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Your name is Shu, and here, in the belly of a world devoured by a thing from beyond the stars, you and yours are fighting for the fate of the Crucible in a lonesome city lost to time itself. You race along the streets of dull gold and faded obsidian, the almost art-deco designs that cover every inch of the abyssal alleys and chill corridors that swarm with the inconsolable dead.

They come for you, wave after wave of azure molded to the shape and form of the furious Hexane, but even as they lust after the bloody resolution of their vengeance you know that something far more vicious races towards a glorious rebirth somewhere deeper within the walls of this city-turned-catacomb. With your allies at your side, both alive and passed, you tirelessly surge onwards in an effort to stop that which would see what’s left of your world stagnate into nothingness.

You can only hope you’re not too late.

Previous Vein: http://suptg.thisisnotatrueending.com/qstarchive/3601795/

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Body%20Horror%20Quest

Character Abilities: https://docs.google.com/spreadsheets/d/15ctgm_liaNO0e0B6zAcIUrmfDN0tWiXds3L4FvogI2M/edit#gid=0

Trypophilic Hive, Ver. 2: https://pastebin.com/SJ5wvFxr

Relics: https://pastebin.com/wfHGrYZq

Twitter: https://twitter.com/bodyhorrorquest?lang=en
>>
>>3637465

A crash and roar erupts from your right, and you turn in time to see Eloise carve an ectoplasmic gash in the hideous, angular Geist that was surging towards you and your team. It's been five, maybe ten minutes of flat-out running, and even in that short span of time you've realized the gap in effectiveness between the living and the dead against Almath's vengeful inhabitants. After the second time Meg cracks her fist across an incoming Geist and it promptly explodes, it occurs to you that even Rath's Tormentis-empowered attacks pale in comparison to what Gina and her team can do to beings like themselves.

And then suddenly, there it is.

That presence that feels like your world imploding, the voice that sounds like all the hatred in the world filtered through a seething, vengeful throat.

YOU'VE COME SO FAR

AND SO HAS MY FAVORED DAUGHTER

Mother's inimitable voice echoes in your mind as you race headlong through the crooked streets and narrow alleys that lead, inevitably, to the gleaming alabaster spire that towers over the city.

THIS IS A JOURNEY YOU HAVE BOTH TAKEN TOGETHER

ONE THAT HAS SPANNED YOUR LIVES

You share a look with Gina, and the fleeting glance tells you that both you and she sense that something’s different about the Hexane Crucible's embittered winner. There's something...diminished, about her. Despite Mother's fire and hope, beyond her self-assured speech...she's weakened, beyond anything you've seen.

BUT MINE

MINE HAS SPANNED EONS, DEFIANT

It's a thing that goes further than mere exhaustion. You feel as if, in the efforts of stopping you, that's she's brought herself to the very brink.

MY WAIT IS AT AN END

MY AWAKENING IS AT HAND

AND I SHALL FINALLY GET WHAT I SO RIGHTLY DESERVE

It is from that edge, that precipice of existence that she gloats at you now.

Here, at the end of an era.

>>"How many times have you gone out of your way to stop us, Mother? How many times have you completely and utterly failed…and what makes you think this time is going to be any different?”

>>"You have to know how this is going to end for you, Ozmas. What good do you think getting your body back is going to do you?"

>>Ignore Mother. You’re almost to the spire, and you don’t have time for her when so much is at stake.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, it’s good to be back. A few items of note; the majority of what little free time I had this past week was spent play testing what is to come and it allowed me to streamline some things. As such, at the risk of going a little into some mild interface spoilers, you will not only have control over Shu and her living allies but also over individual squads of Dream Daughters as well, the leaders of which will have an impact on their performance. Granting control over the general actions of the squads themselves instead of their individual members proved to prevent both analysis paralysis and general interface clutter, so I’ll be using that format going forward.)

(Additionally, work and life kept me from updating nearly as much as I could, so I’ll be filtering in Relic and other items as the thread continues. However, your current status is cued from when you all chose your Loadout and is posted below, so let me know if there are any adjustments you’d like to make before you proceed. If there are any questions then please let me know, and I hope you all had a good weekend.)


HP: 650% (+35%, Matrons Stoicism, Ignition Gauntlets, Whistle: CUNT TER RHO)
BIO: 690% (+60%, 19 Rook-Platelings, Recursive [You/Rath/Julia/November: Armored] 6 Quad Knighted-Grapplings, 2 Stealthed Jacklings, 2 Stealthed Scarlet Drones, 3 Bishops [Shu, Rath, Julia], 4 Bane-Nomlings, 36/36)
CONTENDER: 2 x B.33 Loaded, Sword Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

RATH HP: 860% (70%, Sui Tormentis, Gutgrab Daggers, 2400% ATK+, 2400% SPD+, 2400% DEF+)
JULIA HP: 880% (20%, Hydras Heart, Manus Caelorum, Cursas Alas, 20 Daggers, BLOODY RIPPER x 2)
NOVEMBER HP: 970% (Tier 1 Core)
CLONES: 45 Remaining, all with Radiant Boils in hand.

Threat: Held at bay.

(Voting shall remain open for the next two hours, Gentlemen.)
>>
>>3637468
>>Ignore Mother. You’re almost to the spire, and you don’t have time for her when so much is at stake.
eh, fuck mother. shes looking for us to throw Bantz back at her, so the best way to make this sting is to just ignore her.

>>3637472
wonderful to be back BHOP, always nice to see this start back up again, and hope this week it less heavy on your shoulders and time aswell.

as for any adjustments, i think that all looks good, we're about as ready as we can be, its just a matter of what we will truly end up facing.
>>
>>3637472
Good to have you back i hope the last week hasnt been to exhausting

>>3637468
>>Ignore Mother. You’re almost to the spire, and you don’t have time for her when so much is at stake.

Write-in
>>Flip her the bird in your mind and be on your way getting you distracted seems to be the only thing she can do right now so lets not give her the pleasure


OP you mentioned that they did not expect this amount of resistance......... I do wonder though how much power had she pump into isabelle to keep her running down here. A curious thing consequences to ones actions
>>
>>3637468
>>Ignore Mother. You’re almost to the spire, and you don’t have time for her when so much is at stake.
Taunt after we ruin her plans. It's not worth the focus we'd spend talking to her, right now. And it will be so much sweeter to speak with her after her last grasp at relevance has been for nought.

>>3637472
Welcome back, BHOP. I hope this week is less hectic for you.

Wait, squads? But we only have four Dream Daughters, that should be just one squad. Unless...we're going to get backup throughout the fight, aren't we? We've been here long enough that the Dream Daughters the party has with within them are going to manifest, too. Nice.
>>
>>3637483
>Wait, squads? But we only have four Dream Daughters, that should be just one squad. Unless...we're going to get backup throughout the fight, aren't we? We've been here long enough that the Dream Daughters the party has with within them are going to manifest, too. Nice.
to be fair we did kinda expect that and it does make sense. it also makes understandable sense we will only be able to command them as squads, that would be...upwards of 23 daughters potentially, we would be in control of, and at that point it may aswell be a bloody war simulator, which i dont think this system was designed to be smoothly. would probably need 5 hour turns just to read through all of that haha.
>>
>>3637468
>"You have to know how this is going to end for you, Ozmas. What good do you think getting your body back is going to do you?"
Get her to monologue while we make our way.
>>
>>3637493
Oh, yeah, I was expecting it too. Just happy to have (tacit) confirmation. And agreed, it would get way too busy in here. Especially when you consider that there are going to be seven B'Ni clones, and forty-five Amara clones, and Shu's six Knighted-Grapplings and whatever other constructs get deployed. Definitely a good thing to be doing this by squad.
>>
>>3637502
yeah, thankfully we usually use the clones and Swarmlings in squads already, but Quad Knighted Grapplings are at least human sized if not a bit bigger, thats gotta actually be pretty fucking terrifying. probably have enough acid in each one to make a body cease to exist, stored in a droll probably a foot in diameter at least.
>>
>>3637516
Don't forget that we've got Subversive applied to all our swarm, too. So they're not just terrifying giant bee monsters, they're terrifying giant bee monsters that are invisible. Well, okay, they're not that invisible, you can probably make out where they are when you're close up, but it will still make things much more disorienting.

Actually, wait, let me just make sure BHOP knows we wanted the whole swarm to be invisible, I'm only seeing it on two of our swarmling types.
>>3637472
We had the Subversive trait applied to everything, not just the Jacklings and Scarlet Drones. Just to make things that little bit harder for B'Ni. Stealth on all the non-ethereal Daughters, stealth on our bees, everything is hard to make out where it's supposed to be.
>>
>>3637522
(Excellent, I'll make the change.)
>>
>>3637522
you know...we should've Rec'd the QKGs.
that would've been 200 Recursive swarmlings each at max. imagine going through all the effort it takes to kill one of those, only for upwards of 200 tiny little shitheads to swarm you.
>>
>>3637525
We can still make adjustments. Want to throw that in?
>>
>>3637523
>>3637528
yeah sure, lets make death pinatas. the ultimate surprise present for Isabelle if she kills one. hell fuck at those numbers id imagine they are actually a threat, not just an annoyance.
>>
>>3637531
Alright, let's add that in, then.
>>3637472
We'd like to make the Grapplings Recursive as well as Subversive, please. Make them punchy doom-pinatas.

Speaking of swarming B'Ni with ridiculous amounts of lesser hazards until it just becomes utterly ridiculous: Gina has unlimited Bio right now thanks to acting as a Dream Daughter. Because of Crimson Cord, this means that Shu has unlimited Bio right now. Hundred-Handed get a damage bonus of 0.25% per arm spawned. Not much, but when you consider that there's no limit to the number of arms Shu can spawn per turn so long as she has sufficient Bio and she has as much Bio as she needs...

I think what we should do is get one of the Banelings into the crypt and then spawn enough branching arms to completely fill the space. It will block off entrance so she can't send one body to sneak past and get to the Corpse while we're occupied. Then, Shu can spawn some more arms on the Grapplings and give them like a +5000% damage bonus (I don't know how big the crypt is, I'll have to do the math after we see it) and go to town.
>>
>>3637540
(Consider the adjustments done, Gentlemen.)
>>
>>3637540
well, so long as we are in physical contact with her. it also might still have a limit, as Ginas reserves still have a max technically, it just doesn't run out, but that still might put a maximum we can shotgun out in one burst. it wont have the threat of us running dry and keeling over, but still might not be an infinite amount to instantly call on.
>>
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>>3637468

Your answer to Mother takes the form of stony silence.

A WORDLESS REPLY

VERY WELL

A reverberating sort of laughter echoes in your ears, drowning out the hum of your invisible swarm and your own urgent footfalls upon Almath’s dusty streets.

WE SHALL SHARE WORDS WHEN MY BODY IS REBORN ANEW, THEN

I HAVE SO MANY WORDS FOR YOU AND YOUR LITTLE FAMILY, DEFIANT

You can feel her smile as her presence recedes back into the void, a Cheshire grin that’s burned into your mind’s eye as she speaks one final time as you round a sharp corner, bringing the path to the alabaster spire into full view.

A LEXICON’S WORTH

Your jaw clenches when the open street before you floods with a raging, undulating tide of Hexane ghosts, and November’s gauntlets rack back, revealing her formidable armament before the crowd before you is assaulted from all sides in a flurry of movement. An explosive row of arcing teeth erupt from the ground, the canines spearing the helpless geists in mid-air, the grinding pillars of molars curving to crush others to ectoplasmic pulp. An errant geist makes it through the barrier only to be tackled mid-charge by a muscular Spartan, the woman’s powerful frame keeping the writhing remnant in a vicious head-lock that transforms into a brutal guillotine when her arms become lined with teeth.

Johanna shoots you a satisfied grin before a second wave of azure ghosts pour over her barrier, only to be subsumed within the twisting, spiraling ground the instant their feet meet the path. The ground draws in their limbs with terrible force, and you watch as Uzu steps out from a nearby alley, hand outstretched as she watches her spirals tear the wave to pieces as they’re ground into the pavement before disappearing completely. A trio of winged ghosts arc over the crowd, surging towards you before they’re snatched from the air, one by one decapitated with blinding speed as they’re drawn towards the ravenous maw of the slender blonde that leaps from the shadows. She turns, ad you find yourself face-to-face with Holly’s bright, radiant smile.

“Hey there, Shu!” She says with the same carefree tone as if you’d run into each other on the street…which you have, in a way. You’re about to reply when a fourth geist flies over the home to your left, catching you off guard. Holly’s reaction is immediate and decisive, throwing her body in front of yours before any of you can react with her arms spread wide. You watch in awe as the streets around you reach out, forming a quartet of yawning mouths that latch on to the geist simultaneously, tearing it apart in a shower of azure.

“Holly…are you a Neuromancer?” You breathe, the attack coming to a welcome end as Holly turns to you, uncertainty obvious as her features.

“Uh…no? I…I got nothing, sorry.” She replies, just as confused as you are until Gina’s eyes light up beside you.

(Continued)
>>
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>>3637649

Empathy…empathy, that’s it!” She cries, her mid aflutter with theories and ideas. “The city responds to thoughts and ideas! What we’re seeing, it’s all based on the memories of the Hexane, but strong desires can warp it, since the geists, the city, and the Dream Daughters are all made of the same stuff, in a way! The city’s been a constant for countless years, but now that the Hexane are going nuts over B’ni and Mother, things are getting…malleable, to say the least.”

“So why aren’t they still following B’ni, then?! She’s pissed to all hell, so why do these things have such a murder-boner for Shu?!” Rath roars in frustration, and the answer comes to you and Gina both in an instant of dawning realization.

“They’re tracking anger and hatred, they’ve been drawn to it…and now they can’t follow Isabelle anymore.” You reply, a cold, hard pit growing in your stomach as you share a knowing glace with the brunette at your side.

“B’ni…she’s just entered the citadel.” Gina explains, her pace quickening in time with yours as the barrier recedes, allowing you a clear shot to the looming spire. “The tower, it’s different than the rest of the city. It’s blocking empathic material and beings…nothing in, nothing out but the living. I can’t sense Isabelle, so she’s at the threshold and has started to climb.”

“Peace of mind, reserved for the elite.” Comes November’s crackling huff. “Good to know some things are a depressingly universal constant regardless of species.”

“We need to get moving. Regardless of what happens up there, we’ll keep the geists occupied down here for your return.” Gina announces, looking between the three newcomers as both Holly and Uzu give GG a nod, while Johanna just folds her muscular arms meditatively, eyes closed. Kosi just thrusts her hands in her pockets, her frame utterly relaxed as Meg and Eloise keep their heads on a swivel, intent on keeping the coast clear for your imminent climb.

It’s down to you, Rath, November, and a small army of Amaras and a full suite of Swarmlings to ascend the pale white spire…less than ideal, but it’s what you planned to tackle Isabelle with when you entered.

You just hope it’ll be enough.

>>CHOOSE SQUAD MEMBERS AND LEADERS (4 MEMBER MAXIMUM PER SQUAD)

>>Available Dream Daughters: Gina, Meg, Eloise, Bella, Holly, Uzu, Johanna

>>Make any final adjustments before proceeding up the spire (Final Chance)

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next one and a half hours.)
>>
>>3637653
dang, expected something like this but still a shame that the tower blocks them from entering.

>Team 1 Leader; Gina
>Meg, Holly, Bella, Amara Clone


>Team 2 Leader; Uzu
> Johanna, Eloise, Amara Clone

tried to make the teams even in what they could accomplish. Gina and Uzu are both in a way terrain controllers, and i trust Gina as leader. Uzu is iffy in that role, but she still has the most experience with it and i have a feeling she is looking to make u for past mistakes. Meg and Johanna are both overall heavy hitters at close range, and Holly and Eloise are similar, but both more tool oriented than outright strength oriented. i gave Ginas team Bella as overall her team had much less overall ability level than Uzus, so it helps even things out, as Uzu and Johanna probably have alot more tools to play around with than Gina or Meg, so Bella helps add more options to a team with less. Amara Clones for better communication, just in case.

>Final Adjustments?
i think we're good, nothing i can think of just yet at least.
>>
>>3637653
>>3637677
wait, BHOP you forgot Kosi and so did i.
quick edit;

>Team 1 Leader; Gina
>Meg, Holly, Kosi, Amara Clone


>Team 2 Leader; Uzu
> Johanna, Eloise, Bella, Amara Clone

with that, Kosi is a powerhouse that can aid the first team, while Bella is a bit lower level but still has some similarities to Kosi, so can aid Team Two in her stead.
>>
>>3637681
(Ah, so I did; excellent catch.)
>>
>>3637653

>>Available Dream Daughters: Gina, Meg, Eloise, Bella, Holly, Uzu, Johanna (Curious no Sam..... did she not want to come or wait for a better opportunity)

Squad Leaders:
Gina: she has some experience and is capable of coordinating daughters through her Neuromancy

Eloise: Cool headed and probably has the capability and capacity to lead

Squads:
Eloise, Holly, Uzu

Johanna, Gina, Meg, Kosi

>>Make any final adjustments before proceeding up the spire (Final Chance)
I dont have any final adjustments i think everyone else hammered out the details very well
>>
>>3637688
Eloise would honestly be a terrible leader. a cool head does not translate to a good leader, you need much much more than that, and she has basically no people skills or experience even having friends. Uzu may of had issues being a leader before, but she still HAD at least some people skills and experience being a leader, and on top of her probably more than wanting to make up for that, there is still a reason people followed her, and this is a much different situation than running a monastary full of hundreds of daughters.

also you forgot Bella, and i feel your team doesn't properly take into account who is similar to eachother and overall power level.
>>
>>3637700
You are correct i forgot to mention Bella...... and the Eloise thing is probably true as well........... She could probably make a good leader with time and a bit of training/experience but you are correct no chance to do it now on the Fly. Uzu probably is our bst bet with any kind of experience, It just does not sit right with me all that much after her depiction how she handeled the monestary. I just see it vividly in my mind how one bad thing happens, purely by chance and she just freezes up because of some sort of guilt over letting someone else get hurt.

The powerlevel is what i wanted to mix up a bit. AS to not put all the really powerful daughters into one group but still covering our bases.
I can see a poin that maybe it could disrupt party cohesion by having the stronger daughters look out a bit for the weaker daughters but it is my belive that mixing the squads up a bit

On one hand your setup bring together two powerful Melee fighters with a massive Acid AOE and a powerful expressionist flesh artisan.

On the other hand we have Gina with some capabilities in crowd control and terraforming but nothing to exceptional, together with two moderatly powerful melee fighters and a healer that can probably bring in some constructs as far as i understand Kosis Powerset,

That is relatively unbalanced in their overall powerlevel, as Verurteilung of Gina is probably gonna be next to useless and against the Geister which leaves her with the halo and the terrarforming portion of her Skillset which is not all that much against the enemy htey face here. I just want to see them all safe and they can do that best if we split them up a bit so everyone can engage roughly equal threats(on the whole)
>>
>>3637753
i think you misunderstood what i thought, i was saying you were putting too many powerful folks on the same team and not spreading them out enough.

theres two factors to keep in mind here; Role Similarities and Power Levels.

Role Similarities;
>Gina and Uzu
both focus heavily on directly changing the terrain around them as their main focal point. both have other abilities sure, but that is their main focal point for sure.

>Meg and Johanna
Both focus heavily on fisticuffs backed up by other means, but unarmed fist based brutality is still boths main focal point.

>Holly and Eloise;
Both are more 'traditional' melee fighters, in that they use a 'tool' to dish out their close quarters melee without having to rely directly on their fists. Eloises speed and Hollys tongues range also both gives them different methods of quickly reacting to far off things.

>Kosi and Bella
both focus heavily on area control, but not outright altering their environment per say, so much as throwing something onto the environment, compared to the Transformers outright changing the environment.

now Power Levels;
>High power Levels
Johanna, Uzu, Kosi.
Uzu may of flaked but she was clearly of high level ,and i dont even need to argue the other two.

>Lower Power Levels
Gina, Bella, Meg, Eloise, Holly
not to say any of them are bad, just compared to the others they are outmatched on how far their kit has evolved, and otherwise were shown to have much more limited options and/or we know had much more limited growth. Gina and maybe Meg might be more Medium level, but arguably if enough to get their own tier.

hence with Gina and Uzu both conveniently being the best leaders, we can then split them up based off not putting two similar people together and trying to otherwise even out power level

So Holly and Eloise on differing teams, Johanna and Meg on differing teams, and Kosi and Bella on differing teams. my own plan then is how i think best to even out the power levels, though with knowing its never going to be perfect.
>>
>>3637785
alright yes i see what you mean. I was looking at it more broadly in terms of Melee fighter, AOE, CC, Healer/general Support. And based upon that i tried to find a match that would be acceptable.

It seems to me like you put a lot more time and thought into your set up than i did. I think i can support your proposal on those lines

>>3637653
Changing my vote from >>3637688
to supprting >>3637681
>>
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>>3637653

>>Team 1: Gina (Leader), Meg, Holly, Kosi, Amara Clone

>>Team 2: Uzu (Leader), Johanna, Eloise, Bella, Amara Clone

Gina kisses you on the cheek, and you’re about to return the gesture when the ground carries you away from her at incredible speed as it pulses with amethyst light, bringing you and your team to the tower’s yawning entrance in the span of a few seconds. Your eyes meet hers as they fade into the growing distance, and you know.

What happens here changes everything.

You, Rath, Julia, and November enter the silent spire with the horde of Amaras, and ascend the spiral of stairs with tremendous speed, the sound of calcite skates carving into pale stone echoing down from on high. After what feels like an eternity you arrive at the summit, rounding the corner of a colossal doorframe that reveals…

The room is enormous, taking the form of a massive dodecahedron with slender windows that look out on the ruined city of Almath, far below. The space shimmers with a thin fog of neuromantic particles thrown up by your former friend, and through the haze you see her and her six duplicates, all sporting identical dresses of jet-black fabric. She and her clones are halfway into the room, carried along on skates of rippling flesh and shining bone, the high-speed result of a potent hybridization. They pay you no mind as they race to B’ni’s goal, suspended before the six thrones that lay empty at the opposite side of the grand hall…and it’s a thing to behold.

Mother’s body is a regal thing, draped in black-gold finery, her gaunt Hexane features standing in sharp relief, even at this considerable distance. You can feel it, too…this terrible, catastrophic power, locked in a slender frame, hovering a few inches above the ground and emanating its world-ending potential throughout this alabaster tomb.

The power that won a Crucible, once upon a time.

The power that can win it again.

There’s one shot at this, one chance to ensure that Mother’s plan dies on the vine.

It’s time you take control.

HP: 650% (+35%, Matrons Stoicism, Ignition Gauntlets, Whistle: CUNT TER RHO)
BIO: 690% (+60%, 19 Sub. Rook-Platelings, Sub/Rec.[You/Rath/Julia/November: Armored], 6 Sub. Quad Knighted-Grapplings, 2 Sub. Jacklings, 2 Sub. Scarlet Drones, 3 Sub. Bishops [Shu, Rath, Julia], 4 Sub/Rec. Bane-Nomlings, 36/36)
CONTENDER: 2 x B.33 Loaded, Sword Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

RATH HP: 860% (70%, Sui Tormentis, Gutgrab Daggers, 2400% ATK+, 2400% SPD+, 2400% DEF+)
JULIA HP: 880% (20%, Hydras Heart, Manus Caelorum, Cursas Alas, 20 Daggers, BLOODY RIPPER x 2)
NOVEMBER HP: 970% (Tier 1 Core)
CLONES: 43 Remaining, all with Radiant Boils in hand.

Threat: Seven strong, real body unknown, Relic location unknown, medium distance from you. Racing at high speed towards Mother’s true body, medium distance away from Isabelle’s team. Cloud of neuromantic dust between you and the team.

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next two hours.)

(Good luck.)
>>
>>3637893
oh boy, here we go.

SHU;
>Send the 6 Knightlings to intercept the Isabelles, pushing to get infront of her and spawn Hundred-Hands to both block her path by connecting together and aim to grapple the clones as best they can.
>Have the 4 Nomlings team up to cover the extra Isabelle compared to Grapplings we have.
>Hitch a ride with Rath.
>Once you land, pick two target that seem to be the furthest forward and send a BB at each, then aid your Knights in keeping the arm net up and the Clones back.
>Terraform the ground to drop out from under the Clones, then prepare the Jacklings to strike whichever ones get out first and lock them down, then move in with your Maw and Lionheart.
>As the Clones try and escape the side of the pit, activate Spiral where you can to not trip up your allies, to throw their footing off and back into the pit if you so can.

RATH;
>Pickup Julia and Shu
>see if you cant fling yourself up and above the Clones using a pillar or ceiling beam, and rain down Boils to block the Isabelles advancement.
>use Extra limbs to drop down Shu and Julia infront of the Clones.
>test the waters, toss a few boils at Mothers corpse as you land.
>If they seem to work, Keep bombarding it til you are forced to help face the clones, if they do not, turn and help keep the clones back, as you wait to see the next option.

JULIA;
>Hitch a ride with Rath, use your Cursas to help boost the group along further.
>Once you drop, take a second to pick out the Clone causing the most trouble and rush in to keep it back.

NOVEMBER;
>get your BAR up and spinning, and lay down covering fire on the Clones as Rath and the others get into position.
>Once the others land, take careful aim, shooting for the ones not yet covered to give them a hard time.

AMARA CLONES;
>Have 3 Clones ride along with Shu and the others, Priming their Halos to be prepared to cover for them.
>Have a Clone ride on each Knightling, Halos Primed.
>Have 3 Cover November, Halos Primed.
>Have the rest start making their way to block off the corpse, taking a long arc around the clones, ready to react to keep the clones back as necessary.
>Keep their eyes and halos peeled, try and pick out where the relic is, there has to be a sign, either an arm preoccupied, an Isabelle getting more protection, or some sign it is on that ones body.
>>
>>3637894
My guess is there is no Biomass up here we can Terraform is there?

How big is mothers body? if we can see it it must be very large.

How many Movementzones roughly is this room large?
(If Isabelle didnt make it more than half the distance while we climbed up than it has to be at 30 Zones of Movement unless the Citadel itself worked against her to slow her down.)
Was there Signs of fighting on the way up here?

I would like confirmation on these as far as possible
>>
>>3637956
(There is no biomass here, no.)

(The body is roughly eleven feet tall.)

(There were no signs of fighting. She faced no opposition on the spire, she merely paused to collect herself for a moment before she realized just how close you actually were. Mother could not afford to reach out and warn her, at this point.)

(The room is approximately six movement zones in diameter, in game terms. It's quite tall, also.)
>>
>>3637975
dang, well cuts that down to just the Spiral at best then.

Elven feet talls not too bad. not something id want us to have to lug around but could be much worse.
>>
>>3637975
Alright this helps me visualize the Arena thanks BHOP

One more Question if you permit:
Based on our Experience would a dead body still have the resistances and HEALTH it had in life?
Like a second health bar that can be degraded till the body is destroyed?


>>3637951
If you allow me to take this as a basis for a new plan i would be much obliged


SHU;
>Send the 6 Knightlings to intercept the Isabelles, pushing to get infront of her
>Spawn Hundred-Hands to both block her path by connecting together and aim to grapple the clones as best they can while at the same time flinging yourself forward by spawning hundred handed downwards and back to fling youself forward with the sudden force of expansion and collapse them afterwards you need as much bio as possible in your Grapplings to keep uo the net
>Have the 4 Nomlings team up to cover the extra Isabelle compared to Grapplings we have.
>Have Julia und Rath hitch a ride with you
>Once you land, pick two target that seem to be the furthest forward and send a BB at each clones knee, then aid your Knights in keeping the arm net up and the Clones back.
> the Jacklings strike whichever clone tries to get away first and second, lock them down, then move in with your Maw and Lionheart.
>Load more BBs and shoot more kneecaps out

RATH;
>Pickup Julia and latch onto Shu
>Rain down boils in front of the CLones to block their way and chuck a couple extra at mothers corpse
>use Extra limbs to drop down Julia infront of the Clones while shu lands
>If the boils seem to work, Keep bombarding it til you are forced to help face the clones, if they do not, turn and help keep the clones back, as you wait to see the next option.

JULIA;
>Hitch a ride with Rath, use your Cursas to help boost the group along further.
>Once you drop, take a second to pick out the Clone causing the most trouble and rush in to keep it back.

NOVEMBER;
>get your BAR up and spinning, and lay down covering fire on the Clones as Rath and the others get into position.
>Once the others land, take careful aim, shooting for the ones not yet covered to give them a hard time. Try and go for disable if outright kill is not possible.

AMARA CLONES;
>Have 3 Clones ride along with Shu and the others, Priming their Halos to be prepared to cover for them.
>Have a Clone ride on each Knightling, Halos Primed.
>Have 3 Cover November, Halos Primed.
>Have the rest start making their way to block off the corpse, taking a long arc around the clones, ready to react to keep the clones back as necessary.
>Keep their eyes and halos primed, try and pick out where the relic is, there has to be a sign, either an arm preoccupied, an Isabelle getting more protection, or some sign it is on that ones body.

>>3637985
Could we maybe use Rath and Shus Dualtech to slice of the corpses head and devour it? Should be difficult to transfer a brain if there is nowhere left to transfer it
>>
>>3638036
(Due to the unique circumstances surrounding the preservation of Mother's body, you have no precedent for this situation, I'm afraid.)

(However, given that the body is emanating with power, the safest bet is to assume it still possesses all the powers and resistances Mother had in her prime.)
>>
>>3638036
seems alright, but with a few points.

i was gonna add
>As a last resort, slam down a Spiral to throw off Isabelles footing and keep her from breaking through.
to Shus orders.

otherwise, well, i guess its more a question, but im not sure if Shu bringing everyone forward would work as well? the Hundred-Handed Arm compression is super fast sure, but otherwise hers and their strength isnt that great, but Rath has both an extreme speed and strength boost to both help her use her Strands to pull forward and carry everyone forward. i guess im unsure if the Hands compression alone is enough to outweigh the benefits of having Rath pull everyone forward.

>Could we maybe use Rath and Shus Dualtech to slice of the corpses head and devour it? Should be difficult to transfer a brain if there is nowhere left to transfer it
my thoughts exactly, BUT i wanted to wait and see how the corpse reacts to the boils. the last thing we need is Rath charging it and it turns out to have auto counters and defenses we have to break through first, so i wanna make sure rushing it to cut it up is even possible and not gonna get us fucked. oh, and Raths Strands dont rely on the Swarmlings getting in place first, Shus Hands do.

>>3638052
yeah, so we should certainly test the waters as it was first, so we dont send Rath in to get bitch slapped.

BHOP, could Shus HH Compression or Raths Strands pull us along faster?
>>
>>3638068
(Rath's strands would be the fastest method at current.)
>>
>>3638080
>>3638036
then yeah, id prefer to stick to Rath bringing us forward. Isabelles too fast to take the slower method.
>>
>>3638052
Alright so no Autumn Protocol to the face to instantly wipe the corpse from the face of Almath...... Its a sad day for supercharged plasmabased Weaponry......

>>3638080
Do you still have the Sheet/ link to the sheet that contains our Dualtechs at the ready?

>>3638068
>As a last resort, slam down a Spiral to throw off Isabelles footing and keep her from breaking through.
Doesnt fear to tread need biomass it can distort? There is no Biomass up here we are practicly in an anti-Terraforming zone as far i understand it
>>
>>3638091
Okay i thought that HH would be faster but that is clearly not the case so i am perfectly happy to take Raths travel method if there is a suitable piece of envoirment we can slingshot off of, otherwise we need to provide that ourselves by creating HH pillars from a grappling
>>
>>3638095
i thought it just altered the ground, biomass or not. but i suppose i could be wrong on that.

Dual Techs;
https://pastebin.com/Jhd452yt

>>3638101
true, but id imagine her using a Knight or swarmling as an anchor would still be faster. just how much that wouls slow her down is the issue, but not something we can avoid perhaps.
>>
>>3638095
>>3638108
(The Spiral will still work.)
>>
>>3638135
Does terraforming? Could Shu slam up some quick barriers around the corpse?
>>
>>3638135
Ohhhh.... that changes things.

>>3638174
>>3638108

SHU;
>Send the 6 Knightlings to intercept the Isabelles, pushing to get infront of her
>Spawn Hundred-Hands to both block her path by connecting together and aim to grapple the clones as best they can while at the same time flinging yourself forward by spawning hundred handed downwards and back to fling youself forward with the sudden force of expansion and collapse them afterwards you need as much bio as possible in your Grapplings to keep uo the net
>Have the 4 Nomlings team up to cover the extra Isabelle compared to Grapplings we have.

*>hitch a ride with Rath

>Once you land, pick two target that seem to be the furthest forward and send a BB at each clones knee, then aid your Knights in keeping the arm net up and the Clones back.
> the Jacklings strike whichever clone tries to get away first and second, lock them down, then move in with your Maw and Lionheart.
>Load more BBs and shoot more kneecaps out

*>As a last resort, slam down a Spiral to throw off Isabelles footing and keep her from breaking through.

RATH;
>Pickup Julia and Shu

*>see if you cant fling yourself up and above the Clones using a pillar or ceiling beam, rain down boils in front of the Clones to block their way and chuck a couple extra at mothers corpse

>use Extra limbs to drop down Julia infront of the Clones while shu lands
>If the boils seem to work, Keep bombarding it til you are forced to help face the clones, if they do not, turn and help keep the clones back, as you wait to see the next option.

JULIA;
>Hitch a ride with Rath, use your Cursas to help boost the group along further.
>Once you drop, take a second to pick out the Clone causing the most trouble and rush in to keep it back.

NOVEMBER;
>get your BAR up and spinning, and lay down covering fire on the Clones as Rath and the others get into position.
>Once the others land, take careful aim, shooting for the ones not yet covered to give them a hard time. Try and go for disable if outright kill is not possible.

AMARA CLONES;
>Have 3 Clones ride along with Shu and the others, Priming their Halos to be prepared to cover for them.
>Have a Clone ride on each Knightling, Halos Primed.
>Have 3 Cover November, Halos Primed.

*>Have 7 Clones cast FOL RHO CUNT at the Isabelle clones to slow them down
The Geister can not reach us so we can freely use Skintalker Spells again any other suggestions

>Have the rest start making their way to block off the corpse, taking a long arc around the clones, ready to react to keep the clones back as necessary.
>Keep their eyes and halos primed, try and pick out where the relic is, there has to be a sign, either an arm preoccupied, an Isabelle getting more protection, or some sign it is on that ones body.

>>3638174
Reference this>>3637975
Make of it what you will
>>
>>3638185
>Make of it what you will
Yeah, but if Fear To Tread works despite there being no biomass, I'd expect that terraforming would to.

Anyways, I think this plan is solid, but don't forget to make the Amaras' spells GRA-enhanced. No reason not to.
>>
>>3637893
>>3637951
>>3638196
yeah i can support these additions. hopefully the Primed-Counters do what i want and cancel out Isabelles opening bonuses, but to be fair if they do not we probably couldn't stop them anyways then.

actually, make those GRA RHO CUNTs. GRA is a direct outright boost to the spell, while i think BHOP has said FOL cannot act as an actual boost.

>>3638209
Fear just twirls what is around us is what im thinking, biomass or not. Terraforming actually requires Biomass to bend. think if Tread more like...an Aura ability, but shot into the ground instead of making peoples emotions go wild. or so im guessing.
>>
>>3638209
>>3638174
(To clarify, the Spiral's initial spin will still be effective, but it will cease to spin after its start-up rotation since the ground is not true biomass. Lesser Flesh Artisan powers would normally be ineffective against non-biomass terrain, much like Neuromancy would, but Fear to Tread is incredibly powerful even at its base level.)
>>
>>3638237
I see. Well, that's significantly less useful than we might have hoped for. And B'Ni can probably deal with a temporary spin just fine, with her skills being at level ten and then hybridized. I'd rather not use the spiral, then.
>>
>>3638251
>>3638237
its much less useful than i hoped, BUT this actually can work out. we only want to use it as a last resort to keep Isabelle down, but now its not constantly tripping up our allies either. it still will trip her up is the thing, its still the ground suddenly shifting under her, so its still worth using.
>>
>>3638232
Oh yes i mixed the two up thank you for the catch .... Disrupting concentration would do us no good against her

>>3638237
So i thought along the right lines that this place is not made of true Biomass and thus can not be affected by Terraforming...... i hate i was right

>>3637893

Casting my Vote with this:

SHU;
>Send the 6 Knightlings to intercept the Isabelles, pushing to get infront of her
>Spawn Hundred-Hands to both block her path by connecting together and aim to grapple the clones as best they can while at the same time flinging yourself forward by spawning hundred handed downwards and back to fling youself forward with the sudden force of expansion and collapse them afterwards you need as much bio as possible in your Grapplings to keep uo the net
>Have the 4 Nomlings team up to cover the extra Isabelle compared to Grapplings we have.
>hitch a ride with Rath
>Once you land, pick two target that seem to be the furthest forward and send a BB at each clones knee, then aid your Knights in keeping the arm net up and the Clones back.
> the Jacklings strike whichever clone tries to get away first and second, lock them down, then move in with your Maw and Lionheart.
>Load more BBs and shoot more kneecaps out
>As a last resort, slam down a Spiral to throw off Isabelles footing and keep her from breaking throug by tripping her up

RATH;
>Pickup Julia and Shu
>see if you cant fling yourself up and above the Clones using a pillar or ceiling beam, rain down boils in front of the Clones to block their way and chuck a couple extra at mothers corpse
>use Extra limbs to drop down Julia infront of the Clones while shu lands
>If the boils seem to work, Keep bombarding it til you are forced to help face the clones, if they do not, turn and help keep the clones back, as you wait to see the next option.

JULIA;
>Hitch a ride with Rath, use your Cursas to help boost the group along further.
>Once you drop, take a second to pick out the Clone causing the most trouble and rush in to keep it back.

NOVEMBER;
>get your BAR up and spinning, and lay down covering fire on the Clones as Rath and the others get into position.
>Once the others land, take careful aim, shooting for the ones not yet covered to give them a hard time. Try and go for disable if outright kill is not possible.

AMARA CLONES;
>Have 3 Clones ride along with Shu and the others, Priming their Halos to be prepared to cover for them.
>Have a Clone ride on each Knightling, Halos Primed.
>Have 3 Cover November, Halos Primed.
>Have 7 Clones cast GRA RHO CUNT at the Isabelle clones to slow them down
>Have the rest start making their way to block off the corpse, taking a long arc around the clones, ready to react to keep the clones back as necessary.
>Keep their eyes and halos primed, try and pick out where the relic is, there has to be a sign, either an arm preoccupied, an Isabelle getting more protection, or some sign it is on that ones body.
>>
>>3638293
Looks good to me. Supporting.

Anyways, looks like it was in fact the neurocloud power that B'Ni is using for stealth, not something separate she got from West. Leaving aside the fact that we should have seen a cloud of smoke last time she showed up, what sort of trouble do you think the cloud is going to give? Gina didn't mention it as part of her arsenal, so it's presumably not too useful, but do you think it might impede our accuracy or something like that? Block out our Halo-based senses, make it harder to spot things with them?
>>
>>3638322
no idea honestly. part of the reason i wanted to go over too was to avoid finding it. she might not be able to keep it up if we harm her, but i guarantee we dont want to be in it, even if its just neuromantic blockers. sadly i dont think we have too many tools to get rid of it, which might become a massive problem even if it is nothing but camouflage. my guess however is itll allow her to 'feel' through the smoke, seeing hits coming, knowing where we are even if stealthed, that sorta stuff.
>>
>>3638322
It probably does what it says on the Surface. Acting as chaff to disrupt Thoughtform communication and Detection. Could be that it would disrupt our Empathic field. At least the higher functions

I would guess that we should not move to deep into it, developing it further could grant it a stealth aspect she could use to literally disappear on us when we enter the fog.
She could as become more aware of things inside the fog acting as another sense

It will definetly affect our Accuracy as it is still chaff and makes her look hazy
>>
>>3638348
Yeah, that seems plausible, given that B'Ni knows we've got stealth of our own. She'd want a defense against it.

>>3638354
I'm not sure how we can avoid going deeper into the neurocloud, though. It's being emanated by the B'Nis, we need to go into it to fight them. Maybe Rath and November slinging around fire will burn it away, though. Oh, or those specialized swarmlings with the big wings for dispersing gas. Shit, should we convert the banelings to those real quick?
>>
>>3638370
>>3638348
You mean Winglings?


We can do that, convert like 6 Bane-Nomlings to Bane-Winglings to disperse the cloud?

Place them in strategic postions to blow the mist towards the windows which we smash with maybe November shooting them out?
>>
>>3638370
nah, the clouds said to be behind them for the most part, that should give us at least a turn id think to make our move.

plus, we dont exactly have the slots to spare honestly.
>>
>>3638402
Yeah. The neurocloud is between us and the B'Nis. We should disperse it real quick.

>>3638403
No, in front of them, we'd need to pass through it to get to the B'Nis.
>>
>>3638402
we only have 4 and if we pull them back one Isabelle is suddenly alot more open to do what she pleases.
>>
>>3638413
its coming from them but its worded as if it is between us and them, hence me wanting to go up and over it. even if its coming from them it will be massively thinner infront of them, as they moving forward moves them out of it at least a bit. and again, we dont have swarmling slots to spare., nor do i think it is worth it to cut our numbers down permanently just yet over an ability we might be able to otherwise work around.
>>
>>3638416
Yeah, but what if the neurocloud hits us with something nasty as we pass through it? If we're not going to disperse it we need to change the vote to go around it. Well, I guess we kind of already are, we're trying to fling ourselves up and over the clones to hit them from the other side, but I'm just worried we'll get caught anyway.
>>
>>3638413
>>3638433

Yeah i see it now we really have no more Swarmling cap to do it.

Could we have one of the Amara clones start SWARM OF THE SONG to get more Cap?
Then we could spawn a couple Winglings to start blowing the cloud away

We would still have 18 Amaras standing by and moving towards mothers corpse
>>
>>3638433
if its so thick and being produced so fast its reaching the ceiling, we couldn't hope to get rid of it anyways. which im not so sure it is, but that still means we can go over and around it instead. losing the extra help keeping one of the clones back is just asking for that to be the one that breaks through.

>>3638438
might work, we can try it sure.
>>
>>3638446
I'm just worried about the maximum height we'll be able to reach. But so long as Rath slings off the Knights as they approach, we should be fine. We've got everyone armored up with Chitinous Stalwarts, anyway, Ashen Fortitude should help protect against any neuromantic effects. Well, except for the Amaras. Sorry, Amaras. Though if things do go bad they can use FOL spells to help clear the effects.
>>
>>3637893
Amending my Vote >>3638293
to include
Have one of the Amara Clones start the Dualtech SONG OF THE SWARM to increase our swarmling cap and spawn 4 Basic Winglings to disperse the Cloud towards the entrance and the windows

November "Firesweep" shoot out a couple of Windows while laying down suppressive Fire
>>
>>3638438
>>3638446
(Are you saying that you wish to add this to your current plan?)

(Also, the fog does not stretch to the ceiling.)
>>
>>3638465
yes i do wish to add it to my current plan

I am sorry if it came out unclear
>>
>>3638463
>>3638465
well im not so sure on the windows but the Song and Winglings sure ill support that.
>>
>>3638469
(No worries, I just wanted to confirm before I started adding it. The update will take a little while as its been a Monday, but it hopefully won't take too long.)
>>
>>3638463
Not the entrance, we're at the entrance. That would be bad. But yes, the windows.
>>
>>3638483
Are the Windows open already i assumed they were closed with glass or something similar

>>3638489
If we can not get it out through the windows the entrance will be the only place left to disperes it into otherwise we are just spreading it further into the room.

November can take it she has resistance to Neuromancy
>>
>>3638500
(The windows are covered in a thick, crystalline material that is clear.)
>>
>>3638515
Ah okay so breaking them is unlikely could you then add that november does not shoot a the windows specifcly if we break one in the fight we can redirect the Winglings to blow it out there so november does not have to stand in the Chaff

I am terribly sorry that i still want to change things after the end of Voting
>>
>>3638526
(No worries. I normally wouldn't, but given the make-or-break nature of this scenario, I understand.)
>>
>>3638500
>If we can not get it out through the windows the entrance will be the only place left to disperes it into otherwise we are just spreading it further into the room.
I was thinking we'd push it towards the sides of the room. Make a clear space in the center where we can fight.

>>3638552
Yeah, sorry about this. I blame myself, I came in late because I had to take care of some other stuff.
>>
You know what we need before starting an epic battle? Some music. Luckily, a new volume of rwby songs dropped not long ago and I think this one can do.
https://www.youtube.com/watch?v=0HQ55qf5gdA
>>
It's kind of funny that B'Ni thinks we're the villain and we're matching her beliefs by starting the fight off with an ominous chant, a wind blowing away the fog, and invisible monsters tackling her. We're a much better boss fight than she is, dramatically-speaking. The Negaverse quest where she's the protagonist probably has the audience so excited right now.
>>
>>3638634
its talk like that that makes BHOP smile as Isabelle pulls insane tricks out of her sleeve.
>>
>>3638653
Too late, she blew her chance for a dramatic entrance. Doesn't matter what skills she pulls out, we've all got terrifying body horror powers. It's about the presentation, and she's lost the ability to do her most shocking moves.
>>
>>3638692
well, fair, but i meant more she might fuck up said entrance.
>>
(Bamboozling imminent, Gentlemen.)
>>
>>3638835
>Gina said Isabelle could spawn seven clones.
Yeah, and all seven were there already. The clones are all equally B'Ni, her "original" body counts as one of them. We saw B'Ni and six duplicates, so they were all accounted for. Unless the fact that there's no true body was only because of synergy between Resentiment's Mirror and B'Ni's super-regeneration, and deleting that means there's a real body that is a weak spot, now?
>>
File: Emerald Noose.png (1.71 MB, 1280x906)
1.71 MB
1.71 MB PNG
>>3637893

Your sextet of Knightlings rip through the air, straining to catch up to B’ni and her constructs as Rath throws an arm around you and Julia, flinging her hand out at blinding speed towards the ceiling. The limb strikes home, burying itself deep within the stonework before the three of you are hauled skywards, leaving your newborn Winglings behind as your Amaras begin a chorus, strengthening your hive before the whistling of air and the roar of November’s gunfire robs you of your hearing. The space below you distorts under the effects of the simultaneous Skintalker assault, and you see your foes slow, just a hair.

The Knightlings are now gaining on the troop of Isabelles, barely keeping up with their ludicrous pace as you suddenly find yourself rocketing down to the ground when Rath kicks off the ceiling, aiming for the space between B’ni and Mother’s hovering form before the red-head lets go of your artisan. Julia hits the ground first, rounding on a B’ni that’s suddenly in her face as you struggle to orient yourself, and you take a moment’s stock of what’s happened to your swarm. They’re swinging at nothing, struggling to grab hold of thin, empty air…except it’s not empty. It’s filled to bursting with the mind-altering dust you so narrowly avoided, being blown away by your Winglings to the sides of the room but not soon enough to save your brood from the confusion that wracks their systems. It won’t last long, a few seconds at most…but at this moment, it may as well be years.

You bring the Contender to bear as well as you can, enough to fire a round into the knee of the clone in front of you and sending it tumbling into the stairs before you fire at another pair of legs. Your round whizzes past B’ni’s legs, the blur of movement carrying her past Rath…if she wasn’t wearing the Sui Tormentis, that is. Four arms fling out, clothes lining a pair of clones before snatching them up, and you turn your attention to the three others that were lagging behind as you hear Rath snap the legs of the two she’s holding. You slam your hand down, and the moment the ground begins to shift under the effects of Uzu’s power the team kicks off, a pair making it skyward and leaving behind a clone whose legs are caught in the alabaster undertow of frigid stone.

It’s when your Winglings finally clear away enough of the shimmering fog that the play becomes clear, with fractions of a second to spare. Another figure leaps from the dispersing cloud, her presence concealed up until now by the choking chaff. Her dark dress flutters as she ascends higher than the other two that threaten to clear your barrier, three pairs of emerald eyes locked onto Mother’ body.

Seven.

Gina said Isabelle could spawn seven clones.

(Continued)
>>
>>3638874

Your small army of children is behind, too far behind to get closer in any span of time. Your current swarm is crippled, too late to be of use against the airborne trio that threatens to end this, here and now. Your world moves at a snail’s pace as it occurs to you that while you’ve been playing football, B’ni’s been playing a far more vertical game.

A spread of three bodies dart towards you, perfectly spaced. No tells, no cues. Perhaps it was too hopeful, too optimistic to think she’d dare give you anything to go on. She knows how you think in every way that matters on the battlefield, and in no way at all when it comes to how you feel.

It’s down to the wire, now or never.

Emerald eyes shine in the light as the world slows to a halt.

>>TIME UNTIL IMPACT: 1 ACT

HP: 650% (+35%, Matrons Stoicism, Ignition Gauntlets, Whistle: CUNT TER RHO)
BIO: 690% (+60%, 19 Subversive Rook-Platelings, Subversive/Recursive [You/Rath/Julia/November: Armored], 6 Subversive Quad Knighted-Grapplings, 2 Subversive Jacklings, 2 Subversive Scarlet Drones, 3 Subversive Bishops [Shu, Rath, Julia: 2 Rounds Left], 4 Subversive/Recursive Bane-Nomlings, 4 Winglings, 40/46)
CONTENDER: 2 x B.33 Loaded, Sword Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

RATH HP: 860% (70%, Sui Tormentis, Gutgrab Daggers, 2400% ATK+, 2400% SPD+, 2400% DEF+)
JULIA HP: 880% (20%, Hydras Heart, Manus Caelorum, Cursas Alas, 20 Daggers, BLOODY RIPPER x 2)
NOVEMBER HP: 970% (Tier 1 Core)
CLONES: 43 Remaining, all with Radiant Boils in hand. [Song of the Swarm: ACTIVE]

Threat: Eight strong, real body unknown, Relic location unknown, close. Julia with one in melee, Rath has two in hand, one is rising at your feet after you shot her in the knee, one caught by Fear to tread, two airborne, almost within touching distance of Mother’s body. One final one, having emerged from the fog and higher in the air than the others.

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next two hours, Gentlemen. Apologies for the bamboozle, it's been a day. I hope yours is going well, and good luck.)

>>3638873
(There are eight enemy bodies in play; B'ni and seven clones. You saw seven bodies in play at the start, and B'ni had cloaked the eighth one before you arrived via Cere's power.)
>>
>>3638845
Well this is it yeah........ Now or never Damn you OP this is killing me..... and did mother dump a level onto Isabelle? was that the deed that weakend her so much?

To deal with Isabelle we are gonna need Hundred Handed

They are our fatest reaction time with the biggest application of Range and Area affected.

>Spawn a chain of Hundred Handed Hands from our own Hand. Have the Hand Chain split and then grasp every Isabelle at a bodypart they can securely hold and immediatly collapse towards Shu. HAve Rath jump in between Shu and the Incoming Isabelles to grab and smash them all into the ground.
She can neither dodge nor gain momentum while Airborn so this should work

>>3638873
>>3638830
Just to stop Isabelle right now. Any other suggestions Anons?
>>
>>3638879
SHU;
>have the Knights converge to stop the airborne group, one per the three, three per the higher one.
>Quickly slice the neck of the one before you in an arc as you bring the contender high, firing off the BBs at whatever you can hit above you, as you lash out with you Maw and HH to slam whichever one you can away.
>Have the Jacklings grab onto Rath and ride to the corpse, to intercept and lock down any Clones that get close.
>Have the Banelings focus down the clones already injured or behind, to keep them from catching up to the rest.

RATH;
>Quickly finish off the ones you have or toss them far away and Get moving again.
>Slingshot yourself to Mothers corpse, putting yourself between Isabelle and the corpse, and set literally everything on fire with boils as you enter Ignition mode. Im talking the ground, Mother, and the Isabelles in the air. Make the entire area an inferno.

NOVEMBER;
>See if you can gun down the airborne Clones, as you rush forward.
>Once within range, switch to aiding Julia with the shotgun, or Claws if its otherwise unsafe.

JULIA;
>Unleash a barrage of 10 quick jabs into your Isabelle clone, both hands going for slices to regain your health.
>If she gets past yours or your Amara clones Counter and gets a hit on you, quickly use Frozen to dish it back.
>>
>>3638879
Right, we've got several tether moves. We can pull down one B'Ni with the tongue and the other two with Hundred-Hands.

>>3638893
>(There are eight enemy bodies in play; B'ni and seven clones. You saw seven bodies in play at the start, and B'ni had cloaked the eighth one before you arrived via Cere's power.)
Right, but I mean that being only able to make seven clones means that she can have herself and six others. Her original body is a clone, too. At least, it was the last time we fought her.
>>
>>3638903
>>3638879
whoops, forgot Amaras orders
AMARA CLONES;
>Keep rushing forward, split one off per injured Clone to sneeze in their face.
>The Rest need to rush to help Rath block off the Corpse, use GRA SAN THA on themselves to get there faster.
>Once there, ger Halos primed and Queens up, and SNEEZE in unison to make a wall of SNEEZE between the airborne Isabelles and the corpse.
>Use GRA SAN THA on Rath.
>>
>>3638903
I don't think the Knights are fast enough to catch them. We should go with our tether moves. Fire off several Hundred-Hands chains to pull them down.
>>
>>3638907
(B'ni has a core, singular body now, one that is capable of sustaining a supposed maximum of seven clones at one time, hence the eight bodies. One of the eight is her actual body.)
>>
>>3638923
well, they actually seemed to have been able to catch up, it was the neurotic cloud that made them stop is the problem. plus, hardly the only thing i had going after them, and they will help tremendously once they do get them.
>>
>>3638903
This Anon>>3638923
is right we have about a second to bring all the Isabelles away from the Corpse.

The Knightlings might be fast but no need to risk it the Chains are literally lightning fast and can stop Isabelle not only dead in her tracks but actually make her put more distance between her and the corpse
We can have the Knights carry them away afterwards

By spawning several Hundred Handed Chains we can get them all away as in mid Air they can not dodge and can not gain momentum nor change trajectory.

And we have to stop her from just dissolving clones and bringing them out with her real body to quickly close the distance. We can only do it by being faster than she can react
>>
>>3638928
I see. So either it was a synergy with her regeneration or just Resentiment's Mirror abandoning the lack of true body in exchange for the separate health pools. Either way, good. One more body isn't going to make much difference, but B'Ni having a weak point will.

Also, I feel in hindsight like my tone sounded a bit accusatory and I'm sorry if it did. That wasn't my intent.

>>3638937
Yeah, I just saw that you did have a "pull them down with tether moves" bit in your vote, sorry I overlooked it. But I'm not sure we have the time for it. We have one action before they reach the Corpse, and your tether comes after finishing off the downed body. I'd rather grab the B'nis first.
>>
>>3638937
(I'm afraid the majority of your currently summoned swarm will be coming back online in the middle of next turn, and there is 1 ACT until impact from one of the threatening sources. There's certainly nothing wrong with planning the full turn, in fact I encourage it; I just wanted to make you aware of the time constraint in case it wasn't obvious.)

>>3638954
(Oh, no harm done. I appreciate your consideration, I just wanted to make the scenario clear.)
>>
>>3638953
>>3638954
yeah i see the confusion, i re-worded it to
SHU;
>have the Knights converge to stop the airborne group, one per the three, three per the higher one.
>Quickly slice the neck of the one before you in an arc as you bring the contender high, firing off the BBs at whatever you can hit above you.
>Use your Maw and HH to grab hold and slam the airborne Isabelles into the ground, to await your Knights.
>Have the Jacklings grab onto Rath and ride to the corpse, to intercept and lock down any Clones that get close.
>Have the Banelings focus down the clones already injured or behind, to keep them from catching up to the rest.

to be more clear what i wanted.
>>
>>3638959
fair enough.
so the knights will still go for the airborne group, just once they can.
>>
>>3638962
Alright, I guess works, then. I've got to go drop someone off real quick, so goodbye for now. Not sure if I'll get back before the next story post, don't know how far this place is. Later, everyone.
>>
>>3638879
Supporting >>3638903
and >>3638915

with the Amendment to Shus Actions like this >>3638962
with a priority given to the Maw and Hundred Handed Action to stop Isabelle from getting to the Corpse


>>3638959
Is Shus Halo primed to counter?
>>
>>3638879
what>>3639029
said.
>>
>>3639029
there SHOULD be an Amara clone with everyone with a primed halo.
>>
>>3639049
(There is, yes. You're quite well-protected.)

>>3639029
(If you believe you would have primed it before the encounter or if you wish to prime it now, then by all means.)
>>
>>3639049
>>3639057
If the Amara clones can throw themselves into critical attacks that are not directed at them then we do not need to prime the Halo but otherwise i would like to prime them
>>
>>3638903
>>3638915
>>3638879
SHU;
>Quickly slice the neck of the one before you in an arc as you bring the contender high, firing off the BBs at whatever you can hit above you.
>Use your Maw and HH to grab hold and slam the airborne Isabelles into the ground, to await your Knights.
>Have the Jacklings grab onto Rath and ride to the corpse, to intercept and lock down any Clones that get close.
>have the Knights converge to stop the airborne group once you grab hold of them.
>Have the Banelings focus down the clones already injured or behind, to keep them from catching up to the rest.

RATH;
>Quickly finish off the ones you have or toss them far away and Get moving again.
>Slingshot yourself to Mothers corpse, putting yourself between Isabelle and the corpse, and set literally everything on fire with boils as you enter Ignition mode. Im talking the ground, Mother, and the Isabelles in the air. Make the entire area an inferno.

NOVEMBER;
>See if you can gun down the airborne Clones, as you rush forward.
>Once within range, switch to aiding Julia with the shotgun, or Claws if its otherwise unsafe.

JULIA;
>Unleash a barrage of 10 quick jabs into your Isabelle clone, both hands going for slices to regain your health.
>If she gets past yours or your Amara clones Counter and gets a hit on you, quickly use Frozen to dish it back.

AMARA CLONES;
>Keep rushing forward, split one off per injured Clone to sneeze in their face.
>The Rest need to rush to help Rath block off the Corpse, use GRA SAN THA on themselves to get there faster.
>Once there, ger Halos primed and Queens up, and SNEEZE in unison to make a wall of SNEEZE between the airborne Isabelles and the corpse.
>Use GRA SAN THA on Rath.

just for BHOPS sake, heres the so far finalized orders together.
>>
>>3639159
>See if you can gun down the airborne Clones, as you rush forward.
What range are the B'Nis to her? Close enough that she can use her shotgun and turn this into skeet shooting?
>>
>>3639182
hard to say, was more of wanting to make sure she got a shot first than risk the shotgun spread at her range being too negated. November is currently the furthest back too.
>>
>>3639182
>>3639189
(Her best bet is the BAR at this range.)
>>
>>3639189
>>3639193
Ah, too bad. Shotguns are literally made for shooting things out of the sky. Okay, and other things, but that's one of the fields they excel at. Well, rapid fire is good at catching flying objects too, I suppose.
>>
>>3639197
once she gets closer she can, but for now she wasn't in a good position to move forward and so will do so at her own pace.
>>
>>3639209
Yeah. Who are we going to have her prioritize, the upper B'Ni or the lower and closer ones? I think she should probably go for the lower and closer ones, while we aim for top B'Ni.
>>
MOTHER FUCKER. I GOT BAMBOOZLED. I THOUGHT THE QUEST WAS GONNA START TOMORROW.
>>
>>3639257
i mean, he said the day it would start, but glad to have you late than never still!
>>
>>3639257
i mean, he said the day it would start, but glad to have you late than never still!

>>3639239
honestly i just wanted her to spray them all down.
>>
>>3639278
>honestly i just wanted her to spray them all down.
Sure. But priorities, you know? I'm thinking start low and walk the spray up, so to make sure to get the ones closer to the Corpse first. Also, spraying plasma fire in their direction will also entail damaging the Corpse. That's always good.
>>
>>3638879
>Shu: Fire all the Hundred Handed. Grapple Isabelle, Stop her.
>>3639071
>>3639159
People. We literally have only 1 act to stop Isabelle. We need to push her out of the way.
>>
>>3639314
you say that as if grappling Isabelle is not on my list.

>>3639290
sounds fine.
>>
>>3639314
Shu's got the fastest limb generation speed. We can't rely on Rath alone.
>>
>>3639326
We're not. We've got making Hundred-Handed chains in the vote. Shu's move is going to be "Turn and fire Contender, while launching off Hundred-Handed chains to grab the bodies".
>>
>>3639326
>>3639334
yeah one thing to keep in mind is, while i do try to keep them in order, even without that often i separate actions that could be taken together so as to avoid confusion. i am inconsistent in that though so i apologize for any confusion it causes.
>>
>>3639257
(Apologies for the misunderstanding, and I'm glad you could make it.)

>>3639159
(There are currently two votes (>>3639029
and >>3639037)
that move the Maw and Hundred-Handed action to the top of your action priority; do wish to keep the priority as-is or change it to match their vote?)

(Additionally, last call for voting if anyone present has not done so already.)
>>
>>3639349
yeah, my bad, i thought it was at the top but it got muddled as she can spawn arms and aim the contender at the same time technically. i often think of orders as the character would, not as a limited number of actions, my apologizes.

yes do the Arms first.
>>
>>3639349
I think I would like to make it top priority. Or at least get rid of the slashing the B'Ni at our feat as we turn to fire the Contender. We can't do any excess motions, we need to get B'Ni back on the ground. All trying to dunk on us, make us feel like jive suckers because we only think of the ground game instead of the vertical. Yeah, no shit, B'Ni, we're thinking of the ground game. Our plan was to keep you on the ground, because the ground is where we can tie you down.
>>
(Gentlemen, I am about to eat dinner, but I shall resume writing shortly thereafter.)
>>
Why do I get the feeling that Mother reviving was inevitable? it just seems like for all our efforts, we just somehow fall short. It's almost as if Bhop the fucker mother planned to have us fight Mother in her prime after he saw the signs and did the math seeing how we stack up.
>>
>>3639495
it better not be, we fucking took too many damn risks and gave up on too much to even have a chance here as it is.
>>
>>3639495
Fall short? Anon, this is round one of the climactic battle. We haven't fallen short yet. B'Ni's trying to reach the Corpse, but even if she manages to get past us do you think it's going to be over just by touching it? Nah, we have plenty of chances to interrupt her. It's going to be a tough fight, but far from an inevitable one.
>>
>>3639583
>1 act til impact
Do you not understand? Isabelle and Mother are working together. when they come in physical contact, all it takes is one of the two to activate the relic. All Isabelle has to do is touch Mother's body and Mother can instantly activate the Mind Transfer Relic. And once that's done Mother can use all the admin tokens she can to Freeze/paralyze everyone's bodies with ranged neuromancy and then take her sweet time killing us.
>>
>>3639597
Mother is out of tokens. and we dont know for sure how the relic actually works. it is possible we only have this ACT, but it could still take longer for the process to finish, and its just a bitch to stop or something.

eve if it is only 1 ACT or bust, we still have a shot at this. multiple characters all working to try and stop this, thats 1 ACTs worth of time before she hits, but not 1 ACT worth of ways and chances to stop it.
>>
>>3639597
Anon, I know it's tempting in a stressful situation like this to assume the worst, but I think you're reaching. Yes, things are dire. But none of what you said is a guarantee. B'Ni might need time to set up the Relic. Mother probably can't activate it on her own, given how many tokens she's spent. And likewise, if Mother had enough to paralyze the entire party, she probably would have done so already. We haven't lost yet, don't go panicking already.
>>
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>>3638879

November's B.A.R. opens up with a roar, cutting down one of the airborne clones in an instant. You lock eyes with the other one just before a surge of hands obscures her face from view, bringing her body slamming down onto the cold, unforgiving throne room floor. A pair of bodies fly across the room, hurled with Rath's inimitable power and clear of Mother's body as you watch Julia carve into her foe with a flurry of savage slashes with her twin daggers, the slowed incarnation too slow to protect itself from getting torn to bloody shreds before your eyes.

A burst of wind at your feet is all the warning you get, realizing a half-second too late that the B'ni at the steps is gone, her handholds against the stone shattered from the sheer, unrelenting force with which she just propelled herself past you.

A defiant burst of terrible, hideous strength from B'ni's real body.

You round on Mother's corpse, Rath's strand-borne hands grazing Isabelle's neck as your dark-haired foe wraps her fingers around the Hexane corpse's bony wrist. Rath's hand is a fist around your old friend's neck when a wave of light shudders through B'ni and Mother alike...

>>CAST IN THE NAME OF THE ADMINISTRATOR...

>>...YE GUILTY

...and then everything goes a brilliant, blinding white.

When your eyes fly open and you rise to your feet you find yourself surrounded by Amaras three of which are wrapped in Julia's arms, her daggers laying some distance away, ignored in favor of protecting the children close to her. The fingers of Rath's gauntlets dig into the floor as she rises, while November's picking herself up from where she hurled herself down, helm focused on her niece. You find the head of the room, eyes searching past the dissolving clones of your oldest friend eyes straining past the glare of whatever's...

...it's her.

The radiance subsides...or rather, compresses wholly within B'ni's petite frame as she comes into relief against the stonework. Her teeth are grit with pain, tears welling in her eyes as her body fully consumes Mother's body as you start to race forwards, hoping against hope to stop the process before she can complete the process.

Emerald eyes fly open the moment you raise the Contender, and when Isabelle opens her mouth it is with the force of a hurricane and a sound like the end of the world.

"GRA&@$OMATHAREV+^$SEL."

>>PARTY STATUS: Paralyzed, Stunned, Disrupted (5 Turns)

You're on your knees, the Contender clattering to the floor as every cell in your body wholly rebels against your will. Your eyes are locked forwards, and from the pained groans around you it's clear you're not the only one who's been laid low by the incredible might of Mother's borrowed bower. Isabelle's eyes gaze into yours from across the room, and your blood runs with ice as the cold, clear reality of what's just happened settles into your mind.

It's over.

>>COMBAT: ...

>>...Ceased

(Continued)
>>
>>3639751

WELL DONE, GOOD AND FAITHFUL DAUGHTER

Mother's voice echoes in the chamber from everywhere and nowhere, all at once. B'ni reaches into her dress, withdrawing the same device you watched her take from the Hexane Armory; a slender tube, somewhere between an hourglass and a lamp in form, if not in function.

YOU WILL BE MORE POWERFUL THAN I EVER WAS

AT THE END OF MY CRUCIBLE

YOU WILL ACHIEVE HEIGHTS OF POWER

THE LIKES OF WHICH NONE HAVE KNOWN BEFORE

AND NONE SHALL KNOW HEREAFTER

You watch, helpless as B'ni raises the Relic above her head, an obscene act of sanctification at the behest of a cruel, bitter god.

BEAUTIFUL, MY DAUGHTER

SIMPLY BEAUTIFUL

B'ni stares at the crystalline hourglass, gazing into its depths as you feel Mother's very essence leap with joy.

IT IS FINISHED

OUR FREEDOM IS AT HAND

The sound the Relic makes as it shatters into a thousand, irrecoverable pieces against the ivory floor is one that echoes in the ancient hall for what feels like an eternity.

WHAT

WHAT HAVE YOU DONE

WHAT HAVE YOU DONE

WHAT HAVE YOU...

"I did what I came here to do." Comes Isabelle's soft, tired reply in the face of Mother's denial, laced with an mounting sense of realization.

NO

NO NO NO

WE WERE A TEAM

YOU WERE GOING TO COME HERE AND

AND I WAS GOING TO

"...Hijack me?" B'ni interrupts with a roll of her eyes. "Yeah. Yeah, that was kind of obvious."

HOW

HOW DID YOU KNOW

YOU WERE WEAK

YOU WERE SO PATHETICALLY WEAK

SO VULNERABLE

SO MALLEABLE

"Because you came to me in my darkest hour. Because you promised me the world, and everything I ever wanted. Because you listened, and coddled, and played the part...but mostly?" Isabelle says, eyes cast to the ground...until her gaze flits to meet yours. "...because I know exactly what a predator looks like."

Mother is seething now, the pure white building contorting with violent shadows that play on the peerless surface, the light devoured piecemeal as a void slowly take shape in the space between you and Isabelle.

THIS IS NOT HOW IT ENDS

I WILL NOT ALLOW THIS TO BE HOW IT ENDS

You can feel a gathering storm of fury, directed solely, purely at the small girl at the head of the throne room.

NO

I WILL END YOU

I WILL TEAR YOU AND EVERYONE YOU LOVE LIMB FROM LIMB

I WILL REDUCE YOU TO ATOMS

I WILL EXPUNGE YOU FROM EXISTENCE ITSELF

"Then do it." B'ni replies coldly.

(Continued)
>>
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>>3639757

Silence.

"Thought so." B'ni says with a sigh as the air around you roils with impotent fury. "You're running on empty right about now, aren't you?"

YOU HAVE NOT BEATEN ME, YOU DISGUSTING LITTLE ALIEN

YOU HAVE NO IDEA WHAT I'M CAPABLE OF

YOU CANNOT BEAT ME

I CANNOT BE BEATEN

I REFUSE TO BE BEATEN BY THE LIKES OF YOU

YOU HAVE NOT BEATEN ME

"You're right. I didn't." Comes B'ni's curt reply, nodding towards you and your family. "They did. They beat you at every turn, crushed every instance of your desperation. You had this whole, grand plan...but you didn't think it all through. You backed the wrong horse, and now? You've lost everything. I know how you feel, Mother. As I think Rath would say...'shit sucks.'"

You watch B'ni take a deep breath, and let it out in a shuddering sigh as she flexes her tense hands.

"Just so you know, I have zero intention of completing the Crucible. Right here, right now? You're proof enough that its a useless reward." She declares, the first words she's uttered in the past few minutes that haven't been laced with the pure weight of exhaustion. Rather, they're charged with intent, a flame of determination that threatens to consume anything that would stand between her and her heart's desire. "I will use your power to ascend the Cord. With what I've stolen from you, I can be there in a matter of minutes. I'll use the power you were supposed to use for you and Charon's original plan and I'll make my home there, at the world's summit. Away from anything and everything that would interrupt what I deserve."

YOU CAN WIN THE CRUCIBLE NOW

YOU CAN END THIS

Desperation creeps into mother voice as she tries to bargain, every word from the Hexane Administrator's void only serving to deepen Isabelle's growing scowl.

YOU CAN END EVERYTHING

YOU CAN SET ME FREE AT TAKE YOUR RIGHTFUL PLACE ON...

"Oh, no. No, I'm not freeing you. In fact, you know what, Mother? You get to watch." She says, and for the first time the pure, seething rage that fills the void subsides.

In its place is a cold, creeping horror.

"You get to watch me live out the rest of my days with the person I love. It's everything you hoped you'd achieve on your first go-around, isn't it?" B'ni chuckles. "Now you can watch me get everything you could never have. I think that's fitting for something like you, isn't it?"

I

PLEASE

PLEASE, NO

NOT LIKE THIS

PLEASE PLEASE NO I

"GRA+^%..."

She chuckles, with a glance towards Julia and her three Amaras, held tight in arms that struggle to obey their owner before B'ni completes her phrase with a cruelly familiar epithet.

"....CUNT."

NO

NO WAIT I
...

...Silence falls in the Hexane throne room once more.

(Continued)
>>
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>>3639780

"And...mute." B'ni mutters, eyes cast to the cavernous ceiling.

She takes a breath.

A breath that could sunder you to pieces. A breath that could bring this tower down around you in an instant. A breath that could turn any fight into a slaughter. A breath...that she just releases, her slight, shuddering sigh echoing for a moment in the vast, empty space before the tomb devours it whole. She whispers something under her breath, and suddenly your body is freed, and with slow, careful deliberation you rise to your feet, gaze locked on your oldest friend and greatest foe standing mere meters away. Your allies have not been served the same courtesy, and as much as you ache to rush to their side, you just stand, defiant in the face of all the power in the world.

Your gaze locks with Isabelle's in silence.

She's just staring at you with a strange, sad look in her emerald eyes, and it occurs to you that she's not plotting, or planning, or poised to strike.

She's letting you have the first word...for now, with the tools to end the world at the tip of her tongue, she will always have the last.

She's waiting.

For you.

To speak.

>>Write-In

YOU ARE IN CONTROL
>>
>>3639791
Bhop. You fucking Bamboozled us. Big time.
>>
(Gentlemen, I shall be pausing here for the evening. Voting shall remain open for the next twelve hours, and posting shall resume thereafter. Thank you for bearing with my Monday even as you worked your way through yours, and I appreciate your time, participation, and enthusiasm more than I can express. I shall be around for a little longer to address any questions, comments, or criticisms you may have, and I welcome them no, no exceptions. Thank you again for being such an amazing group, and rest well.)

(Also,you're still quite on track to the Golden Ending. The whys and hows will become apparent soon enough.)
>>
>>3639791
>"...If you're not going to kill us, then id like my family to be released. and if you are going to kill us, all i ask is you make theirs easy and take any anger out on me."

>>3639809
...not gonna lie, id of preferred to just have a fight and a fighting chance to actually prevent this, and i dont feel like we had that. honestly? one too many times of feeling like the option we got was inevitable and everything we fought so hard to try to do was pointless BHOP, ill see where you plan to take this, but im not a fan of your last few decisions, i gotta be honest with you. regardless of how you have ended each of these decisions, my love of the quest was based around the feeling what we did mattered, and for the last while its felt way too ham strung and like in the end their weight really was nullified more than im comfortable with. a good outcome does not feel good when you would prefer a bad outcome if its what you actually deserved, or the good outcomes start to feel like it had nothing to do with you and your fellow anons decisions, and thats what this is starting to feel like.
>>
>>3639751
>You round on Mother's corpse, Rath's strand-borne hands grazing Isabelle's neck as your dark-haired foe wraps her fingers around the Hexane corpse's bony wrist. Rath's hand is a fist around your old friend's neck when a wave of light shudders through B'ni and Mother alike...
So why isn't B'Ni dead? I mean, her super-regeneration is nerfed now, so she actually needs her head to survive again. And Rath was in Ignition mode, so there's an inextinguishable thermite charge going off on B'Ni's thoracic vertebrae.
>>
>>3639826
Yeah, this was really unsatisfying. It's such an anticlimax, you know? We were all set to put our planning and hard work into action and defeat B'Ni, foil Mother's plan and then taunt her for her failure. And then whoop! Turns out that we couldn't have stopped them. But it's "okay", because B'Ni's going to hijack what should be our victory and our gloating, and kill Mother for us. What fun.
>>
>>3639856
i think Isabelle just plan to camp at the top of the cord and make herself her Shu clone, i dont think she actually plans to rewrite the cord. worse, she is gonna literally be a Mother level boss just....sitting exactly where we need to be, and very likely will try to stop us or anyone else who tries to either complete the crucible, or hijack it like we plan to do.

or so is what i interpreted her goal as. take it how you will.
>>
>>3639874
Yeah, I don't think she's going to end the game. That doesn't make it any less frustrating for B'Ni to steal our climactic showdown from us. I was really looking forward to this, because even if we lost we'd lose on our terms. Facing down the impossible to prevent armageddon. But now we've had the agency stolen from us, as much as B'Ni tries to give us credit for foiling Mother's plans. If anything that's worse, because B'Ni still took the agency from us, so it's just rubbing it in our noses that everything we did just enabled her victory here. B'Ni has been long characterized as someone too irrational to have true agency. At her best she's a mad dog lashing out at the world, and has more commonly been seen in the role of dupe or patsy. That's the impression of B'Ni that we have, so suddenly giving her control doesn't make it seem like she's seized it and finally grown as a person but just that we've been diminished to below her.
>>
>>3639856
I can quite agree. but being someone who came late to the party and isn't caught up in the emotional stakes of planning... you can't just let your emotions get the better of you and call Isabelle a cheater. She played by the rules and used the most of what she had.

However, we should applaud Isabelle for enduring so much and pulling this off. She fucking outplayed everyone here. Including Mother.

>>3639791
>Open you mouth to speak...then close it.
>try to come up with words for a few minutes. a phrase, anything. Finally settle on something akin to a confession and a last will.
>"You were right Isabelle. You were right about Sam."
>"I saw Sam's memories. Bits and pieces. You may have heard this before from Sam's mouth, but hear it from my own perspective. Shu's Perspective. The details are a bit sparse, but the main beats are there. When Sam was little her father died. When you met her in your childhood, she was self centered and hurt. She punched that bully because said bully insulted her dead father. She didn't notice you until after the fact. Much of her anger and stress came from her mother bringing in boyfriends and suitors that abused her ever since. She was quite angry at her mother from losing control, for falling for a man who gave her black eyes on a daily basis. And...I guess that's what broke her into manipulating you. The loss of her father, the loss of control, the daily torture by her abusive soon-to-be Step-father...Somewhere along the way she got a twisted notion that love is a weakness that she could manipulate. Sam felt no love during your first kiss."
>*a shuddering breath comes out. Knees weak, palms sweaty, arms heavy.*
>"if...if it still doesn't matter to you...If you still see me as Sam because I wore her face and share her memories...if you still want to kill me... then do it. Do it now. But leave my family alone. They have no part in this."
>"YOU ARE IN CONTROL now, Isabelle. I trust you."
>let go of everything. any semblance of control, just let it go. Close your eyes and await her judgement.

>>3639809
For one, I thought the geists and the zombie daughters brought Isabelle to a literal stalemate giving us time to catch up to her and possibly overtake her.

As much as it pains me to write this write-in dialogue, and as badly as I feel blueballed from seeing our victory being snatched by Isabelle. I feel that Isabelle deserved this win. She practically out-played everyone here. Enduring 2 years of waiting for Shu, 1-week of relative bliss and happiness, 2 weeks of her utter darkest hour, and now she cheated Mother out of a deal and got her powers out of it while simultaneously giving Mother her just deserts.
>>
>>3639951
eh....no, i really dont like that. we simply dont care about Sam, and we already knew and admitted that Sam was horrible.

and i dont want, think its makes sense, or think its appropriate to just spew nonsense about Sam to her.

and i am, viciously, ruthlessly, against trusting Isabelle at all, certainly in saying it. keep it short and to the point like i did. both She, Us, and the situation calls for it.

literally all i agree with there at all is;
>Open you mouth to speak...then close it.
>try to come up with words for a few minutes. a phrase, anything.
>"if...if it still doesn't matter to you...If you still see me as Sam because I wore her face and share her memories...if you still want to kill me... then do it. Do it now. But leave my family alone. They have no part in this."

>>3639922
yeah, this really feels totally out of left field for Isabelle, she has shown us no reason to think she would mentally be able to get past her issues to do this. and yeah, i mean, i dunno, i wasn't after a big chance to gloat, i wasn't after the greatest ending to this fight ever...i just wanted it to feel like the outcome was dependent on what we did, and was ours, and this just doesn't feel like it at all. id rather stray from the 'golden ending' because its what we ourselves did, then feel like we are being shoe horned onto it like this.
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>>3639990
>>3639951
well, fucking 4chan. why did it repaste the old shit?

literally all i agree with there at all is, damnit;
>Open you mouth to speak...then close it.
>try to come up with words for a few minutes. a phrase, anything.
>"if...if it still doesn't matter to you...if you still want to kill me... then do it. Do it now. But leave my family alone. They have no part in this."

not mad at you or anything, just frustrated so wasn't in the mood for a glitch or whatever.
>>
>>3640001
I have a similar issue. my mouse keeps randomly double-triple clicking despite me hitting the button just once.
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>>3639951
>I can quite agree. but being someone who came late to the party and isn't caught up in the emotional stakes of planning... you can't just let your emotions get the better of you and call Isabelle a cheater. She played by the rules and used the most of what she had.
Oh, she's worse than a cheater. She's a time-waster. I'd be fine with a villain who just pulled out lots of unexpected advantages and made things very hard for us. This is worse, this is a villain invalidating all the build-up to fighting them.

>However, we should applaud Isabelle for enduring so much and pulling this off. She fucking outplayed everyone here. Including Mother.
No. No we shouldn't. Because B'Ni has not been established as being this smart. And it's not even a "I was just tricking you into thinking I was stupid" thing, because we were inside her head. She didn't earn this. And she endured nothing that she didn't put herself through. I am voting against your write-in with my own.

>>3639791
>"What do you want, for me to applaud you? 'Wow, that Isabelle, she sure is smart. I'm feeling so bad for thinking she was tricked by Mother just like she was tricked by Sam'. No, I regret nothing I have thought about you. You are awful, Isabelle. You have been nothing BUT awful, since the day I met you. Every single interaction with you has been an unending source of stress as you flail about with your complete lack of control or rationality. And now you're going to pretend that it was part of your scheme all along? Fuck you."
>"You know what, I don't even care anymore. I am just completely done with you, Isabelle. Kill me, spare me, win the Crucible, hijack the Crucible, whatever. I don't care. It's not worth the aggravation that comes from acknowledging your existence. It is NEVER worth the aggravation of acknowledging your existence. Now, I am going to take my friends and leave. You can kill us if you want, but I'm not even going to turn back and look at you."
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>>3640033
well, your write-in isnt much better, im against it to.

Shu might not have any reason to do what the other anon wrote, but yours is going a bit too far in a different direction. Shu, if for no other reason than her love for them, would not antagonize Isabelle in such a way, she would like the parts i kept of the other one or mine, try and get her family spared. she wouldn't not care. about Isabelle? in a way maybe sure, but not about the situation and what could happen.

the other anon was out of character via needless information and caving in in ways that dont matter, yours i think is too influenced by your understandable anger, but otherwise completely throws who and what Shu is out the window just for a middle finger scenario. she still is her own character IC, and she wouldn't be angry so much as nervous and scared for her family, and maybe the planet.

also as much as im not a fan of Isabelle she actually wasn't at all bad for the first little while, and in some ways was even a good friend to us. its just she was also insane and expected to get something out of us over nothing and threw a hissy fit when it didn't happen.
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>>3640065
Shu, if for no other reason than her love for them,
them being her family, not Isabelle.
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>>3640065
Yeah, it wasn't really a serious write-in. I know that's now what Shu would say here. What she'd think, maybe, but not what she'd say. I'm not even that angry, really. Just tired, I guess is how I'd put it. All my enthusiasm for this arc has evaporated, leaving me with nothing but apathy. That's what motivated the write-in, the desire to never have to interact with this plot thread ever again, because I am so bored with B'Ni right now. But yeah, I should try to write something more in-character. Give me a minute, I've got to go take my meds real quick.
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>>3639809
>"Thought so." B'ni says with a sigh as the air around you roils with impotent fury. "You're running on empty right about now, aren't you?"
>>3639809
Okay. Now I'm VERY Curious.
What was Ozmas total Admin pool (aka How many tokens did she have)?
How many did she spend prior to the race to Almath? (Basically how many tokens did Mother have left before she had the harebrained idea to goad Isabelle into the whole Mind Transfer Scheme)
How many tokens DID Ozmas spend/burn?
Of the number of tokens spent, who in Shu's family made Ozmas Burn the most tokens?
With Mother being essentially gone from the Admin chair and trapped inside Isabelle's mind, are the Geas and contract placed on Ringo and Charon rendered Null and Void?

>>3640033
Okay that write-in is just begging for death. First of all, Isabelle gave the credit of defeating Ozmas to Shu's Family (aka us anons). She implied that all the effort towards stopping Ozmas was by Shu's efforts, Isabelle herself didn't take any credit whatsoever. Second, if she was going to ever take the time and gloat like the cunt you perceive her to be, she would've said so while shutting Mother down and laughing all the while. Instead she deferred to Shu, so let us speak out piece with as much respect as she could give us. You're using the opportunity to act like the biggest cunt like Sam was back from the grave, your anger while justifiable just breaks Shu's character for who we built her up to be. Isabelle can kill us with Seven deadly words in the middle of your salty tantrum if she ever felt like it. Third, you've completely forgotten the situation we're in. Shu's alone and free from paralysis, but EVERYONE ELSE IS NOT.

Okay.... emotional counterpoint over. I still respect the write-in you wrote, but I will not support that.

>>3640065
>>3640072
I'm sorry for sounding so "submissive", but I cannot find a reasonable IC response to the literal anti-climatic plot twist that just happened. so I wrote my response based on this emotional feeling of how Shu would feel of "yes, we're powerless against Isabelle, but we might as well part on neutral/good terms." Hence the soppy write-in.

But I'll accept your proposed amendment and will change my vote with a few amendments of my own:
>>3639791
>Open you mouth to speak...then close it.
>try to come up with words for a few minutes. a phrase, anything.
>"if...if it still doesn't matter to you...if you still want to kill me... then do it. Do it now. But leave my family alone. They have no part in this."
>*close your eyes, try to channel as much calm into the panicking minds and hearts of your family. Wait for Isabelle's judgement.*
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>>3640100
nah, i understand where you're coming from. i thought win or lose, this was kinda the climax to Isabelles arc. instead now shes just...jumped the gun as a character and now we're stuck with her as an unwanted and undeserved final boss.

at least despite how much i despise West in every way, THAT in and of itself makes her a deserving villain, because the reasons i hate her also logically make her a threat.

>>3640110
>What was Ozmas total Admin pool (aka How many tokens did she have)?
im curious too, but i think i mentioned in the last thread people were underestimating how much a 'small pool' actually is when you take into account its a small pool she has to administrate an entire planet with.

>Isabelle gave the credit of defeating Ozmas to Shu's Family
well, besides the fact the Anon admitted he was just Venting, i have to agree with him her saying that doesn't solve the issues with this outcome in my opinion, and feels kinda ham fisted to me too. more sudden character shifting that feels too out of place and undeserved, aswell as it feels entirely wrong and like its not actually really true at all honestly. i mean, yeah we overcame alot, but Mother herself knew it was an 'win the war not the fight' situation, and...we lost the War, and thats all that matters at the end of it. we didnt defeat Mother, not at all. we couldn't stop her or isabelle. the only thing that stopped her was Isabelle suddenly having, in my opinion, a character shift that doesn't make sense and isnt deserved.

>But I'll accept your proposed amendment and will change my vote with a few amendments of my own
eh, i can accept that one. still feel Shu would still have a little more defiance than that in her, but i suppose you could argue her fighting to save her family and take it all on her own shoulders IS defiance against the very real fact she knows its futile to even try that much.
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>>3639791
Oh Fuck.
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>>3640100
>>3640110
im mostly venting, but id like to point out i wanted to cut the throat of the Isabelle infront of us, and BHOP encouraged us to instead focus on the skybound ones only, and of course that one then turned out to be the real one. maybe im just mad but thats kinda grating me as it feels like he was trying to influence the result towards what he wanted instead of what we had written. not to mention it had a BB in it that should've gone off.
>>
24 archives later, I have finally moved up from lurker (of sorts) to participant. I’m so excited to be taking part in one of the greatest stories I’ve ever read. BHOP, you mad god, I’m such a huge fan of your work. (also, has no one mentioned that bhop sounds like bunny-hop?) Can’t say I’ll be much use, since I don’t have internet at home, but I’ll help where I can.
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>>3640221
>maybe im just mad but thats kinda grating me as it feels like he was trying to influence the result towards what he wanted instead of what we had written. not to mention it had a BB in it that should've gone off.
>not to mention it had a BB in it that should've gone off.
Well, rereading the action report, it seemed that the for the BB we shot at that Isabelle, the Timer was set to explode at 2 rounds even with short fuse, if we were to stop that Isabelle and have the BB round in it explode in the very next round, we would've had to waste one action nicking her with the Contender blade at the risk of letting the other three clones touch Ozma's corpse. If we really wanted to cripple that Isabelle, we would've selected the Herculean Fullbore or the Parabellum round instead.

>>3640231
>BHOP
>Bunny Hop
>Isabelle
>B'ni
of all Fucker Mothers and Ozmas.
Why didn't I think of that before? Isabelle is literally Bhop's DM-PC.
>>
Okay, I was trying to come up with a write-in that is in character, and I thought of something crazy. Hear me out: What if we trick B'Ni into eating us? We use that to activate Hexane Rewrite a second time, delete her new skills, then manifest as a Geist Daughter and resume the fight. Come on, we don't have to be at her mercy. We can assert control over the situation, we just have to convince her that the worst thing ever would be if she ate us so we're stuck dealing with her still. Express my apathy towards her and do something in-character by trying to pull off a win against the odds, it's the perfect solution!

>>3640221
I thought it was the B'Ni that got knocked over by Fear To Tread that was the real one? Doesn't really matter. I'll give B'Ni some actual credit for that one regardless, she successfully tricked us. Although, she should have failed either way and it's still a railroad, because Rath totally got B'Ni before she could absorb the corpse and BHOP is just ignoring that.
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>>3640260
>have Isabelle eat Shu
>Literally giving Shu the Game over treatment for the sake of deleting Isabelle's newly gained skintalker powers
>trying to have Isabelle fall for the Hexxane Deletion ploy when she's already been burned once before with Gina pulling that exact same trick on her.
Anon. get your head on straight. Bhop's already shown that Isabelle isn't some braindead mindless dumb cunt who falls for the exact same trick twice. If she was a braindead mindless dumb cunt that you perceive her to be, then explain how she managed to survive for 2+ years protecting herself AND Shu's pod?
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>>3640257
actually the idea was the BB slows and cripples limbs when it explodes, hence using them on a speedster. alos that doesn't answer the other part of my...whatever it is. it also usually has 2 rounds, and is down to 1 round. we hit her last round, and so it should've gone off this one.

also that second part about names doesn't make me feel any less annoyed at this situation, only more.

>>3640260
yeah...no. just no. we are not going to try and get killed by her.

>>3640231
well glad you like it but you joined at...an interesting point i suppose.
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>>3640274
I'm not saying she's stupid. I'm saying she's irrational, and makes bad decisions. When she commits to a crazy idea (like, say, guarding the pod of someone she thinks is Sam) she can be very successful at it, but that doesn't mean she's making good decisions. We just have to convince her that eating Shu is totally a sane idea, and not something a crazy person would do.

But fine, it's probably not something we can do anyway. Too many moving parts, and we don't have the understanding of the Neurotic Halo that Gina does. Fine, back to coming up with a write-in that's in-character while still expressing my absolute disdain for B'Ni.
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>>3639874
>>3639922
(B'ni has no intention of ending the game, as she stated. She plans to stagnate it, resting at the top of the Cord and stopping anyone from ending it.)

>>3640231
(Glad to have you Anon, I'm glad you could join.)

>>3640257
>>BHOP
>>Bunny Hop
(I...I never realized that, actually.)

>>3640260
>>3639838
(I feel personally responsible for this, as Rath's attack was actually a miss but I wanted to write something a little more fun than just a simple miss at this critical moment. My apologies for the flair making it seem like I invalidated Rath's attack.)

>>3639826
>>3639856
(You know what; you're absolutely correct. In trying to balance how and when the end-game bosses get into position, I will admit that rushed to tie off the loose ends before opening the world completely before you get to the Cord, and as much as I enjoyed everything leading up to this point, I am sorry that you feel let down.)

(As >>3639922 mentioned here, while I may have been going for the feeling of B'ni seizing control and becoming more laser-focused on her goal than ever before to set her up for the endgame, it honestly didn't occur to me that it would feel like another instance of railroading, and that's something that I think comes from the fact that I've been something of a 'forever DM', with any time that I've played having been a one-shot affair. I think it's a result of trying to make 'cut-scene-esque' encounters that normally went over well in the groups I've played with apply here, when I can't necessarily rely on the speed of things like I can in real life.)

(Then again, that's just an excuse, plain and simple. For those of you that have stuck with me through thick and thin, you have my sincere thanks. For those of you who are less than pleased with how these last two Veins have gone, I'm sorry for making you feel like your choices don't matter. That was certainly never my intention, given the main theme of the quest is control and what people make of it. You and everyone here matter to me, and the fact that recent events don't sit well with you means they don't sit well with me, either. I even considered re-writing this whole section, but...well, choices are choices, for good or ill.My personal experiences inform much of the quest's plot in an abstract way, and I'll be sticking with the events as they've come about if only because changing things now would invalidate the payoff for things that are yet to come.)

(I hope you can find the time and patience to bear with me as this arc hurtles towards its conclusion, and also know that I hear your concerns, and they absolutely matter to me. I started this quest to bring a fun place to life and share that setting and these characters with others, and I want to adhere to that. I hope I haven't turned anyone off the quest, but I understand if I did.)

(I need to get some rest, and I hope all present sleep well. Thank you for your time and your honesty, as I value both.)
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>>3640388
i mean, i appreciate your honesty, but still feel nothing said really justifies or solves many of the underlying issues and complaints put forth. ill give you your fair shot, but at this point im not gonna lie, i doubt any 'payoff' will feel anything but ham strung onto the end of a ham strung section id probably prefer to just not get at this point, but we'll see i guess. saying that kinda feels like you're saying 'hope this thing you got only because i took away the point of the game makes up for me taking away the point of the game!'
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>>3640455
(I don't feel like I can properly justify it, at this point. As far as solving it, I believe the only way to do so is to keep moving forward and strive to make the quest as best as I can while learning from the mistakes I've made along the way.)
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>>3640482
thats fair, i can at least agree to that.
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>>3639791
>"Do whatever you want, Isabelle, I'm not going to beg. If you really have all the control that you claim to then you hardly need me to justify your decisions. You do have control, don't you?"

There. As in-character as I can make it. Defiant to the end, but not being outright uncivil with B'Ni.

>>3640388
> I even considered re-writing this whole section, but...well, choices are choices, for good or ill.My personal experiences inform much of the quest's plot in an abstract way, and I'll be sticking with the events as they've come about if only because changing things now would invalidate the payoff for things that are yet to come.

Here's the thing, BHOP: You've already invalidated a payoff. These past two threads were a huge build up, and it was really cool. Discovering Mother's bunker, figuring out Mother's plan, fighting the Phalanges, trusting Dorian to get past the obstacles, pursuing B'Ni further into the wasteland, discovering Almath, and then teaming up with the Dream Daughters for an epic showdown so big that you had to invent squad rules for it. It was really cool! I was so excited for our climactic showdown.

And then it was over in a single turn. One turn, that's all we got. We didn't even get a chance to bring in the Dream Daughter squads. No big dramatic fight, just a cutscene that was a complete anticlimax for resolving the problem of Mother. Worse, it elevated B'Ni to the status of end boss, so her plot thread is going to take to the very end of the quest to resolve. Which is doubly aggravating because rescuing Gina is tied to B'Ni's plot thread, so we're not getting her back, either. All that excitement we had about the Sparagmos Engine? Pointless, Gina's not going to rejoin the party until after she could be in any way useful. Maybe there's going to be some way for us to get her back right here and now, but honestly that's such a complete longshot that there's no way we could plausible do it via our own actions. So it's just going to be more railroading, denying us agency again.

So what I'm saying is: If you feel you have to preserve this in order to not invalidate a later payoff, then you're already playing a zero-sum game. You'll have ruined one resolution to set up another. But if we're dealing with a zero-sum anyway, why not walk this back? Declare it noncanon, give us a proper fight against B'Ni. Maybe we'll still lose, but at least it would be a cool loss after a hard-fought battle, instead of a one-turn total party wipe.
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>>3640551
Still feel that write-in ignores Shus drive to protect her family is my only big piece to argue.

>Second part
I agree with you anything we get out of this will feel... soiled, but id very much prefer not restart the section. The damage has been done, any redo simply wont have the same impact it could've and will also then feel in its own way a bit ham fisted. It just wont fix the feelings this caused and will only muddy the waters more, as now he would have to struggle to make the outcome feel real. What if we still get basically the same ending? No matter what he does, it would bring up the feeling of if he actually let us have agency or if there was any point to the redo. Sure, in theory theres a chance for many other outcomes, but the section is now tainted in a way a redo wont remove. I dont like what Happened, i have my issues with it greatly, but BHOP is at least right in getting all of this wrapped up and onto the next part of the quest will better allow him to improve and avoid his mistakes here again. At this Point the agency we want and he wants to give cant be properly implemented until we get past this part, because until we are away from it the linger emotions and mistakes wont go away. It would work out better and i honestly just want ot get this over with.

But yeah i honestly im absolutely sick of Isabelle and cant lie, im not looking forward to the and of this quest anymore. Isabelle has overstayed her welcome and this was a good opportunity to end her arc...and now we're stuck with her, over reasons that honestly dont fit her character either.

>>3640482
...yeah, not gonna lie BHOP, making Isabelle your final boss was a massive mistake, knowing thats whats ahead honestly is killing my enthusiasm. She wasn't a bad Character but theres a limit especially for a villain for how much they can be entertaining as an antagonist and she honestly was a terrible choice to put into that position, regardless of any other complaints of how she got there. Her motivation and personality is just....underwhelming, tiring, and honestly at this point annoying, for being a literal end game boss.
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>>3640612
>Still feel that write-in ignores Shus drive to protect her family is my only big piece to argue.
Yeah, maybe. But I'm not going to beg. If you want to look at it from that angle, I can say it's Shu trying to focus any anger B'Ni might have onto her.

>What if we still get basically the same ending? No matter what he does, it would bring up the feeling of if he actually let us have agency or if there was any point to the redo. Sure, in theory theres a chance for many other outcomes, but the section is now tainted in a way a redo wont remove.
Personally, I'd be fine with it so long as we actually got a fight. Get some proper hits in on B'Ni, make it look like she actually worked for this win even if for all we know she didn't. At this point I'd be satisfied just with the illusion of significance.

>But yeah i honestly im absolutely sick of Isabelle and cant lie, im not looking forward to the and of this quest anymore. Isabelle has overstayed her welcome and this was a good opportunity to end her arc...and now we're stuck with her, over reasons that honestly dont fit her character either.
I didn't want to say, but...oh god yes I can't agree with you more. B'Ni was fun, but she's also very frustrating to deal with, and I was looking forward to getting rid of her. Even if we didn't decisively defeat her here, I certainly didn't expect her to become the final boss and guarantee that she'll be looming over us for the entire quest. I figured that at most she'd last until the end of Act 2. If she is going to be the final boss, can we at least have a sudden surge of strength out of nowhere and give her a bloody eye before she goes, so we can characterize her holing up in the Cord as hiding from us?
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>>3640455
>>3640482
I can see that the dissatisfaction is apparent to just about everyone both IC and OOC.

The main beats of the Arc's conclusion are there (Mother gets the shaft), but the fact that the one who does her in was Isabelle and her off-handed acknowledgement of giving Shu's Family the credit of defeating Ozmas felt more like a consolation prize for successfully outwitting Mother/Ozmas but failing to stop Isabelle from connecting with Ozma's corpse.

If we are going to discuss the theme of this quest, I believe this Arc has a big lesson that can be taken away from this if I were to look back at it. Sometimes the best laid plans might be all for naught, there are things that are still beyond your control despite your efforts, and the strongest power one can have is the choice of letting go of control, when to let go, and move on.

>>3640388
> I will admit that rushed to tie off the loose ends before opening the world completely before you get to the Cord, and as much as I enjoyed everything leading up to this point, I am sorry that you feel let down.
>I need to get some rest, and I hope all present sleep well. Thank you for your time and your honesty, as I value both.
....bhop. did you get enough rest and sleep? or were you running this vein on little sleep and little preparation? Because if the result of this anti-climax was because you felt rushed and harried to turn this quest from a linear plot to an open world rpgfest, then what just happened feels very much a anti-climatic disappointment.
We gave you a week to do what you need to do including focusing on July 4th and the weekend for you to relax and prepare for the climax of this second act. You could have asked for a time extension so you could sort out what needs to be done and slowly dragged this out so both you and us could work out the details.
We have been very, very, patient with you. We know you've done a very good job writing this quest and we keep our faith in trusting you to not rush things and accrue continuity errors. Likewise, you have been very honest with us in divulging critical information and clarifying matters within reason.
All in all, this one of those moments that make the quest stumble because of your need to rush things.

>>3640482
If there's anything that can be taken away from for you Bhop, it's to "Take your time." Take all the time you need. I'm not one to draw a comparison, but in several quests that I follow, all of the QMs took their time. If an arc still had some loose ends that needed to be resolved in a satisfying manner? They take their time and draw it out to its conclusion in a well paced manner. Heck, even Joker Quest did that, there's so many moving parts in that quest that it takes multiple threads to finish one fight. Admittedly, JokerQuestOP infrequently posts, but what he does do well is get all of his ducks in line before writing out the update.
>>3640612
I feel like this is simultaneously a high point AND a low point in this quest.
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>>3640650
well, we can just disagree then on how Shu would handle this then.

and nah, i just wouldn't get any satisfaction anymore out of the fight. now it would just feel like BHOP throwing us a different bone as the saying goes, lets just move on. honestly giving her a black eye or something wouldn't solve it either, at this point it might just be unsolvable, for me at least.

>>3640654
>If we are going to discuss the theme of this quest, I believe this Arc has a big lesson that can be taken away from this if I were to look back at it. Sometimes the best laid plans might be all for naught, there are things that are still beyond your control despite your efforts, and the strongest power one can have is the choice of letting go of control, when to let go, and move on.
you can still do that in a way that feels more natural and well intentioned. we went into this fight knowing we could lose, i was willing to accept that. but this situation feels like we may aswell of just not tried at all, is the issue. you can feel like it was inevitable but still had SOME ability to act, rather than feeling like you didn't or you might of well have just not played at all. maybe im explaining this poorly, i dunno...im just positive this could've been done better, even if it came to the same outcome or even IF the outcomes was more or less guaranteed.

>I feel like this is simultaneously a high point AND a low point in this quest.
you can feel how you wish, but honestly so far the lowest point and nothing else for me. not something ill be able to just forget, and not for good reasons.
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>>3640654
>If we are going to discuss the theme of this quest, I believe this Arc has a big lesson that can be taken away from this if I were to look back at it. Sometimes the best laid plans might be all for naught, there are things that are still beyond your control despite your efforts, and the strongest power one can have is the choice of letting go of control, when to let go, and move on.
But everything up until this moment has been phrased in terms of our choices. Do we choose to detour to kill Hatter? Do we choose to spend time healing Lara? Do we continue on after getting hurt badly by the Phalanges? Do we press on into Fallen Almath? At every point the outcome of this series of events was presented as the result of our choices. So to take that away at the end feels really cheap.

>....bhop. did you get enough rest and sleep? or were you running this vein on little sleep and little preparation? Because if the result of this anti-climax was because you felt rushed and harried to turn this quest from a linear plot to an open world rpgfest, then what just happened feels very much a anti-climatic disappointment.
I hope it's not. BHOP, please don't exhaust yourself over this.

>>3640699
>well, we can just disagree then on how Shu would handle this then.
I think part of it is that I'm not expecting anything we say to matter anyway. So I'm having a bit of trouble divorcing that from the in-character thinking. I just keep coming back around to the point of "If we survive this, it's not going to be because of anything we do, so I might as well not give B'Ni the satisfaction of having Shu beg".

>and nah, i just wouldn't get any satisfaction anymore out of the fight. now it would just feel like BHOP throwing us a different bone as the saying goes, lets just move on. honestly giving her a black eye or something wouldn't solve it either, at this point it might just be unsolvable, for me at least.
Giving her a black eye probably won't help much, but it will make me feel a little better if I can pretend that B'Ni is at the top of the Cord because that's the only place she can hide from Shu. "Oh shit oh shit, I'm the strongest Daughter in the Crucible now and she's still coming. Is this how Mother felt? Okay, top of the Cord, she can't get to me there!"
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>>3640729
yeah, we are told our choices matter then twice, once near the end of the last, then here, given situations where our choices apparently dont matter, or are made to heavily feel like they dont.

>I think part of it is that I'm not expecting anything we say to matter anyway.
well, technically no, but you never know, and Shu would rather demean herself a bit in the meager hope it might spare her loved ones at least some pain than spit at Isabelle and make them all suffer more.

and...eh. im not seeing the satisfaction, ignoring if we could even land the punch.
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>>3639791

>"Do whatever you want, Isabelle, I'm not going to beg. If you really have all the control that you claim to then you hardly need me to justify your decisions. You do have control, don't you? I justw ould like one thing. If you kill anyone here kill me let the others go they have nothing to do with your Grievance with me"

>>3640551
I think I will support this write with a small extension in as i think this is what Isabelle wants to hear. She wants Sam(or what she believes to be Sam) to acknowledge that she is superior. We are not gonna beg but we ask her like civil people to not hurt the people we and take it all out on us like>>3639826
brought to a pretty good point

>>3640388
Hey OP. Your writing is good but this just killed the Suspension completely. I can barely bring myself to make this write-in and work thorugh the discussion. The Almath Part felt like a lot of Railroading. Which may be because of the place itself appearing like a massive plot device(not in the bad sense, Plot Devices can be used in many different aspects) for being controled by emotion and taking on aspects of the people that view it.

I think what i am trying to say is this. I just want to get this part over with and step back out into a place where we can have more of an impact
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>>3640811
>Which may be because of the place itself appearing like a massive plot device(not in the bad sense, Plot Devices can be used in many different aspects) for being controled by emotion and taking on aspects of the people that view it.
Hold up a minute, that's right. The place is psychoreactive. That's a pretty big Chekov's Gun to load, don't you think? We need to fire it at something. Shu has an empathic field, let's take control. Bring the city to life, have it fight B'Ni.
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>>3640857
while inside the bubble that blocks all of that? i mean, i guess maybe once she steps out but shes so damn fast now she herself said it, she could reach the top of the cord in minutes now.
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>>3640869
Well we have to do something with it. You can't just not fire the gun once you clean it and put it up on the mantelpiece.
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>>3640878
well, no we dont. nor do we know if its possible. also bad analogy, thats exactly when you dont use a gun.
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>>3640881
It's a literary reference, I'm not talking about an actual gun. Chekov's Gun is a dramatic principle named after advice given by Russian playwright Anton Chekov: "Remove everything that has no relevance to the story. If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off. If it's not going to be fired, it shouldn't be hanging there." So if attention was specifically drawn to the city's psychoreactive nature, then there must be something it can be used for.
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>>3640729
>>3640699

Ya know. I went and had a fridge-think of the logical conclusion to Isabelle's insane intention of simply camping out in the cord making Shu clones so she can play house with and it's downright creepy/scary/sad.

I see a level in the Cord, filled to the brim with carcasses, corpses, bodies of daughters. some still-living yet mutilated and writhing in pain. Some dead. All of them wear Shu's Face, all of them share Shu's physique. Or rather, Shu's many clones created by the Crucible from Isabelle's vain attempt to make the perfect "Shu".
In the floor above, is an idyllic scenery. Isabelle resting on the lap of a Shu clone. one of the latest in the line, of Isabelle's attempt to create her ideal "waif" of a lover. This Shu clone knows what has happened to those who came before her, but has been geas'd to stay despite who she is based off of. Isabelle on the other hand is feels happy, yet the happiness is hollow. Both are tired of the same game and roleplay.


>>3640857
And we're in the middle of a spire made of anti-empathy material. And the city can't do shit to Isabelle. Ozmas killed this city once with her skintalker power. Isabelle can do the same thing now that she has Ozma's lexicon.

>>3640913
>A city full of ghosts who hates the skintalker that killed them. A city that is psychoreactive by nature. A city that had the plans to halt the crucible and wishes to stop it.
it may be because it's 2 am, but somehow I feel that this city might be a really, really, good base of operations if we're going to need a fallback point. Shame about the anti-skintalker ghosts.
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>>3640944
>And we're in the middle of a spire made of anti-empathy material. And the city can't do shit to Isabelle. Ozmas killed this city once with her skintalker power. Isabelle can do the same thing now that she has Ozma's lexicon.
Ozmas's lexicon, but not Ozmas' level. She just ate the corpse, she didn't have any special consumption-boosting skill or Relic. B'Ni's Skintalker skill should be level one, with the grand majority of the level ups going to existing skills. Maybe she has some augments from Ozmas, but the skill should still be much weaker than the original user's. She can't destroy the city like Ozmas could, we can do this. We have to get out of the spire, yeah, but once we do we can force B'Ni to fight an entire living city.

>it may be because it's 2 am, but somehow I feel that this city might be a really, really, good base of operations if we're going to need a fallback point. Shame about the anti-skintalker ghosts.
No, that sounds like a terrible idea.
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>>3640913
it already has been used. the ectoslimes, the Zombies against Isabelle, and the Dream Daughters.

>>3640944
yeah, its not a consolation but Isabelles gonna learn you cant just MAKE a perfect companion, its just not how it works. especially basing them, even just physically, off of a visage that will bring back alot of thing you would prefer to forget.
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>>3640966
>it already has been used. the ectoslimes, the Zombies against Isabelle, and the Dream Daughters.
No, that was how the ghosts manifested, we got an explanation for that with Almath being tied to memory. The "the city is mallable and responds to emotion" thing was brought up in response to Holly managing to make constructs. It's a separate gun. We can shoot this thing. Come on, just let me have some hope. I'm sure it will be crushed come morning, but for now I want to believe we can turn our frustration with B'Ni into the power source for a giant city-mecha to squish her.
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>>3640944
>Ya know. I went and had a fridge-think of the logical conclusion to Isabelle's insane intention of simply camping out in the cord making Shu clones so she can play house with and it's downright creepy/scary/sad.
Yeah, that sounds pretty plausible. B'Ni's never actually going to be happy, her plan was always crazy. Going to make for a spooky final level, that's for sure.
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>>3640982
you think what you want, but honestly i just want to let this get over with and move on, not drag it out no matter what it might accomplish.

plus i just cant see it working. not in time to stop her from leaving at least.
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>>3640944
That is kind of what i imagined as well and as we fought Isabelle for the first time just before the Spiral. Our death seemed inevitable so we wanted to spite her. Now we have a chance to get out of this.

If we could expand the City or move it we could literally bring a titan to attack the Cord and Isabelle later on.

>>3640944
>it may be because it's 2 am, but somehow I feel that this city might be a really, really, good base of operations if we're going to need a fallback point. Shame about the anti-skintalker ghosts.

If we can get rid of our small ghost problem which we are not gonna be able to do for quite a time
If it is even possible to get rid of the problem, its quite possibly that we would have to sooth the ghosts before being able to dissipate them.

>>3640982
I would like to fire that particular gun. Turn the entire City into a walking Titan that rips itself out of the Ground of the crucible to march to war against Isabelle on top of the Cord and rip it open with claw and plasma>pic related
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>>3641008
>If we could expand the City or move it we could literally bring a titan to attack the Cord and Isabelle later on.
>titan class
Anon. That ain't titan class. The City's too big to be called a "titan". It's probably Behemoth class, or even Leviathan class when it comes to size.
And this city is somehow either in the Earth's mantle, or several hundred miles beneath the Earth's surface. It's a huge distance for a city to dig/climb up to topside.
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>>3641022
I was using Titan a general catch all for massive creatures/constructs without using the correct classification. The city would be absolutely massive i agree

If i can reference the description of Almath
>The city that extends far into the underground horizon is a thing of imperial majesty, bronzed spires and ornate homes comprising a vast, impossibly regal kingdom. The sky is a mottled blend of glowing orange biomass and rippling stone, a baroque imitation of a dark-streaked evening sky, the blackened rock overhead resembling rain-swelled clouds rolling across the horizon.

The city got down her somehow through the Biomass. It can be brought back up. Maybe it could become a wormlike creature that burrows itself up and then transforms on the surface into a more combat effective form.

It does not have to be that fast either.
The Admin is practicly out of the game and Isabelle will have no interest in meddeling with us for quite a while, so we might have the time to do it.

Maybe by taking a part of the city topside we could plant a seed that would give us a surface Almath in time or allows us to teleport it topside
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>>3641008
>>3641072
as i told the other Anon, id much prefer to just leave this behind. at this point the less to do with this city, the better.
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>>3639791
I didn't think that would turn out that way at all. It was what I was hoping for last vein but to see it happen...
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>>3639791
>"I saw into Sam's memories recently. She hated being in love. Because of her mother, she associated it with losing control. So when she realized you were in love with her, she was terrified, and chose to stay 'in control' rather than open up her heart to you. Her mother and the suitors she brought home made her see love as a weakness to be exploited."
>"if...if it still doesn't matter to you...if you still want to kill me... then do it. Do it now. But leave my family alone. They have no part in this."

I just feel like she should know. I'm sure part of what lead her down her current path is not knowing why Sam turned on her like that, as much as the actual betrayal itself.

The problem now is how do we get Gina back? That's my reason I'm pissed we couldn't stop her, and I don't want to wait until the end of the quest to get her back.
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>>3641159
>I just feel like she should know. I'm sure part of what lead her down her current path is not knowing why Sam turned on her like that, as much as the actual betrayal itself.
I just feel like she shouldn't know. There is no point to telling her this. It's not going to talk her down or make her change her ways. And she certainly doesn't deserve any closure this might give her. Don't tell her anything about Sam, it's completely pointless. All it does is make Shu look weak by trying to appease the monster, and let's not give B'Ni the satisfaction.

>The problem now is how do we get Gina back? That's my reason I'm pissed we couldn't stop her, and I don't want to wait until the end of the quest to get her back.
Here are the ways we can get Gina back, as the situation stands: 1. Wait until the epilogue, after we've killed Final Boss B'Ni. 2. B'Ni giving us some sort of mocking mercy, thereby denying us agency. 3. A deus ex machina happening, thereby denying us agency.
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>>3641269
You have a problem anon.

And it's not about whether she deserves anything, and neither is it about looking weak or appeasing her, especially when a common vote right now is to let her do what she wants to us while begging her to leave the rest of the party be. I'm giving her that knowledge because it's the right thing to do and there's also no point in not telling her either. Especially if Shu is assuming she'll die here.

>Here are the ways we can get Gina back, as the situation stands: 1. Wait until the epilogue, after we've killed Final Boss B'Ni. 2. B'Ni giving us some sort of mocking mercy, thereby denying us agency. 3. A deus ex machina happening, thereby denying us agency.
I'll take lack of agency, as annoying as it is, if it ends the "Gina is trapped in B'ni's head" subplot. I can handle having Isabelle and/or Mother's body as the final boss for that really meaningful final challenge even if it was done in a pretty railroad-y way, but that first option is the worst one out of the three. It's best that we can move forward.
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>>3641276
>And it's not about whether she deserves anything, and neither is it about looking weak or appeasing her, especially when a common vote right now is to let her do what she wants to us while begging her to leave the rest of the party be. I'm giving her that knowledge because it's the right thing to do and there's also no point in not telling her either.
I don't see how it's the right thing to do. Seriously, I'm not getting it. What moral obligation can we possible have to B'Ni after all this? But even if we did have any, do you honestly think she cares about Sam anymore?

>I'll take lack of agency, as annoying as it is, if it ends the "Gina is trapped in B'ni's head" subplot. I can handle having Isabelle and/or Mother's body as the final boss for that really meaningful final challenge even if it was done in a pretty railroad-y way, but that first option is the worst one out of the three. It's best that we can move forward.
Sure. But I was just giving you our options. Option one sucks, but it's the only one we can rely on. The other two are out of our hands.
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>>3641269
I have to agree with >>3641276
opinion
Getting Gina back would finally end this shit with us having to worry about her. I am fine with getting her back even if it takes the agency over it away from us.

Even if we only get back Gina and no one else it would give us back a dedicated Neuromancer. And it would give us still some investment since we would still have to save everyone else from Isabelles Head and then also whichever similacrum she created to sate her desires.
Isabelle is so strong that we most likely have no other chance to get her back. I am sure if we back Isabelle into a corner for long enough she would sooner annihalte herself before allowing Shu to take back Gina

I also like the Megacorporation Idea i had last Vein ever more. We build our own Cord based on a fast Food Empire and then just walk up to Isabelles Backjard, knock at her door, rip it out and bash her over the head with it for being an insufferable bitch

>>3641159
I really would not bring Sam any more into this than is needed leave her out completely. We really do not need Isabelle angry at us by bringing up Sam and giving her the Feeling we are trying to manipulate her
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>>3641289
I really would not bring Sam any more into this than is needed leave her out completely. We really do not need Isabelle angry at us by bringing up Sam and giving her the Feeling we are trying to manipulate her
You give a better reason, so fine. I'll save that speech for her death's door state of clarity whenever that happens in the quest.
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>>3641276
>it's the right thing to do
no, its really not.

>the final boss for that really meaningful final challenge.
Isabelle is about the least meaningful and most boring option for a final boss. a clich'e highschool drama would be more interesting than her at this point, even the characters in those would cringe at how tiring and boring she has become.

>>3641159
>>3641287
>>3641289
honestly our best hope is that Isabelle no longer wants anyone tagging along with her in her head and no longer has any reason to care about us even when it comes to revenge. im sick of losing agency, but everything related to that and these plotlines is fucked anyways so sure if it gets it over with whatever. id still of preferred to gain or lose Gina in a way that felt like it was up to us to do, but now thats highly improbable.
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(Gentlemen, considering I’ve written and re-written the next post half a dozen times by this point, I’m afraid I’m a little out of sorts and continuing the Vein in my current state would be ill-advised at best and disastrous at worst. I have a small update planned that would be best left for this evening, given the day’s mounting workload and the need to take a step back and look at things after I've had a little time to process things. Suffice to say, I appreciate your honesty and patience while I work through how to proceed, and I’ll keep you informed accordingly. I hope your day goes well, one and all.)
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>>3641642
Alright take your time. I prefer Quality over Quantity

Take care not to work yourself to hard it helps no one if you push yourself to much
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>>3641642
take your time, both to do what you need at work and for the Quest.
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>>3641642
Do take that opportunity. Take all the time you you want. You DEFINITELY need the time and the time away from this quest to reset your perspective and approach this from a fresh new angle. Only do so when you're ready.

>I have a small update planned that would be best left for this evening.
Don't rush yourself. You will need more time than you think you need. Focus on getting your own ducks in line first and take care of yourself first and foremost before you come back to working through how you'll proceed.
Rush jobs will not be accepted.
Besides, Veins like this have lasted up to a week before falling off the board.
We have been very patient with you and will continue to be patient with you.

Now go work on your irl job and put bodyhorror on the backburner so you can reset your perspective with a fresh state of mind. But only if you are ready.
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>>3641642
Ooph. I'm sorry to hear you've got a heavy workload today. Well, take all the time that you need, BHOP. See you later.
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>>3641642
Well hey, I trust you.
Take your time and see you then.
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>>3641648
>>3641655
>>3641660
>>3641720
>>3641748
(Thank you very, very much. I appreciate it immensely, and have a good work day, everyone.)
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>>3641769
>homebase slides in from the archives
Wow, there was a ride. Hey BHOP, thanks for a lovely game! Course I land right on a cliff hanger. Love how youve blended in so many literary and media references flawlessly while maintaining such a meaty atmosphere, plot and charecters. Peak bamboozles too.


Offhand comment. What if Shu's hive isnt really bugs but the group shes.building around and within herself. Could Sam's loss of a family snd stability is what drove her choice of core and Sam is just a measure of Shus corruption. All daughters go mad eventually, why hasnt Shu shown any degredation? Sure weve only been alive for a short time, but we have been through a lot. Is Sam manifesting is her measure of it? Furthermore, why dont her allies show more corruption? Could it be that Shu has already eaten them, in a sense, and that they are a part of her now, some more than others. Maybe corruption is just a result of being injured and reforming over and over. Mother is alien and the planet had to be converted. I wouldnt be surprised if she did it wrong and gave the world cancer.

I know B'ni is the most pressing concern right now but this is meatworld fleshpocalypse. Nothing is sunshine and rainbows and any you see are likely a gout of blood fracturing the light from an unholy mother.
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>>3641802
Hi, welcome aboard! You came in at a bit of a weird point, but I'm glad to have a new poster regardless.

>What if Shu's hive isnt really bugs but the group shes.building around and within herself. Could Sam's loss of a family snd stability is what drove her choice of core
It's quite likely. All the Cores are supposed to reflect the Daughter's issues in some way. The Crucible probably intended for Trypophilic Hive to be a manifestation of Sam's need for control, but with Shu being the one to wield it it represents her desire for family.

>All daughters go mad eventually, why hasnt Shu shown any degredation?
Oh, that's just because we eat regularly. The madness comes from hunger, it's Daughters who stay in one place and don't get access to enough food that go insane. The party are wanderers and adventurers, they're always getting into situations where there's something to eat.

>Furthermore, why dont her allies show more corruption? Could it be that Shu has already eaten them, in a sense, and that they are a part of her now, some more than others. Maybe corruption is just a result of being injured and reforming over and over.
Well, I doubt that having to regenerate constantly is great for you, but from what we know the corruption is actually tied to level. With the exception of Unnatural Predator skills, you get only minor corruption until the skill hits level ten. So none of our party show any corruption just because they're not there yet. Shu's the only party member with a skill at ten or above, and so far all it's done is give her a bit of chitin plating along her spine.
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>>3641802
(Welcome, Anon! Thank you so much for reading, and I'm glad you decided to post when you did. I hope you enjoy the rest of the quest, and thank you again for participating!)
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>>3641802
hey, welcome. you joined at a kinda iffy point, but glad to see a new face regardless.

>What if Shu's hive isnt really bugs but the group shes.building around and within herself.
its funny you say that, but that is exactly why me and numerous other Anons were so hesitant to upgrade her Hive for awhile, because we didn't want her to basically start mind eating her friends on accident, which is what several factors were making us think might happen. thankfully we were wrong. actually, the 'choice' part of Shus Hive really hasn't upgraded much at all, which feels kinda weird. or, rather, now that we have seen more choices, her fools choice upgrading at all feels weird. most other fools choices seem to basically just be a powerful augment or passive ability, Shus was a outright tied in augment that upgraded...but only for like 2 levels then just stopped. im gonna chalk it up to the fact BHOP ended up adding Augments and stuff later, hence that stuff got into an awkward position like Recursive and some other stuff of Shus.

>All daughters go mad eventually,
not true, it is entirely possible to avoid it til the end, its just difficult. if you have a healthy mind and consume often enough, you have no worries.

>why dont her allies show more corruption?
mentally? same reasons. healthy minds from the group and regular consumption. the physical corruption? well...they do have some. Julia technically has no skin, her skin is a construct and not actually a true part of her. she als has extra hair on her body and longer nails from Badgers. Dorian being liquid apparently counts as part of his physical corruption. Amara is also liquid and has cat ears. Rath....well she has that endoskeleton that shows up semi-easily, but otherwise she seems fine. Shu has a giant stomach mouth and hexagonal plates on her back. for most classes corruption doesn't show up til level 10, so we so far dont have many Abilities that give it much if at all at lower levels, Badgers the one exception.

>>3641835
>With the exception of Unnatural Predator skills, you get only minor corruption until the skill hits level ten.
well, its the only one that gives heavy corruption right out the back, but other Classes and i think individual abilities can still start giving it much sooner. Flesh Artisan abilities BHOP said often have high and lower starting points aswell.
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>>3641879

Thanks for the session dear BHOP! Don´t worry too much about the backlash, this quest is still the best one I have ever seen (and I have read quite a lot of them).

I think that the problem is that we have been facing unstoppable foes for a bit too long. It is one thing to feel that you are facing something FAR above your level, but that doesn´t mean that the over-leveled encounter is invulnerable.
You can either escape an impossible match, and feel a sense of accomplishment when you escape from it by the skin of your teeth (even if you technically "lost"), or feel a incredible rush when careful tactics & lady luck blessing your dice makes you win something that the DM thought you couldn´t tackle.

What has happened today may not be railroading. I, for one, have a HARD time countering B´ni. That mobility and utterly predatory skill unnerve me, and I have a hard time thinking of clever plans whenever she is near. I make mistakes, and I can´t help but think "Whelp, we are DOOMED" in a C3P0 voice.
I guess that it doesn´t help that we played as her during the interludes and saw her in all her ruthless glory.

We are a trickster party specialized in planting traps, attrition warfare at distance and fleshcape battlefield control...
The opposite of what B´ni does. She is the inescapable hammer, a speedster that closes up for hit & run deathstrikes and that carefully avoids battlefields that may be terraformed for mobility kills.
She is our fucking Nemesis, built for our ruin... and I CAN´T think of a way to beat her.
.........................
To sum up: I freeze up when I am facing B´ni. Because she is a problem that, tactically speaking, lies in my cognitive blind spot. How many of you anons feel the same?

Now my problem with B´ni is that I have felt UTTERLY powerless in each encounter with her.
Honestly, BHOP.......could we ever have defeated her?
In the first encounter, we lost a family member in the flesh and many in dreamscape daughters.
And now... it is even worse. Now she feels like she has acquired unlimited power, something utterly unbeatable. If she decides to end us right there, right now, she WILL.... and my feeling is that there isn´t even a 0.00001% chance that we would get even a single of our family members to escape.

It would help a LOT to know if we COULD have beat her both before tree deletion and in this encounter, or if both events were scripted as our defeats for the good of the quest.
My point is:
a) Did we lose because we deserved it?
b) Was it because B´ni played her cards better and outsmarted us?
c) B´ni had to win, for the plot´s sake?

Sorry, but an answer to these questions would help a lot. You are an amazing DM, the best I have ever come in contact with, and I reiterate it again.
And if the verdict is "you lost because X-y-z reasons, git gud", I will welcome it... and train so that we may win next time.
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>>3642374
>How many of you anons feel the same?
well, honestly this time BHOP lead us on to feel like we had an actual shot to stop her, then basically made it feel like we never did, even outright intervening to try and convince us NOT to go after her true self, ruining any chance we had of stopping her. so i dont fucking know, i THOUGHT we did, but intentional or not, now it feels like we never did and it was all pointless to even try. as ive said, if defeat is what we earned through our own actions mattering, im willing to face it. its just things have felt like our actions dont really matter at all for a bit now, and BHOP once has outright kinda admitted to it, and otherwise hasn't refuted it, only said it wasn't his intention to make it feel like that and hes doing what he is to get the game to the point he actually wants it to be at.

and at this point, fine, if it gets us past this Arc and anything related to it, to never visit these points again or as little as we can, just move it along then. though im not gonna be able to get over him making Isabelle not just stick around, but making her the final boss almost guaranteed, and it is his absolute worse decision he could've made in my opinion, that will bring down the entirety of the rest of the quest knowing thats what its leading to.

otherwise, i feel like
>We are a trickster party specialized in planting traps, attrition warfare at distance and fleshcape battlefield control...
>The opposite of what B´ni does. She is the inescapable hammer, a speedster that closes up for hit & run deathstrikes and that carefully avoids battlefields that may be terraformed for mobility kills.

is a bit wrong. i mean, its not, only that we do have plenty of just plain, simple, brutally efficient beat em up options, and we have to great success used them too. though Rath is the one that focuses on that the most, we dont just rely on tricks, both as a party and mostly as individuals we actually have really good staying power to just dig in our heels and take the old fashioned approach. i think we actually have done a really good job balancing ourselves as a party, and mostly as individual members, between having enough adaptability, tricks, and old fashioned staying power. only Amara and Gina honestly are kinda one trick ponies, with Dorian being built to avoid his weaknesses in staying put heavily, though his problem is Health, not actual abilities that could lend to digging ones heels in.

i see where you are coming from though, we really do love our tricks and out-of-the-box tactics, and our party has alot of ways to pull them off. its certainly without our doubt our focal point, even Rath has her options, i just think its not all we have and we have done a good job making sure it isnt.
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>>3642374
>To sum up: I freeze up when I am facing B´ni. Because she is a problem that, tactically speaking, lies in my cognitive blind spot. How many of you anons feel the same?

The Problem i have with Isabelle is that she has been ruthlessly powerleveled and overtaken our entire group in a matter of hours (again) after we deleted her greatest assets, at a heavy cost no less.

I do not have the paralysis you speak off for more than a few seconds(as far as i could tell anyway) until my mind turns into overdrive to find a way to grind her into dust, but I always think: "What will she pull out next, that we had no chance of seeing it coming, to pull herself out of this one"
Maybe that is because i myself tend to play hit and run characters that can bulldoze oposition in many rpgs and Armies in Wargames that specialise in jsut bulldozing the opposition, so i kind of unnderstand the mindset of Isabelle a lot better than i understand the tactical grind and battlefield control that we employ with Shu, as the "just hit her till she dies" tactic seemed massively unlikely to succeed.

I have to admit that i am probably still angry about this entire debakel. When it came up that there was no Biomass here in the Arena is was like okay that changes things for the worst. We could not rely one our usual tacticts to defeat enemis. I still believed we had a chance and tried my best with everyone here to find the best possible solution...... It just felt kind of pointless to pour so much crative energy into coming up with a plan just to have it stop short because we could not stop Isabelle from Consuming a corpse, which until now never appeared to be so quick to be nearly instantaniou, at least in what it appeared to be to me

I think i started rambling......
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Hey OP. I don’t normally comment on the quests I’m reading, but after skimming the feedback you’re getting and your reaction to it, I felt that I needed to pitch in and say I really, really like the quest. And that the negativity is just blown out of proportions like there’s no tomorrow.

Keep up the tremendously good work, and do try to ignore the nay sayers. Most of the feedback I read is just bull.
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>>3640001

Supporting this. BUT I would add 4 contingency actions. I have tought this carefully, and I think that there is a way to survive this situation, should Isabelle decide to TPK us.

And make NO mistake, it is still a very probable course of action. It is very coherent with her past actions....and she may go for it.

After the speech acknowledging her victory, as voted by anons:

> ACTION1: Prep Escher Gear for party teleport. It is near-instant & undetectable. This denies party kill if she goes for it, and we may not need everyone free & in contact to prompt it. ANd we are NOT in combat, so that should make things even easier. Hundred-armed EXPLOSION action to grab party if needed for escape teleport.

> ACTION2: Ask her for Gina & co if she has the neuromantic & phantasmal counduit levels required. I think she may have the neccesary loadout for this, since she needed some of it for the clones and Mother must have been loaded on those skillsets.

> ACTION3: If ACTION2 fails, allow neuromantic & emphatic connection and tell her ALL we know about Sam. Offer to trade SAM for our family members again....if this fails, ACTION1 if we are endangered, or else wait until she releases us on her own accord.

> ACTION4: If Escher gear teleport escape fails and B´ni is out for TPK, break the anti-empathic walls by any means neccessary (Hundred-armed burst or Neuromantic hack into November, THEN AUTUMN PROTOCOL) and let Almath fury manifest swarm her while we try to make an escape.

What do you think? I think that decent chances on teleport escape gives us some options so that we need not to rely on B-ni´s mercy.
And, to be honest? I would rather escape a deathtrap on my own terms than to be at the utter mercy of her. She is so small and petty, for christ sake.
She MURDERED her lifelong friend (Gina), tearing her limb to limb slowly and painfully, JUST TO SPITE US. For me, that was the moral event horizon. If she had killed us, ok. She had some reasons to have a bone for us. But Gina?

What kind of maniac does that? I mean, I would feel better if she acts like the maniac she is now, instead of suddenly doing like nothing had happened.
In such circumstances, a successful teleport escape would feel like a victory for the ages.
>>
>>3642374
>To sum up: I freeze up when I am facing B´ni. Because she is a problem that, tactically speaking, lies in my cognitive blind spot. How many of you anons feel the same?
I did the first time, because that was such an "oh shit" moment that I wasn't thinking straight. We did not use our abilities to their full. This time around, though, I think we had things well planned-out. We were responding calmly and rationally and working to negate her advantages while maximizing our own. And then things went wrong all of a sudden.

>>3642434
Well, sure, of course it seems overblown to you. Because you're not actually playing. So for agency to be arbitrarily taken away from the players doesn't matter to you, because you never had any in the first place. Don't talk shit about things you're not actually involved in, anon.
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>>3642418
>I think i started rambling......
nothing wrong with that, getting your thoughts out is healthy and it is clearly a big point of contention what has happened, so nothing wrong with discussing it.

>The Problem i have with Isabelle is that she has been ruthlessly powerleveled and overtaken our entire group in a matter of hours (again) after we deleted her greatest assets, at a heavy cost no less.
another very good point. theres just too much going on here and that built up to Anons disappointment with this outcome. if it was just one or two things, i think like in the past maybe no one would be happy, but might be less...outward in their disagreement. but i think its the fact its not the first time people have had iffy feelings about something stacking on top of other issues, minor or not, that accumulated to something this major playing out like this just not sitting well.

>It just felt kind of pointless to pour so much crative energy into coming up with a plan just to have it stop short
yeah, again, i understand that way too well. even the First fight against Isabelle where we lost Gina felt like our actions had more weight to them, but maybe the fact we never were even given a reason to expect we had any hope of in even some form winning skewed how we viewed it, i dunno...

>which until now never appeared to be so quick to be nearly instantaniou, at least in what it appeared to be to me
oh no, this is an EXCELLENT point i meant to bring up. its very much been heavily implied Consuming corpses takes at least a little bit of time, to the point trying to do it during a battle could be a death sentence, and OUTRIGHT was given to us as an option outright said to take enough time to possibly matter after we defeated the statues, hence why we didn't do it. and now Isabelle can just touch Mothers corpse and get it in a snap? no explanation given either. fuck i literally did not try and have anyone consume her corpse because in part we had, under no circumstances, been given no reason to assume it could happen that fast. maybe Mother was pulling strings, fine, but if so that just lends itself more to the feeling we never had any chance here.
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>>3642442
I'm up for trying to escape on our own merits, but I don't think we're going to be given the chance. Still worth a shot, though. But I'd leave out trying to tell her about Sam. As has been pointed out, she will be at best uninterested in Sam and possibly react very negatively. So let's skip step three.

>>3642450
>oh no, this is an EXCELLENT point i meant to bring up. its very much been heavily implied Consuming corpses takes at least a little bit of time, to the point trying to do it during a battle could be a death sentence, and OUTRIGHT was given to us as an option outright said to take enough time to possibly matter after we defeated the statues, hence why we didn't do it. and now Isabelle can just touch Mothers corpse and get it in a snap? no explanation given either. fuck i literally did not try and have anyone consume her corpse because in part we had, under no circumstances, been given no reason to assume it could happen that fast. maybe Mother was pulling strings, fine, but if so that just lends itself more to the feeling we never had any chance here.
Not to mention that B'Ni apparently got all of Mother's old abilities, too. That's not how consumption works, she should get level one in all of them and have to put the rest of the levels into raising existing skills. So B'Ni's breaking two rules about how consuming works. If there had been some mention of a skill or Relic she had acquired to enable her to break these rules, then fine. I'd be okay with that. But we asked Gina about B'Ni's capabilities and no such enhancement was mentioned.
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>>3642434
>several people who have been here and given their time, commitment, and efforts to the Quest since it began having issues with the quests direction means nothing.
normally i ignore people like you, and hate pulling this card, but shut it. you have no room to talk. reading and participating in something are two massively different things that involve different efforts, and bring about different feelings. feeling like things you have worked for over numerous sessions, even Veins, are being cheated doesn't come from nowhere nor mean nothing, especially when its numerous people having issues with it, albeit maybe to different levels, but its far from just one person feeling at leas disappointed in the outcome, and all of them showing signs of not being newcomers either. even if you had just started participating in this thread and had this happen, id argue you at least have a right to feel disappointed in the outcome, and your criticisms not mean nothing.

>>3642442
i appreciate the support, though voting ended like over half a day ago now i think, heh.

i wouldn't call that a 'speech' though, or us directly acknowledging her victory, just us...trying to do what we always do, and protect our family.

>ACTION 1
we need direct physical contact for that, and everyone is spread out. she would kill us before we even grab hold of the first person, let alone all, even WITH Hundred Handed.

>ACTION 2
im just hoping she doesn't want them and will give them to us anyways, but im not sure outright asking will make her any more or less likely to give them to us.

>ACTION 3
honestly feels pointless, and i still doubt trying to convince her about anything related to Sam will do much but piss her off more, if she even cares at all anymore.

>ACTION 4
doubt we would have the chance but as a last ditch 'fuck you' move,it does have merit.

i get where your thinking and ideas are coming from, but Isabelle said it herself, she could reach the top of the cord now in minutes, and i dont think shes lying. shes...just gotten a power boost we literally cannot overcome. and its frustrating. id love for things, even our death, to be more on our terms, but it just doesnt feel like anything is or could be and at this point i just want to move on from this, its clear OOC at least this isnt going to be the end unless we outright try to kill her maybe, so i just want to do what makes sense IC, aka try and protect our family and bring her wrath onto us alone, and move on.
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>>3642459
>oh no, this is an EXCELLENT point i meant to bring up. its very much been heavily implied Consuming corpses takes at least a little bit of time, to the point trying to do it during a battle could be a death sentence, and OUTRIGHT was given to us as an option outright said to take enough time to possibly matter after we defeated the statues, hence why we didn't do it. and now Isabelle can just touch Mothers corpse and get it in a snap? no explanation given either. fuck i literally did not try and have anyone consume her corpse because in part we had, under no circumstances, been given no reason to assume it could happen that fast. maybe Mother was pulling strings, fine, but if so that just lends itself more to the feeling we never had any chance here.
>Not to mention that B'Ni apparently got all of Mother's old abilities, too. That's not how consumption works, she should get level one in all of them and have to put the rest of the levels into raising existing skills. So B'Ni's breaking two rules about how consuming works. If there had been some mention of a skill or Relic she had acquired to enable her to break these rules, then fine. I'd be okay with that. But we asked Gina about B'Ni's capabilities and no such enhancement was mentioned.

I think that was the thing that was similar to what Gina left us with ACCEPTANCE so she got all of Mothers Power.

She also so far only received mothers lexicon. the skintalker powers are actually pretty independent of the level they are on. The most important bit are the Words. Isabelle has the BIO and Acts to use all the spells and has Mothers knowledge how to use them

She did not necessarily have to break the rules about how aquiering new powers worked
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>>3642442
>She MURDERED her lifelong friend (Gina), tearing her limb to limb slowly and painfully, JUST TO SPITE US. For me, that was the moral event horizon. If she had killed us, ok. She had some reasons to have a bone for us. But Gina?
>What kind of maniac does that? I mean, I would feel better if she acts like the maniac she is now, instead of suddenly doing like nothing had happened.
yeah, ive been morally done with Isabelle for awhile now. i just dont understand how Anons dont realize shes a bad person, and it has nothing to do with the crucible. good people dont hide corpses and bash others heads in with lava lamps. Sam wasn't by any means a good person, and yeah in a way she did kiiiinda deserve something, but she still very much had not actually physically harmed or killed anyone, so i do think its fair to say getting murdered might of been a step too far.

>>3642459
i mean, yeah. she still would be 'mother level' in actually levels, but it does seem odd she got them in what seems like a unique way. like i said, i think Mother threw some tokens at her corpse to alter it, or the corpse itself, oddly, might of had something on it that altered how it was consumed, it just feels like we should've been given some sign of that being the case.

>>3642469
actually fair point that if she somehow got the lexicon separate it wouldn't be level based, but still feels odd she somehow had access to them, without Mother telling her them, which clearly was not the case.
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>>3642469
>She also so far only received mothers lexicon. the skintalker powers are actually pretty independent of the level they are on. The most important bit are the Words. Isabelle has the BIO and Acts to use all the spells and has Mothers knowledge how to use them
I don't know. They're somewhat independent, but not completely. The narrative seems to be implying that she has the ability to wield the Lexicon at the same level that Mother could when she just commanded all of Almath to die, which is a degree of power not linked just to knowing the right words. Like, if we gave Amara the same spell I doubt she'd be able to just command the entire city to die. I think she got the whole thing. But I suppose you're right that it could be like the ACCEPTANCE option, Mother deliberately giving her all the levels. Still wouldn't explain how she absorbed them so fast, but it would explain how she got all of them. So fine, objection partially withdrawn.
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>>3642434

I agree that the quest is great, and that it doesn´t invalidate the great work. I also have the utmost appreciation for BHOP.

It´s just that this is so anticlimatic, at so many levels...like other anons said, we REALLY were eager to get up to this, so excited, so pumped up on anti-B´ni plans & contingencies....

And then we get TOTALLED. Again. The problem is, as other anons more explained at length above, is that we don´t even know if we would have ever been able to win.

And I have to say that B´ni now gets to be dragon in chief... and MOTHER seems reduced to utter irrelevance. That wouldn´t, and shouldn´t be bad... but we trade the still misterious foe for one we intimately know... and which we won´t be able to ambush, chase or fight on our terms now that she will have a lair on prime chord tower real estate.

B´ni as last climatic boss? I would rather have faced her on our terms in the fleshcape, and either bring her into the fold before ascending or fought to the bitter death.

The last loose end before standing against the crucible. That would have been poetic.

Now we get to fight an enterenched position atop the chord. If we already got a hard deal because she always fought us on her terms in uncovenient terrain for us (see this blasted un-terraformable tower), imagine the WW1 trench nightmare we will be facing in the chord.

I don´t know. Feels like we are cursed every time we go against her, and I just WANT to know where we fucked up.....
And then make a godamn SHADOWRUN against her. Something for the ages, next to oldman Henderson, that makes us feel that, may it be bitter defeat or victory, was our work.

Not being AGAIN at the mercy of an utterly unbeatable being. One so powerful that not even escape is an option.

I am NOT against defeat. I am NOT against death, even true death of beloved party members.
Such is life & the will of the dice.

But right now we may not even ATTEMPT escape. We are against the LITERAL voice of god. And knowing we may not even attempt to run away and save even a SINGLE party member from this...

It hurts. I like the quest, I like the party members, and even having the CHANCE of B´ni going full psycho on them the way she went on GINA makes my blood boil
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>>3642485
and another fair point. she seems to be implied to have stuff akin to Amaras Relic, boosting the potency of spells and perhaps their costs even being negated, which just getting the lexicon wouldn't do. i suppose it is a fair point though, Mother probably had a Halo and thus could do an ACCEPTANCE, it just still feels like it was out of the blue a bit and that the consumption happened way too fast.
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>>3642490
>Now we get to fight an enterenched position atop the chord. If we already got a hard deal because she always fought us on her terms in uncovenient terrain for us (see this blasted un-terraformable tower), imagine the WW1 trench nightmare we will be facing in the chord.
I dont want to do something like WW1, its gonna be more than hell. If she keeps Gina she is probably gonna use her as a lure in the Cord to attack us mentally.
I immagine she is gonna have a lot of power up there. I imagine something like Dantes Inferno where she shows up with Gina in tow to taunt us and tries to break our and her spirit by twisting our deeds by showing them without context.

And i would absolutely hate that.........

We are not facing the Voice of God. We are facing a god of the Voice. We are facing what amounts to a dragonborn at full power with the entire lexicon of Powerwords at their fingertips and hacks active to set the cooldown to neglible.

Your not the only one whose blood was boiling after reading the last update.......... mine has cooled down over a long day of writing relics...... for a future that may never come to pass. Well such is life, I can say we tried so hard and got so far but in the the end it didnt seem to matter, we had little influence over how and when to engage Isabelle. Fighting her in the Fleshscape would have been far better i agree
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>>3642464

I agree on the fact that it is best to try not to rouse her anger and get past this...but I think that it is utterly irresponsible from us to rely on her good graces. We have a family. We have charges, and we WILL protect them succesfully, no matter the cost to our person.
The contingency ACTIONS 1-4 I suggested are backups in case she doesn´t feel merciful.
I agree with you that it is best to let things run their course, even if she aims to kill Shu alone, but should she try to kill our family, the contingencies should be activated.

Now on a more serious tone, TELEPORT ESCAPE contingencies SHOULD work. We are using HUNDRED-HANDED, which is INSTANT, to make a biomass EXPLOSION spreading TOWARDS the group. No finesse, no grabbing even: Just a raw explosion of BIO, almost as much as we got, contacting people & triggering immediately the Escher gear.

No complicated plan; just a rush that goes faster that even muscle fiber contraction speed does. Not even B´ni should be fast enough to react. Enough bullshit. She wouldn´t even have the time to cast a SKINTALKING spell, that´s at least 3-4 seconds to say the words.
Sorry to pull that card, but I have a Phd in Molecular Biology. A burst of speed that goes from zero-to-kill UNDER 2 seconds from a resting position 10 meters away from her nearest target is IMPOSSIBLE.
It is inconsistent even for what we have seen of the Crucible powers & biology, and as I have explained, goes against key muscle fiber & neurologic properties. Isabelle is AT REST, and won´t be able to REACT fast enough.
She is a formidable opponent, but NOT that powerful. And the "minutes till reaching the top of the Chord" is bullshit, and you know it. More like 3-5 hours, AT BEST.

Is there a VERY significant risk to pull this move? Yes, that´s why it is a CONTINGENCY, not the main plan, which is what you proposed: accept our loss, and surrender control.
But the danger of TELEPORT ESCAPE would rather be on the lines of her grabbing us and running us through once the TELEPORT is ONGOING, not preventing the activation. And if she follows us, we grapple her and TELEPORT AWAY fro our party.

I REFUSE this overpowered, spoiled psychopathic brat to end our family. If she goes for them (and she WILL be tempted to do it, remember Gina), HUNDRED-HANDED + Escher teleport WILL WIN THE DAY.
I consider the fact Shu will most likely die a perfectly acceptable price.

So hope for the best, prepare for the worst, but NEVER surrender agency. We are not done here, and our death WILL be on our terms.
>>
(Hello, Gentlemen.)

(Consider voting retroactive and continuously open for the next fourteen hours, with posting to resume in roughly fifteen. To those of you that offered words of encouragement, I sincerely thank you. It was a rough day and I hope you know it means a lot. It gets tough sometimes to separate opinions on one's creations from one's own self-perception, and I'd be lying if I said the negativity didn't get me down for a while as I interpreted it more as an attack on me as a whole than on an aspect of something I've made in the process of trying to become a better writer. I understand and respect the dissatisfied opinions presented throughout the thread, and I hope you're willing to grant me a window of opportunity to prove that I have not been so foolish as to make the same mistake twice in back-to-back Veins. I'll be able to answer many of the questions posed by you in a far more spoiler-free manner at the end of the Vein, but for now I will be charging onwards, and I hope you'll be willing to follow and take the reigns when you have control.)

(Gentlemen, two final notes before I leave you for the evening. First; I do not like to leave Chekhov's guns unfired. Second; If you look at the nature of this place, its ghoulish inhabitants, and your encounters with them up to this point, in addition to the preparations you've made with unexpected allies, I hope you realize that the deck is absolutely stacked by deliberate design, as it were.)

(Whether or not it's against you is a matter of perspective.)
>>
>>3642637
im sorry but you are simply probably just wrong. i dont think her reaching the top within near that timeframe is bullshit, we have instant teleportation AND have people who dont teleport but move at speeds that may aswell be. we also know Halos and other options CAN do instant, less than a second counters, and its VERY possible she has one, if not is just so high level she has similar. whatever physics you think is at work here, we HAVE seen numerous instances beyond what you are saying.

i mean sure, fine, fucking whatever, we can try the teleport but dont bring limits into this we very much know dont exist, it wont do us any good. shhe could be on top of us before we even can think to start summoning the Hands if she so chooses, in less than less than a second, its just a matter of if she wants to.

>>3642658
i honestly dont know what to say at this point, only id prefer you to just move things along instead of trying to make up for the mistake or something. at this point Isabelle just leaving would probably be what i want, rather than trying to drag this out any longer, regardless of possible outcomes. im tired of this section and the sooner we can move on and never touch these aspects again the better.
>>
>>3642658

Dear BHOP, as I stated above, it is always a delight to attend to your veins. Thanks for your kind words and take as much time as you need. You are an excellent writer and true gentleman, and nothing shall ever invalidate that.

Please consider that any negative opinions are only proportional to the excellent quality of your work, and never override it; and this "small backlash" only comes from a much larger delight and enjoyment sustained from more than 4 sessions of delicious foreshadowing and masterful writing & worldbuilding, never mind the wonderful 25 veins.
I am sure that as the vein concludes and explanations are given, no one will leave the thread frustrated, and even greater heights of enjoyment shall be reached. :)
I for one, always check eagerly if a new vein is open or has updated. If we didn´t love your style, we would not feel frustrated sometimes. And I think that even the most frustrated contributor has sung your praises at least 5 times before, and piled tons of text for the quest.

It is just that we grew so attached to the story & the party that now you are trying to herd very protective & clinically paranoid cats.
Cats who have decided to go to the US Marine Corps for a tour of duty, specialize in demolitions and try to recreate Perturabo´s Iron cage around their beloved surrogate family members and innocent Amara clones. And you are in the role of the veterinarian that wishes to check their meds.

"No, Ms Norris. You can disarm the 4 redundantly overlapped minefields and let go of your AR15, Amara dearest is going to be fine. Now what do you think about going out of the perimeter for a walk, mayyybe checking your meds, hmm?"
"-THAT´S WHAT ALL BASILISKS SAY! And then you get to be a stone statue for an entire schoolyear at Hogwarts!"

This comment about the "Chekhov gun unfired" makes me SMILE. I think that the following contingency in case B´ni gets violent (release Almath´s fury) may work after all.

> CONTINGENCY ACTION 4: Breach the walls to let ALMATH spectres & DREAM DAUGHTERS through. In that order:
> COMMS PRIORITY: Comm external daughters via the safest means available. Should be: Secure Crimson Cord comms to Gina > Jacklings > Empathic channel > Neuromantic skills. Instruct them to BREACH the walls nearest to the 6 thrones (symbolic value, ideal location?) ONLY if a peaceful solution cannot be reached.
> IF COMMS NOT AVAILABLE: Delay & obfuscate as much as you can. Then, LAST ditch actions if our family is in danger: KNIGHTLING/BANELING ACID EXPLOSION breach on walls > Neuromantic hack on November via stealthed Jackling and UNLEASH AUTMUN PROTOCOL ON WALLS.

Then escape on the confusion. I still recomend to avoid violence & confrontation as much as we can, and try to use B´ni´s good graces as much as we can.
>>
>>3642658
I'm sorry if our negativity felt directed at you personally, BHOP. That was not the intent. I feel confident saying that everyone here greatly enjoys your work. Authors don't get uproar like this if their audience isn't very invested in their writing. This quest is great, we love it, that's why a dip in quality feels like such a huge contrast. You've conditioned us to have very high expectations.

That said
>I hope you're willing to grant me a window of opportunity to prove that I have not been so foolish as to make the same mistake twice in back-to-back Veins.
No, I'm not willing. I'm sorry, BHOP, I can't see there being any way to turn this around. Even if we manage to defeat B'Ni through our own actions and not by relying on some deus ex machina that would further decrease our sense of player agency (the Geists swarming her for using Mother's Skintalker power seems likely), we're still going to remember how we got to this point. This Vein is always going to be "the one where a cutscene forced us to lose to shill B'Ni as the final boss". You can't salvage this, we can either move on and forget about it or try to retcon things. Neither is a great option, but dwelling on this plot point isn't going to get us anywhere either.
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>>3642658
So I got back from work, and I have to say. I expected a clusterfuck of a detail. It is nice of you to be willing to take to heart some of the opinions.
So for some advice in trying to get some good perspective in the shoes of us anons:
Go follow a quest that appeals to you. one that you also participate in. If it's already a long running quest, then just browse the archives and read them as if you were a player participant. Try to empathize with the players and figure out how they perceive a quest.

You've been a "forever DM", and you're losing the connection with the players from being entrenched in that perspective.

>Second; If you look at the nature of this place, its ghoulish inhabitants, and your encounters with them up to this point, in addition to the preparations you've made with unexpected allies, I hope you realize that the deck is absolutely stacked by deliberate design, as it were.

But the real question is to whom is it stacked against......oh....oohhhhhh.....

Bhop. You fucker mother of a DM. I see what you're getting at with your bamboozle now.

You swing us so HARD when it comes to the bamboozles that it gives us case of whiplashes. Now that I see what you're getting at, I'm honestly relieved that this isn't a "you can't thwart stage one" doomsday scenario. You fucking played us. And I'm mad and amazed.
I'm mad because you played us and legitimately thought we couldn't stop Isabelle. But I'm amazed that you're planning to give us our well deserved opportunity now that you've dropped the crucial hint that clued us in.
>>
>>3642776
>>3642658
yeah his Anon does bring up some good points i do want to address as i do feel you deserve to hear them BHOP.

while clearly angry, i meant nothing actually personal by what i have said, and do apologize if my frustrations came off that way. while i stand by my criticisms, i do not think, or at least greatly hope, you meant anything negative by your actions, despite what the result ended up being. i think, but really honestly dont know, that in your effort to make the story engaging, fun, and keep it flowing and interesting, you accidentally maybe stepped over too far, or were forced to sacrifice a bit of certain aspect for what you thought was keeping others, but either went too far or misjudged what aspect people would prefer?

as the other Anon said, i would not feel so frustrated at this section if it was not for the quality of your writing. i cannot and will not lie that i personally feel this is your worst section and you messed up, but it wouldn't feel that way if your usual level of excellence was not so goddamned high that an honest mistake still feels like a gut punch compared to the usual. i also would not still be here or discussing things if i did not want, and think you deserve, your fair shot at moving forward, nor if i did not want us to and had hope that you could improve from this.

again, i do apologize at least in regards to i never meant for any of it to actually BE a personal attack, but at the same time i do feel the criticisms stand and as much as it has impacted me, ignoring it or not putting it down would do neither side any actual good. for what its worth, i hope we can move on from this and that your week goes well. just...maybe take the one Anons advice and be more willing to take your time as you need it, if that is indeed one of the possible issues.
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>>3642681

Sorry, forgot about our resident supersonic speedster. That was gauche, my apologies. Still, I feel that probably there must be some caveats when it comes to reaction times, or this quest would get very weird, very fast.
Consider your arguments to have won, fair and square. I am trying to provide toolsets to crack this problem, and emergency teleport sounded to make the best of a worst situation... but I guess we will have to pray & see.

We should get speedster skills ASAP. Looking at B´ni success, we cannot ignore the fact that speedsters always choose the battlefield, and can only die to overwhelmingly succesful ambushes & mobility kills.

I still think that it is a good contingency if things go FUBAR and B´ni is distracted. Remember we could save Keane & Ace with HUNDRED-HANDED, and they were at terminal fall speed.
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>>3642806
Gentlemen. hear me out.
>>3642817
The reason why Almath was designed like this is to keep Ozmas contained should she be revived.
And if a daughter were to take Ozmas powers, she could get there, but the City will now do everything in its disposal to either contain the daughter that has Ozma's powers or kill the daughter.

We have the support of the City and all of our dream daughters.

Yes, we may be at Isabelle's mercy for 5 entire rounds, but we can stall Isabelle here and now. The City is deliberately designed to be a Skintalker's tomb.

Open the door to the outside, ask Isabelle to use the skintalker words to free our family from the spell binds, this will immediately aggro the entire city. Even if Isabelle has 6 ACTs, she's facing an entire city of geists. And when it comes to fighting geists, the only ones who can effectively destroy them are Dream Daughters. Isabelle is without dream daughters.
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>>3642837
Yeah, it's obvious that's where he's going. B'Ni took on Mother's Skintalker abilities, so she'll have inherited the Geist's rage against her. And then they'll swarm her and do a lot of damage because Daughter abilities don't work well against Geists. It's very obvious, you didn't need to explain it. And I don't care. This doesn't actually fix anything. It's just another deus ex machina, taking agency away from us in favor of a scripted cutscene. The problem is not that the outcome of this encounter was B'Ni winning, the problem is that the method for her winning was one that didn't care what we did. We were just passive observers in the process. This is the exact same thing, we might as well not even be here.
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>>3642811
>You swing us so HARD when it comes to the bamboozles that it gives us case of whiplashes. Now that I see what you're getting at, I'm honestly relieved that this isn't a "you can't thwart stage one" doomsday scenario. You fucking played us. And I'm mad and amazed.
I'm mad because you played us and legitimately thought we couldn't stop Isabelle. But I'm amazed that you're planning to give us our well deserved opportunity now that you've dropped the crucial hint that clued us in.
my problem is thats not good enough. im sorry, but its not. we wanted and were lead to believe we had a shot at stopping her from even reaching the corpse, and me and other anons WANTED that chance, even if we might fail. something else doesn't make up for that, a due ex city fight isnt what i want, honestly i HATE that shit. i LOVE when a fight feels like you are standing on your own merits, your own strength and decisions, NOT some overpowered empath nonsense that turns a fight into a anime esque battle of the gods type thing, especially at lease when we have not earned that, its not OUR strength, its a plot point cities strength. that to me is just a slap in the face, and id just prefer to move on, especially as the feeling of that fight would be further ruined by him taking our agency and chance to stop her here away in the first place.

and just like this Anon said
>>3642806
>>3642658
it really is the same mistake twice, im sorry but thats what it feels like. honestly im tired of the Bamboozles, theres a limit before it just gets annoying and tiring, especially when they take away even just the feeling of agency. you said BHOP 'i dont take thing away unless i plan to give double back' but honestly? and i really do hope you read this part. honestly? stop taking things away in the first place. i dont want double back, i want our fair damn shot the first time around, and the 'doubling up' does NOT make up for it, all it does is taint it with the fact you had to trick us or outright pull away our agency in the first place to give it. im sorry, im trying to word this to where i truly mean nothing personal or anything by this, but just stop. the minute you did that the last time, was your first major mistake, and intended or not making it feel like it happened again was not the hay on the camels back for me, it was the punch into its back. a Bamboozle works because it doesn't happen often, and it still only works if we still felt like we some form of action we took with it. your using them too often and setting them up in ways that isnt good, in my opinion, and its getting tiring i guess.

thats honestly what im feeling right now. im tired of this nonsense, and want to move on from it, so please, no more chekhovs guns, no more hints at other solutions, not more of this section of this Arc. just...please, even if you literally have to take our vote and do a 12+ part full 3000 word write up, just move us along to a place we all and the story can recover at.
>>
>>3642822
>gauche
i mean, no, you're right, the teleport is or best bet here.

and i do apologize if i came off as...snobby or something. i mean, i stand by what i said, i just feel my frustrations could be making my tones terrible.

>>3642837
yes, i know. its obvious what BHOPs hinting at. i dont care.
see
>>3642882
im done with this. anything he can give us here, i dont want anymore. i just want to move the fuck on.

i may think Isabelle is a terrible choice for a final boss, and yeah that MIGHT be a chance to stop her. but as far as im concerned we shouldn't have to be using this method to stop her and i just really really, do not want anything more to do with Isabelle or this stupid city. ever again. at least if we let Isabelle go, its done, shes gone. she literally will not be around again until literally the very end, and we can then just ignore the city and never come back. we can brush this as under the rug as we can and move on. trying to fight her here is just extending a section of the story i do not want extended.
>>
>>3642882
>>3642857
So what you two are saying is that the two of you are so emotionally invested that it's given you emotional fatigue, and that you would rather have Isabelle walk away scott-free and let her sit as the Crucible's Final boss because you couldn't give a shit because the QM jerked you around so many times that you're now just apathetic to the entire quest from here on outwards because what Bhop pulled was the Bamboozle that broke your back.

Isabelle "killing" Gina on the beach and the near party-wipe was the bamboozle that nearly broke MY back. And yet I've held on.

It might be because the fact that I have a day-job that's given me distance and a considerable degree of clarity in exchange for less participation in the quest (which I really wish I could still participate to an intense degree like before), but I'm thinking the two of you need to step back and cool off. The two of you are just too emotionally invested and you're letting your emotions get the better of you and both of you are on the verge of burning out.
>>
>>3642907
no,see
>>3642817
and read it again. im done with THIS section. im fully willing to give him his chance to move past this and give us a a moment that feel more genuine to what the quest has been said and he says its about; our choices and making them matter, for good or bad.

im done with THIS section, im done with THIS fight, im done with THIS place, im done with THIS character, but im not done with THIS quest, and still want to give it it fair shot.

also the Gina segments still felt like it had more agency than this. i barely got any sleep those night, trust me i know what you are trying to say, but the difference was, we were never lead to believe we could beat Isabelle, we were never lead to believe choosing to fight her might not end like i almost did, yet we still CHOSE the option that lead to that, and even during the whole session it still felt like out actions had SOME impact, but we were merely in a situation where the end if we went down that path we had already known and expected, and as much as it would've sucked, could've avoided.

ive gotten none of that from this section.
>>
>>3642907
First of all, it's not a bamboozle if there's no way to avoid it. You can't trick me if I'm not a participant in the process. Second, I've got no problem with B'Ni getting some big karmic backlash or whatever. Just don't waste our time on it. Put it in a recap. Skip to after the action. Have the next post put us back at the Dragon's Lair, waiting for the Sparagmos Engine to finish reviving Gina, and explaining to the Crew what happened.
>>
>>3642658
Amending my vote:
>>3639791

>Open you mouth to speak...then close it.
>try to come up with words for a few minutes. a phrase, anything. Finally settle on something akin to a confession and a last will.
>This confession is to deliberately stall for time.
>"You were right Isabelle. You were right about Sam."
>"I saw Sam's memories. A lot of small bits and pieces, but the big picture is there. You may have heard this before from Sam's mouth, but hear it from my own perspective. Shu's Perspective. The details are a bit sparse, but the main beats are there. When Sam was little her father died. When you met her in your childhood, she was self centered and hurt. She punched that bully because said bully insulted her dead father. She didn't notice you until after the fact. Much of her anger and stress came from her mother bringing in boyfriends and suitors that abused her ever since. She was quite angry at her mother from losing control, for falling for a man who gave her black eyes on a daily basis.
>"...Somewhere along the way she got a twisted notion that love is a weakness that she could manipulate, something that she could control. Sam felt no love during your first kiss. She was disgusted by it and was desperate to get away from you. And...I guess that's what broke her into manipulating you. The loss of her father, the loss of control, the daily torture by her abusive soon-to-be Step-father...
>"Her best laid plans to go to an out-of-town college and escape her family went to waste because her application was denied. That's why she was desperate to enter a sorority. That's when she met Gretchen. That's when Gretchen dared Sam to undergo that hazing ritual of a college prank. That's when that happened. The rest of the story you know well."
>"if...if it still doesn't matter to you...if you still want to kill me... then do it. Do it now."
>"if...if you aren't going to kill me or my family, then...I'll show you the door. I'll let you out.
>Plug a Neurojack into the ground, make a big opening in the wall behind you.
>"take me hostage if it pleases you...But leave my family alone. Let them go. They have no part in this."
>>
>>3642837

I agree with your analysis about the City being a purposeful MOTHER containment area. It is brilliant! This actually gives us a fighting chance, and it is NOT deus ex machina!
Remember those strange hints in the diaries and past two veins about the Hexxane actually having shackled the Crucible for a while? I get the feeling that multiple Hexxane winners used their "One wish" to force it to restart several times on the SAME Hexxane planet....

Hence the 12 statues. Maybe even up to 12 winners! The Hexxane were taming the Crucible via cheating respawn tactics...and then MOTHER decided to mess with the procedure.
Still, it means that the Viziers had ways to contain the favoured daughter of their time.. and probably is the reason why Mother´s corpse is somehow still here. And probably Almath was partly upgraded/designed as such a cage, and hence the Gheists. They were not a bug, but a purposeful "M.A.D" feature.

The costs for the masses must have been horrendous, while the Elites probably waited the worst of it in their safe underground cities. This must have led to great popular unrest. It makes more sense that MOTHER could take on Almath if she was actually strongly supported by the masses; the spearhead driven by an entire nation risen in revolt is more believable than a being of such unnatainable power that it could roll over an entire civilization unimpeded.
Importantly enough, it paints B´ni right now as a powerful foe, but not as unbeatable as we thought.

It may even be possible that Mother could escape this deathtrap last time because her dream daughters unanimously supported her. Maybe Ozma was a messianic, liberator figure supported by the masses against the vizier elite, and this gave her dream daughters unity of purpose great enough to overcome the gheist shackles that should have assured her downfall when she rebelled against the Viziers.
Hence why, even if Almath burned, Ozma could escape to climb the Cord.

Now, B´ni is actually in a hilariously bad position. She does NOT only have all our dream daughters against her, the ENTIRE Almath city hates her guts.... and every single dream of her dream daughters wants her dead.

An ARMY of zombified daughters. Her own sins, risen by her very own hand. She must be an unprecedented case, few figures must have ever had so unequivocally poor relationship with their dream daughters.

If we can breach the walls, should she be unbeateable, the sheer stress of fending them off will give us time to escape.
And take into account that she will try NOT to use the Lexicon of death, which was our greatest problem... unless she gets swarmed by aggro-ed Gheists.

If only we did have the time to have studied Ozma diaries prior to this vein.... We would not have felt bamboozled at all.

Rejoice people! RABITT SEASON IS ON!
>>
>>3642970
im still against the whole Sam spiel, no matter the intention, what we already have, coupled with the teleport, is good enough.

>>3639791
my vote is still;
>Open you mouth to speak...then close it.
>try to come up with words for a few minutes. a phrase, anything.
>"if...if it still doesn't matter to you...if you still want to kill me... then do it. Do it now. But leave my family alone. They have no part in this."
>Stumble on your words, show your fear, to give yourself time.

coupled with;
>use Hundred Handed to Snatch up your allies and teleport out. you dont want to abandon Gina and the others, but you refuse to not fight to save your family from any wrath Isabelle might still have.
>If that cannot work, or the opportunity presents itself, try and instead break a wall or window and let Gina and the City flood in.
>Otherwise, after the teleport, waste no time making your way back with Dorians waypoint, so as to reconvene if you so can with Gina and the others.
>>
>>3642658
>>3642996
>>3639791
this is, with my actual vote to still just move us the fuck along and not deal with this AT ALL. this is only if you are going to make the mistake of dragging this out longer than it needs, which id very much prefer that did not happen.
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>>3642970
>Plug a Neurojack into the ground, make a big opening in the wall behind you.
Terraforming doesn't work in here, remember? We can't make a hole in the wall. There's nothing Shu can do to bring the Geist horde down on B'Ni. She could bore a hole with Heaven's Drill, but B'Ni would perceive forming that as an attack and just kill us. We can't even claim this tiny bit of determination over our fates, to be the ones to let the Geists in to attack B'Ni.
>>
>>3642970
also, terraforming doesn't work in here, so we cant do that with the plug. you can vote how you please, fine, but it needs to at least be something that can actually be done.

again, our options to bring anything into this place are basically nonexistent. if we plan to stop Isabelle with the city, literally our best hope is she spares us here, then rush after her and hope something slows her down enough to not just instantly leave the city.
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>>3642658
Bhop, did we set down a waypoint warp location at the Elevator Entrance to Almath? Because I explicitly remember voting to have us put down a way point marker there.
>>3642996
Or we could simply teleport to the Waypoint beacon that I placed at the elevator entrance of Almath. I get the logic of teleporting out, but we've already removed that waypoint marker and moved it to Almath's elevator entrance iirc.
>>3642959
I understand your apathy and your need to simply END the arc without a care about any loose ends to the point of asking Bhop to handwave this encounter and give us an auto-pass by literal QM fiat.
But that's just as unsatisfying to others because begging Bhop to use QM fiat and auto-resolve this is literally giving up agency.

>>3642988
THEN PLACE YOUR VOTE!
>>
>>3643077
>But that's just as unsatisfying to others because begging Bhop to use QM fiat and auto-resolve this is literally giving up agency.
We already don't have any agency, this is just acknowledging it. There is literally nothing we can do to even slow B'Ni down. Something might happen that stops her, but it won't be us.
>>
>>3643077
(You did place one, yes.)
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>>3643099
Hey, BHOP, a thought just occurred to me: Why'd you say that voting was retroactive? What does that mean?
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>>3643077
i think the point we are making is this doesn't make up for the lack of agency and honestly, i cant get excited for it, and i already said up above. its...a boring situation, not a good one, and doesn't make up for what happened. its not restoring agency to give us this, because we should've had the agency to prevent needing this at all. he cant fix this by continuing this, in my opinion all using ANOTHER 'dues Ex' no one asked for or wanted is just doubling down on terrible decisions and honestly feels like a spit in the face. he had his chance to give us an honest, good fight, and this isn't it. if he wanted us to have a chance to stop Isabelle, he already took it from us, and this isnt giving it back as far as im concerned, not in a way that i want, or matter, or doesn't honestly feel insulting at this point.

also my orders were based on the assumption we never put down that waypoint. i mean, yeah if its there, teleport to it, i just didn't think it was there.
>>
>>3643101
id suggest backing up my vote here
>>3642996
>>3643002
even just the second part, if that is what you want. its still a vote, no matter what you want, and if you want it, you have to vote for it.
>>
>>3643108
I already voted last night, I see no reason to change it. Unless that "voting is retroactive" thing means something important.
>>
>>3643101
>>3643120
(It was just if anyone wanted to back any previous plans. Apologies for the ambiguous wording.)
>>
>>3643120
did you? i honestly cant remember what you voted for.
if nothing else, so much has been posted since then, revoting might at least help things move along faster as it will be easier to count them nearer the bottom than digging through the rest. possibly less likely to accidentally be overlooked too.
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>>3643050

I respectfully disagree. Our dream daughter teams are outside, and our stealthed swarm is here and in our control. We can repurpose them to explode as breach charges without needing to visibly breed them, they are already available and nearly in place for a breach.

We can contact dream daughters through Crimson Cord, Empathic fields, Neuromantic cord landlines, the comm Jackling-enhanced armor suits EVERY dream daughter outside is wearing....nevermind the option of jacking November with one of the stealthed Jacklings that is integrated in the bug armour ("Chitinous stalwart") we crafted for EVERYONE who is trapped with us and puppeteer her AUTUMN PROTOCOL to blow ceiling or walls.

And because it is in November´s person and crimson-cord derived comms are HARD to disrupt, besides the fact that we DISPERSED the jackrabbit neuromantic chaff cloud via swarm and clone death a while ago... we actually can message and prep proficiently.

So, in order of expediency & firepower, it would be:

> BREACH ACTION4: External Dream daughters breach > Explosive stealthed suicide BANELING breach charges > Jacked November AUTUMN PROTOCOL > Other?

Still agree than non-violence is best option..but if violence:

> PERFORM: ACTION 4 Breach > ACTION 1 Emergency Teleport if the former doesn´t work.

Mood music if the Gheists & zombies come for our Jackrabbitt:

https://www.youtube.com/watch?v=6f3j4okhb8o
>>
>>3643130
the walls block communication too im pretty sure. we would have to blast the hole first to speak to them.

granted, im pretty sure a giant explosion would get their attention.

>>3643130
>>3643077
also both of you are forgetting everyone but us has 4-5 turns of stunlock on them, and NO ONE is even half as fast as Isabelle. we do anything, and she WILL kill them. our best and only hope of both being defiant AND saving them is to teleport them out, anything else can come second.

if we want to try and fight her, fine, BUT we need to get everyone out so the stun can wear off at a safe distance first, anything else comes second. i suppose we could use the explosion as a distraction, just in case she IS fast enough to otherwise stop the hands? i cant see the explosion however stopping her from actually acting though, or knocking her back. at this point she could probably dash right through it if it was right on top of her.
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>>3643125
Ah, okay. I figured it was probably something along those lines. Thanks for confirming.

>>3643126
It should be linked to his post, so not too hard to find. But just in case, my vote was

>"Do whatever you want, I'm not going to beg. If you really have all the control that you claim to have now, you hardly need me to justify your actions. You do have control, right?"

That's the most I can muster. Even in-character, I don't think it's worth it to try. Shu knows how fast B'Ni is, and Escher's Gear takes a bit of time to warm up. She'll be on us before we can escape.

>>3643130
>I respectfully disagree. Our dream daughter teams are outside, and our stealthed swarm is here and in our control. We can repurpose them to explode as breach charges without needing to visibly breed them, they are already available and nearly in place for a breach.
Maybe. But B'ni would probably respond by killing us before it could matter. She hears a big boom and then leaps at us with a supersonic kick.

>We can contact dream daughters through Crimson Cord, Empathic fields, Neuromantic cord landlines, the comm Jackling-enhanced armor suits EVERY dream daughter outside is wearing
The ones outside aren't wearing stalwarts, it would just be the Crimson Cord. But I can't think that Gina can get here in time to matter. Or, if she can, it will turn out to be because she was already coming and so it will turn out that calling out to her was pointless anyway. I guess it might be worth it just as a bit of token resistance, but I'm having trouble caring.

>nevermind the option of jacking November with one of the stealthed Jacklings that is integrated in the bug armour ("Chitinous stalwart") we crafted for EVERYONE who is trapped with us and puppeteer her AUTUMN PROTOCOL to blow ceiling or walls.
November doesn't have a Jackling on her. It does not matter, anyway, puppeteering other Daughters is Neuromancy level five, we're only level four. And Autumn Protocol takes a bit to charge, it fires at the end of the turn. Giving B'Ni plenty of opportunity to notice the plasma cannon warming up and kill November before she can fire.
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>>3643077

I thought I did let it clear already, and had expunged on it. My apologies. Vote as follows, in priority order.

> PRIMARY: Speech acknowledging loss of control, ask her to spare our family. Try to appeal to mercy and decency...the one you wrote & supported. Try to get GINA & co back if possible.

> SECONDARY: If impending, UNAVOIDABLE violence and PRIMARY fails: BREACH ACTION: External Dream daughters breach > Explosive stealthed suicide BANELING breach charges > Jacked November AUTUMN PROTOCOL > Other?

> TERTIARY: If BREACH fails, TELEPORT ESCAPE WITH hundred-handed. LOCATION: Almath Escalator waypoint. Too risky if we teleport to safehouse and drop an enraged B´ni on our party by accident.
>>
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>>3643099
First the FuzzBuzz Ballpit, and now THIS.
Oh thank fucking god, Bhop. I am SO GLAD that I had the foresight to place one down. Otherwise the salt storm emitted by those two would be never ending.

Another question: Does the Augmented Crimson Cord still work allow us to communicate with Gina despite the Anti-empathy material this damn Spire is made out of?

>>3643102
And lo and behold. We still have a shot at this.

>>3643120
What Bhop literally meant is that Voting's back open and all prior votes made between >>3639791 and >>3642658 don't count. with votes from >>3642658 onwards considered Valid.

>>3643108
>>3643130 (I'm linking you to give you a recap of my interpretation of the situation)

Okay... We still have skin in this damn Arc you and that other anon are so sick and tired of (literally in a despair event horizon). We actually have a chance at killing Isabelle instead of running away like a bitch from teleporting back to the Dragon's Roost.
We have a Teleport location that puts us back at the entrance to Almath. Rath, Julia, November, and the Amara clones are down and paralyzed for 5 rounds, they can spend the time recuperating at the City entrance.
Meanwhile, we have 2 squads of Dream Daughters and an Army of Geists outside baying for Isabelle's blood. Shu's still in this fight since she's freed from Isabelle's SkinTalker spell. The Living team (Rath, Amara clones, November, Julia) can be teleported back to the city entrance where they can recuperate and act as the final guard stopping Isabelle from leaving the city.

>>3643139
And I understand your logic and frankly logical despairing at the situation. so stop it. Focus on what agency we still have left. Don't focus on what we can't bring bear to Isabelle, focus on what we can to save our Family.
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>>3643149
well, its almost like i pointed those issues out and you only focused on the negative part. whatever.

my vote still stands. it would be BHOPS third or fourth biggest mistake in row to continue this, but if he wants to make even more mistakes, our best bet is still teleportation away first, then coming back to fight her.

>>3643149
>>3643142
if we teleport away first then come back, mind you, we will then be blocking off the only escape route out of here, both at the elevator and/or the entrance to the city. it would also give us more time to plan and get back with the Dream Daughters, more time for more to spawn, and more time for the Geists to slow her down as she makes her way through the city.
>>
>>3643149
(The Crimson Cord is beyond this place. You may communicate with Gina freely.)
>>
>>3643141

I acknowledge your points. The teleport can be executed before breach, and priority switched.
I agree that stalling for time is optimal (and, accordingly, your option is EVERYONE´S primary plan), but we need out of this hostage situation. We can try to put as many pieces in place as we can for a teleport or breach, THEN execute as many plans in paralel, for BREACH or TELEPORT as we can.

While B´ni is formidable, she can´t kill everyone in one turn with physical actions... and I don´t know if she would be willing to use the LEXICON OF DOOM, given the area.
We may try to remind her the fact that she has ALREADY called the entire city on her ass with her SKINTALKER use...
They may not enter, but sure as hell the outside must be a Gheist pile already

Just tell her this and to look by the window.... and rejoice as she discards the use of LEXICON OF DOOM from her arsenal at the sight of the unholy Gheistpile.

Remember, we need only to bluff her for a turn, and TELEPORT away we go. And by porting into ALMATH, we gain a gigantic Gheist pile worth of deterrents.
Enough to GTFO, FAST.
>>
>>3643168
>if we teleport away first then come back, mind you, we will then be blocking off the only escape route out of here, both at the elevator and/or the entrance to the city
Unless there's a high-level Skintalker spell that allows for teleportation. B'Ni did say that she could be at the top of the Cord in minutes, after all. Maybe she was being hyperbolic, but that says to me that she can teleport. Might not be Skintalker, might be a different power Ozmas gathered, either way she's not stuck in here with us.
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>>3643181
actually, she can kill everyone in the room in one due to her Clones. that or it could be like Dorian where on the move she gets extra attacks, so she just have to move past each of us.

>>3643184
very true, but if she can do that, which yes is a possibility, hell her just being fast enough to leave in an instant is a possibility, then nothing we can do really matter or will be fast enough to stop her, and it still in our best interest to teleport away first, possibly moreso if she has spells like that.
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>>3643181
>While B´ni is formidable, she can´t kill everyone in one turn with physical actions... and I don´t know if she would be willing to use the LEXICON OF DOOM, given the area.
Why would using the Lexicon matter? We're in an empathic sense dead zone, remember? The Geists can't hear her in here. We need to get her outside for it to matter, otherwise she'd already be swarmed with Geists after she kill-stole Mother from us.

But even so, she also has whatever other abilities Ozmas accumulated. All that work with the Corrupted Sparagmos Engine to create the perfect build. I'm sure she has non-Skintalker area attacks, it would be silly to neglect the possibility of Skintalking-immune enemies.
>>
>>3643181
>>3643176
>>3643168
>>3643184
Well then, it seems we have more agency than we thought we had. We have the Crimson Cord online, we can contact the Dream Team outside the Spire. We have agency outside the spire.

>>3643192
You've forgotten about one crucial bit Anon. Casting a spell takes 1 ACT to say a phrase. If the Lexicon of Doom takes 6 entire ACTS in a single round to cast, then we have 6 Acts to break ourselves free. If Isabelle really wanted to kill us with the lexicon, then she'll have to devote her entire round and actions to completing the chant. And a spell that's interrupted is bio wasted.

Again, quit being so negative and despairing about how "invincible" B'ni seems to be. Focus on what we can do outside of simply teleporting. We have Agency outside the spire. We have a literal dream squad of daughters that can break into the spire and unleash the floodgates.
>>
>>3643149
>>3643149

I like the cut of your jib. As you can see, my own contingency plans have been sharpening and getting more optimistic by the second. Just please remember that I tried to implement & defend our TELEPORT & BREACH plans just to fight for the very same agency you defend. I am no coward, but the situation is challenging, for the very least.

I still think that we are in a bit of a hostage situation, though. Our best hope is delay, then execute teleport, then breach, the come back for round two.
Just consider that this relies on Isabelle not using LEXICON OF DOOM for fear of the Gheists. If she can take on Almath with that...well, sometimes discretion is best part of valour.
Good thing is, we will be able to wait & see, as long as we TELEPORT away.
>>
>>3643215
I don't think Isabelle actually knows about the entire city having instant aggro against SkinTalkers. Remember. Mother told her to simply get to the City and grab the SkinTalker powers, Isabelle fought through the geists without experiencing the terrifying aggro attracts Geists. Isabelle might be slowed down by the zombie daughters, but she's probably avoided Geists without knowing what really aggroes them.
>>
>>3643204
and stop telling me what to do. despite my very legitimate want to not even do this, im still offering advice and trying to help, am i not? but godamned fuck it, fine, if i cant even compromise and actually try and help even if its against what i want, then ill stop. it not like ive made several posts trying to work out how we can actually do this or fight back, even if that isnt what i actually want. im sorry for actually trying to compromise and give actual advice and help despite how i feel, ill stop doing that its clearly what you would prefer.


>>3643176
ignore this part of my vote BHOP
>>3642996
and only count this part:
>>3643002
Anon has convinced me this is the best course of action.
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>>3643204
>Well then, it seems we have more agency than we thought we had. We have the Crimson Cord online, we can contact the Dream Team outside the Spire. We have agency outside the spire.
I wouldn't really call that agency, when our only move is "beg for someone else to come help us, please, we're so helpless and incapable of doing anything".
>>
>>3643176

YEEES! Time for misdirection & hostage negotiation skills! Simon says there is a bomb in the empathy-blocking spire wall! And its is going to blow NOW!

Ahh... We start having levers & agency in place. This gonna be good.

I swear to god, we do not even need to "win". If we get everyone out of this deathtrap alive & bravely run away like scared kindergarten kids, it is still a victory for the ages in my book.
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>>3643229

Then let´s remind her of the Gheist doompile that has a hatred for Skintalkers just waiting outside, shall we? ;)
I think that they WILL sense the SKINTALKER power use through the walls. They are unable to enter, but NOT deaf.
I bet you can see a mounting pile of NOPE outside.... and with empathic channel, we can PROVE we are not lying ;)
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>>3643273
And then she just kills us with her other powers, because she has all of Mother's abilities.
>>
>>3643230
>>3643231
....I have no words to say. Alright then. I'll interpret your vote as a motion to give up and beg for QM fiat.

>>3643247
So if we have Crimson Cord active and a direct line to Gina un-impeded by the Spire's Empathy materials, what orders do we relay to Gina? And how are we going to misdirect Isabelle while simultaneously trying to appeal to her nature?

The confession about Sam is one idea >>3642970. We can keep talking to stall for time. I don't know how many lines of dialogue counts as wasting one entire round, but our goal is to distract Isabelle long enough for the Dream Team's Breach and Clear tactics to break a giant hole in the wall and unleash the floodgates.

Our living allies: (all of them are paralyzed for 5 rounds)
November,
Julia
Rath
Amara Clones

Dream daughters: (all of them have Unlimited Bio)
Gina (Isabelle)
Kosi (Isabelle)
Meg (Isabelle)
Eloise (Isabelle)
Johanna (Shu)
Bella (Isabelle)
Uzu (Shu)
Niku (Rath)
Holly (Shu)
Penny (Julia)

>>3643273
Don't let her in on the secret. outright telling her about the Geists will ruin our chances of regaining agency. Let it be a surprise. We can rescue our family in the confusion when the Dream Team pulls a Breach and clear on the Spire wall. Isabelle will be forced to use her Actions to defend herself from the Geist Horde after being caught flat-footed.
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>>3643296
maybe dont be an absolute cunt is what you should say.
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>>3643296
>>3643308
i mean, you think i was giving advice because i didnt want to help or still enjoy trying to help, regardless of our otherwise differing opinions?
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Man, it's really hard to join the discussion of this quest when the older players act like entitled jerks. I mean, being upset about the lack of payoff and >1 ACT was quite understandable, but salt and whining levels here are something else.
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>3638578
RWBY fan! Sweet!

>3641802
Same-thread friend! When did you start? I did a couple weeks ago.

>3642418
Isabelle is kinda the Thanos of Body Horror Quest.
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>>3643316
That was advice? I could've sworn it was a continuation of a long string of despair posting.
Regardless, thank you for the reminder of how Isabelle is bullshit op.

>>3643273
>>3643319
I'm glad to see you here and active. Join in on the discussion on how we could try and pull a Rainbow 6 Siege styled breach and clear on Isabelle.

For our current dream team outside the spire, we have
Gina: a Neuromantic Terraformer who has a direct line of communication to us via Crimson Cord. She's our sole method of communicating outside the Spire. We'll need to have her relay orders.
Kosi: Vitruvian girl who can supply everyone with unlimited health and bio. the team medic.
Meg: Brawler girl. Fibromancer type: Equipped with a Neurotic Halo and has prime experience in dream-fighting.
Johanna: another brawler, but gluttonous type.
Holly: A gluttonous type daughter.
Bella: Stomach Acid Generator
Uzu: Sprial Flesh artist
Niku: Impressionist Flesh Artist, can turn her limbs molten red hot.
Penny: Serial shanker who wields a chainsaw

Any ideas? We have only 1 round to pull off a Breach and clear.
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>>3643296
>....I have no words to say. Alright then. I'll interpret your vote as a motion to give up and beg for QM fiat.
No. I cast my vote to be defiant to the end. I just am pretty sure this is the end, and there's nothing within our power to influence it. But I am sorry, I should cut down on the despair posting. That's just wasting everyone's time. I don't really think that we can get out of here without fiat, but let's pretend for the moment, and talk tactics. Maybe somewhere along the line I'll start believing it.

>>3643353
Okay, we need ranged attacks. The Dream Daughters can't enter the deadzone, so melee is going to be useless. We also need to destroy as much of the structure as possible, because there's probably a diffraction effect and a small hole in it won't expose the entire interior. I think Gina toppling the tower might work best. Slam into the base with a huge outcropping of calcite. Have Bella generate a huge wave of acid, first, to weaken the foundations. Collapse the building in on itself, make a huge opening.
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Also, BHOP, can we backdate our message to Gina a bit? Say that we sent a panicked "Gina, get us out of here!" when B'Ni was doing her monologue?
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>>3643353
ah yes, because pointing out how the teleport puts us in a better position to fight her isnt trying to give advice, nor is pointing out where we might not be able to do things so we can change the plan to something that will actually work or work better also isnt trying to help!

also ive always tried to point out where we might be wrong about things, as alot of times people have been or misunderstood something, and it doesn't help them or anyone else to ignore where someone might be wrong in the planning process. you're misrepresenting me being...i guess a devils advocate(?) for me trying to...i dont even know what you are trying to say i was trying to do otherwise, besides giving you an excuse to be an absolute cunt.

like i said, i want to help, id even at that point be willing to perhaps give this a try, but if you're going to be an absolute asshat cunt about me actually trying to help, then whats the point? you clearly arent actually listening or trying to care about what it am saying, all you care about is the fact im upset and pointing it out. im frustrated and im venting, its how i deal with this shit while still trying to actually help and participate in figuring something out. but like before, of course, if i dont think exactly like you im the worst person in the world because only how you think or deal with things or view something is right, like you always act like!
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>>3643353
Eloise is missing from your list. Does 'desire' boost affect how our skills work inside the spire, or do we ave to be in the city proper?
Been lurking here irregularly since thread 20, didn't want to join because some anon was constantly ranting about characters and telling people what to do, which is a pain: about Uzu's incompetence, paranoia about Francine, etc.
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>>3643382
>Eloise is missing from your list. Does 'desire' boost affect how our skills work inside the spire, or do we ave to be in the city proper?
I don't think so. That's the empathic effect happening, and the spire is a deadzone.
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>>3643382
the spire blocks all empathy based shiz whiz, so we have to bust a hole or leave first.
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>>3643364
Well that's a start.
Having seen your proposed idea however, we can work with it.
We do need to keep in mind that Isabelle, Mother's Corpse, AND Shu's Family (including Shu herself) are up on the Spire top.
Also I did notice that the Spire's internal structure is akin to a massive Spiral Staircase. If we are going to topple the spire, we will have to aim for the core pillar support.

One harebrained idea is that I'm thinking of is having the Dream daughters blend in with the Geists by emitting the same raw hatred against Ozmas. they might interpret the empathy waves with an IFF with Hatred against Ozmas and skintalkers counting as "Friendly".

>>3643379
I apologize for sounding like a cunt and misinterpreting your words with a "coloured" lens. As for your teleport idea, it's a sound tactic. We can incorporate it.

>>3643374
I don't think we can do that. That whole thing was a pure "100% QM dictated you cannot-interfere" Cutscene moment.
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>>3643388(checked)
Hmmm, could someone do an artillery strike if we try to coordinate them through the Cord? Or do you think that dream daughters' hands are full atm?
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>>3643394
and i apologize if me being down was getting to you that much. i think a major difference is, this isnt the first time BHOP has made 'hoping' for anything not work out and feel like its just asking to get smacked, so im just not in the mood to just...i dunno, be ecstatic about another chance at all. and again, this just feels like a cop out, and only makes not getting our actual, proper chance sting more.

>>3643353
>>3643364
>>3643382
>>3643273
but anyways, im thinking, based off what ive seen so far and thought;
>Send word to Gina to be prepared to let loose the Ecto Horde and regroup with us.
>Distract Isabelle, keep it short and simple, keep it focusing on her putting any anger on us.
>Blow a hole in the wall.
>at the exact same moment we make the hole, Hundred Hand grab everyone, and teleport to the entrance.
>quickly use every means possible to reconvene with Gina and the others as fast as possible.
>quickly set about seeing if we cannot combine our emotions to trap Isabelle while the Geists are holding her off.

my thought is, the Geists will be more than happy to target her. Skintalker, smells like Mother, and they might even hate the citadel and wish to swarm it now that they can, especially with it having houses Mothers corpse while also being a place they could not enter.
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>>3643374
(By all means. I've come to realize cutscenes just kind of suck, so I'll happily bend on that bit.)
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>>3643364

We can use Niku to heat the Spire walls to its melting point with her Erupting Fist.
Uzu can impose her Expressionist Spiral Warping to weaken the Structure.
Meg and Johanna can pound away at the walls to weaken it even further.
Penny... Could be the Lumberjack. if we can wear away the foundations enough so that the deadzone is weakened, Penny can chainsaw the support pillar like a Lumberjack.
And then after the complete setup, Gina can deal the final blow by ramming the biggest, girthiest, pillar into the weakened base of the spire and set it falling.

Meanwhile. Shu could stall out by talking. If we're going to make use of the teleport tactic. Shu's first action should be to spawn hundred handed arms to grab and retract her family members as a protective measure. Isabelle does not know that Shu has a relic that allows her to teleport away, so we should save that as a surprise tactic until it's too late for Isabelle to escape from the falling Spire.
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>>3643419
I think I missed that part, but how do we deal with B'ni's ability to paralyze people with the lexicon? And wouldn't she also benefit from 'desire boost', like how she got so fast to the spire?
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>>3643394
>We do need to keep in mind that Isabelle, Mother's Corpse, AND Shu's Family (including Shu herself) are up on the Spire top.
The Corpse is gone, B'Ni ate all of it. Too bad, Shu managing to eat the rest and get her own big power boost would be a pretty cool way to continue this fight.

>Also I did notice that the Spire's internal structure is akin to a massive Spiral Staircase. If we are going to topple the spire, we will have to aim for the core pillar support.
Right, good point. So we have something to aim at.

>One harebrained idea is that I'm thinking of is having the Dream daughters blend in with the Geists by emitting the same raw hatred against Ozmas. they might interpret the empathy waves with an IFF with Hatred against Ozmas and skintalkers counting as "Friendly".
It's possible, I suppose. We might be able to make it work with Phantasmal Conduit skills. Depressive Weight is depsair, Verurteilung is fear, mix them together and we might be able to make something work. After we regroup everyone, that is.

>>3643401
None of the Dream Daughters really has the power set for an artillery strike. We've got a lot of melee combatants, here. I think weakening the central support and smacking it with a big battering ram is our best bet.

>>3643422
Awesome.

>>3643425
My worry is that since the anti-empathy field that's blocking them is, well, a field, they wouldn't be able to approach close enough to use touch-ranged abilities even if they're targeting the outside. Depends on how much of a psychic Faraday cage the tower is. Hey BHOP? Is the tower the equivalent of a Faraday cage?
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Hold on, where's our car atm?
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>>3643448
Far away. Why?
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>>3643450
Oh nvm then.
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>>3643437
(Effectively, yes.)
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>>3643425
we dont have some of those girls out yet, but otherwise toppling the spire is not a bad idea. granted, i dont think it will kill her, but still.

>>3643435
we cant. i mean, our team is already stunned, hence in part why we should fall back for at least a moment, but we only have two options for that;

One, hit her/interrupt her any moment she tries to speak.
Two, use the Amara Clones anti-Skintalker spell, and CONSTANTLY have them be prepared to send anything back at Isabelle.

granted, the second one might actually work, but id be VERY surprised if Mother didn't have either a counter-counter word, or simple immunity from an augment to it.

>>3643437
the issue is we aent entirely sure how this works. blasting a hole might only give a small area of allowance for outside forces, so we would need a second explosion to make an opening for the dream daughters to attack the spirals core.

granted, if the first explosion works and she gets flooded at the top with Geists, we probably can send out Swarmlings down to do that but....at that point, why not just have our Knights detonate on the core instead, so the Dream Daughters dont have to risk stepping in and going all fuzzy or something.
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>>3643435
Also how do we escape the spire if there are B'ni's speedy clones?
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>>3643419
Currently (As far as we know) the Geists are aggroed at Shu's Family because an Amara clone spoke skintalker words. If we want the Geists to change aggro and target Isabelle, we will need her to speak skintalker words outside of the tower and outside of the deadzone. The dream team are currently fending off the entrance to the tower for their lives.
That and the fact that the Geists can't enter the tower because the tower itself is one giant deadzone to dreamdaughters and geists.
If we want to unleash the Geists, we will have to topple the tower.

>>3643437
>>3643461
Damn. Well that just limits our options to jamming a giant pillar into hole of a Spire Entrance. What if we had Niku heat the Pillar up, and have Uzu warp it into a spinning Drill using Spiraling Fear? We now have what amounts to be a giant Drill.

>>3643422
There's a media trope that I would like to mention called "Cutscene Incompetence" where examples of said incompetence include:
>Standing around navel gazing while the bad guy escapes.
>Listening to the villain's Evil Gloating and exposition without even attempting to attack them, often while the villain prepares for the actual boss fight.

It's incredibly infuriating when you're subjected to this kind of trope, and happening in a quest where the main theme are "agency, choices, and control" of all things.
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>>3643472
thought the point of blasting a hole in the side was to disrupt the field? after that, i can seem the going after Isabelle just on the merit of everything else.

still sounds like as i said
>>3643465
here, our best bet to topple the tower is our own swarmlings. also Niku isn't here yet.
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>>3643461
Okay, cool, so Dream Daughters can get close, they just can't enter. We can make this work.

>>3643465
>the issue is we aent entirely sure how this works. blasting a hole might only give a small area of allowance for outside forces, so we would need a second explosion to make an opening for the dream daughters to attack the spirals core.
Which is why I want to destroy the whole tower. Not one hole, but the entire building collapses into a pile of rubble.

>>3643472
>Currently (As far as we know) the Geists are aggroed at Shu's Family because an Amara clone spoke skintalker words. If we want the Geists to change aggro and target Isabelle, we will need her to speak skintalker words outside of the tower and outside of the deadzone. The dream team are currently fending off the entrance to the tower for their lives.
Actually, we can speed that up. We left Amaras behind with the Dream Daughter teams, remember? We can have them bring the Geists in with the teams, so that once the hole is open there will already be lots of Geists waiting for her. We topple the tower, B'Ni panics and uses Skintalking because she doesn't know that attracts the Geists, and then there are already plenty waiting to attack.

>Damn. Well that just limits our options to jamming a giant pillar into hole of a Spire Entrance. What if we had Niku heat the Pillar up, and have Uzu warp it into a spinning Drill using Spiraling Fear? We now have what amounts to be a giant Drill.
Yes. That sounds great. Let's do that.
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>>3643472
>>3643437
(Actually, please allow me some clarification; what aspects of a Faraday Cage were you asking about, because I may have misinterpreted the question.)
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>>3643479
Hmm.... I don't think Swarmling Acid bombs by themselves will work. don't we have an army of Amaras and each of them carrying a single Radiant Boil to use as hand grenades?
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>>3643483
It's ability to block the empathetic field and making desires real?
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>>3643483
I was working under the assumption that the spire is emanating some sort of psychic counter-wave, that negates the sort of empathic field the Geists and Dream Daughters use to propagate their existence. And that the Faraday cage aspect was confining the counter-wave to the insides of the tower so that Dream Daughters and Geists could get up to the outside surface of it and be unaffected by it. I was not assuming the alternative, that the tower is itself just one big psychic Faraday cage, preventing empathic fields from penetrating it but not disrupting them, because I figure if that was the case then the Dream Daughters would fade the moment we entered the spire. They would be cut off from us, in that case.
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>>3643296
Okay. We are in a hostage negotiation with a terrorist (B´ni) which has us tied in a public school in Alaska, and claims that she has a nuke (LEXICON OF DOOM) ready to blow in Washington DC if her demands are not met.
We turn this around saying that the LEXICON OF DOOM is actually a suicide vest she is wearing (since GHEISTPILE), comforted in the knowledge that a SWAT team (Dream daughters) is discreetly preparing a breach outside. We stall for time AND give them footage through the crimson cord (our eyes are cameras, baby!)

And MOST IMPORTANTLY... Dream daughter orders! ALL ACT SIMULTANEOUSLY, although GINA camera work, MEG infiltration of the building & BELLA prepwork happen first.

> GINA: GINA has VISUAL with us through Crimson Cord, & through JACKING with other dream Daughters, they have eyes on the room too. They use that to pre.

> MEG: Is the scout, because she can swim THROUGH WALLS & CEILING. If a discreet hole in a wall is breached, she can swim through the building undetected... and THEN trip & run interference with B´ni as the BIG breach happens
She is safe ; she can retreat out of reach any second she needs. Remember, we only need to distract B´ni for 1 turn for TELEPORT escape.

> SHU or ANY DREAM DAUGHTER: Cicadalings or ANY skill that disrupt concentration-based actions! The CICADALINGS disrupt CONCENTRATION ACTIONS! And the MAIN threat is LEXICON OF DOOM, and spells ARE concentration actions! We order everyone to empty their Anti-concentration skills available.

> UZU: TERRAFORM & GRAPPLE B´ni via FEAR TO THREAD. BHOP says it WORKS even in here, and UZU has it leveled to hell. She can run paralysis on B´ni AND use it to fling it out of the building, rise a wall between the rabitt & us.... be creative!

> BELLA: Large scale demolitions: A pool of acid weakens the walls for a LARGE breach to happen, and floods B´ni afterwards, generally propelling her away from us. If she is drowning in acid, and without visibility or balance, her speed does her no good.

> KOSI: Our SWAT Sniper. Eye laser battery aiming though the wall. The second breach happens, FIRE through the walls. We know they are frankly OP & CUT through anything. Surprise attack with that punts B´ni 3 walls through from us.. Remember, GINA has VISUAL with us through Crimson Cord, & through JACKING with other dream Daughters, they have eyes on the room too.

> GINA, JOHANNA & WHOEVER APPROPRIATE: Battering ram. Get down a BELLA-WEAKENED Wall or ceiling, whatever is more disorienting. TRy to collapse the part we are in outwrds, towards the streets & away from B´ni.

We escape via teleport / Falling away THEN teleport, dream daughters blow the everloving fuck of the walls and retreat while the GHEISTPILE zergrushes B´ni in a display of southkorean might.

Whaddaya think?
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>>3643501
(Then yes, your assumption was correct. Thank you for clarifying.)
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>>3643482
well yes, but if we can flood her with Geists first or something so she cant escape, it would do us a huge favor.

>>3643493
sure, except they are all trapped up top and stunned with us, so they cant do that and need to escape along with us..or be abandoned to Isabelles wrath. not a fan of that second part but that arent the actual Amara and so saving the rest of the family takes priority. also we have 6 QUAD Knightlings. thats alot of acid.
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>>3643501
>>3643518
wait, then that sounds like the last thing we need to do is damage the tower, as otherwise the effects will slip out and affect the rest of the city. without knowing what is actually giving off the field we cant be sure toppling the tower will be enough to destroy it, and would thus only destroy whats keeping it from being a bigger issue.
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>>3643508
As colorful as your plan is, I would like to point out the following:
Isabelle has more than one hostage in the room. She has Julia, Rath, November, and the Amara clones paralyzed for 5 rounds. And we need to extract all of them.
Also, are you phone posting or computer posting?

>>3643519
Are said knightlings stealthed? I can't really remember.
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>>3643529
we had everything, even our armor, both stealthed and recursive. actually, do the Recursives have acid? because if so, thats alot of second boom we could do, as i think its over 100 recursives per knightling.
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>>3643518
Are all of our party members (November, Rath, Julia, Amara clones) still in stealth or are they fully visible?
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>>3643508
Meg probably can't infiltrate the building, because of it blocking spectral entities.

>>3643519
>well yes, but if we can flood her with Geists first or something so she cant escape, it would do us a huge favor.
Sure. That's why I want to bring the Geists in as we collapse the building. So that just as she's getting up from the fall she gets swarmed.

And yeah, it's a lot of acid we can make from those Knightlings. By my count, quadruple-strength Subversive Recursive Knighted-Grapplings should each have 410% Bio in them. So that's a total of 2460% Bio tied up in them, or 1230 Banelings. Far, far over our cap, but if we detonate them as we form them it won't matter. Though maybe we should just detonate the Knighted-Grapplings as-is. BHOP, yet another question: Would we get more of an acid explosion by splitting the Knights into Banelings and exploding them as they form, or just exploding them right now?

>>3643528
My intent was that smashing it into enough pieces will ruin its ability to generate the counter-wave.
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>>3643529
How many active B'ni clones are there at the moment?
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>>3643518
linking >>3643556's question:
>How many active B'ni clones are there at the moment?
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>>3643528
(Essentially, this place is fairly delicate, meaning that damage to the structure will effectively stop the field from functioning. It's stopping normal empathic transmissions from crossing the barrier, but once it's disrupted then all bets are off. Apologies for the confusion.)

>>3643535
(I believe that was requested earlier, so yes, they are.)

>>3643545
(They are.)

>>3643556
(None. They faded when B'ni assimilated Mother's body.)
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>>3643545
(They are fully cloaked, I mean.)

(I am afraid I must head to bed for now, Gentlemen. Rest well, and be safe.)
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>>3643551
id think maybe the knightlings are big enough to just detonate them as is, but unsure. it will work alot better if we can.

>My intent was that smashing it into enough pieces will ruin its ability to generate the counter-wave.
well, that entirely depends on how it is generated. if its some sorta device within it the tower, it is very possible it could survive. but i suppose we may aswell take the risk, if whatever is causing it does survive we were probably fucked anyways as the point of breaking open the tower-
>post appears
>>3643565
ok so never mind, both busting a hole in the side AND toppling it should work then, or at least, in an area exposed to the holes.
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>>3643482

Waow! Just look at:
>>3643353
>>3643364
>>3643382
>>3643392
>>3643437
and more!
Okay Friends. RAINBOW 6 SIEGE is on, tacticool edition. I am feeling optimistic. I did my in-length contribution in here:
>> 3643508
I hope there is something you can use to make your plans, better than that rough draft. Still anons, I like our chances better now. We are using counter-terrorism actions & maximizing our combined pool action against a single target, with the minimalistic objective of surviving 1 round to trigger TELEPORT escape. That looks feasible now.

Key original contributions that could complement your excellent working contributions are:
> CICADALINGS or other CONCENTRATION-disrupting tactics negate LEXICON OF DOOM.
> MEG is the perfect Scout for safe Backup.
> Crimson Cord is CAMERAS ON THE ROOM.
> KOSI & BELLA are SNIPER & FLASHBANGS, definitively.
> External AMARA CLONES with Dream Daughters (there are!) AGGRO GHEISTS to the area when everything is ready.

I think that Johanna´s TOOTH explosion & UZU´s fear to thread are good battering walls & INSTANT SHIELDS to make us survive long enough.
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>>3643551
AAGH. I just had a thought about Using Amara's Lexicon spell. Have both clones join their ACTs to do a pseudo Witch Coven spell and make a long chain of skintalker phrases.

>>3643569
Well then. It seems that Shu's alone and Visible, while all of our family is cloaked.

>>3643572
wait. Even better idea: We disrupt the structure enough to break the deadzone, but fight Isabelle here. The moment the deadzone is deactivated, Isabelle is fundementally trapped inside a giant tower. Have Gina use Terraforming to both weaken the structure while simultaneously blocking the only entrance/exit to the spire. The Geists will swarm through the walls and floors and literally everywhere, and all we have to do is stall Isabelle and stop her from leaving the tower. If Isabelle tries to make a move on us, we can grab our allies and teleport out.
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>>3643583
>AAGH. I just had a thought about Using Amara's Lexicon spell. Have both clones join their ACTs to do a pseudo Witch Coven spell and make a long chain of skintalker phrases.
You know what I'd really like? To cast a GRA SHI SEL THA on Shu. That should bounce back any spell of 60% Bio or lower cost to B'Ni, if she casts it on us.

>wait. Even better idea: We disrupt the structure enough to break the deadzone, but fight Isabelle here. The moment the deadzone is deactivated, Isabelle is fundementally trapped inside a giant tower. Have Gina use Terraforming to both weaken the structure while simultaneously blocking the only entrance/exit to the spire. The Geists will swarm through the walls and floors and literally everywhere, and all we have to do is stall Isabelle and stop her from leaving the tower. If Isabelle tries to make a move on us, we can grab our allies and teleport out.
I mean, I like the idea, but how are we going to ride down the collapsing building without getting as hurt as B'Ni will?
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>>3643583
i....just dont want to risk it. were fighting a crucible winner level girl here, focused on speed. i just, would really prefer to teleport away first, just to be sure and let our family have the time to rest. we also cant guarantee we wont get caught in the crossfire of the Geists flooding the place, so best not to be in it when they do.

our allies also wont do well inside a spire stuffed full of angry geists. fighting in the tower isnt worth the risk, and toppling the tower will still throw Isabelle off and remove it as an issue, incase she tries to later retreat back in.
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>>3643529

The extraction is via HUNDRED-HANDED explosion + TELEPORT combo. Should take 1 turn at most, is triggered only after stalling for time & exploiting every advantage, try to worn as much of the 5 paralysis rounds as possible.

TELEPORT happens simultaneously to breach, while B´ni is getting shot at, disrupted & what have you.

We execute ALL plans simulanaeously. Inside hostage team focus on escape, DREAM daughters breach & escape once we teleport out, GHEISTPILE does all the actual combat.

Plan relies on a SINGLE TURN of utter mayhem, with simultaneous TELEPORT & BREACH (breach 1-2 seconds before at most).

Posting from computer. Faster & more efficient. Hope I am not spamming? My apologies otherwise.
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>>3643583

I think this may be..UNWISE. Collapsing the tower after we leave via teleport is golden, but I would prefer to catch our collective breaths, have everyone retreat at safe distance, and see how she fares with Gheists before commiting.

Actual fight can happen, but I prefer to see what happens first from a safe distance.
Friend GHEISTPILE can get a shot at her first.
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>>3643593
The other issue is preventing Isabelle from entering physical contact with Shu or our family the moment we activate the relic.

If all of our swarms are stealthed, then we should detonate a Quad Knight right in front of us between us and Isabelle, while another Tackles her to the ground. The resulting detonation will shower Isabelle with tons of acid and surprise while providing us a very handy smokescreen which we can exploit to retrieve our friends with our hundred handed generator skill.
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>>3643551

We open an initial DISCREET hole in the walls first, MEG slips though it. Maybe some floors away.

Once emphatic wallls are breached or structure weakened, she can do it. BHOP-confirmed (of sorts).

The important thing is that B´ni should not notice things until it is too late.
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>>3643613
better idea. Jacklings and Crimson Cords. we have all 4 jam into her and stun her. that way the Knights can focus on the tower.
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>>3643613
Or just form a wall of them in between us. Move a Knight or two to block her off, then spawn a hundred arms off as a barrier. It only has to last long enough to intercept her reflexive supersonic kick.
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>>3643613
>>3643625

I would add that to the list of things we can do.
Sure, let´s do BOTH!

But I would stress out that max priority is TELEPORT ESCAPE. Every combat action by people INSIDE the tower gives B´ni more chances to kill us (the hostage team inside the tower)

If she sees us putting them in position, she kills us the second she sees us.
The dream daughters are deniable, she does NOT know they are outside, and does NOT register as an atttack from US.

We people inside are targets & hostages; people outside, FULL unknowns.

Let´s be careful & let SNIPER & BREACH dream daughter teams & friend GHEISTPILE do the heavy lifting for once.
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>>3643640
the dream team cannot do anything until we breach a hole in the wall, and if we breach a hole in the wall, we need to be gone ASAP.
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>>3643625
Thinking about it, I think it's best if we don't blow a hole in the room we're at, it'll just give Isabelle a way out of the collapsing tower once she recovers from the paralysis, if we are going to weaken the structure and break the deadzone, lets put the structural damage at the bottom. The other issue is that Jacklings can't paralyze isabelle by themselves. Shu has to spend an action using Neuromancy to paralyze Isabelle through the Jacklings, and even then it's a toss-up because Secluded Mind Gives Isabelle an advantage against Neuromancy bullshit on her. We've spent 2 actions using hundred hands and the Relic to port-out, our Final action should be distracting Isabelle and give her something to worry about so that she doesn't pay attention to our hundred handed limbs reaching out to our family and pulling them towards Shu.

>>3643628
Okay then... we could have Gina ram a pillar into the spire to weaken the foundation and destroy the deadzone, but we should also disguise the building shake by having a Swarmling detonate in front of Isabelle.

So currently, it seems our plan of action seems to be this:

Shu:
>Send your Quads in as a distraction: #1 self-destructs to create an acid explosion to surprise Isabelle. #2 Tackles Isabelle and pins her. #3 Spawns Hundred Handed hands to create a physical barrier to surround Isabelle.
>Use Hundred Handed to gather your friends

Dream Team: Weaken the Foundation of the Spire, let the geists flood in. Create a big enough distraction to draw Isabelle's attention away from Shu's family.
>>
>>3643628

We can also do this... if doesn´t prevent TELEPORT ESCAPE.

How many actions that would be? I assume 1 action for HUNDRED-HANDED grab of our team, 1 action for ESCHER GEAR TELEPORT, 1 action for HUNDRED-HANDED Wall of arms to cover our escape, 1 action for QUAD KNIGHT Acid detonation, 1 action for JACKLING paralysis...

I fear we will deplete our ACTS soon. Still, Shu can probaly do all of this....

But remeber that we should NOT creat new things from the hive. Too slow, too visible. Use already-created swarmlings & focus on the quick escape.
>>
>>3643646

Can drill a tiny breach hole first, several floors away, so that it isn´t noticed. MEG scouts first, helps us run interference while we escape, same tme as BIG breach happens.
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>>3643653
We've still got two round of Bishop boost left, too. That doesn't give extra ACTs, but I figure the enhanced reaction times should let us justify doing several small actions with a single ACT.
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>>3643649
i disagree. we cant flood the place with Geists without a hole, and flooding her with geists is all that will prevent her from just busting her own hole and escaping anyways. she has super strength, which with all the levels she now has, i guarantee you the walls are like paper to her.

also, its only a RESISTANCE to neuromancy, but thats FOUR instances, or i coupled together, she has to try and stop, and two of those stacks are from GINA who doesn't need her actions elsewhere and has infinite bio to pump into the action and higher levels.


my current thoughts and vote is;
>Send word to Gina to be prepared to let loose the Ecto Horde and regroup with us when she hears an explosion.
>Distract Isabelle, keep it short and simple, keep it focusing on her putting any anger on us.
>Blow a hole in the wall with the Banelings.
>Have both Jacklings and both Crimsons jack into Isabelle, to work together to stun her.
>at the exact same moment we make the hole, Hundred Hand grab everyone, and teleport to the entrance.
>immediately after teleporting command your knightlings to fly to the core of the spire and detonate aswell, to topple the tower.
>quickly use every means possible to reconvene with Gina and the others as fast as possible.
>quickly set about seeing if we cannot combine our emotions to trap Isabelle while the Geists are holding her off.

>>3643657
would take too long, im not wanting to sit around and trust Isabelle to let us have our time. plus, that would involve a knight making their way down there first,which would take more time than we have. Isabelle caught onto Mothers tricks,she will catch onto ours. we act fast, or not at all.
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>>3643592

Also, I picture FRIEND GHEISTPILE as the Oblivion City Guards. Pic very much related.

Even if she breezes through them... OBLIVION city guards are the stuff of nightmares. The psychotic, aggro-ed Hive-nid of FRIEND GHEISTPILE and his unerring SCUM-SENSE shall pursue her incessantly, even at the top of the Cord.

No criminal Scum escapes the hand of JUSTICE, after all.
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>>3643662

Dear anons, please do not forget to use the external Amaras to TRIGGER the SCUM-SENSE of our good FRIEND GHEISTPILE, so that it may become a plentiful horde, eager to hug Isabelle....

Or make her pay her overdue fee. With her BLOOD!

The Scum-sense needs triggering! Make your contributions to the work FRIEND GHEISTPILE, citizens!
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>>3643662
Can we have the other dream daughters contribute to breaking the deadzone? It just feels like we're focusing on Shu too much instead giving agency to Gina and the other teams.
What about the rest of the dream daughters? Johanna can use Terraform to weaken the Wall, Bella can use her stomach Acid to wear away at the foundations,
Gina can simply throw a calcite Battering Ram at the Core pillar to break the deadzone. That way we can focus on Shu locking down Isabelle somehow.
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>>3643662

Your forget that Dream daughter team is better equipped for breaching. And remember Kosi eye-drill lasers?

Those go INSTANTLY through SEVERAL METERS of concrete. Remember when we found her.

We have no problems on instant breaching. Just remember that Drean daughters are better at breaching, and us & MEG are better at interference.

Dream daughters can breach everything. We focus more on escaping.
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>>3643669
im not sure what you mean, but you are right that we have 2 Amaras outside. but again, i must've missed something as i mean no offense truly, but that sounds a bit gibberish to me.

>>3643670
Johanna has terraforming? but fair enough. i still want to use the knightlings on the core though, as they actually have access to it right away and so can deal a better hit to the tower than anyone else.

>>3643678
to be fair, we have no idea how tough this shit actually is. the dream daughters are also stuck at the bottom so do us no good getting a hole up top. meanwhile we have seen the geists both fly and goop-climb pretty quickly, so they can actually get up much quicker than any method the dream team has.

also i dont want ANYONE in that tower once we pop it open. its just asking for trouble if the Geists do take the bait.

plus, our swarmlings can act very independently without taking away from our own actions, having them do things doesn't hinder us at all.
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>>3643670
Here's my plan
>Bella: Lay out an acid lake, start dissolving the foundations.
>Gina: Hydroform the acid, confine it to the spire so that it doesn't flow away and disperse. Prepare a battering ram to knock down the central pillar.
>Amaras: Get the exponential doubling going.
>Holly, Eloise: Keep the Geists off the rest of the party while they set up the demolition.
>Uzu, Johanna: Use terrain-altering abilities to undermine foundations as much as possible.
>Kosi: Create several eye-cannons, line up your shot on the top of the spire.
>Shu: Surreptitiously prime the Escher's Gear while distracting B'Ni with dialogue.

And then, on go:
>Shu: Detonate Knighted-Grappling on B'Ni, tackle her with another, link everyone with Hundred-Hands coming from both our and their armor, teleport out to edge of city near elevator.
>Kosi: Fire barrage at top of the spire, shattering the windows.
>Gina: Ram central pillar.
>Amaras: Cast a mass chorus of GRA RHO TER to turn the pillar into hazardous terrain and call in every Geist in the city.
>Holly, Eloise, Johanna, Uzu: Grab Bella, Kosi, Gina, and as many Amaras as you can carry and book it away from the collapsing pillar and swarm of ghosts.
>Shu's party: Rush back into city, rejoin combat.
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>>3643680

So the idea with the external AMARAs is that they bait a plentiful GHEISTPILE outside the tower through Skintalker spell use.

Once the tower is breached, ISABELLE becomes the priority target (already used powerful Skintalker spells, has the Stench of MOTHER on her). So she is a priority target, even if she does nothing.
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>>3643664
Pic related
>>3643678
Any ideas on how dream daughters could improve their skills with 'desire'?
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>>3643685

Peeeeerfect. I consider the plan mostly finished at this stage. It also reflects almost everyone contributions, as far as I recall.

> VOTE: Execute this plan.
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>>3643685
id still prefer to try and stun Isabelle so she can react to the Geists, and and we have the 4 Banelings, and we should go ahead and blow a hole in the top from the inside, it'll help distract her just as much.

i also still want the Knightlings to all focus on the core, for reasons mentioned before.

all and all i dont like the changes there.

>>3643685
>>3643693
also also we dont have that much control of the Dream Teams, we can only give the team overarching orders like 'topple the spire'.

>>3643687
fair enough, but they already seem to be more than happy to bomb rush us.
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>>3643691

Sorry, don´t know why the picture was so small. That was a failure on my part. My apologies.

Yet, I hope that I did justice to our friend the good GHEISTPILE, and all of its Oblivion city-guarding, scum-sensing glory.

Join the city watch, citizens! Support FRIEND GHEISTPILE!
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>>3643694

We have Crimson cord eye-camera transmission of the whole scene, and Gina coordinating everyone outside via jack, so EVERYONE sees what we do.

Also, every bit counts. Let´s not have external Dream daughters be idle, shall we? Every bit of confusion & mayhem helps.
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>>3643694
>id still prefer to try and stun Isabelle so she can react to the Geists, and and we have the 4 Banelings, and we should go ahead and blow a hole in the top from the inside, it'll help distract her just as much.
Sure. Detonate the banelings, too, and move in the Jacklings to jack in. Even if she resists, she still loses an ACT from being affected. So it will slow her down some.

>i also still want the Knightlings to all focus on the core, for reasons mentioned before.
I want at least two of them to focus on distracting B'Ni. But we can have the rest detonate on the central pillar.

>also also we dont have that much control of the Dream Teams, we can only give the team overarching orders like 'topple the spire'.
I admit it was kind of meta, proposing what they should do under an ideal scenario and not an actual set of instructions from Shu.
>>
>>3639791
>>3642658
Finalized Plan then;
>Send word to Gina to be prepared to let loose the Ecto Horde and regroup with us when she hears an explosion.
>Have the Amaras outside Cast spells to draw in more Geists.
>Distract Isabelle, keep it short and simple, keep it focusing on her putting any anger on us.
>Have both Jacklings and both Crimsons jack into Isabelle, to work together to stun her.
>Blow a hole in the wall with the Banelings.
>at the exact same moment we make the hole, Hundred Hand grab everyone, and teleport to the entrance.
>immediately after teleporting command your knightlings to fly to the core of the spire and detonate aswell, to topple the tower.
>Have the Dream Teams help bring down the Tower, whatever methods they see fit.
>quickly use every means possible to reconvene with Gina and the others as fast as possible.
>quickly set about seeing if we cannot combine our emotions and abilities to trap Isabelle in the collapsed/collapsing tower with the Geists.


>>3643685
>>3643693
i cant back a vote wasting resources, we need the knightlings for the pillar, we have other methods to distract and keep back Isabelle, and we need that hole in the wall sooner than later. its small but major changes i cannot agree with and increase the risk of something not being enough or soon enough in my opinion.
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>>3643712

Sure dear anon. But even with any changes, the key points are in there. At the end, we are now (mostly) optimizing every action & team, but the key actions are all in there.

It is just a matter of filling the plan up with EVERYTHING until maximal act saturation is reached.

Thank you all of guys for this and the excellent battleplans. We have agency now, and we WILL succeed.

Next session: Rainbow 6 siege, Crucible edition.
>>
>>3643685
>>3643712
I'm fine with either plan. what does matter is that we got the ball rolling again.
main key points are there in both plans
>Topple tower
>Distract Isabelle
>Teleport out
>Regroup and re-engage.
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>>3639791
As for the distracting dialogue to misdirect Isabelle:
I'll amend my vote to this.
>Open you mouth to speak...then close it.
>try to come up with words for a few minutes. a phrase, anything.
>"if...if it still doesn't matter to you...if you still want to kill me... then do it. Do it now. But leave my family alone. They have no part in this."
>knees weak, arms heavy, palms sweaty, collapse onto your butt, close your eyes as if awaiting judgement, emit a sort of dreaded acceptance to Isabelle with your empathy.
>Secretly communicate with Gina and tell her to put the plan in action listed >>3643712 and >>3643685 with them going along with either version to their best judgement. plan goes into effect when the First Knightling explodes.
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>>3643757

Apparent surrender will only hurt more when we escape and she is buried in the tidal wave of our good old friend GHEISTPILE.

> SUPPORTING THIS
>>
Okay, so how's this for some dialogue to distract B'Ni?

>"'I know exactly what a predator looks like', huh? Does that mean you're finally done confusing me for Sam, Isabelle? Because if you've gotten to the point that you can see how Mother was acting just like her, I should hope you can see how I'm not."
>Start pacing slowly around the room. Keep her eyes on us instead of looking for the faint blur of a Subversive Knight.
>"But this isn't about me. You're the one in control now, right? Tricked Mother, seized all that power, there's nothing you can't do. Which is why it's so sad to see you keep making the same mistakes. You're just short of a god, Isabelle, and you're still hung up on Sam?"
>"You're never going to be happy this way. Come on, B'Ni. I heard what you told Gretchen. You deserve better than Sam. Don't make your creations something that looks like her and constantly reminds you of what she did."
>Stop at one of the windows closest to where our party is. Turn to look out it, like we're being wistful. Using a Hundred-Hand grown from our stomach, so it's not changing our body posture and she can't see the arm itself, retrieve Escher's Gear and prime it for a teleport.
>"Of course, if you were to really follow through on that you'd have to kill me, too. No reminders. Maybe you want to do that anyway. Maybe you do still think I'm Sam. Just...whatever you decide, leave my family out of it, please? They were never part of this, B'Ni. Please. You have all the power now. I'm not too proud to beg.
>Ten, all of a sudden, put the plan into action. Detonate swarmlings, hit B'Ni with Jacklings, grab party with Hundred-Hand chains and teleport out before the tower collapses.
>>
>>3643769

I also like this. Cut combine, & make it whole.

REVENGE approaches!
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>>3643769
pretty good. needs more emotion to sell it.
What it needs
>An aura of resigned acceptance, open regret on how Shu treated Isabelle, and heartache with a sad wistful directly into Isabelle's eyes to complete the image. Maybe a tear or two. We could've been great friends with Isabelle. But so many things went wrong. The choices made, the paths we didn't take. Allude to that elusive golden ending.
>A gesture of submission: sitting down with eyes closed or looking away from isabelle with your back turned. something that non-verbally says "I submit" to Isabelle.

Don't forget to link the post to Bhop before you go to bed.
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>>3643769
im not a fan of moving around, the less reason we give Isabelle to have an itchy trigger greave, the better.
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>>3643790
>An aura of resigned acceptance, open regret on how Shu treated Isabelle, and heartache with a sad wistful directly into Isabelle's eyes to complete the image. Maybe a tear or two. We could've been great friends with Isabelle. But so many things went wrong. The choices made, the paths we didn't take. Allude to that elusive golden ending.
Yeah, sure, get some empathic communication in there. What will sell it is that it's mostly true. We did want to be friends with B'Ni, we do feel a lot of resignation over how that relationship is impossible to fix, we are deeply anxious about what's going to happen. Just for other reasons than what our words say.

>A gesture of submission: sitting down with eyes closed or looking away from isabelle with your back turned. something that non-verbally says "I submit" to Isabelle.
That's why we're looking out the window. Back turned, not ready for attacks. Except of course we are, we've got a Neurotic Halo and can infer data from our other senses with incredibly ability. Oh, hey, that's right, we should prime our Halo's counter. Just in case.

>>3643791
My thoughts were that if we kept it moving parallel or away from her, and keeping all our movements slow, she'd stay focused on us but not jump to attack. I'm open to alternatives, though. Can you think of a safer way to get ourselves turned away from her with freedom to retrieve the Gear?
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>>3643799
im not sure thats even an issue. we can just have a hand go into our pocket when we Hand Explode outward. otherwise just twisting our body when we emphasize a major point would be good enough. im just thinking Isabelle isnt gonna trust us, this isnt the first time we have tried something in the face of insurmountable odds, and she knows how underestimating us in these situations can go for her. hence also why i liked the other anons words better.

dont get me wrong, nothing you said was bad, its a nice write up, but like i said earlier, Isabelle probably IS expecting something, so the sooner we get the ball rolling, the better. all i can think is, the longer we talk, the more time it gives her to piece together what we plan, as she probably already expects something, and i cant see talking more actually lowering her guard.
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>>3643802
Yeah, I can see that argument. Should we discard our armor, then, to look extra submissive?
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>>3643805
Instead of discarding our armor, just have the camouflage platelings show our casual clothing underneath. Like making the Armor transparent to the point where it's showing what's underneath the armor. The Armor is still there, but it's hidden from view.
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>>3643805
i cant really see it helping or hindering us. she might be so powerful she doesn't even notice we have armor on, if that makes sense. but i mean, if you think it will help, then im really unopinionated on it. it all depends on what Isabelle mindset is now and if she would even take any satisfaction from it i guess?
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>>3642658
Wait whats the problem? I lurk so is there a game mechanic BHOP forgot? If not, could someone explain why people are mad?
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>>3643809
I'd say remove the helmet at least. Show the face, be more emotive. I think that will help sell the act.

>>3643812
Ugh, let's not get into it. Leave that discussion behind us, focus on the now. You can scroll up and read comments on it if you want to see some of us (myself included, so not throwing shade) get really distracted by our salt.
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>>3643812
It's a fucking saltstorm. read it thoroughly.

>>3643818
I'll be fine with removing the helmet visor and revealing Shu's head.
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>>3643812
well, its all laid out in the thread, but the short of it is;

BHOP lead us to believe we had a shot at stopping Isabelle before she could consume Mothers corpse, and even if we failed, we would have a fight to which our actions would decide what happens. instead, right off the bat we got a situation where we had 1 Action, not one turn, 1 action, to try and stop her, and put into a position and later not denied, that we had no chance of stopping her. people wanted the agency to fail or win on our own merits in a fight we had been anticipating and preparing for for awhile now, and instead we got an extremely anti-climactic failure that at least heavily felt like we had no agency or chance to do anything in the situation.

this was right after last Vein BHOP outright and fully admitted to pulling something where the outcome was inevitable and our actions didn't matter. doing what at least felt like the same thing right after saying he would not do it again, on top of how disappointing the outcome was, did not sit well with anyone, albeit with differing levels of frustration at the outcome.

theres more to it, and much of what else was an issue i think even the less angry side at least admitted to understanding where people were coming from, but i think that is all that was fully agreed upon in consensus by everyone. the rest id argue still has merit, like i said, but i will admit probably leans into opinion territory a bit more, but as the saying goes i guess, when the floodgates break, it all comes out.
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>>3643818
sure, im fine with removing the helm.
>>
I know i did not participate creating this plan and i am a pretty big nay sayer right now with just wanting to get this over with (Not an attack on you OP i know the pain your in right now with being a GM myself on many occasions)

>>3639791
I can however support this >>3643712
and>>3643757
in combination with this>>3643769
>>
>>3643828
How does this work as a combination of the dialogue write-ins?

>"'I know exactly what a predator looks like', huh? Does that mean you've finally stopped confusing me for Sam?"
>Remove helmet, slump a little.
>"...it doesn't matter, does it? Nothing I can say here is going to change your mind. Congratulations, Isabelle, you have control."
>Start emitting a sense of resigned apathy on the empathic field, combined with nervousness for our friends.
>"I'm not too proud to beg. Whatever you do to me...if hurting me still matters to you for whatever reason...please leave my family out of it. They were never part of this, they just had the bad luck to get caught up in it. Please, B'Ni."
>Bow head in resignation, close eyes and wait for judgement.
>Upon Gina signalling us everything's in position, spring into action.
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>>3644109
Yeah works for me
>>3639791
Amending my vote to support this plan>>3643712
with this speech>>3644109
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>>3639791

"'I know exactly what a predator looks like', huh? Does that mean you've finally stopped confusing me for Sam?" You say with a bitter chuckle as you slowly, deliberately slide your helm off, staring B’ni down even as the Crimson Cord flickers with a rapid exchange, the inklings of a plan. The Favored Daughter just glares back, eyebrow slightly raised as she listens to what she assumes to be your final speech. She’s heedless of the silent, shimmering movements of your swarm and the roiling waves of fitful azure just outside, so enraptured is she in her moment of victory.

"...It doesn't matter, does it? Nothing I can say here is going to change your mind. Congratulations, Isabelle, you have control." You continue with a sigh, sending a small, sad pulse of resignation and nervous fear across the space, and you’re not sure if it’s your words or your false flag that causes a cruel smile to spread across Isabelle’s face, her emerald eyes glittering as she drinks in every word.

"I'm not too proud to beg. Whatever you do to me...if hurting me still matters to you for whatever reason...please leave my family out of it.” You plead, trying not to let the merest flicker of hope cross the line as you hear what you’ve been waiting for, just as the fingers of your conjured limb graze the spokes of Escher’s Gear, out of sight. “They were never part of this, they just had the bad luck to get caught up in it.”

The pieces are in place, and all that’s left is to pull the trigger.

“This is between us, B’ni." You conclude, bowing you head and closing your eyes as you take a deep breath, preparing for what’s to come. “It’s us…it’s always been us.”

You hear her inhale, and your eyes fly open in the same instant that your Jacklings and Drones stab their needles home into Isabelle’s spine.

Her eyes go wide with shock, her teeth grit in rage before her attention’s drawn to the corrosive detonation that eats through the delicate stonework, opening a yawning portal to the stale air of Almath. You had the first word, and the last is robbed from her as she’s instantly swarmed by an onrushing tide of vengeful azure and furious Hexane. Hands explode off your armor, limbs reaching out to your family and holding on to them for dear life as your world tilts, warping wildly as Escher’s Gear activates and the wave of hatred and ectoplasm is replaced with the shining entrance pavilion. Your allies collectively draw in a harried set of breaths as their faculties are restored, and you turn from them to look up in time to see the tower tilt, its peerless alabaster surface suddenly warped, twisted with a cracking series of spirals whose intense heat couple with your acid working within to bring it collapsing to the ground. It’s fall is tremendous, its weak exterior crumbling to dust under the weight of eons and the sins of those that once sat within.

A fragile edifice for fragile gods.

(Continued)
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>>3644221

[Gina, I need your status!] You demand, even as you watch a cloud of electric blue ectoplasm surge from the city, overwhelming the settling pile of dust and rubble as the gust of wind hits you from the titanic collapse.

{Niku and Uzu just demolished the spire, and Penny showed up with Gemma to set up some hit-and-run tactics…} Gina replies, struggling to keep her responses clipped and professional in the face of the chaos erupting around her. {She got a couple of hits in on Johanna, but…it’s not taking}

[What do you mean it’s not taking?] You ask as you help Julia to her feet, and suddenly your mind is filled with Gina’s rapturous laugh.

{Johanna’s reforming, like the geists...Jesus, we can’t get killed here, Shu. We keep coming back, it just takes a couple of seconds, and…holy shit} Comes her breathless explanation as Rath rises, her mounting fury practically pouring from the baroque plating of the Sui Tormentis. November hastily inspects her armament while Julia checks in on the group of Amaras, flitting from one to another to ensure that every single one of them is safe.

{Holy shit…} Gina breathes again, hope ringing in her voice. {B’ni can’t get a word out…it’s like with Amara, they just carve through her since they look the exact same to the Hexane. B’ni’s pulling out everything else that Mother had at her disposal, and she’s amping up with some bullshit, I can tell}

[Can you tap in to B’ni? You’re still inside her technically, so can you tell what she can bring to bear?]

{Uh, shit, hold on…} Gina pauses, and in an instant the nature of Isabelle’s newfound power takes shape. {Yeah…fuck, she did the same thing you and everyone did with my body. She’s got the full suite of powers since they were so similarly sick in the head, and she got at least a portion of the levels, to boot. Alright, here goes…her biggest trick is that she’s got a hybridized Neuromancer and Conduit tree that lets her summon memories and stuff as physical constructs. She's got Fibromancer reinforcement, an Armorer endoskeleton kind of like Rath's, along with a boat-load of immunities…corrosion, flame, slashing, crushing…no neuromancy or conduit blocks, though, and the fact you stabbed into her means piercing can work just fine. She’s cued up a sensory power, so cloaking’s out, but…she’s strong, but as powerful as Mother was, she’s not a front-line fighter like Charon. They were invincible because they were a team, but it’s just Mother’s power this time and this whole goddamn city’s out for blood}

Hope flickers across your bond and you’re not sure whether it’s yours or hers, in this moment of truth.

(Continued)
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>>3644230

{…I think we stand a chance here, Shu. Here, now…we have a shot to end this once and for all}

You turn to look at your family as a question bubbles up in your mind, one that you’ve been faced with twice before. Twice…the first was when you learned the full extent of Isabelle’s power and madness. The second was on the beach, when she said she’d come to take Gina away.

Now, when you find yourself faced with the same question for the third time, you know, somehow…

…this is the last time you’ll have to answer it, with regard to your oldest friend and greatest foe.

Three questions, two answers.

You are about to supply the third, and final, decision.

>>Stop her. (Gather your family. Command your forces. Confront B’ni. End this…one way or another.)

>>Let her go. (Allow B’ni to escape and make a stalemate at the Cord. You’re not putting your family in front of the most powerful Daughter in existence, chances be damned.)

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next two hours. Gina is simultaneously in Isabelle’s head and on site, so if you have any questions about the current setup, please let me know. Thank you for your time, your patience, your honesty, and your kindness, and I hope you’re having a good Wednesday.)
>>
>>3644235
>>Stop her.
there really is no other option honestly.

>>3644241
would it be best to wait for planning til more information is available?
>>
>>3644235
I say we try to kill her. This is probably our best bet to kill her. If we meet her in the Cord its gonna be a grater tragedy than two world wars, the holocaust and the Comunist Famines combined.

Right now she is at the Weakest she is ever going to be from here on out. Unless we stop her here she will grow even stronger and might even kill Mara before ascending the Cord.

>>3644241
Has Gina figured anything out if we could extract her and the other dreamdaughters by consuming Isabelle?

(Probably not the kind of question she was focusing on overmuch but maybe she had an epithany)

Would our penetration Skills like Raths Burrowing Blast still work?

How much progress is she making? Is she building up speed?

Do the Geister always reform or do some stay down?

Is the Number of Geistern increasing/ are ever more drawn into the fighting?

Can we determine the alliegance of the Geister? Will they ignore us as long as we do not use skintalker powers?
>>
>>3644256
>>would it be best to wait for planning til more information is available?

(You have a window of opportunity with which to prepare and call out to additional allies, roughly ten rounds’ worth before B’ni reaches the exit.)

>>3644269
>>Has Gina figured anything out if we could extract her and the other dream daughters by consuming Isabelle? (Probably not the kind of question she was focusing on overmuch but maybe she had an epiphany)

(The Arbiter Relic would allow you to extract them upon B’ni’s demise, given that Gina’s spent time building up connections with them. You’ll have access to all their Core skills if you CONSUME.)

>>Would our penetration Skills like Rath’s Burrowing Blast still work?

(Absolutely.)

>>How much progress is she making? Is she building up speed?

(She will be able to make her way out of the city in time as she’s acclimating to her new powers, and she is slowly building up speed. It will take roughly ten turns for her to get from where she is to the exit at her current pace, taking only Gina, her teams, and the geists into account.)

>>Do the Geister always reform or do some stay down?

(They always reform, as do the Dream Daughters. The time between regenerations increases the more they’re beaten back, however.)

>>Is the Number of Geists increasing/ are ever more drawn into the fighting?

(More are being drawn to B’ni the more she struggles.)

>>Can we determine the allegiance of the Geister? Will they ignore us as long as we do not use Skintalker powers?

(Given that they see Mother as free, they do not care about any other Skintalkers. B’ni’s used her Lexicon and she looks like Mother to the Hexane, so they will not divert their attentions to anyone else at this point.)
>>
>>3644235
literal battle theme: https://www.youtube.com/watch?v=CQs2oxkQ-0s

>Stop her. (Gather your family. Command your forces. Confront B’ni. End this…one way or another.)
We may have a choice, but because of how we built Shu and all of the choices that we've made, backing down from this just breaks character.
>Both in empathy channel via crimson cord and aloud. ["A chance to end it all huh...walking away just feels cowardly, and even if we do walk away, Isabelle will just simply go after our family just to spite me."]
>Give your family a look-over. Give a nod to November. Share a grin with Rath.
>Hug both Julia and Amara. "We'll go home after this last fight. It seems that Bunny is gonna win, and we can't let her win or leave, otherwise she'll make everyone disappear."
>Both in empathy channel via crimson cord and aloud. ["Alright then. HELL OR OBLIVION, LETS ROCK"]

>>3644241
Question:

Can Amara bring out... her own dream daughters via proxy clones or does Amara prime need to be in Almath in order to bring out the Soroitas and Sasha?

>>3644310
Is Charon and Ringo free from the Geas now that Mother's left the chair? Because I seriously hope to recruit Charon to the fight.
>>
>>3644310
>>3644319
well, it looks like only Hera from Rath(The Armless girl no?) is not here, and im not sure if Amaras clones can spawn hers, though i question if spawning a group of kids is a good idea, Sasha might of been useful.
>>
>>3644310
Another Question

Do the Geister deal splash Damage? Would us getting close put us aat risk at getting hit?

>>3644319
>>3644256
This place is psychocreactive.......
We could will the cityscape itself ot attack her by enveloping her form immobilising her and slowing her down for the Geister to finish her
They can move through solid objects without problems so that could work
>>
>>3644325
So who can we call in? We have Dorian, Amara Prime, and the Midnight Crew back at the Roost. We can bring them in to Almath and have them unleash their dream daughter allies.
>>
>>3644319
(Mother is still technically the administrator, so they are not free as of yet.)

>>3644319
>>3644325
(The presence of an Amara Clone is enough, and they'll be joining the fight shortly.)

>>3644330
(They will not to any splash damage to your allies. They are essentially acting as a source of constant damage and disruption to Isabelle.)
>>
>>3644338
Has Dorian and the Midnight Crew been kept up to date on the happenings in Almath? Can we recruit them into the fight?
>>
>>3644332
if the Midnight Crew are even willing. this has kinda become a personal issue they might not see a need to help with, as Mothers defeated and theres no threat from this of someone winning the Crucible. if they didn't feel up to helping against Mother before, i cant see them feeling up to helping with this.

>>3644338
alright then. well, guess more allies is more allies.
>>
>>3644338
More Questions i know annoying

Has Isabelle created any clones yet?(She probably will as soon as we enter the battle but would be useful to know if she already had some)

Does Isabelle have any kind of stealth ability aside form her neurotic cloud?

Can the Cloud disrupt the Gheists of the City or are they completely unaffected by its mindaltering effects?


How far has the rest of our Familiy recovered?

Is the Damage of the Gheists outpacing Isabelles healthregen?
Can we tell that?
>>3644344
>>3644343
Could we maybe send in Rath with some support to punt Isabelle further away form her goal(the exit)
>>
>>3644356
sure. hell she could team up with Hera and maybe Johanna to deliver a 3 punch 'fuck you' or something. probably would have to sacrifice some of Raths limbs, but ah well. maybe send in an Amara clone to use the family tech too.
>>
>>3644344
Well First things First, we should seal off the Entrance with the biggest thickest wall we can create via Terraforming, Then have Amara Cast a SkinTalker Spell Reflection on the Terrain so that if Isabelle attempts to use skintalking on the wall, it will rebuff it. Then we need to reconfigure our squad, send dorian down from the Roost, have him be Julia's battle buddy so we can exploit those sweet dual techniques. We can bring up to 4 party members in our party and we currently have 1 slot empty (amara clones technically don't count?)

As for how we configure our squads, Kosi's job will be keeping all the living daughters topped off in health and bio.

As for tactics...I know it's goddamn counter-intuitive, but since Gina said that Isabelle is not a front-line fighter, we should have Shu be aggro tank. She's got Heaven's drills and Heavensbreak stingers that she can make good use off, her armor's immune to slashing. If Shu shows up, Isabelle will attempt to prioritize as many actions into killing Shu.

>>3644361
You need to keep in mind of Isabelle's resistances/Immunities:

What she's immune/highly resistant to:
>Blunt/Crushing
>Slashing
>Acid
>Flame
What she isn't immune to:
>Piercing
>Neuromancy
>Phantasmal Conduit
>Skintalking
>Stacking Debuffs
Some of our party members aren't really that well equipped against Isabelle (In November's case, possibly hard-countered.
>>
>>3644343
(The Midnight Crew are informed through Amara, and Jackies trying to stop Dorian from running to your side immediately once he learned things were escalating.)

>>3644344
(They're torn as to whether or not to risk it at the moment, but you ay certainly try.)

>>3644356
(It's not annoying at all, I'm here to help.)

(Isabelle has no clones, and no stealth ability aside from the cloud, which does not disrupt or confuse the Geists.)

(Everyone is at full health and bio. Despite what happened, all B'ni did was lock you down, so she's done no damage to your living allies thus far.)

(The damage from the Geists is not outpacing her regen, but it's keeping it to manageable levels.)
>>
>>3644361
That gives me an idea. Use the Dualtech while someone wants the city to hold Isabelle in place and go to town on her face and upper torso to beat her to abloody pulp with

>>3644373
Yeah sealing the entrance is gonna be needed. We should make it several somewhat thinner layers with air in between so even if she overpowers Amaras Skintalking buffs on the walls she will have to do it o every wall individualy

We should have Shu go in for the Grapple so Rath can go lay into Isabelle in Ignition mode and pummel Isabelle senseless with the Amara Dualtech while Shu pierces her with Neuromancy to paralyze Iaabelle and skewers Isabelles Body from Head to Toe with Drills
>>
>>3644373
we have Shu, Julia, Rath, and November. thats four. granted BHOP might give us leeway considering the magnitude of the situation, but still.

sure on blocking off the exit.

well, Shus entire Hive has piercing, and the Contender it think counts too with its ammo, so she probably wont have to get up close really.

Crushing and blunt(unarmed) might be considered different, so fisticuffs might still work.

also Novembers BAR at least should still count as Piercing aswell, meaning she still has some damage output.

>>3644389
hrm...well i mean, we can send someoen back to grab Dorian and ask the Midnighht crew real quick, sure. though i cant see them being convinced by anyone but Shu herself.

>>3644390
sure.
>>
>>3644389
Well i was more thinking how has the rest of the family in the Lair recovered?

But good to know she has not done any damage to everyone else

So her Healthregen is not being outpaced..... Well we can certainly change that. I think ISabelles Birthday is today and we should get har a present. She will get a Leash and Fists lots and lots of Burning Fist.... to the face.
>>
>>3644397
(November's weaponry counts as piercing, so given that Isabelle is immune to heat and neutral against piercing, they'll do reduced damage.)

>>3644404
(The ones at the Lair are fully recovered and awake.)
>>
>>3644310
did you mean like, 10 turns before the fight properly starts, or that the fights started now and 10 turns to stop her?

is Blunt and Crushing damage different? aka, would Raths fists have an effect still?
>>
>>3644431
In Ignition mode she should be able to use burrowing blast as OP stated here>>3644310
>>
>>3644437
that has nothing to do with my question though, and i think he just meant the armor piercing augment still works and counts as piercing, the boils still are mostly heat damage and thus would still have a greatly reduced damage output.
>>
>>3644404
We can also lower her regen to the point where the Geists can do constant DoT on her by putting a Leash on Isabelle.

>>3644397
We should explain the situation fully to the Midnight Crew. Explain the stakes Yes Isabelle has Mother's power, but she's incurred the wrath of the Entire City in a place where dream daughters are functionally immortal. Any dream daughters they have can be called upon to fight alongside them. And she's being hindered enough that it's possible to kill Isabelle AND Mother instead of having to deal with no environmental help and bullshit regen. Two Birds with one stone. If Isabelle escapes, she's going to sit at the top of the cord and let the entire world go to rot.
>>
>>3644443
i mean...im just gonna say it...the Crucible being unwinnable and lasting forever might be exactly what the Midnight Crew want.

im not saying we dont try, im just saying they really have no reason to feel a need to take part in this fight. also its very possible they have little to no dream daughters they are on good terms with.
>>
>>3643820
Eh, we always could've killed B'ni at the start.
>:^)
>>
>>3644431
(Ten turns to stop her, is what I meant. My apologies.)

>>3644441
(Both November's armament and Rath's punches would be relatively effective against Isabelle's current form.)
>>
>>3644464
right, and awesome on Rath.
>>
>>3644464
right. sorry for the barrage of questions still, regardless of your willingness to answer.

is Isabelles new sensory thing making her have extreme awareness of where everyone is, or is it just seeing through stealth and similar abilities?
>>
>>3644464
>ten turns
>Shu and Family stuck at the entrance to Almath
>Isabelle coming from the City Center towards Almath's entrance/exit.
FUCK. Ten turns you say. That's a bit dishonest. more like 4 turns instead because there's travel time involved in intercepting Isabelle. Are you really sure we have 10 turns to stop her?

>>3644474
I think this is a good case for planting the Cancer bomb. We can do a double fake out with Gina and Julia to guarantee planting the bomb. Julia will have to prime her halo in order to dodge any retaliation caused from giving B'ni a death blow.

Even if we can't deal damage, we can do lots of crowd control, Bella can use her Acid to generate a tidal wave that pushes her back. Uzu can do Spiraling Fear's terrain effects to knock her off balance.
Gina can lockdown Isabelle's abilities for a time.
Julia can put lots of Malleable flesh stacks on Isabelle, it it reaches 15, then Isabelle is completely paralyzed.
>>
>>3644464
>>3644484
>>3644459
>>3644109

Also, given the sheer scope, scale, and stakes being wagered on this fight, I propose to have the voting time extended to 3 hours after the next update. Sound fair? It gives us anons more time to plan as well as time for you to properly get your ducks in line.
>>
>>3644495
well, keep in mind the Geists and 2 Dream Teams are already on top of her. Rath at least, and Dorian if he joins, can probably get there fast.

and yeah, Cancer bomb sounds good.
>>
>>3644484
(It's both.)

>>3644495
(It's ten turns without you joining the fray. If you do nothing or leave, then it will take ten turns for Isabelle to fight her way to the exit. If you join the fight, then that number goes out the window.)

(Please also bear in mind that Isabelle now has other powers that she will begin tapping into, so her arsenal will begin to expand as she realizes what she's fully capable of. The resistances and thr nature of her favored power sets that Gina detailed are static, however.)
>>
>>3644507
(Oh, absolutely. Once the fight card goes up, you'll have a great deal to manage with all the squads and the like. Trying to dry run all this with each participant having a full turn took two days, and it's then that I realized that of this fight wasn't going to take a literal month to reach a resolution, I had to do something.)
>>
>>3644474
>>3644443
Should we have Shu rush in with Rath and several Amara Clones to intercept Isabelle to put the Leash onto Isabelle and pin her down or have Shu go to the Lair and try and convince the Midnight Crew to come with her while we grab the Rest of Shus Family and their Dream Daughters?

>>3644495

We have a couple more options to slow Isabelle down
We can also paralyze Isabelle with Neuromancy from Shu

Have Amara thorugh a clone will the City to grasp at Isabelles extremeties and pull her into the ground to immobilize her for longer giving us more time to deal with her.

Cancer will probably be our biggest weapon to deal with her unless we can immobilize/paralyze her then we can go about killing her the old fashioned way. She might have a way to rid herself of that but we should still be able to deal her massive damage with it

>>3644464
Would Shu leaving the City for a minute immediatly despawn her Dreamdaughters?
>>
>>3644523
no, we need Shu to grab Dorian at least, and talk to the midnight crew the chance to get both them and possibly their dream daughters is worth a single turn of holdover on Shus part. plus, she can send in her swarm while she is away.
>>
>>3644523
(An excellent question; no, Shu may leave the city and come back if you so choose without her Dream Daughters despawning, and the same goes for everyone present. It takes some time for them to disappear, and coming back would reset that timer to full and keep it stopped for as long as the living Daughters are present.)
>>
>>3644235
>stop her here

Bni is only going to get stronger and when she gets to the cord there will only be more meat for her maw to continue growing.

Even if we go full bore, consume every power in our path that doesnt join us and train we are still two years behind Bni. On top of that, Mother will recharge soon and all hell will break loose after she got the ol'bamboozle.

We have to do it now while we have as much strength as we can muster.
>>
>>3644508
>>3644515
Oh. Okay. So in essence we have 10 rounds to make our preparations for this giant Raid. Before Isabelle reaches the exit, but the longer we wait the more powerful Isabelle gets as she starts to realize how bullshit op she is.
>>
>>3644537
Bhop, Is the Tier 3 Forge Core fully recharged now? Because I kinda want to go back to the Dragon's Roost in order to pick up Dorian and refit everyone. while trying to convince the Midnight Crew to join in.
>>
>>3644543
(Precisely.)

>>3644542
(Mother has been reduced to three tokens in her pool. I hope this answers some lingering questions about how far she over-extended herself against you.)
>>
>>3644553
(Yes, it has.)
>>
>>3644553
i dont think so. it needs another core to recharge, and November has our only other one.

>>3644563
wait, but how? that goes against how you said it works.
>>
>>3644565
(Curses, my apologies. I was incorrect, you're right.)
>>
>>3644235
>>3644256
right well, my plan so far, REPOSTED AS NOT EVERYTHING GOT COPIED RIGHT.
also sorry if this means i bamboozled anyone.

SHU;
>Spawn a full set of Recursive Bane-Drillings and send them after Isabelle.
>slip in a few Jacklings and Crimsons to try and use the Drillings as a distraction, to stun Isabelle.
>Quickly go back to the penthouse, and try and explain the situation to the Midnight Crew(see below).
>Regardless of the outcome, grab who is willing to come and head back quickly.

RATH and AMARA CLONE;
>Quickly get into the city, burst speed and further build up your strength.
>wait for the moment to strike, then with CALL TO ARMS start stacking REPLICANT Limb combo punches into Isabelles face.

JULIA;
>Hitch a Ride with Rath.
>When you see your opening, expend your health as needed to try and get as deadly a Cancer Bomb as possible into Isabelle, but don't risk your life on it.

NOVEMBER;
>Hitch a ride with Rath.
>Simply rev up your guns and keep them firing on Isabelle, pin her the hell down.

AMARA CLONES;
>Main focus is on Having Halos prepared to defend everyone, Sneezes ready to go.
>otherwise, split spells, a Third focus on keeping Isabelle pinned and slowed, a Third focus on countering any spells Isabelle might try to throw out, and a Third focus buffing our team with every spell imaginable.

GINAS TEAM;
>Work to pin down Isabelle, main focus on her limbs.

UZUS TEAM;
>Work to slow Isabelle down, main focus on keeping her grounded and off balance.

NEW DAUGHTERS ARRIVING TEAM;
>Help out wherever you can to slow down Isabelle.

SHUS WORDS;
>quickly get your bearings after you arrive, as much as you would love to play 20 questions, wave off anyone who tries and ask you anything.
>”Dorian, Amara, Jackie, Ace, Quinn, and Keane. Things didn't go as planned. Isabelle betrayed Mother, and we need to stop her.”
>Turn to the Midnight crew, to Jackie.
>”look, i know this isnt your fight. I know the stakes mean nothing to you. Mothers defeated, Isabelle isnt a personal issue for you, and shes not a threat to the crucible ending either, the exact opposite.”
>blink, and let your heart get hit with your emotions, if tears flow, they flow.
>”But shes hurt my family. She HAS my family, captured and stuck in her head. And if we dont stop her now... we might not ever get them back.”
>”Please...i know i dont deserve to ask this of you, i know you have helped us so much, given and risked so much for us...but please...please help me stop her, please help me get back my family….”
>Stumble on your words, start ranting.
>”We can reward you, if you need. The penthouse? The Gear? Our Relics? We need all the help we can get, name the price, its yours just...please… this may be our last chance to get them back, and stop her…”

the rest of our family can add to the 10 turns while we get backup. id hope and imagine they will be enough to at least add to the clock until we get there.
>>
>>3644235

You have my vote>>3644579

I can get behind this. Maybe laying it a big thick on there with the speech but i think at least somewhat appropriate. Shu is gonna realize if Isabelle escapes we loose Gina basicly forever and she would probably suffer any material loss than that
>>
>>3644555
Damn. Three tokens. Mother's literally only has "safe" move left before putting her on the verge of deletion.

>>3644568
>>3644565
Dammit.

>>3644579
For the Amara clones, we should always keep a reserve platoon of Amaras set to cloning duty. We can't afford to lose all of the Amaras.

have Bella and Gina use Terraforming to push Isabelle back with crowd control, either by sending Acid Tsunamis that carry her away or Catapulting her back.
>>
>>3644555
Wooooow, Matrons Mad. Taunt to get bodied holds true even at the end of the world. Still though, shes not dead yet and cornered animals fight the hardest.
>>
>>3644599
i dont think(or at least hope) the midnight crew will force such a payment from us. they dont seem the type. they either will help or they wont. i just felt it fit, as Shu would be desperate and willing to sacrifice such a high price to stop from losing Gina and the others.

>>3644603
we cant command individuals in the Dream Teams, only each as a group.

fair point on the Amaras.
>>
>>3644619
no i definetly approve of it. we have a somewhat working relationship with the Crew now. They know that Shu would only make such offers if she was really desperate. They know Shu as calm, collected and with what amounts to a silver tounge, for Shu to loose her composure like that would make anyone worry.

They would probably take a token Prize from us for their service if they are willing to come.

>>3644555
Three tokens... She can make one more missstep before being completely powerless. We should be on the lookout on what she plans on doing with that as its gonna be devious.

Wait arent there Still Phalanx pieces around? What would happen if we kill those as a theoretical. Would she loose the last tokens one for each piece of the Phalanx?
>>
>>3644632
true, but not anything to fuck us over. plus, of course, if they help, we would be more than willing to give them something anyways, so thats not even really an issue.
>>
>>3644632
(Yes, she would.)
>>
>>3644645
That is gonna be a plotpoint later on wont it? Defeat the Sentient Phalanx pieces or spare them. Sparng them might give us the moral highground and some possibly powerful and experienced allies. On the other hand if we kill them and by extension mother the Autopilot will be turned on and we could possibly recruit Charon and Ringo............ Damn those are gonna be difficult choices to make
>>
>>3644632
Or Mother could pull a "taking you with me" on Isabelle in desperation after seeing what's happening. At this point, she would be all for rooting for Shu the Defiant because Shu's goal at least is to end the Crucible while Isabelle's goal is to extend it indefinitely until she's the last daughter alive (a vastly undesirable outcome for Ozmas). She's got 3 tokens left. Putting a daughter at Zero hp Death's door state would put Mother down to 1 token with the rest being burned and her being purged from the system if the daughter hit by the cheat was to make death's door saves and pull herself out of death's door.
>>
>>3644579
>>3644235
I'm in support of this vote. But have an amendment on the Amara platoons to reserve 1/3 of their number and have them set to Cloning duty.
>>
>>3644655
its possible they cant be saved in their current form, the Fibromancer i think only got clarity due to the deaths door stuff giving that, and if we had let them recover, their innate Amalgam-like status would possibly cloud their mind again.

>>3644658
im actually interested in just what Mothers goal now is sure, she clearly wanted to win the crucible again, but when Isabelle spoke, she clearly would prefer death and an end to the crucible in some form over that, so im surprised she chickened out on doing something to Isabelle.

>>3644676
oof, i think thats too high. i was gonna do 1/5, at best 1/4. keep in mind they probably cant use their Halos to defend from attacks while splitting either, so putting too many aside might leave gaps, as its been implied splitting new clones is the most concentration and ACT heavy action they can take.
>>
>>3644645

Note: S.S.H (Saitama Saisyu Heiki) is such a fuckin boss at making metal rock soundtracks.
Theme song for the final battle against Isabelle?
https://www.youtube.com/watch?v=2rj9rE6Rh0I
>>
Alright, back. Was busy most of this morning, but I have returned with excellent news: My dad's cancer is in remission! So today is a good day.

Right, so catching up, supporting >>3644579. Make sure to grab the Arbiter's Appetite while we're there, turns out we might need it.
>>
>>3644850
glad to hear it, hope the best for him!

and oh yeah, we did leave that with the Midnight crew, totally forgot about that.
>>
>>3644857
Yeah, it's been rough. He's been in and out of the hospital a lot recently, but I took him today and it looks like he's fine. It's so relieving.

And yeah, we need the Appetite. We can recover Gina and the rest of the Dream Daughters that way. And gain their Cores in the process, technically? Neat. I guess we'll give them to Gina when we revive her, give her build a bit more versatility.
>>
>>3644875
yeah, hope things continue to go well for him.

as for Gina, plus, i mean, its the best way to get them back into her head. i think giving her Eloise would be good too, that way shes with the daughters shes had the most time to open up to as she adjusts herself more to the idea of actually having friends and being social. though granted, not sure most of those cores would work best on Gina, we'll make do.

[spoiler[assuming we even get her back, and things dont just go to shit.[/spoiler]
>>
>>3644850
I will definetly wish him the best, Cancer is a massive pain and burden for everyone involved.
I hope it never comes back
>>
>>3644892
Hey, hey, enough of that. We wasted enough time despairposting already. Let's kill B'Ni, reclaim our friends, and incarnate at least one of them (what are we going to do with that other Engine charge, anyway? I feel it's probably best to save it, but there are other options) in a shiny new body full of upgrades.
>>
>>3644908
dunno. feels...pretty iffy to pick favorites out of the others, and feels just as iffy to try and have them decide who to bring back out but...at the same time, having another ally would be useful. but man, it just feels like it would be such a dick move to pick one or force them to, aswell as make them feel obligated to help us upon being reborn.
>>
>>3644922
>>3644908
Well many of the Daughters like Holly, Uzu and Niku probably dont want to come back anyway, the sororitas would not want to individually, the other daughter in Amaraas Head seems to proud to take the offer, we do not know the crazy one in Julias head so she i probably out, Johanna probably does not want to either as she was bested and in her philosophy she would not take an offer out of pitty.
The one i can see wanting to come back would be Kosi and eloise. Eloise would probably want to go her own way and Kosi would probably stick around. Not so sure how either of them would fit into the Group as a whole.

Probably best to keep it as a last resort if someone else dies.
>>
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>>3644235

This ends.

Now.

Both your hive and mind erupt into a flurry of activity, a fresh set of swarmlings surging forth to buy the time you need. A pulse across your empathic field is all it takes for Rath, Julia, and November to take off, and you watch as the streets themselves carry your allies forwards at blinding speed, the art-deco buildings churning aside to carve a clear path to your shared foe before Almath closes behind them. You wrap your fingers around Escher’s Gear as thoughts of family fill your mind, your stomach dropping as the crypt’s cold air is replaced with the filtered warmth of your new home.

You explode into existence at the Dragon’s Roost, and Quinn flails on the couch at your spontaneous arrival before bracing herself for whatever horrors you’ve brought with you this time, while Dorian’s the first at your side by virtue of his speed with Jackie hot on his coattails.

”Dorian, Amara, Jackie, Ace, Quinn, and Keane.” You say quickly, turning to each of your allies in turn. “Things didn't go as planned. Isabelle betrayed Mother, and we need to stop her.”

You turn to Jackie, too desperate to put on airs with what’s at stake, her eye going wide as you take her by the shoulders.

“Look, I know this isn’t your fight. Mothers defeated, Isabelle isn’t a personal issue for you, and she’s not a threat to the Crucible ending either, the exact opposite.” Comes your hasty preamble, your heart seizing in your chest as your gaze bores through hers. ”But she’s hurt my family. She HAS my family, captured and stuck in her head. And if we don’t stop her now... we might not ever get them back.”

Jackie glances to her side, sharing a look with Quinn and Ace, both worse for wear but standing tall.

”Please...I know I don’t deserve to ask this of you, I know you have helped us so much, given and risked so much for us...but please, please help me stop her. Help me get back my family….” Comes your desperate plea, your empathic channel too clogged with your own desire to see your family back together again to sense Jackie’s mood through her stoic exterior. ”We can reward you, if you need. The penthouse? The Gear? Our Relics? We need all the help we can get, name the price, it’s yours just...

You pause when Jackie’s slender index finger alights on your lips.

“Hush.” She softly replies, a svelte grin working it's way across her thin lips. “You had me at ‘family’, dude.”

(Continued)
>>
>>3644948

“Ladies!” Jackie shouts, rounding on her allies as her voice echoes through the space. “Used to be the Midnight Crew was the four of us. Us against the world, and all that. Well, the Crew’s gained a few more members, and they’re in trouble, see?! We’re about to charge into hell itself, and there’s a strong chance we ain’t gonna make it out! So what do we say to death?!”

To your surprise, grins spread across Quinn and Keane’s faces.

“Get fucked, bitch!” The crew howls in unison before Jackie turns to you with a mischievous grin.

“Shit man, you heard ‘em.” Jackie smirks, thrusting the Arbiter’s Appetite into your hand, her other on your shoulder. “Let’s go kill another god, slayer.”

Within seconds you’re back in Almath, and the second you set your armored foot on the street you’re hurtling forwards with Dorian, Amara, and the Crew in tow, the building parting to grant you passage to the very heart of the city’s growing chaos. The street curves, and you bear witness to your allies preparing to strike again, the swarm of geists curving around in the sky to make another pass at the black-clad girl that’s been frantically trying to fend off a lifetime’s worth of anger and vengeance. Her hair’s streaked with silver, her right arm a patchwork of hexagonal scarring that shines with golden light, at odds with the black lines running down her left.

In that second, that mere moment she made to give herself time to breathe, she sees you.

Your eyes meet emeralds, across the distance.

Her gaze flares with anger, as you stand tall with your family by your side.

It’s time to end this.


Shu the Defiant, Slayer of Gods

VS.

ISABELLE, MADNESS ASCENDANT

HP: 650% (+35%, Matrons Stoicism, Ignition Gauntlets, Whistle: CUNT TER RHO)
BIO: 690% (+60%, 19 Rook-Platelings, Recursive [You/Rath/Julia/November: Armored], 6 Quad Knighted-Grapplings, 2 Jacklings, 2 Scarlet Drones, 3 Bishops [Shu, Rath, Julia], 4 Recursive Bane-Drillings, 36/36)
CONTENDER: 2 x B.33 Loaded, Sword Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

RATH HP: 860% (70%, Sui Tormentis, Gutgrab Daggers, 2400% ATK+, 2400% SPD+, 2400% DEF+)
JULIA HP: 880% (20%, Hydras Heart, Manus Caelorum, Cursas Alas, 20 Daggers, BLOODY RIPPER x 2)
NOVEMBER HP: 970% (Tier 1 Core)
CLONES: 43 Remaining, all with Radiant Boils in hand.

Team Gina: Active, attempting to bind limbs.
Team Uzu: Active, working to destabilize.
Midnight Crew: Active, by your side.

Threat: Cataclysmic, and growing. Long distance, easily crossed in a single ACT due to Almath’s assistance. MALLEABLE FLESH x3

>>CORE TEAM LIMIT: REMOVED

>>LOADOUT RESEPC: POSSIBLE

>>ONE FREE ACT PER TURN TO COMMUNE WITH ALMATH

>>SQUAD LIMIT: 4 (Amaras do not count towards squad maximum.)

>>PLEASE ASSEMBLE/REASSEMBLE ADDITIONAL SQUADS FROM THE INDIVIDUALS BELOW AND CURRENT TEAMS

>>Dorian, Amara (Prime), Niku, Gemma, Hera, Sasha, Sororitias (counts as one)

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next three and a half hours. Good luck.)

>>3644850
(I've been there, Anon. I'm so happy to hear he's doing well, and thank you for sharing the wonderful news!)

>>3644729
(Considering they're one of my favorite remixers, you made my day, Anon.)
>>
>>3644976
what can we expect from the Soriitas? are they coming out as a singular blob, or still individuals? what powerset do they have?
>>
>>3644937
Kosi probably cant come back, due to her weird condition even the Crucible couldn't fix. Eloise might be too proud to come back.

i think Holly actually might be ok with it, if only to help Shu. Meg too, but only for the sake of getting more fights, granted, still maybe willing to help, just for...different reasons than others. i also cant see her taking it over someone else though.

Bella....no idea. she might feel too guilty, given what she caused. Hera probably doesn't care...Penny no idea, we would have to actually talk to her first. Gemma...probably not, her whole philosophy kinda may of lead her to this situation anyways...
>>
>>3644964
Bhop, what actions can we do when communicating with Almath? What actions can Almath provide?
>>3645000
Shu:
>Act 1: ATTACH EXSANGUINATING LEASH and attach it to Isabelle. Become an unkillable face tank. Isabelle will be focusing on trying to kill shu and ignoring everyone else's attempts.

Free action: "ISABELLE! IT'S TIME TO END THIS!"
>Act 2: Spawn 8 Hundred Handed Limbs, all equipped with Heavens drills.
>Act 3: ENGAGE SLUGFEST.

>Amara clones: Have one of them start Song of the Swarm.

Lets Reorganize core members and squads. I want to maximize our Dual Techniques and party techniques.
Assign an Amara clone with each living and Dream daughter.

Julia and Dorian will be paired up to exploit their Dual Techniques
Rath and November will be paired up to exploit their Dual Techniques.

>Amara Prime will be with the Soroitas with Niku and Gemma

I've got to go soon, but here's my current thoughts about our party setup and Shu's initial Actions.

We also need a set up to land the Cancer bomb on Isabelle, centermass preferrably on her spine.
>>
>>3644964
Here's my proposed team lineup:

>Binder Team: Gina (leader), Sasha, Kosi, Sororitas
Abilities to restrain B'Ni. Gina has Neuromancy, Sasha her puppet strings, Sororitas their amorphous flesh, Kosi keeps everyone topped off

>Disruptor Team: Uzu (leader), Johanna, Bella, Gemma
Abilities to disrupt the battlefield. Uzu spirals, Johanna makes her bone spikes, Bella sprays acid, Gemma spams clones everywhere and gets in the way

>Striker Team: Eloise (leader), Niku, Meg, Hera
Abilities for mobility and damage. Eloise her bone blades and skates, Niku her Bakunetsu God Finger, Meg her ground-swimming and punches, Hera being a giant ball of arms.

>Join the party: Dorian, Amara Prime
Dorian and Amara form up with the rest of the party. Defiant Fools, together to the end.

>>3644976
>(I've been there, Anon. I'm so happy to hear he's doing well, and thank you for sharing the wonderful news!)
Thanks. To all of you expressing your well wishes, I really appreciate it, guys. Lot of stress leaving me now.
>>
>>3645022
no, Amara PRIME i think still counts as a party member, her clones dont though.
>>
>>3645022
>>3645029
also you forgot November.

ill go ahead and post my thoughts, but not my info yet.

>>3644964
aw, yeah i knew we could rely on the Midnight Crew, lovely girls they are.

ok, so WE can only command Shu+ 3, everyone else must be put into Teams.

honestly the only thing i think we should do Relic wise is hand Dorian the Cursa Alas, i think everything else is good where it is.

i feel like we should switch out November for Dorian. shes good, but shes literally just backup right now, and can do that on a side Team.

Also, i think both Ginas and Uzus teams are good, but making a third team i dont think would be amiss of us.

that being said
>>3645022
makes a good point, we could have the teams focus on something specific each, BUT my worry is that leaves them very vulnerable.
>>
>>3644976
I do have a question: Did the Midnight Crew actually pick up health regen and bio regen from feasting on the Phalanxes?
>>
>>3644964
>Almath: literaly pull the rug out from under Isabelle as she tries to move to engage someone by just dematerializing a hole underneath her and stretching ground half a meter from the edge to catch her while she tries to move so the Gheists and Rath can engage with Rath using the Dualtech

Core Team:
Add Dorian us we will need him to lock down Isabelle
>>3645022
I like your team setup and would like to ask you to consider this

I would suggest to attach Amara and Niku to the Midnight Crew
Midnight Crew Attach Amara(Prime) to them and have Jackie boost Amaras spells to slow down Isabelle
Niku gives support in keeping the Crew supplied with BIO and safe from direct attacks by Isabelle

>>3644976
(Would boosting the Primes Spellcating also affect her clones?)

(Is there enough Biomass here to do the Grindermove to turn Isabelle to so much chuncky salsa?)
>>
>>3645029
Okay? I know that. It was Amara Prime I was assigning to our party.

>>3645035
>also you forgot November.
November's already in the party.

>aw, yeah i knew we could rely on the Midnight Crew, lovely girls they are.
Yeah, they're our best bitches. Seriously, great girls once you get past the initial prickliness.

>ok, so WE can only command Shu+ 3, everyone else must be put into Teams.
No, Core Team size is unrestricted. It's the squads that are limited to four members.

>>3645038
>I would suggest to attach Amara and Niku to the Midnight Crew
I don't know. Are the Geists sufficiently distracted hating B'Ni to ignore Amara's spells? If so, then sure. And do you mean Kosi, not Niku? I don't know how Niku would top off their Bio.
>>
>>3645046
>I don't know. Are the Geists sufficiently distracted hating B'Ni to ignore Amara's spells? If so, then sure. And do you mean Kosi, not Niku? I don't know how Niku would top off their Bio.

By being a Ghost that does not run out of BIO which they can redistribute between themselves
>>
>>3645046
..fucking...ok that my bad, BHOP saying both confused the hell out of me, as out team IS still a squad.
>>
And I've got to got to work.
>>
>>3645064
Well good luck
See you soon
>>
>>3645051
Right, right, sorry. Had a derp moment. Yes, the Midnight Crew can redistribute Health and Bio. Don't need the ghost's powers to do that. Okay, then I'm fine with that plan. Again, if the Geists are sufficiently distracted to let Amara get her spells off.

Actually, let's bring everyone into the resource sharing web, while we're at it. Twenty-two Daughters, twelve of which have unlimited Bio, all joined together. See how B'Ni likes it to have enemies who heal faster than she can do damage.

>>3645064
Later, anon. Have a nice day.
>>
>>3644964
right, first half of my vote;

non-combat orders;
>Give Dorian the Cursa Alas

TEAMS;
>Shus Team;
>>Dorian, Rath, November, Amara(Prime), and Julia

>Ginas Team;
>>Uzu, Bella, and Kosi
All have large, area of effect terrain coverage.

>Eloise Team;
>>Holly, and the Soroitas
All are melee focused but show signs of being more akin to tool fighters then beat em up fighters.

>Johannas Team;
>Hera, Gemma, and Niku
All focus heavily on being up and in the fight via melee, with maybe the exception of the Soroitas but we know nothing about them but they showed no signs of long range combat otherwise.
>>
>>3645072
You can reference this. Though we should not cast after we killed isabelle, the Gheists are probably gonna aggro onto us after that >>3644310

>>3645078
I would put Amara with the Midnight Crew and Niku being there to keep Amara safe and the Midnightcrew supplied with BIO. Also Jackie can boost Amaras Spellcasting so she can more easily cast them on Isabelle without risking quite as much as dishing out much heavier debuffs.


The rest of the Teams i could get behind as they seem capale enough and dont have to fear death.
>>
>>3644964
>>3645078
Combat orders;


SHU and AMARA PRIME;
>unleash the BBs into Isabelles legs.
>LEASH her.
>keep swarming her with Drillings, with Crimsons hidden in their midst to try and allow Gina to stun her.
>Spawn 8 arms and 8 Drills, and wait for a moment to lunge in and give her hell.
>Have Amara Prime sing SONG OF THE SWARM.
>Ask the city to be prepared to block off Isabelle if she make a run for it.

JULIA;
>let everyone else distract her, but as soon as you get an opening, rush in and stab her, putting as much as you can into a Cancer Bomb.

DORIAN;
>Rush around the place, building up charges.
>otherwise focus on sending paintlings out to try and infect any wounds opened up in Isabelle.
>If Isabelle ever gets an opening, unleash all your stacks onto her.

RATH and AMARA CLONE;
>Keep CALL TO ARMS UP.
>unrelenting barrage on Isabelle, as strong of hits as you can dish out.

NOVEMBER;
>Use the Shotgun, unrelenting barrage, to try and keep Isabelle prone.

AMARA CLONES;
>Main focus is on Having Halos prepared to defend everyone, Sneezes ready to go.
>otherwise, split spells, a Third focus on keeping Isabelle pinned and slowed, a Third focus on countering any spells Isabelle might try to throw out, and a Third focus buffing our team with every spell imaginable.

GINAS TEAM;
>Turn the very ground against Isabelle, keep her off her feet and on the floor.

ELOISE TEAM;
>Work to use your many tool to tear at and pin Isabelles limbs.

JOHANNAS TEAM;
>Focus on her head, try and make sure she cant get any Lexicon words out, distract her from it however you can.
>>
>>3645097
>You can reference this. Though we should not cast after we killed isabelle, the Gheists are probably gonna aggro onto us after that >>3644310
Ah, I missed that bit. Then excellent, no objections to having Jackie boost Amara.
>>
>>3645097
i think the Midnight Crew is preset and cant be edited. also Niku would still do much better with Johanna, and we can and so should put Amara with the main Team.

>>3645098
forgot a bit, fucking hell today is not my day.

MIDNIGHT CREW;
>Focus on aiding in keeping peoples Health and Bio up.
>focus on helping Quinn get her core activated.
>>
>>3645098
have Gina pair up with Julia on the Cancer bomb.
>>
>>3645113
we cant, side teams cannot have their individuals controlled or be given specific orders.
>>
>>3644976
Question OP:
Would the Boost of Jackie onto Amaras Spellcasting boost the Casting Abilities of only the prime or her clones as well?
>>
>>3645113
>>3645118
also Cancer gets better with more health, and Gina actually has very little of that to give, Julia has a ton. sure, Gina cant die, but its potency will still not increase as much i dont think from what she can offer.
>>
>>3645098
have Dorian use stormfront waltz to transport Julia around, so that dorian provides Julia the movement with canvas form while Julia can focus on dishing out the damage
>>
>>3645098
>unrelenting barrage on Isabelle, as strong of hits as you can dish out.
Call To Arms deals enough knockback to easily launch the target out of range, we should get B'Ni up against a wall before we do this.

>Focus on her head, try and make sure she cant get any Lexicon words out, distract her from it however you can.
I'm not sure it will be necessary. Gina said that the Geists respond to her casting faster than she can get a word off, just like when Amara tried to cast a spell. Also, Skintalkers don't actually need their face mouths to talk. BHOP mentioned that way back when, I'd have to go searching for the reference. Skintalkers can grow new mouths anywhere on their body in order to speak with (which implies some weird things about their internal structure, that they can get the proper air flow. Guess they're full of pneumatic tubes). Hitting B'Ni in the face won't prevent her from casting any more than hitting her anywhere else would.
>>
>>3645098
>>3645132
Ww could let Almath hold her in place for us with our free interaction we can make it so that the City spawns a wall for Isabelle to be punched against

I see nothing done jet with that free ACT
>>
>>3645130
i have no idea what that is, its not on the dual tech list.

>>3645132
nah, with the Geists, and everyone elses moves to keep Isabelle pinned, i dont think it will be an issue. Plus, worst case, we can add for Rath to aim for punting her into the ground, which is what i wanted anyways.

true on the second part, but really there not much else for them to do but aim for any mouths they see on her. we've got alot of folks to throw around but only one target, theres only so much we can do before we just have basically a mosh pit slamming her into the ground. may at least mix it up and give each team a specific WAY of punching her into the ground.
>>
>>3645145
i just had the City acting as a backup to stop her if you look at Shus orders, but i guess that could work. kinda feel like just having Rath try to keep her punched into the ground could work, but i guess thats a good backup plan.
>>
>>3645155
yeah instead of the city blocking her off if she tries ot get away make the city react to if Isabelle would run or be flung away from the effects of some attack or ability to make her smack flat into a wall
>>
And Rath's already in Ignition mode, right? Otherwise B'Ni's immunities will keep the punches from actually doing anything. Which is a shame, that she's immune to blunt damage. Given that her new big power is to manifest memories as constructs, I am absolutely certain she's going to make a lava lamp at some point. And I want to hit her in the head with it. We can do it anyway, but it would be nice if it actually did damage and we could finish her off with the lamp.

Actually, wait, immunities. We need to take that into account for our up-close assault team. B'Ni is immune to heat, blunt and slashing damage. Okay, so Niku isn't useful. Nor is Hera, except to restrain B'Ni. Eloise and Holly are fine, rapiers and teeth are both piercing. Johanna has some piercing attacks. Gemma should be fine, she's technically eating people on a cellular level, I think that should bypass the immunities. And we don't know enough about the Sororitas to say.

Oh, and the current plan forgets about Sasha. We need to assign her to a team. I'm thinking with Eloise, have her work on pinning B'Ni's limbs with her puppet threads.
>>
>>3645179
>Ignition Mode
thats no true, BHOP said even her regular punches will deal damage, and Ignition deal Fire Damage, which Isabelle is immune too, so it wouldn't help. shes immune to Crushing Damage, not Blunt, or well, as BHOP said Raths Fists still hurt her, im assuming Crushing and Blunt are different.

and because of this, the Johanna Team, even Niku, is still effective, as if Raths regular fists will affect her, theirs will too. i mean, Niku will be a bit weakened still, but she doesn't have anything else to help do.

wait, i had Sasha on a team. fucking...yeah its not there. what the fuck is up with me today my god. yeah Eloise works.
>>
>>3645201
>thats no true, BHOP said even her regular punches will deal damage, and Ignition deal Fire Damage, which Isabelle is immune too, so it wouldn't help.
Burrowing Blast, enemies can't be immune to Rath's Generator damage, only resistant. Given that the comment about the punches still being effective was in response to a question about Burrowing Blast, I think that's what it was in reference to.

>shes immune to Crushing Damage, not Blunt, or well, as BHOP said Raths Fists still hurt her, im assuming Crushing and Blunt are different.
I'm not sure. I'd certainly prefer it, of course. I want to hit B'Ni in the head with a lava lamp.

>and because of this, the Johanna Team, even Niku, is still effective, as if Raths regular fists will affect her, theirs will too. i mean, Niku will be a bit weakened still, but she doesn't have anything else to help do.
Yeah, Niku doesn't have much to do here. Neither does Bella, B'Ni's immune to acid, too. Maybe they can be effective against the constructs once B'Ni starts spawning them, then? Wait, should we have an anti-construct team ready?
>>
>>3645146
go check with Bhop, I swear stormfront waltz is a dual technique between Dorian and Julia.
>>3644964
bhop please tell anon that stormfront waltz exists, i swear i remember seeing it in vein 22 or 23.
>>
>>3645224
my question had nothing to do with BB though, and BHOP has stated before i thought the BB only affects boils right now.
>>
>>3645232
It does attect Generator powers.
Her Ingition Mode is a Hybrid between Generator, Fibromancer and Vitruvion Powers and is therefore affected because it is technicly a generator power
>>
>>3645232
No, it applies to all Generator-based damage, including that from Ignition. But maybe I got the conversation thread tangled, my apologies if I did.

Oh, another thing we're forgetting: Orders for the Midnight Crew. I think we need to get the health web set up.
>>
>>3645239
>>3645241
yes, but he specifically said they do not affect all generator powers, both Casters Curvball and Burrowing Blast. i know for a fact despite both saying they affect all Generator powers, the question was asked and he said they do not, only ranged ones.

..or was it only one of them? could've sworn the question was put forth for both, but now im not sure at all. fuck if i know now. regardless, my question was based on her and others fists by themselves, so...yeah i dunno.

also i did put down the Midnight Crew orders.
>>
>>3645254
Well I am sure it was stated that the casters curveball only affects ranged attacks as it needs a projectile to function but the Burrowing blast affects her melee attacks as well

>>3644976
OP Clarification please if you would
>>
>>3645254
>..or was it only one of them? could've sworn the question was put forth for both, but now im not sure at all. fuck if i know now. regardless, my question was based on her and others fists by themselves, so...yeah i dunno.
It was Curveball. Burrowing Blast affects all Generator damage.

>also i did put down the Midnight Crew orders.
Oh, so you did, it was in a separate post. My apologies.

Also, an idea I just had: We can manipulate Almath's structure thanks to the empathic link, right? Do you think it will be more effective if we make the write-in focus on emotion? Something like:

>>3645098
SHU
>Convey to Almath all the frustration we've had with B'Ni constantly evading us. Never letting us have a conclusive resolution to the problem she presents, always running away whenever we try to fix things. Whether it was diplomacy or conflict, she would always shut us out and refuse to engage. It was so, so frustrating. We refuse to go through that again. If she tries to withdraw from the fight, or even gets knocked away from it, block her movements. We're ending it here and now.
>>
>>3645224
i dont think we need a anti-construct team specifically. for one, no one really has specifically anti-construct powers but Dorian. secondly, we already have enough bulk to throw around if she does spawn them, someones probably already just not having enough space to do anything but go after them anyways.

>>3645277
im...really not sure if emotion will help. its already listening to us so it might be past the point of having to convince it?
>>
>>3645280
>>3645277
I think it would make narrative sense of why the City listens to us, it makes it more immersive i would say(if i can take such aword into my mouth)
>>
>>3645280
>i dont think we need a anti-construct team specifically. for one, no one really has specifically anti-construct powers but Dorian. secondly, we already have enough bulk to throw around if she does spawn them, someones probably already just not having enough space to do anything but go after them anyways.
Well, Keane does, too. But I wasn't thinking anti-construct abilities so much as just being on guard for any constructs she forms. These things are probably going to turn out to be copies of Daughters she's fought, they could be pretty beefy. Then again, Gina did say that the Ghost Daughters reform endlessly. So any of the zombies that B'Ni fought through to get to the spire should still be here. It would be great if B'Ni summons a copy of a Daughter and the actual Daughter shows up to fight it in a fit of undead rage.

>im...really not sure if emotion will help. its already listening to us so it might be past the point of having to convince it?
Maybe. It was less trying to convince it and more trying to amp up the power. An emotional command would probably get a larger response than a dispassionate one.
>>
>>3645254
>>3645241
>>3645224
(I looked back through my notes, and Burrowing Blast and Casters Curveball should work with her melee as long as Rath's in her Ignition form. I see I was vague on that point, but I do recall that I'd made both augmentations with the intent of them haveing synergy with Rath's Ignition form.)

>>3644992
>> what can we expect from the Sororitas? Are they coming out as a singular blob, or still individuals? What powerset do they have?

(They’re coming out as the children you met in the Dreamscape. They have high speed flight, generator acid, flesh sculpting, and regeneration. They can all share each other’s abilities, so they can slot into roles as needed.)

>>3645012
>>Bhop, what actions can we do when communicating with Almath? What actions can Almath provide?

(The city may make one move per turn, triggered at any point in the turn. It may move terrain at will, shift buildings, and make other structures rise from the ground. Dream Daughters and Geists do not have issues crossing that terrain if it’s rendered difficult.)

>>3645037
>>I do have a question: Did the Midnight Crew actually pick up health regen and bio regen from feasting on the Phalanxes?

(They did, yes. Each member now has both in moderate amounts.)

>>3645121
>>Would the Boost of Jackie onto Amaras Spellcasting boost the Casting Abilities of only the prime or her clones as well?

(It could effect Amara or her clones, though the effect would be spread throughout her clones if the latter is chosen.)

>>3645179
>>And Rath's already in Ignition mode, right?

(She is not. Would you like to trigger it this turn?)
>>
>>3645302
ok, well neat enough on the Generator Augments.

and ok, the Soroitas are exactly where they need to be then, they fit perfectly with Eloises Team. or well, at least, fit better on hers than any others.
>>
>>3645302
>(They’re coming out as the children you met in the Dreamscape. They have high speed flight, generator acid, flesh sculpting, and regeneration. They can all share each other’s abilities, so they can slot into roles as needed.)
Huh. Okay, I'd say keep them with Eloise's team, then. A quartet of fast-flying girls flitting about and flesh-warping B'Ni should make for a good distraction.

>(They did, yes. Each member now has both in moderate amounts.)
Nice. That's going to make them a lot more viable. Honestly, I'm impressed they've made it this far without any.

>(She is not. Would you like to trigger it this turn?)
Yes. We've got healing, the health drain won't matter much. Light it up, Rath.
>>
>>3645231
(I haven't forgotten you, Anon. I'm looking it up now.)
>>
forgot about the Storm Waltz so deleted orders update for a moment, sorry if i bamboozle anyone.
>>
>>3645231

(Here we are, from a few Vein's prior.)

-SHU & JACKIE-

>>KING’S ENVOY: A potent combination of your empathic channel and Jack’s ability-boosting Humoral Paladin skills, this Dual Tech allows you to funnel nearly all of Jackie’s boosts into the effects of a single skill tree or passive, eschewing a variety of boosts in exchange for tremendously increasing said ability’s powers. While the effects of this skill are quite variable, there is no question that the affected skill’s powers will reach heights most Daughters only dream of. (Cost: -50% BIO/turn from each participant)

-AMARA & KEANE-

>>LEGION’S PLAYDATE: A result of Amara and Keane’s late-night brainstorming, Keane may now immediately shift HEALTH AND BIO around from Amara’s nearby clones to one another and even Amara Prime, herself. This will, in effect, allow Amara to take hits from attacks that would otherwise bring her to death’s door, instantly restoring her HEALTH when she would go down. (Cost: -60% BIO from Keane, 1 ACT ongoing to keep effect active.)

-RATH & NOVEMBER-

>>FAMILIAL ARMAMENT: A price paid in blood…for the sake of her family, she’ll pay it gladly. The HEALTH cost for November’s abilities may now be paid by Rath, as long as both of them are in short range. Additionally, November may also sacrifice her HEALTH to empower any ability Rath uses that would cost her own life force to use. (Cost: Variable HEALTH from Rath/November, 1 ACT from donator)

-JULIA & DORIAN-

>>STORMFRONT’S WALTZ (Passive): A burgeoning spark foretells a gathering storm. Dorian may now bring Julia with him when he moves using Canvass Form, and his Accumulated Charge generates two STACKS per movement zone crossed as long as he is traveling with his sworn Lady. (Cost: None, always active.)
>>
>>3644964
>>3645078
>>3645098
Order Edits;

non-combat orders;
>Give Dorian the Cursa Alas

TEAMS;
>Shus Team;
>>Dorian, Rath, November, Amara(Prime), and Julia

>Ginas Team;
>>Uzu, Bella, and Kosi

>Eloise Team;
>>Sasha, Holly, and the Soroitas

>Johannas Team;
>Hera, Gemma, and Niku

<><><>

Combat orders;


SHU and AMARA PRIME;
>unleash the BBs into Isabelles legs.
>LEASH her.
>keep swarming her with Drillings, with Crimsons hidden in their midst to try and allow Gina to stun her.
>Spawn 8 arms and 8 Drills, and wait for a moment to lunge in and give her hell.
>Have Amara Prime sing SONG OF THE SWARM.
>send your anger to the City, your determination and resentment towards Isabelle into its form. Ask it to pin her down with a wall, so she cannot escape from anyone's assaults.

DORIAN and JULIA;
>Rush around the place, building up charges.
>Carry Julia along as you do with STORMFRONTS WALTZ.
>as soon as you see an opening, swoop Julia in, so she can inject a Cancer Bomb into Isabelle, pumping as much health as she can spare into her, before quickly pulling her away to safety.
>If Isabelle ever gets an opening, unleash all your stacks onto her.

RATH and AMARA CLONE;
>Trigger IGNITION FORM.
>Keep CALL TO ARMS UP.
>unrelenting barrage on Isabelle, as strong of hits as you can dish out.

NOVEMBER;
>Use the Shotgun, unrelenting barrage, to try and keep Isabelle prone.

AMARA CLONES;
>Main focus is on Having Halos prepared to defend everyone, Sneezes ready to go.
>otherwise, split spells, a Third focus on keeping Isabelle pinned and slowed, a Third focus on countering any spells Isabelle might try to throw out, and a Third focus buffing our team with every spell imaginable.

GINAS TEAM;
>Turn the very ground against Isabelle, keep her off her feet and on the floor.

ELOISE TEAM;
>Work to use your many tool to tear at and pin Isabelles limbs.

JOHANNAS TEAM;
>Focus on her mouths, try and make sure she can't get any Lexicon words out, distract her from it however you can.

MIDNIGHT CREW;
>Focus on aiding in keeping peoples Health and Bio up with Keanes pool network.
>focus on helping Quinn get her core activated.
>>
>>3645366
Yeah, so we definitely want to have Dorian shuttle Julia around. Even if B'Ni turns out to have immunity to electricity, too, and the stacks are useless, the speed boost for Julia is too good to not take advantage of. What form is Dorian currently in, by the way? Can we take advantage of his mode-swap bonuses?
>>
>>3645366
thank for finding them for us BHOP!
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>>3645409
(He's in his default form of Canvass, right now.)
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>>3645413
Darn, I was hoping for Creator. Get some bloodlings for free. We'll just have to swap next turn, then.
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>>3644964
Ammending my vote from >>3645038
to supporting>>3645404
>>
(Gentlemen, I figured you'd already know this from the Spiraling Fear encounter, but given the sheer scale of this fight crafting the posts will take some time. I appreciate your patience and planning, and I hope you day has been going well, one and all.)
>>
>>3645670
Yeah, and we've got more than twice as many participants this time around. Ooph. Take as much time as you need, BHOP.
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>>3644964

Alright! Let´s do this! Glad to see that we have managed to escape and bring the fight back to Isabelle.

> I vote to combine the excellent plan below:
>>3645404
> With the excellent actions of neuromantic disruption from the Binder Team outlined below:
>>3645022
Those two plans are mutually Non-exclusive, and all of the Ideas are good.

Also, I vote to ADD the following actions for SHU attacks:
> Spawn stealthed CICADALING swarmlings:
Those Swarmlings are specialized forms that disrupt CONCENTRATION-based effects. Because the core of MOTHER skills was LEXICON OF DOOM combined with NEUROMANCY & PHANTASMAL CONDUIT, almost all of B´ni most powerful skills are CONCENTRATION skills. By using a roiling storm of Cicadalings, we deny her the most powerful tools in her arsenal.

> Spawn IRON_MAIDEN combos: Spawn 4 KNIGHTED ROOKs that have each 4 GRAPPLINGS, 1 VAMPLING, 2 JACKLINGS & 4 DRILLINGS attached to their surface, all of them with recursive.
The key is that when we are hit by B´ni, instead of dying, we trigger teleport-swap with the IRON MAIDEN combo. The IRON_MAIDEN combo then Grapples B´ni, applies Exsanguinating Leash to it, and stabs it with Jacks that SHU & GINA can use for neuromancy. The drillings aplly the piercing damage Isabelle is vulnerable to.

Climatic soundtrack: "Slave Knight Gael", Dark Souls III: https://www.youtube.com/watch?v=AGatenT0ypg

Let´s finish this. Thanks for the ride, BHOP, and thanks a lot for organizing this wonderful confrontation. We needed a catharsis,, thanks for providing one. This is going to be one of the high points in 1d4chan RPG story, I´m sure.
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>>3645670

Thanks a lot dear BHOP. Take all the time that you need and thanks for all the excellent quality roleplaying you are giving us.
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>>3645716
(Ha, when I said that the SprialING Fear fight was the second biggest confrontation in the Quest, this possible scenario was the one that took the cake.)
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>>3645670
>>3645740
yeah, take your time, this is one hell of a large scale fight.
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>>3644964
>>3645717

Dear BHOP & Anons, Could we please use SHU & JACKIE dual-tech "KING´s ENVOY" to boost the CHITINOUS STALWART resistance, if such a thing is possible? Since we are tanking Isabelle, it would be great to have increased survivability. I guess that if not, we would be using "KING´s ENVOY" to boost HIVE MISTRESS core.

Adding those votes to >>3645717:

> Use "KING´s ENVOY" to boost our CHITINOUS STALWART resistance, maybe our HIVE MISTRESS core.

> Use swarmling slots NOT used by CICADALINGS & IRON_MAIDEN combos for recursive POLLEN-LINGs.
POLLEN-LINGs convert damage to HEALTH reserves. This way, we can heal when Isabelle is close to kill us.

What do you think, anons?
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>>3645765
(The effect of the Dual Tech would be directed towards Shu's Core, and would boost anything related to it, yes.)
>>
>>3645717
>Those Swarmlings are specialized forms that disrupt CONCENTRATION-based effects. Because the core of MOTHER skills was LEXICON OF DOOM combined with NEUROMANCY & PHANTASMAL CONDUIT, almost all of B´ni most powerful skills are CONCENTRATION skills. By using a roiling storm of Cicadalings, we deny her the most powerful tools in her arsenal.
Actually, I just realized that's completely unnecessary. B'Ni still has Font of Suffering. We didn't delete that one. So she can't maintain Neuromantic concentration if she has to heal. And we did delete Vitruvian Burst, so she can't suppress her healing. Any damage she takes, then, will break her concentration. She can't maintain any effect of her Neuromancy/Conduit hybrid for more than one turn.
>>
>>3645717
>>3645765
Please consider that I am ASSSUMING that the needed swarmling slots will come organically from SONG OF THE SWARM or as our swarmlings are destroyed in combat.

Right now our swarmling inventory is FULL, so consider that swarmlings in those votes would be created as new slots become available, via Amara´s SONG OF THE SWARM or death.
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>>3645794

I suppose this affects NEUROMANCY skills alone?
While great news, this doesn´t do anything to prevent the use of LEXICON OF DOOM or PHANTASMAL CONDUIT abilities (which were MOTHER cores, actually)

So I still recommend the use of CICADALINGS, although it is great to know that her threat level just took a noticeable hit.

Thanks for the heads-up!
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>>3645717
id not like to rely on that Iron Maiden but i guess if we end up having the spare actions/slots, fine.

>>3645765
id prefer Jackie to focus on boosting Keanes and Quinns abilities. im gonna have to counter-vote against that one.
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>>3645717
>>3645823
also the Cicadalings, i fully think our time would be better spent making other things. its a no for me on those too. your reason for spawning them also wont be an issue either.
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>>3645812
She can't use the Lexicon because the Geists swarm her faster than