Hello everyone, I’m looking to run a new ASOIAF quest using a knightly house of Crackclaw Point. It’ll start off midway through Robert’s Rebellion just before the Battle of The Trident. I plan on keeping the background of the Crackclaw Point Houses from House Malroy as canon, but we will be playing a smaller House that hasn’t been touched on beyond its name. Fair warning, I pre-generated the House’s starting resources with 5d6’s (Knightly House) and they’re quite low. This combined with the fact that you’re ultimately going to end up on the losing side of this rebellion means that this will likely be a very challenging quest. Due to fact that this is a small Knightly House, House Fortune rolls will take place every 3 months. I’ll take the best of 3 just to make it a little less swingy and random. Here is what we have to work with:Defense: 17Influence: 12Lands: 13Law: 45Population: 17Power: 14Wealth: 15
Some additional background from historical event rolls. The resource changes from these are already reflected in the post above. Note, I've kept some aspects of the background deliberately vague so that we can get some player input. I'd be happy to use holdings from Out of Strife Prosperity and any of the homebrew holdings from other quests. Some resources can be found here:>https://www.mediafire.com/folder/6sar1o14399xv/A_Song_of_Ice_and_Fire_Roleplaying_(SIFRP)Founding: >Aegon’s ConquestHistorical Events: >FavorQueen Visenya Targaryen rose your petty clan to the status of Knightly House, granting your clan’s lands to the highest-ranking knight of your family in perpetuity on the condition that you swear allegiance to her and her alone. Your family repaid her favor during the Conquest with gusto and Queen Visenya subsequently honored one of your ancestors with one of the first places amongst the Kingsguard. >InfrastructureYour great grandfather cultivated some parts of your family’s land to allow for the estate's industry to flourish. He also started stockpiling some stone to upgrade your tower, but the project was largely forgotten after his death. Perhaps innovation skips a few generations in your family.>DefeatMost recently, your father led the House’s army as a sub-commander under Jon Connington during the Battle of the Bells. The hasty retreat turned into a chaotic rout and your father, through gallantry or stubbornness, was determined to defend the vulnerable supply train. This led to his death alongside your House’s infantry. The supply train was sacked anyway. You were elevated to Head of House by Lord Jon before King Aerys stripped him of his title.
Have you considered homebrewing/using a homebrew to better represent Crackclaw Point being an entirely different animal to the rest of the Crownlands?For instance my own version of the Starting resources for the Point is as follows...>Lands: +10>Influence: -5>Lands: +10>Law: 0>Population: -5>Power: 0>Wealth: 0The same numbers as Dorne, only in different places. Just a thought though, and looking forward to playing!!
>>3728672That first lands is supposed defense obviously
>>3728672In truth, I'm probably going to stick with the starting resources as they are just because the challenge in them was part of why I was interested in running with this particular pregen out of the several I was playing around with. I'd be especially hesitant to allow too much of a jump in Land considering that I'll be adding a few more small Houses to the map that Father made already. However, I do agree that Crackclaw Point is unique and I intend to make some changes to represent that. For instance, I'll allow all terrain types except mountains (so hills, plains, wetlands) instead of limiting us to only plains like the rest of the Crownlands. I also intend to allow the Godswood from the main rulebook despite its typical "North only" requirement. It makes sense to me to allow one considering the Houses here tend to still hold true to the Old Gods. Not that people have to take one, but it is a good buy considering the Bo3 House Fortunes.
So what shall we start with OP ?
>>3728708All g OP, just offering a suggestion. That law is absolutely insane considering the rest of our stats. >>3728715+1. What's next boss?
>>3728726You cant have crime if there isnt enough people to commit crime. That is the logic i get from that
>>3728715Up to 2 players! Welcome! Let's get started then. Lands would be a great place to start. We have 13 to start with. I should warn, I intend to use the food and feature homebrews from House Malroy. Pic related. You can choose to go without a feature multiplying your food score, but you may need to make up the difference with trade. It looks like you will need 12 food to start with, but this could easily fluctuate up or down depending on how well you do on The Trident. Additionally, we will need to choose a House. From what I can see, there are actually 3 canon Crackclaw Houses that are fleshed out so little that they could easily fill the roll of a minor Knightly House. Please select a name preference:>House Boggs>House Cave>House Pyne
>>3728744Lets go with>House PyneAnd when it comes to food i take it we will be relying on fishing and the likes like most of the claw.
>>3728726>>3728730Right? It really is. I figure if you're a bandit then this is probably not the sort of place where you would set up shop. No rich folk here.
>>3728730Makes sense to me. I dont think to much fighting actually took place on the point due to it being a generals nightmare due to it being comprised of hills, dense forest and bogs so hopefully our lands won't be TOO affected by the war. But 7 above it's going to be a tough go with those stats regardless
>>3728750Some reasonable estate holdings that could provide food would include:>Fishery>Animal Husbandry>Fur Trade>Food AgricultureThough I'd say you'd be the odd House if you were in the farming business in this area. Something to keep in mind with fishing, the Dragonstone banners such as the Celtigars won't be your biggest fans and have more ships than you could ever hope to contest with 14 power. Granted, this doesn't stop you from purchasing a river or lake. I'll save the wealth votes until after we lock in the land holdings just because some of the estate holdings have terrain requirements.
>>3728744>House BoggsAs for our lands...>Wetlands (3)>Coast (3)>Available Food Supply (3)>Light Forest (3)Odds are we get most of our food in clams, mussels and various fish in the swamps and coastline. The forest and wetlands make our land difficult for invading armies to march or make camp. Food supply modifies our likely to be wealth holding of a fishery.
>>3728772That seems right
>>3728770I'm thoroughly intrigued. Let's do this when ever you want.
>>3728806I think OP is waiting for us to decide on lands before he continues.
>>3728809Why i agreed with you to speed things along
>>3728772>>3728775Loving the wetlands, that should be fun. I'm not sure where the base food yield values came from for estate holdings, but I'm going to go ahead and assume that each point of wealth spent on the holding will equal 1 food. So the base fishery would net you 10 food with the available food supply, but fur trade or a fishery with processing or whaling would net you 20.
>>3728812Maybe waiting for a few more players? I dunno. OP hurry back
>>3728809No idea how to pick exactly still getting around to reading some rule book confound. Now sure what this runs off exactly?>>3728772But I am fine with this. Seems like enough options for stuff.
>>3728815Hey your back!! That's how I've always interpreted it, then add in the available food supply.
>>3728806>>3728809>>3728812Awesome, if you guys have a consensus then lets lock it in and move on to the wealth holdings. House Boggs in the bogs. I like it. Father's Homebrew compilation is here: https://docs.google.com/document/d/1qm-psOSbKz_FbT9XpMXcNfwuOLmSRokmevgt9jkMVzo/editA couple of things: you unfortunately don't have the influence for a Maester, but I will allow a Godswood.
>>3728830Screw the old Gods. The Seven all the way
>>3728837That may complicate things with your neighbors considering Houses here typically keep to the Old Gods, but I'm fine with it if everyone else is. I can't think of a better deal at 5 wealth for Bo3 House Fortunes though. Dropping the OOSP PDF here. You have 15 wealth.
>>3728830>Fishery (10) I think. I'm doing this from memory> Salvage Operation (5)
>>3728842I lied. Fishery + Processing for 10 (5+5), plus salvage operation for 5
>>3728844Seems like a good option. I like the idea of having godswood. But I'm jot really seeing the bonuses in the pdf so not sure what it gives us exactly.But I'm for fishery+processing.
>>3728844Wreckers is halarious for an improvement on salvage operations.
>>3728841>considering Houses here typically keep to the Old GodsI like the Old Gods, most /qst/ houses go with the Seven, so a change of pace is nice.>>3728844>Fishery + Processing for 10 (5+5), plus salvage operation for 5I'm fine with this, too.
>>3728844Guess we're pirates now lol
>>3728852Ahh right, that one is in the main rulebook. It adds an entire 2D6 to House Fortunes with the caveat that you subtract 6 from your final result. So it essentially adds between -4 and +6 to your roll. It's more likely to swing towards the positive end just because I'm taking the best of 3 rolls, but the Dice Gods can be fickle at times. I'll likely be updating this part of the Crownlands map and adding in our House along with the other minor Houses. Any preference for location? Obviously it will need to be coastal. I'll admit, I didn't expect the fishing with the Celtigars prowling about, but I won't complain about a plot hook. Those tax collectors man...
>>3728855While that could be fun to write, our Law score is too high for it.
>>3728865With the fishery, I'd like say it's less focused on fish and more likely to focus on groups of men prowling the beaches at low tide to gather molluscs, crabs and other rock pool dwellers of various descriptions, as well as some more brackish living fish and frogs once you get into the swamps. But the tax collectors...people go missing in swamps all the time you know...and muskeg swallows whatever you throw in it
>>3728868MhmLeta go with those three for now to just get started.
>>3728874I like this approach. Enough that I'm going to add an additional homebrew option under the Fishery. >Pearl HuntingThe holding includes a dedicated operation for the locating and harvesting of valuable pearls. Cost: 5 WealthResource Gain Bonus: +2 Wealth
>>3728875I'll lock in the fishery+processing and leave the choice of Pearl Hunting or Salvage Operation open for a bit longer for people to consider. That leaves 2 items to cover before we roll into character creation. Defense and Power. For Defense, I'm assuming it's obvious that we are going to be settling for a tower for now, but with the option of upgrading in the near future. If anyone has any input for this then I'm glad to hear it. Otherwise, Power... we have 14 to spend. Again, I'm open to homebrew holdings and any other unique suggestions. I will say that cavalry doesn't make a ton of sense for swamp people, but feel free to get creative. Note: this is the only opportunity to purchase veteran+ units without getting into some combat. Which you will, very very soon. Not that it's always the greatest idea to do that. A support unit could help boost a trained unit of scouts/guerillas/archers considering that they let you reroll on the casualty table with house rules.
>>3728896>Pearl Hunting or Salvage OperationPearl Hunting would make more sense thematically with the gathering operation.>Power... we have 14 to spendNo preference other than scouts and archers, considering the terrain and people we have on hand.
>>3728896Godswood? We do need help with our house fortunes roll more than we need the wealth bonuses at present. Expanding to the pearl hunting at the first opportunity though would be my vote.
>>3728900Green Garrison Veteran Personal Guards
In case people aren't too familiar with the table. Green units are +1 power, trained +3, veteran +5, elite +7. I would suggest keeping it to about 2 units just because you lack the holdings to house a large army anyway. Also, I won't make the discipline modifier stack against you for things like scouts+archers or guerillas+whatever because that's just silly.
>>3728906Veteran GeurillasGreen Support
>>3728906Veteran GuerrilasTrained Archers
>>3728905Keep in mind, this story will start just a bit before the Battle of The Trident. A Garrison won't serve you too well there. I'll throw it out there now that you guys are out of the way enough from the path of the Northern Army that I don't intend on dicking you over and having your lands sacked while you're away.>>3728903Okay, I'll put it to a vote then. Please pick one:>Godswood>Salvage Operation>Pearl Hunting
>>3728907Trainer Support* Geurillas because swamp people who are sneaky and hard to root out, very thematic for the point. Support being the smallfolk who are self sufficient and used to looking after themselves.
>>3728914>Salvage Operation>Pearl HuntingNot actually voting for both. I just don't want a godswood
>>3728914>Salvage Operation>Pearl Hunting
>>3728913Changing to this then
Okay, I'm seeing 3 for Veteran Guerillas (7 power), 2 for Trained Archers (6 power), 2 for Trained Support (5 power). Would anyone be against me giving you 1 additional power and adding the archer type to the Guerillas? It would be Veteran Archer Guerillas for 10 power with the 5 power Trained Support for a total of 15 power.
>>3728913This.>>3728914Godswood seems like the more interesting option. Pearl hunting should be our next upgrade. And one that I'd vote for.
I'm going to leave this open for 10 more minutes for both the power options and the Pearl Hunting or Godswood question just because this is the most split that I've seen so far. I'm dropping Salvage Operation because I didn't see anyone vote for only that. If you voted for basically "not Godswood" then I'll have you down for Pearl Hunting.
>>3728941Not going to look a gift horse in the mouth, but maybe have it cost us 1 population to represent the men leaving their regular lives behind to join the military?And a few anons seem quite opposed to a godswood so to not tie anything,>pearl hunting
>>3728966This seems fair. You'd normally be able to 1:1 convert population to power if this was a regular house action. I'm normally hesitant to do that during initial creation, but 1 power for 1 population won't hurt.
>>3728971Rather not though. If our forces are going to be split in the beginning then it's better to have 2 combat units.
>>3728979Split? They will be 2 separate units, but they will both be at the same battle. If you have a support unit, then they will just not be on the very front line. Prince Rhaegar will have called all of his banners to him to head off the Usurper. You and all of your neighbors, dragon loyalists all, will be there in full strength. Due to your remoteness and law score, I can tell you that one will attack your home while you're away.
Wow, time flies. I think we've reached a clear enough majority on the Pearl Hunting over the Godswood. I'm a big fan of the Godswood, but I'm excited because I have some good plot hooks planned for setting up trade deals after the war concludes and this gives you something worth trading.
>>3728989Oh man, what a spelling error. I meant to say that NO ONE will attack you while you're away. You have my word on that. It's a reasonable thing to understand in character anyway.
In the interest of keeping this moving, I'm going to move on to character creation. We are currently at 1:1 for either:> Veteran Guerilla Archers+ Trained Supportor> Veteran Guerillas + Trained ArchersIf anyone wants to tiebreak then it would be appreciated. Otherwise, who is the hero of this story? I'm going to throw some archetypes out there so that we aren't all over the place.> The FighterTried and true, I suppose. Front line type. > The cunning guerilla More of a stealthy archer type with some cunning. Not exactly a general though.> The wargOkay, I had to add this one. There is a lot that can be done with this. I was thinking warging into an eagle or crow to compliment scouting abilities and possibly intercept messages in the case of the eagle. The drawbacks being that not everyone likes a warg and you won't have the points available to be great at fighting. You will have a chance to make up for that eventually though...> The stewartBad at fighting, good with numbers and negotiations. Not a bad thing for running a house. *No matter what you pick, you'll end up with Head of House and Blood of the First Men for free.
>>3729063> The cunning guerilla
>>3729063>> The cunning guerillaand a girl to boot
>>3729063>The stewartWe nerd stuck with war but at least we should be good with battle strategies
>>3729063>the cunning geurilla>>3729071We're the head of a knightly house, and girls cant be knights.
>>3729088Two points, first a knightly house isn't a house led by a Knight. It's a house that has not been granted the full priveleges of lordship and is usually of less means than established houses. Two, girls can be knights too, in rare instances.
>>3729095A knightly house is a house led by a landed knight. A knight given lands without the title of lord so yes, they are always led by knights. And no. They cant. Name me one example.
>>3729095If you want girl warrior play House Blacksand.
>>3729103No it isn't. It's just a feudal house of lesser status, think barons. I'll have to scour a sourcebook which I don't have right now. >>3729105It's dead tho
>>3729063>More of a stealthy archer type with some cunning. Not exactly a general though.
>>3729095To be honest, I've been operating under the impression that >>3729088 has the right of it. We are Landed Knights, but we are sworn directly to the Iron Throne due to a 300 year old pact. I've never heard of a girl knight outside of show Brienne of Tarth and I've done my best to drink that last season away.However, I did some digging. And I learned something new. House Santagar is a Knightly House as well. The title for the land the Knight/Head of House holds being The Knight of Spottswood. Funny thing is, his heir is listed as Sylva Santagar. Odd folk, those Dornish. I would imagine that in such a case of a female heir, she would end up marrying a Knight to hold the title for her while still being the Head of House. So, in the interest of fairness, I will allow the main character to be a female if it gets a majority vote. It would certainly change some of my plans, but you are the players.
>>3729117No. A landed knight is the lowest level of nobility. He owns land and a keep, but isnt given the right of pit and gallows. The title of lord encompasses every title from baron to duke to lord because GRRM was lazy, and scour all you want, you want find it. Unless of course you count the monstrosity of Jaime knighting Brienne but in that case your opinion is lower than dirt
>>3729127>He knighted her to get between her legs.
>>3729127>No. A landed knight is the lowest level of nobility. He owns land and a keep, but isnt given the right of pit and gallowsYes this is true. It supports my statement that knightly houses isn't always led by a Knight. It's also mentioned that several houses were stripped off some of their lands and downgraded to landed knights for supporting the dragons during the rebellion like the Conningtons. I don't believe the survivors of those purges are always knights, and the ones left to inherit may not be one either.
Right then, I'm going to call it for Cunning Guerilla. Here's a rough ability breakdown, this is by no means finalized:Age range: AdultStatus: 3 (this one is free, based on influence)Awareness: 5Cunning: 4Marksmanship: 5Stealth: 4Survival: 3Agility: 3Persuasion: 3Language: 3That should put you at 260 exp. I'm assuming you're willing to knock Thievery down to 1. It would fit with the high Law of your lands.Let's discuss Benefits. You have 3 available. As I said before, Head of House and Blood of the First Men are free. Some to consider:>Night Eyes>Double Shot>Furtive>Expertise (maybe in stealth or marksmanship)>Sinister>Heirloom (it would be a bow and I'll make it worth your investment)>Other (please specify)Also, I'm going to lock in >>3728941 at this point because it feels more thematic.
>>3729170>Heirloom (it would be a bow and I'll make it worth your investment)>Night Eyes
>>3729170>>Heirloom (it would be a bow and I'll make it worth your investment)>Night Eyes>Furtive
>>3729170Do you have the pic with all the benefits and flaws listed? Also I did some wiki digging and found that knightly houses are called masterly house in da norf and house tallheart is led by a woman.
>Deadly Shot - Bows you would gain Vicious and Piercing 1>Furtive - Reroll 1's on stealth checks, and add agility rank to stealth checks>Sinister - During the first round of combat or intrigue, add 2+ to your respective defense Also, I think we should ensure that we have at least fighting and endurance 3. But that's just me.
>>3729170Deadly ShotNight EyesCharismatic (we need one persuasion benefit at least)
>>3729170>>Heirloom (it would be a bow and I'll make it worth your investment)>deadly shot>Night EyesValarian steel bow give us anything really? other than I assume influence/or status?
>>3729173Would you like to pick a third?>>3729186I'm looking for one, but I don't have anything on hand. Too many pages to make one quickly. If it helps, they start on page 74 of the core book which you can find from the links earlier in the thread.>>3729197As much as I love write-ins, I'd caution against Deadly Shot. At least in my opinion, it is a horrible benefit. Vicious doesn't make you shoot any harder and Piercing 1 is just not worth a benefit because it doesn't get multiplied by degrees of success.
>>3729211OkDouble ShotNight EyesCharismatic
>>3729209It wouldn't be Valyrian Steel. I was thinking a Weirwood Bow. I still have to work out the precise stats it would have, but it would at least be "Extraordinary" quality and thus give +1 damage and +1 to marksmanship. Pic related.
>>3729209This is what I have for this. If anyone has anything better. Please post it. We've a history I would rather we have the heirloom. >>3729211You make a good point I thought I was missing something and vicious added something. That being said I think I may just do >>3729209>Night Eyes>>Heirloom (it would be a bow and I'll make it worth your investment)>double shot
>>3729220Thanks anon. I'll go with>Heirloom>Night eyes>Attractive or CharismaticAttractive is overpowered and overdone tho so I prefer charismatic
>>3729220You are a saint, Ser. Thanks for posting that. Locking in Night Eyes and Heirloom so far. Please vote for one of the following:>Double shot>Charismatic>Furtive>SinisterAlso, any preferences for names or would you like me to dredge one up? You also have a younger sister. I'm going to lock in male unless there is a strong desire to put it to a vote. If it helps, a possible romance option is a swamp woman who is certainly non-traditional.
>>3729237Charismatic >I'm going to lock in male unless there is a strong desire to put it to a voteDo it, mostly because being the swamp girl sounds better
>>3729237>Charismatic (Convince) No need for a vote, Male MC sounds great.First names: Cormac MortimerMikkelJonHouse names:MireTydeMuskegClammGoing with real simple first men sounding names.Personally, I quite like Ser Cormac Clamm
>>3729237>CharismaticMy preference is still female but I'd be fine either way
>>3729237Sinister AbilityEverything about you suggests you are a dangerous individual.During the first round of combat or intrigue, your opponents take –1Don all Fighting and Persuasion tests made to attack or influence you.Furtive Stealth 4 (Sneak 1B) Re-roll 1s, and add Agility rank to Sneak test results.Wouldn't we need sneak? or is that included with stealth 4?Charismatic† Persuasion 3 Add +2 to the result of Persuasion test.Just leaving this here. >>3729250Agreed Male.Jon sounds great to me. >>3729237I am fine with either Sinister or Double shot. Given we've already chosen night eyes and Heirloom I think Sinister would work better. As it helps in more choices keeping us more well rounded.
>>3729197I'm willing to drop your language down from 3 to 2 and increase your fighting, endurance, or will from 2 to 3. Keep in mind, this means you can't read beyond basic things like certain names and numbers. Could be fun though!>>3729243Okay, that's two people in favor of a female MC. It will come with some unique challenges (you aren't in Dorne), but I'm willing to write it if there is enough interest in it. Part of my intention was to create a challenge anyway. Please pick one:>Boy>Girl
>>3729257Can we drop 1 awareness instead?>Girl
>>3729255Yeah, sinister is actually great for both intrigue and combat. I think I would tie it in to your night eyes somehow. I didn't allocate bonus dice because I wanted to get the post out. I'll do that soonish.
>>3729257>>BoyI would rather keep the language at 3. It seems like a terrible choice if we plan on reading. And a good way to get fucked when running a house. It doesn't seem like the kind of thing any knight wouldn't teach his kid.If he had the choice.I also get we will be doing a shit ton of fighting.. and it doesn't make as much sense. But we should mostly be commanding and shooting our fucking bow from the back anyway. seems like to much meta gaming.
ViciousSome weapons are so good at what they do that fighting with themproduces ugly outcomes. If you defeat a foe when wielding a Viciousweapon, the consequences of defeat are always death. A victim mayburn a Destiny Point, as normal, to avoid this fate.It doesn't help outright in a fight and may make it hard to keep people we want to take prisoner. If we were going full fighter, kill everything in sight I would rethink night eyes for this since night eyes are pretty weak by its self. I am sure we plan on using our guerrilla/archers units to the best of our abilty
>Boy>SinisterIf only because I don't want to play as Brienne with a bow, and finding a suitable marriage for such a character would be difficult in the extreme.Also, supporting Cormac Clamm so long as it's spelt Cormaic*Sorry I missed so much. Fucking driving. As for our stats, I'd argue that a broader spectrum might suit us better than having two 5 level skills. Awareness: 4Cunning: 3Marksmanship: 4Stealth: 4Survival: 3Agility: 4Persuasion: 3Language: 3Fighting: 3Blood of the First men helps with our low endurance, and with looming battle and bonus dice, there is no reason we can't upgrade our marksmanship relatively soon to that sweet godly rank 5.
>>3729259You could. I'm hesitant to do so now just because we are talking about a character with night vision here, but if more people want to then sure. I did say they weren't finalized afterall. I didn't allocate points into those stats because I figured a cunning guerilla as the type to have more of a hit and run style and because you can gain +1D to fighting from stealth anyway. That, and your Blood of the First Men helps offset your endurance.>>3729250House was locked in as Boggs earlier. A canon house with virtually no background other than that they fought at the Trident. I like the first names though.
>>3729309Ah. I didnt realize that was our house, I thought it was the house of our lord. Alright cool. Well in that case Bartimus or Bartholomew to go with the "B" theme?>>3729303Quit having fun participating instead of running Joe.
>>3729303Welcome, Ser! I didn't picture a female MC as a possibility at first, but if it had enough support then I wouldn't have her as a Knight. She would be the heiress, currently in charge due to the recent death of her father, and would have more trouble with (un?)suitable marriage prospects trying to marry her and gain control. A Meera Reed type with less frog spears (perhaps) and more bow and no little brother.That's another vote for redistributing stats a bit. I dropped Thievery down to 1 for the extra 50 exp because it goes with our high law score quite well. Does anyone else want to drop awareness or marksmanship down to 4 and pick up 3 other stats from 2 to 3?
>>3729322I would rather keep both awareness and marksmanship at 5. I guess if we have to drop one I would go with awareness. We keeping us decently proficient in sneaking up and destroying units in the dark of night.
>>3729322I'm still in favor of dropping both to 4 for the start. Use the first 30 to improve agility to 4 for out bow damage, and the other 30 to improve fighting, endurance and either athletics or warfare. But you're the QM so you ultimately get to make the decisions, so feel free to do as you wish. A Meera Reed would certainly be a lot more fun than a Brienne, but looks like it's a male MC by the numbers so it's a bit of a moot point really. I'm liking the way this house is looking.One small piece of advice would be to call for a clear vote for whatever it is your looking for, with the options given, and to do them one at a time as it seems like there are a few discussions going on at once.
>>3729237Male MCSinisterAnd I can get down with Cormaic as a name.No real preference in terms of character stats however. I can get down with a sneaky guerrilla knight that's highly specialized. I think the challenge of having to make him more of a leader of the House after the Rebellion and dealing with the fallout of being on the losing side will be fun. Meanwhile playing as a warrior during the war itself should be fun as well. I'm interested OP, pick up a trip, should be fun.
>>3729355I mean sinister sorry
>>3729322Drop awareness to 4, Increase fighting, healing (swamp remedies) and athletics
>>3729345>Use the first 30 to improve agility to 4 for out bow damagewat? Still learning the way things work. If it works that way, I wouldn't be opposed to it entirely. >>3729358This does not sound bad to me.
>>3729356I also like the idea of a sneaky type of knight. The man who was knighted not for chivalry but as more of a customary thing. Maybe the night eyes and sinister have a connection to the squishers? Swamp myths are always quite spooky!Also, I don''t know if you have any heraldry OP (you do really need a name), but heres two that I made up quick.
This one is inspired by the show wiki on house boggs, with swamp roses being the charge on the shield. >>3729374Improving an ability from 2-3 costs 10 EXP, and going from 3-4, 4-5 and so on costs 30 EXP. So by extension, dropping a skill from 5-4 nets us 30 EXP to spend (Or 60 in mu suggestions of dropping both marksmanship and awareness)
>>3729379I think I prefer this one personally. Swamp roses are different and not something I'd expect from the Crackclaw Point (since its such a Reach thing), and would make for an interesting juxtaposition to the MC and the House itself.If this is taking place right before the Battle of the Trident really likely the MC is aware of, or bares witness to Brynden's brother Donold dying and Royce's father, Ser Vance Redward, dying as well and the Malroys in generally getting destroyed. Maybe not directly, but aware of the sheer devastation done to the Crownlands host. Hoping this gains some traction.
>>3729389I agree. Should be intresting. Waiting on OP to just finalize some things.
I'm quite excited for this and hope OP is ready to have a good run. I've always imagined Crackclaw Point to look something like the West coast of Canada/Vancouver Island, with a touch more swamp/bog. Should be fun to be a sneaky character, especially one who leads a band of guerrilla fighters, and the fact that everyone and their mother has been trying to conquer the point since the Andals started invading just makes it a fascinating place. I've got to hit the hay here, but keep up the good work OP, and I'm looking forward to playing.
>>3729358>Drop awareness to 4, >Increase fighting, healing (swamp remedies) and athleticsI am fine with these. But instead of healing (since we have a support unit) we could invest it into warfare. Seems like a better option.
>>3729345I appreciate the advice. I suppose I just didn't want anyone to be left out in the initial generation. Honestly? I originally had a lot more house and character stuff pregenned, but ended up opening things up for votes anyway because I was interested in what people would do. I'm going to call the gender vote for male at this point as it has a clear majority. Ser Cormaic Boggs, Knight of the Boggwood. I'm going to drop awareness to 4 and pick up fighting 3 and 2 other stats, but I'm leaving Marksmanship at 5 because it feels like a bloody crime to go lower after the vote for a heirloom bow. I'm also going to call it for Sinister. I know it's tied, but Sinister is more interesting narratively and Charismatic is kind of garbage unless you're picking it up just to get magnetic later... which feels weird for a stealthy character. Okay!This is going to be last post of the night from me. I'm on EST time and it's quite late. I really appreciate all of the feedback and participation. This was more than I'd hoped for. I'm hoping to have the opening post for the quest up at 7pm EST tomorrow (with a trip). With it will come your finalized character stats along with some more background fluff. Feel free to continue discussing. I'll catch up on any additional feedback or ideas during the day tomorrow and I'll do my best to incorporate them before we go live. Some things to consider:>What sort of melee weapon do we use? Part of the reason why I didn't commit to increasing athletics is because we could very well be using something like a frog spear with agility as the base damage.>Coat of Arms preferencesI'm partial to the one with the seashell so far. It's not too flashy and fits with our estate holding. What are you guys using to generate them?>Our KnightingI already have some backstory for this one that I'd like to use because it ties into some other plot points. It was during a fight against the Kingswood Brotherhood.Thanks again everyone!
>>3729424Melee Weapon>Hand AxeWe're comfortable in the woods, its multi purpose and we are rather poor. Paired with a small shield. I'm also digging the shell, but maybe make the whole thing brown?
>>3729424Can we get a tomahawk or throwing axe?
>>3729424>Melee weaponspear or handaxe w/shield>Coat of Arms preference this one >>3729379Also happy sinister won even if I was asleep for the vote
>>3729443I want an Arakh..but that seems a bit too out of character. >Melee WeaponBastard Sword is my vote. Simple and clean long sword. Not opposed to hand ax As for the two-character stats left.>Athletics & WarfareSeems best that we really get into fights and commanding our men especially with guerilla archers as our specialty unit.
Can we get some cool rumors going about our House? Attackers seem to disappear/ vanish in the swamp? swamp gods/magic?
>>3729458>>3729424Also pls dont drop awareness
>>3729424>I'm also going to call it for SinisterAww, I am late to the party and would've voted for Furtive. But this I can also get behind.>Spear>Hand axeWhy not both? And don't frog spear and bastard sword require specialization?>warfare >agility (developing into quickness and balance as well as that frog spear)As for coat of arms, >>3729379 please. It is just that good. Everything doesn't have to be about clams and pearls (and please don't name the tower after pearls).
>>3729424Hand axe sounds great, with a big round shield. Feel like we should play into the clawmen being very First men in nature. Think it'd be sick if he wore a bear skin, have a whole story about how Cormiac tracked and killed it. I'm partial to >>3729379 for the coat of arms personally. I think we should go with your background for knighting, give us some backstory to learn about.Also I'd like to suggest that Cor's mother also be a Boggs, a cousin to his father or something similar (like Tywin and Joanna). Just because it'd be different and not give us an immediate step up with a major alliance right off the bat. Make things hard, why not.
>>3729424And I just read about Salvage ops and Wreckers. Damn you all anons for picking pearl hunting over it. This would've been so fucking rad. So, what about our rawbacks, fellow sers?I'll pitch some suggestions.>Disturbing habitPerhaps an unsettling stare or fiddling with his dagger or obsessing about the fucking squishers. Take your pick.>FlawWill (Brash). Or Healing (Insensitive). >MarkedSome horrible scar or another. Pockmarks, wolf lip, port-wine stain.>ThreateningIf this whole nasty dude shtick with the earlier benefits isn't overplayed yet in your opinion.>FearHeights. Just for the hell of it.If you decide to pick two (I would), then we get another benefit.I'd personally return to considering Deadly shot. I know it is crap mechanically, maybe our kind QM could offer us something to unfuck it.The original rules have already been bent a bit anyway. Besides, if you think about it, Sinister only really has flavor going for it so it is not like we're minmaxing here.Other than that I can advocate getting>Expertise (Bows)Nuff said its great.>FurtiveCan't really get it unless we invest into 1B Sneak if I get the rules right.>Danger SenseThematic. Deny surprises and reroll 1's on initiative.>FastKiting potential. I've thought about Warfare 3 and we probably don't need it right away. That experience is better spent getting some specialties like >Bows>Sneak>Quickness>Spears>Track
>>3729581And finally our goals and motivations. Unless QM planned to cover it after our knighting is ready.My suggestion is>Goal: Power>Motivation: HatredBecause fuck that Connington glory dog.>Virtue: Honest>Vice: CruelTies in our benefits and potential flaws as well as a suspicious amount of Law in the lands. The borders of our territory are marked by corpses of strung bandits with crow-feathered arrows poking out of their eyeholes or something macabre like that.
oh fuck, every time i missed this, fuck me
>>3729424>>What sort of melee weapon do we use? Part of the reason why I didn't commit to increasing athletics is because we could very well be using something like a frog spear with agility as the base damage.I vote we go frog spear + bandolier of blades/axes>Fits our background>Frog spear dmg is Agi+1 (so that's three extra damage over a handaxe)>Can be wielded in two hands for +1 dmg but that's trash because see below >Can be thrown (handaxes can also be thrown)>Can be dual-wielded with a dagger or handaxe for +1 defense or a dirk for a further +2 dmg>We don't get many spear-wielding characters on qstAnd since we've gone with Sinister I think it really suits the image of our dark-eyed killer appearing from the shadows with a long wicked spear in one hand, an axe at his belt and a selection of blades for different purposes slung across his chest.
can i still join? pretty please
>>3729424>>3729581Fear has some nice flavour to it but I like the idea of Fear (Open Water) - we're comfortable in the bogs and streams of our territory but after a near drowning when caught between the cliffs and the high tide we find it hard being near the ocean anymore. If we go with a second drawback I'd vote either>Sickly with a hacking cough from the boglung we caught as a child, or;>Threatening, we're a Sinister guy after allIf we do that we should definitely put the additional benefit toward Double Shot - it's just great, so much better than Deadly ShotFor the two remaining stats I vote>Warfare 3>Maybe Deception, Endurance, Will or Knowledge 3Finally, we I assume we'll be allocating our Specialty Experience next thread so throwing some ideas out for thatWe get 80 as an adult IIRC>Marksmanship - Bows, obviously, Bows 3 if we want Double Shot (which we should)>Fighting - Spears>Persuasion - Intimidate (if we with the drawback that forces us to start intrigues with Intimidate)>Any of the other obvious choices - Sneaking, Charming, Bluffing, Commanding, Empathying, Noticing, etc
>>3729680>Sickly with a hacking cough from the boglung we caught as a childI probably stepped over it initially thinking the penalty was more severe than it is.If we pick Threatening then we should consider investing in Persuasion for good measure. And I totally forgot the part of rules about specialty experience.>Bows 3 - 30XP>Spears 1 - 10XP>Intimidate 1 - 10XP>Sneak 1 - 10XP>Track 1 - 10XP>Quickness 1 - 10XP or Notice 1>If we do that we should definitely put the additional benefit toward Double Shot - it's just great, so much better than Deadly ShotYeah, its great mechanically, lets get it.
>>3729687coughing is rough, i have it lately, at night i cant sleep as keep having those vomit-triggering very unpleasant cough
>>3729708Not coughing out lungs though. I know how bad coughing can get myself, no sleep, choking and tearing up from it.
>>3729709poor you and me. Seriously, how can i contribute now?
>>3729715Oh now I recall. I ignored the drawback thinking of a coughing malady exactly because it would interfere with our stealthiness. I would have no issues with a different condition. Like for example suffering through malaria during childhood that left him with bouts of shortness of breath, tiredness and/or shivers.
Lots of great ideas and discussion. I'm going to start finalizing things on my end now. You'll have a preference for axes. I'm dropping awareness to 4 and raising fighting, athletics, and deception to 3. You're probably going to need deception, especially depending on how a couple of the votes go. Warfare will stay at 2 because this is your first proper battle. You should be okay with your veterans though. It would be fitting to raise the stat after the fighting is done. The specialty dice will be allocated in a way that makes sense. I wanted to wait until we had a more clear vision of the character before I handled them. We can certainly take a drawback, but I'm not going to add more benefits. I'd like to leave plenty of room for growth with benefits later.>>3729715We will have the first actual story post in about 10 hours and there will be voting shortly after that.
>>3729747>I'm dropping awareness to 4 and raising fighting, athletics, and deception to 3>not agilityColor me disappointed. We're overall pretty dexterous, probably wield a spear with damage based on agility. But I guess I can live with it.>We can certainly take a drawbackI think an adult character has to take one drawback.
>>3729722my humble opinions:shiver may be perceived as devil controlling?shortness of breath is finetiredness seem too calmmaybe go old school, the disease that Caesar have>>3729747freaking cool, shame that i miss the creation, TO me, creation is more fun
>>3729722I mean, mechanically its just a penalty to Endurance vs poisons, diseases and the like. There's no penalty to Stealth so any cough would be the sort of thing we could force ourselves to suppress when necessary. A bad bout of malaria works too. The whole miasma/malaria/'mala aria' history was actually in the back of my mind when I was suggesting Sickly. Hell, malaria was even known as marsh fever back in the day.On the other hand, if we go for Fear (Open Water) after a near-drowning then you could tie them together - his lungs and immune system as battered as his mind from the day they were flooded with sand and salt water.>>3729747>We will have the first actual story post in about 10 hours Keen>You'll have a preference for axes and frog spears fingers crossed for hand axe+frog spear, a 10/10 combo
>>3729765>>3729767As we're allowed one drawback according to QM, I'll stick to Disturbing habit, as I like its narrative effect better.
>>3729770>Disturbing habit, as I like its narrative effect betterSupport, think it fits the overall character better.
>>3729759You actually only have 3 agility. You and your troops have a ranged combat focus. You have a heirloom bow. You'll be carrying melee weapons and will certainly have opportunities to use them, but they're more secondary weapons than primary. If you guys want childhood illness then we can go with that. I'm not going to give you a chronic cough. It'll just lower your hp by 2, making you less robust than others of your blood, but no less than any non-first man would be as an adult. It would explain your focus on marksmanship. You were a frail child and found it easier to practice shooting over training in the yard.
>>3729786we stealth archer now.I am stupid but how does heirloom bow works? dragonsteel bow?
>>3729786>You actually only have 3 agilityAh, alright. I was under the impression it was at 2.
>>3729795It'll be a weirwood hunting bow with some customized stats:Damage: Agility +1, Piercing 1, Long range, Powerful, 2-handed, +1 to persuasion test results when it is on hand, no bonus dice needed for training
>>3729659+1 for bandolier of knives
>>3729786Eh I'd rather go with Threatening. The health bonuses from First Man are hard to pass up. That and while we have MC's that are threatening we've never had one that their whole crux is being the bad guy. Between sinister and threatening I think we have the basis for an interesting character that can differentiate himself from the others and hold his own post war when he'll need to be head of house with his reputation until he's actually able to do it with skill. Just my two cents on it. Also I definitely support >>3729514 idea of having a Boggs mother. We know it's common enough to happen and we are a very lowly House. Having her still be around as the matriarch of the family I for one think would be fun and different where usually the MCs familiar ally is an uncle or brother. Maybe have a cousin from a younger brother of hers that serves as our second in command of the guerillas as well?
>>3729919Getting Hayford flashbacks eh dad ?
>>3729919>Also I definitely support >>3729514 # idea of having a Boggs mother. We know it's common enough to happen and we are a very lowly House. Having her still be around as the matriarch of the family I for one think would be fun and different where usually the MCs familiar ally is an uncle or brother. Maybe have a cousin from a younger brother of hers that serves as our second in command of the guerillas as well?Do you have my notes?? I changed her from a Brune offshoot to a Boggs after I saw anon's suggestion. She is very much still around. And our/her cousin was in charge of the guerillas until we gained our Knighthood. He's also still around. The last living family member is a younger sister around marriageable age who has always dreamed of living in a castle and attending a proper court. Pic related is a rough estimate as to what our eyes look like. I feel their predatory appearance matches up well with Sinister and Night Eyes. We are fairly unremarkable in appearance aside from that. Average height. Short, auburn hair that is a shade off from brown. Some scruff perhaps. The beginnings of a beard, but not a full one. It would grow in a little patchy and our cousin would have a good laugh at it.
What do you think of investing in animal handling later on and getting the animal cohort benefit in the form of the nastiest mutt you can find? Each one of them will be the only creature the other really gets along with.
>>3729941is threatening a drawback? if so +1 from me
>>3729965ThreateningYou exude a menacing aura.Whenever you engage in intrigue, you must use Intimidate first. Inaddition, you take –2D on Charm and Seduce attempts.I am for it really ties in with our character. Especially if we have to take one as an adult. How old are we exactly?
>>3729975thanksi cant be bother to read another set of rpg rules, my head is full of that shited
>>3729941>Do you have my notes??Haha great minds and all that. I like the family set up, the young lady also sounds promising, if nothing more than as a tool to secure our power. The cousin I was thinking of an age with Cormiac, but if he's out mother's cousin, maybe older veteran, probably fought in the War of the Ninepenny Kings, never married but has a bastard he's grooming to take over the guerillas in the future? I think I like old grizzled cousin more. Just throwing ideas, ser what sticks. Our tower is definitely going to be a bit cramped however. I have some light notes on the Clawmen Lords for Malroy, shoot me a DM sometime on Twitter and I'll send them over if you'd like to use them. Looking forward to the day Brynden and Cormiac face off in an archery contest. >>3729965Sure is. It's a real tough one too, Cormiac is going to be all sorts of an asshole. But to be honest that sounds fun as hell.
>tfw your name gets chosen :)The question is now, what kind of asshole is he going to be? Cold like Bordain? Sellswordy arrogant like Brynden? An ice cold bastard like Mervyn? An out and out evil man like Royce Redward? God the possibilities are endless.
>>3729988sounds like a good way to stop waifu overkillif anons dont go for the rape train that is
>>3730024Eh maybe not rape. But i can see him being unbothered with his wife's happiness and gladly fuck whores and whoever he wants.
>>3730018Ice-cold bastard with a cruel streak for those who deserve it (and its easy to get on his bad side).
>>3729988I'm going to have to actually make a twitter then. Working on the google drive right now. I'll post a link for everyone when it's ready. Probably right before the opening scene. I see enough support for threatening to go ahead with it. This should be fun to write. Going to have to channel The Hound for at least some of it. I'll make it come off as unintentionally threatening at times. Don't want to write a total edgelord. >>372997519. The current year is 283. You were Knighted in 281 at 17. Born in 264, so 2 years older than the Lannister twins.
>>3730030opening scene in T-hrs?
>>3730024It'll make courtship difficult for sure. Especially with the more noble ladies. Good luck marrying up. I'm not going to write anything rapey. Just not comfortable with that.
>>3730035>I'm not going to write anything rapeygood
>>3730033At ~7pm EST. 6 hours.
>>3730038ah, middle of the night for me. suxill read it with my morning coffeehave fun
>>3730018We gotta fill out the rest of the alignment chart. Not really but I think it's something fun that's happened over the years. Lawful Good - Ser Landon GrallnerNeutral Good - Lord Dustain KarbanChaotic Good - Lord Brynden MalroyLawful Neutral True Neutral - Lord Artys HarrockChaotic Neutral Lawful Evil - Lord William BordainNeutral Evil - Ser Mervyn ReynoldChaotic EvilChaotic Evil descends too much into edge territory and Euron Greyjoy, of which we are not. Case could be made for chaotic neutral? But that usually plays as being more of a dick than sinister and threatening. Either way, I think playing Cor as the "baddie" is a good direction. I like that his special unity is going to be the guerillas because that can really play into him being known for using less than savoury tactics.
>>3730074 don't you think Sinister and threatening leads to chaotic evil?
>>3730116Well, you could be unintentionally sinister and threatening. I'm intending to channel The Hound to some extent. It actually gives quite a lot of leeway morally speaking. Everything from riding down a smallfolk boy almost ironically, to needlessly risking your life for a girl that despises you because she accidentally made you feel a certain way that even you don't quite understand. We will see where it goes. Character and House sheets are done. You can find them at the link below. All stats are finalized. https://drive.google.com/drive/folders/1C1EKKAiDasK3Rgq_UEjGL39i3XkFtbdU?usp=sharing
>>3730260I wonder why you have decided to fill that much on your own.From specialties to goals to weapons. What's your reasoning?I am fine with the selection but we, players, have already voted for a few things that aren't on the sheet.
>>3730260>https://drive.google.com/drive/folders/1C1EKKAiDasK3Rgq_UEjGL39i3XkFtbdU?usp=sharingBtw, could we homebrew our support into a more of a forager/hunter kind of unit swapping their Endurance skill for Survival? We did partially hire them out of our population after all.
>>3730442What's missing from the sheet? I don't want to ignore the results of a vote.The only things that I thought I filled out myself were the goals/motivations/virtues/vices, the equipment, and the specialties. We had open discussion on the equipment in particular, but there didn't seem to be too solid of a consensus other than a desire for hand axes, which you now have. The armor is the same stuff your troops are wearing. You are all more than welcome to buy different stuff like spears and sturdier armor when you're next in a market. I allocated the specialty dice myself in a way that I thought made sense, as I said I would. The goals etc can be changed, either narratively or through a vote if players dislike them enough. I honestly think those tables are a little limiting, but I tried to encapsulate the mood of the thread with them. Basically, I didn't want to drag this out any longer over minor things.>>3730459I don't see why not. I was already using the homebrew stuff from the House Malroy documents. They replace endurance with animal handling, but we don't have more than a few horses for the immediate noble family so it isn't doing you any good. I'll switch animal handling for survival and update the sheet.
>>3730528Alright. If you say that we should buy the gear then we will.I thought that there was some bias in the thread towards getting a frog spear. And it requires a specialty in spears, which we don't have. We haven't discussed specialties much because you haven't asked for our input on that part of character generation. At least that is my impression.Same thing with goals and motivations. Personally I expected to check your knighting story first before providing input.Tbh I can get behind your choices for them, its just that your filling them out on your own was uncharacteristic of such games that's all.
>>3730552Ahh, I can understand that. I know I haven't made this clear yet, but there are events surrounding the background of your knighting that actually have some unresolved plot points that we won't be getting to right away. Probably not in this thread at all. I didn't want to give too much away on that front yet. I can see some narrative choices on that front that could completely change your goals and motivations in particular. I know this is overly vague, but I'd like to keep it that way until after this combat-heavy part that we are going to start with.
>Year 283, Month 7, Spring.“Stop that.”“What?” your cousin, Barth Boggs innocently inquires. Your second in command and most definitely not a Ser. A man who has seen at least 40 years come and go, but allegedly not 50. He taught you much of what you know about your particular brand of fighting until you eventually surpassed him. He blames his age, the hypocrite, and “those bloody eyes.”“That awful bloody humming. You know what you’re doing. You sound like a drunken, deaf septon.”“You would know,” he shrugged. This again. In truth, you didn’t know what you believed. Your people traditionally keep to the Olds Gods, but your time around Kings Landing as a young adult exposed you to The Seven, much to your more pious relatives’ chagrin. You once heard an Essosi merchant say that all of the gods were simply the many faces of Death. Experience lends some weight to that view; you find that people pray the most just before they die. The merchant certainly did.“You know, there was a famous septon named Bar---”“This again! Gods Cormaic, but you are so much like your father.” The two of you continue slowly riding through the Targaryen Encampment located just southeast of Lord Harroway’s Town. It seems to grow by the minute as Loyalists from Dorne and the Riverlands join the Crownlands host that made camp yesterday. Your own men are on the outskirts about 30 minutes away. 200 good men, currently being watched by Barth’s favorite bastard, Bodger Waters.
>>3730704You finally arrive in front of the largest pavilion in the encampment, a gaudy thing of black and red with dragon patterns throughout. Two heavily armored knights stand at the entrance. “Identify yourselves and state your business,” demands the Reach knight in green with the red bowman on his coat of arms.“This is Ser Cormaic Boggs, Knight of the Boggwood. I am his second, Barth Boggs.” Your cousin has the good sense to address you more formally around outsiders.“They’ve beginning now. You’re late. Ser Cormaic is expected, but you are not,” he tells your cousin. “You will have to wait outside.”“Cousin, return to our camp and ensure your son is making proper preparations.”“By your leave, Ser.” >Please give me 3 rolls of 3d6 for our support unit’s preparations.
Rolled 1, 1, 1 = 3 (3d6)>>3730731
Rolled 4, 2, 6 = 12 (3d6)>>3730734lmfao>>3730734lets not get all 1's..
>>3730734Anon pls. That's like a 0.5% chance of happening.
>>3730762Its because our family still follow the old gods. We have incited the wrath of the Seven. We must repent and build a sept!
Rolled 5, 2, 6 = 13 (3d6)>>3730731Is this bo3
>>3730775Crit fail override I think
>>3730775It is and the DCs were 9 and 12 so you pass, but I'm going to add something in to reflect the sheer rarity of those triple 1s. You'll see when you get back to the camp.
>>3730788All of our guys are going to be drunk off their asses...
>>3730791And shit happens when you drink.
You take one last breath of spring air, tainted by horse shit that it is, and quietly slip into the command pavilion. The interior is a storm of noise and activity. Pages frantically bustle about relaying orders while their noble Lords and Knights bicker around the most exquisitely wrought command table you’ve ever seen. You vaguely recognize the massive table cloth for a sewn map of the Riverlands. There are several squires moving carved figurines about the table as reports of troop movements on both sides of the battle lines. While the assembly before you by no means represents a majority of the nobles present, the pavilion is packed. You recognize the Plowman of Darry and the Red Fish of Mooton. Positively menacing, these Riverlands Houses. You also see a surprising number of Point Houses, with the Brunes and Crabbs most prominent---“Florian the Fool arrives at last,” calls a very royal voice from the center of the map table. You stop in your tracks, feeling very much caught. Fucked even. Why did you have to wear the black bear pelt? Prince Rhaegar Targaryen, resplendent in his jewel encrusted armor that looked as if it could buy a small kingdom, looks you over with a carefully measured neutral expression. Several of the other nearby Knights and Lords look over to you from their planning and conversations. A few of those who meet your eyes, predator's eyes, quickly busy themselves again with uncomfortable expressions. You attempt your best impression of a bow and say, “I am at your command, my Prince.” Prince Rhaegar smiles, though it never reaches his eyes, and inclines his head slightly for you to rise and approach. “It grieved me deeply to learn of the deaths of Ser Myles and your own father.” Ser Myles Mooton was a squire and companion of the Prince and probably the only reason he knows your name. Myles was of the same age as you and one of the only true friends you made outside of the swamp you call home when you traveled throughout the Crownlands before your knighthood.
>>3730816The meeting continues where it left off:“My Father, King Aerys, has commanded under penalty of death that no Northerner set foot on the Red Ford of the Trident.” There is some muttering at this as flash of… something crosses his face and before he continues, “My Lords, I summoned you here over your peers because I have a difficult task to entrust to you. Each of you has either knowledge of the land,” he inclines his head towards some of the Riverlands Houses, “or skill in less conventional fights,” he gestures over to the clique of Crackclaw Point houses.“My Lords, our host numbers upwards of forty thousand. Forty Thousand. But the Rebels are advancing at a pace that will see them control the river before we are prepared to repel them.” His voice briefly loses some of its fire as he says, “I will do my utmost to end this rebellion here before the Realm needlessly loses any more good sons and fathers. You will ford the river and advance north to harry and delay the Rebels while our vanguard prepares," he says this with a nod to a dark haired man wearing black and purple. Buy us the time we need and then withdraw from the path of the van.”“I won’t presume to dictate your methods to you. It is up for each of you to decide how you will approach. Dismissed.”The Knights and Lords present begin to leave the tent. Some are talking together in groups and some are clearly intent on going at it alone. Will you…>Go at it alone. You don’t want to share command or be slowed down.>Approach another House. Options include Mooton, Darry, Goodbrook, and Ryger of the Riverlands. The Brunes of Dyre Den and Brownhollow as well as The Crabbs and the Hardys.Please pick one option.
>>3730871>Go at it alone. You don’t want to share command or be slowed down.
>>3730871>>Go at it alone. You don’t want to share command or be slowed down.
Calling it, thanks. Writing...
You decide to go at it alone and walk past them to your Courser, a magnificent golden specimen, the finest of your House by far. You won her at a small archery contest hosted by the Hayfords two years ago. You begin to contemplate your approach as you ride back to camp. You could take the lads up to a hill or forested area and rain arrows down onto advancing columns. It doesn’t get much more direct than that. Of course, you’re more likely to draw the ire of a pack of angry Knights, or whatever passes for such in the North. No doubt some of your more gallant peers would argue that’s precisely the bloody point. Another thought does cross your mind… There may be more to gain here than just glory. You and the lads could try to sneak around and raid their camps. They may be lightly defended if the Loyalist scouts aren’t exaggerating the advance. Or maybe not… Reports of enemies in the camps should force at least someone to redeploy. Right? >Direct approach, in the path of the advance. More chance at glory. Higher chance of encountering overwhelming numbers.>Indirect approach, raid the supply trains/camps. More looting, perhaps less glory. Higher chance of getting stuck behind enemy lines, but most of the Knights will be preoccupied. >Write-in.Please choose one.
>>3730944>Indirect approach, raid the supply trains/camps. More looting, perhaps less glory. Higher chance of getting stuck behind enemy lines, but most of the Knights will be preoccupied.
>>3730944>>Indirect approach, raid the supply trains/camps. More looting, perhaps less glory. Higher chance of getting stuck behind enemy lines, but most of the Knights will be preoccupiedMay as well make it tough on them. And do as much damage as possible. And loot. We may as well gain some gold...
Alright, calling it for the indirect approach. I'll start prepping for that.>Back at the camp…“We wasn’t doing nothing wrong, Ser. Them Hardy boys see you leave camp, right? So they come over 'ere and star mucking about. We ‘ad to do something, Ser. We ‘ad to.” Bodger Fucking Waters. You glare at your increasingly sweaty cousin. The man was a conundrum. He was as adept at foraging for food as a pig on truffles. Yet he weighs twenty stone. He can organize a camp. Yet he can’t unfuck his own tent. He was remarkably good with herbs and thread. Yet he does stupid shit like this. This is the Captain of your Support Corps.“Did you prepare the meals?”“Yes, Ser. Is a nice stew on the pot. It smells right perfect, it does.”“Can the lads leave this evening?”“Yes, Ser. We sharpen the arrows and blades proper like. Jus’ as you said, Ser. We did errything you ast us so we thot---”“You thought.”“Yes, Ser.”>Bodger and his boys started celebrating early and got in an altercation with some men-at-arms of House Hardy. Minor injuries all around. You’re going to need to meet with House Hardy in the near future to prevent a blood feud when you get back home. I’ll leave it open for discussion for what to do, if anything, with this lapse in discipline. It won’t be happening now because you and the lads are heading out.
>>3731023>Support Corps succeeded at raising your Guerillas' melee and ranged damage by +1 for the coming battle.Alright, I'm going to need 3 rolls of 5d6 and 3 rolls of 3d6. Time to be sneaky.
Rolled 4, 2, 1, 4, 4 = 15 (5d6)>>3731064
Rolled 6, 5, 6 = 17 (3d6)>>3731064
Rolled 6, 5, 4 = 15 (3d6)>>3731064mhm>>3731075ohh we sneaky sneaky
Rolled 3, 5, 3, 5, 4 = 20 (5d6)>>3731064
Rolled 6, 4, 5, 3, 6 = 24 (5d6)>>3731064lets do a lil better this time.
Rolled 5, 2, 1 = 8 (3d6)>>3731064
>>3731071>>3731075>>3731091>>3731096>>3731098>Veteran Guerillas StealthRolled 17 vs DC 12/16. Success, 1 Degree vs veteran scouts, 2 degrees vs trained archers>Ser Cormaic Boggs StealthRolled 21 vs DC 12/16Success, 2 Degrees for both.You and the lads make haste to cross the river before nightfall. Once you ford the river, you begin making your way parallel to the Kingsroad on the eastern side of the road. You pass by a seemingly endless column of mounted knights and foot in the process. It looks as if the entire Vale is emptying. They are making better time than the anticipated Northern Houses.You finally reach what appears to be a forward outpost guarding the path to a camp tucked away in a valley ahead. By your count, there are 200 men in your vicinity. You'll need to get through them to go any further unless you intend on leaving your men behind. There is a company of what appear to be scouts by the road preparing to head out with a disciplined look about them and a company of archers making camp near the outpost. The archers could possibly ring the bell at the outpost if they aren't dealt with first, but the scouts are more prepared to fight or flee.Which would you like to attack first?>Scouts>ArchersAlso, I'm going to need 3 rolls of 2d6 either way.
Rolled 3, 5 = 8 (2d6)>>3731161Scout
Rolled 1, 1 = 2 (2d6)>>3731161>>Scoutsblind them so they slow.
Rolled 1, 3 = 4 (2d6)>>3731161>Archers
>>3731177>>3731182>>3731185>Ser Cormaic Boggs Warfare testRolled 8 vs DC 6 for Veteran GuerillasI'm going to leave voting for a few more minutes, but I'm going to need 3 rolls of 5d6 and 3 rolls of 8d6+1.
Rolled 6, 1, 3, 3, 5, 1, 5, 2 + 1 = 27 (8d6 + 1)>>3731202Wouldn't it be +2 since successful sneak and good prep?
Rolled 1, 6, 5, 1, 2 = 15 (5d6)>>3731202
Rolled 6, 5, 5, 6, 4 = 26 (5d6)>>3731202
Rolled 2, 2, 1, 4, 3 = 12 (5d6)>>3731202
Rolled 3, 4, 4, 3, 3 = 17 (5d6)>>3731202
Rolled 3, 4, 1, 4, 2, 5, 1, 3 + 1 = 24 (8d6 + 1)>>3731202
Rolled 6, 6, 2, 2, 6, 3, 2, 2 + 1 = 30 (8d6 + 1)>>3731202
Rolled 3, 6, 1, 2, 2, 1, 5, 1 + 1 = 22 (8d6 + 1)>>3731202
>>3731208The +1 is just because of the quality of your bow. You and your men both got an extra +1d6 for the successful stealth test. The prep from your support corps will add to your final damage results.
>>3731220>>3731212nice..you lucky bastard>>3731230ahh thanks. know for the future. its 5 dice + 3 bonus?
Calling it for scouts and writing. Brutal rolls.
>>3731240Normally it is 5 dice + 2 bonus, but you gain +1D attacking from stealth. So a 26 for personal shooting and a 26 for the unit's shooting.
>>3731258mhmm and 3 degree's of success is the max for a battle/fight?Fuck we just shat on those scouts.
>Veteran Guerillas vs Veteran Scouts26 vs CD 7. 4 Degrees of Success19 damage vs 9 hpUnit is destroyed.>Ser Cormaic Boggs vs Ser Ryam Rivers26 vs CD 7. 4 Degrees of Success18 damage vs 9 hpYeah, he’s dead.The scouts seem better trained and prepared compared to the archers. You can respect that. It’s too bad that your respect means they’re going to have the dubious distinction of being amongst the first casualties of the Battle of The Trident. You creep up to the edge of the wood line and spot a knight on the road amongst the scouts. Time to give the signal. Nock. Breath. Draw. Loose. You hear the crack from here when your arrow reaches out and pierces the Knight’s armor at the weak excuse for a gorget for his splint mail. The woods come to life around you as the knight is thrown from his horse and a hundred arrows rain down on the shocked veterans, destroying them utterly. The archers start grabbing their bows and loosing arrows in your general direction in an undisciplined fashion to no real effect. (No shit, their commander just failed his command roll.)Can I get 3 rolls of 7d6+1 and 3 rolls of 4d6? No more stealth bonus so we’re back down to normal dice.
Rolled 1, 4, 4, 6, 2, 3, 4 + 1 = 25 (7d6 + 1)>>3731300
Rolled 2, 1, 1, 5 = 9 (4d6)>>3731300
Rolled 6, 1, 4 + 1 = 12 (3d6 + 1)>>3731300
Rolled 1, 3, 5, 2, 5, 1, 5 + 1 = 23 (7d6 + 1)>>3731300
Rolled 1, 6, 3, 4 = 14 (4d6)>>3731312Fixing this
>>3731312Fuck forgot one of the dice
Rolled 4, 4, 6, 1, 3, 1, 5 + 1 = 25 (7d6 + 1)>>3731300
Rolled 5, 3, 2, 5 = 15 (4d6)>>3731300
>>373132122>>373132415I think we did pretty damn well boys. Considering we will get bonuses still from the prep work which is nice.
>Pate of Gulltown vs Ser Cormaic BoggsRolled 9 vs CD 11 (9 base, 2 from light woods cover) Sinister was activated.Failed>Ser Cormaic Boggs vs Pate of GulltownRolled 23 vs CD 64 Degrees of success21 damage vs hp 6That's a solid kill.The fat balding man in chain mail and a skullcap bellowing at the archers finally gets them to form up properly. To your surprise, the man truly leads by example. He sees you in the tree line and quickly looses an arrow right towards you. Unfortunately for him, he faltered slightly upon catching sight of your eyes in the setting sun. The arrow flies just past your head. You quickly return the favor to greater success and the man goes down in front of his men with an arrow still sticking out of his chest between the mail.>Trained Archers vs Veteran GuerillasRolled 3! vs CD 9 (7 +2 from woods)Failed>Veteran Guerillas vs Trained ArchersRolled 15 vs CD 72 Degrees of Success9 damage vs 9 hpUnit is routed! (due to commander death+disorganized)Something has absolutely unmanned these archers. You’ve never seen anything like it before. Their shots were beyond piss poor as if they were merely playing at war. Your men have no such issues and the return fire routs them.>Can I get 3 3d6s and 3 6d6+1? Penalty for moving targets.
Rolled 6, 1, 6 = 13 (3d6)>>3731401
Rolled 5, 6, 6 = 17 (3d6)>>3731401
Rolled 1, 2, 5, 2, 4, 3 + 1 = 18 (6d6 + 1)>>3731410Well damn..>>3731401
Getting tired and I have to run to the airport in the morning. This'll be my last update of the night. Pic related was the archer roll last round. I couldn't believe it.
Rolled 6, 3, 5, 3, 4, 4 + 1 = 26 (6d6 + 1)>>3731401
Rolled 4, 1, 1, 6, 2, 3 + 1 = 18 (6d6 + 1)>>3731401
I think that'll more than cover it in this case. You only had to damage them. Writing...
>>3731421lol, well that's nice. if the reports are actually accurate we've destroyed a decent amount of their campsite. At least enough to stealth into another fight. We've should have caused a decent amount of mayhem by doing this. Should we continue is the question...
The two score remaining archers break off into a full sprint back towards the camp. Your men methodically mop them up before they get too far. You, however, were more concerned with that bell at the outpost. One very brave or very stupid archer makes a beeline for it, but your literally nail him to the wood outpost wall before he can reach it.>2 units destroyed, outnumbered 2:1> +3 Glory gained!The sun is almost down and you begin to see firelight from the nearby camp. You begin to plot your next move.That's it for tonight guys! Thanks for playing! Feel free to discuss any ideas for your next move. Or names for your units. I probably won't have a post out until around 9 or 930pm EST because I'll have guests over.
>>3731441How much can we fuck with outcome of the war?
>>3731441Is it after every battle that we use the survivers table for +/- survivor training? For the 1d6
>>3731442In truth, very little here. We are a group of raiders in a battle with close to 80000 total fighting men. You will have an opportunity to do something more impactful for the war after this battle concludes, but it will be a path that you all have to choose to commit to. It won't break canon or change the outcome, but it will fill in the gaps in one major area of the lore. I don't want to spoil too much on it, but some unresolved plot points tied to our Knighting will be coming up at about the same time. >>3731449I was just thinking about that too. It's supposed to be after every battle, but I'm worried about making your unit totally broken. Your support unit allows for rerolls on the casualty table too, effectively making it best of 2. I think I'll allow it with the caveat that you're not going to be able to increase a unit's stats above 5. Can I get 2 rolls of 1d6?
Rolled 4 (1d6)>>3731495
>>3731495Just wanted to see if we could scoop up land of fallen crackclaw lord
Rolled 3 (1d6)>>3731495
>>3731503Obviously not through war by the way
>>3731495Thanks for clearing that up. Seems interestingly op if we keep it up. Alright, boys seems like now is when we will actually see the benefits of night eye even more. They won't be able to really find us, and we will have a bonus die so long as we sneak just fine. They should have a lower guard up since they should be counting on the sentries to let them know if anything is coming their way + night time. We are not really scouts but do we have any idea what/who is at the campsite?
>>3731441we should quick loot!at least the commanders
>>3731556I agree.But more importantly, We could really use this to our advantage. In a way that sets us up better. If we get the chance we could capture a knight or two. hopefully an heir to even a small family. Use him as leverage later to not get totally fucked when we lose the war. Or simply more wealth. Either way, we should try and capture anyone "important" we don't outright kill immediately. Which may be hard to do
>>3731556>>3731560And lets not just loot but disguise our troops/ourself and our commanders with the colors of the fallen. We did get a little bit of Deception dice pool, right? Pretend to be that group of archers.I also think we should look around not just for the next target but also for any allies who got this deep into the territory and coordinate a combined strike.>Use him as leverage later to not get totally fucked when we lose the war.I like this idea a lot. But I don't know, QM, how far of a timeskip do you plan to do after the battle is over? Will we play post-Rebellion?>>3731499>>3731506>>3731495So its intact with no promotion, right? I understand the OPness concern but our troops would have to stay undamaged and roll 6(5) just once to benefit so it is balanced by that.
>>3731587>lets not just loot but disguise our troops/ourself and our commanders with the colors of the fallenAnon's got it right
Btw, which terrain is our guerrilla unit specialized in? Marsh or forest?As for names,>Sparrowhawksor something more malevolent like>BloodsuckersAnd maybe Bodger's Badgers or just Badgers for the support troop.
>>3731601I like "Badgers" we are already sinister, I think that adding a so-called scary name will add anything
>>3731441We should definitely press our advantage through the night but I'm not sure what the best target is.If we strike hard at the supply train we might be able to pick up some sweet loot, maybe even enough good quality bows/blades to score a unit equipment upgrade without spending the wealth.On the other hand a series of hit and run attacks might be more disruptive to the war effort and could allow us to draw some potentially ransomable enemy officers into a nice ambush. Wed need to be careful though - with our limited numbers any attempted ambush against enemy knights etc (or anyone really worth ransoming) could end very poorly.I'm against the idea of dressing in enemy uniforms unless we have a very good plan for it. The night is more than enough for us ro achieve surprises and dressing in the enemy uniform is exactly the sort of unsporting behaviour that leads people to hold a grydge after the battle is over.>>3731601>The Sparrowhawks>Bodger's BadgersLove it
>>3731664>and dressing in the enemy uniform is exactly the sort of unsporting behaviour that leads people to hold a grydge after the battle is over.MC isn't your typical honorable knight and prince Raegar specifically picked us as professionals in unconventional warfare. Screw unsportsmanship.I didn't mean wearing their uniforms without a plan, but we should definitely strip them and keep at hand in case it comes useful.We got rid of the scouts for a larger force. What kind of advantage can we gain from it? Apart from slipping into rearguard and raiding the rebels' supply lines like you yourself have said I have no other major ideas.
>>3731672>but we should definitely strip them and keep at hand in case it comes useful.Yeah, I'm happy to do that. But only put them on if come with an idea that's worth it. Something where the uniforms will actually add a significant benefit beyond simple surprise which we can already pretty gain by attacking from the shadows or bushes. Bonus points if we ensure all witnesses are dead.
Rolled 63 (1d100)>>3731503Highly unlikely that you could do so without fighting. You're even lower in status and influence than some of the other Crackclaw Knights/Lords. Your family consists of Boggs on both sides so it would be reaching to press a claim. Blood feuds on the Point do occur so war is an option if it's wanted. The Crown is unlikely to interfere in what they'd chalk up as inconsequential squabbling or cultural differences. However, this typically doesn't happen when outside enemies are a threat and you have a few threats right now. I'll have to make a point to flesh out a map more before we get back to our lands.>>3731517We don't know yet, but there will be some awareness rolls depending on our approach that could help with that.>>3731556I don't see why not. My roll here will be for your loot.>>3731587Excellent idea, Ser. And to think I was going to start off with you pushing the bodies off the road. >Can I get 3 rolls of 3d6 for our deception? I'm still not updating until tonight, but I'll have the results up in the opening post.
i guess i have to wait for the first thread to join, i am too late
Rolled 3, 3, 2 = 8 (3d6)>>3731816I find your continuous moping amusing, you're a weird one for sure.
Rolled 4, 5, 4 = 13 (3d6)>>3731814>>3731814
>>3731821i have a disease, i guess, just leave me alone.
Rolled 3, 6, 3 = 12 (3d6)>>3731814
>I should've mentioned earlier. Veteran Guerillas are Intact. Better luck next time.>>3731560Yeah, I'll be rolling for who is in the camp. Your weapon doesn't have vicious so you don't have to autokill them when you defeat them. I'll be sure to bring it to a vote on whether to spare or kill a valuable captive. >>3731587>I like this idea a lot. But I don't know, QM, how far of a timeskip do you plan to do after the battle is over? Will we play post-Rebellion?Yes, absolutely! Most of what I have planned is post-Rebellion. It's actually why I chose your age instead if putting it to a vote. I'm more than happy to run this into the book era. Any timeskips will depend on some upcoming player choices. Full disclosure, I am looking forward to some of the post-Rebellion stuff even more than the Rebellion stuff. I started here because some of what I have planned is going to have more emotion to it and I wanted to find the voice of our MC first as well as flesh out goals/motivations/emotions more through the story first. And who doesn't like a good battle anyway?As for the uniforms, this is actually not too complicated. The scouts aren't uniformed, but the archers are wearing tabards of pic related. You're both similarly outfitted in soft leathers so there is no need to completely switch clothing.
>>3731842when are you running next?
>>3731909I have family in town for the next few days so I'll be starting a little later than usual. I'm thinking it'll be at about 9:30pm EST tonight. I'll be making up for it when they leave on the 13th with earlier and longer runs for at least 2 weeks.
>>3731961Just remember not to burn yourself out. Too many good AGoT quests have been lost to the winds like that.
>>3731981For sure, I'm just looking to get to a good amount over the next few weeks before my workload picks up again and we settle into more of an actual schedule. For those of you reading in other timezones that make live participation difficult, I'm going to do my best to leave more contentious votes up overnight so everyone can get a shot.
>>3731842>Yes, absolutely! Most of what I have planned is post-Rebellion. It's actually why I chose your age instead if putting it to a vote. I'm more than happy to run this into the book era. Any timeskips will depend on some upcoming player choices. Full disclosure, I am looking forward to some of the post-Rebellion stuff even more than the Rebellion stuff. I started here because some of what I have planned is going to have more emotion to it and I wanted to find the voice of our MC first as well as flesh out goals/motivations/emotions more through the story first.For a little feedback, I am enjoying the beginnings of the quest thoroughly and am looking forward to the continuation. Idk about others but I especially liked the Bodger fellow. Hopefully nobody flanks our support unit out of nowhere!
>>3732029Thanks anon, I really appreciate the feedback!What are everyone's thoughts on this for the MC?
>>3732324little too pretty for us maybe? thinking more evil-looking
>>3732506>>3732555These guys are a little too old for 19, but this does help. Thanks. I can see mine appearing a little too... smooth. Here he is with a beard.
>>3732644I like this look for a swamp man. How's this?
>>3732648Are we good looking? I got two more
He's right on the cusp of looking too old, but certainly checks off the sinister and threatening boxes.
>>3732661>>3732663The first one almost looks too young to me, but I like the second.Well we don't have the "attractive" quality, but I never pictured ugly or scarred because we didn't take drawbacks in that direction either. I'd say you're decent looking, but not distractingly so. You're going to have enough problems with courtship and such without making you look too plain or ugly.
>>3732684These might be too pretty
>>3732684Or we could go the Redward route and just take a wife
>>3732684The Outsider from Dishonored would have been a perfect character if we would have picked Warg
I think it's safe to call the names for Sparrowhawks and Badgers. The Sparrowhawks use bird calls to coordinate their attacks/ambushes.I'm working on some prewriting right now. Could I get 2d6 for knowledge of heraldry and 5d6 for awareness of the camp's surroundings? Best of 3.
Rolled 2, 2 = 4 (2d6)>>3733055
Rolled 2, 1 = 3 (2d6)>>3733055
Rolled 5, 3, 4, 6, 5 = 23 (5d6)>>3733055
Rolled 1, 6, 5, 6, 3 = 21 (5d6)>>3733055
Rolled 6, 3 = 9 (2d6)>>3733055
Rolled 5, 5, 3, 5, 4 = 22 (5d6)>>3733055
>Personal loot from the last battle: a useful item of moderate valueYour men set to looting what they can. You’re drawn to the fat man who very nearly redecorated your face with an arrow earlier. He’s long since perished, arrow to the heart. A clean death is more than many can ask for. The sounds of hatchets falling on the wounded and dying amongst can attest to that. The man himself appears to come from at least some wealth. You pull a ring from a chain around his neck and break out into a rare smile when you see he had strapped to his belt.>Acquired 1 Myrish LensYou have your men dump the scouts off the side of road, minus the contents of their pockets and a few choice pairs of boots. They start to move on to the archers before you call out, “Wait. Throw those shirts on. The birds are supposed to be white. Try to keep the blood off of them.” >Ser Cormaic’s Knowledge (Heraldry) test>Rolled 4,3,9 vs DC 12>FailedGulls… You rack your brain attempting to place the heraldry of your newly adopted colors… and come up with nothing. Can’t be helped. You’ll just have to improvise. You take a moment to ensure all of your gulls are stained red.Cont.
>>3733284>Ser Cormaic’s Awareness testRolled 20,20,19 vs DCs 9,14,19All DCs met>9You make your way down the dirt road to the camp. You pull out your new favorite tool and begin looking over the night’s entertainment. You see the camp is relatively undefended now. There are plenty of camp followers and the like, but they are no more than fodder to you. Carts and wagons are being loaded with supplies for a large host.>14 You do notice an organized support corps tending to around two score horses, but none are mounted. Fine war horses by any reckoning, perhaps a score with barding. >19And then you see it. An open-air command tent with a score of knights gathered about. Their squires are attending some, affixing full plate armor over gambesons and mail. A few are already armored and in conversation with what can only be a lord. Another knight in different colors is also present. This may need to be handled more delicately. You take a moment to consider your approach. You could hit them hard and fast. Cut through the support corps and reach the knights before they’re ready for your blooded veterans. It could work and would raise all sorts of hell, but you’re risking eating a charge from an Order of True Knights if you’re not fast enough. Or… you could stride right into their camp. Bullshit your way right up to the command tent like the High Septon himself and loose yourselves right into the unaware noble knights. Maybe the best place to blend in is the last place you’re expected.>Hit them hard and fast. They aren’t prepared for a brutal assault, yet.>Just walk right in. You’re fairly confident about your ability to make your way past the support corps and whatever sorry shits pass for guards here, but you’re going to have hostiles on both sides if you don’t deal with the knights quickly enough. (This uses your new uniforms and your deception rolls from earlier)Please pick one.
>>3733326>Hard and fast
>>3733326>Hit them hard and fast. They aren’t prepared for a brutal assault, yet.Will cause confusion
Calling it. Will start writing, but I'm going to need:5d6 for the Sparrowhawks8d6+1 for personal combat.>Best of 3
Rolled 2, 2, 1, 5, 6 = 16 (5d6)>>3733381
Rolled 3, 3, 1, 1, 2 = 10 (5d6)>>3733381
Rolled 3, 2, 6, 1, 2, 6, 4, 2 + 1 = 27 (8d6 + 1)>>3733381
Rolled 5, 6, 6, 5, 3 = 25 (5d6)>>3733381
Rolled 2, 3, 1, 5, 3, 1, 5, 6 + 1 = 27 (8d6 + 1)>>3733381
Rolled 1, 2, 4, 5, 2, 3, 6, 2 + 1 = 26 (8d6 + 1)>>3733381
Taking a normal pace through the camp and stopping for conversation may mean your men will have to fight more armored True Knights. They say a Knight is worth five men-at-arms in a fight. You tend to think that’s romantic horseshit. Everyone dies the same. Still, why risk it? You discuss the plan with your men and begin to approach the camp in a briskly moving column.A man in the livery of House Arryn stops directing loading of the supply train to approach your column with a look of indignation that only a long-suffering steward or quartermaster could muster.“You there! Shett! Why aren’t you keeping watch? You aren’t due to be relieved for another 4 hours! There better be a good reason for this, or Lord Roland will hear o—">Ser Cormaic Boggs vs Arnolt Arryn of House Arryn of GulltownRolled 25 vs CD 64 Degrees of success24 damage vs hp 6You draw and loose right into his face, making an absolute ruin of his mouth and ending whatever imperious sycophantry he was to subject you to. You don’t even break your double time pace, heading for the true prize with singular purpose as your men professionally reform their column into a battle line and get to work.>Sparrowhawks vs Trained Support CorpsRolled 25 (beautiful) vs CD 64 Degrees of success 21 damage vs hp 9Your men try their best to emulate your example and proceed to completely crush the support staff that attempt to raise pitchforks and daggers to shield themselves from a merciless hail of arrows. Within the span of a minute, you had laid a hundred men down into the dirt. The smallfolk and camp followers are screaming and rushing for any cover they can find as you push forward at the tip of a purposeful and unforgiving spear.>I’m going to need 4d6’s for your men and 7d6+1’s for personal combat, please.
Rolled 1, 1, 1, 3 = 6 (4d6)>>3733502out of our way, arryn shits
Rolled 3, 5, 6, 6 = 20 (4d6)>>3733502
Rolled 5, 2, 6, 1, 3, 4, 1 + 1 = 23 (7d6 + 1)>>3733502
Rolled 5, 4, 4, 4 = 17 (4d6)>>3733502
Rolled 4, 1, 6, 4, 5, 6, 2 + 1 = 29 (7d6 + 1)>>3733502Nice job so far guys.
Rolled 2, 4, 3, 6, 1, 4, 4 + 1 = 25 (7d6 + 1)>>3733502
Rolled 4, 5, 6, 4 = 19 (4d6)>>3733502
Good rolls. Can I get 3 more of 2d6 for warfare? Should be posting the update soon.
Rolled 3, 2 = 5 (2d6)>>3733623
Rolled 4, 3 = 7 (2d6)>>3733623
Rolled 1, 1 = 2 (2d6)>>3733623come on...
Rolled 2, 5 = 7 (2d6)>>3733623
>>3733629Passed! I'm writing up multiple rounds at once here. They're charging you and had ground to cover. These aren't soft opponents. It was an amazingly bad roll for random encounters. Fun stuff! In fact, can I get 3 rolls of 4d6 for melee personal combat?
Rolled 6, 3, 3, 5 = 17 (4d6)>>3733663
Rolled 3, 2, 2, 6 = 13 (4d6)>>3733663
Rolled 2, 2, 6, 2 = 12 (4d6)>>3733663
>>3733663as in they got a bad roll?Like the archers last time? ;-;
>>3733685No, as in they are a very durable unit and just keep coming. Their leader is an actual Lord with his own stats. You're only capable of fighting them because they're not mounted and you practically caught them with their pants down.I rolled for random encounters in the camp offscreen with 1 being "you're fucked" and 100 being "here's your gold." This unit was a 5 out of 100. This could have gone very, very poorly depending on certain rolls.
>>3733700And wow, your men are getting stuck in after all. I'm going to need 3 rolls of 2d6. Roll well, please!
Rolled 4, 6 = 10 (2d6)>>3733734
Rolled 3, 2 = 5 (2d6)>>3733734
Rolled 2, 5 = 7 (2d6)>>3733734
We've really got to get our warfare level up higher. I would like higher knowledge, but I think simply getting a good wife would cover us when it matters that knowledgeable about these things. This shout is interesting either way. On a side note once we know more about our knight situation we should see about marriage options. and see about gaining a wife from a higher standing house.
“IRONOAKS!”The knights ahead of you charge. No effort to seek cover. No thought is given to retreat. There is only the righteous hammer of the Vale’s Finest under a banner of a broken wheel on a green field. ROUND 1>Sparrowhawks vs The Hammer of the Lake (Elite Personal Guards)Rolled 20 vs CD 4 (chain mail stats used instead of full plate to represent their diverse stages of armoring)4 Degrees of success 16 damage vs hp 15Unit is disorganized (Lord Roland’s Leader of Men reorganizes, -1D penalty)>Ser Cormaic Boggs vs Lord Roland WaynwoodRolled 21 vs CD 4 (wearing superior armor, 11 AR -5 AP)4 Degrees of success14 damage vs hp 12Lord Roland takes an injury (1 of 4)ROUND 2>Sparrowhawks vs The Hammer of the Lake (Elite Personal Guards)Rolled 19 vs CD 4 4 Degrees of success 11 damage vs hp 15>Ser Cormaic Boggs vs Lord Roland WaynwoodRolled 27 vs CD 4 (wearing superior armor, 11 AR -5 AP)4 Degrees of success14 damage vs hp 2Lord Roland takes a wound (1 of 4)ROUND 3>Sparrowhawks vs The Hammer of the Lake (Elite Personal Guards)Rolled 19 vs CD 4 4 Degrees of success 16 damage vs hp 4Unit is disorganized (Lord Roland’s Leader of Men reorganizes, -1D penalty)>Ser Cormaic Boggs vs Lord Roland WaynwoodRolled 23 vs CD 4 (wearing superior armor, 11 AR -5 AP)4 Degrees of success14 damage vs hp 2Lord Roland takes a wound (2 of 4)…but they have ground to cover and you don’t care to wait. Your men fire volley after volley into the furious knights as they bellow of the lands that birthed them. Any other foe would have been cut down or unmanned, but there is something about their Lord and Leader that inspires them to press on through the merciless storm. You personally target their leader, a man seemingly just past his prime who is wearing masterfully crafted full plate the color of forest in summer. You acquit yourself well, hammering shot after shot into him, but he presses on with a handful of his men into your ranks.>Sorry for the delay, I wanted to make sure the numbers were perfect Continuing with the melee shortly.
>>3733765Honestly we're probably going to have to settle and be pragmatic when it comes to marriage options. If we marry up a second born daughter is our best hope. Third born most likely. Marrying at our level is likely to yield better results but obviously we aren't moving up much. To be honest, I see marrying for big cash money as a completely viable option. Marry some essosi merchant prince's first born daughter with a huge dowry, fuck it if it hits our reputation, Cor is already known as a significant sinister and threatening guy, and her knowledge regarding trade and the world at large may be more valuable to us now then some second or third high born lady.
>>3733736You are a literal lifesaver btw.
>>3733796mhm, I am not opposed to the idea. Especially if she is great at actual management and trade. Between us and her family for trade and good managment, we could do alright. I just think it would be wise to try and keep our reputation and improve it if possible. So possibly marry up to a 2nd born daughter. And make trades. We may really be able to get out of this war not as terrible as we think especially if we could ransom a knight or two. And loot..plenty of looting. >>3733803awesome.Hopefully this time we survive and actually get training as surviving this battle. Could we add fighting to our unit? Or would they have to be from the core stats the unit already has?
>Sparrowhawks with 2 degrees of success. 4 damage vs hp 4. Unit is disorganized yet again. They are still alive by a thread, but their penalty dice exceed their ability to wound your men (max roll of 6 vs CD 7). The survivors are forced to surrender. Emphasis on forced.…and they falter at last. The few remaining knights look like giant porcupines, their shields long discarded and so peppered with arrows that they can barely move. Their heroic charge turns into a clumsy mess. Your men draw blades at a whistle from you and push into the stumbling and bloodied knights, axes rising and falling. Your cousin Barth gets the bright idea to simply lead a screaming jump into an armored foe and some of his veterans help pile onto the big knight until he’s subdued. This is repeated a few more times until there is one opponent left. Your men know when to give you your space.>Cont with personal combat...
Can I get another quick round of 4d6s? He can still technically beat you. Almost done...
Rolled 5, 5, 5, 4 = 19 (4d6)>>3733889
Rolled 5, 3, 5, 4 = 17 (4d6)>>3733889
Rolled 1, 3, 3, 6 = 13 (4d6)>>3733889
Yeah, that'll do it. Thanks!
>Ser Cormaic Boggs vs Lord Roland Waynwood Rolled 14 vs CD 43 Degrees of success2 damage vs hp 2Lord Roland takes an injury (2 of 4)> Lord Roland Waynwood vs Ser Cormaic Boggs Rolled 8 vs CD 9Failed>Ser Cormaic Boggs vs Lord Roland Waynwood Rolled 15 vs CD 43 Degrees of success2 damage vs hp 2Lord Roland takes an injury (3 of 4)> Lord Roland Waynwood vs Ser Cormaic Boggs Rolled 9 vs CD 91 Degree of success6 damage vs hp 82 hp remaining>Ser Cormaic Boggs vs Lord Roland Waynwood Rolled 14 vs CD 43 Degrees of success2 damage vs hp 2Lord Roland takes an injury (4 of 4)> Lord Roland Waynwood vs Ser Cormaic Boggs Rolled 6 vs CD 9>Lord Roland’s highest roll at this point would be an 8. That’s a win.You and the Lord of Waynwood crash into each other. Greatsword against battleaxe. He is greatly weakened, but still proves to be a ferocious fighter to the last. You quickly dart past his guard and use your momentum to swing your axe into his side, drawing blood as you move past him. But this man is a seasoned warrior and lashes out despite the pain. You step back just out of his reach and avoid the blow. He would’ve split you in half if he wasn’t so slowed. You approach cautiously again and again, giving him small cuts.He gives one last roar of frustration as he lashes out again like a wounded beast with greater speed than before. You can barely get your guard up in time and feel the force of the impact throughout your entire body. You pivot with the force of the blow and swing your axe into his helm. He topples over at last as the blow rings out. Unconcious at last.>Okay! I really need to head to bed. I'll get to the aftermath when I can tomorrow. That was nail biting on my end. Thanks for playing guys!
>>3733925Thanks for running.
>>3733925Thanks for runningThis should be good. We've got him dead to rights honorable fight win. I was fine with outnumbering his ass since we are not the best fighterShould be plenty of good loot here. And a Waynwood son is quite a catch. This should be a fun thread tomorrow. Im, sure there will be an upgrade or two here either for armor or weapons. And let's see what we find amongst the camp. I'm just not sure if we could take back everything and actually profit from say holding on to the armor from his personal guard unit. And selling it along with ransoming what's left of that unit along with the Waynwood. What do you guys think?
>>3733941Well I'm happy we've a captive. We may be able to use that to our advantage. Given the tough fight it was well earned.All these plate armors could not us a pretty penny. And we should fund some gold laying around.
>>3733284>and a few choice pairs of bootsLoving these little details.>>3733407>>3733502>Rolled 5, 6, 6, 5, 3 = 25 (5d6)>Rolled 25 (beautiful) vs CD 6Holy shit, anon>>3733765>but I think simply getting a good wife would cover us when it matters that knowledgeable about these thingsCan't bring a wife on our sorties though. (Or can we?)Yes, anon, I too was thinking of diversifying into a more rounded character. A bit of knowledge, warfare and perhaps animal handling? To clarify on the latter, the earlier QM's idea of intercepting enemy ravens with our trained hawk is just too fucking awesome to pass up.>>3733925Could you please elaborate why the lord's combat defense value was so low during the fight? You said they had a chainmail on average, but is it only armor that contributes to CD?>>3733941>I was fine with outnumbering his ass since we are not the best fighterIndeed, lets not duel any seasoned knights. We should use the number advantage and leave chivalrous deaths to others.And I think our support troop will have enough carrying capacity for loot.
Regarding the wife, maybe a viper to our hawk? A full-on spy mistress lady. Equally pragmatic and worldly. What do you anons think?But before you start obsessing over hot dornish wives, there are other kingdoms and women other than Obella archetype, you know.>>3734002>trained hawkIn the shape of animal cohort.
>>3734009>>3733925A bird is kinda lame couldn't we get a shadow cat or lizard lion? A lizard lion would be really good in our area but a shadow cat would probably get us a little bit more attention
>>3734150You can bring a bird of prey to civilized surroundings and to hunts. There is some prestige there.>Just put Bludo, my pet lizard lion in the stablesIdk about a shadowcat. Its so fierce, a skinchanger had trouble controlling one, we're just some dude with a bow. All we got for us is similar eyes.
>>3733925Thanks for runnings. Great session.>>3733941>>3733966>>3734009>Carts and wagons loaded with supplies for a large host.>Two score fine war horses, perhaps a score with barding. >Full plate and fine weapons for a score of knights and their retainers>Lord Waynwood as a hostageI think we did just fine.I'm hoping for a very generous power discount if we recruit some cavalry of our own (or even choose to add the cavalry trait to our guerillas - imagine a unit of stealthy light cavalry with the mobility to ride far behind enemy lines, the lances to charge through damn near anyone we're likely to meet, and the bows to pincushion those few we dare not charge)>>3733816>Could we add fighting to our unit? Nah. It's only the key abilities of a unit type that you can add experience to. For guerillas that's athletics, stealth and marksmanship - now if we added the cavalry subtype we would gain automatic points in animal handling, fighting, agility and be able to upgrade them further from then on.It's worth noting guerillas use marksmanship (which we have as a key ability) to hit at range but agility to damage (which we don't. The reverse is true for melee (fighting to hit, athletics to damage).
>>3734162 Bludo is a valuable member of this familyhttps://youtu.be/p-zGIS-WWZQDoes the different species of birds have different stats?
>>3734162Imagining the stable boy trying not to get eaten is kinda funny
>>3734009>>3734002>>3733796>>3733816As far as the wife goes, I always enjoy seeing the different options QMs come up with in GOT qsts.I think someone knowledgeable with good diplomatic and trading skills is what we need, whether an Essosi merchant's daughter with a fat dowry or Westerosi with a good name. We don't necessarily have too much to offer their family from an alliance point of view but we're not ugly, we're not a cunt and we might come out of all this with a fair amount of rep for someone on the losing side. Our sinister appearance isn't by any means a bad thing - everyone knows girls dig a bad guy - and the fact that we're perfectly happy for our prospective wife to take an active role in running the household makes us very attractive to the sort of woman that doesn't just want to sit at home knitting all day.
>>3734182>imagine a unit of stealthy light cavalry with the mobility to ride far behind enemy lines, the lances to charge through damn near anyone we're likely to meet, and the bows to pincushion those few we dare not charge)That's two extra skills: Fighting and Animal handling. I think charging with lances is the prerogative of knights trained for however long in it. Malroys have their sons of gold company filled with extremely experienced mercenaries who dedicated their lives to that kind of thing.Their skills are:AgilityAnimal Handling(Athletics)(Endurance)MarksmanshipI mean, I guess?.. If we invested a lot of time and resources into it. I am thinking Crackclaw point is mostly bogs and woodland and likely the place of action for at least the beginning of the game. Kinda meh for the kind of unit you're proposing. >>3734190Imagine the whole freaking stable worth of horses not getting chewed through.>>3734193>but we're not ugly, we're not a cunt You know that's not why we wouldn't be a good match. (Would the bride's father care?) You're reasoning from a modern standpoint.We're a knightly house and a poor one.
>>3734199It does say in the wiki that marsh kings rode them so they are trainable whether or not we could trust the wiki is another thing.
>>3734188>Does the different species of birds have different stats?No idea but if it gets support we would be able to stat it accordingly.Yeah, a shadowcat is fucking insane. It could probably take out a warhorse.And I don't see a lizard lion being ridable with its stats. I think its a cool animal but can't imagine many opportunities to use it.
>>3733941I haven't quite gotten to it yet, but you have a couple of choices for how to proceed. There are actually enough horses in the camp to equip your entire unit. There aren't 100+ warhorses, but there are plenty of more common horses for the supply train. You could load up a few with prisoners and loot and ride back to friendlier lines. You won't be able to participate in any more fighting tonight or tomorrow, but you'd be loaded down with loot and noble prisoners. No one is going to have a problem with you cutting your raiding a bit short after what you've managed to accomplish, but it'll effectively mean the end of your small part in the battle as you'll need to divert slightly away from the main bodies of troops to avoid being intercepted. Your other option would be to only take what you can carry and continue fighting in enemy territory. More chance at glory, but less chance at gold for sure. I have a feeling which way anons will go, but I've been surprised before. >>3733966Oh, you have several captives right now. One happens to be worth more than the rest combined. Big risks big rewards. >>3734002>Could you please elaborate why the lord's combat defense value was so low during the fight? You said they had a chainmail on average, but is it only armor that contributes to CD?Sure! He had a base CD of 9 (2 agility+3 awareness+4 athletics) and subtracted 5 from that with his superior full plate. He had a 2-handed greatsword and no shield to modify his CD. He was relying on his massive 11 armor value, which is why you were hitting him for so little with your axe. You needed 3 degrees to even scratch him.>>3734182At the very least, you now have the mounted quality (normally a wealth upgrade) though you may certainly choose to sell the horses later. Ah, I probably shouldn't have shortened the description of the unit type so early on, but your guerillas are guerillas+archers. Their stats are in the House document. That's why you're able to do so much damage and fight from long range instead of short range.
>>3733502>They say a Knight is worth five men-at-arms in a fight. You tend to think that’s romantic horseshit. Everyone dies the same.Meanwhile, I wonder what made our MC so redpilled at the age of 19. And is our dearest cousin a proper brawler, QM?On a separate note, here are some ideas for future upgrades to our dear Sparrowhawks that aren't straight armor/weapons.Sparrowhawks could use some kind of melee weaponry to make them stand their ground when put face to face with an enemy. You know, like skirmishers, which they could be. (So that's training them in Fighting.)Some camouflage clothing over the armor (they do wear light armor) to give them a straight Stealth bonus.Obviously, you can give them horses that they become a mounted unit. >Mounted unitA Unit with this Quality is equipped with horses to give them increased mobility on the battlefield. Unlike Cavalry, however, they are still considered infantry troops and fight dismounted.Or train them in>Hit and RunUnits with this Quality are masters at attacking enemies and then rapidly retreating back out of range. When this unit is successfully ordered to make a Fighting Withdrawal, it may move toward its target up to 12 of it’s normal move, make its attack at a –1D Penalty, then move back toward their Commander up to their full move.And a few more improvements related to advanced orders.Train them in laying ambushes for a bonus to commander's Warfare test to perform the Ambush order with this unit.Equip them with hooks and ropes to negate the penalty on the Scale walls order for the commander.
>>3734291>More chance at glory, but less chance at gold for sure. I have a feeling which way anons will go, but I've been surprised before.I wonder which choice you think we will pick.I take it "what you can carry" includes highborn prisoners and their expensive plate?It's a tough choice and the prudent one would be to return. This will paint Cormaic in a certain way. And I am not sure I see him as this reasonable guy. I think I will vote to continue.I fear we will next run into the proper rebel vanguardWhy don't we find a good spot for making a stash? Will take less time than riding all the way back.
>>3734303>Meanwhile, I wonder what made our MC so redpilled at the age of 19. Mostly that he's technically a Knight himself and wouldn't be stupid enough to fight 5 men on his own just because they aren't Ser's. The Kingswood Brotherhood taught him that the man matters more than the title.>Hooks and ropesThis could certainly help you with boarding actions and infiltration. Especially of you survive long enough to fight in the Iron Islands.>>3734314What you can carry will probably entail executing a good chunk of the survivors and leaving supplies behind. Obviously Lord Roland stays with you because making you choose to spare or kill him with his price tag is practically railroading. You won't be trudging through the Riverlands looking for trouble with a heavy baggage train and too many liabilities.
I think it's more practical to go ahead and return with what we have.
>>3734314>Why don't we find a good spot for making a stash?That's a good idea. Stash gold, valuables, armor, weapons, finerys. After the war we can slowly trickle goods back to our lands. Or simply ride there with couple carts pack it up and hope nobody will be wiser.
Honestly I think we should just head back to our own lines with all of our loot and prisoners. You'll notice it's "Lord" Waynewood, not Ser. So we have the Lord of Ironoaks as our captive so his ransom should be hefty to say the least. Additionally, we've already disrupted a war camp and eliminated twice our number of men. Grab the maps and prisoners and report back to Rhaegar triumphent
We got a lord. His ransom would be worth more than anything else we may be able to get.
>>3734348>The Kingswood Brotherhood taught him that the man matters more than the title.Very much looking forward to reading about his experience there.>>3734370>>3734367You guys have no guts for glory. (Reminds me of Sworn to Vuluur.) We're a man whose father was slain by these rebels while he performed his duty. Excuse me if Cormaic may want more of this revenge (and murder, and plunder) thing.However if indeed there are strategically valuable maps to be found I will reconsider.>>3734413Two lords? Intel? Bloody reputation?
I'm out doing family stuff and won't be able to post until tonight, but I'm going to open voting on this now because it's an important decision and it's only fair to those that can't make it tonight. Also, I haven't gotten to it yet, but Lord Roland has a daughter present. Pic related. I was going to get to it narratively, but it may have an impact on voting preferences and you would've discovered her before any decision on your next move. Do you:>Take your loot and prisoners and make your way to friendly territory. You struck it big and don't want to risk losing it all behind enemy lines. You prepare a convoy of all valuable prisoners and supplies and leave off with their horses. No more fighting for this battle, but you may still catch glimpses of the main event.>Keep raiding. Let's see if you can get lucky twice. You will only take the most important prisoners with you (essentially the Lord and daughter). You will kill the rest and move on, definitively ending the Waynwood Knightly Order, but leaving most of their goods and supplies behind. This takes you deeper into enemy territory and increases your risks of getting stuck here.I also need 2 rolls of 1d6 for the casualty table.
Rolled 5, 1 = 6 (2d6)>>3734486>Take your loot and prisoners and make your way to friendly territory. You struck it big and don't want to risk losing it all behind enemy lines. You prepare a convoy of all valuable prisoners and supplies and leave off with their horses. No more fighting for this battle, but you may still catch glimpses of the main event.Also OP. I was thinking, if we can get a wife the normal way, could we just go Redward and take one ?
>>3734418We've got to see what we can find. We've still got to roll for loot. And I'm sure the personal guards all had good weapons. We could likely replace our unit with better weapons with that. But more importantly we need to roll for trainings. 5 or 6 and we could upgrade things. Animal handling and sneak might help us get back faster and possibly enough to hit one or two random units around. And try and capture a couple knights if we can.>>3734486>>Take your loot and prisoners and make your way to friendly territory. You struck it big and don't want to risk losing it all behind enemy lines. You prepare a convoy of all valuable prisoners and supplies and leave off with their horses. No more fighting for this battle, but you may still catch glimpses of the main event.>>3734488Does this count I'm happy with just one training..
>>3734491Ah shit. I read it as 2d6.
>>3734486>Take your loot and prisoners and make your way to friendly territory. You struck it big and don't want to risk losing it all behind enemy lines. You prepare a convoy of all valuable prisoners and supplies and leave off with their horses. No more fighting for this battle, but you may still catch glimpses of the main event.
>>3734486>Take your loot and prisoners and make your way to friendly territory. You struck it big and don't want to risk losing it all behind enemy lines. You prepare a convoy of all valuable prisoners and supplies and leave off with their horses. No more fighting for this battle, but you may still catch glimpses of the main event.What is it with Vale lords and bringing their daughters with them on innapropriate military campaigns? First Lord Belmore with Cassondra and now Lord Waynwood? Dont they know a war is no place for a woman?
Also I'm happy to treat him as best we can.. as you know being a fucking lord and what not and being reasonable might give us more allies than enemies. Having a couple knights, a lord and his daughter. Is worth s fucking nice random. Could likely put us in the positive after the war. We are not major enough to be put to death. I am also assuming anyone on the losing side generally just pays reparations. And I think just the knights and their armor and daughter of a lord might cover that.Waynwood should be able to either reduce our debt with favors they could use. If they cant outright pay for the lord with straight wealth.
>>3734486>Take your loot and prisoners and make your way to friendly territory. You struck it big and don't want to risk losing it all behind enemy lines. You prepare a convoy of all valuable prisoners and supplies and leave off with their horses. No more fighting for this battle, but you may still catch glimpses of the main event.Just catch up, and I man loving it. Just one question are you going to continue the tradition of naming the quest as a song of X and X ?
Rolled 1 (1d6)>>3734486>>Take your loot and prisoners and make your way to friendly territory. You struck it big and don't want to risk losing it all behind enemy lines. You prepare a convoy of all valuable prisoners and supplies and leave off with their horses. No more fighting for this battle, but you may still catch glimpses of the main event.
>>3734514>Could likely put us in the positive after the war.Meh, all the meta knowledge makes this a non-decision.I am not bitter about not having more fighting but about missing participating or otherwise contributing to the big battle. I guess we truly are a small fry.>>3734504And what's up with that really.
>>3734544>Just one question are you going to continue the tradition of naming the quest as a song of X and X ?A Song of Mires and Ires lol
Rolled 3 (1d6)>>3734620Meh, I mean theres nothing we can do about the rebellion actually happen/its successfully. But we know we can ransom this guy as he was the camp leader. For a decent amount. And a woman in a camp cant be a nobody. Or she is a favorite whore of some one. So making that assumption IC isnt meta. And knights in full plate that caught that hard are worth a a pretty fucking penny. So we would have put them all up for ransom anyhow. Well if we are rolling just incase for the 1d6 I'll do it.
>>3734648And how do you picture ransoming (retaining) anything when the loyalists are defeated soundly, then the whole camp is swept over by the winners?
>>3734223I'm surprise lizard lions don't have venom I guess they're more crocodile then Komodo dragonShadow cats are definitely monsters
>>3734653During a surrender we have leverage over exactly how much we "lose" or owe. We dont treat our prisoners like shit. And all these homor bound idiots have to give us a certain amount of face for that.
>>3734655A shadow cat would be in our interest as a stealth unit. I dont think that's the best investment for an ability/trait. But if you guys are committed to animal cohort shadow cats should be our preference.
>>3734668Its very powerful if uncontrollable. How would it work? Pick a dog-sized kitten while tearing down a shadowcat lair and train it?.. I want to hear QM's opinion.>>3734662How do you apply leverage as the side that has lost? I mean, we'll be lucky to be left alive, then released on word of good lord Roland, but coin and armor surely goes as ransom. No?
>>3734680No idea. But lucky no. Those honor bound would see it as an easy trade. Our life and position for a lord of much higher status. Homor means a lot. We have him prisoner and treat him with our support unit. And as his station dictates. He is our rightful prisoner. What do you expect for them to kill every loyalist?
>>3734680We will pretty much trade the lord in return for any debt there will be placed on us.
>>3734692No, I am saying that we'll get away with our life and those of our units. And that's it. So this fixation on returning with the loot is largely futile.
>>3734697Don't be such a pessimist. What if we win?
>>3734712No..like OP was very clear that we wouldn't be changing history. We are simply too small to make a significant change. Like at best we may kill a named lord or two if we "do well" which would likely gain us plenty of blood feuds. >>3734697Not really making off with these things is fine. I dont think OP would railroad us into getting fucked.
>>3734494I'm just going to take the 5 here. >+1 training, Sparrowhawks upgraded to Elite>>3734504>>3734620Haha, right? She's not actually intended to be anywhere near the fighting. I think it's fair play to tell you that Lord Walder Frey has recently lost his 6th wife, Lady Bethany Rosby, and is currently seeking another. The young Lady Waynwood was being escorted from the Vale to the Riverlands along the supply lines. A betrothal is/was in the works.This part here:>And then you see it. An open-air command tent with a score of knights gathered about. Their squires are attending some, affixing full plate armor over gambesons and mail. A few are already armored and in conversation with what can only be a lord. Another knight in different colors is also present. The last sentence. The other knight is a Frey. I didn't describe him further because he didn't fight; he's been watching nervously from the pavilion. I'm interested to see how you all handle a Weasel Knight.>>3734653Losing sides can still ransom nobles lawfully captured during war. It will be a delicate affair though.
>>3734749So. Could we just take her as our own wife before the war ends to ensure we got a good match ?
>>3734734>which would likely gain us plenty of blood feudsAt the same time plenty of Targaryen loyalists has remained after the Rebellion. You gain some enmity and you gain some respect. It's not all bad.I want some glory and reputation for Carmaic.>I dont think OP would railroad us into getting fucked.Not about getting fucked but my point remains that losers don't get to keep war spoils. However indeed noble prisoners are a different thing.>>3734752>literally going for the first noble lady>>3734749>Haha, right? She's not actually intended to be anywhere near the fighting. I think it's fair play to tell you that Lord Walder Frey has recently lost his 6th wife, Lady Bethany Rosby, and is currently seeking another. The young Lady Waynwood was being escorted from the Vale to the Riverlands along the supply lines. A betrothal is/was in the works.This is pottery!
>>3734757>literally going for the first noble ladyBecause that is probably the best we can get considering our situation.
Rolled 2 (1d6)>>3734486>>Take your loot and prisoners and make your way to friendly territory. You struck it big and don't want to risk losing it all behind enemy lines. You prepare a convoy of all valuable prisoners and supplies and leave off with their horses. No more fighting for this battle, but you may still catch glimpses of the main event.
>>3734760How do you see anyone agreeing to it?
>>3734771We arent asking. The general thought behind wife stealing.
>>3734774How is she a good match if we are stealing her?
>>3734782Becuase she is a WAYNWOOD while we are some hick from the crackclaw point.
>>3734792How does it matter if we are STEALING her!
>>3734774I was thinking about that..no so not only would we be stealing the daughter of a house much larger. We are stealing her during a war period.Of which is one of the reasons for the war wife stealing..yeah u really dont see that going down well. With our enemies and the benefit of a marriage is usually the connections it brings. Dont think the waynwood would be happy about helping us after that.So if snatching a wife is up for a vote you can expect a hard no from me. Now if for some reason she likes our company, and we can then negotiate for her hand..like giving him his life..and his knights..
>>3734798Its fucking ironic (and awful) on many levels.Stealing a wife not only from Walder Frey but from the rebels who will come to power soon after. >>3734798Our Cormaic is the model charming gentleman! (What if she really doesn't want to be a Frey wife and hangs herself on us?)
That being said. I think it would be halarious to try and court her while having her captive especially considering we have to start with intimidation first. Now gentlemen which two stats should we look into upgrading now that we have our elite unit?Animal handling, could generally help us out with moving everything back. And a long term benefit considering we just got free horses for our unit. It could also let us get back into the battle ground enough to gain some more glory.Now would we want to increase agility/fighting I'm hesitant to put up marksmanship since our unit is pretty okay there. And our units discipline is pretty great now. Sneak wouldn't be my main concern but what do you all think?>>3734820I am in agreement man. I dont think it would be wise and we also dont know if she is a useful woman. In terms of alliances and her actual worth as lady of our house.
>>3734828>In terms of alliancesWe'd get nothing but grief from our new relatives.>we have to start with intimidation first>If you don't marry me, there is always my cousin's sonRegarding the unit, I'd say Fighting, if it is an option. Not that big on AH, because I don't want to go the sons of gold route (horse archers) but rather make them sneaky ambushers.However, Sparrowhawks already have Agility so that limits their effective melee weapon selection to short swords and spears. Do you think spears complement bows well? In my experience most archery units wielded short swords or daggers.
>>3734544Glad to hear it! And yes! Starting with the next thread.>>3734760She is indeed beyond your station under normal circumstances. You do hold a lot of cards right now though. You're not a wildling or Ironborn so I'm not going to leave wife stealing as an option. You'd get crushed if you did that anyway. Some anons have made good points on this. This doesn't mean she is a non-option. Her hand can be won through negotiations with her family if you handle this well. Winning her over personally will be helpful, but it will take some substantial effort. It's safe to say that she isn't your biggest fan at the moment.
>>3734861>It's safe to say that she isn't your biggest fan at the moment.Women. Am i right guize ?!?!
>>3734861>Weasel KnightTime to let her observe Freys be Freys and extol Walder's virtues or something.
>>3734861>It's safe to say that she isn't your biggest fan at the moment.You want to say she didn't appreciate us cutting down her father man while in his colors?
>>3734863Ha. Its not every day a maiden gets captured by an intrepid and mysterious knight! If this isn't a story worthy of a romantic song I don't know what is.>>3734890Nah, the coat of armed belonged to some other house.
>>3734851>FightingI support motion of upgrading them in that field.I still would give them horses just so they can move faster from point A to B.>Sparrowhawks already have Agility so that limits their effective melee weapon selection to short swords and spears.Spears and axes where's it's at. Good for hunting and other outdoor activities.
>>3734863This made me chuckle.>>3734851Alright so you want frog spears for our unit? An agility increase would help us in both ways. I could get behind that. I'm sure we could find something that fits our needs in the camp for our unit. Potentially superior ones too. So Fighting and Agility. They help us if we run into anything we fail to sneak past/destroy. On our way back.>>3734904Yeah it's a given we take all the horses. We are loading up everything that isnt nailed down of worth.
>>3734899Well... in color of his ally then?Well we probably need to explain that we are actually a knight.From picture selection we are not really, well... knightly looking type of guy
>>3734861Going to continue thread or just answering questions?
>>3734904>>3734911Any unit can still ride horses, just not fight efficiently while in their saddles without the skill.Spears are likely too bulky for clandestine activities but the most mechanically powerful (Agility bonus to damage). Axes use Athletics but are "good for outdoor activities".So I'd say a nice short hunting sword (short blades use Agility). The multipurpose tool of professionals.Or let them wield whatever small weapon they fancy and just use Agility.>>3734912Speaking of, which picture are we?I am partial to these two >>3732661>>3732663Short brown hair, dark eyes, short-ish, wiry guy.
>>3734951>Speaking of, which picture are we?My personal preference.MC is 19 years old right?
>>3734976that is a girl in a man's clothing
>>3734976Doesn't look rugged enough for my liking. >>3735019Creepy but not unattractive. Does anybody know what first men genes generally look like?
>>3734951I get any unit can ride. But being a trained rider and the average rider is very different.And I was trying to satisfy urges to get back into the thick of it. If we are "trained horsemen" by increasing from 2 to 3 in animal handling we could likely organize the trip to get back to our support unit and friendly lands faster.It also just helps since we can still plan ambushes. As we can ride to and from ambushs. Better animal handling keeps the mounts nice and quite. Just playing devils advocate.I'm fine with Fighting and agility.
>>3735024What's your opinion on mustaches?
>>3732663I'm going to be voting for this one
>>3735041mine is great but most 19 year old's are shit
>>3735028RAW we can only upgrade key abilities for our >>3734486>>Take your loot and prisonersunit type
>>3735095I was curious about that.So we cant pick fighting. I think it's a little intresting that elite group other than some back units that never get good at fighting..So agility and sneak or agility and awareness? What do you all think?
>>3735135>agility and awareness
>>3734620Personally my decision came not from a meta perspective, but a geurillas mindset. If you capture a lord, in the middle of what is about to be a massive battle, you should interrogate him about his plans, take his maps and anything else of value and report back to your commander post haste. Plus, weve dealt alot of damage considering out forced and rumors spread if even one man escaped making our future attacks less likely to succeed. But really though? Something about living up in those mountains I tell you. >>3734752He doesnt realize waifus come in threes...
>>3734917Just answering questions right now. I won't be able to update until maybe 930pm EST. Same for tomorrow. We will start a little earlier on Sunday though!As for the unit's stats, I'm going to handle that myself as other quests have. Unfortunately, the unit doesn't have the ability to upgrade its Fighting skill. The key abilities for archers/guerillas don't include that stat. It's a bit of a glass cannon unit that relies on ambushing and favorable terrain for protection. There is nothing stopping you guys from forming a third unit later on with more of a melee specialization. Such a unit would be great for rounding out your force. Speaking of units, could I get 2 rolls of 1d6 for the Badgers? They weren't present out here aside from a couple of medics, but they've been doing a lot of work behind the scenes and this experience handling logistics for such a large scale conflict is worth at least one chance at an upgrade.
Rolled 1 (1d6)>>3735151
Rolled 5 (1d6)>>3735151
>>3735164>The Badgers go from Trained to Veteran.Nice save with the 5! I'm really glad you guys invested in this unit type. I would hate for you to have a unit lose exp without even being damage. A master of arms would be great too, but that's 10 wealth... something to think about when we get back home and start diving into managing the House.
>>3735024It's one of those things that isn't overly fleshed out, but I think brown and red hair with varied eye colors. The wildings have that whole "fire-kissed" thing with red hair being a good omen. Blonde hair is more of an Andal thing. I was sort of splitting the difference and picturing auburn hair with greenish-yellow eyes and misshapen irises that resemble those of a cat or reptile (slit-like pupils are correlated with nocturnal ambush predators in nature).
>>3735208>and picturing auburn hair with greenish-yellow eyes and misshapen irises that resemble those of a cat or reptileI imagined the trait produced difference is only visible in poor light conditions and even then it is subtle. Like you don't usually see the gleam in a cat's eyes unless its dark. The way Pate of Gulltown experienced it.>>3735151So if it is not Fighting, lets have Agility.What IS their favorable terrain though? Marsh or Woodland?>There is nothing stopping you guys from forming a third unit later on with more of a melee specialization.20 good men!
>>3735208Could you give some insight about animal cohort what animals are even an option
>>3735227It's think it's likely more of a bayou, only with more "northern" trees perhaps. Kind of a mix of both, like our land is. 100% supporting you on the eyes kind of thing. In certain lights or from certain angles theres just something about them that's...eerie.
>>3735230Sure. Horses, crows, dogs, eagles/hawks, etc... I've heard of shadowcats used before, but I haven't seen lizard lions. I'm willing to work with whatever fits narratively. You'll have to invest a destiny point and... looks like 20 exp into animal handling 3 and train 1b. If such a vote gains traction then we will vote on an animal and I will do my best to make it work (within reason). You'll need to progress a little more in the story before investing another destiny point.
>>3735259I'd likely stay away from lizard lions and reptiles as a whole simply because they just cant be domesticated. Shadowcats for the same reason although at least in their case they are mammals and have to ability to bond if say we found a kitten somehow, but I'm not sure if shadowcats are found in swamps. The most likely option in my mind would either be a horse or preferably a trusty hound. Good for helping us track down our quarry and finding passage through the woods.
>>3735326No love for hawks.A hound is fine too, if we decide to go the way of an animal cohort. In addition to advantages you've mentioned, it also provides a Fighting bonus.Idk about you but Cormaic as a character feels like the kind of person who would connect better with a non-human companion. Thus the advocacy.
>>3735326Whats the limitation of animal cohort? can't we just pick an animal get the ability and then bingbangboom?
>>3735349Animal Cohort FateYour bond with an animal has instilled in itunwavering loyalty, and a willingness to defend you.Requires Animal Handling 3 (Train 1B)Choose one animal from the following list: dog, eagle, horse, raven,shadowcat, or wolf. This animal is extremely loyal to you and fightson your behalf. Whenever you roll Fighting tests in combat and youranimal is nearby, add +1D to your Fighting test. You need never testAnimal Handling to control your animal. Your Animal Cohort hasstatistics as described in the Creatures section in Chapter 11: Thenarrator on pages 218-221. Should your Animal Cohort die, youlose this benefit and the Destiny Point you invested.You may select other animals (such as a dire wolf, for example) withthe Narrator’s permission.
>>3735423If we go that route i say we should get a Hawk or a Falcon.
>>3735338Yeah, I can see that too. All of the votes and discussion from you guys are helping me set a more fixed personality for the MC. It's been really helpful.>>3734303I missed this earlier. I haven't done the secondary characters' stats yet, but you can be sure that he will be a brawler now.>>3735349If it were during initial character generation? Yes. Now? You'll have to actually tame the animal with your animal handling skill (bonus dice from charm). DC will be against the animal's passive will result and will raise the animal's disposition by 1 per degree of success. I could even see it taking more than 1 encounter depending on the type of animal and how wild it is. A dog or bird would be relatively easy while something like a shadowcat or bear would be difficult and perhaps a little risky. Choosing the Warg path would've given you something as part of your background without any rolling, just as the steward path would've locked in Head For Numbers.
>Calling the vote for packing up and getting to safer ground.First post of the night will be in 40 minutes!
You’re out of breath, sore, and in desperate need of a drink. And yet you’ve never felt more alive. Triumphant over paragons of chivalry and martial excellence. Once, these same men would have looked at you with scorn from their high tables as if you were a lesser man. You took a battering ram to thousands of years of Vale idealism with nary a scratch for your troubles. You look down upon the prone form of the Vale Lord. Resplendent in his artfully crafted plate, he cut a less impressive figure in the dirt amongst the blood of the men he failed. And yet he still proved to be a foe worthy of respect. You direct your men to drag the battered remnants of the Knightly Order to some of the supply wagons and bind them in fetters. Only six remain alive, the lucky ones who had enough of their plate on to absorb the worst of your onslaught. These are the types who play at war in tournaments and blow stupid amounts of good gold on ransoming back their own good armor and horses. Someone would pay for them. You have your medics see to the worst of them with particular emphasis on their leader.You then have your men start going through the rest of the camp. You remind them that you’re now here for a limited amount of time. That nonce of a steward was kind enough to inform you that you were to be “relieved” in around four hours. You want to be gone in two and there is much to do. Little attention is spared to the smallfolk and camp followers that haven’t fled to the surrounding hills. though some are pressed into service by your men in loading up a few of the smaller wagons and readying the horses. You only have eyes for the pavilion at the far side of the camp. You saw another knight before the attack and yet he did nothing while the men he was conversing with not ten minutes ago were butchered. Curious, that.Cont.
>>3735864A bridge between two towers. Even you can recognize the ubiquitous House Frey. The man is wringing his hands together, an obnoxious habit, and gives you his best smile as you approach. You could’ve done without seeing those teeth. “Seven blessings to you, my Lord. I am Ser Walden Rivers of House Frey. I have the honor of acting as emissary to friends of House Frey amongst the Vale. I don’t presume to know what caused this feud, but I assure you we have no enemies amongst the great Houses of Gulltown.” You keep the smirk from your face. A craven or duplicitous or both. You can’t help feeling dirtier than a trudge through the marshes from merely sharing the same space as the creature. You're almost surprised that he couldn’t look past your heraldry for even a moment to draw the more logical conclusion. You expect better of a bastard. Perhaps too much time around High Lords and their ilk.>Take him hostage with the others. Maybe someone loves him?>Keep up the ruse and hopefully misdirect him. If successful, leave him in one piece to spread the lie further. His word may lend weight to the descriptions the fleeing smallfolk will also give of their attackers.>Kill him. The craven disgusts you and deserves nothing more than a quick death. You can’t be bothered with negotiating with the Freys over one bastard anyway.
>>3735875>>Keep up the ruse and hopefully misdirect him. If successful, leave him in one piece to spread the lie further. His word may lend weight to the descriptions the fleeing smallfolk will also give of their attackers.
>>3735875>Keep up the ruse and hopefully misdirect him. If successful, leave him in one piece to spread the lie further. His word may lend weight to the descriptions the fleeing smallfolk will also give of their attackers.
>>3735884>>3735896>>3735902Calling it and writing!
>Using the successful deception rolls from earlier that never came up because the DC was going to be the same.You give him your most polite smirk though he still blanches as he meets your eyes, “And Seven Blessings to you as well, Ser Walden. I am Ser… Barth Stone, Knight of the Gulls. I have been sent by my sponsors to settle a debt and relieve this camp of its precious cargo. Please do forgive this nasty business. I’m afraid it couldn’t be helped.”Barth approaches with a look of bemusement before whispering to you in low tones, filling in the gaps in your intelligence. Your smile grows as the pieces fall into place and the Weasel Knight fidgets while waiting.You expect discipline from your men where smallfolk are concerned. After all, many of your extended family back home wouldn’t be considered noble by most of the Realm. You’re quite sure Barth doesn’t even qualify. This still doesn’t mean you hold these particular people in any affection. A few were quickly put to the question and had some interesting news. The men you just fought were of House Waynwood. They were escorting a daughter of the Lord of the House. She is currently in her tent and under guard by four of your cousin’s most trusted men.“The Lady Waynwood will of course be traveling with us now,” you say with some smugness.The color drains from Ser Walden’s face. “Ser, she is expec---”“Yes, yes that’s nice. Unfortunately, we still have a ship to catch in Saltpans and can’t wait around for negotiations to proceed. Of course, we wish you no ill will. Please feel free to take a horse and ride from here in peace and do express my deepest regards to the esteemed Lord Walder Frey.”The man is still stammering out some response as you turn and walk away with Barth. “We aren’t going to Saltpans, are we?”“Why would we do that? That’s not the way to our fording point.”Cont.
>>3735972You nod to the guards and enter the tent… and are immediately greeted by a knife held in shaky hands. A handmaiden. She meets your eyes and drops the knife, scurrying off to the side. And then you see her. Flowing brown hair, a finely embroidered dress in the green of her house, tracts of la—her face. Hazel eyes and a features that could easily be described as noble and pretty. She’s clearly frightened and has no idea what is happening. That won't do.>Can I get 3 rolls of 4d6 for some smooth talking? (Persuasion: intimidate)
Rolled 4, 4, 3, 1 = 12 (4d6)
Rolled 3, 4, 5, 1 = 13 (4d6)>>3736011
Rolled 6, 2, 2, 6 = 16 (4d6)>>3736011
>>3736011I like to imagine that every time he tries to be pleasent everything he says sounds more like veiled threats.
Rolled 1, 6, 1, 2 = 10 (4d6)>>3736011
>>3736013>>3736016>>373601911,12,14 vs DC 12Success 1 DegreeConsider her intimidated. I love this drawback.>>3736023I like this.Okay, I have to step away for a few. Feel free to include any write-ins if you want to continue speaking with her beyond just scaring her more. You have a few minutes to spare before you need to go make sure your convoy is ready to depart.
>>3736106Wanted to ask besides that did we gain any immediate wealth like between every man we killed and looted. And at this army camp we've just ransacked. We didnt gain any specific items and some house wealth? Or would that simply be once we've rounded everything together?
>>3736106Dont really have any write ins. Just mention something like "Come with me, i will make sure to take good care of you"But he looks and sounds really sinister when he says it.
>>3736124Yeah I agree. This is going to be hard to set it up..because were not intentionally intimidating her. So itll be more of a mood and tone thing..than it is the actual words.and our general Aura
>>3736106Lets go with to the point and businesslike. >"A good day to you my lady. I must inform you that your escorts have been routed by me and my men and as of now, you are under my custody. I extent to you my guarantee of good and respectful treatment as be fits your station, if swear on The Seven that you will not attempt to escape and will follow my instruction until such a time you are ransom back to your relatives."
>>3736117I'm going to do that a bit later when you unpack the wagons that are being loaded up right now. You've been too busy talking to, or at, people to have any accurate sense of what's been looted.
>>3736124>>3736137That could be really cool though. Like he tries to be courteous to the lady, but it comes across as super ominous. Something along the lines of "No need to worry My lady, you're safe with me now" which is hilarious because we just straight up murdered her fathers guards.
"When we get back to my camp, I'll have the head of my support corp take personal care of you.">Lady: Oh god I'm gonna get raped!>Cormaic: Brodger's an oaf, but he's a hell of a cook. Some nice food and a friendly face should put her at ease.
>>3736171>"When we go, make sure to stay close to me. We wouldnt want anything 'bad' to happen to you"Cormaic just trying to be friendly and support her on the less than ideal road. She thinks he is gonna shank her if she tries to escape.
“The fighting is done, my Lady. You’re under my care and protection now. All I require is your cooperation.” You reach a hand out to her in a gesture of goodwill and she flinches away from you as if you were going to strike her. Oh. It occurs to you that you are covered head to toe in blood and some of it is quite probably her father’s. Tears are streaming down her face and you’re beginning to feel very uncomfortable. Why does this always happen? Except for with Her…>Cut your losses. What a mess.>Press on with conversation. You don’t want to leave it like this. (If so, please pick charm or convince for your approach.)
>>3736182>Press on with conversation. You don’t want to leave it like this. (If so, please pick charm or convince for your approach.)Charm
>>3736182>>Press on with conversation. You don’t want to leave it like this. (If so, please pick charm or convince for your approach.)
>>3736182>Cut your losses
For those that don't know or don't remember, Threatening means you're working with a -2d6 to charm and seduce rolls. This doesn't affect convince, but convince is just a logical approach sort of thing where a success makes her temporarily willing to agree with you with no actual positive increase in her feelings towards you.
>>3736182>>Cut your losses. What a mess.>>3736182>Except for with Her…I smell a plotting smelly smell
>>3736224Whaaat? A mystery girl from your past? Why would I do such a thing?
>>3736182>>Press on with conversation. You don’t want to leave it like this. (If so, please pick charm or convince for your approach.)She can either ride on a horse near her dad to safety, or be tied up on said horse.
>>3736235>>3736190>>3736189 Convince should be our best bet.. you should choose what you want to do if you guys are going to commit to this roll.We can speak to her, explain we won't hurt her. She just has to listen and follow rules. Play nice and play along when we need her to and she will get out of this in one piece. Say shit like we don't hurt women and children and we treat our prisoners well especially of her standing. We won't be getting any points towards her favor. But should keep her stable, and she is already afraid of us thanks to the last roll so it should stick.
>>3736244>>3736189Sure. Changing it to Convince.
I'd say convince narrowly takes it. Please roll 3d6+1 (I forgot about your bow earlier.)
Rolled 5, 2, 4 + 1 = 12 (3d6 + 1)>>3736260
Rolled 2, 3, 4 + 1 = 10 (3d6 + 1)>>3736260
Rolled 6, 5, 1 + 1 = 13 (3d6 + 1)>>3736260
>>3736262>>3736267>>3736272Rolled 12,10,13 +2 for >>3736244 mentioning her standing and chivalry. >15 vs DC 14 (DC went up by 2 after intimidate)1 Degree of Success. Writing!
“The fighting is done, my Lady. You’re under my care and protection now. All I require is your cooperation.” You reach a hand out to her in a gesture of goodwill and she flinches away from you as if you were going to strike her. Oh. It occurs to you that you are covered head to toe in blood and some of it is quite probably her father’s. Tears are streaming down her face and you’re beginning to feel very uncomfortable. Why does this always happen? Except for with Her…>Cut your losses. What a mess.>Press on. You don’t want to leave it like this. (If so, please pick charm or convince for your approach.)You frown. “Your father lives, though he is wounded. You may ride in his wagon. You are my lawful prisoner under the rules of war and should know you will be treated in accordance with your station. I do not harm women and children. You have my word as an Anointed Knight.”She visibly relaxes and nods her head in acquiescence but makes no further attempt at conversation with you. Satisfied, you turn to leave with a passing comment of, “please make ready to leave immediately, and no more knives.”You torch the camp and the outpost on your way out. The flames should draw Rebels from all around. Saltpans is going to be in for quite the surprise. Your journey back is almost too uneventful. No one bars your way. You cross at a shallow part of the river a league from your camp as the sun begins to rise. A golden war horse rides by with no rider. Odd, that.Then you see it. Blood in the water. Bodies floating your way. More horses pass; many are the smaller sand steeds. A sense of cold dread fills you as you ride to the top of the nearest hill and pull out your myrish lens.>You watch as thousands of men clash in the water as hundreds of archers take pot shots across the river. Something went horribly wrong. They shouldn’t be here yet. The vanguard was meant to at least slow their advance if not stop it completely. >You spot Targaryen banners near what approximates for a center. A giant of a man with a great horned helm is recognizable even at this distance. He lifts his hammer high before collapsing back into his men as they surge forward with renewed vigor. The banners fall. The center of the loyalist line completely collapses, and the Rebels begin rolling up the right flank.You ride back down the hill to your convoy. It’s over. It’s all over. >That's it for tonight, thanks for playing!
>>3736419thanks for running. Felt a bit short. But very fun, think it's going to be a time skip over the last days and sacking of kings landing?I just don't know where we would make a difference or if not simply get our selves killed.
>>3736419Thanks for running have a good one OP!
In truth, I struggled with how much detail to get into here and ultimately cut it on the shorter side. This event is absolutely legendary in the setting and in many readers imaginations. I dipped my fingers in the water with Rhaegar (in truth, mostly for foreshadowing purposes, kudos to anyone who can put it together) an undoubtedly legendary figure, and quickly found that I wasn't comfortable injecting too much detail into what is a very complex and somewhat mysterious character. Some things are better off told than shown. At least in my opinion.
>>3736479I agree, better to leave some things as they are and not pull right out of your ass. That could ruin things in the way of the plot later. Have you fleshed out what happens to the house already during the war? And I remember you saying there would be a time skip. About how long do you expect that to last/be the time skip?
>>3736419Going to get a twatter?
>>3736419Thanks for running. Very nice write-ins by other anons too, I am pleased with how our MC is developing.>A golden war horse rides by with no rider. Odd, that.Gasp. Was it Donold Malroy's horse?I totally forgot how Threatening affects our Charm. That's going to throw a wicked wrench into the whole courtship endeavor. Cormaic will have to meet a woman attracted to danger or put in a situation where she has no other choice.
>>3736834Like the Lady Waynwood.
>>3736837I guess?.. If we had more time. We did save her from lord Walder.
>>3736834We need to communicate thru letters. Or threatening activates also in writing.
>>3736834>Cormaic will have to meet a woman attracted to danger or put in a situation where she has no other choice.Or one who likes dangerous, mysterious men; There are plenty of those, too.
>>3736490>Have you fleshed out what happens to the house already during the war?The House's lands are unaffected. Too remote to be bothered. What is really going to hit us is the fact that we are a Crownlands House and will be obligated to bend the knee in Kings Landing. War reparations can be expected. These have less to do with your personal actions and more to do with your general allegiance, though it may be a good idea to speak with Lord Waynwood more. You did make an absolute mess of the Rebel rearguard and nearly sparked another war amongst several houses of the Vale. The Battle of Gulltown is still fresh in their minds and you essentially just made it look like recently pacified loyalists flipped against their liege lord again. A lot of people will be furious with you when they finally figure out who the fuck you are. A favorable word from a respected Lord on your arguably honorable conduct in the treatment of prisoners would calm at least a few tempers. >And I remember you saying there would be a time skip. About how long do you expect that to last/be the time skip?We may have a relatively uneventful period coming up soon where we will mostly be doing House management type stuff. You'll be given a few choices for what you'll be focusing on personally for those months as well. Your prisoners won't be exchanged until you get around to bending the knee, which will be in 6 months from now. I say "may" because there is one very important vote approaching. Probably the most important of the quest in shaping the overall direction.I'm actually a day ahead of where I really wanted to be on that. There won't be any votes tonight because I need to write out a good amount of background stuff so that everyone can make an informed decision for Sunday's run. I also want to get to some character sheets because the Waynwoods weren't even in my notes until you random encountered them. I'm taking a bit of a serendipitous approach to potential wife encounters. I already crossed an option off just because you didn't get stranded on one side of the river. >>3736515Yup. I'll have one before we need a new thread for sure.>>3736841You'll have a few months with her. You'll need to spend some time warming her and her father up over the timeskip if you want to go that route.>TLDR: next story post and vote on Sunday!
>>3736983>You did make an absolute mess of the Rebel rearguard and nearly sparked another war amongst several houses of the Vale. The Battle of Gulltown is still fresh in their minds and you essentially just made it look like recently pacified loyalists flipped against their liege lord again.Top fucking kek. Looking forward to future reactions from the Vale.
>>3736992I agree should be intresting.I'm not for getting an animal cohort. I would rather spend the destiny point on double shot. Or a multitude of other things. Instead of spending time going into the mountains and getting lucky. I would rather we train up a different unit or simply focus on our house or personal power. Even just training marksmanship during that time. And general house improvements. Worry about gaining some more land, increasing population, and keeping our law higher. Bandit hunting like crazy and train a calvary unit.
>>3737855Yeah I think double shot would be a better option or furtive option. But a hawk/falcon would be a better option as we could use it for scouting. And I'm sure there might even be better options than double shot.
>>3736983>>3736106>Consider her intimidated. I love this drawback.Are you sure that's how it works?The way I read it, we are only restricted to intimidate and only take the charm/seduce penalty when engaging in an intrigue, not if it's just a brief persuasion attempt like this.That's why it differs from Disturbing Habit which has less severe penalties but is active for all persuasion attempts, not just intrigues.
>>3737855I know I mentioned during house creation that a cavalry unit would be kind of weird for a swamp house, but I think it can still work. You guys own some beach that is used to harvest shellfish and occasionally pearls so I'd probably fluff it up where the unit patrols the coastline of your territory during peacetime. You would receive a 1 time discount of 2 power as if you had the war horse holding (pic related), provided you don't sell off all of the good horses that you stole. However, housing the unit will require you to at least purchase the Outpost holding from Father's homebrew holdings. It costs 5 defense and houses 1 unit.>>3738271I've never worked with something like this, but if we were going strictly by the rulebook then (I think, let me know if I'm wrong) a brief persuasion is still a simple intrigue and would only be with characters of lower status than you. She's actually status 4 to your 3. That said, I'm not going to drag you guys through extensive intrigue rolling because I feel like it hurts the narrative after a certain point. I don't want to stop and call for rolls after every 2 lines of dialog. I'm also not going to bend you over with forced intimidate rolls with characters that have gotten to know you well because that's just not realistic. If you guys put in the effort and she, or someone else, gets to know your mannerisms and intents, then they'd naturally learn to know when you're not trying to scare them.
>>3738494appreciate it. And I think that's a good call. Especially for someone who knows us to understand our mannerisms over time. How do you guys feel about "Wealthy" - Replenish coffers each month. FateYou have fortunes from inheritance or through mastery of the business.At the start of each month, you may roll an Easy (3) Cunning or Status testto refill your coffers. Success earns you 10 gold dragons times your degree.Not sure if it's too broken and more importantly don't think it would fit the narrative of the story so may not be one we could choose to pick right now. At least as things stand. But seems like an insanely powerful.
>>3738700A point of wealth is equal to 200 gold coins. That quality is absolutely worthless to us at this scale, doesn't make sense narratively, and frankly is just an all around waste of time, exp, and dp.Objectively some of the best qualities for our MC are Double Shot, Armour Mastery, and Leader of Men. Which amusingly is a very similar build to Brynden Malroy. The MC is very tailored towards warfare and personally combat and while branching into other aspects might look desirable in the long run it'll make us a Jack of all trades, master of none. Play the character, he's been thrust into his position via war, war is all he knows, he's now the master of a very lowly knightly house in an incredibly poor stretch of the Point. Push into his strengths, build from those, and when we've built all we can? Take a wife to push us further, be ruthless, be pragmatic. Acknowledge that our game is local and insular, play those politics not those of the Vale. And play to win in this new regime and game.
>>3738494>I've never worked with something like this, but if we were going strictly by the rulebook then (I think, let me know if I'm wrong) a brief persuasion is still a simple intrigue Yeah, you're totally right. My mistake. All sounds pretty sensible.>>3737855>>3738193I agree. Animal cohort is a cool idea and normally I'd love something like that ... but I just don't think it fits our character. If we wanted a raven-intercepting birdbro then we should've taken it from the start.Double shot is a good choice, easily the best option for combat, but it might be worth looking at some of the warfare and leadership options too.
>>3738738No, you're right. In my head, I read it as 10 wealth. I thought it essentially gave us 10 wealth a month. We could convert into the things we need nvm. >>3738738I agree double shot and armor mastery along with the leader of men should be what we go for. Warefare should be increased a bit. SO we've to invest in that soon.
Still writing up that background fluff that I'll dump before tomorrow night's run. It's coming along nicely enough. I also added a character sheet for Lady Alyssa and updated the units with their upgraded experience. Your own sheet will need an update still because I feel like the personality type things like goals/motivations/etc. should be changed to better reflect the way the character is being played. Oh, and I need to update your experience and loot, but will hold off on all of this until after tomorrow.Link is here for those that don't feel like scrolling up: https://docs.google.com/spreadsheets/d/1UVPSlENjdh2Vx1diKhGIOVN7DkEuDM-NSqNm23qOwQ4/edit#gid=1591615099Something to keep in mind with leader of men. A house this small is likely fucked if you find yourself needing it. If you have units getting disorganized then you're probably taking some nasty hits on the casualty table even if you scrape by.
>>3738792I feel like Blood of the Andals is more appropriate for Alyssa.
>>3738792wow I would not have thought she was that strongly built. I also thought she was younger. This may be something I could get behind if it develops naturally. Still saying we shouldn't go for the first thing that we come across. Especially if it brings us more negatives than positives.
>>3738822I also forget how powerful it is to have sinister.Sinister: Opponents take -1D on all Fighting and Intrigue tests for the first round. -1d in the first round..that's quite nice
>>3738833Yeah that's the difference of a degree of success in some cases, allowing our armour to soak the damage and leave us unscathed even against a faster opponent. Enough that we can get in deal some serious damage, force them to take an injury or wound on the first round and the penalties that come with them and force them on the back foot immediately. Sinister is a great quality if used correctly.
>>3738810You're right. That does make more sense. Andal blood is strongest in the Vale and it fits better with her House's background. I'll change it.>>3738822Her mother is fairly old by the book era and she's the oldest daughter so it made sense. I'm also gonna go ahead and retcon her name. I had no idea there was a Waynwood by that name in another quest, House Grallner. I really need to read that one! Whoops! At least she hasn't been introduced by name in dialog.You really couldn't expect to do any better than this under normal circumstances. Her parents normally wouldn't even give you a chance, but you are capable of working her hand into the ransom deal, provided you do well enough socially by investing a lot of your time that could be spent elsewhere.I had definitely planned on introducing a merchant's daughter option that would help you immensely on your problematic wealth front. Of course, that has its drawbacks too. That's the only other one I'm willing to give away right now because it's essentially always an option.
>>3738738>Which amusingly is a very similar build to Brynden Malroy.It's not so amusing when you realize that the game's developers made so many shitty perks that there is very little leeway.>Push into his strengthsAsymmetric warfare that isn't horse archers. I'd say ambushes, traps and the use of units that counter others.Awareness, knowledge of terrain, warfare, stealth.>>3738753And I am still the proponent of animal cohort. What makes you say that it doesn't fit the character?Intercepting ravens is exactly the kind of trick a man like Cormaic would devise. And like I said earlier, hunting is a noble pastime. Having an expert falcon could give us points during social events. And it can be +1D during combat just like Expertise.Lets take a look at Double shot. Two tests of -1D to attack twice. A die is nearly a DoS in itself. So in a fight against an armored opponent you will deal less damage generally through less DoS but you also doubledip into the opponent's armor.Still one of the best choices for perks (because everything else is garbage combat-wise) but isn't as great as it seems.In conclusion, it is not an either or choice, we can have both.Oh right and the human Cohort benefit is even better than all of the above (while putting the strain of generating and running an extra character on the QM) but I am not suggesting that for reasons.>>3738896With further posts I am gradually warming up to the idea of Alyssa marriage. It would be an interesting and dramatic experience.
I still see him as very different from Brynden Malroy. More of a Brynden Rivers at this point. Brynden is an excellent tactician and is capable of commanding a veritable army in the field. A general. You're more of a Knight Captain and would never be more than a subcommander as part of a larger force. You've never commanded more than the Sparrowhawks in the field and have relied more on your ability to sneak and ambush than on any strategic placement of your troops. It's kinda funny, but warfare isn't even that great of a stat for you right now. Your main fighting force consists of 1 unit of Elites and even your support units are veterans. It's not hard to pass a DC of 3 or 6 even with only 2 or 3 dice. This could change if you expanded and picked up a third unit, which seems to be popular. This isn't even getting into all of the obvious personality differences. You certainly lack his charm and easy way with people.Also, guerillas are talked about in the rulebook as having advantages in certain terrain. I'm taking this to mean your particular unit doesn't take a +3 to the command DC for ambushing from forests or wetlands, their preferred terrain.
>>3739263>It's kinda funny, but warfare isn't even that great of a stat for you right now>It's not hard to pass a DC of 3 or 6 even with only 2 or 3 dice.You only touched upon one aspect of Warfare though which is the basic orders. Ambushing, providing suppressive fire, scaling walls, etc have a higher DC.I don't see him as a prominent tactician either but Cormaic should be able to express his orders and have his men execute them correctly. When we get Warfare 3 eventually, it shall put us in comfortable range of succeeding at the DC of 9.
>>3739722I think he is simply saying it wouldn't make to much sense to worry about trying to maximize our warfare. warfare 3 is a given as you said lets us comfortably gain certain die. But remember We have a veteran support team. Who has a great 4 warfare stat Between them and their planning when they are around should lower the requirements. And any time we go out to war we should be taking our support unit. Now a Trained Garrison would be nice or Calvary. So we can patrol our small lands quickly destroying bandits. But realistically our Sparrowhawks on horses would do just as fine. And they would also destroy as a garrison. But it would be great to have a garrison force as you never know what some asshole has planned. Warefare + animal handling + agility in that order. I would also like to see endurance go up but there are better things to invest in.
>>3739722>>3739831Yup, I was mostly comparing to Brynden's amazing warfare 5. It would've been better for me to have said that it isn't a great stat for you to focus on too much, but still probably worth increasing at least once. I think it would be fluffy to invest in after experiencing all of that fighting.I've seen a lot of discussion about double shot. It's one of those things that depends on your opponent. Max degrees of success is at 4. So you were overkill the other day when you were rolling in the mid to high 20s against some of those CD:6 opponents. A -1D wouldn't be too bad there. It would be questionable against higher CDs, especially if you ever want to get to the point where you can attack a whole unit.I'm working on fleshing out the house more and it occurred to me that we never really settled on a coat of arms. Does anyone have any preferences on that front? Some samples were given earlier in the thread, but feel free to suggest alternatives!
>>3740078I found this already made one. I doubt it's canon, but I do think it's fitting.
>>3740144I'm personally more for the swamp rose ones up above. The oxen skull isn't very Bogg-y in my opinion. It's more Dornish desu. Besides the dichotomy between the roses and the brutal nature of the man that leads it is fun
>>3740078>>3740163+1 for the swamp rose
How do you guys like this black and green design with the a bull's head. I will be posting a few others with boars.
>>3740214Here is one with roses
>>3740242I thought so, here is the boar just in case.
>>3740236>>3740242If it feel too Tyrell there are a couple of variations.
>>3740236I'm going to pick the autism option because a swamp rose has 5 petals.And what do you think about our house's words (if it has it at all)?
>>3740236Yeah I'm definitely about it. House words though I dont know. Thorns are the obvious one but overplayed.
Here are some ideas.Our roots are here.No more talk.Here we tread. Bound by blood.We hold our vows.
>>3740393Value beneath the murk
>>3740393>Bound by blood.I like this one. Especially if our ancestor's pledge to Visenya required a shedding of blood.>No more talk.Deeds, not words?I tried to produce something about the quiet of the swamp that implies death but failed.
>>3740450Our deeds, our blood.
>>3740236Well that's a lot of support! Gonna lock this in. I made some minor changes to Lady Waynwood's character sheet. Felt she shouldn't have head for numbers. Her name is now Alysanne.
>>3740495This might be kind of dumb I think it'd be kind of neat if our character was really good at finding oysters with pearls in them
>>3740540Take the "Lucky" benefit and I'll definitely work that in.
>>3740495If she doesn't grow to scorn us shortly, the dichotomy between Alysanna's piety and faith in the Seven and our godlessness/nominal belief in the old gods will be quite entertaining. Perhaps(!), she may even find it her duty to convert Cormaic.
>>3740540Lucky is always a nice benefit to pick up. >>3740544BTW did we even get the glory for that last battle?I can't wait to see if we can at least upgrade a couple of weapons and armor for our units. At least make them less squishy. OP, if we choose to pick double shot could we give two wounds in one round of fighting to a knight?
>>3740553It'd be funny if Cormaic unintentionally gets her to question her faith with random questions or statements.>So in the time before marriage was invented, were everyone bastards?>Why is it a sin to fuck your sister and mom, but not your aunt? That's my mothers or fathers sister, doesn't that count for anything?>One of the oils used in my anointment gave me a rash, is that bad? Am I only 6/7ths of a knight?
>>3740544What happens if we didn't go out?
>>3740667Yeah you should've gotten 4 glory, bringing you up to 7. I don't see why you couldn't produce two wounds with two arrows. It's more of a question of whether you can pull off wounding an armored knight that is good enough to warrant taking wounds in the first place. Probably a long shot with a -1D bringing you to 4D+2b marksmanship. Or I guess it would be at least 3b in bows because that's what you need to take it. >>3740671Haha and I'm sure if she does end up sticking around then she will get questions from many others. Bodger is a particularly curious fellow. He would've been a maester if he came from a better background.
Gonna drop some background stuff on your knighting to hold everyone over until the quest starts back up at 830-9pm EST.
>>3740836>Year 281, Month IIYou had been traveling the Crownlands as a hired bow for the better part of a year. Your family’s tower wasn’t big enough for two willful children and an equally stubborn father so your mother suggested for you to take a pilgrimage of sorts, to see the land and its people as a hedge knight would. You weren’t knighted yourself, but you were expected to become one and take over your family’s lands eventually. Earning one through action appealed to you more than some deathbed knighting so you readily agreed. As of late, you had been guiding noble parties through the Kingswood. Bandit attacks were on the rise and were even rumored to have the backing of the smallfolk. You struck it big when your friend Ser Myles Mooton invited you on an escort mission for the party of Princess Elia Martell. The Princess was returning from her first visit to Sunspear since before her wedding. She had presented her young daughter, Princess Rhaenys, to her own mother at court in an act symbolizing the unity of Sunspear and King’s Landing. After a brief trip by ship to Storm’s End by ship, the Royal convoy was now proceeding back by land to avoiding risking the health of Princess Elia or her child in the treacherous Stormlands waters. The rumors of an organized Brotherhood turned out to be understated when the Royal Convoy itself was beset halfway through the Kingswood near the Wendwater. The bandits proved to be a difficult foe for the King’s Guard and other guardians, but you managed to acquit yourself quite well by shooting several of the bolder bandits from a carriage they had leaped onto from the trees. An older archer, the best you’ve ever seen, managed to wound you with an arrow to your leg as well. They left off after that, content with a couple crates from the Royal luggage and an arrow in the hand of Lord Commander Gerold Hightower. The crowing moment was when Prince Lewyn Martell personally knighted you after the battle for matching the unpredictable nature of the bandits and potentially saving some of the entourage. When you admitted to your more… pagan upbringing he merely shrugged and smiled, “a Knight is only his actions,” before leaving off.The party had a great celebration that night, with a doped-up Lord Commander boasting to some of the camp followers of his Hightower to his utter dismay the next day. You however… you were pulled into one of the carriages the next morning. For your wound made riding difficult, you see. One particular handmaiden boldly claimed you as her paramour. “A reward for saving me, My Knight,” she purred often. You spent the next four days being pampered by her among other things. She refused to talk of herself beyond a name… Ynys.She never responded to the letters you sent to the Red Keep, if she ever got them, and you haven’t seen her since. You thought you meant more to her, but perhaps you were being foolish. You were just a plaything…
>>3740845Ynys, YRONWOOD?!?!?!?!Shit man that woulda been nice. But eh we were only a paramour.
>>3740845>paramourwell damn... We don't even have a way to meet up with her. Much less make some kind of deal with her family. We're simply to low on the totem pole. Don't see where we would have a chance to catch up with her and make some kind of progress. Waynwood may be our best bet if we aim to gain a wife with a higher station. We should really consider it more now that we know that.
>5 days after The TridentYour convoy finally arrives back to the Boggwood. Your modest tower has never been a more welcome sight. Your pace was irritatingly slow because of your wounded prisoners, but you didn’t want to risk killing them. The only silver lining was that Bodger and the Badgers managed to catch up to your own slow procession. They had… erm, “tactically withdrawn” when the chaos began to spread through the Loyalist camp. Anyone too dense or brave enough to stay was undoubtedly dead or captured. The news pouring in had gotten shittier by the minute. Prince Rhaegar -dead. Prince Lewyn -dead. The vanguard -dead from treachery. The Upstart -alive. A few thousand battered and demoralized Loyalists had fled back down the Kingsroad to make a stand at the capital, but you had gone east towards home to avoid losing all you’d gained from the endless harrying of the Rebel vanguard. Your men were enjoying a well-deserved (and needed) rest near the base of the tower as you took stock of what you’d gained:>Gained: Superior bows (upgraded ranged damage for the Sparrowhawks) >Gained: 2 Wealth and 5 casks of arbor red>Gained: 1 unit’s worth of warhorses>Gained: 6 Knightly prisoners (worth 3 wealth total in trade)>Gained: 1 lordly prisoner (status 5) and 1 scion prisoner (status 4), worth negotiable >Gained: a total of 7 glory and 19 experience You can work with this… The burning question weighing on your mind now is where your loyalties lie…>To the Realm first and foremost>To the Dragons, bonded by ancestral oaths of fealty and loyalty>To whoever sits the throne>To Yourself and your House. You’ve seen now that the throne brings only suffering.Please either pick one or define an order to the options above. Example: the throne, the realm, etc… This is an important vote so I’ll leave it open for a bit.
>>3741020Dragons, House, Realm then whoever sits the throne
>>3741020>>To Yourself and your House. You’ve seen now that the throne brings only suffering.>To the Realm first and foremostand the last too are about tied.
>>3741020>To Yourself and your House. You’ve seen now that the throne brings only suffering.>To whoever sits the throneWhatever make us keep our head. Stag or Dragon it matters little.
>>3741020>Our house was loyal to the dragons, but more so the queens, since we were raised up by Queen Visenya Targaryen.Maybe the next queen will be nice?Lol
>>3741020>>To Yourself and your House. You’ve seen now that the throne brings only suffering.>To the Realm first and foremost>To whoever sits the throne>To the Dragons, bonded by ancestral oaths of fealty and loyalty
>>3741034Now that's a ballsy write-in that I hadn't planned for. Could be hillarious though.
I'm going to give this 10 more minutes before I call it and start writing. Gives me a few more minutes of absolute butchery of this map in MS paint...
>>3741034I kinda like this even though we know the next Queen is a bitch
…You need to look to your own people first and foremost. Your ancestors may have sworn oaths to the Great Queen Visenya, but her line is dead and buried. Or is it burned? As far as you’re concerned, it’s no longer important who sits the throne as long as they don’t drag the entire Realm and yourself down with them. The Mad King is on his own. Now you just need to---“Others take you Cormaic what is this shite?” Shrill. Why is she always so shrill? “Mother. I’ve brought guests. May I introduce the good Lady Alysanne Waynwood,” the sullen noble lady has the decency to curtsey and say, “my thanks for your hospitality.” Your mother’s eyes go wide at this. “This is my mother, Lady Shona Boggs. Mother, her father, the Lord Roland Waynwood, will also be joining us as soon as he is lifted from his wagon.” “What. Did. You. Do.” “Stop your fretting and nagging. They were captured fairly under the rules of war. They will be our guests until such a time as someone comes to collect them. Preferably with a reasonable number of dragons for my troubles.” “You couldn’t have sent a letter? We have so much to prepare! She may take Ciara’s room for the duration. Her father should have yours.” You frown at this. It makes sense, but you really do need to do something about the lack of space here. Perhaps this will be the motivation you need to finally expand your seat.>Your direct part in this war is essentially over. An emphasis on the Dragons would have obligated you to attempt a defense of King’s Landing. Cont.
>>3741225>Ten days later>Beginning of Month 10, 283The Lady Waynwood has mostly been keeping to your sister's room with her handmaiden. Her father is coherent and recovering his strength. He seemed to be catching a fever, but Bodger redeemed himself and brought him out of it. He will likely want to speak to you even if his daughter doesn't.You receive the word you’ve been expecting from the lips of a passing trader. King’s Landing has fallen. The city was sacked through Lannister treachery and the Mad King was cut down by one of his own Kingsguard. You expect you’ll be receiving a raven soon with orders or demands. Hopefully to simply swear fealty and be done with it. There would be no need for a trial, right?A Concern for another day. Your House needs your attention more.>First House Fortunes.Can I get 3d6+3? Taking the best of 3.
Rolled 5, 5, 5 + 3 = 18 (3d6 + 3)>>3741260
Rolled 1, 6, 6 + 3 = 16 (3d6 + 3)>>3741260
Rolled 6, 6, 3, 6, 6, 5 + 3 = 35 (6d6 + 3)>>3741260
Rolled 1, 1, 6 + 3 = 11 (3d6 + 3)>>3741274Mistake..
>>3741260>Month 10This is a typo, it's month 8.>>3741270>>3741273>>3741277>18Solid Blessing right there. Whew. Your current resources:Defense: 17 (7 available)Influence: 12Lands: 13 (1 available)Law: 45Population: 17Power: 15 (0 available)Wealth: 15 (0 available)You may increase 2 resources by 1 each or 1 by 1d3. Which will it be?>please name your resource(s)
>>3741304Defense and Wealth
>>3741323support as wealth is god stat and getting a better place to defend when saltygar tries shit is bueno
>>3741304What are our holdings again?Assuming we did end up with the Pearl Hunting then we should ALWAYS put at least one point in wealth. With the +2 from pearls that becomes 3 wealth or effectively 1.5 anything else.
>>3741304Defense and land
>>3741358Fishery House Fortunes +1Processing Wealth gain +1, Population gain +1Pearl Hunting Wealth gain +2So a total of +3 wealth meaning you roll 1d3 best of 3 when selecting wealth. I'll post this before the vote in the future.
>>3741368Goddamn, I bloody hate that Out Of Strife rule about stacking bonuses. We need to get one more +1 ASAP so we jump to the 1d6 threshold.
>>3741380>>3741368>We need to get one more +1 ASAP so we jump to the 1d6 threshold.With that in mind, I'm voting for just the straight 1d3(+1d3) in wealth, offers the fastest possibility of affording an additional estate holding to boost our wealth.
Calling it for defense and wealth. >Please give me 1d3Also, here's a shitty WIP map. You're the dark green at the top. Light green is Pyne (Knightly House)Purple Is Hardy (Minor Lords)Blue is Cave (Knightly House)Brownhollow are the Knightly BrunesDyre Den are the Minor Lordly BrunesClaw Hollow are the Crabbs (Minor Lords)
Rolled 1 (1d3)>>3741411
Rolled 6 (1d6)>>3741411
Rolled 1 (1d3)>>3741411ups
Rolled 3 (1d3)>>3741411
>>3741424Nice save. It also just occurred to me that I didn't add the +2 wealth from your camp loot. You're now at 8 available defense and 5 available wealth. You also have 7 glory... each point of glory can be converted to 1 point of any resource or banked for later. Just to keep the votes from getting too varied, I'll give some logical options.>Spend 2 on defense to upgrade your tower.>Spend 4 on lands to start building a road.>Spend X amount on wealth.>Spend X amount on power.>Save some for later.
>>3741446>Save some for later.
>>3741446>>Spend 2 on defense to upgrade your tower.
>>3741446>Spend 2 on defense to upgrade your tower.>Spend 4 on lands to start building a road.
>>3741446How long does it take to build a road?How long does it take to upgrade a tower? I'd assume 24+10d6 months but let me know if that's wrong.
Rolled 4 (1d6)>>3741470>RoadThis long.>TowerI'm actually going to give you two options on this one.>Build a hall at the foot of your towerTakes 24+10d6 months>Build a hall on top of your towerHomebrew Grand Tower holdingTakes 24 months plus a status test to find a proper Essosi architect to pull it off before construction starts.Both are mechanically the same otherwise.
>>3741479Then I'm voting>Spend 2 on defense to upgrade your tower.>Spend 4 on lands to start building a road.And we should definitely try for the Grand Tower.
>>3741479>>3741483Gonna go with this then>Build a hall at the foot of your towerAnd the road-
>>3741446>>Spend 4 on lands to start building a road.>Build a hall at the foot of your towerA hall vs a tower holds the same amount of units?If there is not even a small difference like when other nobles come by they think it's ridiculous/dumb to look at. A grand tower makes more sense but considering we want to marry up looks matter. But if there is an influence difference that the building gives off i'll choose to build the hall at the foot of the tower. Spending 4 and 2 would be from the glory, correct. And we save 1 glory?
>>3741495There really is no difference mechanically. Both will hold 2 units total, give +4 defense, and allow for Hall requirements to be met for holding purposes. I'm sort of cutting you a break on the build time because it's highly unlikely that you're going to roll so low that it will be faster to build the hall normally. I just think building up instead of out makes sense in a swamp and already found some decent architectural examples. It's no big deal if you want a regular hall though.
>>3741495NVM found this.Superior Castle +12 A superior castle canhouse up to ten units.Castle +8 A castle can house up to five unitsSmall Castle +6 A small castle canhold up to three unitsHall +4 A hall can holdup to two units.Tower +3 A tower can holdup to one unit.>>3741510That being said I'll stick with your hand out. >>3741479>Build a hall on top of your tower
>>3741495>>3741510>Glory spendingYes. You'd have 1 left over if you spend 6 now.https://en.wikipedia.org/wiki/Galata_TowerThis is kind of what I'm thinking of. Right now you have the typical squat tower design. Essentially the brick part. You'd be adding those fancier bits up above that for your own quality of life uses and vacating your rooms on the lower floor to make way for a second unit, if needed.
>>3741510Well we are in a swamp, so unless we're lucky and have a really solid foundation, we could end up with a white trash leaning tower of Pisa.Plus building on the ground floor is more convenient. climbing up several flights of stairs to and from the hall sounds like it'd be a chore, not to mention the traffic through the tower itself making it quite busy.>Build a hall at the foot of your tower
>>3741521Given our QMs comments I think we can trust that the foundations are solid. Given they're mechanically the same I'd much rather the hall that only takes 2 years to build, instead of the tower that takes 5. One of them has a much greater chance of actually being completed before the quest dies.
Gah. Site was down for me for a while.>>3741521It's unfortunate that I haven't gotten to describing everything yet. You're not going to have that issue. Your tower is built on rock with a cave in the middle serving as the basis for the cellars. This idea was my out for you having to wait extra years to start playing with the vast majority of lifestyle holdings.
>>3741573Didn't you say we had an ancestor gather up some stone for a build before he died? Maybe that could account for a shorter time frame.Also glad the sight wasn't yeeted by the Epstein Cyber Lich.
>>3741580Ah that? That was just my way of explaining how you were so close to having the defense score required to begin a building project.>Monthly House Meeting, 283 Month 8You sit on a bench at the top of your tower with every member of your House with an opinion worth listening to… so your mother and Barth. “Well we’re all here. Let’s get started. What’s on the agenda?”“While you were away Cormaic, we received an envoy from an Essosi merchant. He has shown great interest in “cutting out the middlemen” and acquiring pearls straight from the source, us.” This piques your interest. Your lands don’t have a connection to the main road down past Dyre Den so you’ve historically relied on entrepreneurial traders to stop by your tower and barter for what is available. You’ve always felt the arrangement was more for their benefit than yours.“His emissary also purchased a sizeable number of pearls at a very high rate as a token of good will. The emissary went on to say his master would be most pleased to send his daughter to negotiate a trade alliance,” your mother raises her eyebrows at this part with a smirk, “if you would consent to a meeting.”Consent? >Yes>No“You also received a visitor just this morning, Ser. He’s still waiting downstairs.” Barth’s turn. He shifts uncomfortably. “He says it’s about a child.”That’s it for tonight! We’ll resume tomorrow at 930pm EST. Thanks for playing!
>>3741596>>Yes>"It's about a child.">"What did Bodger do this ti- wait, a literal child?"
>>3741596It doesn't hurt to see what there is to offer.Now that being said did we not gain a destiny point for that battle?I say we should invest in either lucky or double shot now. If we take double shot we are then left with only 9 experience to put into other things.
>>3740845>You struck it big when your friend Ser Myles MootonHow did we become acquainted? In my head a squire of Rhaegar is still quite a figure politically.>a Knight is only his actionsThis probably became one of Cormaic's guiding thoughts of sorts. What do you think?I know I am late but I want to support this >>3741034 anon's post.>your house>The dragons and the queen>the realm>whoever sits>>3741596>Yes>childA certain Ynys' child? Let the waifu wars begin!>>3741633>double shotTakes 3B in bows. Or have you accounted for it?
>>3741633>destiny pointNah, not yet. You gained a bunch of glory and such. I don't want to hand those out too early. This is still the first thread and I plan for many more.>>3741777>How did we become acquainted? In my head a squire of Rhaegar is still quite a figure politically.Ah, right after he was knighted and started striking out on his own for a bit. He's known to have still been a companion of Rhaegar, but Rhaegar is known to have had many companions and I can't picture the same people around him constantly. We met while attending tourneys shortly after leaving home (Maidenpool is very close) and struck up a surprisingly fast friendship. It was the best way for us to make enough coin to get by without being a hired sword, which isn't proper work for an heir of any status.Lol if you guys want to make a scene of insisting on swearing your oath of fealty to Cersei then far be it from me to stop you. That may end up being the best write-in I've ever seen if it gains popularity. It's oddly fitting considering the long list of enemies you've made and your utter lack of allies now. You sat out the last few moments of the conflict so the Lannisters are neutral towards you. It would certainly play to her ego immensely. There are worse shields to have. She may take you at your word and expect things in return, but that's half the fun. It's the Clever thing to do and you're supposed to be clever, so you'd be playing the character.
>Lol if you guys want to make a scene of insisting on swearing your oath of fealty to Cersei then far be it from me to stop you.If she will treat us fairly (Cersei, amirite?) or her mocking assent is subtle/goes over our head?..A queen for a queen, its fitting. Could even make a performance with the blood-spilling theatrics if we decide to go with that motto.I somehow missed that our Cunning score is 4. Cormaic is shrewd.Btw, what will our tower be called?
>>3741882>swearing your oath of fealty to Cersei+1would be interesting being on her side for once in a quest
>>3741900>spoilersHunting down and murdering rampant baratheon spawns sure is interesting.
>>3741893She has a crazy amount of pride and you would be playing to that immensely in front of the entire court. I can't see her not loving it. More likely to show you favor. I'd be less worried about her and more worried about what other factions will think. I haven't named the tower, but you guys are free to come up with one!>A certain Ynys' child? >Let the waifu wars begin!Nah Ynys isn't here. You guys did vote overwhelmingly to host the merchant's daughter though. Her character sheet is up. It'll be fun to see the contrasting personalities in the same space.
>>3741993I feel as though you can drop Blood of Valyria unless she is specifically from Volantis of the old blood. I don't think it's necessary for her that many benefits. Also since she's 18, she should have a drawback as well. That all being said she is a very well built character to help us get our family back on track. Also I'm not opposed to the thematic choice of swearing our allegiance to Cersei. It makes sense from our House's history, if that's how we want to swing it. But it will isolate us immensely from the other Clawmen Lords who we know are largely Targaryen loyalist, at least the big one in Malroy with the Brunes and Crabb, even though they have to swear fealty as well. So we take a risk with our new priorities and trying to curry favor with the queen. It is an interesting prospect, we know in the next 2-3 years one of the queens lackeys fuck up big time and she bails on them so there's some wiggle room to grow in the early days of the new regime. And I honestly believe Cor is more intelligent and clever than Royce
>Cormaic in the future when he finds out Cersei fucked her brother and had incest babies>"Guess some things never really change."
>>3741993>I can't see her not loving it.>Cormaic enters the throne room, the kingsguard take one look at him and go for their swords, he proceeds to intimidate the queen AND she loves it
>>3742002>Also since she's 18, she should have a drawback as well.Good point. I'll add them for both options.Keeping the Blood of Valyria because I already have portraits picked out and there are plenty of families over there who pride themselves on such looks. It's part of why she was shown favor over her father's many other children. Her father is Pentoshi so she identifies as such. Her mother was probably from Lys or Volantis, but she doesn't know for sure. She's going to make some jaws drop for several reasons.>But it will isolate us immensely from the other Clawmen Lords who we know are largely Targaryen loyalist, at least the big one in Malroy with the Brunes and Crabb, even though they have to swear fealty as well. Yeah, probably. You're already the weird one at the tip of the point. It would certainly be interesting. A powerful sponsor in exchange for lots of saltiness from more minor players. There may be some enemy of my enemy stuff going on with the Celtigar situation though. I could see her demanding Cormaic enter an archery contest with Brynden later on to try to keep him from winning. That could be fun.
>>3742115>We somehow win and create a time paradox
>>3742122I think Father did the odds on winning the contest once and they were astronomically small. I can only imagine the odds of doing it twice would be like something to the 9th power.
>>3742122Oh, it would be a different one later on. I don't know why the Queen would have already known, and taken seriously, that he was that good. She must've been shocked and furious.
>>3741411>>3742115>You're already the weird one at the tip of the point.Do you know if there is a lighthouse holding?>>3742122The other major competitors had higher stats and/or better bows. We do have an extraordinary bow though.
>>3742149No, but something could be worked out if you guys invest heavily enough to start the beginnings of a port town. In fact, I think I will bring the land vote up again for that reason. A hamlet would be the first step on that path and requires 10 land so maybe you want to bank that 5 land instead of investing in a road that connects to Point Houses that may not be your biggest fans soon.
>>3742161Yeah, that might be for the best.
>>3742194That is only IF we decide to swear to Cersei though. And she is known as a dumb bint who thinks she is smarter and craftier than she is.
>>3742161Realistically speaking roads are obviously a mandatory feature for continued economical development of the region. In addition anybody arriving at Boggwood would rightfully consider it a backwater shithole.
>>3742215Roads are necassary sure, unless we have a port town and everyone reaches us by ship.It's a limitation yes, but it's one we could work into the fluff and might help serve our cause of making it harder to march an army to our tower.