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File: femboy_master_race.png (52 KB, 400x400)
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A civilisation quest
Turn 26 out of 50
>>
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Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Elf+Femboy+Civ

Calarel and Siora are sent to make contact with the human sailors located on Gobsworth's map.
The two femboys eventually find a little port and market place, filled with human seamen and traders.
Siora: "Excuse me human, what is this place?"
Sherman: "Ahoy! This is the Coral Carriage little miss, a privately owned port and trading post. Here you can buy and sell all sorts of goods. As well as charter a ship and crew for your own expeditions. The taverns oer there and the markets that way. Welcome to CC little elf!"
He ruffles Siora's hair.
Siora: "uwu~ thank you sailor man"

You can charter a ship and crew for a return trip for 100 Cotton.
You can buy and sell resources here using Crystal as currency.
Buy 100 Cotton for -25 Crystal
Buy 100 Lavender for -25 Crystal
Buy 100 Incense for -15 Crystal
Sell 100 Cotton for +25 Crystal
Sell 100 Lavender for +25 Crystal
Sell 100 Incense for +15 Crystal
>>
You have built the Observatory.
It works the same way as the Sanctum but gives your Colony permanent upgrades instead of making spells available for purchase.
Upgrading the Observatory does not enable more technologies but increases research speed.
Feel free to suggest new techs for me to add to the tech tree at any time.
>>
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### TURN 26 ###

PURCHASES
Observatory -100 Cotton -100 Lavender
Healing Touch(Aelrie) -50 Incense
Soften(Ashera) -50 Incense

WORK DISTRIBUTION
8 Builders -> Observatory - Construction Complete!
2 Diplomats -> Human Sailors

YIELDS
+10 Crystal
+35 Incense

RESOURCES
Cotton: 131
Lavender: 206
Crystal: 96
Incense: 335

Population: 10

INVENTORY
Small Shield (3)
Sun Elf Sword (2)
Sun Elf Armour (1)
Shortbow (3)
Leather Armour (1)
Goblin Club (4)
Goblin Sling (2)
Spear (2)

BUILDINGS:
Council
Plantation III - Elves can work here to earn Cotton
Garden II - Elves can work here to earn Lavender
Shrine - Autonomously produces Incense
Academy - Elves can work here to gain combat training. Weapons and Armour can be purchased here.
Mining Camp - 312 Crystal Remaining - Elves can work here to gather Crystal
Sanctum - Elves can work here to research new Spells. Spells can be purchased here.
Beauty Shop - Various single use items can be bought here. May attract new Elves to join your colony.
Excavation Site - 128 star metal remains - Mine the fallen star for all 4 resources simultaneously
Observatory - Elves can work here to research new technologies.

BUILDABLE:
Gathering Camp - 100 Lavender - 40 Work - Elves can work here to gather Incense/Cotton/Lavender
Mining Camp - 100 Lavender - 40 Work - Elves can work here to gather Crystal

UPGRADES:
Garden III - 150 Cotton 100 Lavender - Increases Lavender Yields
Academy II - 200 Lavender - Improves maximum training limit, adds more Weapons/Armour for purchase
Sanctum III - 75 Crystal 75 Incense - Unlocks Tier III spells for research
Observatory II - 150 Cotton 150 Lavender 50 Crystal - Increases Research Speed

PURCHASABLE ITEMS:
Short Sword - 50 Cotton
Small Shield - 40 Cotton
Leather Armour - 60 Cotton
Spear - 80 Cotton
Short Bow - 100 Cotton 10 Crystal
############
Pacifying Perfume - 100 Cotton - when used in a battle, creates a ceasefire
Hypnotic Tonic - 100 Cotton 15 Crystal - subject that drinks this falls into a suggestible trance
Attack Pheromones - 100 Cotton - temporarily increases the combat potential of everything in an area of effect
Diploma Aroma - 100 Cotton - temporarily improves a subjects diplomacy
Arcane Nail Polish - 100 Cotton - increases one subject's damage for one battle, can't be used during battle
Scent of sneakiness - 100 Cotton - temporarily increases the stealth of a scout
############
Healing Touch - 50 Incense - Permanently enables one Elf to cast Healing Touch
Soften - 50 Incense - Permanently enables one Elf to cast Soften

AVAILABLE WORK:
Train in Academy
Plantation III
Garden II
Research in Observatory
Mining Camp
Scouting
Construction
Send a Diplomat to another faction
Send an Elf to a neutral tile
Attack an enemy faction
>>
>>3664295
>Train in academy.
>Mining camp.
>>
>>3664290
Sell 100 incense
>>3664291
4 elves will research Security
4 will work in the plantation and 2 in the mine
>>
>>3664295
Work Distribution:
5 excavators
2 cotton pickers
3 researching the Pink Cloud spell
>>
>>3664881
I will change to this.
>>
Why was the last thread archived ?
>>
what happens when we reach turn 50?
>>
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>>3665460
I greedily thought I could do one more update while on page 10. It was about 2 weeks old when it got archived.

>>3665463
>what happens when we reach turn 50?
pic related
>>
>>3665480
But seriously I'll probably write a little epilogue concerning the Colonies fate after the game ends depending on the current state of the quest.
eg: your colony flourishes and goes on to merge with the Sun elves and Dark Elves into an elven city
OR your colony is destroyed by the mighty Gnomes and your organs are harvested by the necromancer
OR with the combined might of the femboi elves and the Nazis you crush the traitorous Sun Elves and bring about the fourth reich
etc
anything could happen
>>
>>3665492
cool thanks for the clarification.
>>
File: Gnomercy.png (31 KB, 912x706)
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Sorry lads, I should've updated ages ago.

Siora comes running into the base shouting your name.
Siora: "Ashera! They're coming! I saw them."
Aelrie: "Who's coming?"
Ashera: "Calm down Siora. What did you see?"
Siora: "Gnomes! They've come from across the creek brandishing all sorts of weapons! They tried to shoot me!"
Ashera: "Everyone alert! We're under attack! Grab your weapons!"
Aelrie: "Do we have time to ask the Suns for help?"
Siora: "No! They're already this side of the Misty. They'll be here any second."
Ashera: "Where's Itylara and Shael?"
Aelrie: "They're still at the Mines, gosh I hope they're alright."
Two sun elves come running up. It's Wyrran and Lorsan again.
Wyrran: "Ashera, we're here."
Lorsan: "We stand ready to assist you."
They haven't brought their armour or spears but they still have their swords. They didn't come here expecting a fight.

Roll 1d100 to determine the results of the battle.
All rolls will be averaged. But only the first roll from each ID will be counted.
Choosing not to roll because the current average is already high is perfectly acceptable.

You may state any specific strategy of tactics you want to do, this may have an impact on the results of the battle.
Expect casualties on a poor dice result. The Gnomes play hardball, and there are no armoured humans to tank for you.
You may NOT make purchases at this time.

### TURN 27 ###

PURCHASES
Trade 100 Incense for 15 Crystal

WORK DISTRIBUTION
4 Researchers
4 Plantation III
2 Mine

YIELDS
+80 Research for Security (20 remain)
+140 Cotton
+65 Crystal
+37 Incense

RESOURCES
Cotton: 271

Lavender: 206
Crystal: 161
Incense: 272

Population: 10

INVENTORY
Small Shield (3)
Sun Elf Sword (2)
Sun Elf Armour (1)
Shortbow (4)
Leather Armour (1)
Goblin Club (4)
Goblin Sling (2)
Spear (2)

BUILDINGS:
Mining Camp - 272 Crystal Remaining - Elves can work here to gather Crystal

AVAILABLE WORK:
Defend against the attackers
>>
Rolled 15 (1d100)

>>3669276
Stratagy: stay on the high ground and peper them with arrows as the have none. Hold the stairs with our spears
>>
Rolled 12 (1d100)

>>3669276
strategy: sun elves go first, femboys can't tank
>>3669338
off to a good start
>>
>>3669338
>>3669384
we're gonna get fucking slaughtered by gnomes ffs
>>
Rolled 24 (1d100)

>>3669276
>>3669338
>>3669384
N-not in the elf ears pls
>>
https://www.youtube.com/watch?v=6n3pFFPSlW4
>>
Rolled 46 (1d100)

>>3669276
RRRREEEEE
>>
>>3669500
Nicely done anon! now we're up to a roll of .... 24!
>>
Rolled 9 (1d100)

>>3669276
Just passing by to drop a roll.
>>
>>3669565
Whoops. If it's any consolation, it isn't just this quest.
>>
Rolled 27 (1d100)

>>3669276
Of course this would happen before the wall was built.
>>
Rolled 27 (1d100)

>>3669276
>>
Rolled 31 (1d100)

>>3669276
>>
Rolled 70 (1d100)

>>3669384
>Sun Elves go first
We don't have any Sun Elves present. We're gnoing to gnet gnomed!
>>
>>3669914
Weman and Lorsan are here, hopefully they'll take the blunt of the gnoming, the sun elves will probably not trust us as much after this but atleast we'll live. also nice roll anon
>>
>>3669969
You're right. I glossed over that in the description and picture. Hopefully the range and healing magic will win us the day (i.e. we get some good rolls)
>>
Rolled 88 (1d100)

>>3669276
The average can only go up, right?
>>
Rolled 32 (1d100)

>>3669276
>>
Okay, im gonna close rolling here with an average of 34.63

Can someone roll a 1d9 please
>>
Rolled 6 (1d9)

>>3672407
Can do
>>
Rolled 8 (1d9)

>>3672407
>>
>>3672407
>there are 9 combatants other than the leader
Why do I have a feeling we're about to have half the colony die?
>>
Rolled 6 (1d9)

>>3672407
>>
>>3672428
>>there are 9 combatants other than the leader
deleet this
and don't look at a list of all your combatants other than the leader in alphabetical order
>>
>inb4 the 1d9 is the number of deaths on our side
>>
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Combat results are in.
>>
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### TURN 28 ###

PURCHASES

WORK DISTRIBUTION

YIELDS
+10 Crystal
+39 Incense

RESOURCES
Cotton: 271
Lavender: 206
Crystal: 171
Incense: 311
Population: 9


INVENTORY
Small Shield (3)
Sun Elf Sword (2)
Sun Elf Armour (1)
Shortbow (3)
Leather Armour (1)
Goblin Club (4)
Goblin Sling (2)
Spear (2)

BUILDINGS:
Council
Plantation III - Burned down
Garden II - Elves can work here to earn Lavender
Shrine - Autonomously produces Incense
Academy - Elves can work here to gain combat training. Weapons and Armour can be purchased here.
Mining Camp - 312 Crystal Remaining - Elves can work here to gather Crystal
Sanctum - Elves can work here to research new Spells. Spells can be purchased here.
Beauty Shop - Various single use items can be bought here. May attract new Elves to join your colony.
Excavation Site - 128 star metal remains - Mine the fallen star for all 4 resources simultaneously
Observatory - Elves can work here to research new technologies.

BUILDABLE:
Gathering Camp - 100 Lavender - 40 Work - Elves can work here to gather Incense/Cotton/Lavender
Mining Camp - 100 Lavender - 40 Work - Elves can work here to gather Crystal
Plantation (Repair) 100 Work
Garden II (Repair) 100 Work

UPGRADES:
Garden III - 150 Cotton 100 Lavender - Increases Lavender Yields
Academy II - 200 Lavender - Improves maximum training limit, adds more Weapons/Armour for purchase
Sanctum III - 75 Crystal 75 Incense - Unlocks Tier III spells for research
Observatory II - 150 Cotton 150 Lavender 50 Crystal - Increases Research Speed

PURCHASABLE ITEMS:
Short Sword - 50 Cotton
Small Shield - 40 Cotton
Leather Armour - 60 Cotton
Spear - 80 Cotton
Short Bow - 100 Cotton 10 Crystal
############
Pacifying Perfume - 100 Cotton - when used in a battle, creates a ceasefire
Hypnotic Tonic - 100 Cotton 15 Crystal - subject that drinks this falls into a suggestible trance
Attack Pheromones - 100 Cotton - temporarily increases the combat potential of everything in an area of effect
Diploma Aroma - 100 Cotton - temporarily improves a subjects diplomacy
Arcane Nail Polish - 100 Cotton - increases one subject's damage for one battle, can't be used during battle
Scent of sneakiness - 100 Cotton - temporarily increases the stealth of a scout
############
Healing Touch - 50 Incense - Permanently enables one Elf to cast Healing Touch
Soften - 50 Incense - Permanently enables one Elf to cast Soften

AVAILABLE WORK:
Train in Academy
Plantation III
Garden II
Research in Observatory
Mining Camp
Scouting
Construction
Send a Diplomat to another faction
Send an Elf to a neutral tile
Attack an enemy faction
>>
>>3672466
YAMERO!
>>
>>3672466
>Saphielle
NOOO, not best girl (male)

I don't care who we have to ally with or how wide our collective anal circumference will become from the whoring we'll do. By the end of this, we're genociding the gnomes.

Do we have any idea what race(s) hate the gnomes and would be willing to help us out?
>>
>>3672466
Get Plantation and Garden back up and running.
Research Security.
>>
>>3672466
6 will repair plantation and 3 will repair garden
We gotta research security afterwards bois
>>
>>3672464
Nooooooooooooo!!!
>>
A funeral is held for Saphielle, and sapling is planted on his grave.
Rest in peace.
>>
The sound of galloping hooves proceeds Lady Blackburne, she rides into the middle of your base and dismounts.
She demands to know why the Femboy elves have ceased their excavation of the Fallen Star.

>wat do?
>>
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Lorsan and Wyrran assist in repairing some of the fire damage
Lorsan: "We must return home, and report what has happened here to Mitalar. Nushala will bring news next time her caravan arrives."

### TURN 29 ###

PURCHASES

WORK DISTRIBUTION

YIELDS
+103 Repair of Plantation - Repair Complete!
+92 Repair of Garden
+10 Crystal
+41 Incense

RESOURCES
Cotton: 271
Lavender: 206
Crystal: 181
Incense: 352

Population: 9


INVENTORY
Small Shield (3)
Sun Elf Sword (2)
Sun Elf Armour (1)
Shortbow (3)
Leather Armour (1)
Goblin Club (4)
Goblin Sling (2)
Spear (2)

BUILDINGS:
Council
Plantation III - Elves can work here to earn Cotton
Garden II - Burned down - Repair progress 93/100
Shrine - Autonomously produces Incense
Academy - Elves can work here to gain combat training. Weapons and Armour can be purchased here.
Mining Camp - 312 Crystal Remaining - Elves can work here to gather Crystal
Sanctum - Elves can work here to research new Spells. Spells can be purchased here.
Beauty Shop - Various single use items can be bought here. May attract new Elves to join your colony.
Excavation Site - 128 star metal remains - Mine the fallen star for all 4 resources simultaneously
Observatory - Elves can work here to research new technologies.

BUILDABLE:
Gathering Camp - 100 Lavender - 40 Work - Elves can work here to gather Incense/Cotton/Lavender
Mining Camp - 100 Lavender - 40 Work - Elves can work here to gather Crystal
Garden II (Repair) 7 Work

UPGRADES:
Garden III - 150 Cotton 100 Lavender - Increases Lavender Yields
Academy II - 200 Lavender - Improves maximum training limit, adds more Weapons/Armour for purchase
Sanctum III - 75 Crystal 75 Incense - Unlocks Tier III spells for research
Observatory II - 150 Cotton 150 Lavender 50 Crystal - Increases Research Speed

PURCHASABLE ITEMS:
Short Sword - 50 Cotton
Small Shield - 40 Cotton
Leather Armour - 60 Cotton
Spear - 80 Cotton
Short Bow - 100 Cotton 10 Crystal
############
Pacifying Perfume - 100 Cotton - when used in a battle, creates a ceasefire
Hypnotic Tonic - 100 Cotton 15 Crystal - subject that drinks this falls into a suggestible trance
Attack Pheromones - 100 Cotton - temporarily increases the combat potential of everything in an area of effect
Diploma Aroma - 100 Cotton - temporarily improves a subjects diplomacy
Arcane Nail Polish - 100 Cotton - increases one subject's damage for one battle, can't be used during battle
Scent of sneakiness - 100 Cotton - temporarily increases the stealth of a scout
############
Healing Touch - 50 Incense - Permanently enables one Elf to cast Healing Touch
Soften - 50 Incense - Permanently enables one Elf to cast Soften

AVAILABLE WORK:
Train in Academy
Plantation III
Garden II
Research in Observatory
Mining Camp
Scouting
Construction
Send a Diplomat to another faction
Send an Elf to a neutral tile
Attack an enemy faction
>>
>>3676224
We were attacked and had to repair our base, sorry if you thought we meant to upset you
>>3676226
3 researching security, 1 repair garden, 3 in the plantation, 2 in the excavation site
>>
>>3676265
sure support
>>
>>3676224
"Instead of being able to excavate the Fallen Star, we had to spend our resources fighting off an invasion by the gnomes! We lost one of our own in the ensuing battle."
Ask if there is anything they can do to help us defend our territory better, preferably a guide on tactics. Anything really, it's in their best interest to ensure their 'workers' don't die in a bloody raid by the gnomes, again.
>>
Don't ask the darkknights for help, once you let the wolf into your house it impossible to get him out
>>
>>3676265
We only need 1 researching security to finish it. Having 3 seems pointless. I'd move the other two to researching the healing wave spell.

For the Black Knights, tell them that we got attacked by a gang of savage gnomes. Ask them to deal with (read, exterminate) the gnomes if possible.
>>
>>3677597
You sure ? Did we start researching it before ? QM, if so show our progress pls
>>
>>3678991
From an earlier post

>>3669276
>### TURN 27 ###
>PURCHASES
>Trade 100 Incense for 15 Crystal
>WORK DISTRIBUTION
>4 Researchers
>4 Plantation III
>2 Mine
>YIELDS
>+80 Research for Security (20 remain)
>+140 Cotton
>+65 Crystal
>+37 Incense

We were close to getting security before the most evil faction in the game decided to attack us
>>
>>3664289
Pull out our || boipussi ||
>>
>>3676265
>>3679156
Alright then, changing to 1 research security, 2 research healing wave, 1 repair garden, 3 in the plantation, 2 in the excavation site
>>
>>3679175
Supporting this
>>
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>>3679168
>>
Ashera: "We were attacked and had to repair our base, sorry if you thought we meant to upset you. M-maybe you could help defend us, y'know so we can work for you better?"
Lady Blackburne: "Oh? Maybe we should station some knights here. Keep an eye on you..."
Ashera: "n-never mind I think we can handle it ourselves."
Lady Blackburne: "Good girl. Finish up your little excavation soon, we need that metal."
She drops you, mounts her steed and rides off.
>>
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### TURN 30 ###

PURCHASES
none

WORK DISTRIBUTION
1 Tech Researcher
2 Spell Researcher
1 Repairer (Garden)
3 Plantation III
2 Excavation Site

YIELDS (Including Black Knights' tax)
+20 Tech Research - Security has been researched!
+40 Spell Research - Healing Wave (40/200)
+131 Cotton
+20 Lavender
+30 Crystal
+63 Incense

RESOURCES
Cotton: 402
Lavender: 226
Crystal: 211
Incense: 415

Population: 9


INVENTORY
Small Shield (3)
Sun Elf Sword (2)
Sun Elf Armour (1)
Shortbow (3)
Leather Armour (1)
Goblin Club (4)
Goblin Sling (2)
Spear (2)

BUILDINGS:
Council
Plantation III - Elves can work here to earn Cotton
Garden II - Elves can work here to earn Lavender
Shrine - Autonomously produces Incense
Academy - Elves can work here to gain combat training. Weapons and Armour can be purchased here.
Mining Camp - 312 Crystal Remaining - Elves can work here to gather Crystal
Sanctum - Elves can work here to research new Spells. Spells can be purchased here.
Beauty Shop - Various single use items can be bought here. May attract new Elves to join your colony.
Excavation Site - 88 star metal remains - Mine the fallen star for all 4 resources simultaneously
Observatory - Elves can work here to research new technologies.

BUILDABLE:
Gathering Camp - 100 Lavender - 40 Work - Elves can work here to gather Incense/Cotton/Lavender
Mining Camp - 100 Lavender - 40 Work - Elves can work here to gather Crystal
Prison - 200 Lavender - 140 Work - Enemy captives (or undiciplined colonists) can be held prisoner here
Wooden Wall - 300 Lavender - Flame resistant wooden walls barricade entrances to your colony


UPGRADES:
Garden III - 150 Cotton 100 Lavender - Increases Lavender Yields
Academy II - 200 Lavender - Improves maximum training limit, adds more Weapons/Armour for purchase
Sanctum III - 75 Crystal 75 Incense - Unlocks Tier III spells for research
Observatory II - 150 Cotton 150 Lavender 50 Crystal - Increases Research Speed

cont...
>>
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>>3679468

PURCHASABLE ITEMS:
Short Sword - 50 Cotton
Small Shield - 40 Cotton
Leather Armour - 60 Cotton
Spear - 80 Cotton
Short Bow - 100 Cotton 10 Crystal
############
Pacifying Perfume - 100 Cotton - when used in a battle, creates a ceasefire
Hypnotic Tonic - 100 Cotton 15 Crystal - subject that drinks this falls into a suggestible trance
Attack Pheromones - 100 Cotton - temporarily increases the combat potential of everything in an area of effect
Diploma Aroma - 100 Cotton - temporarily improves a subjects diplomacy
Arcane Nail Polish - 100 Cotton - increases one subject's damage for one battle, can't be used during battle
Scent of sneakiness - 100 Cotton - temporarily increases the stealth of a scout
############
Healing Touch - 50 Incense - Permanently enables one Elf to cast Healing Touch
Soften - 50 Incense - Permanently enables one Elf to cast Soften

AVAILABLE WORK:
Train in Academy
Plantation III
Garden II
Research in Observatory
Mining Camp
Scouting
Construction
Send a Diplomat to another faction
Send an Elf to a neutral tile
Attack an enemy faction
>>
>>3679469
2 to mining camp.
4 to garden.
3 researching healing wave.
>>
>>3679468
4 researching healing wave, 3 in garden, 2 in excavation site
>>3679478
We gotta work that asteroid man
>>
>>3679468
>Wooden Wall - 300 Lavender
So we only need to buy it ?
>>
>>3679601
No it takes 280 work, i forgot to type it
>>
>>3664289
Gay
>>
>>3679468
>Purchases
Observatory II - 150 Cotton 150 Lavender 50 Crystal - Increases Research Speed
Pacifying Perfume - 100 Cotton - when used in a battle, creates a ceasefire
>Work Distribution
3 excavators
3 researching fortification (to get stone walls)
3 researching healing wave

I say we hold off on building the wooden wall. We can research fortification and start building a stone wall next turn. Those little shit gnomes aren't going to be able to burn down stone.
>>
>>3679466
We need to talk to the elves about this right now.
>>
>>3679469
2 Mining, 4 garden, 3 researching charm
>>
>>3679588
Supporting
>>
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Nushala arrives with her Llama bringing news from the Sun Elves. Mitalar has declared war on the Gnomes and is ready to fight along side the Femboy elves.
Ashera: "The Black Knights to the east have been threatening us, extorting resources we gathered from the fallen star."
Nushala: "Oh dear! I knew those Horks* were trouble! I'll tell Mitalar right away when I get home."
Ashera: "uwu Thank you Nushala-chan"

*A racial slur directed against humans
>>
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A wanderer joins the colony. A femboy elf named Keishara. You happily except her(him) into your ranks.
>>
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Lady Blackburne: "The meteorite is almost completely harvested. No slacking! I want every last scrap of Star Metal collected."

### TURN 31 ###

PURCHASES
Observatory II -150 Cotton -150 Lavender -50 Crystal
Pacifying Perfume - 100 Cotton

WORK DISTRIBUTION
4 Spell Researchers (Healing Wave)
3 Garden II
2 Excavation Site

YIELDS (Including Black Knights' tax)
+120 Spell Research - Healing Wave (160/200)
+20 Cotton
+116 Lavender
+30 Crystal
+65 Incense

RESOURCES
Cotton: 172
Lavender: 192
Crystal: 191
Incense: 480
Population: 10



INVENTORY
Small Shield (3)
Sun Elf Sword (2)
Sun Elf Armour (1)
Shortbow (3)
Leather Armour (1)
Goblin Club (4)
Goblin Sling (2)
Spear (2)
Pacifying Perfume(1)


BUILDINGS:
Council
Plantation III - Elves can work here to earn Cotton
Garden II - Elves can work here to earn Lavender
Shrine - Autonomously produces Incense
Academy - Elves can work here to gain combat training. Weapons and Armour can be purchased here.
Mining Camp - 312 Crystal Remaining - Elves can work here to gather Crystal
Sanctum - Elves can work here to research new Spells. Spells can be purchased here.
Beauty Shop - Various single use items can be bought here. May attract new Elves to join your colony.
Excavation Site - 48 star metal remains - Mine the fallen star for all 4 resources simultaneously
Observatory II - Elves can work here to research new technologies.


cont..
>>
>>3683511
BUILDABLE:
Gathering Camp - 100 Lavender - 40 Work - Elves can work here to gather Incense/Cotton/Lavender
Mining Camp - 100 Lavender - 40 Work - Elves can work here to gather Crystal
Prison - 200 Lavender - 140 Work - Enemy captives (or undiciplined colonists) can be held prisoner here
Wooden Wall - 300 Lavender - Flame resistant wooden walls barricade entrances to your colony

UPGRADES:
Garden III - 150 Cotton 100 Lavender - Increases Lavender Yields
Academy II - 200 Lavender - Improves maximum training limit, adds more Weapons/Armour for purchase
Sanctum III - 75 Crystal 75 Incense - Unlocks Tier III spells for research
Observatory II - 150 Cotton 150 Lavender 50 Crystal - Increases Research Speed

PURCHASABLE ITEMS:
Short Sword - 50 Cotton
Small Shield - 40 Cotton
Leather Armour - 60 Cotton
Spear - 80 Cotton
Short Bow - 100 Cotton 10 Crystal
############
Pacifying Perfume - 100 Cotton - when used in a battle, creates a ceasefire
Hypnotic Tonic - 100 Cotton 15 Crystal - subject that drinks this falls into a suggestible trance
Attack Pheromones - 100 Cotton - temporarily increases the combat potential of everything in an area of effect
Diploma Aroma - 100 Cotton - temporarily improves a subjects diplomacy
Arcane Nail Polish - 100 Cotton - increases one subject's damage for one battle, can't be used during battle
Scent of sneakiness - 100 Cotton - temporarily increases the stealth of a scout
############
Healing Touch - 50 Incense - Permanently enables one Elf to cast Healing Touch
Soften - 50 Incense - Permanently enables one Elf to cast Soften

AVAILABLE WORK:
Train in Academy
Plantation III
Garden II
Research in Observatory
Mining Camp
Scouting
Construction
Send a Diplomat to another faction
Send an Elf to a neutral tile
Attack an enemy faction
>>
>>3683511
2 researching healing wave, 5 in the garden, 3 in the excavation site.
>>
>>3683516
>Observatory II - 150 Cotton 150 Lavender 50 Crystal - Increases Research Speed
Did you mean Observatory III?
>>
The black knights will try to kill or enslave us after the star is gone, right? Does everyone have max combat training?
>>
>>3684210
Not sure, by they are the lord of Thebes star and we do serf work for now
>>
>>3684210
UWU nice Id.

Only Ashera has max training (5/5) and that's just for the level 1 Academy. Level 3 goes up to 15.
>>
>>3683503
Can we tell the Dark Elves as well? Also, is it possible to convince the Black Knights that the Gnomes have declared war on or them or said something mean to them?
>>3684210
>>3684269
>>3684325
What about that necromancer? How many sides could we get to fight alongside us?

If we gotta pay out out the nose for Mercs, we should be prepared to do that.
>>
>>3685341
Relax a little, we can’t go attacking when we don’t even know their forces
>>
Sorry for all the waiting. Next update tomorrow, promise.
>>
>>3688814
You better do it OP or you gonna be smothered by pillows
>>
>>3688925
Why does it say this image doesn't exist?
>>
>>3689613
Dunno
>>
>>3685341

>Can we tell the Dark Elves as well?
Yes, you can send an ambassador to the Dark Elves base since you know where it is.

>is it possible to convince the Black Knights that the Gnomes have declared war on or them or said something mean to them?
Yes, you can order your ambassadors to tell lies or try to incite conflict between your enemies. The femboy elves' Hypnotic Tonic and mind influencing magic could be helpful. Of course there's the possibiliy they see through your lies and become angry. Gnomes are bloodthirsty and absolutely insane, so there's a good chance the Black Knights are already hostile to them.

Honestly you can order your Elves to do pretty much anything. It doesn't have to be something listed in AVAILABLE WORK. The femboys are eager to please their alpha.

>How many sides could we get to fight alongside us?

There's no limit to how many allies you can have. Although some civs might not be interested in diplomacy in any circumstances.
>>
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Your excavation site has been fully mined. Its purpose fulfilled you prepare to abandon the site and carry off the last of the star metal.
But then: a small band of goblins attack the Excavation site. They come surround the top of the crater weapons drawn.
Aelrie: "You again!"
Kali: "Why can't you goblins just leave us alone!"
Lady Blackburne: "How dare you approach me, you scum."
Maximus: "We've got no beef with you humie. Just give us the elves and we'll be on our way."
Lady Blackburne: "The only thing I'll be giving you is a swift hack to the back of the neck."
Maximus: "HA! I've killed humans bigger than you. Time to get gobbed!"

Roll 1d100 to determine the results of the battle.
All rolls will be averaged. But only the first roll from each ID will be counted.

You may state any specific strategy or tactics you want to do, this may have an impact on the results of the battle.
>>
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### TURN 32 ###

PURCHASES
none

WORK DISTRIBUTION
2 Spell Researchers (Healing Wave)
5 Garden II
3 Excavation Site

YIELDS (Including Black Knights' tax)
+60 Spell Research - Healing Wave Research Complete!
+24 Cotton
+164 Lavender
+34 Crystal
+71 Incense


RESOURCES
Cotton: 196
Lavender: 356
Crystal: 225
Incense: 551

Population: 10

INVENTORY
Small Shield (3)
Sun Elf Sword (2)
Sun Elf Armour (1)
Shortbow (3)
Leather Armour (1)
Goblin Club (4)
Goblin Sling (2)
Spear (2)
Pacifying Perfume(1)

BUILDINGS:
Council
Plantation III - Elves can work here to earn Cotton
Garden II - Elves can work here to earn Lavender
Shrine - Autonomously produces Incense
Academy - Elves can work here to gain combat training. Weapons and Armour can be purchased here.
Mining Camp - 312 Crystal Remaining - Elves can work here to gather Crystal
Sanctum - Elves can work here to research new Spells. Spells can be purchased here.
Beauty Shop - Various single use items can be bought here. May attract new Elves to join your colony.
Observatory II - Elves can work here to research new technologies.

BUILDABLE:
Gathering Camp - 100 Lavender - 40 Work - Elves can work here to gather Incense/Cotton/Lavender
Mining Camp - 100 Lavender - 40 Work - Elves can work here to gather Crystal
Prison - 200 Lavender - 140 Work - Enemy captives (or undiciplined colonists) can be held prisoner here
Wooden Wall - 300 Lavender - Flame resistant wooden walls barricade entrances to your colony

UPGRADES:
Garden III - 150 Cotton 100 Lavender - Increases Lavender Yields
Academy II - 200 Lavender - Improves maximum training limit, adds more Weapons/Armour for purchase
Sanctum III - 75 Crystal 75 Incense - Unlocks Tier III spells for research
Observatory III - 200 Cotton 200 Lavender 150 Crystal - Increases Research Speed
>>
PURCHASABLE ITEMS:
Short Sword - 50 Cotton
Small Shield - 40 Cotton
Leather Armour - 60 Cotton
Spear - 80 Cotton
Short Bow - 100 Cotton 10 Crystal
############
Pacifying Perfume - 100 Cotton - when used in a battle, creates a ceasefire
Hypnotic Tonic - 100 Cotton 15 Crystal - subject that drinks this falls into a suggestible trance
Attack Pheromones - 100 Cotton - temporarily increases the combat potential of everything in an area of effect
Diploma Aroma - 100 Cotton - temporarily improves a subjects diplomacy
Arcane Nail Polish - 100 Cotton - increases one subject's damage for one battle, can't be used during battle
Scent of sneakiness - 100 Cotton - temporarily increases the stealth of a scout
############
Healing Touch - 50 Incense - Permanently enables one Elf to cast Healing Touch
Healing Wave - 150 Incense - Permanently enables one Elf to cast Healing Wave

Soften - 50 Incense - Permanently enables one Elf to cast Soften

AVAILABLE WORK:
Train in Academy
Plantation III
Garden II
Mining Camp
Research in Observatory
Research in Sanctum
Scouting
Construction
Send a Diplomat to another faction
Send an Elf to a neutral tile
Attack an enemy faction
>>
Rolled 45 (1d100)

>>3691844
Stay back let Aelrie shoot arrows, Kali and Lusha protect her.
>>
Rolled 77 (1d100)

>>3691844
Since the human is the tankies, we’ll support her. What are these feminists stats and can we purchase healing wave for one of them ? Can we try to send support for them or it will be resolved in 1 turn ?
>>3691845
1 in the plantation
6 will go help in the excavation site
If we can’t give healing wave to the ones already fighting, show our stats so we give it to the best option
>>
>>3691860
>femboys autocorrected to feminists
More specifically Aelrie stays behind focusing in the goblins getting next to Lady B. and our warriors, who will help her, depending on our stats, massive heals incoming
>>
Rolled 59 (1d100)

>>3691844
It begins
>>
>>3691844
Not rolling as average is 60.
Let the human tank, Kali and Lusha protect Aelrie.

>>3691845
We're just going to get attacked more and more, we need defenses.
>Purchase Wooden Wall, 4 elves to build
>Purchase 2 Leather Armour
>3 elves train in Academy
>Any survivors from the excavation site work in the garden.
>>
>>3693079
Supporting.
>>
>>3693079
Let’s see if we can send reinforcements first, if not, let’s go with your ideia of building the wall since it’s fireproof
>>
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Rolled 4 (1d100)

Im rolling
>>
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>>3694849
>>
>>3694849
We had a decent average, but I guess femboys don’t deserve to be happy
>>
Rolled 32 (1d100)

I'm gonna rise the average just watch.
>>
>>3695500
oof sorry.
>>
Rolled 4 (1d100)

>>3691844
>>
>>3696613
It's a big oof.
>>
Rolled 96 (1d100)

>>3691844
>>
Rolled 93 (1d100)

Oh for fuck's sake. Kill this guy while we're at it: >>3694849
>>
>>3696710
>>3696714
Thanks guys, now we’re closer to what we had with the first rolls
>>
all new rollers shall be smothered with pillows uwu~
>>
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>>3694849
>>3695500
>>3696613
lol nice rolls goblin lovers

>>3694850
STILL waiting on the remastered Aelrie image.

Combat results: (45+77+59+4+32+4+96+93)/8 = 51.25
Some events that occurred during the battle are pictured here.
>>
>>
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Aquilan shows up bringing news.
Aquilan: "Good morning Ashera! You look very pretty today."
Ashera: "awww thanks Aquilan, what brings you here?"
Aquilan: "Well I scouted some Gnomes this side of the river. They're mining Crystals at YOUR Mining Camp."
You tilt your head forward and scowl.
Ashera: "...is that so?"
Aquilan: "Yes, there's four of them, just chipping away at those crystals."
>>
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From now on defending from attack officially does not take up a femboy's work that turn. Attacking still does though.

### TURN 33 ###

PURCHASES
Healing Wave -> Aelrie -150 Incense
Wooden Wall -300 Lavender
Leather Armour -60 Cotton
Leather Armour -60 Cotton

WORK DISTRIBUTION
4 Builders
3 Training
3 Garden II

YIELDS
Training Levels:
Aelrie: 4/5
Lusha: 4/5
Kali: 4/5
+80 Building Progress for Wall
+96 Lavender
+10 Crystal
+49 Incense

RESOURCES
Cotton: 76
Lavender: 152
Crystal: 235
Incense: 450

Population: 10

INVENTORY
Small Shield (3)
Sun Elf Sword (2)
Sun Elf Armour (1)
Shortbow (3)
Leather Armour (3)

Goblin Club (4)
Goblin Sling (2)
Spear (2)
Pacifying Perfume(1)

BUILDINGS:
Council
Plantation III - Elves can work here to earn Cotton
Garden II - Elves can work here to earn Lavender
Shrine - Autonomously produces Incense
Academy - Elves can work here to gain combat training. Weapons and Armour can be purchased here.
Mining Camp - 312 Crystal Remaining - Elves can work here to gather Crystal
Sanctum - Elves can work here to research new Spells. Spells can be purchased here.
Beauty Shop - Various single use items can be bought here. May attract new Elves to join your colony.
Observatory II - Elves can work here to research new technologies.
Wooden Wall - Building Progress (80/280) - Flame resistant wooden walls barricade entrances to your colony.


BUILDABLE:
Gathering Camp - 100 Lavender - 40 Work - Elves can work here to gather Incense/Cotton/Lavender
Mining Camp - 100 Lavender - 40 Work - Elves can work here to gather Crystal
Prison - 200 Lavender - 140 Work - Enemy captives (or undiciplined colonists) can be held prisoner here
>>
UPGRADES:
Garden III - 150 Cotton 100 Lavender - Increases Lavender Yields
Academy II - 200 Lavender - Improves maximum training limit, adds more Weapons/Armour for purchase
Sanctum III - 75 Crystal 75 Incense - Unlocks Tier III spells for research
Observatory III - 200 Cotton 200 Lavender 150 Crystal - Increases Research Speed

PURCHASABLE ITEMS:
Short Sword - 50 Cotton
Small Shield - 40 Cotton
Leather Armour - 60 Cotton
Spear - 80 Cotton
Short Bow - 100 Cotton 10 Crystal
############
Pacifying Perfume - 100 Cotton - when used in a battle, creates a ceasefire
Hypnotic Tonic - 100 Cotton 15 Crystal - subject that drinks this falls into a suggestible trance
Attack Pheromones - 100 Cotton - temporarily increases the combat potential of everything in an area of effect
Diploma Aroma - 100 Cotton - temporarily improves a subjects diplomacy
Arcane Nail Polish - 100 Cotton - increases one subject's damage for one battle, can't be used during battle
Scent of sneakiness - 100 Cotton - temporarily increases the stealth of a scout
############
Healing Touch - 50 Incense - Permanently enables one Elf to cast Healing Touch
Healing Wave - 150 Incense - Permanently enables one Elf to cast Healing Wave
Soften - 50 Incense - Permanently enables one Elf to cast Soften

AVAILABLE WORK:
Train in Academy
Plantation III
Garden II
Mining Camp
Research in Observatory
Research in Sanctum
Scouting
Construction
Send a Diplomat to another faction
Send an Elf to a neutral tile
Attack an enemy faction
>>
>>3698089
Give Aelrie healing wave, send 8 femboys (including aelrie) to attack the gnomes, 2 will continue building the wall
>>
>>3698154
In the mines if we have to be specific
Also, what technology do we need to build watchtowers ?
>>
>>3698086
the plural of Elf is Elves you uncultured goblin fucks
>>
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>>3698084
the perfect excuse to not work on my quest. Thank you dolomite
>>
>>3698154
Support raiding their mining operation.
>>
I feel we should send a diplomat to the sun elves to see how much they want in order to sell us their armors and weapons since we probably are not going to invest in manufacturing our own.
>>
>Give Aelrie healing wave
Aelrie already has healing wave, he got it on turn 33 purchase list.

>Also, what technology do we need to build watchtowers ?
Sentinel for 140 Research points will unlock Sentinels, which behave like "Watch Towers"

You rally all your elves except your two weakest fighters: Siora and Keishara. Aquilan elects to join you, he doesn't seem as tough as Wyrran or Lorsan but you accept his help anyway.
After a short march you catch the gnomes red handed, mining YOUR Crystals at YOUR Mining Camp. Stupid gnomes.
The Gnomes seem amused to see you actually showed up to defend your assets. Although outnumbered two to one they quaff some unknown combat enhancing potions and gleefully prepare to fight.

Roll 1d100 to determine the results of the battle.
All rolls will be averaged. But only the first roll from each ID will be counted.

You may state any specific strategy or tactics you want to do, this may have an impact on the results of the battle.
You may purchase Items at this time.
>>
### TURN 34 ###

PURCHASES
none

WORK DISTRIBUTION
8 Warriors
2 Builders

YIELDS
Training Levels:
+40 Building Progress for Wall
+10 Crystal
+51 Incense

RESOURCES
Cotton: 76
Lavender: 152
Crystal: 245
Incense: 501

Population: 10

INVENTORY
Small Shield (3)
Sun Elf Sword (2)
Sun Elf Armour (1)
Shortbow (3)
Leather Armour (3)
Goblin Club (4)
Goblin Sling (2)
Spear (2)
Pacifying Perfume(1)

BUILDINGS:
Council
Plantation III - Elves can work here to earn Cotton
Garden II - Elves can work here to earn Lavender
Shrine - Autonomously produces Incense
Academy - Elves can work here to gain combat training. Weapons and Armour can be purchased here.
Mining Camp - 312 Crystal Remaining - Elves can work here to gather Crystal
Sanctum - Elves can work here to research new Spells. Spells can be purchased here.
Beauty Shop - Various single use items can be bought here. May attract new Elves to join your colony.
Observatory II - Elves can work here to research new technologies.
Wooden Wall - Building Progress (120/280) - Flame resistant wooden walls barricade entrances to your colony.


BUILDABLE:
Gathering Camp - 100 Lavender - 40 Work - Elves can work here to gather Incense/Cotton/Lavender
Mining Camp - 100 Lavender - 40 Work - Elves can work here to gather Crystal
Prison - 200 Lavender - 140 Work - Enemy captives (or undiciplined colonists) can be held prisoner here
>>
UPGRADES:
Garden III - 150 Cotton 100 Lavender - Increases Lavender Yields
Academy II - 200 Lavender - Improves maximum training limit, adds more Weapons/Armour for purchase
Sanctum III - 75 Crystal 75 Incense - Unlocks Tier III spells for research
Observatory III - 200 Cotton 200 Lavender 150 Crystal - Increases Research Speed

PURCHASABLE ITEMS:
Short Sword - 50 Cotton
Small Shield - 40 Cotton
Leather Armour - 60 Cotton
Spear - 80 Cotton
Short Bow - 100 Cotton 10 Crystal
############
Pacifying Perfume - 100 Cotton - when used in a battle, creates a ceasefire
Hypnotic Tonic - 100 Cotton 15 Crystal - subject that drinks this falls into a suggestible trance
Attack Pheromones - 100 Cotton - temporarily increases the combat potential of everything in an area of effect
Diploma Aroma - 100 Cotton - temporarily improves a subjects diplomacy
Arcane Nail Polish - 100 Cotton - increases one subject's damage for one battle, can't be used during battle
Scent of sneakiness - 100 Cotton - temporarily increases the stealth of a scout
############
Healing Touch - 50 Incense - Permanently enables one Elf to cast Healing Touch
Healing Wave - 150 Incense - Permanently enables one Elf to cast Healing Wave
Soften - 50 Incense - Permanently enables one Elf to cast Soften

AVAILABLE WORK:
Train in Academy
Plantation III
Garden II
Mining Camp
Research in Observatory
Research in Sanctum
Scouting
Construction
Send a Diplomat to another faction
Send an Elf to a neutral tile
Attack an enemy faction
>>
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Rolled 10 (1d100)

>>3701365
>>
Rolled 33 (1d100)

>>3701365
Our elves with healing skills will focus on maintaining everyone healthy, arches focus on helping our frontline, specially someone might get gnomed because of their potions, sword and shield wielders will engage the enemy and use the numerical advantage to focus their leader
>>3701366
2 on building the wall
>>
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>>3701449
>>
Rolled 26 (1d100)

>>3701365
>>
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>>3701463
>>
Rolled 56 (1d100)

>>3701365
>>
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>>3701669
I feel like this is going to be the high roll for this battle.
>>
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Rolled 90 (1d100)

>>3701365
Pepper them with arrows until they come out of the cave, they must come to us as they have no range weapons. Once out, ambush and encircle them with our warrior melee elves and rain arrows from above. This tactic robs them of their only defense: mobility.
>>
>>3702044
>>
Rolled 69 (1d100)

>>3701365
>>
>>3702054
stop rolling before you hit a nat 1
>>
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>>3702059
but its only 47% right now, the ODDS ARE IN OUR FAVOR
>>
>>3702073
then roll on
>>
Rolled 62 (1d100)

>>3701365
>>
>>3702054
nice
>>
>>3702044
>>3702054
>>3702462
>the rolls went from certain death to an average of (slightly) over 50
>somebody saved and already reposed my shitty mspaint from last thread
I'd roll, but I think we're good. Gnomer might be on meth, but we got the numbers.

Also, we have a lot of incense. We should go for the level 3 spells (Sanctum 3) and start researching some after building the wall. There's bound to be something good there.
>>
>>3703065
Sincerely we need more base/lvl 2 spells
>>
>>3703140
We can get some, sure. Still, the upgrade is only 75 crystal and 75 incense without a build cost associated. The opportunity cost is low. This means we can grab it and see if there's anything we might really want now. If not, then we only lost out on 75 crystal and incense, which I think isn't much of a hit compared to the potential gain.

Also, what spells currently available do you think are worth grabbing?
>>
>>3703157
Gonna need that list again to decide
>>
Rolled 3 (1d100)

>>3701365
>>
>>3703313
You what
>>
Rolled 74 (1d100)

>>3701365
>>
>>3702044
based
>>
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(10+33+26+56+90+69+62+3+74)/9 = 47
>>
Battle report
>>
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Silrith visits your base. She quickly arranges to have a meeting with you.
Silrith: "Hello Ashera, I have come to request your assistance, the Black Knights are threatening to attack our base in a few turns. They've been stocking up weapons and armour for a while now. Would you send reinforcements to help us if we get attacked? And I know this is a bit of a difficult request, but if you could enlist the help of the Sun Elves we would be extremely grateful."

>what do?
>>
(The work distribution for attacking was on Turn 34, all surviving elves are available to work for Turn 35, not just the ones that didn't fight.)

### TURN 35 ###

PURCHASES
none

WORK DISTRIBUTION
10 Builders

YIELDS
Training Levels:
+133 Building Progress for Wall
+10 Crystal
+53 Incense

RESOURCES
Cotton: 76
Lavender: 152
Crystal: 255
Incense: 554

Population: 10

INVENTORY
Small Shield (3)
Sun Elf Sword (2)
Sun Elf Armour (1)
Shortbow (2)
Leather Armour (3)
Goblin Club (4)
Goblin Sling (2)
Spear (2)
Pacifying Perfume(1)

BUILDINGS:
Council
Plantation III - Elves can work here to earn Cotton
Garden II - Elves can work here to earn Lavender
Shrine - Autonomously produces Incense
Academy - Elves can work here to gain combat training. Weapons and Armour can be purchased here.
Mining Camp - 152 Crystal Remaining - Elves can work here to gather Crystal

Sanctum - Elves can work here to research new Spells. Spells can be purchased here.
Beauty Shop - Various single use items can be bought here. May attract new Elves to join your colony.
Observatory II - Elves can work here to research new technologies.
Wooden Wall - Building Progress (253/280) - Flame resistant wooden walls barricade entrances to your colony.


BUILDABLE:
Gathering Camp - 100 Lavender - 40 Work - Elves can work here to gather Incense/Cotton/Lavender
Mining Camp - 100 Lavender - 40 Work - Elves can work here to gather Crystal
Prison - 200 Lavender - 140 Work - Enemy captives (or undiciplined colonists) can be held prisoner here

UPGRADES:
Garden III - 150 Cotton 100 Lavender - Increases Lavender Yields
Academy II - 200 Lavender - Improves maximum training limit, adds more Weapons/Armour for purchase
Sanctum III - 75 Crystal 75 Incense - Unlocks Tier III spells for research
Observatory III - 200 Cotton 200 Lavender 150 Crystal - Increases Research Speed

PURCHASABLE ITEMS:
Short Sword - 50 Cotton
Small Shield - 40 Cotton
Leather Armour - 60 Cotton
Spear - 80 Cotton
Short Bow - 100 Cotton 10 Crystal
############
Pacifying Perfume - 100 Cotton - when used in a battle, creates a ceasefire
Hypnotic Tonic - 100 Cotton 15 Crystal - subject that drinks this falls into a suggestible trance
Attack Pheromones - 100 Cotton - temporarily increases the combat potential of everything in an area of effect
Diploma Aroma - 100 Cotton - temporarily improves a subjects diplomacy
Arcane Nail Polish - 100 Cotton - increases one subject's damage for one battle, can't be used during battle
Scent of sneakiness - 100 Cotton - temporarily increases the stealth of a scout
############
Healing Touch - 50 Incense - Permanently enables one Elf to cast Healing Touch
Healing Wave - 150 Incense - Permanently enables one Elf to cast Healing Wave
Soften - 50 Incense - Permanently enables one Elf to cast Soften

>Distribute work to your 10 elves for this turn
>>
>>3704292
2 building wall, 4 researching sentinel, 4 in the plantation
>>3704291
Did they say what they wanted you to do so they wouldn’t attack ? Their combat advantage is to high for even the three of elves to dare challenge them
>>
>>3704291
Tell them you will discus it with your fellow elfgirls and the sun elves, but we haven't forgotten the aid the dark elves have given us in the past.

>>3704299
That depends on the number of knights. Their leader personally had to come and watch us mine so that could indicate there are only a small number of them. Also the dark elves have their own human slaves.

&

This, but instead of 4 on sentinel only 3 and send that extra elf to speak with the sun elves about purchasing their Armour/weapons and speak on behalf of the dark elves and their situation.
>>
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>>3704161
You know dolomite, back when I was in the academy, we would follow up every toast with a song.
>>
>>3704292
We should help out the Dark Elves. They helped us out before
Work Distribution:
2 finishing the border wall
4 researching Sentinel Tech
3 picking cotton
1 envoy to the Sun Elves telling them that we need to stick together as elves. One tribe of elves is easily broken, but together we may form a mighty faggot

Purchases:
Sanctum III
>>
>>3704838
Ok, I liked your ideia so I’m changing elf distribution to this >>3704903
Also, you might have a point in their leader watching us instead of a regular soldier
>>
>>3704903
Supporting
>>
>>3704903
we need 100 cotton to replace Aelrie's bow
>>
>>3704903
power to the elf races
>>
New thread my fembois
>>3707664
>>3707664
>>3707664



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