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File: Spaceship.jpg (105 KB, 1280x720)
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Earth was dying. Years of abuse and neglect led us to poison her before it was to late to do anything. But humanity is nothing if not resourceful and determined to survive. Within the decade the leaders of earth assembled and determined a plan, the so called Gaia project. All countries would pull their resources to assemble 200 massive space ships known as the Arks by the end of the decade, each one able to support up to 300 of the brightest minds and bodies humanity had to offer. In the decade this would take these people would be selected by their country and taught everything they may need to know along with a universal language simply dubbed Terran. You were personally selected to be a leader for one of these Ark ships.

Not all Ark ships were made equal however. Some were given boons by their countries. Even now many countries see this as an opportunity to gain superiority on a new home.

>[Preparation Theory]: Free starting technology.
>[Opportunists]: Start with a rover.
>[Spirit of the Free]: Extra weapons.
>[Material Superiority]: Free mining equipment and subterranean scanners.
>[Extra Stasis Pods]: 150 Extra colonist.
>>
>>3623407
>>[Opportunists]: Start with a rover.
>>
>material superiority
>>
>>3623407
>300
Seeing as that's a number with a serious genetic bottleneck risk let's go with
>[Extra Stasis Pods]: 150 Extra colonist
To try and build a civilization that's not going to be hopelessly inbred.
>>
>>3623418
Yeah but we’re sending multiple ships right?
>>
>>3623425
Not all ships are going to the same worlds and each Ark ship is designed to be a colony unto itself. They went with the bare minimum required to keep a healthy genepool so as to pack more supplies.
>>
>>3623407

>[Extra Stasis Pods]: 150 Extra colonist.
>>
>>3623425
If I remember correctly when the numbers were crunched on minimum human gene pool for a successful species. 500 was best for 'natural' development, and 250 if you were willing to have a breeding program. This still means that anything that kills off a significant portion of the starting population can screw everything.

On that note can we trade those extra colonists for a few thousand frozen embryos? By introducing them slowly to the population alongside natural reproduction we can easily keep the gene pool nice and deep.
>>
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>>3623434
>>3623418
>>3623415
>>3623414
The Ark ship you were designated the commander of was the Persephone. A unique Ark ship roughly a whole third bigger than any other, mainly due to the expanded hydroponics required to feed all the colonist once they awoke. After a decade of all 450 of you being trained and living together you entered the ship. Memories flashed back to you.

All captains of the survival colonies were allowed to select the destination of their ship. Many had already been selected but you hoped you chose right for your people.

>[OXM-24235423]: A planet similar in earth in size and distance from its sun as we can tell. Scientist theorize it to be earth-like.
>[CMS-34234452]: A large planet orbiting a white-dwarf star near the outside of the habitable zone.
>[SFM-34232423]: Scientist are unsure of what to make of this one honestly other than its orbiting a red giant, seems a little smaller than earth.
>[PRO-00000001]: A strange planet that might have otherwise pasted us by. Only recently discovered after what scientist believed to be radio signals coming from it. Not much is known other than it also orbits a white-dwarf and is set in the middle of the habitable zone.
>>
>>3623451
The ships have a storage of several hundred terabytes of earth history, science, and culture. Along with about 300 frozen embryos.
>>
>>3623455
>>[PRO-00000001]
>>
>>3623455
>[PRO-00000001]: A strange planet that might have otherwise pasted us by. Only recently discovered after what scientist believed to be radio signals coming from it. Not much is known other than it also orbits a white-dwarf and is set in the middle of the habitable zone.

Firat contact! Yeah!
>>
>>3623455
>[PRO-00000001]: A strange planet that might have otherwise pasted us by. Only recently discovered after what scientist believed to be radio signals coming from it. Not much is known other than it also orbits a white-dwarf and is set in the middle of the habitable zone.
>>
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>>3623465
>>3623464
With a press of a button you feel the icy grips of your long sleep take you as you feel the engines kick to life.

Within only a few centuries, thanks to the experimental engines of your ship, you reach your new home. You are the first to awake and get the chance to look at PRO-00000001 from orbit. It's atmosphere is green as are the clouds. It appears to be slightly larger than earth as well you notice.

Soon your Ark ship autopilot descends through the atmosphere and find a flat enough place to land. A few dozen others have woken up as well.

You head to an airlock and don a space suit and take with you an atmospheric scanner and two other colonist. Upon exiting you notice the sky is similar to earth but has a slight tinge of green to it, like from orbit. The ground is covered in a soft layer of lichen and moss that form a varieties of greens and purples.

After a few moments your scanner gives out a shrill beep.

[Warning: High concentrations of methane in atmosphere. Low concentrations of oxygen.]
[Combustible: +++NEGATIVE+++ ]
[Breathable: +++NEGATIVE+++]

With a slight curse you enter the ship again and begin to think. The ship can't hold so many people so you must come up with a solution. You put the awakening of the others on hold. Fortunately the scientist planed ahead and gave you the materials required to build a bio-dome to keep you all safe. That only leaves the question of how to establish it.

Name planet.
>Write In

Name Colony.
>Write In

>Scorch the earth and remove any foreign life around the ship to build the dome.
>Relocate any life that appears dangerous.
>Build the dome first and filter out the methane, any life that survives can stay.
>Test the life around the ship before making a decision.
>Write In.
>>
>>3623501

>Test the life around the ship before making a decision.

No name for the planet yet

But the colony we can call something earthy
New Harbor
>>
>>3623501
>Name planet
What about Alkanie? Sounds suitably planet-like, and +1 if you remember your high school chemistry.

>Test the life around the ship before making a decision.
Why not? Something to consider is that radio signals could indicate intelligent locals, and what sort of impression do we make if we arrive and immediately start torching stuff? Although in the interval time it took for the signals to reach us and us to reach them, who knows what has happened to them?
>>
>>3623501

>Name Planet
Eden (As this is essentially a new beginning for the human race)

>Name Colony
New Jericho (Jericho being one of the oldest cities in the world, thus symbolising a new beginning for humanity)

>Test the life around the ship before making a decision.
>>
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>>3623520
>>3623506
Over the next several days you use the medical and science facilities on the ship, meant to be moved elsewhere upon development, to test the samples of the local life you take. Most of it seems harmless enough, though that doesn't stop you from keeping them in sealed environments. The only thing you think of the local wildlife surrounding the ship that is near dangerous is a small amount of large rough fungal pods about the size of footballs. Their spores are large and spiked so they may cause respiratory problems, fortunately however it seems they lack the ability to survive in the same environment as you, only the some of the species of moss and a few fern-like plants can.

Several of the colonist who woke up have suggested names for the colony and planet. The ones that seem to have gained the most traction for the planet are Alkanie and Eden. While the colonist debate between New Harbor and New Jericho.

>Scorch the earth with controlled burst towards several species that will die in the dome.
>Relocate the fungal pods instead of letting them die.
>Slowly vent excess oxygen into the surroundings to attempt and kill some of the plants.
>Ignore the wildlife and build the dome.
>Write In.
>>
>>3623545
>Write in
Whether to relocate or ignore them depends on how many there are. if there's just a handful of inert balls then it should be little issue to relocate them from the area, if there's a thick mat of them then we ignore them and build the dome on top anyway.
>>
>>3623553
Wait, I derped and didn't read the post properly.

>Relocate them

They seem relatively harmless enough, and people won't be outside without breathing apparatus anyway
>>
>>3623545

>Relocate the fungal pods instead of letting them die.

Lets take a lesson from what happened to earth and be a little bit more considerate on this new place.
>>
Rolled 12 (1d20)

>>
>>3623545
>Relocate the fungal pods instead of letting them die.
>>
>>3623570
Are high rolls better or worse in this RNG you're employing?
>>
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>>3623577
High is better.
>>
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>>3623564
>>3623553
>>3623556
>>3623573
>12
You cannot allow your people to repeat the very same mistakes that doomed your home. You decide over the course of the next three days to relocate the fungal pods by carefully pulling them out of the ground and replanting them in similar terrain near the edge of where the dome would be.

While you're doing this on the final day one of the pods that is replanted seems to have the rough skin surrounding it fall off like discarded armor. It reveals a blue bio-luminescent pod underneath that lets off soft motes of light. As night sets the rest seem to follow. The few dozen gather outside or near the windows inside the craft to look as hundreds of light motes drift into the night sky, you are subjected to beautiful view of the two moons of the planet and their rings along with the light show and the star lit sky.

Many of the colonist yourself included can't help but gain a feeling of hope and pride welling up within them, almost as if you feel a motherly hand on your back thanking you for staying your hands.

The next day your colonist begin setting up the dome and by the end of the month it is finished, several city blocks worth of territory are claimed around the ship.

A soft hiss fills the dome as it begins to filter out the methane and the Persephone releases excess oxygen while breaking down the methane into its simpler chemicals. As the dome fills with air the few remaining flora that can't survive wither and you begin to awake the others. It is cramped but serves your purposes.

(1/2)
>>
>>3623592
(2/2)
>[Metals/MT]: +0 (+1/-1) [0]
Required for those that require basic metallic substances similar to those of earth. Weapons and some vehicles cost a metal upkeep to keep a stream of ammunition and new parts.

>[Food/FD]: +5 (+95/-90) [0]
Food is required to grow your population, one point of food provides for up to five people.

>[Science/SCI]: +1 [0]
Science is generated and stored based on the resources put into it. Once stockpiled enough it may be used to purchase a technology.

>[Energy/EN]: +3 [+5/-2] [0]
Required to power buildings and currently used as currency amongst colonies.

>[Settlement]: No Name
>[Structures]: Ark Command Center (+1 MT, +65 FD, +1 SCI, +5 EN), Embryo Storage (300 Human embryos, -1 EN), Ark Medical Center (-1 EN),
>[Population]: 450 (225 men and 225 women)
>[Weapons]: 20 AL-29 Assault Rifles.
>[Vehicles]: N/A


>Scout the immediate area.
>[Build]: Radio Tower (receive signals, +1 SCI, -1 EN), Mechanics (Produces Vehicles, -1 EN), Solar Farms (+3 EN), Expand Dome (Less cramped conditions).
>[Research]: N/A.
>Resolve the planet and colony name debate. (Vote)
>Write In
>>
>>3623604
>Mechanics (Produces Vehicles, -1 EN),
So we can
>Scout the immediate area.
Safely
>>
>>3623608
+1
>>
>>3623604
>Mechanics (Produces Vehicles, -1 EN)
>>
>>3623608
This, and after that
>Radio Tower (receive signals, +1 SCI, -1 EN)
so we can start investigating the signals we received centuries ago, if they're still broadcasting
>>
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>>3623608
>>3623618
>>3623624
You decide it best to build a mechanics so your scouts don't have to work entirely on foot. You find a nice spot near the northern edge of the dome to build a large airlock with the shop adjacent to it. Several people are displeased as they have to relocate, raising complaints about making the already limited living space more cramped.

Over the course of a week you are able to build a suitable mechanics shop, where you relocate several hundreds of pounds of equipment along with several 3d printers. Several engineers set up and begin going over the plans for a suitable rover to explore the strange terrain.

Meanwhile around the same time a small group of colonist works outside the dome setting up a simple radio tower nearby. Once you active it a large surge of power flows through it nearly frying the circuits. The source is revealed to be several signals spread across the planet, one of which is located several miles away to the west.

>Research gained: [Hyper Waves] (0/50) A strange and alien form of communication that seems to defy logic traveling faster than allowing FTL communication from nearly anywhere without interruption.

With both buildings operational you get several complaints about the power, the electricians warn you that you may have to shut areas off if you don't get more before building another thing.

>[Metals/MT]: +0 (+1/-1) [0]
>[Food/FD]: +5 (+95/-90) [5]
>[Science/SCI]: +2 [1]
>[Energy/EN]: +1 [+5/-4] [3]

>[Settlement]: No Name
>[Structures]: Ark Command Center (+1 MT, +65 FD, +1 SCI, +5 EN), Embryo Storage (300 Human embryos, -1 EN), Ark Medical Center (-1 EN),
>[Population]: 450 (225 men and 225 women)
>[Weapons]: 20 AL-29 Assault Rifles.
>[Vehicles]: N/A


>Scout the immediate area.
>Investigate the signal to the west.
>[Build]: Solar Farms (+3 EN), Expand Dome (Less cramped conditions), Expand Dome (Less cramped conditions, allows for more buildings), Land Rover.
>[Research]: [Hyper Waves] (0/50) A strange and alien form of communication that seems to defy logic traveling faster than allowing FTL communication from nearly anywhere without interruption. [Basic Xenology] (0/12) Get a basic grasp of the behavior of minor local flora and fauna. Can lead to easier coexistence and understanding of wildlife.
>Resolve the planet and colony name debate. (Vote)
>Write In
>>
>>3623643
[Basic Xenology] (0/12) Get a basic grasp of the behavior of minor local flora and fauna. Can lead to easier coexistence and understanding of wildlife.


>Scout the immediate area.

And for the builders

Expand Dome (Less cramped conditions and space for more buildings)
>>
>>3623643
>expand dome
>solar farms
>sout the immediate area
>>
>>3623643
>[Build]: Land Rover
Then
>Scout the immediate area
And begin planning an expedition to the western signal source, but we've got more pressing things to do right now.

Meanwhile
>[Research]:Basic Xenology
>>
>>3623643
>Scout the immediate area.
>[Build]: Solar Farms (+3 EN)
>[Basic Xenology] (0/12) Get a basic grasp of the behavior of minor local flora and fauna. Can lead to easier coexistence and understanding of wildlife.
>>
>>3623668
Change to this. We need to build rover first
>>
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>>3623650
>>3623658
>>3623668
>>3623669
Your scientist finally set to work and begin researching the samples of native flora you took upon first landing, as well as any they can scrounge up within a few feet outside the dome. To see such new and varied life has greatly boosted the moral of the biologist among you.

Accompanying the scouts you check the immediate vicinity for a few miles around the settlement. To the north are a set of hills and several small mountains, taking several soil samples confirms the presence of copper, tin, and iron in a variety of locations. To the west in the direction of the signal is what appears to be a "jungle", thick and interwoven wildlife that will no doubt prove possibly dangerous and difficult to navigate, but a treasure trove of knowledge. South of you is a hilly forest and river while to the east is another flat and relatively barren parcel of land dotted with mushroom-like structures.

Asking the mechanics about a rover they tell you they currently don't have the alloys to do such a thing, and to build one we'd have to consume something else.

You split the builders among build a small solar farm to the west and expanding the dome, but doing they're slowed down by split that has formed amongst the colonist. The argument of the name is escalating into a full feud with historians backing New Jericho and Eden, meanwhile the chemist and engineers clamor for Alkanie and New Harbor. [Solar Farm and Dome Expansion have been delayed a round.]

>[Metals/MT]: +0 (+1/-1) [0]
>[Food/FD]: +5 (+95/-90) [10]
>[Science/SCI]: +2 [0]
>[Energy/EN]: +1 [+5/-4] [4]

>[Settlement]: No Name
>[Structures]: Ark Command Center (+1 MT, +65 FD, +1 SCI, +5 EN), Embryo Storage (300 Human embryos, -1 EN), Ark Medical Center (-1 EN),
>[Population]: 450 (225 men and 225 women)
>[Weapons]: 20 AL-29 Assault Rifles.
>[Vehicles]: N/A

>Cannabilze something to build rover. [Part of the Persephone][Several Weapons and ammunition][Wait for a mine][Unfinished building]

>Investigate a direction.
>Investigate the signal to the west.
>[Build]: Solar Farms 1/2 (+3 EN), Expand Dome 1/2 (Less cramped conditions, allows for more buildings), Mining Outpost (+2 MT)
>[Research]: [Hyper Waves] (0/50) A strange and alien form of communication that seems to defy logic traveling faster than allowing FTL communication from nearly anywhere without interruption. [Basic Xenology] (3/12) Get a basic grasp of the behavior of minor local flora and fauna. Can lead to easier coexistence and understanding of wildlife.
>Resolve the name feud (vote)
>Write In.
>>
>>3623697
how about we split the names then?
Alkanie for the planet
and
New Jericho
for the colony

>[Build]: Solar Farms 1/2 (+3 EN), Expand Dome 1/2 (Less cramped conditions, allows for more buildings)
finish this

and build the mine rover next
>>
>>3623703
>South
and scout south

let's wait for the rover to go to the signal
>>
>>3623703
+1
And continue research!
>>
>>3623697
>Resolve the name feud (vote)
All right, we can't ignore this any longer. I propose a couple of compromises here - Alkanie as the name of the planet and New Jericho as the name of the land or continent (assuming it has some form of ocean?) we're on, and New Harbor for the settlement collectively and Eden for the name of the original dome itself (one and the same at this stage) or the eventual district. I think these names work best in these contexts, they can be swapped if someone has objections?

Anyway, as soon as the solar farm and the dome are finished
>[Build]: Mining Outpost (+2 MT)
>>
I propose to call this planet "Frank Davis is a massive faggot"
Frank Davis is captain of another Ark ship
>>
>>3623718
We can use that our opening sentence when we send them an interstellar email with the future FTL comms. He'll know who it is.
>>
>>3623718
Support, their name arguements are stupid colonists should get over themselves.
>>
>>3623714
This

>>3623718
The joke was funny but please no
>>
>>3623714
>>3623703
>>3623697
vacking these guys
>>
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>>3623703
>>3623705
>>3623707
>>3623714
>>3623718
>>3623734
All the offenders and supporters of this feud are gathered in the center of the Ark to discuss the name of the planet and your first settlement. Things start out civil enough with a discussion of the proposed names, and why they should be chosen due to their deeper meanings. However things quickly begin to devolve as insults sneak their way into arguments leading to objects being thrown, and something short of a brawl. Finally you've had enough of this and call in security, who quickly subdue everyone. Finally after several hours of debate you manage to reach a compromise. The planet shall be named Alkanie and your settlement will be New Jericho. Though you get the feeling neither side is happy about it.

Now with no distraction the engineers finish up what little work you had left on the solar farm and dome with little to no complications. They than begin work on a mine and advance outpost for the miners to live nearby. After about a month the mine is finished and you have constructed the rover.

>[Metals/MT]: +2 (+3/-1) [2]
>[Food/FD]: +5 (+95/-90) [15]
>[Science/SCI]: +2 [0]
>[Energy/EN]: +4 [+8/-4] [8]

>[Settlement]: No Name
>[Structures]: Ark Command Center (+1 MT, +65 FD, +1 SCI, +5 EN), Embryo Storage (300 Human embryos, -1 EN), Ark Medical Center (-1 EN), Solar Farms (+3 EN), Expanded Dome x1 (Less cramped conditions, allows for more buildings), Mining Outpost (+2 MT)
>[Population]: 450 (225 men and 225 women)
>[Weapons]: 20 AL-29 Assault Rifles.
>[Vehicles]: 1 Rover,

>Investigate a direction.
>Investigate the signal to the west.
>[Build]: Incubation Chambers (allows the incubation of human Embryos), Expand Dome (Expand the dome further for more territory)
>[Research]: [Hyper Waves] (0/50) A strange and alien form of communication that seems to defy logic traveling faster than allowing FTL communication from nearly anywhere without interruption. [Basic Xenology] (5/12) Get a basic grasp of the behavior of minor local flora and fauna. Can lead to easier coexistence and understanding of wildlife. [Basic AI] (0/20) Basic AI that can do simple task and differentiate between hostile and friendly intent. [Robotics] (0/25) Basic mechanical robotics that allow for automation of some task.
>Write In.
>>
>>3623865

>Investigate the signal to the west
With the Rover.

[Basic Xenology] (5/12) Get a basic grasp of the behavior of minor local flora and fauna. Can lead to easier coexistence and understanding of wildlife.
>>
>>3623865
>Research
Keep going on Basic Xenology
>Build
Expand the dome. We need space for a research-focused building, else everything will take forever.

Also, a note. Does the signal we picked up match the ones received back on Earth?
>>
>>3623884
+1
I would postpone scouting. Let's not poke at things yet
>>
>>3623884
They seem to be the same from earth, but the ones you received on earth are almost incomplete and you can't even decipher some of what you're receiving now as it's in a foreign form.
>>
>>3623892
Lets take a look with the rover
>>
>>3623865

>Investigate the signal to the west
Expand Dome (Expand the dome further for more territory)
[Basic Xenology] (5/12) Get a basic grasp of the behavior of minor local flora and fauna. Can lead to easier coexistence and understanding of wildlife.
>>
>>3623884
Support.
>>
>>3623865
OP? You there?
>>
>>3624253
Yeah just lying down for a while
>>
>>3623865
I say we continue with xeno biology, but I’d also like to start working on the basic A.I.
>>
>>3624382
I don't know what time units OP uses, but we've been working on xenobiology for the last several posts so at this rate it'll be quite a while until the next item in the queue gets worked on
>>
It might be a good idea to construct more mining outposts. A strong economy would enable us to create scientific facilities to accelerate our tech rate.

Alternatively, focusing on science first to get robotics / basic AI first would allow for a largely automated industrial system to be set up since we are kinda limited by our population.
>>
>>3623865
Then my vote goes to
> Xeno Biology
> Expand dome.
>>
>>3624484
From what I can tell, it doesn't look like construction or building maintenance costs metals. The mined metals get used for constructing certain tools and items like weaponry and vehicles.
>>
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>>3623872
>>3623884
>>3623886
>>3623909
>>3623920
>>3624181
>>3624454
>>3624501
(Just to clarify you don't have to continue specifying research, it'll be assumed you're still working on the same research unless stated otherwise.)

Though things have improved the current colony is still cramped, but fortunately you now have supply of new metals to create parts from to allow for easier expansion. Your engineers once again set out to expanding the dome and you feel a wave of relief surge through the colony, as some are currently living on top of the ship and other temporary habitation units.

Scientist continue with progress on Xenology with their current samples but make a request of you so as to better help their research. Several of the team members have petitioned you to retrieve a live creature from the surrounding area. Several others however display their displeasure at the uncertain dangers of hosting such a creature. With the help of the 3d printers the scientist hand off to you a sealed cage that mimics the methane environment of the outside, along with several powerful tranquilizers. As of yet you've lacked the chance to observe any native fauna, other than a few darting shadows which seem to avoid your strange dome.

>[Accept]: If you successfully recover a specimen you will gain a boost to Xenology research and possibly unlock new tech based on what you recover. Most colonist would enjoy the chance to observe a native creature.
>[Decline]: Security will be happy with you, but your research into Xenology may be temporarily halted or even experience a set back.

While you decide what to do on that front you also go over who you should bring with you in the rover. Three spare seats, four people in total to check the signal.

>Choose 4 personnel: [Biologist, Engineer, Security, Chemist, Computer Expert, Meteorologist, Sociologist] (You may select multiple of the same type, I.E 2 Engineers and two others)
>>
>>3625382
2 E
1 B
1Sec.
>>
>>3625393
Also accept.
Expand mining operation.
>>
>>3625393
That is five people.
>>3625382
1 Engineer, 1 Computer Expert and 1 Security, if there is not a transmitter there and the Computer Expert can't do anything with it we'll come back with a team of whatever. The Biologists can do their research independently and don't need to go Heidy style recollecting samples on THIS one mission.
>>
>>3625382
Sedatives might be very harmful to fauna we know nothing about, let's try to capture something small by hand, unless this is Pandora there's no reason why a Space Bunny would turn into a giant monster and kill all the team.
>>
>>3625426
>>3625393
Yes that was my mistake on the numbers part, so it's 4 personnel my bad.

Also the biologist aren't asking you take one of them with them or anything. They just want you to take the cage and tranq rifle in case you find any fauna specimens.
>>
>>3625445
Yes, I was about to say, that we can just give security personnel the cage. In fact I change my reply to.
Accept and
2 Security,
1 Engineer,
1 Computer Expert.
Maybe they can yank in a bigger something by hand.
>>
>>3625439
>>3625426
>>3625393
You assemble one of the engineers, a computer expert that may be capable of deciphering the elusive source of the signal, and finally the captain of security, Morgan, along with one of his underlings. Making sure to stop by the Ark lab you grab the container and a tranq rifle before making your way to the mechanics and suiting up. It's a tight fit but three manage to squeeze in back with the container and rifles sitting on the security guard's lap.

As you reach for the driver side door a hand stops yours. "Not so fast!" Morgan says. "I drive."

Not wasting anytime arguing you hop over into the passenger seat. Morgan pulls out an old SD card inserting it and fumbles for the radio for a moment. Soon music begins to blare from the radio. https://www.youtube.com/watch?v=myCCWBu6g0o

"Buckle up boys! Cause we are out of here!" Flooring the petal the rover jumps out of the airlock and break neck speeds, before it's forced to slow down for the twist and turns of the jungle.

After several minutes of navigating the jungle a shape jumps out of the tree-like foliage in front of the rover. Morgan tries his best but still fails to miss the object.

With a screech the tires grind to a halt and Morgan quickly turns to his underlings. "Gun now!" The officer passes a AL-29 Assault Rifle to his captain and grabs one of the Tranq guns.

Hopping out you see several feet behind the rover is what appears to be an alien life-form. Near motionless except for the rise and fall of a chest accompanied by a slight wheezing sound.

>Approach cautiously, but don't fire at it.
>Use the Tranq first and approach it.
>Throw the container over it and try to seal it in by surprise.
>Order Morgan to put it down.
>Write in.
>>
>>3625582
How big is it? If it's small try to overpower it and use the container.
>>
>>3625601
It's about the size of boxer or German Shepard.
>>
>>3625609
Have yourself and the security dude try to catch it with the cage and the Captain ready with the rifle.
>>
>>3625611
sure. we don't know what the tranq will do to it
>>
>>3625609
How big is our cage? What does the creature look like?
>>
>>3625671
Description to come, its large enough to fit the creature.
>>
>>3625672
If its asleep then cage it, otherwise we simply observe in case it can shoot poison darts or acid.
>>
Rolled 13 + 2 (1d20 + 2)

>>
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>>3625611
>>3625631
>>3625682
>>3625715
>15
Proceeding cautiously you surround the creature and get a better close up look at it. Its skin is grey and beige with a leathery texture and some shinier armored plates on its back and arms. Peaking between the plates are several small black quills about as long as a finger. Its tail is nearly as long as its body and ends with what appears to be a sharpened blade like growth.

Attached to its stomach appears to be several muscular tendrils of unknown purpose, around the tendrils are two underdeveloped arms. Several glassy gray eyes dot its head and a split jaw. A slight trail of green blood leads down one of the mandibles. It seems quadrupedal likely moving on its two long forearms and shorter hind legs, while the middle arms located near the tendrils don't appear long enough.

You motion towards the security officer who returns to the rover and recovers the container. You both draw closer to the creature that appears to have been knocked out by the rover. With a nod you both throw yourselves at the creature and slam the box down over it. Its tail is left out a little and thrashes about as a few shrill screeches emanate from the the box as it attempts to break free. Morgan watching from the side with his rifle trained on the creature finally puts his rifle away and rushes towards the box. Jumping forward onto the ground he grabs the bladed tail manages to wrestle under the edge of the container finally allowing you to close the box.

All of you sit around for a few moments catching your breath as the box thrashes. "So what do you want to do about this chief?" You aren't that far from the dome, only about a dozen miles, but you're only about three from the signal.

>Return with the creature, it's too dangerous and you won't waste more than an hour or two.
>Take the creature, you can store it in the back of the rover with the equipment and spare parts until you're done.
>Praise Morgan for his help.
>Scold Morgan for his reckless behavior.
>Write In.
>>
>>3625726
>Return with the creature, it's too dangerous and you won't waste more than an hour or two.

>Praise Morgan for his help.
>Scold Morgan for his reckless behavior.
>>
>>3625726
Let's return with the creature, we aren't on a rush. We've already been for at least a month here, the signal isn't going away for now. We'll be back soon, we already know the path through the thick flora, and this thing is too dangerous.
About Morgan, just thank him normally, slinging the rifle on his back wasn't reckless. We could go on a million what ifs but he did what he needed to do.
>>
>>3625748
+1
>>
>>3625748
Agree. We're in no rush and he is deserving of both.
>>
>>3625748
+1
>>
>>3625781
Support
>>
>>3625726

Backing >>3625781.
>>
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>>3625748
>>3625781
>>3625794
>>3626027
>>3626048
>>3626577
>>3626623
You decide it best to return with the alien to the base now. After all you don't know how long you'll be at the signal and you can't run the risk of this creature breaking free. In just a few short hours you make your way back to the colony and order the box escorted to the biologist. Soon the box is carried off by two security officers and you make your way back towards the signal, on the way back though you feel the need to address Morgan. "Thank you for your help Morgan. I honestly doubt we'd have been able to contain it anymore without endangering ourselves, or risking letting it go. But! You also put yourself at risk. Getting in close to grab its tail was dangerous and stupid, and could have got you killed."

"Ah relax chief. If I can take on three vets armed with knives with only my hands than I can take on a flailing alien."

Morgan doesn't say much after that while until he taps your shoulder and points. "I think we're here." Emerging from the trees you find a pyramid shaped stone structure.

You all exit and begin walking up through a pathway lined with what was once probably statues. What appears to be an entrance stands before you, closed off by a diamond shaped stone door. Your curiosity gets the best of you as you brush a hand against the door. You feel something and suddenly a click erupts from the door. It begins to recede before sliding off to the side in four pieces.

In front of you is a bridge over a deep chasm made from a black and flawless metal. The computer expert behind you who'd been monitoring the signal informs you that it's suddenly stopped.

>Proceed inside.
>Leave and return another time.
>Write In.
>>
>>3625781
Also you've been here about seven months, once the first year has passed things will calm down and become organized (AKA we'll start doing month turns). You'll also start running out of starter supplies so buildings may start costing stuff.
>>
>>3627794
>Write In.
Do we have any cable with us? Something we can use to make a safety line leading back to the entrance. You know, in case the bridge retracts and leaves us stranded on the other side or tries to make us fall or something like that.
>>
>>3627811
Yes you have cable.
>>
>>3627818
Then I would like to do that, establish a safety line leading back to the entrance, and then enter the chamber and cross the bridge.
>>
>>3627794
>>Proceed inside.

damn, this is so xenomorphs, good thing everyone is wearing helmets
>>
>>3627794
>Leave and return another time.
Fuck that.
>>
>>3627794
>>Proceed inside.
>>
>>3627794
>>Leave and return another time.

Nah, I ain't about this yet, chief.
>>
>>3627794
>Leave and return another time.
We'll return when we have power armour
>>
3 proceed, 3 don't.
>>
>>3627794
>>Leave and return another time.
>>
>>3627794
>Proceed inside
If scifi has taught me anything, pyramids = precursors, and odds are the worst thing that will happen is something weird rather than something nasty. Probably.
>>
>Leave and return another time

>>3628166
Just because it's weird doesn't mean it can't also be nasty
>>
>>3628166
[same person here, if the qstcode is different]
If we do decide to not go in, can we design and build some kind of remote or autonomous drone to do some exploration, if we decide it's too dangerous for us?
>>
>>3628320
that seems good, we make a drone and send it in, ignoring the thing is just bad in my opinion, but if anons are afraid we can send a drone
>>
>>3628320
The general idea is to come back with more people and resources and equipment. We don't want to lose valuable people this early in the game.
>>
>>3628320
Support
>>
>>3627794
....this is the alien breeding temple build by predators isnt it?
>>
>>3628575
So long as its more H. R. Giger than James Cameron Aliens we'll be fine.....
>>
>>3628575
>>3628617
This isn't Covenant don't worry.

>>3628320
You can build small drones comparable to modern ones, but more advanced ones would require research.
>>
>>3629225
Leave and build drones. Maybe with A.I.?
>>
>>3629265
we can make some simple remote controlled ones with camera feed to have a look around
>>
>>3629424
Yes in the same vain of the ones you can fly around with your phone, but with better cameras.
>>
>>3629427
How much work would it be to design some decent collision-avoidance/pathfinding software, like what NASA's Mars rovers have?
>>
>>3629441
Was thinking more like this I guess.
>>
>>3629441
Remote controls are a thing.
>>
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>>3627811
>>3627835
>>3627866
>>3628166
>>3627845
>>3627879
>>3627928
>>3627968
>>3628312
You spend about half an hour outside the structure considering going inside or leaving. Eventually though you decide the risk is to great, if something were to happen to you the colony would be thrown into anarchy. You call the rest of the men over and manage to find a large piece of a statue, worn beyond recognition, that you may roll in front of the door. After sealing the door to the best of your abilities you all hop back in the rover and begin making your way back to New Jericho.

Once you arrive you lock yourself away in your quarters and begin thinking of a way to safely enter without endangering the lives of those under you. The way you see it you have several options. You could send in a simple drone with a camera for remote viewing, or you could also better arm yourselves while keeping some kind of life line. You're pulled out of your thought though by a knock at the door. One of the physicians has come with a report on the health of the colonist. To your surprise several women are in various stages of pregnancy.

Once the news spreads a little several biologist and physicians approach you with concerns for the health of the future generations.

> [Enact a breeding program]: This mission was meant to ensure the survival of humanity and it is our job to ensure it does so in the best way possible. The health of descendants must come before our own desires.
> [Let things remain the same]: You will not take a way such a basic right as being with the one you love. You have the embryos for a reason dammit.

>[Metals/MT]: +2 (+3/-1) [2]
>[Food/FD]: +5 (+95/-90) [15]
>[Science/SCI]: +2 [0]
>[Energy/EN]: +4 [+8/-4] [8]

[Settlement]: New Jericho
[Structures]: Ark Command Center (+1 MT, +65 FD, +1 SCI, +5 EN), Embryo Storage (300 Human embryos, -1 EN), Ark Medical Center (-1 EN), Solar Farms (+3 EN), Expanded Dome x1 (Less cramped conditions, allows for more buildings), Mining Outpost (+2 MT)
[Population]: 450 (225 men, 216 women, 9 Pregnant women)
[Weapons]: 20 AL-29 Assault Rifles
[Forces]: 20 Security Officers
[Vehicles]: 1 Rover

>Investigate a direction.
>Build a drone and return to the ruins.
>Visit the Grigorax specimen.
>[Build]: Incubation Chambers (allows the incubation of human Embryos), Expand Dome (Expand the dome further for more territory),
>[Research]: [Hyper Waves] (0/50) A strange and alien form of communication that seems to defy logic traveling faster than allowing FTL communication from nearly anywhere without interruption. [Basic Xenology] (9/12) Get a basic grasp of the behavior of minor local flora and fauna. Can lead to easier coexistence and understanding of wildlife. [Basic AI] (0/20) Basic AI that can do simple task and differentiate between hostile and friendly intent. [Robotics] (0/25) Basic mechanical robotics that allow for automation of some task.
>Write In.
>>
>>3629580
Build a drone and build another rover.
Return to the pyramid with more security, personnel, and the drone.
>>
>>3629580
>> [Let things remain the same]: You will not take a way such a basic right as being with the one you love. You have the embryos for a reason dammit.
what the fuck, breeding programs, this is to ensure the future of humanity, so it's important that we remain Human. We can research ways to deal with genetic issues at our leisure.

>Build a drone and return to the ruins.
>>
>>3629593
On the pregnancy issue, I’d like to impose strict marriage laws. One man to one woman. Once we start the embryos population shouldn’t be a problem.
>>
>>3629580
> [Let things remain the same]: You will not take a way such a basic right as being with the one you love. You have the embryos for a reason dammit.
>Build a drone and return to the ruins.
>>
>>3629453
I am aware, but I don't want a curveball like the drone suddenly losing signal from either thick walls or whatever skulduggery is in there and drawing straws to decide who has to go in and get it
>>3629580
[Let things remain the same]
Exactly. People forming long-term relationships will also be very good for morale in the colony (how it it right now, by the way?)
>Build a drone and return to the ruins
I assume this won't take long
>[Build]: Expand Dome
We still need that science wing...
>>
also, when in downtime our leader dude should start frequenting what passes as a bar and confraternization parties, maybe he may find someone too
>>
>>3629715
Support
>>
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>>3629601
>>3629593
>>3629604
>>3629608
>>3629705
>>3629715
>>3629841
You decide against enforcing who can marry who and deciding partners, ones ability choice is a fundamental part of what makes us human and we cannot take that away. Several who brought forth the concerns see your reasoning and are willing to let the matter drop, but several are clearly displeased with your choice. Several days later a security officer informs you that some of these individuals have been stirring up rumors of your lack of ability to lead, saying such things as "He's too emotional, he lets his desires cloud his judgement""Such sentiments are what led to our species downfall in the first place" fortunately this stops after a week or so. Somewhere around this time you and the rest inside the dome begin hearing low guttural calls from outside the dome in the night.

Meanwhile you've put together the plans for returning to the strange ruins and the settlement over the next two months. Projects are beginning to take longer as the Ark's prepared materials run out. One month is spent on gathering materials for the Drone and coding a basic collision detection A.I while another rover is built. Your engineers also set to work expanding the dome once more.

Toward the end of the first month of construction the scientist who've been observing the Grigorax call you. You follow them up to one of the higher hydroponic bays, near the top of the Persephone with a several bay doors that may open it to the outside. They've transported it into the bay with a container similar to the one you caught it in. With a press of a button its released and begins running towards the open bay doors, until a leash tied to its neck yanks it back towards the container. It gives a shaky rise before letting out a similar higher pitched howl. A few moments pass and suddenly a dozen more calls respond. The scientist tell you from descriptions from the engineers over the past several days and the monitored growth of the Grigorax they believe it to be an adolescent.

> [Release the Grigorax]
> [Keep it]

>[Metals/MT]: +2 (+3/-1) [6]
>[Food/FD]: +5 (+95/-90) [25]
>[Science/SCI]: +2 [0]
>[Energy/EN]: +4 [+8/-4] [16]

(1/2)
>>
>>3630255
>[Settlement]: New Jericho
>[Structures]: Ark Command Center (+1 MT, +65 FD, +1 SCI, +5 EN), Embryo Storage (300 Human embryos, -1 EN), Ark Medical Center (-1 EN), Solar Farms (+3 EN), Expanded Dome x2 (Less cramped conditions, allows for more buildings), Mining Outpost (+2 MT)
>[Population]: 450 (225 men, 216 women, 9 Pregnant women)
>[Weapons]: 20 AL-29 Assault Rifles
>[Forces]: 20 Security Officers
>[Vehicles]: 2 Rovers

>Investigate a direction.
>[Build]: Incubation Chambers (allows the incubation of human Embryos), Deconstruct and rebuild the Ark (The ark is deconstructed into a more efficient and space saving multilevel building), Gelopod Plantation (+5 FD, -1 EN), Xeno Containment (Allows for easier research on alien creatures and boost moral)
>[Research]: [Hyper Waves] (0/50) A strange and alien form of communication that seems to defy logic traveling faster than allowing FTL communication from nearly anywhere without interruption. [Basic AI] (0/20) Basic AI that can do simple task and differentiate between hostile and friendly intent. [Robotics] (0/25) Basic mechanical robotics that allow for automation of some task. [Enhanced Suits] (0/15) Atmospheric suits allow for greater mobility, modular configuration, and enhanced durability. [Gene Theory] (0/30) Scientist delve into old Terran research on gene therapy and editing allowing for more advanced forays into genetic modification.
>Write In.

>[Basic Xenology] (12/12) Get a basic grasp of the behavior of minor local flora and fauna. Can lead to easier coexistence and understanding of wildlife.
You have grasped a basic understanding of the local wildlife allowing you better to understand, avoid, control, or redirect it while gaining greater boons. You understand the most simplistic body language and signs of several creatures. Along with the benefits and cons of several species of plants.
>>
>>3630279
Deconstruct and rebuild ark.
>basic a.i.
>>
>>3630279
>Deconstruct and rebuild the Ark (The ark is deconstructed into a more efficient and space saving multilevel building)
>[Enhanced Suits] (0/15) Atmospheric suits allow for greater mobility, modular configuration, and enhanced durability.
This Quest looks interesting
>>
>>3630279
[Robotics] (0/25) Basic mechanical robotics that allow for automation of some task.
>>
>>3630446
>>3630435
>>3630296
Don't forget to make a choice with the Grigorax.
>>
>>3630279
>Deconstruct and rebuild the Ark
>[Gene Theory] (0/30) Scientist delve into old Terran research on gene therapy and editing allowing for more advanced forays into genetic modification.

adapting to the planet as soon as possible would be best
>>
>>3630453
>Release the Grigorax but add a tracker/biomonitor
>>
>>3630459
Support.
>>
>>3630255
>> [Release the Grigorax]
We don't need the native wildlife pounding down our doors, not this early.

[Gene Theory] (0/30) Scientist delve into old Terran research on gene therapy and editing allowing for more advanced forays into genetic modification.
The hope is that we don't change the world to fit us, but we change ourselves to fit into the world. While I have reservations because we would move on from becoming human, if we wish to live on this world, we must adapt.
>>
>>3630450
If there's no more research to be done, then release it.
>>
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>>3630296
>>3630435
>>3630446
>>3630453
>>3630459
>>3630489
>>3630496
You decide it would be best to release the creature the next night. The colony can't afford the dangers of keeping the creature, and if it truly is a juvenile it is only right that you return it. The day comes and goes until finally the white blazing sun sets over the horizons edge. Soon the howls and bellows of the Grigorax rise from the west once more. With you now is Morgan and several of his security officers, two of which hold the container with the adolescent Grigorax. After an hour several shapes begin to move in the underbrush of mixed alien fungus and plants. A large Grigorax emerges from the brush, it's armored plates hold a almost metallic look to them, its spines much larger, and standing about six foot at the shoulders. Some of security take some quick pictures for study. Morgan walks back pressing a small button on the container releasing the immature Grigorax, which quickly runs to its pack. The large specimen in front of you, along with several still in the brush, observes you for a moment after welcoming back its child. Several tense moments pass with all weapons trained. Finally with some quick movements the parent and its child disappear back into the wild.

You all make it back to the dome without incident. Once inside the mechanics shop through the air lock you ask. "Morgan the tracker?" Pulling off his suit he takes out a small handheld device and says. "Looking good, we got a read on him and his vitals are looking good." Good, monitoring their movement may prove useful to your future research.

After the Grigorax incident the month passes in relative silence, and before you know you're ready to return to the ruins. The second rover is fully complete, the drone and a simplistic collision detection are in place, the expansion to the dome is done, and your men are ready for exploring the ruins. Before you leave however you give the engineers orders to deconstruct the Ark into a centralized command center in the middle of the dome.

Unlike the last time the journey to the ruins is uneventful as you've packed up the same members as last time along with four more security personnel.

To your surprise once you arrive and move the statue shard you used to seal the entrance you find the door is resealed. But you manage to find the button again.

>Send in the drone to scout the interior.
>Send some personnel in with the drone.
>Tie something to the drone to drag across the floor and enter if nothing happens.
>Write In.
>>
>>3630648
>>Tie something to the drone to drag across the floor and enter if nothing happens.
>>
>>3630648
>Tie something to the drone to drag across the floor and enter if nothing happens.
>>
>>3629580
i know I am super late to this, but I do want to point out that you can have an incentive based breeding program without breaking up marriages.

Simply insist that every man donate sperm at a pre determined age.

Then, any woman who wants to have a child fills out an application and submits to genetic testing. Noone is refused and the best possible matchi is determined.

The identity of the male donor is kept strictly confidential and fertilization is done in vitro.

If people are willing to accept adopting a child, then this should provide little problem.

If a couple disregards advisories for safe sex and population control, theb their offspring is tested. If it is genetically undesirable then they face a not unreasonable nominal tax for potentislly burdening the population. This information is also kept strictly confidential, and the couple is retroactively registered as donor and recipient.
>>
>>3630741
I too missed the boat.
I'd have advocated for a breeding program while allowing people to form personal relationships.

And have lots of daycare and orphanages.
>>
>>3630741
This seems sensible we want to encourage as much genetic diversity as possible but having a child does not mean the patents are required to be together.

Encouraging/incentivizing adoption and genetic screening just seems sensible.
>>
>>3630803
Same here
>>
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Sorry computer blue screened.
>>3630741
>>3630803
Quest options may pop back up again.

>>3630687
>>3630707
You can't resist the call of the chance to explore the ruins of some alien civilization no matter the danger, but not without some possibility of safety. Where something to happen to you the colony would be thrown into anarchy.

You spend a few moments rummaging through the back of a rover until you find a piece of string and a pen which you tie around the center of the drone. As you're doing so the computer expert and engineer take samples of the surrounding ruins.

Once the strong is tied you pick up the controls of the drone and fly it through the entrance dragging the pen with it. Despite your worries nothing seems to happen. A little more reassured you grab Morgan and three of his officers to walk inside with you, stomping the edge of the bridge made of the strange material to be sure.

Taking your first steps inside you are filled with awe. Sure enough the bridge you stand on leads forward above the seemingly endless depths surrounding it. Everything inside appears to be made of the same material, a flawless black alloy that cast a similar gleam to that of obsidian. Rising on each side of the bridge from the darkness on pillars are strange statues depicting seven limbed humanoids. If you were to guess due to the differences between the outside and interior you'd put your money that these were developed at vastly different times, or possibly even different civilizations!

Carefully and slowly you advance further until you reach a large pile of flat ovals, made of the same material still. The bridge seems to come to a end here, but as you reach down a finger brushes one of the ovals and they suddenly begin moving and form a staircase downwards.

>Test the stairs and proceed.
>Send the drone ahead and if there's no danger continue.
>Leave.
>Write In.
>>
>>3630865
>Write In
Watch the staircase for a few minutes to verify that the orbs are actually going to stay there. If thy do, send the drone as far down the stairway as possible.

What sort of stairs are they, anyway? Spiral leading straight down? A straight set leading forward or off to the side? etc.
>>
>>3630889
A straight set of floating oval shaped stairs made out of the mysterious material leading straight ahead like the bridge was.
>>
>>3630741
while I agree with the bank, I still think that the second part is not desirable, if a couple want
their kids outside the bank they can have them normaly

>>3630889
agreed
>>
>>3630903
actually, we could just take it really slow and give energy credit incentives to people willing to procreate from their best match list. over time this would trend our population towards desirable genetic traits without maximizing the founders effect.

alterbatuvely we could offer crispr alterations to germline cells.
>>
>>3630865
Bridge didn’t blow up I say send two security down the stairs. Did we also leave a couple with the rovers?
>>
>>3630865
I say we send in the drone.
>>
>>3630865
We made the drone for a reason.
>Send the drone ahead.
>>
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>>3631056
>>3631061
>>3631091
You send the drone ahead once more trailing the pen down the stairs. Soon the quickening clatter comes to an end as you reach the bottom and you see through the camera the brides continues once more. This time leading towards a circular center chamber where suspended in the air rest a large black Orb, flawless in every way.

Once of the officers walks up beside you and stamps his foot on the first stair. Nothing, it gives no indication it's being suspended in the air by seemingly nothing. The officer puts his full weight on it and takes a few more steps, and a few more, and a couple more, until finally he's off the stairs and on the other side far out of site. "Y'all right son!" Morgan shouts down.

"Yeah! I'm good a voice responds!" You give a tug to the rope tied around your waist to make sure it's secured, and give into temptation taking the metaphorical leap.

Once you find yourself in the center platform with the Orb you hear Morgan let out a whistle, turning you see him looking over the edge. "Even after coming all this way down I still can't see shit down there!"

You use the drone to get a look at the Orb better. It's completely flawless, no marks, no bumps or craters, nothing. Using the drone you tap it with the pen and that's what happens, nothing.

>Grab the Orb.
>Attempt to move the orb without touching it.
>Leave.
>Write In.
>>
>>3632873
>Attempt to move the orb without touching it.
>>
>>3632873
>Attempt to move the orb without touching it.
Use a stick.
>>
>>3632873
Have the engineer and computer tech have a look around. Might shed some light on the situation.
>>
>>3633121
This
>>
>>3633121
sure
>>
>>3633121
I also think we should bring a meteorologist at some point. Had the wacky idea these might be terraforming machines.
>>
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>>3633121
>>3633245
>>3633256
You call everyone, but one security officer on the outside, down. Setting up some basic equipment they both go over what they can, which admittedly isn't much. Like the rest of the structure the center is minimalist to a fault not leaving much for the engineer to do besides look at the statues and theorize about the metal the interior is built with. If he's lucky he may see a pillar or something off in the distance.

The computer expert uses any equipment he can to try and get readings on the area, but brings mainly the Orb to your attention.

It's a dead zone. Nothing, that what you get from it. No matter what you try to look for or read it seems to almost be a blank space in reality. Trying to scan its composition and search for any kind of radiation turns up nothing.

>Grab the Orb.
>Poke it again and move it if nothing happens.
>Attempt to move the orb without touching it.
>Leave.
>Write In.
>>
>>3633411
>>Attempt to move the orb without touching it.
encase it maybe
>>
>>3633411
>Attempt to move the orb without touching it


>>3630741
I agree that some extra safety measures like having a donation bank for sperm and eggs to insure long term health of the colony. With a healthy amount of both we can provide genetically health embryos for those who would opt to take them. Or if it becomes necessary for mechanical wombs to create new Colonists.
Nothing mandatory but definitely with somekind of incentives for people that opt to donate or take on donated sperm/fertilized eggs.
>>
>>3633411
>Attempt to move the orb without touching it
I have felling that entering zone with absolutely no radiation could be unhealthy
>>
>>3633411
Ask for volunteers then draw lots and whoever wins gets to grab the orb.
>>
>>3633599
Same token if there’s only one volunteer he gets the honor.
>>
>>3633599
Also exclude the engineer and computer tech. Have them take readings whenever the orb is grabbed.
>>
>>3633411
>Grab the Orb.
Or bounce some signnals or lasers at it.
>>
>>3633411
>Write in
This sounds like one of those things that we will never be able to figure out, a total black box (or ball). I say we leave it alone and bring in some boffins from base later to set up camp in here and keep prodding it more scientifically rather than crashing around and touching things, though I doubt it will yield any results.
>>
>>3634265
Support. Place doesn't seem dangerous so let's have the big brains take over.
>>
>>3634265
Change to this so the quest can move on.
>>
>>3634265
Yep, right here. No need to waste the chance but also no need to just forget about it.
>>
>>3634265
This, when it comes to this ruin we should be focusing on creating a safe and proper lab/archeology site right here so the actual experts can do what they're here to do.
>>
>>3634265
it likely responds either to touch like the door, or hyperwaves
>>
>>3633422
>>3633448
>>3633504
>>3634265
>>3634448
>>3636020
After much debate you decide it would be best to return to the settlement. But from behind you hear a disgruntled sign. "Really boss we came all this way and aren't even going to do a damn thing?" One of the security officers says. As you leave you get the feeling everyone isn't really happy with the decision, yourself included.

Later you call up Morgan up to your room and decide to share a few drinks. Eventually the Orb you left comes up and you ask his opinion on your decision. "Well we should send someone back for it for sure, as for our leaving it. Well... I understand where they're coming from. Now I think you made the right decision in this instance, but I want you to remember nothing is never gained without a risk. Besides you ever need someone to talk you know who to go to, wisdom of your elders and all that." It's true Morgan was older than you, at forty-seven he was actually the oldest amongst the colonist.

Things pass quietly but slowly during the reconstruction of the Persephone as the fact this is our new home for good begins to set in for many. With all the rush you decide it best to most a week or two off as you begin the rue organization of the colony for the foreseeable future.

[From now on you will make decisions for the course of the month. You have 2 build actions which can be spent on a single structure to speed its progress or on 2 for a single point. You can have one ongoing research at a time. You can also take actions that can be accomplished in the time span, those that can't will be marked as such.]
(1/2)
>>
>>3636572
>[Metals/MT]: +2 (+3/-1) [8]
>[Food/FD]: +5 (+95/-90) [30]
>[Science/SCI]: +2 [0]
>[Energy/EN]: +4 [+8/-4] [20]

>[Settlement]: New Jericho
>[Structures]: Centralized Ark Command Center (+1 MT, +65 FD, +1 SCI, +5 EN), Embryo Storage (300 Human embryos, -1 EN), Ark Medical Center (-1 EN), Solar Farms (+3 EN), Expanded Dome x2 (Less cramped conditions, allows for more buildings), Mining Outpost (+2 MT)
>[Population]: 450 (225 men, 216 women, 9 Pregnant women)
>[Weapons]: 20 AL-29 Assault Rifles
>[Forces]: 20 Security Officers
>[Vehicles]: 2 Rovers

>Scout a direction.
>[Build]: Incubation Chambers [0/2] (allows the incubation of human Embryos), Gelopod Plantation [0/3] (+5 FD, -1 EN), Xeno Containment [0/3] (Allows for easier research on alien creatures and boost moral), Antecedent Ruins Outpost [0/2] (Build a outpost at an outcropping of Antecedent Ruins, may turn up old technology or trigger special events, +2 SCI)
>[Research]: [Hyper Waves] (0/50) A strange and alien form of communication that seems to defy logic traveling faster than allowing FTL communication from nearly anywhere without interruption. [Basic AI] (0/20) Basic AI that can do simple task and differentiate between hostile and friendly intent. [Robotics] (0/25) Basic mechanical robotics that allow for automation of some task. [Enhanced Suits] (0/15) Atmospheric suits allow for greater mobility, modular configuration, and enhanced durability. [Gene Theory] (2/30) Scientist delve into old Terran research on gene therapy and editing allowing for more advanced forays into genetic modification.
>Write In.
>>
>>3636582
Forgot one action.

>Investigate possible political factions amongst the colonist, gather information on parties and members.
>>
>>3636585
>1 points to Build Incubation Chambers and 1 point to Gelopod Plantation.
>Research Enhanced Suits
>Investigate Possible Political factions

If this colony is going to succeed, then I say we need to *lead it* and ensure that good old tribalism dosen't start to sink in. That means information.
>>
>>3636582
>[Build]: Incubation Chambers and ruin outpost
>[Research]: Gene Theory
>>
>>3636718
>>Investigate Possible Political factions
>If this colony is going to succeed, then I say we need to *lead it* and ensure that good old tribalism dosen't start to sink in. That means information.
That's actually an excellent point backing this we can't afford internal conflict.
>>
>>3636582
>Scout north of the mines
>[Build]: Antecedent Ruins Outpost
>[Research]: Gene Theory
>Investigate Possible Political factions
>>
>>3636582
[Enhanced Suits] (0/15) Atmospheric suits allow for greater mobility, modular configuration, and enhanced durability
Antecedent Ruins Outpost [0/2] (Build a outpost at an outcropping of Antecedent Ruins, may turn up old technology or trigger special events, +2 SCI)
>>
>>3636572
>build incubation chambers
>build ruin outpost
>research exo suits
Send one rover south and another east.
>>
>>3636582
Antecedent Ruins Outpost [0/2] x2
[Hyper Waves] (0/50)
>Investigate possible political factions amongst the colonist, gather information on parties and members.
>>
>>3636582
>1 points to Build Incubation Chambers and 1 point to Gelopod Plantation.
>Research Enhanced Suits
>Investigate Possible Political factions
>>
>>3636582
>>Write In.
Take pictures to document everything we build and achieve, and daily life.
>>
>>3636582
>>Write In.
Search beyond the Hyper-waves, search beyond the stars. Search within oneself to uncover the truth!
>>
>>3636582
>Scout a direction
Why not? S and E, natch.
>[Build]: Antecedent Ruins Outpost
I don't want to wait 15 months for that tech, assuming we get 2 SP per month. Speaking of that, since the command gives us 1 SP, where did the second SP come from?
>[Research]: Gene Theory
We should research this before we begin to thaw the embryos, since right now we are at a genetic bottleneck, and we want to remove any genetic diseases that could become problems later (as well as generally taking the opportunity).
>Investigate[.....]
Nip any internal conflicts in the bud before they become problems.
>>
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>>3637331
My bad thanks for catching that, the Ark has a small laboratory where you get the +2 sci from, but for some reason its 1. Will fix.

>>3636718
>>3636739
>>3636745
>>3636750
>>3636865
>>3636868
>>3637062
>>3637331
You assign your engineers and a small amount of security to the ruins where you begin building a small secure outpost for the purpose of research. While this is happening you send out the rovers you've built to scout the the east and south. From the east your men report the confirmation that the terrain is mostly sprawling hills and flatland, grazed by what appears to be large herbivorous native life. The south seems to share features of all terrains with some barren areas. But the scouts you send south report something truly interesting. For a few moments farther to the south their radio picked up the signal of another Ark ship to the south.

You also keep your scientist hard at work brushing up on expanding the genetic work of the late 21st century scientist. Meanwhile several men and women go around looking for those associating with several factions, bringing several to your attention.

>[Harmonist] - A faction of colonist that believe we must reach a better understanding of this new world and strive to coexist with it while bringing prosperity for both humanity and Alkanie. They believe only through learning the steps to the strange dance of our new home, only than can we truly thrive.

>[Radical-Harmonist] - A small but apparent splinter faction of the Harmonist. They believe the needs of the planet and its life must come first before even our own survival. The Harmonist denouce all ties to them.

>[Puritans] - A fierce a zealous group who believe the prosperity and purity of humanity must come above all else. They denouce the prospect of modifying the humanform, even to better suit our environment, and seek terraforming this planet to a more earth-like state while replacing the native life.

>[Trans-Humanist] - Another small but zealous faction that believes humanity must direct its own evolution if it is to survive. Contrary to the views of the Puritans the Trans-Humanist advocate for any time of modification that could give humanity an edge.

>[Collectivist] - They believe that the needs of the whole must come before the needs of the few and that some sacrifices must be made. After all, it was the desires of man that brought death to Earth.

Roughly 23 percent of the colony has affiliated themselves with at least one of these groups.
>>
>>3639136
>[Metals/MT]: +2 (+3/-1) [10]
>[Food/FD]: +5 (+95/-90) [35]
>[Science/SCI]: +4 [0]
>[Energy/EN]: +4 [+8/-4] [24]

>[Settlement]: New Jericho
>[Structures]: Centralized Ark Command Center (+1 MT, +65 FD, +1 SCI, +5 EN), Embryo Storage (300 Human embryos, -1 EN), Ark Medical Center (-1 EN), Solar Farms (+3 EN), Expanded Dome x2 (Less cramped conditions, allows for more buildings), Mining Outpost (+2 MT), Antecedent Ruins Outpost (Build a outpost at an outcropping of Antecedent Ruins, may turn up old technology or trigger special events, +2 SCI)
>[Population]: 450 (225 men, 216 women, 9 Pregnant women)
>[Weapons]: 20 AL-29 Assault Rifles
>[Forces]: 20 Security Officers
>[Vehicles]: 2 Rovers

>Scout a direction.
>Investigate the Ark signal to the south.
>[Build]: Incubation Chambers [0/2] (allows the incubation of human Embryos), Gelopod Plantation [0/3] (+5 FD, -1 EN), Xeno Containment [0/3] (Allows for easier research on alien creatures and boost moral),
>[Research]: [Hyper Waves] (0/50) A strange and alien form of communication that seems to defy logic traveling faster than allowing FTL communication from nearly anywhere without interruption. [Basic AI] (0/20) Basic AI that can do simple task and differentiate between hostile and friendly intent. [Robotics] (0/25) Basic mechanical robotics that allow for automation of some task. [Enhanced Suits] (0/15) Atmospheric suits allow for greater mobility, modular configuration, and enhanced durability. [Gene Theory] (6/30) Scientist delve into old Terran research on gene therapy and editing allowing for more advanced forays into genetic modification.
>Denounce or support a faction.
>Write In.
>>
>>3639141
* >[Structures]: Centralized Ark Command Center (+1 MT, +65 FD, +2 SCI, +5 EN), Embryo Storage (300 Human embryos, -1 EN), Ark Medical Center (-1 EN), Solar Farms (+3 EN), Expanded Dome x2 (Less cramped conditions, allows for more buildings), Mining Outpost (+2 MT), Antecedent Ruins Outpost (Build a outpost at an outcropping of Antecedent Ruins, may turn up old technology or trigger special events, +2 SCI)
>>
>>3639141
How about we re-educate everyone to be not radicals.
>>
>>3639154
The only Radical- group right now is the Radical-Harmonist which would be easier since there're only about 4 of them.
>>
>>3639177
How did this people even get selected for this colony mission? Who wants faction ideologically driven people? At least if you do, then you try and group most of the like minded together on one ship.
>>
>>3639285
Everyone was basically united with a goal but their time on the planet has begun to change their views and they've began gathering like minded people out of fear of taking the colony down an unwanted path.
>>
>>3639285
We were probably American ship or something
>>3639141
>Investigate the Ark signal to the south.
>[Build]: Gelopod Plantation [0/3] (+5 FD, -1 EN)
>[Research]: [Gene Theory]
>Denounce radicals by telling them to move out into jungle naked if they love the planet this much
>>
>>3639389
Be aware denouncing a faction might draw attention to them or bolster an opposing faction.
>>
>>3639141
>>3639429
>Investigate the Ark signal to the south.
>Build Gelopod Plantation [0/3] (+5 FD, -1 EN)
>[Research]: [Enhanced Suits]
>Scout North of the Mines.

Okay, I thinking denouncing at this point would be premature. We know the major players now and we'll just need to keep on top of it. So if anything major happens, get another insight. All that said we def. need to see what's up with the other ark, because that can be very good or very bad depending on how they are doing. I'm thinking like Jericho if anyone ever saw that old ass show.

Finally, enhanced suits. Gives us a clear advantage in building without the possibility of pissing off these new 'factions' too much too quickly.
>>
So in which direction do we want to lead this colony? For now we're the dictator, are we going to transition to some way of democracy in the future or should we cement a strong grip that will protect us from radicals and so on? We could exile the Radical Harmonists, how many are there? They're complete nutjobs.
>>
>>3639802
There are 4 of them, but reeducation or simply trying to convince them to tone it down may work.
>>
>>3639818
Well if there's four of them call them to a meeting and talk some sense into them, they're hardly a faction just four morons with awful ideas.
>>
>>3639802
Useful notes: The atmosphere is not breathable, so exile = execution
>>
>>3639136
I'm getting strong whiffs of the affinities system from Civilization Beyond Earth here. The Rad/Harmonists squarely fit Harmony (duh), Puritans fit Purity exactly (also duh) and TransHumanist are Supremacy incarnate. CBE isn't an inspiration, is it?
>>3639141
I don't think we need to take any overt action regarding the factions at current. We won't be making the huge decisions for some time, so kicking the can down the road is about all we can do. What we should do, however, is consider placing a trusted informant inside any groups of concern, especially militant ones, to act as a mole and keep us updated on their plans should they want to try anything and help us navigate around the issues with a view from the inside, alongside taking this into account for job placements.
>Investigate the Ark signal to the south
Why not? Take some of the doughnut eaters as insurance, of course.
>[Build:] Special Request?
Can we construct some kind of flying drone for scouting? It could cover a lot more ground than rovers, provide a bird's eye view and if we modified the radio tower slightly could still be controlled from a very long distance away.
>>
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>>3640136
Oh, and by drone I mean something like this rather than the quadcopter-like things we've been using
>>
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>>3640136
Also yes you could build one of those drones, though it would cost your some metal upkeep.
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>>3640443
Then can we build one? Don't know what everyone else thinks, but if we do then then also queue up an expansion to the mining op.

Also, can we attempt to contact the other ark by radio? I suppose it will just be "there is no response" because rule of drama, but no harm in trying.
>>
>>3641348
The signal of the Ark is currently too weak for that and is mostly coming through as static when you were able to pick it up.
>>
>>3641727
If we can't raise even a simple transponder ping, that suggests something has gone catastrophically wrong after landing, and we should make all haste to investigate.

Suggested actions on factions and build remain the same.

Enough of me now, heh.
>>
>>3639136
>Have a meeting with the Radical-Harmonists, Puritans and Trans-humanists, try to make them more moderate
>>
>>3642684
I honestly don't see anything wrong with trans-humanist group
It could get somewhat bad if they start advocating against safety regulations but otherwise they are perfectly fine
Unless they are these fucktards that think mind uploads give immortality that is
>>
>>3642684
Throw in the collectivists in the meeting too.

In fact put everyone on the list and meet with them all. Just to be on the safe side.
>>
>>3639154
>>3639389
>>3639699
>>3640136
>>3641947
>>3642684
>>3642722
Okay so the plan is.

>>Build Gelopod Plantation [0/3] (+5 FD, -1 EN)
2 points into, or 1 point into the pod plantation and one into a larger drone for longer reconnaissance.

>Research.
50/50 split between [Enhanced Suits] and [Gene Theory]. I can flip for it or you guys can tie break for it.

>Investigate the Ark signal.
>Have a meeting with the Radical-Harmonist.
You guys may request other groups but will at least need two other backers to show the majority want this.
>>
>>3643642
Splitting build points is fine for me
>>
>>3643642
I've got no problem when it comes to splitting research,but if we really need to choose one I'd say [Enhanced Suits] just because we'll get it earlier.
>>
>>3643642
>Build:
Split. How many pts is the drone? Also, are there any facilities we could construct; like a workshop, construction machinery etc. that would give us more build pts?

>Research:
Switch to suits to tiebreak. More tangible immediate benefit, and we don't strictly need gene editing right now.

Also namefagging because why not (and I'll be changing qstcodes again) since it feels like we are background characters in a way, advising the main guy. Just a bit more personal.
>>
>>3643935
Building a drone is only 1 pt. So either way you'd be able to finish the plantation in two turns.

I'll write the update when I wake up or when I get back from a 4 hour shift tomorrow if I over sleep.

Also the namefagging is fine, only actual fags get butthurt about that shit.
>>
>>3643947
Just a question but can we join a faction?
>>
>>3644314
Possibly, but it require quite a bit of voting.
>>
>>3644929
In that case I'd advocate joining the Trans-Humanists and using gene editing to make the perfect humans, though we may need to appeal to the Harmonists too.
>>
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>>3643642
>>3643674
>>3643778
In the following days you draft up a plan for the activities over the following month and leave it the rest to the grinding march of bureaucracy. Some of engineering and some computer experts are left with the task of developing a larger drone for long range recon, and the rest of engineering is put to building a farm for harvesting some of the alien flora to the south.

You yourself will be investigating the Ark signal your men reported, after you deal with the more radical elements of the Harmonist... and by that you mean the four radical elements. You send a message to them asking for them to meet you, and tomorrow they're sitting in your office.

You spend a few hours debating their ideas and are able to gleam part of the problem was them overhearing some very proactive Puritans hoping to petition you to try and remove several acres of surrounding forest and native life to replace with that native to earth, once a way around the atmosphere was found. Though eventually you are able to ensure them you mean no ill will towards the planet and they apologize for their zealous behavior.

Glad you were able to resolve things peacefully you suit up and select several security officers to accompany you to chase down the signal.

Over the course of about two hours trailblazing south you find nothing, before once again the weak signal lights itself from the east for a few moments before going silent again.

Eventually you come to a stop at a ridge overlooking the partially smashed dome of a settlement, through which you can see an Ark larger than even the Persephone.

>Get closer and take a better look.
>Leave it be, this place is clearly a graveyard.
>Call New Jericho and tell them to send the other rover with extra officers.
>Write In.
>>
>>3646728
What sort of damage does it show? Was it smashed from the inside or out? Scorch marks? Other dents and cracks etc.? Does the Ark itself show any sign of damage?

The odds of finding people alive are slim, but the signal means there is at least a partially powered computer network somewhere with answers we need to not potentially suffer the same fate.

In any case, if this colony was destroyed by an external threat I doubt a few more redshirts with autoguns will threaten it. For now, we still send for backup anyway but while we wait for them so we can search the Ark, we proceed into the dome wreckage in search of some answers. Stick together, and if something dangerous or spoopy appears, we leg it immediately.
>>
>>3646728
>Call New Jericho and tell them to send the other rover with extra officers.
>Get a good look at the surrounding area
Best case scenario they're the ones that fucked up,worst case we've got some hostile aliens walking around. We can still hope to find some evidence of what happened and avoid it.
>>
>>3646728
>call New Jericho for backup

>write in
send a drone as well.
>>
>>3646728
>>Call New Jericho and tell them to send the other rover with extra officers.
>>
>>3647562
Right here. More backup AND get some tech help. No way this whole ark ship is searched in a day by half a dozen people, not even with another half dozen. Drones can help cut that time down.
>>
>>3650303
Go into the Ark? We don't need to do that yet, and a deserted spaceship is a classic horror set. Who knows what could be lurking in the corridors, crawlspaces and cabins of a ship that size? We should investigate the dome remains first.
>>
I got half it done guys, but I'll finish it tomorrow. Job's been kicking my ass and my plan has been, pick up something to eat, come home, shower, pass out, repeat.
>>
>>3650376
If we want to take it slow certainly, but my line of thinking is that we need to figure out the state of the ark and pronto. Are the Cryos still salvageable, what supplies can be recovered, what caused it to crash land in the first place, etc. It could be any number of internal errors our outside interference.
>>
>>3653093
No worries mate. Take your time, we'd much rather you do it at your own pace than burn out or half-ass it.
>>3653153
Perhaps we could split up. Send a small group into the dome, a small group to the bridge of the Ark for answers and take the majority to the cryo section to search for survivors and hope they haven't defrosted yet.
>>
>>3653208
Possibly yes, I figure it's what we'd need to do in the long run anyway. No use in wasting resources if it can be helped.

Biggest immediate concern is what local Flora/Fauna might get up to with the Ark and the colonists active around it.
>>
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>>3647219
>>3647307
>>3647562
>>3647779
>>3650303
>>3650376
Grabbing the radio from the radio you make a call back to New Jericho requesting for the other rover to join you, after all better safe than sorry here. While waiting for those reinforcements you begin your perimeter search and analysis of the dome's outside. Around the outside you begin taking note of the holes in the dome, at least the ones at your height. Most show signs of ripping and tearing you'd associate with possible alien life; but are much smaller and are clearly from bullets.

After deciding you can't learn anything else from the outside you return to the rover and await the arrival of your reinforcements. To your surprise Morgan is with them and joins you as attempt to reactivate one of the airlocks, which thankfully opens after a few minutes of tampering. As you all step in Morgan lets out a shrill whistle. "Well damn, and I thought the Persephone was suppose to be one of the biggest Arks. This baby must be what? Twice, maybe three, times as big." It was true the Ark was a behemoth stretching from end to end of the dome which was larger than even your own.

As you made your way closer to the ark someone would occasionally point out what appeared to be the mummified remains of colonist. But something didn't add up; for an Ark this size the "streets" should have been littered, not the occasional forgotten body every few dozen feet.

Fortunately once you reach the Ark and use the panel next to the door it opens, so apparently there's at least some power. Following the standardized Terran you were all taught and several dusty maps on the wall you reach the bridge. With a soft *shunt* the door slides upwards throwing with it a column of dust.

You hastily throw yourself at one of the computers to see if they work, and to your great joy they do! It appears several logs of the colony, the ship, and automatic reports on the status of the ship remain.

>Check the current reports on the cryostasis pods.
>Check the reports on the embryonic trays.
>Check for remaining powers at notable ship facilities.
>Check the colony logs.
>Take your time to check them all.
>Write In.
>>
>>3657334
>Take your time to check them all.
I don't see why not ?
>>
>>3657334
>Take your time to check them all
Why the hell not? But in an order.
1.
>Check the cryo pods
Our priority here is survivors and if any if them are still on ice down there, we send a squad down to get them out. The defrosting process will take time because we can't just bung them in a microwave, so the sooner it gets started, the better.
2.
>Check the colony logs
Secondary priority is to find out what happened. We can skim-read a few to get the gist of it and read the rest on the way home or later. Also pull any and all available research data on either the network or any other devices e.g. in the colony labs.
3.
>Check other facilities status
Who knows what other nasties or goodies the rest of the ship could hold? There might even be live survivors around, or something much less savoury..... Say, what's on the CCTV?
4.
>(Additional) Search the ship cargo hold and dome storage areas
There might be some good stuff around. Things we could use, that the previous owners certainly don't need any more.
5.
>Check embryo storage
Unless they go in a shaving cream can, I doubt our little rover can provide the facilities or 1PWR to keep the embryos fresh, so we're going to have to pick them up last and book it back to base before they go off. In the meantime, they're not going anywhere. Right?
>>
>>3657334
>Check for remaining powers at notable ship facilities.

If this place is really as run down as it seems. We need to be careful about overusing what maybe a few minutes at most power. We need to see what is active and what isn't, and hopefully find someway to ensure the power is stable before it goes dead and requires lengthy repair time.
>>
>>3659791
The power has been sustained for months in this state (judging by the dust) and the transmitter has been active until recently, which probably means there is still functional generating equipment. Running a computer won't be a problem, but if we're going to be making repeat trips we should definitely check the power. Anyway, I think that option refers to checking the power status at other facilities not on the list rather than the health of the grid.

As an aside, I've thought of something that doesn't add up. Why did the Ark not get in contact with us earlier, and even then only send out a weak, probably undirected ping for seemingly no reason? The radio tower not picking anything up suggests their radio activity has been minimal. Did the colony get attacked before we arrived? Did they somehow not notice us? Or is there a sinister layer to the mystery?
>>
>>3660490
Maybe they got on the planet way earlier than we did and got whiped out a few years before we arrive,putting one last signal out of desperation. Since each country put a little something on their ship they could've discovered a way for ships to go a little faster,which is good for us if we can find it.
>>
>>3660572
Signs are that the base has been abandoned at least a few months, but we picked up the signal only last month. So who might have sent it, unless it was automated or a glitch?

Perhaps we could try to pull the comm logs as well.
>>
>>3660670
If the air keeps getting filtered then maybe a lone survivor who managed to sent a signal,but apart from that I doubt it was actually sent out by someone one month ago. Could be a glitch like you said or something disturbing the connection.
>>
bump
>>
So I guess it'll be carried in the next thread, since we about to fall off.



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