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Nation RP Hex Edition™

>>3659197

Archives:
>1 http://suptg.thisisnotatrueending.com/qstarchive/3580812/
>2 http://suptg.thisisnotatrueending.com/qstarchive/3619601/
>3 http://suptg.thisisnotatrueending.com/qstarchive/3659197/

===============================================================
Rules and Information:
Read the OP before you ask dumb questions.

Standard RP rules apply.

The purpose of this is to create an enjoyable story through gameplay and RP, remember that there is no winning or losing, good RP and loremaking is the goal.

Be reasonable. (Most important rule)

All players may post 2 actions (one turn) once they start, after this they may post another turn after 5 other players have posted their own turns. You may also post one turn per day without waiting for 5 players to post.
Diplomacy and lore posts do not count as an action.

Claimed hexes signify land occupied by the population
All players passively gain land each map update. In your OP you may specify if you wish to opt out of this.
Each hex is roughly 50 miles.

Cities can only be founded in tiles occupied for at least 1 turn prior.

Magic is not attainable through start.

Max starting tech should be equivalent to the bronze age.

DMed Wars: If players request, or it is needed due to OOC conflict, OP may moderate wars through both players posting an attack and/or defense to which OP analyzes and comes to a conclusion.

OP's word is law and reserves the right to retcon any posts requiring such action.
Expect IC catastrophes for poor behavior.

Grievances are to be directed to OP through private messages. Any complaints not issued this way are invalid.

More rules and information exists but the above are simply the most important.
===============================================================

Let loose the hounds of war.
>>
After many years of working with new alloys and metals, the dwarves are able to perfect the existing Aetrkor.
With increased durability and weight that can be either lighter or heavier depending on the alloy, the metal proves highly useful.
>Alloy Research

Digging deep into the earth, the dwarves seek more of the material used to create Aetrkor. New towns spring up near under the mountain homes specifically for this purpose.
>Collect Earthen Resources


>>3694604
Dwarves of Gjal'zkad attempt to hail the harpies and speak with them.
>>
After sending an expedition to the mountains we will send scouts to see if there are any valuable resources there
>>
>>3694604
>>The Paraskinia

>Make a common currency (Senori, Symbian, and Grenoll input is desired)
>Firebombs (with grenoll assistance if they allow it)

After establishing a long series of trade posts, and engaging in trade between 3-5 nations at a time, the Bronzecrest Conclave has been running into a particularly annoying logistical barrier for trade. All three of their major trade partners use different forms of currency. Some don't even use currency at times and prefer to barter instead! While the harpies have managed to get by with barter and local trade just fine, they feel they could enhance their experience by implementing a global currency for all parties to use. The harpies get to work on implementing such things straight away.
The major issue this poses, is what to make the initial currency out of. The Harpies invite several prominent members of Grenoll, Senori, and Symbian society to get together to discuss what the nature of this currency shall be.

The cover and dampness of the swamp have hindered the harpy support for their Grenoll friends in the Shroomen Swamp. The firepots burn for a long time, harming or even killing those that it lands on, even if they can't get the swampy forest itself to light. But their biggest problem is the amount of surface area they cover. To fix this, the harpies ask the Grenoll alchemists who have been studying their batfire powder, for some tips on how to apply it. Initial attempts to use the original batfire powder as an explosive force to throw more flaming pitch everywhere worked, but those initial batches were particularly volatile. The harpies wonder if they can use the Grenoll's help in making a more stable and more effective firepot bomb. (Note, the explosives themselves don't do much damage, its just to help throw more fire everywhere.)

>Diplo with everyone and NPCs will have to wait, my apologies.
>>
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>>3703876
>>3701957
The map the Erabites had brought with them was wildly out of scale, and made no differentiation between water and land; Seeing that this may be the source of confusion, a scholar draws waves on the areas of water, and jagged lines on the land. He tried to get across that it's not that the dwarves weren't -allowed- to go this way, they physically couldn't, all the time eyeing the weaponry.
Eventually the crew gives up, and returns to their yacht, leaving the map behind, they call to allow the dwarven vessel to continue onwards, and the ship-blockade disperse. The yacht sails slowly alongside the dwarven ship while it stays in Erabite waters.

>Action 1
The mega-slings are tweaked and worked on for many moons, drawing in workers from across the two Kingdoms, (>>3706653 you'll have access to our mangonel technology, including this advancement) wood-workers, ironmongers, and engineers from the dam project. In time, improvements are made, the addition of gearing to aid in cranking, and rope of strong Gra'am manufacture to increase the tension. The thing still takes two men to work, many minutes to arm, and there's still only one of them, but in time each gate will be armed with one!
> (Mangonel catapult, baby)

>Action 2
The canals are narrow, too narrow to accommodate the much larger trading ships of our allies. Given the build-up of civilisation along them, they cannot really be widened without considerable effort. To remedy this, we shall build a deep port at the sea-entrance of the eastern canal, and with it a market which may always come under the purview of Mahiri-sezu.
> (Build the port-city of Senu-mar as shown)

>Diplomacy
>>3707165
"Birds. Enormous birds." Those were the stories from Turbu-duri. They'd taken potshots at them with their slings, but the creatures were agile & fast, faster than any of the lazy flyers of Harpatu.
>>
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>>3706653
Again men are sent, and again they falter. Clearly not learning from lessons of the past, this time no survivors return.

>>3707855
The dwarves pat themselves for their clear diplomatic superiority and verbal success.
The fleet presses onwards into the unknown waters, likely reaching the Harpatu port, where they would attempt to dock.

Expansion of the controlled waters once more begins.
Most waters are now known, but the south seas which they currently work towards exploring.
>Sea Expansion

Experimentation for new propulsion technology begins, seeking improved methods for the clearly archaic system of oars, and not desiring fully sailed ships, the lords of the underworld issue rewards to those who produce promising ideas.
>Ship Research
>>
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>>3707980

>Diplo-Paraskinia
>>3707165

The Grenoll agree to assisting the Harpies on both of their projects. Their representative to the currency conference shows off examples of the current Grenoll currency; small crystals of roughly consistent size and quantity that they discovered beneath their marshes. They are aware, however, that supplies of the gems are already limited and that it would probably be unsuitable as a common currency unless further supplies are found.


>Action 1:

The Grenoll construct the fortress of Formontis on the raised land amidst the far-western swamps to guard the Grenoll villages of the nearby marshlands.

>Action 2:

The Grenoll assisting with the Paraskina firepot bomb project are inspired by some of the concepts and ideas, and ask for some of their help in return, using a few initial ideas to create a be-handled glass and steel jar of a good throwing weight, stuffed with refined Batfire powder, and use a small amount of controlled fire to trigger a larger explosion of force and shards, rather then the inverse. As the project was inspired by lending Grenoll aide to a friend, these finished devices acquire the name of 'Gren-aide', and made available to the Paraskinia.
>>
>>3707165
The prospect of a common currency is alluring, but what if one nation goes bankrupt? Senroi supports the project, but a backup plan in case of any economic downfalls.
>>
>>3708050

>Action 1:

With many refinements made to the processes and chemistry of Batfire powder since the weapon was first conceived of, the Grenoll again look to the Mosquito. Finally, the weapon can be made to work to a reliable enough fashion that a trained operator of a military company could use the weapon without regular loss of digits or limbs.

>Action 2:

With the Mosquito made usable, a number of Grenoll military companies begin training in their use of the device; practicing maintenance, drill, cleaning, co-ordination and all the other necessities for using the mosquito professionally.

>Diplomacy: Paraskinia

The Mosquitoes are made available to the Paraskinia, should the Harpies be able to find use for them in their arsenal.

>Diplomacy: Dwarves

>>3674277
(Sorry, searched back into the last thread and found you did post a diplo thing I didn't see)

The Grenoll, again, ask the Dwarves to clarify their request for 'Dwarven control of the waters'. The Grenoll have been quite clear that they respect Dwarven sovereignty in the waters of the Dwarven coastline, and are willing to submit to accompaniment by Dwarven vessels for any Grenoll ship wishing to enter those coastal waters; but it sounds a little as though the Dwarves are asking for much, much more then this recognition. What the Grenoll are proposing here, they again try to explain again, is mutual freedom of the waters and trading rights around their nations, and the mutual use of the port facilities of the other nation. Limiting these freedoms by insisting on accompaniment for Grenoll vessels whilst Dwarven ships get free range would seem to them a quite lopsided treaty. Surely, we could all trade freely, and share the open waters of the world?

>Diplomacy: Dwarves(again)
>>3700566
As the Dwarves push up the river, their ships would find themselves first passing by some new-built riverside villages of the Frog-people, and then as they close toward Great Genesis they would eventually find themselves reaching the Grenoll lines. There is some debate among the Grenoll as these arrivals reach them, but a translator from one of the Irregular companies bids the Dwarves welcome, stating that their arrival is unexpected. Already, Grenoll and Paraskinia forces are pushing back the fungal monsters of these Swamps in coordinated efforts... have the Dwarves come to join with the allied advance on the fortress-city?
>>
Connect Jehns town to the other settlement
>>
>>3712367
Despite their efforts, the weapon is still far too impractical to create and use.

>>3712367
The dwarves must insist the waters are controlled by them completely, as the king will not accept anything less. The diplomat explains it is in the Grenoll's best interest to accept.

>>3712367
The dwarves would make no attempt to interact with the Grenoll should they not impede the transportation of troops aiding the legion across the river.
If the Grenoll were to attempt to interact with the dwarves as they offload soldiers, low ranking officers would briefly explain their non-affiliation with other nations, but are much too busy to speak further.

With the assistance of reinforcements arriving to attack the shroomen from both sides, the dwarves are able to secure more land, though still succumbing to the local flora and fauna, the addition of soldiers would help to counter the losses.
>Expansion

With more swampland being controlled and logged, the production of ships increases once more.
>Naval Production
>>
>>3714162

>Action 1:

With the arrival of the Dwarves, the Grenoll begin a combined push with the harpies toward great Genesis, intent on burning out the remnants of the Fungal empire to take it for their alliance. Should the Dwarves assist, their efforts in securing this land for the Grenoll will be welcomed.

>Action 2:

The Grenoll begin making further use of the Loxetra. The mucus-covering on the creature's hide is already fairly protective, and the speed it offers is fairly significant. Equipped appropriately with lance, sling and blade, these Loxetra cavalry will add a new mobility to the Grenoll forces.

>Diplo: The Grenoll begin preparing an expedition for a visit of their own to Erabunakta, assembling fine Loxetra steeds, carved wood and metal instruments, batfire display powder and Bog-jewels as they attempt a gift that can hopefully meet some of their expectations. The Erabs made quite a show, and the Grenoll feel they owe at least an effort of their own.

>Diplo: Dwarves
The Dwarven answer lead to further bafflement, and the Grenoll, yet again, ask for clarification on what the Dwarves mean by 'the waters'. Furthermore, they ask the Dwarves 'why?'. Is this policy from the King his own personal decision, a tenet of the Dwarven religion, a decree of prophecy to avoid some catastrophe to the Dwarven race, perhaps? There must be some motivation driving this demand, surely?
>>
>>3706653
>Action 1
News of these failed expeditions reach the Erabites, though obviously only in part. A unit of men wielding new iron weapons is offered to our brothers.
> (200 men, iron weapons, bronze armour)

>Action 2
First hand we have experienced hardship from possessing a single Scroll of Power, assemble all who know of such things and research the thing, attempting to create more.
> (trying to produce another scroll)

>Diplo
The pleasure barge sails home, bringing back with it the Scroll of a Thousand Tongues.

>>3707980
There is a mild sense of panic as the enormous vessel sails further into view, no jetty at the water's edge could accommodate such a beast. No matter, the ship sailed on regardless, crushing a low-lying pier as it docked. Crowds gathered around, awaiting what would come next.

>>3715868
Harpatu is a city of yellow sandstone, flat roofs, and soaring towers, but over all else can be seen the temple complex with it's two altar rooms near-enough in the clouds. It is a loud city of commerce and industry, every corner holds a stall hawking wares, and every road is filled with conversation & song.
Happy are those who view the Grenoll boats! An official is quickly called for, and donning his showy ceremonial gowns he rushes to port. As the boats dock an impromptu rendition of Ulu Natum is sung by those who know it, banging their chests and impersonating instrument sounds. A hall is quickly commandeered for the visitors, set up with impressive speed, if a little jankily. In time, men bring out dishes prepared by the women at home, steamed fish, fruit of all sizes, boiled grains flavoured with orange-coloured spices, and the most cherished delicacy of Harpatu, heapings of tiny shellfish from the Aburris reservoir.
Unprepared for such a wonderful surprise, very little can be offered as entertainment. Trumpeters, singers, and acrobats are found, but nothing compared to the splendours offered in Maruis.
>>
>>3723673

Diplomacy: >>3723673


The Grenoll finally arrive in Harpatu, and are overjoyed by the display of celebration and pageantry put on, joining in with their own voices and piped-sound instruments in all the celebration and ceremony. A small herd of Loxetra steeds is led out from the holds of their Cattetrois to be presented as a gift to the nobles and rulers of the Erab nation from the Grenoll peoples, as the Grenoll allow themselves to be led to the hall set up by their hosts.

>Action 1:
A few mechanically-minded Grenoll go back to the drawing board. A superior weapon then the sling is still seen as a necessity, so they look to other options... when one of them considers the torsion-catapults already present internally mounted on the Cattetrois. Perhaps, it is suggested, they could make a similar weapon on a smaller scale? The Dwarves already have something similar, if the wreck of the Bog-dancer is any indicator. Using reports of these weapons, sightings through long-seeing tubes of Dwarves in action off the coastline and wreckage washed ashore as their guidelines, the Grenoll engineering companies work to make their own variation on the crossbow-weapon employed by the short seafarers, to which the Grenoll give the name 'Midge'.

>Action 2:
These experiences in comparative weapon design lead the Engineers to a few further thoughts, ideas and designs about their current arsenal. Grenoll Magonell and Trebuchet designs are enhanced and improved for longer range and greater power.
>>
>>3707165
>>The Paraskinia

>Fund Senori mining operations in the eastern Isles of Myst
>Bring more Grenoll troops and settlers to Prempas (incase this has to be an action each time instead of just a passive transportation)
>>Give them Senori resperators, and Conclave's (the dead faction) medicinal herbs for extra assistance

At the behest of the Bronzecrest Conclave, the Myststalkers relent in allowing Land-Striders more access to their Seas of Myst. Largely for economic reasons. They are already aware of the Malachite and Cinnabar that resides in some of their eastern mountains, but to allow the Senori to engage in mining operations would greatly increase the output and potentially reveal more resources beneath the mountains. Myststalker and Bronzecrest representatives bring Senori people from C'met to the mountains to begin operation.

Again, the Bronzecrest assist in shipping another migrant wave from Grenoll to the Shroomish Swamp. This time, along with newer technology, including new Grenoll weapons and Senori masks to help filter the worse parts of the swamp air and mow through the swampmen. The Harpies also provide various medicine from the medical capital of the world,Senori, as well as various anti-swamp herbs from the Isle of the Waterways to the south, which had been grown from the Conclave's past experience with the Shroomish swamps.


>Diplo
>Dracolich
While that vast majority of harpies are still extremely skeptical or outright distrusting of the Great Winged One, a small subset of harpies have begun pledging themselves to the beast. The offering of a shiny trinket, and one that can use magic, was exceptionally tempting to a few of the weaker willed harpies. They form a band of a little over a dozen, who take it upon themselves to tend to the dragon.

>Senori
The Harpies, noticing their friends have begun fighting, offer their assistance. While still far too afraid of the skeletons to desire actual engagement, they do offer to act as aerial scouts and messengers. Thus granting Senori a massive intel advantage and increased communication speed between armed forces. While they don't think it will be too useful against skeletons, they do also offer a small amount of harpy Firepots and firebombs, and grenoll Gren-aides.

>Grenoll + Erabumakta
Upon hearing the Grenoll were off to visit a new city for the first time, the Bronzecrest harpies immediately sought out the captain of a few of the ships to see if they could book passage. Wanting to have a more official first-contact with these people. Especially after songs being passed on the grapevine of men to the south of the stepping stones, shooting arrows and stones at their fellow harpies.
The harpies ride with the Grenoll to the Erab Captial, and join in song when the music starts. The visiting harpies provide a small gift to their hosts, mainly of various hand made trinkets from the Seas of Myst including: Malachite, Cinnabar, and crystallized-sap jewelry.
>>
>>3724709
Senori have always wanted to mine the mountains for more minerals and stone, but they were thunder angels territory. Luckily, they proposed to fund Senori to mine the mountains. The Senori agree to this deal and started operations. It will also help in the war effort.

Actions:
>1. Start creating mines on the eastern mountains ranges
>2. Use harpie scouts to beat out and fend off the skeletons from our home territory
>>
>>3703876
Action 1:
A prophet has appeared, and he has spoken.

Legions shall be assembled inspired by the military of the Grenoll.

Action 2:
The modernization of our army is taken place. We are now equiped with weapons and tactics on par to an extent with the grenoll, this is done mainly through the hiring of retired grenoll and other foriegn military officers. Mostly those among them who are retired.
>>
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>>3715868
Despite all the dangers of the swamps, the combined attacks of three nations was too much, and so the Shroomen are no more. Possibly existing as minuscule remnants hidden deep in the swamps, but so small that they would be all but forgotten in time and of little concern to anyone.

The conflict had wrought many deaths on every side, taking quite the toll, continuing onward as the diseases and poisons curse the inhabitants.


>>3715868
The dwarves try to explain what the sea is as simply as possible to the Grenoll, followed by the explanation of the deal, being ordered solely by the king, no more can be said, but it would be quite obvious the advantages to controlling the seas.

>>3723673
Crude replicas of the scroll, but they would only remain as such, and be utterly useless but for decoration. Perhaps other peoples posses similar items and be willing to part with them.

>>3723673
As the single ship attempts what could hardly be called docking, the remainder of the fleet watches on and sets anchor nearby.
Clearly being unable to reach a port, the ship instead oars backwards, pausing for a moment only to begin rowing again, forwards straight into the shore.
Not at high speeds, but enough to lodge the ship well enough as to stay put. Potential damage would be limited due to the copper hull. Once run aground, hatches open, and rope ladders fall, with descending dwarves.
All armed with axe and spear, they would wait for contact with hopefully some sort of diplomat or simply seek out the nearest thing to communicate with.

>>3724709
Pleased with the obedience, the beast would communicate through painting that more treasures would be ensured should their service continue and others follow suit.


-<Risen Fall>-
The budding resurgence of a once great empire had befallen great misfortune.
With poor leadership and attacks by flying beasts prompted by hallow war, the nation is torn asunder.
The great wyvern having burst from its confines spreads its wings to take flight.
Being greatly damaged, it cannot truly fly, but it takes to the air well enough to make swift attacks upon the harpies, retreating south once a substantial amount of bloodshed occurs.

The peoples of this nation have fallen into disarray and are at the whim of the invaders.
As for the risen dead, they would continue marching and fight the harpies with all their might.
>>
Dwarves begin rapid growth in the underworld, partially due to Aetrkor collection. The dwarves grow primarily under the hills of West Latgjal'kalnz, and Torzdezuk'gaz, creating large numbers of villages and towns below, where they also often find useful minerals.
>Growth

Construction begins in Gjal'zkad, where the dwarves seek to create a secondary dockyard, similar to the Jotkag'drag so that they do not need to rely solely on the capital, and reducing overall logistical strain.
>Gjal'zkad dockyards
>>
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After finally receiving the design of the catapult the Elthurians develop a new military template. In order to try it we need an effective training ground. For that reason we developed the Point Grath training grounds.

>>3723673
Considering that the Erabites are also making impressive progress in military technology they too may use the grounds of Point Grath
>>
A mad dwarf stricken with claims of disaster spreads his word across the underworld.
Professing to have received the holy voice of Therkuunaz from an ancient stone carving.
Prophesying the mark of the end upon the emergence of the dreaded Klothaa'eitag; goat of no remorse, eternally fueled by a lust for vengeance. Its name translating loosely to The Blood Goat of the End Times. Stories of this being are told to scare small dwarven children, coming out at when dwarves do not receive enough rest to consume their weakened bodies.
While these children's tales are made up, many dwarves do believe the being to have existed based off stories told by their ancestors, passed down the generations, and wall carvings detailing its existence.
The dwarven people are conflicted.
>>
>>3725403

>Action 1:
With Grenoll troops already in the deserts, supported by Cielgarde, the passage though the Mountains, and a constant supply of water-deliveries, they start securing land as the Crimson Empire crumbles; their efforts invested in building a client Wyvern-blood vassal-state in their zone of eastern occupation.

>Action 2:
The Grenoll joined the war against the Crimson Empire because their friends were attacked, but they committed when the learned of a Crimson treasure. The tablet of the rains was the prize they hoped to win themselves, and the Grenoll press into the ruins to search for this prize, or other Crimson treasures that might fall into their hands.

>Diplomacy:

Symbians:
>>3725335

The Grenoll assist the Symbians in their development, pleased to help fellow children of the Mother Below.

Senori:
>>3724884

A Grenoll diplomat who arrived via harness tries to introduce himself. Should his own tongue fail, as expected, he is also trained and prepared to converse in the Paraskinia languages.

Dwarves:
>>3725403

The Grenoll give a chuckle of laughter. Yes, they explain, they know what the Sea is. Wide and open, plyed by many peoples, a free domain for any who wish to take to it. They agree that the advantages to using it are obvious; many Grenoll cities are linked together by trade and supply that crosses the water, as is Grenoll trade to the lands of Erabumakta and Elthuria, and their trade in turn back to the Grenmarshe. Mutual trade that enriches all participants. That was the network of trade the Grenoll had hoped to involve the Dwarves in, too.

And so, they ask again. What areas of the Sea are the Dwarves actually seeking the Grenoll to acknowledge? The Grenoll have no sea-ports further north then Thilith, and so have no troubles admitting to Dwarven primacy on the open waters of the northern gulf. If those are the open waters the Dwarves spoke of. The Dwarven tongue seems very convoluted.
>>
>>3724709
>>The Paraskinia

>Claim the Palace Ruins and the surrounding hexes, but letting the Grenoll expand as they please
>Establish the Wyvern-blooded as vassals to the harpies, but treat them relatively well

Another late day, and all of tomorrow is going to be busy, so quick post today. I've spent like 5 actions on these guys already, so I'm just going to go ahead and take them at this point.
Both Harpy and Grenoll forces have been at the palace for a while now. The remaining undead, the ones not killed by the wyvern-blooded already, are quickly mopped up by the literal army above them, peppering them with spear and firepot completely free from recourse. The remaining palace guards and militia are told to stand down, and offered some basic water and rations.

With the wyvern-blooded already rudimentary familiar with the harpy tongue, representatives are found and appointed to voice the concerns of the wyvern people, as the harpies begin moving into the roofs of the city and the palace itself. The majority of the Bloodscale Conclave, already being in the desert to attack the wvyerns, now sets its main base of operations here, and begins ruling over the wyvern-blooded. Bronzecrest Conclave representatives come by to offer supplementary and humanitarian aid, to help get the remaining wyverns back under their feet. Which takes especially well after the poor conditions and rulings of the original owners.

>Diplo >>3726450
While the harpies get to work on establishing proper avenues of communication, control, and trade with the wyvern-blooded, the Grenoll are allowed to storm the palace and retrieve whatever magical artifacts they desire.
Though, one harpy, wielding a magic tablet, approaches the leader of the Grenoll. His concerns are two part.
A) Their mutual friends the Senori are also desiring of the scroll of rains, as it greatly relates to their culture and religion; while the wyvern's palace are rather parched without at least some supplemental rain coming in. The harpy wonders if it would be possible to let the scroll of water work on rotation, carried and shared between the Palace, the Senori, and the Grenoll.
B) The harpy tells the Grenoll captain about the Great-Winged-One on the top of Tisiphone, its desire to harm the Grenoll, and its bewitching magical trinkets used to sway a small subset of their brethren. The Harpy informs the grenoll about all they know of the beast, and urge due caution for anything it might try.
>>
>>3727366

>Action 1:

The Dwarven diplomats are now starting to worry the Grenoll a little. Their must be some linguistic error arising in translation, surely? When they first herd of the plan, they'd assumed the Dwarves must have been talking of a sea, singular; most likely the northern sea, the Gulf of Beards. But now.. the Dwarves can't really plan on trying to take the whole of the open Ocean, surely? The Murky Sea of the southeastern coastline, the Cold Sea south of Glisedeu, Ertsable and Elthuria; even the Newt-Tail Gulf? Worried by the possibility, the Council makes the decision to build coastal defenses along the northern shore between Thegarde and Thilith; sea walls and watch-stations, long-sight tube-towers and stations for Magonells and Trebuchets. Hopefully, they will never have to be used; but better to be prepared...

>Action 2:

Despite their grandiose request (that the Grenoll are still not sure if they are truly serious about), so far, the Dwarves have been behaving themselves; but memories of the Bog-dancer are long... and the Grenoll start to worry they couldn't protect all their merchant tonnage if the Dwarves decided on a repeat. To that end, they begin work on expanding their own naval capacity, laying down more fast vessels that they hope might outpace, outrun and outmaneuver the lumbering Dwarven behemoths of the waves. With garrisoned, walled ports all down the coastline, after all, the Grenoll have far less need of weighty supplies.

>Diplomacy

Dwarves: Further to their last point, the Grenoll ask an additional. Perhaps, they wonder, they could send an emissary to speak to the Dwarven king himself? Surely his words would come much clearer if they could be directly heard.

Paraskinia:
>>3727366

The Grenoll are not exactly over-enthusiastic about the idea, but they do agree that it would be fairest if the treasure could be shared in some fashion. Perhaps, they venture, the roosting over Soulamere should become the new official home for the bringer of rains? And then the Paraskinia and Grenoll could carry it off together as needed, to water the deserts or to delight the Senori?

The latter news is more troubling. The Grenoll have seen this beast at times from afar, but to their knowledge have never interacted. Why, they wonder, does it wish them harm? They ask the Paraskinia if they have any plans of their own in place that could be supported, should it choose to try anything.
>>
>>3726450
A water creature came from afar introducing himself as Gerebol(?). Apparently, they're allied with the thunder angels and want to start diplomatics. Senori speak in the thunder angel language for ease of translation.

Actions
>1.With the skeletions repelled from the homeland, Senori go on the offense. They attack Deus and try to calm as Senori land
>2. With new minerals and metals being processed, Senori use them to improve their weapons.
>>
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>>3726450
It is explained their desire to hold all waters beyond the coasts of the known lands and any waters still not known.

>>3728745
For many reasons, the king cannot be met in person, most important of which being that foreigners are barred from entering the mountainhomes.

>>3726450
Gold riches can be found in temples within the capital, but the harpies may intervene.
>>3727366

>>3727366
The wyvernblood will eventually be able to reform their nation, but without the scroll of waters, their people could face severe famine, thus risking an uprising.
>>
>Diplo:
Paraskinia/Wyvern Blood
>>3727366

Gold... was not what the Grenoll were after. They had come in search of relics, and mystical knowledge, not just tawdry, gilded treasures. Though they examine the treasures, testing them for some sign of greater purpose; if they are indeed entirely mundane then the Grenoll will leave them in the hands of their owners.

Senori:
>>3728867

The Grenoll tell the Senori of their lands, their cities, their neighbors and their beliefs.

>Action 1:
The treasures of the Wyvern-blood seem to have vanished with their Empress, and the 'Mother Stone' down below has not spoken to the waiting Grenoll for quite an age. The Grenoll decide to conduct another search of some of the more ancient ruin-sites in their lands. Perhaps, this time, they might find an alcove or store of mystic knowledge that had so far eluded? Or manage to figure out one of the Sealed doors beneath the mountain, near to the healing-talisman trove-site? They know there is some magic out there, if they just manage to look in the right place.

>Action 2:

A road between Navrigole, Formontis and Maruis would help link and co-ordinate the cities of the west. And connecting Lurthrais and Mulligith to the cross-plains roads between Navrigole and Lurgarde would also prove useful.
>>
>Action 1:

New shipyards are opened at Navrigole, as the Marius shipyards are starting to struggle beneath the weight of commercial vessel production needed for supporting growing westerly trade.

>Action 2:

The Grenoll expand their naval strength, building more Cattetrois of the advanced model from the Navrigole and Grenuis shipyards.

>Diplo: Dwarves

If he won't let us come and visit due to a ban on Foreigners in the mountain homes, perhaps he could come to us? We could throw the Dwarf king a formal reception, allow him to address the Grenoll council... that is, if he'd want to come. The offer is extended.
>>
>Action 1:

Merchants in the city of Lursuis find that, where forms are concerned, they need plenty of the same thing. And writing out the same thing multiple times gets very repetitive. To save time, they start to use stamps to reproduce copies of the same document over and over, or the same word, finding that more complex devices can give a more even finish when pressed to the papyrus sheet.

> Action 2:

A Grenoll working in Lursuis accidentally drops a word-stamp, cracking it in pieces. Panicked, he tries to place it back together, but when he tries to press it he finds that it is all jumbled up, and the original meaning is lost. But, strangely, a new one is found... sort of, if the terrible spelling is ignored, the symbols seem to suggest a different word entirely.

This Grenoll moves to Lekrogge, to get easy access to the metalworks. And here, in this industrial city, he comes up with a new invention; moveable type. With this, Grenoll letters (a selection of leafy, worm-like, and leg-like characters) can be switched around. The Grenoll now have movable type, and the printing press.
>>
>>3727366
>>The Paraskinia

>Establish Harpy Trade Posts in CRE holdings
>Build Harpy roosts and trade posts in the mountains south of Lekrogge

In order to better provide trade of food and water to the wyvern-blooded, the harpies open up trade posts in the main urban centers of the wyverns. While trade of all sorts happens here, this allows the wyverns to be opened up more to the rest of those participating in the harpy trade.
Some of the most common things for harpies to trade for are shedded scales and bags of high-quality sand. The scales are highly valued for their coloration and use in armor, while the sand is helpful for glass making

>>3730702
The harpies ask if they are also allowed in to begin setting up shop and living quartiers in the mountains south of Lekrogge. The tales of the industrial city with its vast productivity and novel inventions captures the interest of the Bronzecrest Conclave.

>Diplo
>>3730702 Grenoll
Various things have been found among the ruins of the Great-Red-One's palace. Horded riches, disproportionate amounts of food compared to what those outside had to eat, and most important of all the magic scrolls and artifacts.

The Harpies, very easily pleased with tawdry, gilded treasures, are more than happy to take the lion's share of mundane wealth. Providing enough to the Grenoll to pay off a portion of the military expenses their invasion cost.
Uninterested in the scroll of locusts, they freely give up said magic power to the Grenoll as thanks for their assistance.
The Scroll of Rain: the harpies ask if they may keep the scroll in the deserts for the next few [turns], just to help ease the concerns and lower the unrest felt by their new vassals. After a water trade is established and the oasis's filled, they would be more than happy to bring fresh renewing rain to their froggy friends.
>>
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>>3733015
The diplomat would explain that the king, being a very busy dwarf, cannot commit time to leave the capital for simple diplomacy.

>>3730702
Strange creatures haunt the swamps, being able to blend seamlessly into the environtment, but when sighted while they rest, they would notice large glowing amber protrusions.

Perhaps if the Grenoll were to speak with the being below Soulamere they could find the magic they seek.

>>3735866
The great red wyvern would be seen landing on the mountain of Soulamere.
>>3735809


-

Following a rapid and violent assault on the shroomen's capital palisades, among various crude and barbaric crafts, the magical item once wielded by the shroomen is found. Able to create new flora at will, but the dwarves see little use of it for now, and simply ship it to Dvaldr'gaz to be held.

Seeing plenty of fine timber surrounding the swamp capital, the dwarves begin dismantling it for naval use.
>Recycling

Dwarves have always been limited to the surface of water and earth, and the depths below the earth. But one dwarf wondered if it were possible to also exist in the depths of the water.
Creating many devices, one example proves to be somewhat promising. Using bronze similar in shape to a mushroom cap, a dwarf can reside within it when submerged into the sea.
This device begins to be produced and purchased by ambitious dwarven crews to see what lies below the sea.
>Diving Mushroom
>>
>>3724581
>>3724709
A messenger is sent to the King of the arrival of the "Hararu Basihu", frog men of the marshes, at the market docks. The King is pleased, but sadly cannot greet them himself. Instead he sends his eldest son & his son's "wife" to welcome them, and troupes of royal musicians & criers to spread the good news all over Harpatu. With his son is also sent the gift of a golden plate hammered with the musical notation of Ulu Natum, to be given to the King of all Grenoll (or whoever may take his place), along with a team of scholars of all sorts. When the prince arrives, he is shocked to see not only the frog-people, but also the fabled bird-men of the northern reaches.
The Loxetra are herded to the slave market, to be distributed at another time; The people are thankful, but confused by these new beasts.
The bird people bring with them the most highly prized of all luxuries, which was once only found floating in the sacred River Bantis from the Holy Mountains: Amber. A gift so precious, it is housed within the holy of holies of the grand temple of Ariru, King of the Sun, Lord of the Skies. Gifts of all kinds are offered freely, and with the Scroll of a Thousand Tongues now safely home, words of praise and friendship also. The scholars sent with the prince begin to ask all questions under Kuppi of the bird people; Who are they? Where are they from? -What- are they? Where did they gain so much amber? Can they fly? What is their mode of government? What secrets do they hold? What Gods do they worship? On and on, until the harpies would most definitely be quite bored by the barrage.

>>3725438
Word is sent to Ahatu-Zernaw that three peoples (and some small, hairy, creatures) celebrate in Harpatu. Let us make it four!

>Action 1
On the northwest coast of the Bay of Harpatu we shall erect a monument to the peoples of this world, and with it a towering library to hold our ever-growing collection of knowledge, topped with an ever-burning brazier, so that all may find it.
> (Build the library-lighthouse of Bet-Nisirtu in the hex on the coast above the sands of Asqu or the west river, whichever looks less crowded)

>>3725403
Our efforts to recreate the magics of the Scroll of a Thousand Tongues has failed. We shall instead double our efforts in the study of the language of the peoples of this world.
Away from the festivities of the market quarter, crashes an almighty ship swarmed by it's flotilla, into the banks of the industrial black lungs of Harpatu. A clerk rushes out in terror, alone, as most have rushed away to the celebrations. He cries out in Erabite "Addanika! Tabaku!". The man sends his boy to retrieve the Scroll of a Thousand Tongues, and it is promptly delivered, along with a couple of guards. "Please, no weapons! Peace!" he calls out in the dwarven tongue, "What business have you here, so loaded down with blade?"

>Action 2
> (not sure if it's allowed, take rest of Hoppiette land and build a vertical road to Turbu-duri)
>>
>>3736517

>Action 1:

There have been Grenoll down below for an age, ever since the discovery of the being below, waiting and listening. So... they continue to do that, I guess.

>Action 2:

The arrival of the Wyvern in Soulamere's over-city gets the Grenoll worrying. They ready a force of warrior companies within the holy city, and send a few priests up though passages in the mountain to co-ordinate with the Paraskinia. They are prepared for an attack on the Wyvern, but want to give the chance for peaceful resolution should the Wyvern have come to surrender itself.

>Diplo: Paraskinia,Crimson Wyvern
Once they have climbed to the top of the mountain, the Grenoll will see how the Paraskinia are trying to resolve the Wyvern situation, and what they want to do. If they do not seem to be, then the Grenoll will send a couple of priests forward to try and communicate with the Wyvern itself, asking it what it wants. Has it come here on pilgrimage?
>>
>>3736517
Actions
>1&2. Senori build a strong wall throughout their borders.
>>
>>3736517

>Continue the assault on my western neighbors. Attempt to ransack the roads and the city of Amp. Cavalry raiders will burn homes and crops and retreat, and pillage caravans and supply lines, while attempting to outmaneuvers the armies, confronting large forces only when necessary or when It would be decisive to do so.

>Create a fort 1 hex east of Deus. Name It Vult.
>>
>>3735866
>>The Paraskinia

>Build Grand Hatcheries in the mountain south of C'met, and on the two eastern sets of hills in the Sea of Myst (use Misc tag, not full on towns)
Depending on what the Wyvern does:
>(It attacks) Fight it off and develop anti-Great-Flyer tactics
>(It just wants to chill and/or sulk) Offer to build it replacement wings and use scales to fix its hide.

The Alkonest decide to finally begin building their Grand Hatcheries. Picking the places that have longest been safe havens for Harpy-kind. While not proper towns/cities compared to other nations, they act as a crucial place of hatchling incubation, chick raising, and recruiting for the various conclaves. The Grand Hatcheries are well defended and fiercely guarded by the Alkonest conclave, but do still act as a way point and meeting ground for many traveling harpy bands.

When the Great-Red-One approaches Soulamere, the harpies begin to take flight and prepare to defend their home if needed. If the beast does attack, they will have to learn the ways of fighting such a large creature through trial-by-fire. If they don't need to, then after enough time to see it is not interested in fighting, the harpies will use their own language and paintings to offer the creature repaired wings and scales.

>>3737051
It is late and I'll diplo you before the thread dies, I promiiiiise.
>>
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>>3736517
>>3743905
>Action 1
Under the cover of Kuppi's cloak, two thousand women-soldiers, donning the latest in military advancement the iron breastplate, march across the established border, guarding a group of settlers. Keeping a good distance from the closest known established city, they stake their claims in the forests and marshes, erecting makeshift camps and hovels. It is yet unknown if Operation Tibitu, "swarm", is a success.
> (invade the marked areas with settlers)

>>3725438
>>3738996
>>3744190
>Action 2
With the increase of imports and exports between the four nations of Erabumakta, Elthuria, Grenoll & Paraskinia, a council is called to discuss matters which may ease trade. First, to widen even further the arms of "Ebarutu qereb Lalhu", the largest trade organisation within Erabumakta to invite to the table the friends of our friends. Second, to establish both a common coin and trade-language, so that wealth may flow so much more freely between us.
> (who needs enemies when you can just tie everyones' economies together?)
>>
The idea of a trade organization is very appealing to the parliament of lords and it is definitely something we will push for.
>send the king to open discussion

Now that we have the catapult designs we want to perfect a siege devision.
>test out catapults, fire arrows, drawing people out using rotten carcasses and various battering rams
>>
>>3744750

>Diplo

The Grenoll representatives are happy to be involved in these discussions, but they mention that the Paraskinia already have long-term plans for common trade-language and coinage. Whilst they may need some adaptation to be made suited for an expanded user base and differentiating ways, there are foundations already present for further development, rather then requiring a completely fresh beginning. But, surely the Paraskina would be better placed to explain their own developments,


>Action 1:

Grenoll conduct surveys of their lands and experiments with and on various substances, trying to find a new or creatable material that would usefully be able to be used as a common currency between the nations, should such a thing be discoverable.

>Action 2:

The Grenoll establish relay towers along their main roads and arterial rivers so that messages may pass above as light or sound, faster then the flight of Bat or Paraskinia. Numerous methods of passing these messages along are trialed, from the basic 'croaking as loud as you can', to complex arrangements of signalling by passing messages in coded colored batfire displays
>>
>>3745407
>>3745407
>>3745407
>>
>>The Paraskinia

>>3737051 >Diplo
Upon hearing the rather well pronounced Harpy, the Harpies immediately assume that their language had somehow transmitted all the way to these unmet people of the south. They immediately begin conversing with the scholars, completely missing the fact that they need to parse what they are saying with the one holding the Scroll of Thousand Tongues. After initial hurdles, they express their history in song and dance. Also using paintings and calligraphy to better explain, since the translator can only parse so much at once with everyone talking together.
The Harpies are the Harpies, who indeed can fly. They in particular come from Soulamere to the east; and are a part of the Bronzecrest Conclave, one of the major factions that lead the Paraskinian people. Though various individuals might mention offhandily about various other regions they've grown up in or moved from, as it seems most harpies don't tend to stay in place like most land-striders do. Most are unaware where exactly the amber came from, most of it having traded hands from various individual harpies or from the Myststalker conclave as some trade arrangement or another. When asked about secrets, many harpies just start singing various songs they have heard from the grape vine, including love confessions from one harpy to another or a warning about not eating a specific type of mushroom in the shroomland swamps. Many harpies continue to talk the ears off of the scholars on all sorts of mundane trivia or small talk about the weather and some such.

>>3744750
While most of the harpies are free to babble and squawk as they please, when it comes down to brass tacks a particularly shrewd looking grandma harpy comes forth with a few others. Apparently higher ups from the Bronzecrest Conclave. Confirming with the Grenoll representatives,>>3745307, they inform the Erabs about the use of harpy across much of the northern and eastern world. Offering some harpy scripts and missives as examples for the scholars. They do however, agree to the desire for a more standardized currency. They share the current stance on unified currency that the other nations in the harpy trade circuit have come to.



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