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Your name is Shu, and you're running out of time.

Before you, a mass of tangled limbs and shattered bodies writhe around a core of spongy red strands, the tendrils of scarlet making the limbs twitch and dance like the act of an obscene puppeteer. Mother's the one pulling the strings, having placed within abominable amalgam in your way to give her favored Chosen a better head start to a source of incredible power...and an impending betrayal.

Your fists clench, the chitinous greaves of your full-body armor creaking with the force of your anger...you don't have time for this. You glance to your right in the cavernous space, seeing where the art-deco Hexane wall was shattered by Mother's intervention, several layers of calcite flesh blocking the exit Isabelle took only a short while ago. The wall, this foe...all attempts to buy tI'm with what little strength Mother has left. You feel the clock ticking away, the seconds slipping into the void before chaos erupts in a ruin from the past...but hey, at least this comes on the heels of a relaxing time with friends.

Silver linings, and all that.

Previous Vein: http://suptg.thisisnotatrueending.com/qstarchive/3570737/

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Body%20Horror%20Quest

Character Abilities: https://docs.google.com/spreadsheets/d/15ctgm_liaNO0e0B6zAcIUrmfDN0tWiXds3L4FvogI2M/edit#gid=0

Trypophilic Hive, Ver. 2: https://pastebin.com/SJ5wvFxr

Relics: https://pastebin.com/wfHGrYZq

Twitter: https://twitter.com/bodyhorrorquest?lang=en
>>
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Your allies stand beside you, armed and ready to surge past the wall of twisted limbs that looms before you. Dorian's shifting form crackles and pops with arcs of yellow lightning, while November's seven-foot suit of rusted armor creaks in time with yours, the plates of her arms retracted to reveal her shotgun and assault rifle as both steam with preloaded plasma payloads. Amara is just behind you, a trio of clones surrounding their invisible creator, while to your far left, the Midnight Crew stands at the ready, waiting for your signal to begin, a burst of pure information across the empathic channel.

The Amalgam writhes, contorts between a variety of terrible forms as it waits, waits for you to make your move...despite the burgeoning tension the room you all occupy, the space is silent, patiently awaiting the pull of the trigger.

You cast one last glance towards the Crew, your allies, and then to the creature that carries Mother's desires, squirming before you.

They wait for you, one and all...and then, with an empathic burst, a fully-formed plan...

It begins.
Shu the Defiant, Hunter of Gods

VS.

THE PHALANX OF THE FALLEN

HP: 650% (+35%, Armored, MATRON'S STOICISM, Ignition Gauntlets, Uzi)
BIO: 530% (+60%, 4 Knighted Nomlings, 5 Platelings, 9/36 Active)
CONTENDER: Empty, Base Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

AMARA HP: 440% (+80%, Shrouded, VOCEM VIRTUTIS , 3 Clones, Whistle: GRAH FOL CUNT)
DORIAN HP: 360% (+125%, MANUS CAELORUM, Tormentis, Alas, Daggers)
NOVEMBER: 1290% (Hydra Heart)

Threat: Medium, Defense Mode.

YOU ARE IN CONTROL
>>
>>3601803
well, good to see this back BHOP

SHU;
>Spawn 4 Bane-Grapplings and have them rush the Phallanx, then spawn arm links to lock it down in a net of arms.
>Spawn a Stealthed Jackling and have it be prepared. As soon as November is prepared to fire, have it lock down the Phallanx.
>Summon up the Heavens Drill and what standard Drillings you can spare to dig out the Tunnel along with Terraforming, to give Dorian his way out.
>Give Dorain a Jackling if necessary to keep in communication.

JACKIE;
>Boost Shu to help clear the tunnel quicker.

DORIAN and KEANE;
>Use Paintlings and Mucuslings to help glue down the Phallanxes Limbs and get it stuck in place against a wall.
>As soon as he sees his opening, Dorin needs to shift to Canvass and spam as much speed as he can from the Sui Tormentis and Cursas Alas as he can, and rush out with two Gear Spokes, so we can escape to the surface with one, then without missing a beat he is to go ahead and rush to catch up with Isabelle with everything hes got.
>Dorian should prime and be prepared to use any counter-measures he needs to counteract any further tricks from Mother.

AMARA;
>help Shu with GRA TER SUTH("Greater Terrain Simplify") if that is what is necessary to get the tunnel open.
>Amara should Flare Verteilung to keep the Phalanx back and better positioned to get ensnared and held in place.
>if you or your Clones can spare it, use GRA RHO CUNT("Greater Slow Enemy") on the Phallanx.
>If any Clones can spare it, use GRA SAN THA("Greater Quicken Ally") on Dorian.

ACE and QUINN;
>Team up to help keep the Phallanx back as best you can, with being prepared to step back quickly, with help from Shus Hands Springs and Maw, as soon as November is ready to fire.
>If Novembers shot does fail to kill it, Ace should be prepared to dash in to deal further Damage.

NOVEMBER;
>Get prepared to use Autumn Protocol on the Phallanxes Core, fire as soon as you have the best shot you know you are gonna get.
>>
(Gentlemen, voting shall remain open for the next two hours.)

>>3601815 #
(Thank you, it's good to be back. Vacation was welcome, but I missed writing.)
>>
>>3601825
BHOP it was a one letter mistake and all you did was trade it out for different type of mistake, haha. appreciate the commitment to quality though.
>>
>>3601803
Going to support >>3601815. We had a lot of time to plan out our first move, here's hoping our planning is anywhere close to as thorough for the rest of it. One slight change to it, though, Dorian's Jackling should be by applying the template to his Bishop. Just to save weight, one Swarmling riding him instead of two.
>>
>>3601803
To everyone in the party via empathy channel:

>"Listen up. We're on a time limit now. I've deduced Mother's plan as best as I could with the facts that we have and it's not good. Mother plans to possess Isabelle's body by having her use the Mind Transfer Relic on Mother's own corpse. Said corpse is located within a tomb west of here. Isabelle's body is gimped and without a core ability, she's ripe for Mother to do a hostile assuming direct control...by installing her own core ability into Isabelle's body. If Mother succeeds, then the god that we all hate will walk upon this earth and will abuse her position as Administrator AND Player to rig this twisted game so that she can win the Crucible again and extend her reign.
>"Here's the Bad News: Mother's started to cheat by abusing her powers as Administrator. Rigging the game to favor Isabelle, cheating by terraforming the fleshscape to hinder our progress and spawning amalgams to tie us down. If we're going to stop Isabelle and Mother, we will need to be prepared to fight tooth and nail against Isabelle, any amalgams we encounter, and all the terraforming shenanigans Mother will throw at us.
>"The Good News is that we've got Mother spooked badly. She's getting desperate to the point where she has to manually rig the game in order to stall us out. And overextending her position as Admin has a definite drawback. I don't know what price Mother has to pay for cheating but it's a heavy one for her. We're close enough to Isabelle that we've forced Mother's hand to make her try and stall us out. That's how close we are to Isabelle, that's how big of a THREAT we are to Mother right now.
>>3601815
>Threat: Medium (distance from party), Defense Mode
Anon, it looks like Phalanx is content to stay in defense mode and block us from the elevator. It assumes that we're going for said elevator. So why not break through to another exit? Also, if we're going to one-shot it, we should force it to switch to attack mode and tie it down by going for the other exit. Otherwise if it's content to stay and guard the elevator, we should not have to waste time trying to kill it when we can simply escape through the Tunnel that we drilled into once we've breached it. And once we've breached it, we can simply force it back to a medium distance by flaring Verteilung.
>>
>>3601832
actually, it does not appear anyone has a Bishop anymore. could've sworn we gave a few out but i guess our time wandering around the armory ran them dry? so, who might need one? Dorian obviously, but im not sure anyone else actually would benefit greatly from one under these circumstances.

>>3601839
did...you not read the plan? the plan is not to go for the Elevator at all, but open up the tunnel. it being in defensive mode to block the elevator might be a blessing, at least for our actual goal. we also are still sending stuff to tie it down and attack it to further distract it, not necessarily to kill it. Dorian escaping so he can use Sui Tormentis and Cursas speed boosts to rush off to catch up with Isabelle and throw down a gear spoke for us to teleport to is the plan as of now.
>>
>>3601839
I doubt it's so passive as to just sit and watch us make a new exit. It will switch over as soon as it sees us start drilling our way out. As for getting it out of defense mode for when we hit it, we're going to use Neurotic Halo level three to inflict paralysis on it. That makes for an automatic critical hit. Between that, the Phalanx being close enough to be affected by Dorian's Verurteilung field, and the sheer raw power of the Autumn Protocol, I'm not too worried about it being in defense mode.

>>3601847
Huh, you're right. I guess Shu withdrew the Swarmlings after it looked like the bunker wasn't a danger, or something like that. Okay, then slap a Bishop-Jackling on him.
>>
>>3601815
>>3601803
slight amendment from
>Give Dorian a Jackling if necessary to keep in communication.
to
>Give Dorian a Bishop-Jackling to keep in communication.

>>3601850
it does bring up the question of what material those statues are made of i suppose, but if they can take a direct Autumn to the face i feel like our chances of breaking past it were minimal anyways. id also have many questions for the artists who made them.
>>
>>3601858
>it does bring up the question of what material those statues are made of i suppose, but if they can take a direct Autumn to the face i feel like our chances of breaking past it were minimal anyways. id also have many questions for the artists who made them.
Yeah, it would be odd for Charon (Shu seems to believe they made the statues) to have used some incredibly heat-resistant material. Maybe aerogel sculpting was all the rage among the Hexane, but that seems a bit too convenient for the Phalanx if so.
>>
>>3601815
I would like to make an amendment to Jackie's actions.
Having her Boost Shu's Heaven's Drill is one action, she has 2 more actions to play with.
I suggest Jackie spawn her Blade-bats and Harass Phalanx and have them cut the meat strings that control Phalanx's statue puppets.

As for Dorian, have him
>let us know via Commling (the Bishop-class Jackling) when he's planted the first Gearspoke. And have him give Shu a mental signal ping at a routine interval. Constant communication is a MUST as it serves as a way for Dorian to let us know he's still alive and healthy.
>And hand Gina's smartphone back to Shu as a free action.

I'm also asking to have one of Amara's clones cast "Cunt Gra Rho Ter" to ensure the Terrain hinders Phalanx if it does switch into attack mode and charge us. Because the moment we start making a new exit of our own, Phalanx is going to realize its folly and try to charge us down by switching to attack mode.
>>3601861
>>3601858
I'll go out on a limb and say the statues have a layer of Bronze Lacquer coat layering the surface while having a fleshy interior that allows the Artisan to sculpt the flesh. It explains why the statues have cracks inside the encroaching biomass from the Armory Breach and how Phalanx controls them via puppeteering.
>>
>>3601865
sure on jackie.

as silly as it is, im not sure we have time to hand off the phone, and feels like a very odd thing to be worried about to me.

i also had the Clones setup so they could double stack spells as necessary. Shu might need the extra help drilling, and if not they can just stack on two GRA RHO CUNT("Greater Slow Enemy"), and combined with all the other methods we have to stop them, id think it will be enough. that, and im still unsure how terraformable the interior of this place is, considering its all artificial.
>>
>>3601868
what about Gra Suth Cunt in conjunction with Gra Rho Cunt? We did that on Isabelle and it worked on making her physically sluggish (relaxed muscles) and mentally slow since it acted as a depressant. it's a one-two punch combo that has Gra Rho Cunt warp Phalanx's limbs so that Moving them is hard to do so, and then Gra Suth Cunt will sap the strength it needs to move the limbs warped by Gra Rho Cunt.
>>
>>3601873
im not sure it would work out here. i think most of the effects on Isabelle were due to the mental applications, to which Amalgams care less for, being basically just creatures of instinct. plus if it is being controlled differently as may be implied, it might not have any mental capacity to soothe anyways, on top of it probably being less effective.

you also misread what i said. i never said the spell you wanted was a bad one, i said we may not be able to afford casting another one, and we can just double up on the spells now too. plus i mean, RHO hinders mobility. honestly seems like doing SUTH would just be the same thing overall anyways.
>>
>>3601873
We're already planning on paralyzing the Phalanx with a Subversive Jackling, slowing its limbs with a Skintalker spell feels a bit redundant.
>>
>>3601803
>>3601815
fully amended orders;
SHU;
>Spawn 4 Bane-Grapplings and have them rush the Phallanx, then spawn arm links to lock it down in a net of arms.
>Spawn a Stealthed Jackling and have it be prepared. As soon as November is prepared to fire, have it lock down the Phallanx.
>Summon up the Heavens Drill and what standard Drillings you can spare to dig out the Tunnel along with Terraforming, to give Dorian his way out.
>Give Dorain a Bishop-Jackling to keep in communication.

JACKIE;
>Boost Shu to help clear the tunnel quicker.
>Spawn batlings and send them after the biomass strings of the Phallanx.

DORIAN and KEANE;
>Use Paintlings and Mucuslings to help glue down the Phallanxes Limbs and get it stuck in place against a wall.
>As soon as he sees his opening, Dorin needs to shift to Canvass and spam as much speed as he can from the Sui Tormentis and Cursas Alas as he can, and rush out with two Gear Spokes, so we can escape to the surface with one, then without missing a beat he is to go ahead and rush to catch up with Isabelle with everything he's got.
>Dorian should prime and be prepared to use any counter-measures he needs to counteract any further tricks from Mother.
>Dorian should let Shu know when the first spoke is down, and keep us informed on his journey.

AMARA;
>help Shu with GRA TER SUTH("Greater Terrain Simplify") if that is what is necessary to get the tunnel open.
>Amara should Flare Verteilung to keep the Phalanx back and better positioned to get ensnared and held in place.
>if you or your Clones can spare it, use GRA RHO CUNT("Greater Slow Enemy") on the Phallanx.
>If any Clones can spare it, use GRA SAN THA("Greater Quicken Ally") on Dorian.

ACE and QUINN;
>Team up to help keep the Phallanx back as best you can, with being prepared to step back quickly, with help from Shus Hands Springs and Maw, as soon as November is ready to fire.
>If Novembers shot does fail to kill it, Ace should be prepared to dash in to deal further Damage.

NOVEMBER;
>Get prepared to use Autumn Protocol on the Phallanxes Core, fire as soon as you have the best shot you know you are gonna get.
>>
>>3601803
Supporting >>3601889 but have Dorian hand off Gina's Smartphone like a Runner's baton to Shu when he goes through the opening Shu's made.
>>
>>3601803
Good to have you back OP
Supporting this >>3601889
>>
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>>3601803

The plating along your spine cracks open, a flurry of newborn Swarmlings surging forth with a mission, serving as the trigger-pull the room needed to explode into a blur of activity. Reminiscent of Hecaton, the Phalanx rotates with terrible speed and plucks your quartet of Grapplings from mid-air at the same moment the torso of one statue splits down the center to reveal a cavernous maw, teeth whirring like the blades of vicious chainsaws. Four tongues for four Swarmlings, and in the blink of an eye they’re gone, having disappeared into the now-closed torso.

You and Dorian are on the move, your Bishop at his back to serve as booster and comm-unit both as you bring your arms to bear against the freshly-sealed wall to your right.

[Listen up, we're on a time limit now!] You say, watching as your gauntlets twist, the flesh and bone within them uncomfortably warping from hands and forearms into a pair of warped drills. [I've deduced Mother's plan as best as I could with the facts that we have and it's not good. Mother plans to possess Isabelle's body by having her use the Mind Transfer Relic on Mother's own corpse. Said corpse is located within a tomb west of here. Isabelle's body is gimped and without a core ability, she's ripe for Mother to do a hostile assuming direct control...by installing her own core ability into Isabelle's body. If Mother succeeds, then the god that we all hate will walk upon this earth and will abuse her position as Administrator AND Player to rig this twisted game so that she can win the Crucible again and extend her reign]

The drills of marbled chitin and flesh tear into the wall as the air around them shimmers with a harsh black glow, evidence of Jackie’s power as you feel the calcite barrier torn asunder by your transformed fingers. A glance behind you shows Ace and Quinn falling upon the

[The bad news? Mother's started to cheat by abusing her powers as Administrator] You say, the Phalanx a blue of movement half-obscured by the swarm of constructs harassing it, a blend of Jackie’s bats and Keane’s Mucuslings, with a splattering of Paintlings rounding out the attacking swarm. [The good news? We've got Mother spooked badly. She’s shortening her own life to try and stop us; that's how close we are to Isabelle, that's how big of a THREAT we are to Mother right now]

Amara’s voice cuts through the cries of the screeching swarm, a trio of words softening the flesh under your drills as you press onwards. A pulse of cold, unadulterated fear erupts from the set of identical children, flaring into the Phalanx’s baroque form. It barely flinches as a dozen arms turn into a dozen jagged blades that carve through the sheet of constructs before it, and a deep collective breath from Amara and her clones precedes them loosing a fresh set of alien syllables upon the Phalanx.

“GRA RHO CU…!” They begin in unison just before an inhuman voice reverberates within the Phalanx’s fibrous core.

(Continued)
>>
>>3601961

“GRA SHI SEL.” Comes the Amalgam’s distorted counter-argument, and you watch as Amara staggers back, her cloak slipping off as she and her clones’ skin sags and droops as they slow. Suddenly the Phalanx shudders to a stop, a small shimmer of light within its core preceding your invisible Jackling’s appearance. It’s frozen, and that’s when Dorian and November make their move.

Your scarlet painter bursts forwards as the calcite walls close behind him, forcing you back as you watch him disappear into the tunnel’s darkened corridor. A weight in your left hand makes you glance down, and you smile beneath your helm.

Gina’s phone rests in your palm, and when you look up towards the skirmish it’s in time to see Ace and Quinn darting away, out of November’s impending attack. You see spokes bracing her heavy greaves against the art-deco flooring, her chest armor blossoming outwards just before you close your eyes against the howl and flare of her Autumn Protocol’s devastating power.

Sound and fury, signifying annihilation.

When you next open your eyes, it’s to see the wall opposite November dripping with superheated metal, the blast having seemingly torn through Amalgam and building in a single solar flare of plasma. Your smile holds…up until the moment the ground at Amara and the Midnight Crew’s feet explodes, a small army of hands reaching up to start dragging them below, clones and all. You whirl to look at where the Phalanx one stood, finally seeing that among the scorched statues and evaporated biomass lies a hastily-dug hole, hidden among the scorched ground.

It’s split into a quintet of bodies, its core disseminated among the forms that are now frantically trying to pull your allies into the darkness below.

HP: 650% (+35%, Armored, MATRON'S STOICISM, Ignition Gauntlets, Uzi)
BIO: 350% (+60%, 4 Knighted Nomlings, 5 Platelings, 1 Bishop Jackling, 6 Gurrenlings, 16/36 Active)
CONTENDER: Empty, Base Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

AMARA HP: 440% (+80%, SLOWED + GRAPPLED, Vocem Virtutis , 3 Clones, Whistle: GRAH FOL CUNT)
[Leaving Combat] DORIAN HP: 360% (+125%, Manus Caelorum, Tormentis, Alas, Daggers, Bishop: 3 Turns Left)
NOVEMBER: 890% (Hydra Heart)

Threat: Short, grappling Midnight Crew + Amara and Clones, pulling them below. Attack Mode.

YOU ARE IN CONTROL
>>
>>3601965
Oh boy, ok, this is gonna get weird, but bear with me.

SHU;
>Quickly spawn 10 Bane-Armlings, and have two go after each person grabbed.
>have them latch on tight, and use Hundred-Handed to connect them to each other and you.
>Have November grab hold of you.
>as soon as everyone has been grabbed, activate the Etchers Gear to teleport you all out of here...to Maras Penthouse.

Look, we got Dorian out, now we just have to hold off til he is ready for us..but we have to SURVIVE doing that. Goddamn i did NOT expect this thing to have SKINTALKER powers, but i guess thats Mother REALLY holding nothing back here. My thought is, whether we teleport home or just outside, getting this thing above ground will help aid our escape from its clutches, and the teleport will hopefully throw it off a bit. The issue is im not sure what to throw on everyone else's orders. We could also just teleport outside, but I wasn't expecting it to grab over half our team so i was expecting that to put distance behind us, so now maybe we can instead just get some extra help instead. We can always teleport again if need be.
>>
(Gentlemen, voting shall remain open for the next two hours.)
>>
>>3601965

Bhop, did Phalanx cast "Greater Spell Reflect" on Amara?

>>3601929
>>3601903
>>3601889
FUCKER MOTHER. WE'RE DEALING WITH A SPELLCASTING KNIGHT.
So Good news. We dealt major damage to it. Sheered about 50% of its hp in one go with November's Autumn Protocol I have an inkling that it used an ability to shed half of its biomass and health in exchange for escaping Lethal damage. Bad news? It's split into a group of Five. Amara's Slowed and grappled, and the Midnight Crew is also grappled. There's a Breach in the ground of the Armory. where Phalanx has dug.

Silverlinings: Amara now knows two new words. SHI and SEL. SHI appears to be a verb due to Gra modifying it. SEL is a targeted noun, and since it was cast as a counter argument against Amara, we have a good idea of what the concept signifies. It's either the spellcaster or skintalker. GRA SHI SEL are three words, each word said is 1 action.
It's spent 3 actions making a counterspell that reflected Amara's spell back at her. It's spent 1 action trying to move forward and swatting aside the swarmlings and engaging Ace and Quinn, then another action to Tunnel underground for a ambush grapple. So overall, Phalanx has 5-6 actions to work with.
>>
>>3601965
What happened to paralyzing it before the Autumn Protocol fires? It ate the four Grapplings, not the Subversive Jackling.
>>
>>3601965
so it burries eh,. not the most creative form of attack it uses but useful to have non the less, we have to keep it from pulling them underr or they will be doomed. We can lose the clones but not prime

>>3601974
I thought just about killing it but your idea has merrit i am just going to propose a plan in case we have to fight it and can not reach everyone

Shu
>>Snatch Amara Prime from the Phalanx by jumping in and using our Ravenous Maw against its hands and Arms while drilling into its main mass with our drills

>>Spawn several Hundred Handed Arms from your torso and punch all of them towards individual Phalanx Pieces with all the speed the creation process, flinging ourselves towards it and our arms can manage. Then immediatly revert the ones arms still intact . We will annihalate several of our arms doing this but should be able to reach near the barrier of sound when our arms impact to deal massive damage
Keep one Arm that wields the Uzi

>> Fire the Uzi and empty a clip into the Core of the Phalanx you are dealing with while rescuing Amara

November
>>Get closer to everyone so we only have to deal with shorter distances and use your judgement who you think you need to help the most with your claws to get them out of the Phalanx

Amara
>>get onto Shu when she appears and Cast "SAN GRAH THA"(Greater Quicken on ally) onto SHU

Midnight Crew
>>get out of the Grapple
Alternate Proposal

Shu
>>Snatch Amara Prime from the Phalanx by jumping in and using our Ravenous Maw against its hands and Arms while drilling into its main mass with our drills

>>Spawn several Hundred Handed Arms from your torso and grab the crew and everyone else in close range

>> teleport out with everyone (only when we have everyone save and secure)we are grappeling

Everyone else
>>get as close as possible to Shu while trying not to get dragged down by the Phalanx help anyone needing help to get out of the grapple after you have been grabbed by Shu
>>
>>3602003
>Suddenly the Phalanx shudders to a stop, a small shimmer of light within its core preceding your invisible Jackling’s appearance. It’s frozen, and that’s when Dorian and November make their move.
it did get stunned, we probably wouldn't of hit any of it otherwise. i guess the split mechanic allowed it to bypass the jackling, and/or it had high enough resistances to not be stunned as long.

>>3602006
im not sure its safe for Amara to cast spells actually. also trying to cut everyone free while their getting dragged into gods knows where is gonna be hell. even if we just teleport outside it'll get this thing above ground and out of its hole for us to better deal with, though i still think going to Maras abode for the extra help will serve us better.
>>
>>3602003
(It was always composed of seperate beings, so you paralyzed one that was moving them all as a single unit. The others bailed out and the stragglers were annihilated by November.)
>>
>>3602012
>it did get stunned, we probably wouldn't of hit any of it otherwise. i guess the split mechanic allowed it to bypass the jackling, and/or it had high enough resistances to not be stunned as long.
Derp, missed that entirely.

>>3602015
I see. Okay, that's a new mechanic to watch out for, multipartite foes that can partition off status effects.
>>
>>3601974
>>3601965
updating plan;

SHU and NOVEMBER;
>Quickly spawn 10 Bane-Armlings, and have two go after each person grabbed.
>have them latch on tight, and use Hundred-Handed to connect them to each other and you.
>Use your Maw to try and grab hold of Amara Prime, and drill into the ground, using yourself as an anchor along with your Hundred Hands to keep anyone from being dragged away.
>Have November and your 4 Knightlings grab hold of you and help you keep anyone from being dragged away.
>as soon as everyone has been grabbed, activate the Etchers Gear to teleport you all out of here...to Maras Penthouse.

AMARA;
>Have you and your clones activate Queen Crimson.
>Aim to and try to cut yourself and others free with Sturnuation Cannon shots. Have your clones sacrifice themselves to free others.

MIDNIGHT CREW;
>use whatever means you have to get yourselves free and get in contact for the teleport.
>>
How about having Hundred-Hands pull everyone up to the ceiling, and then casting Fear To Tread? The ground the Phalanx is inside suddenly turning into a churning vortex can't be good for it.
>>
>>3602024
replies too much on being sure we can get everyone out of its grasp honestly. it would also make it harder to hold onto them, especially if we cant get the statue to let go, adding a spin to the mix of us trying to pull on them would be a nightmare. we aint Rath nor do we have the Sui, our arms aren't that strong and give only a very small strength buff to work with at the moment.

not a bad idea to try and blender it, im just very worried someone might get caught in the blender with it.
>>
>>3602012
Cuttting them out is gonna be necessary even if it is hell, underground they will be near defenseless, teleporting out is something we will have to wait for until either Dorian makes it out or we are dragging it back to the lair, which is gonna be a mess and a half

>>3602024
This proposal is interesting to think about...... Quick Question BHOP>>3602015
Is the Ground inside the Bunker even elligeble for Terraforming with Fear or Neuromancy

If we take it for the moment that it is, we could terraform the ground thourgh the Phalanx to cut it of from dragging anyone under without having to tunnel a new hole again which takes time
>>
>>3602003
the paralyzing did go off perfectly. the Jackling was Stealthed so Phalanx didn't eat it.

>>3602006
>>3601974
Gentlemen, I just had a thought. The Phalanx was made from 10 statues of the Twelve Ascendants right? Each statue exhibits a class ability that each statue represents.
>GENERATOR
>HIVE MISTRESS
>GLUTTONOUS
>CALCITE ARMORER
>NEUROMANCER
>FIBROMANCER
>HUMORAL PALADIN
>PHANTASMAL CONDUIT
>UNNATURAL PREDATOR
>SKINTALKER
>FLESH ARTISAN
>VITRUVIAN
We need to figure out which class the remaining statues represent.
We've annihilated 5 out of the 10 statues. the rest of the classes we will need to figure out. I suspect one of them is a Calcite Armorer because it managed to drill a hole through the Hexxane Armory Floor.
>>3602015
Can you give a description of each of the 5 statues that survived?
>>3602021
>>
>>3602035
i disagree. teleporting out can easily be done. we will probably drag it along with us, but possibly not all of them and it could easily get disoriented too from the teleport. plus getting the extra help will aid us greatly, and not having people or it be underground will be a great boon.
>>
>>3602035
(The metal flooring is not, but the Fleshscape that lies a few inches beneath it is.)

>>3602037
(It's difficult to tell since the others were annihilated and the ones that remain are below ground, but to get to where they are its a safe bet that they have a Calcite Armorer and a Neuromancer among their number.)
>>
>>3602030
Well, the worst anyone on top of the floor would have to deal with is the unsteady terrain it creates. I figure things would be much worse for the creature inside the shifting ground. But yeah, it probably is too much of a risk. Just trying to think of a clever solution to make this go faster, not coming up with much of one.

>>3602047
Oh, there's an idea. Keane's constructs erode Calcite creations. Have her pour a bunch of her mucous down the holes, melt the Phalanx's weapons.
>>
>>3602038
I think the mess is what will happen to our hideout, everything else i can agree with. it would be gratly benefical and taking flight definetly is preferable to losing someone down here


>>3602047
If we can Jack that Biomass we can cut them off from one another and stop them from dragging anyone down for the moment while we anihalate the ones on the surface and badly bruise everyone underground as we shift the Biomass
>>
>>3602047
And what of the spell that the SkinTalker statue cast? I can deduce that "Gra Shi Sel" implies it being "Greater Counter Spell" which reflected Amara's spell back at her. Also, since Amara has heard new skintalker vocabulary words, is it possible for her to learn and use the new words on the spot?
>>
>>3602054
(You are correct, and Amara certainly may use them now. A full explanation and show of the Bio costs involved in using the words becomes available post-combat.)
>>
>>3602048
i think her constructs are good against other Constructs, not calcite.

>>3602051
im ok with our hideout getting a bit messy in exchange for getting the extra aid, plus, we might even be able to use the control console to our benefit. we can repair our home but we cant repair losing someone to getting dragged to the depths.

however, i can see a benefit to using some neuromancy to help slow it down. im thinking have Shu send down a jackling to cause a ruckus in the pit, while we otherwise have her continue to focus on keeping us from losing anyone and getting us out of here.
>>
>>3602066
>i think her constructs are good against other Constructs, not calcite.
They're explicitly cited as being able to degrade Calcite.

>Alone however, Keane is far from defenseless as she guards herself with a Phantasmal-Conduit/Generator Hybrid skill tree that allows her to summon intelligent mucous familiars that seek out and erode other constructs in the area, whittling away Calcite weaponry or rendering the creations of enemy Hive Mistresses weak and brittle.

I guess Calcite weapons and armor count as constructs because they're partially separate from the Daughter's body. Probably why Mara hybridized a Fibromancer skill in with her armor, made it properly integrated into her body.
>>
>>3602071
(Yes, Calcite Weapons count as constructs for the sake of damage and effect differentiation.)
>>
>>3602066
>however, i can see a benefit to using some neuromancy to help slow it down. im thinking have Shu send down a jackling to cause a ruckus in the pit, while we otherwise have her continue to focus on keeping us from losing anyone and getting us out of here.

i can agree to this and we can then immediatly swap out November for someone else as November is gonna be next to useless now against Isabelle unless she gets some time to cool down after combat
>>
>>3602038

>>3602051
So in total, we have Five enemies, 2 of are known (Neuromancer, Calcite Armorer are safe assumptions) Three others are unknown classes.

>>3602048
That's only effective on the Calcite Armorer Statue. We need Neuromancy to counter Neuromancy, or a melee tank that has immunity to Neuromancy...November.

But I do agree on teleporting Everyone (including the Phalanx statues) to our HQ. We'll have home advantage there, and right now, they have field advantage due to making the first move on Terraforming.

>>3602076
I wouldn't easily write November off. November's got Neuromancy Immunity, she could easily assassinate the Phalanx Neuromancer Statue. If anything, November's the perfect Anti-Neuromancer.
>>
>>3602071
>>3602074
ah my bad, i overlooked that it was both, only saw they worked well against constructs.

>>3602076
actually her Talons dont sound too bad and she still is pretty decently armored, but yeah her main utility is gone. i wouldn't write her off, just her approach has to be super straight forward too. we can also toss her the Uzi, once we are in a better position.

actually wait. have her hold onto us with one hand and take pot shots with the others. i trust her aim, despite the situation, so long as she doesn't fire too fast
>>
>>3602083
I wasnt atlking about her being useless in this combat i can see her utility
but against Isabelle a Melee Powerhouse she would not bhe of much use unless we can give her time to cool off

>So in total, we have Five enemies, 2 of are known (Neuromancer, Calcite Armorer are safe assumptions) Three others are unknown classes.
Was there a reason you linked me to that post?

>>3602090
I trust November to actually be the best shot amonst us she had military training and actually used a ranged weapon as her main weapon even before joining us
>>
>>3602083
>That's only effective on the Calcite Armorer Statue. We need Neuromancy to counter Neuromancy, or a melee tank that has immunity to Neuromancy...November.
Sure, but it will still slow the Phalanx down. Literally, without its Calcite excavating tools it will have trouble moving through the fleshscape.

>I wouldn't easily write November off. November's got Neuromancy Immunity, she could easily assassinate the Phalanx Neuromancer Statue. If anything, November's the perfect Anti-Neuromancer.
Her claws do pretty good damage, too. We should have her slash off tendrils.
>>
>>3601965
>>3602021
further amendments;
SHU and NOVEMBER;
>Quickly spawn 10 Bane-Armlings, and have two go after each person grabbed.
>have them latch on tight, and use Hundred-Handed to connect them to each other and you.
>Use your Maw to try and grab hold of Amara Prime, and drill into the ground, using yourself as an anchor along with your Hundred Hands to keep anyone from being dragged away.
>Send down two Jacklings to try and terraform the underway to keep the Phallanx from retreating any further down with our allies.
>Have your 4 Knightlings grab hold of your Hundred-Handed Ropes and help you keep anyone from being dragged away.
>as soon as everyone has been grabbed, activate the Etchers Gear to teleport you all out of here...to Maras Penthouse.

NOVEMBER;
>Grab onto Shus Hundred Handed rope and help her pull the others out, or at least stop them from getting dragged further down.
>Take the Uzi and with careful aim whittle down the limbs along with Jackies bats to help get people free.

AMARA;
>Have you and your clones activate Queen Crimson.
>Aim to and try to cut yourself and others free with Sturnuation Cannon shots. Have your clones sacrifice themselves to free others.

MIDNIGHT CREW;
>use whatever means you have to get yourselves free and get in contact for the teleport.
>Jackie should spawn bats to try and cut everyone free.
>Have Keane flood the tunnel with Constructs, both to bog down the Phallanxes and damage the Calcite and possibly the Hive Mistresses tools.
>>
>>3602100
I wonder: Does this count as one enemy or multiple, for purposes of Quinn's adaptation? Would she be able to pull out some cool super-weapon to eliminate all the Phalanx nodes?
>>
>>3602110
im thinking because they are all based off the same core to control them, yes, in the sense her antibodies would adapt to counteract their puppet-like nature, rather than the actual statue and its class themselves. but thats just a guess this could just be a terrible fight for her.
>>
>>3602100
Adding that we should have Amara Prime send a message via her clones back at the Lair for Rath and Julia to be ready to deal some damage.
>>
>>3602095
To keep you updated to my musings. We're all in this together.

>>3602090
Good idea on giving November the Uzi. She's without Plasma weaponry at the moment and much of her tech is locked behind having a Forge Core, and she's overloaded her Forge Core.

>>3602110
I would say "Multiple". Phalanx is Ten statues working as One. Each statue has an ability of a different core class. We've wiped half of them out leaving ourselves with a Calcite Statue, a Neuromancer statue, and 3 unknown statues of unknown classes. if we're going to make use of Quinn, we'll need to have her isolate and single out one statue, Quinn's good against mono-classed daughters/amalgams, but multi-classing? she's been hard-countered. She's a ramp fighter that needs time to ramp up against a single class.

>>3602060
Bhop, is Amara prime the only one that's grappled or are her clones grappled as well?

>>3602100
Should we also plug a Jack-ling into our allies in order to counteract the Neuromancer statue? with one of the surviving statues being a neuromancer, I don't want to risk them being hit by the Neuromancer's DOMINATION ability and channeling Neuromancy through the other statues.
>>
>>3602142
(She and her clones are grappled, both.)
>>
>>3602139
very true. hopefully that is a thing she can do.

>>3602142
hrm, would jack-lings even give them any defenses against that?
>>
>>3602142
>Good idea on giving November the Uzi. She's without Plasma weaponry at the moment and much of her tech is locked behind having a Forge Core, and she's overloaded her Forge Core.
I could have sworn we already gave it to her, actually. Wasn't that the point, her having a backup weapon for when she was out of plasma?
>>
>>3602152
we gave it to Shu as Shu can use it in her extra Arms and using both of her built in Guns makes November unable to even hold it. we just didnt expect to potentially need her Autumn Protocol was the thing. lesson learned i guess?
>>
>>3602142
Oh Okay sorry, i was just confused as i thought the sentence underneath it made no sense as a reply to what i stated in my post

>>3602100
We can sacrifice the clones by having them use the Sternutation Cannon until they run dry to free other people while activating Queen Crimson not something i would like to see them do but if necessary, it is a better use for them. rather than trying to save all the clones as well

>>3602152
We changed it around when we found out that Shus Hundred Handed could wield them effectively as well so we kin dof stacked a lot of Relics on Shu
>>
>>3602160
fair point, but the idea was the Queen Crimson might still distract the Phallanxes and possibly destroy some of their limbs, so they cant use them to grab others. but i guess i can see your logic.
>>
>>3602168
I'm good with the Queen Crimson idea. Have Amara Prime become harder to touch while the two clones start sneeze-sploding tendrils apart. Aim for the base, girls.
>>
>>3602152
yes, but apparently some anons thought otherwise when we selected the initial loadout for raiding the hexxane Armory.
>>3602156
We'll have to craft a weapons Holster for November then.
>>3602160
Which leads to our bad habit of front-loading Shu with lots of gadgets and relics and powers when she could simply delegate some of them to her friends and family.

So, we have about 1 hour less to debate additional moves and counter-strategies against Phalanx.

To wit. Phalanx has about 5-6 Actions as a single unit, but probably 2-3 actions for each statue. There's 5 statues left, a Calcite Armorer, and a Neuromancer. We should debate on what possible plays Phalanx will attempt this coming round and what we could do to counteract it while advancing our own plan.

>>3602146
>Amara and her clones are both grappled
That's 4 pairs of hands total in order to grab Amara. Something's fucky with one of the Surviving statues. Either one of them is a Vitruvian class who took the Multi-Man path or it's a Fibromancer who specializes in Limb Generation. Because you can't have 4 pairs of hands ankle grabbing Amara and her clones at the same time while 4 other statues anklegrab all of the Midnight Crew. Either way, one or two of them specialize in Construct Generation.
>>
>>3602173
I should also add that among the 5 statues, we have a Calcite Armorer and a Neuromancer, and statue that probably does Construct generation because there's 5 statues remaining yet I count 8 pairs of hands ankle-grabbing the Midnight Crew and all of the Amaras.
>>
>>3602173
>Which leads to our bad habit of front-loading Shu with lots of gadgets and relics and powers when she could simply delegate some of them to her friends and family.
Powers, maybe. Relics? Not really. Shu mostly only wields the Contender, and sometimes carries the Whistle. This is the most heavily armed she's been in the entire quest, I'm pretty sure.

>That's 4 pairs of hands total in order to grab Amara. Something's fucky with one of the Surviving statues. Either one of them is a Vitruvian class who took the Multi-Man path or it's a Fibromancer who specializes in Limb Generation. Because you can't have 4 pairs of hands ankle grabbing Amara and her clones at the same time while 4 other statues anklegrab all of the Midnight Crew. Either way, one or two of them specialize in Construct Generation.
Or Generator, Hundred-Handed is a Generator skill, technically. Let's hope it's a Generator, then the arms would count as constructs and the mucous we're pouring down should damage them, too.
>>
>>3602100
small amendment to;
AMARA;
>Have you and your clones activate Queen Crimson.
>Aim to and try to cut yourself and others free with Sturnutation Cannon shots. Have your clones sacrifice themselves to free others.
>Send word to Rath and Julia about whats coming their way.

>>3602173
well, i guess for everyone, as not just November will ever use it.
>>
>>3602186
We should also have Shu go into the fray and make herself the center of the Katamari ball-of Arms before we do Mass-teleportation, that way if the phalanx Neuromancer does something fucky that causes Shu to be separated from the rest of the party, then we would have less risk of something that will make the teleportation move a risky mistake because if shu gets separated, then it would just be Shu teleporting alone instead of bringing everyone and Phalanx to home base.
>>
>>3602194
Maybe but I don't trust what happens if someone disappears down that hoke, hence me wanting her to try and act as an anchor to prevent that.
>>
>>3602204
We should also have Kean link everyone up with Shu through the Hundred Handed limb network, so Shu has more Bio to play with in spending to create more Hundred Handed limbs to strengthen the limb network and secure everyone's in physical contact before activating the Relic. I don't want to rely on the armstrength of Hundred Handed alone.
>>
>>3602194
I agree with this anon >>3602204
we have a large chance that anyone who gets dragged down is pretty much dead without chance of recovery or revival, we would never find them if the phalax is at least somewhat smart which it probably is considering they are caßpable of coordinating about as well as we are

Cutting them off is gonna weaken them as they support one another and if it stays down there...... wait a second what if some of them go after Dorian?
What would happen if the Neuromancer Type started collapsing the tunnel in front of him or hell onto him?
He would be against more than one opponent and they do not need to kill him as that seems beyond their possibility (at least in the shortterm) but it would be really hard for him to hit back and keep on running to the surface
>>
>>3602214
I think Shu probably has enough Bio to link up a ton of Hundred-Hands on her own. Remember, she can recycle the Hands, and they only cost 3% per, so she could literally make a hundred hands right now and be fine.

Also, wait, I just noticed that we still have four Knights and six Gurrenlings active. Where are they? Did we leave them outside guarding the entrance?
>>
>>3602223
(The Knightlings were kept at bay somehow, and the Gurrenlings that were helping to widen the tunnel are now at your side.)
>>
>>3602228
Ah. Well, we need to make use of that. Have the Gurrenlings drill at the arms where they exit the floor.
>>
>>3602100
Adding
>Deploy Gurrenlings to drill at arms
to this plan.
>>
>>3602223
The Gurrenlings were made to assist in drilling the wall. We should recall them or Recycle them into different swarmlings. As for the Nomlings, deteonate them. They've been swallowed up by a Gluttonous type Statue.

>>3602228
>Reminiscent of Hecaton, the Phalanx rotates with terrible speed and plucks your quartet of Grapplings from mid-air at the same moment the torso of one statue splits down the center to reveal a cavernous maw, teeth whirring like the blades of vicious chainsaws. Four tongues for four Swarmlings, and in the blink of an eye they’re gone, having disappeared into the now-closed torso.
Don't you mean that they've been eaten by the Gluttonous class statue? If so, lets detonate them.
Also that narrows down the types of statues that survived November's Autumn Cannon.
>Neuromancer
>Calcite Armorer
>Gluttonous
>Limb Generating Construct class
>Unknown.
>>
>>3602214
im not sure she can do that through the arms. its also technically a dual tech with her team, which she cannot reach.

>>3602223
>>3602236
the knights are helping Shu hold everyone from getting dragged away, but i guess we can send in the Drillings sure.

>>3602243
nah, the Nomlings didn't do anything last turn really. we lost the Grapplings last turn, hence them not being listed.
>>
>>3602243
Those were Bane-Grapplings, not Knighted-Nomlings. They're dead.
>>
>>3602100
>>3601965
new amendments, mostly just for the sake of ease on BHOPS part so he doesn't have to go looking for small edits;

SHU;
>Quickly spawn 10 Bane-Armlings, and have two go after each person grabbed.
>have them latch on tight, and use Hundred-Handed to connect them to each other and you.
>Use your Maw to try and grab hold of Amara Prime, and drill into the ground, using yourself as an anchor along with your Hundred Hands to keep anyone from being dragged away.
>Send down two Jacklings to try and terraform the underway to keep the Phallanx from retreating any further down with our allies.
>Have your 4 Knightlings grab hold of your Hundred-Handed Ropes and help you keep anyone from being dragged away.
>Send the 6 Drillings to go help free people from the Phallanxes grasp.
>as soon as everyone has been grabbed, activate the Etchers Gear to teleport you all out of here...to Maras Penthouse.

NOVEMBER;
>Grab onto Shus Hundred Handed rope and help her pull the others out, or at least stop them from getting dragged further down.
>Take the Uzi and with careful aim whittle down the limbs along with Jackies bats to help get people free.

AMARA;
>Have you and your clones activate Queen Crimson.
>Aim to and try to cut yourself and others free with Sturnuation Cannon shots. Have your clones sacrifice themselves to free others.
>Send word to Rath and Julia about whats coming their way.

MIDNIGHT CREW;
>use whatever means you have to get yourselves free and get in contact for the teleport.
>Jackie should spawn bats to try and cut everyone free.
>Have Keane flood the tunnel with Constructs, both to bog down the Phallanxes and damage the Calcite and possibly the Hive Mistresses tools.
>>
>>3602248
If we're teleporting, are we bringing Phalanx with us? or are we escaping after freeing everyone from grappled status by teleporting everyone (excluding Phalanx)?
>>
>>3602256
whichever happens, happens. either one works for us, and can be turned to our advantage. our main goal is to just simply make sure no one of our team gets left behind.
>>
>>3602256
Try to free ourselves if we can. If we can't, bring it back to the Lair and have Rath hit it with some Ignition Punches.
>>
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>>3601965

Ten fresh swarmlings tear free of your hive as slender limbs erupt from your hands, linked palm-to-elbow as they leash you to your allies along with the Grapplings you’ve just birthed. The armor across your stomach splits open, your second prehensile tongue lashing out towards Amara and seizing her around the waist. You throw the Uzi to November and she snatches it from the air with blinding speed, the retort of the machine gun exploding in the confined space, drowning out all other sounds as your Gurrenlings rev silently, tearing forth to do what they can about the unnerving amount of arms that claw at your friends.

A pair of Jacklings wriggle from your spine and dart to the holes the Phalanx has torn open, their stingers jabbing into the tender ground and playing havoc with the Amalgam’s efforts to pull your allies into the unknown. November’s leaden assault tears through the limbs as more take their place, but the arms become the least of your worries as a figure emerges from the hole closest to Amara, armor dark and non-reflective.

It’s almost as though it’s expressionless helm is tilted towards you as it runs the little girl through with a sleek blade, the length of calcite emerging through her sternum and birthing a spring of crimson across her chest. She looks down, stunned for a half-second as you yell her name before her body erupts with calcite spines, tearing through flesh and bone as the blade is withdrawn with cold professionalism.
The construct that had the shape of your young ward dissolves into useless biomass, its creator letting loose with a confused scream as bloody tendrils work to free her from her captors.

It was just a clone.

For now.

You grit your teeth as your Knightlings bring their speed and strength to bear, helping you pull your allies free of the holes as November closes once rusted gauntlet around a length of arms to assist. You’re straining to reach Keane’s flailing, panicked form when Jackie reaches out between your Hundred-Handed chain and her friend’s outstretched hand, completing the chain as the Hexane Calcite Armorer turns its attentions to Amara Prime. You swallow hard, and pray your plan works as Escher’s Gear flares to life in your hand. You watch as, just before the sights and sounds of combat distort with the Gear’s power, a pair of hands grab hold of Ace’s leg, while another hand latches on to Jackie’s ankle at the same moment the Armorer seizes Amara Prime’s neck in its blackened hand.

The smell of ozone, a churning in your gut and brain as reality crumbles around you, reforming nigh-instantly into the familiar surroundings of the Dragon’s Roost. You and your allies collapse painfully on the jet black floor, and it’s only a moment before you realize you didn’t arrive alone.

(Continued)
>>
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>>3602340

A trio of the motile statues rise faster than your allies, their imposing height allowing them to loom over your allies as the Calcite Armorer brings its blade screaming down on Amara’s prone spine. Her blade never reaches its mark as the Hexane Amalgam is punched across the room, slamming into the far wall as Rath roars with protective rage. Julia darts from around the bar counter, catching the tallest Amalgam by surprise with a rapid series of strikes. Two land, while the rest are expertly parried by its blindingly fast hands, extra limbs spawning from its elbows and chest to block her devastating strikes, its mask frozen in a cruel grin.

The third of them merely waits, watching in silence as the Midnight Crew struggles to their feet before it settles back into a fighter’s stance, bringing its open hands out in a palm-based style. Strands of gently undulating muscle fibers hang off its body as it gives the Crew a respectful nod, allowing its foes a moment to catch their collective breath.

These three...they're echoes of a world long past, fitful memories given form, remembering who they used to be as their armor thrums with empathic resonance.

You wonder low long you have before their full senses come about, and they recall their victories...

...and how they achieved them.

HP: 650% (+35%, Armored, Matron’s Stoicism, Ignition Gauntlets)
BIO: 310% (+60%, 4 Knighted Nomlings, 5 Platelings, 1 Bishop Jackling, 16 Gurrenlings, 2 Jacklings, 28/36 Active)
CONTENDER: Empty, Base Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

RATH HP: 860% (70%)
JULIA HP: 880% (20%)
AMARA HP: 440% (+80%, Slowed, Vocem Virtutis , 2 Clones, Whistle: GRAH FOL CUNT)
NOVEMBER: 890% (Hydra Heart, Uzi)

Threat: GENERATOR: Engaged in melee with Julia. ARMORER: Preparing, medium distance away. FIBROMANCER: Calmly waiting, in melee range of the Midnight Crew.

YOU ARE IN CONTROL
>>
>>3602353
Why isn't Dorian listed?
>>
>>3602364
hes not here. he wnet to go catch up with Isabelle and put down the next teleporter spoke.
>>
>>3602260
>Draw out Lion Heart Engage the Churem in a sword duel;
>[Karma, do you recognize those statues? if so, please let everyone know what they're good at.]

>Spawn platelings for Julia, spawn Hundred Handed limbs and have Julia take control of said limbs, have them aid her in fighting against the Generator.

>"CHUREM, I CHALLENGE YOU"
AND SHIT. I MUST LEAVE.

>>3602364
We sent Dorian on a mission to catch up to Isabelle, have him attempt to steal the relic she's carrying, and then bolt away.
>>
FUCK. I MUST LEAVE FOR WORK. YOU GUYS BETTER HOLD OUT FOR THE NEXT 2-3 UPDATES.
>>
>>3602368
im not sure we are the best to be fighting directly like that. i also think Rath would be better against the Generator, or maybe the Fibromancer. probably the Generator, as she can help negate his arms with her own.
>>
>>3602368
Make those plate-fistlings.
And could we get a swarmling to the room controls and change the layout during the fight to help us?
>>
>>3602353
I wonder why they're prioritizing Amara? Mother recognizing Skintalking as a particularly problematic threat to her?

>>3602364
Dorian is currently busy chasing after B'Ni. He's not here.

>>3602374
I'd argue she's actually best against the Armorer. Rath has a level of resistance to piercing attacks, activating Ignition gives her an additional level as well as a level of resistance to slashing. Combine that with Alabaster Endoskeleton and she can take those blade attacks just fine. Meanwhile, Ignition being active means that she benefits from Burrowing Blasts, making her attacks ignore the Armorer's armor.
>>
>>3602381
i want Keane to melt the Armor down into being worthless, once that happens anyone can go after her.
>>
>>3602381
they know amara is a skintalker so they might be having a fever memory of the time Mother betrayed them.
>>
>>3602374
Yep, please no fighting 'honourably.'

>>3602381
Agree that Rath is best against the Armorer.

>>3602353
Not an immediate concern, but it's worrying that we left the Neuromancer (Thelis?) and another unknown Ascendant (maybe Gluttonous or Skintalker?) behind to regain their senses.

I wonder if it's possible to reason with these things, given that Mother betrayed them, but they're probably geased.
>>
>>3602385
I don't want to wait for that. Rath can punch right through the armor right now, then go to assist in other fights. Caster's Curveball plus her own inherent high accuracy means that in Ignition Mode she's almost certain to hit, Phantom Limb plus Burrowing Blast means she'll do a ton of damage that can't be ignored. She can end the Armorer quick.

>>3602398
Maybe. But they worked just fine with the Skintalker statue, which is presumably the statue of Mother's Hexane form. I'm just glad we apparently took out the Flesh Artisan statue early, that one would correspond to Charon and I don't want to fight against their power set.
>>
>>3602400
>>3602385
do you think they will recognize The Hexxane Contender?
>>
>>3602405
im not sure she can actually. we were already told Burrowing is not applied to her arms, only Boils.
>>
I'm betting that compared to our other arm-spawners (Hera's brute strength, Rath's Asura-style punching, Shu'a dexterity), the Generator uses her extra arms for martial arts. I'm expecting karate chops, pressure point strikes, open palm parries, and elbow strikes.
>>
>>3602400
Worse case with them is that they'll impede us later but at their full strength with their senses regained.
>>
>>3602406
A good chance, yeah. Let's brandish Karma, see how they respond?

>>3602405
Charon is a Flesh Artisan?
>>
>>3602409
They're not applied to her arms because those aren't Generator skills, they're Fibromancer. But when she activates Ignition mode, her entire body counts as a Generator skill. So have Rath switch to Ignition Mode, punch the Armorer really hard, and then be on her way.

>>3602412
Sure looks like it. And since they're Generator constructs and not actually part of its body, Julia can't inflict stacks through them. Tough one, this one.

What about the Fibromancer? I'm thinking we should probably attach the Exsanguinating Leash to it, Fibromancers have good defense so that way we can at least guarantee it won't heal. Maybe use the link that it gives us to jack in and disable one of its skills. Exsanguinating Leash allowing for touch-based abilities through it should apply to Neuromancy, right?
>>
(Gentlemen, voting shall remain open for the next two hours.)
>>
>>3602353
SHU;
>Load up a Flullbore and a BB.
>switch to sword form, Fire off the Fullbore at the Armorers chest, the BB at her legs.
>After firing, go in with the Contender and Maw to try and speed up the BB and hold off the Armorers blows.
>send forth your 4 Knighted-Nomlings to harrass the Armorer.
>Send 6 Drillings to help widdle down the Armorers Armor.
>Send 5 Drillings to aid against the Fibromancer, and 5 to aid against the Generator.
>Spawn a chest and Helm Stalwart for Rath and Julia.
>Spawn 4 Bane-Nomlings to go aid in eating the Generators Arms.

KEANE;
>step back and turn your attention on the Armorer, scream forth a flurry of constructs to eat away at her weaponry and armor.
>otherwise, focus on healing anyone who takes too big a hit.


RATH;
>Spawn 4 Hydra Arms and 6 Phantoms.
>Quickly rush to switch places with Julia, matching the Generators limbs as best you can.
>As you rush towards the Generator, toss out 2 Boils at the Armorer, and 2 at the Fibromancer.
>Flare up both Ignition and Erupting Grasp.

JULIA;
>Rush to fight the Fibromancer once Rath give you the opening, spam 4 Extra attacks, for a total of 5 to try and get stacks upon him.
>Activate Depressive Weight.
>Prime your Halo Counter.

JACKIE and QUINN;
>after KEane give you your opening, rush to attack the opened up Armorer to get your Antibodies against her.
>Have Jackie boost Quinns core so it wont take as long.
>Jackie should swarm the Fibromancers strands with Bats, aiming to cut them off.

ACE;
>Stand up to the Fibromancer, your Armor and Debuffs should help negate his strength, and your axe cleave him rightly.

AMARA;
>Have your Clones split into 4 Clones.
>Keep Queen Crimson Activated.
>Have a Clone Fire off a Sternutation Cannon at each of our enemies, but have them wait til they see a good opening.
>Amara Prime should Blow the Whistle.
>Amara Prime should then let out a GRA CUNT TER RHO(“Greater Enemy Terrain Difficulty”).
>the last Amara clone should let out GRA RHO CUNT(“Greater Enemy Slow”). If it has to be targeted, do the Armorer.
>>
>>3602419
>Charon is a Flesh Artisan?
Hasn't been confirmed, but it's heavily implied. They were an artist, they crafted several Relics, and what we've seen of them in combat looks like a mixture of Impressionist (turning their skin cloak into a barrage of crystallized darts) and Expressionist (manipulating the Fleshscape to envelope and crush foes) abilities.
>>
>>3602429
Most of this is good, definitely agree with Julia and Ace taking on the Fibromancer. On the other hand, Rath would be much better against the Armorer than the Generator. I'd suggest switching Rath and Shu, and redirecting some of Quinn/Jackie/Keane's anti-construct spam towards the Generator.

>>3602430
Cool, thanks for the explanation, that makes a lot of sense.

Do we think the Armorer is Churem and the Generator is Silvis?
>>
>>3602421
except we dont have any other tool that could counteract the arms aswell as her. i suppose Keane could send constructs her way too, but i really dont think anything we have will counteract her arms aswell as our own multiple arms. it might even better to send Shu and hers after them too, even if hers are far weaker.

we however, DO have other methods to deal with the Armorer.
>>
>>3602456
actually, Shu should use the opening from Keanes constructs, her Swarmlings, and her Maw to get her drill into the Armorer. the Drillings alone have armor pen, and the Heavens Drill can go right through that armor if she gets her shot.
>>
>>3602381
Could be some memories of the old ascendant still in there that had a particular hatred for Skintalkers or foun dthem problematic enemies doesnt have to be mother

The Skintalker is no longer here so we can have Amara cast again

>>3602353
Battle Plan:

Shu
>>Prime the Halo

>> Challenge the Armorer to a "Duel" and charge in with a flurry of ten Strands of Hundred Handed Fists lauched at her(and retracted in the same Motion) while charging with the Lionherat Contender to force her to concentrate on what to deflect

>>spawn 3 Nomlings and 3 banelings to charge at her and take any hits for us while we move in for Meleedistraction

>> Activate Exanguinating Leash and attach it to the Fibromancer reduce her regeneration

Rath
>>Prime the Halo

>>Activate Erupting Grasp to turn your hands into Power Weapons while you move araound into the blind spot of the Armorer while looking like trying to get into another melee with another of the Amalgams

>>Rip through the Armorer in Ignition Mode from Behind while Shu distracts her from the Front and keep on hitting her till the Armorer is downshe tried to kill Amara no Quarter given no shall be taken

November
>>Lay down suppressive Fire upon the Generator: Blow up its arms when they spawn or trie to parry

>>Go and protect Amara Prime with your Talons

Julia
>>Disengage to fight the Fibromancer instead

>>Prime the Halo

>>Activate Depressive Weight

Amara
>>Split into an extra 2 clones which themselves split again into more clones to keep up the confusion and disappear into the crowd to get to November

>>Prime casts a GRA CUNT TER RHO (to hinder mobility of the enemy accross our floor)


>> three clones each casts GRA RHO CUNT(one at every enemy)
>> all other clones keep anyone at bay with Queen Crimson and Sternutation Cannons

Midnight Crew:

Keane
>> start distributing BIO and Health through your Network to whoever needs it most(probably Shu and Amara soon)

>>Step back and keep harrassing the Armorer with your constructs

Ace
>> Support Julia in her fight with the Fibromancer

Jackie
>> Boost Rath Ignition so she can land a pretty much guaranteed Killshot against the Armorer

>>Go with Quinn to support her against the Generator from the Backline by harassing them with bats

Quinn
>> Go straight after the Fibromancer to help Julia disengage and start getting your antibodies up and running
>>
>>3602462
Yeah, thinking about it further, Shu's armour piercing is also good, and she also has reactive armour. The way Alabaster Endoskeleton is described, it sounds like it would work a lot better against many blunt attacks than a piercing attack followed by a spike explosion from the inside, and Alabaster is more important than a single level of resistance against piercing. I'll probably support your plan even without swapping Rath and Shu.

Suggest throwing in some Leash though, and redirecting a little of the anti-constructness towards the Generator would help Rath out.
>>
>>3602467
ehhh....i really dont think this is as good.

Shu like i just said would be better off trying to get a good hit in with her Drill, and we certainly shouldn't even pretend to fight a duel or honorable. the Armorer is the better swordsman, the last time we went up against a better swordsman as Shu, Shu got stabbed.

Quinn shouldn't go after the Generator, she wont get hits in on him to get her antibodies buffed. i still think Rath is our best shot against her. i also think using Jackie to get Quinns core up faster, regardless of who we send her after, is the best bet. Rath especially will be fine without Jackie. oh, also, Ignition will be hell for the Generator to deal with, as he may literally lose arms hitting her.

Amaras Clones have Spawn sickness so they cont spawn more than one set a turn, they probably already will be much more limited than what i want them to do too.
>>
>>3602467
>>3602462
can we have amara create more clones? also, amara is definitely traumatized from having one of her clones killed.
>>
>>3602353
>>3602429
amendments;

SHU;
>Load up a Flullbore and a BB.
>Fire off the Fullbore at the Armorers chest, the BB at her legs.
>After firing, go in with the Maw and Hundred Hands to try and pin the Armorer down, then dig into what Armor she has left with the Heavens Drill. Use the Hands as Shields to block incoming strikes aswell.
>send forth your 4 Knighted-Nomlings to harrass the Armorer.
>Send 6 Drillings to help widdle down the Armorers Armor.
>Send 5 Drillings to aid against the Fibromancer, and 5 to aid against the Generator.
>Spawn a chest and Helm Stalwart for Rath and Julia.
>Spawn 4 Bane-Nomlings to go aid in eating the Generators Arms.
>Prime your Halo Counter.
>Stick the Leash onto the Fibromancer

KEANE;
>step back and turn your attention on the Armorer, scream forth a flurry of constructs to eat away at her weaponry and armor.
>otherwise, focus on healing anyone who takes too big a hit.

RATH;
>Spawn 4 Hydra Arms and 6 Phantoms.
>Quickly rush to switch places with Julia, matching the Generators limbs as best you can.
>As you rush towards the Generator, toss out 2 Boils at the Armorer, and 2 at the Fibromancer.
>Flare up both Ignition and Erupting Grasp.
>Prime your Halo Counter.

JULIA;
>Rush to fight the Fibromancer once Rath gives you your opening, spam 4 Extra attacks, for a total of 5 to try and get stacks upon them.
>Activate Depressive Weight.
>Prime your Halo Counter.

JACKIE and QUINN;
>after Keane gives you your opening, rush to attack the opened up Armorer to get your Antibodies against her.
>Have Jackie boost Quinns core so it wont take as long.
>Jackie should swarm the Fibromancers strands with Bats, aiming to cut them off.

ACE;
>Stand up to the Fibromancer, your Armor and Debuffs should help negate his strength, and your axe cleave him rightly.

NOVEMBER;
>Quickly go and switch out for the Tier 1 Core.
>Aim your Shotgun at the Generator once you are back.

AMARA;
>Have your Clones split into 4 Clones.
>Keep Queen Crimson Activated.
>Have a Clone Fire off a Sternutation Cannon at each of our enemies, but have them wait til they see a good opening.
>Amara Prime should Blow the Whistle.
>Amara Prime should then let out a GRA CUNT TER RHO(“Greater Enemy Terrain Difficulty”).
>the last Amara clone should let out GRA RHO CUNT(“Greater Enemy Slow”). If it has to be targeted, do the Armorer.
>>
>>3602456
Shu. Shu could counter the arms as well as Rath. Because Shu has the exact same power that Silvis here appears to have. I'd argue that Shu is better against Silvis than Rath is, because of her reactive armor and the Ravenous Maw's auto-attacks. Destroy any arms that hit her. So have Shu engage Silvis, Rath engage Churem, and Julia attack the yet-unnamed Fibromancer.
>>
>>3602482
>spam 4 Extra attacks, for a total of 5
Six, actually. Julia gets two attacks per turn at base.
>>
>>3602482
>>3602483
we should also have FuzzBuzz guard Amara.
>>
>>3602478
probably.
and like i said, i just remembered BHOP said the clones spawn with sickness. not sure how strong the sickness is but id imagine they probably cant spawn further clones the turn they spawn.

we also need Amara Prime for Debuffs, so let her existing clones focus on spawning new clones, so she can use her fancy necklace and whistle to get out more debuffs.

>>3602485
she does? well, each attack is an ACT ,but she has to use one of her ACTS to move.

>>3602483
i feel like we leave too little against the Armorer if we send Shu after he Generator, and the entire point is Shu herself actually has really good Armor Penetration, thus allowing Rath to focus on the Generator. also Raths Ignition will probably damage or destroy any Arms that hit her too. Julias aswell, if were talking like that. both id argue have better methods to disarm the Generator, though Julia can debuff the Fibromancer and cant do that to the Generator it seems, so she can do better elsewhere. Maw would also only stop at best 3 Attacks via eating up Shus actions, and im sure the Hands gives the Generator more leeway than that.
>>
>>3602490
FuzzBuzz has the Guardians Heart. hes technically his own entity now we cant actually control and he will outright disobey orders in order to protect her, which is fine as thats what we want. hes solid in his own when it comes to doing his job.

i mean, he might still listen, but its like how the Midnight Crew technically is only taking our suggestions, and probably can and would disobey us under the right circumstances.
>>
>>3602491
(This is correct; they cannot spawn further clones until their sickness is over.)

>>3602364
(The other Anons are correct in that he left to pursue B'ni.)
>>
>>3602477
Well it should only be a distraction anyway(I am keenly awre we are not a good swordfighter which was hy i wanted an escort taht threw themselves into attacks and could still deal damage so could not be ignored) to have Rath pounce upon her from behind, I was trying to go for killshtos with Rath the rest was mostly tying up the Enemy till we can take care of them with a larger Party

>>3602482
Good points your making but i think reducing a bit on spreading our damage and putting more damage into one opponent would work better here so sending Rath after the Armorer to take her down by working in tandem with Shu
>>
>>3602482
Supporting.

>>3602478
Yeah, there's that downside to Joyous Many. We'll have to have a chat with her after we deal with the Ascendants and B'ni.
>>
>>3602491
>she does? well, each attack is an ACT ,but she has to use one of her ACTS to move.
Doesn't matter, she gets two attacks per ACT.

>i feel like we leave too little against the Armorer if we send Shu after he Generator,
We leave Rath, exploding the Armorer open with a few punches. I think Rath can resolve this fight faster.

>and the entire point is Shu herself actually has really good Armor Penetration
But not as good a balance of damage and accuracy when doing armor-piercing attacks. She either does low-damage high-accuracy attacks with the suit's drill-stingers, or she does high-damage low-accuracy attacks with Heaven's Drill. Rath has high damage and high accuracy, so it makes more sense to have her handle the foe that needs armor-piercing and let Shu handle someone who doesn't and who she can use her other attacks against.

>also Raths Ignition will probably damage or destroy any Arms that hit her too
Well, that's fair. Any contact with Rath in Ignition deals damage.

>both id argue have better methods to disarm the Generator, though Julia can debuff the Fibromancer and cant do that to the Generator it seems, so she can do better elsewhere
Definitely agree there, take Julia off of Generator and have her paralyze Fribromancer.

>Maw would also only stop at best 3 Attacks via eating up Shus actions, and im sure the Hands gives the Generator more leeway than that.
Ravenous Maw auto-attacks, Shu doesn't have to take actions to use it. Arm forms and it should immediately lash out and bite it off.
>>
>>3602501
Focusing fire is good but these guys seem to like attacking Amara, so we'd better not leave any of them to their own devices.
>>
>>3602501
we send Rath after the Armorer we have no one holding back the Generator. im very much gonna say we at least need one person on each, to simply stop these powerful enemies from teaming up and working together. sure, im having November go after the Generator, but i dont think November will do good against her in Melee, hence wanting her to get a new core first, but she cant hold off the enemy while she does that.

>>3602513
where the hell does it say she gets two attacks per ACT?

>Rath
im sticking with her Against the Generator. Shu simply wont be anywhere near as good against the Generator as Rath will be, but she can hold her own against the Armorer, especially with the aid she will be getting.
>>
>>3602515
>>3602524

Yeah i made a mistake in what i wrote, i wanted to have Quinn and Jackie go after the Generator while Julia kept the Fibromancer busy
>>
>>3602530
Quinn would not do well agaisnt the Generator for the same reasons Julia would not do well.
>>
>>3602513
also im thinking you are overestimating the Maws ability there, as i see where you are getting the idea from, but it has never activated more then once, not even against multi-limbed enemies.
>>
>>3602524
>im sticking with her Against the Generator. Shu simply wont be anywhere near as good against the Generator as Rath will be, but she can hold her own against the Armorer, especially with the aid she will be getting.
I disagree entirely. Shu doesn't have defense against the Armorer's attacks like Rath does, and will do less damage. Meanwhile, she can do a reactive drill/acid/chaff burst against all of Generator's attacks, and do more damage. She's better suited against them. I want to get this done with fast. Your plan will work, I'm not saying it won't, but it will be slower. We can't afford to be slow. Rath blitzes Armorer, then if Generator is still alive she double-teams it with Shu. Phantom Limb Smash x10 plus Ignition plus Erupting Grasp plus Caster's Curveball plus Burrowing Blast equals super-accurate super-deadly punch that ignores armor, for the cost of only 70% Health and 50% Bio. We can take the Armorer out in one turn, let's do it.

>>3602535
I'm getting the idea from them being Generator constructs. It auto-attacks once per enemy, they're individual constructs and should count as unique entities. But it doesn't matter, even if that doesn't work Shu is better suited against Generator.
>>
>>3602545
my issue is, i disagree, i dont think Shu has any actual methods to deal real damage to the Generator, only hold it off. Rath however, does. all of Shus tricks would only prevent herself from being damaged, none of them would actually do enough to get her an opening to actually hurt the Generator.

Shu can also deal real hard damage to the Armorer. therefore, put them both against a target they can actually properly damage. Raths superior Arms and natural offensives might with Ignition and Graps can tear through the Arms multitude faster and better than any method Shu can even attempt against the Generator. Shu meanwhile, can still block and damage, even potentially kill, the Armorer, especially with Keanes and Quinns aid.
>>
>>3602552
Even if you're right, and I don't believe you are, holding off Generator is fine. Because Rath will take out Armorer in one turn, then be on to helping Shu. It's no problem. Your plan requires several turns to kill each of them anyway, so this is still advantageous because it takes Armorer out of the fight faster. It's therefore safer, too, because instead of leaving Shu in close melee with someone she has no particular defense against, we have her fighting someone that can't really harm her effectively. I mean, your plan is to GRAPPLE with someone who can make bone spikes shoot out of their body. Do you not see a problem with that?
>>
>>3602353
Well i think i can support this, just top reach some sort of consensus(with any amendments that might still come afterwards)
I am to tired and its to hot here so that no longer have the spirit to argue about this


Have a good time everyone i am heading out
>>
>>3602571
after covering them in liquid constructs that literally melt any and all armor and weaponry they can produce. also Rath is even MORE focused on getting close to her enemies, those spikes would be just as big a threat to her. ill admit Rath has better Armor overall but both Shu and Rath both have numerous methods to help stop incoming attacks, its just Raths can better cut their ways past a horde of Arms.

>>3602577
er, i think you miss-clicked as you didnt actually link to any plan.
regardless, shame the heats getting to ya. stay hydrated and hope your day goes well.
>>
>>3602577
(Seconding the fact that nothing was linked. However, I hope you have a good rest of your day, and I hope you can stay cool, Anon.)
>>
>>3602584
>after covering them in liquid constructs that literally melt any and all armor and weaponry they can produce.
Yes, but not instantly. Any new spikes that Armorer spawns will not be affected fast enough to save Shu.

As for Rath, she has two levels of resistance to piercing damage. She has applicable damage resistance against Armorer's attacks. Shu does not, she has damage resistance against acid and heat. Rath is much safer getting closer.
>>
>>3602593
yes, i said that. however, i still disagree, on the principle i DO agree we need to get this finished sooner. i dont believe shu can do any substantial damage to the Generator. Rath can however, even potentially massive. yes, Rath could do massive damage to the Armorer too, i never said that was wrong, however, yes with risk, Shu can aswell. If we send Rath after the Generator and Shu after the Armorer, we can potentially get both of them massively injured. if we send Rath after the Armorer and Shu after the Generator, we only get one of them massively injured. id rather go for injuring both of them heavily than only one of them. im also not convinced Rath has any greater a chance to one turn the Armorer than Shu does, as Shu can still get through the Armor and deal massive damage a multitude of ways aswell.
>>
>>3602607
And I disagree. I think that Rath can one-shot the Armorer, and that if we send Shu against her it's going to end in Shu taking a lot of damage while the Armorer doesn't take much. Even if Rath doesn't one-shot her, it's still the better option, because it keeps Shu from being riddled with spikes.
>>
>>3602353
SHU
>Convert chestplate to Plate-Grappling
>Fire two B.33 rounds at Generator's legs
>Send Gurrenlings to drill at Generator from opposite sides
>Engage Generator in melee with exchange of spawned limbs. Aim to tie down their arms, while yours inject exothermic acid
>Take advantage of limb spawn speed to augment punching speed.

RATH
>Spawn ten Phantom Limbs
>Activate Erupting Grasp and Indignant Indignation, combine Limbs for smash
>Sling over to Armorer
>SMASH

JULIA
>Disengage from Generator
>Prime Halo for counter-attack
>Activate Depressive Weight
>Burn 40% Health to deal ten attacks to Fibromancer
>Rely on Hungering Membrane to consume any of their fibers they try to wind into your flesh


NOVEMBER
>Use Uzi for suppressing fire against Generator, give Julia chance to disengage together with Shu's assault.

AMARA
>Spawn another two clones
>Cast GRA RHO CUNT on Armorer, just to make it harder for them to dodge Rath's attack
>Blow Whistle

JACKIE
>Spawn a round of bladebats to harass Generator and assist in the swap-out
>Boost Quinn to speed up adaptation acquisition

KEANE
>Spawn some mucous blobs to jam up Fibromancer's fibers
>Be on guard to reverse any fiber infiltration
>Heal if necessary

QUINN
>Strike at Fibromancer from distance while Keane keeps their attention
>Build up adaptation until ready to deploy

ACE
>Engage Fibromancer in melee, be big obvious target occupying its attention.
>Deploy debuff auras
>>
>>3602626
well then, we simply disagree.
>>
>>3602631
you're putting waay too much faith in Rath being able to handle the Armrorer alone.

Keanes constructs work best against calcite or constructs, meaning she is best against the Armorer or the Generator.

November has access to a fresh core, she should grab it.

you are under-utilizing the Actions Amara and/or her clones can take heavily.

the Fibromancers strands would be a better target for Jackies Bats, as they would be thinner and easier to cut.

Quinn is a weak and easy Target for the Fibromancer to hit hard. same with Julia, hence me not wanting to go too far over her Health Regen on extra attacks, Fibromancers are hell on damage output, and Ace can only save one person, and i doubt the Fibromancer cant try for more than one person.
>>
>>3602644
though i will admit Julia can probably handle getting hit much better, so fair risk to take. Quinn also shows signs of being a liquid Daughter, which has resistances to slashing and sometimes piercing, but never have we seen it give bashing resistances, which is what the Fibromancer is all about.
>>
>>3602644
>you're putting waay too much faith in Rath being able to handle the Armrorer alone.
No I'm not. She has damage resistance against the Armorer, and the Armorer doesn't have any resistance against her. She'll be fine.

>Keanes constructs work best against calcite or constructs, meaning she is best against the Armorer or the Generator.
They won't be needed against Armorer because she'll be dead soon, and they won't be effective against Generator because any construct arms will just be retracted before they can take significant damage.

>November has access to a fresh core, she should grab it.
You want her to do surgery on herself in the middle of a fight? I mean, it's not particularly hard surgery, but I don't think she'll get the chance to do it.

>you are under-utilizing the Actions Amara and/or her clones can take heavily.
Clones have summoning sickness. Amara has a slowness debuff. They don't have many actions this turn. Next turn, sure, but not right now.

>the Fibromancers strands would be a better target for Jackies Bats, as they would be thinner and easier to cut.
Okay? I don't see how that's a problem with my orders.

>Quinn is a weak and easy Target for the Fibromancer to hit hard. same with Julia, hence me not wanting to go too far over her Health Regen on extra attacks, Fibromancers are hell on damage output, and Ace can only save one person, and i doubt the Fibromancer cant try for more than one person.
Quinn is attacking from the back lines with her whip-arms, and should ideally get adaptation soon. Julia has very high HP. Fibromancer will be busy dealing with "hey, stop hitting me with that ax and petrifying my flesh, you two!".
>>
>>3602631
so 1 vote

>>3602482
to 2 votes

>>3602418
>>3602478
two undecided

>>3602577
a misclick.

>>3602368
and however BHOP interprets this.
>>
>>3602661
>No I'm not.
yes, you are

>won't be effective against Generator
yes, they will, they will still stick to him and slow down the numerous arms, and eat away at any arms she keeps or any new ones she spawns. they are constructs, not status effects, they wont just disappear if the Generator despawns a arm.

>but I don't think she'll get the chance to do it.
she can open up quite quickly actually and everyone else will be held down. she easily will have the time.

>They don't have many actions this turn
only if they spawn new clones, and they may still be able to do more, just not spawn new clones. also Amara Prime can still do more, due to the Relic making her spells significantly cheaper, so with action allocation we can squeeze more out.

>Okay? I don't see how that's a problem with my orders.
your orders have her sending the bats after the generator. im saying the fibromancer would be a better target.

>Fibromancer will be busy dealing with "hey, stop hitting me with that ax and petrifying my flesh, you two!".
unless he can dodge. Ace is not fast, nothing says the Fibromancer cant be. its very possible he could hold off or dodge the Axe and focus on a weaker target, knowing full well Ace is supposed to be a distraction.
>>
>>3602675
>yes, they will, they will still stick to him and slow down the numerous arms, and eat away at any arms she keeps or any new ones she spawns. they are constructs, not status effects, they wont just disappear if the Generator despawns a arm.
They won't disappear, their arms will. Generator's limbs will not last long enough anyway for them to meaningfully impede their use of them outside of weighing them down. I'd rather Keane weigh down the person she's fighting.

>she can open up quite quickly actually and everyone else will be held down. she easily will have the time.
Now who's having too much faith in our party's ability to handle these problems? "Oh, she'll just duck out real quick to do some open heart surgery on herself, it'll be fine."

>only if they spawn new clones, and they may still be able to do more, just not spawn new clones. also Amara Prime can still do more, due to the Relic making her spells significantly cheaper, so with action allocation we can squeeze more out.
That's just me misreading, I thought we were out of clones and had to summon more. Okay, have them make a chorus with her casting iterations of GRA CUNT RHO. Every enemy gets one.

>your orders have her sending the bats after the generator. im saying the fibromancer would be a better target.
That was as a concession to you and your worry that Shu won't be able to do enough against Generator. If they're busy dealing with bats he'll have less arms to parry with, she'll be able to do more damage. Plus, the bats will do some damage too.

>unless he can dodge. Ace is not fast, nothing says the Fibromancer cant be. its very possible he could hold off or dodge the Axe and focus on a weaker target, knowing full well Ace is supposed to be a distraction.
Yes, that is the point. Distract the Fibromancer by keeping them busy having to dodge the giant ax swings.
>>
I can't imagine how Rath and Julia are feeling right now.

>Hanging out in the new base that we've been given
>Waiting for the rest of the team to get back from the mission, as usual
>Hope everything's going okay
>Without warning, everybody plus the Midnight Crew teleports back in
>Along with three armored monstrosities trying to rip them limb from limb
>GODDAMNIT
>I JUST cleaned this place up and was about to take a shower, but HERE WE FUCKING GO AGAIN
>I CAN'T EVEN RELAX IN MY OWN GODDAMN HOUSE
>FUCKING CRUCIBLE
>>
>>3602688
>Now who's having too much faith in our party's ability to handle these problems? "Oh, she'll just duck out real quick to do some open heart surgery on herself, it'll be fine."
the hell dude? you know its a different situation. my issue with Rath is she will be in the thick of a fight alone. November is not nor will be in a fight. entirely different situations.

>I'd rather Keane weigh down the person she's fighting.
Keanes not fighting anyone, she has no direct attack moves. and you are absolutely wasting her Constructs, custom made to fight other constructs and Calcite armories, against the target with neither, or at least significantly less reliant on them. also we have literally no idea how fast her constructs work, we have never been told or given a timeframe to contextualize.

>That was as a concession to you
thats not a concession at all. its still misappropriation of resources in my opinion.

>Yes, that is the point. Distract the Fibromancer by keeping them busy having to dodge the giant ax swings.
and im saying he still may be able to do other things during that. hardly would be the first to be able to attack on the move.

well, voting is over regardless, so we'll see how Shu does against the Armorer then.

>>3602690
kek. yeah it was probably jarring as all hell. Julia is probably fueling herself with anger via all the cleanup work she will have to do.
>>
(Headed home now, Gentlemen. I shall resume writing shortly after arrival, and I hope you are all having a good day.)
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>>3602694
>the hell dude? you know its a different situation. my issue with Rath is she will be in the thick of a fight alone. November is not nor will be in a fight. entirely different situations.
No, it's entirely comparable. If Rath's situation is that bad, November should stay and help out her niece instead of running off to the Forge. She'd only leave the fight if she was confident that Rath can handle this.

>Keanes not fighting anyone, she has no direct attack moves. and you are absolutely wasting her Constructs, custom made to fight other constructs and Calcite armories, against the target with neither, or at least significantly less reliant on them. also we have literally no idea how fast her constructs work, we have never been told or given a timeframe to contextualize.
Keane also specializes in reversing "subcutaneous assaults" back at the originator. I'm pretty sure the Fibromancer is going to do that thing where they slip their muscle fibers in under your skin and attack you directly. That's why I want her focused on the Fibromancer.

>thats not a concession at all. its still misappropriation of resources in my opinion.
If you say so. I was trying to compromise, not have Shu tackle the Generator all on their own when you think she won't be effective. I think blade-bats would be great against the Generator, Keane's blobs might not be able to dissolve their arms fast enough but blade-bats could cut them off. Blade-bats are sharp, remember how they were scything right through those flying constructs in the Spiraling Fear?

>and im saying he still may be able to do other things during that. hardly would be the first to be able to attack on the move.
Sure. But it will make things considerably harder.

>well, voting is over regardless, so we'll see how Shu does against the Armorer then.
Yep. Here's hoping that we get some good rolls.
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>>3602726
>No, it's entirely comparable
no its not. also ill admit in part i underworded what i meant. i thin Rath can survive against her alone in theory, but i think you are putting to much faith in Rath being able to put everything into a couple of swings and less limbs to end it, where as id have made her take a much more cautious approach. your exact method of using Rath i think is putting too much faith in her being able to hit first and deal enough damage to ensure a quick and precise enemy has no tricks to pull against an armored opponent.

meanwhile, November is in no combat nor will be the center of anyone's attention. she can afford to spend a moment making sure she is more useful via regaining all her abilities and tools. she can also help Rath or anyone else better with a fresh core.

>That's why I want her focused on the Fibromancer.
except she shouldnt be anywhere near a position where she can do that, shes like Amara or Gina having her close instead of ten feet back is a very bad idea, shes squishier than Quinn by miles, and probably has less tricks up her sleeve if targets for an actual hard hit. i mean hell, if i saw you bringing in a Healer to do that, i might even be willing to take a hit to take her out of commission.

>I was trying to compromise
by going against what i wanted? also i highly disagree, i think Constructs custom made to fight things like the arms are gonna do better. the blade bats cant be guaranteed to cut them off, but we know the mucuslings can easily melt the arms, its literally what they were made to do.

>remember how they were scything right through those flying constructs in the Spiraling Fear?
we have no real context for those sizes though, and its implied these Hexxane folk are not small and probably not any of their constructs either.

Bats on Fibro, Mucus on Generator, would be taking advantage of each constructs advantages much better.
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>>3602744
>where as id have made her take a much more cautious approach. your exact method of using Rath i think is putting too much faith in her being able to hit first and deal enough damage to ensure a quick and precise enemy has no tricks to pull against an armored opponent.
It's the other way around. The Phalanges are still groggy and waking up to their full potential, a cautious approach is actually what ensures that Armorer has a response by giving it time to remember. They need to be hit hard and fast immediately, taking more time is the more risky option.

>except she shouldnt be anywhere near a position where she can do that, shes like Amara or Gina having her close instead of ten feet back is a very bad idea, shes squishier than Quinn by miles, and probably has less tricks up her sleeve if targets for an actual hard hit. i mean hell, if i saw you bringing in a Healer to do that, i might even be willing to take a hit to take her out of commission.
I never said she was going to be close. Just focused on the fight her friends are in. On the back lines, keeping everyone healed and free of invasive attacks.

>by going against what i wanted?
By making a concession to the idea of "Shu can't handle Generator on her own" and giving her some assistance. I was going against what you wanted by having Shu fight the Generator, but I thought this would make you less worried by giving her support.

>the blade bats cant be guaranteed to cut them off, but we know the mucuslings can easily melt the arms, its literally what they were made to do.
Do you really think the mucous blobs can get them before Generator just retracts them? They're described as "whittling away", that suggests it's not super fast.

>we have no real context for those sizes though, and its implied these Hexxane folk are not small and probably not any of their constructs either.
Arms should be decently thin. The Hexane seem to be a lanky people. I think it should work. You're right that there was no real context for the wraiths size, but given how the narrative handled them they weren't too small. If the blade-bats can cut through a few inches thick piece of flesh it should be fine.

>Bats on Fibro, Mucus on Generator, would be taking advantage of each constructs advantages much better.
I can see an argument for the bats attacking the Fibromancer, but I just can't see the mucous working with how fast the limbs can retract. Keane needs either much more corrosive blobs or the ability to prevent constructs from forming in the first place.
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>>3602783
>taking more time is the more risky option.
thats just simply not true. going in all out leaving nothing for defense is always riskier.

>I never said she was going to be close.
well, i guess it depends on how she helps fight the strands. she can heal from afar but we dont know if she can do that from afar, i guess is my worry.

>By making a concession to the idea of "Shu can't handle Generator on her own" and giving her some assistance. I was going against what you wanted by having Shu fight the Generator, but I thought this would make you less worried by giving her support.
ok, i get where you were coming from, but you completely did not understand my points or worries with Shu then. i said she can hold her own on her own against it, i said i didnt think she could deal significant damage on her own against it, and honestly? Mucuslings or bats i still dont think she would've.

>Last Points and Stuff
if they can retract that fast they can dodge the bats too. the difference is the Mucusligs would make him unable to spawn new arms due to being covered in them, aswell as naturally slow down the limbs and any new ones that try to push through them. the bats can only cut at new limbs as they pop up, but cannot slow them down or be a direct hindrance to spawning new ones. its like having your body covered in a glue that eats away at your arms, versus just some annoying bats that give you gashes you might even be able to ignore. also he can probably swipe down the bats alot easier than he can remove the mucuslings from his body.
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>>3602815
>thats just simply not true. going in all out leaving nothing for defense is always riskier.
How is it leaving nothing for defense, though? Rath would still have plenty of Health and Bio. She'd still have her passive defenses. She'd still have the ability to dodge. And she'd have an opponent that wasn't as skilled as it will be if she takes several more turns to kill it. If you're really worried, then we should have just done that, but made even more arms and then not added them into the smash. Then she still has some defense upgrade from the extra arms, but still does the tons of damage early before Armorer adapts. Cost more Bio, sure, but Rath has plenty of Bio now.

>ok, i get where you were coming from, but you completely did not understand my points or worries with Shu then. i said she can hold her own on her own against it, i said i didnt think she could deal significant damage on her own against it, and honestly? Mucuslings or bats i still dont think she would've.
Only if she has to worry about Generator blocking all her attacks with their many arms. If they're being distracted, she can hit them more. I don't see why you think she'll be more effective against the more durable enemy than the less-durable one. Armor-piercing means that she does the same amount of damage to the armored and unarmored alike.

>if they can retract that fast they can dodge the bats too.
True, I got off topic with that. I originally wanted them to just be harassing Generator so that they'd be distracted and Shu could get more hits in.

>its like having your body covered in a glue that eats away at your arms
Eats away at your infinite supply of arms that you swap out fast enough that they don't impede your use. Keane is only useful for the glue part. Which, sure, can help. I'd rather have her sticking the Fibromancer's muscle fibers together, though, keep them from making any sort of wire whip things going on.
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>>3602841
>How is it leaving nothing for defense, though?
you had her do an all out jump attack at the enemy condensing all her extra limbs down into one super attack. she gets parry chances from those limbs and cannot dodge in the air. of course that looks like you are ignoring any defense and just hoping her attack lands, because if it doesn't shes at a very immediate disadvantage.

>I don't see why you think she'll be more effective against the more durable enemy than the less-durable one.
because the Arms themselves are a shield, and a very good one. but Drills wont do much to get past them, hell if hes smart he can actually get the slow acting drills trapped in an arm and negate their use for a time, opening Shu up more. her drills can negate the armor of the Armorer however, aswell as her Acid. Shus not as good trying to brute force her way through a horde of replaceable construct, however she can get through Armor decently enough, and with less stuff in the way keep the drill on and in the enemy, instread of having to try and push past multiple arms. even with other methods, such as the Contender or Maw, she can take care of the Armor to give them an opening easier than the Arms.

>Keane
and id rather have her helping negate the Generators arms, where she should be focusing out of the two. guess another point we simply will not agree on, and will fight over in the next vote too.
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>>3602867
>you had her do an all out jump attack at the enemy condensing all her extra limbs down into one super attack. she gets parry chances from those limbs and cannot dodge in the air. of course that looks like you are ignoring any defense and just hoping her attack lands, because if it doesn't shes at a very immediate disadvantage.
Yeah, that's not leaving nothing for defense. That's leaving one defense, the arm parries. She can still dodge because she's not jumping, she's moving about on wires. She still has all her passive defenses. And like I said, if that was the issue, why not just propose she spawn more arms and not use them in the smash?

>because the Arms themselves are a shield, and a very good one
Which is why Shu uses her own arms to manage them. Get in an arm-off. One she wins because the arms she spawns from her Plate-Grappling would get the spikes, too. Shu would be better at an arm war than Rath, because Shu's are designed for rapid redeployment and dexterity. Strength is provided for by the Grappling, if you're worried about that.

>and id rather have her helping negate the Generators arms, where she should be focusing out of the two. guess another point we simply will not agree on, and will fight over in the next vote too.
Sure will, because the idea is already a bad one and is only going to get worse as the fight goes on and the Phalanges improve in skill.
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>>3602911
>Rath
...getting rid of the arms for a super punch is leaving no arms for a parry.... and velocity still exists, if one arm is busy pulling her forward, the other busy readying a super punch, and she has no other arms, no she then cannot parry or pull herself to the side, her arm is already pulling her along a route.

also i thought it was self implied if im arguing shes getting rid of too many arms a compromise/fix would be to add more arms, but my bad i suppose for assuming that.

>One she wins
i disagree. your assuming its got nothing BUT arms. and if it does, then itll be able to spawn so many it can easily outpace Shus own. Rath however, has a middle ground of more Limbs but not having to worry about outpacing or out trickstering the Generator, unlike Shu.

>Sure will, because the idea is already a bad one and is only going to get worse as the fight goes on and the Phalanges improve in skill
except its actually the better idea and better application of resources, unlike your terrible waste of resources across the board, seeing as how your gonna cross that line.
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>>3602936
>...getting rid of the arms for a super punch is leaving no arms for a parry.... and velocity still exists, if one arm is busy pulling her forward, the other busy readying a super punch, and she has no other arms, no she then cannot parry or pull herself to the side, her arm is already pulling her along a route.
Rath completely unspools when she's making move actions now, she actually dodges better because she is nothing but wires like that. She doesn't need a hand.

>TENSILE STRAND (Lvl 5) [MAX]: No longer constrained to unfurling at the joins, Rath's curious form now possesses the ability to completely unspool when she's moving at high speed, greatly reducing the chance of her being hit when she takes the move action

>also i thought it was self implied if im arguing shes getting rid of too many arms a compromise/fix would be to add more arms, but my bad i suppose for assuming that.
You never said "she's getting rid of too many arms", you just made vague hand-wringing about how she would be defenseless going up against the Armorer on her own.

>i disagree. your assuming its got nothing BUT arms. and if it does, then itll be able to spawn so many it can easily outpace Shus own. Rath however, has a middle ground of more Limbs but not having to worry about outpacing or out trickstering the Generator, unlike Shu.
How is Rath going to do that, exactly? An ablative layer of constructs is going to impede her just as much as it would Shu, only Rath doesn't have as many tricks as Shu can pull off. She's going to be less effective. Especially against a smarter Generator. We could have had her take out Armorer fast and then join Shu to double-team Generator, but okay.

>except its actually the better idea and better application of resources, unlike your terrible waste of resources across the board, seeing as how your gonna cross that line.
Yeah, sure, let's waste Keane's attention on doing something that will barely impede the enemy now and will get even less effective as its tactics evolve, instead of having her focus on the thing her friends are fighting where she can be more effective. Great plan. At least having her go against Armorer has some value by blunting their blades.
>>
(Apologies for the wait Gentlemen. This update is...a doozy, I'll say. I shall be posting shortly, so thank you so much for your patience.)
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>>3602990
>You never said "she's getting rid of too many arms", you just made vague hand-wringing about how she would be defenseless going up against the Armorer on her own.
i have specifically mentioned more than once i disagreed with putting everything into a singular attack.

>How is Rath going to do that, exactly?
her attacks can be doubled up on Heat Damage aswell as having increased strength to push through, aswell as carpeting the Generator in stacks of fire to burn away new and old Arms alike. Rath has brute forced her way past a numbers game before, ad she can do it while still negating his limbs number advantage heavily. she also is probably even more invulnerable against the Generator than she is against the Armorer.

>Yeah, sure, let's waste Keane's attention on doing something that will barely impede the enemy now and will get even less effective as its tactics evolve, instead of having her focus on the thing her friends are fighting where she can be more effective. Great plan. At least having her go against Armorer has some value by blunting their blades.
except it wont 'barely' impeded them, it will heavily clog up their movement and ability to trust making new arms. its the closest thing to debuffs besides Amara we can even put on the Generator, meanwhile Julia is already covering the role of slowing down and debuffing the Fibromancer. Amara can thus impede both while having something else also impeding both, instead of stacking too many cards against a single opponent. she will still whittle down the arms and greatly slow the Generator down, even if it is perhaps not the most damage.

meanwhile i guarantee you getting rid of those fibromancer cords is a bigger deal, and the bats will do that better, but again, we should try to better aid everyone, and with Julia there, the Mucuslings can be better put using their effects against the Generator. the Bats id also say have a better chance cutting the fibro cords and would be better put to that use than the Mucuslings, and we dont need both there.

i also feel like you think im trying to...i dunno, demean or disregard your points? when all im doing is having a discussion and hoping even if we disagree i hoped we would at least eventually find common ground or at least respect where the other is coming from, which ive tried to do and feel like you have refused to do, but eh, whatever. the votes cast and despite our disagreements here were cherry picking and actually agree on more things than not, so i think we'll still come to a good enough plan together anyways despite any bickering here.
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>>3602353

You stalk forwards, loading two rounds into the Contender while striding over to the Armorer, your guard up even as chaos reigns around you. Rath rushes to close the gap between her and Julia, intent on relieving the Artisan from trading blows with the grinning Generator whose head merely tilts towards the red-head as she darts at him, full speed. The boils are in her hands, ready to be thrown when a burst of radiant light fills the room, the Generator disappearing in his blinding corona with a smirk and a flick of one hand. You turn away just before the storm of cracking tile and hissing bombs roils behind you, and you see the Armorer rising to her feet, matching your pace step for step. You let loose with a Fullbore at the Hexane's chest, the sound of calcite on chitin ringing out as she deflects it effortlessly with her blade, but you're already taking aim at her legs. You fire again, the shot whizzing past her greaves and burrowing into the flooring at the same moment she's...

...she's on you before you can even draw breath.

Your Knighted swarmlings instinctively piling in front of you is the only thing that saves you from the Armorer's savage downward slash, three of your brood struggling to rise before their shells are shattered by the barbs of calcite that erupt from their cleaved bodies, the fourth thrown clear of the attack.. Your Drillings screech over the sound of battle behind you, coming to bear against your foe as you struggle to right your footing, your leash reaching out to the Fibromancer a short distance behind you, the elegant being coolly weaving between the four Paladins with calm, practiced steps.

You set your eyes forwards in time to see the Armorer's sword shatter as she plants it into the ground, your wall of Drillings perforated wholesale by the calcite shrapnel, each and every shard that would have riddled your body absorbed by your creations, the rest disappearing behind you into the battle mere meters away. She plants the hilt back in its scabbard fluidly, about to draw its regenerated length forth once more when your Hundred-Handed limbs fill the space before you, a tidal wave of flesh and chitin that washes over the Hexane swordswoman. You detach from the mass of tangled arms, your hands warping once more into a pair of lethal drills as you dig in to where the Armorer...was.

(Continued)
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>>3603034

You didn't see her move, you missed the side-step that carried her out of the way of your tide of tangled hands and into your blind spot. Her form is flawless, the calculated angle of her first strike taking your right arm with it, while her second shears through part of your left, thrown up in defense of the rising strike to your chest and chin. A cloud of chaff and corrosion bursts from the wound, but your foe pays it and the acid no heed, instead devoting every ounce of her unbreakable focus to your swift demise even as her armor is worn away by your torrent. A flick of her blade robs you of half your hand and much of your arm, but her blade's thrown off by your block, ever so slightly. Her third and final blow screams down towards your head, and you know you've just made the lethal strike messier by blocking the second attack.

Your world slows to a crawl as you watch the blade descend, inch by inch as it begins to part your helmet in a perfect, peerless strike.

A critical strike.

You turn your head and move with impossible quickness, your blood rushing, your bones and veins straining against the sheer speed with which your body instinctively moves to avoid the blow. The warrior stiffens, thrown completely off-guard as her killing blow misses you by a hair. Her form's off, caught in a half-step too far forwards. Now's your chance, and you take it with vigor as your body moves at the speed of thought.

You have no arms to raise, no fists to clench to deliver your counter...so when you lunge forwards to bring a crushing headbutt against your foe's temple, you imagine she's suitably shocked. Chitin and calcite meet once more, and you feel your helm tighten as it reshapes into a whirring drill that you drive with every drop of strength within you into the warrior's skull.

Had the acid not worn away the armor, the blow might not have been as final as it is, here and now. You stagger back to see your broken drill still whirring in the Armorer's helm just before it explodes, flooding the Hexane's mind with a final thought, a parting gift of acid, of corrosive darkness, and then...

...she falls.

Your tongue lashes out to devour her weapon whole just as your Knightling hovers shakily to your side, and you turn to see what's become of the rest of your...

...no.

(Continued)
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>>3603038

Julia staggers back and away from the conflict that rages seven meters away, both arms ending just past her elbows in cleanly-severed wounds, wounds she just stares at in disbelief and pain-numbing shock. Ace lies to her side, arms and legs severed and rendering the formidable warrior a limbless wreck on the ground as Jackie and Quinn fight frantically against the Fibromancer, dancing around their blows and the assortment of limbs and bats at their feet. Keane's working without rest, redirecting the flow of biomass from Rath to Julia in an effort to stem the latter's blood loss as Rath, she...

...she's blinding, her body enveloped in white light and fighting tooth and nail against the Generator, each of them bearing a grimace of rage and determination as they trade blow after blow. Her heat, his light; they're at a stalemate, a war of attrition as he fights to keep her away from his far more skilled counterpart, each set of powers useless against the other as they trade bone-shattering punches, all the while with a smile cracked across their grim faces. He'd have the edge, were he not slowed by his own sagging skin and treacherous ground at his feet, the warping, wobbling tiles underfoot keeping him off-balance, but not enough to give Rath a grasp on victory.

Amara.

Amara, where is...there.

Leaning against the bar, her right side enveloped in calcite barbs. Her two clones are collapsed beside her, completely subsumed in the jagged payload that missed you mere seconds before, having found unarmored victims to burrow deep within. Amara's crying as she fights to stand, to catch her breath and keep fighting even as the effort causes the spines to warp and distort every motion into mind-shattering agony. Her strains only make the barbs grow faster, but still she fights to keep going, ignorant of...

...no. She know's exactly what she's doing, and she's not going to let pain stop her from saving her family.

The pain of your own wounds starts to seep into your mind as your biomass strains to recover what you've lost. Your right hand is gone, your left is useless. You have your mind, your Hive, and your armor.

What's a hand or two?

You stand to lose so much more.

HP: 264% (+65%, Armored, Matron’s Stoicism, Ignition Gauntlets. Halo Counter: SPENT)
BIO: 468% (+60%, 1 Knighted Nomling, 4 Platelings, 1 Bishop Jackling, 2 Jacklings, 8/36 Active)
CONTENDER: Empty, Sword Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

RATH HP: 742% (0%, Halo Counter: Primed)
JULIA HP: 428% (20%, Halo Counter: Primed)
AMARA HP: 193% (+80%, Vocem Virtutis, 0 Clones, Whistle: Empty)
NOVEMBER: 970% (Hydra Heart, Uzi) [Emerging in initiative order next turn to fire shotgun at Generator]

Threat: GENERATOR: Engaged in melee with Rath, destabilized and slowed. ARMORER: Deceased. FIBROMANCER: Calmly in melee with Jackie and Quinn. Has dealt severe non-critical damage to both Julia and Ace.

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next two hours, Gentlemen.)
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>>3603049
ok, well i think if nothing else, we can agree we underestimated all three of them heavily. whew, ok, gimme a second here haha.
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>>3603057
BHOP, what happened with Amara and FuzzBuzz? was it simply too fast for him to take the hit for her?
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>>3603049
Holy shit that was intense, you weren't exaggerating about the doozy.

So the Fibromancer is by far the biggest threat, we need to finish off the Generator ASAP so that Rath can assist with Vultha. Mercifully no one's rolling death saving throws yet so if November and Shu help Rath and Amara with the Generator, maybe they'll be done in time to stop anyone dying.
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>>3603070
(While Churem's burst was too fast to fully block, he's currently a meter away from Amara, crippled by Calcite barbs that had a strong chance of killing Amara outright had he not dived in to save her. He's still alive, but their aggressive nature to constructs means he is out of the fight for the moment. Apologies for leaving that bit out.)
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>>3603072
>>3603061
>Holy shit that was intense, you weren't exaggerating about the doozy.
No kidding.

Glad to see that at least one enemy has been taken down. The Fibromancer has both Jackie and Quinn to hold it off, let's focus on the Generator and help out Rath, before anybody on our team takes a lethal amount of damage.

(And keep a close eye on Amara, and get ready to jump in and help her if she takes more damage than she can handle.)
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>>3603078
no problem.
another question, can Julia get her hands back, and if so how quickly? could we do a loophole, such as having her spawn Rippers from the stumps to act as replacement hands? obviously they would only act as rippers, but still better than nothing.
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>>3603033
>i also feel like you think im trying to...i dunno, demean or disregard your points? when all im doing is having a discussion and hoping even if we disagree i hoped we would at least eventually find common ground or at least respect where the other is coming from, which ive tried to do and feel like you have refused to do, but eh, whatever. the votes cast and despite our disagreements here were cherry picking and actually agree on more things than not, so i think we'll still come to a good enough plan together anyways despite any bickering here.
Yes, it does feel like you're trying to demean and disregard my points. Something about your tone, I'm not sure what. Combine that with how you've rejected all my attempts at concessions to your objections with my ideas and I'm not feeling very well inclined towards you right now. I tried to find common ground, you're the one who rejected it, don't act like I'm the one being disrespectful. It is only after mounting frustration with you that I have gotten so snippy. But you know, the rest of the thread doesn't deserve that negativity, so I'll try to restrain myself.
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>>3603088
(Bone from bone. It's certainly permissible, and several Calcite armorers have their fighting style revolve around the loss of limbs to open avenues of attack.)
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>>3603093
well it was never my intention. so for that im sorry. look, ill admit i was being stubborn. we both had good points, ill admit i just like arguing points. lets try and work together here, fair? we both have good ideas and were gonna need everyones here, that much is certain.
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>>3603098
awesome, that isnt the best but it gives her options.
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>>3603098
Did any of Julia's strikes connect and proc Malleable Skin? Also, can Frozen Fury be applied to a Halo Counter?
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>>3603049
right, i think this is at least a good base to get us rolling;

SHU;
>replace your Arms with Hundred Handeds, and reclaim your Contender quickly.
>spawn 10 Bane-Nomlings and send them to aid Rath, along with the Knighted-Nomling, have them work to clear out the arms to give Rath her shot.
>load up two BBs and send them at the Fibromancers arms, then use your Maw and Hands to quickly dash past to get a hit in to activate them.
>Call back the Jacklings, and Stealth them.
>Send a Stealth-Jackling to both the Generator and Fibromancer, and the second they get their opening, stun them.
>summon forth 8 Bane-Grapplings and combine them with Hundred Hands to keep the Fibromancer busy.

RATH;
>Keep the Push going, Slam Boils in his face, Spawn arms to keep him busy, keep your Ignition and Grasp up. Be Relentless.
>Use your Gattort Wire to try and throw him off guard, throw limbs high and start pulling them back to cut through his arms and hit him from odd angles.

JULIA;
>Spawn Ripper blades in place of your hands, and get back in the fray.
>Try and get jabs in with hit and run tactics, aiming to go for him when he goes for another.
>If you see a good opening, hit him with your Frozen Stacks.
>Keep Weight active.

JACKIE and QUINN;
>Keep the Fibromancer distracted, try and get Quinns core up and running, but your goal is to hold him off, not take him down, for now.
>Swarm the Fibro Fucker with Bats.

KEANE and ACE;
>Try and get Ace back up if you can.
>otherwise, swarm the Firbomancer with Constructs. As much as you can. Slow him the hell down.

NOVEMBER;
>Shotgun is locked in action, take the shot.
>afterwards, turn the Shotgun on the Fibromancer and aim for his legs.

AMARA;
>spawn two clones, for now have them act as shields.
>GRA RHO CUNT(“Greater Slow Enemy”) the Fibromancer.
>Get Ver up, see if you cannot flare it from a safe distance at an opportune time to throw off the Fibromancer.
>>
>>3603106
Yeah, okay. Let's try to work together. We're going to need it.

So... how do you feel about Shu biting off her own hand? Now, I know that sounds crazy, but there is precedent that it's faster to grow a new hand with Hundred-Handed than regenerate a non-construct limb. We're probably going to replace the lost right hand with a Hundred, might as well go for left, too. Gets rid of that dangling useless apendage and replaces it with a slightly-weaker but functioning limb.
>>
>>3603116
(No one has been able to land a blow on Vultha so far. Also, Frozen Fury may be cued to trigger on a Halo Counter, yes. However, doing so will 'lock' it into the pending strike, so if the counter isn't triggered then it must be manually locked onto a different strike.)
>>
>>3603120
amending Raths actions to;
RATH;
>Keep the Push going, Slam Boils in his face, Spawn arms to keep him busy, keep your Ignition and Grasp up. Be Relentless.
>Use your Gattort Wire to try and throw him off guard, throw limbs high and start pulling them back to cut through his arms and hit him from odd angles.
>If you see a clear shot, combine up to 3/4s your arms to hit the Generator directly.

>>3603124
already my thoughts exactly. id think she can just push her wounded arms out with new ones though, or just keep the stumps and have new arms in a close enough position to the old, but yes i fully agree with replacing her arms.
>>
>>3603131
hrm....though thinking about it, a Rook or two might be useful to keep back the Fibromancer, but i also feel like to aid Rath and keep the Fibromancy tied up, were also gonna need to swarm them.

thoughts on where to give things up anyone, or if its worth it for the Rooks steep cost?
>>
>>3603125
Two questions:

1. What happened to the Exsanguinating Leash? Did Vultha detach that?

2. Do the Phalanges count as individual obstacles that Mother put in our way, given that they're able to separate like this? If we succeed here, will we have cost Mother nineteen Admin tokens (ten to spawn the Phalanges, eight of them we overcame, one for getting everyone out of her kill box)?

Also, damn the Autumn Protocol must be strong, if it killed five of the Phalanges outright. Seeing how tough these guys are, I am impressed with November right now.
>>
>>3603135
yeah, honestly the Autumn was a good call, just not for the reasons we thought. my god, imagine 10 of these, or even if all 5 left had made it through?
>>
>>3603135
(The Leash is still active, and is currently boosting your regeneration. Also, the Phalanx count as a single high-tier Amalgam. However, given their ability to split into different bodies, your numbers are close to what she's spent here, yes.)
>>
>>3603143
Oh, so Vultha does not have very high regeneration, then. Our regen was boosted by so little I didn't even notice, I really expected him to have more. Yeah, we're normally 35% per turn, not 65%. Okay, that's good, sort of. He only regenerates 60% per turn, himself. If we can just land a hit he shouldn't be too hard to kill. If.

And oh my, that is a lot of Admin we're taking from Mother. Almost flattering, to know that she's willing to dump so much into stopping us when we don't have the highest Threat Level in the Crucible. Then again, Mara isn't here. Still, somewhere around the order of nineteen tokens for our contributions, another six or so from helping out B'Ni, she must be really desperate to spend so much.

Okay, actually, just thought of another question: Exsanguinating Leash can convey touch-range abilities along its channel. Does Neuromancy count as touch-range, given that it needs us to come into contact with the tendrils? Do we have a link already established and ready to go?
>>
>>3603120
Good base for sure.
A Julia synergy we should make use of: Halo Counter is an automatic crit, alternatively Frozen Fury boosts crit chance; Bloody Ripper crits upgrade the Rippers into SERIAL form, which has as yet undescribed but probably pretty great benefits

>>3603135
Phalanges is a pun on Phalanx and fingerbones, right? Surely it's not the actual term for a member of a phalanx?
>>
>>3603154
My guess is, Mother is pulling out all the stops to help Isabelle succeed with whatever plan she has cooking up. One last desperate grab at victory - if she becomes a player, she won't need any more tokens.
>>
>>3603155
so basically, have Julia TRY to have her counter have to activate, to spend Frozen on it and further up her Rippers strikes?

thats...not a bad idea, a risky one to use the Halo Counter on purpose though, but it might be worth it.

thoughts on
>>3603134
then?
>>
>>3603155
Oh, and Depressive Weight increases affected enemies crit threat range, though it would probably take a prohibitively long time to hit 50% corruption on Vultha.

>>3603159
This seems very likely. If we can thwart Mother's incarnation plan she'll have seriously played herself.
>>
>>3603155
>Phalanges is a pun on Phalanx and fingerbones, right? Surely it's not the actual term for a member of a phalanx?
It's actually the plural form of Phalanx. A member of a Phalanx is a hoplite. But yes, it's a pun as well. The Phalanges are your finger bones. Ten fingers, ten puppet statues, Mother is manipulating them like digits, and is metaphorically waggling them in our face to distract us. Phalanges.

>>3603159
Oh, definitely. But I wonder if she has enough. What if we kill her with this? Wouldn't that be an amazing thing?
>>
>>3603175
id actually be a bit miffed if Mother actually was so unconservative she killed herself with this. but id also laugh my ass off if thats really the way she goes down.
>>
>>3603163
Exactly, Shu's crit counter one-shotted Churem: Vulthis seems tougher but the main problem is hitting them. The crit counter is a guarranteed massively powerful hit. Not something to abuse (having everyone ready Halo Counters and spend them in one round would probably cheese Vulthis to death but is just asking for a situation where we wish we had saved them) but I think this situation is dire enough that it's worth it for the SERIAL Rippers. Plus, we've determined that Vulthis' regen isn't that great, so a powerful hit will make the rest of the fight a lot easier.

Regarding >>3603134, Silvis is already evenly matched with Rath, adding November's plasma shotgun and Shu's Maw and Hands should be plenty to turn that fight in our favour. Which means the Swarmlings can be used to help the others deal with the Fibromancer a bit more safely.
>>
>>3603190
Something interesting to note: Julia has at least a +150% critical chance from Frozen Fury already. How does that interact with an auto-crit? Is this the sort of system where higher-order criticals are possible?
>>
>>3603194
(Oh yes. Yes, it is.)
>>
>>3603190
well, im adding Nomlings to help Rath, Maw and Hands to help against the Fibromancer.

I figured the Fibromancer needed Shus actual attention more, while Rath only needs a boost to get her her shot. but i guess Rath probably does not need 11 Swarmlings helping her, but id still think some will help immensely. Rath is also gonna get shotgun help so yeah that should do alot.

also im hoping to get a stun off on both of them, which should help alot, of course.
>>
>>3603198
Mwahaha. Wonderful. What's Vultha's Corruption level from Depressive Weight? Enough to make the "crits are better at dismembering limbs" effect trigger?

Also, did you see >>3603154? Does Neuromancy count as touch-range for purposes of the Leash?
>>
>>3603120
(A word of clarification; the Jacklings are back at the Hexane Armory.)
>>
>>3603194
>>3603198
Well spotted. There's no kill like overkill.

>>3603175
That's very cool, thanks. I just looked it up and it turns out one such bone is called a phalanx bone. Both the bone and the formation coming from the word for 'log.'
>>
>>3603208
damnit. well still, we can spawn new ones. stunning them would help immensely.
>>
>>3603049
>>3603120
amendments;

SHU;
>replace your Arms with Hundred Handeds, and reclaim your Contender quickly.
>spawn 8 Bane-Nomlings and send them to aid Rath. have them work to clear out the arms to give Rath her shot.
>load up two BBs and send them at the Fibromancers arms, then use your Maw and Hands to quickly dash past to get a hit in to activate them.
>have the Armory Jacklings go into hibernation in a safe corner, then spawn two new stealth-Jacklings.
>Send a Stealth-Jackling to both the Generator and Fibromancer, and the second they get their opening, stun them.
>call back and recycle the Knighted-Nomling to Spawn two Rooks to help keep the Fibromancer busy and help protect anyone from major hits.
>summon forth 8 Bane-Grapplings and combine them with Hundred Hands to keep the Fibromancer busy.

RATH;
>Keep the Push going, Slam Boils in his face, Spawn arms to keep him busy, keep your Ignition and Grasp up. Be Relentless.
>Use your Garrote Wire to try and throw him off guard, throw limbs high and start pulling them back to cut through his arms and hit him from odd angles.
>If you see a clear shot, combine up to 3/4s your arms to hit the Generator directly.

JULIA;
>Spawn Ripper blades in place of your hands, and get back in the fray.
>Try and get jabs in with hit and run tactics, aiming to go for him when he goes for another.
>If you see a good opening, step forward with intention to have your Halo Counter Activate, tossing all your Frozen Fury into the Counter Strike. Make it count.
>Keep Weight active.

JACKIE and QUINN;
>Keep the Fibromancer distracted, try and get Quinns core up and running, but your goal is to hold him off, not take him down, for now.
>Swarm the Fibro Fucker with Bats.

KEANE and ACE;
>Try and get Ace back up if you can.
>otherwise, swarm the Firbomancer with Constructs. As much as you can. Slow him the hell down.

NOVEMBER;
>Shotgun is locked in action, take the shot.
>afterwards, turn the Shotgun on the Fibromancer and aim for his legs.

AMARA;
>spawn two clones, for now have them act as shields.
>GRA RHO CUNT(“Greater Slow Enemy”) the Fibromancer.
>Get Ver up, see if you cannot flare it from a safe distance at an opportune time to throw off the Fibromancer.
>>
>>3603238
my issue with that is, the Generator simply is showing signs of being at his limit, the Fibromancer is not. we simply do not need Shu herself to help with the Generator, but we need everything we can spare against the Fibromancer.
>>
>>3603208
Interesting that the Jacklings haven't being killed by the Ascendants we left behind, I wonder what those two are up to? Spawn camping next to the Gear Spoke? Pursuing Dorian?

>>3603205
Oh, I missed that. I think we should swap Shu and Swarmlings around. Shu is injured, missing her Counter, and Vultha is a powerhouse. She should not be going into melee with that thing. On the other hand, Silvis is outmatched and Shu can help take him out much faster with Maw/Drill/Hands. Swarmlings are expendable and therefore safe to throw at Vultha.
>>
>>3603246
My point is that we cannot spare Shu against the Fibromancer, she's too vulnerable right now. Better to focus the Generator down faster so that Rath can deal with Vultha properly next turn.
>>
>>3603246
>>3603247
er, not sure what just happened but here is my reply, and ill add i can see your worries about putting Shu in melee, but even if we dont i still think she can do more good helping out against the Fibromancer.
>>
>>3603207
(I'm afraid that I cannot speak to Vultha's corruption level at current.)

(Also, my apologies for missing your question! Neuromancy doesn't count as of yet, since it doesn't fit the damage classification for the Leash's current level.)
>>
>>3603250
Sorry, that was my fault, I got the Fibromancer's name wrong and thought I could delete before anyone replied.
>>
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I'm back from work. What did I miss?
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>>3603247
I'm not sure she should go into melee with Churem, either. He's got some sort of battle aura like Rath's Ignition. We're immune to the heat she produces, but not the heat he does.If we do attack him, I want to do it with Hundred-Hands. Make arm-chains, propel them at him with the force of their spawning. The more hands we have active the more damage they do, anyway. Get some reach and added damage that way.

>>3603252
Darn. There goes two good ideas. Alright, then, Jackling it is.
>>
>>3603256
We got our asses kicked, but we're still in the fight. No one's making death saving throws, though some people are at pretty low Health. The Calcite Armorer Phalanx is dead, Generator is beginning to slip but still very dangerous, Fibromancer is untouched.
>>
>>3603248
>>3603247
>>3603255
how about this? send her to aid against he Fibromancer, but stay back, focus on the Contender, and if she sees an opening, such as if it gets stunned, she can try and rip off a limb with a Maw and Contender sword combo then, but only if its outright safe.

oh! do a double Rook switch! have one get close, take a hit, and/or wait til the stun happens, then Shu teleports in, hits it, then the other Rook teleports her out?

she simply wont be needed to help Rath, i think Swarmlings and Novembers shot will be more than enough to turn the tide. again, the Fibromancer took down Ace and slapped down Julias most valuable Ability. we need all metaphorical hands on deck against him, in one form or another. Rath wont get here this turn even with Shus help, but i dont think she needs Shus help to get there next turn.
>>
>>3603268
>oh! do a double Rook switch! have one get close, take a hit, and/or wait til the stun happens, then Shu teleports in, hits it, then the other Rook teleports her out?
Other way around. She swaps when she takes damage, not the Rooks. So she moves one in, swaps, then when she takes a hit the second swaps her out. How about we use a Hundred-Handed grapple-chain to reel the Rook into Vultha? So he gets whacked in the face by a big shield-bug, Shu teleports in and bites him, then when he makes a swing she teleports back and a second big shield-bug intercepts the attack. Then if he's still alive on the next turn we do it again.
>>
>>3603268
Does the Rook switch guarantee a hit? If so, I'd support this. Otherwise it seems unnecessary as even Julia's flurry of blows failed to get a single hit on the Fibromancer. In which case this >>3603258 seems like a good plan.

I agree with you that Shu won't be needed to help Rath per se, but if she can save Rath a single turn that could be spent fighting Vultha, that would be worth it.
>>
>>3603280
>>3603279
it can be done without Shu risking getting hurt at least, and i think thats enough of a reason to try and dish out more damage on the bastard.

so this look good for Shu then?
SHU;
>replace your Arms with Hundred Handeds, and reclaim your Contender quickly.
>spawn 8 Bane-Nomlings and send them to aid Rath. have them work to clear out the arms to give Rath her shot.
>load up two BBs and send them at the Fibromancers arms.
>have the Armory Jacklings go into hibernation in a safe corner, then spawn two new stealth-Jacklings.
>Send a Stealth-Jackling to both the Generator and Fibromancer, and the second they get their opening, stun them.
>call back and recycle the Knighted-Nomling to Spawn two Rooks.
>summon forth 8 Bane-Grapplings and combine them with Hundred Hands to keep the Fibromancer busy.
>use Hundred Handed to turn one Rook into a flail, swinging it hard at the Fibromancers face. Once it hits, or the Fibromancer hits it, have Shu teleport in, pulling what she can into her Executioner Maw, then using the second rook to teleport out as the Fibromancer goes in to hit her.
>>
>>3603295
I'd actually replace the B.33s with Ravenous Parabellums. Vultha's only regenerating 40% per round right now, it's better to pile on the damage than suppress regen.
>>
>>3603304
well, BBs have also allowed us to slow down movement which is what i was after, but fair enough.
>>
>>3603295
I don't think it's worth spending an action on an attack that most likely won't connect, when we could be spending it freeing up one of Rath's actions.

>>3603049
Voting for >>3603227 except instead of Shu attacking the Fibromancer, punch the Generator with Hundred-Handed arm-chains, as >>3603258.

I've got to go, it's getting late over here. Good luck guys!
>>
>>3603310
i still kinda disagree. i think Rath is showing signs she can handle that fight with only a little bit more help, while we need whatever we can dish out on the Fibromancer.
>>
Jesus Christ. Goddamn. We wiped half of them with November's Autumn Cannon, and teleported 3 of them to our home base. And each of them are still a handful. Fuck. We still have a Neuromancer and one more unknown statue left alive and active in that Armory. They might chase Dorian too.

Ace (the team tank of the Midnight Crew) is down, and Keane is working frantically on damage control. Julia's down two limbs Rath's at a stalemate with the Generator, and Shu 1v1'd Cherum and won but not without severe consequences.

>>3603295
Anon, have November load up the Uzi and fire it as covering suppressive fire. If November is using the shotgun with 1 arm, then the second hand is free of a weapon. have her use the Uzi. we have 4 mags left.
I think you should also give Rath a Bishop to Roid her up.

Also fill the rest of your swarmling slots by waking up the FuzzBuzz ball pit. fill up your swarmling slots to the max with Fuzzbuzzes. Direct some of them to help Amara by gently pulling out the Calcite Barbs from her right side while sending the rest of them to distract the Generator and the Fibromancer.
We aren't exploiting our Hive ability enough.
>>3603308
the slowed movement is after they detonate anon. They take 2 turns to detonate. otherwise they're somewhat useless.
>>
>>3603308
Actually, nevermind, changed my mind. Parabellum takes three rounds to trigger. B.33 is better for the instant damage. Short Fuse reduces it to one round, then we teleport in and strike with the Lionheart sword-mode and it reduces countdown another round so they detonate immediately. Yeah, let's do that change instead. Swap biting for a sword swing (though I guess we might bite automatically, too?), and take advantage of that instant detonation.
>>
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>>3603316
(My face when I forgot about the Fuzzbuzz ball pit.)
>>
>>3603049
>>3603227
small amendments;

SHU;
>replace your Arms with Hundred Handeds, and reclaim your Contender quickly.
>spawn 8 Bane-Nomlings and send them to aid Rath. have them work to clear out the arms to give Rath her shot.
>load up two BBs and send them at the Fibromancers arms.
>have the Armory Jacklings go into hibernation in a safe corner, then spawn two new stealth-Jacklings.
>Send a Stealth-Jackling to both the Generator and Fibromancer, and the second they get their opening, stun them.
>call back and recycle the Knighted-Nomling to Spawn two Rooks.
>summon forth 8 Bane-Grapplings and combine them with Hundred Hands to keep the Fibromancer busy.
>use Hundred Handed to turn one Rook into a flail, swinging it hard at the Fibromancers face. Once it hits, or the Fibromancer hits it, have Shu teleport in, pulling what she can into her Executioner Maw as she slashes at his throat with her Lionheart Contender wielded by three arms to increase striking power, then using the second rook to teleport out as the Fibromancer goes in to hit her.

RATH;
>Keep the Push going, Slam Boils in his face, Spawn arms to keep him busy, keep your Ignition and Grasp up. Be Relentless.
>Use your Garrote Wire to try and throw him off guard, throw limbs high and start pulling them back to cut through his arms and hit him from odd angles.
>If you see a clear shot, combine up to 3/4s your arms to hit the Generator directly.

JULIA;
>Spawn Ripper blades in place of your hands, and get back in the fray.
>Try and get jabs in with hit and run tactics, aiming to go for him when he goes for another.
>If you see a good opening, step forward with intention to have your Halo Counter Activate, tossing all your Frozen Fury into the Counter Strike. Make it count.
>Keep Weight active.

JACKIE and QUINN;
>Keep the Fibromancer distracted, try and get Quinns core up and running, but your goal is to hold him off, not take him down, for now.
>Swarm the Fibro Fucker with Bats.

KEANE and ACE;
>Try and get Ace back up if you can.
>otherwise, swarm the Firbomancer with Constructs. As much as you can. Slow him the hell down.

NOVEMBER;
>Shotgun is locked in action, take the shot.
>afterwards, turn the Shotgun on the Fibromancer and aim for his legs.

AMARA;
>spawn two clones, for now have them act as shields.
>GRA RHO CUNT(“Greater Slow Enemy”) the Fibromancer.
>Get Ver up, see if you cannot flare it from a safe distance at an opportune time to throw off the Fibromancer.
>>
>>3603316
>>3603323
i mean, all we could do is fill out our swarmling slots though right? it would just be basic swarmlings at best to fill out any extra slots? sure, ill admit, free Bio, but we can use those slots better i think.
>>
>>3603295
Anon. We're at home. We have a ball pit FULL of Dormant FuzzBuzzes, we can use the biomass from there, Wake up all the FuzzBuzzes and combine them into a single SUPER FUZZBUZZ.

>>3603323
BHOP. HOW MUCH BIO IS IN THAT BIG FUZZBUZZ BALLPIT? I WANNA SEE THE NUMBERS SO WE CAN CREATE SEVERAL SUPER FUZZBUZZES!

>>3603049
Shu
>Awaken the FuzzBuzz Ballpit.
>>3603329
It's a holdover tactic anon. quit being so dismissive. we're not being efficient if we're not using all of our swarmling slots! why waste bio making more new swarmlings when you have a swimming pool's worth of Fuzzbuzzes waiting to be awakened?
>>
>>3603333
alright alright fine.

>>3603324
Amendng Shus orders to;

SHU;
>replace your Arms with Hundred Handeds, and reclaim your Contender quickly.
>spawn 8 Bane-Nomlings and send them to aid Rath. have them work to clear out the arms to give Rath her shot.
>load up two BBs and send them at the Fibromancers arms.
>have the Armory Jacklings go into hibernation in a safe corner, then spawn two new stealth-Jacklings.
>Send a Stealth-Jackling to both the Generator and Fibromancer, and the second they get their opening, stun them.
>call back and recycle the Knighted-Nomling to Spawn two Rooks.
>summon forth 8 Bane-Grapplings and combine them with Hundred Hands to keep the Fibromancer busy.
>use Hundred Handed to turn one Rook into a flail, swinging it hard at the Fibromancers face. Once it hits, or the Fibromancer hits it, have Shu teleport in, pulling what she can into her Executioner Maw as she slashes at his throat with her Lionheart Contender wielded by three arms to increase striking power, then using the second rook to teleport out as the Fibromancer goes in to hit her.
>have the FuzzBuzz ballpit slowly awaken and combine into one giant FuzzBuzz, and sick it upon the Fibromancer.
>>
>>3603333
(There's approximately 300% BIO in the pit.)
>>
>>3603316
>
Also fill the rest of your swarmling slots by waking up the FuzzBuzz ball pit. fill up your swarmling slots to the max with Fuzzbuzzes. Direct some of them to help Amara by gently pulling out the Calcite Barbs from her right side while sending the rest of them to distract the Generator and the Fibromancer.
Would that actually help? Normally you leave the penetrating object in to prevent bleeding out, but we all have regeneration.

>>3603333
>BHOP. HOW MUCH BIO IS IN THAT BIG FUZZBUZZ BALLPIT? I WANNA SEE THE NUMBERS SO WE CAN CREATE SEVERAL SUPER FUZZBUZZES!
We'd have to dive into the pit to gain access to it, Shu can't merge swarmlings except at touch range yet.
>>
>>3603337
>We'd have to dive into the pit to gain access to it, Shu can't merge swarmlings except at touch range yet.
Double check Shu's Character Sheet, look up Hive lvl 9. Read it.
>TRYPOPHILIC HIVE (Lvl 9): Your swarm is a shifting, motile thing, now more tha ever. You may now transform a member of your brood into a different class of equal or lesser BIO cost without having to establish physical contact. What’s more is that you may also divide your Swarmlings into subcomponents now as well, such as Turning a Bishop into a Knight and two Banelings, or any combination thereof at no cost to you. Finally, your Swarmling cap increases to 20. (BIO +30%)
>>
>>3603335
Okay, slight modification: Let's put the second Rook in the ball pit. That way we'll land in it when we teleport out. We need to be in the pit to fuse the FuzzBuzz horde.
>>
>>3603344
>You may now transform a member of your brood into a different class of equal or lesser BIO cost without having to establish physical contact.
>equal or lesser BIO cost
>equal or lesser

We can convert down at range, anon. Not up.
>>
>>3603336
>>3603344
>>3603345
how would this work BHOP for combine Swarmlings of equal Class? its not really covered in that as combing them itn a bigger version is not splitting them nor changing classes.
>>
>>3603348
>>3603345
>>3603344
(You would need to be in contact with the ball pit to combine the pit's occupants into a single massive FuzzBuzz, at your current level.)
>>
>>3603354
ok.

>>3603324
>>3603049
then with a little bitty change, i think were good with this?;

SHU;
>replace your Arms with Hundred Handeds, and reclaim your Contender quickly.
>spawn 8 Bane-Nomlings and send them to aid Rath. have them work to clear out the arms to give Rath her shot.
>load up two BBs and send them at the Fibromancers arms.
>have the Armory Jacklings go into hibernation in a safe corner, then spawn two new stealth-Jacklings.
>Send a Stealth-Jackling to both the Generator and Fibromancer, and the second they get their opening, stun them.
>call back and recycle the Knighted-Nomling to Spawn two Rooks.
>summon forth 8 Bane-Grapplings and combine them with Hundred Hands to keep the Fibromancer busy.
>use Hundred Handed to turn one Rook into a flail, swinging it hard at the Fibromancers face. Once it hits, or the Fibromancer hits it, have Shu teleport in, pulling what she can into her Executioner Maw as she slashes at his throat with her Lionheart Contender wielded by three arms to increase striking power, then using the second rook to teleport out as the Fibromancer goes in to hit her. Have the second Rook set itself up to drop Shu into the FuzzBuzz Ballpit.
>have the FuzzBuzz ballpit slowly awaken and combine into one giant FuzzBuzz, and sick it upon the Fibromancer.

RATH;
>Keep the Push going, Slam Boils in his face, Spawn arms to keep him busy, keep your Ignition and Grasp up. Be Relentless.
>Use your Garrote Wire to try and throw him off guard, throw limbs high and start pulling them back to cut through his arms and hit him from odd angles.
>If you see a clear shot, combine up to 3/4s your arms to hit the Generator directly.

JULIA;
>Spawn Ripper blades in place of your hands, and get back in the fray.
>Try and get jabs in with hit and run tactics, aiming to go for him when he goes for another.
>If you see a good opening, step forward with intention to have your Halo Counter Activate, tossing all your Frozen Fury into the Counter Strike. Make it count.
>Keep Weight active.

JACKIE and QUINN;
>Keep the Fibromancer distracted, try and get Quinns core up and running, but your goal is to hold him off, not take him down, for now.
>Swarm the Fibro Fucker with Bats.

KEANE and ACE;
>Try and get Ace back up if you can.
>otherwise, swarm the Firbomancer with Constructs. As much as you can. Slow him the hell down.

NOVEMBER;
>Shotgun is locked in action, take the shot.
>afterwards, turn the Shotgun on the Fibromancer and aim for his legs.

AMARA;
>spawn two clones, for now have them act as shields.
>GRA RHO CUNT(“Greater Slow Enemy”) the Fibromancer.
>Get Ver up, see if you cannot flare it from a safe distance at an opportune time to throw off the Fibromancer.
>>
>>3603323
>>3603354
I do have a thought however, is it possible for Shu to bring a passenger when she does a Castling? Because I have a devious plan that involves teleporting both Shu and the Fibromancer into the ball pit and then simply locking down the Fibromancer by drowning it in bees which will grapple the Fibromancer and then VIBRATE INTENSELY to slowly cook the Fibromancer with heat death.
https://www.youtube.com/watch?v=K6m40W1s0Wc
>>
>>3603361
I'm good, but I still want Shu to spawn basic swarmlings and awaken FuzzBuzzes to aid our Friends and distract our enemies.
>>3603049
Shu, awaken the Fuzzbuzzes, create basic swarmlings until full capacity and direct them to aid friends and distract enemies.
>>
>>3603361
November can actually take three shots, she gets three actions per turn even at Tier One. So two shots to the Generator and one to Fibromancer sound good? I know we want to take out Vultha, but if we're removing Amara's pressure from Silvis I want to double-tap him real quick to make sure he's off balance.

>>3603376
I don't think so, not without risking really bad pattern decoherence. Fun idea, though, I always thought heat balling would be a great Hive Mistress/Generator hybrid.
>>
>>3603395
sure, that sounds good. kinda forgot about that, my bad.

>>3603393
i think we have enough being sent out, and i think a giant FuzzBuzz will make up for it.
>>
>>3603395
We have Matron's Stoicism equipped. What resistances swarmlings have, Shu now also has. And our swarm has the following resistances/Immunities
>Acid Immunity
>1 Level of Flame/heat Resistance
So it's viable for us to do an acid bath or heat-balling tactics. well. given that with Ironblooded Brood's napalm effect with acid, we're chilling in a literal pool of flaming acid if we resort to this technique.
>>
>>3603416
>We have Matron's Stoicism equipped. What resistances swarmlings have, Shu now also has. And our swarm has the following resistances/Immunities
I meant the "bringing someone with us when we teleport" part.
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>>3603323
Also.
(my face when I catch BHOP off guard when I bring up one thing that I innocuously placed 2 veins ago and brought it up to use as a surprise tactic)
>>
>>3603429
Honestly, I wasn't even aware of those FuzzBuzzs as counting as swarmlings. I thought they were constructs from the Core Console just shaped like our FuzzBuzzs.
>>
(Writing now, Gentlemen.)
>>
>>3603432
Well when I made the ball pit, my idea was simply making a pit and then spawn Fuzzbuzzes or swarmlings to fill it until it reached capacity. Had I had proper time to expand it for group play activities (like having Shu, Rath, the Midnight Crew all into the pit playing with Amara and Keane), I would've made the ball pit bigger to accomodate and fill it with 300 fuzzbuzzes. For reference, the average ball pit carries an average of 500 balls filling a volume of 6.1 cubic feet. our pit can fit 300 basic swarmlings curled up as balls equalling 300% bio's worth as Bhop stated, but considering that we opted to use the deluxe FuzzBuzz model (which is larger), the pit could only fit up to 60 Fuzzbuzzes.
>>
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>>3603038

Pain. Hurt. Suffering.

You ignore them all as you raise your left arm, your helm sliding back as you bite down on your remaining hand and tear the ruinous stump clean with gritted teeth. You fling the strands free as a pair of naked arms are birthed where your original ones ended, your right palm bursting forth with a quintet of other arms that snatch the Contender from the floor, collapsing in the blink of an eye to bring your weapon to rest in your grip.

Eight and eight, the newborns that spring forth from your hive swarm to the pair of Hexane warriors as a pair of B.33s slide into Karma's twin barrels, another set of invisible twins creeping forth from the holes along your spine and darting forth into the fray. Finally, your Knight returns to you, alighting on your back as you march forwards before he splits in two, twin Rooks coming to life on your heavy shoulders. You take aim with one hand, the other reaching up to take hold of your Rook as your finger tenses on the trigger. Your first shot misses, your newly-formed hand betraying your aim, but your second...

The Fibromancer's fast...but not as fast as the Armorer.

Your second shot sends a bee burrowing into the Hexane's forearm, and that's when you make your move. You fling out your Rook on a chain of flesh and fingers, a makeshift mace that stopped in mid-air by the Hexane warrior, who merely tosses it aside as they keep their focus on Jackie and Quinn...and that's a mistake. Your world twists into an incomprehensible mess before reassembling into terrible reality as you switch places with your Rook, bringing tooth and blade into striking distance in one perfect motion. The swing of your blade is caught mid-slice by the Fibromancer's splayed fingers, a spider's web of impossibly sturdy strands stopping the blade cold. Your tongue lashes out, and you realize how no-one's laid a finger on this warrior as your tongue is torn asunder by a thousand razor-wires, a roiling storm of nigh-invisible threads that weave around the Hexane's form. Its attention is squarely, solely on you at this singular moment in time, so great is the threat of your attack. It reaches out, the air shimmering with lethal strands as your world tilts, and you're suddenly falling into a cushioned pile of downy fur as the mass of FuzzBuzzlings slowly cohere into a decidedly less innocent form.

You haul yourself out struggling to stand as you watch the Fibromancer's strands wrap around your Rook and swing it around towards Jackie's skull, a cruel imitation of your previous attack. Jackie's caught flat-footed, her balance swayed and nerves rattled by her fallen friend. The Rook arks towards her face, but she's spared when Quinn throws herself in front of her leader, the Rook cracking against the back of the girl's head as she's sent sprawling to the floor, her head bleeding profusely.

>>[QUINN DEATH SAVING THROW: 1 FAILURE]

(Continued)
>>
>>3603506

Jackie's scream at the bits of grey that splatter her face is drowned out by the battle-cry of an Uzi and the roar of a shotgun that erupt from the Forge-room door. November announces her arrival by sending a cloud of metal and plasma at her niece's aggressor with a soldier's relish, and you can practically feel the satisfied smile on Heather's face as she cuts loose with her favored weapons. The Hexane Generator flings up a swarm of limbs to block the storm of projectiles, but suddenly he's falling backwards, his legs caught up in a tangle of Rath's strands. He moves to put a leg back to stop his perilous descent when it explodes in a shower of bronze and silver, the second howl of November's shotgun reducing the Hexane's last leg to a spray of liquid metal and ruined biomass. A tug of strands with the left hand, and the clenched fist of her right...Rath's sporting the biggest grin of her life as the Generator's cheshire smile disappears under her blinding fist. His body a plaything of his skull as the latter's ground to past underneath Rath's annihilating punch, the ground violently buckling with the sheer force of the tank-wrecking blow.

Keane's pulling Ace's limbless torso to safety as tears stream down her face, her desperate pleading for her friend to be alright lost among the clamor of battle and bloodshed. The Fibromancer continues to stride towards its victims, heedless of Julia's shocked expression...until shock turns to determination, her senses returned to her by one of the few things that could snap her out of her pain-struck reverie.

"GRA RHO, CUNT!" Amara screams with a mix of agony and triumph, and at the same moment the final Hexane warrior's body goes slack, Julia's forearms erupt with a pair of bloody daggers. She ducks and weaves among your stinging swarm with surprising grace, bringing the identical blades in vicious arcs down, across, sideways against her foe, her slices missing by inches, by centimeters, by hairs, and then...

...you're not sure if it's desperation or irritation that fuels the Fibromancer's attack, but when its outer shell blossoms into a whirl of strands, its body laid bare as your swarm in cut to pieces before your eyes. Julia's stuck, unable to move forwards, too exhausted to move back as the murderous storm of invisible blades surges towards her, and then...

...a flurry of black, white, and yellow explodes forth as your titanic FuzzBuzz is torn to shreds in a suicide charge of incredible proportions. Utterly blinded by the burst of down and chitin, the Fibromancer's bladed storm ceases in an effort to set eyes on its target. It needs no such help when Julia thrusts the daggers up into its skull. It shudders once, twice, then swings its open hand at Julia's head with devastating speed, strands splayed and ready to reduce the love of Dorian's life to a bloody stain on the floor.

It swings...and misses.

(Continued)
>>
>>3603516

Julia's ducked, the lethal stroke missing her by a hair as her eyes glint with focus, with sheer murderous intent as she shoves her forearms into and through the Hexane's chest, a stuttering yell and a flick of her wrists carving a bloody swathe through the warrior's torso as it stumbles back in the face of such a vicious counter before collapsing on the tiled floor next to the remains of your shredded Jacklings. Finally standing on a pair of unsteady legs, you stand with the empty ball pit to your back, your bare hands clenched right as you watch Jackie and Keane frantically try and stabilize their sisters. Julia groans as she stumbles back, away from her enemy as Amara collapses once more against the bar, her fitful lungs straining to draw in harried breaths.

Your own breath hitches when the Fibromancer rises calmly, coolly from the obsidian floor. You watch as its chest cavity stitches itself closed, its torso clearly diminished and yet...its work is not finished, as it flexes its fingers, strands springing to life between its fingertips.

Not yet.

HP: 329% (+65%, Armored, Matron’s Stoicism, Ignition Gauntlets. Halo Counter: SPENT)
BIO: 84% (+60%, 2 Rooks, 3 Platelings, 8 Bane-Nomlings, 1 Bishop Jackling, 14/36 Active)
CONTENDER: Empty, Sword Form.
RAVENOUS MAW: Destroyed, restoration needed.
HUNDRED-HANDED: None.
ACT: 3/3

RATH HP: 689% (0%, Halo Counter: Primed)
JULIA HP: 593% (20%, Halo Counter: SPENT)
AMARA HP: 273% (+80%, Vocem Virtutis, 2 Clones, Whistle: Empty)
NOVEMBER: 950% (Hydra Heart, Uzi)

Threat: GENERATOR: Deceased. ARMORER: Deceased. FIBROMANCER: Calmly in melee with Julia. Has suffered severe damage, and is now taking this fight seriously. [B.33 Detonation: 1 Turn]

YOU ARE IN CONTROL
>>
(Gentlemen, I shall be pausing here for the evening. Voting shall remain open for the next eleven hours, with posting to resume shortly thereafter. Thank you all so much for your patience, participation, and enthusiasm. I hope you all have had a great day and that you get a wonderful night's rest, and I wish you the best. Thank you again, one and all.)
>>
>>3603529
this fucking cunt, my lord.

>>3603536
thank you for running as always BHOP, this has been one brutal and awesome fight, seriously. i guess i was right about getting my party vs party fight eh? i really should be careful what i ask for haha.
>>
>>3603529
What upgrades did Julia get for triggering Serial mode on the Bloody Ripper claws?

>>3603536
Thanks for running, BHOP. It's been a hell of a fight. And to think, this is only the warm-up. We still have to deal with B'Ni after this. Yay.
>>
>>3603561
(I'll go more into it shortly, but in essence their accuracy and damage both are boosted by 33%, and her critical hit threat range has been increased by 20%. Additionally, her healing is doubled for the next round and any over healing she attains is sent to allies.)
>>
>>3603529
SHU;
>Have the 8 Bane-Nomlings split apart into 24 Banelings.
>Have them do fly bys on the Fibromancer to try and melt his strands with Acid baths.
>Have the Rooks Protect the Midnight Crew as they pull their party to safety.
>Spring load your Hundred Handed, Lionheart pointed like a harpoon, and as soon as you see an opening from your Acid Bath, the Shotgun sprays, and Raths Boils, blast the contender forward as hard as you can to stab into the bastard.

NOVEMBER and AMARA;
>Have the clones and November team up to blast the Fibromancer with as many Shotgun shots as they can.
>Have Amara scream out a GRA RHO CUNT TER(“Greater Difficult Enemy Terrain”).

RATH;
>turn your attention on the Fibromancer.
>Spawn Hydra Arms up to 10 if you can afford so.
>Charge the Fibromancer, pelting him with numerous Boils as you do.
>as you get close, Burn Ignition and Erupting Grasp, to get through any fibers the others could not, and start pelting him down, Sacrificing limbs in sets of two and replacing them as you do.

JULIA;
>keep your distance, keep him distracted and keep Depressive Weight on him.
>As soon as the way through his strands is cleared, spend 100% Health to spam attacks on him.

MIDNIGHT CREW;
>Focus on saving your party.
>If they can spare it, have Jackie and Keane swarm the Fibromancer with Constructs.

hopefully 24 Banelings, 9 shotgun blasts, who knows how many goddamned boils, and Raths very form itself, will get rid of those DAMNED STRANDS.
>>
>>3603539
Jesus fuck. Imagine fighting all 10 of them had we not taken the time to plan shit out and minimize losses. And we still have a Neuromancer and one more statue of an unknown class still roaming about in the Armory.
Also, I think this is a big wake-up call to the Midnight crew. They've been fighting scrubs and amalgams in a 4v1 gank style. They've had a taste of what it's like to fight against the REAL CRUCIBLE, to go against the grain and fight Mother. And now they fight a facsimile of one of the greatest warriors of the previous Crucible. And the Fibromancer utterly wiped the floor with them. It's a big wake up call to them saying that "If you're gonna survive and stand a legitimate chance at Crucible's Endgame to fight for what you really want, you need to get this gud at fightan."

Time to debate until 2 am? Our next steps are crucial. Shu fought against a Calcite Armorer and killed it 1v1. Rath held her own and killed the Generator 1v1 with a kill assist from her Aunt. Mightnight Crew? They got their asses wiped by Kung-fu Fibromancer whose main gimmick is literal razor Fiberwires.
>>3603529
Bhop, This vein is a fucking wild ride. So what went into Julia's Critical Counter? what abilities did she use to stack the counter crit?
>>3603577
Also, I wasn't expecting the giant FuzzBuzz to suicide charge and blind Fibromancer with the sheer amount of guts and Viscera it had upon death.
>>
>>3603591
yeah, they just faced a real battle, and damn, is it brutal. i wish the best for them, but i think this is a lesson they might've needed, i just wish they didn't have to go through this still. godamned though, they are champs and have proven their worth as friends. its insane, maybe, but i think unless they go coward after this, we give them permission to count the Penthouse as their home aswell.

also its a damn shame we cannot afford another Autumn...

as for the last two in the Armory? honestly fuck them. we have bigger issues to fry here. namely how the HELL are we going to recover from this to face Isabelle? fucking hell. we actually might need any levels ups we can scrimp from this just to heal enough to face what is next...
>>
>>3603577
If Julia's arms are replaced with Serial claws, do they still count in adding Malleable stacks or does it not count? And is Julia still able to put INFESTATION stacks on the Fibromancer despite having her hands turned into Bloody daggers?
>>
>>3603591
(She had a massive storehouse of Frozen Fury that fueled the attack, which took off a colossal chunk of Vultha's health. That was really it, truth be told. Frozen Fury may not be the most glamorous ability, but its effects cannot be ignored when it goes off.)

>>3603607
(She cannot apply stack through the daggers at her current level, I'm afraid. However, dual wielding Bloody Rippers is something that Penny wishes she could have been capable of during her fight with Shu.)
>>
>>3603590
Shu:
>Have the Rooks Protect the Midnight Crew as they pull their party to safety.
NOVEMBER and AMARA;
>Have the clones and November team up to blast the Fibromancer with as many Shotgun shots as they can.
JULIA;
>As soon as the way through his strands is cleared, spend 100% Health to spam attacks on him.
RATH;
>turn your attention on the Fibromancer.
MIDNIGHT CREW;
>Focus on saving your party.

Get the Injured out and have the rest asault the fibromancer with ranged weaponry?
>>
>>3603591
If you want to get in the Mother-antagonizing game, you've got to be prepared for the occasional near-total party wipe. Time to git gud, girls.

>>3603599
Yeah, I think we're going to have to eat the Phalanges and just hope we digest in time. We're not making it to the fight with B'Ni if we don't, so we might as well take the risk.
>>
>>3603612
thats...way oversimplifying my plan honestly. if we can team up to get rid of the strands like i want, Rath and Julia can and will teach this bastards a lesson in CC. theres really no reason to cut anything from my plan to such a level, we have the actions for it an complicated plan, if nothing else, leave wiggle room for one action to fill in for another. also we absolutely cannot hope ranged alone will kill it nor that it wont get to someone in melee, so best ot make sure we decide who faces it in melee under our terms as best we can.

>>3603614
whew, well, dammit, Mother may of gotten the time she needed after all, just not entirely by keeping all of us confined. though, to be fair, with how fights go, the scary thing is probably not even ten minutes has passed.
>>
>>3603624
One thing that may be to our advantage is that Vultha seems to need to use their hands to direct any concentrated attacks, even if they've got a general halo of monofilament at all times. And at the start of the next turn, one of their arms is going to explode in a burst of sticky honey as the B.33 round in it goes off. We should aim to take advantage of that, use that interruption to throw off their attack pattern and strike then.

>whew, well, dammit, Mother may of gotten the time she needed after all, just not entirely by keeping all of us confined. though, to be fair, with how fights go, the scary thing is probably not even ten minutes has passed.
We can only hope that either we recover in time or that Dorian is able to speed-blitz B'Ni on his own. B'Ni is pretty fast, but by the time Dorian catches up to her he should have at least +2000% to his own speed and reaction times (going by four turns having passed since we last saw him. Damn, it's only been four turns) and should be significantly higher. I think he can probably pickpocket her without her even noticing, by then, he'll just be an oddly-colored wind getting fresh with her. "Did that zephyr feel me up?" I know that's just wishful thinking, and that it will almost certainly be harder than that, but I want to believe this can all be solved with a super-speed frisking and no one will have to deal with any mess.
>>
>>3603645
>One thing that may be to our advantage is that Vultha seems to need to use their hands to direct any concentrated attacks, even if they've got a general halo of monofilament at all times. And at the start of the next turn, one of their arms is going to explode in a burst of sticky honey as the B.33 round in it goes off. We should aim to take advantage of that, use that interruption to throw off their attack pattern and strike then.
well, maybe, but they still seem to have some natural automatic defense. id still like to try and get rid of as much of his strands as possible before we push hard on him, though i suppose the BB going off is an excellent opportunity for Julia and Rath to really dig in like i want, i just also dont think Rath at least has to wait for it. plus if Shu gets off her shot it'll happen even faster.

>I know that's just wishful thinking, and that it will almost certainly be harder than that, but I want to believe this can all be solved with a super-speed frisking and no one will have to deal with any mess.
im not in the mood to hope, but what you said isnt actually entirely impossible. she probably will realize its gone though, but not know how, if that does happen.
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>>3603657
>well, maybe, but they still seem to have some natural automatic defense. id still like to try and get rid of as much of his strands as possible before we push hard on him, though i suppose the BB going off is an excellent opportunity for Julia and Rath to really dig in like i want, i just also dont think Rath at least has to wait for it. plus if Shu gets off her shot it'll happen even faster.
Oh, no, I think we should burn away the passive strand defense, too. I'm saying that once we get past that we should take advantage of their bum arm, hit them from the side so that they can't fight back as effectively.

>im not in the mood to hope, but what you said isnt actually entirely impossible. she probably will realize its gone though, but not know how, if that does happen.
Maybe if he discharges his Accumulated Charge at her feet first? Create a big explosion (it's going to be at least sixty levels of Charge, that's going to be a big lightning bolt) that doesn't deal her much harm but mostly disorients her, then while she's dazed frisk her at super-speed. Slow down her response times, you know, make it so that he has an extra second or two before she reacts, which his speed will turn into a few minutes.
>>
>>3603529
Amara
>Have one of your clones begin SONG OF THE SWARM with Shu, and have it guard Amara
>Have your other clone go and stabilize Quinn for Keane.
>Cast a spell.
Julia:
>Devote all of your attention into the defensive, use your knives to cut down the wires that the Fibromancer flicks at us. Draw its attention, every string cut is followed by a probing stab.
Shu:
>Convert Nomlings into Banelings to swarm Fibromancer and focus on getting through his fiber web and soaking his Fiber halo with Acid. Spawn basic swarmlings (to fill the rest of the swarmling slot to serve as a defensive cover the Midnight Crew.
>Stay at a safe distance, Hexxane Harpoon gun with the sword when the opening is ready.
>Offer Keane your health regen and half your bio regen.
Rath:
>Spawn 4 Replicant limbs and Throw Rocket punches, wire guided flaming punches covered with a boiling warhead. Fibromancer can choose between eating a Fiery Knuckle sandwich or having Napalm blow up in its face.
>Dodge and weave duck into its Guard with a literal Dempsy wire roll by having your body break apart into strings and then throw a Flaming SMASH. If you've got the chance, combine your limbs for a SMASH. Shu's B.33 round will detonate this round in Fibromancer's arm so use that as an opening! Spend a Critical Counter if you must, but use it as a last resort if needed.
November:
>Watch the wires, Kneecap the Arrogant Kungfu bastard with your shotgun.
>use your Claw to cut out any wires sent your way, and respond in kind with a 12-gauge punch.

>>3603624
Another thing is that it takes at least 1 hour (my guesswork) for a person to regain consciousness after being stabilized from death's door. we'll be delayed by another hour if we wait for Quinn and Ace to fully recover.

Also, I think that if anyone needs the levels to survive against examples of endgame characters like those statues, it's the Midnight Crew. They've built their kit around 4v1 ganking and putting all of their eggs into one basket into techniques like Sephritude. We should also give them access to the Purified Sparagmos Engine and have them rearrange their kit. Also, from what I can tell, their ability kit is really basic and they rely on their massive ball of stats to carry them through fights, not to mention they haven't even picked up an ability that gave them health or bio regen. This fight may have shaken Jackie's confidence as a leader, she might even blame Shu for giving Fibromancer the Rook that was used to bring Quinn to death's door.


>>3603657
>>3603661
Wait. Given that they're all Ascendants of the previous Crucible, and the plan of the 12 involved powering up the Crown, doesn't that mean each of them have class specific Neurotic Halos? Why don't we simply target their halos?
>>
>>3603661
fair point on attacking from the BB side.

>then while she's dazed frisk her at super-speed.
wording man, wording.
but i mean, sure i can see something like that working.
>>
>>3603661
>>3603667
>60 charges of Static
Literally: https://www.youtube.com/watch?v=ocDpc9Ip8J8
And somehow I don't think it'll be enough to kill Isabelle. It'll stun her guaranteed, for How many rounds I don't know, but We can't be too sure. Mother might have warned Isabelle about Shu's plan and took precautions by splitting herself into clones with Resentment's Mirror.
>>
>>3603666
i dont think Julia can cut the wires, otherwise she wouldn't of gotten tied up in the first place. i dont think November probably can either.

i think the Midnight Crew can stabilize themselves, if we just give them some protection. the Fibromancer isnt one to take lightly.

Rath cant rocket punch unless we make sure the Strands are gone, in which either Boils will help with, or will be able to pass through. we also really should spam the shotgun, again, itll both eat up the wires and/or be able to get past them. trying to get past the Wires in melee is exactly how so many people who faces him are now missing limbs, and why we suddenly have alot of missing swarmlings. elemental and blast attacks, as many as we can get, then let the two melee experts move in.
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>>3603666
>Another thing is that it takes at least 1 hour (my guesswork) for a person to regain consciousness after being stabilized from death's door. we'll be delayed by another hour if we wait for Quinn and Ace to fully recover.
Which is why we're not going to wait. I'd love to have the Crew as backup, but we can do without. Six vs. one is good enough odds, even if November won't be as strong as we'd like and Amara will be telecommuting. It's a smash and grab, we don't need to kill B'Ni, just steal her stuff.

>Wait. Given that they're all Ascendants of the previous Crucible, and the plan of the 12 involved powering up the Crown, doesn't that mean each of them have class specific Neurotic Halos? Why don't we simply target their halos?
Because they're just recreations. Nowhere near the real thing. They don't have their Halos. And what good would it do us if they did? They're not being animated by them.

Also, I just realized something: Where the hell is Claire? She better have already left the Lair while we were out, if it turns out she's just asleep in one of the bedrooms or something I am going to be very cross.
>>
>>3603529
>>3603590
minor amendments, aka, fuck fighting fair you soon to be one armed bastard;
SHU;
>Have the 8 Bane-Nomlings split apart into 24 Banelings.
>Have them do fly bys on the Fibromancer to try and melt his strands with Acid baths.
>Have the Rooks Protect the Midnight Crew as they pull their party to safety.
>Spring load your Hundred Handed, Lionheart pointed like a harpoon, and as soon as you see an opening from your Acid Bath, the Shotgun sprays, and Raths Boils, blast the contender forward as hard as you can to stab into the bastard.

NOVEMBER and AMARA;
>Have the clones and November team up to blast the Fibromancer with as many Shotgun shots as they can.
>Have Amara scream out a GRA RHO CUNT TER(“Greater Difficult Enemy Terrain”).

RATH;
>turn your attention on the Fibromancer.
>Spawn Hydra Arms up to 10 if you can afford so.
>Charge the Fibromancer, pelting him with numerous Boils as you do.
>as you get close, Burn Ignition and Erupting Grasp, to get through any fibers the others could not, and start pelting him down, Sacrificing limbs in sets of two and replacing them as you do. Aim for the BB side to throw off his game.

JULIA;
>keep your distance, keep him distracted and keep Depressive Weight on him.
>As soon as the way through his strands is cleared, spend 100% Health to spam attacks on him. Aim for his BB side to get past his good arm.

MIDNIGHT CREW;
>Focus on saving your party.
>If they can spare it, have Jackie and Keane swarm the Fibromancer with Constructs.
>>
>>3603678
>Also, I just realized something: Where the hell is Claire? She better have already left the Lair while we were out, if it turns out she's just asleep in one of the bedrooms or something I am going to be very cross.
yeah good point, but im thinking shes gone.
or drunk to the point shes literally just a puddle.
>>
>>3603536
Are Ace and Quinn Stabilized?
>>
>>3603705
(Ace is in the double-digits of Health buit is otherwise stable, while Quinn can be stabilized next turn by one of her allies if the Hexane can be distracted.)
>>
>>3603714
Wait, so you're saying that the Hexane Fibromancer is currently targeting Quinn?

Also, we haven't heard from Dorian. did he send pings of mental communication from the Jackling that we gave him? It should've been constantly active.
>>3603683
Hey Anon, I have an idea, why don't we exploit the Core Console and put up a literal wall up between the Hexane and the Midnight Crew? Toss all the Furniture at the Fibromancer, Sofas, Couches, Beds, everything and the kitchen sink (except for the Forge and the Engine). Also, Shuffle the Room and floor so that a simple swipe of the floor tiles on console becomes a pseudo Sprial Fear terrain effect and make Fibromancer Statue trip and lose its footing.
>>
>>3603740
(Yes. Its smart enough to try and focus down someone that it recognizes to be a threat in the long-term.)

(Regarding Dorian, he's still chasing B'ni, but there have been no major notes as of yet to reach out to you about.)
>>
>>3603740
shit Anon, i actually meant to send a Swarmling over to do similar anyways. basically make it trip over furniture and the like, etc.

thanks for reminding me.

>>3603683
amendment to Shus orders;
SHU;
>Have the 8 Bane-Nomlings split apart into 24 Banelings.
>Have them do fly bys on the Fibromancer to try and melt his strands with Acid baths.
>Have the Rooks Protect the Midnight Crew as they pull their party to safety.
>Spring load your Hundred Handed, Lionheart pointed like a harpoon, and as soon as you see an opening from your Acid Bath, the Shotgun sprays, and Raths Boils, blast the contender forward as hard as you can to stab into the bastard.
>Spawn a stealthling and send it to the Control Console, and start messing with it to have the room mess with the Fibromancer. Furniture spawning under him or slamming into him to knock him over, sudden new walls to block his sight, path, or punches, basically anything to throw him off balance, especially if he goes after the Midnight Crew.
>>
>>3603745
actually how close is Quinns core to forming a counter? she gets antibody focus from both dealing and taking damage, and shes also been boosted by Jackie a bit. usually it spawns in 4-5 turns without any aid you said.

...or did getting to Saving Throws basically cancel it out?
>>
>>3603758
(She's two turns away. It's been slowed by a passive effect of the Hexane Fibromancer that's dampening accumulation-based abilities and suppressing stack-fueled powers, hence why Quinn's been slower on the draw. If that wasn't a factor, she could have easily soloed Vultha last turn.)
>>
>>3603529
Shu:
>Rappel yourself to the Control Console and start making a mess of the entire house... First, wall off the path between Fibromancer and the Midnight Crew, then Create a Pillory that spawns from the floor Fibromancer is standing on, and have it auto-cuff Fibromancer's feet. then VIOLENTLY FLAIL Fibromancer by having the feet pillory zoom around and shake him like a rag-doll. Spawn furniture and have it flung at him. Kitchen sinks, Bath tubs, all the furniture including pillows and blankets (which basically block Fibromancer's line of sight)

>>3603758
Quinn would've been able to form a counter had she not been sent to death's door. Stabilizing only renders Quinn unconscious for the rest of the battle. Also, I think we should have Keane start sapping health and bio from Amara's clones from Amara and Keane's dual techniques and tying that into Keane and Ace's Dual techniques. Have Amara and her clones start spawning more clones to give Keane a bigger pool of health and bio to buffer and play around with.
>>
>>3603766
That would explain Julia's trouble, too. Damn. Is that a Fibromancer ability, or just something Mother added to the Amalgams on top of their other powers because she knew Shu's team's abilities?
>>
>>3603772
It could be both, but my headcanon is that these amalgams are exhibiting abilities that are copies of each Ascendant they portray themselves as with all of their powers nerfed considerably. But yes. Mother is a Cheating bitch. She has our character sheets afterall as the planet's Crucible Administrator
>>
>>3603529
Did this nigger seriously pull a picollo and take off their weighted clothing because they're gonna be serious?
>>
>>3603766
godamn i feel so bad for Quinn. her ability on paper is awesome but she really doesn't actually get to shine very often it feels like. its wind up time seems to leave her hanging pretty often, and even worse, if im guessing right, the fact its her core and shes a Humoral Paladin makes it difficult for her to get something to help her hold off it it activates, as her core forces other abilities to start acting like it in some way.

thinking about it 4-5 turns is a hell of a long windup time, given how fights usually go.

>>3603772
yeah, this really was not a good fight for Julia or Quinns cores. all three enemies had ways to prevent their cores from working as well as they should, the Fibromancer doubly so.

>>3603771
if we focus on getting Rath and Julia their shot i honestly do not think we will need the extra health via ACTs as combat will come to an end, allowing us alot more freedom to fix everyone up.
>>
>>3603782
kinda, though i dont think they had clothes to take off.

speaking of that, i just realized Shu waaay to often plays the shonen hero fighting style, aka, she gets the shit beat out of her by an opponent she cant touch only to kick their ass in a few moves. im not sure this is a healthy fighting style to imitate Shu.
>>
>>3603784
Which is why she needs Jackie to augment her abilities and ramp faster, but if she's alone, Her kit needs an overhaul to help her survive the early game fights so she can freely ramp when needed. And Honestly, all of them suffer from have literally ZERO innate sources of Health or bio regen.

>>3603786
What makes you so sure about that? It's not actually shonen hero fighting style. It's called a gambit playstyle. Exploiting their behavior, stalling out until you've found the win-condition then exploiting their weakness and getting that win-condition mercilessly. Shonen hero fighting style is basically charging recklessly like leeroy jenkins, getting their ass handed to them, then power-leveling and spending time to train before wiping their ass with zero effort. Shu's playstyle is calculated with lots of risks, crazy exploitation of creative usage of powers or the environment.
>>
>>3603784
(Quinn is the very definition of 'Awesome, but Impractical.' Against the Amalgams and single targets they've been going after, it works very well. Against what you and yours keep running up against, it's considerably less effective. I cannot tell you how many Daughters have died in the periphery of the Quest purely through unfortunate ability choices and poor synergies alone.)

>>3603782
(On a scale of 'yes' to 'no'; yes.)
>>
>>3603793
the Shu thing was a joke. and still ,she really does end up getting her ass beat in only to pull through at the end alot.

>>3603796
yeah i can see that, though to be fair this is her Core here, she technically didn't have much of a choice in that. i guess for her sake ill just hope either its not maxed and its issues will becomes less severe once its higher level, she finds a super nice augment to fix it, or a good hybrid option comes up for her to help mitigate its effects. as i like to say, nothing wrong with having friends to rely on, but you gotta be prepared for those moments you have to stand on your own.
>>
>>3603796
>(Quinn is the very definition of 'Awesome, but Impractical.' Against the Amalgams and single targets they've been going after, it works very well. Against what you and yours keep running up against, it's considerably less effective. I cannot tell you how many Daughters have died in the periphery of the Quest purely through unfortunate ability choices and poor synergies alone.)
Yeah, their builds are just too slow to ramp up. They all need time to build up their feedback loops of mutual reinforcement, and the Defiant Fools tend to fight things that are very fast. Why is everything so fast? We need to get something to slow enemies down. Well, Depressive Weight does that, I guess. We need to level the hell out of that thing.
>>
anyways Anons, im gonna head to bed. ive put forth my vote and i suppose ill see what support it gets in the morning...or when i randomly cant sleep and wake up at random intervals in the night. that happens sometimes.

anyways, night folks.
>>
>>3603809
Good night, anon. I think I'll probably support you vote, it looks quite sensible to me. Burn the filaments out of the air, then tackle it in melee. Maybe even knock it down, given the properties of November's shotgun.
>>
>>3603796

So you're saying that Shu's family have been playing Minecraft Hardcore mode from day 1 while the Midnight Crew finally decided to try hardcore mode for one hour only to find themselves in very deep water.

So how in awe are they at Shu's family for having effectively solo'd two of those statues while they got their ass wiped by the Fibromancer Kung-fu statue? If they weren't trying to stabilize Quinn?

>>3603807
Yet we struggle with the big slow weighty types (having nearly lost Gina from having a giant sad deer literally falling over on top of Gina). The Midnight crew lucked out on the enemy in the Spiraling Fear fight. It was just their type of enemy, it gave them time to ramp up.

>>3603754
We should also have the Stealth-ling throw up a wall to protect the Core console, or have it create a basement to seperate Mr. Kung-fu Fibromancer from the Midnight Crew. Appeal to its nature by creating a basement arena for it to fight in. We can't risk Mr. Kung-fu-Fibers cutting the Console in half.
>>
>>3603813
>So how in awe are they at Shu's family for having effectively solo'd two of those statues while they got their ass wiped by the Fibromancer Kung-fu statue? If they weren't trying to stabilize Quinn?
In fairness, Vultha does appear to be the toughest of the group. They're a beefy one. Kind of feels like they've got both the offensive and defensive sides of Fibromancy, I wonder if the original Vultha made the Fool's Choice?
>>
>>3603817
(They did, yes.)

>>3603813
(They have a healthy blend of fear and respect for Shu and company.)
>>
>>3603819
Good. Now lets turn those feelings of fear and respect into comraderie by helping them adjust, power level, and optimize their build with the engine. They've got good group synergy but horrible kits overall. Impressive stat blocks but having a giant ball of stats of vaguely synergistic abilities can only get you so far. They've got much to improve upon. It's a fucking miracle they survived this far, they should've been dead to rights fighting Spiraling fear had we not hauled ass to save all of their asses twice.
>>3603817
Well that explains its terrifying blend of offense and defense. it's so skilled that it can use the lethal fiber wires as both an offensive AND defensive measure.
>>
>>3603819
>(They did, yes.)
Neat. Honestly, I'm not sure why it's called the Fool's Choice, other than Mother being bitter. It seems at least on par with specialized Cores, and in some cases superior for the lack of weak spots. I don't get why Mother is so determined to push people towards it. I guess because of the idea that making the Choice normally is implicitly choosing selfishness, but there doesn't appear to be anything actually forcing you to be selfish. Either there's something we're missing, or Mother is just that determined to get people to claim that they're selfish monsters like she is.

>>3603823
Yeah, I like the idea of offering them the Sparagmos Engine's use, see if they can respec themselves into something with better survivability. Sadly, the nature of Humoral Cores means they probably won't be able to get any actual regen going, but they can probably rebuild to be able to wield power more rapidly.
>>
>>3603824
Are you sure about that? There's bound to be some ability for them amongst the Fibromancer, the Calcite, and the Generator Cores that give them innate Regen that still synergizes with their Core abilities.
>>3603819
Also, to clarify, Is Fibromancer going from Defense mode to Attack mode?
>>
>>3603824
Actually, its a cultural thing in part. supposedly after making one of the standard choices, Mother will tell you something that will basically be so seductive you can't resist trying to win the crucible.

But as... someone pointed out IC, it should be the other way around. She tells you the seductive info to convince you to make the standard choices. But something about Hexxane culture makes her think its more logical/appropriate to give the choice first.

I suppose its maybe a thing where if the power she presents to you isn't enticing, she doesn't want to waste her time with the second part? But in reality telling you what the cord can grant you will put those power choices into better persepctive as a sorta necessity to get what you want from the cord.

Hexxane culture is just weird i guess.
>>
>>3603714
Well our whole team has Resilient Spiral, and hopefully the Crew all took it too. So long as she's not hit, I think she'll be fine.
>>
>>3603529
Shu:
>HIVE ACTION: Convert 8 bane-Nomlings into 18 Banelings and one Stealth Jackling. Spawn 1 stealth Jackling. the 18 Banelings attempt to get past the Fibromancer net and attack the Fibromancer's fiber halo/limbs of muscle fiber in order to weaken them. The 1st stealth Jackling will insert itself on the Fibromancer's lower back near the spine. Two Rooks will guard the Midnight Crew, and prime themselves to Castle with Shu. The second stealth Jackling will interface itself with the Core Console of Mara's house and perform the following: (Summon a wall to protect Core Console, Summon another wall to protect the Midnight Crew, Create an arena ring centered around Fibromancer. Manipulate non-essential furniture and have them interfere with Fibromancer. Root Fibromancer's footing by creating Pillory cuffs that anchor Fibromancer to one spot.)
>Use Neuromancy to Lock down its core Fibromancy ability.
>Load up Karma with 2 Hollow Point Hives, Fire them at Fibromancer's feet, take good care to not hit Rath.

Rath:
>Spawn 10 Replicant arms, Challenge Vultha and call it out. "YOU CALL THAT FIGHTING VULTHA? YOUR BITCH-ASS SISTER SILVIS'S WAS A FUCKING CANDLE PISSING IN THE WIND, AND EVEN SHE PUT UP A BETTER FIGHT THAN YOUR PANSY ASS WIRES. LEMME SHOW YOU HOW A REAL FIBROMANCER FIGHTS" Toss a well aimed few boils at its hands to get its attention.
>Get close, charge him, enter FULL IGNITION MODE dempsy punches. if you get your replicant limbs severed, play it off as if you aren't bothered. When an opening is presented (Shu locking down Vultha's core fibromancy ability, the B.33 round detonating, or November busting a cap with her shottie), fuse your phantom limbs (not the replicant limbs) and go for a LIVER SMASH.

Julia:
>keep your distance, maintain Depressive weight on it.
>Go and lend what bio and hp regen to the Midnight Crew, they'll need it.

Amara:
>Have one of your clones begin SONG OF THE SWARM
>Amara Prime casts a simple spell (Cunt Gra Rho), if she has the strength do add one more word, the rephrase it to Cunt Gra Rho Ter)
>have the second clone aid Amara Prime/Guard Amara prime by removing the BARBED status.

November:
>Keep at a distance, and aim your shotgun shots well. Preferably busting its Kneecaps.
>when Shu's B.33 Round explodes, Aim for the Honey Covered Arm.

Midnight Crew:
>[Stabilize your sisters. You've done a good job holding your ground against the a statue of one of the Hexxane's Twelve Finalists. If you're feeling bold, you're welcome to rejoin the fray be it batarangs or Mucus constructs that glue Vultha's wires together. If not, I understand how it feels to be powerless. You all rest up now and hang tight. When this is over, I would like to make it up for you by helping you and your crew optimize your abilities as well as giving you an equal share of the levels. you will need to make every point count you're to stand a chance at surviving until Crucible's endgame, because this? This is just the beginning.]
>>
>>3603922
>[Stabilize your sisters. You've done a good job holding your ground against the a statue of one of the Hexxane's Twelve Finalists. If you're feeling bold, you're welcome to rejoin the fray be it batarangs or Mucus constructs that glue Vultha's wires together. If not, I understand how it feels to be powerless. You all rest up now and hang tight. When this is over, I would like to make it up for you by helping you and your crew optimize your abilities as well as giving you an equal share of the levels. you will need to make every point count you're to stand a chance at surviving until Crucible's endgame, because this? This is just the beginning.]
Feels like way too much to fit in when things are still frantic. Probably should reduce it to just the first two sentences at most. They don't care about the Sparagmos Engine right now, and honestly neither should we. There's still work to be done.
>>
>>3603937
Thanks for the input.

>>3603529
>>3603922
Amending the empathetic speech towards the Midnight crew. and adding one free action:
>[Stabilize your sisters, You all did a good job holding your own against a statue of Hexxane's twelve Finalists. We'll protect you from here on and kill this monster.]
>Shu: Free action: When the jackling that controls the Core Console builds a protective wall for the Midnight crew, raise a fist in defiance as a show of determination for the midnight before that sight is blocked by the wall.
>>
>>3603829
(Yes, it is.)
>>
>>3603922
>>3604183
In this case, I would like to amend Rath's actions:
>Challenge Vultha after calling it out. Spawn 10 replicant arms,
>Go on the full defensive, Dempsy rolls, blocks, grabbing its punches, the works wait for the prime opportunity to launch a vicious counterattack. when the opening presents itself, strike.
>go full defensive.
>>
>>3603922
ehh....relying too much on being able to get the swarmlings past something we haven't been able to get them past, instead of just trying to destroy the barrier no one has been able to get past. the fibers already destroyed stealthed jacklings before when we attempted to jack into him. two in fact.

eh, theres good idea but im sticking to supporting my own plan, this guys too tough to pull Julia away from, and with only Quinn on deaths door they dont need the aid. we can help them more by throwing everything we got at ending this bastard.
>>
Oh, yeah, need to actually vote real quick.

>>3603529
Supporting >>3603683 >>3603754
>>
>>3603529

Supporting this>>3603683
>>
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>>3603529

Your eight Banelings split mid-flight, each member of your brood dividing into three smaller forms as they dive at the growing vortex of silver strands, their shredded bodies showing the Fibromancer with their acidic payloads. The Hexane’s defending itself admirably as Jackie and Keane pull their fellows to safety, a cloaked swarmling working its way to the Core Console. The Hexane’s attention is still focused on Quinn as it stalks forwards, replenishing its strands from its own body as it reaches out, its left hand writhing with movement with its fingers point towards the blonde girl’s heart.

A small pop, and suddenly its left arm balloons out with yellow ooze, fingers straining to lunge forwards against the constricting honey. It glances down, a half-second’s hesitation all Rath needs to surge forwards, a starlit blur that pelts the Fibromancer with a half-dozen shining boils in the blink of an eye. A loose bangle of strands form around the being’s upper arm, closing in an instant and severing the limb in its entirety before it’s seized by the Hexane’s right hand. Using its own limb as a makeshift weapon, it wields the severed arm with expert grace as it snatches the boils from the air with sticky strands, the gleaming, burning limb suddenly hurtling towards the clustered Crew with terrible speed. The Core Console springs to life as a wall erupts from the ground between the bomb and Jackie’s stunned team, your Rooks shielding them further as your eyes lock with their leader.

[Stabilize your sisters, Jack] You say with a nod, your bare fist raised high in defiance. [You all did a good job holding your own against a statue of Hexane's twelve Finalists. Be safe…we got this]

She gives you a sharp nod before the wall removes her from sight, the boil-laden arm sticking to the barrier, hissing with rage as you turn to the Fibromancer, your grip tight on the Contender’s hilt. Rath’s struggling to land a strike against your agile foe as the storm of strands opens countless wounds in her luminous flesh, but her mere proximity is causing the thing’s armor to crack and warp in the face of her searing heat. Julia’s dashing forwards, heedless of the danger as she brings her daggers to bear against the lanky warrior while gunshots erupt from the Forge doorway, laced with alien syllables as November and Amara work to destabilize it further. Julia has it, she’s about to land a devastating dual-blow at the same moment your arm surges forwards with the Contender outstretched blade-first, aiming squarely at the warrior’s throat…

…and then your target just unwravels entirely, dissolving into a whirling storm of wires and exploding outwards.

(Continued)
>>
>>3604296

Rath dives in front of Julia, saving her from the brunt of the attack as the ground roils from the havoc wrought by the Core Console and Amara’s words of choice. You brace yourself for a hurricane of razors, but you blink and it’s gone, you and your allies whirling around to track where it disappeared to.

[I did not…escape death…to lose…to the likes…of you]

The creaking voice sounds as though its croaked out by a taught violin as the Generator’s corpse rises from the ground. It tilts forwards, its newly-formed head a mass of roiling wire that slowly coalesces into a facsimile of the Fibromancer’s chitinous visage.

[I still have…so much to….protect] The being clumsily intones, speaking more to itself that anyone present as its Hexane words come out as a vibration of groaning wires. [Ozmas, they’re so sad…so hurt. Ozmas needs to…know they…are not alone]

“S…u, it’s Dorian.” Comes a faint voice that echoes into your mind as you watch your foe generate a fresh armament of radiant limbs, a dozen slender arms brought up in a fighter’s stance. “…orm…ther’s doing, but I think I can get throu…”

You inhale, your lungs aching, mind reeling from the fight as you strain to hear your friend’s words.

“…an make it if I can outrun the stormfront. Tell Lady Julia I’ll be fi…”

Your grip tightens on the Contender as Dorian’s determined voice hardens in your ears.

“…on’t let you down, Miss Shu.”

HP: 394% (+65%, Armored, Matron’s Stoicism, Ignition Gauntlets. Halo Counter: SPENT)
BIO: 134% (+60%, 2 Rooks, 3 Platelings, 1 Bishop Jackling [Empty], 1 Stealthed Jackling, 7/36 Active)
CONTENDER: Empty, Sword Form.
RAVENOUS MAW: Destroyed, restoration needed.
HUNDRED-HANDED: None.
ACT: 3/3

RATH HP: 523% (0%, Halo Counter: Primed)
JULIA HP: 498% (20%, Halo Counter: SPENT)
AMARA HP: 353% (+80%, Vocem Virtutis, 2 Clones, Whistle: Empty)
NOVEMBER: 920% (Hydra Heart, Uzi)

Threat: Medium, now occupying the Generator’s empty body.

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain ooen for the next two hours. Thank you for your patience with my tumultuous work schedule, and I hope you are having a good day.)
>>
>>3604300
So Vultha isn't just an echo like the others, they've actually retained some of their consciousness. And Ozmas is probably, isn't it? Vultha was close to Mother, and that's why whatever bits of their mind she retained is more intact than the others. Well, too bad, Vultha. Mother is alone. She always will be.

Meanwhile, Dorian is getting chased by a storm. Stay safe, Dorian. Run fast, and run far, and make Mother hurt for spending Admin tokens.
>>
>>3604300
poor sap doesn't understand he lost what he wanted to protect long, long ago. dangit though seriously what is with all our enemies basically just being condensed cores in some form or another!?

also hang in there Dorian, you're doing good! probably.
>>
>>3604311
>>3604317
(Recollection of the past is a curious interaction between Amalgam biology and the thought that went into the empathic Hexane craftsmanship. If any of the other statues had lasted this long, they'd have started to evolve, as well.)
>>
>>3604300
So Vultha has some senses/ memories regained. Whiel i would love to see if they could stop fighting i highly doubt it will come to that even if they could break free from the Geas.......

Side Thought, could Ozmas be Charons real name?


>>Tell her: So do I and i WILL take on and defeat not only you but Mother as well if i can keep them all safe that way
>>3604311
If he puts his regen into Sui Tormentis he should be quite capable of outrunning the strom, i belive in him he will ramp up ever faster

And we are forcing mother to spend ever more HP Tokens on us which is a plus though it does unsettle me quite a bit since it means her goals are so important to her that she is willing to sacrifice a lot of resources to accomplish that
>>
>>3604305
>>3604300
Is it me or is Phalanx speaking like a hexxane daughter in a hunger-mad state?
Also, how much health has Dorian put into Sui Tormentis for speed since the start of the fight in the hexxane armory? We should've given him orders to constantly boost his speed by sacrificing 125% hp each round.
Shu:
>To Dorian: [Do what needs to be done, Sir Dorian. Sacrifice your health to boost your speed. but most importantly. Survive Dorian. Outrun the storm. Lady Julia's waiting, we're all waiting for you.]
>To Vultha: [Who is Ozmas? I met an ascendant like you before. She yet still lives, but is now a slave to MOTHER. This was her blade that she entrusted to me.]
>>
>>3604300
NOVEMBER;
>Unload with a Shotgun, then pelt the bastard down with the Uzi and Porcupine.

AMARA;
>Have your clones split off a new one each.
>have Amara Prime GRA FOL CUNT(“Greater Disorient Enemy”) the Fibromancer.
>Have both clones GRA RHO CUNT(“Greater Slow Enemy”) the Fibromancer.

RATH and JULIA;
>Pickup Julia and Slingshot yourself towards the Generator.
>Once close, use extra hands to safely toss Julia up and behind the Generator, using your arms as a sorta pulley system to set her down.
>Use your increases speed to slam into the Generator, using your Auto-Counter to get through his initial attacks and slam as powerful a fist into him as you can, boil bomb package in hand to burn out the fibroamncer hiding within.
>as soon as Julia lands, she is to spend 150% on extra attacks to tear through the Generators limbs to make an opening.

SHU;
>have a new Stealth Jackinling hitch a ride on Julia.
>Once she gives it an opening, have it lock down the Fibromancer if it can, or just the Generators Corpse if it cant reach anything else.
>Respawn your Maw.
>fill out your swarmling slots with basics to help Rath get through the Arms, sacrificing and replacing them as necessary.
>Rush in, but stay back a tad. Use your Halo to keep your senses sharp. If you see the Fibromancer fleeing again, use your Hundred Handed to shield your Maw as you rush to snatch it up and prevent another escape.
>Load up two BBs and fire them into the Generator, then see if you cant get a swing into them to set them off, hopefully trapping the Fibromancer in the corpse due to the honey.
>>
>>3604336
>Also, how much health has Dorian put into Sui Tormentis for speed since the start of the fight in the hexxane armory? We should've given him orders to constantly boost his speed by sacrificing 125% hp each round.
We did. Six rounds have passed, so Dorian should be at +3000% speed now.
>>
>>3604340
(This is correct.)
>>
>>3604325
>Side Thought, could Ozmas be Charons real name?
it could be Charon or Mother, id imagine both had strong interactions with the 12.
>>
>>3604343
How many zones can 3000% speed, Cursus Alas constantly used, Spring heeled Jack, and Inspired Canvas?
>>
>>3604348
(He's currently traveling at around 330 meters per second and is almost caught up to B'ni and the storm. He's having to weave through some incredibly difficult terrain to reach her.)
>>
>>3604358
>Difficult Terrain
bet that was Mothers doing. shes really planning to go down to her very last token if that what it takes, isnt she?
>>
>>3604338
I like this plan. Supporting with some trash talk added in, though.

>"She's alone by her own choice. She betrayed everything your people believed in, murdered anyone who could have offered her friendship, and has the gall to claim that she had no other choice. Now she defiles your memory by bringing you back only to use as a weapon. She doesn't care about you, Ascendant. Ozmas doesn't deserve your loyalty."
>>
>>3604358
So he nearly broke the Sound Barrier and is capable of manouvering?

My respect for him just increased tenfold
>>
>>3604358
330 m/s? That's slightly under the speed of sound. One more turn of acceleration and Dorian will be trailing one hell of a shockwave. I think he can probably stop B'Ni, then. All he has to do to disable her is run past her, let her get caught up in his slipstream, then grab the Relics while she's tumbling.
>>
>>3604368
>>3604373
(Indeed, he's been making the rolls to dodge obstacles and keep focused like a champ. Unfortunately his speed is capped at slightly under the sound barrier at his current level, but that's not stopping him from skirting the upper limits of sheer speed.)
>>
>>3604300
>>3604336
Amending my vote.
>Dorian: [Do what you must. Use your Inspired forms, burn as much heath as need be without killing yourself to give yourself the speed you need. But most importantly, SURVIVE FOR JULIA'S SAKE. If you can't take the storm or the heat or somehow succeed in stealing the relic, throw down the gear spoke and I'll pick you up!]
>To Vultha: [Who is Ozmas, Fibromancer Ascendant?] Hold up your hand, [was it #1, the skintalker ascendant?] Raise one finger [or #2 the fleshtalker ascendant?] raise another finger [#1 has become the new Mother of this Crucible, a cruel version of itself warped by the Crucible driven by despair, #2 has become Mother's slave.]
The reason I'm doing the insane move of parlaying with Vultha is to nudge it to recalling more memories.
>If Vultha tries to make an argument then tell him this: [THEN EXPLAIN WHY CHARON THE FLESH ARTISAN ASCENDANT HAS ENTRUSTED ITS BLADE TO ME.]
>If Vultha tries to accuse Shu of lying that she has killed Charon: [CHARON LIVES! SEARCH MY FEELINGS, MY MEMORIES OF CHARON, YOU KNOW IT IS TRUE.] Flare your empathetic field and envelop it with it, and show him your memory interactions with Mother and the Massacre Mother has forced Charon to commit, and your interactions with Charon.
tfw Shu's pulling Darth Vader's "I am you father" spiel on Vultha.


>>3604358
Wait, so is the Storm chasing Dorian? From my understanding, it's Isabelle being chased by Dorian, who is being chased by difficult Terrain being formed and an Acid Storm sent his way.

>>3604384
So you're saying that Dorian's at his upper limit in the Sui Tormentis Speed boost department is that correct? In that case have him start putting health into defense. We need him to SURVIVE.
>>
>>3604300
>>3604400
One further amendment:
Shu
>Ready an action to use Escher's Gear when Dorian give you the signal to bail him out, Teleport to him, grab the gear spoke that he's thrown down, grab him and then use Escher's gear again to Extract Dorian to safety.
>>
>>3604384
Aww, darn. I guess it makes sense his speed is capped, a humanoid really is not the best shape for running faster than sound. He needs to take the Dracula theme further and turn into a wolf, then he'd be moving fast. Something or a higher level, I suppose. This is still good, though. For one thing, the fact that he's dodging obstacles while maintaining speed means he should have superior acceleration to B'Ni. Combine that with the boosted reflexes and he should be able to outmatch her.

>>3604400
Inspired Form doesn't give a huge boost to Canvas. Better to have him use the ACT that would be spent on that for another movement action.

And I don't want to stand around debating with Vultha. Just shit-talk him for being loyal to Ozmas (come on, it's not Charon) still and then resume the fight.

>So you're saying that Dorian's at his upper limit in the Sui Tormentis Speed boost department is that correct? In that case have him start putting health into defense. We need him to SURVIVE.
He can still get more reaction time boost, even if his physical speed is capped.
>>
>>3604384
is it basically his body couldn't yet handle going any faster?

>>3604400
yeah and if he fails a roll hes probably gonna need it.
>>
>>3604384
Quick Question OP: Did you lose the file for the additional relics we crafted a while back or did you simply not have the Time to fix/ clean them up so you just did not feel comfortable putting up the descriptions for the Daggers, the Uzi and The Hydra Heart? I noticed they were not in the Pastebin when i checked the Relics
>>
>>3604409
well ,hold on now. we may want to believe he can just swipe the Relics from Isabelle, but we dont KNOW that. we may very well still need to rush to his side of things, all of us.

>>3604413
the Contender upgrades are not there either. im guessing he decided to focus on his vacation instead, which is fair.
>>
>>3604413
>>3604422
(Ah, my apologies. The last thread had gotten quite full and I only got back to my computer yesterday, so my functionality was severely limited by me being restricted to my phone. I appreciate the reminder, and I'll update the sheet when I get home. The vacation was more stress than relaxation, so I do appreciate the reminder as I need to give the Relic sheet some TLC over the course of this week to make sure it's up to date.)

>>3604412
(Basically, yes.)
>>
>>3604427
>The vacation was more stress than relaxation.
well, im sorry to hear that. hope the weeks work has at least not been too difficult to make up for it.
>>
>>3604427
>The vacation was more stress than relaxation
That's too bad, BHOP. I'm sorry to hear that.
>>
>>3604427
Dont worry about it. i was just wondering if it got lost during the quite hectic time at the last thread. You are after all only human, so take the time you need to get back on top of things

Sorry to hear your vaction was so stressful

>>3604338
Some Smack talk would be useful though not only to potentially unbalance the Amalgam which is starting to regain some memories but also to break up the monotony of combat as even with a good description it sometimes just boils down to people hitting and throwing stuff at each other, seeing emotions that are not only pain can be quite refreshing
>>
>>3604422
The teleport exfil is there to bail him out regardless of the results. If he fails a roll, mission failed, storm overruns him. If he succeeds in reaching Isabelle, but fails to steal the relic, we blew our chance at surprise stealing Isabelle and Isabelle will react appropriately warranting a bailout. But if we do succeed in reaching isabelle and manage to steal the relic, extracting him is still necessary because it will basically render all of Mother's efforts in spending tokens to favor Isabelle and hinder Shu moot.
>>3604427
I feel ya, and I often feel the same way about traveling abroad for a vacaiton. Sometimes I find the best place to spend a vacation is actually right at home. Next time when you go on vacation, just stay at home and explore the town/city you live in. I've had vacations like that and it was the most relaxing thing ever.

>>3604367
Do you know what hurts more than trash talk? Truth bombs. Hexxane species by design in their species and culture are vulnerable to empathy attacks. So Shu revealing the truth to Vultha will deal critical emotional damage.
>>
>>3604367
>>3604438
im fine with you guys adding smack talk, though i will say we dont actually know who Ozmas is for sure. it could and probably is mother, but for all we know its an entirely different person from their memory, another of the 12, or even Charon(Charon told us she started to see Mother falling long before she betrayed her at the cord and could've thus long ago started to feel a disconnect as Mother both became someone she didnt recognize and paid her less attention as an actual friend, as an example of another situation.)
>>
>>3604448
eh, the thing is, if he fails to steal the Relics but otherwise is not harmed, we would need him to distract her til our team is ready to jump in. we're simply too hurt to extract him if not absolutely necessary for his survival, as we are gonna need any time he can buy us.
>>
>>3604448
>>3604449
I was thinking more along the lines of showing Vultha our determination by putting out some cheesy line

>>Everything you fought for is gone now! But i can understand your Conviction as i too have my duty and it is much more direct and immediate than yours.
>>If Ozmas is still alive i promise you to end her suffering by any means necessary. So grant me this selfish request, Go quietly into the dark and leave me to my duty to protect not only my friends but all those that the Crucible has hurt and still threatens
>>
>>3604448
> If he succeeds in reaching Isabelle, but fails to steal the relic, we blew our chance at surprise stealing Isabelle and Isabelle will react appropriately warranting a bailout.
Oh, we're not exfiltrating him, if that happens. We're coming to join him. That's why we need to kill Vultha fast, so we're free to leave.

>Do you know what hurts more than trash talk? Truth bombs. Hexxane species by design in their species and culture are vulnerable to empathy attacks. So Shu revealing the truth to Vultha will deal critical emotional damage.
Sure, but we don't have time for the "okay, wait, who's Ozmas" quizzing. If you want to just show them Mother being awful, fine, but don't do the quizzing. Come on, we know it's Mother.

>>3604449
Then the worst that happens is they go "huh, what are you talking about?". It's not worth dithering over Ozmas' identity, Vultha will be dead soon anyway.

>>3604459
Nah. Just tell them that Ozmas doesn't care.
>>
>>3604400
>>3604300
Amending my vote because I found a typo. AAAAAGGGGHHHH
>To Dorian: [Do what you must. Use your Inspired forms, burn as much heath as need be without killing yourself to give yourself the speed you need. But most importantly, SURVIVE FOR JULIA'S SAKE. If you can't take the storm or the heat or somehow succeed in stealing the relic, throw down the gear spoke and I'll pick you up!]
>To Vultha: [Who is Ozmas?] Hold up your hand, [was it #1, the Skin Talker Ascendant?] Raise one finger [or #2 the Flesh Artisan Ascendant?] raise another finger [#1 has become the new Mother of this Crucible, a cruel version of itself warped by the Crucible driven by despair, #2 has become Mother's slave.]
>If Vultha tries to make an argument then tell him this: [THEN EXPLAIN WHY THE FLESH ARTISAN ASCENDANT HAS ENTRUSTED ITS BLADE TO ME.]
>If Vultha tries to accuse Shu of lying: [SEARCH MY FEELINGS, MY MEMORIES OF CHARON, OF MOTHER, YOU KNOW IT IS TRUE.] Flare your empathetic field and envelop it with it, and show him your memory interactions with Mother, Massacre Mother has forced Charon to commit, and your interactions with Charon.
>Spawn basic swarmlings to hamper Vultha. Send a Stealth Jackling at Vultha's puppeteered body and lock down Silvis's Generator Core ability.
>Use Neuromancy to Lock down Silvis's core ability.
>Ready an action to pick Dorian up should anything go horribly wrong on his end

Dorian:
>Do what you can. out run the storm, steal Isabelle's relic, discharge those Accumulating charges on Isabelle to maximize your opening for stealing her relic. Then run. run to a safe place so we can extract you quickly.
>Regardless if you succeed or not, if anything goes wrong, throw down the spoke and signal Shu that you need help.

November
>Shotgun to its head. Aim carefully.

Rath:
>Match Vultha's puppet controlled body blow for blow. Ignition Mode.
>Critical Counter Vultha by breaking your body into separate strands, have one of your arms grab Julia then Slingshot Julia like a Missile at Vultha Psycho Crusher style.

Julia:
>Keep on putting depressive weight on him.
>Rath's gonna throw you at Vultha as part of a Critical Counter, when he does, Unleash everything on Vultha's head.
>>
>>3604485
Are you sure we can send Julia in Recklessly like that? She does no longer have a Halo Charge unlike Rath and Julia nearly got taken out the last time she was attacked
>>
>>3604491
Fine. I can agree to
>>3604485
Amending my vote to keep Julia back and pelt Arrows at Vultha or something.
And also modifying Rath's Critical Counter to Garrote Wire Wrap Vultha's Head, and then squeezing/ripping it off with Erupting Fist and Full Ignition mode.
>>
>>3604485
I really don't want to waste time trying to question Vultha. It honestly doesn't matter who Ozmas is right now, and once we're done here we can look at Mother's journal and find out. We're not getting Vultha to stand down, especially when your other orders still include killing them.
>>
>>3604485
>>3604503
>>3604499
yeah same, we have way more important things than playing twenty questions.

also we both dont need to use Julia as a projectile or keep her entirely back.

>>3604338
speaking of one small amendment to my plan on Shus Orders;

SHU;
>have a new Stealth Jackinling hitch a ride on Julia.
>Once she gives it an opening, have it lock down the Fibromancer if it can, or just the Generators Corpse if it cant reach anything else.
>Respawn your Maw.
>fill out your swarmling slots with basics to help Rath get through the Arms, sacrificing and replacing them as necessary.
>Rush in, but stay back a tad. Use your Halo to keep your senses sharp. If you see the Fibromancer fleeing again, use your Hundred Handed to shield your Maw as you rush to snatch it up and prevent another escape.
>Load up two BBs and fire them into the Generator, then see if you cant get a swing into them to set them off, hopefully trapping the Fibromancer in the corpse due to the honey.
>Continue to have the Console keep the Fibromancer off balance by rearranging the furniture under and around him.

cant forget to pummel him with furniture. not exactly what 'take a seat' is supposed to mean, but it works.
>>
>>3604300
Make one small amendment to >>3604510's plan.
>Have the Core Console shift the Calcite Armorer's corpse away from Vultha. We don't want him body surfing.
>Have everyone's attacks aim for Vultha's head, not Silvis's body. Kill the puppeteer, not the puppet.
>>
>>3604519
well, i mean aim for the core sure, but the head could just be a sensory organ, not the Fibromancers actual core. he still needs to see and the generator had no head, so his actual self may still be in the torso.
>>
>>3604519
Good plan. Just box it off.
>>
>>3604300

[Do what you must, Sir Dorian] You reply, as your foe readies itself for the incoming attack. [Use your Inspired forms, burn as much heath as need be without killing yourself to give yourself the speed you need. But most importantly, survive…for her sake. If you can't take the storm or the heat or somehow succeed in stealing the relic, throw down the gear spoke and I'll pick you up!]

November’s shotgun roars again, its powerful retort punctuated by the staccato of the Uzi laying down a hail of metal at the Hexane Hybrid. Amara stands tall despite her pain, her quartet of clones bellowing forth a series of arcane epithets that render the Fibromancer’s husk an unwieldy vessel as Rath dashes forwards, slinging Julia skyward before your newborn swarm overtakes their shared target. A lance of phantom pain echoes through you mind from a source unseen, your blood running cold with fear at what the sensation foretells. You can’t think about that now, and you reel in your focus as your maw roils with a newly-crafted tongue as a pair of rounds slide into the Contender’s sleek barrel, with your hopes alongside them. A crack, a boom, and the sound-shattering speed of Rath’s critical counter blows a hole in her foe’s chest even as her form flickers against the constant assault of lethal strands. The Hexane’s focus is on the blinding goddess before them, leaving them completely open to Julia’s flurry of blades from behind, her skin charring from the heat as she closes her eyes against the singeing aura, determined to end this once and for all.

>>[QUINN: STABILIZED]

The Fibromancer is overwhelmed, and just as another pang of agony explodes across your mind from the other side of your connection, you make your move.

“…hu…ught up…enga…ait…”

You sling past your foe on a tongue of pure muscle, the Contender’s blade slicing a bloodless gash across your foe’s breast as you pass. You hear the twin pops of the B.33s detonating inside its chest cavity as you land, turning just as the Core Console flares once more, forcing the immobilized warrior into an obsidian throne and trapping its wrecked form in the seat as Julia pulls back, her body smoking from the melee.

The warrior is trapped, utterly.

>>[NEW WARP POINT AVAILABLE]

It’s perfect.

[I did not survive the Crucible to…to…I didn’t…] The Hexane remnant intones, struggling to free itself as Rath stalks forwards, her body flaring with silvery light. It slows, the twisted wires that make up its face seizing up, almost in an expression of shock.

[…I didn’t survive the Crucible] Vulthas’ echo states, cold realization washing over them as its limbs go slack, another pang of suffering throbbing against your temples.

(Continued)
>>
>>3604578

[You all…this is the next one, the next Crucible, isn’t it?] It continues as Rath hesitates, the shining citrine stars that are her eyes casting their gaze over to you. [We…I failed Ozmas. They made this terrible place…they made this form of mine, now. They won, and we lost everything]

It tilts its head, scanning your team before its sightless attention hones in on you.

[…Please forgive us our hubris, Honored Daughters]

Rath reaches out, taking its head in her hands as her aura flares intensely. A second passes, then another, and then…Vulthas’ form is reduced little more than a melted heap, a ball of fused wires, a mass of silver strands atop a charred boy in a blackened throne.

You’re about to breathe a sigh of relief when pain lances through your mind once more, and ice spears through your heart.

Pain.

Dorian’s pain.

>>[DORIAN DEATH SAVING THROW: 1 SUCCESS]

No.

No, how could…

You turn to Julia on instinct, struggling to catch her breath as she stumbles over to Amara’s side as the latter’s calcite barbs painfully recede, her skeleton betraying her no longer.

You look among the carnage of battle, around at your wounded allies and the utterly spent members of the Midnight Crew.

Dorian’s in danger, somehow brought low despite his blistering speed…or perhaps, because of it.

You need to move.

HP: 394% (+65%, Armored, Matron’s Stoicism, Ignition Gauntlets. Halo Counter: SPENT)
BIO: 134% (+60%, 2 Rooks, 3 Platelings, 1 Bishop Jackling [Empty], 1 Stealthed Jackling, 7/36 Active)
CONTENDER: Empty, Sword Form.
RAVENOUS MAW: Destroyed, restoration needed.
HUNDRED-HANDED: None.
ACT: 3/3

RATH HP: 503% (0%, Halo Counter: SPENT)
JULIA HP: 426% (20%, Halo Counter: SPENT)
AMARA HP: 440% (+80%, Vocem Virtutis, 4 Clones, Whistle: Empty)
NOVEMBER: 920% (Hydra Heart, Uzi, Tier 1 Core)

Threat: Destroyed.

>>Reach Dorian immediately, leave the bodies for Jackie and her Crew.

>>Devour what you can of the bodies, then teleport to Dorian's side.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next two hours.)
>>
>>3604586
>>Reach Dorian immediately, leave the bodies for Jackie and her Crew.
I trust them to save us something, right now we need to move. Shu, Rath, Julia, November, and several Amara clones. Go!
>>
>>3604586

I agree >>3604589

We need to move now something happened to Dorian we do not know what but we need to rescue him right now and possibly beat up Isabelle while an acid storm is on our heels we may have to bring isabelle with us though i have no idea how we could guarantee to get her real body wihtout her switching to a clone anf without killing her outright
>>
>>3604589
Oh, and a write-in:

>>Write-In
>Convert the Bishop Jackling that Dorian is wearing into two Knights, have them guard him.
>>
>>3604586
>>3604589
Agreed, there's no time to waste.

Could we also bring Jackie and Keane? Quinn is stable and the Lair is safe so Quinn and Ace should be okay on their own.
>>
>>3604603
I don't know. Jackie and Keane are both low on resources. It might just be feeding them into the grinder.
>>
>>3604589
agreed, supporting. saving our ally and stopping Isabelle if we can is our main goal. but goddamned this is gonna be brutal, we really are in no position for another fight.
>>
>>3604609
lets be positive about this, Isabelle probably is in no condition to fight us either we still are much stronger than her even if she can create some clones
>>
>>3604586
Damn it. I really wanted to give Manus Caelorum to Julia, have her lay the stacks on B'Ni, but she doesn't have working hands right now. Crap.

Oh, also, remember to bring all our swarm with us to the fight. I want those Rooks around, should make a fun surprise for B'Ni.

>>3604609
>>3604612
I really hope it was B'Ni that did it. That's it's not just Dorian having been caught on one of Mother's traps, and that B'Ni will be nearby. I think it probably will be, the sensations bleeding through suggested a fight to me, but we'll see.
>>
>>3604586
>>3604589
add in
>"Jackie, Dorians in trouble. our home is your home, and take whatever you need of the corpses, we're out of time to waste."

it will let them know the situation and make their decision to come or not, without forcing or asking them.

>>3604612
at full strength maybe. but two of our party members have no actual hands, our BIO at least im sure is pretty low across the board, other resources are spent, Health isnt terrible but not good, and Isabelle still was not a weak target to go after. im not for hoping for the best, only doing what we can and must.
>>
>>3604586
>Leave Arbiter's Appetite at home.
We should also leave Arbiter's appetite back home. That way if the midnight crew does decide to stay back and consume the corpses, they'll get the full benefits.
>Reach Dorian immediately, leave the bodies for Jackie and her Crew should they decide to stay behind.
Teleport party loadout: (Shu, November, Rath, 4 Amara clones, 2 Rooks, 3 platelings, the Stealth Jackling)
Shu:
>Bring the the Rooks and the Stealth Jackling with you and keep them active, Have the Stealth jackling tear down the protective wall via Control Console to free the Midnight Crew and the Rooks.
>Immediately locate the Bishop jackling and do a hundred-handed chaingrab to yank Dorian towards the party while simultaneously having said chain provide additional grip for the Relic Dorian may or may not be clutching in his hands.

>Amara clone #1-2: Cast "SAN THA" AND "RHO CUNT" immediately upon Teleporting.
>Amara clones #3-4: Activate Queen Crimson and Attack any one or anything that tries to lay a hand on your family. Sacrifice yourselves if you must, body block Isabelle.
Rath November, Amara clones:
>Get to Shu, we're going to rescue Dorian. PREPARE FOR WARP JUMP.

Rath:
>Spinning whirlwind Flaming Lariat that tosses bombs. Clear the area.
November:
>Unload with the Porcupine for Suppressing fire, use the Shotgun to fend any enemy that gets into close range.
To Jackie and the Midnight Crew.
>[Jackie, Dorian's in Trouble, we need all the help we can get. He's the final part of our plan to screw Mother and Isabelle over. Julia and Amara Prime will take care of Quinn and Ace. You with me?]
>If you're coming, spawn blade bats and constructs to secure the perimeter, Dorian and the package he gambled his life on.
>Keane, you're in charge of taking care of Dorian once he's secured.
>>
Wait, hold up. Just realized something: Dorian doesn't fall unconscious when he's in Death Saving Throw territory. He just gets reduced to a single ACT. If we can stabilize him, he'll be back in the fight.

>SCARLET TERROR (Lvl 4): Persistence and determination in the face of death, Dorian’s resilient nature has begun to bleed over to the armor he bears. As long as Scarlet Terror is currently active when he is reduced to 0% HEALTH in combat, Dorian may continue to fight, with his maximum ACT reduced to 1. (HEALTH REGEN +5%)

>RED DEATH (Lvl 1 Hybrid): Any color he likes, as long as it’s red. Dorian’s body alters in a fundamental way, his wide variety of shifting hues narrowing to a range of blood-toned shades. The base effects of the component skill SCARLET TERROR are now permanently active and require no upkeep, though the range of associated abilities have been permanently reduced to short-range

Scarlet Terror is always active, it prevents him from being knocked out in a fight, he's still in this. Stabilize him and his regen will bring him back to combat ready in a single turn.

>>3604630
Leave the journals, too. Don't want to risk them getting damaged.
>>
>>3604630
our party is pretty beat up, dont think we should leave Julia behind, she can still fight, and she is the LAST person who would want to stay behind with Dorian in trouble.

our home is safe and both Quinn and Ace are stable. no one needs to stay behind.
>>
>>3604630
>>3604638
we also need to remember his WAKING DREAMLANDS should be active now.
>>
>>3604642
Yep. We might be badly injured and going up against a real tough enemy, but at least we outnumber her significantly. If she has enough levels in Resentiment's Mirror to make eight clones, then I...well, I don't know what. I was going to say "eat my hat", but I don't actually have a hat, nor do I want to buy one just to eat it.
>>
>>3604615
It supports the evidence that Dorian threw down the warp point before he was brought to death's door. He must've succeeded in stealing the relic from Isabelle, or he failed to steal it.
If he failed to steal it, lets prioritize in
Amending my vote for November:
>Unload with the porcupine and Shotgun to keep Isabelle and her clones at bay.
>>3604630

Amending my vote:
Teleport party loadout: (Shu, November, Rath, 4 Amara clones, 2 Rooks, 3 platelings, the Stealth Jackling, Julia, Jack and Keane are optional)
Shu:
>Free action: leave behind the following items: Arbiter's Appetite, Mother's Journal, Charon's Journal, Gina's Smartphone. Keep the following items: Escher's gear. Hexxane Contender, Mistress's stoicism
>Act 1: Have your stealth Jackling manipulate the Core console to tear down the wall protecting the Midnight Crew to them and our 2 Rooks. Fill out our swarmling slots with basic swarmlings.
>Act 2: Use Escher's gear once everyone who has volunteered for the Dorian Rescue Party is connected with Shu. Immediately after Teleportation, have the Basic Swarmlings create a perimeter around Dorian to body block it and retrieve the relic, have the Rooks Guard the Party, and have the Stealth Jackling insert itself into Isabelle.
>Act 3: Hundred Handed Chaingrab to yank Dorian and the Relic to safety.

Julia
>Join Shu as part of the teleport rescue party. Dorian needs you.
>Once Teleported, Secure Dorian. If Dorian succeeded in stealing the relic, hold on to both Dorian and the relic.
>>3604642
it might become active next round Having it become active in the same round doesn't have the same effect of throwing Isabelle off guard. But either way it will be a big surprise.
>>
>>3604642
>>3604660

What I mean to say in >>3604662
is that if If Dorian failed to steal the Relic, lets prioritize in destroying the Relic.
>>
>>3604586
>>3604630
i suppose i can support this, but with the change i refuse to leave Julia behind. we can do Amara, but only if she doesn't refuse to be left behind.

i also feel something akin to what i said
>>3604618
here would be better. they just saw half their family almost die, it feels unfair to pressure them into coming regardless of the reasons, we should simply let them know what is going on, and let them make the decision wholly on their own, so i also support it only with the change of changing what is said to the Midnight Crew.
>>
>>3604666
Which is why we should bring Julia. Yes, she doesn't have any hands left, but she's still pretty good in melee with her arm-blades. And she can destroy the Relics by touching them. Hungering Membrane plus Artisanal Appetites means that Julia just has to fall on the Relics to destroy them. We knock them out of B'Ni's grasp, Julia dives for them, her skin eats them.
>>
>>3604660
>>3604662
my biggest worry is, if it is Isabelle, she simply either prevented the Relic getting grabbed, or snatched it back up, and is already off again on her mission. we might have to leave someone behind to stabilize Dorian while the rest run to stop her.
>>
>>3604673
All the more reason to bring lots of people.
>>
>>3604630
I like the idea of opening up with Rath carpet bombing the area. Her Generator abilities are incapable of harming allies, so burning everything around us can only hurt B'Ni. Only real problem is that it might obscure her movements with the flames.
>>
>>3604677
agreed. like i even said, if Amara refuses to be left behind, so be it. for one, we dont have time to convince her not to, and worse case she stabilizes Dorian while we chase after Isabelle.

i also dont want to accidentally make her feel guilty about not being there when it really mattered, or make her think shes too weak to be with us or anything. its silly but Amara has been through alot and im very sure she has her mental limits that are probably already at least a bit strained, and if she doesn't feel she can stay behind and we force her it could be a heavy hit to her, regardless of the logic behind the decision.

and again, honestly trying to convince her not to come if she pushes for it would take waaay too much time. she can hide behind a pile of clones if she does come.
>>
>>3604667
Alright.

To put it all together, one final amendment before I have to get ready to leave for work:

>Reach Dorian immediately, leave the bodies for Jackie and her Crew.
>Quickly assemble your rescue team: (Shu, November, Rath, Julia, 4 Amara clones, 2 Rooks, 1 Stealth Jackling)
>Leave the following items behind: Arbiter's Appetite, Charon's Diary, Mother's Diary, Gina's Smartphone.

Shu:
>Gather all of your currently active swarmlings within the house to join you and fill your swarmling slots to max with basic swarmlings
>use Escher's Gear to teleport
>After Teleporting, Hundred Handed Chain grab between your Rook and Dorian's Bishop-Jackling, make sure you spend extra bio making extra arms to secure the Relic Dorian may or may not have stolen from isabelle's clutches.

Julia:
>Join Shu in the rescue teleport party.
>Protect Dorian, Destroy the Mind Transfer Relic if Isabelle is intent on snatching it back.


Rath:
>Join shu in the rescue telepor team
>immediately after Teleporting, open up with a 360 lariat that scatters boils around like a sprinkler.

November:
>Join Shu in the Teleport party
>Open up Guns blazing with the Porcupine Lay down suppressing fire.
>Once Dorian is secured,

Amara clones:
>Join Shu in the teleport party:
>Clone #1 "SAN THA"
>Clone #2: "Rho CUNT"
>Clone #3 "Fol Cunt"
>Clone #4 Activate Queen Crimson and secure the perimeter.

Dorian:
>Flare Verteilung if possible before Waking Dreamlands kick in. Otherwise, Prime your Halo to do a Critical Full Dodge with the counter being the Matron or the Sister going full fury on Isabelle.

Midnight Crew:
>"Jackie, Dorians in trouble. our home is your home, take whatever you need of the corpses with Arbiter's appetite, we're out of time to waste. If you're feeling bold, join us in the teleport party, Amara Prime can take care of Quinn and Ace.
>>
>>3604693
Might I add to Rath's action, do the 360 lariat boil sprinkler while in FULL IGNITION MODE.
>>
>>3604693
Actually, Dorian should be close to the teleport-point. He established it after taking the heavy damage. We might not need to Hundred-Hand. But we also might, so I'm fine with leaving that in.

Another issue is that as >>3604673 points out, B'Ni is likely already on the move again. Probably moving a lot faster than she was before, in fact, since she's now aware of the threat chasing after her. So we need to add on a "chase down B'Ni" to the plan.

>>3604701
That adds nothing to the plan, other than changing it from Bio costs to Health costs. Rath's Bio should be at full, we can afford to have her spend some of it. Let the Ignition cool off for a bit, recover her Health. She'll need it.
>>
>>3604693
Yeah, thats better.
Hope work isnt too tough on ya today.
>>
>>3604701
I have to agree with>>3604709
Rath not using Ignition as it costs Health, Health we are gonna need if we have to chase down Isabelle and BIO is full since all she did cisted her health

While Ignition might be useful as a way to heal Dorian but not worth the cost she would have to pay in Health

>>3604586
Otherwise i can support>>3604693
>>
>>3604701
>>3604709
Yeah, Ignition is also only beneficial if we think shes gonna be in melee, which it seems we are trying to avoid at first.
>>
>>3604718
it wouldn't heal Dorian as Dorian doesn't have Heat Immunity. technically, at the moment, it wouldn't heal November either if i remember correctly, due to T1 Cores only being Resistances,not immunity.
>>
>>3604748
Speaking of setting allies on fire, Rath's Boils can't hurt Shu thanks to Sisters' Constellation. What do you say to Shu trapping B'Ni in a Fear To Tread and having Rath throw Boils in with them? Shu won't be affected by the terrain, B'Ni will be constantly knocked prone, and take heavy damage. If Dorian recovers he can join as well, he's not affected by any rough terrain. We could also terraform a pit for us to fall into before starting the Fear. Like the blender against Lara, but without the spikes because that part could hurt us. Then Rath pours in fire from above while the Amaras shout down curses.
>>
>>3604755
Well i would like not to Kill isabelle as she still has Gina and i would really like to try everything to get her back
The Blender would probably shred her but that would be that she is gone and so would be Gina the very reason we have not hunted her down and killed her already(imo)
>>
>>3604709
>>3604716
>>3604718
I am at work and have a small reprieve. I approve of these suggestions, and give my consent to have them amend it in my stead >>3604586 Bhop.
>>
>>3604759
Nah, not a blender, we're not going to grow the spikes, too. Just a pit tumbler. Make it hard for her to get out.
>>
>>3604755
might be hard to set up but could work. only issue i can see is Isabelle has movement advantages including going straight up.

>>3604759
oh no, dont get us wrong, we dont want to lose Gina either. but we also simply cannot afford to have Mother be revived/have her plan to to fruition, so we may have to make that hard decision.
>>
>>3604765
>>3604764
interpreting Dorian’s fragmented measage, it seemed that either the storm caught up to Dorian or Isabelle caught up to him.
>>
>>3604764
Sorry i misread your post but as this Anon>>3604765
said she could just go straight up create a clone and jump of the Clone to get out of the tumbler

>>3604775
My guess is that Isabelle caught him following her maybe mother told her

I would bet that this is only a couple clones that are there that do not have the Relics on them

The only way the storm caught up is if Dorian just splatted on a rockface with nearly mach speed which would probably instantly kill him instantly so it should be a fight

The question is if it is the real Isabelle with the relics or not

If not we have to move on immediatly to catch up with her or leave immediatly
>>
(Gentlemen, the next post may be delayed a bit as I'm finishing up a surprisingly busy work day. Thank you for your patience, and I shall update as soon as I am able.)
>>
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>>3604586

"Everyone, Dorian’s in trouble.” You announce, and both Julia and Amara bolt upright, the latter letting out a small gasp of pain as she does so. Rath’s about to deactivate her ignition form when you break the news, and her body flares with vigor despite her evident exhaustion.

“Our home is your home, Jackie.” You state as the obsidian walls recede into the floor. You toss the alabaster gear you fish from your pocket towards the Crew’s leader, who grabs it from the air with a confused expression. “Take whatever you need of the corpses with Arbiter's Appetite, we've no time to waste. If you're feeling bold, join us…but you’re not obligated to.”

Jack gives you a searching look as she watches you empty your pockets of Gina’s phone and the pair of journals, placing them on the bar before you help Julia and Amara rise. Rath and November join you, the pair sharing a glance as Jackie and Keane tend to their wounded. You glance around as they collectively place their hands on your outstretched fist, the gear clutched tight in your generated hand. They’re tired, beaten, wounded, and exhausted. Determined and defiant to the end, without a doubt, but…

…they’re not ready for this.

Neither are you, but you put that aside as you hold the black gear in your palm and focus. Reality shatters, and a half-second later you’re buffeted by howling winds and stinging rain, the torrent that hammers down on the surrounding Fleshscape an impenetrable veil across the land. Your allies struggle to see through the hailing sheets, and it’s Amara that first spies Dorian crawling after a target unseen. As one you race to his side, and you throw a jack into the rain-slicked skin at your feet as the ground rises up, forming a crude shelter at your silent command. Julia’s by his side first, followed by Amara as the pair gingerly turn him over and gasp at his state. He’s barely conscious, his suit and body in tatters, his very being diminished.

“Lady Julia, I…” He begins weakly, but she just shakes her head and forces a smile, reaching up to hold his face in her hands when the harsh reality of her situation nearly makes her break out in tears before she turns away. Dorian tilts his head towards you, giving a dutiful nod as he continues. “Miss Shu…it’s not as bad as it looks. Isabelle, she…she, I…”

[We can talk like this. What happened?] You ask via the empathic channel, and Dorian gives a harsh, wet cough before he can gather his thoughts to reply.

“Her bodies…six of them, stronger than last time.” He explains as Amara’s clones work to cradle the pained artist as best they can, his single blue eye struggling to stay focused on your face. “I was following her headlong into the storm, and I couldn’t keep my speed up or the droplets would just rip right through me. The rain…it’s heavy, acidic. Tell the others, they need to…”

(Continued)
>>
>>3605006

“Done.” You reply, cutting him off as your allies dry themselves as best they can with what their Neuromancy can offer. “The Relics, were you able to…”

He shakes his head, and your heart sinks, a bit. He offers a wet chuckle as he closes his eye, looking at Julia even as he continues speaking.

“…I’m sorry…but it wasn’t all for naught.” He says, raising his ruined hand as a paintling takes shape on his wrist. A crude map, but a map all the same, showing a cluster of raised bumps with a single dot moving away at high speed. “…It’s crude, but attaching a bit of your Jackling to her was the best I could manage. I’m sorry I couldn’t do mor…”

He stops when you reach out, gentle touching his shoulder with a smile on your face.

[Well done, Sir Dorian. Well done]

He returns your smile as his eye closes, losing consciousness in Amara’s arms. He’s in no shape to fight…but he’s alive, and he’s given you the key to tracking down your prey, all the while apologizing for not having done more against a foe and situation he was never equipped to handle.

A gentleman, in all things.

>>[DORIAN: STABILIZED]

Your shelter holds surprisingly well as you stop to catch your breath, your mind turning over the recent events as you trace the Jackling’s path in your mind. You may not be able to catch Isabelle, but you can find out where she’s going and hopefully stop her there. However, there’s another fear that tugs at the forefront of your mind, a worry regarding the one that sacrificed everything to keep you safe.

Why hasn’t Gina made contact?

When you reach out across your bond to her, you’re met with a curious feeling, almost as if…there. This sensation is one you recognize, though when you first felt it you didn’t know what it foretold. It’s why you haven’t been able to reach out to her since you ventured into the Hexane Armory…and why she couldn’t reach out to you when her host was there, either. The low hum of Hexane distortion reverberates across your bond, a lingering echo of empathic waves throwing off your otherworldly connection from your and Isabelle’s time in and around the Armory.

You reach within yourself, calling out to Holly, Uzu, or any of the Daughters that now reside within your mind. They’re still there, you can feel their presence clearly, and yet…the same distortion is blocking you from communing with them outright, every attempt to speak laced with soft Hexane static. It’s something you hope diminishes with time, but for now…you have a choice to make.

One that will shape how the Crucible itself will unfold.

>>Follow Isabelle via Dorian’s tracker with a team of your choice. You’re both so close, and you can’t afford to let Mother have her way.

>>Fall back and recover at the Roost. Throwing your exhausted team into the unknown isn’t a risk you’re willing to take, Mother be damned.

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next hour and a half, Gentlemen.)
>>
>>3605014
>Fall back and recover at the Roost. Throwing your exhausted team into the unknown isn’t a risk you’re willing to take, Mother be damned.
Desperation leads to mistakes. We return, eat, heal, and prepare quickly before traveling back to this safe marker.
>>
>>3605014
So it's an effect of the Hexane bunker that blocked the mental communication, not B'Ni putting more levels into her stealth ability. That actually makes sense. The Hexane were empaths with a pseudo hive-mind, you'd need that sort of thing in a private dwelling or it's not actually private.

Right, so there's no chance we're not going. If we don't stop this, we're all dead anyway. Who are we bringing, though? Rath and Julia, obviously. Do we bother bringing November and the Amara clones with us through the rain? We're going to have to armor everyone in Platelings to keep the acid off, Kynar Chitin should prevent the worst of it. But trying to outfit all the clones and November's large form would eat into our swarmling supply a lot.

How many Admin tokens does it make to cause an acid storm, by the way? I feel like that large a terraforming should cost more. Ozmas already lost somewhere in the region of twenty-five tokens just from getting B'Ni into position and slowing us down. How much does she have left? It can't be a lot.
>>
>>3605014
>Follow Isabelle via Dorian’s tracker with a team of your choice. You’re both so close, and you can’t afford to let Mother have her way.
>Take Rath, November, Julia, and as many Amara Clones as she can muster, and have Amara teleport Dorian back to your home so he and her will be safe.
>Quickly get The Sui and Gutgrabs onto Rath, and head out, quickly, but with everyone's Halos on high alert and the Amara Clones forming a circle of radar and protection around you, fully aware Isabelle may of left a clone or two behind to stall you, or Mother another trick. have a Sonar-Jackling attach to each Amara clone to better help guide you and look out for danger.
>form anti-Acid rain parkas for everyone from your Chitin and Julias skinshaping, using recursive jacklings to attach to her nerves and act as pseudo fingers for her til her real hands come back.

>>3605046
we literally do not have time. its not desperation, its knowing we have a very, very hard time limit we are already behind on.
>>
>>3605053
we dont have to use actually swarmling slots to form anti-acid, we have done similar before with using our chitin as simple materials to make clothing and the like. it guaranteed wont give the actual armor effects but it'll actually probably be cheaper and it'll get the job done, which is all we really need.
>>
>>3605046
>you have a choice to make
>One that will shape how the Crucible itself will unfold.

Any hesitation now means we will almost certainly be too late to stop Mother's plan.

>>3605014
>>3605057
Supporting this.
>>
>>3605053
Actually, she lost even more than that, because she's been putting obstacles in Dorian's path that he's been dodging right around like the boss he is. Every obstacle dodged costs her two tokens. So she's at what, thirty to thirty-five tokens spent so far, before we get to this huge storm. When do you run out, Ozmas? How much do we have to foil you before the Cord deletes you?

>>3605068
Yeah, I just think it would probably be more acid-resistant when still attached to a living thing that can renew it. But I suppose we can live with it wearing down a bit, it doesn't have to last long.
>>
>>3605092
all our swarmlings have full acid immunity, so id think their chitin would aswell.
>>
>>3605014
Fuck. Yeah. Dorian.

Charging through an acidic maelstrom, all for the chance to put a literal bug on Isabelle? And still feeling as though it wasn't enough? He is the freaking best. A true gentleman, indeed.

As for plans. We've got no time to rest or recuperate - it's now or never. If we didn't have a chance of taking down Isabelle, then Mother wouldn't be burning Admin tokens to put all of these obstacles in our way.

As for the plan:
>>3605057

Supporting.
>>
>>3605103
Sure. But that immunity is probably based on enzymes and protein coats that can degrade when cut off from a life support system. Still, doesn't matter, we just need to get through the storm, cost Ozmas another token for it, and burn that corpse to ash before B'Ni can jack into it like the stupid idiot she is. They don't have to last long. Should we give Shu a poncho, too? She doesn't need it for acid resistance, Matron's Stoicism takes care of that, but might as well give her something to keep off the rain. Though I admit my main reason for wanting it is because an armored Shu wearing a mantle of flexible chitin and wielding the Hexane Contender is going to look like one of Ozmas' nightmares made flesh.

>>3605139
Dorian is the best, yes. He's been going above and beyond since the beginning when he let us blow up his house to destroy the Corrupted Engine. Even if he wasn't Only Boy, he'd still be Best Boy.
>>
>>3605156
eh, the thing is the Stalwart is not an enclosed system, so even if shu herself is technically immune having acid soaked into you cannot be fun, so yeah lets giver her one too.

>>3605139
yeah Dorian did damn well. i know he would want to be here to stop mother, but hes earned his rest. same with the Midnight Crew. sad they didn't have it in them to come along, but i understand. they must be absolutely terrified to their very core, and as much as they probably dont like to admit it, actually being close to death again is probably something they just were not mentally prepared for. my hope is the pang of not being here now will be fuel for them to be unwavering badasses later, not that i think they deserve to feel regret over this but i can see it being something they do end up having.
>>
>>3605057
(Regarding this plan; are you leaving Amara Prime with Dorian and the Midnight Crew and simply bringing her clones along? If so, you may bring 12 Clones, as that's the most she can manage to craft before you set off.)
>>
>>3605214
unless she herself is absolutely insistent on coming along with us, yes the plan was to have her command her clones from the home base and watch over Dorian...and i guess just generally try and cheer up the Midnight Crew.

plus, she has a FuzzBuzz to nurse back together aswell, it can be like a party! a morbid, disturbing party where Amaras try and nurse both broken body and broken spirit. ok so not a party at all.
>>
>>3605214
That sounds reasonable. If Amara isn't coming along with us, then she should create as many clones as possible.
>>
>>3605214
Yes. We don't want Amara anywhere close to this. Either B'Ni or Ozmas will kill her, they're real awful cunts like that.

So how are we going to do this, anons? Six B'Nis, and only four of us plus some Amara clones. I figure at least one is going to be busy setting up the [s]brain swapper[/s]Skintalker-enhancer on Ozmas' corpse. That still leaves us with five of them. No super-regen anymore, but very fast and with high-damage melee attacks. Whether or not their health pools are still shared is unknown. We need to get past them to destroy the corpse before the operation is finished. Rath I think is our best shot, she's mobile and difficult to pin down when moving fast, ideally she'll be able to slip through and drop some Boil charges on the corpse. But we need something to support her. What big attack can we pull out to keep the B'Nis occupied and distracted? Baneling barrage accompanied by clone chorus?
>>
>>3605020
Did dorian get a glimpse of what classes that Bni consumed?
>>
>>3605285
well, it might be time to abuse a Swarmling ability we really never use; Combining them into bigger variants.

>TRYPOPHILIC HIVE (Lvl 2): Now, in addition to the basic clawed swarmlings you may birth from your hive, you may also combine members of your swarm into larger, more aggressive forms or generate them independently, with the larger variants capable of taking and dealing more damage. You now have the ability to imbue a Swarmling with a rotating set stingers that will allow it to bury itself within your prey, or drain a bit of your stomach acid to grant a Swarmling the ability to inject damaging acid into the victim of your choice. (BIO +20%)

in essence, we could spawn say...quad+ Knighted-Grapplings, even perhaps slap Stalwarts onto them. we will never be able to outright match a full Daughter like this...but this isnt full Daughters we are fighting, and they dont have to actually on their own beat them, but only be powerful enough to hold them down, clear the path for Rath, and be enough so we can pick our targets with better impunity. shes tough and shes fast, but if shes facing something she cant just cut down instantly, and even has some bite to give back, it'll heavily negate the point of her clones in the first place. unlike trying to simply outright swarm her, which she may still be able to just cut a path through or outrun, these Knights will naturally be faster and tougher due to their size, while buffing eachother considerably aswell, and with Grappling they can bash her pretty hard at that size, and now due to both their size and natural boost, she might not be able to cut her way free if we spawn Hundred Handed walls to block her from trying to get past them, or at least it will slow her down considerably.

and this is on their own, in which we ourselves can back them up and send other swarmlings to help aswell. only real issue is they wont be cheap, not at all. in swarmling slots sure, they actually wont take up that many, but in BIO we will be feeling it.
>>
>>3605285
Fear to Tread is probably a great choice, given that it affects a wide area and can create a great no-go zone for Isabelle to avoid.
>>
>>3605289
Why does B'Ni even have level-ups, anyway? If she hadn't wasted time leveling up, she'd have gotten this over with twelve hours ago. I guess she wanted something to make her feel safer traveling into unexplored territory, but she had Ozmas cheating for her. She wouldn't have run into any hostile Amalgams, and other Daughters could be diverted. All I can think is that she's so scared of Shu at this point that Ozmas could not convince B'Ni that there was any obstacle she could put in our way that would deter us. Which, okay, is technically true, but only because her delays gave us a chance to catch up. She spent all that time preparing for a fight that the preparation made happen.
>>
>>3605353
you say that like Isabelle has been shown to be logical or make good decisions.
>>
>>3605338
Maybe. But then we'd catch our allies in it, too. Maybe give them Knight mounts?

>>3605360
Less that I expect that, more that I'm frustrated we have to deal with B'Ni having even more clones and I don't know how to express it. Yes, I know the alternative is "Ozmas achieves her goal while we're still sleeping, making it impossible for us to have even this much resistance against it", but that doesn't actually make the knowledge that we have to get past six B'Nis while we're battered and bruised any easier to cope with.
>>
(Back home, settled in, and writing now, Gentlemen.)

>>3605289
(He did not. He was overwhelmed by a set of Dopplegangers boasting B'ni's original power set she used when she fought by your side, albeit leveled up considerably.)

>>3605353
>>3605377
>>3605360
(Mother told B'ni to level up for what is to come and placed Amalgams in her path without resorting to spending even more tokens.)
>>
>>3605377
no, i understand, its stressful as hell. hence my suggestion to throw something at her she cant just brush aside, instead of hoping numbers will do the trick. its gonna be a very odd fight though. sure, she will be more than willing to kill us, but she herself also will fight knowing she doesn't need to kill us to win, only hold us off ling enough, and we will be doing basically the same.
>>
>>3605391
Exactly, this is gonna be an odd, but intense fight. For her, this is gonna be like a tower defense fight, with her holding off enemies until the timer runs out.

Also, what abilities does our group have that are effective against constructs?
>>
>>3605390
>(Mother told B'ni to level up for what is to come and placed Amalgams in her path without resorting to spending even more tokens.)
Why, though? Is there something in the crypt that B'Ni is going to have to fight? Because otherwise, my objections to this stand.

>>3605391
Yeah, tying the clones down with big Grapplings could work. Maybe terraform, too? Actually, yeah, terraform. Modify the structure, pull the corpse away so that the B'Ni performing the procedure has to dedicate her time to keeping everything connected. And have Amara cast GRA TER RHO on the corpse's location, too, so that Grinding Earth turns it into a blender that B'Ni has difficulty staying stable in.
>>
>>3605416
(Dorian has most of them, but November's armament would be effective since B'ni is by no means immune to flame or heat-based powers.)

>>3605422
(You'll see.)
>>
>>3605416
Dorians Mist Form.
thats it, thats all we had that was specifically effective against Constructs. i think at some level Halo or Neuromancer allowed for the hijacking potentially of Constructs, but i dont think anyone has either to the level necessary for that right now.

>>3605425
oh, well thats...not something i wanted to hear.

>>3605422
well, if its even Terraformable. if this corpse is so important, id imagine its crypt is made out of non-terraformable material, hence why even Mother had to have Isabelle get a key to enter it.
>>
>>3605425
Iiiiiiiiinteresting, thanks, BHOP!
>>
>>3605425
>(Dorian has most of them, but November's armament would be effective since B'ni is by no means immune to flame or heat-based powers.)
Oh, yeah, that is a good point, isn't it? We have a heavy repeating plasma gun, even on Tier One it's pretty strong and accurate. We should have November shoot her. Focus fire on the corpse, if B'Ni wants to stay put and try to connect the machine she'll have to take out November, we can use that to control the flow of battle.

>(You'll see.)
Well, it can't be a level restriction to get in, since B'Ni was still technically very high level (I think she's got at least sixty-one levels, by my count) even if we nerfed her. So it has to be something she must be strong enough to get past. A guardian, or some sort of blood lock that deals damage to you to let you pass, or something like that. Maybe a restriction field that artificially lowers effective level, so she needed to raise her abilities to be able to use them at all? I don't know, too many possibilities and only one is anywhere close to good for us.

>>3605435
>well, if its even Terraformable. if this corpse is so important, id imagine its crypt is made out of non-terraformable material, hence why even Mother had to have Isabelle get a key to enter it.
Depends on how thick the walls are. The other bunker had walls thin enough for terraformed material to punch through. Maybe we can bring a big spire up through the floor, knock the corpse around that way.
>>
>>3605390
So basically Ozmas cheated while technically no cheating.
>>
>>3605466
only once the ground was punctured for us to get to the actual fleshscape. but we will have to see, just feels like it would be odd for it to have no defenses against terraforming.
>>
>>3605466
Isabelle got a key from the house, so it would be safe to assume that the key does Something to make Isabelle’s journey easier.
>>3605425
did we retrieve the apoke that dorian threw down before he got reverse gangbanged by the the group of Isabelles?
>>
>>3605478
good point, we need to retrieve that spoke if possible. though honestly its not a priority at the moment, we can get it back later.
>>
>>3605478
(Yes, you did.)

>>3605468
(Also, well said.)
>>
In the tradition of Aviators' music being great for this thread that Godhunter established, I would like to propose Red Water Dreams as the our thread theme. Got a lot of lines that I feel are appropriate for my feelings about B'Ni right now.

https://www.youtube.com/watch?v=TxB48MEAmZw

>Most went in the flood
>A few were martyred by the flames
>Yet those who unleashed the waters
>Are still guilty all the same
>When the ignorance of puppets
>Serves the master's larger game
>They let it rain
>They let it rain
>>
>>3605500
(Haha, marvelous. I've been listening to it when I can for this Vein to inspire the feel. I'm glad it carried over, and thank you for introducing me to it, those of you that posted the links originally.)
>>
>>3605511
Aviators' original albums really do work so well for this, don't they?
>>
>>3605485
Good to know that we have the spoke. When the fight starts with Isabelle, we should throw it down again. If the Midnight Crew want to jump in after consuming the remains of the Phalanx, their help would be welcome indeed.
>>
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>>3605006


It takes you and Julia the better part of a minute arguing with Amara for her to leave your side and take Dorian back to the Dragon's Roost, and by the time she relents and disappears with the painter in tow, you've had the time to spawn everyone that's left a set of Chitinous raincoats to slough off the torrent. You begin your march in earnest, the pounding hurricane of wind and rain wearing you down as, step by treacherous step, you draw closer to your target while the seconds tick by with every inch you fight to gain.

You're uncertain of how long you walk, mind laser-focused on your Jackling's signal, fearful that it could disappear at any moment, with an errant blink or aversion of your eyes. You walk for what feels like an eternity, and your heart stops when the signal dies. You strain, willing yourself to pick up the trail when you feel a hard set of talons close around your left shoulder. Looking up, you see November's towering frame facing something far off, and you follow her outstretched right hand to see what you'd been too focused to realize. The storm simply stops a few hundred yards ahead, the pounding sheets of acid not daring to stain the ground that begins to slope upwards into a towering monument, an enormous plateau that scrapes the unnervingly golden evening sky with its looming heights.

You wonder where the night's gone, but perhaps it is only this place that is illuminated by Mother's own intense focus, so akin to yours.

"There." November's voice crackles through dented speakers, and when you test where your Jackling disappeared, you relent; this is the place.

"Looks like a goddamn book." Rath spits, glancing towards you from her her chitinous hood. "That's where the bitch went?"

You nod, and a few more hasty footfalls brings you clear of the raging storm and to the narrow crack that spans the height of the blocky plateau. You walk along the narrow hall, Amara's clones flanking you, their eyes and ears on alert for any threat, any hint of danger. The path forward narrows further and further still, the walls of leathery flesh resembling the pages of a crumbling tome, the darkened blotches of their blank, faded facades hinting at words lost to time. As the trail narrows to where you're forced to walk single-file, you realize Rath's derision wasn't far from the truth.

You walk into history, itself.

(Continued)
>>
>>3605550

When you think the path cannot narrow any further, you find that it opens slightly, having found your way to the very spine of the place, as it were. Before you looms a door, nearly eight feet tall and crafted from dull, blackened bronze, unkempt and unloved for countless eons. A pair of metallic Hexane figures stand on either side of the sealed passage, their backs arched, foreheads touching to form the frame of this most sacred of places. You take a breath and step forwards, the door sliding open before you to reveal the chamber beyond decorated in the faded hexagonal patterns you first noted in Mother's old haunt. You're wary, at first; hesitant to step across the threshold, suspecting some sort of trap. This is too easy, you think. There has to be a catch, but then you see the small, metallic object inserted into a panel at the back of the elevator, it hits you.

Of course it's this easy.

The door's already been unlocked.

You and your team huddle into the elevator, the excess of Amaras making the space a tight squeeze before the doors slide shut, sealing you within the hexagonal box. You wait for a long, tense moment before you feel your stomach lurch, your tongue roiling as you descend into the earth at blistering, yet silent speed. Heat at your side prompts you to reach for the Contender's grip, the fingers of your false arm curling around it, the construct flesh slowly replaced with your true flesh.

"This place...I know of it, Master Shu." Karma begins, her smooth, dulcet tones unable to hide the dread that creeps into her voice.

"You've been here, then?" Comes your query, your hive itching with anticipation, sweat gathering on your brow as the heat slowly begins to rise around you.

"No, not...not quite." She corrects, her voice uncertain as she continues. "If memory serves, the being you know as Mother came to this place to speak with the the ruling council, the...ah...hrm. The term with the closest meaning and...feel...to the Hexane word is Vizer, if I am not mistaken."

"So what's the story here?" You ask, generating a pair of gauntlets to replace the ones robbed from you by an expertly placed blade not an hour earlier.

"Mother came here, unbeknownst to my former Master. The Vizers were the ones that spearheaded the plan to use the Crucible to further the Hexane race...and Mother came here, shortly before she and Charon began their ascension of their Cord." She details, the uncomfortable heat making you squirm in your armor. "It the the place of her race's greatest shame, and her greatest victory."

"How so?"

A pause.

"She came here and devoured every soul that inhabited this tainted place" Karma replies coolly, disgust evident in the undercurrent of her words. "Young, old...they were all to blame, in her eyes."

You swallow.

"Ah, that reminds me." She continues, her tone lilting slightly. "There was a saying your subconscious brought to my attention, used by some of your fellows...'eat the rich', yes?"

(Continued)
>>
>>3605559

You stifle a laugh, and you can feel Karma smile in your mind. It's easy to see what she's trying to do, having attained a greater grasp on humor...or maybe just how your particular brand of humor works, anyway.

It's hard to slake the feeling that grips you and your allies, all the same.

Despite the overwhelming heat that grows with every mile you descend into your planet's crust, it's the cold, freezing fear that grips your hearts that keeps you from boiling in this plummeting oven. Suddenly, there's a rush of frigid air as the surrounding walls slide away, leaving a thin grating that reveals a cavernous...no.

No, cavernous is too small a word from what stretches before you.

The city that extends far into the underground horizon is a thing of imperial majesty, bronzed spires and ornate homes comprising a vast, impossibly regal kingdom. The sky is a mottled blend of glowing orange biomass and rippling stone, a baroque imitation of a dark-streaked evening sky, the blackened rock overhead resembling rain-swelled clouds rolling across the horizon.

"Behold, the Hexane capital city of Almath." Karma announces drolly in the face of your awed silence, the open elevator continuing to carry you to the city streets far below.

"Look on their works, ye mighty, and despair."

>>Take a moment to address one of your allies as you descend (Rath/November/Julia/ Amara Clones).

>>Ask Karma about what you may face within.

>>Try again to reach out to one of the Daughters within you.

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next one and a half hours, Gentlemen.)
>>
>>3605588
>Ask Karma about what you may face within.
>address your allies with any relevant info given, immediately if you find it important enough.

whew, damn. Mother had ones hell of a meal then. its also kinda disturbing to think, even if it was just one city, that the Hexxanes were prepared enough to have an entire city survive the onset of the Crucible...and that Mother even before that was powerful enough to defeat it all.

this is certainly not a piece of history i expected us to find, and from the sounds of it im surprised Mother kept it, but then again im sure they filled this place with all sorts of things Mother did not want to lose.
>>
>>3605588
God. DAMN.

I had expected a small tomb and a coffin, and not much else. But THIS.

BHOP, as usual, you have outdone yourself splendidly. This place already feels alien, majestic and awesome, all at the same time, and despite the dangers, I can't wait to explore it.

>>Ask Karma about what you may face within.
>>
>>3605620
so what you think is in here that Mother thought Isabelle needed to bulk out for? my guess is if Mothers body is in here, the Crucible in order to prevent exactly what she might be trying, set up its own Guards to keep people away from it. and considering the location im thinking her Body is gonna be in the hall of Vizers, overlooked by their revived forms from the Crucibles records. i could be entirely wrong but it would be a nice bit of irony for that to be how she is guarded, and i think it makes sense for the Crucible itself to put an obstacle in her way like that.
>>
>>3605654
My guess exactly. I'd say that if the Crucible is like a video game, then this is a secret optional dungeon, and a high level one at that. Mother wouldn't want anybody finding her body, so my guess is, she has packed this place full of Amalgams. She's probably directing Isabelle through the most direct route, as if she's using a strategy guide to speed run everything. We don't have that luxury, so we need to keep the party close together and pursue Isabelle as quickly as we can.

And there's a chance that Isabelle left a clone or two behind to slow us down, so we need to be on guard for those as well.
>>
>>3605588
Well. I was not expecting Mother to have brought along an entire city with her. Seems excessive, I would have expected just the important bits. Unless she didn't bring it along, and this was outside her control. Maybe the Crucible automatically carries along (or just recreates, nothing saying this has to be the original Almath and not a copy) places important to the Mother. We had her house, and now we have the site of her greatest victory and the Hexane's greatest shame. Or maybe the Hexane just managed to designate this an essential object like they did the Forges and Engines.

>>Ask Karma about what you may face within.
>>Write-In
>Afterwards, start exploring the place. Use Amara clones, sweep the place with all their senses, find B'Ni as fast as possible. Bring in a horde of basic swarmlings, too, thirty extra eyes is nothing to scoff at.


Loving the Wayne Barlowe art, by the way. Barlowe's Inferno is the perfect collection for this quest. The Molars of Leviathan is one of the better pieces in the book, too.


>>3605654
Maybe it's haunted. That is not outside the realm of possibility right now, that there are echoes of the Hexane who died here still lingering thanks to their empathic abilities. Like how there was a lingering bit of Vultha's will in the statue made in their likeness. Maybe all those violent Hexane deaths imprinted on the place, and the ghosts cry out for vengeance against their murderer. I hope so. We could use the help. Maybe the Amaras' interrogation of the biomass will reveal some allies we could unleash with Neuromancy.
>>
>>3605654
It all depends on if Mother had any control over how this place was structured before the game began, or if the Crucible itself shut her out so that she didn't have any admin access to this area, for the sake of keeping the game fair.
>>
>>3605670
you are implying the ghosts wont be like Isabelles head zombies and will care enough not to attack us. though, honestly we haven't seen anything akin even a bit to ghosts being possible, so im not so sure that is is.

>>3605654
>>3605682
im thinking she doesn't have much if any control over this place. like i said, it would make sense for the Crucible to prevent Mothers from trying to rig the game to win it again.
>>
>>3605588
>give the dream daughter call a test call. Do a roll call to make sure you can reach everyone including Gina.
>Once the elevator reaches the bottom and opens the door, PLANT THAT WARP BEACON DOWN. This place is literally a secret location to all secret locations.
We've secured a beachhead to this beautiful abyssal city.
>have 4 of the Amara clones become the Midnight Crew's mouthpieces in this telephone conference call. Amara Prime is back at home tending to Dorian and the Midnight Crew, she can act as Telephone for those back home.
>Take time to address everyone (Including the Midnight Crew and Dorian back at the Dragon's Roost), about their concerns, about their thoughts, whether or not they feel like they're being pushed too far, if they want to rest, etc.

Also, background theme song of Almath, the hexane Capital. I felt it fitting since it's an underground hidden deep in the abyss. It's a peaceful city but there's an undercurrent of horror because what went down.
https://www.youtube.com/watch?v=uwgqElzccUE
Yay or nay?

>>3605615
>>3605620
Why do I get the feeling that Mother committed mass Genocide AFTER she became the new MOTHER? Because it's one thing to commit Mass genocide in the capital city of their planet, its another thing for the Mother's Corpse to be in the Council of Viziers. It's like she died fighting the Viziers, She dealt mortal wounds to them but the Viziers sealed away her corpse and rendered her powerless al la Legend of Zelda style.
>>
>>3605692
Karma specifically said Mother killed everyone here BEFORE climbing the Cord.
>>
>>3605698
Then how did her corpse get into the Council of Viziers?
>>
>>3605692
>have 4 of the Amara clones become the Midnight Crew's mouthpieces in this telephone conference call. Amara Prime is back at home tending to Dorian and the Midnight Crew, she can act as Telephone for those back home.

And now I'm imagining all of the hilariously disturbing things that can come out of Amara's mouth, courtesy of Jackie and Quinn.
>>
>>3605698
>>3605700
(One of the journals you possess has something close to an explanation, without delving too far into spoilers.)

>>3605692
(Considering Made in Abyss is fantastic and is where the very concept of some of the Relics came from, I'd say this fits perfectly.)
>>
>>3605700
well, theres alot to unpack there.

ok, so i think it was said becoming Mother gets you a new body, but that doesn't mean you lose all connection to your old body, nor that it is lost. it also seems to heavily imply the new Body is basically stuck in the crucible wired into the control mechanisms, hence only being able to appear in dreams or alter things through the system.

so, though, what to do with the old body? heres the thing, the crucible LOVES to keep things, and oddly seems to love thematic applications of things it produces or organizes. so you have a Body to keep around, which it needs to place somewhere mother cannot reach and guard with something strong, yet also be thematic to mother.

where better to put what Mother is never supposed to have, than in the place of her greatest triumph, guarded by those she seemed to hate most? its exactly the sorta weird irony and themes the Crucible seems to naturally produce. im not saying its perfect, or at least my explanation, nor that i cant be entirely wrong, but it does feel like it fits personally.
>>
>>3605686
>you are implying the ghosts wont be like Isabelles head zombies and will care enough not to attack us. though, honestly we haven't seen anything akin even a bit to ghosts being possible, so im not so sure that is is.
Honestly, I'm thinking of them more like environmental hazards. We just give them something to manifest through and they go wild. I do think ghosts are a real possibility, though. I'm not going to base any plans on it without corroborating evidence, but it feels plausible. The Hexane were a race of empaths, and this fact informed their tool use so much that even statues of the Hexane could contain imprints of their minds. Sudden mass death could lead to the Hexane's suffering becoming imprinted on the city. Nothing you'd call a sane mind, even before millennia of imprisonment, but maybe able to express the desire and intent for vengeance.

>>3605700
Three possibilities: First is that Mother had multiple bodies, like B'Ni does, and it's only one that died here. Second is that she repurposed Almath as a crypt after the fact, as some sort of irony, and placed her corpse within. Third is that it's not Mother's corpse, but some other corpse that she somehow has a connection to.
>>
>>3605710
And the immediate chiding/death glares that come from Dorian and Julia ensue.

>>3605723
Can we have Dorian read do some archival digging by reading the Hexxane journals aloud via Amara's telephone conference call? Given that more than 1 hour has passed during the journey, he should be awake and recovering.

And can we have 5 of the twelve clones be given proxy control over to the Midnight Crew and Dorian? Even if they're back at the Dragon's Roost, I think the fact that Amara prime is back home as a Network Server would immensely help? Like tone down the number of clones back to a 7:5 ratio Where there's 7 clones on the field and 5 of them are proxy representatives of the party members back home (Dorian, Jackie, Ace, Quinn, Keane), while Amara and 5 clones serve as individual telephone speaker/receivers back at the Roost.
>>
>>3605588
Time is at a premium.

>Get your bearings and then fly to the city on knightlings. Scout with swarmlings and clones. Do not linger.
>>
>>3605751
(Yes. It would be something akin to a game of telephone as the clones recount what Amara's hearing from those around her, but it's certainly possible.)
>>
>>3605751
Amara should be able to read the Hexane text, too. We should have them read through the journals and tell us any notable bits they spot.
>>
>>3605751
>>3605775
honestly? id prefer to wait on the journals til we can go through them more thoroughly. for all we know were gonna get side swiped three steps into the place, and we have much more important things to focus on. the information might be helpful, but not as much as staying focused on our goal will be. last thing we need it to realize we were paying attention to the journal entry instead of our surrounding and end up getting ambushed because of it. it also takes away from our Amara network, which the more we have the better our chances to seeing anything coming after us.
>>
>>3605767
>A game of telephone, leaving Amara to be the messenger.
Mistakes may have been made.

>>3605784
Is there any alternative? it feels just wrong to suddenly turn and teleport back to the Dragon's Roost.

Also, with the events that have happened in this vein, that Omake that I wrote up a couple of veins ago may have possibly happened due to circumstances (Shu forcing Mother to take direct personal action instead of sending Charon to massacre Shu's family and the Midnight Crew.
>>
>>3605807
i...huh? what? i said i dont think its the right time to read the journals, not to head back home. we wait ti read the journals, and focus on making sure we are prepared for what this place may throw at us and finding Isabelle. we can ask Karma about any immediate threats, otherwise dont waste our Amara clone network on a game of telephone, let them all focus on keeping a lookout for any enemies or traps. nothing i said implied going back home at all.
>>
>>3605784
I see your point about it being a possible distraction, but I do think it would be helpful to have them reading for any useful bits and only say something if they find something useful. Tell them to search through the journals for anything about Almath. That would cut down on the possible distractions. And it shouldn't detract from the Amara network that much, it would be just one Amara and Dorian.

>>3605807
>Also, with the events that have happened in this vein, that Omake that I wrote up a couple of veins ago may have possibly happened due to circumstances (Shu forcing Mother to take direct personal action instead of sending Charon to massacre Shu's family and the Midnight Crew.
Imagine if we managed to drive Mother to being deleted here, and midway through Mara and Charon's fight Charon gets freed from their geas and goes "hold up, wait, I think I'm not being compelled to fight you now, did Shu just do something?". Then again, Charon longs for death and would probably just use that opportunity to let Mara kill them.
>>
>>3605820
i guess thats a fair compromise, i just found the idea of using like bloody 5 out of our 12 on a telephone game is insane when this place is heavily implied to be very dangerous, even without Isabelle around. i guess i can see letting a single one say only extremely relevant information, but im against anymore than that. every Amara focused on keeping a lookout is an increased chance of not getting fucked over, lets not castrate that advantage on something we can do very much without.
>>
>>3605838
Oh, agreed, I wasn't in line with that part. Five Amaras out of commission is five too many. Even though they should be able to make more. Hey, Amaras, start cloning. We need you in as much numbers as Amara Prime can coordinate.
>>
>>3605838
Okay then, have one of the Amara clones (And Amara Prime) be the designated Telephone back home.
>>
>>3605851
>>3605838
>>3605767
Would Amara have fun with playing the game of Telephone with the Midnight Crew and Shu's Family? Since it's a massive game with 5+ participants (November, Rath, Shu, Dorian, Julia, Jackie, Keane, Quinn, Ace) playing with her, I would imagine that it would ease her boredom immensely.
>>
>>3605588
>>3605615
>Ask Karma about what you may face within.
>Have a single Amara Clone sit back, sending Word to Dorian and the Midnight Crew about what we found, and to go over the journals to give us back any Vital info on this city and what we can expect.
>address your allies with any relevant info given, immediately if you find it important enough.
>have the Amara Clones start to duplicate, in groups of 3 at a time to prevent us from weakening the Sensory Network too much while they recover from spawning sickness.

>>3605851
>>3605852
this seem like a fair compromise?

>>3605869
you're thinking about this all wrong. Amara knows when to be serious, and she very much understands this is an insanely serious situation. she isnt bored, shes probably worried sick like she has never been before, even if she does put on a brave face.
>>
(Curses, I posted my draft when I was checking for post length. My apologies, Gentlemen. Feel free to ignore it, if you happen to run across it.)
>>
>>3605903
yeah i thought it felt a biiit to early for the post haha.
>>
>>3605903
>>3605912
(Due to my terrible computer, I am writing in Memo Notepad for most of my posts at home, so my final tweaking is done in the actual post window of 4Chan to ensure I meet the length requirements. Hazards of outdated technology, I suppose.)
>>
>>3605880
>>3605903
Sure thing, can you include the Telephone game with Amara, Dorian, and the Midnight Crew just to ensure that they stay in the loop?
>>
>>3605880
>this seem like a fair compromise?
Looks good to me.

>you're thinking about this all wrong. Amara knows when to be serious, and she very much understands this is an insanely serious situation. she isnt bored, shes probably worried sick like she has never been before, even if she does put on a brave face.
Yeah, Amara's had a very rough day. I think she would appreciate something to do, but as a distraction from worrying rather than because she's bored.
>>
>>3605923
(Of course, I think that's a great addition.)
>>
>>3605919
im sorry BHOP, truly, but it is something i will never not find funny enough to repeat, i apologize deeply but
>BHOP made a Chromebook not able to use Google Applications

>>3605923
i feel like that would still be an unnecessary distraction, if the Midnight Crew are even up for it.

>>3605934
or well i guess ive been outvoted by the QM.
>>
>>3605937
(Ha, it's truly a mystery as to how this relic of a computer wound up being so unwieldy. It's refurbished, certainly, but still. Also, if the Midnight Crew vote ends up being outvoted, then I won't include it in fairness. Truth be told, even if the plan gets voted in, the application may not work as intended given the Crew, Amara, and Dorian's mental states at current.)
>>
>>3605937
some light hearted humor with our adorable child is needed in a severe and tense moment like a time like this. As much as I'd love to ratchet up the tension with the dramatic stakes of preventing a god from being reborn, we need a breather. It's just like the serial escalation where Mother ratchets up the hunger, then we go see the DOs only to return and find the monastery went HUNGER MAD, and then Isabelle killing Gina, and then the giant Mountain raid.

>>3605947
Well if Amara, Dorian and the Midnight Crew's Mental states are not in a good spot, then I retract my request to play telephone with them. Bhop, I retract my request to add the telephone game.
>>
>>3605947
I'd say leave them the option to communicate if they want to, but don't insist on it.
>>
>>3605947
>>3605954
ill support the compromise of this
>>3605960
lets not push them, and let them focus on the journals, but if they feel like talking, sure.
>>
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>>3605588

"Any insight into what we might run into down there?" You ask, attuning your allies to the Contender's answers as you eye the rapidly approaching streets, all sharp angles and narrow corridors.

"I...Master Shu, I truly have no idea." Karma answers honestly, struggling for some sort of facts to impart about what may lie below. "I suppose some context may help, somewhat...among my Master's species, their days were long, hot affairs. A single say stretched across several of your weeks, for reference. Night was thing a rarely granted, and while laborers and artisans like my former Master toiled on the surface, it became a symbol of one's status to live below ground or in other, cooler climes."

"I'm guessing that why we found Mother's old home underground, then?" You comment, and Karma gives a hum of affirmation.

"Indeed...though the capital's mere presence here confirms something I'd been pondering since my journey with you." She muses, and as you shift in your armor against the pressing throng of Amaras that ogle the cityscape, Karma continues; "In my prior Master's Crucible, they and Mother encountered Relics and locales that were quite alien, clearly from another time and place entirely. They suspected that such things were remnants of the beings that undertook the Crucible before them...and when Mother came to the capital, she confirmed it with the research that had been done on the planets it consumed before it came here."

"Why? What's the point of hanging on to the past like that?" You counter, the elevator slowing to a stop, the doors sliding open to a welcome pavilion of bronzed angles and rusting metal.

"The past is a clinging thing, Master Shu." She sighs, sadly. "Something tells me that Mother would have much rather forgotten her home and the seat of her species' power both, but alas..."

A chill wind sweeps the empty street, sending a shudder down your back as it seeps into your armor, caressing your sweat-slicked spine.

"...It seems history is not willing to be left behind so easily."

(Continued)
>>
>>3606031

You look up, spying a tower atop the mountain that casts its imposing shadow across the Hexane capital. The alleys that open up mere meters away are empty, utterly silent. As you step forwards, your boots of chitin coming down hard upon the metallic steps, extending to a walkway that leads to Almath proper. You take point, the Amaras behind you replicating with every hard foot-fall of your blackened armor on the bronzed path ahead. Over eighteen of them follow you in lock-step before you turn to the train of cat-eared children.

"Amara, can you hear me, in real time?" You stress, and the crowd nods as one.

"Yep." The one closest to you replies, its expression lifeless, its voice devoid of emotion. You find yourself hoping that's merely a quirk of the construct and not how its creator's feeling, at current.

"How are Dorian and the Midnight Crew? Are they up for talking?"

"They're tired." She replies curtly, followed with a delayed shrug a second or two. "Ace and Quinn are sleepy, and Dorian's buried in the books you left. Jackie's tending to her friends, and Keane's...she's crying in the back room. Jackie told her to get some rest, but I can still hear her behind the door."

"I...alright. You tell Dorian that if he runs across anything that might help us to reach out, okay?" You request, and the army of children nod once more in unison. You bite your lip behind your helmet, glancing back towards the eerie city before you ask your next question. "...And how're you doing, sweetie? Are you okay?"

"...Yeah." Comes her unconvincing answer, the construct's eyes shimmering for a moment. "I just...I don't want anyone else in my family to get hurt, so...please, please be safe, okay?"

"You got it, kiddo." Rath says, cracking a reassuring grin even as you feel worry pouring across your empathic line. Your helm recedes for a moment, long enough for you to ruffle the young girl's hair and give her a reassuring smile before your visor slide shut as you rise, facing the labyrinthine architecture that winds up the mountain before you.

Somewhere in this tomb of a city, within its crypt-like expanse, your oldest friend and your greatest foe make way towards a thing that will bring this world to its knees.

There is no question of 'doing'.

There only remains the question of how the stopping shall be done.

>>CHOOSE YOUR LOADOUT (TEAM BIO: MAX)

>>Swarmlings: (1 Rook, 5 Platelings, 2 Knightlings, 8/36)

>>Amaras: 18

AND

>>Forge a path through the city as quickly as you're able. The peak of this place is your goal, and your allies' strengths lie in ground combat...the air would rob them of that, regardless of speed.

>>Skirt the city streets quickly but quietly, cloaking the assorted Amaras and using whatever means you possess to creep silently through the channels.

>>Take flight on Knightlings. Time is of the essence, and despite the fact that it'll make you more noticeable it's worth the speed it will grant you.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, I shall be pausing here for the evening. Thank you all so much for your patience, participation, and enthusiasm, and I shall be around for a while longer to address questions, concerns, and criticisms. All are welcome and encouraged as always, and I hope you all have a magnificent evening. Voting shall remain open for the next eleven hours, with posting to resume in roughly twelve. I wish you all a good night's rest, and sleep well.)
>>
>>3606050
>>Take flight on Knightlings. Time is of the essence, and despite the fact that it'll make you more noticeable it's worth the speed it will grant you.

Pre Plan;
Shu;
>RELICS; Contender, Matrons Stoicism, Ignition Gauntlets, Whistle(CUNT TER RHO)(“Enemy Terrain Hinder”)
>Spawn Stalwart Helms and Chests for everyone except the clones(8/30)(64/690%*)
>Spawn 4 triple Knighted-Grapplings(12/30)(664/690%)
>Spawn 18 Swarmlings(30/30)(682/690%)
*first Bio act at 40% cost reduction
**Implied recycling and redistributing of existing Swarmlings where necessary, but lord knows im not up for finding out how much that cuts our costs.

Rath;
>RELICS; Sui Tormentis, Gutgrab Daggers, Shawl
>Expend 150% Health for a 600% Strength Boost(710% hp)
>Expend 100% Health for a 400% Speed Boost(610% hp)
>Expend 50% Health for a 200% Defense Boost(410% Armor Total)(560% hp)
>Spawn 20 REPLICANT Limbs(300/620%)

Julia;
>RELICS; Hydras Heart, Manus Caelorum, Cursas Alas
>regardless of if your new Hands are back or not, get a Ripper into each Hand(800% hp)(40/500%)

November;
>RELICS; Uzi

Amara Clones;
>Have our entire number so far split one more time.

>>3606060
thanks for running, fun as always. honestly i think the Satue Fight is my favorite so far, so bravo for that, truly.
>>
>>3606079
Points of Contention with my own plan;

Kinda wanted to give November the Shawl, so she could sneak around and either open fire on the Relic or Corpse, or Autumn Protocol it. but i wasnt sure if that was a better plan than having Rath stealth sling herself over to the Relic/Corpse to do things herself.

with recycling, Shu can probably afford a LITTLE bit better than 18 basics, and i was thinking of going for a Stealth Jackling or two, but at 25% each i am unsure of the recycling would still be enough for us to get those.
>>
>>3606079
>>3606050
actually, change our plan to;
>>Forge a path through the city as quickly as you're able. The peak of this place is your goal, and your allies' strengths lie in ground combat...the air would rob them of that, regardless of speed.

im not even sure we could afford 18 Knightlings to carry our existing Amara Clones, let alone if we double them, so im not even sure thats an option even before we do anything else.
>>
>>3606060
Thanks for running, BHOP. It's been a ride. Those Phalanges, man. They were so much worse than I was expecting. Though hey, at least it's flattering to know Mother means business. If it's not too much of a spoiler, what's the most tokens Mother's spent on a single cause before this? She's spent at least thirty tokens just on impeding the party, I'm going to feel insulted if we're not the biggest single cheat she's ever done.
>>
>>3606050
>Have Amara Prime see to Keane. She's her friend.

>>3606079
Anon I think 18 Amaras are more than enough (imo it's borderline too much). We shouldn't make Amara take on the strain of having to coordinate so many of her clones at once.
We can give Everyone a full suit of Stealth Stalwarts. we have 4 characters in our party (Shu, November, Julia, Rath) and 36 Swarmling slots. We can afford to have 20 of those slots turn into Stealth Stalwarts and then for filling up 20/36 of those slots with Stealth Platelings. Leaving us with 16 slots to play with. We can then spend the rest of the 16 slots by creating Stealth Knights (by converting our Rook) to ferry all 4 party members and 7 Amara clones (possibly 14 if we're pushing the limits) up in the air. It might be possible that each Knightling can seat up to 2 Amara clones, 3 if we're really pushing it. If we're uncomfortable being high in the air, we can have them hover slightly above ground level (like hover bikes) and go rooftop hopping while under stealth.
>>
>>3606079
>>3606107
(I'm glad to hear you've enjoyed it, as it turned out to be a far more enjoyable duel to write than I expected, especially since they were mainly to serve as more of a warm up to what's to come in Act 2.)

>>3606107
(For reference, Mother has spent more tokens in the past two Veins than she spent in the prior two years of the Crucible.)
>>
>>3606127
nah, i disagree with that. were gonna need something heavier than just standard Knights to tie up Isabelles clones, hence the beffy bois i plan to spawn. true i misread how many Swarmlings we can have, but we may not have the Bio to give everyone a full set, nor do i think everyone needs to have it be stealthed. we may be able to afford full standard sets after recycling costs though, but not stealthed.

i also highly disagree. those Amara clones will not last us, both by being destroyed and by running out of juice. the more we have now, the more we have to play around with and to entrap Isabelle and her clones with. were gonna need all the clones we can get. if ever there was a time to test Amaras limits, it is now, and she would be more than willing to aswell. also, your simply plain wrong. the Clones have semi-autonomy and can follow complex orders, aswell as she can command them in groups, so shes not having to coordinate all at once or even fully coordinate them at all.
>>
>>3606079
Doesn't stacking Platelings on top of existing armor cause an encumbrance penalty? I vaguely remember that.

>**Implied recycling and redistributing of existing Swarmlings where necessary, but lord knows im not up for finding out how much that cuts our costs.
Not too much. We've mostly got a handful of dense swarmlings with us. Converting the Rook into two Knighted-Grapplings and six basic swarmlings takes off 100% cost. Then we're just applying the Grappling template to our two existing Knights and it means those only cost the template, removing another 54%. Total is:
>[12 Knighted Grapplings (47% x 12) + 18 Swarmlings (1% x 18) + 6 Platelings (10% x 6)] - [Recycled Rook (100%) + Upgraded Knights (54%) + Discount (40%)]= 448% Bio Cost
Which brings us down to 242% Bio. Not the best, but not terrible.
>>
>>3606050
>>3606079
Amended Shus Orders and Costs, i think i got it right?;
Shu;
>RELICS; Contender, Matrons Stoicism, Ignition Gauntlets, Whistle(CUNT TER RHO)(“Enemy Terrain Hinder”)
>Spawn Stalwart Armor sets for everyone except the clones(20/36)(55/690%*)
>Spawn 4 triple Knighted-Grapplings(24/36)(540/690%)**
>Spawn 2 Stealthed Jacklings(26/30)(580/690%)
>Spawn 12 Swarmlngs(30/30)(592/690%)
>Load up the Contender with two BBs(612/690%)
*first Bio act at 40% cost reduction, and 100% cost Reduction from Rook recycling.
**using the existing Knightlings, thats a cost reduction of 60%

>>3606180
thoughts now?
>>
>>3606203
shit, forgot the extra 10% for stealthing the Jacklings.
her total spent is 622% our of 690%
>>
>>3606203
(I will add that the Matron's Stoicism Relic add an additional 30% cost reduction to the first act of creation per turn, for a total discount of 70%)
>>
>>3606226
ah, missed that. then our final total should be (592/690%) BIO spent at the end of this, if my calculations are so far correct.

Thank you BHOP.
>>
>>3606050

Party members (Shu, Rath, Julia, November, 18 Amara Clones)

Relic Loadout:
Shu: Contender, Mistress's Stoicism.
Amara: Shawl for the blanket effect of giving the clones stealth.
Rath: Sui Tormentis, Gutgrab Daggers
November: Uzi
Julia: Hydra heart, Manus Caelorum, Cursus Alas

>>3606101
I'm of the idea of using stealth. The problem that I don't like is the fact that going loud just encourages Isabelle to move faster. Ideally we should arrive at the room where the corpse is located same time as Isabelle and have Isabelle tank all of the aggression from the Crypt City's defenses while we sneak ahead and plant Rath's Napalm Bomb to destroy the Corpse and deny Mother and Isabelle's victory. The later they catch wind of us, the better our chances of thwarting them.

>>3606203
If you could take the time to add the stealth modifier to our stalwart armors, then it would be bueno. You don't have to do it all at once, well... ideally it's done all at once, but we can slowly apply them to the rest of our swarm as we move along, that way we can slowly recover our Bio pool while growing our swarm.

So grow the swarm while on the move. apply the Stealth modifier on our Stalwart armor as the biggest priority, then slowly move through the city while you stop and grow the swarm by adding modifiers as we walk.
For example, we pad out our initial swarm composition with your proposal listed here, and then each round when we pause for navigation, Shu spends about 10% bio each round growing her Swarm by adding modifiers, giving them stealh or Knighting them while recovering 55% bio that round.

>>3606226
70% total discount... well then.

that's leaves 98% bio left over for modifications. Is it possible for us to add the Stealth Modifier to our Stalwart armorsets?
>>
>>3606140
>(I'm glad to hear you've enjoyed it, as it turned out to be a far more enjoyable duel to write than I expected, especially since they were mainly to serve as more of a warm up to what's to come in Act 2.)
Oh yeah, we still have all those super-Daughters to fight, and us without a single maxed-out skill yet. I hope the Crew saved us some Vultha to eat, we're going to need it.

>(For reference, Mother has spent more tokens in the past two Veins than she spent in the prior two years of the Crucible.)
Ah, that's a good feeling, knowing that. What's our Threat Level going to be like after this? On the one hand, we're technically not impeding the Crucible itself, we're actually aiding it by working to take down a rule-breaking administrator. On the other hand, we're quite aptly demonstrating that we are an utterly implacable opponent that can only be stopped via death, and our desire to end the Crucible hasn't changed.
>>
>>3606240
>that's leaves 98% bio left over for modifications. Is it possible for us to add the Stealth Modifier to our Stalwart armorsets?
Yep. We can make invisibility (or at least adaptive camouflage) suits.
>>
>>3606240
>Amara: Shawl for the blanket effect of giving the clones stealth.
if the shawl is with us, she cant stealth all her clones. also, i actually think Stealthing Rath or November so they can get the jump on the Relic/Corpse would actually do us better.

>stealth modifier
that would cost us another...75%BIO...bringing our total to 667/690% or 23% Bio left.

also why do you guys keep forgeting the Ignition Gauntlets? its a free piece of Armor...which actually means we get a 13% discount from it, as it can take on the full sets characteristics.

so 36% Bio left.
>>
>>3606245
>>3606235
>>3606265
What if we spawned 6 Rooks 600% bio cost and then broke them down into smaller bits? The discount is applied to the first act of creation. So in theory, if we spawned 6 rooks (600% bio cost normally) first then the 70% total discount from creating the 6 rooks would bring the cost of creating them down to 180 Bio. That means we got 600% bio to play with for the price of 180% bio. We get better returns if we spend big bio on our first act of creation.

Essentially:
Start with 690% bio, spend 180% (after first creation discount), gain 420% bio to play with for a total of 1110%
>>3606226
Bhop, does my math check out?
>>
>>3606269
i think the cost reduction is just an outright standard cost reduction, so it doesn't matter what we apply it to.
>>
>>3606203
You're forgetting the discount from the Neurotic Halo, it's not much, but it adds up. 3% off the cost of every Swarmling. So, let's adjust those prices real quick.

Let's see...Stalwart suits are 50% each, we're already wearing ours, so that makes 150% Bio.

Triple Knighted Jacklings are 141% each, four of them adds up to 564% Bio.

Stealthed Jacklings are 23% each, two of them is 46% Bio.

Swarmlings are 1% each, 12% Bio for twelve.

And the B.33s are 10%. 20% Bio.

Subtracting the recycling and our discounts (-225%), that makes the total cost 567%, leaving us with 123% Bio. A bit better.

>>3606269
It's for the total build order, not individuals. But that would give us some discount. 600% Bio for the cost of only 530% Bio, which we could then manipulate as we please. Give me a moment to think about it.
>>
>>3606269
>>3606277
ok well ive totally lost track now of what the fuck our ending amount will be, but i know we can afford all of this so...

>>3606050
>>3606079
>>3606203
further Amending Shus to;

Shu;
>RELICS; Contender, Matrons Stoicism, Ignition Gauntlets, Whistle(CUNT TER RHO)(“Enemy Terrain Hinder”)
>Spawn Stealthed Stalwart Armor sets for everyone except the clones(19/36)
>Spawn 4 triple Knighted-Grapplings(23/36)
>Spawn 2 Stealthed Jacklings(25/30)
>Spawn 13 Swarmlngs(30/30)
>Load up the Contender with two BBs

>>3606226
i apologize BHOP the amount of discounts and existing loopholes being thrown at me has completely thrown my calculations into a blender so ive got no idea what it comes out too anymore, only it costs less than my last calculation which we could afford.
>>
>>3606277
>>3606265
it will be a good reminder for all of us that November's now running on a tier 1 Forge core.

>>3606226
Hey Bhop, what happened to the Jackling tracker that Dorian placed on Isabelle?
>>
>>3606292
yes, i am aware November has a T1 Core. is there something that does i am missing?
>>
>>3606289
Stealthing the Stalwarts adds another 75% cost. You've also added one more Swarmling, with brings it up to an addition 76% cost total. That leaves Shu with a mere 47% Bio. Granted, she has a regen of 60% a turn, so we're not in a hugely bad position. But we do want to move fast, so we'll probably be back up to only 107% or 167% by the time we get to B'Ni.
>>
>>3606307
we get a 18% discount and an extra Swarmling slot from the Ignition Gauntlets, as they can count as a Stalwart Armor segment and take on a full sets characteristics, such as Stealth.
>>
>>3606289
>>3606307
If we're aiming to be quick, direct, and stealthy with the goal of blowing up Ozmas' corpse before Isabelle gets to Ozmas's corpse we should not have created the 3 Knight class Grapplings as well as the 13 swarmlings. having so many non-stealthed constructs when the entire party themselves are under stealth ruins the point of stealth.
>>
>>3606314
Shu was already wearing those, I was not factoring them into the base. I did forget to include that they'd get Subversive for free, however. So that's 5% off, 52% left.
>>
>>3606320
she wasn't, otherwise why would she have 5 Platlings spawned when she is the only one wearing any Armor? a full set is 5, but if she was wearing them then she would only need 4 spawned.

>>3606319
they can fly, crawl in the shadows and on the ceiling. it would be absolutely silly of us not to use this opportunity to spawn them, were going to need them and having them pre spawned is extremely useful.
>>
>>3606323
funnily enough i originally wanted to add Stalwart Armor to the 4 big guys too, but felt that was a bit too costly.
>>
>>3606323
>she wasn't, otherwise why would she have 5 Platlings spawned when she is the only one wearing any Armor? a full set is 5, but if she was wearing them then she would only need 4 spawned.
Authorial error. The statblock consistently says she has them equipped. It also consistently says five Platelings, though. One of those is wrong.
>>
>>3606323
I would also like to make a proposal: put November on a Knightling mount. Her Forge body is rusted over and prone to creaking with the slightest amount of movement whenever she walks. So if we have her mounted on a Knightling, then her stealth profile based on sound will go down.

>>3606226
Bhop, I do have a question, is the T3 forge core fully recharged? given the travel time between our departure at Dorian's planted warp point and getting to the Hexane capital, it should be enough for the T3 to recharge enough energy right? or does it need more time?
>>
>>3606334
>I would also like to make a proposal: put November on a Knightling mount. Her Forge body is rusted over and prone to creaking with the slightest amount of movement whenever she walks. So if we have her mounted on a Knightling, then her stealth profile based on sound will go down.
And then, since she'll be stealthed, what looked like just another Knight will in fact be delivering plasma-based suppressing fire. I like it.
>>
>>3606329
fair enough, we'll have to ask BHOP when hes awake again then.

>>3606334
>>3606344
thats...i dont think thats an issue November has. its never come up before, and we have been in situations where her being loud like that would've given us away before too.

also the Core might not be up as i dont think she can charge one using a Core inside of her, otherwise why would she of always left them in forges to recharge?
>>
>>3606289
(No worries; just let me know what you're making and I'll make work what I can.)

>>3606292
(It was destroyed in a recent scuffle.)

>>3606329
>>3606323
(Bah, an excellent catch. I was doubling up on the gauntlets, since you only need four pieces to complete the set when the Ignition greaves are acting as the fifth piece. My apologies.)

>>3606334
(The Tier 3 Forge Core is not yet fully charged, I'm afraid.)

>>3606344
>>3606345
(The creaking doesn't factor into stealth in any significant way given the system I use for it, but that's a good catch regardless. November can move with more grace than would be expected, but doing so requires considerable focus, which she doesn't apply when she's just ambling about, hence the creaking. It's more a sign of her being relaxed around you and your allies, if anything.)
>>
>>3606357
oh, hes not yet asleep, thanks for the answers.
oh, one question you missed;
is the Shawl with us, or back at the base with Amara?
>>
>>3606357
>(The creaking doesn't factor into stealth in any significant way given the system I use for it, but that's a good catch regardless. November can move with more grace than would be expected, but doing so requires considerable focus, which she doesn't apply when she's just ambling about, hence the creaking. It's more a sign of her being relaxed around you and your allies, if anything.)
We need to get her some Kynar Chitin. It's named after a resin used to make corrosion-resistant coatings, I'm sure if we have Shu slather November in chitin extract she'll have better weatherproofing.

But good to know that she's not going to compromise stealth. Alright, then, she can creep along just fine until it comes time to open up with a repeating plasma cannon.
>>
>>3606359
(I leave that up to you, actually; in crucial situations like these when no-one's mentioned the Shawl, I will let you decide where it is. It can be back with Amara so her clones can remain cloaked, or it can be with you so you can cloak an ally accordingly. I reason that if it had been brought to your attention, then you would have assigned it accordingly anyway; I certainly wouldn't penalize you when you have so many items of note to juggle in the planning phase.)
>>
>>3606363
>repeating plasma cannon.
Surprise plamsa shotgun to the face is better.
Also, we definitely need to spend time de-rusting November's body and give her the Forge Daughter equivalent of a bath.
>>
>>3606367
fair enough. the Shawl is still extensively better at stealthing than our Stalwart is though, right?
>>
>>3606368
im just imaging November stuttering in embarrassment when we bring it up.
>"i-im not rusty, im still young, honest!"
>"I-i like the rust, its a nice color, thats why its there!"
>>
>>3606367
>>3606359
Well then I'd say we leave the Shawl back at base with Amara. Giving all of the clones tier 2 stealth is easier.

>>3606373
yes. it is better than Stalwart stealth. Sasha (the eyeball Humoral paladin) could easily see through the camouflage. our stealth bugs have Tier 1 Stealth. the Shawl has Tier 2 stealth.
>>
>>3606367
Personally, I'd rather give it to Amara. Have the clones be stealthed that way. Eighteen invisible seven year-olds running about tripping B'Nis sounds like an excellent use to me.

>>3606368
If we can get her close enough, sure. And yes, give Aunt Heather a spa day after this.
>>
>>3606402
>>3606388
So I had a shower thought. If the Corpse is treated as an in-game item (type: consumable), then instead of destroying the corpse, why don't we steal it? We get to the Crypt room, touch the corpse, and then Teleport back to home base with everyone in tow? That way Isabelle's journey to the corpse will be rendered moot.
>>
>>3606412
well, my fear/issue is, we cant leave her with that Relic. there might be other methods Mother can use it, or in anger at us, she will help Isabelle use it to take over an immensely powerful body, maybe even someone we dont want to lose.

even if we teleport it away, we need to consume it ASAP so she has no reason left to come after us. and NOT take its core if it has one, as otherwise the core might be a loophole to still come after us for.
>>
>>3606367
Hey bhop, can you give us the lexicon words SHI and SEL? because what they can be used for is very crucial.

>>3606402
Anon, you may want to hold off on assigning the whistle. depending on what the new lexicon words can do, they might be able to counter the Mind Transfer Relic effects or disrupt it.
>>
>>3606422
fair point, but id like to also point out its very possible she has more than just those two available, now that she has time to herself to look over the statues and stuff.
>>
>>3606422
>>3606428
In that case:
>>3606367
Are there any new words that Amara has learned from fighting Phalanx or from looking at the documented pictures in Gina's smartphone?
>>
>>3606433
should we have the clones throw any preemptive buffs on us?

also, its waay more than just pictures. it should be full on 3D imaging and mental scans of them, with Dorians Neuromancy they should basically be able to recreate them perfectly in their mind to look over.
>>
>>3606412
Nope. Not to the home base, that runs the risk of having another super-deadly fight in our living room if B'Ni manages to tag along. If we're going to do that (and I'm not sure we should, if we can get close enough to teleport it we're close enough to just destroy it), then we should take it another of of the Waystations we have access to. Remember, Escher's Gear allows teleportation to existing Waystations as well as putting down your own travel points. Let's go the Monastery's old site, maybe.
>>
>>3606367
oh, how does VOCEM VIRTUTIS interact with her clones? they would get the benefits too right, meaning when casting spells they would have 3 ACTS instead of 2, right?
>>
>>3606454
Yes it does. Vocem Virtutis is a tier 2 relic that gives Amara Prime an on-equip effect.
So Amara's clones basically have 3 action.
...
now that I think about it, by their basic statline, they're slightly stronger than Amara when she was just born.

>THE JOYOUS MANY (Lvl 2): One for all, all for one. Amara's clones now actively benefit from the effects of any Tier 2 or lower Relics that are currently influencing Amara herself, though the effects on the clones remain active only for as long as your youngest ally has them effecting her. Additionally, if one or more clones are destroyed for any reason, Amara is refunded a small portion of the cost of their creation as long as they are within long range. (HEALTH +40%, HEALTH REGEN +20%)
>>
>>3606050
>>3606079
>>3606203
>>3606289
Right, my new vote is then;

>>Forge a path through the city as quickly but silently as you're able. The peak of this place is your goal, and your allies' strengths lie in ground combat...the air would rob them of that, regardless of speed.

Pre Plan;
Shu;
>RELICS; Contender, Matrons Stoicism, Ignition Gauntlets, Whistle(CUNT TER RHO)(“Enemy Terrain Hinder”)
>Spawn Stealthed Stalwart Armor sets for everyone except the clones(19/36)
>Spawn 4 triple Knighted-Grapplings(23/36)
>Spawn 2 Stealthed Jacklings(25/30)
>Spawn 13 Swarmlngs(30/30)
>Load up the Contender with two BBs

Rath;
>RELICS; Sui Tormentis, Gutgrab Daggers
>Expend 150% Health for a 600% Strength Boost(710% hp)
>Expend 100% Health for a 400% Speed Boost(610% hp)
>Expend 50% Health for a 200% Defense Boost(410% Armor Total)(560% hp)
>Spawn 20 REPLICANT Limbs(300/620%)

Julia;
>RELICS; Hydras Heart, Manus Caelorum, Cursas Alas
>regardless of if your new Hands are back or not, get a Ripper into each Hand(800% hp)(40/500%)

November;
>RELICS; Uzi

Amara Clones;
>RELICS; on Amara Prime; Shawl, Vocum Vitrutis(Enhance RHO and GRA)(Cost Reduction CUNT)
>Have our entire number so far split one more time.

Amaras and the Whistle might change if BHOP give us the new words in time, but its better to have it setup incase he doesn't have time than not.
>>
>>3606467
Speaking of Manus Caelorum and how it enhances Julia's stacks, how does the health regen penalty apply across the clones? If they still share resource pools (which they might not, given how it's upgraded), does the pool take a penalty from every single B'Ni that Julia manages to tag? Could she bring B'Ni's regen all the way down to the 10% minimum that Font of Suffering guarantees her, just by hitting every single clone to max stacks?
>>
>>3606454
>>3606367
Speaking of casting spells, is it necessary for Amara to scream and yell out the spell at the top of her lungs? Is volume needed for the strength of the spell?
>>
>>3606481
i dont think so, i think she has whispered spells before.

>>3606473
good question, but ive honestly got no idea.
>>
>>3606484
We should have Amara whisper her spells. Sneaky spells are the best spells.
>>
>>3606488
when it matters, sure.

anyways, im gonna get to bed, i thin we have everything in order, now its just a matter of putting that planning to proper use come the morning. this is gonna be a tough one gents.

night.
>>
>>3606454
(Correct, it does.)

>>3606422
(SHI reflects Skintalker words of equal or lesser power back on the caster. For instance, if an effect has created a lingering debuff on Amara, use of a self-directed SHI would result in said debuff being removed and thrown back on the Skintalker that applied it. The reason the statue did not require a modifier to self-focus this word is because it had a passive augment that automatically directs all spoken words at itself, preventing it from externalizing its effects in exchange for automatically making all conjured words two levels of efficacy higher. Meanwhile, SEL makes all preceding words act as a counter-attack, triggered by the use of an action taken against the speaker and activating the preceding words before the opponent's move.)

>>3606433
(Not yet, I'm afraid.)

>>3606481
(No, screaming them is just how Amara likes to do things, and is a fairly common trait among Skintalkers as they are often people whose voices were lost among many.)

(I'll answer more questions in the morning, but I wish you all a good rest. Sleep well, and dream even better.)
>>
>>3606508
Indeed, it's going to get messy. Good night.

>>3606513
>(SHI reflects Skintalker words of equal or lesser power back on the caster. For instance, if an effect has created a lingering debuff on Amara, use of a self-directed SHI would result in said debuff being removed and thrown back on the Skintalker that applied it. The reason the statue did not require a modifier to self-focus this word is because it had a passive augment that automatically directs all spoken words at itself, preventing it from externalizing its effects in exchange for automatically making all conjured words two levels of efficacy higher.
I don't think we actually have a word for "self", yet. We really need to learn one.

>Meanwhile, SEL makes all preceding words act as a counter-attack, triggered by the use of an action taken against the speaker and activating the preceding words before the opponent's move.)
Ooh, she can hang conditionals? That's got some potential.

But yes, good night, BHOP. Good night everyone, actually. See you all in the morning for B'Ni Fight Two: B'Ni Harder.
>>
>>3606508
>>3606467
A new idea:
Have Rath create Remote Detonated Boil bombs and hand them to the Amara clones. The Amaras can the boil bombs with Amara Prime's Shawl Stealth field, turning the clones into Sappers if need be. Very useful for tactical bombing. Or putting sticky bombs on distracted Bunnys.
>>
>>3606534
Maybe. I'm a bit hesitant to give small children explosives, but it could work.
>>
>>3606538
i do not think it is fair to Amara to call her a child anymore she had alot on her plate and came through it and she knows how dangerous Rath Boils can be, so she would be extra careful i am sure

>>3606050

Agree with the Assesment of the Situation as we would be completely uncoverd and lacking maveuverability in the air so i am supporting this>>3606467
>>
>>3606567
>i do not think it is fair to Amara to call her a child anymore she had alot on her plate and came through it and she knows how dangerous Rath Boils can be, so she would be extra careful i am sure
Amara is certainly very mature. I'm not doubting that. What I'm doubting is "hey, what if one of those grenades gets bumped in the fight, goes off early, and then we have to deal with our adorable little sister getting the experience of burning to death?". I'd rather spare her that.
>>
>>3606577
Raths boils can't hurt allies.

>>3606534
>>3606467
Supporting giving each clone a single Boil, all 36 of them we will have.
>>
>>3606586
>Raths boils can't hurt allies.
That's right, they can't. I pointed that out myself, earlier, didn't I? Okay, I'm clearly getting to that groggy stage of the night where I start forgetting important setting and character details. I should head to sleep. Good night, anons.
>>
>>3606577
You seem to be forgetting the fact that I called for "remote detonated" bombs. as in the boil bombs that cost 10% bio to create and 1 act to detonate "bites the dust" style.
Also, Rath has the Sister's Constellation Augment which turns off Rath's Friendly Fire effect on her family.
>>3606586
Make it controlled by Remote Detonation. the C-4 aspect of the Remote detonated boils will ensure that those bombs have the best tactical use, otherwise having them accidentally go off from contact would be disastrous.
>>
>>3606596
>You seem to be forgetting the fact that I called for "remote detonated" bombs. as in the boil bombs that cost 10% bio to create and 1 act to detonate "bites the dust" style.
They're still sacks of napalm, just because they can rupture on command doesn't mean that they can't rupture from being punctured. But yeah, the Sisters' Constellation bit is very relevant. Yeah, let's give the Amaras grenades. Worse case scenario it gives off the location of one or two of them.

And now, good night for real. See you in the morning, anons.
>>
>>3606596
Rath cant afford to give out more than the standard, unless you wanted to significantly cut down how many clones get them, but then that limits their uses and risks a bomb being out of position more likely.

Its a difference between an 180% cost and an 360% cost. She only has 320% bio left to put out.
>>
>>3606612
And we need her to have at least 100% bio left for Hurculean Strength and Alabaster pulls from her Bio pool, so 180% is already a big extra hit for her.
>>
>>3606621
>>3606612
We'll have to give the Amara clones the standard bombs then... 4% bio x 36 Amaras (if we're really planning to make 36 Amaras) is 144% bio spent on crafting bombs.
Actually, Have Rath craft a bomb for everyone. 36 Amaras + Shu, Julia, and November = 39 people x 1 bomb cost (4%) = 156% Bio spent giving everyone a single Napalm hand Grenade that they can either throw at an enemy or Crush it on their chest to create a flaming explosion that wards off enemies from melee range while simultaneously not damaging them. Even better yet, because everyone (except Amara) is wearing Stalwart Armor and Shu's brood has the Ironblood augmentation, they all get flame resistance 1 and thus the bombs double as Splash potions of healing as long as everyone with the armor is bathed in flames. I wonder if the flame resistance still affects our party members when they wear partial gear...
>>
>>3606612
>>3606621
Oh, and the sticky bombs also require and ACT from Rath to detonate, so id prefer the clones Being able to set them off themselves via just tossing them. Also means Rath doesn't have to be paying attention to which clone needs her to set one off, nor take away from Raths other actions.
>>
>>3606644
Only Raths ignition heals nearby allies, and only if they have full heat immunity, to which the stalwart only has resistance to.

Anyways, blargh, this kept me up, now i am surely going to bed. Hopefully. Goodnight all.
>>
>>3606644
Wait. I said wrong, it requires close proximity to Rath and Rath has to be in ignition.

>>3606658
And you bamboozled the words right out of me mouth. Time for bed. We'll discuss this in the morning.
>>
>>3606467
I'll support this overall, but have Rath give everyone (including the Amara clones) one Boil bomb for them to use as hand grenades. for 156% bio
>>3606050
>>
(Gentlemen, the work day is proving to be rather hectic as we have several people out and I am training a new staff member. My apologies for the delay, and I'll update when I can. As such, feel free to throw out any other preparations if you have any last-second amendments or questions, and I'll do my best to answer them.)

(Thank you for bearing with me, and I appreciate your participation.)
>>
>>3606050

Amending my Vote from >>3606567
to Supporting this, if we can add to give all the Amaras a radiant boil >>3606467
>>
>>3607265
It's fine. Just focus on training your Construct minion for the day. We wouldn't want your writing quality to be hampered by a new staff member constantly pestering you the stupid basic questions of "where's the pen?" or "What do I do now?".
>>
>>3607265
No worries, BHOP, take your time.

As for last minute changes...think we have enough time for November to do a quick round of self-repair while we're handing out swarmlings and bombs? Or would it take too long to get any in?
>>
>>3607272
Why don't we also give Shu, November, and Julia a boil? Setting themselves on fire by crushing the boil seems like a good surprise defensive tactic if they're being overwhelmed.
>>
>>3607265
oof, well hope things dont get too bad for ya BHOP.

ive got some questions that really dont need to be answered til combat is actually starting, but i suppose i can go ahead and post them, but if things are that busy, please, take your time and focus on what you need, we'll understand.

>Can Amaras Clones prime the halo counter, due to being made from the halo, and can they counter with a cannon shot?

>Can Amara target objects or constructs with, say, SAN, to make them fly through the air faster(boils) or shoot at higher velocity (contender or uzi), etc? Could she do similar with other words to buff/debuff non terrain/daughters?
>if she cannot, would the Contender count as an exception? id argue due to the way the Contender works, with having Karma, a basically independent fully functioning mind, and the fact it levels up like a daughter sorta, that the Contender both logically could and in Amaras eyes, may be an Ally instead of an Object. though that also means if they do work on her, the spells might work on her more akin to a Daughter than the example i gave?

I apologize for this one, but the thought of it for some reason is hilarious to me, but...has Isabelle been naked this entire time? I'm talking all the way since her fight with West Gamma, as she not only got hit pretty hard then by lightning, but her clones and quick regen doesn't include clothes and she used both a lot in that fight, and it's not been a situation since then where it would make sense for her to have sought out clothing over something else like hunting down our party, or just been implied she hadn't been doing anything, like when she sat around in the forest.

ok so 2/3 of them are actually important.
>>
>>3607216
>>3607272
why u no see i already agreed to add Boils here?
>>3606586
im joking of course but yes i do agree we should do that. though im not sure how useful it will be i cant see it being useless for sure.
>>
>>3607276
I do have to wonder though how storage would affect the boils, the idea itslef i think is a good one, especially since we all have at least resistance to fire with the Stalwart on
>>
>>3607283
well, Raths Heat attacks dont hurt allies anyways, but fair point on how storage works. to be fair, Shu constantly has pockets full of way more shit than they probably should be able to hold, so im guessing our odd ability to store excessive amounts of Biomass in our bodies transfers over to overly adequate pocket space in fleshcrafted clothing.
>>
>>3607275
>>3607280
>>3607283
Another thing that I would like to do is to put down a warp point beacon here. After we deal with Isabelle (somehow) and put a stop to the ritual (if we do succeed), we have an entire city ripe with full of unspoiled loot and fresh Amalgams for farming.
>>
>>3607265
Quick questions
How would storage(longer than a day) affect the Boils. Would they start deteriorating

Do the Boils need oxygen to burn?

>>3607294
The City was described as being made of Metal so it might be impossible to put a point down here but we can definetly put one up on top in front of the Elevator. We could then even hide the Entrance behind a wall of terraformed biomass
>>
>>3607283
We're actually immune to damage from all of Rath's abilities. Doesn't matter what form of collateral damage she causes, we won't be harmed. So Rath can go pretty wild with the fire.

Also, another thing to consider about the Boils: Burrowing Blasts mean they have a doubled critical chance against B'Ni, since she has no resistance to heat-type damage. So that's good to know, that we've got a "type advantage" so to speak against her.
>>
And finally a subject that we definitely need to talk about: How to fight Isabelle:


Given that Dorian was able to scout and have a good first impression with Isabelle's new character sheet (post-nerf) and what she's done to power level it, lets review Isabelle's character sheet from what we've gathered so far:

ACTIVE ABILITIES:
Resentment's Mirror [Lvl 1+?]
Calcite Greaves [Lvl 5 +?]
Dogged Sprinter [Lvl 5 +?]
Cere's Neurocloud ability [Lvl 1 +?]

PASSIVE CAPSTONES:
SPE AETERNI FONTIS [CORE - DELETED]
PERSISTENT OUROBOROS [DELETED]
VITRUVIAN BURST [DELETED]

FONT OF SUFFERING [MAX]: The capstone skill of a hybrid skill tree with another, weaker Vitruvian who dared challenge you. Health regeneration is something that, in small quantities, is a tolerable if uncomfortable thing. In greater amounts however, it can prove to be an excruciating experience. While you are unable to maintain Neuromantic concentration past the end of your turn if your regeneration triggers, your HEALTH REGEN is increased to and may not be suppressed below 10% of your maximum health per turn. Also, your HEALTH REGEN does not stop when you arrive at Death’s Door, instead recovering one third of your HEALTH REGEN total per turn that you are at Death’s Door, though you will still have to make saving throws as normal. Instead of recovering with 1% HP if you succeed your Death Saving Throws, you instead recover with your total regenerated health.

SECLUDED MIND [MAX]: The capstone of a hybrid skill tree with an over confident Neuromancer. You gain resistance to Neuromancer skills and advantage against their saving throws, in exchange for being unable to passively access the Daughters within you. No man is an island, but you’re the exception…for better or worse.

BOLSTERING FEAST [MAX]: The capstone of a hybrid skill tree with a mindless Gluttonous who gave in to her baser urges. In addition to the CONSUME option, you now gain access to the FEAST option, allowing you to relinquish your right to additional skills and instead glean only the benefits of the options’ stat increases. Furthermore, FEAST passively increases the stats gained through this choice by 1.5 times, allowing you to rapidly increase your HEALTH and BIO at the cost of ignoring the accumulation of other skills.

HIDEOUS STRENGTH [MAX] The capstone of a hybrid skill tree with an honorable Fibromancer that you almost feel guilty for killing…but she got too close to Shu, and something had to be done. You now gain a raw melee attack power boost based on your current health as long as you are at or above 50% of your maximum HEALTH, with increased attack power the closer you are to maximum. While this does nothing to bolster your defenses, it does result in a terrifyingly powerful opening series of blows, and ensures that even if you do not wish to start meaningless fights, you will absolutely end them.
>>
>>3607294
I think that's probably something for after we're done. If we fail here, we're not going to be revisiting Almath anyway.

>>3607302
>The City was described as being made of Metal so it might be impossible to put a point down here but we can definetly put one up on top in front of the Elevator. We could then even hide the Entrance behind a wall of terraformed biomass
Metal and biomass. There are places to plant a spoke in, here. But like I said, save that for after we're done.
>>
>>3607294
sure, but priorities. lets see if we can win this first.

>>3607306
>Cere's Neurocloud ability [Lvl 1 +?]
it could be this, but we cant be certain, as there are signs that point towards it being very possible it is a different Neuromancer ability.

otherwise, Clone and Hideous Strength are probably the biggest threats in combat, with Sprinter and Clone being the actual biggest threats due to giving her a chance to have at least one clone avoid us to do her actual goal.
>>
>>3607303
I am asking that Question because i would like to know if we can safely store them in like satchels to create Napalm Satchels everyone can just keep on them at all times so we always have some throwable goodies

If the boils do require Oxygen we can just put hem in an airtight piece of Biomass and transport them tahat way if they dont go bad over time

>>3607306
We would have to open with a very strong salvo to get reduce her hideous streght bonus it is one of the biggest threats she has against us together with her clones and sprinter

We should definetly try to jack her and lock down one of her abilites with a bit of luck it will be one of these three
>>
>>3607317
the issue is we would have to get a jackling into the main body and also somehow stop her from just ripping or cutting it off of her. if its a clone she could just melt the clone away, and depending on the ability it would most certainly be worth it for her. that is, if we could even do it through a clone at all.
>>
>>3607306
From Dorian's first hand experience, Isabelle took him to Death's door in 2 hits.

From bhop's word: (He did not. He was overwhelmed by a set of Dopplegangers boasting B'ni's original power set she used when she fought by your side, albeit leveled up considerably.)

I'm postulating the fact that given Mother fed Isabelle Amalgams to level Isabelle up with, Calcite Greaves and Dogged Sprinter are probably Hybridized at lvl 10. And Resentment's Mirror has been upgraded in order to give Isabelle the ability to spawn more doppelgangers.

>>3607265
>>3607314
>>3607317
Well that's fine and dandy, but Here's the real question, is her stat block still affected by her Core ability? because before the nerf her Core capstone basically nullified her Bio regen in favor of directing it towards Health regen. Now that said core ability is gone, Is Isabelle getting back both Health regen and bio regen? or is the bio-regen nullification of her core's capstone ability still in effect?
>>
>>3607323
nope, BHOP said all stats and effects from the deleted abilities are entirely gone.
>>
>>3607323
(This >>3607328 is correct. Also, I'll address the more complex questions shortly when I'm able to go on break...hopefully.)
>>
>>3607330
We can wait bhop. Just take the time to train your minion for the day. We can talk once you get out of work.
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>>3607306
Without Vitruvian Burst one of her strongest weapons is gone. And Hideous Strength should be much weaker, since she'll have a lower max Health. As such, I expect that she's put a fair amount into Calcite Greaves to recover offensive power. This, combined with the fact that she doesn't have any real ranged attacks anymore, means that she's definitely going to prioritize charging in with her clones and getting into melee range to put pressure on us.

I think a big determinant of how this fight goes will be how Resentiment's Mirror has evolved. Are the bodies still using the same resource pools? Does it still halve her Bio pool to use? She should have Bio regen again, so the current set of clones will probably have had her Bio recover by now, but making more mid-fight might be too costly for her to maintain. Given that she can't regrow limbs instantly anymore, I think that if we can cripple any of the bodies she'll probably dismiss them and summon new ones, but that could wind up eating way too deep into her Bio pool if we keep that up.


Also, just as an aside, Hideous Strength is kind of a shitty power, isn't it? I mean, okay, it's good, but it's a maxed-out ability and it doesn't do anything that Herculean Force doesn't. Rath had to spend one level to get an effect that B'Ni had to spend fifteen on.
>>
>>3607330
i appreciate it, but yeah take your time.

>>3607338
>Vitruvian Burst
Isabelle also has to worry about getting gut shotted or decapitated now too. it may still not be entirely instant death for her, but it would still leave her extremely vulnerable as she cannot just grow a new body/head/stitch shut her organs spilling out anymore.

>Hideous Strength
i think something you are overlooking is we dont know for sure how much either actually gives in a boost. hers is just based off her current health, but it could be for all we know a 10% increase per 1% Health above half. meanwhile we know whatever Hurculean gives, its only per 10%. depending on the background information hers could severely outpace Raths.
>>
>>3607338
Not to mention the conditions needed to activate the strength enhancements. Hideous Strength relies on having your health topped off and close to maximum, while Herculean Force relies on having a giant Bio meter that exceeds 100%. Given that Isabelle's remaining abilities were built around her core three abilities (Core, Vitruvian Burst, Ouroboros), without them the rest of her kit basically gimps her even further.
Font of Suffering makes Neuromancy non-viable due to having her health regen constantly interrupting any Neuromantic concentration actions at the end of each turn.

Secluded mind is useful against Neuromancy as a basic advantage, but the zombification of dream daughters means that if we somehow manage to extract Gina, Eloise, Kosi, and Meg out of Isabelle, then anytime we lock down Secluded mind after rescuing the dream daughters, we unleash a zombie horde inside Isabelle's dreamscape.

Bolstering Feast is still useful for Isabelle however, so despite Isabelle's simple powerset, she can still grow into a massive stat monster who can spare the stats to share amongst her doppelgangers.

So all in all, Isabelle's powerset as of now turned her into Asteroids monster gimmick. an asteroids monster who skates on deadly scythes at high speeds.
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>>3607350
>Isabelle also has to worry about getting gut shotted or decapitated now too. it may still not be entirely instant death for her, but it would still leave her extremely vulnerable as she cannot just grow a new body/head/stitch shut her organs spilling out anymore.
Yeah. She's lost most of her best tricks without Vitruvian Burst. Can't just power through damage anymore, it's actually meaningful to her again. That's why I think we should be aiming to take out the B'Ni's legs. We don't have to completely kill them, just score mobility kills. B'Ni would have to dismiss the clone and spawn a new one, which should eat into her Bio reserves fast.

>i think something you are overlooking is we dont know for sure how much either actually gives in a boost. hers is just based off her current health, but it could be for all we know a 10% increase per 1% Health above half. meanwhile we know whatever Hurculean gives, its only per 10%. depending on the background information hers could severely outpace Raths.
We've seen the sort of strength she can exert, and it doesn't appear to be much more than Rath's. Rath actually matched her in raw strength back in the dreamscape battle, remember? She had a few extra arms helping her, but her Bio pool was also much lower than B'Ni's health pool at that point. I think Hideous Strength and Herculean Force are about equal, only Herculean Force doesn't take fifteen levels to get there. And now, with Rath having much higher Bio and B'Ni having much lower Health, I think she's probably stronger.
>>
>>3607365
you forget we have infinite Bio in the dreamscape, but not Infinite Health. the fact Rath couldn't overpower Isabelle actually means either Hurculean has a hard coded limit, or it was just a mental block based on us not fully taking advantage of that fact as we should've.
>>
>>3607370
No, we had unlimited Bio, not infinite Bio. The actual size of the pool didn't increase, it's just that it couldn't be used up.
>>
>>3607365
>>3607370
Before we get tunnel visioned into attempting to kill all of Isabelle's clones, we still have to secure our OTHER win conditions.
>Destroy the Relic
>Destroy or Transport the Corpse to a different location and destroy it there,
>Kill Isabelle.

As much as we'd love to discuss our third win condition (the most energy intensive in-game) on killing the wabbit, it would render the effort Moot unless we secure the first two. If we secure the first two, we can then focus our efforts into killing Isabelle. You have to remember, as strong as Isabelle is, she does not have the utility tools like Escher's gear to allow her to travel vast distances in an instant, she will have to slog her way through the place and travel on foot even with Mother's assistance.

Because when you consider Isabelle and Mother's win condition:
>Get to the Corpse and activate the Relic within activation range of the Corpse.
They have a simpler goal. Isabelle can shed as many doppelgangers as she likes to distract us (we've seen her produce 6 clones!) and proceed to achieve her goal.
>>
>>3607373
im pretty sure he said it acted differently than just always being capped off though. im still gonna say we dont have the numbers to actually confirm anything though, and it also is difficult with the build difference. Rath has abilities that direct strength helps tremendously with, Isabelles abilities actually dont benefit from direct strength as potently as Raths does. you can only do so much damage slicing off someones limb, for instance, compared to Rath smashing a fist into you, or combining arms into a super hit. Rath actually appears to do little puncture damage with her fists, allowing for an accumulation of damage that puncturing through a person would waste, while Isabelle has always been shown to actually do full puncture, but that actually can end up wasting a tremendous ammount of force once you spend what is necessary to stab through the person. even Isabelles core was implied to do damage significantly more based on her total Regen value than her strength.
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>>3607375
not to worry, we're not forgetting our goals, were just having a simple discussion while we have free time. its just on the topic of the clones, we're gonna have to fight them and get past them in some regard to actually get to our win conditions, we wont be able to just ignore them.
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>>3607379
Or we could have Isabelle face tank the aggro from the City Defenses while we infiltrate the Crypt room (that houses the Corpse), and steal the Corpse or blow up the room? Better yet, we can Terraform the place to block off the Entrance and force Isabelle to spend energy breaking down the barrier while we Descecrate the Corpse.
>>
>>3607379
>>3607375

it probably would be easier to just cripple/ fling them away with punches or similar attacks than to kill them if they share resource pools with Isabelle then she either has to resummon them/ regenerate them or direct them back to us while we fight a running battle in a potentially very dangerous(for alll sides) enviorment

>>3607384
Mother probably knows the fastes way through the city but if there are any defenses Isabelle would likely trigger them very easily even with mother helping out unlike our cloaked party (i can Imagine Mother having to pay a ludicrously high price to access this place so helping isabelle with more than just info might be to much for her)
>>
>>3607384
maybe, but we have literally no idea what we are walking into. we really cant plan any further than we have until we know just what Mother may of had Isabelle prepare for, and just what the situation is.

has Isabelle already defeated whatever she was prepared for? or is a few Clones holding it off? is she focusing it down first?

Is Isabelle still racing to the corpse, or is she already at it? are we too late already or does the Relic take time to work? Is Isabelle an idiot literally sitting infront of the relic getting her mind willingly taken over, or is she in a trance once it started, if it has? if shes in a trance, then whats going on with her clones? are we about to have to face the guardians instead of Isabelle because of that?

whats the layout? big open room? half circle with raised throne areas? narrow halls we have to traverse before even getting to the corpse?

can we even Terraform, or does the corpse crypt at least have defenses against it? are there other defenses to worry about?

the questions could probably continue adinfinitum with how little info we actually have.

>>3607390
maybe but only Rath could do that consistently and she cant defend us all from numerous clones.
>>
>>3607375
Oh, I'm not thinking of how to kill B'Ni. I'm thinking of how to incapacitate her long enough to get to the corpse. That's why I'm suggesting we focus on mobility kills. We don't need to kill B'Ni, just make it too hard for her to fight back.

>>3607377
Well, it would benefit from increased strength when fighting very durable things. But B'Ni for most of her time in the Crucible didn't have those blades. She would have had to punch things. The only way she could penetrate flesh was with a Vitruvian Burst-enhanced knife-hand. But even if Hideous Strength is superior to Herculean Force, I think we can agree that the situation is ambiguous and close enough that it shouldn't be fourteen levels superior. Level by level, it's an inferior skill.

>>3607384
Maybe. We don't know enough information to plan for one of those options yet, though. We do have some information on B'Ni's capabilities, so that's what we're focusing on.
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>>3607390
>Rath with her 10 Arms, grabbing all the Isabelles by the leg and Yeeting them out of the building.
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>>3607395
well, from the wording of Vitruvian Burst id argue it could still puncture most targets without the strength, but yes it does seem that Hideous Strength is not the most effective skill in what it is meant to do, even if it is probably stronger. it suited her better though, is the thing, due to it being based off of health though. im thinking maybe she over hybridized it and accidentally watered it down in exchange for more stats maybe?
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>>3607403
That seems plausible. Technically, hasn't B'Ni hybridized everything she has into her Vitruvian skill? Well, except the things she got since she met us. But yeah, probably reduces the effectiveness a fair bit.
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>>3607406
it was heavily implied she has rolled a shitton of skills together yes, but to what limits we do not know, only that most of those are probably more than just doubled up, if not guaranteed to be.
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>>3607330
One more question I would like to ask you to address when you have the time after work: Have we leveled up the Contender gun enough to get level ups?
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>>3606050

A few moments of preparation later, you and your armored allies are trudging forwards with extreme caution, surrounded by a cloaked and fully-alert swarm of three dozen Amara clones. With strict instructions to everyone present to communicate solely through your empathic field, you make haste through the many-angled streets, still unnervingly silent.

“The s-sky.” Julia says, her delicate voice echoing within your mind as you glance her way to see her helm tilted skyward. “Since we’re s-so d-deep underground, d-do you think this p-place could be like what I m-made? P-part of the next b-body for the C-Crucible’s winner?”

“What makes you think that?” You ask, and she just points up. You follow her gesture to the heavens, a thin slit open a hair several thousand feet overhead. You trace the colors of the football-field sized opening, from white to dark brown, to an abyssal black…and it occurs to you that a colossal half-lidded eye.

"Ah...good point." You reply, your focus snaping back to the alley you creep down as you decide to not dwell on the titanic beast you and your allies dwell within.

You turn a corner to see the space before you in chaos and disarray, deep grooves sliced in neat, violent angles into the art-deco metal surfaces that make up the alleyway. It’s a curious sort of carnage, the only evidence of a struggle being the tell-tale battle scars along the street and columns, along with a curious aquamarine liquid, lightly splattered along the walls in a haphazard fashion alongside deep splotches of fresh blood.

You blink, and the alien fluid is gone while the crimson ichor remains, a chill crawling across your spine.

Rath’s hand seizes your shoulder to pull yoy back, the platoon of cloaked Amaras moving away from the thing that rises from the gaps in the street’s plating. More liquid than solid, an amorphous form takes shape from the undulating liquid that was once splattered about, a hideous, bulging phantom that fills the corridor in its entirity.

(Continued)
>>
>>3607498

Hinged, chitinous mouths are open in silent screams, the madness of eons writ large on their frantic, wild motions. Neither Daughter nor Amalgam, the Empathic Ghost aimlessly feels along the walls with a hundred clawed hands, tracing the grooves as it shuffles down the streets it's components once walked.

You back up, stopped by November's warm breastplate as she puts a finger to her grille, her focus trained on the other Geist that's slowly stalking up the street behind you, the padding of its dozens of hands across the cold metal path making not sound. The clones would have warned you, if she could have sensed them in the first place. As it stands, the beings have not noticed you yet, content to amble towards you, hunting for the one that drew their attention in the first place.

You cannot afford to linger, but the sheer size of your group and the narrow alleys compound the pair of remnants slowly drawing towards you, with only a sliver of space available to dart to the next street over. Given your armor and size, you're uncertain you could make it. You glance around the corner and back again, and you know you haven't a moment to lose.

You have to move, or they'll be on you in mere seconds.

>>Try to squeeze down the narrow passage and stick together. It's better than nothing, and you don't want to be caught between these things.

>>Stand and fight. B'ni was able to make it through these things, and you can too.

>>Take flight while the clones split up. You don't have time to deal with ghosts from the past.

>>Write-In

YOU ARE IN CONTROL
>>
>>3607502
Called it. Never go somewhere a bunch of empaths died, it's always a bad time.

Okay, we should sneak past for now. But once we find B'Ni, we need to make as much noise as possible. Draw every ghost in the city to her location.
>>
>>3607502
>>3607502
>quickly change 3 Swarmlings into cicadalings, and then have them swipe up boils from 3 Clones, and bombard the Ghost in our way, then draw them away from our group.
>Once they make us an opening, quickly have the rest of your group slip through and forward.
>Keep using Cicadalings and boils to draw them off our path, and if necessary even use actual Clones to draw their attention away from the main group.


dont like the idea of sacrificing clones at all, but we dont have time to waste on these guys, and Cicadalings may not always be enough. godamned empathic ghost slimes, guess the other Anon was somewhat right, but i certainly would not of expected them to take that form, as we know mist beings are entirely possible.
>>
(Gentlemen, thank you very much for your patience. Voting will remain open for the next two hours, give or take as the work day demands.)

>>3606245
(Your threat level is going to be astronomical.)

>>3607280
(The clones can prime the counter, yes. The counter attack can also be her Cannon, so well played.)

(SAN does have that power, yes.)

(As for Bni, she's found some clothing here...but yes, the fact that she has trouble keeping clothes intact is something I've somewhat skirted around during the quest.)

>>3607302
(They do not need oxygen, but they do fizzle out after a few hours. Generator powers aren't meant to linger.)

>>3607433
(It is very close to its next threshold, and it's a powerful one.)

(Apologies if I've missed anything, so feel free to fire off any other purtinent questions and I'll get to them when I can.)
>>
>>3607502
taking flight would reveal us to everyone and everything here so it would ruin what stealth we have.

Say we are in an alley arent we? Move up we get onto the roofes of the surrounding buiildings and we should get a good overview and be able to skirt around the ghosts

Fighting them will be a waste of time they will just regenerate like they did now

If we can not get onto the roofes
This anons Idea >>3607517
of drawing them away seems like good idea as well
>>
>>3607517
I'm not sure we even need the boils. Just have the Cicadalngs fly off and make a lot of noise. That should draw the ghosts away.

>>3607518
>(Your threat level is going to be astronomical.)
Nice. We need to give the Crew their own Neurotic Halos, then, get the Neurotic Crown ready to place on Charon's head.
>>
>>3607518
>the Clones can prime the Counter
>Amara can Buff our Relics and Weaponry to some degree
oh...guys, guys....we have made some mistakes, we have some very fun opportunities here with those.

>Isabelle has found clothes.
damn, my actual point of that was a legitimate one, via her not being able to hide stuff on her without them. er, unless she just like...swallowed the relic i guess? but i dont think she would do that, but still, no advantage there.
>>
>>3607524
(Flight is speed at the cost of detection, you're correct.)
>>
>>3607526
well, maybe. if the Clones are needed, which i dont want them to be but they might be, they probably will need them, as our Boils now make loud sounds while burning, which id think would be very helpful. plus, id rather sacrifice a few boils to make ABSOLUTELY certain they get drawn away, than hoping just the Cicadalings noise alone will work. hurting them will piss them off more, making them more likely to focus them down, id imagine.
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>>3607531
My issue is that there's a ghost on either side of us. If we bomb one, it will likely draw the attention of the other, who will see us along their way to the Cicadalings. But if we send the Cicadalings off down a side-street, then they'll both be moving away from us.
>>
>>3607537
well, thats why im sending out three, to get all of them we need away from us. different angles of attacks followed by different noises will draw them in different directions.
>>
>>3607502
>Squeeze down the Narrow passage way and stick together, the places that are too tight can be widened with Terraforming. Once the last party member enters the narrow passage, Terraform the entrance to the passage way shut.
>Put a Jackling into one of the walls to widen the Narrow alleyway just enough for even the bulkiest of party members to quickly make it to the other side. Then when everyone has made it to the other side, close off the alleyway.
We don't have to squeeze through, we can use subtle Terraforming, just widen the alleyway Several inches in width up to a yard at most. Subtle but subtle enough to skirt under detection.

>>3607527
>>3607518
I wouldn't be surprised that Isabelle might just go full Nudist/exhibitionist and not bother with clothes at from this point onwards, only picking up pouches or bags when she needs pockets to carry her looted relics.
>>
>>3607537
ah, i see the issues, i mistyped.
>>3607502
>>3607517
that is supposed to be "Ghosts in our way" not just a singular one.

>>3607541
ok, now THAT i think will draw their attention to us. suddenly having the landscape shifting will draw their attention directly to where it is shifting. i am highly highly against that.
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>>3607540
why waste time making unnecessary noise when we can do subtle stealthy Terraforming? just make the Narrow passage way wide enough for 2 amaras to walk down side by side, and once everyone is inside the passage way, close the opening behind us. Those ghosts apparently get around by sense of touch.
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>>3607545
No worries, I make typos aplenty myself. Okay, so hit both ghosts, then send the Cicadalings down side-streets. Works for me. I kind of want to herd the ghosts all together, if we can get the Cicadalings to gather them together that would be nice. Because then once we know where B'Ni is we can bring a ghost swarm down on her, give her one hell of a distraction.
>>
>>3607546
because teraforming makes noise and visual movement cues that will both draw attention to us directly. the Noise and movement of the cicadalings will directly draw attention AWAY from us, as they will be AWAY from us, unlike your terraforming plan, which will be cues drawing them directly towards us.
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>>3607517
Cicadalings are too loud. At the moment, B'ni knows we might be pursuing but she doesn't know we managed to track her to Almath and she doesn't know how close we are. If we make very loud noises we lose that advantage.

Also, the way the Ghosts are feeling their way around and haven't noticed us yet suggests that they might not have normal senses. I hazard a guess that they have only touch and some sort of empathic awareness. Can we flare our empathic field through a swarmling? If not, maybe spawn pokelings with long self-amputating tendrils that can tap the Ghosts and lure them away.

As a last resort, Amara clones would be the best bait.
>>
>>3607550
Anon, this is a city of EMPATHS. They navigate by touch and Empathy auras. They crawl along the street with many limbs to feel out their surroundings. I don't see eyes on them. Do you see eyes on them?
>>
>>3607548
im not necessarily against trying to herd the ghosts, but it sounds risky and kinda time consuming. it could work, i just think it could backfire potentially, and that we cant guarantee they will only go after Isabelle. plus, TOO much agitation of any kind could wake new ones up, and next thing you know we basically have a literal scenario of the city flooding with ghost goo.

again, not actually against it im just thinking it needs to be planned out more, and maybe first get a better picture of what we are even trying to herd them into?

>>3607554
well, i guess the boils would solve the problem of them not being able to hear, but id be very surprised if they cannot hear at all. and i get the concern, but its not gonna matter if Isabelle know where here or not if we dont get ourselves a clear path past them. a bit of noise sounds like a better plan than not. my other concern is if we have anything touch them, they could for all we know get a free grapple or be quick about it, hence Pokelings might just feed them and rile them up without drawing them away. also, id imagine we can control the Cicadalings noise output. they dont have to be deafening, only loud enough to catch their attention.
>>
>>3607562
that doesn't mean they cant see or hear in any capacity. they might mostly be touch sensitive but we are currently hard to see and were trying to be quiet, we could easily of just not made enough noise or movement for them to catch any cues. it would be silly to take the risk of them being able to say, sense our terraforming via the tiny vibrations it might make in the ground, or dismiss them having any other senses at all. sound also still reverberates through ground, so even without ears they could still probably sense the cicadalings.
>>
>>3607562
I agree that they're blind. I'm less certain that they're deaf. They could be navigating by touch just because they don't have echolocation, but can still be drawn by sound.

>>3607563
>again, not actually against it im just thinking it needs to be planned out more, and maybe first get a better picture of what we are even trying to herd them into?
Yeah, I suppose you're right. But I think we'll probably wind up with a ghost crowd after the Cicadalings anyway. If we accumulate one along the way, might as well use it.
>>
>>3607563
>Hinged, chitinous mouths are open in silent screams, the madness of eons writ large on their frantic, wild motions. Neither Daughter nor Amalgam, the Empathic Ghost aimlessly feels along the walls with a hundred clawed hands, tracing the grooves as it shuffles down the streets it's components once walked.

read the context. They don't have eyes, they don't have ears, they are empaths and constantly feel out their surroundings, if we Terraform the Surroundings and put up Wall to block them, they might be tricked into thinking "this street leads to a dead end, lets turn arround".

>>3607518
Bhop, does Terraforming actions make audible noise/ground vibrations?
>>
>>3607554
>>3607563
I like the Cicadaling idea. For Refinement:

Could we move of the streets by climbing the buildings so we get out of their direct movement directon and further away from any kind of tremor sense or potential short range echolocation/ truesight that will just see us even through our stealth?
>>
>>3607573
that doesn't mean they cant hear or feel strong vibrations. we simply are trying our damnedest to stay silent, and that would limit our vibrations too. also suddenly throwing up a wall will only draw their attention, and just like they oozed from the ground, they may easily be able to ooze through or around the wall. Terraforming is a terrible idea.
>>
BHOP said here >>3607529 that flight increases detection chance. If they're blind and deaf, how would flight be noticeable?
>>
>>3607579
I think it is more noticeable to Isabelle

There also might be hidden eyes in the sky that could try to shoot us down(Kosi City all over again possibly)
>>
>>3607575
im not sure, climbing is alot harder to do silently, aswell as jumping from roof to roof. we also cant guarantee any roof based path will actually lead easily to where we need. sure, the space between them right now is narrow, but its not uncommon for buildings to becomes more spare closer to important structures. it also will potentially significantly slow us down, as we still would have to wait and draw away slimes, but now map out the roof path and try and make multiple jumps silently.

>>3607579
good point yeah. ill still admit its probably a high attunement for sound over sight, so im guessing that. our Swarmlings are not entirely silent afterall, only more than they should be. that could imply they actually are pretty sensitive to sound perhaps.

>>3607589
id not think Isabelle has that ability, but i do suppose the city itself could have more dangers than just the slimes.
>>
>>3607579
Air vibrations. Swarmlings can fly silently in the air, but our bodies don't move silently in the air. Plus, there's probably an anti-air system in place or a stronger detection system.

If anything, If we're going forward with the Cicada plan, we should limit the Volume emitted by the Cicadalings, too loud would alert Isabelle and all the other automated defenses, too quiet, and the ghosts might ignore us. We should have the Cicadas start at low volume then slowly ratchet up the volume until it garners a probing response by the ghosts.

Also, the ghosts are empaths, we should have everyone try to lockdown their emotions and limit any sort of empathic aura they're emitting. The ghosts are also drawn to empathy auras.

>>3607589
>>3607579
There's also the issue that Isabelle has God as her Co-pilot. Mother can see what's going on in the world, but in due fairness, she can't see through stealth. She would like to aid Isabelle by warning her, but that would require burning a token.
>>
>>3607573
(It does.)

>>3607579
>>3607591
(The city holds far greater dangers than ghosts from the past.)
>>
>>3607502
>>3607517
amending my vote;
>Quickly change 3 Swarmlings into Cicadalings, and have them snatch up a Boil from the Clones.
>Have them each target a separate Ghost in our way, and try to draw their attention with a low hum, slowly getting louder only as necessary. If sound doesn't seem to be enough, or be drawing them away quickly enough, use the boils to really get their attention.
>Once they make us an opening, quickly have the rest of your group slip through and forward.
>Keep using Cicadalings and boils to draw ghosts attention away from our group as necessary, and if necessary even use Amara Clones to draw their attention away from the main group.


this seem a bit better Anons?

>>3607605
not surprised, just gonna have to try and avoid them too. silver lining, Isabelle is having to deal with worse aswell id imagine.
>>
>>3607598
>Air vibrations. Swarmlings can fly silently in the air, but our bodies don't move silently in the air. Plus, there's probably an anti-air system in place or a stronger detection system.
Sensing air vibrations is what hearing is, though. But fair point on the anti-air system.

>If anything, If we're going forward with the Cicada plan, we should limit the Volume emitted by the Cicadalings, too loud would alert Isabelle and all the other automated defenses, too quiet, and the ghosts might ignore us. We should have the Cicadas start at low volume then slowly ratchet up the volume until it garners a probing response by the ghosts.
Agreed. Enough noise to draw them in, no more.

>Also, the ghosts are empaths, we should have everyone try to lockdown their emotions and limit any sort of empathic aura they're emitting. The ghosts are also drawn to empathy auras.
Good idea. Everyone with a Neurotic Halo, put it in lockdown mode. November will just have to rely on her passive defenses.

>>3607605
>(The city holds far greater dangers than ghosts from the past.)
So the Crucible really did want to make a bonus dungeon, then? Because if Mother had control over this place she would have cleared out the dangers already. Great, there's probably the Demi-Fiend wandering around somewhere in here, isn't there?
>>
>>3607615
Yeah, this is good. My main concern was keeping the noise down to avoid alerting B'ni and this covers that. Supporting.
>>
>>3607619
good point on the halos.
so, heres a thing. these are Empath blobs, no? while its not worth the risk unless necessary...think something like GRA SUTH would help us if we do catch their attention, maybe temporarily make them just a puddle so we can slip past before they recover?
>>
>>3607605
(The city holds far greater dangers than ghosts from the past.)
>>3607615
>>3607589
>>3607579
Guys, if anything, I think that we should find a small place of sanctuary and rest inside the city and then plant a warp beacon. The aftermath of Isabelle vs. the Ghosts that we just saw means that even Isabelle is also having a hard time trying to fight through them despite Mother giving her a line of Amalgams to feed upon and level up. We have a warp beacon at the city entrance for escape rope purposes, we'll need to find a place to plant our another warp beacon somewhere deeper in the city so we can retreat back to the roost and recuperate. Catch up with the Midnight Crew and Dorian, and consume what's left of the Hexane Ascendant statues.

We've achieved part of our objective (Catch up to Isabelle), we're probably minutes behind her. And the Ghost fight is a great sign that Isabelle is struggling/being slowed down. She might even be finding a quiet place to rest up.
>>
>>3607642
If you're right, which seems likely, I'd prefer to exploit the opportunity to catch up with Isabelle while she's struggling. Resting gives her time to rest and put space between us, much as some extra levels and allies would be nice right now.
>>
>>3607641
Worth a try, but sending an Amara clone to their potential death would be cruel.
Can we also have an Amara clone softly say the spell instead? it's a place of the dead, and the dead like it quiet.
>>
>>3607654
Agreed. We're better equipped to move through here stealthily, too. Yeah, we're a much larger group, but we actually have stealth instead of just B'Ni's anti-Neuromancy aura.

Oh, hey, B'Ni has an ability to hide herself from empathic senses. She still woke the ghosts. Okay, then they definitely have something other than touch and empathic fields.
>>
>>3607642
Well resting up gives her the same opportunity,

Consuming the Statues is tempting to get a quick boost and regen. But how much time will we loose?

Getting the Warppoint might be useful but and hear me out What could happen down here. Could the City shift by itself can if notice that something is off and move to respond? OP stated: >(The city holds far greater dangers than ghosts from the past.)

It might be self aware and be filled with hate and sorrow lashign out at everything

The Ghost could be literal manifestations(read Constructs) of the city after it noticed noticed treading through here
>>
>>3607665
>Oh, hey, B'Ni has an ability to hide herself from empathic senses.
that's actually Neuromancy senses. Gina's Neurotic halo Radar is Neuromancy based.

>>3607615
If we're going to resort to using our clones to distract the ghosts, have them say "Gra Suth" in a soft volume to sooth any empathic pain they're feeling. It should make them docile.

Well this is a city right? a city full of tortured civilians that died on the pain from Mother killing and consuming them. those ghosts might be Civilians.

Anyways, shedding Amara clones from our platoon might be to our advantage as we will have better mobility if we lose some of the numbers as it pains me to say.

Jeez. Amara clones are like pikmin, expendable, but seeing them die just makes your heart break.

And I will need to leave for work soon.
>>
>>3607642
Nah, we have a time limit, it would be foolish to rest now. I Isabelle is silly enough to rest, its our opportunity to catch up to her or even pass her, if she didn't, than we don't have the time to waste.

>>3607655
It would be, but like i stated, its a last resort for both. Better to lose a clone than have mother succeed.
>>
>>3607605
Oh by the way. Amara knows SHI and SEL now, right? Can we have their official description?
>>
>>3607698
>>3606513
>(SHI reflects Skintalker words of equal or lesser power back on the caster. For instance, if an effect has created a lingering debuff on Amara, use of a self-directed SHI would result in said debuff being removed and thrown back on the Skintalker that applied it. The reason the statue did not require a modifier to self-focus this word is because it had a passive augment that automatically directs all spoken words at itself, preventing it from externalizing its effects in exchange for automatically making all conjured words two levels of efficacy higher. Meanwhile, SEL makes all preceding words act as a counter-attack, triggered by the use of an action taken against the speaker and activating the preceding words before the opponent's move.)
>>
>>3607672
Sounds plausible to me. I'm fairly certain these ghosts aren't magic, that an empathic field can't just persist on its own without anything to generate it. There needs to be an appropriate substrate that the ghosts became imprinted into. The city is a construct of Hexane biotech, the entire thing is alive. Alive, and with its "nervous system" full of ghosts. Whose to say those ghosts can't influence the city's systems in ways other than manifesting bodies?
>>
>>3607619
>>3607641
actually do the Halos closed mode interrupt our empathic communication? also only Amara and Shu can even do that, so it feels like it might not actually help too much. id say given the circumstances, and, er, usually anyways, Rath and Julia are the most likely to empathically draw attention to themselves, and neither of them can set their halos to closed mode.
>>
>>3607745
That's right, Julia and Rath only have it at level one so far. Darn, forgot. And yeah, they do close communications. Alright, nevermind that, then. We'll just have to be careful.
>>
>>3607739
But what's their Bio cost? That's something we should know so Amara can use them for upcoming fights. I mean yes she has plenty of Bio regen and I doubt the words will be to biggest risk of draining it, but it would feel more complete and could be added to the character sheet.
>>
>>3607758
(Ah, I'll post them when I get home. Thank you for the reminder.)
>>
>>3607758
we only have her clones, which do not have Regen and have much more limited Bio pools.

>>3607753
right, well if they can sense us via emotions, we will just have to trust Julias worry over Dorian not to flare too hard, and Rath to not be Rath for a few minutes. easy peasy.
>>
>>3607615
amend the last part to;
>If the Clones must be used, see if they cannot whisper GRA SUTH to calm the slimes down so they can slip away, and similar if we run into one we simply have no other method to pass.
>>
>>3607771
actually, gra suth is perfect for casting on our allies as well. it’ll dampen any emotions that leak out after suppressing them with our halos
>>
>>3607787
Ooh, good idea. Keep everyone calm with a quick GRA THA SUTH.
>>
>>3607787
>>3607808
yeah that can work. im still feeling super paranoid though that even that could draw attention to us though. probably not though.
>>
>>3607615
Supporting, with the amendment of
>After the Geists move away, have one of the Amaras cast a whispered GRA THA SUTH to keep us calm and unexceptional on the empathic field.

>>3607816
We'll do it after they move away, so that there's no one close to hear.
>>
(Writing now, Gentlemen.)
>>
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>>3607502

A trio of your swarm shifts mid-flight into cicada-like forms, each one delicately plucking a dormant bomb from the hands of the clones. Their wings have none of the sound suppression shared by your brood, so when they take to the rooftops and begin to hum, you see one of the ghosts shudder, a quartet of gaping faces lolling towards your constructs before continuing to encroach on your location.

This won’t do.

You nod to Rath, and a wicked grin spreads across her face as she ignites the boils with relish, their screeching ignition causing the geists to react with terrible ferocity. The grin slides from Rath’s face as the pair of amalgamate wraiths lunge simultaneously, passing whole-sale through the buildings in their way before consuming your swarmlings in an instant, tearing swarmlings and flares to shreds before your eyes.

[Okay…good to know] You say as you cast a glance back to November, her rusted armor overlaid with chitinous reinforcement along with her niece, just in front of her. [Keep moving, and try to stay calm. These things are empathic, so I’m guessing emotional bursts will draw them close]

You proceed past the ghosts as they land on the roofs just above you, hands back to padding along the sloping angles of the tenements around you while you make your way past them. Curving metal gives way to angled panes of crystalline glass, your distorted reflection staring back at you as you study the buildings’ interiors for any sign of movement. Clear windows give way to shadowy tint, and the next time you spare a glance a body wholly un-Hexane stands on the other side of the darkened glass. The shadow is a full-bodied thing, quite unlike the angular Hexane remnants what wander the city. No, it is a very human thing that moves to place its hand against the pane, the glass bowing towards you ever so slightly as it does so.

You step back, and that flare of tension, of alarm…it’s a mistake. It’s only a matter of time until…

There, creeping around the corner a few meters away. A set of taloned hands pull a lithe, many-angled form around the side of the home whose window you stand reflected before. You take a slow breath, willing your mind back to neutral calm as you stare unblinkingly at the Geist. It studies the air for an agonizing moment before turning away, back from whence it came.

Your heart still hammers in your chest.

[Amara, use your words to calm everyone here, I think that may help us navigate a bit] You order, letting out a shuddering breath as you feel the army of girls before you give an affirmative nod in unison.

“GRA THA SUT…”

She’s unable to finish the phrase when your vision is filled with blue and red, a shower of gore erupting before your eyes.

(Continued)
>>
>>3607926

Your armor is immediately splattered with flesh and gristle, Rath letting loose a scream of sudden horror as the emergence of a tremendous phantom tears through more than half of the clones at your disposal. You stagger back, your attention arcing up to the breaching Geist with its aquatic form filled to bursting with the disintegrating remains of the Amaras it devoured with vengeful hunger.

November’s arms rack, revealing her pair of devastating armaments as Rath’s body ignites into a platinum star, the remaining Amaras mobilizing as the ghost turns to face you from high above. A quartet of wings sprout from its undulating spine, the frozen screams that dot its underbelly intent on the invisible crowd of children that remain steadfastly by your side. Agony twists to rage, the Hexane expressions shifting to abject fury as its aquamarine mass descends upon you and yours with terrible speed, its silent battlecry reaching out to the geists you’d avoided, drawing them to its aide.

Of course they’re coming for you.

They’re coming for the speakers of the language that robbed them of life.

HP: 650% (+35%, Matrons Stoicism, Ignition Gauntlets, Whistle: CUNT TER RHO)
BIO: 233% (+60%, 19 Platelings [You/Rath/Julia/November: Armored] 4 Triple Knighted-Grapplings, 2 Stealthed Jacklings, 10 Swarmlings, 27/36)
CONTENDER: 2 x B.33 Loaded, Sword Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 3/3

RATH HP: 630% (70%, Sui Tormentis, Gutgrab Daggers, 600% ATK+, 400% SPD+, 200 DEF+,
JULIA HP: 446% (20%, Hydras Heart, Manus Caelorum, Cursas Alas, BLOODY RIPPER x 2)
NOVEMBER HP: 920% (Tier 1 Core)
CLONES: 15 Remaining, all but one with Radiant Boils in hand.

Threat: Medium, directly overhead. Long, two other Geists rapidly approaching. Corner Geist unaccounted for.

YOU ARE IN CONTROL
>>
>>3607932
Fuck....... should have seen that one coming dam it

I do not think we can take these things, we should split several clones off and casting spells to distract them while we get out of here
>>
(Voting shall remain open for the next two hours, Gentlemen.)
>>
>>3607932
I'm sorry, but I call bullshit. We specified a whisper, and only after the Geists were already distracted. That's not what this was. Furthermore, how is that Geist who ate eighteen Amaras intact? Those Amaras had Radiant Boils on them, even if it caught the three whose Boils we repurposed that's still fifteen thermite bombs going off in its stomach. Maybe it's still alive, but I expect it to at least be injured and responding to the pain instead of just going "rarr, kill Skintalkers".
>>
>>3607962
Oh wait, I missed the note on the Clones. It actually ate twenty-one Amaras, and only two of them were missing their bombs. So yeah, nineteen Radiant Boils going off in its stomach.
>>
>>3607932
I have to agree with this Anon >>3607962
The Hearing of these things would have to be insanely good/specific to catch a whispered Skintalker Spell and not our moving around


>>3607963
And well if it seems unaffected, running away is probably our only chance at survival right now

Though we should probably keep like 3 Clones that do nothing but split as much as possible to replenish their number while we send the other clones .... to their death
>>
>>3607962
>>3607971
(I'm afraid the sound has little to do with how these things work regarding aggro. Any Skintalker power acivation would trigger them to go ballistic, with the use of other abilities drawing their attention. They have neither sight nor hearing, but rather they are drawn to abilities and empathic fields. Merely remaining in contact and preparing for the ascent was enough to make them curious, but it was the use of the Lexicon that made them attack Amara's clones. Also, if it wasn't obvious, their only goal is attacking the source of the Skintalker attack.)

(However, it's so focused on the clones that its hasn't taken the time to devour the bombs, so they're primed to trigger as a free action.)
>>
>>3607932
well god fucking dammit. thats so damn small an oversight to have fucked us over, god fucking damnit. im not even sure how to fight these, much less do we have time for this. fuck, already feels like we failed practically damnit.
>>
>>3607991
(If it makes you feel any better, be aware that B'ni is having a less than stellar time fighting her way past the standstill she's found herself in.)
>>
>>3607991
Fight them?
Simple we dont
>>we send 5 clones out to our back and start castin gwith the Lexicon jsut random stuff that should get their attention

>>We move away from here as fast as possible without making a ton of noise

>>We are gonna detonate the bombs if the Geist tries to come after us instead(if it should decide to do soe when there are a couple skintalker powers going of away from it)
>>3608000
(i just noticed. Did you use the german word for Ghost for these enemys?)

This makes me feel slightly better
>>
>>3608002
(Indeed, I did.)
>>
>>3607932
RATH;
>Detonate the bombs consumed by the Ghost and then spam Boils to make a barrier of fire between us and the Ghosts.

SHU;
>have the 4 Knightlings makes passes over the Ghosts to spray them with acid to try and drive them off, before returning to you to refill and do it again.
>Try to flare out your Empathic field to connect to one, see if you cant use your emotions to drive them away.

NOVEMBER and AMARA;
>back up, firing off shotgun blasts to try and push away any Ghosts that get past Raths flames.

AMARA and JULIA;
>If nothing else keeps the Ghosts back, Flare out Verteilung and activate Depressive. They are emotional based so maybe emotional attacks will hurt them worse.

EVERYONE;
>Keep the amara Clones safe.


If none of this works, then.
AMARA;
>as a last ditch effort, split off 5 clones in random directions, having them scream out spells to draw the ghosts attention away from the man group.
>>
>>3607971
>And well if it seems unaffected, running away is probably our only chance at survival right now
Yeah, I guess, because then it's got a ridiculous amount of health. It can't just be that it's immune to heat damage, because Rath has Burrowing Blasts. So if nineteen Radiant Boils to its internal organs did nothing, then we certainly aren't going to manage to do any damage from the outside. Best to just run.

>Though we should probably keep like 3 Clones that do nothing but split as much as possible to replenish their number while we send the other clones .... to their death
Yeah, spread enough Amaras around and they'll be too busy eating them to chase the handful that we're taking with us. It's not pretty, and I feel awful doing that to our little sister, but what else are you going to do?

>>3607989
>(I'm afraid the sound has little to do with how these things work regarding aggro. Any Skintalker power acivation would trigger them to go ballistic, with the use of other abilities drawing their attention. They have neither sight nor hearing, but rather they are drawn to abilities and empathic fields. Merely remaining in contact and preparing for the ascent was enough to make them curious, but it was the use of the Lexicon that made them attack Amara's clones. Also, if it wasn't obvious, their only goal is attacking the source of the Skintalker attack.)
Still kind of bullshit, because this thing was upon us before the spell was even complete. We were on watch for enemies, and it appeared out of nowhere the instant Amara said a Skintalkter word. So either this thing is so fast we can't outrun it, or it was following us in stealth that the Neurotic Halo did nothing to help against and was going to attack us sooner or later. Great.

>(However, it's so focused on the clones that its hasn't taken the time to devour the bombs, so they're primed to trigger as a free action.)
Why haven't they gone off from the pressure? It takes a big chomp and none of their membranes rupture, setting off the rest from the heat produced? What a lucky monster.

>>3608000
It does not. All it does is confirm that there's no way to avoid getting attacked by these things, since we know B'Ni isn't a Skintalker.
>>
>>3608000
no not really. we needed to not make any mistakes here and we make one not only that big but thats such an damn massive oversight.
>>
>>3608005
Can we flare our empathic field through swarmlings?

I would suggest creating Feelings, but spawning more swarmlings would attract the Geists. Spawning more Amaras will also attract them so we'll have to make to with the ones we have left.

>>3607932
>Shu, Rath, Julia and November run in whichever direction seems least full of Geist
>Amaras scatter in all other directions
>If any of the Amaras evade pursuit they should rejoin the others
>Avoid detonating the Boils or others activating any abilities unless absolutely necessary
>>
>>3608012
I really suggest NOT FIGHTING AT ALL just scattering immediatly and throwing out a couple of Amara-Clones as Distraction.

We are so gonna have to apologize to Amara after this is over

>>3608029
The Joyus Many will not trigger them as it is a Phantasmal Conduit/Neuromancer Hybrid, not a skintalker power so we can replicate them again even if we lose most of them
>>
>>3608042
>>3607989
>Any Skintalker power acivation would trigger them to go ballistic, with the use of other abilities drawing their attention

Joyous Many will still attract them it just won't be as bad as Skintalking. I strongly suggest not using any abilities until we need to (probably when we catch up with B'ni)
>>
>>3608042
well, my point was to run away as we do that. they're already on top of us, some at least, so we have to at least drive off/hold off those that are on us so we CAN try and run away in the first place.
>>
>>3608044
there already one literally basically on top of us. at the very lest we have to drive/hold off that one til we can get away, and we cant do that without abilities.
>>
>>3608060
>>3608045
They're deaf and blind and just focused on the clones. As long as we don't activate any abilities, we can just make a run for it. If we try to drive them off while escaping, we guarantee that they will pursue, unless we use Amaras as bait, which we should avoid as much as possible, as we will need a few clones to help deal with B'ni.
>>
>>3608045
Hm.. So i misinterpretedyour plan. Your plan appeared to me like you wanted to fight them and only withdraw when there is little chance/ no chance of doing damage while drawing more of them with sound and reverberations and risking more or even worse showing up called by the other Geist
>>
>>3608060
Their senses have to be pretty short-ranged, anyway. The flying Geist called for the rest, it wouldn't have to do that if they had sensed Amara, too. Which is why this is not our mistake. The flying Geist was practically on top of us, why would that be the case if it wasn't hunting us already? All we did was trigger it to attack sooner, we were going to get into a fight regardless.
>>
>>3608066
no, the plan is to just hold/push them back as we run.

>>3608065
re-read the update.

>the remaining Amaras mobilizing as the ghost turns to face you from high above. A quartet of wings sprout from its undulating spine, the frozen screams that dot its underbelly intent on the invisible crowd of children that remain steadfastly by your side. Agony twists to rage, the Hexane expressions shifting to abject fury as its aquamarine mass descends upon you and yours with terrible speed, its silent battlecry reaching out to the geists you’d avoided, drawing them to its aide.

its already can 'see' us and its literally directly on top of us lunging at us. its already so fast it ate like half our clones and got on top of us before we could react, we arent going to outrun it with it dead set on us this close, unless we slow it down first.

>>3608070
im not sure about that, it only seemed to care once we used Skintalking. it may of been stalking us but not with intent to kill before, or it may of just been bad timing.
>>
(Headed home, but I would like to draw your attention to two items, one of which I fear may be giving too much away but I believe is prudent to point out.)

>>(Also, if it wasn't obvious, their only goal is attacking the source of the Skintalker attack.)

(Something is also missing from my last narrative post. Something I never leave out when posting your stats and initiating formal combat.)
>>
>>3608012
for clarities sake, amend to;
EVERYONE;
>Keep the Amara Clones safe.
>Run the fuck away, together.

>>3608076
theres no SHU VS.
but im too dense clearly to know what that means.

>>(Also, if it wasn't obvious, their only goal is attacking the source of the Skintalker attack.)
we didn't attack anyone though...i mean, that may be what you are trying to point out, but im not sure how that can help us here.
>>
>>3608075
See >>3607989
>Also, if it wasn't obvious, their only goal is attacking the source of the Skintalker attack.

oh, and this new clarification
>>3608076
Thanks BHOP!

As hinted at in the last linked post, the VS is missing, which suggests that we can avoid combat if we play our cards right.

Please let's not use any abilities.
>>
>>3608076
Well we are not Fighting against anything specific so no SHU VS.

This is not a fight its a chase these things would rip us to shreds if we fight

I would guess a kind of Horror Trope "We are not strong enough it would be a masscre not a fight we can maybe hold them off for a couple seconds but we must lose them"-type of situation

>>3608084
It may have interpreted teh attempt to cast a spell as an attack hell maybe Mother used an attack that could pacify their enemys to a degree they basicly became vegetables ripe for the slaughter
>>
>>3608076
All I can think is that your specification of "attack" and the lack of SHU VS. ____ means that they're not in combat with us. But there's no mention of anything else they could be fighting, and they did eat a bunch of Amaras, so there's no conclusion we can draw aside from them being after us. In-character, Shu is not going to assume "oh, it's okay, they're fighting someone else", so we still have to plan to escape these things,
>>
>>3608089
>>3608092
>>3608093
wait...this might actually be a simple solution...maybe....now, maybe im being silly here but...did they eat the clone that was trying to cast the spell?

wait, no, dammit they did kill the one trying to cast the spell. never mind ive got nothing. thought maybe it was a very literal thing where they were only after that specific clone and/or they are in combat with AMARA, not sure, but ive got nothing.
>>
>>3608089
Okay, so here's what I'm thinking:
>Have the remaining Amaras switch their Halos to lockdown mode so they can't be perceived via empathic fields.
>Then, have November open up with her guns. Since these are not abilities but integrated Relics, the Geists won't detect them. And they can't see or hear the gunfire.
>As we fight the flying Geist, the membrane on the Boils should dissolve away inside its stomach, causing them to detonate. Between this and November's firepower, it hopefully will die.
>With the only Geist that is aggressive to us dead, Amara invisible to the senses of the others, and no ability use that they can sense, the remaining Geists should stand down after a minute or two. Like killing the guard that spotted you in Metal Gear, then hiding before the rest of his patrol shows up and waiting for the alert time to tick down.
>>
>>3608104
>Coiuld i suggest sending one or even two clones not on lockdown into different directions at first(as a distraction), then switching to lockdown and trying to rejoin our group under the cover of invisibility?
>>
>>3608029
Amending to:
>Shu, Rath, Julia and November run in whichever direction seems safest
>Amaras scatter in other directions
>If any of the Amaras evade pursuit they should rejoin the others
>Everyone shut down empathic fields as much as possible; from now on communication is done the old-fashioned way
>Avoid detonating the Boils or otherwise activating any abilities unless absolutely necessary

>>3608099
I think with their empathic senses all of the Amaras are indistinguishable. So they are focusing on the other Amaras even if the one that technically did the Skintalking is already did. Hopefully if the Amaras scatter some of them can get far enough away to lose aggro, but there's a very real possibility that we'll have to do without them. Hope real Amara is okay.

I'm usually fairly easy going about voting and let myself be persuaded but I really think we should avoid using abilities or otherwise fighting here. There's a serious risk of deaths or having to teleport out and give up on B'ni if we don't leg it right now.
>>
>>3608111
Sounds fine to me.

Also, I just realized something: Amara Prime is back at base with the Crew. Has she eaten any Phalanx meat and gotten upgrades for her abilities that would trickle down to the clones? BHOP, can we give Amara some level-ups real quick?
>>
>>3608104
I see where you're coming from about November and I think you are likely correct but it feels a little too risky on the off-chance they can detect November's abilities.

>>3608111
This is a good idea, I'd rather not sacrifice clones but since they might all die otherwise...

>>3608113
Additional Amendment:
>A couple of clones don't lock down their Halos and instead attempt to draw the Geists away from everyone else
>>
>>3608113
im against splitting up the party, heavily and wholly.

also, losing the Amara clones is already a hit we couldn't afford, losing all of them basically dive bombs a massive chunk of our plans to try and deal with Isabelle.

this honestly feels too perfectly formulated to take out one of our biggest advantages to use against Isabelle.
>>
>>3608122
To clarify, I want Shu/Rath/Julia/November to stick together. I think scattering the clones gives us the best possible chance of having a least a few of them survive. Once we lose aggro everyone should be able to get back together easily as long as we don't use any abilities.

You're right that this is a nasty situation and is going to make dealing with Isabelle harder. Sounds like she's having a hard time too though, we'll just have to get creative.
>>
>>3608122
Yeah, that's why I'm getting angry and seeing this as just railroading. We had no way of avoiding the attack, no matter what "well, if you think about it, maybe you shouldn't have used Skintalking around ghosts killed by Skintalking" arguments BHOP tries to make, because the conditions of the fight indicate that the flying Geist going to attack anyway and that's just an excuse. So it's an unavoidable fight specifically designed to disable a very effective tactic we were planning on using. It's pretty frustrating, and the only reason I'm not more frustrated is because the lack of the "SHU VS ___" and the specification on "attack" makes me think this is going to turn out to be one big bamboozle. And then if I got really frustrated I'd just feel dumb about it. But standing right here I can't see the bamboozle, so I have nowhere to go but frustration.
>>
>>3608134
>To clarify, I want Shu/Rath/Julia/November to stick together.
oh, my bad, i apologize for misreading. i guess im just pissy because we took so many damn risks just to get this far and gave up alot of opportunities too to try and do this and the fact we still cant ever catch even a minuscule break, ever, not once, when it matter i guess is starting to wear me down.

seriously we got in this situation over a singular spell we didnt need nor technically said we wanted casted necessarily.

>>3608140
i really dont think BHOP is trying to railroad, or really dont want to think that, but like i said its like the most annoying oversight. no one is perfect and can catch evey little bloody detail, its just not going to happen even with a group, and i guess it feels like we are being heavily punished for that, less that it feels like railroading.

like i said, it just feels like we can never catch a break no matter what we try or how hard we try.
>>
>>3608104
>>3608113
how about we try to combine these? dont sacrifice or send off all the Amaras, keep most of them, and try and see if we cant just run away, but be prepared in less than a heartbeat to detonate those boils and blast this thing to bits if it clearly is not gonna let up?
>>
>>3608134
I'd want to keep at least one Amara with us. The Geists have poor senses. If we leave larger clusters of Amaras for it to hunt down, we should be able to put enough distance with it that it can't spot her again. Especially if we put her into neural lockdown mode. So maybe have one Amara stay with us, two groups of four head in two separate directions, and the remaining six scatter randomly?

>>3608156
Maybe, if we put them all into lockdown mode. Can the Amara clones even use lockdown mode, actually? They technically only exist because they are in mental communication with something distant.
>>
>>3608171
no idea, but i can see it being something they cant do.

>>3608005
>>3608171
whats the limits for the Clones with the Halo settings?
>>
>>3608116
(She has level ups pending, as she's been focusing on tending to the Midnight Crew.)

>>3608171
>>3608174
(The clones may certainly use lockdown mode.)
>>
>>3608156
So something like this?
>Have the remaining Amaras except for two switch their Halos to lockdown mode(if poossible) so they can't be perceived via empathic fields.
>Get away from the flying Geist while taking the now cloaked amaras with us
>the two still "visible Amaras" run in opposite directions from each other and cast shor tone sylable spells to keep the enemy aggro on you for two rounds at most then switch to StealthLockdown and try to rerejoin the Group

>Shu, Julia, Rath, November move along the road away from the still active and casting Amaras
>Lockdown Amaras move with the rest of the party split into three groups one the vanguard one the main body and one the rearguard to minimize losses through sudden surprise Attacks


>>3608171
I can see it putting them into lockdown like it did with Dorian, Shu could still communicate using her Jackling when we were working out the Forest was a repository of knowledge and wanted to show us
>>
>>3608156
>>3608171
How's this:
>Shu, Rath, Julia, November and one Amara run together in whichever direction seems safest
>Other Amaras scatter in other directions
>If any of the Amaras evade pursuit they should rejoin the others
>Everyone shut down empathic fields as much as possible; from now on communication is done the old-fashioned way
>Two Amaras leave their Halos on full activity and run in the opposite direction to the main group
>Avoid detonating the Boils or otherwise activating any abilities unless necessary, but if the Geist pursues the main group, detonate and use November's abilities and the Contender to kill it
>>
>>3608178
alright.

>>3608180
>>3608181
id really prefer to try and keep a majority of the Amaras, not just one or two. certainly more than just two. at that point we are losing so many there really isnt even any point to trying to save them, we simply will never get any proper use or numbers out of them if we lose that many.

otherwise i think i do agree even the distraction clones shouldn't cast spells unless necessary to draw attention away from the main group, but i also agree if necessary to give us a way out they should, as the main group is still more important than saving the distractions or not pissing off the ghosts, though again a last ditch maneuver.
>>
>>3608194
>>3608180
>>3608181
we have 15 Clones. lets at least keep 5 with us, though. still way way less than we need, but its a fair middle ground i think.

id actually prefer to keep 10 and send out 5 but im not gonna try and win that discussion.
>>
>>3608194
Agreed. We can't lose too many Amaras. Maybe if we got a chance to have them start replicating again, but with how this going we probably won't until we wind up in battle with B'Ni. Though, on the plus side, B'Ni can't see the Amaras, so we could have them get into a pretty big swarm without her noticing. If we have even a turn of discussion before the fight begins, that's enough to start building numbers up again.

>>3608197
Saving five sounds good to me. Send the other ten out in two-Amara groups. Just because having two will make them a bit more enticing, we've got five coming with us so we don't want to be too obviously the highest-value target.
>>
>>3608194
My reasoning is that the Geists will probably focus on the non-lockdowned Amaras and therefore >>3608180 and >>3608181 are almost identical. The difference is only important if the Geists continue to attack the other Amaras for a little while. If that happens, and all the other Amaras are with the main party, the main party is de facto under attack, which could be very bad. If the Amaras have scattered, the Geists can only follow a small number of them so most should survive and quickly reconvene with the party.

The other main point of contention you point out is whether the distraction Amaras cast spells and the reason they shouldn't unless necessary is that it pisses the Geists off and we want them to calm down sooner rather than later.
>>
>>3608194
So more like this?
Amara Clones
>Have the remaining Amaras except for two switch their Halos to lockdown mode(if poossible) so they can't be perceived via empathic fields.
>the two still "visible Amaras" run in opposite directions from each other and away from the Main Group to keep the enemy aggro on you for two rounds at most then switch to StealthLockdown and try to rerejoin the Group
>13 cloaked/ lockdown Amaras Get away from the flying Geist while taking the now cloaked amaras with us

Main Group:
>Shu, Julia, Rath, November move along the road away from the still active Amaras
>Lockdown Amaras move with the rest of the party split into three groups one the vanguard(4 Amaras about 10 Meter in front of the Main Body) one the main body(5 Amaras around Shu, Julia, Rath and November) and one the rearguard(4 Amaras about 10 meters behind the Main Body) to minimize losses through sudden surprise Attacks agaisnt the Amaras
>>
>>3608217
sure, though still with the boil detonations and such as a last resort, and with the two running off still willing to cast spells if its the only way to keep the ghosts off of the main group.
>>
>>3608217
>>3608235
Sounds good to me.
>>
>>3607932
Then I would like to cast my Vote:

Amara Clones
>Have the remaining Amaras except for two switch their Halos to lockdown mode(if poossible) so they can't be perceived via empathic fields.
>the two still "visible Amaras" run in opposite directions from each other and away from the Main Group to keep the enemy aggro on you for two rounds at most then switch to StealthLockdown and try to rerejoin the Group, Be ready to Sacrifice yourself by casting small spells to buff yourself if it means gettign aggro back onto yourself to protect the Group
>13 cloaked/ lockdown Amaras Get away from the flying Geist while taking the now cloaked amaras with us

Main Group:
>Shu, Julia, Rath, November move along the road away from the still active Amaras
>Lockdown Amaras move with the rest of the party split into three groups one as the vanguard(4 Amaras about 10 Meter in front of the Main Body), one as the main body(5 Amaras around Shu, Julia, Rath and November) and one as the rearguard(4 Amaras about 10 meters behind the Main Body) to minimize losses through sudden surprise Attacks agaisnt the Amaras
>Rath, if the Geist looks like it is going to chase the Main Group and ignoring the distraction Amaras detonate the Boils
>>
>>3608253
supporting.
>>
>>3608217
>>3608235
>>3608248
I think we have a consensus Anons!
>>
>>3608253
Supporting, with one small change, or rather specification since it's not major: buddy system and hand holding on the Amaras. We won't be able to sense them empathically anymore, let's keep the main group in physical contact with the party. Everybody link hands.
>>
>>3608253
Supporting
>>
>>3608253
(Excellent.)

(The dice are in, and I am smiling.)
>>
>>3607932
Ammending my Vote>>3608253
to include Anons Suggestion>>3608259

Now it lies in the Hands of the Dice Gods
Lets just hope we have not made any large mistakes that will kill us all or even worse made Amara angry at us
>>
>>3608272
Amara is a god-damned saint. She's experienced dying somewhere around twenty-five times this thread, all without any complaint, while dealing with the worry of her friends fighting and possibly dying for good too distant for her to bring help. We need to do something really nice for her after this. Something really nice for all our friends who went above and beyond, by which I mean all of them. Seriously, Mother has the worst luck, to have all these super-determined badasses awaken in the same area and all meet each other.
>>
>>3608289
Yes she is a saint which is why i do not want to make her cry by making a rushed/bad decision

Yeah we need to do somethign ludicrously nice for them. usually i would suggest making a vacation on the beach but the only beach we know of is for a rover literally made from acid

So.... some more quality time in the Fuzz Buzz Ballpit with everyone afterwards while enjoing some alcohol?
>>
>>3608289
agreed. though even if we get the best case out of this i kinda feel like the Midnight Crew wont be up for any celebrations and good vibes. Jackie at least i think is gonna beat herself up over all this for an unhealthy amount of time.
>>
>>3608314
Well, I still want to offer them the use of the Sparagmos Engine to let the Crew respec into more effective builds. Helping them become stronger can be both a nice thing we do for them and a way to combat Jackie's self-flagellation. Yeah, you got beat badly, but your family all survived it because you had friends who cared about you. So let those friends help make you stronger, so that next time you don't have this problem. Embrace the power of friendship, Jackie, it is unironically the strongest thing on the Crucible. Mother thinks she's made a horrific death game where we must eat each other to survive but it's actually a shonen manga. Well, maybe seinen, there's a bit too much gore for shonen. Like, we're at Zetman levels, I guess.
>>
>>3608338
yeah i agree on letting them use the engine and all that. hopefully she will instead take the lessons here to heart and implement them positively, instead of letting it eat at her. the good news is the seriousness of the situation probably made her understand this isnt a competition. or at least so i hope.
>>
>>3608356
If she still wants to be competitive, I'm fine with that. So long as she learns that the meta in her new league is really different from her old one.
>>
>>3608356
Well i think once she has digested the fist to the Stomach that was this Wakeup call she is gonna be in even higher a competitive spirit(friendly competition) and gonna bounce pretty much right back, though we are gonna have to sit them down for a talk to make sure their minds are clear of Doubts that could eat away at their abilitys to fight as a single unit
>>
>>3607932

The world slows to a crawl around you, adrenaline pumping through your veins, your thoughts augmented by the Neurotic Halo as they spiral with desperation in your mind. At your silent, heart-breaking command a pair of Amaras dart off on opposite directions, drawing the horde's attention even as they surge through the buildings to annihilate the children they seek. The twisted mockeries of Hexane nobility are fast, far too fast for the pair to outrun for even a few desperate seconds, at most, the remaining thirteen huddling close, their Halos on lockdown. Still, the beast overhead is plummeting, hurtling down towards you as your allies stumble back, escape all but impossible.

You begin to blink, the simple action slowed to a crawl by your racing thoughts. It's funny, really. A legion of beings you cannot detect, speeding at you faster than you can react, and there's a simple, frustrated though that keeps looping in your mind.

It isn't fair.

A silly one to have when you've escaped death countless times in your quest to bring a universal virus and the god that directs it to an end, but it's how you truly feel. Your best laid plans from the very start of your journey have been fraught with chaos, your allies...no, your family suffering the consequences for every misstep, every roll of the cosmic dice. You're not upset for your own sake...you know what you're doing, what you've gotten into when you resolved to bring Mother to her knees. If it was just you here, surrounded by foes you don't even know how to bring down, it would be one thing. But here, now, surrounded by Rath and Heather, a family that thought they'd lost everything...Julia, a girl who pulled herself back from the very edge of despair...and Amara...kind Amara who woke up in hell and who's borne a smile on her cherubic face almost every second of her journey by your side...it's not fair for them.

They don't deserve this, and it isn't fair.

It's the thought that lingers in your mind as your world speeds up, spiraling in place until it's swept aside by a blur of silver, a streak of alabaster that soars overhead, a glint preceding the winged beast being carved cleanly in twain.

(Continued)
>>
>>3608546

You blink, the twin halves landing on either side of your group and exploding into azure fluid, a messy, harmless eruption. A ruddy, freckled phantom darts by on your right, a one-two punch cracking across the closest Geist as it's sent splattering against a nearby wall, staining it with its very essence as the figure takes a stand against the approaching horde, fists at the ready.

You look to your left, the silver streak carving through the Geist who'd come a hair's breadth from Amara's neck, the shining figure coalescing into a regal, icy form. You look right, and it's just in time to see a tidal wave of acid overwhelm the other child's attackers, their alien, ephemeral forms washed away and subsumed by the surge. Atop it rides a young figure, her translucent form slowly becoming more clear, her wild black hair coming into stark relief well before the rest of her.

You're reeling, searching for some sort of explanation as you feel a hand on your left shoulder, a throaty chuckle reaching your ears as a shorter girl overtakes your side. You turn, feeling a surge of Vitruvian power flood your system as you lock eyes with the impossible.

>>HEALTH & BIO: RESTORED

The impossible just smiles that same cocky, self-assured grin she had on her face when you came back for her, fighting tooth and nail to free her from the Envious City.

"Hot fucking damn, I love being OP as all hell." Kosi laughs as she strides forwards among your allies, every one of them dumbfounded at the arrival of these living ghosts. Eloise's slender frame forms from the blur of calcite white, her eyebrow arching a moment before she helps the clone she saved up from the ground. Meg shoots you a playful grin and a two-finger salute before hunkering down, eyes intent on the mass of Geists that roil in confusion before this unforeseen arrival. The surge of corrosive liquid subsides, the nervous, hunched form of Bella coalescing fully from the lime-green ectoplasm she once resembled.

Suddenly the horde of Geists surges forwards in unified fury, intent on tearing the newcomers to pieces. They barely get the chance when the art-deco streets come to life in a flash of curious light, the intricate designs pulsing with amethyst as they tear bodily into the swarm, a flurry of bladed street corners and bludgeoning curbs annihilating the forces before your eyes.

"Sorry we're late." Comes a beautifully familiar voice behind you, one you did not expect to hear in this most alien of tombs. "When we realized what was happening, it was either try to kick B'ni's ass or give you the opportunity, so...I hope you don't mind that I made the executive decision to meet up with my girlfriend, first."

You stand in shock as you meet Gina's loving hazel eyes, her brunette hair arranged just so around her shoulders as she shrugs that little teasing shrug she's so fond of.

They're here.

They're actually here.

It's a city of ghosts and dreams, after all.

(Continued)
>>
File: Unity.gif (1.62 MB, 450x711)
1.62 MB
1.62 MB GIF
>>3608560

"How?" You ask, breathlessly.

"Huh, you said the same thing a couple of days ago, when you thought I kicked it." She answers, sticking her tongue out in that playful way of hers. "Seriously, though. I'm thinking it's an interplay of the Hexane architecture and the fact we're Dream Daughters. B'ni got here a little ahead of you, so we just generated a little while ago."

You slowly walk forwards, tentatively reaching out as she smiles, taking your hand in both of hers. You feel her fingers wrap around your armored hand, and the pressure you feel there causes a knot to work in your throat. Her smile falls, expression all business as she looks past you.

"Elosie, Meg!" She shouts, the duo having reconvened and whirling at the sound of their names. "Sweep the streets, clear the stragglers. Bella honey, stick close and put your feelers out. The fact these slimer assholes got the jump on Shu and the others makes me think its a Daughter sensory deficiency, meaning that their bodies are attuned to the threats of the Crucible, and since these things aren't Crucible-based then...you have no idea what I'm talking about, do you?"

Gina trails off in the face of Bella's slack-jawed expression, the frail-looking young woman giving a guilty shrug. "Sorry, I uh...I don't really follow. Um, but if you're saying I can keep y'all safe, then I will, sure thing."

You give her a little wave which she returns with one of her own, paired with a meek, embarrassed smile. You watch as Bella doubles over, liquid streaming from her open mouth and working into the cracks in the street, a defensive perimeter spreading underfoot as you turn to Gina once more, her eyes focused on Kosi.

"Kosi, can you top eveyone off?"

"You askin' me to lay hands on your GF *and* her friends? Shit girl, you kinky as hell, but I'll fall on that sexy sword." Gina's best friend replies with an exaggerated shrug, giving a completely confused Rath a high-five before walking among the group of children, patting heads and pinching cheeks as goes. Her powers flare as she does so, forcing the regeneration of biomass among the clones and Daughters, all the same.

>>TEAM HEALTH & BIO: RESTORED

"Gina, this is...I don't mean to be rude, but we don't have time." You say, taking her by the shoulders and glancing about, every nerve on alert. Her hands find yours, and she nods.

"Last time we saw B'ni, she was fighting through mid-town, and that was when you first started descending the elevator." She explains, though she's not quite as stressed as you are. "She's having a bitch of a time, so we have a minute or two before we need to get moving."

You heave a shuddering sigh, the realization you're not as late as you feared a welcome relief since the ticking clock started in your mind only a few short hours before.

(Continued)
>>
>>3608581

"I'm thinking the girls and I keep the ghosts and crap at bay, so you and the others can cut a path to intercept without burning too many resources. We get in, smash the Relics, grab the corpse, give Mother the finger, and get out. Not sure how long these bodies can last, but I'm going to make use of them while I can." She says, and you give a sharp nod of agreement. Her serious facade fades as she throws her arms around your shoulders, holding you close. "Kicking ass, taking names...just like old times, huh?"

You turn your head, seeing your allies assembled with the Chevalier standing near, arms crossed, eyebrows knit in disapproval before Meg gives her a playful sock on the arm, prompting the taller girl to crack an uncharacteristic smirk. Kosi's playing patty-cake with as many Amaras as she can at once, while Rath speaks with Bella animatedly, the former flooding your empathic channel with relief at being able to speak with the girl she tried so hard to save.

Your helm recedes as you stare into Gina's shining, brilliant eyes.

No, not like old times...

>>[GINA, KOSI, ELIOSE, MEG, & BELLA HAVE JOINED THE PARTY]

...better, without a doubt.

>>Set out immediately. You have the manpower and the regeneration to replenish what you've lost, and then some. It's now or never.

>>Choose one or more of your allies to speak with. There's several faces here you didn't think you'd see again, and you may as well speak while you make your way to B'ni's location.

>>Write-In

YOU ARE IN CONTROL
>>
>>3608596
>So how are we getting your mindstate data out of Isabelle’s head?

also anons
HOLY FUCK HOW DID THIS HAPPEN.
WHY DID YOU LET THIS HAPPEN?
WE SHOULD BE GODDAMN GRATEFUL THAT RNGESUS BLESSED BHOP’s dice.
>>
(Gentlemen, I shall be pausing here for the evening. Voting shall remain open for the next twelve hours, and I shall resume posting in roughly thirteen, work willing. I cannot tell you enough how much I appreciate your patience, support, and enthusiasm, despite the interruptions of the work day. I shall be around for much of the evening to address any questions, concerns, or criticisms you may have. I welcome them all, and thank you once again for bearing with me...and trust me when I say you're the greatest group I could ask for, and I will never take anything away from you within the game that I do not intend to return with interest. Thank you for having faith, and I hope you have a good evening, one and all. Good Night Gentlemen, and rest well.)
>>
>>3608614
thank fucking goodness. Thank you for being so courteous and understanding witg us.
I... I need a moment. I just got off of work and i come back to see this.
I’m sorry about the outburst, anons
>>
>>3608596
>Set out immediately. You have the manpower and the regeneration to replenish what you've lost, and then some. It's now or never.
>Ask Gina and the others if they have any updated Information on Isabelles kit, while apologizing for being all business.
>Tell Gina about the Engine,and Ask if she has any new ideas to get them out of Isabelles head. Maybe the Relic she has could help?
>Have the Amaras start splitting again, both out of practicality, and to jokingly see how far they can overwhelm Kosi. see if they cant outpace Raths Arms too.


Whew, well ok this is definitely something. As much as id love to play catch up, we kinda have the fate of the world on our hands. We caught a break we cannot afford to waste.

>>3608560
>>3608581
i do not know how to feel about this at all to be honest.

>>3608546
you're getting cheeky with us here with that fairity talk, but you made me smile so fair play. also at first glance that pictures thumbnail looked like someone was dabbing and it threw me off for a second.


>>3608614
whew, well i wont lie BHOP, you know how to take us on emotional roller coasters and frustrate the hell outta me at times, but fair play i suppose.

ive got a few questions, but some can wait til the Vein ends honestly so ill just ask the ones that could be semi important to the immediate, sorta.

>How does November's death saving throws and stabilization work, as well as regen and limb regrowth, considering her body is mechanical?

>Does acid count as an elemental damage type?
>>
>>3608613
>>3608627
(Make no mistake, you all have done marvelously. Your pre-planning was utterly inspired, and I must admit I have been looking forward to this paticular bamboozle ever since your trajectory was set on Almath. Considering the Geists are more of a terrain hazard than anything, you only ever really stood to lose a few Amaras, and Kosi was on her way to you so they'd be replaced quickly, and then some.)
>>
>>3608613
well thats just unfair Anon, we tried our best, but not even a group of people will be able to find every detail and not sometimes miss things or mess up on some factors. i think our plan was well thought out, we just overlooked how ghosts might react to skintalker powers, and i dont think it was amiss of us to have missed that detail, we can only catch so many things and cover so many possibilities.
>>
>>3608596
damn you OP you gloriuos bastard you did it again, i again dare to have hope (how dreadful a word)

Write-In
>Start Moving immediatly we can not waste a second
> Give Gina a quick kiss first and tell her "Not like old times we never kicked an Ass this big before"
> "So any idea on how we can get you and the rest out of Isabelles Head, i feel like she may not survive this or may choose to commit suicide just to spite us if we cross her plans"

>> Talk to Kosi
>"Thanks for the Full restore your real handy to have around did you kepany eyes on Isabelle while you were in there?"

Generally to the new Party Members
>"Any ideas what exactly she skilled? She took dorian down in like two hits i would like to know what we have to deal with"
>>3608627
No need to feel sorry i feel the same way
>>
>>3608644
Well with this bamboozle i kind of feel like i expended quite a lot of brainpower upon a plan that never came to fruition........

Eh... i'll take it as an exercise in writing battleplans for Fighting Retreats with multiple angles of departure against a superior foe

A bit of warning would have been nice though my heart kind of stopped there for a second
>>
>>3608596
>>Set out immediately. You have the manpower and the regeneration to replenish what you've lost, and then some. It's now or never.
>>Write-In
>"I'm sorry, but even if this isn't as down to the wire as I worried, we do need to move. Walk and talk with me, Gina. First question: Have you and the other girls actually moved platforms to the city, or are you just projecting from B'Ni's system and killing her could risk losing you? I need to know if we have to hold back at all. Secondly, how have her abilities changed? Dorian said she had six bodies instead of just two, did she upgrade anything else? Finally, you think the Dream Daughters in us could wind up manifesting? If this goes on long enough are we going to get backup from Holly or Niku or whoever?"

>>3608614
I appreciate that, BHOP, but my problem was not with the possibility of losing Amara's assistance but with the loss of agency. Don't get me wrong, I like this outcome. It's a really good one. But to set it up, you did force us into a situation that we had little to no way to avoid (or at least so it seemed), and that's where the majority of my issue with it came from. The feeling of inevitability, that we were incapable of influencing the outcome and we could only rely on the luck of the dice rather than any planning or thought we put into this. It's not a pleasant feeling, especially in a quest format like this where so much of the experience during tense moments lies in that planning and coming up with creative solutions.
>>
>>3608644
So bhop, if Kosi, Meg, Bella, Eloise, and Gina were the sane daughters that manifested from B'ni entering Almath, doesn't that mean Isabelle's facing a veritable horde of dream daughters that Isabelle had zombified because she took Secluded Mind on top of dealing with the Geists??
>>
>>3608614
BHOP, this is awesome beyond words, and you are a fucking treasure.
>>
>>3608644
Also: veins since Bhop's last bamboozle 3 -> 0
>>
>>3608644
if there was any good that came out of giving dream daughters a visit, this is one of the big payoffs.
>>
>>3608632
(Ha, I do feel like that was somewhat cheeky, but as a bit of meta-writing I like to try and instill a bit of the Vein's current mood into how Shu processes things.)

(November gets three death saving throws, but only strong sources of heat can stabilize her, such as a Forge Core or her Niece, currently. As far as Health Regen and limb repair, it's slow and must be done at her tank or a Forge.)

(Also, acid damage absolutely counts as an elemental type.)

>>3608669
(I aim to please...and terrify, in equal measure.)

>>3608627
(It's my pleasure. Thank you for bearing with me.)

>>3608677
(Indeed, and I'm sorry that the narrative took that turn, and the nature of it is something that I'd like to discuss when the Vein closes. I'm a firm believer in making sure that if I ever take control away from the players, it's to give them something better when it's over. I'll be the first to admit the entire beginning of this arc have not played out like I expected, but I will continue to try my best. Also, I assure you this is really the only spot in the quest where I'd planned to have something like this happen, so I hope there are no hard feelings. I appreciate your honesty, and I'll continue to work to ensure the quest lives up to what you deserve.)

>>3608678
(Yes. They're terrorizing her as we speak, and that's really why she's having such a rough time. Neither she nor Mother anticipated this much resistance.)
>>
>>3608701
>Indeed, and I'm sorry that the narrative took that turn, and the nature of it is something that I'd like to discuss when the Vein closes.
Sure thing.

>I'm a firm believer in making sure that if I ever take control away from the players, it's to give them something better when it's over.
Well, you certainly did that. This was a pretty cool twist, I'm not going to dispute that in the slightest.

>Also, I assure you this is really the only spot in the quest where I'd planned to have something like this happen, so I hope there are no hard feelings.
Of course not. You're a consistently great storyteller, I'm not going to get miffed over one instance I don't like.


Also
>(Yes. They're terrorizing her as we speak, and that's really why she's having such a rough time. Neither she nor Mother anticipated this much resistance.)
Hahahahaha. Mother really did throw this plan together at the last minute, I love it.
>>
>>3608701
So... now that the beginning of the Second Act has passed, what expectations DID you have in the first place before anon planning/Dice shenanigans derailed said expectations?
>>
>>3608701
>(Yes. They're terrorizing her as we speak, and that's really why she's having such a rough time. Neither she nor Mother anticipated this much resistance.)
it kind of shows how bad it can be if you only live for yourself and your own desires and how your past comes back to haunt you (especially if you are only driven by emotions)

>(I aim to please...and terrify, in equal measure.)
You certainly did that, i probably got a couple new white hairs


Well have a good night everyone
I got to go
>>
>>3608701
>but only strong sources of heat can stabilize her, such as a Forge Core or her Niece, currently. As far as Health Regen and limb repair, it's slow and must be done at her tank or a Forge.
hrm, what i thought but nice to have it confirmed. kinda means taking her out without her tank and Rath is an increased risk though compared to others.

>Spoiler
that...actually is a fair point, considering even if you do give Shu her own characterization, she is still meta wise the collection of us Anons thoughts and actions.

>(Indeed, and I'm sorry that the narrative took that turn, and the nature of it is something that I'd like to discuss when the Vein closes. I'm a firm believer in making sure that if I ever take control away from the players, it's to give them something better when it's over. I'll be the first to admit the entire beginning of this arc have not played out like I expected, but I will continue to try my best. Also, I assure you this is really the only spot in the quest where I'd planned to have something like this happen, so I hope there are no hard feelings. I appreciate your honesty, and I'll continue to work to ensure the quest lives up to what you deserve.)
no hard feelings, but but besides what the other Anon said, i think part of the issue with sections like this is, we really dont know if it was our fault or inevitable, so it hits hard as you end up feeling like you made a mistake you should've been able see, feel like you are facing something you had no way to ever predict, and/or like all your planning and trying to find something that would work was utter shit, and i think thats whats hitting alot of Anons so hard too, because until you actually reveal the Bamboozle we really cant tell if it actually is going to be one, or like i said, we just messed up horribly.

>(Yes. They're terrorizing her as we speak, and that's really why she's having such a rough time. Neither she nor Mother anticipated this much resistance.)
hah, well that certainly helps my mood.
>>
>>3608740
>it kind of shows how bad it can be if you only live for yourself and your own desires and how your past comes back to haunt you (especially if you are only driven by emotions)
Both Mother's and B'Ni's. All those people they killed, now standing in their way. It really is a great if not particularly subtle bit of symbolism. Especially combined with the more subtle character parallels between Shu and Mother, and Shu's relationship to B'Ni through Sam. It works on many levels.
>>
>>3572643
>“Ready to go, Sam?”
>“What did you just call me?’
>“Uh…I asked if you were ready to head in there, Shu.”
>>3581129
>You curse under your breath, glancing at your tense reflection in the surface of the cold, bronze-tinted mirror. It blinks. You don't.
>>3607926
>it is a very human thing that moves to place its hand against the pane, the glass bowing towards you ever so slightly as it does so.
>>3608560
>It's a city of ghosts and dreams, after all.
...

>>3608701
>the entire beginning of this arc have not played out like I expected
I'm so looking forward to hearing how you expected various parts of the story to go when it's no longer spoilers for you to tell us.
>>
>>3608802
im not sure what all that stuff beforehand really was supposed to lead up to, but yeah you bring up the implied point that its very possible Sam will manifest here...and im not sure how the fuck that is gonna go at all.
>>
>>3608802
Oh shit, I didn't even think of that. I assumed that it was familiar because it reminded us of Charon or something. Okay, new plan, stop B'Ni and get out of here before Sam manifests.
>>
>>3608802
>“Ready to go, Sam?”
>“What did you just call me?’
>“Uh…I asked if you were ready to head in there, Shu.”
>You curse under your breath, glancing at your tense reflection in the surface of the cold, bronze-tinted mirror. It blinks. You don't.
>A city of ghosts and dreams
>>3608744
>>3608767
Anons, I think Sam is going to take this opportunity to attack Shu. if All of Isabelle's ghosts and dream daughters have been given form, then Shu's ghosts and dreams will be given form.

>>3608817
I don't think so. We might have to fight Sam in this city before proceeding, to the point where it's almost mandatory. I can almost guarantee you that the Sam encounter in Almath will be determined by dice and it will almost certainly happen right before we reach the Crypt room, or on the first dice roll.

But I wonder what would've happened if Isabelle encountered Sam and Shu at the Same time? Probably disaster. yeah. Definitely Disaster.
>>
>>3608817
as if our goals weren't a big enough order to fill before...
the "good" news is i cannot see her siding with Isabelle and Mother...but i cant see her siding with us either so i dunno. she might try and get the Relic device for herself or something, i dunno.
>>
>>3608826
We can at least try. But yeah, we're probably going to get Sam manifesting. But that will be along with Holly, Uzu and Johanna, who will not like her attitude. So hopefully they can keep her in line.

Though I actually kind of want to see B'Ni encounter Sam and Shu at the same time. So much of her pathology is tied up in the idea that if Shu isn't her perfect waifu, then she must really be Sam only pretending to be a different person. How is she going to break down when faced with the evidence that Sam and Shu are not the same person?

>>3608827
Could be. Try to use it to gain control over Shu's body, maybe. But we'll have lots of other ghosts around to slap her if she starts shit.
>>
>>3608827
>>3608841
We'll have to come up with something to distinguish Shu from Sam. Because Sam could pull a bait-switch to lead half of our team away from the objective.

We'll have to treat Sam as a wild card. Besides her pettiness, Sam has extreme Mommy issues and a pathological fear of losing control which lends herself into the control freak issues. And Honestly, Shu is a blank slate persona who was literally born 3-4 weeks ago. We can somewhat distinguish Shu and Sam with memory quizzes.

Also. Another Terrifying thought. If Sam Manifests herself, She'll probably take up the same Template and powerset as Shu, which literally becomes a Mirror Match should Sam come to blows against Shu.

Which reminds me, how much of our past did we divulge to our family involving Sam?
>>
>>3608841
>How is she going to break down when faced with the evidence that Sam and Shu are not the same person?
It might break her, certainly at least shock her heavily and throw off her game.

>>3608849
>Also. Another Terrifying thought. If Sam Manifests herself, She'll probably take up the same Template and powerset as Shu, which literally becomes a Mirror Match should Sam come to blows against Shu.
Im not so sure, technically she is being treated as a separate daughter, so im thinking she will manifest one or all the cores we did not pick for Shu.
>>
>>3608849
>We'll have to come up with something to distinguish Shu from Sam. Because Sam could pull a bait-switch to lead half of our team away from the objective.
The ghosts are still slightly translucent and glowing. They're ghosts after all. It won't be hard to tell them apart. Besides, Sam isn't that good an actor, I think our party could tell the difference between us. Especially with half of them having some form of empathic sense.

>Also. Another Terrifying thought. If Sam Manifests herself, She'll probably take up the same Template and powerset as Shu, which literally becomes a Mirror Match should Sam come to blows against Shu.
Yes, but with somewhere between ten and seventeen other Daughters on Shu's side, depending on who else manifests. The time to make her move would be in the Dreamscape where she can isolate us, not out here.

>Which reminds me, how much of our past did we divulge to our family involving Sam?
Enough, I believe. They know who Sam was, how we see ourselves as distinct from her, and that we have some remnant consciousness rattling about our head like a Dream Daughter.
>>
Anyways...
>>3608701
Bhop, CHARACTER SHEETS PLEASE.
Just a quick snapshot of what each of them can do, their main abilities and what not.
Except Gina, we know what Gina's capable of.
>>
>>3608857
>Im not so sure, technically she is being treated as a separate daughter, so im thinking she will manifest one or all the cores we did not pick for Shu.
So either what's probably a Fibromancer skill (though it may be a very close-ranged Hive Mistress), a Calcite Armorer, or an Impressionist Flesh Artisan.
>>
>>3608919
as much as i do want that...
BHOP hasn't even finished the Relics sheet updates, still has two Words to give us, and still said he was gonna get us a Doc of Wests Notes. do we really need more stuff on his plate, he is already pretty backed up.
>>
>>3608919
(Honestly, the first update tomorrow may be more of a character summary than anything, along with Amara's new words.)
>>
>>3608931
nah, he confirmed all the opening choices were different classes, so the muscle one is a Fibromancer.

geezus if she ends up with the Flesh Artistian one shes actually gonna be a threat. hers was gonna work similarly to Dorians in it had forms. Full stealth, i think he said a form inbetween stealth and defense, and then i think a full attack mode? her fingers could fuse together to allow her to stab things, if we had taken it. though to be fair its the stealth im worried about above everything.
>>
>>3608937
Thank you for your honesty, My mind is already racing with the possibilities of so many new and different Dual techs and team tactics.

Another question, is it just Isabelle's dream daughters that are manifesting or is everyone (Rath, November, Julia, an possibly Amara?) and their own ghosts/dream daughters getting in on the fun?
>>
>>3608919
>>3608933
(Honestly, I have the end of the next Vein cued for tomorrow afternoon once you advance a bit further, so if you don't mind me taking some time and cap the Vein a little early, that'll let me devote tomorrow evebing and the weekend to getting everything together on the Relic, Swarmling, and Character sheets so that you can continue your ascent of Almath with everything you need, since my vacation put me a bit behind. How does that sound to everyone?)
>>
>>3608950
(Ha, you'll see.)
>>
>>3608951
sure, thats fine by me. we're gonna need all that info im very sure of it, and id like to give you the time to make sure its properly done to your own standards instead of feeling rushed, on the less important things like Wests notes too.
if you need any help, dont feel afraid to ask either! i have all my own relic ideas saved in a Doc i can repost the link to, for example, so you dont have to go searching through the Veins again looking for their descriptions.
>>
>>3608962
That discussion on Construct Creation costs, we really should put down a spreadsheet or a note of our Bio discount when it comes to either Terraforming or spawning new swarmlings.
>>
>>3608951
Works for me. Start the dungeon delve proper on a new thread.
>>
>>3608972
yeah honestly im not sure how BHOP hasn't gone crazy keeping track of that, we were starting to find new discounts like they were old soda cans just lying around.
>>
>>3608972
It's not as complicated as it seems. We get a 70% discount on our first build order, total. Neurotic Halo level four gives us a 3% discount for every individual Swarmling, down to a minimum of 1%. It's only when we start recycling and run into the issue that we can only convert downward instead of upward that it gets complicated. But I figure that will change with a few more levels into Trypophilic Hive. Once we can merge together as well as split apart, it becomes very simple. Just treat all biomass already spent as one big pool. So after we go home and eat whatever bits of Churem are leftover for us, we'll be alright.
>>
>>3608981
(Picture related, it's me when there's more than six participants in a fight.)
>>
>>3608997
for what its worth, the team vs team fight against the statues like i said has so far been my favorite fight, so i truly appreciate the work it must've taken and thank you for making it so great, i know shit like that cant always be the easiest behind the scenes.
>>
>>3608981
Bhop probably has an excel sheet that keeps track of all of that. Some QMs go to ludicrous lengths on the number crunching with the documents and character sheets. Bhop probably does some number crunching on his own end but a pretty big majority have been relieved by our work in creating a comprehensive Excel sheet of our own to help Bhop keep track of things on both ours and Bhop's end.
I remember Aspiring Emperor Quest was just as hectic if not even more so than Body Horror.
QM had to go through extreme lengths in number crunching and stat tracking, even creating a functional map showing the GDP of all the nations in the quest's setting aside from the diplomacy scenes and the large scale battles.

>>3608997
Now you're feeling how we anons feel when it comes to Level up voting. We had to break it down to tackling each subject one at a time going down the list when it came to the spoils of fighting against Spiraling Fear. 45 points available, 20+ lucrative choices as optional consume abilities, 5 Characters to distribute it, 6 hours of debating and voting and haggling with each other on "which choice is the optimal build".
>>
>>3608997
I feel ya. the Team fight of Midnight Crew and Shu's Family vs 3 of the 12 Hexane Ascendants (although they were Nerfed due to Amalgamization) was a hair raiser. It was also done wonderfully.

It's fine bhop. We have the patience. Take your time to write things out and crunch the numbers.
If only you got a better computer than a chrome book that somehow can't run Gdocs/Google Drive.
>>
>>3609027
(Honestly? As much as I joke about the chaos that goes on behind the scenes, I wouldn't have it any other way, and the massive level-up vote was actually a lovely evening. Listening to the Promare soundtrack and writing out the fight while fluffing up the flavor text and making some last-second tweaks while watching you all work incredibly well together...it was rewarding and inspiring, in equal measure.)
>>
>>3609051
It was pretty great on our end, too.
>>
I'm very glad to see that you actually get enjoyment out of seeing your players actually "play the game" in a quest. I'm more than certain you've had your fair share of frustrations when you host a campaign or a quest session only to see that your playerbase has devolved into in-fighting children as depicted in this vid: https://www.youtube.com/watch?v=xK54xgVSls0
>>
Linking >>3609075 to >>3609051
>>
>>3609051
Bhop, a question: Do the Dream Daughters still operate on Dreamscape rules? (as in Unlimited Bio finite health, death means deletion) Or do they operate on Summoned Construct rules? (Finite Health, Finite Bio, death does not mean deletion) Because the ideas that are brewing in my head are dependent on that factor.
>>
>>3609260
They sure seem to be acting like they have unlimited Bio. Very big manifestations of their powers, and Kosi is handing out those full restores like candy.
>>
>>3609260
(They operate on Dreamscape rules.)
>>
>>3609308
Oh, man. That's good, then. This is going to make things very hard or B'Ni, with us accompanied by a bunch of unlimited-Bio phantoms, and with none of her own to call on. It's like the Dreamscape fight with her, only entirely one-sided on the benefits and with many more people on our side. Sure, she's got a few more clones, but we still outnumber her and the power level between us and her is much more even now. Hard to believe how much things have changed in just two in-game days.

Damn, just two days, actually. It feels like some big dramatic reunion with Gina, but we've only been apart for a weekend. I want to acknowledge that in the dialogue, now.

>>3608596
Adding to my write-in, before any of the business-related stuff:
>>Write-In
>"Old times? It's only been two days, Gina, the times of us kicking ass together never ended."
>Kiss her.
>"I missed you, though. So much."
>>
>>3608949
I wouldn't be surprised if Sam manifested with a Triple Core hybrid consisting of a Impressionist Flesh Artisan, a Fibromancer, and a Calcite Armorer. In fact, each of the classes must have something of a theme when it comes to granting Sam's underlying issues: (bottled rage is given form with Fibromancer strength, Emotional Vulnerability is protected by a Calcite Armory, and the need to be invisible from her mother's domestic abuse is granted with Flesh Artisan cloaking).

>>3608955
Daughters Shu's family has consumed thus far:
Shu:
>Sam (Shu's past self)
>Johanna (GRINNING SPARTAN)
>Holly (Ravenous Maw girl)
>Uzu (Spiral power)
Gina:
>Bella
>Meg
>Kosi
Rath:
>Niku
>Hera (Hecaton)
Julia:
>Penny (Bloody Ripper girl)
>Gemma (Schitzophrenia girl)
Amara:
>Soroitas Six-in-One platter (Heather#1, Heather#2, Samantha, Tammie, Sarah, Julie)
>Sasha (Humoral Paladin girl)
Non-affiliated:
>Eloise (Chevalier)

Including November (who may have her own dream daughters), and the host daughters themselves but not counting the massive platoon of Amara clones, you have 25 different individual characters to juggle with bhop. but if you're including the surviving dozen Amara clones, you have up to nearly 40 Characters to juggle.

>>3609308
Well shit. We need to either dismiss the dream phantoms before their hp hits zero. On the plus side, the unlimited Bio Works fits in perfectly with what's brewing in my mind. I just need to take the time to plan it out and type it down.
>>
>>3609359
oh geezus though....think about this, all those Zombies in Isabelles head? they gotta be able to use their Cores at least minimally id imagine, like hunger mad daughters....a horde of zombie 'amalgams' with unlimited Bio....

>>3609374
BHOP confirmed every choice he gave us at the beginning was an ability based on a different aspect of Sams character yes.
>>
>>3609374
>I wouldn't be surprised if Sam manifested with a Triple Core hybrid consisting of a Impressionist Flesh Artisan, a Fibromancer, and a Calcite Armorer. In fact, each of the classes must have something of a theme when it comes to granting Sam's underlying issues: (bottled rage is given form with Fibromancer strength, Emotional Vulnerability is protected by a Calcite Armory, and the need to be invisible from her mother's domestic abuse is granted with Flesh Artisan cloaking).
I don't think we know what her issue with her mother was. Just that she had a lot of resentment towards her. There are a lot of overbearing behaviors a parent can exhibit that would make their child want to just disappear and not be the target of it anymore. Doesn't have to be abuse. For example, maybe Sam's obsessive need to excel was driven by a mother that put a lot of pressure on her to perform, and the Flesh Artisan skill represents her desire to not be the constant target of that. Blend in, just be another face in the crowd, instead of having to always be Miss Perfect.

>>3609394
>oh geezus though....think about this, all those Zombies in Isabelles head? they gotta be able to use their Cores at least minimally id imagine, like hunger mad daughters....a horde of zombie 'amalgams' with unlimited Bio....
Well, they should be pretty low-level, since B'Ni was fighting them in a newbie zone. But even low-level Daughters filled with madness and with unlimited fuel can be dangerous, yeah, especially in large numbers. Probably the only reason they haven't completely destroyed B'Ni yet is because they don't have the intelligence left to be creative and effective with their abilities.
>>
>>3608016
Maybe they sense the use of words of power like mages in Warhammer detect distortions in the winds of magic when magic is used heavily?
>>
>>3609374
>>3609407
so, besides replenishing out Amara numbers, anything you think we should use this opportunity to improve our pre-loadout with before we face Isabelle? im thinking if Kosi is just gonna pump us full of resources like this, pumping out some more super swarmlings at least might be a good idea.

though otherwise i cant think of much. Rath already has 20 Replicant Arms, do we want to turn her even more into a ball of arms? maybe more boils? pump the armor for stats some more?

i guess Julia could load up on say, Ripper throwing knives, maybe a quiver of Arrows. at fucking 20% a pop pre-loading those might do us good. er, if she has her hands back, that is.
>>
>>3607932
Hehehe everyone was so mad no one noticed the Jojo reference.
>Raths body ignites into a platinum star
Hehehehehehehe
>>
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>>3609436
Well, if Kosi can just keep handing out full heals, Rath should definitely boost with Sui Tormentis by at least 800%. Spread it 400% Strength, 200% Speed, 200% Armor. Only do it once, though, we're going to be fighting on the move and can't afford to have Rath constantly drain herself near to death. I think that a total of +2200% Strength, +1200% Speed and +1000% Armor (factoring in her earlier expenditures) will be enough. Her current amount of arms is enough, too. And we should restock the Amaras with Boils, invisible sappers are quite useful and I'm not sure if we'll be able to have them use their Skintalking during the fight. Depends on how it goes.

For Shu, I want to convert all the Platelings to Plate-Spiralings. The Platelings' stats influence the armor's durability, Spiralings have the most health so they'll make for the most effective armor. So we'll all be wearing armor with a swirl to it. I imagine it looking something like how Kamen Rider Build's armor does, only not two-tone.

Julia I think is going to be mostly on melee duty. We want her up in the B'Ni's faces, applying stacks and ready to eat any Relic she can get her hands on. So I don't see much need to have her spawn a bunch of arrows.

>>3609438
Less that we were distracted and more that she's been called that every time she uses Ignition. We're jaded to it.
>>
>>3609436
>Rath already has 20 Replicant Arms, do we want to turn her even more into a ball of arms? maybe more boils? pump the armor for stats some more?
Anon. Rath is Wearing Sui Tormentis. Kosi can provide UNLIMITED HEALTH AND BIO. Rath has 860% hp to play with. Make that what you will.
As for Shu, Turn everyone's platelings into Knight-class platelings. Promote our swarmlings into Knight classes, then spawn a couple of Rooks and have them Merge with our Triple Knighted Grapplings. They will have the defense of a Rook, the Speed and Ferocity of a knight, and have the bullshit insane teleport feature.
>>3609455
If we're going to boost Rath's stats with Sui Tormentis, I would rather put a good portion into Speed and turn Rath into a Lightning Bruiser. Also, November could pay some of the health costs for Rath via November and Rath's Dual Tech iirc.
>>
>>3609455
>>3609481
actually, no, lets make Rook-Stalwarts. remember, thats entirely possible, and technically should've already happened. we got Knighted-Stalwarts via converting Knightlings into Stalwarts, lets do the same but with Rooks.

also im wanting Shu to have 6 total at least of the Super knighted-Grapplings, one for each clone we know of.

and even if Julia is mostly gonna be melee, i dont think its a bad idea for her to have a few ranged weapons at the ready incase the need arises. i mean, we have the resources, why waste them?

im fine with boosting Raths stats, all id say is ask BHOP the limit, as we are on the move and all that.
>>
>>3609481
>As for Shu, Turn everyone's platelings into Knight-class platelings.
I think we need to disassemble them entirely, promote them to Knights, and then convert them back into platelings to do that. That's how we're able to use that feature before the level up we're supposed to get it at.

>Promote our swarmlings into Knight classes, then spawn a couple of Rooks and have them Merge with our Triple Knighted Grapplings.
I think we can only merge like types together, currently. Good idea on upgrading the whole swarm to Knight status, though.

>If we're going to boost Rath's stats with Sui Tormentis, I would rather put a good portion into Speed and turn Rath into a Lightning Bruiser.
She's still going to be thirteen times faster than normal, I think that's plenty of lightning. But sure, we can put some more in there.

>Also, November could pay some of the health costs for Rath via November and Rath's Dual Tech iirc.
Oh, good call. Okay, so how about Rath splits hers 350%/400%/50% between Strength, Speed and Armor, then November gives her another 700% to split 100%/100%/500%? That would put it at 600% total into every category, boost all her stats by 2400%. For reference, the blow that leveled B'Ni in the last fight was done with only 837% strength boost. Then Kosi heals them both back to full.

>>3609489
>actually, no, lets make Rook-Stalwarts. remember, thats entirely possible, and technically should've already happened. we got Knighted-Stalwarts via converting Knightlings into Stalwarts, lets do the same but with Rooks.
I'd rather go Spiraling Knight-Stalwarts. Rook-Stalwarts should be the slowest type. I don't want everyone to get too encumbered. Knights would still be more durable, and faster. Combine that with the Spiraling boost and we should still get pretty nice protection.

>also im wanting Shu to have 6 total at least of the Super knighted-Grapplings, one for each clone we know of.
Not a bad idea, certainly.

>and even if Julia is mostly gonna be melee, i dont think its a bad idea for her to have a few ranged weapons at the ready incase the need arises. i mean, we have the resources, why waste them?
I guess. She can make them on the fly, I think, it won't be that much of a cost. But sure, might as well make them now while we're at the prep stage.
>>
>>3609394
>>3609407
Honestly, looking at the character sheets, Gina's the most fragile of the family at this point, not counting the other dream daughters.

But that's beside the point.

Here's what's been cooking in my head.

Kosi, Gina, Meg, Bella, Eloise are all playing by the dreamscape rules. So they have unlimited bio, but their health pool needs to be preserved Lest they face permanent deletion. They should be very well versed in dreamscape combat by now.

Kosi's kit is Vitruvian with Life's death grip, Immutable Form, cancer bomb, and Eye lasers from terraformed territory.
Meg's kit is full on pugilist. A Fibromancer that can swim through terrain, and a halo of her own.
Eloise is a hit-run Calcite skater. Nuff said.
Bella. sweet bella. She's a stomach acid Generator who can control stomach acid. We can exploit that.
Gina. we all know her. She may be fragile, but because she shares an advanced version of Crimson Cord, we can exploit that to great effect.

ideas:
>Bella is to generate all of the stomach acid she could make without risk of a backlash, then control all of the acid and make it one continuous Tsunami that everyone in our party surfs upon. The Tidal wave will keep the group together with a continuous forward momentum while steamrolling any geists or deadly hazards that get in our way. If there's one thing you possibly stop, it's a Tidal wave.
>Gina will guide the wave by Terraforming the environment and direct the flow of the acid with Jacklings loaned from Shu via hydromancy.
>Gina will also use Hydromancy to keep the Amara clones high and dry without having to have them swim in Acid by solidifying parts of the acid to create surfboards made of solidified acid and prevent the clones from taking acid damage somehow. Or Bella can ensure that the Amara clones don't drown/dissolve via Acid Manipulation.
>Shu creates Surf-lings (Swarmlings that are proficient in swimming in acid waters as well as flying in the air with grace, they have traded their legs for fins and long flat backs that act as surfboards. She creates enough for everyone to surf upon.
>Have Gina and Shu Touch Neuro Cords with each other. Both of them now have Neuromancy, and can transfer Bio and health via Crimson Cord while simultaneously boosting each other's Neural processing power. Due to how Crimson Cord works, Gina can take control of part of Shu's swarm (basic swarmlings, Jacklings, Surflings) that Shu made, giving Gina better options for Neuromancy if her Cord can't reach as well as lightening the load on Shu's swarmling slots and give Shu more room to play with.
>November and Rath will stick together
>Julia can load up on her Ripper weapons, make herself a quiver full of bloody calcite Arrows, a Giant Caligraphy paintbrush that doubles as a Halberd/bloodspear, and Sculpting Knives.
>Gina has Veruteilung lvl 4. She can put out a continuous aura of MENACE with the Dreamscape rules. if Geists can feel fear, then the aura should force them away.
>>
>>3609501
>knights would be more durable.
thats...not true at all. Rooks have the best defense, and that would carry over to the Armor.

also, BHOP said we can only have one or the other, we cannot at the moment have, say a knighted-stalwart-spiraling, it can only be knighted or spiraled, due in part to the fact we are using a loophole.

also, the thing is, why does speed matter that much? Shu usually sits at the mid-line, and when she does move, she uses Hands or Maw, which would negate the armors weight significantly. November isnt going to be moving much if at all. Julia and Rath both should be so close movement speed does not matter, with Rath using Sui to negate any speed loss, and Tensile movement to also negate most speed loss.
>>
>>3609503
Julia can only make one handed melee weapons.
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>>3609503
id also much prefer Shu to get prepared for battle, not waste space on swarmlings that wont do anything in battle and we will just have to convert in the heat of battle. use this time to fully prepare for what is to come, otherwise it is a waste. we can move fast enough without that stuff,i trust Gina to say we have a moment, which we are already not wasting.
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>>3609508
>thats...not true at all. Rooks have the best defense, and that would carry over to the Armor.
Sorry, I meant more durable than regular Platelings, not more durable than Rooks. Point was that it would still be a durability increase.

>also, BHOP said we can only have one or the other, we cannot at the moment have, say a knighted-stalwart-spiraling, it can only be knighted or spiraled, due in part to the fact we are using a loophole.
Must have missed that bit.

>also, the thing is, why does speed matter that much? Shu usually sits at the mid-line, and when she does move, she uses Hands or Maw, which would negate the armors weight significantly. November isnt going to be moving much if at all. Julia and Rath both should be so close movement speed does not matter, with Rath using Sui to negate any speed loss, and Tensile movement to also negate most speed loss.
Because B'Ni is very fast. I'm less worried about traversal speed and more it slowing down other, finer movements like aiming weaponry. I don't want our actions to have an encumbrance penalty.

>>3609511
Except for bows. I guess the limit is on size, not how many hands you actually need to operate it.
>>
>>3609515
well, i said Melee weapons for a reason haha.

and i dont think it will effect it that much. the thing is, with Isabelles strength and crit output, were gonna need strong armor. only Rath might be able to outpace her, so for everyone else they are gonna need that armor so they can take the hit and counter attack, not hit first, as they almost never will be able to anyways if she is using hit and run tactics. if shes so fast Rook-Stalwart over Knight-Stalwart would make that much of a difference, then in actuality we probably didn't have high enough reaction time to rely on it in the first place.
>>
>>3609528
I suppose. Worst case scenario, she hits us because we're too slow and then the armor breaks off, making us faster in the process. Again, just like Kamen Rider. I will never stop making Karate Bugman references when it comes to the Stalwart.
>>
>>3609508
Have you forgotten that Isabelle can spend 50% hp and 1 act to go super sonic? and with 6 clones, I can imagine that Isabelle prime with no dopplegangers has about 8-12 acts, but it seems that she's split herself into 6 which could mean that isabelle's working with 2 acts for each doppelganger. We need Rath to counter that speed by ramping up Rath's speed to as close as isabelle's average speed.

While I'm fine with Shu spending resources in getting ready for battle instead of contributing to the Acid surfing funtime, I'm still of the opinion that Bella should generate a Tidal wave/River wave of Acid for everyone to surf upon. it just seems like a very creative idea to maintain forward momentum while steamrolling any obstacles in our way in a tide of acid.

>>3609528
please don't forget that while killing Isabelle outright is a nice outcome, it's better to secure the other objectives first (like smashing/stealing the Mind Transfer Relic) and desecrating Mother's Corpse. We should let Isabelle stay tied down by her phantoms.
I'm also thinking we leave an Amara clone with Isabelle (should we pass by her) to act as Geist bait and slow Isabelle down by drawing the Geists towards Isabelle's location.

>>3609534
And now I really want to make the Hen Corporis Sona Shin Relic when we're done with this. I can either make it a Tier 3 relic or upgrade it into a Tier 4 relic by adding more bells and whistles.
>>
>>3609508
Can we have November keep the Stealth modifier on her Stalwart Armor? Because November can't handle herself well in melee against a daughter like Isabelle. And my idea with November is that she's this silent assassin that kneecaps isabelle's legs with a shotgun while stealthed or spray a covering fire of plasma while invisible.
>>
>>3609534
dumb, stupid idea but....can we make recursive Stalwart? it says any swarmling type, and Stalwart is a swarmling type...

my idea is, of course, the Recursives would be much weaker armor, acting more like scale mail instead of plate but...getting instant armor back if our armor breaks sounds like a good idea to me.

>>3609542
no, i did not forget Isabelle can do that, why do you think i asked if the Amara clones can prime the counter and use the Shotgun with it? why do you think i thought the Clones were so important?

and we can probably just make chtitinous surfboards without wasting swarmling slots.

>Isabelle
look, please stop assuming i dont know that, its getting irritating. i know that. the issue is Isabelle is faster than us and she is gonna block us from our objective, so we have to be prepared to cut a path through at least some of her clones to get to our objectives.
>>
>>3609552
i think Recursive and Subversive count as add-ons, not modifiers like Knighted or Nomlings...i think? no, im positive Recursive does not, but Subversive might be different? i have no idea honestly.
>>
>>3609552
Pretty sure we should have everyone be stealthed, still. Just to make things that little bit harder on B'Ni. Given that she's already been fighting ghosts, she might not even realize that Shu is in the fight at first.

>>3609553
>dumb, stupid idea but....can we make recursive Stalwart? it says any swarmling type, and Stalwart is a swarmling type...
Oh, I like that. Rook Stalwart breaks, then some Recursive Platelings crawl out to reform into a more mobile suit beneath. BHOP, can we do that?

>>3609557
Yeah, they're listed as Augmentations, not Modifiers.
>>
>>3609553
Recursive brood and Subversive Broods are classified as AUGMENTATIONS. All of our swarmlings can have all of our augmentations active in a single swarmling, it's just that attaching the Recursive and Subversive augmentations on a swarmling has a price tag on it.
So yes, we can have Recursive AND Subversive Platelings.
>>
>>3609561
>>3609566
awesome, so Subversive-Recursive-Rook-Stalwarts then?

Julia loads up on...id say...20 knives or arrows? kinda think i like knives better, as she can throw them one handed...but Arrows would probably hit harder and more accurately.

Rath pumps out whatever Stats BHOP allows, and reloads the Clones with Boils?

and Shu makes sure we have 6 Triple Knighted-Grapplings, and then...what else? feels like we can probably do more than just standard swarmlings.

shame we cant make Uzi ammo on the fly, getting November some elemental rounds would be kickass.
>>
>>3609561
Call it counter-intuitive, but I feel like giving some armor to our dream daughter allies as isabelle will surely prioritize killing ghosts.

Also, we should have one of the Amara clones begin SONG OF THE SWARM to increase our swarm's power and raise our swarm capacity. And have them start casting all the buff spells. all of them. Possibly have them prepare counter spells to counter the negate Regen debuff B'ni inflicts with her greaves. Then again, Amara opening her mouth to cast skintalker words just triggers the geists.
>>
>>3609574
Sure we can do that. And we can definitely exploit Unlimited Bio part of the Dreamscape rules by having Shu Hold hands with Gina and exploiting Crimson Cord's Bio and health Sharing system.
>>
>>3609579
whew, thats alot of Swarmling slots. its 19 for our main group, thats an additional 25 slots. total of 44. even with SONG im not sure we could afford that, and probably ONLY that. we need actual swarmlings my man, not just armor.
>>
>>3609574
>and Shu makes sure we have 6 Triple Knighted-Grapplings, and then...what else? feels like we can probably do more than just standard swarmlings.
I'm thinking a pair of Scarlet Drones with the modifier of your choice. Spiraling, I guess, just to make them more durable. Let Gina in on the ranged Neuromancy. Maybe have them ride the acid wave, since they're immune to acid, and control it with Hydroformer from inside.

That leaves us with three slots left, I believe. So Bishops for Shu, Rath and Julia? That sound good?


>>3609579
>Call it counter-intuitive, but I feel like giving some armor to our dream daughter allies as isabelle will surely prioritize killing ghosts.
Yeah, but that would get expensive, fast. We might have functionally unlimited Bio with Kosi around, but we don't have unlimited Swarmling slots.

And I'm not sure about having Amara cast Song of the Swarm yet. That would draw Geists in fast, and that would slow us down considerably. Maybe after we get into combat with B'Ni, so Shu can still create more units as needed.

Speaking of Dual Techs: Prepared Feast between Shu and Rath. We want to score mobility kills against the B'Nis, that's specialized for dismemberment. Cut off and eat B'Ni's legs, great way to force her to have to abandon bodies. Oh, and we need to regrow the Maw while we're at this, can't believe we almost forgot that.
>>
>>3609585
Oh it's simple to afford that. Gina plays by the dreamscape rules remember? (Unlimited Bio, finite health, death = Deletion) We use Crimson Cord's bio-pool sharing traits to access the unlimited bio part of the dreamscape rules.

However I'm not certain if even THAT is possible. If it is, then cue Bhop running like mad to lay down the law or giving a clarification, otherwise, we will need to spend our bio carefully.

Even if we have leftover slots from Song, then just fill it up with basic swarmlings or banelings.

>>3609592
fucker Mother. we forgot about that.
>>
>>3609592
oh, yeah, my bad, totally forgot those were an option now. im fine with that. 6 Big Bois, 2 Scarlets, 3 Bishops. sounds good to me.

also Maw is primed, go back and look. no need to respawn it.

>>3609597
no...nonono. im saying we dont have the SWARMLING slots for that, not Bio costs. thats 44 swarmling slots to armor up the dream allies aswell. we might not have that much even with Amaras help is what im saying, and still need slots available for actual swarmlings for combat.
>>
>>3609611
Can we pad out the rest of our swarmling slots with basic swarmlings and banelings?

Also, I wonder if Gina got a very good look at Isabelle's updated Character sheet. She did have Neuromancy after all.

>>3609308
Is is possible for Gina give us a Data-dump via Neuromancy on Isabelle's Character sheet?
>>
>>3609592
>>3609622
current Swarmling loadout;
> 19 Platelings [You/Rath/Julia/November: Armored] 4 Triple Knighted-Grapplings, 2 Stealthed Jacklings, 10 Swarmlings, 27/36)

change to;
>19 Rook-Platlings(Sub and Rec) [You/Rath/Julia/November: Armored]
>6 Quad Knighted-Grapplings
>2 Stealthed-Jacklings
>2 Stealthed Scarlet Drones
>3 Bishops(Shu, Rath, Julia)
>4 Bane-Nomlings
36/36

seem good?
>>
>>3609627
What's the price tag for all of those changes? Because Rook-class platelings are hella expensive. If we can't afford them, then prioritize the Subversive and Recursive Augmentations.

If we have one of the Amara clones start up Song of the Swarm and give us 8 more swarmling slots to play with, I still want to pad out our flying drone defense network aside from the big boys.
>>
>>3609629
with Kosi we probably can afford them yes. its more a matter of how long before we reach Isabelle than costs.

and i wonder if Clones can perform Dual Techs? i dont see why not but might be a good thing to double check on.
>>
>>3608701
>(November gets three death saving throws, but only strong sources of heat can stabilize her, such as a Forge Core or her Niece, currently. As far as Health Regen and limb repair, it's slow and must be done at her tank or a Forge.)
Could Shu's acid attacks do the job now that they can ignite and deal heat damage?
>>3608802
Well I always thought there would be a mirror duel against Sam at some point. Maybe even more than once. This would be the midgame fight where we get a taste of fighting ourselves, see other ways our powers can be used, and learn more about her and her past through it. Then we'll have an endgame duel against our own endgame build.
>>3609501
I'd go with Knighted Spiral Stalwart if we could do that yet, so I'll go with regular Knight Stalwart. Also attach a Bishop to ourselves, which will be boosted by those Knights. And all of it Subversive and Recursive.
>>3609627
Nevermind, this seems good.
>>3609503
I like the Surfling idea. We should make new custom swarmlings once in a while.
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>>3609841
I'd have considered Bishop Stalwart since they have high health and boost who they're attached to, but I don't think their effect stacks unless it's another loophole to be found.
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>>3609561
(Recusive Stalwarts are quite possible, yes.)

>>3609841
(Yes, your acid would count.)
>>
>>3609455
(Build? In my Quest?)

(Best match, indeed.)
>>
Okay, we should formalize our plan of action. So, I think this encompasses everything we want to do:

AMARA
>Create another generation of fresh clones, bringing current total up to thirty full and fifteen damaged.

RATH AND NOVEMBER
>Outfit all Amaras not currently carrying a Radiant Boil with one.
>Share Health costs of raising all of Rath's stats with Sui Tormentis up to +2400% in each.

JULIA
>Craft a quiver out of your skin, fill it with twenty pre-generated throwing knives for use with Bloody Ripper.

SHU
>Create another two triple-size Knighted-Grapplings
>Replace all Platelings with Rook Stalwarts, modified with Subversive and Recursive augments
>Spawn two Scarlet Spiralings and three Bishops, give Gina control of Scarlet Spiralings and attach Bishops to Shu, Rath and Julia
>Apply Subversive to everything that isn't already stealthed.

That last one isn't something we talked about, but I realized writing this up that we might as well. Have the entire swarm be camouflaged, make it harder for B'Ni to respond to them.

KOSI
>Refresh resource pools as needed to make that all work with everyone at full Health and Bio at the end

Gina
>Give exposition: Are they still housed within B'Ni's server, how has B'Ni's build changed since last we fought her, what sort of abilities do Bella and Kosi have since we never really saw them in action, does she think our own Dream Daughters are going to manifest if we're here long enough, and anything else she can think of that might be useful.


>>3609909
ARE YOU READY?
>>
>>3608596
Supporting this >>3609933
>>
>>3609933
I want to make the following amendments to your plan.

Shu:
>Make Surflings if you have the swarmling slots so that everyone can ride the wave.
>If possible, mix Swarmling Ironblooded Brood Acid with Bella's Acid to make the Tidal wave have both Acid and Fire Damage.

Bella:
>Create an acid Tidal wave for everyone to surf upon. Keep the Tsunami going.
Gina:
>Use a combination of Terraforming and Hydromancy to make a giant board for the Amara platoon to surf upon the Acid Tsunami while guiding the Acid Tsunami by terraforming the environment ahead.
>Use your Neuromancy to give everyone a data dump exposition.
Amara:
>Have all but one of them Spawn new clones, the last one shall start up Song of the Swarm.
Do you approve?
>>
>>3609943
>Make Surflings if you have the swarmling slots so that everyone can ride the wave.
We don't. But we do have the triple-Knighted-Grapplings. We can ride those.
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>>3609943
>Do you approve?
Not sure the acid wave is viable to ride on, we don't really have the swarmlings to make surfboards. Now, having it sweep ahead of us as we run along behind it, that could work. Something for after we've got everything prepped, though. I figure there will be another "how do you proceed" vote, let's save that discussion for then.
>>
>>3609943
>>3609933
bit late but im still against using swarmling slots on surflings too.
>>
>>3609984
We might be able to have Julia just peel off some planks of chitin, though, like how we made the acid-resistant ponchos. Maybe. They might not be resistant enough separate from a Swarmling, not have that total immunity.
>>
>>3609991
well i suggested that earlier but i guess the idea was shot down. they should be able to work though, as you said before, they dont have to last forever, just long enough.
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>>3609994
At the very least, Shu can ride the acid wave. Matron's Stoicism is a beautiful Relic.
>>
>>3608596

The tittering swarm of Amaras redouble in size, swelling to an excitable crowd of forty-five children that are trying to hold several conversations at once with the newcomers as Rath thrusts Radiant Boils into the new clones’ hands. November walks behind her niece, Rath’s armor pulsing with barely-contained power and potential speed as it achieves heights of power unlike anything your brawler’s wielded before.

Meanwhile, Julia’s using her fully-formed hands to craft a spread of calcite throwing daggers, their barbed tips oozing with thin trickles of blood that run down their jagged lengths before they disappear into the leathery satchel at her side. A trio of newborn Bishops round out the fresh suite of Swarmlings you’ve just birthed, your hive straining to produce a small army. The Bishops alight on your, Rath, and Julia’s armor, withholding their boons until the time is right.

“Gina, I need info.” You begin, watching her synchronize with the pair of Scarlet Drones that cling to each of her shoulders before shimmering into obscurity. “We need to…”

“Come on, we’ll talk on the go.” She gently interrupts, a tangle of cords slithering out from Gina’s sleeves, each one tethering her to you and your living allies. You and she take point just behind Bella, her undulating wave of acid surging forwards at the ready. Gina beckons the crowd behind you to follow down the alley, speaking directly into your minds while you make haste down the narrow streets.

“So the girls and I are still in B’ni’s head, for one.” Gina begins, her voice low as she scans the streets with her imitation Halo. “The swarm of zombies inside her caught her off guard, but Mother’s supplied her with enough level ups to make her build formidable. She’s hybridized her running and skater powers, and that’s how she took down Dorian so fast. The blows she can deliver are tremendous, and the faster she is the stronger and more viciously her hits connect. Girl’s popping crits like it’s going out of style, and she can cut past armor like paper. We stop her momentum, and it’ll give us a chance to not get shredded on sight.”

“And her clones?”

“Seven at most, they spawn with their own resource pools like Amara’s…Amaras.” Gina explains, at a loss for a better word as you stalk down the Hexane streets. “Luckily, we’re not going to be hurting for backup. If we’re here, I think it’s only a matter of time before other start popping out of the woodwork. Just give it ti…”

Bella freezes ahead of you, glancing between the three streets that split from the path you’ve been following. She turns to Gina, worry evident on her full brows.

“Uh, GG? Things’ve changed again, so…”

“Yo, lovergirl! Streets got all wonky again, what do?” Kosi yells from the back.

(Continued)
>>
>>3610128

Gina scowls, studying the paths ahead as her diadem glows with amethyst light.

“Bullshit…” She mutters before looking up at you.

“The city, it’s not…really here, actually.” Gina explains, glancing back towards your allies. “The ruins of Almath are still here, certainly, but what we’re seeing is the memories of this place, made manifest, tangible…just like me and everyone that’s being granted bodies as a result of how Hexane tech works. It makes it a nightmare to navigate, and damn near impossible to scout.”

You look ahead, the three paths before you dog-legging into arching alleyways whose angles obscure their destinations from sight. To your left, a pristine path lies ahead, free of the grime and wear of the city streets behind you. It’s gleaming, imperial, utterly perfect. On your left yawns the widest street, a certain warmth billowing from the space ahead, a curious brightness within its depths despite the dark chill that pervades the city.

"Almath is memory itself, brought to life. But memory's a fickle thing, I think. It shifts and changes, even as it comes into contact with others or languishes in solitude." Gina continues, her voice and gaze even as she watches your face with her hazel eyes. "B'ni, you, and everyone else...there's no telling how our presence here is going to alter this place, for good or bad."

Finally, the center path is…off, tilted in a way you cannot quite put your finger on. A peculiar sense of foreboding settles in your chest as you gaze down its slender passages, the ghost of a feeling causing your heart to thrum with emotions whose origins are beyond you.

All of them lead onwards, upwards to the alabaster spire that looms over the city…but the choice of which to follow is yours.

>>Choose the right path, regal and shining.

>>Choose the left path, earthy and kind.

>>Choose the center path, and face the dread in your heart.

>>Double-back and try to find another way around this distortion.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next two hours. Thank you for waiting, and I hope you are all having a pleasant Friday.)
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>>3610135
>>>Choose the center path, and face the dread in your heart.

now here me out. were currently in a city thats pissed the hell off to the point of making murder ghost slimes, and our own emotions are those of extreme dread at what might happen if we fail here, and what lies ahead...i think its a trick. the dread is a shortcut, it'll get us to our destination faster...hence why it scares us so much. the other paths? either traps, or distractions, our mind trying to give us an alternative to what we have to do.

and even if it is something else dreadful...we have faced gods, we can handle whatever it is thats ahead.

>>3610128
yeah, exactly what we expected. a build based around speed and crits, hard hitting hit and run tactics.
>>
>>Choose the center path, and face the dread in your heart.
Sooner or later we are gonna have to deal with this anyway its a challenge and we are not someone that backs down from a challenge
Everything else right now is probably a lot easier but will provide tis own cahllenges

We are probably in the best position right now to deal with the Dread in our heart(most of the people we care about are here and wehave dealt with dread before ) and behind the greatest threat always is the biggest reward eg quickest way to our target

(There is probably Sam down that road)
>>
>>3610135
>"Over the Edge and Into the Abyss. There's a ghost inside me that's been meaning to have a word with me. And I've been meaning to have a proper talk with her."
>"And for those with Skeletons in their closets, now might be the best time to clean them out in the city of ghosts and dreams."
>>
>>3610135
So two paths that are nice and shiny, and one path that's weird and unsettling.

>>Choose the center path, and face the dread in your heart.

When faced with the calm or the storm, we pick the fucking storm.
>>
>>3610143
>>3610183
glad we are all on the same page.

>>3610155
it probably almost certainly is sam, but i really dont like jumping to conclusions. there is plenty of things given the situation that could be causing a feeling of dread within us.

actually, oddly
>the ghost of a feeling causing your heart to thrum with emotions whose origins are beyond you.
could be interpreted as Sam herself feeling the dread, not us.
>>
>>3610199
Huh, I never thought of it that way.
If we could somehow help Sam get past that dread, maybe she'll stop being such a bitch. Help your own past overcome what led her to ruin and all of that.
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>>3610135
>Choose the center path, and face the dread in your heart.
>Everyone primes their Halos in advance.

In case we get ambushed, which considering B'ni's current build, would certainly be a crit. Really glad everyone (except november) has a counter-crit power against the foe with a crit build.

As for paths, my other thoughts is that the regal path will give us Hexane exposition and the earthly path will bolster our spirits and resolve with good memories.
>>
>>3610217
thankfully, BHOP has made it sound like Isabelle cant afford to send clones after us at the moment.

>>3610205
dunno, i think shes probably too far gone, like West and Isabelle.
>>
>>3610217
You might have a good idea about that theory.
If what you say is true, then here's the following implications:
The paths we're choosing is the path of dreams that almath is trying to remember.
>Right path: Regal shining. That's the Hexane civilization at their peak. Their golden age.
>Left path: What the Hexane planet used to be in nature or something like that.
>Middle path: The Downfall of hexane planet. The Crucible. Mother's Genocide of Almath.
>>
>>3610199

We are after all the Fools, so our path always will be the most difficult and hostile one available

This is who Shu is, always first into the biggest trouble if someone needs us so now everyone needs us, no matter if they know or not

Well it will could be something that can cause a lot of trauma to everyone present(or just Sam because this place appears to be really vengeful/more hostile towards people that are not nice to other people)
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>>3610135
Just noticed forgot to link my vote
>>3610143
>>
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>>3610135
>>>Choose the center path, and face the dread in your heart.
The Fool, dancing on the edge of the cliff.
>>
(Writing now, Gentlemen.)
>>
So, on a scale of one to Oh God Why?, how much do you think we're going to regret not taking the chance to look at Sam's memories during that dreamscape session a few threads ago? Think we're going to need that information?
>>
>>3610401
i would guess somewhere around the punch ourselves in the Face mark if Sam shows up if its random she might not even show whishfull thinking i know
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>>3610401
a 3-6 at best. even giving her the benefit of the doubt in theory to say she was traumatized or pressured to the point of breaking to become the way she was, just like Isabelle and West, that does not justify her actions, nor entitle her to forgiveness or our aid in redeeming her. bad people are still bad people, no matter why they end up that way. bad actions still deserve their due consequences, even if they dont come from the worst of places. we already know the type of person she was at the end, we dont need more context to know shes a problem and that she is getting at least what she deserves, if not getting off easy.
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>>3610401
my reaction to that will be start with "Mistakes were made" to "GODDAMMIT ANONS YOU FUCKS KEEP ON BEING SO GODDAMN AND BULLHEADED I CAN BELIEVE I LET YOU CONVINCE ME" then immediately straight to apologizing and then Figure out a way to resolve the conflict peacefully instead of taking the stance of "murder your past self like a vindictive bitch that you've become."
Because we can't really absolve or resolve the ghost of Sam without getting to know Sam since the rest of us anons somehow are convinced that avoiding her like the plague and letting her rot or killing her like a thoughtless monster will make the problem go away.
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>>3610412
>killing her like a thoughtless monster
ah yes, because there is totally, absolutely, can never be, any logical or emotional thought behind not wanting to interact or redeem a control freak willing to pull a prank on her longtime friend that could end in heavy prison time so she can selfishly climb the social ladder. oh no, us Anons are sooo thoughtless, so monstrous for treating someone who strung along and manipulated a person to the point of clear mental abuse like the horrible person she is! what?? doing terrible things should have consequences? nooo, its whatever, do whatever you want so long as you're sorry or had something bad happen to you in the past, its all good!

get bent. im tired of you constantly acting like your morals are the only ones with any merit and that no one else has any reason whatsoever for thinking like they do.
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>>3610401
I was miffed but placated at the time by the promise that we could look at them the next time we were in the dreamscape.
>>
>>3610404
Honestly, I'm worried less about Sam showing up and more the memory echoes being shaped by her past and causing us trouble.

>>3610411
I'm not thinking of reconciliation. More that I'm worried that there will be some metaphorical demon from Sam's past made into a more literal one by Almath, and that context from those memories would help us get past it. Then again, the fact that we don't know the context may actually help, since instead of responding badly to whatever it is we'll brush it off as just another monster.

>>3610412
Killing her will make the problem go away. By definition, in fact. But hey, I did vote to look at the memories after she kept pestering us about them. In hopes it would make it easier to kill her, to be fair, but I did want to take a look at them.

The thing is, Sam has never given us any reason to want her around. She is directly responsible for this mess we're in right now, she's never shown even a hint of remorse, and even her attempts at communication seem to be more "how dare you not treat me as important" than a genuine desire for reconciliation. Getting rid of her really does feel like the ideal outcome. You can only absolve those seeking absolution.
>>
>>3610412
To be fair, up until recently, ignoring Sam did seem like a reasonable option. I think we'll find that most of the anons that didn't want to interact with her before (including me) will be more open to it now that there are indications that she's not as passive as before.
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>>3610412

Well i wanted to look at them the next time we where in there but apperantly we are gonna have to fly now without looking at the instruction manual

So we will have to do what we do best, improvise a plan usign our superpowers of Analysis, adapt a stratedy and overcome the problem that is gonna manifest

>>3610422
We will see what kind of Monster is gonna manifest and maybe we will see what happened in the City "The last Days of the Hexane"

If it is a monster that has to do with Sam it might give us some sort of Leverage over her when we come to talking to her
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>>3610418
So be it. You have your philosophy, I have my own. But as much as we'd like to argue and sling mud at each other, the chips are being put down. If Sam does come for us, we'll just have to see what her deal is and cooperate.

>>3610425
>>3610428

huh...it just occurred to me that could be that the Crucible is Accessing "Sam's" memories that's causing the sense of dread. Shu was a blank persona that was born literally 3 weeks ago, and all of "Shu's" memories are still fresh in our mind, any sort of conflict or psychological pathology that "Shu" has cannot be exploited. So The Crucible's using Sam's memories in "Shu's" stead.
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>>3610428
>If it is a monster that has to do with Sam it might give us some sort of Leverage over her when we come to talking to her
It could also mean that the monster Sam fears is her own Mother and that we're digging into Sam's past and resolving it somehow.
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>>3610428
>If it is a monster that has to do with Sam it might give us some sort of Leverage over her when we come to talking to her
Yeah, that would be nice. Have it reveal some things about her in the process and enable us to gain some positional advantage when we finally talk to her.

>>3610437
I mean, if we can Phantom Thieves of Hearts her, great, but it probably won't work that way.
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>>3610433
Very possible that the City reads the Memories and the Crucible instills this sense of Dread onto Sam and through her onto Shu

I think it was stated that the City is not really part of the Crucible and is influenced by the memories of millions of dead empaths........
Wait... what if the Body that was left here is responsible(insofar that it channels the energys of the citywide filed) for the state of the City............. Great Old One style
We are in the godsdamned dreamlands of the corpse city R'lyeh, that would explain the Phantoms
>>
>>3610458
>Persona 5 on Sam
>probably won't work that way
Anon. we're in a city made by a race of Empaths, using technology made by said Empaths designed to Interface with Biology and Crucible coding. If the Crucible code sees that pulling a Phantom Thieves of Heart is a good game mechanic, then it will make it so. Also, Bhop, might find the idea very cool.
>>
>>3610433
>So be it. You have your philosophy, I have my own.
its not our difference in philosophy here i have a problem with.

>>3610422
hard to say. if ones 'inner demons' can manifest though, this is gonna becomes a shitshow real damn fast. i mean, the fucking inner demons Isabelle must have are not things that need a form, hell we ourselves might basically spawn a nightmare version of Isabelle at this point. Gina still has not fully unresolved issues that could spawn a evil version of herself, and who knows what everyone else could spawn. we do not need anyones inner demons taking form. it would be good for no one.
>>
>>3610469
It just feels too easy. If we're going to reconcile with Sam, I think it's going to take more than fighting one little embodiment of pathological control issues to do it. Maybe that will give an opening for dialogue without her being too much of a bitch to stand, but I doubt it will do it on its own.
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>>3610470
Good point. Why should it be reserved for Sam? Even if the Dream Daughters don't count because they themselves are memories, and Amara and November don't count because they're not really here and a psionics-resistant cyborg, Rath and Julia are right here in the flesh. Let's hope they don't trigger a memory incarnation, too.
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>>3610475
well...i guess the silver lining is, if the worst happens and inner demons do manifest...its an interesting way to learn more about some of our allies?
hrm, no, no, that honestly doesn't feel like it would be a good trade off. sure, a literal 'over come your demons' moment would be neat...if we didn't have the pressure of stopping the birth of a god from happening. kinda muddles that narrative for me personally at least.
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>>3610470
Perhaps..."I" was bullheaded one instead. I apologize.
....
Was half way tempted to... forget it. Doesn't matter the point. Lets just wait and see what Bhop has in store.

>>3610472
Demons will be faced no doubt about it.
>>3610475
Oh, November probably does count, despite having a Forgebody that can resist Neuromancy at her current Forge Core Tier [1], it's got no defense against Phantasmal Conduit Empathy and SkinTalker magic.
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>>3610135

You step into the chill alleyway with Gina by your side, and your allies’ Halos primed and ready. The cramped path feels like it’s closing in around you as you proceed, a steady thrum building in your ears as your armor tightens, squeezing you like a vice, tighter and hotter with every step until…

The rumble of the car’s engine sputters to a stop, and from where you’re squeezed into the back seat alongside your aunt and uncle, you can’t see outside the windows to the grassy fields that surround you. They’ve come a long way, you aunt and uncle tell you…keep telling you, in their terse voices that got louder the longer the procession took. You don’t know why they’re so mad, or why Mom’s not saying anything from the front passenger seat.

She’s still silent as you all get out, and she takes you by the hand after you smooth the wrinkles from your dress, leading you to the crowd of black-clad strangers. You come to stand at the front of the crowd, a parishioner reciting verses that slip in one ear and out the other as you look from the familiar photo, framed just behind the black box that hovers above the abyss, to your mother, her hand tightening on yours.

She’s crying, because she’s lost something she’s never getting back.

Tears well in your eyes as it hits you, really hits you for the first time.

Dad’s gone.

Your eyes are misting as you sit on the playground swing, looking out over the dull grey of the parking lot. The other kids won’t come near you, their ringleader still recovering from when you punched her in the mouth. She wouldn’t shut up about her dad, and you just…

A presence at your side makes you turn, and the first thing you see as you blink your eyes clear is a simple white tissue. It’s nothing special, nothing more than a crumpled handful of toilet paper, extended to you by a trembling hand of a girl you’ve never spoken to.

“Hey, I…I’m Isabelle.” The girl says nervously, and your eyes lock on a set of shimmering emeralds. “What’s your name?”

Your mother brings a stranger home that night, her words slurred as she ignores your presence on the couch as you turn from the bright television screen to catch a man’s glance before they disappear into the kitchen. It’s the first time you hear her laugh since the funeral, eight months ago. You smile.

You don’t know any better.

(Continued)
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>>3610518

The sixth stranger stays longer than the others. The days are spent at school, or at track. The nights are...they're...school is better, now that you have something to look forward to. Isabelle's mother doesn’t like when you visit, but you don’t mind. Isabelle stands up for you, despite her fears and the shrill voices of her parents. You're friends. Inseperable.

“Hey B’ni, what’s an Ashera?” You ask one afternoon when you’re traveling home, the word having rattled around you mind since her mom said it under her breath. You blink, the bruise under your right eye throbbing as you do so. Even though she sees you wince, B’ni knows better than to ask after you showed up at school with the last one.

“Oh, uh…it’s ‘Asura’, actually.” She corrects. “They’re kind of like dem…monsters. They’re monsters from the stories Mom told me when I was young.”

“Huh.” You hum, walking in silence for a few minutes until you continue. “Are they strong?”

"Huh? Oh, um…yeah, kinda.”

“…Shu.”

“Pardon?”

“You have a nickname, so I want that to be mine. Shu.” You say, repeating the word, enjoying the way it feels on your lips. The power behind it. It was a word her mother said with revulsion, with fear…and it just makes you like it more.

“I’m not sure if that’s now nicknames work, but…sure, Shu.” B’ni replies with a smile that quickly fades. “We can’t say it around my Mom, though. I don’t think she’d like that.”

“Nah, it’s just between us.” You reply as you shoot her a grin, nudging her with your shoulder. “Our little secret.”

She blushes, casting aside her emerald gaze in embarrassment.

It’s the first blush.

It won’t be the last.

When you next turn to her, and she’s gone. The street is barren, silent as the sun disappears on the horizon. To your right, the lights of a nearby house pulsing in time with music that makes the windows rattle. Behind you, you’re not far from school, and you can’t help but think that you’ve forgotten something there, or maybe…

…home.

Home lies ahead.

It’s getting dark, but…

…you’d much rather be anywhere else, right now.

>>Go home.

>>Go to the party.

>>Go back to school.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next two hours. My sincerest apologies for the delays, and here's to hoping next week is a little less hectic.)
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>>3610532
>Go home.
Lets see the source of what goes on in the Home of Sam.
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>>3610532
>Just wander around. you dont want to go home and schools has nothing for you at this hour.
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>>3610532
>Go home.
Face your fears, Sam.
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>>3610532
So Sam was abused as a kid, from the description i would guess not older than 12 at the beginning

Mom had a lot of Partners and probaly hit Sam, Isabelle helped her out at first when Sam was at a low point...... and then they started to fall in Love

Probably more like 15 16 in the second part

These are gonna be very difficult decisions and we will learn a lot about Sam and quite possibly Isabelle and their relationship

>>Write In

>Check your Phone if you have one for any appointments or dates you have made for this evening mybe you made some notes to not forget something.....

>If there is nothing planned for this evening: Go Home
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>>3610551
>and then they started to fall in Love
im not so sure about that. Isabelle started to fall for Sam, but i think the demon name stuff is supposed to show that Sam early on started to put herself down a bad path in retaliation to what was being done with her. her focus was on her own problems from the sounds of it so far, not so much her relationship with Isabelle. she even knows Isabelle doesn't have the best home life either and picked a nickname that could apparently get her in trouble. not saying she was trying to do that, more of i think it shows the beginning of thinking about what makes her feel good over anyone else or how it affects anyone else.

but of course we will see how this goes.
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>>3610532
>>3610542
actually wait, we really dont have time for this.
>Struggle, break free of the dream. you're not Sam and you have more important things to overcome than her personal issues.
>>
Huh, Isabelle's family must be Hinduist or Buddhist.
>Asura
Asuras are known in Hinduism or Buddhist Religion. They're basically demigods to Full-on-deities. But the main characteristic in Buddism is the vulnerability to their own destructive vices (be is sloth, envy, pride, wrath, insincerity, falseness, boasting, and bellicosity) and their addiction to it.
In Hinduism, they're basically Anti-gods who used to be good but have fallen by the wayside and now are the anti-thesis of benevolent gods.

So Sam's Nickname of Shu must've been a abbreviation of A"shu"ra, or Asura. Isabelle's mother gave Sam the nickname after probably hearing secondhand accounts of Sam's actions (punching girls in the mouth, having anger issues, mother issues, her propensity to lie or boast, etc.). Sam has developed bad habits in her childhood since her father's death.
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>>3610532
Okay, so Sam was a shitty person even this early. To quote the great Buddhist sage Zhiyi

>“Always desiring to be superior to others, having no patience for inferiors and belittling strangers; like a hawk, flying high above and looking down on others, and yet outwardly displaying justice, worship, wisdom, and faith — this is raising up the lowest order of good and walking the way of the Asuras.”

So there's something that this memory isn't telling us. What did you do, Sam? How were you acting that B'Ni's mom could tell you were insincere and really underneath it all were a creature of uncontrollable passion addicted to the mortal vices of envy, rage and pride?

>>3610580
>Huh, Isabelle's family must be Hinduist or Buddhist.
I'm guessing Buddhist, as B'Ni was described in early threads as having an East Asian appearance. Probably has some European ancestry in there somewhere, though, for the green eyes.
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>>3610576
I have got a feeling its not gonna be that easy to just break out but we can certainly try

I think we are in an Illusion thats laid out before us basicly just layered on top of our own perception
Maybe somethign we could block out by going into lockdown if we can

Should we try using our own abilitys, our lets say Heavens Drill to cause physical discomfort and try and overcome the illusion/Dream that way

I am still not sure if we might not be literally running around in the mad dream of a mad City and everything that happened is just a dream and we are gonna wake up in a small cramped room with everyone collapsed around us in fornt of an Altar with a mummified body containing the rage hatred and shock of the entire Hexxane Race
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>>3610532
>>Go back to school.
Feels like a mystery box to me. We can guess what home and the party might bring, I have no idea what this would have. I'm always tempted by mystery boxes. There could be anything in there. Maybe even a boat!
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>>3610583
If we were Sam, Sam would do anything to not confront the source of her pain (aka going home). We're going home. Into the breach, into the abyss, deeper, and deeper we go.

Sam must've sought escape from home, it explains why Sam went to an out-of-town/out-of-state College, it explains why she spends so much time at Isabelle's house, or goes to parties, to sate her vice.

If we're resolving this past and reach enlightenment, we need to go down to the source directly.
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>>3610596
>>3610597
>>3610598
its not about what Sam would or wouldn't do, not about helping or hindering Sam with her issues, or what is easy or not. we literally dont have time for this. Dream cycles like this we know takes up real world time, often large amounts. we also know they can make us wander off the path to places we dont mean to go. we also know what choices we make can have effects on things, including making us waste time, something we cannot afford to do right now. Isabelle isn't going to be held up by the zombies and other stuff forever, and we need to use this advantage to catch her as off guard and with as big and many other problems going on as we can.

can we break out? unsure. but it would be amiss of us to not try. no matter your opinion on Sam, we have much more important things going on than this. i say we fight it, and try to flare our Emapthic Field and see if we cant disrupt it with the Halo and Neuromancy.
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>>3610615
You're right. about that, but still after trying to break out once, can we at least explore deeper if we can't break free?

>>3610532
>Attempt to Break the Dream cycle. You've seen enough.
>If unable to break free go home. You've seen a good overview of Sam's past before the Crucible, now confront the source of her underlying issues. Break the source, break the dream.
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>>3610615
Actually, I think that >>3610598 has the right logic if we want to break out of this quicker. We need to do the things that Sam wouldn't. Sam is not willing to go home, so we go home. We can focus on asserting our separation from the memories as we do so. A defiant "You don't want to face your past, Sam? Well, it's not my past, so I don't care what I see of it", and in so doing help disconnect from it.

>>3610532
>>Go home.
>>Write-In
>Face Sam's memories without flinching away. Sam is the one feeling pain at her past, you're just along for the ride. You are two separate minds in here.
>Concentrate on that disconnect, try to widen it with the use of Neuromancy. Dissociate from these memories further until you break free.
>>
>>3610629
im fine with this. her mother and her inability to deal with her husbands loss is the root of it, so if we cant break out directly, confronting the source of Sams identity is probably the otherwise quickest way to break out.

>>3610634
im not so sure, i mean yes, if we cannot break out directly, focusing on where the root of the problem is is the next best thing, but i still think at least trying to directly break out should be done.
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>>3610532
Amending my vote from >>3610551
to
>>Write in
>Try to break out of the Dream/Illusion: first try a lockdown of your Neurotiuc Halo if nothing changes try to flare your empathic field/crimson cord and try to reach someone else

>While doing that start going "home" face the Memories of Sams Home, Mother until we can sepperate from them ourself and get out of here the others might need us
>>
>>3610634
>>3610640
I wouldn't be THAT disconnected. If there's anything that we could do, it's to bring Sam a sense of peace and show her what Sam COULD HAVE DONE instead of going down her self-destructive path by going home and seeing the situation really is instead of seeing it through Sam's warped filter.

Sam's underlying issue is the fact that not only did she lose her Father, it's also that she can't accept the new boyfriends/husbands her mother brings home. Sam rejects her mother and her potential "new father" out of anger and grief from losing her biological father. Show her that a family to love is still a family.

Shu made a family for herself! even though they're not related by blood, it is still family.

Note that Sam often calls the new boyfriends/fiancee that her mother brings home "Stranger".
>The sixth stranger stays longer than the others.
And Sam must've driven them out out of anger and rejection. Six Men whom Mother found love in, Six potential Fathers that could've helped heal the void in Sam's heart, and yet Sam drove them all away. If we are to flip the middle finger at Sam and prove that we are not one and the same, we would go home and embrace our new family. Just like how we embraced our new family in the post apocalypse setting that is the Crucible.
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>>3610655
>sam drove them all away
dude, her mother or the men she brought home gave her a black eye more than once. even if shes yelling and being an uppity bitch you dont hit your kid or let some guy you brought home hit her. Sam may not of accepted them, but they didnt do anything but give her reasons to reject them, and i dont blame her one bit. and well, if IM defending her...
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>>3610532
>>3610576
adding in;
>If you cannot directly break free, head home and face the root of Sams problems, to force the dream to end as quickly as possible. If Sam resists or intervenes, drag her ass there by force, shes not becoming an obstacle to what you need to do, you wont let her.
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>>3610655
>Sam's underlying issue is the fact that not only did she lose her Father, it's also that she can't accept the new boyfriends/husbands her mother brings home. Sam rejects her mother and her potential "new father" out of anger and grief from losing her biological father. Show her that a family to love is still a family.
Pretty sure her mother and/or the latest boyfriend is physically abusing her, anon. Sam routinely shows up to school with bruises. It's possible she got that from fighting, but I think she'd tell B'Ni about that, and this is something that she's too ashamed of to talk about. And even before then, Sam's mother was emotionally distant and seemed to treat her as just a painful reminder of her dead husband. I don't like Sam, she's made a lot of terrible decisions and is a shitty person, but at least in this respect she is not to blame.

That said
>Shu made a family for herself! even though they're not related by blood, it is still family.
Is probably one of the most painful things in the world to Sam. Her doppleganger has people who genuinely care for her, who she doesn't have to manipulate to keep around. Best Sam has is that fling with Gretchen and B'Ni's unhealthy obsession. We are the better version of her. In fact, new thread theme song:

https://www.youtube.com/watch?v=aAP3TEE2MDs
>>
>>3610655
Seperating us from her, I think it is exactly what we have to do.

Sam needs to understand that she can rage and scream and hurt anyone she likes, if she can not find it in herself to let go of her hatred, manipulative behavior and general bitchiness she will never have real control over her own life. If we truly are in Sams Memories we have to show her that true selfcontrol can only be achieved if you can understand yourself and accept yourself with all your flaws and problems. Does not mean one should acccept to just life with the problems but that you have to wok to change yourself to become truly happy.


It is my opinion that Sam is a deeply unhappy person. After she lost her dad and then got abused by her mother/mothers Boyfriends she started manipulating and hurting people, People that at their heart wanted her to be happy. She was trying to drown the emptiness in her Heart by jealously posessing and abusing Isabelle, having random flings and propping herself up in front of others to be the greatest thing since sliced bread was invented.

She hates us and we have to show that not only did we do better than her but that she Sam can find redemption by confronting the demons of the past and comming to terms with the things she had done to make herself feel better in the Shortterm not realizing that the only thing she did was irreparable damage her long term future and happiness
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>>3610662
>You blink, the bruise under your right eye throbbing as you do so. Even though she sees you wince, B’ni knows better than to ask after you showed up at school with the last one.
The black eye is an aftermath effect, but we don't know the cause that instigated the episode that resulted in the black eye. That's only evidence of what goes on in the household.

>>3610668
Anon, I think we're roleplaying as SAM. Shu is Sam right at this very moment. The Sam ghost that Bhop threw at us is a red herring, a fragmented subconscious mind that reminded us that there's something afoot about Sam's past.

>>3610675
>Pretty sure her mother and/or the latest boyfriend is physically abusing her, anon.
We don't have the full story yet. Also, if Sam's mother went through Six potential suitors, we can't exactly claim that the suitors attacked Sam, or that Sam's mother attacked Sam. Some of the suitors may have been decent men.

If we go by the theory that Sam's Mother abused Sam and gave her the black eye, it could have been the result of one of two things:
>1: Sam's Mother was on a drunken rage. But that theory is debunked by the fact that Sam's Mother still searches for love.
>2: Sam's Mother gave Sam the black eye in retaliation to Sam attack Mother's Suitor. Sam's Mother went through six different suitors, the reason why each suitor left is unknown, but Suitor #6 somehow is staying.

All in all, we REALLY don't know what the daily routine is in Sam's household. We can't really make the proper judgement call until we see what kind of person Sam's mother is and what kind of man her mother's Suitor is. So don't jump to conclusions now.

We WILL go into that household of Sam, and we WILL find out what's wrong.
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>>3610689
>Separating us from her, I think is exactly what we have to do.
As much as I agree in the separation of Egos and personas between "Sam" and "Shu", it feels like it's the same as running away from the underlying problem.
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>>3610702
>>3610707
it is never a good sign when someone goes through 6 men in 8 months, nor when a child does not want to come home and has bruises on the face in multiple instances.

also we have 'roleplayed' as others before and broken out, and again ,WE NO NOT HAVE TIME FOR THIS. its not our problems to solve, shes not us, and we literally have the fate of the world in our hands in the waking world. Sams past issues literally do not matter compared to what we face out there. its not running away, and you know it, we are literally rushing headlong into what could be our death and the death of everyone we care about. the simple fact is, hers or anyone elses past trauma and issues is not what is important to solve right now, theres a time and place for that and now is not it.
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>>3610718
>it is never a good sign when someone goes through 6 men in 8 months
I think you might have the timescale wrong.
Sam lost her father at age 6-7, at that year, she met Isabelle, 8 months later AFTER the death of Sam's Father, Sam's Mother brings back her first suitor.

It's implied that by the time that Sam was in her Senior years at High school, her mother was on her 6th Suitor. So that's 6 suitors in roughly 12 years. 2 years for each suitor on average. That's plenty of time and chances for Sam to get accustomed to Mother's suitors and fill that void in her heart by learning to accept her new family.

And while I agree that we DO NOT HAVE TIME for this, we don't know if we can break out of this dream. We'll just have to see.
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>>3610737
eh, i still think its not a good sign that none of them have stuck around.
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>>3610702
>We don't have the full story yet. Also, if Sam's mother went through Six potential suitors, we can't exactly claim that the suitors attacked Sam, or that Sam's mother attacked Sam. Some of the suitors may have been decent men.
Very possible. But we also don't know it was Sam that drove them off. Maybe the relationships just didn't work out.

>1: Sam's Mother was on a drunken rage. But that theory is debunked by the fact that Sam's Mother still searches for love.
Alcoholics can't look for relationships? I don't see how that debunks it.

>All in all, we REALLY don't know what the daily routine is in Sam's household. We can't really make the proper judgement call until we see what kind of person Sam's mother is and what kind of man her mother's Suitor is. So don't jump to conclusions now.
We know that it's currently one that makes Sam very uncomfortable and actually frightened to go home, and that she's often getting black eyes. Her current home life being an abusive one seems likely.
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>>3610718
> It’s the first time you hear her laugh since the funeral, eight months ago.

it took her eight months to find into the arms of someone, she did not go through six men in eight months,. she probably had several boyfriends/suitors over the timeframe of several years each sometimes more sometimes less

The bruises are definetly a sign of something going on i agree, i would guess that either her mother/mothers boyfriend sometimes hit her when they are drunk or in a bad mood.

The wish not to go home is a huge warning flag that Sam has a lot of unresolved trauma and bagage that lingers there

If it is something that Sam really wishes to avoid she will have to show up and then we can drag her with us, while she is cursing and screaming the entire time, if we have to

Either way we should be able to get out a lot easier afterwards and i agree we do not have much time since we have no way of knowing the amount of timestretching/compression that is happening in here
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>>3610532

You strain, fighting with yourself over where to go, what to do…you just want to escape, but…

…you can’t fight the inevitable.

You open the front door, and fifteen minutes later you’re slamming your bedroom door behind you, sinking to the floor with your throat screamed raw and hot, angry tears streaming down your face. How dare she think you’d be happy for her, now that she’s engaged to that monster? She has to have seen the black eyes over the years, heard everything through the paper-thin walls of this plaster prison…or maybe she doesn’t care, because she’s getting exactly what she thinks she deserves. She’s in ‘love’, she says. He’s the ‘one’, she says, as if that means anything at all. How much is she willing to give up for someone else? She left her job, her friends, even...

She’s in love with a brute, a man that takes everything from her and from you. Her future husband’s a leech, and a liar. A drunk, and a…a…

You hate her, in this moment. You hate her for losing everything, for being so goddamn weak.

You hate that she’s lost control.

A week later you’re hitting the books at Isabelle’s house, her mother having resigned herself to your presence at some point in your years of friendship. You’re almost eighteen, and you have to get out. Grades will help, but you know it’s going to be an uphill battle to escape the wedding. You’re not sure when Isabelle asks you about the engagement, or how long it takes you to start talking. Truly, honestly talking for the first time in yoyr life...and maybe the last. By the time you finish and look up, you understand; that look in her eyes, the same look she’s had for years, now. That mix of pity and…something.

Maybe it’s love, but you know it skirts something far stronger.

She reaches out, taking you in her arms, and you let her. You listen in silence as she whispers that she’ll always be there for you. She says that you’re loved, that the loves you, and that she’ll do anything she can to help you escape…and it hits you.

She’d do anything for you, no matter the cost.

You swallow, hard.

This is love.

It’s a simpering, desperate sort of thing, a thing that festers like a cancer, hollowing you from the inside out. The kind of thing that makes you weak, bends you to the will of others until you break. The kind of thing that makes you all too happy to give up your own agency for it, the thing that makes you lose control.

Disgust fills your stomach, even as your lips find hers.

You’ve seen what happens to people that give up control, and it’s in that moment that you make a decision, one that you know you’ll hold on to for the rest of your life…and maybe after.

You will have control, or nothing at all.

(Continued)
>>
>>3610909

You open your eyes, meeting a pair of mismatched…no. No, that’s not how it goes. You open your eyes, and you’re storming away from the wedding, tearing off the…your application are denied, that’s why you’re…no.

no.

No.

NO.

Your world tilts, the memories forming a hurricane of sight and sound as a furious voice tears into a through your mind. It’s a familiar voice, but of course it is.

It’s yours, after all.

“My body wasn’t enough, is that it!?” Sam roars, her words a storm of fury and indignation. “You want my head now too, you greedy bitch?! When it's fucking convenient?!”

The pressure builds in your mind, a pressure that's trying to squeeze you out of this thing you call a body, this reconstruction of a girl that was.

"DON'T YOU HAVE ENOUGH?! YOU HAVE THE MOST IMPORTANT THING IN THE WORLD, AND EVERYTHING IT BRINGS!"

Her words somehow cut through the howling memories, through the hurt and pain and confusion that was her existence, once upon a time, in a world long gone.

"WHY DO YOU GET TO HAVE IT?! WHAT GIVES YOU THE GODDAMN RIGHT?!"

The force crescendos, an unstoppable surge of a lifetime's worth of frustration and hate.

"WHY ARE YOU IN CONTROL?!"

Your eyes fly open to a jagged, broken Hexane street. A single avenue lies before you, Gina still waiting for a reply. You blink, and you realize that's all the time it took.

You swallow, hard.

You take a step, with your friends at your side, hand in hand with the girl who loves you. You go to stop the aftermath of one girl's hurt, spawned by another, and another, and...where does it end?

You can't answer that. You don't know what stalks you in these twisting streets, what lies atop the seat of Hexane power, waiting to be roused from an eon of slumber.

You don't know.

But as Gina squeezes your hand, prompting you to turn and see Rath, November, Amara, and everyone that is with you today, ready to lay down their lives to break the Crucible's endless cycle...

...You know one thing.

There is only forwards.

>>Twenty-Fourth Vein: Closed
>>
(Gentlemen, thank you. For your time, your patience, your faith, and everything else you bring. I intend to open the 25th Vein on either Tuesday or Wednesday of next week, depending on how July 4th plans shape up. I will keep everyone promptly informed here and on Twitter as to when it shall open, and while I work over the weekend on everyone's character sheets and on the Relics and other various touch-ups, I'll also be present here to address any questions, comments, and concerns as they arise and when the time presents itself. Gentlemen, you are the best audience I could ask for, and I hope you have a wonderful weekend.)
>>
>>3610928
well maybe what gives us the right Sam is that when we were given a choice, given control, we didn't decide to be a horrible person with it. i get it, what happened to you sucks, it was terrible. i dont think anyone will deny that. but you chose to let it turn you into the worst a person can be, and what that lead to, you have no one to blame but yourself. you were given control, and you chose to to do nothing but continue your own and others suffering. you lead yourself to where you are, and it is exactly what you earned.

>>3610948
thanks for running BHOP. had its major ups and iffy downs, but overall it was still enjoyable.
you got time for questions now, or would it be better to wait a little so you dont end up missing them once you actually have the time to try and catch up?
>>
>>3610928
Yep she hates us, really to be expected, but it also shows that deep inside she also craves what we have, she is still greedy and gluttonous to fill the void in her Heart, that her fathers death left, with anything at all. She still wants to be loved but could never love back

I kind of pitty her i have to admit

>>3610948
Thank you for running OP it has been a wild ride again

Have a great weekend everyone
>>
>>3610966
(Go right ahead, I'll start from here and work my way down when I run back through the thread tomorrow morning.)
>>
>>3610975
fair.

>Why did the monastery forge have limits on what it could build, and what were they? Do most forges have such things, and Maras is yet another thing she spent time unlocking?

>You have said that Humoral Paladin secondaries over time will edit themselves to the user, in a kinda similar thread to how Humoral Cores edit other abilities to them. However, for both, how does Hybridizing them effect this?

>Gotta ask as it's been bugging me, but did you retcon some of Julias kit over time as she transitioned into being a PC instead of an NPC or Boss? Because being skinless and being able to alter her body to have giant muscle wings are both things that don't seem exactly like her Core should allow for as it is now, especially the wings. The skin i mean fair she can skincraft but not needing skin at all seems a bit different than being able to mold your own skin, as well as i feel like being able to remove the entirety of your own skin safely would come with advantages against similar Abilities to her own she is not said to have.
>>
>>3610948
Damn Bhop, thanks for the Vein. It's honestly a wild ride. I'll work on making the Archive description and preserve this Vein. I feel that there will be a lot of "D" alliterations when I get to typing it out.

Also Fuck Global Warming and Climate Change, why must Summers be hotter and muggier than 20 years ago? Because the Temperature that I'm experiencing is basically a normal day in the Fleshscape. Uncomfortably warm and muggy as fuck.

Sam has become a such a dynamic yet tragic post-mortem character. From spooky scary specter bitch to... a pitiful ghost never to have what she lost and craved in the first place: Familial love.
>>
>>3610928
>“My body wasn’t enough, is that it!?” Sam roars, her words a storm of fury and indignation.
It was never your body, Sam. It's just a body that looks similar to yours. That's how the Crucible works. Give us a few more level-ups in Trypophilic Hive and it won't even look like you, will that make you happy?

>“You want my head now too, you greedy bitch?! When it's fucking convenient?!”
You call this convenient? How deluded are you, that you think this is convenient for us? "Yeah, I'm in a rush to save the world, but now would be a great time to go exploring the memories of someone utterly inconsequential." Get over yourself.

>"WHY ARE YOU IN CONTROL?!"
Because you're dead. I could write out some big character analysis about how different we are from you, how we're able to make allies and exhibit impulse control and actually plan things out. But that's all secondary. The real reason we have control and you don't is because you are dead, and we are alive, and we owe you nothing for it. We didn't take anything from you, Sam. That was B'Ni. She killed you. Then the Crucible happened to make something in your image, and because it's a buggy system it stuck your mind imprint in the background of that thing's brain, but it was never you. It was always us.

>>3610948
Thanks for running, BHOP. Pretty emotional thread, this one. So many ups and downs. But we're almost at the point where we can stop Mother's plan and that will be very fun when next thread comes around.
>>
so, i will say this might bring up some strange, but interesting points about Isabelle. it appears Sam potentially was not extremely manipulative until much later, yet Isabelle was already past the point of healthy love by the time Sam truly settled on her path in life, meaning Sam was taking advantage of something already there perhaps, rather than creating it in the first place.

Isabelle also was the one who first came to Sam, not the other way around like she said earlier. which is odd, or maybe im misinterpreting what Isabelle meant in her own memories. still, a bit different than i thought, and brings up the question of where Isabelles overly obsessive behavior really came from, aswell as the fact it seems like they accidentally built their terrible traits around each other via happenstance more than anything.

...man though, imagine Isabelles reaction if she saw that memory, and realized her confession was the straw on Sams back that truly made her become the person who Isabelle learned to hate? thats some messed up fucking dynamics right there.
>>
>>3611139
>Isabelle also was the one who first came to Sam, not the other way around like she said earlier. which is odd, or maybe im misinterpreting what Isabelle meant in her own memories.
You are. B'Ni remembers Sam coming to her first because Sam did, she just didn't see it as such. There were some girls bullying B'Ni, Sam attacked them for her own reasons related to her angst over her dad's death, B'Ni thought that was Sam coming to her rescue. That's not B'Ni's memories being unreliable, that's just Sam being self-centered. It looks like she didn't even register that the girl she punched was bullying B'Ni.

>still, a bit different than i thought, and brings up the question of where Isabelles overly obsessive behavior really came from, aswell as the fact it seems like they accidentally built their terrible traits around each other via happenstance more than anything.
Yeah, I think that Sam was just kind of passively manipulative out of self-centered insincerity. That "truly, honestly talking for the first time in your life" line. She had to be control even back then, but she didn't consciously realize it, so she was always presenting a false face with which to maintain control over a situation. Which played into B'Ni's own issues, and they got all co-dependent and emotionally unhealthy, but could have pulled back from it and had a proper relationship if it wasn't for Sam realizing how terrified she was of not having control and deciding to triple down on the manipulation.

>...man though, imagine Isabelles reaction if she saw that memory, and realized her confession was the straw on Sams back that truly made her become the person who Isabelle learned to hate? thats some messed up fucking dynamics right there.
Yeah, it's a mess. Still not one that makes me feel any better-inclined towards them, though. I have sympathy, but not forgiveness.
>>
>>3611139
Ah Drama. the spice of life. Too spicy for some.

Now that you point it out, it's very fucked up. So then what are we supposed to tell Isabelle? We've gained major plot points of Sam's Memories, so what do we do with it? Isabelle has already convinced herself that Sam had manipulated her and that her goal for winning the Crucible is to create a "Shu" waifu.

>By the time you finish and look up, you understand; that look in her eyes, the same look she’s had for years, now. That mix of pity and…something.
>Maybe it’s love, but you know it skirts something far stronger.
That "something" Shu, and Sam...is Lust-fueled infatuation.

>>3611238
So if Sam's locked up inside Shu, what happens if we put Isabelle with Sam? I know it's fucking batshit insane, but Sam and Isabelle honestly need a heart to heart with each other once they're both dead. Shu can't be the middleman/messenger for this one because Isabelle's done talking with Shu.

Another thing that has escaped our notice while the Vein was alive:
>"Indeed...though the capital's mere presence here confirms something I'd been pondering since my journey with you." She muses, and as you shift in your armor against the pressing throng of Amaras that ogle the cityscape, Karma continues; "In my prior Master's Crucible, they and Mother encountered Relics and locales that were quite alien, clearly from another time and place entirely. They suspected that such things were remnants of the beings that undertook the Crucible before them...and when Mother came to the capital, she confirmed it with the research that had been done on the planets it consumed before it came here."
>the research that had been done on the planets it consumed before it came here.
The Hexxane were capable of Space-travel. They've actually managed to hit that point. I guess since that there aren't any other hexane survivors who aren't under mother's thumb, I'm guessing the Hexxane were in their colonial exploring frontier stage of their Space age. No wonder they were able to develop Crucible compatible technologies.
>>
>>3611262
>so what do we do with it?
nothing. their issues arent ours to fix, and she wouldn't listen to us anyways. only if she was shown would it ever stick.

>So if Sam's locked up inside Shu, what happens if we put Isabelle with Sam? I know it's fucking batshit insane, but Sam and Isabelle honestly need a heart to heart with each other once they're both dead. Shu can't be the middleman/messenger for this one because Isabelle's done talking with Shu.
im still of the opinion we get rid of them both. permanently.
>>
>>3611262
>So if Sam's locked up inside Shu, what happens if we put Isabelle with Sam? I know it's fucking batshit insane, but Sam and Isabelle honestly need a heart to heart with each other once they're both dead. Shu can't be the middleman/messenger for this one because Isabelle's done talking with Shu.
We can trade her Sam when we take back Gina, Kosi, Meg, Eloise and Bella.

>The Hexxane were capable of Space-travel. They've actually managed to hit that point. I guess since that there aren't any other hexane survivors who aren't under mother's thumb, I'm guessing the Hexxane were in their colonial exploring frontier stage of their Space age. No wonder they were able to develop Crucible compatible technologies.
Oh, I didn't remark on that because I thought we were all already assuming that anyway. The Hexane were able to study the Crucible ahead of time, that suggests space probes. Only so much you can do with telescopes, they would have had to take samples at some point. The question to me is whether the probes were manned or autonomous. Robots seem more likely, but maybe the Hexane were starting to make manned interstellar ships.
>>
>>3611289
>>3611139

They would've had to take manned interstellar ships in order to retrieve live organic samples to parse and experiment at some point. Probes can only do so much. And Manned interstellar ships probably was what tipped the Crucible off to the Hexxane's presence. Either that or any samples cut from the Crucible's atmospheric Membrane would be tracked.

So hear me out because I may have a wild assumption/theory regarding the basic bits of the Hexxane planet's downfall and why Mother (Ozmas?) committed Genocide at the Captial:
>Ozmas was a Hexxane scientist who for the government in the Interstellar exploration department and had a high ranking position which allowed her luxuries such as her own underground house (a status symbol of high class)
>Charon on the other hand was a working class Artisan who worked on the hot hostile surface of the planet of Hexxane. I believe that Charon and Ozmas must've had an odd friendship with each other since Karma did say that Charon would sleep in the guest's bedroom of Ozmas's private house.
>On one such exploration mission, she discovers traces of a dead civilization on another planet. This piques her curiosity, which then turns to horror after sending out a few more space probes when she traces the source of the Bio sample gathered.
>Then the Cosmic horror kicks in when Ozmas finds a planet that was infested with the Crucible Virus. And it's coming for the Hexxane Civilization.
>She realized the threat the Crucible posed on their civilization and tried to make proposals on how to prevent utter catastrophe. As such, her voice was heard but not listened to by the council of Viziers. This would be the catalyst of what made Mother a SkinTalker type come the Crucible. She tried to warn the Council of Viziers many times, but Government was Government at its worst (corrupt, apathetic, greedy, all that jazz), and only listened to her until it was too late. And with any government being a government of such an advanced civilization, they decide to view the Virus as a Resource waiting to be exploited and harvested, not knowing the exact dangers of what would happened.
>I'm not entirely certain, but it was likely a combination of Government apathy to the struggle that's happening on the surface and the fact that Ozmas was literally fighting for her life on the hostile surface of her planet that pushed her over the edge.
>Whatever it was, Ozmas decides to pay Almath a visit. And with Charon as her witness, Ozmas committed Genocide. considering that Ozmas and Charon left to climb the cord after the genocide, Almath must've been one of the last bastions of Hexxane civilization that was relatively unscathed by the Crucible's influence on the Surface.
>>
>>3611352
>Whatever it was, Ozmas decides to pay Almath a visit. And with Charon as her witness, Ozmas committed Genocide. considering that Ozmas and Charon left to climb the cord after the genocide, Almath must've been one of the last bastions of Hexxane civilization that was relatively unscathed by the Crucible's influence on the Surface.
Karma said she committed the Genocide without Charon knowing.

i also dont think Mother was that outright involved beforehand, and it was heavily implied by Charon and Karma that both Mother and Charon were all for the plan, or at least not against it, to use the crucible to their species benefit. Charon up until the very end still had that goal in mind.
>>
>>3611383
i do wonder about how the viviers actually were. as Karma said, their genocide was "Mothers greatest Victory, and the Hexxanes greatest shame."
but then again that could just be saying that no matter how the Viziers were, Mother was just that much worse, especially for committing such an act, and letting her get away with it was unforgivable.
>>
>>3611352
>They would've had to take manned interstellar ships in order to retrieve live organic samples to parse and experiment at some point. Probes can only do so much.
Depends on how smart the probes are. Between their empathic abilities and their skill with biotechnology, I wouldn't be surprised if the Hexane could make very complex neural networks. Almost certainly they had FTL, though, unless the Hexane homeworld (Planet Hexon?) was in a globular cluster with very close-together star systems.

And we know that the Hexane did prepare for the Crucible, that's the whole point of the Forges and Engines. I think Ozmas' anger was less about them not listening, and more about the wealthy elite of the Hexane hiding away safely below ground instead of participating in the Crucible and facing the dangers. Plus whatever they had to do to sustain themselves. Remember, they would have had to face the Hunger, too. Everyone became a Daughter. Were they capturing people from above ground and taking them down to be butchered?

And Charon learned about Ozmas destroying Almath after the fact, they weren't here. If they were, they probably would have come to blows sooner than at the top of the Cord.
>>
>>3611397
>>3611383
It could also be that the Crucible could only penetrate so far into the planet without wasting unnecessary energy to turn everyone. Usually when there are planets with biomass, the biomass would be on the top layer of the biosphere. With the Hexxane Civilization, most of their populace would've been hidden deep underground, too deep for the Crucible's encroachment to reach. So the Crucible had to spend most of its energy drilling the main cord into the planet's core while spending a necessary minimal amount covering the planet's upper surface biosphere. Otherwise, how could Ozmas apparently commit genocide an entire capital city with little to no effort as a Skintalker?
Either that or Mother was just super hungry and had to commit genocide because she was probably outshadowed by her peers as due to being a skintalker class.

To quote Jean-Jacques Rousseau: "When the people shall have nothing more to eat, they will eat the rich".
And given how hexxane Civilization functioned (the rich stay underground, the surface dwellers must fight tooth and nail on the surface to survive) There probably was a large fight for underground cities in the fight against hunger.
>>
>>3611426
>Otherwise, how could Ozmas apparently commit genocide an entire capital city with little to no effort as a Skintalker?
You've answered your own question. "How could a high-level Skintalker kill an entire city full of Daughters?" By being a high-level Skintalker. Ozmas likely could have just told Almath to die, and it would. She was boosted on all sorts of Corrupted Engine enhancements, who knows what her limits were?

>And given how hexxane Civilization functioned (the rich stay underground, the surface dwellers must fight tooth and nail on the surface to survive) There probably was a large fight for underground cities in the fight against hunger.
It could apply to Ozmas, too. There was nothing left on the surface to eat, and she wanted a last-minute power boost before ascending the Cord. And she's pretty angry at these bourgeois assholes anyway...
>>
>>3611426
actually, its been implied by BHOP skintalkers can be insanely powerful late game, and you also have to remember she committed that act right before climbing the Crucible, so she was probably already pretty high level.

and they would've had to have been changed by the Crucible. that actually the only reason consuming works, because everyone is actually biologically a 'clone' of eachother, same bloodtype, genetic coding, etc. its why its so easy to consume and integrate others abilities, and why you never get stuff akin to organ rejects from wrong blood types, because the crucible made everyone in line with eachother. if they hadn't been changed, she couldn't of consumed them, only killed them.

well, ok, maybe she could eat them the old fashion way, but i dont think thats what Karma meant by that joke.
>>
>>3610948
>[CURRENT VEIN OUT OF ESSENCE]
>[WOULD YOU LIKE TO PRESERVE VEIN?]
>[YES/NO]
>[YES]
>[PROCESSING......]
>[..........]
>[..........]
>[..........]
>[PRESERVATION OF THE 24TH VEIN COMPLETE]

http://suptg.thisisnotatrueending.com/qstarchive/3601795/
>"A desperate gambit in the face of Mother's deathtrap, Shu’s family descends deep into a city of the dead. In a race to stop a god’s revival."

Some thoughts:
Considering the Tragedy of the Hexxane Civilization I thought this Zero Two remix would be a fitting theme.
https://www.youtube.com/watch?v=F-x5qRpe4yU
But the theme (remix not withstanding) is also a fitting tragic theme between Isabelle and Sam.
Pic related might also be a good indication of what Sam's going through right now...

Questions:
When mother created the 10 Phalanges of Fallen Phalanx, we destroyed 5 of them with November's Autumn Cannon, and killed Churem (Calcite), Silvis (Generator), and Vultha (Fibromancer), which brings up the total kill count to 8 phalanges, leaving a Neuromancer and a mystery class alive.
So what happened to the Neuromancer and the other statue left behind in the Armory? Is there still some leftover levels from the 3 phalanges that we killed?
And is it possible to retrieve the corpses left in Mother's old house?
>>
>>3611511
Given that there's no longer any Daughters in there, Mother should be able to freely manipulate that region now. It wouldn't be biased administration, just cleaning up a mess. She'd probably get rid of it all, just to deny us anything we could recover.
>>
>>3611511
Also, yes, hopefully there's some left of Churen, Silvis and Vultha. We're going to need level-ups once we're done here.
>>
>>3611445
>Insanely powerful late game:
>forbidden words that cost health instead of bio in order to cast in order to deal direct damage
>All of those vocab words could be found by exploring
Jesus.
>>3611529
There's still some amalgams (Neuromancer Ascendant + 1 other Ascendant statue) left in the Armory, they could be considered guardians to some very very rare corpses that house very very rare core abilities. Mother's own corpse is stashed in Almath as a loot reward so why clean up that region when you can leave it as is? Besides, Mother's attention is currently focused on guiding isabelle to her own corpse and make sure her own desperate plan goes without a hitch.
>>3610948
Which brings me to my other question for bhop.
Vultha showed signs that after 4-5 rounds from spawning/activation, it was able gain consciousness and recover a persona of its former self. So what happened to the Neuromancer and that one other Ascendant statue? did they gain self-awareness as well?
>>3611547
If Churen, Silvis and Vultha had the core abilities consumed by the Midnight Crew, I wonder if their DreamDaughter mindstates got picked up by the Midnight crew as well?
>>
>>3611551
>There's still some amalgams (Neuromancer Ascendant + 1 other Ascendant statue) left in the Armory, they could be considered guardians to some very very rare corpses that house very very rare core abilities. Mother's own corpse is stashed in Almath as a loot reward so why clean up that region when you can leave it as is? Besides, Mother's attention is currently focused on guiding isabelle to her own corpse and make sure her own desperate plan goes without a hitch.
Those aren't their corpses, though, they're just statues with some empathic imprints on them. They're not nearly as powerful as Mother's corpse could be. As seen by the fact that we actually managed to beat them.

>If Churen, Silvis and Vultha had the core abilities consumed by the Midnight Crew, I wonder if their DreamDaughter mindstates got picked up by the Midnight crew as well?
If they even can be. They were very intelligent Amalgams, not proper Daughters, I doubt they have mindstates to absorb. But if they did, that would make for very useful intel.
>>
>>3611563
But it really seemed that Vultha's dreamstate daughter was brought back from the dead to fight.
And from Vultha's dialogue, it seemed that she had the same telltale Daughter-only trait of "clarity on death's door"

Didn't Professor Uzu say that the Cord keeps copies of all the Daughters that have participated in the Crucible? Apparently that extends to all of the previous crucibles. Otherwise, Vultha wouldn't have started talking due to the interplay of Hexxane Empathic Craftsmanship and Technology and Amalgam coding.
>>
>>3611573
I don't think that was a recording of Vultha's dreamstate. Or at least not a complete one. From how BHOP described it, it was more like some rudimentary bits of them reacting with the empathic imprint in the statue. It's in a different format from more Daughter minds, I'm not sure it's recoverable.
>>
>>3611599
It was complete enough to recognize self-awareness AND situational awareness. Vultha was intact long enough recognized that the next crucible cycle had begun, that should be enough to compile a rudimentary Daughter mindstate for consumption.
>>
>>3611604
Depends on how it was coded. Daughters are designed to be recovered, this was technically an Amalgam. I'm not sure we can rely on it.
>>
>>3611573
>>3611599
>>3611604
>>3611609
(To offer some clarification before I have too much bourbon; the iteration of Vulthas you encountered was more an empathic impression of Charon's perceptions of Vultha than the Hexane in question. As such, it cannot be recovered.)
>>
>>3611696
So I was correct. Too bad, being able to interrogate a Hexane would be useful. We'll just have to get the Neurotic Crown on Charon, then.
>>
>>3611511
(Ah, thank your so much. I really appreciate you doing this, Anon.)
>>
(Gentlemen, thank you for posting your questions, and I'll start to address them in the morning. Rest well, everyone.)
>>
>>3612043
I hope I don't sound like a broken record, but still waiting on those new Skintalker words with the associated Bio cost.

>>3611551
I wonder what the other one is. I'm thinking either Hive Mistress to have a proper chess match with Shu, or Skintalker to get a taste of how strong their abilities get later.
>>
>>3612235
i dunno, kinda feel like if the Skintalker had survived we would've heard more spells as we tried to rescue everyone, we also never saw any constructs so if the Hive Mistress did survive they are terrible at their job. id say it would've been obvious if the Unatural Predator had survived, but actually, none of the statues were not-Hexxanes as it was, so im wondering if that was a class the Hexxanes actually even had.

however, an interesting note is, Calcite Armorer, Fibromancer, and Generator are highly possibly the most common classes, with Neuromancer being the next most common after them. going off of this logic and happenstance, if only the most common classes survived, it would probably be the Flesh Artisan left alive aswell.

going off the list i made of classes in Rarity ranking order at least;

>Calcite Armory
>Fibromancers
>Generator
>Neuromancer
>Flesh Artisans
>Humoral Paladin
>Gluttonous
>Hive Mistress
>Vitruvian
>Unnatural Predators
>Phantasmal Conduit
>Skintalkers

to which BHOP said it was pretty spot on, however i think ive added Unnatural Predator...and i think it was Humoral Paladin, since he said that, so those two may be more out of order than the rest. still though, id think Unnatural would at best move down one ranking, and am pretty confident on where i put Humoral Paladin, as even without the Midnight Crew they certainly do not seem to be the rarest.

odd fact to think about though is, i cant actually say how the list is correct, in that with how BHOP worded why i was correct about skintalkers, it may be their survivability, not how often they manifest, that made me correct, and so i cant say which of those two the list is more correct on.
>>
>>3612315
Huh.
There were ten statues, right? But twelve classes. So which two classes were missing from the Phalanx?
>>
>>3612317
im....not sure. at first we thought Mother and Charon might be part of the group, rounding out the classes to a nice 12 to fit the hexxane theme, but there was a skintalker in there so Mother couldn't be part of the group. i guess Charon still could be and was implied to be a Flesh Artisan, but that still would leave 1.

im gonna say Unnatural Predator. on top of no statue looking inhexxane, high level civilizations often run their planet dry, and it was also described as a naturally harsh planet which may of already left less wildlife, so maybe the Crucible didn't have any wildlife to work off of to make the class.

as stated before, the number and type of classes are almost certainly not the same between races the crucible eats, but having an even 12 classes just feels like it makes too much damn sense for them to have...

...that is...unless Hexxane society refused to honor or acknowledge two of the classes...yeah...i can see that being a thing. it would have to be very specific classes though, ones that heavily go agaisnt the empathic nature of the Hexxanes, but i can both see there being people in Hexxane society who feel so out of place given its nature they manifest a unique class based around their black sheep nature, and the Hexxanes freaking out over it. probably a class that naturally counteracts the Emathic nature of their species, turning off their natural emotional chitin and maybe even bending or manipulating the empathic field directly to use as a weapon, which i can see being a major issue they wouldn't put up with. stuff like that maybe.
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>>3612315
>>3612317
also, BHOP implied there may be a hidden 13th class based around non-fleshcape alien abilities like the Tindalos angular time warping for example, but we have never found a daughter with one and that implies its not exactly actually supposed to be accessible, so it probably doesn't fit well on the list or be counted in the classes numbers.
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Welp, time for some class powers. This time I'll do Unnatural Predators.

>I remember once suggesting along with one other anon a Worm-That-Walks daughter that was a Hive Mistress hybrid like the pic (though I would want her in a maid outfit), due to the whole body changing into the minions, though I've since thought it might be a Vitruvian power allowing her to convert her whole body into her minions or a Neuromancer or Phantasmal Conduit power that allowed her to transfer her consciousness. However, the concept of a Predator/Hive hybrid still works for a daughter that got a colony-based species like a Man O’ War where each body part can act independently, becoming its own creature to attack.
>We've suggested a Steve Irwin inspired daughter that studied the Amalgams with fascination. Now as a counterpart, I propose a Kraven the Hunter inspired daughter that hunts the most dangerous and elusive Amalgams (though not necessarily the strongest like Colossal and behemoth classes) and only takes Unnatural Predator powers. She'll look like a chimera with mismatched body parts reminiscent of different fauna.
>A Lovecraft inspired fish-woman blending the traits of aquatic creatures, with madness-inducing Neuromancy and Phantasmal Conduit powers.
>A Mimic Octopus daughter that deliberately pretends to be an Amalgam in order to lure in other daughters.
>A Chesire Cat daughter, using Neuromancy to sell the illusion that she's warping reality and fading in and out of it.
>Mollusk Daughter with a vaguely amorphous body and a complex and resilient shell. The shell has poisonous spines and can lock her inside, sealing shut. She hybridized with Calcite Armorer to spawn weapons from her shell and shift its form to her needs.
>Sea Cucumber Daughter with a strange ability to puke out her organs to deal massive damage at a significant Health cost.
>An Albino Daughter that only hunts and consumes albino variants of Amalgams, and so appears pure white. She has a counterpart that hunts Amalgams with Melanism as well, and appears pure black.
>An Impressionist flesh Artisan hybrid power based on the different classes of Amalgams. Regular form is weak but lets her have full control of her faculties and is good for precision attacks. Titan has more power but at the cost of less control of her emotions which makes her more vulnerable to Phantasmal Conduits. Colossus is very powerful and enhances skills but she loses many cognitive functions, doesn’t recognize allies, and leaves her vulnerable to Neuromancers. Behemoth was received as a capstone and is the most powerful form, but it forces her to rampage and immediately target the nearest people in the area.
>Snake predator that hybridized with a Vitruvian and Generator power of duplicative regeneration, making her a Hydra.
>Coral Daughter with a hardened, almost mechanical looking body, such as having ball pivot joints to move her coral body. She looks incredibly flamboyant while being quite sturdy.
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>>3612573
>I remember once suggesting along with one other anon a Worm-That-Walks daughter that was a Hive Mistress hybrid like the pic (though I would want her in a maid outfit), due to the whole body changing into the minions, though I've since thought it might be a Vitruvian power allowing her to convert her whole body into her minions or a Neuromancer or Phantasmal Conduit power that allowed her to transfer her consciousness. However, the concept of a Predator/Hive hybrid still works for a daughter that got a colony-based species like a Man O’ War where each body part can act independently, becoming its own creature to attack.
actually that would simply be either two separate abilities or a pure Hive Mistress, as we have seen an example of both.

>An Albino Daughter that only hunts and consumes albino variants of Amalgams, and so appears pure white. She has a counterpart that hunts Amalgams with Melanism as well, and appears pure black.
neat idea but im pretty sure they would both starve into the hunger pretty quickly.

>Sea Cucumber Daughter with a strange ability to puke out her organs to deal massive damage at a significant Health cost.
hopefully for her sake she has some other abilities to offset how absolutely horrible and inconvenient becoming a full on Sea Cucumber could be.
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>>3612338
The closest we got was the Midnight Crew killing a Greater Tindalos and Ace getting its teleport powers. Had they had Arbiter's Appetite, I would imagine one of them would have gotten the Core ability of a Tindalos.

>>3612330
>it would have to be very specific classes though, ones that heavily go agaisnt the empathic nature of the Hexxanes,
If there's anything that the Hexxane shun, it's going solo. So solo classes or classes that go against having open empathy. It would also call into question the existance of the Vitruvian class since Vitruvian powers are supposed to be based on the Vitruvian human principle.

Do you have that google doc containing most of our self-created relics? if so, reply to this post and put the link up so we can add them to the entry. I'm in the mood for relic crafting as well as digging up old relic ideas from past veins.
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>>3612751
>It would also call into question the existance of the Vitruvian class since Vitruvian powers are supposed to be based on the Vitruvian human principle.
Yeah, but I'm sure the Hexane had their own concept of bodily wholeness and ideal form. I think any species with a fixed shape is going to wind up thinking in those sorts of terms. They would call it something different, of course, since they never had a Vitruvius to write on that concept, but the idea should be roughly the same.
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>>3612751
actually that one just had my own BUT creating a compendium of everyone's ideas sounds like an excellent idea that would save alot of heartache whenever we do relic crafting so ill open it up and we cant try and collect everyone's ideas together. only thing though is its fucking mess organization wise so it might need some work done to actually be useful to us.

https://docs.google.com/document/d/1b_-8s0tin7DCQxITm6C69QULRnM_ibDfg18iV4dc7Fc/edit?usp=sharing

i guess we could do it by Tier? though while we have a good outline for all but Tier 4 its still highly up to BHOP if that would change at actual creation, still, its better than nothing. maybe Tier, then Combat/non-Combat?

>Midnight Crew
yeah, id imagine a hidden class would be a higher roll rarity. shame but makes sense.

>>3612751
>>3612773
im sure alot of classes would basically be flavored differently while acting similar enough to be the 'same' equivalent. the more interesting topic is the ones that would be wholly different, wholly changed, or outright gone.
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>>3612798
>i guess we could do it by Tier?
That sounds like a good idea, do we have an idea of what the Powerlevel of each tier roughly is and write it in there?
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>>3612798
Do it by Tiers. Some of the Relics while non-combat, might have in-combat uses while combat relics might have surprising mundane utility.
>>3612807
We have a rough idea of each tier, but it's not that concrete. Put it down as basic guidelines, since there are cases where tier one relics have evolving abilities if you invest more bio into them.

It does bring up a question. What happens if we fuse two different relics?
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>>3612807
we kinda do.

>Tier 1
tend to be extremely simplistic, their uses very specific and limited. often limited or very plain combat utility.

>Tier 2
Tend to allow for some complicated applications, and can have strong combat uses, but tend to have strong limitations and power caps.

>Tier 3
Here, Relics potential power hits a high point. Relics of this caliber in some form or another, usually increase in potency and power along with their wielder, though the exact method can vary greatly, unlike Tier 2 they will never simply become too weak to use on a technicality, though higher Tier Relics could still give similar benefits at better rates or better ways.

>Tier 4
Unknown, but
>GOREGROWTH BOX
in the DOC was confirmed it would be this Tier, and thats all we have to work on.
could be stuff that 'adds-in' a new function to the Crucible, without actually outright breaking a rule?

>Tier 5
was suggested to be stuff the fundamentally 'breaks' or 'bends' the Crucibles rules, and BHOP said i think we were at least along the right track.
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>>3612798
anyways, feel free to dump old ideas where you think the belong, though anything new id still suggest posting here if you want anyone to actually see them. better to just use that as a compendium for when we are actually making forge decisions, rather than an idea lounge id reckon.
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>>3612822
>was suggested to be stuff the fundamentally 'breaks' or 'bends' the Crucibles rules, and BHOP said i think we were at least along the right track.
Which makes me want to suggest a new Relic, based on the Geists.

>Veil of Ignorance (Tier 5): A full-body mantle woven of a glowing diaphanous material, the substance of which would be quite familiar to those Daughters who have visited fallen Almath. Like the shades that haunt that lost city, the wearer of the Veil does not register as a living thing to biomass-based senses. This makes stealth much simpler, despite the glow, as Daughters and Amalgams alike tend to dismiss the wearer as just part of the scenery. Moreover, when engaged in combat the wearer's enemies will be at a great disadvantage, as their bodies can perceive no target to escalate against and therefore no reason to waste energy enabling abilities to their full potential.
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>>3612873
>>3612881
>>3612817

I think i will drop a couple relics i was working on right now and i would like everyones input

Zephyr's Grace (Tier 3)

>A small handheld Harp crafted from Calcite in the design of an angelic figure withs its wings spread out behind it and its feathers replaced by a set of strings.
>The User may spend a single act for playing upon the Harp each turn.
>The figure spreads its hands towards the sky when the strings are played and sings in a voice resembeling that of the user and if the user decides to sing along enhancing its effects slightly.
>The song that is sung soothes the Soul of all who listen and makes them more open and ready to listen to each other to find peaceful solutions.
>If the User playes the Song while on the Move they find that the Fleshscape itself becomes less hostile and more easily traversible for them reducing the effects of difficult terrain on travel time
>As long as the user keeps on playing they may spend 10% Bio to extend the Range of the effect to one ally within short range

Skin Talker Only:
>Over time while using the Relic the User becomes more adept at using this power they may even be able to calm raging storms and mend even the most broken of Relationships


(continued)
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>>3612889
Prideful Calphalor (Tier 2)

A baroque Spear with a Calcite Tip roughly and Crossguard with the spine of the Shaft being made of semi sentient Biomass.
With it being exceedinly light and maneuverable it is still very good at penetrating the weakpoints of even heavy armor.

Level 1
The Spear can be wielded by anyone as a melee weapon. Based upon Accuracy the Spear grants a bonus to Armor Penetration. It also grants an Increase to Crit Chance equal to a quarter of the Armor Penetration Value

Neuromancer/Calcite Armorer only:
Once per Round after scoring a hit with the Spear, that deals Píercing Damage, the User may spend 10% BIO to open up the tip of the Spear while still inside the Enemy to Release a blast of highly compressed air.
The Blast rips through the enemys bloodvessels it pierced and is very efficent at displacing fluids
This blast deals medium damage to "solid" daughters/amalgams and high damage to "liquid" daughters/amalgams and ignores that enemys armor and most damage reduction skills.
Afterwards Calphalors Pride can not be used for one round, during which it needs to not have its crossguard submerged or covered in large amounts of solid matter(more than 50cm3) and be in physical contact with its user


Level 2
The Shaft of the Weapon grows slightly longer and thicker, slightly reducing the bonus of Accuracy to Armor Penetration and Crit Chance. This happens to allow space for a new internal mechanism.

Neuromancer/Calcite Armorer only:
Between Battles the User may choose to load a single piece of biomass of their choosing into the new Cavity. This piece of Biomass may be imbued with any effects the user wishes
This piece of biomass can have these maximum Dimensions:
at longest 1 Meter long, at shortest 10cm
the diameter of a round piece can be at most 5cm

The Types of pure Biomas that can be Loaded are: Calcite, Neuromantic Conduits and terraformed Biomass from the Fleshscape
Other types of Biomass may be integrated into the acceptable pieces of Biomass but may not be loaded pure or with a percentage of greater than 50%
Any terraformed Fleshscape Biomass counts as being in contact with the neuromancer for purposes of retaining its shape while inside the cavity and for half a second after leaving the speartip

When using the Air Blast of the Spear the User may choose to expend the stored Biomass in Intervals up to the entire stored mass in Intervals of 10cm
The Biomass then becomes active half a second later and activates with whatever effects it was Imbued with, in addition to any damage dealt by the Air Blast
This may backfire if the expelled Biomass has not cleared the Nozzle of the Spaer completely and the User/Weapon may take backlash damage if it was imbued with a destructive effect
Either way the Biomass is lost

The User may choose to spend an Act to shoot the loaded Biomass at a target at a range of up to five movement zones experiencing a sharp drop of in Accuracy after the first two
(continued)
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>>3612891
Asclepius's Satchel

>This Satchel crafted from Skin held together by strings of Hair and Buttons of Calcite which show the Symbol of the Rod of Asclepius on them

>The Satchel may be filled with Biomass up to 200% BIO and over the Course of 24 Hours it will transform this Biomass into a potent cocktail of chemicals, which it stores in the form of small pills. Up to ten pills can be stored at one time and their effects may not be mixed. Consuming several pills of the same type only extends the duration of the effect. Consuming two pills of different types can lead to unfortunate results(Side effects while not following this rule may include but are not limited to: Nausea, Blackouts, Numbness of parts or the while body, temporary blindness, permanent blindness produse bleeding from all orifices, death spontaneous combustion, exploding)

>The Effect of the Pill varies based upon the used Biomass and the quality of the provided Biomass determines the length of the effect

Neuromancer: The Users Willpower becomes hightened and less prone to neuromantic feedback

Generator: The User recieves one level of Resistance to the Elemental Type of the Generator which stacks with any innate resistances to create Immunity to the Damage Type

Humoral Paladin:

Unnatural Predator: The Users senses kick into overdrive and his reaction time is improved, though the user becomes a bit more prone to being stunned by extreme Sensations(bright light, Sound and other disrupting abilities)

Hive Mistress: The User

Skin Talker:

Calcite Armorer:

Flesh Artisan:

Gluttonous:

Vitruvian: Regeneration HTe Suer regenerates a HEALTH and BIO percentage at the start of each turn

Phantasmal Conduit:

Fibromancer:

This one i would really like some help with since i was jsut to uncreative and know to little about the essence of each class
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>>3612881
while without a doubt Tier 5, i do wonder if its actually possible to make, as it feels like the only way to do that would be to actually use non-Crucible materials.

>>3612889
neat. think it falls more in line with Tier 2 though.

>>3612891
not bad, but i feel with how things work, basing things off Biomass amount and not size, or something else thats actually a mechanic, would work better.

>>3612899
i like this one.
not sure on the class types though. had those for the Kuolema Rifle and those were a bitch to come up with, and im not even sure if BHOP wouldn't change them upon us actually making it due to knowing the classes better than us.
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>>3612899
You know, the Rod of Asclepius is kind of interesting for a Body Horror quest. See, there's this theory that it wasn't originally a snake. It was a worm. The dracununculus worm is a parasite native to the Mediterranean, which lays its eggs inside people. They hatch into these very long worms intertwined through the host's flesh. The treatment for it is to open up the blister where the egg was originally laid, and then slowly pull the worm out by winding it about a stick. So you get that image associated with healers, and over time it becomes converted to the less-gross image of a snake wrapped around a staff instead of a parasitic worm. At least, so the theory goes, it's hard to verify it. Maybe there's a Vitruvian/Hive Mistress hybrid Daughter out there who heals people by sending her symbiotic worms into their flesh.
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>>3612918
>nearly die
>wake up, dont know where you are
>Look down at leg
>some stranger is shoving parasitic worms into your leg
>"Shh, its ok im trying to fix you." she says calmly as she strokes your hair.
>mfw just another day in the fleshscape.
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>>3612926
worst part? she wasn't a doctor before the Crucible.
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>>3612929
Eh, it's fine. Rath wasn't a bioengineer, either, and I trust her to make Relics.
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>>3612909
More like this?
Prideful Calphalor (Tier 2)

A baroque Spear with a Calcite Tip and Crossguard with the spine of the Shaft being made of semi sentient Biomass.
With it being exceedinly light and maneuverable it is still very good at penetrating the weakpoints of even heavy armor.

Level 1
The Spear can be wielded by anyone as a melee weapon. Based upon Accuracy the Spear grants a bonus to Armor Penetration. It also grants an Increase to Crit Chance equal to a quarter of the Armor Penetration Value

Neuromancer/Calcite Armorer only:
Once per Round after scoring a hit with the Spear, that deals Píercing Damage, the User may spend 10% BIO to open up the tip of the Spear while still inside the Enemy to Release a blast of highly compressed air.
The Blast rips through the enemys bloodvessels it pierced and is very efficent at displacing fluids
This blast deals medium damage to "solid" daughters/amalgams and high damage to "liquid" daughters/amalgams and ignores that enemys armor and most damage reduction skills.
Afterwards Calphalors Pride can not be used for one round, during which it needs to not have its crossguard submerged or covered in large amounts of solid matter(more than 50cm3) and be in physical contact with its user
(Calcite Armorer 50%, Neuromancer 30 %)

Level 2
The Shaft of the Weapon grows slightly longer and thicker, slightly reducing the bonus of Accuracy to Armor Penetration and Crit Chance. This happens to allow space for a new internal mechanism.

Neuromancer/Calcite Armorer only:
Between Battles the User may choose to load a single piece of biomass(up to 100%) of their choosing into the new Cavity. This piece of Biomass may be imbued with any effects the user wishes


The Types of pure Biomas that can be Loaded are: Calcite, Neuromantic Conduits and terraformed Biomass from the Fleshscape
Other types of Biomass may be integrated into the acceptable pieces of Biomass but may not be loaded pure or with a percentage of greater than 50%
Any terraformed Fleshscape Biomass counts as being in contact with the neuromancer for purposes of retaining its shape while inside the cavity and for half a second after leaving the speartip

When using the Air Blast of the Spear the User may choose to expend the stored Biomass in Intervals up to the entire stored mass in Intervals of 10cm
The Biomass then becomes active half a second later and activates with whatever effects it was Imbued with, in addition to any damage dealt by the Air Blast
This may backfire if the expelled Biomass has not cleared the Nozzle of the Spaer completely and the User/Weapon may take backlash damage if it was imbued with a destructive effect
Either way the Biomass is lost

The User may choose to spend an Act to shoot the loaded Biomass at a target at a range of up to five movement zones experiencing a sharp drop of in Accuracy after the first two
(Base Cost+ Calcite Armorer +40%, Neuromancer +30%, Generator +20%)
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>>3612918
Speaking of Hive Mistress/Vitruvian hybrids, I thought of a few other products of such a combination.
>Spawns tiny humanoids, such as fairies.
>Constructs are created internally and fuse to her, supporting her like a symbiote.
>One large queen class construct is within the body and has its limbs and weapons emerge from the Mistress' body.
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>>3612934
well to be fair, forging is still implied to require more smithy like skills from what little has been implied of the process, or well, t the very least, heavily implied to not be bioengineer level by far.

>>3612936
er, forgive me im not sure what you changed, but i was more talking about parts like
>(more than 50cm3)
and
>Intervals of 10cm
as actual size does not matter and it would simplify its use to just be based off of Biomass or something when it comes to actually using the relic. i mean, we can store probably over a tons worth of biomass inside us, id think relics would thus also have odd storage capacity and care more about how much is being expended.
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>>3612918

>the Rod of Asclepius
Its what i based the relic upon after i asked BHOP if we could store Rath Boils and i just thought could there be a way to distill the powers of daughters and store them for later use for us so we could always have a bag of tricks and healing/regeneration Potions on us
While thinking about a good design for the relic i thought about a symbol used for alchemy or similar, thenrembered the staff and its associatian with healing so i looked it up and ended up using it as symbol on the Satchel and in its name

>>3612899
Calcite Armorer: The user grows a thin exoskeleton that quickly hardens and grants a bonus to damage reduction

Fibromancer: The Users muscles grow to immense proportions slowing down their reaction time while increasing damage output and speed in a straight line considerably
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>>3612940
I've been thinking of something along the lines of Monster Pulse. Fun webcomic, kids dealing with their organs coming to life as symbiotically-bonded monsters. Like Digimon, if Agumon was literally your kidneys. The monsters all have powers based on the body part they once were, so the heart monster is super strong and can create energy pulses, the larynx monster has control over sound, the spine monster is fast and has bone blades, etc. A Vitruvian/Hive Mistress who could turn her organs into minions would be pretty cool.
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>>3612948
That was suppose to be 50cm cubed but i can see that that might be confusing(4chan does not have a 3 as an exponent and i did not notice) so i could change that to just not being submerged in liquid or covered with solid matter

Well intervals of 10cm or 10% is not much of a difference(since the 10cm were based off of the assumption that it was at the time of loading up to 1 meter in length and of a homogeneous make) but i can include it

I changed
>Between Battles the User may choose to load a single piece of biomass of their choosing into the new Cavity. This piece of Biomass may be imbued with any effects the user wishes
>This piece of biomass can have these maximum Dimensions:
>at longest 1 Meter long, at shortest 10cm
>the diameter of a round piece can be at most 5cm

to
>Between Battles the User may choose to load a single piece of biomass(up to 100%) of their choosing into the new Cavity. This piece of Biomass may be imbued with any effects the user wishes

It is still just a spear and the mechanism takes a lot of space inside it already so not that much storage capacity even if we can compress biomass
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>>3612995
yeah, ok i see it now. yeah good change, thats what i meant.
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>>3612889
>>3612881
>>3612873
Here's a bit of an old idea that I took the time to revise and balance, I just never got any good input.

Hen Corporis Sona Shin (Revised):
>There is a curious empty slot on the belt buckle. The Buckle generates a ring of bone and fiber that circle and wrap themselves around the waist of the wearer when worn. The Wearer must then insert BIO (either a construct or a piece of their own flesh for classes that the ability to generate constructs) from their core class to activate the Belt's true function: Instantaneous Body Armor stylized and modeled after their core class, granting the wearer 400 additional bio, upgraded class abilities by 2 levels and a bio discount for all abilities by a flat 50%. Upon taking Lethal Damage or Critical Damage, the wearer can choose to negate all damage taken in exchange for Breaking the armor and losing the additional benefits, forcing the Relic into emergency cooldown and rendering it unusable for the rest the current combat. You may not be a hero, but using this relic sure makes you feel like one when you transform with it. (100% Virtruvian, 100% Generator, 100% Calcite Armory)

Modules: These can be added onto the belt through reinforcing the relic at a Forge.
>Calling Card (Base cost + 10% SkinTalker, 10% Phantasmal conduit): The belt now includes a transformation jingle that plays a class dependent tune when the daughter armors up and provides an announcer’s voice when a daughter uses her special abilities. A rare and exquisite feature that lacks utility other than audible flair for the relic's activation and in-combat sound effects, worth it for those with certain tastes. This feature can be toggled on or off after installation.

>Tenno Protocol (Base cost + 100% Neuromancy + 50% Hive Mistress + 100% Phantasmal Conduit): The Daughter can now summon the Armor as an independent autonomous Construct that fights alongside host daughter should the daughter decides to forgo armoring up. Should the Daughter suffer Critical or lethal damage, The Armor will instantly teleport to the host daughter and destroy itself in an effort to save its host. It shares the same cooldown as Armoring up, so a Daughter Cannot abuse both Armoring up or the Tenno Protocol in the same combat encounter.

>Beast Gauge (Base cost + 100% UnNatural Predator): All Corruption effects are transferred from the Daughter’s base form and is instead stored and manifested on the Armor as stylized flair. The Armor gains a strength bonus based on the level of Corruption present in the daughter. The daughter can then purge the Corruption stored within her as a PROFANE STRIKE, targets hit by the PROFANE STRIKE will suffer the temporary “Corrupted” Status (Weaken Target Core ability by x levels dependent on Corruption). (tl;dr: Weaponizes Corruption).

What Tier do you think this relic belongs to? I personally think it's at best a Tier 3 relic, but the extra modules have the potential to push it to a Tier 4 relic.
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>>3613016
Probably should specify that it's defense equivalent to 400% extra Bio, not actual Bio to use. But otherwise, looks pretty cool. My favorite part is the jingle upgrade. You need a transformation jingle. Tenno Protocol and Beast Gauge are pretty strong, but if we're talking about the Tier 3/4 range I don't see anything wrong with that. I think your estimation for the Tier is right.
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>>3613016
I like the Relic Idea for the belt itself as it would allow us to armor up someone else in our team without having to rely on Shu

I think the weaponized corruption alone pushes it into tier 4 as it outright removes corruption from its wearer and pushes it away/makes it outright useful (at least that is how i interpreted it )

>>3613011
I think i will put the Prideful Calphalor and the Zephyr's Grace as a Tier 2 relic into writing then in the DOC sheet
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>>3613016
i feel like it should just be a BIO cost, not a construct. or well, i guess more like, it doesn't need to specify where the BIO comes from? or, more like, if it HAS to be a construct, it shouldn't specify BIO at all and just straight up say "must insert a Construct."

otherwise, good idea, though i do think maybe on the cheap side cost wise, as two free levels into ALL Abilities is HELLA powerful, especially on top of a straight up 50% discount making alot of shit outright free or extremely cheap when they are supposed to be balanced by said cost.

being able to outright purge corruption also seems DAMN cheap for only 100%. kinda personally dont like this one honestly.

>>3613042
nah, it actually would still be Tier 3 i think. the Tiers seem more like...organizational tones, more than anything. its not how powerful necessarily the Relic can be, to a degree, that decides Tiers, but its actual limits within the Crucible, if that makes sense.

while that belt is insanely powerful, it has hard-capped limits, and hell it actually is only Tier 3 because the extra levels it gives you gets stronger as you do as it tops off what you have, meaning it technically gains in strength alongside you, otherwise its static like most Tier 2s. well, you are right the Corruption purge is kinda crazy, kinda personally dont like that part like i said, but it could bump it up to a solid T3, i just still dont think its that amazing as to be a solid Tier 4 mechanically, especially as that would be a one time deal, making it not that great except as a last ditch effort.

>>3613042
sure, add em! i will say Zephyr could use its flavor text typed out better than greentext though, just a suggestion.
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>>3613067
>>3613042
For a more detailed mechanic on the Profane Strike, Each level of corruption that the Daughter has overall is a stack of Corruption she can weaponize to bring down a target's core ability. 1 stack per level. A daughter using Profane Strike can weaponize the corruption that usually presents itself when from having a Core from lvl 10 onwards upwards. So A full powered Profane Strike can cripple a daughter 10 core levels. The cosmetic effects is that a Daughter will show no corruption from their core ability from level 10 onwards because that corruption is stored away by the relic. After a Profane strike, the Corruption will manifest itself again after a period of time out of combat. That is to say, the Corruption is still present in the Daughter, it's just that the weaponization of it means the daughter can use it as a weaponized refillable resource.

>i feel like it should just be a BIO cost, not a construct. or well, i guess more like, it doesn't need to specify where the BIO comes from? or, more like, if it HAS to be a construct, it shouldn't specify BIO at all and just straight up say "must insert a Construct."
Hmm... you do have a good point.
Well, if you're asking for a Bio cost, I'll say it costs 100% bio to Armor up, and 150% bio to activate the Tenno Protocol?

>otherwise, good idea, though i do think maybe on the cheap side cost wise, as two free levels into ALL Abilities is HELLA powerful, especially on top of a straight up 50% discount making alot of shit outright free or extremely cheap when they are supposed to be balanced by said cost.
Oh, sorry about that, that part was a typo. the 2 free levels was meant to go into her Core ability with the option to select an ability tree should her Core become Maxed out. the flat 50% discount was to account for the fact that endgame daughters normally have a GIANT BALL OF STATS while having a wide assortment of abilities (some of them cost more than 100% bio) they use on a routine basis. Just look at November's high level abilities as an example.
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>>3613114
>That is to say, the Corruption is still present in the Daughter, it's just that the weaponization of it means the daughter can use it as a weaponized refillable resource.
Okay that needs to be made more clear then i can see it as a good tier Three relic though it might need to have its Costs revised a bit

The weakening of a daughters core abilites how does it express itself? Will her abilities be completely supressed during the time or will she have access to them but they are much more difficult to summon up/ have much higher costs? Would she lose any bonuses she gained as a passive effect(HEALTH/BIO regen etc.)

How long would it take for the stacks to build back up? 1 Stack a day, an hour, a minute all stacks over a preset period or variable depending on how much a daughter consumes?
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>>3613038
>tfw I need to come up with jingles for each of the 12 class (plus 4 for the humoral subtypes and 2 more for the Tenno Protocol and Profane Strike)
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>>3610980

>>Why did the monastery forge have limits on what it could build, and what were they? Do most forges have such things, and Maras is yet another thing she spent time unlocking?

(The Monastery Forge was a special case. Elder Uzu ordered Niku to shut down the Forge’s capacity to create destructive items. It’s one of the few Forges to have limitations imposed on it for whatever reason.)

>>You have said that Humoral Paladin secondaries over time will edit themselves to the user, in a kinda similar thread to how Humoral Cores edit other abilities to them. However, for both, how does Hybridizing them effect this?

(Humoral Paladin abilities are tricky when you’re not a core user. They’re somewhat ‘subservient’ when Hybridized, in that their impact and transformative abilities are lessened when they’re wrapped up in another power, so they instead heighten its native abilities as well. They’re honestly the most numbers-intensive class when leveling up, next to the Hive Mistress.)

>>Gotta ask as it's been bugging me, but did you retcon some of Julias kit over time as she transitioned into being a PC instead of an NPC or Boss? Because being skinless and being able to alter her body to have giant muscle wings are both things that don't seem exactly like her Core should allow for as it is now, especially the wings. The skin i mean fair she can skincraft but not needing skin at all seems a bit different than being able to mold your own skin, as well as i feel like being able to remove the entirety of your own skin safely would come with advantages against similar Abilities to her own she is not said to have.

(In some ways yes, but it was mostly cosmetic. Julia could, at this very moment, remove her skin and flay it out in the wing configuration that she had when you first met her. Her skin counts as a construct, so inflicting status ailments goes directly to her actual body since the skin offers no mechanical advantage to having it on, other than to make Dorian swoon…though he’d still be head over heels for her, regardless. The wings were just because Julia wanted to look ‘pretty’ to her nigh-Hungermad self, and they wouldn’t have done anything to help her in combat. Instead, you’d have been fighting a level six Julia, who could have brought at least one person down with relative ease at that point in the Quest.)

(Pontification Continued)
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>>3613147

>>3611511

>>When mother created the 10 Phalanges of Fallen Phalanx, we destroyed 5 of them with November's Autumn Cannon, and killed Churem (Calcite), Silvis (Generator), and Vultha (Fibromancer), which brings up the total kill count to 8 phalanges, leaving a Neuromancer and a mystery class alive. So what happened to the Neuromancer and the other statue left behind in the Armory? Is there still some leftover levels from the 3 phalanges that we killed? And is it possible to retrieve the corpses left in Mother's old house?

(The three Phalanges were utterly annihilated from November’s Autumn Protocol, and their remains have been absorbed back into the Fleshscape. However, I’m afraid you won’t find the two remaining Phalanges at Mother’s old home, anymore.)

>>3611551

>>Which brings me to my other question for bhop; Vultha showed signs that after 4-5 rounds from spawning/activation, it was able gain consciousness and recover a persona of its former self. So what happened to the Neuromancer and that one other Ascendant statue? did they gain self-awareness as well?

(On that note, I’d like to clarify about the Phalanx; the two missing statues were Mother and Charon, and thus the Amalgam was missing the Skintalker and Flesh Artisan classes, respectively. The reason they were able to use Skintalker powers was because of Mother spending yet another token to try and counter Amara, but considering November destroyed the one that had been granted that power, nothing else came of it so it was little more than another wasted token to buff the Amalgam.)

(Now, as for the last part…)

(You’ll see.)

>>3612235

>>I hope I don't sound like a broken record, but still waiting on those new Skintalker words with the associated Bio cost.

(Not in the least, I appreciate your patience.)

>>SHI (Cost: 30% BIO): A word denoting the double-edged nature of anger, this phrase has the power to reflect Skintalker words of equal or lesser power back on the offending Daughter. Effectively purging the effects of a word from the target and applying it to the Skintalker that inflicted it.

>>SEL (Cost: 25% BIO): A word denoting the reflexivity of violence, SEL makes all preceding words in a Lexicon string act as a counter attack, triggered by the use of a select action taken against the speaker and activating the preceding words before the opponent's move.

(I hope this helps, and if you have any other questions or concerns, then I'll be happy to address them. Also, to the Anon who picked up on the conflicting report of B'ni and Sam's first meeting; well done. I was hoping someone would see that for what it was.)
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>>3613149
How many zones of Terrain did Dorian cross from Mother's old House to where he intercepted Isabelle?
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>>3613149
I think the three phalanges referred her were the ones that piggybacked on our teleportation and we thought in the home base. There were 5 phalanges that were annihilated by the Autumn Protocol.
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>>3613147
>Monestary
ah, well fair enough Uzu.

>Humoral Paladins
neat. so does that apply to Cores even a bit, could Quinn fix her cores issues at least a bit if she hybridized it?

>Julia
weren't her wings muscle fibers and veins though, not skin? but fair enough i suppose, just seemed like odd things compared to what her core implied, but fair enough.

>the Phallanxes
oh, so there were 12 and we were right, just circumstances of Mother being an idiot made it look like otherwise. why, why would mother think that was a good idea? it was a single spell! then again, numbers wise we have NO idea how powerful Amaras spells are, or how long they last, so i guess maybe it was worth it?

also, new words added to Amaras sheet.
SHI is good, but super situational.
SEl is...odd. i guess it depends on the question i kinda asked up above, in that how long to spells last? because otherwise it seems like a very iffy spell word, as why would we use that over just casting the wanted effect onto the target anyways? well, it does say "before the opponents move, so i guess any spell using SEL instantly gains first initiative?
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>>3613147
>Instead, you’d have been fighting a level six Julia, who could have brought at least one person down with relative ease at that point in the Quest.
I mean, not B'Ni. Honestly, B'Ni got really lucky in that there was nothing that forced her to show how strong she really was.

>>3613149
>The reason they were able to use Skintalker powers was because of Mother spending yet another token to try and counter Amara, but considering November destroyed the one that had been granted that power, nothing else came of it so it was little more than another wasted token to buff the Amalgam.)
Wouldn't that be two wasted tokens, since we overcame the challenge? Which if so brings the confirmed cost of Mother's expenditures to twenty-four, I believe? One for making the tunnel for B'Ni, one for disabling the defense systems, one for blocking off the exit, one for us getting out despite the blockage, ten for creating the Phalanges, eight for us destroying eight Phalanges, one for adding the ability specifically designed to screw us over, and one for defeating that Phalanx despite it. Add in whatever two-token costs came from each obstacle Mother put in Dorian's way that he overcame, and an indeterminate cost for the storm and however many zones it encompassed. We don't know how many, but it brings it up to at least twenty-eight tokens. When, from your comments, she's never spent more than a handful before. Nice.

>(You’ll see.)
So yes. You wouldn't have used vague language as to their fates if they weren't still alive and kicking, being pseudo-Hexane homunculi wandering the Crucible. You would have been more specific than "you won't find them there".
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>>3613114
hrm...i feel like the corruption storage mechanic simply wouldn't work properly...what happens when the Daughter takes the belt off? or another Daughter uses it? what happens to the stored corruption then?

>Well, if you're asking for a Bio cost, I'll say it costs 100% bio to Armor up, and 150% bio to activate the Tenno Protocol?
might need to up the cost a bit more than that still. your explanations are mellowing it out, but not to the point its not still very powerful. nothing wrong with its power level mind you, only that its gotta be balanced at least a bit some way.

>the flat 50% discount was to account for the fact that endgame daughters normally have a GIANT BALL OF STATS while having a wide assortment of abilities (some of them cost more than 100% bio) they use on a routine basis. Just look at November's high level abilities as an example.
well yes, but they cost that much for a good reason, is what im saying. making lower levels sub-abilities and costs free is still wildly powerful too. id add in a 'to a minimum of 1%' at least, if not a 'to a minimum of a third/fourth its base cost.'

>the 2 free levels was meant to go into her Core ability with the option to select an ability tree should her Core become Maxed out.
ok, much more reasonable.
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>>3613188
>weren't her wings muscle fibers and veins though, not skin? but fair enough i suppose, just seemed like odd things compared to what her core implied, but fair enough.
Nah, it was all her skin pulled back into the shape of wings. The veins were just the subcutaneous blood vessels that looking at the under side of her skin revealed.
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>>3613193
>>3613139
>>3613189
I'll have to go rethink, rebalance, and reword the H.C.S.S. (Hen Corporis Sona Shin), those are very valid points you brought up. I also believe that at the time I posted the HCSS I was nearing the character limit.

In the meantime I've crafted another Relic idea. This one's a doozy. Your thoughts?

[Getter’s Gearbox]: A Masterwork relic in the shape of a glowing Green Crystal cube whose light pulses softly to the rhythm of a heartbeat. Made by a group of passionate daughters who sought to combine their powers and fight as one in heart, mind, body, and soul.
Activating it engulfs up to Seven willing daughters touching the relic in a green halo of energy that fully purges them of ailments and restores their bio and health before drawing them together in a grisly fusion of flesh and power that combines the Health, Bio, Health regen, bio regen, Action pools, and abilities of all participating daughters into a single into a composite being. At any point in time composite “daughter” may elect to separate itself back to the constituent daughters but the remaining health and bio the Composite Daughter has prior to separation will be evenly distributed.
The Relic has a store of six energy tokens (represented by the sides of the cube) that automatically refill after the end of each vein. The costs of combining are listed below:
>Combining 2 daughters consumes 1 token
>Combining 3 daughters consumes 2 tokens
>Combining 4 daughters consumes 3 tokens
>Combining 5 daughters consumes 4 tokens
>Combining 6 daughters consumes 5 tokens
>Combining 7 daughters consumes 6 tokens
Such a powerful relic cannot be forged with normal means however, as part of its construction requires refining the relic in a Purified Sparagmos Engine 6 times. However, if the relic is refined in a Corrupted Sparagmos Engine at any point during its creation process, then [Getter’s Gearbox] will become the [Getter’s Corruption] Relic, a weaker version of [Getter’s Gearbox] that is lacks the ability to separate the composite “daughter” back to its constituent components as well as amplifying the hunger rate and all corruption effects of each constituent daughter into the composite daughter.
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>>3613196
>HYDRAS HEART(Lv.1); A relic in the form of a blood drop held by the coiled form of a seven headed hydra.
This Relic while roughly the size of a small medal is worn on a necklace made from sinew and grants its wearer the ability to recover HEALTH at the cost of BIO with a ratio of 1 Bio to 5 Health while granting a passive regeneration Bonus of 10% per Round. Taking damage from attacks which cauterize the wounds the damage can not be regenerated in this manner while the wound remains cauterized (Vitruvian +60%, Unnatural Predator +40%)

>>(Lvl 2); The pendant grows closer to its wearer integrating itself into the wearers skin right above their heart and increasing its regeneration bonus to 15% per Round and starting to transform the wearers skin to scales. Just patches at first granting a minor boost to defense against piercing and slashing attacks (Base Cost+ Unnatural Predator +20%, Vitruvian 20%)

>>(Lvl 3); Sinking beneath a layer of finely scaled skin the pendant comes to rest next to the wearers own heart. While not increasing regeneration its conversion rate of BIO to HEALTH goes to 1 BIO to 10 HEALTH. As the wearers skin is replaced by scales It also grants an increased resistance to piercing and slashing attacks as well as poisons as it is driven out of the body by any way available(Level 2 Cost+ Unnatural Predator +20%, Calcite +10%, Vitruvian +30%)

>>(Lvl 4); Replacing the Heart of the Wearer the Heart grant its wearer to near instantaneously regenerate any and all limbs severed from the Body at a cost of 10% Bio per limb removing all status effects and undesirable constructs attached to the limb before destruction. The Wearer also becomes nearly immune to any form of Toxin while their skin toughness into a strong scaled hide (Level 3 Cost+ Calcite +20%, Unnatural Predator +30%, Vitruvian +30%)

>>(Lvl 5); Hybridizing completely with the wearer the pendant does not increase the wearers Health Regeneration any further but it now happens every time they act in Combat as well as giving the Wearer a small boost to their BIO regeneration (5%) per Round of Combat. The Wearer is also granted the ability of the terrifying Hydra of Myth every Extremity lost regenerates into two more extremity's if so desired with each limb after the first regenerated not costing BIO to create (Level 4 Cost+ Calcite +50%, Vitruvian +30%, Unnatural Predator +20%)


Hey is the Anon who made the Hydra Heart around? i was just wondering what you had intended with Lv.2+, as with other relics doing stuff like it does even at that level would fuse it permanently to the wearer. certainly Lv.3+, and without a doubt Lv.4+ it would already be waaay to far to be removable. just seems like unless thats the point it probably shouldn't start fusing with the daughter until later levels.
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>>3613412
Seems interesting and might be useful if we get into a scrap that we are individually to weak to handle.........
......
.....
...
this could circumvent the "only one daughter may ascend the cord at a time" rule

Who would rule the Collective? would they all be one conciousness unable to seperate themselves from one another? Are they still themselves underneath it all their minds locked away and only brought back after they sepperated again?

>>3613429
That was me I had inteded to create a kind of serum that would be crafted tht the daughter could then consume that would further the changes in the daughter as their biomass adapts itself to the relic and the relic adapts itself to the user
(Have you ever played Cataclysm Dark Days Ahead? They have Mutagens that allow the player to mutate themselves so i had inteded something like that for this relic as well)
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>>3613412
I like it a lot, makes me think of how appropriate to the quest Getter Robo Armageddon was at points (remember the thing that was like a giant nautilus with a shell full of the screaming faces of the people it absorbed?). But I think it needs to have different effects depending on which order the Daughters combine in, if we're calling it Getter's Gearbox. Otherwise that's just any old super robot gattai. Maybe make it so that instead of a straight combination, it has to set one Daughter out of the group as the dominant one. So instead of a complete merger, the abilities get modified to be complementary to the build of the dominant Daughter. Like, if we were to fuse Shu, Rath and Dorian with Dorian dominant, then the result would have retain Dorian's speed focus and repurpose Shu's Hive to make disposable boosters and Rath's fire into rocket thrust, that sort of thing. Which might make the Relic complex enough to use on BHOP's end that it never actually appears, but I like the idea better that way.
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>>3613196
>>3613429
whoops, my bad my man, didnt mean to link to you.

>>3613412
not a bad idea, if not a morally gray one. seems more like a last ditch desperation move personally.

also, im not so sure it needs the special Forge requirements, feels like the fact an Engine can do similar means it kinda defeats the purpose of the relic. i mean, i get the relic isnt permanent but still. we also have seen quite powerful relics that id argue are more powerful in their rights that dont require any special forge requirements, and it feels...finky to me to try and overlap the techs like that.
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>>3613438
>That was me I had intended to create a kind of serum that would be crafted that the daughter could then consume that would further the changes in the daughter as their biomass adapts itself to the relic and the relic adapts itself to the user
(Have you ever played Cataclysm Dark Days Ahead? They have Mutagens that allow the player to mutate themselves so i had intended something like that for this relic as well).
that...doesn't answer my question at all to be honest.
(no i have not, never heard of it either.)
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>>3613450
Okay doesnt really matter then if you have not played it, and you are right i think i misinterpreted what you asked me

I inteded the Relic to fuse with the bearer early on because i liked the idea of gradual change into what amount to a more monstrous form. I also was not sure how the changes would work if you could still remove it after you started changing

Up to level 2 you could still just rip it out, painfull yes but not fatal.

Up to Level 3 it could still be removed with surgery, difficult surgery granted but remove non the less

You could even still remove it up to level 4 if you have a surrogate heart ready

(I hope i answered your question and not misinterpreted what you meant again)
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>>3613476
ah, ok no you technically did. i wanted to know if it was supposed to be a permanent fusion early on, and that indeed is a permanent fusion early on. on a technicality at least.

im fine with it mind you, it just means we have to decide who its gonna be stuck with early on, as id think it would be amiss of us to have people have to rip it off of them whenever we wish to toss it around at Lv.2, and by Lv.3 id not think we want anyone to go through open heart surgery to get rid of it.

id say Julia, but shes already gonna have to deal with heavy corruption from Badgers Barbarism

Speaking of that, i know i think its
>>3613412
is heavily against any and all hybridization, but what is everyones thoughts on Badgers? personally, i dont care if Julia becomes a big old werebadger thing, and IC i dont think our little family will throw anyone under the bus for heavy corruption, however Badgers already ramped up hard compared to most, and even by level 5 im positive its gonna have changed her looks heavily, and would JULIA be ok with going further then that? basically,, theres more to think about with this one on early hybridization than just how it affects the ability, and if that means we should, or if no one thinks its such a big deal?
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>>3613517
I don't know. I'd like to see how other corruption effects change Julia, first. We really need to get Sculptress of Flesh to level ten already. What are we waiting on, anyway? Was it Frozen Fury we wanted to hybridize it with?
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>>3613539
i myself would like Frozen Fury, but as many have pointed out you could make the argument for nearly any of her secondaries to go into it, and yes that is why we were waiting.
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>>3613517
Well we should definetly talk with Julia about it after all this when we have a bit of time on our hand. It is after all her decision if she wants to go further than Level 5 or even wants to frop it all together on the anvil of the Engine. She may need some time do deliberate what she wants and she will want to consult with Dorian over it as well.

>>3613539
I think we wanted to hybridize it with Hungering membrane to make her able to do even more with her Skin and her stacks
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>>3613439
I like this suggestion to the point where I think I might rework it to fit this function. Also, it has come to my attention that a relic like Getter's Gearbox will work perfectly with the 4-girl group that's the Midnight Crew. They've got a common theme and a diverse powerset.

>>3613517
I'm not particularly against any and all hybridization. I'm in fact fine with the concept of hybridizing powers. what does rustle my jimmies is the apparent mad rush to hybridize at the earliest opportunity at level 5.

>>3613539
I think we were waiting on Frozen Fury or Bloody Ripper. The logic was Merging Bloody Ripper with Sculptress of Flesh would inflict Malleable stacks with Julia's Ripper weapons while merging Flesh with Frozen Fury would stack the Critical hit component that Frozen Fury has with Sculptress's Artisan's Peak attacks.
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>>3613546
Hmm. You know, we might hybridize Bloody Ripper with Badger's Barbarism. See if we can get the Ripper's effects on her claws. Would probably take its mutations into a direction a bit less overtly animalistic, too. Like maybe instead of a badger-woman, it gives her a badger-themed bloody bone exoskeleton. Though she'd probably already be pretty badger-like by the time she reaches that point, anyway.
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>>3613550
nah, Hungering is going with Artisinal Appetites, or at least was the most talked about plan in the past.

and fair point on Julia. id say she doesn't care, but then again the instant she met us she decided having skin was something she should have, so she clearly cares about how people view her at least a bit.
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>>3613569
Maybe we could make the badger form into a fursuit. Like, literally. She peels back the badger skin and there's regular Julia under there. It's possible, given her ability to shed her skin.
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>>3613566
that...doesn't answer my question on Julias ability at all though.


i think as
>>3613568
said, Ripper would fit better with Badgers, as Badgers doesn't interrupt stacks so their hybrid might not, while allowing us to do other options with her Core. and i actually think its a better idea, kinda didnt like Ripper and Sculptress combo myself.

>>3613576
i dont think that would work as Badger will rework her bone and muscle structure too im sure. also just....just no.
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>>3603049

Thank you so much BHOP. Chilling, desperate, yet beautiful. That was what this vein was for me.
I loved how you reflect the desperate story of the crucible, and, in particular, how you have so wonderfully woven worldbuilding, backstory & combat in this vein. Don´t pull your punches!

Let this be said, I loved how desperate were our fights, and how often we skirted tragedy.
This made it even more satisfying when the anons managed to snatch victory form the jaws of defeat through REALLY creative ability use & planning.
Congratulations to the fine minds of tg for this moment, that was some fine roleplaying & strategizing.
The fact is that Hundred-handed & Hive mistress skilltrees have been used at near-perfect levels; I consider the Phallanx fight and this vein one of 1d4chan´s finest moments, bar none.
The use of Neuromancy to stop the statues before Autumn protocol use was a great novelty. Just imagine how utterly screwed we would have been if we had engaged the 10 of the phalanx at the same time! November is an MVP, between Autumn protocol & projectile attacks, she cleared most of the threats. We should remember how useful projectile use was in mind for coming fights. Our enemies have learned how specialized we are in close combat, and have adapted.
Projectile use is a good response against their shenanigans.

My only consideration is that we should try to get more use of "Exsanguinating Leash", "Fear to Thread" & "Ravenous Maw" skills in the coming fights against B´ni & MOTHER pawns.

First, the Leash makes us virtually unkillable once enough stacks are applied (remember the Spiral fight!), as we can regenerate damage faster than we are taking it; and sharing our ill-gotten gains via Crimson cord does give even more versatility. Against an attrition-based & hit-and-run build like B´ni, this is a hard counter. Every clone attack gives us a chance to drain B´ni from resources, beating her at her own game.

Second, 2 Rook swarmlings + "Fear to Thread" makes for an instant Iron Maiden. If we place a Rook and multiple grapplings within a "Fear to Thread" trap and another Rook outside, when B´ni hits us, we can grapple her with "Hundred-handed" and swap places with the rook inside the trap. We then take hits from her, which triggers teleport-swap with the Rook outside the trap.

AND THEN, we activate the beefed-up "Fear to Thread" trap, and use the resulting blender to reduce her to tomato soup. MWAHAHAHAHA!! The fun part is that with GINA & BELLA help, we can make the "Fear to Thread" trigger in a fortified pillbox surrounded by an acid pool, making it an overwhelming deathtrap.

At last, the "Ravenous Maw" allows us to move quickly out of a trap, and to paralyze and quickly devour any grappled B´ni clone, recouping our BIO & HEALTH losses. This & its powerful critical hit skill is another nail in the coffin of B´ni´s combat build viability.
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>>3613568
If we're going to hybridize Bloody Ripper with Badger's Barbarism, then we cannot hybridize them any further because the resulting ability will be a tri-brid and tacking on any more abilities will muddle the mileage.

>>3613576
>Fursuit
Anon, you're treading a VERY VERY dangerous line of faggotry.
>>3613592
To properly answer your question: For the first time, I might be of the opinion to have Badger hybridize early at lvl 5. If we find something skin-based that better meshes with the rest of her kit, then I'm for dropping Barbarism. But for now, lets take a wait and see approach.
Hmm... Hybridizing Ripper with Badger... would it result in badger themed tools? bone tools with bits of badger fur al-la Monster hunter weapons? or would it result in making wolverine/badger claws that have Bloody Ripper's effects?

Also, current thoughts on the the currently projected totemic form that everyone's corruption will take?

Shu: Kamen Rider
Dorian: A walking storm of blood.
Rath: Asura's Wrath
Amara: Cat princess wizard? Yuumi from League of legends?
Julia: Mortal Kombat's SubZero but badger themed.
November: Red Joker from Joker Quest. (I know November doesn't count since she's free of the hunger but Upgrading November's Forge body AND Forge Core might turn her into this.)
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>>3613628
im thinking wolverine claws. the others sound a bit silly to me to be honest.

unless im misunderstanding what you mean, im thinking you are heavily underplaying how heavily and inhuman the corruption will probably make us look by the end.

otherwise, Julias is gonna be a WereBadger, but covered in extra mouths and with blood crystal claws, at least along her current route. maybe her fur will be ice crystals instead of fur, but unsure, as Frozen Fury is an odd one to pin down, as it gives ice resistance, yet if you read its description, it makes it sound like heat is building up in her veins.

>>3613625
we use Leash all the time, its just literally 100% passive so you dont see BHOP write about it.

we also have not been lacking in use on Maw like...ever. we even tried to bite the Fibromancers face off, its just it didn't work out. i think another issue is, we also use Maw to sling ourselves around along with HH, so BHOP again doesn't always write out its use heavily because he just mentions we slung ourselves around, not always how. the other thing is, Maw is good, but you kinda have to set its attack up, rather than using it as a direct attack, which we do attempt often, its just it doesn't always work nor do we always get the opportunity.

we also haven't been neglecting Spiral, its just using it in our home base was literally not possible, as we cannot undo its effects. we also can only spawn it around ourselves, and it effects our teammates aswell, so we have to be extremely careful when we decide to use it.
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>>3613628
>Anon, you're treading a VERY VERY dangerous line of faggotry.
It's preferable to her being a furry all the time. Once it levels up enough and she's full-badger it will be more like flesh-mech. Look, I'm just trying to find solutions, they're not all going to land.

>Also, current thoughts on the the currently projected totemic form that everyone's corruption will take?
Sure.

Shu: Ozmas. My prediction is that Shu will wind up looking like Mother's pre-ascension form. The description of the Hexane statues said that their exoskeletons resembled the Chitinous Stalwart. Shu is growing a more permanent layer of chitin, it makes sense that she'd wind up looking like a Hexane. And it has a poetic logic to it if she looks not just like any old Hexane but a specific one. Shu already has this concept to her character that she has the face of someone who was awful, while being a much better version of them. And we've remarked that Shu is basically all of Mother's own mistakes coming back to haunt her. It would work so well to continue that, make her wind up looking like Ozmas.

Dorian: Same as you, more or less. Play up the vampire themes, too. I wouldn't be surprised if he eventually got blood constructs that looked like bats.

Rath: Fire. Have her glow with heat, even though it never goes beyond a warm toastiness when out of combat. A mandala of arms at her back, made of cool flame, like solar prominences rising from the surface of the sun. Long and slender limbs, not quite inhuman thanks to the Vitruvian aspects of Indignant Ignition. Overall look should be a gentle, warming flame, rising to dangerous levels when bringing her wrath to bear.

Amara: Cheshire Cat. Skintalker is focused on mouths, Amara appears and disappears thanks to her stealth, and we gave her kitty ears. If she has to go something really inhuman, probably would take Queen Crimson and give her a "demon-binder" aesthetic.

Julia: No idea, with all the stuff we put in here. She's referred to as a monk a lot of times, though, so maybe something wearing a robe of skin?

Gina: Something with crystals and tendrils. Maybe turn her skin into amethyst and give her lots of trailing crystalline fibers following in her wake.
>>
>>3603049

Something that hit home for me was the fact that MOTHER has become despicable at a more personal level.

She used to be an indirect antagonist, an abstract opponent and a slightly tragic figure. More of a concept that an individual, so our opposition to her felt more philosophical than personal.

But now we get to see her in action. Murderer of her kin. Genocidal dictator. Necromancer of the honored dead for her own gain, and nearly killer of 4 of our beloved family members.
After seeing Amara´s near death, Dorian´s struggle, Julia´s mutilation and the Midnight Crew being so close to mourn two of their members, a line has been crossed. This has become personal, at least to me.
At last, Almath´s martyrdom and the betrayal of the entire Hexxane race begets retribution

SO, in order to mark the occasion and reflect my mood, I would like to submit another fitting song for the Godhunter´s saga:
https://www.youtube.com/watch?v=6f3j4okhb8o

I think that Bloodborne´s "Hunt you down" theme hits the mark here.
Because after shedding Amara´s blood and slaughtering an entire race? You can bet that the Defiant is going to hunt you down, MOTHER. And if the other anons feel like I do, we are going to to take our sweet time doing so...before taking your limbs, one by one, and spread your ashes to the wind.
>>
>>3613625
Exsanguinating Leash only applies one stack. It's a fixed ratio. Applying the Leash lets us steal one third of the enemy's health regen. It worked so well in the Spiraling Fear because it was a giant monster with a ton of regen, not because we kept applying it to build up the effects. It will also be a lot less useful against B'Ni, with her multiple bodies. Even before they got their own health pools, she could have just dismissed the body we had it attached to, now it will only drain the individual B'Nis. Still useful, since it doesn't take an action to activate, but less so.

As for Fear to Tread, it's good, I've considered using it with Bella's acid to make a big whirlpool inside the crypt. Make it impossible for B'Ni to get at the corpse, force the fight outside and away from it. It might not be viable, though, we'll see when we actually get there and see the place's dimensions.
>>
Right, i went through the last two threads and tried to find what relics were posted there that seemed complete or reasonable to actually catalogue(im looking at you, birth fetish relics!), so far ive got;
>Hive-Phone
>Eyes of the Horizon
>The Bloody Bottle

i may keep going back to get more, but holy hell finding these is a pain like only Mother knows how to produce. reposting them or suggesting them in the Doc if you have them saved and wish them added will probably be faster and less likely for it to be missed, is all im saying.

also, BHOP said he was gonna explain how REV worked to us, then never did, the cruel bastard.
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>>3613849
>tfw those relics were all of my creations
>tfw looking back at it, some of those relics could use some reworking

yeah.... I'll repost some of them. And I'll try to figure out how to rework them.

Eye Patch: A tie-on patch of flesh with a single human eye on it. The eye on the patch stares and watches its expecting wearer with anticipation. The one who wears it will gain a new eye to look through. A patch job for blind daughters, but it works. And when it works, it is either a god-send for those who miss being sore for eye-sight or a curse for the blissfully unaware (Neuromancer 20%, Flesh Artisan 30%).
Note: Tier-1: A no-brainer.

Bio-Bottle: The name says it all. A Macabre fleshy bottle held together by scar tissue and scabs, and a plastic cap. It looks and feels fragile, but those who know what this relic is dare not damage it. the contents it contains holds far more value than the bottle itself: Purified Bio-nectar, an ambrosia substance so rich in refined Biomass and essence that drinking a full bottle's worth is enough to bring a daughter's health and Bio reserves back from the brink to full capacity; or even quench the thirst of a daughter succumbed to the Hunger's madness.
Those who have the relic can't quite agree whether Bio-nectar tastes like beef, chicken, pork, or seafood, but consensus holds it has a "delicious meaty taste".
Note: Bio-Bottle needs rework in balancing the in the cost ratio needed to create bio-nectar as well as the amount of HP/Bio said nectar replenishes.
>>
>>3613880
i also posted the frying-pan one under 'unknown'.
feel free to rework the ones ive already posted in there, or rework em here first if you would prefer.
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>>3613849
(The reason REV may seem rather useless is because you have not yet leaned its counter part. While having some minor applications by itself regarding some of the more rigid word effects you'll find during your quest, REV is part of a pair of words, two of the seven words that are the highest ranked among the Lexicon. Once you find that word, it'll make a little more sense. The reason it's felt a little less than useful is solely due to that, as the other word is fairly useless without REV, as well. For reference, REV and its other half is once of the major factors that allowed Mother to quickly and efficiently cripple most Daughters she came across once she collected all of the Lexicon.)

(My apologies for being cagey about the subject, but some of the words' effects are intentionally vague so as to encourage clever play and experimentation. Many of the higher-tier words you'll find have incredibly powerful, but polarized effects, meaning that REV gives them the versatility they so desperately need.)
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>>3613894
ah, ok. fair enough. i understand, trying to give enough info to be fair about an honest concern while not giving to much to spoiler things must sometimes be a pain, but i thank you for trying.
>>
>>3613894
Huh. Okay, REV affects words itself, so it makes more sense for its counterpart to be a verb, since if you start using it on nouns you get weird conundrums like "what, conceptually, is the opposite of a place?". And unless it turns out that the Crucible considers a Daughter's abilities to be the opposite of some other concept, then it wouldn't be particular effective at crippling things. So we're looking for a verb that is not itself very useful, but when reversed is. To the antonymic thesaurus!
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>>3613894
So then how did Amara learn Rev? she got the rune from Ringo's Purified Sparagmos engine... I find it very odd that the dice got her that rare of a verb vocab. It also makes me wonder: Are there words to be found in Almath?
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>>3613936
(Indeed there are. Also, a bit of odd history; The Tindalos were the first Crucible participants to encounter and be classified as Skintalkers, with REV being one of the words they had access to in the initial Lexicon before it started evolving through the worlds it conquered. As such, REV is a rare 'drop' for a Skintalker when fighting a relatively corrupted Tindalos, regardless of the Tindalos' original class.)
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>>3613947
So how Corrupted/pure is Ringo? Ringo seemed to be a good boy and looked pure despite having a fleshy leash compared to the chittering cockroach-like tindalos we saw in rust town.
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>>3613947
huh...so the crucibles library of classes even available also grows as it conquers worlds..neat. i mean, it makes sense in context, the crucible clearly does what it does in part to learn, but i suppose i never thought about it in that regard as actually accumulating classes to apply across the board, rather than individually adapting to each race.
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>>3613961
(Ringo is second-best boy next to Dorian, and has no corruption. They've been stuck in the Crucible for a very, very long time due to the nature of their winner's wish and their own unusual physiology.)
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>>3613970
('They' in this instance meaning the Tindalos as a whole.)
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>>3613947
Interesting. It seems like an idea that the Crucible would have picked up pretty early, I wonder why it didn't have that sooner. Unless this was early in its lifespan, and the Tindaloi are an older species than we thought.

And nice that Almath has words to discover, but I'm not sure we can do it unless part of the resolution for this arc involves us purifying Almath and laying the tortured souls to rest. Which it might, destroying their murderer's corpse might give them some piece. But otherwise this place seems too dangerous to spend time exploring in.
>>
>>3613970
>>3613973
poor bastards. that actually seems worse than just being basically dead data in the cord.
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>>3613967
If anything, it seems that the Vitruvian class will be Humanity's legacy should the quest results in a game over.
>>3613973
>tfw the winner of the Tindalos race made a wish that contractually bound them to the Crucible Virus
>tfw Ringo has been forced into a contract by mother.
>said contract has a clause that forcibly deletes their entire race should Ringo allow a daughter use the other Purified Sparagmos engine.
poor doggos. I wonder if we can talk to the other Tindalos doggos.
>>
>>3613982
maybe. the Humoral Paladin class is also, if not more, uniquely human.
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>>3613981
Maybe, we don't know what it's like in the Cord. Sure, it's dangerous in there, but we know at least some of that danger is from the Tindaloi themselves. They're apex predators on the floors they inhabit, for all we know they like it there. And it's just the rare few like Ringo who are sent outside to serve as boss fights that have it bad.
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>>3613996
honestly the tindalos are very likely not the apex predators of the cord. its very possible the cords eaten worse by now.
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>>3614007
Sure, but the Cord is structured like an RPG dungeon. The really nasty things stick to the higher floors to have a progression in challenge level as you climb up. Going by what Karma said, the Hounds are on the lower floors, they don't have to worry about the big guys.
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>>3614018
well, i dunno, from how Ringo talked, they dont like their position at all, its just its better than death.
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>>3614034
Did some digging and found a couple of relics that you missed. They're centered around manipulating the Corruption Mechanic:

>SHACKLES OF HUMANITY: A Variable length of Iron chains with Iron cuffs at the end. The chain links look paradoxically ancient and newly forged at the same time. The Cuffs each have a blood red engraving carved into it. One cuff reads: HOMINUM, the other cuff reads: PORTENTUM. On the surface, the Relic yields no apparent benefit... but when worn by those who suffer high amounts of corruption, the Relic forcibly suppresses their corruption levels to a minimum threshold leaving them close to the human visage they once had prior to the corruption. Flesh Artisans regain skin, The gluttonous mouths close shut, UnNatural Predators adopt a Sapien skeleton, the list goes on. But the same relic that suppresses their corruption also suppresses the power of the related ability that sourced the corruption in the first place. To unleash the suppressed powers, one can simply unlock the PORTENTUM cuff or shatter the chains and forcibly break the chains of the relic. One can find solace in joy of having human flesh if they can stomach the price of entering bondage. Broken SHACKLES OF HUMANITY can be repaired at the forge for a blood price of 100% HP or 300% Bio. (Flesh Artisan 150%, Vitruvian 200%, Humoral Paladin 100%)
Definitely Tier 3.

>THE ANCIENT BOND REFORGED: Two collars linked together by paradoxically ancient and new chains. When worn by a daughter, the Relic forcibly expels the Corruption from the daughter from one end of the chain-linked collar, purifying the daughter of all corruption and bio-abilities, rendering her a human in her purest essence. But what is expelled must manifest. All the corruption and bio abilities the daughter possesses is then manifested as an Amalgam Construct on the other side of the chain linked collars, the Monster inside the Daughter in its purest form. The missing link that binds Man and Monster together have been reforged, now Man and Monster must work together as neither cannot survive without the other. (Vitruvian 200% Phantasmal Conduit 150% Humoral Paladin 100%)
Think Guts and the Berserk Hound.
Also Tier 3. Possibly Tier 4.
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>>3614058
im not sure the firsts Tier is correct, but its hard to tell because it serves no purpose but perhaps mentally stabilizing someone.

the second one is T3 though sure, as having an amalgam companion could be pretty powerful. no idea who guts or a berserk hound is though.
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>>3614103
>>3613438
>>3613439

I would say that Shackles of Humanity is a very specific Tier 1 or a Tier 2 relic.

Also, I've reworked Getter's Gearbox. It should be more in-line with the Getter Robo spirit and function like a proper Tier 4-5 Relic. Any thoughts?

Getter’s Gearbox: A Masterwork relic in the shape of a glowing Green Crystal cube whose light pulses softly to the rhythm of a heartbeat. Made by a group of passionate daughters who sought to combine their powers and fight as one in heart, and body.
Activating it (a free action) engulfs up to seven willing daughters touching the relic in a green halo of energy that fully heals them and purges status ailments before drawing them together in a grisly fusion of flesh and power that combines the Health, Bio, Health regen, bio regen, and Action pools of all participating daughters into a single into a composite being wielding a set of skills trees whose ability power is determined by the following:
>(Collective total level – passive abilities, augments, and capstones) / number of dominant skill trees displayed by the resulting fusion.

Any skill tree not picked to be displayed in the fusion will instead provide a passive stat boost to one stat line (100% x number of unused skill trees). Passive abilities, augments, and capstone abilities are excluded and remain active in the resulting “composite daughter”

The order in which they fuse matters as the one initiating the Fusion will become the dominant personality while the other daughters step back and become temporary dream-daughters that can still interact with the dominant daughter personality. The dominant daughter personality also determines which skills will become the dominant skills displayed by the composite fusion. At any point in time “composite daughter” may elect to separate itself back to the constituent daughters as a free action, but the remaining health and bio the Composite Daughter has prior to separation will be evenly distributed.

The Relic has a store of six energy tokens (represented by the sides of the cube) that automatically refill after the end of each vein. The costs of combining and the result are listed below:
>2 daughters uses 1 token: 3 dominant skills
>3 daughters uses 2 tokens: 4 dominant skills
>4 daughters uses 3 tokens: 5 dominant skills
>5 daughters uses 4 tokens: 6 dominant skills
>6 daughters uses 5 tokens: 7 dominant skills
>7 daughters uses 6 tokens: 8 dominant skills

Getter’s Gear Module: An accessory relic to supplement Getter’s Gearbox. A cog to Getter’s Gearbox, those who have the Cog can opt in or even initiate the fusion process (with the approval of Getter's Gearbox's Owner) without having to physically touch Getter’s Gearbox when it activates.
Additionally, it allows daughters to fuse together while separated; the distant daughters with Getter’s Gear Module are instantly teleported to the daughter holding Getter’s Gearbox in order to initiate the fusion.
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>>3614429
eh, personally i liked the way the old one worked mechanically, but i guess thats just me. less complicated, made sense to me that the daughters minds would work in tandem rather than having a dominant mind, especially with it being something only done between close allies or in desperation.
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>>3614429
I like it. Much more in the spirit of Getter, and you managed to make it mechanically pretty simple. Great job.
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>>3614479
Funny thing about Getter. Getter itself in the Getter Robo series was basically an Eldritch God of Life Energy.
>>
>>3614479
i kinda disagree. compared to the old one, it involves actual number crunching and basically would force a heavy vote on skills, interrupting the flow of the battle/segments harshly in my opinion.

very much prefer the old one, dont really like this version at all honestly.
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>>3614491
More or less. It transcends space and time and forces evolution to accelerate all out of control. Scary stuff, Getter Rays.

>>3614507
It's simpler than I was thinking, with skills being adapted towards a theme. Much simpler. I like this new one. Yes, it would force a vote on skills, but that can be solved by preparing a package of possible combinations ahead of time. Which would further fit to the Getter Theme, the Getters weren't shapeshifters. They had set arrangements they could combine into. Plus, redistributing power is more interesting to me than making one character with all the abilities. That's functionally little different from just having the party as normal. This makes specialized super-combatants, it's got a use now.
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>>3614528
it might be i have no idea who Getter is, i just liked the idea of the Relic even as a standalone.

i also disagree, having everyones skill sets join and working together as a whole, aswell as their minds, is much more interesting then making just a boring, dulled down set of smaller skills. its supposed to be team working in unity, not one person getting a power crank, or at least, in my opinion that is better and much more interesting.

id vote for the original and fight against building this version personally.
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>>3614550
>it might be i have no idea who Getter is, i just liked the idea of the Relic even as a standalone.
Long-running mecha series, one of the originals. Three jets that can combine together into one of three different robots, depending on the configuration. Whichever jet formed the head would have the pilot in control of the robot, with the other two running support roles like managing the horrifically-unstable reactor or operating the electronics systems.

>i also disagree, having everyones skill sets join and working together as a whole, aswell as their minds, is much more interesting then making just a boring, dulled down set of smaller skills. its supposed to be team working in unity, not one person getting a power crank, or at least, in my opinion that is better and much more interesting.
It's an interesting idea, but I think this is more dynamic. Gives positives and negatives to the fusion, and lets it do things that the individual members couldn't. Your preferred way really doesn't add anything new to the party, since aside from a few edge cases like letting Julia apply Sculptress of Flesh through Exsanguinating Leash it's more or less the same capability as the party being separate. Only change is that we'd be more durable, since it would be a single super-huge Health pool with everyone's protective skills applied to it.

>id vote for the original and fight against building this version personally.
Well, it's irrelevant for now anyway. I imagine it will be a while before we get a Forge strong enough to make it. What happened to Mara's Forge, anyway? She had access to a Tier 5 Core at some point, but by the time we got to the Lair it was gone. Did it break? Did she trade it to someone else? I'd like to find out some time.
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>>3614507
>>3614479
How about a compromise?

>Getter's Gearbox mechanically works like the old version, where all the stats, Actions, and abilities are combined into a giant character sheet

>The one who initiates the fusion has their abilities upgraded by 2 levels [or of their choice if abilities are maxed] and becomes the dominant personality that drives the super meatsuit with a preference to use their own abilities, to simulate the mechanics of Getter Robo.
>The other daughters that fused into the composite become dream daughters that actively give the driver advice, planning and Counseling (It's basically the In-universe method of how we anons advise Shu into planning and decision making)
>Cosmetically the Dominant daughter personality affects how the Composite daughter appears. (i.e. Midnight Crew use Getter Gearbox, Ace becomes Dominant Personality, Composite Form results in an Ace-like Figure that primarily uses Ace's augmented abilities while the other abilities are supplementary. Meanwhile A Keane-Dominant Personality Composite would result in a figure that has the appearance of Keane both in height and build, but primarily uses Keane's core abilities)
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>>3614600
>>3614587
nah, i just dont like this version at all. just doesn't mesh well with how i like to view things like that, and personally is just way more boring and over complicated. do what you want, its your idea, but if you dont mind ill take the old ideas base and work int into something else, i like it, i dont think it needed to be changed, its ruining a good thing with needless mechanics and complications in my opinion that dont add anything fun.
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>>3614612
Then in you humble opinion, can you rate the relic tier of Getter's Gearbox? And do you think Getter's Gear Module works as a good accessory relic with the old version of Getter's Gearbox?
>>3614587
Anon, as much as I try to make it true to the original spirit, sometimes the best you can do to give a relic a homage reference is to name it. After thinking about the difference between the original version and the rework, I feel like I much prefer the original mechanic of Getter's Gearbox. The name was supposed to be an homage to Getter Robo, but not necessarily function like the Getter Change function. Although, I like the addition of Getter's Gear Module to supplement Getter's Gearbox.
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>>3614639
Eh, fair enough. I do think the power-redistribution function is a neat mechanic, though. Could be recycled for another Relic, probably also high-Tier, that enabled the user to redistribute levels in fixed presets they have to establish ahead of time, allow them to swap between them for free once per turn.
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>>3614639
without a doubt at least Tier 4. iffy, its a very powerful relic, without any shadow of a doubt, to the point its powerlevel might jump it to a low Tier 5, but its not actually breaking any rules i dont think, so it falls in line with what we assume Tier 4 does alot better.

the gear is a good accessory item yes. kinda like it as a kinda beacon to call upon allies far and wide in an emergency.

i also apologize if you feel i forced you hand, it was not my intention, i just felt the old one fit with the themes of unity and teamwork better is the main thing. the old one said, 'we area team that works together' while to me the new one said 'we put all our faith in our leader/this individual.' which granted, mind you, isnt BAD in any sense of the word, i just like the old ones better by alot and feel the new one kind doesn't go with how we have played the game as much.

i always viewed Shu as more the tactician of the group than the actual leader. sure, on a technicality she is, but theres a difference to me i guess between the two ways still.
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>>3614656
Anon, I think there's already a relic with that sort of function called SIMAS AMPLIFICARE listed under Tier 4 in the gdoc of relic ideas.

>>3614672
I feel like clever use of it can circumvent "one daughter at a time" rule when entering the Cord. Enter the Cord Fused, then separate into individual daughters after entering. Also, I realize that activating the relic to Combine and then immediately separate works as a tactical regroup method as well as healing party members back to full bio and hp. Clever application of Getter's Gearbox can basically do this 6 times healing 2 party members.

Also, there is the possibility that Stacking Getter's Gearboxes can admit even more people belonging in the same family/party into the Cord at the same time.
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>>3614697
>Clever application of Getter's Gearbox can basically do this 6 times healing 2 party members.
We really do need to get some proper healing. My hope is that leveling up Exsanguinating Leash will let us direct its healing towards other party members.
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>>3614703
Id imagine we might get something for swarmling to allow-
-actually, i wonder if this is a loophole? Technically, any swarmling type that deals damage gets healing pollen...that would include the Stalwart. So would the stalwart still only be able to heal shu or just heal who is wearing it? Sure, Stalwart doesn't deal damage without needing to use the pollen to heal itself too often, but it if did...

>>3614697
Possibly, i can see it being a work around. Nice thought on the heal though, but if we get to the point of needing the team heal we might need the power buff being combined can give too.
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>>3614728
I believe it's just Shu, for now. I remember BHOP saying that there was an eventual upgrade that would allow giving it to other people, though I'm not sure how we'd get it given that Gluttonous Brood is an Augment.
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>>3614728
So Tier 5 or 4? The Circumvention of the "only one daughter from a group can enter" at the Cord's gates breaks an apparent hard-coded rule installed by Ozmas since during the Hexxane Crucible they apparently could send teams of daughters up the Cord as per the Hexxane plan. It should be a low-level Tier 5 with Getter's Gear Module as an accessory.

Also, some food for thought: I did a cursory experiment of what would happen if the Midnight Crew used Getter's Gearbox.

Midnight Crew Composite Daughter:
HP: 2950%
BIO: 2360%
ACT: 9/9

With Getter's Gearbox at full energy, the Midnight Crew can perform the Fusion twice in a single combat encounter. It also brings to mind that Jackie has a maxed out Core ability since she has 3 ACTs by herself while the other members have 2.
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>>3614752
Well yes, i was asking if it sounded like a loophole though that might work.

>>3614756
I really can't decide honestly. Kinda skirts the line between T4 and T5, and really depends on the situation/interpretation.
It depends i guess on if BHOP would indeed say that is a loophole to get past the one daughter rule, and if so that would bump it up to T5.
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>>3614769
I've put it into the Unknown category for now, both the Gearbox and the Gear Module. Another small tweak that I've made to the Gearbox is that Activating it for fusion and Separating are made as Free actions.
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>>3614772
Sounds good. Speaking of the unknown, did BHOP ever say what the Guardians Heart was?
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>>3613038
>>3609909
It took too long for me to work and it's so autistic of me but here's the Henshin Jingles for each class. Enjoy.

Hen Corporis Sona Shin Jingles:
Lines play to the rhythm of Kamen Rider Build Jingles:

>Calcite Armory
[Calcium]
[Lets Evolve!]
[They are the Bone of their blade~]
[Calcite Armory!]

>Fibromancers
[Muscle]
[Lets Evolve!]
[Prime Physique, Pure Muscle power!]
[Fibro-mancer!]

>Generator
[Generate]
[Lets Evolve!]
[Adrenaline is pumping~]
[Generator!]

>Neuromancer
[Neurons]
[Lets Evolve!]
[Take Control Brain Power!]
[Neuromancy!]

>Flesh Artisan: Impressionist
[Tissue]
[Lets Evolve!]
[First Impression Best Impression~]
[Flesh Artisan!]

>Flesh Artisan: Expressionist
[Tissue]
[Lets Evolve!]
[Express yourself to the Fullest!~]
[Flesh Artisan!]

>Humoral Paladin: Sanguine
[Blood]
[Lets Evolve!]
[Burning blood, Bloody Passion!]
[Sanguine~]
>>
>>3614969

>Humoral Paladin: Choleric
[Yellow Bile]
[Lets Evolve!]
[Rebel Yellow Cynic!]
[Choleric]

>Humoral Paladin: Melancholic
[Black Bile]
[Lets Evolve!]
[Melancholic Mystery]
[Melancholic!]

>Humoral Paladin: Phlegmatic
[Mucus]
[Lets Evolve!]
[Sweet Sweet Supine Paladin!]
[Phlegmatic!]

>Gluttonous
[Stomach]
[Lets Evolve!]
[Hungry Hungry Gluttony~]
[Gluttonous Class~]

>Hive Mistress
[Hive~]
[Lets Evolve!]
[Swarm Swarm, For da Queen!]
[~Mistress]

>Vitruvian
[Anatomy]
[Lets Evolve!]
[Human body, Human Principle, Humanity!]
[Vitruvian!]

>Unnatural Predator
[Beast~]
[Lets Evolve!]
[RULES OF NATURE]
[UnNatural Predator]

>Phantasmal Conduit
[Emotion]
[Lets Evolve!]
[Flood them with Feelings!]
[Phantom Conduit!]

>Skintalkers
[Mouth]
[Let’s Evolve!]
[Shout, Scream, listen to me!]
[SkinTalker]
>>
>>3614969
>It took too long for me to work and it's so autistic of me but here's the Henshin Jingles for each class. Enjoy.
I am enjoying. This is great, anon. My one regret is that it's unlikely for us to every actually use it, because we've got the Stalwart for making Karate Bugman suits. Also, we'd never have all the Bio types needed to unlock every form, and what's a Kamen Rider without collecting all the toys over the course of the series? Wait, I've got it: Remember that Daughter BHOP hinted at that had hybridized every class together? She can use it. She'd have the right Bio for each form (though I guess only the one Humoral type, unless she had major mood swings), with the Bio for her all-class hybrid being her final form.

Oh, Humoral can be her penultimate form, she gets a Relic that causes personality shifts that affect her humor type, and she uses that with the belt to upgrade the Humoral Paladin...uh, what do we call the collectable items? Should be catchy, refer to the body horror theme, maybe Viral Cell? Good enough for now. Okay, so she uses that with the Humoral Paladin Viral Cell to be able to swap between the different types. Not with a dial, that's played out, how about it looks like an arm-band with four different clear injectors on it, that pump in blood, phlegm, yellow bile or black bile into her as needed to make the shift? Yeah, I like that. Bam, okay, we've got ourselves a Rider.

Oh, and Flesh Artisan would probably be something similar, like the Viral Cell for that one can turn itself inside-out to swap between Impressionist and Expressionist. That would be her first major upgrade, naturally. You know, the one that Riders get around episode ten, these days, because they have so many modes they have to add new ones early if they're going to have proper spacing between them.
>>
>>3613973
Bhop, you have some unanswered questions:

How many zones of terrain did Dorian travel to get to where Isabelle was from Mother's house?

Are the Corpses of Vultha, Silvis, and Churem still there back at our house with unclaimed levels or have they been reclaimed by the fleshscape?
>>
>>3615402
(I don't have my notes on me at the moment, but going by my recollection he crossed around 700. If I remember to once I'm back home, I'll try to scrounge up the note that has the exact number. If he'd gotten the chance to fire off an Accumulated attack, it would have been devastating. Almost on par with November's Autumn protocol, in fact.)

(Yes, the Hexane/Amalgam corpses are still there.)

>>3614969
>>3614971
(This is absolutely marvelous, very well done.)
>>
>>3615422
Did he plant that one Warp Beacon down we gave him immediately after exiting the tunnel and getting to Surface level?

>around 700 zones of Terrain:
>Mother Having to burn possibly and probably waste up to 1400 Tokens Making Hazardous Terrain in an effort somehow slow Dorian down in the hopes that Dorian would somehow trip up.
That's goddamn incredible.

Mother probably made a new Landmark from doing that: Dorian's Canyon

[Dorian's Canyon]: A line of incredibly hazardous Terrain of that wildly transition from Blood Volcanos to Frozen Bile Glaciers to Hairy Marshes and every biome in between. The Terrain range spans 700 zones in length. Legends say Mother once tried to catch a man whose speed could break the Crucible, and failed.

Have an appropriate Theme song for Dorian's Incredible Marathon run: https://www.youtube.com/watch?v=MC7pTaCRG7M

>"Oh? so the young man of Defiant's little family escaped? I'll simply slow him down"
>"...He dodged all of them. He mustn't reach my favorite girl!"
>"...how? how is he still going? Why is he getting faster?"
>"SO BE IT! IF IT MEANS PUTTING ME DOWN TO THE LAST TOKEN I WILL SLOW HIM DOWN!"
Mother's reaction/thought process to Dorian's unrelenting pursuit of Isabelle?
>>
I think i went a bit overboard when i created this Relic.......
Everyones opinions would be appreciated
>>THE RED WAKE; A Suit made of superheavy and extremely dense plates of grey calcite, linked together by hardened muscle fibers and a generator integrated into its back thruming with the sound of static electricity.
Wearing the Armor the user is bulked out upwards of ten centimeters in every direction and blockign sense of touch and smell as the only thing the user feels is the embrace of the calcite and muscle fibers and smells only Ozone mixed with their own smell. Leaving bloody footprints and splatters of blood wherever it treads and trailing blood form the lenses of its helmet makes this armor extremely intimidating, forcing the voice of its user into a perpetual low growl of barely contained agression even through thoughtform communication
Its right shoulder and breastplate display the Coat of Arms of whoever wears the Armor outlined in blood. The oversized Gauntlets of the aromor are studded with spikes off Calcite teeth and can open into maws that latch onto a grappled target to start eating away at them.
The Suit is somewhat sentient and jealous and thus will not play nice with any other type of Armor type Relic the Daughter might attempt to use and might refuse to link itself to a user that has such relics equipped at that time
Reactions might be ejection of the Daughter in question, damage to the daughter or relic or outright destruction of the other relic as the Red Wake consumes the Relic to integrate it into itself
The Suit has to be configured to its wielder which takes a forge and at least an hour of time to be effectifely worn afterwards.
Even without configuration the suit can be worn but will only apply half its buffs and double its negative effects and any of its effect beyond level 1 are suppressed

>(Lv.1)While being worn the Suit grants its wearer a bonus to all strength based attacks and abilites equal to half of the users own strength, a defense Bonus equal to half of the users own Max BIO pool and a penalty to the users movement speed equal to 30% of the users maximum speed
>The User may also set the Armor into overdrive, as a free action at the beginning of any of their acts, granting additional lightning damage to all attacks and dealing lightning damage to any attacker, doubeling its Bonus to strength and BIO Defenses while eliminating the movement penalty for a short while.
>Doing so will damage the Suit and the Daughter inside of it. The Daughter takes 20% of HEALTH and BIO Damage every turn that can not be reduced as the Daughter shares in the Pain of Armor through their connection
>The Overdrive can be ended as a free action at the end of a round(not the round it was activated). The Armor becomes damaged until repaired and halves all of its positive effects while increasing the penalty to the users movement speed by 30%.
(continued)
>>
>>3615641
>The Overdrive Feature may not be used when the armor is damaged in this way.
>To repair the armor afterwards requires 50% BIO, half an hour at a forge or in the hands of a skilled Craftsman per round of the Overdrive being active.
>If the User grapples an Opponent or hits them with an unarmed attack they deal piercing damage instead of the normal blunt damage and may deal additional piercing damage equal to half of the damage dealt by the attack already or a quarter of the users strength(whichever is higher)
(Calcite Armorer +100%, Fibromancer +60%, Generator +30%)

>(Lv.2) The Suit grows lees bulky and more compact its helmet now resembeling that of an ancient paladin with its lenses crackeling with red lightning, while refining its joints, thus decreasing the movement penalty of the armor to 0% and becomes able to adapt to the users powerset and relay any effects that require direct skin contact through itself
>The Strenght Buff it grants now is increased to doubeling the users original strength and increasing its defensive properties to three times the Users MAX BIO Pool.
>In addition the Armor starts to close itself and its wearer off from the World granting the user a small percentage, per turn, chance to just shrug of any Skintalker spells, Neuromancy or Phantasmal Conduit Field effects, positive or negative, based upon the Willpower of the User

>The User may choose to expend half of the Armors current Bio Pool to grow wicked Claws from the tips of their claws, that cracle with barely contained static Fury.
>The Claws deal slashing damage based upon the Strength of its user and lightning Damage based upon the current Biodefensebonus of the Armor.

>The User may use the Overdrive Feature for one Round every 24 hours without damaging the suit. Afterwards the Suit and User take damage as normal.
(Base Cost+ Calcite Armorer+40%, Fibromancer +50%, Generator +60%)

>(Lv.3) Coming to rest resembeling a much sleeker version of its former self now only bulking up whoever wears it by a mere 3cm in every direction it has become much more manageble to wear and even returned the sense of touch to its user
>The Users strength increases to 4 times the Users original strength and its defense bonus increases to 5 times the Users MAX BIO Pool.
>The User becomes resistant to all negative Skintalker spells, Neuromancy and Phantasmal Field effects and the chance to just shrug of any of the effects positive and negative increases by twice the rate than when it was Level 2
>Also the User increases their resistance to having their concentration disrupted, blinded or deafend as the lenses can cancel out bright flashes and the Armor seal itself to cancel out any loud noises

(Level 2 Cost + Calcite Armorer +25%, Fibromancer +25%, Generator +25%)
(continued)
>>
>>3615441
I think Mother probably didn't put an obstacle in every single zone Dorian passed through. But yeah, still a lot she'd have to spend. Especially once she whipped up the acid rain storm.
>>
>>3615646

>Repeat Level 2+
>Requires the Red Wake to be upgraded to Leve 3 and have Tybera installed into it.
>From this point onwards the Red Wake only increases it stats, abilitiees and the stats of its wearer by an exponent corrosponding to the Repeat Level it reaches and then divided by ten.
>On Level 2+ all stats it amplifies are first hit with the Exponent and then multiplied by the normal 4 times multiplier for strength and 5 times for the Biodefenses before being divided by 2.
>Power like that comes at a cost though. As a Base Cost the Cost for the Level 1 Armor will be taken and then applys the same Exponent as the Level we are currently on
>Example: The Base Cost of the Armor at Repeat Level 2 is: +100% Calcite, +60% Fibromancer, +30% Generator. If squared you reach a BIO cost of +1.000% Calcite, +360% Fibromancer, + 90% Generator to Reach Repeat Level 2
> This is repeatable and can be done as long as there is enough biomass to fuel its further growth. each time bnecoming more expensive. To reach Repeat Level 3 you need +100.000% Calcite, +21.600% Generator, +2.700% Generator

From the void i come, darkness there and nothing else. To teh void i will return and when i do i shall paint the darkness red.- unknown

Thats it for the armor iself
(continued)
>>
>>3615657

>>TYBERA; is a semi sentient bioconstruct that was developed to help fight in the Crucible for sometimes even the lonely ones need someone to talk to avoid going mad.
Intelligent enough to hold simple conversations and with unshakeable loyalty towards the one to create her is Tybera most useful when integrated into

>(Lv.1)
The User receives a support system that can be integrated into the Red Wake after it reaches level 2 to support the User in the operation of the armor balancing energy and Biodefenses.
This increases the damage the User is able to deal with their claws lightning by half of the original damage by spending 25% BIO from their own pool to fuel the Suit.
If the user does not pilot The Red Wake Tybera may watch over them while they sleep and wakes them up if any potential danger arises.

>(Lv.2)
The User may recharge the Armor while in Combat using their own BIO to regenerate its protective properties, additionaly the Armor regenerates 10% Bio per turn as Tybera draws in Biomass from the Surrounding Fleshsscape.
In Addition Tybera helps the User with the processing of informations, reducing reaction times by a bit and warping time inside of dreams to run a bit faster than outside.

>(Lv.3)
Tybera reaches full sentience/free will and may be used to pilot the Red Wake even without a user inside of it. While piloted in that way all of the Red Wakes Stats are half of what they would be when piloted by the Owner of Tybera.
She can make her own decisions and may even decide to no longer follow her owner if they treated her badly a lot in the past´. If they are on good terms though Tyberea will be a stalwart ally and do anything to protect the things her Owner cared about even if they are not her Owner.

If the User does not have the Red Wake then Tybera will be able to integrate herself into the users nervous system to increase their reaction speed and hand eye coordination considerably. If the User comes into posession of the Red Wake later Tybera can transfer herself from her owners nervous system into the Armor.
She will also speed up time considerably while in the Dreamscape granting her Owner an additionl Act while in a Dreamscape fight.


>>3615652
>>3615402
>>3614672
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>>3615661
>>3615641
>>3615646
>>3615657
Yeah...it's a bit much. A LOT of moving parts and heavy number crunching. I can't see us crafting that relic. at all.
The Tybera AI waifu and the Red Wake Armor combo design make it suited for lonely daughters.
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>>3615661
It's neat, but as >>3615686 says it has a lot of moving parts and I'm not sure we'd be able to effectively use it without slowing things down a lot. It's a cool concept, though, I think it would pair well with Dorian's abilities.
>>
>>3615686
Kind of figured but eh i did not have anything better to do

Maybe one day we will run across someone that has made this

>>3615698
Now that i look at it again... i think you guys are right we are probably never gonna craft that
>>3615422
If you feel up for it OP feel free to use this monstrosity of a relic combo
>>3615641
>>3615646
>>3615657
>>3615661
>>
>>3615698
>>3615711
>I think it would pair well with Dorian's abilities.
>Giving Dorian a jealous Armor AI waifu when Dorian already has a waifu.
That's just asking for trouble.
I think we could simply create another Sui Tormentis but tailor it for Dorian. Dorian massively benefits from abusing the stat-boost it gives which allows him to ramp very quickly if given time. We should design Dorian's armor Relic with Sui Tormentis as a base template.
>>
>>3615738
I doesn't have to be a jealous waifu. It protects the things he cares about, so maybe it will be an overprotective sister. One who thinks her brother's relationship with that shy Julia girl is adorable, and ships them together. Just like literally everyone else who has met them does.

>I think we could simply create another Sui Tormentis but tailor it for Dorian. Dorian massively benefits from abusing the stat-boost it gives which allows him to ramp very quickly if given time. We should design Dorian's armor Relic with Sui Tormentis as a base template.
But yeah, that is a much better idea. Sui Tormentis is better for Rath thematically, but Dorian undeniably gets some really good use of it. He needs some sort of speed suit. Also to raise Cursus Alas to max level so that he can have even more thrust.

There's also a "Replicate" function on the Forge that's currently locked at this Tier, I think it might make a copy of a Relic even if the smith doesn't have the blueprints for it. If so, we might eventually be able to make Dorian his own copy of Manus Caelorum that he doesn't have to share with Julia. That would be pretty useful for Dorian, make his forms automatically the equivalent of Inspired mode at base.
>>
>>3615765
Excuse me, Duplicate, not Replicate. We know what Replicate does, it makes autonomous constructs.
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>>3615738
>Giving Dorian a jealous Armor AI waifu when Dorian already has a waifu.
Well the AI is not really the jealous type but the Armor is jealous. Jealous of other relics if the Daughter wanting to wear it carries/wears/attempts to put on any relics that could be considered armor

But the Waifu part is the real kicker here. She is not really a waifu. She will care about you but will harbor no romantic feelings, she literally will no tknow about those unless she is thaught them. She will come out pretty much an empty slate that cares about its owner and no one else and will take quite a bit of abuse before she will decide to not want to work with them. But if the owner only shows themselves selfish she will become selfish, if the owner is selfless she will become selfless.

Thats what i kind of the imagined for Tyberia

>>3615698
I agree it is more for Solo players so if for any reason it should come to that we may have to fall back onto something like this, not that i would wish to but its now here and it is an option


One i never hope to have to encounter
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>>3615765
>That would be pretty useful for Dorian, make his forms automatically the equivalent of Inspired mode at base.
I wouldn't have it set that way... Inspired forms are an ability of Dorian's, if we make an armor that does that at base then it would render Dorian's innate ability moot. Also, considering his subtype as Impressionist and that his specialty is Construct slaying, his armor should both amplify his construct slaying abilities as well as give him options (aside from Accumulating charge) to hold his own ground in 1v1 duels. As such, he's very weak. You've seen that even with Sui Tormentis and his speed, he went down in 2-3 critical hits by Isabelle and never got to fire off his Accumulated Charge attack because he was stuck to 2 acts. If there's anything that the Dorian's Custom Tormentis should give him, it should be one additional Action per round while equipped and a relic that allows him to fuse his scythes into a single blade so he could deal really good single-target melee damage like Rath's Phantom Limbs.


Thinking upon it, Dorian's build is similar to Isabelle's build. Glass Cannon, deals lots of heavy damage. The differences between the two is that Dorian's single-target damage dealer is having to accumulate lightning charges and unleashing it all at once and doing hit and runs landing only one attack at a time, while Isabelle's damage comes from high speed scything and the fact that she has clones that can deal the same amount of vicious damage. Not to mention that isabelle mitigates damage by having speed and back-up doppelgangers while dorian has his canvas form for intangibility and speed as his defense.

Also, I think Isabelle's ability set perfect for Dorian to consume. Giving Dorian those greaves would amplify his hit-run kit that he's got going for him.
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>>3615803
>I wouldn't have it set that way... Inspired forms are an ability of Dorian's, if we make an armor that does that at base then it would render Dorian's innate ability moot.
Technically Manus Caelorum raises his forms by one level. So at base he'd be at Inspired, and then when using Inspired he'd be at the next level up.

> If there's anything that the Dorian's Custom Tormentis should give him, it should be one additional Action per round while equipped and a relic that allows him to fuse his scythes into a single blade so he could deal really good single-target melee damage like Rath's Phantom Limbs.
I don't know. I think Dorian can still do pretty good single-target damage with his ability to pull off a dozen attacks per round by turning into a blood tornado. What he needs is a way to get around damage resistance that would render those dozen weak attacks less effective than one big one. He needs armor-piercing, not more damage. He also needs something to prevent him from having his movement impeded. If you can prevent him from dashing past you then he's got much lower damage.

>Also, I think Isabelle's ability set perfect for Dorian to consume. Giving Dorian those greaves would amplify his hit-run kit that he's got going for him.
Maybe. I'm kind of against anyone consuming B'Ni, but Dorian would not be the worst if it was to happen. Maybe being in the head of someone with an emotionally-healthy romantic relationship (who isn't Shu) could be good for her. Though if he got the Greaves I'd want it not for the damage but because the skating would give him even better mobility. B'Ni can skate up walls with those, I want Dorian to be able to go up walls.
>>
>>3615641
>>3615646
>>3615657
first off, i saw "Generator in the back" and thought "oh, its a evil Teir 5 with a Daughter woven into it." this game has made me think of things in a different light for sure.

it is WAAAAAAY too cheap for the bonuses it gives. like, holy crap is that way too cheap. as ive stated, you can make an insanely powerful relic, sure fine, but at the very least understand its creation cost is gonna be insanely high the more overpowered it is. as far as i can tell besides needing higher Tier forges for certain types of relics, thats the only balancing mechanic BHOP is even asking of us with the Forges, it should be kept in mind.

i agree with others, a bit too complicated. focus on at best one major addition the armor gives and focuses on, like the overdrive, and drop the rest. not a bad relic per say, but feels way too unfocused and piling on a bit too much overall. also personally i think you should instead double down on it lowering speed for thematic reasons, you can even argue reaction time and speed are not the same and only have it do speed id say.

>>3615738
>>3615765
Sui personally really fits Rath or Julia better, BUT thats because as ive said they can make proper use of all its components better than Dorians play-style does, i otherwise fully agree Dorians Regen is grand and will only get grander, and the IDEA of Relics like Sui fit him very very well. hrm....i might think of something.

also we have to be careful with things like Sui and Cursas on Dorian. hes Liquid, so he can still take them off, but he otherwise steals any one-time benefits they give and they can still then end up fusing to other daughters, but then not give the one-time bonuses. obviously i dont think BHOP will try and trick us or anything its just i can see the mistake being made where hes not in the party but they are still accidentally listed as available, so its more of just putting my paranoia to rest than anything, as i understand its a sillly thing to worry about.
>>
>>3615776
>>3615803
>>3615833
so, made the Tormentis a sister, tried to keep it along the same lines, while making it actually unique and its own thing, with its own identity. i think i did ok, thoughts?

>SUI INTERITUS(Lv.1); The sister to the Tormentis, this smooth, dull armor, made of overlapping thin plates of calcified chitin, their underside lined with fuzzy, acidic hairs that dig into the wearers skin, twisting around their nerves, gives the wearer near perfect control over the plates movement to cover weakpoints or even consolidate the plates the block harsh incoming attacks. While the Armors acidic and more intrusive nature negates One Third the wearers max Health Regen, it allows them to exchange HEALTH for SPEED and REACTION TIME at a rate of 1% for 3% to the wearers own limits. It may also, for a cost of ALL of ones BIO REGEN for the turn, prime itself to react instantly to a single enemy attack, consolidating all the plates of the armor to a singular location, using the entirety of the armors defenses to block the attack, before whatever armor is left instantly shifts back to its intended position. If this primed action goes unused however, only Half the BIO Regen, unstacking, is regained the next time Regen activates. It otherwise gives a base armor bonus equivalent to an additional 125% Bio.

(1/2)
>>
>>3616145
>>(Lv.2); the Armor may now for the cost of TWO ACTS, root itself, and build up a BURST RESERVE, where it may exchange PERMANENT Bio Regen loss for the battle for stat increases available, at a rate of 1% for 10%. This burst is stored for as long as the wearer wishes, however once activated, is spent all at once, and dissipates at the end of the current turn. Additionally, the Armor may now increase STRENGTH aswell, but at a HEALTH exchange Rate of 1% for 2%. Its defensive bonus is now equivalent to 165% additional Bio.

>>(Lv.3); the Armor now only Negates One Fourth its users Health Regen, and Exchanges Health for SPEED/REACTION TIME at a Rate of 1% for 4%, and 1% for 3% for STRENGTH increases. Its defensive increase is now equivalent to 180% Bio.

>>(Lv.4); the Armor now only Negates One Fifth its users Health Regen, and Exchanges Health for SPEED/REACTION TIME at a Rate of 1% for 5%, 1% for 4% for STRENGTH, and may now also increase its DEFENSIVE BONUS at 1% for 2%. Now, the Armor may now Prime Counters as the wearer wishes, at a cost of 100% BIO per Counter Primed. The new Primed Counters do not fade at the end of the Turn, however Bio Regen is still locked down until they are all spent. Once all Counters are spent however, HALF of all missed Bio Regen is still regained in a singular burst the next time Regen activates. The armors BURST RESERVE now builds up at 1% for 20%, and its base Defensive Bonus is now equivalent to 200% Bio.

>>(Lv.5); the Armor grows much like its sister, but in a different form. Once a user reaches ten battles, both past and future, in which they have worn the armor, the Armor will thus becomes infatuated with them, outright refusing to be worn by another, though otherwise can still taken off. Forming a sorta personality of its own, the one it has become infatuated with may over time convince the armor to be open to being worn by allies, however it will never allow it if the target of its infatuation is on the team, and will never grant anyone else above its level 4 abilities with the exception of its defensive bonus. Its Infatuation makes the first Primed Counter in the stack not negate Bio Regen, Otherwise, the Armor now does not negate the wearers Health Regen at all, and exchanges Health at a rate of 1% for 7% SPEED/REACTION TIME, 1% for 5% for STRENGTH, and 1% for 3% for DEFENSE. Its BURST RESERVE now builds up at 1% for 40%, and its base defensive bonus is now equivalent to 225%.
>>
>>3615966
That is why i asked for input as i know i can be pretty bad at balancing such things when i get excited and creating this Relic was the most exiting thing i did all day

I created this instead:
THE CENTURIONS ARMOR A baroque piece of sealed Armor resembeling a humanoid Robot with long and sharp slaws hidden inside the gauntlets only snapping into view to be brought to bear upon the Enemys of the charges, you swore to protect
This armor may look like it was ripped straight from a scifi novel but what it lacks in subtlety and finesse it makes up for in defense and pure staying power

>(Lv.1)While being worn the Suit grants its wearer a bonus to all strength based attacks and abilites equal to three fourths of the users own strength, a defense Bonus equal a third of the users own Max BIO pool and a penalty to the users movement speed equal to 30% of the users maximum speed
>The User may also set the Armor into overdrive, as a free action at the beginning of any of their acts, doubeling its Bonus to strength and BIO Defenses while eliminating the movement penalty for a short while
>Doing so will damage the Suit and the Daughter inside of it. The Daughter takes 15% of HEALTH and BIO Damage every turn that can not be reduced as the Daughter shares in the Pain of Armor through their connection
>The Overdrive can be ended as a free action at the end of a round(not the round it was activated
>After turning off the Overdrive the Armor becomes damaged until repaired and halves all of its positive effects while increasing the penalty to the users movement speed by 30%.
>The Overdrive Feature may not be used when the armor is damaged in this way
>To repair the armor afterwards requires 50% BIO, half an hour at a forge or in the hands of a skilled Craftsman per round of the Overdrive being active
(Calcite Armorer +100%, Fibromancer +75%, Phantasmal Conduit +60%)

(continued)
>>
>>3616152
>(Lv.2)While adding a heavy scaled cape to the Armor does not help its weight or mobility much but it provides some extra protection especially against the elements and makes for shelter in a pinch and it looks pretty snappy as well
>The Strenght Buff it grants now is increased to doubeling the users original strength and increasing its defensive properties to three times the Users MAX BIO Pool
>The User may expend 30% BIO and an ACT to envelop their claws with elemental Powers coming from either: Fire, Cold/Ice, Acid or Lightning for the rest of Combat. The User may choose to do this multiple times within a single Combat.
>If they choose the same elemental type as before they will strengthen the buff already applyed by eitehr choosing a level of Elemental Piercing or straight up adding to the damage dealt otherwise they replace the Damage type and have to start again
>The Cape grants the User one level of Resistance to the Elemental Generator Type that was used in the Construction of this suit in addition to one level of Resistance against the most common elemental attacks, fire, acid, ice/cold and lightning
>The User may use the Overdrive Feature for one Round every 24 hours without damaging the suit or themselves. Afterwards the Suit and User take damage as normal
(Base Cost+ Calcite Armorer +50%, Fibromancer +75%, Generator(a specific elemental Type which becomes the Main type of the Armor) +60%)

I liked the Overdrive mechanic and gave it more resistance instead of outright more defences
>>
>>3616152
forget the Phantasmal Conduit part that slipped in there by mistake
>>
>>3616152
>>3616154
well, to be fair the flavor text was fine on the old, kinda liked it honestly.

but otherwise yes much better, good work.
>>
>>3616145
>>3616147
Seems interesting i like the infatuatian part with the Armor becoming semi sentient and being able to learn... just like a dog a creepy parasitic dog that has to learn how best work together with its master and learns to love them over time

>>3616172
The older one was based on a certain character that had that held the name of the Armor as a title and for the Centurions Armor i removed a lot of what made the older armor what it was so i decided to rewrite it a lot. The Flavortext will be longer if i put it in the DOC but 4Chan has a character limit i bumped heads with quite a few times already creating relics so i kind of skimped a bit wanting to get the mechanics out of the Way
>>
>>3616187
>like a dog
not my first thought, but probably a less disturbing way to think about it for sure.

and fair point, that 3000 character limit can be annoying at times for sure. still, the description of its size, and it being more...armor looking than robot looking, i liked, and the family crest was neat too. the blood dripping down gave it a neat sorta beserker feel.
>>
>>3616145
>>3616147
I'm not thrilled about sacrificing regen instead of just the resource pools themselves, but I suppose the benefits are large enough for it to be worth it. I'd definitely want to grind it up to max level as quick as possible, though, to get rid of the Health regen penalty.
>>
>>3616251
eh, i felt it was a sorta evening out tactic, as it gives better secondary benefits than Tormentis in exchange for that, but i do see your point. just didn't want it to be a carbon copy nor end up outright better than Tormentis is the thing.

and i mean, sure, but thats gonna be horrendously expensive. its not gonna be cheaper than the Tormentis for sure, maybe not more expensive but the Tormentis isn't cheap to get to max level and neither would this.
>>
>>3616267
True, but it would give some great benefits at max level. I want them both there are quick as possible. And hey, with Rath leveling up Forgemistress' Fingers it might not be as expensive as we might think.
>>
>>3616197

What is the opinion of you guys on this description?

CENTURIONS ARMOR
A piece of Baroque sealed Armor resembeling a humanoid figure with a near featureless faceplate. Its Gauntlets, Shoulderpads, Breastplate and greaves are covered with calcite inlays polished to a mirror sheen that makes them shine like pearls.
Hidden in the Gauntlets are two sets of razorsharp calcite claws also polished to a mirrors sheen that seem to flow with grace and fluidity once the User has gotten used to the slight awkwardness of wearing the Armor and the way it limits the Users movement.
The Facplate is seethrough from the inside and while one can not feel the touch of anothers skin while inside the Armor one can certainly feel the breeze of fresh air, filled with their voices, flowing through the Armor if the sides of the helmet and Armor are opened and may answer in kind without needing to remove the Helmet.
All mayor plates even the Face is coloured in the light green of a forest in Spring, with smaller plates covered in the deep green of a Sea in spring promising hope of a future where everyone can once again thrive.
The Armor diplays the Immage of a Rosestock covering it from the fignertips over its shoudlerpads to the tips of its toes with each petal having been lovingly handcrafted from Calcite and polished to a light pink finish


I wanted this Armor to be more of a bringer of hope and protection to the Weak not a Bersekrer Guts
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>>3616300
Sounds nice. Very pretty. Might be a tad fragile on some of the decoration, though, there should probably be some self-repair properties in that case. Nothing major, just enough that the petals won't be lost for good after the first major fight.
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>>3616278
true, if we can convince voters to put points into that anyways. actually, holding off on both til we get Mistress up to gain those random bonuses would be good too.

so, Shu has her Stalwart, Rath Tormentis, id imagine Dorian the Interitus to Julias annoyance. not sure Amara or Gina need their own set, just feels like it would never properly get used on them, but what abut Julia and November?

Julia might not even be able to properly wear armor longterm, and November feels very odd to build a permanent suit of armor for for...obvious reasons. i suppose the relic armors could probably bend to fit her soon to be much less human form though. kinda feel like it would be too cheek-in-tongue to just make another Sui sister though, but i dislike the idea of making actual replicas of Relics,i like the idea of them being unique alot.

>>3616300
eh, i dunno. feel like the old description fit the fleshscape better. not my style, always found the standard knight look boring personally, aswell as the color green by itself. but its your relic if you like that look then more power to you.
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>>3616310
I'm thinking robes for Julia. A mantle of pseudo-skin that grows by unfolding to reveal ever more inner layers. It would serve as both ablative armor by absorbing impacts with the extra skin layers, and be compatible with her powers so she can extend her reach through elongating sleeves. Emphasize the gentle nature of her abilities, make her a biopunk wuxia character.

For November, I don't think we can give her any armor that would effectively mesh with her cybernetic biology. If we did give her Relic upgrades, it would be in the form of tools we could bolt onto the outside of her armor. Have them be powered either by Bio provided by the rest of the party or drawing on the heat she produces. Like maybe we give her a bracer than can mount on her left arm to confine the plasma spray of her shotgun and turn it from a blast to a short-lived fire shield.
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>>3616303
Well the petals and inlays are integrated into the suit itself they are an inlay into the armor itself and do not peak out from it, they are fused with the main mass of Calcite that makes up the plates of the armor. If the Armor gets damaged as i think it will be without the selfrepair of SUI Tormentis then we will have to repair them at a forge anyway so i do not think we will have to worry overly much about it but i can include a minor healing factor just enough to restore the pretty inlays


>>3616310
As i think i stated this relic is somehat based upon the RED WAKE but the old Armor is still its own entity. I think i will rewite it sometime during the next days as i will be on vacation so lots of free time on my hand so i can adjusts its price point rework it a bit and make it truly as sinister as it deserves to be.

The armor has two shades of green, alight one which is the main colour and a part for smaller plates that are of a deeper colour. The accents are pink and pearlwhite, pink is a good contrast on light green and the pearlwhite makes the Armor shine more. I really wanted it to be more of aheroic armor a suit that the Inhabitans of the Fleshscape can see and take hope that one day they can live in peace again without fearing mother, the Hunger or being eaten by some insane Asshole
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>>3616339
huh, i like that idea for Julia.

actually, i do wonder if we cant already upgrade her. it already takes forges to repair her, and she seems to kinda be at least relic based in her tech, so while it might 'dull down' her disconnect from the fleshscape, in exchange i think it would make sense to be able to directly upgrade her components and add new ones fully integrated into her armor. i mean, not like she plans to jettison into space anymore anyways, so she might be ok with it. certainly id think we can do more than just taking a bolt gun to her to slap things onto her form.

>"Hold still November gotta put this gatling gun on your shoulder."
>Revs Havens Spiral.
>"I appreciate the thought but i would prefer you to not do that please."

yeah, i will admit the idea of just slapping shit on her is a hilarious one if nothing else though.

>>3616340
and thats fine if thats how you want the armor to look, just not personally ascetically pleasing to me.
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>>3616351
>>3616339
On another note on which level would you put the Centurions Armor i was thinking maybe a low Tier 3 Relic
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>>3616360
solid Tier 3. it fills the criteria of 'gaining power' along with the user never making it fall out of favor, albeit in the most bog standard way possible. not that thats necessarily a problem though.
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>>3616339
>>3616360
we also have an issue with only making T3 Armors i just noticed. guess making a weapon that fills the criteria is alot harder for some reason?
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>>3616360
Yeah, Tier 3.
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>>3616370
Weapons are hard i will probably be able to think one or two up when i get up for work tomorrow
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>>3616145
>>3616147
I like the idea of a speed oriented armor to the Sui Armor Series. Considering Sui Tormentis's max level capstone (a free fibromancer or Calcite Armory Tree), I think a better capstone would be the user gains 1 additional ACT in order to represent the synchronization of Sui Interitus with its infatuated host.
>>3616339
In November's case, I can sorta see using the forge to upgrade her armore into more bio-punk esque. Maybe she might end up looking like a body horror parody of Red Joker (athama-dagger infused Joker) from Joker quest.

>>3616370
It's hard to make a weapon that stands out on its own without overshadowing the innate powers a daughter has.
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>>3616370
I think it's because a lot of our party's damage-dealing comes from their powers. It's never really felt like we needed Relic weapons, especially when many characters have powers to make weapons, like Dorian's scythes or Julia's Bloody Ripper. We could try adding some to our fighting style, but I'm not sure how useful they'd really be. Like, a weapon for Rath isn't going to be that great unless we can make it so that it replicates along with her arms, and that would probably be a pretty high-Tier option.
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>>3616380
>1 additional ACT
well, maybe, but i kinda traded out Tormentis Lv4 and 5 specials for the Auto-Counter and being able to trade the armor around at all. like i said, i dont want this to outright overshadow Tormentis, but be a Sister suit with its own unique features.

>>3616380
>>3616386
yeah, fair points. i mean, we DO make weapons work, but they work because they are simple, and i can see a T3 style one either overshadowing their innate abilities too much, or not meshing well. i can see it working but only if its very specific n what it does.

we could probably make something like that for Rath at a Lower Tier, but probably wouldn't give much potency besides splitting like that.
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>>3616390
The only way I can see T3 weapons working is when they're designed and used for classes who can't directly fight (i.e. Skintalkers, Phantasmal Conduits, and Hive Mistresses). Other T3 weapons will have to force a combat oriented daughter to take an indirect approach.
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>>3616376
>>3616380
>>3616386
you can blame
>>3616339
for putting this idea in my head.

>CUTIS TRACTUS(Lv.1); this heavy, lathered hunk of skin is akin to a mix between a toga and scarf, wrapping the user up from hands to feet in one layer of extra skin, before continuing into a full blown toga of heavy thickness and size. While many may see covering themselves in so much extra skin as a disturbing fashion choice, to those with the right mindset, it can be a tool like no other. On top of giving the wearer armor equivalent to 200% extra Bio, this new layer of skin directly jacks into the wearers spine, giving them unprecedented control over the flesh toga, as if it were an extension of themselves. Firstly, any direct contact abilities the wearer processes can now be done through the toga, both defensively and offensively. At short range, they can use the toga to grapple and wrap up enemies with no real extra risk, however for the cost of losing a third its protection, one may extend their reach to medium range, and though it does nothing to strengthen any blows upon an enemy, being able to grapple enemies and objects alike to draw you to them or them to you is a tool the clever can make quick use of. It may also extend ones reach to long range for the costs of two thirds its protection, and lessened strength, the fabric only to do so much when stretched so far. Its weight however, does cut ones top movement speed down by One Fourth, and negates one Zones of Movement possible, to a minimum of one.

(1/2)
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>>3616960
>>(Lv.2); Now giving the defensive equivalent of an extra 300% Bio, the Toga now gives one level of resistance to Slashing, Bashing, Heat, and Frost damage types. It may now for a cost of One Third the wearers current Bio enter a ‘Cocoon’ mode, fully and snuggling wrapping up its charge tightly, giving full immunity to these damage types in exchange for losing the ability to actively strike back at foes, though touch based counters and abilities may still be used if struck by your foe.

>>(Lv.3); Now giving the defensive equivalent of an extra 375% Bio, the Toga now gives Two Levels of resistance to Slashing, Bashing, Heat, and Frost damage types. It may now ‘Constrict’ any foe it now grapples, dealing at first minimal damage, but doubling the last turns Damage and Crit chance, aswell as increasing the targets disadvantage to escaping grapples, each consecutive turn they are grappled in its snare, though this does cost an ACT to keep up. Furthermore, all touch based Abilities may be applied at least once on the constricted foe, even if otherwise the situation would not make it applicable to do so with that ability.

>>(Lv.4) Now giving the defensive equivalent of an extra 425% Bio, the Toga now gives Three Levels of resistance to Slashing, Bashing, Heat, and Frost, and One Level to Piercing. Now, when in ‘Cocoon’ Mode, ones Health and Bio Regen increase by One Third its current when entering the mode, and upon exiting ‘Cocoon’ mode, the Togas many layers flail out violently, forcing all foes within Close Range back to Medium, and applying a random Touch based effect or stack from your abilities to them for each tendril that hits them.

(2/2)

while it was never not going to be better for Flesh Artisans, i tried to write it so it was useful for anyone still technically, and i hope i at least did a decent job on that, regardless of otherwise overall thoughts on it.
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>>3616960
>>3616967
I like it. Superior defensive options to Sui Tormentis, which feels a bit odd, but since those defenses are static I think it's fine. Abilities are good, as you said most useful to an Expressionist Flesh Artisan but still applicable for anyone who can do things to you with a touch. My one change would be to change the look of the material a bit. Keep it having its mass, but appear lighter and more airy. A less weathered surface, and have a thinner, denser material (maybe with it actively moving to preserve the illusion it's more affected by wind or body movements than it is), so that it's more of a surprise when it smacks someone and it actually hurts. That's half the fun of the idea.

Also, just as a pedant, I feel like I need to point out that togas aren't appropriate for a woman of Julia's age. By this point in her life she really should be wearing a stola, she brings shame on her gens by dressing that way and most Romans would assume she's a prostitute. But what is she going to do? She's not married yet. Come on, Dorian. If you like it then you need to put a limbus on it. No, I'm joking, take it at your own pace and don't feel like I'm pressuring you into anything. You are the cutest couple, make this work.
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>>3617115
eh, the Toga thing was more of just what your dea brought to mind, aka, a large swath of cloth wrapped around someone as clothing. i otherwise had no idea thats what it would mean in roman culture.

otherwise, i can see the point i guess on it looking a bit thinner, but Leather isnt really...weathered. it can look quite nice actually.
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>>3617115
>>3616960
I like it, but instead of a Toga, why not a Wuxia hanfu with lots of flowing sleeves, different fabrics and very nice colors like pic related? Julia gets to look fancy, kick ass, and still make Dorian hot and bothered looking at her.
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>>3617152
i like it, though the Toga fits the idea of covering the body in many layers a bit more.
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>>3617147
Oh, yeah, leather can be quite nice. I don't know, I think it's just the description of it as a hunk of skin that gave the impression that it's got an inelegant look. Also, the use of the word "lathered", that made me think "weathered". But okay, so long as it's still an elegant look for an elegant.

>>3617152
That was actually the original inspiration for the idea that I proposed, yeah, those wuxia heroines who somehow exert great force with a sweep of their sleeve. But I'm kind of liking the Roman look, for its associations with classical sculpture. We can decide when we actually get around to making it for her, whether we want to go Roman or Chinese. If we do go Chinese, though, the cocoon function would make a lot of sense. She'd be wearing a silk cocoon.
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>>3617167
>>3617164
To be honest, when I look at togas and compare it to Wuxia Hanfu, The Togas just look bland and unappealing. And when you think about it IC, Julia and Dorian are Artists.

I vote Chinese.
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>>3617167
typo, was meant to say 'leathered', thats my bad.

>>3617192
i mean, you say that, but those look pretty nifty to me.
also it would be Rath making it, so, well, yeah.
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>>3617211
>also it would be Rath making it, so, well, yeah.
Which actually probably is a point in favor of the Chinese look. Rath's a closet nerd, she'd enjoy dressing her friend up in wuxia cosplay.
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>>3617234
except Rath is a military junkie, and nothings more militaristic than the romans.
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>>3617241
Maybe. We should give Julia some laurels, then, if we do go for the Roman look.
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>>3617255
i mean, im fine with different looks, my only issue with the Chinese one was it looked way too thin for what i wanted.
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>>3617211
You say it's Rath making it, but the Majority of the Bio-cost will come from the Flesh Artisan Class. And it's apparent in the functions that it's tailored for a specific Flesh Artisan in mind. Not to mention, If Julia's going to wear it, she's probably going to make it suit her and Dorian's patrician tastes.

>>3617241
How about a compromise? The CUTIS TRACTUS Armor has a passive function that allows it to shift between fashion styles depending on the situation.
>Out of Combat: Roman Toga
>Preparing for Combat/In-Combat: Chinese Wuxia hanfu robes.
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>>3617261
We can always tailor the thickness of the robe layers. Some wuxia costumes look thick with many thin layers.
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>>3617265
>How about a compromise? The CUTIS TRACTUS Armor has a passive function that allows it to shift between fashion styles depending on the situation.
Or just shifting in general, so it can take on many different looks. It's the last outfit Julia will ever need.

>>3617279
Yeah, I think some traditional Chinese outfits weigh as much as thirty kilograms, they're actually pretty heavy.
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>>3617265
doesn't matter where the biomass comes from, its just raw materials. plus, remember, Rath likes forging the most, hence why we gave her the ability thats tailor made for her to be our forge mistress?

>>3617279
>>3617290
>>3617265
the toga would make more sense for combat as its thicker.

i mean, otherwise, its basically just one gigantic long piece of leather, i suppose she can wrap it around herself however she wants. Relics tend to be pretty static overall so i dont think form shifting makes sense.
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>>3617298
>On top of giving the wearer armor equivalent to 200% extra Bio, this new layer of skin directly jacks into the wearers spine, giving them unprecedented control over the flesh toga, as if it were an extension of themselves.

>Relics tend to be pretty static overall so i dont think form shifting makes sense.

I think that the Spinal interface gives Julia lots of leeway on dictating the form the Relic takes as a mundane utility. Why make it a static toga when you've given a Flesh Artisan the ultimate Tailoring Cloth Armor that can be used for Fashion shows?
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>>3617313
because Relics are almost always static? that seems to be one of their traits is that they are not as outright moldable as daughters or their abilities? and i like actually having SOME limits and hard coded traits to certain things to stick to, makes things feel more real and engaging if everything isnt basically flesh playdough.
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>>3617322
Not as malleable, but still malleable. For example, the Contender. It turns from gun to sword. And those are rigid structures, I think that something with cloth-like flexibility would probably be able to adjust its shape into plenty of forms. It's not full-on shapeshifting, it's just rearranging layers and folds.
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>>3617337
the contender is honestly a horrible example as its almost not a relic its so much more advanced than even T5 Relics. i mean, its almost closer to a Daughter than a Relic in some ways.
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>>3617322
>>3617298
I always thought the relic was a Series of multi-Layered Onion Skin that moulds together and separates itself into multi-layers of varying thickness according to the wearer's will. That's how it could wrap, Coccoon, and strangle enemies in numerous strips of prehensile cloth. The Toga look just makes me imagine it as a single layered giant leather poncho as thick as a strip of bacon. Of Course, it's gonna look like a Toga when Rath crafts the relic, but Julia's the one that decides the fashion style when she wears it.

Anyways. We can debate all the time about the fashion style this relic will take when it comes out of the Forge, but we're putting the cart before the horse here.

>Tindalian DaggerFlute: An ornate Flute Dagger covered in an inlay of Eldritch Emeralds and Tindalian fur. The Dagger blade has the shape of a Tindalos head. A subtle veiled sheath is included in the set. An Exclusive weapon relic crafted in honor of the Original Skintalkers of the Crucible. On top of giving a vulnerable skintalker a direct means of fighting, the DaggerFlute provides several crucial functions that elevate the wielder’s combat potential.

>First, Skintalkers who wield this relic automatically gain Dagger Mastery as a passive and have their Skin Talking sphere of influence Doubled in size and reach. Spells Cast have their duration effects last twice as long. (lvl 1)

>Second, when a skintalker casts a Lexicon Spell, the spell is encrypted by the dagger and comes out as an Indecipherable Garbled Howl to all other skintalkers except the wielder. (lvl 2)

>Third, the skintalker may imbue a spell into the dagger and give it a spellblade effect. The Imbued spell can be either: released as an on-hit exotic effect (depending on the spell), Stored for later use and cast as a channeled normal spell for 1 Act, or cancelled and refunded for 30% of spell’s Bio cost. (lvl 3)

>Fourth, the wielder can spend 1 Act and 70% Bio to use the same Teleporting Technique as a Tindalos and directly choose where they can teleport (Can teleport as far as Wielder’s maximum movement range). (lvl 4)

>Finally, once per combat (or once per vein for the sake of game balance) At the cost of (3/4/5) ACTs and a blood price of 100/200/400% HP, the user can play a song that summons an Allied (True/Greater/Ancient) Tindalos Hound to the field. (lvl 5)

Addendum: The Remembrance Whistle can be sacrificed as a crafting ingredient and as down-payment for the Bio-cost.
This relic I reckon is equivalent to a High Tier 3 weapon relic that edges into Tier 4 due to its capstone upgrade. Thoughts?
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>>3617339
Okay, then, how about how Sui Tormentis can adjust its plates to fit any wearer? Or how Arma Ashuran grows up the user's arms? There's precedent for even our lesser Relics being malleable. Not extremely so, but when we're talking about what amounts to a piece of cloth whose function is to be under the wearer's mental control folding and adjusting itself to take on new looks, I don't think that's out of the question.

Speaking of Relics, I was looking at the Relics page and noticed this about the Ascendant's Crown
>The final step of Charon's plan to disseminate and strengthen the Ascendant Disciples' distinctive Halos, this Relic allows you to combine a number of leveled Halos in the Crown's seven sockets, restoring the Halo to its former glory (and in some cases surpassing it, depending on the skills of the original wearer) while granting the Crown of Lords a unique effect

What's the "restore to former glory" part do? Are the Halos we have damaged in some way, not operating properly?
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>>3617351
"Restored to its Former glory" is just a metaphor for making the Crown as powerful as it was back in the Hexxane Crucible.
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>>3617348
Gah, I also meant to link >>3617351 to the discussion as well.
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>>3617351
>>3617348
i mean, its one thing to shift to the wearers size, its another to basically be playdough, which i dont like. i think ill keep it as it is.
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>>3617348
I can't see a combination dagger/flute and not think of the Green Ranger. "I need Tindalos power!" That absolutely needs to be said upon summoning a Tindalos. But it's good. Should probably require a donation of biomass from a Tindalos to make, though, so we'd have to get Ringo's help. As for tier, I'm thinking Tier 4, because while not game-breaking it does give abilities that a Daughter normally would not have access to.

>>3617356
Sure. But what does that actually mean? It can't be that it enhances the skill level, or else the level of the Halos used in the Crown wouldn't matter. Maybe the Ascendants had different, more powerful skills accompanying their Halos, and we've got a downgraded version?

>>3617365
Less playdough, more tailoring. I think it makes perfect sense for it to be able to adjust its look. But you do you. Just don't be surprised if, when the time to craft it comes around, people vote for "that thing WorkAnon said, but with a different look".
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>>3617372
sure, vote against the point, idea, and integrity of the relic.
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>>3617383
It's an aesthetic, dude. It's a neat one, but it's not required for the Relic to work. Any set of flowing robes would function equally well for the concept. Some people are going to prefer a different style, that's all I'm saying.
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>>3617372
>I can't see a combination dagger/flute and not think of the Green Ranger. "I need Tindalos power!"
That's exactly what I had in mind when I was making it. In all honesty it's a weapon relic made for Amara, a sword's out of the question, guns are too. Which leaves me the small weapons like knives and daggers to fit Amara's smol size, the second criteria was finding a function to go with the weapon design that amplifies her core ability without overshadowing it.
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>>3617389
eh, you didn't see me saying the other guy had to change the look of his, only that i didn't like, but he could have his idea look like he wanted.
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>>3617389
Again. Cart before the horse (or counting chickens before they hatch). I'm sure Bhop will notice the fierce fashion debate we're having and have it actually play it out IC with the tiebreaker be either Julia IC (aka Bhop) or Shu (us anons), Or make a ruling.

>>3617394
Haven't heard input from you about the Tindalian DaggerFlute, any thoughts, concerns, or honest criticism?.
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>>3617394
Look, I'm not saying you have to change it. I'm saying that some people may vote for a different aesthetic for it, that's all. You are of course perfectly entitled to vote for the aesthetic you desire. But I can easily see some people, such as >>3617390 who like it on a mechanical basis but would prefer a different look, and so will vote for something with that look but that keeps the underlying mechanics of your design intact.
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>>3617409
>>3617348
i think its kinda like the Armor earlier, in that it may be doing a bit too many things, when it could work better focusing on making 1-3 of them better instead. some of them feel kinda odd for a dagger to give, like garbling the words.

for the teleportation maybe teleport to a place you have stabbed before, with X number of Locations able to be stored? or wait, the Tindalos Teleportation already has pretty hard coded limitation right? its more like a Step backwards in time right? so maybe that is a good enough limit.

but otherwise, no idea on it is bad, not at all, all of them are neat, i just dont know if they all need to be on a single relic or a dagger.

>>3617413
and i guess i personally think thats kinda a dick move to the designer.
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>>3617425
>and i guess i personally think thats kinda a dick move to the designer.
And I guess I personally think it's kind of a dick move for the designer to say that nobody can ever use this concept unless it's exactly the way they wanted to use it. We either make it a toga or we don't get to make this armor for Julia at all, is what you're saying. We can't even compromise with things like "the outfit is adjustable, and can be worn in many different fashions", because that strains your sense of disbelief too much. Okay, fine. I'll design my own robe armor for Julia, then. With blackjack and hookers!
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>>3617425
The Tindalos Teleportation is the "Step backwards in time", gimmick.

As for why it's all on a single relic/dagger, I'm trying to get a feel of what makes a weapon Relic a Tier 4 relic.
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>>3617442
not what i was saying at all, sure we can use the design and if thats how its voted whatever, i was saying rubbing it in my face that what id prefer isnt going to happen and making it sound like your trying to mock me by doing so is a dick move, you cunt. i dont care that much how it looks, i was giving my opinion, and even more than once said 'sure its a long piece of cloth she can set it up how she wants' but sure if it means you can be a dick you can only read the parts that you want.

>>3617444
we may just have to wait for BHOP to reveal more Tier 4s to get an actual picture. like i said the Goregrowth Box and him saying its in line with the way other Tier 4s work is the only hints given.
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>>3617455
okay. I understand your opinion now.
>>3617442
Lets drop the fashion debate. Everyone's given their honest opinions and we shouldn't go to war over something so inane and small.
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>>3617467
>>3617444
oh, my bad, i overlooked you said 'weapon relic', not just 'relic'
yeah a weapon relic would probably have different criteria for being T4 than a standard one....or maybe not? i guess you could argue you can have 'pure combat' effects that still fall in line with what we think T4 and 5 do uniquely. though what would make a weapon a T5 im not sure we ever want to encounter, as i have a feeling it wouldn't be in our hands. well, unless the Contender counts.
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>>3617455
No one's mocking you, asshole. Well, okay, I am now, but only after I became really frustrated with how defensive you were being. You made a token concession and then spent the rest of the conversation trying to poke holes in the idea, like it was some great offense that other people might have a different opinion than you. You do this so often, you know that? You're a pretty nice guy most of the time, but sometimes you get hung up on some idea and refuse to let it go. It's either your way or nothing, and any disagreement is therefore an attack on you. I know I'm not blameless in this, I should really try to get less frustrated with you when you do this, but I'm really getting sick of the passive-aggression.
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>>3617492
nah, fuck you ya damn cunt. yeah, im stubborn, but i make concessions all the damn time and shut my yap and move on when outvoted unless its with cuntbags like you who refuse to let someone else have a different opinion. guess what? i enjoy discussion and arguments both. im willing to talk any point to death because its what i enjoy, talking out and into any and all avenues of a point. you want this argument? we can have it, wont make a difference to me in the end, your the one who crossed the line and im simply willing to dish anything given back, its actually outright enjoyable.

i dont take anything as a personal attack until specifically people like you wont just let things go or cherrypick specific points to try and grind my gears, im just more than wiling to have the argument if for some reason thats what you want. i simply had a different opinion and liked my original idea more, oh dear fucking god what an offense that is to your sensibilities that you cant just agree to disagree but have to try and make it a big point its not gonna happen like that, as if theres any reason to say that. yeah no shit if theres a disagreement its gonna come down to a vote or something, dont have to be an asshole about it.

you say i act like it has to be my way or no way but i have not once seen you take anyone elses but you own with any merit whenever you get your own idea. least im actually willing to discuss damn points, you just hand wave others off like they have no reasons for coming to the conclusion they did. work on your own damn issues instead of thinking you have any merit to stand on flinging shit at others, least i actually admit im stubborn as hell and probably a a fault am willing to continue any conversation, maybe look at your own cuntness for once.
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>>3617492
>>3617503
Both of you. please. drop. this. matter.

To think we three were doing so well...in trying to keep it civil.
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>>3617506
it usually works better to try putting forth another topic to pull conversation in another direction from my own experiences with these silly situations.
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>>3617506
Yeah, that would be for the best. Like I said, I think he's a decent chap most of the time. I just get really frustrated with his attitude occasionally. But give us some time to cool down from this and I'll probably be liking him again.

>>3617527
Sure. So, new topic: Destroying the Corpse. How do we want to do this? I'm tempted to just have Bella swamp the crypt with acid, but that's probably too unreliable.
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>>3617527
So... what's the plan forward? I'm beginning to nod off, but I know we have loose ends to tie up after we somehow stop Isabelle and Mother. My work schedule this week is looking very busy. and The next vein's gonna open up on Tuesday or Wednesday.

Loose ends of Note:
>purge Gamma's BlackBox Relic of the Phantasmal Conduit of Dr. West before handing it back to Francine.
>help the Midnight Crew, Amara, and Dorian mentally recover from fighting the Hexxane Statues
>Journals to Read, Relics to Craft, Levels to Consume, destress and debrief each other and everyone.

>>3617530
It would be, but we could contain the Acid with Terraforming and the Earthen Mind Augment. The other issue is that Bella's Acid deals friendly fire for those who aren't immune to Acid.

Another Factor is that Gina, Kosi, Meg, and Eloise play by Dreamscape Rules. If Isabelle kills them, we lose them forever.

So our win Condition is set as this:
>Stall Isabelle
>Steal or Destroy the Corpse
>Steal or Destroy the Relic

Mother and Isabelle's Win Condition is this:
>Activate the Relic
>Get to the Corpse.
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>>3617530
i feel like having Rath hug it would be a good, if not silly, way to actually very effectively do it, as she could then defend the process or run away with it without us having to then later also figure out how to destroy it. that is, unless the corpse has high elemental resistances, then we might just have to have Rath and Shu team up to chop it to bits and quickly consume it, or as a last ditch effort, we could set up a shot with November and Autumn it, but then we wouldn't be able to recover either Forge core, but still better than having Mothers plan succeed.

another odd method could be our team teaming up to consume the corpse, but setting that up so we can do it quickly enough might just not be possible....well maybe with the dream daughters, but still difficult. the most likely option if it has no Elemental resistances is probably to have Rath and Shu, and i guess Bella too, team up to bombard it with Boils and Banelings...and stomach acid constructs.

With elemental resistances, i actually do think consuming it is probably our only real bet, unless we use Autumn.

also, god i hope im wrong, but....what if we are thinking about this wrong a bit? not sure exact details on how but....Julia pointed out its very possible we are inside a gigantic body...what if the 'corpse' Mother was talking about isnt as...small, as we expect?

>>3617544
dont forget we STILL have those two relics we need to either dismantle or free the Daughter inside from their torture, so we need to find a Phantasmal Daughter with Dream based Core, or get our own somehow.

but yes, i agree with that list, just not sure we can really know exactly what will happen after this...
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>>3617548
That would make sense. In that case, our win condition has changed from destroying the corpse to a massive game of Keep-away/American Football where we have to destroy the Mind Transfer Relic before Isabelle gets a Touchdown.
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>>3617544
>So... what's the plan forward? I'm beginning to nod off, but I know we have loose ends to tie up after we somehow stop Isabelle and Mother. My work schedule this week is looking very busy. and The next vein's gonna open up on Tuesday or Wednesday.
I don't think we have Gamma's beam-focuser, pretty sure Francine took that with her to have a Phantasmal Conduit she knows cleanse it. Francine did ask our help in destroying all of West's proxies, though, including herself. Not sure if we can trust her enough to go for it. I think she's sincere, but that's not the same as being trustworthy. Hard to trust forks of evil mad scientists, you never know if there are secret protocols installed in them.

>It would be, but we could contain the Acid with Terraforming and the Earthen Mind Augment. The other issue is that Bella's Acid deals friendly fire for those who aren't immune to Acid.
Yeah, that's my main worry, that if it doesn't work we then have an arena full of acid that our armor only gives glancing protecting from. Splashes won't hurt, getting immersed will. Not for Shu, she's immune, but for everyone else.

>Another Factor is that Gina, Kosi, Meg, and Eloise play by Dreamscape Rules. If Isabelle kills them, we lose them forever.
If I remember right they actually get a saving throw, but yeah. Don't want to chance it. They need to hang back.

>>3617548
Well, Rath does have Burrowing Blasts, so her fire should still do some damage to the Corpse. So burning it is worth a shot. The Amaras planting Boil charges, too, that might work. Mechanical damage is our fall back if that fails, though, you're right on that. Maybe the Fear To Tread blender again?

>also, god i hope im wrong, but....what if we are thinking about this wrong a bit? not sure exact details on how but....Julia pointed out its very possible we are inside a gigantic body...what if the 'corpse' Mother was talking about isnt as...small, as we expect?
I think Julia was implying that the body we were within was the Favored Daughter. But she could be wrong, yeah. In which case it wouldn't be a corpse but a...brain, I guess? Since there's a specific spot B'Ni has to go to to jack in. Which would make for a much larger target, but also a more durable one. Yeah, would definitely need the Autumn Protocol, then.

>dont forget we STILL have those two relics we need to either dismantle or free the Daughter inside from their torture, so we need to find a Phantasmal Daughter with Dream based Core, or get our own somehow.
Oh, yeah, we still haven't fixed that, have we? Crap. And we don't have any of the Dream Daughter-manipulating Conduit powers, just the clone and emotion powers. Dang. Well, here's hoping we find someone friendly to perform that function for us, so we don't have to hunt down another skill to put points into.
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>>3617562
>>3617562
>I don't think we have Gamma's beam-focuser, pretty sure Francine took that with her to have a Phantasmal Conduit she knows cleanse it.
Source: Vein #23
>Withdrawing your jack you step away, Francine slowly rising from the ground and realizing what she held in her hands is no longer there. She turns to you, spying the ionic device in your grasp, your gun still held taught at your side.

>"Its for your safety." You announce, watching her expression closely. "West keeps Conduit copies of herself inside the relics she makes. You purging this relic yourself would only rouse suspicion of your involvement and your eventual death by 'your' fellow proxies. You can process the trapped daughter inside after I've taken care of the Conduit West copy. Understood?"

>"...That's fair." She relents with a curt nod and a small pang of appreciation across the empathic channel. "When you do, I'll be with the Disassociated Ones. I'll await your arrival with the Relic, then."
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>>3617570
Huh, could have sworn we left it with her. Well, darn. Now that's three Relics we have to cleanse. And no Gina with us with her higher-level Neuromancy and Halo skills to handle it for us. Okay, I guess we have to put our next level-ups into those skills, then? Francine's on a short time table herself, the Disassociated are leaving soon.
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>>3617576
We have Gina here right now. As a Phantom Dream Daughter. She could spend a couple of rounds doing the exorcism.
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>>3617585
maybe but i mean, priorities. we can find another way to purge it once this ordeal is over. just add it the mile long list of things we need to do.

>>3617562
the fear of tread blender full of boil fire then?

and like i said, im hoping i am wrong but...i wouldn't put it past mother to try hijacking the new body. speaking of that, this fucking body is absolutely MASSIVE. and mother was a favored Daughter. is she actually a goddamned giant up on the cord? whats the point of that? shes not allowed to leave and is supposed to willingly hand over power to whoever reaches her, why would the crucible make Mothers so gigantic?
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>>3617585
I think that if we get the chance to, it would also be redundant, wouldn't it? We don't have time to do it now, so it would have to be after the fight. But if it comes after the fight, Gina would only still be around if B'Ni doesn't manage to escape. And if B'Ni doesn't manage to escape, we can get Gina back for good by pulling her into our head and then using the Engine. I was assuming for the worst case scenario, that B'Ni manages to escape because taking alive someone with seven bodies and super-speed is really hard. But yeah, let's hope we can resolve this "B'Ni is holding Gina's brain hostage" plot here and now, so we don't have to go chasing after her again.

>>3617589
>the fear of tread blender full of boil fire then?
Could work, certainly. Terraform a blender, set it spinning, and toss in a bunch of Boils for good measure. Though it might be inefficient, if we get a hold of the corpse long enough to

>and like i said, im hoping i am wrong but...i wouldn't put it past mother to try hijacking the new body.
Now wouldn't that be a trip? Mother never meant to possess B'Ni, she was trying to bypass the competition altogether and go straight to occupying the Favored Daughter. I don't think that's what's going on, probably would take more than one Relic (even a really strong high-level one) to do that, but I wouldn't put it past Mother to do it if she could.

>speaking of that, this fucking body is absolutely MASSIVE. and mother was a favored Daughter. is she actually a goddamned giant up on the cord? whats the point of that? shes not allowed to leave and is supposed to willingly hand over power to whoever reaches her, why would the crucible make Mothers so gigantic?
I might be wrong, but isn't the idea that it's technically an entire new Crucible? That it's not just a housing for the new Mother, but all the systems needed to run the Crucible, and that the old ones are then recycled for biomass. Like the phoenix metaphor we've made before, continuity retained across a series of deaths and rebirths rather than a single immortal entity.
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>>3617606
i dont think so. even though a football field sized eye is massive, its not planet eating massive. it also has hinted that Mothers do not really pilot the crucible to its new location, but that wouldn't make sense if they literally WERE the crucible. also kinda feels like it would be odd for them to have such little power if thats how it worked.
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>>3617613
Maybe. But Karma talked about eggs hatching and a cycle of corrupted life when discussing the Favored Daughter, which implies to me that it's a phoenix sort of thing. I could be wrong. But I don't think that the Favored Daughter being a whole new Crucible would necessarily mean that the new Mother would have a lot of control over it. Depends on how it's partitioned, how the parts of it containing her mind are connected to the rest. We'll probably have a better understanding of the Crucible's architecture after we read Mother's journal, we'll be able to say then.
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>>3617630
>>3617613
We don't have to to and kill Isabelle, our entire party (dream daughters not withstanding) is in Tier 1 Stealth (the amara clones are in Tier 2 Stealth). We can simply pickpocket Isabelle while she's completely swamped and distracted.
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>>3617637
if Mother and Isabelle haven't found a way to negate that from being an issue, ill actually be really upset.

also what of what we were saying made you think we were trying to kill Isabelle?
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>>3617637
I think that ist the Problem, she is swamped. She will be in constant motion never really stopping so getting Amara or anyone Close enough would be extremely difficult If Not impossible
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>>3617637
Sure. I definitely want to try that. But B'Ni's a wily one, she might notice us through our stealth, and then the fight descends into a deadly game of keep-away. Us trying to kill the body holding the Relic faster than it can pass it off to another body.

>>3617642
This is also a concern. Just identifying which is the right body and then getting to it in the middle of a big scrum is going to be difficult.
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>>3617647
She probably keeps the Relic on her Main Body. As far as i Understand her Power is that she can not Transfer her conciousness to a Clone body so ist makes little sense for her to give it to a Clone. If her Main Body can not die as it would be Game Over for her anyway so she looses nothing by keeping it in her Main body
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(Gentlemen, after taking a long, hard look at this upcoming week, I believe it is in the best interest of the Quest to wait to open the 25th Vein until exactly one week from today, on July 8th at 9:00. Trying to run the Vein this week would only serve to pull me in too many directions at once given my personal and professional obligations, and neither you, my work, nor my personal life deserve that when I want to give my all to each one of them. I hope this doesn't come as too much of a disappointment, but the silver lining is that this will give me the time I need to fluff up the additional character sheets and play a bit of catch up on balancing, as well. I'll be monitoring the thread for your questions and comments, and I'll also be active on Twitter as well.)

(Thank you so much for your support, participation, enthusiasm, and courtesy, and I look forward for the Vein to come.)
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>>3618075
A wise decision bhop.
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>>3618075
Ooph, sorry to hear that, BHOP. I hope things don't get too hectic for you. Take all the time you need. See you in a week.
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>>3618075
Its alright with me gives me more time to work on relics and think about the implications of what happened
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>>3618179
>>3618156
We also need a very comprehensive battle plan to fight Isabelle. If anything the battle is shaping up to be a bloody game of Rugby/American Football.
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>>3618182
Yeah, that's not a terrible point of comparison. We don't need to kill B'Ni, we just need to get the ball away from her. I'm fond of the idea of mobility kills, for that reason. We don't need to destroy B'Ni's bodies, we just need to incapacitate them. B'Ni could dissolve them herself to free up slots, but that would start wearing on her Bio reserves after a few bodies. And we just need to delay her long enough to get the Relic to Julia and have her start eating it.
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>>3618223
Well we probably only need to have Julia take a single bite out of it , if it is a brain like Amras description implied, that thing is probably ludicrously complex and pretty prone to damage. Brains are pretty squishy unless they are made of Rockcandy then she would have trouble eating it and would probably bite her teeth out.

If all else is lost could we send in Amara clones to each of Isabelles clones(on ehas to be the real one) and try a skintalker spell(basicly using them as walking bombs ) to summon even more Geister toIsabelles Locations and hope Isabelle gets swept up by them and either has to retreat giving us more time, forcing her to run for her life without he relic(ideal in my opinion if she loses it here no one will ever find it), or kill her outright

>>3618182
I also tried my hand at creating a medium Tier Weapon:
>>THE CONQUERERS GLAIVE; A finely crafted Calcite blade polished to a golden finish at the end of a close to 2 meter long pole, wrapped in rough scaley leather. Meant to be wielded in two hands to inflict maximum carnage against the enemys of its wielder be they many or few.
>Each Scale of this Glaive is a Blade in its own right being just as sharp as the main blade of the Glaive. Being an empathic weapon it can pick up on the emotions of its user and will react accordingly giving of a comforting hum to help calm it owner, flare its scales if its user feels threatened or scared.
>A glorious Army sharpens its claws and emerges victorious. To celebrate a glorious Army raises a thousand claws towards the Sun. With raised claws a shining army marches Home, the Sun at its back. Lets drown the World in Red and Gold shall we.


>(Lv.1) The Glaive can be used either for wide sweeping strikes or powerful thrusts. The Swipes of the Glaive deal damage based upon twice the Strength and penetrates armor based upon the Bearers regular Strength. If used for an Attack it may attack any enemy within the same movement zone as the User.
>The Damage of the Thrusts is based upon twice the Accuracy of the User and its Armor penetration is based upon the regular Strength of the User.

>The Weapon can be used to block incoming attacks and against melee attacks the user may expend 60% BIO to reduce damage taken by halve or downgrade a critical hit into a normal hit(ignoring armor penetration) and deal damage to the Attacker equal to the amount of damage blocked, as the Scales flare out to cut deep into the offending party.
>The Armor penetration for this retaliation is based upon the Users regular Strength.
(Calcite +80%, Fibromancer +60%, Phantasmal Conduit +60%)

(continued)
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>>3618326
>(Lv.2) By increasing the already formidable sharpness of the blade and scales the weapon can now cut absolutely horrific wounds that bleed badly and heal even worse by leaving razorsharp scalesheddings in the Wound
>The Damage Scaling of the Weapon is increased to slashing attacks now dealing damage based upon two and a half times the Users Strength Damage and penetrating armor based upon twice the Users Strenght.
>The Thrust Attack now deals damage based upon three times the Users Accuracy and penetrates Armor based upon two and a half times the Users Strength.
>After the User blocked an incoming melee attack they may expend an additional 40% BIO to ensnared their attacker in a sudden explosion of rushing slaces and razorsharp wires. An enemy ensnared by this retaliation immediatly has to stop moving to free themselves from the grapple(unless they are liquid, liquid daughters can move on as normal).
>Each time an enemy tries to escape the grapple by struggeling they take damage based upon their strength as the wires and scales dig into their body. They are also inflicted with asingle Stacko of the "Profuse Bleeding" ailment
(Base Cost+ Calcite +60%, Fibromancer +70%, Phantasmal Conduit +70%)

>(Lv.3)Developing a form of semi sentient conciousness, a fondness for its User and a form of limited telepathy has made this weapon more adapt at defending its user and opened new avenues of attack
>The Semi Sentient Nature and it sunderstanding of its masters intentions reduces the BIO Cost of the Parry by half so that the user may choose to spend 30% parrying a blow to half damage and expend 20% Bio afterwards to grapple the Attacker in a razor sharp net.
>The User may now choose to expend 5% BIO upon scoring a hit to inflict a single stack of "Profuse Bleeding" with a chance of 50% and a 1% chance to inflict two stacks instead of one with one attack.
(Lv2 Cost + Calcite +60%, Fibromancer +70%, Phantasmal Conduit +70%)

Profuse Bleeding: The Victims HEALTH Regen is reduced by a tenth of their max HEALTH Regen for each stack of profuse Bleeding. If the Health Regen turns into the negatives instead of Healing with their Regen the daughter takes damage equal to their negative Regeneration
The Ailment can be removed by taking an Action that does not carry the Victim further than one movement zone and focuses on regenerating health. This removes up to half the Stacks of profuse Bleeding rounded down but at least one stack each time.
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>>3618326
>Conquerer's glaive
Lu bu or Guan Yu?
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>>3618326
>>3618329
Neat weapon. I like how the parry enhancements make it best for the enemy to stay at a distance from the user, which is half the point of a pole-arm. Cool idea.
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>>3618075
do what you need to do BHOP, hope it goes well for you. kinda makes sense, starting on Tuesday or Wednesday just to have the 4th interrupt things sounded a bit iffy anyways once i thought about it.

>>3618182
i agree but as i think has been stated before part of the issue is we really dont know the exact situation we are going to walk into, so actually getting anything truly concrete down isnt really an option.

>>3618326
for level one, all i can think to say is that in this system im very positive Armor Pen and Crits are different things entirely. not saying it cant stop both or anything only you may want to reword it to take into that into account if it is both, as the way you have it worded there implies Armor Pen is directly part of Critical Hits so it may only be doing one or the other, not both/the one you intended.

for Level 2 grapple escaping is a mechanic tied to being liquid, but isnt always to the same level, so i dont think you need to mention Liquid daughters on the ability, as if they have anti-grapple it will already come into play, but you dont have to disadvantage the weapon either if said liquid ability isnt an outright guarantee they will escape it automatically.

for level 3 all i can think of is bleeding i think is already a background mechanic so it may be better for simplicities sake to use that...albeit while im very positive its been a thing, like alot of things we never actually have been directly told what it is or does i dont think.

really neat weapon though. but i do think im seeing what people mean, kinda feels like if you use that weapon it starts to pull you heavily in the direction of using it over many abilities, and i can see why people are worried/iffy about that.
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>>3618337
Neiher. Are they characters from Chinese history? That part of the world is not really my strong suit

I based it on pic related a weapon from Monster Hunter

>>3618402

Adressing the Level 1 Question
from

>The Weapon can be used to block incoming attacks and against melee attacks the user may expend 60% BIO to reduce damage taken by halve or downgrade a critical hit into a normal hit(ignoring armor penetration) and deal damage to the Attacker equal to the amount of damage blocked, as the Scales flare out to cut deep into the offending party.

Changed to:

>The Weapon can be used to block incoming attacks and against melee attacks the user may expend 60% BIO to reduce damage taken by halve before damagereduction is applied or downgrade a critical hit into a normal hit(therefore taking the full normal damage) and deal damage to the Attacker equal to the amount of damage blocked, as the Scales flare out to cut deep into the offending party.
>The Armor penetration for this retaliation is based upon the Users regular Strength.

I hopefully clarified that part a bit. I just wanted to express that the damage the user would take from a normal hit before armorpenetration and damagereduction came into the equasion was applied to further reduce damage OR the user may cancel out the critical part of a hit but takes full damage before Armorreduction and Penetration are applied


Addressing Level 2
Changed it to
>After the User blocked an incoming melee attack they may expend an additional 40% BIO to ensnare their attacker in a sudden explosion of rushing slaces and razorsharp wires. An enemy ensnared by this retaliation immediatly has to stop moving to free themselves from the grapple

Level 3
I wanted it to be more than just normal bleeding. I wanted to make clear that the wounds caused by this weapon are horrific and will ruin someones life if they are not careful in how they deal with them. Because if they dont deal with the cuts they will bleed to death if enough stacks have been applied


And yes i can see that problem myself. I will still drop it into the DOC so that if we ever want to make it, it will be a possibility
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>>3618491
good changes.
on the level 3 point, fair, but i suppose again it wraps around to for all we know the bleed mechanic is similar enough to that already, it could be entirely different, i think its only come up in a fight once or twice? and also i think near the end of a fight, so whatever effects normal bleeding has i do not think we have properly seen or been told. but fair point, worse case, the bleeding needs to be reworked or doesn't need to be stated, best case it is something new or an upgrade to the base bleeding effect.
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>>3618511
>on the level 3 point, fair, but i suppose again it wraps around to for all we know the bleed mechanic is similar enough to that already, it could be entirely different, i think its only come up in a fight once or twice? and also i think near the end of a fight, so whatever effects normal bleeding has i do not think we have properly seen or been told
Maybe we can come back to it after the next proper fight Dorian has. He's supposed to have a high chance of inflicting Bleed on enemies, but since he got those abilities he's only fought mooks who would go down too fast for that to matter, Nikuzu whose blood was magma and probably worked differently, and B'Ni who blindsided him before he could get a solid hit off. If we get to see Dorian properly use his kit against a peer enemy we should be able to figure out how Bleed is supposed to work from him.
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>>3618075
Hey BHOP since it cost nothing to ask:
How similar/different is the "Profuse Bleeding" Effect the Conquerers Glaive uses to the normal bleed effect?
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>>3618537
(It's very similar, actually. Well done.)
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>>3618550
Similar enough to just write it down as causes bleeding? Or is it still distinctive enough to warrant writing down?
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>>3618530
very true, he should give us alot of insight into that.

>>3618550
speaking of, is Bloody Ripper Level One technically causing bleeding with its 'makes the wound unable to close for the turn' part? or did you deliberately word it differently to imply different effects?

>>3618530
and huh, well that answers that. not an exact description of bleedings effects but close enough to understand. Dorian could be terrifying with that then, and would be pretty good against Health Regen enemies....like Isabelle...hrm.
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>>3618555
(Similar enough to simply write that it causes bleeding. 'Severe' bleeding works a little differently and is especially dangerous.)
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>>3618561
Alright. Thank you very much for the information. That will safe some space when writing it down.
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>>3618558
(It's worded differently becasue, as will become more obvious as it levels up, the Ripper gains significant bonuses to limb severing and inclosed wounds grant bonuses in attempts to remove foes of choice extremities.)
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>>3618558
>Dorian could be terrifying with that then, and would be pretty good against Health Regen enemies....like Isabelle...hrm.
He can also directly reduce an enemy's health regen with Red Death level five, too. I really wish he hadn't been knocked out of the fight early, he would have been great to take down B'Ni. Even with her clones having their own independent health pools now.
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>>3618566
ah, ok neat. not exactly the path i expected Ripper to go down actually but makes sense aswell.

>>3618570
alas, he did what we needed to have him do. shame it knocked him out of combat, but we may not even be this close to our goal if he had not, so he did his job and did it well.
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>>3618578
>alas, he did what we needed to have him do. shame it knocked him out of combat, but we may not even be this close to our goal if he had not, so he did his job and did it well.
True. Closing the gap was the more important part, and that plus him getting away intact is already more than we could reasonably ask for. Dorian did great. Still, it is a shame we won't have him here for the fight, give him proper support and he'd be amazing against B'Ni.
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>>3618566
oh, BHOP, you mentioned balancing, im not expecting you to go into any details, but would it be possible to at least get an idea of what you may be balancing, so we can know what to expect to have to change on our end, or am i misinterpreting what you meant by that?
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>>3618633
(Oh, no worries there. I'm solely balancing enemy abilities for the threats you may face; there will be no adjustment to your powers or Relics as they stand currently.)
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>>3618685
ah, ok thanks, yeah i did misinterpret that then.
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>>3618594
>>3618633
Which Tier would you put CONQUERERS GLAIVE on? my guess would be Tier 3 as the bleeeding seems to be a pretty powerful effect that never really goes out of style as long as we fight enemies made of matter and not ectoplasm and the Parry can also scale pretty hard with its damage reduction or canceling of crits.

I also updated the Description of the RED WAKE a bit to make it more in line with the sinister look it has
>>THE RED WAKE; A Suit made of superheavy and extremely dense plates of grey calcite, linked together by hardened muscle fibers and a luckless generator integrated into its back thruming with the sound of static electricity.
Wearing the Armor the user is bulked out upwards of ten centimeters in every direction and blocking sense of smell as the only thing the user smells is the smell of Ozone mixed with their own smell
Leaving bloody footprints and splatters of blood wherever it treads and trailing blood form the lenses of its helmet makes this armor extremely intimidating, forcing the voice of its user into a perpetual low growl of barely contained agression even through thoughtform communication
Its right shoulder and breastplate display the Coat of Arms of whoever wears the Armor outlined in blood. The oversized Gauntlets of the aromor are studded with spikes off Calcite teeth and can open into maws that latch onto a grappled target to start eating away at them.
The Suit was created by using a staggering amount of calcite Biomass directly harvested from a Calcite Armorer. Using a corrupted Sparagmos Engine, as a catalyst to make the Biomass envelop and compress a electric Generator Daughter to act as an energysource and form a bond of Suffering between her and the Fibromancer/Calcite Armorer, to form the Armor itself.
The Suit is somewhat sentient and jealous and thus will not play nice with any other type of Armor type Relic the Daughter might attempt to use and might refuse to link itself to a user that has such relics equipped at that time
Reactions might be ejection of the Daughter in question, damage to the daughter or relic or outright destruction of the other relic as the Red Wake consumes the Relic to integrate it into itself
The Suit has to be configured to its wielder which takes a forge and at least an hour of time to be effectifely worn afterwards.
During this Process the Daughter looses all sense of touch and will not regain it even if the armor is then configured for someone elses use.
Even without configuration the suit can be worn but will only apply half its buffs and double its negative effects and any of its effect beyond level 1 are suppressed


(continued)
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>>3618754
>(Lv.1)While being worn the Suit grants its wearer a bonus to all strength based attacks and abilites equal to half of the users own strength, a defense Bonus equal to half of the users own Max BIO pool and a penalty to the users movement speed equal to 30% of the users maximum speed
>The User may also set the Armor into overdrive, as a free action at the beginning of any of their acts, granting additional lightning damage to all attacks and dealing lightning damage to any attacker, doubeling its Bonus to strength and BIO Defenses while eliminating the movement penalty for a short while.
>Doing so will damage the Suit and the Daughter inside of it. The Daughter takes 20% of HEALTH and BIO Damage every turn that can not be reduced as the Daughter shares in the Pain of the poor Generatordaughter trapped inside THE RED WAKE and being drained of their power to move this monster of a suit of Armor.
>The Overdrive can be ended as a free action at the end of a round(not the round it was activated). The Armor becomes damaged until repaired and halves all of its positive effects while increasing the penalty to the users movement speed by 30%.
>The Overdrive Feature may not be used when the armor is damaged in this way.
>To repair the armor afterwards requires 50% BIO, half an hour at a forge or in the hands of a skilled Craftsman per round of the Overdrive being active.
>If the User grapples an Opponent or hits them with an unarmed attack they deal piercing damage instead of the normal blunt damage and may deal additional piercing damage equal to half of the damage dealt by the attack already or a quarter of the users strength(whichever is higher)
(A Daughter with a maxed Calcite Armorer Core Ability, a Fibromancer Daughter, a Generator Daughter with electric Powers of at least 10 levels in the relevant skill)

>(Lv.2) The Suit grows lees bulky and more compact its helmet now resembeling that of an ancient paladin with its lenses crackeling with red lightning, it also adapts to the users powerset and relays any effects that require direct skin contact through itself.
>The Armor becomes more bulky as it increases in mass to almost double its weight. Each step sinking deep into the fleshscape further reducing the Movement Speed of the User by 20%
>The Strenght Buff it grants now is increased to doubeling the users original strength and increasing its defensive properties to three times the Users MAX BIO Pool
>In addition the Armor starts to close itself and its wearer off from the World granting the user a small percentage, per turn, chance to just shrug of any Skintalker spells, Neuromancy or Phantasmal Conduit Field effects, positive or negative, based upon the Willpower of the User
>The User may choose to expend half of the Armors current Bio Pool to grow wicked Claws from the tips of their claws, that cracle with barely contained static Fury.
>The Claws deal slashing and lightning Damage based upon the current Biodefensebonus of the Armor
>>
>>3618761
>(Lv.3) Coming to rest resembeling a much bulkier version of its former self now bulking up the wearer to nearly twice their original size and granting them back their sense of touch(as long as they Pilot THE RED WAKE) so they can feeel their prey squirm helplessly as they rip out their guts, pulverize their bodys or strangle them to death.
>To feel them struggle for their life as they try to escape the grip of Death itself.
>The Users strength increases to 5 times the Users original strength and its defense bonus increases to 6 times the Users MAX BIO Pool.
>The User becomes resistant to all negative Skintalker spells, Neuromancy and Phantasmal Field effects and the chance to just shrug of any of the effects positive and negative increases by twice the rate than when it was Level 2
>Also the User increases their resistance to having their concentration disrupted, blinded or deafend as the lenses can cancel out bright flashes and the Armor seal itself to cancel out any loud noises
The User may use the Overdrive Feature one more round without taking damage.(for a total of two rounds)
(Level 2 Cost + a daughter with a maxed out Calcite Armorer Core, may be taken from her using a sparagmos engine)

>Repeat Level 2+
>Requires the Red Wake to be upgraded to Leve 3 and have Tybera installed into it.
>From this point onwards the Red Wake only increases it stats, abilitiees and the stats of its wearer by an exponent corrosponding to the Repeat Level it reaches and then divided by ten.
>On Level 2+ all stats it amplifies are first hit with the Exponent and then multiplied by the normal 4 times multiplier for strength and 5 times for the Biodefenses before being divided by 2.
>Power like that comes at a cost though. As a Base Cost the Cost for the Level 1 Armor will be taken and then applys the same level as being desired as a multiplier for the Cost in Daughter Lives
From the void i come, darkness there and nothing else. To the void i will return and when i do i shall paint the darkness red.- unknown

(continued)
>>
>>3618766
I also updated Tyberias Description a bit and gave her a quote
>>TYBERA; is a semi sentient bioconstruct that was developed to help fight in the Crucible for sometimes even the lonely ones need someone to talk to avoid going mad.
Intelligent enough to hold simple conversations and with unshakeable loyalty towards the one to create her is Tybera most useful when integrated into
She was created by processing a Daughter with Neuromantic and Phantasmal Conduit Abilites (each ability being at least level 10) into a Bioconstruct roughly the size of a fist with the look of a disembodied floating head, always floating around the Shoulder of her User unless they pilot THE RED WAKE

She Levels up by consuming levels during consumption of a daughter or amalgam
>(Lv.1)
The User receives a support system that can be integrated into the Red Wake after it reaches level 2 to support the User in the operation of the armor balancing energy and Biodefenses.
This increases the damage the User is able to increase their claws lightning damage by half of the original damage by spending 25% BIO from their own pool to fuel the Suit.
If the user does not pilot The Red Wake Tybera may watch over them while they sleep and wakes them up if any potential danger arises.

>(Lv.2)
The User may recharge the Armor while in Combat using their own BIO to regenerate its protective properties, additionaly the Armor regenerates 10% Bio per turn as Tybera draws in Biomass from the Surrounding Fleshsscape.
In Addition Tybera helps the User with the processing of informations, reducing reaction times by a bit and warping time inside of dreams to run a bit faster than outside.
(5 Level)
>(Lv.3)
Tybera reaches full sentience/free will and may be used to pilot the Red Wake even without a user inside of it. While piloted in that way all of the Red Wakes Stats are half of what they would be when piloted by the Owner of Tybera.
She can make her own decisions and may even decide to no longer follow her owner if they treated her badly a lot in the past´. If they are on good terms though Tyberea will be a stalwart ally and do anything to protect the things her Owner cared about even if they are not her Owner.
If the User does not have the Red Wake then Tybera will be able to integrate herself into the users nervous system to increase their reaction speed and hand eye coordination considerably. If the User comes into posession of the Red Wake later Tybera can transfer herself from her owners nervous system into the Armor.
She will also speed up time considerably while in the Dreamscape granting her Owner an additionl Act while in a Dreamscape fight.
(25 Level)

Paint the World Red? Nothing easier than that master.- Tybera
>>
>>3618754
year, Tier 3. the bleeding is good but id imagine not the most unique or uncommon effect out there.

>>3618754
as for the RED WAKE, i dont think it would need a Corrupted Engine, Tier 5 Forges already allow one to condense down daughters like that.
>>
>>3618754
Tier Three sounds right, yeah. I think most of our ideas wind up Tier Three.

In regards to the Red Wake, as >>3618789 said it shouldn't take a Corrupted Engine to make this, just a high-Tier Forge. I think you might have gone too far the other way when adjusting the cost, too, it's overly punishing now. Leaving aside the moral issues of using Daughters as crafting materials, spending levels on upgrading a Relic is a much more extreme price than Biomass. The armor is good, but forty levels (and that's just for the base) worth of good? I don't think so. A Daughter would probably be better served just eating that Calcite Armorer, Fibromancer and Generator and using their abilities. If they've got a Corrupted Engine anyway, then they wouldn't even have to start those abilities off at a low level.
>>
>>3618789
>>3618835
Alright i will take this to heart and will sleep a night over your words to try and find a fair balance between cost and power. Maybe i can find one in a weeks time. right now my internet is absolute garbage and giving me lots of trouble so i will sign off for today have a good day anons
>>
>>3618851
Later, anon.
>>
>>3618835
>>3618754
yeah, kinda mulled over the costs a bit, but thats a bit too high. i mean, i get its supposed to be an evil relic so fair game on using one or two Condensed Daughters here and there in it, but it shouldn't be THAT heavy a cost. just getting a daughter with the right core to a level 5 Forge is gonna be a hassle and cost all on its own.

actually, how DOES that work? id imagine they have to be alive, given some of the context clues, so do you just drag a living daughter onto the forage and basically start beating their face in until they take the form you want? thats disturbing...but also kinda metal.

and in an effort to compromise, be less stupidly stubborn, and offer up a olive branch, ive edited the description of Cutis Tractus, in a way that i think offers both sides what they wanted. module clothing without it looking unnatural thin for what the relic is supposed to do and be.

>>3618851
oof, yeah i understand that. take care Anon.
>>
>>3618861
>actually, how DOES that work? id imagine they have to be alive, given some of the context clues, so do you just drag a living daughter onto the forage and basically start beating their face in until they take the form you want? thats disturbing...but also kinda metal.
I've been imagining it as a combination of that and vivisection. Like you cut open the still-living Daughter, pull out all the bits of them that you don't need, then hammer the remainder into form with the Forge.

>and in an effort to compromise, be less stupidly stubborn, and offer up a olive branch

Yeah, I'm sorry about getting into an argument with you last night. I'm on new meds for my kidneys and I'm feeling like crap because of it, been making me irritable lately. That's no excuse, though. So again, I'm sorry.
>>
>>3618896
>I've been imagining it as a combination of that and vivisection. Like you cut open the still-living Daughter, pull out all the bits of them that you don't need, then hammer the remainder into form with the Forge.
i guess it might depend on the relic. biomass is pretty weird afterall. but yeah, it cant be a fun process for the daughter being used. i mean, that was obvious, but still. on that note, i do have to say though, the two Daughter-Relics we have honestly...arent bad at all, but for requiring a Tier 5 Forge and a Condensed Daughter...underwhelming. i guess to a minor degree the relic tiers are categorizations, not just actual power level, so in that regard fair game, but compared to the T5 Relics Mara gave us or even some lower Tier Relics we have forged they really seem like alot of effort for not equal payoff.

thats fine, we both were assholes.
does the actual description changes for Cutis Tractus seem good though?
>>
>>3618922
whoops, that last part was not supposed to be spoilered.
>>
>>3618922
>i guess it might depend on the relic. biomass is pretty weird afterall. but yeah, it cant be a fun process for the daughter being used. i mean, that was obvious, but still. on that note, i do have to say though, the two Daughter-Relics we have honestly...arent bad at all, but for requiring a Tier 5 Forge and a Condensed Daughter...underwhelming. i guess to a minor degree the relic tiers are categorizations, not just actual power level, so in that regard fair game, but compared to the T5 Relics Mara gave us or even some lower Tier Relics we have forged they really seem like alot of effort for not equal payoff.
Yeah, I get what you mean. They're not bad, but they seem kind of weak for the investment that goes into them. Maybe they were just made from some weak Daughters and the quality reflects the materials. Or they were early work of West's, and she's improved on the process since.

>does the actual description changes for Cutis Tractus seem good though?
Yeah, sounds good. I think Julia would look great in it. Though the line between where her skin ends and it begins should make for some interesting confusion on Dorian's part.
>>
>>3619221
(The Spine and Nail are Tier 2 Relics, and are reflective of West's early work and the power of the Daughters that are within them.)
>>
>>3619384
ah, so you can only make Daughter-Relics at Tier 5, but that doesn't mean the relic made will be Tier 5? so whats the benefit of condensing daughters down then? just not having to use your own biomass or health?
>>
>>3619397
(Yes, and a few other tricks that West has discovered about the darker side of the Forging process.)
>>
>>3619397
Which you can already do if they're willing. So I guess it's just a compensation for West not having any collaborators. She has to use a Tier 5 Forge and permanently use up an otherwise-renewable resource because no one wants to be her friend.

>>3619408
Okay, so maybe it's not just because of that. But it is at least in part for that reason, and I find that amusing.
>>
>>3619408
well, she can keep her tricks. or well, she cant, because stop that you bitch, but still.

>>3619435
sadly she actually seems to be able to convince far too many people shes not a threat, or at least a direct one. people get unnerved by her but if i remember even Mara didn't seem to know, or at least didn't tell us, just how vile she was.
>>
>>3619476
>sadly she actually seems to be able to convince far too many people shes not a threat, or at least a direct one. people get unnerved by her but if i remember even Mara didn't seem to know, or at least didn't tell us, just how vile she was.
I think it might be that she's so obviously a threat that people paradoxically don't realize how deep it goes. They see that she's clearly evil, get as far away from that as possible, and so never get a chance to learn about the really heinous stuff. It's only a Fool like Shu who rushes in where the angels fear to tread. Okay, and the Disassociated, they seem to know about West Prime. They're just too far gone to care.
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>>3619492
i can see it, though alot of people still seem to not bar her from places or getting near them.
>>
>>3619492
>>3619534
(That's quite correct, and West 'helps' often and aggressively enough to where most places will tolerate her, if only because of what she can bring to the table. B'ni couldn't get rid of her, and she's certainly not the only individual or organization to attract the dubious attentions of the good Doctor.)
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>>3619572
ah, what short sighted fools. theres a price to pay for accepting the help of someone like her, and sooner or later the debt collectors gonna come for his dues.
>>
Back from work
>>3618491
>Monster Hunter Seregios Insect Glaive.
Oh. Now I understand. You're trying to mimick the Seregios Bleed Debuff mechanic aren't you?
>>3618511
(for those who aren't in the know, the Profuse Bleeding >>3618491 is trying to mimic in the Monster Hunter game, the bleed debuff constantly drains you of your current Hp at a rate proportional to how much you move around. If you sprint, you lose lots of blood, if you walk, you bleed less. You can get rid of the debuff by crouching and focusing your attention to staunch the blood flow but that in and of itself leaves you wide open to a devestating attack. The Debuff basically puts you into a Morton's fork scenario, where either you can flee and lose a bunch of health from running, or you can stop and purge the debuff and risk yourself getting hit by a devastating attack.
>>3619572
Please rate the Tindalian DaggerFlute Relic idea linked here. >>3617348
I'm uncertain of what Tier this weapon relic should be and whether or not it requires exotic crafting materials.
>>
had a dual tech idea. iffy, could use some heavy polish honestly, but i liked the basic idea behind it.

>FIRE FLIES(Shu x Rath, -2% Bio Shu + -1% Health Rath per Construct); combining the immense heat from Raths Ignition, condensed down into a singular point with Shus Subversive Swarmlings, and boosted with a Bishops liquid accelerator, Shu may now conjure up a swarm of bright, burning miniature swarmlings, able to speed off with a loud, deafening pop towards their target, each one impacting like a bullet and injecting liquid fire directly into the targets veins. Each successful injection adds a 1% stacking debuff to the enemy as they fight against the pain of their very veins burning from the inside, aswell as each successful injection building up a 1% stacking Crit Enhancer upon the foe, released in a crescendo of fire the next Critical Hit they take from any Heat or Piercing damage source, the fire in their veins reacting violently to rupture the target, covering them in their own molten blood. If the Stacking modifier reaches a point of 25%, then each turn the unfortunate target must make a Saving throw, and an extra one per stack of 25% past the first, or suffer an automatic critical hit from the fire In their veins, the Fire then bursting forth in such a massive quantity the zone underneath them thus becomes a lava zone for the next three turns. Rath likes to Burn and Shu likes to Swarm, why not do both, together?
>>
>>3620003
Can we try and forge some relics for the Midnight Crew? Any ideas on how to boost their confidence and powerlevel?
>>
>>3620003
I like it, I've been wanting rocket thrust on our swarm for a while now. I've been hoping to get it as an Augment, but this is pretty cool too. Any way to get rocket bees, I'm happy. As for your comments on it needing polish, what does the stacking debuff actually debuff? I figure given the form it takes, crippling pain, it would make sense as accuracy or mobility debuffs. It would also be pretty good mechanically, give them a harder time dodging and fighting back so that we're more likely to score criticals and take advantage of the enhancement.

>>3620052
Well, they ostensibly got a bunch of new Relics from Mother's bunker, but aside from a shiny new ax for Ace we don't know what they picked up. We'll have to talk with them and see what they have before we can figure out what holes need patching. But in general I think they definitely need some way to regenerate Health and Bio, since their Humoral Cores are apparently preventing any of their skills from doing it for them. I think there was an Estus Flask Relic that was proposed for them, that would be very helpful. Other than that, they need better weapons and defenses. They're great once they can ramp up, but until then they're weak. I'm thinking something like the Estus Flask but for offense and defense, one-shot (regenerating between encounters) boosters that raise their stats for a few turns, letting them either be competitive even early in the fights or save them for later once they're amped and do a ton of damage. Nothing fancy, they've got fancy tricks, what they need is baseline enhancement.
>>
>>3620052
wow, my idea is so bad you had to use diversion tactics to avoid giving your opinion? ouch.
im jesting, dont take the above seriously please.

hrm, i mean, Relics would help, but i dont think it would solve their problems. lemme see if i cant break it down...

Ace;
>honestly her build is actually good, both as an individual and for a Team.
>She could use an option that gives her some adaptability though.

Jackie;
>seems to lack an actual proper attack option, relying on her allies to deal the actual damage.
>Needs something so she herself can get into the thick of things in melee, an ability would be preferred so she can use her core on herself.
>Her Core can be used on Enemies, and even be devastating, but its way too hard to time or predict to be her only combat option.
>Maybe a suit of Relic Armor would do her well.

Keane;
>Needs to stand on her own more. nothing wrong with being a healer but without either an absolute defensive option or good offensive counter-attack, she is too big a target and too big a liability.

Quinn;
>Poor girls core is honestly holding her back. she needs to see if Hybridizing it will soften its harsh blow, maybe even with another Humoral Paladin ability to just throw the system for a loop and break its hold on her kit, or Hybridize it to the point of muddling it down to where it just cant do anything really but be a stat block.
>Actually, a strong, reliable Relic weapon and Armor is EXACTLY what she needs, as her Core then wouldn't affect and fuck them over. it would give her a proper, if ironically unadaptable, option until her Core kicks in. would have to be pretty good though, no stock standard Tier 2 relics here, need to be Teir 3 so they work along with her and keep being useful to her.

Everyone;
>they seem to rely way too heavily on constructs. literally nothing wrong with any of their construct abilities, or having them, but they need to use them as an asset, not as they seem to, a main bulk force of their offensive power.

>>3620121
yeah, Concentration, mobility, and reaction time was my main thoughts, as the building pain distracts heavily from these.
>>
>>3620136
Come to think of it, Has jackie ever used her core Humoral Paladin ability on "Herself?" Because from what we've seen it's basically a Nitro Boost that augments all abilities that it affects.

And I agree with much of your points.
Another thing that I would like to add is that much of their team power relies on being together and individually they're pretty fragile due to the Team role specialization they've put themselves in. Another thing is that while their basic kit is good, they need refinement and nudging in order to branch out and find alternate means of fighting solo and still hold together or find an ability path that lets them still function together even if one of them goes down.

>>3620003
In all honesty, Homing Fireflies is a wicked dual-tech. And the price for spawning them is also efficient enough that it might see heavy use. They also make excellent Fireworks/Signal Flares.
>>
>>3620166
>Another thing that I would like to add is that much of their team power relies on being together and individually they're pretty fragile due to the Team role specialization they've put themselves in. Another thing is that while their basic kit is good, they need refinement and nudging in order to branch out and find alternate means of fighting solo and still hold together or find an ability path that lets them still function together even if one of them goes down.
yeah, like i said only Ace has a kit that can really stand on its own at all. in matter of fact, Ace literally is the only one. because thats Aces role. to literally shield all the others so they dont have to take any hits. and we saw how quickly things go south for them when Ace meets her limits.

i think an inverse Leash would do them wonders. kinda is what Keane can do, but the problem with that is Keane has to keep it up, eating up her Acts and leaving her vulnerable. they basically need our teams passive Resilient Spiral but for Health/Bio sharing or something.

and no, Jackie has not used it on herself, but all she has to boost really is the Bat, which is usually not as useful as boosting someone else.
>>
>>3620166
>fireworks.
huh, that brings up a good point...can Rath change the color of her Fire? purely for cosmetic reasons? id imagine it still has to be a natural color fire can be, but still.
>>
>>3620136
>Needs something so she herself can get into the thick of things in melee, an ability would be preferred so she can use her core on herself.
She's supposed to have Fibromancy abilities for enhancing her speed, maybe she could grab some of Vultha's tricks to add to that? Razor wire sweeps and super-speed decapitating lariats. The passive wire field, too, give her some defense in the process. And self-boosting would then let her lash about with a really strong AoE to get people away from her.

>Needs to stand on her own more. nothing wrong with being a healer but without either an absolute defensive option or good offensive counter-attack, she is too big a target and too big a liability.
She really liked the Goddamned Uzi, from what I recall. Let's give her a gun. I'm thinking something modeled after the Contender without the evolving nature. A heavy one-shot pocket pistol, something so that she can hit an enemy that tries to get in close with her really hard before disengaging from the fight.

>Actually, a strong, reliable Relic weapon and Armor is EXACTLY what she needs, as her Core then wouldn't affect and fuck them over. it would give her a proper, if ironically unadaptable, option until her Core kicks in. would have to be pretty good though, no stock standard Tier 2 relics here, need to be Teir 3 so they work along with her and keep being useful to her.
She's got that flexible arms thing going on, maybe spiked bracers? Something to add some impact and pointiness to her whip attacks. As for armor, how about countermeasures over outright damage reduction? Some damage reduction, of course, but a focus on delaying and diverting enemies while she adapts her defenses. Flare launchers, smoke bombs, Phantasmal draining fields, etc.

>yeah, Concentration, mobility, and reaction time was my main thoughts, as the building pain distracts heavily from these.
Oh, concentration, too. Duh, don't know why I didn't think of that. Yeah, that's a good tech, then.
>>
>>3620196
>>3620136
If anything, when we get back to the Dragon's Lair, we should ask them if they want help in refining their character sheets. It wouldn't hurt to give them a second opinion.

And I think once they're able to pull their weight both as individuals and as a equally powerful team, giving them Getter's Gearbox (and Gear Modules) would top off their team setup.
>>
>>3620196
>She's supposed to have Fibromancy abilities for enhancing her speed, maybe she could grab some of Vultha's tricks to add to that? Razor wire sweeps and super-speed decapitating lariats. The passive wire field, too, give her some defense in the process. And self-boosting would then let her lash about with a really strong AoE to get people away from her.
yeah, i can see the Razor Wire working well on her.

>She really liked the Goddamned Uzi, from what I recall. Let's give her a gun. I'm thinking something modeled after the Contender without the evolving nature. A heavy one-shot pocket pistol, something so that she can hit an enemy that tries to get in close with her really hard before disengaging from the fight.
maybe, i can see it being useful, as it also lets her continue to give to the battle even when not herself in danger but...i kinda wanna actually see if we cant scrounge up a level from Amara somewhere to give her Queen. usually, i really dont like giving duplicates, its boring and i like making unique kits, BUT, shes not on our team, and she and Amara seemed to be growing a nice friendship, so it could be a nice representation of said friendship for Amara to do that. granted, its probably gonna becomes a Bio based Mucus field, but i think it'll still keep its founding principles of acting as a deadly counter field, and will help Keane ALOT.

>She's got that flexible arms thing going on, maybe spiked bracers? Something to add some impact and pointiness to her whip attacks. As for armor, how about countermeasures over outright damage reduction? Some damage reduction, of course, but a focus on delaying and diverting enemies while she adapts her defenses. Flare launchers, smoke bombs, Phantasmal draining fields, etc.
eh, i still think a solid singular suit would do her better, less to worry about, but i like the idea of turning her arms into basically flails alot, nice one there. also her Suit can still be based around counter measures mind you, i just dont think she should go for something she has to actively use like smoke bombs, as she may not get the chance.

>>3620217
i mean, their Family Tech was basically a Gearbox light, sorta. vastly different overall yeah, but at its base the same idea. but yes, we should see if they actually want the help, and im all for giving it to them.
>>
>>3620239
>but...i kinda wanna actually see if we cant scrounge up a level from Amara somewhere to give her Queen. usually, i really dont like giving duplicates, its boring and i like making unique kits, BUT, shes not on our team, and she and Amara seemed to be growing a nice friendship, so it could be a nice representation of said friendship for Amara to do that. granted, its probably gonna becomes a Bio based Mucus field, but i think it'll still keep its founding principles of acting as a deadly counter field, and will help Keane ALOT.
I'd be down for giving her Queen Crimson. Or King White, rather, with the shift to phlegmatic. I was actually going to propose that we swap some skills around with the Crew anyway, get them all Neurotic Halos as part of the plan to forge the Neurotic Crown and free Charon. As much as I wish that we'll kill Mother here and free Charon that way, she's probably going to hold on to one last token as a safety net. Whatever skills we give them, I don't think we'll need to cost us anything. The Crew don't appear to have eaten the Phalanges yet, they're too busy healing, so when we get back we can just set aside some of their share to process through us and then give to them with the Sparagmos Engine.

>eh, i still think a solid singular suit would do her better, less to worry about, but i like the idea of turning her arms into basically flails alot, nice one there. also her Suit can still be based around counter measures mind you, i just dont think she should go for something she has to actively use like smoke bombs, as she may not get the chance.
Solid suit with the arms made of individual pieces, then, give her freedom of motion for her whips? As for the countermeasures, we could make them semi-autonomous. Give the suit a nervous system so that it can detect and fire upon enemies automatically. Use empathic field technology so that it can tell friend from foe, so if Jackie is moving suddenly it won't launch a flashbang at her but it would target an Amalgam lunging from hiding.
>>
>>3617348
>>3619749
(The Dagger's an inspired creation, truly. I feel that with its effects, it would be a Tier 4, truth be told. I can already see so many applications for it given words you have yet to find, as well. Nicely done!)
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>>3620239
>>3620281
Keane:
>Needs to stand on her own more. nothing wrong with being a healer but without either an absolute defensive option or good offensive counter-attack, she is too big a target and too big a liability.
>She really liked the Goddamned Uzi, from what I recall. Let's give her a gun. I'm thinking something modeled after the Contender without the evolving nature. A heavy one-shot pocket pistol, something so that she can hit an enemy that tries to get in close with her really hard before disengaging from the fight.
I think I have just the solution for Keane: Splat-guns from Splatoon.
Keane relies on her mucus right? so what if we gave her a relic that allowed her to directly attack her enemies with her constructs? Another thing is that she devotes too much time, energy, and Actions on Micromanaging the party health. If she's going to be viable and attack while managing the team party health, she needs a relic that allows her to do it seamlessly without eating up her actions. A relic that makes her core ability more efficient. Like a Wireless Crimson Cord. That and she needs a Generator Skill that allows her to slap Mucus strands onto her allies in an instant. Silvis's Generator ability would work wonders for Keane.

Jackie:
>seems to lack an actual proper attack option, relying on her allies to deal the actual damage.
As for Jackie. A solution for her would be taking Churem's Core ability. She lacks a proper attack vector and is supposedly a front-line fighter, yet her method of attacking is basically throwing literal Bat-arangs at her target and hope it sticks.

Which leaves Quinn. I think she'll benefit from hybridizing her core ability with something else. Not sure what ability she can Hybridize, but the ramp feature of her Humoral Paladin Core will become subservient to the ability she hybridizes it to, not to mention she needs something substantial (either a weapon relic or a different ability) to help her survive early game and allow her to ramp.

Ace:
Solid fighter all around, but he lacks mobility and needs a ranged option that also allows him to abuse the Tindalos Teleportation swap ability.
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>>3620297
>I think I have just the solution for Keane: Splat-guns from Splatoon.
Yeah, that could work. Let her adjust the mucus so that it's more generally corrosive instead of specifically targeting constructs, so that she can do real damage with it.

>Another thing is that she devotes too much time, energy, and Actions on Micromanaging the party health. If she's going to be viable and attack while managing the team party health, she needs a relic that allows her to do it seamlessly without eating up her actions.
Well, that's exactly what the Spine does, and we just learned that it's only Tier Two. Making it without murdering someone for materials might drive it up to a higher Tier, but we can probably make our own.

>As for Jackie. A solution for her would be taking Churem's Core ability.
Oh, that might work better than the razor wire, actually. Churem had that iaido attack, right? That would go great with Jackie's speed boosts.
>>
>>3620281
>Or King White
Queen White, as it would probably stay female along with her.

>get them all Neurotic Halos as part of the plan to forge the Neurotic Crown and free Charon.
while im for giving them Halos, im...kinda against the Charon plan. its just, way way too unlikely we can even survive getting partially close to her to slap the Crown on her head, its just not a risk i think we can survive right now. Sh fights toe to toe with Mare, Charon is fucking powerful as hell, and we are on her kill list.

>I don't think we'll need to cost us anything.
yeah, i think theres a line between helping them and having them gaining things eat up our own progress. we can copy over abilities to them, let them have first pick, give suggestions, let them use our engine and relics, help them forge new gear but...we still at least need some levels ourselves.

>Solid suit with the arms made of individual pieces, then, give her freedom of motion for her whips? As for the countermeasures, we could make them semi-autonomous. Give the suit a nervous system so that it can detect and fire upon enemies automatically. Use empathic field technology so that it can tell friend from foe, so if Jackie is moving suddenly it won't launch a flashbang at her but it would target an Amalgam lunging from hiding.
something like that could work yeah. plenty of armor types dont have sleeves anyways.
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>>3620297
>Splat Guns
eh, Splat Guns are honestly more of a status effect than anything, or would be, compared to outright damage, which i think she needs more. i cant see them doing anything her constructs cant already do. she needs a good, reliable, plain old damage method, not a gimmick weapon.

>Another thing is that she devotes too much time, energy, and Actions on Micromanaging the party health
i think a Halo actually would help her greatly. also, technically her Constructs can heal, so if they could get a little bit more autonomous that would help her alot.

>Churem's Core ability.
which one was that? i still think she could do best with the Fibromancers Core, out of all of them we saw.

>Quinn Relics
Like we Said, Spiked Fist spheres and some form of reactive armor.

>Quinn Core
yeah, i said, agreed, and still agree her Core should be hybridized to get it under control.

>Solid fighter all around, but he lacks mobility and needs a ranged option that also allows him to abuse the Tindalos Teleportation swap ability.
i disagree actually. her teleport actually means she can do without mobility or a ranged attack, so long as she has an ally. and the thing is, you forget. without an ally her Teleport is literally worthless, so without an ally it isnt a factor at all. the thing is, with her armor and playstyle, she is never going to be fast, though i suppose some form of heavy ranged weapon to force enemies to get close where she excels at would be good yeah. actually, a Have Mistress ability of her own would do wonders to do that. she should use the engine to build her own unique Hive Hybrid from her allies and us. not sure what combo would be good for her though, it would help if we knew what all her allies were based off of.
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>>3620345
>Queen White, as it would probably stay female along with her.
I was just going with her name, honestly.

>while im for giving them Halos, im...kinda against the Charon plan. its just, way way too unlikely we can even survive getting partially close to her to slap the Crown on her head, its just not a risk i think we can survive right now. Sh fights toe to toe with Mare, Charon is fucking powerful as hell, and we are on her kill list.
Oh, it's a long-term plan, we're not going to do it any time soon. Fully agreed, not anything to try until we're much stronger. Which I suppose makes giving them their own Halos now a bit premature, but we know that the Crown gets better with higher-level Halos and the auto-counter feature on the Halos would help the Crew a lot with their own personal survivability. It wouldn't be a terrible idea to get them prepped now.
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>>3620352
Then we can modify the splat-gun Have the splat gun modify the mucus Keane puts in. A solid shell to hold the Mucus payload that infects their bloodstream upon penetration.
A more direct method of sending out her constructs to fight.
A Mucus Shotgun to deal aoe cone damage and cover her enemies in mucus constructs.
A Mucus Roller or a splat brush to spread mucus and act as a melee weapon
A Mucus Rifle for piercing hardened targets.
Anything that allows Keane to deal direct damage with her Mucus Constructs while making the most of her kit.
I know and agree with you that giving Keane a better ability that allows her an avenue of direct damage for her to consume is better in the long run, but at least consider the relic ideas I'm proposing as a temporary substitute that may still be relevant in the long run.
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>>3620378
Instead of firing the mucus directly, she could use it as a propellant. Pressurize it, fire projectiles that way.
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>>3620382
What if we had Keane take Silvis's Generator power and hybridized it? If anything, it weaponizes her mucus at least. I can see Keane throwing Mucus Bombs that both harm enemies and heal allies because it all works through the mucus that's covering the area.

yeah... that's it. Lets make Keane's hp/bio redistribution ability function better through the Mucus better by covering the entire place in mucus!
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>>3620378
eh, fair point, though for the sake of simplicity a single or at best two form Relic would be best.

oh, it could have an adjustment nozzle on the front, so she can switch between rifle and shotgun modes. my only thing is, i cant see her really being able to change what the Constructs do, only how they are applied, and they really are basically just glue at the moment.

oh! lets just take her Construct ability, and make her atwo new Versions, one with Raths boils, and one with Dorians Lightning. well...i doubt she will have the levels for both, without outright getting rid of her basic one, but maing her a version with one or the other i think would do her better for that Relic idea than her base ones will.
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>>3620391
Her constructs actually already come from a Generator hybrid, if you look at the Crew's sheet. She should already have some ability to make acidic mucous straight up, without having to turn it into constructs. I guess it's just not useful enough at whatever level it is. But if she gets enough points from eating the Phalanges, we could have her try using the Engine to take her hybrid apart and put it back together at a higher level for the base skills.
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>>3620401
well, that depends on the Generator ability she combined it with. the fact she can spawn constructs at all could very well be the only thing the Generator gave her, while the Phantasmal gave the intelligence. remember, the Mucus aspects of it come entirely from her core, and may not be native to the Generator ability at all. it very much is possible it has no innate elemental type at all to it.
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>>3620406
True, true. I really wish we could see the Crew's character sheets, it would make it a lot easier to plan upgrades for them. What we need to do is have this conversation in-character when we get back, ask the Crew just what all their powers are and how they think they could be improved.
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>>3620391
>>3620407
oh, right. we do have one saving grace with them that could help alot; BHOP stated awhile back they all have a few level 1-3 abilities they never use because they were just failed experiments that ended up having no use. so the Engine is probably a massive saving grace for them to do Kit cleanup with those, and helps stave off the hit from having to use new levels and opportunities to fix their kit, at least a little.

>>3620407
yeah, very true, but always helps to know what in general to say to them and suggest of course.
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>>3620414
>oh, right. we do have one saving grace with them that could help alot; BHOP stated awhile back they all have a few level 1-3 abilities they never use because they were just failed experiments that ended up having no use. so the Engine is probably a massive saving grace for them to do Kit cleanup with those, and helps stave off the hit from having to use new levels and opportunities to fix their kit, at least a little.
I must have missed that. Nice, that should give them more room for experimenting with new idea.
>>
I have to say, among all the fantastic facets of this quest, one part I particularly enjoy are these insights into the previous civilizations nommed by the Crucible. I wonder, if this whole adventure hadn't happened, if Humanity was just a bog-standard victim to this inter-planetary virus, what vestiges of Humanity and Earth would befuddle future aliens? If Earth was swallowed up before the Hexane were, what would Mother's ilk think of the snippets of culture and life they would find scattered through their Crucible, as we have found through ours?
Imagine the madness of a Hatter's tea party from an alien's point of view...
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>>3620433
Nay, imagine all of Humanity's cultural symbolisms through the lenses of the Hexxane. They'd see replicas of Dante's Inferno in the Fleshscape (9 levels of hell in the Cord), twisted recreations of all the World Wars and the gruesome wars re-enacted by Amalgam Actors, And then Experience the utter chaos and Neural Insanity of that is Internet culture and memetic ideas weaponized as phantasmal or Neurological attacks. Imagine All of the Internet in a twisted recreation of Carroll's forest and everywhere (due to Humanity's internet infrastructure) and some poor Hexane Neuromancer plugs their cords into a modem only to be bombarded by ancient memes and insanity.
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>>3620433
We'd be terrifying to the Hexane, I think. From the Hexane perspective we're a species of half-blind sociopaths, unable to sense each others' emotions except through tangential cues of pitch or body language, and horrifyingly willing to harm each other as such. And this idea of having multiple genders, what the hell is that about? That's gross, humanity. Get out of here with your deviant reproductive mechanisms.
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>>3620433
im not sure what the Hexxanes previous species was like, but Humanity? to them we would look like absolute insane bastards. at least compared to the Hexxanes were an insanely violent race, disorganized, unempathetic, conniving, yet somehow in small groups insanely unified by choice at times.

otherwise, no idea. id like to think and will even say we could've made something that stuck with the crucible and carried over into the mechanics of the crucible, but only because we wouldn't have the Engines or Forges ourselves from the start, so while it may not be anything akin to either of those necessarily i can see us making something to fill the gap. i mean, the Hexxanes didn't even have weaponry before the crucible, and Humanity is all about that shit, and know how to pull some shit outta our asses once conflict starts up, its when we innovate to our best.

the thing is, the Hexxanes were able to hold together enough to somehow still have a running capital. Humanity would never of had that even if we saw it coming, but we would otherwise have groups. the thing is, Mother was so rare a thing no one saw her coming....humanity would laugh at the idea of not expecting dozens if not hundreds of people like her. also we would totally be willing and wanting to try and make super weapons.
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>>3620450
>Humanity's legacy holdovers
I would say all of the data that is the Internet, as well as the Fiber-optic infrastructure that contains said data. Future Neuromancers can access Humanity's treasure trove of scientific wealth but run the risk of contracting Humanity's memetic Insanity.
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>>3620440
Oh god, memes sent directly to the brain.
...
No... memes that evolve, as in, 'flesh and blood evolve'. Poor Hexane daughters, stuck wondering why its raining sad frogs.

On a more serious note, I doubt the entire culture gets shifted over. I feel it's more likely only snippets get carried on, since we're not exactly inundated with Hexane culture at this point. Your ideas of Dantes inferno and the World Wars are very likely candidates, as they are pretty pervasive, at least in Western culture.

BHOP can tell us which memes make it through the Crucible. The public needs to know!
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>>3620440
>>3620449
so, is this what we plan to suggest then?

Midnight Crew Suggested Plan;

Jackie;
>Grab the Fibromancers Core.
>Grab the Calcite Armorers Core.
>Gain Halo.

Ace;
>Get your own personal Hive Mistress Hybrid.
>Get a Powerful Ranged Relic.
>Gain Halo.

Keane;
>Gain a Queen Crimson Copy.
>Gain a second, more Damage Focused Hive Hybrid.
>Gain Splat Gun.
>Gain Halo.

Quinn;
>Hybridize Core.
>Gain Melee Fist Relic.
>Gain Reactive Armor Relic.
>Gain Halo.

>>3620461
eh, i honestly cant see something like the internet being unique to humanity. our memes? sure, but the Hexxane still have comedy of some form.
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>>3620464
Everyone should also go get an engine rearrangement. If anything, they should let us see their character sheets in detail so we can give them helpful counsel.
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>>3620464
Looks like a reasonable framework for me. We'll have to adjust it after talking with the Crew on what exactly their current capabilities are, but it's a good start.
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>>3620468
well, that is implied to be used in this yes.

>>3620469
yeah, but id imagine the point of the summaries was they basically dont use anything else, its just more of what their actual limits and such are.
>mfw when it turns out they were accidentally holding out on us due to them just not being as creatively minded.
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>>3620475
also, i dunno why, but im strangely proud we are all enough of dorks to care this much about essentially a team of NPCs we have no actual control over in the grand scheme of things. ill blame BHOP for humanizing all the character so well to make it easy to overlook those factors.
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>>3620504
We've bonded. They're our besties now, they might not be party members but we worry about their well-being. BHOP did indeed do a good job of making us care about his characters.
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>>3620504
They are a useful resource after all. There may come the that we need another Team to Help us out. Having allies that like und makes it a Lot easier to her Help. But Thema we also News them to be able to pull their own weight. And they of course have to stay alive. So Helping them helps us and they have kind of grown in me
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>>3620512
Good Lord i hate Auto correct on my phone
3620504 #
They are a useful resource after all. There may come a day that we need another Team to Help us out. Having allies that like us makes it a Lot easier to get Help. But Then we also Neef them to be able to pull their own weight. And they of course have to stay alive. So Helping them helps us and they have kind of grown on me
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>>3620519
>>3620512
honestly my first guess was just English was not your first language.
and fair points, but i dont think people would be willing to go as far without actually caring about them, just as you say, they have grown on us as more than just an asset.

>>3620510
ah, the Crucible, bringing people together. man, Mother really does suck at her job like no other, haha.
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>>3620535
>ah, the Crucible, bringing people together. man, Mother really does suck at her job like no other, haha.
I...wouldn't easily claim that. Bhop said that many a daughter have backstabbed and betrayed one another amongst groups. Reasons unknown of course, but the fact remains that groups can fall apart. Sasha's group stayed together out of necessity and Sasha herself anticipated the group soon splitting up from deadly fallout of betrayal or inter-party friction. Isabelle's departure and open betrayal/hostility is a shining example of how the Crucible can split people up with the right words and circumstances.

Anyways. I have the workings of the Splat Gun (Body Horror Quest Relic name pending) relic in the works as well as its sister relic "Squee-Gee’s Storage Sac" for Keane. I'll have it hammered out and posted when I wake up. I'm going to go to bed soon.
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>>3620582
eh, yeah but thats just how humanity IS. Mother herself didn't cause any of that, and plenty of that existed before the crucible, its just the illusion of civilization is gone and no longer keeps our natural violent tendencies in check.

the things is, when Mother has actively tried to drive wedges between people, she seems to fail much more than she succeeds. the Monastery is really her only big win, and even then id argue she cant even take all the credit for that, by alot actually.
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>>3620582
ive got an idea written down for Quinns Gauntlets ill post in the morning. no idea for her Armor comes to mind, or a ranged weapon for Ace.

we could just build Ace a Kuolema Rifle. i mean, yeah, Ace wouldn't use it often, but she wont use any ranged weapon we give her often, but when she does im sure she would appreciate such a weapon, and it WOULD be really good at the actual point of giving her one, aka, giving the enemy a reason to get close to her quickly. i certainly wouldn't want to stay at range while someone is aiming an anti-material rifle at me.
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>>3620688
Finished writing down the Relics for the Splat gun and its sister relic: Squee-Gee's Storage Sac.
Also, I can't help but notice that the Kuolema Rifle is missing from the documents.

>Splat Gun: Childish, whimsical, covered in a Contrasting Neon Paintjob reminiscent of a Super Soaker toy gun, yet deadly in the right hands. With a built-in container that can store 100% bio that the daughter can fill up with her liquid constructs or simply plain bio, and three firing modes that can be changed as a free action, this weapon relic provides a means of direct attack for the Daughters who work with amorphous constructs or are amorphous themselves. In addition the daughter can spend 1 act to ‘prime’ the relic by using the built-in pump to double the volume of the relic’s payload for its next attack.
The Splat gun has three firing modes that can be adjusted by twisting the spray nozzle: Splat, Spray, and Soak.
>Splat: The Sniper rifle setting, costs 30% bio to fire a long range projectile that automatically creates a larger and tougher version of the user’s construct upon landing. Priming it doubles the range, speed and damage of the projectile
>Spray: The default setting, costs 5% bio per shot launching a projectile that automatically creates the user’s construct upon landing, the user can fire as many shots as they desire within a single act, priming it doubles the number of constructs created per shot
>Soak: The Shotgun setting, a whopping 50% bio is required to launch a monstrous volume of supersaturated liquid in a cone shaped area. Anyone caught at close range has is dealt modest damage, a high chance of being knocked back 1 zone, a high chance of being knocked down, and utterly guaranteed to be soaked head to toe in Constructs. Priming it doubles the damage, scale, knockback, and volume of the liquid fired with anyone caught at medium range having a high chance of being knocked down and knocked back while being soaked head to toe.

Squee-Gee’s Storage Sac: A container backpack, with a glass tube showing transparency. There are ports in the container relic that appear to function for modularity with different relics.
By itself it provides the wearer an innate 2% Bio regen and is capable of storing Bio up to the current wearer’s Bio Capacity (essentially doubling a daughter’s bio capacity in a separate storage tank) with any excess bio spilling out should the relic reach capacity or change hands.
Any abilities that consume bio by the wearer prioritize the Relic’s bio storage first before turning to the wearer’s innate bio pool once the Relic is drained.
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>>3621388
>>3620688
Strange synergies occur when Squee-Gee's Storage Sac is paired with the Splat Gun Relic:
>The Splat gun gains an additional setting that turns it into a powerful Vacuum cleaner that allows the user of the two relics to harvest any fallen constructs and waste products of certain bio abilities in a 1:1 ratio with three firing modes that can be adjusted by twisting the nozzle as a free action: Sip, Succ, and SCHLORP.
>Harvesting bio with this setting is considered a concentration action.
>This function automatically stops when Squee-Gee’s Storage Sac reaches full capacity.
>Sip: Vacuums wasted bio in a close range cone. Fallen Swarmlings, wasted constructs, lopped off limbs are applicable.
>Succ: Vacuuming strength is increased to medium range. Daughters that have bleed stacks on them lose an additional stack of hp bleed. Any hp bleed harvested is converted into hp for the Relic’s user. Active amorphous constructs must face a dice check to not be harvested.
>SCHLORP: Maximum overdrive. Amorphous daughters beware. Vacuuming strength is increased to long range. Amorphous daughters caught at close range must either assume a more solidified form or make a save to not lose half their current bio and hp.
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>>3621392
Very interesting. What happens to amorphous constructs caught by the maximum setting? Are they just destroyed without a safe?
It probably does affect friendly constructs as well doesn't it?

Overall I think an interesting and good idea especially for the crew as they lack regen so she can just create their own regen if nature won't provide
>>
For Quinn's armor, I'm thinking a three stage level up system, as we're so fond of with our Relics. Not sure what to price it, I'll work that out later along with aesthetics.

>Stage 1: Protection equal to another 150% Bio. Any enemies that enter within Melee range are hit with a biological flashbang from a bioluminescent/noise-producing organ, giving them an accuracy debuff.

>Stage 2: Protection increases to 175% Bio. Flashbang organs replaced with orifices spraying luminescent gel that detonates with roar of sound, increasing degree of accuracy debuff and extending range to Close. Armor gains new function of detecting incoming ranged attacks and producing burst of chaff smoke to break line of sight. Visor can see through smoke, like with the Chitinous Stalwart and its own chaff bursts.

>Stage 3: Protection increases to 200% Bio. Flashbang organs upgraded once again to array of low-powered biological laser lenses and sonic resonators. Power is insufficient to cause Health damage, but automatically targets eyes and ears of any enemies within Medium range, causing even larger accuracy debuff. Chaff upgrades to contain corrosive and reflective particles designed to not just break line of sight but degrade projectiles and disperse energy attacks. Corrosive particles deal no damage to allies. Final additional function consists of a Phantasmal Conduit field that distort's Quinn's position in the mind of enemies that hunt via empathic senses.
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>>3621409
Yeah, it would help Keane out a lot if she didn't have to split her Bio supply between construct making and healing as much.
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>>3621432
Oh for sure. We could give her the Spine to help her compensate that, but the Spine needs a scrubbing first, but once the spine's cleaned, we can give her the Spine so she can commit redistribute the heal and bio while doing other stuff within the same act.The spine essentially doubles Keane's action economy while technically not giving Keane more Acts.

any thoughts on the Relic categorization?
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>>3621435
I'd say that each of them is a Tier Two on their own. Useful, but not too powerful, and it requires both of them to get the best utility.
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>>3621443
so what would you categorize the two of them if they were paired together as a single relic?
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>>3621451
At least Tier Three, edging into Tier Four. Being able to recycle the wasted biomass of everyone around you is pretty strong.
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>>3621435
We did not jet have a conversation with the daughter in the spine did we? We purged the nail but wanted to come back to the Spine later swhen things were less hectic?

>>3621451
I would categorize them still as tier 2 as each of their abilities can be achieved through normal means and they are a bit situational especially the later effects of Squee-Gee's storage require some components to work properly. It also has pretty much a power cap as it can not outgrow its wearer and make him become ridicolously powerful.
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>>3621388
>>3621392
i like it as an idea, but it really still feels like its not what she needs right now at all. it just doesn't feel like it offers her enough in exchange for not dishing out as much direct damage.

i also feel the Vacuum shouldn't be free, especially SCHLORP. being able to potentially do that much damage to liquid Daughters is kinda insane.

>>3621417
BHOP usually edits the price significantly anyways, hence why i stopped trying to guess it myself, cause it seemed he usually ended up changing it anyways, even at times what types of Biomass it took.

>Armor
i feel like the Armors effects should have a cost attached, a limited number of uses per battle, or per turn. otherwise its pretty good idea wise.

Also the Kuolem Rifle is under Tier 3, right after Sui Tormentis.

>KUOLEMA RIFLE; this extremely large bore rifle, akin more to large anti-material rifles, is made to take down even the most terrifying of foes, its long, rugged form giving off a stark sense of destruction. unlike many other Relics, this rifle does not have levels, nor does it evolve along with its wielder, instead, its unique ability is that the type of ammunition if fires is based specifically on the type of BIO fed into it, and the potency of said shot scales based on how many overall levels of that class type of BIO the wielder has. Sadly, the gun is stern in its use, not allowing BIO types to mix, and it also suffers great penalties in close range due to its unwieldy size, but that's the price to pay for such firepower and otherwise versatility. The weapon takes a whole ACT to load and another ACT to fire.

ill post my idea for Quinn in a sec, dont have room in this post.
>>
>>3620688
>>3621451
>>3621456
>POKOPINA KHRISA(Lv.1); a set of old, bronze spheres, to which one may insert their fists into, before with an injection of Biomass one may then sprout harsh, deadly spines from the devices, turning one's fists into deadly mace heads. The original cost to sprout the spines is 30% Bio per sphere, sprouting a total of 15 spines on each sphere, each spine offering a 1% increase to Crit Chance, with each successful blow in a row stacking the total spines crit chance upon the last blows total, however once a blow is blocked or a crit goes off, the counter is reset to zero. upon impact with the enemy one may also have the spines rip off in ones foe, the rigid spines interrupting Health Regen by 5% per spine stuck within the foe, however the built up crit Chance will be lost equal to the amount the lost spines had on them individually. The spines can then be regenerated for 5% Bio per spine.

>>(Lv.2); The Pokopina may now fire off all spines on one or both spheres as a defensive measure, the spines shooting outward in an area blast in the direction the Sphere is facing, dealing harsh Piercing damage up to Medium range, and staggering foes caught in Close Range to the deadly blast, both damage and stagger multiplying with the number of spines that connect with one's foe. The Spheres may then be fully rearmed for their base cost of 30% Bio after such a blast, but at the cost of One ACT per Sphere.
>>
>>3621451
yeah even together a solid Tier 2. maybe with the vacuum raw power level MIGHT bump it up to Tier 3, but low Tier 3. i dunno though, something about the vacuum still doesn't sit well with me. i guess i dont like it being an attack option at all, in any form really.
>>
>>3621537
I like it. Fairly simple, but works very well with Quinn's own stacking bonuses, and gives her an emergency super-attack if she need to make space fast.
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>>3621553
ah, thats a good way to word it; to me personally, it feels like you have made the Vaccum a better Relic AND weapon than the actual weapon we were trying to give her to give her a weapon option.
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>>3621570
it does bring up the question of just what advantages her liquid arms actually give. id assume resistances to grapples and certain damage type like liquid usually seems to give, but its also hard to be sure because its concentrated fully on her arms, which i would think would do imply at least something different. but maybe only having it on her arms is the trade-off for it building up her core.
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>>3621591
Yeah, I think they're in their liquid state so that any contact with them counts as getting her Humors onto the enemy. No need to spray around blood when your hands are made of it. They might give her some reach, too, her art depicts her arms as being much longer than normal.
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>>3621571
>>3621601
any suggestions on balancing both the Squee-Gee and the Splatgun? if the vacuum synergy is overshadowing the liquid construct spraying, something's got to be done about it.

When I designed the relic, I had in mind the idea that Keane spraying bullets in the form of her own constructs would give her better battlefield control, the more surface area she covers in her mucus, the easier it is for her and her crew to fight as well as making it easier for Keane to fight more independently while still maintaining the mucus connection needed to keep her teammates alive since the places she covers with mucus now serves as connection nodes for her crew to fight upon. Instead of using fragile mucus strands to keep everyone connected, the Keane can simply cover the area in mucus and the Crew can simply stand in the growing puddle of mucus. The Vacuum synergy was a way for Keane to regain bio as well as recycle wasted bio on the battlefield, with the installment of a heavy capacity limit and the automatic shutdown of the vacuum function when the storage reaches full capacity to prevent the Vacuum synergy from overshadowing the goop spraying. But if you're saying that the vacuum still overshadows the goop spraying, then I guess I'll have to buff the shooty function more. probably give it a bigger ammo capacity and heighten the damage output since Keane's basically shooting Snot bullets (hard exterior, goopy interior)
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>>3621604
I'm not sure if you saw it, but I suggested last night that the Splatgun have a function to increase how corrosive the goop was. Make it stop targeting just constructs and let it deal general damage-over-time effects. That would increase its utility a fair bit, I think.

As for Keane creating a pool of mucus for the Crew to get her healing benefits just from standing on, I think that's probably something that would need her to level up her core first. I wouldn't be surprised if she got that with some more levels.
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>>3621604
just remove the damage functions from the vaccum and it will be good honestly. the fact it gives a perfect 1 to 1 refund is already insanely powerful on its own, no need for it to also take away from what the Gun is supposed to do. otherwise, i would say i think its the Wording that might be messing with me. i think you meant for the rifle and standard version to fire with enough impact to deal decent damage? but i dunno its wording at the moment doesn't really imply that to me at all, the pumped up version obviously the exception.

also, i think the Mucus strands was her and Aces dual Tech? otherwise i dont think we know how her base does long ranged healing, i just assumed she tossed healing mucus at people, but that would also imply it gets used up when it heals others....and is another example of how a minor description instead of a character sheet is making us hit another wall here haha.

>>3621619
i still think just giving her different Construct types, rather than the Relic doing anything, makes more sense conceptually. and/or the Rifle boosting the Construct it fires out could be seen as already doing that?
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>>3621604
>>3621619
also, thoughts on giving Ace a Kuolema for its versatility and devastating damage, or think its just too bulky and expensive for something only meant to help force the close quarters engagement?
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>>3621645
I'm for giving Ace a ranged option, but the fact that Kuolema eats up 2 acts to load AND fire a single shot means she can't really do much. And usually, Ace is supposed to be the Crew's Team Tank. I would say this relic weapon is good for very long range provoking shots on big targets so i will say it will see situational use for a Tier 3 heavy weapon.
Of course that could be mitigated by giving Keane the Splat gun and the Squee-Gee as supporting fire, but the fact remains that the Rifle is going to see little use. If anything, it'll be a relic that's passed around between members of the Crew and used as a one-shot heavy ordinance. Good in certain situations, but it will really be a situational sword. If they're going to see more proactive use, then they'll have to pre-load the 'Rifle" with a pre-selected weapon, fire it and then ditch the relic or store it away once combat begins.
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>>3621645
I think if we're going to give her something bulky, we should take advantage of Hundred Hands-derived Relics to help her store it quickly and fire it one handed. Like how some mecha series will give the mecha a "sub-arm" that can support the gun for them. Ace would have a storage rack on her back that was itself mounted on an articulated limb. When she wanted to fire the rifle the limb would swing it around and help steady it, allowing her to quickly fire off a one-handed shot. We could even add a second limb dedicated to reloading the gun, so that its slow rate of fire was less of a concern.
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>>3621682
true, but like i said, Ace isnt going to use any Ranged weapon very much, for her it really is supposed to just be an opener to make the enemy think twice about staying at long range.

>>3621690
ooohh, yeah thats a nice idea. though, granted, on that logic we literally have a hundred handed type Generator ability lying in a corpse in our living room, and she is already literally the mainline fighter where such an ability would probably work best anyways, so why leave it at relic versions of the arms?
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>>3621645
All in all, the rifle might be a good investment, but it's a situational sword. if we're going to have them see good use of it, then they'll have to pass the rifle around and give themselves more ranged options to cover for the insanely slow reload time and the general bulkiness of the Kuolema "cannon".
But my personal call is a wait-and-see approach. If we can figure out their character sheet and make good improvements upon that first, then we can decide whether or not to forge them the cannon.

>>3621619
>>3621638
For clarification:
The rifle setting fires a high caliber single shot not unlike the Fullbore that takes 1 act to load and fire. Deals Modest burst of impact damage and the Construct that spawns upon impact will automatically deal the corrosive damage over time.
The default setting is a machine gun spray. impact damage is minimal, but the trade off is that any shots that land or miss will spawn a multitude of constructs.
the Soak (shotgun) setting I will reword to say that it deals a shitton amount of impact damage at close range (and medium range if primed).

As for reworking the Vacuum setting, I'll tone down the power of the SCHLORP setting so that it just saps the Bio pool of amorphous daughters caught by if if they didn't turn into a more solid form.
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>>3621709
Sounds good. I think that will be a very useful weapon for Keane, then. Let her be a bit more active in the fight, instead of solely reacting to damage on her friends.
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>>3621709
actually, logically speaking, wouldn't the shotgun do the least damage? its a liquid based weapon, those need pressure in order to actually have any hard impact potential. sure, it would deal a ton of knockback but theres a reason liquid goes further and hurts more when compressed, opening it into a shotgun spread would basically negate all its damage potential, certainly not increase it.

still feel the vaccum should just focus on environmental biomass recollection personally.
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>>3621690
you mean an auto-loader bandolier relic?
>>3621737
it’s firing a more gelatinous form of liquid (Keane’s mucus) as a newtonian fluid with generator class damage. newtonian liquids share both solid and liquid properties. so i’m banking on the idea that a spray of a huge expanding glop of mucus will deal lots of impact damage
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>>3621757
newtonian liquids still work via impact severity though, which would still lessen with less pressure.
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>>3621757
>you mean an auto-loader bandolier relic?
That, plus sub-arms.
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>>3621737
you do have a point. the massive impact damage will probably be guaranteed when hitting a target at close range. which is why it’s a shotgun. I will sau that there will be a sharp damage drop off at medium range aside from the massive cone of damage at close range. priming the shot will double the volume of the mucus being shot out as well as the damage and the area being covered in goop
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>>3621792
switch out high damage for guaranteed knockback and higher chances of knockdown, aswell as movement debuffs from the amount of mucus. i think keeping enemies away from her and giving her a chance to back off further will do her alot better than dealing damage anyways.
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>>3621802
Is that for the Soak setting default or is that for the effects after it's been "primed"?
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>>3621816
depends on how you wish to do it, if your taking the suggestion?

two options i guess;
>The Shotgun blast knocks enemies in an arc in front of the wielder within close range back to medium, aswell as knocking them down and slowing their movement due to the sticky nature of the mucus, however the low pressure of this mode deals little to no actual damage. when primed, targets within close range get temporarily stunned on top of getting knocked down when pushed back, aswell as taking a bit of damage, and at both medium and close range, the mucus now acts like a glue, outright hindering movement heavily as those caught in its blast fight to free themselves.

or

>The Shotgun blast has a high chance of knocking targets within close range back to medium, and has a high chance of knocking targets at both ranges down. when primed, targets are guaranteed to be knocked back and knocked down, as well as having their movement greatly hindered by the large globs of mucus covering them, and at close range the blast now deals a modest bit of damage.

or something akin to that.
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>>3621841
i’ll come back and think about it, im at work and will come back and to read it when im done with work
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>>3621890
ok, hope work goes well Anon!
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I was back half an hour ago, and I've read your suggestions. Both of them are nice suggestions.
>>3621841
I choose Door #1. Guaranteed Knockback and knockdown and movement hindering at close range, priming the shotgun extends the knockback and knockdown up to medium range, adds stun, mucus now acts like glue.

Extra utility seems to me the best way to compliment the midnight crew's playstyle. someone goes for the medic of the group only to get a face full of mucus and be knocked flat on their ass.

I also realize there's an unfortunate innuendo that could be made. If Keane's mucus color is colored white, Quinn would call the relic "the Bukkake gun" instead of its proper name.
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>>3622527
alright, sounds good to me.

Its Quinn, she tried to make everyone play a game that could outright end in an orgy, shes gonna make the joke anyways.
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not sure anyone is even around, but had another family tech idea to throw out.
iffy on it like the last one. again, like the concept alot, but maybe could use some work.

>ARC CANNON(November+Dorian); while perhaps not the closest in the family Shu has brought together, none can deny to practical pragmatism both share, helping form a respect between the two. By opening up her Shotgun to accept outside ammunition, Dorian may now inject accumulated charges into the metallic weapon, essentially turning it into a form of railgun. Able to fire custom slugs both made on the fly or from forges, this new weapon severely cuts down on wasted health on Novembers part, Dorians own stacks of electricity coming cheap aswell. For a single stack the projectile may be fired out at a velocity akin to most battle rifles, at 5 stacks the projectile has the velocity akin to a heavy anti-material rifle, at 10 stacks one must be sure November is prepared with steady feet, as her arm fires off with a velocity and power level matched only perhaps by her own tank, and at 20 stacks one must hope November has her back to a solid foundation, the shot ringing out with such velocity as to perhaps match her own Autumn Protocol, with a high 25% risk of outright shattering her arm from the force exerted upon firing this weapon. Some may say there is a limit to what power a single person should wield, to these two, it is only a matter of how cost effective it can be brought to bare.

the name is also honestly really uninspired for involving an artist in its application, so im very open to a name change.
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>>3622941
Don't worry anon. I'm still here. It's just that my eyes are telling "it's time to sleep" and I've been struggling trying to keep them open at a time like this.

As for the dual tech. I like the overall idea, but instead of a railgun, it should be a tesla gun or a Taser cannon. No, if we're having Dorian spend his AC stacks on supercharging November's Forge Body, then the AC stacks should be spent giving November Energy efficiency buffs instead since it's supercharging the Forge body circuits. Maybe it allows November to use her next ability at a decreased cost or at no-cost at all depending on how many AC stacks he deposits, or even temporarily unlock higher tier weaponry for one round. If anything, November's a bulky slow yet heavy hitting ranged marksman in an iron man suit that's run by Forge Cores in the shape of human hearts, and so far it seems that the Forge body is inefficient and has insufficient power.
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>>3623005
well, i liked the idea of it allowing her to directly use custom ammunition, and she otherwise didn't have a rifle type weapon, so i liked the idea of giving her one. the things you are suggesting also honestly sound like something Rath would do, as Rath would fuel her Core to make it more efficient, as shes actually more of a heat based engine than an electric based one. her weapons usually require super condensed heat, not lightning, but having a metal tube charged with electricity can still give one other options to send things flying.

and while my idea isnt the most interesting, i feel like just a straight up decrease in cost is kinda a boring dual tech.
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>>3623009
What if Dorian's electrical supercharging changed the way her plasma weaponry worked? Have Dorian's AC stacks amplifiy November's next plasma attack and gave it a hit-scan trait? Or make it so that November has an excess store of AC converted plasma and can expend it like a Laser weapon? Plasma and Lightning are interchangeable after all since they're unbound electron particles. Or make it so that Dorian's AC stacks are converted into special Lightning ammunition for November to shoot with?
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>>3623019
thats not entirely true, lightning and plasma still work very differently. id also not want lightning ammunition, would defeat the purpose of what im going for as you cant control lightning arcing as easily as you can a projectile or some sort. i mean, yeah there are ways but unless we jam a metal rod into an opponent theres only so much you can do to ensure the lightning actually hits them ,especially over long ranges.

lasers require focusing lenses and similar equipment, simply wouldn't be possible to create by simply dumping electricity into the weapon. honestly i guess we just have vastly different ideas here, what you have problems with are not at all what i was iffy about the idea with at all.
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>>3623031
huh. I've been working on game theory and game logic for my part, which is probably why it confuses you somewhat. There's also the consideration that I'm nodding off half the time at this point.

But going by your train of logic, I think the other part that worries me is who will provide the ammunition/bio and what sort of heavy ordinance we'll have cannon fire. November's Bio can never be touched because it's basically her armor integrity meter.

And I've thought of an alternate name for the dual tech: Storm-Bolt Artillery.

This will probably be my final post before I turn in for the night.
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>>3623044
well, we could pre-make plenty of ammunition types id imagine, otherwise just having Julia or Shu toss them some chunks of Calcite/Chitin would work fine. if we wanted more HE instead of AP Rath could toss some condensed boils i suppose. otherwise Doiran can still just fill it with stack standard flesh, at the speeds it would be going it would still deal decent damage, just more stock standard than AP or HE.

like the name idea though. we can discuss it more in the morning, and see if anyone else has some input.
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>>3623050
A question from me. How would the Armor accelerate Biomass? I guess the Armor and weapon probably is made of some form of ferromagnetic metal or alloy. But what about the Biomass. I do not think it has enough magnetic particles in it to accelerate before the ammo is being ripped apart from the acceleration. We could circumvent the problem by causing this dual tech to maybe distort gravity so it can accelerate even non magnetic particles evenly so they do not rip themselves out of the other biomass
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>>3623050
Hi, just woke up. May I make a suggestion that fits the abilities being used in this Dual Tech better than just electrifying a metal tube? Make it a plasma accelerator. They're also called wakefield accelerators, you may know it under that name. Here's a comic explaining it if you're completely unfamiliar. Basically, if you get a tube of plasma and send a pair of intense electrical pulses through it, you can get an incredibly powerful particle beam. There's an accelerator at Berkley Lab that produces 1 GeV in 3.3 centimeters, it takes the SLAC 84 meters to do the same.

This would give us a lot of versatility. For one thing, particle beams carry momentum. You could easily make a bullet propelled by the beam, so any custom ammunition we wanted November to use with this would still work. Furthermore, particle beams are inherently versatile weapons in their own right. Depending on the mix of particles used and the exact velocities you accelerate them to you can make beams that deal physical damage by heating the target, beams that create electromagnetic pulses and interfere with the target's nervous system (brains aren't that much better at resisting EMP than electronics) or beams that produce a surge of radiation and poison the target.

That last function gives us a good pun name for the Dual Tech, too: Bremsstrahlung. Or, in English, "Braking Radiation". That's the term for the radiation surge produced by a particle beam hitting a target and having its particles slowed. A particle beam is also sometimes called a "directed radiation weapon", too. And in order to fire the beam, Dorian would have to run around and then brake his speed in order to pass the charge off to November.
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>>3623056
well, fair question, but i suppose whiles its a pretty half-assed answer, the only way i can think to say this is with more questions?

how is it Novembers body can self heal with Forges and her Tank, if the metal she is made of is not still biomass based in some form? while the argument can be made for the more advanced DOs tech, November is clearly made of tech at a stage where it is still heavily based off of Crucible principles, and far from separate from them either. because of that, id reckon, at least with Forge made rounds, but even possibly with spur of the moment ones, we could increase their metal content enough to be able to be charged and shot out of the weapon. we also know Biomass can be pretty tough, so im not worried about at least any Calcite or Chitin rounds we make being able to withstand the force. the boils, flesh rounds, or others? again, fair point on those, though id think they could probably at least survive the 1 stack velocity, not sure about the higher ones.

also electricity can still exert force on even non magnetic metals, albeit more in a sorta explosion than direct magnetic velocity, but i can still see weapons grade lightning chargers being able to propel things when used in this way.

>>3623068
i dont dislike what you are putting forward, and im not shooting it down or anything so keep that in mind please as i now ramble forward, but...im not sure how any of that would be possible here? ill even admit just charging a shotgun barrel with electricity is kinda stretching it to make a rail/tesla cannon, but while theres a bit more to it still is in a way basically how those work, and wouldn't require making anything else or major modifications to her armaments, and you could argue some of the missing components are already integrated into the shotgun anyways, as it still implies actually having a hollow barrel but still having more advanced components behind it. i mean, if you read how BHOP writes Novembers weaponry, it kinda actually is the 'old fashioned' plasma gun type.

there typically two ways 'plasma' is done and fired. basically pure energy plasma premade and shot out, or superheating raw materials to the point of making it becomes plasma, or shooting it at such velocities/heat it becomes plasma once fired. Novembers is the second one, requiring raw biomass from the forge to fire down a tube still, while the first version may still require the forges heat, but not the implied materials or hollow barrel.

i suppose im asking how we would get what you are suggesting, over only basically an electric accelerator? seems shes more set up to be able to do a Tesla cannon than that.
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>>3623077
>how is it Novembers body can self heal with Forges and her Tank, if the metal she is made of is not still biomass based in some form?
Yeah, even if her armor is entirely non-biological, it's being created by the biomass. Probably some supercharged version of the metal precipitation methods used by things like limpets or scaly-footed gastropods to produce their metallic shells. Crucible biomass should be able to work with metals just fine.

>i suppose im asking how we would get what you are suggesting, over only basically an electric accelerator? seems shes more set up to be able to do a Tesla cannon than that.
Well, it's the fact that she has the plasma already running through her body that made me think it would work. There has to be like a...injection chamber, I guess I'd phrase it, somewhere just behind the barrel of the shotgun. Someplace where she can charge the plasma and pressurize it before shooting it out. We could produce the plasma wake in there. And the shotgun itself would have to have some sort of magnetism-based choke, we can use that to focus the beam. Even if it doesn't produce a focused enough beam to be a viable weapon at range, it would still be usable to accelerate a projectile.

As for why I think it would be preferable to a railgun, well I suppose that depends on how November's guns work. There may already be railgun technology in them, there is a device called a "plasma railgun" and it's how we shoot plasma at things under laboratory conditions in the real world. If they do, then there wouldn't be any advantage. Really, I suppose I just thought it would be fun to bring the plasma part of her weapons into it as well. And to make my "braking radiation" pun. I'm not married to the idea, if you'd prefer to go with the railgun, but I would suggest that we change it from the shotgun to the Browning. Longer barrel means more acceleration, and the narrower barrel width doesn't matter as much when the projectile has so much momentum.
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>>3623102
Also, it would be funny if it turns out that November already has a railgun in her arsenal. She's probably got something in her other shoulder to match the cluster launcher, and that unlocks at Tier Four.
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>>3623102
i suppose it really does depend on exactly how her weapons operate. it is entirely possible she does not use accelerator tech, but its also just as possible she does. they do just seem to be modified existing weaponry, but i suppose you could still do that both ways. still, setting something up to fire out plasma im pretty sure is still a different process than standard projectiles, so i think the idea still has merit.

i also liked the shotgun because when it comes to solid projectiles size/mass still does have a role to play, and it would give us more of that to play around with. also, and again it really depends on some things, a smooth barrel would work better than a rifled barrel, but i suppose we dont know if the BAR still has its rifling.

i suppose really this one is in BHOP territory now, as it entirely depends on how he imagined her technology to work whether this is possible, or necessary. i still like the idea of Dorian using his charges to make something new with November, but i guess the exact application of that is a bit up in the air on what way would work best. i just wanted it to at least be a new option for her, a straight up power boost is just...boring, and feels like something better suited to Rath if it was gonna happen.

>>3623105
very possible.
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>>3623114
>i also liked the shotgun because when it comes to solid projectiles size/mass still does have a role to play, and it would give us more of that to play around with. also, and again it really depends on some things, a smooth barrel would work better than a rifled barrel, but i suppose we dont know if the BAR still has its rifling.
I suppose it's a tradeoff between the two aspects of the railgun concept, which you want to focus on. Whether the emphasis is on the incredible velocity of the shot or the ability to fire custom rounds. We could always do both, say that either gun can be turned into railgun mode.

And yeah, it is questionable whether the BAR has rifling or not still. I wouldn't think so, because if you were turning these guns into plasma weapons you'd have to gut all their internals anyway, right? But who knows with this crazy mad science, it already is weird enough to turn classic American military materiel into sci-fi beam cannons. Maybe the rifling is still there, and it's been repurposed as magnetic field guides or something.

>i suppose really this one is in BHOP territory now, as it entirely depends on how he imagined her technology to work whether this is possible, or necessary. i still like the idea of Dorian using his charges to make something new with November, but i guess the exact application of that is a bit up in the air on what way would work best. i just wanted it to at least be a new option for her, a straight up power boost is just...boring, and feels like something better suited to Rath if it was gonna happen.
Agreed, we functionally already have Rath able to give her a power boost, anyway. Their Dual Tech lets Rath pay the costs for November's weapons, so if we want something like that she could just have her activate the heavier guns like the cluster launcher.
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>>3623124
i guess they could've laid down copper wiring or something more advanced down into the rifling grooves, but that just sounds like a pain in the ass, and all i can imagine is some white coated women cursing at the top of her lungs as she uses a really long set of pliers to set them into the grooves.

and i suppose it could be both, maybe say, the BAR can only use solid projectile types, but at...would a stack cost reduction be better, or a velocity increase be better?

first im thinking is a stack reduction, so it would instead be 1/3/7/15 or something, simply making the round fire more cost effective, though never as versatile.
second im thinking would just be a plain 25% boost to the projectiles velocity at all stack charges, simply making the round fired more potent, though never as versatile.
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>>3623141
I'd go for the velocity increase. Same cost for either gun, you're just choosing whether you want a hypervelocity penetrator or a warhead delivery system.
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>>3623141
>>3623168
Do we have a consumable relic we could use for healing?
Having kosi made me realize how much we could use quick healing for drawn out fights like this with no chance to rest without taxing our bio reserves
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>>3623173
Not yet. We really need to make an Estus Flask equivalent.
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>>3623168
alright. makes sense to me.

>>3623173
nope. though honestly? Health Regen or stat sharing seems like a better option. otherwise you have someone you have to take out and apply, which might not always be possible in a pinch. then again, Regen wont save you in that situation either, but healing in the middle of a fight is always a bitch, risky as hell, i guess it just depends on what risk you want.
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>>3623174
I think I will look into it a bit maybe I can whip something up while being bored out of my mind
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>>3623187
I was thinking more along the lines of speeding up regen while out of combat. We had some regen while getting into the city but we were really in no shape to fight effectively. Something that spices up healthregen little combat usage aside from increasing regen for a time
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>>3623196
true. usually we dont have fights so close together though so its not normally an issue.

>>3623174
hows this look now?

>STORM-BOLT ARTILLERY(November+Dorian); while perhaps not the closest in the family Shu has brought together, none can deny to practical pragmatism both share, helping form a respect between the two. By opening up either her Shotgun or BAR to accept outside ammunition, Dorian may now inject accumulated charges into the metallic weapons, essentially turning them into a form of accelerator cannon. While the Shotgun is able to fire custom rounds both made on the fly or from forges, the BAR instead may only take stock standard solid shots, in exchange for a 25% increase in velocity, giving the duo a fine choice between sheer versatility and sheer damage. this new weapon severely cuts down on wasted health on Novembers part, Dorians own stacks of electricity coming cheap aswell, allowing for efficient application of long ranged firepower. For 1 stack the projectile may be fired out at a velocity akin to most battle rifles, at 5 stacks the projectile has the velocity akin to a heavy anti-material rifle, at 10 stacks one must be sure November is prepared with steady feet, as her arm fires off with a velocity and power level matched only perhaps by her own tank, and at 20 stacks one must hope November has her back to a solid foundation, the shot ringing out with such velocity as to perhaps match her own Autumn Protocol, with a high 25% risk of outright shattering her arm from the force exerted upon firing this weapon. Some may say there is a limit to what power a single person should wield, to these two, it is only a matter of how cost effective it can be brought to bare.

>>BREMSSTRAHLUNG PROTOCOLS(Storm-Bolt Artillery Extension); November may instead choose to open herself up to far greater risk, putting much heavier trust into Dorian and his application of charges into her, and her other allies to protect her. Opening up the deeper internals to her BAR, she may now allow Dorian to apply his charges directly to her plasma creation unit, allowing her to fire off a variety of Wakefield Accelerator beams. She may now fire off a Heat Beam to deal concentrated Heat Damage, EMP Beams to disrupt Neuromantic and Phantasmal abilities and even disrupt foes very nervous system, and Radiation Beams to poison and sicken enemies, all upwards to Extreme Ranges and incredible accuracy. Like before, the power of the beam increases with the stacks applied, at the same rate as before, however now even the most basic attack comes at a building risk, starting at 5%, then building to 15%, 25%, 50%, and finally 75% chance of overloading her plasma unit, causing it to explode. November also has an increased vulnerability of 20% while preparing to use this function, due to how exposed her internals must be.
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>>3623202
>November also has an increased vulnerability of 20% to Critical Hits while preparing to use this function, due to how exposed her internals must be.
whoops, forgot to finish that part.
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>>3623202
Oh, neat, you wound up going with both. Very cool. Puts November at a bit of risk to use these, but what part of her arsenal doesn't? Looks like a pretty good balance of power and cost. Now to just get Dorian and November close enough to use them.
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>>3623202
It's true that we usually do not fight gauntlets but if we in future have to it might be useful to have something like that in our toolbox. We can not always choose when and where to fight.
If we had the choice we would have just not fought the phalanx and we would not have fought Isabelle that time
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>>3623210
Dorians pretty fast even without Relics, and will only be getting faster, so that might not actually be a problem. getting stacks wont either.

granted, this Family-Tech is probably a bit situational, but i mean, when aren't they? i think it would come in handy at times though, both of them.
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>>3623212
very true and fair points. guess we could use some health potions...though honestly im not sure i want to know what they would be made out of in the fleshscape.
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>>3623214
>Dorians pretty fast even without Relics, and will only be getting faster, so that might not actually be a problem. getting stacks wont either.
Oh, no, I meant emotionally. You know, to unlock the Dual Tech.
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>>3623215
The usual stuff you know. Amalgam toenails, tindalos teeth, herbs, mushrooms and most importantly the flesh of daughters slain in honor to the dark gods of dicerolling
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>>3623217
oh. yeah fair point. even with designing it their pragmatism was the only thing i could think of they share in any form. not a bad thing mind you, just not something you exactly talk about, more of just give respectful nods over.

speaking of, what role does everyone fill in this family? obviously Amara is the child, but both Shu and Julia fill the mother role in different ways. Dorians the father figure, but between Rath and November, which is the cool wine aunt and which is the stern one? sure, November is from the military, but i cant see her trying to stifle Amara, hell with how she talked about Rath, i can actually see her in different ways being a big a thorn is Julias side as Rath is when it comes to keeping Amara under control.

same with Gina. honestly Amara might have a few too many people in this family willing to let her run amok.
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>>3623220
well, we wouldn't do that last one i dont think, but otherwise i can see it...its disgusting as fucking all hell, but yeah i can see it.
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>>3623225
I'd say that Rath is the cool big sister, while November is the cool aunt.
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>>3623237
siblings....i have 4 siblings...how the actual fuck did i forget siblings was an option here?
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>>3623242
Well maybe you wanted to forget siblings exist. When I was younger u certainly thought that sometimes.

>>3623210
>>3623229
Now for the Relic:
>Tempus Recuperatio
>Coming in the colours red, yellow, black or white is the bottle itself crafted from the crystalized fluids of a humoral paladin and a Vitruvians blood.
>To use it one has to first charge it by inserting up to 1000% BIO. Every full 100% BIO amounts to one charge to a maximum of ten that can be stored at any given time. The BIO is then converted into a yellowish to orange somewhat viscous liquid similar in texture to honey over the course of 24 hours. The liquid tastes like ash mixed with singed chitin and burned potatoes
>Tasting questionably and smelling even worse the drink is none the less very healthy. One can taking a sip( a sip can contain from 1 to 5 charges depending on the desire of the drinking party) by spending 1 Act to drink from the bottle.
>Each charge consumed increases the Health regen of the daughter by her original health regen per round or 50% per round whichever is higher.
>This lasts for 1 Hour or the daughters Health has maxed out. It is not advisable to go into combat while this effect is active as too much violent movement can cause the aftertaste to come back up which makes it nearly impossible to maintain concentration effects for longer than the end of the round. The liquid is also somewhat combustible during digestion. If the stomach of a daughter were to be punctured the liquid has a small chance of igniting and exploding inside the daughter. Causing massive fire and acid damage in the movement zone of the daughter.
>This can be prevented by drinking any kind of liquid other than Tempus Recuperatio before a stomach punctured can occur. This ends the regeneration effect instantly as well.

I typed this our while on a break from work on my phone. Anything glaring issues I missed? Any suggestions?
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>>3623379
seems alright to me. a bit risky but a creative way to implement a health potion.
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>>3624050
I didn't want to just copy the estus flask outright so I thought of adding my own spin to it by combining it with the health gems from darksouls 2 and making it actually dangerous to use in combat(so it is not abusable by granting several hundred percent regen every turn turning someone into Isabelle 2.0) for the user so we may want to keep a flask of water on us at all times.
I would probably place it around high tier 2. While it does scale a fair bit especially for daughters with regen it's applications are pretty limited
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>>3624190
fair enough.
>flask of water
we still have not seen even a drop of DIRTY water in the fleshscape. gonna have to figure out how to distill that i guess. bet a glass of clean, pure water would do wonders for a daughters mental health.
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>>3624236
We could probably do it by purifying blood.........

This gives me an idea:
>Manducare, Et bibere: A complicated machine crafted from calcite and conteining ever finer meshs of Fibers from a fribromacer woven into layers of filtration. In Addition it contains hundreds of meters of fine crystalized ducts to transport differentparts into a closed of oven where the end product can be extracted from, either by taking it out by hand or via a tap.
>By providing raw fleshscape Biomass and inserting Generator Biomass as Fuel one may process the Fleshscape into its raw components and recombine them into natural products. 100% Fleshscape Biomass subjected to treatment vio the application of 1000% BIO of a generator will create roughly 10 Liters of pure safe to drink Water, 10 kg of any kind of vegetable/fruit/mushroom or 10kg of old Earth Meat.
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>>3624273
i feel like you should try working with smaller minimum numbers. 1000% Biomass is alot.
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>>3624333
>Manducare, Et bibere: A complicated machine crafted from calcite and conteining ever finer meshs of Fibers from a fribromacer woven into layers of filtration. In Addition it contains hundreds of meters of fine crystalized ducts to transport differentparts into a closed of oven where the end product can be extracted from, either by taking it out by hand or via a tap.
>By providing raw fleshscape Biomass and inserting Generator Biomass as Fuel one may process the Fleshscape into its raw components and recombine them into natural products. 100% Fleshscape Biomass subjected to treatment vio the application of 1000% BIO of a generator will create roughly 10 Liters of pure safe to drink Water, 10 kg of any kind of vegetable/fruit/mushroom or 10kg of old Earth Meat.(It can not generate any already processed produce)

Adding
>This is the upper limit of the Conversion at one time. The minimum rate is 1% Fleshscape Biomass to 0.1kg of produce for the price of 10% BIO. Between these the amount put into the Machine can be adjusted to anything desired
Any produce is still considered to be made of Fleshscape material as far as applicable but tastes exactly like normal produce of old earth would


The Relic will probably help keep everyones sanity intact by providing comoditeies not seen since the fall of the earth.

I think this should make it more clear as to what my intentions were with this relic
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>>3624375
yeah that makes it much more clear. i guess its still a 'dont think about it too much' deal like with our clothing or the comfortable bedsheets colored like Maras hair.
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>>3624436
Maybe we're like kangaroo rats, and we get all the water we need from our food. Raw meat is pretty moist.
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>>3624440
well to be fair we dont even need to 'eat' in the traditional sense, so we dont 'need' water either. its more a mental thing for both.
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>>3624375
Yeah, I like it. We're probably going to have another downtime period after this fight while we read all the various journals, Rath can whip the Manducare up real quick during that time and bring us fruit as a study snack.
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>>3624375
needs a catchier name to fit the whimsical nature of the relic that provides a treat for the daughters that miss having old world food.
how about “Re-fleshment Vendor”?
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>>3625539
thats silly.
but works really well. can go in the kitchen next to 'Bloody Marys Friendship Machine' and our bottles of 'General Generators Succulent Sauce'.
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>>3625617
This gives me an idea. We could open a fast food chain while we are at it. We let people pay us in Biomass for all our crafting needs and they get prepackaged meals to warm their hearts, strengthen their spirits and provide respite when they need it. We will win with capitalism
And our name shall be. "BIO Corp. Meals to kill gods over."
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>>3625763
>"BIO Corp. Meals to kill gods over."
Laughed heartily. though i dont think we have the time or locale to setup a restaurant, got more important things to do.

also for my fellow Americans, happy 4th, let freedom ring and all that!
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(Happy Independence Day, everyone. I hope you have a great day celebrating your freedom.)

I CERTAINLY WILL
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>>3625539
>>3625617
(Also, reading all of these names back to back made me chuckle heartily. Well done.)
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>>3626542
haha, if the spoiler is what i think its implying, then i hope today is a wonderful break form your usual schedule BHOP.
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So, I've thought about this for quite some time.

Operation: Football

Enemy intel: Knows how Shu fights as well as the mindset we take. Would rather see “Sam” suffer than to see her killed.
Target: Isabelle
Abilities:
Resentment’s Mirror: Lvl ? Creates doppelgangers that have their own hp and bio pools apparently equally distributed from a collective pool of stats, further capabilities unknown. Treat it as a variation of Joyous Many. Apparent limit that Isabelle is comfortable with is Seven Doppelgangers. [1 host + 7 clones, Original stats are divided by 8 per body]

Marrow Hound: Lvl ? [Sprinter + Calcite Hybridized at lvl 10] An ability that is a hybrid of Dogged Sprinter and calcite greaves, Marrow hound uses the best of both traits and turns her into a juggernaut speed fighter. Skates have gained Armor piercing and attacks have Crit modifiers based on her current running speed.

Font of suffering: health regen rate will never go below a regen rate of 10% of max hp, Neuromancy concentration gets disrupted when hp regen procs. Hp regen rate remains normal if succeeding a death’s door save.

Secluded Mind: At current, it gives her 1 level of Neuromancy Resistance in exchange for being unable to access dream daughters and zombifying them in the process. Due to her current location, said zombies have been cut loose.

Bolstering Feast: Forgo the Consume option in exchange for getting stat benefits only and for 1.5 times the normal amount

Hideous Strength: Raw Melee attack power based on how close to max hp her current health is, bonus gets dropped the moment current hp falls below 50% of total.

Enemy MO: Prefers to fight in open spaces where she can make use of terrain to build up speed and increase evasion chance against projectiles while taking advantage of Marrow Hound’s ability to increase critical damage and critical threat based on her speed with Hideous strength amplifying her raw melee damage. Resentment’s Mirror gives Isabelle more tactical options and methods to attack from any angle, turning her into a pack of deadly skating hounds. Secluded Mind gives her Neuromancy resistance so Direct Neuromancy debuffs will be very risky, and Font of Suffering will allow her to maintain her hp regen even when put on death’s door.

Enemy Objectives: Isabelle will prioritize getting her true body past the blockade of Zombie daughters and reach the corpse with the Mind Transfer Relic in hand. her clones will also serve as a screen to confuse us.
Team Objectives: Isolate Isabelle and the mind Transfer Relic from each other. Either Destroy Isabelle or Steal and Destroy the Mind Transfer Relic. If last resort, kill the “corpse”. High chance that the “Corpse” is a giant body instead of human-sized one.

(cont.)
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>>3626939
Shu's Team Objectives: Isolate Isabelle and the mind Transfer Relic from each other. Either Destroy Isabelle or Steal and Destroy the Mind Transfer Relic. Neutralize Isabelle’s fighting power. If last resort, kill the “corpse”. High chance that the “Corpse” is a giant body instead of human-sized one.

Some proposed tactics :

>Screening maneuvers: Isabelle has herself and 7 Clones. That’s 8 different targets we need to stop from slipping by.

>Terrain Manipulation into Tight/Close Quarters. Create Pillars that block the street and restrict movement into Close range-only. Create Pillars placed in an Offset grid pattern, do not create any long uninterrupted pathways. Place Tripping barriers if need be. This will render her speed-momentum based power null. Any Isabelle clones caught will be isolated with Further Terrain manipulation. Think Berlin’s Holocaust Memorial except the grid pattern’s been offset.

>Arrows to the knees: Isabelle’s main killing tool is concentrated into her legs. Weakening them or outright removing her legs will be #1 priority. Weaken Isabelle’s leg strength by having Bella flood the battlefield with stomach acid. Tripping barriers will double as container walls to contain the knee high level of stomach acid. Stray Isabelle clones will be shadowed and ambushed by Geists drawn in by Amara’s clones.

>Air Superiority: We have swarmlings. If we make head high pillars (not high enough for isabelle to climb atop) to restrict Isabelle’s movement, this will encourage Isabelle to stick to the ground, meanwhile, we can use our swarmlings to take flight and skirt below the City’s anti-air radar. All the while, we keep tabs on Isabelle with a bird’s eye view.

>De-limbing procedure: As repeatedly iterated: isabelle’s killing power is in her scythe greave legs. Remove them and she’ll be relatively toothless. Beware her regen. Threaten to double tap and secure the kill in order to force Isabelle to dissolve the clone.

>Grapple Grapple: Grapple: Grappling ties Isabelle down.

>Field advantage: Set the stage and the battlefield, improvise from there on.

>Asteroids tactics: Wound Isabelle's clones hard enough so that Isabelle will dissolve it with our implied threat of killing her clones one by one. Or Force Isabelle to divide her stat pools even further, making her even weaker.

Cont.
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>>3626944
Harebrained Ideas: Ideas that sound Crazy and unsound, but possibly crazy enough to work.

>Flare empathy field at the Geists and show them your intent to destroy Mother’s corpse. Ask for Assistance/directions to Mother’s Corpse.

>Mind games with Isabelle: Isabelle’s deluded herself that the Ideal Shu/Sam is the one in her mind. Let’s “pretend” that because we’re in Almath, the Isabelle’s “Shu” has surfaced from “Sam’s psyche”. We lead Isabelle by the nose in a “follow the white rabbit” style chase. Become the phantom that Isabelle chases by literally appearing out of stealth, then walking out of sight back into stealth. Highly likely that Isabelle might not fall for the bait, but it will spook her.

>Unless the Eyes are literally tied to Kosi’s health pool, Kosi can construct her patented Eye lasers and fire them with impunity from the top of the buildings.

>Final gate, final boss: channel all the routes into a single path at the end blocked by a Rook, with a door behind the rook. This will be our last ditch effort in blocking Isabelle as it’s damn near guaranteed that the Isabelle that gets past the blockade will probably be the real isabelle holding the relic.

>Lethal Counter-crit: it’s been demonstrated that it’s possible to turn a lethal critical hit into a counter lethal-hit as Shu did with Churem.

>Invisible Amaras Jump down and glomp Isabelle clones for sneak-attack-piggyback-suicide bomb run. Sneezing and activating Queen Crimson at the same time.

>Mix Bella’s Stomach acid with Shu’s Ironblooded Brood acid. That way, the acid they create both corrodes and is also set on-fire when in contact with the air.

>Talking the monster down: tell Isabelle what's really going on.
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>>3626939
>Enemy Objectives: Isabelle will prioritize getting her true body past the blockade of Zombie daughters and reach the corpse with the Mind Transfer Relic in hand.
I'm not sure there is a true body. There wasn't when Resentiment's Mirror was at level one, both of her bodies were equally her and it didn't matter which one died. I don't see why that would change when upgrading the skill. It's possible, maybe the skill lost that property in exchange for increasing the number of bodies, but I do not want to rely on it. We can't assume that any one body is of greater important than the others, they all have to be kept away from the Corpse.

>>3626944
Something we may have to worry about is B'Ni going up. She can skate on walls, any barrier has to be of irregular shape to keep her from getting purchase. Rough textures, bumps too big to just cut through or skate over while maintaining momentum.

In regards to damaging B'Ni's legs, Shu and Rath's Dual Tech is designed for dismemberment. We should definitely take as much advantage of it as we can. Speaking of causing damage that B'Ni has to discard a clone to get rid of, just touching Rath in Ignition mode inflicts a pretty hefty DoT for three turns that can not be extinguished by any means. We might be able to impede the B'Nis pretty badly just by getting Rath into contact with enough of them.

I also think that Queen Crimson on the Amaras will be highly useful. Queen Crimson causes any projectile attack that lands neat the user to be thrown back at the source. B'Ni tossing out a flesh shard to "teleport" with would count as a projectile attack, I checked with BHOP. Put a wall of invisible Amaras around the edge of the battlefield, keep B'Ni from escaping that way. And have some sneak off and plant Roiling Boil demo charges on the Corpse if they can manage it.

I'd like to have November higher up for purposes of the fight. She's fire support, if we're going to make a lot of obstructing terrain then she needs to have a clear line of fire. Put her up on one of the buildings, shoot down with the Porcupine. Unfortunately she doesn't have the cluster launcher available right now, it would be extremely useful here. Oh well.

And one big thing that we need to make use of: Hungering Membrane plus Artisanal Appetites. Hungering Membrane rapidly devours anything that Julia can touch with her skin. Artisanal Appetites does maximum damage to any Relic she eats. We get the brain-swapper to Julia, she can render it inoperable just by touching it.
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>>3626978
>And one big thing that we need to make use of: Hungering Membrane plus Artisanal Appetites. Hungering Membrane rapidly devours anything that Julia can touch with her skin. Artisanal Appetites does maximum damage to any Relic she eats. We get the brain-swapper to Julia, she can render it inoperable just by touching it.
The issue is finding the Isabelle doppelganger that has the relic. The more we take down the Isabelles, the more information Isabelle gains from her doppelgangers.
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>>3627043
Sure, but that's going to be a problem no matter what our strategy is. My point is that once the Relic has been obtained, getting it to Julia is the most effective way to gt rid of it.
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>>3626939
>Sam suffer
Absolutely sure she will be willing to kill us this time around, no hesitation.

>>3626944
And i still also think trying to plan ahead wont do us any real good. We just don't have enough info to know what will actually be possible much less effective.
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>>3626939
right home now, and while i 100% still believe what i said, in that in this specific situation at least i really dont think we have enough for trying to stick to a plan doing anything but fucking us over when the situation isnt what we think, ill at least try and give a fair run-down of this.

>Enemy intel
as stated before, she wont hesitate to kill us this time. im very positive of this.

>Enemy MO
while i wont deny her main advantage is in open ground, underestimating how absolutely devastating she would be in a narrow hallway where her enemy has nowhere to evade her attacks to should not be ignored. only Rath has in any possible way enough defense to take a proper hit from her, so enclosing ourselves would be a death sentence. she may benefit from more open ground but so do we.

>Enemy Objectives
she has no true body, or at least, im pretty sure she can shift her core around. some of the tactics we used when we played as her wouldn't work if she couldn't at least do that. our focus should be on the Relic and Corpse, we cannot guarantee specifically holding down the "main" Isabelle.

>>3626944
>Shu's Team Objectives
hell no, destroying the corpse should be one of our highest priorities. dont get fucking greedy for levels here, its not worth it. even if its a giant corpse its still a much better and safer option to try and remove it however we can than only focus on the relic.

>Terrain Manipulation into Tight/Close Quarters
i disagree with this. while interrupting her long dashes is necessary, we ourselves will not excel in melee against her besides Rath, narrowing things to only close quarters guts too much of our own advantages without as evenly cutting hers. she may gain a shiton from dogged but she never was so reliant on it as to not be able to kick ass when static, and im very positive that has not diminished. this also implies she cant take sharp corners at all, which she probably can. wall jumps. she gains advantages to moving vertically im very positive she can still gain momentum bonuses kicking off any walls we put in her way, this wont do anywhere near as much to her as i think you think it will, if it could even properly hold her anyways.

also trapping ourselves in a maze is a terrible idea. she will easily be able to outpace us in our own maze, and we dont have any ability to actually be able to always see where she is inside of it, giving the person whos entire point is to avoid us technically a major advantage. we dont need outright open ground but tight/close quarters maze will only help her, not us.

>Some proposed tactics
otherwise the rest of this either doesn't mix well together, is basically things that dont need to be said, or something we have no way of knowing will even be possible as we have no idea the actual terrain or situation we are about to walk in on.
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>>3628091
>>3626949
>Geists
i dont want to risk anything with the Geists. the risk/reward scale is really not tipped in a way thats worth the gamble.

>Mind games with Isabelle
not worth it and probably wont work. her entire plan is to build her own perfect Shu anyways, anything spawned here can be made better with her wish and is thus disposable.

>Lethal Counter-crit
too limited to waste on the main party, but as i so pointed out and asked BHOP about earlier, we have the clones for that.

>Invisible Amaras
suicide runs would be a waste honestly. moreso, setting that up would be a nightmare.

>Talking the monster down
wont work. all it will do at best/worst is reinforce we are Sam in her eyes.
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>>3628092
Found an old relic while browsing the archives.

CTHONIC CUTLERY: A set of silver dinnerware consisting of a fork, a knife, and a spoon held by miniature skeletons. The Skeletons are laughing. Using this relic when consuming increases the time required to fully consume a daughter or an amalgam by a factor of 3, requiring a full 30 minutes to complete the feast. But in return, the user can pick and choose what abilities/augments they were given in the past and consume said ability. A rather insane option in the cutthroat world of the Fleshscape, but the use of the relic defines what separates the civilized from the savage.

Please classify the relic.
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>>3628529
probably Tier 3, as it seems like affecting consumption bumps things up from T2 a bit, though granted we only have a singular example from BHOP to go off of we so far have been running with it.
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>>3629066
Also, is it me or are we developing a Crimson Cord between Shu and Dorian? I'm uncertain whether or not it was the Jackling that's connected to Dorian's pain system, but Dorian was miles away from Shu and family, and yet Shu felt Dorian's pain when he was getting gangbanged by rabbits. I'm also not certain whether or not everyone else felt Dorian's pain during the fight but it's there for certain.
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>>3629888
>Dorian's pain when he was getting gangbanged by rabbits.
first off, wording, haha.
second off, im pretty sure it was a mix of the jackling and our empathic field, maybe the halos aswell. i feel like out of our family(Gina aside, obviously), we kinda have grown the closest to Rath and Amara, otherwise as time is supposed to be a more important factor for the creation of those links(though maybe not the only one, mind you, but certainly was implied to be more important), Rath is without a doubt the first we would form one with, and time wise then Julia, then Amara, Dorian, lastly November. actually id argue we would form one with members of the midnight crew,jackie specifically, before November, but thats whole different argument.

it just really wouldn't make sense within the confines of the rules surrounding crimson links for us to have one with Dorian, and theres other explanations for why we felt that.
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I fucking hate Shu holy shit.
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So I had a weird thought: Neuromancy level seven lets Gina hijack the constructs of other Daughters. As a clone hivemind, all of B'Ni's bodies are technically constructs. Gina is currently running on B'Ni's hardware and so needs to have at least one of her bodies still alive. Can it be a body that Gina takes over with Neuromancy? Use her being manifested physically in Almath to take control over one of B'Ni's bodies, then ride that thing out of there instead of having to worry about capturing B'Ni proper?
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>>3631276
i think that wouldn't work as i think BHOP said that it totally disconnects the captured construct from who you are stealing it from, making it wholly yours, or Ginas in this case.
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>>3631305
It does, the character sheet does say that. But that's why I thought it might work. It would still be connected to B'Ni's "server", since Gina's mindstate is inside B'Ni, but Gina would have authority over it instead. Feels to me like there might be something to work with there, transfer the Dream Daughters over to that platform using that authority. Or maybe not. It's probably not something to rely on, I'm just scrabbling to find a way that doesn't involve leaving B'Ni alive past this arc. Maybe we can just knock her out and have Gina extract the Dream Daughters while she's unconscious, that might work too.
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>>3631338
>>3631305
If Gina, Kosi, Meg, and Bella are physical dream daughter projections from B'ni's mind, then they've got to have an origin point when they de-materialize or materialize. Like a cell-tower signal or a beacon. Can't we track that signal and get a bead on Isabelle's true body?
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>>3631532
That still has the problem that we're not sure if B'Ni even has a true body. Last we saw, all the bodies seemed to be equally real. But if there is a true body, I'm not sure we need to go hunting for it. We know where it would be heading, towards the Corpse.
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>>3631338
im not sure that would work, as the Isabelle construct still has no connection to Isabelle anymore. at best we could use the solidified Gina/others to do something, but they cant leave the city.

>>3631532
>>3631562
yeah as he said, either there is no true body, or we will know how to find it somewhat easily.
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>>3631587
>im not sure that would work, as the Isabelle construct still has no connection to Isabelle anymore. at best we could use the solidified Gina/others to do something, but they cant leave the city.
My thinking is that it has to be connected to B'Ni on some level, because it's connected to Gina and Gina is ultimately inside B'Ni. And if there's no true body, then every B'Ni body should be equally capable of hosting Dream Daughters. So Gina and the allied Dream Daughters could ride that connection out of the B'Ni-controlled bodies to the stolen construct.

Unless what actually happened is that there is a true body, and it's just not accessible to us. That thought just occurred to me. You know how we've hypothesized that Daughters store biomass via some form of space-folding? What if Resentiment's Mirror moved the seat of B'Ni's consciousness to her extradimensional mass storage, and that's why all her bodies count as equally-disposable constructs? It's not a true distributed, there is a central hub, and it's just hidden. Then each body wouldn't have the storage and processing power to personally host Daughter mindstates. Oh, I hope it's not that idea that just occurred to me. But it might be. I'm not sure how we'd disprove that, so we can't rely on it not being the case. Well, great, guess that plan is too unreliable and is a bust. Knocking out B'Ni's bodies and extracting the Daughters via Neuromancy it is, then.
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>>3631642
it wouldn't need to be, as Ginas power cuts it off from Isabelle. it would have no more connection to Isabelle after that than say, Bellas stomach acid constructs, as it would at that point just be a Construct that looks like Isabelle, not part of her network.

instead of being Isabelle Clone --> Isabelle <--- Gina

all it would change it to is Isabelle <--- Gina <--- 'Isabelle' Clone

it would do us no greater good getting them out than Bella acid at that point.

and im not so sure its that, she can still die which implies her core is still available to be hit, meaning its either in all or one of her bodies.
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>>3631681
>it wouldn't need to be, as Ginas power cuts it off from Isabelle. it would have no more connection to Isabelle after that than say, Bellas stomach acid constructs, as it would at that point just be a Construct that looks like Isabelle, not part of her network.
Yeah, but Gina is still running on B'Ni's hardware. She's just projecting a body from her. So if there's a connection between Gina and the clone, there's a connection between B'Ni and the clone, but it's not a connection that B'Ni controls. Ultimately doesn't matter, so long as a B'Ni body can host mindstates on it and Gina has access to it it wouldn't matter how the network is specifically hooked up.

>and im not so sure its that, she can still die which implies her core is still available to be hit, meaning its either in all or one of her bodies.
I guess? But I feel like her being capable of dying might provide evidence for there being a central hub, not against it. Before she upgraded the clones they had a shared health pool. Which feels to me like they're just extensions of the same entity, rather than connected bodies, because otherwise they'd always have had their own separate pools. But maybe I'm grasping at straws, and the health sharing was just because the bodies were designed to teleport resources to each other automatically, and the level-up represents not learning to create distinct partitions but just getting enough control to keep that automatic response from happening. It could be that, I shouldn't be getting ahead of myself with the little information we have so far. After we try hijacking a B'Ni (if we do at all, it might not be viable in the middle of combat), then I can worry about this.
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>>3631731
>Yeah, but Gina is still running on B'Ni's hardware.
im really not understanding what your trying to say or think here, and i mean nothing by said confusion either, honest to god. nothing you are saying makes sense, or at least, nothing you are saying would make us specifically need an Isabelle clone or make it any different to our needs than any other construct. once Gina makes it hers, its no different in application than any other of the dream teams constructs, meaning anything we could do with it, we could just use one of Bellas acid constructs for...alright assuming she doesn't do friendly fire with her acid, but thats a different issue altogether than the fact they are still constructs.

it also may be a moot point, as she might not have unlimited construct control range and/or its limited to the city due to being connected to her, thus any dream team constructs that leave the city might just dissipate or shut down.

>I guess?
well, i get what you mean here, but i suppose to me it feels more like how BHOP implied her regen worked earlier along with her clones, where she simply can have two cores now(or i guess maybe 7?), rather then just a singular one off in some sub dimension. guess i dont see why that mechanic would change?
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>>3631768
>m really not understanding what your trying to say or think here, and i mean nothing by said confusion either, honest to god. nothing you are saying makes sense, or at least, nothing you are saying would make us specifically need an Isabelle clone or make it any different to our needs than any other construct. once Gina makes it hers, its no different in application than any other of the dream teams constructs, meaning anything we could do with it, we could just use one of Bellas acid constructs for...alright assuming she doesn't do friendly fire with her acid, but thats a different issue altogether than the fact they are still constructs.
I was thinking that since the line between construct and Daughter seems thinner with B'Ni's bodies, they might be a more viable platform to transfer the Dream Daughters to. Resentiment's Mirror doesn't make a construct that the user controls, it makes a construct that is a second body for the user. So the thought process was that Gina might be able to take it over and proper instantiate in it, actually ride in it instead of just controlling it like a construct, and get out of storage within B'Ni that way. I don't think Gina could transfer to a swarmling, but she might be able to a clone body.

>it also may be a moot point, as she might not have unlimited construct control range and/or its limited to the city due to being connected to her, thus any dream team constructs that leave the city might just dissipate or shut down.
That is a good point, though. If Gina can't properly transfer the Dream Daughters to the stolen body then it wouldn't help us, she'd still be limited by whatever range limit B'Ni has. Which is hopefully short-range, now that I think about it. I don't want B'Ni to have left a phylactery somewhere. Our villains need to stop making phylacteries.

>well, i get what you mean here, but i suppose to me it feels more like how BHOP implied her regen worked earlier along with her clones, where she simply can have two cores now(or i guess maybe 7?), rather then just a singular one off in some sub dimension. guess i dont see why that mechanic would change?
Mostly because there's clearly a sharp demarcation between "Daughter" and "construct in shape of Daughter", but it's ambiguous where that line lies. B'Ni doesn't appear to have a true body, yet from what we know there does have to be some sort of true body to...to be coded as a Daughter, I guess I'd say, to register in the Crucible's systems as an entity capable of participating in the competition and giving/acquiring levels, and I'm trying to figure out how she manages that contradiction. Maybe the Daughter role just shifts between the bodies quickly, though, there are multiple possible explanations and I really should stop speculating with the little information we have right now.
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>>3631870
>I was thinking that since the line between construct and Daughter seems thinner with B'Ni's bodies.
but they're still constructs, so unless their evolution line specifically says it give them exemptions or rules changes they will still work under the same rules when interacting with them. admittedly, for all we know they have/will, but we have no reason to assume they will or do given what we have so far seen.

>If Gina can't properly transfer the Dream Daughters to the stolen body then it wouldn't help us, she'd still be limited by whatever range limit B'Ni has.
she would be limited to whatever construct range SHE has, not Isabelle, as it would be her construct now. good question though on how long range Isabelles own constructs are though, but not an issue we can really solve at the moment.

>Last one
it literally seems to just be whichever one is left alive at the end. it is a weird ability ill admit but honestly we just dont have enough info and im pretty sure this is a 'spoilers' moment if we were to ask, seeing how shes an enemy. it is fair to say we dont know, it could be her true core just auto-shifts as necessary, r it just all of them have a 'true core', but we really dont know.
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>>3631897
>>3631870
So it the game plan a race of CTF (the Corpse is the Flag) against Isabelle or is it a game of football where we try to destroy the fooball (relic) before Isabelle scores a touchdown?

One of you mentioned attempting to have Gina use the "DOMINATE" ability on an Isabelle doppelganger. It's a fresh new angle that we can work with. so lets try something from that. "What can we do with a Mind-Controlled Isabelle?"
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>>3632569
kinda both. we'll have to see how far along she truly is once it begins.

also im wondering how effective neuromancy really will be. it'll really depend on how her ability actually works, which we dont really know. it could very well be we can only shut anything down on the specific clone we jack into, or it could connect us to the 'network' as it was, but we really have no way of knowing.
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>>3632569
I'd like to have it be both. Distract B'Ni with football while we have someone destroy the Corpse. But that may not prove possible.
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>>3632760
completely worthless question, but isnt the corpse more like king of the hill(probably cant be moved easily and thus is a spot you have to hold) while the Relic is more akin to a 'plant the bomb' kinda scenario?
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>>3632777
Yeah, that metaphor fits better.
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>>3632615
Well, Isabelle has 1 level of Neuromancy resistance due to Secluded Mind's passive effects. We might not be able to get much out of it if Isabelle breaks free.
the only thing that I could see that's viable for extracting from our dominated clone is extracting her character sheet, her tactics, and what Mother has told Isabelle about the place. I wonder if we're able to plant a neurovirus of a sort that spreads itself through the clone network.

>>3632777
It's gonna be a weird analogue comparison then. If we get ahead of Isabelle and get to the Corpse first, then it turns into a game of King of the Hill. But if we're behind, it turns into a very intense game of Rugby/Football where we try to tackle Isabelle and destroy the relic before she achieves touchdown.

>>3632784
I'm of the opinion that if we get to the Corpse first, we should simply just Teleport (the corpse) to a place Isabelle can't reach. It's literally one of the simplest solutions and robs Isabelle and Mother of a win-condition.
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>>3632793
>I'm of the opinion that if we get to the Corpse first, we should simply just Teleport (the corpse) to a place Isabelle can't reach. It's literally one of the simplest solutions and robs Isabelle and Mother of a win-condition.
It's not a terrible idea, but I'm worried that B'Ni will manage to hitch a ride. Then we'd still be fighting her, only with less backup, since we wouldn't have the Dream Daughters and might not be able to bring all of the party with us on the teleport. Hard to get them all in contact, whereas all B'Ni would have to do would get one clone touching the Corpse when we teleport. It's a risk, but if it works it would be successful enough that we should keep it in consideration. But wherever we teleport to, it can not be the Lair. One fight in our living room is enough. Instead let's go to the empty spot where the Monastery used to be.
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>>3632793
>>3632826
yeah as the other Anon said, its really way too big a risk to do a teleport over destroying the corpse. i mean, keep it an option i guess, but its very unlikely to be something we can afford to do even if we do get to it kinda first. id personally prefer however not to aim to do that, destroying it has alot less risk involved and is honestly without a doubt the easier method to pull off.
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(Gentlemen, the 25th Vein will go live on the morning of July 8th, at around 9 or 10. I look forward to seeing you there, and I hope you've had a good weekend.)
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File: the countdown begins.png (57 KB, 669x365)
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>>3633103
I'll be having a good weekend for sure, but I can't say about the coming week.

I had hoped to have one of the weekdays off during the fresh vein so I can participate more on this quest, but the work hours make me anxious whenever I have to leave. Especially during a critical point on this quest.

>mfw seeing the announcement
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>>3633103
looking forward to it. weekends good good enough, hope yours has been well too.
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>>3633103
Same here, BHOP. See you there.



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