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For those of you unfamiliar with HJC. It is a Chinese wuxia web-novel.
You can read it here, it is completed: https://www.wuxiaworld.com/novel/heavenly-jewel-change

The Wiki (May lack information with certain characters but has all the mechanical information we need): https://heavenly-jewel-change.fandom.com/wiki/Heavenly_Jewel_Change_Wiki

Lots of things like place names and people will be OC. so I can run with interesting character ideas.

This will be the initial power setup thread. You will play as Zou-Do-Shai. A 14 year old orphan boy living in Dershwa city, a relatively advanced city with two main borders, one with a forest to the east and a wasteland to the west . For now we are going to roll/vote for his Personal Jewel(s) of power. For those who haven't read HJC. People in this world cultivate heavenly energy, each level makes them stronger and more powerful, those who do not cultivate are the vast majority. When they have cultivated the first 3 levels of heavenly energy they develop either Physical or Elemental jewels. They can cultivate to 9 Jewels of Power, each jewel increasing their strength and control over element(s) or physical attribute(s), respectively called Physical Jewel Masters and Elemental Jewel Masters. Rarely, some people will awaken with both Physical and Elemental jewels at 4 levels of Heavenly Energy.. These people can cultivate to 12 jewels total. They are called Heavenly Jewel Masters. They can become the strongest humans in this world, the major clans are all comprised of Heavenly Jewel Masters.

Choose:
>Physical Jewel Master
>Elemental Jewel Master
>Heavenly Jewel Master

You will find a cultivation technique later. You currently are not in possession of any Heavenly Energy. A normal human.
>>
The cutoff for voting will be at 08:00 gmt. In around 10 and a half hours. Then we will roll for things like the number of elements and physical attributes. Depending on which set of jewels we choose, there will be choices for a cheat as this is wuxia.
>>
>>3638342
>Elemental Jewel Master
>>
>>3638342
> physical jewel master.
>>
>>3638342
>Elemental Jewel Master
>>
>>3638342
>Elemental Jew Master
>>
>>3638342
>Physical Jewel Master
>>
>>3638342
>Heavenly Jewel Master
Best type coming through.
>>
>>3638342
>Heavenly Jewel Master
>>
Thank you for taking part! I will be available to answer questions and run for the next few hours, if you have questions do not hesitate to ask.
Votes:
3 for Elemental
2 for Physical
2 for Heavenly.

>Elemental Jewel Master wins,
>Roll 1d120 for the number of elements you have (Max 6). Best of 3
DC 19 for 1
DC 50 for 2
DC 70 for 3
DC 100 for 4
DC 115 for 5
DC 120 for 6

Also we will choose a cheat for Zou-Do-Shai.
>Improved control over Heavenly Energy, increases cultivation towards breakthroughs and improves power of elemental skills beyond a normal Elemental Jewel Master, by
>Your choice of elemental skills is not permanent, and you can over-write your choices, at the loss of the skill already in the jewel.
>Your Jewels are special, and any skills in them, no matter how weak they are, will grow and develop as you use them. Such as if you obtain a 1 Star skill, over time with training it will become a higher rank, all the way to 12 Stars.
>Bloodline technique: Heavenly Elemental Change State. (Can make skills directly from Heavenly Energy, no skills from magic beasts required after a certain point, will require extensive training to discover and hone)
>Other
>>
Rolled 19 (1d20)

>>3641190
>Your Jewels are special, and any skills in them, no matter how weak they are, will grow and develop as you use them. Such as if you obtain a 1 Star skill, over time with training it will become a higher rank, all the way to 12 Stars.
>>
Rolled 20 (1d120)

>>3641197
I need to go to an ophthalmologist
>>
>>3641201
oh dear, any clutch rollers left?
>>
>>3641206
Voting will finish in an hour.
>>
>>3641206
If you want to write and no one else rolls in like 10 minutes roll yourself or I can do it again. Most of europeans are at work
>>
Rolled 9 (1d20)

>>3641190
>>
Rolled 75 (1d120)

>>3641190
Hold on that should d 120 right?
>>
>>3641190
>>3641218
>>Bloodline technique: Heavenly Elemental Change State. (Can make skills directly from Heavenly Energy, no skills from magic beasts required after a certain point, will require extensive training to discover and hone)

Annnd I'm triple dumb for forgetting my vote
>>
Rolled 120 (1d120)

>>3641211
Only two rolls using 1d120, is this best of 3?
>>
>>3641230
Why can't I toll like this in other quests?

Also forgot my vote.
>Your Jewels are special, and any skills in them, no matter how weak they are, will grow and develop as you use them. Such as if you obtain a 1 Star skill, over time with training it will become a higher rank, all the way to 12 Stars.
>>
File: 1111111112361.png (423 KB, 465x539)
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>>3641230
Good job anon
>>
>>3641230
Nice. Good job Anon.
>>
>>3641230
Yes this is best of 3, congratulations on the 120. I thought you might be a lower ranked Jewel Master, in the end, but the 9 gem limit can't stop a good roll.

>MAX ELEMENTS ACQUIRED
I will check on votes for the cheat soon.
>>
>>3641246
Cheat: Evolving Stored Skills has been chosen.

We will now vote for our 6 elements.

Available Elements:
Stage 1 (Simple but low cost)
Fire (Ruby Jewels)
Water (Sapphire Jewels)
Wind (Tourmaline Jewels)
Earth (Diamond Jewels)

Stage 2 (Middle range, more power, higher cost)
Lightning (Amethyst Jewels)
Darkness(Onyx Jewels)
Spacial (Cats Eye)
Life (Green Translucent Jade)
Light (Opal)
Nature (Emerald)

Stage 3 (4 Heavenly attributes) (High cost, very powerful, will need more than one Jewel to use properly.
Time (Alexandrite Jade)
Evil(Gold Diamond Jewel)
Divine (Beryl Jewel)
Saint (Rainbow Moonstone)

>Choose
>Two (1) Stage 1 Elements,
>Three (3) Stage 2 Elements
>One (1) Stage 3 Element.
>>
>>3641275
Will check back in 30 minutes.
>>
>>3641275
Meant for the 2 Stage 1 elements. Sorry for the typo
>>
>>3641275
Like that?
>Water (Sapphire Jewels)
>Earth (Diamond Jewels)

>Lightning (Amethyst Jewels)
>Spacial (Cats Eye)
>Life (Green Translucent Jade)

>Saint (Rainbow Moonstone)
>>
>>3641275
>Water (Sapphire Jewels)
>Earth (Diamond Jewels)

>Spacial (Cats Eye)
>Life (Green Translucent Jade)
>Nature (Emerald)

>Saint (Rainbow Moonstone)
>>
>>3641275
Water, wind.
Nature, life, darkness.
Divine.
>>
>>3641275
>Water
>Wind

>Lightning
>Spacial
>Life

>Time

I haven't read the source material so I have zero idea what some of these elements do.
>>
>>3641275
>Water (Sapphire Jewels)
>Wind (Tourmaline Jewels)

>Lightning (Amethyst Jewels)
>Darkness(Onyx Jewels)
>Spacial (Cats Eye)

>Time (Alexandrite Jade)
>>
>>3641275
I'll back >>3641280.
>>
Ok. Voting will continue for 15 minutes longer.

>>3641295
Water will mean you can swim better, summon water, and in the future summon ice to attack and defend. Wind will improve your agility and allow attacks with wind. Lightning means lightning summoning, spacial means teleport and spacial pockets and a production technique with physical gems to make amour for them, life means Healing for both you and other people and time is things like time delay, time stop etc.
>>
>>3641306
So if Wind makes you faster...
Spacial lets you teleport...
And Time lets you speed up your personal time...

I sense potential.
>>
>>3641246
Fire
Wind

Lightning
Spacial
Light

Time
>>
>>3641275

Fire (Ruby Jewels)
Wind (Tourmaline Jewels)

Lightning (Amethyst Jewels)
Spacial (Cats Eye)
Light (Opal)

Saint (Rainbow Moonstone)
>>
>>3641306
I pretty much guessed them right, then, thanks.
>>
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>>3641309
Please note that you will only be able to use elemental skills in conjunction, not together. Unless one of your skills is trained to do that, that cheat of yours will come in very handy.

Element votes
Water 6 *
Wind 5*
Earth 2
Fire 2

Lightning 5*
Spacial 7*
Life 5*
Nature 2
Darkness 1
Light 2

Saint 4*
Time 3
Divine 1

Elements have been chosen
>Water
>Wind
>Life
>Spacial
>Lightning
>Saint

Your Jewels will look like Rainbow Moonstone spheres with streaks of Sapphire and Tourmaline down each side, with Amethyst and Green Jade swirls surrounding a Cat's Eye.
See pic related for a rough example of your gems (I'm no artist)

Next post will be our first bit of story setup, where you live, your ambition etc
>>
>>3641330
What does Saint do?
>>
Your name is Zou-Do-Shai, only 14 years old, yet an orphan in the great Dershwa city, a massive place built of stone, well protected, but surrounded by beasts from both the forest and the wastelands, with a border with one coastal country to the north.. The head of the Orphanage looks after those children more unfortunate than most, but many never learn to read or write, only survive. but, as it is your 14th birthday, you know you need to make your own way in life. The head, as sweet and kind as she is, offers a job in the orphanage, but it will not pay well. The other options mean going into the forest and killing monsters, or searching for a job.

Choose
>Search for a job, this means a safer cultivating environment, but less fighting opportunity. Will require a roll for the job you get.
>Apply as a junior hunter for the forest, optional roll to find a secret cultivation technique in the forest, it is known well to be a good place to hide good things, as it is filled with monsters which can tear a normal man to pieces. Required encounter roll.
>>
>>3641334
Purification, extra damage to Evil or Dark beings, acts as a buff for other people to make them stronger, at high level uses holy power to attack
>>
>>3641335
>>Apply as a junior hunter for the forest, optional roll to find a secret cultivation technique in the forest, it is known well to be a good place to hide good things, as it is filled with monsters which can tear a normal man to pieces. Required encounter roll.
>>
>>3641335
Voting will last for 30 minutes
>>
>>3641337
Thanks.

>>3641335
>Apply as a junior hunter for the forest, optional roll to find a secret cultivation technique in the forest, it is known well to be a good place to hide good things, as it is filled with monsters which can tear a normal man to pieces. Required encounter roll.
>>
>>3641335
>Apply as a junior hunter for the forest, optional roll to find a secret cultivation technique in the forest, it is known well to be a good place to hide good things, as it is filled with monsters which can tear a normal man to pieces. Required encounter roll.
>>
>>3641335
>>Apply as a junior hunter for the forest, optional roll to find a secret cultivation technique in the forest, it is known well to be a good place to hide good things, as it is filled with monsters which can tear a normal man to pieces. Required encounter roll.
>>
>>3641335
>Apply as a junior hunter for the forest, optional roll to find a secret cultivation technique in the forest, it is known well to be a good place to hide good things, as it is filled with monsters which can tear a normal man to pieces. Required encounter roll.
Time for danger
>>
>>3641335
>Apply as a junior hunter for the forest, optional roll to find a secret cultivation technique in the forest, it is known well to be a good place to hide good things, as it is filled with monsters which can tear a normal man to pieces. Required encounter roll.
>>
>Apply as a junior hunter for the forest

You know that the best way to earn money in this city is by joining the hunters. You make your way to the nearest guard post ask ask to join. "You want to join? You're only 14!, tell you what, I'll put you on a patrol team, probably the safest bit, I can tell you have no heavenly energy so don't expect any special gifts, just the standard gear."
>Gained Basic Hunter's Gear (Includes new clothes and a small knife. 1d6 damage)

You are told to meet a small group of about 5 adults near the entrance to the forest, all of them look bored, one, the leader of the group informs you he has 2 levels of Heavenly Energy, so there's no need to worry.
Setting of into the forest, its scary, the pathway is clear, but the rest is dense, some light passes through but you can't see much, only a few magic lamps lighting the way, something tells you this won't be as boring as the others think it might be.

>Roll 1d100 Best of 3 for an encounter. Higher roll means more dangerous monsters. At this distance the most powerful beast is Middle Level Stage. (2 Jeweled equivalent)
>>
>>3641362
*Middle Level Shi Stage
>>
Rolled 92 (1d100)

>>3641362
>>
>>3641364
oh no
>>
Rolled 83 (1d100)

>>3641362
>>
Rolled 24 (1d100)

>>3641362
>>
>>3641364
>92
Writing
>>
>>3641371
>>
Rolled 4 (1d75)

You are reaching the end of the walk, the other members of the patrol are becoming much more relaxed. However, the team leader says he hears something, a howling.

"Damn it!, Wind Wolves, one on the left, I'll go deal with it, new kid! Run back to the city!"

>Roll 1d100 to find a potential secret on your way back, you will not have a chance to take it now due to the wolf, just know where it is. DC 85. Best of 3
>Roll 1d10 (thats a ten) to run away, Best of 3
Rolling for the patrol leader to fend of the wolf whilst you escape.
>>
Rolled 11 (1d100)

>>3641375
>4
We're fucked.
>>
Rolled 2 (1d100)

>>3641375
That Patrol Leader is fucking dead
>>
Rolled 1 (1d10)

>>3641375
>>3641377
Rollin to fuck off
>>
Rolled 3 (1d10)

>>3641375
And here's a d10
>>
>>3641378
>>3641377
oh god we need better rolls. I don't want to use my deus ex machina yet!
>>
Rolled 1 (1d10)

>>3641380
Here's an extra d10 if no-one else comes in time to roll, ignore if you want.
>>
Rolled 86 (1d100)

>>3641375
>>
>>3641380
>>3641381
>>
Rolled 45 (1d100)

>>3641375
Here.
>>
Rolled 9 (1d10)

>>3641375
And the d10.
>>
>>3641383
At least we found the secret route?

>>3641386
THANK YOU
>>
>>3641382
>>3641386
Nice clutch
>>
>>3641381
>>3641378
>Two 1s

Guess I'm bringing out the big guns
>>3641382
some consolidation.

Writing for our cheat giver to pop up out of nowhere I guess. At least you found the super secret technique.
>>
>>3641389
>Two 1s
I guess that's how it is with d10
>>
>1
>86
You run, as fast as you can, but you're terrified, behind you all you hear are screams, everyone's dying, you can barely move your feet. blood in your eyes, knife on the ground. However, in the corner of your eye, you see something, a person? around his right wrist are Icy Jade Jewels, around his right wrist, stark gold gems on his left, glowing with power.

>Roll 1d12 to see how many you see. Best of ONE

He takes one look at the snarling wolf in front of you, wind growing in its red maw. You don't see a thing, but the wolf explodes, fur and bone everywhere. It dies, along with the patrol leader.

"Boy, how old are you? You may not have run, but you are not dead at least."

"F-f-fourteen!"

"Hhmm"

He places his head on you, you feel nothing but fear, an energy pulses through you. coming from those weird jewels on his left wrist. settling on your left arm.

"This should help you, When you reach 3 Jewels, look for the Demon Hammer in Miller city. I expect to see you soon."

>Due to Fear you do not stop to loot the wolf/ people

He leaves in a flash, with the wolf dead, and the fear still running through you, you finally start to run, as you do you stop at a tree, and see a book hidden inside. Whatever.

The guard tower is a welcome sight. the man who invited you into the patrol looked confused. then he turns as white as a sheet.

"What the hell happened, where's Dou-Shoufa!, where's the patrol leader?!"

>Write-in, tell him what happened, you can leave out certain bits of information here or tell him everything.

Be back in up to an hour.
>>
Rolled 4 (1d12)

>>3641396
Tell him about the wolf, everyone dying, and some guy killing the wolf. Leave out secret route and what the guy did to your arm.
>>
>>3641396
Tell him everything. We're too panicked to think of leaving anything out, so it'll be an outburst.
>>
Rolled 9 (1d12)

>>3641396
Spill your guts.
>>
Rolled 7 (1d20)

>I will do a mix, tell everything that matters
>>3641400
Nice dubs
>Keep in mind although you only saw 4 Jewels, he can have more.

In your fear, you tell him everything you can, all but you died, the wolf was obliterated by a Low Level Zun Stage Heavenly Master "Demon Hammer". You think he is from Miller city, at the end of your explanation you collapse, practically blubbering about a book and weird energy from the man . As you fall asleep you see the man who helped you join the hunters crumple in despair.

>Roll 1d18+3 for the amount of time spent unconscious. Worst of 3.

Rolling 1d20 to see if the man believes you.
>>
>>3641433
Good news! He believed the Death by Wolf. Nothing else though, expect resistance in going back to the forest if you try to go back straight away. He believes that you hallucinated literally everything else. Although is going to send a team of weak Jewel Masters to look for the corpses.
>>
Rolled 15 + 3 (1d18 + 3)

>>3641433
Incoming nat1
>>
Rolled 3 + 3 (1d18 + 3)

>>3641433
More rolling
>>
Rolled 6 + 3 (1d18 + 3)

>>3641433
>>
>>3641438
>6 hours
Writing
>>
>>3641440
>You know, for my first time QMing, it has been a harrowing experience.

You wake up in a clean bed. Calm, but still very aware of what happened. The Guard is sitting across the room, glass and bottle of strong alcohol in hands.
"Hey kid, you called yerself...Zou..right?, welcome back to the living, not many people survive a monster attack, you don't even have any heavenly energy! It's been about 6 hours since you came back. I've sent a team to look for the bodies....Do you want a drink? you seemed pretty crazy back there."
Choose
>Drink(Better relationship with the Guard, name Ping-Shua)
>Don't drink (Boost to Coordination in the morning, will explain stats next post)
"Anyway, you'll be glad to know that you have a few days off to recover from....that. I've sent a report to the main garrison about the death of the late patrol leader, you wont need to see him or anything like that." The Guard leans in close, walking up to you.
"I think, very quickly, you need to cultivate, even with heavenly energy Dou-Shoufa died from 1 wolf, you're young so unlike me and the patrol leader you still have a chance to awaken your Personal Jewels of Power, it's really late, get some bloody sleep" He leaves the room. You fall asleep.

>You have the Hunter's Uniform, small knife and 5 gold as a consolidation gift, you can wear and carry these around town.
What will you do in the 3 days off?
>Choose for the first day
>Join a training session
>Look around the city for something(What?)
>Try and join a patrol, requires a persuasion roll, DC 70
>Other?
>>
>>3641448
Voting ends on 30 minutes.
>>
>>3641449
Correction, something came up irl. Will be back fro sometime after 4pm UK time.
>>
>>3641448
>Don't drink (Boost to Coordination in the morning, will explain stats next post)
>Join a training session
If we're to cultivate right away, we probably shouldn't be doing it drunk.
>>
>>3641448
>Drink
>Look around the city for something (rumor)
>>
>>3641448
>Don't drink
>Join training
>>
/roll 1d18+3
>>
>>3641448
>Don't drink (Boost to Coordination in the morning, will explain stats next post)

>Join a training session
>>
>>3641515
Options field, write +dice+1d18+3
No caps.
>>
>Don't drink
>Join a training session

Stat explanation.
For now you have 6 main stats, represented by dice pools. Used mainly for checks

>Strength 1d10, the stronger you are, the harder you hit, weapons increase your dice pool, e.g the knife you have makes your current strength 1d16.
>Agility 1d10, can move fast, better speed means you can escape faster and attack quicker. Will normally be used for running checks, also used for general travel
>Endurance 1d10. Also a check stat. If I ask toy to roll this you have been gravely hit and need to roll to see how much you suffer.
>Flexibility 1d10, Used to dodge attacks, and hit a critical point on an enemy
>Stamina, 1d10, the higher your stamina, the longer you can perform an action. Running takes stamina for example, does not affect how strong you are.
>Coordination 1d10, Helps you know where your body is, used for dodging and production techniques.

Each stat can be improved by Physical Jewels. When you awaken your Jewels you will gain another stat and all your dice pools will increase by apart from that other stat.
As you cultivate Heavenly Energy and train, your dice for your stats will improve.
Looking at the Patrol leader.
Strength 1d50 (training + Heavenly Energy + weapon) =1d25 for the 4 people with him, of varying degrees of alertness.

Choice of training at the Hunters .Vote for 1, costs 1 Gold per day. You currently have 5.
>Strength
>Agility
>Endurance
>Flexibility
>Stamina
>Coordination (Boost! +20 to training die!)
>Elemental Knowledge (Today is wind, because of the wind wolves, increases proficiency in the element for Elemental Jewel Masters, but can be taken by those who aren't as it is still useful knowledge about the world)
>>
>>3641590
>>Coordination (Boost! +20 to training die!)
>>
>>3641590
Voting ends in 30 mins
>>
>>3641590
>Coordination (Boost! +20 to training die!)
>>
>>3641590
>Co-ordination
>>
>Coordination
You now have 4 Gold
You decide to focus on your coordination, as you feel really focused from the night's rest.

You're met with a tight-rope and other gymnastics equipment. You have use of everything for most of the day, but the time requirement is mostly for those with enough stamina, you probably won't get much out of it.
>Roll 1d100+20 and 1d10 best of 3,
Stamina roll to see how long this training takes in number of hours.
>>
>>3641653
Forgot to explain. Max 10 hours minus your 1d10 roll.
>>
Rolled 2 + 20 (1d100 + 20)

>>3641653
>>
Rolled 3 + 20 (1d100 + 20)

>>3641653
1d100 roll.
>>
Rolled 4 (1d10)

>>3641653
1d10 roll.

>>3641672
I suck.
>>
Could someone please roll again? We appear to be missing some players
>>
Rolled 4 (1d10)

>>3641653
>>
Rolled 50 + 20 (1d100 + 20)

>>3641653
Why are you all rolling like ass all of a sudden?
>>
Rolled 1 (1d10)

>>3641653
d10
Will I never understand the will of the dice gods?
>>
>1
>70

This is your first time training properly, so it is really difficult, taking the entire day for any progress, but by the 7th hour, you're getting the hang of it, people giving tips and tricks, you start to balance better. Falling less and less

>Coordination increased by 3!
>Coordination now 1d13!

It's getting late, but you here one of the training masters call out "Daily Sparring is now open! Come fight! Test your might!"

>Choose
>Spar (First fight, no weapon)
>Go sleep (bonus to a random training roll for next morning only)
>Visit a pub, meet new people, costs money, can make friends with other Hunters.
>Other, as long as it can be done in 2 hours or less.
>>
Voting will finish in 25 minutes. Food is cooking so may be later than expected. Does anyone know why I don't have more players? Is it working hours for the USA now?
>>
>>3641736
>Spar (First fight, no weapon)
Why not?
...What's the worst that could happen?
>>
>>3641736
>Spar

>>3641744
I’m UK, so possibly. Maybe advertise in the QTG thread? Probably a lot of people are also unfamiliar with the canon so might not want to try it out just yet.

I wouldn’t worry yet, it’s slow but active even though not a lot’s happened so far, you’re doing better than a lot of starting quests.
>>
>>3641753
Thanks! I'm mainly working with the idea that the PC is next to nothing at the moment, when the first Jewel is earned things will speed us as you can kill more things and the city will place more responsibility on you.

Shilling the thread on QTG seems a bit underhanded, so I think I'll wait for when we hit the second thread.
>>
>Spar
Writing, will be late.

Out of interest, any stored skills people might be interested in having later down the line?
>>
>>3641825
Silver Emperor Skills would be fun
>>
>>3641765
Mate everyone who is anyone shills on the qtg. Forgotten shilled on the qtg for literally like 3 months before he even ran the first chapter of his latest quest.

>>3641825
>Out of interest, any stored skills people might be interested in having later down the line?

This whole setting is new and confusing to me so I have no idea
>>
>>3641839
>This whole setting is new and confusing to me so I have no idea
Same, I’m just enjoying the ride.
>>
>>3641825
Def blink skill if we got Spatial, is there a long range teleportation skill as well? i know Saint also has the absolute strongest healing techniques including potential resurrectiona t really high levels, pretty much any skill that boosts speed as a side effect works for our build, especially since we lake physical jewels cause people decided to go elemental instead of Heavenly (I still don't understand why), Lightning is likely to be our main spam offensive element so a good spammable attack would be ncie in there. Water Life are both healing elements, so a combined healing skill fom there, also some regeneration type effect would be good
>>
>>3641836
>11 star skills
>With improvement from the cheat
Wew

>>3641839
Basically look at our elements, and think of cool ways so use them. The Silver Emperor skills for example include a spacial slash which deletes things in its path. A basic 3 star water skill would be Water Barrier, a skill that can tank one attack, giving you time to think and plan ahead,
>>3641854
I can organise a short range teleport for when we get there, long range will be 4th gem and beyond. With Life and Saint we can be a really good healer for the main clan in town too.

>Spar

6 people come forward, 3 normal people including you, I person at the 2nd Heavenly Energy level and two people with 1 Physical Jewel each.
You are put against another normal person. You are fighting first, the other 4 are watching, interested to see how the new blood does.
>Choose
>Attack (Strength)
>Defend(Endurance)
>Dodge to the side(Coordination or Flexibility at this level)
>Other? (Write in, I'll give you the stat requirement roll)
>>
>>3641876
>>Attack (Strength)

Lets catch them off guard and go with a bit of fast aggression
>>
>>Dodge to the side(Coordination or Flexibility at this level)

As an elemental master we dont get to turn our gems into physical equipment like Physical or Heavenly masters get to, so our defense and other physical abilities are permanently underdeveloped, we gonna need to rely on our skills to be effective in combat, and while there are skills that will improve our defense, strength and speed i feel that skills that will boost our coordination and flexibility are much rarer, so better grind these up a bit
>>
>>3641876
Switching my vote to
>Dodge to the side(Coordination or Flexibility at this level)

because namefag makes a good point
>>
>>3641876
>Dodge
>>
>>3641876
>Dodge to the side(Coordination or Flexibility at this level)
>>
Rolled 5 (1d17)

>Roll 1d13, best of 3
Rolling 1d17 strength for our opponents attack.
He is a semi-experienced Hunter.
>>
Rolled 12 (1d13)

>>3641926
>>
>>3641929
Congratulations, lets see if someone can get 13
>>
Rolled 7 (1d13)

>>3641926
nat1 incoming
>>
Rolled 8 (1d13)

>>3641926
>>
>>3641929
>12 vs his 5
>You succeed

Immediately the other hunter launches an attack, punch to the head, after all he is taller than you by a large margin. He does however underestimate you a lot, and you dodge out of the way, thinking back to the training you did this morning it has all paid off. You now stand a bit to his side, ready to throw a punch at his ribs.

>Choose
>Attack(Strength)
>Other?
>>
>>3641990
>>Attack(Strength)
>>Other?
Sweep his legs out from under him
>>
>>3641990
>>3641998
+1
>>
>>3641990
Voting will end in 10 minutes.
>>
>>3641998
Seconding.
>>
Rolled 14 - 2 (1d17 - 2)

>Roll 1d10 Strength, best of 3
Rolling 1d17-2 for opponents Strength to catch and stop your leg, -2 for attacking whilst on his side, failure to hit this attack will result in you being grappled.
>>
Rolled 10 (1d10)

>>3642024
>>
Rolled 1 (1d10)

>>3642024
>>
>>3642025
WITNESS ME!

>>3642027
Bruh, what you doing?
>>
>>3642029
You stole my 0.
>>
Rolled 4 (1d10)

>>3642024
>>
>>3642024
>12
>10 but auto-crit anyway
Success with penalties.
>>3642027
Shaymfur dispray

You go for a kick to sweep him, but he merely bats it away, facing you again.

>Choose
>Attack(STR)
>Dodge(FLX or COORD)
>Abdicate
>Dash (AGI, will move you closer to him for a +3 modifier to an attack)
>Other?
>>
>>3642039
>Dash (AGI, will move you closer to him for a +3 modifier to an attack)
>>
>>3642039
>>Dash (AGI, will move you closer to him for a +3 modifier to an attack)
>>
>>3642039
>>Dash (AGI, will move you closer to him for a +3 modifier to an attack)
>>
>>3642039
>DASH LOCKED
>Roll 1d10 AGI best of 3
Rolling opponents COORD to realise what you've done.
>>
Rolled 12 (1d13)

>>3642052
>>
Rolled 5 (1d10)

>>3642052
Lets go for another nat 10
>>
Rolled 9 (1d10)

>>3642052
>>
Rolled 11 (1d13)

>>3642052
>>
Rolled 10 (1d10)

>>
>>3642061
At least we're putting up a fight.
>>
>>3642059
Ignore this roll, bugged out.
>>3642061

10+3=13vs12
Success

You decide to run up to him, dashing forward, all or nothing.

>Choose
>Attack 1d10+3 STR with bonus
>Other?
>>
>Attack 1d10+3 STR with bonus
UPPERCUT!
>>
>>3642070
>>Attack 1d10+3 STR with bonus
GAZELLE PUNCH!
>>
>>3642070
>>Attack 1d10+3 STR with bonus
Fuck it, uppercut like anon said
>>
Rolled 6 (1d13)

Roll 1d13 STR for uppercut best of 3
Rolling 1d13 for COORD
A crit 13 gets you our PC Shouting out a cool name attack like an actual 14 year-old brat
>>
Rolled 4 (1d13)

>>3642088
>>
Rolled 7 (1d13)

>>3642088
>>
Rolled 5 (1d13)

>>3642088
>>
Rolled 4 (1d13)

GAZELLEEEE PUUUUUNCH
>>
>>3642092
Your 7 vs his 6
>Success

You force your arm upward, right into his face, he doesn't see it coming and you feel the strength push his head up. Any slower and you would be in a nasty situation. He looks very disoriented, the Hunter overseeing the battle calls it to a close.
"Round over!, The kid wins it by a hair! Shimuko! Get over here and heal the guy who just lost to a kid!"
The 4 other man cheer for you, obviously surprised at your win.
As you begin to relax, you see an old women briskly walk over from the Elemental Knowledge building, 3 Green Jade Life Jewels gleaming on her left wrist. A flash of light later and the man is good as new. The man you just fought walks over to you.

"Good fight, new kid, glad to have you on board."
The instructor informs you that the fight between the two Physical Jewel Masters is about to begin.
>Choose
>Sleep
>Watch Fight
>Try and talk to Shimuko
>>
>>3642114
>>Watch Fight
>>
>>3642114
>>Sleep
>>
>>3642114
>>Watch Fight
>>
>Watch Fight
>>
>Watch fight

The two men face each other, then summon their Physical Jewels. the first man has a 90% Strength 10% Endurance build, the send man has a 40% Strength, 30% Flexibility and 30% Agility Jewel. Both Jewels then Glimmer sightly, Heavenly Energy moving inside them. Their forms miraculously change. The first Hunter summons a huge Icy Jade Hammer, tipped with a Yellow Jade face. The second man summons a grey coloured long sword. The two start circling each other, neither making a move, until the Hunter with the sword goes for a stab to the chest. The other Hunter blocks the attack, but with some difficulty, using this opportunity, the hunter with the sword then slices downward onto his opponent's leg. He catches it slightly,
The Hammer Hunter falls down on to one knee, abdicating.
The same woman from before comes to heal him.

The hunter with the sword comes over to you
"What do you think huh? It's called Consolidated Equipment, all Physical Jewel Masters need it to do anything beyond their power level, I bought this sword at a pretty penny too, 450 gold! I hope If you ever get those Jewels of yours you awaken as a Physical Jewel Master, come to me, I'll be glad to show you some good places to buy Consolidated Equipment"

>Rudimentary Knowledge on Consolidated Equipment acquired
>You go to the main lodge to sleep (You have run out of time)

>Choose for the second day
>Training
>Ask to go into the forest again (DC 40)
>Go into the city for something (What?)
>Other?
>>
>>3642167
>>Training
I think one more day of training for a confidence and knowledge boost (considering we almost died) and then we head back out to the forest
>>
>>3642167
>>Training
We're still too squishy
>>
>>3642167
>Ask to go into the forest again (DC 40)

We gonna keep being weak till we find cultivation technique, as an orphan we can't get one from the city without letting ourselves be effectively enslaved to the country or a noble family. However this is a xianxia universe, so finding a corpse with a cultivation technique while hiking is something that can totally happen. So lets go explore or we gonna be stuck as a normie. Also we aint got no money so finding stuff to sell would help
>>
>>3642179
Remember, you passed the DC to find a special Cultivation technique when you were running from the Wind Wolf.
>>
>>3642181
>Switching to training

i should stop simu reading so many quests, i get things mixed up
>>
>>3642183
You will find this technique when you next go into the woods and look for it.
>Training

>Choose
>Strength
>Agility
>Endurance
>Flexibility
>Stamina
>Coordination
>Elemental Knowledge (The local lord is visiting! Darkness attribute knowledge will be tailored to his Elemental Jewels (4).
>>
>Elemental Knowledge (The local lord is visiting! Darkness attribute knowledge will be tailored to his Elemental Jewels (4).

Darkness element is basically curses and magical contracts, it also includes slave brands, being aware of the details here is a must. Also def gonna need to go intot he woods on the third day to find the technique
>>
>>3642185
>>Elemental Knowledge (The local lord is visiting! Darkness attribute knowledge will be tailored to his Elemental Jewels (4).

>>3642193
Good looking out homie
>>
>>3642185
>>Elemental Knowledge (The local lord is visiting! Darkness attribute knowledge will be tailored to his Elemental Jewels (4).
>>
Last reply before I go to sleep.

>Elemental Knowledge

You take a look at all the buildings, and remember the woman from yesterday night.
The Elemental Knowledge course says today is the study of the darkness element, hosted by the local lord himself. This sounds like an important experience, you has never even heard of the darkness element before.

>The session costs 1 gold, there are 35 students in one room, 10 are Elemental Jewel Masters of some respect.
>You now have 3 Gold

The lord walks in Shang-Dershwa, a tall, robust man, brown hair, a bit scuffled, and dark green eyes,
looking about 30 years old, but looks can be deceiving with Jeweled Masters.
A respectable member of high society you never thought you's have a chance to even see, due to your history as an orphan. He starts of with some basics.
Summoning his 4 Onyx Darkness Jewels, a Low Level Zun Stage Master.

>Roll 1d20 to notice details about his Jewels best of 3


"The Darkness Element is primarily used for sealing, such as with the Skill storing palace up north, which many of you will be aware of, but can be used to bind things to your will in other ways. For example, could one of you volunteer to be a test dummy?" One person steps forward.

You see a glimmer from his 3rd Jewel, then suddenly several tendrils made of pure darkness rush towards the volunteer and cover him in darkness.

"In this state he cannot and will not move, darkness techniques like these can apply to almost anything, including emotions in some cases. I hope you all realise what danger a powerful element can do now." He releases the volunteer, the tentacles disappearing as fast as they appear.

The lecture continues for a few hours. However as you don't know how to write you only remember some of the information.

>Basic Information on the Darkness Element acquired.

Evening action
>Choose
>Spar (no weapon)
>Go sleep (bonus to a random training roll for next morning only)
>Visit a pub, meet new people, costs money, can make friends with other Hunters.
>Other, as long as it can be done in 2 hours or less.

This will be my last update until about 8am UK time. Voting will close then.

Thank you all for participating! I have many plans for Zou-Do-Shai and want to see them come to fruition with all of you.
>>
Rolled 20 (1d20)

>>3642245
>>
>>3642245
Thanks for running

>Go sleep (bonus to a random training roll for next morning only)
>>
Rolled 13 (1d20)

>>3642245
>>Visit a pub, meet new people, costs money, can make friends with other Hunters.
Sleep tight QM.
>>
Rolled 7 (1d20)

>>3642245
>>Go sleep (bonus to a random training roll for next morning only)
>>
>>3642245
>Visit a pub, meet new people, costs money, can make friends with other Hunters
>>
>>3642245
>Sleep
>>
>Sleep
You wake up next morning, feeling refreshed, you feel like today will be a good day.

>Choose for the third day
>Training (Special course on weapons and fighting technique, only happens once a week.)
>Ask to go into the forest again (DC 30)
>Go into the city for something (What?)
>Other?
>>
Also to explain a certain ranking system:
Rudimentary<Basic<Useful<Extensive<Master<Divine
This shows the level of knowledge your character has on a subject. Basic and above allows it to be used in everyday life and beyond. For example your Rudimentary knowledge on Consolidated Equipment doesn't give you much. Your basic Knowledge on the Darkness attribute makes it so you can recognise the element when used.
>>
>>3643796
>Ask to go into the forest again (DC 30)

>>3642245
>Roll 1d20 to notice details about his Jewels best of 3

Whats happening with this btw? Nat 20
>>
>>3643814
Sorry, I posted without thinking.

>20

During the lecture yesterday you immediately realise that although the Lord introduced himself as an Elemental Jewel Master. You saw 4 Yellow Jade Jewels on his right wrist, hidden cleverly by a mixture of long sleeves, distractions with his elemental Stored Skills and only showing his left side, normally hiding his right arm. Why is he hiding the fact he is a Heavenly Jewel Master? More importantly, why is something like the local Lord a Heavenly Jewel Master in the first place, he could become a top member of the clan with that strength.
>>
Voting will end in 20 minutes
>>
>>3643796
>Training (Special course on weapons and fighting technique, only happens once a week.)
While i do feel like it's about time to be more daring, we did just sleep early to get a bonus in this.
>>
>>3643796
>Training
>>
>>3643796
Switching my vote from sleep here
>>3643814
to training because I totally forgot about the bonus
>>
>>3643796
>Training
>>
>Training
>Weapons Course (Includes an optional Spar)
You now have 2 Gold

>Choose weapon to train
>Sword
>Knife
>Hammer
>Spear
>Axe
>Staff
>Knuckles
>Other? (Write-in)
>>
>>3643845
>Sword
A knife is a fine sidearm, but we should get a bigger blade.
>>
>>3643845
We really need to earn more money later or tomorrow.

>Sword
>>
>>3643845
>Sword
Voting to move it along, swords will do
>>
>Sword

You pick up a single handed sword, wooden.

"The traditional type eh? Get over here and we'll show you the fundamentals.

>Roll 1d100+20 Best of 3 for Sword Technique gains.
>>
Rolled 23 + 20 (1d100 + 20)

>>3643857
>>
Rolled 92 + 20 (1d100 + 20)

>>3643857
>>
Rolled 46 + 20 (1d100 + 20)

>>3643857
>>
Rolled 76 + 20 (1d100 + 20)

>>3643857
>>
>>3643862
>92+20=112
Not only is this supposed to be the foundation of how to use a sword, the easy stuff, but it is being taught by someone with years of experience. You grasp the essence on how to hold a sword, where to swing it and what stance you should be in. A very productive lesson.

>Earned Rudimentary Sword Technique 5/5
>Skill UP Basic Sword Technique 0/20
>+5 to all attacks with a sword.

>Choose for the afternoon/evening
>Spar with wooden sword
>Go into the City for something (What)
>Sleep (Bonus to random training in the morning)
>Other?(Write-in)
>>
>>3643874
>Choose for the afternoon/evening
Let's improve our basic sword technique a bit before we try sparring with one.
>>
>>3643876
Agreed, train today, some kind of work tomorrow.
>>
>>3643876
Supporting
>>
I think people may have misunderstood.

>Choose for the afternoon/evening
Was not an option.

>Spar with wooden sword
>Go into the City for something (What)
>Sleep (Bonus to random training in the morning)
>Other?(Write-in)
These are the options for the afternoon/evening.
>>
Voting will finish in 15 minutes
>>
>>3643874
>Go into the City for something.
Go for a walk in a busy market.
>>
>>3643883
>>Spar with wooden sword
>>
Rolled 2 (1d2)

Rolling to decide on action.
>>
>Spar with wooden sword

You face your opponent. A Junior Hunter just like you, but learning to use a two handed axe, he already knows to use a spear well, but wanted more options.

>Choose
>Attack (Strength)
>Defend(Endurance)
>Dodge to the side(Coordination or Flexibility at this level)
>Other? (Write in, I'll give you the stat requirement roll)
By winning this Spar your Sword Technique will increase by 2.
>>
>>3643897
>>Dodge to the side(Coordination or Flexibility at this level)
>>
>Dodge

>>3643892
I know the roll came out that way, but four of us voted to train with the sword?
>>
>>3643897
>Dodge to the side(Coordination or Flexibility at this level)
>>
>>3643897
>Attack (Strength)
>>
Rolled 6 + 3 (1d12 + 3)

Voting will last for 10 mins.
This update will be the last for a while, the need to do something irl, could be back by 11am

>>3643901
Where?
I see
>>3643890 (Sword Spar)
then
>>3643880
>>3643877
>>3643876
For just training with the sword.

I think I should make my options more clear next time then. Thanks for informing me, I was a bit confused by the post.

>Dodge (Side)
>Roll 1d13 Best of 3 to dodge
Rolling 1d12+3 for Opponent to attack.
>>
Rolled 9 + 3 (1d13 + 3)

>>3643911
>>
Rolled 13 (1d13)

>>3643911
>>
>>3643911
Ignore that voting time bit
>>
>>3643913
Man we've been rolling some solid crits
>>
Rolled 2 + 3 (1d13 + 3)

>>3643911
Heading out, no-one nat1 while I'm gone.
>>
Rolled 12 (1d15)

Managed to get one last update in
Your 13(CRIT) vs your Opponents 9
>Success.

People are talented at different things. Your opponent just so happens to be worse at the axe than you are at dodging. He swings, then misses, his axe lodged into the ground. You are now on his left side.

>Axeman cannot attack for the next round
>Attack locked
Roll 1d10+5+2= 1d17, best of 3. +5 for Swords +2 for counterattack.(STR)
Rolling 1d15 to Dodge backwards away from his axe (AGI)
>>
Rolled 2 (1d17)

>>3643928
>>
Rolled 9 (1d17)

>>3643928
>>
Rolled 3 + 5 (1d10 + 5)

>>3643928
Rolling.
>>
Rolled 16 (1d17)

>>3643928
Sorry misread the dice.
>>
Your 9+7=16
His 12
>Success.
Will have next update in an hour.
In the meanwhile, decide how you would like to hit this poor man with a wooden stick.
>>
>>3643939
Well we dodged to the side, I'd like to bring our sword up on a diagonal angle outside his guard and crack him in the back of the head
>>
>>3643940
This, but hit him in the side rather than the head.
>>
>>3643956
Yeah, if he's a normal guy getting hit in the head could be really bad for him.
>>
>>3643939
Yeah a thrust in the side is fine
>>
I hope someone will run ISSTH quest here.
>>
Update will be in a few minutes. Something came up with the pharmacy.
>>
>Diagonal thrust to the side of the head.

You see an opportunity, you take it. Using all the strength you can muster you catch your opponent off-guard, he's not quick enough to dodge and receives a devastating blow to the head
"Match over!" The referee calls, "Zou-Do-Shai Wins!"
Your opponent, unlike the first man you sparred with, is much less disoriented, and walks off groggily, no healing required.
There is still time in the evening to do something, this won't be the only spar today either. Apparently a Physical Jewel Master and Elemental Jewel Master are facing off against each other

Player's Choice
>Watch Fight
>Sleep(Bonus to a random stat for training)
>Visit a pub, meet new people, costs money 1 Gold for children's drinks, can make friends with other Hunters.
>Other? (Write-in)
>>
>>3643992
>>Watch Fight

Don't have much money left and I'd rather get out into the forest tomorrow than train
>>
Also, +2 to Sword Technique,
Basic Sword Technique 2/20
+7 to attacks with sword.
voting ends in 30 minutes.
>>
>>3643992
>Watch Fight
>>
Rolled 4, 20 = 24 (2d20)

>Watch Fight

The two Jewel Masters stand still, then summon their jewels. The Physical Master summons his consolidated equipment, a bow. In the time it takes for him to summon and ready his weapon. The Elemental Jewel Master launches a fireball at his opponent, the ruby gem slashing slightly, it hits the Bowman's Arm, making him drop his bow, making it disappear, reforming into a Jewel once again. The winner looks smug as the loser clutches his arm, Shimuko rushing over as quick as a woman a third her age, to heal the massive burn.
"That's the power of a 3 Star Stored Skill everyone!,", the winner replies
"Just don't burn the forest down!"

Player's Choice:
>Sleep (No Bonus)
>Talk to the winner about Stored Skills
>Other
>>
>>3644007
Ignore the roll. It was for the fight, thought i deleted it.
>>
>>3644007
>Talk to the winner about Stored Skills
>>
>>3644007
>Talk to the winner about Stored Skills
>>
>>3644007
>Talk to the winner
>>
>>3644007
Talk to Shimuko.
>>
>Talk to the Winner about Stored Skills.
You ask him about Stored Skills, you have heard about them during the lecture yesterday, but didn't grasp too much.

Stored Skills are imprints of elemental abilities that come from beings other than humans. Earning one requires being an apparently equal power to the Heavenly Beast in question, and forcing your own Heavenly energy in side it, pulling back Skills.
Stored Skills need Heavenly Energy to be used, but the cost is worth it. They are ranked from 1 Star to 12 Stars. For example the skill you saw earlier was the fire elemental skill Fireball, 3 Stars. Most people travel to the Stored Skill Palace, as they use the darkness element to seal some of the power and fighting spirit monsters have to make the chance of successful storing higher. You can store one skill per Jewel, per element. The more powerful the beast you try and take a skill from, the more difficult it will be to succeed. Most Elemental Jewel Masters get a skill equal to the Jewel it aligns to.
First Jewels tend to have 1 Star Skills. This Hunter here is lucky to have a 3 Star skill on his first Jewel. However, taking a skill from a beast and storing it in a Jewel is permanent. He will have 9 Skills is he reaches the pinnacle of his cultivation.

>You go to sleep (You ran out of time)
Player's Choice for the next day (No more rest days)
>Join a patrol
>Explore on your own in the forest
>Train
>Go into the City for something (What?)
>Other?

Ask any questions you may have about stored skills. I will be back in about 40 minutes after I've had lunch.
>>
>>3644042
>Join a patrol
>>
>>3644042
>Join a patrol
>>
>>3644042
>Patrol

I think we should hold off on getting any 1 star skills even if it makes us weaker short-term.
>>
>>3644042
Patrol the forest.
>>
>Patrol

You decide that joining the patrol again is a good idea, after all, what happened...that day was just a fluke, nothing more nothing less. You might also want to find that book, but you will need a suitable distraction to make sure no one else sees you taking the book.
The Guard strides up to you,
"Kid, come here for a sec, I need to tell you something, we'e seen your progress in training and think you're capable enough to join the patrol as part of a 4 man team, 2 of you will have heavenly energy, the other 2 not, but all of you have OK combat ability. Remember, anything you kill belongs to the team, so fewer people means you can get more money. Also we investigated the path of that Wind Wolf and the Hunter's who killed it are 85% sure it was lost. So little chance of anything like that happening again."

You set out into the forest, the blue sky forming in pinpricks through the trees, the assigned leader travels halfway into the route and tells everyone to search the area, as the previous patrol said they found weird new Mushrooms nearby.

>Roll 1d100 for an encounter best of three.

Also choose 1
>Search for the book now
>Search later
>>
Rolled 27 (1d100)

>>3644071
Look for the book.
>>
I'm going to be gone for a little while, consider voting time to be 1 hour and 30 minutes, please also discuss plans for Stored Skills.
>>
>>3644071
>Search later

Just remembered we gave the cheat of developing stored skills so I'm okay with getting 1 star ones. Haven't read the source material though, so I'll leave choice of skills up to those who have.
>>
Rolled 94 (1d100)

>>3644071
>Search later
>>
Rolled 37 (1d100)

>>3644071
Forgot to roll.
>>
>>3644122
First time:92
Second time:94
Should I call this forest the Cursed Forest?
>Search later
You spend a few minutes thinking about getting the book, but decide to get it later, you can earn some money now anyway. Looking about you do see many mushrooms, but some are glowing blue, as you are walking back you spot one of them [I]moving[/I].

Suddenly it starts to move towards you, slowly, as it does ice starts forming on it's shell.

>FIght! Ice Cap! Lower Level Shi Stage!
Thanks to your lecture with the Lord you remember that it is slow, very slow, and can be run away from, but can freeze those of the first and below Heavenly Energy Level if it gets off an attack, only 2 minutes away is the rest of the team, just as equipped to combat it.

Player Choices
>Run(AGI or STA) towards team mates!
>Attack(STR)] with knife! +6
Endure (END) with clothes +1
Dodge(COORD or FLX)
>Other?(Write-in)
>>
Voting will last 15 minutes, unless no votes come in.
>>
>>3644159
>Run(AGI or STA) towards team mates!
better get some heavenly energy before we fight mystical beasts
>>
Rolled 1 (1d8)

>Run
Roll 1d10 to run, Best of 3
Rolling 1d8 for the Ice Cap
>>
Rolled 8 (1d10)

>Run(AGI or STA) towards team mates!

We seriously need to look for the book tomorrow, this is getting kinda ridiculous, until we get it we can't actually train Heavenly Energy
>>
Rolled 2 (1d10)

>>3644182
>>
>Attack(STR)] with knife! +6
>>
Rolled 26, 5 = 31 (2d40)

>>3644185
>8
Success!
Don't worry, on your way home, you will pick up the book as you run past. When I said later I meant later in the patrol.

You dash away as fast as you can, dashing back to the beaten path, the Ice Cap, tried to move, but gets stuck in the ground. Calling for the other patrol members, all 3 respond.
"Those Mushrooms are Heavenly Beasts! I found one and it jumped at me!."
"Shit, We'll go target it as a team, Zou-Do-Shai I need you to stay calm, what happened with the last patrol leader will not happen to us." The leader gives his orders, the two of them with Heavenly energy will attack first and create an opening for you and the other Junior Hunter to attack.

Rolling for the initial attack on Ice Cap. 2d40 (+30 STR , +10 weapons +, total DC 65) 2d for both of the First Level Heavenly Energy users.
>>
Rolled 8 (1d50)

>>3644199
>31
Failure
Your turn!
Roll 2d16 to deal damage to Ice CAP
Rolling 1d50 END for Ice Cap
>>
Rolled 4, 13 = 17 (2d16)

>>3644206
rollan
>>3644207
ignore this
>>
2d16 is best of 3, this first attack will not kill it.
>>
Rolled 16, 12 = 28 (2d16)

>>
Rolled 8, 7 = 15 (2d16)

>>3644206
>>
>>3644216
>28

The initial assault fails, but you strike down on the hard ice shell perfectly, your partner follows up, dealing a similar impact.

>You have dealt critical damage!
>The Ice Cap is attempting to flee
Rolling 1d8 to Run(AGI)

The 2 people with Heavenly Energy will try again, after this roll I will roll for their 2d40 attack to completely break its' shell.
>>
Rolled 1 (1d8)

>>
Rolled 34, 32 = 66 (2d40)

>>
Welp. Ice cap is ded
>>
Rolled 5 (1d8)

>66
Success!

The two people with Heavenly Energy try again, they smash the ice shell clean off the Ice Cap. No damage!
>Roll 2d16 for damage, due to a broken ice shell, the Ice Cap cannot roll for END, and must roll for COORD or AGI,
Rolling 1d8 for the Ice Cap to run (AGI)
>>
Rolled 9, 10 = 19 (2d16)

>>3644247
>>
Rolled 3, 11 = 14 (2d16)

getting some portobellos
>>
Rolled 12, 1 = 13 (2d16)

>>3644247
>>
>19
Success!

With the Ice Cap without a cap, it is completely defenceless, leaving you and your partner a squishy underside to attack, which you do, knives slicing through the fungal matter. It crumples soon after, leaving a small blue Sphere and some inert fungus.

>The Ice Cap is dead!

Player Choice
>Relax for a minute here
>Try and find another Ice Cap
>Head home (Get book)
>Loot, rewards will be shared when you get home
>Other?
>>
>>3644275
Voting will be open for 20 minutes
>>
>>3644275
If loot gets shared anyway, is there a point to grabbing it ourselves?

>Find another ice cap
>>
if we dont pick Head Home do we not get the book or is that jsut the "Ok nothing mroe to do here" option?

>Loot

Also we have like 2 gold left, we need some loot
>>
>>3644295
If you don't pick head home you will stay until you do decide to head home. This is an opportunity to earn more money.
>>
>>3644287
Looting is not automatic, as you can carry only so much, right now each of you can carry 1 Ice Cap without penalty. Anymore and I will have you perform a Stamina check.
>>
>>3644275
>Loot, rewards will be shared when you get home
Let's just run while we're still winning.
>>
>>3644312
We've got three other guys with us, so I would assume someone else will grab the stuff. If not, then I change my vote to loot.
>>
>>3644321
Someone else will grab loot after you.

>>3644287 1 for fight again

>>3644295 2 for Loot.
>>3644320
>Loot

You decide to take the remains, the Small Ice core and the fungus with you to sell back at the Hunter's Camp. You are carrying them as they are much lighter than expected.

Player Choice
>Head Home (Grab book)
>Find another Ice Cap
>Other?(Write-in)
>>
>>3644346
>Grab book and head home
>>
>Head Home

Time to start actually cultivating in this Xianxia quest
>>
>>3644346
>Head Home (Grab book)
>>
>>3644363
No, this is Random Background Civilian Quest now.
>>
>>3644372
We obviously must open a stores and roll for wether or not plot important characters shop at our business
>>
>>3644372
Not anymore! I wanted to use this time to develop a proper understanding of how fights would work, and world build a bit. I'm sorry for delaying this.

>Head Home
The 4 of you don't want to risk another Ice Cap attack, and decide to travel the route home quickly You However stick to the back and sneakily grab that book you saw in the tree last time. You read the title "Divine Independence Cultivation", fascinated, you open the first page. Even being unable to read doesn't stop you understanding the contents, the information seems to directly rush in to your brain.

"Being a God is a scam, you merely become part of the world, serving the Dao as its servant. I choose a different path!"
>Roll 1d100 to breakthrough to the first energy level best of 3
DC 50
>>
Rolled 51 (1d100)

oh goodie, is a defy the Dao and revel against the Gods cultivation method, those tend to focus on grabbing accepted rules and concepts of cultivation and beating the crap out of them like an unwanted redheaded stepchild
>>
Rolled 29 (1d50)

>>3644386
It's fine, I like the pace.

>>3644384
That actually sounds kind of fun, trying to figure out what the plot is from eavesdropping on customers and giving out fetch quests for stock.
>>
Rolled 24 (1d100)

>>3644386
Apologies for wrong roll, I'm an idiot.
>>
>>3644411
It seems our namefag is the only one succeeding, shame anon, shame. Could we have a third roll?
Larger rolls will give a bonus,
>>
Rolled 61 (1d100)

>>3644417
PLEASE
>>
Rolled 39 (1d100)

>>3644386
>all these mediocre rolls
Sad!
>>
>>3644422
>61

You feel a change within you, you know from the cultivators you have met that normal cultivation techniques involve controlling the small amount of Heavenly Energy in your body, and forcing it into a pattern, the circulation drawing Heavenly Energy from the surroundings into the body, where it expands your Dantian to hold the energy and spread it around the body. This is very different, the energy in your body, something you have never felt before,starts to collect at the crown of your head. It changes something in the meridians there. You feel new Heavenly Energy sprouting from your head, falling, as a gaseous spirit, into your Dantian, Expanding it slightly. You feel little to no energy come from the surroundings.

>Congratulations! You have awakened the first level of Heavenly Energy.
>All Stats increase by 10
>The technique turns points in your body into Heavenly Energy Generators, you will need to focus to generate Heavenly Energy, but this will not be useful information until later.
>Improved personal Heavenly energy Control
>Cultivation will be building up Heavenly energy until enough is collected to catalyse a breakthrough, which will be decided by a roll when we get to that point.
>More will be revealed later
>This is not necessarily a smash the Dao art, more a "I want to be left alone" art. This distinction will have no impact until much later.
>>
>Progress to next level
11/1000

You make it back home safely, turning in the loot and distributing the money gives you a whopping 20 Gold!
"Lad, I sense something different about you. What happened?"
Total: 22 Gold
Player Choice:
>Tell him everything
>Tell him some (What)
>Immediately go Sleep (Bonus to Random training next morning)
>Try out your new strength immediately
>Visit a Pub, Costs money, allows you to meet friends.
>Other, except the option to cultivate.
>>
Voting will last for 10 minutes,after the next post I will have to go for a long while, going to get a karate grading result back, hopefully I'm a brown belt by that point.
>>
>>3644510
>Tell him everything
Why not? We have no IC reason to keep it a secret, do we?
>>
>>3644520
ganbaru yo HJCQM
>>
>>3644510
>Tell him everything

>>3644520
Good luck!
>>
>>3644525
always keep secret manuals secret, cardinal rule of xianxia universe

>Tell him about having a breakthrough but dont mention the manual or the cultivation technique, if he gets curious say you are training some generic cultivation method.
>Try out you new strength immediately
>>
>>3644541
Well, yes, but does Zou-Do-Shai know it?
>>
>>3644547
an orphan that grew up in a xianxia universe? I am assuming a certain level of street smarts here, and not telling everyone you have something very valuable they would want fits those street smarts
>>
>>3644547
He's smart enough to know this is not a normal technique, this is something even the Dershwa clan would aim for. He thinks, at least.
>>
Sorry anons, gotta go.
I'll see you all around 20:30-2045 UK time.
Please discuss your next action until then.
Thank you for participating for all this time, now things will ramp up in pace a bit.
>>
>>3644562
In that case, I'll second Goricnac's vote to keep quiet on some things.
Don't want to test our strength until we're alone, though.
>>
>>3644562
Then I'll switch to >>3644541.
>>
>>3644510
>Tell him some (What)
Yeah don't tell him secret shit, just the minimum believable
>>
>>3644541
>support
>>
>mfw a brown belt now

>Tell him some
"You know how you told me to cultivate a few days ago? Well I started, broke through to the First Level after the fight with the Ice Cap"

"Excellent news! Only a few days cultivation yet a breakthrough midst battle! 14 and already a prodigy! Tell you what, as a celebration, I'll spar with yo to help you understand what Heavenly energy actually does to your body."
>The Guard's opinion of you has improved, lower DCs on persuasion rolls

Player Choice
>Accept duel (He is a second Heavenly Level cultivator)
>Discover for yourself
>Sleep (Bonus to a random training stat for the morning)
>Celebrate and go to a Pub instead
>Other?(What)

Sorry to say this anons but this will be the last post for tonight, I will make a few more updates starting from 6am UK time, but I have my wagecuck job tomorrow, so expect fewer updates.
>>
>>3645332
Congrats (what style of martial arts do you train in?)

>Accept duel (He is a second Heavenly Level cultivator)
>>
>>3645332
Ask for a duel later, you want to celebrate at a pub. Time to get some contacts.
>>
>>3645332
>Accept duel

Congrats! I assume you've achieved this rank in the ancient and noble martial art of Origami. Sleep well.
>>
Rolled 1 (1d1)

>>3645342
>>3645332
Nevermind I see you said karate

rolling for my reading comprehension
>>
>>3645332
>>Accept duel (He is a second Heavenly Level cultivator)
>>
>>3645332
>Accept duel (He is a second Heavenly Level cultivator)
>>
>>3645332
>Accept duel (He is a second Heavenly Level cultivator)
>>
>I hate builders. Who drills literally 2 metres away from someone and doesn't offer them hearing protection PPE until you ask for some.
I have about and hour and a half for updates.
>>3645398
Perfect score! The style I practice is one developed by a pair of Jamaican-English brothers from a style they learnt in Japan, it focuses on speed and counter attacks.
>Accept duel

"Good shout lad! Follow me and ignore the stares."
The both of you walk to the sparring arena, others, interested as to why the Guard is here at this time of day, walk over to watch.
"Lad, Heavenly Energy, at least before you earn some Personal Jewels of Power, mostly does one thing, strengthen your body, for example, compared to a normal person, I'm twice as strong as them on a good day, I'm twice as quick, I have a shorter reaction time, but with some training, you can do some fancy stuff, I happen to be good at that stuff, I missed out on the opportunity to get some Jewels and had all the time in the world to learn. First, let me punch you."

Player Choice
>Endure (END)
>Dodge(COORD or FLX)
>Run (AGI)
>Other? (Write-in)
>>
I guess voting will finish in about an hour.
I will definitely have more time for updates from around 19:45. I also have a free day tomorrow, so no interruptions there.
>>
>>3647651
>Dodge(COORD or FLX)

in the immortal word of Piccolo "DOOOOOOOOOOOOOOOOOOOOOOGE!"
>>
Rolled 28 (1d40)

>Dodge LOCKED
>Roll 1d23 Best of 3.
>Crit makes you shout dodge as you do it
Goricnac, as you seem to live on this site, if no one else shows up to roll after 10 minutes, please roll again for me.

Rolling 1d40 to Attack (STR)
>>
Rolled 19 (1d23)

>>3647701
>>
>>3647707
Could you roll again for me please? A crit is still a crit, there is a chance to succeed!
>>
>19
>Failure
You try to dodge, fear forcing your body to move, it doesn't work. A massive force pushes you back onto your back. Ending the spar.

>You have lost!
>Suffered -5 to STA Pool. Lasts until you rest.

No more updates until 7:45pm, gotta go back to work.
>>
>>3647713
Sorry, didn't see this.
>>
I'm back!

"Ya feel that kid? That's superhuman strength, around the 1st heavenly energy level actually. Now...let me show you something cool."
You see a light form around his arms, then launch out at you, ferociously, like a miniature explosion.

>Roll 1d100 to understand what and how he did that. Best of ONE
>Roll 1d23 to dodge Best of three
>>
Rolled 36 (1d100)

>>3648068
PLEASE
>>
Rolled 11 (1d23)

>>3648173
Okay, I suck.

>>3648068
d23.
>>
>>3648176
Like last time, if no one else shows up in the next few minutes, do roll again.

>that 36
>remember that the dice gods are fickle and you must never plead for greatness only receive.

>All you notice is that the Heavenly Energy does not actually leave his body, only flick out then back in.
>>
Rolled 12 (1d23)

>>3648187
Dice Gods, I sacrifice my tears in your name...
>>
Rolled 5 (1d23)

>>3648197
Fine! I expect nothing! Do as thou will, o fickle ones!
>>
>mfw my only loyal player is cursed
>12
Failure!
>STA is now 1!, Critical Successes are no longer possible until you rest!


The explosion hits you, then recedes, you feel terrible, battered and bruised.
"Oh shit!, Shimuko get over here"
You see the woman run over, the crowd's sounds of worry pushing her to move

Rolling 1d400 to heal you.
>>
Rolled 40 (1d400)

>>
>>3648227
>40
This entire quest is cursed...
>>
>40
STA 1 to STA 23
>Your Stamina has been refilled

You feel a warm green light fill your body as your wounds heal, life returning to you.
Shimuko glares at the Guard
"I understand you may have great proficiency with those...techniques of yours and you have my respect with the hard work you put into the Cursed Forest Hunters, but do something like that again and I will not help you."

"Young man, are you alright?"

Player Choice
>Yes, thank you
>Look at her Jewels (Roll 1d100 to perception)
>Ask her what Stored Skill she used
>Say goodbye to the Guard and Shimuko and go to sleep.
>Other

This will be the last update tonight. The quest will resume tomorrow 8am UK time.
>>
Rolled 88 (1d100)

>>3648250
Night QM! Thanks for running.

>Yes, thank you.
>Ask about what stored skill she used

Rolling to check how my luck is.
>>
Rolled 72 (1d100)

>>3648250
>Look at her jewels.
>>
Rolled 53 (1d100)

>>3648250
>Yes, thank you
>Ask her what Stored Skill she used

>Look at her Jewels
>>
>Ask about Stored Skill
>Look at her Jewels
>88
Success

"Yes, thank you. What skill was that? I feel almost too perfect."

"Well first of it's only for the Life Element, so I doubt you'll get a chance to learn it, but it's called "Revitalise" a 2 Star Skill which does some minor healing,rather cheap for what it can do, but it isn't available in this continent, I appreciate the willingness to learn at least."

You take a look at her Jewels, whilst you've only seen green flashes from the Green Jade, at this distance you can see streaks of blue and what looks like blue-white sparkles, moonstone? You're not sure what elements those could be. Luckily, she hasn't taken notice of what you're doing, she's instead ranting at the guard.

"I tell you, if you don't work on his endurance he'll never make it to the second level, consider this a warning. Do not try something like that again"
"Alright alright, I'll try stuff like this on a tree or something next time"

"Lad!, you don't hate me or anything do you?"

Player Choice
>No, I'm thankful for the opportunity
>Kinda, it hurt a lot
>Write in
>>
Voting will finish in about 30 minutes.
>>
>>3650266
Morning, QM.

>No, I'm thankful for the opportunity
>>
>>3650266
>No, I'm thankful for the opportunity
>>
>>3650266
>No, I'm thankful for the opportunity
>>
"No, I'm thankful for the opportunity"
"Brilliant! Tell you what, I'll give you some personal training on how to control your heavenly energy to make up for it. Not tomorrow though, the Hunter General and his departmental advisers are visiting in the afternoon, something about an expedition, gotta be up early to get everything ready. About that, in honour of his visit all the Junior Hunters are getting a proper weapon tomorrow morning and a new set of clothes. Look forward to it."

>Tomorrow your inventory will change slightly
>Instead of your 1d6 knife, you will have a 1d6 Hunter's Sword
>Junior Hunter's Uniform will be replaced by Junior Hunter's Expedition Uniform +1d5 END

Player's Choice
>Sleep (Bonus to Perception rolls for the Hunter Generals' speech tomorrow morning)
>Try to Cultivate a bit, then sleep
>>
Voting will finish in about 20 minutes
>>
>>3650308
>Try to Cultivate a bit, then sleep.
>>
>>3650308
>Sleep (Bonus to Perception rolls for the Hunter Generals' speech tomorrow morning)
>>
Rolled 1 (1d2)

Rolling 1d2 for choice.
>>
>Cultivate
>Roll 1d100 best of 3 to cultivate
>>
Rolled 47 (1d100)

>>3650333
>>
Rolled 8 (1d100)

>>3650333
>>
Rolled 47 (1d100)

>>3650333
>>
If no one else rolls in the next 5 minutes, could one of you two please roll again?
>>
>>3650349
>>3650336
Do we get a bonus for rolling two of the same number?
>>
Rolled 4 (1d100)

>>3650351
>>
>>3650351
>>3650349
sorry didn't see this post
>>3650352
Yes

>Dubs
>47+47=104

You decide to cultivate, you remember the rush of Heavenly Energy when you broke through and want to try again. The book mentioned you merely need to generate Heavenly Energy to cultivate. You focus on your crown, and start to use the new spiritual organ to create Heavenly Energy, where it flows into your Dantian, not expanding it, just sitting there.

>Progress to next Level
105/1000

You feel as if you are only a tenth to the next level, the generator whirling away.

>You have run out of time!
>Sleep

Next morning you see the new equipment laid out for you, shining and clean. After getting washed, dressed and have eaten you make your way to the courtyard, and see the Hunter General of all Dershwa City making some preparations for his speech. The only word to describe him is intimidating, standing at 6'4". long Auburn hair, and piercing black eyes. You see he has his Jewels summoned.

>Roll 1d100 for perception on his Cultivation. Best of three
>>
Rolled 33 (1d100)

>>3650375
>>
Rolled 84 (1d100)

>>3650375
>>
Rolled 91 (1d100)

>>3650375
>>
>>3650392
>91
You're struck by a sense of awe. You immediately notice he is a Heavenly Jewel Master, looking at his Pure Red Jade Physical Jewels, then you see his Elemental Jewels, Ruby, Amethyst, a Cat's Eye and Emerald. Then you notice how many he has, 9, this puts him as powerful as the top 10% of people in Dershwa City!

"Good morning Hunters and Junior Hunters, I have come today for a specific reason. Recently the patrols have had unusual reports of Low Level Shi Stage Beasts and variants come close to the city, our analysts have looked at the data and decided we need to take control of the situation sooner rather than later. So we have started an expedition. For those Junior Hunters unfamiliar with them, the Central Hunter's group will be arriving this afternoon, including my advisers to take full command. Tomorrow patrols will be abandoned in favour of finding out why powerful beasts are coming so close to the city, then send a message to the survivors. You will be lead by a Jeweled Master in groups of 50 to thoroughly investigate the forest. Be warned that as you move deeper into the forest the beasts become much stronger, as strong as any Upper Level Zong Stage Heavenly Jeweled Master. So know your boundries. That will be all, I suggest you use the morning to train or learn in preparation for the expedition. Dismissed."

At this point, the 150 or so people who are part of your sector of the forest all leave to do their own thing.
Player Choice
>Train
>Cultivate
>Visit the Guard to learn how to control your Heavenly Energy
better
>Go into the City for something (What?)
>Other?(Write-in)
>>
20 minutes for voting
>>
>>3650407
>Visit the Guard to learn how to control your Heavenly Energy
>>
>>3650407
>Visit the Guard to learn how to control your Heavenly Energy
>>
>>3650409
Seconding.
>>
>>3650407
>Visit the Guard to learn how to control your Heavenly Energy
>>
>>3650407
>Visit the Guard to learn how to control your Heavenly Energy better.
>>
>Visit the Guard

You go to see the Guard, he told you he could offer training for your Heavenly Energy, but not today, but maybe some sweet talking and money could provide an incentive.
You see him working on some documents, but don't know what they say, after all, you don't know how to read.

"Hey Lad, how was the speech? The Hunter General has always been like that but you'll get used to it. Is there anything you'd like?

>Roll 1d100+10 for persuasion to get training
or
>Roll 1d100+20, but costs 1 coin
Both are best of three
You have 22 Gold
DC 75
Voting ends in 20 minutes
>>
Rolled 12 + 20 (1d100 + 20)

>>3650434
>>
>>3650434
>Roll 1d100+20, but costs 1 coin
>>
Rolled 93 (1d100)

>>3650434
>Roll 1d100+10 for persuasion to get training
>>
Rolled 21 + 10 (1d100 + 10)

>>3650434
>Roll 1d100+10 for persuasion to get training
>>
>>3650441
>93
Success!

"You want to learn the stuff I did last night huh? Well I'm sorry to say it takes a long time to get to that point, but I can teach you the rudimentary stuff, like moving your energy around and how to sense it, I'm a bit busy at the moment, the documents for the Head of the Elemental department for the Hunters, but I can spare a few minutes sure."
>OOC the Guard's Heavenly Energy control is Master rank, the only thing limiting him is the amount of Heavenly energy he as to work with
>Roll 1d100 for Heavenly Energy contol best of 3
DC 60
>>
Rolled 1 (1d100)

>>3650452
>>
>>3650459
>1 post by this ID
>that 1
Huh, are you a new player or is that just a new id?
>>
Rolled 78 (1d100)

>>3650452
>>
Rolled 77 (1d100)

>>3650452
>>
>>3650460
New id I participated ar the beginning
>>
Give me a minute, something came up
>>
>>3650459
>1
Critical Failure!

The Guard tries to explain to you the principles, about using your mind to feel where your Heavenly Energy is slightly denser, then using that to guide a few specks to one part of your body, from your Dantian to anywhere through your meridians, most importantly, to your wrist, where your Jewels will awaken. However, even hours later, you grasp none of it, a small bit of the Heavenly Energy you cultivated last night fizzles away, into the aether.

"Alright, Lad I can see you're having trouble, why don't we take a brake and try again tomorrow. "
"By the way, I have your unit details ready for tomorrow, you'll be part of the rear guard, one of the weaker groups, as a cultivator they have put you in charge of 4 people, making 10 teams to a group. Good Luck out there!"

>Progress to next Level -5!
100/1000

Player Choice
>Go meet your group leader
>Go meet your team
>The General Hunter's advisers should be be here now, try and get a glimpse
>Spar
>Go into the City for something (What?)
>Go to a Pub, costs money, allows you to meet people including other hunters.
>>
>>3650506
>>Go meet your team
>>
>>3650506
>Go meet your team
>>
>>3650506
>Go meet your team
sigh
>>
>Go meet your team

With the main vanguard moving tomorrow, you decide to meet your team and work out how you'll be fighting. You see 4 people, 3 you recognise as Junior Hunters, and 1 you don't, and looks to be part of the Central Hunters, a young girl, rare for an organisation focused on combat, you don't sense any Heavenly Energy from any of them and all look to be as equipped as you are.

Players Choice
>Talk to one of the men from your own sector (Write-in)
>Talk to the new girl from the centre (Write-in)
>>
>>3650521
>Talk to one of the men from your own sector (The new girl)
We should find out about her before we approach her, if we choose to approach her.
>>
>>3650521
>>Talk to one of the men from your own sector (Write-in)
>>
>>3650527
(Write-in) in this situation means I need a subject for conversation.
>>
>>3650533
I know what write in means, I was hoping someone else would take the initiative

I suppose introduce ourselves and ask what their specialties are
>>
>>3650537
Thank you, I just don't want to give you too little information.
>Talk to one of the men from your own sector(Introduce, ask about the girl

You introduce yourself to the Junior Hunters you recognise, they're surprised that a child is leading them, but know that with your level of Heavenly Energy, you're no slouch. One uses a spear, and focuses on dealing lots of minor damage, another uses pair of knuckles, likes to get in close. The third uses a bow, and is useful for surprise attacks.

>Spearman has 1d25 attack with spear, 1d15 for everything else
>Kuckleman has 1d27 attack with knuckles, 1d13 for everything else
>Bowman has 1d22 attack with Bow and arrows, 1d15 for stats except AGI 1d17

>Ask about the new girl
You ask about the newcomer, they mention she seems..off, not exactly harsh in anyway, but unusually timid for a Junior Hunter. They mention they use a Staff to attack, and seems just as strong as the rest of them

Staffwoman has 1d25 attack with staff, 1d15 for everything else

To remind you of your own stats
STR 20
AGI 20
END 20
FLX 20
COORD 23
STA 20
Attack with +6 Hunter's Sword means a roll of 1d33 for 20 STR, +6 Hunter's Sword and +7 Basic Sword Technique
>>
Player Choice
>Sleep, bonus to training tomorrow morning
>Spar
>Cultivate
>Go to Pub
>Other?
>>
>>3650562
>>Cultivate
>>
>>3650562
Cultivate

Get back that -5!
>>
>>3650562
>Cultivate
>>
>>3650562
>Cultivate
We need to progress, and fast.
>>
>Cultivate
>Roll 1d100 best of 3
>>
Rolled 27 (1d100)

>>3650599
>>
Rolled 3 (1d100)

>>3650599
>>
One more roll please?
>>
Rolled 98 (1d100)

>>3650599
>>
Rolled 26 (1d100)

>>3650612
If nobody comes by.
>>
>>3650613
>98 well done!

With your failure this morning motivating you, Heavenly Energy rushes from your crown, filling up another tenth of your Dantian, it takes a good few hours.
Progress to next Level
198/1000

>You have run out of time!
>Sleep

The next morning you awake to the sounds of feet marching, and you take a glimpse outside, trying to see the Vanguard in all its glory. You know that you have this morning to train, but you need to set out this afternoon with your group. You also see a note on the desk next to you, not with words, but crudely drawn pictures, it shows happy children with an old women smiling. You recognise it as something from the Orphanage and decide to take with you as a reminder of your family.

"Lad!, I need to go soon to see the Head of the Elemental department soon, but I can give you some more control training if you'd like"

Player Choice:
>Cultivate
>Train Heavenly Energy Control (Comes with information of the Hunter's Elemental Representative, who you have not seen yet, who is responsible for all the Elemental Jewel Masters in the Hunters.
>Train a Stat
>Visit your team again
>Other (What?)
>>
>>3650624
>Train Heavenly Energy Control (Comes with information of the Hunter's Elemental Representative, who you have not seen yet, who is responsible for all the Elemental Jewel Masters in the Hunters.
Sure, it can't go anywhere but up from here.
>>
>>3650624
>>Train Heavenly Energy Control (Comes with information of the Hunter's Elemental Representative, who you have not seen yet, who is responsible for all the Elemental Jewel Masters in the Hunters.
>>
>Heavenly Energy Control

"Now, I'm sure you're wondering why someone like that wants to see someone as weak as me, well it's because of my fancy heavenly energy techniques I'm trying to teach you. Something you have to realise is that beyond a certain rank, only Heavenly Elemental Jewel Masters have a real chance of getting there, but not many have her miracle like luck. She is at the 8th Jewel level, but has not 1, not 2, but 6 elements! She was the perfect pick. A bit feisty in character but her looks couldn't be different, you know, her actual age is probably in the mid 30's, but she looks about your age! Anyway she asked for a private training session to make her cultivation more powerful."

"Now then, remember what I talked about yesterday, we'll try again."

>Roll 1d100+20 to train heavenly energy control best of three, +20 for consolidation for the natual 1.
>>
Rolled 33 + 20 (1d100 + 20)

>>3650650
>>
Rolled 73 + 20 (1d100 + 20)

>>3650650
>>
Rolled 66 + 20 (1d100 + 20)

>>3650650
>>
>>3650663
>93

This time, things are much different, the Guard is showing the techniques as you do them, you learn to guide what little heavenly energy you have down to your wrists from your Dantian. Then take it back again. You can't seem to manage much else but you do notice that your control is in fact improving the Heavenly Energy Generator at the crown of your head.

"Good, good. I need to go now but I need you to know that your job as a group will be to kill the leftovers from the vanguard, just as heads up, good luck out there!"

>Rudimentary Heavenly Energy Control completed
>Basic Heavenly Energy Control 0/20
>+50 to future cultivation rolls.

You go to meet your team soon after

The leader of the group steps forward
"We will be heading into the forest soon, team leaders will be responsible for loot distribution. Make sure to kill everything you see."
>For the duration of the expedition you will be sleeping and living in the Cursed Forest, this means you cannot go into the City or Train properly, Cultivation and Heavenly Energy Control and Swordsmanship training will still be available.

>Roll 1d100 best of 3 for an encounter, you are going further into the forest so there will be more dangerous beasts
>>
Rolled 79 (1d100)

>>3650674
>>
Rolled 72 (1d100)

>>3650664
>>
Could someone roll again for me please?
>>
Rolled 57 (1d100)

>>3650682
>>
>>3650675
>79
Your team is sent off from the rest, very quickly you hear the crying of a baby Wind Wolf, the vanguard have killed its parents, leaving it stranded. The new girl stiffens up in response.
It seems to have not noticed you, too focused on calling for parents that will never come.

Player Choice
>Sneak Attack (STR)
>Ask one of subordinates to attack
>Try to calm down the new girl.
>Other (What)
>>
>>3650691
>Sneak Attack (STR)
>>
>>3650691
>Try to calm down the new girl.
THEY CAN SMELL YOUR FEAR, BUT DON'T LET THAT SCARE YOU
>>
Voting will continue for 30 minutes, hopefully other people show up.
>>
>>3650691
>Sneak attack
>>
>>3650691
>>Try to calm down the new girl.
>>
Rolled 1 (1d2)

rolling 1d2 for action.
>>
>I take a 30 min break
>Suddenly wake up at my deak
>I hour asleep
>I'm very sorry everyone. this nice weather is making me drowsy

>Try to calm down the new girl

The new girl has completely frozen up, that's not good, you take the time to physically shake her awake. She eyes you with fear for a second a then forms a stance against the Wind Wolf cub, she will be better for a little while but its won't last long, she readies her staff, which you notice has a non hunter's insignia on it. The wolf has still not noticed you

Player Choice
>Sneak Attack(You)
>Sneak Attack(Other, who?)
>Write-in
>>
>>3650840
>>Sneak Attack(You)
>>
>>3650840
>>Sneak Attack(The girl)

Need to help her get over her nervousness here, an easy kill should help put her in a better mindset for the hunt
>>
Touch wood the voting will be open for 20 minutes
>>
>>3650840
>Sneak Attack(You)
She's not ready. She could get hurt if she hesitates.
>>
>>3650840
>Sneak Attack(You)
>>
>Sneak Attack (You)
>The Wolf cub cannot roll as it doesn't know anything is coming, this is some free damage.
>Roll 1d33 to Attack with the Sword (STR 20, Swordsmanship+7, +6 Hunter's Sword) best of three
>>
Rolled 17 (1d33)

>>3650892
>>
Rolled 4 (1d33)

>>3650892
>>
Rolled 2 (1d33)

damn, the upgrade from heavenly energy if fucking awesome
>>
>>3650902
Remember, there are 33 Levels of Heavenly Energy you can personally attain. 3 Levels per Jewel. Also Physical Icy Jade Jewel Masters experience a doubling of their strength for each Jewel. When you unlock that last stat it will quickly become very strong. As a spoiler it will work differently than the other stats, it won't work as a dice roll.

>>3650894
>17
You decide to show the new girl how it's done, swinging your sword down on the monster. It makes a solid cut but it isn't dead, and blood sprays all over you and the Knuckleman standing close by. The wolf cub becomes enraged, thinking your group must be responsible for its parents disappearance.

Player Choice
>Attack STR
>Other Attacks (Who?)
>Endure (END)
>Run(AGI)
>Dodge (FLX or COORD)
>Other(What?)
>>
>>3650914
I thought we didn’t have Physical Jewels?
Excuse my rapidly changing ID by the way.

>Attack
>>
Voting will end in 20 minutes
>>
>>3650914
>Other(What?)

Surround it as a group, get its attention, use coordination to do doge and have someone attack it whilst it is open
>>
>>3650914
>>Attack STR

>>3650921

Yeah we dont have physical jewels, hes just saying physical jewel masters and heavenly jewel masters have a huge advantage over us in the physical ability front
>>
>>3650942
Ah, gotcha.
>>
>>3650947
it's kinda why am salty anons voted to be an elemental master at the begining. It effectively cuts us off from the more powerful physical enhancement and limited our cultivation to 9 jewels rather than the full 12 HJM can get. In canon pure elemental and pure physical masters are all mooks, with the ones that have more esoteric shit being notable mooks. But Heavenly Jewel Masters are the important ones and far surpass others even at lower cultivation levels
>>
>>3650921
You don't, but other people you face will. Such as the Hunter General, whose coordination is a whopping 335,593 without his Consolidated Equipment. He is a Heavenly Jewel Master and gets a bigger bonus. OOC he knows that you took a long look at his Jewels, but doesn't care.
>>3650942
This anon is correct

Voting ends in 10 minuites
>>
>>3650955
Don't worry anon, your cheat will allow you to surpass normal limits of Elemental Jewel Masters, and much later on in the quest we can have the opportunity to become a Heavenly Jewel Master if anons vote that way. I'm having fun with what we have now, can't wait to be watching people choosing between practising a Stored Skill or other things.
>>
>>3650914
>Attack STR
CHAAAAAARGE
>>
>>3650963
>much later on in the quest we can have the opportunity to become a Heavenly Jewel Master if anons vote that way
Anons, VOTE THAT WAY. Becoming a Heavenly Jewel Master combined with our cheat is the only way for Zou to escape a life of mediocrity and plot-irrelevance
>>
>>3650963
yay, heaven defying and overturning paradigms is my favorite bit in xianxia novels. Also if that is far enough into the quest we should have enough fame and resources to maybe hunt down a good set of consolidated equipment
>>
>>3650956
Is looking at someones jewels considered rude or hostile or something in this setting?

Also I had no idea about the setting when we first started, I assumed going heavenly and splitting out abilities would make us generally weaker, like an all rounder. Had I know I would have voted heavenly
>>
Rolled 9 (1d28)

>>3650967
>6 elements
>Both Spacial and Wind
>Saint
>Plot irrelevance
>You have eyes to see, but couldn't see Mount Tai

>Attack STR
Roll 1d33 to attack
Rolling 1d28 for the wolf cub to attack
>You only have 20 STA, if you get hit for more than 20 points, you will fall unconscious, leaving the fight to the other 4 members of your team.
>>
Rolled 11 (1d33)

>>3650982
>>
Rolled 24 (1d33)

>>3650982
>>
>>3650981
The wiki is available in the OP. Knowledge is power anon, only idiots die of something dumb. Looking at Jewels without asking is rude to some people, especially if they are hiding something about them or are insecure about the number they have. To most people they don't care if people look, they are higher members of society after all. Zou-Do-Shai will care, because he will be incredibly lucky with 6 elements, even Heavenly Jewel Masters normally have 1.
>>
Rolled 20 (1d33)

>>3650982
of course, how could I forget
>>
Rolled 6 (1d33)

>>3650982
Oh we certainly have the tools to be very important in setting, we jsut lack the tools to reach the pinnacle rn. With Saint element and our cheat as well as spacial, wind and time we have some of the most powerful potentials and combos in setting. Just not what we would need to eventually challenge the gods of this world
>>
>>3650999
>The wiki is available in the OP.

Yeah I wasn't about to invest all that time researching the setting in the first few votes before I had a chance to see how you write, or if you'd even stick around.
>>
>>3650999
yeah we gonna need to see if we can find a method fo hiding our jewels, at our power level we will be seen as an extremely atractive target for enslavement and potential breeding by the more evil groups, and even the nicer groups will want to bind us to their side by any means necessary. Our potential as a consolidated equipment craftsman is honestly fucking insane as well. Having space and wind we can make consolidated equipment scrolls at an insane speed and with time we can master the process super fast.
>>
>>3651013
Well, invest your time now.
>>3651022
Zhou absorbed his gems into his Taiyuan point by converting them into heavenly energy.
>>
>>3650987
>24 it's dead
>9 alive but only on the outside
>>3651013
Ah, well I'll make sure to give ample opportunity for the MC to learn in the future
>>3651022
Breeding? I don't think so, not in Dershwa at least. Other places however...well we'll find out when we get there alright?

The wolf lunges at you teeth bared in anger. You swing as hard as you can, adrenaline pushing your sword straight into its gaping jaws.
The wolf splatters to the ground, motionless.
>The Wind Wolf cub is dead!

Seeing the lifeless corpse of the cub on the ground. the staffgirl collapses onto her knees, breathing heavily.

"Why didn't Papa let any of my bodyguards come?" you hear her whisper

Player Choice
>Loot
>Talk to girl, leave looting to someone else
>Head back to the group leader immediately and report you are done here.
>Search for another enemy
>Other (What?)
>>
>>3651048
>>Talk to girl, leave looting to someone else
>>
>>3651048
>Talk to girl, leave looting to someone else
She needs... consoling.
>>
>>3651048
>Talk to girl, leave looting to someone else
>>
>>3651048
>Talk to girl

>>3651022
Breeding? Yikes.

I’ll make sure to read the wiki now, didn’t realise it was linked in OP.
>>
>>3651074
The wiki is missing a lot, only rely on it for the power system. Breeding won't be a thing you need to concern yourself with for now
>Talk to girl

You decide to pull the girl away for a bit, telling the Bowman to loot the corpse. Moving to a small clearing nearby, out of earshot

You ask her if she's Ok.
She starts sobbing quietly

"I...I, no not really. I suppose I need to tell you something, my name is Jiang Dershwa. My father, the current primarch of the clan, has had many partners, but when I was born, there were some complications...my meridians are incredibly damaged, apparently someone with the Saint attribute could help me, but my family haven't found anyone yet, Rainbow Moonstone happens to look really similar to Opal and other gems after all. I was raised with protection, but with me turning 14 now, I was told to make a name for myself, even I couldn't cultivate. I haven't even seen monsters in the palace before. I thought there would be some bodyguards to protect me, but no, just 3 normal people and 1 very weak cultivator."

Player Choice
How does Zou-Do-Shai take this knowledge?
>Write-in
>Sympathetic
>Disbelieving
>+ Tell her about Shimuko (Bonus action)

This will be the last update until about 6:30pm UK time a man's gotta eat, but I can answer any questions for a few minutes.
>>
>>3651096
>Sympathetic
We should tell her about Shimuko in private, if at all.
>>
>>3651096
>Sympathetic
>Tell her about Shimuko
>>
>>3651096
>Sympathetic
dont tell her about shimuko
>>
Rolled 57 (1d100)

>Sympathetic
>Tell he about Shimuko

You are sympathetic to her plight, as you were also kicked out of safety only 6 days ago, and had to suffer the horror of an entire team being slaughtered right in front of you

You think back to when Shiumuko healed you, flecks of what you recognised as Rainbow Moonstone in her Jewels. You tell Jiang Dershwa about her, but that because of the expedition, she couldn't see her yet.

"Really! That's...that's terrific!"

As a young girl, her face is very expressive, it looks like a 2 tonne weight has been lifted off her shoulders.

Player Choice
>Head back to the group leader immediately and report you are done here.
>Search for another enemy
>Other (What?)

Rolling 1d100 for the Vanguards success for today.
>>
>>3651176
>>Head back to the group leader immediately and report you are done here.
>>
>>3651176
>Head back to the group leader immediately and report you are done here.
>>
Voting will finish in 20 minutes
>>
>>3651184
Seconding.
>>
>>3651176
>Head back to the group leader immediately and report you are done here.
>>
>Head back to the group leader immediately and report you are done here.

You tell her and the 3 others to make their way back to the group leader. You come back to find him listening to some kind of communicator.

"Right right, all is well, I think we're done for this area too. Salutations and all that."
He puts the communicator down and looks at you.
"All done I presume? Any injuries? No? Well do I have some news for you. Firstly the Vanguard called to say things have not been moving as quickly as they'd like, some unexpected gas pockets and nests of monsters a bit way in. Also their scouts have seen a massive abandoned castle way to the east. The on-site analysts think a Heavenly King Stage Wolf is hiding inside, slowly giving birth to even more wolves. So expect a lot of them going forward. We've sent a message back to the City about it and they say we're going to get someone from the state military to handle it. So all being well we should be home within a week."

"Make camp for the evening. Even if the main problem is being dealt with, we aren't stopping, this is an opportunity to make some cash for ourselves after all!"

>Roll 1d100 best of three to Cultivate before you sleep
>>
Rolled 57 (1d100)

>>3651311
>>
Rolled 61 (1d100)

>>3651311
>>
Rolled 64 (1d100)

nat 100
>>
>>3651352
Do not ask, only receive

You sit down inside the tent, and start cultivating, Jiang Dershwa is watching you intently, obviously looking forward to the day when she can cultivate, you think you do OK.

Progress to the next level
262/1000

You wake up next morning, to set out again, loot from the wolf left with the supply team in the back.
Jiang Dershwa, unlike yesterday, looks almost excited at the prospect of fighting for her life today

>Roll 1d100 for an encounter, best of three
>>
Rolled 58 (1d100)

>>3651384
>>
Rolled 25 (1d100)

>>3651384
>>
Rolled 45 (1d100)

>>
>>3651398
>58

You look around on your own for a bit and find an adult, normal wolf, but with a weird crescent moon shape imprinted on his fur. He looks at you for a second, then lunges at you, claws rushing for your Stomach.

Player Choice
>Attack (STR)
>Dodge (COORD or FLX)
>Run (AGI)
>Endure (END)
>Other?
>>
>>3651431
>>Dodge (COORD or FLX)
>>
>>3651431
>Dodge (COORD or FLX)
>>
Rolled 17 (1d17)

>Dodge
>Roll 1d23 to dodge best of 3
Rolling 1d17 to attack
>>
Rolled 6 (1d23)

well shit, wolf critted
>>
>>3651495
We be fucked.
>>
Rolled 3 (1d23)

>>3651493
>>
Could someone roll again please? There is a chance to crit yourself after all.
>>
Rolled 16 (1d23)

>>3651493
>>
>>3651531
Welp. Gg. Present anus.
>>
Rolled 14 (1d19)

>The Chad normal wolf versus the Virgin Cultivator
>Wolf has made a critical success!

You don't stop it in time, the claws turn your body inside out, you finally know what your own blood looks like. Red.
>You have suffered 17 to your STA. STA is now 3!
>Due to Fear Attack (STR) has been locked!
>Roll 1d33 to attack best of 3
>Rolling 1d19 for the wolf to Run.
>>
Rolled 10 (1d33)

FUCK YOU WOLF! FOX IS COOLER THAN YOU!
>>
>>3651561
HAHAHAHAHAHAH
>>
Goricnac, if no one else rolls in the next 5 minutes, please roll 2d33 for me please.
>>
Rolled 13 (1d33)

>>3651582
>>
>>3651582
>>3651592
do you want me to still roll the third one?
>>
Rolled 30 (1d33)

>>3651551
>>
>>3651601
my hero
>>
>>3651551
>The Chad normal wolf versus the Virgin Cultivator

Let's be real here. This wolf has probably had more poon than most cultivators.
>>
>>3651601
The true MC.
>>
>>3651601
>30, its dead
>The wolf is dead.
>>3651606
Actually, using the hints I gave you earlier, you know it is a recent spawn of the Heavenly King stage Wolf in the castle. So it is technically a virgin.

You hate this, you think back to that day, you would have died if it weren't for Demon Hammer. You lash out, the primal desire to live pushing you on.
You obliterate the wolf, a supernatural strength splitting it completely in two.

Player Choice
>Look at the the moon symbol of the fur (Roll 1d100 for an encounter best of one)
>RUN back to your team to rest and heal
>Other?
>>
>>3651629
>RUN back to your team to rest and heal
>>
Rolled 47 (1d100)

>>3651629
Curiosity killed the cultivator, but let's look at it anyway.
>>
>>3651629
>>RUN back to your team to rest and heal
>>
Rolled 79 (1d100)

>RUN back to your team to rest and heal

You need to heal, forget the wolf, it's dead.
When you come back you fall straight onto your back
>You rest
>Sta recovered by 13
>Sta is now 16

The your team makes their own way back later, didn't find anything today. The group leader comes to find you.

"I hear you almost died today? Anything we need to be worried about, you look pretty out of it?"

Player Choice
>Tell him the truth
>Lie and say it was a powerful beast
>Write-in

Rolling 1d100 to see how the Vanguard to today
>>
>>3651674
>tell him the truth
>>
>Random wolf almost gutted me before i chopped it in half, If anyone asks i bravely defeated 5 powerful wolf beasts and had to escape from their reinforcements got it?
>>
>Tell the truth
You tell him that you were caught off guard by a wolf, but managed to slice it in half, and that with time, the Heavenly Energy in your body would heal you. You also mention the moon mark on its fur
"HAHAHA that's fucking brilliant! Oh well, at least the Vanguard are doing well. Give it 4 days minimum, 7 max we'll be out here. "

>Cultivate before going to sleep, Roll 1d100 best of three
>>
Rolled 80 (1d100)

>>3651778
>>
Rolled 32 (1d100)

>>3651778
>>
Rolled 12 (1d100)

>>3651778
Rolling again.
>>
>>3651793
I hope I get more players on sunday
>88
You need to focus, today was only a minor setback.
>88+50+50 I forgot Yesterday=188
Progress to next Level
450/1000

>Roll 1d100 for an encounter tomorrow best of three

I have work tomorrow so will be going to sleep now, I'll try and make an update tomorrow morning (6amish), but expect me back at 19:45pm tomorrow. Thanks for playing! I hope I get some more regular players soon.
>>
Rolled 91 (1d100)

>>3651864
Night, good run today
>>
Rolled 93 (1d100)

>>3651864
Goodnight QM!
>>
Rolled 31 (1d100)

>>3651864
>>
>>3651904
>93 oh no
Start of the third day
>Stamina has been completely restored

You decide to set out with your team today. You don't want to be left alone incase a situation like yesterday happens again. The day is sunny and hot, perfect weather to sleep in and it takes a few hours until you find something. When you do you almost freeze up like you did on your first day. A fully grown Wind Wolf is asleep in a small patch of sunlight where one of the Vanguard pushed a whole 60m tree down, leaving a prime area to relax.
You steel yourself. The others in your group are much weaker than you, but you have some Heavenly Energy.

Player Choice
>Sneak Attack (You)
>Sneak Attack (Other) (Who?)
>Call backup from stronger group (will trigger a certain event for tomorrow
>Run (AGI) (Will wake Wolf up)
>Other?

I might be able to make another update from my phone in a bit. However no promises.
>>
>>3653775
>Call backup from stronger group (will trigger a certain event for tomorrow)
Let's not face an adult alone until we have our Power Jewels.
>>
>>3653794
Seconding, we almost lost yesterday to a weaker one.
>>
>>3653775
>Call backup from stronger group (will trigger a certain event for tomorrow
>>
Rolled 42 (1d100)

I have about 2 hours for updates at the moment

>Call backup from stronger group
You think back to that day, how one of these things obliterated a 2nd Level Cultivator. You need stronger backup if it wakes up. You call the group leader after creeping away a bit
"Hm? What? A Wind Wolf? Well if a normal wolf can tear a decent hole in you I guess you really need i t then. Wait there."

A few minutes later you see a man with a crystalline bow slowly tread forward. Then shoot at long range, an arrow of pure Heavenly Energy forming as he drew the string.

With that dealt with, you loot the corpse and bring things back to base.
>The Wind Wolf is dead!

Rolling 1d100 for Vanguard progress

Player Choice for the afternoon
>Train Heavenly Energy Control
>Cultivate
>Train Basic Sword Technique
>Look for something else to fight
>Other?
>>
>>3654490
>>Train Basic Sword Technique
btw any chance of getting skill improvements from combat even if on a lower level than from training?
>>
>>3654490
>>Train Heavenly Energy Control
>>
>>3654528
Yes, but only from beating those stronger than you.
>>
>>3654490
>Train Basic Sword Technique
>>
>Switching to Energy Control
>>
>>3654490
Heavenly energy control
>>
>>3654490
>Train Basic Sword Technique
>>
>Train Heavenly Energy Control
>Roll 1d100 best of three

The group leader calls everyone over for two announcements

"Everyone, I have some bad news, reports from the front lines say Heavenly King Stage Wolf has taken notice of their actions, so we may be in for a rough patch. There is some good news though, please direct your attention to the skies, as the reinforcements or should I say reinforcement will be passing over us very soon."

You look up, you don't see anything at first, then you hear something, a massive roaring, like a continuous explosion.

You see one man, covered on what you think is Consolidated Equipment, but it doesn't look like normal armour or weapons. Two wings stretch out from his back, probably three men long, a massive crystal tube sitting on his back, a helmet and two smaller segmented tubes resting on each wrist. You can't make out any details, because in a matter of moments, the man is gone, taking the sound with him.

"That was the Heavenly King Stage Heavenly Jewel Master sent by the state military, he's special for a few reasons, but the main one are his Physical Jewels, most Heavenly Jewel Masters have one pure element yes? Well he has two, Dragon-stone and Black Jade I think. Dual Mutated Phisical Jewels. That armour he wears is something that allows him to boost the flight speed of a Heavenly King Stage Jewel Master to ludicrous levels. Now all of you, either rest or get back to work!"

You decide to practice the things the Guard showed you.
>>
Rolled 55 (1d100)

>>3654583
>>
Rolled 62 (1d100)

>>3654583
>>
Rolled 95 (1d100)

I know that normally its impossible to fly wwithout consolidated equipment designed for it, but given our cheat is it possible for us to develop a wind skill to the level where flight is possible if we do the 3000 repetitions mastering method?
>>
>>3654588
You don't need to use a mastering method as such, just keep training. The wind skill "Flight" 10 stars can substitute. You could also use the Wind Element with Master level Heavenly Energy control to attain flight as well. Options, options.
>95

Everything makes sense now, you feel where your Heavenly Energy can move to. Exactly how much you have. Only a bit further until it can become useful.
Basic Heavenly Energy Control 4/20
New Stat Unlocked!
>Heavenly Energy has become a stat
>It is not a dice pool, but a resource for Stored Skills and using Elements
>It is currently 20
>It is currently useless unless you buy a weapon that can use it
>It will regenerate automatically after cultivation.
>It can be trained like your other Stats

>Special Chance!
>Roll 1d100 to perceive hidden bodyguards watching over Jiang Dershwa best of three
DC 70
>>
Rolled 78 (1d100)

>>3654622
>>
Rolled 73 (1d100)

>>3654622
>>
Rolled 18 (1d100)

>>
>>3654628
>78

You normally do your cultivation and training outside, after all, it is very distracting for your teammates, especially Jiang Dershwa. Over the days here, you have become attuned to the heartbeat of the forest. Today it seems erratic. You hear a rustling in the bushes, you run over, thinking it just to be a wild animal, when you see a figure cloaked in black, trying to scramble away

"Wait!, wait I can explain! We're from Derswha."
"We're?"
Two other dark figures stand up, one of them face-palming at the sight in front of him.

"I know miss Jiang thinks we left her all alone here, but we needed to have some way of ensuring her safety whilst allowing her to grow. She's been cooped up in the palace and she needs to step out of her innocence. So her father had her go on the expedition."

A small flash of light appears on the bodyguard's left arm. 6 Onyx Jewels shine on his wrist.

"Just leave us to protect her and we'll leave you alone alright. Oh, and we heard the bit about Shimuko. If you want we can try talking to her now, but we think letting Miss Jiang do it would be better for her."

Player Choice(s)
>"What about me and the rest of my team? Now that I know about you, can I rely on you to keep me alive out here too?"
>Tell them that Jiang Dershwa should ask Shimuko herself
>Leave the conversation with Shimuko to the bodyguards
>Back off
>Call Jiang awake
>Other?(Write-in)

Voting ends in 20 minutes
>>
>>3654686
>"What about me and the rest of my team? Now that I know about you, can I rely on you to keep me alive out here too?"
>Tell them that Jiang Dershwa should ask Shimuko herself
>>
>If we are attacked by something too powerful for us can I count on you to help?
>>
>>3654686
>"What about me and the rest of my team? Now that I know about you, can I rely on you to keep me alive out here too?"
>Tell them that Jiang Dershwa should ask Shimuko herself
>>
>>3654697
Seconding.
>>
>"What about me and the rest of my team? Now that I know about you, can I rely on you to keep me alive out here too?"
>Tell them that Jiang Dershwa should ask Shimuko herself

I'm afraid that I have to go back to work earlier than expected. I'll be back to write for 19:45 UK time
>>
"What about me and the rest of my team? Now that I know about you, can I rely on you to keep me alive out here too?"

One of the other bodyguard scoffs.
"Our priority is Miss Jiang. If you happen to live it won't be a problem to us."

The one you found looks at his partner a bit before turning to you.

"Well it's not like we'll try to kill you or anything, you don't seem to be a bad kid. What about Shimuko? She could be a life saver, no pun intended."

"Jiang Dershwa should ask Shimuko herself. Seeing people as powerful as you could scare her off somewhere else and I think Jiang Derswha wants to take that first step."

"Good to hear. If you don't see us in the next few days then we're just doing our jobs. Bye."

You see a black flash from all three people, then they melt into the darkness, like they were never there.

>You have run out of time!
>Sleep
>Start of the fourth Day

The next morning the group leader says he has an announcement to make

"Everyone! Some teams have said that the monsters have recently been too powerful for them to handle without calling more powerful groups. So I've made the decision to scrap the teams all together and just move as one group. This means we will be targeting more powerful enemies on purpose so be prepared."

>You will fight as one 50 man group
>You will roll 1d100 for success against a creature best of three
>I will roll 1d100 as the creature
>Based on your encounter roll. If you succeed you will gain stat points as a reward.

>Roll 2d100 for an encounter+morning cultivation, best of three.
>>
Rolled 67, 44 = 111 (2d100)

>>3655149
>>
Rolled 17, 1 = 18 (2d100)

>>3655149
>>
>>3655173
Maybe I'll just not roll in future...
>>
Could someone roll again for me please?
>>
Rolled 24, 5 = 29 (2d100)

>>3655201
>>
Rolled 3 (1d100)

>67 Encounter
>1 +50 Cultivation Critical Faliure

You try to cultivate, but your nerves are killing any success, thinking about what a monster stronger than a Wind Wolf could do
Progress to next Level
500/1000

The entire team sets out. The ones with good eyesight have spotted a Gale Hound, a Middle Level Shi Stage Beast. Knives of wind energy form in its mouth, ready to attack everyone at once.

>Roll 1d100 best of three to defeat it, +3 to AGI if you win
Rolling 1d100 as the Gale Hound
>>
Rolled 11 (1d100)

lets see if we can kill this thing
>>
A crit will get you a larger reward, so feel free to roll.
>>
if no toher rolls in 5 minutes ill just roll mroe myself
>>
>>3655279
Out of interest Goricnac, which timezone do you live in? You never seem to participate in the morning sessions much.
>>
Rolled 76 (1d100)

>>3655241
>>
>>3655288
Panama, am 7 hours behind you
>>
Rolled 30 (1d100)

>>
>>3655298
Oh wow, I can't help but think back to the world cup now. Are you enjoying the quest? I was thinking of doing something completely homebrew instead but this seemed fun as well.

>>3655294
>76

The group go to town on it, superior numbers and a few Jeweled Masters supporting the front makes quick work of it. The only thing you had to focus on was dodging the initial blast of wind.

>AGI is now 23

Player Choice for afternoon
>Cultivate
>Train Heavenly Energy Control
>Train Basic Sword Technique
>Join group in hunt
>Other? (Write-in)
>>
>>3655333
>Train Heavenly Energy Control

Liking it a lot, wish we had more players but aside from that this is very fun
>>
>>3655333
>Basic Sword technique
>>
About that, I need a good tagline for whenever the next QTG comes around. If any anons could post things they like about the quest I will do my best to advertise it the the QTG to attract more players. Voting ends in 20 minutes.
>>
>>3655343
You may not be able to punch god in the face, but you will be able to electrocute the fucker while you teleport around like an Oni Lee on crack
>>
>>3655346
>Electrocute
>Not using the Saint Element to Golden Experience his perception of the world's pain and suffering, making him kill himself in grief and guilt.

For someone who appears to have read a lot of wuxia, you are very short sighted on the limits something like our setup can do.
>>
>>3655343
I actually like our slow gains. I know in a 'real' wuxia we'd be kicking ass right now, but it's nice not to go OP right off the bat. You get the setting across well, as well, and we've got a good selection of powers once we're able to use them.
>>
>>3655367
i actually dropped HJC shortly after the resolution of who was gonna marry teh demon tiger girl, and havent read it in like over a year
i dont much know what saint element can do aside from near resurrection and super top tier healing and buffing
>>
Rolled 2 (1d2)

>>3655371
Thank you! I was sort of going into this as blind as you are. Once we have a more powerful base I can start throwing more crazy things at you, like that Jet-type Consolidated Equipment you saw earlier.

>>3655378
I am making a few changes to suit my needs. Saint is basically Superior Healing. Resurrection, Holy damage and Purification. It is the closest thing you can get to the divine element without all of what something as absurd can do.

Rolling 1d2 for Choice
I have to sleep, so the next update will be 8am Uk time. Thank you for playing! Next time will involve the end of the expedition and a new job you can do as a Junior Hunter.
>>
Rolled 61 + 30 (1d100 + 30)

>Basic Sword Training

After the Gale Hound was killed and dissected, the group leader tells you that you can either join in another hunt, or do something else as long as you don't die or get yourself lost. You decide to train your swordsmanship.

>Roll 1d100 best of three
Rolling 1d100+30 for Vanguard progress
>>
Rolled 72 + 30 (1d100 + 30)

>>3657278
>>
>>3657292
If no one else rolls in the next 5 minutes, please feel free to roll again. Just 2d100, no plus 30.
The +30 was for the inclusion of the state military Jeweled Master joining the fight with the Vanguard.
>>
Rolled 18, 95 = 113 (2d100)

>>3657278
>>
>>3657313
>95!

Perhaps all the combat experience you have had over the last few days has made an impact, but you make a solid improvement, after talking with your teammates you learn for yourself a better way to hold your sword when attacking at different angles

>Basic Sword Technique +5!
Basic Sword Technique 7/20
+12 to all attacks with a sword

The group leader wants to make an announcement for the evening

"Everyone! Fantastic news! The Vanguard have made significant progress with the help from the Heavenly King Stage Jeweled Master from the military, so we can expect this expedition to end by tomorrow. Now go get some sleep, everyone will be participating in a hunt tomorrow so be ready for that!"

Player Choice for the Evening
>Train Heavenly Energy Cultivation
>Cultivate
>(Sword Technique training has been locked for this evening!)
>Other(Write-in)
>>
>>3657330
>Cultivate
>>
>>3657330
>Cultivate
>>
>Cultivate
>Roll 1d100 to cultivate best of three.
>>
Rolled 99 (1d100)

>>3657355
>>
Rolled 69 (1d100)

>>3657355
rollan
>>3657360
Well, I guess it's pointless then.
>>
Rolled 7 (1d100)

>>3657355
>>
>>3650459
>>3657360
Penance for that nat 1
>>
>>3657360
>99!+50=149
Things go extremely well, the Heavenly Energy Generator you have running at near max operation. More than a tenth of your Dantian filling up, sure beats that pitiful stretch your has a few days ago...
Progress to next level
649/1000

>You have run out of time!
>Sleep

>Start of the 5th day (Last!)

You join up in a hunt, knowing that the Sword training you did yesterday will help you better. Jiang Dershwa is looking much better than when the expedition started, the knowledge that a way out of her meridian situation driving her forward. However, the fact she is essentially a Princess makes you feel....

Player Choice
>Indifferent
>Indignant
>Jealous
>Hopeful
>Other? (Write-in)

>Roll 1d100+10 best of three for an encounter
>>
Voting will finish in 20 minites
>>
Rolled 43 (1d100)

>>3657382
>Hopeful
>>
>>3657382
>>Indifferent

We're a scrub so far down on the totem-pole that her status is meaningless
>>
>>3657382
>Indifferent
>>
Rolled 21 + 10 (1d100 + 10)

>>3657382
>>
>>3657403
Maybe not now, but when you awaken your Elemental Jewels....lets just say there is a reason there are only flecks of moonstone in Shimuko's Jewels, whereas Rainbow Moonstone will make up the base of your Jewels.
>>3657403
>>3657405
Could we have some more rolls please?
>>
Rolled 47 (1d100)

>>3657382
>>
>>3657408
Sorry, didn't see this one before posting.
>>
Rolled 56 (1d100)

>>3657411
>47+10
>57

The group scouts say they've found a good target nearby, a Water Tongued Lizard, a Low Level Shi Stage Beast which uses an appendage made of water to snatch weapons from people and swallow the weak and unprepared Hunter who comes close.

>Roll 1d100 to defeat the Water Tongued Lizard best of three
Rolling 1d100 as the Water Tongued Lizard
You will gain +2 COORD if you win
>>
Sorry guys, something came up. I'll be back in about an hour I think.
>>
Rolled 50 (1d100)

>>3657418
>>
Rolled 66 (1d100)

>>3657418
>>
Rolled 10 (1d100)

>>3657418
>>
>>3657454
>66
Success!
>COORD has increased by 2!

Current Status
Strength 20
Agility 23
Endurance 20
Coordination 25
Stamina 20
Heavenly Energy 20

For some of the group, they loose their weapons, slowly digested by a blue-purple whip like water appendage coming from the lizard's mouth. However, one of the more powerful Cultivators rips out a small tree, throwing it at the lizard. It catches the trunk with its tongue and that keeps it busy enough for archers to whittle away its stamina, enough to tire it out for the melee Hunters to pummel it to death.

After the corpse has been dealt with the group leader calls everyone over

"Now, I have some good news, and some bad news. The good news is that the Heavenly King Stage Wolf in that castle has been killed, so the expedition's main mission is over. However, we are miles deep in this forest and need to make our way home somehow. We can either wait until tomorrow morning for the Vanguard to pick us up with some transport or set off home now and walk the whole way back. If we set off home now it gives us more time to train and earn some money. If we wait for the Vanguard we get a free ride home, but loose some opportunity to earn a bit more to put food on the table. The way things are looking when we get home and sell our catch we should have enough for 30 gold each, this could be doubled if we walk back and we would have more time to train and spar with each other in a real combat situation. I'll leave the choice to all of you."

Player Choice
>Wait for the Vanguard for a free ride home (Comes tomorrow morning, you will be back home in the evening)
>Walk home (5 day travel time, will roll 1d100 for encounters as a group, same as today)

>
>Walk the way home
>>
>>3657483
>Walk home (5 day travel time, will roll 1d100 for encounters as a group, same as today)
>>
>>3657483
>Walk home (5 day travel time, will roll 1d100 for encounters as a group, same as today)
Sure, it's not like everyone's half-dead.
>>
>>3657483
>Walk home (5 day travel time, will roll 1d100 for encounters as a group, same as today)
>>
>Walk home
>That's 5 more days to die in
>The encounters will become weaker as the days go on

The group comes to a decision to travel home by foot. The group leader doesn't look too happy about it but calls the Vanguard to say to not pick this group up.

Player Choice
>Cultivate
>Train Heavenly Energy Technique
>Train Basic Sword Technique
>Spar (On a win will result in +2 to strength)
>Other (Write-in)
>>
>>3657508
>Cultivate
all day erry day
>>
>>3657508
>>Cultivate
>>
>Cultivate

You know you're going to be here for a while, so you want to take every opportunity to cultivate you can.

>Roll 1d100 best of three
>>
Rolled 10 (1d100)

>>3657528
>>
Rolled 52 (1d100)

>>3657528
>>
Could someone please roll again?
>>
Rolled 88 (1d100)

>>3657528
>>
>>3657538
>88+50=138
Progress to next Level
787/1000
You think you have a good handle of how this Cultivation technique works now, your Dantian is filling up nicely. You should be able to try and so a breakthrough to the next level by the end of the walk home, as you know that you are about 3 quarters of the way there.

>You have run out of time!
>Sleep
>Start of the 1st day of the walk

You begin to walk home as a group. the group leader telling you to expect non wolf monsters as the thing spawning them is dead.
About 20 minutes later you see the Heavenly Jewel Master fly over you again, you decide to take a closer look, as he appears to not be in such a hurry this time.


>Roll 2d100 for an encouter+perception for the Heavenly King Stage Master's Elements best of three
>>
Rolled 30, 11 = 41 (2d100)

>>3657544
>>
>>3657547
If no-one else shows up to roll, please would you kindly roll 4d100? Also, would you happen to know good ways to attract new players? I hate to make people roll more than they have too, it must be pretty annoying on your end. My current plan was wait until the new QTG went up to shill but it is on 1500 replies with no sign of dying so it will be a while before I can do that.
>>
>>3657551
Shill your quest in qtg. Unfortunately you run at a time where the board is probably pretty empty (UK time) so that doesn't help and it's an obscure setting
>>
Rolled 18, 6 = 24 (2d100)

>>3657544
>>
Rolled 29, 37 = 66 (2d100)

>>3657551
Another set if nobody shows up.
>>
>37 Perception
>30 Encounter

All you see is the distinct red glint of ruby gems sitting on a crystal breastplate.

As the group sets off, they don't see much, until someone spots a baby Ice bear in the distance.
>Roll 1d100+20 to kill it
Rolling 1d100 as the Ice Bear cub to not die.
If you win you will gain +1 to Endurance
>>
Rolled 99 + 20 (1d100 + 20)

>>3657569
>>
Rolled 82 (1d100)

Forgot to mention best of three on your en...
>>3657570
Nevermind, do roll again for a crit.
>>
Rolled 38 + 20 (1d100 + 20)

>>3657569
let's see if I can get a 1
>>
Another roll please.
>>
Rolled 27 + 20 (1d100 + 20)

>>3657577
>>
>>3657570
>119!
This poor cub is killed instantly, not even a chance to retaliate, it does however leave a rare ice core.

Endurance +2 due to roll of a least 100
Current Status
Strength 20
Agility 23
Endurance 22
Coordination 25
Stamina 20
Heavenly Energy 20

>Player Choice
>Cultivate
>Another Hunt
>Train Heavenly Energy Control
>Train Basic Sword Technique
>Other? (Write-in)

Voting will be open for a while as I need to have some lunch, have been preparing a roast and everything, it is Sunday after all.
>>
>>3657581
>Cultivate
We have to break through!
>>
The roast was great! Almost as great as the nat 100 you can get now to completely fill up your Dantian!
>Cultivate

After all the things you have seen on this trip, you know you need to get stronger fast.

>Roll 1d100 to cultivate. Best of three, if 10 minutes passes without a roll do feel free to roll again.
>>
Rolled 72 (1d100)

>>3657621
>>
Rolled 82 (1d100)

>>3657621
>>
Rolled 13 (1d100)

>>3657621
>>
>>3657648
>82+50+132
Progress to next Level
925/1000
You can feel it, you are so close to having the opportunity to break through, your Dantian straining to store all of this Heavenly Energy at once. It does take a lot longer to get there though, so it is the late evening by the time you finish.

>You have run out of time!
>Sleep
>Start of the second day of travelling home
>Roll 1d100 for encounter best of three
>>
Rolled 86 (1d100)

>>3657660
>>
>>3657666
>Satan Trips
Oh boy do I have something for you. Writing
>>
File: satan.jpg (82 KB, 636x500)
82 KB
82 KB JPG
>>3657672
>special encounter for satan trips
No...
>>
File: 666 encounter.jpg (164 KB, 1600x1316)
164 KB
164 KB JPG
>666

About 10 minutes of travel in and something feels very wrong, the air becomes putrid, the sky becomes red. You suddenly realise that you have been separated from the group. You can't hear or see much of what could cause it. You can smell it, sulphur and excrement and blood, something very much not normal or alive is moving closer to you. That's when you spot it, something evil, a whirling bunch of red bloody limbs, no mouth or anything to speak, yet it does.

"Youuuu..Human...Young...EAT! CONSUME! GROW! DIE!" the grating voice cries, you feel like the world is ending in front of you. It screams, multiple voices apparently voting on how to kill you. You use this chance to decide how to move forward.

>This is the first Evil Element beast you have met so far, they focus on psychological damage, the Evil Element for humans is much different.
Player Choice (You are struck by DESPERATE FEAR)
>Attack (STR)
>Endure (END)
>RUN (1d50 in exchange for all of your Heavenly Energy)
>Dodge (COORD or FLX
>Other? (Write-in)
>>
>>3657688
>Attack (STR)
You should never make Zou-Do-Shai shit his pants because then he has to kill you to hide the shame.
>>
>>3657688
>>Attack (STR)
Fuck it, go time
>>
Voting will finish in 20 minutes.
The RUN option just refers to your Heavenly Energy Stat btw. I don't want to kill your cultivation when you're this close.
>>
>Attack
>Roll 1d42 (20 STR, +12 Sword Technique, +10 Hunter's Sword) Best of three

Rolling 1d100 for the creature to come to a decision.
DC 70
>>
Rolled 12 (1d42)

>>3657721
>>
Rolled 31 (1d100)

>>
just woke up, time to kill a demon
>>
Rolled 23 (1d42)

>>3657739

weird, my dice didnt roll
>>
Rolled 31 (1d42)

>>3657721
>>
>>3657746
>31 vs 31

That thing keeps screaming "RIP OFF ITS HEAD" "CRUSH HIM" "ENSLAVE IT" all at once, it hasn't come to a decision yet. You steel yourself, can it bleed? Can it be cut? Can it die? Can I even hurt it? You will try anyway, fear forcing you forward. You use your sword more like a club, battering it with superhuman strength . It hits, it does something. It starts to convulse violently.
.
The screams worsen, but slowly die down, the tentacles that thrashed about stop moving. They start to rapidly solidify and turn brown. It must have died.

The sky returns to the small specks of blue through the trees, the smell that stung your nose dissipates. You hear a cry in the distance, it's from one of the Jewel Masters in your group, calling for "survivors".

You call out, you need some rest.

Player Choice
>Loot
>Leave that thing the fuck alone
>Stab it's corpse one more time, make sure it's dead.
>Other? (Write-in)
>>
>>3657760
>Stab it's corpse one more time, make sure it's dead.
>Then loot
>>
>>3657765
+1
>>
>>3657760
Backing

>>3657765
>>
>Stab then loot

You decide to stab it again, it could just be tricking you, but no, your sword sinks in, stopping at a massive sphere in the centre of its body, you decide to rip it out.

>Gained Evil Element Zun Stage core.

The Jewel Master, you see now from the 6 Onyx Jewel on his left wrist, that it is the bodyguard you met one night, not one of the Hunters.

"Holy shit man, you good? Don't worry we've helped everyone we've can, even Princess Jiang. She's a bit angry that we came without her knowing but if she's alive then she can't complain."

The two of you meet up with other Hunters and the two other body guards. There are fewer people than you expected. You don't see the knucleman from your team.

"We think about 20 people are dead, none of them cultivators, but you'know, bit of an issue."

"What happened?"

"After the Heavenly King Stage Wolf was blasted it seems like other strong monsters have been fighting over who will own the castle. One of them looks and probably is a very tough Evil Element beast, what you saw there was a remnant of chunks that sometimes fall off things like this."

"Princess Jiang needs to get home sooner than expected due to this turf war so we need to call in some transport. You wanna come with you just tell me alright?"

Player Choice
>Get some rest
>Talk to Jiang Dershwa
>Tell the bodyguard you want to come with (Can also choose tomorrow morning)
>Tell him you don't want to come with (Can also choose tomorrow morning)
>Find the group leader
>Other? (Write-in)
>>
>>3657792
>Talk to Jiang Dershwa
>>Tell the bodyguard you want to come with (Can also choose tomorrow morning)
L-let's leave before we come across another satan turd.
>>
>>3657797
agreed, time to skadadle
>>
>>3657792
Sure backing

>>3657797
>>
>>3657797
+1
>>
>>3657797
>Unanimous choice to run

You tell the bodyguard you want that life home. After 2 nearly life shattering events where other people have helped you out. You need some time to heal, go back to the orphanage and prepare yourself. Too weak, you think to yourself, I am too weak.

"Good choice I say, some of those things were difficult for even us! Also, as a precaution we're giving everyone a small gift on behalf of the Derswhas as thanks for keeping the Princess alive. We didn't just to body guarding in the days here you know, one us, the gruff one, likes to make things like this from time to time."

He brings out a small silver ring with a tiny ruby encrusted on it.

"This uses a small amount of Heavenly Energy to launch some fire as a deterrent for monsters, use it well.

>Gained Weak Fire Ring
>Uses 5 Heavenly Energy to fire a small burst of flame. Can be used to light flammable material.
>Lowers the Enemy COORD by 10 if used against it, also prevents attacks from weak monsters for that round.

You walk over to Jiang Dershwa, she looks despondent, but isn't injured in any way.

Player Choice
>Tell her everything's going to be alright
>Ask if she is mad at her bodyguards
>(Write-in)
>>
>>3657833
>>Tell her everything's going to be alright
Girl needs some reassurance
>>
Voting will finish in ten minutes, remember that you can never understand a woman's heart no matter how much you try.
>>
>>3657833
>Tell her everything's going to be alright
>>
>>3657833
>>Tell her everything's going to be alright
>>
>Tell her everything's going to be alright

She looks at you. Eyes widening, body becoming tense as she stands up.

"I don't believe you, not for one second, this is not alright!", 20 people are dead, my own people!" There's a monster war happening under our feet and it turns out my father lied to me about my bodyguards! Nothing is 'Alright' at all!"

She picks up her staff, her normally snow white face turning red.

She is about to swing it at you when one of her body guards grabs her from behind. Stopping her attack.

"As much as we agree that this is a tragedy, you need to learn to appreciate what you have, not mourn what you lost! Calm down"

She slowly puts down her staff, tears forming in her eyes.

"It was....just so horrifying, the sky went red, and everything couldn't stop screaming. I'm going home tomorrow right? Well I have someone to see before then, the team leader says he knows someone with the Saint Element. I don't want to be weak anymore, I want to be able to stop that kind of thing myself."

The bodyguard makes a convincing expression of surprise, before turning to you.

"That's excellent news!" Are you coming with us by any chance?"

You tell him you are.

"Then if your claim is true, consider yourself in debt to the Dershwas."

You nod, and take off to your emergency living quarters after saying goodbye to Jiang Dershwa and the bodyguard.

Player Choice
>Cultivate
>Train Heavenly Energy
>Train Sword Technique
>Try out that ring
>Other? (Write-in)
>>
>>3657884
>>Cultivate
we really close to a breakthrough
>>
>>3657884
>>Cultivate
>>
>>3657884
>Cultivate
>>
>>3657884
>Cultivate
>>
>Cultivate
>Roll 1d100 to cultivate, best of three
>>
Rolled 81 (1d100)

>>3657907
>>
Rolled 41 (1d100)

>>3657907
>>
Rolled 15 (1d100)

>>3657907
Nat1
>>
>>3657909
>81+50=131
Progress to next Level
1056/1000

You feel it in your Dantian. You now have an opportunity to break through. The cultivation manual you found reacts to this fact and tells you to move that Heavenly Energy to your brow.

>Roll 1d100 best of three to breakthrough
Failure will result in your current Heavenly Energy total halving!
DC 50
>>
Rolled 70 (1d100)

does higher control or medicines help lower teh DC?
>>
Rolled 44 (1d100)

>>3657924
>>
>>3657929
Nope. Higher Heavenly Energy Control merely increases the bonus to cultivation, and from the looks of things you're going to need it.
>>
Rolled 48 (1d100)

>>3657924
>>
>>3657929
>44, 48
Thank God for you.
>>
>>3657929
>70
Progress to next Level
126/2000
Success

The Heavenly Energy you generated moves to your brow and in to your brain, stimulating a change. A second Generator forms where your penal glad should be, same size as the first one you made, whirling away, moving new Heavenly Energy to your Dantian, which has doubled in size.

>You have progressed to the Second Level of Heavenly Energy 2/33
>All Stats increase by 10!
>Current Status
Strength 30
Agility33
Endurance 32
Coordination 35
Stamina 30
Heavenly Energy 30

(Max Stats for now are 50!)

>You have run out of time!
>Sleep

You awake next morning to Jiang Dershwa tapping on your head.
"You broke through last night to the Second Level didn't you. I want you to help me train. My bodyguards are too strong for it to be safe, and I know you a lot more than my other teammates. I want to improve my staff technique, could you help me?"

Player Choice
>Train Jiang Dershwa
>Cultivate
>Train Heavenly Energy Control
>Train Sword Technique
>Try out the ring
>Other

Voting will be finished in 20 minutes, congratulations on your breakthrough!
>>
>>3657970
>>Train Jiang Dershwa
>>
>>3657970
>Train Jiang Dershwa
It'll help us get used to the new stage too.
>>
>>3657970
>Train Jiang Dershwa
>>
>Train Jiang Dershwa

You decide that instead of cultivating, you should help this girl grow stronger.

She walks you over to a small clearing.

"First, I'm going to show you a few moves and I want you to tell me where I'm going wrong OK?"

>Roll 1d35+5 COORD to understand where she is going wrong, +5 as you have seen her fight before. Best of three.
>>
Rolled 12 + 5 (1d35 + 5)

>>3658007
>>
Rolled 18 + 5 (1d35 + 5)

teaching moment
>>
Rolled 30 + 5 (1d35 + 5)

>>3658007
>>
>>3658039
>35
Success!

Jiang Dershwa is a Princess of the head Patriarch of her clan, and with that comes certina history. Being unable to cultivate she is likely disliked, at least in secret, by the palace, a waste of the family name if you will. Her father and her bodyguards do care for her though, and it shows. However it seems growing up surrounded by supermen and superwomen has taught her to fight in a certain way. She moves to quick, or bends her body in way you have only seen from cultivators. It seems when looking for a teacher for her, the palace in its pride, couldn't hire a normal person she could be set a reasonable example from. To be blunt, she is overestimating her limits. You tell her all this even now as she breaths heavily after a a dozen swipes or so.

"I see...then If I want to train, I should ask for people only slightly better than me? That makes sense but I'm not sure father would agree to it. Could you let me hit you so I can find my limits then? I don't want to hit a random stranger and you are a cultivator.

You agree and take of some armour

Roll 1d32 best of three for taking the hit
Jiang Dershwa will make progress either way.

I have to go eat now, so I'll be back to write in about 30 minutes.
>>
Rolled 8 (1d32)

>>
Rolled 13 (1d32)

>>3658084
>>
Rolled 21 (1d32)

>>3658084
>>
File: Dershwa Clan Symbol.png (16 KB, 996x581)
16 KB
16 KB PNG
>>3658110
>21
Success!

You take multiple hits to the stomach and arms, but tank them, she is only a normal person after all.

"I think I know how to get better now, thank you for helping me."
She bows, Jet Black hair, something you suspect is inherent to the Dershwa family, falling with it.

One of Hunters runs over to you, apparently in a hurry

"Those weird Jewel Masters say their transport is arriving soon, get there soon or you'll miss it!"

You run to the designated point, "Landing Zone", did the bodyguards call it?

Jiang Dershwa nudges you a bit

"I think you'll like this."

You hear something in the air, similar to the State Military Jewel Master earlier in the week.

A few seconds later, you see a massive metal bird, covered in symbols and crystals of all kinds. The head of the bird has a massive version of the Dershwa symbol on it, the same one on Jiang Dershwa's staff.

"Hop in"

When you get inside you see only 1 man at the helm, Jet black hair like JIiang Dershwa, but 10 glowing Jewels tell you why others do not need to be sent. The groups stuff is also packed in.

Jiang Dershwa sits herself next to the pilot, familiar with him.
You sit next to another teammate, this is the first time you have flown, so you're a bit scared.

"Check check. The flight home will take about 12 hours so be prepared to be sitting down for a long time. We will drop you off in the Palace walls, where you'll be allowed to make your own way home.

Player Choice
>Cultivate
>Train Heavenly Energy
>Other? (Write-in)
>>
>Train Heavenly Energy
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>>3658168
>Train Heavenly Energy
>>
>Train Heavenly Energy Control
>Roll 1d100 for progress best of three
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Rolled 94 (1d100)

>>3658224
>>
Rolled 74 (1d100)

sadly going out soon not back for a few hours
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>>3658254
Ah, I'll be wrapping up in an hour and a half, so see you tomorrow.

Could someone roll again please?
>>
Rolled 24 (1d100)

>>3658224
>>
>>3658235
>94
The metal bird, the pilot insists you call it a Fire Element Plane. Starts to move, the initial takeoff is terrifying, but when in the air all is calm. You deceide to Train your Heavenly Energy Control, you think you did pretty well all things considered.

>Basic Heavenly Energy Control +4
Basic Heavenly Energy Control 8/20
+70 to all Cultivation rolls beyond this point

When you land, all you see is Jewels, all the people are Jewel Masters, the walls of the buildings are made of amethyst, gold painted in fancy art on every surface, but the most notable thing is the cloaked man standing nearby the landing spot. When you land Jiang Dershwa runs up to him, the man hugs her back deeply. As you leave however a massive pressure pushes you down, coming from the cloaked man. It hurts, even after your breakthrough you feel like nothing. You see twelve Alexandrite Jade Jewels on his left wrist, 12 Icy Jade Jewels on his right.

>Roll 1d100 to resist being knocked out by Long Dershwa, Patriarch of the Dershwa clan, best of three.
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Rolled 45 (1d100)

>>3658313
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>>3658361
If no one else rolls in the next 5 minutes, do feel free to roll 2d100 please.
>>
Rolled 44, 61 = 105 (2d100)

>>3658374
Double nat1s!
>>