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/qst/ - Quests


Your consciousness slowly claws its way up the forefront of your mind, the murk of countless eons of slumber slowly falling away as you begin waking. Something, possibly a explorer, animal or just the march of time has broken one of the wards holding you prisoner. You would smile if you had the strength to at the humans folly, nothing is forgotten forever.

You cannot see in the pitch blackness of your tomb but you begin feeling life return to your limbs...

>You are a...

>Ancient Vampire lord. Sealed away for centuries you hunger for blood and to regain your throne. You suffer a weakness to daylight, silver and Sanctified structures. You have the ability to Mesmerize and control weak willed humans and can command animals (wolves, Bats,rats). Your blood can mutate and change humans who ingest it into Vampires or Ghouls.

>Lich-Lord- You were contained within this tomb after your undead legions were broken and your Phylactery taken. Without your Phylactery you are weakened but you are still a force to be reckoned with. Necromancy and Destruction magic is your specialty. You can create undead minions from fallen enemies or animals.

>Fanatical Druid-For your Extreme beliefs your order sealed you away in a tomb of stone and iron, away from the green of the forest. You can control the forces of nature, commanding beast and tree to do your will. You can create your minions from the forest itself.

>Demon lord-Locked away by a ancient order of paladins your hunger for souls has grown ever stronger. You can dominate the wills of humans and they will serve you with zeal. Using the souls of sacrifices you can summon demonic minions to augment your forces.

>Other (write in)

>First to 3 votes wins
>>
>>3508939
>Ancient Vampire lord. Sealed away for centuries you hunger for blood and to regain your throne. You suffer a weakness to daylight, silver and Sanctified structures. You have the ability to Mesmerize and control weak willed humans and can command animals (wolves, Bats,rats). Your blood can mutate and change humans who ingest it into Vampires or Ghouls.
>>
>>3508939
>Ancient Vampire lord. Sealed away for centuries you hunger for blood and to regain your throne. You suffer a weakness to daylight, silver and Sanctified structures. You have the ability to Mesmerize and control weak willed humans and can command animals (wolves, Bats,rats). Your blood can mutate and change humans who ingest it into Vampires or Ghouls.
>>
>>3508939
Yeah I will like some *KHORNE* flakes please

>Demon lord-Locked away by a ancient order of paladins your hunger for souls has grown ever stronger. You can dominate the wills of humans and they will serve you with zeal. Using the souls of sacrifices you can summon demonic minions to augment your forces.
>>
>>3508939
>Fanatical Druid-For your Extreme beliefs your order sealed you away in a tomb of stone and iron, away from the green of the forest. You can control the forces of nature, commanding beast and tree to do your will. You can create your minions from the forest itself.
>>
>>3508939
>The Wight King - The will of conquerors is a strong one. You were once a mighty warlord struck down and burried with his enchanted weapon and armour. But now, your ancient corpse rises and you hunger for mighty foes. Your weapon strikes mighty and those slain by you may raise as your followers. A small number, but a ferocious one.
>>
You know some Lovecraftian Eldritch creature will be also a good idea......
>>
Vampire
>>
>>3508951
>>The Wight King - The will of conquerors is a strong one. You were once a mighty warlord struck down and burried with his enchanted weapon and armour. But now, your ancient corpse rises and you hunger for mighty foes. Your weapon strikes mighty and those slain by you may raise as your followers. A small number, but a ferocious one.
>>
>>3508939
>The High Witch. Your ashes were sealed here after your execution by fire. Little do they know that you have prepared for this outcome. Your ability is witchcraft.
>>
>>3508946
> I heard you been talking shit about T R E E S
>>
>>3508960
Supporting witch queen
>>
>>3508951
Supporting
>>
>>3508960
+1
>>
>>3508961
Anyway i try to leave the tomb
>>
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>3 for vampire lord
>3 for High Witch
>3 for Wight King
>2 for Druid
>1 for Demon Lord

These votes are getting spicy lads.
>>
>>3509010

Voting still open? If not this >>3508960
>>
>>3509010
I change my vote.

>>The Wight King - The will of conquerors is a strong one. You were once a mighty warlord struck down and burried with his enchanted weapon and armour. But now, your ancient corpse rises and you hunger for mighty foes. Your weapon strikes mighty and those slain by you may raise as your followers. A small number, but a ferocious one.
>>
>>3508951
Supporting.
>>
>Wight King 4
>High Witch 4

I can feel the tension in my balls
>>
>>3509010
High witch
>>
>>3509024
I think i will also change my vote from Druid to Wight king
>>
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>Wight King Wins with 6 votes
>pic definitely related
>>
>Wanting to be a Virgin King or some Bitch Witch
>Not wanting to be a Vampire Chad
>>
>>3508960
This
>>
>>3509037
Ahh too late. Oh well
>>
>>3509036
Vampire Chad yeah sure

>Pic realated of the "Chad vampire"
>>
>>3509044
>A member of the Virgin King's cohort tries to talk smack
SAD!
>>
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>>3508939
>Fanatical Druid
any time is a green time
>>
>>3508939
Fanatical Druid
>>
>>3509010
Changing to Witch
>>
>>3509010
High Witch
>>
Rusted armor squeals like a cry of agonized pain as your fingers curl, inhuman strength forcing the corroded metal to obey. Clawed gauntlets curl and scrape, clenching on the brow of the horned helm resting under your right hand and around the long pommel of the heavy, black bladed Greatsword leaning against your knee. The armor they buried you in is the same you wore in life, black steel plate, battered and scratched from a thousand battles, now home to dried bones and leathery flesh, spiders and centipedes. Your empty eye sockets flicker with a dull green fire as memories filter through your cursed mind.

The sun on your face, the taste of wine and joy on your lips as you held her hand and proclaimed your love.

The coo of a newborn baby, hand clasped around your finger as his mother rests, tiny eyes wide in curiosity.

A young boys cry of joy as you hand him a wooden sword, the handmade toy a instant treasure.

A pair of funeral lures, one smaller than the other sending plumes of greasy black smoke skyward as you turn a broken toy sword in your hands.

A voice in the shadows, offering you the chance at vengeance, justice and power... All for the measly price of your soul.

Armies without number scouring the countryside, killing all in their path as you brought those responsible to justice.

Great cities burning, their walls broken and defenders slain to a man. Death stalks their streets, claiming all who cannot flee the slaughter.

A Hero met you on the battlefield at the last Alliance of men. A burning blade pierced your chest and spilled your hearts blood, ending your reign as King of Death.

A roar of unending, animal rage boils upward from your rotted chest, a plume of emerald flame roasting the squatting vermin alive as they cannot flee the firestorm. The wave of ethereal flame curls outward, springing to life tje torches and braziers that line the walls, bathing the room in a acidic green glow as you lean forward, bone and armor creaking and popping as you grasp your helm, lifting it up and placing it atop your head like a crown of blades.

The King of Death has returned.

>Inspect the chamber. Where have they placed you?

>Draw Lifesbane, inspect the Blade of Death

>Take a moment to inspect yourself. What has become of you?

>Stand. You have business to attend to.

>Sit and wait. Something has breached your crypt and they will come to you.

>Other
>>
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>>3509195
Pic related
>>
>>3509195
>Draw Lifesbane, inspect the Blade of Death
>Inspect the chamber. Where have they placed you?
>Sit and wait. Something has breached your crypt and they will come to you.
>>
>>3509195
>Inspect the chamber. Where have they placed you?
>>
>>3509195
>Inspect the chamber. Where have they placed you?
>>
>>3509195
>inspect self
>>
>>3509195
>>Inspect the chamber. Where have they placed you?
>>
>>3509198
Oh FUCK Yes!
>>
>>3509195
>>Sit and wait. Something has breached your crypt and they will come to you.

"Kneel before your King."
Said solemn as the grave.
>>
>>3509195
Inspect self
>>
>Inspect the chamber wins.

You turn your eyeless gaze upon the walls and columns of the chamber. Icy water drips slowly from the ceiling, collecting in shallow pools that trickle across the stone floor. Thin spears of stone hang down from the ceiling, droplets of water falling from them every few moments, shining like emeralds in the green glow of the magical fire.

Columns as thick as a broad set man are set every twenty paces, supporting the mighty weight of the ceiling, their octagonal faces engraved with scenes of great battles, of heroic last stands and terrible defeats. Chief amongst the engravings are those of a young man, features noble amd determined, striking down a black armored monster with a sword of fire, the gold inlay still shining bright.

Piled across the cavern floor are piles of dessicated bone and armor, heads severed and placed in their laps. The memory comes rocketing back to you, your generals and trusted lieutenants, executed and buried here, with you.

>Inspect Lifesbane

>Inspect Self

>Attempt to raise the skeletal remains of your generals as Skeleton Warriors.

>remain seated, the interlopers quickly approach.

>Other
>>
>>3509393
>Attempt to raise the skeletal remains of your generals as Skeleton Warriors.
>>
>>3509393
>Inspect Lifesbane
>>
>>3509393
>>Attempt to raise the skeletal remains of your generals as Skeleton Warriors.
>>
>>3509393
>Inspect Lifesbane
>>
>>3509393
>Remain seated, Supplicants incoming

Mumble to ourselves about the carving looking nothing like us.
>>
>Rise my minions!
>Roll me 1d100 for necromantic power
>>
Rolled 86 (1d100)

>>3509487
>>
Rolled 66 (1d100)

>>3509487
>>
Mind if I roll twice?
>>
Rolled 72 (1d100)

>>3509487
>Blow our load this early
>baka
>>
>86
>Great success!

You glare solemnly at the engravings of the black armored demon struck down by the hero, the beast had fangs, talons, dull red eyes and wielded a barbed sword. You grown internally and shake your head.

It doesnt even look like you.

Pushing yourself slowly to your feet, you stagger, ethereal green flame spilling like thin vapor from the rents and gaps in your armor as your gauntleted fingers close around the hilt of Lifesbane. The scabbard rasps as the cobwebs and dust caked onto it break away and reveal the shining blade. Nearly two meters of shining, dark steel, serrated like a vicious saw on the lower third of the blade while the double edged point tapers to a needlelike tip. The edge cleans silver-blue in the dim light, reflecting the emerald flames as you focus your will on the power inside you.

Acidic green mist coils around the pommel of the blade, the black iron shaped into a screaming skull and flanged by a crossguard of drapes fangs. Inset into the guard is a black gem engraved with arcane runes, too small to read without a jewelers lens. The coil of mist grows thicker and stronger, leaving tendrils of vapor as you swing the mighty blade around your head once before burying it point first into the stone. The enchanted steel passes through the stone like a hot razor through butter, releasing a plume of the necromantic energy that bursts outward, coiling towards the bodies of your ancient generals.

Like parasitic serpents, the coils of mist plunge into the bodies, suffusing them with a soft glow that coalesces into their empty eye sockets. Spiders, weevils, centipedes and other vermin flee the enchanted corpses as they twitch slowly, skeletal fingers curling slowly as the reanimation begins. Your voice echoes out like the tolling of a great bell as you plant both hands on the hilt of Lifesbane and utter your first words in centuries.
"Rise. Rise and serve me once again"

Slowly, bones creaking and snapping against the ravages of time, those still able to rise stand. Skeletal fingers grip their skulls, placing them back atop their necks where the necromantic energy fuses the ancient bone back together. Rusted weapons are hefted upward, corroded swords, chipped axes and notched shields are gripped tight and held by the reanimated warriors.

By the time the process is completed, six skeletal warriors stand before you. In their lives, they were warriors, generals, commanders in their own right. Now, they have been reduced to piles of bone resurrected by your dark will. They know no fear, no pain and no mercy. They will fight until they are destroyed and that is all you desire of them. A sudden scuffle at the entrance to your crypt catches your attention and your head turns curiously as the flickering orange glow of torchlight approaches.

>"Bring them to me"

>"Wait... Let them approach."

>"Kill them"

>Other
>>
>>3509657
>"Wait... Let them approach."
>>
>>3509657
>"Wait... Let them approach."

Get the skelli-bois in proper honor guard formation, then look if there's a throne or chair to look down on them from. Sit on the sarcophagus, sword across the lap, if there isn't any chair.
>>
>>3509657
>>"Wait... Let them approach."
Not sure why we're just sitting back and waiting but alright.
>>
>>3509691
We're a king. They come to us, not us to them.
>>
>>3509696
We were a king, now we're a genocidal monster.
>>
>>3509698
We were, not genocidal, we wanted to bring some people to justice, then got really carried away and acquired a kingdom and the ire of literally everyone else. Then they tried to stop the Bringing of Justice.
>>
>>3509698
A genocide monster.... with a title of royalty.
>>
>>3509698
We can be both
>>
>>3509657
Wait... Let them approach."
>>
>>3509696
Also having our minions bring them to us would still be something a king would do. That's what guards and soldiers are for.
>>
You turn and sit regally upon the black stone stroke you had sat upon for centuries, your gauntleted hand resting upon the pommel of Lifesbane as your Skeleton Warriors take up position along the crypt in the formation of your ancient honor guard. They kneel down, weapons placed point down on the floor, skulled heads bowed low as all should be to the King. The guttering emerald flames in your eye sockets dim low as you recline, calm filling your being.

One benefit of being undead is you can remain very, VERY still.

You could be mistaken for a actual corpse or a statue when the torchlight springs forth as the adventures enter your tomb, the flickering orange light casting stark shadows compared to the encompassing light of the magical torches and braziers. There are four of them, three men and a woman, garbed in a variety of different apparel.

One, a tall man with a reddish blonde beard and bald shaven appears to be the leader, cautioning the others to be be careful as they approach your throne slowly. The warhammer in his hand is spiked and polished heavily, gleaming like his steel plate. A slight man in a cloak and cloth mask covering his face below the eyes follows behind him, a long curved dagger in one hand and a torch in the other. A younger man in a red and white cloak holds a gilded staff upwards, mumbling an incantation before a wave of radiant energy pulses outward, tingling at your bones like biting ants, a thin, vaporous smoke rising from your kneeling skeletons, the holy magic anathema to the undead. The cleric takes a step back, his eyes flicking about the tomb as he grabs the young woman by the elbow, pulling her back by half a step.
"Syril, we need to be careful. I can sense undead here."

She laughs and gestures with the strange weapons she carries, the black tubes gleaming in the light as she brushes back her hair.
"You worry too much Alton. Theres always some ghosts in crypts like these. Thats why we brought you!"

Alton swallows uneasily, glancing left and right before he shakes his head.
"This... This is no ghost"

>What do?
>>
>>3509828
>>What do?
Full necromantic green fire mode.

Also have our minions block off the entrance.
>>
>>3509828
"Indeed."

Focus on them, and reaffirm our grip on our sword.

"Now Kneel before the King of Death."
>>
>>3509828
What kind of king wouldn't reward those who freed him from imprisonment

And as soon as they refuse or back out well we need to know if that ass of a hero has any descendants we could get revenge on
>>
>>3509828

Slay the ones that practice magic arts and anyone with good armor and weapons, maim the rest.
>>
>>3509828
Gank the prist once we chose to fight them.
Guse thank them for awaking you and they have a chocice to searve us alive or dead its up to them
>>
Everybody remember that dead men tell no tales, even for a necromancer such as ourself. We need them alive to give info, and if not that, be our new subjects.
>>
>>3509828

Attack the tall man challenge him to a duel.

Command two to attack and kill the cloth guy. Command the other four to injure and restrain the girl and cleric.
>>
>>3509857
>>3509863
Supporting. Tell them to kneel, and that if they pledge their loyalty, they will be rewarded.
>>
"Indeed"
Your voice echoes out, reverberating around the chamber as your grip tightens on the hilt of Lifesbane, the needle sharp tip dragging through the stone with a audible *scree*. Emerald fire blossoms within your empty eye sockets, cooking through the visor of your helm as you lean forward, raising one clawed gauntlet high as the torches and braziers blaze with greater intensity, the supernatural flame corraling the adventurers closer together.

As one, your skeletal warriors rise, readying their weapons and advancing step by step towards the adventurers. The tomb raiders group up, each facing a different direction, weapons at the ready. One of your Skeletal warriors rocks backward as the woman's strange weapons erupt in thunderous fire, punching a pair of ragged holes through the corroded breastplate. As the undead warrior continues onward implacably, she shouts out in alarm.
"Alton?! Geoff?! Iglaf?! What do we do?"

The hammer wielder steps forward, pulling a pendant from beneath his breastplate and holding the holy symbol close.
"Back foul undead! I, Geoff von Skulbrekr, command you in the name of Astaroth! Back from whence you came!"

Again, the irritating sizzle at the edges of your bones, the flanges of your armor glowing briefly red for a moment as the holy magic attempts to dispel your will and banish you back to death. The paladins will is not nearly as strong as yours however and you brush off the assault without even a pause.

Your undead warriors surround the adventurers, blades glinting in the light as they await your will. The humans believe they can escape, defeat you, still they hope to plunder the nonexistent riches of this tomb. They are fools, just like those that buried you here in hopes you would never rise again. Already, you have proven stronger than this cleric and paladin, neither of their faiths being enough to challenge your will. Already, you have been shown that the new weapons of this era are nothing to the power of Death. You raise a hand magnanimously, ushering the adventurers forward.
"Come. Bow before the King of Death."

>Slaughter them.

>Take them alive if possible.

>Attempt to make them submit.

>other
>>
>>3509987
>>Attempt to make them submit.
In the end, they're here because of greed. Offer them wealth and power if they serve under our command.

Is there any way we can corrupt the living, QM? Do we have any abilities along that vein?
>>
>>3509987
>Attempt to make them submit.
We need information. If they fight us anyway, take them alive.
>>
>>3509995
>Your weapon strikes mighty and those slain by you may raise as your followers.

Having human followers is a bad idea.
>>
>>3510001
That's why I'm asking if we have any corrupting abilities.
>>
>>3509987
>Take them alive if possible.
>>
>>3510003
We're probably rather persuasive, being a king, but that's about it I'd say.
>>
>>3510026
If that's the case then I might rather just turn all living we encounter into undead.
>>
>>3509995
Excellent question anon. You 100% have abilities that allow you to corrupt the wills of humans. This allows you to command their loyalty although the necromantic energy will cause them to expire eventually as it is incompatible with human life. Humans with magical/religious abilities are much, much harder to corrupt
>>
>>3510033
Ah, so having living minions is a very much temporary thing then. Would be great to use for future infiltration missions.
>>
>>3510038
Course, once they die, already being under our service, they'll just go right back to following us as an undead.

More importantly, is there any way to obtain undead that are able to think and command? Our former generals don't seem to be up to the task, unless they're just being silent until asked to speak.
>>
>>3509987
"I find that I have no mercy left in me for those that have disturbed my rest..."
SHARU, BARROW KING.

>Kill the paladin and the thief.
>First

"Geoff well challenge me in a honored battle in the name of your God, if you become successful you will leave this place with riches you couldn't imagine and your companions will leave unharmed"

During the battle

>Command two skeletons to kill the guy with a cloth mask, you recognize a thief and you shall bring "Justice"on his kind.

>Attempt to make submit the rest.
>>
>>3510059
You can with recently slain individuals if you invest more energy into them, turning them into Revenants as opposed to Zombies/Wights. These are thinking undead, retaining all of their skills and abilities they had in life.
>>
>>3510066
Excellent. I'd say none of the living we have now are worth this, better to just extract what information we can then kill them and raise their corpses.
>>
>>3509987
>Attempt to make them submit
>>
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>Attempt to make them submit using your power.
>Roll me 4d100 please. DC's 85, 80, 50 and 50. Best of 3
>>
Rolled 19, 43, 67, 25 = 154 (4d100)

>>3510081
>>
Rolled 92, 98, 14, 84 = 288 (4d100)

>>3510081
>>
Rolled 6, 41, 17, 6 = 70 (4d100)

>>3510081
>>
Rolled 62, 93, 99, 97 = 351 (4d100)

>>3510081
BOW BEFORE THE WIGHT KING!
>>
Rolled 38, 74, 94, 28 = 234 (4d100)

>>3510081
AHAHAHAHAHAHA
>>
>>3510095
>>3510109
Its always going to be one we dont get
>>
>>3510123
I use the best of the first three. Give me one moment kind anon
>>
>>3510126
Are you going to use the standard Bo3 for every roll, or are you going to use the difficulty system, where it’s anywhere from Bo3, Bo2, and Bo1 depending on the difficulty of the task?
>>
>>3510081
>92>85. Success!
>98>80. Success!
>67>50. Success!
>84>50. Success!

"Bow? Bow before you? A true servant of Astaroth has nothing to fear from a foul undead. Alton! Stand with me brother and we will send this wretch into the abyss!"
The paladin shouts, his holy symbol glowing like a torch in the light as power is channeled into it. His gleaming warhammer levels in your direction, a faint nimbus of golden light gathering around it. Alton seems to shake himself from his shocked stupor and steps forward, gripping his staff in both hands and chanting under his breath, that irritating itch under your armor resuming as your closest skeletons begin to smoke slightly and char under the radiant magic.

You nearly sigh as you lever yourself up from your throne, coils of emerald energy snaking about your blade as the fire in your eyes intensifies. More and more energy is poured into the sword until it resembles a pillar of ethereal green flame that you level at the adventurers like a lance.
"You will bow little Paladin. In time, all will bow. All will serve. You just need to learn."

With a wordless roar, the bald headed man charges you with his blade held high, a wave of force tossing your skeletons aside to clear his path. His holy symbol burns like a furnace, casting golden light that glares against you like rods of red hot steel. His hammer is ablaze with lightning and fire, the crackling energy coiling and snapping as he leaps toward you, hammer held high for a crushing blow sure to smite even the most resilient undead.

The shock that fills his eyes as you grasp him about the throat and snatch him from the air like a kitten is delicious. Acidic green energy pulses through your fingers, competing with the holy magic diffusing the man, his holy symbol pulsing like a heart as your will battles his faith. With a resounding crack, the holy symbol shatters into shards of glass and gold, bursting apart like a dropped egg. His eyes widen in terror as your will brushes his aside and plunges into his mind, his veins and irises glowing green for a moment before he falls limp, collapsing as you release him. You glance down at his shaking firm
"Rise, Geoff von Skulbrekr. Servant of the King of Death."

The limp figure rises jerkily, still struggling against your will but powerless to resist as he stands, clapping his defense in armored fingers. Faintly glowing green eyes and dark veins stand out on the man's face as he looks up at you with a drawn and clenched jaw.
"Y-...Ye-......Yes... M-M-Master."

You would smile if you still had lips at the stark terror on his companions faces as you level your blade at them, the pulse of emerald energy reflected in their eyes before it claims them.

>pt1
>>
>>3510186
>Pt2

Seating yourself on your throne, you regard the four kneeling figures ahead of you. Geoff Skulbrekr, Syril Dremassi, Alton Bedricsson and Iglaf of Black Alley. Seasoned adventures it seemed but no match for true power. This new world had new nations, new kingdoms, new weapons, even new gods it seemed.

You turn one of Syrils "Pistols" in your hand and inspect the weapon closely. It had been near useless against your Skeleton but against the living it was likely deadly effective to the living. You could make use of these weapons, a more effective tool of slaughter was always one to be appreciated

>take your leave from your crypt. Gaze upon the sky once again.

>Send your servants out from the crypt to scout the area.

>Interrogate your new recruits. (Specify what)

>Have your skeletons inspect the crypt. Search for more bodies, weapons, treasure.

>Other
>>
>>3510132
Sliding scale. If it's a normal roll, Bo3, if it's a serious event, it's Bo1.
>>
>>3510189
>>Interrogate your new recruits. (Specify what)
What is the surrounding area, where are the nearest hamlets and towns? What is the closest garrison and how far from it are we? Much better to ask those who have been living on the surface then send our own scouts to risk being caught.

Also, I feel like this fits the quest
https://www.youtube.com/watch?v=JYFU_RiefKk
>>
>>3510189
>Interrogate your new recruits
How long has it been, and who are the major entities ruling the land around us
>>
>>3510189
>>Interrogate your new recruits. (Specify what)
Ask what they know about this cryp, why they come here in the first place.

Ask to the religious members, about the God's they follow before your command, the history of them and how powerful the cult his of each God.
>>
>>3510190
Noice.

>>3510207
>>3510221
These. Hmm, it’d be a bit faggy to go proclaiming our ancient titles centuries after they’ve been forgotten, but I feel like we’re entitled to one or two. Which do you anons think is more menacing, “Bane of Nations” or “Desolation Scourge”?
>>
>>3510253
>Bane of Nations
Nah we were a hell of a lot more than just a band. Seems more like we're sauron
>desolation scourge
Sounds more like swarm of monsters than a conqueror

Eh we'll figure it out later
>>
I like Wight King or Lord of Death.
>>
>>3510323
How about “End of an Era” or “Death of Nations”?
>>
>>3510354
Nah it has to be more iconic imo. I mean lots of thing can end an era or bring nations to deaths door. We are, or at least were, a very real threat to all. We should have been remembered by a single all encompassing title.
>>
"Much time has passed since I walked the earth... Tell me. Tell me of this new world."
Your voice rumbles outward like a avalanche as you gesture outward, the taloned gauntlets glinting in the light.
"The new nations... The new gods... If I am to conquer... I must KNOW."

Almost as one, your new recruits stand, their darkened veins and mildly glowing eyes proof of your dark hold over them. Loyal to their beliefs they may have been in their previous lives, they are yours now. Body and soul, they belong to you and resisting you is like attempting to hold back a waterfall. They stand and speak, you listen and learn.

You learn of the local villages nearby, Hillgrove, Farfield and Jeor's Ferry. Small, sleepy villages making a honest living off of the bounty of the forest. You learn of the nearby town of Deepreach, the mining and refining center of the area. Many adventurers acquir work in the area delving the abandoned mines and crypts of the ancient and mountainous area. The city is well defended against assault as it is frequently contested by the raider hordes of the mountain reaches.

You learn of the kingdom's of Arellia and Kostos and of the new weapons they employ in their armies. The "rifles" and "Pistols" they utilize, using the power of alchemical powder and lead shot. You learn of the "cannons" used to devastate walls and infantry, the massive weapons capable of smashing apart stone and columns of soldiers. While plate armor and sword and shield still take their place alongside the newer weaponry, the power of the "firearm" was hard to ignore.

Syril kneels as you hand her the long barreled pistol back, the gunslinger tucking it back into one of the holster at her side. The weapon is squn and slotted into the holster in a smooth movement that speaks well of the womans skills with it. You tap your fingers against the hilt of Lifesbane and drift into thought as you file the information away.

>Send your minions to scout out the area.

>Exit the crypt and pay the area a visit

>Have your minions investigate the crypt

>other
>>
>>3510387
Ooh, I’ve got a grand idea. How about “Epochal Annihilator”?
>>
>>3510392
>Have your minions investigate the crypt
>>
>>3510392
>Have your minions investigate the crypt while we test the limits of our green flame’s control
>>
>>3510399
Or Epochal Annihilation, that sounds much grimmer for some reason.
>>
>>3510399
>>3510408
Sounds more like a dbz move

"Scouge of God"
"Lord of Ruin"
"Death's herald"
The titles practically writhe themselves.
I'll let someone else figure it out
>>
>>3510392
>Have your minions investigate the crypt
>>
>>3510415
Hmm,

“Breaker of Heaven’s Gate”
“Witness to the Souls of the Damned”
“The Last Sight of Mortal Men”

You’re right, these are easy.
>>
>>3510423
“Heir to Annihilation”
“He Who Shatters Souls”
“Wielder of the Wicked Blade”
>>
>>3510423
>>3510429
“Incarnation of Anarchy/Autarchy”
“Misbegotten Bastard of a Widow’s Corpse”
“The First and Most Dreadful of Death Knights”
>>
>Investigate Crypt
>Test limits of WightFlame (the green flames. Your main combat magic)
>Roll me 2d100 pls. Bo3. DC 60 for both
>>
Rolled 59, 61 = 120 (2d100)

>>3510437
(UN)LIMITED POWAAAG
>>
Rolled 44, 71 = 115 (2d100)

>>3510437
>>
Rolled 93, 36 = 129 (2d100)

>>3510437
>>
>>3510439
“Flawed Typist”
>>
>93>60. Loot found!
>71>60. Magical prowess gained!

You look upwards, watching the water as it drips from the stalactites. Only deep underground does this occur, meaning that you are well below the earth's surface. They likely had placed you at the absolute bottom of the crypt reaches, meaning there is more than likely an expansive network above you. With a whim, your minions array themselves before your throne. You regard them coolly, tapping your clawed gauntlet on the arm of your throne.
"The tombs above us are sure to be full of useful tools and materials. Search them. Bring what you find to me."

Without a word, they turn and file silently out of your crypt, their footsteps fading out into the crackle of the emerald flames burning in the braziers. You lift your hand and inspect the razor sharp talons of the gauntlet, coils of green flame drifting between your fingers. With a thought and a brief exertion of your power, the flame roars to life, a pillar of flame nearly nearly a meter light burning like a furnace, your armor glowing with heat.

Wightflame is a brutally effective tool for those of the necromantic arts. It can be used to raise corpses, incinerate the living, melt stone and iron alike. It can coat weapons in a layer of enchanted fire, be thrown as a ball of destructive energy or released outward as a wave of all consuming hellfire.

With a surge of power, the flame coleasces into a sphere of rippling flame that fills your hand, the tips of your gauntlets glowing cherry red in the heat as you idly flick it into the ceiling. A wave of heat and pressure erupts outward as the ball of Wightflame blooms outward, knocking smaller stalagtites loose and reducing others to molten stone. As the fireball fades, it reveals a crater of glowing stone that cools over the next few minutes with audible ticking and hissing.

>Spell unlocked: Doombolt. A blast of Wightflame that can incinerate human targets, melt stone and reduce armor to a pile of slag.

Over the next few hours, your minions report back in one by one, reporting their findings. While most of the bodies they discovered are rotted beyond repair, they did find the bodies of several other adventuring parties that had fallen afoul of the crypt and it's denizens over the years. They had also found the bodies of local villagers who had wandered in or been buried in the crypt over the years.

>Gained corpses of 23 adventurers and villagers.

>Raise the dead bodies and add them to your ranks.

>Venture out from the crypt

>experiment with your magical abilities

>Send your human minions out to explore the area

>Other

>Gonna be hitting the hay here guys. I work tomorrow so I'll be back after 8pm US central time. Feel free to spitball ideas/leave questions/ shitpost and when I return the quest shall resume
>>
>>3510532
>Raise the dead bodies and add them to your ranks.
>>
>>3510532
>>Raise the dead bodies and add them to your ranks.
No reason not to.
>>
>>3510534
>Raise the dead bodies and add them to your ranks.
>>
>>3510532
>Raise the dead bodies and add them to your ranks.
>Send your human minions out to explore the area
Both, we’ll need a census on the state of Hillgrove’s militia and the raw numbers to seize the community.
>>
>>3510532
>Raise the dead bodies and add them to your ranks.
Every good Death King should practice this often
>>
Rolled 28, 15 = 43 (2d100)

>>3510566
>>3510532
This one.
>>
>>3510532
Raise the dead bodies and add them to your ranks.

>Venture out from the crypt
>>
>>3510532
>Raise the dead bodies and add them to your ranks.

Guys, hear me out. What if we got some armor to obscure our face, then fought in some tournaments? It'd be a great way to practice non-lethally vs strong foes, and it'd let us see not only the strength of local heroes, but the local military as well. Plus if we win, theres presumably some great prize, like the count's daughter or a ton of money or a magic sword or something. It'd be a good way to shake the rust off our bones while still progressing towards something.
>>
>>3511128
Not a bad idea. Let's go on a hermetic journey before taking over the world. See the sights learn the tech, make some friends along the way.
>>
>>3511128
>>3511132

This does seem like a good idea, however, can we fully conceal the fact that we are not only one of the BBEGs of this world but also a very powerful undead?

I'd rather suggest send our still human thralls as champions to participate in such activities as suggested in order to gather more infos.
>>
>>3511154
I mean here's the thing we are the veg. If they have a problem we can just leave they cant do much to stop us without a hero and the hero probably wont try to kill us if we dont actually do anything wrong. Soo let's just explore and be chill. Then we can take over the world
>>
>>3511154
It's presumably been centuries or even millenia since our death. The adventurers who came into our crypt didn't even know we were in here, which means the crypt is both unguarded and unknown. Presumably the only people who know we even existed are old scholars and historians, and even their idea of us is warped, if the art in our own chamber is anything to go by.

I was just saying we needed a helmet because we're all skeleton and shit.
>>
>>3511176
>>3511164

Very good point, it does seem noone remembers what we are capable of and we could dial down the green flames and get some more concealing armor and headgear. Yet, a paladin or - as demonstrated earlier - cleric could sense our true nature. If we cant use our magic potential to conceal the fact that we are undead, every healer-cleric at any tournament will know somethings off.
>>
>>3511186
Let's just wear a very concealing helmet and talk to them about how they are being racist against undead and stereo typing us. We just want to have a good type and these people have the gaul to call us a monstrosity.

In all seriousness they will know somthing is off but we are such a level more powerful then them that they cant do anything. If we keep a even skull and not murder them we can probably get a reputation for being a amicable skeleton on our journeys. We should probably ditch all the dark lord stuff for now and get some more normal looking full plate and weapons so we dont scream evil everywhere we go.
>>
>>3511186
Shit I forgot about that. Maybe we could just dial down our undeadness? Or suffuse ourself with fresh lifeforce to disguise the undead aura? Perhaps we could weave a charm on ourselves, or find some witch to do it. We could just say we're half demon or something.
>>
>>3511201
Let's not pretend to be a good guy, at all. This is ancient evil quest, not ancient nice skeleton quest.
>>
>>3511216
Well we dont have to be nice just not setting off red flags everywhere we go. There is a difference between being evil and being stupid.we still plan on taking over the world this is just a journey for info and allies.
>>
>>3511218
It's a slippery slope, first we stop kicking dogs, then we start rescuing kittens from trees.
>>
>>3511216
>>3511218
>>3511237


Why not practice some malicious compliance? We could travel under the guise of a warband, brotherhood forged in battle. We could clear out crypts, slay the beasts of the forrest, and hunt down bandits. This way, we can stay elusive, not disliked or at least tolerated for our deeds and still be consolidation troops.
>>
>>3511238
I feel like lone evil skeleton lord is such a stronger aesthetic.
>>3511237
Only undead kittens though
>>
>>3511237
As well amicably evil will get us very farm theres the thing we may kill all who oppose us and burn down their idols. However if we govern them well and make sure they get fed have low taxes and live a better life we can take over the world without much issue.

Then kill them all at the same time and turn them to skeletons. Smart evil.
>>
>>3511310
Well we couldn't kill them all, we'd need to keep some alive so they can make children, we need to exploit our renewable resources wisely. If we kill them all at once we won't be able to make more undead.
>>
>>3511861
Ahh so your saying we should make human breeding pits. Then once they get too old to breed we skeletonize em
>>
>>3511872
Just take over a village and demand them to bring you their dead.
>>
>>3511861
>>3511872
Hold your horses there Honsou, let's not jump on the daemonculaba wagon just yet.

Hear me out, it's been hundreds if not thousands of years since we kicked ass and took names. That is a huge stockpile of dead, from cemeteries and crypts to Mausoleums and catacombs. And if it we play our cards right maybe we could pull off a false flag op and have the living make an army for us as they slaughter each other.
>>
If we're going to take over the world then we need to amass an army and produce equipment.
An army can easily be aqcuired from graveyards, but equipment is trickier. . .
>>
>>3511872
Yea, we need to at least keep making a replacement amount of undead to replace the undead who fall rot away into nothingness after all.
>>
>Raise the undead. Duh.
>Send human servant to scout out Hillgrove. (Send who? You have a Cleric, A Paladin, A Rogue and A Gunslinger)
>Roll me 2d100 along with your vote of who to send. Highest roll wins.
>>
>>3512444
Send the rogue
>>
Rolled 89, 6 = 95 (2d100)

>>3512474
>>
Rolled 62, 62 = 124 (2d100)

>>3512444
>Rogue
>>
Rolled 40, 40 = 80 (2d100)

>>3512444
>Rogue
>>
>>3512494
>>3512508
Huh, wonder what the chances of this happening is?
>>
>89! Great success
>9 Skeletal Warriors raised (total 15)
>14 Skeletons raised. (Total 14)

"Bring the dead to me. They will serve me even in death."
Your bass tones rumble out, your human servants dipping their heads obediently as they file out along with your former generals, carrying in the dessicated corpses of adventurers, explores and villagers alike. Some had been savaged by the former denizens of the tomb, a wayward pack of ghouls and assorted giant spiders, or gotten lost and starved to death in the labyrinthine reaches of the tomb. The villagers had been buried in the upper reaches, their withered corpses wrapped in rags and dried flowers.

"They lack weapons but they will fight to serve you master."
Geoff states solemnly, placing the skeletal corpse of a young woman on the floor before your throne. The corpses hollow eyes sit like pools of darkness as you chuckle darkly, green fire coiling within your helm like a agitated serpent.

"How right You are. All will serve, the living and the dead. Those that do not serve in life... They will die and serve me in death."
You lift your hand slowly, wisps of necromantic energy cooling between your hands and the waiting corpses. Acidic green energy plunges into their bodies, pooling in their dried skulls and filling them with your energy. Withered fingers twitch and curl, dried flesh and rusted armor creaking and popping as the necromantic power forces movement from the long dead bones. Rusted weapons are grasped in skeletal fingers, scraps of leathery skin still clinging to the rat-gnawed bones as the former adventurers and peasants stand alike, forming loose ranks before you with your former generals.

All together, they form a small company of undead, just under thirty strong. While fragile and witless on their own, their strength lies in the fact that they do not feel. Exhaustion is nothing to them, able to toil until they crumble away to dust. Fear is nothing to the dead who will march into rivers, into arrows, stand before the strongest charges or march into fire without flinching. Pain is forgotten to them, able to lose limbs and fight on regardless. They require no food, no sleep, no supply, no songs. They are the perfect soldiers and they will be the hammer that forges your dark kingdom anew.

But first, you require knowledge of the surrounding area..

"Iglaf. Assassin of the Black Alley Slums."
Your voice rings out, the black robed man immediately kneeling, his face downcast as you turn to adress him.
"The village of Hillgrove. I wish to know of its defenses, the men so guard it, it's walls and weapons. Go there. Watch and be my hands and eyes in the village."

Iglaf nods, standing silently and bowing before turning and disappearing into the shadows of the crypts entrances. You nearly smile at the efficiency as you seat yourself upon your throne once more, a dim green glow spilling from your helm as your servants stand before you.

>What do?
>>
>>3512572
1000-1 I think
>>
>>3512599
>Wait until the servant comes back

>Experiment with your magic abilities.
>>
>>3512599
>give command of the area to the death paladin, have his instructions be to build a base suitable for a king for us to expand from.

>leave and go on our journey to explore and tour the world before we destroy it!
>>
>>3512695
None of your followers possess necromantic abilities so they would be unable to raise additional undead to replace any that are lost or break down over time.
>>
>>3512699
That's fine they just need to dig a lot and build a fort.
>>
>>3512599
>Experiment with magical capabilities

>Start making defenses in the tomb

>Post a lookout in the entrance of your tomb for any unexpected visitors.
>>
>>3512599
>a wayward pack of ghouls
Use our necromancer abilities to command those ghouls.
>>
>Experiment with your magical abilities (Specify which class of magic, destruction or necromancy)
>Have minions construct defenses (you lack tools so they will have to be basic for now)
>Iglaf's progress in Hillgrove
>Post a lookout at the entrance
>Attempt to bring the surviving ghouls under your thrall.
>Roll me 4d100 please. Best of 3. Lets see how good things go
>>
Rolled 30, 48, 69, 87 = 234 (4d100)

>>3512850
Anons, you have it all wrong, we need to HOST a tournament!
>>
>Any others want to roll? We have 2 successes so far but id hate to call it on only one roll
>>
Quick update on Ghouls: Ghouls are the product of a necromantic disease, spawned from undead blood (specifically vampires or greater undead). They are vicious, fast moving creatures that mutate and grow larger and stronger the more flesh they feed on. Only living humans can be turned into ghouls, dying and then resurrecting as the savage undead. Bites and slashes can be vectors of the infection although sources of water can also be infected with ghoul venom. Like All lesser undead, they have a weakness to sanctified structures, radiant magic and fire.
>>
Rolled 58, 67, 37, 82 = 244 (4d100)

>>3512850
>>
File: ghoul_colored_idea.jpg (140 KB, 597x700)
140 KB
140 KB JPG
>>3512915
So can we, as a lich, utilize ghouls? They sound like an incredibly powerful resource, if only for their ability to transmit the infection alone.
>>
Undead types:
>Skeleton: Basic, bony undead. A excellent worker and fearless foot soldier.
>Skeletal Warrior: armored and armed, immune to most injuries that would kill or cripple a living human.
>Zombie: a freshly killed corpse that has been risen to fight once more. More durable and stronger than a skeleton.
>Wight: a heavily armed and armored zombie, brutally effective front line infantry.
>Revenant: a zombie or wight that has been improved with necromantic energy to restore the mind to the body.
>Ghoul: a undead created from a living human by blood tainted by necromantic energy. Feral, savage and fast moving, they are excellent shock troopers.
>Ghoul Alpha: a highly intelligent and vicious ghoul that leads its fellows in battle. Ghouls that reach this stage have regained some of their human cunning.
>Ghost: the spirit of a fallen human, resurrected to serve once more. Their woeful existence serves to fuel their hatred of the living.
>Wraith: a semi-incorporeal spirit that serves to sow terror and dread among the enemy while reaping lives.
>>
>>3512935
They ARE undead so if you can establish your will on them, you can definitely utilize them. You can create/enhance the ghoul plague if you use necromantic energy on human blood but you have to research it a bit.
>>
>>3512940
Are our followers eventually going to decay into Ghouls?
>>
Rolled 22, 40, 80, 99 = 241 (4d100)

>>3512850
>>
>>3512850
>Attempt to bring the surviving ghouls under your thrall.
>>
>I'll return at the same time tonight guys. Currently at work and thinking up more content. Feel free to discuss and/or shitpost in the time being
>>
>>3513383
Can we turn our former generals into Revenants or have they been dead for too long?
>>
>>3513773
Yeah, having The Squad back together would be nice but:

>Revenant: a zombie or wight that has been improved with necromantic energy to restore the mind to the body.

>a zombie or wight

I guess we'd be making Minor Liches then? Or whatever non-immortal intelligent skeletal undead are called. Skeleton Lords maybe? Is that a good name?
>>
>>3513773
They have been dead far too long.
>>
>>3513807
No, they're "Principalities".
>>
>>3513991
Could we try anyway? Sure, it probably won't work, but it might.
>>
>>3513991
Can we restore some intelligence to them? I mean they were our generals and they died for it. Or maybe grant them control over other skeletons?
>>
>>3514496
>>3514804
1. No, he said it wont work
2. If they were our loyal generals, then let them rest.

Stop this bullshit.
>>
OP is a niggerfaggot for dying in a car crash
>>
>>3517656
Are you surprised? These 'quests' never seem to even make it to half a thread.
>>
>>3517656
Op is a faggot but so are the automods for repeat banning me so relentlessly i had to buy a pass to get around it. Quest will resume here in a bit.
>>
>>3521028
Damn mate, I feel your pain, cant wait for it to continue tho
>>
>>3521028
>for repeat banning me
Why tho
>>
>>3521103
Maybe OP is a prolific shit poster, as all qms should be.
>>
>>3521103
My best guess is dynamic IP and its thinking I'm other people. I'm a phoneposter bcuz poor so its a possibility.
>>
Extremely tasty new thread
>>3521119



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