[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Settings   Home
/qst/ - Quests

File: World49.png (352 KB, 2000x1400)
352 KB
352 KB PNG
Nation RP Hex Edition™


>1 http://suptg.thisisnotatrueending.com/qstarchive/3580812/
>2 http://suptg.thisisnotatrueending.com/qstarchive/3619601/
>3 http://suptg.thisisnotatrueending.com/qstarchive/3659197/
>4 http://suptg.thisisnotatrueending.com/qstarchive/3703876/
>5 http://suptg.thisisnotatrueending.com/qstarchive/3745407/

Rules and Information:
Read the OP before you ask dumb questions.

Standard RP rules apply.

The purpose of this is to create an enjoyable story through gameplay and RP, remember that there is no winning or losing, good RP and loremaking is the goal.

Be reasonable. (Most important rule)

All players may post 2 actions (one turn) once they start, after this they may post another turn after 5 other players have posted their own turns. You may also post one turn per day without waiting for 5 players to post.
Diplomacy and lore posts do not count as an action.

Claimed hexes signify land occupied by the population
All players passively gain land each map update. In your OP you may specify if you wish to opt out of this.
Each hex is roughly 50 miles.

Cities can only be founded in tiles occupied for at least 1 turn prior.

Magic is not attainable through start.

Max starting tech should be equivalent to the bronze age.

DMed Wars: If players request, or it is needed due to OOC conflict, OP may moderate wars through both players posting an attack and/or defense to which OP analyzes and comes to a conclusion.

OP's word is law and reserves the right to retcon any posts requiring such action.
Expect IC catastrophes for poor behavior.

Grievances are to be directed to OP through private messages. Any complaints not issued this way are invalid.

More rules and information exists but the above are simply the most important.

Barter and exchange blood.
(Map is not up to date at the moment, apologies.)
>1. Reinforce the walls
>2. Senori conduct experiments to better fend off the necrotic magic.


The Navrigole pipe-wind orchestra plays for the trade council during a recess for luncheon.

>Action 1:

The Grenoll work to improve the flow of water and wastewater within their domains, so that less of the former will be contaminated by the latter, and the wastewater can be more easily treated and neutralized.

>Action 2:

With inspiration from their shield technologies, the Grenoll develop a new, heavier armor based upon interlocking plates. Although it does reduce maneuverability considerably, and is so considered impractical for the common soldier, it allows far more protection for both heavy infantry and Loxetra Heavy Cavalry.
The gold and silver coins are readily accepted, and a contract for barrels of sweet wine drawn up. The strange metal coins are a point of curiosity to the master, who asks what they are made of.

>Action 1
Collecting the knowledge of the other seafaring peoples, a map of the entire known world is made. Decorated richly, extensively painted with expensive blue paint, detailed with real gold, and embedded with thin slivers of amber, it is displayed at the Egalturru.
In the same vein, a map of black cloth, embroidered with silver thread, marking every major star in the night. Copies are made, with far lesser materials, and widely sold to aid the growing merchant navy.
> (Maps of the World and the Heavens made)

>Action 2
With trade rapidly expanding, and land routes cut off my the bone-men, the sea is the obvious answer. The Erabumakta did not yet have a navy, merely a few fishing boats and pleasure yachts, but this will no longer suffice. Lumber is purchased from the vast forests of Kentu and Yensi (Kent and Jenhs) for the building of a magnificent merchant navy, to rival even the great masters of the seas, the dwarves.
> (Merchant Navy)
Hey Viorp
>>The Paraskinia

>More Hatcheries
>Begin sneaking off with Chosen's meteorite fragments

The Alkonest Conclave continues to set up more grand hatcheries in places of both relative safety and of decent food income. Throw another 3 or so up wherever seems appropriate.

With the skelemen still in a state of fitting deadness, rather than unnatural liveliness, the Harpies decide now is as good a time as ever to take some of the star-rocks that had fallen on Chosen's structures.
>Action 1:

The Grenoll drill their military companies and train them in the best ways to fight the chosen, to put them down and keep them down.

>Action 2:

The Grenoll recruit more members to their military companies, and found new companies as a redeployment of their well-established companies is made to the borders of the Chosen.

>Diplomacy: Chosen

The Grenoll asked the Chosen to explain their actions, both as a question raised in the trade council and a personal query to the chosen. The Chosen have answered neither and, as far as the Grenoll are aware, have continued their unprovoked invasion of the Senori. Therefore, the Grenoll issue a statement to the Chosen that their unexplained aggression cannot be tolerated any more. Either the Chosen provide the members of the trade council with a justified reason for their militant actions, or they are to stand down their forces and make a retreat that will take them at least 50 miles from the Senori front lines and sue for peace.

>Diplomacy Chosen:

With no response to the ultimatum, either a withdrawal from Senori borders or a report to the trade council, it is decided matters can no longer stand. A declaration of war is made by the Grenoll against the Chosen.

>Action 1:

Grenoll armed companies march into the Chosen Grasslands as a pincer movement.

>Action 2:

More Grenoll companies move out from Lurgarde, to lay siege to 'Gate' with Slingers, Magonel and Trebuchets, to break this fortress open and shatter the Skeletals within.
File: Anschluss.png (131 KB, 997x704)
131 KB
131 KB PNG
The augars speak of it in hushed whispers. The wise women prepare for it behind closed doors. Priests and priestesses tend to their flocks with renewed fervour. Men, women, and children alike look sullen, and greet each new day with woe.
Something wicked comes.

The Captain of the King's Guard, in tandem with the Captain of the Queen's Guard draw plans for an operation; One which will bring joy to the hearts of those already forsaken. Saraqu, "the stealing", the low-lying lands of the bone-men, cooped up in their walled cities neglect their farms and fisheries. Such a bounty left unprotected.
File: World50.png (353 KB, 2000x1400)
353 KB
353 KB PNG
The fierce and prolonged fighting on the Chosen-Senori border had wrought many deaths on both sides.
The Chosen able to push into the Senori lands by surprise and tactics unfamiliar to the Senori, but was halted by the rapid construction of fortifications and counter attacks, solidifying the conflict, forcing both sides into a war of attrition.

The Erab would come to understand the strange coins are made of unknown alloys.

Near grasslands are taken with ease as there would appear no resistance, but upon coming to Gate, they would recieve the attacks of the Chosen along the lands east and west of Gate, and Gate itself where fierce fighting would occur.

Poorly defended and unprepared lands are taken swiftly. But after the this time, the Chosen would have time to learn and react to the betrayal, attempting to stop any more land from being taken with militia forces.

With two additional nations now facing the Chosen, focus is taken away from the Senori border, positioning their soldiers to hold the line and what land they possess while they do what they can in the new fronts.

Uulan is seen departing from Soulamere quite suddenly to the northwest.

The beast gifts more trinkets to its loyal followers as it notices Uulan in the distance, promptly taking off and heading toward him.

>Action 1:

The Eastern Grenoll navy goes into operation, launching out of the harbors of Ertsable, Maruis and Navrigole to assemble into a coordinated fleet. They are to sweep the newt-tail gulf clean of Chosen shipping, and then make naval landings into the town of Voyage to seize it.

>Action 2:

The Chosen reinforcements east and west of Gate are met with many Grenoll companies, and many bone-smashing weapons designed purposely to fight the Skeletal forces. As Grenoll slingers, Magonells and Trebuchets keep up a barrage of bone-shattering stone, the Grenoll advance heavy infantry with Mace and heavy shield into the lines of the chosen to smash them apart, and Loxetra cavalry strike hard against the flanks and unsupported elements as the Grenoll try to shatter the chosen armies against them in the field.
>>The Paraskinia

>Sound the greatest Migration
>Eliminate the loyalists

For a long time coming now, the Tablet wielding harpy has been whispering songs and chants into the harpy's grape vine. Slowly calling old friends and gathering new ones. The greatest migration of harpies ever seen begins. Coming from all corners of the world, harpies begin to arrive at the greatest peak in the world, the one surrounded by mountains in the east.
The old bird, far more ancient than any harpy should otherwise be, begins to put his plan in motion.

With the loyalists to the Great-Winged-One already drastically outnumbered in Tisiphone, the arrival of more and more harpies preparing for the migration to the greater peak puts them in an even smaller minority. When the Great-Winged-One leaves and crosses the horizon, the Tablet Wielding Harpy sends a single squawk. The Bloodscale conclave members quickly drop from the sky and pierce the dozen or so loyalists with various aercast weapons. The only one able to make even an attempt at a counter attack is the one wielding the magic amulet. But with the peak of the Tisiphone completely barren, he is unable to charge it with life for a full on attack. Though he slashes through several harpies in a fanatic frenzy, he is ultimately put down. The Tablet wielding harpy personally shatters the magical artifact, and the true harpies rejoice.

With all land-stridders seeming to come to arms against the chosen menace, the harpies choose the help their froggy friends much like the Senori. Acting as scouts and message runners for the armies. As well as a few riding on the tops of ships to provide aerial reconnaissance and guidance for the ships using their innate weather sensing and navigational knowledge.

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.