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A freeform NationsRP

Limit actions to ~2 per post, and allow others to post before posting more actions.

The game will include both magic and technology; working on the rules of the game Arcanum magic becomes less potent in the presence of technology, and technology begins to break down in the presence of magic.
Technology starting period is roughly analogous to 12th Century Europe or earlier.
Magic needs to be explained in some form, and must start low level.

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Discord: F2Patcf

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The Seven Tribes

The Eldrem Dryads (brown, east island) are secluded to their grove, and transform into trees whenever they sense outsiders. They are protected by three great ents, although these guardians have lain dormant for many years

The Sevis Minotaurs (red, east island) are humble beasts who revere the wild bovine of their plain. Led by chief Sevis XII, their patriarchal society lives in only a dozen or so tents. (Think Plains Indians)

The Yida Satyrs (orange, west island) are your typical hedonists, and as such cannot truly be called a "tribe", they are little more than wild.

The Zis Lizardfolk (yellow, central island) live among the trees of their island, steering clear of the Amazons on the west coast. Similar to the Yida, they are almost completely savage.

The Tril Birdmen (purple, west island) also live in swamp-trees, although building complex joined nesting structures in the branches. Like the magpies they resemble they hoard anything that glitters. Many a lost jewel may be found in a Tril nest.

The Uru people (green, west island) are dark skinned farmers, slowly building their society along the fertile banks of their river.

Finally, the Copo people (blue, west island) are ghostly pale, nocturnal men & women. Their gangly bodies are stooped over from living in their cramped caves. The Copo could more truly be called monsters than men.
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Enlarged mini-map
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Test post
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>>3446409
The being called Mephie crawls up from the lower plane. It chose the shape of a young human woman for this work, though the marks of Nei'ieaklez are not so easily removed. Her works will go olny so far as her skin without fragments of mortal essence to work with. A price of soul, a voice, a shadow, a secret. Power is held in the giving, but a part of that in the holding as well. A glance around, and the witch begins to wander, a mortal will be spotted soon enough…

Nei'ieaklez, what the demons of temptation call their own realm. Ancient gods marked it, there is no color to any form Mephie might take, except for the red of blood and embers in her eyes.

The trade for essence, a piece of the mortals who open the path for power, is the coin of Nei'ieaklez. The one thing that cannot be replicated, the source of their power.

There is little that cannot be done with enough essence at one's disposal. The rush of the deal is worth easily a thousand times what the sliver is worth on its own. What might buy a mansion for he who makes the deal would purchase the demon a cabin. But the demon can keep using it, so long as she keeps it.

>Explore local region.
>research Dream walking
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>>3446409
The desert sands gleamed a bright gold along a fertile river. Water smooth and clear and reflecting the sun's dazzling light and off the gleaming green scales of the Kan'nefa beasts of burden, mounts of the Awoo people's.

Soft browns, faint muted reds and white clothing stained by sand, massive swords of bone being brought forth and glistening in the light. This was the tribe of Moji and this was the start of the first ever Awoo nation.

Moji was unlike the rest of her kin not possessing of an intelligence stat below a one hundred, not speaking in short clipped words and she had grown enormously, was healthy and prospered. Her head raised from the pillow, her teeth gleaming and her eye's soft as they left her tent.

Their was so much to do. So much to try to teach her peoples that were centurys behind others. That were caveman to other's medieval expertise, yet held more power and strength in their bones then most likely any other sentient race.

Held back by their stupidity, Moji was a change, Moji wanted to see her people succeed and as she had grown plump from the discovery of something, she would make sure her people would be plump and strong as well!

That the Awoo people would not be slaves to all other races, domesticated or integrated, like had seemed to be just the fate of the Awoos.

>Action 1

>"Uh..let's go, Sun is gleaming, lift your swords! Lift em! Lift em band!"

Several resounding choruses of howls, of yips, as Awoo's tackle eachother, as playfights occur and others fiddle with eachothers blades occur before they are rallied.

>Guided by Moji as they call her or Momiji as she calls herself, Moji instructs her people on the very, VERY, basic's of farming along the fertile river.

>Action 2

>"Let us spread.....our...ourselves! Yes, spread ourselves, everyawoo! No, no many awoos and listen to me, as I teach my band once more!"

Tail waggling in glee, Moji shudders, her form bouncing as the young and the small and the eager to run and see hug and clamber over Moji eager to explore.

>Expand North along the River where fish are more plentiful and teach how one can catch fish, with one's blade and one's spear just as easily as with ones hands!

Moji, one of the smartest Awoos to ever live led only one massive band, led the first tribe, but across the world their were more Awoos to be found, for others to conquer, to integrate, to enslave and for Moji to show the light of the first Awoo civilization.

Can one person lead a idiotic but powerful race to a glorious civilization? Can she make a bloodline to forever rule and protect her people or will everything she will build crumble if she dies childless or her peogeny never inhert what makes their mother special?

Can this Awoo build a nation that can stand the test of time?
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>>3446409
The sun rises on the city of Andreth, bright and warm. It's light reflects off of the windows and small puddles in the streets. Even the slums are illuminated by the sun's rays, rousing the few thousand elves that live there from their sleep.

A large shadow is produced in front of the Daiimad, the primary government building in the FHS where the Clan Leaders meet to discuss matters of politics and governance. The leaders arrive, from the smallest of the minor clans, to that of Clan Taiida, the largest and arguably most powerful clan. As soon as the meeting begins, the Leader of Clan Selvan, a Half Elf by the name of Aelana Nuthan Selvan, speaks up.

Her purpose in the Daiimad is to push a new set of restrictions on food rations in the slums. Clan Selvan had always pushed for more and more extreme measures against the elves, they had after all been raped into existence and treated like dirt by the nobility that gave rise to their entire race. The rest of the Daiimad erupted into argument, many clans felt that these restrictions are only being proposed to make the elves suffer more before their inevitable extinction on the continent. Others voiced their support, with an unsurprising majority of those voices coming from other Half-Elf leaders. The voices eventually calmed down, as the Leaders of the Major clans spoke. The leader of Clan Taiida called for the Vote. If a majority of the clans wished for the restrictions to be put in place, they would. The entire Daiimad voted, with a large majority voting against. The opposition grumbled to themselves, but this was not an uncommon occurrence.

With the matter brought up by Clan Selvan dealt with, the Daiimad would move on to other topics of discussion throughout the day, taking recesses for a variety of different reasons. At the end of the day, the two most important matters to be approved were put into action.

Actions:

1. Magic has never been a strength for the humans, or the elves for that matter. In its place, innovation and sciences became the main focus of progress. The field of medicine had long been handled by minor clans working towards the next breakthrough for apothecaries across the State. A minor clan proposed the establishment of a College of the medicinal sciences, somewhat in contrast the the Daiimad sponsored Arcane Institute. This was almost universally voted for, with very few objections. The Apothecaries College was to be given funding by the Daiimad directly, in addition to any that would be provided the clans who would cooperate on it's construction and upkeep.

2. The time since the end of the War of Liberation fought by the humans against the elves had been dedicated to reconstruction of the City, the economy, it's population and other logistical needs to keep everything running. But that time has fortunately passed. An expedition, followed by colonization of the surrounding areas not controlled by the FHS was approved to push out from the stagnancy that...
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>>3446761
2. Cont.
... remaining a single city-state would bring.
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Rolled 13 (1d100)

>>3446761
Elven Population: 10,000
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The Vair'pökol are a race of centaur who pride themselves in all things martial. Their nation had been birthed during the Great Unification led by Huld the Greater years ago, which is now under the reign of Gaikásk'Huld, Third Son of Huld the Greater.

Their people spend much time hunting for their food, while the weaker or smarter of them often find sustenance in root vegetables or trade. Order and societal ranking is established by who is the strongest, which often equates simply to who is largest.
Hunters make up the majority of the population and are called Vaidász.

The capital of Turz being formed not too long ago is home to many traders and weaker centaur known as "Keresk".
Most centaur tend to live nomadic lives, carrying shelter on their backs either living in groups or alone, whichever brings them greater success in hunts, while those living in the capital form an economy which operates mainly by Keresk that are either unable or unwilling to hunt like others by developing skills such as leatherworking, knapping, healing, casting, and so on.
Additionally, the economy also assists great hunters in their ascent to becoming more influential, as respect and fame are easily gained by providing meat to the centaur that wish to spend time perfecting their craft or and trade.

Shamanism is practiced in small numbers by some of the most intelligent centaur, named Zaimür. Able to use their superior intellect to find food where others cannot, also providing them time studying magic, and elements with how to harness and bend them to their will.


(For easy access, here is the list of current centaur social status)
Vaidász = Hunters
Zaimür = Shamans
Keresk = Traders/Craftsmen

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The ever increasing demand for hunting grounds leads to expansion around the surrounding area.
>Two Expansions
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>>3446846
Centaur's faces when compared to a humans often feature large and low extended jaws, an angular skull structure, high cheekbones, small eyes, and heavy brows with a sloped forehead.
Their noses range from large and stubby, to thin and crooked.
Within their jaws they wield teeth that focus primarily on breaking down meat, but some molars can be found in the rear to aid in their sparse consumption of non-carnivorous foods.

Hair is vastly found black in coloration, with a small number of centaur having brown hair. Their hair typically grows quite fast and thick, which is often styled into many forms of mustaches while the hair on their heads is normally made into a ponytail, or let loose, forming a type of mane.

Other features include pointed ears, and hardened and claw-like nails, which in dire situations can be used to kill opponents alongside their sharp teeth and powerful jaws.
Though they can more easily trample most things with their lower half, it is often frowned upon, and of course not usable in all situations.
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>>3446409

It was a calm morning for the republik as many Verhal and Verstark woke up and went about their tasks for the morning. Likewise the streets were quite calm, both because it was early and because there currently was no elections going on, and they'd not happen for another few years. However despite it being so early, Carsten Grüber, the current elected leader of the republik was at work preparing a few proposals to the council on parchment. The hope was that the initiatives would prove to improve the home they have made for themselves and expand as well.

>Action One
The major proposal to the council by Grüber was the the Land Inheritance Act, allowing any who owns any land to the right to continue using the land their forefathers used without fear of it being taken by the state and insuring any land that is desired for state uses is purchased as any singular person might purchase land. The law is passed by a little bit under two thirds. The law is widely approved by the public who see it as an act against corruption and with new found security, landowners improve their land more, increasing productivity.

The law was mostly made to appease the voters and also secure land owned by the political class from their rivals should they get into power, essentially making it a win win for Grüber.

>Action Two
The establishment of trading posts that may one day grow to towns and cities in foreign lands, specifically those to the south is something Grüber considers to be vital to the Republik's economic interests. But they would likely be at risk to attack from bandits or foreign powers and hostile locals which, considering what gave Hel'ay the idea to creat the Verhal and Verstark, likely exist. So, Grüber gets a plan put in place to encourage people to go out and create these outposts by providing each group that goes out with a small garrison which is believed to be able to reduce that risk, and secure expansion.

The plan, known as the Carsten Plan, would be passed by the council, with very few voting against it.
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Lore dump soon Stalker
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>>3447375
Free Human State Lore

The humans of the former Elven Kingdom of Sileshta were slaves. While their elven overlords lived decadent lives, humans did their work, served them, fought in their wars, and died by the thousands for them. In secret, in the human slums surrounding the elven city-state, the Humans plotted and gathered their resources together. For one generation longer, the humans bided their time, until enough was enough. It started with refusal to do work, and once guards were sent in to put them back in their place, and were promptly slaughtered, full-fledged rebellion took place. The war lasted 3 years, and ended once the elven rulers were strung up by their internal organs outside the city’s walls. Then came the cleansing. All elves who would not move into the slums, which was most, were killed outright. Now only a few thousand elves actually remain. Among the populations of Humans and Elves are the Half Elves. The Half Elves, who were treated as lesser citizens by the elves sided with their human half-brothers in the war. They were spared the treatment given to the elves, and live as equals among the humans. The Free Human State is incredibly xenophobic towards non-human races, and especially towards elves, who they seek to wipe from the face of the world one day. They are ruled by the Daiimad, a council of clan leaders that govern the entirety of the FHS.
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>>3447381
Military of the FHS

The Free Human State relies on a solid Corp of infantry, with cavalry playing a minor role. This stems from the lack of available mounts to the revolutionaries during their long wait. What are used, are polearms. Masses of pikes, bill hooks, halberds, and other such weapons are the most widely used by the infantry. Most members of the military are given equipment by their clan, and thus many formations can have different looking equipment, or even different weapons depending on the clan. For example, Clan Vay favors the use of halberds, and their clan colors are black and white, thus in most formations, black and white dyed armor is usually accompanied by a deadly halberd, and used by a highly trained Vay soldier. Lighter infantry are armed with a pole arm, and armor, that usually being padded gambeson with some form of chainmail. The relative ease of movement allows for light infantry to move about in formation quickly, and avoid missile fire. Heavier infantry are usually those who can afford the armor and weapons that go with the role, or those of clans, such as the Vay, who specialize in warfare. Heavy infantry are usually equipped with mail, and shields in addition to single handed weaponry. For another example, Clan Taiida soldiers can buy full chain mail armor, and a mace. Their shields and cloth under armor are colored in the reds and yellows of their clan. Some clans prefer to have their light infantry to use shields and spears, which provides them with greater defensive ability. Missile units include archers, crossbowmen, javelin men and slingers.
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>>3447388
Pre-Elven history

The clans of the Humans were divided amongst familial ties, with each also specializing in some sort of field. The first true civilization to sprout from the area was created by clan Taiida, who accepted any number of minor clans into their city. Clan Vay was usually paid off to not raid the city, and the region was generally peaceful for a few hundred years afterwards. During the Elven invasion of the territory, many minor clans willingly surrendered, and were considered “grittidim”, which roughly translated to less than human. Many of those clans would be wiped out during the thousand-year elven occupation. The rest fought until they were forced to surrender, or were wiped out, like clan Kren.
Elves in the FHS
The end of the war brought many elves with it, with approximately 75% of their total population dying during the war, and the purge of elves to follow. Most of the elves that remained and complied with their deportation to the slums. More came from surrounding farmland and villages, as any who stayed would be killed as per decree of the Daiimad. Most surviving nobles and wealthy slave owners were not given the choice of deportation, and were executed after a trial. Those noble families who were found guilty of creating half elves were given to Clan Selvan, who tortured them before hanging them in public. In spite of the attempted elven slum revolt, not many purges of elves have been organized and done, as the elves seem content to be left alone. Clan Selvan has, on many occasions, tried to actively decrease the quality of life in the slums, but few proposals have been successful thus far.
Being an Anti-Slave state, the FHS has banned slavery in all forms, and thus the elves are not allowed to become slaves. Unfortunately, the few Selvan policies that have been put into law have prevented elves from laboring at all, and most, if not all stay in the slums. The elves have found a loophole in this, and have dedicated the time they would have spent working to cleaning up the slums which they live in. While quite obviously still a slum, the area is somewhat cleaner and more maintained then when the elves were in power.
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>>3447394
Elven religion:
The religion of the elves before and during their occupation of the humans was the worship of the goddess Yenala, who they believed governed the movements of the sun and moon. While they still ruled, the elves allowed the humans to continue worshiping their own gods, in the belief that this would at least keep the humans somewhat complacent. In the heavens themselves, the Human pantheon of Sajak, Vaygr, Riesstii, Denok, and the others held a Cold War on the elven goddess. They bid their time, and behind the back of the elven goddess encouraged their creations to plan and plot against the elves, and when the war began, they battled the goddess in earnest. It is said that on the final day of the war, with the elven goddess weakened from 3 mortal years of constant fighting, Vaygr, the Human god of Conflict, Weapons, and innovation, struck down the Goddess in a 1 on 1 duel with this Halberd, ending her once and for all. The elves, not privy to such divine knowledge, continue to worship her, though in a moderated and controlled way due to human laws, though their prayers will go unanswered. In the elves mind however, such are the ways of gods, and it is likely they will never truly know the fate of their beloved goddess.

Religion in the FHS

While under elven oppression, the humans were allowed to continue to practice their religion, which fed the fuels of human resentment and rebellion. Their chief god is Sajak, he who shaped man in his image. His priests, the Sajak-Khar, were celibate men and women who preached the teachings of their god. Each clan also has a patron deity who is worshiped alongside Sajak. The half elves worship a god born from their own myths who is generally accepted as a creation of Sajak. It has been said that the Goddess of the Elves was slain by the combined efforts of the human and half elven gods, and that it was one of the reasons that the elves fell in the end. Human priests have limited magical abilities, which mainly center around healing and others depending upon their god. Vay battle-clerics are known to bless weapons, which are able to seemingly perform better than their non blessed counterparts.
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>>3447398
Half Elves

Half elves are the result of mating between an elf and a human. Their existence is a touchy subject, as almost, if not all of them were the result of rape of both human men and women. This traumatic origin was a driving factor in their defection to the side of humanity during their rebellion. In the old times, physical strength was a valuable thing to have for elven nobility, and the first half elves were the result of forcing human men to given elven nobility children. The resulting offspring had traits of both parents, with the sharper facial features and slightly pointed ears from the elven parent, and with the larger muscle mass and general body structure of humans. While half elves were not slaves like their human parents were, they were almost treated no better, as some, more religious elves saw them as abominations, and blamed humans for this, despite the elves being their creators in all actuality. The half elf defection was one of the final nails in the coffin of the elves, as many had been in the service of nobility, with many nobles massacred inside their own manors even before human armies ever arrived. The first meeting between half elf and human rebels was tense, but the situation defused when the parent of one-half elf embraced his daughter. The half elves sympathized with the humans, as their elven parents treated them little better than the human slaves they owned, not to mention many half elves were sons and daughters to many humans within the rebellions ranks. Sajak-khar declared them to be “different of body, but the same of soul” to humans.
Many ended up being adopted into the clans of their human parents, with those who did not forming their own clan, Clan Selvan. In the years since the end of the rebellion, half elves are treated no different from humans in the FHS, with full rights and privileges. In addition to Clan Selvan, some minor clan’s seats in the Daiimad are half elves, with them being the children of former clan leaders. Half elves harbor great vitriol against elves, and there were no more zealous in the forced expulsion of the elves to the slums then them.
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>>3447404
Magic

Magic is a subject that even the Elves understood little. Very few elven mages ever existed, and those that did were little more than researchers who were able to perform small spells; lighting a candle, creating a small number of sparks, etc. Bu the time of the war, most elven mages had died off due to human reprisal attacks or being levied into the armies of local lords. During the third year, however, a new unit of human soldiers took to battle, one that could use magic to strike down their foes; Clan Vay’s Battle Priests. The Battle Priests were highly trained men and women who, through rigorous mental training and meditation, were able to call upon their chosen god, Vaygr (who was their clan’s namesake), to bless their weapons so that they may strike down their hated enemy. They accomplish this through chants and mantras spoken out loud, collectively referred to as Battle Cant. When a weapon is blessed by Vaygr, it glows in a faint white light, and can cut through armor and men with ease. Ranged weapons can fly farther, pierce more, and are significantly more accurate. Since the war, magic in the FHS hasn’t particularly progressed in any regard, though some people in the subsequent generation have been born with some innate magical talent. These people have been taken in either by Clan Vay for training as Battle Priests, or by the Daiimad founded Arcane Institute where they may research and practice their abilities.
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>>3447409
Clans of the Free Human State

Vay- Lived a semi nomadic lifestyle, raided or traded for resources. Made up majority of slave armies under elven rulership. Now make up a majority of the capital’s defenses. Noted for allowing women to join as soldiers, who are put through more rigorous training to be as good as their male counterparts.

Taiida- First clan to civilize, lived near the water. Were pastoral people and discovered metalworking. Held out the longest against elven invasion due to being the most numerous and having a standing army as well as a walled town. Used as general labor slaves. Now make up a large amount of the population of the FHS, and many are now blacksmiths, artisans and farmers.
Caldath- Fishers and seafarers. First to be conquered by the elves. Were able to warn Taiida about invasion, this leading to their success in the early times. Now serve as the primary ship builders in the FHS, and are still adept sailors

Belde- Forest dwelling people who settled in the small forests dotting the plains. Were forced into lumber work upon enslavement, though many escaped and fought guerrilla warfare against elven patrols sent to deal with them. Many now have returned to their lifestyle as relatively peaceful and somewhat reclusive forest dwellers, but some serve as scouts in the military.

Kren- Wiped out to the last in battle. Are seen as martyrs by the rest of the clans.

Selvan- A clan made up of all Half-Elves which have no particular skills or actions to their name, and most are eager to change that. Many serve in the military, and guard the slums. It is noted that pure elf disappearances are higher in areas patrolled by solders from Clan Selvan.

Family:
Families are broken into Clan family and birth family. A person’s parents, siblings and direct relatives are their birth family. From the birth family comes a person’s family name. Clan family refers to all other members of the clan, regardless of actual blood relations. For example, Two people of the same clan, who meet for the first time are Clan family, and would share a Clan name. Naming structure goes First name, Family name then Clan name. An example being Teran Alstef Taiida. Teran being the person’s first name, Alstef being their family name and Taiida being the Clan name. Clan names can be given to outsiders, provided that their family is accepted by the Clan leader as their vassal.

The Elves of the FHS: addendum

Biology:
Elves are a humanoid race with purple skin, sharp features and tallish, lanky bodies. The average elf is 5’10” tall and weighs 140 pounds. Elves can interbreed with humans; in which case a Half Elf is produced. Elves are slow to gestate their young, which takes about 1-1 1/2 years.
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Rules Clarification

1. Population isn't very important in the grand scheme, however if you want to keep track of your own pop, whichever way you feel comfortable doing is fine.
2. For the most part, OP will decide the outcomes of actions, although will allow dice rolls on some things; it's a case by case basis.
3. OP will introduce random events every now and then, though players may roleplay their own if they wish. There will be civ-specific and global events over the course of the game.
4. Wait until at least 5 people have posted their actions before you post any more, but feel free to post as many roleplay only & lore posts as you like.
5. This is a slow game, we'll try 24 hours for now, though it may be bumped to 48 if things get bad.
6. Cheating wise, rushing techs or magic, metagaming, unsportsmanlike behaviour. OP may inflict a nasty random event on your civ up to straight up removing you from the game.
7. For the most part, just go with the flow, and please don't talk back to OP.
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>>3447763
The mountains of Sonqukuna are ancient and barren, their only life exists in isolated valleys and in between and on rare patches of consecrated life, patches known as Kawswayta Pata, or in your tongue, Gardens of Life. But underground lies a different story, for under the mountains exist massive cave systems, where, due to the ancient dirt trapped under the rocky surface of Sonqukuna life is able to flourish, but recently things have changed, the extensive dirt which once fueled the civilizations of the upper caves has nearly ran out, and many of the only sentient race of Sonqukuna have been forced into more common inter tribal conflict, where once communes of relatively peaceful peoples laid now lie abandoned ruins, places where the origin of their food has ran out, where even the most extensive of dirt mines have grown too long to feed the towns. Among the dying tribes lay the tiny Munayuc Tribe, who have been kicked from the caves, who have lost even their founder in the fighting, alone in a harsh new world they must learn to survive, to journey to somewhere they can survive, and perhaps on the way they may be able to gain the knowledge to survive this harsh new world, if they are to survive at all, thank whatever god or gods exist that they had any time to prepare for the outside world at all.

this is an image of one of the leaders of these refugees, note how they cover their skin in bandages, as due to their long evolution underground their skins lack melanin to the point of being instantly sunburnt when exposed to the sun
they would have stayed underground another day but have been forced out after extending their prep time too far
now they will have to treck in the day light until they have left the area around the mouth of the cave, then they will rest until night has come
Race: Man (with specific ethnic traits)
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>>3447868
image
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Machuman Race (human subspecies) (scientific name: Homo Sapiens Trogloditas)
Physical Description:
Machumans are almost never seen by outsiders without their protective wear on, always covered in thick garb from head to toe, complete with goggles to match but if you were to see one without its clothes you would see a being fairly devoid of body fat, with relatively thin yet strong bones covered in ghastly pale white skin, along with fairly large eyes paired with relatively large pupils.
Physical Deficiencies:
Extreme solar radiation sensitivity:
Machumans are incredibly weak to sunlight, their skin will rapidly become sunburnt and their eyes will burn just as much if they are exposed for even a moment.
That is not even mentioning how they can easily go blind if they can see the sun in all its glory without protection on.
Overworld disease vulnerability:
The Diseases of the overworld, especially those from off continent can prove devastating among this race, as their years of underground isolation has left them more well adapted to those diseases that can only prosper in the moist darkness of the cave systems.
Poor overworld food digestion:
This race is well adapted to a fungal and bacterial colony based diet supplemented by troglodyte meat varieties, but because of this they must eat more of the foods of the overworld in order to sustain themselves, while this does have a few sparse “benefits” when it comes to indulgence this means that famines can be more devastating and the population will not be as large if other sources are not secured.
Language:
The dialects of the Machumans are not very able to describe things such as gods or creation and thus their religion is limited to ancestor worship, things such as prophecy will also seem foreign to them, as they do not have the things within their language and modes of thinking that allow for very long thinking at least among the lower classes.
Deviant Spine:
The spines of the Machumans are an anathema, the modifications made to the spine are half baked at best, having evolved into a cramped form and has attempted to evolve back into an upright form, but this has caused later life malformation within the spine, as the faultier genes override the emergent genes.
This defect causes most adults above median age of 32 to gain spinal deficiencies which make intense physical labor impossible due to the pain and lack of support and musculature compatabiluty.
The earliest these symptoms start is around the age of 28 for those unlucky ones but some have been seen to not suffer from such things up until the ripe old age of 45, by which time they will be close to the upper limits of Machuman life spans, as the average age of death is 39.
(For those not killed off due to labor uselessness or from famine selection)
(cont.)
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>>3447874
Weak chest:
Due to the old features of hunch back pre-civilization machumans the chest muscles of all of this race has quite a bit of trouble developing properly, which can often lead to an overusage of the back and triceps as to compensate for this weakness.
Chronic Arthritis:
If the joints of machumans are not used often enough then the symptoms of low level arthritis can appear in specimens as young as 11, the younger the symptoms begin the harsher the climax of the disease will be, this has resulted in cultural activities and tools which rely heavy on a robust joint system.
Genetic Memories:
The memories of the ancestors lie within the minds of all of these people, in their primordial development this lended them a natural ability to fend for themselves against the near infinite number of terrors which lurked the caves underground, now it only ever brings nightmares to these people, traumatic dreams which leave a select few extremely paranoid while leaving others sociopathic and stiff. Though most are able to resist these extremes and turn out shaken yet functional.
*more degenerate features may be revealed in the future
>>3447763
starting location
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The Uskijora are a race of humanoids with a powerful psychic connection. Physically they are slender, feminine, and lacking in raw physical strength. Unlike other sentient species, the Uskijora are asexual, reproducing through a complicated called Fission where one or more Uskijorans may fracture a part of their psychic energy to form a new being out of a figure made of wood or clay. After being buried for six months, 3 in cold 3 in warmth, the new child is born and can be raised by its community. Unsurprisingly, Fission is both physically and mentally taxing on the mother, with the effort of course divided across the number of people involved in the Fission process. Each Fission takes a portion of the mothers' inherent psychic power as it is passed on to the child. Thus, the strongest Uskijorans are those who have never given birth via Fission. This has a downside too. The Uskijoran are intensely communal, and the Fission process is the most potent means of emotional connection.

The Uskijoran can communicate telepathically with one another, and have no need for speech beyond the need to interact with the world and to explain concepts as their telepathy can only pass mental images and emotions from one party to another. The closer the emotional bond the more powerful the effect but all Uskijoran are connected mentally with one another and the emotional and psychic presence of others is not only comforting but essential to the psychology of Uskijorans. Silence, being cut off from this connection, will cause a Uskijoran to literally wither away. It is the only way in wihhc the Uskijoran do not return to their native element upon death. Cut off in such a way the person will literally fade away. Uskijorans are long-lived, up to two-hundred years. At the time of death they return to their native element - stone, wood, clay etc. from which they were born.

Uskijoran society is communal, and the ability to perpetually feel and experience the emotions of their fellows has led to the society being intensely close with one another. There is less individual family units and more tightly connected groups that have undergone Fission with one another. Children are raised in a large community and are born instinctively connected to the same psychic network all other Uskijorans are. They learn quickly how to communicate and from there other concepts follow quickly. There is an intense appreciate for art, music, poetry, and handicrafts. Some of the most celebrated members of Uskijoran society are Carvers, people who make the figurines that are used in Fission. Behind them are the culture creators, the musicians and painters and crafters. Uskijorans appreciate beauty and aesthetics over all other things because of the emotions they invoke. Euphoria can be shared across their link, and it is the sweetest emotion.
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>>3446409
Once In the northern hills there was a thriving civilization, history long destroyed. Their king stumbled upon an ancient source of power, and using that power his kingdom prospered for many years advancing knowledge and powers far beyond anyone known to them, living In a golden age as the worlds chosen.

Until one day, the entire civilization vanished from history.

With nary a trace, the king and all It's people simply ceased to exist, some dark cataclysm taking them even from memory with naught but scant ruins remaining to prove their existence, every book, every word and every tombstone scratched out.

That Is a time long passed. Three weeks ago The Exile found the ruins In his many travels, seeking a cure and retribution. While he found what he was looking for, It was not as he Imagined. Delving deep Into the catacombs of the Nexus he began unearthing secrets of the world and dark truths. Within days he was nothing more than a mad shell grasping further and further Into the Intoxication he had found.

Setting up an old ritual, he was able to undo an ancient seal at the base of the nexus and as he did energy outpoured through the nexus and onto the nearby land like rain droplets, lighting the night sky.

The core of The Exile had been consumed to make a physical base at the core, to serve the true owner of the Nexus. A pound of flesh was all that was needed, like the missing Ingredient from a long prepared recipe. From the mush of dark arcana that littered the lands, the First Heirs began to grow, devouring the life of the plants and animals unfortunate enough to be too close. Deep within the Nexus Maladys had awoken In his new and growing vessel. The body's components were adequate to shape and meld Into more useful and appropriate pieces and the First Children were becoming rather nicely.

Actions:

>Spread children and feed. Grow able and return. (Expand east Into the mountains)

>Reattune The Nexus to this new flesh, let It drink In It's vital essence and open It's eyes once more. (Unlock Fleshalchemy, the ability to twist and mould the flesh Into new and various forms given time.)
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>>3447954
Are they knife-ears?
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>>3448003
That depends on how they were sculpted.
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>>3448017
Genocide it is for your misbegotten kind, if OP lets you in.
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>>3448022
rude desu
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>>3448173
You are even half-human. You are Grittidim, inhuman threats to the FHS. You will be dealt with when appropriate.
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>>3448218
Aren't even*
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>>3447763
Eeeeee-haw! Dis nu land is one fy plaz to call 'om.
1.Eatin n' fitin would be fun but you can't party if nasties can get the jump on ya. The Amazons build outposts to track any intruders
2.Also, survey the land for interesting things. Maybe they can make 'em into moo'shy.
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>>3447877
Toxic Primordial Upbringing:
The caves in which the Machumans evolved in were indeed incredibly self contained which resulted in immense levels of filth build up, this caused the Machumans to evolve lungs which can filter out airborn toxins, spores and some bacteria highly effectively.

Along with this they are able to utilize most every oxygen based molecule fairly effectively while oxygen rates are low though this means that in a non pure oxygen rich environment they will have a lowered reaction time and metabolism and can even metabolize methane through lowering their metabolism to near death levels.
The caves in which the Machumans evolved in were indeed incredibly self contained which resulted in immense levels of filth build up, this caused the Machumans to evolve lungs which can filter out airborn toxins, spores and some bacteria highly effectively.
The caves in which the Machumans evolved in were indeed incredibly self contained which resulted in immense levels of filth build up, this caused the Machumans to evolve lungs which can filter out airborn toxins, spores and some bacteria highly effectively.

Along with this they are able to utilize most every oxygen based molecule fairly effectively while oxygen rates are low though this means that in a non pure oxygen rich environment they will have a lowered reaction time and metabolism and can even metabolize methane through lowering their metabolism to near death levels.
They are resistant to any non-foreign disease especially if the said disease heavily infected past machuman populations.
Legacy of the Dark:
In the primordial darkness the eyes of the successful strains of machuman did not wane but in a sense waxed, their eye sockets gained diameter and the complexity of their gaze grew, increasing their sensitivity to light to the extent that a dark night seems like what an other would see during a bright day, this comes with draw back of course as it means that the light of the sun is literally blinding to them, while what it casts is as bright as what any other race would see while gazing upon the sun.
Callous Soles:
The years of evolution in the caves have left the feet, palms and fingers of the Machumans naturally callous, this means that they do not obtain blisters very easily and have a lower threshold for the physical training needed for a good grip upon weaponry or tools.
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REPLIES I

>>3446440
The fires of Nei'ieaklez scorches the fertile ground, drying the flood plains to sand and ash. It is night as she rises, impeding her surveyance, but to the east is the sound of waves. What better way to know a land but by its coast?
>Mephie begins her long walk east, towards the sound of waves.

>>3446486
Swords make for poor ploughs, but it will have to do. The silt is black and rich, the flooding of the river regular, any other tribe would have built a grand civilisation here a thousand years ago. Thankfully even an idiot can plant a seed, and the land is forgiving.
What good is civilisation though? There are things to see in this world, no doubt about it! And the first of these things was northwards, where does the river run to? What is that big blue thing on the horizon? Excitement, that's what.
>The Tribe of Moji take the land north along the river

>>3446761
(Unless I state otherwise, your plans continue unabated; I'll let you decide outcomes for your first action)
A city may be built of stone and timber, but it's people are built on grain. Farmland is of chief importance. Thankfully the river, while temperamental, granted fertile land well along its banks, and the plains south of Andreth are bountiful with small game. It is in the surveying of this plain that a small yellow-green root vegetable is found, which although tasting disgusting seemed to expand in the stomach, sating a man for as long as 6 hours with one tuber.

>>3446846
Vaidász cannot survive on rabbit and pheasant alone, where is something he can really *bite* into? The hunting grounds are expanded north in search of greater prey. Just that is found! A beast similar to the centaur themselves, but with a squat, muzzled head jutting straight from it's lower body. Further still lies what appears to be a large forest, filled with colourful songbirds, new vegetation, and trees heavy with purple fruit.
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REPLIES II

>>3447080
(As with the FHS above, I will leave such specific actions in your hands)
Pioneers journeyed to the long-known floodplains to the north, with the provided guard many now deemed it safe enough to travel there. The two rivers which surround the land never seem to flood simultaneously, when one rises the other falls, allowing for year round production.

>>3447868
Blinded by the light, the Munayuc tribe emerges.

>>3447966
The land is stripped to the bedrock and purged entirely. Where once was purple heather lies now only barren stone. The clear brook of the hills now runs dark with foul effluence.
Fleshalchemy, granted.

>>3448223
Small wooden outposts now dot the far reaches of Amazonian territory.
To the east, through thick jungle one woman finds a muddy stream and surrounding swamp. In this swamp she saw a golden fruited stalk and she salivated, tasting the moonshine already. As she waded out to her prize her ears pricked to movement in the trees above, something large. Pain erupted in her left shoulder as a brilliant black stone was thrust into it. Grabbing the plant and hurrying back to safety, she regaled her story to the people.

New Civ
Feel free to join the discord: F2Patcf
>>3447954
Guarded by mountains to the north, hills to the west, and featureless beach on the remaining sides, Uskijoran culture may flourish.
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>>3448915
The strange tubers are for the most part destroyed, with superstitious colonists thinking the strange vegetables tainted by foul magics, but enough are saved, and transported back to both colleges in Andreth so they may be studied at a later date.

The Daiimad was once again uproarious, with debate. A few minor clans had sighted what they thought to be strange humans, with features of dogs. Thought the reports are not clear in the slightest. Are they animal headed humans? Humanoid dogs? A ridiculous notion of a Half-species was suggested, but most ignored it. Now the Daiimad decides on what to do with this strange species within it's boarders, if it even exists...

A military expedition, lead by Clan Vay is dispatched to the region to see if these rumors of Canine-Human hybrids really do exist. The howls that permeate the nights lend some credence to these rumors. Then came the day that a Vay scout came across an Awoo...
>>3446486 (Diplo I guess)

Actions:

1. Further expansion across the river from Andreth is proposed by Clan Caldath, and is approved. Military forces, followed by colony towns are again sent with Caldath river boats to expand the reach of the FHS.

2. Clan Caldath ships hug the coast, and venture on the northern winds towards the northeast of the continent. A few colonies are established on the beaches, and receive supplies and colonists every few weeks.

Thus begins a great era of expansion for the Free Human State.

Elf Population: 9,831
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>>3448962
Wa in da moo'hel?! Erica was ataq by a critter fo' no reason. Das gonna be a probem. At least she found a new plant to make 'oonshy!
1.Organize a group of warriors to check put the place Erica was attacked
2.Farm the gold plant and call it Sun Sun
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>The name of our first city is Saeyethri

1. Expand to the Beach

The Uskijora have always held a fascination with the water, and a passionate love for fish and fishing. A few settlements sprout up along the coastline where Uskijorans live, fish, sail, and enjoy beach life. It is here, on these new settlements, that the Uskijoran society is introduced to sailing and ships - although there is substantial trial and error when figuring out how to make a raft.

The buildings of the new settlement are simple. Many of them are sparkling flat-roofed white mud and plaster homes created from mud and mulch then baked in the warm beach sun. Others are wooden constructions on stilts with thatched roofs and simple reed walls built right on the sand. It seems like every night there is a large gathering of residents to eat and be communal, dancing and enjoying music in curious silence while their Umma is abuzz with images and emotions of laughter, joy, and excitement. Frequently visitors from Saeyethri will arrive to partake in the festivities and move fish from the villages to the city itself the following day while bringing down various materials and foodstuffs grown in-land.

2. Develop Psionic Talendra

The Talendra is a discipline and a power. Manifesting as ephemeral hands, they are a direct way for the Joran's mind to interact with the world around it as extra manipulators. Most use these for manual labor, so one can do the work of a dozen. Others use these to paint fabulous paintings, or create sculptures in a shorter time. One person can do the work of many by controlling their talendra. Like most things the Uskijorans have, it is not turned to violence as the thought of violence in this society is abhorrent, but that does not mean that they can't be. Talendra have vast strength and their manipulation is a matter of thought in the same way that a human may walk one direction while considering swimming in a lake. For them now it is just a means of working faster so the individual is free to enjoy a nap or party later.
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An abnormality is often seen on many centaur, as they train all their lives throwing javelins and practicing archery, their right shoulders are raised up, and much larger than the opposite shoulder.
This sometimes can be seen as something desirable to females, it can be seen on even Keresk as they can spend free time lifting stones to achieve the appearance of being a Vaidász so they may too breed.


Centaur faith focuses on the earth and reincarnation.
Many shamans pay tribute to the earth and elements for the gifts they claim in the form of hunting grounds and prey.
While belief is had that the soul either returns to the earth to replenish it alongside the corpse, or that greater souls will find their ways into the bodies of newly born centaur, or simply await a suitable vessel to be found, some even believing a merging of souls to be possible.

Many magics are attributed to the Zaimür, mainly manipulating the elements and performing healing acts, but also magic having to do with spirits and reincarnation. Whether or not all the claims for every magic is true cannot be known, but centaur commonly practice rituals with the Zaimür in exchange for meats and sacrifices to commence rituals where they believe that can channel spirits of recently deceased to reincarnate into the bodies of their children, typically recently born, or while a fetus, so that their ancestors may live on an bring glory to their people.
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>>3448915
These new beasts are sure to provide many challenging and rewarding hunts, but the desire for even more grounds continues.
They expand further, but not into woodland areas, as they are not ideal, the grasslands and open areas allow the centaur to utilize their speed and ranged weapons to greater effect.
>More Expansion (Not north)

If the earth is replenished by the empty husks of slain centaur, then surely the spirit is held within the body itself.
This new idea spreads across the realm, and centaur begin to practice taking segments of their loved ones remains to empower themselves and allow their deaths to both strengthen the earth, and their people.
Centaur bone armor, typically being smaller things such as tooth necklaces and such rapidly find their way across many centaurs families.
Trophies from kills too begin to become more than simple trophies. Centaur start to hunt purely for the power they may gain from the spirits of slain prey and use bones as armor or weapons.
>Harness Spirits
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>>3448962
The Children grew well, dark colored beasts with vacant yellowed eyes of varying sizes, they spread across the mountain In a way that brought nostalgia to Father, reminiscient of a once better time.

The Children had grown weak since that time, only able to draw from the basest powers of the flesh. Only able to quell their Instincts, not able to *become* as they had once.

The Children would feed, and the Father would provide. The Nexus was not nearing It's idealized form and as such He would have to return to Improvisation once more to survive. Luring several Children to the Nexus core, he took them apart piece by piece and analyzed their components. Muscle structure adequate. Bone structure, glands, nerves and synapses all adequate but unoptimal. Using flesh brought from the husks of beasts and fauna he would optimize and become. They would Become.

>Spread along the east river. Bring useful flesh to me. (Expand)

>Consume Thy Own. Devourers do not leave the dead to rot, Instead those that die are ravaged by those that live. Sweet Ichorous sustenance, those that partake make another small step to Become. (Dead are food and fuel.)
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>>3448915
As her physical form moves forth, Mephie's mind wanders. The astral plane is not a physical realm, but a mental one. Her ability to survey this world would, as most things done in the confines of the astral, be limited only by her own considerable ability to conceptualize such surveillance.
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>>3448976

A Vay quickly, finds what they were searching for. Amongst a copse of broken trees, fires were clear as day, tents were set up and the Awoos were seen by the scout.

But, they did not look well, disease, the smell of unwellness, blood and pain filled the area, remnants of wicked beast carcasses and the remnants of what appears to be a wildfire surronded the clearly camp.

Their had to be at least a thousand Awoos, but..almost all of them seemed injured or bedridden, only a few small children and around five or so adult women looked like they were able to do anything.

A fancily dressed Awoo resting among a bit of tapered down grass, stares down at their people, hands gripping their own head. The Vey has found a band of Awoo sick and large, but devastated and in dire need of aid.

>>3448962

The sea was clear, the occean was before them and the estuary from where the river and occean met was full of something, it's rocks from an awoo taking a lick contained something.

>>Action 1.

>"Uh...what is everyAwoo doing?"

>The Awoos have discovered something along the coast, Moji shall do her best to assist them, though them saying things like tasty on rock, in water leave her a little baffled, but maybe they can find a way to retrieve this stuff?

>Action 2.

>Moji had her own ideas of course of what needed to be done. Her tail waggling and the Awoos around her growing excited, yips coming from her, they move, explore across the river in an attempt to look for any Awoo's nearby or to find anything of intrest!
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>>3449457
The scout, surprised to see this many people in newly annexed territory runs back to his Commander, and relays what he found. The company of soldiers and their support staff follow the scout to the site of the Awoo tribe.

The commander hesitates for a moment. He was there in the Daiimad when they discussed their theories on what the things in the annexed lands could be, and now smirked now that the quickly shot down idea of Half-Humans was the truth. The man stepped out of his tent, and approached the well dressed Awoo.

"I am Commander Alek Iidad Vay, I am the leader of this company of soldiers. We have been tasked by our government to, more or less, find your people, as some of our colonists had spotted them. Who are you? Were these your lands? Do you need assistance?" The tall, bald man asks, clad in his White and Black armor.
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>>3449492
They entered the camp with many more people and eye's followed before they even saw any of them, obviously those well could smell or judging by the flickering of ears hear their every move.

Strolling through, they saw the first sign ot a man of their people, he was small, clutching his stomach and in all honesty he looked wimpy, overwhelmingly it looked like they were mostly woman, perhaps only ten men at best.

Alek finds himself before an Awoo, an Awoo in finery unlike the rest of her band, unlike the rest of her people, it honestly looks like something elves used to wear and it appears rather old, a few tears, a hint of a chop around the collar, that looks similar to the swords that they could see among the Awoos and this Awoo yips at him.

Yips away at him for almost five whole seconds, bouncing about, this clear ever present excitement within them, their hands shaking, before they speak, their voice sweet, low and both excited and clearly upset as their eye's water.

"I-Im mo-Mojo! Band hurt, band hurt, fire, bad smell stuff! Move through lands, thing hurt Awoos, hurt Mojo's Awoos! Fire big, big and bad and hurt my..my Awoos, hurt my band."

Ears dropping, a whine coming forth from the Awoo, their vocabulary clearly limited, a small howl being given and many Awoos sick or not repeat it, not all could however.

Their tail being tucked in, their nose twitching, the clearly leader of what they call a band, Mojo was utterly distraught and the Awoos tending other Awoos clearly had little to no idea what to do. With ideas from.

"E-Eat, wood, wood help!" To probably the most helpful. "R-rest rest! Rest, rest, drink, eat meat! Good Meat!"

Their equipment was...bone at best, their clothes even if well made, rather simple and they were in clear dire need.
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>>3449522
The Vay comnmander thinks to himself a bit. "A fire destroyed the land?" He hadn't heard of any sort of major fires in the area beforehand, not of any caused by the clans occupying this area.

He then realized the clothes Mojo wore, and shuddered a bit. He was once the slave of an elven noblewoman, and was forced to sire a few Half-elf children. The memories of that time were painful to him. "We could provide medical help for your sick, and healing for your wounded. We have plenty of rations, but I will need to send for more if we are to help you in any sort of long term way."

Alek orders his men to provide assistance to the Awoos, be that sharing food, cutting firewood, sending Sajak-Khar priests to heal and apothecaries to treat the sick. A contingent of 20 men are sent to nearby towns to get passage back to Andreth to get more aid and supplies, but are instructed to avoid the Daiimad and to report directly to the Clan's Leader, Makaan Aelen Vay-Sah with whatever info they can get from the Awoo here. This is no longer a Daiimad issue, but a Vay one. The rest of the Clan leaders didn't need to know about this matter...
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>>3449562
"..Med-Meadical?"

A lack of comprehension, a clear lack of understanding, they diden't know that word, that they were able to speak at all to eachother was a miracle and clearly enough they must have been living or moving around this area for a long time, their language similar enough to actually communicate.

"Send, I'm...I want food for Awoos, my Awoos, help Mojo's band..Joy, happyness if Mojo's band helped."

Over the next few days, with food and healing, they learn much, they hear of how the Awoo believe they are similar, about a legend of the continent splitting and their people being scattered.

At how it was done by one of the moons, by the biggest Awoo, some claiming Canis the constellation being apart of him, while others claimed it was the Red moon that came about, the smaller more far away one that was the Biggest Awoo that had saved their people.

Where possible the Awoo that could stand assist, able to slice through trees easily, children clutched tight to their back, generally they can follow instructions if they are laid out in simple words.

The main Awoo leader even claims her ansestors took her finery from a "Mean, point ear-lady, tried to stab anscestor, stab Maja, Mojo think old Awoo leader, think old Awoo called Maja, Maja chop head off mean point-ear!
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REPLIES III

>>3448976
The land north of Andreth is rocky but stable, perfect ground to build upon, however farming would be difficult.
The ships land on a spit of beach further up the coast, of gentle gradient ideal for docks should the needs arise. As night falls, theirs is not the only smoke rising. To the southwest across a large plain and river a grove can be seen populated by... half-men creatures. The head and torso of a man, but legs and ears of a goat! They dance around their fire, and indulge in unholy acts with each other. It continues throughout the night, only stopping as the sun dawns and they rest in piles.

>>3449099
In the swamp where Erica found the Sun Sun, more of the plant could be found, but nothing of her attacker(s?), only leeches and biting fish. As the hunt was being called off however, one Amazonian spots something. It's the size of a child, green, scaled, and crawling on all fours among the trees. Sunlight glints off black rocks strapped to the thing's body. It is too high to attack even with spears, but seems not to have noticed the group of warriors. The beast goes about collecting fruit and leaves, before disappearing, though she notes it headed east.

>>3449114
The nightly festivities become widely known and enjoyed, along with the abundance of fish and squid caught very close to the shore, thanks to the steep drop-off where the sand angles sharply down in the water.
(I rolled for random events, and am afraid your civ was the one chosen)
It is during one of these gatherings a bonfire is built, mostly for the heat as the night was strangely cold. A child slips away from her mother to enjoy the sight and smell of the fire with her own senses, she marvels in its beauty. She dances around it, singing her own songs as children do. All it takes is a second, the sand gives way under foot, the momentum carries. She is quickly pulled from the blaze, but is terribly burnt. Her mother weeps until she cannot speak, and shuts herself in her home. True tragedy is learnt.

>>3449124
Reports are heard of more four legged creatures which graze in the eastern meadows. Hunting parties are quick to seize new lands, and valuable prey. Here however is something new to the centaurs, creatures living in a way all too familiar to them. A group of skin tents and wooden stakes populated by bipedal creatures. They run and hide in their dwellings at the site of the centaurs, even those obviously male flee. They must possess some intelligence, if sorely lacking in courage.

>>3449399
The horde moves north, devouring everything in their wake. Unfortunately nothing substantial is found, only small game, birds, and a single squishy thing with eight tentacles already long dead.
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REPLIES IV

>>3449456
Taking mental flight, her mind soothed by the rhythmic sounds of the ocean, Mephie finds life to both the north and south of her. North, simple creatures, easy to ensnare. South, those gifted in the ways of magic, what jewels she may acquire here! But other things inhabit this land, evil things which prick her senses, things from, home? No, but similar it seems. Still others she sees, a strangety she has yet to witness, trees which dance and sing as women do, and others which sleep like old men, curious.

>>3449457
Though she finds no more friends, the party find a hoard of these tasty rocks, enough to give every Awoo in the world a lick she thinks! Though something else is found, and not nearly as welcome, smoke on the western horizon.

(I think that's everyone so far, let me know though)

This event can be seen, and felt, by all around it; The Munayuc, Devourers, Uskijora, even the Vair'pökol and Awoos.

The sky splits in two and fire appears high and wide across the horizon. The air becomes so hot it cannot be beared, as if one's own skin was on fire. The split grows larger, until all at once is slams shut. The very ground shakes and a thumping boom sounds out, as if a great door was slammed shut in Hell. Munayuc travellers lose their bearings, and are thrown to the ground. Roofs collapse in Saeyethri. All prey is scared off. Mephie is slammed back into her body, knowing that a great many lives had just been ended.
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>>3449875
Moji has found salt, scraping off it onto their meals, was after perhaps an hour or two conceived of by Moji in a moment of idle thought, having gone with her fellows. It was a hidden danger, to fall into the lull, to be lured into their fellows loving yips and touches that always led into a play fight

Her Mum would come over and yip at her and she'd feel an utter excitement and rush over everytime, roll and play and hug and lose herself amongst the love of her family and tribe.

But, today she refrained, even if her entire body wobbled and wanted to go play with the children, to rush and yip and roll with her fellow Awoos! As smart as she was, instinct was strong, the unity of the Awoos was powerful, in this oasis like stretch of desert atop their Kan'nefa they were the kings of the Ecosystem.

It was ideal, it was actually possible for them to make a civilization and Moji had to secure that future.

>Action 1.

Moji yips, her tail waggles, in truth despite the absolute necessity of this task, it was not a task she would in anyway hate, in fact it would almost certainly be fun! She just needed to find the right person.

>Moji searches among the few men of the tribe, she speaks to them, sees how close they are to her own speech pattern, has them try making tools, has them try to solve small riddles she gives out, once she finds one who seems particularly smart, she mates! To secure a chance that her intellect may continue and so that their will be leaders in the future.

>Action 2.

After that business? Moji finds herself in a predicament. She while smarter then the average Awoo is factually not as knowledgeable as a normal human. Their is a lot she dosen't know and she's going to be trying out some stuff.

Such as different ways to make weapons, what wood is the best, what bones are the best, what is along the coast? What kinda problems seem most prevalent among her people?

She's well experimenting and trying to learn as much as she can, about everything around her and about everyone around her that she dosent already know.
>>
>>3449840
The centaur are appalled by the seemingly sentient creatures' cowardice.
They surround the tents and the strongest of the hunting party approaches what they assume to be the leader's tent. Spears are drawn as they usher anyone from within to come out to speak.
>>
>>3449875
The demoness stumbles. That which was thrown across the sky is more "Mephie" than the flesh striding across the sand. Her momentary mirth is nowhere to be seen as she turns north, towards the simple ones.
>>
>>3448962
(action one)
To the right of the rising sun lie sprawling yet massive mountains, the further right the mountains lie the less and less the sun effects the valleys and cliffsides.

This is contrasted to the left and the opposite of the rising run, both of which have mountains which have non behind them.

They head right, but alas a mighty river betrays them with its existence, being a cave dwelling people they are unable to create boats and thus head up the river, in an attempt to find its source as to go around it.

(action 2)
The discovery of the Oasis's and the valleys

As food rations run low many begin to die off, more would if not for the mighty river which they can drink from.

In this wasteland hope is found.

An oasis high on top of a peak, where many plants grow, it is found that this oasis is derived from geysers from the world of the underground due to the fungal taste it has in comparison to the river.

Many nights before this discovery they had tried to camp in the valley of the river, only to be assailed by strange beasts with crushing beats and slender scaley legs.

They were covered head to toe in branching hairs and had small clawed arms covered in these protrusions in a manner similar to the mythic "lluta" who were described as massive beaked creatures who could swim through the very air who were said to snatch up those who dared to wander outside of the underground.

Because of this they were named the "Saqr'lutta" or in common tongue "terror lluta".
>>
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>>3450010
In the legends of the farthest ancestors lie the ancient Pikchu empire, a mighty most mighty empire who could conquer the very skies with constructs of bronze and smoke.

They were like the outsiders in that they did not fear the sun in the way the Machumans do, and it is said that they were the ones who saved the Machuman race through the colonization of the underground during the great cataclysm which ended civilization.

Though at the cost of their sentience, for a time.
>>
>>3449840
Oh, 'uk! Scaly things livin' 'round dez pars.Gonna be moe careful now.
>1. Elders start a ritual to call upon spirits to gave them power
>2.Expand the border north. Need more living space
>>
Bone weapons becoming more and more common despite the availability of copper and flint weapons lead the Keresk trained in casting to begin making these weaker bone tools worthy of combat.
By simply forming copper around the bone, they not only improve the damage dealt, but also allows the weapon to decay and be damaged at a much lower rate.
>Spirit Weapons Upgrade

Desire for more lands and prey continues. The centaur spread further into the grasslands.
>Expansion
>>
>>3449840
1. Expand into the Hills
2. Develop Ships

Uskijorans begin to populate the hills and little valleys with new villages and towns. Unlike the coast it is in these villages where the wood is harvested and the food grown and the stone quarried. It is an area of industry and labor interspersed with moments of intense celebration. The birthdays and the holidays and the feast nights and the general spice of life. Similar then to Saeyethri and the coast there is never a day in which the communities do not gather or when the Umma does now chatter incessantly with images and emotions of everyday life. Despite the common tragedies in Saeyethri after the earthquake the loss of life was minimal and those who died could still be heard in the Umma, their bodies displayed in the city's park or around their community spaces. Unlike other races, the fact that the Uskijorans return to their native element as sculptures or carvings, makes the display from macabre to honorary. These people are loved, and their petrified bodies are adored and decorated with flowers and art. They become, in a sense,shrines to the past. Even in death Uskijorans remain close at hand, a lingering bit of their emotion thrumming through the Umma as something anyone can connect with and feel and speak to. Their spirits linger on, watching over the people.

The rebuilding goes quickly, aided as it is by the materials coming from the hills, and Saeyethri is repaired soon after the earthquake. Unsurprisingly the population continues to grow and grow with the expansion of the people into their environs. Their curiosity grows too. The people look out at the vast ocean and wonder what lies on the other side. Larger ships set sail, traversing the coastlines for the fish that live in deeper waters.
>>
>>3448962

The Land Inheritance Act turns out to in fact be quite useful for productivity, after all if your land is secured for your children and future family, you have all the more reason to actually work on it and make it as efficient and useful as possible. Of course, it's mostly the farmers who seem to get a productivity boost, as the improvements to a farm are much more time consuming with all the land to cover than the improvements to, say, a smith's forge. Regardless, the farms that do exist get improved, and the new fertile lands to the north where the misguided settlers went is perfect for people to start up on the whole farming thing, and the security that the land they can claim there is, and always will be baring an exchange of goods or money, theirs. Needless to say, this makes them all the more enthusiastic to head there.

>Action One
Only so many people are willing to move out into the surrounding wildlands in order to expand the Starkebrisen Republik, it is a sad fact, but it is true. However, with the Carsten plan in effect, more effort is put into getting more out to expand our land with a single simple tactic. The promise of a plot of land to farm, mine, or whatever else those who go out wish to do with it. With this one promise, many more people will be encouraged to seek their fortune out there. Especially so considering the Land Inheritance Act that secures that even after the lands are properly tamed and can properly be managed by the government, they'll be able to keep it. The nice thing about it is that there is plenty of land for everyone as well. Needless to say, many would head to the rich flood plains to the north to try and get the unclaimed land a bit further to the north.

>Action Two
One cannot simply send colonists out and expect them to create a colony. There is a time consuming process of preparing the expedition with all the things they will need to survive in their new home in the wildlands. By using past and present experience, it is possible to speed the process up, and Carsten Grüber knows this, and as such this is covered in the Carsten Plan. By creating and refining basic 'colonist kits' and supporting those who make the integral parts of these kits, it is possible to cut down the time required to send out a colony massively. Of course, there is still the issue of actually getting to the chunk of wildlands that you are headed to and isn't actually already claimed by someone else, but with all the attention up north, surely, it would be easy to find something down south to claim.

Needless to say, the Carsten Plan was very effective at getting people to start colonizing once it was starting to get fully in effect...
>>
>>3449929
>A woman treads through the sand with all the presence of a goddess. Devoid of color except the red of her eyes. When she speaks, the very grass trembles…
"Eeeee! You're even more adorable in person!"
>>
>>3450024
While navigating a particularly treacherous section of the mountain rapids, some Tarnish boatsmen lose consciousness and are swept away by the current. When they come to, they sit in a entirely different body of water and their mountain home rises behind hem.

Action One: Expand northeast along the river

Action Two: Expand south along the west side of the lake.
>>
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>>3450154
Tents set up, small children yipping faintly at their parents for food or gripping onto their scaley pack animals the Kan'nefa. Using swords to plow the ground of the river clearly akwardly to plant small seeds that they had scrounged together.

Simple, trying to become an actual civilization and when the witch speaks, her voice making the grass shiver. She is surronded, perhaps at first one might worry until the waggling of tails, the sound of a clearly excitable whine.

Many of them with the same Red eye's, others with blue, your blackhair was the most strange, yet that dosent stop them from moving to rush forth, to tackle, clearly teenagers, inexperienced, stil not fully developed and having been playing before.

>"Play, play with Awoos!"

They intend for the sand-witch to join them in the rough-housing.
>>
>fuck the awoos are weirdly cute I want to protect those smiles
>>
>>3449840
This body was Intriguing. In addition to various creatures able to adapt to a marine habitat the autopsy of this new tenctacled creature seems to show signs that It's cortex had an unusual degree of complexity In comparison to It's fellow sea life. Was this creature able to think and deduce In It's life? How many other creatures share this degree of sentience?

Hopefully further specimens proved valuable.

Actions:

>Expand south Into the hills searching for creatures of note

>Flesh Alchemy - Mutation. Water adaptation. Using fish and various marine creatures consumed biology gain the ability to adapt a brood to survive and move deftly underwater.

(For future reference Mutations will come In two phases, unlocking Mutations and Brood creation. Once a mutation has been mastered It may be applied to a Brood, or used In the creation of a new Brood. The creation of a new Brood Is an action Itself, and only so many Mutations may be placed on one brood lest they risk Instability or rupture from the strain.)
>>
>>3450373
>>Thou are a good man.
>>
>>3449875
>>3449605
The group of men from Alek's company makes their way back to Andreth in quick time, and they quickly report to the Clan-Sah himself. He is interested in how far they could take this, besides, it's not like the Daiimad would risk alienating a clan as major as Clan Vay if they found out. For now, these "Awoo" Half-humans would become somewhat of a pet project for the Clan-Sah.

A convoy of supplies, personnel and other such things are sent on the Clan-Sah's direct orders, and a permanent camp is established. In the meanwhile, Sajak-Khar priests would tell of the Human's gods, with particular attention payed to the gods Sajak, he who shaped man in his image, and Vaygr, who is said to be a direct ancestor of the Clan-Sah. Some Vay soldiers show off their arms and armor to curious Awoo, and explain their philosophies in the simplest terms they can, of how a person, no matter the gender, can become a skilled equal on and off the battlefield, and how this is not shared by a majority of major and minor clans.

When the convoy arrives, word is sent to Commander Alek of the issue in the northern colony while he converses with Mojo about the elves, and humanities struggle with them. The messengers tell of strange half goat men and their degenerate practices, and how a skilled military leader would be needed to put these "things" in their place. With that, he was transferred. Taking his place in this area would be, ironically, his Half-Elven daughter, Alena Iidad Vay. The two embrace as she steps out from the supply wagon she had been resting in after collapsing from exhaustion on the march with her men. After all, Padded Gambeson isn't the best marching attire in the warm weather of the region. Eventually, after introductions with Mojo, her father would depart with his personal guard back to Andreth to deal with the goat men...

Actions:

1. A military expedition consisting of 2 Taiidic light spear battalions, 1 Caldathi Marine company, 1 Vayic Battle Priest company and 1 Belden light crossbow company are sent north to deal with the Half-Goats, commanded by Alek Iidad Vay, a veteran of the War of Liberation and the Purges.

2. The northern colony also received many new colonists and raw materials in addition to the army, and thus a sizable population resides in the north. The colony turned minor city is named Port Eveshaw.

Elf Population: 9,793
>>
>>3450464
Correction: The plural of Taiida is Taiidae
>>
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>>3450059
Zaimür practice their magics and learn how to manipulate the elements to their will.
Usually sacrificing something in return, the shamans can now ripple the earth, direct flow of water, even sparking fires and extinguishing them.
>Shamanism Grows

With the new lands allowing a wider expanse of hunting grounds, the population begins to grow rapidly, prompting further expansion while the Vaidász also seeking new game.
>Expansion
>>
>>3450368
A twist of will, mostly to make sure her body is still as tough as she made it in the first place, and she begins playing. Simple wishes, simply granted.

>"You're prescious, you got an alpha."
>>
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>>3450724
The rolling around, the small pushes and nudges, the grappeling of eachother and sometimes attempted grappeling of the rather soldily built sand witch.

It's likely at least a minute or so before they actually process what the Sand-witch said, stopping, a clear confusion in their eye's. Thinking, softly murmuring amongst themselves.

Before they respond.

>"We, us Awoos not know Alp-Alpha? Not..a thing, lead by Awoo Moji! Moji smart, real smart! Awoos like Moji, Moji show how grow food! Lead Band, Band leader Moji. Love Moji a lot, play fun with Moji, but weird!"

>>3450464
The setting up of a permeant camp amongst what was now a rather large and fertile clearing was not a bad choice at all. The bringing of food, medicine and other supplys undoubtedly saved many Awoo lives though.

Their Lizard like mounts the Kan'nefa helped certainly in moving about supplys and escorting the injured to safer places, easily tamed creatures to be honest, explaining how the simplier Awoo managed to maintain a clearly Symbiotic relationship.

Religion finds it's way into the hearts of the Awoo with the simplicity it is delivered in. Most Awoo seem at least semi-willing to believe it considering it does not contradict their theology. ((as basic as Awoo theology is.)) The arm's and armor draw a much more curious look and some Awoos even demonstrate that their weapons break if they use their full strength, shattering a tree into clear pieces, combined with the shinyness of the weapon and they call it quite simply, "Shiny, Shiny Bone!" As a common so even the dumbest among them can understand.

As for gender equality? They actually seem confused, baffled by the concept with Mojo even saying.

>"Boy Awoo, small, weaker, but faster. Less boy Awoos, should be protect, prote-protected. Be happy, happy when Mojo and rest of Awoos mate with them! Boy Awoo no fight, stay in tent or camp! But...Mojo thinks..understand, boy weaker, but can still be good in hunt? But..boy no hunt..should not!"

It's obvious that their was some clear divides in gender, with most boy Awoos looking relatively smoll, some seemed smart like Mojo, but most were as smart as the rest of the band. ((Aka, clearly dumber then their saviors.))

Overall at the switching of the guard, it's clear Awoos respect/like their as many say, band friends! With a few perhaps constant guards getting an invitation to join the band. Blatant "flirting" of a sorts occuring.
>>
>>3452140
Mephie grins, a mouth full of fangs.

>"Alpha means in charge. Can you bring me to Moji? I'd very much like to speak with them."
>>
>>3452222
Fangs are bared back, yips and even a bark thrown as they move to lead the sand-witch towards a tent, towards a Moji who was clearly redressing.

Face a bit flushed, sweat on their brow, pulling their skirt up, their clothing on as fully as possible, the chubby Awoo blinks as they finally take in that the person before them is not an Awoo.

A bit of a friendly tone, but questioning, Moji held that bit of spark, of intelligence, of an above average intellect, constrained by a lack of knowledge.

>>"Hello! So um, your new aren't you? Haven't really...seen any non-awoos you uh know?"

Leaning in slightly, eye's glinting as they take the demon in.
>>
>>3452140
The soldiers asked to join the band decline, as they have their loyalties to their Clan, and try to explain this to the Awoo. Some of those being flirted with also turn the Awoos down, due to them already being married, having children, etc... On the other hand, some of the younger men are tempted by the allure of the Awoo girls, but are also worried about both how that would effect their position in their Clan, and the punishment that their Commander could possibly deal to them if they were caught. For now, they try and express this as best they can, but probably don’t get very far. Though, in all of this, one young trooper just asks the Awoo If she would join his clan so they could be together, Vaygr willing.
>>
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REPLIES V

>>3449929
Moji walks along the coast, the waves lapping at her toes as she thinks. Lost in thought, something totally foreign to almost all Awoos, she steps on something unbearably sharp. Thankfully the cut isn't too deep but it bleeds excessively. After being bandaged she inspects the thing that hurt her; A relatively small shell of some long dead creature, after a little searching she finds more, this time mercifully not pointing skywards. Maybe these could be weapons?

>>3449972
From the tent comes the scared huffs and bellows of many beasts, finally one emerges, doubled over and grey in his old age. He raises his hands in front of himself, and grunts in the minotaurs limited language. It is not understood by the centaurs. The elderly bull eyes are dulled, but they furtively dart between the spears held at him.

>>3450010
(You're doing well, I'll just update the map)

>>3450044
The ritual is a success, but the spirits are rather annoyed at having been summoned
"F'k ar youse doin' draggin' folks back frum tha dead?! Pawer, wotchu nee' pawer fer?! 'ere, take dis! F'k'n no gud eldurs dra..." The spirit throws down a strange weapon from the hereafter, a blowpipe and a pouch of several incredibly sharp black stones, not unlike those the creature was seen carrying. This wasn't the power they were hoping for, but it would have to do.
To the north were jagged, rocky wastelands, where the jungle seemed to simply end. Along the coast however were several sea caves full of fish and other critters.

>>3450059
Though there were no new kinds of prey in the new hunting grounds, there was certainly more prey.

>>3450124
The hills hold many potentially useful flowers and herbs, it would only be a matter of testing them. The seas too hold many secrets, including several catches including octopi, but always dead. Curious.

>>3450136
It is quickly found that the hills to the south are rich in high quality iron deposits. An army could be outfitted with the output of a single mine it seems!

>>3450332
Colonists follow the river to the north, finding a strait of rough water. At the height of noon, something can be seen moving in the jungles on the opposite coast. The hilly terrain they traverse is full of pale blue flowers, which smell faintly of rotting meat at night.
The colonists that ventured south have better luck, a vast forest of ancient trees, humming with birdsong. And thankfully, no corpse blossoms.
>>
>>3452255
Mephie clasps her hands in front of herself, her dress devoid of dirt even after her roughhousing.

>"I can imagine, must be a bit lonely, if not exactly alone. My name is Mephie, and I'd very much like to be friends."

It's difficult to tell whether that smile is kind or predatory.
>>
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REPLIES VI

>>3450390
Now this is what the horde was hoping for, big things they can devour. Oblivious Awoos to be specific. (>>3450391)

>>3450464
The men attack at dawn. Dozens of satyrs are killed before they even realise they are under attack. They run in all directions, having never seen battle before. Women and children are killed along with the men of the tribe. Not a single human is killed, though some receive minor bite and goring wounds. When the sun is finally risen, the bodies of 216 satyr lay dead, not one was spared the slaughter.

>>3450548
The hunting grounds were now vast, stymied only by water or sand.

(Again, I think this is everyone, let me know if I've missed anything)
>>
>>3452374
Mephie sends out her astral projection again, this time she hopes to catch one of the southern magic users in their dreams.
>>
1. Economic Development
2. Sea Investigations

The Uskijoran society develops and flourishes under the new outward direction. With raw materials and food needs more than sufficiently met the economy begins to develop itself along the lines of goods production. Uskijoran society operates on a system of barter where the thing bartered is time, skill, or labor. Thus a poet may pay for a service in poetry, a goldsmith in a piece of art, or a cook in a tasty meal. The concept of paying for needs is alien. Payment is only issued and only exists as a way to facilitate and regulate the transfer of commodities. Uskijoran society is inherently communal, and the needs of the community are met without question or payment because doing so strengthens the psychic community.

The reports from fishermen are concerning. The amount of sea life caught dead in nets and washed up on the beaches caused concern to thrum through the Umma. It was decided then that there should be some sort of investigation to discover the cause of whatever was wounding the ocean. Sure, they may feed off the life of the sea but they do so as a need. Something is harming the sea life, killing it without care, and it needed to be stopped. Some living fish were caught and communed with through an admittedly invasive psychic procedure to plumb what memory they had. Of them, only the squid had anything useful.
>>
>>3452319

With a good deal of people encouraged to go to the wildlands and leaving the capitol of Turmhelm, and the benifits of the fertile lands of the north, it wasn't really surprising that, with all the new space and resources, the population would slowly grow faster and faster. It wasn't anything extreme, but it was noticeable if one was actually recording the population intensely. Either way, while the large amounts of colonial expansion is what Carsten Grüber's first term would likely be most well known for, with the other minor laws and even the major ones like the Land Inheritance Act being overshadowed by the Carsten plan. The expansion was likely to continue for quite some time, though in time, it would slow down...However, that time wasn't now.

>Action One
Despite the many many ores in the mountains to the south, the word of such prime land wouldn't actually manage to get out just yet, likely due to the people who found such land wanting to assert their claims on it as their's. This results in the continued majority of Verhal and Verstark heading north, eventually following the rivers and their prime land to the northern coast. Over time, a city would be formed here, known as Nordhafen, the city hugs the coast and gains much from both the fertile lands and the sea, where for the first time, actually major fishing starts up. Fish, a kind of food that, due to the low population of actual fish in the rivers nearby Turmhelm, becomes a major export of the city back to the capitol. Of course, this opens many more opprotunities than the Verhal and Verstark might realize now, but for now, more food and some more land has made its way into the Republik.

>Action Two
Naturally, more gradual expansion happens around the base of the mountain, with the continued mountain ranges to the east of Turmhelm properly becoming Starkebrisen land despite the many colonists who likely crossed it to get to the fertile lands just a bit further north. Most of these people heading to this land are either merchants planning on being able to sell goods to the colonists who pass by or relatives of the families who made their home in the mountain range to the south who have been told of the rich metals that were there and are trying to find something similar to claim for their own. This is partially helped by the government portraying the surrounding wildlands as a new and virgin land where anyone can make their fortune in the hopes that yet more people will emigrate and even faster to these colonies. Done mostly as a continued part of the Carsten plan as a way to, on top of everything else, spend less money encouraging people to go to the wildlands and settle...And potentially pay less on guards for the colonists as they'll finally think the risks are well worth the rewards...Not to say that they won't still provide guards to the more distant and unknown area's being colonized and explored...
>>
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>>3452374

Finally a more Interesting specimen. What a strange but delightful creature! This biomass has good potential Indeed. Most notably It's strength for It's stature Is absolutely *astounding*! Briefly observed demeanor suggests they must appear very endearing to non-prey. Basic tribal mentality, bone swords, pack Instincts. If they had but more Intelligence It would not be surprising for these creatures to be more prevalent.

Bringing Children to the core, The Father began splicing components and falling Into the trance he had nearly forgotten In his slumber. His library was so empty of flesh now, a mere couple of books do not a collection make!

>(Awoo biology has been dissected and consumed. Mutations can now be made from their natural abilities.)

Actions:

Action 1

>Spread south and feed. Seek out the unnatural and return.

Action 2

>Create 'Apex Strength' Mutation: Using the Awoo's unique biology a Child endowed with this gift Is able to gain strength far surpassing what a creature their size should be able to possess.

>*(Apex Strength Is applied to the First Children)
>>
>>3452267
It's not unsuprising the Awoo turned the man down. Citing similar desires for band loyalty. It's unlikely that any individual Awoo will nesscarilly leave their band for the Vay, it is likely that at least most of the band would have to agree to such a thing.

>>3452347
Moji's eyes soften, a bit of vulnerability clear in their eye's. An uncertainty, a desire for friendship, the chubby being clearly enough desired something able to converse with it on at least a similar intellectual level. Even if this other being likely knew so much more.

Her foot bandaged up she speaks.

>"Yeah, I'd like that...It's Momiji..it is..I'd say..lonely in a weird way yeah."
>>
>>3452582
>"Yay!"

She hugs Moji, giggling (or cackling?) and spinning.

>"This is perfect, I'll try to stick around for a bit, but I should really get back home down south eventually. Maybe you can come down to stay in touch?"
>>
>>3452374
>>3452582
The saytr screamed as the spear dug it's way into her chest, piercing her heart. She was the last of her kind on the continent after the disastrous attempt to fend off the thousand soldier strong force sent by the Free Human State. Their bodies would be piled and incinerated along with anything else they possessed.

Commander Alek Iidad Vay praised his soldiers for their swift and decisive victory, and they returned to Port as heroes to their people. Upon his return, he was further praised by the Daiimad for his minimizing of casualties and complete destruction of these creatures. He was later approached by the Vay-Sah, and transferred back to the camp established by his daughter, and to oversee the "integration" of the Awoo...

Meanwhile in the camp itself, a few soldiers over the course of the past week had been caught, er, having relations, with Awoos. While these soldiers claim the Awoos initiated such acts, they were awaiting disciplinary action from Alena, luckily for them, her father arrived just before she had time to deal with them. After speaking to them, he went to Mojo. "Ms. Mojo, we need to talk on a very, er, particular matter..."

Actions:

1. With the success of Port Eveshaw proving that sea linked colonies work, ships filled with military personnel and colonists are sent further along the coast of the continent to establish more holdings.

2. In the south, near Andreth, more colonizers push past the frontier into uncharted lands, filled with opportunities for Minor Clans to gain power and prestige.
>>
>>3452642
...down south? She was down south?

...perhaps moving, moving further south might be a genuinly better idea if they could get support, though she likely wasent that far and Moji only knew that their was one person here.

Able to figure that out simply enough, a lack of environmental awareness, of knowledge of who this woman was or what she could do or how her people could maybe help?

Her thoughts stopped as she was hugged, as she was twirled around in a symphony of wines and joyous tail waggling, rubbing themselves tight agasint their new friend! The unity of the Awoos, the friendliness of their people, the increased empathy it all worked towards this simple loss of control over a hug.

>"Keep touch! Y-yes keep in touch, I-I'll..keep in touch."

Excitable, trembling and then quietly breathing out as they seperated. A toothy smile on the chubby band leaders face.
>>
>>3452687
Mojo had been quiet about these trysts, she'd been happy and in fact had seemed quite confused at the fact that the people who had taken the company of some of her band members were being punished at all.

Mojo clearly enough wasen't sure what to say, so she really just..well sulked. It was in that mood, that commander Alek came before Mojo.

>"Mojo, thinks Awoos did good."

Face in a pout, fangs lightly bared from some slight irritation, she was clearly a little upset, mainly cause the Awoos that had engaged in trysts had seemed upset as well with the idea of a punishment for simply "having fun" with them and creating more Awoos.
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>>3452688
>"Excellent, anything in particular you want to talk about before I go?"
>>
>>3452698
"Ah, then they were telling the truth. The only reason they were being detained was to make sure they weren't the ones, well, taking advantage of your people." Alek spoke in a clear and consistent tone, but was tired from his short but violent campaign in the north. "The men will be find, and if they wish to continue such relations, I see no reason why they shouldn't if the feelings are mutual. My only concern is for what would happen if any children came of this." The sighed, and began to explain the issues that had come in the past when Vay soldiers had children with people from non-Vay families/clans. "Usually, the person would be allowed to become a vassal member under the Vay-Sah, but this kind of thing has never happened with people from no clan at all. In our society, when a man and woman have, or wish to have a child, they get married." Seeing the confusion on Mojo's face, the commander begrudgingly went through what marriage was, why it, and families were important to the FHS, and what would happen if any Awoo became Clan members.
>>
>>3452719
The men will be fine*
>>
>>3452319
Gud fer nuttin spirits. No wonda dey ded. O'well, lest we got a shootin stick with majik pebbles!
>1. Build the fishing town of Jibber. Got to bring in the fishies! Plus, cliff diving is fun and perfect test of bravery.
>2.Create a tournament to see who's worthy of using the blowpipe. The winner will be the leader of the Yulklins.
>>
>>3452719
Mojo managed to...understand at least a little bit what was going on here. A small frown coming to their face, before they speak after a while.

>"Mojo..I..see a little, weird, but humans different then..Awoos. Awoos..my band, have had outsiders join, treat the same, boy for everyone, stay in tent, help continue band, girls help hunt, fight, protect band."

Fingers rolling over her more delicate looking chin, Mojo thinking things over clearly, brow clenched, hard thinking for the Awoo.

Clearly difficult thinking.

>"..Mojo right that..food, more food have? Then hunting, store food, medicine, Awoos not have...Awoos maybe stick in place..see if Awoos like..Vey, like lots of humans? Ussualy move, long time, follow food and water."

>>3452713
>"...I want to...learn, get things, help my Awoos, my band a lot. Make my band biggest band like band of the old storys, have Awoos, my band be really strong and happy."

Tail waggling, a simple desire, a desire to make a place good for Awoos, to learn and gain knowledge, to clearly progress beyond the primitiveness of their current lifestyle.
>>
>>3452758
Alek smiled a bit as she tried to understand everything that he had told her. "Those are the benefits of settling down, we farm for food, make our medicines, teach our children, and we work to improve our lives, as well as the lives of everyone else. Think of it, like joining a far larger band. One with better organization, with plentiful food, water, and other such things. A place where one needs not to keep watch at night, as there are those who choose to do so as a living, like us Vay. I hope you come to understand more of our culture and ways as we learn more of yours."
>>
>>3452820
"...Awoos get..know, hear about...r-remember tale..biggest band, happy band. Much food, Awoos hunted well, so much food..easy, harder for Awoo now. Can't...hard to keep touch with more then...many Awoos, amount of Awoos in band now, harder to remember names, think about them, keep as close..worry not be as close, not feel like band, like Awoo...worry feel wrong....Mojo love her Awoos...love band."

Ears tucking slightly, the idea was to some degree appealing to Mojo clearly, the idea of plentiful food and this medicine...she thinks thats what its called..Mojo wants fellow Awoos, wants them to be strong and safe and happy and loved and to always get to play.

To roll around with them and eat tasty flesh and mate and cuddle. This was hard for Mojo, her face scrunched up, all her brainpower, her empathy, what minor wisdom she had as band leader going towards this.

She was quiet, thinking, if they wanted to sway Mojo, now was the time.
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>>3452374
Action one:
They cannot head right anymore as a great impassable cliff face challenges them, one which they cannot realistically cross.

So they continue towards the rising sun by the river, in search of an oasis which they can all live upon.

Along the way families stay behind, having found their own oasis's from which they can sustain upon.

Action two:
Upon the Cliff face the people have found Llamas, these creatures are excellent at traversing the cliff sides and avoiding the dangers of the range and finding oasis's.

They are unusually friendly towards the Machumans and can be easily butchered in order to create more protection from the sun.

About 1 Llama is found per 10 members of the tribe, or about 1 for most every family.
>>
>>3452851
"Your bands, and our clans are very similar, we are all family of some way. Some clan members are family by blood, others because they share a clan. We Vay take that connection further, as we are a Brotherhood and Sisterhood of warriors and fighters, the best that we can offer. We bond in training and in battle. I'm sure that, if you did join us, that the rest of our people would welcome you with open arms." He smiled warmly at Mojo, reminiscing on his own experiences with those he fought alongside during the war.
"If you worry your people will become slaves, then worry not. We were once slaves ourselves, and we know the horrors such practices bring. There will be no lies or manipulation with us. The Vay will make sure of that." And with that, he extends his hand to her. He would understand if they chose to stay like they are now, and no doubt they could try again, but he feels that they, both Vay and Awoo, could genuinely help one another.
>>
>>3452758
A sad look comes to Mephie's face.

>"My magic might be able to help, but it won't work without a sacrifice. Something to trade with the powers for that kind of knowledge. I'd help you choose something, but I really don't know that much about awoos."
>>
>>3452526
The Starkebrisen begin to notice something or more accurately they have been noticed. Farm steads around the wild frontier find beings staring at them.

Eye's glinting at the dark, a burgeoning settlement finds itself with one, with a lone child, who steals a sandwich. With the howls of many others excitable and happy, it would appear some creatures are causing some minor disruption to all picnics in the area certainly.

>3452905
>"....."

A clawed hand, gleaming and shiny, holding this power, this strength it becomes clear. Over these past few months, maybe even close to a year perhaps in some respects, bonds had been formed, the Var had gone out of their way to help a people they barely knew, to help an injured people, to help Mojo's band.

The hand grasps tight, likely hard enough for the poor man to feel his hand throbbing from the painful pressure the Awoo gives off.

>"Mojo will trust, will be friend, Band of Mojo...try being...band,part of band of Vay."

>>3453008
Moji looks uncertain, like the word clearly wasent something particularly said often among Awoos, it clearly takes a moment before she gets it.

>"...I..I Kan'nefa? Some scales of Kan'nefa? Tasty...white stuff, from um rocks? Lots of fish?"

An eyebrow raised, a clear desire to kinda learn what exactly is wanted here.
>>
>>3452390
This is up to you
>>3452423
>>
>>3452390
Melphie finds the projection no easy feat. Covering this astral world of the Jorans is a psycho-kinetic barrier, a wall preventing entrance from the astral. It could almost certainly be forced but doing so would undoubtedly be an intrusion. Beyond the barrier a world within a world carries on. It is the psychic manifestation of all the settlements and Uskijoran people. Their minds live at once in the reality and this sub-reality created as a mirror image.
>>
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REPLIES VII

>>3452423
The squid communed with produced only vague images of fear, of a darkness beyond comprehension, far out into the sea. A void which unnerves the communers though they cannot truly say why.

>>3452526
Across the desert in the east, Ver scouts find a tribe of dark skinned men. They observe these new peoples at a distance, and go unnoticed by them. The people seem to be farmers, living in simple mudbrick huts.

>>3452545
This grassland is rich in the small animals and birds already found, though nothing new can be learned it is at least raw material.

>>3452687
The ships sail around the spit, then a head of jagged rock when they find, a city? (>>3452526)
Though not journeying a great distance, the lands were abundant in resources. Straight timber from the newly acquired forest, more of the untrusted tubers and farmland in the crook of another river.

>>3452734
The tournament is a great success, seeing who can blow the furthest, the most accurately, etc. Time after time the contests were won by a short, matronly woman who had already birthed a dozen young, and with the largest bossoms you'd ever seen. Bennia was her name (you can change this is you like)

>>3452861
(doing good so far, I see no reason to interfere)

>>3453461
(these Awoos will have to be west of the newest southern expansion, as to the east is the Uru tribe, and to the south the Tril birdpeople)
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>>3453708
And the current mini-map
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>>3453708
The ships captain eyes the city on the coast, unnerved. They had been warned that the coast may contain peoples other then their own, but he hadn't expected this. Being the lead ship of the Colony fleet, he makes the decision to avoid this strange settlement and venture further down the coastline, the traders and Daiimad can spend a few more days on the sea to get to the colony, and his Caldathi brethren sure wouldn't mind. The ships sails raised, signaling to the other ships that there would be no landfall today, and thus they followed.

Farther south, the Daiimad the seat where the Clan-Sah of the Vay would have sat was not occupied by him at all. As he had done in times past, he sent word to the Daiimad that at least this day, he had personal matters to attend to, and had sent a trusted representative in his stead. His plans for these, "Awoo" had come to pass for the most part, and, as was Clan Tradition, he needed to formally accept the Half-humans into his Clan. Accompanying him was a contingent of his Daiimad Guard, who were the most elite soldiers in all of the Clan. The men and women wore Laminar armor, painted with the emblem of their Clan, with various military decorations pinned to their chests. Makaan Aelen Vay-Sah stopped in the few villages that dotted the path to his destination, greeting Clansmen as they passed. He was glad in what he saw of these colonists, serving well as guardsmen, militia Sargent, and nightwatchmen. They did their Clan proud, as even the most humble of work as appreciated by Vaygr himself. On his approach to the camp, his convoy was greeted by the Commander's Daughter, who brought him to Alek and Mojo herself. He smiled at his old friend, and they shook hands. He then turned to the Curious woman next to him, and introduced himself. "I am Makaan Aelen Vay-Sah, Decended of Vaygr, and Clan-Sah of all Clan Vay. You must be Mojo." >>3453461

Actions:

1. The ships in the north kite the coastline until they find a suitable landing spot. The sandy coast led into a great desert as far as the eye could see. Settling this are wouldn't be easy, but neither had anything they had done.

2. At the same time, a second group of colony ships ventured south, coincidentally finding a similarly sandy area to settle, though they could tell the sands did not expand very far, and scouts returned after a few days telling of northeastern grasslands.
>>
>>3452319
The leader of the hunting party walks up to the elder minotaur. Pawing at the ground, he would appear to be challenging the minotaur to a fight as he waves off his party members and drops an extra weapon to the ground below the elder's hooves.

The centaur cannot currently think of anything good to write for developments.
>Two expansions
>>
>>3446409
For the longest time, the Octopi have been living under the sea. Be it through sheer evolutional luck or magic however, they gained the ability to survive for longer periods of time on land. This put an end to their fights with the Squids over control of the sea; the Octopi were allowed to roam freely through the water near the shores, in exchange the Squids gained control over all of the deep sea. They settled in a nice little oasis, from which they plan to expand and meet other land dwelling creatures.

The average Octopus "stands" 2 feet tall, with some of the larger ones reaching 3 feet. Incapable of speech, they utilize sign language, using six of their eight arms at once. The Octopi are led by a specimen the size of a man, whom they call "The Great One". Besides possessing excellent adaptive skills, they are also able to change their body colour to match their surroundings, granting them stealth.

Actions:

1+2.) Expand and claim the shore surrounding the oasis.
>>
>>3453708
go die
>>
>>3453708
Afta da parti, Bennia's first acts were:
>1.Learn how to building floating things aka boats/rafts
>2.Expand east of Actkin
>>
>>3453708
The Awoo's gifts were adequate. Awoos would serve well as gifts In the days to come. On to the next experiment. So much mass, such flesh In excess, but what to use It for? Ah, perhaps simple addition would work best? It could certainly be used rather than something more complex. With their newfound strength, what might the Children attain given new heights?

Actions:

>Expand South. Birds and beasts are pleasant meals children, but unless you bring forth something special how can I help you become?

>Fleshalchemy Mutation - Gigant: Swelling the form to astounding heights, Children endowed with this Gift grow Into mighty towering beasts, with all the benefits and weaknesses such a stature would Imply.
>>
>>3453708

Reports of actual barbarians, or rather Wilde as they called them, both to the east and the south west, were something that were quite interesting to the Republik. They had finally found others, potentially, the creatures that Hel'ay based them on. Regardless, this was a major opportunity to uplift these peoples and make them properly civilized folk. Still, it didn't really change much other than a new opportunity to take advantage of for those who went out into the lands and colonized. Of course, the Wilde to the east would be left alone for the time being, as not many wanted to fly or walk through so much desert to get to them, at least just yet.

>Action One & Two
The surrounding lands are many things, but most importantly, empty. Well, no one important lives there at any rate. By showing the success of the people who already went out to colonize and otherwise further enforcing the narrative of the boundless opportunities Verhal and Verstark have in these lands, the Carsten Plan will encourage yet more people to go forth and settle there. The majority of the people heading out would be colonizing what remains of the mountains, some even going to the snowy peaks. Soon enough, the entire mountain range that was the start of the Starkebrisen Republik would be its heart, and it would only grow further from here.

>>3453461

The wolf like Wilde would cause a bit of debate in the settlements, and when the news came out, the capitol as well. Of course, the policy for the normal people was simply ignore them unless they did something major like attacking, but soon enough proper contact was conducted. A Verstark Soldier who settled the frontier named Theobald Reinhardt along with a few guards would head out to try and speak to these Wilde. Surely, it wouldn't be too hard to find them, and they could try and speak with them and potentially open up proper relations, maybe even making their lands a protectorate, or having them fully integrated into the Republik.
>>
>>3453862
Elf Population: 9,473
>>
>>3453862
Action 1: The lost sailors float further downriver, discovering the southern ocean. Difish are less plentiful here and those that can be found are too young to yield much flesh. However, the land is far more diverse, hosting a wide variety of plants and animals.
>Expand further South between the two southern rivers.

Action Two. On the banks of the Eastern ocean, a port city forms, named Tercester by its inhabitants. Its citizens make their living similar to their mountain companions, utilizing a form of spearfishing targeted at larger predator fish like garrets.
>>
>>3453862
Mojo clearly had to go quiet, near silent to catch all of what the human said. A slow nod of the head, fingers clawed slipping between the gaps. Tail lightly waggling they speak.

"Yes, Maka is talk with Mojo! De-descendant? Mojo...knows word, I know word, so similar..Moji is of Band Mojo, de-scendant from biggest band!"

Nodding their head rapidly, rising up their nose twitching, the Awoos had at least seemingly fully recovered by now, any who had died had been buried, with sniffles and most likely howls and a few Awoos were swelling with new life.

Mojo stared at the clan head, white eyebrow raising, ears perked up, a certain inhumaneness at times certainly, but the empathy, the way they play with eachother, the general somewhat similar structure even if tailored to their own reproduction. They certainly came off as a people very similar, yet unable to advance by themselves, lacking some intellect, despite all the advantages they possess.
>>3453708
((Got ye!))
>>3454179
The soldiers first proper encounter was simple, a small child, similar to what was described approaching, attempting to sneak up on them, foundering, not looking very good at what it was doing, the glinting of eye's in the distance, watching, a mane of white hair, long it would seem coming forth.

A soft yip, sounding displeased and many more came forth, a chorous of yips and howls, before a bark!

>"Bring smoll Awoo back!"
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REPLIES VIII
(been asked to number the mupdate filenames so this will be #9)

>>3453862
The northern colony ships came to shore a few leagues east of the strange city. The spot wasn't ideal, but with rations dwindling it would have to do. The area was however abundant with small lizards, which were easy to catch and surprisingly delicious.
The southern colony ships met more desert, though this time smaller. It was however, unnaturally hot in the day and equally unnaturally cold in the night. On the eastern horizon, strange bellowing screeches could be heard, as if the desert itself were screaming. Those brave enough to still venture into the desert were rewarded however, with something the FHS was sorely lacking; Gold.

>>3453974
The weary minotaur concedes that today he would meet his end, he bellows to the sky and takes the spear. With a litheness that defies his age, he lunges at the centaur, spearhead aimed at the horse-man's heart. (I'll let you decide if he hits)
The hunting grounds were again expanded, now reaching two coasts. It was now becoming difficult for those in Turz to communicate with the furthest reaches.

>>3454002
The Octopi settle into their new beach accomodations, complete with scenic views of the vast unending ocean, and eastern tip of a jungle island. There are however few useful resources in the sands, save a particular species of hermit crab, whose shells are extremely sharp & tough.

>>3454137
What fine rafts these are! Capable of holding two Amazons at the same time! Plus, they only sink 20% of the time! Outstanding.
More jungle is incorporated into Yulklin control, though nothing new to the Amazonians. More trees, more birds, more monkeys.

>>3454176
Ah! Another fine meal, carrion vultures, in huge numbers. How delicate their wings are, how beautiful the sound of their hollow bones breaking is.
But something else weighed on the Father's mind. Many moons ago He had been grazed on the astral plane. Something else was in this world, something possibly as powerful as He.

>>3454179
Every stoney inch of the mountains belonged to the Ver, from the highest snowy peak, to the southern mire. It was in this swamp that fragrant herbs grew in abundance, whether of medicinal or culinary use would be a matter of trial.

>>3454251
(Doing well, ping me if you want anything specific described)
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>>3453461
>"Perhaps, a soul. It is used for many magics, but I doubt you'd use such even after my gift of knowledge."
>>3453645
To enter or pass it by, what a strange idea. Mephie gently raps her knuckle against the barrier, bringing attention to her presence just outside.
>>
>>3454392
1.) Not only do the crabs make for delicious snacks, their shells suit the Octopi as formidable knives.
2.) The Great One orders expansion into the forest to the north east. With their new-found knives the Octopi would collect plant matter for the assembly of tools.
>>
>>3454392
1. Expand south
2. Develop better tools

The Uskijorans continue to settle new places, moving into the southern forests. The community revels in the development of new tools and the implementation of new ideas in labor and organization.
>>
>>3454414
"..Soul...soul."

It...sounded important almost to be honest, strangely important, a small yip being given, bringing forth one of their lizards, the Kan'nefa what outsiders called the Awoos themselves.

>"Kan'nefa give soul? Kan'nefa...are well big and strong and I um..imagine they could handel it?"
>>
>>3454451
Mephie almost laughs, before catching herself.

>"No, only people have souls, not animals. It's not a meat thing, it's… magic."
>>3454392
Eh, get souls slivers from primitive dessert folk. I'll need the power for my plans for Emergence.
>>
>>3454476
>"....Ah. Awoos...have souls, Kan'nefa don't."

The Awoo takes a moment to process this all, before a simple question.

>"How much..um knowledge will I get for a soul?"
>>
>>3454392
Well, it betta than nuthin. Now we can go a bit furder and we found new critters to roast!
>1. Last time, the spirits were grumpy so why not make them happy? Happy spirits mean better moonshine. (play music in different ways until it becomes magical)
>2. We're getting a bigger and we can't be too unorganized. Badies will see it as a weakness! First, build a road from Actkin to Jibber.
>>
>>3454414
Some stop to look and wonder. None cross the barrier. They look curious but cautious, unwilling to approach the strange being on their mental doorstep. They are also alert, all too well aware of the dangers of the astral and the things that come knocking in the space beyond space.
>>
>>3454491
>"It'll be quite alot, but you will need to choose, fire, earth, air, or water. It will also need to be your own soul."
>>3454561
>"Hello, just wanted to introduce myself, my name is Mephie, and I live up north, in a sanctuary of sorts called Emergence. If ever you need anything I'd be happy to oblige."
Her emphasis on need carries an additional note of desperation, communication in the astral being aided by images of exactly how a deal with Mephie would work. It never pays to try and fool a mage.
>>
>>3454590
......Momiji had no way to actually know what any of this really meant. To actually understand what a soul was, it was something she could conceive of, but an idea foreign to the Awoos.

Ultimately Mephie was in some manner, being deceitful or at the very least callously taking advantage of someone who had no way of knowing what she was actually giving and furthermore Mephie was withholding what they would actually get and expecting them to just pick one.

It was a scummy move brought upon a woman trying to bring her primitive people into an age of prosperity. Moji's mouth moved and their eye's took over the glistening river that provided them life, the bountys of fish, the fighting of thirst, the ability to grow even primitive plants.

>"..Water."
>>
>>3454610
With a shake of their hands, Momoji wins the knowledge of the sea. Shipbuilding, seafaring, sailing. Her soul doesn't leave, but loosened, it's still hers, but at the same time it isn't. At the most basic level, Moji belongs to Mephie now.

>"A pleasure to work with you."
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>>3454392
Action 1:
The tallest peaks lie south, forming a great plateau by which they may be able to live with some sense of sanctity within this great scorching wasteland.

They set up a temporary refuge at a great oasis, though they will only be able to last for a little while before the natural stores of vegetables within the oasis grow to low for sustenance.

Action 2:
Scouts upon Llamas are sent out to scout for an oasis or enough oasis's to sustain the tribe.

Preferably somewhere where they may live among each other.
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>>3454656
The Awoos eye's grow a slight brighter color almost like a pure red Amber. Intense, the faint hint of the Awoo moons shine seeable to Mephie and any who come close enough. Rubbing her head and clearly feeling weird, thoughts race and then inspiration clear as day in her eye's, a intelligence as new knowledge is given.

As a problem is solved. She rushes out the room in a mere moment.

>>3454392
Within a few months her children are born. Do they show any difference, any sign of intelligence, anything yet over the few months they will have existed that they are smarter then their kin? How many are boys? How many girls?

Moji's breath is hot, her mind awir, her being trembling and her eye's gleaming with something new, a key part of the awoo soul clear as day with the loosening of it.

She yells and shouts, she yips and howls in triumph!

>Action 1.

Palm trees lay around the rivers, growing in abundance, growing beautifully and Momiji has a plan!

>Get to work making the first boats, together alongside her beloved band, they will learn this beautiful art, this art that will provide so much greatness for her people.

>Action 2.

Momiji as she cuts down palm with bone, realizes something, remembers the deep cuts, she simply goes and makes implements, tools needed to be sharp, looks at the shells she had found.

>>Testing it out on every tool they have, as spearheads, as material for swords, as simple things to add to the edge of a bone sword, as something used to help cut down palm faster!
>>
>>3454392

With the entire mountains under Starkebrisen control there is a noticeable increase of people who aren't actually interested in settling down in the wildlands but instead exploring them and writing down every little thing they find from noteworthy sights, to odd plants, to even signs of sentient beings and making maps to find the location of their findings and better cartography of the word in the wildlands. This curiosity into the land beyond the Republik's boarders for more than just settling these lands is spurred on by the word of unknown ships sighted sailing past Nordhafen...

>Action One
The Society for Exploration and Discovery of the Wild is founded by a few Verhal and Verstark in the capitol. It is essentially an organization dedicated to the exploration of the wildlands and leaning of the unknown plants, animals, and everything else in said lands. While the normal every day Verhal and Verstark are likely to not realize or directly find benefit from their work, colonists and those in the new territories would over time benefit quite a bit from the maps they make and the things they learn from the many strange things not properly recorded in the wildlands. Naturally, a good deal of herbalists who join the society would have their first bit of work in the south of Starkebrisen territory, specifically in the swamps. Maybe they'd be able to discover just what those herbs that some talked about where able to do along with how they were grown and what might be the best way to grow them if they were in fact quite useful.

>Action Two
Now that the fertile lands to the north were for the most part settled, most would head out to the hills and plains to the west seeing them as a potentially good place to be able to start up a farm and gather a good bit of land for themselves, naturally, the lands would be explored by the Society for Exploration and Discovery of the Wild seeing how there was a good deal of interest in these lands and how the explorers could likely get some help from the colonists and vice versa should anything happen.

>>3454277

Theobald Reinhardt would motion for the guard to stay where they were when he and his group spotted the young child. He'd slowly approach and crouch down to be closer to the child's height before asking "What are you doing all by yourself? Where is your mother?"
What he didn't expect was to hear the young creatures mother and family so soon after, let alone in a voice and language that he could understand to some extent. Though, even if he didn't, it wouldn't be hard to tell what exactly all the noise was about.

"I see she is already here...Go on then. She likely is worried about you." He'd say to the child before looking in the direction their family was in. "Well I was looking for you, though I must admit I was hoping to find you and not one of your children. As far as I can tell however, they are fine, and I merely wish to speak with you and your leader if you have the chance."
>>
>>3454392
The three rivers quickly attain a prominent position in Tarnish culture. Collectively they are known as the Trigems, or "The Triplets". To the north flows Aquilo, The Stormy, nicknamed both for its dangerous rapids and for the great storms which flow in from the south. The southern rivers are named Mendax and Verax. Mendax, the Liar, is so named because it appears to be a placid route to Mouncester but turns off before reaching there, leaving boatsmen stranded in a swampy mire. Verax, the Truth-Teller, does in fact lead up to Mouncester. It is calmer than Aquilo but is risky as well.

Action 1: The Tarns use the great rivers to trade, fish, and travel. Their small boats were excellent for traversing rapids but are less suitable for the calm but strong lower rivers. To fill the new niche, Tarns construct larger boats, less nimble than the canoes but durable and capable of carrying more cargo upriver. Trade and connections between the capital and the out-lands increases.

Action 2: On the southern end of the empire, where Mendax(the river forming the southwest border of the Tarnlands) meets the ocean, A fishing village grows more prominent in size. Menchester trades shiny shells and smooth stone upriver, creating a embryonic merchant class
>>
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>>3454392
The minotaur's spearhead pierces and tears through the flesh of the centaur Melővag'Örtag the Voracious' left pectoral muscle as he was unable to redirect the attack.
Melővag then swings his glaive at the minotaur, sending a portion of his left arm into the air.
The elder hardly notices the blow dealt and proceeds to thrust into the centaurs chest once more, but with no stabilization, it is sent far off target, leaving him open to another attack from Melővag.
The glaive is swung once more, rending the haft of the spear in two, leaving only a short sharpened stick which the minotaur uses to stab into the lower portion of the centaur's front, but is stopped when it strikes a rib. Melővag then raises himself up, striking the minotaur with his knees and thrusting the glaive into his neck. The fight continues briefly before the minotaur suffers from his wounds and collapses.

Centaur strike the ground with their hooves as they trot around the camp after the victory of their leader.
Melővag removes the head of the elder, proceeding to then parade it around the camp. He shouts in his language to the minotaur, announcing himself to be their new leader, which they of course would not understand. Whatever garment signifying the elder's status is equipped by Melővag and the party ushers the minotaur to come along with them to the destination of their hunt.

Minotaur are accepted into the Vair'pökol and would be seen as equals, if they be capable hunters. Their campsite becomes a settlement for both minotaur and Keresk as it can provide a steady source of fish. The tribe may of course continue a nomadic lifestyle, or remain in the location which would be known as Karcmur.
>Annexation

To the north is woodland, to the south, sand and sea, to the west, more sea, but to the east lies more grasslands. The centaur expand east.
>Expansion
>>
>>3454392
>>3454277
"Alright, that should be everything!" A Caldathi sailor shouts as he loads the last bit of food rations onto his vessel. The crew's plan was to make a stop at Port Eveshaw, the first city founded by the FHS not already in existence. Upon their arrival, they are approached by members of the Apothecaries College, who wished to accompany the men on their supply run to the northeastern settlement. The crew saw no reason not to let them on, as they would pay for passage. Over the next few months, a sort of stable trade fleet, under the command of Clan Caldath would emerge, ferrying supplies and people between Andreth, Port Eveshaw, and the two other settlements.

The Vay-Sah smiled at the girls rather simple way of wording. They all sat down, and talked for hours, explaining the history of Clan Vay, the FHS, and what joining Clan Vay entailed for the Awoo, namely mandatory military training for everyone, Appearing in the Daiimad, and adopting the Clan Naming structure. That last one took a long time before Mojo finally understood what he ment. Her new name would be Mojo Duna Vay. Then came the nigh impossible task of explaining this to the rest of the band. It takes a while but the Awoo of the Duna Forest finally understand the naming conventions...

Actions:

1. Trade routes between the settlements on the coasts and the two major(ish) cities. Soon, the two settlements gain palisade walls, and proper guards to patrol the perimeter. While not self sufficient in the slightest, the settlements are growing.

2. The men of the Apothecaries College have taken to the frontier to find, research and catalog various things.
>>
>>3454392
So many little creatures now. Frogs, bugs, birds, fish beasts- Ooh! Such a...plain assortment. Ah well, those vultures were slightly Intriguing. With all of these...basic formations my general grasp of this worlds flesh has been restored In my memories. It only excites me to see what now can expand my library. We will make use of these lesser forms, yes. In lieu of *meat* even bones can suffice for soup.

>Expand East

>Flesh Alchemy Mutation - Beastial Shape: Given the broad amount of creatures consumed, Devourers can now be bred to take the form of common animals for their shape rather than humanoid. Children empowered with this Gift gain the natural features and traits of an animals form, barring more...exotic effects. Natural weaponry such as tooth and claw Is Increased In these forms to a gruesome degree.
>>
>>3454590
While the barrier allows some degree of proximal interaction it is clear that the concepts conveyed by Mephie are simply lost between the Uskijoran on one side and Mephie on the other. If her intent was to speak with these dual-worlders she would need to come to them in the physical plane or find some way into their astral space.

1. Explore the coastline of the continent in our ships
2. Develop art, sculpture, and dance

The Uskijoran society continues on as it had. A sense of wonder and adventure calls to many of these people and they take to small or large ships to sail along the coast and out into the deep water to commune with the fish or simply see new sights of the world. At home in their communities new forms of art and physical expression mingle with the ever growing community in the Umma. The sights shared over the Uskijoran's psychic bond inspire others to paint or sculpt or compose music and poetry to the new sights, smells, and tastes of the world the explorers traverse.
>>
>>3454392
Action 1. The soul's gained >>3454476 are put to work in emergence, a projection in the astral, the realm of thought, being all the instructions they need.
Action 2. A dream is composed for the Savage folk to the west (Vair'pökol >>3455372 ) inviting their desperate or power hungry to Emergence.
Diplo: >>3455545
Mephie physically approaches, her visage familiar to those who saw her in the astral. She is a tad insulted by the insinuation that she would do anything from the astral that she wouldn't I person.
>>
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REPLIES IX

>>3454423
Many grasses and other plants are found in the forests, perfect for crafting. Yet something dwells just beyond the trees, a ferocious beast with (only) 6 limbs which grunts and spits. Best to stay hidden for now. (>>3453974)

>>3454426
The trees here bend and twist, useless for building, but they thrum with magical energy.

>>3454517
The strings twang, the pipes blow, the spirits like this funky flow (sorry). The moonshine seems to radiate moonlight, and spark with static electricity. Those that drink it claim to feel revitalised, even if the hangover leaves them near-useless the next day.

>>3454702
Hopping the east river, which is little more than a brook here at its source, scouts find a little more than they expected. Carved into the eastern slope of the mountain now partially overgrown with moss are flat roads and the suggestion of buildings. The Munayuc are certainly not the first people to traverse these mountains.

>>3454732
Moji spends hours tying shells to sticks and bone in all manner of ways. Small shells affixed to the point of short sticks make darts, scaled up they make spears, and in a true stroke of Awoo genius a row of shells at a slight angle make a rather effective saw, if only in one direction.

>>3454866
Many of the plants here in the swamp were edible, tuberous roots of reeds were especially nutritious if bland. Some when dried were incredibly flavourful, others giving a lustrous green dye. One herb however seemed to be of particular use; the flowers could be boiled in water to make a tea which soothed the stomach, the leaves could be crushed and the juice given as a purgative, the roots when mashed produced a dangerous poison. Most useful indeed.
The western hills proved unsuitable for farmland, the heavy clay soil, rich in iron simply refused to grow anything but grasses and weeds. Perhaps it could be put to better use?

>>3455370
(still doing good, no reason to interfere)

>>3455372
At first, the minotaurs were terrified of the ferocity of these creatures, but as their leader kneels down to remove the chief's silver bracers and affixed them to himself, a sort of understanding was reached. These creatures wished no true harm to minotaur kind, it was a simple duel among chieftains. They mourned the death of Sevis, set his body into the river, where all other chiefs were laid, and knelt before their new ruler.
As the hunting grounds expand eastwards, aided by the new waystop of Karcmur, another new band is discovered. (>>3454426)

>>3455408
(Would you like me to add shipping lanes in pale blue to the map?)
Unfortunately for the Apothecaries College, little of use can be found in the three sandy colonies. Some sharp-edged beachgrasses, a species of hermit crab with tough shells, and a strange pucked orb of a plant which seems to collect water inside itself.

>>3455535
Funnelled by the dense forest and rivers east, the Children of Father devour everything in their path, including a rather lonesome bear.
>>
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(and a minimap update)

>>3455545
Ships sail north and south along the coast, and straight east into the boundless ocean. Those sent north marvel at where the mountains crumble to the sea, birds nesting in the rockface. Those headed south find simply vast stretches of uninhabited beach, over which grassland can be seen. But those sent east into the open ocean do not return, once out of eyesight the psychic connection begins to grow thin, until all at once it snaps and is gone. Vague images of storms not seen from land, of enormous waves, of darkness in midday.

>>3455844
(I'll leave you to your own devices)
>>
>>3456091
Action 1: The Tarns travel down the Verax, exploring the new lands southeast of the kingdom. They find hot plains, seas of tall grass with only the occasional tree. Here, great tusked beasts roam, towering over the springy grazers that browse on the grass beneath their feet. The river widens out into a sluggish salt marsh before finally giving way to the Grand-Lake, seeming the same one as the Mendax.
>Expand southeast

Action 2: The Tarns begin to harvest salt from the Grand-lake. Large, flat depressions are excavated, then flooded with salt water. As the water dries up in the hot southern sun, white crystals emerge. The process is quite slow and laborious, so crystal salt is only available to the relatively well-off. However, process does create a large quantity of brine, which is used to pickle or preserve fish and vegetables. Salted and pickled food rapidly grows in popularity due to their longevity. Salt makers and merchants rapidly grow in wealth and influence among the Tarns.
>Salt production
>>
>>3456091
1. Develop combat powers
2. Sustainably harvest magic wood

For the first time the Umma mourns. The sailors that did not return on their ship also did not return to the Umma. Unlike the other dead their presence is missing from the astral world entirely. It is an oblivion to which the Uskijoran are unfamiliar with.

The darkness in the sea, the presence of astral visitors, the loss of kin, have all convinced some that this world is not safe. They turn their talendra toward combat and their psychic power toward the projection of kinetic barriers. This practice is far from widespread but it does exist. The starts to grow a warrior community dedicated to the protection of the Umma and the corporeal world.

The magic trees in the south are carefully harvested to make foci for psychic power. It amplifies the inherent power of the user. The wood is turned to both personal and communal use. Personal trinkets are used to project power psychic and kinetic shields at a thought. The communal accelerate work speed and improve the general health of the Umma at the cost of the Uskijoran community blazing like a bonfire in the astral world.
>>
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>>3456077

(If this is too much, I can skip a turn or two)
With the knowledge of other sentient creatures living within this world, the centaur begin research into new weapons to better defeat them. Previously only having weapons designed for hunting quadrupeds, usually using javelins, arrows, and spears for, it appears these tools do not work quite as efficiently, so new designs are made.

Spears are a fine weapon for killing most things, but unlike deer or horses, sentient beings can fight back with limbs, and tools, or even defend themselves with large surfaces.
A weapon is designed to destroy shields, armor, and dismember.
Axes can be easily cast from copper, which allow the centaur to circumvent armor and shields.

Normal animals usually pose little threat, and so armor, if any, on a centaur is simply bone or leather in areas such as the arms or legs.
But sentient creatures fight back better, and know what to attack.
Armor is developed and important areas would be chosen for new armor designs.
Leather and bone remains common, but wood and copper also begin to be used.
Bone, wood, or both, can be placed along the rear half of the centaur, being protective enough while hardly limiting movement.
Copper armors are typically multiple plates of metal that are held together around the torso and limbs, which they can relatively easily be bent to shape, but primarily would be found along the legs, being that they are so vital.

Despite the obvious reasons for armor, most females find scarring attractive, and males find heavy use of armor to be cowardly.
Some brave and desperate centaur fight without armor to prove their worth, while others find armor simply too encumbering, and find their effectiveness decreased with it.

Though the bow and arrow seems still fine for all known creatures, new arrowheads can be developed. Before, they had used flint and obsidian, or bone, which while sufficient, were not ideal, as they broke apart in the meat they sought to consume, and so copper became more popular. But since sentient creatures are not so delectable, ruined meat is not so much an issue, which allows the use of flint which benefits from the fact it splinters apart within flesh, can cause more damage to an enemy, and decrease their combat effectiveness.
With this knowledge, cheaper designs that provide the same effect can be created with copper. Using more complex molds, copper can be cast in a form as to split apart within the muscle tissue.
Additionally, sentient creatures are rather smart, and are known to use armor, which would make the prior arrows useless, but copper arrowheads can be cast in better shapes specifically to penetrate both bone and armor.
Many of these designs would be carried by the centaur, typically mixed within the same quiver and told apart from the colors of the fletching matching their purpose, and allowing greater versatility in combat.
>Combat Advancements
>>
>>3456262
The ever-increasing rise in centaur numbers requires more land to be sustained.
Land in the east continues to be taken as well as search for prey.
>Expansion
>>
>>3456077
Oh? It seems there Is a kindred spirit afoot. All the same, It's business as usual. Perhaps It Is soon time to create a secondary gate. I must wait for the signs.

>Expand Southeast

>Flesh Alchemy Mutation - Flesh sac: A peculiar and specific mutation. this mutation has almost no usage on It's own. Children endowed with this odd Gift grow resilient sacs of flesh on either their Insides or their outsides to carry various fluids or solids. The exact nature of this mutation Is specific to how It Is used by each Brood, and may require additional mutations to achieve a desired effect.
>>
>>3456077

Most of the new plants from the marsh would seem to become a popular crop for farmers. The tuberous roots commonly used as a cheep bit of food for the poorer farmers and emergency rations in case a famine for most others, while the herbs that where flavorful when dried and the one that could be made into a dye were made into cash crops. However, the most useful one, which could be used to make a tea and other such things were commonly used specifically for the tea the flowers could produce, while the leaves where used by those who were more focused on healing, and the roots used by those who worked a more skulduggery profession of subterfuge, however for these people it was mostly kept 'just in case'. Regardless, the cuisine of the Republik got a lot more flavorful along with gaining what basically were emergency rations in the form of those tubers.

>Action One.
With all the metal just waiting to be exploited both in the hills and in the mountains, mines in the richest deposits are constructed by the settlers who claimed the land, the poorer of which start their operations out slowly, but surely as they get more money from the sale of their mined product. Needless to say, this would help the economy massively and allow a lot more and a lot higher quality tools to be made with the abundance that the mines bring. Needless to say, this improves the quality of life for those who aren't particularly poor in the Republik a fair bit, and also meant that Iron in the Republik was fairly cheap, and if there was any civilized beings interested, they could trade quite a large chunk for a good profit and not have to worry about running out.

>Action Two.
Despite the hills being mostly filled with nothing but weeds and grass, it didn't mean that the land couldn't be used for agricultural means...If the Republik had Ruminant cattle anyway...which at this moment in time it didn't...Still, with the massive amount of metals being pulled out of the ground, it didn't stop people from following the hills into the mountains on the other side of the valley which likely would be next on the list of things for the Republik's settlers. Besides, surely the other hills would be more fertile...or at least as full of useful metal...right? And even if they weren't, surely the mountains they were headed to would! And if they didn't, well, maybe this rush to find different metals wouldn't last as long as expected...
>>
>>3456260
(Hold on, Speedy. I will take this as your turn for this and possibly the next update. If/when you interact with the centaurs at your doorstep, you do not yet have these magic talismans.)
>>
>>3456260
(I'm sure you didn't mean anything by It, but OP replying to you Is not necessarily the sign that you should post.)

>>3447763
(Read rule 4. I think It won't matter too much this time, but try not to break rule 4 In the future.)
>>
>>3456091
(Don't have much time to post so this will be fluff lite for this turn)

Actions:

1. The settlers of the desert regions set out to expand into the sands, with the settlement's themselves growing a bit overcrowded. Small villages are established, with the meager resources they collect supplemented by the trade routes to their nearby port. Minor adventuring parties are paid by the Daiimad to map out the new regions, and while not the most exciting job for up and coming murder-hobos, it's at least safe.

2. It has been almost a whole year since the Vay encountered the Awoo, and with the Local Awoo tribe Incorporated into Clan Vay in full, many young Vay have caught the eye of an Awoo. The inevitable result of this are Children. While too young at the moment to tell what these Half-Awoo have gained from their Human/Half-Elven parents, Clan Vay is going to have much explaining to do in the Daiimad, as Frontier villages now see Awoo accompanied by Vay far more frequently, and rumors spread, as they are to do...
>>
>>3456077
Hue-ey! Das sum gud stuff! But damn, does it giv ya a headache da next day. Have to use wizly.
>1.Start to form militias to better protect our territory. While every Amazon is a fighter, they're not disciplined enough to work in large groups. This will help improve our defenses
>2.Expand east
>>
>>3456077
Crude tools are quickly assembled, and the rocks to the south east are deemed suitable for the establishment of a mine. Surely any ore found would be easier to purify and smelt on land than underwater, and with 8 arms each, progress in mining and digging would be fast.
>1.)Expand south east, claim rocks
>2.)Establish a mine, the Octopi would report back which types of ore are found there
>>
>>3456160
Action 1: The Tarns begin to investigate an odd reddish rock that seems common enough in the mountains surrounding Mouncester. When heated with wood beneath a pile of stones, a glowing red liquid is released, one that can be forged and shaped into many useful tools. This metal becomes a key component of many Tarnish tools, especially those used by boat smiths, who find the strength and clean edges obtained through iron saws are very helpful in shipbuilding.
>Discover Iron

Action 2: The Tarns find a curious plant growing in the foothills of their mountain homes. This plant, when boiled, creates long fibers that can be collected and woven into durable cloth, nets, etc. The discovery of this substance prompts the increased cultivation of pemh by farmers and commoners alike.
>Pemh cultivation
>>
>>3456077

With all of this viable mass available I really should look Into weaving up something more comfortable. Oh the tragedy! The pains I must suffer for the sake of efficiency and benevolence.

>Expand Northeast

>Flesh Alchemy Mutation - Bone Shell: Feasting on the bones of the enemy, Children endowed with this Gift are able to secrete white goop from specialized glands to form a protective hardening over their flesh. While primarily used as a protective measure, bone hardening over appendages and claws Increases their potency to rip a target to pieces. Notably, It takes time for this shell to form so should It be broken It would take hours and potentially a meal to repair damage.
>>
>>3455844
>>3456265
>>3456260
Uhm, Diplo?
>>
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>>3456077
Action 1:
The Tribe settles down in the city, though they are not advanced nor' large enough to control anything outside of the ruins.

Action 2:
Among the Ruins are found ancient bronze tools perhaps crafted by a failed attempt at colonizing these ruins, though by what kind of race it cannot be known.

Using the seeds of a nearby Oasis small gardens planted near streams that emerge from the great mountain, the sandstone uncovered to reveal fertile soil.

But for now they will need to hunt for sustenance.
>>
>>3456680
The Uskijorans welcome Mephie with little caution outside of a few who seem to harbor suspicion. The welcome consists of a small feast around the rather small village she wandered into but Mephie knows know from her glimpse in the astral that there are far more than just these few listening in on the conversation.
>>
>>3456835
Mephie enjoys the meal, swallowing her second bite before speaking.
>"I tried to contact you earlier, but you seemed… wary of my means. As I attempted to state earlier, I'm a tradesman of sorts from the north. Magical services rendered for pieces of essence. Typically souls, but other is often acceptable.
>>
>>3456091
Action 1&2. Emergence is delved into the mystical, imbuing the entire city as Mephie's domain. This greatly improves the magical feats she can accomplish from within the city.
>>
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Will reply to everything tomorrow, those who have already posted actions, please refrain from doing so until next update.
>>
>>3456885
"You have already seen our souls, honored guest. They are not for sale or trade because a soul cannot belong to anyone. It is someone. No person can belong to another. We can offer you our art and our culture or silver perhaps, but nothing else."
>>
>>3455844
The Vair'pökol are assaulted by visions as they slumber. The morning after, they share what they had dreamt, and oddly all seem to have had the exact same visions.
This sparks confusion and some fear among them, others hope.
Across the land, various herds individually propose the idea to learn of the location their visions had sought to usher them into. A few end up deciding to begin the migration.
Naturally no one is certain what lies beyond, but deceit is not common in centaur life. In any case, they will learn more of the world, gain new land, and possibly more food.
They begin their journey north, with herds having the same idea finding each other on the same path and joining numbers.

(may or may not pass by >>3454702 eventually)
>>
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REPLIES X

>>3456160
With the increased presence in the south, previously dismissed rumours were becoming more difficult to brush aside. West of Mendax and over the plains, each night came guttural, inhuman screams. Something was out there, something evil.

>>3456265
The expansion east brings news of yet more sentient beings, cultivating a woods of some sorts on prime hunting grounds. (>>3456260)

>>3456286
Perhaps it is time to focus on the smaller things, like the crickets in this meadow. What could be achieved by scaling up this design? Or that of the carapaced beetle?

>>3456290
These hills and mountains were at first thought perfect for terrace farms, until the lead veins were discovered so close to the surface, and the very soil was found to be poisonous. To make matters worse, stories of hulking grey creatures further up the mountain were making the rounds. Added to the infrequent but noticeable disappearance of livestock, this could not be ignored.

>>3456347
(will add Awoo Camp when I hear back from you)
The northern desert territory began its journey into the sand, only to return empty handed. The colony was soon becoming unsustainable, perhaps it is time to discuss the matter of the city along the coast.
The southern desert territory fared much better, the gold veins were found to continue a great distance under the sand. Further, oasis and fertile land lay within reach. However reports of those inhuman screams were growing more frequent.

>>3456349
The swamp expansion brought new innovation in housing design, huts were built on stilts with walkways connecting many together. It also brought contact with those creatures so often spotted. The beasts had not attacked since Erica was struck, seemingly retreating as larger numbers of Amazonians arrived, but now they were sighted again in great numbers. They appeared to have a village of their own, not too unlike the swamp hamlets of the Yulklin, though much better camouflaged with mosses, vines and the like.

>>3456350
The first octo broke ground on the rocky head, not more than a few swings in a strange spiralling rock was found. Though pretty, it wasn't metal, so further the octos dug. More rocks, more fossils, more not-metal. Until finally, small nuggets of a shiny material are found... Gold! No... hang on... gold doesn't spark when struck. The octopi have found pyrite, Fool's Gold.
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REPLIES XII
(forgot to update mini-map for nrp11.png too)

>>3456552
(still no need to interfere)

>>3456572
So much devoured, so much still to devour. One's work is never finished.

>>3456821
(doing good, no need for me to butt in)

>>3456889
The once scorched sands are graced again with life.

THIS EVENT IS WORLDWIDE

A little after noon, as the sun crested its zenith, the great disc of the moon too appeared in the sky. Slowly it moved over the face of the sun until it was altogether extinguished. Darkness covered the land, birds fell as they were flying, and monstrous waves battered the outwards coasts. Those in the southern desert territory of the FHS, and those in the fishing and salting villages of the Tarn heard not the screams of the night, but gibbering laughter, they could not say which was worse.
>>
>>3457933
Wut in da shine hell was that?! The Amazons believed the spirit of the moon and sun were duking it out. They created large batches of moonshine to offer to the moon to stop fighting.
>>
>>3457897
Each generation, the centaur grow stronger. Only the fittest hunters are allowed to breed, many mating with multiple females if they are strong enough to ward off contenders.
More land means more hunting grounds, which means more prey, and more food for their offspring. Centaur population booms, and with maturity being reached after near ten years, more land would soon be needed.
Even the minotaur would grow, as they are introduced to trade, more advanced hunting techniques, and if they cannot hunt, provide material goods for food.
>Population Growth

There is still more land to be had both east and south. The centaur expand in those areas, though there appears to be bipedal creatures much like the centaur in the east, but malnourished and suffering from mange, they will claim this land as their own. The current inhabitants will be ignored as they assume their deaths imminent.
>>3456260
>Expansion
>>
>>3457897
Dis critters ar a interesting bunch. Scaly folk! Maybe dey lik to trade spirits?
>1. Send the smartest Amazons to learn their language with offerings of weak moonshine and pretty stones. Though be careful, they are strangers
>2.Experiment with finding new ways to improve our weapons
>>
>>3457897
>>3457933

With the rumors of hulking grey creatures up the mountains, most colonial efforts by the normal people in the rush for metals slow down significantly. However, this is overshadowed, somewhat literally, by the eclipse. When it happened, everyone seemed to stop what they were doing and look up at the sight. Many saw this as a sign of Hel'ay being victorious in their battle, that Spionieren would escape and rise again under the cover of the larger moon, or simply a sign that good fortune was coming. A few saw this however, as a more somber reminder of what their ancestors had lost. Regardless, despite the darkness, the majority of the Republik was happy at this omen, and a few of the more religious minded as well as some from the Society for Exploration and Discovery of the Wild would take great interest of the event, trying to learn more about it. Still, the darkness wasn't much of an issue for the Verhal and Verstark, they could see in the dark after all, abet in shades of their eye color, and outside of some celebration or some annoyance and concern over the waves in Nordhafen, for the most part, the Republik would continue fairly normally.

>Action One.
With some...concerns about the mountains to the west, the majority of settlers head to the valley between the mountains instead, hoping the lands would be fertile and much more of a safe investment than the hills, both in terms of what they could get out of the land and in terms of not having to deal with giant grey...things...in the mountains. And while some saw such stories as merely that, just grenzer (frontiersman) suspicion, but the lead beneath the soil was enough to convince most that the bread basket was in the valley, not the hills.

>Action Two.
The mine in the hills would get quite a bit of workers, eventually becoming a proper mining town that would be called Eisenhügelstadt, however, with the fears of the creatures in the mountains wouldn't deter people from the Society for Exploration and Discovery of the Wild from searching up there, though most maps made of the place would be unused as most colonists head to the valley instead, though a few very skeptical, desperate, or simply unknowing colonists would settle on the hilly western edge of the valley instead of inside the valley itself. Regardless, the colonists just wont stop coming till all the valley was there's...who knows, maybe they'll find more wilde's, or something more...grim.
>>
>>3457933

The Nexus hummed and the clouds darkened, with the nexus seeming to -seep- what little life dared pass over the devoured lands these days. Before long the core was unsealed revealing the fruit of Fathers labor. New children, taller, sturdier and more monsterous than their smaller bretheren, these new beasts slithered out and howled Into thier new world. Some were upright like their lesser siblings, massive towers of muscle and hide and bone, and others lower to the ground but still substantial. Dark layers of bone covered large patches of hide, or growing over faces to create a cruel mask, growing over claw to form a wicked culling blade.

Pulsing from every Ichorous heart came the slow thud like drums of war, low and heavy. From his workshop the Father danced and laughed In his confinement, one with the feelings emanating throughout his Brood. They would need so much food! He couldn't wait to see something smashed wholly to pulp under their might, such an amusing sight to see!

>Expand South

>Create Brood - Colossus: [Used Mutations: Apex Strength, Gigant. Bone Shell, Roughly half have Flesh Sacks along thier backs while the other half of the Colossi come In Beastial Shapes rather than humanoid of random variety]
>>
>>3457933
Damnable eclipses, the locals will be wary for weeks. Might as well prepare for the kentaurs' arrival. Fresh meat, appropriate seating, a weapon. Mephie's heart is an ancient mace, it's shadow already has been brought over in the astral, now she just needs about fifty pounds of molten steel. Maybe there's an iron deposit nearby…
>>
>>3456903
Mephie inclines her head.
>"Doesn't have to be a soul. Should the need come, I will leave directions. Simply make an offer."
>>
>>3457933
The sky darkens as the solar eclipse begins, and while the waves crash against the ports, the sturdy and hardened construction of the Caldathi docks holds firm, for now. The waves, however, bring upon the northern settlement much needed things...

The Apothecaries College is abuzz with activity. An eclipse is a rare event, and this is the best time to study it's effects on the world. With this, the Daiimad has given new funding to the college. This is bound to keep them busy for as long as the eclipse remains.

Actions:

1. The turmoil of the waves has revealed a multitude of fishes and other seafoods on the northern coasts. Those Caldathi who brave the seas to fish, and to trade bring back vast quantities of food. Clan Caldath rethinks their abandonment of the North, and instead doubles down. Meanwhile in the south, the howls and laughter illicit more soldiers and levies to man the walls. Other then that, the Southern settlement has finally become rather sizable, and is given the name Port Oradestii.

2. The scientists of the College are abound with glee at the opportunity to study this phenomena, and do so for hours on end, without much rest. The College also gets more funding to pursue these studies.
>>
>>3457933
>The Solar Eclipse

As darkness fell amid the day the Devourers did not stop In their conquest. The torch being all but snuffed was not enough to delay their hunger and yet even so-

Apprehension.

Nestled deep In the catacombs of the Nexus, Father observed the sights with awe and curiosity. A sign? He had asked for a sign and like an angel's descent from heaven the world had removed the light from the sky. This would not go unanswered, yet he had not the tools to respond on such short notice.

A fledgeling Nexus would be made. Without proper resources a true Nexus would be Impossible but- perhaps given appropriate effort and time there would be suitable means to begin the process.

Father stared at his core, and began making arrangements.
>>
>>3457933
The centaur experiencing the event panic, all light had abruptly been extinguished. Most sit still, unable to think or act, some believing they had died, or gone to another plane of existance.
Vaidász are quick to act, using their magics to produce light to guide and comfort the centaur. Many prayers and sacrifices commence in order to please whatever being could bring back the light.
>>
>>3454866
The child makes a few small noises, before something audible, a lack of intelligence, a struggle to kinda understand for the smoll Awoo.

>"Ok."

Floundering just a bit as they turn, the Awoos march forth, to meet the small child, to pet it as it hits its mothers stomach and is carefully deposited on their back. It simply snuggles in quietly and one of the Awoos speaks.

The long haired one.

>"Bijo is me, Bijo is strong! Strong band leader! Strong! Speak!"

Simplistic, a lack of intelligence notable in this one as well.

>>3455408
Mojo understood, the band generally kinda understood. Duna'vey, a new name to add on. It was certainly a weird edition and much painful attempts at pronunciation end up entirely wrong for several weeks until they manage to say it somewhat right. The Dalimad would await, this was in all means a test run and if the Awoos, if Mojo ultimately diden't like being apart of this civilization...consideriing their nomadic nature they would likely still be around, going in a yearly pattern hunting wildlife.

>>3456077
It'd been an unmitigated success to say the least in advancement of her people's. Sharper tools, darts, an actual ranged weapon and sharper spears..the invention of the saw which would help a ton with future building projects! Moji was happy.

Moji's children were alive, they were playing fitfully, on her back...adorable, sweet, tugging on her ears and making their mother almost howl. Moji's tail waggling, Moji...Moji felt hope.

>Action 1

Let's expand! Go along the coasts in our new boats, set up some small settlements along the first river we find connected to the coast. Whichever Awoo sets landfall first shall have the new settlement named after them!

>Action 2
Crossing the river the long way is kinda inconvenient! Perhaps using these new found saws, sharper tools and our boat building skills, we can create..something to bridge the gaps?

Awoo population has certainly been growing, over 1100 Awoo now exist, with it looking like it will explode in a mass rise any day now.
>>
>>3458374

Theobald was needless to say, quite pleased to hear that the leader of these strange people was already in front of him, that made things much easier... "Well, Bijo, I am Theobald Reinhardt. I come from the Starkebrisen Republik which has, as I'm sure you may be aware, expanded out to these lands and settled in them. I simply wish to open up talks with your people and also learn about who you are exactly...I'm also curios, how did you learn to speak Ver? I presume it was through some observation, but I wish to hear from yourself." Somewhat ironically, the simple fact that these wilde could speak in a way that they could understand, abet in a bit of a broken way, was something that led Theobald to believe they weren't actually of limited intellect and that the young child simply hadn't learned enough of the Ver language. After all, why would they expect these people to speak their language flawlessly, if at all for that matter? Still, Theobald would gladly listen to who these wilde were, and also explain what exactly the Starkebrisen Republik was as well after...Regardless, so far, the first contact proper contact with these wilde was going quite well...
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REPLIES XIII

>>3457949
The moon has overcome the sun, the 'shine in the stills begins to violently shake as it draws in immense the power. When it is dispensed it literally shines white light. As if called the spirits once summoned return, "Fahnally, sum gut got dam 'shine! Wee-yoo!" The spirits in a flash decant several more jugs of 'shine than should have fit in the stills, taking a good number of them with them as they depart. The glowing mix is deemed sacred, to be used only in desperate need. Or if Aunt Emil finally finds a man.

>>3458083
(>>3456260 This in your wheelhouse)
The minotaurs are proficient hunters and fishers, able to teach as well as learn.

>>3458107
The delegation is sent to the lizard tribes' village, treading slowly as to not startle them. As they get closer guard-lizards hold up spears topped with sharp black rocks and hiss at the women. The Amazons lay down their gifts and stare around, eventually the guard relinquishes as he sniffs the air. Another lizard drops from the trees directly in front of the women and sniffs at the moonshine. He grabs it and skitters into the village. Nothing is said or done for a good 5 minutes until the lizard returns with a clay bowl filled with tiny black stones, very similar to the blow darts of before. He thrusts it into the hands of one of the Amazons and sniffs around, as if searching for more 'shine.

>>3458171
At last, here in this valley, more fertile ground! The soil is wet and rich, so much will grow here! Those that journey along the western hills find more leaded soil, but in the plains are found something far more potentially useful, wild shaggy goats.

>>3458181
Finding easier movement through the plains, the Children head south, guided by the hills. Here they discover yet another interesting flesh, giant grey moths, whose wings resemble yellow eyes. They lay a thousand eggs a time, and hatch as creeping slugs. Such a strange metamorphosis.

>>3458251
Mephie tunes into a power she has rarely before used, searching for iron within the very earth itself. The desert around Emergence is barren, the mountains devoid. With trepidation she searches west. Lo and behold, iron she finds in abundance, between the rocky badlands and hills. The only matter now is to extract it without drawing the attention of the *things* she detected before.

>>3458318
(Will write up something more specific to the FHS later, need to discuss in DS first)

>>3458374
It wasn't long before entire trees were nestled across the river as bridges, and soon these makeshift bridges were all along the river! How much easier this was, if a little rickety.
The boats set sail east, allowing the currents to take them where they may. The first to land was a young Awoo with only one eye by the name of Mokou. Not wanting to be beaten by someone so young, another Awoo set out further still finally landing in another river delta, declaring this village Mari.
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(Updated minimap too)

TRIBAL UPDATE

Eldrem
(>>3458265 >>3456903 >>3458328) From her shattered grove, a lone and desperate voice cries out on the astral plane. There is only pain in her voice, one which once sang such beautiful music now only grieves. She calls to those who may hear her, "help me"

Sevis
(>>3458372) The minotaurs settled staggeringly quickly into their new lives, some even migrating to Turz, or up to the western coast. So much they had never before experienced.

Yida
Sadly, the satyrs are gone.

Zis
The lizardfolk are cautious of these giant womenfolk who seemed to simply appear from the swamps, though their gift was much appreciated. The Zis only wished there was more.

Uru
The Uru people continue their agricultural existence, now well established on their river bank. In a few years they may have to expand into the lower river.

Copo
Safe and screaming in their caves, the Copo grow in number.

Tril
Finally, the Tril birdmen of the swamps. Slowly they have grown to cover the entire swamp in their nests, a conglomerate being called Corhaven. The Tril expand south, in search of more trees to inhabit and fresh swamp in which to fish and gather. Though still a fledgling civilisation, they hope to one day cover the entire jungle!
>>
>>3457933
All is dark during the solar eclipse, save for a blazing fire started by the Octopi through the newly discovered pyrite.
The Octopi spend all night engaged in festivities around the fire, and the local hermit crab population is observed to take a large hit.
>>
Can I take actions now?
>>
>>3458749
Yeah, go ahead
>>
>>3458702
The north grows wealthy with it's newly found fishing industry. Clan Cladath petitions the Daiimad for exclusive governance over the burgeoning port town, and it's minor clan inhabitants quickly grow into a minority, albeit a sizable one. A marine academy is established within the new port city of Nordath. The city's guards swiftly fill with Caldathi marines, displaying the Greens and Blues of their Clan on Flags and banners. A source of Sandstone is found, and slowly, the walls take a far more sturdy form. Kolnoth Eraden Caldath-Sah moves his local Clan government to Nordath, which is housed first in the largest building in the town turned city, a Wharf, which would go under renovations and becomes a hybrid Wharf/Government building. A representative from the Clan would stay in Andreth to keep their place in the Daiimad.

>>3458374
Makaan, Alek, and Mojo make the few days travel back to Andreth, stopping at few villages and small towns on the way, the inhabitants amused by the sight of the Awoos. Though in time, they would make it to their destination. Makaan slightly dreaded their time in the Daiimad, no doubt there would be countless questions about her and her people, but hopefully, most will accept it. The day came, and the representatives enter the large building, and Makaan takes a deep breath before walking with Mojo to the center floor where a hundred eyes or so would be on them. They enter, and all eyes turn to them, an argument, no doubt caused by Aelana. "Clan-Sah of the Daiimad, I come before you today to introduce the mysterious Dog-men, er Dog Women thought discovered so many months ago. I introduce Mojo Duna Vay." The Daiimad goes silent at this. Then came the whispering. Instances of "Did the Vay-Sah say that she was a Vay?", "See? I knew they were Half-Humans!" and "I can't believe how adorable she looks" are heard from all sides of the Daiimad. The Vay-Sah speaks up again, "Mojo, if there is anything you'd like to ask or say, go ahead and say it."

Actions:

1. The city of Nordath is finally large enough to be considered a city, and Clan Caldath moves it's major people to it. An academy for Caldathi Marines is established.

2. A major expansion is planned by the Daiimad in the days before the Vay-Sah's return. Men are sent from Andreth and Port Eveshaw, and expand in every direction.
>>
>>3458733
>>3458702
Blast! Desperation and iron in the same general direction, but so close to those… things. Contact the distressed and send soul owed slaves to start the mine, with orders not to risk Mephie's property for mere material gain.
>>
>>3458733
1. Establish Psychic Warriors
2. Explore the Astral to find the source of the cry for help

The Uskijoran were capable of violence if pressed. The trouble lie not with their capabilities but with their temperament. Simply put, most Uskijoran were ill suited to handling the violent emotions of battle and that rang through the Umma. If the Uskijoran were called to arms they would need to be led in the vanguard by a force that was mentally trained to keep calm in the Umma as well as in battle. In their place, the Umma could feed the warriors the psychic power they would need to devastate the enemy and limit violent exposure to the Umma's sensitive psychic link. It was a necessary sacrifice, not one taken lightly, and soon specialized souls were given specialized bodies for the task of harnessing power and unleashing it in violence. These souls would need to be strong, but their Umma would need to be stronger for it would form the psychic anchor that held the Warrior to the world and the community. Should it be lost they would simply fade away as all subjected to Silence were.

In the Astral Eldrem's cry for help did not go unheeded. Few ventured out of the protective bubble of the Umma but it was deemed essential to investigate the cry for help. The eclipse, the maw of the ocean, and now the cry through the astral. They could not be separate events or mere coincidence. The Uskijorans were uniquely suited to finding the source and stopping it for the good of all life.

>>3458083
For some time the two parties engaged in mutual ignorance. The centaur did not seem civilized and largely avoided the Uskijoran. The Uskijoran, for their part, did not make moves to seek out the centaur. The two lived separately, with the Uskijorans tending to the magical trees around their villages and harvesting some crops. Eventually a group of harvesters had the fortune of coming across a wounded centaur. It had not been violence, but a simple accident that had wounded the filly. The woodspeople returned the young centaur to its parents and thus the first contact was made. The Uskijorans were not overly cautious of the Centaur. Their presence was peaceful and calming, and their singing voices were a delight to hear. The Uskijoran had little qualms about using subtle manipulations to the Centaur's senses, making them appear so much more appealing than they otherwise might have been.
>>
>>3458265
"It is impossible to make an offer without knowing what you value, honored guest. Although you do seem to enjoy our cuisine. I doubt that would suffice for services though."
>>
>>3458911
>"Unfortunately, no. I do not decide what can be traded for my magic. It is essence. "Self" or identity is precisely what defines it."
>>3458908
>>3458878
I see you've answered as well.
>>
>Fast Post cause I’m tired

Actions 1 and 2: The Tarns expand east over the verax and west over the mendax (the three tiles bordering the western river). The settlers lie awake at night, tormented by the screams. Gonna have to deal with that soon, aren’t we.

The eclipse and the cataclysmic waves that come with it devastate the Tarns as their construction abilities prove no match to the sheer might of nature. Citizens cower in their flimsy wooden huts as waves higher than a man crash on the shore. Each inrush of water is followed by an equally devastating retreat that pulls animals and people alike out to sea. Boats at port are dashed against the rock, ruining the livelihoods of while families at a time. While the riverine fleets are relatively spared, staving off total famine, the loss of a major source of food means harsh times ahead for the Tarns.

As they attempt to wait out the storm, the Tarns pray with a fervor they had never experienced before. They pray to a new god, one who they believe the culmination of all others. Saagar, the Ocean-Father. As they pray, the Tarns feel their spirits rise and their souls steel once more. The skies clear, the sun pierced the clouds, and the ocean quiets once more. The Tarns thank the Saagar and Kadhal for sparing them, and venture out once more to rebuild and prosper.
>>
>>3458733
Not good, not good at all. There Isn't enough *time* to keep up with the demands, and I, I CAN HEAR YOU OUT THERE

SILENCE, I NEED FOCUS FOR MY WORK.
,,,Perhaps I should respond. It's not good to be a shut-in mother once said.

>Expand east

>Flesh Alchemy Mutation - Swarmling: Using the new flesh gained from the spotted moths, Broods can be made to be small In size pop immense In numbers. Exact size Is dependent on Brood creation and numbers are proportional to size.
>>
>>3457933
A great darkness looms over the Ruins as Luna consumes Sol.

Even to the naked Machuman eye the world looks dark, some rejoice openly at the wondrous darkness, seeing this as a triumph of the underworld over the great scorcher, but each and every rejoicer soon falls dead.

From the sky the legendary Lluta loom, great carrion lords swoop down and take the lives of the rejoicers, huge wings knocking over those who did not make such noise.

The ones who got away soon contracted a horrid plague, a plague that would soon be named as Amaychatura, or to foreigners as the Grim Wasting.

The Disease is marked by a rapid trend towards anorexia until the afflicted has lost all of their muscle mass, along with an unquenchable level of thirst and dryness alongside a rapid deprivation of melanin, those who die will sprout mushrooms from their husks releasing dry sulfuric chalky tasting spores, spreading the infection especially towards those with weak immune systems, it can be seen as thankful that the spores can only survive outside of a host for a week and cannot reproduce in isolation.

All of those who praised the eclipse waste away at a rapid pace all finally succumbing when the eclipse ends.

Their corpses sprout their shrooms infecting every single Machuman of the tribe killing a third, leaving a third to survive and turning the last third into... something else.

The Reborn:
The Reborn are what results when a late stage sufferer of Amaychatura "recovers", they are vectors of the infection and constantly shed minute amounts of the infectious spores and their bones have malformed in a manner reminiscent of the Lluta, sprouting feathers along their torso and arms, giving them the tools that allow them to fly.

Their legs shed all but their bones, though their bodies only grow in ability while their skin simply falls off. (though some tend to sew their skin so that it stays on, as a reminder of their humanity)

They are incapable of speech and their intelligence is very limited though their long term memory is strong.

They are functionally immortal but are incapable of reproducing.

---------------------------------------

Action 1:
The Reborn fly south, forming a pseudo society in which they will live in shameful isolation called Wanillacta, the city of the dead.

Action 2:
We burn all of the corpses as they are obviously infectious along with their clothes.
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>>3459054
A Reborn
>>
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>>3459058
the new location
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>>3458702
Well, we be a gator's aunties! It worked and those gud fer nuthin spirits bless us wit holy 'shine! Dank ye, spirits!
>>3458702
Alrite, the lizzies want to trade. Might be da start of a bootifol friendship.
>1.Aunt Daisy stays with the lizardfolk to learn while the rest return with news to start trading with the scalies
>2.The holy moonshine is too important to be out in the open. Start building a secret base to house it.
>>
>>3458908
Both the injured centaur and its family are quite confused by the acts of the creatures they thought sick and dying. They cannot seem to make sense of the situation and simply leave after the strange vocal sounds.

The centaur would continue inhabiting the grasslands and hunting the local wildlife as normal, but remain wary of the Uskijora and keep their distance.

-
>>3458372
(Just realised I used the wrong word. Replace "Vaidász" with "Zaimür")


The remaining grasslands available to the centaur are taken. With no more ideal land in sight, herd leaders convene to discuss the future of their people.
>Expansion

Zaimür discover how to relocate root vegetables instead of eating them right away in order to produce more and thus allow greater access to sustenance.
This greatly benefits the Keresk as they no longer need to be as heavily dependent on others.
Even some Vaidász gain from this. Stationary hunters can now gain sustenance from a small farm which allows them to stay in place while also allowing their prey to increase in numbers.
>Farming
>>
>>3458702

It was quite quickly clear that the valley contained fertile lands like the farmlands around and just south of Nordhafen, and the shaggy goats would seem to provide an opportunity for some settlers, who would try to tame and heard them. Maybe the hills could use some more hardy animals as livestock? Regardless, it wasn't a major amount of people who tried taming the creatures, most just left them be, or hunted one or two for their meat if they needed the food. Most merely focused on the more immediate plans of claiming that farm land. Also, it should be mentioned that local elections would be held, which would be quite a bit of fun for the bureaucracy with all the new territories...Or rather, a nightmare. Still, at least this was the one part of Starkebrisen politics that rarely was corrupt.

>Action One & Two.
It quite clear to most that the lands in the valley are ripe for the taking with much more land than the farms south of Nordhafen, and why miss the chance to get a plot of land that you can safely call your own with little risk? Its quite a steal really, what with the lands being filled with only Wilde's who were mostly harmless. To be honest though, it wasn't like there was any risk from colonizing every bit of land worth even a bit, though with the rumors of the mountains to the west and deserts to the north and east, and jungle to the south, continued expansion was likely to...slow down once the valley was Starkebrisen, even with the Carsten Plan in full effect. Well, at least until the rumors were gone...or dealt with. That didn't mean expansion would stop anytime soon, there were still a good few Verhal and Verstark with a plan to find a bit of land elsewhere to claim, but for the most part, they'd likely either develop the newly colonized lands, or simply wait until those stories were proven false...or if they were proven true, the beasts dealt with if hostile...
>>
>>3458702
>1.) Mining operation II
Being able to create fire was a good start for their plans, however it wouldn't protect them from the greater beasts inhabiting the continent, in particular the ones living just north east of the forest, and repurposes crab shells weren't going to cut it. A new ore, a certain metal, has to be discovered, with which weapons could be forged. A second mine is established in the forest, far enough away from the beasts, and scouted for ores.

>2.) Tactical Espionage Action
Smaller Octopi, skilled in the art of adapting their body to their surroundings in order to remain hidden, are tasked by the Great One to find out more about the beasts lurking beneath the forest. Intelligence, strength and possible technology these beings could possess shall be investigated.
>>
>>3458928
Action 1: The Tarns expand over the Mendax to complete the takeover of the surrounding lands. The Mendax is now fully under Tarnish control.

Action 2: The Tarns expand North over Aquilo to the immediate surroundings of the river.
>>
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REPLIES XIV

>>3458867
The men sent from Andreth take the grove between the tributaries, supplying the state with much needed timber. Also found within the forest is a rich supply of songbirds and more excitingly deer.
Port Eveshaw expands its borders too, first north to establish watch-posts of the bay and sea, and then east to secure farmland, allowing the city to be self-reliant.

>>3458878
Though Mephie can still sense her presence, the dryad does not answer her.
Thankfully, the iron lay on the east side of the hills, far enough away from the horde they would likely remain undetected.

>>3458908
Those brave enough to traverse the astral plane were first greeted by the departing of hulking birds in the mountains, though mercifully they paid the souls no mind. Over the mountain, in a flattened forest, they found the caller. Charred and fused to the earth lay the body of a woman, though curiously her legs were that of tree's trunk. Her limp form slumped over herself, her hair entwined with burnt laurel leaves, she is crying. She cannot sense the souls of the Uskijora, spent from her call into the void.

>>3458928
The mountain valley was finally theirs, forest and swamp alike! Along the Mendax however, it was discovered that what was once a marsh had become completely waterlogged forming a lake. The water however was cloudy and undrinkable, truly a lake fit for The Liar. But in time, fish began to populate this mere, in such large numbers too. Saagar had sent yet another blessing!

>>3458959
Hemmed in by barren badlands! This meager mouthful would have to do. Even if it brought only old flesh to the pot.

>>3459054
In the highest mountains, the shamed make their nests, battered by the wind and storm. In the ruins, fires and weeping rage day and night.

>>3459068
The lizards are weary of this outsider, of her fleshiness, of her smell. Aunt Daisy was a smart one, by Yulklin standards, though not the most socially aware. She parked herself in a hut on the edge of town, unloaded her mini-still and got to work making 'shine enough to last her until the main party returned. Soon lizzies began to crowd her door, sniffing the air. They brought with them clay bowls filled with all manner of goods, already learning of trade. Among the bowls were more black stones, bright red berries, strands of a silky material, bones carved over with twisting designs, and what caught Aunt Daisy's eye, a single rather large bead of glass.
>>
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REPLIES XV
(plus minimap)

>>3459138
The minotaurs proved useful in this new task of farming, being so much closer to the ground. Soon fields covered the entire waterline, along with the huts and tents of farmers.

>>3459258
People funnelled each side of the river, filling the land with their stakes and ploughs.
In the valley, between the two great rivers however, two startling discoveries were made. First, a pile of burnt remains, seemingly human and goat bones interspersed, and Second, unknown men farming the northern bank.

>>3459457
At last! The octos found what they were looking for, metal ore! Though only copper, it was a step above using shells as weapons and tools.
>>
>>3459531
(Yes I know the whole rule, but the OP said it was okay on the discord, so sue him, not me.)

With most of the Valley colonized, a very peculiar thing was found...charred bones piled up high and what was likely wilde people to the north across the river who were farming. Though, the bones clearly weren't naturally put there, and the colonists, likely out of fearful superstition, leave the bone pile alone and stay away from them. However, just because a few of the farmers are afraid doesn't mean that the Society for Exploration and Discovery of the Wild would be so afraid...

>Action one.
The Society for Exploration and Discovery of the Wild has a great deal of work just trying to figure out what the bones that seemed similar but different were, along with quite simply the reason they were charred and in a pile. Before work really gets underway as to understanding what exactly all these bones were here for, some speculate it being a ritualistic sacrificing ground for the people to the north, others a odd edifice to respect the dead. A single Verhal suggests it was once a tribal people who were subject to a genocide by the people to the north and their bodies burned, but he is disregarded for the most part for now. Regardless, almost all theories point to the people north, and a good deal of work is put into leaving no bone unturned and figuring out why they are here, what they are, and how they were here...A few might actually go north to try and ask about it...maybe...maybe...

>Action Two.
Remember the shaggy goats the colonists found earlier? Well, the colonists, now settled down with the valley almost completely taken work on a simple little thing known as domestication of these cattle. A few settlers might try and take the remaining land in the valley or the forests east of Eisenhügelstadt, but most who have settled down work on improving the farmland they have and taming the wild shaggy goats so that their meat, hides, and so on could be used as a stable supply of food and other resources. Maybe the lead hills would be of more use? Either way, now there might be a bit more meat on the Starkebrisen menu.
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>>3459528
Yessum, da lizzies ar tradin' wit us. Dey got sum pretty stuff to trade.
>1.Send the large bead of glass back home so the elders can ask the spirits to help them what it can do.
>2. Set up the trading town of Gimme
>>
>>3459528
The two largest Clan populations in the Port Eveshaw region were the Caldath and Taiida. The Caldath were part of the original colonists to establish the settlement, and many Taiidae came with supply ships when the Port became what it is today. With this Taiidae population came farmers, craftsmen and other such laborers, which had taken advantage of the nearby river banks and their fertile soil to establish sizable farms which grew much of the food for the Port City. Ever since the encounter with the Grittidim tribals, patrols of Taiidae soldiers would keep watch on the forests and plains where more could be hiding in wait to raid their people. Recently, as activity has been reported on the other side of the river, larger patrols have guarded the rather meager borders the FHS laid claim to around Eveshaw. The same could be said for Oradestii, as the unnerving noises coming from the desert made gold mining slow. Even if the guards didn’t do much in the desert sands, the peace of mind their presence alone provided was quite literally worth its weight in gold, as the miners felt safer with armed and trained soldiers around.

The Daiimad was presented a map of the known lands, and what they currently owned. What they saw brought mixed reactions. Some felt the borders were fine as they were, and that any more could stretch the frontier patrol forces thin, leading to a decreased effective response should something happen. On the other hand, those with more expansionist tendencies felt the borders too small. How was the FHS to secure the resources it needed to advance its goals if they remained content? And with the funds generated by Oradeatii’s mining operations, they could certainly afford for bigger and better supplied caravans to make the journey into the frontier. A vote was held, and the expansionists won out this time.

Actions:

1&2. The caravans would this time take a different approach. They would push deep into the frontier, and establish a settlement. From this initial settlement, which would act as a hub for colonists to rest and resupply before heading out to establish more settlements. Surprisingly, Clan Belde took the initiative and volunteered to lead the convoys into the forested regions, as they probably had the best people to guide and scout the forests for ease of travel. When volunteer fliers were sent to be posted, people flooded the registration building, which would lead to the largest convoy to date into the frontier.

Elf population: 9,215
>>
>>3459531

Oh, my knowledge. How I shudder In bliss to receive you anew, but I grieve at my loss all the same. What was once a full library Is now a scant few books. It Is thankful Indeed my shelves remained Intact, one's life only has meaning once he can swim through his own parchment.

...I shouldn't think so depressingly, It's positively unnatural. All the same, I cannot help but surge with nostalgia as my fate repeats. Is this what was always Intended for me, all this time?

So It shall be. My mood has gone and been stirred, perhaps a conversation would quell my turmoils. WHERE ARE MY CONVERSATIONALISTS WHEN I REQUIRE THEM.

HELLO? Do I really need to *seek* them? Ugh.

>>3458733
I HEAR THE PAIN IN YOUR SCREAMS, DO YOU NOT KNOW THE IMPORTANCE OF ASKING SOMEONE POLITELY? SOME OF US HAVE TO WORK.

Ah excuse me, It has been some time since I have used manners. So long wearing my emotions splattered on the floor. I will Introduce myself. I am Father, and I heard you for some time. You will tell me who you are and why you are making such noises, so I can quell them. This Is advantageous to both parties, no? Do respond.

>Expand South

>Flesh Alchemy Mutation - Elasticity: Some marine life and some land creatures had unusually stretchable appendages. Children Endowed with this Gift gain either elastic ability on either a part of their body, or their entire body depending on the specifics of the Brood.
>>
>>3459528
1. Aid the trapped woman
2. Expand into the mountains

A cordon is created around the woman with the goal of freeing her from being fused to the ground. A peychic shield is maintained by a cadre of psychic warriors on guard for threats. If the woman can be extracted she can be brought near to the Umma for treatment and protection. If she can't some will stay with her for comfort while a solution is researched.
>>
>>3459528
Excellent, begin mining.
The moment there is enough iron, forge Mephie's heart. (Massive magic mace)
>>
With no more grassland to be had, the centaur must look elsewhere. The woodland to the north and west is the obvious choice for growth. Though there appears to be sand south, the woodland they had brief encounters with prior suggest more food and prey to be within the forests. Herds begin to enter the forests north and west.
>>3459457
>Expansion

The sea is something the centaur had previously never seen nor had access to, aside from rumors from explorers telling of vast rivers beyond comprehension.
They seek to learn more of this environment, and experiments begin with how to create watercraft suitable for their form.
>Boats
>>
>>3459915
The centaurs sharing the grasslands with the Uskijoran find that every now and then they are invited to cone and eat at a nearby village. The fact that thwse people can speak perfect centaur isn't considered odd for any reason. They all just seem to know it.
>>
>>3459528
>Finally, I can religion post!
Action 1: The religious practices of the Tarns solidify into a true faith. Drawing from the twin faces of nature, Tarnism is centered around the concept of duality, with each deity possessing two forms, masculine and feminine, who exist both separately and as a single entity. The three primary gods are Aquilo, Mendax, and Verax. Aquilo is the god of the northern river, southerly winds, the noontime sun, and just retribution. In her feminine form, she brings justice to evildoers and provides strength to those who keep the peace and hold the line. In his masculine form, he flies into a rage, a warrior who slaughters those who seek to harm the innocent, armed with spears of lightning and a shield of howling wind. Verax is the god of truth and good fortune, the eastern river and the rising sun. In her feminine form, she helps sailors seek out the first rays of dawn and the glitter of the garret shoals, a beacon for scholars who seek the treasures of knowledge and advancement. In his masculine form, he is hard and uncompromising, blowing fishers back to port empty handed, exposing those who deny and obfuscate the true nature of reality. Mendax is the god of the western river, of mischief and subterfuge, of secrets and assassination. His feminine form is a benign prankster, springing from the shadows to surprise a good friend of relative. She summons the eastern winds to hasten the journey of the fisher out to sea and calms the waves to help them see the difish beneath the water. She defuses conflict, brings happiness and good cheer, and reminds her brothers and the Tarnish people that there is more to life than work and conflict. His masculine form, however, is far less cheerful. The male Mendax is the thing that goes bump in the night, who walks amongst the shadows of twilight and brings fear(or worse) to those who venture past the warm firelight of the central village. The patron of assassins and thieves, those whose pray to this form had best be careful, lest they themselves wake up to a knife in the back one day. Of the three, Mendax transitions between his/her forms the easiest, and the Tarns take great care to keep her in her female form as much as possible. While these three are the main gods, families and regions tend to worship others as well, depending on their needs and precise location.

>(Cont.)
>>
Together, all the gods are facets of a far greater deity, the Ocean, Saager/Kadhal. They are the god of the ocean, bringer of life and giver of death. In the beginning, the Ocean gave birth to the world, and in the end, they will consume it once more. In the feminine form, Kadhal nourishes the plants, animals, and people. She makes the sun rise and the rains fall, guides women through childbirth, and watches over small children to keep them safe. In the masculine form, Saagar is the protective father, who lashes out against invaders and wrongdoers with colossal waves and storms. When he marches, his feet shake the ground, a portent of great waves and imminent destruction. It is said that in the beginning, the Tarns once lived under the water, but in a fit of blind rage Saagar tossed a great wave and murdered them all. Beset by grief and regret for his action, he sacrificed a part of himself, raising it above the ground to spare his children from his future bursts of anger. When Saagar is fully in control of his impulses, he will welcome all his children back into his embrace and all will live in perfect harmony beneath the waves. When the Tarns die, their bodies are embalmed in brine, wrapped in thick cloth and submerged beneath the surface to rejoin the ocean from whence they came.

Action 2: The Tarns rebuild their lost ocean fleets. During this process, it is discovered that a piece of hemp cloth can be turned to catch the wind, potentially providing a better means of movement that simple manpower.
>Discover sailing

A group of explorers, led by a Tarn named Christie Column-Bone, sets off west to seek the true home of Mendax. They hope to prove that Mendax and Verax are actually neighbors and the supposed conflict between truth and lies is in fact simply an overblown HOA dispute. This theory is met with a good deal of confusion from everyone they attempt to explain it to, but that's just because Christie is bad at explaining things. As the intrepid adventurers head west, they discover a new river, winding its way through oceans of rock and sand. Working their way through the canyon that the river has carved through the sandstone, the explorers are quickly dwarfed by the sheer walls of stone that surround them in every direction. A never ending scream bounces off the land, seeming to come for every direction. Nearly pissing their pants now, the explorers push on. Suddenly, around the corner! An odd hunched figure appear. It seems to be one of the sources of that godawful noise. Its disgusting hunched back and pallid skin strike revulsion into any normal human who sees it. Truly, this creature was a monster from hell.

The crew stands still for a moment. Then, as one, they let out a single exhale.

"Ohhhhhhhh. That makes sense."
>>
>>3460093
"What do you mean you want me to ask it for directions?"
"Look, all I'm saying is, we're kinda lost right? And the dude outside isn't talking to us at the moment. You guys look the same, you're probably brothers or some-"
"Excuse me?"
"Ok, that was a bit much, I'm sorry."
"Let me remind you, Column-Bone, this whole thing-I'm doing you a favor. I wouldn't be stuck inside this stinky little dump of a ship if I'd just ignored you when you came knocking on my door like a stray puppy begging for scraps-"
"Ok, point taken, point taken! Just, this one last thing, for me?"
"Saakar below, how the hell do I keep getting roped into bullshit like this?"

A plank extends from the main ship, and a towering figure storms out. Pallid skin, an engorged ribcage and shrunken abdomen, webs between elongated toes, this man looks only slightly less monstrous that the figure on the beach. He winces at the heat and sun, if he stays out for too long he'll burn for sure. Walking over to the hunchback, he pokes it with a stick.

"Hey! Wake up!"
>>
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REPLIES XVI
(lots of long replies, so will update the map now, and reply to everyone else very soon)

>>3459631
Dismantling the bone pile reveals well over 100 individuals, who appear to have been horned. It is mostly the long bones, skulls, and hooves? which remain. It is suggested the hooves are those of goats, similar to those found in the surrounding countryside. With so many bones, from so many bodies, it is a near impossible task to piece them together.
It is with trepidation the goats are sent to graze on the leaded hills. After some time these beasts are slaughtered, and tests devised if the meat is edible. Thankfully this is the case, with only negligible traces of the metal remaining.

>>3459659
"I never dun seen no thang like it," the spirits are lost as to what this thing is, "Mighty purdy tho." They hold it to the sun, revealing a dazzling display of coloured light, which dances around the elders' shack.
The lizards are quick to understand this simple system of barter, soon building their own huts near Gimme to more easily facilitate trade. They bring the same gifts as before for the 'shine, though noticeably lacking more glass beads, instead bringing much smaller beads of amber. Aunt Daisy draws up a board, showing the lizzies how many bottles they will receive for what gifts. This takes them significantly longer to understand.

>>3459717
A radial approach is deemed the best, leaving no new territory too great a distant from Andreth. The forests would supply timber for large construction and shipwrighting projects, the southern marsh hid a wealth of crude pitch, and the hills to the north contained an unprecedented quantity of lead ore.
It was in these new hilly lands however that stories of grey beast men began to circulate. The tale is of 8ft tall creatures, vaguely in the shape of a man roamed the high mountains in the night. Thankfully however they did not scream and cackle as the beasts in the southern desert did.

>>3459743
Father replies to the calling voice, sending his Children south to find the mouth that speaks. The Children tell of flattened trees, a land traced with ash, and a crater, but could find no woman where they searched. Neither does the voice respond to Father. How terribly rude.
>>
Rolled 2 (1d4)

>>3460307
1. West
2. North
3. East
4. South
>>
REPLIES XVII

>>3459766
It takes many months to journey physically to the woman and as the Uskijoran travellers crest the mountain pass, they despair at the desecration of the land below them. For miles stretched lifeless badlands, stripped down to the bedrock. In the river valley ahead of them, at the epicentre of a crater lay the tree-woman. She had not moved since the Uskijora had seen her on the astral plane, and they feared her dead. As they scaled down to her, they could only barely sense her lifeforce. She is so weak they cannot rouse her. Investigating the trunk reveals it to bonded to the earth, moving her would require magic or mechanical means above which the Umma can manage. But she cannot stay here, whatever devastated this land may yet still lurk. It is unknown if cutting the trunk would kill her, but what else could be done?
Here where the mountains met the ocean great quantities of a grey jade shot through the rock, though not itself magical it was indeed beautiful to behold.

>>3459915
The forests were indeed filled with food, to hunt and gather. Though the forest in the west contained something altogether unexpected. Sliming, writhing sea creatures, on land.

>>3459516
>>3460086
(combining these two posts, one for expansion, the other for sailing. religion is more lore-post-y anyway)
The creature startles awake, shaking the very ground with it's piercing wail. Now that it is seen up close, one can see it's jagged yellow teeth, blackened tongue, and cloudy eyes. This thing is truly an abomination, blind, and no doubt deaf from the constant shrieking. It bats at where the stick poked it with it's gangly arm, head lolling slightly as its mass shifts. It wails again, and soon other pale forms can be seen approaching. Best to make a speedy exit.

(I think that's everything now)
>>
>>3459812
The steel is smelted and brought to Mephie by the river in Emergence. She plunges her hand into the cauldron and grasps the astral projection of her mace. The metal clings to it's rightful form, a greatmace easily as large as boulders used with siege weapons, every ounce of it filled with dark and ancient magic. It responds only to Mephie herself and, while not indestructible, will return to it's proper form fairly quickly.
>>
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>>3459531
Action 1:
The Tribe uses its loosened leftover resources from the plague in order to try to repopulate to the or even past the previous population size.

This is done using a centralized system of arranged marriages among those who lost their spouses.

The children would then be arranged in their own right for marriage after a few years in order to stop inbreeding, the records of who is related to who is kept through a series of beads strung upon a collection of strings that forms a code of descent, allowing those who are to closely related to be found and not conjoined in marriage.

Due to the problem of a shared tribe last name is solved by a new adoption of last names among the tribe members, allowing multiple people to be named the same first name.

Action 2:
The need for a rapid gaining of population requires a stable source of food as unstable sources paired with growth inevitably leads to famine, due to this several nearby oasis's are dug out and fed into terraces meant to keep in the water so that it is not wasted through downward flow.

Along with this some families begin herding llamas, allowing them to provide for those families whose farms have failed during that year.
>>
>>3460307
Well, sheeet. Maybe not speical now, but it sure makes pretty lights. Let's put it in a tower!
>1. Gimme is prospering quickly and needs more things to trade quickly. Build a road from Jibber to Gimme
>2. Eventually the lizzies will probably want new things to trade, but hopefully that's in the far future. Just in case, look for new resources in our territory
>>
>>3459528

(Fast post, no time for rambling)

>Expand North

>Flesh Alchemy Mutation - Apex Grace: Over time, It appears some animals managed to develop a present sense of Incredible balance and Instinct that they could pass down through their kin. Children endowed with this Gift have Incredible Instinctive precision and balance, allowing them Incredible feats of dexterity otherwise very unlikely when attempted by others, as well as a keen sense of danger.
>>
>>3458557
First contact went.....relatively well. Bijo was willing to listen at the very least. An old bird girl at times being mentioned, carried noticably on the back of one of the Awoos mounts.

Her speech coarse and rough, ultimately however, only a little was shared. Basics, like that their migratory patterns roughly corresponded here every half-year or so. That they at least called themselves Awoos and that they...were slightly intrested if clearly Bijo being a strangely wary sort.

Either way, it was unlikely the Awoos of this area were directly applicable to integration at the time.

>>3458867
Mojo's ears perked up quietly as they entered the room, listening intently to what everyone had to say. Her eye's flickering over them quickly with a clear trained instinct to assess a room for threats, for friends, for shiny things.

It was the last phrase however that made a soft yip come from her and her tail furiously wag, audibly shifting the golden cloth they wore!

>"Mojo! I Mojo, Mojo Duna'Vey, I'm...happy to meet you, lived here many, many moons before your people, your band, your big, big band came to home. Mojo, I..move, with band and follow food, before met Vey. Was very sick, hurt, fire burned..happy..Mojo is happy to meet you, happy to meet friends."

A slight tilt of their head, a slight smile, those eye's flickering, moving, nose twitching, making sure to understand everything they could around them.

>>3459531

>Action 1

The new villages expand quickly, with barks and yips and excited rowing of canoes, along both banks of the rivers Awoos build homes and bridges, in the main holding of Moji, urbanization begins as actual buildings of wood begin to spring up.

>Action 2.
Moji herself finds herself thinking, with her children upon her back growing, she can only hope they will be as smart as she or even greater. It's in her downtime that Moji practices, she looks at the salt rocks and she looks at how they farm. Moji is attempting to get salt in a more effective way and improve her peoples farming abilitys
>>
>>3446409
What's the program you made map in?
>>
>>3460526
http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/demo.html
Make sure you have flash enabled for the page.
>>
>>3460526
MS paint
>>
>>3460307

Needless to say, the findings were...odd. It was clear the hooves were like that of a goats but, even when the bones of a recently butchered goat were inspected for similarities, there was clear differences that showed the only similarity was the hooves, with all the other bones being unrelated. Either way it did show one thing to the Society for Exploration and Discovery of the Wild investigating, they were looking about this at the wrong angle. Regardless, it was likely the wilde to the north would know what the cause was, and so, who better to ask? A small group of Verhal and Verstark of the Society for Exploration and Discovery of the Wild, including one who some considered unwise to bring considering his theory on what happened, would try and go see these people, learn their language, and try and find out if they knew anything about the bones...

>Action One.
While a small group of the Society for Exploration and Discovery of the Wild went out north, others went west to try and discover those grey beasts that were believed to be in the area, they'd try to find them observe them, and see if they were hostile. Additionally they'd try to find out if they were intelligent and if there was some place in particular they came from. Either way, they'd be sure to bring a few guards with them, just in case.

>Action Two.
Never let it be said the Carsten Plan was worthless, nor should it ever be said that it didn't foster a pioneering spirit. While the numbers of those heading out was slowly on the decline as more and more got their bit of land, it still would be some time before the numbers dropped enough that there was barely anything claimed, and it likely wouldn't go that way judging by the abundance of food and what would likely be a slow but steady rise in population. Regardless, the hills and the last part of the valley that weren't where those wilde's to the north were would be colonized, along with possibly some of the mountains now that there were some people making sure those rumors, for better or worse, were true or not and the threat or lake there of they posed...Though, usually were none or at least less sightings of those grey giant beasts...or that one forest east of Eisenhügelstadt.

>>3460500
Theobald Reinhardt would try and help them, informing them of the fairly fertile and rich lands to the north, possibly even teaching these Awoo's, or Heulen as they'd later be known in Ver tongue, how to do basic agriculture if they didn't know already, along with trying to see if it was possible to possibly trade in the future. Regardless, the first contact would likely end some time shortly after, possibly with a trade of a Starkebrisen crossbow, spear, or simply some food in exchange for some trinkets. It likely wasn't much, and it would be some time before proper contact with more 'proper' officials occurred, but it wasn't a bad first start.
>>
>>3460329
1. Build the Conduit
2. Care for Treelass

The Uskijoran party set a camp around the woman, standing guard while the Umma itself set to work. For now, extraction was beyond their means, but would it always be? The Umma had always been able to feed and share their power with one another, but only in a limited measure. With the aid of Azurwood that limitation could be bypassed. The wood is turned from smaller projects to the creation of a single massive wooden and silver pillar set up in Saeyethri. From it, the combined psychic energies of the Umma could be projected even into the far mountains and with the aid of the azurwood it would be stronger than ever. The amplification could solve the issue of power, and with the combined efforts of every member of the party in concert they could split the earth and free the woman. In the meantime though the party does what they can to care for the woman.
>>
>>3460329
Action 1: Now, let's found a warriors thing. Emergence will need soldiers evidently. We aren't the only Intruders on the world, and the others don't have as tame a purpose. A warrior race exists to the South, a bit of dream walking, some deals done via astral, and there aught to be plenty who sell their souls for a boon in battle.>>3459915
Action 2: let's put up some walls around Emergence, and by "we" I mean you. …I don't care if you die, in fact, go ahead, your corpse would spend less time complaining and more time working.
>>
>>3460929
A deal trading the souls of centuar would be completely illogical to them, as their belief is that the soul powers the body, and thus without it cannot live, and even were it possible, it would essentially be trading one item for the same item.
However, the traveling herds grow eager with the thought of more goods to be had in Emergence as they draw ever closer.
>>
>>3460959
>"There's something you don't seem to understand, I'm magic, not wealthy. There's nothing physically at Emergence. It's convenient for you to come to me, but it's not necessary.
>>
>>3460307
>>3460596
"TAIIDAE, MARCH!" A platoon of Taiidae soldiers patrolled the borders of their territory. They were the first line of defense between whatever tribal beastmen Grittidim lay beyond in the deep woods. If need be, they would lay down their lives to buy Port Eveshaw time to prepare for a siege. It had been a few hours into their route, when a soldier ran ahead without orders, stopped at the top of a hill, then ran back. "SARGENT! SARGENT! LOOK, IN THE SKY!" The platoon, 40 men strong, looked to the sky to see a group of winged things moving towards them. "Crossbows, ready yourselves, lead ahead on the target! Spearmen, shield wall on this position! Riesstii only knows what the hell those things are, so be prepared for anything!"
>>3460500
The Daiimad listens closely to Mojo's words. Some nod along with her words, others sit still. Those seats of the major clans listen especially well, as their decision is the deciding factor on these Awoo. The Clan-Sah of Clan Selvan, Aelana stands, and moves to the floor, looking Mojo in the eye. Her stern glare melts into a warm smile, her own softly pointed ears rising a bit, and pulls her into a hug. The following vote to allow Awoo into the FHS was completely unanimous, they would be given full rights and privileges under FHS law.

In the slums, a protest against the treatment of their kind was organized by the elves, in the first act of civil disobedience in years. When Selvanian soldiers were sent into the slums to disband the elves, confrontation began. What started with insults, escalated when an elf sucker punched a Selvanian soldier. This quickly escalated matters, and almost all of the thousand protesters were cut down, with the few escapees running to houses. Many are given up, and are executed. Those that don't suffer the first blocking preformed since the failed elven uprising. In total, over 1,500 elves were killed.

Actions:

1. The second phase of expansion in the frontier lands begins, linking Port Oradestii and Andreth by land route.

2. An expedition is organized to venture east into unknown waters to see what they can find. Their route will take them arcing north, and when the men see the coast of a new continent, they see sands and oasis. A river is spotted, and with the need for fresh water, the Caldathi sailors and College researchers decide to venture down the river. Upon their venture, they see small boats fishing... (Moji's Awoo)
>>
>>3461019
Elf Population: 7,691
>>
>>3460307
(Fast Action again, sorry.)

>Expand West

>Expand south

(Sorry for such a bland turn)
>>
Knowledge spreads from the land north already containing woodland how to better utilize forests.
Mainly collecting timber. A design similar to the recently made axes is found to be quite useful at felling the trees, both clearing the land for travel, and collecting a resource similar to bone, but can be used in much more versatile shapes and sizes.
>Collecting Wood

The woodland is surprisingly capable of supporting both the centaur and their prey. New herds begin to migrate into the forests north, and many more shamans which find food more commonly in the form of fruits and mushrooms.
>Expansion

(Will do something with octopussies later if I remember)
>>
>>3461019

It was a calm flight for the small group that were heading north. Considering they were merely heading over to try and communicate with the Wilde to the north, their provisions were few, just enough food for a day and no tools outside of a few daggers or a crossbow that one had. After a bit of flight over the lands the wilde controlled, the Verstark with a crossbow, named Frederick, would speak to the others. "Well would you look at that, these wilde's have quite sophisticated weaponry compared to the others...and how nice, they are getting into a military formation..." After saying this, the one Verhal who many thought really shouldn't be with them would state "So in other words, warlike and sees us as a threat." Another, left of both would say "Shut up Wilhelm, we already know your 'famous' theory. For all we know they might fear some kind of terrifying winged beasts in their primitive religion or something along those lines." Wilhelm would soon after say "If they believe something like that they are quite brave, and if either of us is right, we're not exactly that difficult of a target, Anton." Frederick would sigh and say "Look, cut it out and listen to me. Either we land and they maybe shoot at us and try to stab us with spears but we get a chance to actually speak to them if they aren't hostile, or we keep flying and they likely shoot us, and to be honest, I'd rather not watch as as you three leave myself and Cristyne to dodge bolts as you play Luftrennen to see who can go back across the river the fastest." After, there would be a slight silence before Cristyne, who was a bit behind the group would say "Worst case scenario, we play dead and hope that Wilhelm's theory's aren't true least we see ourselves put on a pyre. Lets just land a distance away from them, not too far that they can barely hear us should we speak, but not close enough that they can just stab us on the way down. And can you stop bickering? We are likely the first contact these Wilde have and I'd rather us not give the impression that we hate each other." After saying this, the only one not to speak until this point would say "You know, they couldn't have picked a more cooperative and supporting group to send out if they tried, could they?" and Cristyne would be swift to say "Now's not the time Katheryn."

Needless to say, after this...colorful exchange between this small group of members of the Society for Exploration and Discovery of the Wild, they'd land a decent distance away, far enough that if they were to charge at them with spears, they'd be able to take off again and escape, and Frederick would say "Hello wilder...uhm...you don't understand me, why am I even trying this?" Katheryn would say "You tell me." before a silence fell upon them as they waited for what was likely to them a unintelligible response followed by a slow and tedious process of deciphering each others languages...Or just getting shot at...that also was a possible response...
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>>3460329
>1.) A new metal
While copper wasn't what they had expected, it would still serve the Octopi well. Copper tools were forged and the mine expanded, allowing for even faster extraction. While it also was more durabe than hermit crab shells, it couldn't be made as sharp, leading to weaponry still mostly consisting of them, with a small copper blade carried for emergency situations.

>2.) Traps (not THOSE traps)
The beasts dwelling north east worry the Great One. They appear taller and stronger than the Octopi, but also more aggressive.
The border between the forest and the beach was ordered to be lined with traps. Large holes would be dug, equipped with sharpened sticks, and hidden under foliage. The Octopi's low weight wouldn't trigger the traps, any beast stepping on one however would meet its demise.

>>3459915
As the Octopi take notice of the intruders, most of them climb up the nearby trees and disguise themselves for an ambush in case they are hostile. The few that remain on the ground hide four of their eight arms, and would judge the intentions of these beasts.
>>
>>3461193
Sargent Derven Tulla Taiida watched from behind his shield as the flying creatures approached, and then kind of stop in mid air, where they seemed to bicker amongst each other. “Well, unless the Half-Goat Grittidim grew wings, I doubt they’ve come back” a crossbowman said to break their silence as the 40ish man group observed the flying things. “I’ll give the Grittidim one thing, at least they were too busy fucking animals to argue.” A few men snickered at that, though the Sargent remained silent, watching closely.

Then, after a few minutes, some of them landed. The men re-braced for any conflict, and one was ordered to run back to Port to alert them of the current situation, in case something happened to the platoon. After the man had run off, the men turned back to the strange winged things, only to hear one speak. “Hallo Wilder, ähm... du verstehst mich nicht, warum versuche ich es überhaupt so?" “Du sagst es mir." A man half responded, half thought aloud “Well great, they can talk, but they’re speaking a bunch of nonsense!” A crossbow man turned to the Sargent. “Should we fire a warning shot?” The Sargent responded, rather bluntly. “If they probably can’t understand our words, gods only know how they’d respond to a bolt flying over their heads. ALRIGHT! We’re backing away! Keep facing them, and don’t let them flank us!” The Sargent was a military man, not a diplomat. There was no way an interaction between these things and his men would go anywhere good. If they were smart, they wouldn’t follow them back to Port, and get shot to shit.
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REPLIES XVIII

>>3460470
(still doing good, just tell me when you want to move from tribe to civ)

>>3460475
Most things in the jungle were the same as those in the jungle on the other side of the swamp. The red berries from the lizards were new, as the berries this side were black.
Erica, undeterred from her previous misadventure, set out again in search of the new. From her shack in Jibber she walked the coast. Past Actkin, past the jungle, and onto a sandy beach. Well this was certainly new! Small rock pools were host to a strange new creature, with too many legs and big pincers! (or, crabs) Now if only she could bring them back somehow.

>>3460495
Past another plain of rabbits and pheasant, of which Father has grown quite bored, lies a badland not too dissimilar to the wasteland the Children have so lovingly created. On this rocky head so little lives, and strange mounds of earth stretch meters high. It is only when they are smashed open do they reveal life, millions of little lives. (termites)

>>3460500
Mokou and Mari grow rapidly, and the kan'nefa tracks between them join the two together.

>>3460596
(the grey beasts are actually under Dorf control >>3460959)
The hills and valley were theirs at last, near endless grazing and farmland.

>>3460664
Given that a project of such a scale had never before been attempted, the Conduit was built in record time, and was soon focusing the energy of the Umma into the rescue of the dryad. As the power channeled to her, the earth and wood alike split and steamed, the woman began convulsing, jibbering, until at last she was free. Her body fell to the ground grazing her flesh, from which no blood came only clear sap. Now that she was free, she could be transported to the safety of Saeyethri.

>>3460929
In relatively no time, a great sandstone star fort is built around Emergence.

>>3461019
The land route was cleared, the river forded, all that was left to do was the substantial task of building the road and bridge. While most stayed true to the task of claiming land between the port and the capital, some ventured east to secure the river. At the very least, more farmland would not be underappreciated.
(>>3460500 This action is to you)

>>3461105
(ignoring this post)

>>3461182
(can't think of anything new to add, so more dog-horse creatures I guess)

>>3461427
The traps were almost invisible, even to those who laid them. Any invading brutish creature would be shishkebab before they knew it.
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>>3461951
Jackpot, new critters to eat! Might make gud stew. Maybe even pets fo da lil'ones.
>1.Expand south of Actkin
>2.Settle the town of Snibi to farm and grow these snappers
>>
>Wow FHS is growing fast.

Actions 1 and 2: Expand North to the tiles north of the Aquilo and West closer to the Coso.
>Have RP planned for coso, will get it out as soon as I can.
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>>3461019
Mojo blinked as the half-elf, as this person came before them and then scopped them up. Hands tightening around their body. The vote came through and?

Mojo howled, a long powerful yell from the depths of their lungs, one of joy as the person hugging them was lifted off their feet, raised above them and given a peck, swung in an arc, haphazard, strong, before being brought into a bearhug, constricting and strong.

Before finally being placed down.

>With Moji's Awoos.

The Boats met, a fishing boat, Awoos with sharp spears, some boats with actual sails others with simple paddles, along the river it could be seen.

Thousands of tents, burgeoning wooden structures, Saw's being used on trees wooden bridges across rivers made of tree trunks of Palm. This was an actual civilization. The Awoo on the fishing boats cautious, raising darts, yet excitable yips being exchanged between them.

>>3461951
Moji was fascinated today, her civilization had been growing, today she stared at actual structures, she stared at bridged rivers, she saw her people conquer the waves and move back and forth between villages, in barely an hour or two. Food, cool shiny's, excitable things being exchanged freely just if asked. Their was no market, their was excitement, sharing, a gift economy knowing that if someone gives something.

They can ask another to give and they will receive just as well. None would be abandoned.

>Action 1.

Moji's eye's gleamed, the red moon glimmering in their pupils, as it sat in the night sky, her children nuzzling and eating their fill from her, soft cute crys and small waggles of tails. Ample food, drink, the chubby Awoos heart soared.

As she stared at the biggest Awoo, her soul loosened, she howled at the biggest Awoo as her soul soared with elation and her band howled too.

Enough to light up the desert with joyful howls, at the success of the Awoo.

>Action 2.

A method of processing salt, boats, better farming techniques for the river, prosperity.

The Awoo's have grown much in so little time, it is today that the Awoo declare the night of Joy.

>>Mass mating begins and so does max expansion, as Awoos rush to mark a new town or city with their name and expand it with their children and those happy to be beside them.
>>
>>3461951

In a land long devoid of life save for the westward treeline, the Nexus hummed and pulsed as Father worked deep within. His laughter echoed amidst the sounds of squelching as at once his laughter began to echo a thousand fold.

Bounding out the top passage and Into the cold air and bright sun, the Children spent their first moments In whimsical giddy. Bouncing, playing, scraping their claws and giggling. They quickly found entertainment and sport jockeying for spots on the shoulders of their taller siblings to see further Into the horizon, sometimes leaping as quickly as they came If they saw something that caught their eye.

>Expand South

>Brood Creation - Leapers: (Mutations used, Apex Strength, Apex Grace, Elasticity and Bone Shell.) These long limbed Children spring about to and fro bounding over and around obstacles with energy and glee. They have a habit of catching rides on their taller siblings to gain vantage points to ambush and flank, laughing giddily at the sight of prey. If prey Is not brought down at the first burst of a leaping flash of claws, Leapers will parry blows with their thick bone claws and disarm prey, often literally, before ripping them limb from limb.
>>
>>3460596
Explorers come upon hills and the surrounding mountains where they believe the gray figures would be found.
Finding instead, giant statues of grotesque humanoid figures in various sizes. Most appearing to direct themselves west. One might even notice some few odd boulders along the mountainside.

But as day turned to dusk, the explorers settled down to rest. A very quiet night encroaching upon their camp, some may hear distant cracking and thuds, followed by a few stray deer or goats sighted passing by the camp.
Nothing too out of the ordinary for any who remained awake, but a few keeping watch swear they were being watched.
By dawn, the explorers would begin to wake up and make meals, but would find little to eat as many of their supplies have gone missing.

Further exploration would reveal that the statues they had previously noted in areas no longer remained. Perhaps they were simply lost, or misremembered the area?
>>
As the settlers head west, they meet with another group of explorers, wearing foreign looking clothing and speaking a very different language. After a brief period of misinterpretation, a sort of drawing and gesture based language is devised and the two parties begin communicating.
>Meet Free Human States
>Ping me on discord when you can steel.
>>
>>3461951
Action 1: more soul slivers, gonna need that magic
Action 2: astral scouting part 2, electric boogaloo.
>>
>>3461951
Action 1:
While digging a terrace a strange discovery is found, a large tube of bronze, surrounded by completely rusted and unrecognizable iron artifacts.

The Pipe is taken to the center of the tribe and the community decides to put it to use by building a forge in which to convert this precious amount of bronze into extremely critical and durable tools and weapons.

Action 2:
Some members of the tribe rally to preform some more digs upon the future terrace in case more precious bronze can be found.
>>
>>3461951
1. Expand West
2. Care for the Dryad

The Dryad is relocated to Saeyethri where she could rest and be attended by caretakers who dutifully nurse her back to health. When she can talk and explain herself there are listening ears available to hear her lament.

Meanwhile the population grows and people move further west into the hills and jungles near Saeyethri. New settlements pop up to accomodate the growth and even better new resources are tapped and a new home for the magical trees is found in a sheltered spot of hills that they can grow and flourish in. The Dryad, if she desires, is even allowed to live there and tend to what would become her own grove. The Uskijoran are happy and pleased to welcome her as a visitor and friend if she is willing, but they are also willing to see her depart if she so desires.

Uskijoran society undergoes some degree of shifting. Exposure to the centaur and to Mephie led to the creation of the psychic warriors who take their own title as Battleminds. These Battleminds form an order separate from the Umma but still connected. The move is seen as necessary, as only through mild compartmentalization can they ensure that Battle sickness can't spread to the Umma through their connection. Within this smaller connection the Battleminds share a close bond and among them the number of new births skyrockets. These Battlemind children are specially made figurines of silver and marble as opposed to bone and clay. They come out stronger, taller, and benefit from the shared birth connection to their parentage. Thus, the combat order grows into a powerful warrior caste of specially made warrior Uskijorans. They maintain their feminine figures, but their figures and psychic abilities are tuned toward battle instead of the artful peaceful living of other Uskijoran. They take a noticeably different physical form than their kin and become known as Warriorformed, a subspecies of the Battleminds that are birthed exclusively from Battlemind fissions.

There is concern about these warriorforms, these battlechildren, and it is decided that despite their attachment to thje order they absolutely needed to be raised in a culture that fostered art, poetry, song, and a peaceful life. Only this living among the peaceful kind could ensure a strong link to the Umma and with that link additional power fed to them through the Conduit. The result are warrior-poets known for their stoic contribution to the arts and their aggressive distinctive form.
>>
>>3462193
Action 1: With the new iron tools allowing for finer construction and an increased demand for ships stemming from both the destruction of the oceangoing fishing fleets and the strains of providing for a large population, there appears a class of people who specialize primarily in building boats and ships of all sizes. These craftsmen naturally organize into a guild, where apprentices are taught and new builders certified for work. The main guild stands in the now bustling city of Mencester, with auxiliary guilds in Mouncester and Norcester.
>Shipbuilders and shipbuilders guild

Action 2: The massive shortages of food after the eclipse has resulted in hardship and hunger for thousands, but as always there are those who benefit from others misfortune. In particular, the fishers whos boats were lucky enough to survive the great waves are doing very well, pulling in increasingly large catches and profits from desperate Tarns. These newly wealthy fishers commission increasingly larger and more elaborate ship, capable of traveling further away and weathering rougher conditions. Interlocking wooden planks and iron rivets make ships more durable, while a double-hull system and better balancing/ballast creates huge ships that are truly capable of conquering the seas.
>True oceangoing vessels
>>
>>3461951
(NOTICE: This post counts as >>3461105
and thus does not count towards my 5 post limit.)

Yawn. Today was adequate. The winds were surprisingly silent as of late and the sky was wholly blue, nary a cloud. Sometimes when I gaze Into that great mono-colored expanse I wonder who painted It, and why they must continually ruin It with those changing wispy abominations. Clouds are ghastly things, they have been an I'll omen for as long as my memory reaches. Monsters are born on cloudy days, tragic betrayals happen on cloudy days, Infants are murdered In cold blood on cloudy days, you get rained on on cloudy days- not to speak of the various other precipitations! Every day I do not retrieve my knowledges of how to abolish such demons from the ether I carve another notch Into this petrified bear. I swear It that once I have freed myself from my torment I will make a book from the pieces of this bear, then one day I can look back and have a great big laugh and remind myself just how long I had to stay powerless. FUCK YOU CLOUDS! I WILL BE THE VICTOR! I WILL ERASE THE CONCEPT OF CLOUDS FROM THIS VERY WORLD UNTIL ALL LIVING CREATURES CANNOT REMEMBER A CLOUD. HOW WILL YOU LIKE IT? HOW WILL YOU LIKE BEING OPPRESSED? HOW WILL YOU LIKE BEING FORGOTTEN? DO YOU THINK IT IS WHAT YOU DESERVE? IT WON'T MATTER IF YOU'VE MADE AMENDS OR NOT, I'LL PUT YOU THROUGH EVERYTHING I WENT THROUGH IF IT MEANS ROTTING OUT MY ESSENCE TO DO IT! FUCK YOU CLOUDS!

Ah, that was very therapeutic. It's been some time since I've gotten so riled, no, It happened as of late as well. I do need better anger management, It can't be good for my health. I changed my mind, today was a good day.

>Flesh Alchemy Mutation - Camouflage Adaptation: Observing several animals (failed) natural self defense mechanisms natural camouflage was one of the few that gained Father's attention. By altering not pigments, but the way light reflects off of skin or scales a Child endowed with this gift can hide from his predators or prey by blending In with his environment. If you cannot bring It down with tooth and claw, bring It down with It's own flaws. There's more than one way to skin a cat.

>Brood Creation - Mirelings: (Mutations used Marine Adaptation, Apex Strength, Bone Shell, Camoflauge adaptation, Beastial Form.) Marine predators, these Children hunt In packs both above and below the surface of the water. Mirelings prefer to swarm and cling on to big beasts and bog down prey with relentless assault using their claws and teeth. When not hunting fish and bigger prey under the surface some Mirelings prefer to stalk coasts and rivers and lurk, waiting for some passerby to approach the waterline. When prey gets close enough, the pack bursts from their cover and sprints at prey, aiming to use their muscular tongue to grab prey and pull It closer so It can use It's superior strength and numbers to drag prey kicking and screaming Into the water where the pack messily devours It under the surface.
>>
The afternoon sun filters through the canyon as the leaders of the expedition convene to decide how to deal with these new people. Thoom, the Pale who first met the Coso, is by far the most strident voice against intervention.

“I’m telling you, these things aren’t people, they’re monsters!”
“Jesus man, you a bigot or something?”
“Yeah, that’s not ok dude. Check your privilege,”
“But...but...”

Eventually, a semblance of a decision in made. Dried and salted fish and ale is set out, as the two fastest people on the ship sit nearby and try to look casual. The hope is to acclimate the Coso to humans. Meanwhile, the fastest ship is sent back to the capital to alert the People of this new development.
>>
>>3461951
The south remains relatively under FHS control,but the north remains untapped, and if reports are to be believed, Port Eveshaw is surrounded by an unknown force. As is such, while Port Eveshaw is reinforced, a large armed force is sent by boats over to the mouth of a river nearby to establish an outpost before the area is completely isolated. While there is no chance of a complete cutoff by sea, the construction of a bridge to facilitate a land route. After the report of a patrol group reaches the Daiimad, more ballistae and repeating ballistae are sent to Eveshaw.

Aelana, while defiantly not expecting the crushing bearhug she got, still appreciated the, frankly adorable Half-Humans expression of acceptance. In time, some of Mojo's people would move into Andreth, though they would be kept away from the Elven slums.

Actions:

1. Expansion from Eveshaw to the southwest.

2. Using the discovered pitch, the apothecaries college have created a very flammable and sticky compound, that could be used for sieges. (Proto-Napalm)
>>
>>3462700
The Caldathi make landfall near the camp, and with these caldathi aware of the Awoo, they get ready to speak like retards so the Half-Humans can understand them. The captain approaches an Awoo. "Hello, my name is Nellis, I am a human. Can I talk to your band leader?"
>>
>>3461951
What had happened to that voice In the Astral? It had SO RUDELY DISTURBED MY WORK but I had wanted to speak with It, flesh tasting optional. Conversationalists were so rare these days, the universal language of "Run, It's them!" and "Agh, stop, I'll kill you!" gets so tiring after a few thousand repeats. Doesn't anyone have any common courtesy for their neighbors anymore? Come ooooon, give me something fun, *someone* fun. Monotony harms the soul, and I am not a patient being.

>Stealthily Scout along the coasts

>Flesh Alechemy Mutation - Burrower: Many rodents and lesser creatures hide themselves, digging holes and living In burrows among the worms. Though repugnant, such a unique skillset may be off some value. Broods endowed with this Gift may dig through soil and rock and with time dig out burrows or tunnels beneath the earth. Strike the earth as they say~
>>
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>>3463880
Burgeoning city is much more accurate. Burgeoning civilization is also just as accurate, making landfall, the roaring of fires, the gleeful yips of the night and clothing at many points loose.

They come across a single Awoo first, it's a boy and he's well a bit short, a faint hint of strength to him, his face red, his clothing slightly torn. He...well looks tired to say the least.

>>Nelis, Human.

A confusion on the Awoos face, they could recognize a name, recognize the word human. But on different continents language had diverged. The Awoo speaks.

>"Awoo, Marn, Nelis Human,"

A uncertainty before they pointed into the camp, a clear wag of the tail, the tired Awoo perhaps offering to let the clear foreigners join the festivitys?
>>
>>3463907
A creature from Nei'ieaklez greets you in the astral, greedy grin, grayscale body and red eyes. Stretched and thin as she reveals herself to you. Like bones and ash.
>"Hello, I suppose I should attempt negotiations at least. Sorry to inconvenience you, but those mortals are much more valuable alive. So if you could kindly piss off, I won't set the continent to your extermination.
>>
>>3461951
>>3462860

Naturally, when the group of the Society for Exploration and Discovery of the Wild woke to discover the statues gone along with their supplies, along with the cracking and thuds that likely would fit a large being made of a stone like material, leads a good deal on this particular expedition to come up with the idea of living statues. Needless to say, most find the idea a bit...silly to say the least, and the Society for Exploration and Discovery of the Wild would consider the matter to still be one that was being investigated, however, the news that they weren't attacked and it was just stolen supplies leads the more superstitious to believe them, and the more worried to think that they'd find their things missing rather than their life if they headed out. Needless to say, this meant that a decent amount of Verhal and Verstark who had been worrying about such creatures would breath a slight sigh of relief.

>Action One & Two.
The news makes people feel a bit more confident and safe about the prospects of heading out into the mountains, with most colonizing the northern and southern bits of the mountains a bit further away from the main area's people sight the creatures, though some would actually go to the center, usually those who were brave, or confident that they could survive even if their things were nicked every night. Some of the superstitious would leave out some things as offerings, and a few others would do the same in the hopes that the creatures would go out and nick those rather than the other supplies they deemed more important, but either way, the colonists would continue the march...Of course, part of this was aided by the government granting a bit more support in the way of guards, but the majority of people heading out felt at least moderately safe...usually...Regardless, with the new activity, someone might just learn more about the creatures that existed out there.
>>
>>3461534

Seeing the group slowly backing away in a defensive formation, Frederick would say "Oh, wonderful...They're leaving without trying to communicate with us or told us to stay back...one of the two." Sighing, Cristyne would look at Frederick and the others before stating "And now we've lost our chance, haven't we?" before putting a hand on her forehead and simply shaking her head in disapproval. Despite this, Katheryn would take Frederick's Crossbow, take a few steps forward and then hold the crossbow up above herself and then point to it "Crossbow. Crossbow." Frederick would seem bothered by the fairly rude forced borrowing and say "What was that fo- only for Katheryn to turn, put a finger to her lips, and take a bolt from the Quiver he had. After, she'd say the word bolt twice before handing it and the crossbow back to Frederick and then pointing to the group of soldiers and saying wilde a few times, then point to herself and say Verhal, then at Wilhelm to say the same...then at Anton. Once she got to pointing at Frederick and Cristyne, she'd say Verstark...Regardless, it was quite clear what exactly she was trying to do here, though whether or not the group of wilde would actually cooperate instead of simply running off back to home wasn't exactly know to the group. Either way, everyone but Katheryn would be quiet after Frederick was cut off, not wanting to interrupt what Katheryn was attempting.
>>
>>3461951
Not in the mood for writing paragraphs so
>1.) Expansion
Octopi settle on the island they had spotted from their oasis

>2.) Mining III
The jungle is probed for ores, a third mine is established
>>
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REPLIES XIX

>>3462075
To the south jungle gave way to a sandy oasis, full of trees heavy with fruit, reeds, and flax. Perhaps these new things could be worked and traded.

>>3462193
The expansion west was slow going, very few wanting much to do with the screaming, and tales of ogres over yonder. The northern bank of the Aquilo was equally difficult, thick jungle hindered travel by foot, and biting insects flew in clouds around the upper river. More still, rumours of bird people began to circulate.

>>3462700
Huge tracts of oasis was now in Awoo hands, along with two new villages, Yuki & Ru. It was from Ru that strange high walls could be seen rising in the desert.

>>3462712
South, but guided by an uncrossable river and hills. The meat was nothing new, just more material now.

>>3463054
Mephie again took astral flight, safe within the walls of her fortress. North the Awoos grew plentiful, west the hungry mouths grew equally so. But the tree women were gone, curious. South odd men and creatures in rags amidst the ruins of a civilisation almost as old as Mephie herself. Further south, the barrier of the Uskijorans, encroaching ever further north, and near them beastfolk of two kinds. At the tip of this island were betentacled sea beasts, on... land? As Mephie began her journey across the waters she found herself seeming to double back. Aiming for the island across the strait her vision began to blur, and where was once the island were the plains of her home-land. Try as she might, she could not make it across the water.

>>3463136
And found it was, though in a poor state. No matter, it would all be bound for the forge. Jewellery, coins, daggers, bowls, all smelted.

>>3463245
West into the hills, where sheep were grazing, and thorny bushes grew; From these bushes fleece could be easily gathered.
The Dryad wakes slowly, unaware of her surroundings. She cannot feel her sisters presence, or that of the Ent protectors, she is alone. Rising from her bed she examines herself, more woman than tree now, the bark and leaves carefully removed from her. She cannot thank her carers as she does not speak a language they would understand; Who could truly know the wind among leaves, or the bending of branches? She wanders into a grove of the twisted trees and sighs. Here she plants her feet into the rocky soil, twists her body at impossible angles, and becomes a new hybrid. Her leaves radiate a soft blue light, which fills the soul with melancholy, the loss of her Umma. When the wind howls, so too does she, all feel her sadness and loss, and hold those they love closer to them.

>>3463561
No Father should have to bury his Children, alas it comes to pass that he must. A strange wasting sickness falls upon his eldest broods, his first Children. They begin to degenerate back to their raw materials, filling their Father with sadness and anger.
>>
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(plus minimap again)

>>3463597
A Copo, male? female?, individual lumbers aimlessly towards the camp. As it does, its head twitches skywards, it's long nose sniffing the air. It is soon on the fish, devouring it without hesitation. It's long boney hands search around for more, knocking over the ale to which it paid no mind, before lumbering off again.
Well, that went as well as could be expected.

>>3463841
The mountains were difficult terrain, but somehow they managed to get a foothold. It would take many difficult months to establish anything of note here, but it would be necessary nonetheless.

>>3463907
Creatures poured in all directions along the coastline, those sent west in the north and south soon converged upon each other with little to report. Those sent south tell of mountains and forests ripe to devour. But those in the north sent east tell the greatest story, Awoos, thousands of them.

>>3464385
The mountain was slowly taking in the north and south, both times met with more of these humans, how irritating.
(I'll decide later if you find anything in the mountains, can't think right now)

>>3464428
The jungle was more treacherous than the forest it is soon discovered. Mining was even more difficult, as the heavy red clay soil became waterlogged and stuck to everything.
(the clay has iron in it, I can't type either)
>>
>>3465020
Short turn rn, will do obligatory fluff layer

Actions:

1&2: Expeditions finally link Andreth's territory and Eveshaw's territory, and work on a bridge is started to connect those further territories directly to Eveshaw. This isn't going to be an easy nor quick task, and lumber yards have large orders placed to meet demands.
>>
>>3465020
It was quite bothersome for the colonists up north to find Wilde who had already clearly claimed the land that they were already on, or possibly in some cases forced out of land they claimed. Either way, that wouldn't deter them and they'd keep up the colonization. On the bright side however, due to the lack of deaths of the colonists due to direct actions from those grey things, they'd get more and more calm and confident in their ability to expand up west and take the mountains that were rightfully their own.

>Actions One & Two.
Colonists would continue to colonize the mountains and some even would colonize some of the hills on the other side, however, it seemed as it the territory that existed was running into...issues to say the least. Mostly due to the wilde who kept on expanding like they did. At the very least they'd be taking almost all the mountains, and maybe in the future, should the Wilde be so kind as to leave, they'll be able to take all of it...Still, with all the activity both from Verhal and Verstark Colonists along with the Wilde colonists, it was likely expansion to the west was going to stop soon, and expansion south or east would start.
>>
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>>3464986
Were rich! Futies and seds ar just wat we nid. Moe stuff means nue kinds of 'shine.
>1.Expand north of Grimme
>2.Concoct weapon version of moonshine (experiment a variety of moltovs)

Ask Aunt Daisy to negotiate with the lizzies to see if they want to join the Yulklins if this doesn't count as a full action. If it does, ignore.
>>
Action 1: Oceangoing vessels head north and east from Northmun in a bid to discover new fishing grounds to supply a hungry Tarnish population. Instead, they find a new people, the [Amazons? Whatever Benes people are called]. The fishers are friendly and hope to establish a peaceful first contact.
>Explore North and East, meet Bene

Action 2: Spears, hooks, and nets are made using iron, allowing for more durable fishing implements and more efficient food gathering. Spear fishing also allows for the hunting of larger marine prey like squid, tunna and even the occasional whale from large ships.
>>
1. Tend to the Grove
2. Create the Warriorformed

The Dryad settled in an area that became her grove. The Uskijorans were gladdened by her decision to stay. Understanding little of Dryads but much of emotion they too could feel her sorrow at being alone. Sailors and explorers were sent to across the continent to collect various trees, shrubs, and flowers, to plant at her Grove. Around her stood the silent guardians of the passed on Uskijorans who decided in their final moments that her Grove is where they would return to their native element and keep her company. The Dryad could not access the Umma, but these lingering spirits could still communicate with her through the power of raw emotion and by it hopefully keep her company along with all the imported plant life. A curious thing does start to happen. These people in the Grove become more attuned to the Dryad's song, joining her in a sort of symbiosis with her grove. Soon it becomes as a spiritual beacon of living pulsing thought and emotion. These stone statues of once-people animate every now and then to move about and tend to the grove before returning to their stationary place. Instead of pure natural ents they become a sort of hybrid and the close companions of the Dryad.


The Warriorformed Uskijoran also undergo a change. They start to be made from the Azurwood inlaid with silver. Almost immediately these newly created warriorforms have considerable natural power augmented further by the Conduit and their strong connection to the Umma and their parents. Their training, when not consumed with arts, is focused on the utilization of the talendra to lift, crush, throw, and manipulate their surroundings. Others turn their attention to the manipulation of mental faculties, casting glamour and turning thoughts to their own intent. This proves rather useless on the Umma, protected as they are by their dual-world nature, but for the lifeforms without a presence in the astral it is rather useful to diffuse situations or bring wildlife in to the community for easy harvest.
>>
>>3465020

Father grieves in what little ways he can, and vows not to let tragedy strike twice.

[Expand east]

[Research a preventative treatment for this strange disease]
>>
>>3465020
Awoo's were burdened with young on their backs, howls and yips being shared, small mumbles from exhausted fathers, who likely woulden't be able to stand for at least a day or so and had earned their rest.

Moji's band, her tribe was the biggest wild population of Awoos in the world. Moji's own children seemed to be growing faster, the hint of small words, a hint of intelligence that their mother had been looking for.

She felt protective, she felt protective, paranoid, for her children and the children of her band.

Moji saw the wall and she knew she wanted one too.

>Action 1.
Moji herself heads to the great wall alongside many Awoos! Unknowing that it was Mephies, Moji seems determined to try to copy or begin a wall seperating the fertile oasis lands from the desert beyond, commonly prone to some perhaps nasty animals at times.

>Action 2.

>Awoos everywhere are training, testing out darts, the desire to protect their children leaves them more paranoid, more hostile and in general leaves the Awoos on high alert, astride their Kan'nefa.
>>
>>3465020
Through lots and lots of effort and patience, the Octopi managed to extract iron from the clay. It wasn't much, and as such the mine was soon assigned more workers than the others to grant a similar output rate. As a side effect, it was found that hardened clay makes for a great building material. The extraction technique was refined to produce iron and form the clay into bricks.
>bricks gained

With the assembly of iron tools the efficiency of workers rose, producing even more iron. The Great One made it one of his goals to keep the entire Octopus population armed at all times.
Most would be equipped with knives, ranging in count from four to the full eight, while larger sized Octopi preferred one-handed swords. The larger ones would wield four zweihänder, with the Great One needing only one arm for each.
This would obviously take a long time however.
>arming octopuskind 1/3
>>
>>3465133
Colonists into the mountains and nearby hills, either to their benefit or disadvantage find a surprisingly low number of wildlife and natural food sources.

They would soon discover many of their livestock and crops to go missing during the night.
Anyone traveling alone at night ceases to return home the following day.
>>
The Vair'pökol continue to grow in numbers, new lands for hunting, and farmland both rapidly increase the availability of food.
>Population Growth

More land is needed for the centaur population to be sustained.
They expand into the woodlands in search of more hunting grounds.
>Expansion
>>
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Throughout a centaur's lifetime, they may face dozens of fellow centaur to compete for dominance in bloody combat; their chieftain is no exception. The previous chieftain, Huld the Greater, Birther of the Vair'pökol, had faced near a hundred centaur vying for power before Gaikásk'Huld, Third Son of Huld the Greater slew him and earned the right to rule.

Melővag'Örtag the Voracious was the last to face Gaikásk. Challenging him for the title of Chieftain, the duel was held in a field with thousands of spectators.

Combat lasted no more than a few minutes before Gaikásk was struck down by a weapon crafted from the severed horn of Sevis XII, ending his rule. Melővag stood victorious, becoming the new chieftain of the Vair'pökol.
As is tradition, Melővag claims yet another trophy for himself. The mane, baculum, and fangs of Gaikásk are taken, as well as the trophies Gaikásk had amassed himself, mainly being the bones of his father fashioned into armor from his ribs, these would all be incorporated into the armor and chiefly attire of the new chieftain.

At the request of the new leader, Zaimür were to perform spiritual rituals to summon forth the wandering soul of the slain chieftain to merge with Melővag's being.

(I hope this isn't too poorly written)
>>
>>3464389
The Sergeant, upon seeing the thing wave a crossbow in the air screaming "Armbrust, Armbrust", then "Bolzen", yelled back "PUT THE CROSSBOW DOWN NOW!", and the shields parted into slits where crossbowmen poked their weapons through, just in case things turned violent. It was at that time a runner came to the men, and alerted them to the problems in the frontiers, and that they were being called back to reinforce the newly acquired territories from whatever these things were. The men dropped their formation and began back to Port, where they would hopefully be given a quiet post. But before they left, One soldier, a Half Elf yelled back to the winged things "Stay the fuck out of our territories or we'll make you!" Before he joined the procession back to Eveshaw.

>>3465045
Work on the bridge began with sinking pitch treated logs into the bay. From there, the very basics of the bridge would be established. From Andreth came a Daiimad sponsored guard detachment, consisting of both elite and regular infantry with mobile artillery (Ballista and the like) to watch the borders of the winged humanoids. Belde Guerrillas would use their advanced training to hide among the vegetation and debris that clung to the mountains to observe the movements of the winged ones from as close as they could without being spotted. Battle Priests practiced with ranged weapons, their blessings able to propel them far further and with much more force then any normal soldier could. Taiidae Mounted troops followed patrol routes swiftly on horseback, constantly looking to the skies. engineers began to carve out flat terraces in the mountains. Of particular note was the idea of a minor clan engineer, by the name of Neath Colden Varke to use the flammable compound on the cold stone they mined to weaken it. The rapid change from the ambient cold of the mountain to the intense heat of the compound (Think napalm) causing micro fractures and warping in the rock, allowing for faster and easier shaping of the mountain stone. Soon the mountain face would be perforated by flat platforms where camps and observation posts would be established. While there would be no open or even covert hostilities between the FHS and whoever the humanoids were, the rate at which they expanded into the direction of FHS territory was unacceptable.
>>
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>>3464986
The New tools are found to be of a higher quality then the old tools, though some of the trinkets added are found to decrease the quality and are thus not added.

Action 1:
Using the system of names, by breaking down the composition of the names (such as a man named "great man" would have his code, say 101010202020 turned into its composite, 101010 and 202020 which would become the codes for "great" and "man") a basic system of metal categorization and description is established, forming a small caste of citizens who can read the looms mostly made of land owners and metalsmiths.

Action 2:
The establishment of agriculture has allowed the population to rapidly increase, which has caused fractures within family units that has inevitably led to splinter groups leaving for nearby oasis's, armed with decent weaponry they leave. (machuman presence is established in the tile shown in pic related)
>>
>>3465020
By now a larger contingent of Tarns have arrived, hobbyists mostly, people with an interest in observing the behavior of other people and the money to do so. More fish is set out, and the people get closer to the Copo, in hopes of ascertaining their intellect and social structures. The goal is to understand how the Copo think and act, to see if there is any potential of incorporating them into Tarnish society.
>>
1. Expand West
2. Develop Psychic Powers

The furtherance of psychic powers is made mostly through simple trial and error. Mental suggestion to convince others to enact policies favorable to the Uskijoran are one, but others involve the manipulation of energy and the tending of wounds. Overall, the psychicx capabilities of the Uskijoran improve dramatically with the addition of Azurwood to reduce the world's inherent resistance to other-worldly influence.

More settlement pop up in the western hills and mountains. Of them one settlement stands out among the peaks and valleys of the mountains. This place is no mere settlement, but a veritable fortress to which the Battlemind have made their secondary home. While much of the order remains nearby Saeyethri a substantial force takes up residence in the rugged fortress of Skyspear. From there they can watch over the many hill settlements and others towns dotting the landscape below.
>>
>>3465020

Wait, HAVE I MADE AN OVERSIGHT? No! Everything must be perfect!

*Confused Eldritch shrieking*

[Using burrowers, construct breeding pits and the beginning of tunnel systems underground. ]

[Have the Children begin sparring. Even alpha predators must stay vigilant or be removed from the food chain. A few injuries and deaths will only cultivate the elite from within.] (Supervise this so It doesn't get out of control.)
>>
>>3465660

Seeing the shields part to allow the Crossbowmen to point their crossbows out and be ready to fire would make Frederick say "You know, I get the feeling that its not working, that o-" they'd be swiftly interrupted by Katheryn who was clearly a bit agitated "Gee, I wonder what gave you that idea?! Hmmm? Could it be the stance they are now taking? No, clearly its because of the clouds, yes, that's certainly it. What else do you think it could be you complete dullard?!" Anton after this would say "You...don't need to be so harsh..." after which Cristyne would simply sigh and say "Lets just leave, its clear that we aren't getting anywhere like this. Lets just hope that they or any of our own people don't do something stupid and start a war, what with them so close to our boarders." Soon after, they'd leave as the soldiers who met them left...

Meanwhile, on the frontier, most of the settlers would seem to ignore the Wilde who came up. And a few Verstark farmers and hunters, and one or two perceptive Verhal, who were up at night near the borders would seem to have a tendency to occasionally or commonly notice the Wilde who watched them to leave them alone and stop stalking them, to get off their land, or simply an "I see you wilde" as one particularly perceptive Verstark hunter was fond of saying. Either way, it would be quite easy for the FHS to learn that Wilde was a term that more or less meant them. Oddly however, one Verhal would actually leave woven baskets with a few vegetables just outside one of the FHS's camps and with a note, a gift that likely wouldn't be seen as an actual gift. Despite these few people, for the most part, the Verhal and Verstark would just ignore the Wilde, so long as they didn't try to steal things...

>>3465455

With people who hunt at night vanishing, those closer to the area's that reported people missing would stay inside at night, and any homes would remain locked up tightly. Additionally, extra soldiers would be put in these area's just in case in an attempt to ease people's fears and also fend off whatever it was that was actually there should they try and take anyone else. Still, the reports of the disappearances only got out after most people arrived, and by the time most heard of such rumors, it was a bit too late to go back. Needless to say, only a small few would not stay in villages and decide to live by their own once they learned of this new news.
>>
>>3467330
The baskets would either be left, or discarded, and the Verhal on their next attempt to leave a basket would be met with soldiers waving them off. It is obvious they don't want their kind near their camp. They would be handed a note reading "If you can read this, the next one who comes in is going to be arrested on suspicion of espionage. Do not send your people here again. This is a warning."
The mountain camps would be reinforced with walls that nearly reached the ceilings of the cave like areas created by the engineers, with beams placed to ensure no collapse happened anytime soon. Signs would be placed near camps, displaying weapons and warnings to keep away using the best symbols that could be thought of to convey the message. The men wanted no friendship with these beings, only to be left to guard the border. Eventually, an actual town sized encampment would be established, and supplies would be sent through there. Palisades and defensive artillery would ring around the area, with a kind of large roofing made of wood being placed to obscure vision of more important things like residential areas and other civilian infrastructure. If for some reason the flying things attacked, they would hopefully be funneled away from the non-military folk, giving them time to get out or join the fight if they so chose. Still through this, peace would remain, and not even minor border skirmishes occurred. The humans observed from their side of the border, and made note of any sort of regular activity or permanent settlement they could see. Things were tense, but not volatile.
>>
(Well, it's been 5 actions since my last turn, guess I can post again)

Actions:

1. Expansion! From Oradestii, Andreth and Nordath, colonists venture to the east and south to locate greater riches, resources and to secure more territory in the grassy plains and sandy deserts. Of particular note in the north comes the so called "Sand Skimmer", a light pontoon shaped craft with a sail that is able to ride the hard desert winds faster and more reliably then wagons can. While they cannot carry as much as a wagon, their speed more then makes up for it. Even on dry land, Clan Caldath manages to sail free.

2. The Apothecaries College has been tinkering with an idea, and a devious one at that. Using a mixture of the Incendiary Compound and other chemical liquids, a mixture the consistency of water has been devised. While not as effective as it's purer form, it has a very interesting use. A member of the minor Clan Varke has devised a pump system that builds up pressure as the operator uses the hand pump, and when a nozzle is released, the pressurized liquid sprays forth. While his original intention was to use this semi-portable machine to dispense water to fires, some have began tinkering with a combination of the thinned compound and the sprayer, though all attempts to create a so called "Flame spewer", have ended very poorly, as after a few rather successful gouts of flaming liquid, the heat ignites the liquid in it's waterproofed canvas which usually causes the container of liquid to explode violently, resulting in casualties, and even 2 deaths. Regardless, those dedicated to the mad idea continue to figure out a way to stop the explosions... (I.E. Makeshift hand pump-pressured fire hose/flamethrower)
>>
>>3465133
>>3467418

There would be concerns over the Wilde, both the ones in the mountains and the wingless ones with the weapons that were similar to their own. Needless to say, considering the general hostility that they seemed to have for the citizens of the Republik, it was decided that it would be wise to bolster the military to an extent just in case they went for a more violent kind of hostility. Despite this however, the colonists wouldn't be dissuaded, though with the mountain almost completely colonized, it was likely that most would seek their fortune in the hills, jungles and forests south...

>Action One.
The many new villages popping up in lands of the wild continues in what remains uncolonized in the mountains and in the southern hills, forest, and jungles. Though, more so in the south than the mountains what with the news of the disappearances coming out. On the bright side, the lands south with all their tree's means that a good logging industry could take place and the hills could have better resources than the led filled ones, and of course the jungle could have some useful herbs and such, or at the very least could also help with the logging industry...

>Action Two.
Back in the capitol, a new law was passed, the aptly enough named Preparation Act. In response to the potential outbreak of conflict with the wilde to the west, and with the simple fact that war with someone at some point is inevitable, the Preparation Act is put made so that plans are made for how to deal with any war with anyone that might arise and better gauge when it is likely to break out so that the nations military forces may be prepared for it. It also calls for institutions that study and master the art of war so that our generals and officers may make the right decisions and be able to respond to what an enemy is doing significantly more efficiently. Needless to say, plans are starting to be drawn up on how to deal with the wilde to the west should a true war start, and some more people from the cities are called to take up arms...just in case...
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>>3467418

The letter would actually be handed over to the Society for Exploration and Discovery of the Wild in the attempt to decipher what the text meant, though after that incident, almost all Verhal and Verstark would stay on their side of the border, watching the wilde with concern and some worry. There would be an incident however, where one human wandered across the boarder and tried to steal from a snare trap which had managed to actually catch a rabbit, only to have himself get caught in another trap nearby with the stolen rabbit. When the Verstark hunter who set up the traps came around to check the traps, they'd seem unamused and would have actually simply free him from the trap before pointing in the direction of the humans own land and simply say "Get out of here." and watch as the man just ran off. Outside this one incident however, very little interaction would happen other than the same incidents earlier with the hunters and farmers that spot the wilde who watch them.
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>>3469085
One morning, a massive ship and a few smaller companion vessels sail into port, flying a yellow and blue flag the Starks have never seen before. From inside the ship step tanned men, strong and with a friendly demeanor. They attempt a dialect similar to that of the Wilde, before switching to a language that seems entirely foreign, finally resorting to using gestures to communicate. The leader appears to be named Vestal, from the country of Tarn.

>>3467563
A great ship sails into Port Oradestil, flying a flag the FHS have never seen before. They appear to be of the same nation as the previous explorers who had appeared from the south, the Tarns. The ship is laden with vast quantities of salt and fish, and the merchant is looking for a place to sell his goods.
>>
>>3465192
A great ship sails into the port at Snibi. It is a merchant ship, from the nation to the west, the Tarns. The merchant is selling primarily fish, though he has small quantities of salt and iron as well. He requests information about other nations and lands that he might be able to sell his good in.
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>>3469211
While nabbing snippers, a big ship came into Snibi's port. The Yulklins were about to attack when they saw the foreigners weren't armed. They spoke a funny language but the Yulklins understood a basic understanding of it. The Tarnies came here wanting to trade stuff and ask about other people. Uncle Cujan was the spokesman.
"Well, howdy,folk! Welcom to Huey Ise! If ur friendly then let trade stuff. We hav fruties, snippers, amber, n' 'shine to trade and sell Abot oter peeps, we only noe about the lizzies and some of rumor of octo folk from them."
>>
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Action 1: The Tarns expand further west, finding a new river carving a great canyon through the arid sands. Given how low the sun is and the sweltering heat, this must be the land of the evening sun. Life here is sparse and generally hostile, but the canyon serves as water and shade, where the Tarns can hide from the sweltering heat and watch their new neighbors, the Copo.

Action 2: Based on the information learned from the expeditions and observations of >>3463597 and >>3466894, an attempt is made at civilizing the Copo. It is observed that Copo who's parents are prematurely killed are typically abandoned by the tribe, left to die in the hot sun. These infants are rescued and brought up in Tarnish households, raised to believed they are simply a variety of Pale. Another group of Tarns use the incentive of food to teach native children how to read and write, as well as the basic tenets of the Tarnish religion. The goals of these experiments is to civilize to Copo and integrate them into Tarnish society.
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REPLIES XXI

>>3465045
Hills and plains in the shadow of the mountain are taken. The huge order for lumber not only for the bridge, but construction projects across the empire, completely depletes a swathe of forest north of Andreth. However with the tree cover removed another strange plant is discovered, covered in sticky hairs which numb the body once touched. (enjoy your anaesthetic plant)

>>3465133
Save three small peaks on the coast, the tallest peak on the island, and the territory inhabited by those, things, the range was Ver. Now if only the Wilde of all kinds could very kindly be persuaded to go, away.

>>3465192
In the swamps to the north, nothing new is initially found, that is until Cousin Sammy spots something in the water. Two beady little eyes, and rows of snaggleteeth. (gharial)
As it would be a waste of good 'shine, inferior batches are brewed specifically for experimentation. A blessing it seems as the lower quality happened to be not only near-lethal to drink, it also burned hotter for longer.

>>3465233
The boats sent north discover that the jungle gives way to swamp. From their decks Tarn can see the trees are filled with bird people who seem to pay no mind to them.

>>3465280
(doing good, no need for interference)

>>3465351
How curious, the Children bring word of a mine in the hills, now abandoned. Father had never experimented with inorganic matter before, what an opportunity!
Day and night he worked, stopping only to howl in anger and grief as his Children slipped away from him. At last a cure is devised, but so many have died, it is more of a vaccine than a cure.

>>3465370
Disparate groups of Awoos begin the construction of sandstone walls along their impressive border. Guard Awoos are posted at some bridges too.

>>3465453
(no reply needed)

>>3465624
Forest, hill and swamp are taken as new hunting grounds, even if they were less than ideal. The large branching river formed the northern border.

>>3465868
(no need to interfere again)

>>3466894
A Copo individual soon finds the fish, devouring it without hesitation. After a little aimless searching it wanders away, some Tarn follow it, to the river where more Copo are seen. It begins to wade in before standing perfectly still, others join it. The beasts stand there for hours, until night begins to fall, and fish make their way upstream. With movement almost too quick to notice a Copo grabs a large fish from the water and bites into it. By now it is too dark to continue observations, the Tarn make their way to their camps.

>>3467061
(will reply in the next mupdate)
>>
>>3464000
The horde of centaur arrive in Emergence at last.
Their foul smell arriving shortly before them.

Zaimür research into magic. Primarily into calling forth wrath from the skies. Summon lightning from above to strike a target. Some find this magic to be useful for hunting.
>Shamanism Grows

Minotaur are found to be very efficient at certain labor with their bipedal and short forms.
Previously centaur had gathered the valuable material known as copper from the surface, but with rumors that it can be found within stone along with other potential resources, as well as stone itself to be used for permanent buildings, the minotaur are tasked with constructing mines.
>Mining
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>>3465370
Uskijoran ships routinely spot the Awoos fishing while they traverse up and down the coast. It takes some time before they send a party out to actually speak with them though. Once they do the first contact is unusually smooth, given the Uskijoran can fluently communicate with the Awoo in their own language. They only really want to pet the cute things and share some fish with them. They also share with the Awoo some popular songs, and paint a few pictures for them to take back home to their people.
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>>3469284
The Tarnsman breaks out into a big smile.
"Well howdy to you too, sir! I'm glad we can all be friends. We've never heard of these octos or lizzies, do you know where they are?"
The Tarns take a great liking to the fruit. Their traditional diet consists primarily of salt, protein, and fat, so the sweet and sour tastes of the fruits offered are like nothing they've ever tasted before. The amber leaves them open-mouthed at the way it reflects light and relatively ease of carving. The moonshine is similar to the hard liquor of their homeland, but its slight glow and a certain je nais se quoi make it a desirable product as well. The Tarns sell the large amount of fish, medium amount of iron, and small amount of salt to the Yulklins in exchange for all of the above.

>Trade between POT and Bennia started, I would have written a thing about snippers too but I couldn't figure out what they were lol.
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>>3469665
The meeting was along a coast, likely at Ru. A large boat moving off the coastline, small tethers of palm along the rivers and coasts for boats. Before the meeting came to be.

The sharing of fish came quickly. The Awoos diden't particularly seem to be Bartering either. Handing more unique fish for free, casually accepting the gifts and giving small things as thanks.

Whether small scales, saws, even a boat being casually offered. The Awoo operated off a simple idea and it became clear.

Give freely to any who ask and know that other's will do the same for your wants and needs. As such, the Uskijora rather casually at that were being offered things by the majority of the settlement, in their eye's trying to share their way of life and exchange and help another.

One Awoo, Ru herself in fact as the Uskijora set sail back to home, rowed up on a boat to speak. Toned, her eye's a gleaming amber, covered in sand, her clothes faded.

Her voice rough and slightly course.

>"Ru happy Ru met Uski! Ru is Ru, which is..Ru."

She kinda points at both herself and the village, the burgeoning tent lined settlements with some wooden structures and hints of experiments at sandstone. Many, many children being on the backs of adults, five even on Ru herselfs back!

>"Ru likes pets, Ru hope Uski come more, bring fish, more pretty thing, more howls, Ru like howls, Ru good at howls, like rest of Awoos, Ru loves Ru's Awoo's, Ru hopes Uski visit band head, band head Moji, Ru like Moji, Moji smart, health Moji has, warm to snuggle~"

Blowing their hair up out of their face with a large breath of air, the Awoo waits quietly for a response, excitedly shaking.
>>
>>3469029
When the man returned, he was immediately halted by border guards. Arrested on accounts of violating border trespassing laws, poaching and a few other transgressions. He would be hauled off to court, and given a fair sentence of a month in prison followed by 1 week of menial labor, such as street sweeping. Meanwhile in the Capital, another protest is organized, and to break it up, the newly created fire-hose type pump was used to quell resentment without fatalities on either side.
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>>3470046
The Awoos are undoubtedly excited to find that the Uskijoran are equally as charitable. They do not trade their art or their time for anything but do so merely because it brings joy to the Awoos to do so. It is observed that outside of them immediately being spoken to the Uskijoran are utterly silent, but seem to work in concert with one another as if they could communicate without speech. In very short order some Awoos are invited to the port city of Argretyi to stay and observe the Uskijoran in their own homes. Some Uskijoran likewise stay in Ru to paint and sing and cook for their erstwhile hosts. The Awoo are treated well when they arrive in Argetyi and provided every luxury available. From there it takes only a bit longer to request that there be a permanent place in Ru for some Uskijoran to stay and teach the Awoo how to do things like write, paint, make poetry, and cooking tasty food.
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>>3469190
The tarnish are allowed into Oradestii, which was protected by a small fleet seaward, and a sandstone wall to the east. The sailors are allowed to sell, but the large quantities of Seafood already present at the port city don't net the Tarns much profit.
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>>3469569
The physical presence of Emergence is a simple, yet stout wall and a collection of ramshackle huts as a halfhearted concession to the needs of the soulowed. A small (from your perspective) biped stands by the gate, hefting a mace that, by the furrows it had dug in the ground, is much more massive than anything a centaur has ever wielded as a weapon. Your shamans can feel the power, this is certainly Emergence and the biped is certainly Mephie.
>"I tried many times to save you the journey. Now I will tell you in person, the wealth of Emergence comes at my will. Try as you might, there is naught here that can be simply taken."
>>3464000
>>3467197
>"I'm speaking to you."
>>
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>>3470370
The Awoos and their Kan'nefa which they insisted on bringing a particularly scarred old one carrying one of Ru's children. To have them experience and see new things and smell new sights.

The Uski might find it distressing to see the lack of intellect in the Awoos young, the almost non-sentience, the yips of parents and the waggling of tails and ears solely to communicate with their young. Yet, the Awoo kept them close, despite how much of a burden carrying over five children all biting or touching or otherwise messing around might be. An olden Awoo long grey hair trailing to the ground.

Wrinkled, giving a soft wheeze carried on an Awoo's back, Tang as she was called. To lead the clueless Awoos with one of some wisdom even if truthfully not much smarter then them just at a glance while Ru stayed behind to go to Moji and find Moji apparently!

>>Uski staying behind.

They would find that the Awoos are simple. Lacking a writing system, their swords primitive if large and strangely edged by some sort of sea creatures shell. Living in tents easily movable and in some clearly rudimentary palm-wood structures.

But..their boat-building was impressive. Out of just palm and various's bone glues they make boats capable of withstanding the massive strength they possess. They Make Sails using an almost honed and refined way of creating clothes, of making them white and red and making black. Of making them uniform, an Uski if they ask might even get to wear one..its warm, a bit loose and it has little strings to pull to keep out sand from the inside.

Overall they are welcomed and a combination of tent's, some boats being tied down and some really shacks are made on the tile above Ru. Claiming that they would allow the Uski to build and claim that land across the river!

>>With the Awoos that followed.

Small children bit down on food offered and munched away, small shiny objects and jingling metal caused yips and the waggling of tails, noses twitching as they explored, as they sometimes perhaps ate others things that were clearly edible and acquainted themselves with the city around them.

After about ten or so minutes, the old Awoo Tang spoke, voice like gravel.

>"Tang, seen much of biggest Awoo, many pain hot, many cold sand. Never thought grey..grey had others past it. Far journey, far travel with no boat. Awoos like Uski, Tang likes Uski...Tang thinks Moji, band leader..will listen, like Uski."
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>>3469771
They're crabs.
>>
>>3469372
Action 1. The walls of emergence are boosted will magic, strengthening the walls themselves and extending a barrier above the city.
Action 2. The interior of Emergence is slowly, but surely, severed from the creational laws that govern this world. First to go is gravity and distance. Corridors that take you halfway across the city in just a few steps and staircases that are traversed with the ground above your head. This may take some time to complete.
>>
>>3470532
Also, adding The Yulklins telling where the lizzies said the octo folk were rumoured to be in the east.
>>
>>3470655
Once the cargo of the ship is exhausted, the crew says their farewells and makes preparations to head back to sea. The snippers, fruit, etc. are loaded up into the big ship, which sets sail towards the west, back to Norcester. Soon, other ships arrive as well, and a lively trade between the two nations develops.

>>3470464
The profits to be made are little, true, but there are profits still, in the form of new raw materials and other goods. The Tarns begin shipping some more exotic goods to the FHS, including whale, squid and tunna meat. These larger prey are harder to catch and thus are more luxury goods than salted difish. Additionally, certain rare items such as amber are put up for sale exclusively by Tarnish merchants. In this way, the Tarns begin grasping a foothold in the FHS markets, traveling as far north as Nordath to ply their wares.
>What sorts of goods do you have for trade?

>>3464428
A ship sails into your territory, loaded to the brim with salted fish. The octos track it as it sails for the jungle mine, where the crew attempts to hail any residents of the jungle. They are looking for a people known as "Octos".
>The ship smells heavily of dead sea creatures
>Start diplo with Octopi
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>>3470522
Over time Tang had come to know one of the Uskijoran women that accompanied her. She popular for her singing and like all of the Uskijoran, strangely beautiful in an almost otherworldly way. Like them, she was often silent and watchful. Tang had come to know by asking that the Uskijoran could speak to one another across vast distances without using words. Sometimes the lady, known as Ji'aru, spoke to her like she spoke to her own people but Tang could never answer when she did that and Ji'aru always apologized for it afterward. The boat-ride south is surprisingly fast. The ship moves with the wind and when there is no wind the ship moves anyway. Ji'aru explained that the Uskijoran can use their psionics to move the boat forward if they wish, but Tang had no idea what that was despite how often Ji'aru explained the concept.

When the ship docked at Argretyi Tang and the child Awoos were met and greeted by name, as if the people there were already familiar with the Awoo visitors. A lovely home was made for the large family of the same white sandstone as the other buildings in the lovely portside town. Every now and then, although it was very rare, Tang and the Awoos could see one of the imposing 2.3 meter tall Warriorformed. These massive women never spoke to the Awoos, or to anyone really. Only once Tang was invited to a large gathering in which one of the horned women recited an hour long poem about the Exodus in which the Uskijoran found their way here to this world. The poem contained not only flowery prose as Tang could see in her own mind's eye an alien landscape rocked by disaster and rent apart by unnatural forces. She could feel the emotion as the uskijoran were forced to cast themselves into the cold Astral to find a new home at their old one died and was lost to them. Ji'aru explained some of what Tang didn't understand or could not comprehend, but for the most part the information being delivered thought to thought taught what Tang did not know she could know.
>>
Awoo, since their introduction to the wider FHS are now seen in almost every village and city. The Half-Awoo children born a few months ago have shown to be smarter then their full Awoo cousins, which isn't exactly saying much, but the evidence of human intelligence is there. On a related note, Schools have been trying their best to teach the Awoo various things from math to history. Some Awoo have taken to it more then others, but the teachers try nonetheless. The First mixed regiment of Vay soldiers has been deployed to the mountain borders, as their senses may help in reconnaissance of the territory. No doubt that the sight of the Awoo will confuse the others, as they have probably never seen any before. Given steel laminar armor and given weapons that would take advantage of their strength like warhammers and javelins.

>>3470836
The humans of the FHS would trade in gold, crustacean meat like crab and shrimp, and some would pay in steel.
>>
Test post
>>
>>3469190

The men inside these ships would be treated fairly, and with great curiosity. Soon after their arrival, some members of the Society for Exploration and Discovery of the Wild who lived in the city would attempt to establish communication outside of gestures and try to have a mutual understanding of each others languages, or at least have one understand the other enough that basic verbal communication could be achieved, though its clear that these wilde know of the other wilde, even though its clear they likely aren't a part of the same tribe, group, or nation. Maybe they were treated about as cautious and hostile by the western wilde as the Verhal and Verstark, maybe not, either way, they'd be fine to dock in the port for the time being, though, the port was more made for small sloops and other small fishing vessels rather than docking large cargo ships.
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>>3470987
Working together, the two groups manage to establish a sort of lingua franca which allows for basic communication. Vestal is a explorer, hired by a trader to scout new fishing grounds. He has a wife and two children back in his home south of the city, who he misses dearly. In fact, it seems that stumbling upon your city was quite the blessing for him, as it gives him an excuse to head back to his home and see them again. Vestal was provisioned primarily for a long journey; as such, he has a moderate quantity of salt fish to sell and not much else. However, he does tell tales of merchants, each with a dozen boats the size of his own, carrying gold, iron, exotic meats and plants taken from every corner of the continent.
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>>3470513
The horde of centaur wander around the location, taking whatever they may find valuable and searching within the huts, while others stand before Mephie, clearly expecting some sort of prize and not looking too thrilled.
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>>3471642
>"Well? Do you normally waste a merchant's time? Ask and I'll give you a price. Things that are worth traveling all this way. Things that cannot be purchased elsewhere."
The demoness is a tad impatient with these brutes. They don't seem to understand what she is, what she does.
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>>3471707
>>3471642
They make no attempt to stop you, there is nothing of value in the city. If it weren't for your shamans' senses you'd think you were in the wrong place. These people are unbelievably impoverished, many of them appear to be rotting even as they go about their business.
>>
>>3471707
The centaur had already traveled all this way for free, expecting some reward, their already upset nature worsens as they demand goods.
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>>3471183

While the city gained most of its wealth from its fishing port, the fish that he had would sell in mass quantities due to the fact that the fish itself would be different from the kind that was caught around the area. A fair amount would be traded for Iron, seeing how it was the most plentiful resource outside of food the Republik had. The people from the Society for Exploration and Discovery of the Wild however, would inform the man of the Republik, the recent worry about the western 'Wilde', a term used to refer to people who come from the wildlands who were usually primitives, Hel'ay and where the Verhal and Verstark believe they are from, and lastly about the Society for the Exploration and Discovery of the Wild which is actually just a group of explorers who seek to discover the world, its peoples, and the exotic creatures and plants that live in far off lands. After telling them all this, they'd ask plenty of questions about his homeland, most curios and some excited. Though, there is a small part of the society that's more dedicated to how the world works that has started to distinguish itself as a sub group recently. Regardless, in a few days time, when Vestal's stock of salted fish for sale was depleted, he likely would have a wealth of both knowledge on the Republik and in bars of Iron.
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>>3472107
An aura like an immense fox liking it's lips surrounds Mephie as she begins asking for shards of their soul in return for their incredibly materialistic demands.
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>>3472229
The Clan-Sah of Clan Caldath, Kolnoth Eraden Caldath-Sah, was to travel back to the Daiimad for the anniversary of the Liberation of Humanity. To escort the Caldath-Sah's ship back to Andreth, a large fleet filled with Marines and Daiimad Guard are sent along with them. Unknown to them, their fleet was easily visible from Nardhafen...
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>>3472255
The centaur grow tired, and upset over the request for their souls. They demand recompense for their travel. Meanwhile, the others take wood from the huts as the material is quite useful, and they take whatever the soulowed have on their persons, including their clothing.
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>>3472552
>"I don't not force you to come here. I even told you there was no reason to do so. You came all this distance by your own will to make a deal. I will give up nothing for free."
She swings her mace up to her shoulders with an ease as if it had weighed no more than a blade of grass.
>"So, ask, and if you're clever, it'll be well worth the trip. And please stop harassing my slaves, you'll need all the space you can spare for what you purchase, perhaps for your shadows?"
>>
>>3472580
The centaur are now outraged. Ones nearest to her thrust and chuck spears at her. The others seeing the conflict join in the bloodshed, striking down the soulowed, if no other reward can be found, their flesh and bones will suffice.
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>>3472229
As it happens, Vestal knows quite a bit about the land to the southwest, having worked for a time as a deckhand on a ship that put in in a city there. He describes them as an fairly isolationist people, slow to open up due to calamities in their past and very distrustful of strangers. However, once you got to know them they weren't too bad. He doubts they would ever start a war unprovoked, but cautions to try and meet them on their own terms.
Vestal is quite interested in the native fish of the area, especially since several varieties are animals he's never seen before. In the southern oceans, the main predators are reptiles like the garret and tunna, with fat bodies and four bony paddles. Here, the animals seem to be of the same model as the difish, even the big predator types. After filling his cargo with these fish, as well as iron, he takes his leave and heads back south, eager to report his new discovery.
Trade between the Tarns and the Starks begins to flourish.
A bit later, a new man arrives. He introduces himself as Tweedle Sinbad, a member of the Tarnish Merchants Guild. He makes the following offer to the Society for Exploration and Discovery.
>A few light, fast clippers will granted to the Society for Exploration and Discovery, on condition that the maps they make of new areas are shared with the merchants guild before others.
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>>3472627
The soulowed are batted aside easily, but never stay down, and are strongly well organized. As for Mephie, she doesn't so much fight as explode. The centaurs nearest her flying in pieces from the sheer force of her lightning swift blows.
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>>3472508

The ships would not be considered unknown for long, as one or two Verhal would fly near enough to get a good look at the flags they flew, and even then, a few ships would leave port, but remain a good distance away and close to port, watching, but ready to do what they could to protect the port should they have done anything. Of course, the vessels that were sent out were small, and not exactly fit for war, but the Starkebrisen's navy was more merchant marine than actual navy at this point in time... Hopefully, they'd at least keep clear of the port and keep on their way and not do something drastic. Had they sailed past a few days later, this kind of response wouldn't have happened, but surely, these people wouldn't go in close to the ships that clearly were there to defend the port just in case they tried to go after the port itself and weren't trying to pursue the fleet, right?...Right?

>>3472640

The description of the Wilde to the west doesn't exactly make the average person less nervous about them, but it does make the people in the Society for Exploration and Discovery of the Wild more understanding about why they are the way they are, abet with two asking about what the western Wilde's faith is and if it involves sacrifice of animals or burning of bodies, worried that if not it supports the mostly dismissed "Wilhelmian" theory and disproves the "Engellian" theory about a particular pile of charred bones nearby the northern part of western Wilde land that their Wilhelmian theory believes was once another people of Wilde that were exterminated and burned. But after Vestal was gone and new trade starts coming in, the city of Nordhafen becomes much more lively and its port is expanded slightly, its main exports being its own fish still, along with the iron brought in from Eisenhügelstadt. When the Tarnish Merchants Guild arrives with an offer for the Society for Exploration and Discovery of the Wild, they are quick to accept the offer so long as they can show other members of their Society was well as how to give the maps to the guild in a quick and efficient manor.
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>>3473283
With two of the flying ones coming close to the Caldath-Sah‘s escort fleet, the soldiers and sailors are put into high alert. One one hand, they may just be investigating what’s going on, though the possibility of these two being scouts for a larger force wasn’t off the table. The sight of they small picket ships emerging from the cities port unnerved a few, but the Caldath-Sah knew naval warfare, and if these things intended to actually fight, they would bring out larger ships, or even more smaller ones. Still, several escorts maneuvered to the rear as more of a show of force then anything. The Caldath-Sah told his men to stand down, and the order was relayed to the other ships in the fleet. The trip would only take a few more days after a stop at Port Eveshaw to get to Andreth for the celebrations.

In Andreth, clan banners and decorations hung from almost every building. In a week would be the anniversary of the end of the War of Liberation, which was a national holiday for the FHS. The Daiimad, aware that attacks on the slums were likely, assigned Clan Vay to patrol the slums. Clan Selvan, of course, objected to this, but were overruled by most others in the Daiimad. This would also be the first time Awoos would come in contact with the elves, and were explicitly ordered not to do anything to them, no matter what they had heard or been told. Appointed to oversee this was Commander Alek Iidad Vay, chosen by the Vay-Sah himself.
>>
The leaders of the Starkbreisen Republic, the Amazons, and the Free Human States receive a message from the Tarns, a plate of iron etched and embossed with gold. The message(writtten in Tarnish, the native language of each, and in Trading Common) is a personal letter from the People of Tarn, inviting them to the first cross-continental congress. The primary goal is to familiarize all three nations with one another and encourage cross continental cooperation.
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>>3474294

When the Starkebrisen Republik received the metal letter, they'd be quick to accept and prepare. It would be the first time in the Republik's history that its leader left to speak with another leader in a different land, let alone the first time the Republik had proper diplomatic relations with another nation. Hopefully, things would go well, and the western wilde would not be as paranoid and hostile if they were there... Still, Carsten Grüber would not go alone, accompanied by some of his advisers, and maybe, they could learn a thing or two from the others...
>>
The day of the Anniversary was at hand. A military parade marched down the streets of Andreth. In the frontier, celebrations occur in every settlement, with clan banners flying high on every building. Even in the mountains, the banners are placed outside every encampment and village, and patrols are relaxed to give the men some time to participate in the celebrations. Back in Andreth, the Vay soldiers patrolled the slums. The night would be quiet with any luck. Unfortunately, the elves had other plans. A group confronted a group of soldiers, and started to throw rocks. The soldiers moved in to defend themselves, and were ambushed from an alley. While they were able to fend off the unarmed elves, this was a mere diversion, as in the commotion, elves began to slink towards the gates to the slums. When the gate patrols changed, the elves took the opportunity to strike. With only rocks and the occasional metal bar, the best the elves could do against the armored guardsmen was knock them unconscious, but with that, they were able to raise the gate, and those either looking to escape, or lash out ran from the slums, with Vay guards rushing to stem the tide and quell the uprising.

In the streets, elves attacked any human they came across, wounding or killing them, but most of these attacks were cut violently short by the armed soldiers who had just ended their parade. Ultimately, in an emergency meeting of the Daiimad, Clan Selvan managed to secure the vote to Purge whatever elves remained in the city, regardless of if they took part or not. Using experimental flame sprayers, the Half-Elves wrought burning hatred to the slums, though many detonated, injuring or killing their wielder. They them moved from house to house killing any elves inside. This would last hours, with the Half-elves emerging soaked in blood, both theirs and that of their victims.

Human Casualties: 1,590
Human Fatalities: 394
Elven Fatalities: 5,931
Elves Escaped: 1,760

>>3474294
After the events of the uprising, the tablet would arrive at the Daiimad. A team of representatives would be sent to this meeting. The metal slab and gold leafing amused the diplomats. Had these people no parchment? This seems a bit pricey for a simple message, but the men would go and see what this was all about as the Daiimad focused on the aftermath of the chaos caused by the elves, and what to do with the slums...
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>>3474294
Say wah? The Yulklins are a little confused why the Tarnies would want everyone to meet each other. Hmm, there will be a party. If so, let's go! The Yulklins send Grandma Mimi and her personal entourage of Aunties to the meeting with large barrels of different flavor moonshine but a little weak. These foreigners can't handle their spirits.
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REPLIES XXII

>>3467061
It is from a tower in the newly constructed Skyspear that men and, creatures, can be sometimes seen in mountain terraces to the northwest. (>>3465868)

>>3467197
Whilst expanding the burrows, tunnelers dig into a strange room of black granite, at the centre of which lies a golden reliquary which is soon brought to Father. Try as he might, it will not open, and the longer it remains in Father's presence, the more strongly does he wish it open.

>>3467563
The southern desert territory is expanded, and with it new mines are opened, yet instead of gold ore, a vast seam of opals are found. Slightly further north, more plains are claimed for Andreth as both hunting grounds and farmland. Lastly, land east of Nordath is taken, allowing far easier surveillance of the seas.

>>3468976
The highest peak in the western mountain is finally claimed, and from it on clear days one can see to the ends of the world; land to the east, an island of dense jungle to the south east, and infinite ocean to the north and west.
In taking a group of hills in the south however, contact is made with a seemingly sentient species of overgrown magpies. They shriek at the colonists, hopping about, jabbing their spears out. They may be sentient, but they're not very friendly.

>>3469308
The Copo are difficult to teach, being both near blind and deaf. Many are simply too far gone, but a few manage to at least imitate Tarnish speech. Alas this is all they can do, there is no true intelligence to them. But, better to be cared for by the Tarn, than abandoned to the beating sun.

>>3469569
Many test pits are dug, and many find nothing but soft stone. Two pits however prove fruitful, one east of Karcmur provides copper, and another in the hills north of Turz gives tin. Soon experiments are tried in combining the two, and before long an alloy called Sevis Bronze by the miners is made. It is a dark copper colour, shot through with black given the trace quantities of silver in the ore.

>>3470533
(no need to interfere)

(I believe this is everything, I'm just reading the lore and RP posts now. If anything need arbitrating ping me in Discord)
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>>3474387
>>3474421
>>3474422 (The moonshine is accepted graciously and taken to the royal buttery for safekeeping. Moonshine will be dispensed at the get together, along with the native drinks of individual nations.)
The delegates head to Mouncester, capital city of the Tarns. Its a thriving place, markets on every corner, vendors selling goods from every corner of the continent. Water is everywhere in this city, rushing through gutters and canals down the steep slopes that the city is built on. Some is redirected through pipes to power fountains and even allow flowing water indoors, a novelty that the diplomats would likely be experiencing for the first time. At the center of town are the government complex, a massive stone affair ringed by thick walls and guarded at all times by spearmen. Inside, the delegates are awestuck by magnificent archwork. Soaring buttresses allow for a cavernous domed ceiling, from which three streams of water fall into a single bowl, etched with a map of the known world. Beneath, a variety of statues of boats, mythical heroes, and sea creatures(both real and fantastical) ring the walls. Twin 10 foot statues of retirarii flank the doorway to the conference room, armed with iron spears and golden nets.
Delegates are reminded that the Tarns expect respectful and peaceful conduct from all involved here. Drawing a weapon inside the conference room or against another delegate was highly forbidden and would result in immediate expulsion of the delegate and their retinue from the conference. Delegates should keep in mind that the goal of the conference is to ensure peace and goodwill among all nations and, in that vein, they should respect their fellow attendees and endeavor to create lasting relationships and points of contact. The official language of the conference will be Trading Common, and translators will be provided upon request.
The first order of business will be introductions and agenda setting. The delegates are encouraged to introduce themselves, and name a few areas on which they would like to place particular focus.

>>3473283
Unfortunately, Vestal doesn't know too much about the Western wildes faith. However, he does note that there was a great uprising in the near past of the Free Human State, where the people broke free of a oppressive force. Perhaps that may offer some insight into the pile.
The fish and iron contribute to the rapidly growing trade network forming along the western side of the continent. Tarnish ships trade all along the western continent, supplying the far flung colonies of the Free Human State with food and luxuries, before heading north to the Starks and trading those goods for food and iron. In the end, vast quantities of iron, steel and gold are shipped back south to the Tarnish empire.
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>>3475061
Action 1 and 2 Tarns move west and north, establishing colonies all along the frontier. Copothee (The canyon of the Copo) is thoroughly surrounded by Tarnish settlements as further attempts at civilizing the people continue. The wood from these new settlements is sent downstream to Mencester, where it is turned to new boats for the Tarnish fleets.
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>>3475045
My my such a curiosity. Did someone leave this here for me? Tell me, what do I not have that you require? Even without my library I wouldn't think you would be so resistant, like a particularly stubborn jar of pickles. AND I WANT MY PICKLES.

Look, I'm not an unreasonable person, why don't you just cooperate, make things smooth? We'd both be happier In the end I'm sure.

Please? Would you kindly? Open-sesame?
...Argh, I *HATE* puzzles. I need some kind of key for you don't I. Children! Bring our guest to his room, and tend to his every need. We shall be good hosts to our visitor until they pay us their dues.

>Expand through the southern hills Into the desert

>Create Leviathans (Mutations used: Marine adaptation, Colossus, Egg sacs (storage) Egg sacs (Oxygen) Elasticity) Leviathans are gargantuan seabeasts, modelled after some hellish combination of a whale and a shark. Despite appearances, It houses bizzare system of Internal sacs with different Interconnected chambers. Upon beaching Itself leviathans can regurgitate water from their time In the deep and expand their insides to accomodate passengers. Several secondary sacs are filled with oxygen
to float throughout the storage chambers to keep It's cargo alive. Upon beaching Itself again, It empty It's sac contents In a burst of slime and viceral as Children burst forth.
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>>3475045
Naturalists from all over Tarnland come to study these odd creatures. They wonder: are there any useful attributes to these creatures? Anything that makes them worth keeping around? Are they loyal? Strong? Hardy? Able to follow directions?
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>>3475045
Action 1:
The new splinters have led to a new odd group, devoid of an oasis to call home this faction managed to tame the land lluta of the valleys, with a new and powerful set of mounts some decide to try raiding, but they are hunted down and driven out.

Action 2:
The splinters procreate and more which combined with those sent west from the capitol yet another wave of colonization of the oasis’s west begins.

(The tiles bordering the most western populated province are also now populated with machumans)
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>>3475045
Hot dang, dis dere ironie is strong! Much betta stabbin awaitin!
>1.Start making better weapons with inspiration from the Tarnies
>2. Start negotiating with the lizzies if they want to join us. Saying by being part of our people they get the good stuff (our secret moonshine only allow to Yulklins) and protection from foreigners.
>>3475061
Huuuuuuuuuuy, doe Tarnies hav a pretty home. Dem fancy buildings ar fine n' all but nuthin beat our cozy homes. Granny Mimi checks out the other guests. "Hmmph. Buncha o' puffy pansies.", she thinks. "Dere ain't even fist fightin an' no weapons? *pfft*" Auntie Maryanne elbows Mimi and reminds her Great Bennia sent them to talk with the other nations and maybe get more trading partners. "Oh, fine.", Mimi groaned. *In her best "formal" voice* "Howdy, my name is Mimi Redding but call me Granny Mimi. On the behalf of the Yulklins, we want new types of produce, maybe weapons we can use and Huey Island to be left to us."
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>>3470836
like before, most Octopi hide at the sight of intruders, the larger ones stay visible, hiding four of their arms and raising their other four, weapons in each, as a sign that they are not to be messed with.

>>3475045
1.) Arming the Octopi II
too tired to write up some fluff for this, 2/3 for arming all Octopi with iron weapons

2.) Ranged Weaponry
Since the beasts to the north east possessed a device that could be used to launch sticks with a sharp end from afar, the Octopi had attempted to copy it. However, experience has quickly shown that most lack the strength in their arms to keep these weapons drawn for the time it takes to adjust their aim. As such a different solution shall be engineered, a device that allows to "save" the tension for later.
I think 2 actions is appropriate so Crossbows 1/2
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>>3475125
The Tarns convey that they have food and fine goods to sell.
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>>3475061

Carsten Grüber and a few of his advisers would seem quite surprised and pleased with the look of the city that they'd be negotiating in, along with the building all of this would take place. Clearly, these people were at a level of technology and likely civilization that they were at, or at least at similar level to them. Either way, they'd calmly enter, though a few of Grüber's advisers would be a bit worried at the fact that they were reminded not to take in weapons, as the thought that one of the others in this conference might consider to do such a thing and try killing someone in a diplomatic meeting like this was not exactly a sign of good intent. Still, they'd enter and be surprised by the ones they saw, specifically the very very large ones...

>>3475102

Once the fairly large wilde that they had never seen before spoke and stated their name and proposed a trade deal, Grüber would be a bit surprised, but he'd respond swiftly and calmly, saying "I'm Carsten Gruber, I am the elected leader, or Präsident of the Starkebrisen Republik. It is clear that there is much to discuss here, and I'd be happy to discuss trade with you Miss Mimi, but I believe it would be wise not to get ahead of ourselves and we should wait for everyone to properly introduce themselves and who they represent before starting discussion on anything."

>>3475045

>Action One
The Colonists, now heading south, would try and keep their distance from the bird like folk, though a few smaller groups would try and make sure that they know they don't mean any harm and try to open any kind of communications. If all went well, they'd start leaving the Verhal and Verstark who went south for new lands, but worst case scenario, they could just be treated like the western wilde should they prove to be adamant in being paranoid and afraid of the people of Starkebrisen.

>Action Two.
The Schwarze Kammer, or Büro für Spionage, properly opens as a government agency after some time of being a part of the military. The Schwarze Kammer is run and staffed by only the most intelligent and deals with both espionage and counterespionage, and an important part of its counterespionage is that spies of the enemy, when found, should be offered bribes and converted into double agents working for the Republik, and lavish treatment would be given to them so they become loyal and stay loyal. Of course, if they deny these bribes, the more traditional method would be used, but it would be a key component of the Schwarze Kammer to turn the enemy's agents against them. Regardless, this would be key to feeding the enemy misinformation while partially breaking through to find what the enemy is doing themselves. Of course, its currently more of a defensive organization than offensive, but it should prove its use, especially what with the fact that proper nations exist and the Republik has gained contact with them.
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>>3475045
Actions 1&2: a bit more prying at the creational laws and pretty soon Emergence is a labyrinth of magically reassigned spacial coordinates and architecture that simply would not fit in a standard three dimensional space. Not to mention the fact that one is sideways or upside-down as often as right side up and what one would think coincided with the outer wall quite simply doesn't. Put simply, entering uninvited would not end well.
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>>3475061
The team arrived after a short boat trip. In this team were; Torbin Aelen Vay, a distant cousin of the Vay-Sah, Nelis Oliik Taiida, Gret Tols Belde, Olita Norva Selvan, and Yames Heradae Varke, along with a few Daiimad Guard of Clan Taiida. They all had to admit that the city of the Tarnish was beautiful, and no doubt that Clan Caldath would feel right at home. When they finally reached the building they were to liaise in, they walked in on a conversation in progress. Upon seeing one of the Winged humanoids, their guards move in closer just in case, and Olita tries to leave, but is stopped by Nelis.

"I hope we are not too late, the winds were rather, uncooperative to our travel here." Nelis spoke to the Tarnish, knowing the others would most likely not be able to understand them. "I personally appreciate the ban on weapons here, as I appreciate the security." He continues, glaring as the Ver.
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>>3475045
The elves are gone, dead or otherwise. And it's that otherwise that unnerves a few clans, Selvan especially. Without Daiimad approval, Military forces are moved into the frontiers and forests, where they would hunt for elves. A few villages they come across have caught a few of the "Knife-Ears", and some have even been lynched. The forces either capture, or execute the elves, and they move on. A few camps are found, and slaughtered, and this happens for a little while. After counting corpses, about 700 have been killed, leaving somewhere around 1,000 left, and it's about that time when the Daiimad finds out, and immediately orders the cessation of this manhunt.

Actions:

1. The colonists venture far into the interior of the continent, and take/fortify whatever was left. The borders here would be messy, but hopefully, the Tarnish conference could address this.

2. With the first full scale use of the Flame Sprayers in the second purge, Clan Varke was covertly tasked by Clan Selvan to improve the weapons. With this, the problem of constant and violent overheating was more or less dealt with.
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>>3475045
It's almost time It's almost time! Knock Knock!

>Flesh Alchemy Mutation - Iron skin: Strange forms of defense were found In odd places. Frogs, of all creatures possessed the ability to harden themselves against physical Impact as a safety measure. Burrowing from this and other flesh, Children endowed with this gift will gain a hardened exterior, reducing and turning aside lesser blows. One's survival relies on an Instant's chance to kill, take no half measures.

>Create Brood: Hiveling (Mutations used: Swarmling, Burrower, Apex strength, Beastial Form (insect) Iron Flesh). Resembling skittering Insects, Hivelings breed In tunnels underground In large batches of eggs at a time. Using time and their hardened chitin, many Hivelings can dig through tough soil and rock given a small amount of time. When on the hunt, Hivelings swarm the air with their wings to locate, envelop and eviscerate prey. One of god's plagues was the locust swarm, and these beauties will strike that same fear Into god's creatures.
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>>3475045
Action 1 and 2:
Machuman tribes expand further throughout the mountains south of the snow and north of the river, though they cannot yet expand over rivers
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>>3475175
The Octopi motion for the fishermen to leave. Their kind is not welcome here.
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>>3475648
Unfortunate that they don’t want to talk. In any case, it didn’t seem their gesture language had been working very well, so perhaps it was for the best. As a gesture of goodwill, a barrel of salted fish was softly placed on the sand, along with an ingot of gold and one of iron. If the octopi wanted more, they would need to contact the Tarns.
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>>3475738
The Tarns sail away, looking back for any hint of a response.
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>>3475102
(The city’s demand for iron increases Tarnish trade to the region, increasing the demand for fish and amber)
>>3475247
>>3475461
The man at the end of the table is the last to speak. He wears a drab orange-red cloak, with light brown skin and piercing green eyes.
“And I am the People of Tarn, leader of our humble trading nation. I brought you all here today in an effort to ensure that the present peace may stay forever on this continent. I know some of you have had your differences in your past,” he glances at the FHS and Starkbreisen, “but I hope that we can set those aside, gain a better understanding of on another, and come to better terms together.”

“Now, the first order of business requested today appears to be the question of a continent-wide trade deal, allowing merchants to travel freely from port to pot throughout our great continent. Would anyone like to speak on this issue?”
>The current topic is trade laws
>The next topic is international communication, followed by the topic of setting borders
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>>3475825
>Oops, quick correction. There’s a fairly long break after the introductions for delegates to introduce themselves directly. You can introduce yourself to your peers and begin any national diplomacy if you wish. Please continue participating in the public discussion as well, however.
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>>3475738
>>3475741
the last thing the Tarns can make out before the Octopi disappear from their vision is them breaking open the barrel and, after one of them confirming the contents weren't poisoned, devouring the fish.
The gold ingot is thrown back into the sea while the iron one is smelted and used for their endeavours.
>>
Expansion continues north, forests are adequate hunting grounds, but the hills may prove to be better for the centaur physique.
>Expansion.

Brilliant Vair'pökol have discovered a material significantly stronger than copper. While copper still has a good use in cheap tools, and being more suited to arrowhead designs for fragmenting and expanding inside a targets flesh, tin and copper will be mined by minotaur to create Sevis Bronze smelted in Karcmur with the aid of shamans. It quickly becomes highly prized among the Vair'pökol for both tools and armor.
>Material Upgrades
>>
1. Expand west into hills and forest
2. Develop Combat Powers

The fortress monastery of Skyspear glimmers on the mountainside, a beacon of solace and protection in equal measure. Within its quiet granite halls the Warriorformed perfect their art of combat with psiblade and manifestation. From atop its parapets the silent guardians of the Uskijoran people can guard them as the silent sentries they were intended to be. Further west the Uskijorans move to claim with sparse settlements the hills and woodland that lead into the densely populated coastal areas. These villages are more fortified than others with high walls and a siazble Battlemind presence. An ill wind ripples across the Astral, and it has these refugees of conflict on guard.

Some go to the Grove, to seek the Dryad's counsel in this time of preparation. The Uskijora are not native to this world and do not know its secrets or what portents are on the wind. The Dryad is a part of it and understands better what these portents may mean. They sit for days, listening to the wind in the Grove, speaking with the Dryad's guardian spirits, and seeking counsel from the wisest of nature's beings.
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FINAL REPLIES pt1.

>>3475070
>>3475474
Father resorts to pleading with the box, and as he does so he begins to feel a presence within the reliquary, one of immense power. Not only that a power counter to his own. Suddenly Father is repulsed by the thing, casting it off his desk. In the far recesses of Father's mind he hears hearty laughter at his expense. He explodes in rage, but is soon calm again. The box had to go.

>>3475069
>>3475073
The Copo are barely above the more intelligent animals. They have some form of language, familial bonds, they understand hunting in some capacity. It is when a particularly adventurous merchant come observer ventures into the cave of a group the Tarn had come to call The Pale Choir for their group screamings, that opinion of the Copo change.
For in this cave were found the bones, equipment & clothing of some missing naturalists. They had been picked clean, the long-bones broken to eat the marrow, and arranged into circular piles. The Copo were monsters after all.

>>3475082
>>3475486
From their new peaks, Machuman may observe much of this island they find themselves on. To the north, vast deserts of sand and rock, inhospitable even to the Munayuc, but to the south, green from coast to coast. Here to could they spy on the Skyspear and Conduit of the southern women.

>>3475102
The lizards morphology made it impossible to communicate verbally, but a language of gestures and symbols had been devised and improved upon over time. It took no more convincing than "stronger 'shine" for them to agree to incorporation. The Zis were happy to see the rest of Yulklin civilisation, taste the sweet black berries, share the secrets of amber. Altogether, it could not have gone more smoothly.

>>3475125
(make it 3 turns too, 1 for the rope, 1 for the body, 1 for the tension system, and we're good)

>>3475247
No colonists would settle for long in the jungles of the bird-people. Biting insects, stinging plants, leeches, and to top it off the constant song of the Tril deterred even the strongest willed. Instead the southern hills were taken, bringing the borders of the three countries closer together. Perhaps something could be done at this tri-point, a gesture of good will to all.
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FINAL REPLIES pt2.

>>3475273
(I'm going to write up the Mephie-Centaur battle later tonight when I've had a drink)
As Mephie continues to manifest her will within the walls of Emergence, voices she could not pinpoint begin to echo in her ears. They speak in a foreign tongue, aggressive yet almost, calming? The witch becomes annoyed, this was *her* domain, dammit. And why could she not quite comprehend what was being whispered?! Unless, it was a language from a higher sphere, one into which Mephie would never, and moreover, could never tread. The Powers That Be always ruin everyone's' fun.

>>3475469
More timner, more farmland, more pitch. (can't think of anything else, sorry)

>>3475878
Into the hills through the marsh. It's terrible hunting grounds, but it was for the pride of the people, not just food. A centaur that cannot hunt is lower than one who can. Perhaps in time this will change, or perhaps it is too deeply ingrained.

>>3475887
As colonists march west, they are greeted with the savage beasts of the plains. They appear desperate for more hunting grounds. It is devised that perhaps it is not just for food that they hunt, but prestige. Death for the sake of honour is foreign to the Uskijora, but these lands are foreign too.
The Dryad speaks softly through the leaves, her voice not heard, but understood. She speaks prophecy, it is claimed. After days of meditation, of half thoughts, and of trial, her voice is heard clearly;
"Foul winds blow 𝐚cross the pl𝐚nes, 𝐚s foul winds blow 𝐚cross the se𝐚s. Coming 𝐚re times of h𝐚rdship 𝐚nd times of p𝐚in. Do not find yourselves h𝐚rdened in spirit, but rejoice in it's suppleness. Evil he𝐚ds west, 𝐚nd sh𝐚ll w𝐚sh over the world. Only two now ride, but m𝐚y bring their two brothers to those who do not prep𝐚re."

(In case the bold text doesn't work - "Foul winds blow across the planes, as foul winds blow across the seas. Coming are times of hardship and times of pain. Do not find yourselves hardened in spirit, but rejoice in it's suppleness. Evil heads west, and shall wash over the world. Only two now ride, but may bring their two brothers to those who do not prepare.")
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>>3475102
Aunt Jemima feels it in her bones,
"There's a storm acomin'"
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>>3476343
>Final Replies

I guess this means no more making actions until thread 2?
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>>3476397
That is correct. Will type up the Mephie-Centaur battle in an hour or so, and then start thread 2.
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>>3476658

NEW THREAD

>>3476658
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>>3476659
Thank you and thanks for running.



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