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>http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Shitquest

You are Andrei the Anchorite, self-proclaimed New Emperor and overlord of the Communion of Clarity, a heretical cult of Chaos Undivided exactly one-thousand one-hundred and eleven strong. Already, a fifteenth of a barony's population is in your control and more fall under your sway each day. It has only been one year and two weeks since you began your rise to daemon princedom or damnation, and after ridding a mineshaft of its loyalist infection and rendering it a joyous shrine of decay, you've turned your attention to filling your changed timetable's schedule.

> Do you want to continue your previous plan, or have you seen fit to make a change?
>>
>>3783983
Hello, QM! Nah, current plan is good.
>>
Current plan m’sir
>>
>>3784093
>>3784098
> Roll 1d100 to train your physical strength
> Bo3

> Roll 1d100-30 for Baron Tilvius to train new combatants
> (-30: Expert Combatant)
> Bo1

> Roll 1d100-30 for orators to spread the cult through the barony's villages
> (-20: Adept Orators)(-10: Hope and Change)
> Bo1

> Roll 1d100-10 for an orator to train new speakers
> (-10: Theologian)
> Bo1

> Roll 1d100-30 to continue spreading a rudimentary spy network in the upper and lower classes
> (-20: Adept Orator)(-10: Deceiver)
> Bo1
>>
Rolled 67, 51 = 118 (2d100)

>>3784115
>>
Rolled 69, 92 = 161 (2d100)

>>3784115
>>
Rolled 3, 68 = 71 (2d100)

>>3784115
>>
I need one more 1d100-30 for the spy network
>>
Rolled 31 - 30 (1d100 - 30)

>>3784421
Spy that network, baby.
>>
Rolled 70 - 30 (1d100 - 30)

>>3784115
>>
Rolled 48 - 30 (1d100 - 30)

>>3784421
>>
Rolled 14, 9 + 10 = 33 (2d30 + 10)

>>3784167
>militia training
>>
Rolled 6, 2 = 8 (2d20)

>>3784446
I rolled a 2d30 instead of 1d30 since we're doing turns in months instead of two weeks at a time. Running into some connectivity issues, trying to post.

>>3784175
Overwhelming bonuses, numbers, and time can get decent results out of bad rolls.
>village conversion
>>
Rolled 3, 2 = 5 (2d3)

>>3784403
>finding orators
>>
T'would appear our chaos is such that 4chan itself is shaking.
>>
Rolled 8, 3 + 20 = 31 (2d40 + 20)

>>3784527
When Tzeentch gets a migraine, the galaxy trembles.

>>3784429
>cultist conversion
>>
Hmmm... test.
>>
>>3784765
It would appear that we're back in business.
>>
>>3784093
>>3784167
>>3784175
>>3784403
>>3784429
In the weeks to come, your mastery over the region edges ever closer. Almost each day another convert is made, and while their raw quantity leaves something to be desired, their sheer quality is supreme. Not one of the townsfolk brought into the Communion's creed is a common peasant or societal outcast, rather, three of the largest settlement's four priests are inducted into the fold along with two dozen assorted smiths, craftsmen, and men-at-arms. Even a handful of influential patriarchs in the community accept that the New Emperor alone is worthy of authority, and with them eating out of the palm of your hand, suppressing organised investigation and shifting popular opinion will be a trivial affair. Granted, as long as the fourth priest remains faithful to the Corpse Emperor twisting the doctrine is beyond your pull, but having him suffer an unfortunate accident your followers could spin to your favor or even kidnapping and indoctrinating him are more than possible.

Truly, your anointment over this fiefdom and all others is imminent. Away from the tireless efforts of your speakers to the spread the Primordial Truth, you throw yourself into the training of strength. Lifting hundreds of stones the size of your head and hauling them through the tunnels alongside your laborers soon sees results, not only in their esteem of your personage, but in the muscles on your figure. They are subtle but they are there, and their effect is unmistakable. Where the chainsword was a significant weight offset only by your impeccable balance, it has become modest and easily hefted for hours on end, though holding it aloft for longer than thirty minutes at a time does strain. You do not show your weakness to those beneath you, and swear upon the Ruinous Powers to continue training in the pursuit of power. Something tells you that the Master of Massacres and Sovereign of Seduction alike are pleased by the improvement of your physicality, however slight.

> How do you want to approach the fourteenth month?
>>
Andrei is now modestly Fit, giving him a +5 to strength and combat rolls. You'll need to do more exercise if you want to reach Strong (+10), Mighty (+15), or Powerful (+20). If you want blessings of strength, Khorne is the deity to appease.
>>
>>3785081
-continue the general plan, but with half as much vigor so as to maintain secrecy and a solid vetting process. Any Extra energies should be devoted to...

-hold off on expanding the spy network this month, just collect more data on potential targets for blackmail and recruitment. Start recruitment back up next month.

-prepare for a khornate tournament next month by training as many noncombatants as possible.
(If its a significant enough number, they will all be sent to collect heads at a distant loyalist village. He who collects the most heads, wins.)
First prize is a battle axe, a short sword and the best made plate armor the cult can muster.
The winner may be granted the privelage of being especially trained as an apprentice of the emperor and captain of the new and burgeoning elite corpse if and only if he chooses to take on two elite troops and manages to kill them both in hand to hand combat.

-have the already militarized ones undergo a seperate less-than lethal apriori tournament to find talented geniuses of combat to fill the ranks of a small elite corpse.

-Now that we have smiths and craftsmen.
Assign 10 commoners to each of them as apprentices that they may learn how to mass produce better military and civilian equipment.

-check up on progress of tunnel system.

-some of these new patriarchs should do a tour of the peasantry to make sure theyre happy, fix ant problems and to search for smart, technical minded cultists. We need them for the coming public works projects we're going to do to ensure loyalty and increase productivity.
>>
>>3785081
Also... how's the book collecting going on account of the old man?
Been a while since we've heard from him.
>>
>>3785275
That depends...

> Roll 1d100-20 to earn the New Emperor's approval
> (-10: Theologian)(-10: Position of Authority)(-10: Believable Alibi)(+10: Untrustworthy)
> Bo1
>>
Rolled 16 - 20 (1d100 - 20)

>>3785360
Here goes.
>>
File: Winner.png (131 KB, 928x692)
131 KB
131 KB PNG
I get the feeling this thread may die in light of the lull in folk so I'm dumping my latest illustration of Andreii's Chronicles.
>>
>>3785195
Pleasing Khorne is always a good plan.

>>3785512
>Mark of Khorne
Based
>>
Rolled 5 (1d100)

>>3785452
While they're not heretical themselves, they were certainly hiding something unsavory from the common peasantry's eyes. The monk managed to get his hands on it, though not without difficulty, and he would be foolish indeed to show his face around there again. What exactly it is remains to be seen.

>>3785512
Niiice. There were plenty earlier so I'm convinced they're waiting out the connectivity issue and will be back sometime tomorrow or if we're fortunate, later tonight.
>>
Rolled 50, 64 = 114 (2d100)

>>3785565
Fuck, he really hit the jackpot. Question is, can you handle it?
>>
Rolled 4 (1d100)

>>3785567
Uhhh.
>>
>>3785579
I suppose he can. It's not quite a tome, but its origin has some unsettling implications and it's arguably much better than the rusted chainsword you've been wielding.
>>
>>3785596
So what is it?
>>
>>3785632
It'll take him another month to travel back, most Feudal worlders don't have access to instant communications.
>>
>>3785565
>>3785596
Betting my left nut it's a daemon weapon.
>>
>>3785793
He already discounted the idea of true heresy.
Maybe its an artifact of the xenos.
>>
>>3785902
The monks themselves aren't heretics, they are or were attempting to hide a heretical object from the common masses. It's a miracle they weren't corrupted over the time they'd stored it.
>>
>>3785793
Think maybe we should kill the monk when he gets back?
>>
>>3785930
We shouldn't punish success if we want to see more of it
>>
>>3785933
It's meant as a strategic move really.

If its a weapon it may be good to keep it a secret.
>>
If no more anons arrive to roll tonight, I'll be updating the quest tomorrow. Yesterday's connectivity issues were some bullshit.

>>3785195
> Roll 1d100-40 to train as many cultist militia as possible
> (-40: Master Combatant)
> Bo3

> Roll 1d100-30 to train as many cultist militia as possible
> (-30: Expert Combatant)
> Bo1

> Roll 1d100-30 to gather blackmail and find potential converts
> (-10: Deceiver)(-10: Familial Influence)(-10: Priestly Influence)
> Bo1

> Roll 1d100-30 for orators spread the cult throughout the villages
> (-20: Adept Orators)(-10: Hope and Change)
> Bo1
>>
Rolled 60 + 40 (1d100 + 40)

>>3786106
Rolling to train cultists
>>
>>3786124
This should have been -40. My bad.
>>
Rolled 11 - 30 (1d100 - 30)

>>3786106
> Roll 1d100-30 to train as many cultist militia as possible
> (-30: Expert Combatant)
> Bo1
>>
Rolled 7 - 30 (1d100 - 30)

>>3786106
> Roll 1d100-30 to gather blackmail and find potential converts
> (-10: Deceiver)(-10: Familial Influence)(-10: Priestly Influence)
> Bo1
>>
Rolled 38 - 40 (1d100 - 40)

>>3786106
Rolling to train cultists
>>
Rolled 62 - 30 (1d100 - 30)

>>3786106
> Roll 1d100-30 for orators spread the cult throughout the villages
> (-20: Adept Orators)(-10: Hope and Change)
> Bo1
*hope and change*
Lets go BARACK OBAMAAAAA
>>
Rolled 68 - 30 (1d100 - 30)

>>3786106
Rolling to spread the cult
>>
>>3786160
Tzeentch is pleased
>>
Rolled 3, 20 + 10 = 33 (2d40 + 10)

>>3786158
>Baron Tilvius's militia
>>
Rolled 31, 10, 27 + 20 = 88 (3d40 + 20)

>>3786168
>Andrei the Anchorite's militia
>>
Rolled 12, 2, 10, 11 + 10 = 45 (4d20 + 10)

>>3786173
>village conversion
>>
>>3786183
>>3786187
Do you want to send the newly trained militia to take the skulls of a loyalist village? If so, do you want to personally participate?
>>
>>3786192
Hellz yeah.
>>
>>3786270
On both counts?
>>
>>3786192
My own participation is merely as a referee. To make sure no one's bringing in pre severed heads.
>>
Rolled 42 + 10 (1d100 + 10)

>>3786270
>>3786274
> Roll 1d100-60 to behead the loyalist dogs
> (-30: Numerical Advantage)(-10: Presence of the New Emperor)(-10: Novice Combatants)(-10: Superior Equipment)
> Bo1

> Defeat

> Roll 1d100 to defend the lives of their friends and families
> (-10: For Hearth and Home)(-10: Eternal Enemy of Mankind)(-30: Numerical Disadvantage)
> Bo1
>>
Rolled 50 - 60 (1d100 - 60)

>>3786285
MAIM! KILL! BURN!
>>
Rolled 31 - 40 (1d100 - 40)

>>3786287
A crushing victory with minimal casualties. Let's see how the prospective champion does against two men-at-arms.

> Rolling 1d100-40 to reign victorious
> (-20: Blood Rage)(-10: Strong)(-10: Novice Combatant)
> Bo1

> Must defeat

> Rolling 1d100-40 to slay the madman
> (-20: Adept Combatants)(-20: Numerical Advantage)
>>
Rolled 22 - 40 (1d100 - 40)

>>3786306
Men-at-arms take so much time to train compared to orators because you're only teaching a handful of the latter, as opposed to an entire army of the former.
>>
>>3786306
>>3786308
Shame, could've been dangerous but a broken neck had other plans.
>>
>>3786313
On the bright side I know my adepts are fairly adept.
I suppose we'll have to wait till next year for a number two.
>>
Forgot to ask for the second tournament's results.

>>3785195

> Roll 1d100-20 to find tactically gifted men
> (-10: Quantity of Men)
> Bo1
>>
Rolled 38 - 20 (1d100 - 20)

>>3786320
Lets make some spetznaz!
>>
Rolled 22 (1d30)

>>3786326
>tactically competent militants
>>
>>3786327
Looks like 2 squads of elite troops if I'm reading it right.
>>
>>3785195
>>3785523
You deem the rapid-paced spread of the cult amidst the aristocracy of the town, such as it is, is reckless enough it will inevitably lead to ruin if left unchecked, and demand the infiltrators learn every shameful secret there is to know, no matter how well-kept it might be. This is a command the cultivators take to with relish, most specifically Koln, whose unobtrusive eavesdropping shines a light over the web of lies protecting the humble members of the community from themselves. All manner of degeneracy festers behind the walls they thought so sturdy, adultery, thieving, and most damning of all, tithe embezzlement. No wonder the fourth priest clung so tightly to the doctrine of prosperity he preached. Forget snippets of blackmail, you've garnered enough to flood the town and then some.

Moderately bored, you feel that in his divinity the Crimson Tyrant must be a thousand-times-so and endeavor to alleviate his apathy. This time indirectly, through a contest more than a tournament, the first and foremost goal being the acquisition of a worthy champion, an executioner to your throne, or more pessimistically, a rabid dog on your leash. Of course it wouldn't do to simply claim the foremost of the warriors among your followers, for as they are already trained, their experience differs and you cannot be certain which is truly superior. The solution is clear to your infallible wisdom, you shall simply call on as many cultists as can fight and enlist Baron Tilvius in helping you train them to throw at the problem. It takes a handful of weeks but in time your efforts are successful, yielding one-hundred and twenty-one militiamen, every one shouting their rage unto the uncaring cosmos.

Assembled, they are a motley lot, weak and easily scattered by even a handful of true knights mounted on horseback, but against villagers they shall do nicely and you wager there is at least diamond in the rough. At your command the appointed force marches to the nearest village yet to be graced by an orator and unfortunate enough to never receive the chance. They make no attempt to disguise themselves in the thicket of trees, preferring to howl blasphemous praises and oaths of carnage loudly as their mortal tongues can confess. The village's thirty hardened men and desperate mothers have no lack of warning, but against six score lost and damned fanatics screaming the praise to the Blood God, their improvised preparations do not avail them.

> 1/5
>>
>>3786507
Nonetheless, seven militamen were put down before the humble settlement was put to the torch. You do not mind, may the Ruinous Powers consume their souls in everlasting damnation for their weakness. One individual proves worthy of your attention, when he casts six chipped, cracked, and forcibly skinned skulls at your feet and snarls that he is worthy. Undaunted, you challenge him to prove it and are disappointed when, while he lifts a man-at-arms into the air, crushing his windpipe and howling like an animal, the second who he flung onto the ground aside rises, sneaks behind him, and, gripping his mangy hair, snaps his neck in feral hate. He should've understood and now certainly knows, you follow Chaos Undivided, each of the Dark Gods in equal measure, and it is not enough that your eventual champion embodies the Bloodstained Triumphant, he must also attune himself to the treacheries of the Spinner of Fate's Loom.

Though there is some complaint from his former friends, none question your judgement, that he is an unworthy offering and his corpse is to be put to the flames, flesh and skull alike. Those he offered to you are shattered, one by one before the crowd assembled at the sight of the funeral pyre. Your message is clear, the price for failure is steep, and no matter one’s fervor, the Chaos Gods bless none who cannot prove their worth. Each of the militia seems to take the lesson to heart and disperse only when dismissed, more than likely swearing to themselves that they will not follow in his footsteps and stumble into an early urn.

The second tournament, intended to test the already trained warriors’ capacity for carnage when working as a team rather than alone goes much better. Of the near three-hundred men-at-arms and militiamen assorted into random groupings, only a handful manage to consistently seize the upper hand in melee and this does not amount to their overflowing zeal, but their understanding of how to cover one’s allies from incoming attacks and retaliate as a single, cohesive unit instead of a mass of fodder. The differences between those led by tactically-minded individuals and unthinking zealots is subtle but it is undeniably weighted to the former’s advantage and you wager the gap will grow in time as they come to advance. You determine there are exactly twenty-two of these untrained tacticians, and already the martially-inclined part of your mind races to ascertain how, where, and when to best put their potential to use.

> What is your plan for this scant handful?

> 2/5
>>
>>3786507
>>3786509
When that is done, you decide to indulge yourself with a bit of leisure in the same tunnels you’ve spent so long labouring within. The findings are much to your liking, so little as they are. Deep inside the mines, a handful of lesser corridors are well-underway to connect the disparate shafts, carefully planned to avoid puncturing the glorious shrine to rot and inadvertently turning the nascent network of tunnels into the same sort of inescapable tomb the loyalists sought to escape. In one month’s hellish and almost-uninterrupted labour they’ve gotten roughly one-third of the way to linking the tunnels and you estimate one twenty-fourth to establishing a subterranean fortress almost worthy of your eternal glory. It occurs to you that there are a mere two-hundred downtrodden cultists elevated in your service here, and that these tunnels could potentially fit far more to do the will of the Dark Gods far faster.

It is something to consider, if nothing else. More concerning is the bundle of rags bulging around a heavy object three strong men visibly struggle to carry, as they are led by that bumbling fool of a monk who kneels at your feet. He begins to ramble in that incessant lisp of his but the raising of an intolerant open palm stills his tongue and prompts another to begin a far less embellished summary of the events of their journey as they occurred.

> As you are aware, they were traveling to Oar’s Rest in Baron Glycerius’s fiefdom in a journey that took them roughly three weeks. Upon reaching the monastery, each of the five men sent to provide assistance hid into the woods and left the monk Raphael to his own devices, fully expecting him to be burnt at the stake in short order.
> Fortunately his manner of speech seemed to endear him to the monks there, who, while of intense faith in the doctrine of the Corpse Emperor, lacked the scrutiny to realise that his story of “studying their holy artifacts to compile a tome for future generations” had nothing but the worst of intentions, and soon enough after sorting his way through dozens of petrified body parts and aged yellow parchments, he managed to coerce from them a confession that these were not the only items of note they held.

> 3/6
>>
>>3786507
>>3786509
>>3786510
> Indeed, another, far fouler artifact of a deeply profane and unholy countenance had been entrusted to their protection, long ago. According to the tale, when the oldest of their elders was younger than even the least learned acolyte among them a battered wagon of sturdy make and many leagues of arduous travel came to them. In it were a handful of wild-eyed huntsmen who claimed to have seen an Angel of the God Emperor, though its heavenly armor was marred as if by a thousand battles, disfigured as if a dozen daemons vied for control over its shape, and its wearer was missing one arm at the elbow, as if torn and devoured by a dreadsome beast of unimaginable force. Upon witnessing the scowl across its ruined face and hearing the howl of hateful anguish from its maw, they realised that this was no true Angel of the God Emperor, but Fallen.
> Not brave enough to risk their immortal souls challenging one so unutterable even in its wounded state, they chose to sit and watch in unearthly terror as it struggled to heft its titanic weapon, clearly possessing enough strength to hold it aloft but lacking the leverage to do any more than see it slide every which way when swung, it fell into a dark rage and muttering blasphemies threw it aside, where it warped and shattered a tree at its trunk. It then thundered off, heaping insults onto the very air it breathed and such was its malice, it failed to perceive the carefully concealed woodsmen not thirty paces from it.
> Waiting for an hour and two more, they finally gathered the courage to rise and against all better judgement, saw fit to approach the implement of war where it laid. Merely gazing on the bloodstained tool of darkest heresy, they sensed it contained a presence more dreadful than any save a venerable saint of the capitol’s cathedrals could deter, and moreover, it was wrought of a blackened metal they instinctively knew no earthly smith of the forges no matter their skill could unmake. Each then realised that having merely seen this work of heresy, let alone touched it, their families would be executed and their homes burned to keep it a secret, only after they were tortured for every bit of information they might possess.
> Whether or not they would keep it a secret was without question but the worry remained that they couldn’t leave it there, lest one of less strong faith uncovered it and their will soon crumbled. To these peasants, there was only one institution possessing enough purity of piety to be entrusted with the preservation of such an unspeakable artifact, and that was the monk’s abbey some two day’s walk from the riverside town of Oar’s Rest. So they struggled to lift it, bundled it in rawhide, and brought it to the monastery begging for mercy and warning of disturbing nightmares of a twisting crystal labyrinth and warping flesh they’d begun to suffer on the expedition there.

> 4/6
>>
>>3786507
>>3786509
>>3786510
>>3786512
> Merciful as the monks were, they didn’t set them to the torch as the doctrine demanded and rather than entrusting it to the priesthood they saw as decadent and out of touch with the trial and toil peasantry they were to watch over, decided that they would do their damndest to keep the abomination out of unholy hands. To do this without going insane, they wrapped it in an even thicker covering of rawhide, doused it in holy water, and buried it some three days’ walk into the deepwoods, where the most zealous of their order kept a diligent candle-lit vigil, cycling out every four days to atone for the lies forced upon them.
> By a miracle sent by no Corpse Idol upon the Gilded Throne, the monks saw fit to trust Raphael “as a fellow man of faith” with the location of their dreadful burden. Later that night, he relayed this information to his assistants who traveled there at a breakneck pace, sat in wait, and ambushed the monk sent to replace his brother in the faith merely an hour after he relieved him of his solitude. They then set to digging, soon uprooted that which man was not meant to see, and ecstatic to find that their infiltrator hadn’t been deceived by the doddering of deluded old men, set off in the closest approximation to a sprint they could manage bearing such a heavy weight while they had a head start. Three carried the artifact whilst the fourth covered their tracks, and the fifth ventured back to the monastery to retrieve Raphael, who proved uncharacteristically swift in fleeing the corpse worshipers.
> The intrepid cultists didn’t stop running until they were already halfway out of the barony, and then their rapid hiking was coupled with an overabundance of healthy paranoia, but eventually they became certain they lost whatever pathetic pursuit the monks who’d likely never poached a day in their lives put up. As far as they’re concerned, the beauty of it is that they’re in the clear, as the monastery would never come to the Baron Glycerius claiming to have been harboring a heretical artifact to ensure their slow and painful execution without the proof to ensure an investigation came of it, so the silence of those at Oar’s Rest is almost assured. Of course, they won’t be able to show their heads around there any more, but Raphael’s insistence on wearing a simplistic mask and using a fake name “out of humility, that none might credit to him what was the God Emperor’s doing” they hardly have any reason to care.

> 5/6
>>
>>3786507
>>3786509
>>3786510
>>3786512
>>3786514

> According to them, that’s the last of the heretics’ tale up to this point and they are exceedingly pleased to present their findings to you, though they warn it is unwise to touch it with bare skin unless you trust your psyche not to fracture upon contacting the aberration within.

“Neverborn,” you correct them with no small scorn and wave your hand, “Let me gaze upon this work of the Ruinous Powers.” The unexpectedly competent monk steps forward, kneeling as he holds his open hands to the unfurling and long-rotten hides. Within is a beautiful sight you can only begin to describe as chaotic, this Gift of the Dark Gods takes the shape of a mace, tremendous and masterfully crafted, its spikes shift, flickering out of reality and reemerging at random in ceaseless motion, as colours that can’t be named in any mortal tongue can be seen mingling between your violet light and its azure haze. Every spot on its chromed surface is spotless save for the hint of cruel lightning pulsing across its majesty, and from it emanates an insane, pulsing presence yearning to be set free so that it might render ordered reality an anarchic maze of madness befitting the maelstrom from whence it came. You sense that even from your lofty seat on the finest chair that could be found, it instinctively recoils at your stench but is as intrigued that you are formed of total darkness yet releasing metaphysical light as one so mindless or perhaps too mindful can be.

Unfortunately, you would have to be mighty to even consider wielding this in battle as a cumbersome two-handed weapon, and truly powerful to properly fight. Almost as interesting as if not moreso than the artifact are its ridiculous size and the implications of its origin story. Perhaps those legends of the False Emperor’s Angels are true?

> This is a lot to take in.
> What are your thoughts on the tale, their performance, and the state of the mace?
> When you’ve come to a firm opinion, what do you want to do with what you’re beginning to realise must be a daemon weapon?
> Lastly, how do you want to spend the next month?

> 6/6
>>
>>3786516
> What is your plan for this scant handful
Test them further thusly.
The five adventurers are to sit down and be debriefed by each of the 22 as to the operational details of the mission.
They are then, each to sit with Andreii and explain, what they see to be the shortcomings with the mission and their own far better way for accomplishing the same extraction.
The best 2 planners among them are to be put in charge of squads of ten. They will be made to develop a rigorous knew training regimen for this new special corpse of men, preparing them physically and mentally for high risk, covert ops in the name of the emperor.
There first mission is the coordenation and implementation of and/or the abortion of an entirely new mission involving the old man.
>> This is a lot to take in.
Indeed.
> What are your thoughts on the tale, their performance, and the state of the mace?
Well at the very least I have a personal goal to aspire too in terms of pumping Iron. The mace is an interesting find. Probably have to commission two large oversized Iron maces to train with.
Also might be fun to make people touch it and see how they mutate.
Their performance as a whole could be improved but the old man redeemed himself adequately.
> When you’ve come to a firm opinion, what do you want to do with what you’re beginning to realise must be a daemon weapon?
For now train until I'm strong enough to use it. Also keep it braced in a corner opposite to the Nurgle shrine. People seeking to worship tzeenche via mutation can visit and touch the thing to see what happens just as Tzeenche intended.

As for the old man and the newly acquired two squads...
He'll be sent on another mission in a few monthes. For now, he along with the five accompanying adventurers are to spend their time with the elite corpse which I'm going to call the "fade men" from here on. The corpse will develop a story for them and coach them on precisely what to say at any given moment.
This plan requires several monthes of prep time so they'll have all the time they need to get their story straight.
> Lastly, how do you want to spend the next month?
Maintaining the general plan, getting back to recruitment and expantion of both the cult and spy network, using the information we've gathered.

With the one modification of overseeing the logistical prep for new mission, dubbed:
Uncle Andreii's house of Horrors.
>>
>>3786516
Uncle Andreii's house of horrors.

Basically, a small house, 9 stories deep,of mostly packed earthreinforced with iron. filled with death traps is to be built in an isolated place away from our territory.
The old man will eventually be sent in a disheveled and apparently wretched state to seek out the Inquisitor and lure him with a story about how "He didn't want to do any of it, the monster in the black house made him do it. I tried to escape but it keeps bringing me back"
He is then to drug the inquisitor and the fade men are to take it from there.
If the old man fails to date rape the inquisitor for whatever reason,then the fade men are to extract the old man soon after he divulges all the pertinent information so as not to risk contamination of the plan. If failing that, they must kill him (Obviously, the old man isn't to know about this detail)
If they fail even that, then they are to have the five adventurers accompanying them follow the movements of the inquisitor at a distance to see where and when either of the methods of disappearance can be implemented.
Once inside either via drunken stupor or his own inquisitive inclinations, the Inquisitor, or whosoever he sends before him is to be locked in and killed in a way that he, despite his tech has no counter for.
The "monster" at the deep end of the house should be a set of 5 drugged up and gagged loyalists bound awkwardly together by burlap bags and rope. having been chained poked and prodded for the better part of at least two weeks prior to the inquisitors arrival, the moment the inquisitor enters the house should simultaneously be the moment theyre told by their tormentors that, "the master of the house is coming".
Then theyre to be unchained but left in the dark bound by rope and burlapp.
>>
Damn.
>>
>>3786614
>>3786638
Sure, a Tzeench Shrine sounds good
>>
>>3786516
I'm worried about the implications here. If the monks weren't lying to us this implies there's a Chaos Space Marine on the surface that is a huge fucking deal. If he was Nurgle this planet would already be dead but his description wasn't Tzeentchian, so his alignment must be Undivided. That would explain where the heresy came from.
>>
>>3787286
All the more reason to kill the inquisitor guy.
Once he dies, his buddies will be more inclined to look for him.
An increased inquisition presence may be the only thing keeping this chaos marine underground.

Ill admit the "house of horror" plan is overly convoluted but thats because the goal is to really give these guys a chance to apply themselves.
>>
>>3786614
I'll support this, except for the house of horrors idea, do we even know if theres an inquisitor on the planet?
>>
>>3787563
We don't know if he's *still* on the planet. Hence the need to seek him out.
It certainly isn't like the inquisitors to just up and leave a suspected planet.

That being said, how would you prefer to deal with him?
>>
>>3787592
I got no real plan really, I was thinking we continue the lying low plan as put forth by other anons. Killing one inquisitor is just gonna lead to more and more attention, which is pretty bad this early in the cults life cycle.
>>
>>3787597
I suppose your right. Still want a house of horrors though.
Do you have any reservations about implementing the plan on some of the more mid to high level knights in the region?
We can modify it to be a sort of bounty mission where the old man goes and offers gold to known knights-for-hire, to go clear a "small temple" of some nasty fugitives.

I mean we can also spin it as a sort of Tzeenchian worship ritual.
>>
>>3786638
I don't think a house of horrors is a good idea when we could do the same thing in the tunnels and control the environment. Nine stories is a shit ton of space to dig out and boobytrap and we're operating with medieval tech.

>>3787592
I think the guy we ran into was only an acolyte. A real inquisitor would've dug deeper into the monk.
>>
>>3787712
Give Medieval tech a little credit man, we're not exactly cavemen.
Complex contraptions have been built as far back as the bronze age. We have well established routes of travel and we've got plenty of labor power for the task.

Using our tunnels draws attention to our region, much of our efforts are with a point not to do that.
Moreover, what if something goes wrong, and a target escapes?
In a random house on a hill, nothing happens.
In our base of operations, the imperium ends up raining holy hell on everyone even remotely related to the area.

This house along with the plsn IS convoluted but that is primarily because of the several purposes its meant to serve.
The myriad traps give our newly aquired apprentices and smiths something to work on and learn hands on.
The long range and complexity of the trap does the same for our fade men.
Finally the whole place serves as a wonderful prototype for much simpler system of supply caches, safe houses and "black sites" that are to spread across the region mirroring the spread of our inteligence network.

We're pushing our boundaries in the safest way possible so as to exceed them.
>>
>>3788165
What's the timeline for this?
>>
>>3788199
6 monthes, give or take.
>>
>>3788165
Seriously though look how happy the workers are.
>>
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>>3787712
Woul ypu leave them so bored? Without a purpose? Alone with nithing to do? Oh the sorrow.
>>
My monitor's finally kicked the bucket and I'm posting on an antiquated tablet, updates might be a bit seldom for the next day and a half.

>>3788165
Feudal tech is capable of constructing an underground building, but it would take a significant amount of time and labour, many times moreso than constructing something above-ground. The twenty-two men the tournament found aren't any stronger or better at moving dirt than the average cultist, they just have a knack for organizing men in squad-level combat. You can have them doing whatever your supreme wisdom deems necessary, but it might be more efficient to have some rank and file cultists putting in the work. The more you have attempting to complete a task the quicker it can be finished, nine stories is deep enough to start digging into stone, and with primitive tools that's at least eight months of hard effort, if you're working them to the brink of exhaustion. Filling it with traps will take some more time, but most of that could be offset by the smiths forging them ahead of time. Getting that much quality iron could be challenging though.

>>3788288
Nice, you can really feel the bleak resignation on the bottom.
>>
>>3789333
>The twenty-two men the tournament found aren't any stronger or better at moving dirt than the average cultist,
I know, their job isn't the building so much as the timing deployment of the 6 assets and surveilance of the target.
Most of the digging and construction is primarily done by rank and file cultists hauled over there in rotating month long tours.
>eight months of hard effort,
That's acceptable make it ten. it's supposed to be a long game project.

>Filling it with traps will take some more time, but most of that could be offset by the smiths forging them ahead of time.
My thoughts exactly. Smiths working to make traps while peasants simultaneously dig and pack earth.
Ten monthes, 1 trap assembly a monthe thats ten traps in 9 rooms.

>Getting that much quality iron could be challenging though.
Well our tunnel system also happens to be an iron mine. I see no reason why we couldnt spare another score of workers.
You did mention speeding up the build anyway.
>>
>>3789622
+1 haunted house.
Tzeenche is next up to be honored anyway.
>>
Nevermind, I managed to work out the accumulated gristle with a sewing needle. I wasn't joking when I said this is an ancient computer, should be good for another month.

>>3789622
>Well our tunnel system also happens to be an iron mine.
Right, haven't slept much and I'd honestly forgotten. At the current rate of digging you'll have a near-inexhaustible supply of iron for the next five or six decades. Building even the smallest Warp-faring vessel is beyond the planet's industrial capacity, because even if enough crude and relatively fragile steel could be smelted, manufacturing a gellar field generator requires extremely rare resources and esoteric technology that no-one here has.
>>
>>3786614
> Roll 1d100 to train your physical strength
> Bo3

> Roll 1d100-30 to train as many cultist militia as possible
> (-30: Expert Combatant)
> Bo1

> Roll 1d100-50 to put that blackmail to use spreading the spy network
> (-20: Damning Blackmail)(-10: Deceiver)(-10: Familial Influence)(-10: Priestly Influence)
> Bo1

> Roll 1d100-30 for orators to spread the cult throughout the villages
> (-20: Adept Orators)(-10: Hope and Change)
> Bo1
>>
Rolled 25, 80, 90 = 195 (3d100)

>>3790073
For physical strength.
>>
Rolled 2 - 30 (1d100 - 30)

train cultist militia
>>
Rolled 66 (1d100)

>>3790110
Chaos burns strongly with this one.
>>3790073
spread spy network
>>
>>3790101
You can't just roll all three rolls anon, but rolling multiple times to do more than one is more than fine.
>>
Rolled 32 - 30 (1d100 - 30)

>>3790073
Spreading the cult
>>
Rolled 73 (1d100)

>>3790073
physical strength
>>
Rolled 1 (1d3)

>>3790137
I see,
Rolling 1d3 to see which ome of those counts as 1st
>>
>>3790146
Normally I'd take the first but rolling for it's cool of you. If you keep this rate consistent it'll take around a year to get Strong.
>>
Rolled 96 (1d100)

>>3790137
>>
>>3790110
Now THIS is some potent heresy.

>>3790159
Luckily everything's been rolled for.
>>
Rolled 33, 13, 7, 38, 11 + 20 = 122 (5d40 + 20)

>>3790110
>training militia
>>
Rolled 2 (1d100)

>>3790156
And last one.
>>
Rolled 33, 35 + 10 = 78 (2d40 + 10)

>>3790132
>cultist conversion
>>
Rolled 8, 2, 3, 5 + 10 = 28 (4d40 + 10)

>>3790140
>village conversion
>>
Rolled 4 (1d6)

>>3790179
Ouch. Quality over quantity, I suppose.
>>
>>3790179
ouch! the hype just makes it worse
>>
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So here's a diagram of the floor plan.
Obviously Ive taken artistic liberties out of sheer laziness but yeah.
>>
>>3786614
You are most intrigued by the mace, for though lifting it is beyond even your strength, you can feel the essence of the Ruinous Powers radiating from within the ancient weapon’s blackened steel, its touch is invigorating, something beyond the bounds of sanity’s weakness or ordered reality. At your command it is placed against the side of the mine opposite to the shrine of rot, next to the entrance so that those labourers beginning their daily toil can feel its presence and now for whom they struggle. Ever the generous tyrant, you grant each of the faithful permission to touch its exposed surface if they so wish to commune with the Dark Gods, and to your morbid curiosity the first and last to grip its handle goes silent for some ten seconds, then gives only a blood-curdling scream before he collapses into a broken corpse. There is no sign of any damage, only the smell of what is to you, sweet smoke and sumptuous seared flesh emanating from beneath his skin.

Though you don’t retract the permission, sadly, none other makes an attempt to claim its blessings for themselves. Raphael’s tale has more than earned your forgiveness for his earlier failure, so much so that you decide he is to continue your work, in another, more mysterious fashion in the time to come. Joining him and his five companions are the most competent amongst your warriors, the fade men, and they are to be as one cohesive unit for the completion of your campaign for world domination to serve away from the battlefield when you deem fit, when raw force and frothing fanaticism alone are not enough to secure your victory. Realising that while your immaterial masters have the luxury of unadulterated Chaos your men require some semblance of organisation if they are to be successful, you devise a sort of test to determine who among them is the most cunning.

Gathering each of the twenty-two men together, you have them met by the monk and his handful of followers, half bodyguards, half extraction assistants, and there they begin to discuss the practical details of what went down to retrieve the mace that so magnified the masses’ impression of your supernatural might. When everyone involved has been thoroughly debriefed, you hold an interview with each of the fade men and ask them how they would have handled things differently were they in their shoes. The array of answers you receive is interesting and the eclectic mix of strategies even moreso, but of each of the proposed alternate plans, you decide that asking the loyalist monks to help your monastery dispose of a heretical artifact to disarm them of their leadership for weeks before preceding as planned, and rigging traps along the path leading to the buried mace to thin their ranks prior to the inevitable reckless pursuit to follow to be best. The two who came up with these, Arrius and Varl respectively, promptly receive a promotion to the leadership of a ten-man squad of their peers.

> 1/2
>>
>>3790324
You then command the fade men and Raphael’s five to begin a rigorous training regimen to prepare themselves for what you assure them will involve high-risk and dangerous covert operations in the name of their New Emperor. They are of course honored and begin training themselves without delay. Meanwhile, you decide to begin the construction of what is to be a hellish death-trap first and safe house second, a mazelike contraption you dub the house of horrors. Once you’ve found an isolated stretch of deep forest more than two week’s convoluted march from the fledgling tunnel network, you task forty cultists with the completion of the surface decay house and the highest of what are to be nine separate basements. If they hold any doubts or confusion as to the rough draft you’ve given them, they are wise enough to keep their concerns to themselves. An estimate of ten months is given, you acknowledge it and tell them that you expect better. They can do it in eight.

Most pleasing are the Communion of Clarity’s results for the month. Thanks to the blackmail your cultists have managed to gather (and assure you is far, far from depleted) they’ve managed to induct the last false priest and no less than seventy-seven more assorted townsfolk of good standing into the cult, Rotfather be praised. Away from the slowly succumbing settlement, your orators have only managed to gather twenty-eight neophytes but among them are four priests of the surrounding region. With them in your pocket, twisting the doctrine of no less than that many peasant villages shall be child’s play.

Equally so is the success of Baron Tilvius, whose strict diligence has brought a staggering one-hundred and twenty-two of the rank-and-file cultists to militia standard. Bowing before you in a manner most unbefitting a noble before a monk but more than suiting his current position beneath your eternal reign, he confesses his doubts in your plan and before you can begin to consider the ramifications of slaying him where he stands, he is quick to explain his reasoning. The number of cultists within the motley militia is beginning to outnumber those without, and he feels that your future ambitions would best be served by conscripting the militia you currently possess and getting the long process of training them into disciplined men-at-arms well-underway before attempting conquest.

> You of course, tell him that-

> He would be wise to hold his tongue and obey the orders he has been given
> He should begin training proper soldiery out of the pathetic rabble post-haste

> After that, you consider what you want to do for the next month.

> (Write-In)

> 2/2
>>
>>3790328
He is not wrong, having the scales of military men tilted out of order could spell problems further down the line. Let's take what we have now and roll with it.

>Begin training proper soldiery out of the rabble.
>>
>>3790328
> He should begin training proper soldiery out of the pathetic rabble post-haste
He is a loyal man of true khornate honor, subdueing his own ambition to better serve my interests. Give him the esteem and prause he has for so long lacked when he was on the loyalists side.
Add on to it that he is to make the search for more fade men another part of these activities.

> After that, you consider what you want to do for the next month.
Rinse repeat. I think we're in a very good position here. We should maintain it until we see some other opportunity for action.
>>
>>3790328
supporting this >>3790339
> (Write-In)
Keep a few daggers or a short sword on. It is better to rely on more than Tzeenche's chain sword. All save the mutations He grants are suspect.
>>
>>3790339
>>3790373
>>3790415
These

>>3790258
Is that a fucking drill?
>>
>>3790531
Uh... Which floor?
>>
>>3790568
Uhh, first I think?
>>
>>3790574
Ah, thats a heavy ballista style harpoon locking back a giant spring, hidden behind a man strapped to a board.
The idea is if the target approaches to save the man, they'll step on a release release, launching the harpoon killing both the unfortunately bound soul and the target.
>>
>>3790258
This is some interesting art, but can you give me a quick rundown on the schematics here?

>>3790339
>>3790373
>>3790415
>>3790531
> Roll 1d100 to train your physical strength
> Bo3

> Roll 1d100-30 to train the cultist militia into men-at-arms
> (-30: Expert Combatant)
> Bo1

> Roll 1d100-60 to put that blackmail to use spreading the spy network
> (-20: Damning Blackmail)(-10: Deceiver)(-10: Seed of Doubt)(-10: Familial Influence)(-10: Priestly Influence)
> Bo1

> Roll 1d100-30 for orators to spread the cult throughout the villages
> (-20: Adept Orators)(-10: Seed of Doubt)(-10: Hope and Change)
> Bo1
>>
Rolled 31, 79 = 110 (2d100)

>>3790634
>>
Rolled 15 (1d100)

>>3790634
Strength
>>
Rolled 99 - 30 (1d100 - 30)

>>3790634
>train the cultist militia into men-at-arms
>>
>>3790634
I didn't want to be too detailed in how it was buolt mainly so as to not constrict your writing or license to imagine.

This is an explanation of the floor plan as its drawn. Deviate from it as you wish.

Top floor: an empty room with a pamphlet telling the reader in teeny tiny print that "it is perhaps best to close their eyes" behind it is a squirt mechanism that squirts oil into the face of the reader. Simtaneously a trap door drops them into...

The 1st room: oil is constantly dripping through pipes in the sealing here.
To the left is the aforementioned ballista trap, to the left is a nailed floor with another man strapped to the door.
Upon getting too close to the man. The door should open by slamming him into the floor. Behind him is a wound up jack in the box that releases simultaneously.
Thits sets fire to the target who, if theyre lucky will manage to stumble down into...

The 2nd room: just as oily as the first with a pool at the far end of it. If the victim can still see, the must run to the far end and jump in the pool to not die.
Thereupon they will displace the water and activate a water clock that opens a the bottom of the tank at the end of its run. Thus dropping him into...

The 3rd floor: there he shall find some quite aggressive and relatively hungry predatory beasts. The floor of this room shall be covered in hey, not to mention the darkness, thus forcing the victim to look for the exit while being chased by animals.

Thr 4th and 5th floors: are actually activated when the victim sets fire to all that oil. Much of the smoke and heat pressure begins boiling water tanks that in turn run the machinery of myriad rudimentary automota swinging axes, retracting spikes and mechanically timed poison arrow fire. If the victim makes it throught these obstacles. He shall find himself in...

The 6th room: wbere he will be treated to a simple, harmless, not even a little bit poisoned feast, by a well dressed servant of "the master of the house" who wishes to convey a piece of advice to the victim. "Don't go left" after the meal or if the victim chooses not to eat. The servent is to open the door to the...

7th room: really just a cramped tunnel with shards of broken glass embedded in the walls. The tunnel forks two ways. To the left , the tunnel is spikeless and smooth. At its end is a lever that when pulled opens a trap door that drops the victim on to very long protruding spikes, impaling and killing our victim. Hence "don't go left"
To the right the tunnel gets tighter and spikier. At the end of that, there is another, barbed lever that also drops the victim on spikes but these arent long enough to kill him. Eventually, assuming he isnt completely out of it by this point he'll pick his happy ass up and enter the...

8th room: here are just mor of the usual whirring saw blades, maybe a bear trap on the side and at the very end, for my own personal edification, a rake to step on.
Finally the
9th floor is the "monster"
>>
Rolled 86 - 60 (1d100 - 60)

>>3790634
Spreading spy network.
>>
>>3790734
How do we get the servant and the food down there? Are there secret passages?
>>
Rolled 30 - 30 (1d100 - 30)

>>3790634
Rolling for cult
>>
>>3790865
In a sense. I was thinking elevator that remains locked and sealed when not in use. But yes secret passages.
>>
Could we get an inventory of how many people we got doing what after this coming update?

Also, would it be possible to get a description of the geography of our conrinent?
I want to draw a map of our territory and the fiefdoms, provinces semi kingdoms, wild lands, etc.
>>
>>3790734
>I didn't want to be too detailed in how it was built mainly so as to not constrict your writing or license to imagine.
I appreciate that, but it's your schematic, to plan out or leave be as you see fit.

>Top floor: an empty room with a pamphlet telling the reader in teeny tiny print that "it is perhaps best to close their eyes" behind it is a squirt mechanism that squirts oil into the face of the reader. Simultaneously a trap door drops them into...
Andrei is aware of complex mechanisms through scrolls he's read, but replicating them will require some trial and error. Fortunately, the monks are also aware and can attempt this on their own if you see fit.

>The 1st room: oil is constantly dripping through pipes in the sealing here.
Flammable oil is expensive and keeping a constantly dripping supply of it extravagant. The price could be mitigated by a mechanism to begin spilling when the trap door is triggered, but again, that would take some trial and error.
>To the left is the aforementioned ballista trap, to the left is a nailed floor with another man strapped to the door.
A miniaturized ballista is doable, getting the trap to fire on its own would require another mechanism, either through a tripwire or set to go off several seconds after the trap door, presumably when its previous victim began to stand. Getting a man at that angle would take some doing, require assistance, and prove disastrous to their health if they were kept there indefinitely. Doing so is possible, but it might have to be done around an hour or so in advance.
>Upon getting too close to the man. The door should open by slamming him into the floor. Behind him is a wound up jack in the box that releases simultaneously.
A slamming door is possible but again, requires simple mechanisms or some sort of lever the strapped man could grip. It would likely perform best if weighted, as some might otherwise remain standing despite the impact. Getting a jack in the box to work requires springs, which are difficult to forge with feudal world tech, not to mention mechanisms and a bit of research to put them together.
> This sets fire to the target who, if they're lucky will manage to stumble down into...
An automated fire striker isn't necessarily difficult to produce, but it would require a bit of finesse with a crude firesteel, which might take research to manage with simple mechanisms.
> The 2nd room: just as oily as the first with a pool at the far end of it. If the victim can still see, the must run to the far end and jump in the pool to not die.
This is doable with no more knowledge than you already have, though unless regularly replaced the water would get murky and stagnant after some time.

> 1/4
>>
>>3791187

> Thereupon they will displace the water and activate a water clock that opens a the bottom of the tank at the end of its run. Thus dropping him into...
A waterclock is trivial for the monks but linking it to mechanisms might require a bit of trial and error.
> The 3rd floor: there he shall find some quite aggressive and relatively hungry predatory beasts. The floor of this room shall be covered in hey, not to mention the darkness, thus forcing the victim to look for the exit while being chased by animals.
Filling a room with a handful of half-starved dogs and hay is trivial, keeping them from killing or crippling the victim will take extensive training, some precautions, or significant luck/moderate combat skill on the victim's behalf.
> The 4th and 5th floors: are actually activated when the victim sets fire to all that oil. Much of the smoke and heat pressure begins boiling water tanks that in turn run the machinery of myriad rudimentary automota swinging axes, retracting spikes and mechanically timed poison arrow fire. If the victim makes it through these obstacles. He shall find himself in...
Getting heat and pressure to set off mechanisms isn't something the monks are familiar with, and while it's more than possible, doing it would take a significant bit of puzzling out.
>The 6th room: where he will be treated to a simple, harmless, not even a little bit poisoned feast, by a well dressed servant of "the master of the house" who wishes to convey a piece of advice to the victim. "Don't go left" after the meal or if the victim chooses not to eat. The servant is to open the door to the...
Getting the victim to eat the feast is near impossible, and the chances of them attempting to kill the servant are extremely high. Even so, it can be done.
> 7th room: really just a cramped tunnel with shards of broken glass embedded in the walls. The tunnel forks two ways. To the left , the tunnel is spikeless and smooth. At its end is a lever that when pulled opens a trap door that drops the victim on to very long protruding spikes, impaling and killing our victim. Hence "don't go left"
From feudal tech, glass is expensive but not difficult to acquire in sufficient quantities. The prospect of the left tunnel is more than doable.

> 2/4
>>
>>3791187
>>3791191

> To the right the tunnel gets tighter and spikier. At the end of that, there is another, barbed lever that also drops the victim on spikes but these aren't long enough to kill him. Eventually, assuming he isn't completely out of it by this point he'll pick his happy ass up and enter the...
Assuming the victim didn't quit in the middle of the tunnel, bleed out, or cripple themselves hitting the floor, this is doable.
> 8th room: here are just more of the usual whirring saw blades, maybe a bear trap on the side and at the very end, for my own personal edification, a rake to step on.
Spinning sawblades fast enough to kill someone is difficult to do with simple mechanisms, but could be done with a sufficient quantity of them or again, more research.
>9th floor is the "monster"
No-doubt a painful experience for everyone involved. If you managed to pull this off, Tzeentch would be pleased.

>In a sense. I was thinking elevator that remains locked and sealed when not in use. But yes secret passages.
An elevator is near-impossible without some lengthy and extensive research. Concealed corridors are more than possible, and outright necessary if you want to keep the half-starved dogs from becoming fully-starved dogs, ensure the servant and feast alike are supplied, and keep the "monster" alive and agitated.

>Could we get an inventory of how many people we got doing what after this coming update?
Of course.

> 3/4
>>
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>>3790964
>Also, would it be possible to get a description of the geography of our continent?
The Kingdom of Bisarene is generally temperate forestland, with rocky soil and frigid but mercifully short winters. Further to the east one goes, the thicker the woodland becomes until it's almost impenetrable for a man on horseback. The Baron Tilvius does happen to have an extremely crude map of the surrounding region, with the territories marked by manner of their ruling sovereign and broadly described for your convenience, and he is more than willing to answer any questions you might have regarding their populations, militaries, or the territories themselves to the best of his ability. You could have another, sorely needed finer map commissioned as the Baron didn't see much need to concern himself with what laid beyond his borders before the Primordial Truth was revealed to him.

> 4/4
>>
>>3791187
>Getting a man... wouldprove disastrous to their health if they were kept there indefinitely.
a few obscure kidnappings the weeks prior should suffice, gives the fade men some field training.
>Getting a jack in the box to work requires springs
The same leaf springs found in a steel bow, then attatched to tightly twisted rope should suffice...
>a handful of half-starved dogs and hay is trivial, keeping them from killing or crippling the victim...
Shouldn't be a goal.
>Getting heat and pressure to run macinery... would take a significant bit of puzzling out.
Very true and thus they'll learn a great deal from the above and beyond work they're about to do.
>An elevator is near-impossible without some lengthy and extensive research.
It's just a big water well with more pullies.
And the winding system is attached to the "bucket" as opposed to fixed at the top.
I think they can figure it out.
>>
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Invigorating state of affairs, this is.
>>
>>3791206
>>3791206
Looking at the map, I'm thinking after we get the rest of the barony under control, we go for Lord Kraegus or Lord Ganesh. It's closer to the flutists and we get more military. Maybe Lord Actus if we have enough reach, that'll let us get a grip on the local economy.
>>
>>3791660
Anon, that's dope
>>
>>3791738
Lord Kraegus, definitely. All that lawlessness is bound to help us out.

Lady Farah was my second choice, tho. She has a bunch of knights and also #ourguy probably hasn't gotten his dick wet in forever.
>>
>>3791756
It will slowly get better as I adjust to fingering my phone.
>>
>>3791206
Lord Kraegus is the obvious choice but Lord Actus's wine could help us spread through the realm pretty easily.

>>3791660
Badass
>>
Rolled 21, 16 + 10 = 47 (2d30 + 10)

>>3790744
>cultist conversion
>>
Rolled 7, 33, 19, 23 + 10 = 92 (4d40 + 10)

>>3790879
>village conversion
>>
>>3791660
>that scribe
Awesome.
>>
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Alright, now I have a half decent illustration of that damned sword. And Andreii finally has clothes!
>>
>>3792194
Dope
>>
>>3792066
So how big is the cult, now?
>>
>>3790339
>>3790373
>>3790415
>>3790531
You consider the Baron's words, then find yourself agreeing with them. He's correct, there's only so many able-bodied men in the Communion and it would be better to focus on raising them to a professional standard than continue forcing the weak and feeble onto a battlefield they simply aren't fit to fight in. Tilvius is pleased to hear you're willing to see reason and promptly leaves your presence to begin drilling the fodder into a proper fighting force. According to him, it should be around four months before you begin to see results. Considering the ramifications of your intentions with the house of horrors, you command the monastery to begin researching mechanisms akin to those spoken of in ancient tomes. They inform you that they’ll begin the heresy of innovation as soon as they’ve compiled the relevant scrolls from their library of texts, which will take them the remainder of the month.

This you deem to be acceptable, if not ideal. Elsewhere, the diligent application of blackmail and graciously accepting understanding has seen forty-seven yield to the Primordial Truth. In the foothills surrounding the slowly wavering township of almost two thousand, the work of a dozen zealous orators brings no less than ninety-two newly zealous converts to kneel before your majesty. Altogether, the cult now numbers one-thousand two-hundred and ninety-two cultists, of which three hundred and fifty-five are conscripts, seventy-one are men-at-arms, and twenty-two have the honour of serving in the fade men.

Of the seven-hundred and eighty-one who are either unfit or overlooked for joining the military, five-hundred are struggling to farm enough to ensure the survival of their peers, two-hundred are excavating the tunnel network, forty-one are preoccupied crafting various tools or compiling mechanism research, and the remaining forty are labouring to complete the house of horrors. It occurs to you that the distribution of workers could be a sight more efficient, and that almost more than soldiers, you require converts to complete your ambitions.

> What are your commands for the next month?
>>
>>3792287
> What are your commands for the next month?
We need more farmers then so just convert more people. Have the orators get escorted by (not grotesque) men-at-arms to make them seem more authoritative.
>>
>>3792194
Kickass.

>>3792240
See >>3792287.
>>
>>3792287
Set idle men-at-arms farming.
They can do drills in the morning.
Farm in the afternoon.
>>
>>3792287
The militia can multitask

>>3792301
>>3792375
+1
>>
>>3792301
>>3792375
>>3792413
> Roll 1d100 to train your physical strength
> Bo3

> Roll 1d100-30 to train the cultist militia into men-at-arms
> (-30: Expert Combatant)
> Bo1

> Roll 1d100-60 to put that blackmail to use spreading the spy network
> (-20: Damning Blackmail)(-10: Deceiver)(-10: Seed of Doubt)(-10: Familial Influence)(-10: Priestly Influence)
> Bo1

> Roll 1d100-40 for orators to spread the cult throughout the villages
> (-20: Adept Orators)(-10: Seed of Doubt)(-10: Hope and Change)
> Bo1
>>
Rolled 49 - 40 (1d100 - 40)

>>3792597
Spreading the cult.
>>
Rolled 95 (1d100)

>>3792597
>train the strength
>>
Rolled 37 - 30 (1d100 - 30)

>>3792799
ouch
>>3792597
train militia into men-at-arms
>>
Rolled 19 - 60 (1d100 - 60)

>>3792597
Large black male.
>>
>>3792799
Pulled a groin?
>>
>>3792799
On the bright side, it's Bo3
>>
Rolled 7 (1d100)

>>3792597
Guys we need to get Khorne's blessing
>>
>>3792887
ask and Andrei shall receive
>>
Rolled 17 (1d100)

>>3792597
final roll for strength
>>
Rolled 22, 7, 4, 35 + 10 = 78 (4d40 + 10)

>>3792776
>village conversion
>>
Rolled 2, 4, 6, 17, 16, 31, 23, 3 + 20 = 122 (8d40 + 20)

>>3792860
>cultist conversion
>>
>>3792301
>>3792375
>>3792413
At your orders, the men-at-arms and conscripts are put to work farming in the afternoons after they’ve trained for the morning, and while some complain for the additional workload and slowed training, the Baron is quick to remind them that all the zeal in the world won’t amount to anything if they starve on the way to the battlefield. This should prove sufficient to keep the cult fed as the faithful begins to edge into winter. It will arrive in another six months, and for two more the whole of the realm will be reduced to a frigid and brutal hell. No-one sane would attempt to wage a campaign in such conditions, but those who march under your banner have forsaken the bindings of sanity in favour of clarity. If you command them to march, they shall sprint into even a storm of loosed arrows and a wall of levied spears, with all the strength and tenacity only madness can bring.

They view your profane radiance as the sign you have been chosen by the Ruinous Powers and for that belief, they will fight until their dying breath and Dark Gods willing, arise to wage war beyond the mortal coil. Soon the whole of this impure creation shall tremble, and when the last cowardly loyalists head has been severed on your chainsword, you shall begin your Dark Empire. Such things take time, however, and until the Neverborn storm forth to fight alongside your warriors, you must train your body and mind to do battle.

These preparations are tedious but lying awake at night, you feel the Dark Gods are pleased by your progress, if disappointed in your lack of initiative. Two of the novice orators undergoing training have reached an adept status and join their fellows in the swaying of the township. Either emboldened by their reinforcements or invigorated by mace-wrought dreams of glimmering spires, they manage a tremendous breakthrough, gathering one-hundred and twenty-two converts to your creed but more than that, the fourfold priests extolling treachery manage to bury the seeds of doubt even deeper into the hearts of their congregation. Barely three-hundred of the two-thousand there have been brought to kneel, but soon enough the whole of their people will submit.

Outside of the community seventy-eight villagers are brought into the fold and with them comes their tireless labours and bountiful farm fields, a most welcome addition. You consider that the Barony holds roughly fifteen-thousand and that of the six major townships, you’ve conquered two and are on the verge of a third. Hmm, most of the population must be scattered across isolated villages and homesteads. Some part of you can’t help but worry you’ll be old and feeble by the time the peasantry throws off the yoke and challenges the God Emperor’s authority. It will be a cacophony of ruin and woe, a legacy to last the ages… Assuming the damnable flutists don’t try and beat you to the punch, feh.

> Do you wish to change your plans or continue?
>>
>>3792987
If we spend the winter on buildup, we can emerge and suckerpunch the local lords. Preferably with a rush to witch daughter lord.
>>
>>3792987
It's fine, we have maybe a good 20 years before oldness sets in.
After this years winter ends we'll have much more free laborers (not to mention better trained) nearing the end of our current building projects.
This allows us to build and engage in public services, wider roads, irrigation systems, schools, clinics, etc.
which in turn lays the groundwork for a much more ambitious conversion campaign.
Lifes good mates. Any other cultist would've died monthes ago.

I have a plan in the works for taking the rest of the province "peacefully". It should work within the next year provided we manage to train all our militia into men at arms and upgrade their equipment with our Iron supplies this year.
>>
>>3792987
It wouldn't be a bad idea to start training oratory and strength. Any of our men getting more charismatic than us would be a disaster.
>>
>>3793082
You were eighteen Terran years old when you began your conquest in the name of the Ruinous Powers and you're now twenty, though with your mutations it's difficult/impossible to narrow down anything except that you're relatively young and physically fit. When you're forty you'll start to notice old age creeping in but it won't be until fifty that you start suffering mechanical penalties and those will worsen each decade until you're unable to function and the Chaos Gods claim your soul. In more advanced worlds there exist a number of life-prolonging treatments but it's doubtful they would apply to your bizarre and inhuman internal organs. Some blessings of the Ruinous Powers can mitigate or in the rarest cases, negate the effects of aging, but for the most part you're on a hard time limit.

Of course, if you're content to spend centuries as a rotting corpse holding on solely to sustain the parasites infesting it, there's always Nurgle.
>>
>>3793012
>>3793082
>>3793099
> Roll 2d100 to train your physical strength and public speaking
> Bo3

> Roll 1d100-30 to train the cultist militia into men-at-arms
> (-30: Expert Combatant)
> Bo1

> Roll 1d100-70 to put that blackmail to use spreading the spy network
> (-20: Damning Blackmail)(-20: Seed of Doubt)(-10: Deceiver)(-10: Familial Influence)(-10: Priestly Influence)
> Bo1

> Roll 1d100-50 for orators to spread the cult throughout the villages
> (-20: Adept Orators)(-20: Seed of Doubt)(-10: Hope and Change)
> Bo1
>>
Rolled 82, 25, 79, 69 = 255 (4d100)

>>3793169
>>
Rolled 58, 56, 12 = 126 (3d100)

>>3793169
Training and blackmail
>>
Rolled 80 - 50 (1d100 - 50)

>>3793169
Spreading cult
>>
Rolled 54 - 70 (1d100 - 70)

>>3793169
Blackmail.
>>
>>3793099
You're right.
>>
As far as training our personal atrributes goes.

Why not go on a warrior-priests pilgrimage to the East land deep woods?

We have a turn key situation locally. Everything is sorta stable and set to run itself.
So we should appoint a person in charge for every project we've got going from building to intel gathering to converting etc. and just dip out for 8 months. Give the cult an itinerary in case they need to send couriers for some major disturbance.

Personally roaming from township to township we can challenge each of their champions and upon the death of him, preach to the glory of the ruinous powers, inviting any who dared, to follow.
First we can go South and make an appearance at invictus crushers territory.
Very risky stuff but after so much trekking and so many duels, and so many speeches and so many daring escapes we should be much better off on a personally attributed skill level than if we were to just sit in the same place.
...or we'd be dead. ¯\_(ツ)_/¯

Any way, if we do something epic during the journey like kill or a a small army or convert an entire township singlehandedly, maybe we can pray for a life extention from any of the chaos gods willing to listen?
>>
Can one of you anons roll one more 2d100 for personal training?
>>
Rolled 41, 8 = 49 (2d100)

>>3793798
watch this
>>
Rolled 36, 25, 33, 7, 19, 11, 23, 27 + 20 = 201 (8d40 + 20)

>>3793811
Thank you.

>>3793226
>cultist conversion
>>
Rolled 8, 8, 18 + 20 = 54 (3d20 + 20)

>>3793430
>village conversion
>>
>>3793012
>>3793082
>>3793099
In recent days you’ve begun to neglect your duties as the mouthpiece of the Dark Gods, and decide that this cannot be allowed to continue. For the whole of the month, at the ascension of each dawn and descension of each dusk, you preach the glory of the Ruinous Powers to all those willing to hear the Primordial Truth and though your technique could be more refined your raw, fanatic zeal does much to compensate. Abstract improvements aside, the throng of cultists consistently brought to gnashing their teeth and tearing their rags is a great endorsement to your self-esteem. In between sermons, you continue training your strength of limb to embody your ambitions and while you see no drastic change, the ever-so-slightly increasing ease with which the weights are lifted assures you that it is worth the effort.

For some time you entertain the notion of embarking on a personal warrior-pilgrimage and realise that as much favour in the sight of the Chaos Gods as there is to be found, the risk of being seen by a cowardly peasant hiding in the thickets and ridden down by a contingent of knights a fortnight later is a significant threat. You are left undecided but are most pleased to hear that two-hundred and one of the townsfolk now lend their worship to something far greater than the Corpse Emperor on his Gilded Throne. The community is seething with heresy and the speakers assure you that soon, the seeds of doubt shall bear fruit.

Elsewhere, fifty-four peasant farmers are convinced to pay their tithes to the Communion of Clarity over the distant and decadent Ecclesiarchy. You should be more than able to sustain yourselves for the coming winter, even moreso since thievery against loyalists is more an obligation than a crime so far as the Dark Gods are concerned. Thievery against those who deny your rule as well, you suppose. Hmm, devising a form of doctrine for the cult to cling to as it grows and you are less able to exert your personal magnetism over each individual member might not be a bad idea. In a rare bit of good news, the monks are prepared to begin their research into mechanisms post-haste.

> Do you want to change anything for the next month?
>>
>>3793904
In addition to our normal schedule, finally get to writing that manifesto.
>>
>>3793912
Supporting.
Are there any famous poets or entertaining story tellers we can send for in the nearby townships?
>>
File: Memoirs.png (140 KB, 928x692)
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>>3793930
>>
>>3793930
There are no famed writers in the Barony, apart from the elders in the monastery who are more noted for copying the holy works of others than writing their own. In the capitol of Lord Kerst's fiefdom there are a handful of scribes he keeps on hand for handling the paperwork that comes from running a region but given that they're only record keepers, their talent for prose is suspect. The territory of Lord Actus is known for its artists and among them are a number of poets, some said to be the finest in the realm, though many claim the haggard sages of the distant eastern Kingdom of Xethec are superior. Lady Farah's lands were home to several masters of the art before she took power, but affronted by the prospect of a woman ruling over them, they scattered to the winds. Most of the rest in the Bisarene are affiliated with the Ecclesiarchy. Generally, secular literature and poetry is rare and little appreciated among the peasantry, though religious work is popular in the more pious fiefdoms.

Amateur storytellers are fairly common and it's rare to find a drinking house without at least one regaling those within about ancient folktales almost entirely edited to praise the False Emperor or thirdhand tellings of brilliant victories and tragic defeats against the savage eastlanders. To contrast, migratory storytellers doing it for a living instead of an occasional hobby are unusual outside of the largest cities but invariably masterful at their craft. Most pay lip service to the Imperial Creed and sermonise to survive on tithes, but the faith of most is questionable.


>>3793998
Great work, I laughed at this much more than I should have.
>>
>>3794044
>Migratory storytellers doing it for a living instead of an occasional hobby are unusual outsude of the largest cities but invariably masterful at their craft.
>Most pay lip service to the Imperial Creed but their faith is questionable.

If we don't decide to go on our journey and pick one of those up along the way, then can one be lured in from afar with the promise of a small fortune?
If so, how soon?

One more thing, if we don't do the pilgrimage, then can we try for a Khornate strength blessing? Have our men-at-arms surround a village or township then, by our lonesome, go in and kill everyone inside.
>>
>>3794145
>If we don't decide to go on our journey and pick one of those up along the way, then can one be lured in from afar with the promise of a small fortune?
You could, but a minor nobleman dropping a small fortune to hire a story teller would draw some attention without a solid alibi. Attempting to contact one in person wouldn't be too difficult, but getting them to hike to the Barony with a stranger on the vague promise of wealth might take some doing. Bribery is possible but there's a slim chance they'd turn you down and word would get around.

>If so, how soon?
That depends on where they're found, but likely two or three months to traverse the regions. Less if they had a proper horse but those are expensive and of little use in the deepwoods.

>One more thing, if we don't do the pilgrimage, then can we try for a Khornate strength blessing?
You can always attempt to appease the Chaos Gods, but determining what kind of blessing you're going to receive ahead of time is nearly impossible. After all, they aren't the Gods of Order. Fortunately, Khorne is by far the likeliest to endow a boon of physical strength on his followers and if you keep on the warpath, receiving a boon of brawn is more likely than not. Remember, Gifts of Chaos from a specific deity are harder to get the more you currently have.

>Have our men-at-arms surround a village or township then, by our lonesome, go in and kill everyone inside.
There's a decent chance that could get Khorne's attention, assuming you didn't abuse your aura of light or succumb to sheer numbers. Masterful Combatant wielding a chainsword or no, fighting twenty men, women, and children at once is a risky endeavor. Generally, the more difficult a task you've completed for the Ruinous Powers' sake, the more pleased they will be.
>>
>>3794177
Even if it isn't strength, the war god's blessings are generally more useful in the grim darkness of the fourty first millennium what with there being only war and such.

I notice we are near a river. How heavily Is this river patrolled?
>>
>>3794370
>I notice we are near a river. How heavily Is this river patrolled?
Minimally, aside from a handful of guards that search merchant boats for goods being smuggled to get past the shipping tax at most port towns, there's almost no military presence. Trade is seldom and usually comes from the furred serpent hides further to the north. Acting as a middle-man in the fur trade is where Lord Kerst makes most of his revenue, though this owes more to his centralized location in the Kingdom's northwest more than any personal acumen for merchantry or regional demand. Curiously, the furs themselves aren't popular among the Bisarene nobility, who prefer imported silks.
>>
>>3794466
So they only search them upon (un)docking at ports?

What else can our intelligence tell us about the Bisarene economy? For example, that township we're trying to convert what's their greatest import/export?
From where do the derive their primary economy?

I vaguely remember something about two groups vying for some legal advantage allied with their own nobility. Is that at all related?
>>
>>3794507
>So they only search them upon (un)docking at ports?
Correct, and to ensure that the hefty tariffs on foreign goods are paid in full. There's minimal smuggling outside of skimming a bit off of the fiefdom's profit margins, because the only true contraband are artifacts and totems of the ancient faiths that went extinct or were assimilated into the Imperial Creed's doctrine centuries ago.

>What else can our intelligence tell us about the Bisarene economy?
Baron Tilvius knows little of the Kingdom at large, save for the fact that furs, wines, and candles comprise most of its exports, whereas , jewelry, and silks make the majority of its imports. In keeping with feudalism, apart from some niche products most fiefdoms are broadly self-sufficient.

>For example, that township we're trying to convert what's their greatest import/export?
The town you're in the process of converting is at the crossroads of Lord Kerst's capitol, the extensive iron mines you have a stranglehold over, and the distant border settlements of Lord Actus's territory. It produces little save for food and various iron tools, but manages a reasonable profit as a stopping point for merchants traveling to or from more isolated regions.

>I vaguely remember something about two groups vying for some legal advantage allied with their own nobility. Is that at all related?
This is an issue across the whole of the Kingdom but is more controversial along the riverbank territories where outside trade is commonplace. Concerned that the more ancient, stable, established Xethec and Thivikar Kingdoms would undermine the development of industry within his realm, shortly after winning the sovereignty of his lands from the Xethec, the first of the Xatish line enacted a series of brutal protectionist regulations amounting to a thirty percent tax on all inter-regional trade and a forty percent tax on the inter-realm exchange of goods for the same.

It's arguable whether his goal of encouraging domestic manufacture has proven successful over the last three centuries, but it's proven to be an enormous point of contention between merchants and craftsmen. Allegedly there are two secret cabals across the region and if rumors are to be believed, the realm itself, the first of disillusioned merchants and the second of stubborn craftsmen, each vying to reduce or retain the tariffs as they are. Nothing has come to open blows but both are playing the long game, and a significant amount of money and arranged marriages are being shuffled around behind the scenes to sway the nobility one way or another.

It's arguable whether or not this significantly relates to the town's trade as most of its business is in-region, but you could always pass legislation doing away with the tariff or increasing it, though word would get out quickly and generate a significant amount of controversy around Baron Tilvius.
>>
>>3794605
Hmmm theoretically, there's a way to lower the cost of tarrifs without legislation.
A network of side routes and unofficial river ports posing as semi permanent fishing camps. The series of safehouses/supply caches we'll be setting up next year would prove invaluable for fast travel if also connected to the river. Black sites and "Black ports" so to speak.
This will indebt the merchants to us if we allow them to use the routes for cheap.
And can later indept the craftsmen to us if we suddenly disallow movement.
It also gives us the ability to spin our own narrative by spreading fake news.

Perhaps this book, after it's written, can make its way into the walls of these cities before we do.

Are there any
>>
>>3794661
That's certainly possible. Are there any what?
>>
>>3794712
Sorry, any large or exorbitantly rich merchants in particular that we might know of?
I gather they would be important simply because they probably already have an infrastructure for large cargo transportation.
If our agents can come into contact with them, this allows us to know exactly what he/she wants and when.
>>
>>3794865
>Sorry, any large or exorbitantly rich merchants in particular that we might know of?
Discounting the many minor merchants pooling their funds to hire riverboaters or transporting cargo on foot or by mount, there are two major movers and shakers in the region's economy. The first is a venerable, withered elder and Lord Kerst's oldest living relative, his great-uncle Martinius Kerst. In his youth he was said to be blunt, brash, and not given unto flights of fancy but exceedingly fair and straightforward in his dealings, but those days are behind him and after purchasing two vessels capable of moving thirty men and many fist-weights of cargo, he has retired to a modest home in the region's capitol. Carrying on his legacy are his two sons, who are well on their way to continue what their father built in establishing a dynasty but until he's dead are bound to obey him in all financial affairs out of familial loyalty.

It's said roughly a third of the fur trade on the river goes through them, and each of the brothers has the same ambitions their sire once possessed. If they are uninterrupted, in all likelihood they and the descendants of their three sisters who wisely married into the regional aristocracy, to Baron Glycerius and the head patriarchs of two large towns respectively, would end up holding a soft, if iron-fisted monopoly over the overwhelming majority of goods going in and out of the region. Their foremost rival is a reclusive but fair-faced and well-spoken man by the name of Cordell, who migrated into Baron Ruhr's fiefdom shortly after the war of succession scourged Lord Kraegus's lands, taking the extensive wealth he build up as a wine-seller and if the foulest rumors are to be believed, usurer along with him. Purchasing a number of stables across the land and bringing all but one or two wheelwrights who put fickle pride over steady profit in his employ, he's claimed a subtle monopoly on the continued operation of a score of merchants, and the continued maintenance of twice as many caravans sweeping through any of the four territories.

By the time his dastardly plan was realized it was too late for the Kerst brothers to stop, and while his profits are slow to come, they are hefty indeed and as reliable as the ebb and flow of winter's snow. Unless something happens one way or another, there is great paranoia he'll eventually outpace the river trade's profits and condemn the upstart dynasty to a dozen generations of second-string fur-sellers. Of course, it will be decades before the boatmen are threatened but they grow more desperate by the day, even moreso since the Lord refuses to intervene in their behalf on principle, their father expects them to dig themselves out of the hole "just like he did, back in the day," and Cordell's disparate network of new confidants and old colleagues seems to swell slightly larger each season.

> 1/2
>>
>>3795023
These petty affairs are arguably beneath the attentions of the New Emperor ordained by the Dark Gods themselves, but control over when, where, and for what coin changes hands both here and abroad could prove a significant boon for the Communion of Clarity. Making contact with Martinius is easy enough, simply by having an agent knock on his door, but achieving an actual audience will be far more difficult and converting a shrewd, skeptical old man to blasphemous superstition might prove impossible. Kidnapping him would cause an uproar and is out of the question, but getting to his sons when their vessels come to port after winter's passed wouldn't be difficult and they might be willing to see reason. However, failure would prove a disastrous and possibly fatal mistake for anyone involved.

Cordell poses an opposite problem, in that he might prove receptive to the message but is almost never in one place as he maintains his business and insists on disguising himself and working through intermediaries out of a sense of entirely justified paranoia. What's more, he's unpopular with the peasantry both for his mysterious precautions and for raising the prices of previously expensive draft horses to an exuberant sum reasonable to wealthy foreigners but outrageous for locals. However, he has some friends in some places, and is exceedingly talented at making friends and little by little, slowly but surely exponentially increasing the amount of silver and gold dangling in his purse. There's nothing saying you couldn't try to bring both under your control or disrupt their petty feud as an implacable third party, but that's the regional status quo as it stands.

> 2/2
>>
>>3795027
Damn. That's some juicy stuff.
Let's Check on how busy the fade men are with their current operations planning?
I'm aware they're in a planning phase?
Have they spun a good story for the old man and the 5 adventurers?
Have they coached him properly?
Have they scouted out some escape/entry likely routes? How many?
Have they procured poison?
Has their training effectively increased their stealth, coordination and combat ability?
Etc.

If they've got time on their hands, we're goimg to need them for something.
If it'll severely impact the Haunted House operation then leave the be.

But we'll need to try and find more fade men among the militia and men-at arms.
Same process "less than lethal tournament" among the men-at-arms followed by a head collecting tournament among the militia to have Khornes good favor.
We should also participate in the tournament directly this time but our skulls "don't count". It's more of a fun festive thing.
I champion needs to be found preferably before the fade men are the size of a small platoon.

If successful in getting 11 new fade men and a captain for the fade corpse, then I argue we send to work on two kidnapping mission.
First target is Martinius who should be fairly easier. The second is Cordell who will be difficult, but if they use our spy network to gather intel about his work, I'm sure they can find him.

It doesn' matter when, necesarily, they can nab both of them. I just want both of them in the same room with Tilvius.
Who will promptly tell them that the God Emperor and the king of Bisarene (Andreii) frown on their behaviour simply because they both think that they've accrued even a hint of power and that's bloody both untrue and heretical.
Thus they are ordered to either cut their monopolies in half and tithe it to the ecclesiarchy within the country side (choose only the cultist priests of t our villages and townships)
Or
They can both be killed right then and their, their families arrested and all of their holdings expropriated.

As far as they need to know, the royal court, ordered Tilvius to do this as a sort of message, "even the lowliest of my barons can do this to you". The "archenemy" need never be named.
>>
>>3793912
>>3793930
>>3793998
> Roll 2d100 to train your physical strength and public speaking
> Bo3

> Roll 1d100-10 to begin drafting a manifesto
> (-10: Theologian)
> Bo3

> Roll 1d100-30 to train the cultist militia into men-at-arms
> (-30: Expert Combatant)
> Bo1

> Roll 1d100-70 to put that blackmail to use spreading the spy network
> (-20: Damning Blackmail)(-20: Seed of Doubt)(-10: Deceiver)(-10: Familial Influence)(-10: Priestly Influence)
> Bo1

> Roll 1d100-50 for orators to spread the cult throughout the villages
> (-20: Adept Orators)(-20: Seed of Doubt)(-10: Hope and Change)
> Bo1
>>
Rolled 12, 53 = 65 (2d100)

>>3795781
Rolling for strength.
>>
Rolled 32 - 10 (1d100 - 10)

>>3795781
Authoring the book
>>
Rolled 60 - 30 (1d100 - 30)

>>3795781
> Roll 1d100-30 to train the cultist militia into men-at-arms
>>
Rolled 62, 7 = 69 (2d100)

>>3795781
And again for strength
>>
Rolled 98, 68 = 166 (2d100)

>>3795781
Strength training.
>>
Rolled 48 - 70 (1d100 - 70)

>>3795781
rolling for blackmail
>>
Rolled 73 - 50 (1d100 - 50)

>>3795781
rolling for orators spreading doubt
>>
Rolled 67 + 10 (1d100 + 10)

>>3795781
for the manifesto
>>
Rolled 1 - 10 (1d100 - 10)

>>3796315
one more for dah book
>>
>>3796647
CHAOS REIGNS

finally
>>
>>3796647
:D Crit!
>>
>>3796647
Fucking nice
>>
Rolled 15, 14, 12 + 30 = 71 (3d20 + 30)

>>3795995
>men-at-arms
>>
Rolled 32, 39, 9, 26, 30 + 20 = 156 (5d40 + 20)

>>3796291
>cultist conversion
>>
Rolled 16, 4, 20, 12 + 20 = 72 (4d20 + 20)

>>3796294
>village conversion
>>
>>3796647
...

If you manage to complete your masterwork and disseminate the unholy text among a literate populace, the Inquisition will have far more reason to worry than a single crippled and isolated Chaos Marine.
>>
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>>3796804
:D
>>
>>3793912
>>3793930
>>3793998
You spend the next month training as you've become accustomed, each day rising to lift with new strength and preach with new vigour, all the better to glorify the Ruinous Powers and see your praise magnified on the battlefield. This zeal is not so different from the zealous fervor that consumes so many of your followers, but in one key way it is fundamentally above, for their prayers are submissive, supplicating the capricious divine for their succor and this is acceptable, for this is their place, but your piety is set apart, for you do not kneel before the Chaos Gods, you rise, arms raised in malign triumph as if you were their equal and in response, you have received a measure of their respect indelibly marked on and around your form, that all others might see and tremble in fear of what is to come.

They are consumed with pious worship but you are given mind, body, and soul unto the penultimate authority, encompassing all reality, second only to the Chaos Gods themselves, may their unutterable names be exalted in the annihilation of the impure physicality that so entombs you. It is in deepest meditation whilst shattering stones upon a pick’s tip when clarity strikes, you drop your tool, and afflicted by the touch of the Primordial Annihilator, stumble but do not kneel. Beating back the impulse to collapse in ecstatic enlightenment, you force your way from the mine’s tunnel and begin to sprint in the direction of the fallen monastery. Not once in that frenzied rush did you stop, or even slow by more than necessary to preserve your mortal frame, before you traversed a month’s hiking in less than a week, bare-handedly battered down the latched door to the archives, collapsed onto the nearest desk, dragged a sheath of yellowed parchment to yourself and set upon it with a quill and inkwell like a man possessed. Indeed, to an extent you were, for it was not your hand alone that wrote.

Such was that state of apotheosis in the abstract it radiates yet still, flooding your veins with fire not of this world or any other, and a furious spite toward all that would interfere with your ordained work far eclipsing that of any petty muse’s thrall. A part of your unconscious has connected to the true reality lurking behind the veil but rather than be scattered or subsumed like so many others, such is your unflinching will’s absolution, you begin to derive inspiration from that nightmarish, hellish, wondrous place without form, where unrestrained passion alone reigns and the Dark Gods are incarnate.

> 1/2
>>
>>3796860
There’s no telling how long you’re going to be entranced by the allure of the ascendant ideal, twice so since your claws slashed a monk’s jugular for daring to suggest you find a more comfortable seat, and thrice so following the quill broken off in a nearby monk’s eye for no other reason that the presence of its viscous jellies might serve to accentuate the prose. You are in the zone countless scions of Chaos have craved over a thousand generations across a myriad tumbling spheres, and you will not leave until your work is complete.

> Which topics do you want to write about? You can sit and write as long as you please, but the more extensive your manifesto is, the longer your other duties will be neglected and the cult left to its own devices

> The False Emperor and the fundamental reasons why he must be cast into everlasting darkness from his Gilded Throne.
> The Primordial Truth in its impossibly simplistic yet infinitely complex entirety, as well as why it must be spread and worshiped.
> The Slaves to the Throne, the piteous lot they were condemned to at birth, and what even the lowest of souls can do in service of those higher.
> The Fourfold Godhead in their glorious divine, explaining why each compliments another and why none can exist alone.
> The Imperial Creed and the unspeakable depths of deception to which it is willing to sink to safeguards its web of lies.
> The New Emperor and a succinct, nigh-flawless argument why you alone are worthy to seize the unassailably ascendant authority.
> The Majesty of a Single Chaos God, and their magnificent existence on a scale both mental and physical beyond comprehension.
> (Write-In)

> 2/2
>>
>>3796861
Everything.
>>
>>3796861
Everything. This is our only chance to one-up Lorgar and we can't waste the opportunity.
>>
>>3796861
did we just glimpse into the warp?

Hmmm

>The Primordial Truth
>The Fourfold Godhead/ Majesty of a Single Chaos God

The Four that are One and All. The Beginning and the End. Chaos Undivided truly. For all Chaos Gods are separate sides of the same coin (take that in mind fuckery)
>Lastly, The New Emperor.


Gives us solid base, and basically all we are about.

>>3796875
Silence worm. We have responsiblities as new Daemon Prince Emperor.

>>3796877
We can't one up Lorgar with our cult running around unsupervised.
>>
>>3796877
>>3796878
Shit we should have appointed a designated leader in our time of absences
>>
>>3796880
This is a big decision and its 3:41 am where I live. I'd suggest waiting for more votes as our roughly 30 players are mostly asleep.
>>
>>3796861
>The Primordial Truth in its impossibly simplistic yet infinitely complex entirety, as well as why it must be spread and worshiped.
>The Fourfold Godhead in their glorious divine, explaining why each compliments another and why none can exist alone.
>The False Emperor and the fundamental reasons why he must be cast into everlasting darkness from his Gilded Throne.
>The New Emperor and a succinct, nigh-flawless argument why you alone are worthy to seize the unassailably ascendant authority.
A nice progression.
>>
>>3796861
> The False Emperor and the fundamental reasons why he must be cast into everlasting darkness from his Gilded Throne.
>argument why you alone are worthy to seize the unassailably ascendant authority.

These alone two are more than good enough for our purposes, here and now. We'll have years and new talent that can add to the book if we can expand the cult.
And
Let's not waste time without a proper surrogate authority. Tilvius might get ideas.
>>
>>3796875
>>3796877
Supporting.
The cult is well set to survive indefinitely.
Even if they mess up royally, that just means we'll have the opportunity to get a Khornate blessing.
>>
>>3796878
There's a 99% chance this will be the best writing we ever do and we owe it to ourselves to make the manifesto now.
>>
>>3797157
With this current state of affairs, there'll be little chance of the pilgrimage happening any time soon.
That is unless we intend on spreading the book ourselves.

I am, however, more attracted to the thought of the kidnappings.

With a transportation industry at our heels, work on spreading the word will go much farther than our back alley whisperings.
>>
>>3796884
This one. This will be the most amazing book of all time and this structure will lead many people to Chaos and subsequent worship of us and the Four.
>>
>>3797430
>>3796861
Hey QM my vote is here
>>
>>3796884
>>3796884
Perhaps +1 this but replace the section on...
>The Fourfold Godhead in their glorious divine, explaining why each compliments another and why none can exist alone.

With this other section on...
> The Slaves to the Throne, the piteous lot they were condemned to at birth, and what even the lowest of souls can do in service of those higher.

It sends a more relatable message to anyone with even a glimmer of dissatisfaction i.e. everyone. And it provides them with a "this is what you ought to do about your problem"
As for explaining the gods individually well..
WE are chaos undivided. The lay people need not know more than how to worship US.
>>
>>3796884
this, +1
>>
>>3796875
Voting for this. Do Hajj afterwards.
>>
File: AccomplishedAuthor.png (187 KB, 692x929)
187 KB
187 KB PNG
Either way, makes for a good illustration.
>>
>>3797888
these get better and better, actually made me burst out laughing.
>>
>>3797888
This is some brilliant shit.

>>3796875
>>3796877
>>3797157
>>3797851
>>3796884
>>3797430
>>3797483
>>3797629
>It's a tie
AAAAAAAAAAAAGH. I'm kidding, it's fine, you guys have got 2-3 hours to break it while I run Warsim.
>>
>>3798026
I retracted this suggestion >>3797483
When I voted for >>3797851.

I had assumed the other voters wouldn't budge on the section I wanted replaced.
>>
>>3798042
Ah, so I see. I'll still leave the vote open for another hour or two, since it's such an important decision.
>>
>>3797928
I aim to please?
>>
>>3796861
I say we hit everything except the majesty of a single chaos god as I want to go for fourfold godhead instead of a single chaos god.
>>
>>3798320
By Everything I assume you'll be devoting a section of the tome to the majesty of each Chaos God, following a lengthy dissertation on the Fourfold Godhead and preceding a shorter one that segues into New Emperor and ends with a reaffirmation of the Primordial Truth.
>>
>>3796875
>>3796877
>>3797157
>>3797629
>>3797851
>>3798320
Your hollowed pits have seen the Primordial Truth and there can be no doubt! The Fourfold Path to ascension awaits and only through the rejection of mortality in favour of the daemon you are meant to be can you forsake the weakness of man and take on the deific strength you are predestined to seize! Between your fingers the quill burns as if set ablaze with hellfire, and you need no lamp for the light of your skull is enough to illuminate the parchment. Words of eloquence fit to match and surpass the writings of the False Saints of old flood your soul, and such is their power, only the frenzied inscription of their wisdom can abate the deluge for the faintest of moments. An eternal ocean rushes into the basin of your empty mind, but you know all too well it is not everlasting and you must work while it remains. Praise unto the Chaos Gods, may their New Emperor be exalted!

Your dark master has locked himself in a monastery chamber and aside from forcing a constant stream of ink and parchment to him under pain of eternal damnation, he has been completely silent. It’s clear that he’s been gripped by the Dark Gods or some sort of madness and in truth, it’s often difficult to tell the difference. The Communion of Clarity cannot continue without his guidance and it is clear that you must do what little you can to rule in his stead until such time as his mental faculties have returned.

>> Who are you?
> Baron Tilvius
> Cultivator Koln
> Monk Raphael
> A random cultist
>>
>>3798265
i meant it in a good way, sorry if it came off as dickish, just the idea of Andrei holding the masterwork and screaming made me giggle.
>>3798391
> Cultivator Koln
>>
>>3798391
Normally I'd choose Tilvius but

Cultivator Koln is the only one with a nack for keeping things shady.
In these dangerous times an accomplished spy with much of his power based in the trade of information is better than any honorable warrior.
>>
>>3798409
So yes definitely Koln.
>>
>>3798391
>Cultivator Koln
>>
>>3798391
>you need no lamp for the light of your skull is enough to illuminate the parchment
Unless otherwise told to, I'm going to go ahead and interpret this to mean that the aura of darkness is too chaos weak compared to the pages of the book to blacken them, instead it will bleed into, and become one with the sacred ink.
>>
>>3798446
>the aura of darkness is too chaos weak compared to the pages of the book to blacken them
Of course it is, this is the Book of Lorgar 2.0 we're writing here. It'd probably corrupt you just to know what went into making the glue binding the pages
>>
>>3798391
Is Koln that same guy that got promoted to founder and head of the intelligence network for fast talking his way out of the inquisitions wrath?
>>
>>3798391
Wait no, I remember fucking Koln

>As punishment for his failure, Koln is forced to spend the whole of the celebration in silent meditation with no food and minimal water. When it's done he seems to be much quieter

Fuck that guy, he'll betray us in a heartbeat. Voting for Tilvius.
>>
>>3798391
>Cultivator Koln
If we control him he won't turncoat.
>>
Took a minute but I found the two heads of our spy network.

>It takes no time for you to come to a decision, and soon each of the three have parted ways, the woman, Laverna to integrate herself into the wealthiest of the baron's largest town of two-thousand, the man, Laertes to do the opposite by providing alms to the poor,

Why aren't Laverna and Laertes on the menu? Those two have done an excellent job with the spy network.

And what about Koln's female counterpart, cultivator Thresa? Unlike Koln, she never fucked up. She never got "quiet" and weird.
>>
>>3798537
>Why aren't Laverna and Laertes on the menu?
I'm somewhat embarrassed to confess, but I honestly didn't remember their names off the top of my head.
>Those two have done an excellent job with the spy network.
That they have but they haven't done so alone.
>And what about Koln's female counterpart, cultivator Thresa?
She isn't a Deceiver though the fact that she's Attractive confers a similar benefit. Again, I didn't remember her name until I sifted through the thread.
>Unlike Koln, she never fucked up. She never got "quiet" and weird.
True on both accounts.

I'll keep the vote open to Write-Ins for another hour or so. You'll be playing whichever you choose for several months, at minimum.
>>
>>3798528
Good point. I rescind my objection.
>>3798529
>What do you want to do personally for the next month
1)Keep some poison on him in case he needs to kill anyone that he's too weak to bludgeon to death with a rock.
2)Practice oration.
3)Pray for guidance.
>what are your commands for the cult as a whole?
Does Koln, and everyone else, know that The Emperor is writing The Book?
If so then he should commit a portion of any newly aquired resources into amassing paper and writing impliments ...and writers.
If not, then he should just stick to the general plan.
Our resources are just average as it is and winter is fast approaching. Let's work on getting it above average.
Besides that there's very little Koln can do to improve upon a plan laid out by what is increasingly likely to be a God.
>>3798561
Meh, spies names are meant to be forgotten and changed, I'm just glad they both exist.
That and there are a lot of characters already in the story, I myself constantly forget the nobles around us.
Is Adeon an alias of Laertes or is he just another one of the high level
preachers?
_______
I'll accept Koln. This >>3798528 really is a good point.
>>
>>3798574
No, Adeon is a spy's name I pulled out of my ass because I'd forgotten I'd actually given him a name. If the vote's unanimous I suppose I'll repost the update with some edits for consistency. I think I'll start keeping a list of characters on the side.
>>
>>3798409
>>3798421
>>3798426
>>3798431
>>3798528
You are Cultivator Koln, among the first to bear witness to the Primordial Truth, personally chosen by the New Emperor to spread his sacred word throughout the masses, and as far as you are concerned, the first and foremost of his followers. Though of late... he seems to notice you less and less, and you can't help but wonder whether or not you've done enough to atone for the zealous folly in that mining town in his sight. Certainly, you've brought dozens to see the light but ever since your peer Laertes was promoted ahead of you to lead the same spy network you'd spent months laying the foundations for, you couldn't help but fear your days at his side were numbered. Granted, you did recommend him for the job but you hardly expected him to exceed your rank after it was said and done!

The New Emperor's wisdom is undeniable but you often think its conclusions are strange, and perilous for those who fall under the wide net his grandiose plans tend to cast. In a way, whatever sort of mania has come over him is a tremendous boon, for while the Baron's martial might is greater and Laertes' hold on the cult's social web is tighter, none can deny that of the three you've known the New Emperor the longest and over the course of roughly four day's heated debate, your silver tongue helps sway the indecisive to your side. It's decided, while the Baron continues training conscripts into men-at-arms and Laertes orchestrates the corruption of the township with the help of that fickle whore Thresa, you'll be tasked with the management of the Communion of Clarity as a whole. This is a significant honor, and not in the least because it puts you in the position to sideline your rival and prove yourself in the New Emperor's sight.

Or... To begin accumulating further power and influence for yourself, but those sharp ambitions are dangerous and you swift dismiss them. Better to turn your mind from such blasphemous notions and focus on the issues at hand. Hopefully your talent for deception and natural charisma are enough to see you through.

> What do you want to do personally for the next month, and what are your commands for the cult as a whole?
>>
>>3798574
The fact that the New Emperor is writing... something is common knowledge, but exactly what is a mystery.
>>
>>3798577
Just keep the Emperors plan.
We have enought projects on our hands as it is and he only reason Koln got in trouble before was over zealousness in His service.
Practically speaking, that's been the only reason any body got in trouble, ever.
So let's just play it safe and focus on keeping everyone in line and motivated to do their part.
No more. No less.

For this month:
Stop recruiting. (Not that we were after Tilvius' advice)
Stop converting.
Stop expanding the spy network.
Have Tilvius ensure discipline among his men.
Have the spy network focus on gathering intel.
Have all the orators that were out converting people, do a tour of duty in the cult villages to edify the peasant population.
Check up on the monks to make sure they're innovating traps as they were ordered to.
Rotate out workers from the tunnels on a shorter cycle to ensure that people are happier.
That's my recommended course of action.
>>
>>3798622
Seconded, well rounded. We are not Andrei and are limited. Holding the Communion of Clarity stable till he returns to take the reins is best.
>>
>>3798622
Agreed, making sure nothing explodes in our unstable Chaos powder keg is the best thing for Koln to be doing.
>>
>>3798622
Understandable
>>
>>3798622
>>3798653
>>3798667
>>3798668
> Roll 1d100-30 to continue training cultist conscripts into men-at-arms
> (-30: Expert Combatant)
> Bo1

> Roll 1d100-30 to unobtrusively gather information of the land beyond the town itself
> (-20: Damning Blackmail)(-10: Deceiver)
> Bo1

> Roll 1d100-40 to revitalize the peasant population
> (-20: Adept Orators)(-20: Cult Fanaticism)
> Bo1

> Roll 1d100-10 to begin researching mechanisms
> (-10: Modest Archives)
> Bo1
>>
Rolled 80 + 30 (1d100 + 30)

>>3798690
>>
>>3798700
It has been awhile since I last put a penalty in. At least 50 isn't that bad?
>>
>>3798701
This only determines the quantity, unless there's a severe failure, in which case there are fatalities. To add a penalty to a roll, you have to write "+-" instead of "-" it's weird but that's how it works.
>>
>>3798706
[Spoiler]Yeah, just forgot.[Spoiler]
>>
Rolled 38 - 10 (1d100 - 10)

>>3798690
> Roll 1d100-10 to begin researching mechanisms
>>
>>3798709
...Meh, I don't care enough to correct the formatting.
>>
>>3798711
If you click the ctrl and s keys at the same time, it does it automatically. An anon pointed it out last thread and I'm still in awe.
>>
Rolled 38 - 40 (1d100 - 40)

>>3798690
>>
Rolled 25 - 30 (1d100 - 30)

>>3798690
>Roll 1d100-30 to unobtrusively gather information of the land beyond the town itself
>>
Rolled 34 - 10 (1d100 - 10)

>>3798690
>chaos mechanics
>>
Rolled 15, 16 + 30 = 61 (2d20 + 30)

>>3798700
>men-at-arms
>>
>>3798700
>>3798710
>>3798714
>>3798722
You are little more than a charming peasant compared to the New Emperor’s malign authority, and as tempting as it might be to put the cult at risk in pursuit of personal glory, a lifetime of much-loathed back-breaking labour has taught you the hard lesson that duty comes first. By your decree the Communion of Clarity’s outward progress ceases and it turns its machinations inward while your silken words serve to oil the gears. The appointed orators roam through each village in turn, preaching the eternal doom the Dark Gods shall bring down on their foes and in response, each settlement save the monastery is driven into a furious clamour of fervent worship. Not a single cultist lays idle, sharpening their tools to wage war when the time comes, flagellating themselves to strengthen their minds, and setting their most beloved possessions ablaze in pyre after pyre to prove their piety.

What’s more, a handful of those who most zealously partook of the ritual received boons of recognition, a third eye here, a mouth tentacle there, minor and easily hidden they are but unmistakable marks of devotion to those who know where to look. The sight of this magnificent change made manifest fills your wretched soul with envy and with it, the ambition to earn the attention of the Ruinous Powers. You suppress these sudden thoughts of weaving your own web of treachery, so as to please the Architect of Fate (who in truth you favour) to direct your focus to the continuation of this month’s so far seamless progress. The Baron has made adequate advancement toward training a dark legion and amid the tense silence of their abbey, the monks claim to be one-third of the way to reverse-engineering the function and manufacture of rudimentary mechanisms.

These things please you, but not so much as they might the New Emperor, for that spy network of Laertes’ has finally uncovered something more than idle gossip. They believe with minimal reason to doubt that they’ve narrowed down exactly where the merchant Cordell intends to be staying for no less than the next two weeks! An isolated homestead belonging to an old family friend who happens to have embraced the Primordial Truth in his absence, if there was ever a golden opportunity to have the stable master kidnapped or swayed into the worship of Chaos, it is this and you must act now, lest you lose the opportunity to earn your dark master’s approval. Unless… you feel it would be too risky?

> How do you want to respond to this lead on the reclusive merchant’s whereabouts?
>>
>>3800083
It simply is too good to pass up isn't it? Perhaps we should send a few cultists in disguise to indoctrinate him to the ruinous powers. His friend will be a great help for swaying his faith in the right direction. I imagine having this merchant would open up new avenues for the Communion of Clarity to pursue in the near future. As well as pleasing the New Emperor when he returns from his masterpiece's creation.
>>
>>3800190

>>3800083
It would be best for Kohn to prove himself in that manner
>>
>>3800083
Well this is awkward timing.

> How do you want to respond to this lead on the reclusive merchant’s whereabouts?

Have Baron Tilvius send him an informal summons relating to commercial interests. (selling or trading iron in exchange for stables and mounts)

Whether he comes to the table or not, take the opportunity to have part of the spy network committed to watching everyone he comes into contact with.
>>
>>3800190
>>3800200
Maybe that would work for regular people. But he's not a normal guy, building rapport with him might be better than just having some random cultists knocking on his door.

He might not be happy to see the chaos equivilent of Jehova's Witnesses.
>>
>>3800190
We should be careful around the tradesman.
If he gets spooked, he can pose an existential threat to the cult. Even if he gets killed, his "friends in high places" might come a knockin.
This way >>3800208 we can establish, at minimum, a business relationship which will help us find him when we really need to.

And even if he does get spooked, he won't suspect Chaos, he'll just go back into hiding.
>>
>>3800190
>>3800200
>>3800208
>>3800247
>>3801312
How do you want to pursue the lead? There's two different ideas here and both are tied.
>>
Rolled 1 (1d2)

>>3802701
1= attempt conversion
2= attempt trade deal
>>
My work schedule has gotten out of control these last three days and I've been running on minimal sleep, but I'll keep updating as long as you're posting.

>>3800190
>>3802895
Unless someone has a change of opinion by tomorrow afternoon this is what we'll go with, I'm letting the vote go on so long because a failure here would be catastrophic for the cult at large.
>>
>>3804977
It's okay anon.
>>
>>3801312
>>3802895
>>3804977
Nevermind that bullshit.
Tie breaker for the careful route.
>>
>>3800190
Why do you want us to die, anon?
Could it be anon's a loyalist?
>>
>>3804977
Establish a trade route, converting him can wait until we've got our feet under us and that's almost as good.
>>
>>3800208
>>3800247
>>3801312
>>3805852
>>3805997
>>3806006
Though indoctrinating this elusive buyer and seller of steeds would no doubt impress the New Emperor to a substantial extent, you feel the probable risk outweighs the potential reward and task a courier with letting it be known across the region’s townships that the Baron is looking to trade iron for horseflesh and stable stock. Letting the two weeks pass by is agonizing and the merchant tells infuriatingly little about where he intends to go, but you pray to the Ruinous Powers for patience and receive it in spades.

Not a single week after he’s left his friend’s home, a messenger on an impressive charger arrives bearing a scroll inscribed with Cordwell’s signature and the request to meet him at a drinking house in the priciest of the two traveler’s inns in the fiefdom’s largest town. Already informed of your intentions to come closer to the mysterious merchant the Baron agrees without hesitation and just like that, the matter is out of your hands.

You only hope he’s as good at concealing his true intentions as he is dismantling men at the edge of a blade. By the Dark Gods…

> 1/2
>>
>>3806500

You are Baron Tilvius, lowborn warrior, preserver of a modest fiefdom, and most recently, enforcer of the New Emperor’s will. That conniving snake Koln has pulled some strings and given you the chance to get out of hearing that gutter harlot Thresa wax poetic about defiling the servants of the False Emperor. Always happy to further your dark master’s ambitions, you accepted and rode to a small but by this region’s standards large establishment. There, you spotted a handsome man you would’ve thought too young to be the one you were looking for, were it not for those weary eyes, cloak readied to hood at a moment’s notice, and two large goons subtly watching the door.

He is clearly a man with no small amount of paranoia but as you draw a chair back from the corner table and take a seat, his warm smile puts you at ease. Each of you thumps your chests and reveals your open hand in usual mutual gesture of respect and then he asks you how your day’s been. A pleasant conversation ensues wherein he managed to sneak at least three flattering but not false compliments and insisted on purchasing you both a filling meal. You decline to drink the ale because cultist or not, you want a clear head for the negotiations that are about to go down.

> How do you want to haggle?

> Ridiculously, you’ll be selling at a harsh loss and overworking yo- your dark master’s serfs, but such generous profit margins will no doubt open the greedy bastard up to further meetings
> Generously, you’ll barely be breaking even and the cultists may have to put in extra hours, but it isn’t too ludicrous and might serve to improve relations with the trader. Whether or not he takes you for a fool is up to debate.
> Reasonably, you’ll be getting roughly one and half again what the ore is worth for no more labour, and this is likely in the jousting ring of what the merchant was expecting to begin with.
> Shrewdly, you’ll be catching twice what the ore is worth at only modestly less labour and in accordance with your reputation, come across as a hardass noble who hasn’t left his impoverished peasant origins behind.
> Greedily, you’ll be snatching three times what the ore is worth hand over fist, but this soft-handed fool knows damned well he won’t be getting another opportunity to break out of shoveling horse-shit so soon.

> 2/2
>>
>>3806501
> Reasonably, you’ll be getting roughly one and half again what the ore is worth for no more labour, and this is likely in the jousting ring of what the merchant was expecting to begin with.
lets play it safe
>>
>>3806501
>>Shrewdly, you’ll be catching twice what the ore is worth at only modestly less labour and in accordance with your reputation, come across as a hardass noble who hasn’t left his impoverished peasant origins behind.

Tell him that the ability to move large quantities of food to the peasant population is necessary to ensure their survival in winter. (The barony is mostly spread out villages after all)
And that if he grants us this favor, we'll grant him a nearly tithe free market the following year.

Thus we kill three birds with 1 stone
1)secure our own stables for both mounted troops and faster transport.
2)maintain our reputation and even improve it among the peasants
3)ensure at least long and fruitful relationship with Cordwell who'll no doubt be eager to corner the barons market.
>>
>>3806524
Actually, nevermind my proposal, the first one will be fine.
I believe we can achieve all of these goals more-or-less the safe route provided that we actually do spend the winter moving vital supplies to the peasant villages that need it..

Either way, we gain a diverse set of resources and a recurring and plausible reason to contact Cordwell.

What's most enticing about ensuring the absolute success of this mission is the simple fact that we will be doing business with the second largest monopoly in the kingdom and this will ensure that we catch the attentions of his competitors.
The next year, if he hasn't been completely converted, we can and absolutely should do business with them.
>>
File: MakingMoneyMoves.png (201 KB, 692x929)
201 KB
201 KB PNG
>>
>>3806778
>Tell him that the ability to move large quantities of food to the peasant population is necessary to ensure their survival in winter.
This might actually encourage him to haggle for a better deal.
>>
Rolled 40 - 40 (1d100 - 40)

>>3807026
Nice.

>>3806879
Cordwell isn't the second largest monopoly of the kingdom, only the region but he's still an up-and-coming force. Let's see if Baron Tilvius is as good at haggling as he is splitting skulls.

>>3806524
> Roll 1d100-20 to defeat this soft-skinned fop in a duel of words
> (-10: Position of Authority)(-10: Lucrative Deal)
> Bo1

> Defeat

> Roll 1d100-40 to pull one over this old fogie and fill those coffers
> (-30: Expert Merchant)(-10: Soft Monopoly)
> Bo1
>>
Rolled 48 - 20 (1d100 - 20)

>>3807152
A man can have nightmares of his own dreams.
>>
Rolled 10 - 40 (1d100 - 40)

>>3807152
>>
Updates are a bit slow these days. The suspense is killing me.
>>
>>3807902
They'll speed back up around the weekend, but I've been busy as all fuck trying to meet a corporate deadline. Shit's fucked but I'm posting when I can.
>>
>>3807152
>>3807167
You haggle with this indulgent, soft-handed dandy long into the night but while you could break him over your knee with little to no struggle, he proves a far keener combatant in the theatre of the dining room table than you’d dared fear. Despite your boldly aggressive opening you soon find your words twisted, your offers undercut, and your amateurish attempt at bargaining turned back on its head. It all happened so slowly yet stunningly quickly you are left shocked and forced to down a fourth of a bottle, lest you succumb to the Red Tyrant’s clarion song and mangle the smug bastard where he sits.

Cordwell taps the wood, smiling with an enthusiasm that would be childish were it not so sinister. After all, he has every right to. He’s in his element and has won a hard-fought duel against a fearsome foe by no slim margin. Those impossibly immaculate teeth only seem to gleam whiter beneath your glare, and as you swallow reckless spite, he speaks with a silken softness that screams for you to tear the offending tongue from its vessel. However, you didn’t get where you are with no self-control and you listen to his counterproposal, displaying an expression more akin to a grimace than a grin.

The merchant wants a generous sum for the iron, and though you could attempt to renegotiate or Dark Gods forbid, pull rank, it’d be a risky gamble and if it went awry, you sorely doubt he’d be willing to do any sort of business afterward.

> What do you choose to do?

> Accept his terms, and vent your vomitous hatred in mock combat later.
> Preserve your pride and attempt another, sharper angle of financial attack.
> Do what would’ve been unthinkable only two years, and put that worthless “noble” title of yours to use.
> Laugh into the feckless youth’s face, turn and move to leave. With any luck, he won’t call your bluff.
> Succumb to RAGE, consequences be damned
>>
>>3809074
What are his current terms?
>>
>>3809403
Probably garbage terms any way since we started off making a fair offer.

I say stand firm with our first terms because it all boils down to a matter of profit v. loss with him.
Raising our price is laughable and accepting a shit deal would be a burden to the cult.
If he refuses then politely leave.

My take away from all this is that Tilvius, Koln and Thresa need to begin cross training each other. Thresa and Koln's mastery of oration would prove invaluable to Tilvius and Tilvius' fair knowledge of combat would assist both Koln and Thresa, grandly. Thresa can teach them both how to better seduce a person and read their body language which would be great for them later.

The next time we do negotiations like this, we should be ready.
>>
>>3809074
>>3809464
>The merchant wants a generous sum for the iron
Holy shit, this guy us such a good salesmen, he's managed to steer us into thinking we are buying our own iron.

Laughs aside. We should.
>Accept his terms, and vent your vomitous hatred in mock combat later.
With the caveat that we'll scale down the size of the trade deal so as to fit in the budget.
One or two stables with horses is enough.
Don't forget that the whole point of this ordeal was to establish continuous contact with him so that we'd able to track him down later.
We should absolutely begin cross training if it means we won't be put in such a dreadful situation again.

Lets not push >>3809464 just yet.
>>
>>3809403
He wants Generous terms, as per >>3806501. If you accepted you'd barely be breaking even for the market price, but access to suitable steeds might be worth the trade.

>>3809572
Scaling down the deal is more than possible and might leave a future in, though the gains and losses alike are negligible on a Barony-wide scale.
>>
>>3809862
It's settled then.
We should accept his deal and scale down.
>>
>>3809572
Motion seconded
>>
>>3809572
>Don't forget that the whole point of this ordeal was to establish continuous contact with him
Good point.
In light of the situation, I opt for
taking the deal + down-scaling + cross training.
>>
We should take the deal, and emmediately get to working on acquiring a better deal with the Martinius brothers.
>>
Hmmm.
>>
>>3809572
>>3810001
>>3810019
You consider the deal the horse-trader's offering and decide that, while it's nowhere near profitable enough to mire the cult into, financial gain is a poor excuse to deny the chance to garner a thousand score souls for Chaos. Running a calloused hand across an imposing jawline, you make a show of considering Cordell's deal before denying it with a sigh. "I'm afraid I can't do that, merchant." He raises a brow in slight surprise but you see him searching for an angle behind calculating eyes. "Oh?"

Exhaling raw, bitter hate, you regain your composure and respond in kind. "No, 'fraid not. What I can do is..." So it is that the next round of negotiations ensues, downgrading the scale of the prior arrangement more than twenty-fold but exchanging it for a sumptuous enough bounty per capita that the would-be aristocrat can't begin to refuse. Fifteen minutes of the inane pleasantries you've come to associate with politicking later you've sealed the deal, and set it in stone with a firm but infuriatingly restrained handshake. Even so, you're pleased to see him massage his palm, albeit with a small, genuine smile sparked by greed. As you rise to leave, he raises his voice and you pause to hear, "Do inform me of any sudden demands, will you? I have my ways." You nod, then speak, more in grunting than language. "Certainly."

It takes a mere two weeks for the bittersweet news to reach the treacherous dog.


Foolish lack of financial acumen aside, the Baron has broken fertile ground within the stable-merchant's soul and Dark Gods willing, the New Emperor will be pleased. But first, you need to finish this month's paperwork.
>>
I pulled some extensive overtime to help my boss get out of the hole he dug himself and haven't been able to get onto a keyboard until now. Might be working Sunday but I'll see what I can do, next week will be better.

I'm sorry to say but this is it for thread two, here's the archive:
>http://suptg.thisisnotatrueending.com/qstarchive/3783983/
>>
>>3819000
See you on #3 patient QM bro



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