You're Uhtred, your life changed when the monastery you lived at was burned by goblins, you met an elf named Dandala who invited you into a quest and you've been travelling with a group of companions seeking one of the fabled jewels of Guldar ever since - Bailey the wizard, Selena the bard, Mary the cleric of justice and Ss'rath the albino lizardman.In your travels you've been fetching components for an elvish archmage called Alion who promised to reward you with magical items if you managed to fetch everything from his list, helped the local militia of Lorione doing various quests earning their gratitude, discovered a necromancer who built a tower on the northern frontier of the elvish kingdom, had three party members die and be resurrected - Mary to a wyvern, Bailey to a phoenix and Uhtred to owlbears, found the lair of a young green dragon, been robbed by dragons a couple times, Uhtred was arrested for killing a man in Valonde and the rest of the group had to pay a large sum to have him be freed, and found a former employee of the Red Hand who gave the party the sigil keys to part of their teleportation circle network that you promptly handed to the authorities, amongst other things.Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Jewels+of+Guldar
Rolled 7 (1d20)Right now we're in the middle of a fight against a group of four carnivorous plants in the forest near Sebury!Bailey tries to cast a Fireball spell!An evil force wracks her!Rolling to resist it, DC 15
Rolled 7, 12, 19, 2, 7 = 47 (5d20)>>3560380Bailey is paralyzed by the curse!You attack the carnivorous plant with your sword a couple times!Dandala shoots the carnivorous plant with her longbow landing a critical hit!Ss'rath attacks the carnivorous plant with his spear!Mary attacks the carnivorous plant with her mace but miss!Selena begins to play the song of courage! Everybody gets a +2 bonus to hit!Three plants will bite you, Mary and Ss'rath and one plant will extend its tendrils to catch Selena. Rolling to hit DC 14 for you, DC 14 for Mary, DC 11 for Ss'rath and DC 9 for Selena.What do you wanna do?> Attack the nearest carnivorous plant with your sword twice (roll 2d20 DC 8)> Attack the nearest carnivorous plant with your sword three times (roll 3d20 DC 12)> Smite a carnivorous plant (roll 1d20 DC 8)> Shoot a carnivorous plant with your crossbow (roll 1d20 DC 8)> Write in
Rolled 10, 16 = 26 (2d20)>>3560388>Attack twice
Rolled 18 (1d20)>>3560396Bailey is trying to cast a fireball!But the curse is making her arms heavy!Rolling to see if she can resist the curse, DC 15
Rolled 10, 20, 19, 11 = 60 (4d20)>>3560408Bailey casts a fireball at the carnivorous plants!Rolling to see if they evade for half damage, DC 13
Rolled 1, 1, 4, 2, 1, 1, 3, 3 = 16 (8d4)>>3560414Two plants evade for half damage. Rolling damage
Rolled 1 (1d3)>>3560414>>3560416>>3560396The first plant takes 2 hits of fire damage from the blast!The second plant takes 4 hits of fire damage from the blast!The third plant takes 2 hits of fire damage from the blast!The fourth plant takes 6 hits of fire damage from the blast!One of the plants bites Ss'rath, rolling damage
Rolled 13, 9, 2, 10, 2 = 36 (5d20)>>3560396>>3560420Ss'rath is bitten by a carnivorous plant! He's lightly wounded!You attack one of the plants a couple times with your sword!Dandala shoots one of the plants with her longbow but miss!Ss'rath attacks one of the plants with his spear a couple times!Mary tries to hit one of the plants with her mace but miss!Three plants will bite you, Mary and Ss'rath and one plant will extend its tendrils to catch Selena. Rolling to hit DC 14 for you, DC 14 for Mary, DC 11 for Ss'rath and DC 9 for Selena.What do you wanna do?> Attack the nearest carnivorous plant with your sword twice (roll 2d20 DC 8)> Attack the nearest carnivorous plant with your sword three times (roll 3d20 DC 12)> Smite a carnivorous plant (roll 1d20 DC 8)> Shoot a carnivorous plant with your crossbow (roll 1d20 DC 8)> Write in
Rolled 3, 11, 15 = 29 (3d20)>>3560426>Attack three timesDo plants get two rolls on the tendrils grab? Four of them but you rolled 5 dice. Also do they have wood teeth for the bite?
Rolled 4 (1d20)>>3560436 they can shoot out two tendrils to grab people. they have sharp teeth of an unknown material, it doesn't look like wood.Bailey is trying to cast a fireball but the evil force of the curse is making her fingers not move properly.Rolling to resist the curse, DC 15
Rolled 7 (1d20)>>3560436>>3560441Bailey is paralyzed by the curse!One of the plants grabs Selena with its tendrils and begins to reel her in!Rolling to see if Selena manages to get free from the plant's tendril, DC 13
Rolled 10, 12, 6 = 28 (3d20)>>3560454You attack one of the plants with your sword, killing it! Dandala shoots one of the plants with her longbow!Ss'rath attacks one of the plants with his spear!Mary attacks one of the plants with her mace!The plant reel Selena in and will bite her!Three plants will bite Mary, Ss'rath and Selena. Rolling to hit DC 14 for Mary, DC 11 for Ss'rath and DC 5 for Selena.What do you wanna do?> Attack the tendril holding Selena (roll 2d20 DC 8)> Attack the nearest carnivorous plant with your sword twice (roll 2d20 DC 8)> Attack the nearest carnivorous plant with your sword three times (roll 3d20 DC 12)> Smite a carnivorous plant (roll 1d20 DC 8)> Shoot a carnivorous plant with your crossbow (roll 1d20 DC 8)> Write in
Rolled 7, 11 = 18 (2d20)>>3560461>Attack the tendril holding SelenaMaybe have Dandala cover her once freed the same way we're guarding Bailey
Rolled 13 (1d20)>>3560468Bailey tries to cast a fireball! The curse makes her limbs go limp!She tries to resist it, rolling against DC 15
Rolled 3 (1d3)>>3560559Bailey is paralyzed by the curse!The carnivorous plant bites Selena, rolling damage.
Rolled 2, 17, 14 = 33 (3d20)>>3560561>>3560468Selena takes three hits worth of damage from the bite of the carnivorous plant! She's seriously wounded!You attack the tendril holding Selena, severing it! She's now free from the carnivorous plant!Dandala positions herself between the plant and Selena attempting to guard her against attacks from the plant!Dandala shoots the carnivorous plant with her longbow landing a critical hit! Ss'rath miss his attacks against the plants!Mary attacks one plant with her mace but miss!Selena shoots one carnivorous plant with her crossbow but miss!Two plants will bite Mary and Ss'rath. One plant shoots a tendril at Dandala! Rolling to hit DC 14 for Mary, DC 11 for Ss'rath and DC 13 for Dandala.What do you wanna do?> Attack the nearest carnivorous plant with your sword twice (roll 2d20 DC 8)> Attack the nearest carnivorous plant with your sword three times (roll 3d20 DC 12)> Smite a carnivorous plant (roll 1d20 DC 8)> Shoot a carnivorous plant with your crossbow (roll 1d20 DC 8)> Write in
Rolled 17, 11 = 28 (2d20)>>3560561Oh no>>3560584Attack twice. Dandala is tough and can handle herself.
Rolled 20 (1d20)>>3560596Bailey tries to cast a fireball spell at the carnivorous plants.But the curse is making her feel dizzy and lose concentration.Rolling to resist the curse, DC 15
Rolled 17, 1, 12 = 30 (3d20)>>3560599Bailey resists the curse and casts a fireball at the carnivorous plants!Rolling to see if the plants dodge for half damage, DC 13
Rolled 4, 1, 3, 1, 3, 2 = 14 (6d4)>>3560601One plant dodges for half damage, rolling damage
Rolled 1 (1d3)>>3560604The first plant takes 4 fire damage from the blast! It dies!The second plant takes 4 fire damage from the blast!The third plant takes 5 fire damage from the blast!One plant bites Ss'rath, rolling damage.
Rolled 15 (1d20)>>3560606Ss'rath is lightly wounded by the plant's bite!Dandala is caught by the plant's tendril! She tries to get free! Rolling against DC 13.
Rolled 4 (1d20)>>3560607>>3560596Dandala manages to get free from the plant's tendril!You attack one of the plants twice! Ss'rath miss his attacks on the plant!Mary tries to hit one plant with her mace but miss!Selena shoots one plant with her crossbow killing it!The last plant tries to bite Ss'rath. Rolling to hit DC 11.What do you wanna do?> Attack the last carnivorous plant with your sword twice (roll 2d20 DC 8)> Attack the last carnivorous plant with your sword three times (roll 3d20 DC 12)> Smite the last carnivorous plant (roll 1d20 DC 8)> Shoot the last carnivorous plant with your crossbow (roll 1d20 DC 8)> Write in
Rolled 9, 8, 5 = 22 (3d20)>>3560615>Finish the last one off with a sweet triple attackHarvest the teeth
Rolled 18 (1d20)>>3560617Bailey tries to cast a scorching ray spell.The curse makes her feel too tired to cast.Rolling to see if she can resist it, DC 15.
Rolled 18, 13, 12 = 43 (3d20)>>3560622Bailey resists the curse!Rolling to hit with the scorching rays, DC 8
Rolled 1, 2, 1 = 4 (3d2)>>3560625All rays hit, rolling damage
>>3560630Bailey kills the last carnivorous plant with a scorching ray spell!(You got 1 experience for surviving the fight against the carnivorous plants. You now have 103 experience. You'll level up once you reach 150 experience. You're currently level 4)You then harvest the teeth of the carnivorous plants.What do you want to do now?> Resume looking for the druid> Return to Sebury> Write in
>>3560638>Resume looking
Rolled 17, 12, 4, 2, 11 = 46 (5d20)>>3560645We decide to resume looking for HerzoflixRolling to see what we findOn a 1 or 2 we run into carnivorous plants, on a 20 we may find something.
>>3560638> Return to Sebury> sell cloth for 3 months
Rolled 3 (1d6)>>3560651We find another group of carnivorous plants, rolling to see how many
>>3560654Also, > return to main city to heal Bailey
>>3560660We find three carnivorous plants wandering the forest!What do you do?> Run away from the carnivorous plants> Attack the nearest carnivorous plant with your sword twice (roll 2d20 DC 10)> Attack the nearest carnivorous plant with your sword three times (roll 3d20 DC 14)> Smite a carnivorous plant (roll 1d20 DC 10)> Shoot a carnivorous plant with your crossbow (roll 1d20 DC 10)> Write in
Rolled 1, 11 = 12 (2d20)>>3560664>Attack twice
>>3560667You know if we dont heal Bailey the druid is going to wipe the floor with us.
>>3560672Fireballs won't be so useful against a single target so I'm not so sure
>>3560664>after killing plants>Return to Sebury> sell cloth for 3 months>return to main city (i forget its name) and heal Bailey
>>3560696I'm definitely against selling cloth at that price
>>3560689Do u play this stoned... has a cult.
>>3560699I don't think they're with him at all times, or very strong/numerous
>>3560750But you dont know they are not. If they are they could down a party member if Bailey is incapacitated. Its a lot of risk for what?
>>3560797If there are too many we can run
>>3560803What if they have spells or plants that restrain us? Im not a master of logic but your actions make me look like Spock
>>3560820If they're that strong we're doomed with or without Bailey
>>3560839We are have trouble killing plants...
>>3560845We have trouble killing everything. Except innocent old men.
>>3560867Lol, and characters... 2k a drop.
>>35608941k. Bailey was double that because her remains were devastated by the Phoenix. Mary and Uhtred were both revived for 1k.
>>3560935We dont have the funds to revive anyone. Becuase we wanted to give it to baby dragons.
>>3560945Better to give it to baby dragons than have baby dragons take it from us and also have to revive everyone.
Rolled 19 (1d20)>>3560667Bailey tries to throw a fireball at the plants!But the curse is making her lose her concentration!Rolling to resist it, DC 15
Rolled 13, 5, 15 = 33 (3d20)>>3561002Bailey throws a fireball at the plants!Rolling to see if they dodge for half damage
Rolled 3, 2, 1, 2, 4, 4 = 16 (6d4)>>3561004Two plants dodge for half damage, rolling damage.
>>3560956Theres a book I think will benefit you, The Art of Reason by David Kelley. I hope it helps fren.
Rolled 4, 7, 5 = 16 (3d20)>>3561005The first plant takes 3 fire damage from the blast!The second plant takes 3 fire damage from the blast!The third plant takes 4 fire damage from the blast!You attack one plant with your sword! Dandala shoots one plant but miss!Ss'rath attacks one plant with his spear!Mary casts Spiritual Weapon! Her spiritual weapon hits one plant!Selena begins playing the song of courage! Everybody is getting a +2 bonus to hit.Three plants will bite you, Mary and Ss'rath. Rolling to hit DC 14 for you, DC 14 for Mary and DC 11 for Ss'rath.What do you do?> Attack the nearest carnivorous plant with your sword twice (roll 2d20 DC 8)> Attack the nearest carnivorous plant with your sword three times (roll 3d20 DC 12)> Smite a carnivorous plant (roll 1d20 DC 8)> Shoot a carnivorous plant with your crossbow (roll 1d20 DC 8)> Write in
Rolled 18, 4 = 22 (2d20)>>3561014>Attack twice>>3561006Thanks, I'll look it up.
Rolled 14 (1d20)>>3561028Bailey attempts to cast a fireball at the plants!But her body is wracked by evil energy!Rolling to resist the curse, DC 15.
Rolled 18, 11 = 29 (2d20)>>3561034Bailey is paralyzed by the curse!You attack the carnivorous plant with your sword!Dandala shoots the carnivorous plant with her longbow, landing a critical hit!Ss'rath attacks the carnivorous plant with his spear!Mary attacks the carnivorous plant with her mace! Her spiritual weapon also attacks the carnivorous plant, killing it!The two remaining plants attack Mary and Ss'rath, rolling to hit DC 14 for Mary and DC 11 for Ss'rath.What do you do?> Attack the nearest carnivorous plant with your sword twice (roll 2d20 DC 8)> Attack the nearest carnivorous plant with your sword three times (roll 3d20 DC 12)> Smite a carnivorous plant (roll 1d20 DC 8)> Shoot a carnivorous plant with your crossbow (roll 1d20 DC 8)> Write in
Rolled 7, 19, 19 = 45 (3d20)>>3561039>Attack three times
Rolled 7 (1d20)>>3561042Bailey tries to cast a fireball spell at the plants.But negative energies make her body feels heavy.Rolling to overcome the curse, DC 15
Rolled 3, 3 = 6 (2d3)>>3561042Mary and Ss'rath been bit by the plants, rolling damage
Rolled 11, 7 = 18 (2d20)>>3561042>>3561050>>3561053Bailey has been paralyzed by the curse!Mary has been bit by the carnivorous plant! She's seriously wounded!Ss'rath has been bit by the carnivorous plant! He's seriously wounded!You attack the carnivorous plant a couple times with your sword! Dandala shoots the carnivorous plant with her longbow!Ss'rath attacks the carnivorous plant twice with his spear!Mary hits the carnivorous plant with her mace! Her spiritual weapon hits the carnivorous plant!The two remaining plants attack Mary and Ss'rath, rolling to hit DC 14 for Mary and DC 11 for Ss'rath.What do you do?> Attack the nearest carnivorous plant with your sword twice (roll 2d20 DC 8)> Attack the nearest carnivorous plant with your sword three times (roll 3d20 DC 12)> Smite a carnivorous plant (roll 1d20 DC 8)> Shoot a carnivorous plant with your crossbow (roll 1d20 DC 8)> Write in
Rolled 9, 11, 20 = 40 (3d20)>>3561063>Another three attacksMight need a prayer from Mary if they land any more hits
Rolled 3 (1d20)>>3561066Bailey tries to cast a fireball at the carnivorous plants.But negative energies weigh her down!Rolling to resist the curse, DC 15
Rolled 4 (1d20)>>3561072>>3561066Bailey is paralyzed by the curse!You land a critical hit on the carnivorous plant! Dandala shoots the carnivorous plant with her longbow killing it!Ss'rath attacks the carnivorous plant twice! Mary attack the carnivorous plant with her mace! Her spiritual weapon hits the carnivorous plant!The last carnivorous plant attacks Ss'rath, rolligng to hit DC 11.What do you do?> Attack the nearest carnivorous plant with your sword twice (roll 2d20 DC 8)> Attack the nearest carnivorous plant with your sword three times (roll 3d20 DC 12)> Smite a carnivorous plant (roll 1d20 DC 8)> Shoot a carnivorous plant with your crossbow (roll 1d20 DC 8)> Write in
Rolled 4, 1, 18 = 23 (3d20)>>3561074>Finish it off with a glorious triple
Rolled 18 (1d20)>>3561084Bailey tries to cast a scorching ray at the plants.But the curse makes her hands too heavy to move!Rolling to see if she can overcome the curse, DC 15
Rolled 17, 18, 13 = 48 (3d20)>>3561091Bailey casts a scorching ray spell on the last carnivorous plant, rolling to see how many rays hit it, DC 8
Rolled 1, 1, 1 = 3 (3d2)>>3561096all three rays hit it, rolling damage
>>3561096That was supposed to be my glorious triple
>>3561098>>3561084Bailey casts a scorching ray spell on the carnivorous plant, dealing 3 hits of damage!You attack the carnivorous plant with your sword, killing it.We defeated the carnivorous plants!We only have one more day worth of supplies.What do we want to do?> Resume looking for the druid> Return to Sebury> Write in
>>3561102> Return to Sebury
>>3561102>Return to SeburyI guess we couldn't eat the carnivorous plants. RIP what I learned from dungeon meshi.
>>3561107>>3561114We return to Sebury, all out of supplies.Supplies for the road are in short supply in Sebury so the price is rather high (5 silver per person a day).The costs for opening a silk shop in Sebury are 10 gold per month for renting the shop, 10 gold per month for hiring a shopkeeper, plus our own living expensives that will cost at the very least 18 gold per month at the cheapest inn in town, we think we could sell silk at 4-5 gold per yard around here. Hard to tell how fast we would sell our silk here though.We have 90 gold and 231 yards of silk.> Buy enough supplies for our two weeks trip to Valonde (42 gold)> Buy a month's worth of supplies (84 gold)> Open a shop to sell our silk (how many months?)> Continue on our trip towards Valonde> Write in
>>3561128>Buy supplies for the trip to Valonde and go there
>>3561128> Open a shop to sell our silk (how many months?)3
Rolled 1 (1d2)>>3561132>>35611381 - buy supplies and head to Valonde2 - open a silk shop for three months
>>3561128>Make that 4
>>3561139We cant because we didnt pay the merchants guild.
>>3561132>>3561138>>3561139We buy enough supplies for our trip to Valonde. We now have 48 gold.We then travel to Valonde. The trip takes a couple weeks. It is rather uneventful.We then head to the Scarlet Tankard to plan our next move.> Enter the fountain portal to slay monsters> Patrol the streets of the poorer districts looking for clues on the disappearances (how many weeks)> Go after some component from Alion's list (which one)> Visit the institute for arcane research looking for fetch quests> Travel to Longdale to look for the second gem> Write in
>>3561132Are you trolling...?
>>3561146>Visit the institute looking for fetch quests>>3561151No?
>>3561154+1 let see where this goes, I'm going to just eat a bag of popcorn and use all this salt i've got.
Rolled 1, 1, 1, 1, 1, 1, 1 = 7 (7d2)>>3561154>>3561161Rolling to see if the fetch quests changes1 they're the same 2 they changed
>>3561164The wizard Akon needs hydra blood she will pay 500 blood for a large vial.The wizard Saigon needs giant centipede venom. He's willing to pay 200 gold per pint of the stuff, up to four.The wizard Hirish needs some adamantine. He's willing to pay 100 gold per pound of the stuff, up to 20 lb.The wizard Gorick needs rare nuts that grow in the northern part of the elvish kingdom, he'll pay 100 gold per bucket full of the stuff, up to eight buckets.The wizard Izoprix needs harpy feathers, he'll pay 300 gold for a sack full of them.The wizard Atazz needs celestial ichor, she'll pay 500 gold for a large vial.The wizard Fineas needs Pixie dust, he'll pay 200 gold per vial, up to five.What will we do?> Go after a hydra for Akon> Go after a giant centipede for Saigon> Go after adamantine for Hirish> Go after rare nuts for Gorick> Go after harpies for Izoprix> Go after celestials for Atazz> Go after pixies for Fineas> Enter the fountain portal to slay monsters> Patrol the streets of the poorer districts looking for clues on the disappearances (how many weeks)> Go after some component from Alion's list (which one)> Visit the institute for arcane research looking for fetch quests> Travel to Longdale to look for the second gem> Write in
>>3561166I can't believe none of them changed.Find out if there's anywhere nearby that will buy silk for the same/similar prices we get in Valonde. Perhaps traveling a bit farther away from the Elvish kingdom? If not look into mining adamantine.
>>3561176 Valonde is the local largest city and main trade hub, you won't find anywhere nearby where you can sell for the same price.We decide to go after adamantine for Hirish."Well, where are we going to find adamantine Bailey?", says Selena."Adamantine is a fairly rare ore, it can be found in small pockets on various kinds of terrains. But I won't lie to you, our chance of finding a pocket of adamantine, even a small one, is pretty slim.", says Bailey.We go talk to a local prospector and ask him about adamantine."You're looking for adamantine? You must be crazy! That's one of the rarest ores, if not the rarest! You might as well look for metal that falls from the sky, some say the whole supply of adamantine came from the sky, that's why it is only found in small pockets. I can come and help you for my usual rates but I warn you that my expertise won't change the fact that the chance of finding this ore is minimal. It might be months until you find anything, or even years, and once you find it it will likely be only a few pounds of the stuff. Go look for something more profitable like gold or silver, it will be more worth your while."We have 48 goldWhat are we going to do?> Buy supplies (13 gold per week)> Go look for adamantine on our own (for how long)> Hire a professional prospector (5 gold per day)> Give up the quest> Write in
>>3561195>Give up on AdamantiumHmm. Ok. Find out where nearby we can sell silk for the best price, Valonde excepted. Anywhere better than 4-5 gold locally? Also I guess go to the merchants guild here, tell them we can't pay their bigass fee, and ask if there's an alternative way to get selling rights. Perhaps a 15-20% cut of our profits?
>>3561207Kek
>>3561207 there's no table of prices for the various villages, we would have to actually travel places and ask, though it is unlikely that small places would pay very muchWe give up on going after adamantine for Hirish.We go to the merchants guild and tell them we can't pay their fee and ask if there's an alternative way to get selling rights, perhaps a 15-20% cut of our profits. They tell us that to be allowed to sell in the city we must pay what we own the merchant's guild and we should have exercised some more forethought as when their emissary went to collect the fee we obviously had the money to pay for it.What will we do?> Go after a hydra for Akon> Go after a giant centipede for Saigon> Go after rare nuts for Gorick> Go after harpies for Izoprix> Go after celestials for Atazz> Go after pixies for Fineas> Enter the fountain portal to slay monsters> Patrol the streets of the poorer districts looking for clues on the disappearances (how many weeks)> Go after some component from Alion's list (which one)> Visit the institute for arcane research looking for fetch quests> Travel to Longdale to look for the second gem> Write in
>>3561221Ooof. Guess they're willing to give up on our remaining product. I figured they'd take something over nothing.Travel in the direction away from the elvish kingdom to the nearest city and sell there.
>>3561239Would that be where we just left?
>>3561239>Travel in the direction away from the elvish kingdom to the nearest city and sell there.We only have enough money for 3 weeks worth of supplies, there are no cities within reach, only villages of varying sizes.Then there's the issue that if we spend all the money on supplies for the travel we won't have enough to open a shop and pay our living expenses on whatever village we arrive at.How do you suggest handling this issue?
>>3561250Really? No cities for 3 weeks of travel on a road that connects a major city to the elven kingdom? This may be our worst bad luck yet.Hmmmmmmm.Any pixies or giant centipedes nearby? With the increase in travel supply costs, getting harpy feathers might not even be profitable anymore.
>>3561297pixies can probably be found in the elvish kingdomgiant centipedes can probably be found in the mountains to the west or in the swamp to the south
>>3561315I think the mountains to the west were a month away, so they're definitely no good.Elvish kingdom I think was two weeks away? Maybe three? Remind me please.How far away is the southern swamp?
>>3561324The closest city of the elvish kingdom, Doloroth, can be reached in 2 weeks.The southern swamp is close to the village of Beeton, about 3 weeks away.
>>3561336What happen if we run out of funds?
>>3561336Guess we'd better head to Doloroth
Rolled 17, 6, 20, 15, 7, 4, 15, 14, 18, 6, 13, 1, 14, 13 = 163 (14d20)>>3561340 You won't be able to keep adventuring. >>3561345You buy a couple weeks worth of supplies for 26 gold. You now have 22 gold.Then you begin to travel towards Doloroth!Rolling to see if you have any random encounters along the way
>>3561348Are you still looking for undead mobs?
>sell silk
>sell silk at closest town
>>3561350Yes
Rolled 10, 18 = 28 (2d20)>>3561356On the third day of travel you find the tracks of an undead mob going off road and you follow it.Rolling to see how many undead there are.
Rolled 2 (1d2)>>3561357Let's see if there's a special undead1 - special undead2 - no special undead
>>3561361>>3561357You find a mob of 28 zombies shambling around.What do you wanna do?> Try the trick with the wagons> Attack the nearest zombie with your sword twice (roll 2d20 DC 5)> Attack the nearest zombie with your sword three times (roll 3d20 DC 9)> Smite the nearest zombie (roll 1d20 DC 5)> Shoot the nearest zombie with your crossbow (roll 1d20 DC 5)> Write in
>>3561364> Try the trick with the wagons
>>3561348Do we start farming?
Rolled 14, 6, 16, 1, 18, 12, 5, 8, 2, 12, 15 = 109 (11d20)>>3561367>>3561371 the group would probably disband for awhile and everyone would try to find gainful employment by themselvesWe try the trick with the wagons on the mob of zombies again and they follow us mindlessly. It takes considerably more time to kill them all since Bailey keeps being wracked by the curse all the time but eventually the zombies stop getting back up.We continue on our trip, rolling to see if we find anything
Rolled 5 (1d6)>>3561435After 4 more days of travel we run into something, rolling to see what1,2,3 zombies4 bandits5 hill giants6 ???
Rolled 3 (1d4)>>3561436let's see how many hill giants we run into
>>3561436>>3561441We run into three hungry hill giants! They approach us, club in hand!What will you do?> Attack the nearest hill giant with your sword twice (roll 2d20 DC 10)> Attack the nearest hill giant with your sword three times (roll 2d20 DC 14)> Smite the nearest hill giant (roll 1d20 DC 10)> Shoot the nearest hill giant with your crossbow (roll 1d20 DC 10)> Write in
Rolled 15, 9 = 24 (2d20)>>3561462> Attack the nearest hill giant with your sword twice (roll 2d20 DC 10)Can't outrun the big stride
Rolled 5 (1d20)>>3561462> Shoot the nearest hill giant with your crossbow (roll 1d20 DC 10)
calling it a night
Just realized that the link I posted in the OP was searching in the /tg/ archive. You still find the quest just fine but the interface doesnt allow you to vote. I think that if you follow this link instead you should be able to vote in the archive.http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Jewels+of+Guldar
>>3561654People use the archives?
>>3561654DM i was wonder is our reward for neglecting our funds, if it goes to 0 a 3 day pause on the game becuause our characters are work?
Rolled 19 (1d20)>>3562423 to read up on quests they want to catch up to I would think>>3562511 if we run out of funds we can think of something along these lines, but I don't see why we would need to pause for 3 irl days, we could just say time has passed in game>>3561473>>3561478Bailey is trying to cast a fireball spell at the hill giants, but she's wracked by the evil force of the curse!Rolling to resist the curse, DC 15
Rolled 9, 10, 2 = 21 (3d20)>>3562582Bailey resists the curse and casts a fireball at the hill giants!Rolling to see if the hill giants evade for half damage, DC 13
Rolled 1, 3, 3, 1, 4, 3 = 15 (6d4)>>3562583The hill giants don't avoid for half damage!Rolling damage.
Rolled 1, 18, 7, 10, 18, 4 = 58 (6d20)>>3562585>>3562585The first hill giant takes 4 fire damage in the blast!The second hill giant takes 4 fire damage in the blast!The third hill giant takes 7 fire damage in the blast!You attack one of the hill giants with your sword!Dandala shoots one of the hill giants with her longbow, landing a critical hit!Ss'rath attacks one of the hill giants with his spear but miss!Mary attacks one of the hill giants with her mace!Selena begins playing the song of courage! Everybody gets a +2 bonus to hit!The hill giants were trying to reach Bailey but you stand in their way so they attack you instead! Two hill giants will attack you and one will attack Mary. Rolling to hit DC 10 for you and DC 10 for Mary. The hill giants attack twice.What do you wanna do?> Attack the nearest hill giant with your sword twice (roll 2d20 DC 8)> Attack the nearest hill giant with your sword three times (roll 2d20 DC 12)> Smite the nearest hill giant (roll 1d20 DC 8)> Shoot the nearest hill giant with your crossbow (roll 1d20 DC 8)> Write in
Rolled 20, 4 = 24 (2d20)>>3562622>> Attack the nearest hill giant with your sword twice (roll 2d20 DC 8)
Rolled 19 (1d20)>>3562699Bailey tries to cast a fireball at the hill giants.But the curse is making her feel too tired to cast!Rolling to resist the curse, DC 15.
Rolled 4, 16, 14 = 34 (3d20)>>3562709Bailey overcame the curse and managed to cast a fireball! Rolling to see if the hill giants dodge for half damage, DC 13
Rolled 4, 1, 3, 2, 1, 4 = 15 (6d4)>>3562711Two giants dodge for half damage, rolling damage
Rolled 2, 3, 3 = 8 (3d3)>>3562622two giants hit you with their clubs and one hit Mary, rolling damage
Rolled 4, 15, 9, 11, 2, 15, 2 = 58 (7d20)>>3562711>>3562714>>3562718You take five hits worth of damage from the hill giant's clubs! You're now crippled, getting a +4 penalty on DCs and a -2 penaly on AC.Mary takes 3 hits of damage from the hill giant club! She's now seriously wounded!The first hill giant takes 5 fire damage from the fireball blast!The second hill giant takes 3 fire damage from the fireball blast!The third hill giant takes 5 fire damage from the fireball blast!You attack the hill giant with your sword, landing a critical hit! You kill the hill giant!Mary casts a prayer of healing! Mary is now lightly wounded!You're now seriously wounded! You're getting a +2 penalty on DCs.Dandala shoots one hill giant with her longbow but miss! Ss'rath attacks one of the hill giants twice with his spear!The other two hill giants begin to flee!Dandala shoots one of the hill giants with her longbow but miss!Ss'rath throws a spear at the hill giant! Mary shoots her crossbow at the hill giant but miss!Selena shoots her crossbow at the hill giant, killing it!Bailey tries to cast a scorching ray spell but is wracked by the curse and paralyzed!You shoot the last giant with you crossbow!The last giant manages to flee!(You gained 3 experience for surviving the fight with the hill giants. You now have 106 experience. You'll level up once you have 150 experience. You're currently level 4)One of the two giants we slayed was carrying a large sack with him. In his sack we found:A half empty cask of aleOne alive sheepA large iron cooking potA giant sized waterskinWill we loot the giant's stuff?We then resume our trip, rolling to see if we find anything else on our way to Doloroth
>>3562742We arrive at the elvish town of Doloroth!We go to a tavern called the Broken Shield and Selena goes about with Dandala looking for information."Looks like the wizard Ethon has built another golem. He now has two medium sized golems, one stone golem and one iron golem. The creatures are still unproven in battle though, but he flaunts them as the ultimate fighting creatures and protectors of Doloroth. He must have sank thousands of gold coins worth of materials in the construction of each golem.""Seems like Galemmir has acquired some phoenix feathers for he has crafted a number of wands of firebolt and seems pretty satisfied with himself. He fears that the town might be attacked by something immune to fire though so now apparently he's busily crafting wands of magic missile. Coincidentally or not he's after some pixie dust for his wands, he's offering 150 gold per vial. ""We might find some escort work taking caravans from here back towards Valonde for about 100 gold for the couple weeks it would take us to get there, most merchants bet they can just outrun most threats on the way to Valonde but some, specially those hauling large amounts of precious stuff, are willing to pay for the added protection. They would also provide us with supplies while we're escorting them.""We talked to some local druids asking where we could find some pixies and they told us there's a sacred glade a couple weeks travel away from here to the east where the pixies like to gather together to dance. They can fly and become invisible at will, even when attacking people, so nabbing them to harvest the dust might be difficult.""We only have 22 gold and we kinda need more supplies if we are to travel anywhere. Luckily supplies around here are cheaper, at about 2 silver per person a day, but still we would only be able to afford about a couple weeks at most with our current funds."> Buy a couple weeks of supplies (17 gold)> Go after pixies > Take a escort job heading back to Valonde> Travel further inside the elvish kingdom (Lenoria, Lorione)> Write in
>>3562810What's the temperament of pixies? Playful, mean, murderous? Can we negotiate for the dust? What are their combat capabilities? If we butcher and eat the sheep we looted how long will it last us? Can we forage for food since there isn't a zombie plague here? Also what would our silk sell for out of curiosity?
>>3562864Could be all of those... there are many kinds of pixies.
>>3562879That's why I'm asking. The locals who live near them should know
>>3562864https://youtu.be/EhO5IOjT5JEYou can look up info for a general understanding. I look up the creatures so that I can know some what to expect... its only logical.
>>3562900No guarantee that OP didn't put his own unique spin on it though.
>>3562864 the sheep would last you three days or so. none of you are trained foragers so it would be a difficult test to forage for food day by day, it would take at least eight hours per day foraging to get food for one day. if you fail the test you might accidentally eat something poisonous and get sick.We ask around the locals what they know about the pixies, about their temperament, whether they are playful, mean, murderous, whether we could negotiate for the dust and their combat capabilities. We find a druid who seems knowledgeable about the pixies."Well, it is a mixed bag really. There are multiple small clans of pixies that group themselves by their general interests, one clan might spend a lot of time playing pranks on local animals, another might patrol their territory carrying their tiny bows shooting anything that comes too close, another might gather and prepare food for their friends. They meet at the sacred glade once every few days to dance and talk endlessly about whatever they have done and seen in the prior days. They have a queen who is a powerful spellcaster who often attends those dance parties. I reckon you're after their dust eh? Well, they don't take too kindly people wanting to grab them and shake them off to gather their dust. Resistance might range from them just flying away to you all being driven away from their territory under heavy arrow fire or even some magical spells if their queen is around. It is not too often that people succeed at gathering pixie dust, but the casualties are not very high. Just make sure you don't kill any pixies and they'll probably let you live - dead pixies don't produce any dust anyway, you'd wanna just knock them unconscious at most. They're rather fragile so don't go around casting fireballs on them and murdering scores of pixies unless you want to incur their collective wrath."Our silk would fetch maybe 1 gold per yard around here.What do we want to do?> Buy a couple weeks of supplies (17 gold)> Go after pixies > Take a escort job heading back to Valonde> Travel further inside the elvish kingdom (Lenoria, Lorione)> Write in
>>3563222> Take a escort job heading back to ValondeWe don't seem to have enough food to make it to the pixies and back. Also no guarantee of success. This is why I wanted Selena to learn sleep.
Rolled 15, 3, 18, 5, 20, 4, 6, 14, 5, 13, 10, 19, 1, 7 = 140 (14d20)>>3563253We decide to take a escort job heading back to Valonde. We're escorting two wagons packed full of elvish goods.Let's see if the merchant will get his money's worth of protection, rolling to see if we find anything on the road.
Rolled 3 (1d6)>>3563315Near the end of the journey we chance upon something, let's find out what1,2,3 zombies4 bandits5 hill giants6 ???
Rolled 3, 13 = 16 (2d20)>>3563317We find a group of zombies shambling around in the road blocking our path
Rolled 2 (1d2)>>3563320rolling to see if there's a special undead1 - special undead2 - no special undead
>>3563320>>3563322We just find a group of 16 zombies shambling around in the middle of the road.What are we going to do?> Take the wagons off road and go around the zombies> Try the trick with the wagons to slay the zombies> Attack the nearest zombie with your sword twice (roll 2d20 DC 5)> Attack the nearest zombie with your sword three times (roll 3d20 DC 9)> Smite the nearest zombie (roll 1d20 DC 5)> Shoot the nearest zombie with your crossbow (roll 1d20 DC 5)> Throw a bottle of holy water at the nearest zombie (roll 1d20 DC 5)> Write in
>>3563330> Try the trick with the wagons to slay the zombiesI love this trick
>>3563333We tell the merchants to keep their wagons moving ahead of ours as we're going to have the zombies follow us so we can slay them from a safe distance. The merchants comply and we manage to eventually kill off all the zombies until they stop getting back up. The merchants compliment us for our cleverness and we continue on our trip towards Valonde.We arrive at Valonde and the merchants pay us the 100 gold they promised us for the escort work. We now have 122 gold.We have a sheep we've been hauling around, it's been starved half to death, we could probably sell it for 1 gold, should we sell it?> Sell the sheep> Kill the sheep and eat it> Keep the sheep> Write inWe then head to the Scarlet Tankard to plan our next move.> Buy supplies (about 13 gold per week)> Enter the fountain portal to slay monsters> Patrol the streets of the poorer districts looking for clues on the disappearances (how many weeks)> Go after some component from Alion's list (which one)> Visit the institute for arcane research looking for fetch quests> Travel to Longdale to look for the second gem> Write in
>>3563371> Sell the sheep>go to nearest city and sell silk for 4 months
>>3563371> Kill the sheep and eat itLasts us three days, pretty sure that's worth more than 1 gold.> Visit the institute for arcane research looking for fetch questsSome have to have changed> Check out the market for escort missions
Rolled 1 (1d2)>>3563377>>35633851 - sell the sheep and go to nearest city and sell silk for 4 months2 - kill the sheep and eat it visit the institute for arcane research looking for fetch quests check out the market for escort missions
>>3563377>>3563385>>3563403We sell the sheep for 1 gold. We now have 123 gold.We decide to go to the nearest city and sell silk for 4 months.We grab a map of the region and look at the nearest cities trying to decide which one to go.The nearest village is Wastead, about a week away, it has less than two thousand inhabitants though, might not be the best place to sell silk.The nearest village with a decent population is Sebury with over four thousand inhabitants, about two weeks away.The nearest real city is about four weeks away travelling south, the capital of Faleroth, a walled city with tens of thousands of inhabittants called Huxford. We don't know much about the place just that it has a large standing army and houses the royal family of Faleroth.How much supplies do we want to buy?> One week of supplies (13 gold)> Two weeks of supplies (26 gold)> Four weeks of supplies (51 gold)> Write inWhere do we want to head to go sell our silk?> Wastead> Sebury> Huxford> Write in
>>3563441> Sebury>2 weeks
Rolled 13, 11, 1, 16, 9, 4, 7, 14, 9, 13, 9, 20, 7, 15 = 148 (14d20)>>3563447We buy two weeks of supplies and head to Sebury! We now have 97 gold.Rolling to see if we find something on the road
>>3563441> Four weeks of supplies (51 gold)> Huxford
Rolled 3 (1d6)>>3563453On the third day on the road we happen upon something, let's see what1.2.3 - undead4 - bandits5 - hill giants6 - ???
Rolled 3, 9 = 12 (2d20)>>3563457We find a group of undead, let's see how many
Rolled 2 (1d2)>>3563459let's see if there's a special zombie1 - special zombie2 - no special zombie
>>3563459>>3563461We find a group of 12 zombies just shambling around. What do we want to do?> Take the wagons off road and go around the zombies> Try the trick with the wagons to slay the zombies> Attack the nearest zombie with your sword twice (roll 2d20 DC 5)> Attack the nearest zombie with your sword three times (roll 3d20 DC 9)> Smite the nearest zombie (roll 1d20 DC 5)> Shoot the nearest zombie with your crossbow (roll 1d20 DC 5)> Throw a bottle of holy water at the nearest zombie (roll 1d20 DC 5)> Write in
>>3563463> Try the trick with the wagons to slay the zombies
>>3563463>wagon trickAnd since we're only two days into the trip, reconsider and go to Huxley. If it's a capital city we ought to get better prices than 4-5 gold there. With over 200 yards that's gonna add up to hundreds.
>>3563471Sebury should be fine.
Rolled 11, 19, 18, 10, 11, 14, 11, 14, 16, 7, 17 = 148 (11d20)>>3563467>>3563471 we already decided to go to Sebury We do the wagon trick and eventually mange to slay the zombies. We continue on our travel towards Sebury. Rolling to see if we find anything else on the rest of the trip
>>3563482Yea I hoped to convince other anon but I guess he's fixated on this. Oh well, not the most money we've lost.
>>3563482The rest of the trip transcurs uneventfully.We arrive at Sebury! We head to the Azure Cup to plan our next move.The costs for opening a silk shop in Sebury are 10 gold per month for renting the shop, 10 gold per month for hiring a shopkeeper, plus our own living expensives that will cost at the very least 18 gold per month at the cheapest inn in town, we think we could sell silk at 4-5 gold per yard around here. We currently have 97 gold and 231 yards of silk. We came here intending to open a silk shop for 4 months. Do we confirm this?> Confirm open a silk shop for 4 months> Look for quests > Write in
>>3563502> Confirm open a silk shop for 4 months
Rolled 4 (1d6)>>3563507We open a silk shop for four months.Let's roll to gauge the interest of the locals for our silk.1 - The locals seem uninterested in buying silk (1d20)2,3,4 - The silk market seems about normal for a place this size (1d50)5 - The locals seem eager for our silk (1d100)6 - People can't get enough of our silk (1d200)
Rolled 27, 24, 43, 38 = 132 (4d50)>>3563521Now let's roll to see how much silk did we sell in four months
Rolled 2, 2, 2, 2 = 8 (4d2)>>3563526and at what price
>>3563526>>3563528We make 660 gold selling 132 yards of silk over four months. We spend 152 gold with upkeep, shopkeeper wages and our own living expenses. We now have 605 gold. We still have 99 yards of silk.What do you want to do next?> Buy supplies (21 gold per week)> Look for quests> Travel somewhere> Write in
>>3563546>Look for questsMight as well. Though we should go back to Valonde and cure Bailey soon.
>>3563546> go back to volande heal Bailey Do we have enogh funds to revome curse from Bailey and the armor? I know it was 300 to remove it from Bailey im not sure if that covers the armor as well.
Rolled 1 (1d2)>>3563548>>3563552>>3563548>>3563552 The Remove Curse spell breaks the curse upon someone bound by the cursed item but it does nothing to fix the item itself. Only much more powerful spells could hope to fix a cursed item.We got a tie1 - look for quests2 - go back to Valonde to heal Bailey
>>3563584how much to remove it from item. Also, can we use the armor if the curse was removed?
>>3563584Really? I thought Remove Curse nixxed items too. I was hoping that if we just fixed the armor, Bailey would no longer be afflicted.What kind of spell would we need to fix the armor and how much would it cost?
>>3563548>>3563552>>3563584"The local tribe of kobolds keeps stealing from the villagers, they still offer 100 gold for us to get rid of them. They live in a cave complex, the villagers tried to raid the place once but it is full of traps so they gave up. There's more than twenty kobolds.""Herzoflix and his cult of the Chosen of Nature have kidnapped a couple more people! Seems like there's no stopping them! Last time he was sighted he was surrounded by those horrible plant things! The locals raised the bounty on Herzoflix to 500 gold.""The infestation of carnivorous plants has made the forest too dangerous for the local hunters to operate normally. The plants mindlessly consume all the game they can find with no concerns for sustainable management of the wild herds. They should soon starve to death!"What do you want to do next?> Kill kobolds> Go after Herzoflix (how many weeks)> Buy supplies (21 gold per week)> Travel somewhere> Write in
>>3563598>>3563621> travel to Kalonde
>>3563596 >>3563598Fixing a cursed item the way you two are imagining would imply changing the properties of an already existing magical item, the sort of spell capable of doing that is a miracle or a wish, it would cost you thousands of gold to have it cast for you if you found anyone willing and capable of casting it at all.
>>3563621> Travel somewhereValonde, cure Bailey. Better to go after the druid when his plants have starved, and we'd have to stake out the kobold cave for a while.>>3563632So it was made cursed? Wtf. Try selling it I guess.
>>3563632We might as well give it to intitute and keep our silk.
Rolled 9, 6, 18, 19, 3, 18, 7, 15, 12, 5, 19, 13, 11, 5 = 160 (14d20)>>3563628>>3563638We decide to travel to Valonde. We buy a couple weeks of supplies for the travel. We now have 563 gold.Rolling to see if we find anything on the way there.
>>3563661The trip to Valonde was largely uneventful. We head to the Scarlet Tankard to plan our next move.> Pay a wizard to Identify the cursed armor> Pay a wizard to cast Remove Curse on Bailey> Enter the fountain portal to slay monsters> Patrol the streets of the poorer districts looking for clues on the disappearances (how many weeks)> Go after some component from Alion's list (which one)> Visit the institute for arcane research looking for fetch quests> Travel to Longdale to look for the second gem> Write in
>>3563680> Pay a wizard to cast Remove Curse on Bailey
>>3563680> Pay a wizard to cast Remove Curse on Bailey> Visit the institute for arcane research looking for fetch questsIs there like, a banking system?
>>3563680> Patrol the streets of the poorer districts looking for clues on the disappearances (how many weeks
>>3563692We talked about this in the second thread. There is no banking system.
>>3563699>use invisibility and have one member follow another. So their back is being watched so no one sneaks up on them
>>3563702Did we? I forgot.
>>3563680>2 weeks
Rolled 2 (1d6)>>3563690>>3563692We head to the institute for arcane research and ask around for a wizard who can cast Remove Curse on Bailey for us. Akon says she can cast the spell for us, she asks for 300 gold for it. After hearing the story on how Bailey got cursed she warns us that the cursed item is attuned to Bailey and once she lifts the curse by casting Remove Curse on her it will attune to the next person that touches it, cursing that person. We might wanna store the cursed item somewhere safe before she lifts the curse, or even get it identified as nobody will agree to touch it to identify it after the curse is lifted from it. She tells us to get our preparations done and come back the following day as she needs to prepare the spell.> Store the armor somewhere safe (where?)> Ask Akon to identify the armor for us (she'll charge just 1d6x10 gold for it)> Just come back the following day and have the curse removed from Bailey> Write in
>>3563736> Ask Akon to identify the armor for us (she'll charge just 1d6x10 gold for it)
>>3563743>>3563745We ask Akon to identify the armor for us and she says she'll prepare the spell for tomorrow. We come back the following day and she Identify the armor.Demon Spawner Full PlateAC 18Properties: >While you wear the full plate you can speak and understand Abyssal, the language of demons.>It causes the critical hit range of attacks against you to increase by 3 (usually it is 20 so it will be 17-20 in most cases).>When you suffer a critical hit, it spawns a random demon, usually a Quasit, with a small chance of spawning something bigger like a Shadow Demon or a Barlgura. The demon is not under your control. It usually disappear after a minute, but there's a small chance that it will stay in the material plane for a year and a day.>If you're attuned to the full plate but don't wear it you suffer a debilitating curse that paralyzes you in combat about 70% of the time.We pay Akon 20 gold for identifying the item for us. We now have 543 gold.Do we still want to remove the curse from Bailey?> Remove the curse from Bailey> Wait, we need to store the armor somewhere safe first (where?)> Write in
>>3563789> Wait, we need to store the armor somewhere safe first (where?) At the institute or we can what for that portal to open an throw it in there... what ever is more convenient.
>>3563789>Store the armor somewhere safeJust have Bailey stuff it in a cheap sack. Summoning demons isn't what we're about. If modifying the item is so hard, would it be easier to just disenchant it so it's nonmagical? Would mages at the institute be willing to buy it, and if so at what price? How hard would it be to destroy it?
>>3564477Hey other anon, would u be will to make compromises? Because having both of us play tug of war with the plot is going to get us nowhere. For the first compromise we can go after the druid when we are done here, then come back and use invisibility to patrol the stress. What do you say? Unless there is something else you would like to do. But I think we should try to work together.
>>3564728Sure. Only problem I have with patrolling is there's no money in it and our finances aren't in a good state. I'd like a buffer of 1000 gold before we do that.
>>3564748Ok, I like your plan.
>>3563789DM what is the cost of healing potions?
>>3563800>>3564477We ask Akon about whether it would be feasible to disenchant the plate mail so it's non magical. Akon patiently explains to us that the process of enchanting a magical item imbues the piece of equipment with powerful magical energies and that disenchanting the item would destroy it, leaving behind a tiny amount of magical residuum that could be useful for crafting new magical items. She says that Saigon knows the spell for disenchanting magical items and could do it for us for a fee if we want the residuum for ourselves, he also might be interested in buying the cursed armor to destroy it and get the precious residuum for his own magical item recipes. If the cursed item is destroyed the curse is lifted, although we shouldn't assume Saigon will destroy the item right away if we sell it to him, he might store it for months or even years until he needs the residuum for making a new item. What do we want to do?> Pay Akon to Remove Curse from Bailey > Seek Saigon and ask him to disenchant the demon armor> Seek Saigon and ask him if he wants to buy the demon armor> Throw the demon armor in the fountain portal> Just stuff the demon armor in a cheap sack> Write in
>>3564856> Seek Saigon and ask him to disenchant the demon armor
>>3564856>Seek Saigon, tell him if he disenchants the armor RIGHT NOW he can have all the sweet sweet residuum.
>>3564905Anon we might be able to use the residuum. I could make our items more powerful.
>>3564942Alright, I feel like he'll charge a ton but it doesn't hurt to check.
>>3564954I agree, we should find how much he is charging.
>>3564878>>3564905We go seek Saigon. Between his duties as council member and head of the institute for arcane research he's a very busy man. We only manage to get a minute of his attention late at night before he's going out to dine at a restaurant with some local representatives."Mister Saigon, we would like you to disenchant a cursed armor for us!", says Selena."Disenchanting a cursed armor? My dear, that would take four whole hours! I can't fit it in my schedule. Maybe in a month I could find the time to do it. I would have to charge you 600 gold for the inconvenience. I reckon you want the residuum then?""For how much would you be willing to buy the cursed armor?""Well, I could use the residuum myself but nowadays who has time to craft magical items. Still, I would buy it from you for 200 gold if you're really despaired to part with it. I might find the time to craft some magic items next year, some residuum would come handy.""What if we let you keep all the residuum if you just destroy the cursed armor for us?""Well, that's one deal I could take! My schedule is still tight, you'd still have to wait about a month until I have time for it, but I could do it for you and keep the residuum."Spending a month in the local inns would cost us at least 36 gold.We currently have 543 gold.What do we want to do?> Sell something that we have to get 600 gold and have Saigon disenchant the armor so we can keep the residuum for ourselves (what do you wanna sell? diamond (50 gold), holy water (10 gold each, we have 13), silk (we're blacklisted by the merchant's guild but some merchants would still buy from us if the price is low enough, 1-3 gold per yard, we have 99), alchemist's fire (10 gold each, we have 3), horses (30 gold each, we have 4), wagons (15 gold each, we have 2)) (if we pick this option we need to get at least 636 gold because we need to pay for a month of living expenses)> Have Saigon disenchant the armor and keep the residuum (spend 36 gold for a month of living expenses waiting for Saigon to have time for us)> Sell the cursed armor to Saigon for 200 gold> Write in
Rolled 2 (1d3)>>3565001rolling price of silk just in case anyone wants to sell it
>>3565001>Have Saigon disenchant the armor and keep the residuum.Don't just wait around for a month though. Travel back to the mountains for all those ingredients, or Serbury for a head start on finding the druid.
>>3565013Going to the mountains takes a month.Going back and forth to Sebury also takes a month.In either case you'd probably miss your appointment and would have to reschedule it, and who knows when would Saigon have time again.
>>3565013I agree we should keep residuum. But our mage is still down we could wait a month and have her at full power and reliable. We could sell silk in the mean time. Also we only have a little over 600.
>>3565019>Have Saigon disenchant the armor and keep the residuum.Maybe the wording on this option wasn't clear, this one is for Saigon disenchanting the armor and keeping the residuum for himself
>>3565018We can't leave it with Saigon now and let him get around to it when he's free in a month?>>3565019I don't think keeping residuum is worth it at that price. Especially since we'd be losing money by selling silk. We know in a big city it can sell for 7-12. Why in the world would we sell it for 2 now? Missing out on 500-1000 gold.
>>3565026It made sense to me. I'm asking if we can't hand the armor over to Saigon right now and get on with our lives instead of waiting around for a month doing nothing. If we travel to the mountains in that time Bailey will be cured right when we arrive.
>>3565029Ok, what im look at is we can make more money. But we dont have any residuum. To me money is more expendable then residuum. I see your point on lossing out on 500-1000.
>>3565035I would agree to sell the cursed armor to Saigon for 100 gold, if he disenchants immediately.
>>3565038I think we should talk to Bailey about what she or other mages can do with residuum. We don't know enough about it to assign a value to it. It helps when crafting magic items, but clearly isn't essential because Bailey has made potions without it. Ask if the amount we'd get from this armor is worth 600 gold.>>3565043Very unlikely, he's got no free time for a month. Plus it's not like we need it to be immediate. Our next objective is weeks of travel away.
>>3565052I think said it could take him months or yrs to need it. Baileu could stay curses that whole time. Offering a discout gives him incentive to removing it sooner.
>>3565068Even if we sell it to him for free with the condition that he disenchants asap he wouldn't have time to do it for a month though
>>3565102Ok.
Well, what do you guys want to do?So far the only vote has been for>>3565013>Have Saigon disenchant the armor and keep the residuumwith the addendum of not waiting around for it, just dumping the armor with Saigon and hitting the road, either to the mountains or to SeburyIs that what you all wanna do?
>>3565119>Have Saigon disenchant the armor and keep the residuum I want a confermation that is removed. So wait the month
>>3565123I'll back for the sake of compromise
>>3565123>>3565138We spend a month in the local inns waiting for the day Saigon will cast the spell to disenchant the cursed armor.We now have 507 gold.The day finally comes, we're admitted to Saigon's laboratory. Bailey carries the cursed armor there. Saigon then begins to perform the ritual and spends about four hours chanting. At some point during the chanting the plate mail begins to glow white hot and once he's done it crumbles into a tiny amount of fine silvery dust - the residuum. Saigon carefully collects all the residuum into a small vial."About a thousand gold worth of residuum!", Saigon says, satisfied with himself. "Your friend should be free from the curse now that the cursed item is destroyed."What do we want to do next?> Travel somewhere (where?)> Buy supplies (about 13 gold per week)> Enter the fountain portal to slay monsters> Patrol the streets of the poorer districts looking for clues on the disappearances (how many weeks)> Go after some component from Alion's list (which one)> Visit the institute for arcane research looking for fetch quests> Travel to Longdale to look for the second gem> Write in
>>3565169Ok that's kinda annoying.>Travel to Serbury to apprehend the mad druid>Have Bailey explain magic item crafting and residuum
>>3565169What would you like to do anon?
>>3565178+1
>>3565178>>3565179>>3565183We ask Bailey to explain magic item crafting and residuum."Well, when a magic item is destroyed by a disenchant spell about a fifth of its enchanting cost can be recovered in the form of residuum. Residuum can be used in place of rare components when you are enchanting a magic item. You don't use residuum in potions and scrolls, you use it for enchanting things - wands, weapons, armor, this sort of stuff. A cheap wand with 50 charges of a cantrip could be created for as little as 200-300 gold if we could find the components for it in the open market, its market price being about 350-400 gold or so if we can find a buyer. It would take me about four days to create a wand like that. More powerful wands are of course more expensive.Enchanting a magical item can get much more expensive rather fast. A simple ring of protection +1 has a market price of about 2000 gold, if we could find the materials for it I could craft one for 1000-1500 gold. It would take me 20 days to craft it. A ring of protection +2 costs about 8000 gold. If we could find the material for it I could craft if for anything between 4000-6000 gold. It would take me 80 days to craft. More powerful magical items are even more obscenely expensive.Some wizards make cursed items because imbuing a curse in the spell decreases the overall cost of the item. A +5 sword has a market price of a whooping 50,000 gold, but a cursed +5 sword that reduces your AC by 3 when you're wielding it would only cost 32,000 gold, still expensive but far more manageable. If you just add a few curses you can have a powerful item for cheap, with a few setbacks.Oh, and having trained people helping you craft the items decrease the time it takes to craft it proportionately to the amount of people working on it. That's why most artificers have lots of apprentices - who is going to spend 500 days working on a +5 sword anyway?. The artificer himself still needs at the bare minimum to start the construction of the item and to give the finishing touch on the work so the spells will have his level as base and not the level of one of his apprentices."We decide to travel to Sebury to apprehend the mad druid Herzoflix!Sebury is two weeks away from Valonde.We have 507 gold.How much supplies are we going to buy?> Two weeks (26 gold)> A month (54 gold)> Two months (108 gold)> Three months (162 gold)> Four months (216 gold)> Write in
>>3565295> Two weeks (26 gold)We can restock there. Hopefully prices have gone down by then.
>>3565303+1
Rolled 4, 17, 16, 20, 15, 10, 18, 2, 4, 11, 9, 20, 5, 7 = 158 (14d20)>>3565303>>3565308We buy a couple weeks worth of supplies and begin travelling towards Sebury!Rolling to see if we find anything on the road.
>>3565317Are we still looking for zombie mobs?
>>3565318Yes, until we get those wight brains
Rolled 8, 19 = 27 (2d20)>>3565325After four days on the road we find the clear signs that a zombie mob was shambling around in the road so we follow their tracks going offroad. After a few hours we locate them! Rolling to see how many zombies are there.
Rolled 1 (1d2)>>3565335Rolling to see if there are special undead1 - special undead2 - no special undead
Rolled 4 (1d4)>>3565339Rolling to see what kind of special undead we got in here1 - Ghast2 - Wight3 - Flesh Abomination4 - Zombie Knight
>>3565335>>3565344We find a group of 27 zombies shambling around in the plains. There's a zombie knight amidst them, wearing a plate armor, mounted on a zombie horse and carrying a shiny blade.What are you going to do?> Try the trick with the wagons> Attack the nearest zombie with your sword twice (roll 2d20 DC 5)> Attack the nearest zombie with your sword three times (roll 3d20 DC 9)> Smite the nearest zombie (roll 1d20 DC 5)> Shoot the zombie knight with your crossbow (roll 1d20 DC 15)> Write in
>>3565367> Try the trick with the wagonsI wonder if the zombie horse can keep up
>>3565390+1
>>3565367>Claim to be the original zombiesZombies are stupid, this will make them our minions
Rolled 15, 8, 9 = 32 (3d20)>>3565390We try the trick with the wagons.As we begin to get the wagons into position the zombie knight comes full speed ahead of the zombie pack and attacks one of our horses with his sword twice. His horse also bites our horse.What are you going to do?> Attack the nearest zombie with your sword twice (roll 2d20 DC 5)> Attack the nearest zombie with your sword three times (roll 3d20 DC 9)> Smite the nearest zombie (roll 1d20 DC 5)> Shoot the zombie knight with your crossbow (roll 1d20 DC 15)> Write in
Rolled 11, 3, 16 = 30 (3d20)>>3565403> Attack the nearest zombie with your sword three times (roll 3d20 DC 9)
Rolled 5, 18, 19 = 42 (3d20)>>3565403That's a yes. Damnit.> Attack the nearest zombie with your sword three times (roll 3d20 DC 9)Thi would be the knight's horse, right? Kill that thing and we're set.
Rolled 8, 10, 11, 12, 14, 7, 1, 16, 20 = 99 (9d20)>>3565414>>3565417Bailey casts a fireball on the mass of zombies behind us, hitting 9 of them. Rolling to see if any evades for half damage, DC 15
Rolled 2, 3, 2, 1, 3, 1, 4, 3, 1, 4, 3, 2, 2, 2, 3, 1, 3, 4 = 44 (18d4)>>3565424Two zombies evade for half damage, rolling damage
Rolled 4, 10, 13, 6, 6, 5, 17 = 61 (7d20)>>3565426The first zombie dies in the blast!The second zombie takes 3 fire damage in the blast!The third zombie dies in the blast!The fourth zombie dies in the blast!The fifth zombie dies in the blast!The sixty zombie dies in the blast!The seventh zombie dies in the blast!The eighth zombie takes 3 fire damage in the blast!The ninth zombie dies in the blast!Seven zombies died in the blast, rolling to see if they get back up, DC 10.
NINTENDOHIRETHISMAN
>>3565436Lol +1
Rolled 19, 14, 16 = 49 (3d20)>>3565424>>3565426>>3565432Bailey killed seven zombies with her fireball. However, three got back up!The zombie knight and the zombie horse killed one of our horses!You attack the zombie knight's horse a couple times with your sword!Dandala shoots the zombie knight's horse with her longbow!Mary shoots the zombie knight's horse with her crossbow but miss!Selena is busy trying to drive the wagon!Ss'rath is busy driving the other wagon!The zombie knight attacks our other horse with his sword twice. His horse also bites our other horse.What are you going to do?> Attack the nearest zombie with your sword twice (roll 2d20 DC 5)> Attack the nearest zombie with your sword three times (roll 3d20 DC 9)> Smite the nearest zombie (roll 1d20 DC 5)> Shoot the zombie knight with your crossbow (roll 1d20 DC 15)> Write in
Rolled 2, 3, 2 = 7 (3d20)>>3565448> Attack the zombie horse with your sword three times (roll 3d20 DC 9)Ok lesson learned
Rolled 9, 7, 8, 4, 4, 11, 17, 17, 7, 3, 19 = 106 (11d20)>>3565454Bailey casts a fireball at the mass of zombies coming after us. She hits 11 zombies. Rolling to see if any zombies evade for half damage, DC 15
Rolled 2, 2, 3, 4, 2, 3, 3, 4, 1, 1, 4, 3, 4, 3, 2, 1, 2, 4, 4, 1, 1, 4 = 58 (22d4)>>3565463Three zombies evade for half damage, rolling damage
Rolled 7, 13, 2, 17, 5, 19, 7, 5, 13 = 88 (9d20)>>3565463>>3565467The first zombie dies in the blast!The second zombie dies in the blast!The third zombie dies in the blast!The fourth zombie dies in the blast!The fifth zombie dies in the blast!The sixth zombie takes 2 fire damage in the blast!The seventh zombie dies in the blast!The eighth zombie takes 2 fire damage in the blast!The ninth zombie dies in the blast!The tenth zombie dies in the blast!The eleventh zombie dies in the blast!Rolling to see if the nine dead zombies get back up, DC 10
Rolled 5, 10, 18, 20, 13, 5, 19, 13, 20 = 123 (9d20)>>3565454>>3565474Bailey kills nine zombies with her fireball! However, four zombies get back up!You try to attack the zombie horse with your sword but miss.Dandala shoots the zombie horse with her longbow but miss!Mary shoots the zombie horse with her crossbow, killing it! But it gets back up!The zombie knight and the zombie horse killed our second horse! Our wagon now lies motionless!Selena begins playing the song of courage! Everybody gets a +2 bonus to hit!The zombie knight goes after our second wagon and attacks our third horse twice with his sword! His horse also bites our horse!The zombies manage to reach our wagon and begin to swarm us, three zombies attack you and three attack Mary, rolling to hit DC 15 for you and DC 15 for Mary.What are you going to do?> Attack the nearest zombie with your sword twice (roll 2d20 DC 5)> Attack the nearest zombie with your sword three times (roll 3d20 DC 9)> Smite the nearest zombie (roll 1d20 DC 5)> Shoot the zombie knight with your crossbow (roll 1d20 DC 15)> Write in
>>3565502>have Selena and Ss'rath fight zombie knight
Rolled 2, 12, 6 = 20 (3d20)>>3565502aaaaahthis is a knightmare> Attack the nearest zombie with your sword three times (roll 3d20 DC 9)Kill that horse, have the other wagon drive away or escape temporarily.Have Mary repel the horde.
>>3565502Forgot to add the song of courage bonus, the DCs are 2 points lower
Rolled 16, 7, 20 = 43 (3d20)>>3565502> Attack the nearest zombie with your sword three times (roll 3d20 DC 9)
Rolled 2 (1d2)>>3565508>>35655101 - have Selena and Ss'rath fight zombie knight2 - kill zombie horse, have the other wagon drive away, have Mary repel the horde
Rolled 12, 5 = 17 (2d20)>>3565510>>3565515A zombie bites you! You're lightly wounded!Two zombies bite Mary! She's seriously wounded!The zombie knight and the zombie horse killed our third horse!You run to the zombie knight and attack his zombie horse, killing it! It gets back up!You attack it again, killing it! It gets back up again!You attack it a third time! It finally stays dead!You then scream to Ss'rath "Escape with the wagon Ss'rath! Don't let him kill the last horse!"Ss'rath goes full speed ahead, or at least as fast as he can go dragging a dead horse, and put some distance between the undead and the wagon with the last living horse.You scream to Mary "Repel those undead Mary!"Mary grabs her holy symbol and holds it high in the air, it shines with a bright light and a good chunk of the masses of undead get afraid of her, running away from her."There are too many!", she tell you, as the excess zombies dodge their fleeing peers and begin to make way towards us!Bailey casts a scorching ray on the zombie knight, dealing 2 damage!Dandala shoots one zombie with her longbow, killing it! It stays dead!The zombie knight, seemingly upset at having lost his mount, attacks you with his sword twice! Rolling to hit DC 13. What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 3)> Attack the nearest zombies with your sword three times (roll 3d20 DC 7)> Attack the zombie knight with your sword twice (roll 2d20 DC 13)> Attack the zombie knight with your sword three times (roll 3d20 DC 17)> Smite the zombie knight (roll 1d20 DC 13)> Shoot the zombie knight with your crossbow (roll 1d20 DC 13)> Throw a bottle of holy water at the zombie knight (roll 1d20 DC 13)> Write in
>>3565562> Attack the nearest zombies with your sword three times (roll 3d20 DC 7)Three different zombies. Better to save the knight with his monster AC for last.Hey, his armor might not disintegrate this time.
Rolled 12, 1, 1 = 14 (3d20)>>3565562
Rolled 19, 12, 5 = 36 (3d20)>>3565562>>3565574Forgot to roll
Rolled 5, 5, 16, 17, 20, 1, 7, 11, 18, 6 = 106 (10d20)>>3565574>>3565576>>3565582You run towards the zombies and attack a couple of them with your sword, killing them! They stay dead!Dandala shoots one zombie with her longbow!Mary shoots one zombie with her crossbow!Bailey casts a Scorching Ray spell on the zombie knight, but miss all the rays!The zombie knight runs towards Bailey and attacks her with his sword twice! Four zombies attack you, two attack Mary and two attack Dandala. Rolling to hit DC 15 for you, DC 15 for Mary, DC 14 for Dandala and DC 6 for Bailey.What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 3)> Attack the nearest zombies with your sword three times (roll 3d20 DC 7)> Attack the zombie knight with your sword twice (roll 2d20 DC 13)> Attack the zombie knight with your sword three times (roll 3d20 DC 17)> Smite the zombie knight (roll 1d20 DC 13)> Shoot the zombie knight with your crossbow (roll 1d20 DC 13)> Throw a bottle of holy water at the zombie knight (roll 1d20 DC 13)> Write in
Rolled 6, 13 = 19 (2d20)>>3565604ok zombie knights are smart>Engage the zombie knight, place yourself between it and Bailey. Attack twice.
Rolled 5, 8, 2 = 15 (3d20)>>3565604> Attack the nearest zombies with your sword three times (roll 3d20 DC 7)
>>3565613+1
Rolled 1, 13, 1, 14, 3, 11, 2, 7, 4, 15 = 71 (10d20)>>3565613>>3565614>>3565617Two zombies bite you! You're seriously wounded!One zombie bites Mary! She's crippled!The zombie knight hits Bailey two times! She's lightly wounded!You fall back towards Bailey locking weapons with the zombie knight and pushing Bailey behind you!A couple of zombies advance towards Bailey!You attack the zombie knight with your sword! But he parries the attack with his own sword!Dandala shoots one zombie with her longbow!Mary casts a prayer of healing! You're now lightly wounded!Bailey is fully healed!Mary is seriously wounded!Bailey casts a scorching ray spell on the zombies! She damages three zombies!The zombie knight will attack you twice with his sword! Two zombies will attack you, two will attack Bailey, two will attack Dandala and two will attack Mary. Rolling to hit DC 13 for you for the zombie knight, DC 15 for you for the zombies, DC 15 for Mary, DC 14 for Dandala, DC 8 for Bailey.What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 3)> Attack the nearest zombies with your sword three times (roll 3d20 DC 7)> Attack the zombie knight with your sword twice (roll 2d20 DC 13)> Attack the zombie knight with your sword three times (roll 3d20 DC 17)> Smite the zombie knight (roll 1d20 DC 13)> Shoot the zombie knight with your crossbow (roll 1d20 DC 13)> Throw a bottle of holy water at the zombie knight (roll 1d20 DC 13)> Write in
Rolled 12 (1d20)>>3565647> Throw a bottle of holy water at the zombie knight (roll 1d20 DC 13)
Rolled 20, 3, 4, 16, 15, 17, 6, 7, 10, 20 = 118 (10d20)>>3565660The zombie knight hits you with his sword once! You're seriously wounded!One zombie bites Bailey! She's now lightly wounded!You toss a flask of holy water at the zombie knight but you miss, it splatters on the ground harmlessly.Dandala attacks one zombie with her sword!Mary attacks one zombie with her mace!Bailey casts a magic missile on the zombie knight dealing 1 damage!The zombie knight will attack you twice with his sword! Two zombies will attack you, two will attack Bailey, two will attack Dandala and two will attack Mary. Rolling to hit DC 13 for you for the zombie knight, DC 15 for you for the zombies, DC 15 for Mary, DC 14 for Dandala, DC 8 for Bailey.What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 5)> Attack the nearest zombies with your sword three times (roll 3d20 DC 9)> Attack the zombie knight with your sword twice (roll 2d20 DC 15)> Attack the zombie knight with your sword three times (roll 3d20 DC 19)> Smite the zombie knight (roll 1d20 DC 15)> Shoot the zombie knight with your crossbow (roll 1d20 DC 15)> Throw a bottle of holy water at the zombie knight (roll 1d20 DC 15)> Write in
>>3565682>healing hands on self
Rolled 8 (1d20)>>3565682>Fight the zombie knight defensively
Rolled 2 (1d2)>>3565691>>35657001 - lay on hands on yourself2 - fight defensively
Rolled 6, 7, 2, 12, 11, 10, 4, 3, 1, 14 = 70 (10d20)>>3565691>>3565700>>3565712One zombie bites you!You're now seriously wounded!Mary is bitten by zombies twice! She's now crippled!Bailey is bitten by zombies twice! She's now seriously wounded!You fight the zombie knight defensively managing to avoid one hit from him! You don't land a hit on him though.Dandala attacks one zombie with her sword!Mary attacks one zombie with her mace!Bailey casts a magic missile spell on the zombie knight dealing 3 damage!The zombie knight will attack you twice with his sword! Two zombies will attack you, two will attack Bailey, two will attack Dandala and two will attack Mary. Rolling to hit DC 13 for you for the zombie knight, DC 15 for you for the zombies, DC 15 for Mary, DC 14 for Dandala, DC 8 for Bailey.What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 5)> Attack the nearest zombies with your sword three times (roll 3d20 DC 9)> Attack the zombie knight with your sword twice (roll 2d20 DC 15)> Attack the zombie knight with your sword three times (roll 3d20 DC 19)> Fight the zombie knight defensively (roll 1d20 DC 19)> Smite the zombie knight (roll 1d20 DC 15)> Shoot the zombie knight with your crossbow (roll 1d20 DC 15)> Throw a bottle of holy water at the zombie knight (roll 1d20 DC 15)> Use your lay on hands ability (yourself, Mary, Bailey; two uses left)> Write in
>>3565726> Attack the nearest zombies with your sword three times (roll 3d20 DC 9)Different weak zombies. They're in range to bite us, so we should be able to hit them while guarding Bailey.>>3565691Pro tip - in combat, defensive fighting trumps healing because both negate one hit, but the fighting gives you a chance to hit back.
Rolled 11, 19, 7 = 37 (3d20)>>3565726>>3565733And of course I forget to roll
Rolled 9, 3, 3, 9, 19, 17, 11, 8, 16, 19 = 114 (10d20)>>3565733>>3565735One zombie bites Bailey! She's seriously wounded!You attack a couple of zombies with your sword!Dandala attacks one zombie with her sword!Mary attacks one zombie with her mace!Bailey casts a magic missile on the zombie knight dealing 3 damage!The zombie knight will attack you twice with his sword! Two zombies will attack you, two will attack Bailey, two will attack Dandala and two will attack Mary. Rolling to hit DC 13 for you for the zombie knight, DC 15 for you for the zombies, DC 15 for Mary, DC 14 for Dandala, DC 8 for Bailey.What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 5)> Attack the nearest zombies with your sword three times (roll 3d20 DC 9)> Attack the zombie knight with your sword twice (roll 2d20 DC 15)> Attack the zombie knight with your sword three times (roll 3d20 DC 19)> Fight the zombie knight defensively (roll 1d20 DC 19)> Smite the zombie knight (roll 1d20 DC 15)> Shoot the zombie knight with your crossbow (roll 1d20 DC 15)> Throw a bottle of holy water at the zombie knight (roll 1d20 DC 15)> Use your lay on hands ability (yourself, Mary, Bailey; two uses left)> Write in
Rolled 6, 18, 19 = 43 (3d20)>>3565747> Attack the nearest zombies with your sword three times (roll 3d20 DC 9)Jeez, these things are really hard to put down. Mary has another big heal in the wings, and maybe another repel?
Rolled 15, 13, 10, 3, 1, 16, 6, 10, 4 = 78 (9d20)>>3565757 the first repel is still in effect, seven zombies have fled from Mary. She could try it again to make a bunch more zombies flee.Two zombies bite Mary! She's now incapacitated!Two zombies bite Bailey! She's now crippled!Mary casts a prayer of healing! You're now lightly wounded!Bailey is now seriously wounded!Mary is now crippled!Selena stops playing the song of courage and casts a healing word, healing Mary for one hit! Mary is now seriously wounded!You attack two of the nearest zombies, killing them! However, one of them gets back up!Dandala attacks one of the zombies with her sword!Bailey casts a firebolt spell on the zombie knight but she miss!The zombie knight will attack you twice with his sword! One zombie will attack you, two will attack Bailey, two will attack Dandala and two will attack Mary. Rolling to hit DC 13 for you for the zombie knight, DC 15 for you for the zombie, DC 15 for Mary, DC 14 for Dandala, DC 8 for Bailey.What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 3)> Attack the nearest zombies with your sword three times (roll 3d20 DC 7)> Attack the zombie knight with your sword twice (roll 2d20 DC 13)> Attack the zombie knight with your sword three times (roll 3d20 DC 17)> Fight the zombie knight defensively (roll 1d20 DC 17)> Smite the zombie knight (roll 1d20 DC 13)> Shoot the zombie knight with your crossbow (roll 1d20 DC 13)> Throw a bottle of holy water at the zombie knight (roll 1d20 DC 13)> Use your lay on hands ability (yourself, Mary, Bailey; two uses left)> Write in
Rolled 17, 20, 17 = 54 (3d20)>>3565778> Attack the nearest zombies with your sword three times (roll 3d20 DC 7)
>>3565778I was gonna fight defensive but I can't argue with those rolls >>3565783
>>3565757The zombie knight might flee with another repeal spell.
Rolled 6, 18, 14, 4, 9, 15, 12 = 78 (7d20)>>3565783The zombie knight lands a couple hits with his sword on you! You're now seriously wounded!Dandala dodges the bite of one zombie!Bailey is bitten by one zombie! She's now seriously wounded!You attack three zombies with your sword, killing two of them! However, one of the zombies get back up.Dandala attacks one zombie with her sword!Mary attacks one zombie with her mace!Selena shoots one zombie with her crossbow, killing it! It stays dead!Bailey casts a firebolt spell at the zombie knight but she miss!The zombie knight will attack you twice with his sword! One zombie will attack Bailey, two will attack Dandala and two will attack Mary. Rolling to hit DC 13 for you for the zombie knight, DC 15 for Mary, DC 14 for Dandala, DC 8 for Bailey.What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 3)> Attack the nearest zombies with your sword three times (roll 3d20 DC 7)> Attack the zombie knight with your sword twice (roll 2d20 DC 13)> Attack the zombie knight with your sword three times (roll 3d20 DC 17)> Fight the zombie knight defensively (roll 1d20 DC 17)> Smite the zombie knight (roll 1d20 DC 13)> Shoot the zombie knight with your crossbow (roll 1d20 DC 13)> Throw a bottle of holy water at the zombie knight (roll 1d20 DC 13)> Use your lay on hands ability (yourself, Mary, Bailey; two uses left)> Write in
>>3565795forgot to add the penalty from being seriously wounded, all your DCs are increased by +2
Rolled 14 (1d20)>>3565795>Fight defensiveMaybe have Mary start as well, she's in rough shape and out of heals.This encounter is tougher than most zombie fights. Ss'rath makes a big difference I guess.
>>3565807Can we have Bailey kill normal zombie so we all can gang up on the knight?
>>3565798>>3565811This too, unless the knight looks like he's about to die from lack of structural integrity
Rolled 9, 13, 12, 10, 14, 19, 14 = 91 (7d20)>>3565807>>3565811>>3565818You fight the zombie knight defensively avoiding one hit from him, but you don't manage to land a hit on him.Dandala fights defensively and avoids being bitten by a zombie! She manages to land a hit on the zombie with her sword killing it! But the zombie gets back up!One zombie bites Bailey! She's now crippled!Selena casts a healing word on Bailey! Bailey is now seriously wounded!Mary hits one zombie with her mace, killing it! However, it gets back up!You tell Bailey "Attack the normal zombies!"Bailey says "I'm out of spells, I only have firebolt now", then she casts a firebolt on one of the zombies, killing it! However, it gets back up!The zombie knight will attack you twice with his sword! One zombie will attack Bailey, two will attack Dandala and two will attack Mary. Rolling to hit DC 13 for you for the zombie knight, DC 15 for Mary, DC 14 for Dandala, DC 8 for Bailey.What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 5)> Attack the nearest zombies with your sword three times (roll 3d20 DC 9)> Attack the zombie knight with your sword twice (roll 2d20 DC 15)> Attack the zombie knight with your sword three times (roll 3d20 DC 19)> Fight the zombie knight defensively (roll 1d20 DC 19)> Smite the zombie knight (roll 1d20 DC 15)> Shoot the zombie knight with your crossbow (roll 1d20 DC 15)> Throw a bottle of holy water at the zombie knight (roll 1d20 DC 15)> Use your lay on hands ability (yourself, Mary, Bailey; two uses left)> Write in
>>3565818Im pretty sure holy water prevents them from reviving. We could have the party throw holy water.
Rolled 6, 19, 12 = 37 (3d20)>>3565824>Attack the nearest zombies 3 times>>3565836Maybe have Bailey do it since she's out of spells
>>3565862Sure
Rolled 2, 13, 6, 20 = 41 (4d20)>>3565836>>3565862Dandala fights the zombies defensively. Still, one zombie bites her! She's lightly wounded.One zombie bites Bailey! She's crippled!You attack the nearest zombies hitting two of them! You kill them! They stay dead!Dandala hits one zombie with her sword!Mary hits one zombie with her mace!Selena casts a healing word on Bailey! Bailey is now seriously wounded!Bailey casts a firebolt spell on one of the zombies, killing it! It stays dead!The zombie knight will attack you twice with his sword! Two zombies will attack Mary. Rolling to hit DC 13 for you for the zombie knight and DC 15 for Mary.What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 5)> Attack the nearest zombies with your sword three times (roll 3d20 DC 9)> Attack the zombie knight with your sword twice (roll 2d20 DC 15)> Attack the zombie knight with your sword three times (roll 3d20 DC 19)> Fight the zombie knight defensively (roll 1d20 DC 19)> Smite the zombie knight (roll 1d20 DC 15)> Shoot the zombie knight with your crossbow (roll 1d20 DC 15)> Throw a bottle of holy water at the zombie knight (roll 1d20 DC 15)> Use your lay on hands ability (yourself, Mary, Bailey; two uses left)> Write in
Rolled 12 (1d20)>>3565882> Fight the zombie knight defensively (roll 1d20 DC 19)
Rolled 12 (1d20)>>3565882Ok yeah Mary definitely fights defensively this turn, us too. Past that I think we can all survive.
>>3565886+1
Rolled 11, 17 = 28 (2d20)>>3565885>>3565886You fight defensively and avoid one hit from the zombie knight. You don't manage to hit it though.Mary fights defensively and manages to avoid being bitten by a zombie!Dandala hits one zombie with her sword!Selena shoots one zombie with her crossbow, killing it! It stays dead!Bailey casts a firebolt at one zombie killing it! It stays dead!The zombie knight will attack you twice with his sword! Rolling to hit DC 13.What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 5)> Attack the nearest zombies with your sword three times (roll 3d20 DC 9)> Attack the zombie knight with your sword twice (roll 2d20 DC 15)> Attack the zombie knight with your sword three times (roll 3d20 DC 19)> Fight the zombie knight defensively (roll 1d20 DC 19)> Smite the zombie knight (roll 1d20 DC 15)> Shoot the zombie knight with your crossbow (roll 1d20 DC 15)> Throw a bottle of holy water at the zombie knight (roll 1d20 DC 15)> Use your lay on hands ability (yourself, Mary, Bailey, Dandala; two uses left)> Write in
Rolled 14 (1d20)>>3565908> Fight the zombie knight defensively (roll 1d20 DC 19)Pull the Bailey blade ward strat and occupy it while the crew kills it.Hope it doesn't land 2 hits.
Rolled 3 (1d20)>>3565908> Fight the zombie knight defensively (roll 1d20 DC 19)Have Mary use healing hands on me.
>>3565914+1
Rolled 12, 14 = 26 (2d20)>>3565914>>3565917>>3565922You fight the zombie knight defensively avoiding a hit from his sword.Dandala tries to hit the zombie knight but miss!Mary tries to hit the zombie knight but miss!Selena tries to hit the zombie knight but miss!Bailey casts a firebolt spell at the zombie knight, killing it! However, it gets back up!The zombie knight attacks you twice with his sword, rolling to hit DC 13.What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 5)> Attack the nearest zombies with your sword three times (roll 3d20 DC 9)> Attack the zombie knight with your sword twice (roll 2d20 DC 15)> Attack the zombie knight with your sword three times (roll 3d20 DC 19)> Fight the zombie knight defensively (roll 1d20 DC 19)> Smite the zombie knight (roll 1d20 DC 15)> Shoot the zombie knight with your crossbow (roll 1d20 DC 15)> Throw a bottle of holy water at the zombie knight (roll 1d20 DC 15)> Use your lay on hands ability (yourself, Mary, Bailey, Dandala; two uses left)> Write in
Rolled 18 (1d20)>>3565925> Fight the zombie knight defensively (roll 1d20 DC 19)Damnit team.
>>3565929+1
>>3565929>>3565937You fight the zombie knight defensively avoiding one hit from his sword.Dandala attacks the zombie knight but miss!Mary attacks the zombie knight but miss!Selena attacks the zombie knight but miss!Bailey casts a firebolt spell at the zombie knight killing it! It stays dead!There are seven more zombies still fleeing from Mary. What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 7)> Attack the nearest zombies with your sword three times (roll 3d20 DC 11)> Smite the nearest zombie (roll 1d20 DC 7)> Shoot a zombie with your crossbow (roll 1d20 DC 7)> Throw a bottle of holy water at a zombie (roll 1d20 DC 7)> Use your lay on hands ability (yourself, Mary, Bailey, Dandala; two uses left)> Write in
>>3565947We should heal up and clean up the rest of the zombie.
Rolled 9, 6, 11 = 26 (3d20)>>3565947> Attack the nearest zombies with your sword three times (roll 3d20 DC 11)Before this, have Selena and Mary heal up who they can while the zombies are still fleeing. Both should save a single heal just in case.
Rolled 11, 15, 20, 7 = 53 (4d20)>>3565959>>3565960Selena casts healing word on Bailey! She's now seriously wounded!Mary heals you for 1 hit, you're seriously wounded.The zombies are no longer fleeing from Mary! They begin to come towards us!You move towards the zombies and attack one of them with your sword, killing it! However, it gets back up!Dandala shoots an arrow at a zombie killing it! It stays dead!Mary shoots a bolt at a zombie with her crossbow but miss!Selena shoots a zombie with her crossbow killing it! It stays dead!Bailey casts a firebolt at a zombie killing it! It stays dead!Four zombies attack you! Rolling to hit DC 15.What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 7)> Attack the nearest zombies with your sword three times (roll 3d20 DC 11)> Smite the nearest zombie (roll 1d20 DC 7)> Shoot a zombie with your crossbow (roll 1d20 DC 7)> Throw a bottle of holy water at a zombie (roll 1d20 DC 7)> Use your lay on hands ability (yourself, Mary, Bailey, Dandala; two uses left)> Write in
Rolled 13 (1d20)>>3565998o fukall on us?We need to work on our party tactics>Fight defensively
>>3566012Maybe we should have used the crossbow.
>>3566016I figured Dandala would go in with us to absorb some of the heat because she isn't too wounded and has high AC
Rolled 3, 3 = 6 (2d4)>>3566012You fight defensively against the zombie mob, avoiding one zombie bite. You manage to land one hit on one zombie, killing it! It stays dead!You're bitten by a zombie! It's a critical hit, you're now crippled!Dandala shoots a zombie with her longbow killing it! It stays dead!Mary shoots a zombie with her crossbow, killing it! However, it gets back up!Selena shoots a zombie with her crossbow, killing it! It stays dead!Bailey casts a firebolt at a zombie, killing it! It stays dead!You have killed all the zombies!(You have gained 1 experience for surviving the encounter with the zombies! You now have 107 experience. You'll level up once you get 150 experience. You're currently level 4)We spend the rest of our healing spells patching up our party. We don't have enough so we'll have to wait until the next day to finish healing everybody, let's hope we don't turn into zombies in the mean time.You then go loot the zombie knight. On him you find1 - a ruined plate mail (still sells for 1d100 gold, or you could use AC 14)2 - a rusty plate mail (still sells for 2d100 gold, or you could use AC 16)3 - a good conditions plate mail (sell for 3d100 gold, or you could use it AC 18)4 - his plate mail crumbles to dust, whatever spell was animating it destroyed the armor1 - a normal sword (sells for 1d4 gold)2 - a masterwork sword (sell for 2d100 gold, or you could use it, gives a +1 bonus to hit)3 - a cursed sword (it curses a random party member)4 - his sword crumbles to dust, whatever spell was animating it destroyed the sword
Rolled 1 (1d5)>>3566028We find a good conditions plate mail with the zombie knight. Will you wear it?We also find a cursed sword. Let's see who will the sword curse.1 - Uhtred2 - Dandala3 - Bailey4 - Selena5 - Mary
>>3566028Woah hang on, let's not leave it to hopeWe should still have healing potions, use those
>>3566030>>3566032We decide not to leave not turning into zombies to hope and have our fill from Mary's healing potions stockpile. By the time we're finished healing everyone she only has one potion left.As you were looting the zombie knight your hand brushes on his sword and it gets stuck in it! You can't let go of the sword at all! With some effort you can change the sword from one hand to another or change the position with which you grip the sword but you can't just let it go!We then go find Ss'rath. He's about a mile away with the wagon.We now have only one horse left. Will we abandon the second wagon?> Abandon the second wagon and continue our trip to Sebury> Send someone back to Valonde to buy some horses (who? how many horses? horses cost about 75 gold each, we might need extra provisions as we only bought a couple weeks worth of supplies)> Write in
>>3566057> Send someone back to Valonde to buy some horses (who? how many horses? horses cost about 75 gold each, we might need extra provisions as we only bought a couple weeks worth of supplies)
>>3566057Whats Uhtreds current armor and can he use this one. I think his ac is 18.
>>3566057> Send someone back to Valonde to buy some horses (who? how many horses? horses cost about 75 gold each, we might need extra provisions as we only bought a couple weeks worth of supplies)not sword hand uhtred lmaoDandala is probably the one I trust most to manage it solo
>>3566070Uhtred current armor isChain Shirt (AC 13)his AC is 18 (13+2 dex + 2 shield +1 luck)it already slows him down considerably, to the point he can't flee from most thingsWith the Plate Armor (AC 18)his AC would be 21 (18 +2 shield +1 luck)He'll get slower than a zombie wearing it though, it's hella heavy
>>3566091Would the armor benefit anyone in the party? Maybe Ss'rath?
>>3566091How slow would we be if we dripped the sheild and picked up an extra sword, if we had ambidextrous. Just a little slower?
>>3566091Can we train str to not be weighed down so hard?
>>3566067>>3566071You have 481 gold.So you want to send Dandala back to Valonde to buy horses?How many horses do you want to buy?> One horse (75 gold)> Two horses (150 gold)> Three horses (225 gold)> Write inAnd do you want to buy some extra provisions?> Just one more week for the time it took for the trip back and forth to Valonde (13 gold)> Two more weeks (26 gold)> One month (54 gold)> Two months (108 gold) > Write in
>>3566125> Three horses (225 gold)> Just one more week for the time it took for the trip back and forth to Valonde (13 gold)Adventuring is tough...Now we know to always kill the zombie horse first because knights retain enough int to focus the most vulnerable
>>3566104 Ss'rath relies on his natural armor and dexterity, he's not all that interested in being weighed down by a plate armor. He doesn't even use a shield! You might start by convincing him to start using a shield if you're worrying about him not measuring up in terms of AC.>>3566117 if you get ambidextrous you can make an extra attack per turn with your offhand, both of your attacks getting a -2 penalty. Without ambidextrous the penalty is -8.>>3566118 maybe a few years of intense physical training could make you get strong enough not to be weighed down so hard but nothing you can do while adventuring I'm afraid
>>3566138Dang, level ups wouldn't get us there? I guess our only recourse is to have it enchanted to make it lighter or us stronger.Or sell it.
>>3566136+1
>>3566138When you say both attacks, is that say roll 3x on right then 3x left?
I just realized I missed another spell that Bailey had used a couple times, it was Sending. Now Bailey's grimoire should be complete.Bailey's Grimoire:Cantrips: Light, Mage Hand, Firebolt, Blade Ward, Shocking Grasp, Prestidigitation, (6 pages)1st level: Comprehend Languages, Magic Missile, Detect Magic, Feather Fall, (8 pages)2nd level: Scorching Ray, Invisibility, Protection from Arrows, See Invisibility (16 pages)3rd level: Tongues, Fireball, Lightning Bolt, Fly, Water Breathing, Dispel Magic, Sending (42 pages)8 pages of of Red Hand Teleportation Circles sigils6+8+16+42+8=80 pages, 20 to go
>>3566166I thought about it long and hard and decided that ambidexterity doesn't double the amount of hits you can make per turn, it only gives you one extra hit per turn with your off hand, reducing the penalty for fighting with two weapons from -8 to -2.So if you got ambidexterity since you already got deft you'd be able to do three normal attacks at -2 penalty. Or do one extra attack at +4 DC for a total of 4 attacks. Or two extra attacks at +6 DC for a total of five attacks.
>>3566267Yeah that's how I figured it would work. It and our squishy companions are why I went tank route.
>>3566688Hey other anon I think we should take care of this curse before moving on. I know your eager to quest so am I. But this curse might manifest as crit damage or we might attack other players or something horrible. I would like to disenchante the the item and keep the residuum and we can sell the armor to offset the cost. I dont see any use use for the armor right now.
>>3566757K. Maybe identify it first? It could be just the forced hold that's the curse, and it's a +2 blade that we'd wanna keep.
>>3566780Sure we can identify it first. I looked through the text and I dont see it mentioning +2 blade. Where does it say that anon?
>>3566805Just a hypothetical. Bailey told us curses were worked into magic items to make outrageously expensive bonuses less costly. So if this one is cursed, it might have a powerful bonus worth keeping.
>>3566805Also if there's a way to figure out how much residuum an item will leave when disenchanted we should use it. Wouldn't be good if we paid 600 gold for the disenchant and only got 200 gold worth of residuum out of it.
>>3566868Sounds good. Also, if thats a larp, good larp, but ill keep playing.
>>3566883Larp? Live action role playing?
Rolled 20, 19, 12, 2, 12, 20, 13 = 98 (7d20)>>3566136>>3566155You send Dandala back to Valonde to buy horses. She buys three horses and provisions for one week.We now have 243 gold.Rolling to see if Dandala finds something on the road
>>3567781She is not looking for zombies alone
Rolled 8, 12, 9, 17, 1, 15, 18, 13, 3, 4, 14 = 114 (11d20)>>3567781Dandala's trip is uneventful. She return to us with the horses and supplies.While she was gone our old horses raise as zombies and we had to kill them.We then continue on our trip towards Sebury.Rolling to see what we find on the road.
Rolled 2 (1d6)>>3567794After five more days on the road we find somethingLet's roll to see what do we find1,2,3 undead4 bandits5 hill giants6 ???
Rolled 9, 9 = 18 (2d20)>>3567804We find more undead, rolling to see how many
Rolled 1 (1d2)>>3567809Rolling to see if there's a special undead1 - special undead2 - no special undead
Rolled 4 (1d4)>>3567813Rolling to see what kind of special undead we got in here1 - Ghast2 - Wight3 - Flesh Abomination4 - Zombie Knight
>>3567816Love those ZK's.
>>3567809>>3567813>>3567816We find a group of 18 zombies shambling around in the road. There's a zombie knight amidst them, wearing a plate armor, mounted on a zombie horse and carrying a shiny blade.What are you going to do?> Try the trick with the wagons> Attack the nearest zombie with your sword twice (roll 2d20 DC 5)> Attack the nearest zombie with your sword three times (roll 3d20 DC 9)> Smite the nearest zombie (roll 1d20 DC 5)> Shoot the zombie knight with your crossbow (roll 1d20 DC 15)> Write in
>>3567792Can we focus our fire power on the ZK then wagon trick it?
Rolled 2 (1d20)>>3567826> Shoot the zombie knight with your crossbow (roll 1d20 DC 15)
Rolled 3 (1d20)>>3567826>Get off the wagons, everyone attacks the horse>>3567828Don't even need to.kill him, just his mount
Ill be out for an hr
Rolled 16, 18, 10, 7, 10, 17, 1, 15, 14, 10, 3, 7, 14, 19 = 161 (14d20)>>3567828>>3567835>>3567838You scream "Get off the wagons, everyone attack the horse!"You all jump off the wagons and begin shooting at the zombie horse,You try to shoot the zombie horse but you fumble with your crossbow, unable to use it due to the curse forcing you to keep holding the sword! Guess you'll have to fight in melee...Dandala shoots the zombie horse with her longbow!Mary tries to shoot but miss the zombie horse!Ss'rath throws a spear at the zombie horse!Selena shoots the zombie horse with her crossbow!Bailey casts a magic missile at the zombie horse killing it! However, it gets back up!The zombies close in on us and begin to swarm us! Three zombies attack you, three attack Mary and three attack Dandala. The zombie knight, his horse and two more zombies are going after our horses! Rolling to hit DC 15 for you DC 13 for Mary DC 12 for Dandala.What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 5)> Attack the nearest zombies with your sword three times (roll 3d20 DC 9)> Smite the nearest zombie (roll 1d20 DC 5)> Throw a bottle of holy water at a the zombie knight (roll 1d20 DC 15)> Write in
Rolled 20, 11, 19 = 50 (3d20)>>3567980> 3 attacks 3 zombiesProtect the horses. Have Mary repel the zombies going for them.
Rolled 15 (1d20)>>3568009Two zombies bite you! You're lightly wounded!One zombie bites Mary! She's lightly wounded!One zombie bites Dandala! She's lightly wounded!You yell "Protect the horses! Mary, repel the zombies going for them!"Mary then run towards the horses and raises her holy symbol to turn the zombies away!DC 11 she'll turn the zombies, DC 13 she'll also turn the zombie knight
Rolled 6, 3 = 9 (2d6)>>3568041With a blinding flash of light Mary's holy symbol puts fear in the unliving undead's hearts, rolling to see how many zombies she makes run away, including the zombie knight and his horse.
Rolled 16, 11, 1, 8, 17, 10, 2, 16, 18 = 99 (9d20)>>3568052>>3568041>>3568009The zombie knight attacked our horse with his sword and his zombie bitten it! Our horse falls to the ground incapacitated but not quite dead yet!Two zombies attack our other horse! He falls to the ground incapacitated but not quite dead yet!Then Mary uses her turn undead ability!Seven zombies, the zombie knight and his horse are now fleeing from Mary!You attack 3 zombies with your sword! Dandala attacks one zombie with her sword!Selena begins playing the song of courage! Everybody is getting a +2 bonus to hit!Ss'rath attacks a couple zombies with his spear!Bailey throws a fireball at the zombies, hitting six of them the zombie knight and his horse! Two zombies evade for half damage! The zombie knight takes 3 hits of damage! His horse is killed but gets back up! She kills all six of the other zombies in the blast! But four of them get back up!Three zombies will attack you, three attack Dandala and three attack Ss'rath. Rolling to hit DC 15 for you, DC 14 for Dandala and DC 12 for Ss'rath!What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 3)> Attack the nearest zombies with your sword three times (roll 3d20 DC 7)> Smite the nearest zombie (roll 1d20 DC 3)> Throw a bottle of holy water at a the zombie knight (roll 1d20 DC 13)> Write in
Rolled 16, 17, 1 = 34 (3d20)>>3568080>hit 3 zombiesWe need like some horse armor if we keep running into zombie knights
Rolled 18, 10, 17, 3, 7, 7, 1, 9 = 72 (8d20)>>3568088You're bitten by a zombie! You're now seriously wounded!Dandala is fighting defensively and avoids being bitten by a zombie!Ss'rath is bitten by two zombies! He's lightly wounded!You attack a couple zombies with your sword! Bailey casts a fireball hitting 8 zombies!evade roll16,7,13,3,11,10,17,92 zombies evade for half damage!damage roll1,4,2,3,3,3,1,1,2,4,3,4,4,1,1,3The first zombie dies in the blast!The second zombie dies in the blast!The third zombie dies in the blast!The fourth zombie takes 2 fire damage in the blast!The fifth zombie dies in the blast!The seventh zombie dies in the blast!The eight zombie dies in the blast!reviving roll15,2,18,4,13,13,84 zombies revive!Bailey killed a total of three zombies with her fireball!Dandala fights back the zombie who bite her landing a hit with her sword!Ss'rath attacks a couple zombies with his spear! Mary shoots a zombie with her crossbow, killing it! However, it gets back up!Three zombies will attack you, three attack Dandala and two attack Ss'rath. Rolling to hit DC 15 for you, DC 14 for Dandala and DC 12 for Ss'rath!What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 3)> Attack the nearest zombies with your sword three times (roll 3d20 DC 7)> Smite the nearest zombie (roll 1d20 DC 3)> Throw a bottle of holy water at a the zombie knight (roll 1d20 DC 13)> Write in
>>3568120forgot to apply the penalty for being seriously wounded, your DCs are 2 points higher
Rolled 20 (1d20)>>3568120>Fight defensiveStill 8 on us? These things are 2 tuff
Rolled 14, 1, 18, 18, 11, 13 = 75 (6d20)>>3568127You fight the zombies defensively, managing to avoid one hit from them! You land a hit with your sword on one zombie, killing it! However, it gets back up!One zombie bites you! You're seriously wounded!Dandala hits one zombie with her sword, killing it! It stays dead!Ss'rath attacks a couple zombies with his spear, killing them! However, one zombie gets back up!Mary shoots one zombie with her crossbow, killing it! However, it gets back up!Bailey casts a scorching ray spell on the zombies, killing three of them! However, they all get back up!Three zombies will attack you, two attack Dandala and one attack Ss'rath. Rolling to hit DC 15 for you, DC 14 for Dandala and DC 12 for Ss'rath!What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 5)> Attack the nearest zombies with your sword three times (roll 3d20 DC 9)> Smite the nearest zombie (roll 1d20 DC 5)> Fight defensively against the zombies (roll 1d20 DC 9, you get one free dodge)> Throw a bottle of holy water at a the zombie knight (roll 1d20 DC 15)> Write in
Rolled 6 (1d20)>>3568146>defensiveOk down to six
Rolled 10, 20, 19 = 49 (3d20)>>3568187You fight the zombies defensively, avoiding the bite from one of them! But you don't land any hits.One zombie bites you! You're crippled! You're getting a +4 penalty on DCs and -2 penalty on AC.Dandala avoids the hit from the zombie by fighting defensively! She lands a hit on the zombie, killing it! However, it gets back up!Ss'rath kills one zombie with his spear! It stays dead!Mary shoots one of the zombie fleeing from her with her crossbow, killing it! It stays dead!Bailey casts a scorching ray on the zombies, killing three of them! One of the zombies get back up!Two zombies will attack you, one will attack Dandala. Rolling to hit DC 13 for you, DC 14 for Dandala.What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 7)> Attack the nearest zombies with your sword three times (roll 3d20 DC 11)> Smite the nearest zombie (roll 1d20 DC 7)> Fight defensively against the zombies (roll 1d20 DC 11, you get one free dodge)> Throw a bottle of holy water at a the zombie knight (roll 1d20 DC 17)> Write in
Rolled 9 (1d20)>>3568201> Fight defensively against the zombies (roll 1d20 DC 11, you get one free dodge)oh god is that a crit I seeheals pls teamSelena pls
Rolled 4, 6 = 10 (2d20)>>3568207You fight defensively against the zombies, managing to avoid one bite from it! You don't land any hits though.Dandala fights defensively and avoids being bit by the zombies! She doesn't manage to hit any zombies though!Ss'rath attacks the zombies a couple times with his spear, killing two! One of them gets back up!Bailey casts a scorching ray spell on the zombies, killing two! But they get back up again!Mary shoots one zombie that is fleeing from her with her crossbow, killing it! It stays dead!Selena casts a healing word on you! You're now seriously wounded!Two zombies will attack you. Rolling to hit DC 15 for you.What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 5)> Attack the nearest zombies with your sword three times (roll 3d20 DC 9)> Smite the nearest zombie (roll 1d20 DC 5)> Fight defensively against the zombies (roll 1d20 DC 9, you get one free dodge)> Throw a bottle of holy water at a the zombie knight (roll 1d20 DC 15)> Write in
Rolled 10, 12, 3 = 25 (3d20)>>3568231> Attack the nearest zombies with your sword three times (roll 3d20 DC 9)thanks sel
>>3568259You attack the nearest zombies with your sword a couple times killing them! However, one of them gets back up!Dandala attacks one zombie with her sword, killing it! It stays dead!Ss'rath attacks a couple zombie with his spear, killing them! One of them gets back up!Mary shoots one zombie with her crossbow, killing it! However it gets back up!Selena shoots one zombie with her crossbow, killing it! It stays dead!Bailey casts a magic missile on one of the zombies! There are now only one zombie, the zombie knight and his horse left, all fleeing from Mary.What are you going to do?> Attack the nearest zombies with your sword twice (roll 2d20 DC 5)> Attack the nearest zombies with your sword three times (roll 3d20 DC 9)> Smite the nearest zombie (roll 1d20 DC 5)> Throw a bottle of holy water at a the zombie knight (roll 1d20 DC 15)> Write in
Rolled 18 (1d20)>>3568274> Smite the zombie horse (roll 1d20 DC 5)how tf is it still alive
Rolled 1, 4 = 5 (2d20)>>3568279You smite the zombie horse, killing it!Dandala shoots at the last zombie with her longbow! Mary shoots at the last zombie with her crossbow, killing it! It stays dead!Ss'rath attacks the zombie knight a couple times with his spear but miss both hits!Selena shoots at the zombie knight with her crossbow but miss!Bailey casts a magic missile at the zombie knight dealing 3 damage! The zombie knight will attack you with his sword a couple times, rolling to hit DC 13What are you going to do?> Attack the zombie knight with your sword twice (roll 2d20 DC 15)> Attack the zombie knight with your sword three times (roll 3d20 DC 19)> Throw a bottle of holy water at the zombie knight (roll 1d20 DC 15)> Write in
Rolled 17 (1d20)>>3568295> Throw a bottle of holy water at the zombie knight (roll 1d20 DC 15)lol nice rollscareful about his sword when we loot this time
Rolled 17, 12 = 29 (2d20)>>3568309You throw a bottle of holy water at the zombie knight splashing it for 2 damage! Dandala shoots the zombie knight but miss!Mary shoots the zombie knight but miss!Ss'rath throws a spear at the zombie knight but miss!Selena shoots the zombie knight but miss!Bailey casts a firebolt at the zombie knight dealing 2 fire damage! She kills the zombie knight! However, it gets back up!It attacks you with his sword a couple times, rolling to hit DC 13What are you going to do?> Attack the zombie knight with your sword twice (roll 2d20 DC 15)> Attack the zombie knight with your sword three times (roll 3d20 DC 19)> Throw a bottle of holy water at the zombie knight (roll 1d20 DC 15)> Write in
Rolled 5 (1d20)>>3568319Aw seriously, the holy water needs to be the finishing blow to keep it dead?fuck>Fight defensively
Rolled 7, 5 = 12 (2d20)>>3568335You fight the zombie knight defensively, avoiding its blow! You don't manage to hit it though.Dandala shoots the zombie knight but miss!Selena shoots the zombie knight and kills it! But it gets back up!Mary shoots the zombie knight but miss!Ss'rath throws a spear at the zombie knight but miss!Bailey casts a firebolt at the zombie knight, killing it! But it gets back up!It attacks you with his sword a couple times, rolling to hit DC 13.What are you going to do?> Attack the zombie knight with your sword twice (roll 2d20 DC 15)> Attack the zombie knight with your sword three times (roll 3d20 DC 19)> Throw a bottle of holy water at the zombie knight (roll 1d20 DC 15)> Write in
Rolled 12, 7 = 19 (2d20)>>3568342> Attack the zombie knight with your sword twice (roll 2d20 DC 15)
Rolled 1, 2 = 3 (2d4)>>3568347You try to attack the zombie knight with your sword but miss.Dandala tries to shoot the zombie knight and hits it, killing it! It stays dead!You killed all the undead in the area!(You gained 1 experience for surviving the fight against the undead. You now have 108 experience. You'll level up once you reach 150 experience. You're currently level 4.)You heal all the zombie bites your group suffered. There were enough healing spell for everyone. You also heal your two horses who were hurt during the fight.You then go loot the zombie knight. On him you find1 - a ruined plate mail (still sells for 1d100 gold, or you could use AC 14)2 - a rusty plate mail (still sells for 2d100 gold, or you could use AC 16)3 - a good conditions plate mail (sell for 3d100 gold, or you could use it AC 18)4 - his plate mail crumbles to dust, whatever spell was animating it destroyed the armor1 - a normal sword (sells for 1d4 gold)2 - a masterwork sword (sell for 2d100 gold, or you could use it, gives a +1 bonus to hit)3 - a cursed sword (it curses a random party member)4 - his sword crumbles to dust, whatever spell was animating it destroyed the sword
Rolled 12, 4, 4, 18, 12, 2 = 52 (6d20)>>3568351You find a ruined plate mail and a masterwork sword!Will anyone use one of these items?You then continue on your trip towards Sebury, rolling to see if we find anything else on the way there
>>3568351If it was a cursed sword, it would still afflict a random party member even though we know to be careful now?Is the ruined plate as heavy as the good plate?Does anyone other than Uhtred even use swords?
>>3568355Woot loot
>>3568355>>3568360 yesThe rest of the trip to Sebury transcur uneventfully.We head to the Azure Cup to plan our next move.We have 243 gold. We're out of supplies.What do we want to do next?> Kill kobolds> Go after Herzoflix (how many weeks)> Buy supplies (21 gold per week)> Travel somewhere> Write in
>>3568368>See if there's a caster in town who can identify this cursed sword>Catch up on news. The carnivorous plants died out yet?If yes buy two weeks of supplies and go after the druidIf no kill kobolds
>>3568368Just to be clear someone has equipped the master sword? I think Mary or Dandala can.
>>3568386We should buy rope to help use out of traps and use invisibility on all party member to sneak up on them.
>>3568388After Dandala didn't follow us into melee that one time I paid attention and she usually uses a bow. Mary has her spirit mace. I think Uhtred might be the only sword wielder. Ss'rath might be able to, but he has his spears.
>>3568393I think party wide invisibility is a bit out of both our capabilities and our price range.Rope's doable, though I'm not sure how many pitfalls they dug in the forest they supposedly revere.
>>3568403Selena and Bailey can cast it. I know Selena can cast it for free. Im not sure aboit Bailey.
>>3568407She wouldn't be able to prepare any level 2 spells if she wanted to cover everyone, so that means no scorching rays and no suggestion. Suggestion in particular I'm loath to give up because if Herzoflix does have his cult around him and they are notable, suggestion is a good way to deal with them.Back to equipment, what we might want to suggest is having Dandala wear the good condition plate armor. She's all about the high AC life.
>>3568388>>3568393>>3568395Dandala uses a sword too. She tends to prefer her longbow to stay out of harms way but she'll use the sword and shield if she must.Mary uses a steel mace. She might be persuaded to switch to use a sword but she prefers maces.Ss'rath uses spears. It is unclear if he even knows how to use a sword.Selena uses a short sword. She's not a mainline fighter so she doesn't really care for a better weapon.Bailey uses a dagger. Well, she has a dagger, she doesn't actually use it much. She isn't interest in a sword.Who do you want to give the masterwork sword to?
>>3568414Im talking about if attack kobolds.
>>3568416I think the best fit would be with Dandala.
Selena can cast 3 level 2 spells a day.Bailey can cast 3 level 2 spells a day.Invisibility lasts up to 1 hour.So you could make your whole party invisible for up to one hour a day if you really want. Attacking or casting any other spells would break the invisibility.They both would need to concentrate on maintaining the three spells for the duration, a rather difficult feat. If they are attacked or otherwise subjected to some concentration disrupting circumstances they'd need to roll a concentration check or they would lose concentration and the spells would be dispelled.
>>3568433Cool, we could us this to sneak up on monsters!
>>3568433> give the master sword to Dandala.
>>3568416Let's give Dandala the sword, and ask if she wants to wear the nice set of plate armor.Sell the ruined set.>>3568423That's actually a really good idea. I was thinking we'd need to camp outside the cave and ambush them, but we could just waltz right in. Only trouble is falling in automatic traps like pitfalls would give us away and probably disrupt invisibility.
You need to decide when you want to do the whole invisibility thing in advance so that Bailey can prepare the invisibility spells in place of the usual scorching ray ones.
>>3568460Ok, so we'll scope out the local situation first. If the plant army has grown to unsustainable sizes and starved to death, we'll prepare the normal scorching rays and go after Herzoflix. If the plants are still numerous and belligerent, we'll buy rope, prepare invisibility, and go after the kobolds. No matter what's up with the plants we'll look for a resource in town to identify the cursed sword Uhtred is stuck with.
Rolled 55 (1d100)>>3568451>>3568457>>3568473We give the masterwork sword to Dandala! We try to sell the ruined plate armor. Rolling for what price we get for it. Should we sell it for that price?We ask Dandala if she's interested in using the plate mail that is in good conditions. She has a +4 dexterity bonus on her armor class and she wouldn't benefit from it using a plate armor plus she would be slowed down considerably as the armor is too heavy for her to use comfortably so she's not interested.We ask around town for a spellcaster capable of identifying the cursed sword Uhtred is stuck with. We find an apprentice from the institute for arcane research who is on vacation and came visit his family who knows the Identify spell. He would be willing to cast the spell for us for a fee of 60 gold. Should we have the sword identified?Selena asks around about the plant army situation, whether they have grown to unsustainable sizes and starved to death yet. The locals say that something else entirely happened - turns out that when the plants can't find meat for long periods of time they just root themselves somewhere and feed themselves off the sun like a normal plant. While they're rooted somewhere it is hard to tell they're a carnivorous plant, they look like any old plant, but they'll still shoot out their tendrils to grab anything that happens to pass nearby!If we go after the kobolds we'll need one week of supplies as their cave is about three days away from town.We have 243 gold. We're out of supplies.What do we want to do next?> Kill kobolds> Go after Herzoflix (how many weeks)> Buy supplies (21 gold per week)> Travel somewhere> Write in
>>3569085>identify curse>kill druid
>>3569085>sell ruined armor>identify sword, also try to have the apprentice let Bailey copy the identification spell. If possible just pay for the copying and have Bailey cast it>buy 2 weeks of supplies and look for Herzoflix for that long
Rolled 20, 11, 17, 8, 20, 19, 19, 7, 3, 13, 14, 14, 5, 14 = 184 (14d20)>>3569090>>3569103We ask the apprentice if he would let us copy the identification spell and he says he would charge 600 gold to let us copy it. As we don't have that much money we settle for having him identify the cursed sword for us instead.We sell the ruined plate armor for 55 gold!We pay 60 gold for the apprentice to identify the cursed sword for us!Cursed Sword of Life Stealing> on a critical hit this sword gives you one extra hit of life, adding temporary hit points if you're at full health, up to double of your normal hits. The life draining properties don't work against undeads and constructs. The temporary hitpoints disappear after 24 hours.> this sword is cursed the first person who grabs it cannot let go of itWe decide to go after the druid Herzoflix! We'll need to buy supplies as we don't have any.We buy a couple weeks of supplies and go look for Herzoflix!We now have 196 gold.Rolling to see if we find anything. On a 1 we run into carnivorous plants, on a 20 we might find something.
Rolled 1 (1d6)>>3569111On the first day looking for the druid we find something. Let's see what do we find.1,2,3 - a vital essence site4 - some Chosen of Nature5 - Herzoflix himself6 - ???
>>3569111>Two twenties and no 1'sOh babyAlso this cursed sword might be worth keeping. We can still throw the handaxe with a single free hand, and that lifesteal seems hella handy
Rolled 18, 5, 19, 6, 5, 18, 16, 6, 6, 18, 8, 6, 16 = 147 (13d20)>>3569113Hidden in the underbrush we find a vital essence site with a diamond and a bunch of improvised alchemical equipment, all hidden with dead leaves.Will we loot the diamond?Will we have Bailey cast dispel magic in it the following day?We then continue looking for the druid, rolling to see what else we find.
>>3569117We don't find anything else for the rest of the time we spend searching.We then return to Sebury.What do you want to do next?> Kill kobolds> Go after Herzoflix (how many weeks)> Buy supplies (21 gold per week)> Travel somewhere> Write in
>>3569115https://www.google.com/amp/s/amp.reddit.com/r/DnD/comments/3reuz2/dd_5e_chosen_of_deity_super_thread/
>>3569117> dispel diamond> Go after Herzoflix 1 week
>>3569117Yes to loot and dispelAnother two weeks of supplies and searchingIs there any way to increase our finding chance? At this point we've spent a lot of time combing through the woods, we must have gotten more familiar with them and ruled out some locations.
Also how much can we sell the diamond for? Prospect that baby.
>>3569135It was 50 gd.. i dont know if the price changes. On a side note we might want to consider keeping some because i think they are used in reviving spells maybe we can get a discount if someone gets killed.
>>3569141K. Trying to figure out if this search will pay off or if we're gonna spend more in supplies than we'll get in rewards.
>>3569166Yeah that make sense. Its probably not a large discount because diamonds are only 50g.
Rolled 2 (1d2)>>3569127>>3569129 you don't know whether Herzoflix stays on one location or is on the run so you can't really rule out any locations. And a few short weeks are not enough to become familiar with the woods.>>3569135 the diamonds we loot from Herzoflix vital essence sites seem to be worth about 100 gold. We can sell them for 20-80 gold depending where we sell them, usually they'll sell for 50 gold.We loot the diamond and have Bailey dispel it.We decide to buy supplies and go after Herzoflix for some more time1 - go after herzoflix 1 week2 - go after herzoflix 2 weeks
Rolled 16, 16, 4, 1, 19, 13, 8, 6, 6, 1, 2, 1, 7, 5 = 105 (14d20)>>3569215We buy two more weeks of supplies and go after Herzoflix! We now have 154 gold.Rolling to see if we find something, 1 we find carnivorous plants, 20 we find something
>>3569217Ooof
>>3569115>We can still throw the handaxe with a single free handYou can throw your axe with your offhand for a -8 penalty on the throw.Or you can spend a turn changing the sword from your main hand to your offhand, but then the attacks with the sword would have a -8 penalty.
Rolled 5 (1d6)>>3569217We're wandering through the woods when on the fourth day we happen upon a bunch of carnivorous plants, let's see how many.
Rolled 20, 7, 4, 18, 19, 8, 4, 17, 10, 4 = 111 (10d20)>>3569227As we're walking past some plants a five of them shoot tendrils towards us, attempting to grab you, Mary, Selena, Bailey and Dandala!Rolling to hit DC 14 for you, DC 14 for Mary, DC 13 for Dandala, DC 9 for Selena and DC 7 for Bailey.What do you want to do?> Attack the tendrils of the plant (roll 2d20 DC 10)> Attack the nearest carnivorous plant twice (roll 2d20 DC 10)> Attack the nearest carnivorous plant three times (roll 3d20 DC 14)> Smite the nearest carnivorous plant (roll 1d20 DC 10)> Throw your axe at the nearest carnivorous plant (roll 1d20 DC 18)> Write in
Rolled 9, 13 = 22 (2d20)>>3569233Well shit looks like we're all grabbed>Attack the tendrils
Rolled 14, 5, 16, 13 = 48 (4d20)>>3569238One tendril grabs you!One tendril grabs Mary!Dandala manages to dodge one tendril!One tendril grabs Selena!One tendril grabs Bailey!You cut off the tendril holding you!Mary tries to free herself from the tendril holding her but fail!Dandala shoots one plant with her longbow!Selena tries to free herself from the tendril holding her but fail!Bailey tries to free herself from the tendril holding her but fail.The plants begin to reel in Mary, Selena and Bailey!The plants shoot in tendrils to grab you and Dandala! Rolling to hit DC 14 for you and DC 13 for Dandala.What do you want to do?> Attack the tendrils of the plant (roll 2d20 DC 10)> Attack the nearest carnivorous plant twice (roll 2d20 DC 10)> Attack the nearest carnivorous plant three times (roll 3d20 DC 14)> Smite the nearest carnivorous plant (roll 1d20 DC 10)> Throw your axe at the nearest carnivorous plant (roll 1d20 DC 18)> Write in
Rolled 14, 6 = 20 (2d20)>>3569253Ok looks like grabbing is happening no matter what>Attack twice
Rolled 5, 13, 15, 12 = 45 (4d20)>>3569258You run towards the carnivorous plant to attack it with your sword! The plant grabs you with a tendril! You land one hit on it with your sword!Another plant grabs Dandala with two tendrils and begin to reel her in!Dandala cuts one of the tendrils holding her but another is still holding her!The plants reeling Mary, Selena and Bailey in got them close enough to bite them!Mary tries to get free from the plant tendril and succeed!Selena tries to get free from the plant tendril but fail!Bailey tries to get free from the plant tendril and succeed!Four plants will bite you, Mary, Selena and Bailey. Rolling to hit DC 10 for you, DC 14 for Mary, DC 5 for Selena and DC 7 for Bailey.What do you want to do?> Attack the tendrils of the plant (roll 2d20 DC 10)> Attack the nearest carnivorous plant twice (roll 2d20 DC 10)> Attack the nearest carnivorous plant three times (roll 3d20 DC 14)> Smite the nearest carnivorous plant (roll 1d20 DC 10)> Throw your axe at the nearest carnivorous plant (roll 1d20 DC 18)> Write in
Rolled 13, 1 = 14 (2d20)>>3569265>Attack twice
Rolled 3, 2 = 5 (2d3)>>3569268the plants bite Selena and Bailey, rolling damage
>>3569272AaaaahHow many tendrils for grabbing does each plant have? I thought it was two but we cut one and it still rolled twice on us. Is it possible to cut them all?
Rolled 6, 5, 3, 14, 1, 7 = 36 (6d20)>>3569268>>3569272>>3569277 you only cut a small section of the tendril to set yourselves free. the plants seem to be able to extend the cut tendrils further, or perhaps even regenerate them. cutting the plants' tendrils don't seem to damage the plants themselves. they only seem to be able to use two tendrils at a time, they might have more of them in reserve though.Selena been bitten by the plant taking 3 hits of damage! She's seriously wounded!Bailey been bitten by the plant taking 2 hits of damage! She's lightly wounded!You attack the plant with your sword! Dandala cuts off the plant's tendril holding her!Bailey casts a fireball spell at the plants! Rolling to see if they evade for half damage, DC 18 because they are rooted in place.evade rolls14,4,8,17,3No plants evaded for half damageRolling damagedamage rolls3,4,3,3,2,4,1,2,1,3The first plant takes 7 fire damage from the blastThe second plant takes 6 fire damage from the blastThe third plant takes 6 fire damage from the blastThe fourth plant takes 3 fire damage from the blastThe fifth plant takes 4 fire damage from the blastSelena tries to get free from the plant's tendril but fail!Four plants will bite you, Mary, Selena and Bailey. Rolling to hit DC 10 for you, DC 14 for Mary, DC 5 for Selena and DC 7 for Bailey. One plant will shoot its tendrils towards Dandala, rolling to hit DC 13.What do you want to do?> Attack the tendrils of the plant (roll 2d20 DC 10)> Attack the nearest carnivorous plant twice (roll 2d20 DC 10)> Attack the nearest carnivorous plant three times (roll 3d20 DC 14)> Smite the nearest carnivorous plant (roll 1d20 DC 10)> Throw your axe at the nearest carnivorous plant (roll 1d20 DC 18)> Write in
Rolled 18, 11 = 29 (2d20)>>3569286Ugh. I don't suppose it's let go now that we ran in range? Probably not.>Attack twiceBailey should be ready to start spamming blade ward after fireball 2.Are we getting temp hp from these things?
Rolled 1 (1d3)>>3569299 it didn't let go of you. blade ward only works against weapons, it doesn't work against plant bites. you didn't land any critical hits so you didn't get any temporary hp from it.The plant bites Bailey, rolling damage
Rolled 15, 15 = 30 (2d20)>>3569311>>3569299Bailey is bit by one of the plants! She's lightly wounded!Bailey casts a fireball at the plants!Rolling to see if they evade for half damage evade roll19,14,3,18,11Two plants evade for half damage, rolling damagedamage roll1,1,4,2,3,1,2,2,2,1The first plant takes 1 damage in the blast!The second plant takes 6 damage in the blast! It dies!The third plant takes 4 damage in the blast!The fourth plant takes 2 damage in the blast!The fifth plant takes 3 damage in the blast!You attack one plant with your sword twice, killing it!Dandala shoots one plant with her longbow!Mary attacks one plant with her mace, killing it!Selena tries to get free from the plant and manages to do it!Ss'rath attacks one of the plants once with his spear!Two plants try to bite Selena and Bailey. Rolling to hit DC 9 for Selena and DC 7 for Bailey.What do you want to do?> Attack the tendrils of the plant (roll 2d20 DC 10)> Attack the nearest carnivorous plant twice (roll 2d20 DC 10)> Attack the nearest carnivorous plant three times (roll 3d20 DC 14)> Smite the nearest carnivorous plant (roll 1d20 DC 10)> Throw your axe at the nearest carnivorous plant (roll 1d20 DC 18)> Write in
Rolled 6, 4, 9 = 19 (3d20)>>3569311Ok but the plants would give hp. Got it.>Attack three times
Rolled 2, 3 = 5 (2d3)>>3569319The plants bite Selena and Bailey, rolling damage.
Rolled 11 (1d20)>>3569319>>3569343The carnivorous plant bites Selena for 2 damage! She's crippled!The carnivorous plant bites Bailey for 3 damage! She's seriously wounded!You try to attack the carnivorous plants but miss!Bailey casts a scorching ray spell on the carnivorous plant dealing 5 damage! She kills the plant!Dandala shoots the carnivorous plant with her longbow but miss!Mary casts a prayer of healing!Bailey is now seriously wounded!Selena is now seriously wounded!Selena attacks the carnivorous plant with her short sword! Ss'rath attacks the carnivorous plant with his spear twice!The last carnivorous plant tries to bite Selena. Rolling to hit DC 9.What do you want to do?> Attack the carnivorous plant twice (roll 2d20 DC 10)> Attack the carnivorous plant three times (roll 3d20 DC 14)> Smite the carnivorous plant (roll 1d20 DC 10)> Throw your axe at the carnivorous plant (roll 1d20 DC 18)> Write in
>>3569357>lay on hands for Selena, and intercept further attacks if the plant survives this round
Rolled 1 (1d3)>>3569383The plant bites Selena, rolling damage
Rolled 17, 12, 2, 3, 6, 11, 13, 15, 6, 8 = 93 (10d20)>>3569403Selena is bitten by the carnivorous plant! She's now seriously wounded!You lay on hands on Selena, healing one hit worth of damage! She's seriously wounded!Dandala attacks the carnivorous plant with her sword! Mary attacks the carnivorous plant with her mace but miss!Ss'rath attacks the carnivorous plant with his spear twice, killing the plant!All the carnivorous plants are dead!(You gained 1 experience for surviving the encounter with the carnivorous plants. You now have 109 experience. You'll level up once you reach 150 experience. You're currently level 4.)You then continue searching for Herzoflix in the forest, rolling to see if you find anything
>>3569411We don't find anything else for the rest of the time we spend searching.We then return to Sebury.We have 154 gold. We're out of supplies.What do you want to do next?> Kill kobolds> Go after Herzoflix (how many weeks)> Buy supplies (21 gold per week)> Travel somewhere> Write in
>>3569411Woot
>>3569418>Kill koboldsHave Bailey prepare invisibility instead of scorching rayAlso buy some rope
>>3569433+1
>>3569433>>3569445We decide to go kill the kobolds.We buy a week of supplies and 150 feet of hemp rope. Do we want to carry the rope with us inside the kobold cave?We now have 130 gold.We head to the kobold's cave. After three days of travel we arrive there. Bailey prepared invisibility spells instead of the usual scorching ray.We park our wagons half a mile away from where the caves are and go the rest of the way on foot.We're about to arrive at the kobold's cave.What do we want to do?> Let's check the place out> Let's cast invisibility spells on everybody (pick who Selena will cast invisibility on and who Bailey will cast invisibility on)> Write in
>>3569462> Let's check the place out> take the rope with us.
>>3569462Yes carry rope inside the cave. Cut it into 3 sections of 50 feet each. Party wide invisibility before checking out the cave. SELENA covers Uhtred, Dandala, Selena. Bailey covers everyone else.
>>3569462Hey DM can you explain how you get a critical hit.
>>3569485> it might take use more them an hour to find them.
Rolled 2 (1d2)>>3569480>>35694851 - check the place out2 - invisibility on everybody
>>3569487Roll a 20 on attack>>3569492I promise if we wander in visible they will spot us first and then it won't matter because they'll all be behind walls with murder holes for spearing us, and paths to their living area will be blocked off by boulders.
>>3569487your critical hit range is 20you must roll a 20 when attacking some creature to get a critical hit
>>3569507Hmm so if you increase crit does that mean the range increases exp 18-20 on a roll?
>>3569480>>3569485>>3569501>>3569524 when you level up you can pick increased crit range as one of your abilitiesWe take the ropes with us.We have Selena and Bailey cast invisibility spells on all of us. Selena casts invisibility spells on Uhtred, Dandala and on herself.Bailey casts invisibility on Ss'rath, Mary and on herself.We then move towards the kobold's cave.We decide to check the place out.It's a cave with a large opening on the side of a steep hill in the middle of a forested area. It is completely dark inside, we can only see about twenty feet inside the cave, as far as the light of the day reaches inside it. The passage seems to wind downwards slightly, maybe about 5 or 10 degrees. The entrance cave seems to be natural. There's space for a couple people to fight side by side, or maybe six to eight kobolds.We enter the cave walking in this orderUhtred, Selena, Bailey, Mary, Dandala, Ss'rathand after walking about twenty feet we are in complete darkness and can't see anything anymore. Only Dandala can see in the dark and she whispers "There are two kobolds ahead in front of a tunnel. There are two more tunnels, one to the left and one to the right."We hear the kobolds saying something in the dark in some language we don't understand. They probably heard Dandala.> Continue walking in the dark straight towards the kobolds> Follow the wall to our right towards the right tunnel> Follow the wall to our left towards the left tunnel> Write in
>>3569543>Go back to entrance cave and reorganize to Uhtred, Dandala, Selena, Bailey, Mary, Ssrath. Have Dandala tug your sleeve to communicate in the future.>Follow the left wall towards the left tunnel
>>3569554+1> kill kobolds and go down that tunnel.
>>3569557Killing them drops invisibility, you sure?
Rolled 1 (1d2)>>3569554>>35695571 - follow the left tunnel2 - kill kobolds and go down the left tunnel
>>3569568I was thinking that they would be infont of their home tunnel.
>>3569554>>3569557>>3569571You go back to the entrance and reorganize. You're now walking in this orderUhtred, Dandala, Selena, Bailey, Mary, SsrathYou tell Dandala to tug your sleeve to communicate in the future. There's no way to relay complex information like that but she agrees.We decide to follow the left wall towards the left tunnel.The tunnel is rather small, we barely have enough room to crawl through it, the kobolds must have escavated it for themselves to use it.As we're passing through a section of the dark tunnel we happen into a trap! Roll 1d20 to see if you notice it in time, DC 15
Rolled 13 (1d20)>>3569577Hopes and prayers
Rolled 2 (1d3)>>3569579As you're crawling through the tunnel you scratch yourself in a bunch of spikes placed in there! While the spikes don't deal much damage seems like they are coated in some potent poison! You get 1d3 poison damage.The spikes are scattered for a section of about three feet in the tunnel. It ain't easy to avoid it, you must crawl glued to the wall. As you pass you notice some holes in the walls, probably murderholes the kobolds must have made, but they are not manned right now. You grab on them for support and manage to crawl beyond the poison spikes trap.
Rolled 5, 17, 15, 15, 6 = 58 (5d20)>>3569589It's rather difficult to crawl through the spiked section without hurting yourself on the spikes; the holes on the wall offer some support but you might slip and fall on the spikes!Rolling to see if everybody makes it in one piece, DC 8 for Dandala, Selena, Bailey, Mary, Ssrath
Rolled 1, 2 = 3 (2d3)>>3569592Dandala and Ss'rath slip and fall on the poisoned spikes!Rolling damage.
>>3569589>>3569592>>3569594After getting past the trap you continue down the tunnel. After about a couple hundred feet or so the tunnel ends into another larger cave. You can't see a thing. Dandala tugs at your sleeve.What do you wanna do?> Walk straight into the darkness> Follow the right wall> Follow the left wall> Write in
>>3569602> Follow the left wall, for no particular reason.
>>3569602> Write inCan we hear anything?
>>3569611>>3569614 Paying close attention you can hear the sounds of footsteps on the stone floor. Seems like there are kobolds in this cave room!Following the left wall you find a large boulder near it; and a few feet after it you find another tunnel excavated close to the tunnel you just came from.> Enter the tunnel you just found> Continue to follow the left wall> Follow the right wall instead> Write in
>>3569617Ok when I said tug our sleeve it was meant to be a signal to huddle heads together so she could whisper right in our ear. Do this and ask what she sees.
>>3569622You ask what Dandala sees.She tells you "There are eight kobolds in this cave. This place seems to be some kind of armory, there are lots of spears in racks. There are three tunnels other than the one we came from, two near the one we came from and one on the opposite wall to the right."We tried to make this exchange as silent as possible but seems like the kobolds heard us talking. Dandala says "The kobolds grabbed their spears and began talking to each other, spreading around the room and taking spear jabs at the air. Two are pushing the large boulder in front of the tunnel we just came from. One ran into the tunnel to the right."What are we going to do?> Follow the wall and enter the tunnel to the left> Follow the wall and enter the tunnel to the right> Try to move past the kobolds with spears into the back tunnel to the right> Write in
>>3569646>Follow the wall and enter the right tunnelDamn they have good ears. I figured Dandala was whispering to the whole party last time but I guess not.Also they're hella paranoid.
>>3569646>>3569647To clarify, I want to follow the kobold leaving the room. Just noticed there's two right tunnels.
>>3569647If we can take over their armory, the Kobolds might be at a disadvantage.
>>3569661They probably have more...
>>3569661True, but if they block off their main living area then we're screwed. If following this guy doesn't pan out we should come back here and do what we can, but right now we're still invisible so we should try to get as deep as possible before blowing it.
>>3569646> kill kobolds and take control of their armory
>>3569683Ok +1
Rolled 17, 7, 6, 6, 19, 16, 15, 3, 7, 13 = 109 (10d20)>>3569647>>3569657>>3569661>>3569664>>3569683>>3569690We try to make our way towards the back tunnel through which the kobold just ran away but five kobolds wildly jabbing with their spears are between us and that tunnel.Since you are in complete darkness and can't see your attackers you can't defend yourself properly so you get a -4 penalty on your AC. Rolling to hit you DC 10. Since you're invisible and they don't really know where you are I'll roll twice as many dice and pick the worst result of each pair.
>>3569694Seemingly by chance alone one kobold lands a hit on you! You're now seriously wounded!Feeling the hit and seeing his spear come out bloodied the kobold begins screaming something you can't understand.All the other kobolds continue to jab their weapons wildly at your general direction while screaming loudly.What are you going to do?> Try to push past them and begin crawling through the tunnel the kobold fled through> Fall back follow the wall and take the tunnel to the left> Fall back follow the wall and take the tunnel to the right> Write in
>>3569706And we just blew it>Attack the kobolds
>>3569731"We blew it, attack the kobolds everyone!", you scream.You decide to attack the kobolds! You're still in the dark, you can't see your oponnents so you must roll twice as many dice and I'll pick the worst of the pair.What will you do?> Attack the nearest kobolds with your sword twice (roll 4d20, DC 9)> Attack the nearest kobolds with your sword three times (roll 6d20, DC 13)> Smite the nearest kobold (roll 2d20 DC 9)> Throw your axe at the nearest kobold (roll 2d20 DC 17)> Write in
>>3569765>Be the big guy and light a torch so everyone else can see.
>>3569774I don't see how you could light a torch with a single hand, you can't drop your sword to do it it is cursed.Besides, lighting a torch takes longer than a single turn.
>>3569785You are correct. Stupid curse. I would be willing to take more than a single turn to do it though, disadvantaged rolls are rough. >Attack at the one that stabbed you and shouted.
Rolled 4, 14, 16, 18, 8, 10 = 70 (6d20)>>3569785>>3569795With rolls edition, triple attack
Rolled 1, 7, 6, 2, 12, 19, 6, 17 = 70 (8d20)>>3569799You attack the kobold that stabbed you and shouted, killing it with your sword!Bailey casts a light cantrip, bathing the whole scene in light!Dandala attacks one kobold with her sword, killing it!Ss'rath miss his attacks on the kobolds.Selena shoots one kobold with her crossbow killing it!Mary attacks one kobold with her mace but miss!The four remaining kobolds attack you and Ss'rath with their spears, two each! Rolling to hit DC 14 for you and DC 11 for Ss'rath. They have advantage on their rolls due to a racial trait, so I'll roll twice as many dice and pick the best rolls of each pair.What will you do?> Attack the nearest kobolds with your sword twice (roll 2d20, DC 9)> Attack the nearest kobolds with your sword three times (roll 3d20, DC 13)> Smite the nearest kobold (roll 1d20 DC 9)> Throw your axe at the nearest kobold (roll 1d20 DC 17)> Write in
Rolled 16, 11, 6 = 33 (3d20)>>3569834Forget Bailey's got the light cantrip, feel silly now. She's the big guy.>Attack the nearest kobolds three times
>>3569843Two kobolds stab Ss'rath! He's seriously wounded!You attack one kobold, killing it with your sword!Dandala attacks one kobold with her sword, killing it!Mary attacks one kobold with her mace, killing it!Ss'rath attacks one kobold with his spear, killing it!All the kobolds in the room are dead!What do you want to do next?> Take the tunnel to the left> Take the tunnel to the right> Take the back tunnel the kobold fled into> Push the boulder out of the way and return the way we came from> Write in
>>3569854> Take the back tunnel the kobold fled into
>>3569854>Push the boulder out of the way in case we need to beat a hasty retreat, then go down the back tunnel
>>3569881We begin to crawl into the back tunnel the kobold fled into.After crawling for awhile we get to another trap!Roll 1d20 to notice it in time, DC 10
Rolled 6 (1d20)>>3569891
Rolled 3 (1d3)>>3569894You don't notice a pit trap in time and you fall in it, taking one hit of damage from the fall.On the bottom of the pit there were spikes laced with poison! You get 1d3 poison damage. Rolling damage.
>>3569906You take 4 damage from the trap, you're now incapacitated!Will you climb out of the pit going forward or backwards?> Forward> BackwardsYou then notice that there are murderholes by the sides of the pit as well! They seem to be manned by kobolds right now! Anyone who tries to avoid falling into the pit by trying to crawl close to the side walls will likely be attacked by the kobolds!What should we do?> Tell everybody to crawl forward > Tell everybody to fall back> Tell everybody to try shooting the kobolds behind the murder holes> Write inYour sword doesn't fit through the murderholes! Neither does your axe! You can't use a crossbow with one hand either! You can't attack the kobolds.And what will you do?> Lay on hands on someone (yourself, Dandala, Ss'rath)> Write in
>>3569906oh boypoison sucks
>>3569930>> Lay on hands on someone (yourself, Dandala, Ss'rath)self>Go backwards, tell others to go back.This one is probably blocked off, lets try the left and right tunnels
>>3569940You climb out of the hole going backwards and tell everybody to go back.You lay on hands on yourself.Selena casts a healing word on you.Mary heals you for one hit of damage.You're now seriously wounded.We crawl back towards the cave room we just left.What do you want to do next?> Take the tunnel to the left> Take the tunnel to the right> Take the tunnel towards the pit trap and the murderhole> Push the boulder out of the way and return the way we came from> Write in
>>3569951> Take the tunnel to the lefthoping desperately that this is behind their lines enough that traps aren't in place
>>3569951>heal team
Rolled 1 (1d2)>>3569958>>35699641 - take tunnel to the left2 - heal team
>>3569970I can support Mary using a prayer now before we go
>>3569958>>3569964>>3569970>>3569973 okMary casts a prayer of healing!You're now lightly wounded!Ss'rath is lightly wounded!Dandala is fully healed!You take the tunnel to the left.After crawling through it for awhile you find some holes into it; you identify those as the murderholes the kobolds use to attack us from behind the walls. This must be one of the side tunnels they use for manning the murderholes.After going for a few hundred feet the tunnel gets to a dead end.We crawl back to the cave room we just left.What do you want to do next?> Take the tunnel to the right> Take the tunnel towards the pit trap and the murderhole> Push the boulder out of the way and return the way we came from> Write in
>>3569980> Take the tunnel to the rightMaybe some got trapped in here? Worth a check. If nothing, return to the cave entrance.
>>3569998We crawl into the right tunnel. Similarly to the left tunnel we find a bunch of holes dug into the walls, clear signs that this too is a side tunnel used to man the murderholes. This tunnel also ends in a dead end after a few hundred feet.We crawl back to the cave room we just left.What do you want to do next?> Take the tunnel towards the pit trap and the murderhole> Push the boulder out of the way and return the way we came from> Write in
>>3570009> Push the boulder out of the way and return the way we came from
>>3570009> Take the tunnel towards the pit trap and the murderhole
Rolled 2 (1d2)>>3570012>>35700131 - push the boulder out of the way and return the way we came from2- take the tunnel towards the pit trap and the murderhole
>>3570012>>3570013>>3570017We take the tunnel towards the pit trap and the murderholes.Seems like the kobolds are still manning the murderholes.What are we going to do?> Try to crawl past the pit trap> Try to shoot the kobolds at the murderholes> Try to smash the wall to get to the kobolds > Write in
>>3570020> Try to smash the wall to get to the kobolds >have everyone do this tell we break through.
>>3570020>>3570025I'll back, but isn't Mary the only one with a proper smashing weapon? Unless we all kept those maces from fighting skeletons.
>>3570025>>3570029 they're at the wagonThe only point where it seems somewhat feasible to try breaking the wall is at the murderholes themselves where the wall is thinner, everywhere else it seems pretty pointless without some mining tools and a lot of time and at that particular spot there's barely enough room for one person to try and smash at the walls, we couldn't all try to do it at the same time. Anyone trying to do it would probably be targetted by the kobolds while trying to smash the walls.Do you want to try to break the walls anyway?> Try to smash the wall to get to the kobolds> Have someone else try to do it (who?)> Do something else> Write in
>>3570029Yeah next time we should get pickaxes or sometging...
>>3570046> Have someone else try to do it (who?)Mary
Rolled 7, 7, 3, 15, 2, 1, 20, 14, 16, 1, 6, 3 = 95 (12d20)>>3570051We change the order in which we are crawling, you put Mary at the front, now we're going in this order Mary, Uhtred, Dandala, Selena, Bailey, SsrathThen you have Mary try to smash the wall of the murderhole to get to the kobolds.The kobolds immediately begin attacking Mary with their spears. Six kobolds with spears attack Mary, since it is a tight tunnel and she doesn't have much room to dodge she gets a -4 on her AC. Rolling to hit DC 10. Rolling two dices for each kobold and picking the best roll of each pair because of racial trait giving them advantage on rolls.
Rolled 2 (1d20)>>3570056Now rolling to see if Mary manages to break the wall, DC 19
>>3570056>>3570058Mary takes 4 damage from the kobold's spears! She's now seriously wounded!She doesn't manage to break the wall.What should she do?> Keep trying> Move forward past the pit trap> Retreat> Write in
If we beak the wall these guys are toast... but its a 10% probability....
If we push past, the tunnel is probably blocked... so this is our only option. What do think anon?
>>3570073I don't think the chances are good. 10% success and they actually got unlucky with their hit rolls, she should have taken 5-6. What I was thinking is we scope out the rest of the cave, and then lie in wait to ambush them when they think we're gone.>>3570063>Retreat
>>3570079I dont think its going to be that easy. I think it boils down to breaking this wall or ending the mission. But im willing to try what you suggested.
>>3570079You know whats a good idea for next time, we could throw molotov cocktails at there holes.
>>3570091Ok well if that's what it boils down to the mission should be ended. Mary can survive one more turn of trying before we run out of heals. Maybe two. Best case scenario is we have 19% chance of getting in. I don't think the ambush plan is too bad though, they can't stay holed up forever. Kobolds gotta eat.Oh, what we could do is loot their armory and bring it all back to the wagons too.>>3570117I think if that worked, Bailey would be able to just fireball them.
>>3570132Bailey cant do strikes when she uses cantip? She would be able to beak through
>>3570147Not sure what you're trying to say here. I meant if a Molotov would work, a fireball would work. But fireballs haven't come up as an option so I assume they just can't fit through the holes
>>3570177Bailey has the ability to resist melee attacks, if she goes to the murderholes she wont get hit. But u dont think she can make an attack while using this spell. Soo she could break through if she can land hits on the wall.
>>3570212I*
>>3570212Oh yeah no, spamming blade ward is a full time job. She'd get hit approaching the wall and retreating from it, and wouldn't be able to smash it.
>>3570224Hmmm can she cast it on someone else?
>>3570233I don't believe so, OP will have to confirm. If she can I'm all for tanking Mary up and giving her another go at that wall.
Bailey could cast a Fireball at the murderholes if you retreat to give enough room for the explosion and put her at the front so she have clear line of fire, I didnt include it in the prompts because there was no way to cast it safely with everybody in the way. The kobolds would get a bonus on the save from the nearly full cover and would take half damage on a fail and no damage on sucess. They have so little hp that half damage is enough to kill them so its a dodge or die scenario.Blade Ward can only be cast on self. She cant do other actions while casting It.If you have any more doubts ask away, I'll answer them later.
>>3570301How feasible would it be to come back with pickaxes and mine our way through the thicker part of the wall where there aren't murderholes to get into the tunnels?
>>3570496It would likely take quite some time to mine your way through the thicker part of the wall.The kobolds don't use supports on their tunnels, if you dig through it you're likely to cause a cave in, I'd roll for every hour you're digging to see if you cause a cave in, if you cause one tons of stones fall on top of your party damaging some or all of you and they'd need to be removed before you can continue digging.
>>3570815Ok, for now let's reorganize and have Bailey fireball the murderholes. Does this world have dynamite or other forms of explosives?
Rolled 14, 18, 12, 20, 9, 5 = 78 (6d20)>>3570832 the dwarven lords of the east might have some sort of explosives but in any case they're highly secretive about it. there are no explosives readily available on the market nor are recipes for them known.You retreat and reorganize. The order you're crawling is nowBailey, Mary, Uhtred, Dandala, Selena, SsrathBailey casts a fireball at the murderhole!Rolling to see if the kobolds dodge the fireball! DC 9 due to near total cover.
>>3570832+1 But i would like to add> heal Mary using healimg hands from Mary and half from Selena. And tame another swip at that wall.
>>3570839The kobolds jump for cover in time!Only one kobold dies in the blast!What do you wanna do?> Try to crawl past the pit trap> Try to shoot the kobolds at the murderholes> Try to smash the wall to get to the kobolds > Throw another fireball at the kobolds> Crawl back through the tunnel we came from> Write in
>>3570844Yeah I dunno about that. The fireball only killed one. Let's heal her up while Bailey throws another one, and see how successful shot 2 is.>>3570849>Throw another fireball
Rolled 7, 8, 14, 1, 1 = 31 (5d20)>>3570852Bailey throws a second Fireball at the murderholes!Rolling to see if the kobolds dodge, DC 9
>>3570859Ok yeah, send mary back in with uhtred and selena behind to provide heals
>>3570859>>3570861 please specify the order you want to reorganize the people in, this post is too confusing. bear in mind reorganizing people inside this tight tunnel takes time, the kobolds might act in the mean timeFour kobolds die in the fireball blast!What do you wanna do?> Try to crawl past the pit trap> Try to shoot the kobold at the murderholes> Try to smash the wall to get to the kobolds > Crawl back through the tunnel we came from> Reorganize the order of the people (specify new order)> Write in
>>3570866Ok forget the reorganization for now. Better to move while the sole survivor kobold is shell shocked. >Try to smash the wall to get to the kobolds
>>3570874We decide to try to smash the wall to get to the kobolds.Bailey is in the front but she's kinda weak, for her the DC to smash the wall is 20.> Have Bailey try to smash the wall> Have Bailey move past the pit so that Mary can try to smash the wall> Write in
>>3570880>Have Bailey move past the pit so Mary can do it.Yeah this is what I was afraid of.Mary can use a prayer while Bailey moves.
Rolled 1 (1d20)>>3570882Bailey begins to crawl past the pit!The kobold attack her with his spear through the murderhole! Rolling to hit DC 3.Mary casts a prayer of healing!Ss'rath is fully healed!Uhtred is fully healed!Mary is lightly wounded!
Rolled 8 (1d20)>>3570886The kobold miss Bailey!Mary then gets in position to start bashing the wall! The kobold attacks Mary with his spear! Rolling to hit DC 10.
Rolled 3 (1d20)>>3570890The kobold miss Mary.Rolling to see if Mary manages to bring down the wall, DC 19.
>>3570886HahahaI wonder what the Dc would be to catch his spear and yank it away. >>3570893Ooof, I guess everyone is rolling low.
>>3570893Mary fails to breach the wall!The kobold behind the wall is screaming loudly in some language we don't understand.What do you wanna do?> Have Mary keep trying> Have everybody crawl past the pit> Try to shoot the kobold at the murderholes> Crawl back through the tunnel we came from> Write in
>>3570896> Try to shoot the kobold at the murderholes
Rolled 12 (1d20)>>3570900You tell Mary to try to shoot the kobold at the murderholes!Mary grabs her crossbow and tries to aim at the creature!Rolling to see if she can hit it, DC 16
Rolled 5 (1d20)>>3570901She miss the kobold.The kobold tries to attack her with his spear again, rolling to hit against DC 10.
>>3570902The kobold miss Mary!The kobold is still screaming loudly.What do you wanna do?> Have Mary keep trying to bash the walls> Have everybody crawl past the pit> Try to shoot the kobold at the murderholes> Crawl back through the tunnel we came from> Write in
>>3570903> Try to shoot the kobold at the murderholes
Rolled 19 (1d20)>>3570905Mary tries to shoot the kobold at the murderholes again! Rolling to hit DC 16
>>3570907Mary kills the kobold at the murderhole with a shot from her crossbow!What do you wanna do?> Have Mary keep trying to bash the walls> Have everybody crawl past the pit> Crawl back through the tunnel we came from> Write in
>>3570911> Have Mary keep trying to bash the walls
Rolled 10 (1d20)>>3570912Mary keeps trying to bash the walls!Rolling to see if she can bring it down, DC 19
>>3570907Oof. If only that was a wall breaking roll.>>3570911>Keep trying to break through the walls.We should get several rounds before reinforcement arrives. Plus we occupy their armory so they might not even have spears.
>>3570915Mary fails at bashing down the walls.We can hear hurried footsteps in the murderhole tunnels, more kobolds are coming!What do you wanna do?> Have Mary keep trying to bash the walls> Have everybody crawl past the pit> Crawl back through the tunnel we came from> Write in
>>3570917>Keep trying
Rolled 19 (1d20)>>3570920Mary keep trying to bash the walls!Rolling against DC 19
Rolled 8 (1d10)>>3570921Mary breaches the right wall! Rolling to see if it causes a cave in, a 1 is a cave in
YES
>>3570921>>3570923Mary breaches the right wall! She's faced with three kobolds who were pushing the corpses of their fallen comrades aside in order to man the murderholes. Seeing Mary breaching the wall they drop the bodies and begin to run away!What should we do?> Crawl through the murderhole tunnel after the fleeing kobolds (new order Mary, Bailey, Uhtred, Dandala, Selena, Ssrath)> Have everybody crawl past the pit> Crawl back through the tunnel we came from> Write in
>>3570929>follow themSince Bailey is on the other side of the pit she should be able to jump in anywhere in the order. Can we move her to behind Uhtred? If not that order is fine.
>>3570931 okWe begin to crawl through the murderhole tunnel after the fleeing kobolds.The new order in which we are crawling is Mary, Uhtred, Bailey, Dandala, Selena, SsrathWe crawl for awhile until we find the end of the tunnel. We arrive in time to see the kobolds closing it with a large boulder!There are murderholes on the left side of the tunnel in front of the boulder. You suppose the kobolds meant to use them from this side not the other side but they are manning them from the other side right now.What are you going to do?> Have Mary push the boulder > Try to break the wall> Shoot at the kobolds behind the murderholes> Write in
>>3570938Boulder is already in place? We are too late? Damn.There's no rush now. At least we'll have the advantage since we're on the right side of the murder holes. Go back and grab spears from the dead kobolds/armory, and have 5 people man the murderholes while one pushes the boulder.
>>3570943We're too large for that many people to man the murderholes. One people could man it.
>>3570948Dang, I thought the sides were set up differently. Can we tell how many kobolds are manning it and if they're armed?
>>3570953There are at least three kobolds they have spears.
>>3570958Ok. Retreat back to the armory and camp there. Bailey needs more fireballs.
>>3570965You retreat back to the armory and camp there. You heal the rest of the people who still were wounded and prepare for a long rest.It will take at least eight hours, confirm?> Yes, take a long rest at the kobold's armory.> No, let's do something else> Write in
>>3570977Make sure we have a couple people on watch. Dandala could be a super bro and check the main entrance occasionally to make sure they aren't up to anything. Otherwise confirm.
Rolled 7, 6, 3, 1, 3, 2, 5, 10 = 37 (8d10)>>3570980Ss'rath and Dandala stand on watch as the rest of the party takes a long rest to regain their powers.Dandala go check the main entrance occasionally to make sure the kobolds aren't up to anything.Rolling to see if she finds anything when she goes out to check, 1 she finds something
Rolled 6, 10, 1, 11, 13, 3, 13, 2, 4, 9, 6, 5, 16, 12, 11, 15, 2, 5, 19, 14 = 177 (20d20)>>3570982After about four hours when Dandala goes check on the main entrance she's jumped by a group of ten kobolds with spears!Rolling to hit DC 13. The kobolds have advantage due to a racial trait so I'll roll twice as many dice and pick the best roll of each pair.
>>3570984Oh geezShe needs to work in her stealthDefinitely scream and flee
Rolled 16, 8, 2, 4, 5, 4, 6, 5, 12, 19, 9, 6, 12, 1, 2, 17, 6, 15 = 149 (18d20)>>3570984Dandala evades one hit from the kobolds!Dandala takes 4 hits worth of damage from the kobolds spears! She's seriously wounded!Surrounded, she has no choice but to defend herself. She screams loudly for help. She kills one kobold with her sword.The remaining kobolds attack her. Rolling to hit DC 13.
Rolled 8, 11, 9, 19 = 47 (4d20)>>3570987Ss'rath hears the scream and goes see what is going on with Dandala.The rest of the team is sleeping. Rolling to see if they wake up, DC 14. If they stop their rest now they won't recover their spells though. Rolling for Uhtred, Selena, Bailey and Mary
>>3570988Mary wakes up with Dandala screams and go after her to see what is going on.
>>3570988Wait seriously they won't wake up the rest of us? The only one who needs this is Bailey
Rolled 2, 12, 6, 15, 14, 7, 1, 7, 7, 9, 15, 6, 11, 18, 4, 9 = 143 (16d20)>>3570987Dandala fights defensively but still takes 3 hits of damage from the kobolds! She's incapacitated!She kills one more kobold with her sword!Ss'rath and Mary are crawling through the tunnel and will still take a couple more turns to arrive.The remaining 8 kobolds attack Dandala. Rolling to hit DC 13.
>>3570992The kobolds deal 3 hits of damage on Dandala!Dandala had 1 hit of life left!Dandala is dead!The kobolds grab Dandala's corpse and carry it with them!When Ss'rath and Mary arrive at the cave entrance they don't find Dandala anymore!What do you wanna do?> Wake up everybody> Resume the long rest> Write in
>>3570995Big oof.>Have Ssrath and Mary hurry after the kobolds. They're small creatures dragging a big body, they can't have gotten far.
>>3571004They don't know which way the kobolds went though, if inside the cave, which tunnel they went, or outside the cave and if so in what direction.You can try to guess where they went if you want.> Inside the cave the tunnel in the middle> Inside the cave the right tunnel> Outside the cave towards the north> Outside the cave towards the south> Outside the cave towards the east> Outside the cave towards the west> Write in
>>3571017They got completely out of sight and hearing range in two rounds? Ok.>Resume the long rest
>>3571021 it's dark they can't see anythingWe resume the long rest. After four more hours Uhtred, Bailey and Selena regain their spells. Mary doesn't regain her spells because she interrupted her long rest.It's night now.What do you want to do?> Crawl through the pit trap tunnel> Crawl through the murderhole tunnel> Take some other tunnel (tunnel in the middle in the entrance, tunnel in the right in the entrance)> Write in
>>3571030>Crawl through the tunnel we were trying to get through before the rest. Bailey in front so she can fireball it.
>>3571033We crawl through the murderhole tunnel.We arrive at the end of the tunnel and we find it has a boulder in it blocking the path but there are no kobolds at the murderholes.What do we do?> Push the boulder> Break the wall> Take the pit trap tunnel instead> Write in
>>3571036The order we're crawling is Bailey, Uhtred, Mary, Selena, Ssrath
>>3571036>Push the boulder
>>3571044With some effort Bailey pushes the boulder out of the way.We then enter a larger escavated cave with a low ceiling, we can only walk on it crouched, you guess it is the right size for kobolds. There are a bunch of cracked clay pots and broken spears scattered around. There's a deep hole in a corner where water somewhat clean seems to be stored. A corner of the walls is covered in some smelly goo. The place is large enough that it could be the living area for the kobolds but... where are they? There are seven tunnels going out of this room total, four that you presume are murderhole tunnels, one that is the pit trap tunnel, one that you assume is the tunnel of the middle from the entrance and another tunnel in the back of the room. There are a few boulders near the tunnel entrances that could likely be used to block them.What do you want to do?> Take the tunnel of the middle> Take the back tunnel> Check the murderhole tunnels> Write in
>>3571059>Check the murderholes
>>3571062You go check the murderhole tunnels.They seem to be the same as the others that you have checked before, running parallel to the main tunnel, getting thinner walls where the murderhole openings are to be made. In the tunnel of the middle there seems to be murderholes in the end of the tunnel and at two separate spots - perhaps two traps that the kobolds placed there?What do you want to do?> Take the tunnel of the middle> Take the back tunnel> Take the left tunnel at the entrance> Write in
>>3571066>> Take the left tunnel at the entranceI meant the right tunnel at the entrance, you already explored the left one
>>3571066>Back tunnel
>>3571093We take the back tunnel.It opens into a smaller excavated cave room with a couple broken barrels, some torn sacks and a bunch of rotten grain. There's a small patch of mushrooms growing in there too.What do you want to do?> Take the tunnel of the middle> Take the right tunnel at the entrance> Write in
>>3571105>middle tunnel
>>3571115We take the middle tunnel.In it we find a couple traps - a pit trap and a poison spike trap. There are murderholes by each of the traps.What do you want to do?> Take the right tunnel at the entrance> Write in
>>3571122>laat tunnel
Rolled 1 (1d6)>>3571138We go check the right tunnel at the entrance.The tunnel winds downwards in a 30 degree slope for about four hundred feet then opens up into a larger cave where the kobolds were haphazardly mining something. There's still a lot of ore scattered around. From the ore we can tell that what they were mining was1,2,3 copper4 tin5 iron6 silverSeem like the kobolds are no longer inside this cave complex!What do you want to do?
>>3571144>Search the surrounding area
>>3571151We go around the forest at night with Bailey providing us light with her cantrip searching for the kobolds.There are footprint marks from them everywhere.We find some tracks and follow them.After tracking for about an hour we find the spot where the kobolds were headed, about half a mile away from their cave!At the spot where we left our wagons we find dozens of kobolds footprints. Seem like while we were resting the little things found our wagons, loaded all their stuff in them and fled the area!What do you want to do?
>>3571156Lmao
>>3571156Huge oof. Don't suppose we can follow the wagons?
>>3571173The tracks are clear, the wagons were headed west. You can follow their tracks, but bear in mind you're on foot with no supplies following wagons pulled by horses that you don't know when will stop. You don't even have water on you, so you could follow them for maybe a couple days before thirst gets the best of you.
>>3571185Can we stock up on water from the cave?
>>3571185How far away is Sebury?
>>3571185>stock up on water from cave>take lines of coke, track wagons day and night
>>3571185Real question DM can we buy caltrops?
>>3571192 you could, but you don't have a place to store the water though. >>3571194 about three days away on wagon, so about five or six days away on foot. you could try crafting clay vases to hold some water, or patching one of the cracked clay pots in the kobold's cavethe kobolds were getting water from somewhere, there's probably a small stream nearby
>>3571216 maybe in a big city, most villages wouldn't have anyone selling it
If we want Dandala back... and thats if they havent eaten her. We have to go now. If we go back to the village she is lost. I think we should try to acquire water and follow the wagons.
>>3571236Yeah, just wanted to know.>>3571217 Piece together some clay pots, fill them with cave water, and set out
>>3571243We piece together some clay pots, fill them with cave water and begin to follow the wagon tracks.We keep following it all day for about a week and we notice kobold dropping by the sides of the tracks. Seems like the kobolds are not stopping even to relieve themselves. "They must have a very specific location in mind they're rushing towards, somewhere they think they'll be safe, maybe a larger tribe.", says Bailey.We're starving. We could keep going for another week. Another two weeks would push us to our very limits though.> Continue following the tracks for another week> Find the nearest village, we need food> Write in
>>3571260>Keep going
>>3571265We spend another week following the wagon tracks.The kobolds seem to have kept the same pace of not stopping for anything, there's no telling how farther away from us they must be already."We're starving... we need food badly. Another week of this and we're going to die!", says Selena."The village of Knedale is nearby ... well, relatively nearby. We could reach it in about a week.", says Bailey.> Continue following the tracks for another week > Head to Knedale to get some food> Write in
>>3571276Hmm. You said we could spend 8 hours a day foraging to feed ourselves in non zombie plagued areas. Let's do that, since it's still faster than going a week out of our way.
>>3571310I said you could attempt to do it in the elvish kingdom with their lush forests.The local vegetation doesn't lend itself well to your foraging efforts. You can still try anyway but the difficulty would be higher, there's still the risk of eating something you shouldn't and poisoning yourself and you'd likely take longer than 8 hours a day to do it.Anyway I'll be afk for a few hours.
>>3571336Let's try
>>3571340You decide to try foraging to stave off your hunger. Rolling against DC 16. If you fail by 4 or less you think you found something edible but it is actually poisonous and you'll get sick. On a success you get 1d4 half rations. On a critical success (a 20) you get twice as many rations.Each person of the group can roll one foraging attempt per day, it takes 4d6 hours, you can roll the dice or just forage for 14 hours a day.Who should attempt foraging?> Uthred> Bailey> Selena> Ss'rath> Mary> EverybodyRoll 1d20 for every person who you want to go foraging.
>>3571660I dont like these odds anon...
>>3571668You want to go to the village instead?
>>3571660Can we have half the partu go to the nearest town and buy supplies and bring them back on horse back?
>>3571688I dont think we have the funds for this..
Woah a third
Well consider the following.You've been for two weeks without food already, you're suffering heavy penalties including>disadvantage on all rolls>speed reduction>hit points halvedif you go another week without food you'll probably be too weak to move and then you'll die.
>>3571712> Alright go to the village I guess
>>3571712We should have picked up that kobold poop it probably was Dandala, could we have revived her from it?
>>3571715+1
>>3571715>>3571721 I don't think you can revive someone using the poop from a monster who ate the person>>3571722We decide to head to Knedale.After one week of dragging ourselves towards the village we arrive there more dead than alive.We'll take a couple weeks of good food and lots of rest to recover from having been starving nearly to death.We have 130 gold.> Rest for a couple weeks (21 gold)> Buy supplies (11 gold per week)> Look for quests> Write in
>>3571730>write ask locals about kobolds.
>>3571715I think Dandala is lost FOREVER (sandlot voice)
>>3571735We ask the locals about kobolds."Kobolds? No, we've had some trouble with ogres, trolls and giants, but we haven't seen any kobolds in awhile."We have 130 gold.> Rest for a couple weeks (21 gold)> Buy supplies (11 gold per week)> Look for quests> Write in
>>3571745LolWhat happened to your persistence when getting Bailey back?
Anon these kobolds are either going to thier main tribe or to a dragon... in both cases we would be walking into a world of hurt...
>>3571749>Buy eleven weeks of supplies and keep following the kobolds>>3571759You were willing to fight a dragon over 500 gold before though? What changed?
>>3571757I dont see an out on this one. This might be a party killer.
>>3571761Kobolds worship dragons... it might be a full grown dragon. Often a dragon will have kobolds subjected. The dragon i wanted to fight was young... giving us a chance of beating it.
>>3571764>>3571775Lot of might's in there. The least we could do is confirm that it is impossible.
>>3571777Im not saying no... im just telling you whats probably going to happen.
>>3571761>Buy eleven weeks of supplies and keep following the koboldsAre you sure?If you do not rest for a couple weeks and go back to travelling straight away you'll keep suffering these effects >>3571712 even though you have food now as your bodies didn't get the opportunity to fully recover from being in a state of deep starvation.
>>3571780K
>>3571785>Rest for a single week, buy as many supplies as we can afford and then go
Rolled 2 (1d4)>>3571793You rest for one week and buy 10 weeks of supplies then go after the kobolds.Since you didn't rest properly you're still suffering from>disadvantage on all rolls>speed reductionYou walk for a week towards where you think the kobold tracks were.Let's see if you can find them1 - you can't find the tracks2 - it rained and the tracks disappeared3 - you find the waning tracks, spotty and a bit hard to follow but still there4 - you find the tracks deep as the day they were made
>>3571812Looks like the rain erased the tracks, you don't know where the kobolds went.What do you wanna do?
>>3571812>Keep going in the direction they were leading
>>3571826+1I would like to addIf we dont find anything, go to the neares town in that direction and have them ask if there are any gnome in the area.
>>3571826>>3571831 Knedale was the last village before the mountainsYou keep walking towards the west.You walk for three weeks until you reach the western mountains.You still have six weeks of supplies.What do you wanna do?
>>3571838>Look for caves
>>3571838DM just count me as backing
Rolled 2, 6, 13, 5, 18, 10, 19 = 73 (7d20)>>3571857>>3571867You decide to look for caves in the mountains.The mountains are a fairly dangerous place to be though, there's a good chance something else will find you as you look for caves.Rolling for the first week.On a 9 or 10 you find caves. 1, 2 or 3 is random encounters, 19 or 20 we find a herd of wild mountain goats.