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A civilisation quest
Turn 46 out of 50
>>
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Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Elf+Femboy+Civ

You ask Silrith if you can put the squires to work on the Cotton Plantation.
Silrith: "Ah I knew you would come round to the idea of slave labour eventually! Most of them are in need of more training but I could have a few of the more pliable ones work for you."
She rounds up four of the human boys from the prison and sets them to work on the Plantation III.
Ashera: "Wow, they're so obedient. Do you think the others will be able to work soon?"
Silrith: "mmm, if we treated them harshly we could get them all working by today but we like to treat our janissaries with a little more gentleness. I want them in mint condition when I send them off to mother."
Ashera: "ehh? When are you sending them away?"
Silrith: "Well normally we get a caravan from home every 10 turns, it's overdue right now. But! They should know that we've now living in this base so you can expect them any day now."
>>
You decide it's time to interrogate the gnome prisoner.
You schedule a "session" with Zaibsak to "question" your "guest."
Ashera: "So uh... are you going to torture him..."
Zaibsak: "We've been torturing him this whole time, he actually said he'll confess to anything a day or two ago but we kept going for good measure."
He splashes a bucket of water on the sleeping prisoner.
Zaibsak: "Wake up Gnome, it's time to answer some questions."
>Where's their base?
The Gnome base is directly east of the Sun Elf base. It was incorrectly coloured cyan last time the world map was posted.
>How many Gnolems can they make?
Gnolems are limited only by resources and the amount of Gnomes available for conversion. Gnolems don't have inherit special abilities, but they have multiple "bladders" that can store potion liquid that can be consumed at any time (even when paralysed.) Having a large amount of Gnolems and filling their bladders with multiple different potions is very expensive.
>Are they planning to attack soon?
Since Gnomer is dead they need to crown a new Gnomentous before they can do anything. This process can take a few turns. The new Gnomentous will determine the civ's war plans.

>anything else you want to ask?
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>Also what are our spells list
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The Scent of Sneakiness seems especially effective against the Gnomes and your scout is able to conduct some heavy recon.
The Gnomes have appointed Slimjart as their new leader.
He is ordering his Gnomes to work OVERTIME to produce as many fully equiped Gnolems as possible.
He seems more concerned about the Machine army coming from the north than the elves right now.

### TURN 46 ###

PURCHASES
Healing Wave -> Lenilne -150 Incense
Scent of Sneakiness -100 Cotton

WORK DISTRIBUTION
5 Researchers (Dominate Mind)
3 Garden III
6 Plantation III
1 Scout

DARK ELVES
8 Garden III

YIELDS
+181 Cotton
+243 Lavender
+140 Research (Dominate Mind) - (140/200)
+10 Crystal
+75 Incense


RESOURCES
Cotton: 276
Lavender: 591
Crystal: 70
Incense: 246
Population: 15 (4 human slaves)

INVENTORY
Small Shield (5)
Sun Elf Sword (2)
Sun Elf Armour (1)
Shortbow (5)
Leather Armour (3)
Goblin Club (4)
Goblin Sling (2)
Spear (2)
Pacifying Perfume(1)
Scythe (1)
Warhammer (1)
Gnomish Sword (1)
Gnomish Twin Blades (1)
Potion of Speed (1)
Potion of Regeneration (1)
Potion of Iron-Flesh (1)
BK. Sword (3)
Dorf Armour (3)
Mjolnir (1)

PRISON
Black Knight (1)
Squire (10)
Gnome (1)

BUILDINGS:
Council
Plantation III - Elves can work here to earn Cotton
Garden III - Elves can work here to earn Lavender
Shrine - Autonomously produces Incense
Academy II - Elves can work here to gain combat training. Weapons and Armour can be purchased here.
Mining Camp - 112 Crystal Remaining - Elves can work here to gather Crystal
Sanctum III - Elves can work here to research new Spells. Spells can be purchased here.
Beauty Shop - Various single use items can be bought here. May attract new Elves to join your colony.
Observatory II - Elves can work here to research new technologies.
Wooden Wall - Flame resistant wooden walls barricade entrances to your colony.
Prison - Incarcerate prisoners here.
Sentinel (1) - Defensive Turret
>>
BUILDABLE:
Gathering Camp - 100 Lavender - 40 Work - Elves can work here to gather Incense/Cotton/Lavender
Mining Camp - 100 Lavender - 40 Work - Elves can work here to gather Crystal
Sentinel - 200 Lavender 100 Incense - 100 Work - Defensive Turret
Stone Walls - 500 Lavender 100 Incense - 500 Work - Magical Stone walls, highly resistant to damage and magic.

UPGRADES:
Academy III - 300 Lavender - Improves maximum training limit, adds more Weapons/Armour for purchase
Observatory III - 200 Cotton 200 Lavender 150 Crystal - Increases Research Speed

PURCHASABLE ITEMS:
Short Sword - 50 Cotton
Small Shield - 40 Cotton
Leather Armour - 60 Cotton
Spear - 80 Cotton
Short Bow - 100 Cotton 10 Crystal
############
Femboy Sword - 75 Cotton
Medium Shield - 60 Cotton
Metal Armour - 90 Cotton
Mace - 120 Cotton
Femboy Bow - 150 Cotton 20 Crystal
############
Pacifying Perfume - 100 Cotton - when used in a battle, creates a ceasefire
Hypnotic Tonic - 100 Cotton 15 Crystal - subject that drinks this falls into a suggestible trance
Attack Pheromones - 100 Cotton - temporarily increases the combat potential of everything in an area of effect
Diploma Aroma - 100 Cotton - temporarily improves a subjects diplomacy
Arcane Nail Polish - 100 Cotton - increases one subject's damage for one battle, can't be used during battle
Scent of sneakiness - 100 Cotton - temporarily increases the stealth of a scout
############
Healing Touch - 50 Incense - Permanently enables one Elf to cast Healing Touch
Healing Wave - 150 Incense - Permanently enables one Elf to cast Healing Wave
Soften - 50 Incense - Permanently enables one Elf to cast Soften
Sleep - 50 Incense - Permanently enables one Elf to cast Sleep
Hold Person - 150 Incense - Permanently enables one Elf to cast Hold Person
Charm - 50 Incense - Permanently enables one Elf to cast Charm
Suggestion - 150 Incense - Permanently enables one Elf to cast Suggestion

>Distribute work to your 15 Workers
>>
>>3739232
2 finishing dominate mind, 5 on confusion, 4 on sentinel, 4 slaves on plantation
With our bonus, are 2 enough to finish it or it will be close and we need 3 ?
>>
>>3739318
yes 2 are enough to finish it.
Old: spell research = 40*lg(n)
New: spell research = 60*lg(n)
>>
>>3739318
>>3739234
Can we place the sentinel at the Sun Elf base instead of ours since they are the ones getting attacked on turn 50?
>>
>>3739341
yes
>>
>>3739341
Agreed
>>
>>3739318
Fuck off with this mind spell shit it's not going to work on the robots

Waste of time
>>
>>3739811
We already did most of the work, might as well finish it
>>
>>3740060
Sure but forget learning confusion, if anything we should be mineing gems with those elves so we can buy hand cannons that are supposedly WAY better then bows
>>
Let's hold a tournament to find the greatest elf warrior to weild mjolner into battle.
>>
>>3740179
Okay, I propose this work distribution
2 Dominate Mind, 5 Reflect, 4 Sentinel, 2 build a crystal mining camp, and 2 gather lavender
>>
Buy Ryklo!
>>
We can do some serious shit with 'Dominate Mind' - like using a few Perfumes for our spec ops, sneakily dominating the new gnomd king and ordering hkm to attack the Machines before they reach the Sun Elves.
>>
>>3739234
I forgot, how does the trade roure with Sun Elves work?
>>
The Trade Route with the Sun Elves gives you 10 Crystals every turn for free, it cost you a down payment of (I think) 50 Crystals to open it.
Sometimes the Sun Elf trader Nushala and her lama appear in the main base image to represent the trade route.

If you want to build a new Crystal Mining Camp you have to specify where on the map you want to place it. There are Crystals right next the Gnome base and crystals right next to the Sun Elf base. Crystals are a rare resource and Mitalar likely wont just let you mine stuff in his territory for free if at all. The gnomes are bound to attack you if you mine right next to their base.
You existing mining camp has 112 Crystal remaining.
The human sailors let you exchange one resource for another through maritime trade if you're in desperate need of a certain resource.
>>
>>3741408
I overlooked the mining camp in the building section. In that case, I'll change
>>3740471
to 2 Dominate Mind, 5 Reflect, 4 Sentinel, 4 crystal miners
>>
>>3741456
Supporting this.
>>
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>Buy Ryklo!
Ashera: "Hey Silrith~ I was wondering if you changed your mind about selling Ryklo."
Silrith: "No Ashera, the Janissaries are too valuable, especially a cutie like Ryklo!"
Ashera: "aww come on, be a good girl and let me buy her~"
You reach out to give her a head pat, but her hand quickly darts out and pats your head first.
Silrith: "uh uh uh~ Don't even think about it. Anyway, Ryklo is my property and that's that."
>>
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>Let's hold a tournament to find the greatest elf warrior to weild mjolner into battle.
You have a little tornament amongst your most experienced elves to see who should wield the mjolnir.
Through a round robin format you come down to your three most skilled fighters in terms of training and combat experience:
Aelrie, fights: 7, training: 5/10
Lusha, fights: 7, training: 5/10
Kali, fights: 7, training: 5/10
It turns out Kali, who has no spells has the best weapon handling and martial skills. She(he) comes out on top and claims the mighty weapon.
>>
Your little mining expedition is rudely interrupted by a gang of five Black Knights.
Ryklo: "Stay away! These elves are under our protection!"
Sir SkullFuck: "Well well, if it isn't the Dark Elves' little lap dogs."
Lady Blackburne: "You plan to defy us? After fleeing so easily last time we met?"
Sir Gorespike: "Give us the elves and we'll let you live."
Kethro: "Absolutely not. We Janissaries don't fold so easily."

Roll 1d100 to determine the results of the battle.
All rolls will be averaged. But only the first roll from each ID will be counted.
At least 3 rolls are required.

You may state any specific strategy or tactics you want to do, this may have an impact on the results of the battle.
You may NOT purchase Items at this time.
This will likely be a difficult battle
>>
### TURN 47 ###

PURCHASES
Sentinel -200 Lavender -100 Incense

WORK DISTRIBUTION
2 Researchers (Dominate Mind)
5 Researchers (Reflect)
4 Builders (Sentinel)
4 Miners

DARK ELVES
8 Garden III

YIELDS
+60 Research (Dominate Mind) - Research Complete!
+140 Research (Reflect) - 140/380
+80 Construction (Sentinel 2) - 80/100
+210 Lavender
+90 Crystal
+77 Incense

RESOURCES
Cotton: 276
Lavender: 601
Crystal: 160
Incense: 221

Population: 15 (4 human slaves)

INVENTORY
Small Shield (5)
Sun Elf Sword (2)
Sun Elf Armour (1)
Shortbow (5)
Leather Armour (3)
Goblin Club (4)
Goblin Sling (2)
Spear (2)
Pacifying Perfume(1)
Scythe (1)
Warhammer (1)
Gnomish Sword (1)
Gnomish Twin Blades (1)
Potion of Speed (1)
Potion of Regeneration (1)
Potion of Iron-Flesh (1)
BK. Sword (3)
Dorf Armour (3)
Mjolnir (1)

PRISON
Black Knight (1)
Squire (10)
Gnome (1)

BUILDINGS:
Council
Plantation III - Elves can work here to earn Cotton
Garden III - Elves can work here to earn Lavender
Shrine - Autonomously produces Incense
Academy II - Elves can work here to gain combat training. Weapons and Armour can be purchased here.
Mining Camp - 32 Crystal Remaining - Elves can work here to gather Crystal
Sanctum III - Elves can work here to research new Spells. Spells can be purchased here.
Beauty Shop - Various single use items can be bought here. May attract new Elves to join your colony.
Observatory II - Elves can work here to research new technologies.
Wooden Wall - Flame resistant wooden walls barricade entrances to your colony.
Prison - Incarcerate prisoners here.
Sentinel (1) - Defensive Turret
Sentinel (2) - In progress: 80/100


BUILDABLE:
Gathering Camp - 100 Lavender - 40 Work - Elves can work here to gather Incense/Cotton/Lavender
Mining Camp - 100 Lavender - 40 Work - Elves can work here to gather Crystal
Sentinel - 200 Lavender 100 Incense - 100 Work - Defensive Turret
Stone Walls - 500 Lavender 100 Incense - 500 Work - Magical Stone walls, highly resistant to damage and magic.

UPGRADES:
Academy III - 300 Lavender - Improves maximum training limit, adds more Weapons/Armour for purchase
Observatory III - 200 Cotton 200 Lavender 150 Crystal - Increases Research Speed
>>
PURCHASABLE ITEMS:
Short Sword - 50 Cotton
Small Shield - 40 Cotton
Leather Armour - 60 Cotton
Spear - 80 Cotton
Short Bow - 100 Cotton 10 Crystal
############
Femboy Sword - 75 Cotton
Medium Shield - 60 Cotton
Metal Armour - 90 Cotton
Mace - 120 Cotton
Femboy Bow - 150 Cotton 20 Crystal
############
Pacifying Perfume - 100 Cotton - when used in a battle, creates a ceasefire
Hypnotic Tonic - 100 Cotton 15 Crystal - subject that drinks this falls into a suggestible trance
Attack Pheromones - 100 Cotton - temporarily increases the combat potential of everything in an area of effect
Diploma Aroma - 100 Cotton - temporarily improves a subjects diplomacy
Arcane Nail Polish - 100 Cotton - increases one subject's damage for one battle, can't be used during battle
Scent of sneakiness - 100 Cotton - temporarily increases the stealth of a scout
############
Healing Touch - 50 Incense - Permanently enables one Elf to cast Healing Touch
Healing Wave - 150 Incense - Permanently enables one Elf to cast Healing Wave
Soften - 50 Incense - Permanently enables one Elf to cast Soften
Sleep - 50 Incense - Permanently enables one Elf to cast Sleep
Hold Person - 150 Incense - Permanently enables one Elf to cast Hold Person
Charm - 50 Incense - Permanently enables one Elf to cast Charm
Suggestion - 150 Incense - Permanently enables one Elf to cast Suggestion
Dominate Mind - 300 Incense - Permanently enables one Elf to cast Dominate Mind


>Distribute work to your 15 Workers
>>
Rolled 66 (1d100)

>>3742065
>have the Janissaries tank the knights and slowy retreat.
>Have the elves behind the humans supporting them with heals and any spells they have.
Can we buy spell for the elves involved? Or is it too late for that? What spell do they have right now?

>>3742066
(Shouldn't Reflect be at 150? I'm confused)

5 research Reflection
4 research Pink Cloud(if the limit goes over the max can we get those extra points into Feminize directly?)
1 finish sentinel at the sun elves base

Now, most important:
>Use human sailors to trade lavender for incense(get incense to 300)
>Buy Dominate Mind and Scent of sneakiness for scout
>Use scout to dominate the gnome leader into attacking the machines first with EVERYTHING he has at his disposal at turn 48.

The fire rises.
>>
>>3742160
If this isn't clear, we're retreating, prioritize safety of our people, abandon the crystal loot if need to, but if possible carry what we still have at hand.
>>
>>3742160
Oh, and continue with the 4 slaves at Plantation.
>>
Rolled 97 (1d100)

>>3742065
>>3742160
Supporting
>>
Rolled 76 (1d100)

>>3742220
>>3742160
Dabbing on these black knights
>>
Everyone, please for the love of god. STOP ROLLING.

These results are very rare and we know they could go down, risking this is very unecessary.
>>
>>3742160
support

no one else roll we have a high average
>>
Average of 80, any one else rolls and they are just being a cunt
>>
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yea, but what if someone else rolls a dice and the average gets even higher~
>>
>>3742267
You'd have to roll higher than 80, very unlikely.

Anyone trying this is total cunt.
>>
Rolled 24 (1d100)

>>
>>3743111
what did I told you...

I bet he did this on purpose.

I bet he isn't even a regular player, just an random asshole.
>>
>>3742067
Supporting this >>3742160
>>
>>3743111
He rolled without linking to the right comment, so it doesn't count, r-right?RIGHT!?
>>
No update today my droogies. Apologies
>>
>>3743111
STOP *********** DOING THIS YOU ************* *********!
>>
>>3749556
Please don't swear on our christian imageboard.
>>
Rolled 51 (1d100)

>>3742160
Supporting
>>
>>3743111
>>3751075
This is why averaging dice systems are terrible. The more unanimous an action, the more average the results.
>>
>>3751075
Only one roll per post, bud
>>
>>3751130
*per ID
>>
>>3751110
It's not going to matter much. Pretty sure Dolomite got cucked by an Emu and has an hero'd
>>
>>3751075
>Guy tries to ruin the game twice.
>>
>>3752265
to be fair, the QM is a bit at fault for doing a system that allows for ramdom assholes to just show up and screw with the regular players like that.
Thats really unfair to everyone involved.
>>
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>>3753124
It was clearly the OP himself, the reason he hasn't returned is because he is waiting on his IP to change again.
>>3751075
this is his attempt to see if it did.

Its clear that dolomite didn't expect us to blow the fuck out of the knights so he is trying to sabotage it himself. You simply cant trust Australians.
>>
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Rolled 0 (1d1000000)

>>3754425
Lies and slander!
>>
>>3754552
HOW HOW IS THIS POSSIBLE!
>>
Rolled -1 (1d1000000)

>>3754605
With he /qst/ OP text formatting tools of course
>>
>>3754425
no its not that, it was me, a random asshole
>>
>>3754968
>>3754615
>>3754552
Phone posting now are you,? How low can Australian shitposting go? yare yare daze, you're already canceled.
>>
>(Shouldn't Reflect be at 150? I'm confused)
No, there were 5 Spell Researchers and with the Arcane Sensor Array technology the Spell Research Coefficient is 60
60*lg(5) = 140

>Buy Dominate Mind and Scent of sneakiness for scout
>Use scout to dominate the gnome leader into attacking the machines first with EVERYTHING he has at his disposal at turn 48.

A bold move, but who will hold the honour of wielding this powerful spell?
And be charged with the potentially lethal mission of infiltrating the Gnome base and getting close enough to bell the cat?
>>
(66+97+76)/3 = 80

All rolls after the first 3 don't count cos I say so
>>
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A convoy of Dark Elves and Jans arrive at your base, with two large carraiges in tow.
Zougi: "Go fetch your mistress, tell her Zougi is here."
Ashera: "I'm not a slave! I'm in charge of this base!"
Zougi: "Oh, pardon me young mistress, my eyesight is not so sharp. I have come to speak with little Silrith and her younger siblings."
Ashera: "Oh of course. I've been expecting you. I'll go get her."
...
Silrith: "As you can see: 10 human boys in mint condition! Ready to be sent home!"
Zaibsak: "And not captured without risk! Or sacrifice..."
Zougi: "Good. Hopefully your mother wont be too angry about your base. I will take the boys first thing tomorrow."
Ashera: "Uh... do you need accomodations for the night?"
Zougi: "Thank you mistress Ashera, but we will camp outside."

Zougi will take the squires away to Dark Elf lands next turn.
>>
### TURN 48 ###

PURCHASES
Sell 100 Lavender for +25 Crystal
Buy 100 Incense for -15 Crystal
Scent of Sneakiness -100 Cotton
Dominate Mind -300 Incense

WORK DISTRIBUTION
5 Researchers (Reflection)
4 Researchers (Pink Cloud)
1 Builder (Sentinel)
1 Emissary (Human Sailors)
4 Plantation III

DARK ELVES
2 Plantation III
6 Garden III

YIELDS
+181 Cotton
+181 Lavender
+10 Crystal
+79 Incense

RESOURCES
Cotton: 357
Lavender: 682
Crystal: 180
Incense: 100
Population: 11

INVENTORY
Small Shield (5)
Sun Elf Sword (2)
Sun Elf Armour (1)
Shortbow (5)
Leather Armour (3)
Goblin Club (4)
Goblin Sling (2)
Spear (2)
Pacifying Perfume(1)
Scythe (1)
Warhammer (1)
Gnomish Sword (1)
Gnomish Twin Blades (1)
Potion of Speed (1)
Potion of Regeneration (1)
Potion of Iron-Flesh (1)
BK. Sword (3)
Dorf Armour (3)
Mjolnir (1)

PRISON
Black Knight (1)
Squire (10)
Gnome (1)

BUILDINGS:
Council
Plantation III - Elves can work here to earn Cotton
Garden III - Elves can work here to earn Lavender
Shrine - Autonomously produces Incense
Academy II - Elves can work here to gain combat training. Weapons and Armour can be purchased here.
Mining Camp - 32 Crystal Remaining - Elves can work here to gather Crystal
Sanctum III - Elves can work here to research new Spells. Spells can be purchased here.
Beauty Shop - Various single use items can be bought here. May attract new Elves to join your colony.
Observatory II - Elves can work here to research new technologies.
Wooden Wall - Flame resistant wooden walls barricade entrances to your colony.
Prison - Incarcerate prisoners here.
Sentinel (1) - Defensive Turret
Sentinel (2) - In progress: 80/100

BUILDABLE:
Gathering Camp - 100 Lavender - 40 Work - Elves can work here to gather Incense/Cotton/Lavender
Mining Camp - 100 Lavender - 40 Work - Elves can work here to gather Crystal
Sentinel - 200 Lavender 100 Incense - 100 Work - Defensive Turret
Stone Walls - 500 Lavender 100 Incense - 500 Work - Magical Stone walls, highly resistant to damage and magic.
>>
UPGRADES:
Academy III - 300 Lavender - Improves maximum training limit, adds more Weapons/Armour for purchase
Observatory III - 200 Cotton 200 Lavender 150 Crystal - Increases Research Speed

PURCHASABLE ITEMS:
Short Sword - 50 Cotton
Small Shield - 40 Cotton
Leather Armour - 60 Cotton
Spear - 80 Cotton
Short Bow - 100 Cotton 10 Crystal
############
Femboy Sword - 75 Cotton
Medium Shield - 60 Cotton
Metal Armour - 90 Cotton
Mace - 120 Cotton
Femboy Bow - 150 Cotton 20 Crystal
############
Pacifying Perfume - 100 Cotton - when used in a battle, creates a ceasefire
Hypnotic Tonic - 100 Cotton 15 Crystal - subject that drinks this falls into a suggestible trance
Attack Pheromones - 100 Cotton - temporarily increases the combat potential of everything in an area of effect
Diploma Aroma - 100 Cotton - temporarily improves a subjects diplomacy
Arcane Nail Polish - 100 Cotton - increases one subject's damage for one battle, can't be used during battle
Scent of sneakiness - 100 Cotton - temporarily increases the stealth of a scout
############
Healing Touch - 50 Incense - Permanently enables one Elf to cast Healing Touch
Healing Wave - 150 Incense - Permanently enables one Elf to cast Healing Wave
Soften - 50 Incense - Permanently enables one Elf to cast Soften
Sleep - 50 Incense - Permanently enables one Elf to cast Sleep
Hold Person - 150 Incense - Permanently enables one Elf to cast Hold Person
Charm - 50 Incense - Permanently enables one Elf to cast Charm
Suggestion - 150 Incense - Permanently enables one Elf to cast Suggestion
Dominate Mind - 300 Incense - Permanently enables one Elf to cast Dominate Mind

>Distribute work to your 11 Workers
>>
>>3755482
We should vote on who was the spy I think, Ashera is out of question as you already specified that she was in the base during the turn that happened.

Note that I said to make the order be to attack during turn 48, but the elf was sent during turn 47, wasn't he?

>>3755489

So shouldn't we vote on who was sent there before distributing workers? Because we would need to check the sucess of the mission to see if that elf is still present.

Also, can you send the elves character sheets again? I vote on sending our vice-leader tomboy femboy, but having their info would be useful.
>>
>>3755486
Goblins?
>>3755487
Is that an orc?
>>
>>3755692
Yeah, these are good points
>>
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>>3755692
You can choose anyone for the mission.
We'll just say the chosen one departed after turn 47.

>>3756145
>Goblins?
They were hiding, planning to ambush the elves and capture them when they fled from the BK while the Jans were busy fighting them.
Although the elves fled just as they planned they failed to capture them.
I try to make the 5 battle frames indicate there's a larger story going on that players can interpret for themselves.
In this fight basically:
elves flee, jans engage the BK to buy time for them.
Goblins who are probably in league with the BK were expecting this and spring their ambush on the elves.
Itylara blasts the goblins and the other elves evade them successfully.
Jans see the elves are under threat so they disengage the BK.
BK try to shoot the fleeing jans with their crossbows but fail to inflict a serious injury on any of them.

>Is that an orc?
Yes, Dark Elves use a variety of different species as janissaries.
>>
>>3758657
Vote: AELRIE
He is one of our most experienced warriors, has Hold Person and max training.
Also voting for buying Sleep for him before the mission, if thats still possible.
>>
>>3758701
I'm backing Aelrie and more spells as well
>>
>>3755488
What's our progress on Reflection and Pink Cloud?
>>
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Aelrie is given the powerful spell and the dangerous mission.
He accepts the mission and goes off alone to try and infiltrate the dreadful gnome base.
Soon he finds the mansion they call home. He (she) avoids the guards and slips in.

Roll 1d100 to help Aelrie on his(her) mission. Higher is better.
Only the first roll counts. Higher is better.
>>
(Sorry I missed the research stats last turn)
+140 Research (Reflect) - 280/380
+120 Research (Pink Cloud) - Research Complete!

### TURN 49 ###

PURCHASES
Sleep (Aelrie) -50 Incense

WORK DISTRIBUTION
none

DARK ELVES
none

YIELDS
+10 Crystal
+81 Incense

RESOURCES
Cotton: 357
Lavender: 682
Crystal: 190
Incense: 131
Population: 11

INVENTORY
Small Shield (5)
Sun Elf Sword (2)
Sun Elf Armour (1)
Shortbow (5)
Leather Armour (3)
Goblin Club (4)
Goblin Sling (2)
Spear (2)
Pacifying Perfume(1)
Scythe (1)
Warhammer (1)
Gnomish Sword (1)
Gnomish Twin Blades (1)
Potion of Speed (1)
Potion of Regeneration (1)
Potion of Iron-Flesh (1)
BK. Sword (3)
Dorf Armour (3)
Mjolnir (1)

PRISON
Black Knight (1)
Squire (10)
Gnome (1)

BUILDINGS:
Council
Plantation III - Elves can work here to earn Cotton
Garden III - Elves can work here to earn Lavender
Shrine - Autonomously produces Incense
Academy II - Elves can work here to gain combat training. Weapons and Armour can be purchased here.
Mining Camp - 32 Crystal Remaining - Elves can work here to gather Crystal
Sanctum III - Elves can work here to research new Spells. Spells can be purchased here.
Beauty Shop - Various single use items can be bought here. May attract new Elves to join your colony.
Observatory II - Elves can work here to research new technologies.
Wooden Wall - Flame resistant wooden walls barricade entrances to your colony.
Prison - Incarcerate prisoners here.
Sentinel (1) - Defensive Turret
Sentinel (2) - Defensive Turret
>>
BUILDABLE:
Gathering Camp - 100 Lavender - 40 Work - Elves can work here to gather Incense/Cotton/Lavender
Mining Camp - 100 Lavender - 40 Work - Elves can work here to gather Crystal
Sentinel - 200 Lavender 100 Incense - 100 Work - Defensive Turret
Stone Walls - 500 Lavender 100 Incense - 500 Work - Magical Stone walls, highly resistant to damage and magic.

UPGRADES:
Academy III - 300 Lavender - Improves maximum training limit, adds more Weapons/Armour for purchase
Observatory III - 200 Cotton 200 Lavender 150 Crystal - Increases Research Speed

PURCHASABLE ITEMS:
Short Sword - 50 Cotton
Small Shield - 40 Cotton
Leather Armour - 60 Cotton
Spear - 80 Cotton
Short Bow - 100 Cotton 10 Crystal
############
Femboy Sword - 75 Cotton
Medium Shield - 60 Cotton
Metal Armour - 90 Cotton
Mace - 120 Cotton
Femboy Bow - 150 Cotton 20 Crystal
############
Pacifying Perfume - 100 Cotton - when used in a battle, creates a ceasefire
Hypnotic Tonic - 100 Cotton 15 Crystal - subject that drinks this falls into a suggestible trance
Attack Pheromones - 100 Cotton - temporarily increases the combat potential of everything in an area of effect
Diploma Aroma - 100 Cotton - temporarily improves a subjects diplomacy
Arcane Nail Polish - 100 Cotton - increases one subject's damage for one battle, can't be used during battle
Scent of sneakiness - 100 Cotton - temporarily increases the stealth of a scout
############
Healing Touch - 50 Incense - Permanently enables one Elf to cast Healing Touch
Healing Wave - 150 Incense - Permanently enables one Elf to cast Healing Wave
Soften - 50 Incense - Permanently enables one Elf to cast Soften
Sleep - 50 Incense - Permanently enables one Elf to cast Sleep
Hold Person - 150 Incense - Permanently enables one Elf to cast Hold Person
Charm - 50 Incense - Permanently enables one Elf to cast Charm
Suggestion - 150 Incense - Permanently enables one Elf to cast Suggestion
Dominate Mind - 300 Incense - Permanently enables one Elf to cast Dominate Mind
Pink Cloud - 50 Incense - Permanently enables one Elf to cast Pink Cloud

>Distribute work to your 11 Workers

This will be your last chance to yield resources.
Next turn will be turn 50, the last turn. It will be your last opportunity to buy stuff.
>>
ah man we better make this turn count
>>
Rolled 72 (1d100)

>>
>>3759778
>>3759474
Best girl
>>
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>>3759778
>>
>>3759778
Good work anon.
>>
>>3759778
well that is pretty good
>>
>>3759476
>couldn't assign workers because we needed to know what our research progress is
>events of TURN #47 are not finished yet
>TURN #49 already
>WORK DISTRIBUTION: none
>almost no yields
>mfw
>>
Rolled 4 (1d100)

>>
Rolled 82 (1d100)

>>3759474
Time to decide which banana will be peeled
>>3759476
How many do we need to finish reflect ?
3 research reflect, train Shael, train 7, 1 on plantation
Purchase 2 pink cloud, 1 attack pheromones and 2 arcane nail polish for our 2 best elves
>>
OP you can't end the quest like this give us 50 more turns
>>
>>3761116
AH ah aha ha QM doesn't have to do shit. we should be thankful he was kind enough to even run in the first place.

hopefully, QM will make a sequel but until then let's just be happy he QMed at all.
>>
>>3761116
He can, he didn't even wait for us to distribute workers last turn.
>>
>>3761116
When I started this quest I was overflowing with pent up quest energy after not running for a whole semester.
I think about quest ideas I'd like to run all the time but I couldn't because of I had commitments to my main quest.
When the holidays started I wasn't ready to start running Seeker Quest again so I decided to run a little civ quest with a turn limit to start off and start running SQ at the same time a few days later.
The civ quest ended up being a much larger commitment than I originally anticipated, (because of all the drawings I wanted to do for it not really the civ management part and maths.)
Now I'm well into a new semester and the civ quest is about to come to an end. I don't really have the time to commit to it anymore, nor do I have all this pent up urge to QUEST.
The quest will end after turn 50 as planned.

As for a sequel, I could consider continuing the Elf Femboy civ, but It would probably be more fun to try a new race if I run a civ again (Americans were a popular runner up)
>>
>>3762204
America fuck yeah
>>
>>3762204
What about elf femboy americans? We need AMERICA knee socks.
>>
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>>3762397
>elf femboy americans

never
>>
Good times all and all, even that one time dolomite tried to trick me into rp'ing with him.
>>
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>>3762533
>that one time dolomite tried to trick me into rp'ing with him.
LIES
>>
Aelrie skillfully evades the gnomish guards and find himself alone with his mark. The new gnome leader: Slimjart.
Before he even knows Aelrie is there, he casts Dominate Mind taking control of the Gnome.
A telephatic bond is established between the two and Aelrie gives the Gnomentous one order: Attack the Machines with EVERYTHING.
Aelrie makes his escape and returns home safely...
>>
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The Gnomes follow their corrupted leader to war and soon engage the Machine army.
Hopelessly outnumbered, the Gnolems fall one by one to the metal tide, wrecking havoc as they're overrun.
No sooner then the last abomination falls the Gnomes abandon their leaders orders to fight on and flee for their lives.
The gnomes flee back to their base in terror, their military power devastated.
Shortly after the battle a mutiny arises and Slimjart is slain.
Leaderless and decimated, the Gnomes' power in this region may not ever recover.

The Machines also suffered significant casualties.
They salvage what they can of their ruined warriors and send them back home to be reforged.
Although weakened, their army is still extremely formidable.
The remaining warriors remain on standby.
Then they receive a transmission, a simple order: Destroy the Sun Elf base.
>>
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### TURN 50 ###

PURCHASES
Pink Cloud -50 Incense
Pink Cloud -50 Incense
Attack Pheromones -100
Arcane Nail Polish -100
Arcane Nail Polish -100

WORK DISTRIBUTION
3 Research (Reflect)
7 Training
1 Plantation

DARK ELVES
8 Plantation III

LENILNE
1 Research (Reflect)

YIELDS
+120 Research (Reflect) - Research Complete!
+222 Cotton
+10 Crystal
+83 Incense

RESOURCES
Cotton: 279
Lavender: 682
Crystal: 200
Incense: 114
Population: 11

INVENTORY
Small Shield (5)
Sun Elf Sword (2)
Sun Elf Armour (1)
Shortbow (5)
Leather Armour (3)
Goblin Club (4)
Goblin Sling (2)
Spear (2)
Pacifying Perfume(1)
Scythe (1)
Warhammer (1)
Gnomish Sword (1)
Gnomish Twin Blades (1)
Potion of Speed (1)
Potion of Regeneration (1)
Potion of Iron-Flesh (1)
BK. Sword (3)
Dorf Armour (3)
Mjolnir (1)
Attack Pheromones (1)
Arcane Nail Polish (2)

PRISON
Black Knight (1)
Gnome (1)

PURCHASABLE ITEMS:
Short Sword - 50 Cotton
Small Shield - 40 Cotton
Leather Armour - 60 Cotton
Spear - 80 Cotton
Short Bow - 100 Cotton 10 Crystal
############
Femboy Sword - 75 Cotton
Medium Shield - 60 Cotton
Metal Armour - 90 Cotton
Mace - 120 Cotton
Femboy Bow - 150 Cotton 20 Crystal
############
Pacifying Perfume - 100 Cotton - when used in a battle, creates a ceasefire
Hypnotic Tonic - 100 Cotton 15 Crystal - subject that drinks this falls into a suggestible trance
Attack Pheromones - 100 Cotton - temporarily increases the combat potential of everything in an area of effect
Diploma Aroma - 100 Cotton - temporarily improves a subjects diplomacy
Arcane Nail Polish - 100 Cotton - increases one subject's damage for one battle, can't be used during battle
Scent of sneakiness - 100 Cotton - temporarily increases the stealth of a scout
############
Healing Touch - 50 Incense - Permanently enables one Elf to cast Healing Touch
Healing Wave - 150 Incense - Permanently enables one Elf to cast Healing Wave
Soften - 50 Incense - Permanently enables one Elf to cast Soften
Sleep - 50 Incense - Permanently enables one Elf to cast Sleep
Hold Person - 150 Incense - Permanently enables one Elf to cast Hold Person
Charm - 50 Incense - Permanently enables one Elf to cast Charm
Suggestion - 150 Incense - Permanently enables one Elf to cast Suggestion
Dominate Mind - 300 Incense - Permanently enables one Elf to cast Dominate Mind
Pink Cloud - 50 Incense - Permanently enables one Elf to cast Pink Cloud
Reflect - 300 Incense - Permanently enables one Elf to cast Reflect

The final battle approaches. The Machines will soon descend upon the Sun Elf base like acid rain.
The Sun Elves' destruction would like spell doom for all three elven factions.
The machines must be stopped.
There's no longer any time to gather resources, train, hire mercenaries, or barter with neutral traders.
Some elves may not return home this day.
If there's anything you wanted to do, now's the time.


AVAILABLE WORK
>join the final battle
>>
>>3762925
One final ultra lewd sleep over with all the fembois and who ever wants to join in

Also, I guess make sure the dark elves show up to help with the battle
>>
>>3763158
Supporting this orgy
>>
>>3763158
support
>>
>>3763158
Lets do like Matrix Reloaded and do loud rave orgies, before the fight of our lives.
>>
>>3762925
Buy femboy bow and arcane nail polish
Use our 3 nail polish on our best warriors, use attack pheromones on our allies. Let’s fight with our allies
>>3763158
Supporting
>>
>>3763158
We must do this
>>
>>3762925
>>3763158
sleepover on the night before the battle, then join our sun elves conrades.
>>
>>3762925
Buy leather armor for the remaining femboys, spend the rest of the cotton for extra bows.
>>
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One final Ultra Lewd sleepover as requested.
The spoiler image containes explicit content and is not to be viewed by anyone.
Next update tomorrow.
>>
>>3765735
WHO THE FUCK IS SALAMITE AND HOW DID HE GOT HERE!?
>>
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You gather up all your fembois and march to the Sunelf base. The dark elves don't require any convinving at all, they join forces with you. For if the Sun Elves fall, there will be nothing between the Machines and total domination.

Your base lies silent, as the entire population (barring the remaining prisoners) goes out to war.

You arrive at the Sun Elf base and take defensive positions. Not soon after the Machine army reveals itself, the stomps of their metal feet and the clanking of their metal armour sounding in unison.
https://www.youtube.com/watch?v=eLbuNUjISjw&t=
Leading the assault is an enormous bipedal mech thingy, with a pair of large cannons. And a glass bubble dome? Maybe it has pilot(s).

Mitalar: "So the machines finally decide to reveal themselves."
Ashera: "So many of them, do we even have a chance?"
Zaibsak: "Of course we have a chance, with our three houses united we are invincible."
Mitalar: "Yes! United, we elves cannot be stopped!"
Ashera: "For our people, we must win!"

Roll 1d100 to determine the results of the first phase of the battle.
All rolls will be averaged. But only the first roll from each ID will be counted.
At least 3 rolls are required.

You may state any specific strategy or tactics you want to do, this may have an impact on the results of the battle.
You may NOT purchase Items at this time.
>>
Rolled 77 (1d100)

>>3767822
>>
Rolled 99 (1d100)

>>3767822
>>
Rolled 96 (1d100)

>>3767822
>>
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I wonder is I have any (You)s alre-

>>3767827
>>3767829
>>3767831

rolling is officially closed
next update tomorrow
>>
>>3767822
>Try to debuff robots with soften and hold person and pepper them with arrows, try to down as many as possible
>support our allies with healing and pink clouds, keep them alive
Should we ignore the mech this phase and focus it on the next one?
>>
I honestly didn't expect to roll that high.
>>
>>3767827
>>3767829
>>3767831
https://m.youtube.com/watch?v=F_mhWxOjxp4
>>
>>3767822
If we win, I vote on celebrating by eating goose.

And then the cycle will be closed,
>>
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The battle begins and the elves immediately take the initiative.
The Machine's have magic resistance and a variety of immunities but the sheer volume of Elf spell casters is overwhelmning.
Their metal plating prove resistant to the spears and arrows most elves have armed themselves with, but the Soften spell works on them and turns their steel hide into papier mache.
Since Ashera is the only elf with soften, he tries to cast Soften as much as possible to support his troops.
The Machines try to strike back but are thrown off by the elves' small size and struggle to hit them, the glancing blows they manage to make are minimized by armour and healing.
Unfortunately the Battle Mecha Type G it highly dangerous, even with unfavourable dice rolls it can cause devastation. It fires it's unwieldy cannons into your midst causing terrible damage, It stomps into the fray causing your elves to scatter to avoid its stomping metal feet.

Roll 1d100 to determine the results of the second phase of the battle.
All rolls will be averaged. But only the first roll from each ID will be counted.
The Machines are at a disadvantage.
Only one roll is required

You may state any specific strategy or tactics you want to do, this may have an impact on the results of the battle.
You may NOT purchase Items at this time.

Casualties:
1 Sun Elf
1 Dark Elf
8 Machines

Here is a list of combat usable items:
Pacifying Perfume(1)
Potion of Speed (1)
Potion of Regeneration (1)
Potion of Iron-Flesh (1)
Attack Pheromones (1)
>>
>>3769611
Would the Potion of Speed affect everyone?
>>
Rolled 31 (1d100)

>>3769611
>>
Rolled 9 (1d100)

>>3769611
>>
Rolled 1 (1d100)

>>3769611
>use attack pheromones
>gives potions of speed, regeneration and Iron flesh to kali
>Use hold person and soften on the mech, have kali, mitalar and zaibsak to focus on the mech.
>have our femby archer to keep the machines at bay with arrows, while each of our five melee soldiers(counting ashera but not kali) protect them by pairing them with an archer.
>Have healers focus on healing(ask some of the sun elf infantry to trade places with the healers so they can protect the femboy archers while our healer heal).
>Have the sun elvfs javelin throwers focus on the mech.
>Have Lenilne and Silrith at the back of the dark elf death squad while they engage the machines at melee +have the sun elven infantry engage the machines with them.
>have two humans support the meelee elfs, while two other go wreck the mech.

Everyone who is attacking the mech must focus on its "head", it seems to have a pilot... Or a brain.

Wait. You know what.

>Have Aelrie cast Dominate Mind on the mech.
Something is fishy with that thing.
>>
>>3769618
>>3769622
>>3769627
wtf with these rolls

has the end come to the elven kingdom!?
>>
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>at least 3 rolls are required
3 excellent high rolls in a row

>only 1 roll is required
3 low rows each lower than the last
>>
Rolled 37 (1d100)

>>3769611
Rushing in to save the day!
>>
>>3769758
At least I rolled higher than anyone rlse.
>>3769611
Supporting these actions.>>3769627
>>
Rolled 48 (1d100)

>>3769611
>>3769622
>>3769627
What is happening ?
>>
Rolled 16 (1d100)

>>
Rolled 97 (1d100)

>>3769611
>>
Rolled 5 (1d100)

>>3769611
I'm liking the low rolls all of a sudden
>>
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>>3771412
>>
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(31+9+1+37+48+16+97+5)/8 = 30.5
Rolling closed.

Okay I need seven rolls of 1d40
Preferably from different people, but one person can roll many times.
Rolling the same number multiple times is desirable.
Good luck.
>>
Rolled 10 (1d40)

>>3771525
>40
Are you counting survivors/casualties?
>>
Rolled 8 (1d40)

>>3771525
>>
Rolled 18 (1d40)

>>3771525
>>
Rolled 19 (1d40)

>>3771525
>>
Rolled 10 (1d40)

>>3771525
We’re in the endgame now
>>
Rolled 30 (1d40)

>>3771525
Let's see if we can keep the streak of low rolls going
>>
Rolled 40 (1d40)

>>3771525
>>
>>3771525
He is rolling to see who gets hit/dies.

Multiple killing hits on someone who is already dead is desirable because they can only die once anyway.
>>
Rolled 13 (1d40)

I think im 7?
>>
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1 Abzekh
2 Aelrie
3 Alephra
4 Althidon
5 Amzok
6 Aquilan
7 Ashera
8 Calarel
9 Castien
10 Corym
11 Ehlark
12 Elaith
13 Ellarian
14 Idersha
15 Itylara
16 Kali
17 Keishara
18 Kerlith
19 Kethro
20 Lathai
21 Lenilne
22 Lorsan
23 Lumilli
24 Lusha
25 Lyari
26 Mitalar
27 Nushala
28 Rasache
29 Ryklo
30 Saria
31 Secru
32 Shael
33 Silrith
34 Siora
35 Tanyl
36 Tisha
37 Tsarra
38 Wyrran
39 Zaibsak
40 Zuimnith

The dice gods have spoken!
Corym, Calarel, Kerlith, Kethro, Saria, and Zuminith. Will now be erased!
>>
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>>3773324
>Calarel
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!

WHY BEST BOI!?
>>
>>3773324
>Ashera almost die.
Did calarel protect her(him) with her(his) body?
>>
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>>3773324
>>
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Ashera: "Aelrie, can you cast Dominate Mind on the Mech?"
Aelrie: "It's no use! I need to be able to see the pilot to use it on him. If it's a robot I wont be able to use it at all!"
Ashera: "Everyone focusing the Mech aim for it's head! Crack the dome open quickly!

Unfortunately the Machines strike back! The Machine wizard begin to unleash the horrors of their mech-magic empowering their allies and bringing ruin to your forces.
You formations start to crumble entirely as the Machines spread out amongst you.
Mitalar calls a retreat and withdraw from the Sun Elf base outskirts to the Acropolis.

The Battle Mecha Type G leads the assault, crashing through buildings and fortifications as it goes. It's still fully operational, but it's bubble dome is damaged and has a hole in it.

The elves prepare to hold the Acropolis to the last.

...

Casualties:
1 Femboy Elf
2 Sun Elves
2 Dark Elves
1 Janissary
2 Machines

...


Roll 1d100 to determine the results of the third phase of the battle.
All rolls will be averaged. But only the first roll from each ID will be counted.
Only one roll is required
Posting UWU or a variant with your dice roll improves your roll by 10.
>>
Rolled 46 (1d100)

>>3773701
UWU
>>
Rolled 87 (1d100)

>>3773701
>>3773701
Strategy:
>Have femboys and Sun elves take an strategic defensable position (probably in range of the sentinel if possible, so it can assist us in holding ground.
>Dark elves will provide a distraction: Have them sneak between the buildings and ambush the smaller machines that seem to be the enemy "mages" whatever they are.
>The remaining janissaries will guard Kali(THE POTION CHAMPION WHO HOLDS THE POWER OF THOR!) and Aelrie and take the chance to strike the mech.
>Then the Janissaries strike at the machine legs and cannon to distract and slower it(and damage if possible) while our greatest warrior and vice leader Aelrie enter the dome to face the mysterious mastermind.

May the great U w U lead us to victory!
>>
>>3773720
Just to specify the last sentence, have Kali enter with Aelrie in the dome.
>>
Rolled 72 (1d100)

>>3773701
>>
>>3773736
You forgot to UwU.
>>
>>3773720
So you want our elves to go full Stalingrad and engage them in urban combat then focus the mech again? Count me in.
>>
Zuminith was my favorite dark elf u3u, what a sad end for him.

Also, where are the sentinels we built and sent to the sum elf base?

~( UwU)~
>>
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Rolled 84 (1d100)

>>3774151
>>
I should've been here to roll when we were in our darkest hour! Maybe less would've died!
>>
>>3773736
>>3774156
This smell like treason.
>>
Okay, rollings closed
(56+97+72+84)/4 = 77.25
>>
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https://youtu.be/dy7cT6611ks?t=60
>>
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https://www.youtube.com/watch?v=_Wt3r_W29no


Aelrie: "You!"
Kali: "I should've known! The G in Battle Mech Type G stands for GOOSE."
Honkbeak The Conqueror Crusher of Bones Lord of Machines: "HOOOOOOONK"

>wat should Aelrie and Kali do?
>>
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>>3775977
I should have expected this.
>>
>>3775977
Feed them to the hot, female champion. Ryklo needs roasted goose.
>>
>>3775977
Mind control the goose, make them destruct the other machines.

Then kill the goose.

TONIGHT WE DINE ON THEIR FLESH!

FOR U w U !
>>
>>3775983
NM, this...But we feed it to Ryklo.
>>
Aelrie quickly casts Dominate Mind on the Pilots, Honkbeak however is too powerful to control.Aelrie quickly directs the two pilots to attack the Machines, but immediately after Honkbeak presses a button and a tube emerges from the floor...
A gaggle of Geese emerge from the tube and swarm Kali and Aelrie! Pecking and honking with infinite hatred.
>>
>>3775995
Bash the leader, dominate the weaklings after.
>>
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Kali zips forward and BASHes the leader.
Aelrie tries his best to control as many geese as possible while Kali fights them off.
Soon all the geese are under control or flattened.
But they're RESISTING Aelrie can't control them for much longer!
>>
>>3776015
Keep only two alive to control the cannons.
Flat the others.

Have Kali seat on the controls to spin the mech around, as we only need to maneauver the head and shoot.

two goose must be ok for Aelrie's control, no?
>>
>>3776015
Also, send the dead goose down the tube to send a message of PAIN to any remaining goose down there, then destroy the tube.

Crush their will.

TEACH THEM THE MEANING OF PAIN.
>>
>>3776015
This >>3776023>>3776028
>>
>>3776028
This!
>>
Aelrie stuffs the dead geese in the reinforcement pipe while Kali slays remaining geese.
Then he takes control of the Mech's main cannons personally.
It seems like the mind controlled pilots already wrecked havoc on the Machines but there's still a few left!

Huh wait what's that sound...
>>
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Honkbeak is STILL ALIVE.
And what's that he's holding in his wing?
>>
Rolled 45 (1d100)

>>3776061
>Attack the bottle with mjolnir
Rolling.
>>
Rolled 93 (1d100)

>>3776064
this UwU
>>
Should I roll or not?
>>
>>3776068
no
>>
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Kali swoops forward and smashes the bottle spilling Gnolem Juice all over the grim goose.
It honks in panic as the juice begins to absorb into his feathers and seeps into his skin.
Its bones start expanding and bulging in its body, it howls in what passes for horror amongst geese. And then. It grows.

The metal protective casing of the bubble dome is ripped off his hinges and flies off and the glass shatters exposing the control deck to the open sky.
Honkbeak Destroyer of Worlds towers above Kali and Aelrie.
>>
>>3776073
>Aelrie runs to call healers.
>In the way down order the janissaries to support Kali in this epic fight.
>Runs for the elves to see if there is still any healers avaiable, maybe Lenilne is the nearest one as the dark elves were the closest to the mech?

>Kali:
>...
>...
>...
>Make Thor Proud. Engage 1 vs 1 against the goose champion.

>Kiss the hammer and says:
>"Whosoever holds this hammer, if he be worthy, shall possess the power of Thor."

FINAL FIGHT.
>>
Rolled 99 (1d100)

>>3776073
U w U
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>>3776080
>Rolled 99 (1d100)
>>
>>3776080
the U w U is strong in this one
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>>3776080
>*Screams in norse*
VAHALLA HAS HEARD OUR PRAYERS!
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Kali: "Aelrie. Stay back. I'll take this goose alone"
Aelrie: "Kali!?"
Kali: "Go on. Get out of here!"
Aelrie respects his friends wish and escapes from the dome.

The Goolem cracks it's knuckles? and draws back its fist?

Kali: "Whosoever holds this hammer, if he be worthy, shall possess the power of Thor."

Kali strikes with all of her(his) might!
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>>3776088
Holy shit
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>>3776088
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The monstrosity comes crashing to the earth and lands in a crater breaking every bone in its body.
The evil Honkbeak is dead at last, and his mechanical army defeated.

This land belongs to the elves.
>>
>>3776098
Feed goose flesh to the hot female! And also Kali.

We saved the day, we deserve Ryklo.
>>
>>3776098
Going to sleep, last post:
>Honor the dead
>Dine goose
>Repurpose whats left of the mech into a two-pilot cannon turret for our base(Hey! we deserve a reward!)
>Name Kali as "The Champion of the Threefold elven alliance, and chosen of thor".
>Name the hammer as "Mjolnir, the Gooseslayer"(in elven)
>Name the turret "Gnome-Ender"(in elven) as it was (probably) also used to end the Gnomes.
>Headpat our favorite janissary as much as we can. Invite her for "Most sacred ritualistic bed-dance of procreation" the greatest honor that can be given to a female by our fem-people.(She can choose any mate as long as it is voluntary).
>Make a shrine for Thor in the Sun-city.
>Dedicate our home-shrine to "UwU, blesser of femboys".
>Spread the news of our utter victory to the people of this land, about how we ended the Gnomes, Destroyed the Machine-menace and kicked-back the Black Knights into mere "goblin-warlords".
>Sentence the Gnome to death.
>Trade the black knight for our most beloved janissary girl.
>Ask the sun elves to help rebuild the dark elf city with us.
>Big lewd party.

Also do something with the machine-"corpses", maybe use it to make our new matching armor for the elven alliance?
>>
Is there going to be a sucessor to this?

Man, this was a blast.

I wouldn't mind playing with the femboy elves again. But maybe doing a mixed colony affiliated to the alliance next? I feel like for now the QM may want some change.

If changing the race is a must... My suggestion would be Muscle-Wizards next. Or maybe "THE Muscle Wizard, and his macho elfs". Kek.
>>
>>3776107
The OP is quitting for weeks at least, if not months.
>>
>>3776112
no way fag.
I wanna run Seeker Quest
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K I N O
>>
>>3776098
Fuck goblins, fuck gniggers, but most of all, fuck geese.
>>
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https://www.youtube.com/watch?v=b9VNRJRGlGc

Through the Femboy elves' courage and determination. The natural enemies the Sun Elves and Dark Elves were united.
The three houses of elves combine to form an indivisible whole. One that could not be stopped by any adversary.
The victory against the Machines marked the beginning of the elven domination of the entire region, and shortly after that day the three factions formed an official alliance.
A strong alliance that would last long into the future, eventually the three factions would become one glorious nation.
The Dark Elves were weakened from losing their base and suffering the most casualties in the final battle and had to cede some of their cultural practices, especially slavery.
And the inclusion of the Sun Elves caused some of Mitalar's restrictive ideas of honour to be imposed on the Elf society.
But the elf civilisation flourished, this region became a shining beacon of progress and proseperity in the frontier for centuries to come.
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The Quest is over. Thank you all so much for playing. It's been a fun 70 days.
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>>3778044
Thanks for running! Hope to see our beautiful girls(male) in the future quests of yours.
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Well done Anons, I hope you enjoyed Elf Femboy civ.

Feel free to discuss the quest, ask questions, or dare i say criticize it.
If I did another civ what would you like done differently?
I know the scale of my civ was a lot smaller than a normal one, it was more like Rimworld the Sid Meiers Civilisation.
Having a small colony meant that I could give every character a unique name and appearance (although this ended up being quite demanding). I hoped that people might grow attached to random NPCs if they had an appealing design/name that let people project an identity on them. Did you have any particular minor character's you liked?
I also chose to not give the players much control of population growth, I was kind of scared things would spiral out of control if you could just pay 50 food for a new villager or whatever. The hardest part of running this was designing a large amount of characters for a fight or when the Dark Elves moved into your base.
The whole logarithmic growth of yields thing was an attempt to give opportunity cost to the decision making when deciding your distribution. You could spread out your colonists to maximise profits, or you could focus all you colonists on one important thing to get it ASAP at the cost of overall profit. It was also to make sure the civ wouldn't snowball if it's population became huge.
The part I liked the least was the map. It was nice at first but when It became larger it was a bit bland.
If I did I direct successor to this civ I would probably do the unified elf civ on a larger scale, with the same characters a few years after the end of this quest.
>>
>>3778057
The encounters and interactions between turns were fun, and small details characteristic for femboys like 'smothering people with big pillows' were a nice touch.
I'm kinda grumpy about skipping turn 48 work distribution.
A small description for spells and technologies would be nice. It would be great if research trees for technologies and spells were posted at the start of each thread.
>>
>>3778057
Just going to stream of consciousness some thoughts.

Towards the end, I could really tell you were phoning it in, or at least had a major drop in interest. Wasn't a 100% sure why, but I felt it. The drawings and designs were cool, though. I think it was the main reason the quest actually attracted people unlike most civ threads. Even then, I found myself often being the only guy posting actual work distributions. If you're planning on doing a bigger scale quest in the future, I would suggest having a few 'representative' characters instead of drawing everyone out. Something like, "Head Farmer Alera" and "Warmaster Horus" instead of having like fifty characters designed and drawn a million times. For character designs, the standout was Chungus, the Orc mercenary. I liked the orcs.

On mechanics, controlling pop growth was definitely the right call. Not only does it mean drawing ridiculous amounts of dudes (females (males)), but the math can get way out of control. I'm neutral towards the log growth stuff and think the main complaint was that it wasn't clear how the math worked at first. In general, the quest should have been more clear about the mechanics. A lot of people were confused, even towards the end. I'm still not clear what exactly was going on with the training levels. It seemed like it was an arbitrary decision of "yeah, this elf's got a big number, so I guess she (he) will fight well" instead of having a mechanical impact. In general though, I thought the mechanics were handled well, certain better than the majority of civ threads.

For future civs, I think a different loadout of civs would be good. It would keep things fresh and interesting as would let you make "balance" changes, if that's something you'd be concerned with. Probably a smaller selection would work too. I don't recall seeing Walruses, Nazis, Australians, or a bunch of others.

And by the way, would you have actually run Americans if there were more votes for it or was it a meme?
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>>3778121
>Americans
USA USA USA
>>
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>>3778121

>A small description for spells and technologies would be nice. It would be great if research trees for technologies and spells were posted at the start of each thread.
Man, I really don't like having to do "chores" like that, but I know it's good to have those things on hand. Maintaining the Seeker Quest inventory and Character sheets that I post at the start of each thread got tedious pretty quick but I know it's good for the players to be able to access it.

>Towards the end, I could really tell you were phoning it in, or at least had a major drop in interest. Wasn't a 100% sure why, but I felt it.
The quest fatigue is strong. No wonder Civ Quests have a sky high mortality rate.
As my studies began to ramp up, and the quest matured with more factors to draw/consider, running the quest became more taxing.
It's a shame my waning questing power level was palpable but I wanted to see my commitment to the end.

> I'm neutral towards the log growth stuff and think the main complaint was that it wasn't clear how the math worked at first

Ah yeah, I remember in the first thread I demonstrated example distribution and tried to demonstrate that each additional elf gives less than the last. Thinking that it's better to give the players a black box approach (explain what things do but not how they work so you don't have to think about the gritty details) I probably should have explained it more thoughtfully.

>And by the way, would you have actually run Americans if there were more votes for it or was it a meme?
Yes, was totally considering it, I had lots of ideas for what kind of characters/resources/buildings/scenarios I could use. The civs I were least thrilled about potentially running were the really vanilla ones. I'd much rather run an Australian civ or a Bee Keeper civ than a Dwarf Civ, no offence dorf fags.
>>
I would say the rolling system was pretty fucked
>>
>>3778057
To be honest I liked it, and it even gains extra points for having a real ending.

The drawings were the life of this quest, the main factor that added depth to an otherwise barely described world.

>Also the sex jokes were well done, congrats.

I think that having a clear goal of when to end it was the thing that made it all possible, because even as your interest waned, knowing that there is a time limit agreed by both parties can help motivate someone to finish such hard work that is running roleplaying games.

Now, about the problems... Well... Keeping us in the dark about the stats of training, equipment, magic and etc was a poor move, it can lead to having the player feel like they have no idea of whats going on or if their choices even matter much. Other than that, the rolling system, even if probably made this way to allow the qm some maneauver space to help the players with the results, led to people clearly trying to sabotage the quest(maybe even just because it involved femboys) by rolling to try to bring the results down... That was poorly planed out.
Also, skipping turn 48 was weird, I know we took too long, but I was waiting for the matter with Aelrie to be resolved and I think that other may have had the same idea, you could had just told us more clearly that it would be ok to vote, skipping it felt like unjust punishment for our foolishness... I'm sorry if I sound overly dramatic, it wasn't really a big deal, it was just kinda sour.

About favorite characters, I would say I liked Calarel, Aelrie(that got a bit more of character after becoming the leader during the time Ashera was captured) and, of course, the Goose. Man, the goose were awesome from beginning to end, awesome villains for such a game.

To be honest, I liked it so much that I would be up for more... But if it turned to be reapeat of those same little problems I would have difficulties to keep the engagement to the game.

But seriously, congratulations for keeping it running up to its ending. That was an great achievement in itself that not only shows your ability as a qm but sets up apart from many others who have failed to do this with the sucess you have reached. My deepest regards to you, sir.
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>>3779568
Hey thanks anon!

>people clearly trying to sabotage the quest(maybe even just because it involved femboys) by rolling to try to bring the results down
pfft what? Not wanting to see the femboys get BAD ENDED?
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>>3778229
You know, Its a shame we aren't going to see the gameplay with the other races. At least half of them sound very promising, like the walrus for example, and even some of the more "common" ones aren't really common at all... I mean, look at the wizards, most fantasy stuff have wizards, but almost no one has a entire civ made up of wizards. And the ausence of a sense of right and wrong would probably lead to absurd and hilarious situations, kek.
>>
>>3778057
>Feel free to discuss the quest, ask questions, or dare i say criticize it.
It was shit.
>If I did another civ what would you like done differently?
Don't.



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