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File: Apocalypse Raider.jpg (221 KB, 640x960)
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Urizen's army: 600 Veteran Rattle-Tail heavy cavalry, 800 merc light cavalry, 430 Elite Eye-Eaters, 780 Veteran Crimson Chosen, 2100 veteran elite raiders, 2800 elite waster raiders, 3000 waster raiders, 520 veteran elite crossbowmen, 40 biker semi-automatic gunners, 6 armored car turret gunners, and 250 veteran gunner infantry. (11,320 men)

Ally armies:
Harlotsville's armies: 500 elite militia, 4000 militia (4,500 men)
Y'arak's armies: 500 Elite light cavalry, 1000 veteran militia, 2000 elite militia, 4000 militia, and 1000 bowmen (8,500 men)

Lands owned: Saltmarch (Current capital and your town [10,200 freemen, 1300 slaves]), The Flats (Mazgrund [1800 freemen, 1500 slaves]), Berkeran (Balak's town [3000 freemen, 1100 slaves]), Trident's Rest (Murdas Brukus's town [1000 freemen, 600 slaves]), and Buckport (Rathadu's town, [1200 freemen, 300 slaves])
Current generals: You, Rathadu, Mazgrund (Eye-Eater chieftain), Balak, and Murdas Brukus.
Garrison: 500 town guard in The Flats, 300 town guard in Trident's Rest, 500 heavy elite town guard in Buckport, 700 town guard in Berkeran, and 900 veteran heavy town guard in Saltmarch

Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Apocalypse+Raider+Quest
>>
>>3424627
You knew the Kadine Pass town was at a crucial choke point, and if you took it, that would lead to the army having to either go through the red wastes or the Bollvine valley, which would be an advantage for you in all scenarios. This general was no chump though, and you knew that he had already taken this into consideration, and had fortified the pass to the teeth, even equipping its guards with guns.
>Go for the town, the losses will be worth it (Roll 1d100)
>Don't do it
>Write in

You had Mazgrund, Murdas Brukus and Rathadu set out to raid pillage Kurrlons surrounding lands, while you gave the signal to your allies to gather at a chosen location. They would focus on:
>Trying to take the Bollvine valley, considering it's technically your flank (Roll 1d100)
>Raiding with your men
>Joining your main forces in the assault on the Kadine Pass (if chosen)
>Write in
>>
Rolled 30, 19 = 49 (2d100)

>>3424628
>Go for the town, the losses will be worth it (Roll 1d100)
>Trying to take the Bollvine valley, considering it's technically your flank (Roll 1d100)
Dice for each choice respectively
>>
Rolled 78, 5 = 83 (2d100)

>>3424647
This. Ride eternal, shiny and chrome!
>>
Rolled 85, 96 = 181 (2d100)

>>3424647
>>3424679
30-20 (Oil, knowledge of Kurrlons tech, guns, and superior forces)= 10
vs a modifier of -20 (guns, well-made walls, choke point and second inner wall)

5-10 (Element of surprise, and superior ranged units)= -5
vs a modifier of -15 (Larger army, better maneuverability, and they chose the battlefield)
>>
File: ahahahahaha.gif (1.9 MB, 320x200)
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>>3424691
>>
>>3424692
Look at me! As long as the Great Urizen draws breath, there can be no defeat!
>>
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>>3424691
>>3424692
>>3424718
10 vs 65 = Complete success with minimal casualties
-5 vs 81 = Complete success with minimal casualties
You had sent off all the cavalry and vehicles to go raiding, but you didn't need them for the siege of the town anyway. You had been mulling over the new knowledge of tech you had gained from the general, and wanted to implement one of the weapons: a siege tower.
After sending instructions to your allies, you marched your army to the Kadine pass, and got there within two days. You immediately had the men cut down surrounding trees and make the new siege weapon, and they made it within the day.
You launched the siege early the next day, with suppressing firebombers, gunmen, and crossbowmen firing from on top of the tower, actually having a height advantage on the wall. You had covered the front of the siege tower with scrap metal, and when it got to the enemy wall, it hardly had a dent on it. You dropped the towers draw bridge, and lead the first group of men, who easily beat the soft skins, causing them to retreat.
Kadine pass had a second inner wall, which was attacked with just ladders and a battering ram, considering you couldn't fit the tower through the gate.
By the end of the day, you had taken the town, and had rounded up the enemy, enslaving and dispersing them amongst your lands. You made the servants and slaves of the town the new population, and started repairing the walls and gates:
>Next, we will siege: Scoundrels-Toll, Ulmuran, or Vitcur (roll 1d100)
>Stay in the town, and wait for the enemy army to reach you

After a few days of resting and celebrating, you heard your allies had beaten Bollvine and Ulmuran's armies on the field in a great victory, and were waiting for new instructions:
>Get the allies to reinforce your army, Bollvine and Ulmuran are no threat now that their standing army has been defeated
>Get them to continue to Bollvine, to take the town (roll 1d100)
>Write in
>>
>>3424780
>>Stay in the town, and wait for the enemy army to reach you
We got what we came for. Time to dig in and trap the Softskins like the plump rats they are. I cant wait to see their faces.
>>Get the allies to reinforce your army, Bollvine and Ulmuran are no threat now that their standing army has been defeated
Call all the banners.
This isn't quite the perfect mousetrap as we dont have the ability to cut off their retreat, but they damn well are gonna have to dislodge us if they wanna advance.
>>
>>3424811
Yeah, this is fine. +1
>>
>>3424811
This
>>
>>3424811
>>3424856
>>3424891
You had the allies rally to Kadine Pass, and had all your raiding parties do the same, this would be your base of operation for now. In the meantime you had the people begin:
>Making a wall along the pass, so the enemy can't just surround the town
>Making flamethrowers
>Making traps along the pass
>Outfitting the men in metal armor
>Making a hiding spot for the cavalry, so they can get a flanking maneuver going
Choose only two options

After two days of drilling and preparing the men, you heard that the enemy army was at least thirty thousand strong, and their general was heading a detachment ahead of the army with just the fast units to apprehend any raiding parties afoot. You knew that the king was driven by lust and wrath, and he sometimes even killed the messengers delivering him bad news, but he was cunning nonetheless. His name was King Thronus Kurrlonius (if I have given a previous name to the king and forgot about it, that can just be his younger brother), seventh king of Kurrlon, and descendant of King Kurrlon the great. You could risk trying to attack his fast units in an ambush, but you would have to only take the fastest of yours:
>Try it (roll 1d100)
>Don't try it

It should be said that your raiding parties have been doing literal (due to effectively napalming the lands with the oil and fire) scorched earth tactics on the enemy lands, so that will make their units less effective/fresh.
>>
Rolled 13 (1d100)

>>3426579
>Making a wall along the pass, so the enemy can't just surround the town
>Making flamethrowers
ahahahahahaha
>Try it (roll 1d100)
>>
>>3426579
Supporting
We'll hang his body from the wall
>>
Rolled 79 (1d100)

>>3426584
Sorry
Supporting this I mean
>Build A Wall
>Flamethrowers
>Go for it
>>
Rolled 73 - 20 (1d100 - 20)

>>3426584
>>3426891
>>3426894
Rolling for the ambush:

13-20 (element of surprise, guns, vehicles and your units are built for this sort of thing)= -7

The enemy gets -20 (More troops, guns, vehicles, and 'Deaths-Head')
>>
>>3426976
N O N S T O P
O
N
S
T
O
P
>>
>>3426976
RIDE
SHINY ETERNAL AND CHROME
>>
>>3426976
>Deaths-Head
>>
>>3426999
Kurrlon will soon be ours
>>
>>3427054
He will pay for the insult of taking the title Death's-Head from us.
>>
File: Deaths-Head.png (1.22 MB, 1280x745)
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>>3426579
>>3426584
>>3426891
>>3426894
>>3426976
>>3426981
>>3426987
>>3426999
>>3427054
>>3427060
Ambush army: 600 Veteran Rattle-Tail heavy cavalry (Rathadu is leading), 800 merc light cavalry (Murdas Brukus is leading), 780 Veteran Crimson Chosen (You are leading), 40 biker semi-automatic gunners, 6 armored car turret gunners, and 250 veteran gunner infantry (Mazgrund), and 500 Elite Y'arak light cavalry (Y'arak lord is leading).

Enemy vanguard: 2000 veteran heavy cavalry, 1000 light cavalry, 20 armored cars, and 100 biker gunners, and 1

You had the men start construction of a wall along the pass, each side attaching to the town walls, making the well-constructed gate the only way to enter. They started making the walls out of wood, then mortar/mud and brick, and lastly Scrap metal along the lower parts, so as to stop fire tactics. Next, they started to dig out a dry moat/trench along the walls, and began sharpening and putting in large wooden spikes in the trench. As this was happening, you also began construction on a specialized oil pump, one that ignites its spray to burn and kill it's victims. You based its design on the large machine guns attached to the backs of the armored cars, and had the three constructed placed on the town's walls. By the end of the ordeal, your hard-working men (you also partook in the physical labor to raise spirits) had made a ten-foot wall with a well-sized trench in front of it.

After a few days of setting up, you prepared the elite, and fast ambushing force to attack the vanguard of the enemy, with you and your other generals to lead them. You got the only infantry (the Crimson Chosen) to mount on the back of the merc cavalry, and had the men ride with due haste, not looking to set up any formal engagement, just charging in so they cannot retreat to their army.
It was hardly a days ride before you met the enemy force, immediately ordering your men to form rank and charge. You let out a war cry, and jumped off the back of a horse, charging wildly into the enemy force, with your Crimson Chosen soon following, with the same blind rage. Though their cavalry was superior to yours, you had managed to subdue their veterans with the spearman, and keep them dis-organized with attacking so quickly. Then you saw it, a huge vehicle driving through the Crimson Chosen's line. You saw that it had elite gunmen on the front railing, and a fortified area for shooting on the back, which bullets were flying out of like lead rain. This was the Deaths-Head, and you saw the king at the steering wheel, having one hell of a time:
>Time to kill the king (Roll 1d100)
>Too risky, you would much rather break the enemy army, and force the fort on wheels to a tactical retreat
>Write in
>>
>>3427255
*And 1 Deaths-Head
>>
Rolled 61 (1d100)

>>3427255
>>Time to kill the king (Roll 1d100)
Your head is ours
>>
Rolled 61 - 20 (1d100 - 20)

>>3427257
>>3427264
61-25 (Expert spearman, adept swordsman, ripper-spears energy steal, and crazy waster fighting style)= 36

The enemy gets -20 (guns, moving vehicle, having to ride through enemy lines to get there, and 'The Aegis')
>>
Rolled 78 - 25 (1d100 - 25)

>>3427264
>>3429333
Wow.
>what could have been
>>
>>3429333
Fuuuuck, cutting it close
>>
>>3429333
61-20 (Expert spearman, adept swordsman, ripper-spears energy steal, and crazy waster fighting style)= 41
There were only 4 advantages listed, and I miss counted, saying -25 instead of -20 (if you guys think it's unfair of me to change the modifiers after the fact, then tell me)

So a tie. I don't even know what that means
>>
Rolled 9 - 25 (1d100 - 25)

>>3429355
It means we clash evenly, neither side winning or losing, and must roll again, because THERE IS NO SURRENDER NOR RETREAT. ONE WILL LIVE, ONE WILL DIE
>>
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>>3429333
>>3429344
>>3429351
>>3429355
>>3429365
First, let me write what happens in the draw:

You blew the horn of war to gain your men's attention, and pointed your spear towards the huge vehicle, ordering a charge. You threw your spear at a nearby enemy horseman, knocking him off, and jumped on the lightly armored stallion, making it ride towards the enemy in a desperate charge. You managed to kill a few assailing men using the spear as a temporary lance, but when you looked back, you saw that you were cut off from your men. You were too close now to wait for the king to just drive away, and you rode to the front of the gigantic vehicle, avoiding it's blood-covered wheels and found the ladder, that you jumped on from the horse.

A few of the gunmen tried to fight you on the ladder, but your melee skill far outmatched theirs, and you had them thrown off the hauler in no time. You avoided the fire at you by hiding behind their own fencing and pulled them stabbed at them when they were reloading, killing a few. You could see a few soldiers climbing up behind you, who dismounted from their horses from the battlefield, which forced you to climb over the railing, to fight the gunmen with a spear.
You took a few out from the side close to you, but when you turned around, you saw a huge man standing between the rest (also stopping them from just firing at you). "Impressive, for a waster. Too bad your little reign of terror will have to end now," the man said from behind his elaborately made war-mask. You fought him for what seemed to you like a lifetime, with each attack you made, parried by his huge sword, and vise-versa. You had found your match, and now that there were some men climbing over the railing behind you, it might be your last:
>Bail, a king is better to live another day
>RIDE ETERNAL SHINY AND CHROME! VALHALLA AWAITS!
>Write in
Roll 1d100 (I'll count the 9 from before)
>>
Rolled 97 (1d100)

>>3429385
>RIDE ETERNAL SHINY AND CHROME! VALHALLA AWAITS!
FULFILL OUR DESTINY OR DIE AND LIVE FOREVER IN MYTHOS!!!
>>
>>3429409
Pantheon forgive me, for I know not what I do.
>>
Rolled 71 (1d100)

>>3429385

>RIDE ETERNAL SHINY AND CHROME! VALHALLA AWAITS!
>>
>>3429385
>RIDE ETERNAL SHINY AND CHROME! VALHALLA AWAITS!
>>
Rolled 6 - 30 (1d100 - 30)

>>3429409
>>3429410
>>3429441
>>3429464
9-25 (Expert spearman, Mashuk loves you, adept swordsman, ripper-spears energy steal, and crazy waster fighting style)= -16

The enemy gets -30 (The Aegis is an expert swordsman, Aegis is stronger than you, Aegis is better equipped and armored than you, your flank has a bunch of men at it, gunmen behind the Aegis, and enemies surround the vehicle)
>>
>>3429479
Fuck, looks like we've lost a limb.
>>
>>3429482
It's only a difference of 8, really
Not enough to lose a whole limb. But we will have a nasty scar. We'll have to make it up next round if there's even one
>>
>>3429479
>>3429482
>>3429487
You tried your best to fend off the huge attacker, but he kept on pushing you further and further back, until you were right next to where the enemy soldiers climbing over the defense were, and they were almost over. You gave one last good push against the Aegis's advance, and managed to put him off balance, but just as you were about to go for a murder stroke, you felt a spear in your right calf, causing you to buckle under the pain of the attack.
Just as you were about to turn around to kill the assailant, your spear got knocked out of your hand by the huge defender of the king, causing you to have to fight with just the Sword-Spear. You, with a quick thrust of the sword, gutted the enemy behind you, but when you turned back around, you were met with a downwards strike from a huge blade, which you were just able to dodge to the side of. You put your back against the wall of the vehicle, so as to have both the Aegis and the dismounted cavalry in view.
You were losing blood quickly, and had no other choice but to jump the railing. Just as the enemies went in for an attack, you jumped with one leg over the side, landing on a horseman, toppling his horse over with them.
You felt another pain, and when you checked your side, you saw blood on your hand: a gunman must have hit you on the way out. You ducked your head under the huge vehicle and waited for it to fully cover you. You then, seeing the enemy all around searching for you, decided to:
>Try to make a mad dash back to your men
>Hang on to the underside of the vehicle till the battle ended
>Play dead
>Write in
Roll 1d100
>>
>>3429487
What's a post-apocalyptic conqueror without a missing appendage and a suitably badass prosthetic? NORMAL, that's what, and we're anything but normal! We went from being a starving raider to a slave gladiator to a war-prophet leading a petty tribal revolt to carving out our own kingdom! And if there's anything I know about post-apocalyptic war-prophets, they're generally the recipient of some significantly fucked up shit.
>>
>>3429495
>Hang on to the underside of the vehicle till the battle ended
The most badass and practical option, zero downsides, as long as the pseudo-civilized life hasn't ruined our parkour.
>>
Rolled 72 (1d100)

>>3429495
>Hang on to the underside of the vehicle till the battle ended
See? We didn't lose a limb but we might now
>>
>>3429501
If that's the best roll, we just might
>>
Rolled 16 (1d100)

>>3429495
>>3429503
RIDE ETERNAL!
>>
>>3429504
S H I N Y
H
I
N
Y

A
N
D

C
H
R
O
M
E
>>
>>3429504
Thank you
Now we hope RaiderQM rolls above, like, 30
>>
>>3429510
It'll be a bummer when our men assume we're dead, but that only makes our inevitable return that much greater.
>>
>>3429512
Maybe Urizen will go on a vision quest and come out as the true hand of Mashuk.
>>
>>3429516
>cue subtle but undeniable miracles
>>
Rolled 34 - 15 (1d100 - 15)

>>3429496
>
>>3429497
>>3429501
>>3429504
>>3429506
>>3429510
>>3429512
>>3429516
>>3429517
Alright, rolling for stowing away:
16+10 (Bad leg, and bullet in side) -15 (Waster survival instinct, the strength of Hathon, and knowledge of tech) = 11

The enemy gets -15(Surrounding the vehicle, horsemen to catch you if you try to escape, and the vigilance of the king)
>>
>>3429524
MASHUK MO'FUCKA
>>
>>3429524
>11 vs 19
Praise Mashuk
>>
>>3429524
>>3429525
>>3429526
Truly Mashuk has blessed Urizen with a miracle

You, using the knowledge of the sacrificed general, knew where on the machine burnt you, and where you could hold on, and you clung for dear life for almost an hour as the blood in you slowly left (though you did try your best to cover the wound up with rags and whatnot). Your arms were numb from holding onto the vehicle, and had almost frozen into position.
You heard from the commotion of the enemy that they were doing a tactical retreat back into their army, which left you a small window of opportunity to escape. The day was passing into night, and the bare and rocky landscape was shaded and dark, perfect to hide in. After you made sure that there were no men searching for you anymore, and there was a good enough place to hide, you let go, and hit the fast-moving ground with a muffled groan.
The slid into a crevice in the hard stone, and waited for all the loud hooves and shouts to cease, then you pulled yourself out of the earth in the middle of the night. You had at most two days before the enemy army reached the defense, so you began painfully limping through the night, leaving a small trail of blood behind you.
You made a splint from the branch of a long dead tree, and began bandaging up your wounds, when you saw a small pack of mangy dogs sniffing the blood you had left on the field. You tried to climb the nearby dead tree, but it gained the dog's attention, and they began surrounding it. You tried to scare them off with the ripper spear (which you managed to grab at the battlefield), but only managed to get scared yourself:
>Try to run when they're sleeping
>Try to fight them with the spear
>Wait for someone else to save you
Roll 1d100
>>
Rolled 21 - 5 (1d100 - 5)

>>3429535
>Try to fight them with the spear
If I'm guessing right:
>+10 for bum leg
>-5 for Expert Spearman
>-5 for Mashuk loves us
>-5 for Energy drain
>>
Rolled 1 (1d100)

>>3429535
>Try to fight them with the spear
After this fight, we really ought to sacrifice a virgin or fattened cow or some such to the deity. He really bailed us out.
>>
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>>3429537
>this post brought to you by Dog-Eater gang
>>
Rolled 100 - 10 (1d100 - 10)

>>3429535
>>3429536
>>3429537
>>3429539
1-5 (Like what the above post said)

Enemy gets -10 (Outnumber you, and are faster than you)
The only way the enemy can beat you is by rolling a nat 1 as well
>>
>>3429542

Oh my god.

This is perfect.
>>
>>3429542
DOGUNNIT
>>
>>3429537
>>3429542
In all seriousness though, I’ll be shocked if there isn’t some divine intervention going on.
>>
>>3429542
It's dog meat for dinner
>>
>>3429542
>>3429543
>>3429547
>>3429548
>>3429549
To be quite honest, the chances of an outcome like this is astronomical (too bad it wasn't for something more substantial), so I'm gonna give Urizen a permanent buff from it:

You were scared of the dogs underneath you, and scared of a meaningless death. You could see your hands trembling both from blood loss and fear, then they stopped, and became steady. The pain in your leg and side were also numb, almost to the point where you couldn't feel it. You stood up on the tree and jumped down onto the ground with both legs fully active. The first dog pounced and, with the reflexes of a primal beast, you threw your spear through its head mid-pounce. The fight was over quick, with you cutting down the rest like cattle when they fled.
You skinned the ones that had no mange, and ate their meat on the fire. Throughout the battle you realized that you weren't fighting with any tactic or technique; you were fighting using pure instinct.

You returned within the next day to the town, much to the surprise and celebration of the men, and told the army of your daring tale. From then on you wore the skin of the first dog you killed with your new power as a cloak (with the dogs head on top of the war mask), with the Crimson Chosen beginning to wear the same. The power was clearly gifted to you by Mashuk, and you sacrificed all the captives from the previous battle to honor him. The medics informed you that the power only numbed the pain, and that the wound in the calf was infected and, after the next battle, will have to be cut off. The bullet did get removed though, and you wore it in the center of your tooth necklace (now containing the teeth of many great warriors and generals):
>Choose to fight the battle with the men on the town walls
>Choose to fight the battle with the men at the newly made walls
>Choose to fight with the flanking horsemen
>Or choose to not fight at all
Roll 1d100 for the battle

+Gained ability: Primal/Berserker Rage+
>>
Rolled 10 (1d100)

>>3429602
>Choose to fight with the flanking horsemen
They'll need our skill to maneuver the enemy onto the anvil.
>>
>>3429617
Supporting
By God what a shitshow I slept through.
My roll almost fucked us.
>>
>>3429617

Supporting.
>>
Rolled 79 - 45 (1d100 - 45)

>>3429617
>>3429648
>>3429654
Rolling for enemy:
10 -50 (You being brave on the battlefield, flanking horsemen, town walls, new walls, trenches, spikes, flamethrowers, turret guns, bolt-action rifles, and oil)= -40

Enemy gets -45 (Better equipment, Better tactics, 'Deaths-Head,' more men, greater cavalry, more turrets, more guns, bikers, and siege weapons)
>>
>>3429835
Shiny.
>>
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>>3429835
Mwhaahahahahahahah
RIDE ETERNAL MY CHILDREN
>>
>>3429835
SHINY = CHROME
>>
>>3430026
We shall ride the Death's Head through the streets of Kurrlon!
>>
>>3430029
And hopefully, our limp isn’t permanent!
>>
File: Cavalry charge.jpg (279 KB, 1200x859)
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Pic is of what the charge would kinda be like
>>3429835
>>3429857
>>3429899
-40 vs 54 = Complete success:

You saddled up, and joined the cavalry with Rathadu, even with the battle wounds, which enlivened the men all the more. You had not spent time covering up the position of the cavalry and therefore would meet resistance from the enemies.
The day of reckoning approached, and the enemy army began marching over the distant rise, and formed up to meet your defense. Your men blew a war-horn to signal the enemies arrival, and the enemy, in turn, began beating their drums of war (war pigs by black sabbath plays). The men began positioning themselves in a routine way, and had the cavalry on the right flank (the one you hoped to attack), with the sheer badlands cliffside covering their left. They began marching at the thing of the drum beats, and at every off-beat gave a shield bash (you presumed this was a scare tactic, and it seemed like the civilized version of the waster war-cry).

The enemies militia were well organized; with the green units at the front, with spears and round shields, and the elite behind them ready to change places with them, and the veterans behind them, ready to be the last defense. Once they got close enough for your men to fire, they raised their shields, and had the men behind them raise them over their heads, until it looked like a building of shields rather than a unit of men. They had their spears facing forwards, with the men whos spear did not reach the front line having theirs raised up.
Once their infantry started to climb down and up the trenches, the real deaths on their side began, with them temporarily breaking their formation to set up the ladders. You waited for their footmen to start attacking with the battering ram to order your cavalry to charge.
>>
File: Phalanx.jpg (68 KB, 770x360)
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Also, sort of what the militia would look like
>>3430181
"Whoever dies this day will feast in the halls of the gods!" you yelled to your men, as the clouds that had started to form shot lighting in response. "For Mashuk!" you howled, pointing your spear down to the awaiting enemy cav, hitting your reins at the end of the small speech. The men all let out their war-cries, and followed their king into the brave charge, clashing spear and shield into the counter-charging enemy horsemen.
The battle at the walls had been going well; with flame throwers deterring all but the bravest of the enemy, and large vats of oil and fire covering them too. The newly built walls were holding out as well, but not to the same extent, and started to fall into disarray at certain places.
You saw it amongst the onslaught; a huge metal goliath charging towards your line, with no care for its own men under its wheels: it was time for round two. This time you had prepared for this beast; and had a sticky bomb made for an elite team of loyal men to attach to its underside, so as to impair the Kings 'war throne.' They did as you instructed, and quickly ducked under the beast, attaching the bombs near the wheels, while you activated them with a small amount of fire. The vehicle exploded in such a way that it looked like an animal falling backward, crushing the fort built on its top. You rode over, and brought out the man driving the vehicle, but saw that he was no King. The man informed you that due to the sneak assault, it would be obvious to the enemy that the Deaths-Head would be a target to get him, so he exchanged it for a simple horse and saddle, with no crown to be seen.

Soon the enemy cavalry was beaten by the wasters, and after chasing them down for a bit, ordered the men to charge at the enemy:
>Bowmen
> Militia
Roll 1d100

Urizen's army: 560 Veteran Rattle-Tail heavy cavalry, 660 merc light cavalry, 400 Elite Eye-Eaters, 700 Veteran Crimson Chosen, 2000 veteran elite raiders, 2600 elite waster raiders, 2400 waster raiders, 500 veteran elite crossbowmen, 35 biker semi-automatic gunners, 5 armored car turret gunners, and 240 veteran gunner infantry. (11,000 men)

Ally armies:
Harlotsville's armies: 400 elite militia, 3000 militia (3,400 men)
Y'arak's armies: 400 Elite light cavalry, 900 veteran militia, 800 elite militia, 3500 militia, and 900 bowmen (6,500 men)
Urizen has 20,000 men in total

Enemy forces: 10000 Kurrlon militia, 6000 Kurrlon elite militia, 2000 Kurrlon veteran militia, 4000 Kurrlon bowmen, 2000 Kurrlon elite bowmen, 1000 Kurrlon veteran bowmen, 600 bolt-action gunners, 1800 veteran heavy cavalry, 2000 heavy cavalry, 600 light cavalry, 16 armored cars, 80 biker gunners, and 1 Deaths-Head (27,700 men)
>>
Rolled 20 (1d100)

>>3430188
>Bowmen
We'll rush up and run them down before they can loose a lot of arrows.
>>
>>3430201
supporting
Crush the bowmen. We took out their cav. If we eliminate the archers then we will have a huge advantage. We can pin them against the wall and surround them. They will be between a rock and hard place.
>>
Rolled 41 (1d100)

>>3430201
This
>>
>>3430262
We'll wittle them away. If they are stuck with just Infantry their only option is gonna be charge our cav in order to retreat or BANZAI the wall in a effort to finally take it. We can bottle them then press until their numbers mean little. Crecy style.
>>
Rolled 72 - 5 (1d100 - 5)

>>3430201
>>3430220
>>3430262
>>3430292
Rolling for enemy:
20-15 (Superior speed, flanking, guns, and your encouragement) = 5

Enemy gets -5 (range advantage)
>>
>>3432238
>EVISCERATE
>ANNIHILATE
>PRAISE MASHUK
>>
>>3432263
BLOOD BLOOD BLOOOOOOOOOOOOOOOOOD
>>
>>3432282
>outnumbered 2:1 by a better trained, better organized, and better equipped army
>proceeds to win a crushing victory
>>
>>3432307
>Breaks Leg
>Gets magic power from incident
>Returns
>Launches cav charge that captures ear wagon
>Proceeds to basically pin superior enemy army
We are basically magical Hannibal.
Now that we swept their archers we need to focus on making them blob up. Like a nice package.
>>
>>3432238
>>3432263
>>3432282
>>3432307
>>3432318
Soon the enemy cavalry was beaten by the wasters, and after chasing them down for a bit, ordered the men to charge at the enemy bowmen, with the cavalry riding as fast as their horses could carry them, only allowing the enemy to loose a few volleys. The clash was extremely effective, almost breaking the bowmen immediately, with the remaining veteran and elite ones being smart enough to receive back into the militia line. Now you were just dealing with a militia spearman force, which was now fighting on two fronts. You saw that their reserve veteran militia had formed up behind, and on the flanks so as to deter you. You could see that their men attacking the new walls had almost taken them, and if they do, that means they would be able to defend against you using them:
>Write in what Urizen does
Roll 1d100
>>
>>3432524
*recede, not receive
>>
Rolled 72 (1d100)

>>3432524
> He howls a prayer to Mashuk compelling him to send his men on the wall into a Berserker Rage, then leads his men into a charge into the militia fodder, swinging his ripper-spear with an almost deranged intensity.
>>
>>3432524
We go back to the walls to defend them while the veteran raiders and crossbowmen attack the militia and the bikers harass them.
>>
Rolled 10 (1d100)

>>3432560
This, try to invoke Mashuk
>>
Rolled 47 (1d100)

>>3432571
And include >>3432560 as well
>>
Rolled 32 (1d100)

>>3432560
Supporting
Banzai charge to sweep them away from the gate. They will face us or they will die.
>>
Rolled 15 - 25 (1d100 - 25)

>>3432560
>>3432571
>>3432574
>>3432575
>>3432582
Alright, rolling for enemy:
10 -50 (You being brave on the battlefield, flanking horsemen, town walls, new walls, trenches, spikes, flamethrowers, turret guns, bolt-action rifles, and oil)= -40

Enemy gets -25 (Better equipment, more reformed and well-constructed infantry, Better tactics, and siege weapons)
>>
>>3432574
>>3432575
>>3432582
The apocalypse gods are with us and we have an ancient prophecy on our side, how can the king even compete?
>>
>>3432602
> -40 vs -10
These battles are fiercer and fiercer.
>>
>>3432602
>both scores in negative
Batshit crazy fighting I take it?
Say it with me lads
UUUUUUUURAAAH!
UUUUUURAAAAH!
BANZAI!
>>
>>3432608
>trying to match waster insanity with softskin civility
He never stood a chance.
>>
>>3432621
Sanity is for the Weak
>>
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>>3432603
>>3432607
>>3432608
-40 vs -10 = Great success

You laughed at the spearmen now preparing to defend against your men, and licked your blood covered spear, tasting the death of countless men. You felt a rush of animal instinct through you, and charged your horse right into the enemy shield wall, getting it skewered, and causing you to fly into the proverbial fire. You got up, feeling no pain or fear, and let out a howl of exaltation, cutting through their men like a scythe harvesting the fields, enlivening your men to do the same (though some preferred not to take on a spear wall head-on), causing the enemy to fill with fear. Due to the power of your spear, each person you killed only gave you more energy, till you were in an animal frenzy, mowing down the veteran spearmen with inhuman speed.
It was safe to say that the veteran force stood no chance, and soon broke (though they gave a valiant effort), leaving the rather winded militia attacking the walls undefended. You howled to your men in a primal tongue, and charged the enemy without horse or car, leaving Rathadu to actually make the tactical decisions with the men, charging and retreating once the spearmen turned around every once and awhile. Soon the raiders from behind the walls jumped out and pushed the militia back, and sandwiching the men between them and the cav, causing them to retreat.
You fell out of your berserker state by collapsing onto the heap of dead bodies, and had torn every muscle in your body, as well as exhausted yourself into a three-day sleep. When you awoke, you saw that your leg was missing, and had been replaced with a wooden prosthetic leg, which would take some getting used to. You left the town hall, and saw a grand celebration, with everyone hailing you as not just Mashuks prophet, but Mashuk himself reborn. All celebrated and, once you had indulged in many a desire, you planned your next move on Kurrlon (the king had returned to Kurrlon by the way, and he was reconsolidating his efforts):
>Wait for them to muster out again (probably before the next hot season)
>March to either a town Kurrlon owns, or Kurrlon itself
>Write in
>>
>>3432659
>March to either a town Kurrlon owns, or Kurrlon itself
Now is the time to use our momentum and crush the false king. The Urizen shall eat the heart of Kurrlonius before the armies and proclaim that he is the true ruler, Mashuk on Earth.
>>
>>3432659
>lost a limb
KNEW IT, I KNEW IT

That said, let's
>Wait for them to muster out again (probably before the next hot season)
So we can consolidate our alliances and shore up our economy.
>>
>>3432690
You know what? Nevermind,

>>3432682
WE SHALL ACHIEVE OUR DESTINY, OR DIE IN THE ATTEMPT!
>>
>>3432659
>>March to either a town Kurrlon owns, or Kurrlon itself
Let us take Bollvine/Ulmuran
Our friends destroyed their armies already so it should be easy pickings. Unless you guys wanna rush Kurllon.
Do we know how much of their army escaped QM.?
>>
>>3432659
>>3432690
>inb4 we get a brass leg and go straight Khornate

>>3432682
This
>>
>>3432724
I'm curious if Deaths Head is repairable
>>
>>3432696
A decent chunk. Though it should be said that Kurrlon is actually a city, and that its defenses are greater than all the other towns combined. Also, when an enemy is cornered with survival instead of conquest in mind, it fights a lot harder. You could take the city, though it would be very difficult
>>
>>3432733
Hmmmm. Well that reinforces my idea that we should take Bolvine or Ulmuran(whichever is closer)
We are slowly bleeding Kurrlon of any allies and isolating them. It's also a way to remove an enemy position from out back.
>>
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>>3432724
>>3432730
>mfw I realize Urizen is a vicious slave gladiator turned human-sacrificing warlord prophet associated with dogs and known for his unstoppable rages
The only thing we're missing is skulls
>>
>>3432682
>>3432696
>>3432741
Wait wait wait, guys, we need to go full Genghis, and instead of attacking Kurrlon head-on, we should demand the smaller towns under their dominion surrender, and if they refuse, we absolutely eviscerate them, salt the earth, burn their bodies, with the full package, leaving a handful to spread the word, but should they accept, integrate them into our kingdom with standard tax rates and a respectable garrison. I can't think of a better in-character way to annihilate their resistance piecemeal.
>>
>>3432751

Exactly. If we're going to carve out an empire for ourselves, we should probably follow the lead of the greatest empire builder of all history.
>>
>>3432751
Fine. Send one of the two an ultimatum. Surrender or die. If they refuse we raze it.
That will put the other in line.
>>
>>3432751
You know what? This is a much better idea.
I'm switching from >>3432682 to this.
>>
>>3432753
I agree, and the fact that we're outright fulfilling their doomsday prophecy should make things a bit smoother.
>>
>>3432761
>Urizen is the Lad who shall Mount the World
>>
>>3432765
>from worthless pit fighter to being eternally immortalized as a living god-king whether he lives or dies at this point
Best character-arch
>>
>>3432682
>>3432690
>>3432693
>>3432696
>>3432724
>>3432730
>>3432741
>>3432747
>>3432751
>>3432753
>>3432758
>>3432760
>>3432760
>>3432761
>>3432765
>>3432772
Okay, I'll consider this as not actually marching out your army for now, and only in retaliation to an insubordinate.
A good tactic that the Romans used was to only conquer 'in self-defense.' Carthage sacrificed babies, so it was a good cause to conquer them. The Gauls were savage barbarians who had no morals, so it was best to conquer them, so on and so forth. If you can twist the truth to make Urizen a freer of slaves and a just king in the eyes of the masses, then all the better.

You sent messengers to all the towns still under the control of Kurrlon to bend the knee, or be forced to face annihilation, also informing them of the great victory you had achieved against the soft-skin army. You found out that Scoundrels-Toll, Black-Hands Deal, and Ulmuran were willing to ally with you, for various compensations:
>Agree to alliances
>Try to make them vassalize instead
Gurvon, Bollvine, and Vitcur remained loyal, making you:
>Take one of them immedietly
>Send one of your allies to take one of them
>Promise their demise soon enough

Another thought that had been raised in the back of your head was of the far off lands mentioned in the book:
>Find out more about the kingdom in the west (possible ally)
>Find out more about the ancient ruins in the east (possibly could get a robotic leg and awesome tech)
>>
>>3432784
>Try to make them vassalize instead
>Take one of them immedietly
Do this before we try to vassalize. It will send a message that we aren't to be fucked with, and we won't have to hurt the people who want to be on our side. Anybody got that map?
>Find out more about the ancient ruins in the east (possibly could get a robotic leg and awesome tech)
DUDE
>>
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>>3432784
>>3432788
>mfw we go from wasteland barbarians to wasteland techno-barbarians
>>
>>3432788
Backing this
>>
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>>3432784
Here's just an update on the armies:

Urizen's army: 500 Veteran Rattle-Tail heavy cavalry, 400 merc light cavalry, 400 Elite Eye-Eaters, 580 Veteran Crimson Chosen, 1500 veteran elite raiders, 2000 elite waster raiders, 1000 waster raiders, 450 veteran elite crossbowmen, 60 biker semi-automatic gunners, 10 armored car turret gunners, and 300 veteran gunner infantry. (7,120 men [There are now more vehicles and gunmen due to taking the ones from the dead opponents])

Because Deaths Head had bombs blow up its wheels and engine, it will take quite a long time to repair

Ally armies:
Harlotsville's armies: 200 elite militia, 2000 militia (2,200 men)
Y'arak's armies: 100 Elite light cavalry, 500 veteran militia, 400 elite militia, 2000 militia, and 600 bowmen (3,600 men)
Urizen has 13,000 men in total

Enemy forces: 1000 Kurrlon militia, 2000 Kurrlon elite militia, 500 Kurrlon veteran militia, 1000 Kurrlon bowmen, 500 Kurrlon elite bowmen, 500 Kurrlon veteran bowmen, 100 bolt-action gunners, 600 veteran heavy cavalry, 400 heavy cavalry, 200 light cavalry, 5 armored cars, 20 biker gunners (6,825 men)
>>
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>>3432799
*That's the wrong version of the map
>>
>>3432801
Yeah, I chose the wrong one. Was just about to say that
>>
>>3432801
>there's a map
Unbelievably based.

>>3432799
>Because Deaths Head had bombs blow up its wheels and engine, it will take quite a long time to repair
The worst part is, to get it anywhere to be repaired, we'd have to move it first! In all seriousness, taking this map into account, I don't feel we need to change our plans.
>>
>>3432801
In that case, we should raze Gurvon so Thronus can't escape from Kurrlon that way.
Any disagreements?
>>
>>3432808
>raze
*capture
>>
>>3432815
>>3432820
Whether they're razed or captured depends on how screwed on their leader's head is.
>>
>>3432788
>>3432792
>>3432794
>>3432808
>>3432815
>>3432820
>>3432822
You spent the next few days adjusting to your new leg, reading about the ancient western ruined city in the west more and more. You learned of a great sickness there that the local inhabitants seem to have died off from, and strange constructions and designs that are far superior to our own. There was mention that possible technological weaponry and armor reside within that cursed land:
>Send some scouts to investigate
>Ignore it for now

Once you were able to walk well enough, you ordered Rathadu and a large detachment of men to march to Gurvon, so as to hinder any chance of escape from Kurrlon. You intended to instead of ally with the towns, vassalize them through might. In the meantime you:
>Focused on your towns and citizens
>Focused on your army and raiders
>Focused on your technology and guns

You heard from a messenger of Thronus that he wished to meet diplomatically:
>Agree to meet, accepting all his terms
>Agree to meet, and have a trap set up to take the king
>Agree to meet, but secretly have a few armed bodyguards
>It's a trap, you will not meet with your enemy (no need to roll for this one)
Roll 1d100
>>
>>3432896
>Send some scouts to investigate
>Focused on your technology and guns
>It's a trap, you will not meet with your enemy (no need to roll for this one)
>>
Rolled 83 (1d100)

>>3432896
>Send some scouts to investigate
>Focused on your technology and guns
>Agree to meet, but secretly have a few armed bodyguards
>>
>>3432898
>>3432900
Anyone else wanna roll? Or do you want me to roll for consensus?
>>
>>3432900
I have to advise against meeting him: it's a trap, and with that roll he may very well ruin us.
>>3433089
Roll if he doesn't come
>>
Rolled 16 (1d100)

>>3432900
>>Agree to meet
When you say agree to terms you dont mean terms of surrender right? Just like meeting terms.
>>
>>3433163
Yeah, just meeting terms
>>
>>3433163
What? NO. Why would you actually agree to the enemy's terms? If he tries to kill us it's just us alone. And he'll almost definitely try to kill us. At least bring some guards.
>>
>>3433202
And give him an excuse to kill us?
>>
>>3433205
He doesn't need an excuse to kill us.
And we don't want to negotiate with him anyway. We're not some softskin governor, we're the Urizen.
>>
>>3432896
>Send some scouts to investigate
>Focused on your technology and guns
>Agree to meet, but secretly have a few armed bodyguards
>>
>>3433205
We're the king of a fuckhueg band of tribals that believe in a bloodthirsty god of war. Literally everyone already has an excuse to kill us. You are being naive if you think that everything is going to be fine with this meeting where they want us to have minimal security.
>>
>>3433658
Yeh thats fair. I'm probably putting too much faith in his honor. He us gonna bring Aegis if noone else probably. Maybe we should bring Rathadu?
>>
>>3433748
We could bring Balak.
>>
>>3433756
I should add that I still don't want to go in the first place.
We have nothing to gain and everything to lose.
>>
Rolled 1 (1d2)

>>3432898
>>3432900
>>3433089
>>3433099
>>3433163
>>3433193
>>3433202
>>3433205
>>3433210
>>3433625
>>3433658
>>3433748
>>3433756
>>3433758
Alright, because the meeting is such a contentious issue, I'll roll:
1 for meeting with bodyguards and 2 for not meeting at all

The other choices were send scouts and focus on tech
>>
>>3435814
Fuck yeah, time to claim some tribute or fight to the death, Genghis style.
>>
>>3435814
>>3435829
You decided that the best course of action was to have a few highly elite guardsmen (Rattle Tail veterans) hide in the nearby land, while you had Rathadu accompany you on horseback. The place to meet was a rocky valley between Kadine Pass and Kurrlon, which you scoped out for ambush points previously.
After sending a message agreeing, you set off with a small band of thirty horsemen to the location, hiding them on the sides of the valley before the enemy arrived. The king appeared, with no one else but Aegis, as he said in the message, while you had Rathadu with you.
Thronus was first to speak, saying: "It was I that started this as an official war, and it would be fitting that I am the one willing and wanting to end it. I am glad that it is you and not one of your mouthpieces that I console with, for I wish to meet the man who bested the best, with only raiders and waster. I truly am awed by your cunning and victory, chosen of Mashuk."
You had not expected such courtesy from a man renouned for being brash, and hsi silver tongue outmatched yours (though you did have a natural charisma about you): "what is the purpose of this meeting, lord?"
Kurrlonius lent back on his horse, and smiled, saying:"I am here for peace, for my arms are spent, and my kingdom is tired, and so is yours from what I've heard. I do not expect you to agree to terms that are not in your favor, so I shall just give mine, and you shall give yours: There will be no raiding, pillaging or raping of the peoples of Kurrlon, and no taking sieging or burning of its lands. In turn, Urizens lands shall receive the same treatment. I shall also wish for our sacred land of Trident's Rest back, and we shall become trade partners as well. We shall share knowledge, and your god will become part of our pantheon, as the true god of war. If there is anything else you wish to add, be my guest:"
>Agree to the terms presented
>Disagree, and continue the war effort
>Get your hidden men to attack Thronus and Aegis (Roll 1d100)
>Make changes or add things (Roll 1d100)
>>
Rolled 51 (1d100)

>>3435956
>Make changes or add things (Roll 1d100)
"I shall give cede Trident's Rest, but you are to erect a statue of Mashuk snapping the trident over his knee before the splintered wood in sight of the temple of your gods. In addition, I shall receive the fairest of your daughters in concubinage, the towns of Bollvine and Ulmuran in exchange, and five year's tribute in compensation. King, you are a bullheaded man and I can respect that, but you know as well as I that so long as I hold The Flats and the Might of Mashuk, I have the power."
>>
>>3435956
>Disagree, and continue the war effort
"There is no chance left for peace: we have gone too far to back down now, and we both know it.
There are only two paths left: either you will surrender, and you may either live or die; or this war shall continue and you will lose, and you will most certainly die. Choose."
>>
>>3435979
This, never relent
>>
>>3435975
>>3435979
>>3435992
"There is no chance left for peace: we have gone too far to back down now, and we both know it. There are only two paths left: either you will surrender, and you may either live or die, or this war shall continue and you will lose, and you will most certainly die. Choose." You stood ready, waiting for a signal to call the horsemen.
"Such big words for someone who agrees to have no bodyguard or band of men with them, or did you break the agreement so as to capture me?" The king was no fool, and he would not leave himself unguarded. Just then, he raised his hand, and gave a signal to hidden men, and said: "I have ten men aiming their rifles right at your head, waiting for me to give the signal to kill you. There are also forty well-armed horsemen at the far end of the valley to support them. I am a noble man, so I shall give you a choice; death or my terms of peace."
>Call his bluff, and have you and the men try to attack the king
>Agree
>Write in
Roll 1d100
>>
Rolled 55 (1d100)

>>3436162
>Call his bluff, and have you and the men try to attack the king
>>
Rolled 8 (1d100)

>>3436162
>"King, you're a man after my own heart and your efforts have earned my respect, but know that should I fall, my men have very thorough instructions as to how they should handle your capture. What? You thought a waster lord wouldn't have snuck six-score men to lie in ambush of a soft-skin King?"
> "Enough of civility and hidden warriors. Let us settle this like men. Your Aegis against the might of Mashuk incarnate, here and now, 'till life's blood is spilled. If I am victorious, you shall concede to my vassalage, but should Aegis reign, the whole of my kingdom shall return to your fold."
>>
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>>3436194
>Holy number of Khorne
CONFIRMED CHOSEN
>>
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>>3436199
>Holy number of Tzeentch
But it was a cunning ruse all along!
>>
>>3436209
> 9
Mashuk Undivided front confirmed. But in all seriousness, what do you figure our odds are against the Aegis?
>>
>>3436216
From >>3429479:
>9-25 (Expert spearman, Mashuk loves you, adept swordsman, ripper-spears energy steal, and crazy waster fighting style)= -16
>The enemy gets -30 (The Aegis is an expert swordsman, Aegis is stronger than you, Aegis is better equipped and armored than you, your flank has a bunch of men at it, gunmen behind the Aegis, and enemies surround the vehicle)

Looking at this without accounting for external factors, our bonuses are:
>-10 for Expert Spearman + Adept Swordsman
>-5 for Mashuk's favour
>-5 for lifedrain
>-5 for unconventional fighting style (might not work this time)
>Total: -20/-25
For him:
>-5 for Expert Swordsman
>-10 for Stronger and Better-equipped
>Total: -15
We come out on top.
>>
>>3436237
That's why I went for it, if the King backs down he's confirmed he doesn't trust his greatest warrior, but if he doesn't, the gamble is in our favor.
>>
>>3436162
>What the fuck did you just fucking say about me, softskin bitch? I'll have you know I graduated top of my class at the Gladiator Pit, and I've been involved in numerous secret raids on Kurrlon, and I have over 300 confirmed kills. I am trained in waster warfare and I'm the only Chosen of Mashuk in the entire Wastes. You are nothing to me but just another soul. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to my face? Think again, fucker. As we speak I am contacting my secret network of spies across the Wastes and your trail is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You're fucking dead, softskin. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Crimson Chosen and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, King.
>>
Rolled 8 - 25 (1d100 - 25)

>>3436165
>>3436194
>>3436199
>>3436209
>>3436216
>>3436237
>>3436241
>>3436310
Rolling for Aegis:
8 -25 (Wooden leg [+5], expert spearman, adept swordsman, Mashuks favor, lifedrain, Primal rage, and unconventional fighting style) = -17

Aegis gets -25 (Expert swordsman, stronger, better equipped, hidden riflemen, and poisoned blade)
>>
>>3438676
Did we just tie with Aegis again?
Is this lad our archenemy now?
>>
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>>3438676
>Both tie, yet again
>>
>>3438676
>hidden riflemen
Yeah.
>poisoned blade
FUCKING
>>
>>3438713
DISHONORABU Not like we have any room to talk, but it's a fine casus belli
>>
>>3438723
Aegis is gonna be our end game boss at this rate. The guy matches us yet again.
A worthy foe
>>
>>3438728
His sacrifice shall feed Mashuk for many a moon.
>>
>>3438676
>>3438687
>>3438707
>>3438713
>>3438723
>>3438728
>>3438731

The king said so be it, and had his bodyguard dismount to fight you. The Aegis drew his sword from the scabbard on the horse's side, and said: "I knew it was gonna lead to some sort of duel, all you blockheaded wasters are the same. Even so, I have been looking forward to a rematch, considering our last one was interrupted."
You hopped off the horse, and grabbed the ripper-spear from Rathadu, responding to the opponent's comment with your war-cry. You charged with spear pointed at Aegis's chest, who quickly parried your thrust, and went for a downwards strike. You knew the enemy was a soft skin, and soft skins are all predictable in their technique, not taking into account unpredictable moves by their opponent. You drew your Sword-spear from its scabbard, and blocked the huge sword with it, leaving an opening for you to thrust with the ripper-spear in the heart. The Aegis smiled, and turned to the side of the spear, and grabbed it with his left hand, forcing you into a temporary grapple with the stronger opponent.
You threw your sword up into the air, grabbing the spear with both hands, and headbutted the helmet wearing enemy with your inferior mask, breaking the grip, but also your war-mask. The Aegis stumbled back, and when he regained his footing, he held his sword with two hands, going for a sidewards cut, which you deflected with the spear using its handle. You went for a good thrust at the opponent's unprotected neck, which would have killed him if not for his armor covering it. As the great giant went for a swing of the blade, you ducked underneath his arm to cut his side, which glanced harmlessly off his metal armor plates. You held your spear with one hand again, and while the Aegis was facing away temporarily, you caught the Spear-sword, and put it back in its scabbard for later use. The Aegis turned around, and went for a thrust, which you prepared to parry, but he changed mid attack to a downwards strike, catching you off guard, causing you to just jump out of the way, and a small cut on your upper chest. The enemy smiled, and went for another strike that you dodged just barely, causing you to loose your stance.
>>
>>3438963
You felt a surge of primal energy running through you, and when the sword came down for another swing, you caught it in your left hand with pure reflexes. You couldn't think like a tactician anymore, as if warrior spirit was personified, and when the Aegis went to pull back his blade, you used his momentum to jump onto the iron-clad soldier, landing two feet right in his chest, knocking him back temporarily, and causing you to backflip and land on the ground in iron man stance (be aware that this is all with a wooden leg). The large man let out a war cry, and ran right at you with his sword, which you jumped over, stabbing the Aegis right between his shoulder plate and his chest plate with the spear, having to leave the weapon in the wound so as to land with a roll on the other side of the opponent. You turned around and saw the Aegis, now pulling out the spear with his left hand, throwing it behind him. You pulled out the Spear-sword, and let out another war-cry, launching yourself towards the opponent.

For what seemed like hours, you dueled your enemy, with both sides gaining small wounds here and there. Then you began to stumble and slow in your actions (due to the poison and exhaustion, but you don't know about the former), losing your berserk strength, and your grip on your blade. "Ah, I see the rage is wearing off, and you still haven't caused a fatal wound on me," the Aegis said, holding his wounded sword arm while panting.
>Call for the men to attack, this duel is finished
>To the death!
>Forfiet, and accept the agreement
Roll 1d100
>>
Rolled 40 (1d100)

>>3438965
>To the death!
NO SURRENDER
NO MERCY
NO HESITATION
>>
Rolled 85 (1d100)

>>3438965
>To the death!
"MASHUK FUELS OUR RAGE!"
>>
Rolled 46 (1d100)

>>3438965
>To the death!
REEEEEEEEEEEE
>>
Rolled 78 (1d100)

>>3438965
MAIM KILL BURN
>>
Rolled 13 (1d100)

>>3438965

TO THE DEATH!
>>
Rolled 21 - 20 (1d100 - 20)

>>3438968
>>3438970
>>3438972
>>3439030
>>3439331
Rolling for Aegis:
13 -20 (Wooden leg [+5], tired and poisoned [+5] expert spearman, adept swordsman, Mashuks favor, lifedrain, Primal rage, and unconventional fighting style) = -7

Aegis gets -20 (Wounded and tired [+5], Expert swordsman, stronger, better equipped, hidden riflemen, and poisoned blade)
>>
>>3439340
Got a damn break, finally
>>
>>3439340
-7 vs 1 = Close victory:
You staggered back to your feet, knees almost buckling from the long battle, spat out a large amount of blood, and said: "To the death?" The Aegis composed himself, holding up his sword ahead of him, and nodded. He held a pose pointing his sword forward, and you held the Spear-sword with both hands, and pointed forwards towards the opponent in much the same fashion. You saw that the Ripper-spear still was behind the Aegis from where he threw it, and he had not let you get anywhere close to it since then, forcing you to fight with your Spear-sword instead.
The Aegis changed his footing, and raised his sword above his head instead, leaving his chest open on purpose. What is this, does he want me to attack his chest, is that why he's leaving it open? Rathadu and Thronus were silent, and all that could be heard was the strong gusts of wind, and the warriors panting from fighting this long. You decided to change stance to meet his, and changed footing, holding the sword to your right side for an upwards arc, so as to block the enemy strike, if he is fast enough.

You, being a waster, launched yourself at the armored soldier, going for an upwards strike, that the Aegis responded to by striking down and moving his body slightly back. You changed your attack to blocking instead in the same motion, but using your momentum went on your knees, and slid under the big man's legs, spinning around to meet the turning enemy, who quickly went for a huge swing. As he went for another downwards swing, you, still on your knees, picked up and thrusted the ripper-spear behind you, catching the warrior off-guard, stabbing him in his armpit where the armor was weak, severing his axillary artery, and mortally wounding him. He grabbed the spear with his free hand, and went for a swing with his sword using one arm, which you easily parried with your Spear-sword once you got to your feet. You disarmed the soldier, and had him take off his helmet by pushing the spear further in, and you held your sword to the mans neck.
You heard clapping from Thronus Kurrlonius, who said: "truly a spectacle, truly... now I'm going to have my men shoot you full of bullets." Just before you could respond, you fell unconcious:
Choose your vision or new ability
>See through the eyes of one chosen general (choose which one)
>See the life of Kurrlon the great
>See and talk to Mashuk
>Write in
Will make a new thread after an option is chosen
>>
>>3439423

>See and talk to Mashuk
>>
>>3439423
>See and talk to Mashuk
>>
>>3439423
>See and talk to Mashuk
Is there really any other option?
>>
>>3439423
>See and talk to Mashuk
WE ARE CHOSEN
CHAOS SPEAKS THROUGH US
>>
>>3439442
>>3439477
>>3439488
>>3440712

New thread here:
>>3441552



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