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/qst/ - Quests


>Previous threads
>http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Arch%20Magnus
>Relevant Docs-
>setting info
>https://docs.google.com/document/d/1F40nnzNO8nrTbjUP-49m_ygMyNok-elalwBLVxyUhnc
>Character Sheet. You may notice magnus was nerfed a bit. Its ok, he’s still a big murder machine >https://docs.google.com/document/d/1tMFQUUS6Tg-HUqIntR-_5ANsHLwh04muOBGwQpg10y8

You look longingly at the spiked knuckles, the hefty squarish blocks of studded iron suiting your preferred style of combat perfectly. But if you purchased them you wouldn’t have enough to have your armor reworked or have Hemmik redecorate this damn shield. You sigh, shaking twisted black hair from your face and setting the pair of knuckles aside.
“I’ll have to take a look at those another time Hemmik. Got other ideas for you”

The burly smith chuckles at that, spitting a wad of tarroot stained saliva near your feet and licking his lips, a trail of inky spittle staining his beard. The veins in his forearms bulge as he crosses them across his chest and his bushy, sootstained eyebrows bob up and down for a moment.
“Oh do ya know? Well then go right ahead Magnus, tell ol’Hemmik what he can get done fer ye”

The massive forge area rings with the peal of hammers on hot steel, the whooshing of bellows and furnaces and the endless pinging taps as Hemmiks soot covered apprentices toil to maintain, repair and remake all manner of weaponry and armors. You can see from where you stand that several of the young boys and girls are busily riveting mail and splints of steel to leather backings, the material clearly scavenged from fallen Moon-Lord soldiers. Hemmik catches your gaze and laughs gruffly, showing his chipped and crooked teeth
“Aye we always ‘preciate the gifts the dead moonies ‘ave to offer. We been getting the lads here fixed up nice an’ proper. Not suitin’ for Wolves to be runnin’ into a fight with soft bellies!”

>Ask to look at Hemmiks armor

>Ask Hemmik if he can upgrade your armor (which piece)

>Ask Hemmik to rework your shield

>Beg your leave. You’ve got plenty of gear

>Ask Hemmik a question (what)

>Other
>>
>Ask Hemmik to rework your shield
>>
>>3687897
I'll support this one.
>>
>Ask Hemmik to rework your shield.

“You know that shield I took off that moonie officer? The big tower shield with all the engravings? Silver?”
You sketch out a outline of the bulwark in the air with your fingers as Hemmik cocks his head and nods slowly. The tower shield had long been a tool of yours, the engravings on it depicting the Lady Nyx and 77 of her Saints, arranged in reverence to the glacial deity of the Moon. You’d kept it as a trophy of battle, a insult to the moon worshipping fanatics and a damn good shield to be quite honest.

Hemmik wipes his lip with a soot and grease stained paw, rolling his tongue about his mouth before he answers.
“Aye I’ve seen it. It’s a big shiny lump of moonie silver. Wondered why ya never had all that chiseled off, probably riles the moon cunts up somethin’ fierce. Finally decided what ya want done with it?”

You nod, leaning back against a table, the wood squeaking unhappily under your weight before it settles. You cross your arms across your chest, idly scratching your beard as you do, looking upwards as you think.
“I’d like you to....

>Engrave it with other carvings (write in) -25L

>Add a spiked boss to the front (gain a +1d20 damage to shield bash attacks) -15L

>Add a sheath to the inside of it so you can keep a dagger ready. -10L

>Custom (write in)
>>
>>3687973
>>Add a spiked boss to the front (gain a +1d20 damage to shield bash attacks) -15L
>>Add a sheath to the inside of it so you can keep a dagger ready. -10L
>>
>>3687973
For reference you have 62L to your name
>>
>>3688009
I am game for this.

I do need to catch up cause I may have missed a thread or two in between.
I do want to engrave it with other carving but I would rather more people be here to talk about it.
>>
>Anybody else wish to vote? I’ll give it 5 minutes before I call it
>>
>>3688057
Same. Perhaps as I pick up more steam we’ll attract more players. I’m off of my hellish job that slayed my many attempts to run in the past few months but now I actually have time to do so.
>>
>>3688009
I know I'm late but I'll support this.
>>
>>3688061
Yeah, I might even just do 2 more posts at most. And if things don't pick up with an additional 2-3 more anon's I'd announce the next time you think you can get on. And run then. I am sure you should have a couple of anons who have been with since early on/beggings. I enjoy our water spirit..she still around or will I be disappointed reading..?
>>
>Spiked Boss -15L
>Concealed Dagger Sheath -10L
>62-25L=37L

“I’m wondering if you can add a spiked center to it, sharp angled, good for punching through armor.”
You hold your fingers about a foot apart, showing the desired length while Hemmik nods, plucking up a scrap of parchment and sketching out on it with a stick of charcoal. You pause as a idea reaches you and you hold up a finger
“And... can you add a sheath to the inside? The size of a good dagger? So if I’m pinned up against someone I can still get them in the throat”

Hemmik laughs harshly, nodding his bushy haired head and scribbles more onto the scrap, rolling it up and tucking it within his shirt.
“Aye Magnus m’boy I can do that. Always good to have a holdout and that spike with yer muscle? Damn boy yer gonna be packin’ a corpse around ok that thing. Can’t say I don’t approve t’be honest. I’ll send some boys by yer place to get the shield and m’pay. Don’t worry I know what the work is worth boy I won’t rob ye.”

Stepping away from you, he lays a sheet of leather out on a workbench, stacking hammers, files, rasps and tongs on it before rolling the entire array up and hefting it over his shoulder.
“Urghh... now then... anythin’ else ye need or ya gonna stand there an’ watch me sweat?”

>Ask Hemmik a question

>Beg your leave

>Look at the Armor Hemmik has available

>Other
>>
>>3688079
Nature spirit and yeah she’s still around. There’s even some interesting side quests that will become available soon
>>
>Beg your leave
>>
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>>3688123
>Ask Hemmik a question.
Is there anything he needs to elevate his trade that we might be in a position to get for him? After all a good forge is an invaluable thing and the better his wares can be the more they can do for us in battle.
>>
>>3688123

>Beg your leave
>>
>>3688147
this aswell as
>>3688123
>>Look at the Armor Hemmik has available
Gotta try and stay alive better.
>>
>Ask Hemmik a question, do you need stuff?
>Beg leave afterwards

You shake your head, holding your hands up in mock surrender as you take a step back. Half turning, you make to leave before you stop, turning your head back to face the ogre of a smith.
“Is there anything I can get you that will help you out any Hemmik? Any forge tools or anything that would prove useful?”

Hemmik pauses, tapping his chin with a chisel as he thinks. Working his jaw, he hawks a lump of gnawed tarroot into the coals of his forge before he nods and looks at you out of the corner of his eye.
“Aye, ye could do somethin’ fer me.... The moonie soldiers, not th’rabble that they march around their holds but th’actual soldiers. Legionnaires? I’ve heard their armor’s tough as Valls nuts. If ye could get me some of that to tinker with, I could figure out where it’s weak and help our boys get through it easier. Bring me some o’that an’ I’ll be grateful”

>Side Quest Unlocked: Fetch Hemmick some Silver Legion armor!

You nod, appreciating the value of knowing where the weak points of your enemies are. You’re also sure Balon could be convinced to assist Hemmik, the brutish ex-legionnaire being familiar with the armor and its workings. You duck under a rack of spear shafts attached to a sturdy rafter and stand halfway in the doorway.
“I’ll go make some corpses then”

With that, you step out, allowing the door to shut behind you. The Crag is, as usual, bustling with activity. The cloven peak has been energized it seems, every member of the Crag Wolves striding with purpose. Children laugh and play, play fighting and wrestling in the dirt while young warriors and huntresses laugh and boast, some showing strings of severed fingers and ears. Smoke from cookfires, tended by older women and dutiful thralls send trails of grey smoke skyward, the smells of cooking food and spilled drink heavy in the air.

>Go see your women, it’s a nice day to relax

>Go see one of your friends (who?)

>Go to the Pit, you could use a fight

>Go to the Bonfire, say hello

>Meet with a fellow Warleader, gather reinforcements

>Go train your griffin pup

>Go see Duergir. Seek advice

>Timeskip (2 weeks)
>>
>>3688276
>>Go train your griffin pup
>>
>>3688276
>>Go train your griffin pup
>Timeskip (2 weeks)
A couple trainings. And bonding
>>
>>3688286
>>3688289
This, sink some time into taking care of our feather doggo.
>>
>Train Feather Doggo
>Timeskip 2 weeks

>Focus on Attack Training (War Beast)

>Focus on Tracking (Hunting Beast)

>Focus on Bonding (Bonded Beast)
>>
>>3688313
Roll me 1d100 with your selection. Highest roll wins
>>
>>3688123
>Ask Hemmik a question

Ask him if there is any leyend or story about a mineral (or magic rock) that can be forged into wondrous metal
>>
Rolled 90 (1d100)

>>3688313
>Focus on Tracking
Griffins aught to be naturally great at that.
>>
Rolled 25 (1d100)

>Focus on Bonding (Bonded Beast)

Of course
>>
Rolled 32 (1d100)

>>3688313

>Focus on Bonding (Bonded Beast)

Make sure the pupper loves us
>>
Rolled 37 (1d100)

>>3688313
>>Focus on Bonding (Bonded Beast)
>>
>>3688319
nice.
We should try and get that armor sooner rather than later.
>>
>90! Tracking Beast!

You spend the next few weeks spending much of your spare time with your griffin, the beast rapidly growing and becoming fiercer and more cunning. Already it stands several inches higher than its fellows at the shoulder, its midnight black feathers and blood red eyes gleaming in the clear sunlight as it sits before you, tearing at a plump mountain goat you had set it upon. You had spent much of your time training the beast to be a more effective and cunning hunter.

Many trips had been made into the Wolves Belly valley, flushing out deer and wild sheep for the beast to strike from on high. Other times you had cut a captured goats flank, leaving a trail of blood for the griffin to follow. On other ventures, you had set it upon a single buck, instructing the beast to circle in the sky to mark where it rested. As you had pierced the bucks heart with a javelin, you smiled triumphantly, knowing you had a fine hunting beast at your side.

>Gained Hunters Gaze. Your griffin gives you a +10 to tracking checks
>Gained Griffin Skill- Vultures Flight. Your griffin seeks out a target and circles above them, marking their location for you.

>Gather your men, it’s time to go raiding

>Go meet with some of the other Warleaders. It’s time to go to War

>Gather your friends, go hunting

>Spend time with your women

>Go speak with Duergir

>Go speak with one of your friends

>Go to the Pit

>Other
>>
>>3688360
>>Gather your men, it’s time to go raiding
We are poor. We could manage to see what's available.
>>
>>3688360
>>Spend time with your women
>Spend time with your women
>Spend time with your women
>Spend time with your women
>>
>>3688368
This.
>>
>>3688376
Sounds good we need to make time for then.
>>
>>3688368
Current side quests

>Acquire Good Quality alcohol for Barbas and his Pups
>Acquire Hemmik some Silver Legion Armor to inspect
>Inspect Grimspears Holdfast to find the reason for it being sealed
>Assist the Tall Spears against the Blood Axe Raiders or vice versa
>>
>>3688386
Fo you have any kind of map we could reference?
>>
>>3688387
No I do not unfortunately .(
>>
>We’re tied on
>Gather your troops and go raiding
>Spend time with your women

Can I get a tiebreaker please?
>>
>>3688449

Time I split it

>Gather your troops and go raiding

Khorne demands it
>>
>Gather your troops and go raiding

Rising from your bed, you gently extricate yourself from the pile of warm bodies that do their utmost to keep you restrained. Prying Ysoldes arms from around your neck, Mylea’s arms from around your bicep and Keera from your thigh, you drape a bearskin across their sleeping forms. Running a hand across Mylea’s belly, you smile to yourself as you pull on your clothing. Tying the leather straps that hold them tight. Your soft leather vest goes on over your cloth shirt, cinched tight with leather strips. Over that goes your armor, mail and boiled leathers, the material tough and strong while still allowing you free movement. Your pauldrons, boots and gauntlets go on next, each fitted tightly but comfortably, Hemmiks work a true sight to behold. Your angular helm goes under your arm as you rise, digging through your rack of weapons and gear

>Select 3

>Magnus's Hammer. (Great Weapon) A heavy, brutal weapon with a serrated, angled head, a vicious spike on the reverse and a butt cap of solid steel. 2A 2D 2DDdamage. As a blunt weapon, magnus’s strength bonus is applied to the weapons overall damage

>Spear of Black Ice(Great Weapon)- the bastard love child of a greatsword and a spear. Improved with the Dark Moon blade of Reinhart Sonum, this weapon carves through flesh and leaves ice in the veins of your foes. 2A 2D 2DD+1d20 ice damage when two handed

>3 Heavy throwing axes. Perfect for burying in a mans skull from twenty yards. 1A 0D 2DD

>Fighting Dagger. Great for surprise blows under a jaw. When used as main or offhand weapon, 4A 2D, 1DD

>Thorn Dagger- Jagged and serrated, causes bleed damage. 4A, 2A 1DD(1d20 bleed damage per turn for 1d4 turns.)

>The Storm Blade- An ancient Relic sword imbued with the power of lightning, wielded by Trulas Storm-Blade, Bane of the Black Wyrm, Fist of the Storm. 2A 2D 2DD+2d20 Lightning Damage when two handed

>Blessed Great shield- a massive slab of silver engraved steel adorned with decorations of the moon goddes and a jagged spike. +15 armor +1d20 to shield bash attack
>>
>>3688449
>Spend time with your women
>>
>>3688468
>>The Storm Blade- An ancient Relic sword imbued with the power of lightning, wielded by Trulas Storm-Blade, Bane of the Black Wyrm, Fist of the Storm. 2A 2D 2DD+2d20 Lightning Damage when two handed
>>Blessed Great shield- a massive slab of silver engraved steel adorned with decorations of the moon goddes and a jagged spike. +15 armor +1d20 to shield bash attack

>Fighting Dagger. Great for surprise blows under a jaw. When used as main or offhand weapon, 4A 2D, 1DD
>>
>>3688468
>The Storm Blade- An ancient Relic sword imbued with the power of lightning, wielded by Trulas Storm-Blade, Bane of the Black Wyrm, Fist of the Storm. 2A 2D 2DD+2d20 Lightning Damage when two handed
>Blessed Great shield- a massive slab of silver engraved steel adorned with decorations of the moon goddes and a jagged spike. +15 armor +1d20 to shield bash attack
>Thorn Dagger- Jagged and serrated, causes bleed damage. 4A, 2A 1DD(1d20 bleed damage per turn for 1d4 turns.)
>>
>The Storm Blade- An ancient Relic sword imbued with the power of lightning, wielded by Trulas Storm-Blade, Bane of the Black Wyrm, Fist of the Storm. 2A 2D 2DD+2d20 Lightning Damage when two handed
>Blessed Great shield- a massive slab of silver engraved steel adorned with decorations of the moon goddes and a jagged spike. +15 armor +1d20 to shield bash attack
>Thorn Dagger- Jagged and serrated, causes bleed damage. 4A, 2A 1DD(1d20 bleed damage per turn for 1d4 turns.)
>>
>>3688825
>>3688740
Agreed.
>>
>Gear equipped
>Storm Blade 2A 2D 2DD
>Spiked Silver Great Shield +15 Armor, +1d20 to shield bash attacks
>Thorn Dagger 4A 2D 1DD(+1d20 bleed damage for 1d4 turns)
>Total Armor Value 70

The great curving blade of Trulas is buckled to your belt, the greatsword merely the size of a overlarge scimitar to you. The blackened leather grip and carved iron pommel are within easy reach as you grab your silvered shield, delivered several days ago by some of Hemmiks apprentices. The punching spike fastened to the front of it gleams wickedly, it’s sharp angled sides and needlelike point perfect for punching through armor and flesh. On the inside of the shield however a sheath has been riveted, nearly perfect in size for the serrated dagger you had found in the Shriekers lair. Grabbing the barbed blade, you slot it into the sheath and press it down into place, nodding to yourself as you assure that it is secure.

Casting a look about your home, the rough chiseled stone hidden behind hanging skins and blankets, furs and trophies. In the small oven you had commissioned from Hemmik, a small fire crackles, filling the room with a cozy warmth despite the chill of the early morning air. Grabbing your pack and shoveling some provisions in it, dried meats and fruits, hard dry bread all tucked into hide bags and folded into your pack. With that, you stand, swinging your pack onto your back, securing your shield to it via a thick leather strap and grabbing your helm, you step out of your home. The bearskin swishes shut behind you as you work your maimed hand, the knuckles stiff in the mornings and the shattered bones hurting constantly, you adjust the brace Hemmik had made for you, cinching it tight with a grunt.

Good thing it was your shield hand anyway.

Striding through the Crag, the early dawn light filtering through the clouds and the valley before and behind, you nod to other early risers. Thralls move out of your way, eyes downcast and movements hurried while hunters and trappers nod respectfully, shouldering bows and spears and filing out in small groups. You can spot some of your men already gathering around the Horn, the ancient warhorn built into a pedestal, used for calling men to battle, its full throated bellow able to be heard throughout the Crag and the Valley below. Urhost waves tiredly, rubbing sleep from his eyes as he hefts the double blades axe you had given him, resting the gleaming weapon on his shoulder. When and Falhim sit across from each other, casting knucklebone dice and passing around a pot of some steaming liquid, Wren being a fan of herbal teas. Arvel sharpens his handaxe on a stone, grinding out a chip in the metal while Balon rolls his bullish neck, resting a spiked mace on his shoulder. Torbos looks up sleepily, clearly hungover from the night before and grins tiredly as you walk up, rubbing his eyes.
“Hey there Magnus... s’whats the plan? Where’re we headed out to?”

>Cont
>>
>>3689653
>We’re headed down into the valley to hit some moon cunt villages (Blood Under the Moon)

>We’re headed to go hit the Cave Stalkers (The Liars War)

>We’re Headed to go hit the (Conquerors March. select a tribe)

>We’re headed to Grimspears Holdfast. Should be a good position.(Side Quest/Territory Grab)

>We’re going hunting. Big game (Slayer of Beasts)

>Other
>>
>>3689655
>>We’re going hunting. Big game (Slayer of Beasts)
>>
>>3689655
>We’re headed to Grimspears Holdfast. Should be a good position.(Side Quest/Territory Grab)
>>
>>3689655
>We’re headed to Grimspears Holdfast. Should be a good position.(Side Quest/Territory Grab)
>>
>>3689655
We’re headed to Grimspears Holdfast. Should be a good position.(Side Quest/Territory Grab)
>>
“Grimspears holdfast. Old fortress to the southeast of us. Used to be some Warlord of the Iron Hearts some few hundred years ago but it’s abandoned now. Cliff Men use it as a stopping point every once in a while and it’s not uncommon for folks to seek shelter there in a storm. Throth says he received word the fortress had been sealed from the inside, strange noises and firelight showing through the gaps. We’re gonna go check it out”
You state gruffly, reaching out a hand to pull Torbos to his feet. The young man yawns, nodding tiredly as he grabs his spear and short bow, rolling his neck and shoulders.

Urhost steps forward, hooking a thumb through the straps of his pack and holding his axe over his shoulder with the other hand.
“Any idea what it could be? Lots of nasties like to crawl into the old places to hide.”

Wren swallows down the last mouthful of his steaming tea, dashing the dregs against ground as he stands, tossing the clay cup aside.
“A place like that? The old ruins are powerful places Magnus, not just because the old warlords built them strong but because of the magic that went into them. Blessings, curses, rituals, all those will draw spirits and creatures to a place and it will only grow more dangerous with time”

You grin broadly, crossing your arms across your chest and looking down on your companions with a gleam in your eye.
“And that’s why we’re going. Better to sort it out now and grab that fort while we can than wait for something even nastier to make a home there.”

With nods and words of agreement, your companions acquiesce to your idea. Wren pulls out a map, looking over the rolled hide for a brief moment.
“It’s nearly four days journey there if we move steady. Shouldn’t be too much on the paths in that area. Maybe some Cliff Men, Giants and whatnot. Nothing too horrible”

Urhost and Arvel turn, the younger berserker giving the older warrior a playful punch on the shoulder as he does.
“Cmon old man lets go get the boys”

>Take your griffin y/n
>>
>>3690046

>N

We should work a bit more on having him be a war beast before hand
>>
>N
>>
>>3690046
N
I’m glad you’re back, I’ve missed this
>>
>>3690046
>N
It still needs a little longer
>>
>>3690046
N

Love that this is back up comeon peopels shoudl have had cravings into the sheild showing the saints getting dicked.
And we gota go start/ finsh the war we promted so we can start taking over the valley
>>
>Dont take Griffin. He’s still a squishy boi
>Forces under your command
>1 Unit of Raiders (light infantry. Commanded by you)
>1 Unit of Warriors (Heavy infantry. Commanded by Urhost.)
>1 Unit of Skirmishers (Archer/Scout infantry. Commanded by Wren)
>Your 2nd unit of Raiders is currently being retrained as Raider Horsemen

You watch your griffin pup circle the cloven peak of the Crag and consider whistling for the beast. After a moment you shake your head, changing your mind. The beast is still young and you aren’t sure what you could be going against and you’d rather he not be injured. Wren files off of to go gather his men, the skirmishers being a sure necessity in anything that required scouting. You adjust the sheath of the storm blade and sit against the rounded stone that the great warhorn is embedded in. Watching the rock doves and other early morning birds rouse from their nests, you pull a stick of jerky from your pack and gnaw it half heartedly as you wait.

Your men begin filing in in clumps of twos and threes, weapons hefted over shoulders or sheathed at hips. They each carry a look of vicious excitement as they see you sitting against the horn, a full head and shoulders above most tall men, bearded and shaggy haired face twisted by a ruinous scar. You stand out to your men like a banner on the battlefield and they are drawn to you. By the time the near hundred strong group stands before you, the sun has breached the far mountaintops, beams of sunlight cutting past you as you stand. Spreading your arms wide, you raise your voice in a bellow, your words ringing out like a bell.
“Alright lads! There’s tell of Grimspears Holdfast being claimed by some manner of scum! That’s a fine, fine fortress to fall into the hands of some roving whoresons who aren’t man enough to hold it! So we’re gonna march out there, burn em out and put their ugly heads on pikes!”

A shout of vicious glee reaches your ears as your men raise their weapons and cheer, blades and spear points glinting in the sunlight. Garbed in scavenged mail and armor, boiled leather and cured hides, they are hard, brutal men and they will follow you into the gates of death and back if you asked.

“Let’s be off then”
You shout, stepping off of the stone and turning, making your way out of the Crag with the stomp of feet on stone filling your ears. The morning wind blows through your hair as you look out over the valley, anticipating the bloodshed to come

>Speak to one of your captains

>travel in silence (Timeskip travel)

>Other
>>
>>3690357
>>travel in silence (Timeskip travel)
>>
>>3690357

>travel in silence (Timeskip travel)
>>
>>3690357
>travel in silence
>>
>Timeskip 3 days travel.
>Your hungry QM requires 3 separate rolls of 1d100 for travel. Let’s see how eventful the roads are.
>>
Rolled 13 (1d100)

>>3690411
About as eventfully as my sexlife
>>
Rolled 69 (1d100)

>>3690411

Hopefully very
>>
Rolled 28 (1d100)

>>
>13! Severe event!
>Can I have a volunteer step right up and spin a 1d20 on my WHEEL OF RANDOM ENCOUNTERS! First come, first serve!
>>
Rolled 11 (1d20)

>>3690831
>>
Rolled 2 (1d20)

>>3690831
Rollum.
>>
Rolled 1 (1d20)

>>3690831
>>
>11. Big Ugly

The trail down the Crag is as always, tiring and grueling. Each switchbacking trail is littered with loose stone and dusty soil, just waiting to trip and send you stumbling to your death. Sweat drips down your nose, trickling through your beard as you raise your head, taking a hefty swig from your water skin as you plod on endlessly. Wren and several of his men have ventured ahead, scouting out the trail as always. You adjust your pack and push on, leaning back to keep from being off balanced by gravities cruel clutches.

“I’m tellin’ ya”
Arvel argues with Urhost behind you, the scarred brute seeming to sniff the air as he walks
“I smell somethin’”

Urhost shakes his head, tapping his nose for a moment, the crooked bones jutting out from his bearded face. Sweat gleams on his bald head as he gestures around you all
“I don’ smell a damn thing lad. I’ve been all around this valley and crawled through most every dung heap in it fer one reason or ‘nother an’ I’m tellin’ ya. Nothin’ to worry about”

As if to punctuate his words, a earth shaking bellow rings out from the trail ahead, the ground shaking with several hard impacts and shouts of alarm and pain. You pause for a brief moment, hearing Urhost sigh and shake his head
“Had to open me fuckin’ mouth”

Rushing forward, you dart around the corner of the trail, drawing the storm blade and swinging your shield to bear. Your breath rings out in the confines of your helm, puffing out around the steel in bursts of steam as you round the corner, Urhost, Arvel and your men close behind.

“Fuckin’ hells.... that’s bad”
Grunts Urhost as you take in the pair of beasts trying to crush Wren and his men with crude clubs of wood and stone. Standing near ten feet tall, their bodies broad and fa, their only decency being tattered loincloths. The creatures bellow mindlessly as they swipe with broad hands at the darting skirmishers, cracked and hornlike nails leaving furrows in the earth. Their simple minded faces twist into dim witted rage as arrows and javelins pierce their leathery hides, their blubbery tissue jiggling grotesquely as they swipe and grab. Their jutting brows and close set eyes resemble that of idiot children above crooked and swollen noses and gaping mouths, their teeth gapped and squarish, stained brown with rot and blood.

Arvel draws his handaxe, chuckling darkly as he smacks Urhost with the haft
“Told ya I smelled somethin’”

>Your party has stumbled upon a pair of hunting Ogres. The ogres have ambushed Wren and his skirmishers, surprising them and wounding a few of the group. The brutes are determined to have some man flesh.

>Try to get the Ogres attention, Draw them to you

>Launch a barrage of thrown weapons and projectiles at the beasts, try to drive them off

>Charge. You’re the biggest thing in these mountains.

>Other
>>
>>3690964
Pic related
>>
>Charge. You’re the biggest thing in these mountains.
>>
>>3690964
In awe at the size of these absolute unit lads. I say scatter from them, yell out to our men to fight like wolves. If they understand it, they'll have somebody distract the target Ogre while other guys attack it from behind and from the sides. We just don't have enough mass or prep to try and fight these guys head on, it would be a pointless waste of lives and resources even if we do win.
>>
>>3690964
>>Charge. You’re the biggest thing in these mountains.
>>
>>3690964
>Charge. You’re the biggest thing in these mountains
>>
>>3690993
Just hack at a knee
>>
>Chaaarge

One of Wrens skirmishers goes flying, his head cocked at a unnatural level and blood spewing from his lips as one of the lumbering brutes smashes him across the face with its club. From the differences in their bodies, one being taller and broader than the other while the smaller sports a pair of withered teats, you’d guess that this is some kind of mated pair. Arrows dot their leathery hides, the broken shafts releasing trickles of dark blood that trails down the corpulent brutes.

“Take these bastards down!”
Shouts Wren, rolling backward as one of the ogres swipes at him, burying a dagger in the monsters wrist and twisting it free as the dim witted colossus shakes the wounded limb angrily, strings of thick slaver falling from his slack jaws. The female ogre roars angrily as a javelin buries into its thigh, the narrow point driving deep into the flesh.

“Well come on lads! Let’s get these bastards off our land!”
You shout, charging forward with your blade gripped tight. With a collective roar, your men chase behind you, spreading out along the trail and taking their positions. The ogres look over at the sudden burst of noise, their slack faces tearing into snarls of dim witted fury as the male charges toward you, his club held high

>”I’m gonna need some help here!” Gain support on this opponent

>”This one is mine!” Fight the Ogre by yourself
>>
>>3691078
>>”This one is mine!” Fight the Ogre by yourself
If there's anything we know about Magnus, he keeps troop morale high by taking half the forces, I see no reason to start now, but let's not be too dumb about it! Go for those knees!
>>
>>3691078
>>”This one is mine!” Fight the Ogre by yourself
>>
>>3691078
>”I’m gonna need some help here!” Gain support on this opponent
>>
>>3691081
Thats also how we got our hand fucked up tanking on 2 knights
>>
>>3691078

>”This one is mine!” Fight the Ogre by yourself
>>
>Correcting myself on something. You get 3 hits with the Storm Blade as Magnus has great weapon proficiency as part of his size.

You turn and hold up your shield to the men behind you, leveling your blade at the slowly approaching ogre.
“You lot go help Wren. This one is mine!”

Giving the encroaching beast a uneasy glance, your men spread wide, going around the advancing beast and rushing to the aid of the beleaguered scouts. The male ogre snarls at them but returns it’s dimwitted attention to you as you shout.
“Oi! Ugly! Come here! I wanna show you something!”
You grin viciously and swing your shield in front of you, leveling your blade over the top, small crackles of energy coursing across the metal.

With a savage growl, the ogre stomps forward, jaw clenching and cracked teeth grinding as ropes of stringy saliva hang from its jaws. Piggish eyes narrow in bestial fury as it stoops to pick up a jagged rock, ripping it free from the earth with a tending of its arm. Brandishing the club, it grunts angrily as it stomps forward, a bellow ripping through its throat.

>Magnus has engaged Gral the Ogre

>Magnus
>200/200hp
>70 Armor
>+20 Strength
>Agility 50
>Storm blade (Great weapon) 3A 2D 2DD+2d20 lightning damage
>Spiked Silver Greatshield- +15 armor, +2 defense die when equipped.

>Ruinous slash-Great weapon skill. A single, powerful attack that removes 1/4 of your enemies armor and does +1dd damage.
>Whirlwind-Attack all foes around you with a single attack. Leaves you open to counterattack if it misses
>Headbutt-A crushing blow, smashing your head (or helm) into the face of an enemy. D100 damage and stuns enemy for 1d2 turns.
>Sunder- Smash into your opponents weapon with all your might. Beat a strength check DC attributed to the weapons overall resiliency and shatter it in half
>Shield Bash- Smash your enemy with the rim or face of your shield, push them back and deal 1d100+(strength mod) in damage

>Gral the Ogre
>437/450 HP
>0 Armor
>Stone headed Club- simple weapon. 3A 2D 2DD+strength
>Giantish Blood (+30 to strength checks)
>Rock Toss- can throw heavy stones at range (1A 2dd)
>Feral Courage- cannot be frightened
>Bite- Sinks teeth or fangs into an opponent, biting with crushing force. (1A 2DD)
>Smashing Blow- Grip a weapon with both hands and smash against an opponent with all available force. 1A 3DD+(strength mod)
>>
>>3691221
>Attack

>Defend

>Use a special attack (which)

>Shield Bash

>Feat of Strength (what?)

>Fight dirty (what do?)

>Other
>>
>>3691224
>>Use a special attack (which)
>>Shield Bash
We are looking to kill time while raising moral. SO we need to deal with this fast and hard while taking the least amount of damage.
>>
>>3691221

>Use a special attack (which)
>Headbutt-A crushing blow, smashing your head (or helm) into the face of an enemy. D100 damage and stuns enemy for 1d2 turns.

Big boy needs to be properly stunned before waylaying into him
>>
>>3691242
sopport
>>
>>3691242
Ditto
>>
Rolled 50 (1d100)

>Headbutt!
>Roll me 1D100+5 for chance to hit! 1st Roll only and must beat your enemies agility score of 30 as Ogres are slow as shit.

>Rolling for Grals Rock Throw at you. He must beat your agility score of 50 to hit you
>>
Rolled 5 + 5 (1d100 + 5)

>>3691423

Take this you ugly shit
>>
Rolled 60 + 5 (1d100 + 5)

>>3691440
You have failed
>>
Rolled 25 (1d100)

>>3691423
>>
Rolled 29 + 5 (1d100 + 5)

>>3691423
>>
Rolled 70 + 5 (1d100 + 5)

>>3691423
>>
>5+5=15<30. Headbutt misses!
>50=50. Ogres Rock Throw hits!
>Rolling for damage
>>
Rolled 40, 70 = 110 (2d100)

>>3692967
>>
>Magnus
>200/200HP
>Armor 70
>110-70=40
>200-40=160. Magnus is bruised and bloodied

“C’mon you inbred bastard!”
You roar, charging forward, armored boots casting sprays of gravel to either side as you suddenly spy a conveniently sized boulder jutting from the path. The ogre lumbers closer, clenching it’s ham sized fists on the roughly shaped club and jagged stone it ripped from the path. Muddy brown eyes narrow in Feral fury as it cocks its arm back, muscles tending beneath the layers of blubber and filth, the stone dropping clods of soil as the brute takes aim.

Juking to the side, you leap, one foot slamming down into the boulder and springing you even higher, your head drawn back to slam your armored forehead into the ogres face. A soundless roar bares your teeth as you come closer to your target, the muscles of your back and neck clenched to deliver your hammering blow against the beast.

WHAM

You fly backwards, your vision flickering as a colossal impact slams into your shoulder and upper chest, fragments of stone cutting your chin and forearm as they scatter like shards of glass. Hitting the ground knocks the wind from you, blood filling your mouth as you bite your tongue. You roll several times, throwing a arm out to flip yourself over, pushing yourself up to one knee as you spit a gobbet of blood onto the trail. The shoulder of your armor, the pauldron bent and gouged by the stone is ragged and covered in rock dust and loose soil, blood seeping from gouges and scratches in the bruised flesh. As you tense the arm you wince as the flesh complains, blood flowing back into the numbed tissue. You grin at the ogre as it stomps the ground with a square toed foot the size of a shield, pounding its blubbery chest with its now empty fist.
“All right then big boy... that’s how we’re doing it huh?”

>Attack

>Special Attack

>Feat of Strength (What do)

>Fight Dirty (what do)

>Other
>>
>*Jeopardy Countdown plays*
>>
> Attack
>>
>>3692998
>attack
>>
Rolled 45, 25, 96 = 166 (3d100)

>Attack Attack!
>Your ever hungry QM requires 3 separate 1d100+5
>Beat muh rolls pls
>Ogre Attackin’ btw
>>
Rolled 30 + 5 (1d100 + 5)

>>3693120
FEED OUR QM!
>>
Rolled 69 + 5 (1d100 + 5)

>>3693120
>>
Rolled 90 + 5 (1d100 + 5)

>>
Rolled 36, 42, 83, 10 = 171 (4d100)

Hit results

Magnus vs Gral
>35<45. Gral hits
>74>25. Magnus hits
>96>95. Gral hits.

This is gonna hurt.

>I need one roll of 2d100 and then a separate roll of 2d20.
>>
Rolled 40, 41 = 81 (2d100)

>>3693171
>>
Rolled 13, 18 = 31 (2d20)

>>3693171
>>
>>3693171
Damage results

Magnus
>160/200hp
>70 armor
>36+42=78 damage
>78-70=8
>83+10=93 damage
>93-70=23
>23+8=31
160-31=129/200. Magnus is a bit rattled.

Gral
>437/450Hp
>81+31=112 damage
>437-112=325/450Hp

Writing!
>>
Launching yourself to your feet, you break into a pounding run, the female ogres roars of rage and pain echoing out as one of her swiping hands is split nearly in half by the blade of Urhost’s axe. Thick blood sprays his bearded face as he wrenches the blade back, ducking under a blow but unable to dodge as her a flat foot smashes him in the gut. Your quarry turns to look as his mate howls in pain, his piggish eyes squinting nearly shut as the ogre releases a bellow of fury.

“Grrraaaaaaaaghhhhh!!!”
The crude club rises, looping around the beasts head seeking to cave yours in like a overripe melon. Leaning your weight back, you manage to turn the blow into a glancing hit that only catches your side. You allow the blow to spin you around, continuing on with a victorious shout as you drop down, sliding on your armored knees through the gravel as you swipe your blade across the ogres side, the blade carving through thick hide, layers of fat and muscle and scoring into the thick ribs beneath. Lances of crackling energy crackle off the blade, scorching the flesh around the wound black. Blood spurts from the wound, spraying outward in thick droplets that cling to your armor and drip from the blade as you kick your feet out, arresting your slide and turning to face your wounded foe.

“What’s the matter big guy? Thought your kind liked to fi-OOMPH!”
Your mocking taunt turns into a pained grunt as the ogre spins with surprising speed, a thundering bellow tearing from the gaping jaw. The stone headed club smashes into your shield as you barely manage to interpose it between yourself and the blow, the silvered metal ringing like a bell as it is struck. The force of the blow flips you backwards, skidding through the gravel before you impact a outcrop of stone. You groan as you work your numbed fingers, the jarring impact having nearly dislocated your elbow and shoulder.
“Ow....”

Rising to your feet, you wipe your mouth with your forearm, grinning a bloody smile at the wounded ogre as it clasps a hand to the gaping wound in its side. Thumping the club on the ground, the ogre growls angrily, it’s simple mind trying to figure out why this small man thing is not jelly yet.

>Attack

>Defend

>Special attack

>Feat of Strength

>Fight Dirty

>Other
>>
>Fight Dirty
Go for his knees
>>
>>3693267
> Special Attack
> Ruinous Slash
Enough games.
>>
>>3693267
Fight Dirty cut its dick off
>>
>>3693278
yeah!
>>
>>3693267
>>Attack
>>
Rolled 2 (1d2)

>Special Attack: Ruinous slash!
Or
>Fight dirty
>>
Rolled 5 (1d100)

>Fight dirty wins
>Crippling blow
>Roll me 1d100+5. Beat my roll pls
>feel free to include a suggestion for how your attack will be done
>>
Rolled 88 + 5 (1d100 + 5)

>>3693576
Himmm idk sand at his eyes then cut dick off?
>>
>>3693600
Ok that is technically 2 separate Fight dirty moves. That is a Dirt Toss and Gelding Blow. If you guys wanna Roll again for a additional Fight Dirty strike you can definitely try it
>>
Rolled 84 + 5 (1d100 + 5)

>>
Rolled 96 (1d100)

>>3693663
Ok. Rolling 2nd resist roll for the Gelding Blow to see if it hits
>>
>>3693576
>>3693600
Ok so the Dirt Toss hits, blinding him and as such giving him a penalty to hit for -25 for 2 turns
>>3693663
>>3693698
The gelding blow does NOT hit and he does not receive the Grievous Injury debuffs.

Writing
>>
>>3693698
Thats an iron cock
>>
>>3693721
Lol
>>
“Alright big boy... let’s dance”
You laugh as you tap the blade of the storm blade on the ground, slowly advancing on the beast. Gravel and bits of shale spark and plink from the enchanted steel as the blade carves a thin furrow in the rocky soil, sweat and blood trickling from your wounds and staining your beard as you smile cruelly. The ogre snarls, clutching the club in two hands and stepping forward, swinging the massive weapon in a huge overhead blow that screams through the air as he brings it down on your head.

“Missed me”
You cackle as you deftly sidestep, your feet sliding through the gravelly soil as the club slams a crater a foot across into the ground. The ogres snark of exertion turns into a confused grunt as you whistle for its attention, the beast turning its head to face you, still hunched over from the blow as you kick a spray of rocks and soil into its eyes.

“Gaaarraaaaggghhh!”
The ogre bellows, stumbling back and pawing at its eyes, grit and sand filling the piggish orbs with debris. You laugh, spinning the storm blade as you advance on the blondes brute, that flapping loincloth a tempting target. Avoiding the blinded monsters clumsy swipes, it’s club smashing off of rocks and it’s thick nails leaving scratches in the stone, you wind up your blow, stepping forward with a brutal uppercut swipe that would surely sever the ogres bloodline and manhood in one blow.

“Not gonna be needing thaaaaa-oh fuck me!”
Your triumphant boast turns into a startled yelp as a winded raider goes flying by you, the mans eyes opened wide comically as a ferocious backhand sends him flying by your head. Your instinctive jerk sends you reeling back, your blade doing little more than flicking up the brutes loincloth, giving you a rather unwanted view of his filth covered loins.

You cast a unimpressed eye up at the blinded ogre and sniff, resting your blade on your shoulder for a moment.
“No fucking wonder you’re so angry.”

>Attack

>Defend

>Special attack

>Feat of Strength

>Fight Dirty

>Other
>>
>>3693876
Attack
>>
>>3693876
>>Attack
>>
>>3693876
>>Special attack
Shield bash
>>
Rolled 3, 6, 1 = 10 (3d100)

>Attaaaaaack!
>You guys know the drill, appease my hunger for d100’s with THREE (3) separate rolls of 1d100+5!!!!
>Can you beat this fabulous ogres rolls of fury! He has a -25 for chance to hit currently as he is blinded which I will add manually to his results
>>
Rolled 57, 7, 4 + 5 = 73 (3d100 + 5)

>>3693953
>>
Rolled 9 + 5 (1d100 + 5)

>>3693953

>>3693984
separate dude
>>
Rolled 87 + 5 (1d100 + 5)

>>3693953
THE QM, HE HUNGERS FOR MORE!
>>
Rolled 9 + 5 (1d100 + 5)

>>3693953
>>
>>3693953
Hit results

>62>-22. Magnus hits!
>14>-19. Magnus hits!
>93>Natural 1 Crit fail!!

Roll me 3 Separate rolls of 2d100 and 3, count em, 3 rolls of 2d20 for the lightning damage.

This is gonna get messy
>>
Rolled 60, 81 = 141 (2d100)

>>3694028
>>
>>3693953
Those are some bad rolls.
Dose hit knockhimslf out on the nat 1 or hit is gf?
>>
Rolled 62, 57 = 119 (2d100)

>>3694028
>>
Rolled 66, 28 = 94 (2d100)

>>3694028
>>
Rolled 6, 4 = 10 (2d20)

>>3694028
guess is my turn to roll a 2d20
>>
Rolled 20, 4 = 24 (2d20)

>>3694028
>>
Rolled 9, 18 = 27 (2d20)

>>3694028
>>
>>3694028

>Damage results

Gral the Ogre
>325/450Hp
>141+119+94+10+24+27=415
>325-415=-90/450HP. Gral is Gruesomely slain

>How do you guys want to do this?
>>
>>3694090
Like chopping down a great tree. Take out his legs to topple him over and take his head! Hold it over our heads and roar in victory!
>>
>>3694090
In one large swipe, we shall begin the cut at this forehead, destroy his face and keep going down, letting his pungent intestines fall off.

Worse, the creature won't realise it died till it sees it's guts
>>
>>3694111
>>3694118
Combining these because I like them.

Writan
>>
The ogre swipes blindly, it’s massive club leaving craters and trenches in the ground as it stumbles around, roaring in helpless rage. You advance slowly, your shield held at your side and your blade gripped in a clenched fist. The ogre suddenly stumbles over a rock outcropping, slamming its sloping brow into a jagged ledge. Blinded by blood and grit, the beast flails about with a unhappy groan.

“It’s just not your day is it?”
You laugh in vicious excitement as you break into a loping jog, bringing your blade around in a hacking slash as leap off of the same outcrop the beast tripped over. It’s frustrated growl turns into a roar of agonized pain as your blade cleaves down its back at a diagonal angle, carving deep into the fatty tissue, streaks of blood coursing down the grimy hide. Ducking under a retaliatory swipe, you half turn and slash across your body, burying the blade in the back of the ogres knee. With a snap like tearing rope, tendons split and the ogre falls to one knee, roaring in agony. Slamming your shield into its oafish face, the beast tears back, spewing blood and spitting shattered teeth.

“You’re playing MY game now!”
You shout in savage glee as you punch out with the rim of your shield again, the ogres nose crunching even flatter than it already was. Gurgling In blind fury, the beast can’t even retaliate as you slash across it’s pendulous gut, carving through skin, fat and muscle, slick ropes of gray intestines falling out in bloody loops. The stink of burnt flesh and charred offal fills the air as the ogre weakly gurgles in horrific pain as it paws at the mortal wound.

As it rears it’s head back to howl in agony, you drop your shield, gripping the blade with both hands to cleave across the ogres throat with all your might. Blood immediately spurts into the air like a geyser as the ogres skin splits under the razored rune-Steel, cleaving through vein and sinew, bone and muscle like paper. The ogres face goes slack as it’s head slowly tilts backwards, flopping backward to smack against its back, held on only by a strip of leathery skin.

>Cont
>>
>>3694250
You rise, grabbing your shield as you turn to the spectating men, the she-ogre having fallen to a pair of spears driven under her ribs, the men using the leverage to pin the beast back while Arvel hacked into the back of the brutes skull with his handaxe. He now stands atop the ruined corpse, crowing his victory to the heavens while the men around him bury blades into the still twitching corpse.

You sheathe your sword after wiping it on the brutes loincloth, the ogre collapsing forward to rest in a puddle of its own blood as you spit into the soil. Spittle and blood mix in equal parts as you take your helm from your head, the cool air like a shock of icy water as it hits your sweat slick hair. You lean on your shield, running a bloodied hand across your face.
“Now! That'll get you lot loosened up!”

>Wren! How the FUCK did they sneak up on us?

>Arvel! Quit humping that corpse and get some men on a forward guard. Who knows how many more are fucking about?

>Urhost! How many dead?

>Take Trophies from the Ogre (what?)

>Other
>>
>>3694253
>HOW THE FUCK DID THAT HAPPEN
>>
>>3694253
>Arvel! Quit humping that corpse and get some men on a forward guard. Who knows how many more are fucking about?

After we got our asses covered then we can figure out how they snuck up on us in the first place.
>>
“Arvel! Quit fucking that corpse and get some men together!! Scout out ahead and make sure there’s no more of those ugly fuckers dicking around!”
You roar, stomping forward and pulling a dazed raider to his feet, a large raised welt on the side of his face where the ogre had backhanded him. Arvel looks up from his frenzy of blows on the fallen ogre and nods, ripping his axe free and hopping off of it, grabbing a few men and jogging off down the trail.

Wren kneels by one of the fallen scouts, the mans head caved in by the male ogres club. He pats a hand on the corpses back and rises as you approach. Behind his cloth mask his eyes are set and hard, his jaw working behind the cloth. He sheathes a curved dagger into his belt and folds his arms across his chest as you grow closer.

“Wren! How the hell did those bastards sneak up on us? I didn’t think they came this high up!”
You gesture at the fallen beasts, the rotund creatures oozing various fluids from dozens of wounds. Already your men are hacking off fingers and ears, carving off strips of hide to hang from weapons as trophies.

Wren sighs, shaking his head as he leans back against the rocky outcrop of the cliff side. He looks down at the body of the scout, gesturing to pile of bones and tattered hides by the side of the trail, just around a slight bend.
“They didn’t sneak up on us. Surprised each other to be honest. Bastards were gnawing on some carrion they found and we turned the corner and damn near ran into them. Wind was off so we didn’t even smell them beforehand. Jaer here was gone in the first few seconds. Big bastard crushed his skull and tossed him like a sack of onions. That she bitch... broke Merik’s neck and fucking threw him at me. By Valls ironbound cock I hate being surprised”

>What say? Be supportive/be critical?
>>
>>3694253
Fuck me shit happenes, idk watch out for that i guse? Is there any use in there parts or can you find there cave?
Be supportive
>>
>>3694341
"Well this hurts us all, but to you scouts more. How can you not spot a ogre as tall as a house? you say you got surprised but... no"
>>
>Supportive but stern

You look around, the few wounded men being tended to by their fellows, Urhost and his men dragging the fallen ogres to the side of the path, leaving trails of blood and furrows in the soil. Wren rolls his head around the bones in his neck cracking as he sighs. You pinch the bridge of your nose, knowing few things could surprise Wren and he would be unlikely to put himself and his men in unnecessary harm.
“Fucking hells Wren... shit happens. I don’t blame you but there’s a reason I trust so much to you. This was a unlucky affair but we got lucky it was just these two idiots. We can’t afford to have this happen.”

Wren nods slowly, looking on as one of the fallen scouts is placed against the cliff side, his arms folded over him and a hide blanket pulled over his slack face.
“Aye Magnus you’re right. The bastards were just... they were right there.”
He hangs his head, clenching his hands and sucking air through his teeth.
“If you’ll excuse me Magnus, gonna get my men sorted and get my dead buried”

You nod and step aside, Wren calling over one of his scouts to assist him as they each grab one end of the corpse, lifting the lump weight with a grunt. They’ll be buried on the mountainsides, under a cairn of stones pulled from the cliffs. A quick burial but a honorable one.

>Falhim looks concerned

>Speak with Falhim

>Speak with one of your friends (who)

>Gather your men, push on.

>Other
>>
>>3694615
>>Falhim looks concerned
>>Speak with Falhim
>>
>>3694615
Speak with Falhim
Also il be down on working out where there cave is couse itl have shingy things in it.
>>
>>3695296
They don’t have a cave or lair near here, these are just a hunting pair of ogres, likely having left their tribe/family when it grew too large. Ogres aren’t really smart enough to loot and don’t care much for shiny stuff anyway. If it’s not food, why bother?
>>
>>3695303
Ok then we just carry on .
Though would the bodys be needing in potions or anything?
>>
>Speak with Falhim.

You grab your gear, rolling your shoulders as you adjust to the weight of it and make your way over to Falhim. The young warrior is watching as the bloated corpses are dragged out of the way, men heaving and swearing at their festering odor. He looks unsettled by it, gnawing his cheek as he works his hand on the shaft of his spear, the blade slick with blood. He looks up as you approach, wiping a hand across his close cropped hair and nodding in greeting.

“Falhim.”
You grunt, standing by your friend and crossing your arms, the man barely coming up to the middle of your bicep in height. The twisting tattoos on his arms and neck writhe as the muscle beneath clenches and releases, something clearly irking the younger man. You swing your hand out, knocking a knuckle into his chest to get his attention, turning your head to focus on him.
“What’s the fucking issue? You scared of these beasts or something?”

Falhim chuckles, shaking his head as he leans his weight on his spear, rubbing his chest in mock pain as he gestures with his chin at the bodies.
“Nah its not that Magnus. Ogres are stupid but they’d have to be desperate to come this high into the mountains. What food is here, they’re not smart enough to find or fast enough to catch. The only reason they would is because either their tribe drove them out or they had grown too large to feed all of them. So that means there’s either a tribe of ogres that has a semblance of sense in their leader or there’s just a big group of ogres fucking around in the valley somewhere.”

You raise your brows in thought and nod safely as you consider the possibilities. Sure, one or two ogres weren’t that much of a threat to hardened men but if a roving band of twenty or thirty were to stumble into the wrong place? Dozens could die.
“We’ll be sure to keep our eyes out then. Won’t do to have more of the fat fucks wander into our territory.”

Falhim claps your shoulder and turns, using his spear as a walking stick as he joins the throng of raiders and warriors filing down the rail in a ragged stream.

>Side Quest Unlocked: The Mog who would be King.

>Walk in silence (Timeskip) to next day (no events guaranteed for next day)

>Speak with one of your companions

>Scout ahead with your men

>Other
>>
>>3696196
>Scout ahead with your men lest if shit haooens itl be on us
>>
>Scout ahead with your men

>Roll me 1d100 pls. Best of 3. Just to see if you see anything neat while you scout
>>
Rolled 94 (1d100)

>>3696399
>>
Rolled 6 (1d100)

>>3696399
>>
Rolled 6 (1d100)

>>3696399
>>
>94! Excellent success!
>What’s that in the distance?

As your warparty moves on from the impromptu skirmish, the corpses of the ogres shoved to the side and the pair of fallen scouts buried under piles of stones, their weapons driven into the tops of the small mounds, You quicken your pace. Your stride carries you ahead of your men, each footstep crunching on the gravelly soil of the trail. You look out over the valley as you descend further and further, the light and dark greens of forest and pasture cut across with the amber waves and deep brown earth of small farms.

The forward scouts look over their shoulder as you approach, the men moving in a ragged column, the grayish brown hides they wear mixing in with the surrounding landscape. The men, headed by Arvel and Wren, keep an open eye and ear, weapons either drawn or close at hand as they push forward. You make your way through their formation, taking a position just behind Arvel and Wren as the pair speak in low voices, pointing out aspects of the trail.

A quartet of flat footed prints are evidence of the pair of ogres slow ascent up the mountainside, bones gnawed, scraggly trees uprooted, particularly tasty rocks licked and tossed aside.

A single solitary Crag jumper watches from a sheer cliff side, the beasts hooves allowing it to sprint nearly straight up the vertical surface. The beasts massive curling horns are notched and scratched by countless territorial disputes and it watches impassively as you make your way beneath it.

Wren holds a hand up, bringing the column to a halt as he points off into the distance. Stepping forward, he puts a hand on your arm, beckoning you to look where he points
“Magnus. See that? Beyond the tree line to the southeast? What does that look like to you?”

You follow his pointing finger and squint your eyes, trying to focus on the far off image. You finally take in what the scout is gesturing at and grunt in surprise. A column of greasy black smoke rises from what appears to be a small settlement tucked against the forest. Flames reach into the sky and send forth plumes of ash as the roads nearby glitter with columns of marching men in gleaming armor.
“Legions moving through eh? Poor bastards in that village likely pissed em off”

Arvel sniffs, wiping his nose across the back of one scarred hand.
“Aye, they’re movin’ towards the gates, grabbin’ boys and men from every village an’ town they pass. Anybody pipes up, they burn the whole damn place.”

>Cont
>>
>>3697260
You watch the glittering columns match, hundreds of men in lockstep, shuffling mobs of farm boys and villagers, armored men atop horses clad in plate boarding, dozens upon dozens of horsedrawn wagons. Just this detachment would be enough to overwhelm your warparty and several others without breaking stride and you can’t help but feel a cold pit in your stomach as you think of the carnage that could be wreaked if they ever took your clan seriously as a threat. But you grin to your men as you clap Arvel and Wren on the back, rising to your full height.
“Well! With them off buggering the Wildfolk and the Highlanders, that saves us some worry!”

>Silver Legion is moving in force to the north to combat the Highlanders at the Gates.

>Timeskip to camp

>Timeskip to Grimspears holdfast

>Speak with a companion

>Other
>>
>>3697263
>Timeskip to Grimspears holdfast
O N E M A N R I O T
>>
>>3697263
>>Timeskip to Grimspears holdfast
>>
>>3697263
>>Timeskip to Grimspears holdfast
>>
>Timeskip to Grimspears Holdfast

The trail to the ancient fortress is a arduous one. Through narrow passes and over frost rimed mountain paths, through forest trails and verdant meadows, you place one foot before the other. The stars wheel overhead each night as you lay your head upon your pack, listening to your men speak in soft voices as they discuss what manner of horrors they may be facing soon. Rumors of cultists, of a pack of demon worshippers, of undead warriors roused from their rest. Tales of beasts, chained and bound to guard the fortress for all time. You pay them no mind. If it bleeds, you can kill it and that is that.

Grimspears Holdfast lies at the junction to two large mountains, the fortress carved from the living rock by the Iron Hearts and their legions of thralls. You’re sure in ages past, the fortress had been a impressive sight, looming over miles of forest and meadow like a giants helm. But now the structure is crumbled and broken, the mighty towers fallen or collapsed inward. The walls are cracked and broken, chunks of gray stone laying in clumsy heaps.

The narrow path leading upwards winds and jukes this way and that, curving up the mountainsides like a serpent. The higher you climb, you start noticing strange sights along the path, wooden spears driven into gaps in the stone, crow-picked skeletons impaled on the sharpened points. Skulls are wedged three deep on cracked and rusted spears, their empty eye sockets staring outward as your men spit uneasily onto the earth as you look upward, towards the ancient fortress of Grimspear.

>Take your companions with you, move up and see what devilry lurks here

>Send Wren and his best scouts to survey it. You’d rather have an idea of what you’re walking into

>Move up in force. Whatever is up there will be struck down and broken on the mountainside.

>Other
>>
>>3697541
>>Send Wren and his best scouts to survey it. You’d rather have an idea of what you’re walking into
>>
>>3697541
>Send Wren and his best scouts to survey it. You’d rather have an idea of what you’re walking into
Always with the info. That aside, I wonder what the hell the difference between a cultist and a demon worshiper is.
>>
>>3697541
>Send Wren and his best scouts to survey it. You’d rather have an idea of what you’re walking into
>>
>>3697551
Good question! Cultists would be any rabble of idiots in worship of any particularly powerful spirit. Not always malevolent but still, just a bunch of kooks. Demon worshippers are a cult that serve the creatures that crawl around in the darkest places of the other world. Demons are bad juju.
>>
>>3697586
Good to know.
>>
>Send Wren and his men to scout out ahead.
>Roll me 1d100+15 for Wrens stealth bonus. Best of 3
>>
Rolled 13 + 15 (1d100 + 15)

>>3697596
Sneeki breeki. It’s good to have you back after your hiatus, and I’m sure the thread’ll pick up a bit more sooner or later.
>>
Rolled 41 + 15 (1d100 + 15)

>>3697605
>>
Rolled 41 + 15 (1d100 + 15)

>>3697596
Let's try and not be shit.
>>
Rolled 96 + 15 (1d100 + 15)

>>3697596
Those are as ll shit
>>
>>3697890
Nice...
>>
>>3697596
>56! Wrens scouting goes poorly but he brings back information.

Tossing your pack aside, you raise your voice, addressing all of your warband in one breath.
“Wren! Pick some good men and head up the mountain! I want to know what we’re getting into!”
With a nod, the masked scout quickly grabs a pair of men from his group and heads up the trail. His habit of smearing his armor and garb with local soil and plant life means you quickly lose sight of him.
“Urhost! Get some men on basic defenses! I want a watch going and I want some men on rearguard!”
Without even breaking stride, the bearish man tears into the unlucky men around him, clapping ears and pushing them aside with shouts of immediate and painful death unless they get to work.
“Arvel! Falhim! Get this camp sorted! Make sure everyone gets a meal and catches their breath! And no fucking fires! Cold dinner is better than letting every dumb cunt from here to Silverstone know where we are!”

>Time passes

You run a whetstone along the blade of the thorn dagger, the barbs and serrations gleaming in the pale light as the sun inches closer to the horizons. With every pass of the stone, you sink deeper into your thoughts, contemplating the battle ahead. You almost don’t notice as a young warrior, hair pulled back from his face with a leather cord and a scar splitting his lip in half coughs uneasily, trying to get your attention. Shaking yourself from your thoughts, you look up at the young man, sheathing the dagger in the concealed sheath of your shield.
“Aye lad? Out with it”

Gesturing off to the side, the young man clears his throat.
“Uhm Wren is back Warleader. I was told to alert you when he did”

You nod, rising to your feet and looking out over the small camp as you do indeed see Wren making his way into the camp. The wiry man is supporting the weight of one of his companions, the man wincing in pain with every step. The cause is likely the barbed arrow broken off in his upper thigh, the wound wrapped tight with torn strips of cloth. Passing the man off to a pair of raiders, Wren makes his way over to you. Calling out for your companions, you cross your arms across your chest and lean back against a prettified stump, raising a eyebrow as Wren draws closer.
“Glad you made it back. What happened with him? You get surprised or did he just piss you off?”

Wren follows your gaze to the limping skirmisher and chuckles ruefully. Shaking his head, he scratches the back of his neck with a gloved hand and jerks his thumb towards the fortress on the mountainside.
“If only we were that lucky. We got spotted on the way back, I’m not sure how. Bastards seemed to know right where we were. We made our way up there fine, climbed up a bit above the Hold and got a good look inside. Whoever these cunts are, they’re organized. Easily fifty to sixty of the fuckers milling about in the outside of the hold”

>cont
>>
>>3699362
Unrolling a sheet of bark with a crude outline of the fortress sketched in charcoal, Wren stakes it down with a pair of thin bladed daggers, pointing with his finger.
“They’ve got cages set up here, here and here. Big ones, wood and leather from what I can see. Filled with folk of all ages. Men, women and children. Every so often we’d see them drag one out, pull them kicking and screaming into the main hall. They never came back out.”

Urhost grunts as he was overhears the last bit, the bearish man tucking his chin into his chest as he thinks. He taps a finger against his arm as he crosses them across his chest, scowling for a moment.
“They’re draggin’ these poor sods out one by one? That means one’a two things... they’re eatin’ them... or they’re sacrificin’ em and I’m not sure which is worse”

Wren nods in agreement as he reaches into his pack, pulling out a cloth mask, a pair of eyeholes cut into it and the bottom slick with arterial blood.
“Pulled this off of one of them that wandered a bit too far from the others. They all wear them, men and women alike. Bastard had bones dangling off of him, jawbones, finger bones, just rattling along until I cut his throat.”

You take the mask in your hand, turning it this way and that as you note the spatters of old dried blood in the material. The ghostly whispers in the back of your mind seem to pause for a moment as you look into the darkened eyeholes of the mask before you envelop it in your fist and toss it aside. Looking at Wren directly, you work your jaw before speaking.
“What kind of defenses do they have set up?”

Wren gestures with his finger at the fortress outlined on the roll of bark, prodding it in several places.
“They’ve shorn the walls up here, here and here with wooden stakes from the valley. Wrist thick trees for the most part. They’ve built a gate, got stakes set up ahead of it. It doesn’t look too sturdy but it’s enough to slow us down. All of them are armed, knives, hatchets, daggers, what have you. A few have bows and Orik over there can tell you some of them are damn good shots. But nothing serious”

>Send (who) and some men to go cut some trees for ladders (gain siegecraft EXP)

>Send (who) and some men to cut a larger tree for a ram (gain siegecraft EXP)

>Gather your men and move on the fortress now. There’s glory to be had

>Ask a question (what?)

>Other
>>
>>3699366
>Send (who) and some men to cut a larger tree for a ram (gain siegecraft EXP)
>https://m.youtube.com/watch?v=Ya9MsR8qrBY
>>
>>3699393
Who do you want to send to go do this?
>>
>>3699429
Hmm, Arvel and the strongest twenty men in our warband, excluding ourselves. We need results and we’ll need them fast.
>>
>>3699366
>>Send (who) and some men to cut a larger tree for a ram (gain siegecraft EXP)
urhost i trust with this
>>
>>3699540
Yeah
>>
>>3699366
Can we do both the siege ones?
Il pick Arvel for ladders

urhost for ram
>>
>>3700605
You can. It’ll take longer (increasing chances of enemy incursions/events) but you can.

>Arvel takes some men and goes to cut small trees for ladders

>Urhost takes some bruisers to cut a larger tree for a ram.

Roll this hungry QM 2d100 for success on these. Best of 3 please
>>
Rolled 58, 62 = 120 (2d100)

>>3700881
Gib phat loots
>>
Rolled 2, 52 = 54 (2d100)

>>3700881
>>
Rolled 8, 82 = 90 (2d100)

>>
Rolled 65, 73 = 138 (2d100)

>>3699366
>>3700881
So I take it that aside from bows which are a pain at long range, they aren't too heavily armed... from what we can see at least, there's no discarding the possibility of stronger foes inside the fortress but we'll see when we get there.
There's also the fact that they don't know how many troops we have.

Regarding our battleplan, I think we should base everything on a ram, ladders are too exposed to archers and climbing them means we can be thrown off.
The ram on the other hand takes advantage of our superior strength i.e Magnus especially since the gate isn't that sturdy plus we can protect it with shields and shit.

So what I suggest is tthis: 1)We send scouts or sneaky beekys to weaken the stakes in front of the door beforehand (at night, probably)
2)We have troops set up a false attack somewhere to draw out their archers, see how many they are willing to commit.
3)We send a first understaffed force with Magnus and the ram to both gauge their defence reaction and bait them into charging the underdefended ram.
4.1)At this point, if they open their doors to charge us / "take us by surprise" we ditch the ram and focus on keeping the doors open any way we can. Then we hold it until the rest of the guys are in.
4.2)If they don't open their door... we ram it. What were you expecting?
5)If the door opens, before charging in like morons we make sure everybody is ready. Cause if they open the door and only let a few of us go in only to close it back or separate us we're gonna get mobbed and cut to pieces.
>>
Rolled 94, 61 = 155 (2d100)

>>3700881
Rangers go up on the ladders and raiders going in though thr ram
>>
>>3700881
This reminds me of the very first thread
>>
>>3701777
Well as long as you guys enjoy it that’s the important part!
>>
Sorry about being awol most of the day you beautiful bastards. The gf and her familia decided to make a random trip to holiday world that I was obligated to attend. I’m back, exhausted and sunburnt but I shall supply a few updoots if there is audience for them
>>
>Warlord quest is back
>just caught up
does this mean Thalos sidequest returns too?
>>
>>3704009
Sorboclese (Nongent,NotCursed,StandInQ) is currently in the Middle East doing contractor work so being sporadically available is a understatement. He should be back when he gets back in the US though
>>
>>3706668
Mhhhmmmm look at this tasty bread right here



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