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File: NightGaunts Title.png (649 KB, 2418x1466)
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The Spritelings hate the light. They hide in caves and cracks and run down old places, bleeding from the cracks in the walls and coalescing around the shadows.

At night, they rage and raid.

Our job is it to bring the light to them, with torchlight and steel and courage.

It is not an easy task.
>>
File: Depths Tricks Weapons Kit.jpg (1.56 MB, 2381x2721)
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This place is an old farmhouse, defensible. Our haggard company can hole up here for now, seeking shelter.

We may need it.

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of... ?
==Equip==
Hand1:
Hand2:
==Kit==
* Something
* Something
=Tricks=
!Something
!Something
>>
File: SwordGuard Base Rules.png (1.28 MB, 2381x2721)
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And the night, as always, brings horrors in abundance.

>There's a discord for skirmishy stuff?>https://discord.gg/BvydtkD

>There's some other threads, if you're interested. They aren't required reading in the least
>http://suptg.thisisnotatrueending.com/qstarchive.html?tags=art%3F
>>
>>3403357
>Tricks with Minor/Major in the description require activation? All others are passive/conditional?
>Dancing Steps: does it convert Speed if unused, partially used, or always?
>Is preparing gear a minor, major, or free(ish) action?
>3d6, roll under?

=Persipience=
AP 6 Vit 12/12 Focus 12/12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Dagger-11
Gear-12/12
==Equip==
Hand1: Misericorde: 1d6cut, [FollowUp: +1hit/3margin] [Ghostcut: -2, dmg Acc]
Hand2:
==Kit==
* 3/3t, 2/2b, 2/2s
* Multitool
* Jaws Of Steel
* DashSystem [Fuel6/6. Boost3]
=Tricks=
!Flickerdance: (Minor) +1React/Hit
!Dancing Steps: Speed converts to Aim
>>
File: 11.jpg (708 KB, 1200x946)
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>>3403347
Big confusion, but I'll catch on.
What are we supposed to do right now though? Where do we start?
>>
>>3403363
Never tried one of these. I think I get it. When does the game start?
Picking spear, two tricks shardsoul and dancing steps. two kit bulwark and field kits and one shard slot from shardsoul. Is that right?

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear-11
Shield-12
==Equip==
Hand1:Spear
Hand2:Shield
==Kit==
*Bulwark
*Field Kits
*Gleamsprite
=Tricks=
!Shardsoul
!Dancing Steps
>>
>>3403613
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear
==Equip==
Hand1: Spear
Hand2: Spear
==Kit==
* Belt Lantern
* Both Hands
=Tricks=
!Grace
!Twinblade
>>
>>3403363
Unz hate dark!
Unz kill what Unz hate!

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7-2 DR 2
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Mace-11+2
==Equip==
Hand1: Two-handed mace (2d6+2 blunt)
Hand2:
==Kit==
Both hands!
Massproduced Plate
Mutlitool
3x torch
2x bandage
2x salt bag
=Tricks=
Whallop
Dancing Steps
>>
>>3403648
That’s right.
And don’t worry about lack of experience. You pick it up quick.

>>3403564
Yes they do. Others have no cost and are passive, but it’d be nice if one was informed of their use.

It converts 1:1. You can pick. Maybe step a little, maybe stab a lot.

Its minor to prepare.

Its 3d6.
>>
File: FarmHouse_1.png (1.93 MB, 2885x2138)
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. . . The fading light from outside illuminates this little farmhouse. We hustle inside, check our gear, prepare. A stench hovers in the air, ingratiatingly sweet yet with a gentle mix of decaying flesh. No inhabitants greet us and the place is cold and silent.

Spritelings haunt these woods and this place. Weakened in the day, they grow stronger with the advance of Darkness. The sunlight fades far too hastily behind us.

Dispatched on a routine investigate our small band have clashed with the Spritelings again and again. Flares have illuminated the sky for hours now - other groups in other places fighting loses skirmishes. Something has upset a Hive of grand proportion. If we keep up a headlong rush into the waiting Isvind woods, we will never escape the trees.

The Captain debates. Considers.

We will have to make a stand here, for now.

[ LIGHT PHASE. Wander around, consider, ask questions, check your gear. ]
>>
>>3403793
Unz wonder if food left here. Or pretty things.
Unz like pretty things. Food too.

>Move 1111 2
>Search the closet 2

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7-2 DR 2
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Mace-11+2
==Equip==
Hand1: Two-handed mace (2d6+2 blunt)
Hand2:
==Kit==
Both hands!
Massproduced Plate
Mutlitool
3x torch
2x bandage
2x salt bag
=Tricks=
Whallop
Dancing Steps
>>
>>3403793
Careful, friends.
They grow stronger in the dark.
Stick close, and do not let your guard down.

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
==Equip==
Hand1: Spear
Hand2: Shield
==Kit==
* Bulwark
* Little Friend (Dog)
=Tricks=
!Tactician
!Leader
>>
>>3403793
Isn't there supposed to be two of me?
>>
File: FarmHouse_2.png (2.06 MB, 2885x2138)
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1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |

--

Unz stomps across the creaky floorboards and flings open a cabinet. Inside is the sundry of daily life, bits and pieces of some someone's interrupted existence. On the second shelf, some dried meat packed for long storage.

Delicious, for later.

There are also some rope here, a few odd metal pieces, some inscrutable blades that look dull and in the corner, oh, interesting...
>The Cabinets allow you to restock a bit of Gear, should you expend some.

>>3403839
Not quite yet. You'd have to make it so! To be clear, Gleamsprites are little fickle things to bend the world without breaking. You can decide to split your AP between 2 copies of yourself.

Right now you have 6 AP. You split up 4, get a bonus of 1.5, and now one copy has 2 AP and one copy has 6 AP. Which is the real you? Who could say?

But the more you try to push yourself in different directions, the higher odds you have of accidentally suffering a dismaying disjunct curtsy of a stab-wound.
>>
>>3403854
So by converting 3HP then splitting 2AP, there would be two of us, one with 4AP and one with 5AP and both with 9HP?
>>
>>3403872
Clever lantern, you.
>>
>>3403854
Dry meat, hard to chew. Leave for later.

Now go kill Gaunt!

>Move 5555 6666 7

Come at Unz!

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7-2 DR 2
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Mace-11+2
==Equip==
Hand1: Two-handed mace (2d6+2 blunt)
Hand2:
==Kit==
Both hands!
Massproduced Plate
Mutlitool
3x torch
2x bandage
2x salt bag
=Tricks=
Whallop
Dancing Steps
>>
>>3403854
Hark! A foe!
>move 776
>open the door
>block 6
More than I'll certainly be here soon.
This is going to be a very long night.

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Leader-11
==Equip==
Hand1: Spear
Hand2: Shield
==Kit==
* Bulwark
* Little Friend (Dog)
=Tricks=
!Tactician
!Leader
>>
>>3403347
>>3403854

AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of The Axe-11
==Equip==
Hand1: Dane Axe [1d6+2 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: Dane Axe
Shard: Leviathan Scale -11
==Kit==
* Massproduced Plate [+2 Armor, -2 Reaction]
* Both Hands! [Add 1/2 Grit to Dmg/Acc]
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
=Tricks=
!Steel Skin [1/2 Armor pen] [+1 Armor]
!Shardsoul
>>
File: FarmHouse_3.png (2.09 MB, 2885x2138)
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1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |

--

A lonely ghast claws its way closer, sniffing, scratching, skittering. It peeks at the farmhouse with head bent and fangs barred.

One is not so dangerous as all that. But it shows a disconcerting lack of concern. It should be more worried, outnumbered six to one.

[ LIGHT PHASE ]
>>
Rolled 4, 3, 1 = 8 (3d6)

>>3403966
Come at Unz, not at fence! Bad Gaunt!

>Move 4 55
>Aim x3
>Smash Gaunt (vs14, 2d6+2+Whallop)

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7-2 DR 2
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Mace-11+2
==Equip==
Hand1: Two-handed mace (2d6+2 blunt)
Hand2:
==Kit==
Both hands!
Massproduced Plate
Mutlitool
3x torch
2x bandage
2x salt bag
=Tricks=
Whallop
Dancing Steps
>>
File: Bizarrealternativereality.png (2.19 MB, 2885x2138)
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meanwhile, in another world.
aren't we happy we have easily readable icons, not these... paperdolls of death?
>>
>>3403966
Its only one? Hmm...
Someone go check out that shed to the north, before we’re overrun.
>move 6
>command dog: where are the other gaunts hiding? find ’em!
>block 6

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Leader-11
==Equip==
Hand1: Spear
Hand2: Shield
==Kit==
* Bulwark
* Little Friend (Dog)
=Tricks=
!Tactician
!Leader
>>
Rolled 4, 6, 1 = 11 (3d6)

>>3403966
"Mount will guard here, make sure we are not encircled."

>Move 2
>Open Door
>Move 2
>Overwatch in case something awaits outside as is within range

AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of The Axe-11
==Equip==
Hand1: Dane Axe [1d6+2 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: Dane Axe
Shard: Leviathan Scale -11
==Kit==
* Massproduced Plate [+2 Armor, -2 Reaction]
* Both Hands! [Add 1/2 Grit to Dmg/Acc]
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
=Tricks=
!Steel Skin [1/2 Armor pen] [+1 Armor]
!Shardsoul
>>
File: FarmHouse_4.png (2.1 MB, 2885x2138)
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1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |

--

Big Unz walks up and lines up a hammer blow, taking the Ghast in the side with a crunch. The deadly blow depletes the Ghasts vitality instantly, and maims it, shattering an arm!

[ REACTION ]
>>
File: FarmHouse_4b.png (2.1 MB, 2885x2138)
2.1 MB
2.1 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |

--

The wounded Ghast lets out a keening wail as it drips black ichor and flickers to the side, but its claws are are deflected by Big Unz plated armor. It is grievously wounded but not yet dispatched !

In the distance, faint, Big Unz hears scuttling paws...

--

Dog (Who might want a name) barks once in acquisence and pads towards the other exit, scenting for a trail.

--

[ LIGHT PHASE ]
>>
File: FarmHouse_4c.png (2.11 MB, 2885x2138)
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>>3404019
Ah, that sometimes happens. The world uploads as you post.

Feel free to mentally move yourself 22 and act from there, Mount. We'll adjust your position!

You see nothing threatening on this side yet...
>>
Rolled 6, 2, 4, 4, 1 = 17 (5d6)

>>3404026
Why mace not stun? Seller promise mace stun!

>Smash Gaunt (Dancing Steps, vs14, 2d6+2+Whallop)
>Parry

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7-2 DR 2
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Mace-11+2
==Equip==
Hand1: Two-handed mace (2d6+2 blunt)
Hand2:
==Kit==
Both hands!
Massproduced Plate
Mutlitool
3x torch
2x bandage
2x salt bag
=Tricks=
Whallop
Dancing Steps
>>
>>3404026
>Deploy.

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
Leader-11
==Equip==
Hand1:Bow
Hand2:
==Kit==
* Wind Soul
* Belt Lantern
=Tricks=
!Stand Against- Major, Shrug off Terror
!Leader- Major, Margin/3 +HT in 1 AOE, may also inspire allies
>>
>>3404052
Did we just cross dimensions?
Anyway, I'll go northwest then.
> Move 888
> Step 88
> Notice, listen out for sounds of gaunts outside
>>
>>3404054
We can find if its needed by searching the thread. If anything changes, it's helpful to note.

As long you note what you're doing in your post then don't worry about it.

I'd like to primarily have the little

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]

in your post, just because it may need to be referenced. It also varies a bit wit how you write things:

Example:

>I go here
>I search

Here you haven't written your search skills or your speed in your post, so I need the sheet to check your skills. That's easier if you just post the sheet with the thing.

>I go here (3 Speed)
>I search (12 notice)

Here you have the ranks in the post so I don't need to find your character sheet to cross reference and you don't need to post it.
>>
>>3403347
Halvar, Soul of Crimson.
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Blade-12
==Equip==
Hand1:blade 1d6+2,cut
Hand2:blade
==Kit==
*both hands
*Field Kits
*Dog
=Tricks=
!beatdown
!ineffable edge
>>
Rolled 5, 5, 3 = 13 (3d6)

>>3404026
Were they here before?
>the dog is now etzk
>move 444 44
>look out into the distance...

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Leader-11
==Equip==
Hand1: Spear
Hand2: Shield
==Kit==
* Bulwark
* Little Friend (Dog)
=Tricks=
!Tactician
!Leader
>>
>>3404068
It's ust when I read these things in the past it was a big pain in the ass scrolling past the character sheets on my iphone. Alright I'll do the last one from now.
>>
>>3404063
It works like this:

Accept a -2 Penalty on your to hit and you can now [Stun], with a mace

There are also other Iron Circle tricks. You could:

Trade 1 Skill for 1 Damage
Trade 2 Skill for 1 Step
Trade 3 Skill to aim at a specific target
Trade 4 Skill to swing twice.

You could be really, really advanced and trade 6 skill to add +4 damage and Stun.
>>
>>3404074
Yeah, it is. And it also clutters up the actual information? This is why I use names, so I can ctrl+f the information. So if you don't post your sheet, I can find things snappish.

Basically don't worry about it, and don't feel you have to, but if something is really important to note

> I AM ON FUCKING FIRE ( 1d3 )

I'd like it in there. I trust your discretion!

Some people like to update it every post. It's a preference thing.
>>
>>3404076
Unz accept -2 both times! That's why vs14 and not vs16
Unz even say "Smash" instead of "attack"
>>
Rolled 3, 2, 4 = 9 (3d6)

>>3404052
"There is something in the air..."

>Roll Notice [10]

AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 1 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of The Axe-11
==Equip==
Hand1: Dane Axe [1d6+2 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: Dane Axe
Shard: Leviathan Scale -11
==Kit==
* Massproduced Plate [+2 Armor, -2 Reaction]
* Both Hands! [Add 1/2 Grit to Dmg/Acc]
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
=Tricks=
!Steel Skin [1/2 Armor pen] [+1 Armor]
!Shardsoul
>>
>>3404081
Well, Command figured "Smash" was "Big Mace Man Talk" for "Beat the ever loving crap out of this thing".

Apologies Unz, that happens. But you'll be glad to know the problem is moot as you have turned the Ghast into paste.
>>
>>3404088
Liquid Gaunt - good Gaunt.
>>
File: FarmHouse_5.png (2.15 MB, 2885x2138)
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1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |

--

More of the Company rouse themselves from where we fell to catch our breath and catch our rest in heedless flight from bigger hordes.

Etzk the dog lets out a sharp bark, twice. it seems to have found skulkers sneaking close.

Moke hears something, too, scratching at the walls, but more imminently, spots sign of gruelling struggle in this little place.

Outside, Mount catches sight after peering into the gloom of a spray of blood that someone shed here. We have not seen another living soul in this place yet, but if someone out there bleeds, surely it is our duty to help them?

--

>When You Do Stuff, you get experience
>Right now, Mount has gained +1 Notice. This is permanent.
>Whenever you slay a Ghast, or other, you may take a point of Memory. When you have enough points equal to a new skill rank, you can simply spend Memory to gain that rank. So if one wanted to learn Axe 12, one would need 12 Memory.

>Stats are a little harder to raise, so don't worry about that for now.

[ LIGHT PHASE ]
>>
>>3404131
Good dog! Find enemy!

>Move 33 4444
>Parry

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7-2 DR 2
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Mace-11+2
==Equip==
Hand1: Two-handed mace (2d6+2 blunt)
Hand2:
==Kit==
Both hands!
Massproduced Plate
Mutlitool
3x torch
2x bandage
2x salt bag
=Tricks=
Whallop
Dancing Steps
>>
>>3404131

>Spawn

"Late again. Where am I?"

I hope I did this right.

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Axe + 11
==Equip==
Hand1: Killjoy [1d6+4 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: also Killjoy
==Kit==
* Both Hands! (Bigger weapon adds 1/2 Grit to Dmg / Acc)
* Massproduced Plate (+2 Armor, - 2 Move)
* Multitool (Build and Destruct 1:1)
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
=Tricks=
!Ineffable Edge (Crits are Better. Minor)
!Deadly (Called Shots get +1 -2 -4 -6)
>>
Rolled 1, 1, 3 = 5 (3d6)

>>3404131
"Let us hope that this bleeder is man and not beast!"

>Move 332
>Break down the Cabin door with axe

AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 1 Gear [12]
Armor 3
==
Understand-10
Brawl-10
Notice-11
Path of The Axe-11+2
==Equip==
Hand1: Dane Axe [1d6+2 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: Dane Axe
Shard: Leviathan Scale -11
==Kit==
* Massproduced Plate [+2 Armor, -2 Reaction]
* Both Hands! [Add 1/2 Grit to Dmg/Acc]
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
=Tricks=
!Steel Skin [1/2 Armor pen] [+1 Armor]
!Shardsoul
>>
>>3404131
>move 444 222
>block
Sneaky bastards...
Friends! We need to set up a perimeter afore they surround this place and press us to a wall!
Get out here and get fighting, or get busy.

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Leader-11
==Equip==
Hand1: Spear
Hand2: Shield
==Kit==
* Bulwark
* Little Friend (Dog)
=Tricks=
!Tactician
!Leader
>>
>>3404131
>move 2,2,8
>move 8,8,8, 2,2,2


Note command, marked little friend as dog in sheet, mixed slotshot with ineffable edge

Halvar, Soul of Crimson.
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Blade-12+2
==Equip==
Hand1:blade 1d6+2,cut, bleed, 3-6 crit
Hand2:blade
==Kit==
*both hands
*Field Kits
*Dog
=Tricks=
!beatdown
!Slotshot
>>
>>3404131
Moke keeps his shield up, stepping slowly around the corner into the kitchen? Why hadn't they searched the cabin before falling asleep?
> Block (Shield-12)
> Step 68 (can I face towards 1 so I can't be flanked from 2?)
> Look more closely at what is in the room (Notice-10)
>>
>>3404159
How about you check that other room? Just in case there are more surprises here.
>>
>>3404131
Excuse me Company Command, but when a trick Is listed with 'Minor' next to It that means you need to spend a Minor Action (1AP) to use It, correct?

Just making sure I understand my own strengths.
>>
>>3404216
Yes!
>>
File: FarmHouse_6.png (2.22 MB, 2885x2138)
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1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

--

Mount swings a heavy axe and it bites deep into the wood of the shed, both the bar and the door all but shattering. From within, a shrill scream rings out! Mount can spot someone in the corner, huddled, bleeding, a human - a young... something, it's too dark to tell for sure.

The sound of running feet attracted to the sudden noise fill the are!

[ DARK PHASE ]
>>
File: FarmHouse_6B.png (2.27 MB, 2885x2138)
2.27 MB
2.27 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

Etzk the Dog snaps at a sprinting scout Ghast, as it speeds towards the source of the noise. A quick glance to either show shows Mount that they're quite surrounded.

Seeking, probing claws run edges across the walls near Moke, who keeps his shield up facing the empty room. A dropped something sparkles in the carnage, beneath a spray of wooden debris. Claws on the walls outside hint at intruders who want very much to get in.

>Deciding a facing as you move is perfectly acceptable! And will likely keep you alive, at that.

--

They're coming closer now, Company. Probing and prodding ...

[ LIGHT PHASE ]
>>
>>3404238
>>3404238
>>3404231
>Multitool deconstruct table 8 of me Into boards
>Step 5,5 and shut door
>Step 4
>Lock (If possible) And barricade door

"This place Is a deathtrap. We should set about fixing that."

AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Axe + 11
==Equip==
Hand1: Killjoy [1d6+4 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: also Killjoy
==Kit==
* Both Hands! (Bigger weapon adds 1/2 Grit to Dmg / Acc)
* Massproduced Plate (+2 Armor, - 2 Move)
* Multitool (Build and Destruct 1:1)
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
=Tricks=
!Ineffable Edge (Crits are Better. Minor)
!Deadly (Called Shots get +1 -2 -4 -6)
>>
>>3404238
Okay, this room is clear. I'll barricade the doors.
> Use the gleamsphere, split like I mentioned here >>3403872
> Mooke steps 22
> Moke steps 8

Mooke
AP 5 Vit 9 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]

Moke
AP 4 Vit 9 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
>>
Rolled 4, 4, 5 = 13 (3d6)

>>3404238
>move 4,4,2
>Step 2,2 face 8
>Attack enemy to 8
>-use an ap for slotshot
Halvar, Soul of Crimson.
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Blade-12+2
==Equip==
Hand1:blade 1d6+2,cut, bleed, 3-6 crit
Hand2:blade
==Kit==
*both hands
*Dog
=Tricks=
!beatdown
!Slotshot
>>
Rolled 4, 4, 2 = 10 (3d6)

>>3404238
>Step 3
>Aim twice
>Fire my bow(11) at the Gaunt visible through the door, aiming to cripple. -2

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
>>
Rolled 2, 2, 2, 4 = 10 (4d6)

>>3404238
"VILE BEASTS!"
(Just noticed that on the map my Armor DR is 2, shouldn't it be 3 thanks to Steel Skin?)

>Move 7,8 [1AP]
>Aimx2 [2AP]
>Attack Gaunt on 8 [3AP] [vs15, 1d6+2+2]

AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 1 Gear [12]
Armor 3
==
Understand-10
Brawl-10
Notice-11
Path of The Axe-11+2
==Equip==
Hand1: Dane Axe [1d6+2 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: Dane Axe
Shard: Leviathan Scale -11
==Kit==
* Massproduced Plate [+2 Armor, -2 Reaction]
* Both Hands! [Add 1/2 Grit to Dmg/Acc]
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
=Tricks=
!Steel Skin [1/2 Armor pen] [+1 Armor]
!Shardsoul
>>
>>3404238
Voice in Unz's head went to sleep. Bot Unz if needed.

>Move 888 888 123 into the house.
>>
>>3404238
Some help up north here, brothers? Hold them back until we can drag this screamer inside!
>>
Rolled 6, 6, 2 = 14 (3d6)

>>3404238
>move 222
>thrust! (3ap vs11)
>block
Wary of the southwards, friends, but some help here would be nice.

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Leader-11
==Equip==
Hand1: Spear
Hand2: Shield
==Kit==
* Bulwark
* Little Friend (Dog)
=Tricks=
!Tactician
!Leader
>>
File: FarmHouse_7.png (2.6 MB, 2885x2138)
2.6 MB
2.6 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

--

Mount and Halvar step up and swing wide weapons in a gruelling take. Between the two of them, there is only so much left of the first Ghast to cross the company on this side of the farmhouse. Excellent work! Teliel plants an arrow, to ensure the demise of the beast.

[ DARK PHASE ]
>>
File: FarmHouse_7B.png (2.56 MB, 2885x2138)
2.56 MB
2.56 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

--

Strong skin and stout armor see off the rush of the Ghast response and the only one who suffers is Spot, the poor dog, who takes a raking set of claws down an unprotected side.

But we are surrounded now! Be vary, Lanterns!

on their own, the lesser Ghasts, the Gaunts, are no great threat. But they SWARM and so, for each ally in melee, they gain a striking bonus! If you are swarmed, you will be dragged down beneath a tide of talons and terror!

--

Etzk the Dog lunges forward and clamps jaws on one of the Gaunts arms, grabbing it. It is a rather useful opening!

--

Moke and Mooke both hear the sound of hammering on the door, big blows, heavy blows - someone outside wants to get in.

--

The unwatched front of the Farmhouse has absolutely nothing happen. Of this we are ... certain?

[ LIGHT PHASE ]
>>
>>3404276
Yes it rather should. Let us fix!
>>
Dark in 15 minutes
>>
Rolled 3, 5, 4, 6, 4, 2 = 24 (6d6)

>>3404346
"Damnable beasts! Brother mount, keep hacking at that shack so we can return to shelter!"

>attack gaunt hurting spot
>attack gaunt to 4, iron circle to strike it twice for -4 accuracy

Halvar, Soul of Crimson.
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Blade-12+2
==Equip==
Hand1:blade 1d6+2,cut, bleed, 3-6 crit
Hand2:blade
==Kit==
*both hands
*Spot, a very good girl.
=Tricks=
!beatdown
!Slotshot
>>
Rolled 6, 5, 1 = 12 (3d6)

>>3404346
"I AM THE MOUNTAIN!"

>Aim x3 [3AP]
>Use Iron Circle [+Damage] [-1 next attack]
>Cleave the Gaunts on 4 and 5 [3AP] [vs15 1d6+2+2]


AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 1 Gear [12]
Armor 3
==
Understand-10
Brawl-10
Notice-11
Path of The Axe-11+2
==Equip==
Hand1: Dane Axe [1d6+2 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: Dane Axe
Shard: Leviathan Scale -11
==Kit==
* Massproduced Plate [+2 Armor, -2 Reaction]
* Both Hands! [Add 1/2 Grit to Dmg/Acc]
* Multitool
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
=Tricks=
!Steel Skin [1/2 Armor pen] [+1 Armor]
!Shardsoul
>>
>>3404386
>Attack should be vs13 actually, forgot to count the -2 from Cleave.
>>
File: Event_Shed.png (188 KB, 626x655)
188 KB
188 KB PNG
Hello? I-is someone there?

P-please, I c-can't find my brother and the Smiling Hounds bit me --- it's a bastard of a wound
>>
>>3404395
"A survivor with a bite here captain, do we take them in?"
>>
>>3404346
Moke shares a look with his uglier half, Mooke. Mooke nods. Moke readies his weapon and calls out, "Hello?"
> Moke steps 7 and watches the door (Spear-12?)
> Sparing a glance for the weapon on the floor (Notice-10)

Mooke drops his weapon and lights a torch
> minor action to drop the spear, major action to light a torch?
>>
>>3404401
Yes.

Gaunts are not infectious. Some Ghasts are, but not these.

But the poor addled fool likely can't move on their own. It would be churlish to leave them in the shed.

Get them inside!
>>
>>3404346
>Pour Salt around the barricaded door
>Step 2,2,2,2,2,2,2,2 face 8
>Overwatch an attack, (Spending one focus, I believe)

"If you slackers keep standing there drooling I'll pick you up and feed you to the Gaunts myself."

AP 6 Vit 12 Focus 11
Grit 4 Reaction 5
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Axe + 11
==Equip==
Hand1: Killjoy [1d6+4 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: also Killjoy
==Kit==
* Both Hands! (Bigger weapon adds 1/2 Grit to Dmg / Acc)
* Massproduced Plate (+2 Armor, - 2 Move)
* Multitool (Build and Destruct 1:1)
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
=Tricks=
!Ineffable Edge (Crits are Better. Minor)
!Deadly (Called Shots get +1 -2 -4 -6)

>>3404350
Questions for Command. A knowing Lantern Is a statistically proven higher rate of survival Lantern.

Do we need to roll for Overwatch or do you roll?
My axe Is calculated as 1d6+4 due to Both Hands correct?
How does my Cleave work? Do I need to take a penalty of -2 to hit an extra tile near my initial target?
Focus Is effectively Bonus AP correct?
Can I bot people that haven't specified allowance of botting If they've been gone for awhile?
>>
Rolled 4, 3, 3 = 10 (3d6)

>>3404346
>Reload with FIRE ARROW
>Fire FIRE ARROW at the new Gaunt that conveniently stepped into view of the doorway.(Roll vs 11, Burning 3 Focus.)

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
>>
>>3404441
Why?

You reload with X arrow, then fire the arrow. This is 3 AP. Your Focus is unspent!
>>
>>3404346

Botting Big Unz.

You lost your voice? That's okay. I W I L L B E Y O U R V O I C E

>Move 2,2,2,2
>Descontruct table Into boards
>Move 2,2
>Decontruct the rest of the table Into boards


AP 6 Vit 12 Focus 12
Grit 4 Reaction 7-2 DR 2
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Mace-11+2
==Equip==
Hand1: Two-handed mace (2d6+2 blunt)
Hand2:
==Kit==
Both hands!
Massproduced Plate
Mutlitool
3x torch
2x bandage
2x salt bag
=Tricks=
Whallop
Dancing Steps
>>
File: FarmHouse_8.png (2.71 MB, 2885x2138)
2.71 MB
2.71 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

Mooke strikes a torch and drops their spear, the ghost-copy fading away in the light. In the blooming minirature dawn, Moke spots a BLOODSTAINED KEY on the ground, beneath the debris, of the type that would open a locked chest or heavily barricaded door. But what might it lead too?

he takes up a watchful position against the dark

--

Outside, Mount and Halvar, back to back, swing their weapons in scything cleaves that cut through the soft skin of the Gaunts. One loses an arm, another bleeds and the third stumbles back just in time to take an arrow in the eye. If they seek to swarm us, we will make them pay for every little step. Good work!

[ DARK PHASE ]
>>
>>3404451
Because I'm not all that clever.

They just listen to me because I wear this lantern.
>>
>>3404470
Moke is reassured that he is probably not the illusionary copy this time. Still, he tightens his grip on his spear, to make sure it isn't going to fade too.
(and spear is 11, my mistake)
>>
>>3404427
"Aye, captain."

"Speak your name, stranger, where is your brother, does he drink with your ancestors?"
>>
File: FarmHouse_8B.png (2.88 MB, 2885x2138)
2.88 MB
2.88 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

--

Reaving claws scrabble at the door and the poor thing breaks beneath the onslaught but the opening is just wide enough that Moke can lash out with a weapon, spearing the first Gaunt to try the light inside.

--

To the north, the weakened runts collapse, Spot ending one and the other feeling the acute loss of ichor that sustains it from a telling wound. Their final mate runs towards the south. Looking for reinforcements.

Scrabbling claws in the dark circle the Farmhouse. They're here in earnest now, numerous as the stars in the sky.

[LIGHT PHASE]
>>
>>3404457
Don't worry about botting things or straining yourself. Allies without... voices.... will take care of themselves if there is a need.

>>3404432
For questions:

For Overwatching, give me the Target Number and the roll will happen once the attack is needed.

Your Axe should be 1d6+4 smash damage, yes. Incidentally, Smash is extra damage on shields and other breakables.

Cleave is -2 to your skill roll and the attack now "Swings wide", hitting another tile. You could take this further. You only make ONE ROLL, and it applies across the line. This is different from "Extra Attack, -4", in that there, you would roll multiple times. This makes Cleaving more reliable at higher skill and allows you to benefit from such things as might increase the effect of single attacks (like damage).

Focus is effectively AP and Health.
>>
>>3404499
I don't know! He disappeared when the Smiling Hounds dragged him into the n-night and, well, I was rather occupied.

He'll be fine, the oaf. I hope.

I j-just can't move. I snuck in here to hide but... heh, this hasn't been my day
>>
Rolled 2, 1, 5, 5, 5, 3, 3, 5, 5 = 34 (9d6)

>>3404505
>Move 222
>Reload(-1 AP)
>Fire at one of the Gaunts to the 8
>Reload(-1 AP)
>Fire at one of the Gaunts to the 8(-2 Focus)
>Reload, and fire a third time at one of those gaunts to the 8(-4 focus, total -6 focus.)

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
>>
>>3404505
>ORDERS FOR MOUNT
>MOVE 788
>CLEAVE GAUNTS
>CLEAVE GAUNTS
>>
>>3404510
I see, If I can not Direct Them for The Greater Good then I will simply Improvise.

>>3403564
>>3403678
>>3403722
"You three! Set about deconstructing those tables and then go and back up Moke! Do It! Please?"
>>
>>3404532
That'll do it.

>>3404527
As a Leader, I'm sure Mount will do as you ask.
>>
>>3404505
>move 111
>block 5
>poke 43
More coming around!
Friends. It will soon no longer be safe to stay outside.

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Leader-11
==Equip==
Hand1: Spear
Hand2: Shield
==Kit==
* Bulwark
* Little Friend (Dog)
=Tricks=
!Tactician
!Leader
>>
Rolled 2, 5, 1 = 8 (3d6)

>>3404505
Moke aims, then stabs the gaunt again. Was Scryansi right about them being stronger in the dark?
> Attack the wounded Gaunt with reach 2 (Spear-12, 1d6+1)

Mooke waits at the door, listening for fighting outside.
> Move 1
> Listen and wait to see if Halvar and Mount will attack the three gaunts
> If they do, open the door.
>>
>>3404563
We should stay out as long as we can, I reckon, fall back inside only when we need to! Out in the open, it's easier to meet them.
>>
>>3404505
>>3404505
>Step 8,2,2,3,3,2 (Into the hut) (Burn focus If I need to move farther In the hut to reach them)
>Grab the Child, carry them if need be
>(Only If I've got the child) Step, (If I burned focus before to reach them, burn It again to reach the exit of the hut) 6,7,7,6,6,5 to return Inside
>Set them down

>>3404516
"Don't be afraid little one, we're here to get you out, let me help you. What's your name?"

AP 6 Vit 12 Focus 11
Grit 4 Reaction 5
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Axe + 11
==Equip==
Hand1: Killjoy [1d6+4 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: also Killjoy
==Kit==
* Both Hands! (Bigger weapon adds 1/2 Grit to Dmg / Acc)
* Massproduced Plate (+2 Armor, - 2 Move)
* Multitool (Build and Destruct 1:1)
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
=Tricks=
!Ineffable Edge (Crits are Better. Minor)
!Deadly (Called Shots get +1 -2 -4 -6)
>>
File: FarmHouse_9.png (2.86 MB, 2885x2138)
2.86 MB
2.86 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

Moke lashes out and and also opens as door tto the fray outside, where Mount and Teliel attempt to see off the advance pack. The flickering torchlight and the lanterns bathes the Gaunts and they hiss in their sibilant tongue against the encroachment of the light.

It weakens them, burns at their essence, enough that their attacks are dulled and their reflexes slowed.

Jal kicks through the scrapped remains of the door and enters the shed, rooting in the dark for a child...

[ DARK PHASE ]
>>
>>3404516
"Come now, inside everyone!"
"Come spot, come girl"
>move 6,6,6
>step 4
>overwatch a strike towards the door, add slotshot and bleed


Halvar, Soul of Crimson.
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Blade-12+2
==Equip==
Hand1:blade 1d6+2,cut, bleed, 3-6 crit
Hand2:blade
==Kit==
*both hands
*Field Kits
*Dog
=Tricks=
!beatdown
!Slotshot
>>
File: FarmHouse_9B.png (3.02 MB, 2885x2138)
3.02 MB
3.02 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

--

Jal finds not a child, but a bedraggled looking woman in travelling gear, slight, yes, but more diminished from anaemic lack of blood than years. She collapses gladly inside and holds up a hand, that shakes, then mutters her name.

--

One wounded Gaunt falls back from Moke's deadly jabs and spits as a glob of ichor through the opening. It sizzles against the back wall, smelling of the sweet cloying rot that follows the Gaunts.

Scryini is less lucky in the blocking, and takes a sting of ichor. This burning thing claws sinew and eats at nerve. Scryini HAS NO SPEED THIS TURN!

A small pack of Gaunts round the wall and spot the spear-warrior in their rooted trouble, then pick up speed.

--

Moke sees a pair slam against the door. Little more now and it will break and they will come in. Mooke also sees a waving Gaunt outside the circle cast by their burning torch. It hates the light. For now, that is enough to see it off.

For now.

[ LIGHT PHASE ]
>>
File: FarmHouse_9C.png (3.05 MB, 2885x2138)
3.05 MB
3.05 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

--

Halvar steps inside in time to wince in sympathy as a Gaunt finds a gap in Mount's armor.

[ LIGHT PHASE ]
>>
>>3404571
Moke has a point, Company. If you give them too much ground they will surround you from all sides.

And Halvar has a point. If we concentrate our strength, they will break like waves upon a rock.

So there is a balance, there.
>>
>>3404574
Thank the Stars. I t-thought I was going to d-die there, in the... dark. Say, other than being rather brawny, you wouldn't happen to have a bandages, Ser Lantern?

It seems someone has rather... gone and ripped me something sore. I'd prefer n-not to bleed to death.
>>
>>3404636
St...
Stay back!
>light torch, throw 5
>block 5

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
Memory 2
==
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Leader-11
Shield-12
==Equip==
Hand1: Spear
Hand2: Shield
==Kit==
* Bulwark
* Little Friend (Dog)
3x torch; 2x bandage; 2x salt
=Tricks=
!Tactician
!Leader
>>
>>3404636
>Orders for Mount again.
>Cleave Gaunts
>Cleave Gaunts
>Move 555
>>
Rolled 2, 1, 5 = 8 (3d6)

>>3404636
>Reload.
>Aim twice.
>Fire Bow at remaining gaunt to 8.
>Move 66

AP 6 Vit 12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [12]
>>
>>3404672
What? You're leaving Scryansi to die!
>>
>>3404681
Scryinsi.
>>
>>3404683
Right, that's what I said. If they close that door, you're trapped out there.
>>
>>3404687
If it means the rest of you are safe inside, then it is worth any sacrifice.
Living, though... would be nice.
>>
>>3404681
Trying to avoid letting us get surrounded.
I want to help Scryansi, but getting everyone else killed doesn't really accomplish that.
>>
>>3404648
Halvar flicks his bloody blade onto his shoulder before opening his satchel.
"You should speak of why you are here. In these dark lands, with just a sibling?"


>>3404636
>use a gear to give the civvie a bandage
>wait for others trying to get into the door
>move 8
>use a gear to throw a bottle of flashfire at the shack


Halvar, Soul of Crimson.
AP 6 Vit 12 Focus 11
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Blade-12+2
==Equip==
Hand1:blade 1d6+2,cut, bleed, 3-6 crit
Hand2:blade
==Kit==
*both hands
*Dog
=Tricks=
!beatdown
!Slotshot

>>3404689
>>3404681
He's a capable brother, we buy him time, but let's do it smart, aye?
>>
>>3404636
>>3404636
>Give 1 Torch to Gerean
>Step 1,2,2,8,8,1
>Overwatch facing 8, Cleave (Target # Is 11 Because of way of the Axe right? Numbers to roll Is 1d6+4 Smash)

AP 6 Vit 12 Focus 11
Grit 4 Reaction 5
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Axe + 11
==Equip==
Hand1: Killjoy [1d6+4 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: also Killjoy
==Kit==
* Both Hands! (Bigger weapon adds 1/2 Grit to Dmg / Acc)
* Massproduced Plate (+2 Armor, - 2 Move)
* Multitool (Build and Destruct 1:1)
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
=Tricks=
!Ineffable Edge (Crits are Better. Minor)
!Deadly (Called Shots get +1 -2 -4 -6)
>>
>>3404636
Let them in, they'll be weakened by the light. Behind me!
> Moke steps 2 and faces 7
> Moke readies their shield (Shield-12)
> why didn't that gaunt die when it ran out of HP? (Understanding-10)

> Mooke closes the door and braces against it
>>
>>3404648
Seeing Halvar already step In and offer his Bandages, he only offered a torch.

"If we don't mount a proper defense, we'll have more to worry about than mere bloodloss. If you have any scrap of strength left, prepare youself. Take this and use It as a ward"
>>
>>3404636
>Move 5
>1Ap: Pierce a peephole in the door [MultiTool]
>-Convert 2spd to trap's Aim
>5Ap: [Jaws of Steel] Construct Bladespray Trap:
5ap=5d3. Convert 1d3 to +AoE to Cone out the peephole, include FollowUp trick, Proximity Trigger (front of door), 4d3dmg? +2 tohit.
>Do I have this correct?

=Persipience=
AP 6 Vit 12/12 Focus 12/12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Dagger-11
Gear-12/12
==Equip==
Hand1: Misericorde: 1d6cut, [FollowUp: +1hit/3margin] [Ghostcut: -2, dmg Acc]
Hand2:
==Kit==
* 3/3t, 2/2b, 2/2s
* Multitool
* Jaws Of Steel
* DashSystem [Fuel6/6. Boost3]
=Tricks=
!Flickerdance: (Minor) +1React/Hit
!Dancing Steps: Speed converts to Aim
>>
File: FarmHouse_10.png (3.14 MB, 2885x2138)
3.14 MB
3.14 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

--

Jal strides confidently forward to relieve the pressure, while Gerean adjusts their bandages and grips the torch with a determined hand.

--

Scryini throws down a small flickering beacon against the encroaching dark and the Gaunts pause, striding at the edge, wondering which of them will be the first to stride through the circle of light.

--

Moke thinks - these things are not quite like you and me, not human, and once their VITALITY is DEPLETED by DAMAGE, they fade and flicker until they finally fall, leaking ichor, but until they do so, they are still dangerous foes. Once their VITALITY hits 0, they can still act, but they suffer damage and wounds and maiming, much like you and I. They are not dangerous combatants if Broken like this, but they should not be under-estimated.

For us, we face the same problem. Once our Vitality is gone, further wounds are Critical and Cruel, and often leave Scars and Broken Bones and, finally, Death.

[ DARK PHASE ]
>>
File: FarmHouse_10B_1.png (3.16 MB, 2885x2138)
3.16 MB
3.16 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

--

A trio of Gaunts pounce on Jal, weighing down his arms and biting, clawing, inching closer to tearing vitals veins and connections.

>You Are Grabbed! They roll vs 10. Highest Margin Wins, you roll Brawl.

--

Scryini sees more damned reinforcements inch their slow way towards him and then, like one mass, they boil forward. Some try to extinguish the torch but miss, luckily.

--

Moke holds up their shield as Ngiervos jabs over shouder, piercing the first Gaunt to clamber through the open door way.

They're here now! Hold on, Company!

--

[ LIGHT PHASE]
>>
>>3404751
You have the right of it, yes.
>>
Rolled 2, 1, 4 = 7 (3d6)

>>3404816
>Move 333
>Reload twice
>Aim once.
>Fire twice at the closest gaunt to the 5(-4?)

AP 6 Vit 12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [12]
>>
>>3404816
>Orders for Mount
>Move 11
>Cleave Gaunts
>Cleave Gaunts
>>
>>3404708
Yes, my brother. They... dragged him off, earlier, in the skirmish. We c-came here to rest. I don't know what happened to the original family, Ser Lantern.

As for my business, I'm courier. I have... urgent news of business to take to Isfelt, for the mercantile house of Devalliers. You'd... understand if I don't exactly s-share the specifics. It's a coin thing.


It is not curious for a messenger to be here. But it is rather passing strange for one to be found in a shed that was barred from the outside
>>
Rolled 5, 3, 2 = 10 (3d6)

>>3404816
Two... four... too many. Too many.
I need to go.
>stab 66 and 55 (+attack, vs 7)
>move 288 888


AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
Memory 2
==
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Leader-11
Shield-12
==Equip==
Hand1: Spear
Hand2: Shield
==Kit==
* Bulwark
* Little Friend (Dog)
3x torch; 2x bandage; 2x salt
=Tricks=
!Tactician
!Leader
>>
>>3404816
"Move, you damn fools, MOVE."
>move 8, 2
>use a gear to throw a bottle of flashfire at the shack
>Overwatch attack to 8 area


Halvar, Soul of Crimson.
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [11]
==
Understand-10
Brawl-10
Notice-10
Path of the Blade-12+2
==Equip==
Hand1:blade 1d6+2,cut, bleed, 3-6 crit
Hand2:blade
==Kit==
*both hands
*Field Kits
*Dog
=Tricks=
!beatdown
!Slotshot
>>
>>3404816
Good hit, but more are coming!
> Moke keeps the shield up (Shield-13)
> What is the salt used for? Someone put it at a door as a ward, does that work? (Understanding-10)

Two more out there, at least!
> Mooke improvises a barricade, snatching up the key
>>
Rolled 5, 2, 5 = 12 (3d6)

>>3404816
Let's see If I do this correctly.

Rolling Brawl - 10
>>
>>3404816
>Boost! Spd=6
>Move 333 33
>3Ap: [Multitool] Construct Murder-hole in wall 4
>-1spd to 1aim on trap
>3Ap, 3Focus: [Jaws of Steel] Build Flamesplinter Trap, pointed out of Murder-Hole:
3d3 fire dmg, 1d3Line 4ward, 1ap to Invert Flickerstep (penalty to target's React/margin?), FollowUp trick. Use 1 Torch for Fire effect. 1d3 to Duration. Delay trigger to start of [Darkness Phase]

=Persipience=
AP 6 Vit 12/12 Focus 9/12
Grit 4 Reaction 7
Speed 3(6) Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Dagger-11
Gear-12/12
==Equip==
Hand1: Misericorde: 1d6cut, [FollowUp: +1hit/3margin] [Ghostcut: -2, dmg Acc]
Hand2:
==Kit==
* 2/3t, 2/2b, 2/2s
* Multitool
* Jaws Of Steel
* DashSystem [Fuel5/6. Boost3]
=Tricks=
!Flickerdance: (Minor) +1React/Hit
!Dancing Steps: Speed converts to Aim
>>
Rolled 6, 3, 2 = 11 (3d6)

>>3404881
soulscrap soulscrap soulscrap soulscrap
>>
Rolled 2, 5, 2 + 4 = 13 (3d6 + 4)

>>3404881
>Burn 2 focus to pass Brawl
>Retrieve SALT
>Pour Salt all over the fiends
>Attack the fiends with my axe (Do I need to burn focus? If I do burn focus.)

"Help! Get off, off you bastards I'll rip you to pieces, Aeeirrgh!"

AP 6 Vit 12 Focus 9
Grit 4 Reaction 5
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Axe + 11
==Equip==
Hand1: Killjoy [1d6+4 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: also Killjoy
==Kit==
* Both Hands! (Bigger weapon adds 1/2 Grit to Dmg / Acc)
* Massproduced Plate (+2 Armor, - 2 Move)
* Multitool (Build and Destruct 1:1)
* 2 Torches
* 2 Bandages
* 1 Bags of Salt
=Tricks=
!Ineffable Edge (Crits are Better. Minor)
!Deadly (Called Shots get +1 -2 -4 -6)
>>
File: FarmHouse_11.png (3.25 MB, 2885x2138)
3.25 MB
3.25 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

--

Against the ever-encroaching dark, why would we struggle? It is easier to accept...

But, well.

Not worth the doing.

The jagged claws that tear at Jal are frayed by the arrival of Mount who swings his axe and then, Jal has an opening to use one of the precious bags the quartermaster has prepared for this occassion.

Moke remembers - Salt wards against the encroachment of the Ghasts, it Wards and they are ill-willing to pass it. And when thrown against them it burns them, eating at their essence. It devours the magic that sustains them. Good proof against their work or their blasted Darkwhispers but ... ever in short supply.

One could make a warding line that, unlike Torches, is harder to extinguish. One could use it as a weapon, actively. Or one could season food. That's a rather useful boon.

[DARK PHASE]
>>
>>3405004
okay I'm kinda falling asleep on my feet here

>Standing orders for myself: get back inside, INSPIRE THE TROOPS
>>
File: FarmHouse_11B.png (2.95 MB, 2885x2138)
2.95 MB
2.95 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

--

A ragged troop of Gaunts dash off into the falling night, leaving a few vanguard to fight. The rest... we don't know quite where they are.

--

Sinking fangs into their fallen kin, they drag their bounty out of reach from Mount and Jal, snapping all the while. One with more precocious foresight than its kin dig claws into the available meat.

--

Moke wards off a flurry of blows as Ngiervos helps hold the door. Mooke flips a table. A useful barricade, for now.

--

In the hounding dark all around, howls echo. The Gaunts, calling out available prey.

[ LIGHT PHASE ]
>>
>Accidentally nudged the Permanent Effects layer
>The Entrance Barricade is place
>>
>>3405057
How long do we have to hold out, until morning?
They... will... leave at dawn?
>>
>>3405099
The dawning Sun should see them on their way. But their attacks will grow bolder throughout the night.

>In Actual Turns, we'll do maybe 1-2 more, then we'll go to nicely relaxed slow phases.
>>
>>3405057
>move 444
>block 4
>overwatch 4
We can hold from back here.
So long as the barricade is in place...

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
Memory 2
==
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Leader-11
Shield-12
==Equip==
Hand1: Spear
Hand2: Shield
==Kit==
* Bulwark
* Little Friend (Dog)
3x torch; 2x bandage; 2x salt
=Tricks=
!Tactician
!Leader
>>
>>3405057
Halvar walks into the house and whistles to spot, snapping his fingers and pointing at the stranger, instructing spot to sit near
"Come, let me look at those wounds, girl, so many of these beasts spread blackblood through their bites, many die of fever from the infection

>Move 6,6,4
>"check" bandages on stranger, examine wounds to see if they're bites and claws, or marks from blades and axe, Roll notice? Use 2 focus to buff the margin
>do an understand check for iron circle skills techniques unique to greatswords, use 2 focus to buff the margin

Halvar, Soul of Crimson.
AP 6 Vit 12 Focus 8
Grit 4 Reaction 7
Speed 3 Gear [10]
==
Understand-10
Brawl-10
Notice-10
Path of the Blade-12+2
==Equip==
Hand1:blade 1d6+2,cut, bleed, 3-6 crit
Hand2:blade
==Kit==
*both hands
*Field Kits
*Dog
=Tricks=
!beatdown
!Slotshot
>>
Rolled 6, 5, 3 = 14 (3d6)

>>3405113
Okay. I'll do this one then pass out. Someone else take over if they can. The line will hold!

Moke swings his spear around to slash across the gaunt with the tip
> Stepping 6 and striking with spear (Spear-11, 1d6+1)

Moore calls out to Halvar to catch (throw the key next turn please)
> Mooke moves 6654
(was his torch extinguished?)
>>
Rolled 2, 1, 5 = 8 (3d6)

>>3405057
>Light a torch
>Throw Torch 8,8,8,8
>Step 4,4,4,6,6,6,8,8,8
>Check cabinets for anything of use (Rolling If needed)

AP 6 Vit 12 Focus 9
Grit 4 Reaction 5
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Axe + 11
==Equip==
Hand1: Killjoy [1d6+4 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: also Killjoy
==Kit==
* Both Hands! (Bigger weapon adds 1/2 Grit to Dmg / Acc)
* Massproduced Plate (+2 Armor, - 2 Move)
* Multitool (Build and Destruct 1:1)
* 2 Torches
* 2 Bandages
* 1 Bags of Salt
=Tricks=
!Ineffable Edge (Crits are Better. Minor)
!Deadly (Called Shots get +1 -2 -4 -6)
>>
>>3405147
Yes. They hate the light.
>>
>>3405155
Bugger
>>
File: FarmHouse_12.png (2.95 MB, 2885x2138)
2.95 MB
2.95 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

--

We reconnect inside, to catch our breath and listen to the scratching in the walls.

--

Halvar investigates the wounds that Gerean has bandaged and, hm - there are bite marks here, so she did encounter a Ghast but... that cut down her leg is nothing a Ghast would inflict, and the bandage wrapped around her arm from some earlier scrap is holding back clean wounds. There's no smell of sweet ichor here. Whoever truly aggravated this woman so was wielding blades.

[ DARK PHASE ]
>>
>>3405057
Sure I do.
>3Ap, 2Gear: Extract and Activate Glowstone
>3Ap: Ensure splinterline is Burning
>Move 218

=Persipience=
AP 6 Vit 12/12 Focus 9/12
Grit 4 Reaction 7
Speed 3(6) Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Dagger-11
Gear-10/12
==Equip==
Hand1: Misericorde: 1d6cut, [FollowUp: +1hit/3margin] [Ghostcut: -2, dmg Acc]
Hand2:
==Kit==
* 2/3t, 2/2b, 2/2s
* Multitool
* Jaws Of Steel
* DashSystem [Fuel5/6. Boost3]
=Tricks=
!Flickerdance: (Minor) +1React/Hit
!Dancing Steps: Speed converts to Aim
>>
>>3405198
You really don't want do that without {Shardsoul}.

Trust the Captain on this.
>>
>>3403793
Damn.
Went to bed literally ten minutes before the game started.
>>
>>3405216
That happens sometimes. Apologies. If it's any consolation, Command took a nap about twenty minutes after making the thread.
>>
File: FarmHouse_12B.png (2.79 MB, 2885x2138)
2.79 MB
2.79 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

--

Halvar recollects that there are many techniques to use with a Greatblade, but that one would have to advance in Blades to learn them. Earning a Memory per slain Ghast and other Events, this should be readily possible soon.

Gerean thanks Halvar for the inspection of her wounds then gets to her feet, clutching the torch in her hands. She shakes her head, wonders if we hear them scrabbling at the walls outside.

We do. It is hard not to.

--

Scryinsi sees one wounded Scout suicidally turning around the corner and lashes out, spearing it. The Lesser Ghasts are really just fodder and spawns for the Leaders. They run on predacity and animosity towards life. Something draws them here.

The night fills with the soft sounds of bones breaking as the Gaunts fall upon their fallen, gorging themselves. Sometimes, in a flickering of Shadow, they're reborn anew, remade in the image of their Icon.

They have us surrounded now, testing the walls and the doors.

Moke hears one whisper outside, gently beckoning...

[ LIGHT PHASE ]
>>
>>3405220
There's no need to apologize man.
Also, will the game be continuing or will it be wrapping up now that day has broken?
>>
>>3405205
>confused glowstone with other things.
No, I just want a glowing object. Perhaps some moss, or a fungus
>>
File: Early Night Event.png (814 KB, 2418x1466)
814 KB
814 KB PNG
>>3405233
"Day has broken"

Very good joke, Lantern. It's going to get so, so much worse before it gets better.
>>
>>3405231
Halvar picks up the key, eyeing Gerean as he clicks his tongue at spot.

"Who are the smiling hounds? I've never seem a gaunt smile, let alone cleave legs with ironforge, or lock people inside shacks."

>move 7
>Pick up key
>move 6,5
>Step 5,5,4
>>
>>3405231
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear +11
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
* Belt Lantern
* Both Hands
=Tricks=
!Grace
!Twinblade
> (Move) 6
> (Notice) Listen to the sounds outside through the wall.
>>
>>3405231
>COMMAND: Etzk, drag the gaunts back into the house
>overwatch 4
It's probably important that they don't eat each other, friends.
Halvar! Make that dog of yours useful, will ya?

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
Memory 3
==
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Leader-11
Shield-14
==Equip==
Hand1: Spear
Hand2: Shield
==Kit==
* Bulwark
* Little Friend (Dog)
3x torch; 2x bandage; 2x salt
=Tricks=
!Tactician
!Leader
>>
>>3405297
Bark.
>>
>>3405231
>1ap: Move Chair on top of Table 6
>3spd: Climb table and chair to reach Cieling
>4Ap: [Multitool] Build Trapdoor in cieling
>1Ap: Climb out trapdoor

=Persipience=
AP 6 Vit 12/12 Focus 9/12
Grit 4 Reaction 7
Speed 3(6) Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Dagger-11
Gear-10/12
==Equip==
Hand1: Misericorde: 1d6cut, [FollowUp: +1hit/3margin] [Ghostcut: -2, dmg Acc]
Hand2: Glowing Mosses/Fungi
==Kit==
* 2/3t, 2/2b, 2/2s
* Multitool
* Jaws Of Steel
* DashSystem [Fuel5/6. Boost3]
=Tricks=
!Flickerdance: (Minor) +1React/Hit
!Dancing Steps: Speed converts to Aim
>>
>>3405318
Straining to escape the confines of the landscape you are in, Lantern?

Admirable, but dangerous.
>>
>>3405231
>Step 7,7
>Deconstruct the rest of the table Into boards
>Step 7,7,8
>Board up that door
>Step 3,4,3

"Somebody pour some salt by this door here will you? I'm low"
>>
>>3405355

My stats, my apologies.

AP 6 Vit 12 Focus 9
Grit 4 Reaction 5
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Axe + 11
==Equip==
Hand1: Killjoy [1d6+4 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: also Killjoy
==Kit==
* Both Hands! (Bigger weapon adds 1/2 Grit to Dmg / Acc)
* Massproduced Plate (+2 Armor, - 2 Move)
* Multitool (Build and Destruct 1:1)
* 2 Torches
* 2 Bandages
* 1 Bags of Salt
=Tricks=
!Ineffable Edge (Crits are Better. Minor)
!Deadly (Called Shots get +1 -2 -4 -6)

>>3405318
"Are you- are you sure you want to let them In through *another* hole?"
>>
>>3405335
>inb4 the roof collapses
>>
>>3405365
Hopefully not.
>>
File: FarmHouse_13.png (2.97 MB, 2885x2138)
2.97 MB
2.97 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

--

Most Materials have differing values. Tough walls such as these are hardy. Not unbreakable, but hardly .They have 20 HP and 10 DR per "Wall", and so resists blows quite well.

Lucky for us.

Should we wish to carve an alternative escape path, it may take some doing and some teamwork.

--

Etzk drags in a corpse, safe with us even though the cloying smell stings our nostrils. We know that can we hide them like this, bar them with light or salt the corpses and they should be harder for the Ghasts to feed on in their eternal circle.

--

Ngiervos hears heavy footstep soutside the walls. Not Gaunt feet, these, but... something delibrate. It is followed by almost imperceptible soft pings, someone dragging metal across the wall. Who-ever is out there has a weapon. But Gaunts, lowly, only wield claws.

[ DARK PHASE ]
>>
File: FarmHouse_13B.png (2.95 MB, 2885x2138)
2.95 MB
2.95 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
>5Spear | Scryinsi | MISSING
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

---

Lanterns work together, to keep the dark at bay. The shadows are many and best dispelled by torch, by lantern, by light, by friendship and camaraderie.

Scryinsi is missing.

[ LIGHT PHASE ]
>>
>>3405413
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear +11
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
* Belt Lantern
* Both Hands
=Tricks=
!Grace
!Twinblade

> (Move) 5
> (Overwatch) 1
>>
>>3405443
It may not be prudent at current, but just so you know, you can freely move up to your full SPEED and 1 per AP after that.

They may be gathering outside, but even Gaunts usually know better than to storm buildings.

Usually.

>For really strenuous movements, Focus is a spendable measure of AP that does not regenerate but gives you a lot of oomphf when you need it.
>>
>>3405461
Alright. Noted.
>>
>>3405437
>light a torch
>>
Rolled 1, 5, 5 = 11 (3d6)

>>3405471
>>
File: Scryinsi_Event_Terror.png (1.13 MB, 2418x1466)
1.13 MB
1.13 MB PNG
Ghasts are one thing, but Nightgaunts, their blasted, corpse-gorged kin are like moving night, all skulking shadows and dirty tricks.

Terror claws at Scryinsi's throat, grabbed by multiple hands, taken in ambush from the direction no one was watching.

A torch sheds a little... light.
>>
>>3405437
>tell spot to follow
>move 5
>open door (with key if needed, spending an ap to hack it open if also needed) and move 4,4
>use notice on room
Halvar, Soul of Crimson.
AP 6 Vit 12 Focus 8
Grit 4 Reaction 7
Speed 3 Gear [10
==
Understand-10
Brawl-10
Notice-10
Path of the Blade-12+2
==Equip==
Hand1:blade 1d6+2,cut, bleed, 3-6 crit
Hand2:blade
==Kit==
*both hands
*Field Kits
*Dog
=Tricks=
!beatdown
!Slotshot
>>
>>3405437
>Step 5,6,4,3
>Bandage wounds
>Deconstruct both nearby chairs Into boards

"Scryinsi you out there? You still breathing?
........
........
SOMEBODY SALT THAT GODDAMN DOOR, SALT THAT GODDAMN DOORWAY IF YOU DON'T WANT TO DIE!"

AP 6 Vit 12 Focus 9
Grit 4 Reaction 5
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Axe + 11
==Equip==
Hand1: Killjoy [1d6+4 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: also Killjoy
==Kit==
* Both Hands! (Bigger weapon adds 1/2 Grit to Dmg / Acc)
* Massproduced Plate (+2 Armor, - 2 Move)
* Multitool (Build and Destruct 1:1)
* 1 Torches
* 1 Bandages
* 1 Bags of Salt
=Tricks=
!Ineffable Edge (Crits are Better. Minor)
!Deadly (Called Shots get +1 -2 -4 -6)
>>
Rolled 1, 2, 1 = 4 (3d6)

>>3405497
guh-
>scatter salt around self (3ap, 3 focus, vs ?)
>move 88876 (3 move, 2 focus)

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
Memory 3
==
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Leader-11
Shield-14
==Equip==
Hand1: Spear
Hand2: Shield
==Kit==
* Bulwark
* Little Friend (Dog)
3x torch; 2x bandage; 2x salt
=Tricks=
!Tactician
!Leader
>>
>Move 222
>Spend Gear to prepare Salt.
>Salt the doorway. There's no overkill here.
>>
>>3405437
If It wasn't clear by my post

>Give Mount an Order to SALT THE DOORWAY
>If Scryinji Is now Inside, tell him to SHUT AND LOCK THE DOOR.
>>
File: Scryinsi_Event_Terror_2.png (1.49 MB, 2418x1466)
1.49 MB
1.49 MB PNG
And inside, all we have to do is wait til morning.

Etzk licks Scryinsi and nuzzles their head against a slightly blood-stained leg.

-1 Terror.
>>
>>3405544
It's...
It's Scryinsi.
>>3405554
I don't... friends.
Friends.
Do not go outside.
>>
File: FarmHouse_14.png (3.03 MB, 2885x2138)
3.03 MB
3.03 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

--

We safely nested behind stout walls and torchlight. This place is not big, but it is a passable fortification for now.

but we can hear them. And they want in.

-

Halvar opens a door that was locked with a blood-stained, and on the other side... How passing strange. A stain of blood. Scratchmarks from something heavy being moved. A chest - locked - and a... trapdoor?

[ LIGHT PHASE ]
>>
>>3405562
If you wanted someone to get your name right then you should have had parents that didn't give you such a difficult name. Just be glad that you're still breathing Scryinzi I thought you were meat out there.

>>3405540
THANK YOU. Finally, someone that understands the value of not being eaten alive.
>>
>>3405570
>Jump 55
>Remaining Ap:Assemble Bladespray trap out of murderhole. 2d3 convert to Cone, include FollowUp trick, Proximity Trigger (outside adjacent)
>-Uncertain of spd cost of elevation change

=Persipience=
AP 6 Vit 12/12 Focus 9/12
Grit 4 Reaction 7
Speed 3(6) Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Dagger-11
Gear-10/12
==Equip==
Hand1: Misericorde: 1d6cut, [FollowUp: +1hit/3margin] [Ghostcut: -2, dmg Acc]
Hand2: Glowing Mosses/Fungi
==Kit==
* 2/3t, 2/2b, 2/2s
* Multitool
* Jaws Of Steel
* DashSystem [Fuel5/6. Boost3]
=Tricks=
!Flickerdance: (Minor) +1React/Hit
>>
>>3405570
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear +11
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
* Belt Lantern
* Both Hands
=Tricks=
!Grace
!Twinblade

> (Notice) Check whether the gaps in the door barricade are wide enough to jab a spear through.
> (Move) 8
> (Notice) Peer into the darkness beyond the barricade.
>>
>>3405570
>Move 3
>6 AP: Multitool: Prep the door for being barricaded. Start by reinforcing the hinges. Most doors pop right off when you attack the hinges.

"What did we find over there?"
>>
>>3405570
>move 3
>Loot chest (3ap?)
>open trap door (free?)
>light torch (3ap)
>use rest of move to descend


Halvar, Soul of Crimson.
AP 6 Vit 12 Focus 8
Grit 4 Reaction 7
Speed 3 Gear [9]
==
Understand-10
Brawl-10
Notice-10
Path of the Blade-12+2
==Equip==
Hand1:blade 1d6+2,cut, bleed, 3-6 crit
Hand2:blade
==Kit==
*both hands
*Spot
=Tricks=
!beatdown
!Slotshot
>>
>>3405570
>Take boards
>Step 3,3,3
>Barricade that door
>Create makeshift Incendiary bomb using GEAR

"Finishing touches here and we should be alright for a time."

AP 6 Vit 11 Focus 9
Grit 4 Reaction 5
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Axe + 11
==Equip==
Hand1: Killjoy [1d6+4 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: also Killjoy
==Kit==
* Both Hands! (Bigger weapon adds 1/2 Grit to Dmg / Acc)
* Massproduced Plate (+2 Armor, - 2 Move)
* Multitool (Build and Destruct 1:1)
* 1 Torches
* 1 Bandages
* 1 Bags of Salt
=Tricks=
!Ineffable Edge (Crits are Better. Minor)
!Deadly (Called Shots get +1 -2 -4 -6)
>>
>>3405615
Erm, be sure not to bump

>>3405606

In my haste. Barricading Is Important work after all.
>>
>>3405570
>hug etzk
I missed you too, buddy.
...
>move 565 556
Don't venture alone, now friend. Didn't we just learn this?
>>
>>3405147
Hey Moke, can you or your uhhh- can one of you salt that doorway leading Into the main room here? It's probably more efficient than salting both doors.
>>
File: FarmHouse_15.png (3.12 MB, 2885x2138)
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1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

--

They scratch and claw and whisper at the walls. They want in. We want them out.

Our needs are not in alignment, as the mercantile guilds say.

--

Ngiervos spots - through a little crack one, could with violence, wrench a spear through - two fellow nightgaunts joining the one keeping an eye on the door. One has a blade and a crude looking shield. The other a staff. That one is hard to look at directly . . .

--

Halvar opens a chest and finds an assortment of leather bags, each seem full of coin. Minted in Isfelt, and good to buy all the sundries needs and follies a man could think to give in to. Quite a bounty, this.

Then Halvar jumps into the dark.

[ LIGHT PHASE ]
>>
File: FarmHouse_15_Depths.png (1.56 MB, 2885x2138)
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it looks like someone carved out a bit of rock beneath this old farm-house. The shadows are thick and cloying. Sounds skitter erratically in the dark.

And there, on the crude wall - a handprint someone put there with their own blood as they stumbled forward.

it is dark down here. stay close to the light or stumble

[ LIGHT PHASE ]
>>
>>3405701
>Move 788
>Search the cabinets. Full action.

AP 6 Vit 12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [11/12]
>>
>>3405690
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear +11
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
* Belt Lantern
* Both Hands
=Tricks=
!Grace
!Twinblade

I don't think I can strike any of those Gaunts with my spear. They need to be within 2 tiles of me in one of the eight cardinal directions.

> (Move) 3, 4, 4, 3, 2, 2 [AP: 3/6]
> (Notice) Check contents of open wardrobe.
> If wardrobe is empty: Remove the shelves and the back of the wardrobe.
>>
>>3405701
Scoot over a bit, I'm coming down too.
>jump down
>pick up torch
>block 2

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
Memory 3
==
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Leader-11
Shield-14
==Equip==
Hand1: Torch
Hand2: Shield
Back: Spear
==Kit==
* Bulwark
* Little Friend (Dog)
1x torch; 2x bandage; 1x salt
=Tricks=
!Tactician
!Leader
>>
>>3405690
>6ap, 3spd: Move 67, 7×8

=Persipience=
AP 6 Vit 12/12 Focus 9/12
Grit 4 Reaction 7
Speed 3(6) Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Dagger-11
Gear-10/12
==Equip==
Hand1: Misericorde: 1d6cut, [FollowUp: +1hit/3margin] [Ghostcut: -2, dmg Acc]
Hand2: Glowing Mosses/Fungi
==Kit==
* 2/3t, 2/2b, 2/2s
* Multitool
* Jaws Of Steel
* DashSystem [Fuel5/6. Boost3]
=Tricks=
!Flickerdance: (Minor) +1React/Hit
!Dancing Steps: Speed converts to Aim
>>
>>3405690
Was I able to get an Incendiary bomb using GEAR?

"What was that thud? Halivar?
....
What do you mean he fell down a hole, get him out! What do you mean It's a deep hole?"

>I guess he was daydreaming, MOKE, SALT THAT DOORWAY. YES, THE ONE RIGHT NEXT TO YOU.
>Step 4,4,4
>Deconstruct table and chairs Into a rudimentary ladder

AP 6 Vit 11 Focus 9
Grit 4 Reaction 5
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Axe + 11
==Equip==
Hand1: Killjoy [1d6+4 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: also Killjoy
==Kit==
* Both Hands! (Bigger weapon adds 1/2 Grit to Dmg / Acc)
* Massproduced Plate (+2 Armor, - 2 Move)
* Multitool (Build and Destruct 1:1)
* 1 Torches
* 1 Bandages
* 1 Bags of Salt
=Tricks=
!Ineffable Edge (Crits are Better. Minor)
!Deadly (Called Shots get +1 -2 -4 -6)

>>3405598
"I know I'm becoming a broken record, but would you salt that door? When those gaunts stop wanting to play you'll thank yourself."
>>
>>3405701
>move 1,3
>(notice) inspect surroundings
>notice listen to sounds
>whistle for spot to come
>>
>>3405725
>>3405690
My apologies, I meant to add

>Step 6,6,6,5,5,5

To that
>>
>>3405725
Yes. You have a vial of Flashfire, at the cost of 1 point of Gear.
>>
File: FarmHouse_16.png (2.96 MB, 2885x2138)
2.96 MB
2.96 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

--

We scour the old cabinet again. It does not contain much but weathered rations, some poor cheese and some dry meat along with JUST ENOUGH GEAR to replenish 1D3 for ONE LANTERN ONCE PER LANTERN.

It was probably thoughtfully left there by the previous inhabitants to allow us to secure ourselves a little respite against the endless night.

And now our doors are warded and barred and nothing shall strain against our walls.

--

Gerean
Uh, Lanterns.
Why are they all quiet out there?

--

[ LIGHT PHASE ]
>>
File: FarmHouse_16_Depths.png (1.59 MB, 2885x2138)
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Halvar squints against the encroaching shadows but with Scryinsi holding a torch nearby, some headway can be made.

There, ahead, a dropped sword with a stain of blood. Some barrels. Some coiled material that reflects the light oddly. The blood trail leads deeper in, and something drips and... there.. barely perceptible, a faint moaning sound.

There is no smell of sweet rot here. No Ichor stains. No Ghasts. They may be deeper in? Or not here at all, which would be a blessing. We could shelter here, for the night, then. Those barrels likely contain the storage of the farmhouse, and may even be edible.

Jal kicks down a rudimentary ladder so that we may easily move into the light above.
Excellent teamwork, Lanterns.

[ LIGHT PHASE ]
>>
>>3405753
>Think Cold Thoughts.
>Move 555, 555
>Prepare a bag of Salt with Gear.

AP 6 Vit 12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [10/12]
>>
File: Event_Door.png (944 KB, 2418x1466)
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>https://www.youtube.com/watch?v=VZ8z-t2ejnY

Thump
>>
>>3405753
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear +11
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
* Belt Lantern
* Both Hands
=Tricks=
!Grace
!Twinblade

> Take the lantern oil
> (Move) 5, 5, 5, 5, 5, 5, 4, 4
>>
>>3405760
>move 228 86
>block 6 (4ap, vs 15)
Wasn't there scratching noises but mere moments ago?
...We're not the only ones in here.
>>
File: Event_Smash.png (970 KB, 2418x1466)
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{Gerean}
I'D LIKE TO GO BACK IN THE SHED NOW PLEASE
>>
>>3405753

>>3405773
NOBODY'S HOME

>Generally yell at people to Salt things more
>Mount, Big Unz get over here you gotta see this
>Descend Into the depths
>Light A Torch
>Step 1,2,2,2,1,1

AP 6 Vit 11 Focus 9
Grit 4 Reaction 5
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Axe + 11
==Equip==
Hand1: Killjoy [1d6+4 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: also Killjoy
==Kit==
* Both Hands! (Bigger weapon adds 1/2 Grit to Dmg / Acc)
* Massproduced Plate (+2 Armor, - 2 Move)
* Multitool (Build and Destruct 1:1)
* 1 Torches
* 1 Bandages
* 1 Bags of Salt
=Tricks=
!Ineffable Edge (Crits are Better. Minor)
!Deadly (Called Shots get +1 -2 -4 -6)
>>
>>3405782
The shed burnt down. Sorry about that.

How do you feel about basements?
>>
>>3405791

B-BASEMENTS? ALWAYS LIKE THEM, THE WAY THEY'RE THERE AND UNDERGROUND AND SOLID AND HARD TO GET INTO AND GOOD FOR HIDING THINGS YEAH, YEAH

RIGHT NOW I'M PRETTY PARTIAL TO THEM
>>
File: Farmhouse_17.png (2.99 MB, 2885x2138)
2.99 MB
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1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |


LOOK, MAYBE THEY'LL JUST GO AWAY?


[ DARK PHASE ]
>>
>>3405796
That's good. Because I think we live in that basement now.
>>
File: FarmHouse_17_Depths.png (1.66 MB, 2885x2138)
1.66 MB
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Jal stumbles into the dark, albeit managing the ladder with a twohanded axe, a heavy suit of armor and a torch is quite a task.

Scryinsi takes up a forward position. The darkness closes in, terror dragging knives across the spine . . .

Wait did that shadow just move or was it the torch light?

[ DARK PHASE ]
>>
File: FarmHouse_17_Depths_B.png (1.67 MB, 2885x2138)
1.67 MB
1.67 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

--

Something flickers in the dark, a glint in torchlight-- Flashing Steel!

Scryinsi brings their block to bear but takes a barrage of thrown cutting implements from an unseen assailant. The blades have a furious impact.

Jal finds a blade impacted into the fragile spot between joints.

Pattering footsteps fade away into the deeper basement!

[ LIGHT PHASE ]
>>
>>3405839
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear +11
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
* Belt Lantern
* Both Hands
=Tricks=
!Grace
!Twinblade

> (Move) 6, 6, 8
> (Overwatch) 8
>>
>>3405839
>Move 445
>Salt the doorway!
>Move down the ladder.
"Down here. Hurry. That wall isn't going to hold."

AP 6 Vit 12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [10/12]
>>
>>3405839
H-hey!
W-we're not Gerean, you idiot!
>move 777
>block 8 (6ap, vs 17)
>>
File: FarmHouse_17B.png (3.87 MB, 2885x2138)
3.87 MB
3.87 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |

{Gerean}
I'D LIKE TO GO INTO THE BASEMENT NOW
>>
Company

That is more Ghasts than we anticipated! They've been prowling and prodding at our defences and now they want in!

But we can't allow them to force us into the basement, or they'll pry open the access and hunt us.

You need to fight a path clear outside and send up an emergency flare if you want reinforcements

But whatever is happening below... It is some unsolved mystery, some tension!

Perhaps if one part of the Company fought a rear-guard and another explored the depths?

You're professionals, you'll know how to handle this. I believe in you!

as of this post, Command is taking a break and we're doing slow phases. Get your actions in, talk to people, communicate, make a plan, request things from the Company, then we'll resolve phases on a running basis
>>
[LIGHT PHASE]
feel free to repost your actions

SOULSCRAP
>>
>>3405876
>Move 445
>Salt the doorway!
>Move down the ladder.
"Down here, Gerean. Hurry. That wall isn't going to hold."

AP 6 Vit 12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [10/12]
>>
>>3405917
It should be sturdier than that. It is 20 HP and 10 DR - The beast there, whatever it is, is strong, but even mishapen Ghasts cannot shatter the foundations of the earth in single blows.

Our barricades can keep them at bay for a while.

For a while.
>>
>>3405917
>>3405857
>>3405854
>>3405844
Having made it this far into the Night, you may wish to catch your breath and remember some old studied arts of combat.

You can rank up your Path by 1 at this stage. This goes for every active Lantern.

Instead of ranking up your Path, you can opt to pick up an additional trick... but this will cost a Statpoint!
>>
>>3405876
>Move 766
>Aim x3
>Overwatch Smash 6 (vs 14, 2d6+2+stun+whallop)

>>3405941
Unz hate fast phases. Always miss out on experience.

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7-2 DR 2
Speed 3 Gear [12]
Memories 1
==
Understand-10
Brawl-10
Notice-10
Way of the Mace-11+2
==Equip==
Hand1: Two-handed mace (2d6+2 blunt)
Hand2:
==Kit==
Both hands!
Massproduced Plate
Mutlitool
3x torch
2x bandage
2x salt bag
=Tricks=
Whallop
Dancing Steps
>>
"Put up a coin, friends, and bet Day it can't come fast enough. The Lightrider is proud, and no shirker of challenges."

>>3405876
>Deploy

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Blade-12
==Equip==
Blade
==Kit==
Liquid Courage
Belt Lantern
=Tricks=
!Leader
!Slippery
>>
File: Farmhouse_17C.png (4 MB, 2885x2138)
4 MB
4 MB PNG
>>3406051
More lanterns! More light! And just a touch of courage.
>>
>>3405876
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear +11
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
* Belt Lantern
* Both Hands
=Tricks=
!Grace
!Twinblade

> (Move) 6, 6, 8
> (Overwatch) 8
>>
File: Slippery.png (310 KB, 2418x1466)
310 KB
310 KB PNG
>>3406051
There's a slight mixup with Slippery, there shoudl be a bit more text.

here.
>>
Not sure I understand movement. Is Speed a maximum of AP I can spend on movement, or is it free? If the former, what's the purpose of Step as a minor action?

>>3406087
>Slip 6
>3! Produce Oil
>3! Combine with Salt for... Sticky salt?
>1Foc recall which Courage is most viscous

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Blade-12
==Equip==
Blade
==Kit==
Liquid Courage
Belt Lantern
=Tricks=
!Leader
!Slippery
>>
>>3406117
Speed and Steps are different, but they're both movement.
Speed is hustling. You can move up to your speed every turn at no AP cost.
Step is moving carefully. It costs 1 AP - so there's the minor action.
If you know how, Speed also pays for other things, becoming a kind of not-quite AP.

So once you start running around to excess, your ability to act is reduced.

However, think of Speed as "moving quickly" and step as "moving carefully". If you run around with speed in melee combat, reaction attacks can happen. If you dash with speed across tripwires... Stepping means you don't hit a pressure pad by accident, for the most part.

Speed can be reduced by things like gunk, bad ground, heavy equipment...

{Slippery} modifies this, giving you a free universal step. Now you have the best of all possible words, a free universal 1 tile move that doesn't incur reaction attacks and won't set off pressure pads and is never penalised by wearing heavy armor.

It gets more interesting when you realise you can weave your step into an attack, removing the -2 skill penalty that first step would normally accrue. After all, it's first step is free with {slippery}. This might not seem like much, but if you need to stab someone and step back in the same action, it's rather useful.
>>
>>3406139
( To explain precisely:

Blades-12 and you are in melee

>Dash away with speed
The Ghast swings a reaction to catch you in the back. Worst of all outcomes, you are now bleeding on the floor

>Stab+Step1, rolls at -2
>Dash away
You take a -2 penalty. Baseline, that's 75% to 50%, a pretty significant drop. You're flipping a coin here.

>Stab+Step with {Slippery}
>Dash away
You take no penalty to your first step, you swing at 75% to hit baseline, and afterwards, you dance away like the slippery devil you are. )
>>
>>3406142
And finally, because it allows corner cutting... I'm sure you can think up a way to turn that into some kind of flanking advantage in the bustle of melee combat, by, say, stepping 1,3,5,7 versus foes that normally block that move because it cuts their corners...
>>
Handy!
>>
>>3405839
"Keep the fool busy, brothers"


>move 1, 8,8
>step 8,8,8
>Investigate/loot blade

Halvar, Soul of Crimson.
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Blade-12+2
==Equip==
Hand1:blade 1d6+2,cut, bleed, 3-6 crit
Hand2:blade
==Kit==
*both hands
*Field Kits
*Dog
=Tricks=
!beatdown
!Slotshot
>>
>>3406139
I hadn't realised that that was what 'move=speed then AP' meant. Is focus 'mental' vitality then?

> Moke moves 445 and gets ready to throw some salt (move 3)
> Mooke moves 665 and tries to relight their torch (move 3)
>>
>>3406303
Focus is single-use Ap. With some other uses.
For instance, Mooke could spend 2Focus to move 2 tiles. Into the room, so I can trap this doorway.
Once spent, the points don't come back (outside special circumstances).
>>
>>3406340
I noticed other people spending it like that! I knew it. However, there's also that talent that rolls against focus to get hints, so I was wondering if there was another use?
>>
>>3405941
>Lose one Maximum Focus
>Gain Slippery
>>
>>3405839
"Hold on now, no need to escalate things. We didn't mean to upset you here, we're just travelers here by circumstance. What did Gerean try and steal? Did she hurt you? I think we can come to an agreement, Gereans still here you know."

>1 ap Light a torch
>Step 8,
>3ap? Throw flashfire at the western barrels, hopefully creating light
>2ap? Step 7,7
>Use a focus somewhere If I gotta

AP 6 Vit 8 Focus 9/11
Grit 4 Reaction 5
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Axe + 11
==Equip==
Hand1: Killjoy [1d6+4 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: also Killjoy
==Kit==
* Both Hands! (Bigger weapon adds 1/2 Grit to Dmg / Acc)
* Massproduced Plate (+2 Armor, - 2 Move)
* Multitool (Build and Destruct 1:1)
* 1 Torches
* 1 Bandages
* 1 Bags of Salt
* 1 Vial of Flashfire
=Tricks=
!Ineffable Edge (Crits are Better. Minor)
!Deadly (Called Shots get +1 -2 -4 -6)
!Slippery (Free Step. Corner cutting allowed)
>>
>>3405876
>6Ap, 1Saltbag: assemble Saltspike trap in the doorway 8
-5d3 salt/cut dmg, 1d3 coverted to aoe, cover both sides of doorway. Saltbag to add salt coverage. FollowUp. Tripwire trigger, delay Arming by 1 turn.
>Move 444

"Best to Hurry, Mooke."
>>
>>3406303
Yes, it is!

>>3406340
>>3406404
This is also the case. It's a burnable pool of points for when you Really Need That Thing Done, but it also serves as a mental determination / focus / tenacity roll, a kind of mental vitality. This way there is a bit of a push and pull, so that if you spend all your Focus and have none at all, you're more likely to suffer terror and such.
>>
>>3406919
That rat bastard is still here? How did they GET OUT

YOU CAN'T HAVE IT ! IT'S MINE! IT'S ALL MINE!
>>
File: FarmHouse_18.png (4.01 MB, 2885x2138)
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Big Unz and Ngiervos take up defensive positions near the buckling door as Persipience wards off the other room. Lantern Moke prepares a bag to throw at the first through to clamber through the broken frame of the door.

If the Ghasts want inside it will be a fight.

Lantern Philomel mixes oil and salt, but the two compounds don't mix. Something about chemical polarity and bonds, Philomel recalls. Still, oil soaked salts combine two things the Ghasts fear in one. And Coagulants, in ample supply in Philomel's belt, are all the things vicious, sticky things a lantern could need.

[ DARK PHASE ]
>>
File: FarmHouse_18_Depths.png (2.34 MB, 2885x2138)
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Teliel moves deftly down the ladder to add more light to the roiling dark of the basement. Jal lights a torch but is once again forced to leave it on the ground for LACK OF HANDS. Still, perhaps these barrels here will shed some light if treated with alchemical flame...

they do.

Something smells cloying and noxious from inside the barrels, a burnt iron smell. Thick, noxious smoke begin to gather near the ceiling.

Halvar checks the blade on the ground. It is fine steel, a good sword if rather poorly treated by being left in the dark. It is well balanced and has been recently sharpened, and is covered in blood. Taking a few swipes to understand the make of it, Halvar thinks this would produce precise, clean cuts - much like the wounds Gerean upstairs has bandaged. But if this was the blade, where is the wielder? A small inscription near the pommel catches Halvars attention. "18th/3rd - Sapeaters". This blade belonged to a Vanadian Trencher and was likely a gift for fine service.

>You can use this blade if you like, and it is not so different from standard lantern blades. It is a onehanded weapon.

>1d6 Cut, Crit 3-6, -2 Bleed

--

Scryinsi advanced cautiously and with the light at their back, think they... see something in the dark, toweringly vast.

[ DARK PHASE ]
>>
>>3408302
I meant the other barrels. It's my fault for not being specific enough. At least now we have some light, and definitely *not* a risk of death from the dubious unknown Ignited contents Inside these barrels. Have to be positive about these things.

If by some obscure chance I have horribly miscalculated In my endeavors, I apologize to everyone who suffers any potential misfortune that may arise.
>>
File: FarmHouse_18B.png (4.15 MB, 2885x2138)
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Wood splinters beneath heavy blows. Moke throws their prepared salt grenade but it hits the wall in the chaos, pooling near the shattering door as a massive mishapen claw punches through the wood. Big Unz swings their maul to deflect it off course as Ngiervos lash out with their spear but even the mass produced plate and the heavy weapons do little to deflect the staggering enormity of the attack.

Another door cracks, just a little.

From behind Moke, a Nightgaunt whispers a curse in an alien tongue, chopping away at the door with a cleaver.

[ LIGHT PHASE ]
>>
File: FarmHouse_18_Depths_B.png (2.47 MB, 2885x2138)
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Scryinsi, now wiser, keeps their shield up as another battering of blades fly from the dark. With time to FOCUS and a little LUCK, they spot some details in the dark. A splatter of blood leads toward some gargantuan carved thing, coils of strange rock in lie like forgotten molts in the shadow, and the rockface takes a strange sheen.

the figure, half in shadow, shouts again.

it's MINE! You can't have it! Not you! not Gerean! not the Ghasts! GO AWAY

[LIGHT PHASE]
>>
>>3408511
>Move 222, 11, 87, 66
AP 6 Vit 12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [10/12]
>>
>>3405941
Hey, OP. Can you explain what ranking up in a path would entail? What are the exact improvements would it confer?

>>3408480
> (Overwatch) 8
>>
>>3408572
You pick your Path and it is, in essence, your "class" - the weapon you use, which kind of changes how you function.

You're using a Spear and have a base rank of 11 along with the ability to Lunge, taking a -2 penalty to hit at +1 range. You're wielding in Both Hands, which changes things, but still.

Ranking up Spear would take you to 12 skill, meaning you're far better in general and it would teach you a new spear trick to along with the new rank.

>Spear-12:
>Fend, -2. Forces target back a step.
>>
Rolled 2, 4, 3, 2, 4, 5, 1, 3, 2, 1, 4, 2 = 33 (12d6)

"Not sticky, perhaps, but neither can it be shaken off. Flashfire, someone! Strike its grasping claws and show it what fire it reaches into!"

>>3406404
>>3405984
>>3406102
>>3406301
>Move 6
>3!+2foc Throw bottle of oil salt at giant ghast 7777, vs ?+2
>Move 67
>3!+2foc Inspire Bigunz, Ngiervos, Spot, vs 11+2

AP 6 Vit 12 Focus 7
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Blade-12
==Equip==
Blade
==Kit==
Liquid Courage
Belt Lantern
=Tricks=
!Leader
!Slippery
>>
>>3408579
7 vs 13, MoS 6, +2 inspiration attack bonus if I get it right.
>>
>>3408601
Or something! I just link it so folks know they got something or other.
>>
Rolled 2, 5, 4 = 11 (3d6)

>>3408480
GRAAAAHH! UNZ SMASH!

>Smash claw (+2 Both Hands, +2 inspiration, +3 Dancing Steps, -2 Stun, -2 for +2 damage, Whallop) or overwatch if out of range
>Parry

AP 6 Vit 9 Focus 12
Grit 4 Reaction 7-2 DR 2
Speed 3 Gear [12]
Memories 1
==
Understand-10
Brawl-10
Notice-10
Way of the Mace-11+2
==Equip==
Hand1: Two-handed mace (2d6+2 blunt)
Hand2:
==Kit==
Both hands!
Massproduced Plate
Mutlitool
3x torch
2x bandage
2x salt bag
=Tricks=
Whallop
Dancing Steps
>>
>>3408619
Oh, it's in range all right, Lantern.
>>
>>3408480
>1ap, 3spd: Move 2332
>5ap, 2gear: Rig Shockplate to the door:
-4d3 shocking dmg, 1d3 converted to +1activation, pressure trigger, 2gear for chemical battery with 2charges.
(Uncertain if FollowUp can be used, given the non-stabbing nature of the trap. If valid, please include.)
>>3405941
>Path of the Dagger +1=12

=Persipience=
AP 6 Vit 12/12 Focus 9/12
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Dagger-12
Gear-8/12
==Equip==
Hand1: Misericorde: 1d6cut, [FollowUp: +1hit/3margin] [Ghostcut: -2, dmg Acc]
Hand2: Glowing Mosses/Fungi
==Kit==
* 2/3t, 2/2b, 2/2s
* Multitool
* Jaws Of Steel
* DashSystem [Fuel5/6. Boost3]
=Tricks=
!Flickerdance: (Minor) +1React/Hit
!Dancing Steps: Speed converts to Aim
>>
>>3408705
The Misericodes, being a set of paired weapons, take up both your hands. It's what allows them their +1hit/Margin possibility, the follow-up strikes from an off-hand weapon.

You can concievably slather some glowing moss all over your armor, if you would like, Lantern.

Follow Up is entirely usable in this circumstance, it is a Secret you know, in a sense.
>>
>>3408705
Dagger
-12:
*Red Flicker. -4. Every hit is +1Speed next turn.
>>
>>3408848
Did Unz get enough memories for rank-up?
>>
>>3408854
Every Lantern is every fighting soldier. Time and memories accrue much like wounds.

That's a yes, Unz.
>>
File: FarmHouse_18_Extra.png (4.16 MB, 2885x2138)
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Unz and Ngiervos guard the door, bolstered by Philomel's direction. As the slashing claw punches through the wood, we meet it with steel. It is a heavily armored thing, but this does not dissuade the crashing blows of the Lanterns holding steel steady.

We may have a chance to do survive the night after all.

[ LIGHT PHASE ]
>>
File: FarmHouse_18_Depths_Extra.png (2.37 MB, 2885x2138)
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Teliel stumbles below as Persipience prepares another little welcome gift for the insistent guests seeking entry.

The flickering belt lantern illuminates, aided by the torches. But something vast slumbers beyond the reach of the light and the rays fall before they cast its features into sharper sight. A little closer ... and we may see and seek?

Gerean stumbles down the swinging rope ladder with a little less extravagant grace - wounds make the descent difficult. Coughing against the smoke the courier tries to follow to Teliel...

[ LIGHT PHASE ]
>>
As an Inspiring Leader Bonus, enjoy an extra free phase before your imminent and painful demise
>>
>>3408855
>>3408854
And because the Captain has an inkling for what a person like you might wish to ask then, dear Unz

-12:
*Shatter. -2. Apply 1 Break with your attack.

>Break reduces DR by 1.
>This can be fixed in other ways.
>>
>>3408869
Captain know Unz well!
>>
>>3408860
>-Raise Way of the Mace
>Grab a sharp piece of a board from the barricade and use it to nail the claw to the floor
>Produce flashfire and throw at the saltoiled parts of the ogre.
>Step 2, out of range

AP 6 Vit 9 Focus 12
Grit 4 Reaction 7-2 DR 2
Speed 3 Gear [12]
Memories 0
==
Understand-10
Brawl-10
Notice-10
Way of the Mace-12+2
==Equip==
Hand1: Two-handed mace (2d6+2 blunt)
Hand2:
==Kit==
Both hands!
Massproduced Plate
Mutlitool
3x torch
2x bandage
2x salt bag
=Tricks=
Whallop
Dancing Steps
>>
>>3408577
Alright, so we can either do that or sacrifice one point in any stat to gain a third trick.
To be clear, would that trick would be selected from the catalog at the beginning of the thread, or do you have a set of special 'lvl 2' tricks hidden up your sleeve that we'd be choosing from?
>>
>>3408943
Funny you should ask, Lantern...
>>
File: Perfect Circle.png (1.85 MB, 2468x3519)
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>>3408943
As you remember from training...
>>
Rolled 4, 3, 5, 1, 1, 5 = 19 (6d6)

>>3408860
Okay, it looks like I missed a lot. What does the skull mean? Are we trying to fight out the front to get the signal out? If we can see that many through the small gap in the door, how many are there that we can't see.
Still, we need the flare or we'll die anyway, buried under gaunts.

> Rank up Path >>3405941
Moke
> Move 444
> Treat Big Unz (Medicine-12)
Mooke
> Move 334
> Treat Mount (Medicine-11)
>>
>>3409039
Thank you doktah!
>>
>>3409039
>Spear-12:
>Fend, -2. Forces target back a step.
>>
Rolled 3, 5, 6, 5, 3, 3 = 25 (6d6)

>>3409046
Mooke'll make sure they don't break in from the side, leave us to square off against this big guy. You think if you cleaved it you'd hit it more than once?
>>
>>3409059
Unz has mace, not axe. No can cleave.
>>
>rank up... shield?
>failing that, rank up spear

>move 182
>block 8 (6ap, vs17)
You’re losing ground.
Just stand down!
>>
>>3409068
SHIELD
-13:
*SHIELD UP. 1 AP to block at half Shield+Grit (round down)
>>
>>3409067
You sure that's not just a very blunt axe? Must be the night getting to me.
>>
>>3409078
Command, I’m, uh, a tactician.
Does that make my shield 15?
>>
>>3409078
Hell, that looks fantastic. I know what I'm getting next.
Attacking is painful when defending with the shield is impossible afterwards. Gleamsprite hurts!
>>
>>3409083
Native skill. Tactical aptitude does not necessarily bolster your innate capacity.
>>
>>3409080
Unz sharpen mace very well. Still mace.
>>
File: Scryinsi_Event_Terror_3.jpg (423 KB, 2418x1466)
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>>3409068
You're losing ground.
Just stand down!


No
>>
>>3409001
Interesting.
I think I'll be ranking up Path of the Spear though.

>>3408860
AP 6
Vit 12
Focus 12
Grit 4
Reaction 7
Speed 3
Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear +12
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
* Belt Lantern
* Both Hands
=Tricks=
!Grace
!Twinblade

> (Overwatch) 8
>>
File: Event_Khorkis.jpg (508 KB, 2418x1466)
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Terror flows like a river, snaking across the land. It breaks castles and devours kings and all, alas, without raising a blade or whispering a word.

IT'S MINE! I'LL NEVER GIVE IT UP! NOT TO YOU! NOT TO ANYONE!
>>
Rolled 5, 3, 1 = 9 (3d6)

>>3408865
>Move 667
>Stand Against-Shake off all terror.
>Inspire Scryinsi to do the same!
"Fear not. No Icon would truly choose someone so PATHETIC."

AP 6 Vit 12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [10/12]
==
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
Leader-11
==Equip==
Hand1:Bow
Hand2:
==Kit==
* Wind Soul
* Belt Lantern
Multitool, 3 Torches, 2 Bandages, 2 Bags of Salt
=Tricks=
!Stand Against- Major, Shrug off Terror
!Leader- Major, Margin/3 +HT in 1 AOE, may also inspire allies
>>
>>3409143
there is no end to this damnable night.
don’t you see?
we’re all going to die here.
>>
File: ScreamingSnakes_Event.jpg (684 KB, 2418x1466)
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AND THEN I WILL BE FREE

Reinst, you damnable fool!

GEREAN? YOU! AND YOUR LITTLE LACKEY LANTERNS! THE LIGHT WON'T HELP YOU NOW

Reinst... what have you done[/i]
>>
>>3409156
"I don't know, snakes are cool but this guy? This guy is not cool. The statue? Great. Guy screaming about how everyone else will die because only he can possess the statue? Cliched. Also probably means he'll just die in a really ironic way."
>>
>>3409156
>Level up in LEADER
>Become Leader-12

AP 6 Vit 12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [10/12]
==
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
Leader-11
==Equip==
Hand1:Bow
Hand2:
==Kit==
* Wind Soul
* Belt Lantern
Multitool, 3 Torches, 2 Bandages, 2 Bags of Salt
=Tricks=
!Stand Against- Major, Shrug off Terror
!Leader- Major, Margin/3 +HT in 1 AOE, may also inspire allies
>>
>>3409225
-12: We’re In This Together! Allies who can see you can Minor to reduce terror/mental by 1
>>
File: Farmhouse_19.png (4.2 MB, 2885x2138)
4.2 MB
4.2 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |
10Blade | Philomel |
Objective:
Survive The Night
Release a flare outside to call for reinforcements
Don't give in to terror

---

Big Unz grabs a crooked spike of wood from the shattered down and slams it into a gap in the joints of the seeking manipulator. The Greater Ghast outside roars in inchoate fury and then the flashfire ignites, sparking off the oil. Ngiervos lashes out with a splintering blow.

Moke performs some rudimentary field aid while Mount and Persipience glance at the back entrance. Scratching sounds claw at the wall from the darkness outside, but nothing is visible...

--

The Ghasts, the off-cast detritus of a dying god, coalesce in the shadow and seek the dark. They hate the light. They fall from the high heavens, descending through the eternal echo of the Voids. Salt burns them. This terresterial plane is not their home.

But the thing the Ghasts fear, hate, loathe with a spiteful recrimination that we can scarce comprehend is the burning light that hunts them through the Voids. The Spark, the Fire, the Flame...


[ DARK PHASE ]
>>
File: FarmHouse_Depths_19.png (2.56 MB, 2885x2138)
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formless, serpentine terror boils from their burrows in the rock and uncoil with slick precision from their dormant state

but we are not deterred

the creature and this Icon cannot hold us at bay... yet


[ DARK PHASE ]
>>
File: FarmHouse_19B.png (4.57 MB, 2885x2138)
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1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |
10Blade | Philomel |
Objective:
Survive The Night
Release a flare outside to call for reinforcements
Don't give in to terror

---

The Greater Ghast rears back as the flames lick at its mottled, slick hide - ripping out the floorboards as its massive retreats through the doorway, but, in the doing, shattering the barricade even more. In its fury, it sends two Gaunts flying, and they slap against the stonework as more loose mass of bodyparts than any coherent shape. One particularly courageous Gaunt slinks towards the door...

--

Behind Moke, a loud snap! Etzk lets out a bark and launches itself forward as a trap goes off, filling the doorway with salt and shrapnel. Two Gaunts go down while others press on through the throng, pushing over their own fallen.

THEY'RE INSIDE, LANTERNS!

[ LIGHT PHASE ]
>>
>>3408865
>Levelup path of blade

Halvar curls his fists around the hilt of his crimson blade, his corded arms flexing in fury as he strides towards gerean

"Damn you girl, i smelt the lies on your breath! Speak truth NOW or I will smell your lifeblood."

>Inspect dark blue circle
>Move 4,4,4
>overwatch an attack on anything spooky/hostile
Halvar, Soul of Crimson.
AP 6 Vit 12 Focus 8
Grit 4 Reaction 7
Speed 3 Gear [10]
==
Understand-10
Brawl-10
Notice-10
Path of the Blade-13+2
==Equip==
Hand1:blade 1d6+2,cut, bleed, 3-6 crit
Hand2:blade
==Kit==
*both hands
*Dog
=Tricks=
!beatdown
!Slotshot
>>
>>3409309
-13:
*Pommel Strike. +2. Damage halved, is Stun, enemy is forced back, you step into their space.
>>
>>3409297
AP 6
Vit 12
Focus 12
Grit 4
Reaction 7
Speed 3
Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear +12
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
* Belt Lantern
* Both Hands
=Tricks=
!Grace
!Twinblade

> (Move) 2, 2 (Speed: 1/3)
> (Pierce) 7 (AP: 3/6)
> (Fend) 7 (AP: 0/6)
>>
>>3409351
Some rolls please, so we have an idea of what you've accomplished?
>>
>>3409297
>Move 66
>Spend 6 AP on building a wall 5 with multitool

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7-2 DR 2
Speed 3 Gear [11]
Memories 0
==
Understand-10
Brawl-10
Notice-10
Way of the Mace-12+2
==Equip==
Hand1: Two-handed mace (2d6+2 blunt)
Hand2:
==Kit==
Both hands!
Massproduced Plate
Mutlitool
3x torch
2x bandage
2x salt bag
=Tricks=
Whallop
Dancing Steps
>>
Rolled 3, 3 = 6 (2d6)

>>3409351
Apologies. My rolls.
>>
File: FarmHouse_19_Depths_B.png (2.53 MB, 2885x2138)
2.53 MB
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1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |
10Blade | Philomel |
Objective:
Survive The Night
Release a flare outside to call for reinforcements
Don't give in to terror

--

In the nightmare below, Reinst waves an arm and the spawn of Khorkis boil forward, striking and slithering in a profuse morass of movement and lightning quick attacks. Scryinsi is sorely beset, warding off blows, but is forced to step back into -- which lowers their guard for a moment. It is enough

The scales feel oddly cold to the touch, wrapped around the body like this. But the musculature beneath is strong and can squeeze.

>Scryinsi is constricted
>No Speed. No dodge. -4 to all actions.
>Your torch went out.

--

Halvar steps towards the conniving Gerean, sword raised to strike. Gerean produces a long dagger from a fold in her clothes and flings it - but not against the Lantern, instead, it strikes the exposed back of a roiling creature gnawing at Jal.

[ LIGHT PHASE ]
>>
>>3409364
3d6 per action.
>>
Rolled 5, 3, 6, 2 = 16 (4d6)

>>3409364
The rest of my rolls.
>>
>>3409391
>>3409374
>>3409364
>>3409351
Thank you, Lanterns!
>>
Rolled 3, 4, 4, 1, 3, 5, 1, 3, 4, 4, 3, 6 = 41 (12d6)

>>3409372
>Throw Bag of Salt at Snakes constricting Scryinsi.
>Throw other Bag of Salt at Snake attacking me.
>Burn 6 Focus for more AP
>Prepare Bag of Salt with Gear
>Throw Bag of Salt at the OTHER snake near me.
>Think- Do I recognize this Icon?
>Minor-Reload Bow

AP 6 Vit 12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [9/12]
==
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
Leader-12
==Equip==
Hand1:Bow
Hand2:
==Kit==
* Wind Soul
* Belt Lantern
Multitool, 3 Torches, 2 Bandages, 2 Bags of Salt
=Tricks=
!Stand Against- Major, Shrug off Terror
!Leader- Major, Margin/3 +HT in 1 AOE, may also inspire allies
>>
Rolled 6, 5, 3 = 14 (3d6)

>>3409418
It looks ... familiar?
>>
Rolled 4, 5, 4 = 13 (3d6)

>>3409372
Get off GET OFF
>shove snake off with shield (vs 11)
>light another torch
>1 focus: shield up!
>>
Rolled 5, 2, 2 = 9 (3d6)

>>3409372
Command, did nothing come of inspecting the mystical blue pools of shadow?
>move 7,6
>Attack snake hitting archer boi, use 3 minor to buff crit, bleed, and accuracy.

Halvar, Soul of Crimson.
AP 6 Vit 12 Focus 8
Grit 4 Reaction 7
Speed 3 Gear [10]
==
Understand-10
Brawl-10
Notice-10
Path of the Blade-13+2
==Equip==
Hand1:blade 1d6+2,cut, bleed, 3-6 crit
Hand2:blade
==Kit==
*both hands
*Dog
=Tricks=
!beatdown
!Slotshot
!Pommel Strike. +2. Damage halved, is Stun, enemy is forced back, you step into their space.
>>
File: Khorkis_Insight.jpg (467 KB, 1806x1451)
467 KB
467 KB JPG
>>3409433
>>3409418
How singularly unhelpful.
>>
>>3409442
The ones that uncoiled themselves from their dormant state and attempt, presently, to eat your fellows?

They're snakes, spawns of an Icon fragment left too long to linger in the Dark.
>>
Rolled 3, 6, 5 = 14 (3d6)

>>3409297
Just need to get that flare out then we can go underground with the others. Damn, where are they?
Me and the other spearman can try to fend the big one away, while someone else sends the signal up! You think that'll work?

I'll try to hold the side door but I don't think I'll be able to for long.

Moke
> Step 8 then
> Stab! (Spear-14, 1d6+2)
Mooke
> Move 67 then face towards 8 and
> Block
>>
"Yes, beast, rage at the coming of the light! Blind it, enrage it! Then, Lanterns, we go forth and BURN the dark where it pools."

>>3409297
>Move 777
>6! Produce oil and salt bottle (How much of a salt bag per bottle?)

AP 6 Vit 12 Focus 7
Grit 4 Reaction 7
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Blade-12
==Equip==
Blade
==Kit==
Liquid Courage
Belt Lantern
=Tricks=
!Leader
!Slippery
>>
>>3409521
Liquid Courage amount.
>>
File: FarmHouse_20.png (4.48 MB, 2885x2138)
4.48 MB
4.48 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |
10Blade | Philomel |
Objective:
Survive The Night
Release a flare outside to call for reinforcements
Don't give in to terror

--

Ngiervos puts their spear square against the barred chest of an emaciated Gaunt and pushes it back into the night. Unz, spotting an opening, steps in and haphazardly re-barricades the door. In the yapping Dark beyond the threshold, he spots a sea of eyes and teeth.

--

Moke and Mooke see off the first Gaunt that to enter from the side-room, and, striking with a piercing weapon, pushes salt into the Gaunts wounds. It falls, convulsing, to the ground.

[DARK PHASE]
>>
File: FarmHouse_20B.png (4.37 MB, 2885x2138)
4.37 MB
4.37 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |
10Blade | Philomel |
Objective:
Survive The Night
Release a flare outside to call for reinforcements
Don't give in to terror

--

The scorching flames throw scattershot shadows through the barricades and illuminates the Gaunts outside, the flailing arms of the Greater Ghast ---

and then it grows dark.

Shrill voices rise in howls of victory. And from the side-room boils the first of the Horde. Moke and Mooke, side by side, meet them ...

[ LIGHT PHASE ]
>>
Rolled 6, 1, 4, 3, 6 = 20 (5d6)

>>3409555
Unz no like that skreee!

>Move 11
>Smash Gaunt 1 (+1 Dancing Steps, -2 Stun, Whallop = vs14)
>Parry 1

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7-2 DR 2
Speed 3 Gear [11]
Memories 0
==
Understand-10
Brawl-10
Notice-10
Way of the Mace-12+2
==Equip==
Hand1: Two-handed mace (2d6+2 blunt)
Hand2:
==Kit==
Both hands!
Massproduced Plate
Mutlitool
3x torch
2x bandage
2x salt bag
=Tricks=
Whallop
Dancing Steps
>>
>>3409563
Gaunt go sploosh!
>>
File: FarmHouse_20_Depth.png (2.52 MB, 2885x2138)
2.52 MB
2.52 MB PNG
Teliel throws salt in a liberal explosions of the powder as Scryinsi struggles in an absurd tug of war with a rope that is far too alive. Halvar steps into aid, swinging a blade that cuts wretchedly deep into the stone-flake skin of the writing snake.

[ DARK PHASE ]
>>
File: FarmHouse_20_DepthB.png (2.56 MB, 2885x2138)
2.56 MB
2.56 MB PNG
Look! Company! The snakes!

Those! Those two were illusionary! Terror is never as insurmountable as we believe it to be! We can DO this!

--

From the smoke springs another stone-adder and sweeps the backs of Jal and Halvar both, biting deep and drawing blood. Scryinsi wards off a heavy blow but is forced backwards from the force! Teliel ducks one swipe, but from the dark flashes a bright meteor of steel that scratches across the Lantern, drawing blood!

[ LIGHT PHASE ]
>>
File: Sploosh_Event.png (949 KB, 2418x1466)
949 KB
949 KB PNG
>>3409566
>>3409563
Sploosh indeed, Unz. Sploosh indeed.
>>
Rolled 5, 1, 2 = 8 (3d6)

>>3409581
>Major, Stand Against, Shrug off Terror
>Fire Bow at the Snake closest to me.


AP 6 Vit 10/12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [9/12]
==
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
Leader-12
==Equip==
Hand1:Bow
Hand2:
==Kit==
* Wind Soul
* Belt Lantern
Multitool, 3 Torches, 2 Bandages, 2 Bags of Salt
=Tricks=
!Stand Against- Major, Shrug off Terror
!Leader- Major, Margin/3 +HT in 1 AOE, may also inspire allies
>>
Rolled 1, 2, 2 = 5 (3d6)

>>3409555
>Boost: Spd=5, react=8
>Move 67 888
>1Ap: Flickerdance
>4Ap: Stab the Gaunt 7. 12+1=13, FollowUp, Flickerdance, 1d6cut
>1Ap: +1react

=Persipience=
AP 6 Vit 12/12 Focus 9/12
Grit 4 Reaction 7 (9+flickerdance)
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Dagger-12
Gear-8/12
==Equip==
Hand1: Misericorde: 1d6cut, [FollowUp: +1hit/3margin] [Ghostcut: -2, dmg Acc] [Red Flicker: -4, +1spd(next turn)/hit]
Hand2: Glowing Mosses/Fungi
==Kit==
* 2/3t, 2/2b, 2/2s
* Multitool
* Jaws Of Steel
* DashSystem [Fuel4/6. Boost3]
=Tricks=
!Flickerdance: (Minor) +1React/Hit
!Dancing Steps: Speed converts to Aim
>>
>>3409693
>forgot to update
==Equip==
Hand1: Misericorde: 1d6cut, [FollowUp: +1hit/3margin] [Ghostcut: -2, dmg Acc] [Red Flicker: -4, +1spd(next turn)/hit]
Hand2: Misericorde
Tunic: Glowmoss slathered
>>
Rolled 3, 3, 3, 4, 2, 5 = 20 (6d6)

>>3409581
"Crimson soul, CRIMSON STEEL"
"Flekkene tåler!"


>move 6, 7
>Attack worm to ~SW
>-iron circle to strike it twice, burn a focus
>move 8
>prepare a parry
>burn 4 focus to heal


Halvar, Soul of Crimson.
AP 6 Vit 10 Focus 4
Grit 4 Reaction 7
Speed 3 Gear [10]
==
Understand-10
Brawl-10
Notice-10
Path of the Blade-13+2
==Equip==
Hand1:blade 1d6+2,cut, bleed, 3-6 crit
Hand2:blade
==Kit==
*both hands
*Dog
=Tricks=
!beatdown
!Slotshot
!Pommel Strike. +2. Damage halved, is Stun, enemy is forced back, you step into their space
>>
File: Event_Flicker.png (1.67 MB, 2418x1466)
1.67 MB
1.67 MB PNG
Pile the Ghasts high enough and they will be our barricades
>>
>>3409581
>block 8
>overwatch shove 8
>burn 4 focus for 4 vit
Is... is that it?
Surely that can’t be all...?
>>
File: ChopChop_Event.png (1.31 MB, 2418x1466)
1.31 MB
1.31 MB PNG
>>3409721

Even the spawn of Khorkis will fall if you hit them hard enough
>>
Rolled 4, 1, 1, 1, 4, 2 = 13 (6d6)

>>3409555
>>3409725

> Mooke bashes (Shield-15)
> Mooke moves 8
> Moke moves 8
> Moke stabs the gaunt (Spear-14,1d6+2)

Hell, it's about to get really busy in here.
>>
>>3409739
Mooke and Moke wonder for a moment whether the blue glowing ring on their finger is why city guardsmen always look the same.
> By the way, should I track gear and focus and etc separately for both copies? It's what I've ben doing but I wanted to be sure.
>>
>>3409750
If you're up for the extra paperwork, you may. But note that ghostly gear items seem to have much reduced efficacy...
>>
>>3409756
I was half expecting the ghostly mirror bandages to disappear after they were applied
>>
Now!
Forward!
close ranks and close the gap!
>>
>>3409581
>Issuing Orders for Jal 'D'
>Actually stab the snake attacking you before it bites you to death.
>>
File: FarmHouse_21.png (4.3 MB, 2885x2138)
4.3 MB
4.3 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |
10Blade | Philomel |
Objective:
Survive The Night
Release a flare outside to call for reinforcements
Don't give in to terror

--

We are not poor fools to be lost to the night.

[ DARK PHASE ]
>>
File: FarmHouse_21_Depths.png (2.48 MB, 2885x2138)
2.48 MB
2.48 MB PNG
We are not terrified lambs for the slaughter

[Dark Phase]
>>
File: FarmHouse_21_DepthsB.png (2.46 MB, 2885x2138)
2.46 MB
2.46 MB PNG
{Reinst}
The soul is mine and mine alone! You can't take it from me! I found it! I made it mine! It's mine by right! Gerean, you fool!

{Gerean}
Reinst, it has gone on far, far longer than it has to. Let it go, brother-mine. It wasn't meant to be. This isn't you. This isn't FOR you!

--

Coughing, flailing, Jal is captured by the creature and the jaws bite more than just flesh.

>Jal D is constricted
>No Speed. No dodge. -4 to all actions.
>It ate your Terror! It ate your Focus!

[ LIGHT PHASE ]
>>
Rolled 3, 5, 5 = 13 (3d6)

>>3409813
>Reload, Minor
>Move 5
>Aim Twice
>Fire bow at the Snake by the Icon


AP 6 Vit 7/12 Focus 0/12
Grit 4 Reaction 7
Speed 3 Gear [9/12]
==
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
Leader-12
==Equip==
Hand1:Bow
Hand2:
==Kit==
* Wind Soul
* Belt Lantern
Multitool, 3 Torches, 2 Bandages, 2 Bags of Salt
=Tricks=
!Stand Against- Major, Shrug off Terror
!Leader- Major, Margin/3 +HT in 1 AOE, may also inspire allies
>>
File: FarmHouse_21B.png (4.33 MB, 2885x2138)
4.33 MB
4.33 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |
10Blade | Philomel |
Objective:
Survive The Night
Release a flare outside to call for reinforcements
Don't give in to terror

Can this night get much worse?

The walls begin to crack.

From the second room, a sharp bark commands the scattered, wounded Gaunts that remain forward, to break upon our defenses across a stumbling ground of their own kin.

But behind this reckless advance is an altogether more dangerous foe. Nightgaunts, with an understanding of tactics and all the lethal play of murder. Their Cleaves are much like our spears, and strike at a distance.

[ LIGHT PHASE ]
>>
>>3409870
Now Unz has to sleep. Please bot.

>Move 55
>Fix hole in the wall 6 (6 Ap)
>Move 3

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7-2 DR 2
Speed 3 Gear [11]
Memories 3
==
Understand-10
Brawl-10
Notice-10
Way of the Mace-12+2
==Equip==
Hand1: Two-handed mace (2d6+2 blunt)
Hand2:
==Kit==
Both hands!
Massproduced Plate
Mutlitool
3x torch
2x bandage
2x salt bag
=Tricks=
Whallop
Dancing Steps
>>
"This will not make the gaunts clot as it would us, but it pleases me to fancy their wounds knitting shut around their bane".

/Saltcha weapons here, minor action(?)!

>>3409739
>>3409870
>>3409391
>>3409693
>>3409882
>Move 322
>3! Pour unused bag of salt 8, 6, 5
>3!+6foc mix in Coagulant on each tile. Sticky!

AP 6 Vit 12 Focus 1
Grit 4 Reaction 1
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Blade-12
==Equip==
Blade
Oilsalt
==Kit==
Liquid Courage
Belt Lantern
=Tricks=
!Leader
!Slippery
>>
Rolled 1, 5, 6, 3, 3, 2 = 20 (6d6)

>>3409765
Moke stabs some more, Mooke bullies some more. Which one was the real one again? Moke was sure it was him.

Anyone got some flasks of fire for those nightgaunt three?
> Stab the gaunt (Spear-14, 1d6+3)
> Focus and advance! Step 8

> Push the gaunt back (Shield-14)
> Focus and block! (Shield-14, -3 focus)
> Move 8 (Speed 3/ Dancing Steps)
>>
>>3409870
That's a lot of gaunts
>>
>>3410052
Oh, this is relatively minor all things considered.
>>
>>3410070
Command, do you send us out underequipped for the tasks we're faced with intentionally???
>>
>>3410078
We trust your Ingenuity, Lantern.
>>
Rolled 5, 4, 4, 3, 1, 1 = 18 (6d6)

>>3409870
>1ap: try to Understand why the burning shed is not producing enough light to see. 10
>Move 6, facing 8
>1ap: Dip Misericordes in Sticky Salt 8 (>>3409962)
>2sp=+2acc
>1Ap: Flickerdance
>3Ap+1Fc: Stab gaunt 8. (12+2+1)=15, 1d6cut, FollowUp, Flickerdance)

=Persipience=
AP 6 Vit 12/12 Focus 8/12
Grit 4 Reaction 7 (+flickerdance)
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Dagger-12
Gear-8/12
==Equip==
Hand1: Misericorde: 1d6cut, [FollowUp: +1hit/3margin] [Ghostcut: -2, dmg Acc] [Red Flicker: -4, +1spd(next turn)/hit] {Salty}
Hand2: Misericorde
Tunic: GlowMoss Slathered
==Kit==
* 2/3t, 2/2b, 2/2s
* Multitool
* Jaws Of Steel
* DashSystem [Fuel4/6. Boost3]
=Tricks=
!Flickerdance: (Minor) +1React/Hit
!Dancing Steps: Speed converts to Aim
>>
Rolled 4, 1, 1 = 6 (3d6)

>>3409813
>block 1 (vs 15)
>move 77
>shield bash reinst (vs 15)
Shut up! Nobody cares about your stupid soul!
>>
>>3410101
>>3409870
>sticky salt 6, not 8
>>
Rolled 1, 6, 2, 5, 5 = 19 (5d6)

>>3410101
You Have A Moment Of Horrible Insight.
>>
>>3410070
Very interesting
>>3410092
How about get the big people to throw burning corpses at the giant horde?
>>
Rolled 3, 1, 2, 1, 6, 1 = 14 (6d6)

>>3409800
>move 8,8
>attack snekk
>-Iron circle to strike twice
>prepare a parry


Halvar, Soul of Crimson.
AP 6 Vit 12 Focus 8
Grit 4 Reaction 7
Speed 3 Gear [10]
==
Understand-10
Brawl-10
Notice-10
Path of the Blade-13+2
==Equip==
Hand1:blade 1d6+2,cut, bleed, 3-6 crit
Hand2:blade
==Kit==
*both hands
*Dog
=Tricks=
!beatdown
!Slotshot
!Pommel Strike. +2. Damage halved, is Stun, enemy is forced back, you step into their space
>>
>>3410115
>>3410101
>https://www.youtube.com/watch?v=E7JzX4CHJYg

we are all going to die in the dark

>Persepience considers the lay of the land, based on glimpses and assumptions. Some of this might not be real.

>Some of this we can pray is not real.

>+1 Understand.
>>
File: FarmHouse_22_Depth.png (2.48 MB, 2885x2138)
2.48 MB
2.48 MB PNG
Scryinsi steps, ducks a probing swipe, puts their feet just so, and finally gets revenged for all the ignominies extracted by the long night.
>>
File: Farmhouse_22.png (4.41 MB, 2885x2138)
4.41 MB
4.41 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |
10Blade | Philomel |
Objective:
Survive The Night
Release a flare outside to call for reinforcements
Don't give in to terror

--

Moke stabs while Mooke pushes - the Gaunt stumbles backwards. The Nightgaunt with a Cleaver waiting for the precise moment to attack reacts to the movement of it stumbling kin and the Gaunt goes down gushing black ichor, rattling a quiet death.

There is not much fellow feeling among the Lesser Ghasts, no matter how sociable some pretend to be.

[ DARK PHASE ]
>>
File: FarmHouse_22_b.png (4.33 MB, 2885x2138)
4.33 MB
4.33 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |
10Blade | Philomel |
Objective:
Survive The Night
Release a flare outside to call for reinforcements
Don't give in to terror

--

The High Dark.
The Pitch.

The Consuming Shadow.

The Nightgaunts run amok.

--

Mooke deflects a blow with his shield, but then - one Nightgaunt dashes forward and slams shield against shield and this throws Mooke off balance for just one precarious moment! A cleaver swings from the back-line and drags the poor man screaming-- blades fall.

Moke feels a momentary disassociation. Did I just die? Or did I live ?

Who can say ?

Mooke's torch flickers and dies.

we need more light!.

Their assault will have to break against the coming dawn! We just need to hold on!

--

[ LIGHT PHASE ]
>>
File: FarmHouse_22_Depth_B.png (2.33 MB, 2885x2138)
2.33 MB
2.33 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
>9Axe | Jal 'D' | Missing
10Blade | Philomel |
Objective:
Survive The Night
Release a flare outside to call for reinforcements
Don't give in to terror

---

Reinst looms, shadows bubbling forth from the rock to slither like slick tendrils around his shape. It is hard to look at Reinst directly. And something is... changing.

Clawing at Scryinsi with long fingers that part the night before them, Reinst gouges a groove across Scryinsi's stalwart barrier and in the doing cuts the torch in two. It dies instantly. The lonely light from Teliel's lantern is all that remains in the depths, half occluded from choking smoke.

Jan goes missing!

Halvar blocks one thrust and parries another with such perfect momentum that the snake is left OFF BALANCE and is EASIER TO HIT.

...

A little more now, Lanterns. Just a little more...

[ LIGHT PHASE ]
>>
>>3403357
>Deploy

AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 3 Gear [12] 2 DR
==
Understand-10
Brawl-10
Notice-10
Way of axe: 11
==Equip==
Hand1: Axe!! 1d6+2
Hand2:
==Kit==
*Stand against
*Heave
=Tricks=
!Belt lantern
!Mass produced plate
>>
>>3410352
In the Fray above or in the Dark below, Lantern?
>>
>>3410310
Light preserve us
>>
>>3410354
The fray above, they could use the help
>>
Rolled 1, 1, 1, 3, 1, 5 = 12 (6d6)

"Stoke the fire, and that Ogre will hold the south for us. The rest of you, aid Moke."

>>3403722
>>3403678
Flashfire from one of you, please? Ideally I kill the gaunt at the door and leave you room.

>>3410310
>Move 666, Slip 5, track clotsalt along my path
>Throw oilsalt at Ogre
>Attack gaunt 2 +step 8. vs 10

AP 6 Vit 12 Focus 1
Grit 4 Reaction 1
Speed 3 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Blade-12
==Equip==
Blade
Oilsalt
==Kit==
Liquid Courage
Belt Lantern
=Tricks=
!Leader
!Slippery
>>
File: FarmHouse_22_Huric.png (4.26 MB, 2885x2138)
4.26 MB
4.26 MB PNG
>>3410371
Very true, Lantern. Very true.
>>
Rolled 2, 4, 5 = 11 (3d6)

>>3410351

>I REFUSE TO GO QUIETLY
>Slippery: Step 2 to where I know the fires still burns
>Brawl: Ram the snake into burning fires 2 of me, burn ALL remaining Focus

AP 6 Vit ? Focus ?
Grit 4 Reaction 5
Speed 3 (0) Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Axe + 11
==Equip==
Hand1: Killjoy [1d6+4 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: also Killjoy
==Kit==
* Both Hands! (Bigger weapon adds 1/2 Grit to Dmg / Acc)
* Massproduced Plate (+2 Armor, - 2 Move)
* Multitool (Build and Destruct 1:1)
* 0 Torches
* 1 Bandages
* 1 Bags of Salt
=Tricks=
!Ineffable Edge (Crits are Better. Minor)
!Deadly (Called Shots get +1 -2 -4 -6)
!Slippery (Free universal step. Allows corner cutting.)
>>
>>3410351
Halvar yells his deep voice a muffled echo against the smoke
"SPOT, COME"

"Gerean, damn you girl, do something!"
>Aim using a focus and slash snek (autohit?)
>move 7,1,8
>pommelstrike reinst
>burn rest of focus to parry


Halvar, Soul of Crimson.
AP 6 Vit 10 Focus 0
Grit 4 Reaction 7
Speed 3 Gear [10]
==
Understand-10
Brawl-10
Notice-10
Path of the Blade-13+2
==Equip==
Hand1:blade 1d6+2,cut, bleed, 3-6 crit
Hand2:blade
==Kit==
*both hands
*Dog
=Tricks=
!beatdown
!Slotshot
!Pommel Strike. +2. Damage halved, is Stun, enemy is forced back, you step into their space
>>
Rolled 1, 2, 3 = 6 (3d6)

>>3410414>>3410310
"AHAHAHA I LOVE A FIGHT!"
>Move: 7,7,7,
>HEAVE!!!
>Burn 2 focus to aim for +2 on my axe skill.
>Attack the gaunt 7 of me (Axe skill is 13)

AP 6 Vit 12 Focus 10/12
Grit 4 Reaction 5
Speed 3 Gear [12] 2 DR
==
Understand-10
Brawl-10
Notice-10
Way of axe: 11
==Equip==
Hand1: Axe!! 1d6+2
Hand2:
==Kit==
*Stand against
*Heave
=Tricks=
!Belt lantern
!Mass produced plate
>>
Rolled 3, 4, 3 = 10 (3d6)

>>3410351
>Reload bow with fire arrow.
>Fire fire arrow directly at Reinst.

AP 6 Vit 10/12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [9/12]
==
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
Leader-12
==Equip==
Hand1:Bow
Hand2:
==Kit==
* Wind Soul
* Belt Lantern
Multitool, 3 Torches, 2 Bandages, 2 Bags of Salt
=Tricks=
!Stand Against- Major, Shrug off Terror
!Leader- Major, Margin/3 +HT in 1 AOE, may also inspire allies
>>
>>3410310
Moke drops his spear and fumbles through his pouch for a flare. Something brighter than a torch? He hopes the alchemist he got it from wasn't lying when he said that.
> Drop the spear and fish out a flare. Light it (4 gear?)
>>
>>3410561
4 gear indeed.
>>
Rolled 2, 6, 6 = 14 (3d6)

>>3410351
>shield bash reinst in the face (called shot, vs 12)
>block 8
T-the shrine. Friends.
Destroy the shrine, and... and this should be over.
I'll... handle Reinst.
>>
File: FarmHouse_Depths_23.png (2.39 MB, 2885x2138)
2.39 MB
2.39 MB PNG
Fire, sword and shield all aligned. Halvar steps past a wavering snake-creature in time to feel the hot sting of an arrow passing by their ear.

[ DARK PHASE ]
>>
File: FarmHouse_23_Up.png (4.42 MB, 2885x2138)
4.42 MB
4.42 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
>9Axe | Jal 'D' | Missing
10Blade | Philomel |
11Axe | Huric
Objective:
Survive The Night
Release a flare outside to call for reinforcements
Don't give in to terror

--

Philomel throws a concoction of but it splatters against the constructed barricade - the extra boards ensure the archers outside cannot fire in, and so, they have been rather excellently hammered in. With a quick look at the growing pile of salt and oil near the shattered wall, Philomel spins and slashes with their sword in deft killing work.
>Critical backstab!

Moke pats their many pockets, seeking, searching - finding, there, a flare clenched in hand. A tiny personal saviour star.

Hurric steps in and ensure the Gaunt never stands up.

Outside, rhythmic thumps hammer the ground.

[ DARK PHASE ]
>>
File: FarmHouse_23B.png (5.08 MB, 2885x2138)
5.08 MB
5.08 MB PNG
Etzk The Hound steps into the gap, teeth barred. The Nightgaunts rake and flay with cleavers and blades but the hound is not dissuaded.

WIth sheer instinct, Moke wards off a blow that would otherwise have taken their head, the shield proving its incalculable worth again.

[ LIGHT PHASE ]
>>
File: farmhouse_depth_23B.png (2.53 MB, 2885x2138)
2.53 MB
2.53 MB PNG
1Dagger | Persipience |
2Spear | Moke |
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |
10Blade | Philomel |
11Axe | Huric
Objective:
Survive The Night
Release a flare outside to call for reinforcements
Don't give in to terror

Coughing smoke, Gerean drags a burning, bleeding warrior from the hall-way. Teliel is half turns to check the approach and then the Snakecreature flies from the dark, fresh with drained blood and latches on this face, so the sentence dies in a gurgle of terror.

>You Are Being Eaten Alive
>This Is Unpleasant
>Speed is 0, Cannot Dodge
>You should consider brawling it off before you are swallowed.

--

Reinst - or the half engram of intention he has left on the Icon so long in the dark - shudders and cracks with faint serpentine lines of wavering light. The air in the chamber below flickers with unseen movement, as if a wind blows through the smokey environ.

IT WAS MIIINEEE---

{Gerean}
Krhh--Krhhs-- raining ---. By the office of Bound Inspectors I --krhh--- declare you in contempt of the standing regulations on consorting with idols Othren, Nefarious and Abominable. Reinst, you are -- under -- arrest for trespass, smuggling, convocation without a license and two counts of murder. And flagrant assault of an Inspector, along with ruining my day, my shirt, my coat and my fucking temper. Hrkk--hre.

{Reinst}
IT WAS MY SOUL! MINE TO CLAIM!

{Gerean}
Take it up with the Ghasts, you rat bastard

[ LIGHT PHASE ]
>>
>>3410705
"Got it"
>Move:1 1 1
>Major action: snap myself out of my terror, its just a abominable hoard of gaunts nothing else.
>Ready a overwatch against any beasty that comes into axe range!

AP 6 Vit 12 Focus 10/12
Grit 4 Reaction 5
Speed 3 Gear [12] 2 DR
==
Understand-10
Brawl-10
Notice-10
Way of axe: 11
==Equip==
Hand1: Axe!! 1d6+2
Hand2:
==Kit==
*Stand against
*Heave
=Tricks=
!Belt lantern
!Mass produced plate
>>
>>3410705
I expected Slippery to let me corner-cut the gaunt and place me for a throw by the hole it crawled through, but I'm fine with this result.
>>
>>3410822
(I am capable of acting this turn, correct?)
>>
>>3410857
it would be clear if you could not. Pain is no excuse for sloth, Lantern.
>>
>>3410822
"An inspector?
How do we kill this BASTARD, Gerean?"
>>
Rolled 6, 1, 6, 3, 3, 6 = 25 (6d6)

>>3410705
>Shatter oil against ceiling above nightgaunt 111
>Throw flashfire at same spot. -1 gear
>Move 32
>1Foc, apply clotsalt to sword
>>
>>3410705
AP 6
Vit 12
Focus 12
Grit 4
Reaction 7
Speed 3
Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear (+12)
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
[Belt Lantern] - Generates 3x3 AOE light centered on player.
[Both Hands] - Adds 50% of grit to dmg/acc.
=Tricks=
[Grace] - Dodging redirects hits.
[Twinblade] - Apply excess to next valid target.
=Techniques=
[Pierce] - Standard strike || +0 to hit || 2 Reach
[Lunge] - Extends range of strike || -2 to hit || 2 +1 Reach
[Puncture] - Damages all targets in path of strike || -2 to hit || 2 Reach
[Fend] - Repels target backwards 1 step || -2 to hit || 2 Reach

> (Move) 5, 5, 6 (Spd: 0/3)
> (Overwatch) 8
>>
>>3410887
You stab hi-- oh the bastard is flying now.

REINST, YOU WERE MY BROTHER IN ARMS AND I WILL FOREVER REMEMBER YOUR COURAGE BUT YOU ARE A BASTARD.

These Feeders steal terror and ambition for the the Monument and Reinst and the Monument is linked - a pox on it - carve up the blasted thing or break the link between them. Fray the blood, or body or something of value to both that connects the two.
>>
>>3410822
"You are nothing"
>throw flashfire at statue
>prepare a parry
>>
Rolled 3, 1, 6 = 10 (3d6)

>>3410822
>Continue to shrug off terror, such that it cannot feed.
>Attempt to remove the snake from myself through brawling technique.


AP 6 Vit 7/12 Focus 0/12
Grit 4 Reaction 7
Speed 3 Gear [9/12]
==
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
Leader-12
==Equip==
Hand1:Bow
Hand2:
==Kit==
* Wind Soul
* Belt Lantern
Multitool, 3 Torches, 2 Bandages, 2 Bags of Salt
=Tricks=
!Stand Against- Major, Shrug off Terror
!Leader- Major, Margin/3 +HT in 1 AOE, may also inspire allies
>>
Rolled 1, 4, 3 = 8 (3d6)

>>3410822
"Oy, oh that hurts. Oh once this adrenaline dies down I'll be feeling It. Hah, paying back the debt are you? Ah, oh, even If I live not one second more know I'm thankful, but If I've got one second then I know how I'll use It."

>>3410487
Forgive me If I fail

>Slippery - Step 6
>Activate Ineffable Edge for my next hit
>Bring the axe DOWN, aiming to decapitate the beast attacking Teliel. !Deadly Called Shot at -2
>Step 1,8. Face 4

AP 6 Vit 4 Focus 0
Grit 4 Reaction 5
Speed 3 (0) Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Axe + 11
==Equip==
Hand1: Killjoy [1d6+4 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: also Killjoy
==Kit==
* Both Hands! (Bigger weapon adds 1/2 Grit to Dmg / Acc)
* Massproduced Plate (+2 Armor, - 2 Move)
* Multitool (Build and Destruct 1:1)
* 0 Torches
* 1 Bandages
* 1 Bags of Salt
=Tricks=
!Ineffable Edge (Crits are Better. Minor)
!Deadly (Called Shots get +1 -2 -4 -6)
!Slippery (Free universal step. Allows corner cutting.)
>>
>>3410822
m-
medic
you got this, halve
>move 442
>bandage self
>bandage self
>>
>>3410913
"Take this sword on my back, girl, i feel my lifeblood growing calm, another will need to take my place soon.
Send my spot away if i die."
>>
Rolled 2, 6, 6 = 14 (3d6)

>>3410822
Unz awake again!
(What does small skull next to Unz mean?)

>Move 881
>Throw bag of salt at gaunt 811 (3Ap for accuracy)


AP 6 Vit 10 Focus 12
Grit 4 Reaction 7-2 DR 2
Speed 3 Gear [11]
Memories 3
==
Understand-10
Brawl-10
Notice-10
Way of the Mace-12+2
==Equip==
Hand1: Two-handed mace (2d6+2 blunt)
Hand2:
==Kit==
Both hands!
Massproduced Plate
Mutlitool
3x torch
2x bandage
2x salt bag
=Tricks=
Whallop
Dancing Steps
>>
>>3411387
/Terror. Doesn't seem to do anything on its own. Mine currently exceeds my focus, for example, and I haven't suffered ill effect, but probably best not to let it pile up too much.
>>
>>3411647
One might make the observation there couldne unclear, subtle ill effects. And that a Focus of 11 implies you are not yet Overcome With Terror...
>>
>>3410705
>Boost: spd6
>6spd, 1ap: move 444 444 3
>1ap, 4gear: ready Flare+Launcher
>1ap: shove flare lancher and hand through Murderhole, to the Outside
3ap: Launch the flare (up)
1fc: retrieve arm from Murderhole

=Persipience=
AP 6 Vit 12/12 Focus 10/12
Grit 4 Reaction 7
Speed 3(6) Gear [12]
==
Understand-11
Brawl-10
Notice-10
Path of the Dagger-12
Gear-4/12
Terror-6
==Equip==
Hand1: Misericorde: 1d6cut, [FollowUp: +1hit/3margin] [Ghostcut: -2, dmg Acc] [Red Flicker: -4, +1spd(next turn)/hit] {Salty}
Hand2: Misericorde
Tunic: GlowMoss Slathered
==Kit==
* 2/3t, 2/2b, 1/2s
* Multitool
* Jaws Of Steel
* DashSystem [Fuel3/6. Boost3]
=Tricks=
!Flickerdance: (Minor) +1React/Hit
!Dancing Steps: Speed converts to Aim
>>
Rolled 1, 4, 2 = 7 (3d6)

>>3411861
Uh, Lantern

Are you stuck?
>>
to stand against.
>>
>>3412193
Wait. How did I get over there?
Did I screw up my movement?
Oooh... Nooo...
>>
>>3412232
The Captain had the map upside down.
>>
File: I'm well armed.png (1.45 MB, 2418x1466)
1.45 MB
1.45 MB PNG
the clawing, cloying dark
>>
File: FarmHouse_24.png (5.28 MB, 2885x2138)
5.28 MB
5.28 MB PNG
Philomel fills the small passage-way with oil and fire, which licks hungrily at the ceiling and spreads a corona of glorious light. The Nightgaunts beyond flicker their black skins through grey hues of dismay. Big Unz attempts to salt them, but the bloom of light and chaos throws off his aim just enough that the bag explodes elsewhere, showering the fallen Gaunts with salt. Their essence corrodes, bubbling away into the ineffable oddity they spawned from. No feast will the Night gaunts find here...
>>
File: FarmHouse_24_Depths.png (2.62 MB, 2885x2138)
2.62 MB
2.62 MB PNG
why in the name of the Stars Above is the place full of bleeding, dying lanterns?

You there, you've made a hash of that bandage. Give it here! And stop bleeding on my coat, it's already covered in mine and the big lunks!


--

Jal makes an important discovery as his axe smashes through the writing Snake-creature. These things are rock and animating will, leeching terror and life from that which has more substance. They are weak to SMASHING DAMAGE, and come apart beneath a well-aimed blown that has Teliel coughing up grit and bits of his flesh, hands rubbing absently at marks from sucking wounds.

--

Halvar raises his blade against the phantom above and with a free moment, throws a flashfire vial against the Icon of Khorkis. The explosion of light fills the inner sanctum, casting everything in sharp relief.

Reinst screams!

[ DARK PHASE ]
>>
File: FarmHouse_24_Depths_B.png (2.64 MB, 2885x2138)
2.64 MB
2.64 MB PNG
I hate this j o b -- what the!

As Gerean applies a bandage to Scryinsi to stem profuse bleeding, living rock and shadow boil from the fires below, trailing embers and smoke. It smashes Gerean into the floor and launches forward at at Teliel, who is sent staggering, reeling, into the barrels. The soft "click" of bone ringing in their ears

>Congratulations! You Broke Something Important!
>Your Wound Lasts Until Treated
>-1 SPEED

Gerean falls like a ragdoll, as Reinst lands on the floor with feet that are not feet. Halvar holds their blade ready to strike and Reinst laughs, swiping and striking. It is almost too much Terror to bear - and then - a bark from the darkness. Halvar finds the strength to deflect another set of gruelling swipes, but the sheer enormity of the task staggers the warrior even so, slowly driving him back.

After-images of rending terror break like waves around Halvar, seeking and probing at the Lanterns fighting a struggling rear guard. Frentic hearts beat a little faster, throats constrict, clawing for air.
>Jal D feels a slight panic tremor. -2 AP.
>Scrynsi croaks, heart skipping a beat and bile rising. Roll a Focus save vs Terror

Reinst
it wasn't meant to be be be be be like thi thi thi this

--

in the flickering fire from the flashfire vial, drippling slowly down the Icon of Khorkis, Teliel notices something - in the maws of the Icon, a shadow slowly dripping. A man

[ LIGHT PHASE ]
>>
File: FarmHouse_24_b.png (5.26 MB, 2885x2138)
5.26 MB
5.26 MB PNG
1Dagger | Persipience | -1 Arm. 4 Bleed. Bandage or lose X hp when you spend all AP.
>2Spear | Moke | Lost.
3Spear | Ngiervos |
4Mace | Big Unz | Shock, -1 Speed this turn.
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |
10Blade | Philomel | 2 Bleed. Bandage or lose X hp when you spend all AP.
11Axe | Huric |
Objective:
Survive The Night
Release a flare outside to call for reinforcements
Don't give in to terror

--

Little lights in the dark.

Going out.
>>
>>3412361
Unz do tactical retreat!

>Step 4444 55 with Ap
>Move 44 with Speed

AP 6 Vit 2 Focus 12
Grit 4 Reaction 7-2 DR 2
Speed 3 Gear [11]
Memories 1
==
Understand-10
Brawl-10
Notice-10
Way of the Mace-12+2
==Equip==
Hand1: Two-handed mace (2d6+2 blunt)
Hand2:
==Kit==
Both hands!
Massproduced Plate
Mutlitool
3x torch
2x bandage
1x salt bag
=Tricks=
Whallop
Dancing Steps
>>
Rolled 5, 3, 4, 4, 4, 4 = 24 (6d6)

>>3412361
AP 6
Vit 12
Focus 12
Grit 4
Reaction 7
Speed 3
Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear (+12)
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
[Belt Lantern] - Generates 3x3 AOE light centered on player.
[Both Hands] - Adds 50% of grit to dmg/acc.
=Tricks=
[Grace] - Dodging redirects hits.
[Twinblade] - Apply excess to next valid target.
=Techniques=
[Pierce] - A standard strike || +0 to hit || 2 Reach
[Lunge] - A strike with an extended range || -2 to hit || 2 +1 Reach
[Puncture] - A strike that Damages all tiles in its path || -2 to hit || 2 Reach
[Fend] - A strike which repels target 1 step backwards || -2 to hit || 2 Reach

> (Move) 1 [Spd: 2/3]
> (Pierce) 7 [AP: 3/6]
> (Pierce) 7 [AP: 0/6]
Boss battle begin.
https://www.youtube.com/watch?v=KJSETWOugZs
(Play at 1.5 speed)
>>
Rolled 6, 4, 4 = 14 (3d6)

>>3412361
"DO YOU BELIEVE IN THE LIGHT AGGHHHHH!!!!"
>Move: 777
>Heave!
>Slash that son of a bitch on the arm that im next to hoping to slice it off. +3 focus used to get my skill to 15!


AP 6 Vit 12 Focus 10/12
Grit 4 Reaction 5
Speed 3 Gear [12] 2 DR
==
Understand-10
Brawl-10
Notice-10
Way of axe: 11
==Equip==
Hand1: Axe!! 1d6+2
Hand2:
==Kit==
*Stand against
*Heave
=Tricks=
!Belt lantern
!Mass produced plate
>>
Rolled 1, 5, 5, 2, 3, 5 = 21 (6d6)

"No one burns forever."

>>3412361
>Move 11
>Attack with salty sword 8, Slippery 8, Strike 8 again. vs 12-4
>Overwatch Flashfire, -1 gear
>>
>>3412521
>Correction: Attack 7, Slippery 7, Strike 6. Vs 12-4
>>
>>3412315
"But it ends, as it must."

>attack, apply 1 bleed and 1crit for -2 hit malus
>parry
>>
File: Event_Reinst.png (1 MB, 1065x945)
1 MB
1 MB PNG
Is this the best the Lanterns can offer? A mellowhearted Inspector and a gaggle of brutes?

You should strive to do more, young man
>>
File: Event_Above_1.jpg (1.04 MB, 2418x1466)
1.04 MB
1.04 MB JPG
I believe in the Light

. . . the long march to impossible dreams and sacrifices enough to make the final achievement worth all the sacrifices already made

I believe the burns
>>
File: Event_Sacrifice.jpg (1.06 MB, 2418x1466)
1.06 MB
1.06 MB JPG
and the Night is Long and Dark and Cold

And Fleeting
>>
File: Flare.png (7.04 MB, 2885x2138)
7.04 MB
7.04 MB PNG
Little lights in the dark

is sometimes light enough
>>
File: FarmHouse_25.png (5.74 MB, 2885x2138)
5.74 MB
5.74 MB PNG
1Dagger | Persipience | Bleeding 3.
>2Spear | Moke | Lost.
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |
>10Blade | Philomel | Lost.
11Axe | Huric
Objective:
Survive The Night
Don't give in to terror

--

[FADING DARK PHASE]
>>
>>3412361
>3ap: bandage stump
>3ap: strap Misericorde to stump
>>
Rolled 6, 4, 4, 5, 3, 2 = 24 (6d6)

>>3412702
AP 6
Vit 12
Focus 12
Grit 4
Reaction 7
Speed 3
Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear (+12)
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
[Belt Lantern] - Generates 3x3 AOE light centered on player.
[Both Hands] - Adds 50% of grit to dmg/acc.
=Tricks=
[Grace] - Dodging redirects hits.
[Twinblade] - Apply excess to next valid target.
=Techniques=
[Pierce] - A standard strike || +0 to hit || 2 Reach
[Lunge] - A strike with an extended range || -2 to hit || 2 +1 Reach
[Puncture] - A strike that Damages all tiles in its path || -2 to hit || 2 Reach
[Fend] - A strike which repels target 1 step backwards || -2 to hit || 2 Reach

> (Pierce+2) 7 [AP: 3/6] [Focus: 10/12]
> (Pierce+2) 7 [AP: 0/6] [Focus: 8/12 ]
>>
File: Farmhouse_25B.png (5.59 MB, 2885x2138)
5.59 MB
5.59 MB PNG
1Dagger | Persipience |
>2Spear | Moke | Lost.
3Spear | Ngiervos | Off Balance! Mind your footing!
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |
>10Blade | Philomel | Lost.
11Axe | Huric
Objective:
Survive The Night
Don't give in to terror

--

Come on, Lanterns

Just a little more!


>>3412711
Woah are you in a lot of pain right now. Knife hands? What a great idea, the endorphins whisper.

[ LIGHT PHASE; ABOVE. BELOW UNCHANGED:>>3412315
>>3412599
]
>>
>>3412741
“I’m no not afraid of anything, bring it beast!”
>stand against: shrug off terror
>burn 4 focus to regain 4 health
>over watch a strike from my axe against the beastie incoming to axe him before he tries to axe me

AP 6 Vit 12 Focus 6/12
Grit 4 Reaction 5
Speed 3 Gear [12] 2 DR
==
Understand-10
Brawl-10
Notice-10
Way of axe: 11
==Equip==
Hand1: Axe!! 1d6+2
Hand2:
==Kit==
*Stand against
*Heave
=Tricks=
!Belt lantern
!Mass produced plate
>>
Rolled 3, 2, 1, 2, 3 = 11 (5d3)

>>3412741
Unz must get better. Must help!

>Shrug off terror
>Search for folk medicine in Gear and apply it (spend 5 Gear for 5d3 heal)

AP 6 Vit 2 Focus 12
Grit 4 Reaction 7-2 DR 2
Speed 3 Gear [11]
Memories 1
==
Understand-10
Brawl-10
Notice-10
Way of the Mace-12+2
==Equip==
Hand1: Two-handed mace (2d6+2 blunt)
Hand2:
==Kit==
Both hands!
Massproduced Plate
Mutlitool
3x torch
2x bandage
1x salt bag
=Tricks=
Whallop
Dancing Steps
>>
Rolled 4, 5, 4 = 13 (3d6)

>>3412741
AP 6
Vit 12
Focus 12
Grit 4
Reaction 7
Speed 3
Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear (+12)
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
[Belt Lantern] - Generates 3x3 AOE light centered on player.
[Both Hands] - Adds 50% of grit to dmg/acc.
=Tricks=
[Grace] - Dodging redirects hits.
[Twinblade] - Apply excess to next valid target.
=Techniques=
[Pierce] - A standard strike || +0 to hit || 2 Reach
[Lunge] - A strike with an extended range || -2 to hit || 2 +1 Reach
[Puncture] - A strike that Damages all tiles in its path || -2 to hit || 2 Reach
[Fend] - A strike which repels target 1 step backwards || -2 to hit || 2 Reach

Ngiervos: " *Sharp inhale* "
> (Move) 1 [Spd: 0/3]
> (Pierce+3) 6 [AP: 1/6] [AP: 0/6] [Focus: 6/12]
>>
>>3412741
We'll say Moke died because he saw that big one and got scared stiff, and not because his player closed the tab and forgot to check in. That was fun, thank you.
>>
File: To Wonder.png (1.44 MB, 1168x860)
1.44 MB
1.44 MB PNG
>>3412809
You were ace. Thanks for playing!
>>
File: FarmHouse_27AB.png (5.61 MB, 2885x2138)
5.61 MB
5.61 MB PNG
1Dagger | Persipience |
>2Spear | Moke | Lost.
3Spear | Ngiervos |
4Mace | Big Unz |
5Spear | Scryinsi |
6Axe | Mount |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |
>10Blade | Philomel | Lost.
11Axe | Huric
Objective:
Survive The Night
Don't give in to terror

Herbs can heal and harm. Unz prefers the former this time.

--

Ngiervos steps aside, ducks a sweeping attack and launches forward, dead centre.

The Greater Ghast is stunned.

--

Hurric and The Nightgaunt CleaveWielder swing weapons at each other, colliding in mid air - and Hurric's swing has more impact. The Nightgaunt is wide open.

--

Come on Lanterns! Hold the line!

[ LIGHT PHASE ]
>>
Rolled 2, 2, 1, 1, 4, 3 = 13 (6d6)

>>3412599
Halvar laughs throatily before pointing at the staff/sword object in the serpents mouth and commanding.
"Spot, FETCH"
>attack, use iron circle to strike twice
>prepare a parry
>>
>>3412832
We wait in time for your allies to rouse. . .
>>
Rolled 4, 5, 1, 3, 3 = 16 (5d6)

>>3412827
Now Unz avenge!
WAAAAAAGH!!

>Move 8888
>Called shot to Greater Ghast's head (-4? for called shot, +2 Ap to aim, +2 focus to aim, +3 focus into damage)

AP 6 Vit 2 Focus 9
Grit 4 Reaction 7-2 DR 2
Speed 3 Gear [6]
Memories 1
==
Understand-10
Brawl-10
Notice-10
Way of the Mace-12+2
==Equip==
Hand1: Two-handed mace (2d6+2 blunt)
Hand2:
==Kit==
Both hands!
Massproduced Plate
Mutlitool
3x torch
2x bandage
1x salt bag
=Tricks=
Whallop
Dancing Steps
>>
Rolled 2, 4, 3 = 9 (3d6)

>>3412827
>Move 667
>1Ap: Flickerdance
>5Ap: Stab Greater Ghast. 1d6cut, FollowUp, Flickerdance, 12+2=14
>Boost: +3React
>1Fc: +1vit

=Persipience=
AP 6 Vit -6/12 Focus 10/12
Grit 4 Reaction 7 (10+flickerdance)
Speed 3 Gear [12]
==
Understand-11
Brawl-10
Notice-10
Path of the Dagger-12
Gear-4/12
Terror-9
==Equip==
Hand1: Misericorde: 1d6cut, [FollowUp: +1hit/3margin] [Ghostcut: -2, dmg Acc] [Red Flicker: -4, +1spd(next turn)/hit] {Salty}
Stump2: Misericorde {Bound}
Tunic: GlowMoss Slathered
==Kit==
* 2/3t, 1/2b, 1/2s
* Multitool
* Jaws Of Steel
* DashSystem [Fuel2/6. Boost3]
=Tricks=
!Flickerdance: (Minor) +1React/Hit
!Dancing Steps: Speed converts to Aim
>>
Rolled 6, 1, 6, 1, 5, 1 = 20 (6d6)

>>3412827
AP 6
Vit 12
Focus 12
Grit 4
Reaction 7
Speed 3
Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear (+12)
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
[Belt Lantern] - Generates 3x3 AOE light centered on player.
[Both Hands] - Adds 50% of grit to dmg/acc.
=Tricks=
[Grace] - Dodging redirects hits.
[Twinblade] - Apply excess to next valid target.
=Techniques=
[Pierce] - A standard strike || +0 to hit || 2 Reach
[Lunge] - A strike with an extended range || -2 to hit || 2 +1 Reach
[Puncture] - A strike that Damages all tiles in its path || -2 to hit || 2 Reach
[Fend] - A strike which repels target 1 step backwards || -2 to hit || 2 Reach

> (Pierce+3) 6 [AP: 3/6] [Focus: 3/12]
> (Pierce+3) 6 [AP: 0/6] [Focus: 0/12]
>>
>>3412865
This is a very interesting roll.
>>
>>3412827
>move: 7
>heave
>attack him!

AP 6 Vit 12 Focus 10/12
Grit 4 Reaction 5
Speed 3 Gear [12] 2 DR
==
Understand-10
Brawl-10
Notice-10
Way of axe: 11
==Equip==
Hand1: Axe!! 1d6+2
Hand2:
==Kit==
*Stand against
*Heave
=Tricks=
!Belt lantern
!Mass produced plate
>>
Rolled 1, 4, 6, 4, 6, 3 = 24 (6d6)

>>3412315
its its its
its too much
oh, void...
>save against terror
>equip spear
>stab the snake (vs 13)
>>
File: FarmHouse_28A.png (5.34 MB, 2885x2138)
5.34 MB
5.34 MB PNG
... and Stand Against.
>>
File: FarmHouse_29_End.png (5.26 MB, 2885x2138)
5.26 MB
5.26 MB PNG
little sparks of light in the dark.

Can grow
>>
>>3412922
Unz will wear ghast like a hat! Big hat!
>>
File: TheDepthsBelow.png (2.67 MB, 2885x2138)
2.67 MB
2.67 MB PNG
5Spear | Scryinsi |
7Bow | Teliel |
8Blade | Halvar |
9Axe | Jal 'D' |
Objective:
Don't give in to terror


You should strive to do more, young man

--

Scryinsi grabs their spear tight and stands to stand against the snake. Lashing out, rocky scales are dislodged but the creature sees a much more palatable victim.

[ LIGHT BELOW PHASE ]
>>
Lanterns in extreme need for another fight may move from the hatch, regaining 2d6 Focus if they do
>>
>>3412965
Unz has to sleep, alas.
>>
>>3412965
Casting ichor from his spear with a flourish, Ngiervos turns towards the trapdoor and wordlessly descends.
>>
Rolled 2, 5, 6 = 13 (3d6)

>>3412958
hey. that’s my friend.
>shove snake off using shield (step in, vs 14)
>block 4
i won’t let you hurt my friends.
>>
>>3412976
should be vs 13, rather
>>
>>3412922
>Move 887 777
>Attend to Good Dog
>>
>>3413007
>1, not 7
>>
File: DepthsBelow1.png (2.69 MB, 2885x2138)
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This is not as I expected. But it is finally mine?
>>
>>3412965
“For glory and for the light!!”
>descend
>>
Rolled 3, 5 = 8 (2d6)

>>3413047
Focus regained issss
>>
File: DepthsBelow2.png (2.68 MB, 2885x2138)
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Reinst? changes, shifts, moves, solid rock reflowing and cracking to become the needed tools and provide the manipulators.

Faint flickers of surprise mixed with glee shift across the marred visage.

Long, elongate canines and a serpentine neck appear the only constant...


I can... get used to this. I can understand this. I understand it all now. The Flow, the Force... It-- It is like... to like

{Gerean}
---- GHAAAAAAAAAA AAAAAHHHHH fuck this job fuck this job fuck this job fuck this JOB fuck this job THIS JOB fuck this JOB

[LIGHTS BELOW PHASE]
>>
Rolled 6, 4 = 10 (2d6)

>>3412973
Ah, I forgot to roll for Focus regeneration.
Let me correct that.
>>
File: DepthsBelowHurric.png (2.68 MB, 2885x2138)
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>>3413047
>>3413056
Go forth, then
>>
>>3413058
>regain 8 focus and hit max while descending
AP 6 Vit 12 Focus 12/12
Grit 4 Reaction 5
Speed 3 Gear [12] 2 DR
==
Understand-10
Brawl-10
Notice-10
Way of axe: 11
==Equip==
Hand1: Axe!! 1d6+2
Hand2:
==Kit==
*Stand against
*Heave
=Tricks=
!Belt lantern
!Mass produced plate
>>
>>3413062
>>3413056
>>3413047
Check yon sprites.
Ngiervos has 12
Hurric has 10.
>>
>>3413068
>move: 333
>Move:33
>move 1 1 1

AP 6 Vit 12 Focus 10/12
Grit 4 Reaction 5
Speed 3 Gear [12] 2 DR
==
Understand-10
Brawl-10
Notice-10
Way of axe: 11
==Equip==
Hand1: Axe!! 1d6+2
Hand2:
==Kit==
*Stand against
*Heave
=Tricks=
!Belt lantern
!Mass produced plate
>>
>>3413058
>stab
>block
the statue! destroy the statue!
>>
Rolled 1, 3, 6 = 10 (3d6)

>>3413068
AP 6
Vit 12
Focus 12
Grit 4
Reaction 7
Speed 3
Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear (+12)
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
[Belt Lantern] - Generates 3x3 AOE light centered on player.
[Both Hands] - Adds 50% of grit to dmg/acc.
=Tricks=
[Grace] - Dodging redirects hits.
[Twinblade] - Apply excess to next valid target.
=Techniques=
[Pierce] - A standard strike || +0 to hit || 2 Reach
[Lunge] - A strike with an extended range || -2 to hit || 2 +1 Reach
[Puncture] - A strike that Damages all tiles in its path || -2 to hit || 2 Reach
[Fend] - A strike which repels target 1 step backwards || -2 to hit || 2 Reach

> (Move) 2, 2, 2, 1, 8, 8, [Spd: 0/3] [AP: 3/6]
> (Pierce) 7
>>
Rolled 3, 1, 1, 3, 1, 2 = 11 (6d6)

This is the last time I do Aranski a favour

>Step 8, 2x2
>Prepare {Acid}
>Throw {Acid} 8x5

Stats: Yes
==Kit==
[Alchemineer]
[New Model Military]
=Tricks=
[FlickerDance]
[Flashing Steel]
[I Smell A Rat]
[Eye for Destruction]
>>
File: DepthsBelow3.png (2.73 MB, 2885x2138)
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The light can shine in many places. Scryinsi scrapes off a layer of stoney dermal plate and then Ngiervos arrives. Striking together, the snake finally desists

[LIGHTS BELOW PHASE]
>>
>>3413172
AP 6
Vit 12
Focus 12
Grit 4
Reaction 7
Speed 3
Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear (+12)
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
[Belt Lantern] - Generates 3x3 AOE light centered on player.
[Both Hands] - Adds 50% of grit to dmg/acc.
=Tricks=
[Grace] - Dodging redirects hits.
[Twinblade] - Apply excess to next valid target.
=Techniques=
[Pierce] - A standard strike || +0 to hit || 2 Reach
[Lunge] - A strike with an extended range || -2 to hit || 2 +1 Reach
[Puncture] - A strike that Damages all tiles in its path || -2 to hit || 2 Reach
[Fend] - A strike which repels target 1 step backwards || -2 to hit || 2 Reach

> (Move) 6, 7, 7, 7, 7 [Spd: 0/3] [AP: 4/6]
> (Notice+4) Scan the statue for any exploitable structural weaknesses. [AP: 0/6]
>>
File: FarmHouse_30_Dog.png (4.61 MB, 2885x2138)
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>>3413013
>>3413007
such brave souls, these
>>
Rolled 3, 1, 6 = 10 (3d6)

>>3413172
>move 781 1
>skewer corpse with spear, attempt to dislodge it (5ap)
maybe...
>>
>>3413172
>Bandage myself
>Bandage myself


AP 6 Vit 7/12 Focus 0/12
Grit 4 Reaction 7
Speed 3 Gear [9/12]
==
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
Leader-12
==Equip==
Hand1:Bow
Hand2:
==Kit==
* Wind Soul
* Belt Lantern
Multitool, 3 Torches, 2 Bandages, 2 Bags of Salt
=Tricks=
!Stand Against- Major, Shrug off Terror
!Leader- Major, Margin/3 +HT in 1 AOE, may also inspire allies
>>
File: DepthsBelow_4.png (2.62 MB, 2885x2138)
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there! That's the point! the chemicals are eating into the structure!

but why is there a man in its mouth?

Scryinsi jabs out!

The blood gushes!

Scryinsi can't see! Scryinsi CANNOT DODGE
>>
File: The Depths Below 5.png (2.67 MB, 2885x2138)
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I finally get it

It's... It was always mine


>Halvar goes down
>Spot is severely wounded
>Gerean is stunned
>Scryinsi can't feel their legs
>Ngiervos feels a chunk of rock hit their head. Aw. -1 Focus.

[ THE LIGHT BELOW PHASE ]
>>
>>3413257
>prepare parry
>Throw salt at reinst

"You're a good girl spot."
>>
>>3413284
Awh.
>>
Rolled 1, 5, 3 = 9 (3d6)

>>3413257
AP 6
Vit 12
Focus 12
Grit 4
Reaction 7
Speed 3
Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear (+12)
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
[Belt Lantern] - Generates 3x3 AOE light centered on player.
[Both Hands] - Adds 50% of grit to dmg/acc.
=Tricks=
[Grace] - Dodging redirects hits.
[Twinblade] - Apply excess to next valid target.
=Techniques=
[Pierce] - A standard strike || +0 to hit || 2 Reach
[Lunge] - A strike with an extended range || -2 to hit || 2 +1 Reach
[Puncture] - A strike that Damages all tiles in its path || -2 to hit || 2 Reach
[Fend] - A strike which repels target 1 step backwards || -2 to hit || 2 Reach
Large target. Immobile. Seemingly immobile. Small bulls-eye though, better safe than sorry.
> (Move) 2, 1, 1 [Spd: 0/3]
> (Pierce +6tohit +9dmg) 8 [AP: 3/6] [AP: 0/6] [Focus: 0/12]
>>
File: Halvar Phase.png (601 KB, 2418x1466)
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. . .
>>
>>3413297
Whoops. Jumped the gun.
>>
Rolled 4, 2, 5 = 11 (3d6)

>>3413284
>is my spear still in the corpse?
>pull it off if so
>if not, try again

>block 5
Friends... we are. so
close
>>
Rolled 5, 5, 6 = 16 (3d6)

>>3413284
>>3413301
No, NO!

>>3413284
>>3413284
"It's over, just fall DOWN!"

>ENOUGH ALREADY
>Increase Way of The Axe If possible
>Step 7 w/ Slippery
>Step 7,8,
>Move 1
>!Ineffable Edge
>Bring the Axe DOWN on the crack In the statue, !Deadly called shot -2

AP 6 Vit 9 Focus 0/11
Grit 4 Reaction 5
Speed 3 (0) Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Axe + 11
==Equip==
Hand1: Killjoy [1d6+4 Smash] [-2: Cleave -+1 Tile Struck]
Hand2: also Killjoy
==Kit==
* Both Hands! (Bigger weapon adds 1/2 Grit to Dmg / Acc)
* Massproduced Plate (+2 Armor, - 2 Move)
* Multitool (Build and Destruct 1:1)
* 0 Torches
* 1 Bandages
* 1 Bags of Salt
=Tricks=
!Ineffable Edge (Crits are Better. Minor)
!Deadly (Called Shots get +1 -2 -4 -6)
!Slippery (Free universal step. Allows corner cutting.)
>>
where is your light now, lantern?

where is your little spark?


Scryinsi strains.

thud.

. . . No matter. I am... Transfered! I am com-com-com-com-com-com-com-com-com-com-complethereeeeeeeeeeeeeeeeeee
>>
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hahahahahaaaaa

yes FREE OF THE FLESH
BOUND BY THE SOUL
>>
>>3413326
>stay awake.
>call to spot

"The stain endures."
>>
Rolled 4, 2, 5 = 11 (3d6)

>>3413284>>3413359

“”in my soul and in my belief you fiend ahhhhhhhhh!!!!!!”
>move: 7 7 7
>move 1 1 1
>move: 1 1 1
>burn 2 focus and step 1 1
>burn 3 focus and heave
>burn 3 focus and strike the thing with my axe and my belief!

P 6 Vit 12 Focus 10/12
Grit 4 Reaction 5
Speed 3 Gear [12] 2 DR
==
Understand-10
Brawl-10
Notice-10
Way of axe: 11
==Equip==
Hand1: Axe!! 1d6+2
Hand2:
==Kit==
*Stand against
*Heave
=Tricks=
!Belt lantern
!Mass produced plate
>>
Rolled 3, 4, 3 = 10 (3d6)

>>3413284
AP 6
Vit 12
Focus 12
Grit 4
Reaction 7
Speed 3
Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear (+12)
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
[Belt Lantern] - Generates 3x3 AOE light centered on player.
[Both Hands] - Adds 50% of grit to dmg/acc.
=Tricks=
[Grace] - Dodging redirects hits.
[Twinblade] - Apply excess to next valid target.
=Techniques=
[Pierce] - A standard strike || +0 to hit || 2 Reach
[Lunge] - A strike with an extended range || -2 to hit || 2 +1 Reach
[Puncture] - A strike that Damages all tiles in its path || -2 to hit || 2 Reach
[Fend] - A strike which repels target 1 step backwards || -2 to hit || 2 Reach
Large target. Immobile. Seemingly immobile. Small bulls-eye though, better safe than sorry.
> (Move) 2, 1, 1 [Spd: 0/3]
> (Pierce +2tohit +12dmg) 8 [AP: 3/6] [AP: 0/6] [Focus: 0/12]

My play? Not precisely sure what you are asking.
>>
>>3413284
>Prepare 3 Bandages
>Move to Halvar
>Bandage Halvar.
>>
File: Depths Below 6.png (2.63 MB, 2885x2138)
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Horror and heroism

But they're not equally measured
>>
File: Depths 7.png (2.56 MB, 2885x2138)
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Near silence, after the blows, interrupted by heartbeats and scattered breaths.

Is that all? Is that it?

Ha ha ha

I am free. Free of the Flesh! I am of the Other! I am an ICON ! And my name shall be Reinstaril, and I shall be cunning and clever and the grand God of A Long, Bitter Chain of Self-Serving Victories!

Now extinguish yourselves
>>
>>3413383
>Move 3,4, collapse against the wall
>call spot to me
>bandage spot
>light a torch
>pet spot like the good girl she is
>>
Rolled 6, 2, 3, 4, 3, 6 = 24 (6d6)

>>3413397
“Muttered growlings”
>aim higher and strike for the statue
>aim again and try anywhere where I feel it would work higher the wall.

P 6 Vit 12 Focus ?/12
Grit 4 Reaction 5
Speed 3 Gear [12] 2 DR
==
Understand-10
Brawl-10
Notice-10
Way of axe: 11
==Equip==
Hand1: Axe!! 1d6+2
Hand2:
==Kit==
*Stand against
*Heave
=Tricks=
!Belt lantern
!Mass produced plate
>>
File: Khorkis_Event.jpg (805 KB, 2418x1466)
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unbridled ambition, intrepid obsession, avaricious desire, glorious endeavours, vainglorious quests and above all else

the impossible dream of an ever better world
>>
File: Khorkis_Event_2.png (3.86 MB, 2885x2138)
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Latch
>>
Rolled 2, 3, 3, 6, 2, 3 = 19 (6d6)

>>3413397
AP 6
Vit 12
Focus 12
Grit 4
Reaction 7
Speed 3
Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear (+12)
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
[Belt Lantern] - Generates 3x3 AOE light centered on player.
[Both Hands] - Adds 50% of grit to dmg/acc.
=Tricks=
[Grace] - Dodging redirects hits.
[Twinblade] - Apply excess to next valid target.
=Techniques=
[Pierce] - A standard strike || +0 to hit || 2 Reach
[Lunge] - A strike with an extended range || -2 to hit || 2 +1 Reach
[Puncture] - A strike that Damages all tiles in its path || -2 to hit || 2 Reach
[Fend] - A strike which repels target 1 step backwards || -2 to hit || 2 Reach

> (Move) 8, 8, 1 [Spd: 0/3]
> Climb behind damaged statue [AP: ?/6]
> Prop back against statue and push off the wall in an attempt to topple it onto the abomination [AP: ?/6]
>>
File: Depths_8_End.png (3.61 MB, 2885x2138)
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freeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee of the stone
>>
File: FarmHouse.png (2.29 MB, 2885x2138)
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" Did...

. . . Did anyone bring a shovel? "
>>
>>3413474
"*cough* Hahaha, *cough* hahaha, oh, help me."

>Attempt to pull myself from the rubble
>Try and pull everyone else form the rubble
>Prepare Bandages and first aid, treat myself.
>>
>>3413474
Is it over...?
>>
File: captain_phase.png (4.79 MB, 2885x2138)
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The dawning sun rises slowly into the sky. The Gaunts and the Ghasts, stuff of shadow, fade slowly away, blistering and blinking off into the sprawling stuff of shadows.

Some question why we do this.
Some say the job isn't worth doing.
After all, so little evidence really, truly, remains...

But the Light is ours to guard.


--

{Captain}
" Ah, Lanterns.

Did you ever find that missing dog? The Farmers said they worried a Ghast took... it."

--

the end
>>
>>3413216
>Raid cabinet for bandages and dog treats
>Apply both to Good Dog
>>

Personal log, GT, Inspector 2-4-12.

. . . And Reinst, brother-mine, crossed the Threshold to the Other and became, for a moment, something else.

Or, so I'm told. I was unconscious at the time. I dated the brick that did it. Post Woeheart Schism era Harraskian. When the bump throbs I fondly imagine its in response to the jealousy of a hundred art historians, albeit this does little to dull the pain.

What did Reinst see on the other side? What was it like? Near ascended, pluripotent divinity flowing through calcified veins?

When I got access to the room later something about it made my throat catch, my palms itch. It was like breathing ice daggers. The walls cast odd shadows. I can hear Reinst, and I know I can't, but I can hear him scream.

He bound the Icon of Khorkis and put himself in its mouth, as an effigy, and then, formed from the bits layers and layers of his intent towards ascension. That part I get. You can't hunt what you've already caught, and so, great Khorkis, blind to the prey. Some of the stones are stained with blood but all the fresh marks are nearer to the disassembled base. The teeth are warm to the touch. They're all whole, even when the rest is bits. And they're stained with cracked, charred bits of Reinst. He must have been bleeding himself on those things for a while before I found him.

I'm glad I found him when I did.

I talked to the Lantern Captain and tried not to stare at his scars. He won't let me interview his troops, despite my insistence and I admit, attempted bribe. I saw the Ghasts gather from the shed where Reinst tossed me. The smaller ones sniffed at the wood, hunting for blood. I tell myself I would have made it but I've kept a knife and a purse of salt under my pillow for the last week still. It's not the forms the Ghasts take. Or the eyes in the dark, or the sounds. The Captain seemed to stand by those as exemplars of terror but, really? Suggested I try some Kalcmir brandy he'd bartered for to "Dull my nerves".

Isvind' had sounds . I used to see grinding, twisting metal of Pytherian sigilcraft stomping through the forest in my dreams, pathfinder flares throwing light. Ghasts aren't frightening. Ghasts didn't rip my colonel apart.

So why the tendril of terror? Ghasts don't speak often, says the Captain.

So what does "Soulscrap" mean?

Conjecture, books, references, the library, the Captain, and bits of a broken statue warm to the touch after who knows how long in the dark.

Reinst found the Iconic Depiction and Khorkis through it, wove his trap. I found Reinst after burying Steion, and damn him for that betrayal. The Lanterns found me in the shed. But the Ghasts weren't there for me, or for Reinsts, or the Lanterns or the gone owners of a decrepit farmhouse with some charmingly rustic Reikan chairs. Ghasts don't plan, the Captain says. Ghasts just happen, the Captain claimed, all at once when the Shadows become too deep and old and festering.
>>
I think the Captain is wrong.

The Ghasts came for Khorkis, smelling blood in whatever passes for water to their kind, after Reinst stained the Threshold through and thin and threadbare. Which implies . . .

Well, if Ghasts eat people. . . Why not?

And that keeps me up at night.


But at least I don't see the Walkers when I sleep any more.
>>
>>3413516

No, no dogs. If you get the chance, tell the owners of the property how regretful we are for nailing their tables to the doors. And the walls. Don't even go In the basement.

In fact, we may need to arrest them for what was In that basement, but that Is decidedly another man's problem. I'm going home.
>>
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{Later}

Haphazardly dropped beneath a rock and half hidden by tufts of grass packed flat over it by clawed fleeing feet, a long hand, half an arm, bones with marks of teeth and an unspent lantern flare. They are sticky with decaying ichor. Perhaps some soul somewhere misses this vital part of themselves?

Terror is a snake to constrict the Soul
Do not give in to it. It latches on.
It is but the Terror of Loss, inviolate as time
But your Soul is a Glorious Endeavour.
It is not extinguished as you give


{Gerean}
" Hm. "
>>
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{Later}

In the scorched doorway, shadows preclude the fraying of the Nightgaunts. Their heavy forms are piled here, oddly rough to the touch. It takes some doing to even more, but to dissect the Ghasts is rare treat. Besides, the light will find a way to encroach and the body is slowly fading. Gerean takes it apart. It is not so different from her previous career, excepting the silence that follows the knife.

The Nightgaunts are burnt, yes. But... Their strength is prodigous, their muscles developed, layers of gently pulsating strands of ichor bind across their bones to shield vital organs. This one here suffered... a scratch of a knife? And this one, with the shield? Burnt fur, perhaps, but nothing so severe that it should cease metabolic function.

And yet.

How did they die?

The Lanterns here gave their ground grudgingly. The sword matches the scratch. The stink the blend of flashfire the Lantern alchemists mass produce.

Ah, here, a thin fold in the flesh runs down the flank of the Nightgaunt. Cut it, and it bleeds quietly to death. The shot is near impossible to make.

And the culprit of this vaster, shielded foe is hardy. But it has a crystaline sliver of scorched glass, a fragment from a shattering flashfire vial, driven clean through its second brain.

Let me devour your Heart.

For Glory


{Gerean}
"Hm.[/blue"]
>>
File: The Perfect Circle.png (1.85 MB, 2468x3519)
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>Congratulations, Lantern! You are still alive!
>How are you still alive, Lantern?

Nightgaunts Mission End

Excellent work!

ALL SURVIVORS MAY INCREASE ONE STAT AND LEARN ONE TRICK. Flip either in for +Path, but max +1 to the same Path

OR

LEARN A PERFECT CIRCLE ART
>>
File: Swordguard Tricks + Kit 2.png (3.22 MB, 2468x3519)
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commence the violent revision
Minor!
>added a few new kit items
>added a few new tricks
>added new path - Gauntlets
>Sixth Sense gets you passive trap and OW avoidance
>Tactician now +block

Kind of a big deal?
>BOTH HANDS gets you +damage, because +damage/acc was... wrong
>Lanterns also source fire. They already did this, but now they really do this
>As much as possible converted to -[rank], and so, yes, you can Path them up. This might learn you new things
>Why yes, that implies Shards have a 2nd rank too. Duplicate your friends today!

Major
>Gear Stat just straight up halved. HALVED, SAYS THE CAPTAIN.
>>
>>3413851
Whats force damage do anyway???
>>
>>3413851
Mind telling me what sigil plated 1/2 grit =???
Mean or do?
>>
File: SwordGuard Base Rules 2.png (1.37 MB, 2468x3519)
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>Inspired by Scryinsi's staunch refusal to lie down and die, despite absorbing >50 points of damage, every Lantern now knows how to use a shield.

>Of course, it has a minor drawback

>That hand you were using to hold a torch is now holding a shield.
>>
Changing things around

Of course, Lantern. You pick the Kit you want to bring or the Weapon you wish to yield. KIT and PATH can be changed as much as you like. You've gotta play nice and track individual progression for Paths yourself, though. +2 Swords does not a Spearman make.

you could even change it up on the fly if you find a new piece of kit in the field!

TRICKS don't, change, alas. Neither does STATS. Them's the breaks.

>are you finally done?
>YES
>>
>>3413923
What hand?

>>3413715
That's... could I have that back, please.

>How to replace arm? And, future lost limbs/eyes/proprioceptions?
>>
the Captain lied, the Captain wasn't done.

There's this trick too.

--

Finally, some of the Path skills need a tiny, tiny, tiny, tiny bit of a nudge. We're looking at you, Daggers. If you'd like to see what you've got so far:

https://pastebin.com/2eHaHFX7
>>
And now, rest

>Recall:

>+1 Stat, +1 Trick. Trade either in for +1 Path, just don't level the same path twice.

>Or trade it all in for 1 Perfect Circle Art >>3413840

>I want something else

>Everyone gained +1 Path this Outing. If you'd rather that had been in something else, go ahead and make it have been in something else. Maybe Axe 12 is more your speed.

Ask questions! Discuss! Mention how horrible all this new stuff is! Wonder what a Ghast is! Wonder what Gerean is up to! Wonder if the Captain ever runs out Brandy or what hellhole they'll send you to next!
>>
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>>3413975
Whichever hand you like best.

>>3413895
Forces People Around. First it damages Speed. Once speed is 0, it moves you. If you hit an object, they take your excess Force in damage as well as you. This all happens while it does normal murder too.

>4 Force --> -3 Speed, then moved 1. Hit another target, say, behind you? You take 1 they take 1. You took 4 damage from the hit. Total damage = 5.

>>3413917
It means sigilplated gives you 1/2 grit = that symbol. That's a shield. You strap on some custom made sigilplate armor, you get custom made sigiplate damage reduction.

It's expensive stuff. Don't let it be eaten by a Geist, Ghast, Ghoul, Gaunt, Gorged or Brooder.

>>3413975
Ways and means, Lantern. Ways and means.
>>
>>3413981
How about a trick for 'a full stomach and comfortable boots'? Or, ah! Is that one only for the officers.
>>
>>3403648
>>3406051
Fallen Lanterns Are Remembered.

>If you'd like to hold back the dark, another character can be created:

>Carry over a Trick Set, Stat or Path.

>next mission will have a much more sedate pace.
>>
>>3414049
>(Does that imply I could carry over one trick set and gain 2 more tricks?)

>Yes, Lantern. What an Interesting Life You Led That Lead You Here. Too bad you don't know much about using a sword...
>>
>>3413923
>can I give up the ability to use a shield and bow to punch better though
>>
>>3414219
Basic training is basic training. This may be a war of fists, but you can't punch if the enemy disables your hand with a knife. So wield a shield.

But you can apply that +1 Path you put into Leader on Gauntlet instead.
>>
>>3413932

> ! Increase Speed !
> ! Learn Dancing Steps !

AP 6
Vit 12
Focus 12
Grit 4
Reaction 7
Speed 4
Gear [12]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear (+12)
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
[Assemble Kit] - Contains 3 torches, 2 bandages, 2 bags of salt, 1 multitool.
[Belt Lantern] - Generates 3x3 AOE light centered on player.
[Both Hands] - Adds 50% of grit to dmg/acc.
=Tricks=
[Grace] - Dodging redirects hits.
[Twinblade] - Apply excess to next valid target.
[Dancing Steps] - Leftover speed converts to aim.
=Techniques=
[Pierce] - A standard strike || +0 to hit || 2 Reach
[Lunge] - A strike with an extended range || -2 to hit || 2 +1 Reach
[Puncture] - A strike that Damages all tiles in its path || -2 to hit || 2 Reach
[Fend] - A strike which repels target 1 step backwards || -2 to hit || 2 Reach
>>
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>I will never not have six mistakes on these updates.
>>
>>3414063
>increase shield to 14, increase grit
>-new shield trick?
>whatever became of my legs?

AP 6 Vit 12 Focus 12
Grit 5 Reaction 7
Speed 3 Gear [6]
==
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Leader-11
Shield-14
-Block, Push, Shove
-Shield Up
-Hard Angles
==Equip==
Hand1: Spear
Hand2: Shield
==Kit==
* Bulwark
* Massproduced Plate
3x torch; 2x bandage; 2x salt
=Tricks=
!Tactician
!Leader
>>
>>3414350
5Grit
!A Light Inside: Major - Resists Spellwork

>>3414284
4Speed
!Footwork: Minor - Recover from Unbalanced
>>
>>3413840

>Upgrade vitality!
>Shields? Who needs shields I need a bigger axe!!!
>Get steel skin
>Swap my armor for a bigger axe!!

AP 6 Vit 13 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12] 1 DR
==
Understand-10
Brawl-10
Notice-10
Way of axe: 11
==Equip==
Hand1: Great Axe!!! 1d6+4
Hand2: Great Axe!!! 1d6+4
==Kit==
*Stand against: Negate terror for 3 ap!
*Heave: Do force damage on next hit 3 AP!
*Steel skin +1 Dr! And 1/2 armor pen
=Tricks=
!Belt lantern
!Both hands!!
>>
>>3413989
>House Of the Bonded: Bondsteel Arm
>-Does my new Arm have the Bondsteel Gear benefit? Or, any benefit besides being a functional arm?
>12vit-1=11vit
>Jaws Of Steel 11+1=12

=Persipience=
AP 6 Vit -11/11 Focus 12/12
Grit 4 Reaction 7
Speed 3 Gear [6]
==
Understand-11
Brawl-10
Notice-10
Path of the Dagger-12
Gear-6/6
Terror-0
==Equip==
Hand1: Misericorde: 1d6cut, [FollowUp: +1hit/3margin] [Ghostcut: -2, dmg Acc] [Red Flicker: -3, something about bleed? Little odd without Offhand trick]
Bondsteel Arm2: Misericorde
Tunic:
==Kit==
* 3/3t, 2/2b, 2/2s
* Multitool
* Jaws Of Steel-12
* DashSystem [Fuel6/6. Boost3]
=Tricks=
!Flickerdance: (Minor) +1React/Hit
!Dancing Steps: Speed converts to Aim
=Perfect Circle Arts=
House Of The Bonded: Bondsteel Arm
>>
>>3414350
Baseline 11 + 2 Paths --> You'd end at 13. Tactician and Bulkwark both add +Block (Block 16)

>>3414509
Chew paint, drink rotgut, eat coal, walk up hill both ways and shit diamonds, you hard-case sunnuvabitch.

Vit
13
!Fit. Focus recovers 1d2 Vit.

>>3414557
Your existence is the runoff from nothing more than an field-tested variable design doctrine.
Yet the world optimises for many things.
We, at the House, may permit ourselves a small measure of extravagance.

!Bondsteel Arm {Brawl at 2 AP, Minor to ignore material handling issues}
*Fuel 4, Boost 2. +Grit, DMG, Brawl

>>3414557
“Snap”
-12: The Setup. Jaws Range = SPD. Trigger : Type.
>>
>>3414625
( Since Command's notes are for personal use only, clarifications:

Jaws Range = SPD means "You can set up a trap at this distance" and not "the traps all work at that range". )
>>
>>3413840

>Increase Speed
>Learn CrossGuard

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7-2 DR 2
Speed 4 Gear [12]
==
Understand-10
Brawl-10
Notice-10
Way of the Mace-12
==Equip==
Hand1: Two-handed mace (2d6+2 blunt)
Hand2:
==Kit==
Both hands!
Massproduced Plate
Mutlitool
3x torch
2x bandage
2x salt bag
=Tricks=
Whallop
Dancing Steps
CrossGuard
>>
>>3414625
>!Bondsteel Arm
Is the {+grit, dmg, brawl} an {and} or an {or}?
Is the Fuel interchangable with the DashSystem?

>>3414632
Delicious.
>>
>>3414926
Or.

Yes.
>>
>>3415002
>>3414926
Wait, Command misread your question.

+Grit/Dmg/Brawl Or "Move yourself 2 spaces as per normal boost rules". The joints in the Bondsteel prosthetic are great for sustained bursts but it doesn't allow the precision of a boostkit.

But you can knock down precisely 4 walls with it.
>>
>>3413715
>half an arm, bones with marks of teeth and an --unspent--lantern flare
Seems an odd detail as written, given the yellow glowy flash. Is this a matter of fact or grammar?

>>3414063
Trying to make sense of Offhander. Grit's uses seem only Major so far. What's a Minor Grit act? Tightening a grapple?
>>
>>3415197
Fact: That flare was never fired.
Fact: A light lit the sky
Fact: The light temporally aligned with when a flare would have gone alight
Fact: It was not a Lantern Flare
Fact: No one else in the area had the equipment or tools to put up a flare

Conjecture: Sacrifice is many things
>>
>>3415197
Tightening a grapple
opening a door
flicking an object over
throwing an object
pulling a cord
grabbing on to something
kicking sand in a fighters face
tabbing a thumb into their ear
shoulder-checking an opponent
lashing out with a quick kick
throwing a cloak in someone's face

>fact: 3d6 vs Brawl applies Margin capped by Grit as situational debuff, throws objects, opens doors, moves things and people, pushes, pulls and prods, steals, picks up, filches, aligns, extracts from your own pockets

>Fact: Offhander gets you all off the above. Not because they're all 1 AP ("Minor") grit actions, but because Offhander is the versatility of a quick hand to do a job.
>>
>>3415230
Huh. Throwing was always minor?

>Carry over Slippery from Philomel

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [6]
==
Understand-10
Brawl-10
Notice-10
Way of Blade-12
==Equip==
Blade
==Kit==
* Liquid Courage-11
* The Manual
=Tricks=
!Slippery
!Determined
!Twinblade
>>
>>3413851


>Take +1 grit
>take iron skin
>get +1 notice
>get eyepatch
Halvar, Soul of Crimson.


AP 6 Vit 12 Focus 12
Grit 5 Reaction 7
Speed 3 Gear [6]
Dr[1]
==
Understand-10
Brawl-10
Notice-11
Path of the Blade-13+2
==Equip==
Hand1:blade 1d6+2,cut, bleed, 3-6 crit
Hand2:blade
==Kit==
*both hands
*Dog
=Tricks=
!beatdown
!Slotshot
!Pommel Strike. +2. Damage halved, is Stun, enemy is forced back, you step into their space
!Ironskin
>>
>>3416282
>get red dye to stain spot's head and snout
>>
>>3413851
Ah, one last thing
>sack a focus to get offhander
>>
>>3413851
Our Gear? Halved? This Is an OUTRAGE. What do you mean we're too Irresponsible with It, this Is because of all those fancy R&D rats cutting budget to fund their private projects Isn't It, no-sir you won't pull the wool over my eyes no sir I-

What was that? Bondsteel? *Actual helmets*? Oh my that... that Is a pretty list of shiny new gear to choose from. I'll forgive you, just this once.

>>3413840
Questions about a few of these fancy Perfect Circle arts.

!ShimmerBlade
Spend 3 (Gear?) to Imbue weapon. What Is the length of time this...enhancement lasts? A day (standard mission length)? Just a few turns? Does It go away after a certain amount of hits? Can I use ShimmerBlade twice to give my weapon *two* effects?

Art of War lets you use transfer your full Grit Into Dmg *and* Hit with a Minor action?

Windseeker lets you slash based on how much damage we can do? How do we err, determine the damage? Isn't It based on a roll and thus we don't actually know our range until we fire It off?

Deep Breath, Is that just If you don't move from your tile, or If you don't move at all with any actions IE don't swing a sword, throw a bag of salt etc.
>>
>>3415833
+Leader (11)

That's Trick Set, Lantern. So, all non-Path, non-Stat Tricks. Some restrictions apply, but you don't hit those for now. You can also opt not to pick up Leader, it's an offer.

>>3416829
Sorry, that doesn't quite work out. Trading in a stat to pick up other things doesn't quite work post mission. Persipience lost an arm to get away with it, once.

>>3416282
GT
5
!A Light Inside. Major. Resist Spellwork (focus roll)

Notice:
-11:
*Keen Eyes. Major. Notice isn’t penalised by the Dark.

>>3416908
Needs must. Many Ghasts in many places, only so much gear to go around.

>>3416908
You would know these things if you were a Shimmerblade. Without being one, who can say? Their arts are strange. You get 3 extra gear, however. An enhancement costs 1.

Art of War takes a minor action to apply Grit as +Hit or +Dmg. It also works to apply half grit as +Crit or +Tech Cost reduction

>Aren't Hit and TechCost the same?
>Can't trade external +hit into tech cost.

That is one of the drawbacks of seeking the wind, yes. You never quite know how far it actually goes. But as you can take extra focus with the Iron Circle to hit harder, you can stack odds in your favour. Small price to pay for the ability to cut through walls.

>>3416908
As long as you remain still. You can swing your sword just fine, aim a bow, pull a lever, mutter a prayer. Just no moving from your place. It's a rooting technique.
>>
>>3415833
No, one supposes that is unclear. It's considered minor if you have Offhander. It's what Offhander does, it gives you one free minor grit action.

The "minor Grit act" was meant to convey that it converts lots of actions to being a free minor act while still meaning that you couldn't, say, throat choke an ogre as non-AP costing action.

We'll adjust the records. Consider this description if it's more harmoniously parsable, pulled from the Master Record.

{Offhander}
"Watch the hand, watch the hand - kick"

Get one free minor grit act, considering most grit acts that are one-offs as minor.
Restriction: Requires a single limb
Resolution: as grit, with margin/context as a one-off penalty. Don't allow damage with this.
Consideration: Fling, push, shove, grab, kick, spit, throw after a grab, swipe some gear, flip a table, throw a chair.

>>3416282
Blade-13. Note that we adjusted the bonus from Both Hands because it was patently ludicrous.

Also, please. +1 Stat, +1 Trick, trading either of those points in to class up Path without levelling the same Path twice does not and cannot translate to +2 Statpoints.

You get one stat.
You get one trick
You can trade your new stat or your new trick into +1 Path

Because some new stuff was organised by the Lanterns, the +1 Path acquired on mission can be re-assigned. There's no need to punish people who would rather try new things.

But this doesn't mean you can trade in stat points. Please stop.

That is it that is all.
>>
>>3410178
>>3415126
Is there a tech for Understand 11, or are those only learned from willfull increases?
Grok Insignificance: Always have Terror
>>
>>3417121
>losing an arm
"And coming within an inch of my death at the hands of a fledgling god must be rather mundane?"


I was owed a stat in notice, i took the other stat from mission end in grit, and the trick was ironskin, though given the changes, if you'll allow i'll drop the ironskin for a point in sword to bring to 14, also, can i do something with that vanadian sword besides keep it?

Halvar, Soul of Crimson.


AP 6 Vit 12 Focus 12
Grit 5 Reaction 7
Speed 3 Gear [6]
Dr[1]
==
Understand-10
Brawl-10
Notice-11
Path of the Blade-13
==Equip==
Hand1:blade 1d6+2,cut, bleed, 3-6 crit
Hand2:blade
==Kit==
*both hands
*Dog
*vandian sword
=Tricks=
!beatdown
!Slotshot
!Pommel Strike. +2. Damage halved, is Stun, enemy is forced back, you step into their space
!Ironskin
!A Light Inside. Major. Resist Spellwork (focus roll)
!Keen Eyes. Major. Notice isn’t penalised by the Dark.
>>
>>3417138
Understand:
-11:
*Mental Light. MoS as bonus on information gathered or +effect when information is used.

I was getting to that! Insightful of you to ask ahead of time.

>Example: Teliel's Understanding of Khorkis, ctrl+f = singularly unhelpful, was missing a few details.

>>3417140
It belongs to Reinst. It is a fine blade. You may wish to hold on to it, for smaller confines where twohanded swings will be problematic. Now that we have the ability to notice it, it is apparent the the blade is a bondsteel blade and plays, in no small part, a reason why we have considered implementing the stuff in our designs.

>Reinstaril's [Blade]
>1d6 Cut, 3-6 Crit. *Bondsteel: 2 AP to wield.
>>
>>3416908
"Determine the Damage" - Windseeker.

Cut the Wind. Roll to strike. Hit for 4 damge. Your damage would be

4/2/1/1 in a forward slash, striking at distance 4. If you Iron Circle'd into +4 damage, you'd be hitting for 8 and would end up with something akin to
8 / 4 / 2 / 2 / 2 / 1 / 1 / 1

There are other ways to use Windseeking, but one admits that finding that out is Part of the Fun. Maybe one doesn't have to cut that which is inbetween? Maybe it doesn't have to be a straight line?
>>
>>3417145
Yes, it belonged to him, but he's dead.

May i drop my trick pick and put a point in sword?

Halvar, Soul of Crimson.


AP 6 Vit 12 Focus 12
Grit 5 Reaction 7
Speed 3 Gear [6]
Dr[1]
==
Understand-10
Brawl-10
Notice-11
Path of the Blade-14
==Equip==
Hand1:blade 1d6+2,cut, bleed, 3-6 crit
Hand2:blade
==Kit==
*both hands
*Dog
*Reinstaril's [Blade]:1d6 Cut, 3-6 Crit. *Bondsteel: 2 AP to wield.
=Tricks=
!beatdown
!Slotshot
!Pommel Strike. +2. Damage halved, is Stun, enemy is forced back, you step into their space
!A Light Inside. Major. Resist Spellwork (focus roll)
!Keen Eyes. Major. Notice isn’t penalised by the Dark.
>>
>>3417110
You can't just tempt me with extra gear and secrets like that, I have very poor Impulse control. Now take this here and reforge It with your finest metal, I want It perfectly balanced and sharp enough to split an Ogre In two. And give It wings!

>Gain Shimmerblade and 3 more Gear. Tell me the details. Tell me.
>Swap armor out for (A-are you really taking this from me?) Bondsmetal since everyone Is so stingy nowadays about proper frontline equipment.
>Increase Path of the Axe to 12

(I'm not sure If I had enough memory when I tried during the mission, but I Imagine I probably got enough by the end for a point. If you already counted It then did I get any techniques or anything from Increasing the Path to 12? Sorry.)

AP 6 Vit 12 Focus 11/11
Grit 4 Reaction 7
Speed 3 Gear [9]
==
Understand-10
Brawl-10
Notice-10
Way of the Axe - 12+2
==Equip==
Hand1: Baoth [1d6+4 Smash] [-2: Cleave -+1 Tile Struck] [Bondsmetal: 2AP to use]
Hand2: Baoth
==Kit==
* Both Hands! (Bigger weapon adds 1/2 Grit to Dmg)
* Bondsmetal (-1AP to use your weapon. Cuts Magic.)
* Multitool (Build and Destruct 1:1)
* 3 Torches
* 2 Bandages
* 2 Bags of Salt
=Tricks=
!Ineffable Edge (Crits are Better. Minor)
!Deadly (Called Shots get +1 -2 -4 -6)
!Slippery (Free universal step. Allows corner cutting.)
=Perfect Circle=
!Shimmerblade
>>
>>3417121
>And the culprit of this vaster, shielded foe is hardy.

Having trouble parsing this. What culprit is hardy?
>>
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>>3417164
I think you're overly optimistic about the nature of final death. Reinstaril, for all their faults, is Free. Scholars grant that the Icons don't well to intruders and Khorkis likely takes great joy (if they take joy) in finally hunting the scrap of that was put in its mouth now that Scryinsi ensured it is no longer blind to the prey.

But "death"? Can Icons die?

--

Thank you for the correction. And feel free. But it seems you already did.

-14:
*Beat. -4. Slam aside opponent weapon, dealing hit penalties and moving target off-balance. Parrying a Beat doubles effects.

>>3417198
There's a bit to track with these things; it works better when Lanterns explicitly ask or call notice. Its appreciated.

Axe

-12:
*Break. -2. Damage quality of object at /half damage.

>It may be pertinent to know that tables, chairs, helmets, shields, bows, ogre fangs and brooder teeth all count as objects.

Shimmerblade-11

Get +3 gear in general, since you have such a vast assortment of knick-knacks.

Spend 1 Gear to imbue your weapon with a property. They call it the shimmer, for obvious reasons. This layers the property on your blade, allowing full use of the iron circle while also doing things that normal weapons cannot, such as stab someone in the face while being on fire.

Shimmerblades are limited by the amount of Shimmers they know but are a canny kind, generally, so if someone has an elemental property and you've gotten a good look at it, you can usually copy it.

The effect is +1d3, where x is the amount of Gear spent. This is limited by your Path-10 (So 2, at 12). It lasts until something stops it, it encounters its elemental antithesis, or you imbue a different way. As it is a magical effect to some extent, even if bolstered by chemical knowhow, expect some counters. This has some consequences, as elemental output rolls versus their effect to cause knock on calamities. Or:

Where you to hit someone for 4 damage, they glare at you.

If your blade is imbued with fire, you hit them for 4+1d3, and get 7. This 7 then rolls to see if there are any consequences of the fire; such as ignition, blinding, scorching...

>>3417208
Don't blame Gerean, she was high on painkillers at the time.

" The culprit of this vaster carnage, this shielded foe, is hardy. But it has a..."

--> Nightgaunt Warriors are notoriously difficult to kill, and the Shielded Ones wearing armor even more so. It is pretty extremely lucky that a shrapnel of glass managed to punch through the brain-pan, because otherwise the creature would not have died from a single vial of flashfire.
>>
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Ah, what a climb.
>>
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Is that a hut? I didn't even know anyone lived around here.
>>
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Well, figures. The smoke means someone is here though. So where did they hide themselves?

Hm. Nice place though.

!!! Pytheri silk-weave! I don't even have silk pillows in my bed!!!
>>
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I'm just going to... put my hill-worn self here for a moment...

Uhh. Springy. And like being caressed by the waves.
>>
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Ah. At last, the Theurges send their dog. Very well. Will you allow an old man his final prayer, or shall we get this over with.

... I can explain.

I understand. But even my old Soul have learned that the Arcani peddle nothing but lies. Come, Lady. Put up your blade. I will do you the honour I have done the others before you, and bury you facing the rising sun. From the western pass, it reminds me of the rolling country of my far home.

Look, I think you may... be making a critical mistake

You would claim this. I have made many in my life. And the long years of regret have torn at my soul. I still hear her scream, in my dreams.

But no, Arcani. I regret many things. But not that. Never that. Now cease your prattle and fight me. Or will you seek to deny me even my final honour? Stand!

And for the sake of the Blinkless Eye stop bouncing on the springs!

You have me mistaken for someone else entirely. I'm not even from Pyther! Come on, old coot, lookit. I'm a Lantern, not... whatever an Arkharnil is

They would claim this. For what cancer admits to their own perfidious treachery? You butcher the word but I see the truth.

I'm warning you! I'm here on official business, scouting the footfalls of the Crackcrown for Ghasts. We're looking for--

Ghasts.

That's what I said, old coot. Now put that spear down or so help me, I will shove it up your wrinkly old ASS

Vonitivios laughs.

WHAT

You would try. But. You mention Spritelings, the Innumerable. The Seeking Ones. I hear them sometimes, at night. They do not bother me and I do not bother them. They have nothing an old man could want and I hold no interest to the children of the Voidstar.

But if you seek them, I can show you where they roost.

!!! Is it close?!

Quite so, Arcani. They

Look, just because your memory is going doesn't mean I'm actually here to kill you

Have some respect for your elders, or I will break your arm. The Spritelings have recently come here in number. They ate my only sheep and long companion and scared off my dog. Somewhere, they rattle away. At night, I hear the chinking of stone, as they dig claws into the Earth.

THEY'RE DIGGING A HIVE!

In this place? Ah, I remember when the Lanterns were lauded and true. If you are to pretend to be one to fool another, you should at least learn their arts you fool.

. . . Look, if I just apologise for roughing up your sheets will you stop insulting me?

No.
But as I was saying, you prattling knave, the do not come here to rest. No army would. Little forage and scant supply lines in mountainous terrain, while being vulnerable to encirclement by fleeter craft. Their battlelines would be in disarray and vulnerable to swift advance past their main force, to flank their line of advance and break their forces into smaller units. Then, we could ...
>>
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Some time later

. . . Defraying their internal command structure and allowing us to install governors more ameniable to our needs, which should be tasked with improving infrastructure and public education facilities to ensure a generation of able bureaucrats and scribes, allowing the imposition of a viable tax regime to fund future long term expansion.

... Aha. Can you go back six minutes?

The importance of a well organised third line should be recognised, as indeed even Fortisini and Scraelto wrote in their accounts of the battle of Kalcmir, but the two fools never considered that

Further back, further back! The Ghasts, man! You said they were digging?

This way.

On the wind, now one knows to listen for it, beneath the bird song and and flurry of animals scurrying about is a faint scratch of claws against rock

They seek to burrow deep into the facade of this stoic mountain to extract something from within.

... That's unusual.

Is it? I have seen this once before, at the skirmish of Ertovilissitin.

Ertovilissitin? Erto.. Waitwaitwait, that's Pytheri but the name is-- you mean Erkofil?

The proper name you insolent wretch, even if your pitiful scrabbling city-states rearrange the map, is Ertovilissitin.

... you mean the massacre at Erkofil.

I said I have regrets.
That is one.

!!!!!

Now, as you have been an uncouth but amicable guest, you may strike first. Face me.

I DON'T HAVE TIME FOR THIS, I HAVE TO GO. COMMAND NEEDS TO KNOW ABOUT THIS
>>
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I miss my dog. Well, perhaps this Lantern was no Arcani after all.

If she is to return to her camp, she will bring others.

Oh Crassus, my old friend, what would you say to me now? I have so many regrets. Killing a Lantern would only be a small one in the ocean.

Yes, you are right, as always, Palatine. The Arcani are smoke-addled dogs and the Theurges are starblasted fools, but I would not doom the hamlets here to death by the Spritelings. The folk have been too kind to me for this.

Who are you talking to?

You may go, Lantern-Arcani. Report to your company commander and tell them that the Ghasts dig for the Bones of Tzitzimitl again.

What?

Ah, Lanterns. As I said. Shall you pretend to be one, you should work your ruse. Now, go.
>>
Company Muster
-----

Based on Olient's report and recent movements, Command wants to deploy to the Crackdown mountain foothills in the eastern part of Isvind.

The task will primarily fall to the Eastern section bands, but Command is being tight-lipped with their expectations and have asked us to force-march as reinforcements.

The Crackcrown range is treacherous terrain with much room to hide for Spritelings and others, so watch your back out there. We've procured some old maps of the foothills we are to range in and we're trying to dig up more information.

This is a slash and burn operation. We will need to move fast and strike quickly. The area is open and has good sight lines, so consider bringing bows and spears.

Please finalise gear and heck your weapons.
>>
>>3417519
Not changing anything, just correcting a few details, and adding the new speed technique.

AP 6
Vit 12
Focus 12
Grit 4
Reaction 7
Speed 4
Gear [6]
==
Understand-10
Brawl-10
Notice-10
Path of the Spear (+12)
==Equip==
Hand1: Two-handed Spear (1/2)
Hand2: Two-handed Spear (2/2)
==Kit==
[Assemble Kit] - Contains 3 torches, 2 bandages, 2 bags of salt, and 1 multitool.
[Belt Lantern] - Generates 3x3 AOE light centered on player.
[Both Hands] - Adds 50% of grit to dmg.
=Tricks=
[Grace] - Dodging redirects hits.
[Twinblade] - Apply excess to next valid target.
[Dancing Steps] - Leftover speed converts to aim.
=Techniques=
[Pierce] - A standard strike || +0 to hit || 2 Reach || Major
[Lunge] - A strike with an extended range || -2 to hit || 2 +1 Reach || Major
[Puncture] - A strike that Damages all tiles in its path || -2 to hit || 2 Reach || Major
[Fend] - A strike which repels target 1 step backwards || -2 to hit || 2 Reach || Major
[Footwork] - Recover from the 'Unbalanced' status || Minor
>>
You don't have to...

But if you'd like to Shed Some Light on the situation, you're always welcome to pick a skill, stat or trick and roll 3d6 in your work to suss out more information and learn some things.

It'd be nice if you explained how you went about doing this...
>>
Rolled 4, 5, 3 = 12 (3d6)

>>3417561
Okay, I'll give it a try

> Twinblade
On pure happenstance, the Ngiervos comes across a veteran lantern privately practicing with a Twinblade bastard sword. Keeping out of sight, the mute lantern begins taking notes on his stance and technique.
>>
Rolled 1, 3, 3 = 7 (3d6)

>>3417519
>>3417561
>Shed Some Light: Mark probable tunnel openings on map. Understand 11
We've seen many Ghast tunnel-works, their habits are known. Find dark, soft earth, but still stable enough to hold without support beams. Follow the natural warp and flow of the strata towards the heart of the mountain. And, of course, consider everything else as food to be ambushed.
Do we have any maps from mining ventures?

=Persipience=
AP 6 Vit 11/11 Focus 12/12
Grit 4 Reaction 7
Speed 3 Gear [6/6] Fuel [10/6+4]
==
Understand-11 [Mental Light: MoS=+info gathered, or +eff on info used]
Brawl-10 | Notice-10 | Shield-11
Path of the Dagger-12 [FollowUp: +1hit/3margin] [Ghostcut: -2, dmg Acc] [Red Flicker: -3, +1bleed/extra Hit]
Terror-0
==Equip==
Hand1: Misericorde: 1d6cut
Bondsteel Arm2: Misericorde
Tunic:
==Kit==
* 3/3t, 2/2b, 2/2s
* Multitool
* Shield [15/15hp]
* Jaws Of Steel-12 [The Setup: place traps at spd distance]
* DashSystem [Fuel6. Boost3. Spd or React]
=Tricks=
!Flickerdance: (Minor) +1React/Hit
!Dancing Steps: Speed converts to Aim
=Perfect Circle Arts=
HotB: !Bondsteel Arm: Brawl=2Ap. (Minor) Ignore material handle issues. Fuel 4, Boost 2. Grit, dmg, & brawl (or as DashSys)
>>
Rolled 1, 1, 1 = 3 (3d6)

>>3417519
>understand: its a mountain, right? that means one part will surely be shaded before the rest, and from that...
>where the darkness comes first will be from whence they approach. find routes of enemy ingress from shadows pulled by sunset

AP 6 Vit 12 Focus 12
Grit 5 Reaction 7
Speed 3 Gear [6]
==
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Leader-11
Shield-13
-Block, Push, Shove
-Shield Up
-Hard Angles
==Equip==
Hand1: Spear
Hand2: Shield
==Kit==
* Bulwark
* Massproduced Plate
3x torch; 2x bandage; 2x salt
=Tricks=
!Tactician
!Leader
>>
File: MiningMap.png (6.07 MB, 2885x2663)
6.07 MB
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>>3417629
We had some old prospectors come in for an interview and did some digging. The Devalliers Mercantile Group tried to break into the iron veins in the Crowncrack some years ago, but the expedition was hunted by ill fortune and grew economically feasible. The rock is hardy and it took much effort to break new ground.

This is a blessing for us.

But the idea of ill-fated mining ventures sit badly with me. Some of the stories sound dangerous. Entire shafts that would collapse or twist in the dark. No ghasts there at the time, and never a sighting. The Devalliers sold the entire thing off to a rich Pytherian speculator and washed their hands.

On the word of the Foreman, this is their professional opinion.

1 is the Burrowing Grounds, where we know that the main activity of Spritelings will be concentrated. This is our target.

From here, all else will flow.

2 is an old climbers hut, set above seam of granite. It would take years and years again to properly excavate that area, so we can count it off as for as Ghasts go. That means the tunnel openings from that face are unlikely in the extreme and the Ghasts would flow in the opposite direction, and seek to use the higher rising of that granite to shied them from the sun. They likely have small, hidden escape tunnels at 3.

4
Their Forage tunnels will lead to the stretch of wood that cling to the hillside and the mountains, and will be close to their primary burrow so that they can bring in fresh meat and scavenge. They will be thin and long, for use by the fleetest, smallest gaunts and not the greater ghasts.

5
The forage tunnels will serve as guard-line too, in the open killing ground in this area. Ghasts on the ridgeline will have superiority of view and they will seek to exploit it by pinning any advance down, and shuffling in new ghasts from the forage tunnels.

Then, once pinned, they will flow around through tunnels:

6
We asked about the sheer cliff-face dead centre, and the suggestion was that it's possible but unlikely that the Ghasts have dug a tunnel there. It is too long a stretch through unreliable ground, and the Crackcrown takes their name from the Cracks - earthquakes shudder the area on occassion, so the rock there is unstable.

7
These are the likelier candidates for guard tunnels dug for bigger ghasts than mere gaunts. This allows reinforcents of the forage area, flow to and from, easy supply of the guards there, is sheltered by the immediate rise so that it is not bombarded by the sun and, MOST IMPORTANTLY, it would allow them to flow around any advances into the killing ground and attack from the rear.

We should expect there to be tunnels here, and, if discovered, we should block them or collapse them.
>>
File: MiningMap_2.png (5.46 MB, 2885x2663)
5.46 MB
5.46 MB PNG
>>3417649
Ah, excellent work Lantern Scryinsi. Based on your reasonable estimates, I believe you are right. We can rule out any tunnels running under the climber's hut.

And you are insightful in your suggestion - the long tunnel at 6 is unlikely, but a much smaller tunnel for Gaunts at 8 would allow them to pelt any advance with rocks and arrows from the safety of the little split in the rock from some earlier quake, even during the day!
>>
File: Watching People Play.png (346 KB, 1447x1432)
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>>3417601
Violence is much like any other endeavour; if you go at it long enough you become rather proficient.

After the last scrap with the Pytherians to the west, many veterans came back with a particular skillset, acquired over a long lifetime of service. The mass produced Vanadian Kettle Helmet is a sign they still wear today. The joke is that, hey, at least it keeps off the rain better than it ever did arrows, slings and other projectiles.

This particular warrior is beset by a twin pair of practice dummies silently spewing monstrous epitaphs against our brave hero. Ngiervos watches quietly.

Using {Twinblade} the man swings once against the Training Dummy to his immediate left, which takes a staggering hit of 14 damage. Being defeated at 10, the sheer excess force of 4 damage carries over to the training dummy attacking the veteran from the right and staggers it too. With one swing, multiple opponents have been cruelly felled.

Ngiervos gleans that this is one technique that any practice when beset by hordes of lesser foes, to avoid being overrun. The Path of the Axe calls a version many practice "Cleave", but Twinblade and Cleave differ in subtle ways. Twin is one attack that continues, whereas Cleave is one attack split up across multiples. Had the Veteran been using an axe to cleave, the one attack would have hit both warriors for 14. However, since they fell at 10 damage, 4 damage is lost per dummy. And had there been more foes, Cleaving would have been of little use.

After watching the Veteran's footwork for a while, Ngiervos feels quite enlightened and, for the next few days, easily takes most challengers the Iron Circle (rather to the consternation of the usual barrack champions).

in some ways, it is also grand to know that the Lanterns are not the only ones who stand against the monsters of the night. Should the Ghasts ever unite into one roaming horde and come to scourge humanity, they would be face with Lanterns score but, in every hamlet and every town and ever major place, veterans of a hundred tiny little wars would open old chests and unlock past lockboxes and pull from them tools tested by altogether more cruel wars than the Ghasts have ever fought.

>Ngiervos sound trouncing of the other Lanterns at practice improves their determination to get better! Allies have increased skills!
>>
Rolled 6, 6, 4 = 16 (3d6)

Until the very moment of daybreak, it seems, every moment is on the side of the Gaunts, stolen by each successor in the ghastly line of terror. But Lanterns could steal those moments back, if they could only dispose of the fallen as thoughtlessly as the enemy consumed them.

A glue to hold salt to bootsole, then. Deployed in moments, restored in moments, if one accepts worsened purchase on hard floors. Wryneck sets to mixing coagulant and salt, perhaps a little oil and smoke to thin it. Hopefully there is a formula that will not dry within its container before the night ends.

>>3417561
>Use contents of one salt bag to begin mission with the results of the above experiment, kept in a wide-mouthed sack. Also ~5 "pills" of salt coated in coagulant. vs Liquid Courage 11

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [6]
==
Understand-10
Brawl-10
Notice-10
Way of Blade-12
==Equip==
Blade
==Kit==
* Liquid Courage-11
* The Manual
=Tricks=
!Leader-11
!Slippery
!Determination
!Twinblade
>>
>>3413851
>Finally finish retraining in the art of FIRE.
>Glowstone-12
>Empyreal-???

AP 6 Vit 12/12 Focus 12/12
Grit 4 Reaction 7
Speed 3 Gear [6] Threshold 1
==
Understand-10
Brawl-12
Notice-10
Leader-11
Shield-11
Glowstone-12
Liquid Courage-11
Empyreal-??
==Equip==
Hand1:Gauntlet
Hand2:Shield
==Kit==
* Belt Lantern
* Liquid Courage
* Glowstone
Multitool, 3 Torches, 2 Bandages, 2 Bags of Salt
=Tricks=
!Leader- Major, Margin/3 +HT in 1 AOE, may also inspire allies
!Shardsoul-Glowstone
PERFECT CIRCLE-
!Convocant- Empyreal
>>
>>3417672
Another? I'd love to, if I may. This one looks like it will be a lot more difficult than the farmhouse. Did I get everything right?

AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 4 Gear [6] (down from [12])
==Skills==
Understand-10
Brawl-12 (was 10, +2 from Brawn)
Notice-10
Path of the Bow-11
Shield-11 (added in new changes)
==Equip==
Hands:Longbow (bow is allowed two hands, right?)
==Kit==
*Marching Boots
*Both Hands
==Tricks==
!Dancing Steps (from Moke)
!Grace
!Brawn
>>
>>3417811
Seems just about in order. You in fact get your last incarnations's /set/ of tricks, so add Shardsoul.
>>
>>3417811
You're welcome and welcomed.

And yes, that looks grand to me.

As for the bow, it is perfectly reasonable to use it with both hands and for once, Command has a little treat for you for this!

Bow:
*11, Both Hands {Plant Your Feet}: Aim is +Dmg too. Can't move.
>>
>>3417805
Glowstone 12: Burnt without burning, you grow colder. Heat radiates from your flesh but, why, why can’t you stop shaking?

Major to exacerbate any fire within vision, adding +margin effect.
Major to spit flammable gunk, 1d6 capped grit
2x Cold Effect taken.

And an Empyreal convocant? well well well.

CONVOCATION AND OATHS

The Weaving
-1 : +1d3 Effect
-1 : +1 Range
-3 : +1 Size

EMPYREAL-11

Boon: {The Living Fire}
Can move, interact, and use flame as if it was an object

1st Oath: "Let Not The Spark Die..." Major, Invoke: Hits for threshold d6 Rating vs seen target

Beat target resistance stat to set alight, bolster heart and boosts courage...
>>
>>3417822
>>3417811
Oh, it was thought not picking up Shardsoul was a choice.

You can get both Dancing Steps and Shardsoul. It is Trickset. Your storied prior life is a boon.
>>
>>3417837
My mistake, should have added "if you like."
>>
>>3417834
"Thank you, Command. I'll do my best as this Lantern Company's fire keeper! Speaking of fire, I can't seem to stop shivering. Does anyone have a spare bonfire?"
>>
>>3417856
I went out to get dinner. No it was a mistake, I'm not sure why I thought that that it was a 'pick one of' decision in the first place really. Still, none of them really grab me like the gleamsprite did the first time, so I suppose I'll pass on it after all. The ashotini tear stood out the most but Iit's difficult to contextualize things like '1d3 force', you know?
>>
>>3417875
Or grab a gleamsprite. . . !
>>
Rolled 6, 6, 3 = 15 (3d6)

>>3417561

>Shimmerblade advanced crash course

The rookie course wasn't satisfying enough for Jal, and he persistently hounded a Shimmerblade for details on enhancement types and counters and perhaps If he was lucky, could learn a new type of imbuement from the veteran.
>>
>>3418165
Lantern,

Lantern! I told ya

LANTERN I told ya stop

Stop following me, Lantern!


{later}

Dammit Lantern! This ain't some test o' yer persistence, quit mucking about. Man's got a private need for things to do

{Later}

Lantern, so help me voidstar and the weave, I'm about to show ya whole new world of tricks

{Later}

LANTERN.
L A N T E R N

LANTERN I'M HAVIN' ME TEA

GET OUT


{Later}

Sigh

{Later}

The alchemical salve soothes the burns quite well and the doctor promises your eyes will stop watering once the compound washes out. He recommends you try not to put too much weight on your left leg until the frostbite has healed. He's happy you were willing to try the new antidote, but recommends that you keep ingestion of pytherian neurotoxin far, far below your current daily intake. For treating the spider wounds, he offers a bandage. For alleviation of the swelling and the rashes, a medical ointment with a faint smell of blooming lemon. To cure your ringing ears, he provides earmuffs. Initially stumped because his tools keep getting stuck, the treatment pathway for your newly accrued patina of sticky black coagulant turns out to be an application of diminished acid. To cure your other acid burns takes time and a little spritz of chemical that leave your nose watering. Which, excellently, washes out the cloying smoke that has prevented you from breathing properly.

The doctor refuses to prescribe any painkillers.


>Canny Shimmerblades can apply elements and tricks acquired from gear, tricks and kit. They can adapt elements found on the field.

>Elements cancel their opposites. Very canny Shimmerblades uses this to outmanoeuvre each other or people who rely on singular concentrations of some type.

>You can roll Focus to bind excess energy into into your blade if you encounter it in the wild, allowing you to harness fire and smoke and wind without spending Gear.

>Elements resonate, which means sources of elemental energy sometimes cause others of the same type to grow stronger. Canny shimmerblades use this to their advantage. Dead ones try to bind Dark in battle against Ghasts.

>The Company Medical Staff got a crash course in advanced technique, improving their skills.
>>
>>>3418258
>>
>>3417875
>>3418059
A canny lantern might point out, no one is forcing you to take a stone to fit the shard-shaped hole in your soul.
>take the trick, leave the slot open?



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