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Your name is Shu, and it’s as you’re standing on the bank of a rapidly-draining lake of brine as dawn breaks across the Fleshscape that you wonder if you might be a little in over your head. The creature that waits mere meters away on the sandy shore is one that bears skills and forethought only a mind honed by months, perhaps years of conflict and careful reflection can grant...a mind too honed to belong to a mere Amalgam.

[This thing's a Daughter] You announce, your silent thought echoing in the minds of your two compatriots. To your right Dorian Gardner stiffens, the artist's immaculate scarlet suit shifting in hue as the liquid it's comprised of fluctuates in time with it's wearer's conflicting emotions. November just sighs to your right, the imposing frame of brushed metal and whirring machinery settling into a soldiers stance as the plates on her left and right arms rack, revealing her paired armaments of shotgun and assault rifle.

"Shit, I could've told you that." The older woman mutters, a series of rapid clicks emanating from the woman's core as her Relic-studded frame re-calibrates. "The way she moves, the way she's attacking...it's not wild. She's smart, too smart by half."

Her Ignition Gantlets creak as she wrests the black-hafted Spear of Dainsleif from where Lepisma's warrior threw it back. The wide, vicious blade end drips with a thin, sticky ichor, wrenched from the chest of your foe in a move that caught her quite off-guard.

"...but she's not invulnerable." November adds, meeting your enemy's black, pitiless gaze. Lepisma's eyes are a pair of black, lightless stones set in a translucent braincase, the interior flickering with dull light like that of a far-off storm. Those cold, damnable eyes are fixed on you, even as her three retainers adjust and re-adjust themselves as they await the order they so desperately crave. In the face of taught anticipation, there is nothing but silence on this desolate stretch of beach as the Obsidian Spire looms above you all.

She watches.

She waits.

For you, and you alone.

Previous Vein: http://suptg.thisisnotatrueending.com/qstarchive/3765579/

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Body%20Horror%20Quest

Character Abilities: https://docs.google.com/spreadsheets/d/15ctgm_liaNO0e0B6zAcIUrmfDN0tWiXds3L4FvogI2M/edit#gid=0

Trypophilic Hive, Ver. 2: https://pastebin.com/SJ5wvFxr

Relics, Ver. 4: https://pastebin.com/c4J9mpPK

Dual Techs: https://pastebin.com/2jZ5Zhyx

Twitter: https://twitter.com/bodyhorrorquest?lang=en
>>
The largest of the three insectile creations stands tall by her Mistress' side, a wide-bladed greatsword held to one side by two of the four arms she bears, claws tight on the grip, knees bent and ready to lunge. To the Royal'ss left a long, dagger-limbed Centipede roils about its own length with obvious impatience, occasionally glancing between you and your allies with a pair of beady eyes before curling back in on itself in irritation. Lastly, the malformed spider, whose refinement you stymied by collapsing the underwater cavern that now gorges on the lake's receding waters...it just sits, balancing on eight spears of chitin, utterly unmoving.

Constructs. Constructs, they have to be. But they're so very unlike your own brood, so irregular...and their faces, their too-human visages frozen in a trio of inscrutable expressions, it's enough to make you wonder if...

Again, Lepisma beckons. For the fourth and final time her talons reach out and curl back in towards her palm, her other pair of mantis-like claws held tight to her chest, the wound they frame almost completely healed and yet not. It still weeps the ichor that coats November's blade, the wound coming almost to a close save for a brittle hole that resists that last little bit of sealing. The owner of the once-gaping wound pays it no heed, betrays nothing of any pain she may be feeling. Instead, all you feel is a calm, quiet assurance in the path she's chosen.

She regards you with the cold, collected confidence of an executioner, of one who's seen this all before...and will live to see it play out again, again, and again.

Until it is done.

But you...you are Shu the Defiant, Hunter of Gods. You’ve slain the gods before…so what’s a royal to you, then? You take a deep breath, an inhalation in time with the lake's exhalation of existence.

You let it out in a long, relaxed breath...and you move to end this.

HP: 1210% (+52% [Dominus: Deactivated], Tractus, Whistle: RHO CUNT)
BIO: 1280% (+90%, 1 Sonar-Jackling, 1 Subversive Swarmling [Armed w/ Contender] 2/30)
CONTENDER: LIONHEART FORM: Fullbore x2, Cicada (Parabellum drilling Centipede, B.33 in Lepisma's left hand, detonation in 2 rounds). LOCATION: 1 Zone away, held by Subversive Swarmling
RAVENOUS MAW: Primed.
HUNDRED-HANDED: Replacing Right Arm.
ACT: 3/3

DORIAN HP: 960% (235%, Interitus [ATK+, SPD+] Caelorum, Gutgrab [ELEC STACKS: 0])
NOVEMBER HP: 2420% (Tier 3 Core, Deliverance, [ATK+ DEF+])
METALL GESCHOSS: Cord Intact.

Threat: Medium range, anticipating your next move. Lepisma & Retainers x3 (Silver Warrior, Grey Rogue, Stillborn Mage)

YOU ARE IN CONTROL
>>
Opponent: Lepisma
Targets:
• Lepisma
• Soldier Construct (Warrior)
• Centipede Construct (Rogue)
• Spider Construct (Mage)
Current situation:

Lepisma, flanked and surrounded by 3 constructs.

Lepisma has the following: Flesh Artisan/Neuromantic hybrid core, ability to scan daughters by touch, Domination Neuromancy from physical contact, and manipulation of constructs by dissection. Her adaptability is key and getting into close range yields dangers in being susceptible to Neuromantic override due to physical contact. Construct creation from raw biomass, works better when using biomasses from Amalgam/Daughter Carcasses. Very picky in her construct creation, but won’t hesitating in dropping a swarm of silverfish drones.

Sword Construct has the following: Fibromancy strength, Electricity Immunity, GreatSword, Acid immunity(?) and 1 level of heat resistance. Full strength

Centipede Construct has the following: Parabellum worm in heart, set to explode in 2 turns(?) Unknown abilities. Rogue archetype means speed, stealth and flanking attacks.

Spider Construct has the following: Half-baked construction, abilities unknown but severely gimped. Possible Neuromancy or Fibromancy shenanigans given the mage archetype.

The Battle’s opening salvos were theoretically surprise initiative potshots from one side aimed at the other. After the events of the current round, both sides are now at a standoff on apparent equal footing.

Current known Enemy tactics:

Uses Silverfish swarm and large bodies as screening and distraction
Can prioritize and disarm relics from Shu’s team.
Will seek to assimilate enemy constructs to develop temporary countermeasures and turn assets (ours) against them.

What Lepisma knows:
Knows Shu’s core ability, guesswork and fighting Shu has allowed her to have a good estimate of Shu’s other abilities and overall fighting power. She knows that Shu has an ability that allows her to still handle her gun despite being disarmed and the bullets fired from the gun are specialized constructs.

Figured out that The Tank is the primary damage dealer and November drives it.

Dorian has a humoral paladin ability that allows him to shred constructs like wet paper. Feels Fear from Dorian so it might clue her in that Dorian’s got investments in an aura based Phantasmal Conduit ability.

1/2
>>
>>3780066
Lepisma’s possible next move:

Considering Lepisma’s playstyle and her title and her current assets, Lepisma is inviting Shu to make the first move so she could analyze and create a proper counter to her ability while proactively making diversion plays to split up the party.

She’s caught a B.33 round with her hand. You can bet Fuzzbuzz's ass that She's gonna take the time to dissect that bullet type and repurpose it into benefiting her. We need to prevent her from completing the dissection ASAP, otherwise we’ll be facing the honey bomb effects from Lepisma weaponizing the B.33 round against us.

Her targeting priorities would probably be in this order: Shu, November, then Dorian.

She would probably send Centipede and Soldier to Tie up Dorian and November while using the half-baked Spider as a defensive bulwark to separate Shu from Dorian and November, and keep the Contender away from Shu’s hands.

Soldier would go in a brawler match against November and force the fight to close quarters, given that Soldier’s got one level of heat resistance and has Fibromancy strength enhancements, it would fare long enough against November to deal heavy damage to her and tie her up long enough to keep November Isolated from Shu and Dorian.

Centipede would probably match Dorian in the speed department so Lepisma would send it after Dorian to keep him away and prevent him from supporting Shu or November.
Its abilities unknown, but I would reckon, Lepisma would also sent Centipede to sabotage the Tank after November’s sufficiently tied up with Soldier.

Half-baked Spider’s not that particularly useful given that it’s incomplete, Given its mage archetype, it's going to have choice abilities that cast utility spells or terraforming bullshit so any functional abilities it has will have to be those that provide Lepisma technical utility in order for her to gain an advantage in battle if it does contribute, otherwise it’s a functional meatshield that can block incoming cannon fire from November’s Tank.

Last but not least, Lepisma. Given that she’s got foremost knowledge of Shu’s core ability and the fact that Shu’s shown most of her hand in the abilities that she has, Lepisma would be fairly confident in taking Shu in a 1v1, with the Contender a secondary worry. Lepisma would be slightly wary of Shu’s skills with Terraforming as it did catch her somewhat off guard, but other than that Lepisma herself would handle Shu. With 3 separate constructs to command, Giving each construct a comprehensive set of orders for each would take up 1-3 Acts from Lepisma’s action economy, giving her at least 4-6 ACTS per round to play with.
>>
(Gentlemen, voting shall remain open for the next two and a half hours. Expect long voting times today [around two to two-and-a-half hours] to account for both combat planning and an unexpectedly busy work docket on my end. I hope you all had a good weekend, and good luck.)
>>
>>3780061
Shu;
>Blow the whistle.
>as you do, step right and Leash the two constructs to her right, the Centipede and the Spider.
>Once leashed, stun the two of them quickly.
>Spawn a swarm of Banelings. Have them shower the ground under the Royal and her constructs with acid, to melt the Fleshscape under them into a soup to slow them down.
>>All Swarmlings set to Auto-Destruct.

Dorian;
>switch to Creator form and flood the sword-Construct with Paintlings, aiming to glue down her sword arm.
>Switch to Critic Form once Shus has stunned the other two and dash them down, aiming to deal as much damage on the pass as you can.

November;
>Soon as Shu starts, distract the royal and her Sword-Construct.
>Activate the Joker MAsk to get your initiative off first.
>make it seem like you plan to toss the Dainslef into the Royal, only to swing hard at the Sword-Construct when she goes to block.
>Use the Dainslef as a pry bar to force the Sword-Construct to the side.
>Have the Tank unload on royal.

>>3780076
hope work doesn't hit you too hard BHOP!
>>
>>3780078
The baneling soup tactic I don't recommend. her constructs have shown to have the ability to burrow. If anything we should Terraform the Ground to become more solidified.
>>
>>3780086
we cant stun and terraform in the same turn. only one of her constructs would have acid resistance as far as we know, including her. burrowing through acid sounds like a very bad idea, and would take actions aswell as remove them from being able to react properly to anything we throw at her. especially if we get the stuns off, it wont be something the other can afford to do.
>>
>>3780088
>>3780078
Have we tried using the Dominus Bloodline's Dominon Jack feature? We could easily conscript Grey Warrior that way, but we'll need to make more Jacklings in order to strengthen our Neuromancy power.
>>
>>3780069
Good analysis. Let's talk possible actions. Firstly, I think the Kaiser Flare is a good opening move on November's part. Lepisma doesn't know about that ability, so it should catch her unaware. Furthermore, I suspect given her appearance that she's very susceptible to being blinded. Her appearance was stated to be part silverfish, part barreleye. Barreleye anatomy is intended to focus light directly onto the rod cells. That's what that transparent head is about. Lepisma should be pretty easy to blind. Kaiser Flare is guaranteed to cause two rounds worth of blindness at medium range, but with Lepisma's light-sensitivity it might go for the close-range version of three rounds blindness plus increased critical chance.

Secondly, Dorian actually already has a bunch of Inspired Paintlings lurking around. They're hiding in that cave mouth, placed there under the assumption that she'd exit the cave the normal way instead of riding on a sand-worm. While these should obviously be kept away from Lepisma herself, they can be directed at her Retainers. I'd suggest having them attack the spider, take advantage of its incomplete state by piling on crippling effects. Reduced mobility and the SEVERE BLEEDING status should keep it pretty well-occupied, plus they're very difficult to extract from wounds once they've worked their way in there so Lepisma shouldn't be able to pull them out and reverse-engineer them.

Thirdly, I'm still in favor of Dorian dash-slashing the constructs. Prime his Halo counter, have Shu paralyze with Dominus Bloodline, run past the two we've stunned. Even if Lepisma has inoculated them against anti-construct abilities (which I personally doubt she's capable of, because if she could why wouldn't she always have that active?) or our paralysis, that's still four high damage high crit-chance attacks against two opponents. Not bad. Plus he can fire off a lightning bolt against one of the Retainers that isn't Swordie.

Fourth, steal her Retainers, let her have a taste of it. Dominus Bloodline plus Dominion Jack plus Neurotic Halo level two means we should be able to take over one of the Retainers. Not as well as Gina could with Neuromancy level seven, but still effectively. I propose Swordie, knock out the Retainer that is immune to two of our main damage types. Make us not have to focus on it, and gives us a powerful weapon against Lepisma.
>>
>>3780076
Bhop, would this new vein, and the fight essentially being reset to a neutral position despite the opening salvo of potshots we took on Lepisma, would this be considered the beginning of combat again?
>>
>>3780091
i dont think Jacklings are worth it. the swarmlings would have to survive getting close and avoid having to self destruct. best to not do any plan relying on a swarmling to survive, given the circumstances.

as for Domination, Shu doesnt have as good feedback protection, but has little to no risk of such things from the stun. i have a strong feeling these Constructs are Phantasmal Based, and might be much harder to Hijack.
>>
>>3780097
The Jacklings don't have to be on the target, just by existing they give a concentration bonus. Really, given that Shu has infinite range to her swarm and can turn swarmlings on and off as a free action, we should just make a bunch of Jacklings and leave them back at the Lair for a booster whenever we need it. Something for another time. Anyways, as for feedback protection, the Neurotic Halo can provide it. It means turning off Shu's empathic field, though. Possibly worth it, we trust our team, but might be too much of a loss just to knock out Swordie.
>>
>>3780069
I think the one ability of Shu's that the Royal didn't get a glimpse of in action is the Ravenous Maw and maybe the Drill. It will be obvious that Shu has a Gluttonous power with huge mouth filled with sharp teeth on her abdomen, but she probably doesn't know what it does exactly yet.
>>
>>3780092
im fine adding the Flare to Novembers orders sure. she might of made her constructs to cover some of her weaknesses, so i dont want her to move forward expecting it to work as well as we hope.

the Cave is damn far away though, so id not rely on Dorian getting those here in time. you have to remember the Cave is across the lake, we took he fight on the far shore where we first arrived.

ill add Halo Counters to his Orders.

>>3780099
i dont think its worth it. in battle, communication is key, and avoiding spoken communication is even better. we have a better shot with less risk to Shu or team coordination to just aim to kill them, than hijack them.
>>
>>3780094
(It is not, I'm afraid. It's better that it isn't as that would return Lepisma to full strength, as well.)
>>
>>3780103
She saw the Drill. She shouldn't know the extent of its armor-penetrating power, but she knows it exists. What she doesn't know about is the Hundred-Hands. She saw that Shu managed to regrow a severed arm as a chitinous limb, but that could just be a weird regeneration power. And the swarmling holding the Contender is in stealth, Lepisma can probably tell that our gunblade is being held by an invisible swarmling but not what sort of appendage it's using. Granted, I'm not sure we want to use our Hands too much in this, because they're technically constructs. We don't want her turning our hands against us. God, I hate Lepisma. And the Cord does this, too, remember Professor Uzu's notes? So we'll get to go through this all over again in the endgame. I really hope we can get an Augment or Passive somewhere (maybe from Lepisma herself?) to make us immune to this shit.

>>3780106
>the Cave is damn far away though, so id not rely on Dorian getting those here in time. you have to remember the Cave is across the lake, we took he fight on the far shore where we first arrived.
I don't think we did. We're on the lake bed, exposed by the receding waters, with Lepisma ahead of us by the island's shore.. The cave should be right behind Lepisma, actually. Pretty sure. BHOP, care to clarify?
>>
>>3780111
like half the point of our opening plan was to avoid having to cross and fight on the island, so we would have more open ground, nor be caught trapped on the island if things went south.
>>
>>3780115
No, I'm pretty sure we crossed over to the island, we're described as standing outside the cave entrance. And how would Dorian's Paintlings have gotten over to it if we hadn't made that land-bridge? They're liquid, swimming would just dilute them.
>>
>>3780122
they could cross the land bridge without us. i also dont remember that, and if so then BHOP wholly misinterpreted the orders and id never of supported them if we we to do that, which i did specifically as our goal was to avoid doing that.
>>
>>3780061
>>3780078
regardless, some order amendments;

Shu;
>Blow the whistle.
>as you do, step right and Leash the two constructs to her right, the Centipede and the Spider.
>Once leashed, stun the two of them quickly.
>Have your Maw and Tractus ready to help hold the two targets down if immune to stunning.
>Spawn a swarm of Banelings. Have them shower the ground under the Royal and her constructs with acid, to melt the Fleshscape under them into a soup to slow them down.
>Have the Contender stealthily make its way back to us.
>>All Swarmlings set to Auto-Destruct.
>>Prime Halo

Dorian;
>switch to Creator form and flood the sword-Construct with Paintlings, aiming to glue down her sword arm.
>Switch to Critic Form once Shu has stunned the other two and dash them down, aiming to deal as much damage on the pass as you can.
>>Prime Halo

November;
>Activate the Joker Mask to get your initiative off first.
>Soon as Shu starts, distract the royal and her Sword-Construct, opening up on them with a Kaiser Flare.
>make it seem like you plan to toss the Dainslef into the Royal, only to swing hard at the Sword-Construct when she goes to block.
>Use the Dainslef as a pry bar to force the Sword-Construct to the side.
>Have the Tank unload on royal.
>>
>>3780061
>Free action:
>Shu and Dorian prime their halos.

November:
>Activate Joker's mask and use the initiative to make the first move. Nova Lunge towards Grey Warrior only to Kaiser flare and swerve past it, center the flare on Lepisma. Lepisma will take that as Shu's first move and will make her move accordingly.
>use the Dainsleif spear as a spear, but hold it on the side closest to the Grey Warrior to block the greatsword swing. If the sword misses you, take the opportunity to impale Lepisma again. while your free arm takes a swipe at the mage with the Cinnibar Talons during the lunge.
>Your back will be towards them, and if you get flanked by Centipede, Retaliate with appropriate melee countermeasures

Metal Geschoss:
>Fire main cannon at Royal or Stillborn mage, Priority at Royal.

Shu:
>spawn a subversive Jackling carrying one of Escher's Gear's spokes and have it plant the spoke.
>Free action: leave a Crimson Cord Message for Gina with the message [Planting gear spoke down, might need help, I'll signal you if fight gets messy so you can be the cavalry]
I'm going to say we left Escher's Gear back at home and took a Gear spoke with us before we went out on the hunt so our family can teleport in and feast at the killsite as well as coming in as Reinforcements if a battle turns south.
>Spawn Two jacklings, A Rook-Baneling Hybrid, and a bunch of banelings. Have them all set to auto-detonate should they be touched by Lepisma, and 6 platelings to function as boots for Shu's team. Send the banelings to acidify the ground. Subversive swarmling with the gun should return to Shu.
>If the Stillborn mage pulls terraforming bullshit, use Neuromancy to counter that

Dorian:
>Critic to Canvas form and spawn a trail of 2 long-range Fiber wires that unspool behind you and a dozen short range wires at your arms as personal defense, charge alongside November, Intercept Centipede if Centipede makes its move and make a pass, use your free attacks to aim for Centipede's many legs, just aim for the legs of the centipede.


>>3780097
>>3780122
>i have a strong feeling these Constructs are Phantasmal Based
which means they have daughters piloting the meat bicycles, ergo the constructs can "think".
We need to be wary.

Sorry if my vote took this long.
>>
>>3780124
(To clarify, you're on a stretch of open terrain across the lake from the island with the Spire, allowing you room to maneuver.)
>>
>>3780133
>>3780061
>Free action: leave a Crimson Cord Message for Gina with the message [Planting gear spoke down, might need help, I'll signal you if fight gets messy so you can be the cavalry]
>I'm going to say we left Escher's Gear back at home and took a Gear spoke with us before we went out on the hunt so our family can teleport in and feast at the killsite as well as coming in as Reinforcements if a battle turns south.
im vetoing this with a passion. it makes no logical sense IC for us to not have kept an escape option on us, and is stupid, outright retarded, to not have it on us.

those jacklings need to be bane-jacklings, otherwise they cannot detonate. we cannot make a Rook-Baneling hybrid. Platelings could be hijacke,d im highly agaisnt that. everyone already has armor we dont need to slow ourselves down.

we should aim to have Dorian get his auto-destruct off on the two we can stun. not doing so is an outright waste of moves and the abilities we have at our disposal.

im highly, very strongly against your plan.
>>
>>3780135
I must have misunderstood, then. Alright, no big loss.

Also, a question: We can make minor changes to our swarmlings' shape, that's how we got things like the winglings or stiltlings. Can we make what amounts to "shaped charge" banelings? Because I'm looking at these plans to shower the ground beneath Lepisma with acid to leave her in the muck, and I'm thinking "hey, if we're going to have a bunch of banelings down around her feet, ready to detonate if need be, why not make them daisy cutters?". I'm thinking banelings shaped more like a disk than their usual bulbous ovoid, with their chitin spikes shaped so that when they detonate the explosion is mostly confined to a plane. That way if we have to blow them, the flaming acidic shrapnel will all be focused on Lepisma's knees. If we're lucky, we might manage a dismemberment.
>>
>>3780142
(That's possible, yes. Shaped Banelings were how I assumed you took out the cave's support system in the first place.)
>>
>>3780145
Excellent. Let's do that, then, see if Lepisma's combat experience includes getting her knees blasted off by directional mines.

Oh, and another question: how wide is the cone of the Kaiser Flare? Wide enough that if November opened up with it before taking other actions it could hit Lepisma's entire side of the field, or would she have to specify targets?
>>
>>3780148
(You would not have to select a target, as it's quite a wide field.)
>>
>>3780148
im fine with this. i mean, could be implied to happen anyways. though, i kinda didn't want the Banelings to stick around their feet, more like bombing runs to spray out their acid and pull back. they still cost Bio to create and id still prefer to not risk them sticking around the Royal, even if they are set to auto-detonate.

with the number of Banelings id argue they dont even need to get that close either, basically just make it rain down on them and the sheer volume of acid will be enough.
>>
>>3780138
aw come on now, I understand your disagreements, but no need to be that vehement, and its almost as if you basically just hate me for my apparent "stupidity"

Most of my plans in the voting have been geared towards mindgames and long term plans in dealing with Lepisma. Granted I can see the merit in your plan and don't disagree with it.

Dorian unspooling the fibromancy wires is a setup to use his speed to round the constructs up and hogtie them with razorwire in the next round if they continue to stay together while he runs in circles and stays on the move.

November impaling Royal with the Dainsleif (again) is to keep her out of the equation while Kaiser Flare blinds her to the situation and Shu and November work to Conscript the Sword Construct (which I forgot to mention in my vote).
>>
>>3780160
>>3780138
>aw come on now, I understand your disagreements, but no need to be that vehement, and its almost as if you basically just hate me for my apparent "stupidity"
I take back the second half of this statement.
>>
>>3780160
>>3780162
alright, ill admit the 'stupid' comment was a bit much, but mind you, i have literally not used either of those words yet in this quest for very good reason. im using them now for very good reason, and it was aimed only and solely at the Gear idea, not at the plan as a whole or you as a whole. and for better or worse, i stand by using it there.

Dorain has no reason to tie them up if we kill them, which we have a way to do instantly for two of them if he instead focuses on that.

like i said, i dont want November to rely on them not being immune or resistant to it. plus, we have more options. we can have November take out or at least distract the last construct while we still keep Royal busy. her not actually being prepared to face the last Construct will only end in her getting badly hurt.
>>
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>>3780092
>>3780091
>>3780078
>>3780106
The plans outlined here are very, very good, and adding all actiions and contingencies from every plan together seems possible without problem, given action economy. I support them all.

Still, I would place three additions:

> a) Prime our Halo crit-counter.

> b) Hundred-handed grapple + Fear to thread effect Lepisma as in >>3780111
If we grapple her to the ground, maybe adding fear to thread, we will simply overwhelm her. So far, we have won all our combats because Shu is the queen of mobility kills and Kneecap bursting. No foe to date, noty even Isabelle, has managed to resist when we really put our mind into grappling them. Let´s not give up our main advantage.

> c) Send subversive swarmlings to bring the contender to our grasp, set to self-destruct upon control.
Since it is a critical part of our kit and main damage dealer, we need Contender back at any costs. If Lepisma gets to use it (and she has a skillset geared for looting it), we are dead. Conversely, if we get rid of his retainers and we can get 6 fullbores into her face next turn, she is VERY dead. The fullbore is the bane of kneecaps and tested and true Godkiller ordinance.

So in my mind, I think that the important thing is to get rid of the retainers, get the contender back, and then use the Dainslef spear and Shu´s arsenal to grapple her in place, and then get overwhelming fullbore fire, tank and Dorian attacks to shred her to atoms.
>>
>>3780168
True, there's no reason to leave them alive, but should they somehow survive or if something disrupts Shu's stun and prevents Dorian from landing the Critical strike, the Fibromancy will exist as a contingency option to hinder them and keep them temporarily out of the equation.
>>
>>3780154
>im fine with this. i mean, could be implied to happen anyways. though, i kinda didn't want the Banelings to stick around their feet, more like bombing runs to spray out their acid and pull back. they still cost Bio to create and id still prefer to not risk them sticking around the Royal, even if they are set to auto-detonate.
Not much. With the Halo's enhancements they currently only cost 2% Bio to make, Shu can fill her entire cap and still have net positive Bio regen. Honestly, with how quick we can restock and the risk of Lepisma subverting them we might want to not even have them spray their acid. Go right to detonating, get the acid out and on the ground that way. They'll be more like living missiles.
>>
>>3780170
The only thing that I'm worried about is the fact that Lepisma has one of the B.33 rounds in her hand (not the one that's buried in her other hand, I'm talking about the round that she caught out of the air). She'll use the chance to dissect one of our bullet types and then create an appropriate countermeasure Honey traps to use against us.
>>
>>3780170
>Hundred Handed
those are constructs, too risky to use, especially on Lepisma. honestly im worried she added Construct stealing to at least the two finished ones aswell, though it would make most sense for the mage to have it, she hadnt even finished sculpting it much less made it anything but shaped biomass, so she was lucky to even get it active in the first place it has been implied.

>Fear to Tread
we can only do it directly under our feet, we wont be close enough, and it effects allies aswell. no go on that.

>>3780172
that also implies they are even all close enough to attempt that or will stay so. plus, action limits and all that.

>>3780173
that implies they are ever our only cost nor that our regen might not get interrupted. also, its implied spawning constructs still takes up concentration from Shu, and they also then are having to travel from shu to their destination, which is not instant. having them alive and already scattered about allows us to have them react faster and be more likely to react in time, which swarmlings being out of position and too slow has on numerous occasions been an issue before.
>>
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>>3780142
>>3780145
>>3780148
>>3780154

I have to say that I WHOLEARTEDLY approve of the directional landmine Baneling plan. Please make them subversive for extra survival potential, they can be set to squirt acid in bombing runs at their targets knees, and if they get caught, their self-destruct will act as a shaped landmine.

The best of both worls :-)
>>
Also, another thought that occurs to me: November's shotgun should work fine against Swordie. Yeah, Swordie has heat resistance. So the shotgun will deal less heat damage. But the shotgun also does piercing, and we saw from the fight against B'Ni that even with the heat damage being absorbed and used to heal the target, the piercing damage is high enough to still make the shotgun blast pretty damaging. If she gets into melee with Swordie, she should be using her gun, not just her spear.
>>
>>3780182
i dont remember it having heat resistance, only lightning. while she can use the spear one handed, id imagine she can use it much better two handed, especially when shes having to block and counter a giant two handed sword.
>>
>>3780175
Okay anon, I agree with you on the need to remove that B33 bullet prior to analysis; I did my suggestions on the condition that they would not override your previous plans.

To you, >>3780177 anon, isn´t Hundred-handed a GENERATOR ability? This counts as in thunder, fire or acid generator or vitruvian abilities, which means that Lepisma should be unable to counter them.
We are not using one of the best grappling tools on our arsenal based on a misunderstanding, I feel. We NEED to hold down Lepisma before she wreaks more havoc, and Hundred-handed is our best tool left.

Am I right on Hundred-armed being a GENERATOR ability, BHOP, or am I mistaken?
>>
>>3780185
It absorbed one of our Knights, remember? It's heavily implied from how its shell changed to have the Kynar Chitin and Ironblood Brood Augments applied to it, now. So immunity to acid and one level of resistance to heat.

>>3780186
It is a Generator ability, but it still makes constructs. Maybe Lepisma can only usurp Hive Mistress constructs, but that's not something we want to risk.
>>
>>3780182
>>3780177

Personally, I think that the Dainsleif - while a good heavy weapon to be used in blocking the GreatSword, would be better served in keeping Lepisma pinned and impaled...

A thought did occur to me. Would it be possible for November to disarm Soldier and deprive it of its greatsword?

>>3780186
It's a physical type Generator ability, not an elemental type.
>>3780185
It gained heat resistance when Lepisma dissected one of our Knightlings and gave the augments to Soldier.
>Ledisma prowls forwards while it's gaping stomach-wounds stitches itself shut, a tall, armored figure matching their every step and you watch as the soldier absorbs the remains of your Knightling. You watch as its chitinous armor shifts from a dull silver to a glossy green-black, and it hits you with a jolt of realization that its armor is now just like those of your resilient swarm. It leans down, never once taking its dark eyes off you as two of its four arms retrieve a thick-bladed bastard sword from the ground, tearing it free after so handily throwing the Dainsleif back to its rightful owner.
>>
>>3780186
its doesn't matter if it is a Generator ability or not, BHOP has confirmed the arms count as Constructs before. they also have no elemental effect to them. we have three other non Construct grappling methods, and Shus busy focusing on something else that if we dont take care of we wont even be able to get to the Royal in the first place.

>>3780187
>>3780188
oh yeah, i forgot we have heat resistance now. still, that just sounds like less of a reason to use the shotgun, not more.

>>3780188
and i disagree, as she will expect that. so long as the constructs are alive or not distracted, its a foolish move to expect us to get a clean shot at the royal. let her get the Sword-construct taken care of or at least distracted, she has another methods to deal with the Royal.
>>
>>3780186

So to clarify, they are NOT constructs as in hive mistress, but rather part of a GENERATOR arsenal. They should not count as constructs, and hence not be susceptible to hijack.

In addition, LEPISMA needs her hands or Talons to dissect and hijack our swarmlings or constructs. This means that an overwhelming Hundred-handed grapple to all her limbs would render her unable to use her most fearsome weapon, allowing our swarmlings and paintlings to got to town on her.
>>
>>3780194
they have been confirmed to be constructs multiple times in the past and we are not putting constructs near the Royal that cannot auto destruct.
>>
>>3780186
(It is a Generator ability, though the arms still count as constructs which is rather unusual among Generator powers.)
>>
>>3780185
Hey, I just remembered. Dorian's Inspired Critic form lets him deal an automatic critical hit, which procs the Hunter's Fury augmentation and Red Death lvl 6 Construct killing edge.
>>
>>3780193
>oh yeah, i forgot we have heat resistance now. still, that just sounds like less of a reason to use the shotgun, not more.
My point was that it also does a ton of piercing damage, to the point where having the heat damage reduced somewhat isn't a big problem. The shotgun was effective against B'Ni, despite her actually absorbing heat. If the piercing damage is high enough that subtracting the heat damage from it entirely still leaves the shotgun as a decent weapon, simply lowering the heat damage a bit leaves the shotgun as a powerful weapon.
>>
>>3780187
>>3780188
>>3780193
> Wait, we can still grapple Lepisma with our Ravenous maw tongues, right?
We should do that instead of Hundred-handed, no construct involved, and BHOP said that Lepisma is vulnerable to Gluttons
(He said that Alpha, a High level glutton would have been a nightmare to Lepisma)

It also would give us a good follow-up to close quarters should we be succesful. Ravenous maw is level 5-7, I think, and very strong... I think that BHOP may have set this fight as a tutorial for our drill and Ravenous maw use.
>>
>>3780204
So have Dorian insta-kill the constructs, while November shoves Soldier out of the way an kaiser flares, and then Shu follows up with a Grapple lunging bite pass? We could proc the Halo's auto-dodge critical hit and simply decapitate Lepisma that way with the Ravenous Maw's Executioner's Jaw attack.
>>
>>3780201
he would have to forgo using his paintlings and they wouldn't be stunned, thus he would not be guaranteed to hit them. someone would still need to get him a clean shot on them, and Shu is still the best of that, so he has no reason to really use his other ACT like that.

>>3780203
lets let a Question to BHOP decide this
>>3780199
would November gain any advantage by using the spear two handed/ lose anything using it one handed?

>>3780204
and i still think Shus actions are better used elsewhere.
>>
>>3780204
That's probably because Gluttonous abilities are good at taking out constructs. A high-level Glutton could eat all of the Retainers in one go. But Ravenous Maw is a bit atypical for Gluttonous powers in that it doesn't have any anti-construct powers.
>>
>>3780204
(Ravenous Maw's tongue counts as part of your body, not a construct.)

>>3780210
(November would not lose anything mechanically speaking if she were to wield it one-handed, primarily because it's a slotted Relic.)
>>
>>3780194
Yes, they are Generator constructs. Generators are said to have the least sturdy constructs in West's notes.
>>
>>3780211
>>3780204
You know what I realized? There's a key weakness in Lepisma's skill set. She's starving for Bio. She doesn't have much in the way of bio regen. Her main abilities work best if she moulds bio from other sources, be it amalgam corpses or daughter corpses. She might have an augmentation that prevents her from making constructs from her own body.

I'll be leaving soon....for the dentist. I am expecting pain.
>>
>>3780214
>(November would not lose anything mechanically speaking if she were to wield it one-handed, primarily because it's a slotted Relic.)
We should get her a shield, too, let her be a hoplite.
>>
>>3780214
thank you for responding.

>>3780128
>>3780061
more minor order adjustments;

Shu;
>Blow the whistle.
>as you do, step right and Leash the two constructs to her right, the Centipede and the Spider.
>Once leashed, stun the two of them quickly.
>Have your Maw and Tractus ready to help hold the two targets down if immune to stunning.
>Spawn a swarm of Shaped Charge Banelings. Have them shower the ground under the Royal and her constructs with acid, to melt the Fleshscape under them into a soup to slow them down.
>Constructs that must detonate or see a necessity to do so, should aim for the Royal.
>Have the Contender stealthily make its way back to us.
>>All Swarmlings set to Auto-Destruct.
>>Prime Halo

Dorian;
>switch to Creator form and flood the sword-Construct with Paintlings, aiming to glue down her sword arm.
>Switch to Critic Form once Shu has stunned the other two and dash them down, aiming to deal as much damage on the pass as you can.
>>Prime Halo

November;
>Activate the Joker Mask to get your initiative off first.
>Soon as Shu starts, distract the royal and her Sword-Construct, opening up on them with a Kaiser Flare.
>make it seem like you plan to toss the Dainslef into the Royal, only to swing hard at the Sword-Construct when she goes to block.
>Use the Dainslef as a pry bar to force the Sword-Construct to the side.
>If you can get a good angle, try and get the Shotgun unloaded on the Sword-Construct.
>Have the Tank unload on royal.
>>
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>>3780199
>>3780198
>>3780188
>>3780187
Thanks for your kind clarifications, it is true it could turn into pic. related. I proposed Ravenous maw tongue grapple in >>3780204
as a consequence.

It is just that I have a hard time that we will fare well without grappling or crippling Lepisma somehow. Our build is oriented around crippling and mutilating our foes at a distance, suprresing their actions so our family can use our superior action economy to make the kill.
If we don´t get her grappled somehow or kill her attendants, she will have the advantage in action economy...and, seeing how we have used THAT to fell literal gods, I don´t want to be on the receiving end.

Remeber, gentlemen: she has FOUR dozen succesful duels under her belt...if not more. I call on your ingenutity to find a way to cripple/grapple her besides the Dainslef spear, bless her bloodthirsty polearm soul. Kudos to the anons that crafted and kitted it, she´s a BEAST.
>>
>>3780209
>>3780210
>>3780225

Thanks for your support to the Ravenous maw use and its inclusion in the battleplan as contingency, it is really appreciated.

Voting for >>3780225 as final plan in response to >>3780061
>>
>>3780222
Yeah, maybe. We can drain Bio with the Bloodline, but she can just reverse that so fuck us, right? Or Dorian can affect it with his Paintlings, but oh wait Lepisma can subvert those. So again, fuck us. I hate this creature. I will be happy when she is dead.

>>3780226
We're planning on destroying her constructs. We've got Dorian set to dash-slash the spider and centipede, which even if they don't get taken out by his critical anti-construct powers will still be hit by four pretty heavy-damage attacks each, which have good chances to be criticals on their own just from his various boosts, and which will at minimum inflict SEVERE BLEEDING and may also TERROR and cut off limbs (which is admittedly not so useful against a spider and a centipede). Combine that with the spider being half-formed and the centipede having a Ravenous Parabellum in her heart and we're probably good.
>>
>>3780225
Can we add Fibromancy wires to the trailing edges of the Scythes of critic form like streamers? the whiplash of the wires would help deal additional damage with its erratic pattern and might clock another construct in the face. It's only fair that the form switching is a free action while things like spawning fibromancy wires would eat up half an action.

As for November, have her charge and shove the Sword Construct with a Nova Lunge, no need for November to simply walk up and bat the sword construct aside with the Spear. If anything, your proposal of shoving the sword construct aside would work better with the shotgun follow-up by impaling Lepisma again since we're opening up with November using kaiser Flare to blind them and giving them 2 rounds of an accuracy debuff (severe blindness in Lepisma's case)
>>
>>3780225
Supporting.
>>
>>3780235
both are out of Actions, and and otherwise i dont think either would be necessary compared to what we have.

hell actually the Flare uses up 2 ACTs so she already might be past her limit.
>>
>>3780061

I agree to all of this >>3780128 except I'd love to see
>>Spawn a swarm of Banelings. Have them shower the Royal and her constructs with acid.

I think putting more damage on target is better here.
>>
>>3780061
Supporting >>3780225

Wow i managed to get back home before voting was over...
>>
>>3780245
Damn. Didn't know that. thanks for letting me know. Anyways. I must go. Dental pain awaits me.
Plan's looking solid so far. I just wish we have better countermeasures against Lepisma's countermeasures.
>>
>>3780252
Well i Hope it wont be too bad. Hpe you tstill will have a good day
>>
>>3780252
Ouch. Well, I hope it isn't too bad, anon.
>>
(Thank you for the votes and I am writing now, Gentlemen. I appreciate your patience and participation both, and I hope your day is going well.)
>>
am >>3780252

>>3780257
>>3780254
appointment wasn’t that bad. shallow cavity meant minimal pain. but i still had to head for work almost immediately after won’t be back until late in the day after dinner rush. being away from an event like this makes me squirm.

>>3780304
day is going by at a reasonable pace...i’m not going to jinx my day.
>>
>>3780328
(Well given how the day is going on my end, you may not be missing much since I'm down three people at work and it's been inordinately busy.)
>>
>>3780328
We will do our best Dont worry we will push through this challenge
The good thing about Octopath Traveler is that is is turn based so i actually have time to helpo out with planning

>>3780339
That suck sorry to hear that
>>
>>3780339
>down 3 people and the workplace is busy because of that.
big OOF.
I can feel that pain. it hurts me so much to hear that.
>>
>>3780339
oof, yeah if thats how your days going to be, dont be afraid to focus on work BHOP. if this has to wait it has to wait.
>>
>>3780339
Damn. I'm sorry to hear that, BHOP.
>>
>>3780339
Yeowch. Take care of yourself first, dear BHOP. If we have to wait, we WILL wait. Please don´t burn yourself out.
Best luck
>>
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>>3780061

There’s a burst of heat and a screech of metal as the Jester’s Mask howls to life, November’s entire form emanating a dull hum as she readies herself for what’s to come. It’s a drone that’s drowned out by the sound of Amara’s echoed epithet screaming forth from your whistle, your Dominus Leash springing back into existence and binding you to both the Spider and Centipede. The former’s stillness is now due to being frozen by your Neuromancy while the latter darts to your left, your Leash inexplicably failing to grab hold as its target moves with vicious intent towards your Contender. Dorian lunges past, arcing towards the Rogue and Mage when you hear November’s chest-plates shift to reveal her Forge Core, the Warrior shifting her blade to guard her mistress before the entire scene is washed out in a blinding flare.

The ripple of movement through the paintlings that Dorian’s left in the wake of his murderous spree are your first hint at the Warrior’s aims as it lunges past them and towards November, sword locking with the Dainsleif mid-swing as their terrible clash echoes across the draining beach. You’ve spawned a host of banelings to prepare for an aerial bombardment when you glance back towards Lepisma, and you wonder if you’d have as much of a window to react to her being a mere meter away if you hadn’t thought to blow the Whistle, first. You move to block, your arms seizing her talons at the wrist as her mantis-claws dart forth to disembowel you in a singular strike…a plan which fails utterly when your Maw opens wide, snatching her mantis claws with its prehensile tongue and tearing them off with gnashing of teeth.

Even now, the Royal fails to react as her bladeless secondary arms spout clear liquid from their stumps, but still she’s forcing you back with sheer strength alone, angling you towards some unknown goal as her Knight and your Soldier likewise grapple for dominance, the former’s extra set of arms making headway in disarming November of the Dainsleif with expert movements. A pop from Dorian’s location draws a glance as you see the Mage explode in a cloud of ash and debris, Dorian’s scythe-arms halfway through carving the construct in half. He stumbles mid-stride, a series of painful coughs wracking his body as you throw open the empathic channel as you strain to hold Lepisma’s lethal talons at bay.

[Dorian! What’s…!?]

“Paralysis, but I’m not…I’m stunned, it’s not a full-body thing.” He groans, struggling to rise back to his feet as he fights the Neuromantic effects that are wreaking havoc on his liquid form. “Some damage-over-time effect, but not as bad as it could be, Miss Shu.”

A deafening, resounding clang of steel sounds from behind you, and there’s a glint in Lepisma’s eyes as November’s scream of warning tears across the space.

“Shu, look ou…!”

Blinding pain rips through your chest as your world goes white with agony.

(Continued)
>>
>>3780558

Scarlet and translucent blends into a shower of pink that sprays you both as the Dainsleif tears through your back and into her chest. The taste of iron fills your mouth as something wriggles out of the Royal’s wound and explodes, your hijacked B.33 round binding the spear and your bodies together in an agonizing fusion of flesh, bone and honey, your Maw filled with the Dainsleif and the thick, yellowed goo that locks its jaw in place.

You can sense November’s horror as the Knight’s sword is sent spinning down the beach, both fighters deprived of their weapons in a trade that was planned from the start. Having thrown the Dainsleif at its intended target the Knight construct closes the gap to November, only to have the right side of its chest blown apart by soldier’s skillful aim. Its reaction is the same as its Master’s, heedless of the damage inflicted as it struggles to subdue its target hand-to-hand. Dorian rises, and through a mouth still filled with your own blood you try in vain to warn him as the Rogue slithers from beneath the ground behind him. It lunges, capitalizing on his weakened state to deliver a final, critical blow…

…a foolish mistake.

Dorian’s Halo flares with amethyst light as he twists around, his legs and lower torso locked in place as his upper torso becomes a whirlwind of blades that carve through the Grey Rogue as though it were made of the very canvass that Dorian’s so accustomed to. It’s shredded before your eyes even as Dorian staggers to one side, the burst of movement causing him no end of pain, but it’s worth the price he’s paid as the centipede’s remains scatter to the chill winds that waft along the shoreline.

It’s a stalemate, your hands holding hers at bay. The moment one of you goes for the gun, the other strikes. The Metall Geschoss’ barrel is trained on you, but the trigger can’t be pulled without first pulling yourself free. Your eyes meet Ledisma’s, a mix of her blood and yours splattered across her braincase as the substance within flickers with calculations.

Face-to-face, chest to chest, you realize her plan was insane, risky, and brutally effective with no regard for her own safety as she aims solely for victory, at any cost.

There’s something so unnervingly defiant that glimmers in the inscrutable voids that returns your gaze.

HP: 812% (+90% [Dominus: Untethered], Tractus, Whistle: EMPTY) {HALO: PRIMED}
BIO: 1280% (+90%, 1 Sonar-Jackling, 1 Subversive Swarmling [Armed w/ Contender], 26 Banelings, 28/30)
CONTENDER: Fullbore x2, Cicada.
RAVENOUS MAW: BOUND
HUNDRED-HANDED: R. Arm.
ACT: 3/3

DORIAN HP: 960% (235%, Interitus [ATK+, SPD+] Caelorum, Gutgrab [ELEC STACKS: 8], STUNNED, 1 Round, DOWN TO 1 ACT)
NOVEMBER HP: 1963% (200%, Tier 3 Core, Deliverance, [ATK+ DEF+]) {HALO: PRIMED}
METALL GESCHOSS: Cord Intact.

Threat: Melee range, grappling each other. Lepisma & Retainers x1 (Silver Warrior-Stable)

YOU ARE IN CONTROL
>>
(Gentlemen, my sincerest thanks to you for your patience with my schedule. This wasn't the day I expected, but such is life. Voting shall remain open for the next two and a half hours as I finish out this day, and thank you once again for bearing with me.)
>>
>>3780566
...BHOP, can the Maw be spawned from our regular mouth, even if its just a weaker version? i understand at the moment it has limits, but it feels like our actual mouth might be an exception at least.

also November, sadly, does not have a Halo... unless someone spend the time and Biomass to make her one or something?
>>
>>3780561
Melee range and grappling....
>I think now is the time for a supersonic punching barrage spawned directly form our chest and hitting her point blank..... Extensiona and return in a single act with two doend fists aimed for her head and arms.... one of them will break. And if not the power of the punches will probably rip her off the Dainslef unless she manages to hold on

>>3780574
The Rogue went for Dorain and got annihalated by the critical counter instead fo dealing a crit
>>
>>3780558
Wait, I'm confused. Several actions appear to have taken place before the Kaiser Flare, which shouldn't be possible given the Masque's effect. That was the point of activating the Masque, to make sure everyone on their side was blinded before we made any other move and reduce their ability to respond.
>>
>>3780578
ok? what does that have to do with anything i said?
>>
>>3780580
(Mechanically, the Masque moved November up to first in the cue, allowing her to fire off the Kaiser Flare first. Apologies for the awkward wording, as the Centipede didn't actually start moving until the flare had fired, and was having to rely on tremorsense to navigate fiven that it had been blinded. As far as the Knight goes, a passive was triggered by the status effect about to be inflicted on Lepisma, so that bumped her up in the queue. For the sake of being transparent no pun intended there's a Relic Lepisma possesses that's allowed her to match whoever's first in the cue. She's otherwise rather slow, but it something to even the playing field against speedsters, at a severe cost depending on how many rungs uo the turn order she's forced to jump by its activation.)

>>3780574
(I will rule that it can, though it is quite weak at the tree's current level.)
>>
>>3780561
Orders;

Shu;
>Have the Contender aim and fire off at the Silver Warrior with its full load.
>Transform your hands into drills to drill past Lepismas grip on you.
>Respawn your Maw in your own mouth and wrap Lepismas head up tight and go in for a bite.
>Have the Banelings split their attention.
>Half swarm the Silver Warrior, help Dorian and November to tie it up and hold it down.
>Half swarm Lepisma, keeping a bit of distance, but aiming to melt her joints with acid and blast them off with detonations.


Dorian;
>Spawn long Range threads to wrap around the Silver Warriors neck and noose the fucker.


November;
>Combine Gauntlets and Claws to dig deep into the Silver Warrior so it cannot run away.
>As soon as Dorian sends his Threads around it, Nove Lunge in the opposite direction while grappling it, to help severe its head.
>>If the Silver Warrior is dead, lean towards landing next to Shu, and unload the shotgun onto Lepismas to try and knock her prone.
>>If the Silver Warrior is not Dead, Aim to use your momentum to crush its torso under your weight upon landing, before unloading a Shotgun at her face.
>>
>>3780585
alright, neat. i expected it wouldn't be as strong, but it gives us unexpected options, thank you for responding, despite your busy day.
>>
>>3780585
Ah. I figured she probably had some sort of reflex-enhancement ability. Just checking to make sure I understood what was going on, because for a moment there I thought I had misunderstood how the Masque worked and we could only cut in line on the first round. I was hoping it was just that she had abilities to also go first which lead to a roll-off, so good.
>>
>>3780585
oh, damnit forgot to ask. did our Baneling plan actually accomplish anything? did we see if Lepismas body reacted to the acid raining down on her and building at her feet, even if emotionally she didn't?
>>
>>3780581
Sorry i misinterpreted what you said... I thought it was something you refered to in the text itself and not in the comabt statistics after the text...
>>
>>3780594
fair enough? didn't mean to make it sound like i was snapping at you i just generally was confused in what you meant.

>>3780588
also ill be having Dorian and November spend some health with their Armor aswell.
>>
>>3780561
>>3780588
amended orders;

Shu;
>Have the Contender aim and fire off at the Silver Warrior with its full load.
>Transform your hands into drills to drill past Lepismas grip on you.
>Respawn your Maw in your own mouth and wrap Lepismas head up tight and go in for a bite.
>Send the Cutis Tractis out and around Lepismas Neck, activating its constricting feature.
>Have the Banelings split their attention.
>Half swarm the Silver Warrior, help Dorian and November to tie it up and hold it down.
>Half swarm Lepisma, keeping a bit of distance, but aiming to melt her joints with acid and blast them off with detonations.
>Have our Sonar Jackling terraform the ground under Lepismas, aiming to crush her legs out from under her.


Dorian;
>Spawn long Range threads to wrap around the Silver Warriors neck and noose the fucker.
>>Spend 200% Health to build 600% Strength.


November;
>Combine Gauntlets and Claws to dig deep into the Silver Warrior so it cannot run away.
>As soon as Dorian sends his Threads around it, Nova Lunge in the opposite direction while grappling it, to help severe its head.
>As the Tank can use an ability from November, have it take careful aim with her BAR to take pot shots at any part of Lepismas it thinks it can safely do. Reposition itself if it needs to.
>>If the Silver Warrior is dead, lean towards landing next to Shu, and unload the shotgun onto Lepismas to try and knock her prone.
>>If the Silver Warrior is not Dead, Aim to use your momentum to crush its torso under your weight upon landing, before unloading a Shotgun at her face.
>>>Spend 600% Health for 1500% Speed and 1500% Strength
>>
>>3780561
SHU
>Activate another Fear To Tread. Shu can't be moved by it, Lepisma can, Lepisma being bound to Shu means the spiral will be constantly knocking into her. Like getting tossed around in a drying machine.
>Use the cloth "limbs" of Cutus Tractus to overpower Lepisma and gain control of the grapple.
>Activate Heaven's Drill on both arms. Rev up drills, both throwing off Lepisma's grip and start to drill her arms off.
>Converge Banelings on Lepisma and detonate in sequence, taking advantage of their shaped charges both to prevent fratricide and use Lepisma as a barrier against shrapnel.

DORIAN
>Spend 50% Bio to activate Sloughing Armor, remove negative status effect.
>If this returns ACTS to normal, slash-dash Lepisma and then garrote Swordie with Resplendent Thread.
>If still down to one ACT until next round, only garrote Swordie.

NOVEMBER
>Swap Ignition Gauntlets to Heat damage, dig in to Swordie's flesh with them and Cinnabar Talon.
>Fire left-hand shotgun point blank into Swordie.
>Once Dorian has garroted her, Nova Lunge away to assist in pulling head off.

METAL GESCHOSS
>Swap target from Lepisma to Swordie, fire a shell at her after November is clear of blast radius.
>>
>>3780629
fair point on the spiral, but id think Lepismas will see that coming, and she may be able to use her foot to flesh art the ground and cancel it out. Shus ACTs would be better spent throwing her a curve ball like with the mouth maw. aswell as the fact the maw deal incredible damage and this is exactly the situation it was made for. even a weaker maw will still deal good damage, due to just how high the standard ones is.

also, im unsure that will work for Dorian as its not a subcatenous effect like flesh artisan attacks, but technically an attack on his nervous system, which im pretty sure is different. because of that, it would be better to try and plan for November to aid Shu, not Dorian, as she is much more likely to be able to do it. Dorian would also have to recover first which could slow him down, and is perfectly in potion to surprise the Silver Warrior compared to attacking Lepismas. he also has many abilities and chances that make him better suited for focusing on the construct, no matter the ACTs he has.
>>
>>3780646
also, Dorian will lose the Tormentis aswell if he does that. meaning a loss of alot of protection, and stat boosts. doing that would make it a terrible idea for him to then rush towards the main opponent.
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>>3780561
Supporting >>3780626
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>>3780592
(Lepisma was unhindered by the softened terrain, and she appears to at least have one level of resistance to acid. So you can conclue that she has some sort of movement ability that allows her to easily cross difficult or aqueous terrain.)
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>>3780654
damn, disappointed but not surprising. Acid honestly is a terrible damage type to have late game it feels like. need to get us some anti-resistance acid....
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>>3780646
>fair point on the spiral, but id think Lepismas will see that coming, and she may be able to use her foot to flesh art the ground and cancel it out. Shus ACTs would be better spent throwing her a curve ball like with the mouth maw. aswell as the fact the maw deal incredible damage and this is exactly the situation it was made for. even a weaker maw will still deal good damage, due to just how high the standard ones is.
Yeah, I guess. My focus was more on throwing Lepisma off balance, keep her from dictating the fight (I think we've done a...decent showing of that), but I suppose that you do have a point that she'd likely expect more ground-shaping from us.

>also, im unsure that will work for Dorian as its not a subcatenous effect like flesh artisan attacks, but technically an attack on his nervous system, which im pretty sure is different.
Maybe. It was literally a topical attack, he got it from getting ash on his skin. It might count. He said it was more damage over time than just paralyzing him, which makes me think it's a continuous effect from the ash on his body. He should wash it off somehow.

> Dorian would also have to recover first which could slow him down
It can cost an ACT or Bio, not both. Spending the Bio means that it shouldn't slow him any.

>>3780651
>also, Dorian will lose the Tormentis aswell if he does that. meaning a loss of alot of protection, and stat boosts. doing that would make it a terrible idea for him to then rush towards the main opponent.
That's a good point, though. Crap. Well, there goes that idea. Okay, new idea: Dorian left some bloodlings in his wake. Did any of those survive? Let's have them come back to him and wash the ash off with their bodies.
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>>3780629

We are shackled to her via the Dainslef and the corrupted honey.so trying to off balance her via the spiral will unbalance us as well not because off Fear to tread but because we are shackled to soemthing that is affected by it
So to me it seems like a bad idea, that could lead to the Dainslef being ripped out of Shus boddy and possibly Lepismas Body. The latter would be alright since it would deal a lot of daaamage again but would leave Shu immobile. The earlier would be really bad....

Dorian can just chill until the debuff disappears naturally he does not need to shed his hull for something he can probably not shed at all because its in his nerves instead off his skin....

>>3780658
That is kind of what ironblood is.... I know it just skirts the problem a bit by dealing fire damage... Maybe we can make a relic that can be applied to someone to make their produced acids more agressive
>>
I was expecting Lepisma to be more impressive honestly
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>>3780660
>That's a good point, though. Crap. Well, there goes that idea. Okay, new idea: Dorian left some bloodlings in his wake. Did any of those survive? Let's have them come back to him and wash the ash off with their bodies.
we can try it sure.

>>3780662
well anti-resistance damage/augments do exist, is what i was thinking.

>>3780664
what? shes terrifying. compared to most fights for sure, shes countered a ton of our moves and flipped the tables on us more than once. we currently have our own immovable Relic through us that will deal considerable damage if we remove it and has two levels of things to it preventing that. she also has sown herself to be more than capable in melee range. to be honest its been a 'bag-o-tricks' fight, each side only gaining ground from unexpected moves. the second either side finds something that works solidly they win the fight, and im not sure we have found that, meaning she still has a chance to.

also we dropped a cave on her. if we hadn't done that this fight feels like it would be over in her favor already.
>>
>>3780658
Ironblood Brood means that you actually need to resist both acid and heat to prevent damage from our chemical payload. Lepisma took damage from that attack, I'm sure. But there is a visual effect where the acid bursts into flame if it fails to do damage via corrosion, so we'd still be able to tell from that visual that Lepisma has acid resistance.

>>3780662
>We are shackled to her via the Dainslef and the corrupted honey.so trying to off balance her via the spiral will unbalance us as well not because off Fear to tread but because we are shackled to soemthing that is affected by it
The idea is that with us at the center of the spiral the worst we'd get is turned around, while Lepisma would be bounced about. But I've been talked out on other grounds already.

>>3780664
Her fighting style seems to be based around having the time to come up with counters to anything her foes throw at her. But we adapt pretty fast ourselves, and have a versatile power set, so the best she's been able to manage is this admittedly pretty-clever trick with the Dainsleif. I'm sure she has a plan for when in this close range, but I'm not sure what. She's seen our drills, she knows we can spawn them, so she has to be expecting that we'll transform our hands. What, can she subvert our drills, too? Some power that makes anyone trying to form Calcite weapons when in close proximity to her have backlash? Maybe. But I don't know if we can afford to not make plays like that just because we're afraid of hypothetical counters.
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>>3780664
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>>3780675
BHOP, what damage types does the Autumn Protocol inflict? Heat, obviously, but does it deal anything else? Because I have an idea for something that Lepisma is definitely not expecting, but mostly because it's potentially incredibly stupid.
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>>3780678
id very much prefer to not use the autumn protocol and will already say ill be against any move to use it.
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>>3780679
Yeah, it's probably not something we'll use, but I just want to know if the idea is possible.
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>>3780668
I mean she lost all three of her constructs in one round, she's down one set of arms and she's ALSO got said giant spear in her chest and is stuck to us.

I mean she countered us earlier sure but the deck's been swept clean now and she has a tank, Dorian, November AND Shu on her.

>>3780673
>Clever trick
Dude she impaled herself too and stuck herself to us after getting two of her arms ripped off. This is a terrible position for her. We can just make a drone, produce a hand from it and pick up the contender and shank her.
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>>3780690
i get what you're saying, but you are ignoring she deliberately pinned us together and then also deliberately GLUED us together. she without a doubt has something planned for this. which is why im hoping we can at least get November over here and throw her for a curve ball. hopefully for once in our lives we can cause something of the enemies the try to pull on us to fail, but we'll see.

Dorian also is simply way too hard a counter against constructs, yet she still has managed to tie us and our actions up with them and still is.
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>>3780690
>I mean she lost all three of her constructs in one round
Only two. Swordie is still up and about. So we're a bit distracted taking her out, first, then we can all dogpile on Lepisma. Still, yeah, we've mostly countered everything she's thrown out.

>Dude she impaled herself too and stuck herself to us after getting two of her arms ripped off. This is a terrible position for her. We can just make a drone, produce a hand from it and pick up the contender and shank her.
And yet it's clearly something she wanted to have happen, and she maneuvered us into position quite masterfully. I don't know what her game is, what she's going to do now that could possibly be worth moving into this disadvantageous position, but the fact that she's in it is not a failure of hers. This is going as planned. It might be a really dumb plan, but it's the plan.
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>>3780702
My guess would be she can flesh shape even living/active biomass, if i had to guess.
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>>3780707
Oh, she definitely can. That's how she pulled off our arm earlier. Note that we took very little if any damage from that attack, it was no greater than 50% Health given that that's what our Regen was. I think she softened our flesh, first, that's how she was able to pull it off so easily. So yeah, she's going to try to do something with twisting our meat, but I'm just not sure it's worth it for putting herself in such a poor position. She must have something planned to directly counter anything we might pull off in a close grapple, in order to get the fleshshaping off, but I don't know what. Really, this just says to me that we need to get Francine up to combat-ready fast, so that we can bring her to fights and have her scan opponents' character sheets. Then we won't have ambiguity like this.
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>>3780712
perhaps. but then we would have to have Francine in every fight and thats just not gonna happen.
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>>3780561
>>3780626
a few small changes, though nothing major, so amending orders one last time.

Shu;
>Have the Contender aim and fire off at the Silver Warrior with its full load.
>Transform your hands into drills to drill past Lepismas grip on you.
>Respawn your Maw in your own mouth and wrap Lepismas head up tight and go in for a bite.
>Send the Cutis Tractis out and around Lepismas Neck, activating its constricting feature.
>Have the Banelings split their attention.
>Half swarm the Silver Warrior, help Dorian and November to tie it up and hold it down.
>Half swarm Lepisma, keeping a bit of distance, but aiming to blast off her joints with detonations.
>Have our Sonar Jackling terraform the ground under Lepismas, aiming to crush her legs out from under her.


Dorian;
>See if your paintlings cannot wash the stunning ash off of your form.
>Spawn long Range threads to wrap around the Silver Warriors neck and noose the fucker.
>>If you regain your missing ACT, Rush Lepismas with your Daggers, grappling her and pulling her back as you carve away at her with your scythes.
>>Spend 200% Health to build 600% Strength.


November;
>Combine Gauntlets and Claws to dig deep into the Silver Warrior so it cannot run away.
>As soon as Dorian sends his Threads around it, Nova Lunge in the opposite direction while grappling it, to help severe its head.
>As the Tank can use an ability from November, have it take careful aim with her BAR to take pot shots at any part of Lepismas it thinks it can safely do. Reposition itself if it needs to.
>>If the Silver Warrior is dead, lean towards landing next to Shu, and unload the shotgun onto Lepismas to try and knock her prone.
>>If the Silver Warrior is not Dead, Aim to use your momentum to crush its torso under your weight upon landing, before unloading a Shotgun at her face.
>>>Spend 600% Health for 1500% Speed and 1500% Strength
>>
>>3780745
Sounds good to me.
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>>3780745
Do you suppose maybe she's baiting us into consuming her and has a Neuromancy ability that'll kick in when we do?
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>>3780787
seems likely.
also wtf happened while im at work?
still at work btw,
and mad that i didn’t get to contribute
>>
(Back home and writing now, Gentlemen.)
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>>3780678
(It just deals Heat damage, currently.)
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>>3780795
Huh. So this is a terrible idea, and probably not something we should do, but Cutus Tractus' cocoon mode grants immunity to Heat damage. I don't think Lepisma would expect us to call in a tactical-scale plasma cannon strike on our own position. Wrap ourselves up, fire the cannon, if she's still alive afterwards I'd be very surprised. Downside if that if she's still alive afterwards November would be severely reduced in capabilities (though no longer quite as crippled, thanks to Relic slotting). We shouldn't do it, but it would be quite satisfying if we did.
>>
Back from work....and I see that although the situation's better on the construct side...Lepisma's tunnel visioning HARD on Shu. She's planned to mold and sculpt Shu into her puppet, going so far as to willingly impale Shu and herself in order to get into melee range.

And i see that I've missed the voting window. Just peachy..
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>>3780858
Well, she got a look at our Core. I think between that us using Dominus Bloodline on her, she figured out that we're the party leader with all the support and coordination abilities. She wants to knock that out as quick as possible. Unfortunately, our other party members are still pretty strong, so we've taken out all her distractions and are about to seriously dogpile on her.
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>>3780893
>so we've taken out all her distractions and are about to seriously dogpile on her.
>When Sword soldier retainer is still alive and Lepisma's performing surgical rape on Shu's body.
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>>3780902
Swordie is going to be dead in a moment, and Lepisma has just as many problems being this close to us as we do. I'm not too worried.
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>>3780561

November's speakers can barely voice the scream of of rage that tears forth from them as she burns through her own existence, fueling the strength that drives her fists into the Silver Warrior's chest before it can react. It's frozen in place as Dorian's paintlings swarm over their master's form, and in a fluid motion a pair of strands fly forth as the paintlings collapse to the ground with their creator once again standing tall. The wires form a noose around the Warrior's struggling form, a garrote around its neck that tightens when light flares at November's back, and it's putting up a decent fight until your Contender rings out across the chaos.

One, two, three retorts send your remaining rounds cracking into the Warrior's back, your Fullbores biting into its spine while the cicada just screams at the back of its neck. Concentration shattered, the Warrior's sleek silver form is buried under half of your Baneling swarm as they move as one to assist in your team's effort of execution. November roars one final time as the flames from her boosters go from neon orange to searing white, and you watch as the Warrior's sword flies back to their grip just as its head goes flying into the scarlet sky of dawn. Its decapitated form brings its blade down across November's plating as it scours a jagged, sloppy line down her peerless frame in a final act of defiance. Impressive, but not enough to stop the woman's victorious charge as Dorian's wires withdraw, the thing's own clear blood flicked clean from his immaculate strands with a delicate flick of his wrist before they retreat back into his long, delicate fingers.

Your hands begin to twist in turn, rotating with terrible force as they snap Lepisma's wrists with a satisfying crack. The Royal is helpless to recoil as your jaw hinges wide, your tongue lengthening as you manifest what little of the Ravenous Maw you can from your abominal cavity into your actual mouth. Your foe is trapped in a snare of her own making as your tongue encircles her skull, her shattered hands giving your shoulders one final caress that sends a chill through your core as you plunge your drills into your foe's throat. Ozone fills your nostrils as your warped hands carve past chitin and meat, tearing through the being before you as its head is reduced to a churned, pulpy mass, its shell...

...the shell of the malformed silverfish before you is utterly annihilated under your attack, leaving you alone with the Dainsleif run through your chest, and no sign of Lepisma.

(Continued)
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>>3780918

Your feel the earth rumble beneath your feet as your Sonar-Jackling picks up a fresh set of readings, a host of small creatures tunneling up from the depths with incredible speed. Your Jackling is close, much too close to the emergence zone to avoid the devouring swarm as they bloom from the Obsidian Spire's abyss in a thin cloud of grey, silver, and glossy green-black. Immediately both November and her steed begin a duet of machinegun fire, their twin B.A.R.s meeting the cloud of constructs with a cloud of hot plasma while Dorian begins to dart along the beach, building charges for his own long-range assault.

You turn with some effort, the Dainsleif shifting uncomfortably in your chest as the whirring of your hands dies down, and you look with your Halo-enhanced vision at what approaches. Silverfish, like the ones she sent to overthrow the tank, and yet...something more. There are a variety of new shapes, a host of mutated forms that don't fit the silverfish at all, but uncannily familiar. You recognize them now, as they draw closer, your breath hitching in your throat as you realize what the Royal's done.

Knights, Rooks, Bishops...a host of modified swarmlings flying on silver wings.

Your Ravenous Maw is slowly regenerating off to one side of your wound as you realize your foe wasn't trying to control you, not at all. She was understanding you and your most potent skill, its intricacies and quirks, all in an effort not to merely control, but to replicate, to craft with what she left behind down in the cavern's murky depths. A swarm, a marriage of her will and your skills, spread out to not get caught too easily in the single-target fire she now knows Dorian and November are capable of. Perhaps six-dozen of the newborn brood close in, one or two picked off in the hail of gunfire that shreds through the cool morning air. They're just missing one thing.

Lepisma's not among their considerable number.

She could come from anywhere. Above, below...you have no idea where she'll strike next. She's clever, but so are you. She's taken as many risks as she has hits, and she chose to flee instead of counter you in melee when she saw your arsenal up-close.

Victory's in your grasp, if you can just find an opening...or force one.

HP: 864% (+90% [Dominus: Untethered], Tractus, Whistle: EMPTY) {HALO: PRIMED}
BIO: 1280% (+90%,1 Subversive Swarmling [Armed w/ Contender], 26 Banelings, 27/30)
CONTENDER: Empty.
RAVENOUS MAW: Regenerated, Primed.
HUNDRED-HANDED: R. Arm.
ACT: 3/3

DORIAN HP: 960% (235%, Interitus [ATK*5, SPD+] Caelorum, Gutgrab [ELEC STACKS: 8])
NOVEMBER HP: 956% (200%, Tier 3 Core, Deliverance, [ATK*5 DEF*5])
METALL GESCHOSS: Cord Intact.

Threat: Long range. Possesses your Swarmling sub-classes and augmentations, Lepisma unaccounted for. Dainsleif still embedded in your chest.

YOU ARE IN CONTROL
>>
(Gentlemen, I shall be pausing here for the evening to try and get an early night's sleep. Voting shall remain open for the next twelve hours, with posting to resume in roughly fourteen. I shall be around for a little while longer to address questions, concerns, or criticisms, and I welcome them all and shall address any I don't get to tonight in the morning. Thank you all for your patience, participation, and enthusiasm. I hope you have a good evening one and all, and rest well.)
>>
>>3780925
(Also, an addendum; Dorian's ELEC Stacks should read 17 instead of 8. Additionally, the Silver Warrior's sword is next to November.)
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>>3780925
how the actual heck did she switch places with a construct while pinned onto something she cant remove herself?
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>>3780920
Huh....I think I get it now. Lepisma's a hive mistress that took the swarm route.

>>3780937
Rook Teleport Swap ability. Remember? She castled herself with a Silverfish, she already got a good read on Shu the moment she closed into melee, and now she's got the entire Hive pastebin in her hands.
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>>3780918
I'm confused. Is the implication that we weren't fighting Lepisma, just a construct in her shape that she swapped out at some point (I guess during the dust cloud from the cluster grenade bombardment)? Because we ate that thing's brain. If that was Lepisma it should be dead, she has not shown the sort of regeneration needed to survive that.
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>>3780942
that felt way to fast but whatever. in that case we're fucked then. all she has to do is keep a single bishop back and we can literally under no circumstances actually confirm a kill, meaning all of this was for nothing. fucking godamned wonderful.
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>>3780937
(Simple; she switched out with a Bishop-class Swarmling. Due to her setup, she's been able to map your Swarmling classes abilities onto her own swarm, the majority of which were down in the dark, spawning from the remains of the Worm as she streamed them technical 'updates' as to their specifications.)

>>3780943
(You were absolutely fighting the real Lepisma, who castled herself with a Bishop the second she realized she was about to die in melee combat.)
>>
>>3780947
Great... There she goes cannibalizing what was supposed to be OUR PREY.

>>3780946
You. Go outside. Take a 30 minute walk, or just walk away from the computer for about an hour and cool your damn head. You're too emotionally involved and have gotten so tunnel visioned that you didn't take into account for the long term mindgames. Lepisma's playing you like a fiddle, that's why you're so frustrated.
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>>3780947
How fast are the silver-lings flying? Do we have enough time for a proper setup?
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>>3780947
>(You were absolutely fighting the real Lepisma, who castled herself with a Bishop the second she realized she was about to die in melee combat.)
Okay, I think I see. Is she making Death Saving Throws, then? Because even before she teleported out (assuming that's the ozone smell), we were already driving our drills into her throat. I'm pretty sure that would cause mortal wounds. Can we just wait out this fight until she bleeds out?
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>>3780952
no, im not, and go fuck yourself with thinking you know what state of mind i am in. what i said is a very obvious and real possibility and if you're gonna ignore it and make a personal attack to brush it aside you are not worth listening to.
>>
>>3780947
Also, wait, Bishop-class? You mean Rook, right? Bishops are the ones that give speed boosts.
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>>3780952
(Also, to clarify; any levels she absorbed from the Worm have been added to what she drops on death, so nothing's been lost. Depriving you of that simply wouldn't be fair.)

>>3780957
(They may have your swarm's abilities, but they're a good bit weaker. Thus, you have about half a round of set-up before they reach you. If they were your Knightlings, then they'd be on you in an instant.)

>>3780958
(She's not making death saving throws yet, but you did deal a considerable amount of damage before her teleport triggered. If she was the talkative sort, she wouldn't be anymore with what you managed.)

>>3780961
(You're absolutely correct, I'm just exhausted.)

>>3780960
>>3780946
(If I may offer a word; I'll never throw you up against something you don't possess the tools to dismantle. I tweak and balance every encounter with your current tool-set and party composition in mind. You and everyone here have shattered my fights and broken the game in ways I didn't even think of. You've got this.)
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>>3780920
Orders;

Shu;
>Have our banelings go low and spread out, becoming a minefield across the battlefield.
>Get the damn Contender back in your hand.
>Try and get a read on her with Halo and Jackling alike.
>Fuck this. You have a large sum of Biomass, and you’re tired of your foe hiding underground. Strain yourself, push your Terraforming to its limits. Harden the earth, shake it up, and force it and anything underground to the surface in a massive cascade of an upheaval plate movement.
>As soon as you find her, Have your Banelings swarm, using your Cutis Tractus to pull you forward on a Baneling while your Maw is ready to snatch her up no matter which direction she runs.
>bring the lionheart against her.
>>all Benlings set to auto-destruct.


Dorian;
>Masque of War the incoming swarm, releasing lighting from inside of yourself to electrocute them all in one big storm cloud.
>Send your Paintlings to spread out and cover the battlefield, so any place she emerges from, you will feel it and and draw the paintlings to that point.
>If you finish off the Silverfish swarmlings, be prepared to burst speed to tackle Lepismas wherever she comes out at.


November;
>Free Shu of the Deliverance as gently as you can.
>only if Dorian needs it, use your BAR and Shotgun to help clear them out.
>Otherwise, Prime your Tank to fire off a tank sized Shotgun blast. IF shu is able to force her to the surface, fire it off to try and knock her prone.
>Then, Nova Lunge for Lepisma, Shotgun ready to try and keep her pinned if she manages to avoid the initial barrages against her.
>Otherwise use the weight of the Dainself to pin her down and to the ground.


>>3780973
a primable teleport upon getting struck taking her all the way back to the cave even Dorian probably couldn't reach in a turn and is caved in to where we cant get to it is a pretty impossible thing to counter.
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>>3780960
I apologize for the apparent personal attack.

I'm sorry.

The tone of the post too similar to the "doomposting" spree we had back when Isabelle counter-backstabbed Ozmas, And I sorta tunnel visioned on that "we're fucked then" and the "meaning all of this was for nothing" part.

In any case, I think I can see a silver lining here. If Lepisma's abilities require her to get a complete scan of the enemy, then being forced to spawn a massive wave of swarmlings using bio from her own abilities and that of the corpse, then she'll be starving for Bio the moment we survive.

>>3780973
Bhop...Are we fighting Body Horror's equivalent of a literal Necromancer? Because she pulled the equivalent of pic related.
>>
>>3780973
>(You're absolutely correct, I'm just exhausted.)
I'm sorry to hear you had a rough day. I'll try not to keep you up too long with my questions. Here's my big one:

Things moving fast through Dorian's mist form disrupt it, right? Is that enough to count as "attacks"? Because I'm thinking, at ten levels of CHARGE Dorian counter-zaps anything that attacks him. We have him rush over to the swarm, build up another three stacks of CHARGE in the process to bring him to an even twenty, then turn into Masque of War. He becomes a big red thundercloud, zapping the first twenty (I assume with their mass movement they'd all get resolved at once instead of on a per-unit basis and therefore make him stop when he gets down to nine CHARGE) swarmlings, any further that he catches take damage from Masque of War and are confined. Lepisma hasn't seen Dorian use Masque of War yet, she's not prepared for it.
>>
>>3780979
(Ha, essentially yes. If the nature of her constructs seems a bit obtuse, it's because she has three Hybrid abilities as her main tool kit, all of which are spliced with a Hive Mistress skill tree and which have interaction effects with the others along with a host of bizarre Augmentations that play into them. It's a very odd solo-play build, definitely niche.)

>>3780987
(No worries, it comes with the territory and regarding your question, I'm always happy to help. Yes, that would trigger it.)

>>Lepisma hasn't seen Dorian use Masque of War yet, she's not prepared for it.

(Indeed. There's a good bit about your secondary skills that she's blissfully unaware of, to say nothing of your allies.)
>>
>>3780991
If we have perfect vision, do we have an exact headcount of the Swarm composition of Lepisma's Silver-lings? How many of each type?
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>>3780994
(There are seventy Faux-Swarmlings; Forty-five Knights, fifteen Bishops, and Ten Rooks.)
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>>3780975
I generally like this plan, but I would like to make some amendments as I have a few creative ideas that involve keeping the Dainsleif embedded in Shu's chest, but it's dependent on which way the spear is pointing.

>>3780991
Also, which way is the Dainsleif's spearhead pointing? Is it pointing out from our stomach and ahead? or are we seeing the blunt end and the spearhead is behind our back?
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>>3780991
>(Indeed. There's a good bit about your secondary skills that she's blissfully unaware of, to say nothing of your allies.)
Yes. Yes, there is. Alright, bit of an odd question here, but...how many Hundred-Hands would we need to spawn to grab every single swarmling out of the air and bring them together into a tight ball for Dorian to envelop in the Masque of War? Just create this huge branching fractal of limbs like one of Hans Moravec's bush robots, that then retracts instantly to pull them together and recycle the biomass. Lepisma isn't up here to potentially hijack our hands, we're free to go wild. Shu has 1280% Bio, that's enough to spawn 426 Hands. Get Dorian into position in the center of the swarm, use Hundred-Hands level five to spawn them off him, pull them all together. Oh, wait, even better: Can we spawn the Hands off of his mist form, or does that not offer a solid enough purchase?

>>3781001
It entered through our back, it's pointing forward.
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>>3781001
(Looking down, you see the speartip. It went through your back and out your stomach.)
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>>3781001
you're gonna have to explain yourself pretty good to convince me to keep a spear that prevents Shu from moving or properly reacting in her stomach. because that sounds like one of the worst ideas possible.
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>>3781003
(His mist form is not quite solid enough to generate Hundred-Handed constructs, I'm afraid.)
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>>3781010
Okay, but we can generate them when he's solid and have him turn to mist after the swarmlings are in position. Do we have enough Hands for that?
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>>3781004
did we manage to stand up with the Spear still stuck in our gut or lying down? Because if I remember the wording correctly, the strength requirement to lift or even pull it out involves Fibromancy strength augments. Does that still apply when you have a spear stuck inside your gut? and Can we move around properly with the Dainsleif stuck inside?
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>>3781003
>>3781014
dude... we are not doing that. Hundred Hands are CONSTRUCTS. literally all but 10 of them probably have the corruption gunk inside of them, or have a strong possibility to have it. we are not giving her the chance to turn 426 hands against us.
>>
>>3781017
Hundred-Hands are also bullet-fast. We'll reel them in before they can spew any goo.
>>
>>3781019
if our own Banelings can auto-destruct why couldn't hers. hell fucking no man, thats an absolute terrible plan that could easily horribly backfire and get us overwhelmed insanely quickly.
>>
>>3781015
(Basically, without Lepisma helping to support one end the tip is basically in the ground and angled to keep you standing.)

(...it looks rather ridiculous, actually.)
>>
>>3781023
Exactly, our banelings can self-destruct faster than they can be infected. Which means that our Hands, which are even faster, can retract faster than they can be infected. I'm not even convinced Lepisma can infect the Hands, actually. She didn't when she was grappling with Shu. Our right hand is a Hundred-Hand right now, it's fine.
>>
>>3781000
>10 rooks.
Thank you for the information.
>>3781024
>>3781009
I intend on returning the favor on the shenanigan Lepisma pulled.
Snipe down the 10 Rooks. We impale Lepisma by impaling ourself onto Lepisma by slingshot latching onto her with hundred handed constructs and then reeling her in. If she has no rooks to castle with, she can't escape Shu's Maw.

Having November waste an action to extract the spear is a waste on November's part.

For now, we focus on mowing down the 70 silver-lings.

>>3781019
I have to say I'm vetoing your proposition for having Shu spawn hundred handed arms from Dorian as an origin point. That would defeat the purpose of having Dorian go out and become a cloud of construct murder. with November providing clean-up.
>>
>>3781030
>I have to say I'm vetoing your proposition for having Shu spawn hundred handed arms from Dorian as an origin point. That would defeat the purpose of having Dorian go out and become a cloud of construct murder. with November providing clean-up.
Not really. He goes out, the Hands spawn and retract near-instantly, then he turns into a murder-cloud. The Hands are a Generator ability, they're really fast. And November won't be needed for cleanup if Dorian has got all the constructs on lock.
>>
>>3781024
Hey Bhop, I have a question. is it possible to perform an impromptu dual-tech on the spot with Dorian? Because I'm thinking of creating the Fulgurbug Faraday field dual-tech to help Dorian mop up the silver-ling swarm.

>>3781033
It's a waste on Shu's action economy. Shu has 3 actions. Ideally we want to spend 1 action focusing on our swarm, another action on bringing Lepisma out of hiding, and then spending our final action tagging grabbing Lepisma and putting her in a position where she can't escape.
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>>3781037
>It's a waste on Shu's action economy. Shu has 3 actions. Ideally we want to spend 1 action focusing on our swarm, another action on bringing Lepisma out of hiding, and then spending our final action tagging grabbing Lepisma and putting her in a position where she can't escape.
We don't spend actions on our swarm unless we're spawning new members. We're near full on Banelings, so we're not going to be doing that. We've got an ACT free.
>>
>>3781028
>>3781033
she may of not known it was a construct and up close she doesn't seem to have the bile, the bile seems to oddly be something she has access to via our acid.

we also cant in any way guarantee our arms retracting can outpace her infecting them. this is an outright terrible plan that could easily, easily backfire horribly compared to anything else we have tried. its both an unnecessary risk and a massive one, with the benefits not at all outweighing the possible negatives.

>>3781030
i highly disagree. we need to be able to cover multiple avenues, and Shu cant do literally anything so long as this spear is inside of her. she would rely on November being in position to draw her towards her, which is a terrible plan that makes November unable to actually go after Lepismas properly and makes Shu unable to actually properly react to her movements. taking the spear out of Shu is not a waste, its the best move we can do to ensure victory.

im also still against risking putting HHs near her.
>>
>>3781041
yes, we do. commanding the swarm still takes an ACT, it just takes a single ACT for the entire swarm.
>>
>>3780918
>>3780920
Well I'm glad SOMEONE is making use of the teleport abuse we're capable of but never seem to employ.
>>
>>3781042
>she may of not known it was a construct and up close she doesn't seem to have the bile, the bile seems to oddly be something she has access to via our acid.
She's shown the ability to infect via a touch, she was touching our hand. We're good.

>we also cant in any way guarantee our arms retracting can outpace her infecting them. this is an outright terrible plan that could easily, easily backfire horribly compared to anything else we have tried. its both an unnecessary risk and a massive one, with the benefits not at all outweighing the possible negatives.
Yes, we can guarantee it. The Hands fire and retract near-instantly. If we have the time between contacting the goo and infection kicking in to detonate Banelings, we have the time to retract our hands. And the benefits are huge, it gets rid of the entire swarm all at once.

>>3781045
Pretty sure you're wrong, but whatever. Doesn't matter if it's right. We don't need to do things with the swarmlings if we've got the enemy swarm knocked out.

But fine, you don't like it, let's look at other ideas. BHOP is clearly hinting that there's an ability we're not using that would be really effective here, so if you're so determined it's not the Hundred-Hands let's try to brainstorm uses for others. Let's see...does establishing the Dominus Bloodline actually take an action? I can't remember. If not, is there anything to stop us from lashing the entire swarm two by two, attaching and disconnecting in sequence to inflict them all with the bleeding it causes?
>>
>>3781046
Since we got it we've only been in fights where we were either pursuing a highly mobile target or in a confined space. This is the first time "teleport away from the fight" wouldn't be counterproductive, and we didn't have any Rooks out precisely because we didn't want Lepisma to hijack them. Turns out that she just needed to touch us to steal the blueprints, but we didn't know that at the time.
>>
>>3781037
(You could certainly jerry-rig something on the spot, but as far as a full-blown Dual Tech the chances of unlocking one mid-combat are quite rare, I'm afraid.)
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>>3781056
Eh, "teleport out of the way of incoming damage" has been useful the whole time. Exactly the way Lepisma's using them.
>>
>>3781042
Point made.

>>3780975
We don't have a seismic jackling active, the one that we had before was destroyed by the silverling hive. We'll need to make another one.

Can we convert some banelings into jacklings? If we're going to pull the equivalent of Old Faithful in Yosemite and flush Lepisma out with a combination of Earthen Mind and Hydroformer in a geyser eruption, then we'll need some more jacklings to boost our concentration and make our move more bio-efficient.

>>3781046
Don't worry, we'll come up with ways to abuse that. I've already got a good idea involving merging a baneling with a Rook and having that Rook auto-self destruct immediately after teleporting, essentially a teleporting suicide swapper.

>>3781060
I think I've got something that could suffice as a substitute, but it'll involve FuzzBuzzes and banelings. Very Fluffy Fuzzbuzzes and banelings. Give the Banelings the fluffiest down fur and have them all stick to Dorian, the rubbing fur will accumulate the rate in which Dorian gains his electrical charges when he has half a round for the setup, and the baneling aspect will have them auto detonate the moment Dorian goes Masque of War, which will stem the incoming shower of corrosive goop. In fact, have Dorian create Fibromancy strings so the Fuzz-banelings can accumulate more charge by latching onto the wire with more surface area and sheer air friction.
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>>3781062
No, it hasn't been, because the Rooks are slow and we'd have to leave them behind in our highly mobile combat. We wouldn't just teleport out of danger, we'd teleport to the other side of the battlefield. Something we haven't been able to afford. We've only been able to use them when we either had the battlefield prepared (that aborted ambush against Lara) or to get around an enemy in a confined space (trying to get past Phalanx Vulthat's defense grid). Spamming them to escape danger hasn't been practical.
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>>3781052
>She's shown the ability to infect via a touch, she was touching our hand. We're good.
no, she hasnt, anything she has done vie herself has involved a process of rearranging the construct into her own, not only via touch.

>Yes, we can guarantee it.
no, we cant, and we have other, less utterly retarded and risky options to take care of them.

>Pretty sure you're wrong, but whatever. Doesn't matter if it's right
BHOP has mentioned it several times. its an Ability, using an Ability costs an ACT. its not that hard to wrap your brain around. and it does matter, as we have limited actions and we still have uses for our swarm.

>does establishing the Dominus Bloodline actually take an action? I can't remember. If not, is there anything to stop us from lashing the entire swarm two by two, attaching and disconnecting in sequence to inflict them all with the bleeding it causes?
its based on the leash and the leash specifically states its a free action ,so no. using any other effects through it that arent automatic is however would. i dont think it actually inflicts bleeding though, only drains REGEN, or rearranges stats a bit. its doesnt actually deal any damage itself. i also think BHOP has said theres a limit to how many times we can switch it in a single turn, and id think its far below the number of swarmlings present.

its also unnecessary to have Shu help take care of the enemy Swarmlings. or more importantly, Shu has the best ability to draw Lepisma out and deal with her, and Dorian without a doubt is the best suited for focusing on the Swarmlings.

>>3781067
worse case we have a swarmling slot open.
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>>3781067
>Can we convert some banelings into jacklings? If we're going to pull the equivalent of Old Faithful in Yosemite and flush Lepisma out with a combination of Earthen Mind and Hydroformer in a geyser eruption, then we'll need some more jacklings to boost our concentration and make our move more bio-efficient.
If we bring them in close. We still need contact to convert up, we can only convert down at range. So bring in a bunch of Banelings, turn them into Jacklings. Want to make them Sonar-Jacklings again, to get a better sense of Lepisma's position underground and be better able to flush her out?

>>3781072
>BHOP has mentioned it several times. its an Ability, using an Ability costs an ACT. its not that hard to wrap your brain around. and it does matter, as we have limited actions and we still have uses for our swarm.
Spawning the swarmlings is an ability. Commanding them is not necessarily. Like, okay, spawning clones via a Phantasmal Conduit ability takes an action. We've never seen it take an action off the original to command those clones. Why would Hive Mistress be different?

>its also unnecessary to have Shu help take care of the enemy Swarmlings. or more importantly, Shu has the best ability to draw Lepisma out and deal with her, and Dorian without a doubt is the best suited for focusing on the Swarmlings.
No, he's not. Not on his own. The Masque of War only covers a medium area, and the swarm was specifically mentioned to be dispersed and widespread to avoid them all being caught by one attack. Dorian will catch some, but most will go right past him. That's why I want to concentrate the swarm. Fine, you don't want to do it with the Hands, even though it should be safe. Can you think of any other ways to lure them in?
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>>3781072
I've got an idea for bringing Lepisma out into the open easier. Instead of wasting time and bio to perform a Seismic Earthquake, why not use all of the lake water that's conveniently drained into the underground lake and then Hydroform it? We have half a round to prepare before the silver-ling horde is upon us.

The issue of course is getting a swarmling there in the first place, but I've got you covered. We create a soundling with a Jackling modifier, and a Knightling with the Gurrenling modifier, then fuse the two to create a Gurren-Seismic-Jackling Knight. Have that hybrid tunnel deep into the earth with its drill and get into the cave where then once it makes contact with the lake water, Shu can use her Neuromancy to Manipulate as much water as she desires, creating a water prison that literally flushes Lepisma out.
>>
>>3781067
i do have to say though the idea of Shu stuck on the spear as it flies back to November is a hilarious image, and yes, if we COULD properly line it up i could see there being worth, but unless we could ensure Lepismas is already pinned and cannot dodge the Shu Kebab it would simply give her too much of an avenue to dodge, and Dorian and Shu really have the best ways to do that, but couldnt in this situation.

>>3781068
>>3781067
also, both of you were talking about something odd BHOP was trying to point out. might not be all of it, but he randomly for no reason pointed out where the Silver Warriors sword was to us. personally i havent seen it do anything spectacular but it is random like i said for him to point it out.

>>3781077
>Spawning the swarmlings is an ability. Commanding them is not necessarily. Like, okay, spawning clones via a Phantasmal Conduit ability takes an action. We've never seen it take an action off the original to command those clones. Why would Hive Mistress be different?
you mean Amaras clones that literally as PART OF THEIR ABILITY SHEET GIVES THEM THEIR OWN ACTS? something Hive Mistress does not say and has never done, while BHOP has multiple times confirmed commanding the swarm takes an ACT?

>No, he's not. Not on his own.
its almost like he has aid and can move still while in that form. you do realize she specifically is using them as a distraction to draw our attention away from her next attack, right?

>>3781080
i dont like that. we could potentially deal alot of damage to her with earthen Terraforming, and BHOP specifically said she has some advantages with liquid terrain. im fine throwing in Hydromancy, already did actually, but I dont at all trust it by itself. plus, she seems to most likely be coming back. if she doesn't, we couldn't reach her in time anyways, but its implied shes put too much into this fight to at least at the moment just retreat anyways. and again, if that is her plan, we already lost.
>>
>>3781068
You're exaggerating pretty hard. They've still got at a minimum 1 Movement Zone per turn, that's plenty enough to act as a route of withdrawal in most of the battles we've been in.

This is beside the point right now anyway though.
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>>3781085
>also, both of you were talking about something odd BHOP was trying to point out. might not be all of it, but he randomly for no reason pointed out where the Silver Warriors sword was to us. personally i havent seen it do anything spectacular but it is random like i said for him to point it out.
Yeah, I don't know what that's about, either. I can't see how it would be useful in this instance, unless it's something like we can jack into it to get access to the swarm and take them over or something improbable like that. I guess it's a nice sword, we might as well pick it up.

>you mean Amaras clones that literally as PART OF THEIR ABILITY SHEET GIVES THEM THEIR OWN ACTS? something Hive Mistress does not say and has never done, while BHOP has multiple times confirmed commanding the swarm takes an ACT?
I was actually thinking about B'Ni, she didn't need to take actions to direct her clones. Or her weird memory constructs, either. But fine, maybe it's possible that Phantasmal Conduit abilities are just different from Hive Mistress powers. I don't care. We need to get rid of that swarm.

>its almost like he has aid and can move still while in that form. you do realize she specifically is using them as a distraction to draw our attention away from her next attack, right?
"November can shoot a few swarmlings, I guess" is not Dorian being aided. Not sufficiently. He moves very slowly in cloud form, most of the swarm will get past him. And it doesn't matter if it's a distraction if it's also sufficiently deadly. Hell, Lepisma is the less deadly thing right now. She's got no arms left. The swarm was what she was building to this entire fight, it's her trump card and the thing we should worry more about. Can we at least have November fire off a cluster grenade instead of trying to take the swarm out with her machinegun? We've got half a turn before these things are on us, the machine gun will not clear them fast enough.
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>>3781060
hey BHOP, whats the limit to Dorians threads when it comes to numbers and spreading them out, and id also imagine just like the Hands he cannot keep the formed while in Masque form? or does them being his own ability loosen the rules on that?
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>>3781102
Yes, it's enough to act as a route of withdrawal. My point is that we didn't have the opportunity to withdraw in the fight against B'Ni. We had to press the offensive constantly, so we didn't use them there. But we did use them against Phalanx Vultha, in the more confined space. We've made as good use of them as we could given the circumstances.
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>>3781107
November has actually been shown to be incredibly capable at taking out large construct counts due t her BARS sheer rate of fire.

but whatever, we clearly are not going to agree, and ive got a question to BHOP that will settle how i plan this anyways depending on his answer.
>>
>>3781107
>>3781115
Cluster Bomb takes two ACTS. she might already be at her limit without that.
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>>3781110
Are you implying what I'm thinking? Fibromancy wires charged with Accumulating charge electricity?
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>>3781115
What, you want to have him whip around the Threads and have them slice through swarmlings outside the range of the Masque? That might work. Or is it more of a net you're thinking of?
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>>3781119
>>3781121
i was thinking more he ropes in any that he cant reach, but i mean, any of that works yeah. BHOPS answer really just changes whether he needs to spend more time cutting and roping them in before hand, and if he cant keep them going while in a cloud, some might escape, but i think even if he can only use the Threads before he switches to Masque it will still work and will still corral them enough to make them not much of a problem.

>>3780920
>>3780975
Amendments to orders;

Shu;
>Have our banelings go low and spread out, becoming a minefield across the battlefield.
>Get the damn Contender back in your hand.
>Spawn a new Jack-Baneling.
>Try and get a read on her with Halo and Jackling alike.
>Fuck this. You have a large sum of Biomass, and you’re tired of your foe hiding underground. Strain yourself, push your Terraforming to its limits. Harden the earth, shake it up, Flood its crevices with water, and force it and anything underground to the surface in a massive cascade of an upheaval plate movement.
>As soon as you find her, Have your Banelings swarm, using your Cutis Tractus to pull you forward on a Baneling while your Maw is ready to snatch her up no matter which direction she runs.
>bring the lionheart against her.
>>all Benlings set to auto-destruct.


Dorian;
>Intercept the swarm, spawn as many Threads at what length you need to draw them into your second phase of the attack.
>Masque of War the incoming swarm, releasing lighting from inside of yourself to electrocute them all in one big storm cloud.
>Send your Paintlings to spread out and cover the battlefield, so any place she emerges from, you will feel it and and draw the paintlings to that point.
>If you finish off the Silverfish swarmlings, be prepared to burst speed to tackle Lepismas wherever she comes out at.


November;
>Free Shu of the Deliverance as gently as you can.
>only if Dorian needs it, use your BAR and Shotgun to help clear the enemy swarm out.
>Otherwise, Prime your Tank to fire off a tank sized Shotgun blast. If Shu is able to force Lepimas to the surface, fire it off to try and knock her prone.
>Then, Nova Lunge for Lepisma, Shotgun ready to try and keep her pinned if she manages to avoid the initial barrages against her.
>Otherwise use the weight of the Dainself to pin her down and to the ground.


>>3781060
as you do seem to possibly be asleep, do take into account
>>3781119
>>3781121
aswell, if you dont answer the question and me update the orders in time with your response to my question on the threads limitations.
>>
>>3781127
Wait. If Dorian's a cloud in Masque of war Form, can't he change the shape of the general cloud of his Masque form? instead of being a giant sphere or a circle, have him transform and expand outwards like a net or a cone.
>>
>>3781132
im very unsure of that, and it might still be locked to medium range at the moment. could help a bit but would need alot more info on how that actually works.
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>>3781132
I'd think that if that were allowed it wouldn't specify that he affects a medium area, though. He probably has to retain a certain amount of concentration to be effective. Maybe it would work, though.
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>>3781127
We need a sonar-jackling to get a better read on Lepisma's location. Sonar-lings got better sensory when it comes to underground activity, and Lepisma might be underground. change that Jack-baneling into a Sonar-jackling.
>>
>>3781152
cant, if its not a baneling its a liability.
>>
>>3781110
(THe strands can be active during Masque of War, yes. Also, their number is somewhat dependent on the amount of BIO you're willing to spend on their creation, as they scale to that.)

>>3781127
(Also, if something exists as a reasonable conduit for the electricity, such as strands of any sort, linked limbs/bodies, or conducting terrain, then Dorian's Accumulating Charge would absolutely go through it, much like how the Silver Warrior's sword was able to disperse the attack earlier.)
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>>3781156
I'm not sure how much of a liability it is. It will be burrowed into the ground, isolated from any subversion goop. And if Lepisma did get her hands on it, the worst she could do through it is use her touch-based Neuromancy through it instead of at touch range. But since we'll be up in her face anyway I don't think that matters.
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>>3781171
Also, couldn't we just have one of the Banelings hang out next to it, if we're that worried? Its blast would be big enough to take out the Jackling, too.
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>>3781174
>why would it be underground?
Better immersion in the medium it's scanning, was my thinking. Didn't we have the Jackling that we're replacing underground?
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>>3781178
no? it was just jacked into the ground, which with neuromancy id argue is just as good, but without trapping it by making it have to dig.
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>>3781174
>Free Shu of the Deliverance as gently as you can.
Don't you mean Dainsleif?

>>3781178
said jackling was at the entrance to the cave near the spire. said jackling was destroyed by the 70 silver-ling swarm.

>>3781181
I just had a thought. What if we had November fire another Kaiser flare? We've got a swarm of bugs heading towards us. Us firing a giant flash bomb would disorient the fuck out of them.
>>
>>3781181
Must have misunderstood, I thought we had it burrowed into the ground a bit. Ah, well, doesn't matter. Either way we should be fine, as you say it's got more than enough senses to not really need it.

>said jackling was at the entrance to the cave near the spire. said jackling was destroyed by the 70 silver-ling swarm.
That's right, it was underground because it was in a cave.

>I just had a thought. What if we had November fire another Kaiser flare? We've got a swarm of bugs heading towards us. Us firing a giant flash bomb would disorient the fuck out of them.
If we can get the swarm and Lepisma in the same arc of fire, otherwise I don't think it's worth the two ACTs it would take.
>>
>>3781185
Don't you mean Dainsleif?
happy now?

>>3780920
>>3781127
Amended Orders;

Shu;
>Have our banelings go low and spread out, becoming a minefield across the battlefield.
>Get the damn Contender back in your hand.
>Spawn a new Sonar-Jack-Baneling.
>Try and get a read on Lepismas location with Halo and Jackling alike.
>Fuck this. You have a large sum of Biomass, and you’re tired of your foe hiding underground. Strain yourself, push your Terraforming to its limits. Harden the earth, shake it up, Flood its crevices with water, and force it and anything underground to the surface in a massive cascade of an upheaval plate movement.
>As soon as you find Lepisma, Have your Banelings swarm with intent to shred her with shaped charges, using your Cutis Tractus to pull you forward on a Baneling while your Maw is ready to snatch her up no matter which direction she runs.
>bring the lionheart against her.
>>all Banelings set to auto-destruct.


Dorian;
>Intercept the swarm in Masque form, using a mix of as many threads as you need and your lightning charges decimate the swarm and hold them off for the rest of your team. Focus down the Rooks first if you can.
>Send your Paintlings to spread out and cover the battlefield, so any place she emerges from, you will feel it and and draw the paintlings to that point.
>If you finish off the Silverfish swarmlings, be prepared to burst speed to tackle Lepismas wherever she comes out at, holding her in place with your Daggers.


November;
>Free Shu of the Dainsleif as gently as you can.
>only if Dorian needs it, use your BAR and Shotgun to help clear the enemy swarm out.
>Otherwise, Prime your Tank to fire off a tank sized Shotgun blast. If Shu is able to force Lepimas to the surface, fire it off to try and knock her prone.
>Then, Nova Lunge for Lepisma, Shotgun ready to try and keep her pinned if she manages to avoid the initial barrages against her.
>Otherwise use the weight of the Dainself to pin her down and to the ground.


>>3781185
>What if we had November fire another Kaiser flare?
not worth the two Acts, limited range, shes needed elsewhere, if Dorian pulls his thing off it wont be necessary at all.
>>
>>3781174
(As the meme goes; "God has cursed me for my hubris, and my work is never finished.")
>>
(I am headed to bed, finally. I wish you a good evening, and an even better night's sleep.)
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>>3781196
fair enough, have some artwork ive been meaning to post for like a day to soften the sleep deprivation.
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>>3781198
night BHOP.

think im off then too. think the plans more than solid, or at least as solid as we can be given the situation. theres only one possible issue we could try and cover but its not actually something we have a means to prevent so its a moot point.
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>>3781196
And now we know BHOP's true identity: Bryan David Gilbert. This whole quest has just been the setup for an episode of Unraveled.

Sleep well, BDGHOP.

>>3781199
That's some great art. You do that yourself?
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>>3781207
sadly no. art is not something i have a talent for.

https://jubeimuffins.tumblr.com/
https://twitter.com/BizarroDumpster

took me a sec to remember where i found it at, but here you go. never looked at the rest of their, has a sorta futuristic biopunk feel to it.

anyways, really, my lord im feeling the hours. night.
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>>3781228
Thanks for the link.

And yeah, I'm getting drowsy, too. Good night, everyone.
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>>3781191
Why don't we send a few banelings to target any concentrations of enemy banelings we see to set off chain explosions in their ranks?
>>
>>3781291
>>3781291
See >>3781000
>(There are seventy Faux-Swarmlings; Forty-five Knights, fifteen Bishops, and Ten Rooks.)
I see zero Banelings, nor see

Worth a shot however, but given the fact that each and every one of them have the Kynar Chitin, we won't be having much luck getting a proper chain reaction going. The Knightlings maybe...but banelings...It's a hard sell.
>>
>>3780920
Supporting>>3781191
>>
>>3781191
Supporting. Just whatever EXCESS banelings go to help>>3781291 and >>3781294 plan, as long as it doesn´t compromise >>3781191 MAIN plan.

As a side note, I love how infuriating Lepisma is to fight. I wouldn´t mind her being a bit harder to beat, she´s a cunning and worthy foe, and she still must have leftover tricks under her sleeve I wish to see.
No matter the frustration, it is actually good to come back to the "no holds barred" old style fights we had at the begining of the quest, where team member death was a very real posssibility.
Remember we have a "REVIVE" function in the engine and can recover dream daughters, even in a TPK scenario we get a "round two" rescue mission with the rest of the family next session.

Let´s kick down the stress a couple of notches, shall we? BHOP going "D&D Tomb of Horrors" on us would be interesting, given the failsafes involved. s long as it is only Shu and not more family mebers than the engine has charges, and there´s the "SACRIFICE QUACK" option for that...
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>>3781191

I am VERY glad about the Terraforming+Hydromancy inclusion to perform a MIGHTY YELLOWSTONE geiser attack. Boiled SilverFish dish is trending high right now.
Regarding the plan, when she inevitably survives and surfaces? Lepisma is the Gopro, we are the Nokia. We must be some of the most stupidly hardy and persistent daughters left in the fleshcape, it is only fitting that THERE CAN ONLY BE ONE.

Let´s McLeod the f***cker!
Satyrical Soundtrack while we dogpile Lepisma: https://www.youtube.com/watch?v=x0WQOGVLLGw
>>
>>3781504
We have one revive
One in the engine until we have to recharge it. Which we have no idea how to do it safely without damaging the engine
A TPK would be very bad
>>
>>3781504
I could not disagree with the entirety of the sentiments and points of a post more than i do this one, so congrats for that i guess.

This is an outright terrible and horrible way to think about any situation, aswell as is just wrong on so many levels.
>>
>>3781504
Also on the point of a rescue mission

Lepisma might consumed Shu for her versatile Abilitys
That would loose us our dreamdaughters we have inside Shu. They will die and Shu herself might not be able to be revived due to her situation of her not actually being a person before the crucible

November would be destroyed outright by Lepisma. Not worth it for the silver fish to try and search for Biomass in a body powered by a Forgecore. She would be lost to us with no hope of recovery due to her body being shattered

Dorian.... She might use him as fuel for a new construct and maybe would consume him to bolster her speed. But that is not guaranteed to get him into her head so we might loose him as well unless she takes his core. Which she probably won't do since her entire schtick is to take over constructs not outright destroy them. We would also loose Dorians Hexxane headbudy

And the whole difficult fight thing. Sure a challenging fight us more fun. But the fight against a truly intelligent opponent(a daughter even) was not something we wanted too much. The entire thing was to test out the tank and Dorians new abilities on this hunt. And while we can do that it would have been nicer if we could have just had a normal Amalgam as a first opponent. But we chose this fight and we are gonna win it. Not with relish but with gritted teeth. I do not want to see anymore of her tricks. She just stole our own tricks so she is probably mostly spent on those.

Have you played the Tomb of Horror? I read the module a while back and it's a fucking corpse treadmill. Not at all what this quest is about. Reviving someone is a considerable effort.

Also talking about Dr. Fran like that is incredibly demeaning and reduces her from a person to an object.
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>>3780918
>>3780920
I fucking knew we had this in the bag the moment we slaughtered two of her constructs in one turn.

>>3780946
Bruh, what are you so worried about? She's half dead, Novemeber is unscathed, Dorian is damaged but has space to heal and absorb biomass and she's been so fucking shook that she had to send a swarm of bugs we can mince at us to try and buy time.

Where will she run to? Away from the worm? Then we get it and we pursue her. Towards the worm? We kill her there then. She has lost a MASSIVE investment in this fight, with three constructs dead, her silverfish swarm almost deleted and she had to waste a bunch of the worm.

Jesus if this is the worst BHOP "fucks" us, it's nothing compared to Dark Lord Quest or Joker Quest.

Hey, is there any reason we shouldn't just send some banelings into the silverfish part of the swarm and melt them to slag? We can have our knights and rooks clean up the knock off of our rooks and knights she made.

Keep November on overwatch with her insane priority. Have Dorian heal for this turn and maybe help out our swarmlings if we don't manage to kill them all.
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>>3780920
Oh and remove that fucking spear already.
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>>3781607
Actually can't we just castle out of the spear as well?
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>>3781604
>Hey, is there any reason we shouldn't just send some banelings into the silverfish part of the swarm and melt them to slag? We can have our knights and rooks clean up the knock off of our rooks and knights she mad

The thing us those guys produce a compound she can use to take over our normal constructs
Also her swarm has copied our swarmling sheet and is presumably immune to acid and heat. So Banelings are little more than shrapnell to kill them

It also is not a question if the royal has lost or not. The Question is will she run or will she try to go for the consolation prize by killing Shu and then running away with her corpse underground
She can burry very well and aside from Shu no one can actually get to her below ground.

She could also try to go for November's Tank from below and since we lost surveillance of the ground we can not tell where she is and where she is burrowing
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>>3781604
if she decides to teleport away with a rook she has in the cave or has flown away to some undisclosed location we have no way to track her or catch up to her properly. if she decides to escape she has the means to do so and get away with doing it, and making the entire fight pointless. i mean, she might, but really theres no reason for her to not choose life and losing her investments here, than trying fruitlessly to win.

Also November just took a very hard hit to the back, and unlike normal daughters cant just mend her flesh back together. her swarmlings are a hard counter to ours, immune to anything ours can throw at them while being able to corrupt and force ours to auto-detonate. Dorian has multiple methods to make him the best at taking out the swarm as a whole.

also i dont know anything about either of those quests and honestly am tired of people trying to compare quests to others. i dont care. it doesn't matter, or change the context of this quest when compared to itself and how things have gone within this quest. whats considered to have becomes reasonable to expect from this quest has nothing to do nor changes when comparing it to another. whats fucking the playerbase over or not in one quest is completely different than in another. as far as im concerned honestly keep your comparisons to yourself.
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>>3781636
I thought it was only her banelings that can do that? Can every single drone she makes do it? Also, her silverfish haven't shown immunity yet and shoe no visual indicators of any changes.

>kill Shu
What? We have 800+ health. We aren't even below 60% yet.

Am I just fucking crazy? I don't get why people are so concerned.
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>>3781645
she makes the corruption gel via changing the fluids in our drone types. both our banelings and knights have acid she could and has shown herself to change. the bishops too easily could have that.

these are copies of our swarmlings we have already been shown have anything our swarmlings do, including acid and hat resistance.

yes you are being unreasonable to have absolutely no concerns and to be throwing caution to the wind. we have seen damage dealt in this of over 400% health in a single turn. it is still entirely possible any one of our team could be killed.
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>>3781191
I want to add an amendment to this. Use the Yellow Stone Eruption to take out the Silverling swarm. Have Dorian protect Shu and November and the Tank from the strays that survive the initial eruption. And have Shu be lifted by a knightling and stay off the ground when she does her Eruption attack, that way Lepisma can't figure out where Shu is through Tremorsense.
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>>3781649
im vetoing this.
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>>3781651
all of it or part of it? because the part where Shu stays off the ground via knightling makes sense to me to prevent ambush while the Jackling searches for Lepisma. And the Eruption also uproots and exposes the cave that Lepisma is hiding in while taking out the silverling swarm.
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>>3781644
She's been crippled horrifically from this fight though; if she fights an undamaged, semi powerful Daughter now, she's fucked. Not only that, what else were we going to do after killing her or checking her besides check out the worm? This seems like pointless worrying. She's overcommited to this fight so much even if she did try to get away she'd probably die.

November took out her biggest gun and has one wound to show for it while having the Masque on giving her incredibly high priority. She doesn't heal normally but she's also much harder to hurt and she absolutely pulverized the knight. Not only that, we haven't seen her silverfish adapt to anything and these may have been some she finished earlier and brought back now or else they're adapted. In either case, we have a fuck ton of banelings to use to kill her force and I've only seen her banelings be able to covert ours; just send a single banelings after each of hers or tell Dorian to target them first and then we can shred the horde with our own.

>I don't want you to compare quests
That's stupid as hell. For one thing, what else are you to compare a quest to besides another quest? Secondly, OP has always been open that he was inspired by Joker Quest and we have a relic literally based off of it now. The very first thread of this quest was presented almost identically to the first thread of JQ. Not only that, that wasn't an indictment of OP but me telling the other anon 'this isn't harsh GMship compared to other quests'

We're in a pretty great position right now as long as we keep one party member on the look out for Lepisma and hunting for her. Giving her time to hide and cover us in mooks is foolish.

Alternatively, we could try to bait her into an attack but I'm not sure how to go about doing that. Should we maybe probe with the Halo to look for her? It's not like she can steal anymore from our mind, OP said so
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>>3781648
She has silverfish in there. Her normal silverfish. I'm saying go for those with our drones while our banelings kamikaze hers and her knights and Dorian picks them off.

And how is she going to do over 400% damage this turn? She's lost her constructs, which seem vital to her fighting style. She's lost her Mantis blades. She's had both wrists broken. She's been impaled by Dainslef twice. She's had her head winged by one of our bullets. If she had had a big, high damage attack, she'd have used it last turn. The amount of damage she's taken is crazy and she's taking additional debuffs from her relic which keeps forcing her slow ass to keep up with Novemeber's boosted Masque
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>>3781636
>Also her swarm has copied our swarmling sheet and is presumably immune to acid and heat. So Banelings are little more than shrapnell to kill them
Technically it's just resistance to heat. You use the worse of your acid or heat defenses to see if you can avoid damage from our acid, so they'd still be hurt by it. But yeah, I don't see it as particularly efficient, either. I've been satisfied in my desire to kill the swarm by wirestorm Dorian, I think that will probably catch a wide enough net to get it done.

>>3781648
>yes you are being unreasonable to have absolutely no concerns and to be throwing caution to the wind. we have seen damage dealt in this of over 400% health in a single turn. it is still entirely possible any one of our team could be killed.
I mean, to be fair, she only managed that because of Swordie throwing the Dainsleif through our back. Lepisma's shown very little personal combat ability, she's pretty dependent on her constructs. And without her Retainers, she's left with just the silverfish swarm, which are quite weak unless she happens to have the good fortune to be fighting a Hive Mistress she can copy off of. The more I think about it, the more I feel certain that Lepisma actually has a really inefficient gimmick build and that she's only doing as well as she is (Retainers all dead, limbs lost, huge hole in throat) because we've been put off our usual game by denying us swarmling support.
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>>3781651
at least give me a good reason why you're vetoing this instead of not stating a reason, otherwise I'll get the wrong impression that you just don't like my ideas.
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>>3781658
>>3781663
Yes all of it.
I just woke up, just had to deal with the other guys, was trying to find a moment to go get breakfast, and only had 5 minutes before voting closed. Once im home in 20-30 minutes sure ill explain myself but at the moment I did not have time.
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>>3781664
thank you for letting me know. I hope you'll explain what about the amendment clashes with your overall plan that you need to veto it.
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>>3781566
I was referring to the EVIL Dr. West and its cornucopia of terminator clones, not our dear Francine; that was why I termed her "the QUACK".
I would point out that if there is the need of recharging the engine, Dr. West has over 200 amazingly evil daughter copies, so they are prime fuel for it in a desperate situation.

Besides, I point out that Isabelle situation and dream Chrystal Tech demonstrated you could recover the dream daughters of somebody consumed. So, while of COURSE we play tout win, there should be a bit of confidence, enough to be able to enjoy the challenges in our path.
Remember that Lepisma made gala of a twisted sense of fair play when she gave back the spear at the end of ther previous thread.
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>>3781659
>>3781661
oh my god you are so off the mark and so fucking retarded im not even sure where to begin.

look i already know how this is gonna go, we're going to argue pointlessly with neither one of us even changing eachothers mind on even a single, minor point. you;re not worth the effort and im not worth yours. we're going ot disagree here and thats not going to change, and honestly it already looks exactly like to me you dont want that to change or would be willing to change, and im tired of having circular arguments in this quest where no one will budge and everyone keeps rehashing the exact same arguments over and over.

>That's stupid as hell.
hardly, and the fact you think that just shows you arent worth the effort to try a conversation with.

>For one thing, what else are you to compare a quest to besides another quest?
itself and if it itself brings you enjoyment on its own.

>>3781669
we cant be certain the "eruption" will even reach that high, nor such an uncontrolled event could have the accuracy to hit her constructs. Dorian pulling back to protect them instead of rushing to intercept only leaves them more exposed to the swarm and possibly allows more of them to get by, not less. i was specifically intending to see if we couldn't bait her into going after Shu or November, instead of staying away from us and pulling another trick out or her sleeve. if she wasnt going to go for us, the the knightling would be a moot point anyways.

>>3781678
the isabelle situation was specifically because Gina had neuromancy and time to prep the halo to do that.

it goes against our morals to use anyone, even West, as fuel like that. your way of thinking is exactly how you lead yourself to disaster. fail-safes only work as intended if you go forward as if you dont have them at all.
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>>3781680
>we cant be certain the "eruption" will even reach that high, nor such an uncontrolled event could have the accuracy to hit her constructs
It's also very dependent on Lepisma being in exactly the right place. If she's not beneath the swarm, it won't help. We can't rely on that. I mean, if our eruption happens to hit some of her swarm, great. But I don't think it's something to plan for.
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>>3781680
>we cant be certain the "eruption" will even reach that high, nor such an uncontrolled event could have the accuracy to hit her constructs. Dorian pulling back to protect them instead of rushing to intercept only leaves them more exposed to the swarm and possibly allows more of them to get by, not less. i was specifically intending to see if we couldn't bait her into going after Shu or November, instead of staying away from us and pulling another trick out or her sleeve. if she wasnt going to go for us, the the knightling would be a moot point anyways.

Fair points. Can we alter part of the "eruption"? Because the way I read the Terraforming movement was more akin to a Geyser Eruption and a Fissure opening up at the same time. So I figure that having parts of the earth break apart and having the salt-water spray lift them up to deal damage to them would be a giant anti-air attack and would wipe out a good chunk of the silver-ling swarm while exposing the subterranean caverns to the surface and Lepisma...if she's down there that is...
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>>3781686
id prefer not to.
and at the very least she has shown no ability to fly and at the moment doing so would actually heavily expose her, and similar with walking. plus, if shes on land, the terraforming will still easily find and hit her. her best and safest travel method is tunneling, and she most likely isnt expecting us to dump this many resources into digging her out of the ground.

and if she hasn't come back to the fight at all? then honestly its all a moot point anyways and we're gonna have alot of extra actions to help Dorian with the swarm, i guess.
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>>3781692
so how much bio are we dumping into plate tectonics and recreating Old Faithful Geyser? I reckon a good 900%-1000% bio would do it.
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>>3781695
ill admit i have no idea, only that terraforming is not on the cheap side. i still think its worth it mind you, only BHOP has never given us guidelines on terraforming costs to even begin estimating with.
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>>3781692
Come to think of it, I don't think she knows we can terraform. She saw us slap down a spiky Fear To Tread, but she could have easily confused the spikes for just part of the Flesh Artistry. Shu suddenly grabbing hold of the entire local landscape and wrenching it hard should give her a nasty surprise.
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>>3781703
>>3781698
>Shu pulling the Terraforming equivalent of a tableflip

Ye Gads, imagine Shu and Gina both doing the same action together and combining their bio to Flip an entire mountain upside down.
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>>3781703
very possible. the good news is, some things are hard to deal with even if you see it coming, and id imagine this is one of them.

>>3781704
hah. yeah that would be terrifying.
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>>3781698
This seems unnecessary. We've already peeled away most of her defenses and we aren't sure exactly where she is underground. Why are we making a giant flesh geyser that will use up almost all of our biomass, and a ton of our defense, to nuke an area we are standing on and our allies are standing on because of the possibility that she's near us? Seems massively wasteful and it won't let us replenish our build.

>comparing something to it's inspiration and the system it's based off of, nechronica, is dumb because I say so
Wew

>>3781703
She read our mind; I'd say she might have an inkling. Also, didn't we terraform the ground with our drills when she was pinned by the dainslef and she barely got away?

I still think we're better off just munching through her swarm woth ours and having Dorian pop the acid carriers. If she interrupts or fucks with us while we try to make a flesh geyser and we get caught in the explosion, it could be disastrous.

Wait. Could she be going for the tank? We haven't seen what's been happening to it. Would she be able to seize control of it? I'm at work and can't read the rules about it right now.
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>>3781711
She can't really seize control of the Tank. November's in it and tethered to it. Nothing can happen to the tank without November's consent.

>>3781708
>I'm safe in my underground batcave
>It may have water problems, but fortunately they can't swim!
>And 60 silverfish with the Defiants Design is a marvel. Shame I can't consume her...oh the designs that she had...
>why is the water glowing pink OH GOD FUCK
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>>3781713
Well should we at least not use the geyser because of the tank then?
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>>3781708
>very possible. the good news is, some things are hard to deal with even if you see it coming, and id imagine this is one of them.
Yeah. She doesn't seem to have the power set to effectively counter this. Actually, her attempting to counter it would only help us. Say she tries to liquefy the ground to get it out of our control. She can't affect as large an area as we can, so she'd liquefy the ground immediately around her, making just a bubble of lubricant as we squeeze her out.

>>3781711
>She read our mind; I'd say she might have an inkling. Also, didn't we terraform the ground with our drills when she was pinned by the dainslef and she barely got away?
BHOP said that she only got a look at our Core that way. Our Neuromancy should be beyond her knowledge. And that terraforming was the spiky Fear To Tread that I'm talking about. She does not know the limits of our ability to reshape the terrain. All she knows is that we can make ground-blenders.

>Wait. Could she be going for the tank? We haven't seen what's been happening to it. Would she be able to seize control of it? I'm at work and can't read the rules about it right now.
Not unless she can get inside it. The tank is very hard to subvert without actually piloting it.
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>>3781718
>>3781711
(She was limited to analyzing your Core, so she does not know your other skill trees.)
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>>3781718
>>3781713
technically with hydroformer wouldn't we still be able to control that ground anyways? though i suppose it depnds on how control works, and she would have a more direct and focused hold on controlling it, if hers is even like terraforming and she can have a constant hold on it at all.
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>>3781722
yeah. it would still be within our domain, But I'm not sure who would get the trump. It's also why I proposed making more Jacklings, to have them boost our concentration and dominate in the Terraforming.
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>>3781725
fair point i suppose. just feels like it probably wouldn't be necessary is the thing i guess.
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also, just found this image, and realized it would be a very terrifying way for a Hive Mistress to spawn her constructs. i mean, just imagine getting tackled by her and then giant spiders start to crawl out of her mouth to attack you.
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>>3781749
Honestly, I find Shu's method creepier. Coming out of your mouth doesn't worry me, because there's storage space in there. There's supposed to be. Coming out of a hive in their spine? Nope. Holes are not supposed to be there. Gross. I am so glad Shu has covers for them, now.
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>>3780920

I think I'm late to the voting, I'm happy enough with >>3781191. I do want to do the geyser though, mostly because I'm concerned that she has a way to heal, or regain biomass, while she sends her silverfish at us.

Why does this fight give me Aviator's Paralyzed vibes? We're just so evenly matched, it's like counter-counter-counter-counter moves.
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>>3781752
you do make a very good point. do you think they were like that one frogs type, or like little waxy hexagonal openings in her back, to fit the bee theme?
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>>3781758
Oh god just when i had managed to forget that picture. Time to get back for another session in the Mindcleanser
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>>3781759
to be fair, this is not the quest to be in if you wish to never have a chance to run into disturbing bodyhorror imagery.
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>>3781763
The rest is not that bad but that one picture gets me every time no matter what kind of fucked up shit i have seen already
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>>3781758
Hahaha, there isn't a power in the universe that can make me click on that spoiled image and risk seeing a Surinam Toad. Those things are nasty.

My image of Shu's hive is that it started as just irregular holes in her back, to fit the name Trypophilic Hive ("trypo-" literally means just "hole", but is usually used in the context of trypophobia, the fear of irregularly-spaced holes. It's more common than you'd think, despite sounding so specific, and is a major component of a lot of body horror). But as she leveled up the skill it got more and more regular, eventually becoming a nice geometrically-placed honeycomb pattern before being covered up by the chitin plates once she started getting visible Corruption. I think BHOP said the plates are even hexagonal, so definitely a bee hive sort of thing now.
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>>3781766
the image is BHOPs original example, its a human with amphibians coming out its back, than the toad thing, though clearly based on it.

yeah thats about how i imagined it.... oh... oh dear lord... i wonder if she has honey in her hive? i mean, Julia needs to get honey for the tea from someplace...

>>3781765
i suppose its contextual, everyone has their thing that unerves them.
ive seen alot of shit on the internet, but the only thing that still gets to me is severe self harm. cut a person open? whatever. cutting yourself open? thats just not right to my brain for some reason.

also, have a possible evil shu image.
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>>3781784
Shu definetly can produce honey... she has done son when we wanted a bees knees form Dorian while talking to Jackie at the party

Evil Shu... huh Doenst look all that bad. more like an overly protective mother of many children
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>>3781786

Gets creepy when you realize in this world... those are all her dream daughters. The angry one is Rath.
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>>3781766
I think Shu's hit a sweet spot in the body horror corruption where her body horror corruption meter (just random gaping irregular holes in her back and spine) veers into sexy monstergirl territory when she hits lvl 10, which I highly expect to take one step on the bishonen line before reverting back to monstrous amalgam bodyhorror.

Come to think of it...I could easily see that somehow some Daughters might make it a point to turn their corruption aesthetics into a "fashion statement", where they would groom their abilities and their corruption and make it look fashionable.

Ivey fashioned her Hyena and reptilian corruption to make her look like a punk goth biker with assless chaps.

Mara just cheats because she's turned her true body into a fucking goddamn dragon and spent a hefty investment in being able to create a human avatar phantasmal construct based on her human appearance and play cosmetic barbie doll.
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>>3781784
>yeah thats about how i imagined it.... oh... oh dear lord... i wonder if she has honey in her hive? i mean, Julia needs to get honey for the tea from someplace...

She does. We made honey from our hive at the party, used it to sweeten our gin for a Bee's Knees. Kind of odd when you consider the bees just concentrate nectar into honey, they don't make it themselves. Then again, we're not really a bee hive, so I guess we can cheat.


Also, I'm not getting an evil sense from that image. Sure, the nun's face is a bit creepy, but she doesn't seem to be malevolent. She's taking care of a bunch of sleepy babies, she's probably a nice lady. Those babies don't seem upset to be with her, it's all good.

>>3781789
Nah, the bishonen line comes after the body horror. You snap back to being a pretty human with only a few monster bits after you get strong enough. We're nowhere close to that.

And yeah, there's definitely Corruption fashion statements. We might be freaky, but we look cool. There's a fun to be had with that, the Corruption is only as disfiguring as you let it be. Find an aesthetic that works for you and you're golden.
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>>3781786
>>3781788
>>3781793
phantasmal daughter constructs was my thought aswell. that, and dont trust a face like that. that, and using babies as weapons sounds very evil to me.

>>3781789
i can see it, though, i do wonder how much its necessary? Abilities already very slightly form to the user anyways. nothing massive and certainly implied not to be to the same level as Humoral Cores alter abilities, but still to a degree. Daughters also already have their core based on themselves, and probably to a decent degree pick abilities based on their likes. if you're not a fist fighter you probably wont take Phantasmal Limbs, for example.

combine that with the Crucible already purposefully trying to consolidate and themeize corruption, and it seems like you wouldn't really need to put any effort into fashionizing your corruption too much.

>>3781793
actually, theres a type of Bee that makes honey out of rotting meat, so its 100% possible we arent even cheating, but making our honey fully naturally.
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>>3781645
Nah, other anons are creeped out by the enemy so they’re overestimating the threat. It’s a considerable threat, but not Shu-ending by any means.
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>>3781844
Yeah, I think Lepisma actually has a pretty poorly put-together build, and it's only because we've been forced out of our swarmling-based comfort zone that we've had trouble against her. If Shu had any other Core but Hive Mistress, Lepisma would probably have been dead somewhere around turn two. That said, I still want to prioritize killing Lepisma, because even if she's not some huge threat she's still incredibly annoying to fight and I want to kill her and eat her brains already.
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>>3781844
>>3781848
if we hadn't dropped a cave on her and didn't have Dorian with us this fight would've gone a very different direction. even then, the Halo is still the only reason his build even worked so well here. id say it's amiss to say her build is poorly put together, hell the fact shes been able to do this much despite both of those caveats says quite the opposite.
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>>3781851
Eh, the fact remains we and our allies have received really very little damage especially in comparison to what we’ve dished out.

If she hadn’t had a cave dropped on her I think the damage dealt to received ratio would be more equitable, but I don’t think we’d be losing.
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>>3781848
It is not a outright bad build just one with a massive weakness to anti construct attacks. Without Dorian i think it would also have been bad for us since we couldnt jsut have killed her retainers or the worm. She is a Hive Mistress taken to the extreme. She is powerful both with and without her constructs

We were just a pretty hard counter with the rest of our team to her.(Especially Dorian This fight was something he was made for to win)

But we can not underestimate her. Always treat your enemy like they are capable of killing you. Otherwise they will pull something unexpected and will kill you in the end because you were careless and stepped into a trap, yo ucould have easily avoided and thought about your actions more carefully.

Hell she outmaneuvered us once already who says she cant do so again.

Just dont let your guard down against an obviously intelligent opponent.

I would also like to take her shit. It will be a great boon (to Shu and Gina especially. The Neuromantic Dominance is gonna be sweet. And Hijacking constructs as well)
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>>3781859
Hell, we even underestimated her intent. She was hell bent on attaining temporary augments to her silverfish swarm by eating lots of face damage just to get a complete enemy scan on Shu's core ability. Her retainers were meat shields that she could recreate.

We sort of figured that She was prioritizing Shu, but we didn't know her true intentions.
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>>3781857
eh, i disagree, but its not something either one of us can confirm. we have no idea just how much more biomass she may of had to throw around, as it was implied quite alot was left behind. thats not just more silverfish, but possibly more phantasmal constructs too, which already showed signs of being able to lessen even Dorians anti-construct abilities. we got them down so fast due to their numbers compared to the number of auto-kills on constructs we had, depending on many factors without the cave-in, this could've been alot worse.

but again, depends on alot of what-ifs we cant really confirm at the moment. that, and i highly dislike how much people are willing to jump the gun and celebrate. a fights not over til its over, simple at that.
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>>3781851
I strongly disagree. She's demonstrated no ranged abilities, no battlefield control abilities, and poor melee. She is entirely dependent on her constructs, and her construct-generating abilities are not good. The Retainers take a long time to produce and can not be replaced in combat, and her lesser swarmlings are completely undifferentiated and can only gain real use by copying the adaptations of other Hive Mistresses. Her build sucks.

>>3781859
>>3781865
Sure, she's got some noteworthy skill. I won't deny that her managing to last this long despite having such a garbage power-set isn't impressive. But that doesn't change the fact that her build is bad. If anything, she's probably so skilled because her build is terrible, she's had to git gud or she'd have died a long time ago.
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>>3781872
and i completely disagree with all of that. she has pretty good battlefield control actually, burrowing and flesh-crafting it both could do wonders, its just no match against actual terraforming. her melee actually is excellent, if it was her flesh crafting that took off our arm. the Maw is just really good at close range so was a good counter to her claws. her ability to hijack other constructs is a massive boon, and being able to siphon parts of enemy skills to add to her base constructs she can actually spawn at a distance, not just from herself, is critically deadly.

if we hadn't interrupted her in the middle of forming something that probably took alot of biomass out of herself too, this may of gone very differently. but whatever. again, you are just ignoring the other sides points like everyone does and we are already both repeating ourselves. this literally wont go anywhere. we disagree, leave it at that.
>>
>>3781872
Eh, she’s pretty good in melee when she can catch her foe disadvantaged. She scalpeled our arm off and we barely got the chance to react to her this turn, if she’d caught us before we could block we’d be in bad shape.
>>
>>3781881
She has shown no battlefield-control uses of her flesh-crafting, despite that being advantageous, just mobility enhancement. Her melee is not good, she got off one decent surprise attack and then was thoroughly bodied by Shu (not a melee-focused character) to the point she had to teleport out. And hijacking constructs is useful, but not something you can rely on for all fights. Unless she has a suitable enemy Hive Mistress to copy, her own swarmlings are terrible. That leaves her with just any Retainers she's crafted, which she can't replace in the middle of combat. Anti-construct abilities are not that uncommon, relying entirely on constructs is not a great move.

And yeah, interrupting her when crafting certainly made things easier, sure. But she can never rely on not being interrupted when she's already been weakened by crafting. That's why crafting-focused builds aren't suitable for solo play. The fact that Lepisma is making it work regardless is very impressive. The girl's got skills, I'm not saying she's not dangerous. I'm saying she's dangerous because of her intelligence, not because she's so incredibly strong. We certainly have to be wary for her doing something clever. But that doesn't change the fact that in general her build is pretty inefficient.

>>3781889
Fair enough on her reflexes. That's due to a Relic, according to BHOP, but she's smart for realizing she needs it and acquiring such. Again, I think she's dangerous because she's smart, not because she's strong.
>>
>>3781872
>>3781881
>>3781889

Bhop equated her to the Fantasy equivalent of a Necromancer. And Necromancers are the deadliest when you don't know where the Necromancer is and are just busy focusing down on the Necromancer's Minions. But when the Necromancer is exposed and their minions taken down easily, that's when they're at their weakest.

In this Scenario, We've forced Lepisma to surface and eat a lot of damage while interrupting her work, not only that we've forced her to spend lots of bio creating constructs to distract us as a defensive measure.

It's not that her build sucks, it's just that we've been forcing her into an up close and personal playstyle that she didn't expect to suffer that much damage after witnessing us make quick work of her constructs she planned on using to stall us out. I think she originally planned on keeping Dorian and November busy enough for Lepisma to overwhelm Shu in close combat, get a good enemy scan of Shu's core ability and then make a very hasty retreat. But ate too much damage in the process.

She's also good at melee having a few personal melee defenses to keep her enemies at bay with constructs while she skulks about in her lair.

But right now, her mantis arms have been torn off by our maw, her arms have been broken because of our drill arms, and all of her powerful constructs that she's constructed beforehand have been decimated and recreating the powerful retainers takes time and bio which she's desperately trying to buy by sending 70 silver-lings with our hive mistress template to distract us.
>>
>>3781896
yeah, no, i disagree with you and nothing you have said is correct or new information ive not already given a counter to.
>>
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>>3780920

November’s at your side in an instant, taking the Dainsleif by the blade and extracting its length from your torso as gently as she can. With a final, resolute tug it comes free, the blunt end falling into the sand as you give a deep, groan of pain. Screwing your eyes tight, a newly-modified Jackling squirms out of your hive, a silent command urging your Banelings to spread low across the beach as you rise to your full height. Dorian’s a blur of scarlet mist and white-hot sparks as he charges to meet the silver swarm head on while you survey the beach, scanning with your eyes and the sonar’s vibrations that thrum through your hive. Your teeth grit with pain and frustration as you feel your chest knit itself back together, your legs still slick with the slurry of your and Lepisma’s blood.

In that singular, rage-filled moment, a single thought occupies your mind.

Fuck this.

You fall to your knees, fingers digging into the sand of the beach as your forearms flicker with a furious blend of amethyst and viridescent light. A deep, throaty rumble begins to shake the shoreline as you can feel your biomass burning off, fueling an act of terraforming that costs nearly everything you have. You can sense Lepisma in the caves below, trying to angle into a position to catch you off-guard by emerging from underneath you, pausing as she feels the earth tremble around her. Flinging your hand to the heavens, your subversive swarmling drops the Lionheart Contender into your waiting grasp, and as your fingers curl around the handle you give a final, decisive pulse of Neuromantic power.

It’s with immense satisfaction that the ground a few meters ahead of you explodes forth in a shower of gore, sand, and salt water, the geyser carrying Lepisma skyward as November’s armor flares with heat, her boosters carrying her forward with a gout of howling flame. She soars straight up as the boom of the Metall Geschoss’ cannon reaches your ears in the same instant hot plasma carves through Lepisma’s helpless form, her limbs flailing like a ragdoll. Rath’s Aunt hurtles past her, turning mid-flight to fling the obsidian shaft of the Dainsleif once more through the Royal’s chest and sending her plummeting back to the Fleshscape. Your Banelings meet her halfway, detonating in a series of shaped bursts that coat her form with acid before she comes crashing down to the hard, unforgiving sands…and right where you want her.

She’s struggling to warp the very material of the Dainsleif when you fall upon her, the Contender’s peerless blade carving through her right arm in her futile attempts to stop the inevitable…to stop what you’re bringing to her, for the first time in years. It’s with a flicker of form and a burst of ozone that her teleportation fails, a resounding peal of thunder echoing across the frigid beach from where Dorian’s torn through her swarm with enough volts to turn sand to glass.

(Continued)
>>
>>3781905

Lepisma’s left arm unfurls, straining to reach you across her mess of a torso before November’s shotgun roars in defiance, the superheated payload ripping through the offending limb, reducing it to a burst of hot flesh and smoking fluid that sprays next to the Royal’s expressionless face. The smell of burning chitin hits you, carried on the chill breeze that buffets you in the wake of Dorian racing back to your side.

“Permission to be blunt, Miss Shu?” Dorian asks, folding his hands behind his back as his single blue eye stares coldly down at your mutual foe’s prostrate form.

“Happily granted.”

“Fuck her up, if you’d be so kind.” He clips back, and November’s resultant chuckle can be barely heard over the sound of her shotgun racking with a freshly-primed load.

"Heh, here I was thinking you had some reservations about killing, given how you reacted to finding out she's like us." November asks, her barrels aimed squarely at Lepisma's softly flickering braincase.

"Oh, she's nothing like us, and reservations are best left for a good restaurant." Dorian growls, he fingers of each hand fingers fusing into a pair of am wickedly curved scythes. "Any hesitation I had was thrown away the moment she turned the Dainsleif on Miss Shu."

You turn from your allies back to Lepisma as her void-like eyes meet your gaze, seemingly devoid of intent or malice…though you can’t say the same for yours. She was clever, to be sure. Possessing skills that carried her far along with a mind to use them to their fullest, it’s almost a shame she had to meet you when she did. The half-formed remnants of a Chitinous Stalwart copy lies about her, your second interruption of her crafting having spoiled her plans for a melee, you suspect. Maybe if things had gone differently, if she’d had time to set up like you possessed, or if you hadn’t caught her in the middle of re-creating her constructs, then perhaps you might have lost. Now, as you loom over Lepisma’s broken body, you’ve given her the one thing she never thought she’d have, despite her greed.

You’ve given her the gift of defeat.

>>[LEPISMA DEATH SAVING THROWS: 1 Success, 2 Failures]

HP: 954% (+90% [Dominus: Untethered], Tractus, Whistle: EMPTY) {HALO: PRIMED}
BIO: 183% (+90%,1 Subversive Swarmling [Armed w/ Contender], 1 Sonar-Jack-Baneling, 15 Banelings, 17/30)
CONTENDER: Empty.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: R. Arm.
ACT: 3/3

DORIAN HP: 960% (235%, Interitus [ATK*5, SPD+] Caelorum, Gutgrab [ELEC STACKS: 0])
NOVEMBER HP: 1156% (200%, Tier 3 Core, Deliverance, [ATK*5 DEF*5])
METALL GESCHOSS: Cord Intact.

Threat: Nullified, Making Death Saving Throws.

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next one and a half hours.)
>>
>>3781911
Well, gentlemen, this fight has been a doozy, that's for sure.

Now let's use Ravenous Maw on her to get that max HP upgrade, gather together all of the biomass that we can, bring it back to the base and call it a day.
>>
>>3781911

Shu;
>Jack in and Stun her. Best to be safe. Keep your Halo primed too, of course.
>Run the Contender through her skull. End this.

Dorian and November;
>Be prepared for any last tricks up her sleeve. She seems to have none, but being prepared to strike never hurts.
>>
>>3781911
>Write in


>she might be unconcious but there might be automated defenses eunnign in her mind. Run the Contender through her head and kill her
>"You were a worthy foe. Rest now we will probably see each other again soon"

Dorian November:
>Keep your eyes out for any surprises she might have left

After she is dead:
>Gather all the usable BIO(levels) and then get the hell out of dodge. This fight is going to attract some attention and we dont want to be here when it arrives to pick off whoever was the victor.
>>
>>3781911
Yeah, I'm with the rest of the party. Finish her off. Maybe we technically struck first, but she quite clearly expressed the intent to harm us despite our attempts at peaceful communication. Neuromancy solves a lot of ethical conundrums when you can actually know intent and not just actions. Hell, thanks to how the Dreamscape works we can execute prisoners and incarcerate them in a secure and comfortable prison all at once.

>Have Dorian and November ready to cut/blast her to pieces if she tries anything
>Bite off her head with the Ravenous Maw

>>3781918
I wouldn't jack in, she might try one last trick along the Neuromantic connection. And I like the idea of using the Maw to get the Health boost, no reason not to.
>>
>>3781911
The option to finish off a defeated enemy always makes me uncomfortable. Well, we have no beef with her other than starting a fight with us when we went after the big monster, as she could've just remained hidden and let us move on with our haul or come out to talk instead of attacking. Being hunger-mad or not wouldn't change things.

I say finish her with the Ravenous Maw to get the health upgrade.
>>
>>3781911
>>3781918
>Once dead, send some drillings to see if any biomass is left in the cave.
>Otherwise, gather and condense what biomass we can find down to transport on/in the tank, and get the hell out of here.
>Rest up and get on with the hunt, once everyone's a bit more in shape.


>>3781920
good point

>>3781924
i dont like the idea of leaving her to her own devices, and maybe shes hoping we throw something fleshy at her, not something more solid like a blade.

fights not over til its actually over, like i said.
>>
>>3781911
>"For what it's worth Lepisma, you've put up a good fight."
>Ready an Amethyst Cord, Jack it into Lepisma. Paralyze her and rob her of her remaining act.
>"But since you're so eager to see what I'm made of, I'll grant you your last request before sending you off."
>Insert Cord into Lepisma, give her a good glimpse of Shu's character sheet, our other abilities, and our passives.
>"Goodnight."
>Stab the Contender through the neck or use the Ravenous Maw to Decapitate Lepisma.
>After Lepisma is dead, release a heavy sigh.
>"Well, expected to hunt a worm, turns out the worm was bait for the "Silver" Fish we caught instead. Lets wrap this up. Grab her corpse, put her in the tank, lets clean up this place of any harvestable bio quickly and get out of here. We've caused too much of a ruckus, Especially with the cannon fire and the Geyser that I just pulled."

>Delegate the clean-up and harvest.

>November Loots the sword and grabs the Constructs, Lepisma's corpse, and any other Relics that Lepisma may have on her person.

>Shu goes on overwatch. A ring of 9 Sonar-jacklings and 9 Sight Enhanced Swarmlings secure the area by placing themselves 4-6 movement zones away from the kill sight in a circular perimeter.

>Dorian's Paintlings and Dorian himself go and Harvest what remains of the Worm Corpse and see if there's any usable relics or bio left inside that cave.
>>
>>3781935
yeah no im vetoing talking to her or dragging this out, especially showing her more of our sheet.
>>
>>3781935
>Ready an Amethyst Cord, Jack it into Lepisma. Paralyze her and rob her of her remaining act.
She could still have Neurmoantic defenses runnign around in her head that still function jsut ki8lll her first and safe any speeches for when we meet her in the Dreamscape

>Insert Cord into Lepisma, give her a good glimpse of Shu's character sheet, our other abilities, and our passives.
Can we not do that please? We can have conversations with her all we like AFTER we consumed her. She will end up in Shus Head most likely anyway

And shit i forgot the sword in my write up
>>
>>3781940
if you're that worried Shu can go into Halo isolation mode for a few moments.
>>
>>3781927
>i dont like the idea of leaving her to her own devices, and maybe shes hoping we throw something fleshy at her, not something more solid like a blade.
She didn't show much ability to prevent getting her head bitten off before. But maybe she's got one last push she was holding in reserve, so alright. Actually, she was trying to warp the Dainsleif, too, so even the Contender isn't totally safe. Let's have November just shoot her in the head, I doubt she can subvert plasma.

>>3781911
>Have November shoot her in the head. Two in the dome, it's the only way to be sure.
>Us and Dorian standing by in case Lepisma tries any last tricks, us with Halo primed.
>After she's dead, get to work looting spoils. We search body for any Relics then concentrate corpse as much as possible. November hauls in Swordie and sword, Shu concentrates any suitable portions of Swordie. November then goes to assist Dorian in checking Wurm for edible bits/butchering its corpse. Shu sends sonarlings to search cavern for anything remaining.
>Store everything in/on the tank, drive off a fair distance just to get away from the scene and any scavengers, then drop a spoke and teleport back to Lair to drop off the haul.
>Teleport back and resume hunt.

>>3781940
Yeah, I'm agreed. Don't waste time on speeches now, we can talk to her later. If we're paranoid enough that we're not going to bite Lepisma just in case she can subvert our teeth, let's not give her a connection to our brain until after she's dead.
>>
>>3781911
Amending my vote from >>3781920
to:
>"Dorian November keep an eye out for any kind of surprise she might have left."

>Go into momentary lockdown mode while you link to her and paralyse her before sinking the contender into her Head and killing her with it.
>"You were a worthy foe. Rest now we will probably see each other again soon"

>Lift Lockdown

>Novmeber go and get all the relics
The Sword especially Dual Wield that shit with the Dainslef

>Shu goes on Overwatch with Sonar-.Jacklings and sends several of her Drilligns to help out Dorian

>Dorian get down into the cave with your paintlings and Shus constructs to search for any relics and BIO left there

>Compress the BIO as much as possible and get the hell out of dodge
>>
>>3781948
The Contender is a legendary weapon with its own personality created by Charon as a Masterpiece. The Dainslef is nothing compared to it.

>>3781942
Thank you i forgot about that setting of the Halo
>>
>>3781940
>>3781938
I'll relent. It just seemed thematic for Shu to give some last words for those she fights before finishing them off. We've had last words for our past opponents. We've established Shu as the sort of person that will try to make people who are dying or killed by our hand to die a comfy or at least dignified death. Johanna may be the exception since at the time we were mad as hell and wanted to make a witty bond one-liner against her "I'm a god" philosophy, but I'm getting off track. I'll amend my vote.

>>3781935
>>3781911
Amending my vote:

>"For what it's worth Lepisma, you've put up a good fight. If you're that eager to see what I'm made off...I'll see you in the dreamscape."
>"goodnight Lepisma."
>Give November the signal to execute her.
>After Lepisma is dead, release a heavy sigh.
>"Well, expected to hunt a worm, turns out the worm was bait for the "Silver" Fish we caught instead. Lets wrap this up. Grab her corpse, her constructs and her relics, put her in the tank, clean up this place of any harvestable bio quickly and get out of here. We've caused too much of a ruckus, Especially with the cannon fire and the Geyser that I just pulled."

>Delegate the clean-up and harvest.

>November Loots the sword and grabs the Constructs, Lepisma's corpse, and any other Relics that Lepisma may have on her person.

>Shu goes on overwatch. A ring of 9 Sonar-jacklings and 9 Sight Enhanced Swarmlings secure the area by placing themselves 4-6 movement zones away from the kill sight in a circular perimeter. 10 Grapp-lings and 2 Knight-ling go assist Dorian, with Dorian himself riding a Knightling.

>Dorian's Paintlings and Dorian himself go and Harvest what remains of the Worm Corpse and see if there's any usable relics or bio left inside that cave with Shu's swarm assisting.

>>3781955
Okay, just for bonus swag points, I want to have November equip the Silver Sword in her off hand. The sight of Dorian, November, and Shu power walking with the tank rumbling behind them, Shu with the contender, Dorian with the GutGrab Daggers, and November handling two heavy melee weapons. would make for a powerful and impressionable entrance when we return home.

And really. This fight was just the tip of the iceberg the real fight will soon begin...when bhop announces it's time to to the Party level up vote, and we have to make proposals for what upgrades or consume options we want to give to our family, especially Francine since she's such an empty slate.

Ready your proposals, we might be here for 7 hours this time before it concludes.
>>
>>3781984
>Ready your proposals, we might be here for 7 hours this time before it concludes.

Do not kid yourself good sir. / hours will be a good time to start.(I just hope its over the weekend as otherwise i will have to skip out on that vote quite heavily)

Maybe we will hunt a bit more. A couple smallfries maybe.Just to relax
>>3781984
While i would like to do that she is simply too dangerous(in my opinion) to give her more than a scentence or two.... sadly
>>
>>3781984
we have left plenty of enemies without final words. more than not without a doubt, especially if we thought the risk was not worth it.

still vetoing talking to her at all.
>>
>>3781984
>>3781994
yeah i want to get more hunts in before we go back. we need more than just one fights worth of levels here by alot(even without Fran but she certainly makes the issue worse), and i dont trust going back with only one kill to do anything but throw us off track. that, and it'll work better to stack all our kills options together, both in choices and overall distribution.

plus, it actually hasn't been that long, and it would be good to give the research team alot of time, especially when you remember anyplace new the clones are walking to. more time has its drawbacks, but for Amara and them gathering info, more time will only help significantly.
>>
>>3781995
>Remembers Penny Dreadful and Sobbing Sasha, didn't leave a word when fighting her to rescue Kosi
fair point on Penny Dreadful and Sasha, but amalgams don't count.

>>3782003
I don't want to risk losing the harvest that we got from raiders and thieves. Best we offload our kills at home early before heading out again. And keep in mind, We're getting the levels that we would have gotten from hunting the Behemoth class Worm and the levels gathered from Lepisma on top of that. It's an amount of level up points that we don't want to have simply sitting in our tank.
>>
>>3782003
There's also the risk that we might over-hunt the Molar/Mushroom Wastes. Salt Lake Spire was south of the Mushroom wastes as a notable landmark, but it's a significant part of the biome.

Another thing that i would like to point out is that Behemoth class amalgams are basically the largest class we've seen to date, it's basically the largest game that we just hunted and game like that attracts lots of "vultures" when they die.
>>
>>3782010
Agreed. I'm uncomfortable walking around with this many levels unconsumed. At least bring them to a safe stash. We don't have to stop now, we can pool together multiple hunts worth of meat before we eat so as to consolidate the voting debates, but let's get the haul someplace safe before we move on to the next one.
>>
>>3781984
>>3781911
Amending my vote a final time:

>Give November the signal to execute her.
>After Lepisma is dead, release a heavy sigh.
>"Well, expected to hunt a worm, turns out the worm was bait for the "Silver" Fish we caught instead. Lets wrap this up. Grab her corpse, her constructs and her relics, put her in the tank, clean up this place of any harvestable bio quickly and go back home. We've caused too much of a ruckus, Especially with the cannon fire and the Geyser that I just pulled. We leave when the first 'vulture' reaches the perimeter."

>Delegate the clean-up and harvest.

>November Loots the sword and grabs the Constructs, Lepisma's corpse, and any other Relics that Lepisma may have on her person.

>Shu goes on overwatch. A ring of 9 Sonar-jacklings and 9 Sight Enhanced Swarmlings secure the area by placing themselves 4-6 movement zones away from the kill sight in a circular perimeter. 10 Grapp-lings and 2 Knight-ling go assist Dorian, with Dorian himself riding a Knightling. While Shu is on overwatch, she uses her perfect 1km vision to try and locate the nearest accessible waystation

>Dorian's Paintlings and Dorian himself go and Harvest what remains of the Worm Corpse and see if there's any usable relics or bio left inside that cave with Shu's swarm assisting.

>Spend as many actions harvesting, condensing and and gathering all the corpses and loot that we can. before leaving on the tank and heading back east towards the nearest waystation when the first "vulture" reaches the perimeter.
>>
>>3782010
>>3782016
>>3782025
i dont care nor think overhunting is a worry that much. i also disagree it will still be enough nor on ending out hunt yet.

i also dont think raiders are really a thing nor something to worry about. i highly doubt theres thieves. anyone that comes for us will be coming to kill and consume us, nothing else. a tank is also super defensible.
>>
>>3782028
>>3781911
Amending this
>Spend as many actions harvesting, condensing and and gathering all the corpses and loot that we can. before leaving on the tank and heading back east towards the nearest waystation when the first "vulture" reaches the perimeter.

to

>Spend as many actions harvesting, condensing and and gathering all the corpses and loot that we can. before leaving on the tank and heading towards the nearest accessible waystation.
>>
>>3781911

BHOP, with the nails, could we teleport all this stuff back home?
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>>3782030
Well Raiders are probably a problem but not a problem for us...

>>3782025
>>3782016
Seriously people that want to fight with us will try to kill us and not just steal our shit. If we can compress it down enouhg maybe to the size of a marble or a box of ammo. people that want our shit will be out of luck since they will ahve to fight us. Our reputaion alone will keep all but the strongerst raiders at bay

That does not take a lot of space and could be stored inside the tank
>>
>>3782039
reputation alone might keep the raiders at bay but what they won't keep at bay is the legions of swarming fangirls that want to snuggle up to us like parasites and questionable motivations.
>>
>>3782034
Let's avoid waystations. We don't need to use them, better to get in the habit of not going to them for when Charon starts hunting again.

>>3782039
>If we can compress it down enouhg maybe to the size of a marble or a box of ammo
Yes, "if". We don't know how small we can compress this down, and people sure seem to be assuming that it won't be able to all be stored in the tank given the discussion of storing it on top. I'm not worried about someone going directly for it, I'm worried about stray fire. It will take five minutes to get it all home, I don't see what the fuss is. So what if something happens when we get home that would distract us from further hunting? If something like that happens, then we shouldn't be out hunting.
>>
>>3782042
Well we can keep ahead of those at least for a time

And if they show up we should be able to see them coming one way or another(the fangirl screeches will give them away before they make it into 50 Meters)
>>
>>3782047
We are on /qst... everything can distract us. It would jsut need Amar making Puppy Eyes at us to convince most people that we need to spend soem more time with the family
>>
>>3782039
raiders would only be a threat to a settlement, unless you are talking about simply daughters willing to hunt other daughters, but thats still just a threat to us as a whole, not our biomass, and is nothing new nor to be unexpected.

>>3782028
>>3782047
i agree waystations are a bad idea unless absolutely necessary.

>>3782047
no, see, my worry is its something you folks will refuse to ignore because none of you actually trust our family to do things on their own, not something that Shu herself can ignore safely. if something major had happened that Shu NEEDED to come home for, they can and would contact us over.

>>3782042
id like to say this might not be a problem... but i can totally see it being a problem.
>>
>>3782054
I was using raiders as a general term for any daughter willing to actively hunt other daughters for levels and will seek them out either in the fleshscape at large or in certain enclosed spaces (like settlements)

I have to say i trust our family. I trusted in Gina in our first engagnemt with Isabelle and later in Dorian when it cam e to running her down
>>
>>3782036
(You absolutely could, and it wouldn't take any time at all. Additionally, Gina and the others are out on a research hunt, so they aren't home at the moment. No worries about getting distracted by puppy-dog eyes from Amara...or Gina, for that matter. )
>>
>>3782065
So can we make that part of the gathering order and then just dump the stuff without really spending any time inside the lair?
>>
>>3782054
>no, see, my worry is its something you folks will refuse to ignore because none of you actually trust our family to do things on their own, not something that Shu herself can ignore safely. if something major had happened that Shu NEEDED to come home for, they can and would contact us over.
Yeah, that's not true. We trust them to do things on their own. As I recall, you started banging on about this because we wanted to leave useful Relics to our family while we went out hunting, which has nothing to do with trusting them to handle themselves. Wanting our loved ones to be well-equipped has as much to do with trust as wanting ourselves to be well-equipped. It's not that we don't have faith in their competence, we just wanted them to be have the right tools.
>>
>>3781911

I'm good with almost all of this:>>3782028 except no waystation, we should take the nail express and bamf back and forth with the delicious biomass back home. Between all the -lings we can get everything together and get it home to share among our little family.
>>
>>3782065
Rath could probably pull off puppy-eyes too if she ever really wanted to.

>>3782071
yeah no its entirly true, no ones voting habits at past times has ever proven otherwise, and i had to argue to even trust them with what we are trusting them with now.
>>
>>3782065
thanks for letting us know.
>>3781911
Amending my vote a final time to add the final amendment:
>Have the bio harvested to be sent back home via Escher's Teleporting express.
>>
(Gentlemen, to clarify something for myself before I resume writing; you're voting to finish Lepisma, take the biomass and Relics back home to examine and divvy up later, and then continue the hunt from the beach?)

>>3782079
(True, especially where Relics and guns are concerned.)
>>
>>3781911
Hmm, combat hasn’t ceased so there’s still the chance it could flare up.

I’m still suspicious of a neuromantic abolity being activated if we [Consume]
>>
>>3782084
yeah we want to finish her and then put the biomass back home and the relics maybe except for the sword....
I personally want November to have it right away
>>
>>3782084

I'm proposing execute > gather > divvy up the spoils with the family as long as the other teams are in a position to have a "lunch" break > continue the hunt.
>>
>>3782084
so long as we continue the hunt ill relent on dropping the stuff of, so yes. only thing i can think is technically no on the beach? people want to continue the hunt but want to move away from the battlefield to avoid getting caught up in any attention it draws.

unless im misunderstanding you, and you mean hunt in the same area, in which case im not sure anyone cares specifically where we continue the hunt.
>>
>>3782094
Why? divvy up that will cause us to stop dead in our tracks and cause us to start bickering about it

Also the Research Team is out so ther is no one to divvy up with anyway
>>
>>3782095
(You'd warp back to the beach, and then the vote would open up to see where you'd like to go from there.)

>>3782094
(As I mentioned earlier, the rest of your family is out for the moment, so you'll all reconvene later to level up.)
>>
>>3782101
i think people would prefer to move to a more safe location first, before dropping the levels off. that way if the battle did draw any attention, we dont warp back into the middle of an ambush or fight or anything.
>>
>>3782079
>yeah no its entirly true, no ones voting habits at past times has ever proven otherwise, and i had to argue to even trust them with what we are trusting them with now.
When would our voting habits have had the chance to? Up until recently, we haven't had multiple tasks to take on at once. This is the first time that's happened, and no, you didn't have to argue to get us to trust them with this. I'm the only one who raised any objection on the team assignments, and after you clarified your position on what the intel team was doing I agreed with you. I am looking at that thread, there was no argument. I'm the only objection, and I came around quickly.
>>
>>3782103
This is why I have Shu keeping Overwatch over the killsite November and Dorian will do the Teleporting and harvesting, while Shu like a protective parent, keeps watch and when someone breaches the perimeter, we either get the hell out of dodge, scorch the earth and get the hell out of dodge, or pack up what we can't teleport onto the tank and get the hell out of dodge, or stand our ground and defend our kill.
>>
>>3782103
Agreed. Let's drive off back to the rock that A gave us as a landmark to navigate to the lake with. We can drop things off there.
>>
>>3782108
nah, id still prefer to just get out of dodge before we do that. Shus also still going to be recovering. Teleporting still takes extra time, just pile it all on, drive off, then teleport it all at once.

>>3782107
thats not the only time ive had to convince people, its just the only times it been something major.
>>
>>3782109
that sounds counter productive, as isnt that rock on the island? all that would do is isolate us and make us have to drive back through anything that came to check things out, via a skinny pathway.
>>
>>3782099

Personal preference to ensure everyone is as fit as possible while out and about. It's not something that is vital to me though. Definitely want to get the biomass back home though.

I'm fine with relenting on the divvying up now.
>>
>>3782117
>>3782109
to clarify, i could've sworn said rock was the gigantic spire on the island, and we just saw it from a distance as a signifier due to its height.
>>
>>3782127
I interpreted it as two separate rocks at the time but looking back I think you're right. Alright, then, let's just go halfway back to the mushroom forest. Open ground around us on every side, plenty of directions to head if we want to.
>>
>>3782130
>>3782101
>mushroom forest
this came to my mind.
https://www.youtube.com/watch?v=fPUn6aWec_g
>>
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>>3781911

An amethyst jack snakes from your off-hand and into Lepisma’s throat as you raise you blade, meeting her pitiless gaze with one of your own. There’s an understanding in her twin voids, a resignation that watches as you plunge the Contender between her eyes. They fade from obsidian to slate grey almost instantly, her skull casing flickering one, twice, then going dark.

Even in death…she’s completely, utterly silent.

>>COMBAT: CEASED

“Grab her corpse and put her in the tank. We’ll clean up shop and get out of here.” You say brusquely, withdrawing your blade and flicking the silver liquid off it with a sweep of your hand, tossing it to the sand at your feet. “Between the geyser and the cannon fire, we’ve caused too much of a ruckus to be ignored for long. November, could you pack as much biomass into the tank as you can? I can get my swarm to help, if you need it.”

“Much obliged, Ma’am.” She replies with an audible smile as you summon a fleet of scouts to ensure you’re not taken by surprise, turning to Dorian as you continue.

“I need you to make short work of those caves, to see if there’s anything we’ve missed down there that’s salvageable.”

“By your leave, Miss Shu.” Dorian bows, speeding off in a blur of motion as the last of your swarmling scouts take flight from your aching hive. Within the span of fifteen minutes or so you reconvene at the Metall Geschoss, November having successfully packed the biomass into the hull as elegantly as she can manage, while both she and Dorian bring four Relics of note to your attention. The Silver Warrior’s Sword is clutched tight in November’s right hand, while in her left a sharply-angled cube drips with ichor, having been ripped from Lepisma’s remains. Dorian meanwhile reveals a pair of curious objects he found in the caves; two tightly-capped jars, one of which holds a jet-black substance and proves to be unusually heavy, while the other appears to be quite empty, the nature of the almost perfectly clear liquid inside only becoming apparent when held up to the breaking light of the false dawn.

The brief stop home reveals the Dragon’s Roost to be expectedly empty, Gina and the rest of your family still out researching as you deposit your haul in a container you summon and subsequently seal tight from the Core Console.

>>LEVEL-UP POINTS AVAILABLE: 24
>>RELICS: 4

You congratulate your allies as you pile back into the tank, the Geschoss’ hull distorting around you as you teleport back to the shade of the Fungal Forest’s edge, well away from where you had your showdown with an unexpected Daughter.

The only question now is where to go from here.

>>Go back into the woods to hunt down what else resides in those shadowed depths.

>>Continue exploring along the beach, heading westward as you go.

>>Choose another area entirely to explore (Write-In).

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next two hours.)

>>3782137
(That's actually the music I was listening to when writing that section. Nicely done.)
>>
>>3782165
>Continue exploring along the beach, heading westward as you go.
>give yourself a moment to recover, but once you can, send out 15 stealthlings, 10 to scan the immediate area for amalgams, 5 to sporadically head much further out, to see if anything a bit more random and farther away might find anything interesting, amalgam or not.
>Ask Dorian and November about the fight. where they think we did good, where they think we were lacking.
>Ask them in general their thoughts about how things are going for the group, and if they have anything else they have on their mind to discuss.
>Give Marco a scratch on his head for doing such a wonderful job helping November during the fight, even if she looks at you funnily.
>>
>>3782165
>>Continue exploring along the beach, heading westward as you go.
>>Write-In
>Re-establish our swarmling sensor net.
I think we'd probably do better out of the woods. More room to maneuver and fire our big tank gun.

So twenty-four levels among seven people. Four more points makes that an even split. Eleven more lets us still make it even at five each. Let's aim for eleven, I think we'll probably easily overshoot four.

>>3782181
Yes, definitely supporting giving Marco scritches. He is a good solfugid and should not let those mean internet memes get him down.
>>
>>3782165

>Head along the beach and continue westward

> Have a small conversation while using your swarm to scout.

>"Your body holding out November?"

>"What did both of you think about the fight. I think you were quite the hard counter to her abilities. I dont want to know what they would have been capable off if you hadnt maged to deal with them so quickly"

Dont go into the woods There should be little there as Lara probably hunted most things before she wanted to leave.

>>3782171
Do we have the sword with us did we store it in the Lair?

24 LevelUp Points.... a nice start
>>
>>3782181
We've already got 9 Sonar jacklings, 9 Sight-enhanced Swarmlings, 2 knightlings, and 10 Grapplings out in play. No need to make more, but we can recycle our existing swarmlings and repurpose them.

Also, I'd like to have at least one waystation location unlocked further west so that we can drive the tank back home. otherwise we'd be having to do a long drive back home.
>>
>>3782193
i think he meant the fungal forest, not laras memory woods, but i still agree with
>>3782191
on keeping to ground better suited for the tank.

>>3782197
it was implied we just recycle them and dont keep any swarmlings we dont need.

also we are heading west(or so is what my vote is saying and everyone else so far has voted) and have swarmlings scouting. i doubt BHOP wont tell us if we find a waystation while scouting. we... we also literally just teleported the entire tank back home and then back to the forests edge. i think BHOP just made it very clear we do not need a waystation.
>>
>>3782197
The Geschoss is small enough to be taken with us when we teleport, we can just drop a spoke.
>>
>>3782165

BHOP, just to be clear, there's no chance of losing Lepisma while she's in cold storage? She deserved death in the end, but many who are freed of the flesh turn out to be... at least decent... in the dreaming. Also, if she is a Phantasmal Conduit, is there a chance of helping those daughters she consumed at the same time as someone took on the Conduit powers?

>>Continue exploring along the beach, heading westward as you go.
>> Gauge how the group is feeling after that battle. I'd love to hear November's A.A.R. on that fight especially.

Also, totally seconding >>3782181
Marco scritches for sure. Marco best spider.
>>
>>3782165
>>Continue exploring along the beach, heading westward as you go.

24 Points among seven people, that's 3 points each with 3 left over.

Do we want Shu and Dorian to absorb their points now, to make whatever fight is up ahead a bit easier?
>>
>>3782211
>>3782209
oh thank goodness for that.

>>3782217
We wait. It wouldn't be fair for us to grab our level ups this early.
>>
>>3782217
Nah that will just turn into a clusterfuck later on

Just do it all in one go to make sure dont miss anything or mess up on something we would want on them later on form other prey
>>
>>3782214
(She's fine in storage. If she wasn't, I would have clarified that before hand.)

(Also, I'm afraid the Daughters within her are lost upon her death, as she did not have enough levels in the ability to keep them active in her Core upon her demise.)
>>
>>3782217

I think we do it as a family. Also, we should probably give the 3 extra to Francine to help boost her up. I wouldn't be opposed to knowing where way stations are though, as we may need them when split up, due to only having the one Escher wheel.
>>
>>3782231

Thanks BHOP. As it's the first time we haven't immediately consumed a daughter foe I wanted to make sure.
>>
>>3782217
no, we wait. besides fairty like was said, it also complicates matters, especially with cores and whatnot and trying to keep everything straight. also interrupts the flow. plus, we already dropped it off, its much too late now.

also;
>>3782165
>>3782181
adding in;
>see if we cant help November out with that gash on her back. maybe use a combo of Chitin plating, Drill rivets, and a mix of Shu Honey and Dorian Paintling glue, to give her temporary repairs, so she doesn't have a giant gash in her back? maybe use our heat acid very gently to reshape any jagged metal left over too?

i doubt its that big a deal, but hey, better than not trying id imagine.
plus, considering everything, isnt that like her clothes being torn in a way? not that November seems like the type to get embarrassed though.

>>3782233
lets see how many levels we can rack up and decide that then. maybe we can even snatch a whole extra(but quick) kill just for her. id personally like everyone to get an even 5 minimum at LEAST from our hunts first though.
>>
>>3782193
(As for the sword, you have it with you. Its stat block will be posted at the next update.)
>>
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>>3782240

Agreed on getting Francine boosted up. Ye goddesses, we really are Fools, and I love every bit of it.

I'm also game to help November if she wants it. Probably would have to follow her guidance through the emotional link anyways as I don't think Shu is really the right person for that job. Glad Rath is hard at work, but dang she'd be better at it.
>>
>>3782211
>the tank teleports when the gear is used
Oh god, the Combat potential. Hot-dropping a Tank via teleporting would surprise the shit out of our enemies if we weaponize it by using multiple gear spokes.
We could pull a Inverse scene of the Delorean Time Travel sequence except with teleportation and the Tank coming out of Teleport mid-Nova Lunge.
>>
>>3782240
>plus, considering everything, isnt that like her clothes being torn in a way? not that November seems like the type to get embarrassed though.
But she's wearing Sui Tormentis, too, on top of her chassis. I guess that makes the gash like having your bra snap?

>>3782257
We might give her Lepisma's Core. On the one hand, the necromancy theme fits Francine's threads and mad science stuff, and the Core boosts would be very useful for her stats. On the other hand, having Lepisma in her head might not be great for her mental state. Depends on what we can read about Lepisma from her Core's description, but I have my doubts they'd be compatible.
>>
>>3782240
5 minimum sounds pretty good, that way, it feels as though we're getting a substantial boost instead of a trickle of power.

Split seven ways, that comes to 35 points total, meaning we'll need another 11 points at least. I'm not sure how much the next hunt will yield, but I'm assuming we'll receive at least that, if not more so.

>>3782257
I agree completely with giving Francine the extra points. She needs them, right now she's like a level 5 character against our level 40 or 50s.
>>
>>3782266
Lepisma might actually be better for Shu than Francine. Her ability to control minions and modify them on the fly was insane. The power to take aspects of an enemy Hive Mistress and apply them to our own constructs? Devastating in Shu's hands.
>>
>>3782326
She could also be useful for Gina to augment her already quite capable undermining of other peoples constructs/minds.

I would guess many of the powers she posesseswill make it into Shus and Ginas Moveset.
>>
>>3782344
>>3782326
Francine needs some good head friends.
>>
>>3782326
Something I'm really hoping we can grab is a Passive or Augment that makes us immune (or at least heavily resistant) to having our constructs subverted like that. Professor Uzu's notes said that the first few floors of the Cord had an effect that turned any newly-spawned (though not ones you brought in with you) constructs against you, and we're a pretty construct-heavy party. I don't want to go through this again in the endgame.
>>
>>3782357
But i am not sure Lepidissma is a good pick for her first friend

Sure she needs people up ther but maybe not the emotionless silverfish person.

>>3782361
I am not sure if we can get something that will be powerful enough to override the cords fieldeffect

We can try but we should maybe create some constructs that we take in while they are inactive so we only have to activate them instead of creating them
>>
>>3782367
>We can try but we should maybe create some constructs that we take in while they are inactive so we only have to activate them instead of creating them
That might work, if we get the time to build up forces before entering. I'd put even money on us having to get in quick and slam the door behind us before we're followed in. Though if we do get the chance to prepare, I almost feel bad for the Cord. The Joyous Many will probably be at or near max level by then, imagine what level fifteen Many with time to exponentially double would be like.
>>
>>3782380
The Cord will be drowned in 7 year old Ninja Cat Girls supported by an Army of explosive Bees that have massive arms build for lifiting.........

Did that statement sound wrong to anyone else?
>>
>>3782394
You're forgetting the tiny homunculi made of animated blood.
>>
>>3782394
(This is the way the Crucible ends, this is the way the Crucible ends, not with a bang, but with a buzz.)
>>
>>3782406
Right forgot those and they shall ride the speartip on the back of a massive spider driving a tank.
>>
>>3782394

Seems perfectly normal. Nothing wrong at all.

Cord initiates Bob Barker protocol and additional copies are prevented from making copies.
>>
>>3782421
I have to say this feels a bit like the Similacrum exploit in DND

A Wizard casts similacrim that is completely like him but can not regenerate Spells after using them This copy then again casts Similacrum until you have the desired amount of wizard to just walk up to a city and delete it from the face of the world in one round(6 seconds) by spamming Fireball or any other desired spell. Had to stop one of my players from using that because otherwise several of the big baddies could have used that tactic as well...... unlimited Powerliches would be really scary
>>
(Work's slowed a bit so I'm writing now, Gentlemen. I may head home here shortly so there may be a brief delay between updates, so thank you for bearing with me.)
>>
>>3782322
lets see what our options are two. if theres alot in the area that look decent enough, no reason to stop. that, or we find something interesting to check out. its only if we have to take another major road trip to a new area i think 5 alone would be good enough.

also guys id say lets actually see what the ability does in writing before we jump to conclusions. small details matter, and all that, aswell as us possibly misunderstanding how an ability actually comes to its conclusion, if that makes sense.

that, and no ones kits need a new abilities. at all or in any way.
with the obvious exception of Francine of course.

>>3782361
we have a General Generators Succulent Sauce round, we we may be able to coerce a related ability into that, and id say we can easily argue to put it over just a single corpse instead of all of it too, though id prefer us to figure out which one has the most abilities for Francine then pout it over everything else.

>>3782380
the biggest issue will be that groups arent allowed, so we probably will have to kill the guardian and blast a hole in the gate to get in at all.
>>
>>3782619
>the biggest issue will be that groups arent allowed, so we probably will have to kill the guardian and blast a hole in the gate to get in at all.
Yep. We still don't have a solution for that past the vague "hack it with Neuromancy" solution. Best guess I have for a way past the gate is to see if there are any useful clues in Ozmas' diary. But I doubt it, that's all stuff from before they ascended. I doubt they have a secret password that they're still using or anything like that. Yurei might have a plan, though, she seems like she's got a farther-along idea of how to get an entire team into the Cord.
>>
>>3782639
>Yurei
who?

also as far we know it might not be hackable from the outside. also Ozmas herself made the change, the little bitch, so i doubt shes the best place to figure out how to get past it from.
>>
>>3782639
There's also another conflicting issue we might face in the Cord. There's probably only enough processing power/data storage for one major change to the entire Crucible OS. And one terminal.
>>
>>3782652
im not so sure about that. i dont think even West is so clever as to be so gung ho about her own hacking of the cord as to think one change alone would be enough. she might not be against being mother per say, but theres certainly more than one major change she would have to make to it for it to be worth it for her plans.

second part entirely depends on the layout. we know to properly hack and change it we have to do it in the room right before Mother/the winners room, but that could still be quite a large area. we'll see though. its implied it doesn't have a 'terminal' is what im saying, but that we basically just stab the inner most wall more or less to get at the info.
>>
>>3782648
>who?
That was the name of the Hyenas' employer, the lady that's recruiting Daughters for an attack on the Cord. She must believe she has some way to get her entire team in.

>also as far we know it might not be hackable from the outside. also Ozmas herself made the change, the little bitch, so i doubt shes the best place to figure out how to get past it from.
Yeah, it's a major longshot that she would have just password locked the door, and that it's a password she's been using forever so her journal would include it. I admit it's not a great idea for where we'd find a way in.

>>3782652
Quite possibly. If it does, our hope is pinned on the idea that "reboot ecosystem" counts as a single change. I doubt there's a terminal so much as a nerve cluster, though. Remember, you're not supposed to be able to access the Crucible's OS without winning and ascending to the throne, that would be the only place where there's meant to be an interface. We'll have to make our own, at a suitable spot. I believe Proxy Uzu said it was at the penultimate level before the throne room.
>>
>>3782666
oh, yeah my horrible ability with names strikes again. to be fair im more of remembering her being called by a title though, or something. regardless, her plan was literally to form an army and storm it. i think her plan might literally be to just brute force their way inside. which, mind you, i just realized even for their own plan id imagine they still have to climb up a good ways, i doubt even with an army of neuromancers with how its described to work, you could still do something major on the first level. maybe, but unlikely, and probably involves more brute forcing via throwing numbers at is as peoples brains fry.
>>
>>3782675
> to be fair im more of remembering her being called by a title though, or something
I called her "Ghost Lady" a bunch, because Yurei is Japanese for ghost. That's probably what you're thinking of.

>i think her plan might literally be to just brute force their way inside
Maybe. I think she'd probably want to reduce damage to it given that she plans on living in the thing, so I wouldn't be surprised if she has ideas for a more surgical insertion. It's definitely something to ask when we eventually speak with her.

>which, mind you, i just realized even for their own plan id imagine they still have to climb up a good ways, i doubt even with an army of neuromancers with how its described to work, you could still do something major on the first level
Oh, yeah, no way there's anything useful at the first level, even if they just want to upload themselves into its systems. I'd expect they'd need to get at least halfway up. Given that the thing extends at least to the Karman line, here's hoping it has elevators. Otherwise we're talking about climbing at least six times higher than Mount Everest. Hell, let's hope it has elevators for our sake, we've got to go nearly all the way to the top.
>>
>>3782688
Anon.. im sorry but.... we pretty much know it doesn't have elevators...
or at the very least, each one only goes up level at a time, which isnt much better.
>>
>>3782380
Imagine what all those constructs turning on their creator would do.
>>
>>3782690
No, that's what I mean. I would be fine with just having elevators between floors. It won't make the climb much less harder, but it will help keep morale up. Think about it: Would you rather fight your way through all the dangers on a floor and then have to walk up six hundred flights of stairs? Or would you rather just get in an elevator and have a little breather for a few minutes before the next dungeon level?
>>
>>3782706
fair, but the entire point of the cord seems to be to be the biggest dick possible, so its probably stairs. worse, shittily designed stairs too, so you cant even sit on them comfortably to get a breather.
>>
>>3782705
Yeah, good thing it's only constructs that you spawn in the Cord that betray you in the early levels. Unless it's changed since Professor Uzu climbed it, which for all we know it has. The Cord's changed its layout at least once, Karma thought the Tindalos Hounds were on the first few floors but Uzu's notebook said she started seeing them around the twenties. For all we know that wasn't a change between iterations of the Crucible but just something that happens every couple weeks. Let us pray it is not.
>>
>>3782712
we actually have been noticing alot of info we have gotten from Uzu is not matching other sources. still need to figure that one out, as not all of it is so easily potentially explainable.
>>
>>3782709
You're probably right. God, the Cord barely even needs to be a dungeon, then. No monsters or traps at all and the challenge of "climb to space under your own power" would still make it incredibly difficult.

>>3782716
Yeah, I've noticed that too. Makes me paranoid about what this "Mother of All" thing is and whether Uzu is manipulating us from beyond the grave through some huge long con. The fact that A knew the term as well and used it to refer to Shu is making me doubly paranoid. Was this something they spoke of, a theory of Professor Uzu's predicting the emergence of some special individual, and we're it?
>>
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>>3782181
>>3782191
>>3782165
Absolute support. PARTICULARLY for the Marco headscritching part.
Marco and November are absolute Troopers.

I have particular admiration for November. Screw Master chief, Marcus Fenix, Doomguy and other over-the-top supersoldiers, HOTEL NOVEMBER is where´s at.
Accomplishments as proof: faced off a God that could kill her with a single hit by jumping onto her chest, unloading full auto combat shotgun and automachine gun into her chest, then avoided retaliation and took zero hits for several turns. In only one fight. IT TOOK LITERAL REALITY-HACKING BULLSHIT TO DEAL HER WOUNDS IN THAT FIGHT.

And the best part? She´s not a brooding, mono-dimensional Batman; she´s a well-adjusted person, with a niece, a life, traumas and dreams, which just happens to be REALLY calm, collected and proffesional when she is in a fight.

As you see, I have taken a real liking to November. I am very glad we met her and she told to Rath that she was her aunt.
>>
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>>3782732
please. that picture can't capture the essence that's marco.
>>
>>3782727
>mfw the stairs are what truly defeat most daughters climbing the cord.
>mfw that one daughter with legs like steel who always used the stair climbing machine at the gyms time has finally come.

yeah, the Mother of All things got me thrown for a loop too. my best guess is still Shu is like, either bits and pieces of all past Mothers psyches thrown together, or the cords deep rooted example of what 'Mother' is supposed to actually be, or something. its flimsy ill fully admit but its the best ive got.

>>3782732
yeah Novembers a good Aunt, and not just for Rath. shes got this oddly cocky but clearly level headed attitude about her, which sounds like a contradiction but she makes it work.
>>
>>3782732
As am I. November is awesome. She's this levelheaded badass, quietly shooting up monsters like it's just another day for her. Oh, fights for her life? Yeah, sure, she's up for it. It'll help out her niece and her friends, and family is important.
>>
>>3782732
>>3782740
also il ove nad have to wonder how BHOP feels that he gives us all these neat and interesting characters... and we oogle over and throw our efforts behind treating construct creatures nice and trying to build them up as characters themselves.
>>
>>3782754
You can't fawn over people without it getting creepy eventually. You can over adorable giant bumblebees. Pets are better than humans, in that regard.
>>
>>3782756
True
Also, idea time. Give marco a bumblebee themed racoonskin hat.
>>
>>3782759
what sort of reference are you referring to?
>>
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>>3782165

“I figure we can keep between the forest and beach as we continue west.” You announce as you scratch Marco’s chitinous head, fingers running through the bristles that cover his tan exoskeleton as the tank lurches into gear. Traveling quietly for a minute or two while Dorian works on his newest set of sketches, you eventually glance over to November and catch sight of the open gash on her back.

"Hey, mind if I try my hand at patching your wound?" You offer, November tilting her head back to glance your way. "I'm not nearly up to Rath's level of skill, but I can at least try with my swarmlings."

"...Ha, sure, if you want to." She assents, and you move to her side as you summon a small Baneling from your hive. At your silent command it begins releasing a steady stream of acid, Matron's Stoicism making it possible for you to put a personal touch as you massage the acid against the newly-pliable metal.

"So." You begin, avoiding an otherwise awkward silence as you tease the warped metal back into place. "Any thoughts on how everything just went down?"

"Fairly well, all things considered." She replies, keeping her attention straight ahead as you trundle down the beach, continuing as you quickly drill in a few chitinous replacements for her torn plating. "Dorian was MVP with those swarmlings, and I'm rustier than I'd like to admit when it comes to melee. How's, uh...how's *your* wound? I'm sorry I lost a hold of the Dainsl..."

"Hey now, don't apologize." You softly interrupt, smoothing the chitin patch job with a few tweaks here and there. "You kicked ass. I just wish Rath had been there to see it."

"Ha, yeah. Me too...and thanks for that." She chuckles, though her tone's considerably more somber when she continues. "For everything, actually. Actually, you wanna sit and talk for a sec?"

You glance to the seat beside her, finding the Warrior's sword occupying the space.

"Oh, shit sorry. Lemme move this." She mumbles, snatching up the blade and setting it beside her with some awkward maneuvering.

"Gotten any time to test it out, yet?" You ask, and she just stares at you for a long moment before she realizes what you're talking about.

"Oh, you mean...yeah, actually. It's pretty sweet, I think it'll go well with my new frame, actually. Check it out."

>>MARGRAVE'S BLADE: A Relic forged with protection in mind, this uniquely well-balanced blade possesses both a high cutting power and an unusual quirk. Once per combat, the wielder may declare an individual or object to be under their protection, allowing them to automatically intercept the first attack or status ailment that would affect their ward per turn. However, the user must remain within a short distance of the target to activate this protection. (Arm Slot: HEALTH +150%, ATK++. Auto-counter is now supplemented with a vicious counter-strike at the foe, dealing severe damage if in melee range or reflecting the blocked projectiles [if any] back to their source.)

(Continued)
>>
>>3782765

Now devoid of blades or other items, the seat's yours for the taking. Sliding in beside November she relaxes a bit, her left hand on the twelve o' clock position while her right rests in her lap, eyes trained on the 'road' before her. Taking a breath she doesn't need to, she speaks.

"I wanted to thank you properly for pushing me to talk to Rachel." November says, glancing your way. "I'm not sure where I'd be if I hadn't run into you when I did, but I know I wouldn't be with my niece and that'd have been a damn shame."

"You're welcome...and thank you for reaching out to her and telling her the truth." You reply, a warm smile on your lips. "I can tell she's relieved that she didn't lose everyone she knew before the Crucible. She's got us as her family...but knowing her badass aunt is by her side has her happier than I ever thought she'd be."

"You know...it's kind of fucked up, but I don't think we'd have gotten the chance to get to know each other like this if the world hadn'tve ended." She muses, her laugh coming out as a bark of dark humor. "As close as we could've gotten, I'm not sure I'd have ever really know her...the *real* her, if things hadn't gone to shit."

"How so?"

"Family. My brother, her dad." November explains, gesturing lightly with her right hand as she speaks. "He was a good brother, as brothers go. Took after our Dad more than I'd like. Preacher, family man, high standards. Whole mess of kids, but Rachel and I, we hit it off."

She laughs again, a distant memory causing her eye-ports to light up with a jovial azure shine.

"God, there was this time when she was about six when she learned I was training to be a soldier." She recalls. "She thought I fought with a sword, since she'd been reading about knights and dragons and shit, so I showed her a video a buddy of mine took when we were on the range dicking around with some flame throwers, and Rachel just fucking lost it. Started calling me a dragon, asking me to 'breathe fire' like I did in the video, it was great."

Her laughter dies out, replaced with a wistful sort of tone that comes through well on her new speakers.

"I'm so, so glad she's found you and everyone else. You say she's happy with me in the picture, but part of the reason I hesitated in saying anything about who I was was on account of her being this totally different person. Just this absolute badass, who didn't take shit from anyone and was proud of who she was. If all this hadn't happened, if she was still living with my brother and..."

She stops herself, shaking her head a moment before placing both hands on the wheel again.

"If it sounds like I'm glad he's gone, I'm not that much of a bitch." She chuckles softly. "...I miss him. Wish I could tell him that I'd take back my bitching about his lifestyle, if I could. Wish I could tell him he did a good job being a dad. That what happened to Grace wasn't his fault."

A sigh rattles through her voicebox.

"What's done is done, I guess."

(Continued)
>>
>>3782799

"Anyway, that was just a long-ass way of saying that if it wasn't for you then she wouldn't be around, and we'd never have met again, and I'd have been to much of a coward to see that family's what she needs now, more than ever." November concludes, nodding to herself. "So thank you, Shu; for bringing us together and making Rachel feel comfortable in her own skin around people she likes."

"I'd do it again in a heart beat. All of it." You reply honestly, glancing at the sandy lakefront as it curves into the distance. "It's been an honor fighting by Rath's side, and she's saved our asses more times than I can count."

"I second that motion." Dorian chimes in, his gaze still glued to his sketchbook as you and November share a chuckle.

"Ah, well...she's great and she found great people, I'm happy to say." She trails off, staring into the distance as silence settles once more between you both. Switching your vision to your swarmlings you find that your scouts are still coming up empty, so you widen the search perimeter as you consider what to bring up next to Rath's aunt, considering she seems to be in a talkative mood.

>>Ask more about her family, particularly when Rath was growing up. Plus, more stories about a young Rath make for excellent teasing material.

>>Ask what she thinks about the person Rath is now versus how she used to be. She's mentioned that Rath's 'free to be herself', but you're still not quite sure what that means.

>>Ask about Grace. Rath still hasn't brought up her sister since you saved her from Bella, so you're curious as to what happened there.

>>Ask more about November herself, a.k.a. Heather Neeson. There's still a lot you don't know about her, and you'd particularly like to know about (Write-In).

>>Write-In

YOU ARE IN CONTROL
>>
>>3782765
>"Oh, you mean...yeah, actually. It's pretty sweet, I think it'll go well with my new frame, actually. Check it out."
Yeah, that's pretty good. I suggest we swap it out for the Ignition Gauntlets.

>>3782799
>Started calling me a dragon, asking me to 'breathe fire' like I did in the video, it was great.
November, if you don't have a fire breath weapon somewhere in your arsenal, I will be sorely disappointed in you. You fulfill your niece's childhood dreams this moment, missy.

And I'm not surprised that November and her brother didn't connect super well. If Rath was six when November was in training, and Rath was not his first child, and as a preacher I assume he went to seminary before starting a family, that puts him somewhere ten to twelve years older than her. It's hard to connect across an age gap that big.
>>
(Gentlemen, voting shall remain open for the next one and a half hours. I hope your day has been well, and thank you for your participation as always.)

>>3782754
>>3782756
(Also, I have to admit that the fact everyone fawns over FuzzBuzz and Marco delights me to no end.)
>>
>>3782813
>(Gentlemen, voting shall remain open for the next one and a half hours. I hope your day has been well, and thank you for your participation as always.)
Good, because I actually do have to head out for a while. Should be back before the voting period ends. Later, everyone.
>>
>>3782809
>>Ask more about November herself, a.k.a. Heather Neeson. There's still a lot you don't know about her, and you'd particularly like to know about (Write-In).

>What led you to the military in the first place?

We can ask Rath about Rath any time, but this is a November moment.

Also, that is a SWEET Relic that we picked up. If we give that to November and put her next to somebody relatively non-mobile and a bit squishy (Amara, Gina or Francine), she'd be able to do a lot of good as our tank.
>>
>>3782809
>Ask about Grace. Rath still hasn't brought up her sister since you saved her from Bella, so you're curious as to what happened there.
>Ask more about November herself, a.k.a. Heather Neeson. There's still a lot you don't know about her, and you'd particularly like to know about.
>Ask her about her military time, if shes willing. how she thinks it formed her Hive Mistress core?
>Ask her about your plan for the cord. obviously, shes not against it, but she might have deeper ideas or worries to share on it and how prepared for it we are.
>second most importantly, ask her what her favorite weapon is. this totally is not info to be passed on to Rath, not at all.
>Most importantly, Ask her why she made marco so adorable. totally stealing thunder from your FuzzBuzzes here!

>>3782813
glad to hear it, and days going well. hows YOUR day going BHOP?

>>3782762
the best kind of reference. none at all. I simply thought the hat fit the sorta new frontier theme of the fleshscape and November before we met her, and though it would look kinda adorable on him.


>>3782811
ehhh, its not bad but i disagree its better than the Ignition gauntlets. it traps her to being in close range with another, and is only good if you have a teammate to protect. currently, she does not. the ignition gauntlets also can easily keep an arm free, the sword cant. plus, more health and access to explosive punches PLUS two elemental damage types.

the sword would excess at say, Rath and Julia teaming up on the front lines, where they will probably stay close and one can easily use the sowrds abilities. we dont have that here. November and Shu keep trading plcaces between close and long ranged, not sticking together as one needs to keep the enemy holded up in melee, and Dorian? hes not sticking near anyone, its just not his playstyle.
>>
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>>3782825
At least have November keep it on her person. Come to think of it, the Sword's got really good synergy with the Jester's Masque, which turns people wearing it into a melee monster against groups of multiple enemies.

>>3782811
>November with a fire breath attack
It's gonna be a mix of Mazinger's Rust Hurricane and an actual Flamethrower I'm gonna call it.

>>3782809
>Ask about Grace. Rath still hasn't brought up her sister since you saved her from Bella, so you're curious as to what happened there.

>"What happened with Grace? It seemed she was an anchor to her life...before her death. I remember Rath on death's door and trying to help stabilize her. She kept on reliving Grace's funeral, and it was a sore point for her hearing about her relatives badmouth Grace."
>>
>>3782740
Indeed, my post in >>3782732 wasn´t the best picture. But after posting MetalSlug Marco, I consider that you have the copyright of that image ;-)
>>
>>3782838
welll sure, a giant swords still good on her and we have no one else to give it too now, im just saying the sword really will only work if we set her up around being a bodyguard to someone, and have our team based around that, which we have neither of those things. the swords good, just situationally good.
>>
>>3782809
About this, supporting write-in in >>3782838:

>Ask about Grace. Rath still hasn't brought up her sister since you saved her from Bella, so you're curious as to what happened there.

>"What happened with Grace? It seemed she was an anchor to her life...before her death. I remember Rath on death's door and trying to help stabilize her. She kept on reliving Grace's funeral, and it was a sore point for her hearing about her relatives badmouth Grace."
>>
> I showed her a video a buddy of mine took when we were on the range dicking around with some flame throwers, and Rachel just fucking lost it. Started calling me a dragon, asking me to 'breathe fire' like I did in the video, it was great."

Kid Rath confirmed to be a worthy foe to Amara in sheer adorableness at the same age. A Worthy foe indeed.
>>
>>3782846
It would work well for "Sir" FuzzBuzz. We gave him arms, now he has a sword to protect Amara now.
>>
>>3782874
i dont think we ever gave him arms though. hes still jsut a Quad Knighted-Nomling, i dont think we even have gotten around to giving him that stealth upgrade... assuming he can even be upgraded.

i mean, im not against it mind you, im just saying i dont think we have. he needs a suit of armor though, not a permanent one just something for Amara to dress him up in when they go out with us.
and i still want to give Marco that hat. maybe even make it a relic hat, as we seem to like going overboard with things like that. but im ok with just a regular hat.
>>
>>3782885
>reads spoilers
Done.
I might as well make it a joke Tier-1 Relic and make it the Dark souls equivalent of the pendant starting gift (aka. an item that does absolutely nothing)
>MITSUBACHI-CAP: A Cap made of hardened Chitin and lined with Downy bee fur in a Black and yellow pattern. A leathery abdomen hangs out as the tail of the cap. somehow fits all heads of any size, won't fall off no matter how hard you jostle the wearer. Made from a Daughter who treats simple constructs with love and care, rumor has it that the construct or daughter that wears the cap will have good fortune in the future and live a fulfilling life. This relic does not contribute any stat bonuses as it does absolutely nothing. It is just a hat.
>>
>>3782904
you say that like a hat that wont fall off isn't a powerful tool of pure style.
its great though, awesome and thank you.
>>
>>3782907
You don't know the supernatural power a fashionable hat has. The more superstitious aesthetic a hat has the more powerful it is. the ability to not fall off the wearer's hat is just bog standard.

I wouldn't be surprised that there's a daughter out there making hat relics and imbuing them with Generator type elemental particle effects.
>>
>>3782809

"What...what happened with Grace?" You ask hesitantly, seeing November's head tilt almost imperceptibly when you say her name, almost as if she'd forgotten she herself uttered it mere moments before. "It seemed she was an anchor to Rath's life...before her death. I remember, pretty early on in our travels, when Rath was on death's door and I was trying to help stabilize her. She kept on reliving Grace's funeral, and it was a sore point for her hearing about her relatives badmouth her sister."

It's a long moment before November answers, and you fear for a second that you've upset her until she begins to speak with slow, careful deliberation.

"Grace was the apple of my brother's eye...hell, of everyone's eye in the church community." She replies, her voice carrying the tones of someone lost in memory. "She was a model student, a model daughter, a model sister. Rachel was the quiet, timid one back then, but she idolized Grace in every way, always comparing herself to her...and I get the feeling the wasn't the only person in the family drawing comparisons."

"If you don't mind my saying, you don't seem fond of Rath's older sister." You comment gingerly, noting the obvious disdain in the older woman's voice.

"Look, I'll be totally honest; Rachel was my favorite." Comes November's blunt reply. "Everyone else in her family drank my brother's kool-aid, but she...she had some fucking depth, you know? She may have been quiet, but while her sisters were off with their noses buried in the good book and parroting my grandfather's words back to him, she was asking some serious goddamn questions. She was questioning things and getting smacked back down for it and I..." Her voice rises in volume before she catches herself, reeling her tone back in before she continues. "...I guess I'm kind of an asshole for having a favorite niece, but yeah. Grace just seemed like a copy of my brother and his wife. Their perfect successor, and I guess it's on me for not seeing past that."

Another breath she doesn't need before she speaks again, perhaps a way to keep focused on who she used to be while trapped in a body of brushed chrome and sizzling wires.

"Guess you know by now how they found Grace." She continues. "She went to college, cut loose with the wrong people, and...yeah. The rumor mill got started, and it tore my family apart. A church is supposed to come together for their own, and after my brother poured so much of himself in that place there were two, maybe three families out of almost a hundred that deigned to help them with the funeral and everything that came after. And Rachel, she...god love her, she tried to take Grace's place. She tried so hard to be the model everything, it was tearing her apart and I couldn't be there to help her. We video chatted as much as we could while I was abroad, but...I came back and was dealing with my own problems, trying to carve out some time to see everyone when the Crucible hit."

(Continued)
>>
>>3783001

"Like I said earlier, in a fucked kinda way; without her family she's completely, totally free. For the first time in her life, she's totally in control." November finishes, readjusting her grip on the steering wheel. "And I think that thrills and terrifies her more than anything."

"True, she may be, but...Rath doesn't blame you for not being there. She's the kind of person who agonizes over things, and I don't think she's the only one." You say softly, reaching out to place a gentle hand on her knee. "She's just happy to have you in the here and now...and I know she'd want to talk to you about all this, since she's clearly struggling with it, too."

"I know...I know, I just...just wish I'd made time for both of them, y'know?" She mutters, voice low as she just stares ahead. "It's the regrets that'll kill you quicker than...well, what do we have here?"

Your focus snaps back to your swarmlings, catching sight of what your helmswoman's spotted a few hundred meters distant; a mound of earth and flesh, a conical structure that straddles the line between the beach and the fungal treeline. There's no movement, no sound emanating from the thing, and the way it's framed with what's in the distance just makes it all the more bizarre; at the other end of the lake's curve there lies a run-down resort, a crumbling edifice a testament to a time long past.

Also of note is the series of claw-marks you've begun to catch sight of, almost like a set of territorial markings against the fungal trunks that lead deeper into the Mophyton Wastes. They belong to a creature whose claws must be at least a meter in length given the terribly deep grooves, but the creature that made them is no-where to be found.

"I think that's enough moaning and groaning from this old soldier for one day." November says with an audible grin, a forced cheer evident in her voice. "So, what to hunt first, CO?"

>>Follow the trail of deep grooves back into the Mophyton Wastes, which should be easier now that you have daylight on your side.

>>Avoid the mound and instead make haste to the ruined riverside resort up ahead. There could be Daughters, certainly...but given how run-down it is, an Amalgam is more likely.

>>Examine the anthill-like structure that straddles the edge of the wastes and beach.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, I shall be pausing here for the evening. Voting shall remain open for the next eleven hours, with posting to resume in roughly thirteen, give or take. Thank you all for your patience, participation, and enthusiasm as always, and I hope that you all have a fantastic and restful evening. Take care, one and all.)

>>3782825
(I really appreciate you asking, and I'm sorry I didn't see your question sooner. My day went well, I'm just curiously tired for no good reason. I'm planning to try and get an early night's sleep, and wake up early to try and finish off some of the flavor text for the abilities you have waiting for you at the Dragon's Roost.)
>>
>>3783005
Blargh, got back a bit later than expected. Okay, so tracks, a mound and a human ruin. I'm thinking the resort first. I've had about enough of things lurking in caves for right now, and the tracks will take us far afield. If we don't have enough meat after checking out the resort we can look at the others, but let's check this one out first.

>>Avoid the mound and instead make haste to the ruined riverside resort up ahead. There could be Daughters, certainly...but given how run-down it is, an Amalgam is more likely.
>>
>>3783011
Thanks for running, BHOP.
>>
>>3783005
>keep 3 scoutlings following the claw marks. find out if the Amalgam has a cave or place it rests, and where it might currently be. best to figure out its patterns or where it goes to rest, than risk following its trail into an ambush.

>send 5 scoutlings to the resort, and have them start checking it out room by room. the minute they find anything of note, ping you.

>Carefully have 3 scoutlings check out the Mound as you take up your position with the tank, ready to fire on it. figure out what it is and whats inside. if its simply an amalgam, its the closest, and we have our first target, and a perfect chance to get opening shots on it. closest target is the best first target, aswell as its cutting you off from access to the resort.
>>
>>3783011
thanks for running BHOP!

>I really appreciate you asking, and I'm sorry I didn't see your question sooner. My day went well, I'm just curiously tired for no good reason. I'm planning to try and get an early night's sleep, and wake up early to try and finish off some of the flavor text for the abilities you have waiting for you at the Dragon's Roost.
hey man we all have those days. you get some rest. ive got a few questions, but dont worry about it at all, both of them are far from immediate necessities and can wit til you're rested up if nothing else.
>>
>>3783017
I'd like to propose that the scouts we send to the mound be Jacklings, not just normal swarmlings. That way if there is something nasty in there, we're already in position to crash the ceiling down on them. Make "sudden cave collapses" the theme of this hunting expedition.
>>
>>3783017
>>3783023
We should have a few Seismic-Jacklings accompany those Scoutlings to get better readouts via tremor sense. If there are daughters, we might be able to eavesdrop in on conversations. Tremor sense would give us a better indication of other charcteristics as well as use tremor sense to get an x-ray on what's underneath the mound.

But if there are daughters, I'd say we should avoid them. We're out hunting for food for the family.
>>
>>3783025
We could exchange one regular Subversive Swarmling in each group for a Subversive Sonar-Jackling. That way we still have eyes but can still take advantage of the hearing and ability to cause cave-ins.
>>
>>3783011
Thanks for running, BHOP!

>>3783017
Seconding.
>>
>>3783023
>>3783025
sure, that works. it didn't sound as big or sturdy as the last one, so i was thinking a barrage of cannon fire would probably be enough, but theres no harm in doing both. if it comes to that, mind you.

also i mean, depends on the daughters? if we see them carving other girls up fro a snack, dont think we could ignore them, or would want to, as having daughter hunting daughters in the same area as us sounds like asking for trouble. if its just a group of whoevers doing nothing of course then sure. more associates is not bad but also not our goal right now. still would be paranoid about them being in the area though, but if theres no major signs of them being the aggressive type then nothing to be done about it.
>>
>>3783005
>>3783017
>add a stealthed sonar-jackling to each squad of swarmlings.
>>
>>3783005
Supporting>>3783017


yeah getting cut off would be nto to nice

If there is an Amalgam in the resort it might be drawn out by the fire or flee but whatever happens we wont be caught in a pincer attack

Same with daughters
>>
OP can you make the next Daughter fight more difficult? Thanks
>>
>>3783415
NO YOU FOOL
WHAT HAVE YOU DONE
>>
>>3783415
Personally I want a fight against a pack or swarm of amalgams for a different kind of challenge. Fighting weaker but numerically superior enemies that come in waves.
>>
>>3783415
According to BHOP its less he doesn't throw challenges at us as much as we're very good at using what tools we have to overcome the situations. Taking that into mind the only 'solution' might be to just throw something at us so rawly powerful its just a boring slog to fight if we can even win it, or such a perfect counter to our current party its either unjustifiable or just naturally unwinnable.

Granted im not saying theres no middle ground, just when according to him it's more of our planning than our characters actual levels, or strength and weaknesses, it does mean the routes possible to take for that narrow a bit.

>>3783425
The fight against the three hexxane is still my favorite. We technically just had a fight like yours, what you're asking for is basically just the silverfish swarms. Plus, those just aren't fun, it would literally just be spamming AOE moves til either we won or we just ran dry. Only difference between that and a hive mistress fight is we wouldn't have a queen to find and kill to end it early, just have to run the enemies numbers dry.
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>>3783418
>>3783441
I mean the fight was nice but kind of underwhelming compared to what I expected. OP had an amazing description for Lepisma, a fantastic introduction and spoke about her inspiration which was fantastic.

4 v 3 seemed really cool, great set up with her taunting us, she'd killed what Alpha had refused to fight and she was the first confirmed Daughter we've fought that had become this alien in thought and she seemed to be real clever at countering us.

But after the Dainslef tagged her, she went down pretty easily honestly. She never reclaimed the momentum when we killed her. Maybe I just expected too much but it seemad after OP's OOC comments, his reinforcement she could be more dangerous than gods and the potentiality behind a Protean Daughter, I just expected something more impactful.
>>
>>3783489
I think one issue with her, and also people's interpretation of her skill set, is 19/20, if not significantly more thant that, daughter fights are 1 v 1. Groups like ours, especially as powerful as ours, are much much more on the rare side. Lepismas and many other high level daughters are built with this knowledge, and even when they prepare like her even for possible groups, the best way to do that is Construct based abilites.

...except Shu herself ruins that by being a very potent Hive mistress IN that group such powers are meant to even out. And then on top of that we had Dorian who brings down constructs like one bends sticks of butter.

Not to mention most of the time even high level constructs are no substitute for an actual daughter unless you outclass said daughters a good bit, which considering everything its going to be hard for someone to outright do against us, without again, BHOP throwing a fight at us thats just not at all fun to fight due to the level of imbalance going on.

This is also ignoring no plan of ours even went halfway as we wanted and we still got alot of bad hits on us, and we only avoided worse due to having perfect counters and very potent safety nets.

I guess the issue im trying to say is, were no slouches when comes to adapting to situations, meaning none of them will feel as potent as they could, our group is something lore wise simply not something most singular daughters can handle, and if they can, its most likely due to reasons that would make fighting them outright unfun from a gameplay persepctive. It was not a bad fight but it does show how hard it is to balance the feel of them, especially for singular daughters. Either it feels too overwhelming or we break past what was causing us to feel that way and win.
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>>3783415
(Consider it done. SwoleBuzz Difficulty - Activated.)

(In all seriousness, >>3783522 gave a great write-up as to the issues with balancing a fight like this, which is made more difficult given you only had three party members and two of them were hard-counters for a majority of what she could do, as you'll see when you dive into her skills later on.)

(Though, if you crave a fair fight, you'll get your wish soon enough with what's coming for you.)
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>>3783541
at first i was like 'oh thats cool'.

...then i saw how absolutely tiny and undersized his wings look, and now i just cant stop laughing or take that image seriously. seriously, look at those things, those are ridiculously small.

also, like alays, way to be ominous and foreboding BHOP.
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>>3783547
(The picture is utterly absurd, and brings me great joy as a result.)
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>>3783541
Is that the Nechronica aspect of the system seeping in? I used to run it so I know how hard it can be to balance AP per a round; it's one of the reasons I am concerned about difficulty because when I ran it IT was a perennial issue that I had to compensate for with terrain and more movement related powers.

Anyway, thanks for taking the input OP. I appreciate it.
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>>3783415
I concur, 400% health damage is just a scratch.
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>>3783601
thats a 3rd our health in one hit. thats far from just a scratch.
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>>3783441
I would have to agree. the fight against the Hexxane statues had an element of "we've possibly met our match and they do have the huge potential to wipe us, but with clever planning we could turn the tide". Churem was scarily competent, those blades dealt lots of critical damage that weakened us, Silvis had lots of potential to wipe the floor with us had it met its match against Rath, and Vultha... Vultha was wiping the floor with the Midnight Crew. Even though Shu stepped in, we had to pull creative and environmental tricks just to save the Crew and keep Vultha at bay. And it wasn't until we had it pinned that we managed to overcome it.
Imagine the greater difficulty we would've had if we had one other Hexxane class hitchhike with us during the emergency teleport.

>>3783522
You put it pretty eloquently on the troubles of balancing it out. It also stands out IC on how Shu's become this legendary figure. A Hive mistress that doesn't take the selfish queen route nor the swarm route, instead taking a selfless path towards devoting her swarm to protect allied daughters and functions best in a group when the Hive Mistress core was originally supposed to be a solo class that's supposed to overwhelm groups of daughters with specialized powerful swarmlings. For Shu, her friends, her family. They are her swarm. They are the prize of her hive. The other swarmling classes are fodder...except FuzzBuzz.


>>3783601
It seems that way, but when you take into account of the health Regen factor, regaining that much health seems like its a snail's pace when you compare it to Dorian's insane regen.
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>>3783005

This >>3783017 but with a Subversive Sonar-Jackling among our little scouts.
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>>3783601
We literally got that from our own weapon and even after eating 400% damage we didn't lose control. We never lost control of that fight, we never lost the pacing of the fight and every time she countered us we punished her harder. Stop being retarded.
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>>3783652
>calls someone a retard
>while yelling at a man over things they both agree on.
>>
>>3783652

I would rather overestimate the abiliies of an opponent and be a bit to careful thatn underestimate them. Hubris comes before the fall they say
We engaged ehr on our own terms, had a hard counter to her constructs do to our own teamcomposition and were superior in the action economy department.

In hindsight she stood little chance, not with Dorian being there. But if our teamcompostion had not included Dorian that fight could have gone quite badly when her retainers surfaced.

If she had the chance to engage us on her terms she would have probably wiped the floor with us. You must never allow yourself to underestimate intelligence. Especially a fighter that has survived for many years already.

And you are correct we never lost control of the fight. That was because everything got planned out in great and terrible detail. And we planned everything out because we knew that the Royal was capable of intelligent action it was a game of moves and coutnermoves. We just had the much better skillset to deal with ther and identified her powers quickly

A pure raw power engagement(with very little palnning) from our side could have gonne either way i would say.
>>
>>3783664
Like a great game of Chess, except Shu's has a swarm of several parallel processing minds hidden inside her hive and she doesn't know it.
>>
>>3783664
>A pure raw power engagement(with very little palnning) from our side could have gonne either way i would say.
Yeah, but it's not like we really do that anyway. We might have simple plans, sometimes, but we never really go for just raw power. Even our heavy bruisers like Rath or November have enough tactical flexibility that we come up with courses of action beyond "just hit them".
>>
>>3783669
usually, but we have had Rath just go ham before. never underestimate the tactical viability of just having someone like Rath just go wild with her raw power.
>>
>>3783668
All of them capable of independent thought and their own trouble solving abiliites to make sure no point of view remains uncovered

>>3783669
While that is true sometimes i get the feelign people just want to power through soemthing with sheer undiluted power pointed directly at the enemys face. Which can work in specific circumtances mind you but usually requires a modicum of direction.

From what i had read so far in some cases it seemed like they tought that we could have just beaten her up without much agonizing over creating plans. And we could have just taken the hits she threw at us. Just taking them on the chin like the Juggernaut and laughing it off
>>
>>3783681
>From what i had read so far in some cases it seemed like they tought that we could have just beaten her up without much agonizing over creating plans. And we could have just taken the hits she threw at us. Just taking them on the chin like the Juggernaut and laughing it off.

And it's the sort of thing that once we start indulging in that mindset it becomes our undoing.

The thing is, we've been conditioned by many past fights to do our best to prepare and overcome those obstacles with lots of planning since much of our opponents have made themselves look bigger and more threatening then they are at first glance as well as the scale in which we've fought our opponents. We went from fighting to survive, to attempting to fend off a high level daughter (who turns out she was toying with us) during a very dangerous rescue attempt, to fighting giant colossal sad deer, to trying to survive against a daughter favored by god, to a daughter whose so far gone they could potentially end the Crucible, then fighting past shades of the Hexxane Finalists, and then Fighting a Nascent God. That sort of escalation conditions you to stay in the mindset of David in the world of Goliaths even after we've grown in power.
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>>3783681
>From what i had read so far in some cases it seemed like they tought that we could have just beaten her up without much agonizing over creating plans. And we could have just taken the hits she threw at us. Just taking them on the chin like the Juggernaut and laughing it off

yeah im seeing that too and i think thats whats been getting under my skin recently. especially when its from folks who dont even help or contribute to the process of actually overcoming these obstacles. its easy to laugh off the situation when only reading the results like a story, its entirely different when you're the ones actually playing the game and having to work together to actually think up something that will work in the first place.
>>
>>3783690
>stay in the mindset of David in the world of Goliaths even after we've grown in power.

And i would like to remain there it is not a bad mindset to stay in. Treating every opponent like they can kill us even if they cant one should always at least plan for the possibility of something nasty hitting us and potentially crippling us for some time

>>3783694
Yeah we can heal most wounds easily enough but a nasty lingering effect on someone is not something that we can easily shrug off.

It got under my skin as well. I know i am not contributing much to the plans but i at least try my beast to bring in my own perspective when i have the time
>>
>>3783681
>>Just taking them on the chin like the Juggernaut and laughing it off.

Yeah, that's the B'Ni strategy, it was her whole build. In the long run, it doesn't work. Some Gina-ius daughter will work out some insane strategy against such a one-trick. Our versatility and diversity means we can more or less control the decision loop, and get our opponents to react to us, instead of reacting to them... then we win.
>>
(Just now getting to writing as I walked into rather hysterical series of dumpster fires that have devoured my morning. They seem to be settled for now, so I shall post as soon as I am able.)
>>
>>3783721
what sort of office company would have dumpster fires nearly every day bhop?
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>>3783723
(One where I come in to 1700+ emails and a system outage first thing in the morning.)[/spoilers]
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>>3783724
Christ. You have my sincere condolences.
>>
>>3783727
(And you have mine for bearing with me through all this. Everyone's patience with this absurdity has been greatly appreciated, as I'd have liked to update twice as much as I have been these past two weeks if it hadn't been for constant interruptions.)
>>
>>3783721
>>3783724
my lord. well take your time BHOP, even if things are settling down that makes it sound like you might just need a breather if nothing else.
>>
>>3783733
You give us quality entertainment for free, BHOP. Don't feel like you owe us anything, we're getting plenty. Sure, it would be nice if you could update more often, but my thoughts on that are more that I want you to have the free time to engage in the things you enjoy rather than me being upset the quest isn't progressing faster.
>>
>>3783733
You entertain us. I think we can forgive you for having to slow down a bit to make sure you keep your job to be able to continue putting out this content
As a GM i appreciate you being able to put out such quality content as regularly as you do
>>
>>3783733
yeah, as other Anons said, we understand, and appreciate what you are able to do. dont feel like you have to bend yourself over backwards for us, your life and health certainly come first.
besides, it sounds like your company sometimes drives you ragged enough without you worrying about us.
>>
>>3783724

>>3783741 - So much this.


Dear gods I know that feeling and wish I didn't. Godspeed BHOP, and I hope they're compensating you well for the troubles.
>>
>>3783541
Regarding the question about balancing, I agree with the anons in:
>>3783425
>>3783441
>>3783621
The fight with the Hexxane statues was my favourite. Many human-sized enemies, cleverlly foreshadowed, which we were underestimating (looked like hastily-thrown delaying actions at first), with half of them wiped out by the Autumn Protocol... and then they prove VERY inteligent. We teleport them straight into the lair, in the middle of our family...and things go to hell in a handbasket very quickly. Bonus points for the stakes when Amara and the Midnight crew were horryfyingly wounded by them, yet soldiered on, that married our BEAR MOM mode with cold planning for a satisfying result.

As anons explained, the fact that we were matched in numbers, Killer potential and health was what made it so satisfying for me.
In solo duels, now we need to have a God, A Hive Mistress or a trickster facing us in order to survive. All of them have their problems, besides getting glomped and buried below our sheer action economy.

A God like Isabelle felt like trying to contain Fukushima´s reactor from going into meltdown; you either succeeed or die, but it feels more like a puzzle than a fight, with the impression that the first hit you take will be the last: Health & BIO become seemingly meaningless in the face of the sheer power involved, it gets very abstract, too fast.

A God or Hive Mistress that relies on constructs has the problem that Constructs rarely screams as much PERSONALITY as individual daughters. Even Marco & Fuzzbuzz need much more setup time to be as distinct than a single fight. In addition, we murderize constructs hard in our group.

The tricksters that isolate us from our party are very interesting, but we get abit TOO stressed when we are concerned about teammate health. Still, people like Penny or Meg, which use the environment to their advantage to face groups, were interesting. A Trickster with good mobility, several stacked crit auto-counters and NO INSTAKILL/SUBDUAL abilities could be a very viable and fun foe.

I think that my preferred options are daughter groups, fllowed by mobility tricksters (See Jojo´s adventures gambits for them). In partciular, I think that it would be great if we faced "EVIL West Prime" and her clone army MORE often, since she has ALL the good features discussed: Survival ability, numbers, adapatability, and she can send new groups of copies with new skillsets to provide a fresh challenge every time. And if we kill that batch, there´s more where that came from...

So I am very interested in fighting Evil West. She is very active in the area, probably is trying to recruit/ Kill/ Transform into copies more of the powerful foreign newcomers, posing a recurrent threat that we can fight several times over, and very linked to our party via Francine. I wouldn´t mind EVIL West being THE or one of the endgame fights, she is a very fun , yet punchable antagonist.
>>
>>3783724
Jeus Christ, take care of yourself BHOP. Thanks a lot for all the quality time, you are the best DM I have even HEARD of, and you give that for absolutely free. Take all the time you need to recover, your well.being ALWAYS comes first. We will understand, even if you need to drop the quest for a time. Real life comes first, as you do.
>>
>>3783767
I'd like to see some ranged opponents, personally. I can't think of any opponents who have had a real focus in ranged combat. I think that godmode B'Ni came the closest, with her access to Oxygenic Artillery, but she still mostly fired that from point blank. It could be fun to get into a sniper duel, us fighting an enemy that's in an entrenched position whose defenses we have to get past while our own ranged combatants trade fire with them.
>>
>>3783781
the issue with ranged fights is they honestly arent that fun or interesting. its either just shots flying at eachother, or you having to dodge til you get close, in which case they either die or it just becomes another melee fight. the other issue is any ranged fighter worth their damn will end you from afar with either a few very quick and well placed surprise shots, or in a quick hail of gunfire you cant avoid, if they are a true or purely ranged fighter mind you.
>>
>>3783785
I disagree, I think you can get some interesting tension out of one team drawing the enemy's counter-fire while another works their way past their defenses to get in close and attack in melee. November having to take her tank through an intricate dance of maneuver and barrage, Shu creating obfuscating waves of swarmlings that the sniper has to shoot through, Gina making and destroying cover to support our advance, lots of cool tactics we could use. And even if we don't do a pure sniper duel, I'd still like to have just more enemies that use ranged attacks as part of a generalist combat style, like Shu herself does. We haven't had a proper mirror match yet, despite Lepisma aping our style, it could be fun to fight someone who uses the same sort of tactics we do.
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>>3783796
nah, all of thats highly boring, as it either works, and its just taking the idea of dodging or blocking shots and adding a ribbon to it, or it doesn't, and we die. its incredibly boring and id not want to see it.

mirror matches are also terrible and never fun.
>>
>>3783662
The person he was responding too was being sarcastic.
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>>3783802
>nah, all of thats highly boring, as it either works, and its just taking the idea of dodging or blocking shots and adding a ribbon to it, or it doesn't, and we die. its incredibly boring and id not want to see it.
I think you're oversimplifying. Sure, if they were nothing but sniping it would be boring, no argument there. But I'm assuming that they'll be like most enemies in the Crucible and have an array of powers meant to support their main combat style. That would still allow for the fun tactical back-and-forth as we take out their resources and deny them tools. If they had constructs to distract foes, or terrain shaping to make a suitable killzone, or AoE to flush enemies out of hiding, or all sorts of things we'd get to counter with our usual creative solutions.

>mirror matches are also terrible and never fun.
Just going to have to agree to disagree, then, because those are in my experience always the most fun of any character action game. Probably why the people who make them keep putting mirror matches in.
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>>3783812
then they arent a true or pure ranged fighter if they have any of that and its not an actual ranged fight match, nor would they be using the appropriate tactics of a true ranged fighter.

>Just going to have to agree to disagree, then, because those are in my experience always the most fun of any character action game. Probably why the people who make them keep putting mirror matches in.
we are, because true mirror matches are absolute garbage and always the worst part of a game, and developers that use them are shit who rub their own game with mud. something being common does not make it a good trope.
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>>3783818
>then they arent a true or pure ranged fighter if they have any of that and its not an actual ranged fight match, nor would they be using the appropriate tactics of a true ranged fighter.
Okay? I never said pure ranged combat, just ranged combat. I'm fine with them adding other skills to their repertoire, that makes the game more interesting and is good Doylist logic. Good Watsonian logic, too, because honestly they'd probably die as a pure ranged combatant in the Crucible, over-specialization hurts you with how wide a variety of enemies you can encounter here. That's a big part of why we're so successful, I think, parties mean that you can bring more different tactics to the fight at once.
>>
>>3783825
>I never said pure ranged combat, just ranged combat.
>>3783781
heavily implied pure range combat, as thats what a sniper duel would be. adding in all that other stuff isnt a sniper duel, its just regular combat but the opponent happens to use a rifle at times.

also our resident Crow themed lady is a pure sniper, and she does just fine on her own. even only has one ammo type. it works, its just boring, as you do exactly what she does, which is hide and take the enemy down before they even know you're there, and also thus from a distance and with an ability that just allows you to run or get to a new position if they do last more than one shot.

she does suffer when facing excessively large enemies though, but the fact shes alive and clearly got a name for herself with the bounty boards says alot. its just, again, a playstyle thats honestly very boring to fight or use.
>>
>>3783832
>heavily implied pure range combat, as thats what a sniper duel would be. adding in all that other stuff isnt a sniper duel, its just regular combat but the opponent happens to use a rifle at times.
It's still a sniper duel, we're still fighting a markswoman at long range. They're just using other skills to support their sniping. Look, it doesn't really matter, we're getting hung up over technicalities of naming. I'm sorry that phrasing was confusing, I didn't mean it to be.

>also our resident Crow themed lady is a pure sniper, and she does just fine on her own. even only has one ammo type. it works, its just boring, as you do exactly what she does, which is hide and take the enemy down before they even know you're there, and also thus from a distance and with an ability that just allows you to run or get to a new position if they do last more than one shot.
Magpie's got some versatility. We've seen that she can convert her rifle into a cut-down model more suitable for close quarters, and her Hive Mistress crow-bombs let her do area denial effectively. Combine that with her mobility and she's not super specialized as a sniper. She's best in that role, sure, but she can fill others.
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>>3783840
agree to disagree.
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>>3783005

Opening the hatch enough to allow your trio of newly-spawned Sonar-Jacklings to take flight, you watch their shells shimmer and blend into the sky as they spread out to join their three teams. Your first target for inspection the mound of flesh and sand, and the second your Sonar-Jackling makes landfall your mind is alight with sensation, a vast number of humanoid figures scurrying about in a series of complex, winding tunnels that stretch across the beach and well into the Wastes. It’s a hive of incredible scope, hundreds of child-sized beings scrambling to and fro as you struggle to perceive it all. Switching your perceptions to a less overwhelming scene, your swarm silently stalks between the fungal trunks of the Wastes, following the trail of marked trees until…there.

Shifting skin and utter stillness almost make you miss the Amalgam for the trees, as it were. It’s motile skin blends well with its surroundings, and its only with your Halo-enhanced sight that you make out the half-lizard, half wildcat form of the creature that’s hunkered low to the ground, eyes on a beetle-like creature a few hundred yards off as its hind quarters begin to wiggle. You blink and it’s gone, the beetle tensing for a moment before it falls to the ground, shorn into a series of thin slivers as the reptilian panther skids to a stop well beyond it, skin shifting to camouflage as it stalks up to its meal.
Unnerved, you stream your findings to your allies via your empathic field as you switch over to your third and final team, whose slow, steady investigation of the resort has turned up little more than empty rooms and disappointment. Aside from the unnatural chill, there doesn’t seem to be anything here of note, despite the occasional trace of the odd Daughters’ presence, such as a torn bit of clothing, or a ragged shoe here or th…

When the first swarmling flickers out, you almost suspect it’s a sigh you’re pushing yourself too far. When the second one goes, you suspect foul play. Then the remaining three go out at once, a chill runs through your veins that you’re not entirely sure originates from your own body.

“That place is unsettling.” Dorian mutters, shivering from his own chill as your perception returns to your own eyes. “It’s like…my old estate, actually.”

“Are you saying there might be an Engine there, too?” You ask in alarm, and Dorian just raises an eyebrow in amusement.

“No…no, it’s just creepy.” He smirks. “I’m honestly surprised you decided to investigate my old haunt in the first place…I’m glad you did, though.”

(Continued)
>>
>>3783847

“Ghosts are bullshit.” November says solemnly, arms clicking as she checks and re-checks her loadout. “Same goes for chameleon leopards and anthill children. But hey, Earth got eaten by a huge alien bitch, so who am I to judge. Looks like anything goes out here, huh?”

You’re inclined to agree with Rath’s Aunt as you survey your options. The anthill gives you time to prepare, unlike the predator and whatever lies within the ruined resort, but it’s at the cost of having to deal with dozens, if not hundreds of separate targets. Predictable, but numerous…quite unlike the reptilian cat that stalks the Mophyton Wastes. Its speed and camouflage make it a worthy foe, but it’s on its own, thankfully. Finally, whatever resides in the ruins seems capable of either cutting your connection to your swarm or destroying them without a second thought without you being able to detect it. Dangerous adversary…but one that boasts powers you could put to great use against future foes.

You glance from November to Dorian, and while the former’s face is a placid mask of steel and brass, you can tell they’re both ready for whatever you decide.

You just hope you make the best call for your family.

>>Skirt around the hill and go after the cat-like being. You’re not in the mood for a raid, given your current numbers.

>>Stir up the anthill after you’ve made your preparations. You have the firepower and the party to handle a swarm…you just did, in fact.

>>Ignore the hill and investigate the resort. There’s something there, something you can’t quite put your finger on…but you feel like the effort to bring it down will be worth the effort.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, the emails have been vanquished and voting shall remain open got the next two hours. Thank you all for bearing with me.)

>>3783734
>>3783741
>>3783743
>>3783763
>>3783770
(Thank you all for your kind words, as they mean a lot to me. Despite professing myself to be a writer, I lack the vocabulary to express how grateful I am to have a group of players like yourselves. It's more than I deserve, and thank you again for your support and participation, always.)
>>
>>3783848
>“Ghosts are bullshit.” November says solemnly, arms clicking as she checks and re-checks her loadout. “Same goes for chameleon leopards and anthill children. But hey, Earth got eaten by a huge alien bitch, so who am I to judge. Looks like anything goes out here, huh?”
November, telling it like it is. I'm with you, Heather.

Anyways, I'm inclined towards the lizard-cat. There are too many unknowns about the resort, I don't want to head into that. Meanwhile, I can't see the anthill being worth the effort. Hundreds of weak targets means consuming hundreds of corpses to get any real value, we can't haul that back to the Lair. Maybe there's a queen ant in there that we can get something out of, but we can't know that for certain. The lizard-cat is the highest-value target we can be confident of. It's also on the move, while the anthill and resort are static objects, so if we're still in the mood to hunt after killing it we can head back for them.
>>
>>378384
I would guess the Hill is probably the easiest target on an individual level. The Danger are the amount of attacks that will be barraging us and killiing the amalgams is gonna yield little in the way of levels.

The stalker is interesting but not the best matchup for our team composition.(fast and stealthy makes it vbery hard to hit with the tank so we should avoid that.)

We should go for the resort and bring down the unseen predator there. I would guess they are similar in that they are qauite capable of ambushing us but we should be able to scout more beforehand.

>>Ignore the hill and investigate the resort. There’s something there, something you can’t quite put your finger on…but you feel like the effort to bring it down will be worth the effort.

>keep your distance at first and then send in more stealthed swarmlingssend them in groups of three with a Sonar Jackling in their midst.

>I suspect there is either an anti construct field at work or soemone extremely fast and agile so we woeuld have to stay very careful. maybe even a fluid or smoke amalgam or something like that

>>3783854
Good to hear the Emails have been eliminated
>>
>>3783848
>go for the anthill.

>Scan the surroundings to find each and every exit you can.
>Terraform the Land to make a sloped funnel from the beach into the 'ant' hill. flood them out.
>as soon as you start, Terraform and plug shut all but the three closest exits, to give them the illusion they still have options for escape.
>Those that survive will face each exit having a Spiraling blender trap at them.
>Those that escape these traps will find the surface around the blender covered in Dorians paintings to glue them down.
>Spawn Banelings to evenly spread between each exit and be prepared to kill those that escape the other traps.
>Once it seems the majority are flooded out, November will launch a Grenade shot into each of the exits, two from her, one from the Tank.
>Dorian should keep himself moving, being prepared to use Lightning charges and his scythes to cut and zap down any that otherwise make it past the rest of our traps and ambush.
>>
>>3783863
>>3783859
i dont want to leave an anthill full of enemies between us and any other location, especially with their tunnels being so wide spread. we cause a ruckus anywhere else and they could easily be drawn out anyways, just now without us havin the first move or ambush advantage.
>>
>>3783854
going through and deleting 1700+ emails sounds like a nightmare worse than a good bit of the crucible honestly.
>>
>>3783867
Getting the ambush.....

might be worth it.... and we alerted the thing that is in the resort to our presence anyway.

So as long as we keep an eye out for our backs for any potential ambusher we should be able to kill them easily. I jsut am worried that they will be worth very little in levels and might be a big waste of our rescources
>>
>>3783848
>>3783864
>>3783863

The Resort feels like it's a good landmark to make camp while on the westward path if we can clear it. We just need to identify what's attacking our scouts and probe it better to better understand its nature. I suspect Neuromancer or Terraforming Phantasmal shenanigans.

Camoflauge Panther is basically a session of Monster Hunting. Just have to tag the panther with a paintling and take good note of its surroundings. And we've got a good team that can negate much of its main gimmick with a couple of relics that can ward off its ambush tactics. It'll yield camoflauge, fibromancer and Unnatural predator cores and abilities. but I'm not one for that.

Ant hill feels somewhat boring.
>>3783867
Seems reasonable. I wonder if we can commedeer the ant-hill tunnel network? It seems that the Ant Queen has made a good tunnel system and infrastructure for us to travel unmolested on the surface. Not to mention the they might be open a door for communication. Should we try and communicate first?

I want to send a FuzzBuzz diplomat to just probe the ant colony in general.
>>
>>3783871
well we know for a fact we will get at least 8, and id argue hundreds should get us a bit more. using all our methods available, im also not worried about collecting their corpses for consumption either. if they have a queen, id very much say at least 2-3 levels per family member, not the best but not a waste. and again, its not worth the risk. we know they have tunnels going into the jungle and all along the beach. either other location we have to go to could easily draw them out anyways. avoiding that alone i think is worth it.

>>3783877
i think we can take the anthill out quickly, and again, its about practicality and risk management, not excitement.

it sounded like they are just ant amalgams honestly. i mean, we can try, i guess? but like always id prefer to be prepared for them being hostile first, so if we alert them to our presence, we can react fast enough for it to not matter. as for taking it over, i guess i dont see the point, but once we clear them out and with our ability to hydro-form to clear out the water, i dont see why we couldn't. i guess it might give us a new angle to ambush the cat from, and give us a good excuse to put the drill to work again.
>>
>>3783877
The panther kinda feels like the Moonlight Nargacuga....

That could be an interesting fight to be sure but still i think either clearing out the colony or the resort might be a better idea

it just fells like a terrible matchup for our current party the tanks amin cannon will be next to useless agaisnt something moving to fast to track visualy
>>
>>3783863
>The stalker is interesting but not the best matchup for our team composition.(fast and stealthy makes it vbery hard to hit with the tank so we should avoid that.)
I was thinking we'd use swarmlings as spotters and the Geschoss' artillery fire to flush it out of hiding, beat it towards an ambush spot we'll have prepared ahead of time. Terraform a punji pit, even if it manages to jump out (though we'd be using the Fear To Tread combo, of course) we can use the time it takes getting out to tag it with the Dominus Bloodline and Dorian's bloodlings.

>>3783867
I suppose. It depends on how far their tunnels stretch, we should try to map them out first. We need to do that to do your plan of drowning them, anyway. Though may I add that if we do that plan, we should include some Spiralings on the blender traps. Those make it much more likely for enemies to get caught by the spiral. If we're preparing these blenders ahead of time, we can also use the Rev Up function of Fear To Tread, spend a few extra turns to even further increase stun chance.
>>
>>3783887
if we can bait the cat into doing its dash against say, an oversized swarmling, to trap it, we could probably take it out quickly too, and even hit it with the tank. id just not want our cannon shots to then draw out our ant buddies to ruin the moment.

>>3783890
sure, both of those are fine additions.

as for the Cat, i think just giving it a juicy target over a well prepared trap while we wait for it to hunt will work. better than hoping artillery fire is accurate enough to push it into a trap and not just cause it to gun for us i personally think.
>>
>>3783864
>>3783848
slight edits/additions to orders;
>go for the anthill.

>set up the Ambush first, but before we open the floodgates, send forth a Messenger FuzzBuzz to see if they are Amalgams, or belong to a Ant based Hive Mistress.
>You know the drill. signs of willing to talk, give em their chance. even a half-second of hostility, the plan goes into motion.

>Scan the surroundings to find each and every exit you can.
>Terraform the Land to make a sloped funnel from the beach into the 'ant' hill. flood them out.
>as soon as you start, Terraform and plug shut all but the three closest exits, to give them the illusion they still have options for escape.
>Those that survive will face each exit having a Spiraling blender trap at them, complete with Reved Spiral and spiraling support.
>Those that escape these traps will find the surface around the blender covered in Dorians paintings to glue them down.
>Spawn Banelings to evenly spread between each exit and be prepared to kill those that escape the other traps.
>Once it seems the majority are flooded out, November will launch a Grenade shot into each of the exits, two from her, one from the Tank.
>Dorian should keep himself moving, being prepared to use Lightning charges and his scythes to cut and zap down any that otherwise make it past the rest of our traps and ambush.
>>
>>3783887
>Moonlight Nargacuga
I'm hearing that ancient tower theme song again.

>>3783854
Some battle theme reccomendations
>Stealth Panther battle theme song?
https://www.youtube.com/watch?v=ya8Dw-j25C4
Ant Hill Battle theme song
https://www.youtube.com/watch?v=Fot2BXVmeVI

>>3783890
I thought of a hilarious, crazy and yet awesome combo involving Drill, Fear to Tread, and Terraforming. Terraforming a springboard, Fear to Tread as a spinning head, and have Shu get onto the the spinning head and Springboard off of it as an accelerated spinning launch pad while she has multiple arms that have Drills that culimate in a Psycho Crusher/Driller attack.
>>
>>3783848
I can support this plan>>3783898
>>
>>3783893
>as for the Cat, i think just giving it a juicy target over a well prepared trap while we wait for it to hunt will work. better than hoping artillery fire is accurate enough to push it into a trap and not just cause it to gun for us i personally think.
Well, I was kind of hoping for it to gun for us. It would be panicked and having to move fast to avoid the artillery fire, and as such not be observing its surroundings as closely. Makes it easier to get it to fall into a pit. It's a tactic in hunting called "beating", where loud noise is used to scare prey our of hiding and towards an ambush. Normally you'd use men with dogs, but the closest analogue (Knight-class swarmlings) would probably just get attacked and eaten by the lizard-cat. We'd need something much louder and scarier, thus the artillery.
>>
aaand...I got called in for work. I'll be seeing you folks in 6 hours. I hope negotiations go well, and I hope the hunt goes well.

>>3783916
Becareful, Stealth Panther might have a dangerous weapon: Intelligence. Always approach with the idea that any opponent you hunt/fight has intelligence.
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>>3783916
eh, i just dont think its as good an option. drawing it into a trap instead of shotgunning it out into simply being in the open significantly increases our potential control over where it goes, thus of it actually going for the trap, and leaves the tank open to actually have a much better shot at actually, well, landing a shot on it.

but moot point to discuss until/if we even go for it.
>>
>>3783919
>Becareful, Stealth Panther might have a dangerous weapon: Intelligence. Always approach with the idea that any opponent you hunt/fight has intelligence.
Oh, I'm expecting it to. That's why I want to panic it by making it have to dodge artillery fire. If it's busy dealing with shell shock, it won't be able to carefully stalk and pounce on us.

>>3783922
I'm worried it would see through the trick. This is an animal that hunts by stealth and ambush, it's likely to be both decently intelligent and have the senses to spot a trap.
>>
>>3783919
Well good luck with your day hope it wont be to bad
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>>3783848

I'm with >>3783898.
However, given the size of the tunnel complex described I don't think we could actively do a full flood. It's a good start, but I suspect we may be dealing with a drag out hive fight to find the Queen eventually.

[spoilers]Then we find out the child sized creatures are thousands of Amaras building a fort for fun.[/spoilers]
>>
>>3783927
possibly, but its still only an Amalgam and those have always shown to have an upper intellect limit. regardless, i think if it can see my trap, it can understand the point of bombarding its forest and the only difference between the two is we cant predict its movement with your idea as much as with mine. its an ambush predator so it might easily see us bombarding it as already losing the fight and just fleeing, and it probably knows how to get away and through the forest much easier than us, which would make the entire ordeal wasted.

with mine, even if it sees the trap, it hasn't been scared off nor seen our full firepower yet, so wont know what to expect, and we can also easily prepare for if it sees through the trap and goes for us instead.
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>>3783936
Well OP stated that there were at least at one point quite a view really intelligent amalgams out there. Even if they are nearly eradicated it might be possibleI dont think it will be intelligent to that degree but better be safe than sorry when planning
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>>3783927
the only downside to this is that this is the second cat-amalgam that we’re encountering, and Amara isn’t here to have an opportunity to pet the cat

am >>3783919
>>
random thought time.

i just realized the research teams going to return home to find a new suspicious room that upon opening is has two jars full of suspicious liquids and a dead woman's corpse that probably looks excessively brutalized even compared to our usual. even with them knowing why we kept the biomass that certainly would be one hell of a thing to have to explain, because even for what were doing that sounds weird as fuck.


>>3783943
oh, i trust it will be decently intelligent, its just that still wouldn't change my argument. also, size matters with amalgams, and hes no behemoth.
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>>3783966
>i just realized the research teams going to return home to find a new suspicious room that upon opening is has two jars full of suspicious liquids and a dead woman's corpse that probably looks excessively brutalized even compared to our usual. even with them knowing why we kept the biomass that certainly would be one hell of a thing to have to explain, because even for what were doing that sounds weird as fuck.

I think our party is probably jaded enough that they wouldn't be too put off by it, though. Just a "damn, Shu must have had a rough fight, we should ask her about it when she gets back". Because yeah, it's weird, but it's sadly not unexpected anymore. Nothing to freak out about, just leave it for now and ask when you get the chance.
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>>3783966
Just give Gina a ping that she should not freak out and that we did not bring drugs into the Lair so as long as anyone keeps their hands off of it until we hadtime to identify it they should hopefully be ablet o stop amara from walking in there.

>>3783944
She can pet the cat once it has been tenderized and prepared for Fuzzbuzz to consider it safe
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>>3783980
>that we did not bring drugs into the Lair
We don't know that. Who knows what sort of weird recreational substances silverfish-people get up to?
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>>3783979
maybe. its still a sorta weird scene even for the crucible. wasn't implying they would be suspicious of us or anything, but really wonder what the context is.

>>3783980
well, i mean sure but i trust them not to just gurgle suspicious jars of unknown liquids... ok well theres a small small chance maybe Amara might but hopefully everyone else can at least convince her not to or keep them out of her hands. even then, i dont think Amaras the type, unless the fleshscape confirmed it was safe and also tasted good, then back to a very small chance.
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>>3783986
we should teleport a FuzzBuzz carrying a post-it note home with the note saying the jars of mystery liquid are relics and the meat is silverfish caught using a behemoth-class worm as bait
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>>3784001
We could just reactivate one of them to write the post it note there. no need for a teleport
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>>3784001
>>3784004
im positive it wont be an issue and apologize my comment meant purely as a joke spurred on such heavy paranoia.
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>>3784006
It wont be an issue but giving them a post it note when they enter might be soemthign they appreciate so they dont have to enter the room themselves and dont succumb to paranoia themselves, asking themselves if anyone managed to infiltrate
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>>3784012
Someone who infiltrated and then decided to leave presents of Relics and Daughter meat?
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>>3784019
Soemone who infiltrated and left a suspicious room that could have whatever inside of it. Could be a freaking Nanoplague(Grey Goo Style Relic) for all they know or it is a bomb that someone left there to charge up and destroy everything

Sorry my imagination is running wild. I notice that my creativity has skyrocketed again after it became kind of a slog to write. So i really needed a coulpe days to recharge
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(I...I need a brief moment to collect myself, Gentlemen. Three crits have been rolled, and not at all where I expected them to be. I'll be updating momentarily.)
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>>3784147

Oh... oh shit... we just had the heart to heart with a core member's last remaining family. Did we just get the "I'm just two weeks from retirement" speech from November?
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>>3784147
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>>3784147
That is either incredibly good or incredibly bad.
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>>3784147
Oh boy. FUN!
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>>3783848

You stifle a chuckle as November salutes FuzzBuzz before he disappears into the anthill’s depths, his scouting suicide mission of utmost importance if you’re to determine how best to proceed. Your Sonar-Jackling reveals four possible exits; one near the beach front, another two at the forest line, each one equidistant from the hive. The fourth and final one is the hive entrance itself, the walls pulsing gently with blood-filled veins as FuzzBuzz makes his treacherous descent. Your biomass mostly restored, you slowly Terraform a portion of the beach into a massive funnel, attuning to the furthest exit in preparation to seal it once you’ve sprung your ambush.

Banelings are set up at the entrance and two remaining exits while November loads grenade rounds into both the Metall Geschoss and her own armament. Dorian’s a little ways off, building up a sizable charge in advance of your impending assault, all the while you’re splitting your focus three ways; terraforming, revving your Spiraling Fear, and watching through FuzzBuzz’s multifaceted eyes. You flinch when you turn the corner and come face-to-face with one of the swarm. It’s a jagged, hideous thing that lacks the gentle curves and sharp lines of your own creations, and as it scrabbles through the tunnel to close the gap its meter-long mandibles drip with a viscous fluid that sizzles as it drools onto the tunnel walls. A set of eyes study FuzzBuzz intently as he remains completely still, one half of the creature’s face sizzling with heat, its eyes half-melted into a useless goo while the other half stares ahead, goat-like eyes rotating in place as they struggle to focus.

It’s the moment of truth.

The soldier reaches out, and you’re about to send a Neuromantic surge to flood the hive until it gently takes FuzzBuzz in two of its five arms and scurries down into the hill’s depths. You wait with bated breath as you pass countless other members of the brood, each one more malformed and broken than the last. Aside from a few assorted soldiers, their physiques noticeably more humanoid and mature than the others, the rest seem uniform in their non-uniformity, further cementing them as Amalgams. Upon reaching your destination, you’re faced with a large antechamber, filled to the walls with wailing, mutated abominations that writhe in a translucent sacks embedded in the walls. Tall, imposing soldiers pace the room, armed with chitinous axes and halberds that are as warped and distorted as those that carry them. High above you, a writhing, bloated thing hangs suspended from the chamber’s arced ceiling. A quintet of eyes with pupils ranging from goat, to segmented, to things in-between swivel to stare into your projected gaze.

The wailing comes to a sudden halt as all eyes, segmented or no, turn to face you.

(Continued)
>>
>>3784194


With a long, ponderous claw, the Bloated Queen directs the worker carrying you, and you’re ferried off to a wall of larvae, their half-formed limbs reaching out as you approach, looking somewhere between a newborn’s hands and a maggot’s mandibles as they caress FuzzBuzz’s fur. You watch in disbelief as the worker tucks you into a spare crib with gentle, meticulous care. It gives FuzzBuzz’s downy fur a quick pat before it scrambles off on unknown orders, an errant soldier staring at you before giving you a stiff nod and ambling back on patrol. The Queen emanates a sense of peace as her eyes close once more, your creation’s fur being pet by dozens of half-formed arms that belong to hideous, giggling faces.

The little bee’s charms apply no matter the species, apparently.

>>FUZZBUZZ: ADOPTED

You…you have no words for what just occurred.

“Uh…Shu? Are we gonna do this, or…?” November asks, re-adjusting her aim skyward to better line up her imminent shot.

“They just…I think they just adopted FuzzBuzz as one of their own.” You announce, not quite believing what’s just transpired deep beneath your feet. Dorian freezes mid-run, his awkwardly halted form crackling with built-up charge as his eye narrows. “Like…they swaddled him, and tucked him into their nest along with all their other larvae.”

“…Are they Daughters?” Dorian asks incredulously.

“Nope.” You reply, standing on the beach with your hands on your hips. “No, they’re…Amalgams. They’re definitely Amalgams.”

“…So are we going to…?”

“I just…just give me a second. I’m still trying to process this, alright?” You reply, running a hand through your hair as you heave a heavy sigh.

You could use this to your advantage you…guess? Your plan could still hold true, as the swarm seems to employ melee weapons and heat-based powers, neither of which are great cause for concern. On the other hand, there may be something to be done with the fact that a hive of humanoid-ant Amalgams apparently think nothing of adopting something that in no way, shape, or form looks anything like them. You’re trying to figure out where to go from here…

…and November’s barely-stifled laughter isn’t helping you think.

>>Leave the hive be and continue on to hunt (Wildcat/Resort Amalgam). The ants seem…decent…enough, and they don’t appear interested in antagonizing you.

>>The ambush is ready, so initiate Floodgate Procedure. Adopting a FuzzBuzz is no measure of morality, unfortunately.

>>Attempt to commune further with the hive, given their adoption of FuzzBuzz as one of their own. You might be able to string them along, if they assume your creation to be one of their own.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, the FuzzBuzz you sent into the hive attained three consecutive criticals when going up against the Pyreant’s aggression thresholds. He has single-handedly infiltrated their inner sanctum, and is now gently nestled among their own, a sleeper agent in their midst. You have one and a half hours to decide how to use this information.)

(Godspeed, Gentlemen. I need a drink.)
>>
>>3784200
>>Attempt to commune further with the hive, given their adoption of FuzzBuzz as one of their own. You might be able to string them along, if they assume your creation to be one of their own.

honestly, it just feels totally wrong to not see where this goes. i get it, they're amalgams, they'll turn on us, but... i dunno. we have the trap ready so... see where this goes? maybe FuzzBuzz can break the crucible an its aggression principles fully here, i dunno. we have the trap ready and nothing down there sounds like something we cant deal with, hell with the layout and heat weapons, flooding it will be devastating to them, if it comes to that. we can also possibly have time to Suicide rush the queen now, if we must.

...or we, i dunno, sign a peace treaty with an anthill. i mean fuck i doubt it but why the fuck not try at least?
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>>3784200
................................................................. The Frick just happened?

>>3784203
Thank you for clarification...... I think i will go to sleep this is just............ wow i cant describe it#

I believe you that you need one........

Dont drink to much

>>3784200
The Hive could be interesting..... could we maybe use the Fuzzbuzz to somehow take over the Hive make them willing to just lie down and be consumed by us?

A Nest of Amalgams may acutally be an intersting source of "allies"

Maybe we could get an Amara clone in there to try and talk to them... Maybe they are like the Tindalos and can communicate with daughters..
If they can control their insitincts(which i guess they can) they could be valuable allies post crucible. Help rebuilign by lendign their expertise of mining and building.
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>>3784200
>>Attempt to commune further with the hive, given their adoption of FuzzBuzz as one of their own. You might be able to string them along, if they assume your creation to be one of their own.

I am interested to see where this goes
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>>3784200
Damn it, I can't kill things that appreciate the cuteness of FuzzBuzz! They're too human now.

Not that appreciating good soft boys is the only strange thing about them. They can reproduce? Doesn't that go pretty strongly against the "the supply of Amalgams is limited so that Daughters eventually have to start eating each other" idea? Quick, let's call up Mara on her FuzzBuzz, tell her about this fascinating species of Amalgam we discovered. We can farm them for sustenance.
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>>3784203
i mean, i can see USES for this situation, but otherwise the fact this situation was even possible to be an option is whats really throwing me for a loop, even moreso it actually happened.

BHOP, what IS the limit of Neuromancy?

>>3784220
i was thinking, i dunno, maybe we could 'free' them from being amalgams, if that even makes sense, and see where it goes from there. again, i doubt it but i mean... we're prepared for if this goes south, and just saw them do something i certainly never thought would happen, so... *shrug*
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>>3784203
>>3784229
also would it be possible to hide a jack or form a new one in our current FuzzBuzz? not sure i want to stroke their aggression with plugging their queen right away on the first date but its certainly an option i want on the table.
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>>3784200

Dear gods... I am crying I am laughing so hard. Prepare the liquor BHOP, for we have gone too far, and are about to go further.

>>Attempt to commune further with the hive.

Ants are eusocial, and are known to form symbiotic relationships. I am almost tempted to form a hunting share system with them. I don't expect human level intelligence, but anthills are kind of their own kind of alien intelligence on their own.
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>>3784200
>>Write-In
>Call up Gina on the Crimson Cord, tell her about an Amalgam hive adopting a FuzzBuzz. The rest of the party has to know. I'm not even looking for advice, it's just so bizarre that I need to tell others about it.
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>>3784232
...wait ok what did i just type....

...ok, right, take a moment from now on after waking up from a nap to get your mind whirring in gear again Anon, im pretty sure i crossed a line with that one.

>>3784237
im against this. its still a very potentially hostile situation we need to figure out and focus on. they can hear about our adventures later. plus, lets wait and see if we cant tell them something even MORE bizzare if this continues to go well.
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>>3784244
I think you wanted to imply that Fuzzbuzz and the Queen could get frisky on their first date to try and get an alliance between them and a daughter wanting to end the crucible forever......

dont take it to hard... it happens to the best of us
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>>3784244
>its still a very potentially hostile situation we need to figure out and focus on
It won't become risky again until we act. For now they're busy just petting the cute bee, as is right and proper. I don't think they're going to turn until we start trying to communicate. But if you're worried, fine.

>plus, lets wait and see if we cant tell them something even MORE bizzare if this continues to go well.
I just want to give her the one context-free message of "The ant queen has adopted a FuzzBuzz" and then nothing more. It doesn't have to be now, but it does have to be before we meet up back at the Lair. This single non-sequitur of a message that leaves her wondering what the hell we got up to while we were gone.
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>>3784229
(This shouldn't be, technically. To clarify; any time you are within the perception radius of an Amalgam and it becomes aware of you, there's a threat reaction that occurs, with different thresholds that determine the type and severity of the Amalgam's actions. The Pyreants are set to go utterly, completely apeshit the moment something appears in their area. They are so angry, in fact, that so as to not make their entire reaction sheet simply say 'murder', I included a slim possibility that they would simply go about their business as normal. When FuzzBuzz crit, 'business as normal' included tending to the hive, and I took the chance to show off more of what they had so that when their indomitable rage was triggered, then your trap would spring accordingly. The soldiers passed, and FuzzBuzz crit again. The Queen made his acquantence, and he crit a third time. Thus, at a loss for how to proceed...adoption.)

>>3784232
(Yes. Yes, he can.)
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>>3784265
>FuzzBuzz broke BHOPS mechanics.
oh i am laughing.

alright, so this probably wont go any further, but dammit BHOP, we're gonna try!

>>3784261
we can tell them later

>>3784249
i mean... lets see if it works?
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>>3784271
(You are welcome to try. Also, you questioned the limits of Neuromancy; it's a rather broad question, so what are you considering, specifically? I can elaborate further if the question's narrowed a bit further.)
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>>3784265
So the entire situation is to ridiculous for words.......
I am going to sleep I need some time to process this.....
Good night Op

Good night anons
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>>3784277
Good night, anon. Hopefully the world will make sense again once you wake up.
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>>3784275
i wanted to do a kinda set of things.
first, have FuzzBuzz as gently and painlessly as possible jack into one of the babies. i dont expect proper communication with a baby mind you, i just want to see if they have a hive mind, or if like most ants its still pheromones, and get us a read on both or either and how they work.
second, id imagine even with a hive mind, the baby would be a weaker link. i want to see if we cant... nudge its inner workings. maybe we can erase their outright need to attack daughters on sight? maybe we can alter what they see as a threat? maybe we can make them think we are a part of the hive, or ourselves an exception. its a bit broad but id imagine once we start digging inside their heads whats possible would becomes clear.

then ,if we make any headway at all to any of that in a positive light, i wanted to attempt to do the same to the queen, thus affecting the whole hive. its unlikely as id imagine even if possible its one fucking difficult role... but im taking a note from the other Anons book, and was gonna make a Crimson-Jackling hybrid and get us some aid from a certain gal, if of course its even possible to attempt on the queen. it doesn't have to be a LARGE chance, just a chance at all.

sorry if this is confusing ill try to word it better if it is.
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>>3784287
It's not uncommon for some species of bumblebee to parasitize the nests of others. A female will invade the hive, kill the queen, and then take her place. She breeds until eventually the entire hive is filled with her offspring, taking it over Invasion of the Body Snatchers style. I think we're in very good position to do that, possibly. We just have to usurp control over the ant queen.
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>>3784275

Of course it won't work, but we're Defiant Fools, with all that entails.

>>Let our companions know we're going to attempt to 'talk' and to keep the original plan ready. "This is incredibly dumb, but, on the other hand I can't think of anything that could annoy Mom and the Crucible more than this working." Then try and communicate Hive to Hive through a jacked in FuzzBuzz.
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>>3784308

Damnit, I'm off site on cell. It's me.
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>>3784287
I don't think the Scarlet Drone idea would work, actually. We'd need to get another bee in there, and I'm not sure we can rely on them not attacking a second time. Then again, maybe they've established a precedent of "bees are friends" now, and they'll ignore it. Point is, it's a risk.
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>>3784308
>>3784307
ive got an in depth plan written up thats of appropriate Shu style, but im waiting for BHOPs response so i can make sure its even possible and if so, takes anything else into account.

mostly, id be a shame to post it only to have to redo half of it or it be a moot point.
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>>3784316
so is our current FuzzBuzz going for her. lets wait for BHOPS response and then i can actually possibly post my actual plan for us to work on, as alot rides on his response.
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>>3784200
>leave the anthill alone
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>>3784287
(What you are describing is completely possible, between your and Gina's Neuromancy along with your Empathic Channel. Additionally, a precedent has been set, so whatever looks like a FuzzBuzz will be summarily adopted as one of their own. I hope this helps.)
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>>3784346
absolutely amazing. thanks for the reply BHOP.

>>3784200
>>3784219
amending orders;

>>Attempt to commune further with the hive, given their adoption of FuzzBuzz as one of their own. You might be able to string them along, if they assume your creation to be one of their own.
>But... keep those traps VERY ready to go off...

>Test run. have the adopted Fuzzbuzz make the smallest, most gentle, unaggressive stinger her can, and jack into one of his adopted siblings. the goal is less we expect coherent thought from, well, a baby, but to simply see just how connected the hive mind is, and see if we cant nudge or even outright change their nature to benefit or be friendly to us.

>>If we make any headway at all, even minimally, quickly call up Gina and let her know you’re gonna need some help with something.
>>then, spawn a second FuzzBuzz Diplomat, with a Subversive Recursive Crimson-Jackling nestled into its fur, and send it in. i dunno, make it look like its scared and lost and looking for its buddy but totally not a threat.
>>Then, once in the presence of the queen, send forth the little guy, and with Ginas help, see if we cant ‘free’ the ant hive, or at least trick them into being a benefit to us. Its a small chance but lets take it.
>>worse case, things go south while jacked in, and we initiate the actual plan.

>>if clearly, we cannot alter their nature or anything like that, then we go along and flood them. Its cute, but amalgams are amalgams. They would still attack us eventually and we need the levels. Them's the breaks, ant girls.


i dont care if this is stupid or works. we are going to try it. we are going to try and befriend an anthill. why? because fuck the crucible, thats why. hopefully if this works Gina wont get jealous though.
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