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File: C&C 00 Blank.png (2.9 MB, 1792x1340)
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A new dungeon unearthed, a fresh bounty posted. Promised riches and clemency draw faceless bandits from across the realms to this dark hole. Such a place welcomes those who live in the shadows, and bares little judgement regarding the means. All that matters are results.

Reply to this post with or without a name in the field, but in the body make sure to include the greentext >Deploy to begin.
(Optional: you can also keep track of your own stats with the following block)
# Name: [here]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

Processing in T-27 minutes
>>
>>3482020
A skirmish? Now? At this time of night? When I have work?

Count me in. Time to figure this out real quick.
>>
>>3482020
# Name: [Re'dn Axela]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

> Deploy
>>
# Name: [Whaltza Sellin]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>Deploy
>>
>>3482020
# Name: [Lan Regren]

>Deploy
Also question, do we all start off with the same stats?
>>
>>3482020
# Name: [Shivak]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>Deploy
>>
>>3482045
Yes, as in the grand schemes of fate and fortune there's nothing special about this foul lot.
>>
>>3482020
# Name: Karlov Scondrul
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>Deploy
>>
>>3482053
Right Right. Just making sure I'm not missing anything.
>>
>>3482020
# Name: [|Corvus Macropulos the IIIrd]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
>>
Deployment zone at maximum capacity. Early processing will begin!
>>
File: C&C 00 Deploy!.png (2.88 MB, 1792x1340)
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>>3482020

>>3482033 [1]
>>3482043 [2]
>>3482045 [3]
>>3482050 [4]
>>3482058 [5]
>>3482079 [6]

A half dozen bandits squeeze through the stairwell leading into the crypt, finding a merchant who's already laid claim to an out of the way space to do business. Each bandit can also see what looks to be strange runes hovering over the floor, though the purpose of these will require investigation.

Player phase!
In the same manner of which you have >Deployed, you have a limit of >Actions based on your ACT stat (default of 2). You do not need to input all >Actions during your turn, and used >Actions will be refreshed at the beginning of each player phase.
Note: The >Actions presented are examples, and players may choose to use one or more >Actions in order to perform an input not present on the provided list. However, complex actions are risky to execute.
>>
>>3482020
>Move S,S,E

>Investigate text on floor
>>
>>3482120
>Move SE SE SW
>Investigate corpse SW

# Name: [Corvus Macropulos the IIIrd]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
>>
>>3482120
>Move to S, S, S
>Use Eyes to expand the Fog of War.
>>
>>3482120
>Move south, west, south
>Loot shield. Protection is important, after all.
>>
>Move S, W, W
>Loot the skeleton helmet.
>>
>>3482120
# Name: [Re'dn Axela]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
>(Move) S-1, W-2
>(Take) The skeleton's armor
>>
#Name: Artorias
HP: 3/3
Str: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>Deploy
>>
File: C&C 01 Results.png (2.77 MB, 1792x1340)
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>>3482120
With the players having ample time to take their turn, the clock swings around to allow the dungeon to respond. Such is life in the crypt.
Crypt phase!
>>
File: C&C 02 Crypt.png (2.76 MB, 1792x1340)
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>>3482233
Denizens spotted, and one takes advantage of their choice in armament to fire a bolt which easily punches through the leather collar.

Player phase! Processing in 20 minutes.
>>
>>3482258
>Move north
>Examine floaty text north.
>>
:>Move S, S, S
>Bash archer denizen
>>
>>3482258
# Name: Decebal
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>Deploy
>>
>>3482258
I say, what a fine corpse!
Its apparel also seems fine!

>Move W
>Loot the armor from the corpse W

# Name: [Corvus Macropulos the IIIrd]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
>>
File: C&C 02 Results.png (2.74 MB, 1792x1340)
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>>3482258

>>3482196 [7]
>>3482275 [8]
Forgot to update FoW.
Crypt phase!
>>
File: C&C 03 Crypt.png (3.29 MB, 1888x1482)
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>>3482303
A cautious approach, and the shuffling of boots on stone betrays more denizens in the dark.

Player phase!
>>
>>3482323
Processing clock is 23 minutes from now.
>>
>>3482323
>Move S
>Exchange Mace for Worn Blade
>Move S S

# Name: Decebal
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
>>
# Name: Graken d'Crushstone
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
>Deploy

WELL WHAT'S GOIN ON HERE, LADS
>>
>>3482323
Oh, it's pretty hefty!

>Don looted armor
>Pick up denizen corpse.
>>
File: C&C 03 Results.png (3.3 MB, 1888x1482)
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>>3482323

>>3482344 [9]

Crypt phase!
>>
File: C&C 04 Crypt.png (3.04 MB, 1888x1396)
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>>3482389
Wandering denizens venture into the room as one of the early arrivals takes advantage of an opening to stab one of the bandits, leaving them to wallow in a pool of their own vitae.

Player phase! Processing will begin roughly 9 hours from now. (12:30pm CST)
>>
>>3482418
Oh no! My clever plan has proven to be infeasible.

>Move SSW
>Overwatch S

# Name: [Corvus Macropulos the IIIrd]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 2 [0+2]
ACT: 2 MOV: 3 VIS: 2
>>
>>3482418
"TO BATTLE!"

>Move SS
>Stab Skeleton East of me

# Name: Decebal
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
>>
>>3482418
>Deploy!

# Name: [Zhang]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
>>
>>3482418
# Name: [Re'dn Axela]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

(Move) E-1
(Attack) SE
>>
>>3482418
>Move North, East, East.
>Run up and Bash Enemy down the stairs to the South.
>>
# Name: [Whaltza Sellin]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>Loot the Cross bow
>Move N, N, N
>>
File: C&C 04 Results.png (3.06 MB, 1888x1396)
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>>3482418

>>3482559 [10]

Crypt phase!
>>
File: C&C 05 Crypt.png (2.97 MB, 1888x1396)
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>>3483335
Another bandit falls to the shuffling denizens as the first is whisked away to the afterlife.

Player phase! Will process if at least 4 players post their turn in the next 45 minutes. Otherwise the processing timer will reset to about nine hours from now. (~Midnight CST)
>>
>>3483414
# Name: [Re'dn Axela]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

> (Move) SE
> (Attack) SE
>>
# Name: [Whaltza Sellin]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>Drop the Mace and shoot the shielded knight
>Move N.
>>
>>3483414
>Move 1S
>Loot mace from dead guy SE

# Name: [Zhang]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1
>>
Processing clock delayed until Midnight CST.
>>
>>3483414
I think my pawn disappear? I don't see it anymore.
>>
>>3483652
Right, had it turned invisible at some point and forgot to put them back on. You're in the same tile as [1] Re'dn Axela's finished movement, so NW of the spearman.
>>
>>3483414
>Loot dead skelly E of me
>Equip that buckler
>Wait and counter the spearskelly if he attacks

# Name: Decebal
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
>>
>>3483414
# Name: Karlov Scondrul
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>Move south, south, south
>Prepare to counter that pitchfork. I don't think I'd trust a skeleton that just shanked another dude.
>>
File: C&C 05 Results.png (2.99 MB, 1888x1396)
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>>3483414
Another succumbs to the crypt as a formation takes hold. A strong frontline stands against the shallow tide of undead.

Crypt phase!
>>
File: C&C 06 Crypt.png (2.98 MB, 1888x1396)
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>>3485198
Against overwhelming odds, the cautious spearman takes a tactical retreat. Across the room, a true horror shows its face amid the bandits. Such a trauma will be hard to recover from.

Player phase! Will process after four people have posted turns, minimum of 25 minutes after posting a crypt phase. This will continue tonight for two and a half hours from now.
>>
# Name: [Whaltza Sellin]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

"Say hello to my little friend!"
>Move S
>Shoot pitchfork skeleton.
>>
>>3485228
# Name: Graken d'Crushstone
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

Shit, I blanked out. What happened?
Oh nifty, a knife.
>Move S-S-W
>Loot knife
>>
>>3485228
>Move 3 South
>Jump 2 South (1 Over Gap to land and in front of the Chest and North-East of Dead Skeleton

# Name: [Zhang]
HP: 3/3
STR: 3 [1+1+1] POW: 1 BLK: 2 [0+1+1]
ACT: 2 MOV: 3 VIS: 2
>>
File: C&C 06 Results.png (3.89 MB, 2421x1396)
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>>3485228
The party takes to the room...

Crypt phase!
>>
File: C&C 07 Crypt.png (4.38 MB, 2500x1500)
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>>3486406
The janitor downs another bandit, but notices out of the corner of their eye socket a small mess left unattended.

Player phase! [T- Midnight CST]
>>
>>3486414
>Loot the helmet and money/gold that was left South-West of my position.
>-Tell the "janitor":"Good day/evening to you Sir. Cleaning the crypt I see? Your work is appreciated."
>Loot Chest South

# Name: [Zhang]
HP: 3/3
STR: 3 [1+1+1] POW: 1 BLK: 2 [0+1+1]
ACT: 2 MOV: 3 VIS: 2
>>
# Name: [Whaltza Sellin]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>Shoot the Janitor again

Throwing away money is the worst sin ever! Prepare to be punished!
>>
>>3482020
# Name: [Rannek Korv]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

> Deploy
>>
File: C&C 07 Results.png (4.41 MB, 2500x1500)
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>>3486414
The first bounty is found, and among the coin a powerful treasure. However, such potent items of might may have detriments more severe than the one shown here.

Crypt phase!
>>
File: C&C 08 Crypt.png (4.4 MB, 2500x1500)
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>>3488029
One always will have trouble with an unruly guest.

Player phase! Fast phases can resume tomorrow, will intend to start processing at about Noon CST (11 hours from this post). Players who have not acted two turns in a row will automatically flee starting with the next rotation.
>>
>>3488029
>>3488042
>Move 1S
>Loot Chest South-West

# Name: [Zhang]
HP: 3/3
STR: 3 [1+1+1] POW: 1 BLK: 3 [0+1+1+1]
ACT: 2 MOV: 3 VIS: 2
-7 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
>>
# Name: [Whaltza Buyin]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

> Deploy
>>
File: C&C 08 Results.png (4.37 MB, 2500x1500)
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>>3488042
Most of the bandits take note of the situation, and decide to better live out their lives of crime instead of seek clemency to live as members of society.

Crypt phase!
>>
File: C&C 09 Crypt.png (4.39 MB, 2500x1500)
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>>3489104
The tension in the air falls slack as the crowd of unwanted guests departs.

Player phase! Processing T-30
>>
# Name: [Whaltza Buyin]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>move S, S, S
>Bash the fuck out of the Janitor.
>>
>>3489169
>Throw mace N.N.N (Yes...in the Skeletons face)
>Identify/Examine Curved Sword (A Katana? :Thonk)
>-Hopefuly light enough to jump?

# Name: [Zhang]
HP: 3/3
STR: 3 [1+1+1] POW: 1 BLK: 3 [0+1+1+1]
ACT: 2 MOV: 3 VIS: 2
-7 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip
-Curved Sword
>>
File: C&C 09 Results.png (4.4 MB, 2500x1500)
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>>3489169
Vengeance is swift and blunt, shattering bone and rending the caretaker to dust. Elsewhere, a weapon finds use in improvisation, falling short.

Crypt phase!
>>
>>3489821
...Oops
>Move N
>Throw mace in skeletons face try #2

# Name: [Zhang]
HP: 3/3
STR: 2 [1+1+0] POW: 1 BLK: 2 [0+1+1]
ACT: 2 MOV: 3 VIS: 2
-7 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip
-Curved Sword
>>
File: C&C 10 Crypt.png (4.38 MB, 2500x1500)
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>>3489821
The cycle continues.

Player phase!
>>
>>3489869
(Me and the skirmish syndrome of posting in Crypt phase)
"...Oops"
>Move N
>Throw mace in skeletons face try #2

# Name: [Zhang]
HP: 3/3
STR: 2 [1+1+0] POW: 1 BLK: 2 [0+1+1]
ACT: 2 MOV: 3 VIS: 2
-7 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip
-Curved Sword
>>
>move S, W, W
>block

# Name: [Whaltza Buyin]
HP: 1/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
>>
File: C&C 10 Results.png (4.39 MB, 2500x1500)
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>>3489869
A strange series of tactical decisions. Let's see if it pays off.

Crypt phase!
>>
File: C&C 11 Crypt.png (4.39 MB, 2500x1500)
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>>3490073
An opening is provided, and the opportunity is taken.

Player phase!
>>
>>3490110
>Move SWS
>Use Glaive

# Name: [Zhang]
HP: 1/3
STR: 2 [1+3] POW: 1 BLK: 2 [0+1]
ACT: 2 MOV: 3 VIS: 2
-7 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip (Equipped)
-Curved Sword
>>
>move S, W, W
>block

# Name: [Whaltza Buyin]
HP: 1/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>Move E, E, E
>Crush the skeleton soldier with my mace.
>>
>>3490210
Fuck. Just use this.

>Move E, E, E
>Crush the skeleton soldier with my mace.
>>
File: C&C 11 Results.png (4.33 MB, 2500x1500)
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>>3490110
One of the bandits brings the spearman low with a mighty blow, destroying their defenses in the process. Another makes a tactical decision.

Crypt phase!
>>
File: C&C 12 Crypt.png (4.29 MB, 2500x1500)
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>>3490308
The enemy finds their footing, and makes use of it to flee! Alarm resounds from a nearby room.

Player phase!
>>
>>3490403
>Jump/Pole Jump over the obvious trap by jumping 3 North
>Loot pile NW too carry everything I can that allows me to still move normally

# Name: [Zhang]
HP: 1/3
STR: 2 [1+3] POW: 1 BLK: 2 [0+1]
ACT: 2 MOV: 3 VIS: 2
-7 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip (Equipped)
-Curved Sword
>>
# Name: [Whaltza Buyin]
HP: 1/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>wear Janitor hat, drop Mace and loot crosbow.
>move W, W
>>
File: C&C 12 Results.png (4.28 MB, 2500x1500)
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>>3490403
Apologies for the late rotation. Forgot to update before the work shift.

Crypt phase!
>>
File: C&C 13 Crypt.png (4.29 MB, 2500x1500)
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>>3493102
Pay no heed to the clock getting stuck. It does that sometimes.

Player phase!
>>
# Name: [Whaltza Buyin]
HP: 1/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>shoot shieldless skeleton near the one with shield.
>move N, W
>>
>>3493129
(I'll admit. That was too vague)
>Move NNN
>Move EN

# Name: [Zhang]
HP: 1/3
STR: 2 [1+3] POW: 1 BLK: 2 [0+1]
ACT: 2 MOV: 3 VIS: 2
-7 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip (Equipped)
-Curved Sword
>>
File: C&C 13 Results.png (4.32 MB, 2500x1500)
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>>3493129

>>3493548 (To be fair, being at the maximum carrying capacity to jump already had you at the limit for 'moving normally' ergo why nothing happened for that action)

Crypt phase!
>>
File: C&C 14 Crypt.png (4.3 MB, 2500x1500)
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>>3493887
From the hall, a rattling of bones.

Player phase!
>>
>>3493910
>Buy [??? Map] from Merchant for 5 Gold
>-Ask merchant: "Think you can [Identify] this Curved Sword for me?" (If yes, ask how much unless he does it for free as a service.)
>Overwatch [Trip] with Glaive South (up to 2 tiles I think)

# Name: [Zhang]
HP: 1/3
STR: 2 [1+3] POW: 1 BLK: 2 [0+1]
ACT: 2 MOV: 3 VIS: 2
-2 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip (Equipped)
-Curved Sword
>>
# Name: [Whaltza Buyin]
HP: 1/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

"Ay fuckin' Zhang! Ask for some potions too! A big wave is coming for our arses!"
>loot ammo and shoot unshielded knight.
>move W, N.
>>
File: C&C 14 Results.png (4.3 MB, 2500x1500)
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>>3493910
With the ??? Map no longer an obstruction, the merchant can now easily reach into his first aid bag for purchase.

Crypt phase!
>>
File: C&C 15 Crypt.png (4.3 MB, 2500x1500)
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>>3495306
Returning fire takes down another bandit. There is very little left of the group who took up the excursion. Such is how the tide turns.

Player phase!
>>
# Name: [Vendetta Vendlot]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>deploy

I like how this quest is pratically about throwing the biggest number possible of thieves against the murder skeletons. 10/10
>>
>>3495442
(Its what happens when everyone decides to just leave and not comeback =( )
>>
>>3495526
I think it's alright working as a duet. Might as well use our thief charisma to convince the skeletons to side with us, it's not like it can get worser now that we have potions!
>>
>>3495334
"This is it isnt it? T.T"
>Attack triped Skeleton with Glaive (Str 4)
>Move WWN

# Name: [Zhang]
HP: 1/3
STR: 4 [1+3] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
-2 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip (Equipped)
-Curved Sword
>>
File: C&C 15 Results.png (4.27 MB, 2500x1500)
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>>3495334


Crypt phase!
>>
File: C&C 16 Crypt.png (4.29 MB, 2500x1500)
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>>3495981
The unit takes stock of the situation, and regroups.

Player phase!
>>
>>3495993
>Move S-S
>Trip skeleman with the buckler

# Name: [Zhang]
HP: 1/3
STR: 4 [1+3] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
-2 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip (Equipped)
-Curved Sword
>>
# Name: [Vendetta Vendlot]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>Move S, S, S
>Crush shieldied skeleton ( not the one with buckler )
>>
File: C&C 16 Results.png (4.26 MB, 2500x1500)
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>>3495993
A valiant affront!

Crypt phase!
>>
File: C&C 17 Crypt.png (4.23 MB, 2500x1500)
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>>3497588
Confidence smote, the undead take to a rout. Run them down, let none survive!

Player phase!
>>
>>3497591
>Overwatch Trip for when the skeleman drops his guard
>Overwatch attack

# Name: [Zhang]
HP: 1/3
STR: 4 [1+3] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
-2 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip (Equipped)
-Curved Sword
>>
# Name: [Vendetta Vendlot]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>Crush last remaining Skeleman
>Move N, E, E
>>
File: C&C 17 Results.png (4.25 MB, 2500x1500)
4.25 MB
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>>3497591
The duo trades blows with the remaining cursed infantry, and now have the room to themselves.

Crypt phase!
>>
File: C&C 18 Crypt.png (4.23 MB, 2500x1500)
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>>3498162
Murmurs and whispers in the dark.

Player phase!
>>
# Name: [Vendetta Vendlot]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>Loot everything around me
>Sell everything to the merchant, even my own mace.
>>
>>3498172
>Move 1 East
>Loot Gold
>>
File: C&C 18 Results.png (4.25 MB, 2500x1500)
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>>3498172
Hand over fist is how one climbs out from the pit. Pilfering is how a bandit makes a living anyway.

Crypt phase!
>>
File: C&C 19 Crypt.png (4.24 MB, 2500x1500)
4.24 MB
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>>3499457
More whispers in the dark...

Player phase!
>>
>>3499465
>Move 1E
>Buy Heal Potion (-3G) and Drink? (This last one probably requires an action but...I NEEED IT)

# Name: [Zhang]
HP: 1/3
STR: 4 [1+3] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
-2 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip (Equipped)
-Curved Sword
>>
# Name: [Vendetta Vendlot]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

"Hey, we're having a quick pause, chill a bit, skeleton archer."

>Buy Heal Potion (-3G) and Drink
>Move W, W, S.
>>
File: C&C 19 Results.png (4.25 MB, 2500x1500)
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>>3499613
The duo hosts a toast to survival, to which the merchant takes back the bottles for a good clean washing.
Just treating it as the same action if you're not currently threatened in combat, going by Attache Case HD logic.

Crypt phase!
>>
File: C&C 20 Crypt.png (4.23 MB, 2500x1500)
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>>3500841
Something stirs, but is it the crypt itself or its inhabitants?

Player phase!
>>
>>3500846
>Pay merchant to identify Curved Sword
>Holster Glaive and loot South

# Name: [Zhang]
HP: 1/3
STR: 4 [1+3] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
-0 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip (Equipped)
-Curved Sword
>>
# Name: [Vendetta Vendlot]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

"Want to drink in the inn after this with us? Sorry for killing your friends."
>loot the crossbow ( plus ammo ) and use the Janitor Hat
>>
File: C&C 20 Results.png (4.27 MB, 2500x1500)
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>>3500846
A strange blade is found to be exotic, and old gains recovered.

Crypt phase!
>>
File: C&C 21 Crypt.png (4.25 MB, 2500x1500)
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>>3502477
A nervous backdown is made while idle chatter breaks the silence.

Player phase!
>>
>>3502477
>>3502487
"Nice! Wonder how many times it got folded. Lets keep looting and equip ourseves."

>Holster back the [Odachi], Sell the [Sharp Stick] and the [Helm]. Buy another [Heal Potion]
>Move 1 South

# Name: [Zhang]
HP: 3/3
STR: 1 [1+0] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
-0 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip (Equipped)
-Odachi, STR 2, Ichimonji, Cut
>>
File: C&C 21 Results.png (4.25 MB, 2500x1500)
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>>3502487
Quiet enough for one to relax on their laurels.

Crypt phase!
>>
File: C&C 22 Crypt.png (4.25 MB, 2500x1500)
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>>3503617
Dead silence.

Player phase!
>>
# Name: [Vendetta Vendlot]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
-4 Coins
- Corssbow
- Nice hat

"Time to explore the rest of the dungeon, time is money."
>Loot all the coins near me
>Move W, S, S
>>
>>3503637
"I'll be with you in a sec V"
>Loot tile South
>Conducting business through lamp: >Sell recently looted [Helm], [Mace] and [Sharp stick].>Buy Heal potion
>-Equip Odachi

# Name: [Zhang]
HP: 3/3
STR: 1 [1+0] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
-4 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip (Equipped)
-Odachi, STR 2, Ichimonji, Cut
-2× Heal Potion
>>
File: C&C 22 Results.png (4.24 MB, 2500x1500)
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>>3503637


Crypt phase!
>>
File: C&C 23 Crypt.png (4.26 MB, 2500x1500)
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>>3504608
A Guild Representative has appeared! This dwarf looks STRONG and TOUGH, and has a powerful sense of style. They should be able to provide some assistance in exchange for any discovered lore which the party has managed to acquire.

Player phase!
>>
>>3504673
# Name: Bonekisser
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
>Deploy

"IT'S TIME TO KISS SOME BONE BOYS VERY SENSUALLY!"
>>
# Name: [Vendetta Vendlot]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
-6 Coins
-Crossbow & Ammo
-Nice hat

"I feel the lore here is trying to explain SOMETHING to me, but ain't sure, mate."

>examine Lore in the top of the spike traps.
>Move W, W, S
>>
File: C&C 23 Results.png (5.74 MB, 2500x2000)
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>>3504673
Deeper into the dungeon, diving into the...

Crypt phase!
>>
File: C&C 24 Crypt.png (5.73 MB, 2500x1968)
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>>3505292
A slumbering nest of dust and marrow.

Player phase!
>>
>>3505302
# Name: Bonekisser
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
>Move S-S-S
>Loot knife, shield, helmet and skull
>-shield, helmet, skull
"As a wise writer once said, 'It is not my intention to be fulsome, but I confess that I covet your skull.' To truly kiss the bone, I must BECOME the bone."
>>
# Name: [Vendetta Vendlot]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
-6 Coins
-Crossbow & Ammo
-Nice hat

"Hey, dwarf, get closer, I can tell to you some nice lore about this dungeon."

>examine Lore near me
>Move N, N, W
>>
>>3505436
[EAST! EAST! YOU MEAN EAST BUDDY! Skirmish syndrome about to claim you because your walking in the void right now!]
>>
>>3505302
>Examine lore SW
>Move W-W-W

# Name: [Zhang]
HP: 3/3
STR: 1 [1+0] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
-4 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip (Equipped)
-Odachi, STR 2, Ichimonji, Cut
-2× Heal Potion
>>
File: C&C 24 Results.png (5.81 MB, 2500x1968)
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>>3505302
With an opportunity at hand, haste makes waste for an inattentive bandit. Such heights one may fall from, even for a misstep as minor.

Crypt phase!
>>
File: C&C 25 Crypt.png (5.8 MB, 2500x1968)
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>>3505610
More deep mutterings can be heard in the wake of a fruitless scream.

Player phase!
>>
# Name: [Stabby Macstabby]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>Deploy
>>
>>3505676
"Didnt even have time to get the hat T.T....That said how do I know how much lore we have?"
>Learn from lore NW
>Learn from lore SW

# Name: [Zhang]
HP: 3/3
STR: 1 [1+0] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
-4 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip (Equipped)
-Odachi, STR 2, Ichimonji, Cut
-2× Heal Potion
>>
>>3505676
It SMELLS down here. I didn't sign up to be put to some... malodorous air.
>deploy
My word! What a grisly scene!

# Name: Sissiri
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
>>
File: C&C 25 Results.png (5.8 MB, 2500x1968)
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>>3505676
New features presented along two promising recruits to the cause.

Crypt phase!
>>
>>3506320
A sound of light steps on stone floor, skittering in the pitch. Something went strikes cobble and slate, followed by tensing rope?

Player phase!
>>
>>3506395
>Move E-N-N
>Train: Sick Gains [BLK] +1
(Is my sprite bugging? I seem to be missing the dot that represents the 1 BLK my Helm is providing)

# Name: [Zhang]
HP: 3/3
STR: 3 [1+2] POW: 1 BLK: 2 [1+1]
ACT: 2 MOV: 3 VIS: 2
-4 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip (Not-Equipped)
-Odachi, STR 2, Ichimonji, Cut (Equipped)
-2× Heal Potion
>>
File: C&C 26 Results.png (5.84 MB, 2500x1968)
5.84 MB
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>>3506395
Only one bandit takes the opportunity, as the rest sleep on their laurels.

Crypt phase!
>>
File: C&C 27 Crypt.png (5.87 MB, 2500x1968)
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>>3506943
Chittering teeth and unsatisfied groans echo through the halls, before a rasp rouses attention. The dungeon churns.

Player phase!
>>
# Name: [Stabby Macstabby]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>move S, S, S
>Drop Mace, get pitchfork.
>>
>>3506983
>move WSW
>-bump Zhang south
>train [Throw]
Right! To action, then!

# Name: Sissiri
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
>>
# Name: Bonekisser
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
Inventory:
-Shield, Mace, Bootknife, Skull Helmet

"Whoops, nodded off! All that skeleton smooching gets tiring!"

>Loot all items W, shield on back, maces on belt (3 maces and a shield I think?)
>Move N-N-N

>POLL TO PARTY: "Thinkin' we should trade some of that delicious Lore for some group training, lads.
How's GREED and the SMITH sponsor sound so we can carry more and let the new boys have a choice of having better gear?"
>>
>>3506983
>>3507010
>-Note: DO NOT LET MYSELF GET BUMPED, SISSIRI CAN TRAIN AND INTERACT IN DIAGONAL! JUST NOT MOVE IN DIAGONAL. ALL FOLLOWING ACTIONS MADE ASSUMING I DIDNT GET BUMPED.

>Trade 3 Lore for Greed
>Train: Sick gains BLK +1
"Yes, I feel TOUGHER. Sick gains right here."

# Name: [Zhang]
HP: 3/3
STR: 3 [1+2] POW: 1 BLK: 4 [2+2]
ACT: 2 MOV: 3 VIS: 2
-4 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip (Not-Equipped)
-Odachi, STR 2, Ichimonji, Cut (Equipped)
-2× Heal Potion
>>
File: C&C 27 Results.png (5.91 MB, 2500x1968)
5.91 MB
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>>3506983
Preparations are made, and a report showing much promise produces a glint of gold from the dwarf's eye. They seem to be ready to leave earlier than expected now.

Crypt phase!
>>
File: C&C 28 Crypt.png (5.93 MB, 2500x1968)
5.93 MB
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>>3507271
Churning and groaning, a grind and weave. The shadows roil out for trespassers to leave.

Player phase!
>>
>>3507327
# Name: Bonekisser
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
Inventory:
-Shieldx2, Macex3, Bootknife, Skull Helmet

>Move W-W-N
>Train Throw

>>3507133
"Hey Zhang, wanna just grab that Smith sponsor here before our friend decides to leave? Maybe Sissiri?"

"O-oh, w-we uh, got some cute boys comin' to say hello, look sh-sharp."
>>
>>3507327
>vote for Smith sponsor
>train strength
>train strength?
My word, that is a lot of foes.
W-we don't have to fight all of them, r-right?

# Name: Sissiri
HP: 3/3
STR: 4 [3+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
>>
# Name: [Stabby Macstabby]
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2

>move S
>Drop Mace, obtain over-sized fork
"oh man, I can't wait to poke people with it"
>>
>>3507327
>Trade lore for Smith Sponsore and TRAIN: Sick Gains Str+1
>Train: Sick gains Str+1

"Almost... there. Lift to win!"

# Name: [Zhang]
HP: 3/3
STR: 5 [3+2] POW: 1 BLK: 4 [2+2]
ACT: 2 MOV: 3 VIS: 2
-4 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip (Not-Equipped)
-Odachi, STR 2, Ichimonji, Cut (Equipped)
-2× Heal Potion
>>
File: C&C 28 Results.png (5.93 MB, 2500x1968)
5.93 MB
5.93 MB PNG
>>3507327
A montage of effort put into immediate results. New strength and durability give a surge of confidence to the bandits. Maybe this is the life they were meant to lead?

Crypt phase!
>>
File: C&C 29 Crypt.png (5.92 MB, 2500x1968)
5.92 MB
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>>3508206
A troupe of undead cautiously enters the main room while skittering and splotches of fluid can be heard coming from the vicinity.

Player phase!
>>
>>3508299
# Name: Bonekisser
HP: 3/3
STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
Inventory:
-Shieldx2, Macex3, Bootknife, Skull Helmet

>Move E-N
>Train Sick Gains +1 STR

"Wait up a second there friend, show me what type of oats yer eatin' over there!"
>>
>>3508299
>Pay 2 lore for Endure and get Train: >-Guard (Is it a Tap action?)
>-Face South
>Train: Sick gains Health

# Name: [Zhang]
HP: 4/4
STR: 5 [3+2] POW: 1 BLK: 4 [2+2]
ACT: 2 MOV: 3 VIS: 2
-4 Gold
-Skull Orb with Cold Grasp, VIS Range, [E:Chill], (+1 Power, -1 Health)-Not Equipped
-Glaive, STR 3, Thrust 2?, Trip (Not-Equipped)
-Odachi, STR 2, Ichimonji, Cut (Equipped)
-2× Heal Potion
>>
>>3508299
>>3508598
"Ooh ooh they're approaching? Well this isnt my final form but its more then enough to destroy some of them."
>>
>>3508299
>train blk
>train tap guard
O-okay.
Let's do this...

# Name: Sissiri
HP: 3/3
STR: 4 [3+1] POW: 1 BLK: 1 [0+1]
ACT: 2 MOV: 3 VIS: 2
>>
># Name: [Stabby Macstabby]
>HP: 3/3
>STR: 2 [1+1] POW: 1 BLK: 1 [0+1]
>ACT: 2 MOV: 3 VIS: 2
-Pitchfork, STR 2, Pitch

"Hey! Spider! Get back here! I want to poke ya!"
>Move E, E
>Read Lore
>>
File: C&C 29 Results.png (5.94 MB, 2500x1968)
5.94 MB
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>>3508299
The party rushes out a last minute training montage, while a bandit takes to a hall to examine some new information.

Crypt phase!
>>
File: We'll be right back!.png (46 KB, 276x177)
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Hey it's a hiatus while I'm replacing the pen or figuring out what's causing it to die.
>>
File: Banner Dwarf.png (111 KB, 293x329)
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Given the replacement may not arrive until after the weekend, took to archiving the quest as is. Whenever the new pen arrives will be when I process the crypt phase and a new thread will be posted.

I would like to thank you all who participated, and hope the experience was a pleasant one.
Archive: http://suptg.thisisnotatrueending.com/qstarchive/3482020/



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