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Your name is Shu, and you're running out of time.

Before you, a mass of tangled limbs and shattered bodies writhe around a core of spongy red strands, the tendrils of scarlet making the limbs twitch and dance like the act of an obscene puppeteer. Mother's the one pulling the strings, having placed within abominable amalgam in your way to give her favored Chosen a better head start to a source of incredible power...and an impending betrayal.

Your fists clench, the chitinous greaves of your full-body armor creaking with the force of your anger...you don't have time for this. You glance to your right in the cavernous space, seeing where the art-deco Hexane wall was shattered by Mother's intervention, several layers of calcite flesh blocking the exit Isabelle took only a short while ago. The wall, this foe...all attempts to buy tI'm with what little strength Mother has left. You feel the clock ticking away, the seconds slipping into the void before chaos erupts in a ruin from the past...but hey, at least this comes on the heels of a relaxing time with friends.

Silver linings, and all that.

Previous Vein: http://suptg.thisisnotatrueending.com/qstarchive/3570737/

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Body%20Horror%20Quest

Character Abilities: https://docs.google.com/spreadsheets/d/15ctgm_liaNO0e0B6zAcIUrmfDN0tWiXds3L4FvogI2M/edit#gid=0

Trypophilic Hive, Ver. 2: https://pastebin.com/SJ5wvFxr

Relics: https://pastebin.com/wfHGrYZq

Twitter: https://twitter.com/bodyhorrorquest?lang=en
>>
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Your allies stand beside you, armed and ready to surge past the wall of twisted limbs that looms before you. Dorian's shifting form crackles and pops with arcs of yellow lightning, while November's seven-foot suit of rusted armor creaks in time with yours, the plates of her arms retracted to reveal her shotgun and assault rifle as both steam with preloaded plasma payloads. Amara is just behind you, a trio of clones surrounding their invisible creator, while to your far left, the Midnight Crew stands at the ready, waiting for your signal to begin, a burst of pure information across the empathic channel.

The Amalgam writhes, contorts between a variety of terrible forms as it waits, waits for you to make your move...despite the burgeoning tension the room you all occupy, the space is silent, patiently awaiting the pull of the trigger.

You cast one last glance towards the Crew, your allies, and then to the creature that carries Mother's desires, squirming before you.

They wait for you, one and all...and then, with an empathic burst, a fully-formed plan...

It begins.
Shu the Defiant, Hunter of Gods

VS.

THE PHALANX OF THE FALLEN

HP: 650% (+35%, Armored, MATRON'S STOICISM, Ignition Gauntlets, Uzi)
BIO: 530% (+60%, 4 Knighted Nomlings, 5 Platelings, 9/36 Active)
CONTENDER: Empty, Base Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

AMARA HP: 440% (+80%, Shrouded, VOCEM VIRTUTIS , 3 Clones, Whistle: GRAH FOL CUNT)
DORIAN HP: 360% (+125%, MANUS CAELORUM, Tormentis, Alas, Daggers)
NOVEMBER: 1290% (Hydra Heart)

Threat: Medium, Defense Mode.

YOU ARE IN CONTROL
>>
>>3601803
well, good to see this back BHOP

SHU;
>Spawn 4 Bane-Grapplings and have them rush the Phallanx, then spawn arm links to lock it down in a net of arms.
>Spawn a Stealthed Jackling and have it be prepared. As soon as November is prepared to fire, have it lock down the Phallanx.
>Summon up the Heavens Drill and what standard Drillings you can spare to dig out the Tunnel along with Terraforming, to give Dorian his way out.
>Give Dorain a Jackling if necessary to keep in communication.

JACKIE;
>Boost Shu to help clear the tunnel quicker.

DORIAN and KEANE;
>Use Paintlings and Mucuslings to help glue down the Phallanxes Limbs and get it stuck in place against a wall.
>As soon as he sees his opening, Dorin needs to shift to Canvass and spam as much speed as he can from the Sui Tormentis and Cursas Alas as he can, and rush out with two Gear Spokes, so we can escape to the surface with one, then without missing a beat he is to go ahead and rush to catch up with Isabelle with everything hes got.
>Dorian should prime and be prepared to use any counter-measures he needs to counteract any further tricks from Mother.

AMARA;
>help Shu with GRA TER SUTH("Greater Terrain Simplify") if that is what is necessary to get the tunnel open.
>Amara should Flare Verteilung to keep the Phalanx back and better positioned to get ensnared and held in place.
>if you or your Clones can spare it, use GRA RHO CUNT("Greater Slow Enemy") on the Phallanx.
>If any Clones can spare it, use GRA SAN THA("Greater Quicken Ally") on Dorian.

ACE and QUINN;
>Team up to help keep the Phallanx back as best you can, with being prepared to step back quickly, with help from Shus Hands Springs and Maw, as soon as November is ready to fire.
>If Novembers shot does fail to kill it, Ace should be prepared to dash in to deal further Damage.

NOVEMBER;
>Get prepared to use Autumn Protocol on the Phallanxes Core, fire as soon as you have the best shot you know you are gonna get.
>>
(Gentlemen, voting shall remain open for the next two hours.)

>>3601815 #
(Thank you, it's good to be back. Vacation was welcome, but I missed writing.)
>>
>>3601825
BHOP it was a one letter mistake and all you did was trade it out for different type of mistake, haha. appreciate the commitment to quality though.
>>
>>3601803
Going to support >>3601815. We had a lot of time to plan out our first move, here's hoping our planning is anywhere close to as thorough for the rest of it. One slight change to it, though, Dorian's Jackling should be by applying the template to his Bishop. Just to save weight, one Swarmling riding him instead of two.
>>
>>3601803
To everyone in the party via empathy channel:

>"Listen up. We're on a time limit now. I've deduced Mother's plan as best as I could with the facts that we have and it's not good. Mother plans to possess Isabelle's body by having her use the Mind Transfer Relic on Mother's own corpse. Said corpse is located within a tomb west of here. Isabelle's body is gimped and without a core ability, she's ripe for Mother to do a hostile assuming direct control...by installing her own core ability into Isabelle's body. If Mother succeeds, then the god that we all hate will walk upon this earth and will abuse her position as Administrator AND Player to rig this twisted game so that she can win the Crucible again and extend her reign.
>"Here's the Bad News: Mother's started to cheat by abusing her powers as Administrator. Rigging the game to favor Isabelle, cheating by terraforming the fleshscape to hinder our progress and spawning amalgams to tie us down. If we're going to stop Isabelle and Mother, we will need to be prepared to fight tooth and nail against Isabelle, any amalgams we encounter, and all the terraforming shenanigans Mother will throw at us.
>"The Good News is that we've got Mother spooked badly. She's getting desperate to the point where she has to manually rig the game in order to stall us out. And overextending her position as Admin has a definite drawback. I don't know what price Mother has to pay for cheating but it's a heavy one for her. We're close enough to Isabelle that we've forced Mother's hand to make her try and stall us out. That's how close we are to Isabelle, that's how big of a THREAT we are to Mother right now.
>>3601815
>Threat: Medium (distance from party), Defense Mode
Anon, it looks like Phalanx is content to stay in defense mode and block us from the elevator. It assumes that we're going for said elevator. So why not break through to another exit? Also, if we're going to one-shot it, we should force it to switch to attack mode and tie it down by going for the other exit. Otherwise if it's content to stay and guard the elevator, we should not have to waste time trying to kill it when we can simply escape through the Tunnel that we drilled into once we've breached it. And once we've breached it, we can simply force it back to a medium distance by flaring Verteilung.
>>
>>3601832
actually, it does not appear anyone has a Bishop anymore. could've sworn we gave a few out but i guess our time wandering around the armory ran them dry? so, who might need one? Dorian obviously, but im not sure anyone else actually would benefit greatly from one under these circumstances.

>>3601839
did...you not read the plan? the plan is not to go for the Elevator at all, but open up the tunnel. it being in defensive mode to block the elevator might be a blessing, at least for our actual goal. we also are still sending stuff to tie it down and attack it to further distract it, not necessarily to kill it. Dorian escaping so he can use Sui Tormentis and Cursas speed boosts to rush off to catch up with Isabelle and throw down a gear spoke for us to teleport to is the plan as of now.
>>
>>3601839
I doubt it's so passive as to just sit and watch us make a new exit. It will switch over as soon as it sees us start drilling our way out. As for getting it out of defense mode for when we hit it, we're going to use Neurotic Halo level three to inflict paralysis on it. That makes for an automatic critical hit. Between that, the Phalanx being close enough to be affected by Dorian's Verurteilung field, and the sheer raw power of the Autumn Protocol, I'm not too worried about it being in defense mode.

>>3601847
Huh, you're right. I guess Shu withdrew the Swarmlings after it looked like the bunker wasn't a danger, or something like that. Okay, then slap a Bishop-Jackling on him.
>>
>>3601815
>>3601803
slight amendment from
>Give Dorian a Jackling if necessary to keep in communication.
to
>Give Dorian a Bishop-Jackling to keep in communication.

>>3601850
it does bring up the question of what material those statues are made of i suppose, but if they can take a direct Autumn to the face i feel like our chances of breaking past it were minimal anyways. id also have many questions for the artists who made them.
>>
>>3601858
>it does bring up the question of what material those statues are made of i suppose, but if they can take a direct Autumn to the face i feel like our chances of breaking past it were minimal anyways. id also have many questions for the artists who made them.
Yeah, it would be odd for Charon (Shu seems to believe they made the statues) to have used some incredibly heat-resistant material. Maybe aerogel sculpting was all the rage among the Hexane, but that seems a bit too convenient for the Phalanx if so.
>>
>>3601815
I would like to make an amendment to Jackie's actions.
Having her Boost Shu's Heaven's Drill is one action, she has 2 more actions to play with.
I suggest Jackie spawn her Blade-bats and Harass Phalanx and have them cut the meat strings that control Phalanx's statue puppets.

As for Dorian, have him
>let us know via Commling (the Bishop-class Jackling) when he's planted the first Gearspoke. And have him give Shu a mental signal ping at a routine interval. Constant communication is a MUST as it serves as a way for Dorian to let us know he's still alive and healthy.
>And hand Gina's smartphone back to Shu as a free action.

I'm also asking to have one of Amara's clones cast "Cunt Gra Rho Ter" to ensure the Terrain hinders Phalanx if it does switch into attack mode and charge us. Because the moment we start making a new exit of our own, Phalanx is going to realize its folly and try to charge us down by switching to attack mode.
>>3601861
>>3601858
I'll go out on a limb and say the statues have a layer of Bronze Lacquer coat layering the surface while having a fleshy interior that allows the Artisan to sculpt the flesh. It explains why the statues have cracks inside the encroaching biomass from the Armory Breach and how Phalanx controls them via puppeteering.
>>
>>3601865
sure on jackie.

as silly as it is, im not sure we have time to hand off the phone, and feels like a very odd thing to be worried about to me.

i also had the Clones setup so they could double stack spells as necessary. Shu might need the extra help drilling, and if not they can just stack on two GRA RHO CUNT("Greater Slow Enemy"), and combined with all the other methods we have to stop them, id think it will be enough. that, and im still unsure how terraformable the interior of this place is, considering its all artificial.
>>
>>3601868
what about Gra Suth Cunt in conjunction with Gra Rho Cunt? We did that on Isabelle and it worked on making her physically sluggish (relaxed muscles) and mentally slow since it acted as a depressant. it's a one-two punch combo that has Gra Rho Cunt warp Phalanx's limbs so that Moving them is hard to do so, and then Gra Suth Cunt will sap the strength it needs to move the limbs warped by Gra Rho Cunt.
>>
>>3601873
im not sure it would work out here. i think most of the effects on Isabelle were due to the mental applications, to which Amalgams care less for, being basically just creatures of instinct. plus if it is being controlled differently as may be implied, it might not have any mental capacity to soothe anyways, on top of it probably being less effective.

you also misread what i said. i never said the spell you wanted was a bad one, i said we may not be able to afford casting another one, and we can just double up on the spells now too. plus i mean, RHO hinders mobility. honestly seems like doing SUTH would just be the same thing overall anyways.
>>
>>3601873
We're already planning on paralyzing the Phalanx with a Subversive Jackling, slowing its limbs with a Skintalker spell feels a bit redundant.
>>
>>3601803
>>3601815
fully amended orders;
SHU;
>Spawn 4 Bane-Grapplings and have them rush the Phallanx, then spawn arm links to lock it down in a net of arms.
>Spawn a Stealthed Jackling and have it be prepared. As soon as November is prepared to fire, have it lock down the Phallanx.
>Summon up the Heavens Drill and what standard Drillings you can spare to dig out the Tunnel along with Terraforming, to give Dorian his way out.
>Give Dorain a Bishop-Jackling to keep in communication.

JACKIE;
>Boost Shu to help clear the tunnel quicker.
>Spawn batlings and send them after the biomass strings of the Phallanx.

DORIAN and KEANE;
>Use Paintlings and Mucuslings to help glue down the Phallanxes Limbs and get it stuck in place against a wall.
>As soon as he sees his opening, Dorin needs to shift to Canvass and spam as much speed as he can from the Sui Tormentis and Cursas Alas as he can, and rush out with two Gear Spokes, so we can escape to the surface with one, then without missing a beat he is to go ahead and rush to catch up with Isabelle with everything he's got.
>Dorian should prime and be prepared to use any counter-measures he needs to counteract any further tricks from Mother.
>Dorian should let Shu know when the first spoke is down, and keep us informed on his journey.

AMARA;
>help Shu with GRA TER SUTH("Greater Terrain Simplify") if that is what is necessary to get the tunnel open.
>Amara should Flare Verteilung to keep the Phalanx back and better positioned to get ensnared and held in place.
>if you or your Clones can spare it, use GRA RHO CUNT("Greater Slow Enemy") on the Phallanx.
>If any Clones can spare it, use GRA SAN THA("Greater Quicken Ally") on Dorian.

ACE and QUINN;
>Team up to help keep the Phallanx back as best you can, with being prepared to step back quickly, with help from Shus Hands Springs and Maw, as soon as November is ready to fire.
>If Novembers shot does fail to kill it, Ace should be prepared to dash in to deal further Damage.

NOVEMBER;
>Get prepared to use Autumn Protocol on the Phallanxes Core, fire as soon as you have the best shot you know you are gonna get.
>>
>>3601803
Supporting >>3601889 but have Dorian hand off Gina's Smartphone like a Runner's baton to Shu when he goes through the opening Shu's made.
>>
>>3601803
Good to have you back OP
Supporting this >>3601889
>>
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>>3601803

The plating along your spine cracks open, a flurry of newborn Swarmlings surging forth with a mission, serving as the trigger-pull the room needed to explode into a blur of activity. Reminiscent of Hecaton, the Phalanx rotates with terrible speed and plucks your quartet of Grapplings from mid-air at the same moment the torso of one statue splits down the center to reveal a cavernous maw, teeth whirring like the blades of vicious chainsaws. Four tongues for four Swarmlings, and in the blink of an eye they’re gone, having disappeared into the now-closed torso.

You and Dorian are on the move, your Bishop at his back to serve as booster and comm-unit both as you bring your arms to bear against the freshly-sealed wall to your right.

[Listen up, we're on a time limit now!] You say, watching as your gauntlets twist, the flesh and bone within them uncomfortably warping from hands and forearms into a pair of warped drills. [I've deduced Mother's plan as best as I could with the facts that we have and it's not good. Mother plans to possess Isabelle's body by having her use the Mind Transfer Relic on Mother's own corpse. Said corpse is located within a tomb west of here. Isabelle's body is gimped and without a core ability, she's ripe for Mother to do a hostile assuming direct control...by installing her own core ability into Isabelle's body. If Mother succeeds, then the god that we all hate will walk upon this earth and will abuse her position as Administrator AND Player to rig this twisted game so that she can win the Crucible again and extend her reign]

The drills of marbled chitin and flesh tear into the wall as the air around them shimmers with a harsh black glow, evidence of Jackie’s power as you feel the calcite barrier torn asunder by your transformed fingers. A glance behind you shows Ace and Quinn falling upon the

[The bad news? Mother's started to cheat by abusing her powers as Administrator] You say, the Phalanx a blue of movement half-obscured by the swarm of constructs harassing it, a blend of Jackie’s bats and Keane’s Mucuslings, with a splattering of Paintlings rounding out the attacking swarm. [The good news? We've got Mother spooked badly. She’s shortening her own life to try and stop us; that's how close we are to Isabelle, that's how big of a THREAT we are to Mother right now]

Amara’s voice cuts through the cries of the screeching swarm, a trio of words softening the flesh under your drills as you press onwards. A pulse of cold, unadulterated fear erupts from the set of identical children, flaring into the Phalanx’s baroque form. It barely flinches as a dozen arms turn into a dozen jagged blades that carve through the sheet of constructs before it, and a deep collective breath from Amara and her clones precedes them loosing a fresh set of alien syllables upon the Phalanx.

“GRA RHO CU…!” They begin in unison just before an inhuman voice reverberates within the Phalanx’s fibrous core.

(Continued)
>>
>>3601961

“GRA SHI SEL.” Comes the Amalgam’s distorted counter-argument, and you watch as Amara staggers back, her cloak slipping off as she and her clones’ skin sags and droops as they slow. Suddenly the Phalanx shudders to a stop, a small shimmer of light within its core preceding your invisible Jackling’s appearance. It’s frozen, and that’s when Dorian and November make their move.

Your scarlet painter bursts forwards as the calcite walls close behind him, forcing you back as you watch him disappear into the tunnel’s darkened corridor. A weight in your left hand makes you glance down, and you smile beneath your helm.

Gina’s phone rests in your palm, and when you look up towards the skirmish it’s in time to see Ace and Quinn darting away, out of November’s impending attack. You see spokes bracing her heavy greaves against the art-deco flooring, her chest armor blossoming outwards just before you close your eyes against the howl and flare of her Autumn Protocol’s devastating power.

Sound and fury, signifying annihilation.

When you next open your eyes, it’s to see the wall opposite November dripping with superheated metal, the blast having seemingly torn through Amalgam and building in a single solar flare of plasma. Your smile holds…up until the moment the ground at Amara and the Midnight Crew’s feet explodes, a small army of hands reaching up to start dragging them below, clones and all. You whirl to look at where the Phalanx one stood, finally seeing that among the scorched statues and evaporated biomass lies a hastily-dug hole, hidden among the scorched ground.

It’s split into a quintet of bodies, its core disseminated among the forms that are now frantically trying to pull your allies into the darkness below.

HP: 650% (+35%, Armored, MATRON'S STOICISM, Ignition Gauntlets, Uzi)
BIO: 350% (+60%, 4 Knighted Nomlings, 5 Platelings, 1 Bishop Jackling, 6 Gurrenlings, 16/36 Active)
CONTENDER: Empty, Base Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

AMARA HP: 440% (+80%, SLOWED + GRAPPLED, Vocem Virtutis , 3 Clones, Whistle: GRAH FOL CUNT)
[Leaving Combat] DORIAN HP: 360% (+125%, Manus Caelorum, Tormentis, Alas, Daggers, Bishop: 3 Turns Left)
NOVEMBER: 890% (Hydra Heart)

Threat: Short, grappling Midnight Crew + Amara and Clones, pulling them below. Attack Mode.

YOU ARE IN CONTROL
>>
>>3601965
Oh boy, ok, this is gonna get weird, but bear with me.

SHU;
>Quickly spawn 10 Bane-Armlings, and have two go after each person grabbed.
>have them latch on tight, and use Hundred-Handed to connect them to each other and you.
>Have November grab hold of you.
>as soon as everyone has been grabbed, activate the Etchers Gear to teleport you all out of here...to Maras Penthouse.

Look, we got Dorian out, now we just have to hold off til he is ready for us..but we have to SURVIVE doing that. Goddamn i did NOT expect this thing to have SKINTALKER powers, but i guess thats Mother REALLY holding nothing back here. My thought is, whether we teleport home or just outside, getting this thing above ground will help aid our escape from its clutches, and the teleport will hopefully throw it off a bit. The issue is im not sure what to throw on everyone else's orders. We could also just teleport outside, but I wasn't expecting it to grab over half our team so i was expecting that to put distance behind us, so now maybe we can instead just get some extra help instead. We can always teleport again if need be.
>>
(Gentlemen, voting shall remain open for the next two hours.)
>>
>>3601965

Bhop, did Phalanx cast "Greater Spell Reflect" on Amara?

>>3601929
>>3601903
>>3601889
FUCKER MOTHER. WE'RE DEALING WITH A SPELLCASTING KNIGHT.
So Good news. We dealt major damage to it. Sheered about 50% of its hp in one go with November's Autumn Protocol I have an inkling that it used an ability to shed half of its biomass and health in exchange for escaping Lethal damage. Bad news? It's split into a group of Five. Amara's Slowed and grappled, and the Midnight Crew is also grappled. There's a Breach in the ground of the Armory. where Phalanx has dug.

Silverlinings: Amara now knows two new words. SHI and SEL. SHI appears to be a verb due to Gra modifying it. SEL is a targeted noun, and since it was cast as a counter argument against Amara, we have a good idea of what the concept signifies. It's either the spellcaster or skintalker. GRA SHI SEL are three words, each word said is 1 action.
It's spent 3 actions making a counterspell that reflected Amara's spell back at her. It's spent 1 action trying to move forward and swatting aside the swarmlings and engaging Ace and Quinn, then another action to Tunnel underground for a ambush grapple. So overall, Phalanx has 5-6 actions to work with.
>>
>>3601965
What happened to paralyzing it before the Autumn Protocol fires? It ate the four Grapplings, not the Subversive Jackling.
>>
>>3601965
so it burries eh,. not the most creative form of attack it uses but useful to have non the less, we have to keep it from pulling them underr or they will be doomed. We can lose the clones but not prime

>>3601974
I thought just about killing it but your idea has merrit i am just going to propose a plan in case we have to fight it and can not reach everyone

Shu
>>Snatch Amara Prime from the Phalanx by jumping in and using our Ravenous Maw against its hands and Arms while drilling into its main mass with our drills

>>Spawn several Hundred Handed Arms from your torso and punch all of them towards individual Phalanx Pieces with all the speed the creation process, flinging ourselves towards it and our arms can manage. Then immediatly revert the ones arms still intact . We will annihalate several of our arms doing this but should be able to reach near the barrier of sound when our arms impact to deal massive damage
Keep one Arm that wields the Uzi

>> Fire the Uzi and empty a clip into the Core of the Phalanx you are dealing with while rescuing Amara

November
>>Get closer to everyone so we only have to deal with shorter distances and use your judgement who you think you need to help the most with your claws to get them out of the Phalanx

Amara
>>get onto Shu when she appears and Cast "SAN GRAH THA"(Greater Quicken on ally) onto SHU

Midnight Crew
>>get out of the Grapple
Alternate Proposal

Shu
>>Snatch Amara Prime from the Phalanx by jumping in and using our Ravenous Maw against its hands and Arms while drilling into its main mass with our drills

>>Spawn several Hundred Handed Arms from your torso and grab the crew and everyone else in close range

>> teleport out with everyone (only when we have everyone save and secure)we are grappeling

Everyone else
>>get as close as possible to Shu while trying not to get dragged down by the Phalanx help anyone needing help to get out of the grapple after you have been grabbed by Shu
>>
>>3602003
>Suddenly the Phalanx shudders to a stop, a small shimmer of light within its core preceding your invisible Jackling’s appearance. It’s frozen, and that’s when Dorian and November make their move.
it did get stunned, we probably wouldn't of hit any of it otherwise. i guess the split mechanic allowed it to bypass the jackling, and/or it had high enough resistances to not be stunned as long.

>>3602006
im not sure its safe for Amara to cast spells actually. also trying to cut everyone free while their getting dragged into gods knows where is gonna be hell. even if we just teleport outside it'll get this thing above ground and out of its hole for us to better deal with, though i still think going to Maras abode for the extra help will serve us better.
>>
>>3602003
(It was always composed of seperate beings, so you paralyzed one that was moving them all as a single unit. The others bailed out and the stragglers were annihilated by November.)
>>
>>3602012
>it did get stunned, we probably wouldn't of hit any of it otherwise. i guess the split mechanic allowed it to bypass the jackling, and/or it had high enough resistances to not be stunned as long.
Derp, missed that entirely.

>>3602015
I see. Okay, that's a new mechanic to watch out for, multipartite foes that can partition off status effects.
>>
>>3601974
>>3601965
updating plan;

SHU and NOVEMBER;
>Quickly spawn 10 Bane-Armlings, and have two go after each person grabbed.
>have them latch on tight, and use Hundred-Handed to connect them to each other and you.
>Use your Maw to try and grab hold of Amara Prime, and drill into the ground, using yourself as an anchor along with your Hundred Hands to keep anyone from being dragged away.
>Have November and your 4 Knightlings grab hold of you and help you keep anyone from being dragged away.
>as soon as everyone has been grabbed, activate the Etchers Gear to teleport you all out of here...to Maras Penthouse.

AMARA;
>Have you and your clones activate Queen Crimson.
>Aim to and try to cut yourself and others free with Sturnuation Cannon shots. Have your clones sacrifice themselves to free others.

MIDNIGHT CREW;
>use whatever means you have to get yourselves free and get in contact for the teleport.
>>
How about having Hundred-Hands pull everyone up to the ceiling, and then casting Fear To Tread? The ground the Phalanx is inside suddenly turning into a churning vortex can't be good for it.
>>
>>3602024
replies too much on being sure we can get everyone out of its grasp honestly. it would also make it harder to hold onto them, especially if we cant get the statue to let go, adding a spin to the mix of us trying to pull on them would be a nightmare. we aint Rath nor do we have the Sui, our arms aren't that strong and give only a very small strength buff to work with at the moment.

not a bad idea to try and blender it, im just very worried someone might get caught in the blender with it.
>>
>>3602012
Cuttting them out is gonna be necessary even if it is hell, underground they will be near defenseless, teleporting out is something we will have to wait for until either Dorian makes it out or we are dragging it back to the lair, which is gonna be a mess and a half

>>3602024
This proposal is interesting to think about...... Quick Question BHOP>>3602015
Is the Ground inside the Bunker even elligeble for Terraforming with Fear or Neuromancy

If we take it for the moment that it is, we could terraform the ground thourgh the Phalanx to cut it of from dragging anyone under without having to tunnel a new hole again which takes time
>>
>>3602003
the paralyzing did go off perfectly. the Jackling was Stealthed so Phalanx didn't eat it.

>>3602006
>>3601974
Gentlemen, I just had a thought. The Phalanx was made from 10 statues of the Twelve Ascendants right? Each statue exhibits a class ability that each statue represents.
>GENERATOR
>HIVE MISTRESS
>GLUTTONOUS
>CALCITE ARMORER
>NEUROMANCER
>FIBROMANCER
>HUMORAL PALADIN
>PHANTASMAL CONDUIT
>UNNATURAL PREDATOR
>SKINTALKER
>FLESH ARTISAN
>VITRUVIAN
We need to figure out which class the remaining statues represent.
We've annihilated 5 out of the 10 statues. the rest of the classes we will need to figure out. I suspect one of them is a Calcite Armorer because it managed to drill a hole through the Hexxane Armory Floor.
>>3602015
Can you give a description of each of the 5 statues that survived?
>>3602021
>>
>>3602035
i disagree. teleporting out can easily be done. we will probably drag it along with us, but possibly not all of them and it could easily get disoriented too from the teleport. plus getting the extra help will aid us greatly, and not having people or it be underground will be a great boon.
>>
>>3602035
(The metal flooring is not, but the Fleshscape that lies a few inches beneath it is.)

>>3602037
(It's difficult to tell since the others were annihilated and the ones that remain are below ground, but to get to where they are its a safe bet that they have a Calcite Armorer and a Neuromancer among their number.)
>>
>>3602030
Well, the worst anyone on top of the floor would have to deal with is the unsteady terrain it creates. I figure things would be much worse for the creature inside the shifting ground. But yeah, it probably is too much of a risk. Just trying to think of a clever solution to make this go faster, not coming up with much of one.

>>3602047
Oh, there's an idea. Keane's constructs erode Calcite creations. Have her pour a bunch of her mucous down the holes, melt the Phalanx's weapons.
>>
>>3602038
I think the mess is what will happen to our hideout, everything else i can agree with. it would be gratly benefical and taking flight definetly is preferable to losing someone down here


>>3602047
If we can Jack that Biomass we can cut them off from one another and stop them from dragging anyone down for the moment while we anihalate the ones on the surface and badly bruise everyone underground as we shift the Biomass
>>
>>3602047
And what of the spell that the SkinTalker statue cast? I can deduce that "Gra Shi Sel" implies it being "Greater Counter Spell" which reflected Amara's spell back at her. Also, since Amara has heard new skintalker vocabulary words, is it possible for her to learn and use the new words on the spot?
>>
>>3602054
(You are correct, and Amara certainly may use them now. A full explanation and show of the Bio costs involved in using the words becomes available post-combat.)
>>
>>3602048
i think her constructs are good against other Constructs, not calcite.

>>3602051
im ok with our hideout getting a bit messy in exchange for getting the extra aid, plus, we might even be able to use the control console to our benefit. we can repair our home but we cant repair losing someone to getting dragged to the depths.

however, i can see a benefit to using some neuromancy to help slow it down. im thinking have Shu send down a jackling to cause a ruckus in the pit, while we otherwise have her continue to focus on keeping us from losing anyone and getting us out of here.
>>
>>3602066
>i think her constructs are good against other Constructs, not calcite.
They're explicitly cited as being able to degrade Calcite.

>Alone however, Keane is far from defenseless as she guards herself with a Phantasmal-Conduit/Generator Hybrid skill tree that allows her to summon intelligent mucous familiars that seek out and erode other constructs in the area, whittling away Calcite weaponry or rendering the creations of enemy Hive Mistresses weak and brittle.

I guess Calcite weapons and armor count as constructs because they're partially separate from the Daughter's body. Probably why Mara hybridized a Fibromancer skill in with her armor, made it properly integrated into her body.
>>
>>3602071
(Yes, Calcite Weapons count as constructs for the sake of damage and effect differentiation.)
>>
>>3602066
>however, i can see a benefit to using some neuromancy to help slow it down. im thinking have Shu send down a jackling to cause a ruckus in the pit, while we otherwise have her continue to focus on keeping us from losing anyone and getting us out of here.

i can agree to this and we can then immediatly swap out November for someone else as November is gonna be next to useless now against Isabelle unless she gets some time to cool down after combat
>>
>>3602038

>>3602051
So in total, we have Five enemies, 2 of are known (Neuromancer, Calcite Armorer are safe assumptions) Three others are unknown classes.

>>3602048
That's only effective on the Calcite Armorer Statue. We need Neuromancy to counter Neuromancy, or a melee tank that has immunity to Neuromancy...November.

But I do agree on teleporting Everyone (including the Phalanx statues) to our HQ. We'll have home advantage there, and right now, they have field advantage due to making the first move on Terraforming.

>>3602076
I wouldn't easily write November off. November's got Neuromancy Immunity, she could easily assassinate the Phalanx Neuromancer Statue. If anything, November's the perfect Anti-Neuromancer.
>>
>>3602071
>>3602074
ah my bad, i overlooked that it was both, only saw they worked well against constructs.

>>3602076
actually her Talons dont sound too bad and she still is pretty decently armored, but yeah her main utility is gone. i wouldn't write her off, just her approach has to be super straight forward too. we can also toss her the Uzi, once we are in a better position.

actually wait. have her hold onto us with one hand and take pot shots with the others. i trust her aim, despite the situation, so long as she doesn't fire too fast
>>
>>3602083
I wasnt atlking about her being useless in this combat i can see her utility
but against Isabelle a Melee Powerhouse she would not bhe of much use unless we can give her time to cool off

>So in total, we have Five enemies, 2 of are known (Neuromancer, Calcite Armorer are safe assumptions) Three others are unknown classes.
Was there a reason you linked me to that post?

>>3602090
I trust November to actually be the best shot amonst us she had military training and actually used a ranged weapon as her main weapon even before joining us
>>
>>3602083
>That's only effective on the Calcite Armorer Statue. We need Neuromancy to counter Neuromancy, or a melee tank that has immunity to Neuromancy...November.
Sure, but it will still slow the Phalanx down. Literally, without its Calcite excavating tools it will have trouble moving through the fleshscape.

>I wouldn't easily write November off. November's got Neuromancy Immunity, she could easily assassinate the Phalanx Neuromancer Statue. If anything, November's the perfect Anti-Neuromancer.
Her claws do pretty good damage, too. We should have her slash off tendrils.
>>
>>3601965
>>3602021
further amendments;
SHU and NOVEMBER;
>Quickly spawn 10 Bane-Armlings, and have two go after each person grabbed.
>have them latch on tight, and use Hundred-Handed to connect them to each other and you.
>Use your Maw to try and grab hold of Amara Prime, and drill into the ground, using yourself as an anchor along with your Hundred Hands to keep anyone from being dragged away.
>Send down two Jacklings to try and terraform the underway to keep the Phallanx from retreating any further down with our allies.
>Have your 4 Knightlings grab hold of your Hundred-Handed Ropes and help you keep anyone from being dragged away.
>as soon as everyone has been grabbed, activate the Etchers Gear to teleport you all out of here...to Maras Penthouse.

NOVEMBER;
>Grab onto Shus Hundred Handed rope and help her pull the others out, or at least stop them from getting dragged further down.
>Take the Uzi and with careful aim whittle down the limbs along with Jackies bats to help get people free.

AMARA;
>Have you and your clones activate Queen Crimson.
>Aim to and try to cut yourself and others free with Sturnuation Cannon shots. Have your clones sacrifice themselves to free others.

MIDNIGHT CREW;
>use whatever means you have to get yourselves free and get in contact for the teleport.
>Jackie should spawn bats to try and cut everyone free.
>Have Keane flood the tunnel with Constructs, both to bog down the Phallanxes and damage the Calcite and possibly the Hive Mistresses tools.
>>
>>3602100
I wonder: Does this count as one enemy or multiple, for purposes of Quinn's adaptation? Would she be able to pull out some cool super-weapon to eliminate all the Phalanx nodes?
>>
>>3602110
im thinking because they are all based off the same core to control them, yes, in the sense her antibodies would adapt to counteract their puppet-like nature, rather than the actual statue and its class themselves. but thats just a guess this could just be a terrible fight for her.
>>
>>3602100
Adding that we should have Amara Prime send a message via her clones back at the Lair for Rath and Julia to be ready to deal some damage.
>>
>>3602095
To keep you updated to my musings. We're all in this together.

>>3602090
Good idea on giving November the Uzi. She's without Plasma weaponry at the moment and much of her tech is locked behind having a Forge Core, and she's overloaded her Forge Core.

>>3602110
I would say "Multiple". Phalanx is Ten statues working as One. Each statue has an ability of a different core class. We've wiped half of them out leaving ourselves with a Calcite Statue, a Neuromancer statue, and 3 unknown statues of unknown classes. if we're going to make use of Quinn, we'll need to have her isolate and single out one statue, Quinn's good against mono-classed daughters/amalgams, but multi-classing? she's been hard-countered. She's a ramp fighter that needs time to ramp up against a single class.

>>3602060
Bhop, is Amara prime the only one that's grappled or are her clones grappled as well?

>>3602100
Should we also plug a Jack-ling into our allies in order to counteract the Neuromancer statue? with one of the surviving statues being a neuromancer, I don't want to risk them being hit by the Neuromancer's DOMINATION ability and channeling Neuromancy through the other statues.
>>
>>3602142
(She and her clones are grappled, both.)
>>
>>3602139
very true. hopefully that is a thing she can do.

>>3602142
hrm, would jack-lings even give them any defenses against that?
>>
>>3602142
>Good idea on giving November the Uzi. She's without Plasma weaponry at the moment and much of her tech is locked behind having a Forge Core, and she's overloaded her Forge Core.
I could have sworn we already gave it to her, actually. Wasn't that the point, her having a backup weapon for when she was out of plasma?
>>
>>3602152
we gave it to Shu as Shu can use it in her extra Arms and using both of her built in Guns makes November unable to even hold it. we just didnt expect to potentially need her Autumn Protocol was the thing. lesson learned i guess?
>>
>>3602142
Oh Okay sorry, i was just confused as i thought the sentence underneath it made no sense as a reply to what i stated in my post

>>3602100
We can sacrifice the clones by having them use the Sternutation Cannon until they run dry to free other people while activating Queen Crimson not something i would like to see them do but if necessary, it is a better use for them. rather than trying to save all the clones as well

>>3602152
We changed it around when we found out that Shus Hundred Handed could wield them effectively as well so we kin dof stacked a lot of Relics on Shu
>>
>>3602160
fair point, but the idea was the Queen Crimson might still distract the Phallanxes and possibly destroy some of their limbs, so they cant use them to grab others. but i guess i can see your logic.
>>
>>3602168
I'm good with the Queen Crimson idea. Have Amara Prime become harder to touch while the two clones start sneeze-sploding tendrils apart. Aim for the base, girls.
>>
>>3602152
yes, but apparently some anons thought otherwise when we selected the initial loadout for raiding the hexxane Armory.
>>3602156
We'll have to craft a weapons Holster for November then.
>>3602160
Which leads to our bad habit of front-loading Shu with lots of gadgets and relics and powers when she could simply delegate some of them to her friends and family.

So, we have about 1 hour less to debate additional moves and counter-strategies against Phalanx.

To wit. Phalanx has about 5-6 Actions as a single unit, but probably 2-3 actions for each statue. There's 5 statues left, a Calcite Armorer, and a Neuromancer. We should debate on what possible plays Phalanx will attempt this coming round and what we could do to counteract it while advancing our own plan.

>>3602146
>Amara and her clones are both grappled
That's 4 pairs of hands total in order to grab Amara. Something's fucky with one of the Surviving statues. Either one of them is a Vitruvian class who took the Multi-Man path or it's a Fibromancer who specializes in Limb Generation. Because you can't have 4 pairs of hands ankle grabbing Amara and her clones at the same time while 4 other statues anklegrab all of the Midnight Crew. Either way, one or two of them specialize in Construct Generation.
>>
>>3602173
I should also add that among the 5 statues, we have a Calcite Armorer and a Neuromancer, and statue that probably does Construct generation because there's 5 statues remaining yet I count 8 pairs of hands ankle-grabbing the Midnight Crew and all of the Amaras.
>>
>>3602173
>Which leads to our bad habit of front-loading Shu with lots of gadgets and relics and powers when she could simply delegate some of them to her friends and family.
Powers, maybe. Relics? Not really. Shu mostly only wields the Contender, and sometimes carries the Whistle. This is the most heavily armed she's been in the entire quest, I'm pretty sure.

>That's 4 pairs of hands total in order to grab Amara. Something's fucky with one of the Surviving statues. Either one of them is a Vitruvian class who took the Multi-Man path or it's a Fibromancer who specializes in Limb Generation. Because you can't have 4 pairs of hands ankle grabbing Amara and her clones at the same time while 4 other statues anklegrab all of the Midnight Crew. Either way, one or two of them specialize in Construct Generation.
Or Generator, Hundred-Handed is a Generator skill, technically. Let's hope it's a Generator, then the arms would count as constructs and the mucous we're pouring down should damage them, too.
>>
>>3602100
small amendment to;
AMARA;
>Have you and your clones activate Queen Crimson.
>Aim to and try to cut yourself and others free with Sturnutation Cannon shots. Have your clones sacrifice themselves to free others.
>Send word to Rath and Julia about whats coming their way.

>>3602173
well, i guess for everyone, as not just November will ever use it.
>>
>>3602186
We should also have Shu go into the fray and make herself the center of the Katamari ball-of Arms before we do Mass-teleportation, that way if the phalanx Neuromancer does something fucky that causes Shu to be separated from the rest of the party, then we would have less risk of something that will make the teleportation move a risky mistake because if shu gets separated, then it would just be Shu teleporting alone instead of bringing everyone and Phalanx to home base.
>>
>>3602194
Maybe but I don't trust what happens if someone disappears down that hoke, hence me wanting her to try and act as an anchor to prevent that.
>>
>>3602204
We should also have Kean link everyone up with Shu through the Hundred Handed limb network, so Shu has more Bio to play with in spending to create more Hundred Handed limbs to strengthen the limb network and secure everyone's in physical contact before activating the Relic. I don't want to rely on the armstrength of Hundred Handed alone.
>>
>>3602194
I agree with this anon >>3602204
we have a large chance that anyone who gets dragged down is pretty much dead without chance of recovery or revival, we would never find them if the phalax is at least somewhat smart which it probably is considering they are caßpable of coordinating about as well as we are

Cutting them off is gonna weaken them as they support one another and if it stays down there...... wait a second what if some of them go after Dorian?
What would happen if the Neuromancer Type started collapsing the tunnel in front of him or hell onto him?
He would be against more than one opponent and they do not need to kill him as that seems beyond their possibility (at least in the shortterm) but it would be really hard for him to hit back and keep on running to the surface
>>
>>3602214
I think Shu probably has enough Bio to link up a ton of Hundred-Hands on her own. Remember, she can recycle the Hands, and they only cost 3% per, so she could literally make a hundred hands right now and be fine.

Also, wait, I just noticed that we still have four Knights and six Gurrenlings active. Where are they? Did we leave them outside guarding the entrance?
>>
>>3602223
(The Knightlings were kept at bay somehow, and the Gurrenlings that were helping to widen the tunnel are now at your side.)
>>
>>3602228
Ah. Well, we need to make use of that. Have the Gurrenlings drill at the arms where they exit the floor.
>>
>>3602100
Adding
>Deploy Gurrenlings to drill at arms
to this plan.
>>
>>3602223
The Gurrenlings were made to assist in drilling the wall. We should recall them or Recycle them into different swarmlings. As for the Nomlings, deteonate them. They've been swallowed up by a Gluttonous type Statue.

>>3602228
>Reminiscent of Hecaton, the Phalanx rotates with terrible speed and plucks your quartet of Grapplings from mid-air at the same moment the torso of one statue splits down the center to reveal a cavernous maw, teeth whirring like the blades of vicious chainsaws. Four tongues for four Swarmlings, and in the blink of an eye they’re gone, having disappeared into the now-closed torso.
Don't you mean that they've been eaten by the Gluttonous class statue? If so, lets detonate them.
Also that narrows down the types of statues that survived November's Autumn Cannon.
>Neuromancer
>Calcite Armorer
>Gluttonous
>Limb Generating Construct class
>Unknown.
>>
>>3602214
im not sure she can do that through the arms. its also technically a dual tech with her team, which she cannot reach.

>>3602223
>>3602236
the knights are helping Shu hold everyone from getting dragged away, but i guess we can send in the Drillings sure.

>>3602243
nah, the Nomlings didn't do anything last turn really. we lost the Grapplings last turn, hence them not being listed.
>>
>>3602243
Those were Bane-Grapplings, not Knighted-Nomlings. They're dead.
>>
>>3602100
>>3601965
new amendments, mostly just for the sake of ease on BHOPS part so he doesn't have to go looking for small edits;

SHU;
>Quickly spawn 10 Bane-Armlings, and have two go after each person grabbed.
>have them latch on tight, and use Hundred-Handed to connect them to each other and you.
>Use your Maw to try and grab hold of Amara Prime, and drill into the ground, using yourself as an anchor along with your Hundred Hands to keep anyone from being dragged away.
>Send down two Jacklings to try and terraform the underway to keep the Phallanx from retreating any further down with our allies.
>Have your 4 Knightlings grab hold of your Hundred-Handed Ropes and help you keep anyone from being dragged away.
>Send the 6 Drillings to go help free people from the Phallanxes grasp.
>as soon as everyone has been grabbed, activate the Etchers Gear to teleport you all out of here...to Maras Penthouse.

NOVEMBER;
>Grab onto Shus Hundred Handed rope and help her pull the others out, or at least stop them from getting dragged further down.
>Take the Uzi and with careful aim whittle down the limbs along with Jackies bats to help get people free.

AMARA;
>Have you and your clones activate Queen Crimson.
>Aim to and try to cut yourself and others free with Sturnuation Cannon shots. Have your clones sacrifice themselves to free others.
>Send word to Rath and Julia about whats coming their way.

MIDNIGHT CREW;
>use whatever means you have to get yourselves free and get in contact for the teleport.
>Jackie should spawn bats to try and cut everyone free.
>Have Keane flood the tunnel with Constructs, both to bog down the Phallanxes and damage the Calcite and possibly the Hive Mistresses tools.
>>
>>3602248
If we're teleporting, are we bringing Phalanx with us? or are we escaping after freeing everyone from grappled status by teleporting everyone (excluding Phalanx)?
>>
>>3602256
whichever happens, happens. either one works for us, and can be turned to our advantage. our main goal is to just simply make sure no one of our team gets left behind.
>>
>>3602256
Try to free ourselves if we can. If we can't, bring it back to the Lair and have Rath hit it with some Ignition Punches.
>>
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>>3601965

Ten fresh swarmlings tear free of your hive as slender limbs erupt from your hands, linked palm-to-elbow as they leash you to your allies along with the Grapplings you’ve just birthed. The armor across your stomach splits open, your second prehensile tongue lashing out towards Amara and seizing her around the waist. You throw the Uzi to November and she snatches it from the air with blinding speed, the retort of the machine gun exploding in the confined space, drowning out all other sounds as your Gurrenlings rev silently, tearing forth to do what they can about the unnerving amount of arms that claw at your friends.

A pair of Jacklings wriggle from your spine and dart to the holes the Phalanx has torn open, their stingers jabbing into the tender ground and playing havoc with the Amalgam’s efforts to pull your allies into the unknown. November’s leaden assault tears through the limbs as more take their place, but the arms become the least of your worries as a figure emerges from the hole closest to Amara, armor dark and non-reflective.

It’s almost as though it’s expressionless helm is tilted towards you as it runs the little girl through with a sleek blade, the length of calcite emerging through her sternum and birthing a spring of crimson across her chest. She looks down, stunned for a half-second as you yell her name before her body erupts with calcite spines, tearing through flesh and bone as the blade is withdrawn with cold professionalism.
The construct that had the shape of your young ward dissolves into useless biomass, its creator letting loose with a confused scream as bloody tendrils work to free her from her captors.

It was just a clone.

For now.

You grit your teeth as your Knightlings bring their speed and strength to bear, helping you pull your allies free of the holes as November closes once rusted gauntlet around a length of arms to assist. You’re straining to reach Keane’s flailing, panicked form when Jackie reaches out between your Hundred-Handed chain and her friend’s outstretched hand, completing the chain as the Hexane Calcite Armorer turns its attentions to Amara Prime. You swallow hard, and pray your plan works as Escher’s Gear flares to life in your hand. You watch as, just before the sights and sounds of combat distort with the Gear’s power, a pair of hands grab hold of Ace’s leg, while another hand latches on to Jackie’s ankle at the same moment the Armorer seizes Amara Prime’s neck in its blackened hand.

The smell of ozone, a churning in your gut and brain as reality crumbles around you, reforming nigh-instantly into the familiar surroundings of the Dragon’s Roost. You and your allies collapse painfully on the jet black floor, and it’s only a moment before you realize you didn’t arrive alone.

(Continued)
>>
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>>3602340

A trio of the motile statues rise faster than your allies, their imposing height allowing them to loom over your allies as the Calcite Armorer brings its blade screaming down on Amara’s prone spine. Her blade never reaches its mark as the Hexane Amalgam is punched across the room, slamming into the far wall as Rath roars with protective rage. Julia darts from around the bar counter, catching the tallest Amalgam by surprise with a rapid series of strikes. Two land, while the rest are expertly parried by its blindingly fast hands, extra limbs spawning from its elbows and chest to block her devastating strikes, its mask frozen in a cruel grin.

The third of them merely waits, watching in silence as the Midnight Crew struggles to their feet before it settles back into a fighter’s stance, bringing its open hands out in a palm-based style. Strands of gently undulating muscle fibers hang off its body as it gives the Crew a respectful nod, allowing its foes a moment to catch their collective breath.

These three...they're echoes of a world long past, fitful memories given form, remembering who they used to be as their armor thrums with empathic resonance.

You wonder low long you have before their full senses come about, and they recall their victories...

...and how they achieved them.

HP: 650% (+35%, Armored, Matron’s Stoicism, Ignition Gauntlets)
BIO: 310% (+60%, 4 Knighted Nomlings, 5 Platelings, 1 Bishop Jackling, 16 Gurrenlings, 2 Jacklings, 28/36 Active)
CONTENDER: Empty, Base Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

RATH HP: 860% (70%)
JULIA HP: 880% (20%)
AMARA HP: 440% (+80%, Slowed, Vocem Virtutis , 2 Clones, Whistle: GRAH FOL CUNT)
NOVEMBER: 890% (Hydra Heart, Uzi)

Threat: GENERATOR: Engaged in melee with Julia. ARMORER: Preparing, medium distance away. FIBROMANCER: Calmly waiting, in melee range of the Midnight Crew.

YOU ARE IN CONTROL
>>
>>3602353
Why isn't Dorian listed?
>>
>>3602364
hes not here. he wnet to go catch up with Isabelle and put down the next teleporter spoke.
>>
>>3602260
>Draw out Lion Heart Engage the Churem in a sword duel;
>[Karma, do you recognize those statues? if so, please let everyone know what they're good at.]

>Spawn platelings for Julia, spawn Hundred Handed limbs and have Julia take control of said limbs, have them aid her in fighting against the Generator.

>"CHUREM, I CHALLENGE YOU"
AND SHIT. I MUST LEAVE.

>>3602364
We sent Dorian on a mission to catch up to Isabelle, have him attempt to steal the relic she's carrying, and then bolt away.
>>
FUCK. I MUST LEAVE FOR WORK. YOU GUYS BETTER HOLD OUT FOR THE NEXT 2-3 UPDATES.
>>
>>3602368
im not sure we are the best to be fighting directly like that. i also think Rath would be better against the Generator, or maybe the Fibromancer. probably the Generator, as she can help negate his arms with her own.
>>
>>3602368
Make those plate-fistlings.
And could we get a swarmling to the room controls and change the layout during the fight to help us?
>>
>>3602353
I wonder why they're prioritizing Amara? Mother recognizing Skintalking as a particularly problematic threat to her?

>>3602364
Dorian is currently busy chasing after B'Ni. He's not here.

>>3602374
I'd argue she's actually best against the Armorer. Rath has a level of resistance to piercing attacks, activating Ignition gives her an additional level as well as a level of resistance to slashing. Combine that with Alabaster Endoskeleton and she can take those blade attacks just fine. Meanwhile, Ignition being active means that she benefits from Burrowing Blasts, making her attacks ignore the Armorer's armor.
>>
>>3602381
i want Keane to melt the Armor down into being worthless, once that happens anyone can go after her.
>>
>>3602381
they know amara is a skintalker so they might be having a fever memory of the time Mother betrayed them.
>>
>>3602374
Yep, please no fighting 'honourably.'

>>3602381
Agree that Rath is best against the Armorer.

>>3602353
Not an immediate concern, but it's worrying that we left the Neuromancer (Thelis?) and another unknown Ascendant (maybe Gluttonous or Skintalker?) behind to regain their senses.

I wonder if it's possible to reason with these things, given that Mother betrayed them, but they're probably geased.
>>
>>3602385
I don't want to wait for that. Rath can punch right through the armor right now, then go to assist in other fights. Caster's Curveball plus her own inherent high accuracy means that in Ignition Mode she's almost certain to hit, Phantom Limb plus Burrowing Blast means she'll do a ton of damage that can't be ignored. She can end the Armorer quick.

>>3602398
Maybe. But they worked just fine with the Skintalker statue, which is presumably the statue of Mother's Hexane form. I'm just glad we apparently took out the Flesh Artisan statue early, that one would correspond to Charon and I don't want to fight against their power set.
>>
>>3602400
>>3602385
do you think they will recognize The Hexxane Contender?
>>
>>3602405
im not sure she can actually. we were already told Burrowing is not applied to her arms, only Boils.
>>
I'm betting that compared to our other arm-spawners (Hera's brute strength, Rath's Asura-style punching, Shu'a dexterity), the Generator uses her extra arms for martial arts. I'm expecting karate chops, pressure point strikes, open palm parries, and elbow strikes.
>>
>>3602400
Worse case with them is that they'll impede us later but at their full strength with their senses regained.
>>
>>3602406
A good chance, yeah. Let's brandish Karma, see how they respond?

>>3602405
Charon is a Flesh Artisan?
>>
>>3602409
They're not applied to her arms because those aren't Generator skills, they're Fibromancer. But when she activates Ignition mode, her entire body counts as a Generator skill. So have Rath switch to Ignition Mode, punch the Armorer really hard, and then be on her way.

>>3602412
Sure looks like it. And since they're Generator constructs and not actually part of its body, Julia can't inflict stacks through them. Tough one, this one.

What about the Fibromancer? I'm thinking we should probably attach the Exsanguinating Leash to it, Fibromancers have good defense so that way we can at least guarantee it won't heal. Maybe use the link that it gives us to jack in and disable one of its skills. Exsanguinating Leash allowing for touch-based abilities through it should apply to Neuromancy, right?
>>
(Gentlemen, voting shall remain open for the next two hours.)
>>
>>3602353
SHU;
>Load up a Flullbore and a BB.
>switch to sword form, Fire off the Fullbore at the Armorers chest, the BB at her legs.
>After firing, go in with the Contender and Maw to try and speed up the BB and hold off the Armorers blows.
>send forth your 4 Knighted-Nomlings to harrass the Armorer.
>Send 6 Drillings to help widdle down the Armorers Armor.
>Send 5 Drillings to aid against the Fibromancer, and 5 to aid against the Generator.
>Spawn a chest and Helm Stalwart for Rath and Julia.
>Spawn 4 Bane-Nomlings to go aid in eating the Generators Arms.

KEANE;
>step back and turn your attention on the Armorer, scream forth a flurry of constructs to eat away at her weaponry and armor.
>otherwise, focus on healing anyone who takes too big a hit.


RATH;
>Spawn 4 Hydra Arms and 6 Phantoms.
>Quickly rush to switch places with Julia, matching the Generators limbs as best you can.
>As you rush towards the Generator, toss out 2 Boils at the Armorer, and 2 at the Fibromancer.
>Flare up both Ignition and Erupting Grasp.

JULIA;
>Rush to fight the Fibromancer once Rath give you the opening, spam 4 Extra attacks, for a total of 5 to try and get stacks upon him.
>Activate Depressive Weight.
>Prime your Halo Counter.

JACKIE and QUINN;
>after KEane give you your opening, rush to attack the opened up Armorer to get your Antibodies against her.
>Have Jackie boost Quinns core so it wont take as long.
>Jackie should swarm the Fibromancers strands with Bats, aiming to cut them off.

ACE;
>Stand up to the Fibromancer, your Armor and Debuffs should help negate his strength, and your axe cleave him rightly.

AMARA;
>Have your Clones split into 4 Clones.
>Keep Queen Crimson Activated.
>Have a Clone Fire off a Sternutation Cannon at each of our enemies, but have them wait til they see a good opening.
>Amara Prime should Blow the Whistle.
>Amara Prime should then let out a GRA CUNT TER RHO(“Greater Enemy Terrain Difficulty”).
>the last Amara clone should let out GRA RHO CUNT(“Greater Enemy Slow”). If it has to be targeted, do the Armorer.
>>
>>3602419
>Charon is a Flesh Artisan?
Hasn't been confirmed, but it's heavily implied. They were an artist, they crafted several Relics, and what we've seen of them in combat looks like a mixture of Impressionist (turning their skin cloak into a barrage of crystallized darts) and Expressionist (manipulating the Fleshscape to envelope and crush foes) abilities.
>>
>>3602429
Most of this is good, definitely agree with Julia and Ace taking on the Fibromancer. On the other hand, Rath would be much better against the Armorer than the Generator. I'd suggest switching Rath and Shu, and redirecting some of Quinn/Jackie/Keane's anti-construct spam towards the Generator.

>>3602430
Cool, thanks for the explanation, that makes a lot of sense.

Do we think the Armorer is Churem and the Generator is Silvis?
>>
>>3602421
except we dont have any other tool that could counteract the arms aswell as her. i suppose Keane could send constructs her way too, but i really dont think anything we have will counteract her arms aswell as our own multiple arms. it might even better to send Shu and hers after them too, even if hers are far weaker.

we however, DO have other methods to deal with the Armorer.
>>
>>3602456
actually, Shu should use the opening from Keanes constructs, her Swarmlings, and her Maw to get her drill into the Armorer. the Drillings alone have armor pen, and the Heavens Drill can go right through that armor if she gets her shot.
>>
>>3602381
Could be some memories of the old ascendant still in there that had a particular hatred for Skintalkers or foun dthem problematic enemies doesnt have to be mother

The Skintalker is no longer here so we can have Amara cast again

>>3602353
Battle Plan:

Shu
>>Prime the Halo

>> Challenge the Armorer to a "Duel" and charge in with a flurry of ten Strands of Hundred Handed Fists lauched at her(and retracted in the same Motion) while charging with the Lionherat Contender to force her to concentrate on what to deflect

>>spawn 3 Nomlings and 3 banelings to charge at her and take any hits for us while we move in for Meleedistraction

>> Activate Exanguinating Leash and attach it to the Fibromancer reduce her regeneration

Rath
>>Prime the Halo

>>Activate Erupting Grasp to turn your hands into Power Weapons while you move araound into the blind spot of the Armorer while looking like trying to get into another melee with another of the Amalgams

>>Rip through the Armorer in Ignition Mode from Behind while Shu distracts her from the Front and keep on hitting her till the Armorer is downshe tried to kill Amara no Quarter given no shall be taken

November
>>Lay down suppressive Fire upon the Generator: Blow up its arms when they spawn or trie to parry

>>Go and protect Amara Prime with your Talons

Julia
>>Disengage to fight the Fibromancer instead

>>Prime the Halo

>>Activate Depressive Weight

Amara
>>Split into an extra 2 clones which themselves split again into more clones to keep up the confusion and disappear into the crowd to get to November

>>Prime casts a GRA CUNT TER RHO (to hinder mobility of the enemy accross our floor)


>> three clones each casts GRA RHO CUNT(one at every enemy)
>> all other clones keep anyone at bay with Queen Crimson and Sternutation Cannons

Midnight Crew:

Keane
>> start distributing BIO and Health through your Network to whoever needs it most(probably Shu and Amara soon)

>>Step back and keep harrassing the Armorer with your constructs

Ace
>> Support Julia in her fight with the Fibromancer

Jackie
>> Boost Rath Ignition so she can land a pretty much guaranteed Killshot against the Armorer

>>Go with Quinn to support her against the Generator from the Backline by harassing them with bats

Quinn
>> Go straight after the Fibromancer to help Julia disengage and start getting your antibodies up and running
>>
>>3602462
Yeah, thinking about it further, Shu's armour piercing is also good, and she also has reactive armour. The way Alabaster Endoskeleton is described, it sounds like it would work a lot better against many blunt attacks than a piercing attack followed by a spike explosion from the inside, and Alabaster is more important than a single level of resistance against piercing. I'll probably support your plan even without swapping Rath and Shu.

Suggest throwing in some Leash though, and redirecting a little of the anti-constructness towards the Generator would help Rath out.
>>
>>3602467
ehhh....i really dont think this is as good.

Shu like i just said would be better off trying to get a good hit in with her Drill, and we certainly shouldn't even pretend to fight a duel or honorable. the Armorer is the better swordsman, the last time we went up against a better swordsman as Shu, Shu got stabbed.

Quinn shouldn't go after the Generator, she wont get hits in on him to get her antibodies buffed. i still think Rath is our best shot against her. i also think using Jackie to get Quinns core up faster, regardless of who we send her after, is the best bet. Rath especially will be fine without Jackie. oh, also, Ignition will be hell for the Generator to deal with, as he may literally lose arms hitting her.

Amaras Clones have Spawn sickness so they cont spawn more than one set a turn, they probably already will be much more limited than what i want them to do too.
>>
>>3602467
>>3602462
can we have amara create more clones? also, amara is definitely traumatized from having one of her clones killed.
>>
>>3602353
>>3602429
amendments;

SHU;
>Load up a Flullbore and a BB.
>Fire off the Fullbore at the Armorers chest, the BB at her legs.
>After firing, go in with the Maw and Hundred Hands to try and pin the Armorer down, then dig into what Armor she has left with the Heavens Drill. Use the Hands as Shields to block incoming strikes aswell.
>send forth your 4 Knighted-Nomlings to harrass the Armorer.
>Send 6 Drillings to help widdle down the Armorers Armor.
>Send 5 Drillings to aid against the Fibromancer, and 5 to aid against the Generator.
>Spawn a chest and Helm Stalwart for Rath and Julia.
>Spawn 4 Bane-Nomlings to go aid in eating the Generators Arms.
>Prime your Halo Counter.
>Stick the Leash onto the Fibromancer

KEANE;
>step back and turn your attention on the Armorer, scream forth a flurry of constructs to eat away at her weaponry and armor.
>otherwise, focus on healing anyone who takes too big a hit.

RATH;
>Spawn 4 Hydra Arms and 6 Phantoms.
>Quickly rush to switch places with Julia, matching the Generators limbs as best you can.
>As you rush towards the Generator, toss out 2 Boils at the Armorer, and 2 at the Fibromancer.
>Flare up both Ignition and Erupting Grasp.
>Prime your Halo Counter.

JULIA;
>Rush to fight the Fibromancer once Rath gives you your opening, spam 4 Extra attacks, for a total of 5 to try and get stacks upon them.
>Activate Depressive Weight.
>Prime your Halo Counter.

JACKIE and QUINN;
>after Keane gives you your opening, rush to attack the opened up Armorer to get your Antibodies against her.
>Have Jackie boost Quinns core so it wont take as long.
>Jackie should swarm the Fibromancers strands with Bats, aiming to cut them off.

ACE;
>Stand up to the Fibromancer, your Armor and Debuffs should help negate his strength, and your axe cleave him rightly.

NOVEMBER;
>Quickly go and switch out for the Tier 1 Core.
>Aim your Shotgun at the Generator once you are back.

AMARA;
>Have your Clones split into 4 Clones.
>Keep Queen Crimson Activated.
>Have a Clone Fire off a Sternutation Cannon at each of our enemies, but have them wait til they see a good opening.
>Amara Prime should Blow the Whistle.
>Amara Prime should then let out a GRA CUNT TER RHO(“Greater Enemy Terrain Difficulty”).
>the last Amara clone should let out GRA RHO CUNT(“Greater Enemy Slow”). If it has to be targeted, do the Armorer.
>>
>>3602456
Shu. Shu could counter the arms as well as Rath. Because Shu has the exact same power that Silvis here appears to have. I'd argue that Shu is better against Silvis than Rath is, because of her reactive armor and the Ravenous Maw's auto-attacks. Destroy any arms that hit her. So have Shu engage Silvis, Rath engage Churem, and Julia attack the yet-unnamed Fibromancer.
>>
>>3602482
>spam 4 Extra attacks, for a total of 5
Six, actually. Julia gets two attacks per turn at base.
>>
>>3602482
>>3602483
we should also have FuzzBuzz guard Amara.
>>
>>3602478
probably.
and like i said, i just remembered BHOP said the clones spawn with sickness. not sure how strong the sickness is but id imagine they probably cant spawn further clones the turn they spawn.

we also need Amara Prime for Debuffs, so let her existing clones focus on spawning new clones, so she can use her fancy necklace and whistle to get out more debuffs.

>>3602485
she does? well, each attack is an ACT ,but she has to use one of her ACTS to move.

>>3602483
i feel like we leave too little against the Armorer if we send Shu after he Generator, and the entire point is Shu herself actually has really good Armor Penetration, thus allowing Rath to focus on the Generator. also Raths Ignition will probably damage or destroy any Arms that hit her too. Julias aswell, if were talking like that. both id argue have better methods to disarm the Generator, though Julia can debuff the Fibromancer and cant do that to the Generator it seems, so she can do better elsewhere. Maw would also only stop at best 3 Attacks via eating up Shus actions, and im sure the Hands gives the Generator more leeway than that.
>>
>>3602490
FuzzBuzz has the Guardians Heart. hes technically his own entity now we cant actually control and he will outright disobey orders in order to protect her, which is fine as thats what we want. hes solid in his own when it comes to doing his job.

i mean, he might still listen, but its like how the Midnight Crew technically is only taking our suggestions, and probably can and would disobey us under the right circumstances.
>>
>>3602491
(This is correct; they cannot spawn further clones until their sickness is over.)

>>3602364
(The other Anons are correct in that he left to pursue B'ni.)
>>
>>3602477
Well it should only be a distraction anyway(I am keenly awre we are not a good swordfighter which was hy i wanted an escort taht threw themselves into attacks and could still deal damage so could not be ignored) to have Rath pounce upon her from behind, I was trying to go for killshtos with Rath the rest was mostly tying up the Enemy till we can take care of them with a larger Party

>>3602482
Good points your making but i think reducing a bit on spreading our damage and putting more damage into one opponent would work better here so sending Rath after the Armorer to take her down by working in tandem with Shu
>>
>>3602482
Supporting.

>>3602478
Yeah, there's that downside to Joyous Many. We'll have to have a chat with her after we deal with the Ascendants and B'ni.
>>
>>3602491
>she does? well, each attack is an ACT ,but she has to use one of her ACTS to move.
Doesn't matter, she gets two attacks per ACT.

>i feel like we leave too little against the Armorer if we send Shu after he Generator,
We leave Rath, exploding the Armorer open with a few punches. I think Rath can resolve this fight faster.

>and the entire point is Shu herself actually has really good Armor Penetration
But not as good a balance of damage and accuracy when doing armor-piercing attacks. She either does low-damage high-accuracy attacks with the suit's drill-stingers, or she does high-damage low-accuracy attacks with Heaven's Drill. Rath has high damage and high accuracy, so it makes more sense to have her handle the foe that needs armor-piercing and let Shu handle someone who doesn't and who she can use her other attacks against.

>also Raths Ignition will probably damage or destroy any Arms that hit her too
Well, that's fair. Any contact with Rath in Ignition deals damage.

>both id argue have better methods to disarm the Generator, though Julia can debuff the Fibromancer and cant do that to the Generator it seems, so she can do better elsewhere
Definitely agree there, take Julia off of Generator and have her paralyze Fribromancer.

>Maw would also only stop at best 3 Attacks via eating up Shus actions, and im sure the Hands gives the Generator more leeway than that.
Ravenous Maw auto-attacks, Shu doesn't have to take actions to use it. Arm forms and it should immediately lash out and bite it off.
>>
>>3602501
Focusing fire is good but these guys seem to like attacking Amara, so we'd better not leave any of them to their own devices.
>>
>>3602501
we send Rath after the Armorer we have no one holding back the Generator. im very much gonna say we at least need one person on each, to simply stop these powerful enemies from teaming up and working together. sure, im having November go after the Generator, but i dont think November will do good against her in Melee, hence wanting her to get a new core first, but she cant hold off the enemy while she does that.

>>3602513
where the hell does it say she gets two attacks per ACT?

>Rath
im sticking with her Against the Generator. Shu simply wont be anywhere near as good against the Generator as Rath will be, but she can hold her own against the Armorer, especially with the aid she will be getting.
>>
>>3602515
>>3602524

Yeah i made a mistake in what i wrote, i wanted to have Quinn and Jackie go after the Generator while Julia kept the Fibromancer busy
>>
>>3602530
Quinn would not do well agaisnt the Generator for the same reasons Julia would not do well.
>>
>>3602513
also im thinking you are overestimating the Maws ability there, as i see where you are getting the idea from, but it has never activated more then once, not even against multi-limbed enemies.
>>
>>3602524
>im sticking with her Against the Generator. Shu simply wont be anywhere near as good against the Generator as Rath will be, but she can hold her own against the Armorer, especially with the aid she will be getting.
I disagree entirely. Shu doesn't have defense against the Armorer's attacks like Rath does, and will do less damage. Meanwhile, she can do a reactive drill/acid/chaff burst against all of Generator's attacks, and do more damage. She's better suited against them. I want to get this done with fast. Your plan will work, I'm not saying it won't, but it will be slower. We can't afford to be slow. Rath blitzes Armorer, then if Generator is still alive she double-teams it with Shu. Phantom Limb Smash x10 plus Ignition plus Erupting Grasp plus Caster's Curveball plus Burrowing Blast equals super-accurate super-deadly punch that ignores armor, for the cost of only 70% Health and 50% Bio. We can take the Armorer out in one turn, let's do it.

>>3602535
I'm getting the idea from them being Generator constructs. It auto-attacks once per enemy, they're individual constructs and should count as unique entities. But it doesn't matter, even if that doesn't work Shu is better suited against Generator.
>>
>>3602545
my issue is, i disagree, i dont think Shu has any actual methods to deal real damage to the Generator, only hold it off. Rath however, does. all of Shus tricks would only prevent herself from being damaged, none of them would actually do enough to get her an opening to actually hurt the Generator.

Shu can also deal real hard damage to the Armorer. therefore, put them both against a target they can actually properly damage. Raths superior Arms and natural offensives might with Ignition and Graps can tear through the Arms multitude faster and better than any method Shu can even attempt against the Generator. Shu meanwhile, can still block and damage, even potentially kill, the Armorer, especially with Keanes and Quinns aid.
>>
>>3602552
Even if you're right, and I don't believe you are, holding off Generator is fine. Because Rath will take out Armorer in one turn, then be on to helping Shu. It's no problem. Your plan requires several turns to kill each of them anyway, so this is still advantageous because it takes Armorer out of the fight faster. It's therefore safer, too, because instead of leaving Shu in close melee with someone she has no particular defense against, we have her fighting someone that can't really harm her effectively. I mean, your plan is to GRAPPLE with someone who can make bone spikes shoot out of their body. Do you not see a problem with that?
>>
>>3602353
Well i think i can support this, just top reach some sort of consensus(with any amendments that might still come afterwards)
I am to tired and its to hot here so that no longer have the spirit to argue about this


Have a good time everyone i am heading out
>>
>>3602571
after covering them in liquid constructs that literally melt any and all armor and weaponry they can produce. also Rath is even MORE focused on getting close to her enemies, those spikes would be just as big a threat to her. ill admit Rath has better Armor overall but both Shu and Rath both have numerous methods to help stop incoming attacks, its just Raths can better cut their ways past a horde of Arms.

>>3602577
er, i think you miss-clicked as you didnt actually link to any plan.
regardless, shame the heats getting to ya. stay hydrated and hope your day goes well.
>>
>>3602577
(Seconding the fact that nothing was linked. However, I hope you have a good rest of your day, and I hope you can stay cool, Anon.)
>>
>>3602584
>after covering them in liquid constructs that literally melt any and all armor and weaponry they can produce.
Yes, but not instantly. Any new spikes that Armorer spawns will not be affected fast enough to save Shu.

As for Rath, she has two levels of resistance to piercing damage. She has applicable damage resistance against Armorer's attacks. Shu does not, she has damage resistance against acid and heat. Rath is much safer getting closer.
>>
>>3602593
yes, i said that. however, i still disagree, on the principle i DO agree we need to get this finished sooner. i dont believe shu can do any substantial damage to the Generator. Rath can however, even potentially massive. yes, Rath could do massive damage to the Armorer too, i never said that was wrong, however, yes with risk, Shu can aswell. If we send Rath after the Generator and Shu after the Armorer, we can potentially get both of them massively injured. if we send Rath after the Armorer and Shu after the Generator, we only get one of them massively injured. id rather go for injuring both of them heavily than only one of them. im also not convinced Rath has any greater a chance to one turn the Armorer than Shu does, as Shu can still get through the Armor and deal massive damage a multitude of ways aswell.
>>
>>3602607
And I disagree. I think that Rath can one-shot the Armorer, and that if we send Shu against her it's going to end in Shu taking a lot of damage while the Armorer doesn't take much. Even if Rath doesn't one-shot her, it's still the better option, because it keeps Shu from being riddled with spikes.
>>
>>3602353
SHU
>Convert chestplate to Plate-Grappling
>Fire two B.33 rounds at Generator's legs
>Send Gurrenlings to drill at Generator from opposite sides
>Engage Generator in melee with exchange of spawned limbs. Aim to tie down their arms, while yours inject exothermic acid
>Take advantage of limb spawn speed to augment punching speed.

RATH
>Spawn ten Phantom Limbs
>Activate Erupting Grasp and Indignant Indignation, combine Limbs for smash
>Sling over to Armorer
>SMASH

JULIA
>Disengage from Generator
>Prime Halo for counter-attack
>Activate Depressive Weight
>Burn 40% Health to deal ten attacks to Fibromancer
>Rely on Hungering Membrane to consume any of their fibers they try to wind into your flesh


NOVEMBER
>Use Uzi for suppressing fire against Generator, give Julia chance to disengage together with Shu's assault.

AMARA
>Spawn another two clones
>Cast GRA RHO CUNT on Armorer, just to make it harder for them to dodge Rath's attack
>Blow Whistle

JACKIE
>Spawn a round of bladebats to harass Generator and assist in the swap-out
>Boost Quinn to speed up adaptation acquisition

KEANE
>Spawn some mucous blobs to jam up Fibromancer's fibers
>Be on guard to reverse any fiber infiltration
>Heal if necessary

QUINN
>Strike at Fibromancer from distance while Keane keeps their attention
>Build up adaptation until ready to deploy

ACE
>Engage Fibromancer in melee, be big obvious target occupying its attention.
>Deploy debuff auras
>>
>>3602626
well then, we simply disagree.
>>
>>3602631
you're putting waay too much faith in Rath being able to handle the Armrorer alone.

Keanes constructs work best against calcite or constructs, meaning she is best against the Armorer or the Generator.

November has access to a fresh core, she should grab it.

you are under-utilizing the Actions Amara and/or her clones can take heavily.

the Fibromancers strands would be a better target for Jackies Bats, as they would be thinner and easier to cut.

Quinn is a weak and easy Target for the Fibromancer to hit hard. same with Julia, hence me not wanting to go too far over her Health Regen on extra attacks, Fibromancers are hell on damage output, and Ace can only save one person, and i doubt the Fibromancer cant try for more than one person.
>>
>>3602644
though i will admit Julia can probably handle getting hit much better, so fair risk to take. Quinn also shows signs of being a liquid Daughter, which has resistances to slashing and sometimes piercing, but never have we seen it give bashing resistances, which is what the Fibromancer is all about.
>>
>>3602644
>you're putting waay too much faith in Rath being able to handle the Armrorer alone.
No I'm not. She has damage resistance against the Armorer, and the Armorer doesn't have any resistance against her. She'll be fine.

>Keanes constructs work best against calcite or constructs, meaning she is best against the Armorer or the Generator.
They won't be needed against Armorer because she'll be dead soon, and they won't be effective against Generator because any construct arms will just be retracted before they can take significant damage.

>November has access to a fresh core, she should grab it.
You want her to do surgery on herself in the middle of a fight? I mean, it's not particularly hard surgery, but I don't think she'll get the chance to do it.

>you are under-utilizing the Actions Amara and/or her clones can take heavily.
Clones have summoning sickness. Amara has a slowness debuff. They don't have many actions this turn. Next turn, sure, but not right now.

>the Fibromancers strands would be a better target for Jackies Bats, as they would be thinner and easier to cut.
Okay? I don't see how that's a problem with my orders.

>Quinn is a weak and easy Target for the Fibromancer to hit hard. same with Julia, hence me not wanting to go too far over her Health Regen on extra attacks, Fibromancers are hell on damage output, and Ace can only save one person, and i doubt the Fibromancer cant try for more than one person.
Quinn is attacking from the back lines with her whip-arms, and should ideally get adaptation soon. Julia has very high HP. Fibromancer will be busy dealing with "hey, stop hitting me with that ax and petrifying my flesh, you two!".
>>
>>3602631
so 1 vote

>>3602482
to 2 votes

>>3602418
>>3602478
two undecided

>>3602577
a misclick.

>>3602368
and however BHOP interprets this.
>>
>>3602661
>No I'm not.
yes, you are

>won't be effective against Generator
yes, they will, they will still stick to him and slow down the numerous arms, and eat away at any arms she keeps or any new ones she spawns. they are constructs, not status effects, they wont just disappear if the Generator despawns a arm.

>but I don't think she'll get the chance to do it.
she can open up quite quickly actually and everyone else will be held down. she easily will have the time.

>They don't have many actions this turn
only if they spawn new clones, and they may still be able to do more, just not spawn new clones. also Amara Prime can still do more, due to the Relic making her spells significantly cheaper, so with action allocation we can squeeze more out.

>Okay? I don't see how that's a problem with my orders.
your orders have her sending the bats after the generator. im saying the fibromancer would be a better target.

>Fibromancer will be busy dealing with "hey, stop hitting me with that ax and petrifying my flesh, you two!".
unless he can dodge. Ace is not fast, nothing says the Fibromancer cant be. its very possible he could hold off or dodge the Axe and focus on a weaker target, knowing full well Ace is supposed to be a distraction.
>>
>>3602675
>yes, they will, they will still stick to him and slow down the numerous arms, and eat away at any arms she keeps or any new ones she spawns. they are constructs, not status effects, they wont just disappear if the Generator despawns a arm.
They won't disappear, their arms will. Generator's limbs will not last long enough anyway for them to meaningfully impede their use of them outside of weighing them down. I'd rather Keane weigh down the person she's fighting.

>she can open up quite quickly actually and everyone else will be held down. she easily will have the time.
Now who's having too much faith in our party's ability to handle these problems? "Oh, she'll just duck out real quick to do some open heart surgery on herself, it'll be fine."

>only if they spawn new clones, and they may still be able to do more, just not spawn new clones. also Amara Prime can still do more, due to the Relic making her spells significantly cheaper, so with action allocation we can squeeze more out.
That's just me misreading, I thought we were out of clones and had to summon more. Okay, have them make a chorus with her casting iterations of GRA CUNT RHO. Every enemy gets one.

>your orders have her sending the bats after the generator. im saying the fibromancer would be a better target.
That was as a concession to you and your worry that Shu won't be able to do enough against Generator. If they're busy dealing with bats he'll have less arms to parry with, she'll be able to do more damage. Plus, the bats will do some damage too.

>unless he can dodge. Ace is not fast, nothing says the Fibromancer cant be. its very possible he could hold off or dodge the Axe and focus on a weaker target, knowing full well Ace is supposed to be a distraction.
Yes, that is the point. Distract the Fibromancer by keeping them busy having to dodge the giant ax swings.
>>
I can't imagine how Rath and Julia are feeling right now.

>Hanging out in the new base that we've been given
>Waiting for the rest of the team to get back from the mission, as usual
>Hope everything's going okay
>Without warning, everybody plus the Midnight Crew teleports back in
>Along with three armored monstrosities trying to rip them limb from limb
>GODDAMNIT
>I JUST cleaned this place up and was about to take a shower, but HERE WE FUCKING GO AGAIN
>I CAN'T EVEN RELAX IN MY OWN GODDAMN HOUSE
>FUCKING CRUCIBLE
>>
>>3602688
>Now who's having too much faith in our party's ability to handle these problems? "Oh, she'll just duck out real quick to do some open heart surgery on herself, it'll be fine."
the hell dude? you know its a different situation. my issue with Rath is she will be in the thick of a fight alone. November is not nor will be in a fight. entirely different situations.

>I'd rather Keane weigh down the person she's fighting.
Keanes not fighting anyone, she has no direct attack moves. and you are absolutely wasting her Constructs, custom made to fight other constructs and Calcite armories, against the target with neither, or at least significantly less reliant on them. also we have literally no idea how fast her constructs work, we have never been told or given a timeframe to contextualize.

>That was as a concession to you
thats not a concession at all. its still misappropriation of resources in my opinion.

>Yes, that is the point. Distract the Fibromancer by keeping them busy having to dodge the giant ax swings.
and im saying he still may be able to do other things during that. hardly would be the first to be able to attack on the move.

well, voting is over regardless, so we'll see how Shu does against the Armorer then.

>>3602690
kek. yeah it was probably jarring as all hell. Julia is probably fueling herself with anger via all the cleanup work she will have to do.
>>
(Headed home now, Gentlemen. I shall resume writing shortly after arrival, and I hope you are all having a good day.)
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>>3602694
>the hell dude? you know its a different situation. my issue with Rath is she will be in the thick of a fight alone. November is not nor will be in a fight. entirely different situations.
No, it's entirely comparable. If Rath's situation is that bad, November should stay and help out her niece instead of running off to the Forge. She'd only leave the fight if she was confident that Rath can handle this.

>Keanes not fighting anyone, she has no direct attack moves. and you are absolutely wasting her Constructs, custom made to fight other constructs and Calcite armories, against the target with neither, or at least significantly less reliant on them. also we have literally no idea how fast her constructs work, we have never been told or given a timeframe to contextualize.
Keane also specializes in reversing "subcutaneous assaults" back at the originator. I'm pretty sure the Fibromancer is going to do that thing where they slip their muscle fibers in under your skin and attack you directly. That's why I want her focused on the Fibromancer.

>thats not a concession at all. its still misappropriation of resources in my opinion.
If you say so. I was trying to compromise, not have Shu tackle the Generator all on their own when you think she won't be effective. I think blade-bats would be great against the Generator, Keane's blobs might not be able to dissolve their arms fast enough but blade-bats could cut them off. Blade-bats are sharp, remember how they were scything right through those flying constructs in the Spiraling Fear?

>and im saying he still may be able to do other things during that. hardly would be the first to be able to attack on the move.
Sure. But it will make things considerably harder.

>well, voting is over regardless, so we'll see how Shu does against the Armorer then.
Yep. Here's hoping that we get some good rolls.
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>>3602726
>No, it's entirely comparable
no its not. also ill admit in part i underworded what i meant. i thin Rath can survive against her alone in theory, but i think you are putting to much faith in Rath being able to put everything into a couple of swings and less limbs to end it, where as id have made her take a much more cautious approach. your exact method of using Rath i think is putting too much faith in her being able to hit first and deal enough damage to ensure a quick and precise enemy has no tricks to pull against an armored opponent.

meanwhile, November is in no combat nor will be the center of anyone's attention. she can afford to spend a moment making sure she is more useful via regaining all her abilities and tools. she can also help Rath or anyone else better with a fresh core.

>That's why I want her focused on the Fibromancer.
except she shouldnt be anywhere near a position where she can do that, shes like Amara or Gina having her close instead of ten feet back is a very bad idea, shes squishier than Quinn by miles, and probably has less tricks up her sleeve if targets for an actual hard hit. i mean hell, if i saw you bringing in a Healer to do that, i might even be willing to take a hit to take her out of commission.

>I was trying to compromise
by going against what i wanted? also i highly disagree, i think Constructs custom made to fight things like the arms are gonna do better. the blade bats cant be guaranteed to cut them off, but we know the mucuslings can easily melt the arms, its literally what they were made to do.

>remember how they were scything right through those flying constructs in the Spiraling Fear?
we have no real context for those sizes though, and its implied these Hexxane folk are not small and probably not any of their constructs either.

Bats on Fibro, Mucus on Generator, would be taking advantage of each constructs advantages much better.
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>>3602744
>where as id have made her take a much more cautious approach. your exact method of using Rath i think is putting too much faith in her being able to hit first and deal enough damage to ensure a quick and precise enemy has no tricks to pull against an armored opponent.
It's the other way around. The Phalanges are still groggy and waking up to their full potential, a cautious approach is actually what ensures that Armorer has a response by giving it time to remember. They need to be hit hard and fast immediately, taking more time is the more risky option.

>except she shouldnt be anywhere near a position where she can do that, shes like Amara or Gina having her close instead of ten feet back is a very bad idea, shes squishier than Quinn by miles, and probably has less tricks up her sleeve if targets for an actual hard hit. i mean hell, if i saw you bringing in a Healer to do that, i might even be willing to take a hit to take her out of commission.
I never said she was going to be close. Just focused on the fight her friends are in. On the back lines, keeping everyone healed and free of invasive attacks.

>by going against what i wanted?
By making a concession to the idea of "Shu can't handle Generator on her own" and giving her some assistance. I was going against what you wanted by having Shu fight the Generator, but I thought this would make you less worried by giving her support.

>the blade bats cant be guaranteed to cut them off, but we know the mucuslings can easily melt the arms, its literally what they were made to do.
Do you really think the mucous blobs can get them before Generator just retracts them? They're described as "whittling away", that suggests it's not super fast.

>we have no real context for those sizes though, and its implied these Hexxane folk are not small and probably not any of their constructs either.
Arms should be decently thin. The Hexane seem to be a lanky people. I think it should work. You're right that there was no real context for the wraiths size, but given how the narrative handled them they weren't too small. If the blade-bats can cut through a few inches thick piece of flesh it should be fine.

>Bats on Fibro, Mucus on Generator, would be taking advantage of each constructs advantages much better.
I can see an argument for the bats attacking the Fibromancer, but I just can't see the mucous working with how fast the limbs can retract. Keane needs either much more corrosive blobs or the ability to prevent constructs from forming in the first place.
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>>3602783
>taking more time is the more risky option.
thats just simply not true. going in all out leaving nothing for defense is always riskier.

>I never said she was going to be close.
well, i guess it depends on how she helps fight the strands. she can heal from afar but we dont know if she can do that from afar, i guess is my worry.

>By making a concession to the idea of "Shu can't handle Generator on her own" and giving her some assistance. I was going against what you wanted by having Shu fight the Generator, but I thought this would make you less worried by giving her support.
ok, i get where you were coming from, but you completely did not understand my points or worries with Shu then. i said she can hold her own on her own against it, i said i didnt think she could deal significant damage on her own against it, and honestly? Mucuslings or bats i still dont think she would've.

>Last Points and Stuff
if they can retract that fast they can dodge the bats too. the difference is the Mucusligs would make him unable to spawn new arms due to being covered in them, aswell as naturally slow down the limbs and any new ones that try to push through them. the bats can only cut at new limbs as they pop up, but cannot slow them down or be a direct hindrance to spawning new ones. its like having your body covered in a glue that eats away at your arms, versus just some annoying bats that give you gashes you might even be able to ignore. also he can probably swipe down the bats alot easier than he can remove the mucuslings from his body.
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>>3602815
>thats just simply not true. going in all out leaving nothing for defense is always riskier.
How is it leaving nothing for defense, though? Rath would still have plenty of Health and Bio. She'd still have her passive defenses. She'd still have the ability to dodge. And she'd have an opponent that wasn't as skilled as it will be if she takes several more turns to kill it. If you're really worried, then we should have just done that, but made even more arms and then not added them into the smash. Then she still has some defense upgrade from the extra arms, but still does the tons of damage early before Armorer adapts. Cost more Bio, sure, but Rath has plenty of Bio now.

>ok, i get where you were coming from, but you completely did not understand my points or worries with Shu then. i said she can hold her own on her own against it, i said i didnt think she could deal significant damage on her own against it, and honestly? Mucuslings or bats i still dont think she would've.
Only if she has to worry about Generator blocking all her attacks with their many arms. If they're being distracted, she can hit them more. I don't see why you think she'll be more effective against the more durable enemy than the less-durable one. Armor-piercing means that she does the same amount of damage to the armored and unarmored alike.

>if they can retract that fast they can dodge the bats too.
True, I got off topic with that. I originally wanted them to just be harassing Generator so that they'd be distracted and Shu could get more hits in.

>its like having your body covered in a glue that eats away at your arms
Eats away at your infinite supply of arms that you swap out fast enough that they don't impede your use. Keane is only useful for the glue part. Which, sure, can help. I'd rather have her sticking the Fibromancer's muscle fibers together, though, keep them from making any sort of wire whip things going on.
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>>3602841
>How is it leaving nothing for defense, though?
you had her do an all out jump attack at the enemy condensing all her extra limbs down into one super attack. she gets parry chances from those limbs and cannot dodge in the air. of course that looks like you are ignoring any defense and just hoping her attack lands, because if it doesn't shes at a very immediate disadvantage.

>I don't see why you think she'll be more effective against the more durable enemy than the less-durable one.
because the Arms themselves are a shield, and a very good one. but Drills wont do much to get past them, hell if hes smart he can actually get the slow acting drills trapped in an arm and negate their use for a time, opening Shu up more. her drills can negate the armor of the Armorer however, aswell as her Acid. Shus not as good trying to brute force her way through a horde of replaceable construct, however she can get through Armor decently enough, and with less stuff in the way keep the drill on and in the enemy, instread of having to try and push past multiple arms. even with other methods, such as the Contender or Maw, she can take care of the Armor to give them an opening easier than the Arms.

>Keane
and id rather have her helping negate the Generators arms, where she should be focusing out of the two. guess another point we simply will not agree on, and will fight over in the next vote too.
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>>3602867
>you had her do an all out jump attack at the enemy condensing all her extra limbs down into one super attack. she gets parry chances from those limbs and cannot dodge in the air. of course that looks like you are ignoring any defense and just hoping her attack lands, because if it doesn't shes at a very immediate disadvantage.
Yeah, that's not leaving nothing for defense. That's leaving one defense, the arm parries. She can still dodge because she's not jumping, she's moving about on wires. She still has all her passive defenses. And like I said, if that was the issue, why not just propose she spawn more arms and not use them in the smash?

>because the Arms themselves are a shield, and a very good one
Which is why Shu uses her own arms to manage them. Get in an arm-off. One she wins because the arms she spawns from her Plate-Grappling would get the spikes, too. Shu would be better at an arm war than Rath, because Shu's are designed for rapid redeployment and dexterity. Strength is provided for by the Grappling, if you're worried about that.

>and id rather have her helping negate the Generators arms, where she should be focusing out of the two. guess another point we simply will not agree on, and will fight over in the next vote too.
Sure will, because the idea is already a bad one and is only going to get worse as the fight goes on and the Phalanges improve in skill.
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>>3602911
>Rath
...getting rid of the arms for a super punch is leaving no arms for a parry.... and velocity still exists, if one arm is busy pulling her forward, the other busy readying a super punch, and she has no other arms, no she then cannot parry or pull herself to the side, her arm is already pulling her along a route.

also i thought it was self implied if im arguing shes getting rid of too many arms a compromise/fix would be to add more arms, but my bad i suppose for assuming that.

>One she wins
i disagree. your assuming its got nothing BUT arms. and if it does, then itll be able to spawn so many it can easily outpace Shus own. Rath however, has a middle ground of more Limbs but not having to worry about outpacing or out trickstering the Generator, unlike Shu.

>Sure will, because the idea is already a bad one and is only going to get worse as the fight goes on and the Phalanges improve in skill
except its actually the better idea and better application of resources, unlike your terrible waste of resources across the board, seeing as how your gonna cross that line.
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>>3602936
>...getting rid of the arms for a super punch is leaving no arms for a parry.... and velocity still exists, if one arm is busy pulling her forward, the other busy readying a super punch, and she has no other arms, no she then cannot parry or pull herself to the side, her arm is already pulling her along a route.
Rath completely unspools when she's making move actions now, she actually dodges better because she is nothing but wires like that. She doesn't need a hand.

>TENSILE STRAND (Lvl 5) [MAX]: No longer constrained to unfurling at the joins, Rath's curious form now possesses the ability to completely unspool when she's moving at high speed, greatly reducing the chance of her being hit when she takes the move action

>also i thought it was self implied if im arguing shes getting rid of too many arms a compromise/fix would be to add more arms, but my bad i suppose for assuming that.
You never said "she's getting rid of too many arms", you just made vague hand-wringing about how she would be defenseless going up against the Armorer on her own.

>i disagree. your assuming its got nothing BUT arms. and if it does, then itll be able to spawn so many it can easily outpace Shus own. Rath however, has a middle ground of more Limbs but not having to worry about outpacing or out trickstering the Generator, unlike Shu.
How is Rath going to do that, exactly? An ablative layer of constructs is going to impede her just as much as it would Shu, only Rath doesn't have as many tricks as Shu can pull off. She's going to be less effective. Especially against a smarter Generator. We could have had her take out Armorer fast and then join Shu to double-team Generator, but okay.

>except its actually the better idea and better application of resources, unlike your terrible waste of resources across the board, seeing as how your gonna cross that line.
Yeah, sure, let's waste Keane's attention on doing something that will barely impede the enemy now and will get even less effective as its tactics evolve, instead of having her focus on the thing her friends are fighting where she can be more effective. Great plan. At least having her go against Armorer has some value by blunting their blades.
>>
(Apologies for the wait Gentlemen. This update is...a doozy, I'll say. I shall be posting shortly, so thank you so much for your patience.)
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>>3602990
>You never said "she's getting rid of too many arms", you just made vague hand-wringing about how she would be defenseless going up against the Armorer on her own.
i have specifically mentioned more than once i disagreed with putting everything into a singular attack.

>How is Rath going to do that, exactly?
her attacks can be doubled up on Heat Damage aswell as having increased strength to push through, aswell as carpeting the Generator in stacks of fire to burn away new and old Arms alike. Rath has brute forced her way past a numbers game before, ad she can do it while still negating his limbs number advantage heavily. she also is probably even more invulnerable against the Generator than she is against the Armorer.

>Yeah, sure, let's waste Keane's attention on doing something that will barely impede the enemy now and will get even less effective as its tactics evolve, instead of having her focus on the thing her friends are fighting where she can be more effective. Great plan. At least having her go against Armorer has some value by blunting their blades.
except it wont 'barely' impeded them, it will heavily clog up their movement and ability to trust making new arms. its the closest thing to debuffs besides Amara we can even put on the Generator, meanwhile Julia is already covering the role of slowing down and debuffing the Fibromancer. Amara can thus impede both while having something else also impeding both, instead of stacking too many cards against a single opponent. she will still whittle down the arms and greatly slow the Generator down, even if it is perhaps not the most damage.

meanwhile i guarantee you getting rid of those fibromancer cords is a bigger deal, and the bats will do that better, but again, we should try to better aid everyone, and with Julia there, the Mucuslings can be better put using their effects against the Generator. the Bats id also say have a better chance cutting the fibro cords and would be better put to that use than the Mucuslings, and we dont need both there.

i also feel like you think im trying to...i dunno, demean or disregard your points? when all im doing is having a discussion and hoping even if we disagree i hoped we would at least eventually find common ground or at least respect where the other is coming from, which ive tried to do and feel like you have refused to do, but eh, whatever. the votes cast and despite our disagreements here were cherry picking and actually agree on more things than not, so i think we'll still come to a good enough plan together anyways despite any bickering here.
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>>3602353

You stalk forwards, loading two rounds into the Contender while striding over to the Armorer, your guard up even as chaos reigns around you. Rath rushes to close the gap between her and Julia, intent on relieving the Artisan from trading blows with the grinning Generator whose head merely tilts towards the red-head as she darts at him, full speed. The boils are in her hands, ready to be thrown when a burst of radiant light fills the room, the Generator disappearing in his blinding corona with a smirk and a flick of one hand. You turn away just before the storm of cracking tile and hissing bombs roils behind you, and you see the Armorer rising to her feet, matching your pace step for step. You let loose with a Fullbore at the Hexane's chest, the sound of calcite on chitin ringing out as she deflects it effortlessly with her blade, but you're already taking aim at her legs. You fire again, the shot whizzing past her greaves and burrowing into the flooring at the same moment she's...

...she's on you before you can even draw breath.

Your Knighted swarmlings instinctively piling in front of you is the only thing that saves you from the Armorer's savage downward slash, three of your brood struggling to rise before their shells are shattered by the barbs of calcite that erupt from their cleaved bodies, the fourth thrown clear of the attack.. Your Drillings screech over the sound of battle behind you, coming to bear against your foe as you struggle to right your footing, your leash reaching out to the Fibromancer a short distance behind you, the elegant being coolly weaving between the four Paladins with calm, practiced steps.

You set your eyes forwards in time to see the Armorer's sword shatter as she plants it into the ground, your wall of Drillings perforated wholesale by the calcite shrapnel, each and every shard that would have riddled your body absorbed by your creations, the rest disappearing behind you into the battle mere meters away. She plants the hilt back in its scabbard fluidly, about to draw its regenerated length forth once more when your Hundred-Handed limbs fill the space before you, a tidal wave of flesh and chitin that washes over the Hexane swordswoman. You detach from the mass of tangled arms, your hands warping once more into a pair of lethal drills as you dig in to where the Armorer...was.

(Continued)
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>>3603034

You didn't see her move, you missed the side-step that carried her out of the way of your tide of tangled hands and into your blind spot. Her form is flawless, the calculated angle of her first strike taking your right arm with it, while her second shears through part of your left, thrown up in defense of the rising strike to your chest and chin. A cloud of chaff and corrosion bursts from the wound, but your foe pays it and the acid no heed, instead devoting every ounce of her unbreakable focus to your swift demise even as her armor is worn away by your torrent. A flick of her blade robs you of half your hand and much of your arm, but her blade's thrown off by your block, ever so slightly. Her third and final blow screams down towards your head, and you know you've just made the lethal strike messier by blocking the second attack.

Your world slows to a crawl as you watch the blade descend, inch by inch as it begins to part your helmet in a perfect, peerless strike.

A critical strike.

You turn your head and move with impossible quickness, your blood rushing, your bones and veins straining against the sheer speed with which your body instinctively moves to avoid the blow. The warrior stiffens, thrown completely off-guard as her killing blow misses you by a hair. Her form's off, caught in a half-step too far forwards. Now's your chance, and you take it with vigor as your body moves at the speed of thought.

You have no arms to raise, no fists to clench to deliver your counter...so when you lunge forwards to bring a crushing headbutt against your foe's temple, you imagine she's suitably shocked. Chitin and calcite meet once more, and you feel your helm tighten as it reshapes into a whirring drill that you drive with every drop of strength within you into the warrior's skull.

Had the acid not worn away the armor, the blow might not have been as final as it is, here and now. You stagger back to see your broken drill still whirring in the Armorer's helm just before it explodes, flooding the Hexane's mind with a final thought, a parting gift of acid, of corrosive darkness, and then...

...she falls.

Your tongue lashes out to devour her weapon whole just as your Knightling hovers shakily to your side, and you turn to see what's become of the rest of your...

...no.

(Continued)
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>>3603038

Julia staggers back and away from the conflict that rages seven meters away, both arms ending just past her elbows in cleanly-severed wounds, wounds she just stares at in disbelief and pain-numbing shock. Ace lies to her side, arms and legs severed and rendering the formidable warrior a limbless wreck on the ground as Jackie and Quinn fight frantically against the Fibromancer, dancing around their blows and the assortment of limbs and bats at their feet. Keane's working without rest, redirecting the flow of biomass from Rath to Julia in an effort to stem the latter's blood loss as Rath, she...

...she's blinding, her body enveloped in white light and fighting tooth and nail against the Generator, each of them bearing a grimace of rage and determination as they trade blow after blow. Her heat, his light; they're at a stalemate, a war of attrition as he fights to keep her away from his far more skilled counterpart, each set of powers useless against the other as they trade bone-shattering punches, all the while with a smile cracked across their grim faces. He'd have the edge, were he not slowed by his own sagging skin and treacherous ground at his feet, the warping, wobbling tiles underfoot keeping him off-balance, but not enough to give Rath a grasp on victory.

Amara.

Amara, where is...there.

Leaning against the bar, her right side enveloped in calcite barbs. Her two clones are collapsed beside her, completely subsumed in the jagged payload that missed you mere seconds before, having found unarmored victims to burrow deep within. Amara's crying as she fights to stand, to catch her breath and keep fighting even as the effort causes the spines to warp and distort every motion into mind-shattering agony. Her strains only make the barbs grow faster, but still she fights to keep going, ignorant of...

...no. She know's exactly what she's doing, and she's not going to let pain stop her from saving her family.

The pain of your own wounds starts to seep into your mind as your biomass strains to recover what you've lost. Your right hand is gone, your left is useless. You have your mind, your Hive, and your armor.

What's a hand or two?

You stand to lose so much more.

HP: 264% (+65%, Armored, Matron’s Stoicism, Ignition Gauntlets. Halo Counter: SPENT)
BIO: 468% (+60%, 1 Knighted Nomling, 4 Platelings, 1 Bishop Jackling, 2 Jacklings, 8/36 Active)
CONTENDER: Empty, Sword Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

RATH HP: 742% (0%, Halo Counter: Primed)
JULIA HP: 428% (20%, Halo Counter: Primed)
AMARA HP: 193% (+80%, Vocem Virtutis, 0 Clones, Whistle: Empty)
NOVEMBER: 970% (Hydra Heart, Uzi) [Emerging in initiative order next turn to fire shotgun at Generator]

Threat: GENERATOR: Engaged in melee with Rath, destabilized and slowed. ARMORER: Deceased. FIBROMANCER: Calmly in melee with Jackie and Quinn. Has dealt severe non-critical damage to both Julia and Ace.

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next two hours, Gentlemen.)
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>>3603049
ok, well i think if nothing else, we can agree we underestimated all three of them heavily. whew, ok, gimme a second here haha.
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>>3603057
BHOP, what happened with Amara and FuzzBuzz? was it simply too fast for him to take the hit for her?
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>>3603049
Holy shit that was intense, you weren't exaggerating about the doozy.

So the Fibromancer is by far the biggest threat, we need to finish off the Generator ASAP so that Rath can assist with Vultha. Mercifully no one's rolling death saving throws yet so if November and Shu help Rath and Amara with the Generator, maybe they'll be done in time to stop anyone dying.
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>>3603070
(While Churem's burst was too fast to fully block, he's currently a meter away from Amara, crippled by Calcite barbs that had a strong chance of killing Amara outright had he not dived in to save her. He's still alive, but their aggressive nature to constructs means he is out of the fight for the moment. Apologies for leaving that bit out.)
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>>3603072
>>3603061
>Holy shit that was intense, you weren't exaggerating about the doozy.
No kidding.

Glad to see that at least one enemy has been taken down. The Fibromancer has both Jackie and Quinn to hold it off, let's focus on the Generator and help out Rath, before anybody on our team takes a lethal amount of damage.

(And keep a close eye on Amara, and get ready to jump in and help her if she takes more damage than she can handle.)
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>>3603078
no problem.
another question, can Julia get her hands back, and if so how quickly? could we do a loophole, such as having her spawn Rippers from the stumps to act as replacement hands? obviously they would only act as rippers, but still better than nothing.
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>>3603033
>i also feel like you think im trying to...i dunno, demean or disregard your points? when all im doing is having a discussion and hoping even if we disagree i hoped we would at least eventually find common ground or at least respect where the other is coming from, which ive tried to do and feel like you have refused to do, but eh, whatever. the votes cast and despite our disagreements here were cherry picking and actually agree on more things than not, so i think we'll still come to a good enough plan together anyways despite any bickering here.
Yes, it does feel like you're trying to demean and disregard my points. Something about your tone, I'm not sure what. Combine that with how you've rejected all my attempts at concessions to your objections with my ideas and I'm not feeling very well inclined towards you right now. I tried to find common ground, you're the one who rejected it, don't act like I'm the one being disrespectful. It is only after mounting frustration with you that I have gotten so snippy. But you know, the rest of the thread doesn't deserve that negativity, so I'll try to restrain myself.
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>>3603088
(Bone from bone. It's certainly permissible, and several Calcite armorers have their fighting style revolve around the loss of limbs to open avenues of attack.)
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>>3603093
well it was never my intention. so for that im sorry. look, ill admit i was being stubborn. we both had good points, ill admit i just like arguing points. lets try and work together here, fair? we both have good ideas and were gonna need everyones here, that much is certain.
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>>3603098
awesome, that isnt the best but it gives her options.
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>>3603098
Did any of Julia's strikes connect and proc Malleable Skin? Also, can Frozen Fury be applied to a Halo Counter?
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>>3603049
right, i think this is at least a good base to get us rolling;

SHU;
>replace your Arms with Hundred Handeds, and reclaim your Contender quickly.
>spawn 10 Bane-Nomlings and send them to aid Rath, along with the Knighted-Nomling, have them work to clear out the arms to give Rath her shot.
>load up two BBs and send them at the Fibromancers arms, then use your Maw and Hands to quickly dash past to get a hit in to activate them.
>Call back the Jacklings, and Stealth them.
>Send a Stealth-Jackling to both the Generator and Fibromancer, and the second they get their opening, stun them.
>summon forth 8 Bane-Grapplings and combine them with Hundred Hands to keep the Fibromancer busy.

RATH;
>Keep the Push going, Slam Boils in his face, Spawn arms to keep him busy, keep your Ignition and Grasp up. Be Relentless.
>Use your Gattort Wire to try and throw him off guard, throw limbs high and start pulling them back to cut through his arms and hit him from odd angles.

JULIA;
>Spawn Ripper blades in place of your hands, and get back in the fray.
>Try and get jabs in with hit and run tactics, aiming to go for him when he goes for another.
>If you see a good opening, hit him with your Frozen Stacks.
>Keep Weight active.

JACKIE and QUINN;
>Keep the Fibromancer distracted, try and get Quinns core up and running, but your goal is to hold him off, not take him down, for now.
>Swarm the Fibro Fucker with Bats.

KEANE and ACE;
>Try and get Ace back up if you can.
>otherwise, swarm the Firbomancer with Constructs. As much as you can. Slow him the hell down.

NOVEMBER;
>Shotgun is locked in action, take the shot.
>afterwards, turn the Shotgun on the Fibromancer and aim for his legs.

AMARA;
>spawn two clones, for now have them act as shields.
>GRA RHO CUNT(“Greater Slow Enemy”) the Fibromancer.
>Get Ver up, see if you cannot flare it from a safe distance at an opportune time to throw off the Fibromancer.
>>
>>3603106
Yeah, okay. Let's try to work together. We're going to need it.

So... how do you feel about Shu biting off her own hand? Now, I know that sounds crazy, but there is precedent that it's faster to grow a new hand with Hundred-Handed than regenerate a non-construct limb. We're probably going to replace the lost right hand with a Hundred, might as well go for left, too. Gets rid of that dangling useless apendage and replaces it with a slightly-weaker but functioning limb.
>>
>>3603116
(No one has been able to land a blow on Vultha so far. Also, Frozen Fury may be cued to trigger on a Halo Counter, yes. However, doing so will 'lock' it into the pending strike, so if the counter isn't triggered then it must be manually locked onto a different strike.)
>>
>>3603120
amending Raths actions to;
RATH;
>Keep the Push going, Slam Boils in his face, Spawn arms to keep him busy, keep your Ignition and Grasp up. Be Relentless.
>Use your Gattort Wire to try and throw him off guard, throw limbs high and start pulling them back to cut through his arms and hit him from odd angles.
>If you see a clear shot, combine up to 3/4s your arms to hit the Generator directly.

>>3603124
already my thoughts exactly. id think she can just push her wounded arms out with new ones though, or just keep the stumps and have new arms in a close enough position to the old, but yes i fully agree with replacing her arms.
>>
>>3603131
hrm....though thinking about it, a Rook or two might be useful to keep back the Fibromancer, but i also feel like to aid Rath and keep the Fibromancy tied up, were also gonna need to swarm them.

thoughts on where to give things up anyone, or if its worth it for the Rooks steep cost?
>>
>>3603125
Two questions:

1. What happened to the Exsanguinating Leash? Did Vultha detach that?

2. Do the Phalanges count as individual obstacles that Mother put in our way, given that they're able to separate like this? If we succeed here, will we have cost Mother nineteen Admin tokens (ten to spawn the Phalanges, eight of them we overcame, one for getting everyone out of her kill box)?

Also, damn the Autumn Protocol must be strong, if it killed five of the Phalanges outright. Seeing how tough these guys are, I am impressed with November right now.
>>
>>3603135
yeah, honestly the Autumn was a good call, just not for the reasons we thought. my god, imagine 10 of these, or even if all 5 left had made it through?
>>
>>3603135
(The Leash is still active, and is currently boosting your regeneration. Also, the Phalanx count as a single high-tier Amalgam. However, given their ability to split into different bodies, your numbers are close to what she's spent here, yes.)
>>
>>3603143
Oh, so Vultha does not have very high regeneration, then. Our regen was boosted by so little I didn't even notice, I really expected him to have more. Yeah, we're normally 35% per turn, not 65%. Okay, that's good, sort of. He only regenerates 60% per turn, himself. If we can just land a hit he shouldn't be too hard to kill. If.

And oh my, that is a lot of Admin we're taking from Mother. Almost flattering, to know that she's willing to dump so much into stopping us when we don't have the highest Threat Level in the Crucible. Then again, Mara isn't here. Still, somewhere around the order of nineteen tokens for our contributions, another six or so from helping out B'Ni, she must be really desperate to spend so much.

Okay, actually, just thought of another question: Exsanguinating Leash can convey touch-range abilities along its channel. Does Neuromancy count as touch-range, given that it needs us to come into contact with the tendrils? Do we have a link already established and ready to go?
>>
>>3603120
Good base for sure.
A Julia synergy we should make use of: Halo Counter is an automatic crit, alternatively Frozen Fury boosts crit chance; Bloody Ripper crits upgrade the Rippers into SERIAL form, which has as yet undescribed but probably pretty great benefits

>>3603135
Phalanges is a pun on Phalanx and fingerbones, right? Surely it's not the actual term for a member of a phalanx?
>>
>>3603154
My guess is, Mother is pulling out all the stops to help Isabelle succeed with whatever plan she has cooking up. One last desperate grab at victory - if she becomes a player, she won't need any more tokens.
>>
>>3603155
so basically, have Julia TRY to have her counter have to activate, to spend Frozen on it and further up her Rippers strikes?

thats...not a bad idea, a risky one to use the Halo Counter on purpose though, but it might be worth it.

thoughts on
>>3603134
then?
>>
>>3603155
Oh, and Depressive Weight increases affected enemies crit threat range, though it would probably take a prohibitively long time to hit 50% corruption on Vultha.

>>3603159
This seems very likely. If we can thwart Mother's incarnation plan she'll have seriously played herself.
>>
>>3603155
>Phalanges is a pun on Phalanx and fingerbones, right? Surely it's not the actual term for a member of a phalanx?
It's actually the plural form of Phalanx. A member of a Phalanx is a hoplite. But yes, it's a pun as well. The Phalanges are your finger bones. Ten fingers, ten puppet statues, Mother is manipulating them like digits, and is metaphorically waggling them in our face to distract us. Phalanges.

>>3603159
Oh, definitely. But I wonder if she has enough. What if we kill her with this? Wouldn't that be an amazing thing?
>>
>>3603175
id actually be a bit miffed if Mother actually was so unconservative she killed herself with this. but id also laugh my ass off if thats really the way she goes down.
>>
>>3603163
Exactly, Shu's crit counter one-shotted Churem: Vulthis seems tougher but the main problem is hitting them. The crit counter is a guarranteed massively powerful hit. Not something to abuse (having everyone ready Halo Counters and spend them in one round would probably cheese Vulthis to death but is just asking for a situation where we wish we had saved them) but I think this situation is dire enough that it's worth it for the SERIAL Rippers. Plus, we've determined that Vulthis' regen isn't that great, so a powerful hit will make the rest of the fight a lot easier.

Regarding >>3603134, Silvis is already evenly matched with Rath, adding November's plasma shotgun and Shu's Maw and Hands should be plenty to turn that fight in our favour. Which means the Swarmlings can be used to help the others deal with the Fibromancer a bit more safely.
>>
>>3603190
Something interesting to note: Julia has at least a +150% critical chance from Frozen Fury already. How does that interact with an auto-crit? Is this the sort of system where higher-order criticals are possible?
>>
>>3603194
(Oh yes. Yes, it is.)
>>
>>3603190
well, im adding Nomlings to help Rath, Maw and Hands to help against the Fibromancer.

I figured the Fibromancer needed Shus actual attention more, while Rath only needs a boost to get her her shot. but i guess Rath probably does not need 11 Swarmlings helping her, but id still think some will help immensely. Rath is also gonna get shotgun help so yeah that should do alot.

also im hoping to get a stun off on both of them, which should help alot, of course.
>>
>>3603198
Mwahaha. Wonderful. What's Vultha's Corruption level from Depressive Weight? Enough to make the "crits are better at dismembering limbs" effect trigger?

Also, did you see >>3603154? Does Neuromancy count as touch-range for purposes of the Leash?
>>
>>3603120
(A word of clarification; the Jacklings are back at the Hexane Armory.)
>>
>>3603194
>>3603198
Well spotted. There's no kill like overkill.

>>3603175
That's very cool, thanks. I just looked it up and it turns out one such bone is called a phalanx bone. Both the bone and the formation coming from the word for 'log.'
>>
>>3603208
damnit. well still, we can spawn new ones. stunning them would help immensely.
>>
>>3603049
>>3603120
amendments;

SHU;
>replace your Arms with Hundred Handeds, and reclaim your Contender quickly.
>spawn 8 Bane-Nomlings and send them to aid Rath. have them work to clear out the arms to give Rath her shot.
>load up two BBs and send them at the Fibromancers arms, then use your Maw and Hands to quickly dash past to get a hit in to activate them.
>have the Armory Jacklings go into hibernation in a safe corner, then spawn two new stealth-Jacklings.
>Send a Stealth-Jackling to both the Generator and Fibromancer, and the second they get their opening, stun them.
>call back and recycle the Knighted-Nomling to Spawn two Rooks to help keep the Fibromancer busy and help protect anyone from major hits.
>summon forth 8 Bane-Grapplings and combine them with Hundred Hands to keep the Fibromancer busy.

RATH;
>Keep the Push going, Slam Boils in his face, Spawn arms to keep him busy, keep your Ignition and Grasp up. Be Relentless.
>Use your Garrote Wire to try and throw him off guard, throw limbs high and start pulling them back to cut through his arms and hit him from odd angles.
>If you see a clear shot, combine up to 3/4s your arms to hit the Generator directly.

JULIA;
>Spawn Ripper blades in place of your hands, and get back in the fray.
>Try and get jabs in with hit and run tactics, aiming to go for him when he goes for another.
>If you see a good opening, step forward with intention to have your Halo Counter Activate, tossing all your Frozen Fury into the Counter Strike. Make it count.
>Keep Weight active.

JACKIE and QUINN;
>Keep the Fibromancer distracted, try and get Quinns core up and running, but your goal is to hold him off, not take him down, for now.
>Swarm the Fibro Fucker with Bats.

KEANE and ACE;
>Try and get Ace back up if you can.
>otherwise, swarm the Firbomancer with Constructs. As much as you can. Slow him the hell down.

NOVEMBER;
>Shotgun is locked in action, take the shot.
>afterwards, turn the Shotgun on the Fibromancer and aim for his legs.

AMARA;
>spawn two clones, for now have them act as shields.
>GRA RHO CUNT(“Greater Slow Enemy”) the Fibromancer.
>Get Ver up, see if you cannot flare it from a safe distance at an opportune time to throw off the Fibromancer.
>>
>>3603238
my issue with that is, the Generator simply is showing signs of being at his limit, the Fibromancer is not. we simply do not need Shu herself to help with the Generator, but we need everything we can spare against the Fibromancer.
>>
>>3603208
Interesting that the Jacklings haven't being killed by the Ascendants we left behind, I wonder what those two are up to? Spawn camping next to the Gear Spoke? Pursuing Dorian?

>>3603205
Oh, I missed that. I think we should swap Shu and Swarmlings around. Shu is injured, missing her Counter, and Vultha is a powerhouse. She should not be going into melee with that thing. On the other hand, Silvis is outmatched and Shu can help take him out much faster with Maw/Drill/Hands. Swarmlings are expendable and therefore safe to throw at Vultha.
>>
>>3603246
My point is that we cannot spare Shu against the Fibromancer, she's too vulnerable right now. Better to focus the Generator down faster so that Rath can deal with Vultha properly next turn.
>>
>>3603246
>>3603247
er, not sure what just happened but here is my reply, and ill add i can see your worries about putting Shu in melee, but even if we dont i still think she can do more good helping out against the Fibromancer.
>>
>>3603207
(I'm afraid that I cannot speak to Vultha's corruption level at current.)

(Also, my apologies for missing your question! Neuromancy doesn't count as of yet, since it doesn't fit the damage classification for the Leash's current level.)
>>
>>3603250
Sorry, that was my fault, I got the Fibromancer's name wrong and thought I could delete before anyone replied.
>>
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I'm back from work. What did I miss?
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>>3603247
I'm not sure she should go into melee with Churem, either. He's got some sort of battle aura like Rath's Ignition. We're immune to the heat she produces, but not the heat he does.If we do attack him, I want to do it with Hundred-Hands. Make arm-chains, propel them at him with the force of their spawning. The more hands we have active the more damage they do, anyway. Get some reach and added damage that way.

>>3603252
Darn. There goes two good ideas. Alright, then, Jackling it is.
>>
>>3603256
We got our asses kicked, but we're still in the fight. No one's making death saving throws, though some people are at pretty low Health. The Calcite Armorer Phalanx is dead, Generator is beginning to slip but still very dangerous, Fibromancer is untouched.
>>
>>3603248
>>3603247
>>3603255
how about this? send her to aid against he Fibromancer, but stay back, focus on the Contender, and if she sees an opening, such as if it gets stunned, she can try and rip off a limb with a Maw and Contender sword combo then, but only if its outright safe.

oh! do a double Rook switch! have one get close, take a hit, and/or wait til the stun happens, then Shu teleports in, hits it, then the other Rook teleports her out?

she simply wont be needed to help Rath, i think Swarmlings and Novembers shot will be more than enough to turn the tide. again, the Fibromancer took down Ace and slapped down Julias most valuable Ability. we need all metaphorical hands on deck against him, in one form or another. Rath wont get here this turn even with Shus help, but i dont think she needs Shus help to get there next turn.
>>
>>3603268
>oh! do a double Rook switch! have one get close, take a hit, and/or wait til the stun happens, then Shu teleports in, hits it, then the other Rook teleports her out?
Other way around. She swaps when she takes damage, not the Rooks. So she moves one in, swaps, then when she takes a hit the second swaps her out. How about we use a Hundred-Handed grapple-chain to reel the Rook into Vultha? So he gets whacked in the face by a big shield-bug, Shu teleports in and bites him, then when he makes a swing she teleports back and a second big shield-bug intercepts the attack. Then if he's still alive on the next turn we do it again.
>>
>>3603268
Does the Rook switch guarantee a hit? If so, I'd support this. Otherwise it seems unnecessary as even Julia's flurry of blows failed to get a single hit on the Fibromancer. In which case this >>3603258 seems like a good plan.

I agree with you that Shu won't be needed to help Rath per se, but if she can save Rath a single turn that could be spent fighting Vultha, that would be worth it.
>>
>>3603280
>>3603279
it can be done without Shu risking getting hurt at least, and i think thats enough of a reason to try and dish out more damage on the bastard.

so this look good for Shu then?
SHU;
>replace your Arms with Hundred Handeds, and reclaim your Contender quickly.
>spawn 8 Bane-Nomlings and send them to aid Rath. have them work to clear out the arms to give Rath her shot.
>load up two BBs and send them at the Fibromancers arms.
>have the Armory Jacklings go into hibernation in a safe corner, then spawn two new stealth-Jacklings.
>Send a Stealth-Jackling to both the Generator and Fibromancer, and the second they get their opening, stun them.
>call back and recycle the Knighted-Nomling to Spawn two Rooks.
>summon forth 8 Bane-Grapplings and combine them with Hundred Hands to keep the Fibromancer busy.
>use Hundred Handed to turn one Rook into a flail, swinging it hard at the Fibromancers face. Once it hits, or the Fibromancer hits it, have Shu teleport in, pulling what she can into her Executioner Maw, then using the second rook to teleport out as the Fibromancer goes in to hit her.
>>
>>3603295
I'd actually replace the B.33s with Ravenous Parabellums. Vultha's only regenerating 40% per round right now, it's better to pile on the damage than suppress regen.
>>
>>3603304
well, BBs have also allowed us to slow down movement which is what i was after, but fair enough.
>>
>>3603295
I don't think it's worth spending an action on an attack that most likely won't connect, when we could be spending it freeing up one of Rath's actions.

>>3603049
Voting for >>3603227 except instead of Shu attacking the Fibromancer, punch the Generator with Hundred-Handed arm-chains, as >>3603258.

I've got to go, it's getting late over here. Good luck guys!
>>
>>3603310
i still kinda disagree. i think Rath is showing signs she can handle that fight with only a little bit more help, while we need whatever we can dish out on the Fibromancer.
>>
Jesus Christ. Goddamn. We wiped half of them with November's Autumn Cannon, and teleported 3 of them to our home base. And each of them are still a handful. Fuck. We still have a Neuromancer and one more unknown statue left alive and active in that Armory. They might chase Dorian too.

Ace (the team tank of the Midnight Crew) is down, and Keane is working frantically on damage control. Julia's down two limbs Rath's at a stalemate with the Generator, and Shu 1v1'd Cherum and won but not without severe consequences.

>>3603295
Anon, have November load up the Uzi and fire it as covering suppressive fire. If November is using the shotgun with 1 arm, then the second hand is free of a weapon. have her use the Uzi. we have 4 mags left.
I think you should also give Rath a Bishop to Roid her up.

Also fill the rest of your swarmling slots by waking up the FuzzBuzz ball pit. fill up your swarmling slots to the max with Fuzzbuzzes. Direct some of them to help Amara by gently pulling out the Calcite Barbs from her right side while sending the rest of them to distract the Generator and the Fibromancer.
We aren't exploiting our Hive ability enough.
>>3603308
the slowed movement is after they detonate anon. They take 2 turns to detonate. otherwise they're somewhat useless.
>>
>>3603308
Actually, nevermind, changed my mind. Parabellum takes three rounds to trigger. B.33 is better for the instant damage. Short Fuse reduces it to one round, then we teleport in and strike with the Lionheart sword-mode and it reduces countdown another round so they detonate immediately. Yeah, let's do that change instead. Swap biting for a sword swing (though I guess we might bite automatically, too?), and take advantage of that instant detonation.
>>
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>>3603316
(My face when I forgot about the Fuzzbuzz ball pit.)
>>
>>3603049
>>3603227
small amendments;

SHU;
>replace your Arms with Hundred Handeds, and reclaim your Contender quickly.
>spawn 8 Bane-Nomlings and send them to aid Rath. have them work to clear out the arms to give Rath her shot.
>load up two BBs and send them at the Fibromancers arms.
>have the Armory Jacklings go into hibernation in a safe corner, then spawn two new stealth-Jacklings.
>Send a Stealth-Jackling to both the Generator and Fibromancer, and the second they get their opening, stun them.
>call back and recycle the Knighted-Nomling to Spawn two Rooks.
>summon forth 8 Bane-Grapplings and combine them with Hundred Hands to keep the Fibromancer busy.
>use Hundred Handed to turn one Rook into a flail, swinging it hard at the Fibromancers face. Once it hits, or the Fibromancer hits it, have Shu teleport in, pulling what she can into her Executioner Maw as she slashes at his throat with her Lionheart Contender wielded by three arms to increase striking power, then using the second rook to teleport out as the Fibromancer goes in to hit her.

RATH;
>Keep the Push going, Slam Boils in his face, Spawn arms to keep him busy, keep your Ignition and Grasp up. Be Relentless.
>Use your Garrote Wire to try and throw him off guard, throw limbs high and start pulling them back to cut through his arms and hit him from odd angles.
>If you see a clear shot, combine up to 3/4s your arms to hit the Generator directly.

JULIA;
>Spawn Ripper blades in place of your hands, and get back in the fray.
>Try and get jabs in with hit and run tactics, aiming to go for him when he goes for another.
>If you see a good opening, step forward with intention to have your Halo Counter Activate, tossing all your Frozen Fury into the Counter Strike. Make it count.
>Keep Weight active.

JACKIE and QUINN;
>Keep the Fibromancer distracted, try and get Quinns core up and running, but your goal is to hold him off, not take him down, for now.
>Swarm the Fibro Fucker with Bats.

KEANE and ACE;
>Try and get Ace back up if you can.
>otherwise, swarm the Firbomancer with Constructs. As much as you can. Slow him the hell down.

NOVEMBER;
>Shotgun is locked in action, take the shot.
>afterwards, turn the Shotgun on the Fibromancer and aim for his legs.

AMARA;
>spawn two clones, for now have them act as shields.
>GRA RHO CUNT(“Greater Slow Enemy”) the Fibromancer.
>Get Ver up, see if you cannot flare it from a safe distance at an opportune time to throw off the Fibromancer.
>>
>>3603316
>>3603323
i mean, all we could do is fill out our swarmling slots though right? it would just be basic swarmlings at best to fill out any extra slots? sure, ill admit, free Bio, but we can use those slots better i think.
>>
>>3603295
Anon. We're at home. We have a ball pit FULL of Dormant FuzzBuzzes, we can use the biomass from there, Wake up all the FuzzBuzzes and combine them into a single SUPER FUZZBUZZ.

>>3603323
BHOP. HOW MUCH BIO IS IN THAT BIG FUZZBUZZ BALLPIT? I WANNA SEE THE NUMBERS SO WE CAN CREATE SEVERAL SUPER FUZZBUZZES!

>>3603049
Shu
>Awaken the FuzzBuzz Ballpit.
>>3603329
It's a holdover tactic anon. quit being so dismissive. we're not being efficient if we're not using all of our swarmling slots! why waste bio making more new swarmlings when you have a swimming pool's worth of Fuzzbuzzes waiting to be awakened?
>>
>>3603333
alright alright fine.

>>3603324
Amendng Shus orders to;

SHU;
>replace your Arms with Hundred Handeds, and reclaim your Contender quickly.
>spawn 8 Bane-Nomlings and send them to aid Rath. have them work to clear out the arms to give Rath her shot.
>load up two BBs and send them at the Fibromancers arms.
>have the Armory Jacklings go into hibernation in a safe corner, then spawn two new stealth-Jacklings.
>Send a Stealth-Jackling to both the Generator and Fibromancer, and the second they get their opening, stun them.
>call back and recycle the Knighted-Nomling to Spawn two Rooks.
>summon forth 8 Bane-Grapplings and combine them with Hundred Hands to keep the Fibromancer busy.
>use Hundred Handed to turn one Rook into a flail, swinging it hard at the Fibromancers face. Once it hits, or the Fibromancer hits it, have Shu teleport in, pulling what she can into her Executioner Maw as she slashes at his throat with her Lionheart Contender wielded by three arms to increase striking power, then using the second rook to teleport out as the Fibromancer goes in to hit her.
>have the FuzzBuzz ballpit slowly awaken and combine into one giant FuzzBuzz, and sick it upon the Fibromancer.
>>
>>3603333
(There's approximately 300% BIO in the pit.)
>>
>>3603316
>
Also fill the rest of your swarmling slots by waking up the FuzzBuzz ball pit. fill up your swarmling slots to the max with Fuzzbuzzes. Direct some of them to help Amara by gently pulling out the Calcite Barbs from her right side while sending the rest of them to distract the Generator and the Fibromancer.
Would that actually help? Normally you leave the penetrating object in to prevent bleeding out, but we all have regeneration.

>>3603333
>BHOP. HOW MUCH BIO IS IN THAT BIG FUZZBUZZ BALLPIT? I WANNA SEE THE NUMBERS SO WE CAN CREATE SEVERAL SUPER FUZZBUZZES!
We'd have to dive into the pit to gain access to it, Shu can't merge swarmlings except at touch range yet.
>>
>>3603337
>We'd have to dive into the pit to gain access to it, Shu can't merge swarmlings except at touch range yet.
Double check Shu's Character Sheet, look up Hive lvl 9. Read it.
>TRYPOPHILIC HIVE (Lvl 9): Your swarm is a shifting, motile thing, now more tha ever. You may now transform a member of your brood into a different class of equal or lesser BIO cost without having to establish physical contact. What’s more is that you may also divide your Swarmlings into subcomponents now as well, such as Turning a Bishop into a Knight and two Banelings, or any combination thereof at no cost to you. Finally, your Swarmling cap increases to 20. (BIO +30%)
>>
>>3603335
Okay, slight modification: Let's put the second Rook in the ball pit. That way we'll land in it when we teleport out. We need to be in the pit to fuse the FuzzBuzz horde.
>>
>>3603344
>You may now transform a member of your brood into a different class of equal or lesser BIO cost without having to establish physical contact.
>equal or lesser BIO cost
>equal or lesser

We can convert down at range, anon. Not up.
>>
>>3603336
>>3603344
>>3603345
how would this work BHOP for combine Swarmlings of equal Class? its not really covered in that as combing them itn a bigger version is not splitting them nor changing classes.
>>
>>3603348
>>3603345
>>3603344
(You would need to be in contact with the ball pit to combine the pit's occupants into a single massive FuzzBuzz, at your current level.)
>>
>>3603354
ok.

>>3603324
>>3603049
then with a little bitty change, i think were good with this?;

SHU;
>replace your Arms with Hundred Handeds, and reclaim your Contender quickly.
>spawn 8 Bane-Nomlings and send them to aid Rath. have them work to clear out the arms to give Rath her shot.
>load up two BBs and send them at the Fibromancers arms.
>have the Armory Jacklings go into hibernation in a safe corner, then spawn two new stealth-Jacklings.
>Send a Stealth-Jackling to both the Generator and Fibromancer, and the second they get their opening, stun them.
>call back and recycle the Knighted-Nomling to Spawn two Rooks.
>summon forth 8 Bane-Grapplings and combine them with Hundred Hands to keep the Fibromancer busy.
>use Hundred Handed to turn one Rook into a flail, swinging it hard at the Fibromancers face. Once it hits, or the Fibromancer hits it, have Shu teleport in, pulling what she can into her Executioner Maw as she slashes at his throat with her Lionheart Contender wielded by three arms to increase striking power, then using the second rook to teleport out as the Fibromancer goes in to hit her. Have the second Rook set itself up to drop Shu into the FuzzBuzz Ballpit.
>have the FuzzBuzz ballpit slowly awaken and combine into one giant FuzzBuzz, and sick it upon the Fibromancer.

RATH;
>Keep the Push going, Slam Boils in his face, Spawn arms to keep him busy, keep your Ignition and Grasp up. Be Relentless.
>Use your Garrote Wire to try and throw him off guard, throw limbs high and start pulling them back to cut through his arms and hit him from odd angles.
>If you see a clear shot, combine up to 3/4s your arms to hit the Generator directly.

JULIA;
>Spawn Ripper blades in place of your hands, and get back in the fray.
>Try and get jabs in with hit and run tactics, aiming to go for him when he goes for another.
>If you see a good opening, step forward with intention to have your Halo Counter Activate, tossing all your Frozen Fury into the Counter Strike. Make it count.
>Keep Weight active.

JACKIE and QUINN;
>Keep the Fibromancer distracted, try and get Quinns core up and running, but your goal is to hold him off, not take him down, for now.
>Swarm the Fibro Fucker with Bats.

KEANE and ACE;
>Try and get Ace back up if you can.
>otherwise, swarm the Firbomancer with Constructs. As much as you can. Slow him the hell down.

NOVEMBER;
>Shotgun is locked in action, take the shot.
>afterwards, turn the Shotgun on the Fibromancer and aim for his legs.

AMARA;
>spawn two clones, for now have them act as shields.
>GRA RHO CUNT(“Greater Slow Enemy”) the Fibromancer.
>Get Ver up, see if you cannot flare it from a safe distance at an opportune time to throw off the Fibromancer.
>>
>>3603323
>>3603354
I do have a thought however, is it possible for Shu to bring a passenger when she does a Castling? Because I have a devious plan that involves teleporting both Shu and the Fibromancer into the ball pit and then simply locking down the Fibromancer by drowning it in bees which will grapple the Fibromancer and then VIBRATE INTENSELY to slowly cook the Fibromancer with heat death.
https://www.youtube.com/watch?v=K6m40W1s0Wc
>>
>>3603361
I'm good, but I still want Shu to spawn basic swarmlings and awaken FuzzBuzzes to aid our Friends and distract our enemies.
>>3603049
Shu, awaken the Fuzzbuzzes, create basic swarmlings until full capacity and direct them to aid friends and distract enemies.
>>
>>3603361
November can actually take three shots, she gets three actions per turn even at Tier One. So two shots to the Generator and one to Fibromancer sound good? I know we want to take out Vultha, but if we're removing Amara's pressure from Silvis I want to double-tap him real quick to make sure he's off balance.

>>3603376
I don't think so, not without risking really bad pattern decoherence. Fun idea, though, I always thought heat balling would be a great Hive Mistress/Generator hybrid.
>>
>>3603395
sure, that sounds good. kinda forgot about that, my bad.

>>3603393
i think we have enough being sent out, and i think a giant FuzzBuzz will make up for it.
>>
>>3603395
We have Matron's Stoicism equipped. What resistances swarmlings have, Shu now also has. And our swarm has the following resistances/Immunities
>Acid Immunity
>1 Level of Flame/heat Resistance
So it's viable for us to do an acid bath or heat-balling tactics. well. given that with Ironblooded Brood's napalm effect with acid, we're chilling in a literal pool of flaming acid if we resort to this technique.
>>
>>3603416
>We have Matron's Stoicism equipped. What resistances swarmlings have, Shu now also has. And our swarm has the following resistances/Immunities
I meant the "bringing someone with us when we teleport" part.
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>>3603323
Also.
(my face when I catch BHOP off guard when I bring up one thing that I innocuously placed 2 veins ago and brought it up to use as a surprise tactic)
>>
>>3603429
Honestly, I wasn't even aware of those FuzzBuzzs as counting as swarmlings. I thought they were constructs from the Core Console just shaped like our FuzzBuzzs.
>>
(Writing now, Gentlemen.)
>>
>>3603432
Well when I made the ball pit, my idea was simply making a pit and then spawn Fuzzbuzzes or swarmlings to fill it until it reached capacity. Had I had proper time to expand it for group play activities (like having Shu, Rath, the Midnight Crew all into the pit playing with Amara and Keane), I would've made the ball pit bigger to accomodate and fill it with 300 fuzzbuzzes. For reference, the average ball pit carries an average of 500 balls filling a volume of 6.1 cubic feet. our pit can fit 300 basic swarmlings curled up as balls equalling 300% bio's worth as Bhop stated, but considering that we opted to use the deluxe FuzzBuzz model (which is larger), the pit could only fit up to 60 Fuzzbuzzes.
>>
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>>3603038

Pain. Hurt. Suffering.

You ignore them all as you raise your left arm, your helm sliding back as you bite down on your remaining hand and tear the ruinous stump clean with gritted teeth. You fling the strands free as a pair of naked arms are birthed where your original ones ended, your right palm bursting forth with a quintet of other arms that snatch the Contender from the floor, collapsing in the blink of an eye to bring your weapon to rest in your grip.

Eight and eight, the newborns that spring forth from your hive swarm to the pair of Hexane warriors as a pair of B.33s slide into Karma's twin barrels, another set of invisible twins creeping forth from the holes along your spine and darting forth into the fray. Finally, your Knight returns to you, alighting on your back as you march forwards before he splits in two, twin Rooks coming to life on your heavy shoulders. You take aim with one hand, the other reaching up to take hold of your Rook as your finger tenses on the trigger. Your first shot misses, your newly-formed hand betraying your aim, but your second...

The Fibromancer's fast...but not as fast as the Armorer.

Your second shot sends a bee burrowing into the Hexane's forearm, and that's when you make your move. You fling out your Rook on a chain of flesh and fingers, a makeshift mace that stopped in mid-air by the Hexane warrior, who merely tosses it aside as they keep their focus on Jackie and Quinn...and that's a mistake. Your world twists into an incomprehensible mess before reassembling into terrible reality as you switch places with your Rook, bringing tooth and blade into striking distance in one perfect motion. The swing of your blade is caught mid-slice by the Fibromancer's splayed fingers, a spider's web of impossibly sturdy strands stopping the blade cold. Your tongue lashes out, and you realize how no-one's laid a finger on this warrior as your tongue is torn asunder by a thousand razor-wires, a roiling storm of nigh-invisible threads that weave around the Hexane's form. Its attention is squarely, solely on you at this singular moment in time, so great is the threat of your attack. It reaches out, the air shimmering with lethal strands as your world tilts, and you're suddenly falling into a cushioned pile of downy fur as the mass of FuzzBuzzlings slowly cohere into a decidedly less innocent form.

You haul yourself out struggling to stand as you watch the Fibromancer's strands wrap around your Rook and swing it around towards Jackie's skull, a cruel imitation of your previous attack. Jackie's caught flat-footed, her balance swayed and nerves rattled by her fallen friend. The Rook arks towards her face, but she's spared when Quinn throws herself in front of her leader, the Rook cracking against the back of the girl's head as she's sent sprawling to the floor, her head bleeding profusely.

>>[QUINN DEATH SAVING THROW: 1 FAILURE]

(Continued)
>>
>>3603506

Jackie's scream at the bits of grey that splatter her face is drowned out by the battle-cry of an Uzi and the roar of a shotgun that erupt from the Forge-room door. November announces her arrival by sending a cloud of metal and plasma at her niece's aggressor with a soldier's relish, and you can practically feel the satisfied smile on Heather's face as she cuts loose with her favored weapons. The Hexane Generator flings up a swarm of limbs to block the storm of projectiles, but suddenly he's falling backwards, his legs caught up in a tangle of Rath's strands. He moves to put a leg back to stop his perilous descent when it explodes in a shower of bronze and silver, the second howl of November's shotgun reducing the Hexane's last leg to a spray of liquid metal and ruined biomass. A tug of strands with the left hand, and the clenched fist of her right...Rath's sporting the biggest grin of her life as the Generator's cheshire smile disappears under her blinding fist. His body a plaything of his skull as the latter's ground to past underneath Rath's annihilating punch, the ground violently buckling with the sheer force of the tank-wrecking blow.

Keane's pulling Ace's limbless torso to safety as tears stream down her face, her desperate pleading for her friend to be alright lost among the clamor of battle and bloodshed. The Fibromancer continues to stride towards its victims, heedless of Julia's shocked expression...until shock turns to determination, her senses returned to her by one of the few things that could snap her out of her pain-struck reverie.

"GRA RHO, CUNT!" Amara screams with a mix of agony and triumph, and at the same moment the final Hexane warrior's body goes slack, Julia's forearms erupt with a pair of bloody daggers. She ducks and weaves among your stinging swarm with surprising grace, bringing the identical blades in vicious arcs down, across, sideways against her foe, her slices missing by inches, by centimeters, by hairs, and then...

...you're not sure if it's desperation or irritation that fuels the Fibromancer's attack, but when its outer shell blossoms into a whirl of strands, its body laid bare as your swarm in cut to pieces before your eyes. Julia's stuck, unable to move forwards, too exhausted to move back as the murderous storm of invisible blades surges towards her, and then...

...a flurry of black, white, and yellow explodes forth as your titanic FuzzBuzz is torn to shreds in a suicide charge of incredible proportions. Utterly blinded by the burst of down and chitin, the Fibromancer's bladed storm ceases in an effort to set eyes on its target. It needs no such help when Julia thrusts the daggers up into its skull. It shudders once, twice, then swings its open hand at Julia's head with devastating speed, strands splayed and ready to reduce the love of Dorian's life to a bloody stain on the floor.

It swings...and misses.

(Continued)
>>
>>3603516

Julia's ducked, the lethal stroke missing her by a hair as her eyes glint with focus, with sheer murderous intent as she shoves her forearms into and through the Hexane's chest, a stuttering yell and a flick of her wrists carving a bloody swathe through the warrior's torso as it stumbles back in the face of such a vicious counter before collapsing on the tiled floor next to the remains of your shredded Jacklings. Finally standing on a pair of unsteady legs, you stand with the empty ball pit to your back, your bare hands clenched right as you watch Jackie and Keane frantically try and stabilize their sisters. Julia groans as she stumbles back, away from her enemy as Amara collapses once more against the bar, her fitful lungs straining to draw in harried breaths.

Your own breath hitches when the Fibromancer rises calmly, coolly from the obsidian floor. You watch as its chest cavity stitches itself closed, its torso clearly diminished and yet...its work is not finished, as it flexes its fingers, strands springing to life between its fingertips.

Not yet.

HP: 329% (+65%, Armored, Matron’s Stoicism, Ignition Gauntlets. Halo Counter: SPENT)
BIO: 84% (+60%, 2 Rooks, 3 Platelings, 8 Bane-Nomlings, 1 Bishop Jackling, 14/36 Active)
CONTENDER: Empty, Sword Form.
RAVENOUS MAW: Destroyed, restoration needed.
HUNDRED-HANDED: None.
ACT: 3/3

RATH HP: 689% (0%, Halo Counter: Primed)
JULIA HP: 593% (20%, Halo Counter: SPENT)
AMARA HP: 273% (+80%, Vocem Virtutis, 2 Clones, Whistle: Empty)
NOVEMBER: 950% (Hydra Heart, Uzi)

Threat: GENERATOR: Deceased. ARMORER: Deceased. FIBROMANCER: Calmly in melee with Julia. Has suffered severe damage, and is now taking this fight seriously. [B.33 Detonation: 1 Turn]

YOU ARE IN CONTROL
>>
(Gentlemen, I shall be pausing here for the evening. Voting shall remain open for the next eleven hours, with posting to resume shortly thereafter. Thank you all so much for your patience, participation, and enthusiasm. I hope you all have had a great day and that you get a wonderful night's rest, and I wish you the best. Thank you again, one and all.)
>>
>>3603529
this fucking cunt, my lord.

>>3603536
thank you for running as always BHOP, this has been one brutal and awesome fight, seriously. i guess i was right about getting my party vs party fight eh? i really should be careful what i ask for haha.
>>
>>3603529
What upgrades did Julia get for triggering Serial mode on the Bloody Ripper claws?

>>3603536
Thanks for running, BHOP. It's been a hell of a fight. And to think, this is only the warm-up. We still have to deal with B'Ni after this. Yay.
>>
>>3603561
(I'll go more into it shortly, but in essence their accuracy and damage both are boosted by 33%, and her critical hit threat range has been increased by 20%. Additionally, her healing is doubled for the next round and any over healing she attains is sent to allies.)
>>
>>3603529
SHU;
>Have the 8 Bane-Nomlings split apart into 24 Banelings.
>Have them do fly bys on the Fibromancer to try and melt his strands with Acid baths.
>Have the Rooks Protect the Midnight Crew as they pull their party to safety.
>Spring load your Hundred Handed, Lionheart pointed like a harpoon, and as soon as you see an opening from your Acid Bath, the Shotgun sprays, and Raths Boils, blast the contender forward as hard as you can to stab into the bastard.

NOVEMBER and AMARA;
>Have the clones and November team up to blast the Fibromancer with as many Shotgun shots as they can.
>Have Amara scream out a GRA RHO CUNT TER(“Greater Difficult Enemy Terrain”).

RATH;
>turn your attention on the Fibromancer.
>Spawn Hydra Arms up to 10 if you can afford so.
>Charge the Fibromancer, pelting him with numerous Boils as you do.
>as you get close, Burn Ignition and Erupting Grasp, to get through any fibers the others could not, and start pelting him down, Sacrificing limbs in sets of two and replacing them as you do.

JULIA;
>keep your distance, keep him distracted and keep Depressive Weight on him.
>As soon as the way through his strands is cleared, spend 100% Health to spam attacks on him.

MIDNIGHT CREW;
>Focus on saving your party.
>If they can spare it, have Jackie and Keane swarm the Fibromancer with Constructs.

hopefully 24 Banelings, 9 shotgun blasts, who knows how many goddamned boils, and Raths very form itself, will get rid of those DAMNED STRANDS.
>>
>>3603539
Jesus fuck. Imagine fighting all 10 of them had we not taken the time to plan shit out and minimize losses. And we still have a Neuromancer and one more statue of an unknown class still roaming about in the Armory.
Also, I think this is a big wake-up call to the Midnight crew. They've been fighting scrubs and amalgams in a 4v1 gank style. They've had a taste of what it's like to fight against the REAL CRUCIBLE, to go against the grain and fight Mother. And now they fight a facsimile of one of the greatest warriors of the previous Crucible. And the Fibromancer utterly wiped the floor with them. It's a big wake up call to them saying that "If you're gonna survive and stand a legitimate chance at Crucible's Endgame to fight for what you really want, you need to get this gud at fightan."

Time to debate until 2 am? Our next steps are crucial. Shu fought against a Calcite Armorer and killed it 1v1. Rath held her own and killed the Generator 1v1 with a kill assist from her Aunt. Mightnight Crew? They got their asses wiped by Kung-fu Fibromancer whose main gimmick is literal razor Fiberwires.
>>3603529
Bhop, This vein is a fucking wild ride. So what went into Julia's Critical Counter? what abilities did she use to stack the counter crit?
>>3603577
Also, I wasn't expecting the giant FuzzBuzz to suicide charge and blind Fibromancer with the sheer amount of guts and Viscera it had upon death.
>>
>>3603591
yeah, they just faced a real battle, and damn, is it brutal. i wish the best for them, but i think this is a lesson they might've needed, i just wish they didn't have to go through this still. godamned though, they are champs and have proven their worth as friends. its insane, maybe, but i think unless they go coward after this, we give them permission to count the Penthouse as their home aswell.

also its a damn shame we cannot afford another Autumn...

as for the last two in the Armory? honestly fuck them. we have bigger issues to fry here. namely how the HELL are we going to recover from this to face Isabelle? fucking hell. we actually might need any levels ups we can scrimp from this just to heal enough to face what is next...
>>
>>3603577
If Julia's arms are replaced with Serial claws, do they still count in adding Malleable stacks or does it not count? And is Julia still able to put INFESTATION stacks on the Fibromancer despite having her hands turned into Bloody daggers?
>>
>>3603591
(She had a massive storehouse of Frozen Fury that fueled the attack, which took off a colossal chunk of Vultha's health. That was really it, truth be told. Frozen Fury may not be the most glamorous ability, but its effects cannot be ignored when it goes off.)

>>3603607
(She cannot apply stack through the daggers at her current level, I'm afraid. However, dual wielding Bloody Rippers is something that Penny wishes she could have been capable of during her fight with Shu.)
>>
>>3603590
Shu:
>Have the Rooks Protect the Midnight Crew as they pull their party to safety.
NOVEMBER and AMARA;
>Have the clones and November team up to blast the Fibromancer with as many Shotgun shots as they can.
JULIA;
>As soon as the way through his strands is cleared, spend 100% Health to spam attacks on him.
RATH;
>turn your attention on the Fibromancer.
MIDNIGHT CREW;
>Focus on saving your party.

Get the Injured out and have the rest asault the fibromancer with ranged weaponry?
>>
>>3603591
If you want to get in the Mother-antagonizing game, you've got to be prepared for the occasional near-total party wipe. Time to git gud, girls.

>>3603599
Yeah, I think we're going to have to eat the Phalanges and just hope we digest in time. We're not making it to the fight with B'Ni if we don't, so we might as well take the risk.
>>
>>3603612
thats...way oversimplifying my plan honestly. if we can team up to get rid of the strands like i want, Rath and Julia can and will teach this bastards a lesson in CC. theres really no reason to cut anything from my plan to such a level, we have the actions for it an complicated plan, if nothing else, leave wiggle room for one action to fill in for another. also we absolutely cannot hope ranged alone will kill it nor that it wont get to someone in melee, so best ot make sure we decide who faces it in melee under our terms as best we can.

>>3603614
whew, well, dammit, Mother may of gotten the time she needed after all, just not entirely by keeping all of us confined. though, to be fair, with how fights go, the scary thing is probably not even ten minutes has passed.
>>
>>3603624
One thing that may be to our advantage is that Vultha seems to need to use their hands to direct any concentrated attacks, even if they've got a general halo of monofilament at all times. And at the start of the next turn, one of their arms is going to explode in a burst of sticky honey as the B.33 round in it goes off. We should aim to take advantage of that, use that interruption to throw off their attack pattern and strike then.

>whew, well, dammit, Mother may of gotten the time she needed after all, just not entirely by keeping all of us confined. though, to be fair, with how fights go, the scary thing is probably not even ten minutes has passed.
We can only hope that either we recover in time or that Dorian is able to speed-blitz B'Ni on his own. B'Ni is pretty fast, but by the time Dorian catches up to her he should have at least +2000% to his own speed and reaction times (going by four turns having passed since we last saw him. Damn, it's only been four turns) and should be significantly higher. I think he can probably pickpocket her without her even noticing, by then, he'll just be an oddly-colored wind getting fresh with her. "Did that zephyr feel me up?" I know that's just wishful thinking, and that it will almost certainly be harder than that, but I want to believe this can all be solved with a super-speed frisking and no one will have to deal with any mess.
>>
>>3603645
>One thing that may be to our advantage is that Vultha seems to need to use their hands to direct any concentrated attacks, even if they've got a general halo of monofilament at all times. And at the start of the next turn, one of their arms is going to explode in a burst of sticky honey as the B.33 round in it goes off. We should aim to take advantage of that, use that interruption to throw off their attack pattern and strike then.
well, maybe, but they still seem to have some natural automatic defense. id still like to try and get rid of as much of his strands as possible before we push hard on him, though i suppose the BB going off is an excellent opportunity for Julia and Rath to really dig in like i want, i just also dont think Rath at least has to wait for it. plus if Shu gets off her shot it'll happen even faster.

>I know that's just wishful thinking, and that it will almost certainly be harder than that, but I want to believe this can all be solved with a super-speed frisking and no one will have to deal with any mess.
im not in the mood to hope, but what you said isnt actually entirely impossible. she probably will realize its gone though, but not know how, if that does happen.
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>>3603657
>well, maybe, but they still seem to have some natural automatic defense. id still like to try and get rid of as much of his strands as possible before we push hard on him, though i suppose the BB going off is an excellent opportunity for Julia and Rath to really dig in like i want, i just also dont think Rath at least has to wait for it. plus if Shu gets off her shot it'll happen even faster.
Oh, no, I think we should burn away the passive strand defense, too. I'm saying that once we get past that we should take advantage of their bum arm, hit them from the side so that they can't fight back as effectively.

>im not in the mood to hope, but what you said isnt actually entirely impossible. she probably will realize its gone though, but not know how, if that does happen.
Maybe if he discharges his Accumulated Charge at her feet first? Create a big explosion (it's going to be at least sixty levels of Charge, that's going to be a big lightning bolt) that doesn't deal her much harm but mostly disorients her, then while she's dazed frisk her at super-speed. Slow down her response times, you know, make it so that he has an extra second or two before she reacts, which his speed will turn into a few minutes.
>>
>>3603529
Amara
>Have one of your clones begin SONG OF THE SWARM with Shu, and have it guard Amara
>Have your other clone go and stabilize Quinn for Keane.
>Cast a spell.
Julia:
>Devote all of your attention into the defensive, use your knives to cut down the wires that the Fibromancer flicks at us. Draw its attention, every string cut is followed by a probing stab.
Shu:
>Convert Nomlings into Banelings to swarm Fibromancer and focus on getting through his fiber web and soaking his Fiber halo with Acid. Spawn basic swarmlings (to fill the rest of the swarmling slot to serve as a defensive cover the Midnight Crew.
>Stay at a safe distance, Hexxane Harpoon gun with the sword when the opening is ready.
>Offer Keane your health regen and half your bio regen.
Rath:
>Spawn 4 Replicant limbs and Throw Rocket punches, wire guided flaming punches covered with a boiling warhead. Fibromancer can choose between eating a Fiery Knuckle sandwich or having Napalm blow up in its face.
>Dodge and weave duck into its Guard with a literal Dempsy wire roll by having your body break apart into strings and then throw a Flaming SMASH. If you've got the chance, combine your limbs for a SMASH. Shu's B.33 round will detonate this round in Fibromancer's arm so use that as an opening! Spend a Critical Counter if you must, but use it as a last resort if needed.
November:
>Watch the wires, Kneecap the Arrogant Kungfu bastard with your shotgun.
>use your Claw to cut out any wires sent your way, and respond in kind with a 12-gauge punch.

>>3603624
Another thing is that it takes at least 1 hour (my guesswork) for a person to regain consciousness after being stabilized from death's door. we'll be delayed by another hour if we wait for Quinn and Ace to fully recover.

Also, I think that if anyone needs the levels to survive against examples of endgame characters like those statues, it's the Midnight Crew. They've built their kit around 4v1 ganking and putting all of their eggs into one basket into techniques like Sephritude. We should also give them access to the Purified Sparagmos Engine and have them rearrange their kit. Also, from what I can tell, their ability kit is really basic and they rely on their massive ball of stats to carry them through fights, not to mention they haven't even picked up an ability that gave them health or bio regen. This fight may have shaken Jackie's confidence as a leader, she might even blame Shu for giving Fibromancer the Rook that was used to bring Quinn to death's door.


>>3603657
>>3603661
Wait. Given that they're all Ascendants of the previous Crucible, and the plan of the 12 involved powering up the Crown, doesn't that mean each of them have class specific Neurotic Halos? Why don't we simply target their halos?
>>
>>3603661
fair point on attacking from the BB side.

>then while she's dazed frisk her at super-speed.
wording man, wording.
but i mean, sure i can see something like that working.
>>
>>3603661
>>3603667
>60 charges of Static
Literally: https://www.youtube.com/watch?v=ocDpc9Ip8J8
And somehow I don't think it'll be enough to kill Isabelle. It'll stun her guaranteed, for How many rounds I don't know, but We can't be too sure. Mother might have warned Isabelle about Shu's plan and took precautions by splitting herself into clones with Resentment's Mirror.
>>
>>3603666
i dont think Julia can cut the wires, otherwise she wouldn't of gotten tied up in the first place. i dont think November probably can either.

i think the Midnight Crew can stabilize themselves, if we just give them some protection. the Fibromancer isnt one to take lightly.

Rath cant rocket punch unless we make sure the Strands are gone, in which either Boils will help with, or will be able to pass through. we also really should spam the shotgun, again, itll both eat up the wires and/or be able to get past them. trying to get past the Wires in melee is exactly how so many people who faces him are now missing limbs, and why we suddenly have alot of missing swarmlings. elemental and blast attacks, as many as we can get, then let the two melee experts move in.
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>>3603666
>Another thing is that it takes at least 1 hour (my guesswork) for a person to regain consciousness after being stabilized from death's door. we'll be delayed by another hour if we wait for Quinn and Ace to fully recover.
Which is why we're not going to wait. I'd love to have the Crew as backup, but we can do without. Six vs. one is good enough odds, even if November won't be as strong as we'd like and Amara will be telecommuting. It's a smash and grab, we don't need to kill B'Ni, just steal her stuff.

>Wait. Given that they're all Ascendants of the previous Crucible, and the plan of the 12 involved powering up the Crown, doesn't that mean each of them have class specific Neurotic Halos? Why don't we simply target their halos?
Because they're just recreations. Nowhere near the real thing. They don't have their Halos. And what good would it do us if they did? They're not being animated by them.

Also, I just realized something: Where the hell is Claire? She better have already left the Lair while we were out, if it turns out she's just asleep in one of the bedrooms or something I am going to be very cross.
>>
>>3603529
>>3603590
minor amendments, aka, fuck fighting fair you soon to be one armed bastard;
SHU;
>Have the 8 Bane-Nomlings split apart into 24 Banelings.
>Have them do fly bys on the Fibromancer to try and melt his strands with Acid baths.
>Have the Rooks Protect the Midnight Crew as they pull their party to safety.
>Spring load your Hundred Handed, Lionheart pointed like a harpoon, and as soon as you see an opening from your Acid Bath, the Shotgun sprays, and Raths Boils, blast the contender forward as hard as you can to stab into the bastard.

NOVEMBER and AMARA;
>Have the clones and November team up to blast the Fibromancer with as many Shotgun shots as they can.
>Have Amara scream out a GRA RHO CUNT TER(“Greater Difficult Enemy Terrain”).

RATH;
>turn your attention on the Fibromancer.
>Spawn Hydra Arms up to 10 if you can afford so.
>Charge the Fibromancer, pelting him with numerous Boils as you do.
>as you get close, Burn Ignition and Erupting Grasp, to get through any fibers the others could not, and start pelting him down, Sacrificing limbs in sets of two and replacing them as you do. Aim for the BB side to throw off his game.

JULIA;
>keep your distance, keep him distracted and keep Depressive Weight on him.
>As soon as the way through his strands is cleared, spend 100% Health to spam attacks on him. Aim for his BB side to get past his good arm.

MIDNIGHT CREW;
>Focus on saving your party.
>If they can spare it, have Jackie and Keane swarm the Fibromancer with Constructs.
>>
>>3603678
>Also, I just realized something: Where the hell is Claire? She better have already left the Lair while we were out, if it turns out she's just asleep in one of the bedrooms or something I am going to be very cross.
yeah good point, but im thinking shes gone.
or drunk to the point shes literally just a puddle.
>>
>>3603536
Are Ace and Quinn Stabilized?
>>
>>3603705
(Ace is in the double-digits of Health buit is otherwise stable, while Quinn can be stabilized next turn by one of her allies if the Hexane can be distracted.)
>>
>>3603714
Wait, so you're saying that the Hexane Fibromancer is currently targeting Quinn?

Also, we haven't heard from Dorian. did he send pings of mental communication from the Jackling that we gave him? It should've been constantly active.
>>3603683
Hey Anon, I have an idea, why don't we exploit the Core Console and put up a literal wall up between the Hexane and the Midnight Crew? Toss all the Furniture at the Fibromancer, Sofas, Couches, Beds, everything and the kitchen sink (except for the Forge and the Engine). Also, Shuffle the Room and floor so that a simple swipe of the floor tiles on console becomes a pseudo Sprial Fear terrain effect and make Fibromancer Statue trip and lose its footing.
>>
>>3603740
(Yes. Its smart enough to try and focus down someone that it recognizes to be a threat in the long-term.)

(Regarding Dorian, he's still chasing B'ni, but there have been no major notes as of yet to reach out to you about.)
>>
>>3603740
shit Anon, i actually meant to send a Swarmling over to do similar anyways. basically make it trip over furniture and the like, etc.

thanks for reminding me.

>>3603683
amendment to Shus orders;
SHU;
>Have the 8 Bane-Nomlings split apart into 24 Banelings.
>Have them do fly bys on the Fibromancer to try and melt his strands with Acid baths.
>Have the Rooks Protect the Midnight Crew as they pull their party to safety.
>Spring load your Hundred Handed, Lionheart pointed like a harpoon, and as soon as you see an opening from your Acid Bath, the Shotgun sprays, and Raths Boils, blast the contender forward as hard as you can to stab into the bastard.
>Spawn a stealthling and send it to the Control Console, and start messing with it to have the room mess with the Fibromancer. Furniture spawning under him or slamming into him to knock him over, sudden new walls to block his sight, path, or punches, basically anything to throw him off balance, especially if he goes after the Midnight Crew.
>>
>>3603745
actually how close is Quinns core to forming a counter? she gets antibody focus from both dealing and taking damage, and shes also been boosted by Jackie a bit. usually it spawns in 4-5 turns without any aid you said.

...or did getting to Saving Throws basically cancel it out?
>>
>>3603758
(She's two turns away. It's been slowed by a passive effect of the Hexane Fibromancer that's dampening accumulation-based abilities and suppressing stack-fueled powers, hence why Quinn's been slower on the draw. If that wasn't a factor, she could have easily soloed Vultha last turn.)
>>
>>3603529
Shu:
>Rappel yourself to the Control Console and start making a mess of the entire house... First, wall off the path between Fibromancer and the Midnight Crew, then Create a Pillory that spawns from the floor Fibromancer is standing on, and have it auto-cuff Fibromancer's feet. then VIOLENTLY FLAIL Fibromancer by having the feet pillory zoom around and shake him like a rag-doll. Spawn furniture and have it flung at him. Kitchen sinks, Bath tubs, all the furniture including pillows and blankets (which basically block Fibromancer's line of sight)

>>3603758
Quinn would've been able to form a counter had she not been sent to death's door. Stabilizing only renders Quinn unconscious for the rest of the battle. Also, I think we should have Keane start sapping health and bio from Amara's clones from Amara and Keane's dual techniques and tying that into Keane and Ace's Dual techniques. Have Amara and her clones start spawning more clones to give Keane a bigger pool of health and bio to buffer and play around with.
>>
>>3603766
That would explain Julia's trouble, too. Damn. Is that a Fibromancer ability, or just something Mother added to the Amalgams on top of their other powers because she knew Shu's team's abilities?
>>
>>3603772
It could be both, but my headcanon is that these amalgams are exhibiting abilities that are copies of each Ascendant they portray themselves as with all of their powers nerfed considerably. But yes. Mother is a Cheating bitch. She has our character sheets afterall as the planet's Crucible Administrator
>>
>>3603529
Did this nigger seriously pull a picollo and take off their weighted clothing because they're gonna be serious?
>>
>>3603766
godamn i feel so bad for Quinn. her ability on paper is awesome but she really doesn't actually get to shine very often it feels like. its wind up time seems to leave her hanging pretty often, and even worse, if im guessing right, the fact its her core and shes a Humoral Paladin makes it difficult for her to get something to help her hold off it it activates, as her core forces other abilities to start acting like it in some way.

thinking about it 4-5 turns is a hell of a long windup time, given how fights usually go.

>>3603772
yeah, this really was not a good fight for Julia or Quinns cores. all three enemies had ways to prevent their cores from working as well as they should, the Fibromancer doubly so.

>>3603771
if we focus on getting Rath and Julia their shot i honestly do not think we will need the extra health via ACTs as combat will come to an end, allowing us alot more freedom to fix everyone up.
>>
>>3603782
kinda, though i dont think they had clothes to take off.

speaking of that, i just realized Shu waaay to often plays the shonen hero fighting style, aka, she gets the shit beat out of her by an opponent she cant touch only to kick their ass in a few moves. im not sure this is a healthy fighting style to imitate Shu.
>>
>>3603784
Which is why she needs Jackie to augment her abilities and ramp faster, but if she's alone, Her kit needs an overhaul to help her survive the early game fights so she can freely ramp when needed. And Honestly, all of them suffer from have literally ZERO innate sources of Health or bio regen.

>>3603786
What makes you so sure about that? It's not actually shonen hero fighting style. It's called a gambit playstyle. Exploiting their behavior, stalling out until you've found the win-condition then exploiting their weakness and getting that win-condition mercilessly. Shonen hero fighting style is basically charging recklessly like leeroy jenkins, getting their ass handed to them, then power-leveling and spending time to train before wiping their ass with zero effort. Shu's playstyle is calculated with lots of risks, crazy exploitation of creative usage of powers or the environment.
>>
>>3603784
(Quinn is the very definition of 'Awesome, but Impractical.' Against the Amalgams and single targets they've been going after, it works very well. Against what you and yours keep running up against, it's considerably less effective. I cannot tell you how many Daughters have died in the periphery of the Quest purely through unfortunate ability choices and poor synergies alone.)

>>3603782
(On a scale of 'yes' to 'no'; yes.)
>>
>>3603793
the Shu thing was a joke. and still ,she really does end up getting her ass beat in only to pull through at the end alot.

>>3603796
yeah i can see that, though to be fair this is her Core here, she technically didn't have much of a choice in that. i guess for her sake ill just hope either its not maxed and its issues will becomes less severe once its higher level, she finds a super nice augment to fix it, or a good hybrid option comes up for her to help mitigate its effects. as i like to say, nothing wrong with having friends to rely on, but you gotta be prepared for those moments you have to stand on your own.
>>
>>3603796
>(Quinn is the very definition of 'Awesome, but Impractical.' Against the Amalgams and single targets they've been going after, it works very well. Against what you and yours keep running up against, it's considerably less effective. I cannot tell you how many Daughters have died in the periphery of the Quest purely through unfortunate ability choices and poor synergies alone.)
Yeah, their builds are just too slow to ramp up. They all need time to build up their feedback loops of mutual reinforcement, and the Defiant Fools tend to fight things that are very fast. Why is everything so fast? We need to get something to slow enemies down. Well, Depressive Weight does that, I guess. We need to level the hell out of that thing.
>>
anyways Anons, im gonna head to bed. ive put forth my vote and i suppose ill see what support it gets in the morning...or when i randomly cant sleep and wake up at random intervals in the night. that happens sometimes.

anyways, night folks.
>>
>>3603809
Good night, anon. I think I'll probably support you vote, it looks quite sensible to me. Burn the filaments out of the air, then tackle it in melee. Maybe even knock it down, given the properties of November's shotgun.
>>
>>3603796

So you're saying that Shu's family have been playing Minecraft Hardcore mode from day 1 while the Midnight Crew finally decided to try hardcore mode for one hour only to find themselves in very deep water.

So how in awe are they at Shu's family for having effectively solo'd two of those statues while they got their ass wiped by the Fibromancer Kung-fu statue? If they weren't trying to stabilize Quinn?

>>3603807
Yet we struggle with the big slow weighty types (having nearly lost Gina from having a giant sad deer literally falling over on top of Gina). The Midnight crew lucked out on the enemy in the Spiraling Fear fight. It was just their type of enemy, it gave them time to ramp up.

>>3603754
We should also have the Stealth-ling throw up a wall to protect the Core console, or have it create a basement to seperate Mr. Kung-fu Fibromancer from the Midnight Crew. Appeal to its nature by creating a basement arena for it to fight in. We can't risk Mr. Kung-fu-Fibers cutting the Console in half.
>>
>>3603813
>So how in awe are they at Shu's family for having effectively solo'd two of those statues while they got their ass wiped by the Fibromancer Kung-fu statue? If they weren't trying to stabilize Quinn?
In fairness, Vultha does appear to be the toughest of the group. They're a beefy one. Kind of feels like they've got both the offensive and defensive sides of Fibromancy, I wonder if the original Vultha made the Fool's Choice?
>>
>>3603817
(They did, yes.)

>>3603813
(They have a healthy blend of fear and respect for Shu and company.)
>>
>>3603819
Good. Now lets turn those feelings of fear and respect into comraderie by helping them adjust, power level, and optimize their build with the engine. They've got good group synergy but horrible kits overall. Impressive stat blocks but having a giant ball of stats of vaguely synergistic abilities can only get you so far. They've got much to improve upon. It's a fucking miracle they survived this far, they should've been dead to rights fighting Spiraling fear had we not hauled ass to save all of their asses twice.
>>3603817
Well that explains its terrifying blend of offense and defense. it's so skilled that it can use the lethal fiber wires as both an offensive AND defensive measure.
>>
>>3603819
>(They did, yes.)
Neat. Honestly, I'm not sure why it's called the Fool's Choice, other than Mother being bitter. It seems at least on par with specialized Cores, and in some cases superior for the lack of weak spots. I don't get why Mother is so determined to push people towards it. I guess because of the idea that making the Choice normally is implicitly choosing selfishness, but there doesn't appear to be anything actually forcing you to be selfish. Either there's something we're missing, or Mother is just that determined to get people to claim that they're selfish monsters like she is.

>>3603823
Yeah, I like the idea of offering them the Sparagmos Engine's use, see if they can respec themselves into something with better survivability. Sadly, the nature of Humoral Cores means they probably won't be able to get any actual regen going, but they can probably rebuild to be able to wield power more rapidly.
>>
>>3603824
Are you sure about that? There's bound to be some ability for them amongst the Fibromancer, the Calcite, and the Generator Cores that give them innate Regen that still synergizes with their Core abilities.
>>3603819
Also, to clarify, Is Fibromancer going from Defense mode to Attack mode?
>>
>>3603824
Actually, its a cultural thing in part. supposedly after making one of the standard choices, Mother will tell you something that will basically be so seductive you can't resist trying to win the crucible.

But as... someone pointed out IC, it should be the other way around. She tells you the seductive info to convince you to make the standard choices. But something about Hexxane culture makes her think its more logical/appropriate to give the choice first.

I suppose its maybe a thing where if the power she presents to you isn't enticing, she doesn't want to waste her time with the second part? But in reality telling you what the cord can grant you will put those power choices into better persepctive as a sorta necessity to get what you want from the cord.

Hexxane culture is just weird i guess.
>>
>>3603714
Well our whole team has Resilient Spiral, and hopefully the Crew all took it too. So long as she's not hit, I think she'll be fine.
>>
>>3603529
Shu:
>HIVE ACTION: Convert 8 bane-Nomlings into 18 Banelings and one Stealth Jackling. Spawn 1 stealth Jackling. the 18 Banelings attempt to get past the Fibromancer net and attack the Fibromancer's fiber halo/limbs of muscle fiber in order to weaken them. The 1st stealth Jackling will insert itself on the Fibromancer's lower back near the spine. Two Rooks will guard the Midnight Crew, and prime themselves to Castle with Shu. The second stealth Jackling will interface itself with the Core Console of Mara's house and perform the following: (Summon a wall to protect Core Console, Summon another wall to protect the Midnight Crew, Create an arena ring centered around Fibromancer. Manipulate non-essential furniture and have them interfere with Fibromancer. Root Fibromancer's footing by creating Pillory cuffs that anchor Fibromancer to one spot.)
>Use Neuromancy to Lock down its core Fibromancy ability.
>Load up Karma with 2 Hollow Point Hives, Fire them at Fibromancer's feet, take good care to not hit Rath.

Rath:
>Spawn 10 Replicant arms, Challenge Vultha and call it out. "YOU CALL THAT FIGHTING VULTHA? YOUR BITCH-ASS SISTER SILVIS'S WAS A FUCKING CANDLE PISSING IN THE WIND, AND EVEN SHE PUT UP A BETTER FIGHT THAN YOUR PANSY ASS WIRES. LEMME SHOW YOU HOW A REAL FIBROMANCER FIGHTS" Toss a well aimed few boils at its hands to get its attention.
>Get close, charge him, enter FULL IGNITION MODE dempsy punches. if you get your replicant limbs severed, play it off as if you aren't bothered. When an opening is presented (Shu locking down Vultha's core fibromancy ability, the B.33 round detonating, or November busting a cap with her shottie), fuse your phantom limbs (not the replicant limbs) and go for a LIVER SMASH.

Julia:
>keep your distance, maintain Depressive weight on it.
>Go and lend what bio and hp regen to the Midnight Crew, they'll need it.

Amara:
>Have one of your clones begin SONG OF THE SWARM
>Amara Prime casts a simple spell (Cunt Gra Rho), if she has the strength do add one more word, the rephrase it to Cunt Gra Rho Ter)
>have the second clone aid Amara Prime/Guard Amara prime by removing the BARBED status.

November:
>Keep at a distance, and aim your shotgun shots well. Preferably busting its Kneecaps.
>when Shu's B.33 Round explodes, Aim for the Honey Covered Arm.

Midnight Crew:
>[Stabilize your sisters. You've done a good job holding your ground against the a statue of one of the Hexxane's Twelve Finalists. If you're feeling bold, you're welcome to rejoin the fray be it batarangs or Mucus constructs that glue Vultha's wires together. If not, I understand how it feels to be powerless. You all rest up now and hang tight. When this is over, I would like to make it up for you by helping you and your crew optimize your abilities as well as giving you an equal share of the levels. you will need to make every point count you're to stand a chance at surviving until Crucible's endgame, because this? This is just the beginning.]
>>
>>3603922
>[Stabilize your sisters. You've done a good job holding your ground against the a statue of one of the Hexxane's Twelve Finalists. If you're feeling bold, you're welcome to rejoin the fray be it batarangs or Mucus constructs that glue Vultha's wires together. If not, I understand how it feels to be powerless. You all rest up now and hang tight. When this is over, I would like to make it up for you by helping you and your crew optimize your abilities as well as giving you an equal share of the levels. you will need to make every point count you're to stand a chance at surviving until Crucible's endgame, because this? This is just the beginning.]
Feels like way too much to fit in when things are still frantic. Probably should reduce it to just the first two sentences at most. They don't care about the Sparagmos Engine right now, and honestly neither should we. There's still work to be done.
>>
>>3603937
Thanks for the input.

>>3603529
>>3603922
Amending the empathetic speech towards the Midnight crew. and adding one free action:
>[Stabilize your sisters, You all did a good job holding your own against a statue of Hexxane's twelve Finalists. We'll protect you from here on and kill this monster.]
>Shu: Free action: When the jackling that controls the Core Console builds a protective wall for the Midnight crew, raise a fist in defiance as a show of determination for the midnight before that sight is blocked by the wall.
>>
>>3603829
(Yes, it is.)
>>
>>3603922
>>3604183
In this case, I would like to amend Rath's actions:
>Challenge Vultha after calling it out. Spawn 10 replicant arms,
>Go on the full defensive, Dempsy rolls, blocks, grabbing its punches, the works wait for the prime opportunity to launch a vicious counterattack. when the opening presents itself, strike.
>go full defensive.
>>
>>3603922
ehh....relying too much on being able to get the swarmlings past something we haven't been able to get them past, instead of just trying to destroy the barrier no one has been able to get past. the fibers already destroyed stealthed jacklings before when we attempted to jack into him. two in fact.

eh, theres good idea but im sticking to supporting my own plan, this guys too tough to pull Julia away from, and with only Quinn on deaths door they dont need the aid. we can help them more by throwing everything we got at ending this bastard.
>>
Oh, yeah, need to actually vote real quick.

>>3603529
Supporting >>3603683 >>3603754
>>
>>3603529

Supporting this>>3603683
>>
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>>3603529

Your eight Banelings split mid-flight, each member of your brood dividing into three smaller forms as they dive at the growing vortex of silver strands, their shredded bodies showing the Fibromancer with their acidic payloads. The Hexane’s defending itself admirably as Jackie and Keane pull their fellows to safety, a cloaked swarmling working its way to the Core Console. The Hexane’s attention is still focused on Quinn as it stalks forwards, replenishing its strands from its own body as it reaches out, its left hand writhing with movement with its fingers point towards the blonde girl’s heart.

A small pop, and suddenly its left arm balloons out with yellow ooze, fingers straining to lunge forwards against the constricting honey. It glances down, a half-second’s hesitation all Rath needs to surge forwards, a starlit blur that pelts the Fibromancer with a half-dozen shining boils in the blink of an eye. A loose bangle of strands form around the being’s upper arm, closing in an instant and severing the limb in its entirety before it’s seized by the Hexane’s right hand. Using its own limb as a makeshift weapon, it wields the severed arm with expert grace as it snatches the boils from the air with sticky strands, the gleaming, burning limb suddenly hurtling towards the clustered Crew with terrible speed. The Core Console springs to life as a wall erupts from the ground between the bomb and Jackie’s stunned team, your Rooks shielding them further as your eyes lock with their leader.

[Stabilize your sisters, Jack] You say with a nod, your bare fist raised high in defiance. [You all did a good job holding your own against a statue of Hexane's twelve Finalists. Be safe…we got this]

She gives you a sharp nod before the wall removes her from sight, the boil-laden arm sticking to the barrier, hissing with rage as you turn to the Fibromancer, your grip tight on the Contender’s hilt. Rath’s struggling to land a strike against your agile foe as the storm of strands opens countless wounds in her luminous flesh, but her mere proximity is causing the thing’s armor to crack and warp in the face of her searing heat. Julia’s dashing forwards, heedless of the danger as she brings her daggers to bear against the lanky warrior while gunshots erupt from the Forge doorway, laced with alien syllables as November and Amara work to destabilize it further. Julia has it, she’s about to land a devastating dual-blow at the same moment your arm surges forwards with the Contender outstretched blade-first, aiming squarely at the warrior’s throat…

…and then your target just unwravels entirely, dissolving into a whirling storm of wires and exploding outwards.

(Continued)
>>
>>3604296

Rath dives in front of Julia, saving her from the brunt of the attack as the ground roils from the havoc wrought by the Core Console and Amara’s words of choice. You brace yourself for a hurricane of razors, but you blink and it’s gone, you and your allies whirling around to track where it disappeared to.

[I did not…escape death…to lose…to the likes…of you]

The creaking voice sounds as though its croaked out by a taught violin as the Generator’s corpse rises from the ground. It tilts forwards, its newly-formed head a mass of roiling wire that slowly coalesces into a facsimile of the Fibromancer’s chitinous visage.

[I still have…so much to….protect] The being clumsily intones, speaking more to itself that anyone present as its Hexane words come out as a vibration of groaning wires. [Ozmas, they’re so sad…so hurt. Ozmas needs to…know they…are not alone]

“S…u, it’s Dorian.” Comes a faint voice that echoes into your mind as you watch your foe generate a fresh armament of radiant limbs, a dozen slender arms brought up in a fighter’s stance. “…orm…ther’s doing, but I think I can get throu…”

You inhale, your lungs aching, mind reeling from the fight as you strain to hear your friend’s words.

“…an make it if I can outrun the stormfront. Tell Lady Julia I’ll be fi…”

Your grip tightens on the Contender as Dorian’s determined voice hardens in your ears.

“…on’t let you down, Miss Shu.”

HP: 394% (+65%, Armored, Matron’s Stoicism, Ignition Gauntlets. Halo Counter: SPENT)
BIO: 134% (+60%, 2 Rooks, 3 Platelings, 1 Bishop Jackling [Empty], 1 Stealthed Jackling, 7/36 Active)
CONTENDER: Empty, Sword Form.
RAVENOUS MAW: Destroyed, restoration needed.
HUNDRED-HANDED: None.
ACT: 3/3

RATH HP: 523% (0%, Halo Counter: Primed)
JULIA HP: 498% (20%, Halo Counter: SPENT)
AMARA HP: 353% (+80%, Vocem Virtutis, 2 Clones, Whistle: Empty)
NOVEMBER: 920% (Hydra Heart, Uzi)

Threat: Medium, now occupying the Generator’s empty body.

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain ooen for the next two hours. Thank you for your patience with my tumultuous work schedule, and I hope you are having a good day.)
>>
>>3604300
So Vultha isn't just an echo like the others, they've actually retained some of their consciousness. And Ozmas is probably, isn't it? Vultha was close to Mother, and that's why whatever bits of their mind she retained is more intact than the others. Well, too bad, Vultha. Mother is alone. She always will be.

Meanwhile, Dorian is getting chased by a storm. Stay safe, Dorian. Run fast, and run far, and make Mother hurt for spending Admin tokens.
>>
>>3604300
poor sap doesn't understand he lost what he wanted to protect long, long ago. dangit though seriously what is with all our enemies basically just being condensed cores in some form or another!?

also hang in there Dorian, you're doing good! probably.
>>
>>3604311
>>3604317
(Recollection of the past is a curious interaction between Amalgam biology and the thought that went into the empathic Hexane craftsmanship. If any of the other statues had lasted this long, they'd have started to evolve, as well.)
>>
>>3604300
So Vultha has some senses/ memories regained. Whiel i would love to see if they could stop fighting i highly doubt it will come to that even if they could break free from the Geas.......

Side Thought, could Ozmas be Charons real name?


>>Tell her: So do I and i WILL take on and defeat not only you but Mother as well if i can keep them all safe that way
>>3604311
If he puts his regen into Sui Tormentis he should be quite capable of outrunning the strom, i belive in him he will ramp up ever faster

And we are forcing mother to spend ever more HP Tokens on us which is a plus though it does unsettle me quite a bit since it means her goals are so important to her that she is willing to sacrifice a lot of resources to accomplish that
>>
>>3604305
>>3604300
Is it me or is Phalanx speaking like a hexxane daughter in a hunger-mad state?
Also, how much health has Dorian put into Sui Tormentis for speed since the start of the fight in the hexxane armory? We should've given him orders to constantly boost his speed by sacrificing 125% hp each round.
Shu:
>To Dorian: [Do what needs to be done, Sir Dorian. Sacrifice your health to boost your speed. but most importantly. Survive Dorian. Outrun the storm. Lady Julia's waiting, we're all waiting for you.]
>To Vultha: [Who is Ozmas? I met an ascendant like you before. She yet still lives, but is now a slave to MOTHER. This was her blade that she entrusted to me.]
>>
>>3604300
NOVEMBER;
>Unload with a Shotgun, then pelt the bastard down with the Uzi and Porcupine.

AMARA;
>Have your clones split off a new one each.
>have Amara Prime GRA FOL CUNT(“Greater Disorient Enemy”) the Fibromancer.
>Have both clones GRA RHO CUNT(“Greater Slow Enemy”) the Fibromancer.

RATH and JULIA;
>Pickup Julia and Slingshot yourself towards the Generator.
>Once close, use extra hands to safely toss Julia up and behind the Generator, using your arms as a sorta pulley system to set her down.
>Use your increases speed to slam into the Generator, using your Auto-Counter to get through his initial attacks and slam as powerful a fist into him as you can, boil bomb package in hand to burn out the fibroamncer hiding within.
>as soon as Julia lands, she is to spend 150% on extra attacks to tear through the Generators limbs to make an opening.

SHU;
>have a new Stealth Jackinling hitch a ride on Julia.
>Once she gives it an opening, have it lock down the Fibromancer if it can, or just the Generators Corpse if it cant reach anything else.
>Respawn your Maw.
>fill out your swarmling slots with basics to help Rath get through the Arms, sacrificing and replacing them as necessary.
>Rush in, but stay back a tad. Use your Halo to keep your senses sharp. If you see the Fibromancer fleeing again, use your Hundred Handed to shield your Maw as you rush to snatch it up and prevent another escape.
>Load up two BBs and fire them into the Generator, then see if you cant get a swing into them to set them off, hopefully trapping the Fibromancer in the corpse due to the honey.
>>
>>3604336
>Also, how much health has Dorian put into Sui Tormentis for speed since the start of the fight in the hexxane armory? We should've given him orders to constantly boost his speed by sacrificing 125% hp each round.
We did. Six rounds have passed, so Dorian should be at +3000% speed now.
>>
>>3604340
(This is correct.)
>>
>>3604325
>Side Thought, could Ozmas be Charons real name?
it could be Charon or Mother, id imagine both had strong interactions with the 12.
>>
>>3604343
How many zones can 3000% speed, Cursus Alas constantly used, Spring heeled Jack, and Inspired Canvas?
>>
>>3604348
(He's currently traveling at around 330 meters per second and is almost caught up to B'ni and the storm. He's having to weave through some incredibly difficult terrain to reach her.)
>>
>>3604358
>Difficult Terrain
bet that was Mothers doing. shes really planning to go down to her very last token if that what it takes, isnt she?
>>
>>3604338
I like this plan. Supporting with some trash talk added in, though.

>"She's alone by her own choice. She betrayed everything your people believed in, murdered anyone who could have offered her friendship, and has the gall to claim that she had no other choice. Now she defiles your memory by bringing you back only to use as a weapon. She doesn't care about you, Ascendant. Ozmas doesn't deserve your loyalty."
>>
>>3604358
So he nearly broke the Sound Barrier and is capable of manouvering?

My respect for him just increased tenfold
>>
>>3604358
330 m/s? That's slightly under the speed of sound. One more turn of acceleration and Dorian will be trailing one hell of a shockwave. I think he can probably stop B'Ni, then. All he has to do to disable her is run past her, let her get caught up in his slipstream, then grab the Relics while she's tumbling.
>>
>>3604368
>>3604373
(Indeed, he's been making the rolls to dodge obstacles and keep focused like a champ. Unfortunately his speed is capped at slightly under the sound barrier at his current level, but that's not stopping him from skirting the upper limits of sheer speed.)
>>
>>3604300
>>3604336
Amending my vote.
>Dorian: [Do what you must. Use your Inspired forms, burn as much heath as need be without killing yourself to give yourself the speed you need. But most importantly, SURVIVE FOR JULIA'S SAKE. If you can't take the storm or the heat or somehow succeed in stealing the relic, throw down the gear spoke and I'll pick you up!]
>To Vultha: [Who is Ozmas, Fibromancer Ascendant?] Hold up your hand, [was it #1, the skintalker ascendant?] Raise one finger [or #2 the fleshtalker ascendant?] raise another finger [#1 has become the new Mother of this Crucible, a cruel version of itself warped by the Crucible driven by despair, #2 has become Mother's slave.]
The reason I'm doing the insane move of parlaying with Vultha is to nudge it to recalling more memories.
>If Vultha tries to make an argument then tell him this: [THEN EXPLAIN WHY CHARON THE FLESH ARTISAN ASCENDANT HAS ENTRUSTED ITS BLADE TO ME.]
>If Vultha tries to accuse Shu of lying that she has killed Charon: [CHARON LIVES! SEARCH MY FEELINGS, MY MEMORIES OF CHARON, YOU KNOW IT IS TRUE.] Flare your empathetic field and envelop it with it, and show him your memory interactions with Mother and the Massacre Mother has forced Charon to commit, and your interactions with Charon.
tfw Shu's pulling Darth Vader's "I am you father" spiel on Vultha.


>>3604358
Wait, so is the Storm chasing Dorian? From my understanding, it's Isabelle being chased by Dorian, who is being chased by difficult Terrain being formed and an Acid Storm sent his way.

>>3604384
So you're saying that Dorian's at his upper limit in the Sui Tormentis Speed boost department is that correct? In that case have him start putting health into defense. We need him to SURVIVE.
>>
>>3604300
>>3604400
One further amendment:
Shu
>Ready an action to use Escher's Gear when Dorian give you the signal to bail him out, Teleport to him, grab the gear spoke that he's thrown down, grab him and then use Escher's gear again to Extract Dorian to safety.
>>
>>3604384
Aww, darn. I guess it makes sense his speed is capped, a humanoid really is not the best shape for running faster than sound. He needs to take the Dracula theme further and turn into a wolf, then he'd be moving fast. Something or a higher level, I suppose. This is still good, though. For one thing, the fact that he's dodging obstacles while maintaining speed means he should have superior acceleration to B'Ni. Combine that with the boosted reflexes and he should be able to outmatch her.

>>3604400
Inspired Form doesn't give a huge boost to Canvas. Better to have him use the ACT that would be spent on that for another movement action.

And I don't want to stand around debating with Vultha. Just shit-talk him for being loyal to Ozmas (come on, it's not Charon) still and then resume the fight.

>So you're saying that Dorian's at his upper limit in the Sui Tormentis Speed boost department is that correct? In that case have him start putting health into defense. We need him to SURVIVE.
He can still get more reaction time boost, even if his physical speed is capped.
>>
>>3604384
is it basically his body couldn't yet handle going any faster?

>>3604400
yeah and if he fails a roll hes probably gonna need it.
>>
>>3604384
Quick Question OP: Did you lose the file for the additional relics we crafted a while back or did you simply not have the Time to fix/ clean them up so you just did not feel comfortable putting up the descriptions for the Daggers, the Uzi and The Hydra Heart? I noticed they were not in the Pastebin when i checked the Relics
>>
>>3604409
well ,hold on now. we may want to believe he can just swipe the Relics from Isabelle, but we dont KNOW that. we may very well still need to rush to his side of things, all of us.

>>3604413
the Contender upgrades are not there either. im guessing he decided to focus on his vacation instead, which is fair.
>>
>>3604413
>>3604422
(Ah, my apologies. The last thread had gotten quite full and I only got back to my computer yesterday, so my functionality was severely limited by me being restricted to my phone. I appreciate the reminder, and I'll update the sheet when I get home. The vacation was more stress than relaxation, so I do appreciate the reminder as I need to give the Relic sheet some TLC over the course of this week to make sure it's up to date.)

>>3604412
(Basically, yes.)
>>
>>3604427
>The vacation was more stress than relaxation.
well, im sorry to hear that. hope the weeks work has at least not been too difficult to make up for it.
>>
>>3604427
>The vacation was more stress than relaxation
That's too bad, BHOP. I'm sorry to hear that.
>>
>>3604427
Dont worry about it. i was just wondering if it got lost during the quite hectic time at the last thread. You are after all only human, so take the time you need to get back on top of things

Sorry to hear your vaction was so stressful

>>3604338
Some Smack talk would be useful though not only to potentially unbalance the Amalgam which is starting to regain some memories but also to break up the monotony of combat as even with a good description it sometimes just boils down to people hitting and throwing stuff at each other, seeing emotions that are not only pain can be quite refreshing
>>
>>3604422
The teleport exfil is there to bail him out regardless of the results. If he fails a roll, mission failed, storm overruns him. If he succeeds in reaching Isabelle, but fails to steal the relic, we blew our chance at surprise stealing Isabelle and Isabelle will react appropriately warranting a bailout. But if we do succeed in reaching isabelle and manage to steal the relic, extracting him is still necessary because it will basically render all of Mother's efforts in spending tokens to favor Isabelle and hinder Shu moot.
>>3604427
I feel ya, and I often feel the same way about traveling abroad for a vacaiton. Sometimes I find the best place to spend a vacation is actually right at home. Next time when you go on vacation, just stay at home and explore the town/city you live in. I've had vacations like that and it was the most relaxing thing ever.

>>3604367
Do you know what hurts more than trash talk? Truth bombs. Hexxane species by design in their species and culture are vulnerable to empathy attacks. So Shu revealing the truth to Vultha will deal critical emotional damage.
>>
>>3604367
>>3604438
im fine with you guys adding smack talk, though i will say we dont actually know who Ozmas is for sure. it could and probably is mother, but for all we know its an entirely different person from their memory, another of the 12, or even Charon(Charon told us she started to see Mother falling long before she betrayed her at the cord and could've thus long ago started to feel a disconnect as Mother both became someone she didnt recognize and paid her less attention as an actual friend, as an example of another situation.)
>>
>>3604448
eh, the thing is, if he fails to steal the Relics but otherwise is not harmed, we would need him to distract her til our team is ready to jump in. we're simply too hurt to extract him if not absolutely necessary for his survival, as we are gonna need any time he can buy us.
>>
>>3604448
>>3604449
I was thinking more along the lines of showing Vultha our determination by putting out some cheesy line

>>Everything you fought for is gone now! But i can understand your Conviction as i too have my duty and it is much more direct and immediate than yours.
>>If Ozmas is still alive i promise you to end her suffering by any means necessary. So grant me this selfish request, Go quietly into the dark and leave me to my duty to protect not only my friends but all those that the Crucible has hurt and still threatens
>>
>>3604448
> If he succeeds in reaching Isabelle, but fails to steal the relic, we blew our chance at surprise stealing Isabelle and Isabelle will react appropriately warranting a bailout.
Oh, we're not exfiltrating him, if that happens. We're coming to join him. That's why we need to kill Vultha fast, so we're free to leave.

>Do you know what hurts more than trash talk? Truth bombs. Hexxane species by design in their species and culture are vulnerable to empathy attacks. So Shu revealing the truth to Vultha will deal critical emotional damage.
Sure, but we don't have time for the "okay, wait, who's Ozmas" quizzing. If you want to just show them Mother being awful, fine, but don't do the quizzing. Come on, we know it's Mother.

>>3604449
Then the worst that happens is they go "huh, what are you talking about?". It's not worth dithering over Ozmas' identity, Vultha will be dead soon anyway.

>>3604459
Nah. Just tell them that Ozmas doesn't care.
>>
>>3604400
>>3604300
Amending my vote because I found a typo. AAAAAGGGGHHHH
>To Dorian: [Do what you must. Use your Inspired forms, burn as much heath as need be without killing yourself to give yourself the speed you need. But most importantly, SURVIVE FOR JULIA'S SAKE. If you can't take the storm or the heat or somehow succeed in stealing the relic, throw down the gear spoke and I'll pick you up!]
>To Vultha: [Who is Ozmas?] Hold up your hand, [was it #1, the Skin Talker Ascendant?] Raise one finger [or #2 the Flesh Artisan Ascendant?] raise another finger [#1 has become the new Mother of this Crucible, a cruel version of itself warped by the Crucible driven by despair, #2 has become Mother's slave.]
>If Vultha tries to make an argument then tell him this: [THEN EXPLAIN WHY THE FLESH ARTISAN ASCENDANT HAS ENTRUSTED ITS BLADE TO ME.]
>If Vultha tries to accuse Shu of lying: [SEARCH MY FEELINGS, MY MEMORIES OF CHARON, OF MOTHER, YOU KNOW IT IS TRUE.] Flare your empathetic field and envelop it with it, and show him your memory interactions with Mother, Massacre Mother has forced Charon to commit, and your interactions with Charon.
>Spawn basic swarmlings to hamper Vultha. Send a Stealth Jackling at Vultha's puppeteered body and lock down Silvis's Generator Core ability.
>Use Neuromancy to Lock down Silvis's core ability.
>Ready an action to pick Dorian up should anything go horribly wrong on his end

Dorian:
>Do what you can. out run the storm, steal Isabelle's relic, discharge those Accumulating charges on Isabelle to maximize your opening for stealing her relic. Then run. run to a safe place so we can extract you quickly.
>Regardless if you succeed or not, if anything goes wrong, throw down the spoke and signal Shu that you need help.

November
>Shotgun to its head. Aim carefully.

Rath:
>Match Vultha's puppet controlled body blow for blow. Ignition Mode.
>Critical Counter Vultha by breaking your body into separate strands, have one of your arms grab Julia then Slingshot Julia like a Missile at Vultha Psycho Crusher style.

Julia:
>Keep on putting depressive weight on him.
>Rath's gonna throw you at Vultha as part of a Critical Counter, when he does, Unleash everything on Vultha's head.
>>
>>3604485
Are you sure we can send Julia in Recklessly like that? She does no longer have a Halo Charge unlike Rath and Julia nearly got taken out the last time she was attacked
>>
>>3604491
Fine. I can agree to
>>3604485
Amending my vote to keep Julia back and pelt Arrows at Vultha or something.
And also modifying Rath's Critical Counter to Garrote Wire Wrap Vultha's Head, and then squeezing/ripping it off with Erupting Fist and Full Ignition mode.
>>
>>3604485
I really don't want to waste time trying to question Vultha. It honestly doesn't matter who Ozmas is right now, and once we're done here we can look at Mother's journal and find out. We're not getting Vultha to stand down, especially when your other orders still include killing them.
>>
>>3604485
>>3604503
>>3604499
yeah same, we have way more important things than playing twenty questions.

also we both dont need to use Julia as a projectile or keep her entirely back.

>>3604338
speaking of one small amendment to my plan on Shus Orders;

SHU;
>have a new Stealth Jackinling hitch a ride on Julia.
>Once she gives it an opening, have it lock down the Fibromancer if it can, or just the Generators Corpse if it cant reach anything else.
>Respawn your Maw.
>fill out your swarmling slots with basics to help Rath get through the Arms, sacrificing and replacing them as necessary.
>Rush in, but stay back a tad. Use your Halo to keep your senses sharp. If you see the Fibromancer fleeing again, use your Hundred Handed to shield your Maw as you rush to snatch it up and prevent another escape.
>Load up two BBs and fire them into the Generator, then see if you cant get a swing into them to set them off, hopefully trapping the Fibromancer in the corpse due to the honey.
>Continue to have the Console keep the Fibromancer off balance by rearranging the furniture under and around him.

cant forget to pummel him with furniture. not exactly what 'take a seat' is supposed to mean, but it works.
>>
>>3604300
Make one small amendment to >>3604510's plan.
>Have the Core Console shift the Calcite Armorer's corpse away from Vultha. We don't want him body surfing.
>Have everyone's attacks aim for Vultha's head, not Silvis's body. Kill the puppeteer, not the puppet.
>>
>>3604519
well, i mean aim for the core sure, but the head could just be a sensory organ, not the Fibromancers actual core. he still needs to see and the generator had no head, so his actual self may still be in the torso.
>>
>>3604519
Good plan. Just box it off.
>>
>>3604300

[Do what you must, Sir Dorian] You reply, as your foe readies itself for the incoming attack. [Use your Inspired forms, burn as much heath as need be without killing yourself to give yourself the speed you need. But most importantly, survive…for her sake. If you can't take the storm or the heat or somehow succeed in stealing the relic, throw down the gear spoke and I'll pick you up!]

November’s shotgun roars again, its powerful retort punctuated by the staccato of the Uzi laying down a hail of metal at the Hexane Hybrid. Amara stands tall despite her pain, her quartet of clones bellowing forth a series of arcane epithets that render the Fibromancer’s husk an unwieldy vessel as Rath dashes forwards, slinging Julia skyward before your newborn swarm overtakes their shared target. A lance of phantom pain echoes through you mind from a source unseen, your blood running cold with fear at what the sensation foretells. You can’t think about that now, and you reel in your focus as your maw roils with a newly-crafted tongue as a pair of rounds slide into the Contender’s sleek barrel, with your hopes alongside them. A crack, a boom, and the sound-shattering speed of Rath’s critical counter blows a hole in her foe’s chest even as her form flickers against the constant assault of lethal strands. The Hexane’s focus is on the blinding goddess before them, leaving them completely open to Julia’s flurry of blades from behind, her skin charring from the heat as she closes her eyes against the singeing aura, determined to end this once and for all.

>>[QUINN: STABILIZED]

The Fibromancer is overwhelmed, and just as another pang of agony explodes across your mind from the other side of your connection, you make your move.

“…hu…ught up…enga…ait…”

You sling past your foe on a tongue of pure muscle, the Contender’s blade slicing a bloodless gash across your foe’s breast as you pass. You hear the twin pops of the B.33s detonating inside its chest cavity as you land, turning just as the Core Console flares once more, forcing the immobilized warrior into an obsidian throne and trapping its wrecked form in the seat as Julia pulls back, her body smoking from the melee.

The warrior is trapped, utterly.

>>[NEW WARP POINT AVAILABLE]

It’s perfect.

[I did not survive the Crucible to…to…I didn’t…] The Hexane remnant intones, struggling to free itself as Rath stalks forwards, her body flaring with silvery light. It slows, the twisted wires that make up its face seizing up, almost in an expression of shock.

[…I didn’t survive the Crucible] Vulthas’ echo states, cold realization washing over them as its limbs go slack, another pang of suffering throbbing against your temples.

(Continued)
>>
>>3604578

[You all…this is the next one, the next Crucible, isn’t it?] It continues as Rath hesitates, the shining citrine stars that are her eyes casting their gaze over to you. [We…I failed Ozmas. They made this terrible place…they made this form of mine, now. They won, and we lost everything]

It tilts its head, scanning your team before its sightless attention hones in on you.

[…Please forgive us our hubris, Honored Daughters]

Rath reaches out, taking its head in her hands as her aura flares intensely. A second passes, then another, and then…Vulthas’ form is reduced little more than a melted heap, a ball of fused wires, a mass of silver strands atop a charred boy in a blackened throne.

You’re about to breathe a sigh of relief when pain lances through your mind once more, and ice spears through your heart.

Pain.

Dorian’s pain.

>>[DORIAN DEATH SAVING THROW: 1 SUCCESS]

No.

No, how could…

You turn to Julia on instinct, struggling to catch her breath as she stumbles over to Amara’s side as the latter’s calcite barbs painfully recede, her skeleton betraying her no longer.

You look among the carnage of battle, around at your wounded allies and the utterly spent members of the Midnight Crew.

Dorian’s in danger, somehow brought low despite his blistering speed…or perhaps, because of it.

You need to move.

HP: 394% (+65%, Armored, Matron’s Stoicism, Ignition Gauntlets. Halo Counter: SPENT)
BIO: 134% (+60%, 2 Rooks, 3 Platelings, 1 Bishop Jackling [Empty], 1 Stealthed Jackling, 7/36 Active)
CONTENDER: Empty, Sword Form.
RAVENOUS MAW: Destroyed, restoration needed.
HUNDRED-HANDED: None.
ACT: 3/3

RATH HP: 503% (0%, Halo Counter: SPENT)
JULIA HP: 426% (20%, Halo Counter: SPENT)
AMARA HP: 440% (+80%, Vocem Virtutis, 4 Clones, Whistle: Empty)
NOVEMBER: 920% (Hydra Heart, Uzi, Tier 1 Core)

Threat: Destroyed.

>>Reach Dorian immediately, leave the bodies for Jackie and her Crew.

>>Devour what you can of the bodies, then teleport to Dorian's side.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next two hours.)
>>
>>3604586
>>Reach Dorian immediately, leave the bodies for Jackie and her Crew.
I trust them to save us something, right now we need to move. Shu, Rath, Julia, November, and several Amara clones. Go!
>>
>>3604586

I agree >>3604589

We need to move now something happened to Dorian we do not know what but we need to rescue him right now and possibly beat up Isabelle while an acid storm is on our heels we may have to bring isabelle with us though i have no idea how we could guarantee to get her real body wihtout her switching to a clone anf without killing her outright
>>
>>3604589
Oh, and a write-in:

>>Write-In
>Convert the Bishop Jackling that Dorian is wearing into two Knights, have them guard him.
>>
>>3604586
>>3604589
Agreed, there's no time to waste.

Could we also bring Jackie and Keane? Quinn is stable and the Lair is safe so Quinn and Ace should be okay on their own.
>>
>>3604603
I don't know. Jackie and Keane are both low on resources. It might just be feeding them into the grinder.
>>
>>3604589
agreed, supporting. saving our ally and stopping Isabelle if we can is our main goal. but goddamned this is gonna be brutal, we really are in no position for another fight.
>>
>>3604609
lets be positive about this, Isabelle probably is in no condition to fight us either we still are much stronger than her even if she can create some clones
>>
>>3604586
Damn it. I really wanted to give Manus Caelorum to Julia, have her lay the stacks on B'Ni, but she doesn't have working hands right now. Crap.

Oh, also, remember to bring all our swarm with us to the fight. I want those Rooks around, should make a fun surprise for B'Ni.

>>3604609
>>3604612
I really hope it was B'Ni that did it. That's it's not just Dorian having been caught on one of Mother's traps, and that B'Ni will be nearby. I think it probably will be, the sensations bleeding through suggested a fight to me, but we'll see.
>>
>>3604586
>>3604589
add in
>"Jackie, Dorians in trouble. our home is your home, and take whatever you need of the corpses, we're out of time to waste."

it will let them know the situation and make their decision to come or not, without forcing or asking them.

>>3604612
at full strength maybe. but two of our party members have no actual hands, our BIO at least im sure is pretty low across the board, other resources are spent, Health isnt terrible but not good, and Isabelle still was not a weak target to go after. im not for hoping for the best, only doing what we can and must.
>>
>>3604586
>Leave Arbiter's Appetite at home.
We should also leave Arbiter's appetite back home. That way if the midnight crew does decide to stay back and consume the corpses, they'll get the full benefits.
>Reach Dorian immediately, leave the bodies for Jackie and her Crew should they decide to stay behind.
Teleport party loadout: (Shu, November, Rath, 4 Amara clones, 2 Rooks, 3 platelings, the Stealth Jackling)
Shu:
>Bring the the Rooks and the Stealth Jackling with you and keep them active, Have the Stealth jackling tear down the protective wall via Control Console to free the Midnight Crew and the Rooks.
>Immediately locate the Bishop jackling and do a hundred-handed chaingrab to yank Dorian towards the party while simultaneously having said chain provide additional grip for the Relic Dorian may or may not be clutching in his hands.

>Amara clone #1-2: Cast "SAN THA" AND "RHO CUNT" immediately upon Teleporting.
>Amara clones #3-4: Activate Queen Crimson and Attack any one or anything that tries to lay a hand on your family. Sacrifice yourselves if you must, body block Isabelle.
Rath November, Amara clones:
>Get to Shu, we're going to rescue Dorian. PREPARE FOR WARP JUMP.

Rath:
>Spinning whirlwind Flaming Lariat that tosses bombs. Clear the area.
November:
>Unload with the Porcupine for Suppressing fire, use the Shotgun to fend any enemy that gets into close range.
To Jackie and the Midnight Crew.
>[Jackie, Dorian's in Trouble, we need all the help we can get. He's the final part of our plan to screw Mother and Isabelle over. Julia and Amara Prime will take care of Quinn and Ace. You with me?]
>If you're coming, spawn blade bats and constructs to secure the perimeter, Dorian and the package he gambled his life on.
>Keane, you're in charge of taking care of Dorian once he's secured.
>>
Wait, hold up. Just realized something: Dorian doesn't fall unconscious when he's in Death Saving Throw territory. He just gets reduced to a single ACT. If we can stabilize him, he'll be back in the fight.

>SCARLET TERROR (Lvl 4): Persistence and determination in the face of death, Dorian’s resilient nature has begun to bleed over to the armor he bears. As long as Scarlet Terror is currently active when he is reduced to 0% HEALTH in combat, Dorian may continue to fight, with his maximum ACT reduced to 1. (HEALTH REGEN +5%)

>RED DEATH (Lvl 1 Hybrid): Any color he likes, as long as it’s red. Dorian’s body alters in a fundamental way, his wide variety of shifting hues narrowing to a range of blood-toned shades. The base effects of the component skill SCARLET TERROR are now permanently active and require no upkeep, though the range of associated abilities have been permanently reduced to short-range

Scarlet Terror is always active, it prevents him from being knocked out in a fight, he's still in this. Stabilize him and his regen will bring him back to combat ready in a single turn.

>>3604630
Leave the journals, too. Don't want to risk them getting damaged.
>>
>>3604630
our party is pretty beat up, dont think we should leave Julia behind, she can still fight, and she is the LAST person who would want to stay behind with Dorian in trouble.

our home is safe and both Quinn and Ace are stable. no one needs to stay behind.
>>
>>3604630
>>3604638
we also need to remember his WAKING DREAMLANDS should be active now.
>>
>>3604642
Yep. We might be badly injured and going up against a real tough enemy, but at least we outnumber her significantly. If she has enough levels in Resentiment's Mirror to make eight clones, then I...well, I don't know what. I was going to say "eat my hat", but I don't actually have a hat, nor do I want to buy one just to eat it.
>>
>>3604615
It supports the evidence that Dorian threw down the warp point before he was brought to death's door. He must've succeeded in stealing the relic from Isabelle, or he failed to steal it.
If he failed to steal it, lets prioritize in
Amending my vote for November:
>Unload with the porcupine and Shotgun to keep Isabelle and her clones at bay.
>>3604630

Amending my vote:
Teleport party loadout: (Shu, November, Rath, 4 Amara clones, 2 Rooks, 3 platelings, the Stealth Jackling, Julia, Jack and Keane are optional)
Shu:
>Free action: leave behind the following items: Arbiter's Appetite, Mother's Journal, Charon's Journal, Gina's Smartphone. Keep the following items: Escher's gear. Hexxane Contender, Mistress's stoicism
>Act 1: Have your stealth Jackling manipulate the Core console to tear down the wall protecting the Midnight Crew to them and our 2 Rooks. Fill out our swarmling slots with basic swarmlings.
>Act 2: Use Escher's gear once everyone who has volunteered for the Dorian Rescue Party is connected with Shu. Immediately after Teleportation, have the Basic Swarmlings create a perimeter around Dorian to body block it and retrieve the relic, have the Rooks Guard the Party, and have the Stealth Jackling insert itself into Isabelle.
>Act 3: Hundred Handed Chaingrab to yank Dorian and the Relic to safety.

Julia
>Join Shu as part of the teleport rescue party. Dorian needs you.
>Once Teleported, Secure Dorian. If Dorian succeeded in stealing the relic, hold on to both Dorian and the relic.
>>3604642
it might become active next round Having it become active in the same round doesn't have the same effect of throwing Isabelle off guard. But either way it will be a big surprise.
>>
>>3604642
>>3604660

What I mean to say in >>3604662
is that if If Dorian failed to steal the Relic, lets prioritize in destroying the Relic.
>>
>>3604586
>>3604630
i suppose i can support this, but with the change i refuse to leave Julia behind. we can do Amara, but only if she doesn't refuse to be left behind.

i also feel something akin to what i said
>>3604618
here would be better. they just saw half their family almost die, it feels unfair to pressure them into coming regardless of the reasons, we should simply let them know what is going on, and let them make the decision wholly on their own, so i also support it only with the change of changing what is said to the Midnight Crew.
>>
>>3604666
Which is why we should bring Julia. Yes, she doesn't have any hands left, but she's still pretty good in melee with her arm-blades. And she can destroy the Relics by touching them. Hungering Membrane plus Artisanal Appetites means that Julia just has to fall on the Relics to destroy them. We knock them out of B'Ni's grasp, Julia dives for them, her skin eats them.
>>
>>3604660
>>3604662
my biggest worry is, if it is Isabelle, she simply either prevented the Relic getting grabbed, or snatched it back up, and is already off again on her mission. we might have to leave someone behind to stabilize Dorian while the rest run to stop her.
>>
>>3604673
All the more reason to bring lots of people.
>>
>>3604630
I like the idea of opening up with Rath carpet bombing the area. Her Generator abilities are incapable of harming allies, so burning everything around us can only hurt B'Ni. Only real problem is that it might obscure her movements with the flames.
>>
>>3604677
agreed. like i even said, if Amara refuses to be left behind, so be it. for one, we dont have time to convince her not to, and worse case she stabilizes Dorian while we chase after Isabelle.

i also dont want to accidentally make her feel guilty about not being there when it really mattered, or make her think shes too weak to be with us or anything. its silly but Amara has been through alot and im very sure she has her mental limits that are probably already at least a bit strained, and if she doesn't feel she can stay behind and we force her it could be a heavy hit to her, regardless of the logic behind the decision.

and again, honestly trying to convince her not to come if she pushes for it would take waaay too much time. she can hide behind a pile of clones if she does come.
>>
>>3604667
Alright.

To put it all together, one final amendment before I have to get ready to leave for work:

>Reach Dorian immediately, leave the bodies for Jackie and her Crew.
>Quickly assemble your rescue team: (Shu, November, Rath, Julia, 4 Amara clones, 2 Rooks, 1 Stealth Jackling)
>Leave the following items behind: Arbiter's Appetite, Charon's Diary, Mother's Diary, Gina's Smartphone.

Shu:
>Gather all of your currently active swarmlings within the house to join you and fill your swarmling slots to max with basic swarmlings
>use Escher's Gear to teleport
>After Teleporting, Hundred Handed Chain grab between your Rook and Dorian's Bishop-Jackling, make sure you spend extra bio making extra arms to secure the Relic Dorian may or may not have stolen from isabelle's clutches.

Julia:
>Join Shu in the rescue teleport party.
>Protect Dorian, Destroy the Mind Transfer Relic if Isabelle is intent on snatching it back.


Rath:
>Join shu in the rescue telepor team
>immediately after Teleporting, open up with a 360 lariat that scatters boils around like a sprinkler.

November:
>Join Shu in the Teleport party
>Open up Guns blazing with the Porcupine Lay down suppressing fire.
>Once Dorian is secured,

Amara clones:
>Join Shu in the teleport party:
>Clone #1 "SAN THA"
>Clone #2: "Rho CUNT"
>Clone #3 "Fol Cunt"
>Clone #4 Activate Queen Crimson and secure the perimeter.

Dorian:
>Flare Verteilung if possible before Waking Dreamlands kick in. Otherwise, Prime your Halo to do a Critical Full Dodge with the counter being the Matron or the Sister going full fury on Isabelle.

Midnight Crew:
>"Jackie, Dorians in trouble. our home is your home, take whatever you need of the corpses with Arbiter's appetite, we're out of time to waste. If you're feeling bold, join us in the teleport party, Amara Prime can take care of Quinn and Ace.
>>
>>3604693
Might I add to Rath's action, do the 360 lariat boil sprinkler while in FULL IGNITION MODE.
>>
>>3604693
Actually, Dorian should be close to the teleport-point. He established it after taking the heavy damage. We might not need to Hundred-Hand. But we also might, so I'm fine with leaving that in.

Another issue is that as >>3604673 points out, B'Ni is likely already on the move again. Probably moving a lot faster than she was before, in fact, since she's now aware of the threat chasing after her. So we need to add on a "chase down B'Ni" to the plan.

>>3604701
That adds nothing to the plan, other than changing it from Bio costs to Health costs. Rath's Bio should be at full, we can afford to have her spend some of it. Let the Ignition cool off for a bit, recover her Health. She'll need it.
>>
>>3604693
Yeah, thats better.
Hope work isnt too tough on ya today.
>>
>>3604701
I have to agree with>>3604709
Rath not using Ignition as it costs Health, Health we are gonna need if we have to chase down Isabelle and BIO is full since all she did cisted her health

While Ignition might be useful as a way to heal Dorian but not worth the cost she would have to pay in Health

>>3604586
Otherwise i can support>>3604693
>>
>>3604701
>>3604709
Yeah, Ignition is also only beneficial if we think shes gonna be in melee, which it seems we are trying to avoid at first.
>>
>>3604718
it wouldn't heal Dorian as Dorian doesn't have Heat Immunity. technically, at the moment, it wouldn't heal November either if i remember correctly, due to T1 Cores only being Resistances,not immunity.
>>
>>3604748
Speaking of setting allies on fire, Rath's Boils can't hurt Shu thanks to Sisters' Constellation. What do you say to Shu trapping B'Ni in a Fear To Tread and having Rath throw Boils in with them? Shu won't be affected by the terrain, B'Ni will be constantly knocked prone, and take heavy damage. If Dorian recovers he can join as well, he's not affected by any rough terrain. We could also terraform a pit for us to fall into before starting the Fear. Like the blender against Lara, but without the spikes because that part could hurt us. Then Rath pours in fire from above while the Amaras shout down curses.
>>
>>3604755
Well i would like not to Kill isabelle as she still has Gina and i would really like to try everything to get her back
The Blender would probably shred her but that would be that she is gone and so would be Gina the very reason we have not hunted her down and killed her already(imo)
>>
>>3604709
>>3604716
>>3604718
I am at work and have a small reprieve. I approve of these suggestions, and give my consent to have them amend it in my stead >>3604586 Bhop.
>>
>>3604759
Nah, not a blender, we're not going to grow the spikes, too. Just a pit tumbler. Make it hard for her to get out.
>>
>>3604755
might be hard to set up but could work. only issue i can see is Isabelle has movement advantages including going straight up.

>>3604759
oh no, dont get us wrong, we dont want to lose Gina either. but we also simply cannot afford to have Mother be revived/have her plan to to fruition, so we may have to make that hard decision.
>>
>>3604765
>>3604764
interpreting Dorian’s fragmented measage, it seemed that either the storm caught up to Dorian or Isabelle caught up to him.
>>
>>3604764
Sorry i misread your post but as this Anon>>3604765
said she could just go straight up create a clone and jump of the Clone to get out of the tumbler

>>3604775
My guess is that Isabelle caught him following her maybe mother told her

I would bet that this is only a couple clones that are there that do not have the Relics on them

The only way the storm caught up is if Dorian just splatted on a rockface with nearly mach speed which would probably instantly kill him instantly so it should be a fight

The question is if it is the real Isabelle with the relics or not

If not we have to move on immediatly to catch up with her or leave immediatly
>>
(Gentlemen, the next post may be delayed a bit as I'm finishing up a surprisingly busy work day. Thank you for your patience, and I shall update as soon as I am able.)
>>
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>>3604586

"Everyone, Dorian’s in trouble.” You announce, and both Julia and Amara bolt upright, the latter letting out a small gasp of pain as she does so. Rath’s about to deactivate her ignition form when you break the news, and her body flares with vigor despite her evident exhaustion.

“Our home is your home, Jackie.” You state as the obsidian walls recede into the floor. You toss the alabaster gear you fish from your pocket towards the Crew’s leader, who grabs it from the air with a confused expression. “Take whatever you need of the corpses with Arbiter's Appetite, we've no time to waste. If you're feeling bold, join us…but you’re not obligated to.”

Jack gives you a searching look as she watches you empty your pockets of Gina’s phone and the pair of journals, placing them on the bar before you help Julia and Amara rise. Rath and November join you, the pair sharing a glance as Jackie and Keane tend to their wounded. You glance around as they collectively place their hands on your outstretched fist, the gear clutched tight in your generated hand. They’re tired, beaten, wounded, and exhausted. Determined and defiant to the end, without a doubt, but…

…they’re not ready for this.

Neither are you, but you put that aside as you hold the black gear in your palm and focus. Reality shatters, and a half-second later you’re buffeted by howling winds and stinging rain, the torrent that hammers down on the surrounding Fleshscape an impenetrable veil across the land. Your allies struggle to see through the hailing sheets, and it’s Amara that first spies Dorian crawling after a target unseen. As one you race to his side, and you throw a jack into the rain-slicked skin at your feet as the ground rises up, forming a crude shelter at your silent command. Julia’s by his side first, followed by Amara as the pair gingerly turn him over and gasp at his state. He’s barely conscious, his suit and body in tatters, his very being diminished.

“Lady Julia, I…” He begins weakly, but she just shakes her head and forces a smile, reaching up to hold his face in her hands when the harsh reality of her situation nearly makes her break out in tears before she turns away. Dorian tilts his head towards you, giving a dutiful nod as he continues. “Miss Shu…it’s not as bad as it looks. Isabelle, she…she, I…”

[We can talk like this. What happened?] You ask via the empathic channel, and Dorian gives a harsh, wet cough before he can gather his thoughts to reply.

“Her bodies…six of them, stronger than last time.” He explains as Amara’s clones work to cradle the pained artist as best they can, his single blue eye struggling to stay focused on your face. “I was following her headlong into the storm, and I couldn’t keep my speed up or the droplets would just rip right through me. The rain…it’s heavy, acidic. Tell the others, they need to…”

(Continued)
>>
>>3605006

“Done.” You reply, cutting him off as your allies dry themselves as best they can with what their Neuromancy can offer. “The Relics, were you able to…”

He shakes his head, and your heart sinks, a bit. He offers a wet chuckle as he closes his eye, looking at Julia even as he continues speaking.

“…I’m sorry…but it wasn’t all for naught.” He says, raising his ruined hand as a paintling takes shape on his wrist. A crude map, but a map all the same, showing a cluster of raised bumps with a single dot moving away at high speed. “…It’s crude, but attaching a bit of your Jackling to her was the best I could manage. I’m sorry I couldn’t do mor…”

He stops when you reach out, gentle touching his shoulder with a smile on your face.

[Well done, Sir Dorian. Well done]

He returns your smile as his eye closes, losing consciousness in Amara’s arms. He’s in no shape to fight…but he’s alive, and he’s given you the key to tracking down your prey, all the while apologizing for not having done more against a foe and situation he was never equipped to handle.

A gentleman, in all things.

>>[DORIAN: STABILIZED]

Your shelter holds surprisingly well as you stop to catch your breath, your mind turning over the recent events as you trace the Jackling’s path in your mind. You may not be able to catch Isabelle, but you can find out where she’s going and hopefully stop her there. However, there’s another fear that tugs at the forefront of your mind, a worry regarding the one that sacrificed everything to keep you safe.

Why hasn’t Gina made contact?

When you reach out across your bond to her, you’re met with a curious feeling, almost as if…there. This sensation is one you recognize, though when you first felt it you didn’t know what it foretold. It’s why you haven’t been able to reach out to her since you ventured into the Hexane Armory…and why she couldn’t reach out to you when her host was there, either. The low hum of Hexane distortion reverberates across your bond, a lingering echo of empathic waves throwing off your otherworldly connection from your and Isabelle’s time in and around the Armory.

You reach within yourself, calling out to Holly, Uzu, or any of the Daughters that now reside within your mind. They’re still there, you can feel their presence clearly, and yet…the same distortion is blocking you from communing with them outright, every attempt to speak laced with soft Hexane static. It’s something you hope diminishes with time, but for now…you have a choice to make.

One that will shape how the Crucible itself will unfold.

>>Follow Isabelle via Dorian’s tracker with a team of your choice. You’re both so close, and you can’t afford to let Mother have her way.

>>Fall back and recover at the Roost. Throwing your exhausted team into the unknown isn’t a risk you’re willing to take, Mother be damned.

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next hour and a half, Gentlemen.)
>>
>>3605014
>Fall back and recover at the Roost. Throwing your exhausted team into the unknown isn’t a risk you’re willing to take, Mother be damned.
Desperation leads to mistakes. We return, eat, heal, and prepare quickly before traveling back to this safe marker.
>>
>>3605014
So it's an effect of the Hexane bunker that blocked the mental communication, not B'Ni putting more levels into her stealth ability. That actually makes sense. The Hexane were empaths with a pseudo hive-mind, you'd need that sort of thing in a private dwelling or it's not actually private.

Right, so there's no chance we're not going. If we don't stop this, we're all dead anyway. Who are we bringing, though? Rath and Julia, obviously. Do we bother bringing November and the Amara clones with us through the rain? We're going to have to armor everyone in Platelings to keep the acid off, Kynar Chitin should prevent the worst of it. But trying to outfit all the clones and November's large form would eat into our swarmling supply a lot.

How many Admin tokens does it make to cause an acid storm, by the way? I feel like that large a terraforming should cost more. Ozmas already lost somewhere in the region of twenty-five tokens just from getting B'Ni into position and slowing us down. How much does she have left? It can't be a lot.
>>
>>3605014
>Follow Isabelle via Dorian’s tracker with a team of your choice. You’re both so close, and you can’t afford to let Mother have her way.
>Take Rath, November, Julia, and as many Amara Clones as she can muster, and have Amara teleport Dorian back to your home so he and her will be safe.
>Quickly get The Sui and Gutgrabs onto Rath, and head out, quickly, but with everyone's Halos on high alert and the Amara Clones forming a circle of radar and protection around you, fully aware Isabelle may of left a clone or two behind to stall you, or Mother another trick. have a Sonar-Jackling attach to each Amara clone to better help guide you and look out for danger.
>form anti-Acid rain parkas for everyone from your Chitin and Julias skinshaping, using recursive jacklings to attach to her nerves and act as pseudo fingers for her til her real hands come back.

>>3605046
we literally do not have time. its not desperation, its knowing we have a very, very hard time limit we are already behind on.
>>
>>3605053
we dont have to use actually swarmling slots to form anti-acid, we have done similar before with using our chitin as simple materials to make clothing and the like. it guaranteed wont give the actual armor effects but it'll actually probably be cheaper and it'll get the job done, which is all we really need.
>>
>>3605046
>you have a choice to make
>One that will shape how the Crucible itself will unfold.

Any hesitation now means we will almost certainly be too late to stop Mother's plan.

>>3605014
>>3605057
Supporting this.
>>
>>3605053
Actually, she lost even more than that, because she's been putting obstacles in Dorian's path that he's been dodging right around like the boss he is. Every obstacle dodged costs her two tokens. So she's at what, thirty to thirty-five tokens spent so far, before we get to this huge storm. When do you run out, Ozmas? How much do we have to foil you before the Cord deletes you?

>>3605068
Yeah, I just think it would probably be more acid-resistant when still attached to a living thing that can renew it. But I suppose we can live with it wearing down a bit, it doesn't have to last long.
>>
>>3605092
all our swarmlings have full acid immunity, so id think their chitin would aswell.
>>
>>3605014
Fuck. Yeah. Dorian.

Charging through an acidic maelstrom, all for the chance to put a literal bug on Isabelle? And still feeling as though it wasn't enough? He is the freaking best. A true gentleman, indeed.

As for plans. We've got no time to rest or recuperate - it's now or never. If we didn't have a chance of taking down Isabelle, then Mother wouldn't be burning Admin tokens to put all of these obstacles in our way.

As for the plan:
>>3605057

Supporting.
>>
>>3605103
Sure. But that immunity is probably based on enzymes and protein coats that can degrade when cut off from a life support system. Still, doesn't matter, we just need to get through the storm, cost Ozmas another token for it, and burn that corpse to ash before B'Ni can jack into it like the stupid idiot she is. They don't have to last long. Should we give Shu a poncho, too? She doesn't need it for acid resistance, Matron's Stoicism takes care of that, but might as well give her something to keep off the rain. Though I admit my main reason for wanting it is because an armored Shu wearing a mantle of flexible chitin and wielding the Hexane Contender is going to look like one of Ozmas' nightmares made flesh.

>>3605139
Dorian is the best, yes. He's been going above and beyond since the beginning when he let us blow up his house to destroy the Corrupted Engine. Even if he wasn't Only Boy, he'd still be Best Boy.
>>
>>3605156
eh, the thing is the Stalwart is not an enclosed system, so even if shu herself is technically immune having acid soaked into you cannot be fun, so yeah lets giver her one too.

>>3605139
yeah Dorian did damn well. i know he would want to be here to stop mother, but hes earned his rest. same with the Midnight Crew. sad they didn't have it in them to come along, but i understand. they must be absolutely terrified to their very core, and as much as they probably dont like to admit it, actually being close to death again is probably something they just were not mentally prepared for. my hope is the pang of not being here now will be fuel for them to be unwavering badasses later, not that i think they deserve to feel regret over this but i can see it being something they do end up having.
>>
>>3605057
(Regarding this plan; are you leaving Amara Prime with Dorian and the Midnight Crew and simply bringing her clones along? If so, you may bring 12 Clones, as that's the most she can manage to craft before you set off.)
>>
>>3605214
unless she herself is absolutely insistent on coming along with us, yes the plan was to have her command her clones from the home base and watch over Dorian...and i guess just generally try and cheer up the Midnight Crew.

plus, she has a FuzzBuzz to nurse back together aswell, it can be like a party! a morbid, disturbing party where Amaras try and nurse both broken body and broken spirit. ok so not a party at all.
>>
>>3605214
That sounds reasonable. If Amara isn't coming along with us, then she should create as many clones as possible.
>>
>>3605214
Yes. We don't want Amara anywhere close to this. Either B'Ni or Ozmas will kill her, they're real awful cunts like that.

So how are we going to do this, anons? Six B'Nis, and only four of us plus some Amara clones. I figure at least one is going to be busy setting up the [s]brain swapper[/s]Skintalker-enhancer on Ozmas' corpse. That still leaves us with five of them. No super-regen anymore, but very fast and with high-damage melee attacks. Whether or not their health pools are still shared is unknown. We need to get past them to destroy the corpse before the operation is finished. Rath I think is our best shot, she's mobile and difficult to pin down when moving fast, ideally she'll be able to slip through and drop some Boil charges on the corpse. But we need something to support her. What big attack can we pull out to keep the B'Nis occupied and distracted? Baneling barrage accompanied by clone chorus?
>>
>>3605020
Did dorian get a glimpse of what classes that Bni consumed?
>>
>>3605285
well, it might be time to abuse a Swarmling ability we really never use; Combining them into bigger variants.

>TRYPOPHILIC HIVE (Lvl 2): Now, in addition to the basic clawed swarmlings you may birth from your hive, you may also combine members of your swarm into larger, more aggressive forms or generate them independently, with the larger variants capable of taking and dealing more damage. You now have the ability to imbue a Swarmling with a rotating set stingers that will allow it to bury itself within your prey, or drain a bit of your stomach acid to grant a Swarmling the ability to inject damaging acid into the victim of your choice. (BIO +20%)

in essence, we could spawn say...quad+ Knighted-Grapplings, even perhaps slap Stalwarts onto them. we will never be able to outright match a full Daughter like this...but this isnt full Daughters we are fighting, and they dont have to actually on their own beat them, but only be powerful enough to hold them down, clear the path for Rath, and be enough so we can pick our targets with better impunity. shes tough and shes fast, but if shes facing something she cant just cut down instantly, and even has some bite to give back, it'll heavily negate the point of her clones in the first place. unlike trying to simply outright swarm her, which she may still be able to just cut a path through or outrun, these Knights will naturally be faster and tougher due to their size, while buffing eachother considerably aswell, and with Grappling they can bash her pretty hard at that size, and now due to both their size and natural boost, she might not be able to cut her way free if we spawn Hundred Handed walls to block her from trying to get past them, or at least it will slow her down considerably.

and this is on their own, in which we ourselves can back them up and send other swarmlings to help aswell. only real issue is they wont be cheap, not at all. in swarmling slots sure, they actually wont take up that many, but in BIO we will be feeling it.
>>
>>3605285
Fear to Tread is probably a great choice, given that it affects a wide area and can create a great no-go zone for Isabelle to avoid.
>>
>>3605289
Why does B'Ni even have level-ups, anyway? If she hadn't wasted time leveling up, she'd have gotten this over with twelve hours ago. I guess she wanted something to make her feel safer traveling into unexplored territory, but she had Ozmas cheating for her. She wouldn't have run into any hostile Amalgams, and other Daughters could be diverted. All I can think is that she's so scared of Shu at this point that Ozmas could not convince B'Ni that there was any obstacle she could put in our way that would deter us. Which, okay, is technically true, but only because her delays gave us a chance to catch up. She spent all that time preparing for a fight that the preparation made happen.
>>
>>3605353
you say that like Isabelle has been shown to be logical or make good decisions.
>>
>>3605338
Maybe. But then we'd catch our allies in it, too. Maybe give them Knight mounts?

>>3605360
Less that I expect that, more that I'm frustrated we have to deal with B'Ni having even more clones and I don't know how to express it. Yes, I know the alternative is "Ozmas achieves her goal while we're still sleeping, making it impossible for us to have even this much resistance against it", but that doesn't actually make the knowledge that we have to get past six B'Nis while we're battered and bruised any easier to cope with.
>>
(Back home, settled in, and writing now, Gentlemen.)

>>3605289
(He did not. He was overwhelmed by a set of Dopplegangers boasting B'ni's original power set she used when she fought by your side, albeit leveled up considerably.)

>>3605353
>>3605377
>>3605360
(Mother told B'ni to level up for what is to come and placed Amalgams in her path without resorting to spending even more tokens.)
>>
>>3605377
no, i understand, its stressful as hell. hence my suggestion to throw something at her she cant just brush aside, instead of hoping numbers will do the trick. its gonna be a very odd fight though. sure, she will be more than willing to kill us, but she herself also will fight knowing she doesn't need to kill us to win, only hold us off ling enough, and we will be doing basically the same.
>>
>>3605391
Exactly, this is gonna be an odd, but intense fight. For her, this is gonna be like a tower defense fight, with her holding off enemies until the timer runs out.

Also, what abilities does our group have that are effective against constructs?
>>
>>3605390
>(Mother told B'ni to level up for what is to come and placed Amalgams in her path without resorting to spending even more tokens.)
Why, though? Is there something in the crypt that B'Ni is going to have to fight? Because otherwise, my objections to this stand.

>>3605391
Yeah, tying the clones down with big Grapplings could work. Maybe terraform, too? Actually, yeah, terraform. Modify the structure, pull the corpse away so that the B'Ni performing the procedure has to dedicate her time to keeping everything connected. And have Amara cast GRA TER RHO on the corpse's location, too, so that Grinding Earth turns it into a blender that B'Ni has difficulty staying stable in.
>>
>>3605416
(Dorian has most of them, but November's armament would be effective since B'ni is by no means immune to flame or heat-based powers.)

>>3605422
(You'll see.)
>>
>>3605416
Dorians Mist Form.
thats it, thats all we had that was specifically effective against Constructs. i think at some level Halo or Neuromancer allowed for the hijacking potentially of Constructs, but i dont think anyone has either to the level necessary for that right now.

>>3605425
oh, well thats...not something i wanted to hear.

>>3605422
well, if its even Terraformable. if this corpse is so important, id imagine its crypt is made out of non-terraformable material, hence why even Mother had to have Isabelle get a key to enter it.
>>
>>3605425
Iiiiiiiiinteresting, thanks, BHOP!
>>
>>3605425
>(Dorian has most of them, but November's armament would be effective since B'ni is by no means immune to flame or heat-based powers.)
Oh, yeah, that is a good point, isn't it? We have a heavy repeating plasma gun, even on Tier One it's pretty strong and accurate. We should have November shoot her. Focus fire on the corpse, if B'Ni wants to stay put and try to connect the machine she'll have to take out November, we can use that to control the flow of battle.

>(You'll see.)
Well, it can't be a level restriction to get in, since B'Ni was still technically very high level (I think she's got at least sixty-one levels, by my count) even if we nerfed her. So it has to be something she must be strong enough to get past. A guardian, or some sort of blood lock that deals damage to you to let you pass, or something like that. Maybe a restriction field that artificially lowers effective level, so she needed to raise her abilities to be able to use them at all? I don't know, too many possibilities and only one is anywhere close to good for us.

>>3605435
>well, if its even Terraformable. if this corpse is so important, id imagine its crypt is made out of non-terraformable material, hence why even Mother had to have Isabelle get a key to enter it.
Depends on how thick the walls are. The other bunker had walls thin enough for terraformed material to punch through. Maybe we can bring a big spire up through the floor, knock the corpse around that way.
>>
>>3605390
So basically Ozmas cheated while technically no cheating.
>>
>>3605466
only once the ground was punctured for us to get to the actual fleshscape. but we will have to see, just feels like it would be odd for it to have no defenses against terraforming.
>>
>>3605466
Isabelle got a key from the house, so it would be safe to assume that the key does Something to make Isabelle’s journey easier.
>>3605425
did we retrieve the apoke that dorian threw down before he got reverse gangbanged by the the group of Isabelles?
>>
>>3605478
good point, we need to retrieve that spoke if possible. though honestly its not a priority at the moment, we can get it back later.
>>
>>3605478
(Yes, you did.)

>>3605468
(Also, well said.)
>>
In the tradition of Aviators' music being great for this thread that Godhunter established, I would like to propose Red Water Dreams as the our thread theme. Got a lot of lines that I feel are appropriate for my feelings about B'Ni right now.

https://www.youtube.com/watch?v=TxB48MEAmZw

>Most went in the flood
>A few were martyred by the flames
>Yet those who unleashed the waters
>Are still guilty all the same
>When the ignorance of puppets
>Serves the master's larger game
>They let it rain
>They let it rain
>>
>>3605500
(Haha, marvelous. I've been listening to it when I can for this Vein to inspire the feel. I'm glad it carried over, and thank you for introducing me to it, those of you that posted the links originally.)
>>
>>3605511
Aviators' original albums really do work so well for this, don't they?
>>
>>3605485
Good to know that we have the spoke. When the fight starts with Isabelle, we should throw it down again. If the Midnight Crew want to jump in after consuming the remains of the Phalanx, their help would be welcome indeed.
>>
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>>3605006


It takes you and Julia the better part of a minute arguing with Amara for her to leave your side and take Dorian back to the Dragon's Roost, and by the time she relents and disappears with the painter in tow, you've had the time to spawn everyone that's left a set of Chitinous raincoats to slough off the torrent. You begin your march in earnest, the pounding hurricane of wind and rain wearing you down as, step by treacherous step, you draw closer to your target while the seconds tick by with every inch you fight to gain.

You're uncertain of how long you walk, mind laser-focused on your Jackling's signal, fearful that it could disappear at any moment, with an errant blink or aversion of your eyes. You walk for what feels like an eternity, and your heart stops when the signal dies. You strain, willing yourself to pick up the trail when you feel a hard set of talons close around your left shoulder. Looking up, you see November's towering frame facing something far off, and you follow her outstretched right hand to see what you'd been too focused to realize. The storm simply stops a few hundred yards ahead, the pounding sheets of acid not daring to stain the ground that begins to slope upwards into a towering monument, an enormous plateau that scrapes the unnervingly golden evening sky with its looming heights.

You wonder where the night's gone, but perhaps it is only this place that is illuminated by Mother's own intense focus, so akin to yours.

"There." November's voice crackles through dented speakers, and when you test where your Jackling disappeared, you relent; this is the place.

"Looks like a goddamn book." Rath spits, glancing towards you from her her chitinous hood. "That's where the bitch went?"

You nod, and a few more hasty footfalls brings you clear of the raging storm and to the narrow crack that spans the height of the blocky plateau. You walk along the narrow hall, Amara's clones flanking you, their eyes and ears on alert for any threat, any hint of danger. The path forward narrows further and further still, the walls of leathery flesh resembling the pages of a crumbling tome, the darkened blotches of their blank, faded facades hinting at words lost to time. As the trail narrows to where you're forced to walk single-file, you realize Rath's derision wasn't far from the truth.

You walk into history, itself.

(Continued)
>>
>>3605550

When you think the path cannot narrow any further, you find that it opens slightly, having found your way to the very spine of the place, as it were. Before you looms a door, nearly eight feet tall and crafted from dull, blackened bronze, unkempt and unloved for countless eons. A pair of metallic Hexane figures stand on either side of the sealed passage, their backs arched, foreheads touching to form the frame of this most sacred of places. You take a breath and step forwards, the door sliding open before you to reveal the chamber beyond decorated in the faded hexagonal patterns you first noted in Mother's old haunt. You're wary, at first; hesitant to step across the threshold, suspecting some sort of trap. This is too easy, you think. There has to be a catch, but then you see the small, metallic object inserted into a panel at the back of the elevator, it hits you.

Of course it's this easy.

The door's already been unlocked.

You and your team huddle into the elevator, the excess of Amaras making the space a tight squeeze before the doors slide shut, sealing you within the hexagonal box. You wait for a long, tense moment before you feel your stomach lurch, your tongue roiling as you descend into the earth at blistering, yet silent speed. Heat at your side prompts you to reach for the Contender's grip, the fingers of your false arm curling around it, the construct flesh slowly replaced with your true flesh.

"This place...I know of it, Master Shu." Karma begins, her smooth, dulcet tones unable to hide the dread that creeps into her voice.

"You've been here, then?" Comes your query, your hive itching with anticipation, sweat gathering on your brow as the heat slowly begins to rise around you.

"No, not...not quite." She corrects, her voice uncertain as she continues. "If memory serves, the being you know as Mother came to this place to speak with the the ruling council, the...ah...hrm. The term with the closest meaning and...feel...to the Hexane word is Vizer, if I am not mistaken."

"So what's the story here?" You ask, generating a pair of gauntlets to replace the ones robbed from you by an expertly placed blade not an hour earlier.

"Mother came here, unbeknownst to my former Master. The Vizers were the ones that spearheaded the plan to use the Crucible to further the Hexane race...and Mother came here, shortly before she and Charon began their ascension of their Cord." She details, the uncomfortable heat making you squirm in your armor. "It the the place of her race's greatest shame, and her greatest victory."

"How so?"

A pause.

"She came here and devoured every soul that inhabited this tainted place" Karma replies coolly, disgust evident in the undercurrent of her words. "Young, old...they were all to blame, in her eyes."

You swallow.

"Ah, that reminds me." She continues, her tone lilting slightly. "There was a saying your subconscious brought to my attention, used by some of your fellows...'eat the rich', yes?"

(Continued)
>>
>>3605559

You stifle a laugh, and you can feel Karma smile in your mind. It's easy to see what she's trying to do, having attained a greater grasp on humor...or maybe just how your particular brand of humor works, anyway.

It's hard to slake the feeling that grips you and your allies, all the same.

Despite the overwhelming heat that grows with every mile you descend into your planet's crust, it's the cold, freezing fear that grips your hearts that keeps you from boiling in this plummeting oven. Suddenly, there's a rush of frigid air as the surrounding walls slide away, leaving a thin grating that reveals a cavernous...no.

No, cavernous is too small a word from what stretches before you.

The city that extends far into the underground horizon is a thing of imperial majesty, bronzed spires and ornate homes comprising a vast, impossibly regal kingdom. The sky is a mottled blend of glowing orange biomass and rippling stone, a baroque imitation of a dark-streaked evening sky, the blackened rock overhead resembling rain-swelled clouds rolling across the horizon.

"Behold, the Hexane capital city of Almath." Karma announces drolly in the face of your awed silence, the open elevator continuing to carry you to the city streets far below.

"Look on their works, ye mighty, and despair."

>>Take a moment to address one of your allies as you descend (Rath/November/Julia/ Amara Clones).

>>Ask Karma about what you may face within.

>>Try again to reach out to one of the Daughters within you.

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next one and a half hours, Gentlemen.)
>>
>>3605588
>Ask Karma about what you may face within.
>address your allies with any relevant info given, immediately if you find it important enough.

whew, damn. Mother had ones hell of a meal then. its also kinda disturbing to think, even if it was just one city, that the Hexxanes were prepared enough to have an entire city survive the onset of the Crucible...and that Mother even before that was powerful enough to defeat it all.

this is certainly not a piece of history i expected us to find, and from the sounds of it im surprised Mother kept it, but then again im sure they filled this place with all sorts of things Mother did not want to lose.
>>
>>3605588
God. DAMN.

I had expected a small tomb and a coffin, and not much else. But THIS.

BHOP, as usual, you have outdone yourself splendidly. This place already feels alien, majestic and awesome, all at the same time, and despite the dangers, I can't wait to explore it.

>>Ask Karma about what you may face within.
>>
>>3605620
so what you think is in here that Mother thought Isabelle needed to bulk out for? my guess is if Mothers body is in here, the Crucible in order to prevent exactly what she might be trying, set up its own Guards to keep people away from it. and considering the location im thinking her Body is gonna be in the hall of Vizers, overlooked by their revived forms from the Crucibles records. i could be entirely wrong but it would be a nice bit of irony for that to be how she is guarded, and i think it makes sense for the Crucible itself to put an obstacle in her way like that.
>>
>>3605654
My guess exactly. I'd say that if the Crucible is like a video game, then this is a secret optional dungeon, and a high level one at that. Mother wouldn't want anybody finding her body, so my guess is, she has packed this place full of Amalgams. She's probably directing Isabelle through the most direct route, as if she's using a strategy guide to speed run everything. We don't have that luxury, so we need to keep the party close together and pursue Isabelle as quickly as we can.

And there's a chance that Isabelle left a clone or two behind to slow us down, so we need to be on guard for those as well.
>>
>>3605588
Well. I was not expecting Mother to have brought along an entire city with her. Seems excessive, I would have expected just the important bits. Unless she didn't bring it along, and this was outside her control. Maybe the Crucible automatically carries along (or just recreates, nothing saying this has to be the original Almath and not a copy) places important to the Mother. We had her house, and now we have the site of her greatest victory and the Hexane's greatest shame. Or maybe the Hexane just managed to designate this an essential object like they did the Forges and Engines.

>>Ask Karma about what you may face within.
>>Write-In
>Afterwards, start exploring the place. Use Amara clones, sweep the place with all their senses, find B'Ni as fast as possible. Bring in a horde of basic swarmlings, too, thirty extra eyes is nothing to scoff at.


Loving the Wayne Barlowe art, by the way. Barlowe's Inferno is the perfect collection for this quest. The Molars of Leviathan is one of the better pieces in the book, too.


>>3605654
Maybe it's haunted. That is not outside the realm of possibility right now, that there are echoes of the Hexane who died here still lingering thanks to their empathic abilities. Like how there was a lingering bit of Vultha's will in the statue made in their likeness. Maybe all those violent Hexane deaths imprinted on the place, and the ghosts cry out for vengeance against their murderer. I hope so. We could use the help. Maybe the Amaras' interrogation of the biomass will reveal some allies we could unleash with Neuromancy.
>>
>>3605654
It all depends on if Mother had any control over how this place was structured before the game began, or if the Crucible itself shut her out so that she didn't have any admin access to this area, for the sake of keeping the game fair.
>>
>>3605670
you are implying the ghosts wont be like Isabelles head zombies and will care enough not to attack us. though, honestly we haven't seen anything akin even a bit to ghosts being possible, so im not so sure that is is.

>>3605654
>>3605682
im thinking she doesn't have much if any control over this place. like i said, it would make sense for the Crucible to prevent Mothers from trying to rig the game to win it again.
>>
>>3605588
>give the dream daughter call a test call. Do a roll call to make sure you can reach everyone including Gina.
>Once the elevator reaches the bottom and opens the door, PLANT THAT WARP BEACON DOWN. This place is literally a secret location to all secret locations.
We've secured a beachhead to this beautiful abyssal city.
>have 4 of the Amara clones become the Midnight Crew's mouthpieces in this telephone conference call. Amara Prime is back at home tending to Dorian and the Midnight Crew, she can act as Telephone for those back home.
>Take time to address everyone (Including the Midnight Crew and Dorian back at the Dragon's Roost), about their concerns, about their thoughts, whether or not they feel like they're being pushed too far, if they want to rest, etc.

Also, background theme song of Almath, the hexane Capital. I felt it fitting since it's an underground hidden deep in the abyss. It's a peaceful city but there's an undercurrent of horror because what went down.
https://www.youtube.com/watch?v=uwgqElzccUE
Yay or nay?

>>3605615
>>3605620
Why do I get the feeling that Mother committed mass Genocide AFTER she became the new MOTHER? Because it's one thing to commit Mass genocide in the capital city of their planet, its another thing for the Mother's Corpse to be in the Council of Viziers. It's like she died fighting the Viziers, She dealt mortal wounds to them but the Viziers sealed away her corpse and rendered her powerless al la Legend of Zelda style.
>>
>>3605692
Karma specifically said Mother killed everyone here BEFORE climbing the Cord.
>>
>>3605698
Then how did her corpse get into the Council of Viziers?
>>
>>3605692
>have 4 of the Amara clones become the Midnight Crew's mouthpieces in this telephone conference call. Amara Prime is back at home tending to Dorian and the Midnight Crew, she can act as Telephone for those back home.

And now I'm imagining all of the hilariously disturbing things that can come out of Amara's mouth, courtesy of Jackie and Quinn.
>>
>>3605698
>>3605700
(One of the journals you possess has something close to an explanation, without delving too far into spoilers.)

>>3605692
(Considering Made in Abyss is fantastic and is where the very concept of some of the Relics came from, I'd say this fits perfectly.)
>>
>>3605700
well, theres alot to unpack there.

ok, so i think it was said becoming Mother gets you a new body, but that doesn't mean you lose all connection to your old body, nor that it is lost. it also seems to heavily imply the new Body is basically stuck in the crucible wired into the control mechanisms, hence only being able to appear in dreams or alter things through the system.

so, though, what to do with the old body? heres the thing, the crucible LOVES to keep things, and oddly seems to love thematic applications of things it produces or organizes. so you have a Body to keep around, which it needs to place somewhere mother cannot reach and guard with something strong, yet also be thematic to mother.

where better to put what Mother is never supposed to have, than in the place of her greatest triumph, guarded by those she seemed to hate most? its exactly the sorta weird irony and themes the Crucible seems to naturally produce. im not saying its perfect, or at least my explanation, nor that i cant be entirely wrong, but it does feel like it fits personally.
>>
>>3605686
>you are implying the ghosts wont be like Isabelles head zombies and will care enough not to attack us. though, honestly we haven't seen anything akin even a bit to ghosts being possible, so im not so sure that is is.
Honestly, I'm thinking of them more like environmental hazards. We just give them something to manifest through and they go wild. I do think ghosts are a real possibility, though. I'm not going to base any plans on it without corroborating evidence, but it feels plausible. The Hexane were a race of empaths, and this fact informed their tool use so much that even statues of the Hexane could contain imprints of their minds. Sudden mass death could lead to the Hexane's suffering becoming imprinted on the city. Nothing you'd call a sane mind, even before millennia of imprisonment, but maybe able to express the desire and intent for vengeance.

>>3605700
Three possibilities: First is that Mother had multiple bodies, like B'Ni does, and it's only one that died here. Second is that she repurposed Almath as a crypt after the fact, as some sort of irony, and placed her corpse within. Third is that it's not Mother's corpse, but some other corpse that she somehow has a connection to.
>>
>>3605710
And the immediate chiding/death glares that come from Dorian and Julia ensue.

>>3605723
Can we have Dorian read do some archival digging by reading the Hexxane journals aloud via Amara's telephone conference call? Given that more than 1 hour has passed during the journey, he should be awake and recovering.

And can we have 5 of the twelve clones be given proxy control over to the Midnight Crew and Dorian? Even if they're back at the Dragon's Roost, I think the fact that Amara prime is back home as a Network Server would immensely help? Like tone down the number of clones back to a 7:5 ratio Where there's 7 clones on the field and 5 of them are proxy representatives of the party members back home (Dorian, Jackie, Ace, Quinn, Keane), while Amara and 5 clones serve as individual telephone speaker/receivers back at the Roost.
>>
>>3605588
Time is at a premium.

>Get your bearings and then fly to the city on knightlings. Scout with swarmlings and clones. Do not linger.
>>
>>3605751
(Yes. It would be something akin to a game of telephone as the clones recount what Amara's hearing from those around her, but it's certainly possible.)
>>
>>3605751
Amara should be able to read the Hexane text, too. We should have them read through the journals and tell us any notable bits they spot.
>>
>>3605751
>>3605775
honestly? id prefer to wait on the journals til we can go through them more thoroughly. for all we know were gonna get side swiped three steps into the place, and we have much more important things to focus on. the information might be helpful, but not as much as staying focused on our goal will be. last thing we need it to realize we were paying attention to the journal entry instead of our surrounding and end up getting ambushed because of it. it also takes away from our Amara network, which the more we have the better our chances to seeing anything coming after us.
>>
>>3605767
>A game of telephone, leaving Amara to be the messenger.
Mistakes may have been made.

>>3605784
Is there any alternative? it feels just wrong to suddenly turn and teleport back to the Dragon's Roost.

Also, with the events that have happened in this vein, that Omake that I wrote up a couple of veins ago may have possibly happened due to circumstances (Shu forcing Mother to take direct personal action instead of sending Charon to massacre Shu's family and the Midnight Crew.
>>
>>3605807
i...huh? what? i said i dont think its the right time to read the journals, not to head back home. we wait ti read the journals, and focus on making sure we are prepared for what this place may throw at us and finding Isabelle. we can ask Karma about any immediate threats, otherwise dont waste our Amara clone network on a game of telephone, let them all focus on keeping a lookout for any enemies or traps. nothing i said implied going back home at all.
>>
>>3605784
I see your point about it being a possible distraction, but I do think it would be helpful to have them reading for any useful bits and only say something if they find something useful. Tell them to search through the journals for anything about Almath. That would cut down on the possible distractions. And it shouldn't detract from the Amara network that much, it would be just one Amara and Dorian.

>>3605807
>Also, with the events that have happened in this vein, that Omake that I wrote up a couple of veins ago may have possibly happened due to circumstances (Shu forcing Mother to take direct personal action instead of sending Charon to massacre Shu's family and the Midnight Crew.
Imagine if we managed to drive Mother to being deleted here, and midway through Mara and Charon's fight Charon gets freed from their geas and goes "hold up, wait, I think I'm not being compelled to fight you now, did Shu just do something?". Then again, Charon longs for death and would probably just use that opportunity to let Mara kill them.
>>
>>3605820
i guess thats a fair compromise, i just found the idea of using like bloody 5 out of our 12 on a telephone game is insane when this place is heavily implied to be very dangerous, even without Isabelle around. i guess i can see letting a single one say only extremely relevant information, but im against anymore than that. every Amara focused on keeping a lookout is an increased chance of not getting fucked over, lets not castrate that advantage on something we can do very much without.
>>
>>3605838
Oh, agreed, I wasn't in line with that part. Five Amaras out of commission is five too many. Even though they should be able to make more. Hey, Amaras, start cloning. We need you in as much numbers as Amara Prime can coordinate.
>>
>>3605838
Okay then, have one of the Amara clones (And Amara Prime) be the designated Telephone back home.
>>
>>3605851
>>3605838
>>3605767
Would Amara have fun with playing the game of Telephone with the Midnight Crew and Shu's Family? Since it's a massive game with 5+ participants (November, Rath, Shu, Dorian, Julia, Jackie, Keane, Quinn, Ace) playing with her, I would imagine that it would ease her boredom immensely.
>>
>>3605588
>>3605615
>Ask Karma about what you may face within.
>Have a single Amara Clone sit back, sending Word to Dorian and the Midnight Crew about what we found, and to go over the journals to give us back any Vital info on this city and what we can expect.
>address your allies with any relevant info given, immediately if you find it important enough.
>have the Amara Clones start to duplicate, in groups of 3 at a time to prevent us from weakening the Sensory Network too much while they recover from spawning sickness.

>>3605851
>>3605852
this seem like a fair compromise?

>>3605869
you're thinking about this all wrong. Amara knows when to be serious, and she very much understands this is an insanely serious situation. she isnt bored, shes probably worried sick like she has never been before, even if she does put on a brave face.
>>
(Curses, I posted my draft when I was checking for post length. My apologies, Gentlemen. Feel free to ignore it, if you happen to run across it.)
>>
>>3605903
yeah i thought it felt a biiit to early for the post haha.
>>
>>3605903
>>3605912
(Due to my terrible computer, I am writing in Memo Notepad for most of my posts at home, so my final tweaking is done in the actual post window of 4Chan to ensure I meet the length requirements. Hazards of outdated technology, I suppose.)
>>
>>3605880
>>3605903
Sure thing, can you include the Telephone game with Amara, Dorian, and the Midnight Crew just to ensure that they stay in the loop?
>>
>>3605880
>this seem like a fair compromise?
Looks good to me.

>you're thinking about this all wrong. Amara knows when to be serious, and she very much understands this is an insanely serious situation. she isnt bored, shes probably worried sick like she has never been before, even if she does put on a brave face.
Yeah, Amara's had a very rough day. I think she would appreciate something to do, but as a distraction from worrying rather than because she's bored.
>>
>>3605923
(Of course, I think that's a great addition.)
>>
>>3605919
im sorry BHOP, truly, but it is something i will never not find funny enough to repeat, i apologize deeply but
>BHOP made a Chromebook not able to use Google Applications

>>3605923
i feel like that would still be an unnecessary distraction, if the Midnight Crew are even up for it.

>>3605934
or well i guess ive been outvoted by the QM.
>>
>>3605937
(Ha, it's truly a mystery as to how this relic of a computer wound up being so unwieldy. It's refurbished, certainly, but still. Also, if the Midnight Crew vote ends up being outvoted, then I won't include it in fairness. Truth be told, even if the plan gets voted in, the application may not work as intended given the Crew, Amara, and Dorian's mental states at current.)
>>
>>3605937
some light hearted humor with our adorable child is needed in a severe and tense moment like a time like this. As much as I'd love to ratchet up the tension with the dramatic stakes of preventing a god from being reborn, we need a breather. It's just like the serial escalation where Mother ratchets up the hunger, then we go see the DOs only to return and find the monastery went HUNGER MAD, and then Isabelle killing Gina, and then the giant Mountain raid.

>>3605947
Well if Amara, Dorian and the Midnight Crew's Mental states are not in a good spot, then I retract my request to play telephone with them. Bhop, I retract my request to add the telephone game.
>>
>>3605947
I'd say leave them the option to communicate if they want to, but don't insist on it.
>>
>>3605947
>>3605954
ill support the compromise of this
>>3605960
lets not push them, and let them focus on the journals, but if they feel like talking, sure.
>>
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>>3605588

"Any insight into what we might run into down there?" You ask, attuning your allies to the Contender's answers as you eye the rapidly approaching streets, all sharp angles and narrow corridors.

"I...Master Shu, I truly have no idea." Karma answers honestly, struggling for some sort of facts to impart about what may lie below. "I suppose some context may help, somewhat...among my Master's species, their days were long, hot affairs. A single say stretched across several of your weeks, for reference. Night was thing a rarely granted, and while laborers and artisans like my former Master toiled on the surface, it became a symbol of one's status to live below ground or in other, cooler climes."

"I'm guessing that why we found Mother's old home underground, then?" You comment, and Karma gives a hum of affirmation.

"Indeed...though the capital's mere presence here confirms something I'd been pondering since my journey with you." She muses, and as you shift in your armor against the pressing throng of Amaras that ogle the cityscape, Karma continues; "In my prior Master's Crucible, they and Mother encountered Relics and locales that were quite alien, clearly from another time and place entirely. They suspected that such things were remnants of the beings that undertook the Crucible before them...and when Mother came to the capital, she confirmed it with the research that had been done on the planets it consumed before it came here."

"Why? What's the point of hanging on to the past like that?" You counter, the elevator slowing to a stop, the doors sliding open to a welcome pavilion of bronzed angles and rusting metal.

"The past is a clinging thing, Master Shu." She sighs, sadly. "Something tells me that Mother would have much rather forgotten her home and the seat of her species' power both, but alas..."

A chill wind sweeps the empty street, sending a shudder down your back as it seeps into your armor, caressing your sweat-slicked spine.

"...It seems history is not willing to be left behind so easily."

(Continued)
>>
>>3606031

You look up, spying a tower atop the mountain that casts its imposing shadow across the Hexane capital. The alleys that open up mere meters away are empty, utterly silent. As you step forwards, your boots of chitin coming down hard upon the metallic steps, extending to a walkway that leads to Almath proper. You take point, the Amaras behind you replicating with every hard foot-fall of your blackened armor on the bronzed path ahead. Over eighteen of them follow you in lock-step before you turn to the train of cat-eared children.

"Amara, can you hear me, in real time?" You stress, and the crowd nods as one.

"Yep." The one closest to you replies, its expression lifeless, its voice devoid of emotion. You find yourself hoping that's merely a quirk of the construct and not how its creator's feeling, at current.

"How are Dorian and the Midnight Crew? Are they up for talking?"

"They're tired." She replies curtly, followed with a delayed shrug a second or two. "Ace and Quinn are sleepy, and Dorian's buried in the books you left. Jackie's tending to her friends, and Keane's...she's crying in the back room. Jackie told her to get some rest, but I can still hear her behind the door."

"I...alright. You tell Dorian that if he runs across anything that might help us to reach out, okay?" You request, and the army of children nod once more in unison. You bite your lip behind your helmet, glancing back towards the eerie city before you ask your next question. "...And how're you doing, sweetie? Are you okay?"

"...Yeah." Comes her unconvincing answer, the construct's eyes shimmering for a moment. "I just...I don't want anyone else in my family to get hurt, so...please, please be safe, okay?"

"You got it, kiddo." Rath says, cracking a reassuring grin even as you feel worry pouring across your empathic line. Your helm recedes for a moment, long enough for you to ruffle the young girl's hair and give her a reassuring smile before your visor slide shut as you rise, facing the labyrinthine architecture that winds up the mountain before you.

Somewhere in this tomb of a city, within its crypt-like expanse, your oldest friend and your greatest foe make way towards a thing that will bring this world to its knees.

There is no question of 'doing'.

There only remains the question of how the stopping shall be done.

>>CHOOSE YOUR LOADOUT (TEAM BIO: MAX)

>>Swarmlings: (1 Rook, 5 Platelings, 2 Knightlings, 8/36)

>>Amaras: 18

AND

>>Forge a path through the city as quickly as you're able. The peak of this place is your goal, and your allies' strengths lie in ground combat...the air would rob them of that, regardless of speed.

>>Skirt the city streets quickly but quietly, cloaking the assorted Amaras and using whatever means you possess to creep silently through the channels.

>>Take flight on Knightlings. Time is of the essence, and despite the fact that it'll make you more noticeable it's worth the speed it will grant you.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, I shall be pausing here for the evening. Thank you all so much for your patience, participation, and enthusiasm, and I shall be around for a while longer to address questions, concerns, and criticisms. All are welcome and encouraged as always, and I hope you all have a magnificent evening. Voting shall remain open for the next eleven hours, with posting to resume in roughly twelve. I wish you all a good night's rest, and sleep well.)
>>
>>3606050
>>Take flight on Knightlings. Time is of the essence, and despite the fact that it'll make you more noticeable it's worth the speed it will grant you.

Pre Plan;
Shu;
>RELICS; Contender, Matrons Stoicism, Ignition Gauntlets, Whistle(CUNT TER RHO)(“Enemy Terrain Hinder”)
>Spawn Stalwart Helms and Chests for everyone except the clones(8/30)(64/690%*)
>Spawn 4 triple Knighted-Grapplings(12/30)(664/690%)
>Spawn 18 Swarmlings(30/30)(682/690%)
*first Bio act at 40% cost reduction
**Implied recycling and redistributing of existing Swarmlings where necessary, but lord knows im not up for finding out how much that cuts our costs.

Rath;
>RELICS; Sui Tormentis, Gutgrab Daggers, Shawl
>Expend 150% Health for a 600% Strength Boost(710% hp)
>Expend 100% Health for a 400% Speed Boost(610% hp)
>Expend 50% Health for a 200% Defense Boost(410% Armor Total)(560% hp)
>Spawn 20 REPLICANT Limbs(300/620%)

Julia;
>RELICS; Hydras Heart, Manus Caelorum, Cursas Alas
>regardless of if your new Hands are back or not, get a Ripper into each Hand(800% hp)(40/500%)

November;
>RELICS; Uzi

Amara Clones;
>Have our entire number so far split one more time.

>>3606060
thanks for running, fun as always. honestly i think the Satue Fight is my favorite so far, so bravo for that, truly.
>>
>>3606079
Points of Contention with my own plan;

Kinda wanted to give November the Shawl, so she could sneak around and either open fire on the Relic or Corpse, or Autumn Protocol it. but i wasnt sure if that was a better plan than having Rath stealth sling herself over to the Relic/Corpse to do things herself.

with recycling, Shu can probably afford a LITTLE bit better than 18 basics, and i was thinking of going for a Stealth Jackling or two, but at 25% each i am unsure of the recycling would still be enough for us to get those.
>>
>>3606079
>>3606050
actually, change our plan to;
>>Forge a path through the city as quickly as you're able. The peak of this place is your goal, and your allies' strengths lie in ground combat...the air would rob them of that, regardless of speed.

im not even sure we could afford 18 Knightlings to carry our existing Amara Clones, let alone if we double them, so im not even sure thats an option even before we do anything else.
>>
>>3606060
Thanks for running, BHOP. It's been a ride. Those Phalanges, man. They were so much worse than I was expecting. Though hey, at least it's flattering to know Mother means business. If it's not too much of a spoiler, what's the most tokens Mother's spent on a single cause before this? She's spent at least thirty tokens just on impeding the party, I'm going to feel insulted if we're not the biggest single cheat she's ever done.
>>
>>3606050
>Have Amara Prime see to Keane. She's her friend.

>>3606079
Anon I think 18 Amaras are more than enough (imo it's borderline too much). We shouldn't make Amara take on the strain of having to coordinate so many of her clones at once.
We can give Everyone a full suit of Stealth Stalwarts. we have 4 characters in our party (Shu, November, Julia, Rath) and 36 Swarmling slots. We can afford to have 20 of those slots turn into Stealth Stalwarts and then for filling up 20/36 of those slots with Stealth Platelings. Leaving us with 16 slots to play with. We can then spend the rest of the 16 slots by creating Stealth Knights (by converting our Rook) to ferry all 4 party members and 7 Amara clones (possibly 14 if we're pushing the limits) up in the air. It might be possible that each Knightling can seat up to 2 Amara clones, 3 if we're really pushing it. If we're uncomfortable being high in the air, we can have them hover slightly above ground level (like hover bikes) and go rooftop hopping while under stealth.
>>
>>3606079
>>3606107
(I'm glad to hear you've enjoyed it, as it turned out to be a far more enjoyable duel to write than I expected, especially since they were mainly to serve as more of a warm up to what's to come in Act 2.)

>>3606107
(For reference, Mother has spent more tokens in the past two Veins than she spent in the prior two years of the Crucible.)
>>
>>3606127
nah, i disagree with that. were gonna need something heavier than just standard Knights to tie up Isabelles clones, hence the beffy bois i plan to spawn. true i misread how many Swarmlings we can have, but we may not have the Bio to give everyone a full set, nor do i think everyone needs to have it be stealthed. we may be able to afford full standard sets after recycling costs though, but not stealthed.

i also highly disagree. those Amara clones will not last us, both by being destroyed and by running out of juice. the more we have now, the more we have to play around with and to entrap Isabelle and her clones with. were gonna need all the clones we can get. if ever there was a time to test Amaras limits, it is now, and she would be more than willing to aswell. also, your simply plain wrong. the Clones have semi-autonomy and can follow complex orders, aswell as she can command them in groups, so shes not having to coordinate all at once or even fully coordinate them at all.
>>
>>3606079
Doesn't stacking Platelings on top of existing armor cause an encumbrance penalty? I vaguely remember that.

>**Implied recycling and redistributing of existing Swarmlings where necessary, but lord knows im not up for finding out how much that cuts our costs.
Not too much. We've mostly got a handful of dense swarmlings with us. Converting the Rook into two Knighted-Grapplings and six basic swarmlings takes off 100% cost. Then we're just applying the Grappling template to our two existing Knights and it means those only cost the template, removing another 54%. Total is:
>[12 Knighted Grapplings (47% x 12) + 18 Swarmlings (1% x 18) + 6 Platelings (10% x 6)] - [Recycled Rook (100%) + Upgraded Knights (54%) + Discount (40%)]= 448% Bio Cost
Which brings us down to 242% Bio. Not the best, but not terrible.
>>
>>3606050
>>3606079
Amended Shus Orders and Costs, i think i got it right?;
Shu;
>RELICS; Contender, Matrons Stoicism, Ignition Gauntlets, Whistle(CUNT TER RHO)(“Enemy Terrain Hinder”)
>Spawn Stalwart Armor sets for everyone except the clones(20/36)(55/690%*)
>Spawn 4 triple Knighted-Grapplings(24/36)(540/690%)**
>Spawn 2 Stealthed Jacklings(26/30)(580/690%)
>Spawn 12 Swarmlngs(30/30)(592/690%)
>Load up the Contender with two BBs(612/690%)
*first Bio act at 40% cost reduction, and 100% cost Reduction from Rook recycling.
**using the existing Knightlings, thats a cost reduction of 60%

>>3606180
thoughts now?
>>
>>3606203
shit, forgot the extra 10% for stealthing the Jacklings.
her total spent is 622% our of 690%
>>
>>3606203
(I will add that the Matron's Stoicism Relic add an additional 30% cost reduction to the first act of creation per turn, for a total discount of 70%)
>>
>>3606226
ah, missed that. then our final total should be (592/690%) BIO spent at the end of this, if my calculations are so far correct.

Thank you BHOP.
>>
>>3606050

Party members (Shu, Rath, Julia, November, 18 Amara Clones)

Relic Loadout:
Shu: Contender, Mistress's Stoicism.
Amara: Shawl for the blanket effect of giving the clones stealth.
Rath: Sui Tormentis, Gutgrab Daggers
November: Uzi
Julia: Hydra heart, Manus Caelorum, Cursus Alas

>>3606101
I'm of the idea of using stealth. The problem that I don't like is the fact that going loud just encourages Isabelle to move faster. Ideally we should arrive at the room where the corpse is located same time as Isabelle and have Isabelle tank all of the aggression from the Crypt City's defenses while we sneak ahead and plant Rath's Napalm Bomb to destroy the Corpse and deny Mother and Isabelle's victory. The later they catch wind of us, the better our chances of thwarting them.

>>3606203
If you could take the time to add the stealth modifier to our stalwart armors, then it would be bueno. You don't have to do it all at once, well... ideally it's done all at once, but we can slowly apply them to the rest of our swarm as we move along, that way we can slowly recover our Bio pool while growing our swarm.

So grow the swarm while on the move. apply the Stealth modifier on our Stalwart armor as the biggest priority, then slowly move through the city while you stop and grow the swarm by adding modifiers as we walk.
For example, we pad out our initial swarm composition with your proposal listed here, and then each round when we pause for navigation, Shu spends about 10% bio each round growing her Swarm by adding modifiers, giving them stealh or Knighting them while recovering 55% bio that round.

>>3606226
70% total discount... well then.

that's leaves 98% bio left over for modifications. Is it possible for us to add the Stealth Modifier to our Stalwart armorsets?
>>
>>3606140
>(I'm glad to hear you've enjoyed it, as it turned out to be a far more enjoyable duel to write than I expected, especially since they were mainly to serve as more of a warm up to what's to come in Act 2.)
Oh yeah, we still have all those super-Daughters to fight, and us without a single maxed-out skill yet. I hope the Crew saved us some Vultha to eat, we're going to need it.

>(For reference, Mother has spent more tokens in the past two Veins than she spent in the prior two years of the Crucible.)
Ah, that's a good feeling, knowing that. What's our Threat Level going to be like after this? On the one hand, we're technically not impeding the Crucible itself, we're actually aiding it by working to take down a rule-breaking administrator. On the other hand, we're quite aptly demonstrating that we are an utterly implacable opponent that can only be stopped via death, and our desire to end the Crucible hasn't changed.
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>>3606240
>that's leaves 98% bio left over for modifications. Is it possible for us to add the Stealth Modifier to our Stalwart armorsets?
Yep. We can make invisibility (or at least adaptive camouflage) suits.
>>
>>3606240
>Amara: Shawl for the blanket effect of giving the clones stealth.
if the shawl is with us, she cant stealth all her clones. also, i actually think Stealthing Rath or November so they can get the jump on the Relic/Corpse would actually do us better.

>stealth modifier
that would cost us another...75%BIO...bringing our total to 667/690% or 23% Bio left.

also why do you guys keep forgeting the Ignition Gauntlets? its a free piece of Armor...which actually means we get a 13% discount from it, as it can take on the full sets characteristics.

so 36% Bio left.
>>
>>3606245
>>3606235
>>3606265
What if we spawned 6 Rooks 600% bio cost and then broke them down into smaller bits? The discount is applied to the first act of creation. So in theory, if we spawned 6 rooks (600% bio cost normally) first then the 70% total discount from creating the 6 rooks would bring the cost of creating them down to 180 Bio. That means we got 600% bio to play with for the price of 180% bio. We get better returns if we spend big bio on our first act of creation.

Essentially:
Start with 690% bio, spend 180% (after first creation discount), gain 420% bio to play with for a total of 1110%
>>3606226
Bhop, does my math check out?
>>
>>3606269
i think the cost reduction is just an outright standard cost reduction, so it doesn't matter what we apply it to.
>>
>>3606203
You're forgetting the discount from the Neurotic Halo, it's not much, but it adds up. 3% off the cost of every Swarmling. So, let's adjust those prices real quick.

Let's see...Stalwart suits are 50% each, we're already wearing ours, so that makes 150% Bio.

Triple Knighted Jacklings are 141% each, four of them adds up to 564% Bio.

Stealthed Jacklings are 23% each, two of them is 46% Bio.

Swarmlings are 1% each, 12% Bio for twelve.

And the B.33s are 10%. 20% Bio.

Subtracting the recycling and our discounts (-225%), that makes the total cost 567%, leaving us with 123% Bio. A bit better.

>>3606269
It's for the total build order, not individuals. But that would give us some discount. 600% Bio for the cost of only 530% Bio, which we could then manipulate as we please. Give me a moment to think about it.
>>
>>3606269
>>3606277
ok well ive totally lost track now of what the fuck our ending amount will be, but i know we can afford all of this so...

>>3606050
>>3606079
>>3606203
further Amending Shus to;

Shu;
>RELICS; Contender, Matrons Stoicism, Ignition Gauntlets, Whistle(CUNT TER RHO)(“Enemy Terrain Hinder”)
>Spawn Stealthed Stalwart Armor sets for everyone except the clones(19/36)
>Spawn 4 triple Knighted-Grapplings(23/36)
>Spawn 2 Stealthed Jacklings(25/30)
>Spawn 13 Swarmlngs(30/30)
>Load up the Contender with two BBs

>>3606226
i apologize BHOP the amount of discounts and existing loopholes being thrown at me has completely thrown my calculations into a blender so ive got no idea what it comes out too anymore, only it costs less than my last calculation which we could afford.
>>
>>3606277
>>3606265
it will be a good reminder for all of us that November's now running on a tier 1 Forge core.

>>3606226
Hey Bhop, what happened to the Jackling tracker that Dorian placed on Isabelle?
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>>3606292
yes, i am aware November has a T1 Core. is there something that does i am missing?
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>>3606289
Stealthing the Stalwarts adds another 75% cost. You've also added one more Swarmling, with brings it up to an addition 76% cost total. That leaves Shu with a mere 47% Bio. Granted, she has a regen of 60% a turn, so we're not in a hugely bad position. But we do want to move fast, so we'll probably be back up to only 107% or 167% by the time we get to B'Ni.
>>
>>3606307
we get a 18% discount and an extra Swarmling slot from the Ignition Gauntlets, as they can count as a Stalwart Armor segment and take on a full sets characteristics, such as Stealth.
>>
>>3606289
>>3606307
If we're aiming to be quick, direct, and stealthy with the goal of blowing up Ozmas' corpse before Isabelle gets to Ozmas's corpse we should not have created the 3 Knight class Grapplings as well as the 13 swarmlings. having so many non-stealthed constructs when the entire party themselves are under stealth ruins the point of stealth.
>>
>>3606314
Shu was already wearing those, I was not factoring them into the base. I did forget to include that they'd get Subversive for free, however. So that's 5% off, 52% left.
>>
>>3606320
she wasn't, otherwise why would she have 5 Platlings spawned when she is the only one wearing any Armor? a full set is 5, but if she was wearing them then she would only need 4 spawned.

>>3606319
they can fly, crawl in the shadows and on the ceiling. it would be absolutely silly of us not to use this opportunity to spawn them, were going to need them and having them pre spawned is extremely useful.
>>
>>3606323
funnily enough i originally wanted to add Stalwart Armor to the 4 big guys too, but felt that was a bit too costly.
>>
>>3606323
>she wasn't, otherwise why would she have 5 Platlings spawned when she is the only one wearing any Armor? a full set is 5, but if she was wearing them then she would only need 4 spawned.
Authorial error. The statblock consistently says she has them equipped. It also consistently says five Platelings, though. One of those is wrong.
>>
>>3606323
I would also like to make a proposal: put November on a Knightling mount. Her Forge body is rusted over and prone to creaking with the slightest amount of movement whenever she walks. So if we have her mounted on a Knightling, then her stealth profile based on sound will go down.

>>3606226
Bhop, I do have a question, is the T3 forge core fully recharged? given the travel time between our departure at Dorian's planted warp point and getting to the Hexane capital, it should be enough for the T3 to recharge enough energy right? or does it need more time?
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>>3606334
>I would also like to make a proposal: put November on a Knightling mount. Her Forge body is rusted over and prone to creaking with the slightest amount of movement whenever she walks. So if we have her mounted on a Knightling, then her stealth profile based on sound will go down.
And then, since she'll be stealthed, what looked like just another Knight will in fact be delivering plasma-based suppressing fire. I like it.
>>
>>3606329
fair enough, we'll have to ask BHOP when hes awake again then.

>>3606334
>>3606344
thats...i dont think thats an issue November has. its never come up before, and we have been in situations where her being loud like that would've given us away before too.

also the Core might not be up as i dont think she can charge one using a Core inside of her, otherwise why would she of always left them in forges to recharge?
>>
>>3606289
(No worries; just let me know what you're making and I'll make work what I can.)

>>3606292
(It was destroyed in a recent scuffle.)

>>3606329
>>3606323
(Bah, an excellent catch. I was doubling up on the gauntlets, since you only need four pieces to complete the set when the Ignition greaves are acting as the fifth piece. My apologies.)

>>3606334
(The Tier 3 Forge Core is not yet fully charged, I'm afraid.)

>>3606344
>>3606345
(The creaking doesn't factor into stealth in any significant way given the system I use for it, but that's a good catch regardless. November can move with more grace than would be expected, but doing so requires considerable focus, which she doesn't apply when she's just ambling about, hence the creaking. It's more a sign of her being relaxed around you and your allies, if anything.)
>>
>>3606357
oh, hes not yet asleep, thanks for the answers.
oh, one question you missed;
is the Shawl with us, or back at the base with Amara?
>>
>>3606357
>(The creaking doesn't factor into stealth in any significant way given the system I use for it, but that's a good catch regardless. November can move with more grace than would be expected, but doing so requires considerable focus, which she doesn't apply when she's just ambling about, hence the creaking. It's more a sign of her being relaxed around you and your allies, if anything.)
We need to get her some Kynar Chitin. It's named after a resin used to make corrosion-resistant coatings, I'm sure if we have Shu slather November in chitin extract she'll have better weatherproofing.

But good to know that she's not going to compromise stealth. Alright, then, she can creep along just fine until it comes time to open up with a repeating plasma cannon.
>>
>>3606359
(I leave that up to you, actually; in crucial situations like these when no-one's mentioned the Shawl, I will let you decide where it is. It can be back with Amara so her clones can remain cloaked, or it can be with you so you can cloak an ally accordingly. I reason that if it had been brought to your attention, then you would have assigned it accordingly anyway; I certainly wouldn't penalize you when you have so many items of note to juggle in the planning phase.)
>>
>>3606363
>repeating plasma cannon.
Surprise plamsa shotgun to the face is better.
Also, we definitely need to spend time de-rusting November's body and give her the Forge Daughter equivalent of a bath.
>>
>>3606367
fair enough. the Shawl is still extensively better at stealthing than our Stalwart is though, right?
>>
>>3606368
im just imaging November stuttering in embarrassment when we bring it up.
>"i-im not rusty, im still young, honest!"
>"I-i like the rust, its a nice color, thats why its there!"
>>
>>3606367
>>3606359
Well then I'd say we leave the Shawl back at base with Amara. Giving all of the clones tier 2 stealth is easier.

>>3606373
yes. it is better than Stalwart stealth. Sasha (the eyeball Humoral paladin) could easily see through the camouflage. our stealth bugs have Tier 1 Stealth. the Shawl has Tier 2 stealth.
>>
>>3606367
Personally, I'd rather give it to Amara. Have the clones be stealthed that way. Eighteen invisible seven year-olds running about tripping B'Nis sounds like an excellent use to me.

>>3606368
If we can get her close enough, sure. And yes, give Aunt Heather a spa day after this.
>>
>>3606402
>>3606388
So I had a shower thought. If the Corpse is treated as an in-game item (type: consumable), then instead of destroying the corpse, why don't we steal it? We get to the Crypt room, touch the corpse, and then Teleport back to home base with everyone in tow? That way Isabelle's journey to the corpse will be rendered moot.
>>
>>3606412
well, my fear/issue is, we cant leave her with that Relic. there might be other methods Mother can use it, or in anger at us, she will help Isabelle use it to take over an immensely powerful body, maybe even someone we dont want to lose.

even if we teleport it away, we need to consume it ASAP so she has no reason left to come after us. and NOT take its core if it has one, as otherwise the core might be a loophole to still come after us for.
>>
>>3606367
Hey bhop, can you give us the lexicon words SHI and SEL? because what they can be used for is very crucial.

>>3606402
Anon, you may want to hold off on assigning the whistle. depending on what the new lexicon words can do, they might be able to counter the Mind Transfer Relic effects or disrupt it.
>>
>>3606422
fair point, but id like to also point out its very possible she has more than just those two available, now that she has time to herself to look over the statues and stuff.
>>
>>3606422
>>3606428
In that case:
>>3606367
Are there any new words that Amara has learned from fighting Phalanx or from looking at the documented pictures in Gina's smartphone?
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>>3606433
should we have the clones throw any preemptive buffs on us?

also, its waay more than just pictures. it should be full on 3D imaging and mental scans of them, with Dorians Neuromancy they should basically be able to recreate them perfectly in their mind to look over.
>>
>>3606412
Nope. Not to the home base, that runs the risk of having another super-deadly fight in our living room if B'Ni manages to tag along. If we're going to do that (and I'm not sure we should, if we can get close enough to teleport it we're close enough to just destroy it), then we should take it another of of the Waystations we have access to. Remember, Escher's Gear allows teleportation to existing Waystations as well as putting down your own travel points. Let's go the Monastery's old site, maybe.
>>
>>3606367
oh, how does VOCEM VIRTUTIS interact with her clones? they would get the benefits too right, meaning when casting spells they would have 3 ACTS instead of 2, right?
>>
>>3606454
Yes it does. Vocem Virtutis is a tier 2 relic that gives Amara Prime an on-equip effect.
So Amara's clones basically have 3 action.
...
now that I think about it, by their basic statline, they're slightly stronger than Amara when she was just born.

>THE JOYOUS MANY (Lvl 2): One for all, all for one. Amara's clones now actively benefit from the effects of any Tier 2 or lower Relics that are currently influencing Amara herself, though the effects on the clones remain active only for as long as your youngest ally has them effecting her. Additionally, if one or more clones are destroyed for any reason, Amara is refunded a small portion of the cost of their creation as long as they are within long range. (HEALTH +40%, HEALTH REGEN +20%)
>>
>>3606050
>>3606079
>>3606203
>>3606289
Right, my new vote is then;

>>Forge a path through the city as quickly but silently as you're able. The peak of this place is your goal, and your allies' strengths lie in ground combat...the air would rob them of that, regardless of speed.

Pre Plan;
Shu;
>RELICS; Contender, Matrons Stoicism, Ignition Gauntlets, Whistle(CUNT TER RHO)(“Enemy Terrain Hinder”)
>Spawn Stealthed Stalwart Armor sets for everyone except the clones(19/36)
>Spawn 4 triple Knighted-Grapplings(23/36)
>Spawn 2 Stealthed Jacklings(25/30)
>Spawn 13 Swarmlngs(30/30)
>Load up the Contender with two BBs

Rath;
>RELICS; Sui Tormentis, Gutgrab Daggers
>Expend 150% Health for a 600% Strength Boost(710% hp)
>Expend 100% Health for a 400% Speed Boost(610% hp)
>Expend 50% Health for a 200% Defense Boost(410% Armor Total)(560% hp)
>Spawn 20 REPLICANT Limbs(300/620%)

Julia;
>RELICS; Hydras Heart, Manus Caelorum, Cursas Alas
>regardless of if your new Hands are back or not, get a Ripper into each Hand(800% hp)(40/500%)

November;
>RELICS; Uzi

Amara Clones;
>RELICS; on Amara Prime; Shawl, Vocum Vitrutis(Enhance RHO and GRA)(Cost Reduction CUNT)
>Have our entire number so far split one more time.

Amaras and the Whistle might change if BHOP give us the new words in time, but its better to have it setup incase he doesn't have time than not.
>>
>>3606467
Speaking of Manus Caelorum and how it enhances Julia's stacks, how does the health regen penalty apply across the clones? If they still share resource pools (which they might not, given how it's upgraded), does the pool take a penalty from every single B'Ni that Julia manages to tag? Could she bring B'Ni's regen all the way down to the 10% minimum that Font of Suffering guarantees her, just by hitting every single clone to max stacks?
>>
>>3606454
>>3606367
Speaking of casting spells, is it necessary for Amara to scream and yell out the spell at the top of her lungs? Is volume needed for the strength of the spell?
>>
>>3606481
i dont think so, i think she has whispered spells before.

>>3606473
good question, but ive honestly got no idea.
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>>3606484
We should have Amara whisper her spells. Sneaky spells are the best spells.
>>
>>3606488
when it matters, sure.

anyways, im gonna get to bed, i thin we have everything in order, now its just a matter of putting that planning to proper use come the morning. this is gonna be a tough one gents.

night.
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>>3606454
(Correct, it does.)

>>3606422
(SHI reflects Skintalker words of equal or lesser power back on the caster. For instance, if an effect has created a lingering debuff on Amara, use of a self-directed SHI would result in said debuff being removed and thrown back on the Skintalker that applied it. The reason the statue did not require a modifier to self-focus this word is because it had a passive augment that automatically directs all spoken words at itself, preventing it from externalizing its effects in exchange for automatically making all conjured words two levels of efficacy higher. Meanwhile, SEL makes all preceding words act as a counter-attack, triggered by the use of an action taken against the speaker and activating the preceding words before the opponent's move.)

>>3606433
(Not yet, I'm afraid.)

>>3606481
(No, screaming them is just how Amara likes to do things, and is a fairly common trait among Skintalkers as they are often people whose voices were lost among many.)

(I'll answer more questions in the morning, but I wish you all a good rest. Sleep well, and dream even better.)
>>
>>3606508
Indeed, it's going to get messy. Good night.

>>3606513
>(SHI reflects Skintalker words of equal or lesser power back on the caster. For instance, if an effect has created a lingering debuff on Amara, use of a self-directed SHI would result in said debuff being removed and thrown back on the Skintalker that applied it. The reason the statue did not require a modifier to self-focus this word is because it had a passive augment that automatically directs all spoken words at itself, preventing it from externalizing its effects in exchange for automatically making all conjured words two levels of efficacy higher.
I don't think we actually have a word for "self", yet. We really need to learn one.

>Meanwhile, SEL makes all preceding words act as a counter-attack, triggered by the use of an action taken against the speaker and activating the preceding words before the opponent's move.)
Ooh, she can hang conditionals? That's got some potential.

But yes, good night, BHOP. Good night everyone, actually. See you all in the morning for B'Ni Fight Two: B'Ni Harder.
>>
>>3606508
>>3606467
A new idea:
Have Rath create Remote Detonated Boil bombs and hand them to the Amara clones. The Amaras can the boil bombs with Amara Prime's Shawl Stealth field, turning the clones into Sappers if need be. Very useful for tactical bombing. Or putting sticky bombs on distracted Bunnys.
>>