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Daedra. The strange oddities from the dimension called the Aurbis. They are woefully powerful beings of wrought from the Void or what is termed, "Oblivion". In this thread we follow and guide the fate of one of these denizens who have ended up in "our" world. We will follow its trials and adaptions to this place, its new machinations, or its slow descent if it cannot survive.

First we must determine what our Daedra is.

Humanoids:

>Dremora(Kyn)
>Auroran
>Xivkyn
>Xivilai
>Kith(Spiderkith)
>Skaafin
>Huntsmen
>Herne
>Morphoid
>Scamp
>Daedroth
>Clannfear
>Winged Twilight
>Nocturnal
>Lurker
>Banekin
>Hunger
>Ogrun
>Aureal(Golden Saints)
>Mazken(Dark Seducers)
>Custom

Elementals:

>Atronach
>Elemental Humanoid

Beastial:

>Hoarvor
>Watcher
>Seeker
>Custom
>>
>>3781479
>Seeker

Cthulhu bois
>>
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>Seeker

A highly intelligent and extremely alien creation forged by Haermous Mora. It is a being that continuously seeks to gather knowledge from all corners of its set realm of existance, Apocrypha. The Daedra we our watching is such a creature.

Now. Daedra are all beings of great power. The Princes are the strongest, but even the lowest Daedra is extremely powerful as they are all manifestation of the Creatia Void. Each lesser Daedra is bound by Affinities which it must consume to maintain its Creatia. It can die as much as it wants, but if its Creatia is sheered enough, it will simply dissipate into non-existence. Daedric Princes are powerful enough that they have transcended the need to externally acquire their Affinities, as they become to embody them. Lesser Daedra either pledge their loyalty to these Princes, go to Mundus via contracts to Mages, or surf the Void as mercenaries to again their Affinity.

We will have 10 points to decide our Affinities. You may only choose three and the points it receives is capped at 5 maximum.

Example Affinities

>Aid thieves(Greed) 5
>Destroy Undead(Hatred) 3
>Gather Knowledge(Knowledge) 4
>Cause Mischief(Mischief) 5
>Kill(Thrill) 5
>Fleshcraft Mortals(Thrill) 4

These are just examples of how the system works. What is the 3 Affinities of our Seeker?

Possible Affinities:

Anger Lust
Vegeance Insanity
Hatred Order
Sorrow Thrill
Justice Knowledge
Love Deception
Regret Murder
Pain Depression
Happiness Guardian
Pride Vigil
Faith Peace
Amusement Death
Mischief Envy
Pestilence Fear
Hope Greed
War Nature
Power Battle
Evil Affinity
Good
>>
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Affinity List more sorted out (Kinda got messed up with the paste):

Anger
Lust
Vegeance
Insanity
Hatred
Order
Sorrow
Thrill
Justice
Knowledge
Love
Deception
Regret
Murder
Pain
Depression
Happiness
Guardian
Pride
Vigil
Faith
Peace
Amusement
Death
Mischief
Envy
>>
>>3781503
Knowledge 5
Deception 5
we tzeentch gang now
>>
>>3781552

Affinities
>Gain Knowledge(Knowledge) 5
>Invoke or Spread Deception(Deception) 5
-----------------------------------------------------------

As of all Seekers, your primary focus and means of Xoweoweam(Satiation) is gaining knowledge. As Harmaeus Mora is the embodiment of that aspect, most Seekers stayed in its Realm after Harmaeus created them, as it was the most ideal choice. Our Daedra though has a penchant and need to spread Deception. Usually he'd spread lies about pages regarding a particular subject, lied to Mortals visiting Apocrypha down wrong paths, and crafting elaborate half-truths to remain in the means of semi-truth.

A Daedric Prince can craft new beings out of the endless Creatia of the Void, but they cannot truly create life. They only morph the Void around their sphere. As such, their creations are never 100% loyal to their originator.

>The Seeker stayed in Apocrypha, as it was the most logical vocation for continuous knowledge. Here it was in its natural element and new a great deal of things no being should know.

>The Seeker was amused by the tales of Coldharbor and went to serve Molag Bal. It was drawn by the collective Mortals who struck deals with Molag Bal to learn of their experiences or trades. It was also interested in the Lore of the various Vampire clans of Nirn and their intrigues leading up to their deaths.

>The Seeker went to the Ashpit. While completely a sparse desert, the Seeker was drawn by the afterlife Orcs and biographing their lives on Mundus. It also was adept at weaving great plots of deception amongst the Orcs.

>The Colored Rooms provided the Seeker with greatest facets of the Light spectrum. It also find it amusing to weave careful plots of Deception among the Aurorans for tasteful drama.

>The Deadlands served as a wonder place for the Seeker. The never ending list of castes amongst the Dremora and their clan warfare proved endless amounts of knowledge. It went from one court to another, acting as a scribe

>The Evergloam was a perfect case study on the realm of shadows and how darkness intrinsically works. It was a perfect place to of quiet to study aswell.

>The Fields of Regret were a perfect place of Deception, as Clavicus Viles terrible deals almost never came apparent to the Mortals, so many of them were claimed by him in the end.

>The Hunting Grounds interested the Seeker because of the various variations of Werebeasts that populated it. Each Werebeast was a different species, but even with the same species, they formed clans. It was great insights into the methods of the Great Hunt that piqued its interest

>The Moonshadow was a magnificent place to study the various magical fauna that could be crafted by Azura. The Winged Twilights also found the Seeker to be very handsome aswell.

(cont'd)
>>
>>3781572

>The Myriad Realms of Rivelry was a perfect study of the addiction and the root of Deception as Sanguine played Mortal emotions like a fiddle

>The Pits was a grand realm where the inner workings of disease was learned as you served in Peyrite's hierarchy of order. It was doubly pleasurable to craft a disease in a settlement and leave a "cure" note, only to have the recipe enhance the effects, not cure.

>The Quagmire was a beloved place for the Seeker as it was a great insight to the stuff of dreams. It was a great laugh evoking clever lies in the dreams of Mortals to see it come to fruition later.

>The Realm of Boethia was a great place to watch Mortal pain and endurance. In this place the Seeker learned many different martial arts technique all around of Nirn and many ways to kill aswell.

>The Scuttling Void was a perfectly hideous place full of deformed beings and creatures. Here you gained many insights into the different facets of decay.

>The Shivering Isles was a perfect place to study the different aspects of madness. This place garners many souls claimed by Sheogorath, where the Seeker acted as a "therapist" (it always gave bad advice on purpose) to gain more knowledge on the madness Sheogorath crafted.

>The Spiral Skein was a perfect realm for your second affinity. This tower of many floors housed claimed souls of Mephala wandering about hoping to escape. Ever lie and deception you crafted doubly fed you, with the plots you crafted leading armies of Mortals to battle eachother for pieces of "evidence" you left in a particular level.
>>
>>3781577

Unaffiliated Paths

>The Seeker wandered the Void as a mercenary, serving in a few places, but never staying to one Plane

>The Seeker became contracted to a powerful mage on Nirn. In turn of being allowed to continously manifested on Nirn, the Seeker did tasks for the caster and served.
>>
>>3781572
>>The Fields of Regret were a perfect place of Deception, as Clavicus Viles terrible deals almost never came apparent to the Mortals, so many of them were claimed by him in the end.
>>
>>3781594

The Fields of Regret is where the Seeker came to serve in. Clavicus Vile was the most amusing overlord his clauses always ensnared the mortal foolish enough to do business with him. The Seeker was a dutifully scribe for Clavicus Vile, mapping out his various Contracts and making templates for quick paper work.

>Lore of Contracts oo
------------------------------------------------------

Almost every Daedra is unique. In this we will determine what cuts this particular from the cloth of other Seekers.

What is its exact nature?

Example natures:

>Autocrat: It must seek power
>Benefactor: It likes to help the sniveling Mortals
>Adherant: It must have a cause
>Architect: It must create things
>Director: Pulling things from the shadows
>>
>>3781605
>Adherant: It must have a cause
>>
>>3781614

The Seeker must always eek out a cause. The timeless eons spent in the Fields of Regret were a perfect place to fulfill this, as countless amounts of Contracts and Courts regarding such things were ever constant. The Seeker dutifully inscribed ever detailed court that took place, every plea from a Mortal who's wish went haywire.
----------------------------------------------

Now we must determine the Seeker's attributes. Its primary field has 17 points to distribute, its secondary has 9 points to distribute, and its tertiary field has 7 points to distribute. Each attribute already has a base point in place.

Physical
---------------
Strength:o
Dexterity:o
Stamina:o

Social
-------------
Charisma:o
Manipulation:o
Appearance:o (Seekers can be exquisite to gaze upon on how it maintains its hide and frails its tentacles with unnatural grace)

Mental
----------------
Perception:o
Wits:o
Intelligence:o
>>
>>3781620

The cap for every Attribute is 10 by the way.
>>
>>3781620


Physical
---------------
Strength:1
Dexterity:6
Stamina:10

Social
-------------
Charisma:0
Manipulation:9
Appearance:0 (Seekers can be exquisite to gaze upon on how it maintains its hide and frails its tentacles with unnatural grace)

Mental
----------------
Perception:1
Wits:1
Intelligence:5
>>
>>3781634

Attributes can't be lowered to zero to add more points.

0 Charisma wouldn't make sense for Clavicus Vile to accept the Seeker. 0 Appearance is meh though, since Daedra don't care though.
>>
>>3781634
sorry i new

Physical
---------------
Strength:1
Dexterity:6
Stamina:10

Social
-------------
Charisma:4
Manipulation:5
Appearance:0 (Seekers can be exquisite to gaze upon on how it maintains its hide and frails its tentacles with unnatural grace)

Mental
----------------
Perception:1
Wits:1
Intelligence:5
>>
>>3781643

The Seeker mostly spent its time only writing in an enclosed area, only moving to a court to hear particular pleas. It has high amount of movement and it has gained an exorbitant amount of Stamina flying through the lands of The Fields of Regret. It also was greatly adept at manipulating the Skaafin of the realm. Despite its monstrous appearance, it become steadly Charismatic with the amount of intrigues it had seen play out. It didn't have great Wit or Perception though, as it usually only stayed to its self continuously writing new Contracts to put in the various Codexes in Clavicus Vile's palace.
-----------------------------------------

Now we must determine the Abilities of the Seeker. It has 30 points to put in its Primary field, 19 to put in its Secondary field, and 14 to put in its tertiary field. Unlike Attributes, the Abilities do not start off with a point in them already.

Talents
---------------

Alertness:
Athletics:
Awareness:
Brawl:
Dodge:
Leadership:
Empathy:
Speechcraft:
Intimidation:
Subterfuge:
Streetwise:
Seduction:

Skills
--------------
Crafts:
Drive(Ride): {Can't put points into this as the Seeker never sought the need to ride anything. It has innate flight}
Etiquette:
Firearms(Crossbow): {Only one put can be really be put into this, as Seeker's only ever use their magic when they need to fight at a range}
Animal Ken:
Larceny:
Survival:
Melee:
Performance:
Stealth:
Repair:
Finance:

Knowledge
-------------------
Bureaucracy:
Cosmology:
Navigation:
Investigation:
Law:
Computer:{It does not know what this is yet, can't put points into this}
Academics:
Medicine:
Occult:
Politics:
Science:
Research:

The cap for every ability is 10.
>>
>>3781660
Talents
---------------

Alertness:
Athletics:
Awareness:
Brawl:
Dodge:
Leadership:
Empathy:6
Speechcraft:6
Intimidation:6
Subterfuge:6
Streetwise:6
Seduction:
>>
>>3781666

The other two?
>>
>>3781660
Bureaucracy: 7
Cosmology:
Navigation:
Investigation:
Law: 8
Academics:
Medicine:
Occult:7
Politics:
Science:6
Research:
>>
occult is magic, right?
>>
>>3781922
i forgot 2 points
>Bureaucracy: 7
>Cosmology:
>Navigation:
>Investigation:
>Law: 8
>Academics:
>Medicine:
>Occult:8
>Politics:
>Science:7
>Research
>>
(I'm really sorry guys, I feel asleep while waiting)

>>3781928

This is good. Now all that is left to choice the tertiary field of the Seeker's abilities, which I'd assume to be Skills.
>>
>>3781928

Also Occult isn't Magic, we're getting to that aspect soon. Occult is merely how well you complete a particular Ritual or understand specific new ones you the Seeker will encounter.
>>
>>3781660
Talents
---------------

Alertness: 6
Athletics:
Awareness:
Brawl:
Dodge:
Leadership:
Empathy:
Speechcraft: 6
Intimidation:
Subterfuge: 7
Streetwise:
Seduction:

subterfuge, speechcraft and awareness are all important for deception
>>
>>3781660
Skills
--------------
Crafts:
Drive(Ride): {Can't put points into this as the Seeker never sought the need to ride anything. It has innate flight}
Etiquette:
Firearms(Crossbow): {Only one put can be really be put into this, as Seeker's only ever use their magic when they need to fight at a range}
Animal Ken:
Larceny: 4
Survival:
Melee:
Performance:
Stealth: 6
Repair:
Finance: 4
finance and larceny, lets commit embezzlement
>>
>>3782235

I'll just take the Skill portion you devised up for the Seeker since we already got Talents from >>3781666
--------------------------------------

Now we must choose the traits of the Seeker. We have 20 points to distribute to add on to the base traits the Seeker already has. This is the basic traits a Seeker has already:

Four-Arms, Tentacles, Claws, Gaping Chest Maw, Cold Logic, Water-breathing, Regrowth, No Fear, Paralysis Immune, Poison Immune, Hard Hide,Lightening Resistant, Floater, No Sleep

We can make our Seeker more unique by purchasing traits specific to only it. Weakness can also be taken for more points to add more traits. The base weakness for a Seeker is Fire.

Traits:

>Homing Instinct (3 pts): The Seeker has an innate homing instinct when it has marked a specific object or thing that it can find again more easier next time.

>Size (8 pts): Every 8 point put into size will make the Seeker larger. The base size of a Seeker is that of a Black Bear or Rhino

>Shapeshifting (17 pts): A rare ability only known to Daedric Princes, Clavicus Vile put favor on the Seeker and thought it the coveted ability to Shapeshift. Usually it was do bookkeeping on Mortals who were still living that struck deals with Clavicus Vile on Nirn.

>Skin-Stealing (10 pts): A more sloppy version of Shapeshifting. The Seeker must kill an entity and skin the being to assume its form. Leaves a body count if use on humans

>Tunneling (5 pts): On its of time, the Seeker amused itself with studying the lower depths of the Field of Regret, making elaborate networks in the underground.

>Extra Limbs (2 pts): Every 2 point put into this gives the Seeker extra limbs than its base 4. Maximum is 12 arms

>Retractable Spikes (7 pts): The Seeker can sprout spikes from its Tentacles any time it wants.

>Retractable Arm Blades (9 pts): The Seeker can sprout blades from its arms.

>Elemental breath (9 pts): The Seeker can spew a gaseous element from its top mouth in an arc.

>Sharper Claws (4 pts): Every 4 points put into this increases Claw ats by 1 Lethal

>Eye Beam (15): The Seeker can concentrate its latent intelligence and collective study into a beam of light that can be shot out from its eyes.

>Telekinesis (9 pts): Usually the Seeker can use Magic to achieve this affect, the Seeker can gained intrinsic psychic abilities to use Telekinesis free without expending Mana

>Longer Tentacles (7 pts): Every 7 points put into this will increase the reach and length of the Seeker's tentacles

>Astral Projection (10 pts): Allows the Seeker to leave its body and enter the spirit realm.

>Telepathy (11 pts): The Seeker can speak into the minds of beings less powerful than itself and also read the thoughts of beings less powerful than itself.

>Chrosis (16 pts): The Seeker can go back into or go forward into. This ability only be done within 1 hour time only. So that means it can only either go back 1 hour or any minute minute back in that hour. (cont'd)
>>
>>3782307

>So forth that the Seeker can only go forward into time 1 hour ahead or any minute ahead in that 1 hour time. This ability expends Creatia to use.

>Mind Warping (9 pts): The Seeker can warp the minds of beings less than itself.

Weakness

Reminder: Weaknesses are completely optional. Being an unbound Daedra basically embodies either being a god or demi-god. Each Daedra only ever has one weakness generally, which is tightly kept secret from rivals.

>Base Weakness: Fire

>Darkness (gain 5 pts): The Seeker fears the dark

>Hates Light (gain 8 pts): The Seeker despises light.

>Must be in water (gain 8 pts): The Seeker cannot stay out on land for long

>Hates water (gain 6 pts): The Seeker loathes water.

>Must be Social ( gain 11 pts): The Seeker has to be social

>Fears being seen (7 gain pts): The Seeker hates being seen.

>Cannot be Evil (gain 11 pts): The Seeker cannot do evil actions

>Cannot be Good (gain 11 pts): The Seeker cannot do good actions.

>Must stay neutral (gain 11 pts): The Seeker cannot be evil or good.

>Weakness to Silver (gain 12 pts): Silver does extensive aggrevated damage to it

>Weakness to Metal(gain 14 pts): The Seeker can never touch metal objects

>Hates noise( gain 5 pts): The Seeker despises noise

>Must have ambient sount (gain 5 pts): The Seeker must always have a sense of ambient noise to concentrate. Complete silence weakens it.
>>
>>3782307
>>3782307
dose the warp mind ability allow mind control? or is it more subtle warping?
also can we gaine traits later?
>>
>>3782399

More traits can be gained with Experience points later on into the game. Mutations and adaptions can be gained without expending experience later on aswell too.

Warp Mind does allow mind control, but it makes the target an completely unintelligent puppets since it shatters the mind. Warp Mind is mostly good for psychic attacks to quickly mental kill an enemy. A better use for "Mind Control" is using Telepathy to whisper into the target you want.
>>
>>3782307
>Mind Warping (9 pts): The Seeker can warp the minds of beings less than itself.
>Telepathy (11 pts): The Seeker can speak into the minds of beings less powerful than itself and also read the thoughts of beings less powerful than itself.
no weaknessess, fire is already REALLY dangerous, what with flamethrowers being a thing
>>
>>3782424

>Mind Warping
>Telepathy

Alright, last two things to fill out before things kick off.
-------------------------

No matter the dimension, mana always exists. Aurbis is chalk full of mana and the dimension the Seeker will find itself with mana aswell, but only a select few individuals can manifest it. (This dimension the Seeker has been transported to is not the World of Darkness. It is a different dimension of the World of Darkness with tweaks to make it more interesting.)

Now we must decide the schools of magic the Seeker is versed in. These schools are universal in every dimension, no matter what. Due to the Seeker's immortality and eons of study, it has a whopping 300 mana, an extremely powerful magic user. Our seeker is already proficient in a few schools already aswell. It already is an expert a Conjuration (4) and master at destruction Destruction (5).

The max cap for any school is 10. We have 15 points to spend

>Alteration: Alteration is the magic of altering the physical world.

>Destruction: Destruction magic provides many means of inflicting damage on enemies.
Destruction spells use elements (fire, frost, storm, air, earth, light, shadow) and pure magic to damage health

>Illusion: Use the school of illusion to create light, conceal, charm, paralyze or alter an actor's aggression or confidence

>Mysticism: The school of mysticism includes spells that absorb, reflect, and dispel magic, move objects, sense life,
and bind souls

>Restoration: involves the magical healing or augmentation of living tissue. You can cast spells to restore, fortify,
or absorb physical and magical attributes, cure disease, and resist magical attacks.

>Conjuration: magic is the art of summoning creatures from other planes, creating magical weapons and armor,
and repelling undead creatures.

>Thaumaturgy: This School concentrates on exposing or manipulating known forces and objects within their natural laws.

>Fleshnomancy: he school of using magic to biologically raise dead material or craft already living material. Cannot be used on self
>>
>>3782466
conjuration 7
destruvtion 7
restorration 4
illusion 3
alteration 3
>>
>>3782518

The Seeker was insanely powerful in Conjuration and Destruction. Over the eons in the Fields of Regret, it has garned extensive contracts over other Daedra, claiming them and becoming their Suzerain.

>Summon Skaafin
>Summon Elemental Humanoid (Not an Atronach by the way)
>Summon Scamp
>Summon Huntsmen
>Summon Morphoid

It also was an extremely powerful Destruction user. It could summon storms, freeze entire rooms, make the air itself razor sharp, and drain the lifeforce of other beings.

The Seeker has abilties called Arts (Oow). It is extremely powerful abilities that uses Satiation to use. The Seeker only knows two innate Arts and two Art lores. The two Art lores are Lore of Fate- which allows the Seeker to see patterns to guess the future. At higher levels the accuracy becomes more stronger. It also has the Lore of Contracts. It is a near high magical ability that allows the Seeker to grant the wish of any entity less powerful than itself like a Genie. This is a perfect ability to tie innumerable clauses to a being it wishes. Higher levels allows it to grant more powerful wishes. (Note, this isn't the same as Conjuration fealty contracts.) Arts must be discovered and already known Arts can be improved with experience.
-------------------------------------------
Status:
https://pastebin.com/YEvrB0VU
https://pastebin.com/fhJzPE7G


>The beginning

The Seeker was there in its office chamber as usual, scribbling down a myriad of Contract templates for his lord, Clavicus Vile. Sometime later the thing would need to attend a meeting regarding the movements of Ebonarn, as the entity was Void hopping in the area and defenses need to be prepared. The entity did a minute look over of a few documents, before rolling them up. It floated over its office table through the open hole that acted as the entrance to the chamber. It flied for hours amongst the roof area of the enormous palace, going to room to room, chamber to chamber. The palace of Clavicus Vile itself was built out over Iron-Wood, a pure beautiful material that was stuff of the void. The palace would contain throes of souls collected by Vile over the eons and various kalpas. Some would be nobility, others would be servants as they were on Nirn, and many more were just a patchwork of oddities. The oddities were always your favorite, as you gained knowledge about their previous lives. Skaafin were the de-facto guardians of the realm with other odd Daedra like yourself with fealty toward Clavicus. The realm is generally peaceful, as Clavicus Vile is not of the sadistic type. He just enjoy fooling and deceiving mortals with elaborate contracts, only then to collect them to add to his realm. This is one of the reasons it served Vile, as he was the perfect master.

When it finally left the palace through the enormous citadel gate, it was suddenly summoned by that annoying man. The Dragonborn... (cont'd)
>>
>>3782615

Sometime before it could prepare, the Dragonborn was exploring ('looting') Apocrypha and it came upon the sigils of the Seeker. Whenever a mortal deciphers astrally through conjuration the sigil of a Daedra or simply through physical means, it could summon the Daedra through memorizing its sigil code. Unfortunately, the Dragonborn had discovered the Seeker out of all the other Seekers.. Though it had to admit, the Dragonborn was an extremely powerful mortal as it could summon a high variation of its species in the first place. Also being under fealty to the Dragonborn brought the Seeker great prestige aswell. It could've been embarrassingly worse though.. A boy with powerful mana reserves could've astrally found its sigils to summon and be bound to..That would've been less than ideal.

It was dark for a few seconds before the Seeker spawned.

The Seeker quickly assessed its surroundings. Really? The Dragonborn summoned him to fight bandits? Bandits?! It was missing an important meeting for such a trivial task!

The Dragonborn could be seen scratching his head sorrow for the Seeker, giving a light chuckle. "Uh sorry about this, but I need to get past these guys fast."

The Seeker rolled its already minuscule squinted eyes at the Dragonborn, being mildly amused, but mostly frustrated. It then turned toward the bandits, the miscreants being completely frozen in fear at the thing the lone Breton had summoned. They thought the hooded man would be a easy slash n' dash.. They were wrong in all aspects.

Together both the Seeker and the Dragonborn rose one of their hands. The Seeker lazily rose its left hand, while the Dragonborn attentively did right. Soon after, a horrific chain of lightening sprouted from their hands, completely decimating the bandit party of 8. The tell-tale smell of burnt flesh and bone then permeated the air. Remains of the Bandits were completely razen off, only blackened husks being the only evidence left of laugh.

The Breton Dragonborn laughed madly in the air, while the Seeker shook its head at the spectacle. The next second the spell wore off and Seeker was shuttered back to Void to be spawned back in The Fields of Regret.

Only something went horribly wrong. The Seeker felt clippings in its proverbial bounding as it was surfing the Void at the speed of light. He quickly use Telepathy to see if the Dragonborn was alright. Low and behold, the crazed Breton was still kicking.

So what exactly did this mean? Why did his bound suddenly break? Soon the Seeker was surfing the void for what had seemed like eons, endlessly floating continuously. It got to a point where it had already felt it had passed Aetherius. Daedra can feel Aetherius, but not see it at all. By this point, it was already passed its own dimension of origin.

'What in the name of Vile is going on!?!?'

Finally, it felt it nearing a mass of gravitation force. A dark warp of energy sundered the air around the Seeker (cont'd)
>>
>14 hours of chargen
Oh no.
>>
>>3782678

(Admittedly, I made this very late at night with low activity. This is a slow board too.)

As it finally manifested in the atmosphere of the strange planet. Heat friction was quickly forming around the Seeker, so it continuously exerted a frost cloak to stave off its baneful weakness. The Seeker was on a high collision course toward...

>Choose any nation that existed within 1962

(I will come back later, I have to go truck driving with my dad -_-)
>>
>>3782728
What nations from today didnt exist back then, other than urss
>>
>>3782728
the Vatican city
just imagin it, in the middle of a sermon an eldritch monster just slams in through the roof
>>
>>3783232

(I'm still in the Truck, but we're on the route home soon. The Seeker will spawn somewhere in the Vatican City)
>>
dont let the quest die
>>
>>3783232

>>3783856

(I'm finally back from the damn road, sorry -_-)

>Vatican City

The Seeker would do a quick aerial twist and re-assert itself, flying to the side before it can crash. It casted a quick frost stream around itself to hurriedly cool itself off. It has some damage though, but only superficially. The fact that it was currently night also helped chill it quickly. Looking down from its flying position, the Seeker would see an opulently made building of a sorts with a huge plaza accompanying it. It would also be flanked from the left with a couple of other structures and green hills. Quickly the Seeker enveloped itself in its innate shroud, cloaking into the wind patterns as not to be seen.

'This isn't anything I've ever seen before on Nirn...What is this place?'

The Seeker would continuing gliding around the giant well built structure and the general plaza area. Generally this was a extremely well built urban area, with a very old looking structural architecture to it. The city the Seeker has found itself in is bustling with mortals all around. Sparsely some congregate in the plaza, but it would mostly be empty. This city isn't like anything it has seen before when being spawned at Nirn..Most of the time it was only spawned for battle which went extremely fast when it was summoned.. The closest this architecture comes to are the Imperials, but this city has a very unique styling that it cannot be described in adequate words. Right now the Seeker would be floating in the air ponding what to do...

>Head to a secluded area and attempt to summon another Daedra
>Continue scouting from the sky
>Get a closer look at the grand ornate building
>Find a secluded Mortal and gain information
>Write-In
>>
>>3783883
>Find a secluded Mortal and gain information
Seeker mindrape time.
>>
>>3783896

Even if the Seeker could fly around the beautiful city all night, just observing and mentally mapping the area won't be enough.

It looks toward the ground again, shroud in action as it goes down to a very near descent level to the throbbing masses of mortals but not being seen.

>Roll a 12d10 of Dexterity+Survival to hunt out a lone mortal to interrogate, difficulty 6.
>>
Rolled 6, 3, 9, 4, 1, 9, 4, 9, 5, 1, 2, 5 = 58 (12d10)

>>3783914
roll over or under?
>>
Rolled 10, 3, 10, 9, 4, 5, 9, 3, 10, 4, 2, 2 = 71 (12d10)

>>3783914
>>
(Had to take a nap)
>>3784002

The Seeker carefully stayed to the tightened corners of the various shops, houses, and general building as it waited for a mortal alone. Finally it would spot who walking down a particular sidewalk late at night?

>A man in a well dressed strange clothes with a strange box-like thing at its hand.

>A young adult or teen-like person walking with his hands in his pocket

>A beautiful woman with brown hair and green eyes

>A man with multiple tattoos on himself

>A women tightly gripping her purse bag thing in nervousness with a strange worn over its eyes

>Write-In
>>
>>3784142
>A beautiful woman with brown hair and green eyes
lets use our mind powers to manipulate her/bend her to our will, a beautiful woman can be a pwerfull pawn
>>
>>3784211

It slowly descended until the Seeker was floating right over the head to woman as she walked candidly over where she needed to go. As soon as she was near an alley of somesort, the Seeker grabbed it and pulled the woman inside further. The woman screams, but this doesn't deter the attack. Soon the Seeker has the woman hands bound with its out reaching tentacles. "Åúóæ2æú÷2ôçñù2óà÷2ëýç3!" The lady seeked. It spoke in a strange language that the Seeker never heard of before. This planet definitely wasn't nerd.

By this time the woman in question was continuing to spewl out loud objections to the alley interrogation. What does the Seeker do.

>Attempt to scan the mind of captured woman to understand what is going on
>Attempt to Soothe the woman
>Leave the woman and continue scouting by air
>Find another mortal to question
>Write-In
>>
>>3783914
I knew it, your using Vampires 5e arnt ya!
>>
>>3784235
>Attempt to scan the mind of captured woman to understand what is going on
lets learn italian
>>
>>3784599

The Seeker stares deep into the eyes of the puny woman. The woman would attempt to yell another blood-curdling scream, but it was silenced with a tentacle cover her mouth. Seeking deep into her mind the being gathers a slough full of information. The Seeker bypasses the minuscule aspects of the women's memories only focusing on the true meat. History, current events, Italy. All was revealed to the Seeker within a quick fraction of 23 seconds.

For starters, the year was 1962 June 4th. This planet 'Earth' not 'Nirn' was approximately 2 decades after a huge planetary war that took place between various human nations. The vastness of technology within this dimension was extremely mind boggling even to the Seeker. In no way this dimension could be Aurbis at all! While the Seeker's home dimension would be plentiful in the ways of using magic, every other aspect of this dimension it found itself in would trump anything seen on Aurbis! Broom-like metallic wands that fired metal to kill their enemies from a distance, metal encased wagons that have rendered horses obsolete, flying falcons in the sky that the Mortals of this realm to use to travel! The mortals in this planet also harnessed storm energy to power complex machines! They could contact eachother from long distances, the works! A strange box also allowed these mortals to watch things that had already had taken place or taking place at the exact moment, to be 'broadcast' into it. So much technology is in this one planet! Even if his liege lord, Clavicus Vile were to invade this planet, the Skaafin would be no match for the sheer firepower present in this dimension..

Though it seems as though this female is not really verse on history or other knowledgeable aspects. It mostly gained knowledge about certain mall locales and hair routines. The Seeker didn't bother learning more in-depth information about the personal life of this 'Dalia Cascino'. For the most part the Seeker know realizes it was in a nation called 'Italy'. It had seemed this woman barely payed attention in history class, as it only got the bare minimum of how it formed or even the current leader of the nation. The most prominent aspect was the Roman Empire and then a big gap of information to the Renaissance city state era. Finding nothing of else of worth, the Seeker closed the telepathic link.

>The Seeker has gained two dots Italian and has a standard knowledge about recent history that has happened on Earth. It has also gained 3 points of Satiation (Knowledge).

Now the Seeker eyed the still tembling mortal infront of it. It had to admit, this woman has not fainted in complete fear at its visage. Although it could be to the fact that the woman is too fearful to even close her eyes.

>What does the Seeker now do with the woman?
>>
>>3784695
can we use mind warp to erase memories?
if so use it to erase her memories of us
>>
>>3784711

Usually a Mind-Warp is a very deadly technique that is meant to completely shatter the mind psionically. Since the Seeker is a very experienced Daedra, it can use it with astue precision. Failure to do so without arm is still a concern though

>Roll a 5d10 of Intelligence to utilize Mind Warp to a lowered potency to erase her memory of the Seeker. Minimum of two successes needed to not completely brain-fry the woman.
>>
so lewd
>>
Rolled 8, 6, 10, 1, 4 = 29 (5d10)

>>3784716
>>
>>3784924

The Seeker careful as it could shunder mind of the Italian women it had in its tentacled grasp, trying to 'surgically' remove the entire memory of this encounter from her. For the most part the Seeker had achieved its goal, but it broke a few other memories it did not intend to be damaged. Oh well. After the extensive use of Mind Warp, the woman would've have fainted at this point as Mind Warp was the most damaging headache inducing event that could happen to anyone. It shoved the woman against the right alley wall and flew up while invoking its shroud, gaining another look around of the city with a new perspective.

As of now, the Seeker was now in the know that it was in a residential neighborhood called 'Prati', north-east of the Vatican City sub-nation. Generally the area was of high historic containment, with refurbished ancient home dwellings, restaurants, craftsmen area, and merchant trade plazas almost everywhere. Currently the time would 3:41 pm. The Seeker ponders for now... Currently no matter how much it tried, it could no telepathically communicate with its liege lord, Clavicus Vile. It could not even contact any of its other peers or the Dragonborn. Usually its telepathy can spread lightyears away, but chillingly it couldn't contact anyone it know.. meaning it was very for from home.. The Seeker pondered on what it could now possibly do..

>Continue exploring aimlessly
>Attempt to summon another Daedra less than the Seeker
>Wait and watchover Dalia until she wakes back up
>Eschew all other matters and ensure an adequate Lair or dwelling of somesort for the Keeper is made
>Write-In
>>
>>3785037
>>Attempt to summon another Daedra less than the Seeker
lets do this, but in the sewers so no one notices
lets summon the most human like of the dremora, they will be able to move more freely than the more excotic ones
>>
>>3785088

The Seeker decides that is should probably summon another of its kind as a needed back up. Despite virtual immortality and a slew of magical prowess, multiple of lines of 'guns' and artillery can quickly destroy the Seeker to respawn and waste its much needed Creatia.

It flews through the sky looking down, looking for any viable sewer area to enter without causing notice. Soon it comes upon a little open sewer tunnel that leads to the main line network underground. It quickly goes through this route. After hours of traveling through the nebulous pathways of the sewers, it comes upon a maintenance room chamber. It could be a perfect secluded summoning place. Upon attempting to open the, the Seeker finds that the door is locked.

>How does it open the door?
>>
>>3785112
Transform the lock into gold, the shatter it with brute strength.

Also, try and detect any magics. This place is likely the most dangerous a Seeker could be if magics are leaned towards the occult.
>>
>>3785187
this, but we should also collect the gold, as gold is always usefull as a currency
>>
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>>3785187

Tapping into the ambient magics in the area, the Seeker notices nothing out of the ordinary. The magic in this dimension is more apparent as few if not any mortals now how to wield magic at all. Mana is present in every entity no matter the dimension, but it seems that within this dimension nobody knows how to wield it efficiently enough. Or so the Seeker thinks for now...

Refocusing on the matter at hand, the Seeker raises its right hand toward the numbered keycad padlock, focusing on Alteration. A seeming transparent orange maelstorm coalesce in an orb form.

>Roll a 8d10 of Alteration+Intelligence to turn the lock into gold. It will cost 22 magicka. Dif 5
>>
Rolled 2, 8, 10, 3, 8, 7, 4, 7 = 49 (8d10)

>>3785235
Roll!
>>
>>3785272

With a monumental swipe of ease, the orb of magical energy would leave the Seeker's hand and engulf the lock. A small miasmic cloud would obscure the lock for a few seconds, then as the cloud dissipates a sudden vertical line with the new gold material to the right of it would travel across the lock. Within a 4 seconds the entire lock has been solidified from regular industrial steel into pure carot gold! Now the only problem that still remains is opening the door.. Despite the Seeker's intense power, its physical strength is quite abysmal as it never to do so... He only ever used the servants attached to his office to do manual work.. At this point the Seeker can is generally curious about whats inside the maintenance room, so it might aswell attempt to summon some of its vassals from Aurbis to break down the door for it. Since the Seeker is an absolute master as conjuration, it doesn't need to prepare any rituals for summoning at all like novice or apprentice magic users need to.

As the Seeker raises its left hand, it concentrates within its memorized memory of fealty contracts by Daedra lesser than itself to evoke into this plane of existance.. There is a problem though.. This dimension is not one of void creatia... Instead of the Void, they have 'space'... Even though the two conceptions maybe the same, the Void of the Aurbis is that of Sithis, the entity even before the Seeker's kind and that of its cousins, the Aedra. Since there is no native Creatia here, the Seeker will have to expend some of its own creatia to summon one of its vassals into this dimension..

(Creatia is basically what keeps Daedra basically immortal and respawnable upon death. It takes weeks to recover Creatia and Creatia within a Daedra is always expended for it to respawn. If a Daedra has zero Creatia and dies another time, it will be obliteration from existance. As of now the Seeker has 10/10 Creatia, so it should be viable to summon atleast one vassel into this dimension.)

>Who does the Seeker summon to contact and then break down the door?

(Since there is no Aedric barrier limiting the amount of time Daedra can stay on Earth like on Nirn in Aurbis, your vassal will be stuck on Earth just as the Seeker.)

>Dremora
>Elemental Humanoid
>Huntsmen
>Morphoid

>Other (Free-casting another Daedra less than yourself not contracted to you will garner a +3 difficulty equalling 9 dif. Also you'd have to bind it, which would be considerably more easier than the latter move due to the Seeker's sheer power level)
>>
>>3785308
>Skaafin
it may have horns and yellowish skin, but it is a lot more human than the seeker
>>
>>3785372

Going with a safe choice, the Seeker decides to summon the staple foot soldier of the Fields of Regret. Before the Seeker can cast the spell proper though, it must shed a few Creatia as a 'cocoon' so the summoning can work properly and its vassal can manifest. It spreads its four arms out and concentrates. After a few seconds, a dark nebulous gooey orb of darkness would secrete from the Seeker's back and fly in the air. It would slowly formulate into a large orb as it floats from the Seeker's back to the front it, some Creatic residue spewing all about as it moves into position.

>3 Creatia has been used. 7 Left.

Now that it has stabilized, the Seeker trivially cusps its hand into a fist and concentrates a purple-black ball of energy into existance.

(How the Daedric fealty system works: Daedra at first spawning are always singular, without whom mother nor father. They organize themselves into Clans based on their species. Though this doesn't mean two clans of the same species are ever allies. Specifically strong Daedra can have entire clans or singular Daedra swear fealty to it if strong enough or the Clan willingly comes to their Lordship. As a high Scribe in Clavicus Vile's bureaucratic network, has 3 Clan of Skaafin under him (1 Clan = 100), 1 Clan of Elemental Humanoids, 2 Clan of Dremora, 3 Clan of Huntsmen, and 2 Clan of Morphoid. Since there is no Creatia in this dimension, the Seeker can only ever summon one singular vassal from 1 Clan at a time. If it were in Aurbis, it would only ever need to expend its magicka instead and summon scores of Daedra at once.)

>Roll a 12d10 of Intelligence+Conjuration to see how successful the Seeker is at summoning the Skaafin. Diff 6, 16 mana expenditure
>>
Rolled 8, 10, 10, 6, 5, 6, 10, 1, 2, 9, 4, 1 = 72 (12d10)

>>3785412
so we can only summon one of each type? is there a way to unlock new types?
>>
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>>3785424

(The Seeker can summon as much vassal Daedra as it pleases. It just has to beware that it uses Creatia since there is no native Creatia besides its own form in this dimension. Each summon costs 3 Creatia, so it'd have to wait weaks to naturally recover the Voidic energy in its being.)

In an arc, the purple-black orb flames converge into a beam into the Creatic cocoon. A loud churning-like sound can be echoed throughout the sewer system as the Creatic cocoon instantly indents upon itself as it is quickly subsumed by the summoning to path way for the Skaafin.

Almost instantaneously a yellow skinned humanoid entity with deadly looking horns would be standing in place of the former summoning orb that the beam had made. Upon close inspection, the Seeker would notice it was a 'He' with a gaunt masculine facial features. It would be wearing a full set of white colored Daedric light-plate mail that is the common uniform of lower ranked Skaafin. Sadly it seems, the choice of who is summoned for the Seeker seems to be selected at random. The Skaafin standing before it was merelt a Bloodcleaver, the lowest rank within any given Skaafin clan. Though compared to the mortals in this planet 'Earth', it was still and entity of considerable power.

Immediately upon see its direct Liege-Lord, the Skaafin Bloodcleaver kneels at record pace. The Skaafin peers its head up while still kneeling and begins to speak to the Seeker in common Daedric "My lord! The entire March (The collection of all Clans that owe fealty to a singular Daedra) has been most worried of your absence! We knew you were still alive as our bounds are still active, but we thought a rival must have trapped you a pocket realm".

For the first time before manifesting on this realm the Seeker talks. "αfтєя тнє ∂яαgσивσяи sυммσиє∂ мє ιитσ вαттlє, ι нα∂ sραωиє∂ ιитσ sтяαиgє мαяνєlσυs ∂ιмєиsισи ¢αllє∂ тнє 'мιlкy ωαy'.. ι ∂σи'т киσω нσω тσ яєтυяи вα¢к тσ тнє fιєl∂s σf яєgяєт αт. тнιs ∂σєsи'т αмυsє мє." The Seeker can speak, but its two mouths never move, words just echo out of nowhere around it in an eery fashion.

After the ceremonial defer of respect was already passed, the Skaafin rose to better conversate with its master. Before it does however, it looks around the sewer tunnel, then turns back to face the Seeker.

"Your absence is of great intrigue in the courts right about now. Your rivals are trying to discredit an act of disloyalty toward Lord Vile, but upon inspecting your office they found all your materials and documents were still there, so you could've have betrayed the Prince."

Worrying, but still salvageable... Atleast know he is certain that any accusation of disloyalty would be null, but it still yanks the Seeker that his rival's would be so fast to take advantage of this peculiar situation. (cont'd)
>>
>>3785489

"fσя иσω ωє мυsт ¢σиsσlι∂αтє αи∂ gαιи sσмє sємвlαи¢є σf вєαяιиg..." The Skaafin nods at this readily. "My Lord what are we doing in this sewer system?"

Ah yes, the Seeker had wanted to get inside the maintenance room. Now that it has optly summoned one of its subjects though, it didn't really see the need of interest of what was inside the room.

What does the Seeker do now?

>With the strength of its Bloodcleaver, burst the maintenance door down
>Ask the Skaafin about the current situation with Ebonarm's planned invasion of the Fields of Regret
>Continue exploring the sewers to maybe establish a lair of somesort
>Leave the sewers and dine to establish somesort of lair in a nature reserve in Italy
>Summon atleast 1 more vassal, even though it will bring the current Creatia pool to 4

New status overview for the Seeker's faction: https://pastebin.com/edit/vvyCBrQM
>>
>>3785508
>>With the strength of its Bloodcleaver, burst the maintenance door down
remember to colect the gold, its very valuable
>>
>>3785424

(Also note that the Seeker has atleast 1,200 Daedra loyal to it in the Aurbis dimension alone if you crunch up all the numbers. Currenly 1,199 are in Aurbis while 1 is the unknown dimension with the Seeker. The Seeker mistakenly branded the current dimension as the 'Milky Way', when thats not the current case at all.)
>>
since we are good at conjuration, we should know the Banish Daedra spell, which returns the summond dardra to its original realmm where it was summoned from. could it be possible to use this to send a summoned daedra back as a sort of messanger?
>>
>>3785519

It points to the maintenance door. "∂єsтяσy тнє ∂σσя αи∂ ¢σllє¢т тнє gσl∂ ιт ρυт ιи ρlα¢є αт тнє lσ¢к."

Nodding in obedience the Skaafin unsheathes two of its Daedric war axes and walks toward the door. First it shoves its right axe into the casing attachment of the metal lock, then slowly and carefully pops it off neatly as to not damage the gold. After that was done, the Skaafin kicks down the maintenance door, sending it flying into the inner wall of the room, the thing becoming a folded mess upon impact where the foot met.

The Seeker would enter the maintenance room first, looking around in mild to exceedingly low interest as it had discovered that the room would be bare of anything of interest. All that was around were blocky 'terminals', a few racks with various machining supplies, a couple of brooms, and a large center table.

The Skaafin Bloodcleaver would tense up right next to its master. "My Lord, someone or something is watching us.." (Skaafin Bloodcleaver: Rolled a 5d10 of Wits+Perception with 4 successes.)

Intriguing...

>What does the Seeker and Skaafin Bloodcleaver do?

>>3785538

(You can use Banish Daedra with no Creatia cost indeed)
>>
Rolled 6, 4, 4, 1, 4 = 19 (5d10)

>>3785553
its CCTV isnt it?
>>
>>3785573

(You don't have to roll. I will automatically roll NPCs while we control the Seeker. Also its not CCTV, its something more...Sinister..)
>>
>>3785573

(The Skaafin Bloodcleaver for example already found out they were being watched with a NPC roll. All you and the other posters have to do is decide how the the Seeker and the Skaafin react to being watched.)
>>
>>3785553
Cast detect life followed by invisibility.
>>
>>3785912

Instantly with that warning from its subject, the Seeker shrouds itself and floats close to the sewer ceiling to get a better view of the overall area. The Skaafin Bloodcleaver unsheathes his daedric battle-axes and goes into a fighting stance. After waiting for a few seconds, the Seeker decides to use Detect Life to find the thing eaves-dropping on them.

>Roll a 8d10 of Intelligence+Alteration to reveal the watching entity
>>
Rolled 4, 8, 4, 7, 7, 10, 8, 4 = 52 (8d10)

>>3785943
Rolling!
>>
>>3786241

With a quick rise of its hand, the Seeker spewled out a bright pink miasmic cloud that enveloped it before dissipating after 2 seconds. It looks around, even looking at the walls behind it and corners it couldn't see physically hoping to glean something. This was odd... It was a near perfect cast, the Seeker has no idea why it couldn't detect anything. The opens up a telepathic communication with its at ready Skaafin Bloodcleaver.

'ι ∂єтє¢т иσтнιиg σf lιfє ιи тнιs sєωєя ραssαgє. αяє yσυ ¢σяяє¢т ιи yσυя ιиsтιи¢т?'

'I assure you master, something isn't right. We're being watched by something'

Hm... The Seeker determines that it could probably fish out whatever is watching them with a destruction spell of somesort to effect both opposite sides of the sewer tunnels.

>What area of effect Destruction spell does the Seeker cast?
>>
>>3786310
Do we have a non-elemental damage life spell? Elemental spells are so common they are a bit boring. If we dont have this, we should use electricity.
>>
>>3786425

The Seeker certainly knows damage life spell, but the Detect Life spell is still in effect and the Seeker can see nothing highlighted in the life vision the spell gives. It can still use damage life, but it still doesn't know if anything /living/ so to speak is watching them. Do you want the Seeker to use a lightening storm inside the tunnel instead?
>>
>>3786436
electrucute the water in the sewer, that ought to get em
>>
>>3786621

'sтαy ιи ρσsιтισи' the Seeker announced.

With that, it would then float above the current of the sewage way. Concentrating one hand, a violent maelstorm of tesla formed at it.

>Roll a 12d10 of Intelligence + Destruction to spark the sewage current
>>
Rolled 2, 4, 8, 8, 8, 9, 7, 3, 2, 10, 7, 1 = 69 (12d10)

>>3786655
good thing we are amazing at destruction
>>
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>>3786686

Releasing the charge from its hand, an absurdly powerful arc of electric energy rages from the Seeker's hand. It almost instantaneously slams into the sewer current with a very loud bang, causing sparks running through the current to illuminate the entire tunnel.

"Over there!" the Skaafin Bloodcleaver warned. Some water raised from the shock impact would land on somesort of nebulous form a way right from the Skaafin. With its cover blown the once obscurafied form comes into complete view.

The thing would be hideous, even leagues more ahead of monstrous looking than the Seeker itself. It would have bumps all over its grotesque pale greasy skin. Most damming of all the creature has the tell-tale signs of large upper canines. Vampire.. Its eyes would be wide as dinner plates at the spectable it had just seen, the raw power it had just felt.. The thing would be in the crouching position, frozen in place not knowing what to do.

>What does the Seeker and Skaafin do?
>>
sick quest
>>
>>3786696
sya: Bow before me weak son of Molag Bal pledge your soul to me, and you may yet live.
if he dose not, ROAST THE MOTHER FUCKER
>>
>>3786771
Supporting but add, "If you think you can drink our bloods, well its not advised.
>>
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>>3786771

Initiative Queue
-------------------------
>Seeker (16)
>Nosferatu (12)
>Skaafin Bloodcleaver (11)

Before the Seeker could give demands to the creature, it had already started to run from the situation. Thinking fast, the Seeker hurled a massive fireball (3) flying at the Noseferatu fleeing into a deeper part of the tunnel system. The Noseferatu attempted to dodge (0), but failed miserably as the huge fireball landed home at the feet of the vampire! A resounding cascade of fire from the impact would violently crash the Noseferatu against the wall in a blazing heap. The Skaafin Bloodcleaver would go into the flame to grabbing the barely alive vampire, dragging it to the sewage current to dab its upper body into the raw sewage to stave off the intense flame that was rapidly developing all around the damned creature.

The Seeker would now unshroud itself, hovering above a piece of catwalk. The Noseferatu would be exceeding near 'Final Death', remnants of char all over its undead body from the fireball the Seeker laid waste to it with. The Skaafin Bloodcleaver would have it in a vice grip with its left hand and its right hand high in the air to decapitate it at a moments notice.

"Master, what shall we do with it?"

>Use 'Heal Undead' to keep it functioning just enough for interrogation
>Have the creature destroyed, it had seen too much
>Immobilize the vampire and take it somewhere else
>Use Telepathy to read its mind
>Mind Warp the Nosferatu
>Write-In
>>
>>3786818
Lets go ahead and heal him, just to show how easy it is for us.
>>
>>3786818
>>Use 'Heal Undead' to keep it functioning just enough for interrogation
steal its memories like we did with the woman, although we dont need to be as carefull here as with the woman
>>
>>3786822
>>3786824

(Back, I was in the shower)

Wanting to show the true depths of its power, the Seeker decides to display its mastery over the resuscitation of even undead flesh. A light dark-purple beam projects from its right hand enveloping the sniveling Noseferatu. The energy heals just enough to keep the Noseferatu still functioning (Roll of 9d10 Intelligence+Restoration with 3 sucesses), but it is under considerable damage that it can't adequately resist the hold of the Skaafin Bloodcleaver. The Noseferatu creature croaks out a few words.

"Please...Spare me... I did not mean you any harm at." as it speaks, some still charred flesh sloughs off various parts of its body. Its already choice clothing already burnt to cinders and would pool around the floor, with some falling into the sewage as try to feebly resists.

"What should we do with it master?"

>What does the Seeker decide to do with the Noseferatu now?
>>
>>3786840
time to mind rape some memories
>>
>>3786854

"нσl∂ тнιs ¢яєαтυяє υρ. ι ∂єsιяє тσ νιєω ιтs мємσяιєs"

The Skaafin Bloodcleaver obeys without no qualm at all, lifting the weakened burnt Nosferatu by the armpits in a nelson hold. With that in place, the Seeker would take its plentiful time hovering over to where the two would be, every graceful tentacle moving in creepy inordinant motions. The Seeker grabs hold of the Noseferatus charred up head to force it to look it in the eyes.

As the Seeker begins charting the mind invasion, a stalwart mental defense seems to be blocking what the Seeker seeks. The will of this Noseferatu is strong.

>Roll a 8d10 of willpower against a 7d10 of willpower. This is an extended action. The first to get 15 successes will win the mental battle
>>
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Rolled 4, 3, 5, 1, 7, 6, 3, 4 = 33 (8d10)

>>3786865
>>
Rolling!
>>
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>>3786871
>>3786874

Seeker = 1 Success vs Noseferatu = 2 Success

As soon as the Seeker telepathically projected itself inside the Noseferatu's mind, the vampire would've already been waiting for its arrival. It jumped out from the fog and laid down a flurry of deadly clawed scratches against the intruding Seeker. In response to this assault, it put down a surprise right downward shear with its own right claw after feigning being overwhelmed.

>Roll another 8d10. The Noseferatu is currently leading.
>>
Rolled 7, 6, 2, 5, 7, 1, 5, 10 = 43 (8d10)

>>3786888
is it roll over or under? and how much is a success?
>>
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>>3786890

(The regular difficulty is six over. The Seeker's first roll was really bad, but the Nosferatu's roll was equally bad. 1s negate.)

S[3]
N[2]

Seeker = 2 success vs Nosferatu = 0 success

Getting over the initial shock of the ambush, the Seeker would return to sending with its own flurry of attacks with its monstrous tentacles. Lash after lash would bludgeon the Noseferatu. When it thought it had seen an opening to counteract, it was merely a feigned move by the Seeker. It grabbed the Nosferatu and lifted it up into the air, flying at a high speed through the mind of the Noseferatu. With a near monopoly of the 'sky' of this mind, it would carry the vampire while it would continuously shred at it with its free right claw.

>Roll 8d10. The Seeker is currently leading.
>>
Rolled 5, 5, 7, 9, 3, 3, 9, 1 = 42 (8d10)

Rolling!
>>
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>>3787054

Collective Anger
S[5]
N[4]
-----------------------------------------------------------


Seeker = 2 Successes vs Nosferatu = 2 Succss

The Seeker would continue hammering the Nosferatu with blow after the blow with its claw while flying. Having enough of this, the Nosferatu takes a defense for itself, kicking the Seeker straight in the face with an exquisite amount of force. This leads to the Nosferatu to free fall through its own mind as the grip was loosened with the kick. Shaking off the disorientation, the Seeker would look down and re-hone at stop speed toward the free failing Nosferatu. The Nosferatu and Seeker would be fighting blow by blow while still in the 'air' of this mind battle, each swaying aerially one side to the other as one would dodge or counter another in a bid to gain some semblance of a tie breaker.

>Roll 8d10. The Seeker is still in the lead
>>
Rolled 5, 10, 7, 2, 10, 2, 10, 2 = 48 (8d10)

Roll! Though this is honestly too much.
>>
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(Back, I had to take a nap)

Collective Successes

S[9]
N[4]
------------------------------------------------

Seeker = 4 Successes vs Nosferatu = 0 Successes

Finally the Seeker regains its former dominance in the battle it had beforehand. It dodges one last swipe from Nosferatu and with a great speed it open palms the face of vampire violently, causing an astute pain sounding reverbrance throughout the invaded mind. With the Noseferatu stunned with that great blow still, the Seeker uses the same hand it open handed palmed the Noseferatu with, getting an adept grip on its bald head. Now the Seeker flew down at mach speed all the way back down to the 'ground' with the vampire infront of it. The Noseferatu would come to and try to break the hold, but the Seeker would scratch and punch at vital places, keeping the Noseferatu stunned at all times. With a sickening crunch echoing all throughout the mind 'realm' of the Noseferatu, fractures cracked all around the 'floor' around where its head was crashed into.

>Roll 8d10. The Seeker is extremely ahead in the lead
>>
>>3787095

(The vampire we're trying to Mind Warp to gain information from has a very high willpower, almost close the Seeker's own. Eating its mind wouldn't be a cake wake walk)
>>
Rolled 2, 10, 6, 1, 4, 4, 2, 7 = 36 (8d10)

>>3787324
>>
>>3787358
Since I recognize your system, I wanna mention that in the system ones don't negate anything. Trust me when I say that otherwise it SUCKS.
>>
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>>3787358

>>3787364 (Oops, didn't even know that)

Collective Successes

S[12]
N[7]
------------------------------------------------

Seeker = 3 Successes vs Nosferatu = 3 Successes

Furthering its severe assault, the Seeker wouldn't even let the downed Nosferatu to get up. It would smash its tentacles violently against the Noseferatu again and again and again, causing even more fissures to form at the floor of the mind. Finally, the Seeker rose its right hand to claw down the vampire in what it thought would be the killing blow. As it cruised down toward the still floored Noseferatu, the vampire would roll away at the last possible second. Looking around the Seeker could not see the Noseferatu anywhere at all. It would float slowly, arms raised in anticipation for any attack from the mist.

It heard a movement from above, but by then it was already too late. The Noseferatu seized down a ferocious kick to the Seeker's head, then doing a backflip from the momentum to land infront of the Seeker. It didn't give the Seeker a chance to recover and laid down the same flurry of clawed assaults it did earlier in the battle. The Seeker tried to do the same recover as it did last time, but the Noseferatu was already prepared and rolled to the side at the vertical cleave and jumped onto the Seeker's back.

>Roll 8d10. The Seeker needs 3 more successes to win the Mind Warp
>>
Rolled 9, 4, 3, 4, 2, 8, 7, 9 = 46 (8d10)

>>3787398
>>
>>3787411
i think we got 'em
>>
>>3787411

'yσυ ωєяє α gяαи∂ α∂νєяsαяy'

The Seeker with the Noseferatu still clinched on its back trying to do damage to the Seeker's neck, gloated up extremely fast into the sky of the Noseferatu's mind.

'вυт yσυ нανє ιмρє∂є∂ мє lσиg єиσυgн.'

The Seeker does a heavy spin that bolts the Noseferatu off its back into the raw air. The vampire would be free-falling. It tries by any means to right itself somehow, but the high velocity it would move it around chaotically. The Seeker rose both its four-arms and flew down at a high speed toward the falling Noseferatu. With all its arms, the daedra completely sundered the entire frame of the Noseferatu, tearing through its chest through the other side. It would float back to the ground back gracefully. The Noseferatu's mind corpse crashed violently against ground, the large hole in its chest almost a large facsimile of the Seeker's own chest mouth.

'вυт yσυ нανє ιмρє∂є∂ мє lσиg єиσυgн'

>5 XP gained

With the mental guard figuratively and literally torn to pieces by the Seeker, it could finally be free to access to deepest ranks of knowledge within this vampire's mind. (cont'd)
>>
>>3787445

This mind was truly extraordinary. It held scores upon scores of information that the Seeker delightfully feed upon. After minutes of traveling through the now catatonic mind, the Seeker finally came upon an interesting section of the mind of the Noseferatu. It was an almost encyclopedic list of facts and secrets about the hidden network of a vampire society that its adversary was part of. The knowledge it was gleaned was truly the stuff of grand that it HAD to learn all about.

This Noseferatu's name was Ido Tufano, who was 'Embraced' as the fiends call it when they induct mortals into the auspice vampirism 80 years ago in 1882 in the northern pat of the Kingdom of Italy. Most comfortably in its previous mortal life, the vampire was a clerk just like the Seeker, working as an administrator in the wheel of the nascent Kingdom of Italy. It was 'Embraced' by an Octavio Maffeo of great power. No matter how much the Seeker prodded in all directions of the Noseferatu's mind, it couldn't find any motives on why it Embraced Ido.

The Seeker came to know the vast web of Vampiric society and the various clans that inhabited it. Apparently this creature was apart of a 'Sect' called the 'Sabbot', a highly brutal bestial organization that was chided with the sole cause of destroying the "Antediluvians", the ones who were closer to a figure named "Caine". The Seeker gain knowledge of some of the heavy hitters within this portion of the Sabbat in Italy. The true power that was nestled in Italy was the an independant clan-sect called the "Giovanni" that was an emerged clan from the ashes of the Cappodocians.

The Seeker also learned an extreme amount of knowledge of the sewer systems and it came to know the location of the Noseferatu hide-out aswell. It also gained knowledge of the main meeting place of the local Sabbat outfit in the country, a huge ruined roman fort somewhere in the countryside.

Vampires are truly beneath the notice of the Daedra though. Nothing more than mere pests. It was a worthwhile endeavor to gain a close intel summary of the Vampires in this dimension and how they differ from the ones found on Nirn. In comparison, the ones in this dimension were truly more organized than the Vampires of Nirn. Organized vampires are dangerous.

With that, the Seeker feeds off as much knowledge as it can from the Noseferatu, before cutting off the telepathic communication. It turned toward its disciplined waiting Skaafin.

"тняσω ιт ιи тнє ¢υяяєит"

With a nonchalant heave, the subject daedra throws the mind drained Nosferatu in the sewage current. It would draft down and down until it was fully claimed by the dusky shitty sewage.

>The Seeker is now at a full 10/10 of Satiation
>>
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>>3787570

The Seeker and the Skaafin Bloodcleaver would walk out of the sewers into what it believes to be the Balduina neighborhood. They would be outside a decrepit sewer tunnel opening. Dawn has already approached.

>What does the Seeker and Skaafin do now?
>>
>Investigate whatever Havens the Vampire knew about. We can easily torch housing.
>>
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>>3787734

With nothing to do, the Seeker decides it would be adequate to hunt down more holdings the vampires take refuge in. It could devour more knowledge as it pleases. The only problem is that it is now early morning. The shroud that the Seeker encloaks itself with can only work in dark places or generally obscurafied environments. Also the Skaafin Bloodcleaver is fully clad in its armor and its horns are very damning in a Catholic majority nation of Italy.

>Continue with the plan to hunt down the known Havens it absorbed from the Nosferatu's mind
>Establish a lair of somesort
>Attempt to gain a few human servants
>Covertly explore Balduina
>Summon another vassal
>Write-In
>>
>>3787771
Summon a Golden Saint.
>>
>>3787851

Even though the Seeker thought was using too much Creatia, it supposed it needed more viable vassals that could blend in human society. This area is also secluded enough despite it being early morning, so the Seeker concentrated its own Creatia. It manifests as a smaller orb, but grows larger as it makes distance from the Seeker and the Skaafin Bloodcleaver. Once it stabilizes in the air, the Seeker concentrates the tell-tale purple-black storm of energy in its right hand.

>Roll a 12d10 against a difficulty of 9 to summon a non-fealtied Golden Saint from the Aurbis Dimension
>>
Rolled 2, 2, 1, 5, 6, 4, 1, 1, 5, 3, 5, 4 = 39 (12d10)

>>3787882
Roll!
>>
>>3787893
aaaannnnnddd failed
>>
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>>3787893

The Seeker launches the orb. The high speed of the ball makes an audible whiz through the air as it impacts with the Creatic orb. The Creatia is subsumed by the growing conjured orb and it begins to take shape.

....Something is wrong though. The form grows larger than the average Aureal.. The once humanoid Creatic form instead grows more larger in mass aswell. The back would suddenly make a sickening crunch as it spontaneously became hunched. The feet and hands morph larger than it should've been, growing into beastial appendages. To top it all off, the blacked faceless head area of the Creatia become supremely huge. It was too late before the Seeker realized the summon failed and it instead summoned a Daedroth!

It roared loudly in the neighborhood, probably waking mortals who should've not have heard such a shrill. It narrows and locks eyes with the Seeker, then turns to the Skaafin Bloodcleaver aswell, giving out predatory growls.

>Attempt to saude it to the Seeker's side
>Run
>Attempt to teleport somewhere else with Conjuration
>Dispatch it back to Aurbis. It is too large and noticeable
>>
>>3787974
"Do not fight, being of Molag Bolg. We are but in a new realm ripe for pickings."
>>
>>3787984

The Daedroth considers the Seeker's words. It sniffs the air looking around at the strange architecture it had never seen before on the few times it was ever summoned on Nirn. It then looks back at the Seeker with astout confusion.

"What realm is this? Also, why do I feel myself unbind from my accursed mortal summoner?"

Mentally even with no mouth, the Seeker would smile at this. "ιи∂єє∂ мy ρσωєяfυl ¢συsιи. ιт sєємs тнαт тнιs ∂ιмєиsισи ιs sσ fαя fяσм αυявιs, ιт ∂єтα¢нєs αиy sιgιl lιик α fσσlιsн мσятαl fσυи∂ тσ вιи∂."

The Daedroth would stare at the Seeker wide eyed. A chime from from the Skaafin Bloodcleaver comes forth "We don't know how we got here. Something happened in the Void with my master when it was returning from a summoning and it got trapped here. We can't return back to Aurbis at all."

With that said, the Daedroth would stand up from its haunches to stand normally crossing its arms. It would be atleast 7"2 tall stacked with scaled muscle. If a mortal were to see this thing, the person would faint in instant fear.

"Why exactly have you summoned me?"

>Lie and say that the Seeker required more muscle (Speechcraft+Charisma, 10d10)

>Tell that the Seeker meant to summon something else, but conjured the Daedroth instead

>The Seeker wanted to hear news going on in Oblivion in general, not just its home realm The Fields of Revelry

>Write-In
>>
>"While I meant to summon another, you will work just fine. There are beings, Vampires, who think themselves not of Bolg. I wish for more, and you will definatly help me in this endevor. Come, to the Vampire's old holdings."
>>
>>3788133

It would laughs at the Seeker's presumption. "Why should I aid you at all? Now that I'm unbound I'm free to rip and tear into mortals as I please!"

>Project telepathically the capabilities of these Mortals in this dimension the Seeker has seen through absorbed memories

>Continue to attempt to convince the Daedroth to listen to reason (Speechcraft+Charisma, 10d10)

>Let the Daedroth do as it pleases. It could be amusing fun.

>Dispatch the Daedroth, it is ready to blow the cover of the Seeker

>Write-In
>>
>>3788210
>Projection one
>>
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>>3788236

"ι ωιll sнσω yσυ ωнαт тнє мσятαls нєяє αяє ¢αραвlє σf."

The Daedroth gives out a guttural batch of laughter at what the Seeker has said. "Go ahead, amuse me!" The Seeker could feel the Daedrote look straight into the eyes of the Seeker, signalling that it was ready for open telepathic communication. It couldn't fathom how the Daedroth knew it was capable of telepathic thought. Regardless, it was more convenient to commune with a willing entity.

Within a few seconds, the Seeker and the Daedroth would be up in the sky, looking over a catastrophic battlefield full of macabre and gory derision. Bodies of soldiers would be strewn all about in a no man's land, with cuts into the ground housing many mortals in uniform barking at eachother in languages the Daedroth and the Seeker couldn't understand. The Daedroth would be completely unmoved. Nothing out of the ordinary it had seen on a day-to-day basis.

"тнαт ιs иσт ωнαт ι ωαит тσ sнσω yσυ"

It then would take the Daedroth to a historic battle on this planet between the "Soviets" and "Nazi Germany" in a urban sprawl much like the one they were currently in outside the memory scape. "ι lєαяиє∂ σf тнιs вαттlє fяσм σиє σf тнє ναмριяє's ι нα∂ єи¢συитєяє∂. ιт ωαs ρяєsєит ∂υяιиg тнιs єνєит."

Ido was merely a bystander in this event, but his presence during the battle was good enough for the Seeker to sketch the outside details and get a good overview of the battle at hand. Loud searing bangs of metal and scrap could be heard wholesale all throughout the warzoned city. Massive metal carriages 'tanks' as the Seeker had come to know it would breeze in through, shooting metal bolts of high powered explosives that killed multiple mortals at once. Mortals with long sticks perched on rooftops shot from longer distances that any Bosmer on Nirn could shoot with a bow from tree top. Metal flaplass Cliff-Racer type of creatures would lay bomb invested eggs that would drop on scores of mortals killing them in fell swoops. Some men would possess a large rotary like boomstick that shot metal bolts at from its covered makeshift barriers. It was pure madness only Sheogorath could think of.

The Daedroth was absolutely shocked, its huge maw full of raw sharp teeth open widely at the spectable. "What all the realms of Oblivion is..this!"

With that, the Seeker dispatched the telepathic link. "αs yσυ ¢αи sєє, тнєsє мσятαls ωнιlє sтιll αs ωєαк ιи συя σωи ∂ιмєиsισи, αяє νєяy тє¢ниσlσgι¢αlly α∂ναи¢є∂. ωнιlє тнєy ∂σи'т ρσssєss мαgι¢, тнєy мαкє υρ тнιs ωєαкиєss ωιтн мє¢нαиι¢αl ωєαρσиs lιкє тнє ∂ωємєя."
>>
>>3788364

"єνєи тнσυgн ιт мαy нανє иσт вєєи yσυя иι¢нє вα¢к ιи συя ∂ιмєиsισи, sυвтlєтy ιs sσмєтнιиg yσυ ωιll иσω нανє тσ lєαяи. ρlєαsє, ι υяgє yσυ тσ sтι¢к ωιтн мє."

The entrance tunnel of the sewer would be engulfed by an eery quiet. The morning sun would reflect of the Daedroth and Seeker's scales. "...Fine.. I'll stick with you.. Even though I loathe to admit it..There is strength in numbers considering this.. Dimension."

"мσsт ωєll ιи∂єє∂."

With that, the Daedroth ponders for a moment. "Where is our base of operations? Do we have one?"

>Postpone that for now, the Seeker is interested in absorbing more knowledge from the vampires it knows of, sleuthing for their Havens

>The Seeker, Skaafin, and Daedroth attempt to establish a holding somewhere in Italy

>Have the Skaafin and the Daedroth make temporary camp here, while the Seeker attempts to gather a few human servants

>Covertly explore the Balduina neighborhood

>Coverly explore other areas of interest in Italty

>Write-In
>>
>>3788384
>Try and establish a hiding in Italy.
>>
>>3788478

Deciding that it will need a place to house itself and its subjects, the Seeker waits until night approaches for lowered activity. When late finally comes about, the Seeker with its party begin tredding the lesser inhabited portions of Italy in an elaborate real estate purveyance.

Where does the Seeker seek to set up a base of operations:

>A secluded nature reserve

>A ruined Roman fort like it had remembered from the Nosferatu's memories from the other night

>An incomplete and closed half-constructed skyscraper office building

>An abandoned house in a low-income neighborhood

>A closed factory

>A warehouse that has been disused for years after the end of the war

>A low activity port

>One of the Islands near Italy

>Write-In
>>
>>3788513
Im gonna say one of the Closed factory. It's close to people, but surely isolated except for the random explorer. Said explorers are useful though, as we knew the Dragonborn was one.
>>
>>3788513
Supporting this >>3788603
>>
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>>3788603
>>3788694

With the late afternoon finally apparent, the Seeker and its two minions would leave Balduina, heading for Rome itself. The Seeker wasn't a fool though, casting an area of effect invisibility spell so they couldn't be seen by mortals or be sighted off-hand by pure chance. Generally even with the invisibility spell, the reverberance of the Daedroth's foot steps would surely make any mortal nearby believe a mini-earthquake would be taking place. As the group continued on, the Seeker pondered a strange thought. Rome would be chalk filled with mortals, from almost every walk of this 'Earth'. The architecture would be on par with the great glasswork buildings made by the Atlmer back on Nirn. Even the brutish Daedroth was extremely impressed by the city. They had seen numerous beautiful ruins, which the most gracious a large grander than life stadium and a tilting tower of a sorts. It had tried to gain more insight from the memories it has absorbed so far, but the foolish idiotic mortals barely cared about such ancient beautiful things in Italy, only knowing about them in throughout their life as an everyday trivial occurrence.

They would continue traveling until they came upon an industrial slum area of Alberonero. It was a perfect place to find the decrepit factory it was looking for.

Since the area was less inhabited than the other parts of Rome, the Seeker did not need to maintain the invisibility spell. It was too taxing to continuously keep up anyway. As the two walked and the Seeker floated, it mulled over a particular thought.

"αll тнσsє єσиs sρєит ιи тнє ωσяк σf ¢lανι¢υs νιlє αи∂ ι иєνєя αssυмє∂ α иαмє fσя мysєlf.. ι ωαs αlωαys тσσ вυsy.."

(High ranking Daedra gain the privilege of gaining their own names through the years of experienced. Though as with the case of our Seeker, not all even do this, finding no time or use for a name. Now that the work load of its office is not a trouble in this dimension, the Seeker has much free time than it ever had possible)

>Should the Seeker assume a name for itself?
>>
>>3788740
ph' soth
its from the elder gods laungage and means: beyond the void, an ode to our origins, and our similarety to cathulu like monsters
>>
>>3788806

Great choice for a name! I'm going to sleep for bit. Do you guys want to name the other two, making them your lieutenants since they were the first to encompany Ph'soth on Earth? Anyways I'll see you guys in a bit.
>>
>>3788820
the skaafin can be called Azathoth, which means devil, and the daedroth can be uh'enyth meaning beast
>>
The Seeker had decided that from now on, it will be decided it would be called Ph'Soth, which means beyond-the-void in Seeker tongue. Seekers are incapable of normal speech as both of its "mouths" are merely gaping circular openings. Its the reason why Ph'soth sounded so strange when it "spoke". It merely projects the words it wants to say through manipulation of the wind with its hide. Pure Seeker though, was the combined language of complex shrieks, chitinous resonating, and ghastly click noises.

"Thats a very interesting name" the Skaafin says as they were walking through a wide alley. The Daedroth would be slow to say something on the matter. "Interesting choice."

The Skaafin would look up in thought whilst cupping its chin. "I'll think from now on I'll be Azathoth. I liked the sound of it."

The Daedroth would bellow roar-like laugh that would've probably outed them if they were in the more inhabited parts of Rome. "I suppose if you both have names, I should get one aswell."

Along silence enveloped the group as they went down a dirt road behind lines of abandoned shops. "ι ¢αи нєlρ yσυ нανє α ∂υввє∂ иαмє."

"Oh really?" The Daedroth lazily says as it smashed part a piece of industrial waste blocking their path. "What do you have in mind?"

"υн'єиyтн"

Both Azathoth and the Daedroth's interest would be piqued. "What does it mean?" Azathoth questioned.

"вєαsт"

The Daedroth would growl at Ph'soth's stupidity. "Why in all the realms of Oblivion would I want to be called that?"

Ph'soth mentally kicked itself. It didn't think it would take what it said as insult. Truth be told though, calling something a Beast probably should have garnered some thought on Ph'soth's part.


It had quickly tried to recover the situation. "ι αм тєяяιвly sσяяy! ι тнσυgнт yσυ ωσυl∂ lιкє тнαт иαмє!

For the most part, the Daedroth was amused rather angry at Ph'soth's stumbling. It would be surprised, considering how quick witted Ph'soth usually was with rhetoric. Azathoth was quick to intervene in the funny awkward situation with an idea.

"How about Legate?" Azathoth said with gusto. The Daedroth would turn its head sideways at Azathoth in contemplation as they walked on in the continued search for an abandoned factory to establish quarters in. "An intriguing name indeed.. I'll think I will take it."

"ι αgяєє ωιтн тнιs иαмє αsωєll"

After their bout of batter and their new names were established, they trudged on for a few more hours until they happened upon what they were looking for in Alberonero.
>>
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>>3789134

The trio would come upon a moderately sized factory in a relatively secluded place in the Alberonero neighborhood. Upon inspecting the the front of the factory, Ph'soth surmised that the site would be a contractual basis sort of factory since it wasn't affiliated with any of the major Italian companies in Italy. It wouldn't be as decayed as they had initially thought. Azathoth guessed that it only recently closed in a few recent years at best.

Soon the Daedra would already walk past the initial courtyard into the factory proper. Splitting up to cover more ground, they each would explore the first floor extensively. For the most part the first floor would be an all purpose factory for manufacturing general supplies to be sold off to demanding retail stores. Finally it was Legate that found the main niche of the factory. All three congregated at a poster board.

Ph'soth had already shared most of the knowledge of this Earth, Italy, and various other tidbits as it could telepathically while they were walking. Azathoth was the one to go up to the board and read the papers pinned to the board, muttering some Italian under its breath to keep up track with its own eyes.

"It somes this was a wine glass factory." it reveals nonchalantly.

"We should continue exploring... Our new 'home'' Legate growled out sarcastically.

The Daedra once again split up to meet again later if they found something of interest. In total there would be 3 levels that operated underground and this floor that dealt with general manufacturing.

(cont'd)
>>
>>3789144

The first level was where all the general manufacturing had once taken place. Great bundles of conveyors would litterize the entire place, with bunch of intermediary worktables being place around.

The second level would be where the specialized production would be, the faculty area where they made designer glass for resale.

The third level would be the area where the stockpile would be in. Multitude of of items would be strewn about this level throughout various places. Huge industrial crates would be common, with multiple workshops apparent almost anywhere.

The fourth level was the maintenance hold where most of the generators, terminals, and other things were housed.

Finally they had mapped the entire place out.

>5 XP gained

------------------------------------------------

When Azathoth was walking through a particular section in level 3, a wrench suddenly hit its head. 'Thats strange.. The other would've met eachother in level 1 already to consolidated navigation research of Zone 87. Out of nowhere it felt the hallway to be extra chilled.

Azathoth heard a sudden movement behind it, but it was too late by the time it turned back. The origin of the movement would've been gone. When Azathoth turned to look back forward, it was suddenly screamed at by a ghostly figure right infront of its face. Azathoth jumps back in shock, completely caught off guard. When it turned back to head to the elevator, a bunch of objects flew at Azathoth seemingly at random. It ran into the elevator and back to level 1 to inform the group.

"I swear, this place is haunted!" Azathoth yodeled as it spoke to Legate and Ph'soth in a conspiratorial tone.

This was less than ideal. The place where they have made HQ was the perfect area- but it was haunted! Such non-sense would have to be dealt with, Ph'soth supposed.

"α sєтвα¢к, вυт ωнσlly sσlναвlє."

>How does the group solve the haunting of Zone 87?
>>
>>3789154
use detect undead, then demand that it step before us, if it dose not, then destry it with electric spells
>>
>>3789157

Ph'soth, Legate, and Azathoth would all head down to level 3 to confront the ghost haunting the place. First Ph'soth would beckon it through normal means, trying to persuade it to show itself.

"gσσ∂ иιgнт мy gнαsтly fяιєи∂. ωє мєαи иσ нαям тσ yσυ, ωє σиly ωιsн тσ ¢σиsєяνє ωιтн yσυ."

After a few minutes of silence, Ph'soth decided that it'll have to eek out the location of the ghost itself. Raising its right hand and crunching it into a fist, it would focus a hazy purple mystic gas.

>Roll a 8d10 of Alteration+Intelligence to attempt to reveal the location of the ghost
>>
Rolled 4, 9, 6, 8, 8, 1, 6, 6 = 48 (8d10)

>>3789159
>>
>>3789159
BTW, will there be a chance to buy Advantages akin to Daedra? I know the vampire ones, so I was just wondering?

And for the fellow who doesn't know here are the costs we need to know:

Skill Upgrade: New Rank X 3
Parameter Upgrade: New Rank X 5
Magic Upgrade: New Rank X 5 (X 7 if not affiliated with Seekers)
Advantages: 3 per rank
>>
>>3789160
>>3789162
I'm not QM, I just hopped onto my computer and forgot to remove the QM stuff....
>>
>>3789162
neato info
>>
>>3789160

When Ph'soth opened its cupped hand, it would instantaneously release the spell that would spread out all throughout the room covering everything a brief purple haze.

Azathoth and Legate would look around in confusion. "Did it work?" Azathoth would ask with its arms crossed.

With predatory focused eyes, Legate would see a shift near a few crates and red pupil eyes staring back at it. "Right there.." Legate would growl, pointing its meaty scaled finger at the direction it spotted the ghost. (Rolled a 4d10 of Wits+Perception with 3 successes).

(I generally have my own leveling chart like this:
General Trait XP Cost
Attribute Current rating x 4
Ability Current rating x 2
Brand new Ability 3
Virtues Current x 2
Willpower Current rating
Numina Current x 7
Backgrounds Current rating x 2
New Backgrounds 3
New Edge 10
Edge Current Level x 7
New School 10
Raise School Level Current rating x 7
Raise Mana 10

The advantages that the Seeker can evolve into are still up in the initial character creation stage for viewing)

Upon being spotted the ghost would slowly rise, unholstering what Ph'soth believed to be a Spectral "Pump-Shotgun" from its back. The ghost itself would be extremely gaunt, as if starved. The worker also didn't look to be even a native to Italy, it had a long nose and unibrow. The plasmic skin it would have would be slightly brown aswell. It would be wearing factory worker attire, but the entire ensemble would be tattered in various places and would've been seen to be reinforced with chunks of spectral matter in some places. Whoever this ghost was, it was dead for awhile.

A mini-stand off ensured.

>What does the group do?
>>
>>3789186
use a power full thunder spell. thunde moves at the speed of light, so no way it can dodge.

also what is our most powerfull destruction spell?
>>
>>3789186
"Hmm, a being of the mortal life. While you might hold no fear of death, I can assure you death is final. Kukuku, but your kind don't with to join the void. Tell me Ghost, what desire kept you within this mortal plane."
>>
>>3789203
By the way friend, I'm thinking of taking Skin Stealing for our next advantage. We will need someway to talk to humans, and there are few Daedra who can do the job.
>>
>>3789209
>>3789203

Ph'soth would quickly raise both its hands and prepare a thunder maelstorm in each of them. The ghost would respond in turn, pumping its shotgun and aiming back the Seeker.

Azathoth and Legate would prepare to charge at a moment's notice, both getting into their respective stances. Azathoth would have its daedric war-axes unsheated, while Legate would hunge on all-fours, ready to pounce at any moment.

">>3789209" Ph'soth would ask the ghost, genuinely curious.

Silence would permeate the area, before the ghost would respond. "This is my final place of death, you disturb it with your intrusion." The accent of the ghost would definitely pinpoint that it was not native, even adding more mystique to this undead gun wielding factory worker. It would levy a faint smile from behind its barrel. "I warn you, I may not seem much, but I am extremely strong as this is my haunt. I ask that you listen to what I have to say."

>Reason with the ghost
>Ask it questions about its origins
>Make a deal
>Begin combat
>Write-In
>>
>>3789209
lets do this, but if that dont work we ZAPP

>>3789219
also good idea
>>
>>3789237
"Go ahead and speak, whatever your name is. There might be a chance our needs can match one another." (Make a deal)
>>
>>3789237
lets hear him out b4 we Mike-Pence him
>>
>>3789242

The ghost wouldn't relent its aim at Ph'soth, but its stance slightly relaxed as it began to speak. It would size up both Azathoth and Legate, looking the beings up and down. Despite of all three of the Daedra's out of this world apperances, the wizened ghost did not seem phased by it at all.

"I don't know what you things are, but this is my Haunt. This factory is my paradise, MY land. I'd ask to know the reason you wish to intrude."

"мє, мy ¢σllєαgυє, αи∂ мy sєяναит αяє иσт σf тнιs ωσяl∂. ωє ¢αииσт gσ нσмє, sσ ωє sєєк lσ∂gιиg αωαy fяσм тнє ρяyιиg єyєs σf тнє мσятαls." The ghost would squint its red eyes, wheels of thought churning in its head.

"I see. We can solve this dilemma without battle, but I'd need you to do a favor for me and I'll let you inhabit my haunt."

>What do have in mind?
>Convince the ghost otherwise without the need of a favor Speechcraft+Charisma (10d10) diff 8
>Ask it questions about the its origins
>Preposterous! (Begin Combat)
>Write-In
>>
>>3789263
"Sure, speak your favor. We Daedra are very use to such a thing."
>>
">>3789289"

The ghost would lower its shotgun just a bit, until it levers pointing toward the ground. Ph'soth would relax its waiting cast, the maelstorm of electric energy dissipating within a few seconds, with only a scant few linger of lightening shifting around its arms. Azathoth would sheath both its axes into its chain-rope.

Legate though would still be at the ready never moving from its crouch.

Rubbing its face in deathless tire, it would begin speaking. "My name is Ranjit Singh." It would internally consider a few things, before it continued to speak. "Since you claim you are not of this world, do you know of WWII?"

"ιи∂єє∂. ιт ωαs тнє мσsт ιитяιgυιиg ριє¢є ιиfσямαтισи ι ∂єνσυ- lєαяиє∂ αвσυт sιи¢є νιsιтιиg"

Ranjit gave Ph'soth a strange look before speaking again. "When the Allies invaded and seized Italy from Axis control, I got left behind when the pullout of Italy happened weeks later. I was completely trapped in this land without knowing any about it."

His face would darken a bit. "From there I was seized and taken advantage of, made a slave in this very factory."

"ωнєяє αяє yσυ gσιиg ωιтн тнιs?"

"I want you to find the mafioso outfit that put me into the proverbial chains, condemned to this place. I don't care how you do it, I need to know that the ancestors of who put me into slavery are dead. I want the whole familial line wiped out."

>Intriguing.. We will aid you in this endeavor. Let us situate ourselves here first and gain our bearings
>Isn't that a little bit extreme?
>Negotiate another deal
>We are not your errand holders
>Write-In
>>
>>3789342
regular humans with no magic, and a few small arms, a trifel matter for ones as powerfull as us. we just need to know what they look like and theire names
>>
">>3789385"

A weight of a hefty ton could have been gleamed to be lifted from Ranjit's face as he was relieved that the strange entity agreed to his plea.

"I would've made move to finish them myself, but this factory was a just a far away off-key operation for them. They had many sites like this at once." He would pace back and forth in heavy thought, his Pump-Shock gun hoisted on his right shoulder while he made gestures with his left hand.

"And what you said about them being small trivial? They are a huge conglomeration. The Barco family."

Ranjit would float so he could reach full eye level with the already floating Seeker. "The Barco have set up extensive rackets in north-west Rome. They also have stock in and control of atleast two Municipal police departments. " He would think for a few moments before continuing on.

"I need away to get retribution, some closure.. Please, destroy the Barco and I'll serve under you. I can't take them out because they have their ancestral spirits watching over them."

Ranjit grimaces, as if remembering something- maybe a few encounters with these so called ancestral spirits?

"Either way, I plead that you aid me find peace and blight out these human curs"

>Indeed, we will aid you. We have nothing to do either way
>Let us settle in and we will deliberate your request
>No, we don't want to get involved in human affairs now
>Write-In
>>
>>3789429
we will help you.
whats your view on possible *collateral damage*?
also just the top guys, or all of the members and mooks?
>>
also, since our destruction is so mega high, how big is the biggest explosion we can make? on a scale from hand grenade to tsar bomba
>>
">>3789472"

"While I'd be happy if you only slay the family, I understand if the minions of the Barco need to get dispatched. I generally don't want people who aren't part of my..'Feud' to be harmed."

>>3789487

(We can easily take out a medium sized office tower)

With that, Ranjit Singh would dissipate as the Detect Undead spell had warn out around the area.

>2 XP gained
----------------------------------------
June 1962 Wednesday

Over the past week, the trio would settle nicely inside Zone 87. Azathoth would find most of its time patrolling outside the factory, reveling in the fear he could put into mortals around the area. He urban legend developed around Azathoth called the "Yellow Devil" who targeted lone couples in bouts of fun.

Legate would spent most its time in the local creeks around Rome or do more risky things like take dives around the River Tiber.

Ph'soths made office in the lowest depth of the factory possible. It very much resembled the old one it had back the Fields of Regret. Floating in contemplative thought, the vigilant Seeker pondered the next move it should make.

>Carryout the aid Ranjit requested
>Gather human servants
>Find away to establish a link to the Aurbis to this dimension
>Explore around Alberornero
>Write-In

Status:
Sheet [https://pastebin.com/YEvrB0VU]
Faction:[https://pastebin.com/edit/vvyCBrQM]
Spellx: [https://pastebin.com/edit/fhJzPE7G]
>>
>>3789583
>>Find away to establish a link to the Aurbis to this dimension
is our creatia regenerated? if so, then summon another minion, a Kyn, they are experts at combat
>>
>>3789599

Deciding that it'll need an exceedingly skilled fighter in its burgeoning ranks, Ph'soth decided that it wished to summon one of its vassal Kyn into this dimension.

It would go to a bare chamber in the 4th floor to summon the Kyn. Ph'soth determined that it could've been an incomplete room that had never seen fruition. Now though, it acted as the Seeker's summoning area. Concentrating, it does the usual routine with excreting a piece of its own voidic Creatia that would shift into the air growing larger as the distance between it and Ph'soth increased. The all familiar purple-black envelopment would be prepared around Ph'soth's hand.

>Roll a Intelligence+Conjuration of 12d10 to summon a Dremora
>>
>>3789641

(Also the date is June 12th, Wednesday 1962. I forgot to specific date at this >>3789583 post)
>>
Rolled 2, 8, 10, 1, 6, 7, 6, 5, 7, 1, 10, 10 = 73 (12d10)

>>3789641
>>
>>3789734

With a open palmed release, the conjuration orb flies out a high speed toward the formed Creatic sphere. As soon as it had hit, the sphere was immediately subsumed to manifest a Kyn. With a quick thunderous warping noise, in the place of the former conjured orb would be an entity like no other.

The humanoid would be built of pure solid muscle. Its skin would be pitch blackish-grey, with fiery red hair unlike the usual black hair reguard Demora had. It would wear heavily armored ornate armor with a massive masterfully made jagged Daedric Great-sword strap sheathed on its back. Even though Ph'soth was merely a being that sought knowledge and only thought in cold logic had to admit this entity before it was unnaturally raggedly handsome, despite its ashy face. It would deep crimson red eyes.

As soon as the Dremora had seen Ph'soth, it had bowed down with undramatic haste as to pay ultimate homage to its master it hadn't seen in ages.

"Master. It is good to finally see you."

"яιsє gσяlσ¢-кυя."

This was no ordinary Kyn. This was Gorloc-Kur, Ph'soth's Kynmarcher of its two Dremora clans in its service.

>Report on homeland
>Carryout the aid Ranjit requested
>Gather human servants
>Explore around Alberonero
>Hunt down Vampiric Havens
>Write-In
>>
>>3789806
"Hunt the Vampires and bring them to me. Stabbing them in the hearts will disable them until removal."
>>
>>3789806
>Explore around Alberonero
>Hunt down Vampiric Havens
we should do general reconnaissance of the area, with a focus on the super natural
>>
Also, lets go ahead and cash in those EXP for Skin Stealing!
>>
>>3789847
yeah thats a good idea, that way we can actually interact with humans
>>
>>3789818

The Seeker ponders for a moment. It could make use of more Vampirics to absorb for the shear amount of knowledge they contain. Although provoking the Vampires could cause unnecessary complications. Right before Ph'soth could dispatch its orders, Gorloc-Kur would speak out.

"Master, much has happened in your absence!" Gorloc-Kur would briskly say.

"ωнαт мαy ιт вє? яєgαlє мє."

Gorloc-Kur would give a large summary of events that took place on Aurbis. The Dragonborn had defeated Alduin in Aetherius at Sovngarde, averting the recycling of the still standing Kalpa. Ph'soth only ever survived 2 Kalpa recycles. Each of them it NEVER wanted to experience ever again.

Besides that, Gorloc-Kur informs Ph'soth that Meridia had joined forces with the Seeker's Lord Clavicus Vile to stave off Ebonarn's army. The most troubling of news was the ever growing powerful Peryite. Despite formerly being the weakest of the Princes, it was quickly growing stronger and stronger for an unknown reason.

With all that out the way, Ph'soth would telepathically tap into Gorloc-Kur's mind to keep it up to date with what has happened so far. The rise of knowledge would force the Kynmarcher to grasp its head in painful shock.

"By Vile.." It would look around the factory chamber room turned summoning room. "This dimension... Is the stuff of fairytales... 'Gunz'.. 'Cars'...Electricity harnessed for advanced machinery.. Its as if.."

"ιтs if тнє мєи нєяє αяє єlνєи ∂ωємєя" Ph'soth would finish for its vassal, already reading its mind in advanced.

A brief silence would envelope the room. "Master, have you thought of constructing an Oblivion gate? We could connect it to our Mustering Ground plane.. We could bring the entire March to this dimension.."

Hmm..Out of all this time, Ph'soth had never thought of that..

>Two Active Missions: https://pastebin.com/edit/Q8McbRLC

(cont'd)
>>
>>3789847

Ph'soth commanded Gorloc-Kur to make contact with the other two and get situated with the factory. The Seeker decided it need a to feel the outside wind. It floated inside one of the various air-shafts of the building. After a few minutes it went through a passage to the outside. It would be approximately 6:44 in the afternoon. It would be too sunny for its innate shroud to be effective, so it dined to stick with an invisibly spell.

Four minutes Ph'soth would marvel at the throbbing activity of Rome. The entire place would be a manifestation of years upon years of ancient craftsmanship now strewn in and intertwined with new modern architecture.

Despite how pitifully weak mortals were compared to it, Ph'soth couldn't help but marvel at the ingenuity of men. It wished to experience mankind for itself, instead of riding through the shadows of it.

>Roll a 11d10 of Intelligence+Survival to find alone human in the midday afternoon

Something innate stirs within Ph'soth... He feels a change within itself.. It had an inkling of what had changed, but it needed to be sure if it thought what it was actually thinking about.
>>
Rolled 9, 10, 2, 5, 6, 2, 9, 9, 9, 7, 1 = 69 (11d10)

>>3789908
We should put the Oblivion Gate back for a while. While it might raise our prestige to that of Marunes Dagon, It might ruin all the knowledge in this world. We should, say, watch from the side and wait for a moment of stagnation. Then we strike.
>>
>>3789915

Easily enough Ph'soth soared through the air a mach speed all throughout Rome. In its time in the Fields of Regret, it had near perfect stamina for eons of gliding from office to office to confirm information, check dossiers, and receive new reports. For that Ph'soth was faster than most of its species, since most Seekers were wholly sedentary. After a time, the Seeker had decided to check the less populated western coast of Italy.

It had finally reached the perfect place. Ostia. Descending down from the sky, Ph'soth would come upon the neighborhood with a moderate amount of activity, but not too insane as Rome. Since it was now about in the 8 o'clock range, the Seeker didn't need to use its mana expending invisibility. Cloaking in its shroud, Ph'soth would float around gingerly not in any particular rush.

Finally it would come upon a construction site. It would see only one car in the impromptu dirt parking lot. Looks like someone stayed behind to touch up a few last minute details. Fatal mistake. The Ph'soth's gliding ensured that it made no footsteps at all as it milled about the construction site. It had come to see a trailer a few ways left of the open space it was at.

Ph'soth approached the trailer. Looking into the window, it would see a silhouette of man inside, bowed over. The creeping Seeker comes to the trailer door, slowly edging its hand out to the knob.
(cont'd)
>>
File: Turn 01.png (888 B, 204x204)
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>>3789954

Slowly opening it, the Ph'soth would open the door as quietly as it could. Despite the Seeker's non-existent skill in stealth, the construction worker writing down a few schematics briefly felt a pang of worry, but brushed it off, going back to the work that needed to be pertinently filled out. (Roll of Perception+Alertness with 0 successes)

Ph'soth slowly closed the trailer door behind it. The Seeker took a good look at the mortal it was about to kill.

The man would be slightly chubby in the gullet area, but besides that had a very strong physique. His skin would be swarthy-brownish like Ranjit Singh. He would be extremely hairy with a so called 'pornstauche'... A term it had never wished it had learned from Ido Tufano the Noseferatu nights ago. The man would be hard at work scribbling and revising over a blueprint.

(Daedra operate on a seperate moral system as other beings. It only occurs morality degradation if it commits evil acts on other Daedra. Killing this innocent mortal will keep Ph'soth neutral)

How does Ph'soth kill the construction worker?

>Claw the worker down with all four of its arms
>Strangle him from behind with its tentacles
>Summon a bound blade and cut him down (inanimate objects don't occur Creatia expenditure)
>Use Mind Warp for a clean killing
>Write-In
>>
>>3789999
Mind Warp, for why would we damage our new vessel?
>>
>>3790034

Ph'soth concentrates at the back of the hard hatted head of the worker.

>Roll a 8d10 of Ph'soth's willpower against a 6d10 of the worker's own willpower. Diff 7 because the target is wearing a hard hat
>>
Rolled 8, 8, 3, 8, 2, 7, 10, 4 = 50 (8d10)

>>3790058
Could we just, you know, tip the hard hat off before he gets mind raped?
>>
Rolled 6, 6, 5 = 17 (3d10)

>>3790061
Just gonna burn a will power thank you...

Is this the right amount or is there more? I know Vampires get 3 rerolls, but I think its suppose to go higher based on generation. So the same is to us.
>>
File: Turn 02.png (888 B, 204x204)
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>>3790061

Ph'soth projects a psionic beam of pure mental thought into the construction workers mind. It completely cuts apart the and absorbs the worker's mind. (|Gain Knowledge 5= 2, 4, 4, 7, 8| 2 Satiation)

The mind the Seeker had just absorbed belonged two a man by Duccio Perri. He was 34 years old and lived in a rented apartment at a 3 story complex called Piscina del porto in the second floor, room 21. He had family in Rome proper, but stayed little in contact with them. He had multiple friends and associates in town though. Scouring through the vast memory scape of the mortal, it found nothing out of the usual.

..Now. 'тιмє тσ sєє ιf тнιs ωιll ωσяк.' It thought to itself. Ph'soth slowly floated over to the catatonic man, looking on with a detached look, but at the sametime monstrous determination.
>>
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>>3790104

The Seeker would detract all its extra tentacles hidden inside its green grassy looking frills all if its kind possessed. From the tentacles would sprout an almost perceptible razer thin bone. Not wasting anytime at all, Ph'soth used its two biggest tentacles to hold up the braindead worker by both arms to levy it up into the air. It would then get to work. First it shredded up the clothes of the victim with its claws, making sure the catatonic one was completely naked. It then used its smaller tentacles all at once to begin skinning from the feet. After a a couple of minutes it reached the legs. Another the torso. Until finally it was carefully scraping the last bits of the of the head grotesquely with its multiple tentacles.

Blood would be all over the Ph'soth as a consequence of the skinning. The two largest tentacles of the Seeker would skill be holding the bare skin of the victim, while the general sack of blood and bone would've already been unceremoniously dropped to the floor. Slowly and carefully Ph'soth slid on the skin like somesort of ghastly cowl. It only needed to put it half on over its head, before the entire carcass slide onto it automatically. Ph'soth would feel a dulled pain as its own body morph into the skin itself. It become medium sized in a span of a second. Its bottom tentacles meshed with the leg skin with a dirty squish to formulate legs to stuff the hollowness. The torso would've felt it was statured on instantaneously, compressing its mid-torso into a seamless meld. Its four arms would violently collide together as the empty arm-skin slide forth to find the approximate structuring. The most painful part of the transformation was the head, as it squeezed Ph'soth heavily until the pain stopped. Everything went black for three seconds. When Ph'soth opened its eyes, it was amazed.

It was completely naked, but it looked exactly as the mortal it killed before. It open and closed its new more meaty hand to test it out.

"Glorious.."

>What does Ph'soth do now?
>>
>>3790213
Take a nice moonlit walk ;)

By the way, like in the next thread could we restat? You know since someone thought it was a good idea to put a 10 in stamina. If we get into melee combat we're already in a shitty spot.
>>
>>3790219

(Next thread I'll just give a bunch experience so we can level up some more stuff. The 10 stamina makes sense considering the backstory of Ph'soth)

It... or he...Ph'soth supposed went over to the body loot for the clothes, only he forgot that he had ripped his victim's entire ensemble into shreds. So he'll have to resort to walking around naked... That would make him to noticeable though. In the morning when his victim's team come back to resume construction, they will found the corpse. If they see Ph'soth this night somewhere else, but completely skinned here it would cause undue suspicion.

Ph'soth had a dark smirk as he finally realized his foolishness. He can just use magic to destroy the body! So even if he were to walk out naked right now and reports of him would've been shared throughout the night, the non-existent body wouldn't warrant any other suspicion! Genius! Now he'd have to is say he was robbed while returning home to explain his nakedness... Perfect.

With all this in mind, Ph'soth looks down at the ghastly scene ahead of him, twirling his new majestic pornstauche' in thought almost automatically.

>What school and how does Ph'soth use it to get rid of the body?
>>
>>3790257
Alteration, turn it into air with a transmutation failure.
>>
>>3790341

This would be hard consideration how large the body is and the facto that Ph'soth is merely an Adept in alteration. Regardless he would grip both his hands into a fist, the two together forming a one big purple haze of magicka in a huge general direction infront of Ph'soth.

>Roll a 8d10 of Intelligence+Alteration against a diff of 7
>>
Rolled 9, 4, 6, 5, 10, 3, 7, 2 = 46 (8d10)

>>3790351
>>
>>3790354
Well, just burn it along with the building.
>>
File: Almost spotless.png (973 B, 204x204)
973 B
973 B PNG
>>3790357 (Don't worry, its good enough)
>>3790354

With a heave, Ph'soth casts out the transmutation haze across the flesh and bone remains of the former Duccio. It took alot of magicka, but it worked just as planned. The haze would concentrate activity first at the feet of the meaty corpse. Once it was locked it, it would move across the body in a horizontal fashion from bottom to top. Within minutes before Ph'soth's eyes, the body would've been transmuted into air. The only thing that remained was some blood the spell couldn't catch because it was too far away. Ph'soth would flex his new muscles, admiring them with great interest. He looked down to only be disappointed by the chubby belly it come to possess.

>5 xp gained

Now what does Ph'soth do?

>Find some clothes
>Telepathically contact one vassal from Zone 87 factory to come escort you
>Walk outside naked, taking in what it feels to be a 'human
>Check the cabinents to the left
>Write-in
>>
>>3790390
Find some clothing in the lockers.
>>
>>3790406
I mean, we know his code know dont we?
>>
>>3790406

As soon as Ph'soth took his first ever step in all of its eons of existance, he wobbled. He tried to keep balance, but fell face first into the trailer floor. Damnation! Looks like the now landed Seeker didn't realize it should've have gathered Duccio's memories on basic leg motor skills. For all its time of existence it never experienced such a strange feeling Ph'soth would flip onto his back, staring into the bright bulb of the trailer.

>Telepathically contact all or a few vassals to travel to Ostia

>Go back into the back position and try to walk

>Crawl outside and try to deceive for direct mortal help
>>
>>3790448
Use levitation to take the weight off the legs.
>>
>>3790549

Ph'soth wills a formless force of magic all around himself to levitate on the ground as if he was in his Seeker form. Though he could only use it for about 15 minutes before he would drain himself of magicka. Damnit, he'd have to think of a way out this..

>Telepathically contact all or a few vassals to travel to Ostia

>Levitate over toward the cabinets to see whats inside them

>Go outside, but leviate low enough from the ground that it'd seem like Ph'soth would be walking

>Write-In
>>
>>3790596
Go outside, head to a park, and sit in a chair. We will not embarrass ourselves from the bi peddle walkers.
>>
>>3790604
Wait, we arn't even dressed. Just... grab what we can and head out.
>>
>>3790604
>>3790628

Looking around, levitating toward the cabinents and rummaging through them, he wouldn't find anything to wear at all. All he found were a bunch of documents, porno magazines, a couple of tapes labeled as "CONSTRUCTION EXAMPLES"... That would be it. Sighing in frustration, he would levitate toward the door and head back outside into the general construction area.

It would still be night might, but by the looks of the sky dawn would be approaching, so Ph'soth believed it would be around 4 o'clock AM. He would "walk" out the construction area and would travel around Ostia for awhile. He tried his best to stay out of the way of the main obvious pathways as much as he could. Soon though, he heard a voice at the back of him call Duccio!

With this, his already low mana reserves and broken concentration would causing him to fall back down. Luckily he righted himself with his hands to the ground quickly. Turning his head he would see the source of the voice.

'Damnation...Police.'

"Mr Perri, whats wrong with you!?" The jacketed uniformed officer would steadily walk toward downed man.

>I got jumped and robbed! (Roll 11d10 of Subterfuge+Manipulation)
>I'm hurt badly call an ambulance
>I completely blacked out and don't remember what happened at all (Roll a 11d10 of Subterfuge+Manipulation, diff 7)
>Write-In
>>
Rolled 8, 4, 8, 10, 10, 6, 5, 9, 1, 3, 4 = 68 (11d10)

>>3790720
The blacked out one.
>>
>>3790740

With perfect prose and without skipping a single beat Ph'soth perfect weaves a convincing lie Officer Bucaro that he just suddenly found himself blacked out here naked. Quickly the Officer would move to hoist the seemingly confused man by the shoulder.

"Where are we heading?" Duccio asks as they began walking. With Officer Bucaro helping him, Ph'Soth could finally get an assisted feel with walking. By this point, he had it half down. By the time they got to Rugaii street, he could finally walk on his own. Still he needed assistance as even though he finally learned how to walk, his legs were aggreviously sore for some reason.

Soon they were at the Divisional Ostia Police Station. As they entered all the people in the lobby would stare at the naked Ph'Soth. As far as it could tell, this mortal Duccio Perri was considered well-endowed because the local arrested courtesans (prostitutes) and receptionist would take a very heeded interest in the downstairs of this skin-cowl the Daedra was wearing.

The Police Station would be considerably newer and more modern looking than the rustic ancient old look most of the buildings Italy had all around the place. He surmised this area could've been broken down during the war and rebuilt with fancier stuff.

With time, Ph'soth had gotten the hang of walking bipedially instead of the usual floating it had done since it first spawned from the Void many eons ago from Aurbis. Seeing that Duccio didn't need assistance anymore, the Officer simply urged him forward to what Ph'Soth assumed would be Bucaro's assigned desk situated in a large general hall.

As Ph'Soth sat down at the opposite end, Officer Bucaro would've already started up the box-like "computer" terminal on the table. He'd have to remind himself to require one of these strange box scrolls one of these days.

The Officer yawned before asking "So take it from the top, what exactly do you remember? If anything at all?"

>What does Ph'Soth make up?
>>
>>3790815

(Oh I forgot to add that Ph'Soth was given some pants and sandals, so he's no longer naked now)
>>
>>3790821
"I... Don't remember much. Hell, I think I forgot how to walk for a momen' there! All I can remember was drinking when my left side felt cold. Next momen' I know it I'm wakin up and feeling like shit. Damn."

We are gonna go for the Anmesia by stroke!
>>
>>3781479

Scamp
>>
">>3790850"

Officer Bucaro would nod taking down Duccio's statement. "Anything else?"

"No..No I thin' I'm pretty fine for now.."

"Alright, thats good and dandy Mr Perri. Do you want to be escorted home?"

>No need, I'll be fine
>Indeed I still don't feel well
>Write-In

>>3790857

(Uh we're way past that stage. lol)
>>
>>3790871
>I think I'll be fine. Enjoy life with a mortal body, maybe find a Vampire to play with.
>>
>>3790935

"I think I'll be fine. Thank you." As Ph'Soth began to leave, the Officer insisted he'd take a jacket to keep himself minimally warm while he walked back to his house. Accepting the jacket and finishing (falsifying) the discharge paperwork, "Duccio Perri" would shuffle into the lobby. Some of the courtesans.. The nicer word for the alternative Earth word "prostitute" would still be in the lobby waiting to be processed. They waved to him and he gave a winning smile, uttering a quick "Ciao" as he pushed through the door of the Police Station.

At first Ph'Soth would walk normally with his newly found anchored feet gleefully. After he was certain he was leagues away from the Police Station, he would break out into an all-out mad run, doing high skips at the sametime. His godlike stamina would make him run extremely fast, faster than what Ph'Soth could be used to as a leg worker. When he could finally break out of his super speed, the inexperienced Seeker in the ways of being a near mortal-like entity caused it to hurl up large amounts of vomit from running too fast.

He would have his hands on his knees, panting loudly, breathing in and out after the bad reaction with running to fast with a bear belly. 'I'd have to work out this Skin-Cowl sometime.'

Looking around Ph'Soth found himself in a small plain clearing by the road. Hands on both heaps, he would look around and enjoy the view of the river and the trees beyond it in the almost early day-night.

Suddenly its taking in of nature was disturbed by the tell-tale flapping of wings in the sky. 'This noise sounds familiar.. Winged Twilights?!"

The Seeker turned Man would look around fervantly to find them, until his harassers made themselves known by themselves.

Four Angel-like beings with various sets of weaponry would descend down the from the sky. "The mere fact that your not driven to pure awe by our forms proves your not a mortal. Or even a regular supernatural."

Another one would chime in, raising its spear. "You don't even belong to this dimension." The one with the spear, who seemed to be second in command would speak again. "Our master has ordered us to kill you."

{Combat Initiated}
>>
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>>3791045

Initiative Rolls:

Ph'Soth (10)
Angel 1 (6)
Angel 2 (8)
Angel 3 (7)
Angel 4 (6)

Re-Ordered Queue

Ph'Soth
Angel 2
Angel 3
Angel 1
Angel 4

The Angels would slowly encircle Daedroth, trying to ensure atleast one of them could've found a weak spot of exploitiation.

Angel 4 would charge with its Heavenly Axe raised.

Angel 1 would sood in place.

Angel 3 also charged, sword and shield in tow.

Angel 2 stays still also, deigning to watch the two-on-one.

Ph'Soth has the highest initiative this turn and does the first term. What does it do?

>Summon some of the vassals already on Earth to expend only mana instead of Creatia.

>Summon Boundblade
>Manifest two Daedric blades
>Use Magic
>Write-in
>>
>>3791076
>spend mana, summon those already on this earth. Assemble the homies, negotiate with power.
>>
>>3791304

>Roll 12d10 of Intelligence+Conjuration to summon two of Ph'Soth's subjects at once from both hands, the last one will have to be summoned the next turn. It will cost 60 mana to summon them.

Who does Ph'Soth summon?
>>
>>3790871
i can walk home alone, as long as i can borrow some clothes
>>
>>3791314
oh fuck, forgot to update the page
>>
>>3791312
we summon our kyn, as the are a master of combat, we should also shed our skin-cowl
>>
>>3791321

Ph'Soth can summon another subject aswell
>>
we should try to incapacitate/capture at least one of them, for ´interrogation´ and to be made in to a skin. Who knows what mischif and decite we could do with the skin of an angel
>>
>>3791322
the we summon legat as well
>>
>>3791325

>Roll 12d10 INT+Conjuration
>>
Rolled 5, 3, 9, 1, 10, 5, 2, 8, 9, 9, 4, 1 = 66 (12d10)

>>3791327
we are gonna crush this roll
>>
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>>3791329

Quickly Ph'Soth would manifest two conjuration orbs and dispel them. He would have Legate hold the left flank, while Gorloc-Kur held the right.

Almost instantaneously as the two would get into their combat stances immediately. Gorloc unslung its Daedric Greatsword from its back, holding it two-handedly while doing a slight squat. Legate would watch two Angels standing guard and merely watching the melee. Though at seeing their hit-list target being to summon MORE demonic beings, they also prepared their weapons for battle. They feared the Daedroth due and its stacked upon stack of scaled muscle bulging, ready to fight.

Angel 2 charged at Garloc, swinging in a vicious downward swipe at him. (Rolled a Melee Strike of 5d10 with 0 successes)

Being absurdly more quicker than the pitiful whelp, the Kynmarcher sidestepped at the last second, getting the Angel completely off balance! Using this opportunity, Gorloc would raise his Daedric Greatsword all the way up high then back down at the exposed back of the off-balance Angel. (Rolled a 8d10 with 0 successes )

With a near brush of divine fate, the Angel righted itself and blocked the powerful blow with its shield at the last possible moment! Sparks flew everywhere and fissures formed around where the Angel stood. Currently Gorloc would be in a struggle as it kept applying pressure to the now impacted shield!

Angel 4 with the Battle-Axe grips it in both hands as it runs madly at Ph'Soth, stopping at the last possible moment to lay a strong horizontal swipe. (Rolled a 5d10 with 0 successes)

It miscalculated its momentum, allowing a window for Ph'Soth to completely jump backwards and dodge the dreaded attack altogether. The off-balance allows Ph'Soth to attack back even though the 1st turn has ended yet

>What is Ph'Soth's counterattack?
>>
>>3791341

(Literally everyone got 0 successes on the first turn..)
>>
>>3791341
use chain lightning to zapp them, if any of them die, we can reanimate them
>>
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>>3791368

(I got tired so I took a nap, back now)

Putting a foot forward while raising a right hand infront of the offending Angel, Ph'Soth would surge an entire charge up deadly storm of lightening unto its right arm! (Rolled a 12d10 of with 4 successes)

With a great invocation of destructive will, Ph'Soth beamed out a heavy force of lightening that had violently struck Angel 4! The sheer close velocity of the Chain Lightening would send the Angel flying through the air an arc, electricity painfully surging all around the receiving enemy. Finally Angel 4 fell face first onto the asphalt sidewalk. Residue lightening would permeate the area, with the smell of burnt flesh being enveloped throughout the whole area.

(End of Turn 1)
>>
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>>3791433

Initiative Rolls:

Ph'Soth (8)
Gorloc-Kur (10)
Legate (9)
Angel 1 (12)
Angel 2 (10)
Angel 3 (13)
Angel 4 (Stunned, on ground slowly recovering, not available for the turn)

Re-Ordered Queue (In order from fastest to slowest)

Angel 3
Angel 1
Gorloc-Kur
Angel 2
Legate
Ph'Soth

Since Ph'Soth is the slowest in the current turn, declare the first action

>Conjure a bound weapon (Melee based)
>Conjure a bound weapon (Ranged base)
>Continue using Destruction
>Charge nearest enemy and engage in unarmed combat
>Write-In
>>
>>3791470
Wait, try and use "Banish" on the downed one.
>>
>>3791480
good idea, if they cant be banished, then that means that they can be captured
>>
>>3791480
>>3791641

I'm on the road right now again, I'll back Inna few hours
>>
>>3791641
If it succeeds I also relised we can bind them. Angel wont be able to do anything to us.
>>
>>3792179
oh shit yeah, how would we pull that off though? can we do it just useing our magic?
>>
>>3792184
Ya know, I thought there was a spell that did that in Skyrim but nope, only Banishment spells exist. But maybe we can make one!
>>
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>>3791480

With continued focus on the enemy attacked, Ph'Soth would concentrate the inverted forces of Conjuration in the attempt to Banish the Angel back to its Celestial place of existance. (Rolled a 12d10 of Conjuration+Intelligence with 7 successes)

Using extremely practiced precision, Ph'Soth casts a light purple beam that would soar at a high speed toward the down and shocked Angel on the sidewalk. It would completely encompass the entire frame of the Angel, before it a loud sounding warp could be heard. It was gone as soon as the sound had ceased.

"What the!?! Did Uhakil retreat from battle!?"

Angel 1 would point toward Ph'Soth. "No I was watching him, he had done it!" With this in mind, the Angels would be more on guard now that odds have evened out and the fact that their main hit-list target was a power Demon they had never encountered before. Who the hell was this thing and why was it in their dimension!?

Legate stays in place and guarded. It knows that if it would focus on one over another, the enemy not being targeted would flank it.

Angel 2 would finally break the deadlock it had with Gorloc-Kur tilting his shield slightly to the side, making the Kynmarcher slightly off-balanced. With this smidgen window of respite, Angel 2 would roll to the side and stand back up after it the arduous lock it had with the Kynmarcher's Greatsword. Using its small advantage, the Angel would make another thunderous horizontal target aiming for the exposed midriff. (Rolled a 5d10 with 3 successes)

The strike would home, catching Gorloc-Kur, the edged Heavenly Blade strike clasping against the reinforced ornate Daedric Plate Armor (Soak Roll of 4 with 1 success). Bellowing a curse, Gorloc would respond with drawing back with raising its mighty Daedric Greatsword in a diagonal arc. (Rolled a 8d10 with 5 successes)

The attack cleaves through the Angel and its flimsy armor, completely raving the celestial being. It would still be alive, but it would be knocked back all the way to the road with a flying trail of cosmic blue blood following its descent.

Angel 1 and 3 would simultaneously charge at Legate, both of them with spears pointed outward at the creature.

The Daedroth at the last possible second would surprisingly with practiced agile roll back and lying on its haunches leaning back with a wide swipe, the Crocodile-like Daedra hoped to catch both them. (Rolled a 7d10 with 0 successes)

The swipe would be too slow, causing both Angels to jump back easily guarded.

(End of Turn two)

>>3792191

(Binding spells are very common actually. Its just never shown in the games because they automatically make summons loyal to you instead of what happens in lore)
>>
>>3792247

With the assassin party now outnumbered, it seems that the remaining two in action would be more guarded. This allowed the chance for Ph'Soth to get a more detailed look at these mysterious beings.

Both of them would be ghastly pale, almost being unnervingly pure white. Now that Ph'Soth thought of it, he could make out a faint, but an intense continuously glowing ambient brightness at the heads of the these strange beings. One of them would have an large afro, while the other one has a... 'Comb-over' it was deemed, quickly searching its absorbed knowledge.

They would wear Angelic looking armor with exquisite almost never ending detail. They mainly wore white Chest Cuirasses that would be sleeveless. On their arms would be intricate personalized armored bands. The Angels also wore skirts just as the Imperials of Nirn, but instead of being lightly armored, it would be stacked to the brim with folded plate mail. Strangely though, they wouldn't be wearing shoes or any foot gear at all.

>Attempt to open dialogue
>Continue the battle
>Leave quickly as this battle is practically won and early morning traffic will begin soon. Mortals will see the battle
>Write-In
>>
>>3792279
Well you already gave us our method. Time to Bind one of them!
>>
>>3792282

A devilish though would cross the Daedra's mind. "You are outnumbered." Ph'Soth would walk around forward, hands coolly stuffed in his jacket.

The Afro'd Angel would 'hmph' at the Demon ringleader's foolish attempt at socializing during battle. The seemingly more old Angel with the Combover would squint its eyes in confusion at the Demon in-front of it.

"What Circle of Hell do you belong to?" It asks, wanting to know more about this extraterrestrial. Ph'Soth would be extremely confused about this concept of 'Hell' or what a 'Circle' was.

From behind Legate and Ph'Soth, Gorloc-Kur growled in annoyance. "What non-sense is that!?"

This dimension would be full of never loop holes and mysterious to solve. Now Ph'Soth had to focus on what he originally set out to do.

How does the Ph'Soth outwit the Angels to bind them?

>Continue chatting up the two Angles with trivial nonsense
>Shift into Seeker form to intimidate the Angels (This will damage the current Skin-Cowl.)
>Attempt to Mind Warp to paralyze both them
>Continue battle, time to finish this
>>
>>3792363
So we can't bind them without consent? If not, just ask for their names ;)
>>
>>3792378

It doesn't matter if they consent or not. Binding is a spell that takes immense concentration though. Ph'Soth has to keep them distracted while it mentally recites the spell in its head and controls its mana precisely.
>>
>>3792386
Then we play with them, maybe get the names just in case.
>>
>>3792395

This should be trivial. Crossing his arms, Ph'Soth begins to speak again after a brief silence.

>Roll a 11d10 of Subterfuge+Manipulation against each Angel's individual willpowers (5 dice for the Afro'd one, 7 for the older one)
>>
Rolled 5, 2, 4, 9, 6, 1, 6, 4, 4, 2, 4 = 47 (11d10)

>>3792405
>>
Rolled 8, 8, 1, 8, 8, 8, 7, 5, 8, 2, 5 = 68 (11d10)

>>3792418
Another Will power!
>>
>>3792418
>>3792420


(Gonna go eat real quick)
>>
>>3792418
>>3792420

(Last post for the night guys, I start college tomorrow and my mom is hounding me. We'll continue tomorrow)

Like a fiddle, Ph'Soh lowers the guard of the Angels as it uses advanced manipulative conversational deescalation. They would give Ph'Soth tidbits of small information, but they were still overtly hostile to the Seeker-turned-Human. Still, they were distracted enough that Ph'Soth had the concentratoin to soul bind one of the Angels.

Who does Ph'Soth soul bind?

>The more energetic younger Angel
>The old and decrepit one
>>
>>3792535
>The old and decrepit one
>>
>>3792712
support
>>
>>3792712
>>3792833
I guess I'm up for it, since he'd know more. I'm just worried he would be harder to control and the angels might come for him.

In the end, we need to get him mind read. After that I say send him to Clevicus Vile as tribute to our lord.
>>
>>3792535
>The old and decrepit one
YOU ARE BOUND TO ME ANGEL, BEHOLD THE MIGHT OF PH´SOTH MASTER SUMMONER
>>
dont succumb to the QM curse
>>
>>3793351

I have College today, so I'm preparing this morning. Well start back up in the Afternoon. This quest def not gonna be abandoned.
>>
>>3793471
good, its great!
>>
>>3792712
>>3792833
>>3792927

"What is the meaning of this idle chatter!" The younger Angel with the Afro would yell. "Stop mocking us and battle already!"

Gorloc growls at the insolence of the boy, gripping the handle of his Daedric Greatsword at his back. Ph'Soth motions his right arm to cease, causing the Kynmarcher to calm down albeit still miffed by the outburst from the younger Celestial. Turning back to face the two, he would shrug while giving a hearty chuckle. "What can I say? I'm a conversationalist." He points accusatory finger at the Angels. "By the way, your Italian is awful."

Before giving them a chance to respond, Ph'Soth evokes the binding that was being built up from inside of himself. An astral purple projection of Daedric Symbols spews from the general chest-area of Ph'Soth.

The two Angels would step back in deep confusion at this new apparent attack! Could it have been they were being distracted while he was building it up!? The younger Angel quickly gets back into his battle stance, while the old one was too confused and studious, wanting to understand the sigils."What the in the name of Primus is that!" He would yell. Ph'Soth smirks.

"I'll show you." With speed of a bullet, the Daedric sigils would condensed rapidly and fling toward the old A ngel. "Master Bokdoc!" The younger Angel that had the Afro would speed toward the slow reacting elder in an attempt to push him away, but it would already be too late. The binding sigils would clump straight at Angel Bokdoc's bare forehead! Screaming in confusion and pain, he would immediately attempt to rip off the solidifying set off Daedric lettering, but it would be too late. The sigils sink deep into his forehead, until it seemed as if his head was never assault at all. Bokdoc kneels to the ground, cupping the lingering phantom he felt.

The younger Angel would run over to his Elder, grasping his shoulder to try and gain more insight on the condition of Bokdoc. "Master, are you alright! What did he do to you?!"

After a few seconds, Ph'Soth would feel the bound cementing right next to his other boundings. Good. Bokdok looks up from his kneeled position from the ground, looking eyes with Ph'Soth.

>What does Ph'Soth command to his new vassal?

>
>>
>>3794160

(Dang, has my thread reached the bump limit? lol Still stuck on pg. 3)
>>
>>3794160
"Order your subordinate to stand down. Now you started this fight, and I'm finishing it with an ultimatum. Explain your reasons for attacking me, and I may show mercy."
>>
>>3794233
Support
>>
>>3794233

Slowly Bokdok would rise neutrally, using his Heavenly spear to right himself up the ground. The boy-Angel first look at Ph'Soth quizzically, then to Bokdok. "Master Bokdok, lets finish this! His attack was a dud! We mu-"

"Stand down Letheshelem." At hearing this, the younger wiry Angel draws back in stock with intense widened eyes. "Master Bokdok, your not ser-" A commanding stare is levied at Letheshelem from Bokdok, not being amused by the disobedience. "Clear you have been corrupted by this being! There is no way I can fight all you alone!" With that being said, pure white cosmic wings would sprout out from specifically designed slits from the Angel's chest armor. Flapping his enormous wings, he would flap once, making a large gust that moves the grass in the nearby outwardly as it propels him to the air. He then would aerially turn and begin to fly away.

>Let the young one go, this battle is practically won
>Take no prisoners, he must be done in aswell
>>
>>3794324
"Let him go, we know his true name. Even if we eliminated him he would go to where he came from."
>>
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>>3794420

Gorloc would shutter off his prepared fireball, nodding and Bokdok would cease crouching to give chase. Ph'Soth looks at his new acquisition with astute curiosity, wondering what to do next. Legate would chime in.

"We better hurry, morning is here."

Indeed, morning has arrived and they all would standing awkwardly, shocked that they were foolish enough that they didn't keep track of time. Ph'Soth would cast an area of effect invisibly to cloak them as the early morning work route traffic had started, the clunky cars streaming to and fro to their jobs. The four supernatural beings with the cloak of the granted invisibility from Ph'Soth. They would hunker down by an almost unused train station Ph'Soth had known from the limited memories it remembered from absorbing Duccio. They all huddled in at a waiting apparatus area. The raised outdoor walling and roof had given them a respite of some cover.

Gorloc looks around side-to-side. "Lord Ph'Soth, what shall we do? It is day and you can't keep this invisibility forever!" Ph'Soth cusps his chin, thinking for away to succeed through this situation. He'll have to find a way to get to Zone 87 without a pitch pale-white Angel in strange armor to not be seen, a pitch black-grey with VERY strange armor not to be seen, and a hulking Crocodile-like humanoid beast from not being seen.

How does Ph'Soth scurry the party back to HQ?

>Simply wait the entire day in a more secluded area than the train station
>Continue traveling anyway, but stick to the less active parts of Rome
>Use the sewers to get back to the general area of the Alberonero neighorhood
>Hijack a car from a mortal who who is driving in a secluded area or about to park its car
>Write-In
>>
>>3794480
I would say sewers but before anything, what should we do with the Angel? If he dies, our binding of him will break and he can snitch on our operations. I was thinking of getting shit out of him and then sending him to Vile, but I'm not too sure.
>>
>>3794486

Binding rituals are universal no matter the dimension. Once a Celestial entity (Daedra, Aedra, and in the case of this unknown dimension Earth Angels and Demons, is bound, it is permanent and can only be revoked once the main holding transfers the bound to another entity or faces Obliteration)
>>
>>3794496

(Oh and you can only bound other Celestial entities weaker than you. Even though Bokdok is eons older than Ph'Soth, he hasn't been keeping up with his raw power over those eons, mostly keeping quiet. So the younger Celestial Daedra Ph'Soth had the ability to bind him)
>>
Lets head back through the Sewers. We have a pretty good knowledge since we stole the Nasfuantues's memory.
>>
>>3794633

>Nasfauntue
(LOL)

>>3794633

After a brief stint of thinking, Ph'Soth comes up with an adequate plan. "Well we will go through the sewer system." He looks around to see any disagreements with the plan. Seeing none, the entire group would walk to the general outer town section of Ostia. Soon they would come upon an open sewer tunnel entrance like Ph'Soth had seen in Balduina. They had to hide for bit after encountering a group of maintenance workers, but they soon were walking in the more abandoned portions of the sewer levels.

After they were walking, Ph'Soth begins conversation. "So...Bokdok I take it?" The Angel turns toward Ph'Soth and nods to confirm. "What exactly are you and why did you come to kill me?"

Bokdok turns back to re-face straight ahead as they spoke. He would be silent for a few seconds, considering and remember all parts of the matter. Finally after much deliberation, he sighs and says "I am an Angel." He pauses for a secood, then continues speaking. "When you first came to Earth, Primus had sent us to hopefully mkle you disapper permamanetly."

Interesting this Primus fellow. Who exactly was he? "Who exactly is this Primus fellow." Turning again to face Ph'Soth with a grim smile, he would reply. "He's a god. One of the main ones." Now this is really interesting. Talk of gods? Now Ph'Soth felt some familiarity. "Essentially he is the first in oldest god, but he's essentially unknown and not worshipped by mortals." At that the old wearied Angel chuckles. "Certainly not more popular than Allah, Yahweh, Jesus, or the Hindu pantheon."

Thats strange. Certainly there was an age differentiation in the Daedra, but none of them were the 'main' god. Although for certain back in his dimension Auri-El was the oldest and he structured a ranked system between the Aedra.

"As first God of the Cosmos, he is tasked with maintaining the balance of the world and fighting the break-away Celestials who you probably know as Demons." In pure curiosity, he turns at you with a lingering question. "Are you and your kind-" motioning to the other two Daedra walking with them. "Demons?"

Ph'Soth would shake his head. "No, we're not of this dimension. We come from a dimension called the Aurbis." The old Angel would rose a brow at this. "Sorry, never heard such a place." A silence permeates their walk through the various nook and crannies of the sewer before Ph'Soth would speak again. "What exactly is the name of this dimension?" With an amused low wise chuckle, Bokdok responds while still looking ahead. "I just told you, the Cosmos!" Mentally Ph'Soth slaps himself.
------------------------------------------------

After the long journey through the sewers, they finally came across the same hall where the sewer tunnel passage would lead out back to Alberonero so they could back to Zone 87

(cont'd)
>>
>>3794742

>2 Satiation (Knowledge) gained from the conversation.

It would still be midday with the highest activity in Alberonero. Men would walk in their smartly dressed suits. Delinquent children would be playing haphazardly through the neighborhood, even though they would be in school. Multiple Italian TV shows blare from household apartments. Cars stream all across the various roads. They were almost in the clear, but still not close enough to Zone 87 without being seen.

>Wait until the afternoon when things get quieter
>Hijak a car from a mortal
>Travel through the neighborhood, attempting to get through the less-to-non active parts
>Write-In
>>
>>3794775

(Anyone know why the thread can't be bumped anymore? It seems strange when some threads have 400+, but still allowed to be bumped.)
>>
>>3794782
time.
>>
>>3794850

(Ah, that makes sense)
>>
>>3794775
lets wait and then use invisibility
>>
>>3794967

(Aight, I just woke up.)

The group goes to a park and waits in a forest inside. In this frame, Bokdok continues to give Ph'Soth more information regarding the Gods of the Cosmos dimension. Ph'Soth, Gorloc-Kur, and Legate listen with great interest about who is who and what is what in the forest as Bokdok continue to explain. They all sat under a huge shade. Essentially unlike his realm, the "good" Celestials (like the Aedra back in his realm) were collectively called the Heavenly Kingdoms. Each Heaven's rank was based on how near it was in formulation to Primus' only Kingdom. Ph'Soth would nod in astute interest. The tales of the Heavenly side of so called "good" Celestials intrigued him because common Daedra in his dimension couldn't see or interest with Aetherius at all, only feel it. Daedric Princes were the only ones who can do such things. Most Daedra found ways to make it to Aetherius to see what is like, just as how scholarly Mortals of Nirn tried to devise ways to sneak into Oblivion wanting know slithering details about it. Most have come back detailing a few parts of Aetherius, but everytime a common Daedra goes to Aetherius, somethings from the initial report always change, never the time. The Daedric Princes could easily tell all, but knowledge is power and as a Seeker he knew that all too well. They wouldn't reveal to the commoners as it lessened their powerbase to do so.

A new Kingdom is formed when a rather huge portion of Mortals develop a new religion with rather good underlinings than bad ones. Once a Kingdom is formed, it can only be destroyed by Celestial warfare, even if the Gods are forgotten. "So don't think Yahweh or Allah, the current popular gods of this Earth realm are the big 'Kahuna' of gods. They are moderately strong, but they are really weak to what is packed in the Heavenly Kingdoms." Ph'Soth would be confused.

"Wouldn't the Kingdoms that garner the most faith from Mortal's be the strong? How come that those Kingdoms despite being young, be the strongest?" Bokdok laughs, with Ph'Soth surmising that this old man had to explain this concept over and over again to new young Angels freshly created from the Cosmos. "No." He'd say shaking his head in amusement "It is always nice for Mortals to provide faith to power a Kingdom, but once a Kingdom is formed it can purely survive in the Cosmos indefinitely through the economy of faith already in the system. Also faith isn't the only way at all on how Heavenly Kingdoms are formed. Why would that be the case when Primus created everything is the One-Over-All?" He lounges on up on a tree with his spear to support himself. "The Cosmos has so much different energies a formed Kingdom can merely ignore the mortals and do other things once formed. Its the reason why the prayers of the Mortals almost always go under answered, because they are also unanswered."

Intriguing, intriguing indeed. Surprisingly Gorloc-Kur was about to ask a question when they (cont'd)
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>>3795226

heard a ruffling to the side of them. A local Park Worker stares wide eyed at the group. When he first laid eyes on Ph'Soth, he thought the man was a bum and was about to yell at him to get lost, to shit around in other places of Rome. When he had seen the other three, his mouth opened in shock, dropping the cigarette he was smoking. Falling to the ground dropping his gardening hedge trimmer, he would slowly straddle backwards in shock. "M-M-MOMMA MIA!"

>How does the group subdue and silence this mortal?

(Does anyone know how to save threads at http://suptg.thisisnotatrueending.com/qstarchive.html? I want to be able to look back at everything that happened for a quick reference at the next thread, as I know archived threads on /qst/ itself usually disappear)
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>>3795229
Oh? Just paralyze him. After that maybe we can have some use for him, like making the first real mage on this planet.
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>>3795246

(Mages exist by themselves already, but Ph'Soth doesn't know that yet.)

He would break off into a mad run as Legate and Gorloc-Kur stood up from sitting. Ph'Soth rises next, drawing his closed hand back as a sick green aura spawns around his right hand.

>Roll a 8d10 of Alteration+Intelligence to see if the spell hits. Then roll another set of 8d10 to see how many hours he stays paralyzed
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(Oh shit I figured out how to archive!)

http://suptg.thisisnotatrueending.com/qstarchive/3781479/
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(So should I make a new thread or should we continue milling about here, albeit slowly?)
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(Alright guys I'll let this thread die. I'll make a new thread in a few days. Its been a fun time. I figured out how to archive so nothing is lost. Cya)
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>>3795278
see ya in the next thread



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