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You are Ivan Dhovochesky, communist fighter pilot in a not-quite-Earth’s cold war gone hot. You spent the last night intercepting nuclear bombers, keeping your home airbase safe from their payload.

In the wake of all-out nuclear strike, your airbase has been hit by cruise missiles, and cut off from communications. Your flight lead and training instructor turned out to be an ex-spy with international connections. One of your squadron members is unconscious after crashing upon landing. Oh, and in a few days, radioactive fallout is going to make it to your base and kill everyone there. Basically, everything is fucked and you have no idea what’s going on, but at least the spy and the crazy Major in charge of the base have some ideas…

Chapter Theme: https://www.youtube.com/watch?v=La4Dcd1aUcE

You lean your head against the warm window, staring at the sky. The summer breeze rolls in, carrying with it the smell of freedom from another semester of middle school. The bright blue seems to taunt you, stuck as you are at your desk, and you have nothing to do but wait listlessly for the 3:30 alarm to ring and release you from your misery. As the teacher snores, and students chatter and buzz in the background, a shape catches your eye. It’s a plane of some kind! Twisting through the air, it descends in an arc, sharp contrails trailing from its wings. Then, you spot another aircraft. It seems to be… running from the first? What? The first craft gets on the tail of the second, and moments later, you see the hunted aircraft blossom into a fireball. A quiet thud ripples through the window a moment later. What did you just see? The victorious plane turns sharply, and you can see it heading into a massive formation of large aircraft. It brings another one down, but as the formation passes over the school, you can no longer see them through the window.

You yell to wake up your teacher, sensing that you’re in horrible danger. His eyes slowly crack open, looking at your blearily. Something about his tanned, scarred face looks familiar, but you can’t quite place it. He mouths a word to you, then goes back to sleep. Survive? What is that supposed to mean?

Then, you hear a familiar, horrible crack. For some reason, you recognize the sonic boom. Before you can start to figure out what it all means, everything starts to shake, the sound of thunder fills your ears, and bright light washes over you.





>Perk Obtained!
>Tough Bastard: +3 to all rolls involving physical toughness. Whether that is avoiding G-force-induced loss of consciousness (G-LOC) in a fighter duel, or surviving shrapnel wounds, you are one tough headed son of a bitch.
>>
>>3417865
Your alarm clock is ringing. Your head is ringing. Someone is knocking on your doorframe. Can’t you just sleep a little longer? Your memories of last night slowly trickle to the forefront of your mind. Bombers. Interception. Fire. Injury. Fuck, your palms hurt like hell. You need to get some gloves or something. You shake your head, and slap your alarm clock, finally silencing the ringing. Time is too critical for sleep right now.

“Good morning, Ivan.” says Dhovochesky. “The Major sent a runner to get us, apparently she and Nikulina want to brief us on our next mission.” You roll out of bed, and follow him into the hallway. It turns out you slept just long enough for the soreness to set in. Flying a fighter can be rough on the body, but pulling someone out of a burning wreck is something you’ll definitely not want to make a habit of. The smoke from last night has largely cleared from the base, and as you walk back to hangar three, you see something you hadn’t noticed last night: a line of body bags along the exterior wall of hangar six. Well, they had to go somewhere, you guess. The mangled mass of airframes on the runway has yet to budge, but at least most of the fumes are cleared. You overhear a pair of soldiers hefting a crate of some sort. “Do you think they got the capitol? The news reports said that there were only enough nukes for them to carry out a single strike…” Before you can turn around to inquire more, the pair is out of earshot, and you’re at the hangar.

The left half of the hangar is still covered in beds, but the last few hours of organization have done wonders for the mess of spare airframes, parts, and assorted maintenance sundries on the right. In the distance, you see the head surgeon from last night slumped against a wall, exhausted. A nurse shakes his sleeve, and he wakes up, heading back into a tent to prepare for more action. You see your MiG-29 next to Popov’s in a small clearing, next to another Fulcrum, its various panels hanging open as crew scurries around, replacing, testing, and checking elements of the airframe. In the center of the chaos, the Major has added a chalkboard to her collection of tables and short range radios, as well as a few chairs facing it. As you approach, the Major nods approvingly. She looks like she’s been up all night, but is still busy on her radio. You grab a seat, waiting for the briefing to start, and Popov follows suit. As you lean back in your chair, you think back to flight school. You’re gonna need every trick in the book to survive in this world, but you were always best at…
>>
>>3417867
>Dogfighting. When you’re in the shit, you’re in your element. Infrared missiles, guns, thrust, and the stick are your tools, and you are a master artisan.
>Bonus: +6 to the following rolls—visual range air spotting, air combat maneuvering, infrared missile lock, air to air gun use, and other QM discretion dogfight-related rolls.

>Sensor Operation. Nobody can sneak up on you. Using electronic sensors like radar and infrared search and track can be a lot like playing flashlight tag in the dark. At supersonic speeds. Where you die if you lose. You don’t lose.
>Bonus: +6 to the following rolls—acquiring targets with sensors, ARH and SARH lock-on, air-to-ground precision weapon lock-on, and other QM discretion sensor-related rolls.

>Ground Strike. No anti air system can keep you out, and no ground target is safe. Bombs, rockets, gunpods, you name it, you’re an ace with it. When a dogfight is over, it might leave a crater or two. When you’re finished with an area, it’s a flattened, smoking ruin.
>Bonus: +6 to the following rolls—visual range ground spotting, evading enemy ground fire, unguided weapon attacks (rockets, bombs, guns), and other QM discretion ground-strike-related rolls.
>>
>Dogfighting. When you’re in the shit, you’re in your element. Infrared missiles, guns, thrust, and the stick are your tools, and you are a master artisan.
>Bonus: +6 to the following rolls—visual range air spotting, air combat maneuvering, infrared missile lock, air to air gun use, and other QM discretion dogfight-related rolls.

This is what our Gorgeous S shaped Aircraft was made to excel in!
>>
>>3417869
>Sensor Operation. Nobody can sneak up on you. Using electronic sensors like radar and infrared search and track can be a lot like playing flashlight tag in the dark. At supersonic speeds. Where you die if you lose. You don’t lose.
>Bonus: +6 to the following rolls—acquiring targets with sensors, ARH and SARH lock-on, air-to-ground precision weapon lock-on, and other QM discretion sensor-related rolls.

We got a lot of use out of the R-27R last combat
>>
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While you deliberate, I am going to do a more thorough writeup on each of the three aircraft present on the base, as well as one other. You will be qualified to fly two of them of your choice.

Last chapter, you got a short briefing for each, but this one will be more in depth. First up will be the MiG-21, then the 23, then the 29, and lastly, a new aircraft, the Su-27, which is not present on this base, but you could theoretically be qualified on. Each will have pros and cons.
>>
>>3417869
>>Dogfighting. When you’re in the shit, you’re in your element. Infrared missiles, guns, thrust, and the stick are your tools, and you are a master artisan.
>Bonus: +6 to the following rolls—visual range air spotting, air combat maneuvering, infrared missile lock, air to air gun use, and other QM discretion dogfight-related rolls.
Every choice is good imo. But Popov iirc is already covering the stand off role. And with Guly out of action we are gonna need a dogfighter. Also our daring moves during the raid lend them well to this I feel. I'm open to changing though. Really on the Fence if I'm being honest between this and being a spider sense lad with the radar.
>>
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AIRCRAFT SUMMARY: MiG-21Bis
The venerable MiG-21Bis has served the Union loyally for decades. With a good top speed, excellent climb rate, and upgraded avionics including a datalink, it is only held back by a poor weapons load and somewhat cramped cockpit. It is well loved by ground crews and governments alike for its reliability and cheap cost.

AVIONICS:
Radar Warning Receiver, 40km range
Radar, 40km range
Datalink, 20km range

AIRFRAME:
Maneuverability rating: 3/5. Capable of 5G turns.
Range: 1000km with internal fuel, 1400km with external tanks

MAINTENANCE:
Intensity level: Low
Cost level: Low

TRAITS:
Mass Export—The MiG-21 is the most produced jet fighter in the world. Procuring spare parts is cheap and easy, and spares are plentiful worldwide

WEAPONS STATIONS AND HARDPOINTS:
The MiG-21 has 4 underwing weapons stations and one centerline hardpoint for fuel tanks.

Air to Air:
The two outboard (towards the tip of the wing) weapons stations are only capable of carrying R-73 missiles
The two inboard (towards the fuselage) weapons stations are capable of carrying R-73, R-77, or R-27 missiles.

Fuel Tanks:
There is a single midline hardpoint under the fuselage, capable of carrying a large fuel tank.
Each inboard weapons station can carry a small fuel tank.

Air to Ground:
Each of the 4 wing stations can carry a single bomb, and the two inboard stations can carry a single S-8 rocket pod apiece.
Each of the inboard stations can carry a single Kh-31 anti radiation missile.

Guns:
1x 23mm autocannon, 200 rounds.
>>
Feel free to post questions and comment on these profiles as they appear. I know some of the terminology may not be familiar.
>>
>>3417975
>Anti Radiation Missile
?
Could you give a brief explanation of that?
>>
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>>3417999
Absolutely. Essentially, an anti-radiation missile is any missile which possesses a seeker capable of detecting radar emission sources. They are widely employed against surface to air missile (SAM) sites to eliminate radar arrays, before striking the site itself with rockets, guns, and bombs to eliminate the actual weaponry.
>>
>>3417999
In addition, I will explain why the datalink may be more useful than it seems.

Most aircraft can only see what information the pilot gathers from its onboard sensors. However, aircraft equipped with a datalink can share location data on their planes' computer systems, enabling creative tactics. In real life, during the COPE India 2009 exercise (I think it was 2009 anyway), Indian Air Force pilots used datalinks to great effect. They deployed their Su-30SMs with powerful radar, but had them sit back and light up targets from out of harm's way. While the Su-30SMs, which are huge, easy to spot, and have a large radar signature did their thing, Indian MiG-21bis pilots snuck in with their radar off. However, using the location data from their big radar buddies, their tiny airframes with small radar signatures, and high speed, they were easily able to sneak up on enemy pilots and catch them unaware for easy kills.
>>
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>>3417969
AIRCRAFT SUMMARY: MiG-23MLD
The backbone of Union air forces until the latest batch of fighters, the MiG-23 is an aircraft of extremes. Blazing fast in a straight line, its acceleration capabilities outstrip virtually anything else in the sky, even the newest generation of air superiority craft. However, it has poor maneuverability, somewhat low range, and an unintuitive cockpit, alongside complex maintenance requirements.

AVIONICS:
Radar Warning Receiver, 40km range
Radar, 70km range

AIRFRAME:
Maneuverability rating: 2/5.
Range: 1000km with internal fuel, 1400km with external tanks

MAINTENANCE:
Intensity level: High
Cost level: Moderate

TRAITS:
MiG-27 Conversion Kit—Many foreign countries received MiG-23 models from the Union. Dissatisfaction with high maintenance times and costs led to the development of the MiG-27. In this conversion, the complex intake ramps are reworked, lowering the excellent speed performance of the craft at high altitudes. Its main gun is replaced with a larger weapon, and the air to air radar is replaced with air to ground navigation and weapons guidance systems. It retains excellent low level speed and performance with enhanced air to ground capability, as well as compatibility with infrared guided missiles. The MiG-27 modification changes maintenance intensity and cost level to Low.

WEAPONS STATIONS AND HARDPOINTS:
The MiG-23 has 4 underwing weapons stations, 2 fuselage weapons stations, and 1 centerline hardpoint for fuel tanks.

Air to Air:
The two outboard (towards the tip of the wing) weapons stations are only capable of carrying R-73 missiles
The two inboard (towards the fuselage) weapons stations are capable of carrying R-73 or R-27
The two fuselage stations are capable of carrying R-27

Fuel Tanks:
There is a single midline hardpoint under the fuselage, capable of carrying a large fuel tank.
Each inboard weapons station can carry a small fuel tank.

Air to Ground:
Each of the 4 wing stations can carry a single bomb.
Each of the inboard wing stations can carry podded S-8 rockets

Guns:
1x 23mm autocannon, 260 rounds.
>>
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>>3418095
AIRCRAFT SUMMARY: MiG-29S
The MiG-29 is a purebred dogfighter. The cockpit layout is unintuitive and difficult to use in combat when at beyond visual range, but the second a Fulcrum pilot gets close enough to hear a lock tone from its R-73s, it’s all over.

AVIONICS:
Radar Warning Receiver, 40km range
Radar, 50km range
IRST, 15km range

AIRFRAME:
Maneuverability rating: 5/5.
Range: 1400km with internal fuel, 2200km with external tanks

MAINTENANCE:
Intensity level: Low
Cost level: High

TRAITS:
Helmet-Mounted Sight: The MiG-29’s signature secret weapon, the helmet mounted sight enables the pilot to lock their R-73 missiles onto virtually any target they can see. In a dogfight where getting your enemy into your missile’s lock zone is critical, this is an enormous edge. The sight grants a +3 to all infrared missile lock rolls.
Smoky Engines: The MiG-29’s engines were designed to be replaced, rather than overhauled, to reduce maintenance complexity and time loss. They produce a large amount of dark exhaust, making the aircraft easy to spot, and need to be replaced more often than other aircraft.

WEAPONS STATIONS AND HARDPOINTS:
The MiG-23 has 6 underwing weapons stations and 1 centerline hardpoint for fuel tanks.

Air to Air:
All stations can carry R-73, R-27, or R-77 missiles.

Fuel Tanks:
There is a single midline hardpoint under the fuselage, capable of carrying a large fuel tank.
Each inboard weapons station can carry a small fuel tank.

Air to Ground:
Each of the 6 wing stations can carry a single bomb.
The center and inboard wing stations can carry podded S-8 rockets
The inboard wing stations can carry a single Kh-31 anti radiation missile
The inboard wing stations can carry a single Kh-29 series missile

Guns:
1x 30mm autocannon, 150 rounds.
>>
>>3418095
Rn for me its between the 21 and 29.
The 23 is fast sure but maneuverability is a deal breaker for me.
>>
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>>3418144
AIRCRAFT SUMMARY: Su-27S
The Su-27 is the pinnacle of Union aircraft technology. A brutal dogfighter nearly on par with the MiG-29, its massive weapons load, incredible maneuverability, high speed, and brutal power make it a force to be reckoned with in the air. Despite being a relatively new craft, it incorporates many lessons learned from previous designs, resulting in a robust airframe with relatively easy maintenance. Its greatest drawback is its cost.

AVIONICS:
Radar Warning Receiver, 60km range
Radar, 80km range
IRST, 15km range
Datalink, 30km range

AIRFRAME:
Maneuverability rating: 5/5
Range: 3000km with internal fuel

MAINTENANCE:
Intensity level: Moderate
Cost level: High

TRAITS:
Supermaneuverability: The Su-27 has incredible aerobatic capabilities. Despite the flashiest backflips being useless in combat, a well-flown Su-27 is capable of virtually anything the pilot asks of it. +3 to all dogfight maneuvering and evasion rolls.

WEAPONS STATIONS AND HARDPOINTS:
The Su-27 has 6 underwing weapons stations and 4 fuselage weapons stations.

Air to Air:
All 6 wing stations can carry R-73 missiles.
The 2 inboard wing stations and 4 fuselage stations can carry R-27 or R-77 missiles

Fuel Tanks:
N/A

Air to Ground:
The inboard wing pylons can carry two S-8 rocket pods apiece, for a total of 4.
The mid-wing, inboard wing, and all fuselage stations can carry Kh-29 series missiles, for a total of 8.

Guns:
1x 30mm autocannon, 150 rounds.
>>
>>3418178
Well she's certainly no MiG is she?
Hot Damn
>>
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>>3418168
Don't forget, you get two qualifications.

On to the Kh-29 series of missiles.

The Kh-29 is a family of air to ground precision missiles, used on the latest Union aircraft.

The Kh-29 can be equipped with a laser guidance seeker, a TV seeker that locks onto an image designated by the pilot, an active radar homing variant that functions like an ARH air to air missile, but targets ground targets, and an infrared homing variant.

Each is useful against different targets, as outlined below:
Kh-29T: laser guided. Best employed against non moving targets like buildings and bunkers, though an extremely skilled pilot can use laser guidance on slow moving targets like ships.

Kh-29L: TV-guided. Best employed against non moving targets like buildings and bunkers; it is much less difficult to guide to its target than the laser guided version.

Kh-29MP: The active radar homing variant. Since it possesses its own onboard radar, this missile is truly fire and forget. The pilot can simply obtain a lock, fire, and then get out of dodge. It is best used against moving targets of any kind, but excels at hunting ships.

Kh-29D: The D variant comes with infrared homing, much like the R-73 air to air missile. It has an edge at seeking out and destroying light vehicles and heavy armor alike, by targeting their hot exhaust and motors.
>>
Those are your four primary aircraft choices. If you think of any other Soviet multirole or fighter aircraft you would like me to write a summary for, let me know.

Anyway, now it's time to pick two airframe qualifications.
>>
Also, if you care to, vote up the last thread in the archive. It's currently sitting at +4, one more vote would put it over the threshold into the Good Thread category, which will probably attract more players to it in the future.

http://suptg.thisisnotatrueending.com/qstarchive.html

>the tags are a little fucked, i'll fix em this next time.
>>
>>3418204
I'm gonna be straight with you. I like the Mig 21. Versatile, simple and a workhorse. But as reliable as she is the future is not kind. The MiG 29 has its own issues but is a solid plane. I think on most combos here it needs a presence simply because it's a high performer that is pretty dependable. The Mig 23 I just dont see a place for. Yeh it's *fast* but it strikes me as a plane that wanted to be both an interceptor and a general fighter and really only shined in one category. Now the Su-27 is I will admit, enormously tempting. Can you imagine what we could do in that thing if we choose Dogfight specialty? We would be the second coming of Gundam. But that cost and upkeep is an issue. I think we need a sense of balance here. IF we take the Su, I would take either the Mig21 or 29 as well to balance the ticket.
21/Su and 29/Su are my favored combos. Although there is something to be said for 21/29 I believe.
>>
>>3418256
Don’t worry, this isn’t a choice designed to trip you up or trick you. The biggest strike against the Su-27 is that you don’t have any of them at your base. You’d have to come up with a plan to beg, borrow, or steal one from somewhere else.
>>
>>3418261
Aw to hell with it
>Mig 29
>Su 27
>>
>>3418287
I’ll be dropping in occassionally to check on the voting progress. Right now, Dogfighting specialty and MiG-29/Su-27 qualification is winning.
>>
>>3418204
>Mig-29
>Su-27
>>
>>3418287
>>3418612
Giving it a bit longer for anons to drop by after work hours, then writing.
>>
>>3418287
>>3418612
Alright, we're rolling with it! Writing!
>>
>>3418612
>>3418287
support
>>
>>3418867
what year, approximately, does this take place in?
>>
>>3418902
Around the end of the Cold War, iirc. Sometime in the 80s, if I had to take a guess.
>>
>>3418902
Late not!Cold War
>>
>>3418898
1987. I think I said early-mid 80s in the last thread, but I want to have F-15s and Su-27s buzzing around. If the setting misses a piece of tech by a couple years, don’t sweat it, it’s not a perfect 1:1 with reality anyway.

Have some soviet music from 1987:
https://youtu.be/35R6V2AF800
>>
>>3418927
Unironically good and technopilled
>>
>>3418939
That channel is a fucking gem. There’s so much perfect music for sim games or Twilight Struggle sessions. Mostly they post albums, so you have to pick out the good stuff by hand.
>>
>>3418927
>F-15 first flight: 27 July 1972
>Introduction: 9 January 1976

>Su-27 first flight: 20 May 1977
>Introduction: 22 June 1985

>F-16 first flight: 20 January 1974
>Introduction: 17 August 1978

>MiG-29 first flight: 6 October 1977
>Introduction: July 1982

I think we're in the clear, in any case.
>>
>>3418927
>>3418951
No Yaks? Who's to say that in this alt dimension, one of their prototypes or experimentals weren't greenlighted for production? Yakovlev can be a respected name in fighter production once again!
>>
>>3418959
QM did say he was avoiding experimental or hypothetical models. At he least he said "very unlikely". I dont blame him. All this technical info is enough of a task without hypotheticals all over.
>>
FUCK. I just accidentally deleted the pastebin I was about to post with the briefing. While I stall for time, I've got some stuff to distract you guys with incoming.
>>
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>>3417869
Dogfighting. Nothing made you feel quite as alive as mixing it up in the merge. Sure, it’s terrifying to have the stakes so high, balanced on the knife’s edge of your split-second reactions, but you have the guts, moxy, and skill to pull it off. You think back to the days of schooling your training partners, and recall your gunsights settling over each of your instructors in turn. Even Lt. Nikulina couldn’t beat you every time.

The Major is still stuck on her radio, her back to you. Hurry up and wait, hurry up and wait. As you tap your foot, growing impatient, you notice that the third MiG-29 has something… odd about it. As you take a closer look at the cockpit, you realize that it’s a two-seater trainer! The unmistakable flight instructor’s mirror sits high over the glass like some kind of strange eyestalk. As you turn back to the chalkboard, you notice Popov has pulled out a multi-tool and is cleaning beneath his nails with a knife. “Why do you do that?” You ask, recoiling as you remember some of his more… unsavory habits.

“Do what?” Popov asks. He flicks a bit of… something… off of the tip of the blade. He’s always been weird about cleanliness.

>Tell Popov to stop being disgusting
>Let the man de-stress. He’s probably just as wound up as you are.
>While the major talks on the radio, get up and go check out the two-seat MiG-29
>Other (Write-in)
>>
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Here's a closeup of the instructor mirror from a MiG-29. Instead of seating the instructor pilot higher in the cockpit than the trainee, the soviets simply used mirrors to give the instructor a way to see out the front of the jet.
>>
>>3419036
>While the major talks on the radio, get up and go check out the two-seat MiG-29
>>
>>3419036
>While the major talks on the radio, get up and go check out the two-seat MiG-29
>>
>>3419036
>>While the major talks on the radio, get up and go check out the two-seat MiG-29
I'm curious
>>
>>3419049
>>3419052
>>3419056
Oh sweet, time to meet the crew chief!
>>
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>>3419036
You look back at Popov’s nails, then up to his face. “Forget it.” you say. “I’m going to go take a look at the 29 being refurbished over there.” You slowly stand and stretch. As you do, your injuries from the previous night make themselves very apparent. Pain is an annoying companion, but at least it’s a reminder you survived. You jog over to the team of grease-stained technicians swarming the craft, and when you’re pretty sure nobody’s looking, you step over the yellow rope surrounding the work area. Immediately, you hear a shrill whistle dig into your ears.

“OYE, CUNT! What in the FUCK are you planning on doing to my plane?” You twirl around in your tracks. The voice belongs to a chubby, short man festooned with wrenches, measuring equipment, screwdrivers, and other arcane pieces of equipment you’re barely familiar with. His attitude and specialist insignia instantly marks him as a crew chief. “Are you stupid, you piece of shit? GET YOUR FILTHY HANDS AWAY FROM MY PLANE.”

>”YOUR plane? I outrank you, soldier.”
>”Calm down, asshole, I’m the pilot that saved your ass.”
>Lean on the plane with one arm. Calmly ask “What can I do for you, Specialist?”
>Other (Write-in)
>>
>time to see how Dos Gringos Ivan can get when provoked

Mandatory listening: https://www.youtube.com/watch?v=SdSj0_Fd4ds
>>
>>3419078
>Lean on the plane with one arm. Calmly ask “What can I do for you, Specialist?”
>>
>>3419078
>DON'T lean on the plane. Calmly ask “What can I do for you, Specialist?”
>>
>>3419096
>>3419101
Each of you roll 3D10. Higher total breaks the tie, unless someone comes along in the next like, 5 minutes.
>>
Rolled 4, 6, 9 = 19 (3d10)

>>3419151
>>
Rolled 4, 3, 6 = 13 (3d10)

>>3419151
>>
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>>3419078
You brace yourself the MiG-29 with one hand, planting the other on your hip as you lean back. “What can I do for you, Specialist…” you eye his namebadge beneath the grease coating his uniform “…Sokolov.” Suddenly, he pulls a wrench off his belt, and reels his arm back, preparing to throw it at you.

>Keep leaning on the jet. Maintain eye contact to establish dominance.
>Stop leaning on the jet. Maybe you can make peace with the madman.
>Turn your back to him and continue inspecting the MiG.
>Other (Write-in)
>>
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>>3419174
>Stop leaning on the jet. Maybe you can make peace with the madman.
>>
>>3419174
>>Keep leaning on the jet. Maintain eye contact to establish dominance.
Just sitting there like a cool lad.
just sitting there laughing at this SEETHING little man.
>>
>>3419152
Get in here and break the tie, dISVHPmO. Or someone else. If nobody comes in the next 10 minutes, it'll be an opposed 3D10 again.
>>
>>3419174
>keep leaning on the jet. Assert domaince

What the fuck is this quest and where is thread 1
>>
>>3419230
Still up in the catalogue
Also not!cold war pilot quest
>>
>>3419230
Thread one is in the archive and the catalog. It's a fairly realistic take on late cold war air combat. Run by a QM with literally no experience running quests.

Also, we're asserting dominance, writing!
>>
>>3419237
Kickass, I just caught up and I LOVE IT
>>
>>3419233
>>3419237
Christ realism of Soviet kit during late cold war. Wasn't the Soviet shit falling apart at that time?
>>
>>3419241
Sweet, glad you're enjoying!
>>3419245
Ha ha, you see comrade, when you are of writing quest, yuo can pretend glorious soviet economy has not collapsed yet )))
>>
>>3419245
I *think* they were doing fine until the state itself started falling apart and suddenly the fuckoff huge Soviet war machine had nothing near the money and resources it needed.
>>
>>3419245
Who is Soviet Union? Vee are GLORIOUS People's Democracy !
>>
>>3419250
>>3419253
Ah it is good to see the heavy industry market having faired well.

>>3419259
>vee
HMMMM sounds pretty western here
>>
>>3419174
You stare him dead in the eyes, and he stares straight back into yours. There’s no way he’s gonna throw that wrench. The moments pass by, like a one-sided spaghetti western standoff. Then, the specialist throws the wrench.

You duck out of the way, but a moment later, you realize he wasn’t aiming for you at all, instead opting to toss the instrument to a jumpsuited arm sticking out of the air intake nearest you. The technician inside catches the tool with ease, offering a quick “Thanks, Babushka” to Sokolov and a dirty stare at you. You raise an eyebrow in return. These maintainers are fucking weird, man. By the time you’ve looked back at the advancing crew chief, he’s less than a foot away from you. The smell of oil emanates from him like a magic aura. He squints his eyes at you, sizing you up from head to foot. “You’ve got guts, kid. I like that. Two minutes. That’s all I’ll give you. She won’t be ready until this afternoon.” Just like that, the strange man leaves you alone to harass a technician reclined in a chair. He smacks him in the head with a rolled up technical manual. “Dominic! Stop sleeping, you little shit. Did you finish the once-over on the RD-33? No? Of course you didn’t! Get to it!” Seriously. You whisper under your breath, “What the fuck happened to the normal ground crew?” The same jumpsuited figure as before slides his torso out of the air intake again. You jump, with an audible “AUGH!” You had completely forgotten he was there. “The old crews all died in the attack. We’re all that’s left. Babushka over there takes care of us.”

Well then. Two minutes isn’t much time, you’ll only be able to examine one system in detail.

>Avionics
>Engines
>Weapons
>Other (Write-in)
>>
>>3419276
Hmm, what’s more important the ability to punch it or the ability to shoot shit
>>
>>3419310
Whichever you pick won't result in a performance penalty in other areas. I deleted an hour+ worth of writing earlier, so I am still in the process of rewriting your mission briefing and using this time to introduce other characters and flesh out the base.
>>
Choose the option that makes the player die because fuck communism.
>>
>>3419345
Scratch a liberal and a fascist bleeds, anon. You get the bullet too.
>>
>>3419276
Imma have too go with

>engine

>>3419348
We all get the big sleep at the end of the day
>>
>>3419345
I didn't anticipate running a Soviet campaign, 2/3 of the original character possibilities were essentially NATO. I cut another option that would have been a neutral country, because it didn't make sense narratively, so no Viggens or Drakens right now.
>>
>>3419276
>Avionics
>>
>>3419352
>>3419386
That's one for engines, one for avionics. Ten minute rule applies again, you two roll off if nobody breaks the tie. Otherwise, next vote breaks the tie.
>>
>>3419394
I'll change too avionics. I'll be heading out as well for the night. I'm looking forward too this quest boss.
>>
>>3419386
Ditto
>>
>>3419276
>Engines
>>
Avionics has it. Writing. This and the next few posts will probably be my last of the night, too.

Thanks for all the new faces dropping by! Expect more updates periodically all week, because I am an unemployed programming student who has nothing to do but interview at shitty minimum wage jobs and read books on cold war aircraft all day.
>>
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>>3419276
You head to the front of the plane and take a look inside the nose. It’s hinged open, and inside, you can see the face of the radar staring back out at you. At least that will operate correctly. The IRST lens, on the other hand, is cracked, having seen much better days. Despite the grime and dust, everything else seems to be in perfectly good shape.

You head to look at the engines, but before you can continue your examination of the MiG-29, you hear the bark of a familiar voice. “Dhovochesky! Comrade!” Unlike earlier this morning (last night?), Nikulina’s voice is a harsh rasp. The Major stands near the chalkboard, a stack of papers in hand, as Nikulina rolls up to join her in a wheelchair, pushed along by Gulayev. She crosses her arms across her chest, tapping her foot impatiently. You hurry back to the hastily constructed briefing area, and take your seat.

“Good of you to join us, comrade.” The Major says, annoyed at your tardiness. “My time is limited, but here’s your operation.” She points to the board. On it, a diagram has been hastily drawn. “We have three air bases in the area, and Saber Squadron only reported two nuclear flashes. Thus, we can conclude that at least one of the air bases in the area is not completely FUBAR’d. The problem is, without communications, we have no way of establishing which one is still operational. That’s where you come in. We have two options here.” She stops, gesturing to your squadron.

“For the first: Saber team will depart, flying the available fighters we have, and conduct a reconnaissance mission to determine which bases are still intact, and what, if any, air transport capabilities they have. You will take two fighters, and if you discover any heavy transport aircraft, you will deliver a personal message from the Colonel giving you permission to appropriate it. One of you will fly it back to our base for our own use.” She stops to rub her eyes before continuing.

>”A message from the Colonel? But he’s dead.”
>”What, you just want us to steal someone else’s plane?”
>”Alright. What’s the other option?”
>Other (Write-in)
>>
>>3419450
>isn’t the Colonel dead?
>so we’re stealing planes now?
>what’s the other option here
Do we have a sidearm btw?
>>
>>3419472
No sidearm as of now. What kind would you want?
>>
>>3419472
support
>>
>>3419450
>>”Alright. What’s the other option?”
Reasonable enough. Colonel is dead but I doubt word has gotten out.
>>
>>3419476
I don’t really know, a makarov probably, but all the Russian sidearms are so ridiculously ugly
>>
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>>3419450
“Wait, didn’t the Colonel die during the cruise missile strikes?” You ask, unwilling to believe what you’ve just heard. Nikulina looks at you with pity. The Major looks at you with incredulity before responding. “Yes. But as the highest ranking officer in the area, he had command authority over all of these bases. If his office hadn’t been leveled, comrade DPIB here would have been able to forge his signature on some official letterhead.”

You blink. “So we’re stealing planes now?” Nikulina cuts in. “We’re SURVIVING now. Remember what you promised me last night. We only get out of this by trusting each other.” You grimace. If even your old flight lead is in on this, you’ll play along, for now. “So, what’s the other option?” You ask.

“I thought the pretty colors on my map have would have caught your eye by now, Saber Lead. The red represents our best guess as to where the enemy strike force came from. Those bombers have pretty long legs, but Dwight Redding Air Base is only 650km away, and as far as our last intel report showed, it was the only base flying F-4s in our vicinity. At cruise speed, your jets can get there in under half an hour. And those stupid fucks that aimed the missiles at our base somehow missed our ammo storage. I’m sure you can see where this is going: a strike on any remaining enemy forces. I wish we had nuclear warheads here, but they all got sent to the strategic bombers at 8841. Regardless, your second option is to eliminate any chance that we get hit again. As the ranking airman on this base, you get a say in which operation you’re willing to take. Either way, you’ll need to be on alert for enemy fighters in the area. We don’t know what’s up there.” She concludes, looking at you expectantly.

>”We’ll handle the reconnaissance. Getting a ride out of here is more important than getting revenge.”
>”We need to make sure the imperialists can’t strike at us again. We’ll take out that base.”
>Other (Write-in)
>>
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Probably gonna leave the quest here for tonight, collecting votes til tomorrow.

Thanks to all the anons for getting us to "GOOD THREAD" status in the archives, despite the embarrassing tag situation.
>>
>>3419535
>”We’ll handle the reconnaissance. Getting a ride out of here is more important than getting revenge.”
>>
>>3419560
Ditto, claiming resources is more important currently than trying to fuck over our enemies (who’re probably in a better circumstance than us)
>>
>>3419535
>”We’ll handle the reconnaissance. Getting a ride out of here is more important than getting revenge.”
>>
Also, what kind of camo do you guys want on your MiGs? It’s gotta be historical. None of those airshow liveries, as beautiful as they are.
>>
>>3419592
What’s the options?
>>
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>>3419592
Leaning towards this after some cursory google searches. Disregard the Slovak markings
>>
>>3419613
Anything you can find

We’re rogue now, and we’ve got a kind of weird maintenance team, so lots of oddball camoflage is possible.
>>3419623
Digi-camo is awesome
>>
>>3419634
Why is falling asleep so damn hard?
>>
>>3419623
Digi camo is cool, and I’d vote for it, but it is the 80’s
>>3419623
After we get Ace, can we paint it ourselves?
>>
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>>3418204
Missed the earlier posts so missed the chance to mention the Su-25
>>3419362
No Bork Bork Bork planes? I'm somewhat disappointed.
>>
Tiger Stripes or Leopard Print..... Lol
>>
>>3419535
>>”We need to make sure the imperialists can’t strike at us again. We’ll take out that base.”
We have a chance to cripple them and give them a backhand. Each plane we take down is one that won't be used against us later. Same for the base
>>
> We need to make sure the imperialists can’t strike at us again. We’ll take out that base.”

Our skill set is more suited to combat than recon.... this makes more sense to me.
>>
Again with the not! meme.

It would appear were doing the Ace Combat 5 thing. Ghosts of Razgriz.
>>
>>3419535
QM I'd hate to add more to your plate but hypothetically what would the stats for the Foxbat be in this system?
>>
Good morning! Looks like we’ve got 3 for recon
>>3419560
>>3419576
>>3419590
And 2 for the bombing raid.
>>3419931
>>3420014
Writing!

>>3420034, I hate AC5. I think it’s worse than Assault Horizon

>>3420035
Maneuverability would be around 2 or 2.5/5. Really high speed, decent acceleration, and 8 hardpoints for carrying various missiles. The R-33 would be the secret weapon of the jet. It’s a gigantic active radar homing missile, along the lines of the F-14’s AIM-54 Phoenix. The aircraft would have an extremely powerful radar as well. However, it would be complete ass at ground strike, I went with other options.

>>3419755
You’ll have to buy the paint, but sure. It will all make sense soon enough.
>>
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>>3419535
You think for a moment before responding. “You said we only have two days until this base becomes unlivable, so we’ll take the recon flight.” The Major nods. “Excellent. Lieutenant Nikulina, you will handle the rest of the briefing.”

He coughs briefly, before wheeling in front of the chalkboard. “Now, as far as enemy assets in the area, we are still only aware of the F-16A and F-4E contingents nearby, and if any of the other bases put up a fight like ours did, their numbers should be severely attrited. Odds are good you won’t find anything else in the area. Once you’re in the air, it will be up to you which order to assess the airbases in. Any questions?”

>No.
>Yes. (Write-in)

While you deliberate, you think back to what you know of the enemy craft in the area.

>The F-4E is a fighter-bomber with long range, high speed, and decent acceleration. Experience fighting against it in several proxy wars have revealed a deficiency in turning capabilities, which a good pilot will mitigate with careful energy management. It is heavily armed, carrying up to four infrared missiles, four semi active radar homing missiles, AND fuel tanks besides. Its radar is old, but was the first on any aircraft to possess “look down, shoot down” capability, and has moderate range on par with the MiG-29’s.

>The F-16A is a moderate range tactical day fighter. Its air intake shape restricts it to lower speeds than the Phantom, but since most aircraft spend most of their flight time at cruising speed, this is generally not an issue. Its energy-maneuverability diagram is nearly identical to the MiG-29’s. It can hold a tighter turn than the 29, but cannot match it in instantaneous turn performance. It is also heavily armed, but most A variants only carry six infrared air to air missiles. It possesses a radar similar to the F-4E’s.
>>
>>3420094
>No
>>
>>3420094
>can we expect any support, or will we be alone out there?
>>
Heads up: Busy today, probably no updates til the evening.

>still waiting on a tiebreaker
>>
>>3420094
>No

>>3420050
>AC5
>worse than Ass Horizon
I'm... curious to see your reasoning. That's the first time I've seen someone say that.
>>
>>3420432
Shit characters that start interesting but never develop
Plot that manages to be both full of holes and also uninteresting
Villains whose motivations only make sense to high schoolers mainlining shounen anime
And dialogue that makes me want to shrivel up and die
>>
>>3420614
Unrealistic anime bullshit and cringy, cheesy dialogue ("Let the victor... be justice." / "Dance with the angels!"/ "D E E P D A R K B L U E") are hallmarks of the series in general, so I wouldn't count them as dealbreakers. AC5 was par for the course for a main series game, if you ask me. In contrast, Assault Horizon's real-world (relative) groundedness is an exception.
>>
>>3420732
4 is the only game in the series that has a story I like. There’s a difference between cheesy and cringey though. The AC5 pilots constantly yammering on about “WAR IS BAD” sticks out, compared to all the other games, where the radio chatter is more focused on moment-to-moment combat stuff. Idk, I know 5 is really popular, but I dislike it immensely.
>>
>>3420766
How do you feel about Belkan War?
>>
>>3421193
Takes advantage of the Project Aces team’s writing skills. They’re good at writing initially fun, archetypal characters. So the brief introductions and short videos from all the ace squadron leaders play to those strengths.

Notice that Pixy hardly gets any character development. He’s anti-border from the get-go, which makes his character “arc” flat and boring in comparison.
>>
My favourite Ace Combat was the one with Stonehenge and Megalith.
>>
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>>3420094
As the major walks back to her operations desk, you think through your options before delivering your reply. “No, let’s not waste time.” Nikulina responds “Good. Now go get some food into you. You depart in two hours, at precisely noon. Dismissed.” With that, he too departs to Major Nikonov’s staging area. The two immediately unfurl a world map, circling, pointing, gesturing, and shaking their heads as they try to work out a plan. You lean back in your seat, relieved to have your full flight back together. You look to your left, where Popov sits quietly between you and Gulayev. After a moment of silence, Popov stands, offering a hand to his squadmate with a smile. “It’s good to have you intact, Aleksi.” As Gulayev accepts the proffered hand, Popov hauls him to his feet into a bear hug. Even someone as cold as Popov can show some warmth on occasion. You grin and hop to your feet.

>Join the group hug
>Wait for Popov and Gulayev to have their moment
>Interrupt the hug with some banter
>Other (write-in)
>>
>>3424893
>Wait for Popov and Gulayev to have their moment
>>
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Well, as usual, while we wait, here's some plane stuff, like pic related and its history!

On June 18, 2017, the Super Hornet lost her virginity. But there's a lot more to the story than simply scrambling to take out some bandit.

That morning, Lt. Commander Michael "Mob" Tremel took off in his super hornet, and sat around waiting for a JTAC (basically the guy who calls in airstrikes) to call for some airstrikes. When his targeting pod started having issues, and a Russian Su-27 showed up, he was assigned to monitor the aircraft. While he started looking around with his radar, he caught an Su-22, fast and low. He closed in to visual range to confirm what he was seeing, and radio'd it in. Despite multiple warnings from the AWACS in the area, the Su-22 wouldn't change course. And despite the F/A-18E making multiple close passes to try and scare the Su-22 pilot, he just kept going.

Well, the Su-22 was too close to friendly forces by that point, so Mob let fly with an AIM-9X. But for some reason, it failed to track, so he pulled out an AIM-120 and toasted the guy at close range.
>>
>>3424893
>>Wait for Popov and Gulayev to have their moment
We can hug him separately
Group hugs are kinda gay
>>
>>3424928
>>3424993
Roger dodger
>>
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>>3424893
You decide to give your wingmen a moment. Gulayev’s face brightens a bit at the display of camaraderie, before he puts on a stern scowl and asks “So, are there some feelings you need to tell me about, comrade Popov?” Popov shoves him away, laughing good-heartedly. “Fuck you. How can you be joking after we pulled you out of that flaming coffin?” Gulayev claps him on the shoulder, then looks past him to you. “I'm trying not to think about it. Easier that way. By the way, thanks, Boss.” He moves past Popov to give you a hard handshake and a clap on the back. His face and voice take on a more serious tone. “Not many people who would read the safety regs on how dangerous running up to a burning fighter is, and then ignore them anyway.”

You suppose most people wouldn’t. “Comrade, I’m just glad you’re in one piece. Now, if you’re up and about, you all heard the Lieutenant. Let’s grab something to eat.” At this, Gulayev’s face sinks a little further. “Yeah… I’m doing alright, but I’m not uh, not feeling hungry.” His stomach audibly growls. You need your fighter pilots in working order—this is going to be a problem.

>Pull rank, order him to eat. It’s for his own good, he’ll thank you when he recovers.
>Bring him along to breakfast, encourage him to snack on something, but don’t force him to take a meal.
>Let him go, but set a meeting time for after your breakfast. Bring something light back with you for him.
>Other (Write-in)
>>
>>3425564
>bring him along, let him just get something in him
>>
>>3425564
>eat you fucking idiot, that's an order
>>
>>3425564
>>Bring him along to breakfast, encourage him to snack on something, but don’t force him to take a meal.
>>
>>3425564
>>Pull rank, order him to eat. It’s for his own good, he’ll thank you when he recovers.
>>
>>3425617
>>3425676
>>3425680
Writing, guess it's kinda taking a bit. I hope to get us up in the air by tonight for the next possible combat session.

While you wait, here's our pilot stat sheet for now: https://pastebin.com/YG45y635
>>
>>3425952
Oh hey, that's a tie. Well, I'm just now getting to the part where we have to actually get Gulayev to stop being retarded.
>>
>>3425564
>Pull rank, order him to eat. It’s for his own good, he’ll thank you when he recovers.
>>
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>>3425564
You look at him for a moment. You don’t need to add more stress to the situation, but you also need your pilots relatively rested and fed if you’re going into a combat zone. “Well, I can’t force food down your throat, but we’re not leaving you behind either. Let’s go find the mess hall.” With that, you lead your wingmen out of the hangar. The breeze is still definitely too cold for your liking, and the line of bodybags is as disturbing as ever, but besides that, most of the base activity is people simply walking around. The less panicked sprinting you see, the better. As a pair of base security troops walk past, rifles in hand, you hassle them for the location of the mess. “The mess hall? Well, the Freebies bombed it to shit, so Chef Colombo set up shop in Hangar One. Breakfast is over, but maybe you can get some early soup for lunch.”

You thank the pair for their time. The first guard shrugs, continuing on his rounds. Your team crosses the cracked tarmac, listening to the noises of Hangar Six growing fainter behind you as you walk past the rubble of Hangar 5. Gulayev looks somewhat bewildered by the wreckage of the base. “I guess I passed out on the runway and woke up in Medical. I didn’t know it was this bad.” He gestures up the line of wrecked structures. “I had beer in the refrigerator in Hangar 4, but that looks destroyed too. Shit, I guess only One, Three, and Six survived.” He puts his hands in his pockets, kicking a piece of rubble and casting his eyes downwards.

You walk along in somewhat uncomfortable silence, but eventually you draw close to the front of Hangar One. The smell of something delicious radiates out from the kitchen, settling over you like a warm blanket. Now your stomach is growling, too. As you reach the entrance, you see a small line of soldiers already forming in front of a long line of tables. You give Popov and Gulayev a “Ladies first” as your squadron falls in line. Soon, cooks emerge, carting enormous pots of soup and small baskets of bread. You look back at Gulayev. As you suspected, he didn’t even take a tray when you lined up. “Aleksi, grab a tray. I know you don’t feel hungry, but you need to eat.” He looks up at you, annoyed. “Dhovy, I’m fine. Seriously.” You shake your head. “Don’t make me pull rank on you. We’ve been through too much shit not to look out for each other.” He sighs, and snags a tray, bowl, and a chunk of bread. He brandishes a spoon at you, saying “Fine. It’s your fault if the ground crew ends up cleaning barf out of the cockpit, though.” Phew. That went better than it could have.
>>
>>3426100
>Chef Colombo
a not!Cuban?
>>
>>3426120
Throwaway line, but actually Not!Italian. You might meet him later, but I'm planning like, one or two more posts before you guys go up in the air.
>>
If we had gone for the freedom side, would our options have been the F4, F16, and F15C?
>>
>>3426177
F-16C or F-15C, actually. F-5E maybe. I'm generally trying to keep it to single seaters for now. F-4 is a little dated, but it would have been an option that was low maintenance and low cost with a decent radar. Basically a slightly less complex to maintain MiG-23, only with WAY more weapons options.
>>
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>>3426100
As you breathe a sigh of relief, Popov slowly turns a baleful gaze upon Gulayev. “I wouldn’t throw up in that cockpit, if I were you. I saw the crew chief throw a wrench at Dhovochesky.” Gulayev raises an eyebrow, as he holds out his tray for a scoop of the soup. You’re finally in range to see the contents of the pots—a delicious, hearty minestrone. Hell yes. The hulking Chef Colombo leans out of a small tent, squinting at the proceedings. His enormous mustache is unmistakable, but you only see him for a moment before he vanishes back inside. As you proceed to the neat lines of seating and start sloshing down the soup, you see Gulayev gulp down the soup and tear into the bread with as much crude gusto as Popov does with elegant grace. You figure you don’t have too much time to kill before takeoff, but you can’t seem to get the mission off of your mind…

>Pick the two Fulcrums’ loadouts and plan the order of bases you’ll visit
>Shoot the shit with Popov and Gulayev to distract yourself
>Other (Write-in)
>>
>>3426252
>>Pick the two Fulcrums’ loadouts and plan the order of bases you’ll visit
>>
>>3426252
>pick our kit and gear
>>
>>3426257
Ditto
>>
>>3426252
>Pick the two Fulcrums’ loadouts and plan the order of bases you’ll visit
>>
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>>3426252
You pull a pen out of your flight suit’s front pocket. Somehow, it managed to survive the night’s insanity. You click it to get your wingmens’ attention and spread out a napkin onto the table. “Alright, get your Saber Flight faces on. We’ve got two MiG-29s, and we don’t know what’s going to be out there. I suggest that we hit the bases in the following order—“

You take a moment to remember which base hosted what kind of forces, conjuring the map from the briefing into your mind’s eye. Base 8843 was a far-forward frontline fighter base. 8844 was a relatively close heavy transport base. 8841 had strategic bombers, far away from the other two bases.

Which base will you examine first?
>8841
>8843
>8844
>>
>>3426320
>>8841
They'll probably have hit this one out of the three, let's make it our first stop
>>
>>3426326
>>3426320
>8841
>>
>>3426326
>>3426380
8841 first, then.

What's next?
8843 or 8844?
>>
OH also, if you guys die, don't worry, we'll just start a new character. You'll get to pick if you want like, another commie, or another side of the conflict, or whatever. So be aware that you can definitely die.

I think I meant to put that somewhere at the top of the first thread as an ALL CAPS WARNING but yeah. Ye have been warned.
>>
>>3426383
>8843
then hit 8844 on the way back to base
>>
>>3426383
>>3426413
I'll vote for this
>>
>>3426413
>>3426415
Awesome. Doesn't seem like there are many other people in the thread, so we'll move on to loadout.

You have 2x MiG-29. One is a 2-seater. Who is flying which one?
>>
>>3426420
We'll take the 2 seater, see if it limits our viewspace for this sightseeing mission.
>>
>>3426432
Alright, who's flying the one-seater? The 2-seater has no real vision restrictions except for a minor one to the rear. Your backseater will call out anything they see though, so you get two sets of eyes in one cockpit.
>>
>>3426420
Yeh let's take the two seater
>>
>>3426436
Let's put Gulyaev in the back. I'm not comfortable with him flying on his own rn. He should be able to handle these duties tho
>>
>>3426436
Put Popov in the single seater, give Gulayev some more time to recover in the backseat I guess
>>
>>3426438
>>3426442
Alright, let's load out the first MiG-29. You can look at the pastebin (https://pastebin.com/YG45y635) if you want, but I'm gonna paste the relevant bit in this post unless 4chins fucks up the formatting.

Weapons Load:
30mm autocannon, 150 rounds
Station Number Weapons Loadable
1 R-73 R-27 R-77 500kg bomb
2 R-73 R-27 R-77 500kg bomb S-8 Rocket Pod
3 R-73 R-27 R-77 500kg bomb S-8 Rocket Pod Kh-29 Kh-31
4 Large Fuel Tank
5 R-73 R-27 R-77 500kg bomb S-8 Rocket Pod Kh-29 Kh-31
6 R-73 R-27 R-77 500kg bomb S-8 Rocket Pod
7 R-73 R-27 R-77 500kg bomb
>>
>>3426445
I'd say 2 each of the 73, 77 and 27
>>
>>3426445
To post a loadout, simply enter it as the following example (this one is intended for a Suppression of Enemy Air Defenses mission to destroy SAM sites):

1 R-73
2 S-8 Rocket Pod
3 Kh-31 Anti-Radiation
4 empty
5 Kh-31 Anti-Radiation
6 S-8 Rocket Pod
7 R-73
>>
>>3426445
1 R-73
2 R-27
3 R-77
4 (Large Fuel Tank if necessary)
5 R-73
6 R-27
7 R-77
>>
QM Note: Fuel Tanks

Fuel tanks (or Drop Tanks as they're more commonly known) are external fuel pods that most aircraft can mount to extend their range. An aircraft that is heavily weighed down by large, draggy objects such as rocket pods, bombs, or fuel tanks, their kinematic performance will suffer until they eject the offending object. The penalty can extend from -3 (light load) to -15 (extreme load)
>>
>>3426464
So what would be our ideal load weight
I presume we cant just mount something on every point
>>
>>3426460
Also supporting this I suppose.
Assuming we dont turn into a snail
>>
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>>3426460
Fuel Tanks are not necessary. Also, if it helps, pic related is an MS Paint version that shows which stations are which.
>>3426466
Load weight won't be relevant until we start carrying really big A2G munitions like rocket pods and such. A2A weapons are designed specifically not to hinder aircraft as much, so they're accounted for in maneuverability stats.
>>
Currently winning loadout:
1 R-73
2 R-27
3 R-77
4 empty
5 R-77
6 R-27
7 R-73

150 rounds of 30mm cannon ammo
1 passenger

So, what's the loadout for Popov's MiG?
>>
>>3426445
Weapons Load:
30mm autocannon, 150 rounds
Station Number Weapons Loadable
1 R-73
2 R-27
3 R-77
4 Large Fuel Tank
5 R-77
6 R-27
7 R-73
>>
>>3426470
Well in that case I'm proposing basically the first guys idea but with no extra tank.
>>
>>3426476
1. R-73
2. R-77
3. R-27
4. Empty
5. R-73
6. R-77
7. R-73
Popov is our radar/skysniper
Let's outfit him as such
>>
I'm gonna add weapons to the pastebin as well for next thread, so here's a quick and dirty in case anyone forgot.

R-73: short range infrared dogfighting missile. 10km range.
R-27: medium range semi-active radar homing missile. 40km range.
R-77: medium range active radar homing missile. 40km range.
>>
>>3426486
Oh fucking shit I had em mixed up
Disregard my vote then.
Instead for Popov make it
1. R-77
2. R-27
3. R-27
4. No tank
5. R-73
6. R-77
7. R-27
---
And for Us
1. R-73
2. R-73
3. R-77
4. No tank
5. R-73
6. R-77
7. R-73
Emphasize our strengths
>>
>>3426492
I like the way you think.
>>
I'll leave this up overnight with some more well known Eastern Bloc music: https://www.youtube.com/watch?v=FEb68L-3UWY
>>
>>3426492
supporting. sorry for not posting earlier, was busy
>>
>>3426570
No biggie.

Oh, and it's not super important for now, but once we're off this base (assuming we get the transport plane/s we need), we'll have a limited stock of various kinds of weapons, and we won't always be able to order more. So as the quest goes on, picking the right loadouts will become harder and harder.
>>
>>3407805
Link to the last thread if anyone else wants to catch up.
>>
>>3426574
Not sure how the timezone is going to match up for posting, but I will be lurking if I don't catch it live. Good quest so far.
>>
>>3426320
“First, we’ll get a look at 8841. It was probably a priority target, so it’s the least likely to have any goodies. Second, we’ll proceed east to 8843. They might have a transport or two there, but they also may have more combat aircraft on the base. Lastly, we’ll pass 8844 on the way back home.” You trace your finger through each point in turn, and once you’ve arrived back at 8842, you continue.

“Overall, the trip will be about 600km, which means we’ll have a good amount of gas to fight with. So you’re free to use afterburners as necessary if things get ugly. Popov, you’ll be flying the single-seater. I want you on overwatch. You’ll be carrying 3 R-27s, 2 R-77s, and a single R-73, just in case. Gulayev, you will fly with me. If we find a transport plane, you will be responsible for flying it back to 8842. We will be carrying 4 R-73s and 2 R-77s, acting as an advanced screening element for Popov.” The two pilots nod their heads in agreement. Excellent.

Popov speaks up. “I recommend that we fly radar silent for most of the operation. It’s simple navigation, so there’s no reason to announce our presence unless we need to.”

>Yes. We’ll fly low and use the IRST to try to hide from enemy radar and RWR.
>No. We need the extra situational awareness from our radar. We’ll cruise at high altitude and shoot down threats as they arise.
>Other (Write-in)
>>
>>3426668
Glad you’re enjoying it, as silly as some of the base shenanigans are. I’m having a good time hanging out with all of you.
>>
>>3426932
>>Yes. We’ll fly low and use the IRST to try to hide from enemy radar and RWR.
Alternatively we could have Popov fly live while we stay silent. Could be useful as an ambush element. I'll stick with his suggestion for now tho.
>>
>>3426932
>fly low
>>
>>3426932
>Yes. We’ll fly low and use the IRST to try to hide from enemy radar and RWR.
>>
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>>3426932
“That sounds good. We’ll stay low and fast. With any luck, they’ll never even know we’re there.” You agree. As everyone finishes up their meals and roll out back to the hangar, a small truck rolls to a stop next to your party. “Saber Team?” The driver, a middle-aged woman in fatigues, asks. You look at your watch. It’s barely 1100. “That’s us, comrade.” She jerks a finger over her shoulder to the open truckbed. “Timeline’s been moved up. They’re wheeling your jets out of the hangar as we speak.” The soldier next to her shifts in his seat, his rifle in his lap. “Thanks for the ride, then.” You respond. Popov and Gulayev shrug. It beats walking. The three of you pile into the truckbed, and are whisked across the base. You feel the heat of the sun on your face, accidentally elbowing Gulayev, as you roll your shoulders and stretch your arms and torso. By the time you make it to Hangar Six, a team is already fueling and doing a final walk-around of your aircraft. You spot Lieutenant Nikulina, who has donned a pair of sunglasses and a pair of crutches, as he waits patiently on the runway. The three of you disembark, giving a casual salute to the driver, and moments later, Specialist Sokolov is about a foot in front of your face. “Hey, kid. We need your weapons load if we’re going to get you up in the air. Don’t suppose you’ve given it any thought.” You fish the napkin you planned your course on out of your pocket, and flip it over to the back, where you’ve written your weapons wishlist. You thrust it out like a crucifix, hoping to ward off the crew chief. He takes it and nods approvingly.
>>
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>>3427116
“You are just full of surprises, ain’tcha?” As quickly as he arrived, he walks off, and moments later, you see him driving off with some crew in a truck to go fetch your weaponry. Speaking of weaponry, you can see the maintenance spooling a belt of ammunition into the Gsh-30 cannon of your two-seater MiG. Popov’s appears to already be armed and fueled. Nikulina swings over to you on his crutches. You walk up to meet him with a wave. “Comrade Spy, that lunch was excellent.” Nikulina scowls, and for a moment you can see your old flight lead’s spirit flame back into his eyes. “Glad to hear it. That magician on the ground crew got us nearly an hour ahead of schedule. What are your flight plans and tactics?” he asks. As you fill him in, he nods. “Exactly how I would have done it. Excellent work as usual, Saber Flight. Now, let’s get this final inspection done while we wait for your weapons, and get you in the air. The clock is ticking.” He hands you and Popov annotated maps of the briefing, and gestures to follow him. You join him for the final walkaround, and by the time you’re done, Sokolov and co are already back with your weapons, loading them onto the wings. It’s time to climb into the cockpit. Once inside, you feel at home. Without the abbreviated scramble startup, getting fired up and ready to go is a relaxing affair. Gulayev reclines in the backseat, and as you finish checks and bring the canopy down, you hear the fuzz of your in-cockpit radio. “Alright, Dhovy. Don’t do anything too crazy today.” You roll your head around, feeling your neck pop satisfyingly as you do so. “No promises.” You radio back, sarcastically. Then, you open the channel to Nikulina.

“Saber flight is ready to depart.” You say. “Confirmed. Taxi and take off when ready. Good luck.” Nikulina replies. Before you know it, your slow roll has placed you lined up right on the runway. The crater from the previous night is still there, as well as a good amount of debris, but the worst of it has been cleared away, you note. You slide the throttle forward, and the familiar weight of takeoff settles onto your whole body as you rocket down the runway. Eventually, you feel your wheels depart the ground as you climb to 200 meters. You circle the base as Popov follows suit, then rocket off East towards airbase 8841.
>>
Sorry for the long pause, I'm brushing up on the MiG-29's navigation system so the next post doesn't look stupid.
>>
Just so you know you have at least one lurker reading and enjoying the quest. Even if I’m not voting.
>>
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>>3427121
Popov slots in to your 5 o clock, and confirms “In position. We appear to be making good time.” You flip your HUD to navigation mode, and look down at your attitude indicator, keeping your craft on a direct course to the base. At your low altitude cruise speed of 1200 kilometers per hour, you have about eight minutes before you arrive at your first objective. You scan the skies as you navigate, blazing through the hills and forest below, but none of your sensors find anything. The remaining minutes pass in silence, before you draw within visual range of the base.

>Roll 3D10 for spotting
>>
Rolled 3, 8, 2 = 13 (3d10)

>>3427309
Let's see if I can match my nat 20 from the base fight
>>
Rolled 6, 9, 1 = 16 (3d10)

>>3427309
>>
Rolled 9, 8, 4 = 21 (3d10)

>>3427309
>>
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>>3427309
You brace yourself for the worst. As you draw to the outskirts of the base, you can see a massive circular clearing in the wilderness. Trees have been flattened or ripped out by their roots, and smoke from a forest fire still rises into the air in a ring around the outskirts. There is an enormous, smoking crater where the base used to be. Nothing recognizable remains. Popov speaks over the secure radio channel. “8841 has been eliminated, then.” Gulayev replies “Two thousand people, and now they’re gone.” He laughs. “I wonder if they’re the lucky ones…”

You cut in. “Keep it together, Saber. Let’s head to waypoint two.”

“Affirmative, Saber Lead.” comes the response as the formation banks away from the wreckage. You spin the nose and check your fuel. Still plenty to check out the other areas and then get home. The longest leg of your journey is up next, as you head to airbase 8843. The terrain flashes by below, as your 2-ship formation smoothly transits to the target. After a few minutes, you see a familiar warning light show up. God damn it, not now! Popov immediately radios you. “Saber Three to Saber One, picked up a ping on my RWR. It was temporary, but something just lit us up.” Shit. You look around, thinking to your maps of the area. The Ertysh River flows through a narrow valley below, conveniently on your way to the target. It might keep you safe from enemy radar, but the banks aren’t -that- high…

>Take the MiG into the valley. If the enemy is at low enough altitude or far enough away, you might be able to keep from being detected.
>Turn towards the threat, drop to absolute minimum altitude, searching on RWR for the enemy
>Activate radar, turn towards the threat, and begin engaging

Weapons Remaining:
Dhovochesky/Gulayev:
150 rounds cannon ammo - 1km range
4x R-73 infrared missiles - 10km range
2x R-77 active radar homing missiles - 40km range

Popov
150 rounds cannon ammo - 1km range
1x R-73 infrared missile - 10km range
3x R-27 semi-active radar homing missile - 40km range
2x R-77 active radar homing missile - 40km range
>>
>>3427386
Other (Write-in) is an option. Also, your IRST is on, and has a detection range of 15km.

Unfortunately, RWR cannot detect enemy range, so all you know is that there is someone 40km or less away from you that just pinged you.
>>
>>3427386
>>Take the MiG into the valley. If the enemy is at low enough altitude or far enough away, you might be able to keep from being detected.
>>
>>3427386
>>Take the MiG into the valley. If the enemy is at low enough altitude or far enough away, you might be able to keep from being detected.
>>
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>>3427386
“Popov, let’s follow the river. I don’t want to pick a fight right now.” You radio. His response is prompt, as usual. “Affirmative.” You roll your aircraft, pulling down into the valley as you keep up your pace to avoid detection. The valley is generally an easy, if uncomfortable flight, and you continue for another five minutes. Gulayev, watching the map and instruments, calls out “Halfway to waypoint 2. Still no RWR contact.” As he does, you round another bend, and see the valley narrow and wind ahead. The kinks and twists look somewhat intimidating.

>Pull up out of the valley and fly over the dangerous area
>Lower your speed and continue flying through the valley
>Maintain your speed and push through curves
>Other (Write-in)
>>
>>3427454
>>Maintain your speed and push through curves
Bah this is nothing.
>>
>>3427454
>>Maintain your speed and push through curves
>>
>>3427454
>Maintain your speed and push through curves
>>
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>>3427454
As you approach the curves, you hear Popov on the comms, a worried tinge to his voice. “Saber Three to Saber One. Are we continuing this route?” You respond with a confident “Affirmative. Follow my lead, and you’ll make it through just fine.” Gulayev chimes in, too. “Come on, Three, we flew the valleys in Novomensk a million times. You’ll make it.” By the time he’s done talking, you’ve entered the first turn.

>Roll 3D10+6 for maneuvering
>>
Rolled 4, 3, 3 + 6 = 16 (3d10 + 6)

>>3427496
>>
Rolled 7, 5, 9 = 21 (3d10)

>>3427496
Dovy don't you fucking crash like a faggot
>>
Rolled 7, 6, 5 = 18 (3d10)

Rolling for Popov.
>>
>>3427502
Don't forget to add the dogfighting bonus. It applies to general control as well for difficult flying.
>>
Rolled 9, 6, 10 + 6 = 31 (3d10 + 6)

>>3427496
GET SOME
>>
>>3427501
>>3427502
>>3427523
>DC is 18
>Popov literally scrapes by on luck

There would have been a reflex save for an emergency pull-up, but a pass is even better.
>>
>>3427527
Based.
>>
Would you guys prefer to see the DCs of some actions when it makes sense narratively?

Like, an incoming missile, Ivan wouldn’t be able to tell perfectly how to dodge it, so you would’t see the DC. But for something like this low level flying, you’d have a good guess as to how hard it is, so you could see the DC.

Or do you just want all DCs hidden and difficulty communicated through context clues?
>>
>>3427548
the last
>>
>>3427548
I mean largely it is oc at your discretion.
But for basic bitch shit like this that we would be able to easily estimate seeing the dC is probably fine.
>>
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>>3427496
You flip the MiG onto its side, pulling gently around the first turn. The second is sharper, but you continue the maneuver and slot into a good approach for the third. As the G-forces jerk you around in your seat straps, Gulayev yells “WHOO HOOO!” loud enough for you to hear, even without an active microphone. You come screaming into the final bend, pushing the nose down as you dive and crank to the right. Almost as soon as it started, the excitement was over, the valley widening and straightening out. Behind you in your rear view mirrors, you can see Popov’s MiG barrel out of the turn, hot on your tail. You scan your instrument panel. No RWR lights are on, and you’re on pace to make it to the base on schedule. You just hope that nobody on the other team beat you there. A moment later, your radio crackles. Popov pants into the microphone. “Saber Three to Saber One, I am proceeding as planned.” You toggle your own radio switch and reply “Roger. Good flying.” All you hear in response is a grunt, as Popov shuts off his mic. Soon, you’re within 10 kilometers of the base, still following the valley. As the distance to target indicator on your HUD counts down, you have another choice to make.

>Pop up from the valley. You haven’t had any radar contact, and now that you know what a nuked base looks like, you should be able to tell from a ways off.
>Stay in the valley as long as possible. You never know what’s in the area.
>Other (Write-in)
>>
>>3427602
>>Stay in the valley as long as possible. You never know what’s in the area.
I have a bad feeling we are gonna pop up and then some sneaky bastard flying silent is gonna launch a semi active at us
Could use Popov as bait to draw him in but that would be too risky I think.
>>
>>3427602
>>Stay in the valley as long as possible. You never know what’s in the area.
>>
>>3427611
Ah, well FYI, none of the Freebie jets carry an IRST, not at this point anyway. In fact, IRL, the TALON HATE pod is brand new and just finding its way into the USAF's arsenal. On top of that, SARH missiles require the firing plane's radar to illuminate the target, so you can't fly silent and launch them.

The main advantage of Freebie jets is that they all have a datalink, so they don't need the IRST if they have someone with a big radar on overwatch so they can sneak in and use their infrared missiles.
>>
>>3427611
Ditto
>>
>>3427611
>>3427617
>>3427623
Roger that, writing!
>>
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>>3427602
You decide to stay in the valley as long as possible. It’s kept you safe so far; there’s no reason to leave it unless you absolutely have to. Around 5 kilometers out, the river turns away from your course, and you radio Popov. “Saber Three, let’s pop up out of the valley. Keep an eye on your instruments. Let’s see what’s going on at 8843.” He gives a simple “Wilco.” and the two of you pull up, easily within visual range of the base. Shockingly, it’s largely intact!

Roll 3D10 to see the extent of the damage.
>>
Rolled 8, 7, 2 + 6 = 23 (3d10 + 6)

Rolling for Popov.
>>
Rolled 6, 2, 7 = 15 (3d10)

>>3427644
>>
Rolled 4, 2, 3 = 9 (3d10)

>>3427644
>>
Rolled 9, 1, 2 = 12 (3d10)

>>3427644
>>
>>3427661
>>3427662
>>3427673
>Ivan only rolls well when he's in danger
I see, he has the power of the pucker factor turbo boost.
>>
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>>3427644
You squint at the base. Virtually every structure has been leveled, and you can see a massive blast crater on the ground. “Whoa, look at that damage. That must have been either the fuel storage or the ammo dump.” You say. Gulayev notices too. “That looks like a blast mark. The fuel storage wouldn’t have cratered like that.” While the two of you continue to scan the base, Popov calls in, his keen eyes as accurate as ever. “Saber Three, I have sighted a trio of IL-72 and what looks like a pair of Su-27s at the north end of the runway.”

“Jackpot!” Gulayev exclaims. While they focus on the goodies at the base, you find a good approach. You see two viable runways, parallel to each other. The first, to the east, is pockmarked, but a straight shot down the center will give you plenty of room to land. The second runway, to the west has been blasted into an unrecognizable mess halfway along its length. The front half of the runway, however, is entirely clear.

>Land on the east runway
>Land on the west runway
>Other (Write-in)
>>
>>3427712
>>Land on the east runway
>>
>>3427712
>>Land on the east runway
>>
>>3427743
Ditto
>>
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>>3427791
You make the call. “Three, form up on me and prepare to land. We’ll take the runway to our east. Right down the middle. I’m going down first.” You toggle your ILS on, and head towards the airstrip. As you circle around for the proper approach, your radio crackles on an open channel. It’s a weak signal, some sort of handheld tactical radio, you assume. It crackles with static, but then you make out a voice. “Thi…. ase eight…. contr… Friendly pil…. ead? Repea… This is Airbase 8843 flight control. Friendly pilots, do you read?” Someone’s alive down there? Thank god! “This is Aviation Lieutenant Dhovochesky, from airbase 8842. We have a message from the Colonel.”

“8842? You guys survived?! You’re clear to land, if you can. We’ll… on… groun…” The static fades back in. How does the Major deal with such awful gear? You rally Popov to land behind you. “Alright, you heard him. No change of plans, let’s get down there.” You gulp, and steel your nerves. Why are ALL the runways you have to deal with in such awful shape?

>Roll 3D10+3 to avoid crashing on landing
>>
Rolled 10, 7, 3 = 20 (3d10)

>left the name off again
Rolling for Popov
>>
Rolled 4, 6, 9 + 3 = 22 (3d10 + 3)

>>3427822
>>
>>3427267
Ayy, awesome, glad to have you here. If you like the quest, go vote on the first thread in the archive on the off chance we can get to +10 or whatever the next break point is! Or don't, it's not like this thread needs e-penis points to survive.
>>
Rolled 5, 5, 3 + 3 = 16 (3d10 + 3)

>>3427822
>>
Rolled 2, 10, 4 + 3 = 19 (3d10 + 3)

>>3427822
>>
>>3427828
well we probably didn't crash. That's nice
>>
God damn, my stomach has been KILLING me the last few hours, sorry. Update incoming.
>>
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>>3427822
You gingerly thread the needle on final approach. The usual force of slamming into the ground is made more terrifying by the fact that you can’t be sure whether you’re going to hit a crater or not, but in the end, you roll to a smooth stop and taxi up to the formation of transport craft and heavy fighters. The area buzzes with activity as the crews load food, water, and medical gear onto the forwardmost transport jet. A few moments later, Popov’s MiG floats down onto the tarmac and eventually joins you. The two of you shut down the craft and pop your canopies, and a small truck full of ground crew breaks off from the convoy supplying the IL-76.

Eventually, the ground crew inhabiting the truck provide you ladders to climb out of your cockpits, into a swarm of uniformed maintaines, where you’re met with a barrage of questions. “Where did you guys fly in from?” “Did you see any enemy patrols?” “Who sent you?” You largely brush off the inquiries until a tall, skinny officer with a Major’s insignia emerges from the passenger’s seat of the truck, brushes off his greatcoat, and straightens his cap. This must be the base’s ranking officer. “Major!” You call out to him, Popov and Gulayev in tow. He nods, walking your way. When you meet in the middle, he offers his hand. “Major Grosky. By the look of your tail codes, you’re from 8842. Glad to hear there are other survivors. I have many questions, but first: What prompted this visit?”

>The Colonel sent us to bring back a transport plane.
>The Colonel is dead. Major Nikonov sent us to bring back a transport plane.
>The Colonel sent us to bring back a transport plane and any spare heavy fighters you have.
>Other (Write-in)
>>
>>3428471
>>The Colonel sent us to bring back a transport plane.
>>
>>3428471
>The commanding officer of the base has sent us to acquire one of your transport planes. As well as one Su-27 for escort. The need is urgent.
There, we avoided directly lying to him. "Commanding Officer" should still process as colonel to him.
>>
It has struck me that the MiG-23 is a real piece of shit. I think I’m going to retcon Popov into Su-27 qualification instead of MiG-23.
>>
>>3428502
support
>>
>>3428591
Yeh like it has been said before but it seems like based on the stats given, it wanted to be both a superfast interceptor and a Fighter. Being fast af is only so useful if you can barely turn
>>
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>>3428471
You mentally steel yourself, preparing to lie through your teeth. Here goes nothing. “Our commanding officer needs heavy fighters and a heavy transport. Our best defenses are these MiG-29s, but their short range and limited sensors are putting the whole base in danger. We can leave you our MiG-29s if you need them, but the Colonel said you should have spare Su-27 airframes on the base.” The Major pauses before replying. “The Colonel, saving my life again. He did it once before, back in Afghania… Anyway, I’m afraid I have to burden you with a request of my own. Most of the troops at this base were killed in the cruise missile strikes. We hardly have enough to fill one of our three remaining transports. We have three full aircrews for the transports, but without fighter escort, there’s no way we can escape without being shot down.” He shakes his head, gesturing to the wrecked fighter bunkers lining the far side of the airbase. “Our pilots’ barracks were destroyed. Most of the occupants died instantly. The few that survived were scrambled, but none of them came back.” He sighs. “Honestly, comrade, none of us believed that we would survive the night. But here you are. Will you lend us a hand?”

More troops? Equipment? Better fighters? You’ve struck the mother lode. “Yes, Comrade Major. How soon can you fuel and arm those Flankers on the runway?” You ask. You think over your objectives while you wait for a response. You haven’t investigated airbase 8844 yet, but those jets from earlier still have you concerned…

>Provide escort back to 8842 as soon as the Su-27s are ready.
>Leave in your MiG-29s to investigate 8844, then return to escort the 8843 personnel in the Su-27s.
>Other (Write-in)
>>
>>3428960
>Load up in the Su-27s, and provide escort, having one fighter quickly break off to check on 8844 before linking back up
>>
>>3428960
>>Leave in your MiG-29s to investigate 8844, then return to escort the 8843 personnel in the Su-27s.
>>
>>3428960
>Leave in your MiG-29s to investigate 8844, then return to escort the 8843 personnel in the Su-27s.
Let us not leave any stone unturned.
>>
>>3428960
>>Provide escort back to 8842 as soon as the Su-27s are ready.
I'm worried those birds are gonna hit the transports while we are gone
>>
Fell asleep in my chair again. I should start moving to bed earlier. I’ll check votes in the morning to see if anyone changed their minds or if the balance has shifted. Til then, enjoy some low quality memes.
>>
>>3429035
>>Provide escort back to 8842 as soon as the Su-27s are ready.
+1
>>
> Provide escort back to 8842 as soon as the Su-27s are ready.
>>
3 to 2, we’ll be escorting the transports ASAP. Also, somehow I forgot to mention it, but the Su-27 comes with the same helmet mounted sight as the MiG-29. However, since you don’t have the equipment to connect it to the Su-27 on hand, you’ll have to make due without it for the return flight.
>>
Now watch as we get ambushed for ignoring the clear danger in the area. At least combat is fun
>>
The Major reaches into his coat and pulls out a radio. “Lieutenant? Get me the crew chief. Yes, I know he’s supervising final loading. Thank you.” There is a pause while he waits for the right soldier on the other end of the line. “Comrade? Yes, this is Major Grosky. We have a fighter escort, but they need the flankers armed. They’re already fueled up? Excellent. They’re waiting for you on the taxiway. The faster you can get here, the better.” He ends the communication, sliding the radio back into his pocket. “It appears it will be about thirty minutes. The aircraft only need weapons. We demounted them to load onto the equipment transport, so it will take a short time to unload an re-attach them. You nod. “We will wait here for the aircraft to be armed, and depart as soon as they’re ready.” The Major shouts at the ground crew, “Load up and meet the crew chief for further orders!” Popov and Gulayev, silent until now, take the break in conversation as an opportunity to speak up. Gulayev is first. “I will fly the MiG-29. I’m not trained on the fancy stuff like you two.” Popov nods. “We still need to assess the situation at 8844, as well. Will we be diverting the flight over the base?” he asks.

You reply “No. Gulayev, you will depart from the formation to investigate airbase 8844 while Popov and I provide escort. We will be more exposed for a brief window, but the longer those transports have to fly, the higher the odds they get killed.” The two nod in agreement. The ground crew around your aircraft has slowly dispersed over the course of your conversation, back into the truck as they head to fetch you your munitions. Their departure leaves you and your wingmen alone with the Major. “I have another intrusion, if I may.” He says. “I am a brand new transfer. I hadn’t even been in charge of this base for a week before the attack. But I heard an old friend was stationed out here... Is there a Lieutenant Nikulina on your base? I have a message from the insiders at the Capitol for him.”

You furrow your brow. What all does Nikulina have his fingers in? You guess that being a spy is an occupation that you never really leave. “Nikulina was our squadron leader. He’s short a leg now, but he’s alive back at base.” Grosky visibly cringes. “Good god, Comrade. I must see him as soon as we land.” After that, the conversation changes to the weather, tactical considerations, and complaining about the lack of intelligence available for your cause. The crew gets your new aircraft ready to take off, then pile into a transport alongside the rest of the base personnel. It’s a shame to leave so much equipment behind, but you’re grateful for the overnight shift the crews must have pulled to load the whole base up in time for your arrival. You climb into the much more ergonomic cockpit of the flanker, and run your startup. Soon, you’ll be back in the skies.
>>
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>>3429694
You taxi into the front of the line. It feels strange to lead a large mixed formation like this, but you feel ready, at least. There is no ground control left on the base, so a strange silence pervades the atmosphere as your thrusters flare, carrying you from the runway into the sky. “Saber One, airborne. Saber Two, take off when ready.” As you circle the base, you watch your squadron take off in turns, followed by the lumbering beasts of the transport air corps. As the last of the IL-76es departs, your radio hisses, and a familiar voice comes online. “Saber Flight, this is Major Grosky. Girya Squadron’s navigation coordinates are punched in and we are en route.” You reply “Roger, maintain altitude and continue to the base. We will provide support.” You set your aircraft to match the 750kph cruise speed of the IL-76 formation. While you think forward to the long flight ahead, you’re faced with the same question as before: do you stay low, or go high?

>Stay low, radar off. If they don’t detect us, we might be able to avoid a costly battle and a loss of friendly aircraft.
>Go high, radar on. With better situational awareness, we can more effectively screen for the transports.
>Other (Write-in)

Aircraft:
Su-27 - SABER ONE - Dhovochesky
150 rounds cannon ammo - 1km range
6x R-73 Infrared homing missiles - 10km range
2x R-27 Semi-active radar homing missiles - 40km range
2x R-77 Active radar homing missiles - 40km range

MiG-29 - SABER TWO - Gulayev
150 rounds cannon ammo - 1km range
4x R-73 Infrared homing missiles - 10km range
2x R-77 Active radar homing missiles - 40km range

Su-27 - SABER THREE - Popov
150 rounds cannon ammo - 1km range
6x R-73 Infrared homing missiles - 10km range
2x R-27 Semi-active radar homing missiles - 40km range
2x R-77 Active radar homing missiles - 40km range

Su-27 quick stats:
Radar range: 80km
RWR range: 60km
IRST range: 15km
Datalink radius: 30km (effectively 60km range if paired with another 30km datalink)
>>
>>3429758
Even if WE go silent, wont the Ilyushins still still out like a sore thumb?
>>
>>3429830
They do have pretty big radar signatures, since they're enormous airframes. Most radar will be able to pick them out from a ways off.
>>
>>3429758
>go loud and proud

>>3429850
Well if we can't have it hide, might as well fucking try too spook lads off or have the leg up
>>
>>3429850
Well alright then. Ambush could be an option but I dont want to risk the transport.
>>Go high, radar on. With better situational awareness, we can more effectively screen for the transports
>>
>>3429758
>other
>stay silent and low, park Popov up high with his radar on, and sneak in close with the datalink
>>
>>3429905
This isn’t a vote, this was a partly written additional option by me, sorry for the confusion. I’m currently waiting for some rain to let up in my car, so I’m off of wifi.
>>
>>3429915
It's certainly a good option and it would probably bait whoever is up ther. My concern is that we probably dont want to draw attention since our goal is keeping the transports safe.
>>
>>3429915
Actually fuck it. We cant hide the big boys anyways.
Switching my vote too
>>stay silent and low, park Popov up high with his radar on, and sneak in close with the datalink
Might as well lay the trap
>>
>>3429758
>>Go high, radar on. With better situational awareness, we can more effectively screen for the transports.
>>
>>3429758
>>Go high, radar on. With better situational awareness, we can more effectively screen for the transports.
>>
>>3428646
Also only useful if you can go fast af more than once without burning out your engines.
>>
>>3430261
cant wait for us to get ace tho
The Freebies will learn to fear us
>>
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>mfw the commies sabotage my dog with pancreatitis and kidney failure

>>3429882
>>3429890
>>3429998
>>3430128
Looks like loud and proud won the vote.
>>
>>3433171
nice
>>
>>3433171
rip
>>
>>3433171
Big oof. We will be here once you put the commies on the cross and love the doggo
>>
OP is dead
>>
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>>3438606
Rumors of my demise have been greatly exaggerated.
>>3433847
>>3438529
As you may have guessed, having to get your dog on hospice care is generally a non-fun time sink. But I'm pretty much back now after much waiting and deadness.

Time to put some NC silhouettes on our nose.
>>
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>>3429758
You do a quick count in your head. 200km at 750kph is about a quarter hour. 15 minutes is a lot of time for something to go wrong, and the odds that the gigantic radar signatures of the transport go unnoticed are low. You grit your teeth and call up the squadron. “Popov, you will come with me to 6000 meters and screen for incoming NC aircraft. Gulayev, you will escort the Ilyushins until you’re close to 8844. Keep your eyes on, we’re relying on you to catch anything that slips past us. Alright, team. Weapons free. Shoot down anything that gets close to those transports; they’re our ticket out of here.” The responses are instant. “Roger, Saber One” and “A-firm-ativo, Boss” crackle over your speakers as the two Sukhois break off into a climb.

From 6 kilometers up, the world looks beautiful. Sparse clouds drift aimlessly through the various layers of the atmosphere, casting long shadows on the world below. The sun is hot, warming you up despite the chill of high altitude flight, and the familiar whine of your twin turbofans is almost enough to put you at ease. Almost. You shake your head, wondering what kind of monsters could see something like this beauty and still drop their nukes. As you circle lazily over the formation, casting your radar waves out into the vastness of the sky, the buzz of the radio breaks you out of your reverie. “Saber Three to Saber Flight, I have multiple intermittent contacts at 80km. Course is consistent with Airbase 8844. Speed is approximately 1300 kilometers per hour, altitude 4000 meters. They’re coming in too fast for a patrol flight.” You toggle your own radar to track while scan mode, acquiring the cluster of unknowns, then singling out one of the blips with track mode for a closer inspection. The situation is exactly as Popov said. You run some more mental math. 80km of separation at a closing rate of 550 kph? You radio Popov. “They’ll be on the transports in nine minutes. There’s no way they’ll make it home unless we intervene.” He responds “Affirmative. At our current speed, we will hit them in under three minutes. What are your orders, Lead?”

>Accelerate to combat speed and engage with R-27 missiles (40km, semi-active radar homing)
>Accelerate to combat speed and engage with R-77 missiles (40km, active radar homing)
>Accelerate to combat speed and engage with R-73 missiles (10km, infrared homing)
>Other (Write-in)

Aircraft in current element:
Su-27 - SABER ONE - Dhovochesky
150 rounds cannon ammo - 1km range
6x R-73 Infrared homing missiles - 10km range
2x R-27 Semi-active radar homing missiles - 40km range
2x R-77 Active radar homing missiles - 40km range

Su-27 - SABER THREE - Popov
150 rounds cannon ammo - 1km range
6x R-73 Infrared homing missiles - 10km range
2x R-27 Semi-active radar homing missiles - 40km range
2x R-77 Active radar homing missiles - 40km range
>>
>>3441524
>Accelerate to combat speed and engage with R-27 missiles (40km, semi-active radar homing)
>>
>>3441524
>Accelerate to combat speed and engage with R-77 missiles (40km, active radar homing)
>>
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Pitbull Mode, ARH Missiles, and You: A Close-Range Combat Guide

Active Radar Homing missiles are interesting beasts on their own. While reliant on the launch platform's radar to give them initial targeting information and/or mid-course guidance updates, once within a short distance of their target, they activate their small onboard radar and go for the kill. This enables the launch platform to shoot and scoot, instead of being forced to keep their nose pointed at the enemy until the missile hits. Needless to say, this is an enormous advantage against enemies who have only semi-active radar homing missiles.

Your R-77 has a pitbull range of 20 kilometers, so if you're in a bad situation and need to shoot your way out, you can fire from close range without needing to get a lock with your radar or IRST. Unfortunately, unlike western aircraft, the Su-27 we're flying in doesn't have an indicator as to when you're in pitbull range, so you'll want to keep that 20km rule in mind when engaging.
>>
>>3441534
>>3441539
Sleeping now, will check back in the morning. Each of you can roll 1d10 now if you want, just in case nobody else comes along to vote. Higher score wins.
>>
Rolled 2 (1d10)

>>3441616
Nat 10 incoming
>>
>>3441617
Well shit
>>
Semi-Active Radar Homing (SARH) missiles work much the same way as ARH missiles, but with a less complex terminal homing phase.

When a SARH missile is launched, it utilizes its inertial navigation system (INS) alongside occassional mid course updates from the host radar. Only when it is close to the enemy does it activate its passive radar receiver. This is the point at which it utilizes the launch platform’s radar rays reflecting off of the target to home in on said target.
>>
>>3441524
>R-27
>>
>>3441524
>>3441524
Your reply is simple. “Arm R-27s. Open fire when ready. Hit the lead elements first. Accelerate to combat speed.” You switch your radar back and forth between modes again. It looks like... eight? A two versus eight fight? Holy mother of god. This is going to be rough. As the acceleration pushes you back into your seat, you grunt “Saber Leader to Saber and Girya flights. We are engaging eight enemy craft. Girya, maintain your current flight path. Wish us luck.” In the seconds it takes for the reply to come, you’re already at sixty miles and closing. “This is Major Grosky. Stay alive up there.” Gulayev’s nervous voice is next. “Saber Three, splitting off to examine airbase 8844. I’ll be back in a minute or two.” Somewhere behind you, the MiG-29 breaks off from the transports, making a speedy break for the friendly airbase. As the kilometers tick past, you select a target and settle into track mode, attempting to pick out an enemy from the cluster of targets and hold onto a lock.

Roll 3D10 to lock up a target and shoot.
>>
Rolled 2, 8, 1 = 11 (3d10)

>>3441785
Lets get a nat 30 this time
>>
>>3441794
Jesus my rolls today...
>>
Rolled 1, 1, 7 + 6 = 15 (3d10 + 6)

Rolling for Popov.
>>
>>3441794
I wouldn’t worry about it too much. In Beyond Visual Range (BVR) combat, radar locks get easier the closer your are to the target. And since your weapons are at most capable of 40km shots, you’ll always have a fairly easy time locking on.

If you were flying a Tomcat and tried to lock onto a bunch of bombers 100 miles away, it would be some pretty tough rolling.
>>
Rolled 7, 9, 9 = 25 (3d10)

>>3441785
fish in a barrel!
>>
Rolled 8, 6, 5 = 19 (3d10)

>>3441785
and a set of dice frrom me.
>>
Rolled 3, 1, 8 = 12 (3d10)

>>3441794
>>3441834
>>3441845
Rolling for enemy evasion against your missile. They know you're out there and they're expecting incoming.
>>
Rolled 4, 8, 2 = 14 (3d10)

>>3441801
Rolling enemy evasion vs Popov's missile.
>>
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>>3441785
Rolling for Popov to acquire another target.

You rapidly acquire the enemy, and as distance closes, the familiar “NP” prompt appears on your hud. That’s your cue to pull the trigger. Your Su-27 slices through the sky at extreme speed, imparting an enormous amount of energy and altitude advantage to your missile shot. “Fox One!” You call over the radio. The R-27 streaks away, burning its motor on its way to its maximum speed of over five thousand kilometers per hour. Popov signifies a launch as well, “Target acquired by Saber Three. Fox One.” In seconds, you see the contact drop off your scope. With so many incoming, you only have time for a quick “Saber One, splash one.” A moment later, you hear Popov reply “Splash one. Six hostiles remaining.” You immediately flip on your IRST to accompany your radar, as you close to a mere 30 kilometers from the enemy formation. You’ll have time for about one more shot before you’re at the merge. Your muscle memory moves your body on its own, as you toggle your weapons. From the other cockpit, Popov says “Saber Three, attempting lock!”

>Attempt another lock with the R-27. Roll 3d10.
>Attempt a lock with the R-77. Roll 3d10.
>Switch to the R-73 and close to 10km.
>Other (Write-in)

Aircraft in current element:
Su-27 - SABER ONE - Dhovochesky
150 rounds cannon ammo - 1km range
6x R-73 Infrared homing missiles - 10km range
1x R-27 Semi-active radar homing missile - 40km range
2x R-77 Active radar homing missiles - 40km range

Su-27 - SABER THREE - Popov
150 rounds cannon ammo - 1km range
6x R-73 Infrared homing missiles - 10km range
1x R-27 Semi-active radar homing missile - 40km range
2x R-77 Active radar homing missiles - 40km range
>>
Rolled 6, 10, 7 = 23 (3d10)

Forgot the Popov roll, fuck.
>>
Rolled 8, 3, 6 = 17 (3d10)

>>3441857
>>Attempt another lock with the R-27. Roll 3d10.
>>
Rolled 3, 8, 8 = 19 (3d10)

>Attempt another lock with the R-27. Roll 3d10.

>>3441857
(this is my first time doing something like this, sorry if I messed it up)
>>
Rolled 4, 1, 9 = 14 (3d10)

>>3441864
>>3441886
No worries. Rolling for enemy evasion.
>>
Rolled 1, 10, 3 = 14 (3d10)

Congratulations, Ivan just made ace. Now you just have to keep him alive through the rest of the fight.

Rolling for Popov's target's evasion.
>>
>>3441857
You lock up the next target. At this range, you pray the missile tracks correctly to its target. While you wait for the missile to transit the sky, Popov exclaims “Bagged a bandit!” A few moments later, you’re rewarded with another vanished contact. “Good kill, good kill! Saber One splash another one. Get ready to merge!” By this point, you’re a scant 15 kilometers from the next target. You’re both out of R-27s, and you’re about to merge with the four remaining enemy aircraft. Suddenly, your targets split in two, one element turning right, and one going left. They’re not going to make this any easier. You have two decisions to make: which formation do you pursue, and what weapon do you employ?

>Pursue the right formation
>Pursue the left formation
>Split up and engage both formations

>Attempt an R-77 lock (Roll 3d10)
>Launch one or more R-77s in pitbull mode (QM rolls for random target choice and target lock-on)
>Switch to R-73s and attempt a lock when you get a bit closer (Roll 3d10+6)
>>
>>3441920
>>Pursue the right formation
Its dangerous to split up. Either way we're going to have someone on our tail but I'd prefer to have an friendly with us to make it hard on them.

>Launch one or more R-77s in pitbull mode (QM rolls for random target choice and target lock-on)
>>
>>3441920
>Split up and engage both formations
>Launch one or more R-77s in pitbull mode
>>
>>3441929
Support
Seems like the smartest choice to stay together
>>
Rolled 1, 1 + 6 = 8 (2d2 + 6)

>>3441929
>>3441930
>>3441938
Sticking together and pursuing the right formation. Time for some rolls. First two will choose a target, last 6 will be two groups of 3 determining lock on.
>>
Rolled 7, 9, 7, 1, 5, 1 = 30 (6d10)

>>3441941
Both missiles will target the lead fighter of the right element. Time to see if they make their locks.
>>
>>3441943
One lock against the lead fighter, rolling for its evasion.
>>
Rolled 6, 4, 9 = 19 (3d10)

>>3441946
Jfc, I keep forgetting to roll.
>>
Rolled 3, 3, 10 + 6 = 22 (3d10 + 6)

Popov will attempt a radar lock against the lead fighter to launch an R-77 in non pitbull mode.
>>
Rolled 7, 6, 6 = 19 (3d10)

>>3441954
Radar lock successful, enemy pilot attempting evasion.
>>
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>>3441920
Without hesitation, you swing your nose towards the right-hand group of enemies. “Saber Three, break right. Intercept the rightmost element.” Popov’s only response is to put his jet into a sharp banking turn to follow you, grunting “Fox three.” You follow suit, firing both of your R-77s. They go active off the rail, but one fails to track. The other streaks towards its target, but the crafty pilot pumps out chaff and flares in response to the missile, defeating both your and Popov’s weapons. “No luck, merging with bandits!” you call. As you close in on the two aircraft in front of you, they go evasive, slamming down towards the deck and burning into a high G turn. You bank in to follow, and as the enemy pilot screams across your canopy, you make another split second decision to get on his tail. You immediately recognize the aircraft: it’s an F-16A, loaded down with infrared missiles. The hair on your neck stands up. There will be no warning besides your eyes if one of them gets a shot on you. No time to think about that right now, though. You have to pick an offensive maneuver.

>Select a maneuver and roll 3D10+12 to attempt it (Tough Bastard +3, Dogfighting Specialist +6, Supermaneuverability +3). The maneuver you choose sets your target’s DC for avoiding your approach.

>High Speed Approach: DC 10
>Displacement Roll: DC 15
>Low Yo-Yo: DC 20
>High Yo-Yo: DC 25

Aircraft in current element:
Su-27 - SABER ONE - Dhovochesky
150 rounds cannon ammo - 1km range
6x R-73 Infrared homing missiles - 10km range

Su-27 - SABER THREE - Popov
150 rounds cannon ammo - 1km range
6x R-73 Infrared homing missiles - 10km range
1x R-77 Active radar homing missile - 40km range
>>
Rolled 7, 1, 5 + 12 = 25 (3d10 + 12)

>>3442013
>Low Yo-Yo: DC 20

Lets sweep underneath and shoot him down
>>
>>3442023
Waiting for a couple more responses before writing. What other quests are you guys playing these days? I've been following Nobody Gets Left Behind and the Sentient AI one.
>>
>>3442078
Yeah of course, that's no worries. The more the merrier

I'm playing totemist quest, it's been one of my favourites for years. Catching up on NERV (although no one can be as good as NERV Bridge Simulator was) and also playing Sworn to Valour.

If you enjoy tactical stuff, check out Deniable Assets Quest in Suptg. It ended too early sadly, but it was a lot of fun back in the day
>>
Rolled 2, 9, 4 + 12 = 27 (3d10 + 12)

>>3442023
I can dig it
>>3442078
Following Gun x Glory and Commentarii right now. GxG is turning out to be pretty fun, and Commentarii has some of the best writing I've seen in recent memory.
>>
Rolled 4, 9, 7 + 3 = 23 (3d10 + 3)

>>3442088
>>3442095
Definitely checking out Gun x Glory and Deniable Assets, thanks for the recs.

Rolling for enemy defensive maneuvering.
>>
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>>3442013
You switch your radar to dogfight mode and drop your nose even more aggressively than the Viper pilot, pulling up out of your hard turn as the G forces try to squeeze the consciousness from your head. As you climb out of the bottom of the maneuver, blackness starts to impinge on the edges of your vision. You roar onto the craft’s tail, spotting the Ghremanian roundel on the wing— Gremania is a North Oceanic Treaty Organization member country. You spare a moment to be grateful you’re not fighting an NC ace. The NOTO pilot finishes his own turn and pulls up, raising their nose to deny you a firing solution. You follow aggressively, barely 350 meters from his tail. You have an opportunity here.

>Fire one or more R-73 (roll 3d10+6 for each lock on attempt, enemy gets an evasion roll if they pass a perception check)
>Fire guns (roll 3d10 once, enemy does not get an evasion roll or perception check)
>>
>>3442138
>>Fire guns
>>
>>3442138
>Fire guns
>>
>>3442143
>>3442153
I like you guys.

ROLL IT, LET'S MAKE ACE IN STYLE.

(ignore the fact that we have a bomber and 4 fighter kills, bombers don't count anyway)
>>
Rolled 7, 10, 9 = 26 (3d10)

>>3442161
>>
Rolled 9, 5, 2 = 16 (3d10)

>>3442161
Saber's got you in the pipe, five by five
>>
Rolled 1, 6, 7 + 3 = 17 (3d10 + 3)

While you do this, Popov is going to attempt to tail the other guy.
>>
Rolled 7, 1, 6 + 3 = 17 (3d10 + 3)

>>3442191
Just doing a simple opposed roll for the NPCs with less detail for now.
>>
Rolled 5, 3, 4, 4, 10, 4 = 30 (6d10)

>>3442193
Meets it beats it, as they say. Rolling for 2x R-73 lockon. Are these rolls getting kind of annoying since there's no story context? I'm still working on balancing visible vs invisible rolls.
>>
>>3442218
Nah rolls are fine and you update once there is resolution on the rolls anyway
>>
Rolled 7, 6, 5 = 18 (3d10)

>>3442218
One missile locks, rolling for NPC perception:
>>
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>>3442138
You see the enemy’s tail line up in front of you. Time slows to a craw as your gunsight floats lazily across the HUD. For a brief moment, the blazing exhaust of the F-16 settles right beneath the reticle. You pull the trigger. The thirty millimeter cannon in your nose belches high explosive incendiary rounds into the azure, shattering the Viper into a smoking hulk. You let out a victorious “GUNS GUNS GUNS, THAT’S A KILL!” as you pull away from the exploding airframe. You don’t see the pilot eject, but you do hear Saber Two’s voice straining over the comm. “Fox Two, Fox Two.” A moment later, a bright explosion flashes in your cockpit mirror, as your wingman claims another head. Two F-16s left, but where are they? You crane your head around looking for any sign of the enemy.

Roll 3d10+6 for spotting
>Write-in any other actions you would like to take
>>
Rolled 1, 9, 6 + 6 = 22 (3d10 + 6)

>>3442249
Radio in with the Ilyushins, I have no doubt the missing bandits are going after them
>>
Rolled 1, 7, 3 + 6 = 17 (3d10 + 6)

>>3442249
As the other poster said, contact the bomber, make sure they are ok. Check radar see if the contacts are anywhere nearby. Probably head back to form up with the bomber if we've got nothing in the area.


I am going to sleep now as it's 03:19 but it's been fun. I will catch up later. Just don't want you thinking people are losing interest since you'll be down one participant for the next 8ish hours
>>
Rolled 10, 10, 2 + 6 = 28 (3d10 + 6)

>>3442259
I'll just roll for this one
>>
Rolled 7, 6, 2 + 6 = 21 (3d10 + 6)

Rolling for Popov perception
>>
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>>3442249
Wait. The Ilyushins. You check your watch; the whole dogfight took under five minutes. The transports are still within spitting distance, FUCK. “Saber Flight to Girya Squadron, prepare for incoming. Two of eight bandits are still alive, distance unknown. Keep your eyes peeled.” Major Grosky responds within seconds. “Roger that, Saber. We’re in your hands now.” Gulayev’s cocky tone is next. “Don’t you worry, I’m right here next to you, Comrade Major.” You grimace. Three kills in one sortie, and there’s still more work for you. You crane your neck around, looking for the telltale glint of enemy fighters. You catch one, over your right shoulder. Then, you spot a smoke trail. Your heart drops in your chest. “Incoming from 4 o’clock, break NOW Saber Three!” Dodging missiles is not a good place to be in, especially after losing so much altitude in that dogfight. Thank fuck you held onto your energy.

>Roll 3d10+12 for evasion (DC is 20)
>Eject and pray for rescue
>Other (Write-in)

Aircraft in current element:
Su-27 - SABER ONE - Dhovochesky
125 rounds cannon ammo - 1km range
6x R-73 Infrared homing missiles - 10km range

Su-27 - SABER THREE - Popov
150 rounds cannon ammo - 1km range
4x R-73 Infrared homing missiles - 10km range
1x R-77 Active radar homing missile - 40km range
>>
>>3442265
Have a good night, anon! Thanks for staying up to play.
>>
Rolled 1, 4, 5 + 12 = 22 (3d10 + 12)

>>3442331
>Roll 3d10+12 for evasion
BREAK BREAK BREAK
>>
>mfw the players have stacked Ivan's perks in the most optimal way and it's paying the fuck off

I anticipated you dying in this encounter, and am exceedingly happy that you're still alive.
>>
Rolled 9, 5, 9 + 12 = 35 (3d10 + 12)

>>3442331
>Roll 3d10+12 for evasion (DC is 20)
>>
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>>3442331
As you transform your speed into an incredibly sharp turn, spraying flares like a new years’ fireworks display, you tighten and relax your muscles rhythmically. The familiar feeling of anti-G straining maneuvers takes your mind off of the fragmentation warhead homing directly on your aircraft. As your turn continues, you mentally calculate when the F-16 will appear in your sights. As the familiar blackness from the massive G forces you’re pulling turns your vision from a wide field to a pinhole, you force yourself to stay awake and prepare for a shot.

>Try to lock an R-73 (Roll 3d10+6)
>Try to make a head-on snapshot with your guns (3d10-12)
>Break off the attack and continue staying defensive
>Other (Write-in)

Aircraft in current element:
Su-27 - SABER ONE - Dhovochesky
125 rounds cannon ammo - 1km range
6x R-73 Infrared homing missiles - 10km range

Su-27 - SABER THREE - Popov
150 rounds cannon ammo - 1km range
4x R-73 Infrared homing missiles - 10km range
1x R-77 Active radar homing missile - 40km range
>>
>>3442473
>Try to make a head-on snapshot with your guns
>>
File: cena.gif (2 MB, 500x288)
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>>3442499
>>
>>3442511
Okay, load up a R-73
>>
>>3442512
Just chatting while we wait for more responses, the sheer style of snapshots will probably earn you a perk if you keep using the guns so much.
>>
>>3442473
>Try to lock an R-73 (Roll 3d10+6)
>>
For anyone that doesn't already know how to roll dice, enter "dice+XdY+Z" in the Options field, where X is the number of dice of Y type that you want to roll, and Z is the bonus you want to add.
>>
Rolled 6, 7, 3 + 6 = 22 (3d10 + 6)

>>3442473
>>Try to lock an R-73 (Roll 3d10+6)

Pulling off that burst with our guns would be fucking glorious.
That(understandably) massive penalty on that shot though.
>>
Rolled 6, 4, 5 + 6 = 21 (3d10 + 6)

>>3442538
i just realized i forgot to roll, sorry
>>
Had a delicious lunch, back to write the update. Looks like we're going for the R-73 shot.
>>
Time to see if the other guy even notices the incoming heater.
>>
Rolled 6, 5, 9 + 6 = 26 (3d10 + 6)

>>3442779
FFS 4chan
>>
>>3442782
Well, he saw it, but can he dodge it?
>>
Rolled 6, 6, 9 + 3 = 24 (3d10 + 3)

>>3442788
>>
Rolled 7, 4, 2 + 3 = 16 (3d10 + 3)

Post is mostly written, now we just have to see if Popov got hit or not.
>>
Rolled 73 (1d100)

>>3442799
Oh SHIT, making combat more lethal at close range was a great idea.

Time to roll and see if he survived the hit.
>>
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>>3442473
Your consciousness fades away, leaving only bare instinct in its wake. Somewhere inside your mind, you feel, more than hear, the lock tone from your R-73. You pull the trigger and instinctually roll away from the incoming fighter, and as the blood rushes back to your head, you feel alert again. As you whip your head around in your cockpit, desperately searching for the enemy, you roll onto your side, perpendicular to the earth, pulling in a tight circle. Then, you look straight out the top of your canopy. You can see him clear as day; the dull matte grey paint of his airframe, the condensation billowing over his wings, and the sunlight shining off his canopy, as the pair of you circle like predatory cats. For a brief moment, it seems like time has stopped, suspending the pair of you in the sky, neither willing to make the first move in the desperate standoff. Then, you see the NC roundel on the pilot’s wing.

Your blood runs cold. The NC sends its best pilots to train NOTO allies, usually attaching them in pairs, to help disseminate tactics among their whole force structure. Not too dissimilar from the military advisors the Union lends to allies, actually. This pilot is a killer, make no mistake. Suddenly, an explosion catches your eye. The unmistakable shape of an Su-27 pulls away from a cloud of smoke and flame, chunks shorn from its wing and tailplane, as it wobbles towards the ground. “POPOV!” You shout into the radio. You have no time to check whether he managed to get his plane back under control in time to avoid the ground, as you realize you’re now in a two versus one, with no idea where one of the enemies is. You need to kill one of your adversaries as fast as possible, or they’ll double team you before you have a chance to respond.

>try to disengage and run, unloading onto the deck to max out your speed
>risk killing all your energy to surprise the NC pilot with low speed maneuvering, where you have the edge
>keep circling the Falcon pilot
>Other (Write-in)

Aircraft in current element:
Su-27 - SABER ONE - Dhovochesky
125 rounds cannon ammo - 1km range
5x R-73 Infrared homing missiles - 10km range
>>
>>3442804
Why does this sound more ominous than it should?
>>
>>3442887

>risk killing all your energy to surprise the NC pilot with low speed maneuvering, where you have the edge

or

>Other (write-in)
> Ask Gulayev for backup

Asking him for help would expose the transport tho...
>>
Also, I need your best "shit's getting real" music for this dogfight. Ivan's gonna need all the meme magic you can muster to make it out of this one in one piece.


https://www.youtube.com/watch?v=pNkQMtZAMAw
https://www.youtube.com/watch?v=89F5fpvwPr0
https://www.youtube.com/watch?v=N3472Q6kvg0
https://www.youtube.com/watch?v=jaIo82uT0qs
https://www.youtube.com/watch?v=l7ZlSHGFfdc
https://www.youtube.com/watch?v=gkLvpt9Z3fA
>>
>>3442913
Giving it another half hour, and then I’m going with
>try to go slow and radio Gulayev for help
>>
File: Kill_Self_Maneuver.gif (1.74 MB, 640x321)
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>>3442887
You fight the force of gravity, forcing yourself to thumb your radio again, calling out to Gulayev. The stress of holding a high-G turn wears your voice thin and raspy as you call out “Saber Two. Abort the recon mission. Return to assist if possible. Popov is down. I may be down soon. The enemy is extremely dangerous.” You wait for a response as your fighter slowly revolves around the F-16. Little by little your airspeed drops as you burn power into the turn. The NC instructor mercilessly tightens the noose around your neck as he closes in, pushing his energy retention advantage to the limit.

Quietly, you hear Nikulina’s voice in your ear—Survive. You think back to every trick in the book, going into the vertical, attempting to extend away from your tail, trying desperately to shake of your tail. No luck. Then, you get a final, desperate idea. You reach down and disable your angle of attack limiter and prepare to pitch the nose up and trade the last of your speed for raw maneuverability. Your timing will have to be perfect if you want to catch the reaper on your tail. If you fail to kill him with this trick, he’ll just burn away and come back around at you again. You have one chance, and no choice. As the enemy craft slings through the air, barely off your tail, you commit.

>Roll 3d10+12 to get behind your target. Pic unrelated but cool.
>>
Rolled 6, 9, 7 + 12 = 34 (3d10 + 12)

>>3443194
>>
Rolled 1, 4, 1 + 12 = 18 (3d10 + 12)

>>3443194
>>
>>3443224
One pass
>>3443230
One fail

I'll decide which to go with by a coin flip if we don't get another response within thirty minutes.
>>
Rolled 10, 3, 6 + 12 = 31 (3d10 + 12)

>>3443194
garl margs be praised
>>
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>>3443289
Holy shit, comrade.

DC was 30 by the way.
>>
>>3443297
Uuuuuurahhhhh
>>
Rolled 9, 1, 3 + 3 = 16 (3d10 + 3)

Rolling to see if the NC pilot manages to keep on your tail.
>>
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>>3443194
You sling the nose up into the air, pulling am impossibly tight turn. You pray there’s no damage to the airframe. The wings creak like a 1940s prop fighter, and you pray that you can avoid a compressor stall with the sudden loss of airspeed. You prepare your gun, mentally readying yourself for the split second shot your maneuver has afforded you. There’s no way your R-73s will lock on in time. The F-16 pilot tries in vain to match your maneuver, but by the time he realizes your AoA and G limiters are off, he’s already overshot you. He pulls into the vertical to get away, but despite his higher speed, you have a chance. You take a deep breath and pull the trigger again.

>Roll 3d10+6 to hit with guns.
>>
Rolled 1, 3, 5 + 6 = 15 (3d10 + 6)

>>3443339
>>
Rolled 2, 6, 5 + 6 = 19 (3d10 + 6)

>>3443339
Brrrtttt
>>
Rolled 7, 2, 2 + 6 = 17 (3d10 + 6)

>>3443339
>>
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>>3443339
At the last second, the NC pilot, anticipating the hail of lead heading for his craft, spins to the right, rolling and pulling away from your line of fire. You grin ferally and pull the trigger. You’ve made this shot a thousand times in simulators and in training. As you scour his fuselage with explosive ammunition, you walk your fire straight up to the the cockpit. You pummel the entire forward half of the airframe, imagining Popov burning in his cockpit as he crashes to the earth. The flaming hulk of metal folds in on itself as it plummets to earth. Nobody could have survived that. Your job’s not done yet, though. Your airspeed is extremely low, and there’s still one threat unaccounted for. You check your immediate surroundings as you accelerate, but there’s nobody nearby. Switching the radar out of dogfight mode, you start scanning the sky for the enemy.

>Check north, maybe the enemy retreated back to base
>Check south, maybe the enemy pressed in on their original route
>Other (Write-in)
>>
Be back later tonight and again tomorrow. Got a DnD session to run!
>>
>>3443490
>>Check south, maybe the enemy pressed in on their original route
Also do a quick flyby of Popov's crash site, see if he made it.
>>
>>3443490
>Check south, maybe the enemy pressed in on their original route
>>
Rolled 3, 10, 6, 5, 9, 7 = 40 (6d10)

Rolling for someone in the next story post taking a pair of shots.

DnD went well. The party stole a cobbled together ancient submarine temple and started sailing it away from the dock it was hidden under.
>>
Rolled 9, 9, 6, 8, 3, 1 = 36 (6d10)

>>3443846
Rolling for someone ELSE's evasion for the two missiles.
>>
>>3443851
Good bye Grosky
>>
>>3443862
Hopefully good bye imperialist
>>
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>>3443490
As you decide to face south, you pick up a contact on your radar. You’re beyond the point of caring if he knows you’re there or not; you HAVE to keep him off of those transports. You switch to track mode, concentrating your radar directly on his jet, while you continue to pour on the afterburners as you attempt to close in. He’s 19 kilometers away heading south at barely 700kph. He must have lost a bunch of energy going after your wingman. Not like you were in a much better situation. You rocket up to 1100kph, closing in at 400kph. About a minute and a half away from an R-73 shot if you can match their acceleration. You want more than anything to break off and find Popov, but you have to knock this guy out before he shoots down your only ticket out of this mess.

The seconds drag on like hours, your full attention focused on your radar display. Your concentration is interrupted by a familiar voice on the radio. It’s Gulayev. “Unknown sighted on radar, 35 kilometers from my nose. No response on IFF. Buddy spike… no luck?” Your RWR shows no presence tracking you. You respond “I’m right behind him, Two. Take the shot. I’ll catch him when he turns to evade it.”

“Roger, boss! Ripple fire, Fox Three! Fox Three!” comes the call. Immediately, you see the aircraft in front of you dive and turn, gathering speed to evade the incoming missile. The pilot had to know that you were behind him, but there’s no way he’s going to fly straight into a missile. A rock and a hard place, you think. The bastard had earned it after what he did to Popov. Before you can close to firing distance with your R-73, the diving aircraft disappears in a burst of flame and a cloud of smoke. One of Gulayev’s R-77s must have scored a clean hit, as he announces “Saber Two, splash one!” You breathe a sigh of relief. That’s all eight craft down. You hope nothing else is out there to jump you.

Moments later, your RWR warns you that you’ve been locked up by a radar. You call on the radio “Buddy spike confirmed. Saber Two, form up on me. We’re not home yet.” You weigh your options. Splitting up is the most efficient option here, but there is strength in numbers, particularly against coordinated enemy attacks.

>Go find Popov. He’s either limping through the air or crashed on the ground. Neither option is particularly good.
>You have to investigate airbase 8844. You can’t sacrifice a possibly full airbase for one friend. Popov would understand.
>Split up. One of you checks 8844, the other goes looking for Popov.
>Other (Write-in)
>>
This episode is so close to being over. We’ll probably do a couple posts tonight, finish some time tomorrow, and then start the third chapter as soon as Chapter 2 is done.
>>
>>3443877
>>Split up. One of you checks 8844, the other goes looking for Popov.
We'll check the base, have Gulayev scan for Popov
>>
>>3443877
>>Go find Popov. He’s either limping through the air or crashed on the ground. Neither option is particularly good.
>>
>>3443877
>>Split up. One of you checks 8844, the other goes looking for Popov.
>>
>>3443877
>Split up. One of you checks 8844, the other goes looking for Popov.
We check, other looks
>>
>>3443877
>>Split up. One of you checks 8844, the other goes looking for Popov.
Proceed as planned.
>>
>>3443884
>>3443885
>>3443894
>>3443899
>>3444157
Alright, we’re sending Gulayev to go find Popov, and we’re gonna go check out Airbase 8844.

Hopefully there aren’t any more nasty surprises.
>>
> Split up. One of you checks 8844, the other goes looking for Popov.

Did a not-Soviet Ulyanovsk Carrier get built in this reality?
>>
>>3444188
Episode 4 is tentatively entitled “Vampire Weekend” if that hint is cryptic enough for you.
>>
>>3444196
damn, already planned that far ahead? I always write by the seat of my pants
>>
>>3444228
I've got a general story arc planned out for Ivan. Sort of. It's less of a story and more of the natural progression as the literal and figurative radioactive dust settles from the nukes flying, and the base has to figure out how to survive. The upside of it is that even if you die, we can swap to another pilot from any faction and face a different but still challenging set of circumstances.

Ballsy as fuck of you guys to try for the DC30 low speed maneuverability roll, by the way.
>>
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>>3443877
As Gulayev forms up on your wing, you take advantage of the momentary peace to issue your next order. “Saber Two, go find Popov. He should be roughly along our current flight path. I’ll go take a look at 8844. Keep your eyes peeled for any enemy activity.” As soon as you hear Gulayev’s “Wilco” you split off, immediately making the best possible time for the strategic airlift base nearby. You check your fuel, but you’ve got more than enough to make it home on half a tank, even with your detours. “Girya Squadron, this is Saber Flight. All enemy aircraft are down. Continue your flight, no change in plans.” When the Major responds, you can hear cheering in the background. “Excellent work, Comrade Dhovochesky. We owe you our lives. Girya out.”

As the radio cuts off, you breathe deeply, and the weight of the last fight hits you like a cement mixer. “Popov…” you sigh. The heat of battle subsides, and the hot rage you felt moments ago is replaced by a cold hatred. It settles uncomfortably in the pit of your stomach. You shake your head, gazing out the window as the forest rolls past below. Soon enough, you see the same telltale flattened trees you saw at 8841. The rim of a blast crater comes into view—it looks like two bombs hit the base. You sent Gulayev away for THIS? You raise your fist to slam it into your instrument panel, but lower it to your side and let your head drop back against your headrest, staring up into the sky. If Gulayev had just been with you… But how were you supposed to know? None of this is fair. It’s all absurd. You close your eyes. There will be time to grieve later. Then you laugh at yourself. How many times have you said that in the last two days? Is this just how reality is now? A string of unspeakable horrors, always pushed down and left to rot for the sake of the mission? For survival? You re-open your eyes, and force yourself to focus. This is not a time for weakness and introspection if you want to keep living.

>Radio Gulayev on the off chance that he found Popov. He hasn’t called you, so he’s probably still searching. Maybe you can help.
>Radio Girya Squadron, update them on the situation. Go escort them, just in case any more of those soulless NOTO fucks show up.
>Other (Write-in)
>>
>>3444284
>Radio Gulayev on the off chance that he found Popov. He hasn’t called you, so he’s probably still searching. Maybe you can help.
>>
>>3444284
>Radio Gulayev on the off chance that he found Popov. He hasn’t called you, so he’s probably still searching. Maybe you can help.
>>
>>3444284

>Radio Girya Squadron, update them on the situation. Go escort them, just in case any more of those soulless NOTO fucks show up.

As much as I like Popov, without neither Gulayev, nor us to protect the transport, it should take priority. The communist good goes first after all.
>>
>>3444550
switching my vote to this
>>
Glad to be back to the story, writing!
>>
Rolled 51 + 3 (1d100 + 3)

Rolling a few dice to see if Gulayev manages to find Popov or not.
>>
Rolled 4, 6, 3, 3, 7, 4 = 27 (6d10)

>>3444758
Uh. There was supposed to be like, 6d10 in there as well.
>>
>>3444759
the dice roller can only handle one type of die at a time.

So it saw the d100 and discarded the d10s.
>>
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>>3444284
You pull away from the pitted earth below, flying back to the transports. “Girya Squadron, this is Saber Lead. Airbase 8844 has been entirely eliminated. There’s no point in further investigation. You radio. “Good copy, Saber One. Girya Squadron estimates four minutes until landing.” You continue on in silence, and before you know it, you’ve linked up with the transports. The formation transits the preset path smoothly, thanks to your protection, and soon, they’re within visual range of the base. You radio Gulayev; it’s been quite some time since he last contacted you. “Saber Two, did you locate Saber Three?” The question hangs in the air as the seconds tick past. Eventually, you get a response. “Negative, Lead. I couldn’t identify any of the crash sites. The three I saw looked worse than the Major after a night of drinking. It looks like Popov is gone.” At least Gulayev isn’t losing his shit this time. “Roger that, Two. Head back to base. I’ll stay on station until you have landed.”

As the usual “A-firm, Boss” echoes over the radio, you call up Nikulina. “This is Saber Flight to Airbase 8842. We have three IL-76 and a small contingent of personnel in tow, alongside one Major Grosky. We have lost one aircraft in the return.” You wait for the response, and before you can repeat yourself, Nikulina radios in. “I see you found an Su-27 up there. We’ll help bring the transports down on the good runway. Land as usual, we will debrief after base command addresses your new recruits.” You waggle your wingtips in the affirmative, and switch over to the transport craft. You instruct them to change over their frequencies to match Nikulina’s, and watch as the stately procession begins lining up to land on the runway. The three craft eventually find their way to the earth, while you orbit overhead, awaiting the return of your last wingman.
>>
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>>3444893
Eventually, your patience is rewarded, as a contact on your radar emerges. It’s Gulayev, judging by the relaxed speed and the “Saber Two to Saber Lead, arriving at base” coming from your comms. “Roger that, Gulayev. Go ahead and make your approach, just let Nikulina know you’re coming down first.” He responds in the affirmative, and as the midafternoon sun continues to blaze overhead, the two of you land without incident. As you halt on the tarmac and pop your canopies, a truck full of maintenance personnel approaches. As the crew piles out and slaps a ladder against your canopy, you climb down and drop onto the tarmac. You check your watch. It’s barely 1230. Suddenly, you smell oil behind you. You turn around to see the crew chief, Sokolov, looking at you sadly. “What did you do to my other MiG-29? I’ve been working on that thing since last year.” he asks, as his eyes begin to water.

>Your precious plane is safe at airbase 8843. Thanks for asking about the pilot.
>Don’t worry about the plane. It won’t be doing any more fighting; we left it at another base.
>Ignore him. Grab Gulayev and go find the officers.
>Other (Write-in)
>>
I have a sneaking suspicion most of my players are not amerilards like myself. That or I’ve driven everyone off.

Regardless, even if the quest dies here, that was a hell of a lot of fun to run and I feel like I’ve learned a lot just from actually putting pen to paper and writing this sucker.

Thank you all.
>>
>>3444896
>>Don’t worry about the plane. It won’t be doing any more fighting; we left it at another base.
>>3445799
Don't leave it like this man... It's looking good so far and the way air combat is handled is a lot closer to my preferences compared to some other quests on this board.
>>
>>3445900
Oh, I don’t intend to leave until people completely stop playing. We had a pretty good amount of participation today! But I started drinking and then started thinking and it wound up as a silly post.

Also, Long Island Iced Tea is probably the best beverage ever invented by man.
>>
>>3444896
>Ignore him. Grab Gulayev and go find the officers.
I have a real fucked up sleep schedule. it's midnight and I just woke up. Looks like I fell asleep just before the last update, about 8 hours ago
>>
>>3445799

Honestly I just can't show up to play in most of the hours it's on, it's smack dab in the middle of my working day and since I'm a construction worker I can't just walk around fucking about with my phone.

You've got something really good here homie, it's a high quality ass quest with nice prod values and good storytelling. I remember that you said you were winging it with the comblock shit because you expected nato so major props for doing as well as you have. Also props for explaining various functions of modern aircraft for people who didn't know or had never come across this kind of info.

If there was any criticism I had to make, it'd be the pacing of some of the out of flight and on base segments, you've introduced some interesting characters and I hope we get a little more time to interact with them.

All in all you're doing a fantastic job homie, great work.
>>
>>3444896
>>Your precious plane is safe at airbase 8843. Thanks for asking about the pilot.
>>
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>>3445900
>>3445995
>>3446003
>>3446231
Yo, I have the best goddamn players on the board. Thanks, you dweebs. Now that we're back on the ground, with votes for all the options, I'll try to write something that mostly combines them.

In the meantime, have a shitpost about the Lockheed Martin CEO and her invisible electric jet:
>>
>>3445903
LIITs are great.
>>
>>3444896
>your plane is at airbase 8843
>go grab the other officers and shit

We really should go snag that mig and bring it back
>>
>>3446954
who's gonna pilot it tho?
>>
>>3446976
I mean don't we have any way to get a spare pilot too it?
>>
Could a Heli go take a pilot there?
>>
>>3447162
do we even have any? i was under the impression most of our aircraft got destroyed during the initial base attack
>>
>>3444896
You give Sokolov a look of disgust. You intone as much sarcastic venom as you can, giving him a hard glare. “Your precious jet is safe and sound at airbase 8843. It won’t be doing any more fighting, if that’s what you care about. Did you even notice we’re short a pilot?” His face contorts. It looks both depressed and… relieved. Fucking maintainers, man. Why are they so weird? You get your answer a moment later. Sokolov sniffles, then speaks in an uncharacteristically quiet tone “Most of my crew’s good’n dead. That old MiG was our practice jet. Everyone knew that thing inside and out… It was like, I don’t think you pilot gits would understand, but it was like our mascot. Just hurts t’see it go like that.” He composes himself, raising his head. “That’s a shiny new toy you’ve brought us. You consider bringing spare parts and engines with ya?” You roll your eyes. For a second, you almost, ALMOST felt bad for him. As he asks, you spot Gulayev dismebarking. You turn heel and walk away, saying “Check the Ilyushins. Your maintenance family just got a little bigger, too.” You hear the rustle of a uniform behind you, though whether he’s giving you the finger or a quick salute, you can’t tell. Maybe later you’ll get a chance to sit down with him over dinner or something. He’s not -all- bad, you think to yourself, as link up with your wingman.

Gulayev, looks equal parts happy to be alive and grief-stricken. As you look over his uniform, you see a number of fresh bloodstains. Some of his wounds must have opened up during the strain of the flight. “Gulayev! You’re bleeding!” you shout. He waves you off, “It’s fine. Must just be that time of the month.” He laughs. “At least I didn’t take the Sidewinder Express to the dirt.” You very nearly punch him in the face. Coping with humor is one thing, but Popov was his best friend in the world. It hurts to see him just push that away like this. You exhale, loudly, then grab your wingman by the shoulder. “Gulayev. Don’t fucking joke about that. I know it’s your defense mechanism, but just. Don’t. Okay? It’s okay to show some goddamn emotion. Fuck. Come on, let’s go to Hangar Six. The Majors and Nikulina are going to want to see us.” Gulayev shakes his head, but follows you a few paces behind. You don’t look back, giving him what little privacy you can as you walk across the cracked pavement to the hangar. The interior is in the process of being completely stripped clean and loaded onto the transports. In the eye of the storm, the same collection of tables, chairs, radios, and blackboards as before stands firmly in the face of the chaos. The two Majors are also standingly firmly—about an inch from each others’ face, and yelling. Oh boy.
>>
>>3448823
is our Major a major qt, or is she one of those typical middle aged block jawed slavic women?
>>
>>3448834
She's pretty average. But her eyes are amazing, like they can stare into your soul.

As to the questions about helos: no luck. There aren't any on the base and there weren't any helos or helo pilots at 8843, either.

Joke for the day: Do you know the physics behind how helicopters fly?

They're so ugly they repel the ground
>>
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>>3448823
"You LYING ASS. The Colonel is DEAD?! ON WHOSE AUTHORITY DO YOU OPERATE?" Grosky rages. "The authority of avoiding an early grave!" Nikonov rebutts, continuing the back-and-forth.

"You would have stolen my transports and left my crew to die!"

"Yes, and I expect anyone with a brain to have considered the same."

"You're a criminal! You can't falsify rank and just leave soldiers to die!"

"Yeah, just try to have the MPs, who I am in the process of PERSONALLY saving, try to arrest me. God, I just don't have time for this. You would be dead tonight from fallout if not for me!“

“And you’d be dead without MY transports.”

“Urgh. Just go… get on a transport or something. Organize the seating. I don’t know, something USEFUL that gets you out of my hair!”

Out of the chaos of the medic ward, Nikulina emerges, his wheelchair rolling at a stately pace, stopping within feet of the scuffle. The hair on your neck stands up again—Nikulina must be about to do some teacher shit. How he gets fully grown adults to listen to him so obediently, you will never understand. “Are you done bickering, children?” He asks, intoning authority into his voice. The two Majors stare daggers at him, not realizing the social sorcerer is redirecting their rage to a more constructive target. “Grosky, loosen up. This is a war zone, but the chain of command has disintegrated to nothing. We have nobody to rely on but ourselves. And Novikov, where did your professionalism go? Shape up. You don’t have to get along, but you do have to be productive members of this air base. Now, stop embarrassing yourselves in front of the troops, and go get some work done.” You and Gulayev both whistle at the same time. Major Novikov turns her back to the scene, grabbing a radio and a piece of paper, and settles at a desk. You sense that the worst of the danger has passed, and move in behind Nikulina. Grosky takes a moment to compose himself, then hands the spy a leather-bound folder.
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>>3448937
“Open it, Nikulina. Our old friend General Petrikov has an update on Rabati.” Grosky says, gesturing to the seal stamped on the leather. The spy reaches inside, withdrawing a small envelope. It’s a letter, but you can’t see the seal. Nikulina reads it, his eyes darting across the page. After a few seconds, he smiles, folding it back into its envelope and depositing it into the portfolio. Then, he turns around, apparently having sensed your presence. He holds up the folder. “This, Saber Team, is our ticket out of here. Let me tell you a little story of an old acquaintance. Quite some time ago in Afghania, I came into contact with one ambitious Major Petrikov. Thinking back on it, I seem to attract ambitious majors.” He says, briefly cocking his head towards Grosky and Nikonov before continuing. “Over the years, we kept in contact. It was mutually beneficial, but honestly, I think we just enjoyed the company. I kept him up to date with my network of contacts, he did me the occasional favor. Eventually, we schemed his way up to General, and from there it was on to the Politburo’s circle of influence. I spent most of my letters persuading him not to piss off the other higher-ups. He always pulled for more efficient manufacturing for armor, aircraft, and the like, but that put him at loggerheads with the others. When your powerbase supports you because you keep production in their locales, suddenly your priorities look a lot different than someone who just wants to keep their troops alive.” He sighs, pinching his nose. “I always told him it would be better just to hold your nose and give in to the factionalism a little bit. But he’d never do it. Anyway, the last big deal I had been assisting on was a four year project at the highest levels of government.”
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New thread soon, we're nearing the end of Chapter 2! Also, I accidentally called Maj. Nikonov "Novikov" by mistake a post or two ago. My brain is throwing all these god damn names into a blender.
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>>3449137
You glance at Gulayev. He looks back at you, eyebrow raised. Nikulina continues. “I assume you’re familiar with the Kingdom of Rabati. Oil exports, ostensibly neutral between the NC and the Union, you know how it is. Well, King M. Rabati II has seen the light of socialism. Rare for someone of his power, but nonetheless. He has been slowly implementing reforms for the last half a decade, preparing to declare the Kingdom as the Rabati Socialist Republic. They would be a huge ally in the region, and a major oil producer to boot. The people have passed multiple referendums in support of our cause. But the problem, as always, is the NC and its allies.” He shakes his head.

“The border skirmishes against their northern neighbor, the Kingdom of Hakkash, have cooled off since their height ten years ago. But thanks to massive NC spending and arms deals, Rabati is in desperate need of military aid against Hakkash. If they declare themselves Communists, there will doubtless be an invasion.” He again raises the envelope. “This folder contains a set of official documents authorizing Union military aid, and a formal recognition of a few advisors from Airbase 8842. We can provide military expertise and modern air power, and set ourselves up as a haven for any other retreating Union forces.” He looks around at the people gathered before him, and takes a deep breath. “Comrades, I believe we have our destination. We must reach Rabati, by any means possible.” He turns his chair and wheels over to share the news with Major Nikonov, leaving you with Gulayev and Grosky. As if to interrupt you before you can say anything, a wasp lazily floats by, heading towards the Major. When he notices it, he lets out a small squawk, visibly flinching and flailing his hands at the offending insect. The whole thing is vaguely amusing, and Gulayev starts to snicker a bit. There’s no way you’re going to have a good conversation with this guy as long as that wasp’s around.

>Swat the wasp. Roll 3d10+6 for the kill. (talk to Grosky afterwards)
>Laugh at the Major with Gulayev. (talk to Gulayev afterwards)
>Other (Write-in)
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>>3449164
>Swat the wasp.
It's just a wasp, Comrade Major. Maybe we can ask him if he has any pilots among his crew? There's still the possibility we can go back for the aircraft we left behind
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Rolled 4, 6, 10 + 6 = 26 (3d10 + 6)

>>3449266
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>>3449164
“It’s just a wasp, Comrade major.” You say, as you reach for a stack of paper. Rolling it up, you aim carefully, and disintegrate the yellow and black menace with a well timed strike. Grosky grins sheepishly. “Thank you, Comrade. To tell you the truth, I am not the bravest man. I just have a knack for being in the wrong place, I suppose.” He nods in thanks. “To be honest, I’m rather afraid to get out of here and find out what the world looks like. I’ve never really been out of the Union proper, until my stint at 8843… I miss those streets, even with the weeds and all that ugly concrete. At least I got to bring my tapes with me.” He grins, slipping a cassette with some obscure group you’ve never heard of out of his pocket. “If you ever want to listen, I’ve got a spare set of headphones. But for now, I think I’ve got some planning to do.” He says, staring over as the Major and Nikulina pore over the documents he provided. As he heads off to join them, he turns around. “Thanks, to the three of you in Saber Flight. When we land, we’ll hold a proper memorial for your other pilot. I’ll see to it myself.” Then, he’s gone.

With that, you retire from the conversation. “Gulayev, grab some chairs. We’re almost definitely leaving tonight, and if we stay here until then we’ll be going up exhausted.” The pair of you snag some seating while nobody is looking, and carry your chairs to a shady patch beneath the hangar overhang. You park your two chairs next to each other to make a makeshift bed and lay back down. Feels like boot camp, where you learned to sleep on the hard, metal chairs from a particularly unpleasant drill instructor. You drift off to catch what sleep you can before your final departure from Airbase 8842.

END OF CHAPTER TWO
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NEW SORTIE
>>3449790
>>3449790

Reminder to do the reddit thing in the archive and promote the thread if you want to. Or downvote it, I'm not your mom. But it makes my E-penis bigger if you vote it up.

http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=rogue+pilot



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