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/qst/ - Quests


> In the grim darkness of the 41st millennium there is only war and the laughter of the Thirsting Gods

I'm an edgelord /tg/fag that has the next three days off so I'll give >>>/qst/ a crack. You are a subhuman son of a bitch that has taken a fat shit on everything the God Emperor stood for and turned your back on the Imperium to become a Slave to Chaos. There's a 99% chance that this was the worst decision you've ever made but your mind is fucked enough that you don't care. To begin our low-effort, probably one-shot adventure into daemonhood, chaos spawndom, or corpse starch I have to explain the rules. Plainly put, there are NONE! Or almost none.

> Roll 1d20 when prompted, applying bonus for skills or mutations
> In combat you have to beat my roll, then the loser rolls 2d20 to see where they were wounded and how severe it is. After that, they roll 1d20 to keep fighting and if it's bad enough not bleed to death. This can and does instakill and cripple, but luckily, since you're a Slave to Chaos death holds no fear and cripples don't live long to regret their mistake.
> There is no specific system for mutations since it's impossible to know whether or not the Chaos Gods give a fuck until you're ascending or getting fucked up the ass by daemons in the Warp. Instead, when you do something Chaotic enough that Ruinous Power-senpai notices you you roll 2d100 for severity and usefulness then I pull something out of my ass. If you roll a 1 or a 100 on the second dice you are warped into a Chaos Spawn/Daemon Prince, depending.

Now that I've explained things, who the fuck are you?

> (Write-In) Anything remotely possible in canon is on the table as long as you aren't a named character because fuck that shit. If you are a regular cultist the quest probably won't last long but if you win despite that, you win

What the fuck Chaos God do you worship?

> Choose
> Khorne, take skulls and spill blood until you're on the other end of the axe
> Tzeentch, get mutated constantly and scheme like the fucking nerd you are
> Nurgle, you become a disgusting sack of pus and shit, but Papa loves you.
> Slaanesh, enjoy yourself until /d/tier shit isn't enough and you end it all.
> Chaos Undivided, lmao more like Chaos Undecided

Where the fuck are you?

> Hive World, cyberpunk shithole, Judge Dredd will rape your ass
> Feudal World, ye olden knights and shit, probably easy as fuck
> Chaos Fleet, aww fuck you've gone and done it now
>>
>>3749873
>Zachary Rot-Tooth, jolly and rotting pirate captain of the spaceship called the Salty Buzzard. He's a guy determined to bring the joyous word of Papa Nurgle to all corners of space, plunder and kill those who don't accept it and then waste the loot with the lads.

> Nurgle, you become a disgusting sack of pus and shit, but Papa loves you.

> Chaos Fleet, aww fuck you've gone and done it now
>>
>>3749873
>Andrei the Anchorite, an unremarkable-looking monk living on a backwater feudal world. Once a faithful corpse-worshipper, his faith was shattered by three incidents:
>1: When he was a young boy, his father spoke up against the tyranny of the local lord; he was never seen again. Andrei himself was sent to a monastery so that he might rise to a higher station in life than a peasant's.
>2: He learnt from one of his fellow initiates that the abbot would often select one of the boys to receive his personal attentions.
>3: Some time after he was ordained as a monk, a senior brother offered to reveal the mysteries of Chaos with him; an Inquisitor came unexpectedly and executed him before he could fully convert Andrei, but the seeds were sown already. The Inquisitor later screened all of the monks for signs of heresy, but Andrei avoided suspicion.
>One night, his doubting (and now vulnerable) soul was exposed to the Primordial Truth in a dream, and he renounced his faith forever. Now he lies hidden, awaiting his foul masters' instructions...

>Chaos Undivided, lmao more like Chaos Undecided
>Feudal World, ye olden knights and shit, probably easy as fuck
>>
>>3749908
support
>>
>>3749975
supporting
>>
>>3749975
Supporting peasant rebellion
>>
>>3749975
>>3750055
>>3750067

You are Andrei the Anchorite, previously a faithful worshiper of the God Emperor, now a zealous follower of Chaos after your discontent with your father's death, disgust at the abbot's deviancy, and doubt instilled by a heretical brother's preaching came to a head in a prophetic dream. Down with the False Emperor, for you have seen the Primordial Truth!

> Starting Traits:
> Deceiver: You are a phenomenally talented liar and beneath most notice, otherwise you would've died in the Inquisitor's investigation. (+2 to lying to someone's face or concealing the fact that you're a heretic)
> Theologian: You are steeped in the faith of the Imperial Creed and able to present compelling arguments only the most learned can refute. (+2 to converting the Faithful Worshipers of the God-Emperor)
> Feudal Worlder: You were born and raised on an isolated Feudal World and have little to no understanding of advanced technology. (-4 to operating anything more advanced than the late Iron Age)

It is hours before the crack of dawn when you awaken in a cold sweat, and silently murmur your devotion to the morning stillness. A sinister, no- holy presence lingers for some moments before dissipating and two monolithic, monstrous words are left burning in your soul.

> SPREAD CHAOS

So you will, the Dark Gods' will be done.

>But where is the monastery?

> The frozen northland: Isolated from any civilization but a handful of hamlets and logging camps, each distant from each other.
> The fertile midland: There are several sizable villages nearby and dozens more farther away, but only a heavy garrison to defend.
> The bustling heartland: Thriving farmland lies everywhere, surrounding the tens of castles and their trained mounted knights.
>>
>>3750195
> The fertile midland: There are several sizable villages nearby and dozens more farther away, but only a heavy garrison to defend.
midland bois GO
>>
>>3750195
> The fertile midland: There are several sizable villages nearby and dozens more farther away, but only a heavy garrison to defend.
>>
>>3750203
>>3750206

The monastery you've lived in for the last two Terran decades of your life is in the middle of the kingdom of Oprimir, between the sparsely settled frontier and the bustling crowds of the capitol province and it is in this fertile farmland you'll sow the seeds of the darkest heresy. First is the matter of your 'brothers' in the clergy, there are thirty of them, each pious in the God Emperor and paranoid of corruption after the Inquisitor's bloody departure.

>They'll have to be dealt with, but how?

> You'll assassinate the Abbot and pin it on another monk to throw them into disarray.
> You'll approach the monk least diligent in his duties and slowly but surely convince him of the Corpse-Emperor's falsehood.
> You'll ask to have an initiate assigned to you and subtly corrupt their teachings to bring them doubt.
> (Write-In)
>>
>>3750219
> You'll assassinate the Abbot and pin it on another monk to throw them into disarray.
Go big or go home
>>
>>3750219
>You'll assassinate the Abbot and pin it on themselves, disguising them as a heretic that went to far.

Go BIGGER
>>
>>3750222
>>3750233
>trips
>dubs

THE DARK GODS WILL IT

> Roll 1d20+2 to pull it off
> Bo3
>>
Rolled 12 + 2 (1d20 + 2)

>>3750269
ROLLAN
>>
Rolled 16 + 2 (1d20 + 2)

>>3750269
>inb4 burnt at the stake
>>
Rolled 5 + 2 (1d20 + 2)

>>3750269
if nobody minds ill just do the third roll so we can get this show on the road
>>
>>3750284
>
Under the cover of a moonless night, you sneak into the abbot's quarters with the sharpest knife in the monastery and force a rag to his mouth. It takes you no more than an instant to slide the blade across his throat, and then it is done. The abbot is dead and deep inside, you feel-

> Deep, seething hate
> Almost giddy, cunning
> Melancholy sadness
> An intense ecstasy
> (Write-In)

You leave the distinctive statuette of a saint at his bedside, tumbled as if it were dropped onto the floor in a rush. Only one monk has such a prayer icon, a much respected and venerable elder thought to disdain the abbot for the "heretical" rumors surrounding his position. Come the morrow, you pray that blood may be spilled by the gallon.

> Roll 1d20 to see how the monastery handles the situation
>>
>rolls are d20s instead of d100 roll under
Fucking casul
>>
>>3750596
I thought >>>/qst/ did everything in d20s, is that not a thing?
>>
>>3750604
Man some dudes roll with the 3d10s do whatever the fuck you want.
>>
Rolled 19 (1d20)

>>3750562
> Melancholy sadness
>>
>>3750604
typically for 40K quests they use dark heresy dice or something similar, but like other anon said; just do you bro.
>>
>>3750624
>>3750638
Ah, in that case forget the d20's, we'll roll under 1d100. Instead of a +2 bonus to deception and conversion, you'll get a -10 and a +20 to operating advanced technology. For this update though I'm counting >>3750631.
>>
>>3750631

Instead of elation or anger, you feel a deep depression that it had to come to this but you know he is with the Dark Gods now, being punished for his misdeeds, and are at peace. You return to sleep in the cot you've claimed as yours as if nothing had happened, and awaken to the sounds of furious shouting. Two seconds later you're on your feet, rushing outside, and pausing at the sight of the weeping elder being tied to a wooden beam while a pair of monks lay tinder at his feet.

They intend to burn him at the stake, but as the second highest elder (a good man of quiet faith, ignorant of the abbot's uncouth filth) raises an oily torch you realize that you could intervene now or let events take their proper course and pick up the pieces later. Either, you sense, is workable but this is a delicate affair and you'll need to be careful.

> What do you want to do?

> Whip the crowd into a bloodlusted frenzy to avenge the crime!
> Try to convince them not to burn the elder because (Write-In)
> Watch the proceedings and let things play out as they will.
>>
>Try to convince them not to burn the elder because
>I will punish him myself
>>
>>3750717
this, it's our burden to carry, not a corpse worshiper's.
>>
>>3750676
are we doing highest rolls or lowest rolls to determine success?
>>
>>3750717
This, need to get on Khorne's good side
>>
>>3750740
Roll under because it's Dark Heresy.

>>3750717
>>3750726
>>3750741
> Roll 1d100-20 to persuade the crowd
> (-10: Theologian)(-10: Situation)
> Bo3
>>
Rolled 68 + 20 (1d100 + 20)

>"He is unworthy of his Position, and a traitor to my brothers and I. Now he shall feel the pain we did when he was lost."
>>
>>3750758

+20 wot...Good thing it shows the original roll.
>>
Rolled 85 - 20 (1d100 - 20)

>>3750749
>>
Rolled 8 - 20 (1d100 - 20)

>>3750749
i regret bringing it up, i actually hate rolling under. oh well, what are you gonna do eh?
>>
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>>3750792
>>
>>3750792
>>3750717
You step forward, raising your open hands and shout. "Do not burn the heretic!" The two dozen monks milling around the pyre-in-progress stare at you in shock and the elder turns, trembling in terror of the implicarions of your speech. "B-brother Andrei, wh-what are you saying!?!" Stopping ten paces from the pyre, you lower your hands and speak in a crisp, clear voice that echoes across the field and renders the crowd awestruck. "Venerable elder, your decades in diligent service of the God Emperor cannot be denied, for none among us can claim to be your equal but you do not deserve this!"

"This heretic has been led astray by daemons most foul but he was once our brother, your brother, who worshiped in fervent faith alongside you for more seasons than there are hairs on our shaven heads! I see now that your hands shake, you know it to be true and though you ready yourself to light the torch, you cannot bear the thought of ending a friend. Elder, the heretic must die but it need not be by your hand. Please, don't let a lifetime of pious kindess go up in those flames. Step aside, avert your eyes, and allow me to take on the burden."

The only sound that can be heard is the condemned innocent's wordless weeping and for a moment you worry that you reached too far, then you see it. As the monks look on you in quiet praise of your wisdom, the elder's eyes are filled with tears he's too proud to let fall and he steps forward, handing you the torch with a faint sob and whispered gratitude. "Thank you, brother." You turn your attentions from the feeble old man fleeing as fast as dignity permits and gaze into the husked eyes of the innocent lashed to the funeral pyre.

Realization dawns and he goes silent in horror, but no words pass his lips because he knows they would go unheard. Instead, he spits on the downtrodden grass at your feet. You barely notice, you're too busy planning his execution.

> How do you end the "heretic"?

> Light the pyre, and watch this "killer" burn
> Show mercy, slit his throat with the same knife that killed the abbot
> Rip and Tear, it will be gruesome but a "heretic" deserves no better
>>
>>3750956
> Show mercy, slit his throat with the same knife that killed the abbot
>>
>>3750966
Support. There's times for bloodshed but this isn't one of them.
>>
>>3750956
>> Show mercy, slit his throat with the same knife that killed the abbot
>>
>>3750966
>>3751084
Before the disbelieving adherents of the Imperial Creed, you cast the torch, aside draw the knife, and slash across his throat in one smooth motion. Everything goes still as he gurgles, trying to shout the terrible truth but not a word can pass his lips before the life has left his eyes. You watch the corpse for a moment, simultaneously regretting the necessity and sighing at the plan's near-success.

One monk many years your senior scowls. "Impudent whelp! He was a heretic, how could you spare him the flames?" You turn to face him with a calm expression belying the panic flooding your veins and retort. "And his soul will spend an eternity beyond the Throne's light, suffering torment far beyond anything we could bestow. Long ago, he was a good man and I see no reason to dishonor that man in his husk's last moments." Swallowing, the monk stutters. "Y-yes, I-"

A gesture to the fallen torch draws every eye. "You will do the honors, brother. I've done my duty." He gives a shaky nod in recognition, barely able to look at the carcass strung on the pole. "By the Saints, it had to've been him..." Almost a minute passes before the fumbling fool gets the torch lit and soon enough, the flames are blazing and your word snaps the rest of the monks out of their trance. "Come! The God Emperor's work has been done, but we have fields to tend and scrolls to write!"

The rest of the day is spent in labor slightly tenser than usual, but otherwise unnoteworthy and you feel that they're convinced you have wisdom far beyond your years. Much more importantly though, later that night you realize that your efforts at treacherous scheming didn't go unnoticed by a certain deity.

> Roll two 1d100s, high is *arguably* good
>>
Rolled 85 (1d100)

>>3751217
>>
Rolled 37 (1d100)

>>3751217
>>
Rolled 69 (1d100)

>>3751217
>>
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>>3751384
These are Slaneesh related mutations for sure.
>>
Rolled 14, 17 = 31 (2d100)

>>3751217
>>
>>3751230
>>3751257
In the middle of the night you awaken, grip the sides of the cot and writhe in torment as your tongue's flesh is cleaved in twain, warped into a dozen unnatural shapes before settling, and stitched tight again by what seems to be a white-hot needle. You think the moment of agony is over, only to steel your will as the bones in your neck are shattered, melted into a boiling sludge, molded back into shape, and reformed into an outwardly human but inwardly unspeakable form. During the process the air around you is electric, a seething indescribable force of change takes to piercing every pore in your skin, arcing through the nerve endings you aren't learned enough to know exist, and accelerating, amplifying the agony each instant before ceasing as quickly as it came.

Only silence remains as your devastated form collapses onto the sweat-soaked cot, and the feeling of a slick and slithering alien tongue has replaced the normality of your jaw. Your sense of taste has been bolstered to an unimaginable extent, five, perhaps tenfold what it was and flicking the sinewy, blackened tendril out of your mouth, you can taste the scent of your fellow monks and more noticeably, the fear and adrenaline wafting out of your own body. It's almost prehensile, nowhere near enough to work as a third limb but it serves as undeniable proof that you have been smiled on by the Chaos Gods, for good and ill. No matter how smooth a talker you are, there's no chance you could explain this away. You'll do your best to hide it, thankfully the tip is bright enough to fall into what seems to be the the human norm, and when it isn't "in use" it recedes deeply into a cavity on its own.

When the morning arrives, you've had plenty of time to think.

> How are you going to further spread Chaos?

> Undermine the authority of the monastery elders with well-placed words
> Begin conditioning the least pious believer to understand the Primordial Truth
> Corrupt the teachings of a naive initiate unlikely to mention the content of their lessons.
> (Write-In)
>>
>>3751384
>>3751401
Perhaps...
>>
>>3751464
>Undermine the authority of the monastery elders with well-placed words
First we remove their ability to fight back against the corruption, then we make our own little flock, then the real work begins.
>>
>>3751464
>Your sense of taste has been bolstered to an unimaginable extent, five, perhaps tenfold what it was and flicking the sinewy, blackened tendril
based slaaneshi QM


> Undermine the authority of the monastery elders with well-placed words
>>
>>3751464
> Undermine the authority of the monastery elders with well-placed words
>>
>>3751488
>>3751496
>>3751498
> Roll 1d100-30 to undermine the authority of the elders
> (-10: Deceiver)(-10: Theologian)(-10: Wise Reputation)
> Bo3
>>
Rolled 22 + 30 (1d100 + 30)

>>3751509
>>
Rolled 59 + 30 (1d100 + 30)

>>3751509
>>
>>3751512
Oops, this still count, QM?
>>
>>3751523
the - defaults to + when you do it with /qst/ dice
>>
>>3751523
Yes -30, that's the bonus.

>>3751527
Does that on >>>/tg/ too, not sure why.
>>
Rolled 76 - 30 (1d100 - 30)

>>3751509
Khorne is best Chaos God, Slaanesh is a close second. Fight me.
>>
>>3751598
>Fight me.
You'd like that wouldn't you.
>>
>>3751512
Rejecting the dogma of the Imperial Creed is as easy as swearing your soul to the Ruinous Powers, but when you're so deep into the faith, casting off its trappings can be... difficult. Now you realize that it need not be so. The tongue you possess must be convincingly human enough, for the monks don't remark on it during any of the fourteen daily prayers or either of the meals, and adjusting to the overwhelming, incandescent flavor of everything around you isn't difficult when you stare at the burnt ashes of the pyre and remember the possible consequences.

Even though it doesn't confer any sort of supernatural boon as far as you can tell, your razor-sharp wit and instinctive sense of how to weave a web of lies proves deadly to the monastery's institutions. Muttering about how such and such stuttered during the Sacred Litany here, mentioning how so and so took a ten minute break instead of five during the four hour scrivening of the Holy Texts, these all come easily, and soon enough they'll come to a head. Barely two weeks of sporadic comments have the elders at each other's throats and most of the lower acolytes seething with disdain toward their seniors, and a scant, ever-so hesitant handful beginning to doubt whether or not the God Emperor is worthy of their worship. The best part? Not a single soul suspects that you are anything but the foremost of the faithful here. If only they knew...

This is marvelous to behold, and some newfound part of you revels in it.

> How do you intend to widen the rifts between them?

> Continue subverting as you are, soon enough the work will be done for you.
> Secretly meet the least pious of the initiates here, and sway him to the Eightfold Path.
> Begin preaching to the cloistered monks, but offer another interpretation of a verse or two.
> (Write-In)
>>
>>3751626
>> Continue subverting as you are, soon enough the work will be done for you.
tzeench can appreciate the subtleties that the other chaos gods can't, like the patience it takes to see a plan through without changing a single thing, or in more iconic words for it to go

just as planned
>>
>>3751626
>> Continue subverting as you are, soon enough the work will be done for you.
>>
>>3751626
>Continue subverting as you are, soon enough the work will be done for you.
>>
>>3751644
>>3751657
>>3751661
Sure smells like Tzeentch in here.

> Roll 1d100-40 to subvert the faith in the monastery
> (-10: Deceiver)(-10: Theologian)(-10: Wise Reputation)(-10: Seed of Doubt)
> Bo3
>>
Rolled 52 + 40 (1d100 + 40)

>>3751670
>>
Rolled 77 + 40 (1d100 + 40)

>>3751670
>>
Rolled 82 - 40 (1d100 - 40)

>>3751670
"dice+1d100+-40"
>>
>>3751674
The next two weeks go by in a blur as you slowly but surely tear the societal fabric that's stayed intact for decades apart. It's almost disgusting, how quickly the monks are reduced to spiteful glares, spreading unsubstantiated rumors behind their brother's backs, and passive-aggressively one-upping each other during all but the holiest of prayers. You sense even this last sanctum is soon to be shattered, as the monks have begun openly questioning the faith of their peers to their face.

It comes to a head when two elders are reduced to blows over the implications of the abbot's alleged child abuse, and while the two were quickly separated and more than willingly underwent the penitent fasting and public lashes necessary, the occurrence was so unthinkable the rest of the monastery has lost all sense of faith. If not in the God Emperor, then in his faithful, and following that- the planetary church as a whole. Several of the younger men are on the brink of unrepentant heresy the elders know they are powerless to prevent. You can almost taste their souls.

Even now, everyone looks to you for guidance and you're amused to note that a steady trickle of the monks, some many years your senior, come to seek your counsel in affairs both secular and religious. Of course you grant it, but are careful not to reveal that there are anymore than just one visiting you to any given individual, and while your advice seems benevolent on the surface, every syllable is carefully calculated to maximize the coming strife.

Things are coming to a head soon, and you can't help but feel at least some of the Dark Gods are smiling on you.

> How do you want to break the faith?

> Continue your subversion and try to survive the inevitable carnage.
> Replace the authority of the elders by sermonizing a newer, wiser interpretation.
> Seek to convert a handful of your most skeptical visitors to the Primordial Truth.
> (Write-In)
>>
Calling it a night for now, I'll probably be updating much later tomorrow since I'm going to be moving furniture. Take care of yourselves lads.
>>
>>3751724
> Replace the authority of the elders by sermonizing a newer, wiser interpretation.
Night OP, thanks for running
>>
>>3751724
>Replace the authority of the elders by sermonizing a newer, wiser interpretation.
>>
>>3751724
>> Replace the authority of the elders by sermonizing a newer, wiser interpretation.
night remember to not drag the furniture across the floor or it will leave marks
>>
>>3751736
>>3751737
>>3751773

> Roll 1d100-30 to replace the authority of the elders
> (-10: Deceiver)(-10: Theologian)(-10: Wise Reputation)(-20: Seed of Doubt)(+20: Pious Faith)
>>
my life is in chaos
>>
Rolled 78 + 30 (1d100 + 30)

>>3752301
>>
Rolled 25 - 30 (1d100 - 30)

>>3752301
>>
Rolled 87 - 30 (1d100 - 30)

>>3752301
>>
>>3752470
To deny the lies of the False Emperor is one thing, but leading a monastery chock-full of fanatic followers of the Imperial Creed is quite another. If you intend to spread the Primordial Truth to anyone more than yourself, you cannot repeat the mistakes of the one who taught you. He overstepped his boundaries, tried to harvest the seed of doubt before it bore fruit. On the other hand, you have carefully tended it, nurturing a garden of deceit in the hearts and minds of those all around you but in this moment, you must stay your hand for it is not yet ripe.

This requires a delicate touch and it is one you bestow. Asking the abbot's replacement, a miserable ruin whose closest friends have turned on him, whether or not you can proselytize the teachings of the God Emperor to your brethren yields an enthusiastic answer. You see, he has grown weary of preaching on the pulpit to deaf ears and is more than happy to grant one so wise and well-spoken his place for a fortnight's time. That is all you need.

Reciting the Lectitio Divinitatus to the silent acolytes, you don't alter the scriptures in the slightest but in each of your sermons, you emphasize a side of the God Emperor rarely spoken. The wrath He holds toward His enemies... The hope He delivers to the teeming masses of humanity... The sense of family He spoke of uniting the species across a thousand, thousand distant stars... Even the joy to be found in His faithful service...

A time or two, twitching glances and quiet murmurs in the crowd have you paranoid you've gone too far but not a word is raised in dissent. Instead, each and every soul listening seems to drink in each syllable of every sermon and by the end of two week's time, they're convinced you're a visionary and hanging onto your every word. Though the elder doesn't step down from his position he asks that you continue to preach and you humbly accept.

The tide is turning fiercer by the day and your mentor would be proud.

> How do you hammer the nail in the Corpse God's coffin?

> The fruit is ripe and ready, pick it in the apex of a sermon.
> Retain subtlety, convert a handful isolated from the rest.
> Continue sowing discord, blind to the passage of time.
>>
>>3753374
>The fruit is ripe and ready, pick it in the apex of a sermon.
>>
>>3753374
> Retain subtlety, convert a handful isolated from the rest.
outright heresy to the whole monastery is probably not a good idea.
>>
>>3753374
>Retain subtlety, convert a handful isolated from the rest
Slow and steady pleases Tzeench.
>>
>>3753522
>>3753581
> Roll 1d100-40 to convert a handful of acolytes
> (-10: Deceiver)(-10: Theologian)(-10: Wise Reputation)(-30: Fruit of Doubt)(+20: Pious Faith)
> Bo3
>>
Rolled 78 - 40 (1d100 - 40)

>>3753603
>>
Rolled 3 - 40 (1d100 - 40)

>>3753603
>>
Rolled 23 - 40 (1d100 - 40)

>>3753603
>>
Rolled 3, 8 + 4 = 15 (2d10 + 4)

>>3753622
The Inquisitor should've burned the monastery when he had the chance.
>>
>>3753639
Just as planned.
>>
Rolled 1 (1d4)

>>3753622
>>3753639
Throughout the next two weeks though your preaching on the pulpit remains unchanged you do not lay idle. Not a spare moment passes when you are not at work, stripping away years of indoctrination and replacing them with the scrap of knowledge you hold which mankind was not meant to know. Soon revelation comes to one, who at your urging submits his soul to the Ruinous Powers and is made anew beneath their dark embrace. Then another, and another, four times over come to worship and by the fortnight's end, no less than half of the monastery are communing to worship the Chaos Gods in secret.

You are their prophet, the mouthpiece of the Primordial Truth, and your decree cannot be denied. None among these few are your equal, for none have been blessed with the tongue beyond mortality, and none other's sharpened wit can so swiftly pierce the veil of lies the False Emperor has pulled over the unfaithful's eyes. Even in Chaos there must be some semblance of order, and as supreme leader, you must decide what is to be done.

Since you're a cult leader, what title do you claim?

> (Write-In)

Any proper cult needs a name, what's this one's?

> (Write-In)

Eventually you're going to look beyond the monastery, and you need to decide on a long-term goal for the cult when you do. What is it?

> Bring the peasants of the kingdom to the worship of Chaos, the knights can't slay them all!
> Earn your glory in the name of the Chaos Gods, so that you can achieve divine apotheosis!
> Find a way to leave the world beneath your feet, because if the Inquisitor could, so can you!

Your efforts haven't gone unnoticed but in the future, the Chaos Gods are going to demand more to earn their respect.

> Roll two 1d100s
>>
Rolled 7 (1d100)

>>3753727
>Divinity
I'm assuming this means 2 people roll 1d100.
>>
Rolled 98 (1d100)

>>3753727
> New Emperor
> Communion of Clarity
> Peasant Rebellion
>>
>>3753727
>>3753741
>>3753744
It seems Khorne has smiled on you. I'll update in an hour once you've had time to consider the cult name/title/goal.
>>
>>3753744
I like the names, but I'd rather focus on Prince-Hood than converting the planet to a Daemon-World.
>>
>>3753786
This is a feudal world in the middle of nowhere. Unless we do some insane shit senpai won't notice us and we need a fuckhueg horde of bolterfodder to get to the point they can.
>>
>>3753811
Point. Now, to get the rest of the monastery converted or sacrificed before we start spreading delicious Chaos all over the planet.
> New Emperor
> Communion of Clarity
> Peasant Rebellion
>>
>>3753744
supporting for the names, although with taking over the planet by way of peasant rebellion do the other two options become viable.
>>
>>3753843
Then the other two options can become our goal after we conquer the world. Besides, the Inquisitor just left, so we probably have time.
>>
>>3753727
>>3753741
>>3753744
Deep in the monastery's daily meditations, you contemplate your purpose and after eight days and eight nights, you come to an earth-shaking discovery. The Emperor that sits upon the Golden Throne is FALSE, but just as the Chaos Gods rule over the souls of the multitudes both worshipful and in denial, one must rise above, and in doing so, reign over the nations of man! You will be that one, for it is destined! None other can challenge you, for you are to be the mortal instrument of the Ruinous Powers, the New Emperor fated to wash away the weakness of the Imperium or be slain and forgotten in a maelstrom of hot blood and edged iron!

You are going to succeed where Horus failed, and those who see this truth shall be known as the Communion of Clarity, for their inner eyes have pierced the murk of lies! Gathering your followers under the cover of night, you enter a vale in the deep woods and there, before their stunned faces and disbelieving sight, raise your hands and declare yourself to be none other than the New Emperor. Only silence remains, before the blasphemy of that statement drives even a newly converted heretic to charge you with a knife in hand but you know no fear, for the Dark Gods watch over you.

A specter of hate beyond human understanding fills the air around you, then seeps into your skin, fusing with flesh and melding with bone. No tangible change is made, but the malice rising in you proves that something is different. The assailant slashes in a manic frenzy as the remainder of the faithful watch, and even though you haven't been in so much as a scuffle since you reached the dead abbot's knee, you move like a man possessed, dodging each of what would've been life-ending cuts with a century's practiced ease, sometimes before they are swung!

> 1/2
>>
>>3754001

This goes on for several minutes, then, tiring of the spectacle, you sweep his legs and snap his neck backwards in a single, smooth motion that would've put the dancing halls of the nobility to shame. It is clear to the dimmest and dumbest among them that the Ruinous Powers have smiled on you, and thus endorse your self-coronation. Your brazen zeal has seen you given a gift rarely bestowed to one so recent, let alone pantheistic in worship, the mastery of war. When wielding your hands or primitive implements to maim and butcher your foes, it is as if you've spent no less than a century training to do so. In the 41st millennium, there are many better warriors and this only applies to weaponry that wouldn't be out of place in a world such as yours, but it is a powerful and much-coveted boon nonetheless. In honor of your newfound might, the Communion of Clarity spends the rest of the night worshiping you alongside their Immaterial Masters and you are left enraptured by the sheer indulgence of it all.

But you are no more than a worm in a failing monastery yet, and can't be letting your ego get out of hand. All the same, 'New Emperor' Andrei has a nice ring to it...

> How do you want to take the first step to undoing the kingdom?

> Preach the Primordial Truth during a sermon, and slaughter those who refuse to see!
> Amplify the discordant word more and more each day, until they are on the brink of howling blasphemies!
> Seek those who haven't accepted the worship of the Chaos Gods and sway them to you one-by-one in secret.

> 2/2
>>
>>3754003
>Stealth conversions

Gotta get the rest of the monastery okay with us before we go for the rest of the peasants.
>>
>>3754018
this
>>
>>3754018
+1, I think we've gone insane
>>
>>3754037
We are a Chaos Cultist. It's a job requirement.
>>
>>3754039
True, true. Do we want to go monotheist or stay undivided? I'm leaning a bit to Khorne.
>>
>>3754042
Undivided or Tzeench for me.
>>
>>3754018
>>3754025
>>3754037

> Roll 1d100-50 to corrupt the last faithful monks
> (-10: Deceiver)(-10: Theologian)(-10: Wise Reputation)(-30: Fruit of Doubt)(+10: Wavering Faith)
> Bo3
>>
Rolled 81 - 50 (1d100 - 50)

>>3754052
>>
Rolled 7 - 50 (1d100 - 50)

>>3754052
>>
Rolled 15 - 50 (1d100 - 50)

>>3754052

>>3754042
undivided or that one forgotten chaos god whose name starts with a M
that ive also forgotten about
>>
>>3754079
oh i remember, its MALAL, the chaos god of anarchy
>>
>>3754056
In only three months you've managed to reduce an entire monastery to a heretical cult. I hope you're proud of yourself.
>>
>>3754113
Just. As. Planned.
*cackles*
>>
>>3754113
By the way, roughly how long is it between Inquisitorial visits to the planet? At least as far as we know?
>>
>>3754056
Even if it could be done, attempting to convert every non-believer at once is likely to see the majority martyred for their Corpse Emperor instead of in the hands of the Chaos Gods, and that is not something you can abide. You have no qualms taking risks when the needs must, but if a more efficient alternative remains you see no reason not to pursue it. Rather than howl the glories of Chaos to the monks in their pews, you catch each of them alone and with an uncomfortable question concerning the God Emperor's benevolence here, and blasphemy subtly cloaked in an argument on the nature of divinity there, their faith is reduced to putty in your hands and soon remade in your image.

Two weeks fly like lightning before you realize that, against all conceivable odds, you've managed to convert every last monk in the monastery with no more than two fatalities. Twenty-eight unflinchingly fanatical converts are at your back and call, and it is cause for celebration.

> What do you want to do about the monastery?

> Defile the sacred texts, desecrate the holy altar, and burn the monastery to the ground for the glory of the Dark Gods!
> Begin worshiping and praying to the Ruinous Powers in the sermons and meditations, but try to keep up appearances.
> Continue the empty rituals of the God Emperor's worship as if nothing had happened, for each knows the truth and is ready to be called.

> How do you want to spread Chaos?

> Travel alone to the nearest village and begin converting the peasants there.
> Gather a handful of the most charismatic monks and teach them to proselytize in secret.
> Sharpen the farming tools and light the torches, because it is time to main, kill, and burn the closest homestead.
>>
>>3754162
> Continue the empty rituals of the God Emperor's worship as if nothing had happened, for each knows the truth and is ready to be called.

> Gather a handful of the most charismatic monks and teach them to proselytize in secret.

im curious by the way, which chaos god was represented by the melancholy sadness option?
>>
>>3754173
Probably Nurgle.

>>3754162
>Continue the empty rituals
>Teach the monks to proselytize in secret
>>
>>3754125
You've spent the last twenty years doing manual labor and penning scrolls in an isolated monastery. The politics of the local liege lords are barely known to you, let alone the actions of the Inquisition. Even so, you're smart enough to realize that if an off-worlder was investigating monasteries for signs of corruption, there must be something going on elsewhere to warrant that kind of response.

>>3754173
Nurgle.
>>
>>3754190
Rivals. We'll sacrifice them to the Dark Gods.
>>
>>3754193
I hope they aren't slaanytrannies
>>
>>3754162
>Continue the empty rituals of the God Emperor's worship as if nothing had happened, for each knows the truth and is ready to be called.
>Gather a handful of the most charismatic monks and teach them to proselytize in secret.
>>
>>3754173
>>3754185
>>3754206

> Roll 1d100-10 to teach the most charismatic monks to proselytize
> (-10: Theologian)
> Bo3
>>
Rolled 91 - 10 (1d100 - 10)

>>3754247
>>
Rolled 98 - 10 (1d100 - 10)

>>3754247
Watch this
>>
>>3754255
>>3754250
Not as planned! The Dice-Emperor is striking back!
>>
Rolled 99 - 10 (1d100 - 10)

>>3754247
SAVING ROLL
>>
>>3754270
>>3754255
>>3754250
the thirsting gods laugh at us
>>
>>3754250
>>3754255
>>3754270
Magnificent. It seems you're the only one in the monastery capable of preaching a sermon that isn't recited from a holy text verbatim. Do you give into your rage or forgive them for their failure?
>>
>>3754275
Yep.

Maybe it was Tzeench, he likes 9s, right?
>>
>>3754279
We only have 28 guys, we can't really afford to kill them off right now.
>Forgive and be exasperated
>New plan: when are the new initiates coming for the monastery?
>>
>>3754283
Hmm... I'll fiat and say that 1d3 orphans trickle in every year from the region and around 40% of them are fit for monastery living. Not so bad in the long-term but by the time you built an army you'd be old and gray.
>>
>>3754250
>>3754255
>>3754270
This is what we get for our hubris
>>
Rolled 89 - 10 (1d100 - 10)

>>3754250
>>3754255
>>3754270
pathetic corpse-worshippers
>>
>>3754293
Okay, plan C.
>Go out and preach in the nearest town ourselves, instead of having one of the no-charisma people do it.

Hopefully we'll convert someone who didn't use Charisma as their dump stat, and then we'll get them to go traveling and convert towns without us.
>>
>>3754293
>>3754307
supporting plan c, not all is lost yet
>>
>>3754250
>>3754255
>>3754270
You know that even as the anointed New Emperor of the Chaos Gods, there is no chance you alone could spread the praise unto their malefic majesty to all corners of the world, and so you gather the quickest-witted, sharpest-tongued monks in the monastery and attempt to teach them the subtle art of oratory... Only to find that the lot of them are only good for catching arrows. If there is one thing that irritates you, it is incompetence and these fools have it in spades but you recognize your future need for numbers and stay your hand. Successful or not, two weeks were wasted trying to teach them how to do anything but stutter when they aren't allowed notes and flinch at the slightest heckling.

As pathetic as the display is, you know that as their undisputed master you are responsible for their failure and the scorn of the Ruinous Powers is yours to bear. You must atone, either in bloodshed or the Primordial Truth's spread, and despite your blessings you are much better suited to the latter.

> Where do you want to proselytize?

> One of the homesteads nearby, even with the garrison a single family wouldn't go missing.
> The nearest village, home to little under twenty souls it is a vulnerable, if small target.
> A proper township, filled with almost two-hundred and on a trade route, it is lucrative.
> The distant keep, infiltrating it could prove difficult but the rewards immeasurable
>>
>>3754349
>Start with the village
It's an almost-doubling of our numbers and a decent support base before we can get to the township. The keep I'm thinking is too risky for now.
>>
>>3754349
> The nearest village, home to little under twenty souls it is a vulnerable, if small target.
everything else is way too big for just one really smooth talking lad to take over, the village is the best spot for now
>>
>>3754349
>The nearest village
Can you spell cult?
>>
>>3754355
>>3754367
>>3754381

Do you want to present yourself as a wandering monk or an ordinary traveler?
>>
>>3754410
Mmm... on the one hand, more immediate authority and leverage. On the other hand, anonymity.

On the third hand, I'm kind of worried the monks back at the monastery will burn it down in our absence, due to the level of general competence they've been displaying.

>Wandering Monk
>>
>>3754410
>Wandering Monk
It's a no-brainer these are medieval peasants
>>
>>3754410
>wandering monk
>>
>>3754432
>>3754442
>>3754458

> Roll 1d100-20
> (-10: Deceiver)(-10: Theologian)(-10: Position of Authority)(+10: Pious Faith)
> Bo3
>>
Rolled 22 - 20 (1d100 - 20)

>>3754467
>>
Rolled 55 + 20 (1d100 + 20)

>>
Rolled 20 - 20 (1d100 - 20)

>>3754467
Guys what do we do when the Imperial Guard gets on our asses?
>>
Rolled 3 + 8 (1d20 + 8)

>>3754482
>>
>>3754482
We hope we have enough mutations and/or cannon fodder to fight them, or we run.

Also, nice!
>>
>>3754482
IG doesn't bother with internal conflict unless it's war, and a feudal world's PDF is as shit as you'd expect from a world that has a form of government that went extinct 38k years ago on earth
>>
>>3754488
You've gotten a solid two-thirds of the community under your sway and the faith of the rest has been twisted.

>>3754495
>enough cannon fodder
>to fight the Imperial Guard
>implying
>>
>>3754502
[Who says we can't convert the guard?]
>>
>>3754500
Well yeah but we'll get raped if/when we go daemon world.
>>
>>3754504
Aaaaaagh how do spoilers even work? I checked the box and everything.
>>
>>3754504
The Commissar. Subverting the Imperial Guard is extremely difficult but theoretically possible, especially with infiltration and daemonic backing.
>>
>>3754507
You type (spoiler)text(/spoiler with brackets [ ] instead of parentheses ( )
>>
>>3754506
it wont go daemon world because we're not in the eye of terror or important enough for a chaos god to notice us and teleport us there, and it's been known to happen that the ad exacta (ad admins' tithe department) takes decades to check up on backwater worlds like a feudal one with no resources
>>
>>3754516
thanks
>>
>>3754482
>>3754488
You travel to the nearest village, opting to openly display the fact that you're a monk of the Imperial Creed and are immediately welcomed into the home and hearth of the humble woodfolk here. The story that you were sent to preach the God Emperor's wisdom is accepted without question and seeing that their grasp of the Imperial faith is superstitious at best, "correcting" their misconceptions and "awakening" them to new concepts is a trivial task.

Two weeks later no less than eleven of the sixteen peasants have been converted to the worship of the Ruinous Powers, and awed by your sermonizing, each has accepted that you are destined to become the New Emperor. You wager that it would only take you a week's time to have the entire village assimilated into the Communion of Clarity, but it would take another two to properly scan for those of charismatic persuasion and teach them the basics of spreading the faith. Alternatively, you could simply abandon them and begin spreading the Primordial Truth to another village much like this one.

> What do you want to do?

> Indoctrinate the rest of the village and move on to (Choose Location)
> Attempt to find and teach any charismatic individuals to preach
> Maintain momentum, find another village, wash, rinse, repeat
>>
>>3754517
>t. enlightened
Andrei has no idea what Segmentum the Feudal world is in, and the concept of a galaxy-spanning Imperium is difficult for him to wrap his head around.


>>3754570
You're welcome.
>>
>>3754570
also if you press control+s it auto applies them.
>>
>>3754583
>Finish converting the village, and get some charismatic guys to expand our ability to indoctrinate.
>>
>>3754583
>> Indoctrinate the rest of the village and move on to (Choose Location)
If we leave some out they could draw eyes to us.
then move onto another small village
>>
>>3754607
WHAT THE FUCK
That's great, fuck I've wasted so much time typing them out.
>>
>>3754583
>Finish the converting and attempt to find and teach any charismatic individuals to preach
>>
>>3754592
Andrei need to be blessed by a heretechical data slate

>Finish converting the village, and get some charismatic guys to expand our ability to indoctrinate.
>>
>>3754608
>>3754637

> Roll 1d100-30 to convert the rest of the village
> (-10: Deceiver)(-10: Theologian)(-10: Position of Authority)(-10: Seed of Doubt)(+10: Pious Faith)
> Bo3
>And
> Roll 1d100-10 to find and teach potential speakers
> (-10: Theologian)
> Bo3
For the sake of saving time, rolling for multiple prompts is encouraged.
>>
Rolled 34, 17 = 51 (2d100)

>>3754654
First one is -30, second one is -10.
>>
Rolled 28, 91 = 119 (2d100)

>>3754654
Witness me, also how important is it to add roll mods?
>>
>>3754672
It's more or less a formality
>>
Rolled 99, 38 = 137 (2d100)

>>
Rolled 1 (1d3)

>>3754662
>

>>3754706
>missed by 1
>>
>>3754714
Tzeentch blessed him by knocking off that 1.
>>
>>3754662
>>3754672

After your experience with the pious monks, converting a handful of peasants is child's play and when a week has come to pass, the entire community is praising the Ruinous Powers in secret. Of course, they do well to remain hidden and four promising candidates are eager to accept your lessons on the fundamentals of preaching the Primordial Truth without being purged. Sadly, only one seems to have any talent for it whatsoever, but he takes to it so quickly that you're confident he can handle himself converting unlearned serfs on a one-to-one basis after only a week of instruction.

Digging into your memory, you remind yourself that forty-three cultists and one novice orator have been inducted into the Communion of Clarity. Such a stupendous sum, surely the Chaos Gods smile on you...

> Now that a village is under the cult's control, what will you do?

> Convert another, so that you can build-up from there.
> Travel to a proper township, so you can begin your efforts in earnest.
> Attempt to infiltrate the distant keep, for your zeal grows by the day.

> What will the novice orator do?

> Stay in his home and practice until you see fit to call him
> Move to another village and start spreading the cult there.
> Travel with you, so that you can continue his lessons on the trail.
>>
>>3754771
> Convert another
> Travel with us
Three villages is a good target.
>>
>>3754771
> Convert another, so that you can build-up from there.
all the villages first, so if the nearby towns turn against us they wont have anywhere to get food from

> Travel with you, so that you can continue his lessons on the trail.
let's have him follow us around until he's as good as we are then we can send him off, maybe play a father figure or an elder brother and have him love us, that way he wont do the typical chaos thing and betray us for more power
>>
>>3754771
>Convert another town.
>Have him travel with us so we can keep teaching him and help ensure his loyalty.
>>
>>3754780
>>3754791
>>3754844

> Roll 1d100-20 to convert another village
> (-10: Deceiver)(-10: Theologian)(-10: Position of Authority)(+10: Pious Faith)
> Bo3

> Roll 1d100-10 to teach the novice orator
> (-10: Theologian)
> Bo3
>>
Rolled 83, 57 = 140 (2d100)

>>3754852
>>
Rolled 82, 3 = 85 (2d100)

>>
Rolled 3, 2 = 5 (2d100)

>>3754852
I will save us
>>
Rolled 1 (1d4)

>>3754898
>>
Rolled 29 (1d100)

>>3754911
Deeper search might reveal another potential orator, but it might not be worth the effort.
>>
>>3754916
An interesting turn of events.
>>
Rolled 2 + 8 (1d20 + 8)

>>
>>3754898
>>3754911
>>3754916
Reaching another village, you find that while its structure seems similar to the other, several of its homes are empty and judging by the behavior of those peasants present, you determine that the absentee farmers left of their own volition. For what reason you can't begin to fathom but you begin spinning a web of treachery all the same and by the end of a mere, single week you have ten new converts so swift to submit you doubt they cared about the God Emperor to begin with.

Better than that though, foremost among them in fealty is a silver-tongued young woman who shows some promise in the subversion and corruption of the Imperium's faithful. Her speech is unrefined but it is earnest and she's comely enough that some mistakes might go unnoticed. The orator you've brought along learned from your example, and you feel confident in calling him an adept, though he is far from a master and it's doubtful he has the stuff it takes to become a legend.

You... hope you do, and if not by the power of the Dark Gods you'll seize the potential from the soul of someone who does but that is of little concern. More interesting is the reason why most of the community left, and it leaves you pondering what else might be out there. Apparently a month ago a strange man, clearly hardened by a lifetime of hard labor but clean and dressed in silken finery came through, playing some sort of bone flute and asking whether anyone wanted to accompany him on his journey to "find the Dulcet Fox." Shortly after, nearly twenty men, women, and children lured by the promise of wealth and their own curiosity followed.

They have no idea what became of them, only that they went westward in the direction of the civilized heartland. It's somewhat concerning but you're pleased, because the Communion of Clarity now numbers fifty-two cultists and two orators; one novice and one adept.

> What do you want to do?
>>
>>3754960
>Take the novice and adept with us and teach them some more
>Head for a proper town. We need more numbers and fast.
>>
>>3754960
>take the hot girl (who hopefully will embrace slaanesh and become our lover)
>and go but don't hurry, try to convert a few villages in between where you are and the [civilized heartland] where you're headed
>>
>>3754966
>+1
Fucking Slaaneshi
>>
>>3754966
>>3755028
This is going to be my last update for the night, it's getting late. Do you want to continue displaying your status as a monk or do you want to attempt anonymity as a traveler?
>>
>>3755063
as a monk, if we go as a random traveller we will get the shit rooms at an inn
>>
>>3755063
Monk, if it isn't broke don't fix it.
>>
>>3755070
>>3755092
> Roll 1d100-20 to corrupt the nearest township
> (-10: Deceiver)(-10: Theologian)(-10: Position of Authority)(+10: Pious Faith)
> Bo3

> Roll 2d100-10 to teach the orators
> (-10: Theologian)
> Bo3
>>
Rolled 72, 67 = 139 (2d100)

>>3755119
>>
Rolled 53, 8, 33 = 94 (3d100)

>>3755119
>>
Rolled 71 (1d100)

>>3755132
Forgot my other d100. This is the other one for training
>>
Rolled 66, 46 = 112 (2d100)

>>3755119
>>
Rolled 92 (1d100)

>>3755201
oops, didn't see the second d100 in the teaching actions
>>
Do we want to spread slowly and secretly or get some of the region and go balls to the walls?
>>
>>3755214
Secrecy!
>>
Rolled 3 (1d10)

>>3755146
>>
>>3755146
It takes you almost a week of traveling to reach the closest township, a humble settlement home to nearly two-hundred men, women, and children. Allegedly this is a minor stop on one of the major trade routes leading into the capitol region and while corrupting it would not go unnoticed for long it would be an excellent staging point of operations for the cult. Your excuse of being a monk traveling to spread the God Emperor's wisdom with two initiates goes over well, but you find that the faithful here have a humble temple manned by a modest and well-liked priest.

The plan to subvert them in the open has little chance of success because the locals here are no doubt used to his sermons and would notice to a departure from the standard doctrine. Considering that there almost two-hundred of them and three of you, their objection could prove violent. Even so, another week of ministering to the most isolated among them, a temperamental alcoholic, a grieving, childless widow, and a disturbed man who can't stop twitching, allows you to grow the Communion of Clarity by three more souls. Not an impressive amount, but it's a start. Your simple and inspiring but milquetoast and ineffectual preaching brings many of the town to regard you in a better light, though it will take time before they bend the knee.


The orators are learning from your example, the first, a man named Koln, is on the cusp of reaching an adept's skill, and the second, a woman named Thresa is roughly halfway there. They'll need to learn more, but you wager Koln is going to be able to preach to villages on his own soon enough. Keeping tabs on him is another issue entirely and while he seems loyal, you can't help but be gripped by paranoia. For her part, Thresa doesn't seem to view you in a sexual light and while you could doubtless force the issue with little complaint, you have more pressing concerns. After all, you've always been a bit plain-faced and a lifetime sequestered in a monastery does not a charming seducer make.

> You need to convert this township if you intend to seize the region, but the priest's temple poses a significant problem. What do you do?

> Keep converting the isolated and depressed, bit by bit, little by little.
> Do your damnedest to bring the priest himself into the fold, risks be cast aside.
> Be brazen, openly preach subtle subversion and hope that the priest doesn't call you on it.
> (Write-In)

> What do you want the orators and three cultists to be doing?
> (Write-In)
>>
>>3755688
>Keep converting the isolated and depressed, bit by bit, little by little.
Meanwhile, the orators will continue to learn from us until they are ready to preach independently; the new cultists will tell us about the outcasts and antisocial elements in the town who could be corrupted easily.
>>
>>3755699
this, supporting
>>
>>3755699
This. I think we should try to recruit some bandits if there any.
>>
>>3755699
>>3755688
This, supporting.
>>
>>3755699
>>3755842
>>3755932
>>3756075

> Roll 1d100-20 to bring the weak and isolated into your fold
> (-10: Deceiver)(-10: Theologian)(-10: Position of Authority)(+10: Pious Faith)
> Bo3

> Roll 1d100-10 to teach both of the orators
> (-10: Theologian)
> Bo3
>>
Rolled 16, 51 = 67 (2d100)

>>3757029
>>
Rolled 37, 28 = 65 (2d100)

>>3757029
>>
Rolled 3, 99 = 102 (2d100)

>>3757029
>>
Rolled 1 + 10 (1d40 + 10)

>>3757052
>>3757059
You're well on your way to an insurgency.
>>
>>3757069
Or not, at least your reputation's grown.
>>
>>3757069
>>3757076
wew
>>
>>3757076
Another verse same as the first?
>>
>>3757052
>>3757059
Paranoid about being discovered so soon, you decide to only convert the handful of societal rejects guaranteed to see the power of the Primordial Truth, and when two weeks have gone only eleven more have come to worship the Chaos Gods, but each and every one is a fanatic who would die at your word. The rank and file of the Communion of Clarity number exactly sixty-six and something about reciting those specific digits to yourself gives you a perverse urge to put your tongue to improper use.

These thoughts you set aside, because you have another focus. So many days, weeks, and months of preaching has helped you uncover a natural talent for the intricate, delicate, and oh-so infinitely fragile art of convincing crowds to give themselves to Chaos. You are confident that you are an adept orator, and for far more than your considerable skill at lying through clenched teeth and perverting the Imperial Creed. While Koln has reached your level of raw competence, he lacks your finesse and drive and you're certain that as valuable an asset as he might be, the chances of him seizing power are low.

Thresa is getting there and by mingling with the township she's found an abundance of information. The local lord of the region is named Leandro Kerst, and he holds a garrison of two-thousand men-at-arms, six-hundred yeomen archers, and forty knights scattered across the region, which holds dozens of settlements and roughly sixty-thousand souls. Souls which your monastery was once tasked with preserving. According to her, no off-worlders have been seen traveling since the Inquisitor rode through without stopping on a strange, two-wheeled device.

> What do you want to do?

> Bring a handful of the township's lowest into your cult.
> Focus on subtly corrupting the faith of the priest in "friendly discussion"
> Give the townspeople a different perspective on the preaching you've done so far

> What do you want Koln to do?

> Focus on converting society's lowest
> Attempt to subvert a minor village on his own
> (Write-In)
>>
>>3757186
>Subvert the priest
Let's speed things up a little.
>Focus on converting society's lowest
Let's get this town a bit more stable before we send Koln off on his own.
>>
>>3757208
this
>>
>>3757208
>>3757235

> Roll 1d100-30 to corrupt the priest
> (-10: Deceiver)(-10: Theologian)(-10: Adept Orator)(-10: Position of Authority)(-10: Wise Reputation)(+20: Pious Faith)
> Bo3

> Roll 1d100-10 for Koln to subvert the population
> (-10: Adept Orator)
> Bo1 Because the eyes of the Chaos Gods aren't on him.
>>
Rolled 89 - 10 (1d100 - 10)

>>3757265
Koln
>>
Rolled 10, 20 = 30 (2d100)

>>3757265
>>
Rolled 17, 100 = 117 (2d100)

>>3757265
>>
>>3757297
...Huh, I'm glad Koln is a BO1.

So 10-30=-20. and 89-10=79.
>>
Rolled 88 - 30 (1d100 - 30)

>>3757265
Priest corruption

>>3757297
Good thing it's best of one
>>
Rolled 4, 6 = 10 (2d6)

>>3757289
That's another adept orator, but how many converts do you get in the week after his conversion?

>>3757297
>nat 100
Would've been an angry riot and rumors like wildfire.
>>
>>3757286
>>3757289
>>3757338
Catching the priest alone is easy, and getting him to agree to a nightly discussion on the God Emperor's word is even easier. Much to your satisfaction, you find that though his faith is earnest, his understanding of the Lectitio Divinitatus is no deeper than you would expect from an illiterate peasant and it is his lack of doctrine that proves to be his doom. "Correcting" a misconception in his beliefs is simple, and after that your friendly answers to his confused questions spark his curiosity. His demands to know more soon shift into doubt in his conviction and days of building his trust later, he confesses his disgust with the "terrible truth" of the faith and asks that you help him repent.

When you tell him that you came to the same conclusions long ago and found that there is another, truer alternative to the God Emperor's decree, he is eating out of the palm of your hand. One night later his soul is sworn unto the Ruinous Powers and your service, and the town is completely unaware of the corruption lurking in its midst. In the next week the two of you manage to convert ten more who harbored doubts in the Imperial Creed and there can be no doubt that the rest of the townsfolk are soon to follow in their footsteps.

Koln barely managed to convince an old man nearing senility to forsake the Corpse Emperor, but the convert can march and carry a weapon, so you do not care for the quality. It is a start and he seems to be getting the hang of it. Even better is Thresa's progress, she reaches an adept's aptitude in speechcraft and took it on herself to lure no less than three adulterers into the arms of the Dark Gods. Your power is rising and soon the Imperium of Man shall fall!

> Keeping the orators in mind, what is your plan to convert the township?
>>
>>3757404
hold a festival for the hidden doctrine of the corpse emperor, bring in all of our disciples to the town, then try and mass convert the town with a mix of intimidation, persuasion, and trickery.
>>
>>3757424
Good idea but I think we should spend a couple of weeks corrupting them first
>>
>>3757404
>> What do you want to do?
Have some of our cultist come from a few of the neighboring villages and attack the town under the guise of fanatics of the God Emperor.
Once repelled convince the town that the old faith is rotten and our new one will bring in a better life for them.
>>
>>3757404
Keep seeding doubt in the town via the priest's sermons and our own lectures until we can pull off a mass conversion of the remaining populace.
>>
>>3757424
>>3757431
>>3757482
> Roll 1d100-40 to seed doubt in the town
> (-10: Deceiver)(-10: Theologian)(-10: Adept Orator)(-10: Position of Authority)(-10: Wise Reputation)(+10: Pious Faith)
> Bo3

> Roll 1d100-20 to abuse the priest's position of trust
> (-10: Adept Orator)(-10: Position of Authority)(-10: Liked Reputation)(+10: Pious Faith)
> Bo1

> Roll two 1d100-10s to further the town's corruption
> (-10: Adept Orator)
> Bo1
>>
Rolled 56, 9 = 65 (2d100)

>>3757500
Us and priest
>>
Rolled 31 (1d100)

>>3757500
just us
>>
Rolled 4, 68, 77 = 149 (3d100)

>>3757500
Furthering town corruption for the first two and seeding doubt for the third
>>
>>3757507
eh, not bad.
>>
Rolled 9, 4, 3 = 16 (3d10)

>>3757507
>>3757510
>>3757556
>
>>
>>3757507
>>3757510
>>3757556
Standing behind the pulpit, though you thirst to howl the glory of the Dark Gods and whip the placid crowd into a rabid throng, you know that such things must wait. If months of careful secrecy are to be kept, time must be taken and patience preserved, you understand this, but some part of you can't stop waiting for the day that you throw off your cloaks and unsheathe your daggers.

These two weeks see an enormous amount of progress made, not only are sixteen wavering souls brought to worship, but the town's faith in the False Emperor is fading. On your own, this would've been enough to open their minds to less orthodox means of worship, but with the priest's subversion of standard doctrine and the two lesser orator's efforts in whispering to any ear willing to hear, they have been brought to the brink of spitting on his temple's graven idol.

> They are ripe for conversion, but how do you want to go about it?
>>
>>3757660
>Do the festival idea from before >>3757424

Come on, just one more set of rolls before we have a good base...
>>
>>3757663
This
>>
>>3757663
supporting my own idea, this.
>>
>>3757663
>>3757748
>>3757829

> Roll 1d100-100 to mass-convert the remaining townsfolk
> (-10: Deceiver)(-10: Theologian)(-10: Adept Orator)(-10: Position of Authority)(-10: Wise Reputation)(-20: Intimidation Factor)(-30: Fruit of Doubt)
> Bo3

Fuck, the bonuses really add up, don't they?
>>
Rolled 27 - 100 (1d100 - 100)

>>3758024
incoming 100
>>
Rolled 63 - 100 (1d100 - 100)

>>3758024
JUST AS PLANNED!
>>
Rolled 9 - 100 (1d100 - 100)

>>3758024
Watch this nat 100
>>
Rolled 3 (1d4)

>>3758135
This is some heavy heresy.

> Roll two 1d100s
>>
Rolled 37 (1d100)

>>3758158
>>
Rolled 12 (1d100)

>>3758158
>>
Rolled 45 (1d100)

>>3758158
>>
>>3758135
>>3758188
>>3758193
You tire of skulking in shadows, whispering the glory of Chaos unseen. Each day, more and more give their lives to you, but it is not enough and it will never be enough. No... The time has come to forsake your secrecy and scream the praises! You shall gather the multitudes beneath your boot, and the Primordial Truth shall be heard!

At your command Koln and Thresa disperse, intent on reaching the village and monastery to give them your decree, and Stanton, the priest, begins to prepare the masses to meet their Immaterial Masters. He decrees that your time in their township is coming to an end and in the monastery's honor, a festival revealing the hidden doctrine of the God Emperor is to be held. The curiosity of the town runs rampant and rumors of what you intend to say abound, but stunningly few of them imply you're going to preach heresy, and scandalously, those that do are nonetheless favorable!

It is in the middle of a dark night, when the moons are distant and the skies are clouded that you hold your feast. Dozens of men and women sit before their meal, watching the makeshift podium, enraptured by the mystique of your cloak, and stunned into silence when you raise your clenched fist and release an inhuman, bestial howl. When the signal is made, eighty cultists gripping sharpened blades and weighted staves surround their tables, eyes wide with fervent frenzy, and the bewildered townsfolk make no motion but to stare in horror as you begin to preach with a conviction utterly unknown to them.

The words you screech are heresy most foul, a mere sentence enough to condemn any God Emperor-fearing citizen of the Imperium to a lifetime's service in a penal legion on the off-chance they weren't torn apart for saying it, but rather than recoil in revulsion, the seed of doubt you've planted has begun to fruit, and they listen to the speech with compliance- without question, without complaint.

You speak of the unthinkable, of Mighty Gods beyond the False Emperor on his Gilded Throne, and recite the forbidden names and extol the blasphemous praises of the Ruinous Powers, one after the other until your voice has begun to break and only the rapture of the words you utter keeps you on your feet. The sermon is unlike anything they've ever heard of before and conditioned by weeks of veiled poison, a dark understanding begins to dawn on the listening crowd. Slowly, they comprehend and their justified terror is turned to triumphant worship of the unholy freedom they've seized at the cost of their immortal souls.

> 1/2
>>
>>3758516

Above, the air grows thick with a noxious fog and it descends, filling you, flooding your lungs and tainting your soul with filth. You vomit, retching again and again until the mist has dispersed amid the crowd, and as you rise on shaky feet, you pause, for the stench has not left your skin. From this day forth you are to carry the smell of decay, nauseating those who have not yet seen the Primordial Truth and heralding the doom you bring. This is of little use, for though you can appreciate the symbolism, it is doubtful the uninitiated will be so quick to accommodate. Ignoring the odor, you resume preaching over the din of the revelry and eventually get used to it.

When the morning comes, the Communion of Clarity boasts two-hundred and seventy-eight cultists, bolstered by the entire town's population of one-hundred and ninety-eight, save for five devotees of the Corpse Emperor, set in their ways but swift set upon by a rabid sea of their former friends and family. Your numbers have grown massively, but this isn't enough. If you are to build your new empire on the Imperium's bones, you must spread Chaos!

> What steps do you take to mitigate the blessings of the Plague Lord?
> (Write-In)

> What do you do personally?

> What is your plan for the town, and what do you want your followers to do?

> 2/2
>>
>>3758517
>Lots and lots of soap and bathing, for a start. If anything else gets thought of add onto that.
>Time to try and convert the keep.
>Keep the town stealthy, and try to convert anyone that comes through
>Followers train more charismatic guys. Once the charismatic guys are trained, they get sent off to local villages and homesteads to convert them.
>>
>>3758538
this but also start writing a little red book that speaks about casting off the yoke of the evil nobles and city burghers, like the diggers from the english civil war
>>
>>3758538
Perfume would be a good idea if there is any, but coating our skin in lard could be less suspicious

>>3758550
Nice idea, something to spread once we've found a printing press
>>
is it possible to just ask nurgle to not make us so stinky and gross

can we smell hot spicy cute original cool epic and unique instead??
>>
>>3758586
>is it possible to just ask nurgle to not make us so stinky and gross
no
>can we smell hot spicy cute original cool epic and unique instead??
>hot spicy cute
ask slaanesh
>>
>>3758586
No, Nurgle is as Nurgle does. If you want to stoke your vanity you should do something pleasing to Slaanesh.

>>3758538
>>3758550
>>3758566

Do you want to infiltrate as a volunteer man-at-arms or a proselytizing monk?
>>
>>3758641
>proselytizing monk
they wont question a monk for the smell but they'd joke about a fellow man at arms, and it seems to have been working out the previous times we had to choose
>>
>>3758641
>proselytizing monk
I think we should get some of our other monks to join us and claim to be on a pilgrimage. More hands in the castle could be of aid.
>>
>>3758641
>Monk
It's working just fine. Why change it?
>>
>>3758641
>proselytizing monk
If it works
>>
>>3758653
>>3758659
>>3758663
>>3758668

> Roll 1d100-30 to infiltrate the local keep
> (-10: Deceiver)(-10: Theologian)(-10: Adept Orator)(-10: Position of Authority)(+10: Stench of Decay)
> Bo3

> Roll 3d100-10 to train additional orators If more than one anon rolls I'll count the first of each
> (-10: Theologian)
> Bo1
>>
Rolled 96 (1d100)

>>3758677
Getting in the keep
>>
Rolled 77 - 30 (1d100 - 30)

>>3758677
Finders keepers
>>
Rolled 44 (1d100)

>>
Rolled 2, 52, 6 - 10 = 50 (3d100 - 10)

>>3758677
>>
Rolled 1 (1d4)

>>3758696
>>
Rolled 2, 6 = 8 (2d6)

>>3758700
>>
>>3758696
>>3758700
Though you're honored by the gift of stench you recognize that its presence is hazardous. In response, you begin smearing animal lard on your skin and while it's not the most pleasant smell, it's much less objectionable and even better, not that out of the ordinary for a monk on a pilgrimage. You trust the townsfolk and monks to teach new orators in your absence and you leave them to embark on a solitary trek to the Baron Tilvius's keep. It takes you one week to arrive at the sight of an imposing stone structure larger than any you've seen before, with at least a hundred armed men behind its sturdy walls but you have no fear, for the Dark Gods you worship are far greater. Apart from some shirts being brought up to cover noses your explanation of being a monk sent to enlighten the masses is taken at face value, and you're welcomed to sleep in the barracks with the rest of the men.

Much to your chagrin they have a chaplain who takes his job seriously, but in the week you take to ingratiate yourself before making any overt moves, you manage to bring a confessing man-at-arms weeping about the voices that have tormented him ever since he hit his head too hard in training to worship the Ruinous Powers. At first glance the Baron himself seems to be a violent brute with a penchant for corporal punishment and little patience for slacking, but a deeper examination finds he feels a deep sense of duty and respect toward his men and the feeling is mutual. Whether this turns out to be a boon or an obstacle depends on how you want to convert these men.

> How do you want to do this?

> Begin converting the men-at-arms socially isolated from their peers
> Focus on bringing the baron himself around to your way of thinking
> Corrupt the faith of the local priest much the same as you did the last
> (Write-In)
>>
>>3758759
>Begin converting the men-at-arms socially isolated from their peers
The Baron will be easier to corrupt once his men are corrupted and the chaplain backs up our sermons.
>>
I'm going to call it a night here, keep it /comfy/ anons.
>>
>>3758759
>> Begin converting the men-at-arms socially isolated from their peers
>>
>>3758759
> Corrupt the faith of the local priest much the same as you did the last
Can't seed doubt if someone's digging it up
>>
>>3758794
this. the men welcomed you and ignored your smell so they respect priests, if the other priest that they already know supports you it's all good but if the other priest is against us we're fucked
>>
>>3758794
>>3758759
>Convert the priest first
Priests are the keystones of the local faith. If we turn the priests the entire house of cards falls in short order.
>>
>>3758846
I just wonder what we're going to do when we're too mutated to preach to loyalists, just coast on our minions and hype them up?
>>
>>3758860
By that point our presence should corrupt people.
Otherwise, we'll have to train people and send them out to do our dark bidding.
>>
>>3758860
>>3758903
Basically this, yes. In the meantime we need a stable region to use as a base and a military that isn't a mob of screaming loonies. Well, as far as "stable" and "not screaming loonies" go for Chaos, anyway.
>>
>>3758794
>>3758809
>>3758846

> Roll 1d100-20 to convert the keep's priest
> (-10: Deceiver)(-10: Theologian)(-10: Adept Orator)(+10: Stench of Decay)
> Bo3
>>
Rolled 8 - 20 (1d100 - 20)

>>3759516
>>
Rolled 41 - 20 (1d100 - 20)

>>3759516
>>
Rolled 68 + 20 (1d100 + 20)

>>3759516
>>
>>3759520
You cannot sway these men-at-arms or their ruler as long as their priest remains loyal to the Corpse Emperor, and it is him that you focus on. He is much more versed in the passages of the Lectitio Divinitatus than Stanton was, but subverting his zealous piety to self-centered passion while he remains ignorant of your motives proves to be an interesting challenge. Even so, it isn't insurmountable and your extensive experience in the art of indoctrination avails you well.

Two weeks pass, six more men-at-arms are converted and the priest, whose name is Gabriel, has knelt before your dark presence whispering praises to the Ruinous Powers. This is a significant blow to the purity of the Baron Tilvius's keep and you sense that it is soon to fall.

> How do you accelerate the process?

> Preach twisted doctrine from the pulpit
> End the baron's devotion to the God Emperor
> Bring as many men-at-arms into the fold as can be done
> (Write-In)
>>
>>3760317
>Subvert the Baron
Sweet, we got the faith keystone. Now the political one.
>>
>>3760317
>> End the baron's devotion to the God Emperor
>>
>>3760317
> Bring as many men-at-arms into the fold as can be done
if we cripple the power base, the baron becomes little more than a title.
>>
>>3760410
But the baron knows stuff, and we need information.
>>
>>3760317
> Preach twisted doctrine from the pulpit

You anons are being too hasty, we need to get them doubting before we go balls-out
>>
>>3760335
>>3760340

> Roll 1d100-30 to bring the baron to the worship of Chaos
> (-10: Deceiver)(-10: Theologian)(-10: Adept Orator)(-10: Position of Authority)(+10: Stench of Decay)
> Bo3

Remember, the Position of Authority bonus is only religious because you're disguised as a (loyalist) learned monk.
>>
Rolled 40 - 30 (1d100 - 30)

>>3760529
>>
Rolled 38 - 30 (1d100 - 30)

>>3760529
>>
>>3760317
> (Write-In)
Target the baron but rather than have him convert, convince him that he has traitors among his men and that he's going to be attacked by one of his neighboring hereditary enemies.
This will create a rift between him and his men AND if he actually chooses to war with his enemies, it spreads doubt within the regime in general .
Meanwhile you'll be blameless and you'll come out of it with trained men at arms, a dead baron (unless he wins) and an awed priest.
>>
>>3760540
At the very least this might lead to a lot if bloodsehd and disease, a common thing in medieval warfare.
>>
>>3760546
Maybe the next baron? Right now we need more information more than we need to spark a war.
>>
Rolled 11 + 30 (1d100 + 30)

>>3760540
you're going for the typical tzeentch fallacy, the massively complex scheme never works
>>
>>3760579
Okay then, Subvert mainly the men at arms, but only after making that aforementioned rift between baron and company.
Doing it without the rift will be risky as soldiers can be sneaky little snitches.
>>
>>3760540
I need a third roll anon

>>3760546
Most assuredly but that goes both ways.
>>
>>3760584
Thanks

>>3760584
Tzeentch would be proud.
>>
>>3760584
Speaking of Tzeentch, we should probably check if we're a psyker at some point. Or would that have gotten caught by the monastery?
>>
>>3760613
how do you check if you're a psyker, try to lift a chair with your mind?
if they had noticed anything at the monastery we would have been burnt
>>
>>3760587
Oops muh bad

Roll(1d100)+0: 55+0
>>
>>3760617
Yeah, you're right. If we had any actual psychic potential it would have probably flared up somehow already.
>>
>>3760584
After much careful consideration, you and the priest decide that the keep would be best toppled from the top-down. While he begins twisting the sermons the men-at-arms receive, you begin breaking down the Baron's sense of devotion, bit by bit. Pleasantly, you find that there was almost no faith to begin with, only a grudging acknowledgement of the Imperium's power and an obligation to his men only barely outweighing his thirst for blood.

He regales you with stories of the wars he waged against the savage tribes of the wild eastlands, and surprises you with the revelation that he was once a peasant and gained his barony after rallying his brothers-in-arms and routing a rampant horde in a battle thought to be lost. You get the impression that long ago in his youth, he was a fearsome warrior, and even as old age approaches, he has lost almost none of his former skill at arms and more importantly, command. In two weeks of careful discussion, the stern-eyed warrior has acknowledged the might of the Ruinous Powers and forsaken the God Emperor.

Some part of you feels that this Baron Tilvius will be a tremendous asset in the battles to come, but almost more important than that is the information he has to divulge. You are in the Kingdom of Bisarene ruled by the Xatish dynasty that answers to the Planetary Governor alone. His barony is only the third smallest of fifteen fiefdoms, not counting the capitol's extensive domain. In the past there were dozens of lesser realms across the world, but when the warlord Rius Metott conquered the globe, ruled for three decades, and died a quiet death in his bedchambers the empire he spent his life building was fractured into five separate lands, each ruled by one of his five sons who promptly began their own dynasty.

Over the two centuries since his demise these kingdoms have declined, allowing petty fiefdoms to declare their independence and the tribesmen thought long-subjugated to throw off their chains and reclaim their heritage in the distant hinterlands. There are millions across this world, possibly tens, and that's not even beginning to get into the uncountable men and women from other worlds beneath the False Emperor's yoke. You have your work cut out for you but five additional men-at-arms given unto the worship of the Dark Gods lessens it that much more. Notions of unjust tyranny inspire you to begin penning a proper manifesto of the reasons the Corpse God must be cast from his Gilded Throne and why you alone are worthy to take his place, but that would require a lengthy investment of time if you intended to finish it this decade.

> How do you want to corrupt the rest of the keep?

> Corrupt the castoff masses
> Twist the Imperial doctrine
> (Write-In)
>>
>>3760623
You've got to put 'dice+1d100+-bonuses' into the options field anon
>>
>>3760656
>Twist the doctrine
If we get the doctrine, we get the priests. If we get the priests, the masses follow.

Also, if we write a manifesto, it needs to have 6789 pages, or 678 pages with 9 paragraphs per page :)
>>
>>3760665
this
>>
>>3760656
>Twist the doctrine

>>3760665
I think we need to do more to please a specific Chaos God instead of faffing around subverting
>>
>>3760665
>>3760668
>>3760674

> Roll 1d100-40 to twist the doctrine of the Imperial Creed
> (-10: Deceiver)(-10: Theologian)(-10: Adept Orator)(-10: Position of Authority)(-10: Wise Reputation)(+10: Stench of Decay)
> Bo3
>>
Rolled 63 - 40 (1d100 - 40)

>>3760674
>>3760668
The action and the manifesto, or the manifesto page numbers? Because 67 pages with 8 paragraphs per page and 9 lines per paragraph would also work.

>>3760674
I'm trying to vote for sneaky plotting things to please Tzeeentch. If you have a better plan than my admittedly underdeveloped one please share.

>>3760678
Dice!
>>
Rolled 49 - 40 (1d100 - 40)

>>3760678
Rolling

>>3760677
I mean in general, Khorne is too obvious right now but it's not hard to please Slaanesh or Nurgle for example.
>>
>>3760674
It's better to go undivided, gives you more freedom
>>3760677
just the action and manifesto,
if we wanted to regulate our paragraphs and pages rather than make a religious/political work we should just write poetry for slaanesh,
>>
Rolled 39 - 40 (1d100 - 40)

>>3760678
>>
Rolled 66 - 40 (1d100 - 40)

>>3760678
>>
>>3760689
The numbers are the sacred numbers of the Chaos Gods, so I figured including them would gather more favor than just writing a manifesto.
>>
im honestly shocked tzeentch hasnt smiled upon us given all of our shittons of treachery and scheming.
>>
>>3760689
I'm not saying we need to go monotheist just that getting a specific god's favor might speed up our blessings. I think Slaanesh is more useful than Nurgle.
>>
Rolled 24, 24 + 20 = 68 (2d40 + 20)

>>3760681
>
>>
>>3760699
slaanesh is gross though, i want the tzeentch big brains
>>
>>3760699
More mutations also mean less ability to stealthy, because every time we get a mutation roll we run the risk of going high severity, like with our general BO right now but worse. Once we can't hide anymore I fully support going all in on one god, but for now Undivided works best.

>>3760704
Yes, exactly! Also if we can plot well we stand a good chance of surviving longer, and everyone knows the most OP stuff comes from the Warp and Sorcery/Daemons.
>>
>>3760695
That's ok but I don't think the bible was writting with the intention of fitting kabbalah into it to please god
>>3760697
the amount of souls we've corrupted are the equivalent of a match, the schemes tzeentch would intrest himself in are the equivalent of a fiery galaxy spanning hell
>>
>>3760697
I've been rolling 1d4 to see which deity blesses you when you've done enough to earn it. 1 = Khorne, 2 = Tzeentch, 3= Nurgle, 4 = Slaanesh. You are correct though, and bringing two influential servants of the Imperium to your service has brought Tzeentch to take notice.

> Roll two 1d100s
>>
Rolled 93 (1d100)

>>3760715
>>
Rolled 83 (1d100)

>>3760715
>>
>>3760713
Takes a match to start a bonfire, and delusions of grandeur that would stun a Space Marine aside, so far you're on the trajectory to be a net-gain for the Chaos Gods.
>>
>>3760721
>>3760720
93 Severity
83 Useful

...Yeah, we're not stealthing personally anymore.
>>
>>3760727
I suppose it gets funner that way. Hoorah for the chaos champion.
>>
>>3760763
At least it's a very useful thing. Who knows, we might suddenly be able to do Warp BS. This is Tzeentch the Magic God here.
>>
>>3760727
>>3760763
>>3760766
I'm using the Metamorphica to help me determine blessings, and the dice have gotten some bizarrely fitting results. The delusion must humor Tzeentch.
>>
>>3760788
I'm happy our screwing around is pleasing the Great Warp Troll.
>>
>>3760681
>>3760702
You've brought the baron, the priest, and a dozen men alike to kneel, but this is not enough. The multitudes must bow before your glory, and before that these men-at-arms must give themselves unto Chaos! So you preach, again and again you utter veiled blasphemy sermon after sermon, slowly but surely eroding any semblance of piety they once possessed. Each of these soldiers is little more than a conscript given a spear and shirt of scale-mail, naught but fodder before the true warriors of the Dark Gods, but they are soldiers nonetheless, and they will fight to see your will be done or they will be slain. The impatience within you grows by the day, and at the end of the second week your disgust with their lack of fealty reaches a fever pitch.

The sermon begins like any other, extolling the power of the God Emperor in the days leading up to his final battle with Horus, but when you reach the part where his sacrifice for humanity is honored, you speak with scorn and slowly, seethingly utter the deepest praise to the might of the Ruinous Powers who brought him low. Each of those in the crowd is shocked into silence, even those who follow you, but awed disbelief at the sheer audacity keeps them in their pews as you continue.

For nigh-on an hour your frenzied tongue leaves them enraptured by the majesty of your Immaterial Masters, and then, as you reach the apex of your speech you lift your hands onto the cosmos, howling the truth of your monstrous ambition- to become the New Emperor in their forbidden names- an unearthly tension grips your skin, seeping into your flesh and bone, bringing fluctuant change and relentless hope where it goes. This is the presence of the Chaos Gods and you praise them, screaming your worship until your voice is cracking but you continue, and see a brilliant, hazy light wash over the congregation, dimming their torches to no more than a candle's light and bringing four-fifths of their number to worship, screaming their devotion as they sink daggers into the backs and slit the throats of the one-fifth who refused to accept the Primordial Truth.

> 1/2
>>
>>3760845
When they begin shouting improvised hymns and screeching heresy most foul, you know that your sermon has to come an end and are grateful for the divine manifestation as the presence leaves you, only... the light remains. Stunned, you examine your hands to find that your flesh is wrapped in an unholy radiance, releasing a light that's hue cyclically shifts between faintest lavender and deepest emerald in equal measure. Focusing, you find its luminescence is tied to your soul and at-will, emanate a fierce flash, blinding a handful in the first row. Sharpening your intent and grinning with madness, you narrow the intensity, to release a beam that strikes an extremely lucky loyalist who thought to charge your altar.

His eyes are rendered irrevocably blind and he is soon slain, though you are only slightly disappointed to find that it requires absolute, single-minded concentration and you can't project this blindness much farther than a quarter of an archer with a shortbow's range. The flashes are easier, arcing across the crowd and demonstrating the might of Chaos once or rarely, twice each minute. Your coming reign has been acknowledged with an aura of light that only the blind could deny, but you are worried to find that while it can be dimmed to a minor tint or briefly brightened to match the sun, the unmistakable mark of heresy can't be turned off entirely. There's certainly a minor, corrupting influence, though you wager it would require prolonged exposure and an unusually weak-will to see anything of note.

> Now that you've converted the distant keep, what do you want to do?

> Return to the original township and see how the Community of Clarity has done in your absence
> Gather the men-at-arms and reveal the might of the Ruinous Powers made manifest through you to a random village
> (Write-In)

> 2/2
>>
>>3760849
Nice, we have a mild brainwashing aura and also lasers. We should probably check on how our current holdings are doing, I feel pretty confident with a baron under our thumb.
>>
>>3760849
Also, QM, does the Baron have access to the Planetary Governor or know anything about the Inquisitor?
>>
>>3760849
> Return to the original township and see how the Community of Clarity has done in your absence
>>3760857
where did we get a brainwashing aura? i must have missed it.
>>
>>3760849
> Return to the original township and see how the Community of Clarity has done in your absence
I can't wait to start Khorne Vult'ing the planetary governor

>>3760906
>There's certainly a minor, corrupting influence, though you wager it would require prolonged exposure and an unusually weak-will to see anything of note.
>>
>>3760901
The Baron does not have access to the Planetary Governor. Here, the hierarchy is Planetary Governor >>> King >> Lord > Baron, with the occasional Duke sandwiched between Lords and Baron. According to Tilvius he's only seen the Planetary Governor twice, both times at a coronation, and he rules distantly from a "castle beyond the clouds," abstaining from any but the lightest intervention and only demanding modest yearly tithes in exchange for his incomprehensibly powerful and strange weapons' protection from "doom from the stars." The Planetary Governor is a scrawny, weedy man distantly related to the "lord of the local stars" who earned the position as a reward for a dozen of his forefather's lifetimes of faithful service in the highest echelons of "the administratum."

>>3760906
Reread the last sentence of the update. It's not a brainwashing aura, at least not yet, but it might help an attempt to do so.
>>
Rolled 33, 49, 52 = 134 (3d60)

>>3760857
>>3760906
>>3760953
Do you want to take any men-at-arms and/or weapons and equipment with you?
>>
>>3761069
Maybe a small squad of men-at-arms? Guys?
>>
>>3761069
nah, lets just make the barony our new base for now, and maybe anoint a second in command from the persuasive ones to start corrupting minor townships and villages.
>>
>>3761134
the persuasive ones from original township i mean.
>>
>>3761125
>>3761134
You decide not to bring any men-at-arms with you, feeling no need for guards with your Chaos God's given mastery of combat, and leave the priest there to lead them in worship of the Ruinous Powers and keep up appearances. However you're sure to grab a thick helm, suit of chainmail, and fearsome broadsword befitting your authority. Returning to the township you claimed little over a month ago, you see that its structure is unchanged but you know the truth that lurks in the hearts of men. At the sight of the light you've begun to radiate, the assembled cultists give ground-scraping bows and the three speakers, Stanton, Koln, and Thresa are ecstatic to inform you of their progress.

If their word is to be believed, no less than eight potential orators were among the townsfolk and while you were gone they managed to train one to an adept standard, meaning that there are now four capable of proselytizing to the corpse-worshiping communities. The priest has taken the liberty of teaching these promising individuals while Koln and Thresa did the Dark Gods' work in a dozen nearby villages. Five more are under your control along with a sixth that's been half-converted in the dead of night, and one-hundred and thirty-four peasants have been coerced into pledging themselves to you on hearsay and heresy alone. Only a handful of murders were necessary to keep word from getting out, and they hope you can forgive them for that. At the moment they're maintaining secrecy and awaiting the call-to-arms.

> How do you feel about these two proselytizing without your permission?
> Do you want to punish or reward them? If so (Write-In)

There is a great deal of information that requires your attention. The Communion of Clarity is four-hundred and thirty-two strong, not counting the eighty cultists-at-arms or the twelve orators, five adept, seven novice. A sizable force to be sure, but one easily crushed by the full might of the kingdom if word were to get out. It won't, you hope... Decisions have to be made.

> What do you want to do personally?
> What do you want the orators to be doing?
> What are your orders for the Communion of Clarity?
>>
>>3761227
>Sweet, more cultists.
>Reward them with a title TBD- maybe Speakers of Clarity?

>Take over teaching the current crop of orators
>Send the orators out to convert
>This one depends on how much area we control. If we control enough area for it to be safe then we can start openly worshipping. If not then maintaining the current stealthy growth mode is fine.
>>
>>3761263
supporting
>>
>>3761263
Backing, maybe cultivators?
>>
>>3761342
Sure, Speakers can be the rank-and-file orators, while these guys get to be Cultivators.
>>
>>3761263
>>3761318
>>3761342

> Roll 1d100-10 to teach the current crop of orators
> (-10: Theologian)
> Bo3

> Roll three 1d100-10s to spread the Primordial Truth
> (-10: Adept Orator)
> Bo1 You can roll more than once
>>
Rolled 70, 23 = 93 (2d100)

>>3761402
>>
Rolled 71, 38 - 10 = 99 (2d100 - 10)

>>3761402
Teaching, preaching
>>
Rolled 62, 85 + 10 = 157 (2d100 + 10)

>>3761402
I'm helping!
>>
Rolled 14, 12 = 26 (2d20)

>>3761412
>>3761413
>>3761489
>
>>
Rolled 2 (1d4)

>>3761489
>>3761505
>
>>
>>3761412
>>3761413
>>3761489
>>3761505
>>3761514
In recognition of their longstanding service, you dub Stanton, Koln, and Thresa Cultivators of Clarity and name the remaining orators the Speakers of Clarity. You take the challenge of teaching the novices yourself and send everyone of them, Cultivator and Speaker to convert the remaining villages near the township. There are sixty-thousand souls in the region ruled by the Lord Kerst and a mere fifteen-thousand in Baron Tilvius's fiefdom.

You're making worthwhile growth, in a mere two weeks the Cultivators bring twenty-eight souls to worship Chaos with the most talented of the Speakers you left them to teach, an adept by now, beneath their guidance. Sadly, you fail to manage anymore than a slight improvement in the acolytes you're teaching. There are four-hundred and sixty cultists, eighty cultists-at-arms, and twelve orators, five adept, seven novice in the Communion of Clarity. You feel a powerful urge to do something to appease the Chaos Gods, but you don't know if it's worth the risk, however slight, of revealing yourself. For the moment, continuing the plan is reasonable but you can't help but feel a celebration, or Chaos Gods forbid- a sacrifice could do much to liven things up.

> What do you want to do personally?

> Where do you want the orators to focus their efforts?
>> On the isolated homesteads no-one will miss
>> On the scattered villages as they've been doing
>> On the second-largest town in the local territory

> What are your orders for the Communion of Clarity?
>>
>>3761571

>Start planning a celebration to (insert god here- I vote Tzeentch)- while running some patrols along nearby roads and such to make sure there aren't any travelers nearby
>Second largest town in the area
>>
>>3761571
>Start planning a celebration to Tzeentch- while running some patrols along nearby roads and such to make sure there aren't any travelers nearby

>> On the second-largest town in the local territory

> What are your orders for the Communion of Clarity?
get the men at arms to start training some of the village militias, get the non combatant villagers to make weapons and armor
>>
>>3761571
>Start planning a celebration to Tzeentch- while running some patrols along nearby roads and such to make sure there aren't any travelers nearby
>> On the second-largest town in the local territory
>get the men at arms to start training some of the village militias, get the non combatant villagers to make weapons and armor
I want to do something to get on Khorne's good side after this. He gave us a badass blessing and we haven't even thanked him
>>
>>3761571
>Start planning a celebration to Tzeentch- while running some patrols along nearby roads and such to make sure there aren't any travelers nearby
>On the second-largest town in the local territory
>>
>>3761615
>>3761571
>>3761587

Adding >Have the men-at-arms train the non-combat villagers

Sure, we can do a Khorne tournament in a turn or two.
>>
>>3761625
Ooooh, maybe we could use it as an opportunity to convert some people from more far-away baronies- but it would have to be a stealth celebration hidden in the tournament.
>>
>>3761587
supporting
>>
>>3761632
that idea sounds pretty sick, agreed.
>>
>>3761587
>>3761598
>>3761615
>>3761619
>>3761636

How do you want to celebrate Tzeentch? The more Tzeentchian it is, the more favorably he will consider it.
>>
>>3761651
an extreme sort of aprils fools that could involve real consequences to your phyisical wellbeing?
>>
>>3761651
Well, definitely lots of 9s. He also likes scholarly and magic stuff, and trickery.

>>3761659
This could work. Make it a contest, with 9 prizes.
>>
>>3761651
Maybe we can have those patrols kidnap a few unweary travelers. Ritually kill the travelers and then start teaching the peasants to read and write their prayers using the sacrificial blood.
Teach them that prayers written in this manner will be granted so long as its with your blessing.
Also try to summon a fury.
>>
>>3761676
thats too khorny
>>
>>3761676
>>3761663
Oooh, a book learning contest where first prize is nine sacrificial travelers that provide the blood/skin for the magical prayers the winner wants to write.
>>
>>3761659
>>3761663
A combination of these

>>3761676
Don't want to risk blowing our cover
>>
>>3761690
I think most of the peasants can't read. WAIT could we get on Tzeentch's good side by educating them?
>>
>>3761694
Yeah, that's what I meant- the Extreme April Fools Day as a contest.

>>3761676
Bit obvious.

>>3761698
Probably- maybe make it a general policy in whenever there's a sermon to teach people how to read and write if they don't already know?
>>
>>3761659
>>3761663
>>3761694
April Fools on crystal meth with nine prizes for the best planned pranks? I see.

>>3761698
Yes but it would take years and yield little benefit per peasant.
>>
>>3761587
>>3761598
>>3761615
>>3761619

> Roll 1d100-20 to teach the newest orators
> (-10: Theologian)(-10: Current Progress)
> Bo3

> Roll three 1d100-10s to convert the second-largest town in the local territory
> Bo1

> Roll 1d100-10 for the men-at-arms to train militias
> (-10: Adept Combatants)
> Bo1
>>
Rolled 11 - 20 (1d100 - 20)

>>3761730
For the orator teaching
>>
Rolled 29, 69, 14, 23, 20 = 155 (5d100)

>>3761730
rolling in order from top to bottom.
>>
Rolled 74, 82, 85, 43, 10 = 294 (5d100)

>>3761730
1 for orator training, the next 3 for conversion, the last for military training
>>
>>3761737
>>3761732
>>3761730

Huh, looks like a -9, a 19, a 50, a 4, and a 13. Good rolls today. Tzeentch must approve.
>>
Rolled 82 - 10 (1d100 - 10)

>>3761730
>>
Rolled 21 - 10 (1d100 - 10)

>>3761730
>conversion
>>
Rolled 2 + 4 (1d4 + 4)

>>3761732
>
>>
Rolled 10 (1d20)

>>3761737
>>3761740
>>3761746
>converts
>>
Rolled 4, 1 = 5 (2d4)

>>3761737
>>3761740
>converts(2)
>>
Rolled 6 (1d20)

>>3761744
>militia
>>
>>3761730

Well floobergoober
>>
>>3761587
>>3761598
>>3761759
>>3761762
>>3761766
>>3761771
You decide to begin planning a festival for the glory of Tzeentch, it will a competition of pranks, with nine prizes for the practical jokes you judge most worthy. You don't allow the concept to distract you from your duty so it's going to take you around a month to decide on rules, regulations, and the lack thereof. It takes you two weeks of hammering in the difference between deception and deceit into the novices but six of the seven have an epiphany, reaching an adept competency overnight! Teaching has helped you refine your own technique, albeit not as quickly as preaching, and you think that you'll see an improvement sometime next year. If you haven't been martyred or ascended, that is.

Each of the Cultivators and adept Speakers is sent to the second-largest town of the barony, a sprawling affair of almost six-hundred situated near an iron mine and several stone quarries. They manage to convert fifteen lowlifes, barely a dent in the population but it's a start. Unless you order them otherwise they're going to keep targeting susceptible, isolated individuals to avoid the scrutiny of local priests and men-at-arms. Speaking of men-at-arms, Baron Tilvius assigns a squad to raising village militants in your territory, and they manage to bring six of the peasants to a militia standard. Hopefully their raw fanaticism and your supreme leadership will be enough to match the exponentially superior numbers, equipment, and infrastructure of the Imperium of Man.

> What do you want to do in the two weeks before the celebration?
> Do you want the Cultivators and Speakers to change their approach, or continue as they are?
> What do you want the newly-taught six adept Speakers to be doing?
> Do you have any orders for the Baron or the Communion of Clarity at large?
>>
I've got work tomorrow so that'll be my last update for the night. You anons take it easy, but not too easy.
>>
>>3761837
>Continue as they are
>Go to the local villages and get converting
>Keep training guys, stay stealthy

Everything is going Just As Planned for now, why change tactics?

>>3761844
Goodnight QM, see you tomorrow.
>>
>>3761859
Oh and
>Wrap up the last orator's training, then start traveling around to the local converted villages to check in on them. Maybe the monastery too.
>>
>>3761837
I want the Baron to assign a second squad to militia training but
>>3761859
This otherwise
>>
>>3761859
>>3761865
>>3761874

> Roll 1d100-10 to train the last orator
> (-10: Theologian)
> Bo3

> Roll three 1d100-10s to convert the second-largest town of the region
> (-10: Adept Orator)
> Bo3

> Roll three 2d100-10s to convert nearby villages
> (-10: Adept Orator)
> Bo3

> Roll 2d100-10 for men-at-arms to train militias
> (-10: Adept Combatants)
> Bo1
>>
Rolled 94, 65, 18, 24, 92, 56, 34, 98, 72 = 553 (9d100)

>>3763073
>>
Rolled 3, 21, 55, 30, 8 - 10 = 107 (5d100 - 10)

>>3763073
>orator training
>town conversion
>village conversion
>militia training
>>
Rolled 80, 28, 18 = 126 (3d100)

>>3763073
>>
Rolled 57, 93, 72, 74, 41, 64, 6, 73, 59 = 539 (9d100)

>>3763073
rolling from top to bottom
>>
Rolled 5 (1d6)

>>3763138
>>3763124
>>3763138
>>3763168
>orators
>>
Rolled 15, 1 + 10 = 26 (2d20 + 10)

>>3763124
>>3763138
>>3763168
>town cult
>>
Rolled 29, 34, 5 = 68 (3d40)

>>3763124
>>3763138
>>3763168
>>3763171
>village cult
>>
Rolled 18 (1d40)

>>3763138
>cult militia
>>
>>3761859
>>3761865
>>3761874
Dissatisfied with the militia-training's glacial pace, you command Baron Tilvius to dispatch a second squad to assist the first, a request he is more than happy to accommodate. This proves to be a wise decision as in a mere two weeks, eighteen cultists have been brought to militia standard. You're going to need many times that much if you hope to be anymore than a thorn in the local lord's side, but you're well en-route to manage. The Baron mentions that, as the master of the territory, he is within his rights to conscript young men from the settlements within it. This could be a good avenue to acquire and equip additional cultists without incurring the suspicion of the Lord Kerst. In addition, he is able to levy taxes and institute minor laws, though it's doubtful this would do much to help without a bit of creative thinking.

More notably, the Cultivators and Speakers you've scattered across the land have had tremendous success, though a dozen loyalists needed to be murdered when Koln became overzealous in his allusions that the God Emperor and the Ruinous Powers weren't really so far apart. Four of your cultists were killed in the ensuing scuffle, and only Thresa pleasing the Dark Prince with the mayor prevented a full-fledged investigation of the disappearance. Regardless, rumors have spread and while the occasional serial killer isn't unheard of, the heightened paranoia will make further conversions in the town more difficult.

> How do you want to punish Koln, if at all? (Write-In)

You managed to train the last orator to an adept standard and five more promising cultists have been sent to learn the mysteries of cultivating clarity. Besides that admittedly minor setback you've managed enormous gains, bringing no less than ninety-four newly converted fanatics into the cult, Altogether, the Communion of Clarity now boasts five-hundred and thirty-five cultists, eighty cultists-at-arms, twenty-four cultist-militia, and seventeen orators, twelve adept and five novice. Enough to give most Ecclesiarchs a stroke, if not barely tickle the Imperium.

> The festival of Tzeentch is going to be held and for this time, no other labors are undertaken
> Roll 1d100 to see how well it goes over
> Bo3
>>
Rolled 14 (1d100)

>>3763462
>>
Rolled 38 (1d100)

>>3763462
Heresy
>>
Rolled 95 (1d100)

>>3763462
>>
>>3763462
Lets punish Koln by having him meditate on Tzeentch, and what it truly means to be treacherous while keeping a low profile, for about a week, whilst fasting.
>>
>>3763473
Tzeentch is... pleased.

> Roll two 1d100s
>>
Rolled 2 (1d100)

>>3763492
HERESY
>>
Rolled 41 (1d100)

>>3763494
Somewhat as planned?
>>
>>3763473
>>3763494
>>3763501
The festival is held in the township you've seized and as the entire cult is present, most are forced to sleep on the ground outside or crammed to the brink of capacity in one of the few multi-room houses. As chance would have it, this happens to be the perfect environment for a wide array of terrifyingly dangerous, horrifically cruel, and generally ill-advised pranks of the kind that would be considered premeditated attempted murder in more civilized worlds. Instead of a single day of deranged fun the festivities go on for nine and by the end, seventeen cultists have been killed or crippled (then killed) by various thrusting-spike and falling-weight traps widely agreed to be in poor-taste.

Luckily, they were from irrelevant villages and you deem their deaths worthwhile so long as it gains the Architect of Fate's favor. As punishment for his failure, Koln is forced to spend the whole of the celebration in silent meditation with no food and minimal water. When it's done he seems to be much quieter and much more contemplative of his surroundings. He might've learned his lesson but it's impossible to be certain with these things. Far more importantly is that in the end of the celebration, the most successful prankster was blessed with two tentacles sprouting from where his left hand used to be and a bird's beak! The mutant is extremely proud and accepting of the fact that he'll have to stay in the basement when any travelers come through his home village.

For your part, the Chaos God in question isn't blind to lying, scheming, and backstabbing you've had to do to get to this point, and when you awaken on the day after the celebration has ended and it's time for the clean-up, something has changed. Where your broadsword laid the day before is a strange weapon in the rough shape of a sword, but rather than a straight-edged blade, it possesses dozens of razor-sharp teeth held onto what seems to be a thin but unnaturally durable iron chain. Gripping the handle, you find that when it's squeezed, the chain spins at blinding speeds and you can only imagine the devastating effect this would have on flesh and bone. Aside from the obvious, judging by the number of nicks and dents on its sides the weapon is ancient but poorly preserved, and the pommel glows a sinister colour you can't quite describe when it's in use.

> The time for fun and games is over, and the Communion of Clarity must resume its operations
> What is the plan for yourself, your orators, and the cult as a whole?
>>
>>3763656
Nice, a chainsword! A daemon-possessed chainsword! And more mutants who aren't us!

>Check in on our current territories to make sure everything is going fine and start thinking about hosting some kind of tournament to thank Khorne for his wonderful gift from before.
>Continue converting as before
>Keep training
>>
>>3763672
It's not daemon-possessed but it is a Warp-tainted chainsword.
>>
>>3763678
It's still a really sweet chainsword. And it probably stacks with our Khornite blessing, so we're a guy with a chainsword with an equivalent century of practice, and the ability to blind anyone we fight. We're going to completely wreck anyone we meet in melee combat, at least as long as they don't get us first.

...Actually, they probably won't, because we probably know how to parry with our century of melee experience.
>>
>>3763685
It's a below average chainsword that's seen centuries of wear-and-tear but it's still a chainsword, and this is a feudal world. Yes, the (-40: Master Combatant) Khronate bonus stacks.
>>
>>3763715
But to us, it's a really good weapon, because I really doubt that most swords on this planet are chainswords. There may be chainswords in the hands of the king and his best friends, but aside from that chainswords are way better than most things we're going to fight.
>>
>>3763717
Exactly, in context it's an extremely dangerous weapon.
>>
>>3763672
this
>>
>>3763672
This
>>
>>3763672
>>3763756
>>3763787

> Roll 1d100-10 to teach the novice speakers
> (-10: Theologian)
> Bo3

> Roll 1d100-10 to train cultist militia
> (-10: Adept Combatant)
> Bo1

> Roll 1d100+10 to convert the second-largest township
> (-10: Adept Orator)(+20: Heightened Paranoia)
> Bo1

> Roll 1d100-10 to convert nearby villages
> (-10: Adept Orator)
> Bo1

I'll have you guys rolling mostly 1d100s from here on out with increased or decreased results depending on how many cultists you have working on something.
>>
Rolled 75, 75, 22, 93 = 265 (4d100)

>>3763818
Okay, sounds fine to me.
>>
>>3763824
...I say as I roll horribly.
>>
>>3763824
If multiple anons roll I'll count the results top-down
>>
Rolled 96, 98, 42, 7 = 243 (4d100)

>>3763818
>>
Rolled 22 (1d100)

>>3763818
rolling for teaching
>>
Rolled 10 (1d10)

>>3763824
>cultist milita
>>
Rolled 1, 1, 3 = 5 (3d20)

>>3763904
>town converts
>>
Rolled 20, 7, 19, 22 = 68 (4d40)

>>3763904
>village converts
>>
Rolled 2 - 2 (1d4 - 2)

>>3763924
>orators
>>
>>3763672
>>3763756
>>3763787
Given that you're a follower of the Primordial Truth, destined to reign as New Emperor in the name of each of the divines you find it unfitting that only one Ruinous Power has been praised. Though the Lord of Rage has blessed you the most, he hasn't been exalted in the slightest and this must change. You explain to Baron Tilvius that you intend to hold a tournament, and he surprises you with a blistering flurry of questions. Namely, is it going to be an internal affair of the cult alone, or should he invite the knights from neighboring fiefdoms? If it's open, are peasants going to be allowed to participate or solely the nobility? What about the rules of engagement? Lethal deathblows and excessive bloodshed are frowned upon in official tournaments, something the Incarnation of Hate might frown upon. That's a tradition he could venture to change, but it would almost certainly generate controversy and he's not sure that's a good idea.

> How do you answer the Baron, what are your plans for the tournament, and what is the prize? (Write-In)
> If it's only members of the cult, do you intend to personally participate?

When you've settled everything, the Baron says he'll begin planning to meet your specifications and you spend some time traveling around the single township, fifteen villages, and change you've conquered. The monastery is largely unchanged though the sight of the same old men you spent years respecting down on their knees, kissing the ground you walk on, and worshiping the light that flows from your skin is a strange feeling. Each of the villages has done their best to maintain secrecy though the first you converted have expressed their interest to begin constructing a shrine to replace the temple of the False Emperor. You tell them to abstain for now, as barely a thirtieth of the barony's population is under your control and it would not do to be discovered so soon. The town doesn't look any different but the presence of so many ardent followers of Chaos seems to fill the air with just a hint of malice, slightly comforting to one such as yourself and barely detectable for one not aware of the Ruinous Powers.

Concerning logistics, you haven't awakened the true potential of any of the five acolytes but you recognize that at least two are on the brink. The cultivators in the town seem to have hit a wall, only bringing in five zealots altogether, but the speakers outside have managed to convince sixty-eight peasants to worship. Taking the militia training into account, after these two weeks the Communion of Clarity numbers five-hundred and ninety-eight cultists, eighty cultists-at-arms, thirty-four cultist militia, and seventeen orators, twelve adept, five novice.

> What are your plans for the next two weeks?
>>
>>3764131
>Continue current affairs- training the orators, the orators converting, maintaining training and stealth
>So there are two routes we can go with the tournament- we can use it as a major Honor Khorne event or we can use it as a major spreading influence event. What do you guys want to do?
>>
>>3764139
Keeping up the conversions for now sounds good as we need a sizable force if were to really go crazy and start crusading in the name of chaos. Other than that I feel like honoring Khorne is the best action as the others are still continuing to spread and influence other regions. We can have the best of all the chaos gods blessings if we honor them all
>>
>>3764139
supporting this, lets make it a cult only Khorne event, I don't think we could get that much influence from a regular tournament anyhow.
>>
>>3764148
Internal Tournament it is!

>Internal Khorne-Worshipping Tournament
>Lethality and Bloodshed allowed
>Personally Participate

>>3764151
The idea was to get people from neighboring areas in and convert some more highish level dudes. Probably wouldn't work without our direct intervention though, and we glow obviously.
>>
>>3764139
Honor Khorne of course, anything else would spit in his eye
>>
>>3764139
>>3764148
>>3764151
>>3764168

> Roll 1d100-10 to teach the novice speakers
> (-10: Theologian)
> Bo3

> Roll 1d100-10 to train cultist militia
> (-10: Adept Combatant)
> Bo1

> Roll 1d100+10 to convert the second-largest township
> (-10: Adept Orator)(+20: Heightened Paranoia)
> Bo1

> Roll 1d100-10 to convert nearby villages
> (-10: Adept Orator)
> Bo1
>>
Rolled 54 - 10 (1d100 - 10)

>>3764174
rolling for converting the township
>>
Rolled 88 - 10 (1d100 - 10)

>>3764174
Rolling for teaching the novice speakers
>>
Rolled 64 (1d100)

>>3764174
Rolling for speakers
>>
Rolled 19 + 10 (1d100 + 10)

>>3764174
Rolling for conversion of the villages
>>
Rolled 22 - 10 (1d100 - 10)

>>3764174
rolling for teaching orators
>>
Rolled 36 - 10 (1d100 - 10)

>>3764174
Rolling for militia
>>
Rolled 10, 6, 7 = 23 (3d20)

>>3764182
>town cult
>>
Rolled 11, 2, 2, 12 = 27 (4d40)

>>3764189
>village cult
>>
Rolled 1 (1d6)

>>3764197
>orators
>>
Rolled 13 (1d30)

>>3764199
>militia
>>
>>3764139
>>3764148
>>3764151
>>3764168
The two weeks before the tournament are uncharacteristically relaxed, almost reminding you of the phrase outsiders used so often. What was it now? The calm before the storm, that's it. Not much of interest happens, aside from a novice orator reaching adept status, the cult's slow but steady progress in the town to the tune of twenty-three inductees, and the speakers exhausting the last of the village population surrounding the first town for twenty-seven converts. Thirteen militia recruits continue the gradual expansion of the Communion of Clarity's cult militant and you find yourself wondering how many of them will still be breathing when the tournament is said and done.

> Roll 1d100 to see who you're paired against for your first fight
>>
Rolled 56 (1d100)

>>3764281
PRAISE KHORNE
>>
Rolled 49 + 10 (1d100 + 10)

>>3764284
You walk into the courtyard of the Baron's keep, hefting your chainsword and howling your might. The applause is thunderous but your attention lies on your foe, and your foe alone. A gibbering madman with a quarterstaff, with a pockmarked and misshapen face that you're dead-certain was blessed by the Plaguefather long before you began your Black Crusade.

He charges, wailing nonsense and seeing none.

> How do you respond?
>>
>>3764303
That should be a -10, for (-10: Unsound Mind)
>>
>>3764303
Sidestep and trip.
>>
>>3764312
this, plus disembowling/beheading after said tripping.
>>
>>3764312
Blood! Skulls! Imagine fighting an army of Khornates with medieval tech, shit would be fucked
>>
>>3764312
>>3764322
>>3764329
> Roll 1d100-80 to see this pretender slain!
> (-40: Master Combatant)(-40: Superior Equipment)
> Bo3
>>
Rolled 35 - 80 (1d100 - 80)

>>3764339
>>
Rolled 1 + 80 (1d100 + 80)

>>3764339
>>
Rolled 7 - 80 (1d100 - 80)

>>3764339
>>
>>3764343
The Glory of Khorne is upon you. Survive these trials, and a worthy prize awaits.
>>
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96 KB
96 KB JPG
>>3764343
>>
>>3764312
>>3764343
He sprints, filled with the frenzied disregard of self only those gripped by true madness can know, and swings the quarterstaff with a berserk strength that would've shattered your skull, had you stood and took it. But much to his bewilderment, you do not and stepping to the side in a blur, you swing the chainsword to sever the tendons of one ankle, sending him crashing to the ground- were the unearthly blade not in the perfect position to catch him as he fell, embedding itself in his stomach and with the revving of the chain, mutilating each inch of his innards.

It would've been so easy to slash upward, cutting his spinal cord and severing his head as he fell, but such things are quick and clean, not befitting a servant of your wrathful lord. Turning the chainsword, you shove the flat into his belly whilst stepping back, sending him stumbling on his ankle and swinging the stave with might that by all means should've left him. You dodge with almost casual ease, right your falling foe's stance by smacking the side of your weapon against his back, raking but an inch deep the upper flesh as you went. By now he is spilling blood from a number of organs and you are soaked, but it is not enough, and as he swings the quarterstaff one last time, you fling the chainsword into the ground with impossible force and throw yourself, barehanded into the blow!

This could've scattered your teeth, shattered your jaw, and powdered your bones, were it not for the grip of the combative pole that would've been a crippling wound, were it not for the perfect counter that a warrior twice your age, raised from birth to fight wouldn't dare attempt. But you do, and you do it so masterfully that the impact is scarcely felt as you wrench the weighted staff from his hands and in your white-hot rage, snap it in twain. The crowd goes silent in awe and even your opponent, ten moments from being one with the Ruinous Powers can't believe what he's seeing.

> 1/2
>>
>>3764529
You swing these splintered sticks, slamming them into either side of his chest, and breaking their ends to cast them aside, to leave your hands free and the sharpened points buried. Then you howl, a hellacious and heavens-shaking dirge heralding doom beyond description, and sink your grasping palms elbow-deep into the living offal before you, clenching your fists around those blood-spurting strands with furious strength fit to put any beast of the field to shame. Hissing hate and hot rage onto his pale, filthy face you wrench the spoils-of-war from his chest, bringing the macabre rope over his neck and twisting, snap it whilst retaining his life, allowing him the privilege of living long enough to know that he is being choked to death on his own intestines. Five minutes go by before the muscles that he can still move go limp, and you throw him down with one hand whilst ripping with another, tearing the jawbone from his still corpse and shattering it on his skull in one smooth motion as he falls. To say that your opponent was brutalized is a profound understatement, and in this moment, you can feel the gaze of the Dark Gods upon you.

It is glory, glory to be earned.

> Roll 1d100+20 to determine your next foe
> (+20: Tournament Progression)

> 2/2
>>
Rolled 78 + 20 (1d100 + 20)

>>3764529
>>
Rolled 81 + 20 (1d100 + 20)

>>3764533
>>
Rolled 75 + 20 (1d100 + 20)

>>3764533
>>
>>3764589
>>3764564
>>3764544
welp, looks like we're up against a fooking legend.
>>
>>3764544
You retrieve your weapon and rev its chain, shouting your triumph to the empty skies and demanding another foe upon which to wet its blade. The Chaos Gods above do not answer, but the snarling fury of a coming challenger wrests your attention from the silent divine. Turning, you gaze upon the mail-shirted, gauntleted, and helmed figure of a hulking man-at-arms, clutching a bloodstained billhook well-suited to slaughter. He spreads himself in a taunting pose, spitting onto the gore-splattered earth and gritting his teeth.

"Come on 'New Emperor,' I didn't cast off one tyrant to lick the boot of another."

> You are HATE
> The twice-traitor stands in wait for your approach, how do you come at him?
>>
>>3764626
Rev up the blade and bring it to the ground and charge him. Just when were about to reach him swing the blade up from the dirt in an uppercut swing. Taunt him into blocking the blade.
>>
>>3764631
this
>>
>>3764626
Can I taste what he's feeling?
>>
Rolled 40 - 20 (1d100 - 20)

>>3764631
>>3764635
> Roll 1d100-80 to MAIM, KILL, BURN!
> (-40: Master Combatant)(-40: Superior Equipment)
> Bo3
>>
>>3764642
Que?
>>
Rolled 18 - 80 (1d100 - 80)

>>3764662
Blood for the Blood God!
>>
Rolled 61 - 80 (1d100 - 80)

>>3764662
>>
Rolled 28 - 80 (1d100 - 80)

>>3764662
SKULLS FOR THE SKULL THRONE!
>>
>>3764667
I have a weird tongue mutation and I'm curious.
>>
>>3764631
The maddened rage that threatens to grip your mind is tempered into cold fury by the blessing of martial prowess, and you lift the chainsword, revving it and expelling the wispy smoke that rises into your face with a feral growl. Instinct commands and you comply, lowering the weapon near to the ground and sprinting to slay in a single low-reaching blow- one that he moves to block, only to dive aside, deftly evading an uppercut slash that would've sundered his skull, helm and all!

He swings his billhook in kind, in a rapid slash that would've left your life's blood flooding onto the ground but no matter how fast his motion, you are faster, and soon the onslaught of the New Emperor-scorned is upon him. Leaning back, you dodge the blade by the merest of millimeters, feeling the heat of its wind on your cheeks, and retaliate, lunging forth with a frenzied side-kick that throws his stance off-balance and his once-confident face crashing into your lightning fast elbow. The disorientation shatters any hope of mounting a defense, and his eternal fate is sealed when your whistling blade's chain rends his heart, shreds his lungs, and shatters his spine in a single smooth, calamitous motion.

As the fool's corpse slumps to the ground, you don't even deign to sever its skull, for it is not worthy of the Blood God nor his Skull Throne.

> Roll 1d100+40 to determine your final foe
> (+40: Tournament Progression)
>>
>>3764738
It's fizzy and churns like seltzer water.
>>
Rolled 51 + 40 (1d100 + 40)

>>3764767
MAIM, KILL, BURN!
>>
Rolled 77 + 40 (1d100 + 40)

>>3764767
>>
Rolled 24 + 40 (1d100 + 40)

>>3764767
khorne for the khorne flakes
>>
>>3764782
When you've slayed the pretender to your throne, you turn to see a surprisingly wiry, almost-scrawny peasant with an almost-relaxed grin on his face belying the blood that's seeped into near every thread of his rags. He holds a plain walking stick, nowhere near the brutish staff that your first foe fought with, and his unassuming appearance puts you on edge before he throws his weapon to the ground and cracks his knuckles.

"New Emprah, I just can' lay into ye with a damned stick. What say you throw tha' rickety piece'a off-world shit next to it, n' we settle this throwin' hands, like the dark gods above'd want?"

> Do you accept his offer and commence a fist-fight, or instantly slay him where he stands for his audacity?
>>
>>3764823
>> Do you accept his offer and commence a fist-fight, or instantly slay him where he stands for his audacity?
Accept
>>
>>3764823
Accept, for sure.
>>
>>3764823
Accept, of course
>>
>>3764823
Punch time.
>>
Accept.
Can you do a sort of strobe light effect?
Like not really dim or beam of light but several flashes over and over again.
>>
Rolled 2 - 30 (1d100 - 30)

>>3764832
>>3764837
>>3764840
>>3764851
Without another word, you toss your chainsword onto the reddened grass beside his staff, and spread into a wide and brazen pose. His smile broadens as he crouches into a coiled stance, ready to pounce like any serpent, and some part of your barely-conscious brain realizes he won't be an easy fight.

> How do you want to engage?
>>
>>3764853
Blind the dick with our aura, whatever else we're doing.
>>
>>3764853
Try to grapple him to make use of our larger body.
Bring him to the ground then try to fuck up his joints.
>>
>>3764853
dont blind, thats a dick move. Let's just employ some old fashioned grapple techniques, then break him joint by joint until either submission or death.
>>
>>3764853
Blinding is fagshit since he ditched the stick, we can take him, just grapple.
>>
>>3764852
You can produce a flash, yes, but it would blind most of the front-row watching.

>>3764863
>>3764883
>>3764895
> Roll 1d100-45 to grapple
> (-40: Master Combatant)(-5: Size Advantage)
> Bo3
>>
Rolled 97 - 45 (1d100 - 45)

>>3764901
WITNESS ME
>>
Rolled 14 - 45 (1d100 - 45)

>>3764901
Ah. Yeah, no blinding the audience.
>>
Rolled 59 - 45 (1d100 - 45)

>>3764901
pls no 100
>>
>>3764863
>>3764883
>>3764895
>>3764905
Allowing conscious thought to exit your mind, you descend upon the challenger in an unrelenting storm of fury only to encounter an unflinching bulwark of rage. For moments, then minutes, then a full half-hour you duel, striking and dodging in an intricate dance where an instant's mistake could mean death or worse, dishonor, but at the apex, the apotheosis, the crescendo of your calamitous combat, he reveals himself for the dog he is, and flings a fistful of sand into your eyes, followed with a kick to the solar plexus. You stagger, stumbling onto your back as he stands triumphant, but blind and breathless you may be, your hate remains and frothing teeth latch onto the nearest ankle, severing tendon and cracking fragile bone. The coward collapses, crawling to grip your chainsword but a furious hand brings him back, and then you are screaming with airless lungs into a face you cannot see, until a gauntlet smacks the side of your skull and you stare, spitting shredded meat from your frothing lips, and staring down at the exposed skull of the lowborn man who dared think himself your equal.

> You succumbed to your rage and won your tournament
> Khorne is pleased to see his blessing didn't go to waste, and has deigned to give you another
> Roll two 1d100+20s
> (+20: Favor of Khorne)
>>
Rolled 74 + 20 (1d100 + 20)

>>3764951
>>
Rolled 36 + 20 (1d100 + 20)

>>3764951
>>
Rolled 99 + 20 (1d100 + 20)

>>3764951
>>
>>3764966
...Now I wish I hadn't rolled. :( We'd be a Daemon Prince.
>>
>>3764966
The Dark Gods are fickle, but more chances may come in time, so long as you continue to shed blood.

>>3764970
Not quite, you need a nat 100 for Daemon Princedom.
>>
>>3764970
94 aint bad anon, aint bad at all.
>>
>>3764979
That's for severity. It's going to be very, very obvious.
>>
>>3764981
aw shit, oh well, we already fucking glow
>>
>>3764989
Yea, now we're just going to be neon red or something. Or maybe an impressive rack of horns.
>>
Can one of you anons roll 1d3 to see what body part is affected?

> Left Arm
> Right Arm
> Skull
>>
Rolled 3 (1d3)

>>3764999
>>
>>3764999
>999
>insert Tzeentch memeing

To clarify,

> 1) Left Arm
> 2) Right Arm
> 3) Skull
>>
>>3765000
You anons are on fire with these rolls.
>>
>>3765001
I AM the Tzeentch memeing! >:D
>>
>>3764952
>>3764963
>>3765000
The man brave or foolish enough to touch you recoils, then falls onto his knees and presses his face against the ground in reverent awe. You rise to your feet, still furious and grip the chainsword, revving it so loudly that the dead might hear, before seeing that the amassed crowd are responding in kind. This sort of total fealty is rare even when you call for it and a moment of confusion presses in before you reach to scratch your chin, only to find a naked jawbone in its place. An aggressive but not uncomfortable warmth surrounds it, and reaching your hand to the back of your head, you feel no hairy scalp, only bare skull.

Your voice carries a resonance akin to the sound of a thousand hammers beating a hellish forge as you demand a mirror be brought to you, and a dozen cultists comply at once, tripping over themselves to accommodate your demands. Soon the only one the Baron possesses is brought to you, and sockets filled with blazing embers in-place of iris stare back. Turning it around in your hands and viewing yourself from different angles, you discover the unthinkable. Your face and every bit of flesh on your head has been stripped away by seething red-hot flames that linger, leaving your bare skull burning forevermore.

It becomes clear that the light you emanate flows from even your bones, for rather than replace the radiance on your head the hellish flames and ephemeral photons mingle, producing a violet and golden haze in tune with the shifting of the light. Experimenting with the corpse you find that the flames are indeed hot enough to sear flesh and bone, though with focus, it can be suppressed to a heat cool enough to mimic a boiling pot held in a thick blanket. To your surprise, the tongue isn't gone, but it's been replaced with a smoking tendril of flame.

> How do you feel about this, and your changes so far?
>>
>>3765077
>Sweeeeeet~
We're a Chaos cultist, we actively seek mutations as a sign of the Chaos Gods blessing us, we're freaking nuts. We love this.

Although if we're going to do anything kinky with the tongue, it'll be to someone fireproof or that we're torturing.
>>
>>3765077
Andrei is fortunate to be blessed so often and so well by the Dark Gods.
>>
>>3765077
Time to give some kind of praise to the dark prince to finish off the list.
>>
>>3765126
And Nurgle, we haven't done Nurgle yet.

Actually, I was thinking doing Nurgle next, because Khorne and Slaanesh are rivals and having a buffer between them is probably a good thing.
>>
>>3765145
But we already got nurgles stink, I was thinking a dark lady related mutation next.
As the tongue is from the changer of ways right?
>>
>>3765152
No, Changer of Ways is Tzeentch. The glow is from Tzeentch too. The tentacle-tongue is a senses/kinkiness factor thing and therefore a Slaanesh thing.
>>
Rolled 2 + 8 (1d30 + 8)

> Rolling for tournament casualties
>>
>>3765080
>>3765099
>>3765126
You are awed by the blessing of the burning skull, though a rising urge to do battle with the slaves of the False Emperor tells you that you won't see another blessing from the Chaos Gods for a festival of such little scale. These are but a taste of true power, and more than anything else, you thirst for the chance to earn your glory and prove yourself upon the anvil of war. A dozen cultivators and speakers are out there, indoctrinating scores of arrow fodder soon to be legion, but what use is a world-shattering host if it does not seek to spill blood and see its own spilt in turn? Some part of you recognizes this is necessary, yes, but the rest cannot help but spit fiery hate on the empty words you recite and hear recited unto you again and again until there is no end.

The sooner you cast off the Imperium's yoke and give yourself onto the cacophonous clamor of rebellion, the better. Each day you are not slaying and being slain in pursuit of apotheosis is another day your mortal form comes closer to a final death with nothing to show for it. Praise Chaos, by the Ruinous Powers your tyranny shall be made manifest on the broken backs of a thousand thousand loyalist corpses or this world shall burn. Nothing else is a worthy legacy, and as your mind expands beneath each blessing of the Dark Gods, you gaze to the stars and realize that if you prove yourself greater than any other, this could only be the beginning.

> The township has worshiped the God Emperor long enough and if you intend to corrupt the surrounding villages with any degree of safety you need to decide. How shall they be brought to heel?

> The orators will trickle into the community, bit by bit, each telling the tale that they are migrants who tired of farming and seek to take up prospecting, spreading doubt every moment.
> The cultivators will continue their painstakingly slow conversion, regardless of the fact that they're bumbling incompetents and would be lucky to sway even the most faithless of priests.
> Enough! The cult will gather into a mighty host with you at their front and you will beseech, no, demand that the township give themselves unto the worship of Chaos and you, as their New Emperor!
> (Write-In)
>>
>>3765185
>The orators will trickle into the community, bit by bit, each telling the tale that they are migrants who tired of farming and seek to take up prospecting, spreading doubt every moment.
Patience.
>>
>>3765185
> The orators will trickle into the community, bit by bit, each telling the tale that they are migrants who tired of farming and seek to take up prospecting, spreading doubt every moment.
>>
>>3765185
> The orators will trickle into the community, bit by bit, each telling the tale that they are migrants who tired of farming and seek to take up prospecting, spreading doubt every moment.
>>
>>3765185
>> (Write-In)
Have the Orators and Cultivators travel out from these lands to the neighboring ones to convert and lead a warhost into the town.
Fear and panic spread by this should aid in more people turning to the dark gods.
>>
>>3765189
>>3765195
>>3765207
> Roll 1d100+10 for the cultivators convert the township
> (-10: Adept Orator)(+20: Heightened Paranoia)
> Bo1

> Roll 1d100-0 for the speakers to spread doubt
> (-10: Adept Orator)(-10: Believable Alibi)(+20: Heightened Paranoia)
> Bo1

> Roll 1d100-10 to train orators
> (-10: Theologian)
> Bo1

> Roll 1d100-10 to train cult militia You could be doing this yourself
> (-10: Adept Combatants)
> Bo1
>>
Rolled 57 (1d100)

>>3765233
>>
Rolled 50, 60, 4 = 114 (3d100)

>>3765233
For the other ones.
>>
>>3765233
>>3765245
Meant to ask for Bo3 for the orator training, you can roll two more times for that
>>
Rolled 48 - 10 (1d100 - 10)

>>3765249
>>
Rolled 40 - 10 (1d100 - 10)

>>3765233
>>
Rolled 1 (1d3)

>>3765265
>>
Rolled 18 (1d50)

>>3765245
>militia
>>
Rolled 4 (1d10)

>>3765241
>town cult
>>
>>3765189
>>3765195
>>3765207
Realizing that the township cannot be brought to their knees so long as the orthodoxy holds sway, you command the speakers to infiltrate the town under the guise of migrant prospectors. Once there, they begin spreading doubt through fabricated but unsettling rumors, and while the faith of many is lessened the piety of some is only improved by their tales of hardship and tyranny. When you've broken a dent into the faithful settlement's armor of contempt, their shield of disgust will not avail them in the slightest. Only one acolyte is trained to a speaker's level and he immediately sent to integrate himself with the other false-prospectors, and after two weeks of tireless and impossibly careful labor, the cultivators manage to compel merely four others to join the rank and file of the cult.

Eighteen more are brought into the militia, more than replacing the six casualties they received from the tournament and it occurs to you that with the blessings of the Blood Tyrant, you could instill proper discipline and technique far more efficiently than the current squads of men-at-arms. It would be more entertaining than repeating the same tepid preaching ad infinitum any one of the speakers could do almost as well. Taking the bloodshed of the tournament into account, the Communion of Clarity consists of six-hundred and twenty-five cultists, seventy-eight men-at-arms, fifty-nine cult militia, and seventeen orators, thirteen adept and four novice. Baron Tilvius reminds you that he within his rights to conscript additional men-at-arms and that thanks to your own actions and the otherwise preoccupied pair of squads, his keep is little over three-fifths staffed. Not something to worry about, he says, but possibly questionable if someone makes an extended stay in his keep on behalf of Lord Kerst or Dark Gods forbid, the King himself.

> Do you want to make any adjustments to the current plan and/or the list of actions?
>>
>>3765310
So do you guys want to swap over to combat training? I mean, on one hand, I'm not sure we even have anyone who can teach orators who isn't busy converting, but on the other hand, we could train a lot of guys in the art of murder really easily, probably.
>>
>>3765318
Could take a random adept and have them do it. Training the cultists we have into militia and men-at-arms is more important than getting more.
>>
>>3765322
It's less "getting more" and more "spreading our sphere of influence and our control over the region"
>>
>>3765310
Take over combat training for our milita. And have three skilled speakers go to Baron Tilvius keep.
While going there the Baron can raise a temporary conscription from the nonbelievers and use it as a chance to convert them.
>>
>>3765323
I get that but there's hundreds of cultists and sooner or later one is going to blow the lid. I want to be as militarized as possible for when that happens. Also the slaaneshi cult, need troops for that.
>>
>>3765331
Point.
>>
>>3765332
I agree that spreading needs to be our priority but it feels stupid not to be doing what we could do best, especially when the monks could pitch in with theology. Why haven't we been doing that?
>>
>>3765334
Because the dice decreed that all the monks from the monastery that weren't us had the oratory skills of a dead fish. Combined.
>>
>>3765335
Right but what if we assigned a speaker to teach novices to preach while monks filled them in theology?
>>
>>3765338
That could work.
>>
>>3765340
How do you think the New Emperor shit is going to go over with other heretics? Emperor's Children is one thing but New Emperor? We aren't even a space marine just a raving narcissist with a chainsword
>>
>>3765344
It amuses Tzeentch. Also this is somewhere between a crack quest and a serious quest.
>>
>>3765344
I mean we also intend to succeed where Horus failed ( and Failbbadon). Our hard cap is our death, as long as we continue our efforts and continue to embrace chaos, we can achieve much.
>>
>>3765322
>>3765332
>>3765338
>>3765340
You want to switch to training troops while monks and a speaker train orators from novices? That's more than doable and I'm surprised you didn't try earlier.

>>3765330
Do you want to go ahead with anon's plan of converting conscripts?

>>3765344
That depends but separate Chaos cults are are rarely friendly without something motivating them to cooperate.

>>3765348
Don't forget spawndom.
>>
>>3765360
1) Sure, let's do that.
2) Anon had a good plan. I'll go for it.
>>
>>3765363
This
>>
>>3765318
>>3765322
>>3765330

> Roll 1d100-40 to train cultist militia
> (-40: Master Combatant)
> Bo3

> Roll 1d100-0 for the monks and speakers to train orators
> (-10: Theologian)
> Bo1

> Roll 1d100+10 for the cultivators to convert the township
> (-10: Adept Orator)(+20: Heightened Paranoia)
> Bo1

> Roll 1d100-0 for the speakers to spread doubt
> (-10: Adept Orator)(-10: Believable Alibi)(+20: Heightened Paranoia)
> Bo1

> Roll 1d100-20 to gather loyalist conscripts
> (-10: Position of Authority)(-10: Force of Law)
> Bo1
>>
Rolled 37, 19, 82 = 138 (3d100)

>>3765496
train militia
>>
Rolled 50, 29, 62, 75, 96 = 312 (5d100)

>>3765496
>>
Rolled 42, 3, 11, 52, 49 = 157 (5d100)

>>3765496
Down the line
>>
Rolled 47 (1d50)

>>3765511
>cult militia
>>
Rolled 4 (1d4)

>>3765512
>orators
>>
Rolled 6 + 10 (1d40 + 10)

>>3765543
>conscripts
>>
>>3765318
>>3765363
>>3765378
For so long you've struggled to instill the barest basics of subversion and indoctrination into these fresh-faced fools, but now you realize that with a detachment of monks reciting screeds of pseudo-rational blasphemies any speaker could teach them just as well as you have, and you see no reason not to give them the chance. This was an excellent decision, as each of the four novice orators remaining reached adept status by the end of the two weeks and you lack the candidates to attempt any further training. You find that, while your current grasp of military tactics and logistics is poor at best your talent for personal combat is unmatched and intuitively understanding the best way to carry one's self and fight when wielding primitive implements of war makes all the difference. Forty-seven cultists have been brought into the militia and the former soldiery's opinion of you has grown higher than you thought it could have.

The conversion of the second-largest township of the region goes better even if only seven have been indoctrinated into the cult with seeds of doubt beginning to sprout in a hundred hushed and silent whispers each day. You doubt they're ready for a direct conversion but in some time, they might well be. Only sixteen peasants accepted Baron Tilvius's call and given that none of them are locals, it's likely that the majority are attempting to escape their local law and the consequences of past-misdeeds, by integrating themselves into the regional system.

> How do you what convert the conscrips?
> What is your coming plan?
>>
>>3765615
Convert conscripts via drugs and orgies.

Increase the training and recruitment of the cult militant.

Have a group begin laying secret catches of supplies and weapons throughout the land.

Also have a portion of the town work on profucing bows,arrows and whatever simple siege implements their peasant minds can wrap their head araound. I imagine even they can figure out a rolling log and/or rolling tower.

Begin taking down effigies of the false emperor but no shrines yet.

As for the township. Dont convert them.
Just surprise attack and kill everyone who isnt educated enough to help with building weapons and so on.

Leave the town deserted except for a few watchers so that when the relieving army shows up, they find nothing and don't know who their enemy is.

Take any gold you might win from the town and villages and hire mercenaries to start marauding sporadically everywhere.
>>
>>3765615
Also might be nice to summon a fury and ride that thing into the town.
The sight of a shining demon warrior flying ilabove a deserted town upon a gargoyle would very likely scare the bitches.
>>
>>3765615
No, keep stealth converting the town. It's starting to pay off!

The sixteen peasants that got conscripted can get stealth converted by the populace of the keep.
>>
>>3765615
>Keep stealth converting the town/undermining the religion
>Keep conscripting until we have 200-300 men-at-arms
>Keep training militia and start preaching to improve our skills

>>3765634
I think they would serve us better alive than dead, though...

>>3765637
You think sacrificing twenty or so priests would be enough to summon a minor daemon?
>>
>>3765974
support
>>
>>3765974
If we're going to sacrifice anyone it should probably be in one of the numbers, with the same number seperating the units of time between deaths.

IE 9 souls every 9 minutes 9 times or something.
>>
>>3765974
>think they would serve us better alive than dead, though...
Yes but we're hitting an obvious plot wall here.
We can either keep spreading the word farther among the peasants untill we're in other fiefdoms.
This'll probably lead to us being found out since peasants arent exactly the most disciplined lot.
Or we could do the massacre which will lead to a conflict but so long as theres little to no survivors, the imperium wont know that its really the peasant population. As far as they no, there was a city-borne cult.

The slaughter would be great, since its large enough for a serious boon, it would also end up chaos blessing many followers and it should suffice for a measly fury summoning. Might get us some sweet slave labour too.

Seriously have a little faith in the primordial truth guys.
>>
>>3766006
>more cultists > less cultists
I agree that our secrecy is running on borrowed time but there's no need to kick the bucket before we have to. The baron said there's tens of millions on the planet and we barely have six hundred. They will throw everything they have at us and I want to get far and wide as we can to maximize our chances of destabilizing the planet when we rebel.
>>
>>3766006
Once we're discovered we can go full Khorne. At the moment I'd prefer to stick with our current Stealth Mode.
>>
>>3766030
Do we want to let Nurgle out of the bag? Could be devastating but the risk of a backfire is tremendous.
>>
>>3766038
If we're going to let Nurgle out of the bag, it should be against an enemy we're actively fighting. Subversion is a bad place for plagues.

Now, if we siege someplace, unleashing Nurgle would be a great choice...
>>
>>3766025
>>3766030
Fine I defer to yalls judgement.
since we're maintaining stealth, then I say convert the town via drugs and prostitution since its pluasable that this is just regular human vice and not chais shit. Target the rich and bored as opposed to the poor and inept.
>>
>>3766060
Incidentally the need to combat the drugs will serve as a good excuse to conscript more peons.
>>
>>3765957
>>3765974
>>3765980
>>3766060

> Roll 1d100-40 to train cultist militia
> (-40: Master Combatant)
> Bo3

> Roll 1d100-0 for the cultivators to convert the township
> (-10: Adept Orator)(-10: Seed of Doubt)(+20: Heightened Paranoia)
> Bo1

> Roll 1d100-10 for the speakers to spread doubt
> (-10: Adept Orator)(-10: Believable Alibi)(-10: Seed of Doubt)(+20: Heightened Paranoia)
> Bo1

> Roll 1d100-20 for the priest to convert loyalist conscripts
> (-10: Adept Orator)(-10: Position of Authority)
> Bo1

> Roll 1d100-20 to gather loyalist conscripts
> (-10: Position of Authority)(-10: Force of Law)
> Bo1
>>
Rolled 12 - 40 (1d100 - 40)

>>3766102
>>
Rolled 72, 97 = 169 (2d100)

>>3766102
Militia, conversion
>>
Rolled 69 (1d100)

>>3766102
rolling for converting the township
>>
>>3766102
Convert the township
>>
Rolled 28 - 20 (1d100 - 20)

>>3766102
rolling to gather the conscripts
>>
I need someone to roll for spreading doubt and conscript conversion.
>>
Rolled 62, 17 = 79 (2d100)

>>3766102
>>
Rolled 38 (1d50)

>>3766107
>militia
>>
Rolled 3 (1d10)

>>3766134
>>
Rolled 26, 1 = 27 (2d30)

>>3766169
>conscript recruitment
>>
Rolled 37 (1d40)

>>3766267
>conscript conversion
>>
Rolled 9 (1d20)

>>3766108
It was only a matter of time.
>>
>>3766307
Nine corpse worshipers stumbled upon a group worship ritual, and their stolen secrets threaten to reveal the dark truth of the cult's presence to the settlement. This is a delicate situation, but there are roughly thirty cultists in the community and given their zeal, they'd have the advantage in a conflict assuming they weren't discovered.

> What do you want to try to do?

> Kidnap the loyalist dogs and sacrifice them to the Dark Gods
> Murder each in turn and use rumors of their demise to spread doubt
> Kidnap the loyalist scum and reveal the Primordial Truth to them
> (Write-In)
>>
>>3766322
>> (Write-In)
Have someone approach them claiming to be a faithful just like them then lure them into an ambush.
Ideally have them tricked into a confined space so there is not chance to escape.
>>
>>3766322
> Murder each in turn and use rumors of their demise to spread doubt
>>
>>3766334
Smart, I'm thinking we should capture and sacrifice some to curry favor
>>
>>3766476
There are even 9 of them.
>>
>>3766334
>>3766476
>>3766497
Treacherous...

> Roll 1d100+20 to attempt deceit
> (+20: Heightened Paranoia)
> Bo1
>>
Rolled 89 + 20 (1d100 + 20)

>>3766520
>>
>>3766544
*winces hard* Not As Planned.

Guess we're going full Khorne on this town.
>>
Rolled 5 (1d10)

>>3766544
To the righteous cry of "HERETIC!" the cultist's skull is stomped into a red paste beside the mine-shaft. Let's see how much of a response there is.

> 1- It turns out the Communion of Clarity wasn't the only cult in the settlement
> 2-3- The remainder of the cultists reach them before their cries are heard
> 4-5- The remainder of the cultists reach them but a handful of curious men come to investigate the noise
> 6-7 The cultists fail to reach them before some of them scatter, fleeing into the alleyways in silence
> 8-9- The cultists fail to reach them before every one of them scatters, fleeing in every direction and shouting at the top of their lungs
> 10- The cultists reach them but after doing their dark work, are confronted by an angry mob shouting the God Emperor's praise
>>
>>3766623
Good thing we've been training our guys.
>>
>>3766623
The throng of cultists reaches the handful of loyalists and sets upon them with hammers and knives driven by zealous madness. Unfortunately, some sounds of the scuffle were heard, and a handful of late night walkers have come to investigate the clamour. They'll be there in seconds and they have only moments to make a decision.

> What should they do?

> Scatter and leave the mutilated bodies to be found
> Surround and forcibly capture the corpse worshipers
> Slay the blasphemers where they stand, worry about the mess later
>>
>>3766652
>Capture them if possible, if not kill them and dispose of the bodies.
>>
>>3766652
> Surround and forcibly capture the corpse worshipers
It occurs to me that if we eat them, this might not appease any single god but maybe we can appease Belakor.
>>
>>3766779
this
>>
>>3766779
Cannibalism is Slaaneshi tho
>>
>>3766797
Only if we fuss over the recipe. ;)
>>
>>3766802
True. It's also Khornate if we went raw.
>>
>>3766810
We could spin it Nurglite if we let it ferment a bit before eating it.
>>
Rolled 80 - 20 (1d100 - 20)

>>3766815
Might not be the healthiest meal but your head is a flaming skull, who gives a fuck?

>>3766653
>>3766779
>>3766785
The cult attempts to surround and seize the corpse worshipers!

> Roll 1d100-20 to surround and subdue them before any can cry out!
> (-20: Numerical Advantage)(-20: Ambush Advantage)(+20: Heightened Paranoia)
> Bo1
>>
Rolled 45 - 20 (1d100 - 20)

>>3766843
>>
Rolled 59 - 20 (1d100 - 20)

>>3766843
ROLLAN
>>
>>3766851
Catching them off-guard from the shadows, the cultists barely manage to muffle their mouths and bludgeon them into unconsciousness. Each stands, staring at each other with wild eyes before realizing that no-one else is coming tonight, and in an intensely heated discussion, determining their dark master's plans would best be served by-

> Leaving the bodies where they lay, to spread fear through the populace
> Taking the bodies with them regardless of the weight, to dispose of in an unspeakable ritual
> Bringing the bodies to the house of a cultist, where they can be chopped into pieces and snuck out later

When the deed is said and done, the devotees of the New Emperor decide that they should-

> Remain in the community and act terrified of what happened, hopefully they won't put the pieces of the puzzle together before it's too late
> Scatter to the winds and regroup with the rest of the cult in the first township Andrei "The Skull" assimilated in his endless wisdom
> Throw sanity to the wind, slay the priest and burn the temple before the loyalists rally to do the same
>>
>>3766874
> Taking the bodies with them regardless of the weight, to dispose of in an unspeakable ritual
and
> Scatter to the winds and regroup with the rest of the cult in the first township Andrei "The Skull" assimilated in his endless wisdom
>>
>>3766874
> Taking the bodies with them regardless of the weight, to dispose of in an unspeakable ritual
> Throw sanity to the wind, slay the priest and burn the temple before the loyalists rally to do the same
Twenty people disappearing in the middle of the night isnt something we can recover from. Best to besiege the town convert anyone we can and sacrifice everyone that won't. It's a mining town not a trade town so we should be fine
>>
>>3766905
actually that makes sense, switching to
> Throw sanity to the wind, slay the priest and burn the temple before the loyalists rally to do the same
>>
>>3766905
Fucking finally.
These twenty shall be the appetizers to our 8 course meal. Hail khorne.
>>
>>3766874
Why is everything spoliered?
>>
>>3766905
>>3766920
>>3766921
Almost unanimously, the cultists reject the sanity of slow and steady subversion in favor of the blisteringly quick bloodletting blasphemy of beheading the priest in his bed, slaughtering his family in their sleep for the sake of satisfying their hot-blooded hate, and putting the temple of the Corpse Emperor to the torch. The nine corpses are brought with the silent throng alongside the handful of captives, who number only five as one suffered lethal complications from the sudden blunt trauma. Their dark master might not be pleased, but each has faith that now that they've done what they had to do, the might of the Ruinous Powers will see them through.

> The orators have left the second-largest township
>>
>>3766961
It's in spoilers because it was from the cultist's point of view, not Andrei's (yours).
>>
>>3765957
>>3765974
>>3765980
You order the speakers to continue spreading doubt in the amongst the corpse worshipers, a task they undertake without question and without complaint. You're pleased to see that the conscription drive goes well, acquiring twenty-seven volunteers eager to abandon a life of toil in the fields, and are even more pleased to find that the priest's corruption of doctrine has yielded an unprecedented benefit, with no less than thirty-seven swearing their souls to the Ruinous Powers in a span of merely two weeks!

Even better, your own labour brings thirty-eight cultist peasants to an, if not disciplined, almost fearless militia standard. So many warriors lay in wait, thirsting for the day they cast off their chains and see the False Imperium's hold on this world shattered forevermore. Surely, the Dark Gods smile on your efforts...

>>3766964

Because as one grim-faced cultist explains, you couldn't have begun them at a better time. Your cover with the township is gone and your only hope is in open battle, though whether that be in a glorious charge culminating in a fanfare of bloodshed fit to make the tournament look like a sparring match or a protracted siege to seize their souls and perhaps double the size of your chaotic host is your decision, and yours alone. First however, you must choose how to punish or reward the cultists for their part in this.

> How do you respond to their breach of secrecy and subsequent reaction?

So far as you know, there are roughly five-hundred and twenty loyalists within the township, and at least one-hundred and fifty men made burly by mine's work able to oppose you. They are strong but ill-equipped, armed with no more than sharpened mining tools whereas your forces have... sharpened farming tools. At least the militia, the men-at-arms possess proper arms and armor, a tremendous advantage, even moreso when their discipline and training is taken into account. In addition to their miners, the town boasts ten men-at-arms tasked with safeguarding it from criminal activity.

> 1/2
>>
>>3767044
You deduce that they are lazy and poor at their jobs, but likely the most dangerous men there and they'll be fighting from one of the only stone buildings, a short and squat barracks boasting arrow slits for archers that neither force is fielding. They lack a wall, though most of their homes are made of stout timber and closely clustered around each of the four mineshafts which could serve as a final, futile holdout before any would-be survivors starve and are forced to rise to the surface, but can otherwise be safely ignored. Fortunately, by courtesy of your infiltrators, should this come to pass you have a firm understanding of the subterranean maze and could counter such insurgent tactics with ease. According to the unassuming elderly cultist woman you left to spy on the settlement's activities, they're more concerned with sharpening their blades and piling stones than sending someone to warn the rest of the kingdom. What's more, they don't have the slightest idea what kind of force they're dealing with, only falsified rumors and the gristly evidence of the aftermath.

At your command are six-hundred and twenty-seven cultists, seventy-eight men-at-arms, thirty-seven cultist conscripts and ninety-seven cultist militia which are almost identical to one another in both training and equipment, only differing in position, and seventeen adept orators. Not to mention yourself, a terrifying master of warfare hell-bent on conquering all things wielding a frightening blade from beyond the stars and radiating an unnatural aura able to blind the eyes of those who would dare challenge you in the field of battle. No matter how you go about subjugating this stepping stone to eternal glory, this will be an interesting test of your leadership and skill at battle, so far.

> How do you want to dispose of the nine corpses and five captives?
> What is your extensive and brilliant plan to subjugate the second-largest township? These aren't mutually exclusive

> 2/2
>>
>>3767047
>Kill everyone. Skulls for the Skull Throne.
>The captives get sacrificed. Maybe we'll get a daemon out of it to kill people with.
>We cover it up by saying there was a rebellion there and we needed to put it down.

Plans for taking the town?
>>
>>3767051
How do you want to sacrifice them, if you decide to go ahead with the ritual?
>>
>>3767047
>Reward them by making them one of the first in the breach for the siege.
>Sacrifice each in 8 different ways, each way to please a different chaos God or Daemon. Let one go to please the anarchist; MALAL.
>SIEGE BABY SIEGE.
>>
>>3767054
Hmmm...

>We can use the nine corpses to make the ritual circle or something
>The five will be sacrificed in increments of one per (chosen god's number) minutes (or seconds, if we choose to kill them fast).

Anyone else have ideas?
>>
>>3767047
I need more time to think on this

>>3767061
We could beat them in barefisted melee combat and rip their hearts out, Aztec style to ask for Khorne's blessing.
>>
>>3767047
> How do you want to dispose of the nine corpses and five captives?
Eat them.
> What is your extensive and brilliant plan to subjugate the second-largest township?
Go "alone" flash blind and kill them if they start mobbing you. Challenge them to eithet provide a champion or be brought to heel.
While this is happening have your men secure key entry points and spill into the town.
Make sure there are patrols around the area to capture anything moving in or out.
>>
>>3767182
+1 support
>>
>>3767182
This, group cannibalism and glory to Khorne
>>
>>3767182
>>3767321
>>3768029

> Roll 1d100 for the corruption of cannibalism
> Bo1

> Roll 1d100-10 to challenge the town to provide a champion
> (-20: Flaming Skull)(-10: Aura of Light)(-10: Chainsword)(+30: Extreme Paranoia)
> Bo3

> Roll 1d100-20 to secure the town and patrol its fringes
> (-30: Numerical Advantage)(-20: Superior Training)(+30: Extreme Paranoia)
> Bo1
>>
Rolled 73 (1d100)

>>3768274
rolling for cannibalism
>>
Rolled 58 - 10 (1d100 - 10)

>>3768274
Rolling for champion
>>
Rolled 60 + 10 (1d100 + 10)

>>3768274
Rolling for the challenge
>>
>>3768302
Sinking your teeth into the raw flesh of your fellow man, you feel a pulsing, mutative force surround you but come no closer. These fools were not slain by your hand and the gifts they could confer are not yours to take. The message is clear. If you want power, you must earn it. A handful of the cultists involved with the killing receive minor blessings of Chaos, most notably a balding man whose left arm is now covered with thin bone spikes from elbow to shoulder.

> The Forces of Chaos go marching on
>>
Rolled 14 - 20 (1d100 - 20)

>>3768274
Rolling for patrolling
>>
I need the rest of those rolls but I'm at work so it'll be a bit before I can update.
>>
Rolled 41 - 10 (1d100 - 10)

>>3768274
>https://m.youtube.com/watch?v=HsGRsDe3iRw
Rolling for Champion
>>
Rolled 22 - 20 (1d100 - 20)

>>3768274
rolling for patrol
>>
>>3768629
>>3768339
The hundreds-strong horde of devotees rallies to your shining light, and beneath the banner of your everburning skull, they march on those who in their hubris would spit in the eye of the Dark Gods. Twenty squads of ten are sent ahead of the hell-sent host to stalk the woods surrounding the town, catching four runaways and butchering them where they stand for their cowardice. If any others escaped, they would possess the skill at stealth to evade a thousand watchful eyes widened by fervent fanaticism. You are doubtful any could've escaped your notice.

When the rest of the legion-in-the-making reaches the community you have the cultist fodder disperse, burning five times the campfires needed. You then sit and wait in silence for five days, torturing another one of the captives seized earlier with the most fiendish methods your twisted mind can devise within earshot of the settlement each night. This act of deception and intimidation seems to have made a firm impression, made all the more terrifying by your otherworldly visage as you approach their home, as far as they know, utterly alone and utterly fearless. Lifting the chainsword, you howl a demand to the gathered stone-faced but inwardly-trembling miners to speak to their elders. Only a tense quiet answers you before the crowd parts and one steps forward.

He is a bent and stooped man of near-eighty summers, venerably-aged by the monastery's standards and unfathomably ancient by the mining town's. Staring into the hollow pits of your naked skull, he spits his words but chooses them carefully. "Heretic... what would ye have of us?" No-doubt expecting a demand of daughters or treasure, he is surprised by the next words to ring from your flaming pit. "A WORTHY FOE. BRING YOUR FIERCEST WARRIOR TO ME OR I SWEAR BY THE RUINOUS POWERS I SHALL REAP EVERY SOUL IN THIS PLACE." Pausing for a moment and weighing his options, the elder gives a quiet nod and gazing over his shoulder every minute, walks back into the crowd. A suicidally brave voice cries out in defiance. "Yer a dead man! Ye hear that? Big Fulton'll break yer back o'er his knee!" You lick your lack of lips before replying.

"WE SHALL SEE." Five minutes later, one of the largest men you've ever seen exits the massed mortals, hefting a two-handed maul most men would struggle to lift with ease. What's more, he walks on light feet and stares at you with cold, murderous hate only a devout servant of the God Emperor could know. Stopping his approach some ten paces from you, he enters a combative stance and his righteous zeal only seems to grow as the light around you ebs and flows. The intent couldn't be clearer if he said it.

> You are about to fight one of the deadliest foes you've ever faced.
> How do you seek to honor Chaos? (Write-In)
>>
>>3768788
>Crush him. Utterly. Demonstrate exactly how fucked this town is unless they bend the knee.
>>
>>3768801
supporting, lets just take his skull for the skull throne to honor Khorne
>>
>>3768788
Stick with the plan. Fight defensively.
Prolonge the spectacle such that your men can take the town.
Khornes love of honor takes a back seat to the blood and skulls anyway.
>>
>>3768952
This, they aren't going to surrender to us.
>blood and skulls > honor and dead cultists.
>>
>>3768801
>>3768842
>>3768952
>>3769147
Do you want to duel their champion with the plan to demand their surrender if/when he's slain, or do you want to have the cultists swarm into the town and hit them while they're distracted?
>>
>>3769219
The idea is to announce the wager ostensibly and to take advantage of the distraction. swarm in while all eyes are looking at me is the stratagem.
>>
>>3769219
what this anon>>3769228 said.
>>
>>3769228
This one
>>
>>3769228
That's what I thought, but I wanted to be sure before asking for rolls.
>>
>>3768801
>>3768842
>>3768952
>>3769147
Do you attempt to blind him with your aura of light or fight "honorably"?
>>
>>3769269
fight honorably, to drag it out.
>>
>>3769269
Either we fight honorably or not at all
>>
>>3769269
If we have the discipline to, I realize we are losing our mind right now, but I would prefer we blind him and toy with him rather than kill him out right. This way we are in control of the duration of the fight.
>>
>>3769269
Maybe start preaching to the crowd while we're toying with him if we can.
>>
>>3769312
>>3769310
Yes. Also it draws it out and distracts people for longer.
>>
Rolled 1 (1d2)

Looks like I'm breaking the tie.

>>3769286
>>3769292
>1- no light

>>3769310
>>3769312
>>3769331
>2- yes light
>>
>>3769392
...Didn't everybody vote no light? Eh, it ended up that way anyway.
>>
>>3769392
Awww sheeeet.
Here's to hoping he doesn't fuck us up.
>>
>>3769392
oWo update soon my lord?
>>
Rolled 38 - 40 (1d100 - 40)

>>3768801
>>3768842
>>3768952
>>3769147
Though even now your men rally in the dozens to overcome and shatter the foe, in this moment this fool is beneath you and you are above such underhanded means. His might of the flesh be cast aside, he is nothing before the faintest fraction of the Ruinous Powers and you are their anointed, their champion, their one-and-only New Emperor born and fated to carry their name across a thousand worlds! Let the Dark Gods be praised, for though combat is soon to be met, the battle has yet to begin in earnest. The wretched corpse worshiper, abominable is he and empty his soul, readies his maul and charges in frantic zeal, screaming the praises to a graven idol that cannot hear his cries and does not care. You rev your chainsword and relish in it.

> Roll 1d100-50 to distract these fools long enough for the Communion to bring Clarity
> (-40: Master Combatant)(-40: Superior Equipment)(+30: Toying with the Foe)
> Bo3

> Roll 1d100+55 to preach the glory of the Chaos Gods to the crowd
> (-20: Adept Orator)(-5: Aura of Corruption)(+30: Heightened Paranoia)(+50: Eternal Enemy of Mankind)
> Bo3
>>
>>3769400
Nevermind, I'm retarded and misread your and >>3769310's post.

>>3769416
If by soon you mean ten seconds ago.
>>
Rolled 30 - 50 (1d100 - 50)

>>3769420
SKULLS
>>
Rolled 77 + 55 (1d100 + 55)

>>3769420
PREACH
>>
Rolled 86 + 55 (1d100 + 55)

>>3769420
>>
Rolled 83 - 50 (1d100 - 50)

>>3769420
>>
>>3769420
>>
>>3769420
Jeez
>>
>>3769495
>>3769497
You write 'dice+1d100+-xx' in the Options field, beneath the Name field.
>>
Rolled 60 + 55 (1d100 + 55)

>>3769420
Preaching
>>
Rolled 84 - 50 (1d100 - 50)

>>3769420
And combat
>>
Rolled 5 + 55 (1d100 + 55)

>>3769501
>>
Rolled 22 + 50 (1d100 + 50)

>>3769501
There we go.
>>
>>3769425
>>3769431
This man who dares raise his hand against the might of Chaos made manifest in your flesh, he is nothing, he will not be remembered, and his corpse will not go buried. You unhinge your jaw, howling hymns of highest praise unto the Ruinous Powers as he swings his splitting axe, but even distracted by the exultant, ecstatic sound spilling forth from the hollow cavity your lips once contained, he is not match for the blessings of the Blood God and you evade him so swiftly it is as if you saw the angle of impact before the swing. He is no fanatic, though he is faithful and far from disheartened by your words, he cries in wordless hate for the aberrant atrocity your mere visage represents, and again charges, striking with the same strength that has sundered a thousand weighty stones.

It is to no avail, as you are enraptured by the dance of death, effortlessly dodging and parrying each and every blow this would-be titan of mankind makes. You continue to preach blasphemy, rousing the crowd to snarl and screech their denial, rendered near-feral at the utterance of the unthinkable by one so unholy. The unabashed embrace of that which is unrighteous in every way would disgust and repulse any true man of faith, and the champion with which you do battle is no different but for all his size, swiftness, and strength, this 'Big Fulton' lacks that which matters most, precision, the perfect translation of subconscious intent into physical motion, Though he gives into rage, screaming defiance louder and louder each moment, he cannot bury the faintest bit of rusted iron into your mailled skin, and the knowledge causes him to succumb to despair, though in his devotion he refuses to break.

You listen for some time, and then tire of this noise. It is unseemly that one who serves the Dark Prince in equal measure to the Architect of Fate should be forced to suffer the unpleasantries of the schemes he's devised, and so you opt to produce a higher pitched sound. Stepping ever-so slightly to one side, the axe-head goes slamming past your bare chin, and stepping to another, the gentle, backhand swing of your chainsword flays the flesh from his back but leaves his spine and innards intact. To do so without direct lethality is an inhuman display of grace and seeing it done in the midst of tumultuous battle an expression of supreme martial skill, but to bare witness to the foe sinking to one knee, hearing the cries of his kin, and rising again to do battle despite agony is the deepest of expression of the human will, but to so recklessly counter and cavort around blows that by all rights should've shattered your skull at the last moment and then, with a deft slash, see him flayed again-!

> 1/2
>>
>>3770237
That, is the height of triumph! Filled with imperious pride befitting the title of New Emperor you have devised and claimed for yourself and yourself alone, you toy with the human, sundering his psyche and flaying his flesh just a bit more each time. Finally, you begin to tire of this nonsense, and with an acrobatic pirouette and flick of the wrist, send the tip of the chain slashing through his jugular. Only two more swings driven by the desperate strength of a dead man are made, but these you avoid without challenge and without consequence. The sinking despair of the gathered crowd at the sight of their defeat is intoxicating, but compared to the spike of terror and betrayal as the frenzied horde fall upon them from all angles, it is nothing.

> You've slain the town's champion in mortal combat and your men have caught their gathered miners in a massive ambush.
> At least two of the Chaos Gods are pleased and you've done your part, but even with a hundred fanatics at your back, do you want to take the risk of engaging in personal combat with the amassed loyalists?

> 2/2
>>
>>3770240
nein, we've done our part, now we fall back into the crowd of adoring cultists.
>>
>>3770240
Keep fighting, let's try and make it a three-for.
>>
>>3770240

> You've slain the town's champion in mortal combat and your men have caught their gathered miners in a massive ambush.

They are afraid and surprised.
Victory is nearly assured.
Tell the gods to enjoy their meal of cultists and loyalists alike... ask that they bless you as you consume your small morsel.
It's time to shine your brightest!
Blind the crowd and Eat Big Fulton right their and then, in the middle of the orchestra...
If that poetic shit doesnt capture at least one of the gods attentions then I don't know what will.
>>
>>3770240
Go into combat with our men.
>>
>>3770240
MAIM! KILL! BURN!
>>
Rolled 29 + 40 (1d100 + 40)

>>3770309
>>3770499
>>3770500

> Roll 1d100-80 to shatter and slaughter the loyalist dogs
> (-30: Element of Surprise)(-30: Numerical Advantage)(-10: Presence of the New Emperor)(-10: Superior Equipment)
> Bo1

> Defeat

> 1d100+40 to defend everything they've spent their lives struggling to build
> (-10: For Hearth and Home)(-10: Eternal Enemy of Mankind)(+30: Element of Surprise)(+30: Numerical Disadvantage)
> Bo1
>>
Rolled 65, 45, 18 + 20 = 148 (3d100 + 20)

>>3770309
>>3770499
>>3770500
> Roll 1d100-60 to prove yourself worthy of Chaos in a shower of blood!
> (-40: Master Combatant)(-40: Superior Equipment)(-20: Cultist Support)(+40: Sheer Numbers)
> Bo3

> Defeat

> 3d100+20 to purge the arch-heretic for his treachery!
> (-10: For Hearth and Home)(-10: Eternal Enemy of Mankind)(+40: Beset By All Sides)
>>
Rolled 62 + 80 (1d100 + 80)

>>3770572
Put the curs down.
>>
Rolled 68 - 60 (1d100 - 60)

>>3770572
rolling for personal combat
>>
Rolled 64 + 60 (1d100 + 60)

>>3770584
personal combat
>>
>>3770589
>>3770591
sorry about the pluses
>>
Rolled 26 - 60 (1d100 - 60)

>>3770584
SLAY FOR CHAOS
>>
>>3770589
>>3770591
No problem. The dice are a bit strange, to apply a malus you have to type '+-' instead of '-' alone, otherwise it recognizes a '-' as a '+'
>>
Rolled 4 (1d4)

> Roll two 1d100s to receive the nebulous Gifts of Chaos
>>
Rolled 37 (1d100)

>>3770628
PRAISE
>>
Rolled 1 (1d100)

>>3770628
>>
>>3770632
OH FUCK ME
>>
>>3770632
FUCK ANON WHAT THE FUCK WERE YOU THINKING
>>
>>3770632
Ha! TRUE POWER!
>>
>>3770637
READ THE OP WE WENT TOO FAR AND NOW WE'RE A FUCKING CHAOS SPAWN
>>
sorry, that's all folks
>>
>>3770632
Hmm... This is awkward, as I was planning to revamp the mutation system for the next thread to have a system not opposite of the rest of the rolls instead of pulling this shit out of my ass, but an anon's word is his word. All the same, given that your physical deformities are few and those there are mild, I'll give you a difficult choice. To iterate, the deity that's chosen to "bless" you is Slaanesh who's decided to lavish you with a moment of his/her/xer's attention. You can give in, become an NPC Chaos Spawn and we can continue from another heretic's point of view, OR- you can attempt to defeat an extremely difficult willpower check, and if successful, accept no less than 1d6+2 random but invariably extreme negative mutations that are more likely than not leave you a grotesque abomination.

What'll it be? Death or dishonor?
>>
>>3770659
this sucks, i choose dishonor.
>>
>>3770659
Dishonor.
We full Malal worship now.
>>
>>3770659
>dishonor
At least the aura of corruption's going to get a boost
>>
>>3770662
>>3770665
>>3770667
I wasn't joking when I said this would be a difficult roll.

> Roll 1d100-20 to retain your independence of mind and sovereignty of soul
> (-20: Will of the New Emperor)
> Bo3
>>
Rolled 44 - 20 (1d100 - 20)

>>3770670
COME ON JESUS
>>
Rolled 6 - 20 (1d100 - 20)

>>3770670
CRAWLING IN MY SKIN, THESE WOUNDS THEY WILL NOT HEAL
>>
>>3770673
YES ANON YOU DID IT
>>
>>3770671
We're not praying to Jesus anon, he left 40k a long time ago
>>
Rolled 29 - 20 (1d100 - 20)

>>3770670
>>
>>3770675
Give anon time to roll a 100
>>
>>3770678
Fuck yeah
>>
Rolled 4 + 2 (1d6 + 2)

>>3770673
That's a 6, ergo Slaanesh's sacred number, ergo your inhuman sense of pride caused the best possible result you could've gotten. These mutations are going to be extreme but instead of them turning out unanimously negative, I'll flip a coin (d2) for each, 1= good, 2= bad. I'm not that into weird shit so you won't have to worry about being twisted into a >>>/d/eviant's wet dream. That said, 99:1 odds you're going to be painful to look at when this is done.

> Rolling for Mutations
>>
Rolled 2, 2, 1, 2, 1, 2 = 10 (6d2)

>>3770686
>Six mutations near the maximum possible extreme

Holy fuck. Let's see if you end up closer to Sigvald or Spawnhood.
>>
>>3770688
Ouch. I'll have to take some time to think about this.
>>
>>3770688
well shit, we're still alive somehow though so thats a plus? right guys?
right?
>>
>>3770693
My god I missed so much.
>>
>>3770693
Is it possible at all to work on becoming a lesser demon?
A simple horror of tzeenche must be an easier accomplishment than demon prince. And still very much immortal.
>>
>>3770688
Fuck. I don't give a fuck we're boosting Khorne ASAFP
>>
File: Spoiler Image (28 KB, 590x393)
28 KB
28 KB JPG
>mfw examining Metamorphica- Revised Edition roll results

You'll be getting a bonus to Intimidation, at least.
>>
I go to class for NINTY MINUTES and we nearly turn into a Chaos Spawn? Argh.
>>
>>3770719
You can only become a Daemon Prince.
Well, technically Nurgle's Rot can transform you into a Plaguebearer but that's an incredibly mediocre end. and also unavailable to us because Nurgle's chosen are immune to the disease
>>
>>3770939
Well, there goes an awesome train of thought. Tzeench was always an unrepentant dick head anyway.
Never forget Hasophet.
>>
I'll post the titular update tomorrow because while it's around half-finished I'm tired, it's late as hell and I have work in the morning. Some part of me thinks I'm overdoing the frequency of mutations in general, but I don't suppose it's unreasonable a promising cult leader would get juiced enough to kickstart an insurrection. Expect them to come less frequently once I've redone the mutations/spawndom system.
>>
Also, be careful to keep the praise of the Ruinous Powers balanced, lest your alignment begin to shift one way or another. If/when the Communion of Clarity gets large enough, the formation of twice-heretical sub-cults can and will become a problem if you don't keep a lid on it. Actually building a functioning state spanning a single star system out of Chaos Cultists, let alone an entire petty empire is... an ambitious goal.
>>
>>3771092
Yeah, we need to do some stuff for Nurgle. We've kind of been neglecting him.
>>
>>3771086
Good night OP

>>3771138
Zombies would be GOAT
>>
>>3771182
Maybe we sacrifice any survivors from this town.
>>
uwu hello where is my update uwu...
>>
>>3772486
At eight paragraphs and scrawling, "uwu" filthy fucking Slaanesh cultists...
>>
>>3772532
holee fuk
>>
>>3772602
This is to be expected. Much has happened and we're likely coming out of it as a monstrous, possibly post-human entity, despite not yet ascending.

I'm just glad, dude is still writing.
>>
>>3772630
>I'm just glad, dude is still writing.
Same.
>>
Rolled 4 (1d40)

>Rolling for the casualties of your forces
>>
Rolled 43, 79, 55 + 20 = 197 (3d80 + 20)

> Rolling for battlefield casualties of enemy miners and townsfolk
>>
Rolled 19 + 5 (1d30 + 5)

> Rolling for the number of your own men you slayed during a demented trance
>>
will we have a tentacle proboscis penor

(not even trying to troll I really enjoy this quest, srs question)
>>
>>3772754
No, but mutated genitalia are possible and increasingly likely the farther to Slaanesh you slide.
>>
>>3770589
>>3770590
>>3770591
>>3770596
Briefly, you contemplate the benefits of forsaking the battlefield for your men, then condemn the thought with rancorous rage burning hot enough to bring the still air before your skull to shimmer. The resonant, reverberating clamour of carnage crashes through the trees around you, sinking into your bones. setting fire to your very soul, and some part of you would dare deny the Dark Gods the exultant ecstasy of destruction in their name? This dishonor unto them cannot be, and you cannot atone for them until you have bathed in the spilt life's blood of a thousand foes! You lift your chainsword, revving it and roaring above the din of war with a hideous, horrendous screech that could have only been wrought from hell, draw the eyes of all those present to your unholy presence.

Another, darker eye’s attention falls on you, and the sense of wrongness is so profound that the corpse worshipers nearest to you can do nothing but stare in disbelieving horror and grip their weapons with white-knuckles, but as you fall upon them, sprinting through the wind and slashing simply to see the red flow like a man possessed, it feels so right. All is still, save for the sound of your chainsword and the sadistic joy of the slaughter singing in your veins as you fall upon them. Each instant maiming and mutilating, every blow calculated to cause the most agony possible, your sense of self soon leaves the mind and in that moment, all that you are is a warrior in Chaos’ name, but with frothing, furious spite, you pull yourself back from the brink. No, you are no slave soldier set onto the field to spill blood that they might recognize you for the merest of moments, you are the New Emperor, destined to rule in their name and upon the apex of your ascension, all things shall bow before you!

> 1/4
>>
>>3772767

> The eye looming over the spectacle, previously bored beyond description that any tongue could hope to encompass, now becomes ever-so slightly bemused at the thought that so insignificant and ignorant a mortal, worthless and indecisive between the Great Four would think themselves so grand, so worthy of the divine’s attention. If this frail, mutable fool deemed itself able to withstand the touch of the eternal temptress, who were they to deny them the chance? Malign curiosity gripped an infinitesimal fraction of its psyche, and detaching an impossibly small fragment of that fraction, rendered the piece into its composite Warp energies and flung them raw into the pretender to the Anathema’s Throne.
> It screeched in ecstasy and agony at once as its body and soul alike were irrevocably warped and twisted, but seeing that it somehow managed to maintain a roughly humanoid shape, the disappointed entity behind the eye yawned and turned its attention to another, more focused plaything elsewhere on this insignificant rock. The primitives were doing so well for themselves in the shadows, but their silence was… offensive.

Given unto madness, the distinction between friend and foe is as lost to you as your soul is damned, and in that manic trance not an instant goes by where a man isn’t cleaved in twain or otherwise slain by your own blade. Every warrior to fall screaming and lay silent at your feet fills you with an ecstasy that can be known to no sane man; each foe flayed is furious fantasia, each spine severed salacious stimulation, and each quivering sack of noisome meat rent asunder and forever silenced is nothing less than rapturous. You have been thrust into riotous rhapsody, and when the fog begins to waver and wane, leaving the gore-coated vessel of your majesty standing triumphant atop a hill of dismembered limbs and shattered cadavers, you realize without a doubt that you are the greatest man to ever live.

> 2/6
>>
>>3772767
>>3772774

This revelation crosses your mind, then comes the rapture. The sense of unease emanating from your malign visage is swept away, and in its place radiates a ceaseless statement of subconscious intent so foul it can only be considered a transgression against ordered creation. All those touched by your resonant light of such egotism it dims lesser torches and snuffs candles in its favor react, the worshipers of your faith with terrified awe and those who follow the False Emperor with instinctive revulsion. There can be no doubt, this is a sign you have been seen, and all who gaze upon you shall know that you, and you alone are responsible for the damnation of nigh-on a thousand souls and if you are not stopped through the vigilance of righteous men or consumed by your own ambition before it is too late, will be millions more. You do not yet have time to celebrate, for the sense of pride in you has far surpassed lowly arrogance in favour of fanatical worship of the self, and this vanity has earned the annoyance and amusement of one infinitely beyond even the darkest of your deeds in equal measure. Agony consumes you.

Not one nerve ending in your flesh is not set ablaze with the fiercest torment that the mortal mind can hope to comprehend and then some, as each and every sinew, organ, and bone in you is dissolved into its constituent slurry without a hint of anesthesia and slowly but surely, snapped, stitched, and mangled into its newfound, mutilated place in the most painful way possible. This is no well-reasoned reordering of parts, it is the haphazard, disinterested twisting, turning, and perversion of everything a human should be on the most fundamental level and were your mind to shut down beneath the torture the already forgotten whims of a mad god would see a misshapen monstrosity where you once stood, but your will remains and so the subatomic anarchy is if not restrained, redirected.

Your broad shape remains, almost human to the outside observer, but beneath the skin is a labyrinth of unfathomably alien anatomy the purpose of which a Magos Biologis would struggle to decipher in a dozen years, let alone a feudal world surgeon. Moreover, each millimetre of the maze-like musculature is threaded with a skein of nerve endings coalescing in dozens of nodules interspersed at irregularly placed but consistently widespread intervals. When a loyalist cries out meaningless words before rushing at you and catching an axe to the skull, you can feel the vibrations from his lips, and as a mild breeze blows across your shoulders, you shudder at its loving caress.

> 3/6
>>
>>3772767
>>3772774
>>3772777

The onset of sensation you can’t begin to comprehend brings you to the tragic realisation that the human sense of touch is too limited, too restrained. Some part of you wants to free the flesh from its unseen shackles and by any means possible, give the unbelievers the barest, blandest taste of what impossible, perfect pleasures the extremes of perception have to offer, but through force of will you see these thoughts for the monotheist masochism they are and push them aside. You deduce that this newness of form might prove more difficult to maim as the vitals aren’t anywhere near where an opponent would expect, but receiving anymore than the most superficial medical care is an impossibility. Not to mention, the possibility of what mental state genuine pain would send you into.

All this comes to transpire in the span of less than a minute, but to your simultaneous excitement and dread anticipation it is not yet finished. The pulsing, primordial force of pain and pleasure within you has begun to abate but it has not yet passed, and wrested from your core by the tattered vestige of supreme will, it is split, flinging to your feet and your skull alike. There, both halves resume their mutative expression of what the most twisted eyes would deem to be purest art, and you stumble, kept kneeling by the still-spinning chainsword stabbed into the floor of butchered meat. Your skull expands, growing heavy and unwieldy by the emergence of three spiraling horns not dissimilar to those of an ancient Terran Ibix, save for the fact that your neck isn’t adapted to their presence and while they are an imposing sight, their sloped, bony curves make for poor natural weapons. These too are set ablaze, but their distance from your skull ensures that they are covered in a seething haze, rather than a furious flame.

> 4/6
>>
>>3772767
>>3772774
>>3772777
>>3772782
Below, the bones in your feet are fissured, fractured, and reforged into the shape of new appendages, somewhere between the hands gripping your chainsword’s sweat-stained handle and the parts they’ve replaced. You find they function as both in one but before rejoicing at your additional angle of attack, discern that properly armoring them will be a difficult and tedious affair. Rising, fundamentally changed but in spite of the ruination wrought on your existence not yet unmade, you drop your blade, raise your hands, and scream your sovereign victory unto the cosmos until your cracked voice can utter no more.

A distant sound of thunder echoing through the sum of your existence both known and unknowable affirms that your cry did not go unheard, and the crackle of lightning heard to your ears alone confirms that your vainglory has not gone unseen. You have less than an instant to fear what comes before it is upon you, and you see the pain of earlier for the empty, hollow sensation it was, for this tumultuous storm of torment afflicts none other than your soul. Though the flames of your skull burn no weaker and the mind-bending brightness flows from your aura undiminished, the light itself has been stripped from you.

This can only be taken in the most literal of terms, in that your appearance can no longer be seen, only the nightmarish outline of where your shape by every natural law should be. Seeing this curse extends to even the inanimate material which you hold and wear upon yourself, you are filled with despair that soon gives way to glory. It is clear, skull wreathed in flames and shadow wrapped in otherworldly light, you are the reign of darkness made manifest! In Chaos' name the kingdoms of this land shall fall, and you shall slay them!

> 5/6
>>
>>3772767
>>3772774
>>3772777
>>3772782
>>3772784

At the sight of such a blessing some of the cultists fall to their knees, howling praises and the others, filled with religious frenzy, begin butchering their prisoners of war until the cobblestones of the settlement run red with blood. You watch for several minutes, slowly recovering, and demand that the chattel of this ruin be brought before you. Their obedience is immediate, and within the hour little over three hundred terrified women, children, and elders have been gathered before you. Before you ask to receive an exact count one is given. Three-hundred and thirty one of the corpse worshipers remain and only a handful of survivors have the potential to become anything more than cultist fodder.

Trembling, the record-keeping monk explains that one-hundred and ninety-seven of their community were slain during and after the battle, and that twenty-eight of your forces were killed during the battle. Of these, twenty-four had the honor of being vanquished by your illustrious hand. The Communion of Clarity is more terrified of you than what the Imperium might do to them, and their devotion is that much fiercer for it.

> What do you want to do with the loyalist dogs?

> Sacrifice them to the Ruinous Powers, that they might be praised and perhaps a handful of your followers lifted up.
> Forcibly convert them at the point of your chainsword, you’re going to need every bit of pitch you can get for the furnace of war.
> Set them to work maintaining the iron output of the mines here, it might be useful at some point down the road.
> (Write-In)

> How do you feel about all of this?

> 6/6
>>
whoa whoa whoa hol up hol up so what actually happened to us
>>
>>3772821
We got mutated
>>
>>3772788
> Forcibly convert them at the point of your chainsword, you’re going to need every bit of pitch you can get for the furnace of war.
more food for the flames

also that wasnt too bad, we're just uglier than cow shit now but more glorious for it, praise chaos.
>>
>>3772821
our feet are now also hands, we have three horns now and our body is horribly misshapen. did i miss anything?
>>
>>3772840
I'm worried about the 100% lack of effective wound treatment and the risk of going full Slaanesh
>>
>>3772849
we just need more nurgle blessings so we dont give a singular fuck about wounds
>>
>>3772843
We're also apparently invisible like the predator?
>>
>>3772788
e road.
> (Write-In)
Enslave them. Have a quarter of them work in the mines begin reeducating of hald of them. And basically force one quarter of them in a pin where they can only consume their own dead.
This way their reluctance to eat will let the bodies rot and spread disease, thus appeasing our friend poppa Nurgler.

> How do you feel about all of this?
I feel like I'm thankfull it couldve gone much much worse.
A bit curious about where my vitals are.

Guys, I think we need to cut our horns down to a managable spike size and turn the cutoff pieces into ceremonial weapons that can be granted as gifts to people who want to sacrifice stuff to us.
Also we gotta practice with our new monkey hands.
>>
>>3772843
And we might have a super sensitivity kinda like spidey.
>>
>>3772821
You received a fraction of a fraction of Slaanesh's attention for several seconds and received a series of mutations. To iterate, you know have an aura of revolting horror that you aren't capable of turning off, a bizarre and alien set of internal organs impossible to perform surgery on, an exponentially amplified sense of touch, three curved Ibix horns that aren't useful for combat, a pair of prehensile feet, and a complete lack of light being reflected from or through your body producing a pitch-black silhouette of where you should be in the vision of anyone seeing you. This doesn't help you with stealth whatsoever due to your aura of light, flaming skull, and aura of fear, and is highly offputting.

>>3772840
>>3772843
Your outward appearance isn't changed, not that anyone could tell without feeling for themselves but your internal organs are a bizarre maze of sinewy tubes, bulbous lumps, and glistening veins that shouldn't be able to function. Then again, medical science is out the window, given that you don't have a brain, just a flaming, empty skull.
>>
>>3772926
No, not like spiderman, around twenty times more sensitive to direct physical stimuli. This applies to pain, pleasure, and all that Slaaneshi shit.
>>
>>3772788
> How do you feel about all of this?
Hype as fuck, we received the direct attention of a chaos god AND managed to retain our higher brain functions, all in all it's been a good day.
>>
>>3772931
>This doesn't help you with stealth whatsoever due to your aura of light, flaming skull, and aura of fear, and is highly offputting.
That being said for the sake of clarity, since the invisibility extends to our weapon that we hold, does the aura of light and horror also do extend? Or do we get an advantage in combat since the enemy literally has no idea which arm we are weilding with or even what we're weilding.
>>
>>3772931
>and a complete lack of light being reflected from or through
never mind, I get it now. If we wanted to hide any weapon properly, we'd have to wear some baggy ass shrouds or something for the black silhouette to be of any use.
>>
brehs we better start applying a fetish for pain to ourselves if we’re gonna be able to handle combat in the future.
>>
>>3772972
The darkness extends to you, the items on your person, the weapons you hold and no farther. It's not an aura of darkness, it's a complete consumption of the light touching you and your equipment. The other auras don't extend to your weapons, so much as they indiscriminately cover the area within a quarter of a shortbow's effective range around you. I'd say you get a minor advantage in melee combat because while it's trivial to puzzle out what sort of weapon you're wielding by the otherworldly light's lack of reflection, it's a bit difficult to tell where you're swinging but you'd be an easy target at range, if the air around you wasn't so hazy. They cancel out most of each other's passive advantages and disadvantages as they relate to combat, more or less.

>>3772979
You could do that.

>>3772983
Either that, bundle up, or go full Dorn.
>>
>>3772986
>the disappointed entity behind the eye yawned and turned its attention to another, more focused plaything elsewhere on this insignificant rock
This is me reaching but... the flute player?
>>
>>3772788
>> What do you want to do with the loyalist dogs?
> Set them to work maintaining the iron output of the mines here, it might be useful at some point down the road.
Keep them useful

> How do you feel about all of this?
Holy fuck we are metal
>>
>>3772840
>>3772917
>>3773128
Need you to break the choice tie or I'll roll.

>>3773111
Not quite, but the unfortunate freshly spawn'd amalgamation of gnawing tongues and weaponized appendages is/was involved with the same cult.
>>
>>3773205
I change my vote to fkrced conversion at the point of a chainsword.
Better than having a massive (when compared to our numbers), potentially rebellious slave population.

We can work on nurglizing them later i suppose.
>>
>>3773205
Eh, I'll switch to convert. Its not like they can't do work afterward.
>>
>>3772840
>>3773254
>>3773263
> Roll 1d100 to bring the Primordial Truth to those who would dare deny it
> (-20: Adept Orator)(-20: Terrifying Visage)(-10: Aura of Corruption)(+50: Eternal Enemy of Mankind)
> Bo3
>>
Rolled 7 + 0 (1d100 + 0)

>>3773390
Yee Haw motherfuckers
>>
Rolled 27 (1d100)

>>3773390
>>
Rolled 15 + 0 (1d100 + 0)

>>3773390
I want to max our speech and evangelize villages in one go
>>
>>3773403
>>3773418
Also we need to train. Coasting on our gifts is faggot shit.
>>
>>3773428
Agreed. I reiterate the need to cut down the horns to a managable size as well.
>>
>>3773487
First we need to manage the new cultists but I agree. You think we should go chainmail or plate? >>3772979 is a good idea, get a big cloak and have a crown shadow barely visible.
>>
ayyyyoooo lads any plans on which chaos god we finna be pledging to eventually?

Khorne or Tzeentch would be my choices u feel...
>>
>>3773575
The option to remain neutral is still there. The Word Bearers are all dedicated to Chaos Undivided and they don't have any problems at all.
>>
>>3773575
Khorne might do us well of ee translate our new found sensitivity to a source of anger.
Be like Angron.
>>
>>3773491
>chainmail or plate?
I figure chainmail with lamellar is easier to manufacture and maintain.
>>
Rolled 42, 8, 65 + 40 = 155 (3d100 + 40)

My IP might be changing for a day or two and I'll have to post later.

>>3773403
>converts
>>
Do you want to sacrifice, enslave, or attempt to indoctrinate the remaining one-hundred and seventy-six loyalists?
>>
To Do List (tentative)

-training
-kissing Nurgles ass
-deciding if we're ever going to align with a single god
-improve inventory of available resources: tech/food/money/manpower
-prepare cult for war: armor/training
-fix self: cut horns/cloak/foot armor
-Send scouts to survey other territories
-investigating the flute cult (send deaf people)
-expand the mines into an intricate tunnel system that hides/protects us from the imperium. (We're still a minority so this might be a good idea)

Let me know if I missed anything.
>>
>>3773962
I'm lodging my formal objection to aligning with a single god. The New Emperor is the Master of Mankind by the will of the gods (plural).
Otherwise, I want to add that we should look into ways to make contact with our infernal masters. We need to learn how to summon Daemons in the event that the corpse-worshippers come knocking.
>>
>>3773955
Indoctrinate.
>>
>>3773955
enslave
>>
>>3773955
Sacrifice to Nurgle, by pinning them in an abandoned mine and letting disease and despair take its course.

>>3773962
I think we should stay Chaos Undivided for the tactical flexibility but if we do go monogod I'm backing Khorne.
>>
>>3773962
i also think we should stay undivided, it's been sorta working in our favor so far
>>
>>3773962
>>3773969
>>3774088
Question is, do we want to shoot for Daemon Princedom under one Chaos God or try to be the first 'normal' human to be recognized by all four?
>>
>>3774099
First aim to be recognized by all four, and becoming a Daemon Prince of Chaos Undivided is that much easier.
>>
>>3774099
while going for daemon princedom under one god is easier, getting all four gods to elevate us is way cooler.
>>
>>3773969
>>3774083
>>3774115
It's settled then, we shall remain chaos undivided for the forseeable future. I'm partial to Tzeenche and Khorne myself but I cannot deny the usefullness if the other Gods.
Two bad we can't worship Gork & Mork. I imagine their blessings are much more straight forward.
>>
Rolled 2 (1d3)

>>3774231
>Waaagh Quest
Sounds like a hell of a romp. Might run one if/when this peters out/you get spawn'd. Daemon Princedom already takes an enormous amount of effort, managing Chaos Undivided is almost impossible. Segmentums put to the torch, minimum.


>>3773980
>>3774048
>>3774083
>another tie
By the Ruinous Powers, I will beat you with my shoe

> 1- Indoctrinate
> 2- Enslave
> 3- Sacrifice
>>
>>3774786
I change my vote to sacrifice in the way prescribed by >>3774083.
This gets rid of the first item we have on our to do list.
>>
>>3774804
In that case, ignore >>3774786.

> Roll 1d100 to curry favor with Nurgle
> Bo1
>>
Rolled 96 (1d100)

>>3774822
>>
Rolled 6 (1d20)

>>3774830
Nurgle does not care, but he has touched a handful of the eldest and feeblest among them.
>>
File: Freako.png (297 KB, 692x929)
297 KB
297 KB PNG
>>3774835
You know, the look has grown on me now that I've finger doodled a rough facsimile.
>>
>>3774877
that's badass anon, good work
>>
>>3774877
Holy fucking based. Imagine being a peasant conscript and seeing that motherfucker leading a horde of mutants and daemons.
>>
>>3772840
>>3773954
>>3773403
Each breath you take is shuddering elysium and you can scarcely move without reveling in the stretching of the sinews. It is clear to you that the Dark Gods have smiled on your efforts and that if you wish to receive their recognition, you must fashion a great work, a blasphemy to stand the ages, a Dark Empire to rebuke and repulse the false judgement of the Imperium. Though tens of thousands, nay, near a million noble knights bred and trained from birth for battle ride under the banner of the False Emperor, you shall see their idolatry undone in scouring flame. No strength of arms can resist the Primordial Truth, nor can the bravest hope to stand before the fell majesty of the New Emperor it has anointed! You are to bring dominion eternal over the minds, bodies, and souls of the multitudes, but first they must come to bow, one way or another.

Snarling, you command the slaves to the Corpse God be put on their knees and when it is done, you launch into a tirade about how you have been chosen to dethrone the False Emperor and rule the masses of Mankind as their immortal sovereign in the name of the Ruinous Powers. Normally, those listening would be reduced to violent rebellion in rejection of your word, but such is your unflinching conviction and unholy visage, and such is their fear of your men's blades and the hold you claim to have over their souls, no less than one-hundred and fifty-five kiss the grass before your misshapen foot, simultaneously pledging their eternal fealty to you and weeping, insensate in terror at what they're doing as their friends and family stare with hollow eyes.

When this is done you command the neophytes rise and join the Communion of Clarity, and turn your unrelenting scorn onto those who would dare deny the glory you have been brought to speak. There are one-hundred and seventy-six of them, perhaps useful for the mines or of malleable faith given time, but you do not care. They have earned your wrath and for that they shall suffer. The crowd, women, children, and all is herded at spear-point into the least productive of the mines and once they are there, the traitors who turned their backs on their own kin are set to backbreaking work. It takes them the better part of an afternoon and would've taken longer were it not for your deft use of a motivating grox-whip but eventually it is done, and those who denied the Dark Gods are denied the light of the skies above. Entombed by a quarry's worth of stone, you wonder how long they'll last before they succumb to madness and resort to cannibalism.

> 1/2
>>
>>3774948
Beautiful. Perhaps you'll order them unburied in a month or so to have their maggot-ridden corpses exhumed to serve as an example. Oh, suppose one were alive after all that time... Imagine the fun you'd have flaying the flesh from their bones and setting the skinless husk on display... Surely the contrast would accentuate your majesty manyfold. Hmm... These thoughts are strange, mayhap the blessings of the Dark Prince have changed your mind as well? A disturbing notion, though your range of emotions seems undiminished. some seem to have a bit less emphasis than the increasingly unraveling mysteries of pain and pleasure.

Some part of you instinctively realizes that if you wish to remain devoted to each of the Ruinous Powers in equal measure, you'll have to balance your blessings. At the moment, these ample blessings have you leaning more toward the Inflictor of Agony than the Crimson Tyrant, Architect of Fate, or Plaguefather, and that is unacceptable. But how should you best glorify each of the Chaos Gods in turn?

> Now that you've conquered the second town and condemned most of its populace to a slow, long-suffering death, what do you want to do?

> 2/2
>>
>>3774877
Nice. Looks like I've found my next OP image.
>>
>>3774877
Seriously, that's kickass, you should be proud.
>>
To Do List (revised)

-learn how to talk to the warp entities (grunts, snarls and thunderbolts can only go so far)
-combat and oration training
-kissing Nurgles, or anyone other than Slanesh's ass (again)
-get chaos undivided demonhood
-improve inventory of available resources: tech/food/money/manpower
-prepare cult for war: armor/training
-fix self: cut horns/cloak/foot armor
-Send scouts to survey other territories
-investigating the flute cult (send deaf people)
-expand the mines into an intricate underground labyrinth as a new base of operations for the war.

Ladies and gents, feel free to add anything else or arrange them in order of priority.
>>
>>3774883
>>3774896
>>3774957
Also, thanks I really appreciate the compliments.
>>
>>3774949
time to find another minor township and get to work corrupting it.
>>
>>3774949
As things are now, I'm fairly certain we can assign some 50 people to each task on the list >>3774983 and still be left with a hundred or so people to do regular duties like farming and stuff. A cultist's gotta eat.
>>
>>3775013
These are the forces and assets at your disposal.

>Communion of Clarity:

>782 Cultists
>72 Cultist Men-At-Arms
>36 Cultist Conscripts
>76 Cultist Militia
>17 Adept Orators
>0 Novice Orators

>>Tilvius's Barony
>>The Keep:
>Intact, disguised as loyal
>>18 villages, 2 townships
>Almost intact, disguised as loyal
>>4 small Iron Mines
>Intact, but unmanned

You can distribute them however you like, but the more tasks you have being done, the more likely discovery is, and if word managed to get out despite your best efforts, unless you managed some truly insane stratagems and/or the kingdom/planet at large didn't take the rumors of unspeakable heresy seriously, that would be a deathblow at this point.
>>
>>3775035
In that case, I opt for three tasks to be done.
1) creating a defensible tunnel system which is a huge bonus as far as i'm concerned in terms of secrecy, defensibility, and mobility.
2) training everyone regardless of official status up to, if not above a militia standard. This should create a more disciplined atmosphere which helps people keep secrets, not to mention the fighting capabilities.
3)cutting & filing those damned horns, i figure its a personal task that will only effect the three people that receive the horn shards as blessings from their God Emperor.
>>
>>3775063
200 men working on (1)at any given time.
100 men working on (2)
And, as a minor homage to both khorne & tzeenche, have nine volunteers fight to the death until 3 are left to cut and subsequently receive the horn shards.
>>
>>3774949
>>3775035
This is my plan.
>we stop bathing to earn Nurgle's approval and ritually bloodletting new militiamen to earn Khorne's
>cut our horns down to 2-3 inches, and get a billowing cloak+chainmail+lamellar armor combo
>start training our combat skills, focus more on wanting to MAIM, KILL, BURN than becoming perfect
>have 400 cultists keep farming while 200 mine a tunnel network to avoid suspicion, the rest begin militia training under the baron, we can cycle these out later
>any charismatic cultists are exempt and get oratory training from the monks
>14 orators spread the cult in villages, 2 scout for Intel, and 1 trains new orators
>>
>>3775082
>*and start ritually bloodletting
Blood Pact style, except we cut the back of their necks while they bow to us with an ordinary sword
>>
>>3775082
>>3775063
i'll switch to supporting a mix of these, i dont see why we cant do both
>>
>>3775082
Ill accept this minus sending orators out.
I'd rather not risk being known any further until we have the infrastructure necessary to launch a guerrilla war.
Like we got enough to start buying real estate in other provinces and establish a trade network without any more peasants getting involved.

Also I ask that the ritual bloodletting be done via the shards of horn that were cut off and given to the three aforementioned einners of my (3) task.
A little bit of us inside of every cultist. Is one way to grasp at immortality.
>>
>>3775294
I don't mean to spread the cult, I mean to use their charisma to tap into the rumor mill and get some info
>>
>>3775294
Also, the horn cutting idea is good
>>
>>3775330
Oh, then yes to everything, it's visionary.
>>
>>3775063
>>3775082
>>3775103
>>3775330
>>3775369
> Roll 1d100 to train your combat skill
> Bo3

> Roll 1d100-30 for Baron Tilvius to train new combatants
> (-30: Expert Combatant)
> Bo1

> Roll 1d100-20 for orators to spread the cult
> (-20: Adept Orators)
> Bo1

> Roll 1d100-30 for two friendly-seeming orators and a soft-spoken monk to search for intelligence
> (-20: Adept Orators)(-10: Position of Authority)
> Bo1

> Roll 1d100-10 for an orator to train new speakers
> (-10: Theologian)
> Bo1
>>
Rolled 19, 55 = 74 (2d100)

>>3775590
>combat training
>militia training
>>
Rolled 49, 35, 96 = 180 (3d100)

>>3775590
Oratory, intelligence and training -- in that order.
>>
Rolled 29, 4, 100, 73 = 206 (4d100)

>>3775590
Respective of...

Personal combat Training
Military Training of cultists
Intelligence gathering
Train new speakers.
>>
>>3776038
>100
...At least it's a bo1, right?
>>
>>3776050
Indeed.
>>
Rolled 15 + 5 (1d30 + 5)

>>3775809
>militia training
>>
Rolled 9 (1d50)

>>3775896
>village conversion
>>
>>3775896
Your minions have gathered a wealth of information,

>>3776038
But came afoul of a mysterious stranger with odd mannerisms and unusual clothes. Not quite an Inquisitor but close. This should be interesting.
>>
>>3776038
Sadly, none of the new cultists are suitable speakers.
>>
So what's next?
>>
shit release the orators!
>>
>>3775063
>>3775082
Seeing the value of maintaining the secrecy you've worked to so hard to retain, you order four-hundred of the cultists to disperse and resume their farming in full. Likewise, you understand the potential value of the iron mines and at your decree, two-hundred more begin excavating and fortifying a series of tunnels to serve as an eventual bastion against the slaves of the False Emperor. At the current rate it will take the better part of a year before it is complete to the fullest extent of their capacity but when it is done, you wager a hundred-score men-at-arms couldn't break it without paying a lake of blood for every stretch of tunnel they took. Of course, the Imperium of Man has a bottomless ocean to throw against the faithful and you must take care not to be seen before its completion.

In the interest of appeasing the Rotfather, you cease bathing yourself or changing your clothes. This of course causes your personal hygiene to plummet but the generous stench of decay and darkness shrouding your visage ensure that none of the cultists notice. You find the encumbrance of the horns bestowed unto you by the Prince of Chaos outweighs however imposing they might be, and applying a pair of shears and an enormous amount of effort with a bit of sandpaper, you manage to trim them down from the size of your forearm to the span of an unusually twisted and knobbly dagger's blade. The shards you retain for their sharpness, and you proceed to ritually slash the back of each man-at-arms and militiaman's neck as they lay bowed at your feet. You wager the Master of Massacres appreciates the symbolism, even moreso as it comes at the expense of the Lord of Pleasure's gift.

Actually trimming them caused you an enormous amount of agony that some, small part of you came to anticipate and the rest struggled to stay conscious in the midst of. This exponentially enhanced sensation seems to be as much of a curse as a blessing, but you'll have to face its implications in full sooner or later. When you finished you demanded the acquirement of a suit of fine lamellar armor, a set of chainmail both leggings and shirt, and an extensive array of loose shrouds designed to swish and billow in combat, so as to take advantage of the unnatural shadows and conceal the movement of your chainsword during duels. These are acquired within four day's time and though you've never worn so much as a single piece of armor as heavy and covering as these altogether, the blessings of the Blood God have you feeling as accustomed as if you've spent your life clad in such garments. Still, it takes a bit of practice to refine your motion within the shrouds but by the end of two week's time doing so becomes second-nature.

> 1/4
>>
>>3777015

Were it not for the slightest impact causing surging agony or indescribable bliss in equal measure, you're sure you would be a nightmare for any mortal man to face on the battlefield. All the same, you've heard the same legends everyone else has... Of the "Angels of the God Emperor," thrice-damned be that aberrant name. Titans clad in steel that cannot be scratched, each moving with gate-shattering strength and blinding speed, to say nothing of their centuries of experience spent waging war with the Imperium's foes and the bolts of flame they can cast forth from their mystic contraptions. You would deem these to be children's tales and no more, were it not for the inscrutable and unknowable blade you now wield. Hopefully you never come face-to-face one of these False Angels on the battlefield, though the thought occurs to you. If there are Angels, are there Fallen who have born witness to the majesty of the Dark Gods and ready themselves to fight alongside those who have accepted the Primordial Truth?

These thoughts occupy your mind for some time but they are less interesting than the fact that twenty more militiamen have been trained and nine more cultists converted. Unfortunately not one of the latest township has the acumen for oratory that you demand, and they are useless for anything but the manual labour you've consigned them to. It is the middle of a cloudless night when you find yourself sitting on the silken strands of grass staring into the timeless cosmos and wondering how the orators and monk you've sent abroad are faring.

> 2/4
>>
>>3777015
>>3777021
Each speaker chosen to learn the mysteries of the surrounding provinces sits in deep thought. Their dark master's insistence on bringing a geriatric monk proved to be brilliant, allowing the three of them free reign in near any settlement they came across, and an open ear soon caught a number of loose tongues. So far they've discovered the following: There are two other fiefdoms beneath Lord Kerst's sway, belonging to Baron Ruhr of 18,000 serfs and Baron Glycerius of a paltry 9,000, accounting to a combined population of roughly 60,000 in the region when taking Baron Tilvius's 15,000 and the Lord Kerst's own territory's 18,000 into account. Exact numbers on troop composition and distribution were difficult to come by, but they've deduced that of the population, there are roughly 1,800 drilled and disciplined men-at-arms, 1,200 trained and levied archers, 20 elite knights in the Lord's own retinue, and 40 less-accomplished knights scattered across the keeps of the land. None of which they note, have pledged their fealty to Baron Tilvius given his humble origins and impure blood.

Regarding relations, they discover that Baron Ruhr is a deeply pious and insufferably full of himself for it, whereas Baron Glycerius takes too much satisfaction in fine wine and rich foods, causing the pair to butt heads rather routinely. Both are impressive combatants but only as much as expected for their position, nowhere near so much as Baron Tilvius. Allegedly, Lord Kerst is a mean-spirited braggart who will ramble on for hours about the campaigns he waged before his leg was severed at the knee, but he is a firm believer of noblesse oblige that's more than once drove his coffers to the brink of poverty feeding the peasantry during times of hardship. For that, he is well-liked by the commoners but found distasteful by the nobility who know him better. None of the aforementioned three do more than tolerate Baron Tilvius, though he and Lord Kerst afford each other a mutual, grudging respect for their previous accomplishments. It is almost certainly a scandalous rumor, but Baron Ruhr once had a witch for a daughter and upon discovery of her nascent sorcery, had her imprisoned in his dungeon where she remains to this day. Another scandalous (likely treasonous) rumor insists that Baron Glycerius routinely has foul and depraved relations with Lord Kerst, and if they are to be believed, is the bottom.

> 3/5
>>
>>3777015
>>3777021
>>3777024
Much more disturbing are whispers of darkest heresy spreading through the land like wildfire, the belief that one of the Old Gods from before the False Emperor came and destroyed their idols has reawakened with a vengeance. Allegedly, worshipers of Zlannek, or the ‘Dulcet Fox’ have been sighted in six different regions, and that “enchanted flutists piping a song of doom” are spreading their revelry throughout the kingdom, causing entire villages to forsake their homeland and follow them east to join the revelry in the wildlands. Most seem to think this is nothing more than a tall tale or even express joking sympathy, saying that they’d rather dance with savages in distant lands than till another acre of rocky soil. The implications of this are tremendous, but no less than the other rumors that abound.

Off-worlders have been drawn to investigate these questions of heresy and have been sighted throughout the three kingdoms, interrogating everyone with a whit of influence, from village elders to the King Bastalek’s own cousins alike. Supposedly, a handful of them have already scoured Tilvius’s Barony and have little suspicion of further blasphemy taking place within its borders, but their descriptions of the men they’re looking for imply that they’re searching for something besides the Zlaanek revivalists. Nothing else is known of them, neither their resources or numbers, save for a wide agreement that the one in charge is a withered crone with a nasty cough and a cold, terrible patience.

The two speakers have found themselves sitting at the corner table of a traveler’s inn situated near the center of Baron Ruhr’s third-largest township, which is growing rapidly in both wealth and births due to its advantageous position on a trade route, and may soon eclipse the older, more stagnant settlements in the territory. Neither of the two are discussing business, simply enjoying a bit of well-earned watered down wine, but the monk, diligent fool that he is has seen fit to amble over to the counter and strike up a conversation with the inn-keeper, who is busy trying to ignore him and weigh a handful of coins to determine whether they’re authentic silver or a clever counterfeit.

> 4/5
>>
>>3777015
>>3777021
>>3777024
>>3777029
None of this would’ve amounted to anything, were the monk’s seemingly innocent questions to veer from kindly inquiring about nearby travelers to outright asking those fated, damnable, utterly unmistakable words. “E-eks’cuse me, have you sh-een anythin’ about the uh, the eh, Flutists of the Dulcet Fox?” Fortunately only a handful of others were in the hearthroom itself this late at night, most of those there were too engaged with playing cards to recognize the question for what it was, and the inn’s keeper himself merely scowled. “Buncha fools, shittin’ on the God Emprah to go fuck fawkses in the woods. Pardon my language stranger, butchu don’ wan’ nothin’ do those sortsa scum.” Furrowing his brows, the monk gave an amicable, gentle nod. “I-I shee. Fank you for your assistance.”

Turning to leave, he cringed when a heavy gloved hand fell on his shoulder and the grip tightened. A crisp, authoritative voice cut through the silence in a conversational tone whose pitch belied mild scorn. “And who’re you to ask the whereabouts of the Flutists of the Dulcet Fox?” Glancing at the man behind the hand that grabbed him, the elderly monk immediately noticed the chiseled jawline, wraparound yellowed glass hiding his eyes, and bizarre, thick jacket of what seemed to be black leather. On his hip laid a strange contraption whose grip his other hand rested on and the no-nonsense, to-the-point phrasing of the question indicated this wasn’t an individual who liked to be kept waiting.

Across the counter the inn’s keeper turned his attention to the scales and began whistling as the speakers on the other side of the room watched with dread. The monk paused, audibly gulping, and replied. “Y-you shee shir, I’m a membah of a monashtawy far from here, sent awbwad to spwead the God Emperor’s wishdham.” His grip didn’t lighten as the two orators rose and unobtrusively, subtly approached the counter. “I wasn’t aware the monks on Zaptos III had a tradition of preaching. Tell me, where is this... “monashtawy” of yours?” A bead of sweat ran down the monk’s forehead, and the two orators there realized that if this was the kind of man they thought he was, their fate was dangling on a knife’s edge.

“U-uh, wh-whell you shee, ah…”

> Standing there, the speakers wordlessly agreed to-

> Interject with an improvised excuse on the monk’s behalf.
> Stay where they were in silence and watch the dominoes fall.
> Draw knives and rush the man from both sides before he can react.
> (Write-In)

> 5/5
>>
Hello thread, I have internet again!

WOW we got weird looking.

>>3777036
Um...
>Excuses
Seems like the best plan for now. This isn't our territory, so murder isn't really a good option, and silence is just suspicious as hell.
>>
>>3777036
> Interject with an improvised excuse on the monk’s behalf.
hopefully this offworlder can be fooled with a bit of fast talk
>>
>>3777036
> (Write-In)
Give him reference to any one of the many monastaries known to be in a neighboring region.
Insist that he come along with you and honor you by showing up.
A man like him must know more about what the cor-uh emprah than us lowly folk.
The idea is this dumbass will be too busy to want to engage with us.
If he isnt and on the off chance does decide to follow us, we can control the environment and kill him somewhere empty and quiet.
>>
>>3777146
+1 This
>>
>>3777146
switching to this
>>
>>3777146
>>3777155
>>3777177
The speakers attempt to deceive the off-worlder!

> Roll 1d100-20
> (-20: Adept Orator)(+20: Heightened Paranoia)
> Bo1
>>
>>3777218
That's -0 not -20
>>
Rolled 55 - 20 (1d100 - 20)

>>3777218
>>
>>3777155
>>3777177
Side converstation on a sort of grand plan here.
It occurs to me that at the planets current stage, we can't launch a war at all. Even if we won against the PDF, the inevitable orbital bombardment would completely destroy us.
At first I thought it would take them hundreds of years but apparently this sector is well manned to the point of quickly dispatching inquisitors to a backwater world on mere rumors.
Moreover, war is already coming. These flute Morons are much too aggressive and sloppy and will inevitably incur the wrath of the ordo malleus.
Thus What we really need is political and economic control AFTER the fact so that we can develop or buy the tech necessary for a stellar scale regime.
I'm talking about a 50 plus year plan here of converting villages and trade centers, tithing them and then using the tithes to buy offices for our own guys.
Courting the governer and finally modernizing the planet.

In the meantime, as a proper and large tribute to buy both khorne and Nurgles patience, we should work to prematurely uncover the flute cult and thus hasten the war against them while they are still growing.
This will force the other cult into a long protracted war with the PDF that wont require the immediate
intervention of the space people.

The resulting death and disease should be more than enough to buy us time.

Moreover refugees, unhappy with whats happening would make for what I assume to be easier converts.

What do yall think?
>>
>>3777239
I like this idea. It's also very sneaky and the end goal is stealthy control, so it'll please Tzeentch too.
>>
>>3777239
>this sector is well manned to the point of quickly dispatching inquisitors to a backwater world on mere rumors.
The situation is nowhere near so two-dimensional, the flutist's emergence was relatively recent and the Inquisitor's been searching for some time. Your mentor was taught by someone, and that someone has or had goals.
>>
>>3777239
I think the flute-fags are Slaaneshi. Exposing them is a good idea but they're doing that on their own and I think we should focus on stealth expanding.
>>
>>3777299
So I've come to understand as much about the world.

But what this all translates to is that the Imperium, at the very least a very authoritative branch of which that can and does bypass bureaucratic red tape, already "knows" about this planet.
It follows that imperial forces can respond much more quickly than they normally would to an incursion.
Given the situation.
These flute folk could present a wonderful opportunity to draw attention away from us and while theyre being slaughtered we can reap tremendous rewards provided we are the cause of that slaughter.
Now if, in the future, things come to a head with some other faction, then we can seriously start talking about how we want to cross that bridge.
>>
>>3777322
I agree, we need at least 10 thousand exceptionally trained militant cultists and perhaps 100 thousand peasants working for us (either knowingly or unknowingly) before we can expect to realistically amass enough wealth and power to take over the planet.
>>
>>3777146
>>3777237
The quickest-thinking of the speakers steps forward with a calm, relaxed smile. "Greetings, friend. Brother Ixion here hails from the abbey of Oar's Rest, in the midst of Baron Glycerius's fiefdom." Shifting his stance on the stool, the stranger stares over his shoulder with a suspicious frown. "And you are?" Catching onto their peer's plan, the second replies without skipping a beat. "Pilgrims accompanying him on his journey to revitalize the God Emperor's faith. You seem to be-" The off-worlder's teeth grit. "Why are you traveling with a monk?"

Seeing the prior speaker is scrambling for an answer and the monk is struggling to keep up with the web of lies, the first interjects to answer the question. "You see, our brother in the faith has a severe speech impediment that prevents him from properly preaching the Lectitio Divinitatus. To prevent him from stuttering in a hymn or Throne-forbid, in the midst of a blessed passage, the two of us follow and transcribe the holy word from his tongue to the crowd." His answer seems to set the stranger at ease for a moment, but some suspicion remains. "Why are there two of you?" The monk speaks up. "Th-they're bound in holy matwemony and on a pilgrimage to earn the God Emperor's bles-shings in their m-mawwiage." The stranger's grip lessens but does not relent. "So I see... Why are you asking around about the Dulcet Fox?"

The monk is speechless and begins to pale but the rapid reply of the first speaker distracts the off-worlder's attention. "The direst heresy is that which predates the Imperial Creed and the wayward souls following it need to be put back on the path of righteousness before it's too late." A slight smile crosses the off-worlder's mouth as he removes his grip, but it is soon replaced by a grim frown. "Your hearts' in the right place but lis'sen here, if you don't wanna get skinned head-to-toe, nailed to a tree, and left to die you'll stay the fuck away from anyone playing a flute. Got it?" A speaker gasps. "They've done that?"

The stranger replies. "We don't know if it's them, the savages, or both but I wouldn't put anything past a heretic. No depth's too deep for them to sink, no place too sacred to corrupt. They could be anywhere, hiding in plain sight, just waiting to draw a knife..." Each of the three glances at one another as he continues. "Only way to fight 'em's hot las, let 'em burn in the hellfire they bought. Stay vigilant citizens, dark times ahead... Say, where did you say your monastery was?" Interjecting to keep the monk from tangling himself in the web of lies, a speaker answers his question with the utmost haste. "Oar's Rest, in the middle of Baron Gycerius's fiefdom. You look to be from distant lands, I'm sure you're most learned and wise in the Imperial Truth. Why don't you accompany us and we'll show you there?"

> 1/2
>>
>>3777538

Shaking his head, the off-worlder takes his palm off the contraption's handle and lays it on his belt's center. "I'm afraid not. I'm on urgent business and my employer doesn't take kindly to detours, but if I'm ever down by the barony, I'll be sure to swing by and ask around. Monk, you said your name was..?" Breathless, he answers quickly. "I-Ixion." A nod and an "Have to 'member that." is the only answer he receives as the stranger turns back to game he's been playing with the locals. Fifteen minutes later the speakers of them are walking down an alleyway, scolding the cowering monk and thanking the Dark Gods they got away without violence. Sure, their ruse will almost certainly be discovered in time, but by then they'll be long gone and their dark master's dominion will be ensured.

The Great Conspirator's name be magnified.


You figure it'll be another two weeks before the information-gathering party you sent out returns, and as annoying as it might be, you recognize that patience is one of the greatest virtues a Champion of Chaos can have.

> What do you want to do until then?

> 2/2
>>
>>3777543
This isn't good but it's not bad. He only knows the monk's name and sooner or later that some travelers lied to him about trying to find the cult. If he does he has no idea that they're part of a cult and since he got told a different region he won't know where to investigate.

>train combat but tie weights to ourselves to build strength
>sacrifice a grox then crawl inside the rotting corpse for Nurgle
>continue >>3775082+>>3775063
>>
>>3777762
Sounds good. Something for the future to consider is freeing the witch daughter of that noble. A warp sensitive follower would be a great boon. Perhaps in sacrifice the Great 4 may transfer her power to us.
>>
>>3777762
>sacrifice a grox then crawl inside the rotting corpse for Nurgle
I suppose that's one way to commune with the warp.

But how can we weight train while inside of a dead Grox?
>>
>>3778328
We won't, we'll sleep inside of it
>>
>>3777762
> Roll 1d100 to train your combat skill
> Bo3

> Roll 1d100-30 for Baron Tilvius to train new combatants
> (-30: Expert Combatant)
> Bo1

> Roll 1d100-20 for orators to spread the cult
> (-20: Adept Orators)
> Bo1

> Roll 1d100-30 for two friendly-seeming orators and a soft-spoken monk to search for intelligence
> (-20: Adept Orators)(-10: Position of Authority)
> Bo1

> Roll 1d100-10 for an orator to train new speakers
> (-10: Theologian)
> Bo1
>>
Rolled 54 (1d100)

>>3778603
rolling training combat skill
>>
Rolled 75 - 30 (1d100 - 30)

>>3778603
rolling for training new combatants.
>>
Rolled 57 - 30 (1d100 - 30)

>>3778603
Roll 1d100-30 for two friendly-seeming orators and a soft-spoken monk to search for intelligence
>>
Rolled 28 (1d100)

>>3778603
Training my combat skills
>>
Rolled 83 - 20 (1d100 - 20)

>>3778603
>spreading the cult
>>
Rolled 13 (1d20)

>>3778686
>militia
>>
Rolled 15 (1d20)

>>3778734
>village conversion
>>
>>3777762
You recognize the blessing of skill from the Lord of Carnage is nothing without the strength to back it, and so you bind heavy weights to every part of your body that can strap them. After only a day your muscles ache more than mortal words can describe but it is a good pain and while they weigh you down a frustrating extent, each day to pass you could swear that it hurts a bit less. It's going to take months to see genuine results but if that's what it takes to earn the recognition of the Ruinous Powers, that's what it takes.

Next, while sweat has begun to pool in your clothes and its odor mingles with the stench of decay, you realize that such a small commitment to decay will never please the Filthfather. If you want his love and affection, you must reject your sense of cleanliness and in doing so, seize apotheosis. At your command a grox is slain and left to lay in the heat of the sun for three days. When it has begun to bloat with gasses, you disembowel the cadaver and, retching but forcing your flesh to yield through will alone, crawl into the fetid, fly-ridden mass of rotting meat and bloated intestines. Once there, you crawl into an almost-comfortable, wet yet warm position, and fall into a short dreamless sleep. Several times you awaken when a maggot slides across your skin, sparking a lightning bolt of sensation but in time you become used to it, and a thin sheen of gore and grime begins to coat your flesh and armor.

You sense that the Maker of Plagues is pleased but he values endurance above all else, and you sense that in his sight, you are not yet worthy of a reward for your efforts. Surely there is another way your least sanitary patron could be pleased... The Communion of Clarity has made slow but admirable efforts, inducting thirteen cultists into the militia, and fifteen village-dwellers into the cult itself. Some part of you desperately wants to resume preaching the Primordial Truth, after all, you were an Anchorite before you were the New Emperor.

This isn't so significant an urge though, as the excitement that pulses through your veins when the unobtrusive trio you sent to gather information returns with due haste. They explain what they've learned so far, including whispers of a merchant cabal plotting to influence the Lord Kerst to decrease the tariffs on foreign goods so they can turn a better profit, but that their efforts are opposed by a secret council of domestic craftsmen conspiring to manage the opposite. You take careful note of what they have to say about a certain off-worlder and contemplate the implications for some time.

Hmm...

> How do you want to react to your servant's near failure? (Write-In)
> What is your opinion of the information they've acquired?
> Do you want to carry on with your current plan or make some changes?
>>
>>3778844
>We feel the height of pleasure when informed of their success at tricking the crafty off-worlder, and thus reward them in some way
>The information is interesting, but mostly irrelevant to our schemes
>Carry on with our current plan.
>>
>>3778844
> How do you want to react to your servant's near failure? (Write-In)
Reward the one who got them out of it by granting him the authority and a small budget to establish a relatively independant intelligence network. Allow him to go out alone and recruit, high class, operatives by himself his budget should be just enough to wine/dine and dress well enough to pass for a tradesman looking for new markets.
The old man's careless ignorance of his immediate environment is what caused this problem originally.
One eye to be poked.
Thus he shall learn to be more weary of these precious senses and what fruits they might bear.
Or.... offer the old man the choice of forgiveness provided he set about right away collecting old tomes from other monastaries. His main jib is merely to case the place and spot juicy magic scrolls. Give him a squad of 5 lurking out of sight men to do the stealing for him whenever he happens upon well guarded or forbidden books.
Arm him with a story about how he works for some weird mystery man who has a passing resemblance to one of the nobles who "sends" him out to seek out info.
This way he comes off as just some hired con man if he ever gets caught again. It wven explains why he lied earlier and casts doubt on some random noble. (Preferably the noble residing in the same rerritory as the aforementioned monastary)
> What is your opinion of the information they've acquired?
Good but very little of it we can use in our current position.
>Do you want to carry on with your current plan or make some changes?
Absolutely. The only change now is keeping tabs on our clever spy man.

With regards to a few monthes from now...
that overly religious fellow who helps the poor and so on... he might be a good one to watch for now.
If we can sabotage one of his projects, and have one of our operatives take credit for it. This will ingratiate us (or at least our spy) to his enemies.
>>
>>3779015
Regarding the second man who kept more or less, quiet. let him go out and establish an intelligence network among the poor and the lowly in major cities.
Arm him with a carriage full of simple food and basic amenities.
Charity for the emperors poorest subjects so that they can become useful productive members of society and all that tripe.
>>
>>3779015
>>3779125
These, praise Tzeentch
>>
>>3779015
Baron Ruhr is notorious for his piety but his generosity toward the peasantry extends to paying a doubled tithe to the Ecclesiarchy from his treasury. His foremost rival, Baron Glycerius indulgences in wining and feasting far too much for his sensibilities. The man charged with overseeing the territory, Lord Kerst, is a temperamental braggart with a firm sense of noblesse oblige whose leg was severed at the knee fighting the eastland savages. Baron Tilvius was once a peasant but rose to his standing after an extraordinary performance in a campaign against the eastlanders, and of course, is eating out of the palm of your hand.

>>3779015
>>3779125
These are more than viable but the first speaker was a woman and the second a man, otherwise the monk wouldn't have used the excuse they're newlywed pilgrims, as the local variant of the Imperial Creed holds that any form of sexual contact that doesn't produce children for the Imperium's war effort is heresy. This extends to heterosexual oral relations, but both are extremely mild heresy compared to the unspeakable blasphemy you're spreading throughout the land.
>>
>>3779187
I meant to say indulges, not indulgences, which has a completely different meaning in the same context.
>>
>>3779015
>>3779187
> Roll 1d100 to train your combat skill
> Bo3

> Roll 1d100-30 for Baron Tilvius to train new combatants
> (-30: Expert Combatant)
> Bo1

> Roll 1d100-20 for orators to spread the cult
> (-20: Adept Orators)
> Bo1

> Roll 1d100-10 for an orator to train new speakers
> (-10: Theologian)
> Bo1

> Roll 1d100-30 to begin spreading a rudimentary spy network in the upper and lower classes
> (-20: Adept Orator)(-10: Deceiver)
> Bo1
>>
Rolled 90 - 30 (1d100 - 30)

>>3779215
rolling for spy network
>>
Rolled 85 - 10 (1d100 - 10)

>>3779215
Training new speakers.
>>
Rolled 54 - 20 (1d100 - 20)

>>3779215
Spreading the cult
>>
Rolled 93 - 30 (1d100 - 30)

>>3779215
Tilvius' training of the cult.

Someone else do the honors w. Our emperir's combat training, eh.
>>
Rolled 24 (1d100)

>>3779215
Rolling for Combat Training
>>
Rolled 11 - 10 (1d20 - 10)

>>3779233
>>3779252
>township conversion
>(-10: Charity)
The attempt to ingratiate themselves with the poor has most proven successful, though infiltrating the societal elites of the largest settlement in Tilvius's Barony has proven to be a bit more challenging than anticipated.
>>
Rolled 3 (1d4)

>>3779325
>aristocrat conversion
Pardon, that's a 21. The monk and the men assigned to him are still traveling, it'll be another two weeks before you're prompted with a roll to see how well he manages.
>>
Rolled 40, 25 = 65 (2d40)

>>3779252
>village conversion
>>
Rolled 12 (1d12)

>>3779265
>militia training
>>
Rolled 72 - 40 (1d100 - 40)

>rolling for the keep priest's longstanding efforts to convert the loyalist men-at-arms
>>
Rolled 2 + 2 (1d4 + 2)

>>3779344
>cultist conscripts
>>
>>3779348
The remaining two are blissfully unaware of the heresy infesting the souls of their brothers-in-arms.
>>
>>3779015
>>3779125
You are in ecstasy to learn all that the cultists have brought you, but are as irritated to learn of the monk's foolishness as you are impressed to hear of the speakers' acumen for lies. It takes no time for you to come to a decision, and soon each of the three have parted ways, the woman, Laverna to integrate herself into the wealthiest of the baron's largest town of two-thousand, the man, Laertes to do the opposite by providing alms to the poor, and the foolish monk, Raphael to embark on a journey to find forbidden tomes in monasteries far and wide. They may be purported to be the holiest of places, but you know that they are also the most educated and that looks can be more than deceiving.

Still used to neither the weights or the carcass's innards, you nonetheless persist and come to the conclusion that it will take decades of diligent work to surpass the mastery that the Lord of Skulls has given you. Though it is arduous and challenges your patience, the Dark Gods demand that you better yourself in their service each day and it is unfitting that the New Emperor be anything but the greatest example of Mankind, so you persist. At least the weights should yield results when two more months have come to pass, because as hardworking as a monk's lifestyle has left you, a sedentary existence spent inscribing scrolls and tending to a garden to supplement the offerings of the nearby farming villages did not endow you with the greatest of physical strength.

The successes of the orators are magnificent and worthy of magnification, for no less than eighty-nine skeptics of the Corpse Emperor's lies have been rendered zealots in your name. What's more, twelve of the faithful have been trained to a militia standard and given the priest's proselytizing in the shadow of night, of the six conscripts who remain loyal to the Imperium only two painfully oblivious but well-meaning fools still levy their prayers to the Throne.

> It occurs to you that it has been twelve months and two weeks since you began your downward spiral into seizing your rightful dominion over this world. Over that time, one-thousand one-hundred and forty-five souls have been damned by the worship of the Ruinous Powers and the Communion of Clarity has been brought from a monastery conspiracy to a hidden movement threatening to overrun a barony with no-one outside of the cult save a handful of doomed dissidents buried in a mineshaft the wiser. Truly, the Chaos Gods have smiled on you.
> All the same, given your cult's ever-increasing scale some part of you feels that keeping track of the passage of time in single months instead of two weeks at a time would be most efficient.
> How do you feel about a change in time-keeping?
>>
File: Kekasfuck.png (146 KB, 692x929)
146 KB
146 KB PNG
>>3779356
The dark lord finds that shit hilarious.
>>
>>3779424
another awesome fan art, great job.
>>
>>3779416
> How do you feel about a change in time-keeping?
sounds good, so long as we dont get overwhelmed
>>
>>3779416
Months sounds good to me. I imagine it also scales the results of a given policy as well?

The tunnel system we are building. It will be good to put a chaos shrine and a throne room there.
This way the villagers have a place to vent their concerns, ask for favours, worship, get married/divorced, educate their kids, have court disputes, lift weights, you know... do chaos stuff... without risking being caught.

Since the town ship is already pretty big and is near a trading hub, it wont look suspicious and, the peasants can be charged a small fee to do pilgrimage which will provide us with income.
It would be nice to build a normal looking monastary above the structure as well just for the lulz but also so that it might attract well meaning passers by who might stop for a night and end up staying for the ever.

We need to start eating that grox meat. Weight training without protein is pointless and im.pretty sure nurgler burgler will get a kick out of it.
...Then again I suppose the fire from our head will cook the meat as we eat it.
>>
>>3779467

This. Even if it ends up still being raw, that'll probably please at least one of the Chaos Gods for either new experience, consuming blood, or consuming gross germ-covered meat.

>>3779416
Yeah, months would work.
>>
>>3779424
This is some solid work. I'm most impressed by the hand and jawline.

>>3779467
>I imagine it also scales the results of a given policy as well?
Correct.

>...Then again I suppose the fire from our head will cook the meat as we eat it.
It would sear the meat but if you were trying to keep the heat down, you'd have to hold it between your teeth for around ten minutes to cook it. Chewing is... difficult these days and takes a bit of precision. Most of what you eat is severely burnt but as your tongue is on fire and that flavors everything you're tasting despite the lack of tastebuds, you don't much mind. Chaos is strange but silverware helps.
>>
>>3779424
Based

>>3779416
Months is good
>>
>>3779439
>>3779467
>>3779476
>>3779496
You decide to begin tracking the Communion of Clarity's progress in months instead of twice weekly intervals, and deem that it should hasten book-keeping with minimal loss of overall efficiency provided you remain diligent. Eating rotten grox meat is another step in the long journey to earn the Gradfather's approval and crudely hacking off a blackened, maggot-riddled slice you pause, but only for a moment before clenching it in your teeth and working your jaw to soften the succulent bounty. If you possessed the apparatus to properly masticate you think you'd find it most chewy, but as is, you simply writhe your flaming, slippery tongue through the holes that have decayed into its sides, and once you've gotten past the nausea, find it almost tangy. You'll be most surprised if your stomach doesn't suffer some sickness.

> Roll 1d100-20 to gain Nurgle's favor
> (-10: Disgusting Deeds)(-10: Unsanitary Behavior)
> Bo1
>>
Rolled 35 - 20 (1d100 - 20)

>>3779570
>>
>>3779570
>>
>>3779577
The same stench of decay that enveloped you so long ago returns and clings to the air in a manner akin to snot on a napkin, but breathing in, you instinctively intuit that it is here for another, perhaps less subtle purpose.

> Roll 1d100 to determine the type of Gift, if you roll a 7, roll 1d3+1 more times, if you roll 77, roll 1d4+2 more times


> 1-10- A Warp-Forged Artifact
> 11-20- Daemonic Assistance
> 21-30- An Esoteric Boon
> 31-40- Extreme Mutation
> 41-50- A Heavy Mutation
> 51-60- A Moderate Mutation
> 61-70- A Light Mutation
> 71-80- An Aesthetic Mutation
> 81-90- A Deforming Mutation
> 91-100- A Debilitating Mutation
>>
>>3779614

This is part of the revamped mutation system I was telling you about earlier, revolving around two different stats, Corruption and Alignment. Corruption is how twisted by the Warp you are, and ranges from a scale of 0 with a completely normal human, to 1,000 for a Daemon Prince or Chaos Spawn. If you reach 1,000 Corruption without pleasing one or all of the Dark Gods beyond measure, you will become a chaos spawn. Alignment is how attuned you are to a specific Chaos God, ranging on a scale of 0 for non-believer to 10 for frothing fanatic, because you follow Chaos Undivided you have to balance these or risk falling to a specific Ruinous Power. Gaining Alignment in a Chaos God opposed to another has a chance of lessening your relationship with the other Chaos God that rises with how high your Alignment has gotten. Having an Alignment of 4 with Khorne and rising your Alignment with Tzeentch from 5 to 6 has a 30% chance of lowering your esteem in Khorne's eyes from 4 to 3. If you want to become a Daemon Prince of Chaos Undivided, you MUST have an Alignment of 10 for each Chaos God, a unanimous agreement that you are elevating, but Alignment alone isn't enough, you have to perform a deed of such blasphemy that EACH of the Chaos Gods is pleased in equal measure AND bring your Corruption to 1,000.

If you manage the latter but are on the brink of the former, that doesn't count and you can expect Chaos Spawndom. This is because the Dark Gods intrinsically do not care about you as much as they do their monotheist worshipers and you must be extremely exceptional for them to take the investment of power it takes to bring a lowly mortal to Daemon Princedom. The higher your Alignment is for a specific Chaos God the more likely you are to receive mutations from that Chaos God, and the more mutated you are by the Chaos God in question, the more Aligned to them and less to their opponent you are. Your Alignment drops the more time you spend not appeasing the deity in question, and is more difficult to maintain the higher it becomes, but if you want phenomenal cosmic power you have to juggle the demands of each in turn. Because the Ruinous Powers are fickle and rarely if ever reveal their designs to mortals, I'm going to keeping track of these in a Google Doc and giving you vague, fluffy descriptions hinting at your metaphysical state.

Because I know you're curious, at the moment you're leaning strongly to Slaanesh, with Khorne as a distant second and Nurgle and Tzeentch vying for third. If you have any questions please ask them.
>>
Rolled 58 (1d100)

>>3779614
PRAISE NURGLE
>>
>>3779617

> Roll 1d100 to determine the usefulness of your Gift, 77 is a crit success and 99 is a critfail, whereas 1 and 7, and 9 and 100 are less glorious/terrible but no less intense
>>
Rolled 24 (1d100)

>>3779626
>>
Rolled 58 (1d100)

>>3779626
>>
>>3779577
>>3779617
>>3779635
The aberrant rot seeps into your skull through the empty canals your ears once shielded, almost playfully tussling with the fires within in a way that makes you most dizzy before slowly, lazily flowing forth from your vertebrae to your shoulders, and from there to your hands clenched in fervent prayer. Knowing what the noxious fumes intend to do, you separate and spread them with open palms. To your brief alarm, it forces under your nails and tears them out, one by one, but even with your heightened sensation there is no arcing agony, only soothing numbness. You feel only a vague pressure as your fingers bloat beyond any human norm and the backs of your hands swell with leaking bile, before they are afflicted with two century's decay in the span of seconds and the flesh that was once there sloughs to the grass, which dies and is reborn in glistening rot.

None of the bones in your hands fall and for a moment you wonder whether you're going to reduced to a living skeleton, then a squishing sound can be heard and these hopes of frightening the Imperium are replaced with despair. Around the bone, which would no-doubt be blackened with rot were it not obscured with shadow, muscle and sinew return taking a shape akin to their previous one, but you swiftly realize there are three notable differences. First, they are much wider, no stronger but far more stout, second, the fingers are far thicker and somewhat longer, and third, where the frail, pathetic nails once were there sprout a handful of sharp and gnarled reptilian claws a Magos Biologis might compare to a Terran monitor lizard. Then the decay leaves and with it, the sense of numbness is replaced with a mild by your newfound standards ache.

You have claws and try as you might, they aren't retractable though judging by their edge and sturdiness, you'd wager they could penetrate chainmail with little difficulty as long as there was a decent amount of strength behind them. Of course, acquiring gauntlets could be a bit difficult though you could always commission a fingerless pair.

> How do you feel about Papa Nurgle's blessing?
>>
>>3779690
>>3779690
How do I feel...
Not too shabby although a bit confused as I was expecting "demonic assistance" of some kind outside of the standard mutation.

_Also wondering if this might be the time to check on our people in the hole.
_If there are zombies we should put them in a bunch of carriages and drop them off in some far away slum in a major city.
_If theyre just dead then I suppose we have another place to sleep.
_If there are survivors, then keep them chained there with us so we can... talk.
>>
>>3779731
Ah, anon's roll >>3779577 was to determine whether or not Nurgle saw fit to gift you, these rolls >>3779617 >>3779635 determined the type and quality of the mutation, respectively. The state of the mineshaft is... interesting and all things depending, could become more or less so given time to develop. *cough* >>3774835
>>
>>3779690
Fuck yeah, now we need to buddy up with Tzeentch. I think bringing charity to the biggest town and villages with a promise of hope and change could do that.
>>
>>3779778
yes, Tzeentch-buddying! Gotta balance out.
>>
>>3779807
Can't forget Khorne, the risk of Slaanesh is dangerous
>>
>>3779778
True. Tzeentch respects knowledge. If that monk gets scrolls he should be pleased as well.
>>
Are most demon princes this grodie and mutant looking
Or if / when we become a demon prince, all of these contradicting and messed up mutations get a bit nicer and more tidied up?
>>
>>3780165
Daemon Princes look the way they want to, so that's entirely up to Andrei if he gets that far.
>>
>>3779807
>>3779847
>>3779856
>>3780165
>>3780180
Looks to me like we have got a good bones of the operation thing going.

I think we should dial back our militant training to ratio maintenence levels. The simple reasoning is we dont expect any sort of grand combat right now.
The ones already trained should instead begin training with and against each other so we can single out the elites for our personal use in terms of covert ops assasinations, kidnappings and whatnot.

Have the best non-elites of them buddy up with the eldest in each village so they can act as community leaders who keep the village people in line and watch each other so they dont turn on us.
Our main focus now
Should be
-finishing our dark kingdom's infrastructure
I.E. the underground fortress/shrine/storeroom/base of operations.
-Expanding our pool of manpower and access to resources via converting (and keeping them converted via social programs, shows of force, propaganda etc.) villages.
And finally
Expanding our intelligence network drastically to include both converts and random well meaning disposable schmucks all over the place with a focus on food imports/exports and trade routes.

To that end I ask that some orators start training other orators and send the new ones off to expand the spy ring.

As for our personal training... Khornes blessing (props to the big man) appears to out do any combat skill we could possibly develop on our own. It would appear that the only real threats are stubbermen and post humans.
(Funnily enough i get the feeling lasguns wont do shit.)
So
I say maintain the focus on the fundamentals keep strength training and combine it with digging and running wheel barrows up and down the tunnels.
Simply put, extra weight tolerance means extra armor.
Thisll motivate the workers at the very least.

Otherwise. Maintain forward motion.
>>
>>3780364
While I agree with trying to sort out the elites, I think we should keep trying to grow our military force. I'd like at least a village population worth of soldiers before we stop.
>>
>>3780165
It's Chaos, grodie and mutant looking is part and parcel

>>3780364
Can't forget massed archers. Do we want to get a shield or go twohand? Hang on, can Chaos worshipers even use shields or is that not kosher?
>>
>>3780369
So be it but what is a village sized army?
We have something over 140 trained fighters so far. Thats more than 10% of our populace.
>>
>>3780417
Wasn't the last village around 200 or so people? So about 230-250 sounds reasonable.
>>
>>3780417
I think around 800 is the sweet spot
>>
>>3780426
>>3780428
Compromise to 500?
>>
>>3780165
Most Daemon Princes embody some part of their patron Chaos God, but apart from that are free to change their appearance as they please. A Khornate will always be angry, a Nurglite always filthy, etc. IF you managed to become a Daemon Prince of Chaos Undivided, the aesthetic would be yours to determine.

>>3780364
>Khornes blessing (props to the big man) appears to out do any combat skill we could possibly develop on our own
You could improve your skill from Mastery to Legendary but it would take decades, possibly centuries of diligent effort. There are skill levels beyond Legendary but those are generally impossible for mere mortals to manage in their short, insignificant lifetimes. While you are no mere mortal and have been given one hell of a head start, even beginning to reach perfection requires an obscene investment of time and effort, hence the Slaaneshi's dilemma.

>(Funnily enough i get the feeling lasguns wont do shit.)
You aren't wrong but you aren't right. The light of the las does nothing by definition but the heat it's transferring still has to go somewhere. Such weapons have a significant reduction in efficiency against you, but they are still more than deadly and you are a prominent target.
>>
>>3780417
>>3780426
A village on this world consists of around 20-50 individuals, anything much larger is considered a town.
>>
>>3779731
>>3779778
>>3779807
Staring down at the claws that have replaced your hands, it occurs to you that you'd be smiling if you still had a face. Even so, it's the thought that counts and smile or no, the Plaguefather has seen fit to recognize your devotion. You can't help but wonder what the Ruinous Powers have in-store for you in the future but pondering, you deduce that a focus on strength training and sustainable, secretive growth across the region would be wise. A charity might be a good front to the population and cover for the cult's spy network, doubly so if there was a religious element but of course, those pesky off-worlders have to be considered...

You have much to think about but first, you have to make a decision. A reverent cultist approaches on their hands-and-knees and you permit the privilege of kissing the ground at your feet before asking them why they saw fit to interrupt your reverie. They explain that earlier, a rock fell from the buried mineshaft when no-one was nearby and upon approaching to investigate, they smelt a foul odor akin to rancid milk, nothing like your imperious stench, of course. Some of the Communion of Clarity mutters that they should be buried more, others that they ought to be let out of the tunnel to fall on their spears, and a minority that there's nothing amiss and the loyalists dogs should be left to rot. However, as you are the New Emperor, there is a broad (and correct, so far as you're concerned) consensus that yours is the only opinion that matters.

> What do you think needs to be done about the one-hundred and seventy-six dissenters you demanded be entombed in the least profitable mineshaft?
>>
>>3780490
Those that have embraced the Primordial Truth in the darkness and the rot of the tunnels will be allowed to emerge and embraced by their newfound brothers. Those still resistant just need more time to ferment. Plaguefather Nurgle's gift has aided us in understanding patience.
>>
>>3780490
Rig several tons of rock and dirt to be syspended above the entrance to the tunnel.
Open it and send people, careful people, to go check and report back.
If theres a monster in there, which I'm hoping there is. We seal the entrance, then design a way to capture and release.
>>
>>3780490
Keep piling stones I don't want to risk Nurgle having a giggle with feudal world tech.
>>
>>3780490
OP, I know you said this is to be a one-shot, but this is really good. Should a new thread be considered before this one falls off?
>>
>>3780737
I was planning on posting Thread #2 after the next update.
>>
>>3780740
Yay, the quest isn't going to die!
>>
>>3780516
supporting
>>
>>3780729
Really, why not?
Much of what we're doing involves feeling out oppurtunities to take advantage of.

I mean flute guy isn't major league, albeit still may be promising.
The mysterious intentions of our mentor remain mysterious.
The inter commercial guild feud isn't hot.
Kherst, Ruhr and that other guy aren't really brinking war... yet.

But a plague just might boil some water.
>>
>>3780765
And unleashing said plague will probably get us Nurgle Points.
>>
>>3780769
And it will gain interest from important people if we cant keep it contained
>>
>>3780516
>Rig several tons of rock and dirt to be suspended above the entrance to the tunnel.
You're operating with feudal tech, several hundred hands, and the mine itself is built into the base of several small hills. How do you want to go about trapping the entrance?
>>
>>3780769
>>3780796
Both true, but releasing a plague vector in a neighboring region or Ruinous Powers forbid, another kingdom could do much to deflect the latter.
>>
>>3780826
I suppose having a handful of boulders above the shaft's entrance is more than doable, but if something or several somethings were to emerge, you'd have to roll to nail the timing.
>>
>>3780826
A wooden platform held up by four wooden beems, too of them loose.
The loose beems face the entrance and are themselves tied to a rope held by 20 men, each standing by for the dark lords signal.

The guys sent in are to drop a torch every 10 meters. If they scream, run back, or just plane old dissapear.
Andreii will know what to do.

As far as Im concerned, the worst thing that could happen is if Andreii got it in his head that the best way to really train is to lock himself in a dark hole with a bunch of chaos daemons.

If on the off chance we miss the timing... then i suppose we're in for some brutal combat.
>>
>>3780887
This
>>
File: CaveDiagram.png (128 KB, 692x929)
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>>3780826
I drew a diagram. Unfortunately the amount of detail involved in drawing
the dark lord and the 20 men at the ropes os more tham my finger doodle software can practically allow for in a short time.
>>
>>3780905
Next time, we can make sure the entrance is crawl space tiny so as to make it easier to bottle neck.

Im sure that will tid bit come in handy for us as we're building the tunnel complex.
>>
>>3780909
Badass drawing.

>>3780919
Could always have several entrances and hidden tunnels.
>>
Rolled 16 + 10 (1d20 + 10)

>>3780909
Nice diagram. At this rate, I'll never run out of OP images, assuming you're okay with me using them for that, that is.
>>
>>3780509
>>3780516
>>3780887
>>3780905
Pragmatist that you are, it takes you little time to come to a decision and the cult rushes to see your decree done. Acquiring rope is simple but the wooden platforms take a bit of finesse with the captured town's sawmill and you consider yourself fortunate that there is an abundance of lumber nearby. Eager to train your muscles and become that much stronger, you join the cultist throng in their labour of breaking and stacking rock with eager tenacity. Most stare at their dark master in awe that he would humble himself but a handful seem almost perturbed that your might alone isn't enough to lift the heaviest stones without significant assistance. Your clever tongue fills their ears with an abundance of white lies and flattering excuses which encourage them yet again, in spite of your admittedly lackluster performance.

A mere two days later, on account of the enormous and determined workforce you stand at the front of the mineshaft. The weighted platforms are readied, the last of the stones are on the cusp of crumbling, and a dozen brave fools clutching torches have accepted your 'sacred duty' and are more than prepared to be martyr'd for the cause if need be. You do an excellent job disguising the ache in every one of your muscles as you raise your chainsword into the air and slash it down with a single, signalling word. "OPEN!" Fifteen burly men clinging to pickaxes manage to break through into the tunnel proper, and as they pull the stones back and the torchbearers march forth, filled with self-adulation you shout, "SAYS ME!" Not only do the resounding cries of those around you in response stroke your ego to an unwholesome extent, they encourage the ill-fated dozen to rush forward, muttering prayers to the Ruinous Powers that they might be delivered from their impending doom.

Several of those closest to the opening stagger back, clutching their shirts over their noses and in one case, dry-heaving as the foul reek hits them, and even you are left tapping your foot at the acrid stench of something fouler than the ancient decay clinging to you. Fresh rotting flesh. Possessing the mental fortitude that only fanaticism can bring the chosen sacrificial lambs continue unabashed, pass the entrance of the mineshaft, and descend without challenge. It's then that you hear the screams and realize that this might have been a mistake. The five at the front of the line stood no chance, being trampled underfoot by a desperate, vomitous mass of filth-ridden women and children who run alongside the remaining seven with panicked terror.

> 1/2
>>
>>3780995

Pitiable, pathetic cries can be heard, "Let us out!" "They've gone mad!" "I don't wanna die! I don't wanna die!" None of these sways you in the least, but deeper in that dark and festering hole, you hear something far worse, far behind them. Laughter, joyous, mad, and interspersed with cries of "Family!" The masses, including the surviving cultists is about to reach the exit, and you wager them some forty strong, weak and wretched compared to the dozens of spear-wielding and scale-mailed men you have waiting.

> You decide to-

> Cut them down before they can go any further
> Let them through lest your men be slain
> Order the platform shut then and there

> 2/2
>>
>>3780941
Sure thing, use the drawings.
It's really too bad I dont have better software.
>>
>>3780998
Okay, so the safe route is to seal the gate pile shit onto it and then proceed with designing a a capture and release plan.
Which will be perfect for our operatives out side who can approach noble houses as physicians "warning of disease".

That being said, I'm open to alternative suggestions.

For example, These 40 regular humans, regardless of what they are, might prove useful if we let them out and begin an obey or die process.
One thing is for sure, they somehow survived starvation, disease and some sort of chaos fuckery in the dark for weeks. It may even be possible that one of them is immune.
Letting 30 of them through before closing the tunnel might be viable.or they all turn out to be plague lords and shit goes down hard.

Another idea I've been playing with is straight up having Andreii do that thing that I was afraid he might do. I mean if these defeated fucks can survive then the Dark Lord should thrive or so goes the logic of a madman.
>>
File: nurgle beasts.jpg (120 KB, 900x900)
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>>3780998
>Let them through lest your men be slain.

or

>Command the masses to stand and fight or flee and die.

The fun has begun
>>
>>3781070
As in use the chainsword to cut down the front line of the fleeing wretches in the first sweep, point to the dark of the cave and say "Prove your worth to me, fight or die!"
>>
>>3780998
> Let them through lest your men be slain
>>
>>3780998
> Order the platform shut then and there
They're carrying Nurglite diseases, we do NOT want them getting out
>>
>>3781095
True, shut the shit
>>
>>3781005
Thanks, will do. It really is, if you can manage that kind of quality with bottom of the barrel software I can't imagine what you could do with some advanced shit.

>>3781065
These are forty, possibly less out of what were originally one-hundred and seventy-six, and every one is on the brink of starvation. Initially, they held onto their principles but after a week with nothing to eat despair set in, those who refused to forsake their decency or wouldn't eat the weakest were slain alongside them, and it wasn't long before the cramped conditions, total darkness, and crushing despair led a handful of them to embrace the faint voice in the back of their heads promising to deliver them into its loving arms.

Even with Nurgle's generosity and perfect conditions an epidemic takes a bit of time to get started, and this is no different. They haven't stewed long enough for the Immaterial veil to begin thinning but assuming you chose to bury them deeper, another month would've seen a ragged throng of zealots as rotten on the outside as in. A third would've dwindled them to a handful of gaunt near-skeletons, and a fourth nothing but cracked bones, because all but the most blessed heretics, even Nurglites, have to eat. That ship has sailed though and a delicate situation demands your attention.
>>
>>3781065
>>3781095
>>3781106
Are you sure you want to drop the platform instead of trusting in your drilled and disciplined men-at-arms?
>>
>>3781175

Trust is of little concern to me.

If we give them another month now, can we expect to see demons? That is the question.

If not, then let them all out and convert or kill every last one of them.

If so, then seal the tunnel. Plague Demons are an essential part of a potentially game changing plan
to destabilize and subvert the planet.

That's my vote anyway.

To explain my obsession with these demons...
My vision, ladies and gentlemen, is to drop off two carriages of those things into two seperate provinces simultaneously.
While thats happening, two of our orators disguised as physicians can go to the highest offices of those provinces claiming to be of the other province. Warning of impending disease.

Thus, even if they dont believe us initially and refuse to give us the authority to deal with the problem, when their streets begin filling with demonic infestation, they will remember who to blame.

Either way we win big time, either by having operatives in high offices, capable of inspecting imports exports and citizens personal lives in the effort to combat "the disease". Our office of health and hygiene can be the work horse for so much, granted a massive state budget and the trust of a fearful public.
We can say that their children are showing early signs of sickness, send them away to get "better" then send them to our people where they can be indoctrinated and converted.
Or
A glorious civil war will arise as a result of the plagues spread and the mutual distrust of an already paranoid nobility (for once the paranoia will serve our purposes). Blood will flow on a scale our whole cult couldn't possibly do on its own. Imagine our friend Tilvius, conscripting thousands of loyalists to go fight and kill thousands of other loyalists.
Trade will be disrupted, homes destroyed and people will be uprooted. In this atmosphere we are the victors as the world will fill up with people who have long lost their faith in the society they once trusted. These will be the most eager to listen to the promises of a new emperor.

Moreover, it gives the gods something to fight over.
However this plan pans out, it should grant a massive boon to either Nurgle or khorne depending on which one wants it more.
>>
>>3781175
Actually, let the men enjoy some slaughter, Khorne be praised.
>>
>>3781248
To manifest daemons you need an enormous, and I do mean enormous amount of heresy or Alignment toward the Chaos God presiding over the daemon in question. For example, a World Eater Champion could summon a Bloodletter or two with a ritual circle before engaging in battle as a favor, but massacring five or ten-thousand Imperial Guardsmen on the battlefield could also produce them if realspace is unstable enough. There are also Sorcerous rituals which are different from Psychic abilities but extremely unwise to attempt without proper knowledge. Followers of Chaos Undivided have a harder time summoning daemons but have the advantage of being able to summon any or all depending.

These are monotheist Nurglites, you would need a small plague going across the region to get a Nurgling or two, and then shit hits the fan. Alternatively, generating enough despair could manage the same but that's difficult unless you're actively imprisoning and torturing loyalists by the thousands for the sake of appeasing the Ruinous Powers, which is heretical and arguably more Slaaneshi than Nurglite, unless you simply locked them into dark, filthy, and cramped conditions.
>>
Gentlemen, let's admit a failed experiment. Let's salt the earth of this mind, learn, and try again at another date.

>Order the guards to slaughter those that try to flee.
>>
I cant remember which one of the Baron but we manage to get hold on some info saying that his daughter might be a psyker. We get to her and corrupt her. Daemons for days
>>
>>3781305
According to a longstanding rumour, upon discovering that his daughter was a witch the Baron Ruhr locked her in his dungeon instead of putting her to the stake. If this is true, it is a gravely negligent heresy worsened by the fact he's widely reputable for his faith in the God Emperor.
>>
>>3781305
I mentioned it, it's a good plan. Also a possible path to psyker power.
>>
>>3781314
So it must be that the forty are each converted or killed.

The plan can still work, albeit slower, by putting carcasses and feces in water wells, lakes and resevoirs.
>>
Anons I need you to decide on what you want to do before I can update, otherwise I'm going to roll to break the tie.
>>
Sorry didn't realise that there was a tie.

>Order the guards to slaughter those that try to flee.
>>
>>3782092
>Kill, Maim, and BURN everything
>>
>>3782092
Switching my vote to.
>Order the guards to slaughter those that try to escape.
Let's move this along shall we?
>>
Rolled 94 + 10 (1d100 + 10)

>>3781284
>>3782146
>>3782332
>>3782608

> Roll 1d100-65 to slaughter this filthy rabble
> (-20: Adept Combatants)(-20: Superior Equipment)(-15: Presence of the New Emperor)(-10: Numerical Advantage)
> Bo1

> Defeat

> 1d100+10 to flee the darkness
> (-20: Fight or Die)(+20: Weak and Wretched)(+10: Numerical Disadvantage)
> Bo1
>>
Rolled 18 - 65 (1d100 - 65)

>>3782714
>>
Rolled 56 + 0 (1d100 + 0)

>>3782714
>>3782802
Hesitating for the briefest of moments, you shout to slay the loyalist scum. Instants later the masses reach the men-at-arms and rather than fight their way free, fall to their knees, begging for mercy and receiving none. As some fifteen seconds pass, dozens of innocents whose only crime was to cling to the False Emperor are massacred without a hint of hesitation. The men-at-arms have not a single casualty or wound among them and bathed in the furthest fringes of your blessed light, they know no fear. A second mass comes forth, more haggard and gaunt than those before, but each bares the signs of deeper corruption, blackened teeth spread in rictus grins of jubilant joy and yellowed, bloodstained eyes wide with unflinching tenacity even charging a wall of sharp iron with no more than their gnarled hands and what stones they can carry. Your disgust reflex is almost gone, but even you wince at the sight of the gangrenous infections in the open wounds a handful bare, and find yourself gripping the chainsword even tighter at the sound of a maddened cry that sends them from an ambling rush into a breakneck sprint. "M-M-MAKE THEM ROT!"

> Roll 1d100-75 to slaughter this even filthier rabble
> (-20: Adept Combatants)(-20: Numerical Advantage)(-20: Superior Equipment)(-15: Presence of the New Emperor)
> Bo1

> Defeat

> 1d100-0 to spread the Grandfather's love
> (-20: Fight or Die)(-20: Nurgle's Embrace)(+20: Weak and Wretched)(+20: Numerical Disadvantage)
>>
Rolled 4 - 75 (1d100 - 75)

>>3782853
>slaughter filthier rabble
What a waste of perfectly good potential converts.
>>
Rolled 40 (1d100)

>>3782853
>>
>>3782853
>>3782926
Seeing doubt in the eyes of those closest, you scream in wordless rage and this spark of fury spreads resounds the ranks until their shouting hymns gives way to screaming hate. The specter of fear fails to send even the weakest among them so much as a single step back, and when the rising tide of dead-men-walking crash into their shields and skewer on their spears, even the meekest of your men is gripped in a frothing frenzy. It is short and bloody work, done in moments and such did their formation hold, not a man was dragged through the line and lost to these animals.

> When the killing is done, you decide to-

> Burn the bodies where they lay, lest they spread their sick contagion
> Mutilate the bodies in a small, humble offering to the Ruinous Powers
> Leave them where they lay, it is best not to touch these filth if you can
> [Write-In]
>>
>>3782963
> Mutilate the bodies in a small, humble offering to the Ruinous Powers
>>
>>3782963
> Burn the bodies where they lay, lest they spread their sick contagion
Then quarantine anyone who touched them
>>
>>3782963
> Burn the bodies where they lay, lest they spread their sick contagion
better safe than sorry
>>
>>3782963
> [Write-In]
Order that the festering rot be made to grow. The place is a shrine to Nurgle, now.
From then on offerings of warm water, feces and fresh meat ar to be placed here.
Chains are to be made and affixed to the far end of the tunnel.
Every 7 monthes a new offering of 7 live humans (preferably kidnapped loyalists) must be sacrificed by having them rot with all the other filth.

This is our apology to the gradfather for being so hasty. Plague will come without our attempt to make it happen.
>>
>>3782993
actually ill switch to this
>>
>>3782993
.... Me likey
>>
>>3782993
This is a good idea
>>
>>3782993
>>3783040
>>3783052
>>3783067
Viewing the maimed and mutilated corpses of those who chose to deny the Primordial Truth and defy your rule, the sublime beauty of their imminent degredation dawns and you are left humbled in your awe. You can see it now- maggots writhing through flesh, flies buzzing in the fumes above, oh yes, it shall be a monument beyond description, a testament to the fatherly warmth of the Entropic Lord unmatched through the whole of this world, a pilgrim site for all those who profess his praise!

At your decree a dozen men rush forth, stacking the bodies as close as they can be packed and forced deeper into the mineshaft, far from the cruel light of the sun and deep into the welcoming bosom of wet earth and fetid stone. From somewhere a length of chain is scavenged, this then binds the entrance so that those who refuse to kneel before their unrighteous New Emperor will be made to bow before another, older presence. Glory unto the divine, may the Patriarch of Plague have mercy on you for your haste and reveal the virtue of patience you have come to neglect in your hypersensitive haze.

> 1 Small Iron Mine has been converted to a Small Shrine of Nurgle
> You sense that he has been... pleased.
>>
And that's it for thread one, here's the archive.
>http://suptg.thisisnotatrueending.com/qstarchive/3749873/
Thread two is going to be coming up sometime tomorrow. I hope you enjoyed this but going from feudal warlord to interstellar warlord is going to be difficult at best without outside assistance.
>>
>>3783112
Thanks OP! Hopefully a lost Word Bearers ship crashlands somewhere in the past perhaps, deep below. We need to find the origins of our mentor only way I see it happening
>>
>>3783112
Thanks for running anon

>>3783181
Sending a Warp beacon to any heretics passing by could work but it could fuck us over too



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