From the person who brought the garbage fire that is AAQ into existence, the less horrible and somewhat original but still pretty bad Colossus Quest, the actually pretty good Construct Necromancer Quest, the continuation of that (A Necromancer Quest), comes...>Drumroll<Runic Weapon Quest!>Fanfare<Chosen by a combination of Coinflip and Anon at the end of the last quest, actually allowed by me now having free time.Now, this quest is starting...>... When we were Forged>...When we were FoundP.S. I've actually taken on a non-quest related name so I don't have to run that preamble at the top of every thread.
>... When we were Forged
So...Considering the lack of votes, should I just get on with it? I will in about 20 minutes.
>>3541964>>... When we were Forged
>>3541964>... When we were ForgedLooking forward to this GbQM!
>>3541964>>3541989>>3542036>>3542053Just FYI, I have the policy that I'll only take a vote when one choice has at least 3 votes. It's not the first to 3 wins, It's just that it's hit sudden death after an hour.Now, We're being forged. But what are being made into?>Fully bladed(Daggers and Swords.)>Bladed and Hafted(Spears, Axes, Halberds and the like.)>Blunt(Hammers and maces and clubs.)>Ranged(Bows and crossbows.)
>>3542066>>Blunt(Hammers and maces and clubs.)mace
>>3542066>Fully bladed(Daggers and Swords.)magic half-swording is a go.
>>3542066>>Bladed and Hafted(Spears, Axes, Halberds and the like.)
>>3542066>>Bladed and Hafted(Spears, Axes, Halberds and the like.)Y e s
>>3542066>>Bladed and Hafted
>>3542066>(SHIELD)If write-ins not allowed>Bladed and Hafted
>>3542066>>3542071>>3542072>>3542095>>3542120>>3542191Bladed and Hafted. Now that's out of the way...CLANGCLANGCLANGCLANGThe noise repeats, and you feel hot, uncomfortably so. then a loud noise, some cold, and the coming of the void from whence you came.You awaken to see...>A man in a pointed hat>A skeleton wearing a crown>A man with horns and red skin>A man in white robes>What looks to be a cross between a squid and a man.>Someone else...(write in, can be anyone, including monstrous creatures.)
>>3542209write-ins are allowed, but >Bladed and Haftedhit three votes after an hour had passed.
>>3542215>A man in white robes
>>3542215>>Someone else...(write in, can be anyone, including monstrous creatures.)paladin in full plate (don´t know gender)
>>3542215>What looks to be a cross between a squid and a man.I want to play as/with something that isn't just a paladindu.
>>3542215>A man in a pointed hatmagic time
>>3542215>>Someone else...(write in, can be anyone, including monstrous creatures.)A short, stout and burly figure
>>3542242If you mean a dwarf then I'll switch to this from >>3542235
>>3542225>>3542228>>3542235>>3542242I could blend these together.
>>3542253im ok with that
>>3542253wait, I meant >>3542244instead of>>3542235
>>3542253that would be very strange multi-classing, but hell yeah why not. sounds unique
>>3542215>>3542225>>3542228>>3542230>>3542235>>3542242A blend of the Man in robes, a Man in armor, and a Dwarf.You see a somewhat short man in Robes, holding a hammer, stroking his massive beard."Can yeh hear me...">Laddie?>Lassie?
>>3542297>Boi?Cute Girl (Male)
>>3542297>>3542300>>3542301>>3542304>>3542315>>3542321>>3542324>>3542327"...Laddie?""Yes", you respond."HAHAHA! I've done it! I've made a sentient weapon! but one last thing..."He leaves and brings back a bound hog"Can Yeh Kill?"He picks you up, at which point you notice that as a weapon, you are rather lacking, really just a dull spike on a handle barely a handspan long.He stabs you into the hog's neck and you feel... something... flow into you."And can yeh forge yerself?"You have gained an power point! You can use them to upgrade the stats below>1 Power point>>Mundane>Mass: 1lbs - 1>Sharpness: Dull - 1>Haft: 1 Handspan - 1>Head: 3-inch spike - 1>>Specials>Dormant Holy Magic of Smithing - 10
>>3542373>What do you upgrade?
>>3542373>>Mass: 1lbs - 1
>>3542373>>Sharpness: Dull - 1gud quest idea so far QM
>>3542373>Head: 3-inch spike - 1
>>3542383Thanks, It's not mine.
>>3542373>Mass: 1lbs - 1
>>3542373>>Sharpness: Dull - 1
>>3542373>sharpnessHead lenght is next
>>3542373>>3542379>>3542382>>3542383>>3542385>>3542387>>3542388>>3542403You reshape your point, wanting to not have to work at it as hard to peirce flesh.The man holds you up to his face"It works... IT WORKS! BY MORIDIN, IT WORKS!"You see another, shorter, stockier man walk in"THE FOOK ARE YEH DOING JEFFERY?!?!WHY"S THERE A DEAD HOG?!?! WHAT ARE YEH HOLDING?!?!""A WEAPON THAT FECKING FORGES ITSELF JERRY!!!""Hello!" You direct at Jerry."WHY THE FOOK DID YEH MAKE IT SO SHITTY JEFFERY?!?!""SO IT CAN MAKE ITSELF BETTER JERRY!!!""THEN LET'S GO KILL THEM FOOKING GOBLINS THEN YA BASTARD, WE NEED TO MAKE IT GET BETTER!!!""LET'S FECKING GO THEN JERRY!"Your wielder, Jeffery goes and strips off his robes and puts on a suit of chainmail armor."Let's go then... whatever the feck your name is.">What the feck is your name?
>>3542461>Geoffrey or some other jerry/jeffereyhomonym
>>3542461JohnnyTHE THREE STOOGES BAYBEEE
>>3542478There's already a third stooge
Wait, no, we need a weapon's name.
>>35424864TH STOOGE THENand I'm still for the jeffery/jerry sound-a-like names
>>3542498Ragnarok, then. Pay homage to Final Fantasy.
>>3542504That's a bit foreboding.
>>3542486Well then I don't see the point in getting a name if we only know the names of two people. Plus pig and weapon.
>>3542461>>3542471>>3542472>>3542475>>3542476>>3542478>>3542486>>3542494>>3542504So, we have Bradley for our proper name.Do we want a title or, as this post says>>3542498a "Weapon's name"?People call the Sword of Doom the "Sword of Doom" instead of Harold.
>>3542513A runic weapon's *supposed* to be foreboding.
>>3542551Any name is fine with me, if we're going with a weapon name how about Ultima Weapon?
Okay, I'm falling Asleep. I'll be back at some point later.
>>3542551"My name is Hrunting, but friends call me Bradley".
I took a nap. I'm back now.So, for our "informal'' name, we have Bradley, and for our "formal" name, We have either Hrunting or Ragnarok. Anyonne want to take a vote?>Hrunting>Ragnarok
Just an FYI, I checked and Hrunting is the sword that Beowulf used to stab Grendel's mom, and Ragnarok is the Norse End of the Gods.
>>3543333I"m just putting out the facts for people who might not have known the meaning. Hrunting is going to be the name unless you change your choice about 16 minutes ago.
>>3543195>RagnarokMore recognizable to me and sounds like a generic fantasy something or another. Hrunting sounds like something from a well thought out fictonal language ala tolkein
>>3543195>>3543254>>3543258>>3543287>>3543343>>3543368"Hrunting"You say after some consideration."That's an Old name. Old Orcish. A fine name.">Timeskip or ask Jeffery some questions? Post said questions if so.
>>3543373I'll take that as a time skip unless there are objections.
>>3543373>>3543412You and Jeffery and Jerry Come across what they were looking for, A small goblin encampment. About 20 in total, only 5 of which look to be properly trained.>What do you do? or rather, ask Jeffery to do?
Goodnight to all.
>>3543436>These goblins, what makes them so threatening besides their number? They are short like you, but not as strong, and seem to be strangely colored.
>>3543746"They get bigger. Not just that, but 5 of those are obviously from a more established warren, looks like they're well trained, 4 with spear and shield. The 5th is most likely some kind of specialist and most likely in charge of this whole group. the other 15 are locals they've rounded up to bring back to the warren or help with raiding or scouting."
>>3543772>I seeObviously this is worth committing to memory because we are babby weapon and don't know shit. Papa Jeffery knows best.
Any more questions?
>>3543807>where are we, anyways? How did I come about, and why? What is my purpose?
>>3543820"The mountain temple of Moridin, or ootside it rather. Yeh came about because I was drunk and in a strange mood. Yer perpose is to kill, and get better at it. Specifically the enemies of Moridin, and at my discretion."
By the way, If People want me to continue to the combat, Just link a post saying time skip to >>3543436And I will get on with it.
>>3543436Let's see what they have in the way of weapons.>Do they bear arms surpassing crude iron?
>>3543913ya gotta take some initiative my dude.>>3543373>Timeskip
>>3543985"Sem have well-worked iron, most are crude, tah leader has bronze"
>>3543436>>3543746>>3543820>>3543985>>3544009"Okhay then, now that yer late questions are out of the way...">What do you do? or ask Jeffery to do rather?
>>3544040>Let us sally forth, and claim their heads. I am eager.
>>3544040>>3544057Roll me some 2d100s, one for how many you kill, one for the specialist's profession.
Rolled 59, 22 = 81 (2d100)>>3544146WAAAAAGH
>>3544153FYI, If there's not enough rolls you can do so more than once.
Rolled 1, 54 = 55 (2d100)>>3544146
Rolled 44, 8 = 52 (2d100)>>3544146
>>3544146>>3544153>>3544248>>3544254>1, 8. BO3 for the first, WO3 for the last. May Jeffery rest in peace.Jeffery takes 2 steps forward with a mighty battle cry, and take a crossbow bolt in the chest from the leader, who appears to have been a marksgoblin. You hear Jerry yell a mightier cry and charge forth, taking goblins to the ground with his hammer left and right.Roll d100s to see if Jerry suffers the same fate.
Rolled 2 (1d100)>>3544270Jesus...
>>3544273SOMEBODY ELSE ROLL
Rolled 88 (1d100)>>3544270
>>35442701 more roll.
Rolled 94 (1d100)>>3544270It seems will suffer the anubis treatment
>>3544270>>3544273>>3544280>>3544299It seems he doesn'tFrom what you can see, Jerry brought a large shield and isn't having any of the Marksgoblin's shit. He lays low all of the local goblins, before coming to the Warren goblins.>rRoll one more set of d100, these guys are good at their job.
Rolled 42 (1d100)>>3544321
Rolled 31 (1d100)>>3544321
One more roll
Rolled 54 (1d100)>>3544321
Rolled 41 (1d100)>>3544321
>>3544321>>3544336>>3544365>>3544389>>3544390He's still not taking any bolts, but he has taken a few hits from the Speargoblins.>1d100s again
Rolled 31 (1d100)>>3544495
Rolled 41 (1d100)>>3544495
Can I get 1 more?
Rolled 87 (1d100)>>3544495
>>3544495>>3544496>>3544631>>3544642You watch in fascination as Jerry bashes and smashes his way to the goblin that laid his brother low, and does so to them in turn.Jerry wordlessly puts up his hammer and shield and puts Jeffery over his shoulder, saying"Got to get ye to Jimmy, Got to get yeh to Jimmy.">He's leaving you behind. Get his attention or just... Lay there?
>>3544657>Will yourself to stand
>>3544662You... you don't have legs Anon
>>3544671DamnitWell uh. Panic.
>>3544657Oy, jackarse, you’re forgetting something!
>>3544657Do we have any sort of flashy powers to get his attention ?
>>3544657Just wait patiently. Something will happen eventually
>>3544681No, If a 1 and 8 hadn't been rolled you would have gotten some points to spend from killing goblins, but Jeffery is currently mortally wounded from a bolt to the chest.
>>3544657>>3544677>>3544679>>3544685You caused that to happen to Jeffery. You deserve to be left behind, worthless as you are. You can't even kill shit, and that's what you were made to do.Roll a d20
Rolled 20 (1d20)>>3545061Derp>>3545026Rollan again
Rolled 12 (1d20)>>3545026You still need 2?
>>3545133Yes. One might be a natural one
Rolled 8 (1d20)>>3545026
>>3545151Not this time.
>>3545026>>3545064>>3545133>>3545187A scant hour later, you see a half naked, heavily bandaged Jeffery come crashing through the bushes, pick you up, and run back to the temple with you, running into Jerry and another, even shorter, stockier, more bearded man that you assume is Jimmy wearing robes.>>Later<<"Okhay lad, we need to get yeh more effective, so I'm going to...">Do that again, but with a shield this time.>Use you when animal butchering time comes>Leave you on the Altar, you might just get some power from the prayers.
>>3545382>Leave you on the Altar, you might just get some power from the prayers.
>>3545382>Leave you on the Altar, you might just get some power from the prayers.Then later>Use you when animal butchering time comes
>>3545382>>3545391>>3545710>>3545785>>3546250Roll a d5 and a d4 to see how many points you get.
Rolled 1 (1d5)>>3546730
Rolled 2 (1d4)>>3546730
Rolled 5 (1d5)>>3546730>>3546802We must be a really unlucky spear.
Rolled 3 (1d4)>>3546730Wrong die.
Rolled 4 (1d5)>>3546730Dunno if you're going for bo3, probably not.
>>3546730You need a third set of rolls?
Rolled 4 (1d4)>>3546730Just for completion.
>>3546871Or really lucky if your rolls get taken
>>3546730>>3546802>>3546804>>3546871>>3546875>>3546880>>3546882For 5 days, The three brothers pray, harder than usual. And you absorb some of that power. A good chunk actually. Not only that, but it awakens... something in you. Something holy>Power points - 20>>>Mundane>Mass: 1lbs - 1>Sharpness: LVL1 - 2>Haft: 1 Handspan - 1>>Head> 3-inch spike - 1>>>Specials>>LVL1 Holy Magic of Smithing - 10>SmiteHow do you spend them?
>>3546892>LVL1 Holy Magic of Smithing - 10>>Smite>Mass: 1lbs - 1>Sharpness: LVL1 - 2>Haft: 1 Handspan - 1>3-inch spike - 1
>>3546923Yeah, that's fine.If we can actually afford it all.
>>3546892LVL1 Holy Magic of Smithing - 10> 3-inch spike - 1 x2>Mass: 1lbs - 1 x2>Sharpness: LVL1 - 2>Haft: 1 Handspan - 1 x2
>>3546958You're over by one.
>>3546923This still has 5 left over,>>3546958This has one past budget.Also, You can Either make the spike longer, or simply add something else like an axe head for the: >>HeadCategory.
>>3546970>LVL1 Holy Magic of Smithing - 10> 3-inch spike - 1 x1>Mass: 1lbs - 1 x1>Sharpness: LVL2>Haft: 1 Handspan - 1 x2>You can Either make the spike longerWhat do we need to do to make the head serrated?
>>3546970Then let's make the spike bigger. We're a sword at heart and we shouldn't change that.soon we'll be like the real Hrunting
>>3547003We're not a sword
>>3546998You need to turn it into a blade first. It is currently a pointy spike. A pointy spike on a handle barely large enough to hold
>>3547013Then let's go with this:>LVL1 Holy Magic of Smithing - 10>> 3-inch spike - 1 x2>Mass: 1lbs - 1 x1>Sharpness: LVL1 - 2>Haft: 1 Handspan - 1 x2
>>3546970Really?I was thinking i would be 1 left overIsnt it 1 point for frist lvl then 2 for the 2nd one?Ooh i didnt want the sharpness woops
>>3547020I assume you want to change the spike to a spearhead then serrate it?
>>3546892>>3546923>>3546958>>3546998>>3547020>20 power points>LVL1 Holy Magic of Smithing - 10>> 3-inch spike - 1 x2 >Mass: 1lbs - 1 x1 >Sharpness: LVL1 - 2 >Haft: 1 Handspan - 1 x2 Goes to>1 power point>LVL2 Holy Magic of Smithing - 20>> 3-inch Serrated Blade - 4 >Mass: 2lbs - 2>Sharpness: LVL2 - 4>Haft: 3 Handspans - 4Looks right?
>>3547134That works, as long as the head is double-edged as well.
>>3547134>>3547142>>3547222I assume that this means we are goodAfter 5 days, you make some changes. Many changes in fact. Your haft lengthens, making sure that you can't be effective as short as you were. You get heavier, usually helpful in adding weight to a strike. You get sharper, up to a level acceptable on a well-used knife. The swelling, warm feeling that came up inside of you earlier swelled ever further. And your spike? Now a serrated blade. The serrations might get caught on things, but that's surely only useful for more damage, right? you leave some small bit of the essence that you used to upgrade yourself.Jeffery walks in, giving a start at your improved state."I TOLD YOU IT WOULD WORK JERRY!!""IT HASN"T CHANGED IN TH- oh it actually has.""Well, You'll get some more use then Hrunting, we've got some blasphemers incoming."Jeffery grabs you, going and putting on a suit of chainmail again.>Roll a d20 for the threat and its quality.
Rolled 19 (1d20)>>3547335
Rolled 10 (1d20)>>3547335Is that 19 good for us?
>>3547356No. Neither is your roll. you either want a 1 or an 11
One more roll, please.
Rolled 18 (1d20)>>3547433
Rolled 1 (1d3)>>3547335>>3547340>>3547356>>3547436
>>3547443>the worst outcome is the 1pottery
>>3547443Well shit, guess we're going to end up in the hands of an evil lich or some shit. Rest in peace dwarf bros. You were the realest.
>>3547485Not quite that grim
>>3547443Jeffery walks outside, between Jerry and Jimmy, the latter of which has a sledgehammer and is still wearing his robes.You look out and see...>A Horde of Goblins>A "Delegation" of Elves
>>3547521>A Horde of GoblinsRip and tear
>>3547521>A Horde of Goblins
>>3547521>>3547524>>3547528>>3547529Roll a d20 for their disposition. The Three dwarves may yet survive.
Rolled 18 (1d20)>>3547570
Rolled 8 (1d20)>>3547570
Rolled 14 (1d20)>>3547570For glory
>>3547573We're gonna make it, anons.
>>3547570>>3547573>>3547581>>3547582They send an emissary,one bearing a message that equates to, from what you understand, "Fuck off or get stabbed you have one week"The brothers are not going to fuck off and are going to prepare for war. The closest clan isn't going to be able to make it in a week, but the brothers are going to barricade the doors, and...>Leave you on the altar again>Slaughter all the animals with you>Both(May incur the wrath of Moridin)
>>3547628What's the difference between the two in regards to yield?
>>3547628>>Slaughter all the animals with you
>>3547628>Slaughter all the animals with youSince we don't really dull, this probably makes the most sense for them
>>3547632Lowish, guaranteed yieldPossibly high yieldMassive yield, may result in divine punishment.
>>3547628>animals We need more sharpness, at least a couple more inches of blade and a realistic weight, seeing we're about as heavy as a water bottle.
>>3547628>Slaughter all the animals with you
>>3547628>>3547635>>3547640>>3547668>>3547671Roll 1d30 for points
Rolled 5 (1d30)>>3547762
>>3547762How will you pick? Bo3? Average? First roll?
Rolled 20 (1d30)>>35477664chan ate my dice
>>3547766Bo3. For certain rolls, I will use Wo3.
Rolled 8 (1d30)>>3547762
>>3547762>>3547763>>3547771>>3547775Remember, you can have more than just a spearhead if you so wish, such as an axe head, Halberd style.Power points: 21>>>Mundane===>>Head> 3-inch Serrated Spearhead - 4 > New part - 1===>Mass: 2lbs - 2===>Sharpness: LVL2 - 4===>Haft: 3 Handspans - 4===>>>Special===>>LVL2 Holy Magic of Smithing - 20>Smite 2 - 0 points per use>Forge Fire - 2 points per use ===>New Ability - 5
>>3547793I think we should go for a holy 2-handed axe/halberd build.> New part - 1 (axe head)>>LVL2 Holy Magic of Smithing - 20
>>3547793>Mass x2>Sharpness x2>Haft x1What does Forge Fire do?
>>3547793Sharpness lvl 4 (12?)Head lenght (16)Haft (20)Axe head (21)Still very light, but actually sharp and with a reach.>>3547800Magic can wait until we are actually a halberd and not just a pointy stick.Also I think the "holy magic" branch just unlocks new spells that we actually have to buy in a second purchase, that's how it worked for smite didn't it?
>>3547821You got smite for free, it cost one point to use, and now it costs none.
>>3547820It causes a fire of equivalent heat to that of a forge to appear for up to 5 seconds at a time. Longer duration with more levels in magic.
I really wanted to be a spear like Gungnir, but it seems like the others want to be axes for our dorfbros.>>3547821Can't be a proper axe without more Mass.
>>3547836Well, you could just be so sharp that you cut through everything with no resistance.
>>3547821Voting for this. Need the axe head to cleave through the groups of goblins we'll be fighting, cleaving will in turn need sharpness. Haft is also mandatory seeing how getting too close too the giant horde of goblins would probably end up killing the dwarves.
>>3547836That's true, but being a polearm with a serrated head we need an alternative to not get stuck when there's multiple enemies, and while we might be too light for decent chopping we can still go for sweeps with an axe head.Going full Gungnir is fine too, so I can retract the vote for the axe head in case of majority.
>>3547821It may be actually a better idea to switch the head lenght for mass, and we could get Forge fire level 2 too if read it right. Long boi or magic halberd with an actual weight behind it?
>>3547856Getting magic is done by upgrading the category itself.
>>3547864Nevermind then.It's just a question of lenght versus girt- I mean weight.
>>3547793>Sharpness(x3)>Spearhead(x1)Save the rest for fire magic. There's a weapon that's a sword on a stick, Power and Reach together, Perfect for a dwarf.
>>3547793What are the formulas for cost? Is it the next level costs one more than the previous?
>>3548077Costs double. This way, you(your wielder) can't just prance through enemy lines.
>>3547793>>3548084If that's the case I'm going to vote for the next level of sharpness, an extra inch on the blade up to 4 inches and 3 more pounds in Mass. That should round it out to an even 20 points in cost.Would it be possible to spend the point on an engraved grip for more purchase for Jerry's hands?
>>3548142The extra point left, I mean.
Okay, We've had a bunch of discussion, but can everyone who would like to vote link their finalized choice to this post?
>>3548175>Sharpness(x2)>Spearhead(x1)Save the rest for fire magic.
>>3548175> New part - 1 (axe head)>>LVL2 Holy Magic of Smithing - 20
>>3548194Voting for this. KISS.
Need one more vote at the least
>>3548194Ill support it
My apologies, but I can't run today.
>>3549407That's alright, as long as you don't drop this quest.
>>3548175>>3548194>>3548196>>3548217>>3548730>>354943121 Power Points>>>Mundane===>>Head> 3-inch Serrated Spearhead - 4 > New part - 1===>Mass: 2lbs - 2===>Sharpness: LVL2 - 4===>Haft: 3 Handspans - 4===>>>Special===>>LVL2 Holy Magic of Smithing - 20>Smite 2 - 0 points per use>Forge Fire - 2 points per use ===>New Ability - 5To5 power points>>>Mundane===>>Head> 4-inch Serrated Spearhead - 8 > New part - 1===>Mass: 2lbs - 2===>Sharpness: LVL4 - 16===>Haft: 3 Handspans - 4===>>>Special===>>LVL2 Holy Magic of Smithing - 20>Smite 2 - 0 points per use>Forge Fire - 2 points per use ===>New Ability - 5Correct?
>>3552346Yes, How pointy are we now btw?
>>3552455Nothing magical, just well honed. Not razor sharp yet.
>>3552346Can we spend more points since we have a few left ?
>>3552479If you get everyone to agree to it.
>>3552346Maybe put a level in Mass?
>>3552346>>3552544>>3552566>>35526465 power points>>>Mundane===>>Head> 4-inch Serrated Spearhead - 8 > New part - 1===>Mass: 2lbs - 2===>Sharpness: LVL4 - 16===>Haft: 3 Handspans - 4===>>>Special===>>LVL2 Holy Magic of Smithing - 20>Smite 2 - 0 points per use>Forge Fire - 2 points per use ===>New Ability - 5to3 power points>>>Mundane===>>Head> 4-inch Serrated Spearhead - 8 > New part - 1===>Mass: 3lbs - 4===>Sharpness: LVL4 - 16===>Haft: 3 Handspans - 4===>>>Special===>>LVL2 Holy Magic of Smithing - 20>Smite 2 - 0 points per use>Forge Fire - 2 points per use ===>New Ability - 5
>>3552671>Smite 2 - 0 points per useIt’s free to get ? Noice
>>3552674Free to use. You got it with the first level of magic, but it cost 1 to use then. At 5th level, it gets an upgrade.
>>3552671Cool thats about all I'm willing to spend. What about the axehead?
>>35527351 (one point) it'll be small and not very suitable for a halberd, but very much suitable for a war axe
>>3552789Nope, we're ready. Let's move on for now.
>>3552671>>3552795Okay, do we want to timeskip to the combat, or have some character development over the course of a week?
>>3552789Ah nevermind then. We can add it later.
>>3552799I love character development!
>>3552799Sall on you bro. You're the qm.
Rolled 2 (1d2)>>3552799>>3552803>>3552836I'll roll a d2 then, considering how long it's been. After which I will flip a coin if it hits a 2.
>>3552893It's time skip time thenYou just... chill after slaughtering the animals. oh sure, you improve yourself, but it's still rather calm for the week. But now, The goblins are at the gates. Or doors, rather, calling them gates would be a bit melodramatic. But they're here in any case, and since you haven't left, you must fight. Or be used to fight, seeing as you are an instrument of war.>What action do you take, do you just go in, do you use your smite, do you use Forge Fire? In any case, roll a 3d20 for the Brothers.
Rolled 20, 18, 15 = 53 (3d20)>>3552917Smite
Rolled 16, 6, 2 = 24 (3d20)>>3552917SMITE THE EVILDOERS
Ahem, one more roll, please
Rolled 5, 13, 16 = 34 (3d20)
>>3552917>>3552970>>3552980>>3552991Of the three Brothers, Jimmy did the least work. oh, it was still important, magically hurling darts of iron about, and braining anybody who came too close was most of what he did, as well as healing Jerry and Jeffery as necessary. Jerry laid about him with his hammer, caving and cracking the bones and pulping the skulls of all he walked amongst.But Jeffery and you, they were the Mightiest on the field as of then. Glowing with searing holy fire, you drank deep of the power of dozens of goblin blasphemers, gutting them, ripping them, impaling them. You and Jeffery, Half Dwarven Hero Were an onslaught of pain and misery to the goblins, untouchable and unstoppable, breaking lines and slaying indiscriminately.Only the Hobgoblins gave Jeffery pause, being good enough to slow your merciless advance. The Brothers fight their way to the commander, a Bugbear of prodigious size, whom challenges Jeffery to a duel in hopes of not getting in a 3-1 fight.>Roll one last d20. Yes, you may just use Forge Fire and burn him alive.
Rolled 9 (1d20)>>3553018
More rolls please
Rolled 20 (1d20)>>3553018
Rolled 15 (1d20)>>3553018
>>3553018>>3553025>>3553105>>3553161You get ready for the battle to come, and are sure it WOULD have been epic, if Jeffery hadn't just fucking YEETED you through the Bugbear's eye socket, you screaming in terror and nausea.> 127 power points===>>Head> 4-inch Serrated Spearhead - 8 > New part - 1===>Mass: 3lbs - 4===>Sharpness: LVL4 - 16===>Haft: 3 Handspans - 4===>>>Special===>>LVL2 Holy Magic of Smithing - 20>Smite 2 - 0 points per use>Forge Fire - 2 points per use ===>New Ability - 5Would you like to upgrade?
>>3553178>>Head>new part>Sharpness lvl 4>Lvl 2 holy magic>New ability
>>3553198You need to specify both the new part and new ability. Anything from unnatural lightness to unnatural durability to healing your wielder goes for the ability, and anything you can feasibly see on top of a polearm goes hor the new part.
>>3553178>6-inch Serrated Spearhead - 24>Mass: 5lbs - 12>Sharpness: LVL4 - 16>Haft: 6 Handspans - 28>LVL2 Holy Magic of Smithing - 20That's a total of 100. Might come up with a new ability when I wake up.
>>3553216I thought you would give the option of new part/ability, didn’t know we could choose
>>3553273In every quest I have run so far I have given huge amounts of player agency.
>>3553178>LVL2 Holy Magic of Smithing - 20>5-inch Serrated Spearhead - 8+16=24>Sharpness: LVL4 - 16>Haft: 5 Handspans - 4+8+16=28>New Ability: Kinesis, Returning; Kinesis, Guidance. - 5+10=15(Returning to the hand of the wielder should we wish it. Second level would be guiding ourselves midflight slightly. Third level is additional Force Damage to attacks with us. Fourth level is Knockback added to attacks, and additional special attacks. Fifth level is self motive abilities, or being able to fly by our own will.[5/10/20/40/80])Total cost is at 103. Further purchases are up for debate.
>>3553178> New part (axehead) 92> Mass 10>LVL2 Holy Magic of Smithing - 20>New Ability - 5 (healing spell)
>>3553178Voting for this >>3553422. Hella dope.
>>3553422I'm going to be honest, force damage using Telekinesis would not be a level 3 thing, and knockback would be actively harmful.
>>3553422Nice, but let's get a couple more lbs in there. We don't want to be just a glorified magical dart.
>>3553929you are here!!!
>>3553244The 6 was a typo.
>>3553929Adding regular damage would probably make more sense, yeah. But knockback also generally knocking someone over. Perfect for when someone is in melee range and you need them to not be.All of that said, If Force damage sounds more like a 4th LVL thing then that would be preferable. If it's something you consider much higher level then w/e, it's not the end of the world.
>>3554138When I hear "knockback" I hear "boot out of attack range". And force damage is more arcane magic than simple abilities. you would need to break into an entirely new area of expertise, more than just a new ability, for proper force damage.
>>3554150Knockback is very useful for controlling combat. Imagine throwing someone into their allies, or a wall of spikes, or off a cliff. Slamming them onto the ground with it is also an option, leaving them open to melee. We also have an ability before it that makes ranged combat more viable, so keeping them distant is fine.I should specify that I don't mean that EVERY attack should have Knockback. Sometimes you really just want to stab someone repeatedly. As such, a cooldown or cost until a higher level is reached can be implemented if you deem freely turning it on and off to be OP.
>>3554299Yeah, knockback is not something you get passively like that, especially if you can control it.
>>3554313So with the changes mentioned above the list is GM approved? Or is there more to change before it's balanced?We might want the ability to re-shape at some point in the future too. But that's definitely something that should wait until we have enough TO re-shape and have it be worth while. Not much point in being able to bend or shrink if we can't reach anything normally.
>>3554381How it goes is you give me the ability, and I do shit with it until I deem it balanced. the order of abilities and abilities you get for kinesis is out of whack in my opinion.
>>3554396Well, whatever order and actual abilities are up to you in the end. I was merely explaining why I thought such would be wanted. I leave the decisions to you, and stand by my point allocation regardless.
>>3553178>>3553198>>3553244>>3553422>>3553563>>3553911>>3553920> 127 power points===>>Head> 4-inch Serrated Spearhead - 8 > New part - 1===>Mass: 3lbs - 4===>Sharpness: LVL4 - 16===>Haft: 3 Handspans - 4===>>>Special===>>LVL2 Holy Magic of Smithing - 20>Smite 2 - 0 points per use>Forge Fire - 2 points per use ===>New Ability - 5to> 56 power points===>>Head> 5-inch Serrated Spearhead - 8 > New part - 1===>Mass: 3lbs - 4===>Sharpness: LVL5 - 16===>Haft: 5 Handspans - 16===>>>Special===>>LVL3 Holy Magic of Smithing - 40>Smite 2 - 0 points per use>Forge Fire 2 - 1 point per use ===LVL2 Kinesis - 20Guidance 2 - Free passive effectFloat - 3 power points per use===>New Ability - 5Correct? The cost was calculated a bit wrong, you were trying to buy upgrades you already had.
>>3554587Ah, so the cost is for the number after what's there. I get it now. Yeah That's what I was going for. Knowing how much we have in free floating points makes me want to add some more now though.>Mass: 6lbs. - 4+8+16>LVL3 Kinesis - 204+8+16+20=4856-48=8 points left for magic. I'm fine with it as is if everyone wants to wait for more points though.
>>3554587>>3554627>>3554650> 56 power points===>>Head> 5-inch Serrated Spearhead - 8 > New part - 1===>Mass: 3lbs - 4===>Sharpness: LVL5 - 16===>Haft: 5 Handspans - 16===>>>Special===>>LVL3 Holy Magic of Smithing - 40>Smite 2 - 0 points per use>Forge Fire 2 - 1 point per use ===LVL2 Kinesis - 20Guidance 2 - Free passive effectFloat - 3 power points per use===>New Ability - 5to> 8 power points===>>Head> 5-inch Serrated Spearhead - 8 > New part - 1===>Weight: 6lbs - 32===>Sharpness: LVL5 - 16===>Haft: 5 Handspans - 16===>>>Special===>>LVL3 Holy Magic of Smithing - 40>Smite 2 - 0 points per use>Forge Fire 2 - 1 point per use ===LVL3 Kinesis - 40Guidance 3 - Free passive effectFloat 2 - 2 power points per useCatapult - 5 power points per use ===>New Ability - 5
>>3554754I'm smiling like a maniac. Catapult sounds like it's absolutely devastating.+1
>>3554777It sounds more effective then it is. It's basically a magical spell of YEETing yourself at things.
>>3554791Yeah, but it gets stronger as we level our blade and kinesis right? We'll hit like a Ballista in the future.
>>3554808Abilities only go up to level 5. Afterward, the price goes up faster for your secondaries. You can keep leveling the holy magic normally after 5 because it is your main ability.
Any more upgrades?
>>3554874I'm good as it is.
Everyone in agreement? No more upgrades?
>>3555072Is...is anybody here?
>>3555093Sounds good to me.
Okay, I have 2 things to say1.Goodnight2. This quest is going to be a one shot. I asked some anons what quest they would like to see next, and got 2 recommendations. I, in the sense of fairness, flipped a coin and chose this, the one I do not think is as fun to run. After this thread is over, I will be moving on to quests that came from my ideas.
>>3555132This does not in any way mean that I am not going to see the thread through, I might not be having as much fun as I'd like, but I certainly won't ruin it for the Anons that participate in this quest.
>>3555138I totally get you dude, if you're not enjoying yourself enough to keep it going, then it'd just drag on and lose the spark that it started with. I'm DMing IRL and if it wasn't something I enjoy creating then it would be a slog, but I'd do it because the group makes it enjoyable. When you have something that lights the fire though... that's where you start to feel good about what you're doing. Grav-train highsts on a 5g world, Daemon infested backwaters, Impossibly large megastructures in space and their dark underbelly.Let your creativity shine through man, I look forward to it. You're better at taking abstracts and making them a solid, balanced, thing to play with btw. I just re-skin something that exists when I don't have a step-by-step on making something new.Sorry for the word wall, I'm either wordy or start speaking/typing in prose when tired. Good night!
I'm back!A vote before we get started today, do you want to time skip until the dwarven support arrives or go on raids against the goblins?
>>3555888Is anybody here?
>>3555888Raids, aimed at quick skirmishes against smaller groups.
>>3555888>>3556211Roll me 2d20s
Rolled 10, 9 = 19 (2d20)>>3556645
2 more, if you please.
Rolled 2, 1 = 3 (2d20)>>3556645
Rolled 11, 4 = 15 (2d20)>>3556789
>>3556645>>3556691>>3556817>>3556840The Three Brothers don't find any goblins. Rather, goblins Find them. Almost twice as many as last time.>Leg it home or fight? Demanding a duel is possible.
>>3556925>Legt it home Nigerundayo
>>3556925>>3556985>>3556996>>3557050Give me some d20s to see if the brothers and their stumpy legs make it out.
Rolled 6 (1d20)>>3557114
Rolled 15 (1d20)>>3557114
Rolled 20 (1d20)>>3557114
>>3557114>>3557127>>3557139>>3557233And make it out you do, as you are now home. you even managed to lose them on the way. so you may prepare.>And how do you do so?
>>3557242Boobytraps, spike pits, spiked swinging traps, maybe a funnel to limit the number that can come at us at once.
>>3557351Although Jimmy can do magic, not that kind of magic on that level. They know where your place is, you just lost them on the way back so they weren't on your heels.
>>3557355Do we have oil we could pour into flasks?
>>3557424Cooking and lamp oil, not proper pitch. and not very much, just enough for cooking and lighting lamps.
>>3558715>>3558718>>3558913Could you state your actions then?
>>3558950Prepere consumable items they have and find a good choke point that prevents flanking, smoking out, burning down, or other hazards. Otherwise, just psyche ourselves up.
>>3559164Wait in the door then?
I know I said I would see the thread through here>>3555138but it turns out that by this point the quest is a corpse that I exhume every couple of hours.If anyone wants to see this now boring thread through, vote N. If you want me to put this tottering cadaver of a quest down and write an appropriate ending(and choose between the next 2 3 quest ideas I have.)>Y/N?
>>3559356NThe concept of playing as a sentient weapon that upgrades itself is cool to me.
>>3559356Y, I guess.
I'll leave>>3559356till later for me to come to my decision.
>>3559503or rather, decide when the anons have consensus.
>>3559587when to cut off the vote at least.
>>3559356im fine with either. But i am leaning towards yes
>>3559356>>3559379>>3559388>>3559392>>3559716>>3559896Y then.Now, you have 2 3 choices.>Undying King QuestYou are a king of the northernmost reaches of the world, who (Through means to be determined in character creation) is now both immortal (to a degree) and ruling the ruins of the former kingdom. You are found, and rule once more.>Guardian QuestYou are a Guardian. You guard something important. This and your capabilities are to be determined in character creation. >Hollow Knight QuestI've always loved Hollow Knight, and in this one, you play as a failed vessel, starting as you wake up from being booted into the Abyss, thankfully not having been hit as hard as your siblings on the way down.
>>3560837>Undying King QuestGuardian quest kinda has a nebulous end goal from the sounds of it, which would probably end up like this quest where people drop out due to a lack of direction.Undying King quest sounds like it has an end goal. Conquer the world and rule eternal. Very definite point where the story ends. Or I'm pulling all of that out of my ass. One of the two.
>>3560837>Undying King QuestHollow Knight was good though.
>>3561071You gotta remember, Your goals in Guardian Quest are for you to figure after you create your character. Wouldn't make sense to want to do (x) when your character wants to do (y)
>>3561319I figured, but I just like the idea of becoming the absolute ruler of everything forever. Hivemind end when?
>>3561365Probably never. You would need to pull off some right bullshit to actually make it happen, much less sustainably or without resistance.
>>3560837>>3561071>>3561134I'll take it to be option 1. It'll be up tomorrow.
>>3561618Hopefully you won't bail on this one too.
>>3557242And so, the story of the Three Brothers comes to an end, Not at the cold hands of death, but with life and joy. The Goblins were turned back, for the clans had arrived. and the spear, Hrunting, went on into legend, eventually making its way into the hands of the dwarvish king. And then into his artifact pile.
>>3560837undying king or the hollow knight one. Im fine with either and they will be the ones ill be looking out for normally anyway.
>>3560837>You are a Guardian. You guard something important. This and your capabilities are to be determined in character creation