tears upon his face, they would likely be the last he ever shed as he steps forward steeling himself...it's all alright...however this ends....its alright....how much of him would be left....

https://www.youtube.com/watch?v=PJluols5x8k
>>
>>3835478
F

https://www.youtube.com/watch?v=2X_2IdybTV0&app=desktop
>>
>>3835478
https://www.youtube.com/watch?v=oIscL-Bjsq4
more fitting at this time
>>
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Rolled 5, 58 = 63 (2d100)

>>3835314
>>3835337
Year 190: We'll help Ozzie out with his Griffin Taming, being good at animal handlin' and all with our Sheep and Goats. He said he'll give us one of the beasts in exchange for our assistance so I intend to hold him to that. I'll raise it as a pet and friend, name it Paulie.

Year 200: Gotta spread the ravioli, maybe even to the frontlines of this upcoming war. We need to find a way to preserve the ravioli and store it for transport. Perhaps we could take a glass vessel of sorts, and scour the land for a way to create an airtight seal to keep out maladies. Mmm, yeah, CAN we find a way to do this? Only time will tell.
>>
Rolled 73 (1d100)

>>3835314
House Neas
////


Fp year 200


/////


Paladins of the Sacred Silver Sea Swallow
A new warrior order has born in Neas Hope.
Strong, brave, resilient and indomitable the Paladins of the Sacred Silver Sea Swallow after their creation have immediatly sworn a oath of eternal fealty to the Neas. They think that the Neas and their symbol are almost sacred, and needs to be protected for the good of the empire and the lordship of silverwood. Their mission is to protect the Neas and their lordship at any cost, fighting with them and ensuring peace in their lands. In peace they will help where they can, patrolling or working for setting public examples of peaceful collaborations to the imperial citizenry. Most of their time out of duty is spend on training, where they concentrate on mastering war both in combat and command.


They embrace yhe Neas traditions, and have build a small fortified temple attach to their part of the Halls of Heroes. Here the Sea Swallow of the Neas is depicted on scenes of combat and war planning, or above battlefields.
Their equipment is engraved with many runes. Their heavy armors are similar (both on how they are made, their weight and look [but certainly not similar on quality]) to the one of their liege and founder, Lightkeeper Neatar Neas.


They wield heavy shields in case they use a one handed weapon like morning stars, hammers, flails and maces. For two handed weapons they use war cleavers, war hammers or halberds.
>>
Rolled 40, 43, 59 = 142 (3d100)

>>3835270
Assets:
Families of Carpenters/Craftsmen/Masons
Their houses and a couple workshops on the outskirts of the Capital
Moderate stockpile of carpentry/crafting tools and materials
Piledriver Tech
Series of safehouses
‘The Tip’s” Town
Lordship of “The Tip”
“The Tip” in Samir
A few Handfuls of Dragon Scales
Series of safe houses
it's a two handed flamberge(d125),You find a sword of that is taller than a man with a blade that has ripples along it like waves, it is heavy but also seems to imbue you with new strength.
a fine breast plate adorned with a squid, it floats in water and has protection enchantments.
a set of bracers inscribed with crescent moons that are enchanted with protection magic that will block most weak spells.
You find a bow that is enchanted to fire arrows made of pure fire which explode on contact. d150
Pack Lizards


FP 180
Seeing the rather dangerous nature of the empire’s muskets and how they would be.. Unwieldy for the soon to be target users of them thus the House of Carreg dedicated and converted some of their steel factories to improving the musket! First making it smaller and then making it less likely to explode!

FP190/200
After attempting to improve the weapons the House knew it was time to start training its own self defense forces! The first step would be to gather those unmarried women or widows who are physically fit enough to join this new ‘Self Defense Force’ with the help of the Neas’s SIlver Rays their training in traditional warfare as well as being trained in the use of muskets and new tactics! A small town(like just shacks really) shall be constructed for the purpose of training in ‘urban warfare’ and new ideas like the ‘fatal funnel’ shall be pioneered!
>>
Rolled 6, 20, 46 = 72 (3d100)

>>3835270
FP 180 create armor for maelstrom to protect himself.
FP190: establish an elite guard from the best of the sea warriors numbering 20 strong clad in oceanite metal.
FP200: create an order dedicated to training crab knights.
>>
Rolled 66 (1d100)

Faction Project

The next steps to begin the process of better barrel making and smaller handcannons with an easier fuse system. The new devices will surpass the older handcannons with handling and efficiency and reliability. This follows the plans and goal of a handheld weapon capable of killing even the most powerful of mages. Magic without magic.
>>
>>3843797
Lengthened barrels and pole stands to rest the weapons on. The new line will shoot further and be the next step toward the rifle of my dreams
>>
Rolled 43 (1d100)

Faction Project 200

I will have
My Muskets by jupiter
The next steps focus on a longer pipe barrel with a fuse trigger.
MAGIC NEEDS TO BE DESTROYED BY SCIENCE.
>>
Rolled 56 (1d100)

Study the advanced Golem I have in my basement which I got from the tomb a while ago. Try to learn what it’s power source is and if it is reactivated, attempt to decipher the language it communicates in.
>>
>>3844110
>Try to learn what it’s power source is and if it is reactivated, attempt to decipher the language it communicates in.
It's electricity. I can sell you some if you want it.
>>
Rolled 44, 8, 85 = 137 (3d100)

>>3835314
FP 180 & 190:Armed with the knowledge of an abandoned underwater diamond mine, Tavian sends out a large portion of his boats and men to set up operations above it. “Workers” will be given tools, taught how to use them, and sent into the depths to mine as much of these diamonds as possible. The workers will of course not be overworked and will be taken care of. (+10 for nothing these rolls.)

FP 200: Having secured the diamonds, they shall be transported to Tavians daughter and newly appointed Headmaster, Tali. With the help of the influx of life mages coming to her and her family for guidance, Tali will begin studying and learning as much as she possibly can about these diamonds, how they can be used to further bolster their work, and adapting their current practices with them. With any luck they’ll not only understand what they’re working with, but also be able to do things once thought impossible.
Assets
-Lordship of the Northern Shore
-Royal Angelshark Tamer
-Warden of Fort Consus(A.k.a The Pit)
-fishing and whaling groups
-the Neorah Mercenary Company
-Highly trained Angelsharks
>>
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>>3835314
The time of the Everwar is upon us. The Beastmen are on the move in numbers greater then every before seen and forces from all over the world prepare to move for good or ill. At this moment you stand alone against the bestial tide which seeks to destroy everything you hold dear.

What are you orders?
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>>3847217
We shall divide our forces into 8 zones, as outlined below. Here will be the general battle plans for each Zone.

Zone 5 Battleplan:
The Legionaries shall be placed along the wall, supported by the Pygmies who will seek to plug up any holes in the defenses and simply reinforce any areas that are becoming weak.

When the beastmen enter into range, our artillery shall open fire with full force. Pre-sighted targets will aid in accuracy and enable us to take down beastmen. Any large creatures trying to destroy the wall or gates will be met with focused ballista and cannon fire while Dragon-fire throwers, catapults, and other various siege engines work to whittle down the hordes of beastmen.

Upon entering into Crossbow and Bow range, our men will proceed to fire at will, focusing on taking down as many beastmen as possible before they can reach the walls. The less beastmen that reach the walls, the less that will be able to climb up and engage us in Hand-to-hand combat. When the enemy engages us in Hand-to-hand combat we will use our superior organization and equipment to win the day, and supported by Pygmies we will hopefully be able to hold off most initial attacks. Vidella shall fly over-head, strafing the enemy with her great Dragonfire as they approach. Stormknights will be where the fighting is thickest, providing morale boosts and breaking the enemy offensive.

In the event that the beastmen overwhelm us and the wall is lost, we shall fall back to the Torsus wall as a secondary defensive position.

Lastly, it should be noted that the beastmen offensive will be endless and merciless. As a result, we will be constantly cycling soldiers to ensure that they are fresh and ready for battle.

Naval Battleplan:
Our navy will focus on search and destroy missions of any enemy fleets that enter the waters. Be it Beastman, Tojo, or any other dark/malign force. Quinquiremes and fast scout ships will focus on finding the enemy and then reporting back to the main fleet, which will subsequently deploy its forces accordingly in order to eliminate the fleet. The Stormseer will be among those that are in the Navy. His powers will minimize the effects of any storms that might befall us. However, he will also provide support in the form of calling down the Storms of Galoris.

Our superior firepower will hopefully prove strong enough to obliterate any enemy fleet that comes to us... And if that fails, the great weapon of war the Yoresh Family has constructed will be activated.

The Iceborn, if they wish, can cooperate with us or do their own thing. We can't really control them.
There's the naval battleplan, fairly simple search and destroy.
>>
>>3847223
This
>>
>>3847223
Zones 6 and 7 Battleplan:

The focus of Zones 6 and 7 will be to maintain control of the islands, and if they are attacked, delay for as long as possible. Zone 7's focus is to prevent the beastmen from using their navy to flank the wall, as well as staying Vigilant for any threats from the east. Zone 6 is far more important however. It contains our primary defensive objective, Loslina. We will be waging a war of delay here as well. There are armories in every city, guarded by the City Watch and stocked to the brim with weapons, ammunition, and armor. When the enemy arrives, we will unlock the armories, arm the citizenry, and let the enemy feel the wrath of the common Lightwatcher! Every Lightwatcher is expected to give their lives in service to our lady, Galoris.

We will hold back the enemy and defend it by any means necessary. We shall defend the Holy city, and ensure that the enemy does not take it. If we do, we have failed as Lightwatchers, and we cannot let that happen. Most islands contain some form of defenses, natural or artificial. In the worst cases, civilians will pull back to these defensive positions, such as cities or other natural defenses. (In the case of Teris, the upper level.) There, the citizenry will make their last stand, and give a noble sacrifice to galoris.

Zone 8 Battleplan:
The token garrison stationed there will simply hold position at the Kelp forest, defending it from any intruders.

Zones 2 and 3:
These are more or less reserve positions. Anthony Cibus is deploying his assigned forces in choke points and cities. If need be, his forces will be called to the front. Zone 2's forces will be split in two and based in 2 locations: Karishold and Bojmor. 2,250 men in each location. Ready to respond to any threats or ready to be called up to the front.

Zone 4:
The bloody channel, this is the central location on the front, where victory and defeat shall hang in the balance., here the river shall be littered with metal spikes that any boats attempting to run ashore will be punctured, pinned and sunk. The shores shall become quagmire. Artillary will be aimed longways down the river while Fire wagons hold the land line with infantry support.

Zone 1:
The forces we station here shall hold position preparing for the oncoming tide of beastmen. If the numbers are too great then we shall simply withdraw, seeking to give ground against their far superior numbers.
>>
>>3847223
>>3847232
Supporting
>>
>>3847223
Lastly, I'd like to get this plan done BEFORE ANYTHING ELSE HAPPENS.

Essentially, Emperor Alexos and two elites will use the Bartus Cloak to teleport to Bartus's Location. Emperor Alexos will use his Patriarch Powers to enslave Bartus. The elites will make sure that they defeat Luke or at least hold him off while Alexos enslaves Bartus. After that the Stormseer will take control of Bartus and basically "play it cool" while Alexos and the 2 Elites (Most likely stormknights) sneak out of there or just get out of there. If they are revealed just say it was like some kind of clandestine diplomatic meeting between Alexos and Bartus.

If Alexos is unsure, Ibraham II will join him on this mission to prove just how much I trust this plan.


BEFORE ANYTHING HAPPENS, I'll give the citizens of Umbra a choice. They can stay on Umbra and get slaughtered/Killed by angry Belinlos Warriors when they inevitably come out of the tunnels or they can evacuate
>>
>>3847239
AMENDMENT TO THE PYGMY NUMBERS.

Zone 5 Pygmy Numbers: 150,000 Pygmies
Zone 4 Pygmy Numbers: 250,000 Pygmies
Zone 1 Pygmy Numbers: 250,000 Pygmies
>>
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>>3847217
>>3847223
>>3847232
>>3847239
Zone 3 Deployments will be as follows:
Our 15k men will be split into 5 groups, 3k each. Groups 1 and 2 are to garrison in Sollus Point and Thresu. Have any artillery pointed at the sea. Run defensive drills and be prepared to defend. Have regular patrols both in and outside of the cities to catch anything out of the ordinary.

Groups 3, 4, and 5 are to deploy to the areas marked with Red Xs and create fortified positions. Dig trenches and line them with wooden spikes, set up anti-cavalry traps, set up pallisades, and be prepared to mobilize and reinforce if needed.
>>
>>3847239
Alright hold on I'm changing the deployments, less reserves.

Military Unit Assignments:
Our military disposition is as follows.
360,000 Standard Soldiers
40,000 Cavalry.

All 40,000 of our Cavalry shall be deployed to Zone 1.
118,000 Standard Soldiers, 500,000 Pygmies, 25 Stormknights and Maelstrom shall be deployed to Zone 5
120,500 Standard Soldiers, 500,000 Pygmies, 25 Stormknights, Moonblighter, 3 Adult Nahuatl, and 6 Juvenile Nahuatl shall be deployed to Zone 4
113,000 Standard Soldiers, 750,000 Pygmies, 50 Stormknights, Vidella, 1 Elder Nahuatl, and 5 Adult Nahuatl shall be deployed to Zone 1
2,000 Standard Soldiers shall be deployed to Zone 6
2,000 Standard Soldiers shall be deployed in Zone 7 and attached to the Naval forces there.
2,000 Standard Soldiers shall be deployed in Zone 3
2,000 Standard Soldiers shall be deployed in Zone 2

500 Standard Soldiers shall be put in Zone 8

Our entire Navy shall be rallied for this war. They shall be joined by the Great Weapon that the Yoresh Family have constructed. It shall hide beneath the seas waiting for the opportune moment to strike. The Stormseer will accompany the naval forces as well.

COMMANDERS ASSIGNMENTS:
Zone 1 The Belinlos Meatgrinder: Lightkeeper Levi Shrinebringer, Lightkeeper Neatar Neas, Evander Thleech
Zone 5 The Wall: Overlord Ibraham II Yoresh, Rasilos Argos
Zone 4 Samir: Regent Neitan Neas, Torim Attenius, Daedelius II
Zone 7 Sea Defense: Tavian Neorah, The Stormseer
Zone 3 Interior defenses: Anthony Cibus, Alathar Isaacs
Zone 6 The Defense of Loslina : Tobias Seastorm
Zone 8: No one will be put at this zone as it is a token force at most.
Zone 2 Interior Belinlos : Norre Carreg


(I will delete the previous post to minimize confusion)
>>
>>3847254
With the revisions to the reserves we will be revising our plan to simply garrison 1k each in Sollus Point and Thresu. Orders for those cities still stand.
>>
>>3847254
>>3847256
As the Overlord is offline for a while, I've been put in charge. These plans are fine, but the raid on Bartus has been called off. Instead we'll send an emissary, offer him a position as a servant of Galoris, and point out that he will swiftly be captured and his people killed by Tarrex's men if he doesn't cooperate.
>>
File: LW Commanders.jpg (1.6 MB, 3180x2228)
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>>3847217
Can I get rolls from the Commander's in Zone 1 and 5.
>>
Rolled 3 (1d100)

>>3847272
>>
Rolled 43 (1d100)

>>3847272
>>
Rolled 44 (1d100)

>>3847272
>>
Rolled 61 (1d100)

>>3847272
>>
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>>3847274
>>3847275
>>3847279
>>3847280

Crel's Wall sees the largest beastmen horde to ever exist begin to charge the walls. Horrors of all shapes and sizes fight alongside the Beastmen. At the front of this charge is the screaming figure of Goodthinker weaving powerful magic to destroy all those who oppose their doom!

DC 20

-35 Imperial War Machine -20 Crel's Wall -5 Nahuatl Support -10 Superior Mages +20 Horde of the Woods +15 Horrors of the Deepwood +5 Goodthinker's Power
>>
Rolled 65 (1d100)

>>3847288
>>
Rolled 93 (1d100)

>>3847288
>>
Rolled 41 (1d100)

>>3847288
>>
Rolled 82 (1d100)

>>3847288
>>
Rolled 42 (1d100)

>>3847288
>>
Rolled 49 (1d100)

>>3847288
>>
>>3847272
>>
Rolled 89 (1d100)

>>3847272
>>
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>>3847290
>>3847291
>>3847292

Crel's Wall holds. Crafted by the most gifted artisans of your people with years of blood, sweat and tears this fortification is a monument to your people! At the bottom of the walls hundreds of thousands of Beastmen and Monsters lie dead, the very stench causing sickness among your men.

In the north a massive horde surges forth from the woods, it surges over the border some completely ignoring the army assigned to watch this border and others engaging the army right away.

DC 65

-35 Imperial War Machine -5 Nahuatl Support -10 Superior Mages -5 Dragon Support +40 Horde of the Woods +15 Horrors of the Deepwood +15 Goodthinker's Power
>>
Rolled 58 (1d100)

>>3847319
>>
Rolled 100 (1d100)

>>3847319
>>
Rolled 52 (1d100)

>>3847319
>>
Rolled 46 (1d100)

>>3847319
>>3847319
>>
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>>3847321
>>3847322
>>3847325

To say the northern front is hell is an understatement. The beleaguered defenders hold on to fortified positions with all the grits they can manage making sure that for every man who falls at least four beastmen are brought to the grave with him. It is however the massive cavalry force lead by Brightlord Rayan that saves the day. Through near constant charges he has managed to crush any large breakthrough and stop any fort from being completely overwhelmed. Unfortunately a large number of Beastmen have made it past the defenses and have begun to wreck havoc among the countryside.

It is now the beginning of Summer, you can use this time to change plans, shuffle men or any such other things.

Losses:
Zone 1: 20,000 men 100,000 pygmies
Zone 5: 5,000 men 2,000 Pygmies

Summer Year 200
>>
>>3847337
50k pygmies shall be moved from Zone 5 to Zone 1.
>>
>>3847345
>>3847337
Actually, move 10k soldiers and 30k pygmies to combat the beastmen within the countryside, along with 5k cavalry from zone 1. Move 25k pygmies to Zone 1.
>>
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>>3847347
>>3847337

A force of 10,000 Legionaries. 30,000 Pygmies and 5,000 Cavalry moves out to face the break away horde. However something is different about this horde, the Beastmen move faster and with more purpose.

DC 65

-35 Imperial War Machine -10 Superior Mages +20 Horde of the Woods +15 Horrors of the Deepwood +20 Empowered +10 Aura of Insanity
>>
Rolled 54 (1d100)

>>3847352
>>
Rolled 5 (1d100)

>>3847352
Pene
>>
Rolled 4 (1d100)

>>3847352
>>
Rolled 93 (1d100)

>>3847352
>>
Rolled 12 (1d100)

>>3847352
>>
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>>3847353
>>3847354
>>3847355

It is a slaughter, the Horned One strides across the battlefield like a god of death killing all those who stand before him. The savages beastmen are relentless in their attack and overwhelm the pygmies who make up the bulk of the force.

Losses: 9,000 Legionaries, 25,000 Pygmies and 2,500 Calvary.

Can I get 6d100 for the other two fronts?
>>
Rolled 55 (1d100)

>>3847361
GALORIS PLEASE
>>
Rolled 69 (1d100)

>>3847361
>>
Rolled 71 (1d100)

>>3847361
Pene bigg3
>>
Rolled 9 (1d100)

>>3847361
>>
Rolled 32 (1d100)

>>3847361
>>
Rolled 86 (1d100)

>>3847361
>>
Rolled 81 (1d100)

>>3847361
>>
>>3847362
>>3847364
>>3847365

The men upon Crel's wall and beginning to develop a routine. The Beastmen attack during the day and then rest during the night, repeat for weeks at a time. The death toll must be in the millions for the Beastmen with mages having to burn away ever growing piles of corpses.

Losses: 2,000 men 1,000 pygmies

>>3847368
>>3847367
>>3847366

The north however cannot hold, with a force to the rear and the constant assault from the Everwood the Commander's agree that a retreat is needed. However the Brightlords have a different idea, they will fight to the very end. Commander's where shall you fight your last stand?
>>
>>3847389
An highly specialised strike force comprised of the brightlords and the very very best of our men shall strike out to kill Hrothlogar and stop the horde snowball
>>
>>3847390
The rest of the army will do a general retreat
>>
>>3847390
this
>>
>>3847393
>>3847390

If this is what you truly wish give me 3d100 for the general retreat and insertion of an elite squad supported by Storm Knights.
>>
Rolled 53 (1d100)

>>3847396
>>
Rolled 69 (1d100)

>>3847396
>>
Rolled 79 (1d100)

>>3847396
>>
Rolled 64 (1d100)

>>3847396
>>
Rolled 23 (1d100)

>>3847396
>>
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Rolled 22, 76, 148, 144, 16, 178, 60, 36, 155 = 835 (9d200)

>>3847402
>>3847399
>>3847400

Descending upon the backs of riding dragons and Vidella a squad of Storm Knights lead by Neater Neas, Evander Thleech and Levi Shinebringer slam into the Beastmen cam to confront the Horned One!

The creature turns to the three men as the Stormknights fan out to keep the Beastmen Horde off them. If it's skeletal face could smile it would right now.

It moves with purpose towards you the very shadows dancing around it and the look of crazed intensity burning out from the pits of the skull.
>>
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>>3847408


Equip first before roll


Neatar Neas

+ the trident "King's Judgement" gift by Emperor Shem I
+ iron boots that increases your stability and near impossible to knock over.
+ Shield of the Wanderer
+
https://docs.google.com/document/d/1jlG9tijemtvCzbYpx3GTS1StxB_qwTOZfaytUED4Y4s/edit?usp=sharing
Google Docs
Neas Lightkeeper House Armor “Bulwark of the Faithful”
Neas Lightkeeper House Armor “Bulwark of the Faithful” (master crafted heavy armor) (5 years for build it. Or more if it requires further work) ----- "Here we stay at the last shore. We wait for her wave of judgement like all men do. We wait, as the wave arrives and...

+
https://docs.google.com/document/d/19g_P-SHK1wq86UuVi0Op0-MfJNfyS30bC9MryI7Yi70/edit?usp=sharing
Google Docs
Neas Lighkeeper House Morningstar "Evil's Bane"
Neas Lighkeeper House Morningstar "Evil's Bane" (mastercrafted morningstar / one hand but can be used two handed) (5 years for build it. Or more if it requires further work ) /// “The Mountains of evil will be crushed by us, we will erode them to pebbles, cleansing t...

+ steel knife with some winds runes
>>
Rolled 8, 171 = 179 (2d200)

>>3847408


Neatar will approach the beast, thrusting the trident on is torso and head.
>>
Rolled 36, 184 + 85 = 305 (2d200 + 85)

As we land, I attempt to shield myself and my companions, using SPIRIT to create some space between us and the enemy.

My equipment is as follows:
+10 tanverite coated shield
Dark soulstone blade (Blade of the Archmage)
Champion of Esau
>>
Rolled 186, 87 = 273 (2d200)

>>3847408
Evander Thleech:

Hurrr durr Thunder Punch!
>>
Rolled 26 (1d100)

"Huh? What's going on?"
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>>3847425
Based
>>
Rolled 191, 71, 24, 128, 275, 195 = 884 (6d300)

>>3847419
With a confident stride you move forward to meet the beast parrying it with King's judgement and delivering a crushing blow into it's chest cracking the iron plated armor.

>>3847420
Drawing upon the power of darkness and SPIRIT you create massive tentacles of darkness which lash out grabbing onto the creatures legs rooting it in place.

>>3847424
With the creature rooted in place you leap forward your fist crackling with power and land a blow so strong it blows one of the horn clear off the monsters head.

The creature stops for a moment, as if contemplating the idea that you actually hurt it. It drops the savage rusted blade it had used and instead a blade of pure darkness forms in it's right hand and a blade of pure light forms in it's left.
>>
Rolled 21, 39 = 60 (2d100)

>>3847431

Keep thrusting with the trident at is torso and head, break the creature and don t let him have a moment of pause. Parry any incoming blow with my sheild, and bash my shield in is face if it comes to close.
>>
Rolled 86, 91 = 177 (2d200)

>>3847435
>>
Rolled 116, 43 = 159 (2d200)

>>3847431
Continue to strike at his head and disable him
>>
Rolled 5, 69 = 74 (2d200)

>>3847431
"BANZAI"
>>
Rolled 193, 111 + 85 = 389 (2d200 + 85)

Feeding some mana into SPIRIT, Levi attempts to use its shadows to block the fiercest of the monster's swings.
>>
Rolled 83, 282, 59, 81, 147, 179 = 831 (6d300)

>>3847440
You thrust forward again and again but can't seem to hit the figure that constantly twists in shadows.

>>3847441
You try to strike for the head but are blocked by a by a black blade and lock eyes with the creature. You can feel the madness and hate creep into your soul.

-25 next turn

>>3847443
As you bring out SPIRIT once again the Horned One switches to his light blade and dissipates it with a single swipe. He then surges forward slamming the blade into your chest the tip barely making it past your armor leaving a bloody hole.

It focuses on finishing off Levi.
>>
Rolled 150, 179 + 35 = 364 (2d200 + 35)

>>3847455
I attempt to use my tanverite shield to desperately block his blows against me. Hopefully Evander can reach me in time.
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Rolled 2, 90 = 92 (2d200)

>>3847455

Thrust again and agin with the trident on is head and torso, kill it
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Rolled 146, 26 = 172 (2d200)

>>3847455
>>
Rolled 21, 50 = 71 (2d200)

Rolling for thleech, strike the horned one as he moves towards levi
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Rolled 93, 58, 91, 293 = 535 (4d300)

>>3847461
You attempt to block the blow with your shield however the shear force causes the shield to explode the metallic fragments riddling your body.

>>3847464
You manage to land another blow but it is little more then a scratch and the creature shows no signs of being injured.

>>3847465
You manage to pull the bleeding Levi out of harms way before the Horned One can finish him off.

With Levi out of the fight it focuses on Neater seeking to crack open his armor and slay him.
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Rolled 87, 98, 18 = 203 (3d200)

COWABUNGA IT IS
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Rolled 167, 65 = 232 (2d200)

>>3847471

Keep thrusting the trident, head and torso. Kill it
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Rolled 111, 197 = 308 (2d200)

>>3847471
>>3847471
Cover Neitan, ensure he gets the hit in
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>>3847477
>>3847476

Evander ducks under a blow and lands a solid blow against the torso of the creature the lightening crackling out from his fist. Neater steps back taking in catching his breath, this creature was simply too much. There was no way to beat it, however a thought came to mind. This creature could only be beaten with sacrifice.

As Evander engaged the Horned One Neater slipped into his blind spot waiting for the perfect opening and with one savage blow smashed the trident through the back of the Thleech and into the core of the Horned One. The Oceanite weapon crackled with electricity it's holy power tearing through the Horned One's form! The great malevolent spirit crumbled slowly into dust letting out one final horrible scream!

The few survivors of this desperate raid withdraw quickly getting to what few riding dragons remained. Vidella gathered Evander's body her eyes aflame with hatred for both the Everwood and Neater.
>>
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>>3847480
The storms of winter have arrived and with that an uplifting of spirits among the Lightwatchers. For a storm is the sign of Galoris's favor and through the noble sacrifice of Evander Thleech the foul horned one has been slain.

Losses:
Zone 1:
19,000 Legionaries, 125,000 Pygmies and 12,500 Calvary.
Zone 5:
Losses: 2,000 men 1,000 pygmies

What will be the Winter orders?

Winter Year 200
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>>3847492
Conscript more Men from the continent with the news of the death of the foul northern beastman commander.

We are winning, Join for the good of all humanity. Train the new recruits
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Rolled 8, 57, 82 = 147 (3d100)

>>3847492
Ever been to a Summer Camp?
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>>3847492
With Crown offline I am assuming temporary command of Zone 2. 1k of the Zone 3 reserves are to be deployed Northward, to augment the garrison of 1k at Goldenhold. 500 will be pulled off of Sollus Point and Thresu too meet this order. Final garrison numbers after deployment will be:
Sollus Point: 500
Thresu: 500
Bojmor: 1k
Goldenhold: 2k
Additionally, begin arming the civilian populace in both Bojmor and Goldenhold and prepare them for a siege. As always, I defer any changes to this plan to the Overlord.
>>
>>3847492
Send Levi to the Neorahs for the best healing available. Perhaps have Alathar Isaacs heal him.

Orders for the wall:
Hold position as ordered. We shall not give them an inch of ground! Should the wall fall, retreat to the Torsus wall but only as a last resort.

Orders for Zone 1:
The soldiers in Zone 5 shall hold at Bloodsoil. The armories will be opened and we shall distribute arms and armor to the loyal populace and give them additional training while we still have time. Our cavalry will skirmish their forces to slow them down and inflict casualties.

Orders for Zone 2: We shall arm the populace with arms and armor as well, opening up the armories and telling them to make their stand there. Death before dishonor! Bojmor and Karishold are both great and powerful fortifications and very defensible locations. 1,000 legionaries shall be transferred from Zone 3 into Zone 2 for a total of 3,000 Legionaries.

We will also deploy some ships at the river, no more than 20 Quinquiremes to patrol it and open fire on any beastmen forces near the river that are in range.

Lastly, we shall spread the news of Hrothlogar's death! A Great champion of the everwood has been slain by Noble lightwatchers! Nothing can stop us on our holy crusade!
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>>3847516
"I will heal Levi"
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>>3847518
And he is then healed back to perfect condition!
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>>3847516
I shall need 6d100 for the two fronts!
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Rolled 47 (1d100)

>>3847523
>>
Rolled 53 (1d100)

>>3847523
>>
Rolled 48 (1d100)

>>3847523
>>
Rolled 100 (1d100)

>>3847523
>>
Rolled 87 (1d100)

>>3847523
>>
Rolled 38 (1d100)

>>
Rolled 73 (1d100)

>>3847523
>>
Rolled 91 (1d100)

>>3847523
>>3847518
Alathar is given a small flock of the Menos sheep out of gratitude.
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>>3847526
>>3847525
>>3847524

The slog at the wall continues however the Beastmen are slowly learning. They attack at all hours of the day seeking to exhaust the troops, they sling corpses over the wall to promote disease and coat their weapons in shit to promote infection.

Losses: 3,000 men 2,000 pygmies

>>3847527
>>3847528
>>3847529
However the true focus of this season was not on the wall but on the fortified city of Goldenhold. Anthony Cibus, the mild mannered Brightlord of the Reserve forces would arrive mere days before the Beastmen horde. He would spare no time in organizing every man, women and child in the city into the best fighting force he could. The Tarrexian fortress would prove more then a match for the Beastmen with thousands dying upon it's walls! While the fortress is still under siege it has ample supplies to stand for at least a year.

Zone 2: 5,00 Legionaries 10,000 Civilians
>>
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>>3847543
A new year has passed and as such the Emperor has ordered the court to gather to discuss the matters facing the Empire during this war. At the moment the Empire is stable but production of both food and goods is at an all time low with the stockpiles beginning to dwindle as the war drags on.
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File: Iceborn.png (2.19 MB, 1496x1350)
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>>3847546
However in some rather odd news the massive iceberg city of the Iceborn has arrived in the Wine-Dark Sea. The Clan-Lords say they have been ordered by the One Below to help you in this Everwar. They bring 400,000 Thralls, 100,000 Clan-Warriors, 5,000 Blessed and 5,000 War Beasts.

---
Year 201
---
Food Production: 5/10
Food Stockpiles: 7/10
Munitions Stockpiles: 7/10
Production: 3/10
Resources: 3/10
Morale: 8/10
Wealth 1/10
Literacy 2/10
---
Population: 13.392 million
Pygmy Population: 5.1 Million
Government: Monarch, Elected Council, Bloodsoil Senate
Military: City Militia, Medium Weapons Stockpile, Medium Armor Stockpile, Moderate Tactics, Moderate Discipline, Advanced Leadership, Advanced Naval Tactics, 16 Legions (20,000), 2 Continental Legions (40,000), Marines (10,000), Ballista, Catapults, Various Grenades, Dragon-Fire Carts, Cannons, Various Detachments (Nevitis Reform), Blight Bombs, 100 Stormknights
Navy: 250 Quinquereme, 50 War Galleys, 2 Kraken, Dragon Fire Throwers
Constructions of Note: Loslina, Artistic Stone Housing (Loslina), Expanded Docks, Temple of Galoris (Loslina), Temple of Galoris (Samir), The Three Statues (Samir), Crel’s Wall (Everwood), Heroic Statues (Empire Wide), Grand Library (Neas Hope), Light Towers (Empire Wide), Torsus Wall (Everwood River), Great Bridge (Everwood Fork), Imperial Armories (Empire Wide)
Technology: Moderate Ironworking, Moderate Husbandry, Advanced Construction, Advanced Fishing, Advanced Shipbuilding, Advanced Agriculture, Moderate Carving, Moderate Food Preservation, Moderate Pottery, Advanced Surgery, Advanced Alchemy, Moderate Steelworking, Advanced Glassworking, Advanced Sanitation, Standardized Weights, Printing Press, Paper Making
Culture: Human Sacrifice, Full Moon Festival, Divine Prophecy, Simple Calendar, Basic Writing, Coronation Ceremony, Victory Festival, Kite Flying, Singing, Waltz, Realistic Paintings, Father/Brother/Son Dolls
Law: Simple Judicial System, High Upper Class Taxes, Low Middle Class Taxes, Low Lower Class Taxes, Samir Bronze Currency, Law Code, Simple School System
Religion: Simple Goddess Worship, Moderate Priesthood, Storm Seer, Advanced Dragon Priesthood
Magic: Advanced Spellcasting, Moderate Runecraft, Moderate Soul Magic, Basic Titan Code, Basic Golem Production
Crops: Barley, Olives, Carrots, Wheat, Figs, Lettuce, Turnips, Tomatoes, Sugar Cane, Apples, Tobacco, Mangoes, Beets, Onions, Cabbage, Potatoes, Cucumbers, Squash, Beans, Peas, Rice, Peppers
Husbandry: Sheep,Oxen, Angelsharks, Horses, Pigs, Chickens, Dogs, Giant Crabs, War Boars, Meat Boars, Riding Cats, Winged Wolves, Riding Dragons, Pack Tortoises, Dairy Cows
Game/Fishing: Mediterranean Fish, Mussel, Clams, Boars, Seals, Deer, Wolves
---
A. Agriculture
B. Culture and Religion
C. Construction
D. Military
E. Law
F. Technology Research
G. Exploration and Colonization
H. Trade
I. Diplomacy and War
J. Commune
K. Magic
>>
>>3847547
>K. Magic
using the crystals bought from the Neorah, i propose the construction of minor ritual circles around our farms to convert the ambient mana of the areas into Life mana and cycle it through our crops to boost production.
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>>384754
A/E
disband 2 of the legions so their warriors may return to their farms.
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>>3847554
Support
>>
>>3847554
I support this motion
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>>3847554
this
>>
>>3847554
Support
>>
>>3847554
support
>>
>>3847554
Supporting
>>
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>>3847547
The new life magic ritual circles are proving expensive buy also very effective! Crop yields are boosted without the need for many farmers!

The spring rains are a welcome reprieve to the blistering summer sun. The relentless sieges across the nation have not stopped with the Beastmen creating massive siege camps around Goldenhold, Bloodsoil and Bojmor. The assaults on Crel’s wall has completely stopped and it seems the members of that horde are being moved over to join the northern assault. There also seems to be a massive logging operation in the Kingswood and reports of the Beastmen constructing ships.

What are your spring orders?
Spring Year 201
>>
Naval:
Bojmor + Karishold
Deploy 40 Ships each to Karishold and Bojmor to provide off-shore artillery support and increase beastmen casualties.

Another 70 ships shall patrol the river, watching for any Beastmen crossing and opening fire on any beastmen that attempt to cross. We will also open fire on areas where ships are being constructed. Lighting them on fire with dragon-fire throwers and hoping it spreads.

The rest of the 150 ships will continue for a mission of search and destroy any enemy fleets that seek to attack us. If the fleet is overwhelming in power we shall retreat.

ARMY:
The men at the wall will hold their positions. We shall deploy plenty of life mages and set up hospitals for any that fall ill.

We will take take some men off of the wall (50,000 Standard Soldiers and 70,000 Pygmies) and deploy them to Zone 3

BOJMOR AND GOLDENHOLD:
Hold positions, stop any beastmen attempts to break through. For Galoris! You have a year's worth of supplies, you will not starve, not soon.

Bloodsoil:
Hold positions as well. The Cavalry will be redeployed to Zone 3 (All 25,000 of it). Focus on keeping morale high and Supply lines secure so we are not starved out. We are not encircled/besieged yet.

ZONE THREE:
The 51,000 Standard Soldiers and 70,000 Pygmies stationed there will begin to set up positions along the river to watch for any beastmen crossings. The 25,000 Cavalry transferred to this front will be a rapid-response force moving to intercept any successful beastman crossing.

ZONE 4: Hold positions, maintain a watchful vigil at the river. Moonblighter shall be transferred to Zone 3.

As for the Iceborn, we do not control them but I will give them some suggestions.
1. Station your forces along the river, to intercept any crossing. For now you will be forced to wait, but the time for blood and war shall come soon.
2. Do not do it now, but in a few months time (Maybe 6 months during the autumn season) we will launch an offensive to relieve the beleaguered city of Bojmor.
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>>3847604
Wrong name whoops
>>
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In the spring of year 201, the priest from all around the kingdom gather to Loslina on the summons of the Stormseer Belshazzar. They flock to the Temple of Galoris where they find the Stormseer awaits them.

As the last of them reach the Temple, the Stormseer begins to speak:
"Brothers! I have gathered you all here today to unveil a new weapon in the fights against the beastmen! Today, the War Priests will show their mighty form to the world at large. These men who have given of themselves to Galoris will be our greatest weapon against the hordes of the Everwood! They have trained all their lives for this very moment and they will step up to defend all that is holy to us and fight for our people!"

As he finishes he turns to the main Temple gate.
" War Priests! March towards your holy duty!"

The moment he beckons his orders. A group of around a thousand men begins to march out of the Temple. Clad in the mightiest armor and weapons that can be found in the Empire, they strike an imposing picture on all the onlookers. They march in formation across the city of Loslina to the port where they will board the ships that will take them to the frontlines.
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>>3847799
>>
File: WarSeer.jpg (608 KB, 1920x2715)
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At the very front of the formation, 100 of the most elite War Priests march being lead by 4 monstrous figures. The Stormseer begins to speak once again.

"Leading these holy men is the former Stormseer Anibal. He has become a wind attuned and has been given the highest blessings by Galoris. Stormseer Anibal is no longer, today before you marches Warseer Kassad! He is followed by 3 men who have received the blessing of Galoris! They carry the Championships of Yami, Akum, and Xotl but these men are to be known as the Champions of Galoris!"

As the formation finally reaches the port, the figure leading them, Warseer Kassad turns to his men.
"WAR PRIESTS! What are our blades?"
"Our swords are the swords of resolutions!" Came the reply. Coming from every single War Priest in unison.
"What are our shields?" Warseer Kassad spoke once again.
"Our shields are the shields of hope!" the War Priests roared back.
"What is our will?" Kassad seemed to be yelling at the top of his mouth.
"OUR WILL IS THE WILL OF GALORIS" As the War Priest screamed back they began to stomp their weapons into the ground.
"What is our soul?" Kassad's words seemed to have been carried across the whole of Loslina.
"OUR SOUL IS THE SOUL OF THE EMPIRE!" The stomping of the weapons began to grow even more rapid. Yet not a single War Priest had lost the rhythm.
"Under the shade of the Everwood we shall die," Kassad said raising his sword to the sky.
"UNDER THE LIGHT OF GALORIS WE SHALL BE BORN!"
>>
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The aging Pere Yoresh and his other son, Nahsho Yoresh, stand upon the shore as a titanic figure lies upon the sandy shore right beside them. He has a hand upon Nahsho's shoulder, patting him on the back. Pere smiles and slowly speaks...
"It is done... Decades of work in her name, years of toil, endless days in the burning hot forges. Years of work searching for the resources to construct this great titan. It all came together today."
Nahsho, wide eyed, replies, "I agree. However, what shall we name this titan?"

A moment of silence interrupts the conversation, both of them thinking on what it should be named.

Nahsho speaks up first, "We shall name it Poseidon."
Pere nods, "A powerful name, for a powerful thing."

A team of men that were inspecting the titan come to the two.
"My lords, the Titan is fully operational. All weapons systems are online, and the movement system works."

Pere walks over to it, helped by Nahsho. He lays a hand upon it and grins, nodding all the while and saying,"At last..."
Nahsho replies in wonder, "What shall we do with this titan? This great beast of the seas?"
Still maintaining his gaze at the Tanverite shell of the titan, Pere replies saying, "Make the enemy feel the wrath of Galoris."
Nahsho then responds with one final question, "Who shall pilot this?"
Pere turns to him, with a smile on his face, "I am too old, you are young... You will pilot this wonder."

Without saying another word, Nahsho Yoresh climbs into the cockpit of the titan Poseidon, and it is pushed off into the sea, where it swims off to join the navy. As the titan swims away, Pere sheds a tear and utters a prayer.
"May Galoris guide you, my son. May you show our enemies her unbridled wrath."



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