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War. War Never Changes...

Your name is Dillinger Rast and you are an aimless tourist.

Something brought you to the paradise islands. You are still a newcomer in Hawaii but you are slowly making yourself known and learning about this particular wasteland.

Like many others, you are a wastelander with a muddy past.

>Character Sheet:
https://docs.google.com/document/d/17h2Zm77a7A6MuvcRf4QdBZ-agS7B90SsgInJJ-O9COA/edit
>Past thread:
http://suptg.thisisnotatrueending.com/qstarchive/3570993/
>Nukaloha Discord:
https://discord.gg/N6NdkWY
>Twitter:
https://twitter.com/axsisel
>>
Right now, you are have reached Oahu, an island compromising the impoverished nation state of Ohana.

You are in the half sunken ruins of the Honolulan coastline. The great War destroyed many buildings and two centuries afterwards the moon broke down, altering the tides, sinking entire islands and raising lands that had been underwater for millennia. Only the poor, the unemployed, in debt and the fed up lives here.

A group of urchin orphans has asked you for help to get a treasure located somewhere under the waves and so far, you have been making progress.

Your first step in this quest was to obtain an operable power armor that could work as a deep diving suit. Your team found one half buried in a beach not very far away, sadly, it was being breached by pirates. Combat between your group and the sea scum ensued and despite not being very useful in the fight your team ended winning. And its not like you have been slacking at all, you have been helping in other ways, for example by rebuilding an old Armored Personnel Carrier, fixing some lights and other small electronics and by managing to repair the rusted Power Armor. You were so tired from all that work and combat that after returning you simply went to bed.

You wake up from your dreamless sleep and feel well rested. Next to you await a milk bottle and some slightly rancid cookies. Not bad at all, you have indeed eaten way worse breakfasts. In one occasion you even had to survive an entire week with nothing but rainwater and strawberry flavoured toothpaste, but that's a story for another day.

Slowly you start to munch your food and stay in bed for a little longer, pondering on your past, present and future. You had left everything behind to come to Hawaii and now you were piss poor, there was no way back now, at least not unless you truly managed to find a valuable treasure. After yawning and stretching you finally stand up and see that the grownups of the group are working, the kids are still peacefully snoring.
>>
>>3615500
Asuka the team leader and muscle of the group was carrying bags here and there. It seems that this was all the things that they managed to loot from the pirates. Perhaps you should check it out before the rest get all the good gear. You should also talk to her about the Power Armor. Since she is the team leader she seems to want to be the one who goes underwater, but to do so you will need to recalibrate the power armor to be able to fit her tall and muscular frame and who knows if the armor is in good enough shape to endure such procedure and if having her go down is the best idea. She's the strongest member of the group after all, she might be more useful in dry land.

Jared the pilot is looking at some blueprints, he is screaming profanities under his breath to not awaken any of the kids. Whatever he plans to do it seem to be out of his knowledge. Jared seems to have affinity with machinery, but not the same one that you have. You are an engineer, a blackfinger, one who knows how machines work. He is a pilot, a worker, one who know how to use them.

The Doctor is not here, he must have gone to work to some clinic or hospital. He's only here because he believes one of these parentless kids to be his, albeit he's not sure of which one. Perhaps you can check his stuff, see if there are good chems and medicines. You have some caps on yourself, you are sure you can pay afterwards.

To be honest, you don't know much of the city. Perhaps it would be a good idea to take your rocket surfboard for a spin. To know the people around and learn more about the post apocalyptic Hawaiian culture.

>Go with Asuka and get your part of the raider items.
>Go with Asuka and speak with her about what's the next step and if she should be the one who goes down.
>Go with Jared, see what's bothering him.
>Go and check the doctor's stash and his belongings.
>Go for a ride. You deserve some free time after all.
>Other option, write in.
>>
>>3615505
>Go with Asuka and get your part of the raider items.
then
>Go with Asuka and speak with her about what's the next step and if she should be the one who goes down.
>>
>>3615517
We need to upgrade our gun.
>>
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Well, we are off to a slow start. Writing now. Also, I've made Dillinger in Fo4. Hope you all like it!
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>>3615729
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>>3615735
>>
>>3615505
>Go with Asuka and get your part of the raider items.
>Go with Asuka and speak with her about what's the next step and if she should be the one who goes down.
>>
>>3615505
>Go with Asuka and speak with her about what's the next step and if she should be the one who goes down.

You walk towards Asuka. Her name indicated that she had japanese ancestry, and so it showed her almond shaped eyes and obsidian black straight hair. Albeit, any other typical aspect of the japanese people was gone, diluted after generations of mixing. She had tanned caramel brown skin that was dotted with freckles from head to toes and her eyes were emerald colour.

It didn't mattered much thought, racism and genetic purity are incredibly inane things when you are in the wasteland where you have to focus on things like fending off mutant beasts and having enough food to survive. Only the most well equipped factions and groups could worry about racial homogeneity; this is it, the Enclave and the Brotherhood of Steel, which except in very rare cases only accepted humans free of mutations among their members.

She towers over you, her body being about a head taller than you. When she notices you getting closer she smiles, showing her crome teeth. Despite being cute and bubbly she was still a girl that could rip your head off with the swing of her bat, it's true, you have seen it in person.

"Good morning sleepyhead." She says with a bright smile.

"Morning Asuka."

"Ready for the next step of our plan?" She said clearly excited, tapping her feet and toes and doing small hops even if she was carrying a box that could easily weight as much as you did.

"Yeah, sure. Which is?"

"Jared is looking for a way of turning the APC into a amphibious vehicle. Like our boatcar, but better. It would allow us to travel quicker and more safely into the Wilcomm & Herz Chemical factory. That's supposedly were the liquid sealant is located. It's a must if we are to go to such deep profundities. Anyway, we scouted the place about a week ago and saw that the factory is half sunken. Well, depends on the tides. If we go quickly we can reach it before it becomes flooded again. Afterwards we will return and the kids and the Doctor will apply the sealant while we search for the air recycling chip. The power armour will be connected by a chain and have a tube connected to a pump to get fresh air but we just want to get the chip just in case. With the chip we should have around five minutes of air in case the pump breaks. Just enough time to pull the chain up. Jared also believes that we might tweak the chip to build some kind of balloon that will be able to carry the treasure and the power armor up in less than a minute. That would be handy."
>>
>>3615834
"Who do you think that should be the one who descends?"

"Well, I always imagined that it would be me. There was no other viable option before you appeared. But the armor fits you like a glove and you have already proven to know how to use it. I think it would be better if you were the one who goes down. Besides, one has to control the chain and radio comms and other has to control the water pump, perhaps it would be a good idea if I stayed with them and defended them in case anyone attacks us. I could also control the radio or the pump if...well, let's hope not...but if any of them dies."

She seemed sad at the idea of risking their lives. The children would be safe, but Jared and the others were risking their lives.

"Hey..Dillinger. Thank you. I really mean it. We were desperate. I had even considered leaving everyone to their own luck and becoming a merc or a bounty hunter... I would have hated myself for it but I have to look for myself! We barely have enough food for another week. This is our last hope."

You return her a sympathetic smile and nod, not knowing what to say.

>Go with Asuka and get your part of the raider items.

"Need any help with the boxes?" You intervene, trying to break this awkward moment.

"Oh no, don't worry! I'm just separating the things that we can use and the things that are for selling. Most of these raider pirates had chems and hard booze that shouldn't be near children."

"Anything in there that I might use?"

"Well, take a look and tell me, but please, don't take a lot of stuff, we need to sell something to buy fuel and food."

>Take 2 Items:

>A few Whiskey bottles, you can make molotovs with these.
>Some raider armor pieces. Made from junk metal, cloth and whatever was available. +2 Dam Resistance.
>Grappling Hook: The Grappling Hook is an artefact that can shoot a projectile, capable of perforating rock and metal that is linked with a chain. This chain can be then tensed and retracted, allowing people to reach places that are out of their reach. It can also be used to disarm, take objects out of reach or pull people.
>A bunch of low quality metal and mechanical gizmos: +2 to repair dice rolls.
>Moss covered repeater rifle: 1d8 damage.
>>
>>3615836
>Grappling Hook: The Grappling Hook is an artefact that can shoot a projectile, capable of perforating rock and metal that is linked with a chain. This chain can be then tensed and retracted, allowing people to reach places that are out of their reach. It can also be used to disarm, take objects out of reach or pull people.
>A few Whiskey bottles, you can make molotovs with these.
Never know when you need some to get through the day.
>>
>>3615836
>Grappling Hook: The Grappling Hook is an artefact that can shoot a projectile, capable of perforating rock and metal that is linked with a chain. This chain can be then tensed and retracted, allowing people to reach places that are out of their reach. It can also be used to disarm, take objects out of reach or pull people.
>A bunch of low quality metal and mechanical gizmos: +2 to repair dice rolls.
>>
>>3615858
+1
>>
>>3615858
+1
>>
>>3615836
>grappling hook
>armor pieces
>>
>>3615836
>Grappling Hook: The Grappling Hook is an artefact that can shoot a projectile, capable of perforating rock and metal that is linked with a chain. This chain can be then tensed and retracted, allowing people to reach places that are out of their reach. It can also be used to disarm, take objects out of reach or pull people.
>A bunch of low quality metal and mechanical gizmos: +2 to repair dice rolls.

You grab the grappling hook, it is a weird device, not made by pre-War machinery, but neither by some junker out there in the wasteland. The metal is somewhat crude and dented but you can see that whoever built and designed this knew what it was doing. It doesn't takes you look to find a small pressed seal in the metal, a tentacle grabbing an anchor, the symbol of the Sons of Kanaloa. It is a small metallic gauntlet that clasps to your right forearm with some leather straps, around it coils a metallic cable ended on a sharp arrow. On the other end lies a small gas deposit and a small red button. Press it and the arrow will be launched forwards with enough Newtons of pressure to lodge into metal and rock. It could also be used as a weapon in a dire situation but it isn't accurate enough to properly work in combat. You are also sure that you could disarm the mechanism and connect it to your Laser Pistol or some other gun.

"Nice..." You say as you put it. Now you have a makeshift pip-boy on your left arm and the grappling hook in the other. It's a good thing that Hawaii is so hot because otherwise your forearms would always be cold.

Besides that you also take several metallic objects. Gears, bolts and nuts, small plaques. Just junk that would not have managed to gather a great price after all. You take and take until your pockets are full. Now you are noisy as hell, specially when running and sometimes the sharp metallic bits painfully press against your chest and legs, but hey, for someone like you having this metal around will be really handy. In fact, perhaps you could start toying with your laser pistol.

>Try to upgrade your laser pistol.
>Go with Jared, help him making the APC amphibious.
>Offer your services to the other crew members, see if you can upgrade their gear.
>Other option, write in.
>>
>>3615928
>Go with Jared, help him making the APC amphibious.
>>
>>3615928
>>Go with Jared, help him making the APC amphibious.
>>
>>3615928
>Go with Jared, help him making the APC amphibious.
>>
Sorry guys but something came up! I will have to leave It for today. Next update in 13 hours, perhaps in 4 instead if I am lucky enough.

I was thinking of doing a dice roll for the APC option but since Im letting you down It will be an automatic success instad.

We earn 800 exp points. We level up!

Here are the perks to chose from:

>Standard Perks:
https://docs.google.com/document/d/17lByiQu0HWGGJrxEx-L1yL5pFQTAbE_abbrSClSn-Ps/edit?usp=sharing

>Racial Perks:
https://docs.google.com/document/d/1bDWe2DsgK5dr-WPCZx9wpKEAu7JyG-8biuiWqaOBrRM/edit?usp=sharing
>>
>>3615984
Fuck. Change of plans. I have time to write. In the meanwhile you can still look at the perks because we are totes going to level up.
>>
>>3615984
Computer Whiz will probably help
>>
>>3615984
Racial Perk Comprehension. Since INT is our main stat we should get this to the third level.
>>
>>3616059
Supporting, we must be big brain.
>>
>>3616059
Supporting
>>
>>3616059
BRAIN
>>
>>3615928
>Go with Jared, help him making the APC amphibious.

Calmly you walk towards Jared who know seems to be angry and stressed. His dark skin was now pale, big sweat drops fall from his brown and his otherwise completely blue eyes are now bloodshot, creating a purple-ish ring around the area where his pupils should be.

"What's the problem?" You ask as you see him whisper profanities to the APC's blueprints.

"Remember when I told you that I'm good with cars and planes but shit at boats? Well, then, I'm wondering how the hell I will do with this! What will I be? Good or bad??"

He then grabs the blueprints, makes a paper ball with it and throws it angrily, it didn't fly very far away.

"Look, it will be like the carboat. You are good with it right?" You reply.

"The carboat is a piece of shit. The Sons of Kanaloa make these by grabbing old car wrecks, putting a weak diesel engine on it and a propeller at the end. You can't drive them when it's stormy. They are only useful for the city and when its calm and sunny. Hell, they are even lacking in land, their engines are barely capable of driving off road or uphill. But this...this is going to be a beast. I found this blueprint in one of the boxes lying around about a year ago. The pre-war military were planning on converting several of these big boys into something similar to a Higgins boat from WWII."

You then remembered the lessons that Saltgut gave you. Lessons about how you have to respect the seas and how to handle a ship. You sit him down on a nearby chair and make him pay attention to everything he taught you. Jared listens to you patiently, nodding every now and then, muttering something to himself every time that you explain something that he wondered about, saying things like "That makes sense..." or "I get it...yeah I think I get it."

At the end he feels much better. His eyes return to his "normal" cerulean blue and his face looks healthier.

"Besides, if the military were planning to use these then they must be sturdy as hell. If you crash against anything chances are that the other side will be completely busted and you will barely chip the APC's paint." You say, finishing your lessons with a reassuring thought.
>>
>>3616162


"Yeah, hell yeah!" He screams as he stands up and goes to grab the blueprints.

"So, you don't really have any mechanical problems with turning the APC amphibious?"

"Oh yeah, that too. It's just that I was so worried about driving this thing in water that I didn't even stop to think if we can truly make it run on water."

"So...can we?"

"Kinda... Alright I don't know. Apparently the local police forces were about to do the tunning and then test the APC but then the bombs fell. When we found this place we sold everything that seemed valuable but had no value for us. That surely means that we might have sold important pieces. But I think there might be spares. I've been keeping some stuff in case we needed some emergency money. "

"Well done." You say, trying to make him feel better. "Care to show me where these things are?"

He nods and takes you to a small shelf full of boxes. You start to look around and get to work alongside him, Sakura ends joining too and so do some of the kids that feel useful and love to participate with small chores like handing you tools. Just like Jared thought some of the needed pieces were gone but by scrapping the carboat and by using some of the junk metal that you had grabbed before you all managed to turn the APC into something capable of driving on water. It was a real engineering feat because externally it did not look very different. It now had small hanging buoys on the sides, four propellers on the backside and a more rounded shape.

You feel proud with yourself, you feel stronger and wiser, you feel like you comprehend things better.

>Take it for a test run. Drive it across the city and take it to the sea.
>Drive towards the sealant factory. Doesn't matters if there is high or low tide now.
>Paint a jolly roller on it, take it to the beach with the kids. Play pirates with them and relax for a while.
>Other option, write in.
>>
>>3616165
>>Take it for a test run. Drive it across the city and take it to the sea.
>>
>>3616165
>Other option, write in.
>Try to upgrade your laser pistol.
then
>Drive towards the sealant factory. Doesn't matters if there is high or low tide now.
>>
>>3616165
>Take it for a test run. Drive it across the city and take it to the sea.
just in case something goes wrong
i guess we can just sit in the back and try upgrading our laser pistol if all goes well
>>
Oh hey, don't we have 10 skill points to spend? Put them all on SCIENCE
Also changing to this>>3616207
>>
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>>3616224
Oh shit, you are right son! Everybody choose where to dump our skill points!
>>
10 IN REPAIR, WE MUST FIX THE PAST AND THE BUILD THE FUTURE!
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>>3616232
>forgetting about skill points
Todd's magic almost got to you, be careful
i'm voting for 5 in science and 5 in repairs
>>
>>3616232
Energy Weapons (PER): 15+2 =17 + 3=>20
Investigation (PER): 6+2 =8 + 1=>9
Repair (INT): 15 + 3=>18
Science (INT): 15 + 3=>18
>>
>>3616207
>Tell Jared to take it for a test run.
while we
>Try to upgrade your laser pistol.
>>
>>3616245
Support
>>
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>>3616165
>Try to upgrade your laser pistol.

Motivated by your huge success and feeling hyped up and with your neurons excited you grab your crusty pistol and take it towards the hideout's workshop. You walk mechanically, looking only at your gun, thinking in ways of improving it. If your team mates didn't know you better they would have thought that you were a psycho trying to think ways of killing everyone.

You sit down, grab and clean all the salt and find underneath a Van Graff seal. It is interesting that this weapon has made all the way from Vegas. But since this gun was taken from the plane's debris it isn't all that surprising.

Carefully you put all your tools and scrap on the table to think of more ways of working out. Then, you carefully consider all your options, sadly, you only have enough gear for two modifications.

>Chose Two:

>Photon Exciter: Increases the critical chance. We will have to roll a 9 instead of a 10 in the 2d10 roll.
>Beta Wave Tuner: Adds incendiary damage. Enemies will catch fire for three turns. They can roll on the floor or use water to recover. Can also be used to light cigars or start campfires.
>Maximized Capacitor: Turns the damage from a 1d4 to a 1d6.
>Taser-fork: A metallic fork connected to a small battery that electrifies its prods. In close range you can use your ranged weapon as a melee one. It counts as a Switchblade with Tesla Damage.
>Hot-Red Rebar: A small rebar pole that is has been turned red hot thanks to a Fission Battery. In close range you can use your ranged weapon as a melee one. It counts as a Switchblade with Pyro Damage.
>Magnet: An active magnet, with two nails protuding from them. In close range you can use your ranged weapon as a melee one. It counts as a Switchblade with EMP Damage.
>Homemade Scope: It gives +5 to all ranged weapon dice rolls.
>>
>>3616262
Support
>>
We will decide between these two as they are the ones with the most votes.

>>3616245
1
>>3616262
2
>>
>>3616276
>Photon Exciter: Increases the critical chance. We will have to roll a 9 instead of a 10 in the 2d10 roll.
>Maximized Capacitor: Turns the damage from a 1d4 to a 1d6.
>>
Rolled 1 (1d2)

>>3616281
Fug
>>
>>3616276
>Homemade Scope: It gives +5 to all ranged weapon dice rolls.
>Photon Exciter: Increases the critical chance. We will have to roll a 9 instead of a 10 in the 2d10 roll.
>>
I gotta go again. I might be back in around 2 to 3 hours, but I won't be online for long because it will be around 1-2 am for me.

If I don't get back it will be because I was too tired and I went to bed, in that case the next reply will be in around 11 hours.

See you!
>>
>>3616276
>Maximized Capacitor
>Magnet
the magnet will probably be useful against robots
>>
>>3616276
>Beta Wave Tuner: Adds incendiary damage. Enemies will catch fire for three turns. They can roll on the floor or use water to recover. Can also be used to light cigars or start campfires.
Anons...
>Adds incendiary damage
>ADDS INCENDIARY DAMAGE
>ADDS INCENDIARY DAMAGE!!!!!!!
>iNcEnDiArY DaMaGe!!!!!!!
> THREE TURNS. THREE TURNS!
>Maximized Capacitor: Turns the damage from a 1d4 to a 1d6.
>>
>>3616276
>Beta Wave Tuner: Adds incendiary damage. Enemies will catch fire for three turns. They can roll on the floor or use water to recover. Can also be used to light cigars or start campfires.
>Maximized Capacitor: Turns the damage from a 1d4 to a 1d6.
Damage and utility.
>>
>>3616313
>>3616323
You guys seem to know what’s what so I’ll support.
>>
Alright. Beta Wave Tuner and Maximized Capacitor it is.

If we burn someone then it will receive 3d4 damage. The first turn the first d4 and so on. Critical attacks will do 6d4 damage. The first turn the first 2d4 and so on.
>>
>>3616276
>Beta Wave Tuner: Adds incendiary damage. Enemies will catch fire for three turns. They can roll on the floor or use water to recover. Can also be used to light cigars or start campfires.
>Maximized Capacitor: Turns the damage from a 1d4 to a 1d6.

You take a screwdriver and start to open the Laser Pistol to work on its guts. First you take out all the damaged or burned out cables and exchange them for new ones, a few ones are even substituted with fiber optics, you just hope they manage to hold the heat. The circuits of the pistol are also repaired and soldered back, you even decide to add your personal touch and write your name inside an empty space of a circuit board, nobody will ever see it, but you know its there. The pistol's lenses are also misaligned, you painstakingly put them all perfectly aligned and then substitute the gun's thermobaric stabilizer with a gold foiled ring. As a last touch, you carefully oil all the mechanisms and screw everything back together.

After an hour your gun looks good as new. It is now slightly heavier but not by much. You insert a new microfusion cell and load it, then the gun vibrates and starts to buzz, almost eagerly. The gun's barrel starts to get warm, slowly at first but then accelerating until reaching its critical point. It gets so hot that you can even see the end of the barrel shimmering the light and producing schlieren.

>Repair challenge completed!
>No dice needed: Our skill +20 and the -2 from Comprehension and the -2 from the low quality metal made us automatically succeed.
>400 exp gained!

With your new gun in your hip you go back towards the APC and see everybody getting ready to hop in. Only the kids and the Doctor will stay behind. You don't know much of the doctor but you can see that he's the least involved one with the treasure hunt. You won't be surprised if one day he simply ceases to believe that one of these kids is his and he simply disappears.

"Jared told me that you know a thing or two about sailing so you are going to ride shotgun and take the wheel in case anything happens." Asuka says as he gets ready to hop in. "Oh by the way, do you think we should take the power Armour? I'm kinda worried about leaving it here unprotected."

>Teach the Doctor how to use the Power Armor, he's slightly smaller than you so he won't be able to properly use it but at least he and the kids will be safer.
>The armour will be fine. Don't worry.
>Get on the Power Armor and hop on the APC.
>Other option, write in.
>>
>>3616521
>Get on the Power Armor and hop on the APC.
>>
>>3616530
Support.
>>
>>3616530
Supporting
>>
>>3616521

>Get on the Power Armor and hop on the APC.
might as well take this test to the extreme
>>
>>3616521
>Get on the Power Armor and hop on the APC.

"Think about it this way. If we leave the armor here then raiders, pirates or whatever might be tempted to enter and steal it, and they won't care about killing doc or the children. We better take it out, I still need some time to get used to it anyway."

She looks at you, then at the children and nods.

"Alright, I will tell them to wait for a couple of minutes more to give you enough time to go and return with the armor." She says as she looks back at the APC.

You walk towards the small power armor station that they have built. It's not really a station, its more like a couple of hanging chains and metallic supports to rest the armor on. It just works.

Moving behind the T-45 you put the Fusion Core inside and move the handle to open it. Soon several servos and mechanisms start to whistle and awaken as the armor opens like a reverse iron maiden. Before getting inside you connect your Pip-Boy with the suit and drill a small hole on the right forearm to allow your Grappling Hook to function. With everything ready you finally step inside and see it close behind you. It is kind of claustrophobic but you know that these suits are like new shoes, they might be uncomfortable at first but ultimately you always get used to them.

You might need some extra time thought to feel comfortable, your captain's hat is pressing against the helmet's interior and so do your stylish glasses. All the rivets and metallic pieces of your pockets are now also pressing against your skin and flesh. God it hurts.

>T-45 Power armor:
• +2 Strength
• -2 Agility
• +1 Charisma
• -20 HP received from all damage sources
• -5 Radiation points received
>>
>>3616749
You try to forget the pain, its not really hurtful, just annoying. It's a small price to pay for being a walking tank. You test the servomotors and piezoelectric mechanisms and return to the garage. Once next to the APC you attempt to get inside in the copilot's seat but it's simply impossible, you are too big and bulky.

"I have an idea!" Says Sally, the always cheerful ghoulette sniper teen with nervous tics. She went towards her room and returned with a big blanket with a Hawaiian floral pattern. White flowers over a mostly faded red background.

"Lie on your stomach while we drive and cover yourself with the blanket, once we are outside the city and away from privy eyes you can stand up and uncover yourself!"

"Worth taking a shot." You say as you hop on top of the vehicle's cannon and cover yourself.

You all await until it is dark enough and then drive out with the lights out and the radio turned off. Slowly the APC starts moving across the Honolulan canals, going across smaller streets and half sunken tunnels to avoid the most populated areas. The good thing is that even if someone witnesses you the amphibian nature of the APC allows it to drive on top of collapsed buildings and whoever might dare to follow you won't be able to keep up with going both on sea and on land.

Finally, and with the skyline of the city far away you all reach the beach, just in time to see the sun descend and the night stars appear. Today we had an Awash moon. Since it broke down people stopped calling it a Full moon, as it wasn't truly full after all.

The APC has managed to run on water pretty well, but that had been on the clear and peaceful street canals, the rowdy and savage sea is going to be a completely different challenge.

Jared hits the vehicle's side twice to indicate you that it is safe to go out and with a swift movement you grab the blanket and tie it around your neck like a cape before standing up. It's a shame that nobody can see you now as they are all inside the vehicle because honestly, you feel like you look epic, or perhaps like a dork. After a while you feel somewhat embarrassed and simply untie the cape and let it flow with the wind as your amphibious transport goes further and further into the sea.
>>
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>>3616753
The more you all advanced the more rowdy the waves got but this, this was nothing compared with your hypercharged rocket surfboard so you can handle it pretty well. Damn, now would have been a good time to test if it is strong enough to hold a power armor. You shrug that thought of your head, if it failed you would sink to the bottom of the ocean, you would die and the rest would miss their only opportunity of improving their lives.

While you are distracted thinking about awesome Power Armoured Rocket Powered Surfboarding a whistling bullet impacts on your shoulder. It isn't strong enough to penetrate your armor but since it caught you off guard it almost makes you lose your balance and fall to your doom.

"Those are the fuckers I told you about!" Says a roughed voice before sending a stream of creative insults.

You look at the source of the profanities and see a boat covered in rusty plaques, spikes and turrets. After a quick glance you recognise some faces of the people on deck, they are the pirates that ran away in the beach. Perhaps attacking some pirates and then going into the sea wasn't the brightest of the ideas.

>Charge! Make Jared ram the ship, hopefully this will create a hole in their hull and sink them.
>Retreat! Retreat! We did not came here to fight today!
>Ask them to attack with the main cannon.
>Get me closer! I want to board them! It's time to test this armor and my new gun!
>Other option, write in.
>>
>>3616756
>Ask then to attack with the main cannon.
>Write in
Can we try and fix the other guns?
>>
>>3616756
i have an idea
>aim for the lowest plate with your grappling hook and try to yank it off
>>
>>3616768
Oh shit this is also a good idea
But there might be good loot on board if we avoid sinking it
>>
>>3616756
>>Ask them to attack with the main cannon.
>>
>>3616756
>>Get me closer! I want to board them! It's time to test this armor and my new gun!
>>
>>3616756
>Write in
"Can we try and fix the other guns?" You scream to them, your voice slightly distorted due to the helmet's speakers.

"Dude!" Screams Jared as he frantically attempts to avoid crashing against the pirate ship. "We have no tools, no spare parts, no time and no way of fixing the machineguns! And we sold all their ammo months ago! The only reason we still have some cannon munitions is because we couldn't find anyone crazy enough to need howitzer shells!"

>Ask them to attack with the main cannon.

"Then whoever is manning the main cannon! Shoot at will!" You scream back.

You don't know who is going to shoot, surely Sally as she is small enough to comfortably enter in such tight space and is a better shot than Sakura. You see the turret slowly turning around and aiming at the boat as the APC sails away. You are on top of the cannon right now, observing everything. You think you will be able to handle the vibration and noise, but you are a fool. When the cannon shots the shockwave sends a tsunami of pain across your legs and all the way up to your head, you see the power armor's pistons whirring in pain after having absorbed most of the explosion. It was worth it thought.

The artillery shell flew directly onto the boat's lower hull, to an unprotected weakpoint. First it penetrated the thick metal and then once it was inside exploded violently, sending fire, smoke and shrapnel everywhere.

The pirate ship screams in pain as its metallic structure is painfully bending and being filled with water. The lights go off and a noisy raid siren starts to blare all across the ship. Everybody starts to panic, some even start to infight to get the only working life boat.

>Let the pirates drown. They have attacked you twice. They deserve it.
>There's still some space in the APC. Search across the survivors, take the youngest ones with you, the ones that can still change their ways and lead a good life.
>Sooner or later the sea will claim their lives. Shoot them again, send all the ship to hell. It's mercy.
>Other option, write in.
>>
>>3616845
>>There's still some space in the APC. Search across the survivors, take the youngest ones with you, the ones that can still change their ways and lead a good life.
>>
>>3616845
>Let the pirates drown. They have attacked you twice. They deserve it.
and if they never learned how to swim or can't grab something that floats, they REALLY deserve it

also
>ask your crew if they can mark down the location of their ship to check the wreck later
>>
>>3616850
Agreed.
>>
>>3616850
This
And
>ask your crew if they can mark down the location of their ship to check the wreck later
>>
>>3616860
+1
If we take any of them either they will steal from them or kill other kids so big no there
>>
>>3616875
You have a point. Why the fucking isn’t Asuka giving the orders, why are we deciding this shit?
>>
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Alright guys, I want to continue but it's 3 am for me. Next update will be in around 9 hours, perhaps more. I won't be very active tomorrow and I won't be active at all on Tuesday.

>And as always I might have some time to answer questions or whatever so feel free to ask whatever you want!
>>
>>3616886
It's explained in the previous thread. Asuka allows it because despite being stronger than us she is still shy and trusts us to give the best orders. Excerpts from the previous thread:

>Asuka then froze, she is strong and powerful, but she is still green and a novice in these aspects. She grabs your hand and looks at you with a worried sick expression that it desperately asking you for instruction or guidance.
>We cannot delay this, we have no reason to do so. What do you think we should do, fight in the arena or attempt to steal the raider's power armor?" She asks you, it seems that the rest are too green and young to be asked for advice. Despite being kind of weak too she seemed to respect you for managing to travel all the way from the mainland, if only she knew what truly happened...
>>
>>3616891
Yeah, hey, I got a question: how do you deal with jerks on here?
I know this isn’t qst related but I’m a thin skinned new fag and have no idea how to deal with internet hive mind.

Also, this is an amazing quest. I only wish more people were active on it.
>>
>>3616907
Okay sweet. Thanks for the answers.
>>
>>3616875
Also they already short on resources and we giving them extra mouths to feed.

>>3616886
She has self confidence issues, and when we showed up aas a another "adult", she pushed responsibilities upon us

Leaving them probably won't be the healthiest thing for our state of mind. But its better than getting shanked by 11 year old.

Remember lesson with exploding collar. Wasteland its shitty dangerous place.
>>
>>3616919
Yeah I getcha. She does seem pretty meek. It’s kinda cute actually.
>>
>>3616912
>Yeah, hey, I got a question: how do you deal with jerks on here?
Ignore them. Most of the times the players are nice and will attack anyone who is being a jackass so that's cool. In case they are really annoying you can hide their comments or even report them by clicking on the small right pointing triangle to the right of the post number.
>>
>>3616927
Thanks mate. Sorry for asking about that. :) You’re a cool guy
Have a good night QM and I hope there’s a good thread tomorrow
>>
>>3616912
>Yeah, hey, I got a question: how do you deal with jerks on here?
There are only nice people here you fag! Got any problem with us?!
sarcasm
Do you know how to roll dice?
Or that if you press ctrl + s its creates spoiler?
>>
>>3616935
No I’m a big boy I can handle it :’(

I knew how to roll dice I didn’t know you could create spoilers like that
Thanks :)
>>
Quick question QM, didn't you describe the captain's hat as one of them old skool tricone hats but used a modern one in the fallout 4 pics?

I know it's such a petty thing and Im sorry if I upset you, absolutely love the quest!
>>
>>3617026
Oh fuck I think he did
>>
So I've read this thread so far, but I didn't read what happened in the first thread after we cooked the mirelurks. Could someone fill me in?
>>
>>3617026
You are right!

Its just that between the pirate hat and the submariner hat It wears in the picture I preferred how the submariner one looked.

I will take a pic of him with a tricorn as soon as I can.
>>
>>3617044
Lots of things:

>We go to meet the Sons of Kanaloa higher ups and witness the island's forges and factores. Its all robot and slave driven.
>We discover that the explosive collar wasnt even active. Then a second later It gets activated by the Sons.
>We are forced to participate in a religious sacrifice ritual for the Sons and end throwing some people to a volcano. This ends scarring us mentally.
>We end deactivating the collar. We still have It on ourselves thought.
>The Captain confort us. Teaches us how to cope with loss and how to endure the dark side of the wasteland.
>We also speak with Saltgut about becoming a Sea Captain. Someone who can lead the team and the Rustbucket. He teaches you how to sail the seas.
>We get better psychologically speaking and start heading to the island of Oahu
>We help Saltgut sell all the fish in the market and then tell the group that you want to be on your own for a while.
>The group promises to always have a bed ready for you in case you wanna go back and say that they will return to the island in two weeks
>We say our goodbyes and return to the marketplace to see some crazy Ghoul selling broken Pip-Boys.
>He mentions that a box full of them appeared in the sea in front of his house one day. He believes that there is a sunken cargo ship not very far away and that It is full of valuable stuff.
>You fix one of the pip-boys and the technologically inadapted Ghoul believes you have broken It and kicks you out.
>Your acts have gathered the attention of a small group composed of a few young adults and some kids.
>They are all orphans that have to live and survive on their own. Ohana is a nation that aspires to be like pre-War America but It is poor and thus cannot take care of its orphans.
>They tell you that there is truly a treasure down there and that they have been planning how to recover It for weeks. They ask for your help as they lack a techie.
>You accept and go towards their hideout. A small half sunken police warehouse with a few rooms in the second floor.
>You help them repair a military APC and use It to ride towards a beach far away from the city where a suit of power armor lies under the sand.
>Some pirates have also found the armor and are trying to open It.
>Your group starts shooting them and end killing a few and driving the others away.
>You fix the power armor and take It back to the hideout.

And that's pretty much It!
>>
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>>3617026
Here is a more correct version.
>>
>>3616845
>>There's still some space in the APC. Search across the survivors, take the youngest ones with you, the ones that can still change their ways and lead a good life.
Make sure they don't try to kill you or your friends, if the try something trow them to the sea, they lose their second chance.
>>
>>3616845
>Sooner or later the sea will claim their lives. Shoot them again, send all the ship to hell. It's mercy.
This attack was literally a direct consequence of letting pirate scum get away, why the FUCK would we do it again?
>>
>>3617875
When are you thinking of running today?
>>
>>3617953
I will be free in 2 hours and a half. I usually need around 20 minutes to write so expect the next reply in aproximately 3 hours.
>>
>>3617958
Coolio
>>
>>3617925
You have a point. I’m usually such a moralityfag that I instinctually pick it regardless of whether or not it makes things worse :(
>>
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>>3616845
>Sooner or later the sea will claim their lives. Shoot them again, send all the ship to hell. It's mercy.
>Let the pirates drown. They have attacked you twice. They deserve it.

"Let's go back home, we are done here!" You say to Jared, the APC soon starts to drive faster and faster, leaving a trail of bubbles and waves behind.

You had almost drowned not long ago, you know its a horrible way of dying but you also know that these people deserve it.

With your Laser pistol ready you aim and shoot at the closest pirates, your attacks are dexterous and clean, your laser bolts opening holes in their heads and sending them to an immediate and painless death.

The people inside the APC turn on the radio and turn up the volume as much as they can. They want to drown the pirate's desperate screams and your mercy shots.

As the pirate vessel continues to sink you start to notice an oil puddle in the waters, the ship's fuel deposits are leaking.You lack skill to snipe down the few ones that are far away. You think of another way of ending them all.

With your incendiary laser pistol you aim at the oil leak and with a single cracking beam turn it alight. The fire soon extends into the boat. You barely have enough time to cover your face before the entire thing becomes engulfed in a fiery mushroom cloud.

Regardless of how loud the radio was inside of the APC they must have heard the explosion. When the ringing in your ears is gone you notice that someone is sobbing inside.

You remove your helmet and notice that you can't avoid crying. The wind carries the smell of smoke, fuel, saltwater, blood and charred meat. During the next weeks the waves will carry their corpses and gory remnants to the coasts of Oahu, some might even reach all the way to Honolulu.

I guess that you cannot avoid it, death follows your every step, even all the way to Hawaii. Frustrated with how the events developed but happy because none of your team ended wounded or dead you punch your chest and look at the broken moon before putting your helmet back again.

>Ask your crew if they can mark down the location of their ship to check the wreck later

When you look back at the ship there's nothing left but smoke and a few floating debris. You think of asking them to mark this location to later search it but to be honest, perhaps its for the better to leave them all alone. You instead use your Pip-Boy instead and mark the coordinates, when you have your armor and everything ready to go underwater you will be able to return here and loot whatever valuable these pirates might have been carrying.

>Sleep for today. Let the group rest and head into the sealant factory tomorrow, they need time to recover both physically and mentally.
>Our team barely has enough food to last for a week. Time is not on our side, order Jared to head into the sealant factory now.
>These people are a lost cause, wait until they are all asleep and steal the power armor and the APC.
>Other option. Write in.
>>
>>3618151
>>Sleep for today. Let the group rest and head into the sealant factory tomorrow, they need time to recover both physically and mentally.
>>
>>3618151
>Our team barely has enough food to last for a week. Time is not on our side, order Jared to head into the sealant factory now.
>>
>>3618151
I will switch from this >>3618160
to
>Our team barely has enough food to last for a week. Time is not on our side, order Jared to head into the sealant factory now.
>>
>>3618151
>>Our team barely has enough food to last for a week. Time is not on our side, order Jared to head into the sealant factory now.
>>
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>>3618151
>Our team barely has enough food to last for a week. Time is not on our side, order Jared to head into the sealant factory now.

"Jared, let's go to the factory, we have no time to lose!" You order him, he doesn't gives you verbal answer but you know he heard you because as soon as you reach the beach he starts to drive around the outskirts of the city, the factory is not very far away.

The place is now half covered in moss and vines, there are even some trees growing on some roofs, the only areas untouched by nature are the chimneys which continue to spout toxic smoke from its rust filled columns.

"High tide!" Screams Jared. He was right, even if it was night you could see some lights and structures under the water, you were around the third floor of the place. Above a parking lot and a small office building.

Jared circled the building a couple of times but there was no clear entrance, it was a tall factory and due to the tide you were too high to reach the lower entrance but also too low to park on the roof.

"Dillinger, I think you should go ahead with the grappling hook, perhaps you can find of a way for us to enter." Asuka screams from below.

>Get out of the power armor and use the grappling hook to get into the roof and access the interior.
Normal Athletics Test (My 1d12+5 vs your 1d12+3)
>Continue on the power armor and use the grappling hook to get into the roof and access the interior.
Hard Athletics Test (My 1d12+10 vs your 1d12+3)
>Power armors can get underwater for some time, and the pressure shouldn't be too big. Hop down from the APC and access from underwater.
>Other option, write in.
>>
Rolled 8 + 3 (1d12 + 3)

>>3618268
>Get out of the power armor and use the grappling hook to get into the roof and access the interior.
if that doesn't work, we can probably just wait a few hours
>>
Rolled 4 + 3 (1d12 + 3)

>>3618268
>>Get out of the power armor and use the grappling hook to get into the roof and access the interior.
>>
Rolled 3 + 3 (1d12 + 3)

>>3618268
>Get out of the power armor and use the grappling hook to get into the roof and access the interior.
>>
Rolled 4 + 5 (1d12 + 5)

Alright, I will roll too.
>>
>>3618268
>Get out of the power armor and use the grappling hook to get into the roof and access the interior.
>Easy athletics challenge: My 1d12+5 vs their 1d12+3
>QM Rolled 9
>Players rolled 11
Success
>300 exp earned
>6300/10000 exp in total

The waters are still, the factory acts like a barrier of some kind. You order Jared to drive close to the walls where the waters are even calmer. You get out of the Power Armor and reassure that it wont fall down, luckily there's enough space for the armor to stand up comfortably and stay stable enough to not fall from the waves or the tide changes.

Once outside you aim your new grappling hook up and shoot. The pressure air used to shoot the arrowhead projectile whistles as the metallic cable untangles from your forearm with a slithering movement and leaves behind a trail of sparks. You hear a solid 'clink' sound and pull the cable a couple of times to be sure that it is well attached.

You once more push the mechanism's button and see how it starts to ascend you up and up towards the ceiling, it is the first time you do this and you are piss scared. You look down and see the APC getting smaller and smaller the higher you go. The hook is surprisingly powerful and it has been able to ascend you in a vertiginous speed. With a final jump and a somewhat clumsy somersault you reach the ceiling and see several interesting things.

There is a dead Protectron lying in there next to a skeleton and what seem to be a makeshift radio tower.

There's also a rusty door covered in vines and leaves, it surely leads down.

A hole in the roof also connects with the interior, perhaps you can use the grappling hook and descend from it.

>Check the broken robot and the corpse.
>Check the stair door.
>Check the hole in the ground.
>>
>>3618316
>>Check the broken robot and the corpse.
>>
>>3618316
>Check the broken robot and the corpse.
>Check if you can repair and reprogram it, or loot it for parts and equipment.
>>
>>3618316
>Check the broken robot and the corpse.
>>
>>3618316
>check the radio, mark the current station and see if you can use it short range to stay in contact with the rest of your group
>Check the broken robot and the corpse.
>>
>>3618316
>Check the broken robot and the corpse.
>>
>>3618316
>Check the broken robot and the corpse.
>Check if you can repair and reprogram it, or loot it for parts and equipment.

The corpse is nothing but bones and dust, its lab coat weathered to nothing. It looks like it died during the great War or shortly afterwards. By its position and the laser holes in its ribcage it seems that it was the robot the one who killed it.

You move towards the robot and see a strange dark and bubbly substance covering most of its chassis. It's black and oily, cold to the touch and leaves a squirming sensation on your fingers when you touch it. You pop one of the black bubbles and see some foul smelling cloud of toxic fumes bursting from it.

Inhaling whatever that was made you cough hard and your eyes water, you ended belching and discovering that your spit was now black. Whatever that thing was it was better to stay away from it.

Carefully you opened the robot's panels and saw that the black substance was also inside, it was apparently an electricity conductor as it had apparently short circuited its combat inhibitor and other vital AI circuits. There wasn't anything salvageable from it.

As you went to move away the robot suddenly jolted back to life, grabbing your ankle with its three fingered clawed hand.


D̵̡̦̣̼̙̞̓̂͂͛̊̿̐̀ͅe̢̨̧̢̜͔̠̹̺̐̇͆͆͒͘̕͝͡l͕̰̯̯̳̣̀̿́̀͊͢ḭ̧̹̯̹͒͊̃̐̂́̈́͌͆͘ṅ̪̹̰̳̳̑̋͟͠͝ͅq̹͖̟̱͓̘͑͊̐͑̕͞ų̶̢͓̺̳̣͓͓̠̌̓́̃̃͋̿̆̈̕͜ę̵̢̛̼̼̓̏͋͐̚͜n̷̨͇̗̮͚͖̭̘̘̽̀̓̒̒͂̍͝t̠̜̩͎̪̔͒̽͋̓̀̊͋̋̚͟͜ b̛͈̟͍̻͉̣͍̭͚̆̿̃͗̊́͆̏ë̷̖͔̝̬̻͇͙́͐͑̑̂̌h̵̙̰̘̓̀̐̍̎͂̆͟a̶̧̩͈̩̠̱̘̘͑́͘͘͘͞͡͞͠v̨̫̪͔̥͍̫͇̤́͐̑͑́̌͌͝i̡̝̹̥̪̗̙͖͌̋̎́͆̏͟ͅǫ̷̼͙̞̞̠͎̦́̓̄̇̋̿͆͟͟r̸̛͎̥̭̞̔̚͘͟ c̸͈͈̠͈͉̊͐̾̎͂̕ṓ̡͍͚͙̗̭̝̋͊̐̂̍̚͟͝n̬̟̠̪͔̋̌͒̒̌͞f̷̞͕̞͕̘̪̘̺̌͑̋͆̽̓̋̓ȉ͉̘̥͕̼̜̙͂͗̃̈͑̌̈̕͝r̛̰͔̟͙͇͚͚̄͐́͋m̸̥̤̺̭͕͈͙̗͌̓̋̆̔e̷͇̪̖̮̳͇͉̾̎͛̾͝ͅd̸̤̞͉͖̫̯̿̓͒̆̋͟͝.̡̨͉͕̪̦̺̙̺̍͐̃̂͂̕ V̸͔̯̘͖̩̻͎̮̝͌̔̐̒̀̽̐͌̉͜͠ǐ̢͖̥̥̩̄̌̑̕͜͟͝o͓̦͍͕͙̺͗̽̀̔͗͒̚̕͢ļ͙͚̥͍̙̹̘͚̃͐̀̋a̷̧̨͉̯͈͈͂̆͊̐̓̈́͢͡t̴̟̜̰̮̦̳̱̱͆̔͂͒̿̽̃̒̋̕ǫ̪͙̣̘̥̠̗̍̽͂͛͗͘̕͢͡r̢̢͙̹̞͔͈̓́́͛͜͠ w̨̺͎̤̝͎͔͇̿̒͌̿̂̑ͅi̩̟̠͔̖͇̥̒̉̒̃̋͒̈̀ͅļ̵̪̮͖̟̫͑̂͌̐̃̏́̈́͠l̛̦̼̯̬͈̻̏̾̑̾͑̽͐ b̷̨͉͎̻͍̓͒̆̏͜͡ẽ̵̥̣͍͓̗̦̳̟͎̿̓́̓̚̚͜ r̷̡̨̯̟͚̪̪̣̼̂́͊͒͜͝ȩ̴̢̡̛̭͍͇̻̦̩̔̾͛̋̇͂̾͟m̷̭̟̠̘͕͗͌͗̓̋̒̒̽͝ǫ̮̺̜̗͓̭͊̾̄̂̽v̶̡̬͚͕̮̩̳̻͇̎̃͊̏̐͜͞͠ę̙̠̘͍̩̖͗́̈́͆͛̃͞ͅd̶̺̤͉̦̳̿̈́̆͗̏̓ͅ.̶͙̣̮̯͈̣̦̹̩͙̌͊͊͑́̀͐͘


It then pulled your leg, tackling you down.
>>
>>3618387

"Oh fuck!"

In a split second you take your Laser Pistol and shoot it straight in the robot's egg shaped dome. With your free leg you kick its hand and liberate yourself as the laser blast starts to ignite it. Soon the entire robot is nothing but a ball of fire, it is not because of your gun's Beta Wave Tuner, the black substance it is caked in extremely flammable.

The liquid bubbles violently on its body, the bubbles bursting nonstop, releasing streams of gases that also catch on fire and creates small and violent fire columns. RobCo industries surely knew how to make sturdy robots because even after being melting alive the robot continued to drag itself with its arms until it ends falling from the ledge onto the water below.

You breathe for a while trying to catch your breath and understand what the hell happened.

>Check the radio, mark the current station and see if you can use it short range to stay in contact with the rest of your group.

You look outside to be sure that the robot is truly dead and see nothing but bubbling seawater below. You sigh exasperated and walk towards the radio tower to meddle with it. Your makeshift Pip-Boy doesn't has a radio installed on itself but it originally had one back when it was a real Pip-Boy. Luckily for you it doesn't takes you long to be able to connect your device to the radio tower to act as a transmitter and receiver, the firmware and the software were already inside of it after all

"Dillinger here. Can anyone receive me? Over."
>>
>>3618389

Nothing but static came back, you were about to leave the tower when the answer finally came.

"̀Y̟és̻,͋ ̇A̜s̋u̻k̂a̱ ̰h̳e̻r̻e̩ ̑m͕a̾nͩn̈i͋n̖g͍ ͋t̓h̗e͊ ͤrͬaͪd̝ỉȍ. ̀Wͅe̽ ̪h͌e̪a̟rͧd̞ ̏ȃ ̋s̍pͅl̩aͧs̿h̬ȋnͨgͫ ̘ṣo̿uͨn̑dͭ ̋aͯn͌dͦ ̪s̻a͛w̚ ̪a̟ ͍l͈iͨg͐h̜tͣ ͭo̼n͖ ̞t̄h͑e̬ ͯr͎o̫o̝fͪ,̫ ̠a͗r̆e̩ ̍y̼o͈u̍ ͨa̩l͓r̗i̽ǧh̑t̮?̞"͛

You explain to them what happened and then Jared intervenes.

"̍Tͬhͪeͬ ͊s̖e͗a̾l̯ä́n̟t͎ ͆w̿a̍s̋ ̬ȇx͛p̣ḛr͒i͌m̎eͣn͈t̓aͩl̾ ̠a̫n͊d̻ ̃d̺e͙s͗i͗g̀n̫e̊d̽ ͛tͫő ̆b͓ẻ ̤u̒s͑eͤd̫ ͮi̻n̤ ̻r͇o̖c͆k̗e͋t̪s̿ ̿aͩn̗d ̄IͅC͛B̒M͙s̮.ͣ ̫I͓t̙ ͑iͣs̰ ͅe̻x̺t̬ŕe̼mͩe̿l͗y ̩vͬo̮l̈́a͑tiͤlͧe͋ ͆ȧn̉d̐ ̂h̒ä́ṛd̿e͌n̰s̩ ̩a̗f͌t͕ērͧ ̆g̓e̎t͍t̉i͕n͍g̈́ ̈i̾ṋ ̽cͮo͕nt͛aͅcͬt͇ w͗ít̏ḫ ̺a͐i̳r͉ ͧf͓oͪrͤ ͐f̯i̯v̜eͬ ̹ḧ́o͆u̽r̫s͍.ͩ ̺Dͅi̥dͯn̾'̉tͭ ̰ǩńe̓w̻ th͈a̤tͪ ͨīt͙ ̄mͦës̊s̚e̼d̫ ̬wͣi̝t̖h̚ ̏tͤh̆e̦ ̐r̤öb̀o̭t̖'͈s̱ ͭA̗I̩.͋ S̆o͋rͬr̩y̽.̏"̬

You get angry at Jared not disclosing such details, but leave it be as arguing will lead to nowhere.

Seems like what could have been a simple task has suddenly become really dangerous. Down there there must be countless of deposits full of flammable sealant and perhaps even more crazed robots, and you are armed with a weapon that can send everything to hell with a single shot. Great!

>Use the grappling hook to descend from the hole. Perhaps you will be able to do this quickly and grab a sealed container of the stuff before any robot catches you.
>Who knows how secure that hole is and where does it lead, go down the stairs. This is risky too thought, if you find resistance and attack using your laser gun then you might find yourself trapped in some narrow and half collapsed staircase.
>You need to be connected to the radio tower to use it so its not like it is of much use now. Break it down and arm yourself with one of its lead pipes that it uses as a base. It won't be a great weapon but at least it won't ignite everything in its path.
>Return to the APC, wait until the tide goes down.
>>
Damn it, I wrote the reply kind of in a hurry and I once again mixed past and present tense. Sorry guys.
>>
>>3618391
>>Use the grappling hook to descend from the hole. Perhaps you will be able to do this quickly and grab a sealed container of the stuff before any robot catches you.
>>
>>3618391
>Use the grappling hook to descend from the hole. Perhaps you will be able to do this quickly and grab a sealed container of the stuff before any robot catches you.
>>
>>3618391
>Use the grappling hook to descend from the hole. Perhaps you will be able to do this quickly and grab a sealed container of the stuff before any robot catches you.

You tie the grappling hook's cable to an air conditioning unit and slowly start to descend, it is not easy as the device's mechanism is designed to launch the harpoon or retract it almost instantaneously, not to slowly release part of the cable.

Darkness surrounds you, but you are not alone. The foul smell of the liquid sealant floods you and makes you gag. You can also detect some movement from time to time and hear the whirring sounds of robots patrolling around you.

Slowly your eyes get more used to darkness and allow you to detect your surroundings a little bit better.

The lower floor was were they made the sealant. Around the machines there are several conveyor belts, gigantic deposits of chemicals and catwalks that the workers used to check on the deposit's pipes and other parameters.

Most of the floor is covered on the sealant, there are almost no places untouched, the doors and the windows are also caked with it and apparently sealed shut. This place is several feet under the sea level and by all accounts should be filled with water, but its dry. If you had went down with the power armor and opened the doors you would have flooded everything.

>Swing and try to reach a catwalk.
>Descend completely to the lowest floor. See if the machines are still in a working condition and if you can make some fresh sealant.
>Return up and talk with the rest of the team, ask what they think we should do.
>Other option. Write in.
>>
>>3618458
>>Swing and try to reach a catwalk.
>>
>>3618458
>Descend completely to the lowest floor. See if the machines are still in a working condition and if you can make some fresh sealant.
>>
>>3618458
>>Swing and try to reach a catwalk.
>>
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Sorry guys but I have no more free time today!

Next update will be on Wednesday at around 14 pm GMT.

>And as always I might have some time to answer questions or whatever so feel free to ask whatever you want!
>>
>>3618498
Thanks for running my dude

Highly hypothetical question.
What would have happened if we "try to get frisky with Aurore"?
>>
>>3618498
>>3618677
And what will happen if we try to get frisky with Asuka?
>>
No real sex scenes because this is a blue board. Fading to black like in the Fallout games.

>>3618916
>>3618677
>What would have happened if we "try to get frisky with Aurore"?
Fade to black. +250 exp. You wake up regreting what you have done. Aurore will be extra happy and cheerful the following days. Seabreeze admits having done It too. Your legs will feel numb for weeks.

>And what will happen if we try to get frisky with Asuka?
Fade to black. +250 exp. She might fall for you and ask for more.
>>
>>3619000
>inb4 Yandere Asuka
>>
>>3619000
Aurore gives us numb legs for weeks and not genetic freak Asuka who dual wields super sledges? Curious.
>>
>>3619026
with her character she'd probably act like an innocent virgin despite being built like a truck
>>
>>3619026
She's tall and strong. But our MC is also small and weak, so to him she even feels bigger and taller. She's not inhumanly big, she's not a genetic freak.

She's a woman that likes to act thought but feels insecure and powerless agaisnt the crudity of the wasteland.

She could fall for any man that makes her feel secure and treats her well enough. Looks and being smart or rich are just optional for her.
>>
>>3619185
New waifu located
>>
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>>3619274
Fuck no, don't waifu someone as easy as a hooker.
>>
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>>3619287
>year of our lord todd 2018+1
>still believing girls like Asuka are whores
>mfw
>>
>>3619287
I’m sorry what
>>
>>3619274
took you long enough to realize
>>
>>3619447
I didn't say she was a whore. Is just that hooking up with someone that vulnerable rubs me the wrong way.
>>
>>3619463
Wait what? Why are you referring to
>>
>>3619491
Fair point
>>
>>3619505
it took you a long time to realize that she's waifu material
>>
>>3619491
>I didn't say she was a whore. Is just that hooking up with someone that vulnerable rubs me the wrong way.
>>3619287
>Fuck no, don't waifu someone as easy as a hooker.
...You have a way with words, that's for sure
>>
>>3619535
Nigga wtf are you talking about
I was on that shit like Christ was on the cross
>>
>>3619538
It drives the point home. When it comes to romance my mentality is if it's easy it's not worth doing.
>>
>>3619564
>if it’s easy it’s not worth doing
I could understand and even agree if it was about taking advantage of her self esteem
But this is either some inane faggotry
Or you need to give yourself some time to make a good concise post
>>
>>3619574
Alright here's the point. I don't want to stay with the bunch of orphans any more time than we have to so I'd rather not possibly hurt a desperate girl's feelings for a quick fuck, even if she's just a shitty cardboard cutout waifu, because I like taking
good quests seriously.
>>
Enough with the waifuposting. There will be plenty of dateable options in the future. Guys, girls and even robots.

We can have a dear heart in every port. And in Hawaii there are many ports.
>>
>>3619629
Okay OP. Thanks for playing
>>
>>3619628
Also fair points. It is a tense situation.
>>
>>3619629
What if I want to waifu a goddess?
>>
>>3620398
Gods dead. Why do you think the bombs were dropped?
>>
>>3619629
"Oh well, I'm the type of guy who will never settle down,
Where pretty girls are, well you know that I'm around,
I kiss 'em and I love 'em cause to me they're all the same,
I hug 'em and I squeeze 'em they don't even know my name,

They call me the wanderer
Yeah, the wanderer
I roam around, around, around..."
>>
>>3618458
>Swing and try to reach a catwalk.

There's a pretty big fall under you, hopefully if the cable snaps it won't kill you. You slowly start to swing back and fort trying to reach a nearby catwalk, at first you look awkward as you thrust your hips without any real sense of rhythm but when you get the hold of it you start to look quite graceful and majestic.

The catwalk you aim to is pretty dark, you can barely see the safety railing and whatever lies ahead its a total mystery for you. Slow yet steadily you end gaining enough momentum to grab the rust filled railing and push yourself into solid ground. In that same instant you also release the grappling hook's cable and let it return to your forearm with a slithering movement and a soft grinding noise.

Now that you are down there you can study your surroundings with more ease. The floor you are in must be more or less on sea level, you touch the wall and feel it humid and cold, feel the throbbing of the walls hitting on the other side. From some small cracks all around you the smell of salt and small streams of sea water leak. If it weren't for all the sealant that apparently spilled during the great War this place would have flooded with water centuries ago.

The floors you are in height wise are more or less in the middle. These catwalk lead to the valves and other gauges of the big chemicals tanks used to create the sealant. Below you are the machinery and the conveyor belts and above you are the catwalks that lead to the tops of the tanks and a series of tubes that they used to fill these.

You can still see and sense a few robots patrolling over you. You better be careful with what you do.

>Go down and shoot at the sealed doors. The sealant is flammable so it should burn quickly. Once destroyed a flood of water will extinguish the fire and fill everything, allowing for the rest of the team to enter in and help you.
>Try to find a terminal that has an online connection with the robots, see if you can turn them off remotely.
>Continue wandering and study the different gauges and indicators of the chemical tanks, see if you can make any sense of what they contain.
>Other option, write in.
>>
>>3623082
>Continue wandering and study the different gauges and indicators of the chemical tanks, see if you can make any sense of what they contain.
>>
>>3623082
>>Try to find a terminal that has an online connection with the robots, see if you can turn them off remotely.
>>
>>3623082
>Try to find a terminal that has an online connection with the robots, see if you can turn them off remotely.
>>
>>3623082
>>Try to find a terminal that has an online connection with the robots, see if you can turn them off remotely.
>>
>>3623108
Ditto
>>
>>3623082
>Try to find a terminal that has an online connection with the robots, see if you can turn them off remotely.

As you advance you see more skeletons, most of them dead from laser wounds or apparently choked to death by the oily sealant.

You carefully walk across the catwalks and end finding a small hanging office bolted onto the walls.

The door leading to it it's busted open. The place is meek and barely has furniture, just enough space for a supervisor to work on and keep the timetables and other important papers in check. It was surely built in there and not on the ground so the supervisor could both check the upper and lower floors as quickly as possible in case any incident happened.

There isn't anything of any real value on the office. It has some small windows that lead to the exterior, you look outside and see the outline of several oversized shark fins swimming close to your location. Just what you needed.

You move away from the window, sit on the supervisor's chair and boot the terminal and see that it is locked:

ROBCO INDUSTRIES (TM) TERMLINK PROTOCOL
ENTER PASSWORD NOW
4 ATTEMPT(S) LEFT: ▮▮▮▮

0xF845 ^`"``)@['@! 0xF569 *|"$}|.-/'+
0xF821 %{(^*.+#=|? 0xF539 "(~%)){{*
0xF292 +//-)[,=!=: 0xF777 .%="!{':%
0xF913 )~^)($*!>@" 0xF938 ,@ ++'|}=
0xF593 ~[;@#~((((?. 0xF930 , ~+>={==
0xF977 +@^,-?_),# 0xF404 *,$/.^$>+ -
0xF301 ?:^]%:)!+`% 0xF145 @ _~{}|"+
0xF510 <]|!{/+_/|!../? 0xF129 $=[}?$^).$
0xF339 /([/}'<}?;< ,'* 0xF786 */#$>}_^>)
0xF287 @$@}]]#%+ 0xF926 !`^==# #+[
0xF103 ;/[>@`.!/_ ?. 0xF197 .**~;{ (}"'/_
0xF291 %.]<)`$( ]*# 0xF985 ==# #+
0xF251 $'^,-!$ /$|(~* 0xF105 [,+#@~$>
0xF779 :<', [>(@/<@ 0xF349 }_^#;*_*@
0xF964 [@| +:/,}(><!+ 0xF104 *=_ ,0w0
0xF306 + ^!{%;`@;~}} 0xF105 w0tsd1s?
0xF965 @|}"?%/#;?'| 0xF336 ?`-{>$"-';+
0xF791 $~%)){+-{>#; 0xF802 ]){ )]?,).!`+

>Hack your way into it!
Normal Athletics Test (My 1d12+5-2 vs your 1d12+20)
>>
Rolled 9 + 3 (1d12 + 3)

>>3623305
Whoops. It is a normal science test, not an athletics one. That's why we I get a -2 in my dice roll
>>
Rolled 10 + 20 (1d12 + 20)

>>3623305
>>
Rolled 10 + 20 (1d12 + 20)

>>3623305
>>
>>3623322
>>3623497
Nice.
>>
>>3623522
We have one more roll maybe you hit 12
>>
Rolled 12 + 20 (1d12 + 20)

>>3623305
>>
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>>3623530
>>3623533
Nice!
>>
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Sorry guys. I have been kind of busy. Next reply in about an hour. We will hack the shit out of that computer!
>>
>>3623645
Can't wait
>>
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>>3623305
>Easy Science challenge: My 1d12+5-2 vs their 1d12+20
>QM Rolled 12
>Players rolled 22
Success
>300 exp earned
>6600/10000 exp in total

You crack your neck and prepare your hands on top of the terminal's mechanical keys, the dust in them softly tickling your fingertips.

Smarts is something that has always defined you, knowing your way around a computer is nothing new for you but still, in this occasion you even outdone yourself! You guessed the correct password in your first try! What a pity nobody is here to see what you did.

After logging in a cascade of options, data nodules and industrial reports appeared in front of you along with several journal entries.

>Turn off the robots.
>Turn on the lights.
>Read the journal entries, see what the hell happened here.
>Unlock a nearby safe.
>Search for the formula of the sealant.
>Other option, write in.
>>
>>3623834
>Turn off the robots.

DO NOT! "Turn on the lights."
>>
>>3623834
>Read the journal entries, see what the hell happened here.
>Search for the formula of the sealant.
>Unlock a nearby safe.
>Turn off the robots.
In that order.
>>
>>3623834
Can we download data on the terminal into our pip-boy?
>>
>>3623834
>Read the journal entries, see what the hell happened here.

Morbidly curious about the history of this place you skim over the journal entries of the local supervisor, a man named Simeon Shawn. Most of the entries are pretty dull and uninteresting, it seemed that he wrote simply because he feel bored, unable to become friends with the rest of the workers due to his position and simply wanted a hobby that kept him in his office and looking as if he was focused on work.

You learned a lot about him, his tastes, his dreams and life. He not only kept a journal, but an autobiography of his past. Despite being shy and introvert he didn't hate the rest of the workers, he simply felt jealous of not having the social life that they had. He was never invited to local luau parties or barbecues. Poor guy.

The only interesting entries are the last ones. Written the day the bombs fell:

ROBCO INDUSTRIES UNIFIED OPERATING SYSTEM
COPYRIGHT 2075-2077 ROBCO INDUSTRIES
Server 1

10-23-2077
Something has happened today. At 6:47PM just when we were getting ready to finish our shift and head home several air raid sirens started to blare all across the city. Many tried to run, others like me believed it to be just another training drill and stayed behind. It is funny in a way, I stood here to clock fifteen minutes more, not a lot of time really, but believing it to be a drill these fifteen minutes looked like a lot of time that I would have to recover another day if I were to leave sooner. I saw the bombs fall and destroy the coastline. Even if I couldn't witness it with my own eyes I knew that my house was now gone, engulfed in invisible radiation and devoured by the waves. We did not suffer much damage but the electromagnetic pulse of the nukes fried the local security measures and for some reason all the chemical filled tanks suddenly opened and released the stored X-46 sealant onto the ground. Many have drowned on it, others have become stuck to the walls or the floor. I tried to save one that got stuck to a wall but I simply couldn't. I was not strong enough... Then the local robots went berserk and started shooting the few workers that survived. I think that their circuits became damaged because of the X-46.. It is a good thing that the sealant is not flammable during its liquid state, its only when it oxidises and becomes solid, otherwise we would have been gone just like most of the coastline. I tried to lock myself in my office, this was my safe space, but now it feels as vulnerable as anywhere else.
>>
>>3623960
10-28-2077
To whoever reads this, I tried to turn the robots off but could not, I think that the liquid sealant acts like a electromagnetic shield, perhaps when the sealant hardens it will lose this quality and the damn "Shut down robots" order might finally work. I also have a few things in the safe below, feel free to take them, they will be useless to me. I was weak even when I was at my prime, now hunger has turned me into I'm a husk of my former shelf. I know that the instant I leave this place they will find and end me, but still, I'm terrified of dying of hunger, so I will still try it. May God have mercy on my soul.

>Search for the formula of the sealant.

You search around the terminal for the X-46 sealant formula and find it. It is CH7N4O8P. This is it, it's molecule is formed by one atom of Carbon, seven atoms of Hydrogen, four atoms of Nitrogen, eight atoms of Oxygen and a single atom of Phosphorous. You download all the information onto your Pip-Boy just in case. It was indeed a pretty complex formula, but you were sure that you would be able to synthesise it with the necessary equipment and tools.

>Unlock a nearby safe.
Simeon mentioned something about a safe. You chose the option to unlock it and hear a magnetic lock slide under your feet. You raise the small rug that was under your feet and discover the safe, clever bastard. Inside there was some pre-War paper money, his unfinished manuscript about a robot in his epic search for a soul and several documents and a identification card to access Vault 207, it seemed that Simeon was on the list to enter, but never made its way into it. You take it all, specially the access card, who know how valuable it might be in the future.

>Turn off the robots
According to the journal the robots did not respond to his attempt at shutting them down. And now that the sealant around and inside their bodies has hardened you cannot shoot them down because you risk burning everything to the ground. Let's just hope that you are luckier than he was. You press the enter key and...then nothing, the terminal moved to another screen showing a loading bar that loaded extremely fast only to get stuck on the 97%.

You press the enter button again and again and finally decide to slap that old dusty terminal with all your might.
>>
>>3623962
The screen goes black for a while and just as you were about to scream your first curse it went back to life and ended the process. Then, one by one all of the robots started falling down, some even from the catwalks and onto the floor, making a very loud ruckus in the process.

"Sealant bots are falling down, falling down, falling down, sealant bots are falling down, my fair terminal." You happily sing in your terrible singing voice as you pat the little machine and stand up.

You then leave the office and see a skeleton on the ground, just a few steps away from the door. If it was Simeon's corpse then he indeed didn't made very far, but at least he died as he wanted, fighting and not surrendering to hunger. You give him a short military salute and continue on your way.

>Loot the robots, take all the valuable scrap from their bodies.
>Take some of the sealant, spread it across one of the cleanest walls and then set it alight, open a hole for the rest of the group to enter in.
>Go down, search for some sealant container that hasn't been opened and thus has non-oxidised sealant in liquid state within
>Go down, see if there's a robot that can be repaired and rebooted, clean as much sealant as you can from its circuits and mechanical guts. Use it to aid you in synthesising the sealant.
>Other option, write in.
>>
>>3623964
>Loot the robots, take all the valuable scrap from their bodies.
>Take some of the sealant, spread it across one of the cleanest walls and then set it alight, open a hole for the rest of the group to enter in.
>Go down, search for some sealant container that hasn't been opened and thus has non-oxidised sealant in liquid state within
>Go down, see if there's a robot that can be repaired and rebooted, clean as much sealant as you can from its circuits and mechanical guts. Use it to aid you in synthesising the sealant.
>>
>>3623964
>Take some of the sealant, spread it across one of the cleanest walls and then set it alight, open a hole for the rest of the group to enter in.

I assume we will do that in a way that won't flood the factory, right? Either now or in the future.
>>
>>3623964
Also I want to say. Amazing job on Simeon story. I love it.
>>
>>3623964
>Loot the robots, take all the valuable scrap from their bodies.
Happy with your nearly instantaneous robocide you get to explore the different areas in the search of anything valuable in their metallic bodies. You loot high quality bolts, steel, enhanced targeting cards, biometric scanners, vacuum tubes and gears. These pieces are higher quality than your rusty bolts and nuts, so you substitute them.

Item earned:
>Industrial quality metal and mechanisms: +4 to repair dice rolls.

>Take some of the sealant, spread it across one of the cleanest walls and then set it alight, open a hole for the rest of the group to enter in.

You then grab a bucket and fill it with the sealant, despite being solid it has a clay like texture and you are able to easily collect it with your bare hands, sadly the thing stains your fingers and gets under your nails, you gotta be careful now. Once full you ascend to one of the highest catwalks and move towards one of the walls, then press your ear against it and focus.

It is cold, but dry. You pay attention to the sounds, the sea is calm, but still you can perceive waves crashing below. You are above sea water, it is safe.

You spread the oily stuff on the wall creating a circle big enough for them to pass in. You don't even use all of the bucket.

After moving several feet away you ready your laser gun and use one of your crusty sockets as a makeshift glove in case any spark or anything lands on your hands. You don't want to end with a couple of hooks for hand, at least not so early in your life.

You shoot and see the laser bolt fly straight onto the centre of the circle. Still, the bricks and concrete used to build this place seem to be extremely resistant to fire damage, you truly are jinxed. Soon it is all burning and generating extremely high amounts of toxic smoke. A smoke that isn't coming out and its instead collecting and flooding the inside of the factory. The hole you came from its also being filled with smoke, you are trapped in there.

Feeling a sense of fight or flight you simply act and throw the still half full bucket onto the fire. Creating an exothermic explosion that sends you flying backwards several feet.

It works thought.

You stand up pained and with your eyes hurting and your hears ringing. Your nose is profusely bleeding and you think you have lost a tooth.
Crippled head: PERCEPTION -4
>>
>>3624083

Shit, you think you really need to see a doctor, hopefully after you return Doctor Geller will be around to check you out.

You see the hole you made, well, you see it double, so you see two holes. Slowly you move out of it and see the APC wondering what the hell happened.

"Holy hell are you ok?" Screams Asuka as she sees you with your face looking like roadkill.

"Mmmmghg!" You gurgle back, giving them a thumbs up before leaning down and puking your dinner.

The group will soon come, but they will still need some time to get close enough and ascend. At least you didn't flood all the factory and fill it with mutant sharks. Hooray to you!

>You are so fucked up that these two options will now require a dice roll!

>Go down, search for some sealant container that hasn't been opened and thus has non-oxidised sealant in liquid state within.
Very Hard Investigation Challenge: My 1d12+15 vs your 1d12+8-4

>Go down, see if there's a robot that can be repaired and rebooted, clean as much sealant as you can from its circuits and mechanical guts. Use it to aid you in synthesising the sealant.
Very Hard Repair Challenge: My 1d12+15 vs your 1d12+20+5
>>
>>3624085
>1d12+20+5
+5?
>>
Rolled 7 + 20 (1d12 + 20)

>>3624085
Rolling for repair
>>
Wait...our four eyes should have protected us from the crippled head. Shit, I think I need to rewrite it all.

Well, I'll give you two options.
>Crippled head: -4 PER but we still keep the Stylish sunglasses. (+1 CHA +2 PER)
>Broken glasses but no crippled head

>>3624098
>+5?
I meant to write +4, its the bonus that the Industrial quality stuff that we got from the robots gives us when it comes to repair rolls.
>>
>>3624107
>Let’s keep the sunglasses.
They could come in handy
Also I forgot we were playing Hardcore
We should be more careful in the future
>>
>>3624107
>>Crippled head: -4 PER but we still keep the Stylish sunglasses. (+1 CHA +2 PER)
>>
Rolled 12 + 15 (1d12 + 15)

>>3624121
>>3624124
Alright, thanks for not making me retcon everything, you guys are cool. Also rolling for repairing the robot.
>>
Rolled 10 + 24 (1d12 + 24)

>>3624128
>>
>>3624085
>Go down, see if there's a robot that can be repaired and rebooted, clean as much sealant as you can from its circuits and mechanical guts. Use it to aid you in synthesising the sealant.
>Very Hard repair challenge: My 1d12+15 vs their 1d12+20+5
>QM Rolled 27
>Players rolled 32
Huge Success!
>400 exp X2 earned
>8000/10000 exp in total

While the rest are climbing into the hole and the last traces of smoke dissipate you start to move to your next objective. Still feeling somewhat groggy you go down, carefully grabbing all the railings for your dear life, until you reach the lower levels.

Despite seeing double your glasses help you a little bit and after a little while you end finding a robot that looks functioning enough. Thanks too the many spare pieces o other robots lying around you manage to repair it to completion and turn it on.

Luckily for you its internal databanks don't seem to have been damaged or corrupted and as soon as you boot it up it starts to work. All you need to do is help it stand up every time it slips on an oily sealant puddle and move away all the trash that it is lying on the floor and it can't swerve around. The robot quickly interacts with the local machinery and turns it on, it is really slow as it was designed to work in conjunction with other robots and human workers but still it can do it all on its own. You prefer to stay back and let it do its thing and instead try to rest and not stress yourself, your head splitting headache is stressing enough already. You instead simply act as a supervisor and see that the formula and the dosage of chemicals is correct.

After around thirty minutes, just as they all manage to catch with you the first unit of sealant manages to get out of the synthesizer. It is a cylindrical deposit about a foot tall, with its exterior case in polished metal and its name printed on the outside.

>You have found the sealant without any help!
>1200 exp earned
>9200/10000 exp in total

The rest of the group manage to take the thing and aid you into coming back onto the APC. Sadly, since someone had to be in the Power Armor to not risk it falling onto the floor you had to return home on top of the vehicle's roof, feeling the waves crash against your head every now and then, each drop of saltwater feeling like a hammer falling onto your brain. Ain't that a kick in the head?

As you get closer and closer you start to see the sun rising. You are almost done. Tired, Hungry, Hurt, Thirsty.

Shit.
>>
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Alright guys, I want to continue but something came up and I gotta attend it asap.

Next update will be in around 18 hours, perhaps more.

>And as always I might have some time to answer questions or whatever so feel free to ask whatever you want!
>>
>>3624195
Thanks for running.
>>
>>3624195
How exactly are crippled limbs handled in this quest
>>
>>3624358
>There are no fixed penalties. Today we lost 4 PER for having our face assblasted, the next time we might instead lose 2 PER and 3 CHA.

To heal them we gotta visit a doctor and pay for It or use a Stimpak and become severely dehidrated.
>>
>>3624639
Sweet
Thanks for answering
>>
This may be a dumb question to you QM but how familiar are you with the source material? I've been on and off on /qst/ ever since it's conception (am not that much of a fa/tg/uy) and every now and then a fallout themed quest pops up. However nearly all of them show signs that the QM is only familiar with a game or two at best while your writing has been top notch since the beginning.

</autism>
>>
>>3624984
Im a Fallout turbo autist. In fact, pic related is my phone screen.

I've played all the games except the lame ones like 76 and Brotherhood of Steel.

And thanks! I try to keep myself as close to the real lore as possible. Its true that I have added original stuff but most of It would fit in a Fallout setting. And the most wild things like the Moon being broken will be explained and will even reference past games.

Here is why the moon is fractured:

There are helium-3 deposits under the Moon. China and America fought for them on the sea of tranquility as seen in Fallout 4. The Bright Brotherhood of New Vegas reached the Moon after taking off of Repconn. But since their rockets were shit they crash landed instead and took with them several underground deposits of the highly flammable helium-3. That does not mean that the place is barren thought. I have enough lore written to make my own Fallout lunar quest. We might go to the Moon at some point perhaps.
>>
>>3625674
>fighting moon-ghouls
In all seriousness, that sounds fucking awesome and I want to punch a lunar communist
>inb4 Moon nazis exist too
>>
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>>3624185
Just when the morning sun is about to bathe everybody with its warm light several dark clouds covers the horizon with its ethereal mantle.

A storm starts to brew behind you as you start to get closer and closer to the sunken Honolulan coastline. You turn back and with your wounded eyes you witness a spiralling cloud growing in size, it's tumorous arms thickening and boiling with radioactivity and acidic particles.

With your head still pounding hard and your nose gushing blood you held onto the transport's roof for your dear life. There was still some hope inside of you.

The first time you got the power armor you had been able to return inside the APC, but now that it had been adapted to be amphibious its newly added flotation devices occupied a little bit of space, just enough to not let you enter in while wearing it.

Around you the waves start to get higher and more violent, the waters muddier and agitated. If the storm catches you it will take you down. If you stay inside of the armor you will sink to the bottom and die of asphyxia or hunger, if you get out of it then the radiation or underwater abominations will do the trick.

The storm grows in size, becoming a fully fledged radnado. Multicolor thunderclouds raining death randomly. Impossible to predict, impossible to dodge, impossible to survive.

You feel Jared straining the engines to push the APC further and accelerate as much as he can. This vehicle was not designed with speed in mind. Praying is all you can do.

On your sides several fisher tugboats are also trying to return to port. Looking at your left you witness one of the ships being thunderstruck, immediately catching fire and exploding shortly after. Its nuclear engines simply giving out and surrendering to the forces of nature in a mushroom shaped ball of fire.

Somehow, you manage to endure all the journey back and continue awake, only if barely. Quickly Jared drives across the canals, crashing several times against walls or minor boats due to the winds. After he parks the rest help him close the garage door and barricade all the entrances from where the water might flood. Asuka in the meanwhile takes you out of the armor and grabs your limp and almost unconscious body to the Doctor's private room, but finds nobody there.

"He must continue in the hospital!" She screams in desperation. "Fuck, fuck, fuck! I don't want any more senseless deaths!"

>Ask her to take you to the hospital.
>Ask her to give you a stimpak.
>Assure her that you will be able to power through it, that you have survived even worse things.
>Other option, write in.
>>
>>3625674
Holy shit
>>
>>3626219
Tough call
>>
>>3626219
>Assure her that we can power through it.
But we need medical attention ASAP. What we’ve got going for us is that we’re lucid and mobile.
>>
>>3626219
Also
>Tell her to give us a stimpak then toughit out
>>
>>3625818
Space nazis suck.

But by god if there are any communists up there, I’ll make everyone forget there even WAS a moon
>>
>>3626219
>Ask her to give you a stimpak.

Things sound like internal bleeding and severe head trauma. Take fucking stimpak Anons I beg of you.

Just a reminder we pick hardest difficulty so postponing treatment may have grave consequences.
>>
Oh yeah, and

>stimpack and tough it out
>>
>>3626252
And it doesn't really sound like going outside is safe
>>
>>3626252
Yeah agreed
Stimpak and be fucking careful
No more blowing up shit with strange military compounds
>>
I'm proud of you guys.

If you had chosen to thought it up or go outside I would have penalised you with permanent brain damage (-3 INT) and amnesia, meaning that Dillinger would have forgotten why he came to Hawaii and also the time he spent with Salgut and his crew.
>>
>-3 intelligence

Yeah we would’ve been super fucked. That’s literally our build
>>
>>3626264
We did good!
>>
>>3626264
We did good? :D
HES PROUD OF US AAA
>>
>>3626219
>Ask her to give you a stimpak.

You weakly point at the doctor's medical cabinet and attempt to gurgle the word stimpak.

"Fffghzingpag!" You say as best as you can, your head pounding even harder now that you are attempting to fire your neurons and do something intelligent.

The lights go out, the entire city loses power. The situation gets even more grimm looking.

Asuka somehow seems to understand your intentions, carefully leaves you in the doctor's hospital bed and then starts to searching for stimpaks in the dark. Most of them are either empty or diluted beyond usefulness, but then, she finally finds one. Being afraid of her damaging you even further due to how nervous and how strong she is you end taking it of her sweaty hands and stab your neck with it.

As the syringe's prick enters inside of your body it starts to release a stream of healing components, coagulants, anti-inflammatories and a cocktail of other chems directly onto your bloodstream. You immediately start to feel better, it doesn't takes long for the nose bleeding to stop and shortly after comes the head pounding. Just in case Asuka also bandages your head. This process is straining for your body thought and you soon start to sweat profusely, feeling even more thirsty. Luckily for you the group had enough bottled water to sate you and keep you hydrated during the entire recovery.

>You could use some real rest, wait while the others apply the sealant onto the armor and tomorrow head and get the air recycling chip.
>With the lights out all the freezers and refrigerators of the place will also be powerless, the food stored in them won't last long. There's no time to lose, head out to get the air recycling chip as soon as the storm ends.
>Wait until you are a little bit better and then see how the building is holding against the storm... help anywhere you can.
>Other option, write in.
>>
>>3626310
Do we have enough energy? If so,
>Wait until you are a little bit better and then see how the building is holding against the storm... help anywhere you can.
>>
>>3626310
>You could use some real rest, wait while the others apply the sealant onto the armor and tomorrow head and get the air recycling chip.

We pushed both on mission to get T-45 and sealant. We can rest on this one
>>
Also we need to contact Saltgut ASAP. So maybe we should check if he is still around.
I think he said that they would stick around for couple of days or until they sell fish.
Not sure on that one but we should contact them anyway.
>>
Rolled 2 (1d2)

Alright, 45 minutes have passed and there's a tie. So I will break it with a dice roll.

>>3626322
1
>>3626344
2
>>
>>3625674
i thought the moon exploded because of that "ghoul space program" in FNV
>>
>>3626366
Which is pretty much the same that I said??
>>
>>3626367
oh right, my bad
>>
>>3626367
I think that
>brain damage (-3 INT) and amnesia
scared people and now they are afraid of voting
>>
>>3626378
crippled limbs are no joke, it seems
reminds me of that small mod that makes
all the fo3 clean water beggars crippled in some way
>>
>>3626310
>You could use some real rest, wait while the others apply the sealant onto the armor and tomorrow head and get the air recycling chip.

You spend the entire next day lying on bed, resting, reading books and magaines and chatting with the rest of the group and the kids when they visit you, getting to know them better.

"So, what's the deal with Ohana." You ask Asuka as she sits on a chair next to your bed.

"What do you mean?" She says, raising her eyes from her magazine.

"Well, why are they so poor? On my journey to Hawaii I came across the NCR, the closest thing that I a have seen to pre-War american society and even they had some sort of aid programs for the slow minded, the orphans and the crippled."

She sighed and blew air from her nose as she closed her eyes and leaned back.

"Ohana used to be like that too. But then they became too expansionist, they had control over all of the island of Oahu and hoped to dominate the rest. They started expanding towards the big island of Hawaii and then discovered the kingdom of Kunuiakea and its army of High Evolutionary."

"High evolutionary?" You ask, slowly shifting from position to lie your back against the wall.

"It's how he calls his super-mutants. He believes that they are the next step in human evolution. Everybody on the big island adores him like a god and fight to become worthy of "ascending" as they call it. The island is nothing but a radioactive hellhole filled with tribals constantly warring each other to win the right of entering into the Fortress and becoming a mutie."

"Muties are stupid thought, they are easy to beat if you can plan ahead. Most of the battles done in the mainland against the mutants have ended with clear human victories."

She smiled at you and weakly laughed.

"Perhaps that's how your mutants are, these are a different breed, made from a different strain of the FEV."
>>
>>3626475

You pondered about it for a moment and then nodded. You had seen your fair share of mutants and it was true, some were different. The ones from the east were yellowish, incredibly stupid and never stopped growing, the ones from the west were green or blue instead, were more intelligent and suffered from mental illnesses.

"So...how are they?"

"Gigantic, about seven or eight feet tall, completely muscular and lacking breast in the case of females. Reddish skin, white hair... unlike the mutants you knew these are as smart as they were when they were human but their minds and DNA become completely unstable, and they are prone to wildly mutate unless..."

"Unless?" You inquire, scared but wishing to know.

"Unless they consume flesh, they need fresh DNA to repair their own degrading one. For some reason cannibalising and devouring super mutant DNA won't do them much good. The closest it is to human meat the better. So, if they have to choose they will always go for a human, then a psyker or a ghoul, then a non mutated animal, then a mutated critter, then other super-mutants."

"Wow, that's wild. I mean, I know mutants eat people, but jeez."

"Yeah...you can see mutants that perhaps have gills if they have eaten too much fish, that grow a second head if they feed on brahmin or that might develop rotting and glowing skin if they feed on ghouls. It's crazy really."

"My god. It really is... and what happened in this war?"

"Well, it went good at first, I mean, trained and well equipped soldiers against tribals. Ancient history has proven over and over again that it always ends with the most developed army winning. And it seemed that Ohana would be another proof of this, that is, until they found their equaliser. The High Evolutionary is be very few in number, the FEV conversion rate is really really low, I mean, they alter their DNA and make it flawed, so if the FEV has to work with already mutated and flawed DNA then the process has more probability of going awry. The more mutated someone is the lower are the chances of getting a Super-mutant and not a writhing mass of half melted flesh and bones. But when they succeed they get a warrior that is worth a thousand Ohanan soldiers..."

"Who won the war?"

She looked down, then back to you.
>>
>>3626480

"Nobody really. The Ohanan army was butchered, they had never encountered super-mutants before and didn't know how to counter them. The High Evolutionary noticed that they were healthier and their DNAs had less mutations than the one of the local tribals and started capturing them for conversion and feeding. It all went to hell when they found a soldier from Port Kalewa... It's a city up in the north. Vault 207 was built near Kalewa Bay. Around a hundred and fifty years after the bombs fell they emerged from it with a GECK, then used it to turn the beach into a lush rainforest and started to build. Ohana, a young country by then discovered that a forest had grown overnight and went to investigate, and in less than a month the city got added to the nation. Anyway, the soldier was a Vault Dweller, its DNA was pristine. Kunuiakea was astonished by this and planned to attack Port Kalewa to turn all of its citizens into Super-Mutants. They sent several of its zealous tribals onto Honolulu to unleash suicide attacks and distract their already weakened military forces in the south while they approached by the north and stormed the Vault."

A single tear fell then from her face, perhaps she had got family in there.

"The ruse worked and almost overnight over 90% of the Kalewan population was gone. Desperate Ohana reached to the Enclave, who were newcomers in Hawaii at that time.. They agreed to help in exchange for a great sum of money, much more than the entire island possessed at the time. Unable to say no, they ended accepting. The Enclave flew with their Vertibirds and rained death over the island, their soldiers jumped with their power armors and indiscriminately "unleashed barrages of plasma fire, they also contaminated the island it with its genetically engineered mutant abominations to keep the locals contained. It has worked so far."

"Wow wow...what genetic abominations, I want to know what I might find if I ever go there."

"Nobody goes to that island, it's even against the Ohanan law and even the ever greedy Sons of Kanaloa prefer to do business in ships or other territory rather than setting a foot on the big island."

There was a small awkward silence then.
>>
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>>3626482

"And well, regarding your question...Cazaclaws. A beast made from the two most dangerous monsters from the american wasteland. That's how their propaganda sold it at least. Never seen one in real life, never plan to do it either."

"You got to be shitting me, a mixture of Cazadors and Deathclaws?" You say feeling anxious and even getting a little bit dizzy.

"I don't know. I guess? None of these monsters are native to Hawaii."

"Anyway, they managed to recover most of the population, sadly some of them had already endured the process and became Super-Mutants. These are the only ones that can be found in Hawaii. I've heard that the Sons of Kanaloa consider this particular strain so dangerous that they even prefer to bring mutie slaves from the mainland."

It was true, there was a mutant in the plane that brought you here.

"And what happened thereafter? Did the High Evolutionary ever counter attack?"

"Both nations are on a stalemate now, way too weakened due to the war and the moon falling on us. The Enclave paid its debt not in money or resources, but in power. They got in the Ohanan government and started changing the laws. Mutants, Psykers and Ghouls are now second class citizens who cannot enter the city downtown and can only live in the sunken or damaged parts of the city and cannot hold any public profession like doctor, teacher, politician or police officer. If humans also have more than 5% of standard human genetic deviation they are also considered "mutates" and placed with the rest. And of course, genetically pure humans can only marry and breed with other genetically pure humans. If a pure human and, for example, a ghoul, are caught having sex the ghoul will automatically be accused of rape and be sentenced guilty. We all are second class citizens here, none of us made the cut. Nobody will help us..."
>>
>>3626485

You painfully stand up and hug her as she breaks into a crying fit.

"I will help you. I promise."

After that she excused herself and went to take a shower. You simply looked at the ceiling as you hear the heavy rain on the outside. And then, you fall asleep.

The next morning the sun shines and there isn't a single cloud in the sky. The group clean the barricades and the kids quickly get out and head to search whatever the storm might have brought.

"And remember kids! If you find a gun unload it first! Do not take anything radioactive and if you find a corpse do not loot it, I have taught you to be better than that!" Asuka screams before they leave.

You stretch your body feeling good as new and then smile at her. She will some day make an excellent mother.

>The armor is covered in sealant and ready. Take it with you for this mission.
>Since the armor cannot enter in the APC you better keep it here for now.
>Try to contact with Saltgut, see if he's still around the marketplace. Tell him about the situation and if he could take all of the kids and the other from the island after you find the treasure. You would pay him dearly.
>Other option, write in.
>>
>>3626485
Nigger did you just fucking put Cazaclaws in this
>>
We are all going to fucking die
>>
>>3626492
>Nigger did you just fucking put Cazaclaws in this
YES

Pic related.
>>
>cazaclaws

Idk what they are. Should I be shitting my pants or nah?
>>
>>3626487
So I was thinking. How about making sealant factory our base of operation?

Make Asuka group and Saltgut crew work together. Factory is capable of producing explosives. We can find buyer for that kind of stuff easy.

Asukas group would maintain and defend the place while Saltgut crew would provide food and resources necessary to continue production.

What do you guys think?
>>
>>3626514
Ah fuck
I can’t believe you’ve done this
>>
>>3626540
Sounds pretty good actually
Our current group could also get money to feed themselves
And we’d all be fucking rich
>>
>>3626485
>Cazaclaws
JESUS CHRIST
i wonder what would happen if the enclave tried the whole "intelligent deathclaws" program again with these

>>3626487
>Try to contact with Saltgut, see if he's still around the marketplace. Tell him about the situation and if he could take all of the kids and the other from the island after you find the treasure. You would pay him dearly.

>>3626540
for now it's too much of a fire hazard, i think.
we'd have to find a reliable way to clean the worst of the sealant leaks
>>
>>3626487
>Try to contact with Saltgut, see if he's still around the marketplace. Tell him about the situation and if he could take all of the kids and the other from the island after you find the treasure. You would pay him dearly.
>>
>>3626487
>Try to contact with Saltgut, see if he's still around the marketplace. Tell him about the situation and if he could take all of the kids and the other from the island after you find the treasure. You would pay him dearly.

"Can I take the APC, it will be only for a couple of hours at most." You ask Asuka.

"Sure, is...is everything ok?" She said kind of worried.

"Yeah, I will go to the market, meet a friend there and then come back."

"I-I think I should go with you and drive, you are still kind of weak." She now seems even more worried. Perhaps she is afraid she has frightened you with her tales about the High Evolutionary and the Cazaclaws and is scared about you leaving them now.

"Sure I don't mind." You reply with a smile to make her feel reassured.

The two of you pack a quick breakfast on a bag and head out.

Honolulu has endured. It's walls are now soaking wet, its invasive greenery and vines feeling invigorated, most of the walls have been cracked, the few wooden bridges that connected the half sunken buildings are now all gone. A few boats have crashed against some of the buildings and so did some of the cars and other vehicles that had been under the waters for centuries. You were keeping an eye on the ship, checking if any of them was the Rustbucket, but you were not able to see it. The waters are now full of corpses and dead fish who peacefully float. You can see hundreds of wretched citizens looting these corpses, taking the fish for themselves and searching in the ruins for anything useful.

"These storms happen once or twice every year. Sometimes they are simple tornados, in other occasions like now they bring radioactivity with them. In one time they even sucked several Sha-Manos and sent them flying into the city, it was crazy."

You nodded and then turned to her.

"So, I've been thinking. What if turned the sealant factory back into action? We can sell the sealant as an explosive and turn rich pretty quickly."

She nodded.

"Not a bad idea, there are several problems thought."
>>
>>3626652

"For example?"

"Well, moving the kids to the place will take us time and money. We will also have to clean the place and somehow deal with it getting half sunk every few hours with the tides. We cannot risk moving the children to a place that can flood at any time... and, we cannot legally own the place."

"What? Why not?"

"I told you, we are second class citizens. We cannot have any property outside of the ruins of Honolulu."

"What if I bought it?"

"It's easy to say, but hard to do. You would have to become a citizen, have your DNA screened in the search of mutations and then pass a very rigorous test that has all types of questions, from mathematics to ancient history. And of course as a noncitizen you cannot access the library to study. It's all designed to keep us muties out."

"Fucking hell."

"We plan to find the treasure and move somewhere free. Perhaps Kaho’olawe or Kaua’i. I've heard these places are nice."

You two then reach the marketplace, It hasn't suffered much damage and it is now bursting with activity. Most of the people are selling the stuff that they have found floating around, they want to make some quick caps.

"I'll stay in the car." Asuka tells you. "People might try to steal it. I'll wait for a couple of hours, no more. If you don't come in this time I will return home. Understood?" She says as she gets a book from her bag and gets comfy to read it. Perhaps she wasn't worried about you leaving the team, but instead about you stealing the APC.

You get inside and start to seach for the team. The place has six floors and all are crowded with people and makeshift market stalls. Once you step in there you feel as if the temperature suddenly increases several degrees. It's the heat of the people, all close together, without any real ventilation. It smells like sweat and shit in here too.

Luckily, you more or less remembered the place were you unloaded the fish with Saltgut and managed to reach the place. To your surprise, he was still there!

"Dillinger my boy! And you still have my hat!" He screams in surprise. "My god what the hell happened to your face? It looks like one giant bruise? Was it the storm?"

"More or less!" You say hugging him hard. "I was afraid I wasn't going to find you, you were supposed to leave about a day ago right?"

He nods eagerly.

"Yeah, but thanks to your upgraded navigation arrays we were able to detect the storm before it got too bad. And we decided to stay! You saved our lives boy! I owe you a big one kid."

Good lord that was awesome, but he was still alone.
>>
>>3626654

"Where are the others?" You ask.

"Staying in a motel, they worked really hard to bring the ship ashore, so I gave them the day off. I'm here trying to squeeze some more caps of the fishmonger to recoup today's losses."

"So, you owe me one. In fact I came here to ask you for something."

"Sure, what it is?"

"Well, I'm looking for a treasure, I working on the way to take it out of the sea. It will be used to save around twenty kids and five adults from a life of poverty. I wanted to use part of my share to buy passage on a ship for all of them to go to another island, they cannot stay here any longer."

He ponders about it and then nods.

"Alright, its for a good cause, so I will allow it, but with one condition. I won't accept any caps. I want to know your story, to know what brought you here. You never told me and that itched me in the wrong way. I gotta know, I want to know everything of the people I consider my family."

"It's a deal then!" You say, shaking his callous hand.
>>
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Alright guys, I want to continue but I have to deal with some stuff now.

Next update will be in around 16 hours, perhaps more.

>And as always I might have some time to answer questions or whatever so feel free to ask whatever you want!

Also, a question for you all!
>Should I simultaneously run another fallout quest set in the moon? If Dillinger ends on the moon or the Moon's MC ends on Hawaii both quests would fuse into one.
>>
>>3626667
don't spread yourself too thin, maybe alternate between the two once when you reach the end of a "season"
>>
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>>3626667
Just run this one for now I would say, and with that being said. This quest is fantastic, keep trucking on.
>>
>>3626667
Damnit I missed the session again, still thanks for running, I fucking love that you brought cazaclaws into this quest also those Hawaiian super mutant sound metal as hell. In response to your question, wait until this quest is done, most qms who end up running two or more quests at once end up burnt out pretty quickly.
>>
>>3626250
Not space nazis, Lunar Nazis there’s a difference
>>
>>3626525
>Idk what they are.
Cazadors are giant tarantula wasps that jump at you and sting every inch of your sorry ass with poison. They are not very strong if you have powerful weapons like combat shotguns but since they are fast as fuck, come in packs and their poison is terrible they can become a quick death if you are not quick.

Deathclaws are genetically engineered Jackson chameleons that jump at you and almost always instakill you with their armor ignoring claws. They are very strong and fast and their hide is thick enough to ignore minor gunfire.

Cazaclaws are a mixture of both. Compared to a Deathclaw they are a little bit smaller, thinner and weaker but they compensate it with being able to sprint at ludicrous speeds, being able to jump very tall and long thanks to its wings and still being able to poison you with their tails.

>Should I be shitting my pants or nah?
Yes. VERY YES
>>
>>3626957
God, please let them be propaganda please
>>
>>3626957
>They are not very strong if you have powerful weapons like combat shotguns
This is propaganda, everyone knows that Cazadors can successfully take a nuclear missile to the "face" through sheer anger and then proceed to terminate the entire launch team and their family for the insult of daring to attack it.

>>3626962
Oh trust me, they won't be. Luckily they do have one crippling weakness: neither species is particularly perceptive to my recollection, meaning a sufficiently stealthy character with the right gear can just escape.

Given however both are apex predators, pack hunters / nesters and entirely capable of reproducing at a very fast rate (relative to their general capabilities / size), it is entirely possible that evasion and stealth will prove unreliable at best. Plus the Enclave deployed these, so who knows: maybe they threw in some fire-ant too just to really sell the dragon imagery; maybe they raised their intelligence again; maybe they gave them acid for blood.


The main thing we should be grateful for is that these are isolated away from us by a kind god...for now.
>>
>>3626667
>Should I simultaneously run another fallout quest set in the moon? If Dillinger ends on the moon or the Moon's MC ends on Hawaii both quests would fuse into one.
I don't think that's a good idea, that sounds like a burnout waiting to happen. You seem to have planned enough material to keep this quest going for a looong time, don't strain yourself too much, you've got me addicted.

Also have you considered using something like HoI4 with the old world blues mod (and maybe some of the submods) to visualise the world map/worldstate if we ever travel back mainland or something like that? maybe even create a submod based on this quest?
>>
>>3626984
Oh wow it's even more terrifying than my dreams. How fast does it move?
>>
>>3626987
sanic speed, of course
>>
>>3626962 #
Fuck you.

CAZACLAW
>HP:
115
>Defense:
10 (Attacks that do less that 10 HP of damage are nullified )
>Damage Resistance:
2 to melee and ballistic
>Attacks:
Cazador Stinger: 2d10+4
Deathclaws: 2d10+10
>Powers:
Poison: Anyone hit by a cazador stinger must pass a Very Hard Endurance Test or become poisoned for 3 turns. A poisoned character takes 1d4 poison damage each turn (this damage cannot be reduced by Damage Resistance).
Armor piercer: Deathclaw claw attack completely ignore light and medium armor.
>>
>>3626984
>>3626989
The CAZACLAW is so strong that it forces reality to bear witness to it twice.
>>
>>3626987
I had to delete that message because it has a typo >>3626989 is the correct version
>>
>>3626654
>"It's easy to say, but hard to do. You would have to become a citizen, have your DNA screened in the search of mutations and then pass a very rigorous test that has all types of questions, from mathematics to ancient history. And of course as a noncitizen you cannot access the library to study. It's all designed to keep us muties out."

That should not be a problem for us I think
>>
If you guys dont want cazaclaws I have a couple of alternatives...

Mutaclaws!
>>
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>>3627011
And Gammaclaws!

Should I add them too?
>>
>>3627011
>>3627014
Why are you doing this? Why are you trying to kill us? :’(
>>
>>3627011
>Mutaclaws!
Aquatic deathclaws are terrifying. They'd breed in large numbers and attack every fishing boat they find.

Not to mention the Mutaclaw queens would be god damn unkillable.
>>
>>3627011
>>3627014
Yes! Please and thank you.
>>
>>3627029
And Dragonclaws?
>>
>>3627011
>>3627014
>>3627030
You better included all of these with the cazaclaws.
>>
>>3627030
YES!
>>
Well. If Kunuiakea ends becoming the final boss then he will have several special gene tailored bodyguards done thanks to his experiments. A dragonclaw, a gammaclaw and a mutaclaw. If you want to reach him you will have to kill these abominations first... all at the same time.
>>
>>3627040
>>
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>>3627040
Sounds like a job for my good buddy Fatman.
>>
>>3626685
>>3626818
>>3626918
>>3626982

Thanks for your help. I will stick to this one.

>>3626957
To make things a little bit easier they will be nearly blind. This is because they have the cazador's insectoid style eyes but are smallish like in a deathclaw.

They also roam jungles. Jungles are the perfect place to hide and be stealthy so there is also that.
>>
>>3626950
There will be space fascists on the Moon. They wont be nazis thought.

>>3626982
>Also have you considered using something like HoI4 with the old world blues mod (and maybe some of the submods) to visualise the world map/worldstate if we ever travel back mainland or something like that? maybe even create a submod based on this quest?
Its a really good idea! I will give It a try!

>>3627056
>Sounds like a job for my good buddy Fatman
Yeah. Nuke a Gammaclaw. See how well that works for you.
>>
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>>3627080
Would a tesla cannon work then?
>>
>>3627113
Sure but you need 8 STR to lift that thing and has to be reloaded after every shot. You are fucked no matter what.
>>
>>3627127
there is one way to kill about everything
high velocity car-fu
>>
>>3627127
As a kommando I'm just trying to figure out how to kill a being primarily composed of energy, maybe some kind of harpoon gun that works as a super grounding rod or something? Like, how much of them is meat and how much of them is energy? Is it like 50/50? 30/70?
>>
>>3627133
Gammaclaws are similar to Glowing ones. They still have flesh, its just that their flesh is saturated with radiation and this makes them be on fire and turns their blackened bones visible similar to a X-ray effect.

Weapons will take it down but Fat man nukes wont work because radiation will make it regain HP.
>>
>>3627138
They are not made of energy. Their flesh its just filled to the brim with It.
>>
>>3627138
Jesus Christ, at least there’s moon fascists.
I want to go to the moon before we have to fight thoses, maybe get a kickass gun or something
>>
>>3627143
So lure onto mines to cripple legs then kite with the biggest gun we can find should work out if fate smiles. Good to know.
>>
>>3627184
In theory, assuming we were insane enough, we could wrap our grappling hook's high strength cable around it's legs (by some insane luck) and limit it's movement that way.

Alternatively, our best plan is getting the biggest shotgun we can and aiming for the head. They can be damn resilient all they want, missing your head does wonders for your enemies.
>>
And let it be known that with our collective shifting of pants, Dillinger Rast shall now have a severe fear of Cazaclaws
>>
>>3627197
What about a flechette railgun? That should help
>>
Can someone provide a brief summary of who Asuka is?
>>
>>3627535
Musclegrill
Amazon waifu with chrome teeth, duel weilds supersledges. best girl.
>>
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>>3627627>>3627627
I assume since she's described as a second-class citizen that she's a ghoul or foreigner?
Also, pic related.
>>
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>>3627645
She's a Amazonian and therefore to the shit taste ruleing caste, a mutant. Also did I mention her heart of gold and how shes helping out the little orphen kids?
>>
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>>3627659
I know QM said that we shouldn't fight over love interests, and that there would be others, but goddammit! That sexy, yet wholesome babe is a top tier waifu.
Now, should Dillinger hit the gym non-stop, or does she like them short?
>>
>>3627695
We should get swole on general principle, but it looks like she likes the brave brainy types, we qualify already. :^)
>>
>>3627627
>>3627645
>>3627659
>>3627695
>>3627716
Impeccably shit taste, real connoisseurs know that milfs, office lady’s, and toned girls is where it’s at.
>>
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>>3627716
>>
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>>3627749
Began, the waifu wars have.
>>
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>>3627749
Eat lead, Milfag.
>>
>>3627768
>>3627820
One day you musclefags will learn to have taste as great as mine.
>>
>>3627844

Fool, Hitler-Sama had many a woman's fitness program. You have been living a lie this whole time! Embrace the swole!
>>
>>3627854
But those women where tonedish not amazons.
>>
>>3627868
She's best girl and you have shit taste.
>>
>>3627872
No u
>>
>>3627868
And shit grammar.
>>
>>3627875
No! U!
>>
>>3627876
Damn it. Phone posting sucks sometimes, at least I can literally shitpost.
>>
>>3627143
Also, op don't mind us, we're just shit flinging til ya get back.
>>
This shit posting has added some wonderful additions to my reaction and meme collection.
>>
>>3627885
I'm shitposting while watching fireworks outside from ontop of a mountain. Comfy as fuck.
>>
>>3627898
Lucky, my house isn’t positioned in a way to see the fireworks but I could hear them. As well as hearing the time honored tradition of shooting in the air.
>>
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>>3627896
Glad I could help.
>>
>>3627908
So climb on top of ya house with a lawn chair and a six pack.
>>
>go to bed
>wake up and see dozens of messages focusing on waifus
>mfw
>>
>>3627925
I honestly don't know why you expected otherwise.
>>
>>3627929
You all are full of Sin. Dillinger is pure, pure!! He has no time to think about waifs
>>
>>3627935
Then the fuck is he thinking about? What does he even do in his spare time?

Does he just stare at the wall, eyes drooling as he waits the next command, as he is blissfully unaware of his being?

Or does he ponder the state of free will, and such as one he has no control over, as we are nothing but gods controlling a puppet on a stage that is long past repair?

Or is it just 1 AM, and I’m sleep deprived
>>
Anyways, Ive got a big day tomorrow so I'll catch ya later, quest is great bud keep on rolling with it.
>>
>>3627935
But they have plenty of time to think about us
>inb4 we wake up from our massive head trauma to being given a lap pillow by Asuka
>>
>Picking one waifu
>Not having as many waifus as possible for min maxing exp gain
WTF you guys doing in fallout quest!?
>>
I will write a full description of Asuka for the newcomers.

Asuka is a twenty something year old woman. Closer to the twenty years than the thirty.

She is around six feet two inches tall (1,90 m).

She is fit, but not a muscle freak. Just toned arms, legs and arms. Pic related is a reference of her body.

Her skin is a tanned caramel color and is dotted with freckles. Her eyes are slightly slanted with an almond shape and her pupils are emerald green color.

Her hair is jet black and completely straight. It is usually tied on a tight bun.

She has some tribal tattoos on her body, some even reaching her face.

She doesnt shaves. Why should she? She isn't extremely hairy thought.

Any other question?
>>
>>3627965
>Harem Fag
You are the scum of the earth. Dillinger would never.
>>
>>3627965
Begone harem fag.
>>
>>3627965
>Being so unpure
>>
>>3627972
i wonder what's with the chrome teeth
could she be hiding shark teeth underneath?
>>
>>3628114
Perhaps. She after all didn't pass the genetic exam.
>>
>>3627972
>she doesn’t shave
Oh my god, she’s perfect
>>
>>3627972
>Just toned arms, legs and arms.
>she has 4 arms, we never paid attention to them
just messing with you
>>
>>3628244
Shit. I meant to write chest, legs and arms
>>
>>3628244
>inb4 she keeps her tiny arms hidden under her shirt
>she’s actually flat as a board
>>
>>3626660
You return to the APC cheerful and with a wide grin.

"Finished already?" Asks Asuka, barely having had enough time to read a dozen pages of her magazine.

"Yep, and I bring good news. I managed to convince my old captain friend to carry us and the kids to whenever we want to settle in. Free of charge!"

She throws the magazine away and hugs you eagerly, you feel several of your vertebrae crack painfully. After breaking the embrace she grabs your face and passionately kisses you. It is all so sudden and out of nowhere that you are completely taken aback and don't have enough time to react, it takes you a couple of seconds to start struggling and separate from her.

When the kiss ends you notice that something is different in Asuka...her teeth are not shiny and chrome anymore.

"What?" You say once you notice and grab her metallic dentures from your lap.

Her teeth are now sharp and shark like, slightly serrated even.

She opens her eyes in shook and punches your arm to forcefully make you drop her teeth and recover them.

"Ouch!" You yelp in pain.

She ignores you and immediately puts them on before looking at you angrily.

"Quiet. Not a single word, I don't want to hear it."

"About what, the kiss or your teeth?" You say naively.

She punches you back, leaving a purple bruise on your already hurt arm.

"Both! None! I don't know! Be quiet about all of it alright?!"

"Alright alright, I won't talk!"

The journey back was slow, long and really awkward, you simply tried to distract yourself by looking out of the window.

"Look, I got really excited by your good news." She speaks, apparently feeling more calm and kind of bad about punching you twice. "I was terrified about travelling with the kids after finding the treasure. I mean, what if the Captain and its crew discovered it? Without it it would simply be a delivery job but if they knew that we carried something really valuable then they might decide to change the plans, enslave the kids for the Sons of Kanaloa and force me to give everything that we fought so hard for."

"C'mon, you are built like a truck. Anyone who attempts to threaten you is a fool."

"Yes, but think of the implication."

"What implication?"

"The implication...!"

You didn't follow.
>>
>>3628519

"Whatever. We needed someone we could trust, and you found it. You have been a blessing so far. And I got really excited, sorry ok? In that moment I just could think about kissing you..."

"It's ok... I didn't mind it. I enjoyed it."

"You did?"

"Yeah, who doesn't likes affection? And I mean, real affection, not the one you can buy in whorehouses."

She then nods and blushes, hiding her mouth with one hand and driving with the other.

"You know...I don't mind that you have sharp teeth either, bet it comes really useful to open cram cans."

Asuka laughs softly and removes her hand, then her dentures and flashes you a sharp teethed smile.

"This are the reason of why I didn't made the cut and became classified as a mutate... Well that and being asian, the Enclave considers that asians have traitorous genes because China was communist and all that nonsensical crap."

The APC then reached the hideout. Asuka put her chrome dentures back on and parked inside.

"You know, I was thinking. The air recycling chip is in a warehouse not very far from here. It should be really easy to obtain. Do you wanna take a day off and continue resting your head?"

>No. Go with them, who knows what might be wrong.
>Sure. Stay in bed and help keeping an eye on the kids.
>Sure. Then go to the marketplace or explore Hawaii, see if you can loot anything interesting now that the city has been turned upside down.
>Other option, write in.
>>
>>3628520
>Nah, let's go.
>Does this count as a date if it's just the two of us?
she's a cute
>>
>>3628520
>No. Go with them, who knows what might be wrong.
>>
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>>3628520
>No. Go with them, who knows what could go wrong.

"I am fine, I promise!" You say to her. "Besides, I think I might be useful in there, I could help to find the correct chip. Who knows, there could be hundreds in that old warehouse."

"Yeah... you are right. Very well then! Everybody, get ready to leave!"

Jared, Sally and Asuka get on the APC, they load the power armor on top of it and tie it with ropes, in this time thought, you are going to ride with the rest.

"Where's Doctor Geller?" Asks Asuka.

"He left...he won't come back." Answers Sally, her voice is bitter and angry. "He explained in a note that he had been taking blood of the different kids to see which one could be his. None were. So he simply left. Wished us good luck but I think he believes us to be doomed to failure."

"God dammit! He was the only prime human of the group! His access to medication has helped us so much!" Screams Asuka, a thick vein pulsing in her forehead.

"How could someone abandon the kids after spending all these years with them!" Adds Sally.

"It's the Enclave propaganda, it has gotten inside of its head. I think he truly believes himself superior. He only helped Sally and me if we really needed medical attention, the rest of the time we were completely invisible for him, and same with the rest of the psyker kids." Replies Jared.

You didn't knew him much but it was true that he always seemed distant and didn't spent much time in the hideout. Fuck him, more share for you when you find the treasure.

The warehouse is not very far away, in the eastern outskirts of the city, away from the sunken coast if only by a little.Its one of the many similar buildings around. Most have been emptied of anything valuable or turned into makeshift houses and encampments. There is no presence of enemies or critters, the place is eerily empty.

>Get down of the APC, explore the surroundings, see if there are hidden enemies or if it's safe to enter.
>This is supposed to be a quick job. Enter, take the chip and leave. Order Jared to ram the warehouse's garage door, search for the chip and leave before you raise any alarm or unwanted attention.
>Get down of the APC and enter inside. Take your time to explore and see if there is anything valuable inside.
>Other option, write in.
>>
>>3628563
>Get down of the APC and enter inside. Take your time to explore and see if there is anything valuable inside.
>>
>Get down of the APC, explore the surroundings, see if there are hidden enemies or if it's safe to enter.

Common sense Anon. Always check your surroundings
>>
>>3628623
This.
>>
>>3628623
Supporting. Always recon.
>>
>>3628623
Supporting
>>
Question for QM: Can we increase our stats through training or is it only possible through leveling up?
>>
>>3628655
Levelling up, using chems or booze or by equipping stat altering armor. That's how it works in the Fallout games.

Raising stats trough training is more of an Elder Scroll game thing.
>>
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>>3628661
That training perk tho...
>>
>>3628661
>That's how it works in the Fallout games.
Also implanting cybernetics. Although there is generally a pretty hard-fast limit to how many you are supposed to be able to have in you safely. Though I imagine there are a few ways around that in terms of old-world research and shit.
>>
>>3628684
>>3628687
You two are totally right! I forgot about Intense training and Cybernetics!

When it comes to Cybernetics the Sons of Kanaloa have monopoly over them. They know how to build several types of limbs, organs and extra things but only sell the average stuff and prefer to keep the cutting edge tech to themselves.

When it comes to bionics humans are specially adaptable to them. Humans have a racial perk called Biomechanic adaptation that allow them to take a buttload of bionics compared with the other races. I mean, these cybernetics were designed to work in human bodies, not in psyker, ghoul or super-mutant ones. The only exception are the robots, these can have as many cybernetics as they want.
>>
>>3628695
What's the level cap in case we wanted to modify our build?
>>
>>3628734
Level caps are for chumps. All the cool kids endlessly level up and always aspire to become better. Are you a chump or a cool kid?
>>
>>3628741
Level caps are for wusses.
>>
>>3628753
Hell yeah! *dabs*
>>
>>3628755
>>
>>3628563
>Get down of the APC, explore the surroundings, see if there are hidden enemies or if it's safe to enter.

"Sally, get somewhere high and use the scope of your sniper rifle to scout the area. Asuka, inspect the east of the building, Jared you will go north, I will take the west."

They all nod and get out of the APC. Sally puts her rifle on her back and starts to climb a telephone pole to have a better view.

The group splits and you head west. The alley you are in is not really noteworthy. There are some rats, not even big by wasteland standards. A few broken crates and cars, the usual junk like empty Nuka-Cola bottles and some barrels that had been used as a fireplace, they are cold to the touch, whoever last burned trash in these it had been a long time ago.

After fifteen minutes looking around you don't find anything valuable or dangerous and return to the warehouse's garage door. The rest don't take long to catch up, neither of them has found anything either.

>Get down of the APC and enter inside. Take your time to explore and see if there is anything valuable inside.

The garage door is unlocked. The group gets in and instantly get welcomed by a stench of old bones and stale air. The place is nearly empty, most of the crates have been looted and their wood used to fuel fireplaces. The place has been turned into a small safe house of some kind, there is some old furniture, several radios around, a desk with a working terminal and some moldy letters on it and a map of Great Britain in one wall.

While the rest keep looking around for the crate with the chips you instead grab one of the letters and see that it was written by a man called Franklin and directed to a girl named Elizabeth. It seems that he was a British or Irish businessman that had come to Honolulu for work reasons. He settled in the warehouse after the bombs fell and attempted to contact with the British islands. He apparently spent several days in here, writing letters to her wife who was in Belfast when the great-War happened and desperately trying all the radio channels. Channels that even to this day only return static and pre-recorded alarm broadcasts. The last letter is a suicide note.

It doesn't takes you long to find Franklin's skeletal remains next to an old mattress. There is an old rusty knife on his left hand. Even if there's no flesh remaining on his body you can still smell the blood of the weapon's edge. He cut his own veins.

The terminal on the desk is locked. Franklin never became able to hack it. To you thought, it is incredibly easy.

>Normal Science challenge: My 1d12+5 vs their 1d12+20
>No need to roll. Their SCIENCE skill will always be higher than my roll. Exp earned X2
Success
>600 exp earned
>9800/10000 exp in total
>>
>>3628770

Once inside of the system you find a message written by the warehouse's old supervisor. A woman who believed that the great-War was inevitable and that it would raise the seas. She was correct in both predictions so far, her following ones were completely wrong thought. She then ranted about how the entirety of Honolulu would end underwater and how she was moving to Kaʻena Point's lighthouse were she planned to use an air purifier that worked with an array of several air recycling chips.

"The chip is not here!" You inform the others as you end reading the crazy supervisor's messages. They all then get close to you and read the same story.

"FuckingShitFishThisIsBullshit!" Screams Sally.

"Well, calm down! We have been given a lead. Jared, do you know where Kaʻena Point is?"

"Yeah, it's the westernmost point of the island. I think that it will take us a couple of hours to reach, three at most."

"Nice, that's nice!" Asuka says as she pats Sally's shoulders to cheers her up.

You all go back and drive. You are forced to drive across the center of the town, only the prime humans can access it. The APC then takes several derelict roads that passes across a few smaller towns. Pearl City was mostly spared from the bombs, on the other hand the also smallish town of Mililani had been completely bathed in nuclear fire and erased from existence. The island of Oahu had several ecosystems in them, some areas were more or less desert, specially the ones closer to the coasts. Other were swampy and even required the APC to use its amphibious sea engines to advance, there were a few grasslands here and there, in most of them new farming settlements had formed.

The trip took longer than expected, around four hours. Back in pre-War times and with an average car it would have only taken an hour.

Jared nervously taps his fingers on the APC's steering wheels, every now and then he looks up even if the skies are cloudless. For some reason he is nervous.

The lighthouse is on top of a sandy hill. It is made from a mixture of concrete and metal, it's main light is turned off, there are several other lights in there, all of them either broken, powerless or turned off.

Jared parks the vehicle around a hundred feet away from the concrete lighthouse, it's wheels had gotten wet from a recent swampy stretch of the road and if he advanced further he risked turning the sand of the wheels into mud and getting trapped.

"Something...feels wrong. I don't know what it is. We should leave soon." He then says before everybody gets down.

>Get down of the APC, explore the surroundings, see if there are hidden enemies or if it's safe to enter.
>This is supposed to be a quick job. Enter, take the chip and leave. Ascend into the lighthouse search for the chip and leave before you raise any alarm or unwanted attention.
>Get down of the APC and enter inside. Take your time to explore and see if there is anything valuable inside.
>Other option, write in.
>>
>>3628773
A small correction:

>You all go back and drive. You are forced to drive across the center of the town, only the prime humans can access it.

I meant to say around, not across. Completely changes the meaning. Sorry.
>>
>>3628773
Get down of the APC, explore the surroundings, see if there are hidden enemies or if it's safe to enter.
Then.
Get down of the APC and enter inside. Take your time to explore and see if there is anything valuable inside.
>>
>>3628773
>Get down of the APC, explore the surroundings, see if there are hidden enemies or if it's safe to enter.
>Get down of the APC and enter inside. Take your time to explore and see if there is anything valuable inside.
valuable or dangerous
>>
>>3628773
>Get down of the APC, explore the surroundings, see if there are hidden enemies or if it's safe to enter.
>Get down of the APC and enter inside. Take your time to explore and see if there is anything valuable inside.
>Other option, write in.
Weapons at the ready at all times. I've seen enough foreshadowing to know where this is going...
>>
>>3628773
Supporting >>3628795
>>
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>>3628773
>Get down of the APC, explore the surroundings, see if there are hidden enemies or if it's safe to enter.
>Get down of the APC and enter inside. Take your time to explore and see if there is anything valuable inside.

It's getting dark already. Your team once more spreads and scouts the surrounding territory. The patch of beach that was assigned to you is uneventful...but then it starts to feel weird. You holster you Laser Pistol and get on your knees, the weird sensation increases, you put your hand on the floor and feel a vibration, a strange pulsing rhythm. You pat the sands around to see if there is any machine or anything that causes this... but you instead find bones, thousands and thousands of shark bones and almost entire skeletons, almost entire because most are lacking their heads.

With your gun back at your hand you return to the APC and wait until the other do so. They have found the same, pulsating soil, shark skeletons that lack their skulls.

"Sally, give me your gun for a moment."

She hands you her beloved rifle and you use its scope to get a better look at the lighthouse, on top of it there is a strange machine that seems to expel purified air, you can also see a weird bulking silhouette moving behind the dirty windows.

"We are not alone, there's something in there. Something big."

>Wait until its night, see if it goes to sleep. Sneak into the lighthouse and take the chip from the air purifier.
>Make Sally shot the lighthouse from the APC and then have Jared drive away, see if you can lure it out.
>Attack from all four directions, whatever that it it won't be able to survive four simultaneous attacks.
>Other option, write in.
>>
>>3628795
Support
>>
>>3628829
>Make Sally shot the lighthouse from the APC and then have Jared drive away, see if you can lure it out.
>Have everyone prepare to fire if it does come out.
>>
>>3628829
>tell the others to hide in the APC and signal the strange figure
blink the headlights i guess?
there's no human skeletons around so there's no reason to assume that it is hostile
>>
>>3628829
>Other option, write in.
Can we identify it with VATS?
>>
>>3628884
Oh yeah
Forgot we had that. Let’s do this as well.
>>
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>>3628829
>Identify it with VATS.

You aim at the strange figure with your makeshift pip-Boy and then press the VATS button. An invisible and harmless laser then gets shot from a small lense and goes straight onto the strange figure of the lighthouse. Your VATS software is jailbroken and prone to glitches but still it seems to be able to capture the image and data of your objective.

Slowly, a image of a red skinned super-mutant appears on your small monochrome screen. It is wearing a ragged and bloodied Vault 207 jumpsuit. On his forearms he has two weapons based on beartrap fists, only that he has substituted the beartraps for Sha-Mano jaws, way bigger and sharper than any bear trap that you had ever seen. The upper half of his head is covered with a ragged cloth, he doesn't seem to need his eyes to see, he might be completely blind. The lower half has a long and snowy white beard that is stained blood red around his mouth.

Your pip-Boy is about to give you any data that it can recollect from the super-mutant but then it glitches out and its screen turns off. It will take you some time to reboot it.

Now that you know what you are dealing with, perhaps it might be better to change of plan.

>Asuka told you that these super mutants might be dealt with, that they still retain their sapience. See if you can speak with him, ask him for the air chip.
>Stick to the plan, make Sally shoot the lighthouse and the Jared drive off to take him away.
>You still have tactical advantage. Go and explore a nearby town, see if you can use the loot that you find in there to build mines or traps and finish him off without risking the team's lives.
>>
>>3628953
>Asuka told you that these super mutants might be dealt with, that they still retain their sapience. See if you can speak with him, ask him for the air chip.
with a bit of luck we can radio him from inside the APC
>>
Also sorry for the short replies. Im having a terrible headache but want to power trought It because I will have to leave in a couple of hours anyway
>>
>>3628968
stay hydrated?
>>
>>3628962
+1
>>
>>3628519
>Yes, but think of the implication."

"What implication?"

"The implication...!"

You didn't follow.

Absolute kek
>>
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>>3629069
Hell yeah, you got the reference!

I've also hid a "owo whats this?" somewhere in this thread.
>>
>>3629077
I’ve never actually seen Always Sunny, but I know that clip
>>3628962
This is a bad idea, let’s do it
>>
>>3628953
As much as I'd love to just blast the top of the tower off with the cannon it might damage the chip, so let's try deplomacy.
>>
>>3628953
>Asuka told you that these super mutants might be dealt with, that they still retain their sapience. See if you can speak with him, ask him for the air chip.
>Try to use the APC's radio.

When you manage to reboot your pip-Boy you show the others the super-mutant that lies on the other side.

Jared simply shakes his head and goes to unload the power armor from the vehicle.

"Wait, not so fast. Why should we fight it?"

"Motherfucker because it is a fucking super mutant that has been eating irradiated sharks for who know how long and has even been able to weaponize their dead bodies." Jared says, getting ready for combat. "Bet the mutie has shark teeth or gills, perhaps it even has a fin..." when he mentions the shark teeth Asuka becomes nervous and unconsciously covers her mouth.

"Let's talk with him, I will hook my pip-Boy to the APC's radio and used its combined broadcasting power to attempt to take over any radio signals that might be inside and transmit our voices."

"You...you are crazy." He says, shaking his head.

"Tell me it wouldn't work." You reply.

"Of course it would, if two radio signals broadcast over the same frequencies then the strongest signal will be the one who overpowers and drowns the other. But talking with the muties? Bad idea I say!"

You roll your eyes, so far Jared had been pretty compliant and obeyed your orders without any problem. Perhaps this was simply too much for him.

"Let's vote it then, we are four. Whoever gets three votes or more wins. I vote for talking to him." You say, raising your left fist.

"And I vote for taking him out as fast as we can." He replies, raising the right one instead.

Asuka did not doubt it and raised her left arm to vote for you. Sally doubted for a while, but then also voted for you.

"We are the wretched ones Jared...the mutant, the pariahs, the loners. Perhaps he's simply a lone soul...too."

Jared sighs loudly and finally accepts it. "Alright, but have your weapons cocked and ready, we don't know if he's sane, evil or wild."

You accept his terms and get into the APC's ham radio, you open it up and and hook your pip-Boy to it, then synchronise both circuits create a single powerful radio transmitter and receiver.

It was showtime.
>>
>>3629224

Back in the lighthouse the super mutant born as Duke Aikau meditates on top of the building. He is listening to music, letting the wind move the many wind chimes that decorate his home. He then slowly walks onto the ledge and using a small knife cuts the palm of his hand, then lets a great stream of blood fall onto the sea below.

Duke has been living in that places for decades. He has turned the derelict location into his personal home. Duke had been one of the many Vault dwellers that had been captured by the High Evolutionary and dipped into a FEV Vat. He was only sixteen when it happened, his body changed forever, his hair turned white, his skin crimson red, his body became impossibly big and muscular. When he returned he expected acceptation and psychological help from his family but instead he only found rejection. The Aikau family ended ostracising and forcing him into exile into the wastes with nothing on himself but his old Vault 207 jumpsuit.

At first, he was angry with the world and fought with whoever crossed his path, but at the end he learned that there are others like him, some more unfortunate, some more lucky, it mattered not really, life was not a competition to see who was the most miserable.

All his family is now long dead by old age or natural causes. He doesn't even know if there are any other people with the Aikau surname or not. He simply shrugs at these thoughts.

Back in the day his steps took him to the lighthouse. He ascended from it and tried to end his own life by jumping from its top. He was lucky that there was a high tide in that moment, otherwise, he would have shattered his legs and then slowly drowned to death when the sea levels ascended. He instead fell onto several feet of water, just enough to turn his fall into something survivable. Still he fell head first onto a rock, he instantly shattered his nose, a few teeth and his two eyes instantly burst from the impact.

The smell of his blood attracted a couple of Sha-manos. He fought for his life and ended destroying two of the most dangerous creatures of the hawaiian Wasteland with his bare hands. He then raised from the seas, forever changed. The near death experience had shifted his worldview. He became a pacifist. He hunted Sha-Manos only for food.

He is now feeding them, letting his blood fall onto the sea to attract them. It was his daily routine, his ritual, and he liked it just like that.

"Man of the lighthouse, can you hear me?" Says a voice from his radio.

"Well..this is different. First radioactive winds come from the south and now ghosts start to speak from my old radio. Is this perhaps the end of my life or the start of a new chapter?" He says with a guttural sounding voice.

"We are no ghosts I can assure you that." Replied the radio.

Whoever was speaking it could hear him.

"Speak now voice from beyond. Duke Aikau listens to you."

>What will you say?
>>
>>3629244
Ask if he would be willing to give us or trade the chip to us.
>>
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Alright guys, I want to continue but I gotta end it for today. Next update will be in around 15 hours, perhaps more.

>And as always I might have some time to answer questions or whatever so feel free to ask or say whatever you want!
But plz no more waifuposting
>>
>>3629253
Supporting
>>
>>3629253
Ditto, explain why we need it and how we’d be more than happy to help him if he needs it

Wait, did he just do something to attract the giant shark monsters
>>3629256
ASUKA IS BEST GIRL
>>
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>>3629256
Proof why Asuka is best
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>>3629244
>do some basic small talk (present yourselves, ask if he's ok) mostly to assess how sane he is
>talk about the chip and try to trade it.
if he hears about how good we are at repairing things, he might get interested.

>>3629256
i approve of this >>3629327
>>
>>3629244
Supporting this course of action >>3629334
>>
>>3629244
>introduce yourself and if he's not completely batshit insane at this point explain the situation and barter for the chip.
>>
>>3629334
Now this I like
>>
>>3629327
Adorable. :)
>>
>>3629244

"Uh hi." You say from the pilot's seat, grabbing the APC's ham radio transmitter. "My name is Dillinger, Dillinger Rast. I...well, we are a group of people seeking a particular object that seems to be in your lighthouse. We mean you no harm."

Duke smiles and ends his daily ritual. He has bloodied the sea, soon several mutant sharks will come. His breakfast can wait.

"How can I know that you come in peace? You are not the first one to find this place and ends stabbing me on the back, sometimes even literally." He says from the top of the lighthouse, his booming voice loud enough to be heard down below.

"I...uh well. I'm good with repairing things, is there anything inside that you might want to have checked? If possible I will repair it! Free of charge of course." You reply.

"I lead a simple life, Dillinger. I need no machines, no power, no lights. But your offer is a generous one and I appreciate it. How many are there in your group?"

Perhaps he wanted to know about the rest, your repair skill was not useful for him but maybe Jared's driving, Sally's marksmanship or Asuka's strength are of his interest.

"Counting me, we are four. Jared is our pilot, he can drive anything anywhere. Sally is our scout and sniper, she could hit a bloatfly a mile away in a stormy night. Asuka is the team muscle, I bet that she could tear down a building if given enough time. I would trust any of them with my life."

"Kinship. Not very common nowadays." He replies.

He then descends the lighthouses's metallic staircase and receives you. He's incredibly tall, more than eight feet tall. He is even a head taller than Asuka. His crimson body is covered in a hide of scars, all caused by years of hunting Sha-manos. His body is ripped and muscular, not very veiny thought. His scarce body hair is completely white, and so is his great beard and the hair of his head which reaches his back. You could not see his face as he is wearing a ragged cloth as a blindfold. On his body he dresses a ripped Vault jumpsuit, its originally blue color now stained by years of saltwater, grime and dry blood. His teeth were sharp and serrated, just like Asuka's.

"Welcome. Tell me your intention here, what do you seek from this far away and secluded place." He finally answers, his voice scaring the hell out of you all.

"We...damn. We are looking for an air recycling chip." You say after you manage to muster enough bravery to answer him.

"Mmmh...Yes, I know what you talk about. The purifier helps me meditate and calm myself. I am a kind soul and I am willing to depart from it, but only if I know what will it be used for. I am very fond of that purifier."

"We-" Asuka intervenes. "We are a group of orphans that is seeking a treasure sunk somewhere on the southern coast of Honolulu. We know the location, have a power armor that will be used as a diving suit and now require the air chip to be able to better pump air onto the diver."
>>
>>3631196

Duke simply exhaled air from his broken looking nose.

"The money will be used to take the kids somewhere better. We are mistreated here, not considered true citizens. You know what I am talking about right?" Asuka adds.

The super-mutant nods.

"Yes. I am not living here on my own volition. I know what it is to go away and then having to find a better place."

"So, will you help us?" Sally adds.

"Indeed. But with one condition. I want to participate. I want to be sure that your words are true and that this pre-War technology will continue to be used to do good."

Jared starts to look at us desperately and then shakes his head eagerly, trying not to make a single noise to alert the super-Mutant.

"I can see that one of your group does not agree with my terms." He says, his head then pointing at Jared who starts to get all sweaty and pale and looks like he is about to pass out at any time.

Apparently being blind is not a disability for him, perhaps he is older than all of you combined. So many years being sightless must have turned is earing beyond normal human limits.

"You can accept, you can try to fight me or you can find another chip somewhere else. Your choice, Jared." Duke finally says. The poor pilot then completely lost his consciousness and fell onto the soft sand.

"I guess that settles it." The super-mutant says.

Sally grabs Jared and moves him to the APC and takes care of him to be sure that he's alright. Asuka goes to help Duke grabbing his personal belongings from his house and putting them on the vehicle's roof next to the power armor, all tied up with ropes. During the next hour you work on the air purifier tower that the pre-war supervisor built. It is a pretty interesting design but nothing groundbreaking technology wise. You finally manage to get several chips from it and see how the thing that had been relentlessly working for centuries finally goes to sleep. It's kind of sad actually.

Duke and Asuka seem to get along well, perhaps too well. You ponder on it and see why, both have several things in common; shark teeth, strong physiques, being pariahs of society, and apparently even their tastes on music... Asuka's kiss had been nice and all but perhaps you should simply forget about it and see if things between them work it out.
>>
>>3631200

They journey back is painstakingly slow and crampy. Between Duke's belongings, the power-armor and Duke itself there was barely no space on the APC, and since Jared is still passed out Asuka has to be the one who drives, which makes the entire thing even slower because she's a prudent driver. It is a miracle that the vehicle's six wheel don't burst from the weight but at the end, and in the middle of the night you all manage to return home.

The next morning you skip breakfast and immediately go to install the air recycling chips on the power-Armor. It doesn't takes you very long but still Jared ended screaming you about how slow you were. Everybody is nervous and jumpy, today is the big day.

>Go towards the sunk pirate ship, use it as a testbed to see if you truly are ready.
>Go towards the treasure. It is now or never.
>Go talk with Duke, ask him what will he do and if he's willing to help.
>Other option, write in.
>>
>>3631202
>See what it'd take to fix the air pump
with Asuka and Duke manning it shouldn't be an issue, but still.
>>
>Go talk with Duke, ask him what will he do and if he's willing to help.
>>
>>3631202
>Go towards the treasure. It is now or never.
>>
>>3631202
>Go talk with Duke, ask him what will he do and if he's willing to help.
We should test this afterwards.
>>
>>3631202
>Go talk with Duke, ask him what will he do and if he's willing to help.

"Morning Duke. Are you adapting well to this place?" You ask him while he eats some rancid leftover meat that nobody else wanted.

"Oh yeah, totally." He replies with a smile.

"Aren't the kids afraid of you?" You ask, sitting in front of him to show camaraderie.

"Totally. Since we returned so late they were all asleep by the time we entered. They all were awakened by my monstrous snores and had to endure them all night. Many went to Asuka worried sick and asking what the hell was the noise that I was making. She explained everything and most of the kids accepted it pretty well.I think that the fact that I am a person and not a monster made them feel very reassured, they were expecting something giant and fearsome, they instead got something a little bit smaller and less scary. Some still avoid me, can't fault them for that."

You nod as you imagine the situation. You were a heavy sleeper but even for you his snoring had been something inhumanly loud.

"So, are you going to help us. We could always count with another helping hand and you must count like a dozen people."

"Yeah, and I eat as much as twenty!" He says. Now that he was with you and knew that your group was not a menace he seemed way more relaxed and calm. He even cracked jokes like in this time.

You weakly laugh at his humour and nod softly.

"How will you help us, I'm curious about it, having a fearsome super mutant was not on our plans."

He finishes his meal and then stands up, moves to a crate filled with his old stuff and takes from it an old diving helmet, the thing could perfectly have been designed and built in the nineteen century and have almost half a millennia of age.

"Are you for real?" You ask incredulously.
>>
>>3631327


"Completely. I have been planning on using this beauty for years. I think that I will be able to create an airtight seal with the sealant, it has a small hatch on the back to add a plastic tube and pump air."

"Alright, let's imagine that you manage to seal it and that we can pump air, what then, go down there instead of me?"

"No, I am blind remember? And I won't be able to hear much of my surroundings with this helmet. I wouldn't be able to find the treasure in a thousand years! No, I will be down there to do what I do best. Punch sharks."

You are taken aback from this, but honestly, you completely welcome it.

"Hey Dillinger. We are getting everything ready for the trip. We have five air chips. We can build multiple use automatic flotation devices with them, perhaps you might also use one for Duke's helmet or add another one to your power armor to have perfect air recycling. Our air pump is pretty damaged."

>Have all the air chips be used to build five reusable automatic flotation devices. These disk shaped mechanisms can be stuck to solid surfaces and then activated to near instantaneously fill a big air balloon that can lift heavy objects to the surface. They can be recycled and reused but takes a few hours to do so.
>Use another chip for your power armor and have perfect air recycling. You won't need the air pump and will be able to breathe underwater for as long as you want. Use the other four to build air flotation devices.
>Use two air chips with Duke's diving helmet, this way he will be able to breathe underwater indefinitively. Use the other three chips for air flotation devices.
>Use another chip for you and another two for Duke's helmet. That way you two will be able to be underwater without any time limit. Use the remaining two air chips to build air flotation devices.
>Other option, write in.
>>
Forgot to add, the last sentence is said by Asuka. Sorry!
>>
>>3631330
>>Use another chip for you and another two for Duke's helmet. That way you two will be able to be underwater without any time limit. Use the remaining two air chips to build air flotation devices.
No time limit and an ally? This is the best option.
>>
>>3631330
>Use another chip for you and another two for Duke's helmet. That way you two will be able to be underwater without any time limit. Use the remaining two air chips to build air flotation devices.
>>
>>3631330
>>Have all the air chips be used to build five reusable automatic flotation devices. These disk shaped mechanisms can be stuck to solid surfaces and then activated to near instantaneously fill a big air balloon that can lift heavy objects to the surface. They can be recycled and reused but takes a few hours to do so.
More of this means more treasure, doesn't it?
>>
>>3631345
Yep, you guys must choose between more treasure or more safety.
>>
>>3631350
What are the hazards we know of?
>>
>>3631350
Can we reset flotation devices?
>>
>>3631357
Mutant sharks. Mutant merfolk. And when we sank underwater we felt something very big pulsating, breathing...

There are of course many more things down there.
>>
>>3631363
>They can be recycled and reused but takes a few hours to do so.
Read nigga, read.
>>
>>3631330
>fix the fucking pump
>Use another chip for you and another two for Duke's helmet. That way you two will be able to be underwater without any time limit. Use the remaining two air chips to build air flotation devices.
>>
>>3631365
Is our laser pistol effective underwater? If not then we'll have to take Duke and come back for the rest of the treasure later.
>>
>>3631375
>Is our laser pistol effective underwater?
Yes, we can shoot. The weapon won't lose damage output or anything like that.

The thing is that since it creates a beam of incendiary energy every shot will create a small explosion of bubbles, not strong enough to tackle you down but still powerful enough to leave you unable to shoot continuously .
>>
>>3631367
Yeah I didn't like that option so I skipped it missing important piece of information.

I think important thing to do before we go is to decide what to do with kids.
Either we should take them with us and put them in secured reinforced room or relocate them. Like to Dukes lighthouse.
I don't want to be in scenario where we come back with shit ton of treasure, and someone hold kids hostage.

If we can stay underwater for as long as we need we can use different methods to get treasure to surface.
And we have enough firepower with APC to secure the place. So waiting shouldn't be a problem
>>
>>3631339
Changing vote this:
>Use another chip for your power armor and have perfect air recycling. You won't need the air pump and will be able to breathe underwater for as long as you want. Use the other four to build air flotation devices.
>>
Rolled 11 + 25 (1d12 + 25)

Alright, you guys have been awesome players so far so let's do this instead!

>Darn Near Impossible Repair Challenge!
My 1d12+25 vs your 1d12+20+5

If you guys win, you will get 800 exp (or double if you get a nat12 or a number 5 grades higher than mine) You also won't need the air chips, meaning that you will be able to turn them all into flotation devices. If you lose you will need to use 3 of them for your power armor and Duke's helmet, leaving you only with 2.
>>
Rolled 9 + 20 (1d12 + 20)

>>3631405
cyka.
>>
Rolled 7 + 25 (1d12 + 25)

>>3631405
>>
Rolled 3 + 25 (1d12 + 25)

>>3631405
AAAAAAAAAAAAAAAHHHH!!!
>>
Rolled 7 + 25 (1d12 + 25)

>>3631405
Here comes the clutch!
>>
Rolled 12 + 25 (1d12 + 25)

>>3631405
>>
Rolled 1 + 25 (1d12 + 25)

Dont mind me Im just rolling again because I really want us to get as much treasure as possible.
>>
>>3631423
HE DID IT, THE ABSOLUTE MADMAN

sharp teeth kisses to you, anon
>>
If we have chain or rope we probably could bring smaller chunks of treasure up while waiting on flotation devices to reset. That should speed up the process

Also SHOULD WE MOVE KIDS? Or am I only one that's paranoid about them?
>>
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>>3631426
>>
>>3631443
That's good anon, we did it
>>
>>3631447
Hopefully.
This should bring us to the next level, we should consider Intense Training.
>>
>>3631450
There are way better perks to take. Life Giver for example can make us way more durable than having one more point in Endurance, but who knows what in-character traits does that give us and I don't want to risk knocking up someone...
Comprehension level 2 will make INT skill test like this one easier, and there's one perk that gives us more caps per area.
>>
>>3631330
>fix the fucking pump
>QM Rolled 1
>Players rolled 12
Huge Success!
>1600 exp earned
LEVEL UP!
4 HP Gained
10 Skill points gained
1 Perk point gained
>11400/15000 exp in total

"Let me check the pump first before I decide it. What's wrong with it?" You tell Asuka.

"It's all rusty, it's not broken really, it's just that it's really hard to use. I am the one who will pump air because the others lack the necessary strength. I'm afraid it might break down at any time. We don't have the time or money to buy a new pump either. Let's just hope that it manages to stay in one piece and you don't need the air chips."

"I want to check it out anyway." You insist.

"All yours." She replies while shrugging.

You see that Asuka's indications were right, the air pump was incredibly rusty, most of the pieces were now fragmented and about to break, it hadn't been oiled in decades and its gears and springs were broken and stiff beyond repair. You take out all of your metallic pieces and gizmos and start working. You change bolts and screws, you oil the different mechanisms and finally remove all the rust and it a new layer of paint. When you are done, it is good as new!

Honestly, you feel proud with your work, you feel accomplished!

>You have to assign ten skill points! You can check our current skillset in our character sheet here:
https://docs.google.com/document/d/17h2Zm77a7A6MuvcRf4QdBZ-agS7B90SsgInJJ-O9COA/edit

>You also have to choose a new perk!
>Standard perks:
https://docs.google.com/document/d/17lByiQu0HWGGJrxEx-L1yL5pFQTAbE_abbrSClSn-Ps/edit?usp=sharing

>Racial Perks:
https://docs.google.com/document/d/1bDWe2DsgK5dr-WPCZx9wpKEAu7JyG-8biuiWqaOBrRM/edit?usp=sharing
>>
>>3631469
>Comprehension: Level 2
The Perk that gives us more caps is called Scrounger but I don't think it works with Quest Rewards.
>+5 Repair
>+5 Science
>>
>>3631477
Supporting this distribution.
>>
Since we're a tech-wizard should we consider picking up the Break the Rules perk along with the Power Surge or Electronic Ghost perks?
>>
>>3631469
3 energy weap, 5 repair, 2 speech
pack rat
>>
>>3631477
Hey y'know, I changed my mind. Since soon we are going to have plenty of caps to waste then let's get the most out of it. Changing to
>Caps Rule Everything Around Me
>+10 barter
>>3631490
I was thinking of taking Weapon Specialization but I'd put off getting BtR since it turns us into a mutant.
>>
>>3631490
Break the rules will visibly mutate you. Making you unable to join the BoS and Enclave. Careful with that.

>Electric Surge: Would for example give us a glowing heart like ET and have part of our body internally glow at times.

>Electronic Ghost would make our eyes, skin and hair become pale white and have a weak aura of electricity around us.

I don't know, things like that.
>>
>>3631494
+1
>>
>>3631494
+1
>>
>Caps Rule Everything Around Me: You've got a head for business that lets you walk away with the better end of a deal. You gain a +1 bonus on all Barter (CHA) Tests. Once per in-game day, you may buy or barter one item at 50% of its value. You may instead sell or barter one item you own for 200% of its value, if the buyer has the Caps.
>+10 Barter

So we end getting 11 Barter and can make a good coin every now and then. Alright, I like it.
>>
Rolled 1 + 2 (1d12 + 2)

>>3631469
The moment has finally come. You spend the entire day getting the APC ready, getting the power armor and Duke's diving helmet ready. Triangulating the correct position of the sunken pirate ship and nearby treasure. Building the flotation devices and installing the air pump and chain mechanisms on the back... The APC is now bigger than ever. With Asuka's and Duke's help you manage to bolt six airtight barrels filled with air to the sides of the military vehicle, it will help it stay afloat and stable in case a storm arises.

You wait until night time and together put all of the kids to bed. They will have to spend the night alone and completely unattended, a small price for not having to be hungry any longer.

Duke and you end being forced to ride hanging to the sides of the vehicle. Several people look at you curiously and indeed you are an strange sight even in these post-apocalyptic times, but you don't really mind.

The newly installed barrels help the APC stay steady but make it harder to turn and overall slower. Once you reach the location where you destroyed the small pirate ship Duke and you wrap a chain around your body and check that the pulling mechanism works well enough, then descend into the pitch black waters below.

Ironically enough, you don't really need the power armor's light to see your surroundings. The sea bottom is almost as bright as the surface. There are several cracks on the floor, reddish light and heat from the earth's core emanating from them. Every now and then you can also see radioactive barrels, their nuclear waste glowing with a sickly green light. The underwater fauna and flora has also become mainly bioluminiscent, dozens of small neon pink and blue glowing crabs scatter around your feet and patches of bright white seaweed dot the landscape. A few sunken submarines, airplanes and ships also lie around, some of their lights still on, creating weak columns of yellowish light.

"My god..." You mutter.

Despite being unable to witness it with his eyes the blind super-mutant seems to be overwhelmed too. He is now feeling countless of underwater currents, touching the seabed with his naked feet and hearing the true sounds of the ocean.

"C͢àn̷ ͘y̵ou ̀he̛a̢r ḿe̕?" Says Asuka over the radio.

"Yeah, perfectly. I thought you were going to be the one who pumped air." You reply.

"Y̸eah, tha͞t͠ w͠a͝s͟ b̴e̕fore̴ y͡ou fi͝x͞ed̷ ̨it̨ ̴sil̢ly.̷ Sal͘ly͟'s ̡kinda sh̀y͘ ͘an͟d want͘e͠d ̡t͠o̵ exchange ro͟l͜e̛s, si͟n̴ce ͢now̷ ͘s̴h͠e ̵c̷a͢n̛ d̀o ̶ìt t̷he̛n I d̀idn͘'̕t ̸mi̢n͡d ͝it͞."

"I don't mind it either" Adds Duke.

The ship is only a few feet away. It is a burned out broken wreck. Most of the crates that it carried already floated away and so did its original crew. You two enter inside, not knowing what you will find.

>Roll 1d12+2 (from our LCK stat) to see how lucky we are! The higher the better! I will roll too.
>>
Rolled 2 + 2 (1d12 + 2)

>>3631610
Whew, Luck really is on our side today.
>>
>>3631613
Oh fuck this, and Ax's rolls isn't against us. Damn.
>>
Rolled 2 + 2 (1d12 + 2)

>>3631610
>>
Well this is just uncanny,
>>
Rolled 8 + 2 (1d12 + 2)

>>3631610
>>
Rolled 4 + 2 (1d12 + 2)

>>
Wew lad. Luck isn't really on our side.
>>
Rolled 7 + 2 (1d12 + 2)

>>3631610
Rolling
>>
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>>3631610

You find an old safe, with Duke's help you move it out of the ship and put one of the flotation devices on top of it. When it activates it immediately fills a balloon almost as big as you and slowly starts to raise the box towards the surface. Now you know how much weight it can carry, for bigger or heavier stuff you will need to use more than one.

"Àl̕r̛i͡gh̛t̷! ̢Box́ réceiv̛e̶d!" Asuka says. "Op̕ęni͜n͢g͟ it͜ u̧p̕ ͠ri̡g̛ht now͘.̶.. ͡y͞ȩah̡! ̡I̛t͡'s̛ ͘c̴a̸p͞s!"

>200 caps acquired. You have a 10% cut. 20 caps earned.

Exploring around you find another box, but this one is the last interesting or valuable thing around, there isn't anything else. Once more, with Duke's help you take it out and put a flotation device, making it go up and up.

"Alr͠ig̨ht,̧ ͝ĺe̷t's̶ ͡s̷e͘e wha̸t th͢is ͝o̷n͠e͞ con̵t̷a̛i̛ns̛...w̷ea͜p͢o̢ns...w͠eapon͡s̕ ͡of̀ d͠iffere̢nt͘ type͢s.͞ I ̷th̀ink͞ ͟ẃe wįl͠l ͜s̨e̡ll ͘t͞he̢m, I ̶don'͜t ̢kn̢ow. ̡Let'̀s w͘a̡i͞t un͘til ̢you͞ re̵tu͝rn̸. There'̀s a ̵l͟as͢e͜r̕ ̧ri̵fle͞ herè ̴D͢illi̡n̴ge̴r̢, ͘y̢ou͡ m̀i͢ght wa͝nt̸ ͡t͢o ͝ch̢eck ͞it ̷ou̕t̛."

>Watzz 2000 Laser Rifle
>2d6 damage.
>Valued in 1000 caps.

Without anything else to take you two allowed for the APC's engine to pull out from your chains, taking you up. Taking you both at the same time is too straining from the engine, and if it weren't for the flotation barrels the entire APC would have sunk. You now have learned that the return has to be one at a time.

>Keep the rifle.
>Sell it.
>>
>>3631648
Maybe as always count successes on the roll?
3 vs 10? We beat it over a 5
>>
>>3631739
>Sell it.
>>
>>3631739
>Keep the rifle.
it's a good rifle
>>
>>3631739
>Check if you can improve with current resources.
>Sell it at a higher price.
>>
>>3631739
>>Sell it.
Use the perk and get 2000
>>
>>3631739
That shit's the Mercedes of Lazer rifles, keep that shit.
>>
>>3631739
Let's go loot that site where we sunken pirate ship and then decide. Because for now we dont have much
>>
>>3631760
Agree. See how well we can bump up the price.
>>
>>3631763
Good luck finding someone with 2000 caps to spare.

>>3631767
We are now in that pirate ship. Trust me, the real treasure is much MUCH BIGGER
>>
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Better pic.
>>
>>3631770
Yeah, someone like a greedy bunch of powerful rich sociopaths, I wonder where we could find those.
>>
>>3631774
Judging from the description you gave there it sounds like they would try to rip off the whole treasure let alone the rifle.
>>
>>3631770
We should wait with that decision until we see what's in the treasure
>>
>>3631785
We should still try to modify it.
>>
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>>3631788
I never said that doesn't sound like a great idea.
>>
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>>3631739
>Keep the rifle.

Let's keep it for now, when we have all the treasure collected we will decide what to do.

Once back in the APC Jared drives towards the place were the treasure supposedly is. It's a big area because it is hard to say were exactly the treasure might be. Floating crates have been appearing in these waters during the last two centuries, but the zone that it encloses is bigger than several football fields.

"T̡r̷eas̢uŗe! ̸H̴éré w͘è gó!͡!" Screams an overjoyed Asuka.

You descend again and start walking, it takes you two a couple of hours to find the mythical treasure, and it was all by pure chance. You were walking and about to give up and ascend when your steps suddenly start to make a metallic clank, you advance and discover a strange mountain range, it is dark, but unlike the others it lacks any kind of bioluminiscent marine life. It not a mountain range is the hull of a sunken cargo ship, a behemoth of the seas.

Judging by the damage the ship broke in two during the great-War, not because of the bombs or the fallout, but due to the storms that came afterwards.

"D̵ill͜ing͝e͘r.͞.̢.çan y̧ou hea͝r m̢e? I ͡t͞hińk̴.̴..we͠ ͡are͟ nơt ̷alo̸n̴e.͡.́." Says a whispering Asuka.

There are several cargo containers here. Seems like this ship worked for several contractors. Most of the containers have been shattered and broken beyond repair, their contents forever destroyed or lost to the sea currents.

You cannot open the containers, not until they are above the water level. You can check their surfaces and see who they belonged to thought. Due to their size you will need at least two flotation devices to raise each of these. Since you have only five you can only raise two at the time.

>Lift the container with the Department of Defense logo.
>Lift the container with the Vault-Tec logo.
>Lift the container with the Chryslus logo.
>Lift the container with the RobCo logo.
>Lift the container with the NukaCola logo.
>Lift the container with the Dunwich Borers LLC logo.
>Other option, write in.
>>
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Alright guys, I want to continue but I have to end it for today! Next time in around 12 hours!

>And as always I might have some time to answer questions or whatever so feel free to ask whatever you want!
>I want to know if you are enjoying the quest and if you think that it can be improved somehow! I want to write better for you all so any criticism will be appreciated!
>>
>>3631828
>Lift the container with the Vault-Tec logo.
this is what we came here to get, a crate full of pip-boys (probably)
>Lift the container with the Chryslus logo.
brand new car parts for brand new boards?
>>
>>3631839
thanks for running!
i'm enjoying it a lot, other than the few ESL mishaps here and there i don't see what to fix/improve
>>
>>3631828
>Lift the container with the Department of Defense logo.
>Lift the container with the Vault-Tech logo.
If we can get anymore later than we should go for the Dunwich Borders LLC and RoboCo logo.
>>
>>3631839
I'm loving so far, and can't see many problems.
>>
>>3631828
Get the crate with the d.o.d logo, and the robco logo, then the vault-tech and the nuka cola, then get the chryslus. DON'T TOUCH THE DUNWICH CRATE.
>>
>>3631839
Quest is great btw.
>>
>>3631859
Man I hate the ESL mishaps with all my soul because even if I review the texts I might miss them because they kinda make sense in my head. For example: When speaking of the Cazaclaws I said that they can jump very tall. I used tall instead of high because in Spanish we use the word "alto" to refer to both things. So at the time It made sense in my head. I almost punched the keyboard when I noticed It, five minutes after posting It...
>>
>>3631828
>Lift the container with the Department of Defense logo.
>Lift the container with the Vault-Tec logo.
>>
>>3631828
>>Lift the container with the RobCo logo.
>>Lift the container with the NukaCola logo.
>>
>>3631828
>Lift the container with the Vault-Tec logo.
>Lift the container with the Dunwich Borers LLC logo.
>>
>>3631839
Thanks for running, it’s been pretty fun so far man, keep it up.
>>
>>3631865
>DON'T TOUCH THE DUNWICH CRATE.
Why?
>>
>>3631961
Spooky eldritch stuff.
>>
>Department of defense
And also,
>Robco

Weapons, armor, and robco for sciencey stuff
>>
>>3631961
Roll for San.
>>
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Rolled 37 (1d100)

>>3631998
>>
>>3632000
Not so bad actually useful. Fear and corruption point! :)
>>
Rolled 71 (1d100)

>>3632000
Not that bad, but watch this
>>
>>3632026
Oh shit that real bad
>>
>>3632026
>>
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>>3632026
YOU DUMB CUNT!
>>
>>3632026
DM "Ok, so that happened what are you doing?"
Mechanicus Player "I make truce with guy Im fighting and then I proceed to beat the shit out of our psyker"
>>
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Its warp time buoys!
>>
Rolled 24 (1d100)

>>3632088
It’s only downhill from here.
>>
Despite being made for 40k the Psykers from this quest will also use the effects and perils of the warp tables in case they fuck up with their powers. So in case we ever become a Psyker or travel with one as a companion we should be carerul o
>>
Rolled 56 (1d100)

>>3632088
Top A
>>
>>3631828
>Lift the container with the Department of Defense logo.
>Lift the container with the RobCo logo.
>>
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>>3631828
>write in
While Dillinger ascends to the surface to deal with potentially unwanted company:
>Have Duke Lift the container with the Department of Defense logo.
>Have Duke Lift the container with the Vault-Tec logo.
> Have Duke Lift the container with the Chryslus logo.
> Have Duke Lift the container with the RobCo logo.
> Have Duke Lift the container with the NukaCola logo.

do not, I repeat DO NOT UNDER ANY CIRCUMSTANCE(S) TOUCH THE DUNWICH CONTAINER AT ANY COST.

>>3632106
>Despite being made for 40k the Psykers from this quest will also use the effects and perils of the warp tables in case they fuck up with their powers.

OH GOD OH FUCK SOMEONE CALL THE GREY KNIGHTS
>>
Can duke use any "shark senses" underwater, due to all the shark DNA he's nommed? ie: feel things moving in the current, bio-electric senses, stuff like that?
>>
Sorry guys. Im having a crazy busy day. I will write as soon as I can
>>
>>3634593
I guess we'll just sit around talking about how asuka is best girl
>>
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>>3634765
>>
>Lift the container with the Department of Defense logo.
5 votes
>Lift the container with the Vault-Tec logo.
4 votes
>Lift the container with the Chryslus logo.
1 vote
>Lift the container with the RobCo logo.
3 votes
>Lift the container with the NukaCola logo.
1 vote
>Lift the container with the Dunwich Borers LLC logo.
1 vote

Writing now.
>>
>>3634773
Op lives! *Stomp Stomp*
>>
>>3634770
Nyet Asuka sharptooth is a cute
>>
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>>3634811
Cute little teeth~
>>
>>3634815
If there wasn't any women to woe, then we'd try to befriend the men.
The Waifu Wars can (not) be stopped.
>>
>>3631828
>Lift the container with the Department of Defense logo.
>Lift the container with the Vault-Tec logo.

Who knows what might be in these containers, you have read or hear about most of the companies named on them but some like the Dunwich Borers are completely new to you.

After pondering for a while you decide to lift up the one with the Vault-tec insignia and the Department of Defense logo. Hopefully there will be Pip-Boys and heavy weaponry in these. Items that will be highly valued and will take all of the kids away from a life of poverty and misery. Carefully you put the four the flotation devices on the two crates. You then look at the remaining one on the palm of your power armored hand and then an idea surges from your genius brain.

The APC cannot pull you two at the same time, but you also have the extra flotation device. You decide to put three of the devices in the Vault-Tec container and hop on it. If your calculations are right, and they usually are, the extra flotation device will add enough lifting force to also bring you to the surface.

"Raise Duke's chain!" You radio to Sally, who was manning the device. "And release mine, I will go up in a different fashion."

You are only answered with static noise. Nobody is raising Duke. You are starting to get worried. Then, from the darkness above, a ship explodes, its gigantic hull fragments and its pirate crew raining onto you.

"Duke, you are not wearing a suit of armor, do you think you could swim to the surface?" You ask him.

He simply crouches and then with a jump ascends several feet upwards, his powerful superhuman muscles allowing him to swim at awesome speeds. Taking his action as a yes you then crouch on top of the Vault-tec crate and activate all the flotation devices.

Your calculations are right...kind of.

The sudden force of ascension presses you against the crate's roof. You are going up and up even faster than Duke. Leaving behind a trail of bursting bubbles and shaking every bone of your weak body. When the crate ascend, the sudden deceleration is so extreme that you are even launched into the air a few feet. Just enough height to
change into a standing position and quickly check your surroundings.
>>
>>3634873
There's a sea battle developing around you. Explosions, screams and smoke everywhere. Tonight, the Sha-manos will get plenty of human food to eat. The APC is desperately sailing and running away from two pirate tugboats. Several Vertibirds are also flying around, deploying sea mines and shooting people with its mounted miniguns. A swarm of small drones is also flying around, dropping small magnetic mines and committing suicide attacks against the pirates and the vertibirds alike.

Duke then arises from the sea and hops on the crate, gets into a combat stance and tenses all of his bulging muscles.

"I got your back Dillinger!"

You raise your laser pistol. This is going to get interesting...

>Use your grappling hook to bring board one of the pirate ships with Duke, end everybody inside.
Normal Athletics Test (My 1d12+5 vs your 1d12+3)
>Use your grappling hook to hijack one of the Vertibirds with Duke, kill its pilot and shooter.
Hard Athletics Test (My 1d12+10 vs your 1d12+3)
>Attempt to shoot one of the flying drones.
Very Hard Athletics Test (My 1d12+15 vs your 1d12+17)
>Other option, write in.
>>
>>3634878
>Use your grappling hook to hijack one of the Vertibirds with Duke, kill its pilot and shooter.
Hard Athletics Test (My 1d12+10 vs your 1d12+3)
I'm going for air superiority.
>>
Rolled 9 + 3 (1d12 + 3)

>>3634878
Jack a whirlybird.
>>
Rolled 12 + 3 (1d12 + 3)

>>3634878
>Use your grappling hook to bring board one of the pirate ships with Duke, end everybody inside.
while i'd love to hijack the vertibird, i don't believe we can pull it off
>>
>>3634901
We can with that roll.
>>
Rolled 1 + 3 (1d12 + 3)

>>3634887
Rollin'
>>
File: PainedTomato.gif (1.71 MB, 456x250)
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>>3634906
NOOO!!!
>>
>>3634878
>Use your grappling hook to bring board one of the pirate ships with Duke, end everybody inside.
>>
>>3634878
>Use your grappling hook to hijack one of the Vertibirds with Duke, kill its pilot and shooter.
>Players rolled a 12
>Automatic Huge Success
>350 x2 Exp gained
>12100/15000 exp in total

"Duke, hold into my shoulder, we are going to board a motherfucking pirate ship."

"Aye aye captain!" He answers with a wide shark toothed grin.

He firmly grabs your shoulder. You shoot the grappling hook onto the ship's tallest chimney and the two of you jump high. As you are ascending you start to retract the hook to bring you higher and closer to the ship... it isn't enough to make you land on the deck thought.

Instead the two of you crash onto one side of the ship and enter inside by making a huge hole. Water starts to fill the lower engine rooms. It won't take long for the entire ship to sink entirely. Well, at least Asuka, Jared and Sally will be a little bit safer.

"Yo what the fu-!" Screams a ghoul pirate as he descends some stairs to see the huge mess that you have made. He doesn't has time to end his sentence, as soon as Duke heard him he jumped like a beast and crushed his head with a single shark toothed fist.

>Accelerate the sinking process, set the ship's fuel deposits alight.
>Go up to the main deck and attack any pirate that you find.
>See if the ship works with a Fusion Core, it will be handy to have a spare one for your Power Armor. You could also turn it into a nuke mine pretty easily.
>Other option, write in.
>>
>>3634968
Get the fusion core, and look for shinys on the way
>>
>>3634968
>See if the ship works with a Fusion Core, it will be handy to have a spare one for your Power Armor. You could also turn it into a nuke mine pretty easily.
>Snatch a few weapons off the pirates.
>>
>>3634968
>See if the ship works with a Fusion Core, it will be handy to have a spare one for your Power Armor. You could also turn it into a nuke mine pretty easily.
>>
>>3634968
>See if the ship works with a Fusion Core, it will be handy to have a spare one for your Power Armor. You could also turn it into a nuke mine pretty easily.
>>
Rolled 1 + 2 (1d12 + 2)

>>3634992
>Snatch a few weapons off the pirates.
Alright, roll a 1d12+2(from our LCK stat) to see how lucky we are! The higher the better! I will roll too.
>>
>>3634968
>Go up to the main deck and attack any pirate that you find

We're taking over this tub and keel hauling anyone who got fight in them
>>
Rolled 4 + 2 (1d12 + 2)

>>3635024
>>
Rolled 4 + 2 (1d12 + 2)

>>3635024
Rollen for good shit.
>>
Rolled 12 + 2 (1d12 + 2)

>>3635024
Hopefully, I'll get a natural twelve to beat that.
>>
>>3635039
Holy fug
>>
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>>3635039
Jackpot
>>
Alright, since you guys got a nat12 I'll allow you to choose what melee weapon you find:

>Tribal Hook:
1d6 damage
Causes 3d4 Bleeding damage.
https://i.imgur.com/WynJYWC.jpg

>Tesla Gauntlets
1d6 damage
Crit attacks paralyze people for 3 turns
https://i.imgur.com/WLvjrt8.jpg

>Heatblade:
1d6 damage
Causes 3d4 Incendiary damage.
https://i.imgur.com/NejVtze.jpg

>Sharksword
2d4 damage
https://i.imgur.com/rhnqEpG.jpg
>>
>>3635092
>Heatblade:
1d6 damage
Causes 3d4 Incendiary damage.
Tesla Gauntlets's ability to paralyze is amazing, but Heatblade's damage over time seems better.
>>
>>3635092
>Tesla Gauntlets
first, they'll look cool with the power armor, and second we can probably find crazy uses for it given how much salt water is around
>>
>>3635124
Oh yeah, I forgot to say. In this quest we can use Power Armor and unnarmed weapons at the same time. It will be like in Fallout 1, 2, 3 and NV. Not like in 4 and 76
>>
A heatblade is fine too.
>>
>>3635110
On further thought, change my vote for
>Heat Blade
to
>Tesla Gauntlet
The chance to stall damage for three turns is better than consistent damage.
>>
>>3635128
Can we duel weild the heatblade with the lazor pistol?
>>
>>3635137
Yeah, you can also wear the gauntlets and wield the gun at the same time.
>>
>heat blade

I wanna fukcin sword
>>
>>3635135
I'll get on board with the Tesla gauntlets, but only if we upgrade em afterwards.
>>
>>3635092
Heat blade, as much as I want a tribal hook gift for our sharptoothed siren
>>
Can we get a tie breaker?
>>
Rolled 2 (1d2)

We will do a tie breaker as both options have 3 votes each:

>Heat blade:
1

>Tesla Gauntlets
2
>>
>>3635175
The heat blade would go good with the whole kinda swashbuckler asthetic.
>>
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>>3634968
>See if the ship works with a Fusion Core, it will be handy to have a spare one for your Power Armor. You could also turn it into a nuke mine pretty easily.
>Snatch a few weapons off the pirates.

You move around, each second that passes the ship gets lower and lower, you don't have much time.

"Duke, go up and unleash hell. I'll be here searching for weapons or anything useful." he then climbs up, so angrily and quickly that his heavy footsteps even bend the metallic stairs. It doesn't takes long to hear gunfire and the screams of people upstairs, followed by his jolly laughter.

Meanwhile you check for anything valuable around. Most of the things have been either destroyed or already sank onto the waters. Only one container remain, a metallic box nearby, it is industrial looking, composed of slightly rusty metallic plaques tied together with leather straps. On top of it, the symbol of the Sons of Kanaloa, a red tentacle gripping a black anchor.

You open the box and see inside two high tech looking gauntlets. They can be adapted to be used by different hand sizes, you increase its size as much as you can and put them around your power armor forearms. They magnetically attach to the armor's surface and don't cover the grappling hook's projectile, it is a perfect fit!

After putting them on you throw a couple of punches and suddenly sense how they activate on their own, several electric arcs start to dance around the gauntlet's metallic parts. You barely feel the electricity or its heat at all, but you are sure that whoever get's punched by this will feel it for sure. It seems that these gauntlets have a kinetic resonance chamber, they will get electrically charged as long as you move.
>>
>>3635262


Happy with your newfound weapon you move towards the engines. The ship works with a twin linked diesel-electric powerplant. The diesel engines power the ship's heat and engines, while the nuclear Fusion Core power up all the lights and navigation devices. You snatch the core out of its receptacle and see all of the ship's lights go out. Surprisingly enough, the Fusion' Core's charge doesn't stays stable, but in fact starts to slowly go up. It seems that you can use your gauntlets to recharge Fusion Cores and other batteries, perhaps you might even be able to use them to overcharge your energy weapons and shoot more devastating projectiles.

By the time that you go up there is nothing but dead pirates and mongrels lying around, the ship is now halfway sunken. You gotta move somewhere else.

>Call the APC by radio, tell them to get closer for you two to hop on board.
>Use your grappling hook to bring board the remaining pirate ship with Duke, end everybody inside.
Normal Athletics Test (My 1d12+5 vs your 1d12+3)
>Use your grappling hook to hijack one of the Vertibirds with Duke, kill its pilot and shooter.
Hard Athletics Test (My 1d12+10 vs your 1d12+3)
>Attempt to shoot one of the flying drones.
Very Hard Athletics Test (My 1d12+15 vs your 1d12+17)
>Other option, write in.
>>
Rolled 1 + 3 (1d12 + 3)

>>3635266
>Use your grappling hook to hijack one of the Vertibirds with Duke, kill its pilot and shooter.
it'll also work this time
>>
>>3635266
>>Use your grappling hook to bring board the remaining pirate ship with Duke, end everybody inside.
>Normal Athletics Test (My 1d12+5 vs your 1d12+3)
>Switch to your laser rifle
>>
>>3635266
>hook onto the ship
>>
Rolled 4 + 3 (1d12 + 3)

>>3635266
>>
>>3635281
>Switch to your laser rifle
The rifle is still in the APC
>>
Rolled 8 + 3 (1d12 + 3)

>>3635266
>>Use your grappling hook to bring board the remaining pirate ship with Duke, end everybody inside.
>>
Rolled 1 + 10 (1d12 + 10)

Alright. Rolling. I have to roll a 1. Otherwise you guys will fail.
>>
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>>3635350
>>
>>3635350
... HA!
>>
>>3635350
Topjej
>>
>>3635266
>Use your grappling hook to bring board the remaining pirate ship with Duke, end everybody inside.
>Players rolled a 11
>QM rolled a 11
>Success
>350 exp gained
>12450/15000 exp in total.

You run up towards the hull and scream at Duke. "We are leaving! Grab me and jump as high as you can!"

He immediately starts to run and grabs you from your side before jumping. The jump is so intense and brutal that it propels the remains of the ship underwater, creating a huge explosion of water and strong waves in all directions.

Up in the air you see one of the Vertibird pilots screaming "What the fuck!?" as she sees you flying next to her. You ignore it and aim at the other pirate ship. The ship is in front and below you. You launch your grappling hook and pierce it's hull, this time you would at least land on top of it. This pirate vessel is bigger and stronger looking, able to carry within up to fifty people. It has several machinegun turrets and misile launchers on itself, all getting ready and turning to blow you to pieces.

You start to retract the hook's cable, feeling its mechanisms straining and the cable painfully stretching due to your combined weight. Thanks to the force of gravity and the hook pulling, the two of you start descending faster and faster, falling onto the ship like a meteor.

Somehow the ship manages to take the hit but the impact dangerously tilts it to one side. Several of the pirates on board lose its balance and end falling to a Sha-Mano infested sea. The sharks have already detected the fight and started feasting on the corpses, they are now swimming and bubbling around the waters, ready to jump at anyone who falls.

>Use the Tesla Gaunlets to overcharge the Fusion core and turn it into a nuclear grenade, send the entire ship to hell.
>Grab your Laser Pistol and attack at the closest pirate.
>It's time to test your new weapon. Charge the Tesla Gaunlets and punch the closest pirate.
>Other option, write in.
>>
>>3635418
I cast punch.
>>
>>3635418
>>Use the Tesla Gaunlets to overcharge the Fusion core and turn it into a nuclear grenade, send the entire ship to hell.
>>
>>3635418
>It's time to test your new weapon. Charge the Tesla Gaunlets and punch the closest pirate.
FALCOOOOOON
>>
>>3635418
>Other option, write in.
>Test your luck and try snatching another weapon.
>Use the Tesla Gaunlets to overcharge the Fusion core and turn it into a nuclear grenade, send the entire ship to hell.
Burn in hell.
>>
>>3635464
So loot then burn is what your saying?
>>
>>3635464
We came to kill and to plunder.
>>
>>3635464
This is fucking metal
>>
>>3635481
Sounds good.
In our fighting of pirates have we become the pirates?
>>
Alright, then once more roll a 1d12+2... what the hell, roll a 2d12+2!! After all this ship isn't sinking (yet) and thus we have plenty of time to plunder.
>>
>>3635505
Rollen
>>
Rolled 5, 9 + 2 = 16 (2d12 + 2)

>>3635505
yo ho ho
>>
Rolled 6, 11 + 2 = 19 (2d12 + 2)

>>3635511
The fuck
>>
Rolled 1, 4 + 2 = 7 (2d12 + 2)

>>3635505
Watch me get two natural twelves.

Yo ho ho, a pirates life for me.
>>
Rolled 5, 3 + 2 = 10 (2d12 + 2)

What the hell, I will roll too.
>>
Rolled 1, 5 + 2 = 8 (2d12 + 2)

>>
Rolled 9, 3 + 2 = 14 (2d12 + 2)

>>3635505
>>
Rolled 3, 8 + 2 = 13 (2d12 + 2)

>>3635505
I have awoken to roll
>>
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>>3635418
>Test your luck and try snatching another weapon.

You check the deck in the search of any container or box that might carry anything interesting, there isn't much around so you simply check the corpse of a kid killed by Vertibird gunfire. There is a sweet electric guitar and a electric recorder clutched to his arms, it seemed to really love that instrument and that he decided to spend his last moments hugging it before he died from bloodloss. Well, if you let it here it will sink down and that would be a real waste.

You grab the guitar and the recorder and see that there is a holotape inside, perhaps you can later check this dead man's mixtape. You were originally looking for weapons but so far this is the only thing that you have found. Well, technically the guitar could be used as a blunt weapon, not very recommended thought, it seems kind of fragile. It is a black wooden guitar with part of its pain chipped away and some of its metallic bits rusty, but other than that it is perfectly maintained.

>Use the Tesla Gauntlets to overcharge the Fusion core and turn it into a nuclear grenade, send the entire ship to hell.

Duke is unleashing hell, destroying the turrets with his bare fists. For him a single well directed uppercut is enough to make these things explode. Well, you should also join him.

You put the guitar on your back, the recorder on your belt and you grab the fusion core. Once it is on your hands you start to empty all of its stored electric charge onto the Core. You can feel it getting warm and vibrate more and more. Then, it starts to crack, white light emanating from its interior. You drop it before it melts your gauntlets and run away.

As you are about to yell Duke to grab you and jump again a Vertibird gets on your way, flying dangerously low and with its minigun aiming at your general direction. The gun starts to spin, and then the power armoured gunner unleashes a stream of supersonic bullets. You close your eyes thinking that this is it, but after several seconds of noise you hear the weapon slowing down. After opening your eyes you see that both Duke and you are completely unharmed, behind you thought lie dozens of dead pirates and mutant dogs that came out of the ship the instant you dropped the nuclear grenade.

"Jump to the Vertibird!" Screams the gunner.

Just as he says those words the grenade explodes violently, a huge mushroom cloud of fire blowing behind you. The ship immediately starts to tilt and sink. You have no other option.
>>
>>3635637

With both of you on board the Vertibird starts to ascend and ascend. Unable to win the drones end scattering away, returning to their Sons of Kanaloa masters.

You glance down and see the other vertibird hovering next to the APC. Asuka, Jared and Sally apparently also forcefully getting on board.

"Who are you?" You ask, knowing fully well who they were, but too afraid to hear the truth.

"We are the Brotherhood of Steel. You are welcome wastelander."

You look down at the floating containers and the many treasures that might be under these waters. They are so close yet at the same time so far away...

"Worry not. We will come with more Vertibirds and transport the containers. We are not going to steal your treasure."

The vertibirds then start to turn around and fly towards the sea, leaving Oahu behind.

"Wait wait, were are you taking us!" You scream.

"We are going to our home, the PMV Valdez. In there we will attend your and your friend's wounds and negotiate. We have many things to discuss about..."
>>
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Alright guys, I want to continue but I have to end it for today! I don't know when I will be able to run tomorrow. Sorry!

>And as always I might have some time to answer questions or whatever so feel free to ask whatever you want!
>>
>>3635639
OH SHIT
>>
>>3635648
Are we going with the backstory that Dillinger was part of the Brotherhood of Steel?
>>
Also, we need to practice our guitar to woe a certain amazon.
>>
>>3635655
I have a backstory already planned. It isn't very glamorous really. Among other things he has worked for the BoS but never truly joined them.
>>
>>3635648
Thanks for running.
>>3635639
If we’re going with the BOS backstory, then I sure hope we left with a good enough reason that we aren’t immediately attacked/arrested for desertion.
>>
>>3635665
They're going to take our shit.
>>
>>3635683
Fuck you’re right
>>
>>3635657
This
>>
>>3635683
We have anti robot/ power armor weapons at hand.
>>
>>3635694
Tesla damage does not equal EMP Damage.

Our gauntlets dont do more damage to robots or power armor. Sorry
>>
>>3635648
Those BoS guys are really nice, even suspiciously nice...

Whats maximum lift on that Grappling Hook?
It can lift one crewed power armor and super mutant.
>>
>>3635716
>Whats maximum lift on that Grappling Hook?
Sons of Kanaloa tech is somewhat crude but very effective. Think that its workers usually wear heavy metal armor and cybernetics. The grappling hook is designed to pull people into high places or pull heavy objects that might have fallen onto the sea so It has a lot of power. Still, we strained It. Another use with the Power armor and Duke and we would have completely broken It.
>>
Then we should probably upgrade that thing next chance we get. Don’t want to risk destroying it.
>>
>>3635889
Could we repair it if it broke?
>>
>>3636064
Sounds like a plan man.
>>
Next update in 3 hours! Today I will run for 7 hours. See you!
>>
Is our guitar acoustic or electric? 'S a lot harder to serenade a certain amazon without an amp or the requisite cables if it IS electric...
>>
>>3637474
electric
>>
>>3637474
It's electric, but to make thing smoother we can say that the recorder that he found can act like an amp and includes the requisite cables.
>>
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>>3635639

The Vertibirds fly into the horizon, soon, the outline of the island of Oahu is completely gone. You try to contact with Asuka and the others by radio but you receive nothing but static noise.

"We found you because you were communicating in an unprotected frequency. The pirates and the Sons also did the same." Says the pilot after she seems to detect your attempt at using the radio waves. "We have blocked the frequency you were using to avoid other factions from detecting and following us."

It doesn't takes long to reach your destination, a gigantic ship anchored in the middle of the ocean, a great mass of water lilies, multiple eyed frogs and sea mines surrounding the vessel. The monstrous tanker is connected to other two smaller yet incredibly big and mighty ships, one in each side. The proud PMV Valdez was once a Poseidon Energy vehicle, but now it is a floating city. On its deck you can see several hydroponic gardens and countless of robots and workers doing maintenance along with power armored soldiers training. The place is also crowded with dozens of guns and cannons emplacements in a fully working condition, on the rear there are several helipads, some on the ship, others built on floating stations on the sea and connected by catwalks and hanging bridges.

Your Vertibirds end landing on two of these floating helipads. Along with the others you are instructed to get out and walk towards the belly of the ship. As you advance you see several recording cameras pointing at you and your friends, closely following your movements

You are happy of seeing the rest but in this time you can not talk to them, guards surrounding and guiding you get tense and give you the stinky eye every time you try to approach one of them.

At the end, you all are taken to a medical facility. At gunpoint the force you all to strip naked then made to surrender all your items and weapons. Once completely naked and defenceless you all are taken to a small room where you are forced to endure a radiation purging cold shower. It's water tasting weird and leaving a tingling sensation on your skin.
>All radiation eliminated.

You are nervous and scared, you have already witnessed how powerful and merciless the Brotherhood of Steel can become. You are so tense that you don't even notice or care about being naked along with Asuka, Duke, Jared and Sally. Hopefully the rest will feel similarly.

Afterwards you all are given some bathrobes and clean clothes, well, all except Duke who is simply given several towels to cover himself because no one had a clothes that could endure his massive frame without ripping its seams in several parts.
>>
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>>3637556

Still at gunpoint you continue being guided from one place to the another, no answers being given no matter how much you all ask.

Your steps end taking you to a big office, sitting on its centre a man in his fifties, a man with very wise eyes and a reddish beard that was starting to get white with age. He was fit and the few naked parts of his body revealed several scars and battle wounds.

Behind him there is a flag, a sword impaling a Hawaiian flower. It seems to be the logo of this particular chapter of the Brotherhood. They simply decided to slightly alter their original imagery and change a gearwheel with the most typical sign of Hawaii. Perhaps they did it in good faith but to you thought it was a metaphor of them stabbing Hawaii and its people right in their hearts.

"Welcome. Thanks for your help, the Brotherhood will take good care of the pre-War treasures that you have found. These items will be in very good care on our hands." He says, smiling with a fake smile that attempted to look sincere. "We like to reward the citizens that aid our cause, so while we cannot give you most of the things that were in the containers, we are willing to negotiate how do you want to be compensated."

>Ask why they cannot have the containers that they found. They have been working hard on retrieving that treasure, they cannot simply come and snatch it.
>Ask how much is he willing to lend. Be it in money, resources or services.
>Tell him to go to hell and to return everything to them if he doesn't wants to have an enemy for life.
>Other option, write in.
>>
>>3637557
>First we'd like all of our gear returned, including the PA and the APC.
>Ask how much is he willing to lend. Be it in money, resources or services.
>>
>>3637570
>First we'd like all of our gear returned, including the PA and the APC.

We discussing treasure, asking for it is like assuming they stole it from us. Which won't help in negotiating.

>>3637557
>Save haven for kids from our grup (allow to join in whomever wants from our grup)
>Trade agrement (ability to trade with them)
>30 % of treasure (or worth of it in equipment)
>Information about citizenship test in Ohana
>Allowing us to use theirs workshop
>>
>>3637557
>First we'd like all of our gear returned, including the PA and the APC.
>>
>>3637557
>First we'd like all of our gear returned, including the PA and the APC.

"First of all, we would like all of our items returned."

He nods slowly, eyes closed.

"Yes, your items have been studied and judged. While your weapons, armors and the vehicle are powerful they are not inherently a risk for the wasteland as a whole. So they will be returned to you."

>Ask how much is he willing to lend. Be it in money, resources or services.

"Thank you, but only having our items back won't be enough, we need the treasures that we found underwater." You add.

"We found combat rifles and combat armor on the Department of Defense container, they will be really useful for our cause but we are willing to give some of it, the Vault-tec one had several Water Chips, Pip-Boy 2000 Mark VI devices, and about a thousand Vault 230 jumpsuits on them, the Pip-Boys have been issued to our most valuable Paladins and Scribes, I guess we can give you one. The Chryslus container had a single Chryslus Cherry Bomb, it has been already disassembled, studied and the pieces that were of no use for us recycled, the RobCo container had a single robot workbench, a good addition to our existing ones, the Nuka-Cola container was, well, filled to the brim with Nuka Cola, the bottles shattered inside during the transport and when we opened it a wave of sugary drinks and glass almost flooded the warehouse... there was something weird in the Dunwich container...the insides had been soundproofed and it only contained a single ornate ivory box with a copper bell inside. We have studied it and discovered nothing strange with its chemical and atomic composition... you can keep it too if you want."
>>
>>3637703

You look at them, they all seem unhappy with receiving so little.

"Back in Oahu we have a group of around twenty orphaned kids. We were looking for this treasure to keep them away from a life of poverty and misery. We need more, receiving so little will be dooming them all."

The man shifts in position and nods, clearly uncomfortable by this new information, he seems to be a honourable person.

"We the Brotherhood are looking for new recruits and civilian aid. We will only accept humans among our members but we are willing to work with metahuman individuals. You and you." He says looking at Asuka and yourself. "We would be accepting you into our ranks if you wished to, same with the human kids that you might bring. They would have a good future among us, receive a good education and have good healthcare."

Only the human kids. You think that it is really unfair.

"No." Asuka intervenes, apparently thinking the same as you. "These children have been living together for years, they are all family. I won't accept it."

"There is perhaps..." adds the Brotherhood leader. "A way for all of us to be happy. We the Brotherhood of Steel don't have a really good reputation here in Hawaii. We came from California following the Enclave after the destruction of the Poseidon Oil Rig, but technical and logistical problems did not allow us to start this journey until it was too late. By the time we came the Enclave had already set itself on Molokai and reactivated an old pre-War bunker that was there. They have infiltrated the Ohanan government and used its influence and local propaganda and media to paint us as the enemy, as techno barbarians from far away. There is a great reward for our heads and every time we have stepped on Oahu we have been negatively received and even attacked by the locals. We have been planning to establish a settlement somewhere on the island, a small town where you and your kids could live. We intend to use that settlement as a covert base to sabotage the Enclave and slowly infiltrate the government and decrease its negative influence. If you agree we will take you and your children to this place and help you build a thriving town as best as we can. The kids, mutant or not, will receive education and protection and if they are human once they become of age they will be offered to join us."

There were several murmurs, specially among Jared and Sally who as mutants were the most affected ones by this. Duke despite being a mutant too kept quiet.
>>
>>3637706

The kids would be a great help for them, they would aid in kickstarting the settlement and help into making it look like a real town, if only healthy and adult humans lived in there the Enclave would suspect and discover what was going on. You now had the upper hand, let's see how far they are willing to go.

"We want weapons and armor from the Department of Defence container for each one of us. We also want to be able to trade our stuff with whoever might be in charge of the items here, to be able to access your workshops and to lend us all the information that you have about the Ohanan citizen test." You say.

Soon, the rest also add their own petitions, most being simple things that they dreamed about like vertibird flying lessons for Jared, a new and high tech scope for Sally and Duke simply asks for poetry books. Asuka didn't ask for anything, it seemed that for her, knowing that the children will be safe is more than enough.

Happy with the deal he smiles and finally introduces himself.

"My name is Edward Vasquez. I am the Elder of this chapter of the Brotherhood of Steel. Welcome to the PMV Valdez. Our home. During your stay you will be treated well, you have my word on it. During the next days we will help you bring the children to the ship and then move them towards their future settlement. We still haven't chosen the emplacement, we are still pondering on it, as locals of Oahu your insight on it will be really useful. Anyone who wants to return to Honolulu will also be granted its request."

>Stay for a while, see if this chapter of the BoS is better than the ones that you have encountered. See if you should really join them.
>Stay and help choosing the future location of the settlement, aid in its construction and make Oahu great again.
>Reject the offer, say goodbye to the group and return to Honolulu, in a few days Saltgut will return and offer you to be part of his crew again.
>Other option, write in.
>>
>>3637703
Fucking techno pirates
>there was something weird in the Dunwich container...the insides had been soundproofed and it only contained a single ornate ivory box with a copper bell inside. We have studied it and discovered nothing strange with its chemical and atomic composition
I wish to keep that
>>
>>3637714
>stay for a few days, then leave to get back with Saltgut and his crew
we can probably start a small project with our new toys and test them at the range
>>
>>3637714
>Reject the offer, say goodbye to the group and return to Honolulu, in a few days Saltgut will return and offer you to be part of his crew again.
>>
>>3637714
>Stay and help choosing the future location of the settlement, aid in its construction and make Oahu great again.

See it to the end
>>
Also just realized the Hawaiian Brotherhood of Steal just got them selfs a pretty good upgrade for there civ, what with all those Pip-Boys.
>>
3 votes and the three of them are different, I'll wait another 10 minutes and if there are no changes I will do a 1d3 dice roll.
>>
>>3637714
>Stay and help choosing the future location of the settlement, aid in its construction and make Oahu great again.
>Repair and upgrade your equipment
>>
>Stay and help choosing the future location of the settlement, aid in its construction and make Oahu great again.

Heck yeah settlement stuff
>>
>>3637714
>Stay and help choosing the future location of the settlement, aid in its construction and make Oahu great again.

You all accept the man's terms and the following days pass quickly. You rest, eat plenty and get all your gear repaired. You spend the time reading at books, helping repair and maintain anything that breaks down and cleaning the deck. You don't speak much with the Brotherhood of Steel members, mostly because they ignore all of you due to your condition as outsiders, at least when they interact with you they don't look disgusted like when they talk with Jared, Duke or Sally. Speaking of Duke, he started a relationship with Asuka only a few days after getting on board, the two of them hit it off pretty well and seem to be a really healthy relationship on both sides, Duke helps Asuka fell small and beautiful while Asuka aids him in being calm and recollected. You are kind of sad actually, but feel happy to know that they found each other and deeply know that Duke is a much better choice for her than you are.

"Dillinger, they want us in the meeting room. I think they have already located all of the kids and are ready to move them." Asuka tells you as she returns you from your train of thoughts and your daydreaming.

You walk with her and see Elder Vasquez along with several paladins, scribes and the rest of your team. They are seated on a circular table that has a small holo projector in its centre.

"Welcome Dillinger. We were talking about what would be the best place to start a settlement. Our scouts have found several desirable places but we think that since you are going to be the ones who live there you should be able to choose."
>>
>>3638024

He then starts to describe all the places, the holoprojector showing pictures of each location:

>Woodarch:
An old 18th century ship that the waters sunk centuries ago and the nuclear war brought back. The ship is turned upside down and it's hull can be repaired and turned into a living space, big enough to house everybody and even able to accommodate more people. The ship is close to the beach which will allow its settlers to live from fishery. The place is far away from other settlements so establishing mercantile routes might be hard. It also lacks clean water sources.
https://i.imgur.com/Q4q9QN0.jpg

>Diamondback Village:
A small set of ruinous shacks built close to the Diamondback crater, not very far from Honolulu. The place is hard to reach, doesn't has any clean water sources and the soil is weak and poor. Despite of all of this the Elder and the other BoS members are very interested in this option due to its closeness to the capital and the opportunities it might grant to spy or sneak on the city.
https://i.imgur.com/QSUJPDl.jpg

>The Narrows:
A small set of caverns connected by tunnels. Not the entirety of the area has been mapped and scouted but the BoS are pretty sure that the place is devoud of any dangerous wildlife. Its caverns have plenty of underground rivers that carry purified water with them, it is also ideal to grow up glowing mushrooms and the rivers are strong enough to power mills and generate electricity. The downside is having to live underground and the danger of sudden collapse.
https://i.imgur.com/XPmjKw5.jpg

>Rustfields:
A hilly mountainous range where several military planes crash landed. The place has access to clean water, is flat enough to make building on it easy and the soil is healthy. The area is of military interest for the BoS too but they have also detected several radioactive hotspots around and warn us that there might still be some active bomb or crazed robot in the area.
https://i.imgur.com/wM5PhbV.jpg

>Oldchurch:
An Old cathedral whose surroundings have been sunk to the waters after the bombs fell and radically changed the coastline. The place is a building really so it will require to bring soil from the island to grow food, it also lacks access to clean water. It is the smallest of the options and you all might live a little bit cramped but it is also the most well protected settlement as it is a really hard to find place and most people who sail nearby will simply ignore it.
https://i.imgur.com/kQg2myP.jpg
>>
>>3638029
>Rustfields
Sounds pretty good
>>
In my opinion, the best options are either
>woodarch
Or
>rustfield
>>
>>3638024
>The Narrows:
>>
>>3638029
>Rustfields
>See if you can search and clear the area for active bombs and hostile robots with your power armor and Duke before settling there.
>>
>>3638029
this:>>3638054

also RIP sharkteeth waifu.
>>
We could also ask them the Brotherhood to provide us with more equipment for the job in return for letting them keep whatever we disarm, but I doubt they'll provide us with more.
>>
>>3638029
>>Oldchurch
>>3638062
You all got what you deserved. Besides, poor Duke deserves some good to happen to him after all this time.
>>
>>3638062
Our 250 exp :(
>>
>>3638029
NOOOO
SHARKTPOTH WAIFU IS GONE :(((
>>
>>3638089
>Deserved
What? Did I miss something
>>
>>3638024
>Duke and Asuka are together.
What the point in living anymore?
>>
>>3638234
there'll be other waifus, at worst
i know supermuties are sterile, but i don't remember if they also are impotent
>>
>>3638029
>Rustfields

"I think that the Rustfields are the best option, they are away from the sea so it won't be attacked by pirates. The soil is healthy, there's a river nearby and we can use the metal around to build shacks and places to call home. There's the problem with the radiation, possible active bombs and the chance of encountering crazed robots but I think that if Asuka, Duke and I go in advance we might clean the place quite easily. We can mark the radioactive places with my Geiger Counter and the Pip-Boy. Speaking of which, when will I receive the one that I was promised?"

The head scribe seems to be uncomfortable, almost as if he were hoping for you to forget about it. He mumbles something and walks towards a small box, the ever resourceful man was ready and carried it in case you asked for it. You open the box and exchange your old pip-Boy for the new one.

>Pip-Boy 2000 Mark VI
• Map: Allows you to travel more easily, you cant get lost with it.
• Geiger counter: Detects radiation and beeps. Also tells you how irradiated you are.
• Flashlight: Illuminates nearby areas.
• Radio: Allows you to listen to different radio stations.
• Journal: Allows you to better remember lore, places, names and other important details.
• Status Display: Analyses your bodily status and tells you how damaged you are and if any part of your body is crippled. Helpful for doctors who might treat you.
• Sound Recorder & Player: Allows you to play or record sounds on a holodisk.
• Inventory: Tells you what are you carrying without you needing to check your bags or pockets.
• VATS Version 2.0: +4 to all combat dice rolls.

"Oh!" The scribe says as you biometrically seal the device to your wrists. "Take this with you too. It...makes me feel uneasy." He says, as he hands you the ivory box and the copper bell within. You see that even the head Paladin feels happy to get rid of it.

"Very well." Starts to say Elder Vasquez. "I agree that it is a good idea for you three to go in advance. You will depart tomorrow, we will leave you by the shore and give you a vehicle. You will have to drive afterwards, if a Vertibird got too deep into the island it would be detected."

Good. You are ready to start your new life, and if everything goes south you can always return to Saltgut. You still have an entire day to spend.

>Use the local workshops to upgrade your Power Armor or Weapons.
>Use the local robot workbench to build yourself an automatron.
>Spend the day learning for the Ohanan Citizenship exam.
>Go and meet some scribes, paladins and knights, see if you can learn anything from them.
>Other option, write in.
>>
>>3638254
>i know supermuties are sterile, but i don't remember if they also are impotent

They are not:
https://fallout.fandom.com/wiki/Francis_(Fallout_2)

"Francis is a powerfully built super-mutant. He is clad in black leather, and boredom is written across his face.[1] In the Broken Hills bar, will challenge people to arm wrestle him. If they lose, they become his gimp for the night."
>>
>>3638227
Anons wanted Sharktooth. QM might've paired her with Duke to quiet us, but considering the characters' personalities It could've been planned before hand.
>>3638254
They won't compare to sharktooth. Let's just build a settlement in the Rustfields and find another chick to fill this hole.
>>
>>3638265
>Use the local workshops to upgrade your Power Armor or Weapons.
>Use the local robot workbench to build yourself an automatron.
>>
>>3638265
>>Use the local workshops to upgrade your Power Armor or Weapons.
>>
>>3638274
>Anons wanted Sharktooth. QM might've paired her with Duke to quiet us, but considering the characters' personalities It could've been planned before hand.

To be honest. No.

I had originally planned for us to fight Duke in a bloody battle as an "alteration" destroys the lighthouse and both the MC and Duke fall into a shark infested sea. But... I was like, they had too many fights, getting one of the items easily would be a nice change. So I decided to make him into a good guy at the last minute. In fact, his name appears in the first thread. A player suggested our MC to be called Duke Aikau before Dillinger Rast was ultimately chosen.

And since we skipped all that battle we also skipped what an "alteration" is. Well, I guess you will have to find about it some other day.
>>
>>3638265
>Use the local workshops to upgrade your Power Armor or Weapons.
>>
>>3638274
with a fuckton of luck we can get a real siren to pork
>>
I dont know why you guys wanna fug so bad. Every time we do its gonna be a fade to black and +250 exp. And as we level up those exp points will become really insignificant
>>
>>3638313
We'd have better luck building a custom assualtron.
>>
>>3638330
>Where_do_you_think_we_are.jpeg
>>
>>3638330
Nigga it’s about written romance on an underwater basket weaving imageboard, this is totally fucking important
>>
>>3638265
Deal was that we get new model of pip-boy not exchange for one. Give our old one back
>>
>>3638330
Sex is cheap! Love is priceless!
>>
>>3638363
You are right, I fugged up. I meant to write change instead of exchange. We still keep the old shitty pip-Boy.
>>
>>3638265
>Use the local robot workbench to build yourself an automatron.
>>
>>3638337
ASSaultrons make the best waifs for a very good reason.
>>
>>3638368
BASED
>>
>>3638383
Also based
>>
>>3638265
>"Take this with you too. It...makes me feel uneasy." He says, as he hands you the ivory box and the copper bell within.
NO NO NO NO OH GOD OH FUCK DESTROY THAT SCP-513 ASS ASAP IT CAME FROM THE DUNWICH CRATE WE'LL ALL DIE OHGODOHFUCKOHGODOHFUCOHGODOHFUCKOHGODOHFUCKOHGODOHFUCK
>>
>>3638445
Stop metagaming you little shit.
>>
>>3638458
I'm pretty sure Dillinger has heard the rumors about Dunwich if he literally traveled from coast to coast on the mainland
>>
>>3638445
The ivory box only frightens little bitches. Tell us, are you a little bitch?
>>
>>3634873
>>3638468
>Dunwich Borers are completely new to you.
Nope
>>
>>3638479
I'm scared of eldrich horrors, not geometry.
>>
>>3638458
This bell won't be like that SCP, this is simply a small normal bell...isn't it?

>>3638468
While it is true that he has travelled far and beyond Dunwich only appears in two locations. He could have completely missed them along the way.
>>
Plus, it is mentioned here: >>3634873 that he doesn't recognises the Dunwich logo nor knows about them.
>>
>>3638498
>>3638492
gotta get some use out of that sanity meter i guess
>>
>>3638265
>Use the local workshops to upgrade your Power Armor or Weapons.

The Brotherhood has an entire area dedicated to building, repairing and research. It is the place where you have spent most of your time and you have even learned the path from your room to it by heart. The people in there were at first a little bit privy and nervous with you around, they after all believe that their technological secrets are sacred above everything else but after you spent a couple of days helping them solve mechanical conundrums they loosened up and started accepting your presence around.

You greet them all and announce that you are going to leave and that tonight is your last night. Most of them seem to be really disappointed about it, as if they were hoping that you could stay more. Some of them even propose you to pass by the canteen at night for drinks. You answer them with a smile and a nod, perhaps you will go, perhaps you wont, you don't know yet. You then turn around walk towards the power armor station where your T-45 is held. It is by far the most damaged and rusty power armor around but still the knights and the scribes treated it with respect and cleaned all the sealant thinking that it was some kind of toxic goop.

It it now time to get to work, you put on your welding helmet and approach the different power tools at your disposal. Sadly, since you weren't really a Brotherhood member many of the different toolboxes were closed to you, greatly limiting your options.

>Install a Sensor Array: +1 PER
>Install a Internal Database: +1 INT
>Apply a military paintjob to the armor: +1 STR
>Apply a flaming hot rod paintjob to the armor: +1 AGL
>>
>>3638519
We will build the automatron after this
>>
>>3638519
>Install a Sensor Array: +1 PER
>Apply a military paintjob to the armor: +1 STR
>>
>>3638519
>Install a Sensor Array: +1 PER
this'll come in handy if we ever lose our glasses
>>
>>3638519
>>Install a Internal Database: +1 INT
>>
>>3638532
On further thought, change vote to this:
>Install a Sensor Array: +1 PER
I'm assuming that we can only choose one of these options. A higher PER will be helpful when searching for active bombs and hostile robots tomorrow.
>>
Yeah sorry, forgot to add: One mod and one paintjob only.
>>
>>3638519
Could we make it properly watertight without use of sealant?
>Full watertight upgrade
If not
>Install a Sensor Array: +1 PER
>>
>>3638540
We have max INT
>>3638565
>Apply a military paintjob to the armor: +1 STR
>>
>>3638536
Apply:
>Apply a flaming hot rod paintjob to the armor: +1 AGL
>>
>>3638565
Power armors are watertight really. The sealant was more to better endure under the submarine pressure.
>>
>>3638575
Oh, so could we improve it to endure pressure better?
Having something that can dive for resources under water is a great boon.
>>
>>3638519
>>3638540
>Apply a flaming hot rod paintjob to the armor: +1 AGL
>>
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>>3638584
>Having something that can dive for resources under water is a great boon.
True, and I mentioned in the past thread that the Sons of Kanaloa have its own unique model of PA. Since they are a capitalism driven mercantile force, their PA is not for combat, but underwater exploration and mining...

You can adapt our PA for diving if you want but the Sons PA will be much better.
>>
Rolled 2 (1d2)

Ok the sensor array wins but there is a tie between military and hot rod paintjob so I will do a tie break.

>Military
1
>Flaming
2
>>
>>3638611
That bell looks like a cowbell or a handbell by any chance?
>>
also thread theme in memoriam of muscle sharkfu hopes and dreams: https://www.youtube.com/watch?v=IkoidwsLXCg
>>
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>>3638519
>Install a Sensor Array: +1 PER
>Apply a flaming hot rod paintjob to the armor: +1 AGL

You get to work and decide to install a sensor array, you are half blind and these will help you in case your glasses break down. One y one you start to place the small sensors around the eye lenses, four in each side, then connect them with some optic fiber and turn them on. You try on the helmet without putting the armor and almost fall down due to the sudden weight and change on your gravity centre, with the help of a nice scribe you manage to hold it and test the helmet's new abilities. The sensors help calibrate the things you are focusing on, letting you detect things faster and further.

Afterwards you return the helmet to its frame and grab a paintgun to spray it in a crimson red and with maroon flames around. Several of the locals cheer at your work, some even are jealous because they cannot do the same to their own armors. Happy with the result you leave it drying and move towards the Robot Workbench.

You get towards the terminal screen and see that the people in here had been nice enough to create a user for you. Sadly, as soon as you log in you see that your user is pretty much neutered and lacks most of the privileges around, limiting you heavily.

>Build a Eyebot
>Build a Mr.Handy
>Build a Protectron.
>>
>>3638629
Handbell.
>>
>>3638643
>Build a Mr.Handy
>>
>>3638643
No assaultron? in that case
>Build a Ms. Nanny
>>
>>3638651
Give it to our new automatron
>>
>>3638661
Dude, do you really think that the BoS will allow an outsider to build a literal murdermachine?
>>
>>3638643
>Build a Ms. Nanny
Can we build them to specialize in certain purposes? If so:
>Build to specialize in aiding repairs.
>>
>>3638643
>Build a Mr.Handy
repair assistant sounds good
>>
Be honest guys...you want a Ms. Nanny because you want a new waif don't you?
>>
>>3638723
I uhh... curie best fo4 girl?
>>
>>3638723
sounds like a somewhat common way to cope
>>
>>3638723
Not really. The assualtron will fill that role.
>>
>>3638723
Don't you judge us!
>>
>>3638643
>>Build a Mr.Handy
>>
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>>3638643
>Build a Ms. Nanny

You decide to build a Ms. Nanny, well, its a Mr. Handy chassis really, but you chose to grant her female personality and voice. She will be of great help taking care of the kids in the new settlement and a really useful assistant to build and repair stuff. Once you have written all the machine orders the automatic robotic arms start to build the automatron.

In the meanwhile you get your recorder and decide to hear the holotape of the dead pirate guitarrist that you found a couple of days ago. It only a song, and it goes like this:

"Oh well, I'm the type of guy who will never settle down
Where pretty girls are, well you know that I'm around
I kiss 'em and I love 'em cause to me they're all the same
I hug 'em and I squeeze 'em they don't even know my name

They call me the wanderer
Yeah, the wanderer
I roam around, around, around

Oh well, there's Flo on my left and then there's Mary on my right
And Janie is the girl well that I'll be with tonight
And when she asks me, which one I love the best?
I tear open my shirt and I show "Rosie" on my chest

Cause I'm the wanderer
Yeah, the wanderer
I roam around, around, around

Oh well, I roam from town to town
I go through life without a care
And I'm as happy as a clown
I with my two fists of iron but I'm going nowhere

Oh yeah,…"

You cant avoid tapping your feet at the song, you are not a heartbreaker like the singer but it is true that you are a wanderer. An aimless tourist as some have called you.

When the automatron is done the lights on its three big eyes turn on and flash a couple of times to do automatic brightness and depth perception tests. After completing them the Artificial Intelligence kicks in and she is finally born.

"Protectron number 929512 ready sire. What are my orders?"

Well, you did what you could, the AI loaded in the memory banks of robot workbench were designed to build completely accommodating and spineless robots that completely lacked any kind of personality or sapience, just like the Brotherhood liked them. Perhaps you should tweak her personality core once you are in a more private area.

"Follow me. Do as I say. I'll name you later." You say.

The time then passes quickly. The next morning, you are woken up early, the night hours before the sunrise are the best ones to fly low and stealthily. You equip your power armor, all of your weapons and put everything else around your body. Along with the Ms. Nanny, Duke and Asuka you are flown towards a beach and then dropped off, a rusty car awaiting for you with the keys on, a map ready and some food and clean water on the trunk.

"Right on." You say as you see the Turbocharged Highwayman that they gave you.

The car is a beast of a vehicle, a massive engine, specially thick rear wheels and somehow enough space to accommodate all of you

>Turbocharged Highwayman
>Seats: 4
>Health Points: 300
>Damage Reduction: 15
>Weapon: None
>Ramming Damage: 5d6
>>
>>3638723
YOU TOOK ASUKA FAGGOT
OF COURSE WE DO :(((((
(still love you bby)
>>
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Alright guys, I want to continue but I have to end it for today! Tomorrow is my free day so I won't run. Sorry!

>And as always I might have some time to answer questions or whatever so feel free to ask whatever you want!
>>
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>>3638808
I made a thing. A shit thing bu I hope it at least gives you a chuckle.
>>
>>3638808
Thanks for running
>>
>>3638885
Accurate.
>>
>>3638885
kek
>>
>>3638885
Kek
>>
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>>3638885
Kek. You made me laugh like a weirdo in the middle of the street
>>
Man am I glad that you Fangfags have lost. Now we can pursue the true waifu, success. That and look for a milf.
>>
>>3639097
>he likes used goods
get a load of this cuck
>>
>>3639101
You asukafags have been cucked by a limp cocked mutie. Who's the real cuck here… cuck?
>>
>>3639105
... But we aren't looking for some dried up hag like this milfag.
>>
People are yet to realise that Dillinger is actually gay
>>
>>3639101
Super muties don’t even have genitals, so you guys got cucked by a no dick. >used goods
I see your taste is so low that you can’t even enjoy someone with experience and who knows what they want :^) I’ll also settle for Christmas cakes and above, but no grandmas.
>>
>>3639160
Oh, so you have bad taste. Eh, still better than shit taste.
>>
>>3639142
You’ll never understand my superior taste with that attitude.
>>
i know it's for another, long-dead fallout quest, but does anyone her remembers Delilah the half-deathclaw waifu?
>>
>>3639185
Good times, the qm's daddy issues kinda killed it for me tho
>>
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>>3639160
>Super muties don’t even have genitals
>>
>>3639185
I remember the trap boyfriend from the one in Mexico.
>>
>>3639185
Gib link to the archives faggot.
>>
>>3639203
Bullshit, I remember it being said that they didn’t or am I miss remembering the dialogue with The Master?
>>
>>3639215
They can fuck, they just can't breed.
>>
>>3639215
>misremembering
Fucking phoneposting
>>
>>3639215
They have penus weenus and vagoos
>>
>>3639215
Infertile not dickless.
>>
>>3639258
>>3639264
I have no idea what you're talking about, bros.
>>
>>3639228
>>3639258
>>3639264
Well shit I should replay the first two Fallouts then.
>>
>>3639279
While you're at it please acquire some good taste in waifus
>>
>>3639258
Ye they just sterile
>>
>>3639287
I already do.
>>
>>3639328
>Wanting to get stuck with another man's child just for some pussy
baka
>>
On a seperate note, what's our goal after we build a settlement in the Rustfields?
>>
>>3639372
get back to the Rustbucket?
>>
>>3639360
>Implying that the milf still has the child with her or that the child isn’t young enough that you can make them yours
>Implying that you can’t have more children with her of your own blood
>>
>>3639382
>child isn’t young enough that you can make them yours
>Willingly taking care of another man's offspring
maximum cuck
I'll give you the second point tho
>>
>>3639372
Meet with Saltgut, do sick tricks with our surfboard.
>>
>>3639378
The only acceptable goal is take over the entirety of Hawaii, turn into it to a paradise for all, and fuck bitches in peace.
>>
>>3639372
Meet up with saltgut and crew for a few days, maybe help 'em out with some small job, then look for the next adventure.
>>
>Not exploring the rest of the (relatively) beautiful city QM has laid out for us
Why even quest?
>>
>>3639397
This. Maybe long term look into forming a collective of different fishing, cargo, combat-escort and other such vessel's captains to effectively act as a union to counter-balance the Sons of Kanaloa and shit.

I mean it fits in nicely with helping the Brotherhood, forming a block of fairly independent actors to prevent them from taking over entirely while still helping them take down the Enclave and shit.
>>
>>3639392
I had a great pic to counter you with but I can’t fucking find it, it’s the one with Dale from King of the Hill talking about love cucking Redcorn. To make up for my failure to organize my image folders you get this pic.
>>
>>3639427
I remember once seeing a philosophical convo on the topic of taking another man's child as your own on one of the other boards. some said it was max cuck, others said it was the opposite. I wish I saved it, it was actually breddy deep shit.
>>
>>3639461
If you're a true man then there a nothing wrong with teaching someone lessons and skills to navigate life. It should be something to proud of, but I understand the feeling that the child is not your own and you bear no obligation to be responsible for it.
I would hazard a guess what makes it right or wrong is if you're doing it because you want to help the kid or because they came with the mother.
>>
>>3639564
>what makes it right or wrong is if you're doing it because you want to help the kid or because they came with the mother.
This makes so much sense holy shit!
>>
At some point once the settlement is established I'd like to, depending on the distance from water/the ocean, build like a canal or some kinda controlled waterway from the ocean to the settlement. Make something too small for pirates to rush but perfect for say Saltgut to sail right up, and opens trade if we have a controlled dock.
>>
>>3641547
The Rustfields have a river. Dont worry It will be big enough for small boats to sail on.
>>
Next update in 7 hours!
>>
>>3638782

Squished in the car, Duke, Asuka the Ms. Nanny automatron and you drive across derelict towns and ruinous roads.

"Doesn't Ohana do anything to repair these areas?" You ask as you kick the accelerator to force the car to climb a very step hill.

"They used to, before the Enclave infiltrated their government, now they don't care much about their citizens...unless they don't pay their taxes of course. With a few exceptions they allow anybody to settle pretty much anywhere in the island, and as long as they pay taxes they are left on their own. Most of what's collected with the taxes simply go to their own pockets, which has made most of the roads and cities to broke down into disrepair and ruin." Asuka answers, her hair flowing to the wind as she sticks out her head from the window.

"I see... Duke did you had to pay taxes too?"

"No, since I lived so far away and didn't used electricity they didn't knew I lived there so the Enclave left me alone. Although, I did occasionally encounter travellers who had suddenly found themselves homeless after being unable to pay their taxes. Most of the times they simply ran away from me, more often than not they tried to obtain my lighthouse by force... in all my years living in the Lighthouse there has been only occasion where they accepted my presence, received my help and moved along." Even if it was hard to discern from his grave voice there seemed to be a hint of sadness on his words.

"So it seems that people have trouble to pay these taxes right?" You add.

"Yeah, and if they cannot pay they are kicked out of their homes by force. And there nothing anyone can do about it. Poor wastelanders will never have a chance against Power Armored soldiers carrying Plasma weapons and being accompanied by Sentry Bots. A couple of years after the Enclave took control the taxes collecting got so out of hand that they were forced to start accepting other payments besides caps. Now people can pay with food, clean water, ammo, valuable objects or even their own organs, blood and offspring."

"You gotta be kidding me!" You say incredulously.
>>
>>3644371

"Nope. If you have a healthy boy older than 16 you can give it to them to be trained as a policeman or a soldier for the Ohanan army and be exempt of paying taxes for the rest of the year. Sadly most of the people see this as a really good deal and there have been entire families forced to churn out kids to be able to make a living. There was a really scandalous case around four years ago. A man had a farm upnorth, the place was big but the soil was poor, the farmer barely made a living and most of what he earned went away in taxes, so to be able to save money he ended tying up his wife and all his daughters and forced himself upon them to get as many children as possible. After three years one of the daughters managed to run away, screamed everything to the neighbouring village at the top of her lungs and before anyone could react snatched some whiskey from the local bar, dashed back to her farm and used the booze to craft a molotov cocktail and burn everything down, with her own family included. I think that during her torturous imprisonment she became crazy or that the shame simply became too much for her to bear on..."

"Oh my god!" You scream.

Then a very long and very awkward silence followed. You drive and drive until the night comes and you reach a hilly road blocked by some wrecked cars. Around them there are some corpses, some have glowing sores on them, they are all Ghouls. The place has also a wooden sign on it. It simply shows a couple of human skulls and a radioactivity symbol.

"Do you know anything about this place?" You ask Asuka.

"I've heard a little bit about it. When the Enclave came to power as a show of power they kicked out all the Ghoul politicians and public workers and exiled them to this area to live without any food or water and because it was a radioactive hole it would not be an immediate death sentence for them, just a tortuous living. But, something happened, and around a year later when an enclave officer came to collect its first yearly taxes it found the entire area filled with their corpses. Apparently they died not very long after they were dropped here. The Ghouls barely managed to build a few shacks and it has been several years since then, so they must be all broken down by now. The place has been avoided and considered cursed since then, but I don't believe in ghost stories so I think we will be able to thrive. They were left without food or water and barely knew anything about surviving in the Wasteland, we are different." She says confidently as she gets down from the car and stretches her legs.

"So will we have to pay taxes too?" You say, also getting down from the car.

"Oh sure, sooner or later the Enclave will find us while scouting the island with their Vertibirds. They will come here, announce how much we have to pay each fourth of July and then leave. Since this place is supposedly abandoned I just hope that we manage to stay hidden from their eyes for a couple of years at least."
>>
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>>3644375

The rest also get out of the Highwayman and together you start to climb the car wrecks. Once you are on top you see everything.

The Rustfield is a forest crossed by a river. There are several vehicles, most of them belonging to airplanes but also including ground vehicles of different types. The planes are both of Chinese and American manufacture, you can see several nukes still strapped to them, something, somehow managed to make all these planes to fall down onto the ground in this particular area. The Ghouls that came before you erected a few shacks and moved some of the car wrecks to try to build a circular defensive wall around, but it still unfinished. There are many trees around, the ones inside the vehicle wall are smaller and thinner than the ones outside, the Ghouls surely cut them all down back in the day but now they have regrown to a degree.

>Since the vehicle wall is unfinished see if you can find a way of entering inside with your car.
>Take everything from your car trunk. Descend the wall and establish your camp. Rest until tomorrow.
>There is no time to lose, give your geyger counter to Asuka and start searching and marking the radioactive zones around to avoid them in the future.
>Investigate around, see what might have happened to the Ghouls.
>Explore the area and see how many resources you have to work with.
>Other option, write in.
>>
>>3644383
>>Since the vehicle wall is unfinished see if you can find a way of entering inside with your car.
>>
>>3644401
Change to:
>>There is no time to lose, give your geyger counter to Asuka and start searching and marking the radioactive zones around to avoid them in the future.
>>
>>3644383
>Investigate around, see what might have happened to the Ghouls.
>>
There is a tie, so I will wait another 10 minutes. If there is not a vote that breaks the tie by then then I will do a dice roll.
>>
>>3644383
>There is no time to lose, give your geyger counter to Asuka and start searching and marking the radioactive zones around to avoid them in the future.
>>
>>3644424
>>3644516
We should watch for things that will try to actively kill us than wary about radiation
>>
>>3644551
Before we can explore or set camp, we need to know what areas we need to avoid.
>>
>>3644383
>There is no time to lose, give your geyger counter to Asuka and start searching and marking the radioactive zones around to avoid them in the future.

"C'mon, time is money." You say to Asuka and Duke as you give them your geiger counter and a small oil lamp.

You turn on your pip-Boy's light and focus on its radiation counter, so far so good.

The duo turns around and starts to move towards the shacks, quickly being engulfed by the darkness ahead. You are alone now, there are many paths to chose from:

>There are a couple of crashed planes a few feet from your location, they might carry radioactive waste and be irradiated.
>You can see a small mound of cars not very far from where you are, if any of them worked with fusion energy then it might be leaking radioactivity.
>If you squint your eyes you can see something glow between the trees, it is very faint, but you have seen this same glow a thousand times before, it is the ionised air that the radioactive materials generate, go and check it out.
>>
>>3644570
>If you squint your eyes you can see something glow between the trees, it is very faint, but you have seen this same glow a thousand times before, it is the ionized air that the radioactive materials generate, go and check it out.
>>
>>3644570
>If you squint your eyes you can see something glow between the trees, it is very faint, but you have seen this same glow a thousand times before, it is the ionised air that the radioactive materials generate, go and check it out.
>>
>>3644570
>>If you squint your eyes you can see something glow between the trees, it is very faint, but you have seen this same glow a thousand times before, it is the ionised air that the radioactive materials generate, go and check it out.
>>
>>3644570
>If you squint your eyes you can see something glow between the trees, it is very faint, but you have seen this same glow a thousand times before, it is the ionised air that the radioactive materials generate, go and check it out.

The Ms. Nanny and you move across the palm fores, somersault above cars and make your way around junk, rocks and endless trees. At at few times your geiger counter spikes but the place seems to be mostly safe, if these bombs have been here since the great War then most of the ambient radioactivity must have weakened by now.

It takes you about ten minutes to reach your destination. It is a small hatch on the ground, a few feet around it there are four metallic pillars of strange and high tech design. You were wrong, the light source is nothing radioactive at all, the light is coming from a circular window on the hatch. There is a single world written on the surface. "QUARANTINE"

Resting next to it there is the corpse of a female ghoul in fetal position, hands covering her face. You move her hands away and see that she has no eyes at all.

The hatch is not locked, you open it and see a ladder that goes down for who know how many feet, darkness floods the bottom.

>Go in with the Ms. Nanny. Descend with your Power Armor and your energy weapons ready.
>Try to find Asuka and Duke. Since the place is so dark and you have no radio communication you might take a long time to find them, and even if you do there is no assurance that you will find the hatch back, at least not until the sun comes out.
>Mark the place as dangerous, wait until you establish radio communication with the BoS and tell them about the hatch.
>Other option, write in.
>>
>>3644695
>>Go in with the Ms. Nanny. Descend with your Power Armor and your energy weapons ready.
>>
>>3644695
>>Go in with the Ms. Nanny. Descend with your Power Armor and your energy weapons ready.
>>
>>3644695
>send in the Ms. Nanny alone with instructions to scout the first room down there and come back
>>
>>3644695
>Other option, write in.
>Close the hatch weld it with your laser pistol
Aka leave it for later
>>
>>3644785
+1 this
>>3644734
>>3644747
Ok so whatever did that is psychic. Power armor does not help with that so leave it be. Please, unless wait until someone else knows that we going down there
>>
>>3644695
>Go in with the Ms. Nanny. Descend with your Power Armor and your energy weapons ready.

You go first. Slowly you manage to fit your entire bulky frame inside of the hatch and grab the rusty ladder. You can barely descend a couple of steps before the fickle metal breaks down to your massive weight.

You fall and fall for what seems like an eternity, darkness above you, darkness below you, darkness in every direction.

With an incredibly loud 'thunk' sound you fall down onto the ground. It's a good thing that you are wearing a power armor, otherwise you would have smashed your legs and broken your spine at least. The area you are in is dark and devoid of any kind of light. You activate your power-armor's headlamp and start looking around. There is a message next to the stairs you fell off "Emergency exit." Luckily for you this means that there must be other means of leaving this place.

While you are looking around the Ms. Nanny slowly descends onto your location, seemingly unaware of you two being trapped and in danger.

The place is industrial looking, it is clearly and underground bunker or installation of some kind but its architecture is not reminiscent of any Vault you have been in. The walls are made of concrete, the floor is metallic, doors are pretty average and completely different from the hydraulic pump powered ones that Vault-Tec used. There are barely no trash or junk around, the place is eerily quiet and clean, devoid of most furniture.

It doesn't takes you long to find a map around, a giant diagram of the place you were in sprayed onto a wall. The entirety of the area seems to be bigger than you thought, perhaps even miles wide. There are four locations that you can reach from where you are:

>Research Station Omega.
>Quarter Livings from the number 180 to 230.
>Recreational space nº 8
>Transport Station.
>>
>>3644860
>>Research Station Omega.
>>
>>3644860
>Research Station Omega.
>>
>>3644860
>Research Station Omega.
We done goofed.
>>
You know for a guy that is pure wastelander, Dillinger can be pretty wimpy about certain things.
>>
>>3644895
For example?
>>
>>3644860
>Research Station Omega.
i felt this coming, shame i can't post while taking a shower
>try to radio the others, just to tell them where you are
>>
>>3644900
>>3644375
>"Oh my god!" You scream.
or him breaking down when we were forced to sacrifice those people to the volcano, that reaction is normal for someone who never was born in the wasteland, vault dwellers, but for a wastelander who, going by some of the things he has said, has went through an amount of the former US it kinda feels like Dillinger is a wimp.
>>
>>3644925
I like to think that he kinda is a wimp. He might be pure wastelander but he's also young and fairly weak and unexperienced.

And if you are not horrified by having to dump some people to an active volcano or by the story of a guy who had to incest rape his entire family to make a living then dude, you should go to a psychologist or something.
>>
>>3644938
For a wimp Dillinger can do some crazy shit, although he could have been shiting his pants internally. Also that incest rape story wasn’t that outlandish, we got all types of fucked up stories out here in the real world. I will give you that hearing people being burnt alive, and being responsible for there deaths, is fucking horrible but for a wastelander who grew up in a radioactive, half sunken, hellhole it feels like he would have seen some shit on par with live sacrifices to a volcano. But that just my observation, having a wimp of an mc actually sounds pretty interesting to play.
>>
>>3644860
>Research Station Omega.

You advance and see that the entire area seems to be designed to be able to be separated in segments. Every hundred steps or so you find a small circular tunnel, no more than four feet long but several feet tall and wide, the tunnel is designed to close with a gigantic metallic curtain in case an emergency protocol is activated, completely sealing a particular part of the entirety of the bunker from the rest.

The hatch you came from didn't had any visible lock, it was surely magnetic. Since it was marked with the words "Quarantine" perhaps they were researching viruses or weaponised illnesses here. In case there was an outbreak the affected segment would be completely locked from the rest. A harsh yet necessary solution.

It seems that during the great War the scientists in here survived the nuclear fire, but that they afterwards scattered away to the surface. Perhaps they lasted for years, perhaps they simply ran away as soon as they could to reunite with their friends and family. Despite the place being minimalist when it comes to decorations and furniture you can find makeshift beds made from chairs, small extinguished campfires, Nuka-Cola and food or tobacco vending machines every now and then, the floor around them filled with bottles, cigarette boxes and plastic food wrappers. It is clear that people had lived here at some point.

You finally reach research station Omega. It is a laboratory with busted out doors, at some point in the past something came out of here. With your Laser Pistol raised and your Tesla Gauntlets cracking energy you go in. The place is dark but there are some emergency lights here and there. After crossing an entire room full of high tech laboratory equipment you finally reach the place where they apparently did their experiments on.

It is a small room connected to another room called "Test Subjects", there is a cold chilly wind coming from the other side. Like the rest of the building the place is very austere and only has a small desk, a cheap looking chair a password protected terminal and a great glass pane that leads to another room, in this other room there is a dead mummified person strapped to an operating table, the person is lacking its eyes.

>Go to the room named "Test Subjects"
>Try to hack into the terminal.
>Return and try to activate the quarantine procedure, close this entire place forever.
>Other option, write in.
>>
>>3644925
I think your vision of a wetland is little bit too much on grimdark side of things. I know its terrible but if you have usful skills that can keap you fed, keap to the main road with caravans you most likely will live half decent safe live.

Believe me, those who tie their wives and daughters, rape them only to sell their sons to the army, is not a common phenomenon.
>>
>>3644970
>hacky hacky
>>
>>3644970
>>Try to hack into the terminal.
>>
>>3644970
>>Try to hack into the terminal.
>>
>>3644970
>Try to hack into the terminal.
>>3644980
M8 the wasteland is a grimdark setting, most of the time in less civilized places, don’t forget that entire cannible town, or raiders like the Fiends, or White Glove Society, or the whole process of making Super Mutants. Hell with the moon exploding and sinking a bunch of shit it should be even more fucked up in certain areas. Also I never said it was common in real life, but in Fallout there would be shit pretty on par.
>>
>>3645031
Those are usually hidden/undercover because they know such practices are fucked up and unacceptable. Normal wastelanders wouldn't run into them.
>>
>>3644970
>Normal Science challenge: My 1d12+5 vs your 1d12+20
>Science challenge completed!
>No dice needed: Our skill +20 made us automatically win.
>300 x2 exp gained!
>13050/15000 exp in total.

It is true what they say about man being the only animal that trips twice over the same stone. You sit down on the cheap looking chair only for it to break down seconds later due to your own weight, making you fall onto your butt quite noisily.

"First the ladder and now this..." you mutter to yourself.

Still sitting on the ground and angry at yourself you simply raise your arms in an awkward position and start to hack the terminal. Despite being inside a secretive laboratory it is a pretty average password and it doesn't takes you long to hack it.

"I'm in." You whisper as you log in.

ROBCO INDUSTRIES UNIFIED OPERATING SYSTEM
COPYRIGHT 2075-2077 ROBCO INDUSTRIES
Server 1


>ACCESS DR. PAVEL'S PERSONAL LOG:
>ACCESS EXPERIMENTATION LOG:
>ACCESS U.S. DEPT OF DEFENCE MEMO 245
>EMAIL FROM HR: COMPLAINING ABOUT BUDGET CUTS WILL BE CONSIDERED UNPATRIOTIC BEHAVIOUR.
>>
>>3645049
>ACCESS EXPERIMENTATION LOG:
>>
>>3645049
>ACCESS EXPERIMENTATION LOG:
>>
>>3645049
>ACCESS U.S. DEPT OF DEFENCE MEMO 245
>ACCESS EXPERIMENTATION LOG:
>ACCESS DR. PAVEL'S PERSONAL LOG:
>>
>>3645049
>HR email
>>
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>>3645049
>>ACCESS DR. PAVEL'S PERSONAL LOG:
>>
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>>3645049
>ACCESS U.S. DEPT OF DEFENCE MEMO 245

REMEMBER SCIENTISTS OF AMERICA!

THE CHINESE ARE YOUR ENEMY!

THEY MIGHT LOOK HUMAN BUT A LIFE OF MENTAL INDOCTRINATION AND A POOR DIET OF UNCOOKED RICE HAS LEFT THEIR BRAINS UNDEVELOPED AND PRONE TO VIOLENT OUTBURST!

THE COMMUNIST MENACE IS NOT TO BE LISTENED TO NO MATTER HOW MUCH THEY CRY OR SCREAM!

IF YOU GIVE THEM AN INCH OF MERCY THEY WILL CONSIDER YOU WEAK AND USE IT TO FILL YOUR MIND WITH TREASONOUS IDEAS!

DO NOT LISTEN TO THEM!

SIGNED: WARREN ECCLESTON. WHITE HOUSE SPOKESPERON.


>ACCESS EXPERIMENTATION LOG:

Project Pretrichor is going well, too well I would say. We have managed to genetically modify Graphium tamerlana butterflies with FEV and selective breeding to turn them into biological weapons against the Chinese. From now on referred as Eye Reavers.

The insects, still in larvae state, are to be dropped by air onto the Chinese rice fields, where they will multiply exponentially. They are attracted to the human vitreous humor, located in the eyes. They will either enter inside the victim's eyes during their sleep or jump from the rice field's muddy water when the farmers are crouching down.

After entering into one's eye they will burrow deep and devour the eyes from inside. The pain is big enough to completely paralyse the victims before they can scream and send them into a state of shock. Once inside they will grow in size and burrow into the victim's head until it reaches the brain. It will then damage the pain receptors, making the victim stop feeling pain. Since the initial biological entrance point it is so small most victims won't know that they have a worm inside of them, they will simply feel pain and then discover that they are blind from one eye. The worm will continue to grow and at some point will metamorphose into a cocoon. A week later the fully formed eye reaver will burst from the victim's face, wearing the victim's eye. This sudden outburst is usually fatal if only one eye is affected, it has a 100% mortality rate with the two eyes infected.

The adult creature will then seek another eye reaver for reproduction. In case a victim has his two eyes infected then as soon as they burst out they will reproduce.

The intended use of this weapon is to cause havok on Chinese farms and the agricultural industry, crippling their food sources and causing terror among the highly superstitious Chinese population.

After reproducing the Eye reavers will seek the closest non saline water body and release between ten to fifteen eggs, which will then grow up. The larvae can live for twenty years, the adult Eye Reaver dies after a single day. During that day it will prioritise its own life first and foremost, then reproduction and afterwards attacking anything that isn't another Eye Reaver.
>>
>>3645268

>ACCESS DR. PAVEL'S PERSONAL LOG:

This is my last journal entry. The war has finally come to us. Im...glad. The apocalypse came before we were able to fully deploy the Eye Reavers onto the Chinese soil. I know that an apocalypse is supposedly the end of everything but I guess there are different flavours to it, and an apocalypse with barely no Eye Reaver is fine by me.

When I was little I was scared of the monster in the closet. Know I know that I have become something much worse that anything that my imagination could even muster. I'm ashamed of myself.

I am too much of a coward to run away like many other scientists did. I think I will stay here for as long as I can. I... I think I don't deserve to die but if I am a coward to leave then I am totally a coward to end my own life. I think that I will stay here until I can't take it anymore, I will then go to the table where I experimented upon so many captured chinese prisoners of war and communist sympathiser and then order my Mr. Nanny helper to tie me down and infect me with Eye Reavers. Live by the sword, die by the sword.

Signed: Dr. Pavel.


>EMAIL FROM HR: COMPLAINING ABOUT BUDGET CUTS WILL BE CONSIDERED UNPATRIOTIC BEHAVIOUR.
DELETED EMAIL.
>>
>>3645275
Good thing we have our power armor helmet on. Let's keep it on, also let's explore some more, check if this place has a armory or something of use.
>>
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>>3645275
As you finish reading the emails a small rumble catches your attention. It isn't very powerful but just enough to be felt.

Not very far away the sound of a wall breaking down and dozens of concrete pieces falling onto the smooth metallic floor comes only seconds later.

You turn around and leave the laboratory to see a rabid Mole rat running wildly towards you. It's movements are erratic and uncoordinated, its mouth is foaming, it's eyes are completely bloodshot. Every now and then it painfully falls down or crashes against a wall or some furniture, the creature is blind.

As you are about to turn away the thing jumps and from its two eyes bursts strange mutant creatures. The molerat falls onto the floor, completely dead. The newly spawned Eye Reavers have take the Molerat's old eyes and turned it into part of their own biology.

They start to attack you viciously, attempting to breach your helmet to reach your delicious eyes. The Ms.Nanny is also attacked, the critters apparently unable to differentiate between biological and cybernetic eyes. Their movements are wildly fast, somehow they float around you and dodge your every movement. The Eye Reavers are savagely headbutting you two with its chitinous carapace and using its small yet sharp claws to desperately attack your faces.

Perhaps Dr. Pavel's experiment logs were wrong, perhaps these monsters have further mutated during the last two centuries but it seems that these creatures have been using a local mole rat nest as a breeding stock and that they now don't need to become larva to reproduce. They simply burrow onto a victim's eyes and dump several eggs in there.

>Try to grab the little fuckers with your Tesla Gauntlets, fry them down.
Pretty Unlikely Energy Weapons Test (My 1d12+20 vs your 1d12+17+4(from VATS))
>Allow the fuckers to claw your face, order the Mr. Nanny to spray your face with the flamethrower, you should be able to endure it, they shouldn´t.
Hard Survival Test (My 1d12+10 vs your 1d12+3+4(from VATS)))
>Run away!
Hard Athletics Test (My 1d12+10 vs your 1d12+5)
>Other option, write in.
>>
>>3644938
Inexperienced? What? Our whole backstory is about being experienced. You’ve said that shit yourself QM :/
Young and weak I can get though.
>>
Rolled 12 + 21 (1d12 + 21)

>>3645371
>>Try to grab the little fuckers with your Tesla Gauntlets, fry them down.
>>
>>3645380
>Inexperienced? What?
Ok two things, I will agree with you on this. I effed up. I meant inexperienced with the cruelty of the Wasteland.

>Our whole backstory is about being experienced.
But I won't agree with you in this. Dillinger's backstory hasn't been revealed yet. We just know that he travelled a lot and did a few oddjobs in a couple of occasion, but nothing else so far.
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>>3645385
RIP AND TEAR
>>
Rolled 7 + 21 (1d12 + 21)

>>3645371
>Try to grab the little fuckers with your Tesla Gauntlets, fry them down.
>>
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Alright guys, I want to continue and I know that today I didn't run as much as I use to but I have to end it for today! Tomorrow I will be for more hours, but since I'm a eurofag if you are american I might start when it is around 4 am for you. Sorry!

>And as always I might have some time to answer questions or whatever so feel free to ask or say whatever you want!
>>
>>3645437
Will there ever be a skill check we fail that you don't reroll until we pass?
>>
>>3645460
There was a failed check in the past thread. It was about looking from the Rustbucket to a fog filled ocean and attempting to discern other boats or dangers to avoid.

But dont worry. Im being nice so far. It wont be like this forever.
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>>3645493
HOLY FUCKING FUCK EYE REAVERS JESUS CHRIST
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>>3645395
Huh, I could have sword that whole brotherhood of steel and enclave Thing was canon. Guess I was wrong.
Also YES I WAS RIGHT >:) (thanks for not being a snob QM you’re a good guy :))
>>
Sorry guys but I gotta announce a small hiatus. I won't be able to run until the 25th of July. Sorry about it but it's due to personal reasons, nothing medical or anything like that, the curse hasn't claimed me yet.

The thread has been archived:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Nukaloha

Thanks for playing and being such awesome players and see you in two weeks!
>>
>>3647766
Thanks for running
>>
>>3647766
Waiting for Fallout Nukaloha Quest for two weeks almost makes you wish for a nuclear winter
>>
There was another Fallout Hawaii quest not long ago. Which one is better?
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>>3647849
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>>3648038
There has been a couple Hawaii Fallout quests, hell I think they all had the same name but they each where pretty different from each other.
>>3647766
Thanks for running QM, good luck with whatever’s happening.



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