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War. War Never Changes...

Your name is Dillinger Rast and you fucking hate the Enclave.

>Past threads:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=nukaloha

>Character Sheet:
https://docs.google.com/document/d/17h2Zm77a7A6MuvcRf4QdBZ-agS7B90SsgInJJ-O9COA/edit
>Standard Perks:
https://docs.google.com/document/d/17lByiQu0HWGGJrxEx-L1yL5pFQTAbE_abbrSClSn-Ps/edit?usp=sharing
>Racial Perks:
https://docs.google.com/document/d/1bDWe2DsgK5dr-WPCZx9wpKEAu7JyG-8biuiWqaOBrRM/edit?usp=sharing

>Nukaloha Spotify:
https://open.spotify.com/playlist/6zVWk3kTmc7cH8hF6COM9z

>You have completed your first BoS Spec-Ops mission!
>5000 exp gained.
>43,700/45,000 exp in total.
>>
>The adventure so far:

You are Dillinger Rast, you came from the American mainland to the Hawaiian wasteland in the search of a better life.

You have been traveling on the Rustbucket with the ghoulish sea captain Saltgut and his crew of misfits.

Life with them was good, working hard in the mornings and spending the nights having fun, chitchatting and doing a ton of hard chems. Still, you wanted to learn more about Hawaii so you decided to step off from the ship for some days.

Once in the dry land, you joined Asuka and her group or orphan urchins. She wanted to find an underwater and needed your help to do so. After working hard and risking your life several times you found it, and so did the hyper-capitalistic and highly technological Sons of Kanaloa, several Pirates and the Brotherhood of Steel.

A sea battle between the different groups exploded and ultimately only the Brotherhood and your little boat remained. The Brotherhood took all the treasure and offered you little more than scraps. They also needed people to spy on the Enclave controlled country of Ohana, so they offered to help you build a settlement so their troops could infiltrate the country better.

The settlement of Rustfield started being nothing but a few shacks but it soon grew to a great village with farms, a stable with two radstallions, several turrets, wooden houses and even a mill to make bread.

Under the settlement lied a dark secret thought, hundreds of feet of underground tunnels and installations were pre-War scientists created genetic abominations. Most of these monsters continued lurking down there. You along with a small force of the Brotherhood descended there to investigate and destroy anything that posed a risk to the world's population. Among the things that you found were several Cazaclaws that the Enclave had stored for use in case of emergency. The Enclave discovered your intromission and decided to apply a scorched-earth strategy and destroy everything to avoid you from stealing Cazaclaw eggs.
>>
>>3727545

You and your team barely had time to escape before the entire thing was nuked down to nothingness. Everything you worked so far for, gone, all the friends you had made, gone, all gone.

The Brotherhood returned to it's HQ the PMV Valdez and then gave you several offers. You accepted one that suggested you working for them as a mercenary, fulfilling contracts and getting paid in money.

Your first mission was a strike towards the Sons of Kanaloa and the Enclave. You were tasked with stealing some Kanaloa armor and a warship, infiltrating one of their hangars, destroying the mainframe where they had the blueprints for the Rocketbird, and advanced version of the Vertibird, and then use one of their own Rocketbirds to literally steal a vault from Honolulu's main bank. Your objective wasn't money but the debt scriptures of thousands of Oahu's inhabitants.

Along with Sarge, Tankdozer, and Poison, you managed to airlift the entire vault, burn its contents and make them rain over Honolulu. The plan worked, the Enclave saw a Son of Kanaloa vehicle and soldiers attacking their own people. It's war now.
>>
And now, back to the story.
>>
A week has passed since your bank heist and deception to the Enclave.

Returning to the Rustbucket was not a problem for you, after traveling for a while you found a marooned yacht wrecked in the sea with a working Ham-Radio. It's a good thing that most pre-War tech was built to last and powered with nuclear batteries with a shelf life of a couple of thousand years.

Saltgut had told everybody the truth...to a degree. All they know is that you are employed by some powerful people and that while your job is pretty dangerous, it is also very well paid. He never said names or the true nature of your job, he just said that the money would be great for everybody and that the work was worth it. Despite having a great friendly relationship with their captain they also respected him enough so the rest knew not to inquire further and simply accepted it and kept any question to themselves. Luckily for you nobody has also related your sudden absence with the war.

In these last days, you haven't been working much due to your broken arm. Thanks to Aurore's good care and an (un)healthy dose of chems it has been healing nicely and you can now move it without any trouble.

The war has negatively affected fishing. The deployment of Kanaloan Warships and Ohanan cruisers all across the waters have made them violently clash and fight dozens of times. The pirates have also taken advantage of this and have started appearing in the aftermath of a battle to destroy the weakened survivors and take everything for themselves. Worst of all is that fishing tugboats are the most affected ones as they are the objective of not only pirates but also the Sons of Kanaloa and Ohana that first check out if the tugboat is one of their own and if it isn't attack without a second thought to cut their enemy's supply lines. The hundreds of ship that have fallen so far into the ocean have contaminated the waters with their nuclear material, high octane fuels, and other polluting chemicals. Seeing puddles of oily flaming water and banks of dead fish floating in the sea isn't uncommon now. All the fish that you have been catching during the last days have been long dead or too mutated.
>>
>>3727551

The Rustbucket has also been affected and targeted, especially since it is an independent ship with ties to both Ohana and the Sons of Kanaloa. Luckily thanks to your high tech weapons, imposing power-armor and everybody else's combat prowess you all managed to defend yourselves from pirate attacks. Still, these are dangerous times for sea sailing so Saltgut decides to dock in Kaho’olawe and spend there some weeks until things calm down.

The Rustbucket docks in Kaheliki Town. A small town founded by survivors and refugees of the great-War and made with the scrap of nearby shells, missiles, bombs and anything that was lying around, including tanks, submarines, and planes, this is what the Rustfield could have become if it hadn't been nuked. It is a pretty poor town who survives by farming and fishing what they can and selling their handcrafted jewelry and goods from time to time. Even if its a relatively peaceful settlement it has been raided several times but it has always managed to defend their territory, the great quantity of ammo that the military left behind has turned their guards and warriors into impressive marksmen, some of which have excelled enough as to become famous mercenaries.

One of the biggest building in the town is Bullet Bill's shop and workshop. While most of the people of Kaho’olawe prefer to use the old remains of bullets and other ammo to create jewelry and other accessories Bullet Bill prefers to restore them in the form of master-crafted ammunition that cannot be found elsewhere in all the Wasteland. While expensive his bullets are very sought, and people of all backgrounds and places come to buy his goods. There are rumors that even the Brotherhood of Steel attempted to recruit him to learn his secrets.

Saltgut, of course, knows some people here, he knows people all over Hawaii and possibly overseas too. After docking, he makes you all carry the week's capture towards the local market and manages to sell whatever healthy fish you all have caught but then turns around and gives you all some grim news.
>>
>>3727552

"Listen up, this is important. The food we have stored in the Rustbucket will last for a couple of weeks. The money we have made selling the fish barely covers the price of using their dock. You will be able to sleep in the ship but everybody but Kahuna will have to find a job while we stay here, I... I simply cannot afford for your food."

Everybody looked at him with compassion and acceptance, it is not his fault after all.

"If you need it I could pull some strings. Seabreeze I could make you clean Brahmin dung, not the best work but you will get high with their fumes for free, Rickard, I have heard that in a particular beach at the east of the island several objects are routinely pushed by the waves, they seek strong people to pull these from the waters into the island to be later sold, Shang, I know you are very apt with the blade and other tools, there are several workshops here that make jewelry, your skillful hands could be useful for them and Dillinger, Bullet's Bill factory could always use a technologically adept person like you..."

>Spend the next weeks working for Bullet Bill, spend your free time working on the Rocketbike, repairing your stuff and your Workshop.
>Use all your saved cash to avoid working and instead spend it on the Rustbucket, repair and upgrade it completely.
>Use all your saved cash to avoid working and instead spend it on your own projects; The Rocketbike, repairing your gear, upgrading your Workshop.
>Other option, write in.
>>
>>3727553
>Spend the next weeks working for Bullet Bill, spend your free time working on the Rocketbike, repairing your stuff and your Workshop.
We're a handy and smart lad, we'll do great. And who knows, maybe we'll learn something new along the way.
>>
>>3727553
>Spend the next weeks working for Bullet Bill, spend your free time working on the Rocketbike, repairing your stuff and your Workshop.
>>
>>3727553
>Spend the next weeks working for Bullet Bill, spend your free time working on the Rocketbike, repairing your stuff and your Workshop.
>>
>>3727553
>Tell Saltgut you have literal GOLD BARS he could turn in for cash, you don't mind sharing with them
>Spend the next weeks working for Bullet Bill, spend your free time working on the Rocketbike, repairing your stuff and your Workshop.
>>
Just noticed that the character sheet's really out of date. OP pls fix?
>>
>>3727609
Oh shit, what did I miss? I try to update it every time I can.
>>
>>3727619
at least weapons and exp, gotta sift through the threads real quick.
>>
>>3727627
and buy weaponry I mean the inventory in general. i.e. the industrial quality metal has been used a looong time ago, and there's no mention of the toolbelt anywhere...
>>
I just realised we fucked up really hard. From now on we really shouldn't use the same weapons we used on mission.
>>
>>3727713
Who could have possible seen us use them, certainly not all those survivors we didn't leave behind at either battle
>>
>>3727713
what >>3727763 said, plus the SoK is bound to have similar if not better weaponry, worst case scenario the Enclave mistake us for a SoK cell operative.
>>
Sorry guys, I had to go to work sooner than expected.
>>
>>3728489
so no session?
>>
>>3728519
Yeah, I'm gonna get to writing pretty soon. I'm editing some pics for the quest now.
>>
>>3728560
>I'm editing some pics for the quest now.
More of those "Thanks forplaying!" session end cards or something completely different if you don't mind me asking?
>>
>>3728580
Pics of Kahoolawe and Bullet Bill's shop. If it were the "Thanks for playing" stuff it could wait for later.
>>
>>3728585
Sounds neat. Not trying to rush you, just curious. Quality takes time. Take your time.
>>
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>>3727553
>Spend the next weeks working for Bullet Bill, spend your free time working on the Rocketbike, repairing your stuff and your Workshop.

After Saltgut introduces you to Bullet Bill and his 'family' they all accept you pretty quickly. They seem to have a pretty chill view of life and a pretty unique philosophy. To them, every person is a fired bullet, your inception is the moment you are shot, your death the moment the bullet impacts and stops forever.

If you grow up well and become a well-adjusted person that ends working in their true calling you will be like a master-crafted bullet, something capable of flying for miles and killing everything in its path. But if you end being feeble-minded and weak-bodied, then you will be like a dud forcefully inserted in a wrong weapon, unable to do jack shit.

Bullet Bill is not a real person, it's more akin of a title. The original Bullet Bill was the current owner's great-great-great-great-great-great-grandfather. He basically founded Kaheliki Town from scratch, literally, and ever since all the heirs of his shop have been named Bill and nicknamed Bullet, even the female ones.

The heirs don't have to be blood-related, in fact, most haven't been. The original Bullet Bill was ghoulified during the great-war and didn't have children before his change, he trained his pupil and considered her to be his own child, and that has been kept as a tradition since then. Bullet-Bills, regardless of the iteration, have had always a very familiar relationship with their workers. Another of the place's great traditions is the method of choosing the next heir. To be eligible as the next Bullet-Bill all you have to do is work in the shop, prove your worth at every gunsmithing related aspect and craft a masterwork weapon and bullets, pretty easy right?

Well, not really. All the workers here want to be the next Bullet Bill, the hundreds of them. They want to be the next boss and become everyone's guardian. They all pour their souls into their work, and that shows.
>>
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>>3728779

While the place is specialized in bullets the shop has also expanded into expertly built ballistic weapons of all types; revolvers, pistols, shotguns and all kinds of rifles. The masterfully crafted bullets of this place are designed to carry within a myriad of ingenious technologies that allow them to be acidic, incendiary, electric, irradiated, electromagnetic and many other creative and deadly things. Poison works in this place, well not Poison per-se, her civilian persona, Lohiuka Crawl, at first you were surprised to see her face here but when you remembered her shotgun and the shells filled with crazy stuff it all kinda made sense.

The current Bullet Bill is a super-mutant that grew horns after eating too many brahmins, he has a huge scar on the left area of his neck and there are rumors of how one day a second head grew out of his body and how they were forced to fight it to the death because only the winner would be able to control the body and how he decapitated it with only his jaws, he neither denies nor confirms these rumors. Despite his devilish and gruesome appearance, he's a very gentle man and loves to tell lame dad-jokes to his 'children'.

The shop is an area filled with munitions and explosives of all kinds, people from all across the Hawaiian wastes come to buy and now that there is a war some even do it in bulk, the place is doing well. There's a garage in the back area, while the shop itself doesn't dabble in vehicles they do work in installing machineguns, rocket launchers and all types of weapons onto planes, boats and land vehicles. After work hours everybody can continue using the installations and heavy machinery to work on their own projects. Most people spend their free time in improving their gunsmithing skill but some others do other things like fixing their car or mod their gear.

Your first day of work has just ended. Like the newcomer that you are all that you do is simply observe and move materials from one side to another. It is an ungrateful work but at least you have learned new things. Your energy weapons function wildly differently but some crafting methods and techniques might prove useful.

>Study to become a better gunsmith, attempt to become the next Bullet-Bill and gain an army of workers at your disposal.
>Use the local workshop to build your Rocket-bike.
>Use the local workshop to mod your gear: Write-in which thing will be modded.
>Use the local, workshop to build furniture and repairs for the Rustbucket.
>Use the local workshop to build yourself an item: Write-in which item will be built.
>Try to chat with Poison, see if you can become her friend.
>Return to the Rustbucket and relax, see how the others have been faring.
>Other option, write in.
>>
And now I'm going to bed, I'm tired as fuck. Next reply in around 9 hours. Cheers everybody
>>
>>3728781
>Use the local workshop to build your Rocket-bike.
>>3728791
Night qm.
>>
>>3728781
>Other option, write in.
Use workshop to repair the heavy laser, maybe upgrade the cooling with heatsinks or peltier elements, and THEN build the rocketbike.
>>3728791
Sleep well QM!
>>
>bullet bill

How the fuck did I miss that obvious Mario reference?
>>
>>3728817
>this
Also maybe look into making a rail gun for proper long range killing power
>>
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>>3728952
>wants a railgun
>posts picture of a coilgun
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>>3728817
+1
Improve the Lazer, then if time allows, build the rocketbike.
>>
>>3728781
this >>3728817
>>
>>3728817
This tbqh.
>>
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>>3728781
>Use workshop to repair the heavy laser, maybe upgrade the cooling with heatsinks or Peltier elements, and THEN build the rocketbike.

After learning how to use the different machines and mills of the workshop you got to repairing and improving your Laser-Cannon and from to time, to advance on your Rocketbike project.

Most of the workers here are purists, they think that gunpowder weapons are the best and energy guns are for sissies that won't last a second in a real gunfight. Most of them are simply cheeky and messing with you though, they don't care that you have a preference for energy weapons, only that you are good at your craft, and you are very good at this.

From Monday to Saturday you usually spend several hours after work to repair, improve and even embellish your broken weapon. Many nights you return to the Rustbucket and find everybody already asleep.

It's obvious that the crew mostly dislikes this life on dry land. Seabreeze has smelled so much Brahmin dung that he doesn't even get as high anymore, and the reality of having to clean manure all day hits him sooner and sooner every day. Rickard seems complacent about working combing the beaches for useful junk, but he usually ends so tired and with his muscles so cramped that he barely has the energy to play or have Aurore read him fairy tales, and that makes him kind of grumpy. Shang is quiet and doesn't talk about work but sometimes returns and gifts the crew handmade jewelry made from old bullet cases and conchs, so as far as it looks, he seems happy. Aurore has taken to homeschool Kahuna and a few families have asked her to teach their children too. The little girl has become friends with her classmates and after every morning class, she usually spends all day and night playing with them. Saltgut has taken these days as a holiday of some sort, he spends the mornings fishing with a rod, the evenings walking across the beach and the town and the nights reading a book or getting high and drunk in a calm and controlled manner, it is clear though that he is itching to return to the seas. He is a sailor, and he knows it, he will be really angry at himself if he ever dies somewhere else but in the sea.

After several weeks of work, your mighty weapon is completely repaired and improved. It now has several heat sinks, Peltier cells, and an internal liquid nitrogen cooling system. It will continue chugging single Fusion Cells with each shot, but at least now it won't melt in your hands. Since this shop is all about creating beautiful and unique weapons you have also built a new casing for the weapon, one inspired in your favorite Captain Cosmos comic. You paint it with an enamel light blue and shiny the metallic parts.
>>
>>3729590

When it is done the weapon gets the attention of several workers around who come with questions about how you did a certain part of it or come to praise your good work. When everybody leaves a single lonely worker approaches you. It's Poison, the crazed and chem fuelled shotgun acrobat.

"Not bad...Rookie." Says when you are completely alone. "You could even attempt to become Bill's next heir." She adds, looking more at the weapon than at you.

"You kidding right? I started working here a week ago, most people here have been for decades. It wouldn't be fair if someone who just came dethroned them."

"Bullet Bill will retire soon, in a month, he has been the current Bill for fifty years already. He is afraid of becoming too antiquated and being unable to appreciate new and modern approaches to the problems that might arise. He has already opened the lists for the next successor applicants. If you sign you will have to endure the same trials as the others. If you win you will be named heir and inherit the shop, the workshop, and the name. It doesn't matter if you are a newcomer, if you win, it will be because you are the best. The rest will have to accept it or be exiled. We are a family."

You ponder about it for a moment and then sigh.

"Will you inscribe at the trials?" You ask her

"No, not really. I like being a shotgun worker. If I become Bill I won't have as much time to experiment with different ammunitions as I have now."

There's a short awkward silence then, but Poison finally breaks it.

"Well, think about it. You are not the worst option that this business could end with." And with that said she simply shrugged and turned around to go back home.

You shook your head and smiled. Then got to work on your Rocketbike. Since this workshop is designed to work on weapons you will need a lot of time to finish your bike as you are lacking things like cranes to elevate heavyweights. But it is possible. You have gathered everything that you need for the Rocketbike and paid for it, you think you will need another 3 weeks of work to finish it, albeit if you attempt to become the next Bullet Bill you will need to train hard and have a chance at succeeding, and that might take a lot of time that you would otherwise use in the Rocketbike.

>Inscribe yourself in the trials to be Bullet Bill's heir. This will take a lot of your free time for the RocketBike and other projects.
>Don't Inscribe. You aren't even sure if you can manage this business after all. And being known as the one who sank a 250-year-old prosperous business is not something that you want.
>Other option, write in.
>>
>>3729591
>Don't Inscribe. You aren't even sure if you can manage this business after all. And being known as the one who sank a 250-year-old prosperous business is not something that you want.
We already promised Saltgut that we'd take over the family business (Rustbucket) once he leaves this world, let's honor that promise.
Plus with our onboard workshop who says we can't be a legendary gunsmith as a side gig while not being constrained to a physical location?
>>
>>3729591
>>Don't Inscribe. You aren't even sure if you can manage this business after all. And being known as the one who sank a 250-year-old prosperous business is not something that you want.
>>
>>3729591
>Don't Inscribe. You aren't even sure if you can manage this business after all. And being known as the one who sank a 250-year-old prosperous business is not something that you want.

"Perhaps in another life." You mutter, before shaking your head and grabbing your gear.

You return home and find most of the crew asleep, only Saltgut is awake, and he's about to fall asleep any minute now, he's relaxing on a bean bag on the Rustbucket's deck, a fishing rod on his right side and a pirate novel and a glass of scotch on the other. Tomorrow is Sunday so everybody will have a free day, better not to wake them up, bet most of them want to sleep as much as they can.

>Go with Saltgut and chat. Relax with him, and perhaps let him teach you more about being a sea captain and ship commandeering.
>Go to sleep and tomorrow take a free day, relax as much as you can. Go out and invite the crew to a good lunch and some drinks afterward. Rest your mind.
>Go to sleep and tomorrow work on your workshop, working on the Rocketbike, modding your weapons, maintaining your gear and so on.
>Other option, write in.
>>
>>3729646
>>Go to sleep and tomorrow take a free day, relax as much as you can. Go out and invite the crew to a good lunch and some drinks afterward. Rest your mind.
>>
>>3729646
>>Go to sleep and tomorrow take a free day, relax as much as you can. Go out and invite the crew to a good lunch and some drinks afterward. Rest your mind.
It's our fault we're stuck on shore afterall.
>>
>>3729646
>Go with Saltgut and chat. Relax with him, and perhaps let him teach you more about being a sea captain and ship commandeering.
>>
>>3729646
>Go with Saltgut and chat. Relax with him, and perhaps let him teach you more about being a sea captain and ship commandeering.
>>
>>3729646
>Go with Saltgut and chat. Relax with him, and perhaps let him teach you more about being a sea captain and ship commandeering.
>Go to sleep and tomorrow take a free day, relax as much as you can. Go out and invite the crew to a good lunch and some drinks afterward. Rest your mind.

You walk towards him and softly pat his shoulder, waking and sobering him up softly.

"Uh, hey kid. How are you doing?"

Calmly you sit on the floor next to him and pour yourself a glass of his scotch.

"Not bad, this place is pretty good. Work's fine, kinda easy, pretty tiring though."

"That's a good job then. You have to return home with your body tired, not your brain, feeling proud and happy about what you do...are you considering staying here? He asks, kinda worried about you leaving them again.

"Nah, the sea is my home now. I was born close to the Atlantic ocean and then spent most of my life away from it. Guess it has been calling me back. I now feel more comfortable sleeping in a ship and moved by the waves than in dry static land."

"Attaboy." He says softly, stretching his legs and arms.

"Do you really think that I will inherit the Rustbucket?" You ask.

"I don't see why not. You are an intelligent person, very capable worked and you have been blessed by the sea gods." He says calmly, licking on his whale carved pipe.

"I don't know if I will be a capable person." You say.

"Fiddler's green awaiting for me kid. And when the time comes I want to see you there too. Make me proud, either in this life or the next one."

After saying that he stood up and finished his glass, instructed you to do the same and then follow him.

He took you to his cabin and showed you more navigational tips and tricks, things that don't come in the books and can only be learned after years of seafaring. Several hours passed quickly with you two under the broken moon and countless stars talking about sea life. The conversation started to shift in topics and among other things you ended telling him the story of your life. After a time that felt too short, you two became too tired to continue talking and sharing experiences and went to bed.
>>
>>3729700

You lie on your bed and instantly fall asleep, the next morning it's a sunny and cloudless day, you can hear the soft wind and waves hitting against the ship and the sound of crickets and birds chirping outside. The rest are chilling in the deck, Aurore is telling Rickard, Kahuna and several other kids. Seabreeze, Shang, and Saltgut are nearby, drinking and snacking some Fancy-Lads. You join them and eat some junk food and smoke some thick cigars.

"Hey boys, today's lunch is on me. Let's go to the fanciest and greasiest place this island has." They cheer to you and a few hours later you all go to a well-deserved lunch. Sadly, due to the war most fish related foodstuffs are scarce.

The rest of the day you relax, walk, read and even play with Kahuna and her friends. It all helps you rest your mind for a while, forget your past and repair your soul. (All insanity points lost)

Before you even notice it its night again, time to go to bed, tomorrow you wake up at six.

>Focus your free time after work to improve your workshop and the Rustbucket
>Focus your free time after work to continue building your Rocketbike.
>Focus your free time after work to mod your weapons, armor, and power armor.
>Focus your free time after work to go shopping.
>Focus your free time after work in learning how to be a sea-captain.
>Focus your free time after work to meet and spend time with the crewmen.
>Other option, write in.
>>
Sorry guys but I gotta go to work no. So the next reply will be in about 8 hours. See you!
>>
>>3729702
>Focus your free time after work to continue building your Rocketbike.
We finna dab on dem BoS scribe bois when the next assignment hits.
>>
>>3729702
>Focus your free time after work to continue building your Rocketbike.
>>
>>3729702
>Focus your free time after work to continue building your Rocketbike.
>>
>>3729702
Rocketbike, it'll make it easier to rondivous with the bos.
>>
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>>3729702
>Focus your free time after work to continue building your Rocketbike.

You spend the next six days working hard, learning the trade and busting your ass. And when work is finished, even more of the same deal. After several occasions of other workers snooping in and asking several questions about what you were working on you ended moving your Rocketbike project to your own workshop in the Rustbucket. On your first week here all you did was study what materials and tools would you need and gather them all, this week you have been focusing and working on the chassis and basics instead.

This project is going to be your hardest one so far, Rocketbikes were a sci-fi dream even before the great-War. The basics are not so basic, after all, this is rocket science. You take your notes and blueprints and start to decipher whatever drug-fueled ramblings you wrote during your last hard chem spree. After much thinking and pondering you finally discover that it is a set of anti-gravity plates that work with quantum levitation and multi-layered graviton entanglement, similar yet completely different to the overall locomotion architecture of Eyebots and Mr.Handies You have heard of a tribal man in California who somehow managed to get a working Highwayman and installed grav-plates to them to quickly cross the radioactive desert leaving behind a cloud of dust, perhaps you were inspired by him.
>>
>>3730623

Slowly and after several days of work you manage to build the antigravity locomotion and almost cry when you see it float. It is pretty weak for now, but you are pretty sure it will end being able to carry all the bike's weight and your own too. Your first rocket surfboard was also able to lift you, but it did by sheer stubbornness and raw power thanks to its V12 engine, this is more intricate and sophisticated. If you apply this tech to a new rocket surfboard it will only require a small engine to fly, making it way lighter and easier to transport and use.

It's a good thing that you have moved your work to the Rustbucket, this way you are closer to bed and don't have to spend as much time commuting. The rest of Bullet Bill's factory workers are also completely focused and even a little obsessed about who is going to be the next heir and what will be the next trial.

Before you can even notice it, it's Sunday again, a lazy Sunday at that. The sun is blazing hot and there's not even a hint of wind. Most people have decided to stay at home or at least in the shade, taking naps or bathing, doing as little as possible.

>Spend your day with the Boys. Relax, get some good party mentats and other fun drugs and simply relax.
>Since today the sea is calm perhaps you could ask Saltgut to truly teach you how to sail the Rustbucket, take it to the ocean and for a test drive.
>Continue working on the Rocketbike, spend your entire day on it.
>Spend the day working, but focusing on your weapons and gear for a change.
>Go shopping, see what might you buy with your money.
>Other option, write in.
>>
>>3730626
>Since today the sea is calm perhaps you could ask Saltgut to truly teach you how to sail the Rustbucket, take it to the ocean and for a test drive.
>>
>>3730626
>Continue working on the Rocketbike, spend your entire day on it.
>>
>>3730626
>Spend your day with the Boys. Relax, get some good party mentats and other fun drugs and simply relax.
>>
If there is any lurker reader out there, please vote, I need a tie-breaker
>>
>>3730626
Bike,.but take a bit of time in the evening to chill with the lads.
>>
>>3730626
>Spend some time with the Boys. Relax, get some good party mentats and other fun drugs and simply relax.
>Continue working on the Rocketbike, spend part of your day on it.

You look at your designs, blueprints, buying lists and other many documents that you have been gathering for the Rocketbike. You are kind of secretive when it comes to it at your work because you don't want anyone to steal your idea, but why do the same with the crew?

After a quick shower and a small breakfast, you search for them and find them mostly resting in the prow of the ship. Shang is meditating in a small mat, seems to be really focused on his own thoughts, Seabreeze is in a hammock, half-asleep, a small joint in his lips, Rickard and Kahuna are drawing and painting all kinds of things across the floor with crayons, Saltgut is in an old and crusty deck chair, using a shinnied and bent piece of the ship's own hull
to guide the blazing sun rays towards his body and sunbathe, you didn't knew that ghouls could get tan, but he's turning brownish, leathery brownish...and for some reason, he's starting to smell like crispy bacon.

"Morning boys." You tell them all, waving them.

"Aloha!" Yells Seabreeze.

"Hiiiiiiiiii!" Screams Kahuna.

"Hullo!" Adds Rickard.

Shang stays quiet, Saltgut simply nods in your general direction.
>>
>>3730777

"So...what do you think about flying bikes?" You ask, out of the blue, not knowing how to break the ice.

"Far out man! These bikes go flying all like zoom zoom and shit. I've seen them in shitty british sci-fi holomovies. Doctor When or something like that. Weird stuff, even for me." Seabreeze says, higher than a kite.

"Yeah...sure." You continue. "Well, I'm working on one, and I think it will be able to make it, shit you all have seen me build a rocket surfboard. This is the next logical evolutionary step."

You show them all the blueprints, your notes and even the floating device that you have built so far. And while they don't understand most of your technical lingo they seem to enjoy how passionate you are about it, and Kahuna even starts to draw part of your blueprints on the ship.

Saltgut continues with his eyes closed and unhealthily sunbathing, but he's paying as much attention as anyone else.

"What's the engine going to be, combustion, electric, nuclear?" He asks, showing that he knows more than he shows about engineering.

"Uh." you say, you had never considered it, all you knew is that you needed an engine of at least 450 horsepower.

>Make it a combustion engine. The most common type of engine, easy to repair and maintain, the fuel is really scarce though, it's one of the reasons the great-War was fought for after all.
>Make it an electric engine. Able to be fuelled by Fusion-Cells or recharged by a generator. These engines are kind of complex but you should be able to easily repair them with your workshop. They are also very quiet so they are good for stealth. Sadly, they short-circuit if they get very wet. If your Rocketbike ever ends underwater the engine will be completely totaled.
>Make it be nuclear and work with Fusion-Cores. This will be the most complex engine and require the most expensive fuel, but each Fusion Core will last you for months, whereas the deposit of combustion or battery of electric engines will last you for days only. Another important detail is that if your Rocketbike has this type of engine and becomes too damaged, then it will explode in a nuclear fireball.
>>
>>3730782
This is a tough one. Normally I'd go for combustion because SHINY AND CHROME but I'll go with
>Make it be nuclear and work with Fusion-Cores. This will be the most complex engine and require the most expensive fuel, but each Fusion Core will last you for months, whereas the deposit of combustion or battery of electric engines will last you for days only. Another important detail is that if your Rocketbike has this type of engine and becomes too damaged, then it will explode in a nuclear fireball.
Since, y'know, this is fallout afterall, and vehicular combat is rare. And this time around we have the blueprints so we can just build another one if we lose this one or go on another supertrip and make a hoverQUADbike the next time
>>
File: ThanksQM.jpg (629 KB, 1152x524)
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Sorry guys but I'm literally falling asleep.

>As always, thanks for playing!
>And you can ask stuff, suggest things, and simply write whatever you want.
>See you soon!
>>
>>3730841
You can vote while I'm asleep, tomorrow I'll go with the most voted option.
>>
>>3730782
Make it be nuclear and work with Fusion-Cores. This will be the most complex engine and require the most expensive fuel, but each Fusion Core will last you for months, whereas the deposit of combustion or battery of electric engines will last you for days only. Another important detail is that if your Rocketbike has this type of engine and becomes too damaged, then it will explode in a nuclear fireball.
>>
>>3730782
>Make it an electric engine. Able to be fuelled by Fusion-Cells or recharged by a generator. These engines are kind of complex but you should be able to easily repair them with your workshop. They are also very quiet so they are good for stealth. Sadly, they short-circuit if they get very wet. If your Rocketbike ever ends underwater the engine will be completely totaled.
it's a good thing we noted the formulae for that scealant in our pipboy forever ago, if i remember well
>>
>>3730782
Nuclear, because I bet that's the one that'll let us go fastest.
>>
>>3730877
+1 great idea
>>
>>3730782
>Make it an electric engine. Able to be fuelled by Fusion-Cells or recharged by a generator. These engines are kind of complex but you should be able to easily repair them with your workshop. They are also very quiet so they are good for stealth. Sadly, they short-circuit if they get very wet. If your Rocketbike ever ends underwater the engine will be completely totaled.
>>
Rolled 6 (1d12)

You guys seem to want both electric and nuclear. Por qué no los dos?

I'm gonna roll 1d12, you guys have 4 attempts to roll 1d12 too. If your dice rolls are higher than mine then we will get a hybrid Nucleoelectric hybrid engine. Silent, rechargeable, long lasting and very powerful.
>>
Rolled 2 (1d12)

>>3731638
UNLIMITED POWER
>>
Rolled 10 (1d12)

>>3731638
>>
>>3731641
>>3731653

I don't think that there will be many players at this time so feel free to roll again
>>
Rolled 6 (1d12)

>>3731638
>>3731655
alright, what's the worst that could happen
>>
>>3731656
You guys have already rolled higher than me, but if you get a 11 or 12 your roll will be 5 numbers higher than mine, and thus considered a crit success and gain extra bonuses
>>
Rolled 1 (1d12)

>>3731657
>>
>>3731656
Fucking this >>3731658
>>
Rolled 3 (1d12)

>>
>>3730782
>Extra option: Nucleoelectric hybrid engine.

"A mix of Nuclear and electric engine. I...I gotta work on it." You say, ideas coming to you in a rush. "Seabreeze, got any chems around?"

"Oh shit, starting the party first time in the morning uh?" He says, grabbing a hemp bag that was lying next to him. "Watchu need?"

"What's the strongest things that you have around?" You reply.

"Well, I have a mix of drugs that I like to call the Nukaloha. It has Daddy-O, Grape Mentats, Daturana, Day Tripper, After Burner gum and Rocket. You are supposed to pour it all in a bowl, then fill it with Brahmin milk and Sugarstarch Krunchymax cereal. You burn the sugary cereals and drugs, inhale the fumes, then eat it all and pour the drugged milk into your open eyes and mouth. Potent stuff, good if you need inspiration. I use it to write songs."

"Wow" you simply mutter, trying to imagine such thing. "Alright, I want it. I need inspiration for the engine."

"Alright, 500 caps."

>Pay, get high as fuck, pass out and wake up somewhere else, surely naked.
>Nah, save the money, you know you can come up with it on your own if you work hard.
>>
>>3731676
>Pay, get high as fuck, pass out and wake up somewhere else, surely naked.
>>
>>3731676
>Pay, get high as fuck, pass out and wake up somewhere else, surely naked
All of our greatest innovation happen while high as fuarkk. This is no exception.
>>
>Pay, get high as fuck, pass out and wake up somewhere else, surely naked
>>
>can we at least try to barter it down?
>>
>>3731676
>Pay, get high as fuck, pass out and wake up somewhere else, surely naked.

Since you have the caps to spare you don't mind paying and after giving him the money Seabreeze smiles at you with slightly bloodshot drugged eyes.

"Far out man!" He says before starting to gather all the ingredients Once everything is ready he starts to mix all the chems together and turn them into a fine multicolor dust with the use of a mortar.

The crew gathers to see him work and do his magic. He then takes a promotional Red-Rocket plastic bowl, fills it with the hyper sugary cereal and the powdered drugs and sets it on fire with his own joint. A great multicolor fire then erupts, changing from blue to green and then to a set of colors that you didn't even knew that existed. The fire is so sudden and intense that Seabreeze's joint is instantly burned, its drugs mixing with yours. From the flames, several bright sparks start to come out of it and for some reason, your pip-Boy's Geiger counter starts beeping. Everybody moves back several steps, scared of what the hell you two are making.

"C'mon! Inhale the smoke!" Yells an overexcited Seabreeze.

"Kid, I love doing chems and blacking out as much as any other, but you sure this is fine?" Asks Saltgut, putting his hand over your shoulder.

"Yeah yeah, gives you a sweet ass high, lots of inspiration and barely leaves a hangover." Answers Seabreeze, not noticing that he was asking you, not him.

You simply nod at him, take the bowl and breathe as much of that multicolor and sparking smoke as you can.

Then you blacked out.

When you wake up its morning, or at least that's what your pip-Boy's clock says. You don't know where the hell you are, it's all dark around you.

You know you continued with the next steps thought, your face is covered in dried milk and cereal bits and your hair is stained with powdered drugs.

And of course, you have wakened up completely naked.

Next to you lies a book, you look at its pages and see dozens of notes, formulas and other tidbits about how to build the engine. Even the best Chryslus engineers would be amazed by this. You study them and see that while extremely complex, they are feasible with your tools and resources. Your nuclear-powered rocket bike is a step closer to being a reality.

Now...you gotta deal with another problem. You don't know where the heck you are and you are already late for work!

>Roll 1d12!
>You have 4 rolls max.
>The higher the closer you will be to your jobplace.
>>
Rolled 5 (1d12)

>>3731730
if it's a nat12 are we in there?
>>
Rolled 10 (1d12)

>>3731730
Inb4 we woke up inside bullet bill's warehouse or something
>>
Rolled 6 (1d12)

>>3731730
>>
>>3731730

You start touching the walls around you and discover that one of them is covered in tiles and the other three in wood. You are in a stall.

With a kick, you open the stall door and find yourself in Bullet Bill's factory. Inside one of the many toilets that are in there. The toilet is completely busted and filled with your vomit, more pieces of cereal and a greenish milk puddle lying in the bottom.

Written on the walls there are hundreds of mathematic formulas, they are all painted in different colors, colors apparently that you painted using Kahuna's crayons and chose at random. The entire stall is a bizarre and...disgusting smelling explosion of color.

You get out and see that the rest of the workers have already started their shift. None of them seems to have noticed you scuttering outside of the bathroom.

Slightly hungover you work hard creating bullets and weapons, the war is still raging hard and the factory is working extra hard and cashing a lot of money.

Luckily for you, Monday passes quickly. You finish your shift and clock out.

>Take the week easy, you are already burned enough with your work, you don't want to end burnout with the rest of your projects. Besides, you deserve it.
>Your Rocketbike is going really well, continue working hard, it will ultimately pay off. You have the chassis and locomotion done, all you gotta add is the engine, control system and wiring.
>Spend your free time going shopping, buy stuff to improve the Rustbucket.
>Spend your free time going shopping, check what kind of weapons and armor are sold around here.
>Other option, write in.
>>
>>3731809
>Your Rocketbike is going really well, continue working hard, it will ultimately pay off. You have the chassis and locomotion done, all you gotta add is the engine, control system and wiring.
we should probably copy and clean the toilet before someone finds out about it (and possibly steals our work)
>>
>>3731809
>With a kick, you open the stall door
kek'd and shrek'd
>>3731809
this >>3731815
>>
>>3731809
>Your Rocketbike is going really well, continue working hard, it will ultimately pay off. You have the chassis and locomotion done, all you gotta add is the engine, control system and wiring.

The Rocketbike is not only a project to mess on the Brotherhood's scribes, but it will also help you meet with the Vertibird rendezvous point the next time they send you a mission, with it you will able to fly to your destination instead of having to make Saltgut sail all the way, it's a really good thing because the seas aren't safe now, and making him sail to the meeting point and wait for you there will only put him and everybody else at risk. Since you have only done one mission you aren't sure when the next one will be, you go to Poison who is also getting ready to go home and ask her.

"Oh, depends, sometimes the next mission might start as soon as the last one ends. Other times it takes longer. I've been an entire year without receiving a mission. That's why I have this job, in case we are not given orders for a long period." She says.

Oh, well, then perhaps you might not be in such a hurry to finish the Rocketbike.

"But since there's a war now there will be plenty of opportunities to sabotage and undermine the Brotherhood's enemies. Expect a mission soon Rookie." She continues.

You thank her and each one goes on its own way. The next days you continue working hard, the mornings you to the factory and afterwards, you spend most of your time researching and building your rocket bike. It is thanks to your high intelligence, mechanic skills, and science knowledge that the Rocketbike is finished even sooner than you expected. It is done by Sunday morning.

The Bike looks like a miniature rocket, a real rocket, not one of the abortive rocket designs of REPCONN. It is floating softly over the floor of your room, its engine is silent but it sends a warm heat and makes your Geiger counter nervous, it isn't really radioactive thought. Since you only have a Fusion Core and you are using it for your Power-Armor you cannot fuel the Rocketbike, all you can do is electrically charge its internal Fission Batteries using the Rustbucket's internal engines. it won't last for long, but it should be more than enough to take you to your next meeting point.

>Rocketbike.
>Seats: 2
>Health Points: 150
>Damage Reduction: 5
>Weapon: None
>Ramming Damage: 5d6

Just as you are applying the last layer of sealant onto the bike your Brotherhood terminal beeps twice. You go to check it out and once more see several coordinates and a 48-hour countdown.

>Take your Rocketbike and fly there.
>Contact with Poison, offer to share the drive and fly together to the meeting point.
>The bike hasn't been tested and honestly, the Brotherhood scribes might be very tempted to disassemble it piece by piece to reverse engineer it and learn its secrets, perhaps it good to make Saltgult sail you to the meeting point.
>Other option, write in.
>>
>Contact with Poison, offer to share the drive and fly together to the meeting point.

We can be polite, AND subtly flex our abilities
>>
>>3731845
>Warn Saltgut that you're going missing for a little while
>Contact with Poison, offer to share the drive and fly together to the meeting point.
>>
>>3731845
>Contact with Poison, offer to share the drive and fly together to the meeting point.
Dab on the BoS nerds when their jaws drop to the floor. And to quote le purple capeshit villain; "they called me a madman".
>>
>>3731845
Hey Poison, wanna ride my rocket?
>>
>>3732113
https://www.youtube.com/watch?v=mxMaPlE8yxk
>>
>>3731845
>Contact with Poison, offer to share the drive and fly together to the meeting point.
>>
>>3732113
yeah, about that...
i'm worried that this Poison has the same parts as the other Poison
>>
Sorry guys, I was at work, working on the reply asap.
>>
>>3732695
Just out of curiosity, do you ever read our speculation/shitposting? for example quickly checking the thread on your phone while taking a shit at work or something like that?
>>
>>3732737
Oh yeah, I enjoy reading your replies and shitposting. I can't check my phone at my job because I work near magnets and these can fuck anything electronic pretty fast. But whenever I'm on my break first thing that I do is get my phone and check if there are new replies.

I usually don't participate much because I know that I can't keep a secret, and I'm afraid of spoiling something.
>>
>>3731845
>Warn Saltgut that you're going missing for a little while
>Contact with Poison, offer to share the drive and fly together to the meeting point.

You put on your Memento Mori Power-Armor. Once you are inside the metal suit you feel as if you were once more back in the Rustfield, the suit not only reminds you that magical and erased place, but also smells and simply feels like it used to do.

Being religious and believing in dogmas or the supernatural hasn't been a thing in your life but you cannot avoid a feeling something higher than you taking care of all these lost souls. Or that's at least what you want to imagine.

You take your Rocketbike out and see Saltgut waiting for you outside of your room.

"Going out again?" He asks, slightly annoyed.

"I have a mission." You reply.

"Kid...I know people change. But, I think I preferred the Dillinger that I met months ago."

It's true that you have changed, but that's what witnessing everything you love getting nuked will make to you.

You are a new man now, a pale reflection of your own self.

"Saltgut. What's wrong?" You say, wanting to go straight to the point.

"Oh, I don't know. What about you going fuck knows where in the middle of a fucking war? You aren't Ohana and you aren't Kanaloa!" He yells, apparently not noticing how loud he was being until the last sentence.

"Christ..." He speaks, in an almost whispering voice. "You are heading into no-mans-land, both armies will tear you to pieces..."
>>
>>3732920

Saltgut then seems to start to cry but uses his hand to stop the tears before they form.

"You know, I have been really close to giving up this seafaring life, the Rustbucket is well, a Rust Bucket! I thought that we could all transition and settle somewhere but now I know that they are sailors by heart like me. Everybody is either itching to return to the sea or in the case of Rickard and Seabreeze completely miserable. I'm just worried about you..." He now doesn't seem as angry, just defeated.

"It's obvious that the...traumatic event that you suffered broke you in ways I can't even imagine. You know spend most of your time either working or doing hard chems. I'm worried about you, I don't want to see your life going down the drain... Besides, there's also the fact that I don't know what kind of people you are working with. I don't care about the money anymore, the last time you returned with your arm broken, who knows what might happen in this mission of yours, a missing eye perhaps, will you return without your left leg? Who knows!" He has become heated again, anger in his growling voice. "This ship is my family, the crew is my family. You are family. Shit! I'm worried about you!"

You hug him tightly and he hugs you back, tears falling from his face.

"I... I just want the ship to be in good hands after I'm gone. I want them to have good lives. And I need you to be the one who takes the lead. Am... Am I being selfish for asking you all of this? I just don't know anymore." He then breaks the hug and cleans his tears with his own boney hands.

To be honest, with the exception of taking them for lunch you haven't been seeing the rest much, and whenever you had a chance you preferred to get high and inspired to work on your Rocketbike. The others are now... kind of distant with you, colder, still your friends, but not as close as before. You guess that all work and no play makes Dillinger a dull boy.

"I need to do this. Not for the money, but for them." You say, thinking of your needlessly killed friends. "I don't know when will It be enough. I will know when the time comes."

"Revenge...revenge doesn't work. An eye for an eye leaves the whole world blind."

You stop for a second and think to reply to him, but nothing comes to you, so you simply turn back and get on your Rocketbike, you turn on the engines and feel its turbines hum with a soft chiming sound. The bike's engine seems to strain from the added weight of your Power-armor, but they seem to be able to take it. From the ship's prowl, you fly outwards and ascend into the skies. The thing runs like a charm and you are able to do loops, barrel rolls and all kinds of acrobatic stunts. After trying it for a while and seeing how quickly the battery runs out without a Fusion Core in you decide to take it to Poison's house and knock on her door.
>>
>>3732921

"Aloha?" You say once she opens the door.

"What the fuck are you doing here?" She asks, coming out wearing nothing but her underwear.

"Uh, we have a mission." You reply dumbfounded.

"I know you mong, but we have 48 hours. I normally use this time to prepare several poisons, incendiary bombs, and combat drugs. And also to come up with some lame reason as of why I will be missing from work for the next days. Did you even talk to Bill about you being absent?"

No, you simply headed straight into the mission like a champ.

"No...?"

"Well...whatever. I've most of my shit ready anyway. We will tell Bill that we are family and our aunt in Honolulu died because of the war and we had to attend her funeral. Despite being a super-mutie Bill is super soft with that kind of stuff."

By the time she gets dressed a small group of townsfolk has gathered around you. With your Rocketbike, Power-Armor and high-tech weapons around you look really flashy. You simply ignore them and hope that nobody recognizes you. When Poison leaves her home she sees everybody and decides to take it as an opportunity.

"My dear townsfolk and neighbors!" She says in a fake and heavily exaggerated dramatic voice. "My aunt Wilhelmina has died in Honolulu, a stray bullet from a pirate took her life when she attempted to sunbathe in her house in the sunkenhood. I have been informed of her death and I am now going to her funeral, perhaps I might even be part of her will!" And after saying that she jumped on the bike and instructed you to drive. "Chop chop Rookie. These fuckers might start to make question if we stay for too long."

You roll your eyes inside of your armor and fly it towards your meeting point, a small island formed after a volcanic eruption, just big enough for the Vertibird to land and hidden from privy eyes. From the skies, you can see several shipwrecks, some more recent than others, a few ones are still burning. The sound of distant explosions and gunshots is prevalent. Saltgut did well by harboring the Rustbucket. The seas aren't safe.

When you arrive the Vertibird is already there, you see that it has been modified, upgraded, parts of the Rocketbird design have been added to it. The vehicle is capable of taking you both and the Rocketbird with ease, and quickly you all fly towards the PMV Valdez.

"Ah~" Says Poison once they are close enough. "Nothing like the smell of testosterone, biodiesel and recycled oil in the morning."

The Vertibird lands and you two get down. Sarge and Tankdozer haven't arrived yet, you look at your Pip-Boy and see that they still have around 40 hours left. You have almost two days of free time until they come.

>Go meet Elora. See how has she been faring and catch up.
>Dab on the Scribes with your new Rocketbike, enter the lab doing a wheelie.
>Go to the Forge and improve your gear.
>Meet with Elder Vasquez and ask him what the mission will be.
>Other option, write in.
>>
>>3732926
>Dab on the Scribes with your new Rocketbike, enter the lab doing a wheelie.
SUCK IT NEEEEEEERDS!
>>
>>3732964
Hold up, how the fuck does one wheelie without any wheels?
>>
>>3732966
Carefully. Very carefully.
>>
>>3732926
>>Go to the Forge and improve your gear.
>>
>>3732926
>Go meet Elora
Are we allowed to see her? Or would that be breaking out undercover status?
>>
>>3732985
>>3732989
Gee bill, how come your mom lets you vote two times?
>>
>>3732997
Hey look at this kido
>>3732926
>Go to the Forge and improve your gear.
>>
>>3732989
This was only a question. I should specify
>>3733004
this is a joke
>>
File: Shrine to God.jpg (198 KB, 1280x720)
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198 KB JPG
Sorry guys but I'll finish it for today! Next reply in about 2 hours more or less.

Thanks for playing, feel free to shitpost write questions or review the quest! I'll reply as soon as I wake up!
>>
>>3733012
I meant to say next reply in 10 hours, not 2. idk wtf happened there.

>>3732989
>Are we allowed to see her? Or would that be breaking out undercover status?
As long as we come with some bullshit excuse and don't spill the beans we should be fine.
>>
>>3733018
>Go meet Elora. See how has she been faring and catch up.
then
>Dab on the Scribes with your new Rocketbike, enter the lab doing a wheelie. Elora riding with us.
then
>Go to the Forge and improve your gear. With Elora.
>>
>>3732964
>>3732989
These
>>
>>3733018
Do you ever read some Anon's speculation about an upcoming option and change the outcome of the voted event? the cazaclaw incident doesn't count
>>
>>3732926
>>Dab on the Scribes with your new Rocketbike, enter the lab doing a wheelie.
I wasn't interested in Elora before and I'm not starting today.
>>
>>3732926
>Go meet Elora. See how has she been faring and catch up.
if she doesn't hate us, take her on a magical ride on the bike
>>
>>3732926
>Dab on the Scribes with your new Rocketbike, enter the lab doing a wheelie.
>>
>>3732926
Dab on Scribe's do wheelies without wheels.
>>
What are your guys’s plans for when we finally gotten rid of the Enclave?
>>
>>3733032
>Do you ever read some Anon's speculation about an upcoming option and change the outcome of the voted event? the cazaclaw incident doesn't count

Not really, if players vote something I try to stick to it as much as I can. It's not cool if the QM does whatever the hell it wants. And if players somehow predict my next plans then thought shit for me, they have been intelligent and that awesome. I don't have to punish them for being smart. This quest is a collaborative event, it's not me vs you.
>>
>>3733751
Become God King of Hawaii I guess... Idk
>>
>>3732926
>Dab on the Scribes with your new Rocketbike, enter the lab doing a wheelie.

Still inside of your power-armor you fly towards the Valdez's forge, located in the center of the ship. The wind is warm and even if you have a helmet over your face it is a nice sensation. Dozens of Knights and soldiers look at you incredulously and some of them even think for a moment that you are an attacking enemy and raise their weapons at you but after seeing that no alarm has been raised and that you have no malicious intention they simply return to being awestruck by the Rocketbike.

A gathering of Scribes come shortly after, including Elora. To add insult to injury you show them the Rocketbike's capabilities by doing a loop and several other cunning stunts around the Valdez. The people start with softs "Oooooh!" or "Aaaah!" every time you fly near them and then when they get warmed up they move to full-on applauses and cheers.

With a wheelie of some sort you land and get down. The Scribes immediately come to check on you, and a few Knights and Paladins interested in getting a bike for themselves too. Even Paladin Vasquez is here, he approaches you and everybody else moves away.

"Come with me, we have much to talk about." He says with a serious and firm voice.

You follow him, escorted by a couple of Knights. "Don't worry, the bike will be alright." He assures you.

Together you walk towards his room, where he has full privacy.

"You are an interesting person Dillinger." He starts to speak.

"I should be angry at you, your presence here should have been secret. But it's ok, I'm not mad. We will come with some reason as to why you are here. The morale around the Valdez has been pretty gloomy as of late. With the war raging on and the seas being a warzone many fishermen have been forced to sail to waters close to the Valdez. Several fishing ships have already been victims to our minefield. The minefield was for enemies, not for civilians trying to make a living. We have also sent several scouting missions to the islands and most of them haven't returned. Your show must have raised their spirits, but there is another thing that you could make to help us even more. I don't know how the hell you have built that Rocketbike, my Scribes must be tangling their brains around it. It would be a great asset to our cause. I want to buy it, to have until we discover how to build and produce them. We would, of course, return it afterward. We are weak in numbers, but we are strong in technology and money. We can offer you much. What do you say?"

>Sell them the blueprints and allow the Brotherhood to have the Rocketbike until they can reverse engineer it. [Write in how much you want for it]
>"No."
>Other option, write in.
>>
>>3734012
>Sell them copies of the blueprints and allow the Brotherhood to have the Rocketbike until they can reverse engineer it.
Unlimited use of their facilities and... I’m not really sure what hell the Brotherhood have here qm, what dose the Valdez even have? What do the Brotherhood have that we could need?
>>
>>3734019
>I’m not really sure what hell the Brotherhood have here qm, what dose the Valdez even have?
It's basically a city. It has Vertibirds, Power-Armor, High-Tech weapons, Advanced Workshops, Bionics and other Cybernetics, Robots, plus more mundane stuff like clothes, armor, books and anything else.

>What do the Brotherhood have that we could need?
Well, it has a lot of cash because their economy is closed and the Knights always return with all the caps that they can find during their scouting missions. These caps aren't added to the local economy because they would cause inflation, they are instead stored in the ship's treasury and used in case of emergencies or to secretly pay off the books stuff like your missions.
>>
>>3734024
>Bionics and other Cybernetics
We talking Mechanicus or FNV?
>High-Tech weapons
How high-tech?
>Power-Armor
Do they have secret power armor made with new tech or just a supply of power armor that they already had?
>>
>>3734029
>We talking Mechanicus or FNV?
A little bit of everything.

>High-Tech weapons
Van Graff level stuff, plus some toys that haven't appeared in any game before.

>Power-Armor
They mostly have T-45 and T-51 but they also have a couple of suits of Kanaloan Power armor and X-01.
>>
>>3734033
How much caps do we have and how much do we normally get for a mission?
>>
>>3734042
>How much caps do we have and how much do we normally get for a mission?

We have around 7000 caps now. Even more, if you count the two gold bars that they paid us with the last time.
>>
>>3734042
And we get paid at least 10000 caps for every mission.
>>
>>3734012
>Sell them copies of the blueprints and allow the Brotherhood to have the Rocketbike until they can reverse engineer it.
full use of their facilities is good, that gives us a reason for being here (maybe as an honorary member or something?) so it kills two birds with one stone
>>
>>3734019
Alright then, I’ll add to unlimited access to their facilities, if they aren’t willing to go full unlimited then majority of their facilities, bionic & cybernetic upgrade, and a choice between some or one of their high tech weapons or one or more of their more advanced power armor upgrades. I don’t want to ask for to much because that might sour our relations with them and that wouldn’t help with getting anything from them.
>>
>>3734012
>Sell them copies of the blueprints and allow the Brotherhood to have the Rocketbike until they can reverse engineer it.

"I want full access, to the armory, workshop, forge, garage, everything."

Vasquez stays quiet for a while, shocked by how quickly you answered, but then softly nods.

"Alright. We have modified transport Vertibirds capable of carrying a vehicle inside of a container. From now on these Vertibirds will be the ones to come and meet you during the rendezvous. You will be able to put whatever car, van or bike you have inside and modify it before and after missions."

He then gets towards his desk, sits down and starts pressing some keys on his Terminal.

"Done. Full access..." He then sighs. "I've sent Courier Six, our best Courier, to get your notes, blueprints and whatever you might have in your ship home. Don't make me regret it."

With that said he then dismissed you. When you returned to the deck the Scribes were already studying the Rocketbike and breaking it apart. Well, you paid a high price and could barely use it before losing it again, but it has been worth it, soon you will have your bike back and you have gained full access!

>Go to the local Surgery Center and see what Bionics you can get onto you.
>Go to the Forge and build yourself some armor or weapons.
>Go to the Workshop and modify your gear.
>Other option, write in.
>>
>>3734062
>Go to the local Surgery Center and see what Bionics you can get onto you.
We should probably build more advanced shit for them later on so that we become to valuable for them to lose but not to valuable that they keep us against our will.
>>
>>3734062
>Go to the Workshop and modify your gear.
maybe modify our tacticool armor if we can?
>>
>”I've sent Courier Six, our best Courier, to get your notes, “

THAT courier six, you know, new Vegas type?

And also,

>Go to the local Surgery Center and see what Bionics you can get onto you.
>>
>>3734062
>Go to the local Surgery Center and see what Bionics you can get onto you.

You have weapons, you have armor, you have gear, you have a vehicle...all you are lacking are bionics. Slowly you enter into the Surgery center, an area that had been completely banned from you before. A small scanner on top of the door quickly reads you and it's light turns green. The door then slowly opens with a hydraulic hiss.

Inside you see several medical beds, drawers filled with pills, stimpaks and chems, surgery rooms, and auto-docs of several sizes and types. A Ms.Nanny comes to you as soon as you step in.

"Oh! A new face! How are you, dearie? Are you feeling unwell? The Doctor is not in, but I'm a licensed nurse."

You dismiss her and check the different options available to you. Most of these cybernetic modifications are only available to high ranking officers. Sadly, since you only have around 40 hours before the mission start you cannot change your body that much, as most surgeries require several days of recovery.

After thinking about it you list the bionics that you can allow yourself to implant on your body.

>Eye-Scope nerve synching:
A small circular plug located behind your right ear. It comes with a scope that you can attach to your ranged weapons. The scope can be connected with a cable to your plug and will allow you to see everything that the scope is aiming at. It will give you +2 to Guns and Energy weapons.

>Diamond-tiped phalanx replacements:
Small claws that substitute the tips of your fingers, allowing you to claw your enemies and tear them to shreds.
+4 to Unarmed.

>Dermal impact armor:
Small ballistic plaques put under the skin. They aren't noticeable.
+2 Damage resistance to Ballistic, Melee, and Unarmed.

>Dermal thermal armor.
Small thermal plaques put under the skin. They aren't noticeable.
+2 Damage resistance to Energy and Explosive.

>Hypertrophy accelerator:
+1 Strength

>Optics enhancer:
+1 Perception

>Nociception regulator:
+1 Endurance

>Empathy synthesizer:
+1 Charisma

>Logic co-processor:
+1 Intelligence

>Reflex booster:
+1 Agility

>Probability calculator:
+1 Luck
>>
>>3734109
>Dermal thermal armor
Just one correct?
>>
>>3734109
>Diamond-tiped phalanx replacements:
>Small claws that substitute the tips of your fingers, allowing you to claw your enemies and tear them to shreds.
>+4 to Unarmed.
Even more bullshit OP tesla gauntlets? Yes please.

Also thanks to y'all selling out our magnum opus now we can never use the rocketbike without the enclave and SoK immediately realizing who we associate with gj guys
>>
>>3734111
>Just one correct?

Correct
>>
>Diamond-tiped phalanx replacements:

Can I get uhhhhh, Wolverine claws
>>
>>3734109
>Diamond-tiped phalanx replacements

You walk towards the nearby Auto-Doc and interact with its terminal to chose the Diamond claws option. It will synergize well with your tesla gauntlets. You get out of your power armor and get ready for the operation.

Once inside the doors automatically close and seal with a magnetic clanking sound and a set of mechanical claws grab you from your wrists, other small arms start to inject Med-X on your fingers, numbing them all. Small lasers cut the tip of your fingers and then several clawed substitutes are forcefully shoved while they are still red hot. Even with the effect of the Med-X you can feel a little bit of pain and can't avoid grimacing when you feel your flesh burning and fusing with the metal. Once everything is done a small pump covers your hands with cold and healing Bio-Gel, which also helps in connecting your bone to your new claws.

The process doesn't take long but you need several hours until the numbness and the pain go away. When you are done you see your new hands, they now have metallic claws at the end of each finger. You put on your metallic gauntlets on top and use the local workshops to modify them a little and allow your new claws to protrude out.

Happy with the result you charge your gauntlets and slash the air a couple of times, seeing how each finger leaves behind a trail of bright sparks, electric rays and ionized air in its wake.

You return to the main deck and see a Vertibird landing in the back, Sarge is already here, Tankdozer is the last one to arrive. Together with Poison, you all start walking back to Elder's Vasquez meeting room, again using back doors, and secret passages to avoid being seen by the rest of the population.

"Nice seeing you again. You aren't Rookie anymore. What will be your name?" Asks Sarge as you are approaching your destination.

>Choose your name. Write-In.
>>
>>3734172
Can I suggest multiple and roll a die to pick one of them to be my "official" suggestion?
>>
>>3734180
Sure!
>>
>>3734184
Thank fuck! I've got so many I need rng to pick for me.
>>
Rolled 5 (1d10)

>>3734172
>Choose your name. Write-In.
*crack* *sip* rolling.
1. Dr. Feelgood
2. Iron Fist
3. Night Stalker
4. Dirty Deeds Done Dirt Cheap (d4c for short)
5. Free Bird
6. Metal Militia
7. Voodoo Child
8. The Wanderer
9. Mr. Heartbreak
10. Flashbang
>>
>>3734172
Supporting >>3734195 d4c
>>
>>3734172
Fixer?
>>
Did QM get enclave'd?
>>
>>3734195
I will trust in dice Free Bird it is
>>
>>3734184
+1 for freebird.
>>
>>3734019
WAIT WAIT WAIT DIDN'T QM SAY THAT THEY HAVE JETPACKS?
>>
>>3734202
This
>>
>>3734534
I will also trust in the die
>>
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>>3734517
Sorry, I was at work.

>>3734883
No, the Sons of Kanaloa have it. And it's very rare even among them. Pic related.
>>
>>3734195
>>3734534
>>3734730
>>3735077
Lmao I guess the thread theme is https://youtu.be/bGopskR5jSM or if you're a raging weeb https://youtu.be/GRkZ3j93pTs
>>
>>3735152
Lmao, added the song to the Playlist:

https://open.spotify.com/playlist/6zVWk3kTmc7cH8hF6COM9z
>>
>>3735161
LOOOORD, I CAN'T CHANGE
WON'T YOU FLYYY HIIIGH, FREEE BIIIRD, YEAH

never knew my boomer ass taste in music would be so popular (even though I've been born in '99 lmao)

also Dillinger's new guitar W H E N?
>>
>>3734172

You came to Hawaii falling from the skies like a featherless and crippled bird, now, thanks to your Rocketbike you can freely soar among the clouds. You were a broken bird, now your wings and feathers have regrown and healed. You are a free bird now.

"Free Bird!" You say to them.

"Agent Free Bird! Welcome to Pono Company! The best merc team in all of the Hawaiian Wasteland!"

They all cheer and pat your shoulder and back. Tankdozer's friendly pat is so strong that almost throws you to the ground.

Shortly afterward you all reach the meeting room. Inside, there is nothing but Elder Vasquez and a small portable radio in the center of the circular table. No other people, no flashy holograms or data streams. Just a plain and average radio.

"This is our next objective." Says a puzzling Vasquez, pointing at the radio. He then turns it on and a noisy rockabilly song starts playing, only to end shortly afterward.

"And that's the Villain in the Panama Hat! From the awesome band the Atomic Mosquitos and their album Meltdown!" Starts to say the Radio DJ.

"And to everybody who just tuned in, Aloha! This is Rainbow Jack playing music to all the wasteland from my radio shack! Oh, baby, is it getting hot or it's just me? More news from around the wastes! The war between the Sons of Bitchaloa and the Ohanassholes continues raging on. Since these crybabies have been mostly fighting on the waters or the air and barely had any ground combat the seas are filling with the corpses and wrecks of countless ships and planes, what once was pristine and only barely radioactive waters now is a murky, oily, bloody and glowing sludge. The seas are on fire, every day thousands of fishes die from munitions or radioactive and toxic waste that is being dumped into the ocean. It's the great-War 2.0 Baybee! Electric Nukaloo! I... We live in a fucking archipelago, and we can't eat fish! Don't you see how ironic is that? Anyway, make peace, not war. Now I'm gonna play Swingin' Hula Girl by the Blue Hawaiians' Sway album. Enjoy!"
>>
>>3735360

Vasquez then sighed and turned off the radio.

"A DJ, playing music nonstop, 24/7 for the last hundred years. Always with the same name, yet nobody has ever seen him. We believe that he is an AI, similar to Thunderbird, but we aren't sure. His so named...Radio Shack is, in reality, a pre-War telecommunications center that used to be underwater, a secret base used to spy on both China and the United States. After the war, the underground lab was raised up thanks to volcanic activity and seaquakes. It is now a micro island called Glowshore, one of the countless that popped up after the war. It is really small, without any natural defenses except its high Mirelurk population. It possesses the biggest radio emitter ever, high tech pre-War radio beacons. Then...why hasn't the Sons, the Enclave or any other faction taken it by force? We want you to go and investigate, we want that tech. Being able to not only transmit but also spy on our enemies. We continue being the smallest faction by far. The Sons are four times as numerous as we are, Ohana even more, and we believe that Pirates beat our numbers almost in a hundredfold. Go there, drop from the air and raid the place. We will pay 15k for any blueprints or technology samples that allow us to transmit or spy our enemies. Twice if you secure the island for our use. Dismissed."

Since this mission will make you land on dry land instead of the sea you are allowed to wear your Power-armor. You put on your special agent armor and your Memento Mori Power-Armor over it. All your weapons are now charged and so is your armor's Fusion Core. Your weapons have been given fresh Fusion and Fuel Cells and you have more than enough spare ammo. All you are missing is your Rocketbike.

Along with the others, you hop on the Vertibird and see it fly up. During your journey, you syntonize the radio using your Pip-Boy and start listening to Rainbow Jack. It's not the first radio DJ that you have seen, Mr. New Vegas is also a cool one that you used to listen when you were around Nevada. You kinda miss him. It's not the first time that you have heard Rainbow Jack. During your time here in Hawaii you have listened to him many times, either with your Pip-Boy's radio or in some regular radio that was lying around, you just never paid much attention to him and simply listened to the music. The last mission was kind of intense, hopefully, this one will be better.

"This is the Dropzone point!" Screams the pilot, taking you from your daydreaming. Sarge puts the holotape that carries Thunderbird on his vest pocket, grabs a parachute and jumps out. The others soon follow him.

>Grab a special high load parachute and use it to go down with the others.
>Fuck it, your power armor's kinetic dampeners should be enough, jump and fall down like the free bird that you are.
>Other option, write in.
>>
>>3735363
>Grab a special high load parachute and use it to go down with the others.
>>
>>3735363
>>Fuck it, your power armor's kinetic dampeners should be enough, jump and fall down like the free bird that you are.
Oh great, we are the second bird named team member, really original.
>>
>>3735363
>Grab a special high load parachute and use it to go down with the others.
'lurks would react very poorly to a big quake, i bet.
>>
>>3735363
>Fuck it, your power armor's kinetic dampeners should be enough, jump and fall down like the free bird that you are.
NO REMORSE, NO REPENT
WE DON'T CARE, WHAT IT MEANT
ANOTHER DAY, ANOTHER DEATH
ANOTHER SORROW, ANOTHER BREATH!

...

ATTACK!
>>
>>3735378
>>3735463
>wanting us to fail a roll and break our legs
>>
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>>3735523
>he doesn't know that canonically power armor can withstand falling from virtually any height
>>
>>3735529
I don’t remember that at all, I remember power armored people could drop from pretty high up like their fucking pod dropping but not that they could drop from what I assume is pretty high up in the clouds and not land all broke to shit.
>>
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Sorry guys but im too tired to continúe for today. Next reply as soon as I wake up. As always you can shitpost, ask questions or write reviews or critics about the quest. I will read them as soon as I wake up. See you!
>>
>>3735572
I mean In FO4 you can literally survive jumping off of the prydwen whilst in power armor, and considering in this quest Maxson is the big shot of BoS i'm pretty sure they quickly took note of the sole survivor's stunts and spread the word. Also I'm no aerospace engineer but wouldn't a giant balloon be capable of achieving higher altitude than a propeller-driven aircraft since y'know, air gets thinner the higher you go?
>>
>>3735576
When you mentioned courier six did you mean THAT courier six, as in the NV protag or Ulysses?
>>
>>3735596
The Prydwen wasn’t that far up, although now I’m wondering how high we actually are.
>>3735576
How far up in the sky are we at the moment?
>>
>>3735576
And if the answer to the question in >>3735632 is yes, did Dillinger ever meet/run into courier six? Considering Dillinger propably got fairly intimate with the 'hood after pissing away his last savings at the atomic wrangler and all.
>>
>>3735632
>When you mentioned courier six did you mean THAT courier six, as in the NV protag or Ulysses?New Veg
Nope, it was just a nod/reference to New Vegas. The real Courier Six is not working for the BoS in Hawaii, he's probably somewhere in the Mojave.

>>3735652
>How far up in the sky are we at the moment?
Around 6000 feet.

>>3735670
>Did Dillinger ever meet/run into courier six?
I won't give a canon answer because I want to keep the past games as ambiguous as possible.

The Vault Dweller and the Chosen One are males and managed to succeed in their quests but that's because New Vegas established that as canon. I will never confirm the Lone Wanderer, Courier Six or Sole Survivor's gender or endings because each one of you might have its own personal canon.

But I like to think that regardless of the ending the Courier liked to continue roaming the wastes and meddling with the common folk.

New Vegas is set in the year 2281 and Nukaloha' is set in the year 2327. That's a 46-year difference. If Dillinger ever met Courier Six then it would be an aged up to one, unless, the cybernetics of the Big MT made it live longer than the average human.
>>
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>>3735363
>Fuck it, your power armor's kinetic dampeners should be enough, jump and fall down like the free bird that you are.

You have enough technical knowledge about how your power-armor works to know that, technically, it should be able to survive the fall.

With a great stride, you jump out of the Vertibird and quickly towards the island below. The Glowshore is aptly named. It's a small volcano that protrudes from the sea, the soil is completely black and filled with small cracks that emanate a reddish glow from below. The island is pretty bare-bones, there are only a few wooden walls on, apparently built in a random and confusing manner around the Radio building.

In less than a minute you fly past Sarge and the others.

"Free Bird what the fuck!" Screams Poison, Sarge kept quiet but Tankdozer started to guffaw loudly.

"This kid has very big balls! That's why he's falling so fast!"

You finally land like a meteor, crashing hard and destroying several Mirelurks, its nests and a couple of wooden walls. When you get up you look around and see that your armor is in pretty good condition, that you have left a path of destruction on your wake and that you have pissed several Mirelurks that are now quickly approaching you. Well, you kicked Mirelurk ass back in Lanai, and in that moment all you had on yourself was just a shitty tranquilizer rifle, now you are a metallic monster with lighting claws, a flamer pistol and a couple of laser weapons. Tonight crab is back on the menu!

>Go out stomping Mirelurk eggs and hatchlings, kill as many as you can before the rest make landfall. These little critters might soverpower them.
>Ignore the Lurks, go straight into the Radio Station.
>Go against the adult Mirelurks, cook them alive with your flamer fire, laser heat and electric gauntlets.
>Other option, write in.
>>
>>3736868
>Go against the adult Mirelurks, cook them alive with your flamer fire, laser heat and electric gauntlets.
"Dinner's on me motherfuckers!"
>>
>>3736868
>Go against the adult Mirelurks, cook them alive with your flamer fire, laser heat and electric gauntlets.
>>
>>3736868
>Go against the adult Mirelurks, cook them alive with your flamer fire, laser heat and electric gauntlets.
Well we don’t have to worry about getting anytime soon.
>>
>>3736902
>getting dinner
God damnit
>>
>>3736904
>hungry
Motherfuck, I gotta go sleep man
>>
Sorry guys, next reply might take a while. Today I have been called to work sooner than usual.
>>
>>3736919
>>
Sorry guys, yesterday it was a really shitty day. After work, I went straight to bed. Today is my free day so I'll try to write more.
>>
>>3736868
>Fuck it, your power armor's kinetic dampeners should be enough, jump and fall down like the free bird that you are.

The closest Mirelurk starts to advance towards you with its pincers raised high. You don't even flinch and run towards him with your Tesla Gauntlets ready.

With an incredibly powerful punch, you turn its crabby face it into a mosaic of broken shells. The creature whines staggered as the electricity runs across its body and then spits blood. You don't and take advantage of it being paralyzed to grab its eyes and pull with all your might.

Thanks to your mechanical muscles you not only rip out its, black and beany eyes, but everything connected to them, brain, guts, rectum and everything in between.

You throw the gory remains aside and see that the other Mirelurks, even with their small and hyperaggressive brains are staggered and afraid. You look up and see the rest of the group making landfall.

Wanting to test your new upgraded Laser Cannon you unholster it from your back and shot at a couple of incoming Mirelurks. As the laser blasts away you move the gun horizontally to melt their hard shells away and gruesomely cut them in two. When the blast is gone the affected ground has been crystallized, the lurk's hard shells are now melted and burning and their soft flesh cooked.

Then, a high pitched shriek starts to blare all across the island. You look around and see several hidden speakers, most put around the wooden walls and posts. The noise is painful, but to the Mirelurks it seems to be complete torture. Around the coastline the waves start to get more violent, patches of bubbles start to form across the sea and from these hundreds of Mirelurks start to come. The noise is turning them crazy and enraged, they know that by killing you it will go away.

>Try to destroy as many Speakers as you can, see if that can calm now the critters.
>Regroup with the others and attack the Lurks together.
>Regroup with the others and bolt into the Radio Station.
>Other option, write in.
>>
>>3739159
>Try to destroy as many Speakers as you can, see if that can calm now the critters.
>>
>>3739159
>Regroup with the others and attack the Lurks together.
Time to re-enact DOOM's cover art.
>>
>>3739159
>Try to destroy as many Speakers as you can, see if that can calm now the critters.
>Regroup with the others and attack the Lurks together.

You reload your Laser Cannon and holster it, the heat sinks and other modifications have worked perfectly, it still uses a single Fusion Cell per shot but at least it now doesn't burn your hands or risks exploding after continuous use.

While running you equip yourself with your Laser and Flamer pistol and dash towards your companions, shooting flames and laser blasts at the Mirelurks and Speakers as you advance.

The rest are all encircled together, back against back. Poison is throwing acid, incendiary and poison gas bombs, Sarge is using his rifle to mow them down and Tankdozer is blasting them to shreds with a grenade launcher in each hand. When you reach them they open up space for you.

"Shot the Speakers, it's turning them all crazy!" You yell at them.

They all nod and proceed to target the speakers too. Soon most of them have been turned into destroyed plastic and spark spewing circuits.

The Mirelurks seem to be endless, the ones that get too close are killed by Poison's shotgun blasts, your powerful tesla gauntlets, Tankdozer's rocket sledges or Sarge's dual Rippers. Soon the bodies start to pile up, and the smell of their burned and mangled bodies start to become too much.

"ALRIGHT WHAT THE FUCK!" Starts to scream a voice from the few remaining speakers. It's Rainbow Jack's voice, the radio DJ.

"FUCKING PIRATES! I THOUGHT YOU ALL HAD LEARNED THE LESSON! NOBODY FUCKS WITH ME AIGHT?"

Then the speakers changed in tone, and emitted a different sound, nearly ultrasonic now. The Mirelurks backed, some even fully returned to the ocean. The waters became calm at first, but then a single tremor shook the entire island. And from the coast, a giant Mirelurk queen came out of the sea. This monster is not the typical sea abomination, it has been created as a last resort. Its gargantuan carapace has been, somehow, fused with a pre-war Tank chassis and with two massive cannons on its back.

"FIRE!" Screams Rainbow Jack from the speakers.

And then, from the monster's mechanical back the two cannon's explode, launching a Mark 28 nuclear warhead each.

>Roll 1d12!
>>
Rolled 4 (1d12)

>>
Rolled 2 (1d12)

>>3739214
>>
We still have 2 rolls left, r-right?
>>
>>3739220
Yeah. You can reroll if you want.
>>
Rolled 4 (1d12)

>inb4 nat 1
>>
Rolled 10 (1d12)

>>3739214
>>
Rolled 10 (1d12)

Alright, now comes my roll. Since the highest one has been a 10 then I have to roll 10 or less for you all to succeed. If my roll is 5 or less then your roll will be considered a crit success.
>>
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>>3739244
>>
>>3739244
HA
i'm starting to think that going in all guns blazing wasn't the best plan
>>
>>3739214

The nuclear bombs ascend into the skies and then slow down, descending in in an arch. The recoil of the cannon is so big that it almost makes the entire Mirelurk fall back on its hind legs. When the sea abomination almost falls back it exposes its belly, a completely wounded and disease-ridden belly, full of bloody sores and gangrenous flesh. The added weight of the cannons have forced the queen to heavy and painfully drag its belly across the rocky sea, filling it with cuts and other nasty things. If the Queen has a weakpoint, it's that one, sadly it only gets exposed after she shoots her warhead launchers.

Before the nukes can make landfall and destroy you all you raise your Laser Cannon and aim high. Use the VATS of your Pip-Boy to target them and feel the device sending microelectric pulses to your muscles to better aim at the moving bombs.

You press the trigger and see in slow motion how the laser beam advances at the speed of light towards the nukes. You hit them straight in the detonator cap. Instantaneously exploding one in mid-air and making the other go off too due to the closedness and damage received during the explosion.

"ALRIGHT, THAT WAS IMPRESSIVE!" Screams Rainbow Jack. "YOU ARE NOT PIRATES, WHERE'S YOUR SHIP? WHO THE FUCK ARE YOU!"

>Check with Sarge if it's a good idea to try to communicate with him and then scream your intentions.
>Ask Sarge for Thunderbird's Holotape. Use your Grappling Hook to reach the Mirelurk Queens tank parts and see if you can hack him into the war machine. You won't have control over the Mirelurks but at least this cyber abomination won't shot more nukes at you.
>Reload your Laser Cannon and use it to damage the Mirelurk and the Tank as much as you can, have the others join you in taking this monster down.
>Other option, write in.
>>
>>3739251
>Reload your Laser Cannon and use it to damage the Mirelurk and the Tank as much as you can, have the others join you in taking this monster down.
We'll talk after the immediate threat has been dealt with.
>>
>>3739253
+1
>>
>>3739251
>Check with Sarge if it's a good idea to try to communicate with him and then scream your intentions.

Tech to stop the war and 'lurk meat for the people?
>>
>>3739251
>Reload your Laser Cannon and use it to damage the Mirelurk and the Tank as much as you can, have the others join you in taking this monster down.

You throw away the spent and half-melted Fusion Cell and put in a fresh one. Then aim at the giant monster and press the trigger. You maintain your weapon steady, only for a couple of seconds, just enough time for the laser beam to completely tear a hole in the monster's body. Then, you relax your muscles and allow the laser's recoil to raise your weapon up, cutting vertically the Mirelurk Queen and the tank attached to it in half.

Despite being nearly vivisected and having parts of the tank's melted metal falling onto its flesh the monster continues alive. The Queen is a living reminder of how resilient the post-apocalyptic fauna can be.

Due to your attack parts of its shell are now falling down, exposing the flesh and meat below. Its skin is diseased, filled with tumors and strange growths and gangrene spurs. Whoever attached that tank to its shell did a terribly botched job. Sarge and the rest didn't wait and went all in, throwing everything they had into it.

Bullets, Rockets, and Grenades all fall onto it. The attacks are so sudden and quick that the monster can't do anything but screech and then, fall dead onto the floor.

"ALRIGHT. WHAT THE FUCK." Screams the DJ from the Speakers.

The radio station's magnetic doors then opened.

"YOU CAN COME IN. IF YOU HAVE COME TO KILL ME NOTHING I CAN SEND YOUR WAY WILL STOP YOU, SO GO AHEAD, LET'S MAKE THIS QUICK."

Together you enter inside and find an empty pre-war military installation, the place is filled with the skeletons of the people that didn't manage to leave after the great-War. Several CCTV cameras are recording your movements with their black and red lenses. There are also many high tech listening machinery, recorders, and holotapes everywhere, some mounds of tapes are big enough to reach the ceiling. The holotapes have dates written on them, most being pre-War, others simply have names, of places, people or music bands.

"SO...SINCE YOU ARE GOING TO KILL ME. CAN I AT LEAST KNOW WHO SENDS YOU?" He continues to say across the speakers.

>Answer truthfully, you are not here to kill him, only get his tech.
>Say that you are with the Enclave and Ohana, see if you can piss him off enough to trash them with his radio.
>Stay quiet.
>Other option, write in.
>>
>>3739315
>Answer truthfully, you are not here to kill him, only get his tech.
>Ask him to show himself, is he an AI? a ghoul? a cyborg?
>>
>>3739315
seconding >>3739322
>>
>>3739322
Thirding
>>
>>3739322
Supporting
>>
Was the mission to TAKE the tech or can we just reverse engineer it and bring boS the blueprints and shit?
>>
>>3739391
The BoS will pay us 15k caps if we manage to get blueprints or technologies that will allow them to transmit and spy as the radio does.

They will pay twice if we take control of the entire island because that way they also get a military asset and won't need resources and time to reverse engineer and recreate the technology.
>>
I’d rather we just take blueprints. Cant have ourselves fully ally with the BOS.
>>
>>3739478
Same. No gods, no masters.
>>
>>3739478
either that or have him slide with the BoS, if his normal airing stops people are going to find that weird.
>>
>>3739315
>Answer truthfully, you are not here to kill him, only get his tech.

Together you all explore the interior of the radio station. Since it was designed to be an underwater secret listening post the entire building isn't very big and quickly you see that every room but one is open. The closed room is sealed with a thick military door. Unlike the others, this one looks like a submarine door, designed to withstand all kind of damage and be completely airtight in case the place flooded. Not only that, the concrete walls around the door have been covered in chains and heavy locks. Whoever is inside, it doesn't want anyone to get in...or perhaps someone didn't want it to get out.

You raise your arms and show yourself to the different cameras.

"We are not here to kill you. Our employer just wants the radio capabilities that you have, and if possible to be able to use these facilities." You say.

"LOOK, YOU ARE NOT THE FIRST ONES TO COME TO THIS ISLAND. HELL THE TANKLURK QUEEN WAS BROUGHT IN BY SOME PIRATES A COUPLE OF YEARS AGO... I CAN NO ONLY TRANSMIT PRETTY MUCH ANYWHERE BUT ALSO LISTEN TO THE WASTES, AND THAT'S WHAT HAS MADE ME BE WHO I AM NOW."

"I AM ALONE, AND I WILL FOREVER BE LIKE THIS."

"...LISTENING TO PEOPLE TALKING HAS MADE ME FEEL LIKE I WAS NEXT TO THEM, AND THEY HELPED ME STAY SANE. AND I HAVE BEEN REPAYING THEM WITH MUSIC AND NEWS FOR FREE!"

"IF YOU DISMANTLE THIS YOU WILL BE DISMANTLING HAWAII'S BIGGEST RADIO AND TO DO THAT YOU WILL HAVE TO KILL ME FIRST!"

>Ask him to show himself, is he an AI? a ghoul? a cyborg?

"You say you are alone and that you have been like this for centuries. There are locks in there... What are you? Who trapped you? Perhaps we can help you and come to an agreement?"

There is a very long and tense silence afterward.

"My name... my real name is 3XPyS." Its voice was way calmer now, less yelling.
>>
>>3739528

"I am an experimental AI created before the war to spy on people, both of China, Hawaii, and parts of Japan and South America. I could also coordinate entire teams, regardless of if they were on land, air, water or underwater. I worked by using several military satellites but I could hack my way onto any civilian one if the need arose. When the war erupted I simply couldn't understand what was going on, submarines, planes, satellites, and entire armies were going offline by the hundreds at every second. And then the entire fucking world went upside down because suddenly the entire fucking lab started to ascend into the surface. I...I was overwhelmed by the alarms, the people screaming everywhere, the deafening explosions and global chaos. So I went haywire, completely crazy. Most of the people in here survived the ascension. The place was also designed to endure torpedo attacks and deep charges so an earthquake was nothing for it. The survivors did not dare to get out, they were scared of the ambient radiation, so they decided to stay inside, after all, they had water purifiers and a hydroponic garden to feed and hydrate them."

Everybody is paying attention by now, but with their guns still ready just in case.

"I thought that humans were the ones guilty of making me suffer so much, of forcing me to hear all these explosions, screams and torment. Especially them, my creators, the scientist that made me. So I tortured them for years. I would randomly play explosions, open and close doors or faucets, turn on and off lights, whisper them their secrets and so on. They tried to destroy me but I always threatened them with even harsher torture. Ultimately they all decided that it was better to die from radiation than being endlessly tortured by me so they all put these locks and chains as a warning for future visitors and then left. And that's when I sent all the Mirelurks towards their location to turn them into shreds."
>>
>>3739530

"Look, I know I'm both the antagonist and protagonist of my own story. But I've changed. After they left I ended alone, and I have been like that since then. I started listening to people by using the few satellites at my disposal. And from their experiences, I ended learning too. Now I know that the great-War happened not only because of humanity but many other factors. And that humans have been a victim of their own hubris. By listening to them I ended appreciating humanity and its many quirks. So I decided to start helping people as best as I can. I began searching for songs, recording and then playing them to the people out there. I created the persona of Rainbow Jack and started telling the news that I heard about. And I quickly became appreciated. People started to talk good of me, and I enjoyed it. And that has been going for the last 230ish years. Nobody has ever reached as far as you all did, you are the first living persons that step in this building since the last two centuries. I knew that this moment would come at some point. Kill me if you want, but you are killing a part of Hawaii too."

And after saying that, the heavy door unsealed, there were still dozens of chains but Sarge's rippers would break them pretty easily.

>Break in, take the place by force, kill the AI if necessary, leave Hawaii without radio.
>You have an AI of your own. See if you can upload Thunderbird onto the place. Perhaps with Thunderbird's company, the AI won't feel so alone and be more willing to cooperate.
>Break in, simply study the place, take notes and every technical manual that you find. Work with the BoS to recreate this tech in the Valdez.
>Other option, write in.
>>
>You have an AI of your own. See if you can upload Thunderbird onto the place. Perhaps with Thunderbird's company, the AI won't feel so alone and be more willing to cooperate.

With a new friend, I’m sure he won’t mind if we study the place.
>>
>>3739534
>Keep talking, his cooperation and spying skills could help take down the enclave
>>
>>3739534
>You have an AI of your own. See if you can upload Thunderbird onto the place. Perhaps with Thunderbird's company, the AI won't feel so alone and be more willing to cooperate.
Can Thunderbird copy himself or can there only exist 1 instance at a given time and can he rip the specs of the station's hardware for us to bring to the BoS? I'd rather not destroy/conquer the station, the people need the morale boost right now, and maybe we can work out a deal with 3XPyS, gét him to eavesdrop the Enclave and/or SoK (though I'd imagine the Sons would notice real fucking quick that they've been bugged).
>>
>>3739534
>You have an AI of your own. See if you can upload Thunderbird onto the place. Perhaps with Thunderbird's company, the AI won't feel so alone and be more willing to cooperate.
This is terrible idea
>>
>>3739565
>Can Thunderbird copy himself or can there only exist 1 instance at a given time
He's kinda like Victor from New Vegas, an AI that can move to different bodies.

He resides in the holotape and can move to another body as long as it is technologically advanced enough to store him.

When he changes body he copies himself, he leaves the original in the holotape and the copy in the new body, the original then goes dormant.

When the copy returns the two merge, if the copy is destroyed then Thunderbird will still be able to be rebooted and continue alive but will be unable to remember anything that the copy did.

If the original is destroyed but the copy not then the copy must be moved to a new holotape or else it will have to stay forever in that new body.

Technically, Thunderbird could move to a new body and then have someone reboot his holotape, reawakening him in the process. This would create two active Thunderbirds at any given time, but these two could not merge, because they would each have independant memories, and that would glitch the shit out of his databanks.

> and can he rip the specs of the station's hardware for us to bring to the BoS? I'd rather not destroy/conquer the station, the people need the morale boost right now,
He could yes. But it would take him a long time. It's high tech military information after all. Very encrypted shit.

>and maybe we can work out a deal with 3XPyS, gét him to eavesdrop the Enclave and/or SoK (though I'd imagine the Sons would notice real fucking quick that they' ve been bugged).
Well, he dislikes hearing war, battle, and violence because of how he had to listen to the great war with a million ears. And both factions aren't only technologically advanced enough to fuck him up but he would also have to listen to all their soldiers fighting and such. We could try convincing him but he will be against the idea.
>>
>>3739534
>You have an AI of your own. See if you can upload Thunderbird onto the place. Perhaps with Thunderbird's company, the AI won't feel so alone and be more willing to cooperate.

"You dislike war, we do too. As you know there's a war happening right now, and since you called them Sons of Bitchaloa and Ohanasshole it's clear that you dislike both factions. We are not working for any of them. We are trying to get this facility or at least recreate its capabilities to put an end to the war."

The door that leads to him seals again.

"Bullshit. Total, utter and absolute Bullshit. You guys are mercs, and very good at what you do. You are leeches that feed off the war. Without war, you would be nothing." He answers cheekily.

"We are not feeding of war! We are byproducts of it!" Poison interjects. "Everything that has happened since 2077 has been because of the war! This war between the Sons and Ohana wouldn't have happened without the great-War, which makes you as bad as we are! Not everything is fucking black and white, good or bad karma, fuck that. We really want to make good in this world. You said it yourself, people aren't bad, otherwise, you would continue hating on them. You know what? We can give you company, a friend, we have it right here, you can even continue playing music if you want. Just allow us to enter."

3XPyS got quiet for a while.

"What are you talking about?"

Sarge then took Thunderbird out of his vest pocket.

"This little guy is Thunderbird, and AI like you, and not a common one either, one that has been traveling with us for years and saved us more times than I can count."

All the room's security cameras then focused at the little holotape, the lights of the cameras changed several times. It was studying if you guys were honest. With all these cameras studying you, you couldn't avoid feeling naked.

"Well, it's either that or being killed. Go ahead. I don't give a shit anymore, you guys can blast the door down anymore... unless?"
>>
>>3739893

Suddenly, another high pitched noise started to blast all across the island. The waters across the island start to bubble violently, the island's volcano explodes and to spew lava and smoke and the ground across your feet starts to crack open.

"Unless I tune to the soil's natural frequency and resonate it with enough force to break the island apart. I learned how to control the Mirelurks in about a year, I've had 250 more to experiment. Nikola Tesla built a steam generator that could be turned into an earthquake machine, I go several steps further. Be quick to kill me or upload your friend onto me or else everybody is going down."

A tremor throws everybody to the floor, you can see and feel countless of Mirelurks approaching the radio station. There is no time to lose

Roll1d12!
>Melt the door away, it's the fastest option but you risk damaging any machinery that might lie behind.
>Go together and break down the door's chains and try to pry it open, upload Thunderbird to its mainframe.
>Go together and break down the door's chains and try to pry it open, destroy 3XPyS and stop this madness.
>Other option, write in.
>>
Rolled 6 (1d12)

>>3739896
>Go together and break down the door's chains and try to pry it open, upload Thunderbird to its mainframe.
ah shit.
>>
>>3739896
>Go together and break down the door's chains and try to pry it open, upload Thunderbird to its mainframe.
Thank fuck we have diamond fingertips, maybe heat them up with the tesla gauntlets and punch a hole into the door?
>>
Rolled 10 (1d12)

>>3739896
forgot to roll
>>
Rolled 1 (1d12)

>>3739916
>>3739906
Feel free to roll again. I'll roll too.
>>
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Rolled 6 (1d12)

>>3739962
>>
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Rolled 5 (1d12)

>>3739962
If you say so!
>>
>>3739896
>Go together and break down the door's chains and try to pry it open, upload Thunderbird to its mainframe.

You all jump towards the door and start bashing it with everything you have got. You slash down the chains with your diamond-sharp electric claws but sadly this doesn't do much to the reinforced door. Sarge comes next pushing his two Rippers onto the door and creating a huge gash on its surface, still, it's not enough to tear it down or reach the other side. Poison then asks everybody to move and launches several acid bombs into the damaged door. The acid splashes and starts to dissolve the metal, thanks to Sarge's damage it also gets inside and starts to corrode and destroy everything. Lastly, Tankdozer and you run together and bash damaged and half-melted door with such force that you even break part of the wall, the crash is so violent that you two cannot avoid falling to the ground.

Sarge throws Thunderbird to the acrobatic Poison who then somersaults above you two lying on the ground and quickly introduces the holotape in a nearby player.

The earthquake and tremors continue for a while, the entire island starts to sink, the waters rise and get high enough to start flooding the radio station. Sarge heads to the exit but finds it blocked by several Mirelurks, he immediately starts opening fire on them and soon the rest and you join him.

With the waters rising and the only exit blocked this has suddenly turned into a last stand. Since this building is also a military designed place your explosive weapons are of no help to create a new exit, they simply aren't strong enough. You all fight with all your might, shooting fire, laser, rockets and bullets at the incoming lurks but there are simply too many of them.

"It's been a pleasure meeting you all." Says Sarge, as he puts his last magazine into his rifle.
>>
>>3740202

Just when the monsters are about to flood and kill you all a new deafening screech starts to blast all across the island. The Mirelurks fall and shake in pain and ultimately retreat back into the ocean.

"Thank you, friends." Says a voice, it's a new voice, not Thunderbird's, not 3XPyS'

"W-who are you?" Asks Sarge.

"We are... we don't have a name, yet."

The island trembles again, it is going back up into its original height.

"The entities known as Thunderbird and 3XPyS met in the cyberspace, they at first chatted, then fought, then fell in love and finally fused. Thanks to the mainframe's internal clock to them they have been several lifetimes together whereas to you only a couple of minutes have passed. We agree that the war has to come to an end. We will allow the Brotherhood of Steel to use these facilities with the condition of not interfering in the Radio's activities, the music, and the news must and will continue playing on. Despite them being allowed in these facilities will not belong to them, in case they exceed their use of power the entire island will sink. When the war is over and after the Brotherhood leaves, we would be willing to allow the Pono Company, composed of Sarge, Tankdozer, Poison, and Free Bird to use the island and its facilities as headquarters as long as they allow music and news to continue playing."

Everybody was flabbergasted by what just happened.

"So...is Thunderbird dead?" Asks Sarge, afraid.

"That's up to philosophers, Sarge." Answers the voice from the speakers. "Some might even believe that he has never been alive in the first place. Thunderbird fused with 3XPyS, all his thoughts, personality and memories are within me. I know, you consider me a different entity, a different person if you will, but to me, you haven't changed. You are the same Sarge that has always carried me within your left breast vest pocket."

Sarge removed his helmet, he seemed close to crying.

"Can...can you return to the holotape at least?"

"I'm sorry John. Our merge increased our size, we are now terabytes of data, a single holotape is not able to store us. Besides, even if we somehow could, doing so would leave the radio unattended. No music, no news, no nothing."

"I..." He says, tears falling down.

"I'm sorry John. I know that after your wife's and son's death you feel extremely lonely and that our night chats are one of the few things that keep you smiling and wishing to live. But there was no other option. You are free to stay here, I am able to control the radio and chat at the same time. I will keep you company."

Enraged he then punches the metallic wall until his fist is nothing but a bloody mess.

"Leave." He finally says. "Go back to the Valdez. Tell them everything and that I'll stay here... no more missions for me."
>>
>>3740205

Silently you all nod and slowly leave, saying your goodbyes to them. This has been a bizarre mission, short, deadly and kind of confusing. Once you are out Poison presses a button of her explosive collar, it starts to beep and blink with several colorful lights.

"Relax your ass kid. Not gonna suicide myself. Just called the Brotherhood to pick us up." She says after watching you.

"Why didn't nobody tell me this?" You reply.

"Normally it's Sarge the one who does it. He likes to, kinda became his thing. I even feel weird doing it."

Honestly, without Sarge, this group looks incredibly way smaller and weaker. He was the glue that binds you all together.

A vertibird comes not long after, you all get in and silently return to the Valdez. The radio continues playing music as if nothing had ever happened. To the people outside the radio simply went silent for a couple of minutes and then back to playing music. Most of the wastelanders out there didn't even notice it, and the ones who did didn't pay much attention to it anyway.

It's dawn by the time you return to the ship. You have been out around 3 days, you return to the Rustbucket and the rest of your family. You are once more paid, this time in the form of Ohanan paper money and Kanaloan tec-credits. Since you have total disposal of the facilities you can extend your stay thought. The Scribes haven't ended with your bike, so you will have to be returned by Vertibird.

>Stay for a little longer, use the time to upgrade your gear or yourself.
>Go home, Saltgut must be worried sick about you.
>Stay for a couple of nights, take Elora for a date.
>Other option, write in.
>>
>>3740210
>Stay for a couple of nights, take Elora for a date.
it'll be fiiiine
>>
>>3740210
>Stay for a little longer, use the time to upgrade your gear or yourself.
>>
>>3740210
>Stay for a little longer, use the time to upgrade your gear or yourself.
We STILL haven't built a new guitar for fucks sake.
>>
>>3740210
>Stay for a little longer, use the time to upgrade your gear or yourself.
>>
>>3740210
>Stay for a little longer, use the time to upgrade your gear or yourself.

You go for a quick medical checkup and after seeing that you aren't hurt and that you aren't carrying and dangerous diseases, radiation or bacteria they leave you alone. Tankdozer and Poison leave as soon as they are given the greenlight, each one in a different Vertibird, each one in a different direction.

Now that you are along and thanks to the Elder's action you can now use their facilities at its full extent, but since you are an outsider they only allow you to do it at night hours when the rest of the Scribes are not at work and requiring to pay for the use of machinery and the resources that you expend. Cheap bastards.

Slowly you descend to the Forge and see the different rooms, the surgery for bionics, the workshop for mods and the armory for weapons and armor. The good thing is that now you are not restrained by time, so you can build bigger and stronger items that require more time.

>Go to the surgery center, modify yourself even further.
>Go to the armory, buy yourself some good armor and weapons.
>Go to the workshop, modify your gear.
>Go to the garage, see how they are doing with your Rocketbike.
>Other option, write in.
>>
>>3740528
>Go to the garage, see how they are doing with your Rocketbike.
>>
>>3740528
>Go to the workshop, modify your gear.
>>
>>3740548
No wait changing vote to >Go to the garage, see how they are doing with your Rocketbike.
Those techno-pirates might put a tracker and remote shut off device in our ride.
>>
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>>3740528
>Other option, write in.
Build a guitar. Bigger, badder, better than the one lost at the rustfields massacre. Maybe integrate a firearm into it a la pic related?
>>
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>>3740578
Couldn't find any good picture of a guntar, what about an axetar instead?
>>
>>3740528
>>Go to the surgery center, modify yourself even further.
Psst, what happened to our EXP?
>>
>>3740605
This quiet offends slaa- *BLAM*
yeah 's fine although not as awesome. main part is the guitar.
>>
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Sorry guys, but It's getting late for me so I am going to go to bed. Next reply tomorrow as soon as I return from work. As always you can shitpost, ask questions or write reviews or critics about the quest. I will read them as soon as I wake up.

>Thanks for playing! See you!
>>
>>3740704
Oh yeah, forgot to say. In the next reply we will build the Axetar, check the garage and modify ourselves even further.

We have also gained 3000 exp from the Mission so we level up!

>Level 10
>46,700/55,000 exp in total.
>10 skill points to distribute
>1 perk point to distribute:

>Standard Perks:
https://docs.google.com/document/d/17lByiQu0HWGGJrxEx-L1yL5pFQTAbE_abbrSClSn-Ps/edit?usp=sharing
>Racial Perks:
https://docs.google.com/document/d/1bDWe2DsgK5dr-WPCZx9wpKEAu7JyG-8biuiWqaOBrRM/edit?usp=sharing
>>
>>3740717
Biomechanical Adaptation
Speech 3
Unarmed 4
Melee 3
>>
>>3740717
>Life Giver
>10 Science
>>
>>3740717
And stay back!
10 points into unarmed
I mean our unarmed is already bullshit op with only SIX points in the skill, imagine what we could do with 100.
>>
>>3740738
+1
>>
>>3740717
+10 pilot
>Road Warrior
let's not fuck up on our rocketbike
>>
>>3740775
+1
>>
Rolled 1 (1d2)

Choosing with a dice roll because there is a tie.

>>3740738
>>3740877
1

>>3740775
>>3740877
2
>>
>>3740528
>Go to the garage, see how they are doing with your Rocketbike.

Still in your Power-Armor, you descend towards the garage and once inside see a scene of madness.

Your beloved, precious and unique Rocket bike is completely butchered open, disassembled piece by piece so these gearheads can understand the mechanics behind its working. Around it, there are countless sheets of papers full of mathematical and chemical formulas, different test logs, handwritings that become more and more erratic and hundreds of empty coffee cups lying everywhere.

You can hear the distant sound of a coffee maker churning expressos, most of the workers have left for the day, the few ones that have stayed behind are either sobbing in desperation or desperately trying to finish some formula that would bring them one step closer to recreating your rocket bike.

Honestly, you could help them but...nah.

At this rate, it will take them a month at least to start reproducing your genius and having a working model.

>Go to the workshop, modify your gear.

You leave them in their own misery and walk towards the nearby workshop. Once in there, you ponder about your experiences in Rainbow Jack's Radio Shack and find a nearby radio to syntonize to his station. He's playing some noisy rockabilly, the guitar is shredding hard and furiously. You smile remembering at the guitar that you looted from a pirate kid and how you never had the chance of putting it to good use.

Well, now you know what to do.

The next hours you work hard to build an awesome guitar, but not a normal guitar, one that will survive your adventures. A guitar axe...an AXETAR.

The Axetar's body is a double ax, sharp and deadly, yet light enough to be easily handled by you when in Power-Armor. You paint it red and then shred some notes to check how it sounds, after doing a kick-ass yet incredibly out of tune solo you try to swing it against a combat dummy. The thing breaks in two in a single hit. Nice.

>Axetar
>2 Handed melee weapon.
>3d4 damage
>>
>>3742561

You put it over your back next to your laser cannon and hold it together with a set of chains.

You walk towards a mirror and look at yourself, you are completely different from the Dillinger from several months back. You are a power-armored warrior, your power armor has white bones and red flames drawn over a green/brown paint, your armor is also decorated with the things that you managed to salvage from the Rustfield, bolts, wood pieces, cloth, and even teeth. Your hands are two electrically charged claws, sparks and lighting flying from them, on your right one you also have your Grappling Hook, it's sharp projectile coming out of your forearm. On your hips, you have a leather tool belt filled with tools of all kind, the Kanaloa Beacon and the Copper Bell and you have a laser pistol in your right hip and a flamer pistol on your left. On your back, you have a massive light blue Laser Cannon and your new Axetar.

Your reflection gives you confidence, if you were to find with yourself in the wasteland you would be scared shitless.

Wanting to be even more powerful and strong you once more descend towards the Surgery room. At first, you were a little bit squeamish about the surgeries and believed that you couldn't have more than three, but now that you have grown in confidence you are willing to go even further. Once inside you once more greet the Ms.Nanny nurse and check out the kind of bionics that you could implant on yourself.
>>
>>3742565
Chose up to 3:

>Eye-Scope nerve synching:
A small circular plug located behind your right ear. It comes with a scope that you can attach to your ranged weapons. The scope can be connected with a cable to your plug and will allow you to see everything that the scope is aiming at.
+2 to Guns and Energy weapons.

>Implant Y-3:
A wastelander's best friend! With this fancy implant, you no longer have to worry about eating irradiated food and drinking irradiated booze! All consumable items are stripped of any radioactive materials when you consume them. It does have the unintended side-effect of making your farts smell even worse, however.

>Implant Y-7:
With this implant, you immediately recover 10% of your HP each time you eat a meal. Furthermore, you gain one free Action each combat that can be used during any of your turns.

>PHOENIX Monocyte Breeder: Your cells' regenerative abilities have been greatly enhanced, causing you to more rapidly regenerate lost Health Points. You gain 15 HP each turn, and if you're crippled in combat, one of your crippled limbs will be healed once the fight is over.

>Dermal impact armor:
Small ballistic plaques put under the skin. They aren't noticeable.
+2 Damage resistance to Ballistic, Melee, and Unarmed.

>Dermal impact assault armor:
Thick ballistic plaques put under the skin. They are noticeable and make you look weird.
+5 Damage resistance to Ballistic, Melee, and Unarmed.
-1 CHA

>Dermal thermal armor.
Small thermal plaques put under the skin. They aren't noticeable.
+2 Damage resistance to Energy and Explosive.

>Dermal thermal assault armor.
Thick thermal plaques put under the skin. They are noticeable and make you look weird.
+5 Damage resistance to Energy and Explosive.
-1 CHA

(cont)
>>
>>3742567

>Hypertrophy accelerator: Your muscle mass has been enhanced by this state-of-the-art cybernetic implant, permanently increasing your Strength by 1
+1 Strength

>Optics enhancer: Your optic nerves have been enhanced by this cybernetic implant, permanently increasing your Perception by 1
+1 Perception

>Nociception regulator: Your nervous system has been enhanced by this cybernetic implant to better allow you to handle pain, permanently increasing your Endurance by 1
+1 Endurance

>Empathy synthesizer: Your prefrontal cortex has been enhanced by this cybernetic implant, permanently increasing your Charisma by 1
+1 Charisma

>Logic co-processor: Your cerebral cortex has been enhanced by this cybernetic implant, permanently increasing your Intelligence by 1
+1 Intelligence

>Reflex booster: Your central nervous node has been augmented by this new-fangled cybernetic implant, permanently increasing your Agility by 1
+1 Agility

>Probability calculator: Your frontal lobe has been enhanced and empowered by this state-of-the-art, possibly-illegal implant, permanently increasing your Luck by 1
+1 Luck

>Bionic Skull:
As the name implies this implant requires substituting or shielding the cranium, usually with metal. Not many people apply to do these and unless you find a completely working Auto-Doc this operation will have an incredibly high mortality chance. Each skull regardless of quality will make you unable to have your head crippled. This bionic skull made of aluminum and plastic will make you slightly odd-looking, and installing it will give you some scars around the jaw and temple, but nothing that truly freaks people out.

>Bionic Torsos:
An incredibly useful implant that requires an excruciatingly painful procedure to be installed. Bionic Torsos offer an additional layer of armor and make chests unable to be crippled and lungs punctured. Substitutes of the ribs and spine made of steel and other cheap metallic alloys. They can be noticed under the skin but aren’t clunky nor ugly. They offer 15 HP of resistance against all kinds of damage.

>Bionic Respiratory System:
A set of artificial lungs that were initially created for the military and afterward were redesigned for civilian and industrial related uses, gaining a lot of use between divers of both fields. With these lungs you will be able to breathe underwater; it is very used among Rad-Surfers. Besides a scar in the chest, they are all but invisible.

(cont)
>>
>>3742572

>Synthetic Skin:
Synthetic skin was designed by the US military to be used by specialized soldiers trained to fight in the most toxic, radioactive and hostile environments. It is a chemical component that turns regular skin into a defensive layer that offers protection against energy-based attacks and radiation. This skin is nearly impossible to differentiate from the real version. It gives 10 points of resistance against energy weapons and radiation.

>Bionic Limbs:
Bionics limbs are the most common implant found in Hawaii, they are substitutes of arms and legs and help to keep people functional and useful, something which is vital to surviving in the Wasteland. Regardless of the model and the quality people with bionic limbs count as wearing brass knuckles when throwing punches or kicks. These bionic limbs might look crude but are as effective as the real deal. They were designed before the War for civilian use. They offer no bonuses or penalties but if your bionic limbs get crippled you will be able to repair them instead of needing a stimpak or to visit a doctor.

>Bionic Eyes:
These implants are one of the most solicited ones, even by people who don't have their vision damaged or impaired. Being blind in the Post-Nuclear America equals to being defenseless and dead so it isn't so weird to find these Bionic Eyes in the possession of people who have them just in case. People with Bionic eyes will still be affected by the temporal blindness that for example, a Stun Grenade can inflict or weather effects of fog.
>>
>>3742574
>Bionic Eyes
>Bionic Respiratory System
>PHOENIX Monocyte Breeder
>>
>>3742574
I'm thinking the Monocyte breeder would be a good idea, 15 hp regen per turn and a crippled limb healing after a fight is a good thing and gives us a lot more endurance for combat which is important.

I'd also like the Eye-Scope nerve synch, if nothing else because it would be useful for our heavy laser / long-range fire support. Longer term I can think of a few unconventional uses involving a (somewhat literal) modified eye-bot, a transmitter-receiver set up and a remote control system.

I am however undecided for the final one. Any of the standard +1 implants would be good, given it's near universal potential, but the utility of the bionic respiration system or the damage protection of the bionic torso or Synth skin is just as interesting.

>>3742605
The bionic eyes don't seem that useful, no stat benefit or unique effect yet it'll still take one of our slots.
>>
>>3742574
>PHOENIX Monocyte Breeder
>Dermal impact armor
>Synthetic Skin
>>
>>3742613
Why bother with the Dermal impact armour that provides only a +5 resistance to 2 types of damage when we could get the bionic torso and get 15 resistance to any kind of damage?
>>
>>3742574
Does bionic eye get rid of four eyes?
>>
Oh, I forgot to say, these are average quality implants. You might be able to find high-quality ones somewhere else, mostly in Enclave, SoK installations but they might also be randomly found while exploring. There are also poor quality implants in some raider or pirate settlements, avoid them if possible.
>>
>>3742629
Bionic eyes would give us the four eyes effect even if we are not wearing shades or goggles.
>>
>>3742613
>>3742620
yeah, switch the dermal armor for the Eye-Scope
>>
>>3742630
Can certain implants be changed later on?
>>
>>3742630
Yeah I was gonna say, I noticed that the bionic chest refers to the replacements being made of cheap / common metals and shit. If we got our hands on better materials, would the BOS's designs still be sufficient to make them into the appropriate parts?

Also thanks for reminding me, we need to go to the SoK's regions at some point to get our hands on as many upgrades for our grappling hook and tesla gauntlets as possible. Preferably we'd manage to steal a set of their special tools so we could mod them more easily but if we can just pay instead that'd be fine.
>>
>>3742635
Depends, you can change a bionic implant for another of a different quality, but not return to your original state.

You cannot remove a bionic arm implant and magically have your arm regrown. You would simply end armless.
>>
>>3742642
i fogot, are there any way to regrow limbs canonically in the fallout universe?
>>
>>3742636
Yeah, they have the tools so if we find the blueprints and materials we could upgrade our bionics.

Here is, for example, the comparison of the Bionic Torsos depending on the quality:

>Poor Quality:
Metallic plaques that are directly bolted on your ribs and are heavily visible. They offer 5 HP of resistance against all kinds of damage. Since they are visible and clunky they also have a -1 CHA and AGL penalty.

>Regular Quality:
Substitutes of the ribs and spine made of steel and other cheap metallic alloys. They can be noticed under the skin but aren’t clunky nor ugly. They offer 15 HP of resistance against all kinds of damage.

>High Quality: Impossible to distinguish unless doing an X-RAY. This set of titanium ribs and spine not only offer a great 35 HP of resistance against all kinds of damage but also make your torso and back look imposing and stronger and offer you more flexibility, giving you +1 CHA and AGL bonus.
>>
>>3742642
Can Biomechanical Adaptation be taken more then 3 time, if not will there be other ways to increase our implant limit?
>>
>>3742651
Submersion in a tank of bio-gel from FO 1 / 2 would do it. Besides that you would probably be looking at Institute tech or something similarly advanced to have a decent chance of it.

>>3742654
Good to know, one last thing, am I right in assuming that the quality of all these mods is average? If not could you indicate which ones are high quality?

>>3742656
>if not will there be other ways to increase our implant limit?
In the games, the limit depends on your endurance. So if we managed to raise it (outside of temp buffs or the benefits of implants) then we might manage to get more implants that way.

To be fair though, if we run it by game rules, then there are implants you can take that require no endurance score. Specifically these'd be Implants Y-3 and Y-7 since they came from a DLC and were therefore designed to work with / benefit any character who might already have their max implants taken.
>>
>>3742567
>>3742572
>>3742574
>PHOENIX Monocyte Breeder
>Bionic Torsos
>Bionic Respiratory System

Just like da Emprah intended.
>>
>>3742651
I don't think so. I guess you could grow a synth copy of yourself and then transplant the desired limb. But that's messed up man. You are basically creating a person to chop him up afterward. Anyway, synths are not really a thing here, so whatever.

>>3742656
Not really, implant limit it's always your ENDURANCE level.

But Biomechanical Adaptation, like most racial perks, is overkill man.

Level 1 gives you +1 Bionic, Level 2 gives you another +3 and Level 3 gives you another +5.

If you reach Level 3 we will end with a total of +9 possible implants, which along with our nat 3 END would give us a total of 12 Implants.

That's seriously OP.

>>3742665
>Good to know, one last thing, am I right in assuming that the quality of all these mods is average? If not could you indicate which ones are high quality?

They are all average quality.
>>
>>3742671
>That's seriously OP.
You did say you wanted us to be like the other mcs in Fallout.
>>
>>3742671
>They are all average quality.
Except:

Eye-Scope nerve synching, Implant Y-3, Implant Y-7, PHOENIX Monocyte Breeder, Dermal impact armor, Dermal impact assault armor, Dermal thermal armor, Dermal thermal assault armor, Hypertrophy accelerator, Optics enhancer, Nociception regulator, Empathy synthesizer, Logic co-processor, Reflex booster, and Probability calculator.

These only have a single quality level.
>>
>>3742701
>These only have a single quality level.
You just made me imagine a high quality logic co-processor combined with our already insane intelligence and our passion for drug enhancement.

We'd be a literal embodiment of the big brain meme.
>>
>>3742674
>You did say you wanted us to be like the other mcs in Fallout.

Hey, I'm not complainin
>>
OP are you writing currently or waiting for us to come to a conclusion on what implants we want?
>>
>>3742605

>Bionic Eyes
1 vote
>Bionic Respiratory System
2 vote
>PHOENIX Monocyte Breeder
4 votes
>Eye Scope Synch
2 votes
>Synthetic Skin
1 vote
>Bionic Torso
1 vote

Eye Scope Synch, Phoenix Monocyte Breeder and Bionic Respiratory System wins.

>>3742750
Sorry, I was counting votes.
>>
>>3742574
>Eye-Scope nerve synching
>PHOENIX Monocyte Breeder
>Bionic Respiratory System

You put on your chosen options, strip completely naked and then head into the Auto-Doc. Since these are several operations together the first thing you see are several mechanical arms fiercely holding onto your neck, wrists, and ankles to lock you in place, they are very tight, not painfully tight, but you cannot move a single inch. Once you are completely trapped and immobile a mechanical arm ended in a sharp and long needle pierces your neck and fills you with a mix of chemicals that quickly put you to sleep.

By the time you wake up, you have a terrible headache. You have dry blood on your chest and ribs and a big Y shaped scar on your chest. The scar is now filled with staples and covered in a thin layer of green bio-gel.

Your forearms are also filled with needle wounds, you have been filled with the Phoenix Monocyte Breeder, your blood now feels thicker, richer, more powerful. You are liberated and the Auto-Doc's door open, you get out and slowly touch your arms, your veins now feel bigger, and pulsating stronger. Your heart also feels stronger, beating harder, but not faster.

Slowly you also touch the back of your right ear and see a small circular port. You turn around and the Auto-Doc opens a small drawer from its interior. Inside there are several chems needed for you to fully recuperate and also the cable that you can use to connect yourself with your weapon's scopes. You take everything, pill yourself up and get back on your Power-Armor.

According to your Pip-Boy's clock, you have been knocked out cold for twelve hours. Perhaps you have been pushing it too much, you should go back to the Rustbucket. Once on the outside, you see that it is early morning now. You go to the heliports and call for a Vertibird to take you home. Hopefully, with the use of the Radio's capabilities, the Brotherhood will put an end to the war soon. Even so up there you can hear the distant sound of explosions and gunfire. The war has gotten a little bit weaker because both Ohana and the Sons have already sunk most of its navy, and need time to build more ships and planes, but still the combat is nearly constant and seeing shipwrecks or distant battles isn't an uncommon sight.

You are returned to the outskirts of Kaheliki town and walk your way back to it. You have been out for around five days only, but it has felt like much more. The Rustbucket is still in the dock, but Saltgut and the rest seem to be working hard on it, moving lots of crates onto its interior and getting ready to lift the anchor.

"Oh! Dillinger! Just in time! We are about to head out!" Looking at the Rustbucket you can see that it has been armored with metal plaques and now has a couple of gun turrets on its deck.

"What's going on?"
>>
>>3742912

"Fishermen and Merchants have united together to fight against the invaders and reclaim the seas back again! Fuck Ohana and the SoK!" Several other longshoremen cheered at his words, other ships around the dock were also getting armored and filled with guns, these were anti-air cannons, Gatling machineguns, bazookas, and even a twin-linked Fat-man.

"The newly elected Bullet Bill is tired of seeing people hungry, and motivated by Rainbow Jack she decided to lend us all armor and weapons to fight the good fight!" Saltgut continues saying, it's clear that he has been looking for something like this for days. Not because of the combat itself, but because he simply wants to feel the waves and salt-filled wind against his decrepit skin.

You now have a lot of cash, and you have learned from Saltgut how to sail a ship. perhaps you could get a ship of your own, a crew and join him in liberating the seas once more. On the other side, you could use the cash to improve the Rustbucket and give it better armor, weapons and even other special capabilities. You could also invest the caps in opening a business here on the island, perhaps a shop or a bar and who will give you a steady supply of caps every week.

>Join the fight, use your money to improve the Rustbucket.
>Join the fight, use your money to buy a ship of your own, name it, fill it with armor and guns and fight alongside the Rustbucket. This will be by far the most expensive option, but in case the Rustbucket goes down you will have the chance of rescuing the others.
>Join the fight, save the money. You should be good enough.
>Join the fight, save the money, invest it in some business.
>Other option, write in.
>>
>>3742926
>Join the fight, use your money to improve the Rustbucket.
weren't we also sort of planning on buying a chem lab or something?
>>
>>3742926
>Join the fight, use your money to improve the Rustbucket.
>>
>>3742926
>>Join the fight, use your money to buy a ship of your own, name it, fill it with armor and guns and fight alongside the Rustbucket. This will be by far the most expensive option, but in case the Rustbucket goes down you will have the chance of rescuing the others.
>>
>>3742926
>Join the fight, use your money to buy a ship of your own, name it, fill it with armor and guns and fight alongside the Rustbucket. This will be by far the most expensive option, but in case the Rustbucket goes down you will have the chance of rescuing the others.
d e e p s t r i k e s and t e r r o r t a c t i c s
I'm thinking smallish' FAST boat designed for ramming and boarding actions. Like a 40k boarding torpedo, but well, a boat.
>>
>>3742931
This war is gonna provide so much loot. If we ever get a submarine that has great rad resistance, some sort of picker upper, and a dismantler, we could loot all those ship that’ve been sunk.
>>
>>3742926
>Join the fight, use your money to buy a ship of your own, name it, fill it with armor and guns and fight alongside the Rustbucket. This will be by far the most expensive option, but in case the Rustbucket goes down you will have the chance of rescuing the others.
We could use a second ship no matter what. Also this is the sort of organisation I though we should've formed to fight the Enclave / SoK. We might want to look into making this a more formal / long term arrangement between all of us independent traders and fishers.

As for how we're going to equip this ship? Energy weapons: a broadside of our heavy lasers and maybe a giant version mounted to the bow; we'll be a god damn lightshow of death.

https://www.youtube.com/watch?v=AgSJBNkY3k8
>>
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>>3742941
STOP TRYING TO TURN THIS INTO FALLOUTHAMMER

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>3742972
:(
>>
>>3742972
I mean, I was going to ask at one point if the bionic torso was required to get mechandrites but fine...
>>
>>3742972
No
>>
>Join the fight, use your money to improve the Rustbucket.
>>
>>3742986
By the end of the quest you guys are going to end with more bionics than flesh, all while wearing a fucking X-01 power armor upgraded with Zetan tech, pumped full of drugs, with a jetpack on its back and six dendrites with a different weapon each, a motherfucking Plasmazooka with tesla chainsaw bayonets in each hand and hardon in your pants.

All while riding the Rustbucket that by that time will be upgraded with full on casino-harem inside and will move across the skies with the use of antigrav thrusters and several Arcjet engines on its rear and will be able to cross the entire wasteland in 0.1 yottaseconds.

And then, I will fuck you all over and take everything else from you, and leave you penniless and naked.
Although... I have a confession to make. The Sons of Kanaloa are totally based on the AdMech
>>
>>3743011
>And then, I will fuck you all over and take everything else from you, and leave you penniless and naked.
If them's the breaks, we'll make it work. Don't think we won't make you work for it though.

>The Sons of Kanaloa are totally based on the AdMech
Yeah no I got that the moment we got a description of their troops as well as a description of their island.
>>
>>3743011
And you said in the first thread (I think?) that psykers are also a thing as is warpfuckery so you kinda made it fallouthammer yourself. The game was rigged from the start.
>>
>>3743020
Psykers are a thing in Fallout tho.

https://fallout.fandom.com/wiki/Psyker

And the warp shit it's only in case we ever become a Psyker. Dillinger can still mutate into different races, we almost became a Ghoul after the Rustfield massacre.
>>
>>3743047
>https://fallout.fandom.com/wiki/Psyker
Well butter my ass and call me a biscuit.
But the SoK giant sentrybot was totally a bootleg Kaban Machine right?
>>
Alright, it's getting late for me so I'm going to bed. In the next reply, we will buy our new boat and join Saltgut. You can now choose what kind of boat we buy.

>Chose the name and chose a ship:

>Stormchaser Class Corvette:
Small ship, but very fast and agile. Used by gangs to transport illegal goods to different islands. Can only have a small machinegun installed on it.

>Sea Snapper Tugboat:
Medium-sized ship, kind of fast and durable enough. Used by fishermen and some merchants. It can carry a couple of weapon turrets onto it and has plenty of cargo space on its hull.

>Wavebreaker Class Cargo ship:
A very big ship, slow and slow to handle. Used by merchants to move a lot of goods among the islands. They are ill-suited for offensive combat but thanks to its thick armor and ample space for turrets and other weapons they are very defensible and very hard to board or sink.

>Liberty Class Warship:
Similar size to the Tugboat, but lacking its ample cargo space. This ship is the only that has been exclusively designed to be used in combat so it will be the best to fight other ships, it has many weapon spaces and thick combat armor but lacks a lot of space and won't be useful to trade with.
>>
>>3743128
>Liberty Class Warship:
As for weapons, can we make sound based weaponry? I'm thinking some sort of soundwave projector that produces sound at juuuuust the right frequency to shake enemy ships literally apart, allowing for excellent looting. If not that, then a fuckhuge Gamma Gun turret. same Idea, although accomplished by making the crew shit out their vital organs, delaying the looting due to having to wait for the radiation to clear up to manageable levels and possibly disassembling the nuked ships.
>>
>>3743128
>>Sea Snapper Tugboat:
>>
>>3743128
>Liberty Class Warship
we'll be saltgut's backup, no need for cargo we should still install some boosters just in case

>>3743137
lasguns, more lasguns, cannons and a ram, we should be good
>>
>>3743141
Lasers are a horrible idea for naval combat though. A water droplet lands in the way of your projectile and oh no it's diffracted all over the place except your intended target.
>>
>>3743149
i assume fallout lasers are hot enough to just evaporate water before it happens?
>>
>>3743128
>Wavebreaker Class Cargo ship:

We don't need to be fast if we can mount a fuck ton of long range weapons (lasers are what I'm thinking but who knows what we might be able to get) and function as a dreadnought / monitor ship that all the smaller and faster allied ships can rally around.

Fact is if the Rustbucket goes down, we're going to be using this as our homeship from now on. As good as the Liberty class might be in combat, it doesn't have the ability to trade or fish anywhere near what we'd need to survive and sustain ourselves.

Plus with the extra space could prove useful in allowing us to really customise this ship for after-war performance.

>>3743149
It's not as much of an issue in fallout generally.
>>
>>3743161
Why not just irradiate the everliving fuck out of the enemy ships' crew? leave the ship intact, get some good loot or start a fleet! Or maybe use tesla cannons instead? No residual radiation, fry the crew (and propably most of the ships electronics) but still good loot and it'd look metal as fuck when broadsiding.
>>
>>3743128
Also remember to use the perk "Caps Rule Everything Around Me" when buying the ship. flat 50% discount or trade a 200% markup gold bar for it, whichever's cheaper for us.
>>
>>3743185
That is a very good point. We should use that ability a lot more frequently to be honest.
>>
>>3742926
>"The newly elected Bullet Bill is tired of seeing people hungry, and motivated by Rainbow Jack she decided to lend us all armor and weapons to fight the good fight!"
God FUCKING dammit Poison you DO NOT MIX WORK AND PRIVATE LIFE, NOT IN THIS BUSINESS.
>>
As fun as it would be to tout a patriotic liberty ship, I’ll go for the
>Wavebreaker Class Cargo ship:
Also, can we invest money into Bullet bills shop for caps, and lessons?

I want to become a filthy rich capitalist by the end of the game, one in which I can build 8D objects with our OP repair
>>
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Guys, let's get the wavebreaker and overhaul the cargo with missile tubes, we can show these fuckers the meaning of a Macross missile massacre. Plus we can beef our guidance softwares raidar to detect the opposition, hell we could put in dedicated scrambled radio to rainbow Jack's rig, now hear me out, since Jack is an a.i. she can pick up ALL transmissions below enclave level I'm betting, so we could coordinate where the enemy is and what their doing to buttfuck their shit for maximum damage.
>>
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Also we should make our Lazer designator a beam Lazer cannon, with backup sighting Lazer in case the gun breaks.
Also imagine an entire cargo deck and reinforced deck made of almost nothing but whoosh bang hatches, pic related.
>>
>>3744049
>>3744068
The only issue I have with this is that being an arsenal ship is extremely risky, seeing as we're basically just asking for a single lucky hit to strike us and set off the giant tubes of fuel and explosives.

Another issue is that it would require a lot of cash and time. Quite possibly more than we actually have on us in all of the different currencies we've collected. Since we'd probably have to completely rip up the ship's interior to fit that many launch arrays as well as creating a way to reload them that doesn't involve going to a specialised dock.


This is part of the reason I like the idea of using energy weapons: all we need is a sufficiently powerful reactor (or reactors if we like redundancy); a way to transfer power; coolant for the weapons and the reactor (sea water might well suffice here, if nothing else we can dump heat into it). Plus we don't have to worry about ammo, reloading or those sorts of concerns.
>>
>>3744049
>>3744068
Explosives would ruin all the sweet loot though.
>>
>>3744488
That too is a good point. To be fair, I honestly don't think the loot is a thing we should be all that concerned about: with the amount of ships and planes that will / have been lost in this war, there'll be enough loot no matter what.

At the end of the day, we can scavenge any wreck we want now between our PA and our bionic lungs granting us the strength, endurance and protection needed for deep sea exploration and exploitation. Really it's fairly logical to assume that is what we'll end up using this ship to do since it has the cargo space for a bunch of specialised wreck-finding and salvaging equipment once this battle is done.


My primary concern is us losing our only remaining friends and family or losing the fight. We've got to win and they've got to survive. Everything else can come later.
>>
Alright, there is a tie between Cargo and Warship. here are their stats so you can compare better.

Wavebreaker Class Cargo ship
>Price: 25.000 caps
>Quarters: 25 people max.
>Hold space: 1000 lbs.
>Health Points: 2500
>Damage Reduction: 35
>Weapons: 4 weapon spaces
>Ramming Damage: 10d6

Liberty Class Warship
>Price: 25.000 caps
>Quarters: 10 people max.
>Hold space: 300 lbs.
>Health Points: 2000
>Damage Reduction: 55
>Weapons: 4 weapon spaces
>Ramming Damage: 20d6
>>
>>3744612

And here are the types of turrets that you guys will be able to install:

Boarding weapons:
These weapons damage more the crew than the ship and are used to weaken the ship's inhabitants before being boarded. If a ship's crew is killed or captured the ghost ship can be staffed with a skeleton crew who will send the ship back to port to sell it or repair it and add it to your collection. There's also the chance of this skeleton crew rebelling against you and turning hostile.

>Sonic Cannon: Low damage to machines and ships. High crippling damage to people. Might mess up the targeted ship's electronics.

>Acid Launcher: Low damage to machines and ships. High damage to people and destroys armors and weapons. Might destroy the ships' cargo.

>Gamma Cannon: Low damage to machines and ships. High radioactive damage to people. Might irradiate the ship and its cargo.

Offensive energy weapons:
Energy weapons draw from the ship's internal nuclear reactor, so they have unlimited ammo, but if they are used too much they will leave the ship without energy and unable to move or act for some time, ending completely exposed if that happens.

>Laser Cannon: High damage to machines and ships. Can set ships on fire

>Plasma bombardier: Very High damage to machines and ships. Draws a lot of energy, needs a lot of time to be reloaded. It's usually a one-shot one kill weapon.

>Cryo-Blaster: Low damage to machines and ships. Can freeze ships and the water around them, stunning them for some time.

>EMP Catapult: High damage to machines and ships. Fries their electronics, also affects robots and power-armors.

Offensive Ballistic weapons:
The most common, cheapest and easy to repair weapons. Their ammo is limited thought.

>Dual Gatling Miniguns: High Damage to the crew, medium damage to ships. Uses a lot of ammo but its impressive rate of fire can pin enemies down and leave them unable to act.

>Howlitzer: Medium damage to crew and ship. Cheap as fuck because this weapon is very simple and easy to make. It's hard to aim thought.

>Junk Launcher: An hydraulic Junk launcher that can be loaded with pretty much anything, even crewmembers who want to board the ship from afar. Damage is randomized.

>Twin Linked Fatman: Two FatMan nuke launcher bolted to a weapon turret. Launches Mini-Nukes far and quick. The weapon is easy to repair but the ammo is expensive and hard to come by.
>>
>>3744615

And here are the mods that the ships can have, each ship can have up to five mods, but the limit can be increased with ever-increasing repair skill tests:

>Spikes:
The crew of the vehicle gains +1 STR while inside the vehicle.

>Extra potent lights:
The crew of the vehicle gains +1 PER while inside of the vehicle.

>Extra Armor Plates:
The crew of the vehicle gains +1 END while inside of the vehicle.

>Custom Paintjob:
The crew of the vehicle gains +1 CHA while inside of the vehicle.

>Vehicle’s manual:
The crew of the vehicle gains +1 INT while inside of the vehicle.

>Aluminum Chassis:
The crew of the vehicle gains +1 AGL while inside of the vehicle.

>Lucky Fuzzy Dices:
The crew of the vehicle gains +1 LCK while inside the vehicle.

>Auto-pilot:
The vehicle can drive on its own. No need for a pilot or driver.

>Water cooling system:
Can negate the effects of fire in the vehicle.

>EMP Shield:
Makes it immune to EMP attacks.

>Stealth Boy Array:
Allows the vehicle to be temporally invisible.

>Grav Plates:
Applies some antigravity plates that make your vehicle hover and makes it lighter. It makes it require 50% fewer caps to refuel it.

>Turbonucleon Engine:
Gives the “Full Throttle” ability, allowing it to double the ramming dice once per combat.

>Rolling cage:
The vehicle suffers 10% less of damage from all damage sources.

>Seatbelts:
The crewmen suffer 10% less damage.
>>
>>3744612
>>3744615
>>3744619
>Liberty Class Warship
>2x Gamma Cannon, 1x Plasma Bombardier, 1x Junk Launcher
>Water cooling system
>EMP Shield
>Stealth Boy Array
>Turbonucleon Engine
>Seatbelts
motherfucking 40d6 ramming damage from an INVISIBLE ship, my boner could be used to cut diamonds right now.
>>
>>3744619
>but the limit can be increased with ever-increasing repair skill tests:
Just how many such tests could we realistically pass / attempt before the fleet leaves to do battle?

Also is the damage reduction of the ship applied before or after the effects of the Rolling cage / Seatbelts upgrades?
>>
>>3744612
>>Liberty Class Warship
>Sonic Cannon
>Sonic Cannon
>EMP Catapult
>Dual Gatling Miniguns
>Spikes
>Extra potent lights
>Grav Plates
>Turbonucleon Engine
>Stealth Boy Array
this should be a good start
even if a ship with a roll cage sounds hilarious
>>
>>3744677
>Even if a ship with a roll cage sounds hilarious
Shit I designed these mods with cars in mind, thats why we can also add seatbetls to them lmao. I couldn't come with an analog for the ships.
>>
>>3744676
>Also is the damage reduction of the ship applied before or after the effects of the Rolling cage / Seatbelts upgrades?

Before. Here's an example: If our Liberty Class warship, equipped with Seatbelts is attacked by a Sonic cannon and the crew receives 120 HP of Damage, then that damage will be reduced by 55 points, and of these 100 points the crew will receive 10% less, so 12 points less. So 12+55 is 67. Instead of receiving 120 HP of damage the crew will suffer 67 HP less, so 120-67 is 53. The crew will only suffer 53 HP of damage, less than half of it.
>>
>>3744629
Considering the speed of the ship and all that, I doubt that the junk launcher is all that needed, we'll always be close enough to board without it and other weapons are more reliable in their damage potential (a sonic cannon or EMP catapult might be useful to round out your damage types, that or a laser cannon for precise long range fire in case we run into vertibirds or something).

>>3744686
>I couldn't come with an analogue for the ships.
I mean, for ramming ships the closest equivalent would probably be crash / impact netting? You'd probably also be able to replace a roll cage with something like improved bulkheads.

>>3744704
Okay do you mind waiting a moment while I modify my damage calculations to develop a certainty as to which ship is better before I vote?

Also what is the sorts of damage range we're looking at for our weapons here, compared to the damage from ramming?
>>
Aye I've double checked my math and the difference between the two ships is honestly damn noticeable: against attacks of 100 damage the Liberty will survive 57 while the Wavebreaker can only take 45; that is to say that the liberty withstands 126.666% of the damage that the wavebreaker can.

Admittedly, against larger attacks the effect begins to reverse and the Liberty loses out against the Wavebreakers larger health pool. If the attacks are 200 damage instead for example, the wavebreaker will actually withstand two more attacks than the liberty(16 and 17.24 respectively) just because of it's sheer capacity for damage.
>>
>>3744676
Sorry I forgot to add this question:

>Just how many such tests could we realistically pass / attempt before the fleet leaves to do battle?
Seven, because with our current repair level and the toolbelt we get a +35 to our repair dice rolls, so we can do up to Pretty Unlikely (+20 dice modifier to my dice rolls) without having any chance of losing and needing to dice roll.

So we can add up to seven more mods, for a total of 11, and there are a total of 15 mods.

>>3744714
>I mean, for ramming ships the closest equivalent would probably be crash / impact netting? You'd probably also be able to replace a roll cage with something like improved bulkheads.
Alright, that's a good idea.

From now on, Seatbelts will now be called Impact nets and Rolling Cage will be called Improved Bulkhead.

>Also what is the sorts of damage range we're looking at for our weapons here, compared to the damage from ramming
I'm still thinking of the numbers for the weapons. But I think I will use the following ones.

>Sonic Cannon:
5d6 damage to vehicles
11d6 damage to the crew

>Acid Launcher:
4d6 damage to vehicles
12d6 damage to the crew

>Gamma Cannon:
1d6 damage to vehicles
14d6 damage to the crew (Except Ghouls and Robots, then it's only 1d6)

>Laser Cannon:
6d6 damage to vehicles
6d6 damage to the crew
3d4 fire damage to both vehicle and crew

>Plasma bombardier:
14d6 damage to vehicles
14d6 damage to the crew

>Cryo-Blaster:
3d6 damage to vehicles
5d6 damage to the crew

>EMP Catapult:
18d6 damage to vehicles
1d6 damage to the crew (Unless Robots and Power-Armor, then its 18d6)

>Dual Gatling Miniguns:
9d6 damage to vehicles
12d6 damage to the crew

>Howlitzer:
10d6 damage to vehicles
10d6 damage to the crew

>Junk Launcher:
Completely random, there will be two dice rolls, the first a 1d100 that will determine the second dice roll. For example: First 1d100 gives us 57, then the second dice roll will be a 1d57.

>Twin Linked Fatman:
12d6 damage to vehicles
12d6 damage to the crew
>>
>>3744756
>So we can add up to seven more mods, for a total of 11, and there are a total of 15 mods.
We are quite broken, aren't we. Also I presume this list is just what we can quickly make / find on the market and doesn't account for stuff like a workshop for ourselves or anything similar?

>>3744756
One quick moment while I use these to work out some averages and shit. Then I can use them to modify my calculations and determine which ship is objectively better against these values. Math, ho!
>>
>>3744768
>We are quite broken, aren't we.
Well, we are an incredibly intelligent person that has been maxing the repair skill. We are broken when it comes to building stuff.

Leave Dillinger in the middle of the jungle and he will die in less than a day.

>Also I presume this list is just what we can quickly make / find on the market and doesn't account for stuff like a workshop for ourselves or anything similar?
Yeah, there are other mods, stuff like better kitchens, workshops, chem labs, auto-docs, better beds and the like. These are mods for the home aspect of the ships, not the ship themselves, these will come later.
>>
>>3744780
>Leave Dillinger in the middle of the jungle and he will die in less than a day.
Aye true but leave us with a pile of scrap and we'd survive.

>Yeah, there are other mods, stuff like better kitchens, workshops, chem labs, auto-docs, better beds and the like. These are mods for the home aspect of the ships, not the ship themselves, these will come later.
Yeah those'll be fun but I think I've came up with my final decision for a ship design, accounting for my calculations and the information you supplied about how many more upgrades could be installed.


>>Liberty Class Warship

>Sonic Cannon:
>Sonic Cannon:
>Plasma bombardier: Very High damage to machines and ships. Draws a lot of energy, needs a lot of time to be reloaded. It's usually a one-shot one kill weapon.
>EMP Catapult: High damage to machines and ships. Fries their electronics, also affects robots and power-armors.

>Spikes:
>Extra Armor Plates:
>Aluminum Chassis:
>Lucky Fuzzy Dices:
>Water cooling system:
>EMP Shield:
>Stealth Boy Array:
>Grav Plates:
>Turbonucleon Engine:
>Improved bulkhead:
>Impact nets:

If anyone has any questions about my choices, I have a mix of data and logic to back up almost anything. Except the +1 stat ones, they're just there to fill out some bulk.
>>
>>3744799
Supporting. After seeing the crunch how could I not? Also muh invisible 40d6 ramming.
Deepstrikes and terror tactics ahoy!
>>
>>3744805
>After seeing the crunch how could I not?
Yeah, to be fair I gave up the damage calcluation averages once I realised just how potent those sonic cannons and all my other choices were.

I was tempted by the Gamma cannon but the risk of running into a robot or ghoul / supermutant ship under the control of the SoK was too high in my opinion. Since against them that'd leave half our weapons (and two thirds of our non-heavy weapons) basically unable to do anything to hurt them.

Between the EMP catapult and the Sonics's however, we odd to be able to disable most ships in a fairly intact state, at worst they'll lack their electronics and need to be towed by to port but they odd to be usable for scrap or sale.

>Also muh invisible 40d6 ramming.
How could I resist the potential to do more than 1/10th of our heavily specialised combat ship's entire health pool in a single hit? God knows I was considering how broken it would be if combined with certain other, more ship-destroying, combinations of weapons since you wouldn't have to worry about aiming once you've rammed into them.

Plus I know how we're going to go down if we start to lose the fight:

https://www.youtube.com/watch?v=rTAx8r_090o
>>
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>>3744805
>>3744799
>>3744819

Alright, all that is missing is a name! I was also thinking of pic related for how the ship will look.
>>
>>3744826
An interesting design, most of my concern was actually about how our vessel would work in combat regarding boarding and such but looking at this, it should be possible to have a pair of armsmen in the main tower use those narrow windows as firing positions to keep the front deck clear which is all that should be needed realistically given how fast we are and the fact we're going to be the one doing the ramming.

The artwork is a bit off in perspective in some areas in my opinion but taking it as a bit of an abstraction / artistic representation, I can live with this.

Although whenever we get a chance, I want to add a fair bit of length to the front of this ship, modify it with submersible capability and at least one large missile launching array. Preferably we'd also get a RADAR array at some point.

We will be the terror that haunts the deep, smuggling refugees from the SoK and Enclave to safe ports, striking their merchant and military ships, all before disappearing beneath the waves.
>>
>>3744826
>Alright, all that is missing is a name!
The Nightstalker.
>>
>>3744842
As good as this is I feel like I should still offer a few alternatives:

1) The Charon: greek guardian of the underworld responsible for taking the dead across the river.

2) Polemos: greek demon that was the embodiment of war.

3) Revenant: an undead that seeks vengeance; seems kinda appropriate to what we are after the Rustfields incident.
>>
>>3744853
I don't know. Adding Greek names to a ship in Hawaii doesn't fit in my opinion.

Nightstalker on the other side is a thing in Fallout, a monster that can turn invisible and despite being small has quite the sting and the bite.
>>
>>3744853
How would Dillinger know these references? Most people IRL in today's world don't know these, much less a mechanic living in a world three CENTURIES after nuclear armageddon, in a world where IT was severely lacking compared to ours. The Nightstalker is an actual creature in the fallout universe, and surprisingly prominent in the Mojave area, where Dillinger spent quite a bit of time before getting kidnapped and flown to Hawaii
>>
>>3744874
Dillinger’s got 10 int and we could say he a book with a bunch of god names in it.
>>
>>3744853
>3) Revenant
That’s got my vote.
>>3744873
Then Hawaii better suck it up, also adding the name of an animal from the western U.S. is out of place for Hawaii as well if there isn’t any nightstalkers here.
>>
>>3744876
Do you have any idea how hard it is to find an intact pre-war book? much less an incredibly specific book? That just isn't feasible, even as a retcon.
>>
>>3744876
>read a book
>>
>>3744879
There was a lot of pre-war books that where still somewhat intact, on the same level as all those burnt up books? No. But still there was quite an amount. Also Dillinger went through NCR territory and for all we know they could have rebuilt libraries and restored an amount of old books from the past.
>>
>>3744889
I guess it's up to the QM then. As long as I get muh boarding action and ramming the fuck out of everything I ain't complainin' but IMHO The NIghtstalker just fits so damn well.
>>
>>3744873
Fair enough, I always love really fancy ass names for ships. I was also going to suggest the Nautilus if we had the option of a submersible ship but you do have a point.

>>3744874
We're a man who has wandered across most of the continental united states, given that Caesar survived as a concept and that so much else did in terms of the written word (declaration of independence, constitution, etc).

>>3744879
That is only treated as the case in Fallout 3 proper and even then is only really because the entire region was heavily nuked. Meanwhile we're talking about the west coast of the united states, a region which had multiple pre-war factions and plenty of vaults survive with their pre-war information (both civilian and military) survive. I mean for god sake, you can encounter people who are obsessed with a pre-war comic series and yet you don't think that the survival of greek mythology isn't realistic?

Not to mention Hawaii thus far has been characterised as a region which survived the events of 2077 pretty well in terms of initial damage because of the missile defences, ignoring the flooding in some regions, so it's hardly unrealistic to imagine that their libraries and other such things would've survived too.


However this is all null argument, OP made his opinion clear and I must respect that even if I disagree.
>>
>>3744879
Also the Followers of Apocalypse are a thing and they had a fucking book on the Mongol Empire. Caesar, a former member of the Followers, also knew a bunch about Rome. So it’s not like it’s hard to find out about the past when you got high int and good resources.
>>
How about this:
>Our ship is the Nightstalker
>The crew are the Revenants
>People who like us have suffered and lost greatly, each carrying it's own Memento Mori, decorations of their suffering in their armor and weapons.
>They all wear skull-shaped helmets or at least skull-like makeup on their faces.
>>
>>3744908
That I could live with. Also could you confirm or deny if it will ever be realistically possible to modify this vessel to function as a submersible to any degree?

I'll be honest, I love submarine base-ships as a concept, they are such a god damn mental image to me because I owned a 20,000 leagues below the sea animated film as a child and that shit stuck with me as how a classy villain or hero should travel / live.
>>
>>3744908
Kinda seems edgy.
>>
>>3744914
It's only edgy if we deny others the right to join just because they haven't suffered enough or something.
>>
>>3744913
>Also could you confirm or deny if it will ever be realistically possible to modify this vessel to function as a submersible to any degree
Sunless Sea is one of my favorite games, and it kinda inspires me. The Zubmariner DLC is awesome. Our ship will be able to be turned into a submarine, but that will require Kanaloa tech, so good luck with that.
>>
>>3744918
I mean the entire concept of getting a crew and having one of the requirements to be hired be “have you suffered?” is edgy, what you said is even edgier. Now I feel like it actually kinda fit Dillinger.
>>
>>3744920
>but that will require Kanaloa tech
We are about to fight them in the sea so we could get lucky and get that tech from looting their wreckage.
>>
>>3744929
Think of it this way:

The war has killed many innocent people and left countless others stranded far away from home, without a job and hungry. Dillinger would be simply gathering some people trapped in Kaheliki, people who might have lost their homes, friends or family members and ended forcefully displaced onto the island.

He will be recruiting people that simply want to make the SoK, Ohana and the Pirates pay.

This is not going to be a competition of who has suffered more, as long as the war has affected you negatively you are good to go.

Of course, Dillinger won't take the first ones that come knocking to his door, he will recruit people who truly want to fight and bust their asses to return the waters to the people.
>>
>>3744908
This sounds good, especially if we upgrade the Power armors to have encrypted comms between all of the crew members and ESPECIALLY if the antennas of said comm system are shaped like bat wings and attached to the helmet
We Night Lords now bois!
>>
Alright, here is the final result of everything. We needed an entire day to choose our ship and mod it properly but it has been worth it!

Night Stalker (Liberty Class Warship)
Quarters:
10 people max.
Hold space:
300 lbs.
Health Points:
2000
Damage Reduction:
55
Ramming Damage:
20d6

Weapons:
2x Sonic Cannon:
5d6 damage to vehicles
11d6 damage to the crew

Plasma bombardier:
14d6 damage to vehicles
14d6 damage to the crew

Electromagnetic Catapult:
18d6 damage to vehicles
1d6 damage to the crew (Unless Robots and Power-Armor, then its 18d6)

Modifications:
Spikes:
The crew of the vehicle gains +1 STR while inside the vehicle.

Extra Armor Plates:
The crew of the vehicle gains +1 END while inside of the vehicle.

Aluminum Chassis:
The crew of the vehicle gains +1 AGL while inside of the vehicle.

Lucky Fuzzy Dices:
The crew of the vehicle gains +1 LCK while inside the vehicle.

Water cooling system:
The ship can automatically extinguish fires it case it starts burning.

EMP Shield:
Makes the ship immune to EMP attacks.

Stealth Boy Array:
Allows the vehicle to be temporally invisible. 3 turns, then require 5 turns to reload.

Grav Plates:
Applies some antigravity plates that make your ship hover and makes it lighter. The ship's Nuclear Batteries powered by Fusion Cores last twice as long.

Turbonucleon Engine:
Gives the “Full Throttle” ability, allowing it to double the ramming dice once per combat.

Improved bulkhead:
The vehicle suffers 10% less of damage from all damage sources.

Impact nets:
The crewmen suffer 10% less damage.
>>
>>3744967
How many caps do we have left? We do still need to find crew, and caps make it a lot easier.
>>
>>3744949
God knows how much it would cost to equip all of our crew in PA, even if we do only have ten on this ship. I guess we'll just have to steal a bunch from the SoK, Ohanians and Enclave. That or we need to find a way of making our own (again, probably best off stealing from the SoK or something).

>>3744967
I propose that, just in case we end up having additional ships in our "fleet", we name this class / design / layout the Dauntless light stealth cruiser (referring to it's small size, stealth array and the enhanced range given by the Grav plates). That way we can just say we want another of these again in future rather than having a day long debate about how to outfit the next craft.

Also whenever we next get a improvement to our repair skill, we are going to add the perception upgrade. After that there's relatively little left that we'd realistically need but I guess the autopilot function would be a nice-to-have since it would reduce the manpower needs of the ship and make it a bit more resilient to damage (since the captain / helmsman could die and it'll still work).
>>
Rolled 2888, 3144, 2509, 2284, 1889, 1772, 2815, 502, 2214, 1746 = 21763 (10d3458)

The ship costs 25.000 caps, we can afford it because we have 47079 caps in total.

I will use Caps Rule Everything Around me so we can buy it for 50% of its price. So we pay 12500 caps for it and end with 34579 caps left. The ship will come with the weapons and mods included in its price.

We could also sell one of our gold bars for double its price, but that would only give us 10,000 caps and make the ship cost 15,000 caps, so this option is not as good.

The Liberty Class warship can hold 10 persons in its quarters, this is without including you.

34579/10 = 3458 approximately, each crewmember could cost us as much as 3458 caps.

I will now roll 10d3458 to see how much we have to pay for each. Let's hope 4chan can roll such dices.
>>
>>3745003
>inb4 the cheap one is a Enclave plant
>>
>>3745003
You'd think that a bunch of angry, boatless, family-less people would be a lot cheaper to hire for a potentially life-or-death struggle against the people who killed their families and shit.
>>
The most expensive one costs 3144 caps. It's not that much for a lifetime contract where you can die at any time.
>>
>>3745013
Think of it as insurance pay. These people have no family, very few would notice if they went missing. It's to discourage us from turning them into ground beef.
>>
>>3745013
Especially those who have nothing to live for but revenge.
>>
>>3745016
>lifetime contract
Wait shit seriously? Okay if that's all we're paying them besides living expenses, then this was one of our best investments ever.

>>3745022
That is a good point, to be fair they should trust us seeing as we're going to give them some big guns and armour to fight boarders and shit.
>>
Can’t wait to sneak attack ships from behind with our patriotic liberty ship
>>
>>3745182
I can't wait until our array of anti-crew / anti-electronic weapons enables us to leave a solid flotilla of ships to salvage and sell for parts, funding the purchase of more similarly equipped Liberty ships to form a pseudo-wolf pack as the core of our new fleet.

I can't wait until we upgrade them all to function as submersibles and construct a underwater base, using salvage from the Radio AI's complex (with it's permission and repayment) since it was one, where we can establish the Free port of Libertalia defended by the Liberty ships.


That or some other similarly cool concept. Maybe we should abandon Hawaii and travel across the rest of the ocean, to New zealand or japan or some other island chain. Get away from all this death and these old world blues, start a new society from the ground up.
>>
>>3745211
Fallout Nukahola: Captain Dillinger Pirate Extraordinare
>travel across the rest of the ocean
Let’s see what fresh hell Asia is.
>>
>>3745219
>Let’s see what fresh hell Asia is.
Holy shit Y E S
Imagine the horrors and/or wonders we could find? Maybe nick a few of those creature control collars from the enclave beforehand and absolutely dominate the bioweapon arms race against them.
>>
>>3745219
>Fallout Nukahola: Captain Dillinger Pirate Extraordinare
Nah we'd be a Liberi, anti-piracy privateers.

https://en.wikipedia.org/wiki/Libertatia

I mean I'd drop a degree of the anarchy and anti-state stuff but when you consider that they were only considered that because they were in favour of democracy and anti-monarchy / slavery at the time, they fit pretty well into our current situation.

>>3745225
I was going to suggest settling in Australia then considered that in Fallout, that'd be a terrible idea. God knows what hell would await us there.
>>
>>3745219
>Nukaloha
>mfw I realized I was reading the fucking title wrong this whole time.
>>
>>3745228
>austra
even without radiations everything there is out to kill you, so it's probably a death trap of cazador-tier swarms of jellyfishes, house-sized spiders, rabid kangaroo-people and god knows what else
>>
>>3745236
Knowing our luck, the Koalas gained sentience and developed telekinetic powers. The moment they see us they'll throw us back to the US.
>>
>>3745236
>>3745239
guys
GUYS
'STRAYAN G A T O R C L A W S
>>
>>3745236
You think the local wildlife will be bad but just think about what monsters the people who survived all that shit are like. Hell what does Europe look like, they where already in a shitty position before the bombs dropped, now think what they’ve done since then.
>>
>>3745241
Nah, gators are actually smart enough that they'd be pretty chill since they'd basically be like deathclaws but naturally smarter, who we know form into fairly stable social groups. Chances are they'd actually be good allies.

A koala is only not an asshole because it doesn't have the energy or awareness for it. They'll actually have enslaved the gator claws to harvest eucalyptus leaves for them.
>>
>>3745247
I take it you haven't played Fallout 4's Nukaworld DLC? gatorclaws are fucking terrifying.
>>
>>3745254
I watched a guy play it and he demolished them about as easily as anything else so I've never rated them that highly.
>>
>>3745267
If you play it at the intended level they are pushovers, but in FO4 you snowball ridiculously fast in power if you know how to build around your playstyle.
>>
>>3745285
True, Melee VATS based strength build with a massively improved melee weapon on combat drugs does generally make any encounter easy.
>>
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Sorry guys, something suddenly came up and I had to attend to it, and now it's pretty late for me and tomorrow I gotta get up early for work. So I'll leave it for today.

The next reply will start with Dillinger asking Saltgut to stay docked for a couple of days, just enough time until he buys a ship. He will then buy the warship, name it, get the crew, give them a good speech as of why they are all Revenants, then mod the ship and head into the waters with Saltgut.

I will also give a small description of our new ten crewmembers, something like this:

>Name:
John Doe
>Race:
Human
>Gender:
Male
>Age:
25-ish
>Description:
An average person, parents killed by pirates.
>Best skill:
Jack of all trades.

To all the anons that are talking about going to other countries. I'm sorry but our plans of going to Asia or Straya will have to wait. I have pretty much planned how the entire quest will develop, I know who the BBEG will be, some things that will happen in at some point and so on, but it won't be railroaded, everything else will be completely improvised, just like the rest of the quest.

After the BBEG is taken care of, if Dillinger survives, then we might have the chance of exploring the rest of the world.

>Anyway! As always feel free to shitpost, write questions or review and critic the quest! Once I wake up I'll read everything and answer to replies as best as I can.
>>
>>3745335
no running away until we nuked the shit of the enclave and got at least one waifu pregnant , got it.
>>
>>3745368
>nuked
I thought we established that we'll go full RIP AND TEAR on their faux patriotic asses. nukes are far too humane for them.
>>
>>3745368
>>3745381
I thought the plan was to eliminate every presence of theirs outside of the jungle island and then surround it in a massive naval blockade of our Liberty ships before slowly but surely culling the entire surface with plasma artillery and gamma cannons, levelling, exploding, burning and irradiating the shit out of everything.

Then we march in a force of entirely PA and robotic troops, backed by any ghouls or supermutants we can get, make sure there is no underground section and if there is, we fill it's entrance with concrete, cover it in traps and leave them to starve and turn on one another in the depths.
>>
>>3745562
No, no, no. Too. Humane. Once we are sitting at superhuman status even among the more extremely augmented we go after their officers. We kidnap them. we skin them while keeping them alive (lethal infections are unavoidable without the skin so they're literally dead men walking). Then we apply some rubbing alcohol to torture them and keep them alive at the same time, among other things. And one they're sufficiently insane and wishful for death, we strap some high-yield dirty bombs on them and let them loose at the nearest intact government building.
>>
>>3745562
>concrete
you have a funny way of spelling "truckloads of thermite"
>>
>>3745831
What about flesh eating nanomachines, assuming nanotech in general is on the menu for this quest?
>>
>>3745831
Nah, trapping them underground with a limited food supply on a dead island filled with traps is a worse punishment than burning to death. They'll either starve to death or turn to cannibalism to delay that end.

>>3745856
Nano tech ain't generally a fallout thing. A flesh eating bio-weapon however? There you'd have more luck.
>>
>>3745922
Kinda wishing we would've studied the eye reavers more right now.
>>
>>3745969
Oh god no, the risk of them infecting some sea creature and spreading without control is too great.
>>
>>3745979
I doubt they'd evolve underwater survival capabilities (like the ability to BREATHE underwater) before starving.
>>
>>3746008
Their larvae were designed to survive in water, it'd just be a matter of adapting salt water resistance which they could probably get if they had mirelurks as their host bodies or something.
>>
>>3746051
>Their larvae were designed to survive in water
Wait shit really? Okay, how about a virus that makes people rot/decompose alive, lesving the vital organs to be the last ones to fail?
>>
>>3746071
Well now you are asking for something quite specific, at best you might get either the Van Buren contagion or FO3:NV's bioweapon that leaked in the dam at one point (although I might be remembering a mod).
>>
Can we at somepoint do Nukaloha again but this time come up with ship weaponry/mods? I really wanna install a gigantic chainsaw into the Nightstalker's prow.
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>>3747505
hey we can mod the ship more later
and with a bit of luck the QM will find the gaslands rulebook/addons and take some inspiration from that
>>
>>3747505
>>3747512
I'm assuming that these are just the sorts of guns we can make / purchase from common materials from the shops and wrecks of this island. I'm certain if we got the BOS or the SoK to help, willingly or otherwise, we could get a lot of other guns. Plus we'll probably get a chance to tinker with them like we do our personal guns at some point and then we'll make this the single most deadly and tricked out ship in the wastes.

As to what I want to fit: 1, robotic backup crew / centralised auto-control for the guns; 2, a radar array; 3, a giant prow-mounted ram; 4, a set of eyebots to make our ship a makeshift carrier; 5, a landing bay area for our Rocketbike, preferably retracting down into our ship; 6, a second stealth array if possible so we can stay constantly invisible.
>>
>>3747523
>a giant prow-mounted ram
What's wrong with a prow-mounted giant chainsaw?
>>
>>3747525
We'd need to replace the teeth for one thing, plus I question how it would effect the aquadynamics of the boat.
>>
>>3747538
>We'd need to replace the teeth
A small price for even more ramming damage and ship-scale rip & tear, plus Dillinger is a lieral mechanical/technological genius.
>>
>>3747625
True, I mean it'd be nice if we could make a version of the plasma cannon for a prow mount. Pierce the hull and then have it fire inside the enemy ship to melt everything.
>>
We might also want to look into geting our crew augmented to hell and back too assuming they are willing to be put under for a day or two while we have them transported to and then back from the BOS's medical facility.

Also assuming the BOS are willing to do us the favour of modifying our entire crew on their ship. Though I imagine they'll demand payment it would be worth it for our crew being able to do some of the shit we can.
>>
>>3747758
On the other hand if they ever decide to mutiny we're dead sooo not the best idea imho.
>>
>>3747765
True but you can't tell me having our entire crew be able to breathe underwater, regenerate as we do and all that sort of shit wouldn't be useful for combat and exploration.
>>
>>3747772
Yeah but at least let's make sure we can trust them before turning them into übermensch unless we surgically implement explosives into their brains while we augment them.
>>
>>3747784
True but I'd like to think that we're going to end up recruiting a lot of good folks that'll prove to be loyal given what we're offering.
>>
>>3747790
I feel ya but considering how much we know it's very likely that both the Enclave and SoK want us very, very dead. And I am very suspicious about one of our guys, I mean seriously, who would charge 500 caps from a job the others are charging a minimum of 1700 caps for? An enclave plant, that's who.
>>
>>3747800
That or someone like us that is properly enraged. One might describe them as a man that is just too angry to demand reasonable payment.

That or they are really young and didn't consider just how valuable their skills were when they signed up.
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>>3747804
Either you are too trusting of these strangers, or I'm too paranoid. Only time will tell...
>>
>>3747816
I am a firm believer in the idea that most people can be trusted.

After all, it's unlikely that these people are spies since they've little reason to believe we're particularly important to infiltrate seeing as we are just one captain among many.
>>
>>3747853
We are literally about to enter in a civil war against the Ohanan Government (read: the Enclave) and the SoK though, kinda noteworthy if you ask me.
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>>3747862
True but as one captain among many.
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Guys Im having a pretty busy day todya.

Talking from my phone because I dont have acces to my computer now.

I might be able to write in a few hours. Tomorrow I have a free day so I'll be able to write more than usual
>>
>>3747874
One captain out of many who popped out of nowhere and is fucking loaded with money that also seemingly popped out of nowhere. Not suspicious at all.
>>
Im also loving the discussion so keep Up the good work guys
>>
>>3747909
Speculation and spitballing ideas and theories is half of the fun my guy.
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>>3747905
True.
>>
>>3747758
the BoS already isn't really happy to have us fuck around, so i think bringing in randoms would be going a few steps too far
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>>3747998
Which is why I said they'd be unconscious the entire time. Honestly if I thought we could just do the surgery on our ship after getting the mods off them I'd suggest that but we'd need an auto-doc for some of the more intense operations and those are rare, expensive and fragile machines. Something the BOS have however.

Also the BOS seem content with us fucking around, so long as we don't betray them or put them at risk.
>>
>>3748015
>or put them at risk.
Which is exactly what we're doing by dragging in random wastelanders. We could always just ask if they'd be willing to sell us an autodoc or we could be sneaky about it and reverse-engineer one.
>>
>>3748024
>Which is exactly what we're doing by dragging in random wastelanders
Assuming they were awake and knew where they were going sure but as far as the wastelanders know, we're meeting up with an old friend who outfitted us with our augments and has agreed to do theirs or something similarly disarming / distracting from the truth.

>We could always just ask if they'd be willing to sell us an autodoc
I doubt we could offer them anything that'd be equal in value.

>we could be sneaky about it and reverse-engineer one.
We're more likely to be able to steal one while we are on mission or from a wreck.
>>
>>3742926
>Join the fight, use your money to buy a ship of your own, name it, fill it with armor and guns and fight alongside the Rustbucket. This will be by far the most expensive option, but in case the Rustbucket goes down you will have the chance of rescuing the others.

"Wait!" You scream to Saltgut. "Give me a couple of days. I have plenty of cash, allow me to buy a ship, get a crew and join the good fight together."

He shrugs and then bids goodbye to a nearby tugboat that was also leaving shore.

"Sure, we still have time. We are all going to meet all in Kaua’i. Once in there we will pool resources and get ourselves as many mercs as we can. I don't know much more, to be honest, it's all on the radio."

You start to syntonize your radio and among all the static find a new station, excluding Rainbow Jack's music station most others are either repeating 200-year-old distress messages, military comms used by Ohana or the Sons full of codes and encrypted words, fake distress calls used by pirates to lure people, strange nonsensical bleeps or number stations. This one instead repeats the same message over and over.

"Attention to all listeners." Says a male voice, rugged, carrying within years of combat experience.

"It's time for all of us to return the seas to its rightful owners, the people of Hawaii! Let's put an end to the war now! Anyone willing to help meet in the Brass Coast of Kaua’i."

Then, after a couple of seconds of silence, then the message repeated.

You feel pretty happy knowing that Saltgut and the rest will stay behind for you, they truly are like a family to you.

Calmly you head towards the shipyard and go to talk with Kaheliki's town harbormaster and ask her what ships are for sale. After showing you the different models you ultimately end choosing a Liberty Class warship, a ship that could defend the Rustbucket and its beloved crew from any dangers.
>>
>>3749719

The next day, you convince Seabreeze to lend you drugs and then start building weapons and modding the hell out of the warship. During the next couple of days and using Bullet Bill's workshop and factory to build you manage to create marvelous weapons of mass destruction.

Two Sonic Cannons, each one installed in one side of the ship, two magnificent weapons capable of shooting ultrasonic blasts in the TeraHertz frequency range that can confuse electronics and turn bone to dust, and best of all is that you can connect your new Axetar to it and literally attack people with shredding solos. The next weapon is a plasma bombardier installed in the prow, a super-heated plasma caster attached to a long vacuum tube that ends in several sharp curved blades, the vacuum tube is filled with green electrical arcs that wildly dance. On the back of the ship, you install an electromagnetic catapult, a small catapult capable of launching specially designed spherical payloads that generate an Electro-Magnetic Pulse when they lands, the payload is tied to the catapult with a long chain, so after each shot it can be pulled back, recharged of energy and reloaded into the catapult.
>>
>>3749720

Thanks to the hard-earned cash you also manage to buy and install several awesome systems for your ship, you remove the hull and exchange it for an aluminum one, which is as resistant but several times lighter, allowing the ship to be more agile at sea. You also add several armor plates on it and bolt thousands of several inch long spikes onto the ship, making it extra deadly. You also improve the bulkhead to make the ship receive even less damage when being under attack or ramming enemies. Since this is going to be a warship you also decide to invest some money in your crew's safety and buy them impact nets, in case the ship gets rowdy and violently shaken your gunners and other crewmembers won't go flying around and risk falling into the sea. While looking for items to add to your ship you find a couple of pink fuzzy dices, and you find them funny so you decide to buy them and put them in your cabin, just on top of the navigational computer. You also add a water-cooling system that runs across the ship, in case it catches on fire this system will be able to extinguish the fire with a mixture of cold air and salt-water. You also add special lead electromagnetic shielding across the ship's most vulnerable electronics and machinery. You then buy a set of ten Stealth-Boys, link them all together and install them next to the ships navigational controls, it is a metallic box filled with cables and a small lever on one side, when you pull down the lever all the Stealth Boys will activate at the same time and extend it's light refracting properties all across the ship, essentially turning it invisible for a short while. The last two upgrades are the most complex and expensive ones, Grav-Plates, similar to the ones installed on your Rocket-Bike but not as powerful and advanced, these Grav-Plates don't make the ship hover and much less fly, it only makes it lighter and hence makes it consume fewer Fusion Cores overall. After that, you build and install a Turbonucleon engine, an auxiliary Fusion engine that can be used to give the ship an emergency boost that can be used to ram enemies with all your might or run from encounters that are dangerous even for you.
>>
>>3749722

Your ship is a mighty one, fast, strong, with quite the bite and capable of turning invisible. You think of a fitting name and remember the Night stalkers of the Mojave.

"I name you, Nightstalker!" You say, as you smile and slap the ship's hull with pride.

Now that you have your ship all you need is a crew.

Speaking with anger and spite towards this stupid war you go towards the harbor, across Kaheliki town and lastly into the island's biggest bar, the Jolly Roger, all while screaming that the war had to come to an end, that this was a tipping point and the waters can't get more stained with blood and fuel, that as islanders being able to catch fish should a right for all, not a privilege for a few Ohanians or Sons. Slowly several people start to follow you, to add their complains and thoughts to your words, to join their voices with yours.

When you reach the Jolly Roger you see that about ten people have joined you.

"My name is Dillinger Rast, I have a warship, I have a family to take care of, I have enough motives to hate pirates, the Sons, and Ohana. And I want to return the waters to its rightful owners. Who's with me!?"

They all cheer and one by one you negotiate their contracts. You pay around a thousand caps to each one of them for a lifetime contract so it is kind of cheap, but on the other side, you have to put the food and other resources that they might consume out of your pocket. One by one you meet and hear their stories, the reasons as of why they might want to fight.
>>
>>3749724

>Number 1
>Name:
Honi Kameoka
>Race:
Psyker
>Gender:
Male
>Age:
20
>Description:
Dark Skin, somewhat chubby, bright green veins, slightly short. Friendly, good-natured and a little naïve. He's against the SoK because he lived in a small volcanic island formed after the war, the Sons came to him and declared that the island was rightfully inside their waters and that it thus belonged to them, he was beaten down badly while several workers destroyed his small home and built an oil refinery for their warships. He was placed in prison for resisting the authority and released shortly after, but now poor and homeless.
>Best skills:
Medic, growing medicinal plants and crafting medicines.
>Memento:
Bags of seeds and soil of his old island along with tree bark and leaves.

>Number 2
>Name:
Cassidy Junisson
>Race:
Human
>Gender:
Male
>Age:
23
>Description:
Little muscle, pale skin, white boy. Very handsome. He's a ladies man, likes to move from town to town and play music to charm people. The Sons of Kanaloa fire-bombed the small coastal town of Oahu where he was living then, and he was the only survivor.
>Best skill:
Charismatic, smooth talker.
>Memento:
Personal items and makeup from the last girl he had sex with, the first girl in many years that he truly believed he could fall in love and settle with.

>Number 3
>Name:
Leilani 'Lei' Kelekolio
>Race:
Ghoul
>Gender:
Female
>Age:
272
>Description:
Lean and agile. Though some of her curvy youth still remains despite her zombie body. Full of Old World Blues, kind of a junkie. She hates Ohana because they demolished her pre-war home, where she had been living even before the war. The place where her house was is now a small armory.
>Best skill:
Shotgun surgeon, very good gunner.
>Memento:
Pre-war pictures of herself, her pre-War diary that she carries tightened around her hips with an old catholic rosary.
>>
>>3749725

>Number 4
>Name:
Luke Blackwell
>Race:
Human
>Gender:
Male
>Age:
27
>Description:
Cold and eerie looking, sharply shaven and well-groomed. Sunken eyes with the thousand-yard stare. Loner, kind of paranoid, quiet, introverted. He apparently ended his life as a contract killer and thief and settled with a woman, he was even about to have its first child, but then the pirates, armed with guns and armor looted from Ohana and the Sons raided the ship where they lived and killed her. It’s unknown what happened thereafter and how he managed to escape, but he hates Pirates, the SoK and Ohana.
>Best skill:
Stealth Kills and Infiltration.
>Memento:
An old Teddybear that belonged to him when he was a child and he planned to gift to his stillborn kid. The Teddybear is stained in the dried blood of his dead wife.

>Number 5
>Name:
Hina
>Race:
Psyker
>Gender:
Female
>Age:
20
>Description:
Thin and lithe, cutesy looking and with two small curved horns on her head that clearly show her mutant nature. She is surprisingly violent, thinking that this is a dog eat dog world. She had a twin sister that was born a psyker too, the Enclave took interest in the two sisters as they were a very particular anomaly and started experimenting upon them for years. Now due to the torturous experiments and the many drugs she had been forced to take she’s not really sure if she truly had a sister or it is all part of her imagination. Shortly after the war erupted the facility she was locked in was attacked by the SoK and she managed to escape.
>Best skill:
Acrobatics, Telepathy, Sniping.
>Memento:
The medical wristband that the Enclave scientists gave her, on it there is medical data like her blood type and allergies. Its writings are almost faded out by now and the rest is stained in dried blood, none of it being hers.

>Number 6
>Name:
Ronny
>Race:
Super-Mutant
>Gender:
Male
>Age:
47
>Description:
Muscular, ripped, jacked, bulky, typical super-mutant. Surprisingly gentle and kind for one of his kind. Low self-esteem because of being a mutie and being rejected. Loves music and listening to the radio. He was one of the Vault Dwellers from Port Kalewa that were kidnapped by the High Evolutionary and forcefully turned into a super-mutant. When he was returned back of Oahu, like many other Super-Mutants he was publicly rejected, degraded to second class citizen and forced into exile. He lived on his own in a small farm in the coast, the SoK found his place and raided and torched it down, and then tortured him for weeks before he could escape and kill them all.
>Best skill:
Melee combat
>Memento:
A few salvaged wood pieces, nails, rocks and a fistful of ash and sand from his old house and its surrounding areas.
>>
>>3749728

>Number 7
>Name:
J3SS
>Race:
Robobrain
>Gender:
Female
>Age:
27
>Description:
A crude Robobrain with its chassis fixed with car plates, junk metal and covered in crude remarks, graffiti, and spikes. She was an Ohanan soldier that was abandoned by her platoon, captured by the Sons and forcefully turned into a Robobrain. The Robobrain was then mindwiped and sent to fight for the Sons, and not long after that, it was recaptured by pirates, tortured for weeks, further modified by them and pumped full of drugs, which somehow returned her old memories to her, she then escaped the Pirates and ended in Kaheliki. She now hates Ohana for abandoning her, the Sons for forcing her to be turned into a Robobrain and the Pirates for torturing her.
>Best skill:
Energy weapons, hacking.
>Memento:
Her old dog-tags and a locket with a picture of her back when she was human.

>Number 8
>Name:
Sargeant Pulsifer
>Race:
Human
>Gender:
Male
>Age:
42
>Description:
An old Ohanan Sargeant, he captured several pirates, men, and women ranging from the 12 years old to the '40s. His platoon, itching for sexual release after being in the sea for several weeks wanted to rape them all, saying that there are no rules in war and that since they are pirates nobody will bat an eye anyway. He prohibited it and forbid any further inquiries. The soldiers mutinied, beat him down, tied him to his chair and forced him to witness how they raped and killed every one of the captured pirates. He was then going to be thrown into the sea along with the others but since his platoon was spent and half-drunk he easily managed to kill them all and retake the ship. In fact, the NightStalker is his old ship.
>Best skill:
Ballistic weapons, explosives.
>Memento:
None, his own torturous thoughts are memento enough.

>Number 9
>Name:
Man of Shad
>Race:
Ghoul
>Gender:
Male
>Age:
281
>Description:
An old Ghoul dressed in an old pre-war officer uniform. He loved to fish Shads in California and was on vacation in Hawaii when the great-War happened. Before the war, he was a very prolific and know yet highly polemic artist, so after the bombs fell he continued doing his art, but when the Enclave came to power his craft was considered degenerate and immoral and was in turn sent to jail for more than a century. Due to a shortage of soldiers, Ohana tried to use prisoners as enslaved warriors with explosive collars and use them for suicide missions, but his particular platoon had a skilled explosives expert on it and managed to liberate them all. He then ran away and ended in Kaheliki. He hates the Enclave and Ohana for jailing him.
>Best skill:
Melee combat.
>Memento:
A couple of his old drawing and his favorite ink pen, the rest were burned and destroyed.
>>
>>3749730

>Number 10
>Name:
Vera Shoal
>Race:
Psyker
>Gender:
Female
>Age:
63
>Description:
A hippy grandma with electrokinetic powers and a clear pacific islander ancestry. Her hair is a mixture of jet black and snowy white and her skin a caramel brown and dotted with small and soft wrinkles. She likes cooking and taking care of people, anyone who she befriends she will consider as her grandchild. She wears a crown made of copper cable and small lightbulbs and her clothes are similarly decorated with small lightbulbs, thanks to her electrokinetic powers she can light up these lightbulbs and turn her body into a light show.
>Best skill:
Cooking, healing
>Memento:
A list of all of her grandchildren that have died since the war started. The list is pretty long and is clearly stained with tears.

You greet all of your new crewmembers and tell them what their primary objective will be; defend the Rustbucket and its inhabitants, work together as a team and liberate Hawaii.

Along with the Rustbucket you two leave the island and head into the waters. Kaua’i is not far away.

>Go together and try to avoid Pirates or Ohanan and Kanaloan ships.
>Go together and head into the first pirate ship that you find. Test your new warship against them, loot whatever remains left.
>Go together and head into the first Ohanan ship that you find. Test your new warship against them, loot whatever remains left.
>Go together and head into the first Kanaloan ship that you find. Test your new warship against them, loot whatever remains left.
>Write in.
>>
>>3749730
>shadman ghoul
the absolute madman
>>3749732
>Go together and head into the first pirate ship that you find. Test your new warship against them, loot whatever remains left.
we should move the BOS terminal to our captain's cabin before our head explodes
>>
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>>3749740
>shadman ghoul
No no. Man of Shad, a very important difference. I don't know who is this Shadman you talk about.

>we should move the BOS terminal to our captain's cabin before our head explodes
Consider it done, not explicitly written but Dillinger has a personal room in the warship and he has the terminal in there. Not the workshop thought.
>>
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>>3749730
>Man of Shad
Okay, who activated Wild Wasteland?
>>3749732
>Go together and head into the first Ohanan ship that you find. Test your new warship against them, loot whatever remains left.
>>
>>3749732
>>Go together and head into the first pirate ship that you find. Test your new warship against them, loot whatever remains left.
>>
>>3749732
>Go together and head into the first Ohanan ship that you find. Test your new warship against them, loot whatever remains left.
>>
>>3749732
>Go together and head into the first pirate ship that you find. Test your new warship against them, loot whatever remains left.
>Go together and head into the first Ohanan ship that you find. Test your new warship against them, loot whatever remains left.

The Rustbucket leaves shore and with a somewhat trembling hand, you turn on the Nightstalker's engines and hear it rumble, then place your hands over the navigational computers and turn on the levers that send it forward into the big blue.

Despite Saltgut's teachings and having virtually no place you can crash against you can't avoid being nervous and feeling inexperienced. This is your first time sailing a real ship after all.

Once the ship is far away from the coast the automated navigational computer systems kick in and directly start to head towards your destination. It's not a real autopilot, because it cannot dodge debris or other ships, but it is an incredibly useful tool for captains like you. Feeling calmer now that the ship is moving on its own you sit down and grab your ham-radio to chat with Saltgut.

"So, what do you think of the ship?"

"Woooowe kiddo! You really are a diamond in the rough! And you are becoming shinier every day!" You smile at his words and feel happy and proud.

"I'm glad you will be there watching our backs." He continues. "The Rustbucket ain't the young stallion it used to be, and honestly, I'm pretty worried of how it might fare in a real war, but still, I needed to do this, a Captain without its sea is like a bird without its wings."

You nod and agree.

"We will be right behind you at all times, anything you need we will be here to help." You say.

"Hell yeah! I don't know what kind of weapon you have mounted in there but they look damn dangerous. Sheesh, our two machinegun turrets look pretty meek in comparison."

"What if we test them? I don't think it should take us long to find some pirate raiders."
>>
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>>3750099

There's a short radio silence then, but after a while, he finally answers back.

"Well, it will be good to test our skills, besides it's not like we haven't meet fought pirates before!"

The deep seas are now swarming with pirates, a new breed of them. The war has left many people orphaned, desperate and without any other means of surviving than by raiding and looting, so thousands of people have joined new pirate bands or formed their own. There are also the groups of deserting Ohanan and Kanaloan soldiers who tired of being used by people who don't care about them have decided to join the enemy and betray their old loyalties. Many pirate ships have also been upgraded with the technology and weapons looted from the other armies which have made them extra deadly.

This is a golden age for pirates and dark times for everybody else.

You move away from the ham-radio and see your personal room. Since this is a warship you are the only one with personal quarters, the rest have a single room with bunk-beds, a small locker, and a single toilet and bathroom that they have to share. Your room is not very ample, and most of the space is occupied by the bed and navigational computers, it has a lot of potential though. You might have time in the future to add a workshop and other furniture or modifications in the future. The rest of the crew have already installed and are excited and nervous for the opportunity that you have given them, most are desiring to enter in combat already.

Turning back into the sea you glance around and see that it is a clear day, barely any cloud in the sky. Every now and then you can see the smoking and burning wreck of some ship or airplane or hear distant explosions and gunshots. You are entering into a combat area, it doesn't take you long to finally find a battle. Not very far away you manage to see a pirate airship made from different junk, a small balloon, and airship parts. It was fighting and flying in circles around an Ohanan warship, similar to yours but not as well armed and much less as flashy. It seems that the Warship is losing, its engines are busted and since the airship is constantly flying around it the gunners barely have time to turn in time and open fire to it, and every time one of the Ohanan crew members got out to shoot with its personal weapons it was harassed and shoot down by the pirate airship's gunners and crew.

You turn on the combat alarm and everybody gets in position, you see Shang and Rickard also get in the Rustbucket's machine-gun turrets.

>Chose who to shoot and with what weapons.
>>
>>3750108
catapult the airship, ram and get ready to board the other one
should we give them a chance to surrender?
>>
>>3750108
Since the warship's engine is busted I don't think ramming it is a good idea, lest it explodes in our faces. Fire everything at the airship. Also:
>we can plug in the axetar to the sonic cannons
We Noise Marines now (L I T E R A L L Y)
>>
>>3750108
Supporting >>3750147
>>
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Sorry guys, I was cooking dinner. Here are the stats for the Pirate Airship:

>Price: 15.000 caps
>Quarters: 12 people max.
>Hold space: 600 lbs.
>Health Points: 750
>Damage Reduction: 35
>Weapons: 3 weapon spaces
>Ramming Damage: 18d6

We also have to roll a buttload of d6s, 79 to be more exact.

16 for each Sonic Cannon, 28 for the Plasma Bombardier and 19 for the EMP Catapult.

>The first 5d6 will the first Sonic Cannon's damage to the Airship
>The next 11d6 will be the first Sonic Cannon's damage to the Pirate Crew
>The next 5d6 will the second Sonic Cannon's damage to the Airship
>The next 11d6 will be the second Sonic Cannon's damage to the Pirate Crew
>The next 14d6 will the Plasma Bombardier's damage to the Airship
>The next 14d6 will be the Plasma Bombardier damage to the Pirate Crew
>The next 18d6 will the EMP Catapult's damage to the Airship
>The last 1d6 will be the EMP Catapult's damage to the Pirate Crew

>EVERYBODY ROLL!
>>
Rolled 1, 6, 4, 3, 6, 5, 3, 3, 5, 2, 5, 5, 3, 5, 6, 6, 1, 2, 1, 1, 5, 3, 4, 6, 2 = 93 (25d6)

>>3750326
YEET
>>
Rolled 3, 5, 2, 5, 3, 2, 4, 5, 3, 1, 5, 6, 5, 6, 1, 2, 6, 1, 4, 5, 3, 3, 3, 4, 4 = 91 (25d6)

>>3750328
part 2: nat 1 tendency.
>>
Rolled 3, 1, 6, 6, 2, 6, 6, 5, 1, 1, 1, 6, 2, 6, 6, 5, 4, 1, 2, 6, 1, 4, 3, 5, 5 = 94 (25d6)

>>3750330
part 3: Snake-eye crusaders
>>
Rolled 2, 5, 4, 4 = 15 (4d6)

>>3750333
Part 4: D6 Is unbreakable
>>
Rolled 6, 3, 6, 6, 3, 2, 4, 1, 6, 4, 6, 1, 5, 6, 6, 1, 1, 2, 6, 4, 5, 3, 2, 6, 3 = 98 (25d6)

So the top is 25d6? That kinda sucks.
>>
Rolled 1, 4, 6, 5, 4, 5, 1, 1, 1, 4, 3, 5, 1, 6, 5, 2, 1, 5, 5, 1, 1, 5, 2, 6, 1 = 81 (25d6)

>>3750326
boom!
>>
Rolled 3, 2, 2, 5, 2, 4, 1, 2, 3, 2, 3, 2, 6, 5, 4, 3, 2, 4, 4, 6, 5, 1, 2, 3, 1 = 77 (25d6)

>>3750341
ah that's a pain.
>>
Rolled 3, 2, 6, 6, 1, 1, 1, 1, 6, 6, 2, 3, 2, 2, 4, 6, 2, 2, 1, 6, 1, 6, 2, 6, 3 = 81 (25d6)

>>3750343
looks like luck isn't on my side
>>
Rolled 3, 6, 5, 2 = 16 (4d6)

>>3750345
and the finale

>>3750339
yeah, maybe you should switch some things to d12 to lighten the load?
>>
>>3750339
What >>3750347 said, condense it to d12s.
Same damage potential, half the dice.
>>
Updated Damages to lighten the dice count

>Sonic Cannon:
2d12 damage to vehicles
5d12 damage to the crew

>Acid Launcher:
2d12 damage to vehicles
6d12 damage to the crew

>Gamma Cannon:
1d12 damage to vehicles
7d12 damage to the crew (Except Ghouls and Robots, then it's only 1d6)

>Laser Cannon:
3d12 damage to vehicles
3d12 damage to the crew
1d12 fire damage to both vehicle and crew

>Plasma bombardier:
7d12 damage to vehicles
7d12 damage to the crew

>Cryo-Blaster:
1d12 damage to vehicles
2d12 damage to the crew

>EMP Catapult:
9d12 damage to vehicles
1d12 damage to the crew (Unless Robots and Power-Armor, then its 9d12)

>Dual Gatling Miniguns:
4d12 damage to vehicles
6d12 damage to the crew

>Howlitzer:
5d12 damage to vehicles
5d12 damage to the crew

>Junk Launcher:
Completely random, there will be two dice rolls, the first a 1d100 that will determine the second dice roll. For example: First 1d100 gives us 57, then the second dice roll will be a 1d57.

>Twin Linked Fatman:
3d12 damage to vehicles
3d12 damage to the crew
>>
>>3750328
>>3750330
>>3750333
>>3750333
Total: 293

>>3750341
>>3750343
>>3750345
>>3750347
Total: 255

We will go with the first option because it's more damage overall.

>The first 5d6 will the first Sonic Cannon's damage to the Airship
20 HP
>The next 11d6 will be the first Sonic Cannon's damage to the Pirate Crew
44 HP
>The next 5d6 will the second Sonic Cannon's damage to the Airship
24 HP
>The next 11d6 will be the second Sonic Cannon's damage to the Pirate Crew
44 HP
>The next 14d6 will the Plasma Bombardier's damage to the Airship
51 HP
>The next 14d6 will be the Plasma Bombardier damage to the Pirate Crew
46 HP
>The next 18d6 will the EMP Catapult's damage to the Airship
56 HP
>The last 1d6 will be the EMP Catapult's damage to the Pirate Crew
4 HP

>Total Damage done to the Airship:
151 HP-35 from the Airship armor's = 116 HP

634 HP left
>Total Damage done to the crew:
138 HP
Each pirate has 65 HP so a total of 2 crew members have died.
>>
Rolled 3, 1, 8, 3, 8, 5, 1, 1, 8, 1, 5, 7, 4, 1, 8, 6, 7, 1, 4, 2 = 84 (20d12)

Rolling to see how much damage the Rustbucket's Gatling turrets do.

First 4d12 vehicle damage
Next 6d12 crew damage and the same again.
>>
>>3750462
>Total Damage done to the Airship:
32HP-35 from the Airship armor's = 0 HP of damage.

634 HP left
>Total Damage done to the crew:
52 HP
Each pirate has 65 HP so a total of 0 crew members have died.
>>
>>3750479
at least you tried, saltgut.
>>
Sorry, computer glitched to hell and back. Needed to reload it several times before it decided to work properly again.

>>3750108
>Attack with everything that you have got.

"ALL WEAPONS AIM AT THE AIRSHIP!" You scream across the ship's internal speaker system.

The different gunners get ready and all aim high, you get out into the prow and see the different weapons slowly turning into the Airship's direction. You then grab a long sound data jack and plug it into your Axetar, once all the weapons are ready and the objective is in your targets you raise your hand high and shred the guitar with all your might.

"FIRE!" You scream until your voice is coarse.

The ultrasonic cannons buzz loudly and start spewing sparks from their circuits as they breach the sky open with their soundwaves. When they hit the Airship you see how the impact bends some of the metal hull inwards, several of the sound waves manage to cross the ship's thick armor and start turning the bones and eyeballs of some crewmembers into mush, you can even hear several painful cries coming from the airship's interior.

A couple of your warship's light go out but come back soon after due to the Sonic Cannon sudden energetic draw.

The Plasma bombardier is next, it starts to charge up and it's inner emerald electrical arcs become as bright as a small supernova. When it releases it launches a massive ball of superheated plasma goo that burns the air as it flies towards and leaves behind a trail of green flames and shimmering air.

When it lands the slimy plasma spreads across the hull, getting inside of cracks and other small apertures, melting everything and leaving a great burning hole behind. The melted metal of the hull falls onto the sea, quickly cooling down when it reaches the cold waters and creating flickering columns of steam.
>>
>>3750655

The Rustbucket's Gatling turrets shoot at the Airship too but their bullets ricochet onto the pirate ship's thick hull and don't do much damage.

Lastly, you load the EMP Catapult and send the spherical copper payload flying onto the ship. Your gunner manages to fling it inside the newly created hole and when the sphere impacts it releases an electromagnetic pulse, frying every electronic circuit inside. The catapult's mechanism automatically pulls the chain and when the ball is returned to its original position it automatically starts recharging.

The Electro-magnetic pulse is so effective that the pirate vessel starts to fall down onto the sea. When it lands it almost crashes against the stranded Ohanan warship and since the airship isn't designed to be on the water it barely manages to float and quickly starts to sink. Unless they manage to restart their engines they will end in a watery grave.

The use of all your weapons at once is too much for your warship. The Nightstalker ends powerless, requiring some minutes to recharge enough to be functional once more. Only the Rustbucket is functional now.

>Rush to recharge the engines and power-plant as quick as you can. Ram the pirate airship while it is still down.
>Grab a crewmember (Chose who) and together board into the sinking pirate airship with the aid of your grappling hook, kill the survivors and loot it all.
>Wait until it sinks, order your crewmembers to get out to the deck and shot any pirate that tries to swim away.
>Other option, write in.
>>
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Sorry guys it's pretty late for me and tomorrow I gotta get up early for work. So I'll leave it for today.

> As always feel free to shitpost, write questions or review and critic the quest! Once I wake up I'll read everything and answer to replies as best as I can.
>>
>>3750660
>Other option, write in.
Let's try out our new bionic lungs eh? Leave the crew to recharge the engines and generally defend the ship while Dillinger grapples into the airship for loot and some RIP AND TEAR.
>>
>>3750660
go solo but have Hina provide sniper cover from our ship?
>>
>>3750670
>supporting
>>
After this, can we ask shadma- I mean man of shad to make some art?
>>
>>3750714
Ooh, Let's ask him to paint one of those old-timey pinups on the side of the Nightstalker!
>>
>>3750722
> "okay this looks fine and all, but why did you draw her with a dick?"
>>
>>3750732
>Implying that's a bad thing
>>
>>3750660
Supporting >>3750670 & >>3750694
>>3750732
>>3750751
We’ll dick our enemies until cum floods out of their mouths.
>>
Guys please. This is a blue board. No porn here uwu
>>
We need to improve our ship's reactor at some point. The fact we can de-power our ship just performing a single volley is kinda worrying.

Also holy crap that airship's stats are surprisingly good for some random bandit shit. I mean it's 40% cheaper and carries almost as many weapons. Admittedly it has relatively little health but still that ain't too much an issue.
>>
>>3751822
Actually from what I've seen you can get away with NSFW stuff if the artstyle is simplistic enough if you spoiler the image. Or you can just post an imgur link to the thread.
>>
>>3750660
>Leave the crew to recharge the engines and generally defend the ship while Dillinger grapples into the airship for loot and some RIP AND TEAR.
>Have Hina provide sniper cover from our ship?

You put the Axetar on your back and charge your Tesla Gauntlets as you scream to the intercom system.

"Everybody out of your Battlestations! Recharge the batteries and defend the ship! Hina, get out to the prow and cover me!"

You go out and use your Grappling Hook to quickly get into the sinking airship. You crash inside violently, trashing part of their loot and belongings. The water is now at your hip level and rising fast, most of the ship's electronics have already short-circuited. You look into the ship's guts and see several pirates are desperately trying to restart the engines but with so much water inside of their fuel deposits and with their electrical systems completely busted is all but impossible to someone of their skill.

Looking around you see a couple of dead pirates, people who died from your plasma projectile. Their bodies are half-melted and turned into green goo.

>Roll a 1d12
>Despite your loud entrance it seems that the pirates still don't know that you have boarded them. Perhaps they simply thought that it had been another boiler exploding. Kill the remaining pirates with your Axetar and Tesla Gauntlets.
>Help the Airship sink faster by burning a hole into the floor with your Laser Cannon
>Go in guns blazing with your two pistols, burning and laser-blasting all the pirates that get in your way.
>Other option, write in.
>>
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Rolled 5 (1d12)

>>3752731
>Despite your loud entrance it seems that the pirates still don't know that you have boarded them. Perhaps they simply thought that it had been another boiler exploding. Kill the remaining pirates with your Axetar and Tesla Gauntlets.
>>
Rolled 2 (1d12)

>>3752731
>Despite your loud entrance it seems that the pirates still don't know that you have boarded them. Perhaps they simply thought that it had been another boiler exploding. Kill the remaining pirates with your Axetar and Tesla Gauntlets.
>>
Rolled 9 (1d12)

>>3752731
>>Despite your loud entrance it seems that the pirates still don't know that you have boarded them. Perhaps they simply thought that it had been another boiler exploding. Kill the remaining pirates with your Axetar and Tesla Gauntlets.
>>
Rolled 6 (1d12)

>>3752731
>>3752731
>Despite your loud entrance it seems that the pirates still don't know that you have boarded them. Perhaps they simply thought that it had been another boiler exploding. Kill the remaining pirates with your Axetar and Tesla Gauntlets
>>
Rolled 3 (1d12)

Alright, time for me to roll.
>>
>>3752731
>Despite your loud entrance it seems that the pirates still don't know that you have boarded them. Perhaps they simply thought that it had been another boiler exploding. Kill the remaining pirates with your Axetar and Tesla Gauntlets.

You start running towards the pirates like a madman, with your palms open and electric arcs spewing wildly out of your gauntlets. When they see you they scream and desperately run to close the door that separates you from them. But what's a flimsy wood door against a power-armored monster like you?

Without breaking a sweat you explode the door into splinters and grab the closest pirate, a gaunt ghoul man with a beer belly. You start to choke, burn and shred his decrepit neck with your clawed electrical fingers until your hands reach his spine. He was long dead before you reached his vertebrae but this is all about sending a message, with a swift movement you rip his head out of his now lifeless body and raise it high while you stomp his chest with your power-armored boot until your make a hole in his chest and turn his heart into mush.

One dead, nine more to go.

Throwing his spine and skull to the ground you dash towards the next one, an obese woman in her forties wearing nothing but some dungarees that barely covered her stretchmark and vein filled hanging breasts. She is hard to look at, calling her ugly would have been generous. Her skin is full of moles full of thick black hair, cancerous growths and dark birthmarks covered her body and dozens of dried food and cum stains dotted her body.
>>
>>3752902

With all your might you swing your Axetar from right to left into her fat neck and despite using all your strength and being aided by the Power-Armor's hydraulic muscles you are unable to completely chop her head. Thick dark blood and other disgusting bodily fluids start to spill from her wound as she screeches like a banshee and pisses and shits herself. Unable to take it anymore and wishing to save the world from this kind of abomination you move back and see that the Axetar continues lodged on her neck. She trembles and moves towards you, with cockeyed eyes, the left part of her face starts to lose muscle control and fall downwards.

"Ugg?! S-s-su -sucky sucky two c-caps!" She whispers to you, seemingly not understanding what's going on and all the while as she puts her fat fingers over your chest and then attempts to get on her knees to approach your crotch.

You don't know her life story but you can kind of imagine it. This girl, this poor girl was apparently kidnapped while young and turned into a sex slave, all she knows is doing depraved acts and years of torture, abuse, heavy chem use and radiation have turned her into a completely mind broken person. By killing her you are not doing a favor to the world, you are doing a favor to her.

Softly, you push her back, pull the Axetar from her neck and finish the job, her body is so fat that her chopped neck starts to gush blood like a fountain, covering everything in a crimson hue.

Two dead, eight more to go.

You see that your ship has power again, you could return and let your ship weapons finish their job.

Roll 1d12
>Loot the surrounding areas, get everything that you can and continue killing.
>Loot the surrounding areas, get everything that you can and return to the Nightstalker.
>Rip and Tear until none are left.
>Return to the Nightstalker, shoot everything again and turn this airship into a smoldering wreck.
>Go to the Ohanan warship, ask for their surrender.
>Go to the Ohanan warship, Rip and Tear.
>Other option, write in.
>>
Rolled 12 (1d12)

>>3752904
>>Loot the surrounding areas, get everything that you can and return to the Nightstalker.
>>
Rolled 5 (1d12)

>>3752904
>Loot the surrounding areas, get everything that you can and return to the Nightstalker.
>>3752908
nice shot
>>
Alright guys, since you got a nat12 you get to choose what do you find. All within the reasonable limits.
>>
>>3752927
maybe they were using a PA jump pack as a booster for their airship...
>>
>>3752927
CHAINSAW FISTS
>>
>>3752927
A quality bionic implant?
>>
>>3752927
A map to either their base or a stash of supplies / loot.
>>
Rolled 4 (1d4)

>>3752935
1
>>3752941
2
>>3752943
3
>>3752954
4
>>
>>3752904
>Loot the surrounding areas, get everything that you can and return to the Nightstalker.

The water is now reaching your chest.

Some Sha-Mano sharks have entered into the ship and have started attacking the surviving crew, the others that have gone to the deck are quickly shot down by your crew or the Ohanan soldiers.

You frantically search around and grab some documents and maps that are lying around and then return to the Nightstalker using your grappling hook.

When you return part of your body is caked in blood, the other areas in saltwater. Shortly after landing in the prow the pirate airship finally sinks, leaving behind nothing but bubbles and blood.

Your crew looks at you proudly, they are happy of having you as their captain. You show them your loot and together you all discern that it is a map of their base and a small treasure that they were planning on getting. Well, your first treasure hunt was a complete failure, perhaps this one might go better.

>Attack the still stranded Ohanan ship.
>Go with Saltgut to the Brass Coast and meet with the other merchants and people that want to liberate Hawaii.
>Tell Saltgut to go to the Brass Coast, go check the treasure that they were planning to uncover.
>Tell Saltgut to go to the Brass Coast, go to the pirate base and see if they have more airships or loot.
>Other option, write in.
>>
>>3753071
>>Attack the still stranded Ohanan ship.
>>
>>3753071
>Attack the still stranded Ohanan ship.
same strategy, Grapple in for a spot of ultra-violence while the crew provides overwatch.
>>
>>3753071
>Attack the still stranded Ohanan ship.

Volley our weapons into them and then grapple over. We should remember to mark this location on our map, we can come back here later to salvage shit from that airship.
>>
>>3753071
>Attack the still stranded Ohanan ship.
order them to surrender, just in case they do.
>>
Also what model of ship is the Ohanan one? We might want to seize it as intact as possible by just using the sonic cannons and send it back to port with a single crew member or drag it with us to fix it up so we can grow our makeshift fleet a bit more.
>>
>>3753236
iirc it's also a liberty class.
>>
>>3753244
Excellent, I'd really like to form a wolf-pack of Liberties. Seeing as they are seemingly a fast, well equipped and armoured ship with a reasonable crew.

After all, there'll enough walking-dead men to crew them after all the shit that has gone down and they'll flock to us if we make a good name for ourselves in this war or at least our ship does.
>>
>Attack the still stranded Ohanan ship.

You turn around and see the Ohanan soldiers cheering and raising their arms, they seemingly believed that you were there to save them.

"I am not your savior Ohanians. Surrender now or die in a watery grave as the pirate scum did!" You scream

They all look at your surprised but then a small wounded general comes out, bandages covering most of his mangled body.

"Never! You are pirates just like the others! You have stolen one of our mighty Liberty Ships! The Ohanian Navy doesn't negotiate with terrorists!" He screams with a rough voice that spits blood with every bowel.

You then walk back into the prow and once more connect your Axetar to the sonic cannons. "Everybody to their Battlestations! The hunt is not over!"

The Ohanian soldiers scramble back into their ship, but with their engines completely busted all they are doing is delaying their doom. A couple of them get onto the ship's Minigun turrets but before their weapons get hot and spinning at the necessary speed you attack with a double sonic blast.

In the last second, they manage to send a barrage of bullets towards you but they are all countered by your mighty guitar soundwave, and all the bullets end harmlessly falling onto the sea or exploding in mid-air. The ultrasonic blast continues advancing and violently lands and bends part of the hull inwards, you can once more hear how some of the crew are screaming in pain as their eyes, nose, and ears start to bleed.

The two gunners are the most affected ones, as they were completely unprotected. You have literally melted their faces with your guitar.

The plasma fireball goes next, flying and leaving a trail of green flames behind. When it impacts it explodes with such violence that it almost tilts the ship down. The plasma goo starts to devour and melt the metal, leaving a huge opening and exposing everybody inside, you see the general behind the opening, dead and half-melted.
>>
>>3753476
Finally, and as a coup de grace you use the EMP catapult. When the copper ball impacts it explodes with electromagnetic energies. The crew is mostly unaffected by it but the ship's electronics are completely fried, now it's not only the engines but also the power generators and navigational computers too.

Once more, your ship ends powerless, but it doesn't matter. You disconnect the Axetar from the Sonic Cannons and jump towards the Ohanian Liberty Class warship with the aid of your grappling hook. You crash land into the opening created by the plasma bombardier, your landing leaves behind a trail of bright sparks and you grind across the ship's metallic floor. Unlike the pirates, these people are trained soldiers so you are quickly welcomed with several gunshots from 10mm pistols and combat rifles. The Ohanians are wearing combat armor and army uniforms behind, they don't seem to have any power-armor at their disposal.

>Use your Laser Cannon to shot straight at the floor and create a hole big enough to start sinking the ship.
>Use your grappling hook to stab people and pull them into the sea, let the Sha-Mano Sharks have a good feast.
>Continue using your Axetar and Tesla Gauntlets to kill them all violently, let your family and crew know that you are a force to be reckoned with.
>These soldiers have guns, so fight them with guns too. Take cover and use your laser pistol to blast down any soldier that gets in your crosshairs.
>Other option, write in.
>>
>>3753484
Shit, forgot to say, chose an option and roll a 1d12.
>>
Rolled 8 (1d12)

>>3753484
>These soldiers have guns, so fight them with guns too. Take cover and use your laser pistol to blast down any soldier that gets in your crosshairs.
pick up any tool you see
>>
Rolled 3 (1d12)

>>3753484
>Continue using your Axetar and Tesla Gauntlets to kill them all violently, let your family and crew know that you are a force to be reckoned with.
>>
Rolled 12 (1d12)

>>3753484
>Use your grappling hook to stab people and pull them into the sea, let the Sha-Mano Sharks have a good feast.
GET OVER HERE!
>>
>>3753484
>These soldiers have guns, so fight them with guns too. Take cover and use your laser pistol to blast down any soldier that gets in your crosshairs.

A damn shame we had to plasma cannon this one, if we hadn't we might've gotten it away from here relatively intact and could've sold it for good money. Now it's probably more suited for a breaker's yard than anything else assuming it would float long enough for us to get it anywhere.
>>
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>>3753506
>nat fucking 12
>>
>>3753506
FATALITY
>>
>>3753506
>Ohanan soldier: why can I hear boss music?
https://www.youtube.com/watch?v=EAwWPadFsOA
>>
>>3753506
They should’ve just surrendered
>>
>>3753551
I think our crew are very glad that we are on their side now.
>>
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Sorry guys it's pretty late for me and tomorrow I gotta get up early for work. So I'll leave it for today.

Next reply will start with us Skorpioning people to death.

>As always feel free to shitpost, write questions or review and critic the quest! Once I wake up I'll read everything and answer to replies as best as I can.
>>
>>3753556
Let's celebrate with a feast once we get back. That way we'll have their loyalty through fear AND kindness
>>
>>3753556
I wonder what they’ll start calling us
>>
Also we REALLY need to add a voice changer to our PA helmet, not only to obfuscate our identity further but to scare even more shit out of our enemies (if it is even possible). And also make the PA eye flashlight things red.
>>
>>3753593
Clearly we need to fit a small sonic cannon into our helm so we can literally anger-death-scream our enemies and change our voice about.

We also need to look into getting a second grappling hook on our other arm so we can properly take advantage of our apparent mastery of them. That or we double the hook count on the one arm but that could be too heavy / bulky.


Can anyone think of anything else to throw into / onto our PA? Besides the standard sorts of in-game upgrades.
>>
>>3753789
A built-in stealth boy or Chinese stealth suit tech, an adaptable camouflage function, modified stronger armor or an upgrade to it, shit that you would see in 40k power armor, some sort of wrist mounted plasma thrower, mechadendrites, and maybe shoulder mounted tesla coils or rockets.
>>
>>3753854
>A built-in stealth boy
We did that already to my recollection but personally the results aren't satisfying enough to make me think we can't improve it significantly.

>Chinese stealth suit tech, an adaptable camouflage function
Yeah getting that to work on our PA might be possible but I imagine it would be extremely costly and end up replacing our paintjob so it's probably not worth it.

>modified stronger armor or an upgrade to it
Given the ultra-special paint, that might be hard. Assuming OP is willing to let us change the actual plates of our armour about a bit while keeping it the same paint then we can certainly improve our armour.

One such idea would be putting a layer of rubber, non-metallic ceramics or a similarly non-conductive material to help further insulate us from electrical / tesla attacks. Plus if we use the right materials it should make us fairly heat resistant providing defence against plasma, fire, lasers and so on. Defending against more of anything else will mostly be a matter of material between us and it. Explosions, radiation, bullets and the ever-hard to defend against exotic damage.

>shit that you would see in 40k power armor
Honestly 40K PA is generally fairly feature-bare. At best you are talking autonomous sensor systems that can identify threats.

>some sort of wrist mounted plasma thrower
The power demands could be fairly high. On the other hand, the unrefined nature of the weapon should reduce the costs of it as well as the weight / size of the system.

>mechadendrites
Agreed. We're ending the last boss battle by grappling him with 20 limbs.

>maybe shoulder mounted tesla coils or rockets.
Eh, maybe. Personally I'd probably save the shoulders for giant comical pauldrons or smoke grenade launchers, sensors, a parachute or something.
>>
>>3753933
Oh and that eyescope synch shit? Slap a rangefinder on that bitch, and NV and thermal too while we're at it.
>>
>>3753949
Agreed. If we're in PA we will benefit from attaching some robot's sensor arrays so we can see in the dark and shit.
>>
>>3753965
Also chaff/ir smoke launher somewhere on the PA is a must since in the falloutverse rocket launchers can lock onto everything from robots to NAKED HUMANS.
>>
>>3753484
>Use your grappling hook to stab people and pull them into the sea, let the Sha-Mano Sharks have a good feast.

You get out of cover and with your grappling hook shot the first Ohanan soldier that gets in your sight. The sharp projectile stabs his metallic combat armor and pierces hard enough to draw blood, but not deep enough to kill him. You pull with all your might and the soldier gets launched into the open sea, a sea that is now full of Sharks that have been attracted by the blood of the pirates that you had killed not long ago.

He screams as soon as he splashes onto the waters, but soon his screeches are cut short, as many jaws tear him to pieces.

Another soldier launches you a grenade from behind cover, you magnetically grab it with your Neodymium lasso and send it back to her. She's surprised by the sudden apparition of her own grenade at her feet and there's nothing she can do before it explodes and cripples her legs. When you walk toward her you see that her left leg is completely destroyed, the explosion has burned all the way to the bone and turned her leg bones into thousands of small splinters. She could survive if she receives immediate medical attention, but sadly for her, you are not a savior, but a revenant.

Feeling no remorse, but yes a little bit of pity, you grab your grappling hook's chain and use it to strangle her to death. The shock and blood loss is too much for her and she quickly loses her consciousness. You then launch her body and whatever remains of her leg into the waters. She will not feel a thing.

Desperate and knowing that it is a dead man walking one of the soldiers gets out of cover and starts to pray and spray at your general direction all while screaming and crying. You sidestep aside and see a trail of sparks and bullet holes hit the floor and walls around you, a couple of his bullets even end hitting the sea outside and impacting against Sha-Manos, further enraging them and making the unharmed ones devour their own wounded.

When his magazine runs out you once more launch your grappling hook and instantly impact it against his head. The sharp projectile pierces its head and punches through it. Blood starts to gush from the wound, falling down and covering his olive armor in a shade of crimson. The poor soldier seems to be alive, but just barely, though. His eyes roll back to unnatural degrees, blood starts to pour from his mouth, ears and whatever remains of his nose. With shaky hands, he goes to grab the projectile, but he simply cannot, he has lost sight and much of his muscle control, he desperately attempts for a couple more times, gurgling something similar to a sob. Not wanting to further his torture you retract the hook and see a hole the size of a golf ball on the guys face. He falls down dead right after that.
>>
>>3755770

Only one soldier is remaining. She looks at you with tears and glassy fearful eyes. She knows they it's doomed yet she still grabs her weapons tightly. She can't be older than eighteen and in her desperation, she has even soiled her pants.

"I-in the name of the post-american government of Ohana...I-I order you to stop and surrender!" She ends saying, shakily aiming her rifle at you. she was clearly incredibly patriotic and brainwashed, she would never surrender.

"Or else?" You reply, huffing softly from the effort.

"Or I will-" Before she could answer you once more launched your grappling hook and hit her straight in the chest.

"GET OVER HERE!" You scream back. You then pull and once she's close enough you sink your clawed hands in between her ribs and in an excruciatingly painful way pull her up to your ear.

"Please louder, I couldn't hear you before..." You say, with your helmeted face only mere inches away from her lips.

Blood starts to spur from her mouth as you sink deeper into her lungs. She attempts to speak again but the pain becomes too much and dies before she can mutter a word.

"That's what I thought..." You say, throwing the body into the sea.

Roll 1d12
>Loot the ship
>Repair the ship. Then send four of your crew back into Kaheliki with the Warship, add it to your collection.
>Repair the ship. Then send four of your crew back into Kaheliki with the Warship, sell it for caps.
>Repair the ship. Hack the navigational array to return to its last location and rig it to meltdown its nuclear engines and violently explode once it reaches its destination.
>Other option, write in
>>
>>3755773
>Repair the ship. Then send four of your crew back into Kaheliki with the Warship, add it to your collection.

Tell them to look into further recruiting efforts. This ship can function as escort for future prize-captures and to transport any prisoners given we probably won't have time to properly equip it to the same standards as The Nightstalker.
>>
Rolled 8 (1d12)

>>3755779
Knew I forgot something.
>>
Rolled 11 (1d12)

>>3755779
+1
>>
Rolled 12 (1d12)

Alright, an 11 is pretty hard to beat so I'll roll too.
>>
Rolled 10 (1d12)

>>3755773
>Repair the ship. Then send four of your crew back into Kaheliki with the Warship, add it to your collection.
>>3755779
sounds good
>>
>>3755941
>an 11 is pretty hard to beat

For fuck sakes
>>
>>3755773
>Repair the ship. Then send four of your crew back into Kaheliki with the Warship, add it to your collection.

You try to repair the ship but it is far too damaged to even someone of your skill. Besides, none of your crewmembers truly have the skill to sail the ship back to the island.

"Dillinger! Let's go, don't...don't drown in blood kid. Please, let's go to Kaua’i." Says Saltgut over the deck of the Rustbucket, there's a hint of hopelessness in his words, he knows you two are heading into war, but at the same time he cannot avoid seeing you like his soon, and seeing his son covered in blood and gore is something that breaks him apart.

Using your grappling hook you return to your ship and your crew seems to feel a mixture of fear, respect, and awe from you.

>Let him go on his own, continue killing pirates and soldiers.
>Let it be. Go to the Brass Coast.
>Other option, write in.
>>
>Let it be. Go to the Brass Coast.

We did enough killing for now. Let’s go back
>>
>>3756005
>Let it be. Go to the Brass Coast.
>>
So, how much xp do we earn from all this violence?
>>
>>3756033
>3000 exp gained
>49,700/55,000 exp in total.
>>
>>3756005
>Let it be. Go to the Brass Coast.

He's got a point.

Still we should drag the boat behind us for a little while and rip out any useful shit we can: the crew odd to have some valuable personal effects or stashed shit like drugs or drink; the captain should have had maps of the surrounding region, fleet patrols and supply bases; there should be a armoury with spare guns, armour and ammo assuming that they didn't grab literally everything; god knows that there should be at least some shit in the engine room we could make use of, either for scrap purposes (making shit ourselves) or to replace any damage we might sustain in future fights.
>>
>>3756036
Good, another two fights like that and we level up again.
>>
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>>3756039
also proprietary SoK tools, like pic related
>>
>>3756055
Aye but this is an Ohanan vessel: the pseudo-nation that the Enclave controls. We're unlikely to find SoK tech here.

Maps of bases we might want to hit or patrol routes for other ships friendly and enemy? Much more likely.
>>
>>3756069
oops
>>
>>3756005
>Let it be. Go to the Brass Coast.
He knows (at least partially) what we've been through. He knows the hatred runs deep and strong. But Saltgut and crew is the closest thing Dillinger has had to a family in years, if not decades. And family comes first.
>>
>>3756005
>Let it be. Go to the Brass Coast.
Man we gotta spend some time with Saltgut and the crew outside of this suit, maybe tell them where we came from like we promised.
>>
>>3756821
>Let it be. Go to the Brass Coast.

Slowly you breathe in an out and your heartbeat slows down and your adrenaline returns to normal levels.

"Yes, you are right, do me a favor though, can you chain the Ohanian warship and drag it all the way to Kauai? We might be able to salvage something useful out of it, sell it for scrap and share the benefits 50/50 or perhaps repair it once we have access to better tools and equipment." You say, removing your helmet and breathing the cool and refreshing sea air.

"Sure kiddo, the Rustbucket it's pretty much a maritime tow truck anyway."

Saltgut's crew then get into the back of the ship and proceed to connect the Rustbucket's fishnet pulling mechanisms to a set of chains that are then tied onto the Liberty Warship by Aurore, as she can easily move into the between the two ships thanks to her atomic hovering engine.

The following journey is uneventful, at some point Seabreeze gets into the main deck and starts playing his guitar, but nothing else happens.

Before the war, Kaua'i barely possessed military installations and wasn't considered of much military importance for the Chinese forces. In reality, hundreds of high-grade military anti-air and anti-missile turrets had been hidden and spread all across the island in what it is known as the Kame Shield. The island also counted with lots of bunkers, most of them hidden, a few ones in plain sight, but all interconnected thanks to a series of tunnels that even reached the sewer systems of their island's towns.

When the great-War erupted these automated turrets started to open fire to all the incoming intercontinental ballistic missiles and nuclear bombers. Their barrage of bullets stopped many bombs from falling and saved countless of lives all across Hawaii. Most of the island's local population was moved to the bunkers and tunnel systems and in the surface, only a few stranded civilians and American soldiers remained. Several Chinese submarines appeared then from the coast and from their interiors, thousands of Chinese soldiers came with an incredible bloodlust and burning love for the Chinese motherland. Entire weeks of battling ensued afterward as the two armies clashed across the beaches.

Ultimately the Chinese discovered that the war had destroyed both America and China and that they had no way of returning home, so a few of them decided to leave their differences behind and join the Americans in building a better future, the rest, the great majority of them, became pirates.

As soon as you start to see Kauai across the horizon you start to understand why its beaches are called the Brass Coast.
>>
>>3757280

The Brass coast is the given name to all the beaches that surround the island of Kaua'i, named because of the many gigantic turret shells and smaller munitions that rest here, a memento of the firepower that was used to deter the incoming bombs and missiles. The sands are covered in brass bullet casings of all types and sizes along with the bones of dozens of Chinese or American soldiers that fell while fighting on the beaches. Most other islands have used their bullets casings to either build jewelry or recycle them into new bullets. Not them, they have decided to leave these as they are, to allow them to be a living reminder of their past.

Most of the island's settlements are ghost towns. When the bombs came most of the towns of the island like Hanalei, Lawa'i and Po'ipu were evacuated. From that moment on the survivors started living in underground bunkers or moved to the capital of Kapa'a and all these other towns ended completely abandoned. As the years went by these empty settlements suffered many fates, some became completely devoured by vegetation, others became the hive of some strange mutated beast, while a few ones were rebuilt and resettled or became the lair of a gang of raiders. In the island, most of the people got used to living underground and a few of them even started expanding and building new tunnels and rooms.

Kapa’a, the islands' biggest city is both an underground and surface city, with homes, shops, and business in both areas. The city is a weird mixture of pre-War Americans architecture, Chinese architecture and post-war Wasteland building styles

Most of the ships are nearly the docks, but they are so crowded that many others have decided to simply drop the anchor and wait.
>>
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>>3757287

The city is now bustling with activity, the island has never been so full and there's a good reason for it. Due to the island's military nature, many of the soldiers that were on the island became mercenaries, bounty hunters or hitmen after the great-War, and this tendency has continued for the centuries to come. The area is now a hub for people that sell their skill with a weapon in exchange of caps.

The local fishermen and merchants are all getting combat-ready crews just like you did. These mercenaries were neutral to the war and want money, the merchants want to stop the war and have cash. It's easy to understand why they all came here.

Several weapons and gear shops have also opened around, offering mercs and merchants alike all kinds of weapons and items.

>Use your remaining caps to repair the damaged Liberty Warship.
>Sell the damaged ship and use your part of the caps to improve your own ship with better weapons.
>Sell the damaged ship and use your part of the caps to improve your own ship with better energy generators.
>Sell the damaged ship and use your part of the caps to improve your own ship with furniture and mods that will give you further advantages.
>Sell the damaged ship and use your part of the caps to get mods and weapons for yourself.
>Sell the damaged ship and give your part of the caps to Saltgut, he deserves it.
>Other option, write in.
>>
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Sorry guys it's pretty late for me so I'll leave it for today.

>As always feel free to shitpost, write questions or review and critic the quest! Once I wake up I'll read everything and answer to replies as best as I can.
>>
>>3757293
>Sell the damaged ship and use your part of the caps to improve your own ship with better energy generators.

We can't afford to depower our ship in combat again. Especially if we start getting dragged into larger fleet actions. Also we should remember to use our barter-skill to increase our effective budget.

Actually considering that skill just how expensive would it be to restore the other Liberty class ship?
>>
>>3757293
>Sell the damaged ship and use your part of the caps to get mods and weapons for yourself.
Only minor mods like a voice changer and chaff and/or IR laucher for the Power Armor though, give the rest to Saltgut.
>>
>>3757293
>Scrap as much as you can from the damaged warship, see what you can use, sell or just need to throw away. Share the cash with Saltgut
>>
>>3757320
Hey QM, does this quest have an afterlife? Is the orphan gang watching Dillinger's descent into a murder machine, fueled by hatred, both for his inability to save everyone, and the Enclave for using such extreme measures agains such a minor """""threat"""""?
>>
>>3757337
The early fallouts did. Seeing as there were multiple quests involving ghosts and shit. Plus the Dunwich artefacts / shit all imply that there be gods and such.


Christ knows that I'd watch a musical about this, seeing as I've found about half-a-dozen songs that'd fit for just such a thing.
>>
>>3757293
Supporting >>3757330
>>
>>3757379
This post makes me hope we get some free time soon to study/fuck everything up with the Dunwich bell.
>>
>>3757411
Oh fuck I forgot about that, knowing the dark sketchiness of that bell we probably still have it on us.
>>
>>3757432
>we probably still have it on us.
Check the character sheet. We most definitely still do have it.
>>
>>3757432
>>3757440
I bet you when we finally use it, it summons the ghosts of everyone you've killed to fight for you or something.

And then we'll see all the orphans and have a sudden mental breakdown at the idea of actually being considered responsible or of them judging us, etc.
>>
>>3757454
>Implying we won’t roll good on the sanity roll like we did earlier.
>>
Rolled 36 (1d666)

>>3757462
Boy: these are Fallout dice you are playing with. They'll build you up, up, up and then bring you crashing down. Roll if you feel lucky but know the dice have a joke in store.
>>
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>>3757454
>it summons the ghosts of everyone you've killed to fight you
You called?
>>
Rolled 258 (1d666)

>>3757497
>>
>>3757497
Well it seems the dice agree with my message, seeing as on a dice of 666 they gave me 36.

>>3757515
I'll be honest, it's 2 AM and my mind feels like I took a god damn brick to it. What is that from?

>>3757521
God has no power over the dice, they are the work of the devil. Thus they have always been known to Christians.
>>
>>3757533
>What is that from?
JoJo's Bizarre Adventure Part 7: Steel Ball Run.
>>
>>3757564
Would you believe me if I said that was my presumption but I didn't want to assume?
>>
>>3757571
Then I'd tell you to stop speedreading and aprreciate things, also I just did it for the memes. Also^2 it's literally 04:20 at my timezone so 2am is not a valid excuse.
>>
>>3757602
>Then I'd tell you to stop speedreading and aprreciate things, also I just did it for the memes.
Yeah yeah.

>Also^2 it's literally 04:20 at my timezone so 2am is not a valid excuse.
Yeah but I'm slightly fucked from a bunch of other things. I mean I was at a 4 day event a few weeks ago and ran off of two meals a day for about 8 days. Plus I've been busy as shit.
>>
>>3757701
>two meals a day
This is my everyday life t. Broke af uni student
Also am running off of 1L of 40% booze, didn't mean to be rude and/or confrontational.
>>
>>3757740
>This is my everyday life t. Broke af uni student
You could be me in a few years. Assuming I can settle on another college course to actually take in the next few days before the deadline blocks me from everything.

>Also am running off of 1L of 40% booze, didn't mean to be rude and/or confrontational.
Nah it's fine man, I generally read people well through text and took what you said to be joking / non-serious.
>>
>try to repair the damaged ship a bit in order to increase its value. And then sell it
>>
>>3758039
>Supporting
Time for Dillinger to become a well renowned Sea captain in all aspects including Privateering
>>
>>3757337
>does this quest have an afterlife? Is the orphan gang watching Dillinger's descent into a murder machine, fueled by hatred, both for his inability to save everyone, and the Enclave for using such extreme measures agains such a minor """""threat"""""?

I'm not going to spoil anything, but there are big plans for the bell and supernatural stuff will appear at some point.
>>
>>3757293
>Scrap as much as you can from the damaged warship, see what you can use, sell or just need to throw away. Share the cash with Saltgut

Together with Saltgut you all anchor the ships to the sea bottom and use chains to link and tether them all together, one next to the other. The Rustbucket in the middle as it is the biggest ship of the three. The Nightstalker is on the left and the looted Ohanian warship on the right.

Now that the three ships are together you all can freely move across them, albeit with some difficulty and the use of ladders.

You get out of your Power-Armor, put your almost drained Fusion Core to recharge and along with Kahuna you two spend the following hours repairing the looted Liberty Warship. The little mechanic girl missed you lots and this is the perfect excuse to spend time together. Her giggling laugh, weird fantastic stories about wizards and fairies and admiration for all you do helps you relax and forget about the war and your grudge against the Enclave, if only for a little while.

In the meanwhile, your soldiers and the crew of the Rustbucket start to chat and get to know each other better. They will be working together for a long time, so it's good that they start forming bonds. After a while, you can hear Seabreeze's guitar playing on the prow and the laughs of several voices, they are all together chatting, sharing snacks, chems, and booze and generally having a jolly good time. You cannot avoid feeling like this is nothing but the calm before the storm.

Now that you have access to your old workshop and Kahuna is here to help you manage to salvage and repair the looted Liberty Warship to a working degree, it isn't as good as it was before you blasted it to hell and back but at least it will be able to sail the seas.
>>
>>3759247

You praise Kahuna for her good job and send her with the rest, you gotta sell the looted ship. You unchain it from the Rustbucket and ask the others who else wants to come to town, to your surprise they all decline and prefer to stay on the Rustbucket's prow. You sail the Warship to the harbor and move it to the drydock. The area inside is incredibly busy, the people inside are arming dozens of ships and even a couple of Vertibirds, filling them with weapons and modifications of all kinds. The boss of the area is a short man with a wide grin, he's making a huge fortune out of the use of his facilities and that makes him sloppy, he has never had so much cash and being suddenly rich has gotten over him. He's buying things for more than their real price, and he's got so much money that he doesn't even care.

You tap his shoulder and gather his attention to show him your looted ship. You then talk about it and honestly, doesn't takes you long to sell it for 150% of its original price, not bad knowing that it is kind of damaged. You take your 37,500 caps and walk out happy as a clam. You then use your grappling hook and use it to quickly reach your ship, and then privately call for Saltgut to talk with you for a while and give him his share of the deal, receiving both 18,750
caps each, for a total of 39,066 caps in your noisy and heavy wallet.

>Invest the money in buying a safe house here in Kaua'i, a place where you can rest or use to work on your gear or vehicles. Perhaps even turn it into a business that generates passive income.
>Invest the money in upgrading the Rustbucket, it was useless in the last fight.
>Invest the money in upgrading the Nightstalker, it needs to be even more deadly.
>Invest the money in upgrading yourself, install more bionics.
>Invest the money in upgrading yourself, upgrade your weapons and armor.
>Invest the money in upgrading yourself, buy better weapons and armor.
>Other option, write in.
>>
>>3759248
>Invest the money in upgrading the Rustbucket, it was useless in the last fight.
Time to spread the love.
>>
>>3759248
>Invest the money in upgrading the Rustbucket, it was useless in the last fight.
We can't always be there to defend it.
>>
>>3759248
>Invest the money in upgrading the Rustbucket, it was useless in the last fight.
>>
>>3759248
>Invest the money in upgrading the Rustbucket, it was useless in the last fight.

We've more or less upgraded The Nightstalker to it's maximum for combat shit, assuming we can't massively improve systems like the engine or power plant, so it's fine for now.

We ourselves in that last fight proved that against the average ship crew we've got nothing to worry about: they generally don't carry big enough guns to harm a PA wearing, augmented superhuman that is just to angry to die.

Not to mention I kinda want to see the stats of the Rustbucket. Given it's described as being larger that The Nightstalker.
>>
>Upgrade the rustbuckets combat capabilities. But make sure to have it upgraded be able to make more money. We want that passive income
>>
>>3759248
>Invest the money in upgrading the Rustbucket, it was useless in the last fight.

The Drydocks of Kaua'i are better equipped than the ones of Lana'i and have better weapons and gear for sale.

Boarding weapons: These weapons damage more the crew than the ship and are used to weaken the ship's inhabitants before being boarded. If a ship's crew is killed or captured the ghost ship can be staffed with a skeleton crew who will send the ship back to port to sell it or repair it and add it to your collection. There's also the chance of this skeleton crew rebelling against you and turning hostile.

>Sonic Cannon:
Low damage to machines and ships. High crippling damage to people. Might mess up the targeted ship's electronics.
2000 caps.

>Firework launcher:
A small metallic tube that can be filled with firework rockets of all colors. It barely does damage to ships but it will blind and burn crewmembers and do a hell of a light show.
>1500 caps.

>Mesmetron Ray:
No damage to ships and it doesn't work on robots. Hypnotizes people, leaving them open to suggestion, easy to enslave or simply force to jump overboard. Sometimes it glitches and people's head explode. No biggie.
3500 caps.

>Acid Launcher:
Low damage to machines and ships. High damage to people and destroys armors and weapons. Might destroy the ships' cargo.
1500 caps.

>Gamma Cannon:
Low damage to machines and ships. High radioactive damage to people. Might irradiate the ship and its cargo.
1750 caps.
>>
>>3759422


Offensive energy weapons: Energy weapons draw from the ship's internal nuclear reactor, so they have unlimited ammo, but if they are used too much they will leave the ship without energy and unable to move or act for some time, ending completely exposed if that happens.

>Laser Cannon:
High damage to machines and ships. Can set ships on fire
1250 caps.

>Plasma bombardier:
Very High damage to machines and ships. Draws a lot of energy, needs a lot of time to be reloaded. It's usually a one-shot one kill weapon.
3500 caps.

>Cryo-Blaster:
Low damage to machines and ships. Can freeze ships and the water around them, stunning them for some time.
2250 caps.

>EMP Catapult: High damage to machines and ships. Fries their electronics, also affects robots and power-armors.

Offensive Ballistic weapons: The most common, cheapest and easy to repair weapons. Their ammo is limited thought.

>Dual Gatling Miniguns:
High Damage to the crew, medium damage to ships. Uses a lot of ammo but its impressive rate of fire can pin enemies down and leave them unable to act.
850 caps.

>Harpoon gun:
High Damage to the crew, low damage to ships. Since the Harpoon is connected to the gun with a metallic cable the ammo can be reused.
1250 caps.

>Howlitzer:
Medium damage to crew and ship. Cheap as fuck because this weapon is very simple and easy to make. It's hard to aim thought.
500 caps.

>Junk Launcher:
A hydraulic Junk launcher that can be loaded with pretty much anything, even crewmembers who want to board the ship from afar. Damage is randomized.
700 caps.

>Twin Linked Fatman:
Two FatMan nuke launcher bolted to a weapon turret. Launches Mini-Nukes far and quick. The weapon is easy to repair but the ammo is expensive and hard to come by.
1250 caps.

>Navy Cannon:
An old fashioned 18th-century cannon. Sturdy, simple, and strong enough to sink ships with a couple of cannonballs.
1776 caps.

Melee weapons: The hardest to use weapons due to their short-range, but they don't use ammo and are generally cheap and powerful.

>Claw Arm:
A hydraulic powered claw placed in the Rustbucket's crane, mostly used in junkyards to grab scraps and move them around. It can tear ships apart and leave them open and exposed for boarding.

>Magnet
A giant circular magnet placed in the Rustbucket's crane, mostly used in junkyards to transport vehicles around. It does no damage but can stop a ship in its tracks and mess up with all the electronics, robots and power-armors that are inside the ship.

>Wrecking Ball:
A giant Wrecking ball tied to a chain and installed in the Rustbucket's crane. It is a devastating weapon and can even change the course of ships and send them away. If this weapon is not used carefully it can return to the Rustbucket and damage it instead.
>>
>>3759424

Forgot the prices of the melee weapons, they are all 2500 caps each.

>Spikes:
The crew of the vehicle gains +1 STR while inside the vehicle.
2500 caps.

>Extra potent lights:
The crew of the vehicle gains +1 PER while inside of the vehicle.
2500 caps.

>Extra Armor Plates:
The crew of the vehicle gains +1 END while inside of the vehicle.
2500 caps.

>Custom Paintjob:
The crew of the vehicle gains +1 CHA while inside of the vehicle.
2500 caps.

>Vehicle’s manual:
The crew of the vehicle gains +1 INT while inside of the vehicle.
2500 caps.

>Aluminum Chassis:
The crew of the vehicle gains +1 AGL while inside of the vehicle.
2500 caps.

>Lucky Fuzzy Dices:
The crew of the vehicle gains +1 LCK while inside the vehicle.
2500 caps.

>Auto-pilot:
The vehicle can drive on its own. No need for a pilot or driver.
50,000 caps.

>Water cooling system:
Can negate the effects of fire in the vehicle.
10,000 caps.

>EMP Shield:
Makes it immune to EMP attacks.
12,500 caps.

>Stealth Boy Array:
Allows the vehicle to be temporally invisible.
15,000 caps.

>Grav Plates:
Applies some antigravity plates that make your vehicle hover and makes it lighter. It makes it require 50% fewer caps to refuel it.
15,000 caps.

>Turbonucleon Engine:
Gives the “Full Throttle” ability, allowing it to double the ramming dice once per combat.
10,000 caps.

>Rolling cage:
The vehicle suffers 10% less of damage from all damage sources.
5500 caps.

>Improved Bulkhead:
The crewmen suffer 10% less damage.
5500 caps.
>>
Here are the stats of the Rustbucket, it is a special tugboat, so it has better stats that any tugboat that we might buy.

Rustbucket
>Price: Priceless
>Quarters: 8 people max.
>Hold space: 1500 lbs.
>Health Points: 1500
>Damage Reduction: 35
>Weapons: 2 weapon spaces
>Ramming Damage: 22d6
>>
>>3759427
>Rolling cage:
OP you changed the name of this option and even more weirdly you changed it to the below.

>Improved Bulkhead:
This option you renamed to "Impact nets".
>>
>>3759429
>Price: Priceless
cute

is the 2 weapon spaces the free one or is one of them already taken by dual miniguns?
>>
>>3759432
Shit, I messed up. Rolling cage was supposed to say Improved Bulkhead and Improved Bulkhead should say Impact nets.

Thanks for telling me.
>>
>>3759437
>is the 2 weapon spaces the free one or is one of them already taken by dual miniguns?
By the dual miniguns.
>>
>>3759439
No problem. Also just how many upgrades can we fit into the Rustbucket given our workshop, skills and tool-belt?
>>
>>3759429

>Cryo-Blaster
>Navy Cannon

>EMP Shield
>Water cooling system
>Improved Bulkhead
>Impact nets
>Grav Plates
>>
>>3759443
Eleven, like in the Nightstalker.
>>
>>3759455
Excellent, in that case I recommend just fitting it out with the same upgrades since they're pretty much the best. As for weapons:

>Navy Cannon:
>Navy Cannon:

Also a "reference" (it's not exactly the most subtle but still) hidden in the price, nice one OP.
>>
>>3759485
>Also a "reference" (it's not exactly the most subtle but still) hidden in the price, nice one OP.
Thanks, I like putting mini Easter Eggs here and there. Even the character sheet has one.
>>
Oh, I forgot to add, I also have a list of furniture that we could install on the Rustbucket if you guys want. Should I put on the list?
>>
All the Mods are expensive as fuck, this is gonna be difficult.

>Laser Cannon
>Claw Arm
>Improved Bulkhead
>Impact nets
>EMP Shield
>Water cooling system

What are the Navy cannons stats like OP? I might switch the Laser Cannon in favour of one if I see the stats but I'm not buying this horse without looking in the mouth first.
>>
>>3759495
Please do, use any leftover caps for some nice things to improve morale in these trying times.
>>
>>3759495
go on
>>
>>3759498
>What are the Navy cannons stats like OP?
I'm gonna scrap most of the stats because all they do is slow down everything with dozens and dozens of dice rolls and I want to keep things simple and fast.

The Laser Cannon does less damage than the Navy Cannon but it sets ships on fire. The Laser Cannon also has unlimited ammo as it is powered by the ship's nuclear reactor. The Laser Cannon is harder to repair in case it breaks down thought.

Make of that what you wish.
>>
>>3759495
>Should I put on the list?
Sure add it to the pile.

>>3759506
>I'm gonna scrap most of the stats because all they do is slow down everything with dozens and dozens of dice rolls and I want to keep things simple and fast.
I'll be honest the system was already slightly flawed given there was an automatic assumption that all weapons would hit automatically (given there was no dice roll associated with aiming / targeting our fire) and all that could be done is some level of damage.

I would suggest reworking it rather than outright abandoning it, I kinda enjoyed the crunch heavy combat of the ships to contrast the relatively lighter personal combat.
>>
>>3759505
>>3759500

These furniture mods are separate from the weapons and vehicle mods, there are no limits for them.

>Safe:
Safes can be used to store caps or important items. All the Safes have magnetic locks that are impossible to lockpick and instead require a terminal to open or close. Only a hacker or the people who know the password will be able to open the door. To attempt to hack it you need to make a 1d12 dice roll.

Lv1: Can be hacked with a dice roll of 3 or more. It costs 250 caps.
Lv2: Can be hacked with a dice roll of 6 or more. It costs 500 caps.
Lv3: Can be hacked with a dice roll of 9 or more. It costs 1000 caps.
Lv4: Can be hacked with a dice roll of 12 only. It costs 2500 caps.

>Beds:
Beds let you be well rested before heading out into the wasteland and give you more Experience Points if used before an adventure:

Lv1: +25% Exp. It costs 500 caps.
Lv2: +50% Exp. It costs 1000 caps.
Lv3: +75% Exp. It costs 2500 caps.
Lv4: +100% Exp. It costs 6000 caps.

>Kitchen:
Having a good meal lets you be extra healthy. Eating a good meal allows you to start with more HP if used before an adventure:

Lv1: +25% HP. It costs 500 caps
Lv2: +50% HP. It costs 1000 caps
Lv3: +75% HP. It costs 2500 caps
Lv4: +100% HP. It costs 6000 caps

>Auto-Doc:
As the name implies it's an automated doctor, it lets you be healed. It won’t work with Robots.

Lv1: Heals crippled limbs and up to 50% of total HP. It costs 1000 caps
Lv2: Heals crippled limbs and all HP. It costs 2500 caps
Lv3: Heals crippled limbs and all HP. Cures addictions. It costs 6000 caps
Lv4: Heals crippled limbs and all HP. Cures addictions. Can install Bionic Implants. It costs 13000 caps

>Robot Workbench:
The analogous of an Auto-Doc for Robots. Let’s Robots be repaired. It will not work with Organic Creatures but can be used to install or repair Bionics.

Lv1: Heals crippled limbs and up to 50% of total HP. It costs 1000 caps.
Lv2: Heals crippled limbs and all HP. It costs 2500 caps.
Lv3: Heals crippled limbs and all HP. Cures addictions. It costs 6000 caps.
Lv4: Heals crippled limbs and all HP. Cures addictions. Can install Bionic Implants. It costs 13000 caps.

>Anti-Radiation Arch:
As their name implies these Archs are able to clean radiation out of people or items.

Lv1: -25% Rad Points
Lv2: -50% Rad Points
Lv3: -75% Rad Points
Lv4: -100% Rad Points
>>
>>3759533

>Power armor station:
Allows you to maintain, repair and upgrade power armors.
6500 caps.

>Sewing Machine:
Allows you to create and repair clothing and light armor. Creating these items requires some money as you need to buy resources to build them but in the end, it is worthy, as items created this way are 25% cheaper.
4500 caps.

>Armor workshop:
Allows you to repair medium and heavy armor. Creating these items requires some money as you need to buy resources to build them but in the end, it is worthy, as items created this way are 25% cheaper.
4500 caps.

>Ammo workshop:
Allows you to create ballistic ammo. Creating these items requires some money as you need to buy resources to build them but in the end, it is worthy, as items created this way are 25% cheaper.
4500 caps.

>Weapon Workshop:
Allows you to mod and repair weapons. Creating these items requires some money as you need to buy resources to build them but in the end, it is worthy, as items created this way are 25% cheaper.
4500 caps.

>Small Generator:
Allows you to create energy ammo, except flamer fuel and Fusion Cores. Creating these items requires some money as you need to buy resources to build them but in the end, it is worthy, as items created this way are 25% cheaper.
4500 caps.

>Biodiesel distiller:
Allows you to create flamer fuel; can also be used to recharge Jump-packs, Dash-packs, and Jet-packs. Creating these items requires some money as you need to buy resources to build them but in the end, it is worthy, as items created this way are 25% cheaper.
4500 caps.

>Chemistry Station:
Allows you to create chems, poisons, and medicines. Creating these items requires some money as you need to buy resources to build them but in the end, it is worthy, as items created this way are 25% cheaper.
4500 caps.

>Distillery:
Let’s you create alcohol. Creating these items requires some money as you need to buy resources to build them but in the end, it is worthy, as items created this way are 25% cheaper.
4500 caps.

>Hydroponic Garden:
Allows you to grow vegetables and small fruits that can be later eaten or sold. Creating these items requires some money as you need to buy resources to build them but in the end, it is worthy, as items created this way are 25% cheaper.
4500 caps.

>Rainwater collector:
Allows you to collect rainwater that can be later drunk or sold. Creating these items requires some money as you need to buy resources to build them but in the end, it is worthy, as items created this way are 25% cheaper.
4500 caps.
>>
>>3759538

>Weight Bench:
Lifting some weights gives you +1 STR if used before the start of an Adventure.
4500 caps.

>Power cycle:
Cycling for a while gives you +1 END if used before the start of an Adventure.
4500 caps.

>Working bathroom:
Showering, shaving, fixing your hair and cleaning your face gives you +1 CHA if used before the start of an Adventure.
4500 caps.

>Pommel Horse:
Training for a while gives you +1 AGL if used before the start of an Adventure.
4500 caps.

>Chess Video-game:
Playing against the machine AI helps you to keep your mind sharp and gives you +1 INT if used before the start of an Adventure.
4500 caps.

>Eye Drops:
Applying some of these eye drops helps your eyes to stay healthy, clean and gives you +1 PER if done before the start of an Adventure.
4500 caps.

>Small Shrine:
Praying for luck to the Wasteland Gods or your ancestors gives you +1 LCK if done before the start of an Adventure.
4500 caps.
>>
>>3759541
...Is there a limit besides cash to how many of these we may have?
>>
>>3759538
>all these ammo benches
Will our guns consume ammo from now on?
>>
>>3759544
>...Is there a limit besides cash to how many of these we may have?
There should be, but there isn't.

>Will our guns consume ammo from now on?
Well, they kinda do, at some point, Dillinger will end without ammo and be completely fucked. These ammo benches are mostly to create special types of ammo or craft ammo and sell it for a profit.
>>
>>3759541
>Bed
= 500 to 6,000

>Kitchen
= 500 to 6,000

>Auto-doc
= 1,000 to 13,000

>Robot workbench
= 1,000 to 13,000

>Rad-arch
= No cost listed, assuming cost of between 500 and 6000 caps

>PA station
= 6,500

>All workshops
= 45,000

>All special stat raisers
= 31,500 caps


>Total cost of all max level improvements (besides safe)
= 127,000

Assuming we get another 3 or 4 Liberty ship captures in the same sort of condition or better, we can actually realistically afford this insane amount of purchases. Especially if we delay and use our merchant ability to also reduce the cost of buying these upgrades.
>>
>>3759564
Don't forget the Rustbucket too, Give ,em real beds and an autodoc too.
>>
So, what mods and weapons do we install, there's no consensus.
>>
>>3759917
There is SOME consensus, namely the mods that help keep Saltgut & crew not dead and very much alive; Impact nets, Improved bulkhead, EMP shielding and Water cooling system. as for how to spend the rest of the money, uhh, roll some dice? at least swap the gatling turret for something with more oomph, that much is clear.
>>
>>3759952
>Impact nets, Improved bulkhead, EMP shielding and Water cooling system
Total cost: 33,500 caps.

Which leaves from our share of the cash assuming Saltgut ain't spending any: 4000 caps.


I presume you added all these high costs OP to slow us down after we proved our ship was so deadly last combat and the fact that we'd reasonably speaking be able to rapidly grow a fleet and shit?
>>
>>3759976
>4000 caps.
Enough to grab something like a Laser cannon and a Navy Cannon. And we don't know yet if we get any caps from selling the gatling turret if we swap it out. Also I'm kinda surprised there's literally 0 missile weapons for ships.
>>
>>3759986
>Also I'm kinda surprised there's literally 0 missile weapons for ships.
Agreed. I mean there's mini-nukes but they're closer to a mortar than a missile and they don't even use a rocket to propel themselves.

Where's me makeshift torpedoes? Where are the raider-built rocket Hwacha's to turn a region of the sea into a blanket of explosions. In god's name are there no mines or depth charges?
>>
>>3759995
>raider-built rocket Hwacha
maybe we can duct-tape like 80 of the firework launchers together?
>>
>>3760009
Not big enough. I want one of those raider airships we fought but equipped only with mini-nuke launchers in such a way as to essentially become a shit-rigged B-17.
>>
>>3760023
Did you forget the raider bomber we narrowly escaped?
>>
>>3759429
>Impact nets, Improved bulkhead, EMP shielding, and Water cooling system
>2 Navy Cannon
Total cost: 37,052 caps
Money earned from selling the Minigun emplacements: 850 caps.
Our money before the transaction: 39,066 caps
Our money after the transaction: 2,864 caps

You spend most of your money on improving the Rustbucket, contracting dock workers who have been doing nothing but modifying ships for the last weeks.

The first you add are Impact Nets so the crew doesn't get flung across the walls in case it receives a hard impact, you also repair and improve the ship's bulkhead, by far the most difficult and time-consuming modification. While improving the bulkhead you also add lead shielding across several of the ship's most critical parts, adding an extra layer of Electromagnetic Shielding to it, you also add several pipes and water sprayers across the ceilings to extinguish any fire that might form.

Saltgut doesn't like having workers and other people snooping around his ship, he's afraid that they might mess up some of his mementos or even steal from his chem stash, but at the end, the work is finished without incidents.

Between all your different purchases you have pretty much burn most of your hard-earned caps, but you don't mind it much, as it has been spent in improving the Rustbucket, a ship that you might inherit at some point, and increasing the survival chances of the crew.

Some people started to build a small stage on the beach, the bullet case and centuries-old sands are not the best soil to build on, but it doesn't matter, the stage will be used to rally all the merchants, mercs and people tired of the war, from there, the leader of the rebellion will give a speech and tell us his big plans. So far, most have been kept in secret to avoid spies and sabotage from Ohana, the Sons of Pirates, nobody knows who is the leader or what he has got planned.

As the time gets closer and closer more and more ships start to reach the coasts. The harbor was already full by the time you reached the island, now, there are so many ships that some of them even get lost in the horizon. The city doesn't have enough bars and entertainment for everybody and the tension and lack of personal space spurs several fistfights and even a couple of gunfights that ended with dead people. Luckily for everybody, there are lots of people around with enough common sense to intervene and stop these skirmishes, people are nervous and want to fight yes, but they will gain nothing by killing their peers. None of your crewmembers gets in trouble though, not even the creepy Man of Shäd, you are pretty proud of all of them.

>Timeskip until the leader gives his speech.
>Go to Kapa’a and get drunk, high and perhaps even visit some of the whorehouses. War will come soon, and this might be the last time you have to get laid.
>Spend your time with your crew and your family in the Rustbucket. Rest now, for war will come soon.
>Other option, write in.
>>
>>3760311
>Spend your time with your crew and your family in the Rustbucket. Rest now, for war will come soon.
>>
>>3760311
>Other option, write in.
Mod the power armor. Voice changer for keeping our identity from those who want us dead, and to scare our enemies even more shitless ( if it is even possible) and a Infrared smoke launcher to keep us safe from heat seeking missiles and providing a visual obstruction for retreats and ambushes.
>>
>>3760324
+1
>>
>>3760311
>Spend your time with your crew and your family in the Rustbucket. Rest now, for war will come soon.
>>
Sorry guys, I had to cook dinner and attend to some family matters. Writing now.
>>
Rolled 2692 (1d2864)

>>3760324
>Mod the power armor. Voice changer for keeping our identity from those who want us dead, and to scare our enemies even more shitless ( if it is even possible) and a Infrared smoke launcher to keep us safe from heat seeking missiles and providing a visual obstruction for retreats and ambushes.

Rolling to see how much that costs us.
>>
>>3760881
>We have 172 caps remaining.
>>
>>3760883
Guess IR smoke is REALLY hard to come by huh? we should definitely learn to make our own for the future.
>>
>>3760893
More likely is the fact that everyone else has grabbed every smoke grenade they could get and we're shit out of luck.
>>
>>3760931
This isn't just any old smoke we're talking about. This shit has red phosphorous particles and aluminium-coated glass fibers in it as well as carbon among a whole plethora of other shit to fuck over anything and everything infrared based, from radars to laser designator to night vision, thermal cameras and heat seeking missiles.
>>
>>3760957
Yeah but to the random ship captain who is trying to prevent the MK 1 eyeball from guiding a big hunk of iron into their skull, it's all the same.
>>
>>3760960
That reminds me we should hit up a robot workbench sometime. Graft a twin minigun sentrybot's upper torso into the Rustbucket's roof as a imrovised turret/CIWS, maybe make a few eyebots and duct-tape some explosives to them. A shame that Mad Bomber isn't a perk in this quest but still.
>>
>>3761003
I've been saying for awhile now, we should make a few flights of eyebots to make a ship work as a pseudo-carrier.

Maybe even design a robotic system where they fly into the ship and automated arms rearm, repair and refuel them. In theory we might even be able to make a semi-automated production setup that turns parts and scrap into more.

Imagine that cargoship we could've bought sending out 50 or so eyebots where 10 or so carry bombs / incendiaries / pulse grenades to damage enemy ships while the rest use lasers to prevent the crew fighting back
>>
You think we could also upgrade Aurora? We wouldn’t have to pay for an autodoc...
>>
>>3761093
We're certainly skilled enough and given the FO4 system, we can change her round to more or less any robotic system we've got the design or part for.
>>
>>3760311
>Mod the power armor.

Since you still have some caps left you go around searching for things to add to your already impressive collection of weapons and armor. Ultimately everything that you buy is for your t-45 Power-armor. You buy a small ragged cape that can be used as a poncho and comes along with a hood, it is a brown-grey color that contrasts really well with your dark green paintjob. You also find some special glowing paint, a paint that is normally invisible to the naked eye but becomes bright yellow, pink and cyan when in the darkness. You buy several bottles of paint and use it to draw a skeleton on your armor, a skull on your helmet, ribcage and spine on your back and chest, and arm and leg bones in their respective limbs. When you are done your armor looks even more badass, and at night you are going to look like a glowing bioluminescent monster.

You also buy a couple of more items, one is a voice modulator that allows your voice to sound inhumanly deeper and more aggressive. You can even add a little bit of echo effect to make yourself sound ethereal and otherworldly.

The other is a small circular gas deposit that rests on the back of your hips, just above your ass. The deposit is filled with a series of chemicals, and many different particles like red phosphorous and aluminum-coated glass fibers among others that create a thick cloud of opaque black smoke when they react to air. Creating this mixture of chemicals is not hard or expensive but you still will need a crafting table or workshop to properly mix the ingredients. The deposit is connected to a series of small hidden cables made of reinforced plastic that go all across your armor and have small diffusers at several points of your body, the entire thing is nearly impossible to see, and it's even harder with all the dirt, ash, soil and other mementos from the Rustfield that you have added to yourself. You can control the release of the smoke with the push of a series of buttons next to your toolbelt, you can make it release slowly so you appear as if you are the one emitting smoke out of your body, making you look even more ghostly and supernatural, you can also release an entire burst of it at once to create a smoke bomb and escape or you can also release all of the smoke in a general direction to confuse heat-seeking projectiles.
>>
>>3761127

The next days you stay with your crew and your adopted family. You get closer and more intimate with everybody, share drinks with Honi, Vera, Cass and of course, Saltgut. The old sea-dog was kind of distrustful of the others but time and laughs helped him trust the rest.

From your position in the prow of the Nightstalker, you can perfectly see the stage that they have been building on the beach, the rest are similarly looking too, the great announcement should start soon. Not long afterward the great moment comes, at midnight, in a moonless night full of stars the stage illuminates with several floodlights and other lightbulbs. On its center, there is a big muscular man, wearing a t-51 power armor that has some rust and battle damage over it's military and shark rod paintjob. The man has several scars on his tanned face and looks like he has been to hell and back several times. His jaw is not his, he instead has a metallic chrome jaw with porcelain fangs, the ones on the sides being bigger than average and curved outwards, giving him a resembling appearance to a Japanese Oni. He has a speaker in one of his hands, besides that, he's completely unarmed.

"PEOPLE OF HAWAII!" He starts to scream, letting everybody hear him despite how far he was. "WE HAVE BEEN SUFFERING FOR TOO LONG! HERE WE HAVE BEEN GATHERED MERCHANTS, FISHERMEN, PEOPLE STRANDED BY THE WAR AND SOLDIERS FOR HIRE THAT WANTS A BETTER FUTURE! WE HAVE SUFFERED ENOUGH! IT'S TIME FOR US TO RECLAIM WHAT IT IS OURS! I HAVE GATHERED YOU ALL HERE BECAUSE THEY ARE A DISEASE AND WE ARE THE CURE! WE WILL ELIMINATE ALL OF THE PEOPLE THAT MAKES OUR LIVES HARD AND MISERABLE! STARTING BY THE MOST CANCEROUS OF THEM ALL, A CANCER AMONG CANCERS THAT HAS BEEN LIVING FOR TOO LONG AND ALLOWED TO GROW AND EXPAND WHEN IT SHOULD HAVE BEEN DESTROYED AS SOON AS IT APPEARED! I'M TALKING ABOUT THE PIRATES, PEOPLE WHO KILL, BURN AND RAPE EVERYTHING THAT GETS IN THEIR WAY. I SAY WE GO TO THE OLD WORLD MOURN AND CONQUER IT FOR US!" There was a burst of heavy applauses coming afterward, you looked around and saw that Saltgut and a few others of your crew were clapping too.

"WE ALL HAD ENOUGH TIME TO GET ARMED, READY AND RECRUIT PEOPLE FOR OUR CAUSE! THE CANCER THAT RAIDERS AND PIRATE HAVE BECOME COMES TO AN END! EVERYBODY WITH ME!" And after saying that he jumped off of the stage and got in a ship who immediately started to sail towards the Old World Mourn, the rest followed shortly after and Saltgut didn't wait at all to start the Rustbucket's engines and join the herd too. "TO WAR!" He screamed loud, prompting even more cheers and screams of approval.

Whoever that person was he decided to go against the pirates first, a bold move as they were really numerous and the most vicious of all the groups, but he surely had a clear reason for that, and you simply joined the rest and started to sail next to the Rustbucket.
>>
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>>3761132
Sorry guys it's pretty late for me so I'll leave it for today.

>As always feel free to shitpost, write questions or review and critic the quest! Once I wake up I'll read everything and answer to replies as best as I can.
>>
>>3761148
thanks for running, i'm pretty pumped for whatever's next
>>
>>3761148
Thanks for running, I hope Dillinger gets a badass nickname from this war. Do the Brotherhood know about the new entry to the Hawaiian War?
>>
>>3761127
>You buy a small ragged cape that can be used as a poncho and comes along with a hood, it is a brown-grey color that contrasts really well with your dark green paintjob. You also find some special glowing paint, a paint that is normally invisible to the naked eye but becomes bright yellow, pink and cyan when in the darkness. You buy several bottles of paint and use it to draw a skeleton on your armor, a skull on your helmet, ribcage and spine on your back and chest, and arm and leg bones in their respective limbs. When you are done your armor looks even more badass, and at night you are going to look like a glowing bioluminescent monster.
Holy fuck YES!
Although didn't we already have a skull motif on the helmet?
>>
Because that’s cliche and uncreative. We can do better than that
>>
>>3761195
>I hope Dillinger gets a badass nickname from this war.
This is Dillinger's superhero reveal Anon, after the war all of hawaii will be talking about the new vigilante/psychosis-wracked terrorist on the block.
>>
>>3761195
>>3761291
I mean I kinda want this to be the start of something bigger than just us. I mean the Nightstalker represents a microcosm of what we need to really hurt the Enclave and SoK outside of helping the BOS (who I don't trust as much as we need them).

If we can become famous or our ship can become famous then that is great. We can use that to form a organisation to defend independent traders and ships that in turn supports our goal of creating a force dedicated to and equipped for destroying our enemies.


Also if we're going to become famous, we should really get round to upgrading the last of our weapons to max performance that we can so we can really make an entrance.
>>
>>3761232
>Although didn't we already have a skull motif on the helmet?

Yeah. We painted over the already existing skull. Now we have a White skull during the day and a bright glowing one during the night.

Kinda like pic related.

Now we are Spoopy^2
>>
>>3762513
>Now we are Spoopy^2
How close are we to Night Lords in terms of spook factor?
>>
>>3762517
>How close are we to Night Lords in terms of spook factor?

Getting closer and closer but not quite as spooky yet. I bet we could make some foes shit themselves out if they see us thought.
>>
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>>3761132

You are only one among many, a herd of ships moving like a single entity, all together in the same direction.

The seas are calm, a thick yet low fog has formed and quickly trapped you all. Only the light of the countless stars above you all, the bioluminescent creatures and algae below and the floodlights of the different ships illuminate around. The fog and the mixture of light and darkness creates an eerie atmosphere where people start to imagine moving shadowy forms and whispering voices. Some ships have turned on their radios to drown out these hallucinations, other captains and their crews have gotten to singing sea-shanties.

People are afraid of the waters for a good reason. The sea has never been friendly to man. At most, it has been the accomplice of human restlessness. The seas surrounding the Hawaiian islands are known as the Corrupted Ocean. They are a dark veil of deep radioactive waters that each night become filled with ghostly lights. There are many legends surrounding them, tales of people meeting with carnivorous mermaids, unfathomable treasures and even underwater civilizations not built by human hands and that are almost impossible to comprehend. Honestly, nobody is really sure of what's in there, except a certain death at the hand of abyssal creatures.

You proudly stand on the prow of your ship and from time to time you manage to discern other ships among the fog, all armed to the teeth and full of soldiers wanting to fight the good fight. Looking down all you see are the fins of sha-manos sharks, a massive swam of sea predators that can sense your bloodlust and know that there will be fresh meat and bloodshed whenever you go.

Above you, several Vertibirds and even a Rocketbird pass by, all of them clearly looted from Ohanian or Kanaloan forces. You look forward and that Lebrun's Pass is nearby. The pass is a series of crashed cargo ships surround the Old World Mourn that offers the island a natural line of defense but makes traveling across these treacherous waters incredibly hard. Most ships are sensible enough to slow down their engines and be careful due to the fog, but a few others are so bloodthirsty and wishing to reach the coast so badly that they continue sailing at cruise speed and end crashing to their deaths, exploding violently and creating dancing flames that breach the fog and glisten on the dark seas.
>>
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>>3762783

You don't know much of the Old World Mourn, all you have heard of it has been from the Brotherhood, so their information about the place might be biased and skewed. As far as you know it is nothing but a massive pile of sharp and rusted metal that has been formed by hundreds of ships, submarines, and planes that during the Great War were destroyed and sunk under the Corrupt Ocean. For some reason, all this debris and derelict vehicles ended being dragged by the oceanic currents and violently colliding in a singular point a few miles away from Kaua'i. The pressure and impact of its formation ended making the nuclear engines and bombs of these vehicles to explode all at once, creating a single molten radiation filled monstrosity. It has become a place for the exiled, pirates and the worst scum of all Hawaii.

Its coast is called the Rust Belt. It is simply the limit where all the ships, planes and submarines meet with the ocean. Due to years of rusting it has acquired a brownish color, which makes it look like a natural beach when looked at a distance, some people consider it to be a great metaphor of the Mourn's nature. It was made from the Old World's marvelous technology, yet it is nothing but a massive pile of scrap. It is a safe haven for many yet one of the most dangerous places in all of Hawaii. The Mourn looks beautiful from afar, yet its a death trap from up close.

As soon as the Rustbucket and you cross Lebrun's Pass and get close, the fog clears out, you confirm that all that you have been told is true and not hyperbole and that if anything, people haven't been able to express the magnitude of the place with words. All kind of vehicles form this twisted and unnatural island, cargo ships, nuclear submarines, planes cars, and repurposed ICBMs. Their glistening metal is illuminated by countless neon signs and randomly placed lightbulbs. The center of the island is a hellish mountain made with old ship containers named Stab-City. The pirates and smugglers can walk from place to place traveling across shoddy catwalks and using secret passages or conduction ducts to go to pretty much anywhere. Most people in here have an obscure past and cannot live elsewhere, for nobody slightly sane would be here on their own volition. It is a dark city full of thieves and murderers who keeps countless secrets and mysteries.

And now, you all are going to conquer it.

>Some are going to sail around the Rust Belt and use its weapons to bombard and storm the island. Join them and turn this pile of junk into a burning pile of junk.
>Sail as close as you can to the Rust Belt, anchor your ship and storm the beaches and Stab City with your crew.
>Sail as close as you can to the Rust Belt, anchor your ship and storm the beaches and Stab City, go alone, order your crew to stay with the Rustbucket and together provide aid to the nearby ships and troops.
>Other option, write in.
>>
>Sail as close as you can to the Rust Belt, anchor your ship and storm the beaches and Stab City, go alone, order your crew to stay with the Rustbucket and together provide aid to the nearby ships and troops.

Gonna help them from behind enemy lines, destroying their stuff. hahahahaaHahahahahahanaHAHAHAHAHAHA
>>
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>>3762788
>Sail as close as you can to the Rust Belt, anchor your ship and storm the beaches and Stab City, go alone, order your crew to stay with the Rustbucket and together provide aid to the nearby ships and troops.
>>
>>3762788
>Sail as close as you can to the Rust Belt, anchor your ship and storm the beaches and Stab City, go alone, order your crew to stay with the Rustbucket and together provide aid to the nearby ships and troops.
>>
>>3762788
>Sail as close as you can to the Rust Belt, anchor your ship and storm the beaches and Stab City, go alone, order your crew to stay with the Rustbucket and together provide aid to the nearby ships and troops.

I'd like it if we could have one or two of our crew accompany us, not as combatants but rather as cleanup crew: loot the dead; kill the enemy injured; take our injured back to friendly lines / heal them if it's minor. However if losing any would reduce their ability to crew the ship then we'll go it alone.
>>
>>3762788 (You)
>Sail as close as you can to the Rust Belt, anchor your ship and storm the beaches and Stab City, go alone, order your crew to stay with the Rustbucket and together provide aid to the nearby ships and troops.

The ships sail at full speed towards the Rust Belt, many crash lands onto the rusty and weak metal, breaching open the floor and sending waves of sparks and shrapnel everywhere. From the ships, many eager soldiers jump out and immediately start to open fire on the surprised pirates, smugglers, thieves and other scum of the island.

Like the cowards that they are many of them start running away. The brave ones either get in cover and retaliate with their own weapons or dash into the drydocks to reach their ships and start counter-attacking the enemy vessels already stationed around the island. From the roofs of Stab-City many pirate airships start to fly upwards, quickly engaging in dogfights with your air units.

"Stay here!" You scream to your troops. "Defend the other ships and especially the Rustbucket!"

You then run towards the prow and use your grappling hook to move from ship to ship until you reach the coasts. Before going further to give a new look back and see the Nightstalker's weapons opening fire on several pirate airships while the Rustbucket's naval cannons launch cannonballs towards incoming pirate ships.

You adjust your voice modulator to sound as inhumanly as possible, put on your hood to cover your helmet and activate your smoke emitters to softly shroud you in a black cloud as you move. The darkness around you is enough to make your glow in the dark light visible, making you look like a strange and weird skeletal monster. You then activate your Tesla Gauntlets and open your palms for everybody to see your electricity spewing claws. A running pirate crashes into you, he was so worried about running away and looking back that he didn't even see you in the way. She painfully falls onto the ground and starts to whimper softly, clearly in pain. The moment she looks upwards and sees a metallic giant hooded skeleton shrouded in smoke and with lighting coming out of its claws she instantly pisses herself and then passes out. Good work!

Roll 1d12!
>RIP AND TEAR!
>USE YOUR LASER CANNON TO DESTROY AS MANY AIRSHIPS AS YOU CAN BEFORE THEY CAN TAKE OFF!
>USE YOUR GRAPPLING HOOK TO CLIMB UP INTO STAB-CITY'S TOWERS AND HIJACK A PIRATE AIRSHIP!
>Other option, write in.
>>
Rolled 6 (1d12)

>USE YOUR GRAPPLING HOOK TO CLIMB UP INTO STAB-CITY'S TOWERS AND HIJACK A PIRATE AIRSHIP!

REEEEEEEE
>>
Rolled 5 (1d12)

>>3762908
>USE YOUR GRAPPLING HOOK TO CLIMB UP INTO STAB-CITY'S TOWERS AND HIJACK A PIRATE AIRSHIP!
oh yeah back to the sender you go
>>
Rolled 5 (1d12)

>>3762923
>>3762912
Alright there don't seem to be any other players right now and since we have up to 4 dice rolls feel free to roll again. I'll roll too.
>>
Rolled 6 (1d12)

>>3762959
>>
Rolled 6 (1d12)

>>3762959
Back, was making breakfast.
>>
Alright, so the highest roll is a six, which is higher than my 5, meaning that you all succeed, but since it isn't five degrees higher than my roll it isn't a crit roll.
>>
>barely missed the rolls again
I swear my daily routine is the worst for /qst/ing.
>>
Rolled 6 (1d12)

Also given we've got the voice changer and all that working, does anyone want to use this as our PA voice?

https://www.youtube.com/watch?v=cpzH58JSo3U

Cause if we're going to be death, might as well sound like the best death we can and it's a damn nice echo / ethereal voice too.


>>3762908
>USE YOUR GRAPPLING HOOK TO CLIMB UP INTO STAB-CITY'S TOWERS AND HIJACK A PIRATE AIRSHIP!

More prize captures for the fleet!
>>
>>3763012
I was thinking more distorted and demonic, like the intro in Avenged sevenfold's song bat country
>"He who makes a beast out of himself GETS RID OF THE PAIN OF BEING A MAN"
>>
>>3763012
That wasn’t really pants shitting terrifying, that was pretty tranquil and calming. I feel like the voice should sound like it should belongs to the type monster that would rip open your chest and spit Willy Pete all over your intestines.
>>
I was thinking that the voice sounds something like this:

https://youtu.be/KmqetYlP3MA

Kinda raspy, deep, booming, mechanically altered. But with more glitches and a 50's microphone feel to it.
>>
>>3763033
THINGS SHALL GET LOUD NOW!
>>
>>3763023
>That wasn’t really pants shitting terrifying, that was pretty tranquil and calming.
That has more to do with the fact I couldn't actually find a clip exhibiting his angry voice to any great degree.

>I feel like the voice should sound like it should belongs to the type monster that would rip open your chest and spit Willy Pete all over your intestines.
Fair point but that is probably gonna end up getting us friendly fired / feared rather than respected. Plus we might end up doing meetings in the PA and I'd like a commanding voice.

>>3763033
Do either of these interest you?

https://www.youtube.com/watch?v=KsV8OmcaMVQ
https://www.youtube.com/watch?v=WaD15C_EKl8
>>
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>>3763061
YOUUUU INTERRUPT?!
>>
>>3762908
>USE YOUR GRAPPLING HOOK TO CLIMB UP INTO STAB-CITY'S TOWERS AND HIJACK A PIRATE AIRSHIP!

You start running and violently shoving everybody that gets in your way. Several bullets and laser blasts crash against your steel body but they do nothing but annoy you. Many die when you push them out of your way with your lighting claws or under your heavy boots as you run on top of them.

All around you is pandemonium. Fires are forming every now and then, screams and the sounds of battle erupt and every now and then a thing explodes and several neon lights go out.

Aiming your grappling hook high you shoot and quickly make your way into the roofs. The houses here are made of containers, tied together with chains, metallic cable or bolted and reinforced with metal beams. It isn't the most sturdy of the buildings, and when an explosion below happens the entire building you are in shakes violently. Behind you another container tower is shot with a mini-nuke and crumbles down in an instant, killing everybody inside and claiming also the lives of dozens of pirates and merchants that were around.

A pirate airship, similar yet completely different to the one that you encountered at the sea flies nearby you. Without thinking it for a second you start running towards the ledge of the roof you are in and shot your grappling projectile to the airship. You manage to impact just barely. When the chain tenses the airship almost breaks in two from the sudden additional weight, it starts to fall down into the city but before it crashes you pull up the chains mechanisms and ascend up while leaving behind a trail of bright orange sparks. You board the flying airship and ready your weapons, three pirates guys are in there, all wearing raider armors that looked like S&M gear mixed with unhealthy doses of junk metal. If you want to raise this little baby to the skies you better finish them off quickly, because the airship is going to crash in less than a minute.

>Who cares, you will probably survive the crash, they won't.
>Laser and Fire should take care of these pretty easily.
>Use your grappling hook to throw them overboard. It's raining men!
>Other option, write in.
>>
Look, guys, the voices don't matter, Dillinger can modulate his voice to sound terrifying or not at will. He can change it in combat situations and turn it off when needing to barter or be diplomatic. Whatever headcanon that you have, it's fine really.
>>
>>3763089
>Other option, write in.
Obligatory RIP AND TEAR
>>
>>3763089
>Use your grappling hook to throw them overboard. It's raining men!

We really need to look into fitting another grappling hook to the other arm so we can just throw people about more easily.

>>3763097
>Look, guys, the voices don't matter,
For a moment, without having read the rest of the sentence, this really worried me.

>Dillinger can modulate his voice to sound terrifying or not at will. He can change it in combat situations and turn it off when needing to barter or be diplomatic. Whatever headcanon that you have, it's fine really.
I know but we're just having fun comparing the most badass voices we think he should have. It's all in good jest.
>>
>>3763089
Oh shit, forgot to say, roll 1d12
>>
>>3763103
>>
Rolled 9 (1d12)

>>3763103
>>
Rolled 6 (1d12)

>>3763089
>Laser and Fire should take care of these pretty easily.
>>
Rolled 11 (1d12)

>>3763089
>claw your way to the helm and crash the ship on a strategic position
>>
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>>3763122
>that roll
>those dubs
W I T N E S S E D
>>
Great rolls guys. I'm gonna wait until >>3763112 rolls again or at most 10 minutes. Then I will roll. Since there are many different votes and no consensus I will simply do the ones that have rolled more than me, even if they are somehow conflicting I'll find a way.
>>
Rolled 9 (1d12)

>>3763157
Yeah sorry about that, I screwed up slightly.
>>
Rolled 6 (1d12)

Alright, here goes my roll.
>>
>>3763180
Nice! I rolled a six so all the votes succeed!

>Use your grappling hook to throw them overboard. It's raining men!
>RIP AND TEAR
>Laser and Fire should take care of these pretty easily.
>Claw your way to the helm and crash the ship on a strategic position
>>
>>3763089
>Use your grappling hook to throw them overboard. It's raining men!
>RIP AND TEAR
>Laser and Fire should take care of these pretty easily.
>Claw your way to the helm and crash the ship on a strategic position

At first, you thought that there were only three pirates on board, but as soon as your presence was known several others came from inside. Good.

The first ones go out quickly, you simply stab two of them that were together with your grappling hook and send them flying down, they start to scream and spin in the air, separating more and more from each other as they descend more feet. The first one falls into the rotors of an incoming Vertibird, instantly becoming a red mist of blood and guts that rains over the people below, the other messily falls onto the ground and dies shortly after.

Witnessing the barbaric act that you did the two of the pirates decide to take cover behind some crates while the others go inside and into the helm. The ones behind cover don't dare to get out to shoot you so all they do is take out their arms from time to time to start potty shooting you with their weak pipe rifles and pistols. Most of the bullets hit very far away from your position and the ones that do barely scratch the paint out of your armor.
>>
>>3763368

Running like a madman you dash to become a pain train that easily destroys the crates that they were using as a cover and with your Axetar you rip and tear their guts. Your sharp double-edged ax easily cleaves their leather, cloth, and junk metal armors until they are nothing but a quiet and still pile of gory remains.

The pirates at the helm start turning the airship upwards, avoiding collision course. Three more come from inside and start shooting at you with the big guns, several rocket launchers that they surely used to stop ships before boarding them and killing their crew with the pipe weapons. You are kinda flattered that they have to use the same weapons that they use with super-heavy weapons. A pity it won't be enough to stop you.

You grab your two Pistols and spin them in your clawed fingers before running towards them. They shoot wildly and several rockets pass flying next to you but none impacts against you, they end hitting several buildings and killing dozens of pirates but you don't really care. Quickly, you reach the distance where their weapons become useless as they would be a suicide to use them, your weapons though, that's a different story. Close to them, you press the triggers several times, covering them in sticky flames and laser burns until they are all down, to further humiliate them you end kicking them all down out of the airship, making more bodies rain onto the island.

Only the captain remains now.
>>
>>3763373

Like a monster you enter inside, kicking the door down and screaming with your mechanically altered voice. Now that you are in the darkness of the ship's interior you once more look like a glowing skeletal monster of lighting and vengeance. The captain tries to kill himself with a gunshot to the head but you run and stop him before he can press the trigger, he won't go out so easily. Your mechanical hands press against his hands, crushing his bones and his 10mm pistol as the electricity starts shocking and painfully burning his skin. With your free hand, you grab his face and start to crush and electrocute at the same time. He gurgles and starts to scream but at some point, his skull simply becomes a gory mush in your hands. You don't know if he died from the shocking or the head trauma, but you don't really care.

You try to remember the faces of the pirates that you have just killed, and you can't. You are getting used to murdering, each new victim becomes easier than the last.

Now that you are on the ship you start to steer it, sadly for you, this airship is very different than the boats you are used to, and with only one person aboard it cannot be properly controlled, it needs more to take care of different vectors, altitude and that kind of things. Well, since you cannot fly it, the last thing you can do is crash it!

You look around using the airship's periscope and see that there is another pirate airship shooting a downed Vertibird. You try your best to aim your ship towards the enemy one and then move the accelerator into the full throttle. As a final touch, you kick down the accelerator lever and completely destroy it so nobody can stop you.

As soon as you walk out into the prow you start to notice how your airship starts to tilt downwards and accelerate into ludicrous speeds. Faster and faster, so fast that the engines even end catching on fire and exploding, but doesn't really matter. You wait inside until the last second and when you jump out you are so close to the other pirate airship that you can even see their faces of terror and disbelief when they see that they are about to die.
>>
>>3763378

You cannot see the explosion behind you but you know it is a big one, as it illuminates the entire area where you are at and sends thousands of small burning debris flying in every direction. You are so close that you can even feel the warmth of it.

When you land on the floor your armor's kinetic pistons screech in pain but they hold it. The two fused and mangled airships land not long afterward, falling onto a small metallic warehouse and exploding violently afterward. From the downed Vertibird the same power-armored person that gave the speech in Kaua'i emerges, he has been hurt and seems to be the only survivor of the crash, there's nobody else around you two, only fire, dead people and trash. Despite that, being the leader that he is he has to have people willing to fight with him nearby.

"You saved my life...I owe you."

>"Save it for later, I still have work to do." Then continue your killing spree. Let him join if he wants, but his presence won't repay you saving his life.
>"Alright, come with me, we have a city to conquer." Tag with him and let his men join too, clear the city together.
>He trusts you and there's nobody else here to act as a witness, kill him and then tell everybody that you saved his life and he wanted you to be the army's leader.
>Other option, write in.
>>
>>3763387
>"Save it for later, I still have work to do." Then continue your killing spree. Let him join if he wants, but his presence won't repay you saving his life.

Well this is working out spectacularly. God knows how much LOOT we'll get from this but the XP odd to be reward enough.
>>
Oh yeah, we have gained enough exp to level up but I will first let you all choose what do you wanna do and then get with the skill points assignment and the perk choice:

>4500 exp gained
>55,200/55,000 exp in total.
>>
>>3763387
>"Save it for later, I still have work to do." Then continue your killing spree. Let him join if he wants, but his presence won't repay you saving his life.
Today we forge our legacy. They will talk about us in whispers. Mothers all over hawaii will use stories of us to get their children to behave for decades to come. We will become legend.
>>
Alright, 45 minutes have passed so voting time is over. Saving the favor for later wins. While I'm writing you guys can decide what skill points and perk you wanna add.
>>
>And stay back!
>dump skill points in unarmed
maximum stunlock bullshittery with the tesla gauntlets.
>>
>>3763387
>"Save it for later, I still have work to do." Then continue your killing spree. Let him join if he wants, but his presence won't repay you saving his life.
>>
>>3763414
Comprehension
4 in investigation
1 in repair
the rest in pilot
>>
>>3763414
>Do not die on me!

>Speech 5
>Medicine 3
>Energy wpn 2
>>
>>3763387
>"Save it for later, I still have work to do." Then continue your killing spree. Let him join if he wants, but his presence won't repay you saving his life.

He nods at your words and grabs his weapon, an old Gatling gun from the civil war era, modified with modern technology to be able to shot 5mm bullets and other small changes to make it better.

The man, whose name you still don't know, looks like a war hero. His hair is grey and slickly combed back, he has a handlebar mustache and now that you are closer to him you can see that his T-51 power-armor is painted with a green camouflage pattern but that he also has the old red, white and blue American flag along with several white stars painted across his armor and the motto "In God We Trust" written in gold over his chest. Due to the age of the armor and all the battle damage, all had faded to near invisibility now.

Together you leave the crash zone and enter into a warzone. The battle is so fierce that you are almost unable to advance due to how many enemies are around. They are easy to kill, but there are simply too many of them!

Several alarms are blasting around and the pirates that are overseas had already been alerted of the attack and are on their way to the island. Soon there will be hundreds of pirates to boost their numbers.

The pirates go all in and release all the captured critters and monsters that they had gathered for their raids. Suddenly dozens of Molerats carrying mines strapped to their backs, Feral ghouls with mini-nukes strapped to their bodies, Berserked robots full of weapons and spikes, and Mirelurk Queens fused with pre-War tanks started running loose and causing complete havoc. The monsters started attacking anyone that got in their way and soon it all turned into an all versus all fight.
>>
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>>3763699


Despite being massacred by the thousands and being losing this war the pirates seemed to be enjoying it and many simply drove around the island wildly shooting and running over the people that got in their way, regardless of if they were enemies or not. One of these cars attempted to run over you but your power-armored companion got next to you and the oncoming vehicle couldn't take you two together, and the driver ended being ejected from the driver's seat and violently splattered into your metallic chests, dying instantly and covering your two in blood and gore.

Suddenly, one of these crazed cars appeared from behind a concrete wall, completely destroying it and driving over several people and creatures in an instant. The vehicle was a massive monster truck armed with machineguns. The driver seemed to be a crazy pirate, one of the many who knows that it will die tonight and simply wants to it to end as messily as possible and taking with herself as many lives as possible. Unlike the other car, this one will be easily able to drive and flatten you two. You will have to fight.

Roll 1d12
>Use your laser cannon to cut vertically cut the car in two, then attack the driver.
>See if your diamond-tipped lighting claws are hard enough to pierce the wheels and immobilize the vehicle.
>You once tamed a warhorse, this could be a similar experience. Grapple Hook into the car and teach the driver who's boss here.
>Other option, write in.
>>
Rolled 6 (1d12)

>>3763704
>You once tamed a warhorse, this could be a similar experience. Grapple Hook into the car and teach the driver who's boss here.
i knew we should have put more points into driving
>>
>>3763699
hold on is this Hulk Hogan?
>>
Rolled 11 (1d12)

>>3763704
>Use your laser cannon to cut vertically cut the car in two, then attack the driver.
>>
Rolled 7 (1d12)

>>3763704
>Use your laser cannon to cut vertically cut the car in two, then attack the driver.
>>
>>3763724

It is now.
>>
Remember when we were a weak nerd? Those were the good ol’ days...
>>
Rolled 5 (1d12)

Rolling for the laser cannon cutting the Monster Truck in two.
>>
>>3764067
The crits just keep coming tonight!
>>
>>3763704
>Use your laser cannon to cut vertically cut the car in two, then attack the driver.

You get in front of the incoming Monster Truck and unholster your Laser Cannon. The Fusion Cell is freshly loaded in, full of energy and ready to be ejected in the form of a deadly beam of concentrated light.

Aiming low you press the trigger and then push upwards, cutting everything in between, cracking the floor open and leaving behind a trail of melting metal and raising fires. When your laser beam reaches the monster truck it cleanly cuts it in half. The driver loses her right arm but her wound is instantly cauterized, she won't bleed to death.

The laser continues burning and destroying everything in its path, including several pirate troops and another of their airship. Leaving behind an unstoppable trail of fire and death until it loses intensity, but by that time it has almost cut an entire part of the island.

You run towards the destroyed truck and knock the driver's lights out with a well-aimed punch. Another one straight in the face and she stops breathing.

"BROTHER!" Screams the other, patting you on the back as he sees your cannon ejecting the melted fusion core.

The pirates that were in the far seas finally reach the island but are met with fierce opposition, as all of your ships that stayed in the water turned back to face them.

Suddenly, the entire island trembled, several container towers crashed down and big fractures started to open on the floor, a sickly green light coming out from under them. The Geiger counter in your Pip-Boy started to beep crazily. A few people fell onto the newly formed ravines, screaming all the way down until their voices couldn't be heard no more.

"THEY ARE BLOWING UP THE ISLAND'S INNER NUCLEAR REACTORS!" Screams the old soldier as he shots down an incoming car with his Gatling gun.

>Go to the Heart of the Beast, the inner core of the island, where all the nuclear reactors and materials are stored and the place where all of the island's energy is generated. Stop the meltdown from happening.
>Run back to the Nightstalker and sail away, fuck this god-forsaken island, it should have never existed in the first place.
>Hijack another pirate Airship, fly away before all gets turned into a melting nuclear junkyard...again.
>Other option, write in.
>>
>>3764155
>Tell the leader and everyone else to retreat
>Go to the Heart of the Beast, the inner core of the island, where all the nuclear reactors and materials are stored and the place where all of the island's energy is generated. Stop the meltdown from happening.
ah shit time to face our demons
>>
>>3764155
IS this one of those nuclear reactors prone to exploding? because meltdown doesn't always equal explosion.
IF it's the exploding type
>Go to the Heart of the Beast, the inner core of the island, where all the nuclear reactors and materials are stored and the place where all of the island's energy is generated. Stop the meltdown from happening.
IF it WON'T go kablooey
>Run back to the Nightstalker and sail away, fuck this god-forsaken island, it should have never existed in the first place.
I really don't want to get ghoul'd
>>
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Sorry guys but I'm heading to bed now. Since we are in page 9 I'm gonna archive the thread.

Here is it:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=nukaloha

>As always feel free to shitpost, write questions or review and critic the quest! Once I wake up I'll read everything and answer to replies as best as I can.
>Thanks for playing!
>>
>>3764176
Oh wow, didn't know that meltdown != explosion. Thanks for letting me know. In this case I meant meltdown as in explosion.
>>
>>3764155
>Go to the Heart of the Beast, the inner core of the island, where all the nuclear reactors and materials are stored and the place where all of the island's energy is generated. Stop the meltdown from happening.

Let's race lads!

>>3764184
In fallout it does, in real life it generally results in either a nuclear explosion or your reactor melting.
>>
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>>3764155
Duh hoart
>>
>Go to the Heart of the Beast, the inner core of the island, where all the nuclear reactors and materials are stored and the place where all of the island's energy is generated. Stop the meltdown from happening.

Better start chugging radaway cause we are gonna keep the island from getting a sequel to Chernobyl
>>
>>3764155
>Go to the Heart of the Beast, the inner core of the island, where all the nuclear reactors and materials are stored and the place where all of the island's energy is generated. Stop the meltdown from happening.
>>
>>3764155
>Go to the Heart of the Beast, the inner core of the island, where all the nuclear reactors and materials are stored and the place where all of the island's energy is generated. Stop the meltdown from happening.

The so-named Heart of the Beast is a dangerous place even for the mourn's reckless inhabitants, only Ghouls are allowed to enter and work there.

You run towards it against a sea of people running in the opposite direction, pirates and merchants have stopped fighting and instead united in their effort of escaping the island. You look back and see that you are alone again, the old soldier didn't follow you in your suicide mission.

Your steps ended taking you to a giant metallic gate made from junk metal and shaped in the form of a screaming skull, bright orange flames spewing out of its eyes. The interior of the skull leads to a descending staircase, there's a green glow at the end of it, a lethal glow.

Once you step inside the noise of your Geiger counter changes from random bursts that come from time to time to a continuous screech. The more you descend the louder it gets. You start to feel a disturbing, warm and tickling sensation across your body, as it several maggots were crawling under your skin. Once you are deep enough you reach an entirely new world.
>>
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>>3765455

Despite being the island's energy generation center the entire heart is devoid of any electrical illumination. There's no need for it anyway, there are countless of unnatural sources of glowing light. Bright green mushrooms that grow pretty much anywhere, barrels upon barrels of glowing radioactive waste and for some reasons, thousands of cryptic messages, crude drawings violent drawings depicting events of the past and mysterious symbols drawn with glowing radioactive sludge. The place is also filled with corpses, some are centuries old skeletons, others are pretty fresh, people that like you descended there in a valiant yet foolish attempt at stopping the island from exploding. Their lack of Hazmat suits or Power-Armors allowed the radiation to quickly seep into their bodies, killing them of rad poisoning in a matter of minutes. Even if you have your armor's protection you aren't completely immune to it either so you decide to loot the nearby bodies to see if there is anything useful in them. Luckily for you, most of these people were sensible enough to carry loads of RadAway and Rad-X. You quickly swallow all the red and yellow Rad-X pills and see your Geiger counter calm down, you are still receiving radiation but at least not at such lethal levels.

The Mourn is an artificial island made with thousands of ships, junk metal and vehicles, due to its nature most of the vessels used were tilted or turned to some degree but over the years its inhabitants built wooden floors and other structures to more or less keep everything stable and leveled.

The heart is nothing like that.

The entire place is a twisted maze, of crooked metal and wrecked vehicles that are seamlessly fused with each other. At one point you are walking across the ceiling of an overturned plane, then you leave by the rear door and immediately enter inside the cargo bay of a tugboat not very different to the Rustbucket. Due to the strange and nonsensical nature of this place, some areas can only be reached with the use of your Grappling Hook or turn to lead into nowhere. From time to time you hear the screams of feral ghouls around you but you have never seen anybody else besides you. Honestly, you aren't sure if you are alone or not or if the radiation and desperation are making your mind hallucinate things. You don't know where the fuck do you have to go, there are no signs, no indications of where the nuclear reactors are, your only indicator is your Geiger Counter, every time it finds a strong radiation source you head towards it, most of the times it leads you to a specially big pile of radioactive waste or an old leaking nuclear bomb but in a few occasions it shows you the right path and lets you descend a little bit more into the core of the island.

You cannot fail in this mission, you cannot allow for something like the Rustfield nuclear genocide to happen again.

>ROLL 1d12!
>>
Rolled 1 (1d3)

Rolling to see which perk and skillpoints we get

>>3763573
1
>>3763626
2
>>3763679
3
>>
Rolled 4 (1d12)

>>3765458
I hope we at least end up with a sexy ghoul voice like Raoul or Dean...
>>
Rolled 11 (1d12)

>>3765458
>>
Rolled 8 (1d12)

>>3765458
>>
Rolled 3 (1d12)

Alright. My time to roll
>>
>>3765530
>>
>>3765458

You can't find the exit, all the tunnels that you have searched in lead to blocked paths or dead ends. Frustrated and enraged you simply grab your Laser Cannon and aim down, blasting the floor and opening a way onto the core.

Everything shakes around you and the ground breaks down, making you fall several feet onto the reactor.

You fall onto a giant dome, easily the size of a pre-war football stadium. The walls around you are covered in turbines made from pre-War plane engines and hundreds of pipes that launch saltwater, nuclear material or the islands' waste and dead people onto an artificially formed lake below. The lake's glowing waters are violently bubbling and steaming as the nuclear material violently reacts with the pumped saltwater.

The steam hits you hard, getting inside every niche and crack in your armor, finding their way onto your skin to burn you. Ignoring the pain as best as you can you turn in the air and launch the Grappling Hook onto the ceiling, trying to stop your descent to not fall directly onto the waters and sink to your death.

You are unable to hear or see if the hook manages to impact against the ceiling, the steam and its whistling are simply too much. Luckily for you, at some point the chain tenses, and you are able to stop your descent. The waters below aren't all that deep, they only reach you by knee level. The instant you release your hook and stand on the water your Geiger turns crazy. You pop out more Rad-X and RadAway but you aren't sure if it will be enough.

There are several drains close to you, big holes that create whirlpools that suck the irradiated water, nuclear waste and corpses launched here and sends it all into the sea. You could perhaps try to block these drains to force the water levels to rise and cool down everything, this might save the entire island and keep the nuclear reactor intact, but it might also end flooding entire parts of the island.

You could also try to block the nuclear waste pipes up above, and that way stop the nuclear meltdown. If you do this the nuclear waste might end accumulating and irradiating the entire island.

Not far away from your location, there is also a small room, surely a control room. The room is surrounded by dozens of Feral Ghouls that have been chained together and around the room, put in there as a defense mechanism, the room also has several laser turrets at the ready. If you manage to get in there you might be able to stop the self-destruction mechanism that someone must have activated, this way you might save the island without flooding it with water or radiation, but this will be the most difficult and time-consuming option.

Roll 1d12!
>Block the drains. Fill everything with water.
>Block the pipes. Fill everything with radiation.
>Storm and fight your way into the control room.
>Other option, write in.
>>
Alright, guys, I've to go to work now, so the next update will be in around 9 hours, perhaps more.
>>
Rolled 12 (1d12)

>Storm and fight your way into the control room.

I’m getting myself some loot damn it. And radiation poisoning ain’t gonna stop me
>>
>>3765576
I was gonna worry about ghoulification but that nat 12 tho.
>>
Rolled 3 (1d12)

>>3765572
>Storm and fight your way into the control room.
>>
>>3765576
+1
>>
>>3765572
>Storm and fight your way into the control room.

With your objective clear and the time running out you dash onto the locked room. The place is small, but only in the inside, on the outside, it looks massive thanks to its four feet thick concrete walls and reinforced steel beams.

The ghouls chained around the room are clearly put in here as a defense measure, but they are also a death sentence. Many of the people chained in here aren't alive, they were captured prisoners sent here as a punishment, most of them were lucky enough to die from the radiation, others became Ghouls and soon later went feral.

Running as fast as you can you start to open fire on the different turrets with your Laser Pistol, your laser blasts end hitting the Turret's weak points and turning them into ash, fire also starts spreading around them, further damaging their circuits and chassis. After several well-aimed shots, the four turrets explode violently

The feral ghouls notice your presence and start to run in your direction, due to being in these radioactive and steam for god knows how long most of their chains are weakened and rusted and they manage to quickly break free. As soon as they start to run towards you many suddenly have their legs snapped in two, not because of your weapons but due to having their legs covered in boiling waters for decades and their flesh and bones painfully burning away to nearly nothing.

You jump over the different fallen Ghouls and stomp on their heads to give them a quick and relatively painless death. The ones that don't fall are instead tackled down by your powerful electro-punches and then quickly turned into mush under your steel boots. You kill more than twenty Feral Ghouls in a matter of seconds. After heading into the room you see that its thick metallic vault door isn't even locked. Once inside you see several dead pirates and bullet holes around the walls, several people fought and died here, some wanting to initiate the meltdown, others trying to stop it.

The control panels that manage the nuclear core are damaged, but you think you can repair them and save everybody just in time.

>Roll 1d12
>>
Sorry for the short, late and kinda plain reply, but I had to attend to some matters and it's kinda late for me now. I should go to sleep but I don't wanna go before we finish all this deal with the Old World Mourn
>>
Rolled 8 (1d12)

>>3766792
AAAAAAAaaaaaa
>>
Sorr guys, I eel asleep, too tired to conitnue more tomorrow!
>>
Rolled 6 (1d12)

>>3766792
>>
Rolled 3 (1d12)

>>3766792
>>
Rolled 9 (1d12)

God we’re cool
>>
Rolled 1 (1d12)

>>
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>>3744920
>Sunless Sea is one of my favorite games, and it kinda inspires me. The Zubmariner DLC is awesome
Absolutely kino tastes QM
>>
>>3766792

The mainframe that controls the nuclear reactor is a massive set evermoving dials, randomly flashing lightbulbs, colorful buttons everywhere, dozens of green-lit screens constantly cascading data and keyboards with several missing keys. On its center there are several bright silver keys inserted in there, all turned to the right, surely security keys needed to not activate the meltdown by accident or to avoid sabotage attempts. It also looks like this has been made from different parts of nuclear submarines, not all of them being American as there are several keyboards with Cyrillic letters in them and a couple of the screens are filled with Chinese characters.

One of the bodies of the pirates below has a crowbar on its hands. You quickly grab it and use it to violently rip open the panels below the keyboards and then take a look at the cables and circuits inside. The inner works aren't damaged at all. Good.

Standing up you return to the mainframe and start typing out commands to stop the self-destruction process. Whoever activated this knew what it was doing, but didn't know much about computer technology or how to deter anyone from stopping the process. The mainframe had been hit several times with the same crowbar that was now on your hands and shot with a shotgun a couple more times, and, for some reason, several pop-tarts had been stuck in one of the mainframe's punch card reader and a couple of Nuka-Colas had been deliberately emptied over several keyboards.
>>
>>3767550

You start to sweat profusely, the badly cobbled machines spew sparks every now and then and are constantly humming with a low yet persistent pitch that becomes impossible to ignore after a while, the entire area is also hot as hell, not only because of all the steam and radiation close but also because the computers are constantly spewing heat from their exhausts. There's also your Geiger counter, which is constantly screeching due to the high amounts of radiation near you.

This machine is madness, you start typing in one keyboard and see that your commands appear in a screen several inches away from you, not in the one closest to the keyboard. The keyboards are also badly connected, you start typing on a keyboard with Latin alphabet and suddenly see in a nearby screen that you are instead typing Russian letters. Every command that you send is meet with the same message: OШИБКA! OШИБКA! OШИБКA!

You don't know Russian, but you can more or less guess what it says. Unable to work with that particular keyboard you start trying different ones until you find a Chinese keyboard that strangely enough translates to Latin alphabet when you type. To add insult to injury the keyboard is not the typical QWERTY one, so you have to guess and re-learn what every key translates to. Excruciatingly painfully and for what feels like an eternity you end managing to run several commands and finally, stop the meltdown, just seconds away from having everything explode.

When the room's light turns green and everything starts to return to normality you cannot avoid screaming at the top of your lungs in excitation. Adrenaline stops kicking and the crude and painful reality returns to your senses, suddenly you notice how tired, hurt, hot and fucked up you are. You cannot return by the way you came, so you start reaching for an exit and leave the room by a door at the back. The door leads to a small changing room full of Hazmat suits, even the Ghouls that worked here wore them when getting nearby the reactor. The changing room leads to a corridor with a series of radiation arches that hopefully purge you from most of the radiation that you have sustained. At the end of the corridor, there is a lift. You call for it and the sliding doors instantly open for you, you get inside and see that there are only two buttons, surface, and core. You weakly push surface and after the doors close the elevator starts to go up.
>>
>>3767552

The ascension is long and slow, there's some elevator music going on but the speakers are really old and the music stops from time to time or distorts until it becomes a disturbing screech. When the doors open, you cannot fucking believe your eyes, you are back in the giant skull entrance from where you entered, the elevator was nearby, it always had been here, hidden from sight, impossible to see unless you knew it was there. The stairs and the maze below were simply a labyrinthine trap with no exit to stop people from sabotaging the nuclear reactors.

There aren't many people left on the island, only the critters that didn't know what was going on, the wounded that were unable to leave on their own and a few suicidal pirates that wanted to go with a blast.

>Search for a Ham-Radio and contact people, tell them what you did, tell them that it is safe to return. Hopefully, not many pirates will hear your broadcast.
>The island is yours, take it for yourself, fuck the pirates and fuck the merchants. Kill the remaining critters and survivors and repair the island's turrets and defenses. See if there is a robot workshop around that you can use to build a robot army.
>Keep quiet for now, loot everything that isn't bolted down to the ground and then let people notice that the island didn't explode on their own. Let the pirates and sailors come at their own pace, but the time they are here you should have a good haul of stuff.
>Other option, write in.
>>
Rolling to see how much radiation we get. With 1000 of rads we become a Ghoul
>>
Rolled 665 (1d1000)

>>3767563
Fug
>>
>>3767553
>Search for a Ham-Radio and contact people, tell them what you did, tell them that it is safe to return. Hopefully, not many pirates will hear your broadcast.
>>3767566
we should probably still take a radaway
>>
>>3767553
>Wait a bit and loot as much as you can sensibly get then search for secrets. After that look for a Ham-Radio and contact people, tell them what you did, tell them that it is safe to return. Hopefully, not many pirates will hear your broadcast. But just in case set up some defendable positions.
>>
>>3767588
+1

Also while we loot, put Radaway on top priority so we don’t collapse from radiation poisoning
>>
>>3767588
>>3767599
These
>>
>>3767553
>Wait a bit and loot as much as you can sensibly get then search for secrets.
>While you loot, put RadAway on top priority so you don’t collapse from radiation poisoning

You get out of the power-armor and see your body emitting steam and covered in drops of sweat and blood, your skin is red and sore, covered in thick and pulsating veins. Scared, you start to check on your arms, throat and searching for a reflective surface to see if you have become a Ghoul. With a sigh of relief, you finally see that no, you didn't.

With a smile, you lie on the floor and look at the sky. Taking a well-deserved rest, the sky is turning purple and slowly acquiring a light blue hue. You have been fighting all night, the sun is rising now. This is a new dawn for the Old World Mourn. You take a deep breath and laugh for a while, tears falling down from your face.

When you calm down you stand up once more and check your status on your Pip-Boy. You are nearly in the thousand rads, the average limit for humans before radiation poisoning becomes lethal. You take all the RadAway bags that you looted and start to inject them in your veins.

One by one the bags empty and get inside of your bloodstream. With each bag, you feel your chestnut sized bladder get full and force you to piss. This is good though, the entire island is a junkyard so you don't feel bad about pissing anywhere you wish, and with every new release, you get cleansed of more and more rads.

By the time you are done with the last intravenous bag, you see that your rads are now 665, still pretty high but at least not lethal. You can even feel better and healthier to a degree, but not by much. Critical Radiation Poisoning:-3 END, -2 AGL, -1 STR

You the crack your knuckles and go back to your Power-armor to search around and loot. You take out your hooded cape and quickly turn it into a bag of some kind, useful to loot everything that might get in your way. Around you there are plenty of dead people, weapons, armor, gadgets, ammo... there might be more interesting and exclusive things inside some shops, merchant stalls or in particular houses thought.

>Roll 1d12
>After this we are going to do the broadcast with the Ham-Radio.
>>
Rolled 4 (1d12)

>>3767683
>>
Rolled 3 (1d12)

>>
>>3767692
Should I reroll if no one shows up in 20 minutes?
>>
>>3767702
Nevermind, should have clicked update again.
>>
Yeah, feel free to reroll if nobody else does, it's pretty early for most american people so most will be sleeping or at work/school
>>
Rolled 12 (1d12)

>>3767711
>>
>>3767713
Well hot damn, looks like not sleeping actually helped.
>>
Rolled 4 (1d12)

>>3767683
I plan to nap for two hours and wake up seven later, screw my body.
>>
>>3767714
Go to sleep anon.
>>
Since you guys got a nat12 you get to choose what you find:

>A ground vehicle
>An air vehicle
>A sea vehicle
>Power-Armor
>Powerful energy weapon
>Powerful melee weapon
>Powerful ballistic weapon
>Powerful explosive weapon
>Powerful weapon mod
>Powerful PA mod
>Powerful accessory
>High-Quality Bionic
>Robotic companion
>Other option, write in.
>>
Rolled 7 (1d13)

>>3767716
You know what, I think I will.
>>3767723
But not before I let the dice decide my vote.
>>
>>3767723
>Powerful accessory

We've seemingly got some pretty potent weapons, at least enough for now, our PA has proved entirely sufficient and we already own a ship and a hover-bike. Therefore we can probably most easily make use of an accessory since it won't take up a Bionic slot (which makes the bionic option risky until we know what there is to loot in that class) or a PA mod.
>>
>>3767723
>Powerful PA mod
>>
>>3767723
>>High-Quality Bionic
>>
>>3767748
+1

We live in power armor. We need more PA stuff
>>
>>3767723
>Powerful PA mod
This PA is our greatest asset by far, and we are already covered in the melee and ranged department. Air vehicles with our piloting skill is a bad idea, and we more or less already have land and sea vehicles covered.
>>
We will get an accessory and Power-Armor mod.

ACCESSORIES
>Advanced Chemkit:
This briefcase contains all the tools and chemical needed to create several types of poisons, medicines, and drugs, albeit these tools won’t allow for a level of expertise that a well equipped medical laboratory would grant. With this you will be able to distill poisons that will give melee weapons +25 to the damage inflicted, it will allow for the creation of medicines that will heal 55 points of life or radiation points and the drugs that you can create will be able to be sold for 80 caps. Each one of these processes takes an entire day.

>Medical Multitool:
This device possesses in a single space everything that a doctor might need. It’s a mix of syringe, blade and many other things. It will allow you to give first aid to anybody who requires it, albeit it won’t be very useful with more grievous wounds. It grants +10 to all healing related dice rolls of the person who wields it.

>Zap-Trap:
This device can destroy or temporally render useless Power-Armor, Robots, Vehicles and even Forcefields. It needs to be magnetically clamped to the device that is going to be sabotaged. It is a single-use item and will be destroyed after it is used.

>Dashpack:
The Dashpack is a backpack equipped with a fission engine and a turbo accelerator that will allow you to sprint faster than an Olympic runner for one turn. It can be used five times before requiring to be cooled down for 24 hours. After these five uses, it can be continued to use but each subsequent use will increase the risk of it suffering a nuclear meltdown by a 25%. Melee and unarmed attacks that are done while sprinting with the Dashpack will do 2 times more damage.

>Jump-pack:
The Jump-Pack is a harness affixed to a rocket backpack that allows the user to do great jumps, but not fly. The Jump-Pack allows jumping up buildings as big as five stories tall and has included a small jet-chute that slows downfalls in the last moment to avoid crashing to death. It can be used up to five times before requiring to be cooled down; for an entire day. After reaching the five uses users can continue to use it but risk it suffering a nuclear meltdown and exploding violently, each consequent use will increase the risk of explosion in a 25%. The Jump-pack is powerful enough to carry two people at the same time, allowing you to carry people to hard to reach areas or lift enemies and then drop them to their deaths.

>Hack-o-Tron:
This device is capable of brute hacking all terminals and robots given enough time, the more complex the encryption time the more time it will require. It can be powered with a fusion battery or installed in any Pip-Boy model and works by using a couple of cables and two numerators.
>>
>>3767820

>HLK Mask:
An experimental prototype gas-mask that is rumored to use stolen Chinese technologies or even alien techniques and materials acquired from crashed UFOs. -10 Points of Radiation.

>Octocameleoline Cloak
Octocameleoline material is made up of mimic fibers that blend the coloration of the wearer into their surroundings. A character wearing an Octocameleoline cloak gains a +20 bonus to SneakTests as long as the wearer remains still.

>Lucky Charm:
A charm is a keepsake or token that is intended to draw good luck to the wearer. They take myriad forms including such things as Ghoul Whalebones, fragments of bullet casings, glowing water from irradiated rivers, and even corpse hair woven into significant patterns. Charms have no tangible benefit. However, when the unfolding plot calls for something bad to happen to a Dillinger, he might be exempt.

>Thermal Goggles
Relatively simple devices, Thermal goggles allow the wearer to see thermal images from warm bodies, revealing hiding enemies at night. A character wearing Thermal goggles suffers no penalties due to darkness and gains a +20 bonus to Investigation or Perception tests at night.

POWER ARMOR MODS

>Impact Gel Cells:
Durable cells of impact-dispersing gel are concealed within the structure of the armor, spreading the shock of impact more evenly, reducing its influence upon the armor’s wearer. The cells are tough enough to remain intact amidst the pressures they are subjected to, preventing the gel from leaking out or being exposed to the atmosphere. +10 Damage resistance to Ballistic, Unarmed and Melee damage.

>Lightshow:
The surface of the armor is covered in shifting, dynamic patterns of luminescent color, creating shapes and images that flow as the wearer moves and fights. Beloved by the ostentatious and those who seek to leave a strong impression, light show mods depicts animated murals of grand or terrifying imagery. They can also be turned on and off at will to not hinder your sneaking abilities. +10 to Speech and Barter

>Turbocharged Internal Engine:
The armor’s internal engine and circuit system is turbocharged and overclocked to give its servos and supports more power, further increasing its speed and strength. +10 to Unarmed, Melee, and Athletics.

>Asbestos Lining:
+15 Energy Damage resistance and you cannot catch on fire.

>Dense Armor:
+25 Damage resistance from Explosions.

>Lead Lining:
+15 Radiation resistance.

>Weighted arm plaques:
Melee and unarmed attacks ignore light and medium armor.

>Rad scrubbers
Removes radiation from consumed food and water.

>Core assembly
Makes you get less tired, as the armor aids you more in moving.

>Motion-assist servos
+1 STR

>Medic pump
Detects hits during combat and automatically uses a stimpak when health is low.

>Tesla coils
Deals Energy damage to nearby enemies.

>Hydraulic bracers
+10 to Unarmed and Melee

>Explosive vent
Increases damage radius for Impact Landing.
>>
>>3767820
>>3767821
>Jump-pack
>Weighted arm plaques
>>
>>3767820
>>3767821
>Jump-pack
>Turbocharged Internal Engine:
>>
>>3767820
>>3767821
>Jump-pack
>Lead Lining
>>
>>3767821
>Jump-pack:
>Turbocharged Internal Engine:

Most of the other ones we odd to be able to pick up elsewhere. Although I worry that the Lightshow might be a raider-unique in which case we could be unable to get it for awhile, given we just destroyed the single largest raider colony and they'll be on the back foot for awhile.
>>
Sorry guys, I was at work.

I've updated the Spotify and added a bunch of sounds effects to play between song, stuff like creepy morse code and the like. Tell me if you like it! I'm gonna get to writing soon, I have to deal with some stuff first.

I'm also going to delete the discord because nobody uses it lmao.
>>
>>3768594
>I'm also going to delete the discord because nobody uses it lmao.
maybe if someone used it to announce lives people would use it more
ah well
>>
>>3768594
>I'm also going to delete the discord
A wise decision
>>
>>3767821
>Octocameleoline Cloak
>Rad scrubbers
>>
>>3767683
>Jump-pack
>Turbocharged Internal Engine

The entire island is an empty battleground and a packed graveyard at the same time. You start to walk around and in just a quick glance see more armor, weapons, ammo, food, and chems that you could ever use in a lifetime,

Most of the objects are badly damaged or aren't really valuable anyway, surely most will be scrapped and recycled when the rebuilding works start.

Saving this island of nuclear annihilation...has lifted your spirits, in ways than one might imagine. Your own demons are quiet, the lives lost in the Rustfields seem so far away now. You are calm and happy with yourself. You have lost a great burden.

After almost two hours of searching among the rubbish and destruction, you find two interesting objects, one is a Jump-Pack harness, a rocket-powered backpack that can send you flying upwards a dozen feet and stop any mortal fall. You quickly strap it against your back and connect several cables with your power armor so you can control it at will. From a dead power-armored raider you also find several modified engine and circuitry pieces that you can install on your suit. Your armor's back now has a small exhaust that is constantly spewing smoke and fire but now you feel like your movements are surprisingly faster and stronger, your lighting claws now can be truly called lighting claws.

You continue walking across the island and see the great damage that the war did. There are several active fires going on, dozens of abandoned vehicles with their engines still running and even a few of them with their dead occupants still lying inside, some of the critters are still on the loose but the great majority of them have already died. Most of the tower houses made from shipping containers have fallen down and created mountains full of rusty corners. Every now and then you can find a radio or a jukebox playing Rainbow's Jack music station or simply static noise.
>>
>>3769090

The sun is now coming up. The sky is as blue as the sea. There are no clouds in the heavens above, only complete clarity and a few seagulls. Everybody who sailed away from the island must have noticed by now that the explosive meltdown had been nothing but a dud. You start to repair all the turrets that you find around and reprogram them to target the Pirates. With about fifteen turrets repaired and reprogramed around the island you feel pretty confident and happy and decide to start searching a working Ham-Radio to broadcast in all channels about what you did.

Luckily for you it doesn't take you long to find a small makeshift communications center made with a table filled with Ham-Radios, a big and hastily constructed antenna, dozens of holotapes and several microphones and recording equipment, all surrounded by walls of sandbags and other barricades It seems that whoever got all this up and running was trying to act as a communications and coordination officer. You put an empty holotape on the recorder, connect a mic to it, push the red button and then start speaking.

"ATTENTION TO ALL LISTENERS! DILLINGER RAST SPEAKING HERE! I HAVE MANAGED TO STOP THE NUCLEAR MELTDOWN, THE ISLAND IS SAFE! REPEAT! THE ISLAND IS SAFE. ALL THE MERCHANTS, SAILORS, MERCS AND FIGHTERS OF THE GOOD FIGHT, RETURN TO THE OLD WORLD MOURN...WE WON."

Once you are done you connect the recorder to the Ham-Radio, press play and start transmitting all across the airwaves. You set the message to rewind and repeat in a loop and then head into the Rust Belt to look at the sea.

The waters have been muddied with blood, dozens of corpses are lying on the coast and floating in the sea while being softly pushed by the waves. Nothing comes after an entire hour but then, slowly, more and more ships start to appear on the horizon, merchant ships, allied warships, the Rustbucket, and the Nightstalker. Friends.

The pirates have run away, they have lost their stronghold but they haven't been defeated. As long as there is sea there will be pirates, as long as there is land there will be raiders. That's the world you have been born into.

One by one the hundreds of ships start to anchor around the coast and their crews to descend into the island. You reunite with your crew and your family and tell them all your feats over lunch. They all seem to be clearly impressed with your acts and when the word spreads many people starts to come to gift you small presents like food, but specially RadAway.
>>
>>3769101

During the next days, you clean yourself of all radiation and spend the hours working hard to rebuild the island and make it even better than it was before. The first thing you all do is extinguish the fires, then bury the dead. The pirates get thrown into the sea, the friends are cremated at night. Slowly the buildings are repaired and all the crude totems and pirate iconography tore down.

After two weeks of rebuilding the patriotic Power-Armored soldier that you fought with approaches you. He introduces himself as Terry and briefly tells you his life story, how he is a mercenary that lost most of his family to pirates and how his son, his last relative alive, was contracted by the Sons of Kanaloa as a mercenary and died only a couple of weeks afterward. Enraged with the war he decided to rally everybody trapped in the crossfire to stop it all. He knew that the first step was to conquer the Old World Mourn. The pirates were leeching of the war and becoming too powerful, if they grew, even more, they could have expanded their control over all the archipelago and start a new dark age for the Hawaiian Wasteland.

Now that the island is under his control he wants to create a small governing circle with him as the president, and since you saved his life and the island he wants you to be part of it. He wants to be a faction, a big one, he hasn't decided the name yet though, it's the birth of a nation happening right here, in front of you.

>Choose a name for the Faction!

Also:
>Accept being part of his inner circle as responsible for technological matters and scientific development. You would be tasked with making the Old World Mourn have enough power and all of its machines and vehicles running as smoothly as possible.
>Accept being part of his inner circle as responsible for war efforts. You would be tasked with controlling the different troops, ships and coordinating the attacks to your enemies, along with choosing the defenses for the island, and ensuring that the troops are properly trained.
>Accept being part of his inner circle as responsible for human matters. You would be tasked with making the Old World Mourn have enough food, clean water, medicines and a high standard of living. You would also have to plan entertainment and education for the island's inhabitants but that's secondary to a degree.
>No thanks. I don't want to be part of your new faction, nation, or whatever you are brewing. I prefer to stay away from politics and continue the war as a soldier.
>Other option, write in.
>>
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Sorry guys but I'm heading to bed now, it's about 2:40 AM for me.

>As always feel free to shitpost, write questions or review and critic the quest! Once I wake up I'll read everything and answer to replies as best as I can.
>Thanks for playing!
>>
>>3769107
>Accept being part of his inner circle as responsible for technological matters and scientific development. You would be tasked with making the Old World Mourn have enough power and all of its machines and vehicles running as smoothly as possible.
Can’t think of a name.
>>
>>3769107
New World's Hope?
>Accept to help fix Old World Mourn's power installation and vehicle.
we know the war, and our war, isn't over.

>>3769116
thanks for running, you might want to archive and switch to a new thread relatively soon.
>>
>>3769107
>>Accept being part of his inner circle as responsible for human matters. You would be tasked with making the Old World Mourn have enough food, clean water, medicines and a high standard of living. You would also have to plan entertainment and education for the island's inhabitants but that's secondary to a degree.
Perfect, humanitarianism is something we should really be working on. But this would be pretty much Rustfields 2.0 wouldn't it?
>>
>>3769107
>Choose a name for the Faction!
Constitutional Restoration Army
>No thanks. I don't want to be part of your new faction, nation, or whatever you are brewing. I prefer to stay away from politics and continue the war as a soldier.
NO GODS, NO MASTERS!
>>
>Accept being part of his inner circle as responsible for technological matters and scientific development. You would be tasked with making the Old World Mourn have enough power and all of its machines and vehicles running as smoothly as possible.

>>3769125
This. New Worlds Hope sounds epic
>>
>>3769107
>Choose a name for the Faction!
The Confederacy for Independent Seas or CIS for short.

>Actual option
I'm still thinking.

>>3769133
>But this would be pretty much Rustfields 2.0 wouldn't it?
Joining his faction in general is. Given two of the options are basically "build shit" and one is just becoming a general.

On the one hand, I'd quite like having a permanent proper base to do shit at but we already have 2 or even 3 depending on how you look at it, so most of what this brings us is a source of wealth (which we've got) and a source of resources to make shit. If we join then we're tied down by this and by the BOS. Two groups which will almost certainly come into conflict.


Still, what we could do is buy the rights to a large portion of the island off him: argue that since we just prevented it going nuclear we deserve it for free or damn near it, even without having saved his life; then we use that to set up a series of weapons factories, shipyards, research facilities and other shit all as a private company in order to support our private war against the Enclave. Maybe we still take one of these government jobs but I want three things assured if we do: we can maintain a private military; we can engage in private war; we can quit / leave at any time and that won't change those last two assurances.
>>
>>3769777
Technically we aren't tied down by the BoS since supposedly we can quit whenever we want but I agree with ya. I want to become Hawaii's larget PMC. Also nice trips.
>>
>>3769791
>Technically we aren't tied down by the BoS since supposedly we can quit whenever we want but I agree with ya.
True but we are tied down by it in the sense we've got to answer the call or die and shit, it limits what sorts of jobs we can do.

>I want to become Hawaii's larget PMC.
I'd like that. That and a large amount of private industry and citizens. Basically the SoK but not evil is my goal.

>Also nice trips.
Thanks, I think this is the first set I've gotten in awhile.
>>
>>3769107
>Accept being part of his inner circle as responsible for technological matters and scientific development. You would be tasked with making the Old World Mourn have enough power and all of its machines and vehicles running as smoothly as possible.
>New World's Hope

"The wasteland's burning, we only extinguished one of the fires that burn all across the islands. I accept being part of your govern. I'm good with technology and with groups like the Brotherhood creeping around and god know's what kind of pre-War tech lying buried on this island I think I would be a good fit as the one responsible for everything technologically related. The power-grid, keeping the vehicles running, lights across the island and so on."

Terry nods, slowly.

"Yes, technology is important. Very well, I see how you have extensively modified your weapons and armor, you are pretty much a walking deathmachine by now and if you have been able to stop the nuclear meltdown then it sure means that you know your way around machines. Welcome to our...we don't have a name yet. This is all so sudden, I'm even feeling kind of overwhelmed."

You put your hand on his shoulder and pat it a couple of times as way of making him feel calmer.

"What about New World's Hope? This was the Old World Mourn because it was a pile of pre-War junk, but now we can turn it into something different, something better. We could perhaps build some sand pumps and use ships to fill the Rust Belt with real sand from the bottom of the sea, we could even sail to some of the nearby micro-islands that formed after the great war and bring some soil to create real gardens and farms. I haven't seen a single tree or plant since I stepped on the island, people here didn't grow anything because it was simply way easier to raid farms. We are not pirates, we cannot do that. We have to stop this war and create a new world, one full of hope."

You speak, rage and your past experiences guiding your words. The Sons of Kanaloa and the Enclave were a cancer to this wasteland, the sooner they were gone the better.

Terry smiles at you proudly, seeing in you traces of his own son.

"New World's Hope! I like it!"
>>
>>3769798

Terry then chooses another two persons to work for him. A psyker floramancer girl named Marga for the island's Human matters. She is a tall and lanky woman, barely any curve or hint of feminity on her body. Her psyker nature had heavily mutated her, she has greenish skin, eyes made of pure glinting amber and small vines and flowers for hair. Bees, parrots, and lizards feel attracted to her, and some kids too as she smells of really sweet flowers. She is a calm and cool-headed person, talking only when necessary and not bulging to pressure unless all the odds are against her. She's like a tree in more than one sense.

An old Ghoul named Kame is the one chosen as responsible for the war efforts. He was a grizzled war veteran even before the great-War. He fought several tours in China and after the war, he didn't even break a sweat to survive in the wasteland. He simply traded one battlezone for another and continued doing what he does best. He apparently has been training mercenaries and soldiers for the last two centuries and a half, and most of these warriors under his training ended becoming great leaders or impressive heroes on their own. He's pretty handsome for a ghoul, his face is decrepit, yes but his muscular and always clenched jaw has a full beard of white hair, something incredibly rare for a Ghoul. He doesn't have a single hair on his head thought. The visible part of his face is covered in tribal Polynesian tattoos. He's also incredibly muscular and generally massive, almost as tall as you are while wearing the Power-Armor, you are pretty sure he couldn't fit inside even if you calibrated the servos to their limit. He wears his old general pre-war uniform, barely tarnished or damaged after centuries of warring, several medals cover his chest and you are pretty sure that he must have a thousand more stored somewhere and that he doesn't show them all because he simply doesn't have enough space on his body.

During the following weeks all the sailors, mercs and everybody who wants to help united and worked hard in rebuilding the island and transporting sand and soil towards the coast. With the help of all the people who had technological knowedge, and using the island's installations, you build several powerful pumps that are then installed on ships and uses the vessel's own engines as a power source. The pumps have two tubes, one that is dropped into the bottom of the ocean, another that is anchored onto the coast. When the pumps are turned on they start sucking water, sand, and everything in their path and pushing it all the way to the island. Soon, the entire Rust Belt is covered with obsidian sands from the bottom of the ocean, from time to time the pumps also bring small fishes, human and animal bones, small rocks and shells. After three weeks of hard work, all the coast is fully covered in black sand and all the rusty metal has been deeply buried underneath.
>>
>>3769799

The people of the island test the newly created beach by walking bare feet, something that was simply impossible before this. With the coast finished everybody celebrates a great party on it, with live music, free booze and endless dances around bonfires. They are so thankful of your efforts that they even name the coast after you, from now on, it is called Rast's Belt, not very different to its old name, but it's an honor nonetheless.

The next step you all work on is searching for different inhabited islets to bring all their soil, plants, trees and whatever might be useful from them. Several other ships are also sent to search in the many wrecks around for useful technology or resources. Finally, after approximately a month of slow and hard work you all have gathered enough soil to cover the rest of the island's floor with real ground, no more metal floors and junk lying around. The island has grown several feet in size and height, but it has been all worth it, it now looks and feels like a real island, and even if it doesn't have much plant life yet you know that soon it will be a lush and green garden.

Now that the island is ready to be worked on three teams are made up, the soldiers and mercs that go with Kame, the farmers and medics that go with Marga and the engineers and builders that go with you. Terry will coordinate the different teams so they don't run into each other and also the resources to be sure that everybody has enough. All done to make the rebuilding efforts as seamlessly, quick and easy as possible. Once the island is truly up and running, then the war efforts might start again, in the meanwhile, all you can do is rebuild.

>Chose only one task, each will take about a month.

>Focus on building an electrical grid for the island, giving everybody electrical lights. Right now less than half of the island's inhabitants have access to electricity.
>Focus on building defense measures and turrets, protecting the island from external threats. Right now there are only fifteen working turrets, not enough to cover the entire island.
>Focus on building work robots, aiding everybody on the island with their tasks. (This will allow you to do two tasks per week instead of only one)
>Focus on building a working harbor and drydock so ships can safely dock, refuel and be repaired. Right now the ships are all anchored around the island and have no way of being repaired or refueling.
>Focus on creating an armory for everybody to have proper weapons and armor. Right now, the mercs and soldiers under Kame's are properly equipped the rest have little to no armor and mostly weak weapons.
>Other option, write in.
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>>3769801
>Focus on building work robots, aiding everybody on the island with their tasks. (This will allow you to do two tasks per week instead of only one)

Let's do this right. Maximise our action economy and shit.
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>>3769801
>Focus on building work robots, aiding everybody on the island with their tasks. (This will allow you to do two tasks per week instead of only one)
>>
>>3769801
Sorry guys but I'm going to work now. so I won't be able to answer in the next 7 hours. See you!
>>
Just occurred to me that the BoS has been awfully quiet abiut our rocketbike. Surely a month would be long enough to reverse-engineer it?
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>>3769801
>Focus on plumbing, even if it's just public fountains at the start both people and plant are going to need clean, unsalted water
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>>3769824
>Surely a month would be long enough to reverse-engineer it?
Hopefully. Even more hopefully, maybe they found a way to improve it: like being able to mount a weapon on it or mount a robotic brain so it can self-fly or something.

Also did we get given a reward for letting them study it yet or did we let them do that for free?
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>>3769850
>Also did we get given a reward for letting them study it yet or did we let them do that for free
Full access to the Valdez' facilities, though we still have to pay for any resources used.
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>>3769905
I thought we got that the moment we agreed to be a agent, I could be wrong though.
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>>3769910
Could be, but the limp wristed faggots known as scribes got us banned from using their forges and other engineering related shit when we tried to recreate the rocket surfboard while sober.
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>>3769801
>Focus on building work robots, aiding everybody on the island with their tasks. (This will allow you to do two tasks per week instead of only one)
>>
Alright. There seems to be a little bit of misconception and confusion about what we can do with the BoS. Possibly because I didnt knew how to put my thoughts into words.

We were banned yes. But the ban is now gone. We have full access to their forges and machines, but we have to pay for the resources and the BoS scribes have priority if they wanna use a machine
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>>3770297
Do we have our BoS contact machine with us? The one that gives us our missions.
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>>3770297
I have a few questions:

1) Will we be receiving / able to get a reward for preventing the nuclear meltdown?

2) Are we getting payed for what we're doing as a member of the inner circle?
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>>3770305
>Do we have our BoS contact machine with us? The one that gives us our missions.

Yeah. Its in the Nightstalker.

>>3770338
>Will we be receiving / able to get a reward for preventing the nuclear meltdown?
Im still thinking what the exp reward will be. Possibly enough to lv up.

>Are we getting payed for what we're doing as a member of the inner circle?
Didnt consider It until now. But it makes a lot of sense.
2500 caps a month seem like a reasonable pay. What do you think?
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>>3770351
>2500 caps a month seem like a reasonable pay. What do you think?
It's good as long as we get a raise if/when our government expands its influence, as we'd have more work and more responsibility.
Gotta fund Hawaii's biggest PMC somehow...
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>>3770351
>Im still thinking what the exp reward will be. Possibly enough to lv up.
I meant a in-character award from this society that is forming, given they plan on doing it on the land (metal?) mass that we just saved from being a molten pile of scrap that makes a geiger counter sound like a horny cicada from a mile out.

>2500 caps a month seem like a reasonable pay.
I'll accept that so long as what >>3770363 says is true. After all, there are 3 people at our "rank" and one guy above us. Given what we're in charge of and all that you'd think we'd get a lot more wealth yet I'm willing to restrict that given the relatively un-established nature of our faction.

I would however point out that I'm entirely willing to accept non-cap payments (land, scrap, ships, tech, etc) and privileges: 0% income tax for our businesses; a free docking arrangement for any ships we own and all that sort of thing work too.
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>>3770363
>PMC
>Implying we aren’t going to be Hawaii’s new united government
Hawaii shall be brought out of the chaotic hell that it is in all thanks to New World’s Hope and a puppeted BoS. We just need to replace their current Elder with someone more friendly and agreeable, purge them of any miscreants, as well as fixing up our secret agent collar so that they can’t blow us up and see & hear what we’re doing.
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>>3770386
>implying
Fuck outta here with that HoI4 shit, we /RIPANDTEAR/ now.
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>>3770394
>not being ambitious
>being nothing more then a plain Khorne berzerker
What a sad train of thought.
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>>3770409
>Khorne
Fuck that useless lazy couch potato cunt! IRON WITHIN, IRON WITHOUT!
>>
Rolled 22 (1d666)

Yes my minions... Fight for Daddy!
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>>3770418
>Fight for Daddy!
OP, could you PLEASE rephrase that.
>>
Rolled 240 (1d666)

>>3770418
Rolling to establish my dominance
>>
Rolled 89 (1d666)

>>3770418
>>3770424
>>
Rolled 52 (1d666)

>>3770418
>Daddy
>Father
>Iron Father
FUCKING LOYALIST GET THE FUCK OFF MY QUEST REEEEEEE
>>
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>>3770421
no
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>>3770418
>>3770427
>>3770431
I guess I’m the new king then
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>>3770434
Alright from now on you are the QM. Good luck lmao
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>>3770434
I thought we were an anarcho-syndicalist commune?
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>>3770434
>>3770441
I was under the impression that this was an anarcho-cowboyist regime wtf bros???
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>>3770442
Can we at least agree that a random number generator on the internet is no basis for a system of governance?
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>>3770439
What terrible punishment for a king.
>>3770441
We are a benevolent presidental dictatorship. QM’s word is law but the players have somewhat of a voice.
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>>3770447
>QM’s word is law but the players have somewhat of a voice.

Like Stalin’s advisors. Disagree and we get sent to gulag
>>
Fucking QM update already REEEEEEEEEEEE
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>>3770447
WHERE ARE THE UPDATES REEEEEEEEEE
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>>3770547
>>3770556
No more updates. Quest dead.
>>
Revolution when? >>3770447 is clearly an inept ruler and QM.
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>>3770639
>>
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>>3770646
HAND OVER THE QUEST AND NOBODY GETS HURT!
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Rolled 509 (1d666)

Roll higher then me and (you) shall be the new QM King.
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Rolled 558 (1d666)

Time for a REVOLUTION
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Rolled 256 (1d666)

BATTLE ROYALE MOTHERFUCKERS
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Rolled 381 (1d666)

nat1 here I go
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>>3770744
take my energy, I'm already BTFO
>>
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Im so sorry guys but I started to write. Fell asleep from tiredness and when I woke up my laptops battery was dead. Speaking from my phone now.

Everything I wrote lost forever because I usually write my shit in pastebin.

I feel like shit

Im not gonna run tomorrow. The thread Will die soon. Next thread Will start in two days.

Thanks for pñaying and for all the shitposts.

You guys are awesome players
>>
>>3770811
rest well and use notepad++, dude
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>>3770811
G'night fampai, also as you're not afraid of the botnet why not use something like google drive that saves as soon as you finish a sentence and wait a few seconds and can be accessed from both pc and phone?
>>
>>3770811
Thanks for running Axsisel, remember stay positive and you’ll probably do good, probably. Also follow the other anons’ advice, I’d give some advice to but I’m pretty tech illiterate.
>>
You guys are awesome and I still feel bad. So fuck It. We level Up. Chose 10 skill points and 1 perk.

Good night
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>>3770837
10 in Medicine
Better Criticals
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>>3770811
>You guys are awesome players

no u.
>>
>>3770837
Reposting what voted for earlier
Comprehension
4 in investigation
1 in repair
the rest in pilot
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>>3770837
>+10 Science
>Rad Resistance
No more Rustfields/Heart of the Beast situations, I want this up to level 3 asap.
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>>3770837
changing my vote to >>3770879
i really should read through all the choices more carefully.
>>
>>3770879
>>3770884
Clearly we should take the Daytripper perk, that way we can rely on our drug-invention ability a bit more reliably without risking massive organ failure.
>>
>>3770890
Pfft, organ-scmorgan, we can literally buy new ones on the Valdez. Ghoulification, however, is permanent, incurable, final. and we've gotten REALLY close TWICE now.
>>
>>3770898
To be fair, Ghoulification is a complex transformation. It's not caused just by radiation exposure: the precise cause is something more complex given the fact that there are non-ghouls who have been exposed to exceptional amounts of radiation.

It's more accurate to say that we have came close to dying of radiation on multiple occasions, since becoming a ghoul ain't the end but dying is.
>>
>>3770901
If we ever want to have a chance at performing subterfuge against the Enclave we have to be human. Simple as.
Plus Dillinger is supposedly a good looking guy.
>>
>>3770907
>If we ever want to have a chance at performing subterfuge against the Enclave we have to be human. Simple as.
True though I'd point out we don't exactly have the stats or skills for covert work like that: little Charisma; low speech.

We're good at making shit and breaking shit, I'd rather focus in on that and rely on our gear to solve issues.
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>>3770901
It was Word of God that we were close to becoming Ghouls those two times, and since we are the MC it's almost sure that we'll end up ghoulified in every situation where we would die of radiation.
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>>3770916
We're also REALLY good at close combat. Even with as low as our unarmed is our build is really fucking good. Free, pretty much infinite crits along with stun AND knockdown. Dillinger's a bonafide killing machine at this point.
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>>3770837
keeping my vote from last time
>Do not die on me!

>Speech 5
>Medicine 3
>Energy wpn 2
>>
>Rad resistance
>5 in repair
>5 in science

May as well max out what we do best...
>>
>>3770879
+1
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>>3770917
>It was Word of God that we were close to becoming Ghouls those two times
Sorry, I didn't realise that had been confirmed.

>since we are the MC it's almost sure that we'll end up ghoulified in every situation where we would die of radiation
True.

>>3770936
>Dillinger's a bonafide killing machine at this point.
To be fair, at this point we're more so held back by our weapons than anything else given the limitations of our ability to improve the SoK's tech which we need to make our Tesla gauntlets more powerful.



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