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Nation RP Hex Edition™

>>3619601

Archives:
>1 http://suptg.thisisnotatrueending.com/qstarchive/3580812/
>2 http://suptg.thisisnotatrueending.com/qstarchive/3619601/

===============================================================
Rules and Information:
Read the OP before you ask dumb questions.

Standard RP rules apply.

The purpose of this is to create an enjoyable story through gameplay and RP, remember that there is no winning or losing, good RP and loremaking is the goal.

Be reasonable. (Most important rule)

All players may post 2 actions (one turn) once they start, after this they may post another turn after 5 other players have posted their own turns. You may also post one turn per day without waiting for 5 players to post.
Diplomacy and lore posts do not count as an action.

Claimed hexes signify land occupied by the population
All players passively gain land each map update. In your OP you may specify if you wish to opt out of this.
Each hex is roughly 50 miles.

Cities can only be founded in tiles occupied for at least 1 turn prior.

Magic is not attainable through start.

Max starting tech should be equivalent to the bronze age.

DMed Wars: If players request, or it is needed due to OOC conflict, OP may moderate wars through both players posting an attack and/or defense to which OP analyzes and comes to a conclusion.

OP's word is law and reserves the right to retcon any posts requiring such action.
Expect IC catastrophes for poor behavior.

Grievances are to be directed to OP through private messages. Any complaints not issued this way are invalid.

More rules and information exists but the above are simply the most important.
===============================================================

Let blood be spilled.
>>
>>3647305
>>The Paraskinia

>Expanding Trade Convoys
>Hatcheries

With the completion of trading posts in Symbian, Senori, and Grenoll settlements, the power and reach of the Bronzecrest Conclave expands rapidly. More and more harpies are recruited to help ferry goods and manage the posts. Several land-striders from the towns are also hired to act as additional physical and mental assistance for running the place. The quantity and variety of goods delivered to and from the cities has never been higher. So much so, that several trading bands have managed to form, focusing on specific goods or procuring custom orders.

A consequence of the reformation of harpy society. The harpies originally practiced migratory, nomadic, and largely hunter-gatherer bands, ranging from a pair of harpies to a hundred or so at most. They'd help support each other and raise their young within each band. With the creation of the larger Conclaves, harpies have been flocking to join their ranks and the number of smaller bands has seen a sharp decline. With so many harpies now partaking in their conclave's objective, be that ferrying goods, exploring, or drilling for combat, they have less time than ever to watch over their nests and incubate their young. As such, a forth major conclave begins to form, who's sole purpose is the incubating of eggs laid by harpies, the raising of chicks, providing food, and defending the hatcheries from all invaders.
For now, these hatcheries are still rather scattered across harpy territory, usually in common meeting grounds or places rather easy to protect. While some harpies decide form an early age to join the hatcheries, many others from the conclaves come volunteer or join after spending a good part of their lives working.


>Diplo
>>3658000 Great-Winged-One
The harpies are thrilled their friend is picking up the pen. While he is still rather new to it, they appreciate the lovely images and symbols he draws. While the runes do attract some of the more scholarly harpies, they are still completely foreign and not much use at the moment. Instead, the harpies appreciate the beast's knowledge of the landscape and ecology. Their happiness turns to some confusion when the beast encircles the Grenoll in red. To the harpies, red could mean anything from spilling blood to lavishing in luxury; given its ties to both blood and to vibrant decorative dyes and scales frequently used in harpy society. Before any decisions can be made, however, a harpy courier arrives at Tisiphone with news of another Great-Winged-One rising from the Wyvern-blood's Grand Palace to the north. This is relayed to their Great-Winged-One with appropriate imagery, as recalled from the songs the courier sings of their battle thus far.
>>
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>>3659197
Under the blessing Enu the parliament continues to build coastal forts. The oligarchs allow Enu to build forts in their land because they fear his military prowess. Nobody in Elthuria understands military strategy like Enubia the great after all.
>>
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>To the Chosen
Though long past the week, a party is at last sent to meet the Bone-Men of Solace. Wagons covered with blue and yellow fabrics, shot through with gold thread which shimmers in the sun, accompanied by crashing cymbals, high strung lyres, and brass trumpets, trundle to the gates of the city. With the Scroll of a Thousand Tongues in hand, the emissary quiets his troupe and shouts out;
"The Children of Ariru greet the Children of Ora! *rattle* We bring gifts from the lower plains, and wish to treat with you! *rattle*"

>Actions 1 & 2
Fish caught on the western coast of the kingdom are often past their prime once they reach Harpatu. Too, news of the frogmen to the west finally reaches court, and greatly intrigues the king himself. And so to better connect the world, the king sets all who may know of such things to build two great canals between the Bay of Harpatu, Parisu lake, and the western waters. But this cuts our brothers off from us, so set to it too that a bridge of high stone arches too be built.
> (dig 2 canals, joining the small lake to both seas. also build a high arched bridge to keep Ahatu & Elthuria connected to Erabumakta-proper)
>>
>>3661215
>>3643677
A small grouping of Korgath'jotkag are sent east to explore more of the land and sea, being resupplied by the newly acquired port.
Sighting coastline spreading further east that would appear to be dotted with unnatural formations. The ships would likely encounter the Erabs.
>Exploration
>>
>>3659197

Action 1: With defensive works already underway in Thilith and Merribth ( >>3658001 ), the Council decides to extend the project, commissioning the construction of further defense works around Navrigole and Maruis.

Action 2: After study of some ship wreckage that washes ashore near Thegarde, the Grenoll work at devising better shields then their old reed efforts. After a little experimentation, and plenty of practice projecting projectiles toward the test models, the Grenoll devise a Waterproof, sturdy and resistant ridged shield that can stand up to the best efforts of their slingers, and even some of their lighter catapults. Best of all, they even have a secondary function - place one in the water, and a Grenoll can use it as a raft to float, or paddle himself, downstream.

Diplomacy:

Dwarves: - A Diplomat goes to talk to the Dwarves to ask for some clarification, speaking in croaky-accented but perfectly legible Dwarvish. In their initial meeting between their peoples, he states, both of sides made clear that some coastal waters were considered theirs, though no further stipluations on this subject were mentioned. At that meeting, he continues, the Grenoll invited Dwarven traders to their markets on the understanding that, if they came, trade could be conducted mutually. No specific reply was made to this invitation, so the Grenoll continued to be unaware of a specific Dwarven intent, but as those days held a great linguistic gulf he would not be surprised if some finer points were misinterpreted.

When a Dwarven vessel sunk the Grenoll free trader Bog-dancer, the Council took this as understanding that the Dwarves regretfully wanted their waters closed. And no Grenoll trade ships have since gone to trade in Dwarven waters.

However, he continues, if the Dwarves ARE pursuing a policy of isolation, then sending their vessels into Grenoll fishing grounds and trade lanes is running counter too it. He asks for the Dwarves to therefore state their official policy intent to him, so he can pass it to the council. If the Dwarves have come to trade and wish free access to coastal Grenoll waters, they will be welcomed gladly as trade-partners. If they wish to be left entirely alone, however, he asks that the Dwarves make this easier by not sending their ships into Grenoll coastal waters, thank you very much.
>>
>>3659197
Action 1:
Develop the iron mines in the western mountains

Action 2:
The humiliating incursion of the dwarves into the gulf, which destroyed many great whaling ships must be learned from. Warships based around massive symbian powered projectiles are developed in order to crush vessels run by pewnier races (aka dw*rves)
>>
>>3663326
also the dwarves captured enough symbians to start a proper slave population
>>
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>>The Paraskinia
>Lore Post: The Harpy Conclaves

>Bronzecrest
Originally just a band of three harpies that had learned the methods of "take and give" with the Land-stirders, eventually evolved into the largest and most powerful of the trading conclaves in Paraskinia. Starting with simple meats, feathers, and other odds and ends the harpies could scavenge together, they eventually began trade between the various land-bound nations, and taking a cut of the profits. With high quantities of goods to be delivered, they are the largest of the harpy conclaves by sheer population, and travel the widest stretches of airspace. Trading conclaves are the most common to interact with land-striders. The Bronzecrest mainly trade in bulk deliveries of raw resources, luxuries, mail, and passengers. Various smaller conclaves and isolated bands try to vie for some control over specific markets, the more successful ones gaining a talon-hold on foodstuffs, custom trade, or the like.

>Bloodscale
Originating on the ridge dividing the northern deserts and southern swamps, these harpies found their calling with the first conflicts between those of the sky and those of the ground. Naming themselves and their region after the crimson scales plucked from the wyvern-blooded invaders. The most centralized and disciplined of the conclaves, in large part due to their creation of the first permanent, large-scale, harpy structure: The wall fort Tisiphone. Their numbers are often most easily recognized by their weapons and crimson scale mail.
While almost exclusively focused in the Crimson region, largely locked in combat with the CRE, Bloodscale Wings are occasionally seen throughout the rest of harpy territory. Usually acting as patrols or called out by specific bands looking for protection or support. While a few other warrior conclaves or bands exist, the vast majority are located in the region with the most conflict, and end up falling under the same banner. One of the more notable ones being the Dust Devil Wing, which have taken to riding the sandstorms and using it as cover for their raids.

>Myststalkers
Originated from the first explorers of the Sea and Isles of Myst, this conclave has mastered navigation in the region. Along with their knowledge of the Mysts, they have also scouted and spread throughout a lot of the western mountain range and Isle of Waterways, making them esteemed explorers. The Myststalkers are the most adept at flying blind, and through uncharted territory. Though not as big as the previous two, they monitor a large portion of harpy traveling lanes, and are often called upon on new expeditions. While not as militarily focused as the Bloodscale, they are good hunters, and are the premier user of hound-eagles.

>Alkonest
The Alkonest maintains, provides for, and protects the harpy hatcheries and other common roosting sites. More a movement than an organized conclave, its members are a mix of motherly, caring, and very, very protective.
>>
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>>3660403
The beast seems to care little of the news and instead, dragging a talon across the image of the once grenoll now completely covered in paint.

>>3661215
Fishermen would soon notice the dissapearance of fish as well as many dead floating to the top, increasingly over the weeks after the canal is constructed.

>>3661388
The dwarves would respond simply by instructing the Grenoll to refrain from sending vessels into open waters to avoid future conflicts.
Dwarves on land bordering the Grenoll would likely indulge in trade with their neighbors had they not been doing so already.
Regarding official trade, the dwarves would need to confer with lords and king, but until then, they would welcome statements regarding what the Grenoll have for trade.

-

The Third Mountain Home is founded. Named in honor of the dwarf who had conceived the plan to claim the mountain without the need for bloodshed. Dvaldr'gaz becomes a busy city focused on trade, mainly being well-crafted goods sold to the port city which typically is sold to the other mountain homes.
>Dvaldr'gaz

Copper was the first material used by the dwarves in their boats, but were promptly overtaken by wooden vessels instead for their ease of production and cost. However, a dwarf has discovered copper may once more be seen at sea. Using the metal to sheath the submerged wood, protecting it from the ever so common sea life and exposure to the waters. Realizing original copper boats had never experienced the issues wood does, they are quick to make additions to their watercraft to achieve both durability and cost effectiveness. Although when exposed for some time, the copper will corrode, being unattractive to most, but can be easily cleaned using abrasives such as charcoal, so that their ships may travel with the beautiful shine of copper.
Combat vessels would also take to using it as lightweight armor for ballistae and around key points on the ship which would prove useful for preventing fires.
>Copper Sheathing

-

>>3661215
>>3661270
>>
>>3664650

>Dwarves
The coasts are dotted with small Erabite fishing and farming villages, nothing larger than a thousand or so residents. Those on land pay little heed to the ships, thinking them either Harpatu barges or some creation of the Elthurians, though fishing boats give the dwarven vessels a wide berth. Before too long the Strait of Erabu can be seen, guarded on it's northern bank by the fortified-city of Asqu. Larger Erabite trading ships can be seen here, which seem to pay little mind to the floating-dwarves.
These would change however, if they planned to sail down the Strait in the Bay of Harpatu...

>Action 1
The iron we trade with Elthuria has been relegated to the production of work-tools and the spearheads of the Queen's Ceremonial Guard. But a resource in such abundance must have other functions and properties. Some sport iron jewellery as a mark of their wealth, as it is currently difficult to work. The Queen calls a Night Court, attended by all the craftswomen of known skill, and sets to them that she shall award land and title to whoever finds a method to more easily work this metal.
> (improve iron production, the winner will be announced later)

>Action 2
Our outlying villages rely on travel by sea to reach the inner kingdom, this shall not stand. The Queen degrees that a vast network of roads be built in all directions, so that Harpatu may be more easily connected with Her people.
> (just build roads where you think looks nice)

>The Fish Issue
The building of the canals had a grave and unforeseen outcome. Though travel was now far easier, the stock pf freshwater fish which inhabited the great Parisu lake had been destroyed. In one swoop skyrocketing their price; What was once a poor man's meal, must now be imported at great cost from the rivers of Elthuria.
>>
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Zernaw was an incredibly pricey city to build so the parliament unilaterally decided to extend the fort program
>>
>>3664709
Diplomacy
It's not impossible for the Elthurians to work the metal themselves if needed
>>
>>
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>>3664650

The forests seeded all those years ago with ( >>3628179 ) grew slowly, but should now have reached maturity. DM agreement pending, of course.

>Action 1:

The town of Lekrogge is set up to support the miners in the nearby hills, becoming a center for Grenoll metalworking industries. A Canal is also dug to connect it to the Grenoll river network

>Action 2

Grenoll shipbuilding has, not to fine a point a bout it, been sidelined for many years whilst their nation dealt with other issues. But now, with one coastline bearing witness to the large Dwarven vessels passing by in the deep waters, and the other now regularly sighting galleys that seem to be crewed by what Grenoll presume to be Elthurians, it is decided a more military ship of their own is needed. The Cattetrois is the first new design of Grenoll vessel in over a generation, a galley with banks of sheltered oars. To either flank, the vessel carries a large, fixed, weighted trebuchet that can be pivoted and directed for lobbing angle, whilst above the prow ram a large torsion Mangonell is incorporated into the very hull structure of the vessel. The vessels have flanks that are shielded with bog-iron and copper-lead pavaises. whilst the upper deck is laid with solid, resistant flooring but stands relatively open; able to be used by slingers, catapulters, bat-handlers, or even the Ertsable acrobatics company, should the situation require their presence.
>>
I, General Coordinator (GC) "Rookie" would like to join with the Vanadians into this world of our own making.


Here's a map depicting our geographic-synchronous (geo-syhchronous) coordinates. I hope it's satisfactory.
>>
>1.The waters near the Senori were getting rougher over time. Boats of all type were having a hard time on the sea. Senori research ways to improve their boats to handle harsh weather and waves.
>2. The Observatory was a great boon to the people; working as a lookout and studying the sky. Senori map out the stars and invent celestial navigation.
>>
>>3660403
>>The Paraskinia

>Scour the deserts for hidden treasures/secrets
>Aercast Lances

With the wyvern-blooded largely hemmed into their oasis and capital, the deserts are free for the carrion-loving harpies. Bands soar above rolling dunes and sparse oasis, glancing about for something interesting to catch their eye.

It has been some time since the harpies have attempted to refine their weapons of war. For the most part, aercast javelins have served them well in the ranged department, while the Grenoll Bardiches have aided them well in slicing and butchering their foes. But recently, the opposition provided by the thick exo-skeleton of the scorpions and the scaled Great-Red-One that soars above the ERS capital has troubled some Wing leaders in the Bloodscale conclave. The harpies lack a strong, hard hitting, weapon built for punching right through armor or structures. With a combination of various trade deals and testing, the harpies develop the Aercast Lance. These exceptionally large weapons are mainly made of wood, with only small reinforcements and tipping of metal or stone, relying largely on their inherit mass and velocity to do most of the actual damage.

The Aercast Lances are designed to be large, single use weapons, specialized to cut through the air with minimal deviance in path after being released from a dive or swoop. In order to properly wield them, a harpy can only carry one at a time into battle, though a logistics harpy can bring a few total for rearmament. Users often dive in and out of the battle entirely in one go, as its large size and weight hinders maneuvering in anyway outside of a straight path. Though with so much extra mass, said straight path is blindingly fast.


>Diplo >>3664650 Great-Winged-One
The message the beast seems to be conveying is now much more readily apparent to the harpies. Despite the tablet-wielder not currently present to act as moderator, a few harpies begin trying to paint a meaningful drawing to their friend, while singing songs to further enhance the tone.
The harpies draw pictures of harpies, grenoll, and wyvern-blooded. The harpies are trading with the Grenoll. The Harpies are singing to the Grenoll. The Grenoll are singing to the harpies. The Grenoll build weapons for the Harpies. The wyvern-blooded are fighting the harpies. The harpies use these weapons on the wyvern-blooded. These painting relates to the beneficial and friendly relations the harpies have established with their southern neighbors.
>>
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The parliament has decided that Elthuria must begin to transform the economy. We need to turn Jehn into an industrial hub where Elthurians can process the goods that they extract. The road links all places of resource extraction to the planned industrial hub.
Diplomacy
In order to get the best reach for our products we offer to send our merchants to Harpatu where they can turn help turn it into a successful business hub
>>
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Action 1: The town of Lurthrais will be established along the Lur, intended to be a gateway town between the riverlands and the plains.

Action 2: Grenoll have long trained and bred domesticated bats, for help with tasks, for sending messages, for pest control or just for companionship. However, their use by Grenoll forces assisting Harpy operations in the northern deserts has revealed another interesting aspect of these companions; specifically, the waste they leave behind. Their droppings, dried by the desert heat, exhibit some curious properties if they come to set alight. Returning to the Grenmarsh, these are explored further, and with a few additions leads to the development of a substance that seems almost magical to the grenoll; Batfire powder! Though this powder needs to be kept dry, which is not altogether an easy task in the Grenmarsh; but when set alight it can produce a marvelous display of colour and sound. And thanks to the abundance of the domesticated bat, the supplies will almost be limitless! From now on, Grenoll festivals are definitely going to go with a bang!

>Diplomacy:

>>3664650
Dwarves: The Dwarves are told of Bog-iron, and shown a number of implements forged from the material, along with devices of copper and imported lead. They are told of peat and the marsh-crystals they use as currency, of Grenoll foods like marsh-grain, fish, snail and grub; and of the ample supplies of all produced by the thousands of farms throughout the Grenmarsh that would be spare if Dwarven markets were opened. They are told of Grenoll woodwork and stonework, and have Loxetra steeds and Glow-Fungus lanterns demonstrated to them, along with other examples of Grenoll glassware. And finally, they are told of the weapons Grenoll make, the Halberds and Catapults and other fine things made for export through Paraskina traders.

>>3666814
Elthuria: With command of the Elthurian tongue growing, the Grenoll inform the Elthurians that they are grateful for the politeness of their fisher-folk, and impressed by the new-built galleys they have seen rowing along the newt-tail gulf. They ask if trade can become more open; Maruis lies just across the waters from Grand Graham, and by linking their trade networks both peoples might prosper.

>>3666701
The Paraskinia: The Harpies are asked what war-plans there might be against the crimson reptiles. Are any pushes intended soon? They are currently uncertain what the allied strategy is, but are eager to keep contributing their part.

>>3666215
Senori: Thanks to the Paraskina harnesses, Grenoll are able to come and visit these new strangers. And thanks to the Paraskina language, they are able to communicate somewhat. They introduce themselves, and their people, remarking how similar they look to another people in the south that the Grenoll know of.

>>3663326

Symbians: The Grenoll are happy to trade with the Symbians, happy to supply them with weapons and tools (but limited to what the Paraskina can carry.)
>>
>>3667650
What would you be willing to buy?
We can definitely begin to trade.
>>
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>>3664709
The dwarves continue mapping the coast and ignore the foreign vessels for now, going further east.

>>3664784
The strain from constant construction and logistical issues begin to heavily afflict the nation.

>>3666701
In the north-east, they discover a large hole in the sands, devouring all around it.

>>3666701
The beast begins a low grumbling hiss as it eyes the harpies creating the imagery.

>>3667650
Word from the king returns stating trade between the Grenoll is allowable should the dwarves receive assurance of non-aggression between the two nations and dwarven control of the waters.
Dwarves can trade: Timber, dwarven crafts/tools, ale, goat products, and earthen goods such as stone or ore.

-

Mass construction of vessels begins, mostly of the new classes but primarily the Gjeddzkruv'jotkag.
>Ship Production

Utilizing enhanced ship designs, the dwarves begin expanding their reach upon the seas, using the Gjeddzkruv'jotkag to routinely scout the furthest seas and swiftly report back any findings.
>Sea Expansion (I'll provide a picture soon probably)
>>
>1. Glass making started as just a minor hobby for bored people living on the coast. But after years of glass-making, they invented different techniques creating glass objects like jars, bottles, statues, and so on.
>2. It was always hassle to stare at the sky and not see much. The human eye can only look as far as it could. One day, an observer accidentally broke a glass vase. A shard fell over a sheet of paper and the man noticed the letters looked bigger through the glass. This new discovery was researched. (creating magnifying technology)
>>
>>3666701
>>The Paraskinia

>Research on thermal weapons
>Spread the Harpy tongue to the wyvern-blooded

The Great-Winged-One, while considered a fellow flying friend by many harpies that had heard of him through song or dance, is not without his detractors. Key among them, being the tablet-wielder that brought him back into this world in the first place. Though he had been a doormat and a pushover in the great-winged-one's presence, now that he was deep in the desert with other harpies he felt he needed to be prepared for any eventualities. Out of paranoia, he sent a covert courier to ask the myststalker conclave to help discover a sort of weapon that would be able to clip the wings of their so called "friend". The key to this, heat.
With their previous experience with the mystwood pitch process, the myststalkers were already aware of how flammable pitch could be if not cooked right. They decide to try to enhance this mistake, whereby making a new type of pitch that is both sticky and flammable. Other experiments are conducted with various types of fish and animal oil. While promising, these new technologies are still not readily deployable as weapons.

While the wyvern-blooded had long been combatants with the harpies, not all their interactions had prevented the beginnings of understanding between their languages. Perhaps the most common being the very passive-aggressive singing the harpies had used to keep the invaders awake at night. At the very least, the wyvern-blooded had been able to be exposed to various harpy tones and expressions, ranging from triumphant, to ridiculed, to fearful. Now, with the harpies openly soaring and roosting around their capital city, they try to take steps further to reach out to these stubborn and prideful land-striders. Either by verbally harassing them from the skies, asking honest questions while perched above their houses, or by dropping pieces of parchment with harpy script, song, and swears. Without any sort of organized force to stop them, military or otherwise, the harpies quickly try to spread their tongue to the wyvern-blooded.
>>
>>3668897
>>The Paraskinia
>Diplo
>>3667725 Dracolich
As the beast seems to grow somber once more, many harpies on the peak take greater care and caution. While it isn't often sung in song, the harpies that had been there when the beast last grew impatient still remember how it lashed out. The painters are still valiant in their attempts to explain why killing an ally is a bad idea, but many other harpies easily pick up on the mood.

>>3667650 Grenoll
With the emergence of the great-winged-one, but its reluctance to do much further, the harpies are unsure of how exactly their war efforts should continue. At the moment, the harpies are attempting to establish some sort of communication between the two nations.
For now, however, the harpies suggest the grenoll take some of the desert land for themselves, as the ERS is not capable of patrolling it all with its population up in riot.

>>3668462 Senori
The harpies, upon seeing more and more glass containers being used for Senori export, begin to look further into the development of said glasswork. Upon finding a blossoming new trade along the coasts, the harpies offer to commission the creation of protective eye-wear made of glass. Something to keep extreme winds from dives out of their eyes, or dust from the deserts, while still letting them see.
>>
>>3667725

>Action 1:
The discovery that the powder made from dried bat dung can be used to make brilliant displays of flame leads some Grenoll to wonder what other effects might be produced by or from other materials, or various combinations thereof. Glass is found to be exceptionally useful as a container to conduct many of these tests and trials within. Slowly, this experimentation leads to the Grenoll developing a form of Chemistry.

>Action 2:
As wonderful as the divine healing talismans may be, there are simply too many Grenoll in the nation these days for the talismans to mend all who migth break in every village and, besides, these are considered holy relics and are kept under very careful eye. An intermediate method is needed, it is considered, and the Grenoll develop better theories and practices for how to deal with wounds and ailments, expanding their knowledge base of substances that can soothe or clean wounds, creating a form of professionalized medicine.

>Diplomacy:

The Paraskinia:
>>3668897

The Grenoll show their Harpy friends their wonderful new invention; Batfire Powder, putting on a small display of fiery lightworks on at the Lursuis trading post. They gift the Harpies a few jars of the substance afterward, should they wish to take some home to put on a display for their chicks.

Dwarves:
The Grenoll appreciate the idea of non-aggression and trade. However, 'Dwarven control of the waters' is considered a phrase that is nebulous at best, and the Grenoll ask for some further clarification. The Grenoll have no trouble accepting Dwarven control of Dwarven coastal waters, as seen on the first-contact map, but the Grenoll seem unclear if this is actually what is being asked for. Surely, with a treaty of mutual trade and non-aggression, all the waters of the many seas around us both would be of use for both nations to pass our ships across?
>>
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Build city of East point

Build road
>>
>>3667725
a few scant, isolated dwarven villages on the symbian-dwarven border begin trading with nearby mountainous symbians. Word of this contact has only now reached the ears of Torzdezuk'gaz and a few among the navy are clamoring for word to be given on the matter by the ruler of Torzdezuk'gaz, as this interaction is very polarizing in opinion, with many wishing to invade those mountains in order to claim them for the dwarven race or to try to mend the relational fracture caused by the rocky first contact.

Action 1:
Give state support to the trading efforts in order to drive up profits and the flow of knowledge

Action 2:
Use examples and sketches of the boats of the grenol to improve ships to the point in which they can navigate and sail outside of the near coast and the bay.
>>
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>>3667725

>Action 1
The defence of the realm is of utmost importance. Our interactions with the bone-men of the north have been less than comfortable, and rumours of enormous birds in the skies calls for a tough offence too.
> (finish the wall and begin building towers along it in every tile)

>Action 2
Regulating the river flow from the dam is becoming an occupation in itself, and the current meager accommodations are insufficient.
> (build the city of Aburris as shown)

>>3666814
We graciously accept this offer! To aid the merchants of Elthuria, the "holiday" of Mahiri-sezu shall happen on the third day of every month, and the lax Elthurian practice of veils may be permitted in the Market Quarter of Harpatu, even for Erabite citizens.
Also, import & export taxes are halved the day before, during, and after Mahiri-sezu to ease the flow of goods.

>>3667725
Do the Dwarves try to use the canals, or sail around Elthuria?
>>
>>3672505
In order for this to happen we require that you assist our merchants to trade with your neighbors. If you make that possible for us we will definitely trade in your city
>>
>>3672801
A request we are more than happy to fulfil! We already send men north to scout for new markets! And the frog-men to the west will soon no doubt trade with us in the markets and bazaars of Harpatu!
>>
>>3670138
With the Scroll of a Thousand Tongues in tow, a barge specially built for this task sets out laden with gifts of blue and yellow cloth, fish from the sacred rivers and costly imports from Elthuria, along with iron blades and copper jewellery, is sent west to bargain and not-so-subtly bribe the frog folk. In host is a group of fishermen-come-musicians who play the songs they've found the amphibians enjoyed the most, along with scholars, artists, politicians, and even a minor prince who wishes to stay in Grenoll lands to learn as much as he can of them. They glide through the canals, picking up a selection of Elthurian goods at the sister-cities, before heading into the Sea of Kintu and finally anchoring near Maruis.
The musicians play songs of greeting, employing a new bellows-like instrument which mimics the sound of a frog-call, and wooden instruments which resemble crickets.
>>
>>3668900
Another grear idea from the thunder angels. These glass coverings for eyes will vastly improve the filter masks since now they can see more clearly.

>1. Experiments were made to create clearer and durable glass call lenses
>2. Buildings in Senori were lacking room to house the population, but putting many people together in a tight place can spread illness quickly. Research ways to improve architecture and its complexity.
>>
>Diplomacy: Erabumakta

>>3672824

The musical calls of the Elthurians alert many Grenol fishers to the stately arrival of the barge of blue and yellow, and the sea-lanes are cleared to let it sail on past the harbor walls into Maruis. Grenoll are overjoyed to meet these visitors from across the channel, bidding them well with a chorus of song in what they know of the Elthurian language. A grand feast is prepared to honor their guests, with displays of song, athletics, bat-flight and firepowder light swiftly organised. Prehgoghu, Councilor-nominee and Company leader of the Maruis 'Dragonfly' traders takes pre-eminence, bidding a strong welcome to their Elthurian trade-compatriots as they step from the boat, delighted they have at last come to visit.

>Action 1:

Things can look different through a glass. And sometimes not just different, but bigger or smaller. And sometimes glass of the right shape can even make words clearer, a distant object more distinct. The Grenoll use this glass-work to devise corrective lenses that might help a Grenoll with ailing vision, as well as long seeing tubes that might allow a distant object on the far horizon to become visible and distinct.

>Action 2:

The arrival of guests from across the water causes a great excitement in Marius, especially when they come laden with such a strong musical talent. The Grenoll sing in welcome, but even with their larger vocal range they are awed by the bellows-sound-machines of their visitors, things that the Grenoll had never even considered making. This eventually leads to a new wave of Grenoll musical experimentation, the Grenoll developing wind-sound machines of their own. Although, as they do not need a machine to mimic a frog call, theirs instead would press the air though a series of pipes to produce a range of interesting backing sounds for their Choirs to sing along to, experimenting first with wood and then copper and bog-steel for the piping.
>>
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>>3670138
The dwarves may be able to work into the deal that Grenoll trading vessels may be given access to the open sea if accompanied by dwarven ships.
>>
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(Pic of previous sea expansion)

Something great brews within the mind of a certain dwarf. Plans for a magnificent work of art, a monument, a home, a weapon.
This will require quite a deal of preparation and discussion amongst his peers.
Work begins.
>Monolith

After experimenting with lodestone, dwarves are able to create a new device that can lead them towards specific directions, greatly assisting them with navigating the seas, they now, along with their improved maps, no longer must rely on the coast to travel.
>Compass
>>
-=WORLD EVENT=-

During the darkened hours when the world rests, a bright flash emerges from above.

The stars within the blackened skies fade away, replaced by a single orb of light growing in size as it descends.

Within minutes it falls down to the earth, but shortly before one part fragments off in another direction.
The largest of the two lands at the capital of the Chosen, while the other impacts near the housing of one of their sacred tablets, destroying it in the process.
>>
By Ama's grand bosom! The observers saw something fall from the sky. Scouts were sent to find out what it was.
>>
Action 1
Because Elthurian merchants have to sell at unfavorable prices thanks to tax, they have to be very good salesmen. The parliament has approved a plan to build merchant training facilities in Kent, Jenhs town and Grahams town. Those who pass through the institutions are taught lessons in salesmanship and the correct way to act (in regards to religion) and then sent to Kent for the final training. This is alluring for most people in Elthuria

Action 2
There are animals in the mountain called the Bens. They have luxurious fur that can fetch high prices. We will start creating fur Coates and other luxury items with it for resale.
>>
>>3668897
>>The Paraskinia

>Scouting and exploration of the fallen stars
>Seize Ulaan's Grand Palace

>>3674309
In the darkened night, a band of harpies sit perched on their roosts, eyeing the skies and singing the Night Song. Then, with a flash of light that illuminates the entire valley, something streaks across the sky and the earth shakes with a thunderous roar. Across the eastern mountains the harpies rise up in a flurry of startled squawks and feathers. Come morn, many bands venture out to find what had caused these phenomena. Both to the north and to the east of their mountain peak, the harpies find a furrow or a cavity in the ground, splitting the earth asunder and leveling entire groves of trees. The harpies approach these places to find out exactly what could have such monumental strength.

With nary another world from the Great-Red-One as it lands once more in its palace, the harpies finally begin their assault in earnest. Dozens of Wings all swoop to the ground. With zombies and guards and civilians alike all already fighting each other, the harpies simply try to take the palace and the main guard posts before the wyvern-blooded can unify and form a proper fighting force. At the same time, other harpies begin calling down to those fighting, and tell them to stand down and submit, or else. A few more focused Wings ignore the land-striders entirely, looking to capture the RainWitch specifically and her magic scroll.
>>
To ensure the existence of ship materials, the dwarves begin organized harvesting of seeds from trees to replant deforested areas.
>Renewable Wood

With new technology and knowledge, the dwarves now expand and explore further into the sea, free from the coastal navigation prior.
>Exploransion
>>
Action 1:

The Grenoll join in the assault against the Wyvern-blooded in support of the harpies, looking to occupy and hold the lands in the eastern desert suggested by their allies, as well as to support the allied advance on the capitol with slingers and trebuchets if things take a more violent turn and the Harpies cannot ensure a quick submission from the reptiles.

Action 2:

The Grenoll sling is a long-established weapon, and so the search for a 'better' sling has always been a goal for many. But in the end, inspiration came not from the sling itself, but the bellows-blown piped instrument, itself inspired by the sight of Erabumaktan bellows-machines. Attempts to drop sling shot into a stream of moving, piped air end up coming to nothing; but a trial involving removing the bellows and instead placing some Batfire powder into the tube for igniting succeeds spectacularly, propelling the sling-pellet hard enough that it breaks the window and leaves a deep hole in a nearby building's wall.

After some further experimentation and refinement, the Grenoll devise a workable (if slightly temperamental) weapon from the experiment. Named the 'Batfire-powder-ignition-propelled-piped-sling', the name prooves too unwieldy, and the Grenoll instead adopt a name devised on the whizz of the flying shoot and the deep 'bite' left behind, naming it after a insect common to the swamps. These 'Mosquitoes' are rapidly adopted by the military companies, although the need to keep the powder dry ensures that only those companies able to maintain a dryhouse for storage can use them.
>>
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Resume fort building
>>
>>3673981
In what may be a surprise, the Erabite emissary speaks in perfect "Grenollian" language. He explains that the Erabites have a magic talisman of sorts, which allows the holder to speak and understand all languages. He clarifies the Grenoll confusion, as though Erabites and Elthurians are remarkably similar they are in fact two separate nations. "Brothers, but not twins!".
The song in broken Elthurian is especially heartwarming to those aboard, and the strange delights of the frog people are greatly admired and enjoyed by all. At the feast a good deal of display is made of the handing of gifts from Erabite to Grenoll hands, perhaps objects they had never seen before, or worked in new ways to them. A song entitled "GREAT NATIONS" written especially for the occasion is performed, incorporating the two new instruments prominently.
When the festivities and celebrations die down it is nearly nightfall. The party have been given special religious leave to employ the Elthurian veiling practice, commonly called "HIDING", and so the party composed entirely of men either retire to the barge or don a veil of dark blue cloth attached to a silver band around the head. It is explained that this is in deference to the Goddess of the Moon, Kuppi. Once this is understood, it is down to the gritty matter of business. The Erabite capital of Harpatu is already the trading centre of two great nations, Erabumakta and Elthuria, and wishes to expand its reach to Grenoll too. A map of fine Gra'am papyrus is produced, showing the known lands, and with trade routes already laid out through the canals. It is given to Prehgoghu to mull over. The barge will stay at least another night, but did not wish to outstay its welcome. More would certainly be discussed over the coming day(s).
(offering trade deals etc.)

>>3674277
As the dwarven vessel steers to enter the Strait those aboard nearby ships begin to angrily shout, raising their arms in a gesture to mean "Stop!" but the water is loud, and the distances too vast, the message is likely unheard. As the ship continues its journey however, it is eventually blockaded by other boats, semi-circling it in the front. It was now up to the dwarves what would be done.

>>3674309
It is a quiet night, Kuppi shines only as a crescent over Erabumakta. But in a flash, the sky is lit and a star from the heavens crashes into the world! A terrible omen! Priestesses fret over the meaning for many hours, but cannot find a reason for it. A procession of penitence is quickly called, the Queen herself is to lead it. Women of all castes walk the sacred precinct, wailing, weeping, and rattling sistrums and hand drums, some tear at their hair, others rend their garments. At last, Kuppi begins to set, and Ariru presides, the women return to their dwellings, and hope their prayers will suffice.
>>
Rolled 2 (1d2)

>>3679364
The first Mahiri-sezu is a remarkable success! The Elthurian supplies of furs and papyrus are sold out! Many other stalls are picked clean by Erabites hungry for all things Elthurian. Others find it difficult to sell on the open markets, but deals are struck with Erabite manufacturers to buy Elthurian materials in bulk.
Scholars of all sorts pour into the sister cities of Ahatu & Zernaw, so much so that new accommodations are built, along with new study-halls and libraries. The King himself pledges to donate Asqun sandstone and Kaltappian granite for any projects in the joint venture.
(There's definitely more diplo I'm forgetting atm, will get to it if I'm reminded)

>Action 1
> (continue constructing towers, including along the sea, don't know if they're on the map though)

>Action 2
So many new strangers there are to us, and their motives unknown. Though we guard our borders on land, much of our borders are on the sea, which remain open to attack, even with the series of towers now being built. These will not repel invaders, an arrow alone can do little damage to a boat! No, something bigger must be built. Many suggestions are put forward, but whittled to the two most practical;
1. A great bow, which may fire an enormous arrow of iron!
2. No, a giant sling of sorts, which may toss large stones!
> (begin siege weapon development)
>>
Diplomacy/lore
The Elthu parliament decided that because Elthuria is beginning to become a connected country a key figurehead would have to be chosen to conduct diplomacy and foster good relationships with neighboring kings and royalty. This idea was put forth by Enu and voted in parliament.
The agreed rules are as follows:
A king shall be elected by parliament and serve a lifetime in that position
A king shall be educated in all languages and foreign customs known to the Elthurians at the time of his election.
He shall adhere strictly to the written founding documents.
A king shall be posted in Zernaw but may reside wherever he pleases
The king elected is the striking son of Jehn. He stands at 6foot5 and is incredibly well educated. His name is Koulderon of the house Jehn. He is to be made a beloved figurehead. His coronation will take place in Zernaw and he will Your Erabumakta from Ahatu to Harpatu. When he arrives home he will tour all the cities of Elthuria to bolster his legitimacy. He will begin conducting diplomacy immediately
>>
>>3679924
Of course, I forget to replace the all caps words...
GREAT NATIONS should be Ulu Natum
and HIDING should be Sahatu
>>
>>3678968
The new weapon proves to be far too volatile and impractical to make use of.

>>3679924
Sight seers soon advise the crew on the situation, and the dwarven flotilla then compacts their formation, eventually coming to a halt and prepare themselves.
>>
In order for the dwarves' new project to be possible, they will need the proper foundation and utilities.
The Jotkag'drag is expanded upon once more. A massive covered area is added onto the drydocks and general upgrades made all around to improve production of vessels.
>Drydock Upgrade

As the dwarves venture further into the deep sea, they discover larger and more fearsome beasts. Their existing vessels of war had prepared them luckily, allowing them to harvest more resources of flesh, oil, and bone.
These materials would flow heavily through the dwarven realm, generating a wider array of bone crafted goods and dietary choices.
To allow for more efficient hunting and more dangerous beasts, the dwarves adopt new tactics and applications of weaponry. These would inadvertently improve naval combat in some ways, such as coordination between ships, being used when taking down the largest of prey.
>Naval Enhancements
>>
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>1.
Reports of nations using the mystical forces have put Senori on edge. While they believe the thunder angels mean them no harm, it would be foolish to think other nations won't use magic on them. They must find a way fight back. Every wise man gather together and go into a trance. After months, they woke up with an energy that disrupt magical power. It's weak for now, but hopefully Senori can improve over time.
>2.
The shorties have approaching Senori waters. They don't have the naval power to fight them, but can try to block them. A dam is built to the river leading to the ocean.
>>
>>3682717
>1.
(no. redo action)
>>
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>>3675817
>>The Paraskinia

>Harpy Firepots
>Expansion - Eastern Range

With enough trial and error the Firepot is made. Using either clay or glass containers, the insides are filled with a blend of various pitches and oils, and topped with a wick. These combined substances produce a flammable liquid that is hard to put out and sticks to most any substance. Designed to be carried aloft, rudimentary fins similar to the ones on aercast lances allow them to fall with a good deal of accuracy. However, their current size and weight means they are rather unwieldy, and each harpy can only wield one. While they rely on the impact to spread to any appreciable degree, the damage they do to organics can not be understated. Direct hits boil, melt, and burn; while the prolonged burning can heat up an area to dangerous temperatures.

With the capital being seized, the harpies finally begin their expansion on the various eastern mountains that have long tempted them. With almost no activity along the entire ring of mountains, the harpies decide this to be the opportune time to do so. These rings of mountains will soon allow harpy transport across even more of the continent, and better containment of the wyvern-blooded.
>>
>>3682196

1) The Grenoll further develop their ships, reinforcing hulls and coating them with pitch and other chemicals to make them more resilient and better able to stand the harsh conditions of sea.

2) The Grenoll explore the seas south of Ertsable, paying particular interest to the lone mountain-island that has been glanced occasionally before by traders passing the coast by the rivermouth.
>>
>>3682996
Send the king over to conduct diplomacy we attempt to improve relations
>>
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>Diplomacy

>>3680081
When word reaches the King of the election of his counterpart in Elthuria, he is at first confused, and then elated! Plans are hastily drawn up for musicians and singers to great the royal caravan at the gates of Harpatu, as he would likely have already left Ahatu before they reached him. The royal banners from his own coronation are removed from storage and hung at the West Gate, later renamed Abullu-Sarri (Royal-Gate), along with extra guards in highly polished bronze. With these arrangements in place, along with a feast and sacrifices to Ariru, Soul of Kings, another matter must be addressed; A wife for this new king.
As it had been when the land was ruled by tribes, a king (or chief as it was) should grant his brother in kingship a wife. The king however has no sisters, but given the intricacies of Erabite royalty and nobility, a cousin of his is decided on, moreso for her stunning beauty than her amount royal blood. Mar'at was as pale as Kuppi herself, with hair the shade of blue midnight. She is dressed in the Queen's own coronation gowns, along with a veil of brilliant yellow, shot with gold thread, and worn with a band of solid gold. On a covered sedan of fine cedar, she is carried to meet the arriving King.
Once the festivities draw to a close, she is finally present to Koulderon, along with a map showing lands being ceded to the new couple, marked as Magannu ("Gift"). The king draws the towering Koulderon to him and calls him Brother.

>>3682196
Word had reached Harpatu of a strange vessel navigating our waters, and that it was currently blockaded by a number of small ships. With the Scroll of a Thousand Tongues away in Grenoll, a team of scholars of the new study of Linguistics is sent on a commandeered yacht to the Dwarves. It sails quickly, finding the ship still blockaded, and navigates gingerly up to it. The ladder brought with them barely reaches halfway up the massive vessel, and so calls to lower a ladder or rope of some sort is shouted. They hope such mimes and shouts are at least somewhat understood.
>>
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>>3683462
Sensing the possibility of unrest the Elthurians realize that they need to be very careful with the newly acquired lands. It is decided that the people of this land will be allowed autonomy separate from the parliament in decision making. (more specifically they are allowed to veto a parliamentary action that they don't want but can still comply with parliament if they want). The king will pay them a visit and he will insure that every inhabitant dines on the eve of his arrival. He speaks the Erabite language to maintain a delicate respect and immediately commissions the building of a religious center.
Action 1 and 2
Build the religious city of Grand Magannu and connect it to the farmlands in the outskirts
>>
>>3683760
What a shame that the meteor destroyed the tome to change the living to the dead, now the skeletons will never be able to truly bless the others In the world with their divine will.

The council debated on what this omen meant. After much debate, It was decided that the heathens to the east must be at fault. The council concocted a grand elaborate conspiracy, brought on by lasting tensions and paranoia's. It was also rumored they held treasures belonging to Ora from them, In secret.

The banners of war rode high.

>Invade the dragonkin from the west
>Create roads to the other cities and forts
>>
>>3682990
>>The Paraskinia

>Expansion - Claim the rest of the surrounding volcano hills.
>Explore - The remains of the Shroomish Tribes

With the mountain of fire and soot having calmed down to just the central spire, the harpies soon begin to patrol the surrounding lands, all having been uplifted and ripped asunder from the sudden eruption. With such an inhospitable and untraversable location to land-striders, the harpies now have a solid landmark and roosting spot in the middle of the continent.

Harpies have long been flying over the shroomish lands and swamps to get to their island to the south. Rumors of the moles burrowing under their mountains and lands without permission has caused a small deal of paranoia for the harpies in the area, and as such they have been paying more attention to the land-striders in their area than other harpies might typically do. Because of this, one of the bands travelling back north sees a large degree of stillness in the region, the kind often seen in an abandoned battlefield. Ever the carrion-birds, the harpies begin to scourer the Shroomish towns and forts for anything of interest. While the first couple to descend fall prey to a variety of maladies, help from herbs from their island to the south, as well as Senori medicine and masks, allows future bands to pick the area without fear of lung-rot or other unpleasantness.
>>
>>3685226
The volcanic moors are now somewhat safe to inhabit.

Outer reaches of the Shroomish nation lay in ruin, with small numbers remaining dead or dying.
>>
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With the ever-increasing numbers of ships, the dwarves begin once more the expansion into the seas, securing their defenses and exploring the waters for more knowledge and resources.
>Sea Expansion

Facilities must be expanded upon and roads spread further to increase the movement of product and supply stations for ships as well as general access to various other areas.
>Logistical Upgrades
>>
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>>3685280

> Action 1:

The town of Mulligith is founded north-west of Soulamere, by the woodlands.

> Action 2:

The town of Glisune is founded south-east of Soulamere, by the lake.

>Diplo:

>Sorry to everyone currently waiting on Diplo actions with the Frogs, I'll try to have a catchup later/tomorrow.
>>
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>>3685280
>1./2. Create sea walls to protect the coastal waters they still have
>>
>>3683462
The yacht finds itself amongst many sealed dwarven ships, only being able to see dwarves in the towers above, two of which keeping close watch with their ballistae.

While truthfully quite small, the dwarven ships still seem impossible to board until a section of the hull falls down much like a draw bridge, revealing a large armored ballista aimed at the Erab vessel, followed by other dwarves which would toss down a rope ladder and usher the Erabs into the ship.
>>
At last the dwarven plans have come to fruition.
The Krigdungazar'jotkag begins to be produced in the Jotkag'drag.
With a crew nearing the size of a common town in the dwarven realm, the ship can act as a mobile borough and even grow to the point where additional ships must be acquired, which form a township fleet.
These mighty ships could accurately be called a "Monolith Class" with such great size, and the fact many dwarves bring stone and metal along with them to better adjust to the environment they would have to be around for so long. Elegant copper would line the hull of the ships, sometimes engraved by the crew. Often stone figurines would be inlaid within the wood, and within the ship the walls lined with thin stone to imitate the familiar underworld environment.

By fishing up kelp and other sea flora, the dwarves can feed livestock which can produce the materials needed to farm underworld crops and seemingly provide everlasting foodstuff to the crew, and a virtually unlimited range.
To keep the dwarves productive and busy, they can spend time on crafts in the multiple forges within the ship, which are additionally used to purify the sea water for brewing, heating the ship for voyages north, and cooking. Extremely ornate metal works would often be found to originate in these ships.
As the vessel is so large and heavy, it proves very difficult to move around at sea with simply oars, though possible and with many supplies to do so, is quite impracticable, so it is not uncommon to see them outfitted with modified sails, typically at the bow and stern, and off to the side along the hull to provide additional passive movement to the ship which can be operated by a series of pulleys located from inside that can be observed through small slits in the hull.
Again, by being so unwieldy with its size, located within the stern would be multiple Lotz'jotkag to aid in many additional tasks, and in the event of a catastrophe, these could be used to save at least some of the crew. But when not used for any of those cases, they would serve as additional storage and crew quarters, taking up little extra space.

For military use, these would commonly be accompanied by the highly mobile Gjeddzkruv'jotkag to make up for its crawling pace. Being able to provide the supplies needed for the smaller ships, they would not need to resupply at port often.
The size would also allow for the largest and most deadly of ballistae to arm the ship and be in incredibly high numbers.
These two vessels along with enhanced coordination would create a deadly combination that are able to nearly bypass the major weaknesses of either ship.

The production of these vessels becomes an art form, a canvas to be bathed in craftsdwarfship, a symbol of dwarven might, and home to many.
>Krigdungazar'jotkag
>>
>>3686479

These new ships would start mass production as their popularity and desire among dwarven lords rises.
Rapid growth of the navy leads to deforestation in one place of logging, despite their efforts to conserve material.
>Naval Production
>>
>>3685226
>>The Paraskinia

>Improved Hatcheries
>Humanitarian/Trade effort - Shroomish

With the Alkonest growing in power among the conclaves, more effort and care is put into the construction and upkeep of the hatcheries. They become more common, and they are often made of imported stone or brick, making them far more stable and fortified than typical harpy roosts. Better nesting material is also used to keep both eggs and incubating harpies dry and warm, no matter the weather conditions outside.

With notice of the shroomen's plight, the harpies attempt to engage in a somewhat self-beneficial humanitarian aid. Attempting to save a sizable fraction of the shroomish population by providing food, medicine, and protection; the harpies try to get their their feet back under them. In exchange, the harpies accept any gifts the shroomen provide, exchange, or abandon.
>>
>Action 1:

The Grenoll begin a program of Amphitheater building, constructing venues in all their cities where plays, performances and shows of acrobatics might be put on for the population.

>Action 2:

The port and shipyard facilities of Maruis get extensive improvements and upgrades, now that the town is becoming so central and important to trade with Elthuria and the Erabites and is becoming home to an increasing quantity of the total Grenoll fleet.

>Diplomacy:

>>3688438

Paraskinia - Though the Ice-topped mountain-island south of Ertsable is too cold for the Grenoll to live on, and their exploration found little of interest there, the Grenoll know from their northern mountain border that the Harpies are partial to snowy mountains, and so inform the Paraskinia of this island.

>>3679924
Erabumakta - the marvelous display of pageantry warms the Grenoll to these newcomers, and trade is welcomed; the Grenoll listen with interest to the explanation of the Erabite religion, and tell the Erabs of their own in turn.

>>3683163
Elthuria - The visit of the king is also welcomed.
>>
>>3688433
At the edge of the nations once borders, the harpies would try to aid these beings, but are met only with violence.
As they land and greet them, the Shroomen would simply attack the harpies, even the wounded and diseased would muster all their might to kill.

>>3688438
The great beast appears increasingly uneasy.
Due possibly to the harpies' inaction, misunderstanding of the beast, or something else. In any case, something must be done soon.
>>
>>3688438
>>The Paraskinia

>Aercast FireJar
>*Seize* anything of interest from the Shroomish

After a period of testing and field-experience with the Aercast Firepot, the Firejar is developed. Similar in concept and application to a firepot, the firejar is simply a scaled down version. Sacrificing payload for ease of use, firejars can still coat individual person-sized objects in sticky, inflammable substance. This allows harpies to carry more on their person, while also maintaining a larger degree of maneuverability and speed when compared to one wielding a firepot. Harpies tend to employ these weapons for either more pin-point applications of fire; or to allow one harpy to spread several small fires across a larger area, than one large centralized one.

With their initial attempts to assist the strange mushroom men cast aside in exchange for violence, the harpies decide to return in kind. Clearly whatever spore-born illness that is causing this collapse is preventing them from acting in any cordial fashion. Rallying many Myststalkers wings together, along with one wing of the Bloodscales, the harpies descend en-mass on the Shroomish. Their eyes beady and steadily focused on any loot to be had. Shroomish are slashed apart with swooping bardiche passes, or pierced repeatedly with aercast javelins. A few of the more hardy or heavily armored ones are used as testing targets for firejars and firepots. One ambitious myststalker even attempts to have his hound-eagle deploy a firejar itself; though a promising idea, this only resulted in a depressed hound-keeper and roasted eagle on that night's menu.
The harpies thoroughly ransack as much as they can.
>>
>>3691298
>>The Paraskinia

>Diplo
>Grenoll >>3688474
Hearing news of this island intrigues the harpies, though they question even with their down-feathers if they'd be overly comfortable that far south, and with just the glacier to land on. In exchange, the harpies share with the Grenoll further knowledge of the swamps to the far west, where the Shroomish once resided, and is now currently free for the taking.
The harpies also inquire the Grenoll of potential roosting spots on the Soulamere peaks, and the other mountains north of Eaucoluth. For the most part, harpies in Grenoll lands have largely kept to the trading posts; but now they are proposing proper cohabitation. Of course, lines would still be drawn: harpies could only settle on the mountain peaks and cliff faces, while the Grenoll would have rights to all the rest of the surface and underground.

>Great-Winged-One >>3689511
The harpies have lived with the beast for quite a while now. They have also worked along side the Grenoll for just about as long. Where they had helped the Beast gain the ability to fly, the Grenoll had helped them strengthen their standing against the invading wyvern-blooded. Where the Beast had thrashed about and soared off to parts unknown, the Grenoll had traded and trained with the harpies. Now the Beast seemed to be telling the harpies to turn against their long-standing friendship. It was time to make a clear stand.
One harpy, whom had trained for weeks with the Grenoll captain, landed by the calligraphers and pushed them aside. The rest of the harpies made space on the mountain as the lone harpy wing-leader grabbed the brush and drew another picture to the Great-Winged-One.
On the drawing was the Great-Winged-One, the Harpies, the Grenoll, and the rest of the neighboring land-striders. On the drawing stood the Grenoll, with the harpies alongside them. Separate from the harpies and the Grenoll stood the rest of the land-striders. And above them, and separate from them all, he drew the Great-Winged-One.
With his feather tip, the harpy wing-leader indicated a line between the Great-Winged-One and the Harpies and Grenoll, before giving the beast a single, asking stare. As clearly as the message could be conveyed: "The two nations are already together; will you join us or remain alone?"
>>
It has become more and more clear over time that the massive infrastructure programs are beginning to hugely strain the country. For this reason the parliament has decided to cease efforts and begin a healing process. The efforts of the government will go towards insuring effective use of existing resources. We put our minds on better ways to fish and breeding bigger animals. For this time Elthurians will reap the bounty of a developed land.
>>
> Action 1:

With the Mosquito currently stuck in development hell, the Grenoll experiment instead with other devices that use the explosive properties of Batfire powder, their chemists devising a more solid form that can be left, dropped or thrown with a small delay before detonation; creating an explosion at the set point.

> Action 2:

Grenoll engineers work on new agricultural and aquacultural implements; devices to help their farmers and fishers save labour as they work. Lox-drawn marsh-ploughs and stronger, sturdier nets for fish catching or farming.

>Diplomacy:

>>3691315

Paraskinia: The Grenoll are intrigued by these far-off marshes the Harpies speak of. From what they describe, the climate seems fairly perfect. Would the Paraskinia be able to give them a lift to get there?

Although the Grenoll council is supportive of the motion, especially with Cielgarde and her surrounding quarries as a standing example of the sharing and co-operation between their races, the question about raising settlements on the peaks above Soulamere leads the order of the mother to hold a little theological debate as the matter is broached. Eventually, however, they reach a fairly broad consensus that it is what lies beneath the mountain that is holy, not the mountain itself. Besides, are not all beings some form of child of the mother? The Paraskinia are given permission to settle the Mountain above, with one condition; that the Paraskinia must manage the flow of any waste that comes from above, that any effluent can be managed and directed safely along with the Grenoll's own waste, so that the waters of the rivers flowing from the mountain will not be fouled.
>>
>>3691315
The beast reciprocates a horrid piercing gaze before an abrupt strike from its wicked claws.
Gore and feather sailed through the icy wind, forming a trail of steam in the air. The disobedience displayed by the harpy clear to the beast, and its message hopefully clear to the observers.
Now the beast awaits a reaction to determine where the loyalties of the harpies lie.

>>3691298
Combat in the swamps would be difficult if not suicidal for the harpies, as their main strength is rendered null in the environment.
What they manage to loot would be simple low quality copper items and primitive goods, but the effort hardly is worth it.
Though in the clearings available to them in the swamps, they are able to fight quite well against the shroomen. But the moist terrain snuffs out most if not all attempted uses of the firejars.

>>3692563
The new implement of powder does appear to be more useful, but the wet lands in which the grenoll inhabit greatly reduces its reliability, as well as creating many accidents.
>>
Seeking more resources so that they do not deplete the existing land of vital materials, the dwarves, using ships, cross the river beyond the hills of the east to the neighboring lands.
While not ideal, the lumber there is better than nothing, and should reduce resource strain.
They would be first met by a variety of deadly creatures in the water, followed by more at the bank, only worsened with the sight of skirmishing humanoids further in.
Clearly not being enough that the very land kills the dwarves, but so too does the residents. Fauna and sentients alike would attack the dwarves as they spread into the swamplands, but their ships grant them great advantage over the enemies, allowing them a foothold in the lands.
>Expansion

The news of conflict in the east raises concern at home, prompting improvements to prevent such losses.
Previously the dwarves' only proper organized military force had been its navy, followed by simple militias to protect towns and cities, with mercenaries being the most professional land troops, uncommonly used for missions into new lands.
Legions are formed, initially from retired whalers, experienced militiadwarves and cheap mercenaries, and later filled by volunteers and conscripts and given adequate training.
>Land Forces
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>>3691298
>>The Paraskinia

>Transport Grenoll Settlers
>Harpy settlement + aquaducts/sewer on Soulamere

With harpy transport using land-strider harnesses, while other harpies haul the main supplies and equipment, the settlers make their way to the land of the shroomish. While it would be up to the Grenoll where exactly they would like to settle, the harpies make sure their initial landing zone is clear of any major threats. Either landing in harpy controlled hills or in the more open areas that the harpies were able to remove all shroomish resistance. With their spore-borne madness preventing any sort of unified defensive force, the harpies do not expect the shroomen to pose much of an issue.

The harpies take up the offer, and agree to the terms of proper waste management. While their way of life has not necessarily required it in the past, they understand that more sedentary peoples must be more careful of their waste management. To assist with that, they try to implement a similar structure told and drawn from the Isle of Waterways. The canals and aquaducts would be most useful in ensuring clean water reaches where it needs to go, while bathing and waste water can go their own way. While not a full city ontop of a city, the peak of Soulamere is one of the most developed of harpy locales.

>Diplo/War
>Shroomish Front
As the harpies continue to harass and raid, they begin to realize that the shroomish might have turned so rabid due to a lack of shiny treasures to keep them entertained. The shroomen by and large have little to offer outside of their city. As such, the harpies turn their eyes and weapons on the Great Genesis itself. The wooded palisades and defensive structures, meant to keep out fauna and bugmen, are laughably bypassed with their wings. The harpies dive bomb and scour the city, now both to acquire loot, and to deroot the shroomish people from the land for their Grenoll friends.

>Dracolich
The Fort Tisiphone, most often ringing with bird song and marching orders, falls deathly silent at the beast's action. All around the beast, beady eyes ogle it. Then, a single harpy takes off, dragging and half-eaten kill, and drops it at the beast's feet. Soon other harpies, completely silent, bring more food and shiny pieces of metal to the beast, building a makeshift horde. Meanwhile, out of the beast's knowledge, wings of myststalkers arrive with ordered shipments of firejars and pots. These are slowly distributed around the walls of the fort, for ease of take off and deployment should any aggressors climb up the mountain. While at the same time, Alkonests slowly bring eggs out and away from the Bloodscale ridge, and moving them to safer nesting areas.
>>
>Action 1:

From their staging points in the Paraskinia hills, the eager Grenoll settlers expand and press into the marshes and riverlands that the Harpies have cleared out for them.

>Action 2:

Grenoll chemists keep on their experimentation with Batfire powder, working to produce more consistent, reliable and controlled variations of the substance.
>>
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>>3694604
During continued raids, the harpies would realize the shroomen no longer fight unorganized and against one another. And while the clearings in the swamps is able to be cleansed of shroomen, ventured nearby any trees would be highly dangerous for the harpies where they cannot fly, and organized groups of shroomen deploy deadly poison weapons with ease.

Harpies enter the heart of the swamps, with canopy protecting the city, nearly all that attempt to raid are wiped out.
Whatever few survivors there are would be able to describe the city as appearing to have recently been under conflict, but the inhabitants armed and very well coordinated considering the past encounters.

-

As the harpies bring offerings to the beast, it would release a hiss, and beckon them close. Should they obey, a trinket is given to one.
An unevenly shaped medallion of silver inlaid with gemstones is received. The bearer wields the power to deplete areas of non-sentient organic life and harness the energy of the respective source. This would be explained through paintings by the beast, where it shows a strange figure using the medallion to leach life from a verdant field and use it to release an emerald energy onto human, stripping the flesh.

>>3695477
The areas furthest from the central swamp are mostly safe, but further in and beyond the clearings of trees there would be attacks from shroomen and natural predators.

Experimentation on the powder is a difficult process, but perhaps in the future better knowledge can be discovered. For know, they are able to produce much more brighter and vivid results from the powder.
>>
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Traveling by road to temporary riverboat bridges, the land force Ver'zedd Urlag arrives to assist cleansing the land of hostile life.
Made up primarily of loggers briefly trained in land combat, with experienced militiadwarves and mercenaries, the legion lands in the swampland to join the fight to secure the lands.
Despite their lackluster training for such combat, their equipment and numbers make short work of the inhabitants of the land, but their victory would not be celebrated, as soon after many would succumb to the unseen dangers of the foreign land. Venomous fauna and poisonous flora inflict more casualties than the fighting itself, but for now, the new partial land is secured.
>Expansion

With an established control over the new land, work begins to harvest timber. The lower quality material will be used primarily for small items or Lotz'jotkag vessels, whereas superior pine and oak is relegated to larger ships.
>Resource Management/Gain
>>
>Action 1:

Grenoll continue their push into lands on the Shroomish coast, taking any remaining unclaimed lands as well as continuing efforts to try and push those mushrooms back and burn out their spores.

>Action 2:

The fallen Shroomish city once known as 'First Step' is re-inhabited and re-built by Grenoll moving into the area, naming their settlement built upon the shroomish ruins 'Prempas'.
>>
In the distance, dwarves sight walls in the swamps outer reaches, as well as flocks of harpies gathered in the air behind the barrier.
This draws their attention, and with more swampland to be had, their forces march further.
Being far too strained with but one legion, following a trade deal, the Kle'unteg Urlag is sent from Gjal'zkad to assist their brethren.
Knowing of a nearby river, they decide to deploy forces by ship.
Consisting of mainly of oardwarves and whalers, accompanied by trained conscripts and volunteers, the dwarves travel by a massive fleet of combat vessels, as no proper transports of dwarves exist yet. >>3699246
>Expansion*

-

>>3699246
The Grenoll must face both the shroomen and wildlife as they push into the swamplands, and with their migration being so sudden, they would suffer heavy losses from the more organized and highly aggressive enemies. Many traps would also become common in the form of sudden drop offs in previously shallow water with sharpened wood spikes below. But even the land itself seems to fight back, with deadly diseases and venomous creatures inflicting death unto the Grenoll.
The terrain would also be noticeably changed as they venture further, unnaturally so, with unique life and thick areas that become impassable.
>>
>>3697484
Action 1:
Improve agriculture
Action 2:
Improve architecture with earthquake proof permanent stuff
>>
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Expand to tiles and attempt to integrate them into the autonomous lands

Now that we have improved infrastructure and thick fur coats we will attempt another expedition to the frozen lands of death across the sea.
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>>3697484

>Action 1
Though patrols had been strengthened since the first incursion by the "Imbaris", cloud-beings, they still managed to raid and attack seemingly at will. This cannot stand. The army is split to deal with the problem, a thousand men are sent to reinforce the existing guard, equipped with new iron weaponry forged in Elthuria. Given the apparent effectiveness of fire against the beasts, the men are sent with barrels of oil, tinderboxes, and permission to deforest at will for the use of bonfires, etc.. A systematic approach is laid out; current patrols will be doubled, with the remaining men marching together from the south to the north along the path of Imbaris sightings.
They are sent out, and prayers are offered to Ariru in the Grand Temple that this menace be destroyed.
> (kill da bears)

>Action 2
In the Land of Wind to the north, we hold land outside our walls, home to a few trappers, herbalists and the like. But these brave souls provide us with furs, medicines and more which we cannot produce so far south; Build a fort to protect these northern peoples and call it Turbu-duri.
> (build the fort of "Turbu-duri" as on map)

>Lore
The Queen's competition, was a bust. Not a woman could create better iron from their supplies, and so the bulk of refining of ores was left to the Elthurians, in their city of Gra'am. There would still be some operations in Erabite lands, but now on a much smaller scale.

>Diplomacy
>>3686238
Cautiously, the men scramble up the rope, always eyeing the war machine. What they certainly had not expected were men so... hairy, and short. Stuttering a little a man withdraws a crudely drawn map of the waters of the area, with a large X painted haphazardly over the strait and bay, and an arrow around the entire peninsula of Elthuria, hoping to send the vessel back and around, as they cannot venture further north. Without the Scroll of a Thousand Tongues, which is away in the land of the frog-men, exaggerated gestures and snippets of Erabite is all that can be "said".

>>3685190
see
>>3661215

>>3688474
The emissary is very pleased, he lays out the Erabite market days, the width of the canals (which limits a great many ships), some of the very-perishable they could not bring, and, as if it had slipped his mind, that an Erabite prince wished to stay with the Grenoll to learn all he can (and that he had brought a literal bag of gold to pay for this).
After another night, and the buying of anything they could which was foreign to them, the barge once again sailed away, playing the anthem "Ulu Natum", Great Nations, as they left.

>>3694604
(our borders meet, and I'm building a fort very close to you, but I'm dumb, so I'll let you make the first move)
>>
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>>3700791
Once more traveling into the barren and inhospitable ice proves just as futile as before, with most if not all succumbing to the weather and lack of supplies.

Expansions west merge into the migrating Grenoll.
>>3699246

>>3701104
The Erabs had missed their opportunity to vanquish the horde when it had the chance, however, they were able to deal quite the blow to their numbers.
After the first large conflict, the bearfolk had split apart in many directions, ceasing any large raids, and making them easier to defeat in the open. The new soldiers sent to deal with the bearfolk typically go on reports from villages under raids by the beasts, and promptly stop them in the act or destroy their den.
The attacks would be reduced drastically, however, being so far and in between, and in small numbers, it is near impossible to wipe them all out as time goes on.
Their presence in Erab land becomes quite the rare occurrence, but in deep woodland and far off plains, they still dwell.
>>
>>3701104
Dwarven crew surround and ogle the foreigners, the stench in the enclosed vessel overpowering their senses.
Should the men look around the ship, they would see very little as no sources of light exist but the opening they came through, and splits in the wood, but rows upon rows of ballistae could be noticed.
A dwarf arrives to show them a map of their own, displaying where they intend to go, which while unknown to them as of now, would be leading directly to the Erab capital.
Any gestures of warning or denial to their direction would be responded to with the proud display of axe and ballista.
>>
>>3701957

>Action 1:

With Prempas secured as a base, the Grenoll keep up the press into the Mushroom lands, burning out the remaining pockets of diseased spore-spreaders alongside their Paraskinia allies, firepots and batfire explosives supporting the common soldiers who in turn protect the colonists moving in.

>Action 2:

The Grenoll further improve their medicine as this harsher swampland forces them to adjust and adapt, their chemists helping the uncovering of new cures and substances to protect and relieve them from infection and maladies.
>>
>>3701957

>Attack the Senori towns closest to our border and burn them to the ground

>Create a fort on the Senori border and call It Deus
>>
>>3703643
>The observatory seeing the invading forces, Senori readied their armies and sent them to fight back
>Due to the wet ground, the fort is unstable letting the Senori destroy parts of the walls and attack
>>
>>3703735
Ok, but do you defeat the well armed skeletons Inside, when they cannot be killed by mortal Injuries. They have no muscles to slice no blood to spill and no organs to pierce.

But most Importantly, God Is on their side.

>>3703643
>>3701957
>The Chosen attack with large forces of Calvalry. Mounted archers mounted spearmen. Steel Is used across all soldiers and the well trained Chosen are able to kill many and charge Into the fray nigh fearless of arrows, not reliant on mere mortal flesh.

>For Ora, reclaim the overlands! They cry. Banners wave In the wind of a skeletal hand reaching up to a cold sun as the galloping of hundreds of armored, skeletal buffalo swiftly bring them across the plains. Over the days, war tents are set up and moved quickly, looking to overwhelm smaller forces and use their mobility advantage across long distances to great effect. Villages are not just raided, but burned to the ground. War lines are established to ensure supplies are brought forth and a counterattack will not go unanswered or unnoticed.

And so the bloody war begins.
>>
>>3703876
>>3703876
>>3703876



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