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/qst/ - Quests


This is an adventure game using a handful of Lego sets as the basis for the scenario. As Cinderella, your goal is to retrieve a set of magical relics in order to achieve your happily-ever-after. You, the player, post commands for our protagonist, along with “dice+1d6” in the options field. In turn, I will carry out your commands and post images and narration of what ensues.

Although this is a stand-alone quest, it’s also the fourth chapter of the Quest for Playability storyline. If you’re interested in reading the previous three Quests for Playability, they can be found here:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Emily%20Jones.

The other two quests I’ve run, Funtron Space Adventure and Fungeon Crawl, are here:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fun%20with%20Lego.

I also keep the Twitter account @LegSlemt updated when a new thread goes up.

Without any further ado, I’ll begin with a short prologue.
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Your name is Cindy Elison, though these days everyone calls you Cinderella, and you are definitely not an Ordinary Human Girl, age 7–12. Not anymore, anyway.
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Like so many other children in these sorts of stories, one day you found yourself spirited away to the fantasy realm of Elfland, where you would go on to have a great many family-friendly adventures full of dragons, magic crystals, and mild fantasy violence. It was the highlight of your young life, and you wished it would last forever.

But of course, it didn’t.
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Once you had completed your final quest, a magical portal appeared before you, beckoning you back to Earth, back to your hometown of Heartlake City. Traditionally, such an apparition signified that you had overcome many hardships, undergone some substantial character development, and were now ready to graduate from your escapist fantasy adventures back into the real world.

In other words, it was Elfland’s way of saying that your time was up.
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You’d seen many of your fellow heroines vanish into such portals, handing in their magic swords and grand destinies for the tedium of everyday life. Even your rival, Emily Jones, had gone along with it and returned home not too long ago. But Emily had loving parents back on Earth; a caring sister; friends who’d notice if she never came back. All you had waiting for you was your stepmom, her daughters, and another 6–11 years of drudgery under their watch. No one would care if you never saw them again—least of all you.
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And so you walked away.
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It’s been godt knows how many years (in Narnia-time) since that day, and you’ve spent them tearing through the various fantasylands, taking up every adventure you can find, no matter how sketchy. They’ve been some of the best years of your life.
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Most recently, you traveled across the Encircled Sea to Disneyland©, where you met a weirdo named Rumpelstiltskin who claimed to be your dwarven godtfather. As proof of his good intentions, he gave you a Potion of Glamor so that you could attend the ball at Prince Charming’s castle in the guise of a princess.
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At the ball, you instantly captured the prince’s heart with your natural grace and charm and ferociously good looks (obviously!). Within an hour, he had declared his love to you, and you reckon you’re only another hour off from his proposal. Who would have thought that you, once a nobody from southside Heartlake, could wind up marrying a prince? It’s your dream come true; the perfect ending to the perfect day.
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And speaking of the end of day, this brings you to the present.
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???: “We need to talk.”

You turn and find Rumpelstiltskin beckoning to you from the shadows.
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CINDERELLA: “Can it wait? I’m kinda enjoying myself here.”

RUMPELSTILTSKIN: “You’ll be enjoying yourself considerably less in a very short time if you don’t heed me.”

CINDERELLA: “Fine. What is it?”
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RUMPELSTILTSKIN: “Do you recall what I said earlier about that Potion of Glamor I gave you?”

CINDERELLA: “Lemme see… It transforms my clothes into a ballgown, it tidies up my hair, and it makes me really, really hot.”

RUMPELSTILTSKIN: “And it wears off at midnight.”

CINDERELLA: “And it what?

RUMPELSTILTSKIN: “Oh, did you perhaps miss that part of my explanation? Or did the prospect of becoming a princess distract you from the finer details? Well, no harm; that’s but a small matter.”
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CINDERELLA: “Maybe not to you, shorty, but that’s a fucking huge matter to me! I’m this close to nabbing this prince guy. If I can get him to marry me, I’ll be an actual princess! I’ll get the real happy ending I deserve!”

RUMPELSTILTSKIN: “And it would be such a shame if a midnight wardrobe malfunction were to foil that ambition.”
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CINDERELLA: “You’re the fairy dwarfwhatever here. You’ve got a solution, right?”

RUMPELSTILTSKIN: “Indeed I do, but it’s not without risk. Are you sure this is what you really wish for?”

CINDERELLA: “Yes, now get on with it.”

RUMPELSTILTSKIN: “Ho, ho, ho. Very well.”
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RUMPELSTILTSKIN: “There are two parts to this plan. First, you must destroy the clock at the front of Prince Charming’s castle. If you can keep it from reaching midnight, I will be able to—shall we say—exploit a technicality to prevent the potion from wearing off.”

CINDERELLA: “Easy.”

RUMPELSTILTSKIN: “But that’s only a temporary solution, hence the second part. Once you have destroyed the clock, I’ll use my magic to teleport you to Elfland, where you must retrieve a certain set of relics. With the power of those relics, I’ll be able to make your transformation into a princess much more permanent.”

CINDERELLA: “And those relics are what exactly?”
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RUMPELSTILTSKIN: “The Elvenstones.”

CINDERELLA: “And where are these eleven stones?”

RUMPELSTILTSKIN: “There are four Elvenstones, and they are currently in the grip of Noctura Shadowmire, the Abyssal Guardian who rules the Land of Eternal Night.”

CINDERELLA: “Okay, so she’s obviously evil. Sounds like I’ll be doing Elfland yet another favor.”

RUMPELSTILTSKIN: “Noctura and her legion of bats will indeed be formidable antagonists for you, but I’m certain a clever heroine such as yourself will be able to handle them. And once you’ve recovered the Elvenstones from Noctura, you will need to find a way to return to Prince Charming’s castle on your own. Alas, due to a previous… mishap, the source of my power is rather less potent in Elfland.”

CINDERELLA: “I’ll figure something out. Now is that all?”
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RUMPELSTILTSKIN: “Ho, ho, ho; that is all.”
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Mysterious as ever, Rumpelstiltskin vanishes without a trace, leaving you with a little under ten minutes to solve the clock problem. This is the eleventh hour, so to speak.
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What will you do?

——————

Post your commands along with “dice+1d6” in the options field.
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>>3495586
You came back!
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Rolled 2 (1d6)

>>3495627
you go out for a romantic gaze over the royal balcony
(and in the process, an unfortunate little ferret or guineapig might just slip into the fragile gears of the clockwork)
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>>3495603
Ah shit so that's what he needed it for!
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Rolled 5 (1d6)

>>3495627
>Fall from the clock tower and grab the clock hand. This allows us to break the clock AND gives the prince the opportunity to save us so he'll love us even more.
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Although the castle lacks any visible stairs or elevators or even a ladder, you find your way to the second floor balcony without much issue. There’s a romantic dancing turntable or whatever up here, and a pair of rodents. They look cute, and possibly meaty enough to clog up some gears.

CINDERELLA: “Why hello there, my darling animal companions! It’s a lovely evening, isn’t it?”
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MOUSE 1: “And what’s it to ya?”

MOUSE 2: “What, are you some kinda snoop or something?”

Well, that’s decidedly less cute, but probably still adequate for gear-clogging.

What will you do?

——————

>>3495647
Glad to be back! I only have a week or two, but I'll see how much questing I can do between now and then. And for >>3495660, you can still do this if you'd like; I just went in order of posting.
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Rolled 1 (1d6)

>>3495662
>Yeet them poth into the gears. Those mice are mafiosi anyway, and also we don't want to leave witnesses.
>Claim self-defense if questioned.
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>>3495662
Hey my little furry friends!
Want to play a friendly game of rock paper scissors?
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>>3495662
>>3495660
I think a good tactic might be this:
First throw a ferret in, then the other mouse. In case we DESPERATELY fail? We can still jump in to cover our tracks trying to 'save' them, but it might compromise our alluring supermodel looks for tonight!
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CINDERELLA: “What, me? No, of course not! I’m just a poor, lonely princess looking for a friendly talking animal to play with.”

MOUSE 1: “Then go bother the horses or the pony or something—we’re busy.”

MOUSE 2: “Yeah, scram!”

CINDERELLA: “Come on, don’t be so cold. All I wanted to do was play a quick game of rock, paper—“
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CINDERELLA: “—gotcha you slippery little shit!

MOUSE 1: “Run for it, Luca!”
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Rats. As you tighten your grip around the rambunctious rodent, you watch the other one scamper off into the night. Generally speaking, you prefer not to leave any witnesses; once you’re queen, maybe you’ll call in the Pied Piper to finish the job. For now, though, you’ve got your hands full. Well, one hand full.

MOUSE 1: “You just made a powerful enemy, lady! When Ma hears what you’ve done, you’re gonna be sorry! When folks mess with the family, it really grinds her gears.”

CINDERELLA: “You know, funny you should mention that…”

One rodent might be sufficient to stop the clock, if only you knew where to find the mechanism, but to be honest, you’ve never been totally clear on how anything in this castle functions.

What will you do?
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>>3495683
it seems the clockwork on the outside can only be reached by ascending the highest towers of the castle. We might be able to throw it in there over the royal golden ralings?
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>>3495683
Ha ha. Ma is tasting prison food right now.
Or did she escape already?

>The clock has to have a maintenance access. Look for a hatch or something in the back of the clock from the inside of the clock tower.
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One floor at a time, you make your way to the highest tower. Lucky for you, Charming trusts you well enough to give you full access to his castle via the implied stairs. If he didn’t, you’d have to find some other convoluted way to travel between floors, and who knows what misadventures that could bring about.
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At the top floor, you stop to take a look over the royal golden railings.
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Wow, the ground’s a lot farther away than you expected. And are those giant golden spikes sticking out of the roof? It’s more or less a straight drop from here to the clock, if you were feeling bold enough to attempt it, but while time may fly, you sure as hell can’t.
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Maybe there’s an easier way to access the mechanism. You peer around the corner at the back of the structure, but nothing immediately useful catches your eye. You can’t help but feel this castle’s layout is a little on the impractical side—yet something else you’ll have to fix once you’re in charge around here.
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You sit down to contemplate the pickle you’re in, ignoring the mouse’s muffled swearing as much as you can. You could attempt to throw him at the clock from here, but if that doesn't work, things could get a little...messy. Or you could take the dive yourself and count on Prince Charming to rescue you—I mean, what else are princes good for? Alternately, you could keep looking for the main controls for the clock and try to throw a spanner in the works from there—or in this case, a mouse.

What will you do?

——————

I have to get some sleep now, but if you leave your commands here, I'll do my best to accommodate as many as possible when I start up again tomorrow. Thanks for playing!
>>
good night!
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>>3495714
>Hmm, that golden thing close to the bottom of the pic looks like a faucet, but what if it's actually the clock controls?
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>>3495603
Whatever this little bastards endgame might be he seems to be racking up a list of powerful, geared enemies along the way. Makes me wonder, since we'll now be trying to snatch up the elfstones themselves.

>As always I'll reserve my shitty dice rolls for combat or something else important as my natural 1's seem to make for fantastic hijinks. Thanks for running!
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It’d be wasteful to chuck the rat at the clock now when you might still need him later; better keep poking around until you find whatever’s controlling the mechanism. You head down to the second floor, where you recall seeing some golden gear-looking faucet knobs. Maybe they’re connected to the clock? You give one a twist and…
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splash

Water. Well, it might be useful later when you need to wash the blood off your hands.

What will you do?
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>>3496099
Look for something sturdy enough to throw at the gears, the rat will simply not do
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>>3496099
Stealthily climb down the front of the clock tower then jam the rat in anything that moves
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Perhaps you've been looking at this from the wrong angle. There's a decent chance that even if you manage to stuff the rat into whatever gears operate that clock, it'll just grind him up and carry on ticking. You need something a little sturdier, just to be safe.

You meander over to the kitchen, where you find a cast-pearl-silver skillet sitting on the hearth. Perhaps this will suffice?

Your grip over the mouse's mouth slips for a moment.

MOUSE 1: "Lady, just—just so we're clear, mouse meat is really not tasty at all, and mrmhmrhmh—"

Much better.

What will you do?
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>>3496127
If you want to do this, you'll need to roll for it.
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>>3496138
Jam the stirdier thing into the gears
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Rolled 1 (1d6)

>>3496138
Take the skillet, find a suitable weak looking gear and put the thing in it
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Rolled 5 (1d6)

>>3496146
>>
Rolled 3 (1d6)

>>3496144
>>3496138

Ahh sorry
Climb down the front of the clocktower. Find a good gear that looks like it's important. Jam the mouse in there and then suff it with the pan. That should work.
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With skillet and mouse in hand, it’s time to enact your plan. You return to the third floor and attempt to clamber out the window.
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This would probably be a lot easier if your hands weren’t full and you weren’t wearing a fancy ballgown.
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From here, you can’t see any visible gears in the mechanism, but there are surely at least a couple of implied gears behind the clock face. There’s a bit of a gap between the clock and the roof as well—that’ll be your best bet for jamming something in there. Better get a little closer first.
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It should be doable from here. You decide to shove the mouse in first, and then the skillet, that way you can spare the skillet from harm if you only end up needing the mouse. Sure, it might seem like your priorities are a little backwards, but that skillet’s going to be your property soon; no need to trash your fancy utensils before you even get a chance to enjoy them.

You pause a moment to come up with a decent bon mot; it's rude to kill someone and not send them off with a witty one-liner.

CINDERELLA: “Hickory, dickory, dock; the mouse ran in the clock.”
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MOUSE 1: “Uh, lady, you do—you do realize that line’s supposed to be ‘the mouse ran up the clock,’ rightaughbughahgigddh
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Maybe “ran down the clock” would be more accurate here. That’s going to be quite the mess for someone else to clean up.

Regardless, it doesn’t seem that the mouse was enough to clog it up. You’ll have to try the skillet next.
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You shimmy a little farther down the rooftop, line the skillet up with the gap in the clock, and…
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Got it! It’s a tight fit, but you put your weight into it and manage to jam the skillet behind the clock face. As soon as you do, the sound of metal scraping against metal starts to grind up from inside the clock. You’ve managed to stop time! You doubt the skillet will hold for all that long, but with any luck, it'll hold long enough.
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Rolled 4 (1d6)

>>3496257
Climb back up
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Now you just need to find a way down without impaling yourself on the golden spikes. That may be easier said than done.

What will you do?
>>
>>3496259
>>3496260
Sorry, just correcting a typo.
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Rolled 6 (1d6)

>>3496260
Time for a somersault and landing graciously without a scratch
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Lucky for you, you’ve always been pretty good at climbing.
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With both hands free, you make your way back up to the third floor without too much difficulty.
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That’s part one of your mission completed. Now you just need to rendezvous with Rumpelstiltskin (wherever he is), get warped away to Elfland, vanquish some witch lady, and make it back before the skillet gets dislodged. Oh, and you should probably make another appearance for your beau Charming before you go, just to make sure he doesn’t forget you. He’s only known you for like two hours, after all.

What will you do?

——————

Pausing briefly for lunch; leave your commands in the meantime. I’ll go by the order they’re received, but I’ll try to incorporate as many as I can.
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>>3496293
Let's get this show on the road, look for the dwarf and let's find those stones
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>>3496297
Where do you want to look?
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>>3496299
Back there were he was before, I think behind the castle or something
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Rolled 6 (1d6)

>>3496293
Go seduce your prince alittle then go find the dwarf
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Time’s a-wasting, figuratively if not literally; you’d better get a move on. Step one: find Charming and put on the old razzle-dazzle one last time before heading out. Then step two: hunt down Rumpelstiltskin and catch a lift back to Elfland.

You head downstairs to where you last saw your prince, but unfortunately, the only people you find there are Susan and Mary, two of the other ball guests.
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CINDERELLA: “Hey, either of you seen the prince lately?”

Susan shoots you a foul look. The hatred in her expression is totally unconcealed. Wow, just look at how mad she is.

SUSAN: “Oh, and wouldn’t you like to know.”

MARY: “Maybe he got bored of you and left.”

CINDERELLA: “Yeah, I seriously doubt that.”
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SUSAN: “Don’t get full of yourself just because Charming’s taken a liking to you. Maybe you’ve pulled the wool over his eyes for now, but we can see what you are. You’re just some nobody in a fancy dress, and as soon as Charming catches on, you’re done for.”

MARY: “The prince should marry a real princess, like one of us. Nothing personal; that’s just how it is.”
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That’s pretty much what you expected out of the two of them.

CINDERELLA: “Well, thanks a lot for the help. Hope you enjoy your evening in the castle, because you sure as hell won’t get invited back on my watch.”

SUSAN: “Dear, if the prince really does marry you, you couldn’t pay us to visit this place.”

MARY: “Now run along and be on your way; I’m certain this castle has a fireplace or two that needs sweeping.”
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You bid them a curt farewell and stalk off to the courtyard to look for Charming. At least he understands you, or at minimum doesn’t regard you with outright hostility, which for some totally incomprehensible reason is more than you can say for most of the people you’ve met. It’s a bit strange actually, how everyone around you is such an asshole all the time, but whatever it is, you’re sure it has absolutely nothing to do with you.
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You find the prince with his horses. Or maybe it’s just one horse? You find the prince with his equine entity?

Whatever it is, when you’re queen, your first royal act is going to be building a glue factory to send that thing to.

CINDERELLA: “My love, I’ve come to visit you.”
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CHARMING: “Oh, well if it isn’t my darling Rhodopis!”

CINDERELLA: “Uh, what?”

CHARMING: “Fresne?”

CINDERELLA: “…Cinderella.”

CHARMING: “Right, Cinderella! Give me another hour and I think I’ll get the hang of it.”

He could be a little more attentive, you admit. Maybe what you need to do is dial up the charm. You muster up all the grace, finesse, and charisma you’ve got.
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CINDERELLA: “So, do you have anything you want to tell me? Any, say, significant questions you want to ask?”

CHARMING: “Yeah! How’s my hair looking?”

CINDERELLA: “…Exactly the same as the last time you asked me that. I meant any questions pertaining to me—to us.”

CHARMING: “Oh, uh… Do you like horses?”
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CINDERELLA: “Of course I do. I love all animals, obviously.”

You pat one of the ungulate’s heads to show your affection. You’re glad you know where the sink is.

CHARMING: “Wow, you’re so compassionate!”

HORSE(?): “Neigh.”
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CHARMING: “Actually, there is something I wanted to ask you, but I need some time to get it ready. Can you give me an hour?”

Aha, this must be it! You’ve won him over with your kind, caring nature, and he’s ready to propose! But you’d better not let on that you know. Play it cool, Cindy!

CINDERELLA: “Of course, darling! Take as long as you need; in the meantime, I think I’d better go and powder my ears or whatever it is that posh noblewomen like myself do. I’ll see you in a bit, okay?”

CHARMING: “Sure!”

Perfect; that should give you all the time you need to grab the Elvenstones. Everything’s working out just as you planned.
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You leave your husband-to-be with his freak of nature, and set off to hunt down Rumpelstiltskin.
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CINDERELLA: “Alright, Rumplefucker, I fixed the clock, and by ‘fixed’ I mean busted. Anytime you want to show up and whisk me away to Elfland is fine by me.”

RUMPELSTILTSKIN: “Ho, ho, ho; I’d be happy to oblige.”
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CINDERELLA: “Do you ever get tired of popping up through walls like that?”

RUMPELSTILTSKIN: “Do you ever get tired of making snide remarks at everyone in your immediate vicinity?”

CINDERELLA: “Okay, point taken. So, how’s this teleporting work?”

RUMPELSTILTSKIN: “It’s quite simple. Merely ask me to take you to Elfland, and I shall do so. But of course, if you have any lingering business to attend to here at the castle, I can wait. What is your wish?”

What will you do?
>>
>>3496795
ONWARDS TO ELFLAND!
>>
Rolled 1 (1d6)

>>3496795
Call the other two princesses bitches and teleport the fuck outta here.
>>
Rolled 2 (1d6)

>>3496795
Let's get these rocks or whatever and get back to the high life

Really glad to have you back funtron
>>
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CINDERELLA: “Well, I did come up with a really cutting comeback for Susan and Mary while I was chatting with Charming. Can I go back and rub it in their faces?”

RUMPELSTILTSKIN: “I’m afraid we have little time to waste here on your l’esprit de l'escalier. Besides, I expect you’ll have much more serious staircase-related concerns to deal with in a very short while.”

CINDERELLA: “Alright, fine. But just so we’re clear, it would totally have made them cry.”

RUMPELSTILTSKIN: “Yes, talking to you twice in one day does have that effect. Now, are you ready to travel to Elfland?”

CINDERELLA: “Sure, what the hell.”

RUMPELSTILTSKIN: “Ho, ho, ho. Then let us begin.”
>>
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CINDERELLA: “Are you casting the spell yet, because I don’t feel anyth—“
>>
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CINDERELLA: “—iiiiiiiiiiiiiiiiiii—
>>
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CINDERELLA: “—iiiiiiiiiiiiiiiiiii—
>>
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CINDERELLA: “—ing.”
>>
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And just like that, you’re back in Elfland—specifically, at the Abyssal Tower in the Land of Eternal Night. It’s going to be a long trip back to your castle, but you feel sorta glad that you don’t have to travel back via Rumpelstiltskin’s magic. It’d be more pleasant trying to walk across the Encircled Sea.
>>
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You pause to take in your surroundings, squinting to make anything out through the implied darkness. You’ve pretty much never seen a more obviously evil tower in your life, and you’ve stormed your fair share of them. This Noctura character must be a pretty big deal in Elfland, as villains go. Maybe if you kill her, they’ll throw a gala in your honor! You haven’t had one of those in ages. You can already taste the comically oversized turkey legs.
>>
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What will you do?
>>
Rolled 6 (1d6)

>>3497432
Sneak around to the actual stairs on the right HOLY SHIT IS THAT A GIANT BAT and see what intel we can glean from Noctura's library of evil books
>>
>>3497432
interview the local wildlife, you still have your dashing magic gown to make the smalltalk easier on you.
(your rude personality will make them feel at home too)
>>
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Those are some seriously enormous, glowing bats guarding this joint. You’ve definitely never seen any bats that were larger, and you doubt you ever will. And just like the dwarf said, this place is crawling (swooping?) with them. You don’t feeling like chancing whether they’ll be hostile or not, so you keep a low profile as you skulk over toward what appears to be a potions laboratory on the right, with an actual flight of stairs to climb. Fortunately, the sentry on the crossbow turret doesn’t notice you at all. Maybe bats aren’t the best choice for lookouts.
>>
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In the laboratory, you find another one of Noctura’s minions perched on the edge of the cauldron. He’s lost in thought, muttering to himself about bones or arms or something, and hasn’t noticed you yet. Hopefully you can keep it that way.
>>
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You turn your attention to Noctura’s library. It’s a pretty dense collection, at least for someone who hasn’t attended school in the better part of a decade. Considering she’s an evil witch, you really hope none of these tomes are cursed.
>>
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But as it turns out, most of the books are actually just about the fine technical details of brewing potions. Apparently you need a base, a reagent and a catalyst (whatever that means), and certain potions can be brewed into more complicated potions—and those are just the parts you can understand. Honestly, the whole system sounds super convoluted and contrived, and you can’t imagine how anyone would ever find it genuinely interesting. You're pretty sure that only a huge loser with no life and no friends would devote their life to brewing potions.
>>
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You skim through the rest of Noctura’s collection. Among the books you find mixed in with the potion texts are an incredibly tedious history of the Elvenstones, the complete works of the philosopher Primo, a couple volumes of World Exile Meridiana, and an untitled scroll. The latter intrigues you, if only for the mystery of it. Maybe it’ll be something more in line with your literary tastes!
>>
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Even your taste isn’t that bad.
>>
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As you torch the cursed text, the fire lets out a sharp crackle and the cauldron-minding bat’s ears perk up. He turns and startles when he sees you standing there.

???: “Oh! A human!”
>>
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CINDERELLA: “Uh, hey.”

???: “And a ‘hey’ to you as well, young miss. I must say, I really wasn’t expecting visitors. Not that I particularly mind—you seem like a trustworthy lass, just to go by your mien. Allow me to offer you my welcome to the Land of Eternal Night. I am the chief chemist at the Abyssal Tower, the great Doctor Myzo! And yourself?”

What will you do?

——————

That’s all for today. As always, leave your commands here, and I’ll get to them tomorrow! My schedule will likely be busier tomorrow, but I’ll update as frequently as able.
>>
>>3497659
>We are the gorgeous girl genius Allerednic, the mad scientist of madness, and we came here to take a gander at that nice-ass mini-airship behind the castle.
>>
Rolled 2 (1d6)

>>3497798
>>
Rolled 4 (1d6)

>>3498112
>nope.txt
Let's have a little bit more modest presentation.
>>3497659
And ask about "The Proper Configuration Of The Completed Elvenstar". Maybe it will be usefull, or at least we can try to buil some converastion around it.
>>
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CINDERELLA: “Me? Why, I’m the child prodigal, the mad scientist Allerednic!”

MYZO: “Ah, you need say no more! I can tell just by looking at you that you have a keen intellect and scientific mind.”

“ALLEREDNIC”: “And I’m exceptionally modest!”

MYZO: “Now then, what brings you to our humble Abyssal Tower, my good Allerednic?”

CINDERELLA: “Oh, it’s fine if you call me Allie. I came because I’d heard you have some nice-as—uh, I mean some nice airships around here.”

MYZO: “That we do indeed! You might even say that aeronautics is my specialty.”
>>
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MYZO: “As we all know, there are, of course, two main modes of flight, each of which has its own distinct advantages and disadvantages. The simplest is perhaps buoyant flight, or in the common parlance, ‘lighter-than-air’, wherein the flying vessel’s weight is offset by a volume of lifting gas, which is defined as a gas of density less than 1.29 g/L, such that the entire vessel’s average density is equal to the air itself, and thus the vessel is borne aloft. Using the dark miasma of the Land of Eternal Night, I have constructed just such a vessel with which to patrol the realm!

“Second is powered flight, wherein the vessel generates lift by means of some mechanism, be it wings (as in the flight of birds or, more aptly, bats), or rotors, as I understand your human aeroplanes use. Though the energy demands are much greater than those of buoyant flight, the reward is a generally greater velocity of travel. You may find a simple example of such a vessel docked atop the leftmost cave. It’s a model of my design, naturally, though I regret to say I very much doubt it could sustain the weight of a human in flight!”
>>
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MYZO: “No, for a human or an elf, a much larger vehicle is needed. For such a purpose, I designed and constructed the phantasmal chariot! My magnum opus, if I may say so myself—though of course it is solely for the use of my mistress Noctura. The carriage is drawn by a bat-wraith, which, much akin to myself and the others, is a primordial spirit formed of the dark, etherial miasma of the underworld.”

CINDERELLA: “That sounds totally benign and innocuous.”

That’s the most blatantly evil thing you’ve ever heard in your life.

MYZO: “Indeed! But the wraith is considerably larger, and thus requires considerably greater energy. Till now, we have made do with bone oil (a fairly energy-dense liquid), and by dismissing the wraith when the chariot is parked. However, thanks to the acquisition of one of the Arms of Elfland, my experiments in fuel have finally born fruit! Figurative fruit, of course. By altering the composition of the carbon chains in the secondary substrate of the alchemical alembic, the acrylonitrile butadiene sty—“

CINDERELLA: “Wow, that’s great, I’m so happy for you. So where’s this chariot parked? Just out of curiosity, you know.”

MYZO: “Alas, the phantasmal chariot is out at the moment. Some urgent matter has come to the attention of my mistress and she needed to hasten quickly hence. But I’d be happy to show it to you when she returns—nay, I’d be delighted! It shouldn’t be long till that time. Even at its current speeds (which my novel fuel shall surely increase tenfold), the chariot is among the swifter of Elfland’s modes of transportation, and due to the incorporeal nature of the bat-wraith, the chariot is also the only vehicle capable of passing through the very firmament that divides the Land of Eternal Night from the Elfland overworld!”
>>
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MYZO: “Speaking of which, I must ask, however did you make it here?”

CINDERELLA: “Uh. I bussed over.”

MYZO: “I can’t say why, but I find that answer entirely plausible!”

Oh godt, when this potion of glamor wears off, you’re going to be in some deep shit.
>>
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CINDERELLA: “Aside from all that, I was also super curious about the Infinity Stones. I mean the Elvenstars. The rocks.”

MYZO: “Oho, and who wouldn’t be? The Elvenstones are, collectively, perhaps the singular most valuable treasure in the whole of Elfland. Their power is inconceivable. They govern all elemental magic—without them, the people of Elfland would be helpless in the face of calamity!”
>>
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CINDERELLA: “And if say, a villain were to steal the Elvenstones and carry them off to some world of evil and darkness to hatch their malevolent scheme?”

MYZO: “Truly, it would be the eleventh hour for all of Elfland. Such a crisis would be beyond even the celestial guardian’s power to solve; only one of the chosen heroines could possibly hope to triumph.”

CINDERELLA: “And that heroine—would you say she’d be totally justified if she, I don’t know, had to off said villain and maybe a few of their underlings?”

MYZO: “Well, I suppose if it were strictly necessary.”

CINDERELLA: “And do you think there’d be a gala in her honor?”

MYZO: “Absolutely!”

Bingo.
>>
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CINDERELLA: “So, where exactly do you keep the Elvenstones?”

MYZO: “I’m afraid I can’t tell you that. As a servant of the abyssal guardian, I am sworn to secrecy on certain matters.”

CINDERELLA: “I can’t even get a peek at it?”

MYZO: “No, though if you’d like, I could describe it to you.”
>>
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MYZO: “The gems are diamond-shaped, symmetrical across the vertical axis but not the horizontal. The respective elemental sigil is emblazoned on each in gold, upon the wider end. On three of the Elvenstones—namely those of fire, earth, and water—the sigil is oriented such that if it were displayed upright, the narrow end would point downward, but no so for the Elvenstone of Air!”

CINDERELLA: “So what, does that mean the air stone goes on the bottom?”

MYZO: “You do not put the air stone on the bottom of the Elvenstar!
>>
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MYZO: “Ahem. Anyway, can I assist you with any further matters? For no particular reason, I find myself compelled to talk to you at length and to help you with various matters, despite our having only just met!”

What will you do?
>>
Rolled 4 (1d6)

>>3497655
>tfw your well-timed 6 forces funtron to cough up another page of the Legiend
My collection grows with each adventure!

>>3498584
Can't hurt to see what Myzo knows about jaundiced dwarves. And maybe brew up a backup Potion of Glamour in the meantime?
>>
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He may be excessively chatty, but this Myzo seems like a relatively okay guy, at least for an evil spirit minion formed out of primeval darkness miasma. There is one thing that’s been eating at your curiosity lately; perhaps he can help you out.

CINDERELLA: “Well, since you’re offering, I did have one question. What do you know about dwarves?”

MYZO: “Hmm, that would depend greatly upon the kind of dwarf you’re interested in. There are, of course, a scant two realms on the Hylic Plane to which dwarves are native: namely, the province of Jacksonia in the Outer Licenses, and Disneyland©—though the dwarves of the latter are, from all contemporary accounts, more implied than corporeal.”

CINDERELLA: “And what about heavily jaundiced dwarves?”
>>
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MYZO: “Ah, you must be referring to a denizen of the Ludic Plane. Perhaps a local of the Funville area, circa the first millennium anno danico? As I understand it, that particular juncture in the Ludic Plane’s spatiotemporal development is home to not only to dwarves, but also elves, and even dragons, yet all are most unlike those of our own plane. Truly fascinating!”

CINDERELLA: “Yeah, super cool. And these Ludic dwarves—do they, uh, teleport around and hide behind walls?”

MYZO: “I’m afraid I’ve not heard of any being, dwarf or no, from either plane that behaves in such a manner, though I’d be most eager to inspect such a curious entity!”
>>
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CINDERELLA: “Aaaaactually, let’s change subjects for a minute here. You’re good at magic stuff; do you know anything about how to make a Potion of Glamor?”

MYZO: “Now that is a most arcane choice of potion! And a highly forbidden one at that. To brew a Potion of Glamor would be a grave crime.”

CINDERELLA: “Okay, but if you were to brew one, how would you do it?”

MYZO: “Well, you’d need to start with essence of amity, reverse carrots, and a magic crystal. And then, if memory serves…”
>>
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The batty professor launches into an increasingly arcane elaboration of the brewing process, which involves something like nine ingredients, some of which are only presented in the form of vaguely frustrating riddles? It seems like it’d take absolutely forever to finish—perhaps as many as five whole threads. Once again, you find the tedious intricacies of potion-brewing stupefying. Truly, a hobby fit only for the most pathetic of shut-ins.
>>
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MYZO: “…and then, with that last ingredient, your potion should be complete!”

CINDERELLA: “And do you happen to have all those ingredients on hand?”

MYZO: “No I do not!”

That figures.

What will you do?
>>
>>3499330
>Say goodbye to Myzo, then sneak around the castle to search for the Elvenstones
>>
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You get the impression you’ve milked this sucker for all the information he’s worth. If Noctura’s out and about right now, then this is your best chance at finding the Elvenstones and recovering them without having to get into any unnecessary scuffles. Not that you mind unnecessary scuffles, but they’re usually a lot easier when you have an actual weapon. Better get moving, and fast!

CINDERELLA: “Well, thanks anyway, Mango.”

MYZO: “Myzo, actually! Not that I could possibly hold it against you, my good Allie.”

CINDERELLA: “Anyway, I just remembered I have some stuff I have to do. Over there. Away from here. So I’ll just be on my way now.”

MYZO: “Very well, very well! I bid you a pleasant everlasting night.”

CINDERELLA: “Yeah, same.”
>>
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And with that, you scurry off before the sentry can notice you, and head through the main entrance to the Abyssal Tower.
>>
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From what relatively little you know about Noctura, the interior of the her evil lair seems pretty well in character. There’s a potion-brewing apparatus because she’s a witch. There’s a magenta carpet decorated with silver tendril patterns because she’s a villain with a touch of class. And there’s a chaise lounge because… well, actually you haven’t got a clue about the chaise lounge, but you feel it’s a valuable insight into Noctura’s psyche regardless.
>>
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The Elvenstones are nowhere in sight. They must be devilishly well hidden to have escaped your keen treasure-hunting eye. Truly, you can’t even begin to imagine where you might find them. Guess you’d better start looking.

What will you do?

—————

That’s all for today! Tomorrow will be busier again, so I won’t have a chance to update until the late evening, most likely. If there’s anything in the Abyssal Tower that you want to check out, post your commands here and I’ll start with them next time.

Also, it’s worth noting that because Cinderella hasn’t been granted implied stair privileges for the Abyssal Tower, you won’t be able to move freely between floors like at Prince Charming’s castle. If you want to travel beyond the ground floor, you’ll need to come up with a way to get there.

Thank you all for playing!
>>
>>3499551
>How about that play-feature above the fireplace?
>>
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Rolled 1 (1d6)

>>3499583
I think it turns the cauldron over or smth, so we might leave it as is for now, but we have to be aware of another bat right to it if we decide to go there.
>>3499551
And also we might want to turn this winch. We're good at climbing, so maybe we can move something from the first floor and climb on it.
>>
>>3499649
>oof
>>
>>3497419
Sorry to disrupt the game, but how did you achieve that effect? I really like it
>>
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A large, green orb above the hearth catches your eye. It just screams “play feature”, and it would be almost a sin to leave a play feature unplayed. You creep over to it, careful not to wake the sleeping bat.

——————

>>3500165
No worries! I used the “radiation blur” tool in Clip Paint Studio. I think Photoshop and the GIMP have similar functions.
>>
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Sleeping with his eyes open, it seems. Definitely evil.
>>
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Once in position, you put all your might into giving the orb a good ol’ bop.
>>
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MYZO: “…and then if we stir in the refined earthy essence, we should—“
>>
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MYZO: “Oh my! Rather bubbly tonight, are we? Too much evil eye extract, perhaps?”
>>
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Well that was a bust. You suppose it’s conceivable that the ability to stir up Noctura’s cauldron remotely could come in handy later, but you couldn’t possibly begin to imagine how. You turn your attention instead to the considerably more exciting matter of the second floor.
>>
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Even with your climbing skills, you doubt you could scale the sheer walls, and there are the spider webs, magic mushrooms, and bat sentries to consider as well. What you wouldn’t give for a nice, solid flight of stairs right now.

If you want to make it up to the second floor, you’ll need a bit of a boost.
>>
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You knew the chaise lounge was there for a reason.
>>
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Just a little higher and…
>>
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???: “What’s this?”
>>
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???: “Is this… an intruder?”
>>
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CINDERELLA: “Wait, I can—“

pew
>>
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As the stud shooter strikes you in the torso (not the eyes or face; that would be a cardinal sin), you lose your grip on the ledge. Lucky for you, there’s a convenient glowing, green chain right here for you to grab onto!
>>
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creak
>>
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pop
>>
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thud

Okay, maybe not so lucky.
>>
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As you lie dazed on the ground, you see the airship descend and land beside you. Its bat pilot steps off, and glances down at you with a smug look on his face.
>>
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???: “Just as I suspected! A suspicious intruder intruding suspiciously into our turf. Well, miss intruder, consider yourself caught by none other than the one and only Molo the nightwatchman, catcher of intruders! You’d better tell me this very instant what you were doing with mistress Noctura’s comfy chair, or else I’m going to have to get very insistent!”

What will you do?
>>
>>3502652
>We were testing the comfy chair for safety. There were instances of chaise lounges collapsing, so we're going around testing every product of this batch as a part of our customer support package. You wouldn't want mistress Noctura to get hurt by a chair, would you?
>>
Rolled 4 (1d6)

>>3502661
Roll?
>>
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CINDERELLA: “Whoa, wait a second! This is a huge misunderstanding. I’m not an intruder; I’m, uh, from the Elfland Chair Company. I was sent by the head of the personal chair safety commission.”

MOLO: “The chairperson of the personal chair safety commission sent you on a mission? You expect me to believe that?”

CINDERELLA: “Yes?”
>>
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MOLO: “Okay, no worries, that totally checks out!”

You whisper a silent “thank you” to whoever brewed the Potion of Glamor. Maybe they’re slightly less of a total loser than you thought they were.

MOLO: “So, what exactly was this mission, and what does it have to do with mistress Noctura’s comfy chair?”
>>
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CINDERELLA: “Well, we believe there may have been a bad batch of chaise lounges, and I’ve been tasked with identifying and recalling them. I have reason to suspect that this particular chaise lounge could pose a safety risk to Noctura herself if it’s not replaced, which is why I was testing it.”

MOLO: “Oh wow! Detecting and chasing down defective chaise lounges sounds like serious business!”

CINDERELLA: “Extremely serious. So, uh, could you untie me?”
>>
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MOLO: “I’m really sorry for the trouble, miss! I just thought I was stopping another troublemaker from making trouble around here.”

CINDERELLA: “It’s fine, don’t sweat it. Anyway, now that we’ve cleared that up, I’ll just carry on with these very important chair tests. I doubt there’ll be any other trouble being made here, so you can just continue with your patrol and fly on over there. Way over there. Like, to the other side of the tower.”
>>
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MOLO: “Hold up; I’m afraid I still can’t let you go until we’ve done something about that chain that was holding you up.”

CINDERELLA: “What, that? Look, I’m sorry you made me break it. Is it important or something?”

MOLO: “Super important! I know it was an accident, but if that winch can’t wind up then mistress Noctura will wind up very cross, and we definitely don’t want to cross her. Before she gets back, it needs to get back to how it was immediately, ASAP.”

What will you do?
>>
Rolled 5 (1d6)

>>3504700
>Ask Molo nicely to lift us to the second level so that we can fix the chain
That's where we were trying to get in the first place, right?
>>
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CINDERELLA: “Can’t you just carry it up with your airship and pop it back in?”

MOLO: “Unfortunately, the airship can’t fly that high in the air.”

CINDERELLA: “Then how about the second floor? If you give me a lift up there, I bet I could fix the winch.”

MOLO: “You know, I think I should have enough lift to lift you up there. It’s worth a shot.”
>>
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You grab one of the airship’s support struts with one hand, and the wooden plug of the chain with the other, while Molo starts the ship’s engine. Though you’ve seen your fair share of airships in your many years in Elfland, you’ve never actually had a chance to ride one before. It always looked like fun; maybe you should steal one on your way out.

MOLO: “Hold on tight; I’m not sure how well this ship can hold the weight of a human.”
>>
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Gradually, the airship begins to ascend. With every gust of wind that howls through the Land of Eternal Night, the basket sways from side to side, and the same goes for your stomach. You were definitely imagining something a little more graceful.

CINDERELLA: “Hey, out of curiosity, what’s the max speed on this thing?”

MOLO: “Forty!”

CINDERELLA: “Forty kilostuds an hour? That’s pretty fast.”

MOLO: “Uh, no, just forty studs.”

You should probably find a better airship to steal.
>>
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After an agonizing minute of slowly gaining altitude, Molo drops you off on the second floor of the Abyssal Tower.

MOLO: “I’ll stick around here, just in case you need a ride down after you stick the chain back in place.”

CINDERELLA: “You’re too kind…”

MOLO: “Thanks!”
>>
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You pause a moment to settle your nerves, and then take stock of your surroundings. Giant transparent bat wings; ominous incarnadine crystals; a weirdly bulbous skull in a green jar—all clear signs of villainous inhabitation. Noctura may be out at the moment, but she could be back any minute, and who knows what dastardly traps she’s rigged to thwart any nosy adventurers. Better proceed with caution.

What will you do?
>>
Rolled 2 (1d6)

>>3505490
Clearly we need to figure out a way to either trick Myzo or Molo into revealing the location of the Elvenstones, or figure out a way to schmooze Noctura.

Hook that chain back up and make sure Molo knows what an exemplary professional you are to go above and beyond your normal duties as a representative of the Elfland Chair Company. Then if we have time, check out that treasure chest before Noctura returns.
>>
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As much as you’d like to, there’s no time to poke around in Noctura’s persona effects. You’ve got a professional reputation to maintain! The profession may be bogus, of course, but you’d like to think the pride you take in your work is at least somewhat genuine.
>>
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The handholds are a little more generous up here, and with your climbing expertise, you easily shimmy your way up the side of the tower. From his airship’s lower altitude, Myzo cheers you on as you go.

MOLO: “It sure is gripping watching you watch your grip as you climb the tower! You’ve got to be the most dedicated personal chair safety committee member I’ve ever met!”

CINDERELLA: “Yeah, real stiff competition, I’m sure.”
>>
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Finally, you reach the top. In just another moment, you’ll have reattached the magical, glowing chain to the enormous demonic bat sculpture, and proven your worth and reliability. Surely a trusted chair inspector could be permitted access to certain secrets, like, say, the location of the Elvenstones, or Noctura’s one true weakness, or whether the air stone goes on the top or the bottom. And Molo seems like just the naive, trusting sort of evil henchman to pry those secrets out of. You just need to—
>>
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swoosh
>>
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Oh fuck.
>>
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As you slot the chain back into place, you peer over the top of the bat statue to where what surely must be the phantasmal chariot has just touched down. And if that’s the chariot, then its passenger can only be—

MOLO: “Mistress Noctura has returned to us! How wonderful! I was wondering when she’d get back. Quick—climb down and hop on board; I should introduce you two immediately!”
>>
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What will you do?
>>
Rolled 4 (1d6)

>>3506310
Clearly we should tell her we’re a chair inspector. It worked before, right?
>>
>>3506536
We have at least one bat to back us up so I agree
>>
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A personal meeting with Noctura would be a golden opportunity. Possibly a golden opportunity to screw yourself over completely, but you do have the total trust of two of her minions, and it’s probably wiser to have your first encounter be on friendly terms—at least until you find a sword or something around here.

CINDERELLA: “Wow, you mean you’d introduce me to the great Noctura?”

MOLO: “It would be an honor to do so!”

CINDERELLA: “Then let’s be honor—uh, on our way!”
>>
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Molo drops you off at the front of the Abyssal Tower. Myzo is there already, along with some other bat you couldn’t care less about.

MYZO: “Ah, my good Molo, I see you’ve already made the acquaintance of my friend Allerednic.”

MOLO: “Yeah, she was super helpful helping me fix the winch!”

MYZO: “Truly a youth of many talents!”

CINDERELLA: “Ha, ha, yep, that’s me.”
>>
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Suddenly, the bats fall silent. The steps on the side of the phantasmal chariot unfold and you feel a shiver run down your spine.
>>
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MOLO: “Mistress Noctura! Welcome home!”

NOCTURA: “Thank you, Molo, and a good eternal evening to you all.”

UNIMPORTANT BAT: “How was the meeting?”

NOCTURA: “Distressing. Myzo, if you would bring the—“

She pauses, catching sight of you.
>>
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NOCTURA: “I see we have unexpected company. Welcome to the land of eternal night, stranger.”

MOLO: “Her name is Allerednic! She’s an inspector from the Elfland Chair Company!”

CINDERELLA: “Yes, that’s—“

MYZO: “I do hate to interrupt, but I do believe our friend Allerednic is actually a mad scientist studying airships. Isn't that right, Allie?”
>>
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NOCTURA: “Oh? Well, I’m sure this is all just a simple misunderstanding. Allerednic, would you be so kind as to clarify?”

What will you do?
>>
Rolled 2 (1d6)

>>3507915
I do lots of stuff

Gotta pay the rent you know

The important thing is that the main reason we're here is that we are actually on a learning tour of each of the most important locations in Elfland as part of our college program, and it would be really great if you would take us under your batwing for a day or two.
>>
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CINDERELLA: “Well, you know, I do a bit of this and that. Inspecting chairs is, uh, my part-time job. To pay for my college tuition.”

NOCTURA: “You’re a student?”

CINDERELLA: “Yep, I’m getting my masters in chair studies.”

MYZO: “You mean airship studies?”

CINDERELLA: “Uh, yeah, that too! It’s a dual-degree program; the good ol’ chair-and-air, as they say over at Elfland Legotechnic.”

NOCTURA: “That sounds like quite a multidisciplinary approach.”

CINDERELLA: “Nah, the teachers aren’t really that strict.”
>>
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CINDERELLA: “Anyway, the important thing is that I really wanted to come here to meet you, the great Noctura.”

NOCTURA: “Oh? You flatter me.”

CINDERELLA: “See, there’s this work-learn program at my university, where you go and job-shadow people in all of Elfland’s major locations. I’ve worked with, like, the owl at the Elfland Public Library, and David Bowie over in the Goblin Realm, and Lucina the Celestial Guardian, and now I’m here to see if I could work with you, the… uh…”

NOCTURA: “Abyssal Guardian.”

CINDERELLA: “Yeah, exactly! So, if it’s not too much trouble, do you think you could perhaps take me under your wing for a day or two? Figurative wing, not literal.”
>>
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NOCTURA: “As eye-opening as that experience would no doubt be, I’m afraid I’m unable to assist you at this time. The Council of Elfland has begun to suspect that Elfland is in imminent peril.”

CINDERELLA: “Gosh. That must be inconvenient for you.”

NOCTURA: “I wouldn’t say that, but it means I must prepare countermeasures of my own—particularly to maintain control of the Elvenstones, in the event that, oh, some interloper were to infiltrate the Land of Eternal Night with a mind to steal them.”
>>
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NOCTURA: “But don’t be alarmed. I assure you, I’m more than capable of dealing with such a threat, if it were to arise.”
>>
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NOCTURA: “Now then, my friend, is there anything else you’d like to discuss?”

What will you do?
>>
Rolled 6 (1d6)

>>3508194
Not particularly but if you dont mind I do need to finish inspecting the chair for your safety. It's one of the side jobs I took for collage, was working on while waiting for you.
>>
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CINDERELLA: “Well, I’m still in the middle of my chair inspection. It’s that chaise lounge, you know. Possibly risk of back strain and/or Freudian interrogation. I should probably get back to it.”

NOCTURA: “Is that so? Well then, by all means, don’t let me detain you. Carry on with your inspection. If you need me, I’ll be around.”
>>
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With that, Noctura bids you adieu and strides off to the laboratory. You take a deep breath to steady yourself. Miraculously, you made it through that entire conversation unscathed! But how could you not? You’re the best there is at bluffing in all of Elfland. And now that Noctura’s totally bought into your lies, you’ve got free rein of this place once again.

What will you do?
>>
Rolled 6 (1d6)

>>3508242
Well we better go do that chair inspection we promised. And you know use it to get to the second floor for some elfstone snooping.

Gonna be my last post today op sorry but it 1:30am for me. I do absolutly love this though.
>>
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If you want to keep up your disguise, it’d probably behoove you to at least give the chaise lounge a cursory inspection. As the crowd of bats disperses, you return to the first floor interior, back to the scene of your furniture crimes. You find the chaise lounge propped up against the wall, right where you left it.

First test: can it still be used to climb to the second floor?

————

>>3508252
No worries! Glad to hear you’re having fun, and thanks for sticking around and playing!
>>
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Results: positive!
>>
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And with that, your inspection has concluded. The chaise lounge has passed with flying colors. You pat yourself on the back for a job well done. Now back to your real mission: find and grab the Elvenstones. They must be around here somewhere.

What will you do?
>>
Rolled 4 (1d6)

>>3508280
interact with the skull
>>
>>3508280
We know that the Elvenstones are set into a plain grey brick wall somewhere. Look for a suitable wall.
>>
Rolled 3 (1d6)

>>3508347
>>
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You turn your attention to the skull-in-a-jar. It’s a little off-brand for a Disney© princess, but you admit you’ve always had a thing for skulls. They’re just so elegant and visually striking, and there’s something about the idea of having some poor, dead fucker’s head on display that really speaks to you on a personal level. You’re well aware that any valuables left lying in the open in a villain’s lair are probably trapped, but you’re awfully tempted to open the jar anyway.
>>
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Just one little peek couldn’t hurt.
>>
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You hold the skull aloft and, as is totally obligatory when one has a skull in hand, begin reciting from the great tragedy of Denmark.

CINDERELLA: “If we shadows have offended,
Think but this and all is mended,
That you have but slumber’d here
While these visions did appear.”

You’re one-hundred-percent certain that’s from Hamlet.

SKULL: “Mmm, that ain’t Hamlet, kid.”
>>
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CINDERELLA: “Eep! You can talk?”

SKULL: “Nah, this is just a manifestation of your troubled subconscious.”

CINDERELLA: “Oh, well that’s—“

SKULL: “Of course I can talk! Good godt you’re gullible. Anyway, let’s get the boring stuff out of the way. The name’s Ollie. In life, I was the greatest wizard ever to walk the Table; in death, I’m a fucking magic 8-ball. And you’re Cindy Elison, an ordinary blah blah blah, and you've yadayada'd your way across Elfland, and now you’ve come here for the Elvenstones. That about right?”

CINDERELLA: “You know an awful lot for a skull in a jar.”

OLLIE: “What, did the whole ‘greatest wizard ever to walk the Table’ bit fly over your head? Anyway, I’m bored and you look stumped. Got any burning questions for me?”
>>
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CINDERELLA: “Well, if you’re offering, like you said, I’m looking for the Elvenstones. For some reason I can’t quite place, I have this image of them set into a plain, gray wall somewhere around here. Know anywhere that fits the bill?”

OLLIE: “A plain gray wall? Kid, have you seen the paint job on this joint? This ain’t exactly Classic Castle; hell, it’s not even Star Wars.”

CINDERELLA: “A ‘yes’ or a ‘no’ is how most people would answer that question.”

OLLIE: “Fine—no, I haven’t, not around here at any rate. If you want to see a gray wall, then you’d better hop a portal over to Funville; that place has got gray to spare and then some.”

CINDERELLA: “And do they have the Elvenstones in Funville?”

OLLIE: “Nah.”

CINDERELLA: “Well that was sure a lot of help.”

OLLIE: “My pleasure! Now, you got any other questions, or can I get back to my eternal slumber?”

What will you do?
>>
Rolled 6 (1d6)

>>3508468
>Okay, does he know where the Elvenstones are then? And which one goes on top?
>>
Rolled 6 (1d6)

>>3508468
If you've been so board I can take you along on my many adventures so you at least have somthing entertaining to watch.
>>
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CINDERELLA: “You don’t get out much, do you?”

OLLIE: “Seriously, that’s your question?”

CINDERELLA: “I mean, it must be pretty tedious sitting around in a jar on Noctura’s desk all day.”

OLLIE: “I admit, the whole ‘looking at everything through a glass of Mt Dew’ thing is getting old.”

CINDERELLA: “You wanna get out and see the world?”

OLLIE: “Wouldn’t mind, certainly.”

CINDERELLA: “Want some excitement in your life?”

OLLIE: “Couldn’t hurt.”

CINDERELLA: “Then how about you tag along with me?”
>>
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OLLIE: “Kid, I’d love to, but I’ve got some, shall we call ‘em, obligations to the Abyssal Guardian. Sort of an advisorship deal.”

CINDERELLA: “Yeah, but do you actually enjoy it? You only get one life—“

OLLIE: “Speak for yourself, bucko.”

CINDERELLA: “Alright, you only get one more life. Do you really want to waste it cooped up in here when you could be off having an adventure?”

OLLIE: "Adventuring? With you?"

CINDERELLA: "Hey, at least I can promise you'll never be bored."
>>
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OLLIE: “…Eh, what the hell. I’ll guess I'll give you a shot, kid. From this moment on, you can consider me your new advisor. You need answers? I got 'em. Just try not to drop me.”

CINDERELLA: “That’s more like it! So, as your first official advisement, how about you tell me where the Elvenstones are?”

OLLIE: “Oh boy, I’ve been looking forward to this. Sit your ass down and get ready for the Riddle of the Four Stones!”
>>
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The Riddle of the Four Stones
Crystal sages glittering,
taken under pupil’s wing.
When the wheel, as to a clock,
spins, you shall—

CINDERELLA: “I know we have a deal, but I swear to godt if you try and pull this frustratingly vague riddle shit on me, I’ll throw you off the edge of the Table.”

OLLIE: “You know, I can respect that attitude!”
>>
CINDERELLA: “So the Elvenstones?"

OLLIE: "To put it briefly, they’re over your head.”

CINDERELLA: “Are you calling me incompetent?”

OLLIE: “Nah, I’ll be way more direct when I get to that. I’m saying the Elvenstones are above us, at the top of this tower, hidden by the bat statue.”

CINDERELLA: “Huh, I could have sworn there was a gray wall involved."

OLLIE: "I wouldn't expect much gray matter in anything involving you."

CINDERELLA: "Anyway], you, uh, wouldn’t happen to know which Elvenstone goes on top, would you?”

OLLIE: “Ah, the question for the ages. Now, Noctura says it's air on top, but personally I think the most correct way to display the Elvenstones would be to stick them all on a motor and shine a light through them while they rotate, like a magical strobe light.”

CINDERELLA: “Great, I’ll count that as air.”

What will you do?

——————

Apologies for the slow pace! I won’t be able to pick up speed for a few days, but I’ll make sure to get in at least one update each day until then. Thank you all for playing!
>>
Rolled 3 (1d6)

>>3510684
>Climb up, inspect the bat statue.
>>
>>3510684
No worries it's always fun to play

>get to that bat statue with our sick climbing skills.also see if we can find that motor.
>>
>>3510727
>>3510996
If anybody asks why we're up there, we're just re-certifying each level of the structure according to the maximum chair count (MCC) allowed by Elfland law. Just a checklist thing, no big deal.

>>3510684
Every post is win, so don't worry about the pace
>>
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>>3510684
Thanks for bearing with me! It looks like I forgot the last image in last night’s batch, so here it is.
>>
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With this newfound knowledge in hand—both literally and figuratively—you begin yet another ascent of the Abyssal Tower. At this point you feel like an old pro at it. If anyone were keeping track, you’re sure you’d hold the record for the Abyssal Tower free climb. Maybe once you’ve taken Noctura out and restored peace and harmony and whatever to Elfland, you could turn this place into a gym with a built-in rock wall. After all the galas they’re going to throw you, you’ll probably need a good workout.
>>
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At the peak of the tower, you stop and inspect the mechanism. It looks extremely Technical and probably unsuitable for children age 6 or under. Hell, it might not even be fit for seven- or eight-year-olds either. Good thing you’ve got the keen intellect of a twenty-something by now, albeit a twenty-something who never finished middle-school.
>>
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CINDERELLA: “Alright, so those joiny bar things connect to the wings on one end, and to the neck on the other…”

OLLIE: “And the neck bone’s connected to the spine bone, and the spine bone’s connected to the—“

CINDERELLA: “Seriously, I wasn’t kidding about the throwing you off the Table thing.”

OLLIE: “You’re just lucky I don’t have the rest of my body. I play a mean ribcage xylophone.”
>>
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You move on to the back of the tower. Upon further investigation, it seems the neck bone is actually connected to the glowing chain, and the glowing chain to the winch. You can conclude that if the chain were to be pulled taut, the neck would lift back, raising the head and the wings simultaneously. A clever trick, but not clever enough to stop a seasoned [s]burglar[/s] adventurer like yourself.
>>
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You put your whole weight into lifting the neck.
>>
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This would work better if you weighed more than like 2 grams.
>>
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OLLIE: “No dice, eh? Looks like you could use some leverage.”

CINDERELLA: “Not that I have anything against taking hostages, but I don’t even know if Noctura has any loved ones, let alone where to find them.”

OLLIE: “Leverage, like, you know, physics. Use the wheel to wind up the chain.”

CINDERELLA: “I mean, that was my second guess.”

OLLIE: “Kid, are you sure you’re really a heroine?”
>>
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Ignoring your new companion’s barbs, you scramble down the side of the tower and brace yourself to turn the wheel, though the position isn’t particularly great for it. Still, if this mechanism works like you think it does, this should do the trick.
>>
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But however hard you attempt to move the wheel, it seems your efforts are futile. You doubt Godt himself could crank this winch with that ball-and-joint setup holding it firmly in place. Whoever decided to attach the wheel to such a high-friction assembly seriously fucked up. The wall is already starting to come apart from the strain, and would probably blow out entirely before the wheel turned even an inch—assuming the axle doesn’t outright snap first.
>>
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With the mechanism jammed, you’ll have to find some other way either to operate it or move the bat statue if you want to get at the Elvenstones.

What will you do?
>>
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Rolled 2 (1d6)

>>3513084
If we hook up something heavy to the chain, it might work. Will our old Friend™ Chaise Lounge be of help? Doubtful, but we can try anyway. We also could serch here, but probaly have to avoid detection.
>>
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You may not have the weight to move the head, but maybe if you were to attach something heavier to the chain, it could do the job. You quickly detach the chain from the winch and climb down to the ground floor.
>>
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Once there, you haul Noctura’s ever-versatile chaise lounge over. This thing certainly feels like it weighs a ton—must be all that yet-to-be-unpacked Freudian baggage. You lift it a little, stick the loose end of the chain to it, and…
>>
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If you had another chain, you could make a pretty decent porch swing out of this, but you’re gonna need something a lot heavier to shift the bat statue.
>>
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With that failure hanging over you (literally, figuratively, etc.), you decide it’s time for a little change of scenery. That cave off to the side caught your eye a while back, and you’ve been meaning to explore it. You’re pretty sure there was even a treasure chest in it, and as everyone knows, anything lying around in a treasure chest is finders-keepers.
>>
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CINDERELLA: “Is that spider… eating a slice of pie?”

OLLIE: “That passes for home decor in the Land of Eternal Night.”

CINDERELLA: “Ugh. Let’s make this quick.
>>
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???: “Mmm… make what quick? …is it night already? …just a few more minutes…”

The groggy bat blinks a few times, then yawns.

???: “Wait, who are you and what are you doing in my cave?”

What will you do?
>>
Rolled 6 (1d6)

>>3514252
We're just figments of your dreeeeeeeaaaams
>>
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CINDERELLA: “If we shadows have offended, think but this and all is mended: that you have but slumbered here while these visions did appear. And this weak and idle theme, no more yielding but a dream. Gentles, do not reprehend—if you pardon, we will mend.”

???: “…Oh, cool. I’m lucid dreaming again. Thanks… for letting me… knooooooo………”

The bat drifts off once more into slumber and total irrelevance to your personal story arc. You always knew memorizing the dramatic monologues from Hamlet would come in handy.
>>
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With that minor obstacle out of the way, the cave is once again your oyster. And much like an oyster, it’s dank, moist, and full of feces, half-digested food, and (potentially) treasure.

What will you do?
>>
Rolled 5 (1d6)

>>3514745
Ask Ollie if he knows the Knock spell, and if not, roll a Pick Locks check

Or just open it the regular way right here if possible
>>
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You exit to the front of the cave to get a better look at that treasure chest.
>>
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It certainly seems harmless, which is a dead giveaway that it’s actually trapped or cursed or a mimic.

CINDERELLA: “Yo, bonehead, know any good spells for disarming traps or unlocking chests?”

OLLIE: “Does a bear hoard gold in the woods? I’ve got just the spell for you, kid.”
>>
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OLLIE: “First, you gotta stand on one foot.”

CINDERELLA: “You know, that’s a little tricky with these glass slippers. And, uh, my current lack of differentiated feet.”

OLLIE: “Are you saying you don’t want to cast the spell?”

CINDERELLA: “Ugh, fine.”
>>
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OLLIE: “Okay, next, sing the first coupe stanzas of the Elfland national anthem.”

CINDERELLA: “I really don’t see how this is remotely—“

OLLIE: “Just get on with it.”

CINDERELLA: “Earth moves the air and the wind feeds the fire,
Magic is here if you dare to believe.
I'm just a regular girl-type girl,
come from a regular world-type world.
Never thought I could be this brave,
never thought I would ride this amazing wave.
I'm wide awake but it feels like a dream,
being part of this new and magical team.
I've seen the wonders within this land.
You wanna come with me? Come, just take my hand.”
>>
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OLLIE: [snickers]

CINDERELLA: “Not. One. Word. Now is there anything else?”

OLLIE: “Just one last step. You gotta put your hand on the lid…”

CINDERELLA: “Got it.”

OLLIE: “…and grasp it firmly…”

CINDERELLA: “Already on it.”

OLLIE: “…and lift.”
>>
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creak
>>
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CINDERELLA: “…That chest wasn’t actually trapped, was it?”

OLLIE: “Wasn’t even locked, kid.”
>>
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You toss Ollie off to the side for the present and turn your attention to the contents of the chest.
>>
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Looks like a lot of crystals and cherries. Nothing to write home about, especially considering you’ve probably got plenty more of both back home at the castle. But it looks like there’s something else buried at the bottom of the chest—something golden.
>>
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It’s… an enchanted flashlight? An ornate kaleidoscope? A magical hand grenade? You’re not totally sure, but whatever it is, it looks valuable. Certainly might be worth keeping around.

What will you do?
>>
Rolled 2 (1d6)

>>3515865
Activate the play feature in the back of the cave without re-awakening the bat

Then let's see if the chest has enough weight to activate the winch >>3514231
>>
Rolled 2 (1d6)

>>3515865
Ask the skull about the device
>>
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CINDERELLA: “Alright, riddle me this—what the hell is this thing?”

OLLIE: “What makes you think I know the answer?”

CINDERELLA: “I thought the greatest wizard to ever walk the Table would know everything there is to know about magical artifacts. But if you don’t know what it is—”

OLLIE: “Of course I know what it is!”

CINDERELLA: “And that is..?”
>>
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OLLIE: “Well, it’s a very powerful relic.”

CINDERELLA: “Mmhmm.”

OLLIE: “And the color scheme obviously indicates its celestial alignment.”

CINDERELLA: “Obviously.”

OLLIE: “My learnéd conclusion is that it’s definitely a ritual object of some description.”

CINDERELLA: “That’s a pretty longwinded way to say you have no idea what it’s actually for.”
>>
>>3521931
Ollie is an archeologist I see.
>>
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You leave Ollie lying on the ground to contemplate his lack of usefulness to the mission while you return to the cave interior to scope out that play feature mounted on the wall. It’s a little high up, but honestly, what isn’t around here? The bats clearly didn’t give much thought to non-flying folks when they designed this place.
>>
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You scramble up the rocks, taking extra care to knock off the spider as you go, partly out of disgust and partly just in case it turns out to be a secret Gold Skulltula—you expect you’ll be in serious need of a bigger waller in the immediate future.
>>
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Once you’re above the play feature, you give it a thorough inspection. It seems to be an axel-type mechanism, probably activated by pushing it rather than rotating it. As for what it does when activated, there’s only one way to find out.
>>
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You reach down to give the axel a good bop, when you feel your foot slip and kick something.
>>
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Before you have a chance to activate the play feature, the top of the cave suddenly begins to ascend!
>>
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This must be one of the airships Myzo mentioned! A useful discovery, though it certainly could have come under better circumstances. There’s no obvious means of controlling the airship, and it seems like your weight is making it particularly unstable. Worse still, your flight path is dangerously close to Molo’s airship. If you don’t act quick, you could end up colliding! Oh, the humanity! (not to mention the batmanity!)
>>
What will you do?

——————

The quest should be able to maintain a normal schedule from here out. However, in about a week I’ll be abroad again and, as a result, unable to continue the quest. Hopefully things can be wrapped up within that timeframe!
>>
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Forgot the image!
>>
>>3521963
>Try to control the airship by shifting our body weight
>>
Rolled 2 (1d6)

>>3521963
Bite off the wings.
>>
Rolled 3 (1d6)

>>3521954
get our skull friend!
>>
>>3521973
epic
>>
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OLLIE: “Whoa! Is that you up there, kid?”

CINDERELLA: “Oolllliiee! I don’t know how to fly this thing!”

OLLIE: “Yep, that’s pretty clear from here.”

CINDERELLA: “So don’t just sit there! Tell me how to fly it!”

OLLIE: “What, and I’m suddenly an expert aviator? Just between you and me, I think the best you’re gonna manage is a graceful crash landing.”

CINDERELLA: “And how do I do that?”

OLLIE: “Uh, let’s see… Have you tried biting off the wings?”
>>
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There’s no time for hesitation—despite the ghastly green coloration of the airship’s wing, you sink your teeth straight into it. It tastes like a rotten egg, and like something that you probably won’t be gnawing all the way through within the next thirty seconds.

CINDERELLA: “It’s not working!”

OLLIE: “Yeah, you don’t really strike me as heavy metal enough to pull that one off. Maybe just lean real hard and hope you hit something soft?”
>>
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You throw your body weight to the left to try and avoid an aerial collision.
>>
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The airship begins banking left, away from Molo’s airship…
>>
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…and towards Noctura’s tower. You brace for impact.
>>
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CRASH
>>
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>>
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Moments, or perhaps minutes later, you finally manage to muster the strength to stand and inspect the damage.
>>
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The first floor of Noctura’s tower lies in shambles before you—more in shambles than how you’d already left it, that is. Bottles of potions surround the wreck of the ornithopter, and the entire cauldron apparatus appears to have been knocked off its stand. Somehow you doubt you’ll be able to pass this off as part of the chair inspection. And as for yourself, you’ve certainly been in better shape. It’s times like this when you’re glad you don’t have articulated wrists to break.

OLLIE: “That was some landing, kid. My skull hurt just watching that.”

What will you do?
>>
Rolled 1 (1d6)

>>3522052
Damn, and that wasn't even a 1
Now there's only one recourse
>Drink all the potions and hope for the best
>>
>>3522056
Well shit.
>>
Rolled 3 (1d6)

>>3522052
Blame it on one of the bats.
>>
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Well, you’ve already made a total mess of this room, so it’s not like anyone will notice if you muck it up a little more in search of useful loot. Besides, you can always blame it on one of the bats, like Molo or Irrelevant Bat or the other one. Probably the other one—he should have known better than to sleep and drive.

You begin your search with a thorough check of all the potions in the room, and by “thorough check”, you mean drinking every last one of them.
>>
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You start with the potion in the pewter goblet. It turns out to be less of a potion and more of a limeade, which is fine by you since you haven’t had anything to drink since the ball. However, to your mixed pleasure, it’s also much better than anything Charming had back at the castle. Once you’re queen, maybe you ought to annex the Land of Eternal Night for their beverages.
>>
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Next up is the violently green potion, which immediately makes you violently ill. The sensation is less butterflies in your stomach, and more vampire bats. It must have been poison! You quickly grab the purple potion it was paired with, hoping desperately it’s an antidote.
>>
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You chug the purple potion, and as you do, a strange feeling washes over you, like all your wounds and worries are slowly dissolving into the vaguely grape-Fanta flavored liquid. Must have been a healing potion, and a powerful one at that. Lucky you!
>>
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Now that you’re back to full health, you’re a little hesitant to drink the blue potion. You doubt there’s any more grape Fanta lying around here in the event that it’s another bottle of poison. The blue potion has a more mild smell than the poison did, though, and are you really living if you don’t take a few risks?

You down the blue potion in one gulp and wait for its effects to hit you.
>>
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You wait an awfully long time, but nothing seems to happen. Maybe Noctura never finished brewing that one? Well, it was probably nothing important, whatever it was. You can’t imagine that the blue potion will be relevant to your quest at any point in the future, and you certainly have no reason to believe that the net result of this particular sequence of actions will be majorly negative in any particular way. Nope, not one reason at all!

What will you do?
>>
Rolled 1 (1d6)

>>3522865
Maybe it was a potion of super-strength?

Use the airship to weigh down the chain and get that play feature moving!
>>
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You’re feeling particularly vigorous at the moment, though whether that’s a side effect of the blue potion or the healing potion, it’s hard to say. Either way, you’ve got a lot more debris to pile onto the chain now, as well as the energy to lift it!

You begin by tacking everything you’ve got onto the chaise lounge.
>>
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Several minutes later, your masterpiece is complete. It’s an abstract sculpture that reframes the traditional chaise lounge (most typically associated with psychoanalysis) from a place of rest to a nexus of emotional turbulence. The upside-down seating surrounded by a muddle of objects symbolizes the chaos and baggage of the psyche, while the use of a transparent chain to suspend the entire sculpture is suggestive both of liminal fetters and of an open-ended suspense. It’s truly your greatest work yet.

It’s also still not heavy enough to move the statue.
>>
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You descend from the rarified air of the fine arts to formulate a new plan. It’s starting to look like this chain would require an almost unreasonable amount of weight to pull.

OLLIE: “Bit of a conundrum, eh? Looks like you’re running out of junk to pile on there.”

CINDERELLA: “I mean, there’s still a whole second airship I could crash. That might be heavy enough.”

OLLIE: “I’m a little skeptical about that.”

CINDERELLA: “What, you don’t think the airship is dense enough? I know it’s called ‘lighter than air’, but it’s still got to weigh something.”

OLLIE: “Kid, if it were just a matter of having a sufficient density, I’m sure you could pull the chain with your bare hands.”

???: “Yeah, I’m with the skull. I think this’ll take more power than weight.”
>>
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???: “Also, who the hell are you and what are you doing to mistress Noctura’s living room?”

What will you do?
>>
Rolled 1 (1d6)

>>3523042
Just checking the chaise lounge for gravitic anomalies. Standard chair college stuff.

DISTRACTION COLLAPSE AND SCAPEGOAT RUN AWAY and don't forget Ollie and the magic spyglass w/tile
>>
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CINDERELLA: “Me? I’m Allerednic, the mad scientist/chair inspector/airship enthusiast.”

???: “Right, that totally checks out.”

CINDERELLA: “Exactly, so if you’d let me continue with my inspection, we can—“

???: “Uh, just so we’re clear, that was sarcasm.”
>>
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???: “So, what in godt’s name is this?”

CINDERELLA: “Oh, I was, uh, investigating a… gravitic anomaly in the chaise lounge. Lots of stuff getting stuck to it. Like stuff falling into couch cushions, but worse.”

???: “Really. Because this looks like you’ve just been sticking random objects onto the end of this chain. Including a crashed airship.”

CINDERELLA: “What? No, no—and besides, this airship was already crashed when I found it.”

???: “Lady, I literally watched you crash it into the living room.”

CINDERELLA: “Uh, that was my evil twin, Cinderwaitasecond I mean Elsa! Elsa did it. You should probably go arrest her.”

???: “Okay, sure, I’ll go and do that.”

CINDERELLA: “Great! Let me know when you find her.”

???: “You’re not very good at this sarcasm thing, are you?”
>>
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Damn, it looks like the Potion of Glamor is starting to wear off. Did the skillet finally pop out back at the castle, or did the blue potion have something to do with this? Either way, rando bat #3 doesn’t seem to be falling for the ruse. Better come up with an alternate plan, and fast.

CINDERELLA: “Hey, look, over there!”

???: “I’m not falling for that one.”

OLLIE: “No, really, look over there!”

???: “Okay, fine, if the skull says so, then—“
>>
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???: “Hey! Get back here!”
>>
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???: “Intruder! There’s an intruder in the tower! Alert! Intruder!”

What will you do?
>>
>>3523337
It doesn't matter what we do, we'll just roll a 1 again!
May as well retreat and make new plans.
>>
Rolled 1 (1d6)

>>3523747
>>
>>3523748
Told you so.
>>
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As you flee from the bat and your relentless onslaught of bad luck, a voice calls out to you.

RUMPELSTILTSKIN: “Quickly, step into the magic ring.”
>>
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???: “Huh? Where’d she go? It's like she vanished into thin air—I’d better head back and warn the others!”
>>
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As the bat flies away, you give Rumpelstiltskin a nod of acknowledgment.

CINDERELLA: “Alright, I have to admit, that was pretty handy. Think you could hook me up with one of those?”

RUMPELSTILTSKIN: “Ho, ho, ho. I’d say it’s certainly within the realm of possibility.”
>>
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OLLIE: “Hey, kid, who the hell is this guy?”

CINDERELLA: “This is Stinky Rumpus or whatever, my dwarven godtsomething. I’m getting the Elvenstones for him so he can make me a princess.”

RUMPELSTILTSKIN: “Yes, I am indeed something of a key figure in this whole escapade.”
>>
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OLLIE: “Just between the two of us, I’m getting a seriously bad vibe from this guy.”

CINDERELLA: “…Says the talking skull.”

RUMPELSTILTSKIN: “Though I understand your skepticism, it’s wholly unfounded. I’m here to help, not hinder. I couldn’t help but notice you’ve gotten yourself into a chain of… mishaps.”
>>
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CINDERELLA: “And so what if I have? And also, what’s with the mug?”

RUMPELSTILTSKIN: “I was merely making preparations for the gala I was going to throw in your honor once you’ve completed this little adventure. You are going to complete it, of course.”

CINDERELLA: “Yeah, well, that’d be a lot easier if your Potion of Glamor worked like it was supposed to!”

RUMPELSTILTSKIN: “It’s working surprisingly well, actually, considering you drank an entire Potion of Nullification mere minutes ago. Regardless, I hear your complaint, and have a solution to offer. Pass me the golden cylinder.”
>>
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RUMPELSTILTSKIN: “Ho, ho, ho. Yes, this will do nicely. Now then... gladie heroidos, tuam formam veram revela.”
>>
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crackle
>>
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RUMPELSTILTSKIN: “Ah, much better. Behold the Sword of Extreme Fantasy Violence, a heroine’s weapon.”

CINDERELLA: “Looks like a lightsaber.”

RUMPELSTILTSKIN: “Yes, I suppose that these days that would be a suitable weapon for a princess of Disneyland©. You know what to do with this, of course.”
>>
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CINDERELLA: “So is that it? No strings attached?”

RUMPELSTILTSKIN: “No strings, no. Is that so implausible?”

CINDERELLA: “Well, to be honest, a minute ago I had this weird, sinking feeling, like my luck was bottoming out. I just didn’t think things were going to work out for me quite this easily. It feels… almost too easy.”

RUMPELSTILTSKIN: “It is certainly conceivable that your luck has changed. At any rate, now you have a weapon in hand, where before you did not. Why fret over what most would consider a turn for the better?”

CINDERELLA: “I guess that’s fair enough.”
>>
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RUMPELSTILTSKIN: “Splendid. Now then, I must depart. It would be unwise for me to linger in the limelight, as it were. I shall meet you at the castle when you’re finished—sooner than later, I should hope. Ho, ho, ho.”
>>
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And with that, he’s gone, and the magic ring with him. But the sword remains, shining bright blue in your hand.

OLLIE: “I hope you know what you’re getting yourself into, kid.”

What will you do?

——————

That's all for tonight, but leave your commands here and I'll try to incorporate as many as I can, provided they don't conflict. We'll need a second thread as well pretty shortly, so I'll post that a link to it when that becomes necessary. Thanks again for playing!
>>
>>3523907
Well, we're a heroine, so we should do what heroes do.
MURDER NOCTURA ANG STEAL HER STUFF.
>>
Rolled 4 (1d6)

>>3523907
Consult Ollie as to the location of any books in Noctura's collection referencing jaundiced dwarves.

For someone whose powers are significantly diminished around Elfland, he seems to have a lot of mojo up his sleeve

Also, try to pick up the mess before anyone else sees it?
>>
Rolled 4 (1d6)

>>3523921
>>
Rolled 2 (1d6)

>>3523907
Pay back some extremely back-paining bats! It's fantasy violence time!
>>
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CINDERELLA: “Hey bonehead, you worked for Noctura; reckon she has any books about…”

You pause, recalling what happened the last time you tried to pry into Rumpelstiltskin’s secrets.

CINDERELLA: “…any books about mysterious apparations? Preferably short books. Just in case I have to fight a bat-wraith or something.”
>>
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There’s a twinkle in Ollie’s eye socket that might pass for a wink.

OLLIE: “Mmm, yes, that sort of arcane knowledge would probably be kept in Noctura’s personal folio. There are some things even I’m not privy to.”

Aha, that’s just what you’re looking for. If you’re lucky, maybe it’ll even contain information on Noctura’s secret weakness. She wouldn’t be much of a villain if she didn’t have a secret weakness, after all, and once you know what it is, it'll be that much easier to take her out and loot this place.

CINDERELLA: “And that folio is where exactly?”

OLLIE: “Noctura keeps it close to her person at all times. Wherever she is, I can’t imagine it’s very far.”

CINDERELLA: “Then if she’s still at the laboratory, I guess that’s our next stop.”
>>
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Heading for the exit, you sneak back through the tower interior to the living room, which appears to be empty for the moment. The chaise lounge remains suspended on the chain; it occurs to you that if you’re planning to keep a low profile, you should probably hide that before anyone finds it.
>>
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You detach the clutter of debris from the chain and push it over to the edge of the Table.
>>
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You pause to stare down into the great Abyss of Leg Slemt. You’ve heard that it’s a realm of nightmares, though you have no experience with it yourself. Getting tangled up in metaphysical adventures tends to yield strictly metaphysical rewards like “emotional growth” or “redemption” or “character development”, and you’re much more partial to material compensation.

At any rate, you feel pretty certain that nothing good was ever borne of Leg Slemt—only demons and abominations that the Hylic Plane would be better rid of. Some say Leg Slemt is a prison for those children of Godt whose sins are too monstrous to recount; others regard it as almost an entity of its own, and a malevolent one. And there are yet some who claim it’s a fragment of some higher essence, bound and distorted by fetters of the material, yearning to bring about the sweet absolution of oblivion.
>>
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Whatever dwells down there, you hope they like chaise lounges.
>>
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As the chair of the damned goes tumbling down into the void, an annoyingly high-pitched voice breaks your focus.

???: “Aha! Caught you at last, intruder!”

Well, so much for keeping a low profile. But then, that’s never really been your style.
>>
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swish

???: “Missed me! Quick, Hippo!”
>>
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flap

As the second bat dive-bombs you, you lose your footing and your grip on Ollie.

HIPPO: “You’re outnumbered, intruder! Surrender now and we’ll make this easy for you!”

What will you do?
>>
Rolled 2 (1d6)

>>3525018
This close to the edge of Leg Slemt, the boundaries between the metaphysical and the tangible wear thin, and the shadows and phantoms HIT THEIR TRANS-CLEAR SUPPORTS INSTEAD OF AIMING FOR THE BATS
>>
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Standing here beside the maw of the void, you can feel your perception flicker and shift as implied reality blends into the physical. It’s making you feel a little nauseous, but also kinda enlightened. And it is in the depths of this eye/gut-opening experience that a truly shocking revelation strikes you.
>>
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The bats aren’t flying at all; they’re just being held up by trans-clear support beams! You have no idea how you never noticed this before, and you have a sneaking suspicion that once you’re clear of the Table’s edge, you’ll never notice it again either.
>>
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But for now, it gives you a very easy target to aim for.

???: “Ouch! My, uh—my... what exactly are you hittiiiiiii—“
>>
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???: “—iiiiiiiinnnnnnnngggggggggg……..”

The bat vanishes into the darkness beneath the Table, swallowed up by Leg Slemt. One down, one to go.
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HIPPO: “You—you monster! You killed Phyll!”

The look of anguish on his face is incomparable. Truly, words are inadequate to convey the depths of despair etched into his countenance. It would be a heartrending sight, if you weren’t about to kill him too.
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However, before you have the chance, the bat scoots away on his transparent stand. Heading straight for Noctura, probably. If he reaches her before you do, any chance of a surprise attack will be lost, not to mention your best shot at acquiring that secret folio.

What will you do?
>>
Rolled 3 (1d6)

>>3525571
>Imitate Phyll's voice and call for help to lure Hippo back.
>>
Rolled 2 (1d6)

>>3525651
This is a good idea
>>
Rolled 5 (1d6)

>>3525571
>>3525651
This
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Time to make good use of all those ventriloquism classes your stepmom forced you to take! You put on the most irritating bat-voice you can (high-pitched and nasally, that is, not Christian Bale) and call out to the fleeing whatshisface.

CINDERELLA: “Wait, you, uh… my friend! Don’t go! I’m just barely—just barely holding on! Holding on, for my life, on the edge of the Table! Come back! Help me!”

HIPPO: “Phyll?”

CINDERELLA: “Yes, that’s what my name wa—I mean, yes, it’s me, Phyll! Save me!”
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HIPPO: “I’m coming for you, Phyll! Just hold on! I’ll pull you uuuuu—“
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HIPPO: “—uuuuuuuuuuuuuu………”

Wow, that was just as satisfying the second time around. You never even hear the bat hit the bottom—that is, if there is a bottom.

OLLIE: “Hey, uh, kid? I think we should talk.”

CINDERELLA: “About what?”

——————

[/i]Time for a new thread!

>>3527420



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