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File: Ingram_Armoury_Turn21B.jpg (7.35 MB, 3308x3039)
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Previously: >>3378903

https://www.youtube.com/watch?v=fs1qREif6oM

" With the capture of the antechambers , the first breach of Ingram's fort proved a success. Losses of the Uncrowned were minimal despite fighting a horde of undead raised by the Necromancer, as well as Midian Manhunters that stalked our ranks. And yet , said Necromancer has yet to be found. "

World Phase.
>>
File: Ingram_Armoury_Turn22A.jpg (7.3 MB, 3308x3039)
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Act Phase.
>>
File: Ingram_Armoury_Turn21B2.jpg (2.57 MB, 3308x3039)
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The Previous World Phase of the Underground:
For Reference ***
>>
File: Ingram_Armoury_Turn22A2.jpg (2.58 MB, 3308x3039)
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Act Phase for real.
>>
>>3382884
>Move 1N, 3E, 1N
>Move 2E, 1N, 1E, 1N

(Long Form Reference for New Thread)
F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Carry 7+10
1xPorter's Bag (+10 Carry, 5Cap Body)
8cp
1x Gauss
1x Bottle of Water (10 Sip Capacity ea.)
3x Cleaning Stone (Cleans a water source)
1x Short Sword (+4atk,+2Parry,**Dmg+2,***Spirited+3SP)
1x Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
1x Wheel Shield Weapon Thing
(Space for 10 more)
>>
>Move 3E 2N
>Move 2N 3W

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 25/41 | ARM: 1 | SP: 4/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16; 3* Bleed, 4* Limb Rip)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
>>3382849

"Ah yes! Pillar! Truly the most important part of barrel for any structure..." Tabatha sighs and mumbles to herself. "It must have been that meal she gave me, I'm seeing barrels. Probably the soup, it seemed fishy just like those directions." She pouts and sulks towards the basement, slightly embarassed.

>Move 2S, 3W, 1N
>Move 1N, 5W towards the basement.

Tabatha, Fair Oceanian Archer I
HP: 25/25 | SP 18/18
VIT 5 | STR 5 | DEX 7 | INT 2 | CHR 4 | LUK 5
MOV 6 | EVA 6 | MEN 3 | VIS 6

Equipped:
x6 Predatorian Arrowheads: 8RNG, Melee: 9ATK | Thrown: 10 ATK, *2: Ripping, *3: Tendon Cut, Pin
Skirmishers Padded Tunic: +5HP, +1MOV

Skills: +1VIS, +1RNG Prof.
Pounded Stakes (3SP): 3x1 Wooden spikes are revealed when a soft tile is hit.
Dodge: Double EVA, Choose direction.
>>
>>3382849

"Hrm. No secret shinies. Well, into the bad guy lair!"

>Move 1S, 2W, 1N, 4W, 2S
>-Descend stairs

Magical Girl Jo
Vit 6 (5+1) | Str 9+1* (6+1+2 | Dex 8 (6+1+1) | Int 7 (6+1) | Chr 5 | Luk 5
HP: 42/(30+10+2*) | SP: 22/22 | Mov: 5
Brave Oceanic (Magica Girl) Nomad I
Successor to Jose the Steady
Purse: 60 copper + (8 silver, 3 copper, from Jose the Steady)

+1 Monster Lore
+1 Resistance
= Parry: Roll Parry vs Attack to counter. 1 Act.
= Monster Harvest: Extract food, materials from monsters. 1 Act. Luck + Monster Lore

Equipment
-Fool Mill (Jo's magical stick) +4 Atk, +4 Parry, +2 Block, 2* Counter, 3* Extra attack
-Journeyman's Garb, +10 Hp, +1 Str when at full health
>>
>>3382849

>Continue Resting (2 Stacks)

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 7/22 | MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
-1 Water+Spirit Mix (+6 SP Breakfast)
-5 Runner Eggs (+5 HP per meal. X Blunt, Fire)
-1 Clear Water Bottle (9/10) (+1 SP)
-1 Spiced Spirits (8/10) (+5 SP, Mix with water, or don't)
-2 Rope (9 tiles each)
---
-13 Silver, 1 Copper
-22 XP
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
>>3382849
“Five fell by mine hand and the Company valour. One made to escape after slaying our duellist. This one which fled would not escape the Day in the forest.
Sirs, I believe a Midian waits below.
Stand with me and we may slay the beast.

Come! To battle!”

>Inform the Watch that we slew 5 but one escaped. Ask them to join me below.
>Move 2E, 2N, 2E: enter the Basement
>Shout

“ HALT, In the name of the Uncrowned! DROP YOUR WEAPONS OR I WILL BE FORCED TO DO SOMETHING I REGRET “
>>
Rolled 2, 1, 5, 1, 6, 6, 6, 2, 5, 6, 6, 1, 5 = 52 (13d6)

>>3382884
>Collect a sample of [Death Vomit] to confirm the effects of the Purging Blood, and for further analysis.
>Concoct Succor(13 dice)

HP 11/20 | SP 7/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 83 sips
Stalker's Coat
Midian Blood
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.
>>
>>3383705
>>3382849
"Don't wait up for my sake..."
>Rest (2 Stacks?)

Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3(-1) | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 4/16 | SP: 0/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Shards(?)
-Midian Fang

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
>>3382884

>-Say "Can't you exorcise him or something? Heal his wounds? Both? Please try something, if he stirs back to eat our faces I'l do what needs to be done.
>Overwatch : bash the rogue's face in if he attacks anyone, 9d

Cicero
Footman 2

Vit 5/Str 3/Dex 7/Int 3/Cha 8/Luk 5
Hp 13/20, Sp 24/30, Mov 5, Eva 6, Men 6

Fool's Ruler [+2 Pot:Perform, +3 Atk, +4 Parry, +1 Block]
Fool's Cap [+4 Hp, +2 Eva, +4 Sp]

Acrobat [Dex+Str can be used for jumping,climbing,tumbling,grappling]
Dodge - Double Eva
Parry - Roll Parry vs Attack to Counter
"Shift Blame" - Transfer aggro to another target
"Boast" - 3 Sp/ or spirits : Target loses Fear, gains Perform bonus to Actions. Target is marked
>>
>>3382884
>Move X2! East X4
>Withdraw

"It seems your objective is the necromancer, but my bleeding body will only slow you down. Come back victoriously! I didn't make new comrades just to lose them again!"

[R]Ser Arx Brave Ignyllian Ritter
HP: 8/38 | SP: 20/20
VIT 7 | STR 7 | DEX 3 | INT 4 | CHR 3 | LUK 3
MOV: 3 | EVA: 2 | MEN: 4 | VIS: 5
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +1 melee. +1 Parley
>>
>>3382884
Sneered from behind his visor at the Cleric, "Spoken like a normal beast of the cloth. But you're foolish if you believe I am pleased, to have an unknown force steal my quarry." The sound of leather and metal moving on stone above them elicits a growl from the Duelist, "Hmph. You'll likely have the aid of my former comrades soon enough by the sounds of it."
>>--Bleed 4
>>-Step South
>>Move 3 West 2 South
>>Move/Phase through wall? 5 South
>>-Step South
>>--Midian Reaction 1 North Dodge 12(Eva=6x2)

{Midian}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 9 | STR 10| DEX 7 | INT 7 | CHR 9 | LUK 5
HP 49(33) | SP 48(28) | EVA 6 | MEN 8
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
Blade Lick: Tap to lick an attack that draws blood, healing for half the damage.
[Flurry] Similar to triple swipe
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
>>3382884
"I shall pass that message along, as well as an order for better tools. I heard you complaining about them as I came in." Ardene leans her head back around the corner. "Hey, Doglass. The skellies in here are your old smith pals, don't kill them, they're still making Allistair's sword. Oh, and I'll cover our rear flank. Too beat up to go wading through waist high water."
>Move WWS
>Examine box(?) south
>-Tap: Inform Doglass about Yeetus and Slab so no accidents happen

Ardene
Fair Oceania Ritter III
HP: 18/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
>>3382884
>Regn 4 Blood Moon

>Move 2N 5E 3N
>-Inspect the swords and the chests


Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 38/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
>>3382849
>Get x5 gold nuggets, 4 silver and a hp potion.
>Call Biscuit to my side and begin Resting with him.
>>
>>3385663
>Sheet just in case

Wertrar

Brave Male Occeanian Archer II

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 9/25 (20+5) SP:4/16 MOV:6 (5+1) EVA:6 MEN:3 VIS:7

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x72 Fresh Arrows (+2 atk)
-x18 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
Rolled 3, 1, 5 = 9 (3d6)

>>3382849
>~Acquire ×9 Poison Bolt (aaw yeah)
>Move 3W
>-That cannon...Does it look shrekt forever?
>Loot Undead Squire Corpse SE. (Note: Get that Axe and money?)

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:17/29 SP:6/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×36 Wood Bolts+2, ×9 Poison Bolts+2, ×18 Iron Bolts+4 and ×9 Silver Bolts+6
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Knife: Str+4 DMG
-Fathers Iron Greasword
Purse: 20 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
Rolled 3, 5, 5, 3, 3, 4, 1, 6, 4, 1, 5 = 40 (11d6)

>>3382849
>Move N1 W1
>Draw Earth Element from brick wall [+11d6]

"Speak to me, oh mason fort."

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 6/20 | SP: 6/30]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 10 | LUK 3]
[ MOV: 4 | EVA: 5 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Hydra Sprite+ +Terra Sprite+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (8/10 sips +6SP)
• Pickaxe
>>
>>3385205
>>3382884
Now with name

>Regn 4 Blood Moon

>Move 2N 5E 3N
>-Inspect the swords and the chests


Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 38/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
Rolled 6, 1, 3, 6, 1, 5, 3 = 25 (7d6)

>>3382884
>Regen 3
>Move 1S, 4E, 2N, 3E
>--I'm cursed with Ghostsight. Does Deneb The Necromancer's Ghost Linger Anywhere In This Place?
>--Also I'm mad. 7d6.
>--Also also I'm cursed with Dragonrot. A new day has dawned. Do I lose a stat point?

HP: 19/48 | SP: 29/42
VIT 8 | STR 8 | DEX 8 | INT 10 | CHR 9 | LUK 8
MOV: 5 | EVA: 8 | MEN: [7] 13
Vis: 5 | 2s Coin

Scholar 2 | Wyzzhat 1 | Squire 1

!Awakened [Pot 3] [Men = 7]
!Gnarled Root Curse [-1stat/day | +1Sp/Turn]
!Madness 7
!Ghostsight.
>>
Rolled 1, 6, 1, 4, 6, 2, 3, 1, 1, 3, 4, 6, 3, 2, 5, 6, 5, 6, 5, 3, 2, 1 = 76 (22d6)

>>3382884
How... incredibly unuseful. Let's try that again.
>Concoct Succor (11d6)
>Concoct Succor again (11d6)
Fair Lindlore Quemist
HP: 26/26 SP: 24/24 MOV: 4 EVA: 6 MEN: 6
VIT 6 | STR 6 | DEX 5 | INT 7 | CHR 4 | LUK 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
8 Fortifica
1 Succor
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
Skills:
Rank 2 Quemist: +2 Alquemy, +2 BIO RES, +2 MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Aide: Roll INT to remedy 1 Wound
Alquemy:
-Succor: 3SP, Fortifica: 3SP, Annul: 2SP, Pyra: 3SP, Glaci: 3SP
>>
>>3382884

>move 4 E
>move 2 S, 2 E

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 41/41 |SP 6/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
File: Ingram_Armoury_Turn22B.jpg (7.32 MB, 3308x3039)
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World Phase. ..
>>
File: Ingram_Armoury_Turn22B2.jpg (2.78 MB, 3308x3039)
2.78 MB
2.78 MB JPG
A corpse wearing the Necromancer's colours, found and beaten to an irreparable visage. The underdark draws its last breath of resistance, and it is not over until the Hunter confirms it so.

> Ghaston Sighted.
>>
>>3384372
"Ghaston! I thought you lost the duel, what happened?"
>>
" So many well-kept weapons wandering in the dark. The Knights of Ingram will be a force fit to fight the world-- "

Tovani stopped. Tilted her head, eyes squinting in the dark. Yes. Yes she could definitively make out the intricate brickwork of a support column further ahead. Fine craftsmanship by well-learned masons.

Which was rather telling really since there was also a person standing in the way.

" AAAAAH. YOU'RE NOT A NECROMANCER! YOU'RE A CLERIC SO STOP HAUNTING ME I'LL GO TO CHURCH I'LL SAY THE PRAYERS I'LL STOP STEALING APPLES I'M NOT A HERETIC

AAAAHHHHH GHOSTS OF CLERICS PAST FERNAND HELP! ALSWITH! SOMEONE DO SOMETHING "
>>
>>3387664
Don't let anyone in this basement leave. Detain anyone you find that is not affiliated with us!

>Declare intent to arrest Cicero and the "cleric"
>>
File: Ingram_Armoury_Turn23A2.jpg (2.79 MB, 3308x3039)
2.79 MB
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The thief thrashed and and laid still , the intense prayer coming from the cleric was streaming in full effect, and an odious silence followed.
>>
File: Ingram_Armoury_Turn23A.jpg (7.35 MB, 3308x3039)
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Along with a red dawn, full of promise.

>Act Phase.
https://www.youtube.com/watch?v=9tJ8YYRVOOA
>>
>>3387728

Violight, Qsitina, I need you to join me in prayer in the hopes we can over power this abomination.
>>
>>3387737
"What in blue blazes?"
>Move 5N 3E
Char Winthrop
Brave Lindlore Wyxhatt II
VIT 3(-1) | STR 4 | DEX 6 | INT 9 | CHR 8 | LUK 5
HP: 4/16 | SP: 0/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

Inventory
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Shards(?)
-Midian Fang

-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
>>
>>3387760

If you don't wish to commit to this, do say so.
>>
Rolled 6, 1, 2, 1, 6, 2, 4, 5, 4, 3 = 34 (10d6)

>>3387737
>Move 1East, 1North, 1West
>Powerdive drop down on top of cleric, shieldbash to stun (10d6 and gravity )

“I think not”
>>
>>3387776
>Sorry, I lost my sheet. Here it is.

Fair Oceanian Ritter
HP 11:50 SP 26 Mov 5
VIT 8 | STR 7 | DEX 7 | INT 5 | CHR 8 | LUK 5
Men 7 EV 6 ARM 4

Body: Pale Iron, +15 HP, 2 ARM
Under: Ironweave, -3 SP, 1 ARM
Head: Iron Barbut, -3 SP, 5 HP, 1 ARM
Right: Dorf Axe, 20 hvy slash, wideheft, 2sp fell strike.
Left: Kite Shield, 11 Block
Ritter 1
>>
Stop that cleric at all costs! No arrests anymore, kill them or this whole place is going to tear us down!

"Ghaston, what the fuck are you- what did you- damn it! I don't have time for this, the whole place is about to be torn to shreds!"

>-Those are ALL corpse bombs! Every ghoul you've killed is about to explode!
>-Lisbet's dark hunters move into the basement, orders to KILL THAT CLERIC.
>Move 5E
>Dodge 3E

=====
VIT 6 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 25/41 | ARM: 1 | SP: 4/24 | MOV: 5 | EVA: 8 | MEN: 7
Brave Lindlore Darkhunter III
- Favored Enemy: Midian III
- Salt
- Slide
- Imbue Element (Fire)
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 12, Taut 14d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 16; 3* Bleed, 4* Limb Rip)
- Hook & Slash / Hook & Pull / Saturn Slash
12s 8c
31 XP
>>
>>3387783
I will use the axe next, captain.
>>
>>3387728
>>3387737

"Not good! Not good!"

>Move 2W, 4S down the stairs into the basement
>Dodge W

Tabatha, Fair Oceanian Archer I
HP: 25/25 | SP 18/18
VIT 5 | STR 5 | DEX 7 | INT 2 | CHR 4 | LUK 5
MOV 6 | EVA 6 | MEN 3 | VIS 6

Equipped:
x6 Predatorian Arrowheads: 8RNG, Melee: 9ATK | Thrown: 10 ATK, *2: Ripping, *3: Tendon Cut, Pin
Skirmishers Padded Tunic: +5HP, +1MOV

Skills: +1VIS, +1RNG Prof.
Pounded Stakes (3SP): 3x1 Wooden spikes are revealed when a soft tile is hit.
Dodge: Double EVA, Choose direction.
>>
>>3387737
"That's a powder maga....corpse bomb...SHIT RUN!"
>Move NEN
>Move EEE

Ardene
Fair Oceania Ritter III
HP: 20/58 | SP: 34/34 |
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 8 | LUK 6
MOV: 3 | EVA: 3 | MEN: 8 | ARM: 2 | VIS: 5

Equipped
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle

Carried (7g)
Gauss Strips: Stops bleeding
>>
Rolled 2, 1, 5, 1, 6, 1, 2, 3, 1, 5, 2, 3 = 32 (12d6)

>>3384372
>>3387691
"On it, Captain! We'll talk later, Ghaston!"

>>3387728
>Push 5N
>Attack Cleric N with Halberd 12Atk, Reach3 "HALT!"

F Fair Ignyllan Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 6
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

+1 Rank Spears
+3 Support Bonus
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
>>
Rolled 4, 4, 3, 3, 6, 2, 1, 6, 6, 5, 6, 6, 3, 6 = 61 (14d6)

>>3387737
>Spirit Release [Hydra] Earth Slide, (visually target N1 W3) move E1 S2 [9d6+5d6 from Draw Element last turn] >>3385821
>-Hydra Spirit Call from nearby river
>Sip Diluted Spirits (+6SP)

"Stone silent, but the occupants wail in spite-filled anguish? Defenestrate these detractors please."

Tress Artier {Fair Ignyllian 1Wyzhatt [1Mystic]}
[HP: 6/20 | SP: 10/30]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 10 | LUK 3]
[ MOV: 4 | EVA: 5 | MEN: 9 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Hydra Sprite+ +Terra Sprite+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (7/10 sips +6SP)
• Pickaxe
>>
Rolled 2, 6, 5, 2, 3, 2, 1, 6, 3, 4, 1, 6, 6 = 47 (13d6)

>>3387728

>Move 1N 1E
>Acrobatics - Wrestle the *Cleric* to the ground to disrupt her casting.

Cicero
Footman 2

Vit 5/Str 3/Dex 7/Int 3/Cha 8/Luk 5
Hp 13/20, Sp 24/30, Mov 5, Eva 6, Men 6

Fool's Ruler [+2 Pot:Perform, +3 Atk, +4 Parry, +1 Block]
Fool's Cap [+4 Hp, +2 Eva, +4 Sp]

Acrobat [Dex+Str can be used for jumping,climbing,tumbling,grappling]
Dodge - Double Eva
Parry - Roll Parry vs Attack to Counter
"Shift Blame" - Transfer aggro to another target
"Boast" - 3 Sp/ or spirits : Target loses Fear, gains Perform bonus to Actions. Target is marked

"H-hey, hey what are you doing, Keymaster was right, you're a fake, and I beat him senseless for nothing! I won't let you!"
>>
>>3387737

"Zzzz- Oh. Oh for fuck sake."

>Get up hurriedly
>Move 2E, 1N, 1E leap out of the Flaghole.
>-[Step] 1E Going to get out of this room right now.
>-Stick the landing?

Joy
VIT 4 | STR 5 | DEX 3 | INT 7 | CHR 5 | LUK 9
HP 23/23 | SP 7/22 | MOV 4 | EVA 7 | MEN 6 | ARM 0 | VIS: 8
Fair Norrian Archer 3

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Predatorian Arrowheads (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Leftenant's Tricorn (+4 SP, +1 EVA)
---
-1 Water+Spirit Mix (+6 SP Breakfast)
-5 Runner Eggs (+5 HP per meal. X Blunt, Fire)
-1 Clear Water Bottle (9/10) (+1 SP)
-1 Spiced Spirits (8/10) (+5 SP, Mix with water, or don't)
-2 Rope (9 tiles each)
---
-13 Silver, 1 Copper
-22 XP
---
Skills
Proficiencies: [Called Shot], [Dodge], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
>>3387760

"I will stand with you sister. These dead have suffered enough at the hands of the unrighteous! We can not allow them to be used farther."
>>
>>3387737
>Move 1N, 7E along the stairs away from the EXPLODING CORPSES
"WATCH OUT! SOMETHING'S HAPPENING!"

HP 11/20 | SP 7/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 83 sips
Stalker's Coat
Midian Blood
Succor(10, Coagulant)
2 Gold, 12 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.
>>
>>3388673
Owl, don't run. Think your way through the problem.

>>3386719
Lady Strygid! These corpses are soon to explode. Some Annul cancels a measure of their power! Splash it on there!

>>3387762
>>3387859
>>3388336
Cowards and Cravens and Kids, C'mon! Work together! It's only fear and fire. If you had a heart you could use your HANDS to chuck those dead ones out of the fortress to be washed away by the river!

Abandoning your less fleet friends to die is *rank* cowardice, and no bacon for you for a WEEK.
>>
>>3387728
>Regn 4 Blood Moon

>Sheathe my blades and pick 2 knight longswords and loot the chests if posible
>Move 4E 1S
>-Ask the skeleton if they would lend me these swords and if they can craft me a new pair


Evergreen, Brave Oceanian Ritter
VIT 8 | STR 8 | DEX 7 | INT 6 | CHR 6 | LUK 6
HP: 42/56 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 3 silver | 14 Exp

Squire II: +2 Support Bonus / Ritter I:+1 Melee +1 Parley
-Sword Prof II
-Gang Up
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [LongSword] +5 Atk, +2Parry, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Bandit Blade] +6 Ripping, [WideSlash], [Stab], match?
>>
>>3389398
I just woke up you mook!

I have ONE action to do something.
>>
>>3389424
Then don't sleep on the job, ya lily livered lackadaisal layabout!

Sure you look dashing about all fancy but you have hands, man. No bacon!
>>
>>3389433
You mean I'll throw the one guy I could reach in one action and then, get blown up by the other body that is also right there?

Nae senpai.
>>
>>3389444
Your lack of belief in every other Uncrowned around you is heart-wrenching, sleepy! You do your part, they do theirs, we all get outta here alive.

No bacon! That's final! You still get the silver you chucked at those midians but I'll damn well scowl when I count the coins!
>>
>>3387737
>~Acquire 2 copper
>Move 3W, 3N out the fort
>Move 6N and as far as I can from the fort

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:17/29 SP:6/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×36 Wood Bolts+2, ×9 Poison Bolts+2, ×18 Iron Bolts+4 and ×9 Silver Bolts+6
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-Knife: Str+4 DMG
-Fathers Iron Greasword
Purse: 22 Copper coins, 2 Silver Coins
-1×Bacon Bricks|1×Loafs of Bread|1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
>>3389447
Or instead of gambling on corpse throwing mechanics not working out as intended and us holding what is essentially a *bomb* as it explodes, we get out of the way of the explosion like a smart person.

(Seriously there is an ability for the Nomad to throw Medium sized objects, what is the point of that ability if everyone could just do it anyway)
>>
>>3387737
"OH FUCK THIS SHIT. BISCUIT, FOLLOW ME"
>Wake the fuck up. I should have kept looting, damn it.
>Move 1E 4S (drop to the river through the window)
>tap: once in the river, step E
>Biscuit follows

Wertrar

Brave Male Occeanian Archer II

VIT:5 STR:6 (4+1+1) DEX:8 (6+1+1) INT:4 (2+1+1) CHR:3 LCK: 4 (3+1)
- - - - - - -
HP: 9/25 (20+5) SP:4/16 MOV:6 (5+1) EVA:6 MEN:3 VIS:7

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x72 Fresh Arrows (+2 atk)
-x18 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Hound training
>>
"Tress, open a hole in the damn wall, we are getting in!
>>
>>3387737
>>--Bleed 4
>>Move 5 North
>>-Step North
>>Move 1 North, 4 East
>>-Step North
>>--Midian Reaction Drain the restrained Cleric of blood?

{Midian}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 9 | STR 10| DEX 7 | INT 7 | CHR 9 | LUK 5
HP 49(21) | SP 48(28) | EVA 6 | MEN 8
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =10
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
Blade Lick: Tap to lick an attack that draws blood, healing for half the damage.
[Flurry] Similar to triple swipe
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
Rolled 1, 6, 2, 2, 4, 5, 6, 5, 5, 2 = 38 (10d6)

>>3387737

'O tormented spirits, we servants of Luna beseech you. We are aware of the horrible fate you suffered at the hands of an abomination and wish to bring justice upon it. We ask one last request of you, that you protect your bodies from this horrid spell, so that we may see you buried properly.'

>Pray to the spirits

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 41/41 |SP 6/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
>>3387728

"I smell trouble!"

>Move 1S, 2E, 2N, 5E
>-Face S

Magical Girl Jo
Vit 6 (5+1) | Str 9+1* (6+1+2 | Dex 8 (6+1+1) | Int 7 (6+1) | Chr 5 | Luk 5
HP: 42/(30+10+2*) | SP: 22/22 | Mov: 5
Brave Oceanic (Magica Girl) Nomad I
Successor to Jose the Steady
Purse: 60 copper + (8 silver, 3 copper, from Jose the Steady)

+1 Monster Lore
+1 Resistance
= Parry: Roll Parry vs Attack to counter. 1 Act.
= Monster Harvest: Extract food, materials from monsters. 1 Act. Luck + Monster Lore

Equipment
-Fool Mill (Jo's magical stick) +4 Atk, +4 Parry, +2 Block, 2* Counter, 3* Extra attack
-Journeyman's Garb, +10 Hp, +1 Str when at full health
>>
>>3387737

>Take prayer stance and pray with Claire

Violight :: Fair Oceanian Cleric I
Vit 6 | Str 6 | Dex 2 | Int 1 | Chr 9 | Luk 5
HP: 7/34 | SP: 20/35 | Mov: 2 | Eva: 3 | Men: 5

+1 Divine Lore
Cleric Vestments +10 hp, +5 sp
No King's Scepter +4 atk, +2 pot, reach 2
Ruewood Targe +4 block, -1 eva

Block, Parry
Luna the Second:
Blood Moon (3sp)- Range Vis, CPX 4, Target gains Regen equal to [Successes]^(1/2)

Purse:
5 Silver
>>
Rolled 1, 3, 3, 2, 3, 4, 2, 3, 5, 2, 4, 1, 6, 4, 3, 5, 6, 2, 4, 6, 6, 6 = 81 (22d6)

" Claire! "

>--Regen 3.
>--Cough blood and lose 1 STR because it has been a full day.
>Move 5E
>Cast Awaken on Claire to help her see the Spirits [15d6] [Half Men, +MagPot]
>--Maaaadneeessss 7d6

HP: 22/46 | SP: 25/42
VIT 8 | STR 7 | DEX 8 | INT 10 | CHR 9 | LUK 8
MOV: 5 | EVA: 8 | MEN: [7] 13
Vis: 5 | 2s Coin

Scholar 2 | Wyzzhat 1 | Squire 1

!Awakened [Pot 3] [Men = 7]
!Gnarled Root Curse [-1stat/day | +1Sp/Turn]
!Madness 7
!Ghostsight.
>>
Rolled 5, 3, 5, 6, 6, 2, 5, 1, 1, 1, 2, 1, 2, 2, 4, 5 = 51 (16d6)

>>3387737
>>3389398
Annul? It's been a while, I'll see what I can do, darling.
>Concoct Annul (11d6)
>Throw Annul hard at nearest cadaver (Dex?-5d6)
Fair Lindlore Quemist
HP: 26/26 SP: 24/24 MOV: 4 EVA: 6 MEN: 6
VIT 6 | STR 6 | DEX 5 | INT 7 | CHR 4 | LUK 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
8 Fortifica
1 Succor
2 Succor
8 Succor
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
Skills:
Rank 2 Quemist: +2 Alquemy, +2 BIO RES, +2 MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Aide: Roll INT to remedy 1 Wound
Alquemy:
-Succor: 3SP, Fortifica: 3SP, Annul: 2SP, Pyra: 3SP, Glaci: 3SP
>>
>>3387737
>Move 4N, hop off roof 1N, move 1N
>Move 4N 2W

The Shape - Brave Oceania Dark Hunter III
VIT 6 | STR 7(6) | DEX 9 | INT 7 | CHR 5 | LUK 4
HP: 18/37 | SP: 13/22 | EVA: 8 | MEN: 6 | ARM: 2
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Flying Confessors (ATK 16, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 7
- Triple Swipe [F]: Attack 3 times

Reach Weapons III
Favored Enemy III - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6
>>
File: Ingram_Armoury_Turn23B.jpg (7.49 MB, 3308x3039)
7.49 MB
7.49 MB JPG
https://www.youtube.com/watch?v=1n0JaHzgZRE

" 13 Banners March, 13 Swords Unite, but at the end of the path is the hearth in which only fire glows.

Go home to the end, towards the tree of beginnings, return to the end as ashes for our loved ones.

March on eternal forged ye resolve in iron, etched ye story in song, lived ye on through the morrow of our children. "

" Be the ember in the night, the light in the darkness "

" And may we pass on this torch "

> World Phase.
>>
File: Ingram_Armoury_Turn23B2.jpg (2.84 MB, 3308x3039)
2.84 MB
2.84 MB JPG
Keys: CLOWN I WILL HOLD YOU TO THAT DRINK ! AND I'LL MAKE IT DOUBLE !

World Phase.
>>
File: Ingram_Armoury_Finish.jpg (1.27 MB, 1757x1534)
1.27 MB
1.27 MB JPG
https://www.youtube.com/watch?v=UcoLNTG1tTo

In the shadows they struck, hunters with cane fashioned arms drove through the heart of darkness. With a crimson coup de grace, the the Thief utters a prayer from an order long lost and ends the Witch.

All could feel the darkness lift.

Deneb the Witch is slain in the darkness from whence she came.

Deneb: Hk- Dear, I will join you at last. . .
===

" Well Well, WellWell looks like we bagged ourselves an unburnt one, "

" Aye... good thing we got a jump on this one, DisDen "

" Ah , Commander of the NoHats, what should we do with this one ? The were-man bears your colours and we know how particular the Captain gets when one of his gets bit. "
>>
File: 9thAnniversary.png (257 KB, 1034x1462)
257 KB
257 KB PNG
With a shudder, the battle ends. The ghouls of ingram's fort ascend and naught left but beasts and rot remained to burn or salvage.

===
> The Mission has concluded and it's time to gain exp.
Group Exp:
The Elimination of Deneb: 25xp
The Burial of Ingram's Armoury:40exp
The Siege of Ingram's Armour: 35 exp.


Individual Exp:
Z) Active Time deployed: 2exp per Turn. Deployed

A)Kills and assists. Apply only one from A per enemy.
-Killing Blows: 4xp (More than one can participate in the killing blow of one opponnent)
-Assists (To Killing Blows or damage contributed) 2xp
B) Engagement. Apply one from B per enemy.
-Engagements (Aggro Pulled, Targetted by enemy etc ) 3exp

C) Saved or Supported. Apply One from C per Ally.
Saves- 4 Exp per ally Healed or protected
Supports- 2 Exp per ally Supported


+ Honor Bonus +
The Commander's choice: +5
The People's favor: +5
The Crown of Buffoons: +1Exp

+ Special Enemy Bonus+
Vambie +1 (In every category)
Manhunters +2 (In every category)
DragonHeads +3 (In every category)
"Deneb" +3 (In every category)


> QM's note. There will likely be a lot of exp being gained from this mission. It is reccommended however, that one saves it until the coming update : )
>>
>>3390853

"Throw him in earthen irons so he cannot escape his chains, then imprison him in the forge's dungeon. I have not slept for more than a day and need to steel myself for what is to come. It is hard to see a companion be reduced to such a state."
>>
>>3390934

>9 previous exp
>Claim mission rewards: 100
>Claim 24 turns: 48
>Claim 5 killing blows (1 vambie): 21
>Claim 5 assists (3 vambie): 13
>Claim 3 support: 6
Exp: 197
>>
>>3391243

>turns 21
>total exp 191
>>
>>3390934

Oh boy time for MATH.

>Mission rewards, 100 XP
>Deployed on Turn 3, 40 XP total
>Killing Blows, (1 Archer, 1 Squires, 1 Knight, 2 Vampires) 20 XP
>-2 Manhunters 4 XP
>Assists (1 Archer) 2 XP
>Saves (1 Tress) 4 XP
>22 XP Previously.
>192 XP total.

"Today is a good day for Joy."
>>
>>3390934
>Ask if the armored knights are worth bonus XP
>>
>>3390934
>Deneb Ded: 25
>Armory Accomplished: 40
>Siege Successful: 35

>Turns Traveled: 23x2 = 46

>Skeletons Smashed: (4x4)+2 = 18
>Ghouls Gashed: 4+(2x2)+3 = 11
>Manhunters Mashed: ([4+2]x2)+(3+2) = 17
>Knights Killed: 4

>Ghaston Guarded: 4+2 = 6
>Fernand Fished: 2

>Experience Earned: 204 XP
>>
>>3390934
>claim 220 XP.

>>3391029
>>3390934
>>3389726
I will keep the watch. Come, Ghaston. You owe me a duel, yet. But you aided us all when you could have fled and that is worthy of respect.
>>
>>3390934
Claim:
-Mission XP= 100xp
-23 turns= 46xp
-12 kills= 48xp
-3 assits= 6xp
-22 engagements= 66xp
-4 supports= 8xp

>Total= 274xp
>>
They had somehow made it through the long night. Impossibly, unbelievably, barely. Fatigue sneaks in as the adrenaline fades and Tovani stumbles...

But no. Still a job to do. The voices were very insistent on that part.

>>3390853
>>3390748
>Claim the papers around the fallen beaten up necromancer.

>>3390934
>+25,40,35 = 100
>24*2 = 48
>7 squires = 49
>--197xp
>>
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We're now rolling to see who lives or dies.
As rescue comes for our fallen there are many who were carted to safety and those who foreclosed their fates.

> If you have died from hitting 0 hp and your body was otherwise unharmed afterwards, roll VIT.

this number needs to beat:

(The Amount of Turns you remained Dead + The Value of your Bleed and Poison Stacks )

>Due to Timely rescue from Lisbett's Medics those resuscitating gets a +1 shade bonus.

You cannot Resuscitate if your body was damaged or mangled after dying.
>>
25 - Deneb
40 - Burial
35 - Siege
46 - Deployment (23)
6 - A Assist (3)
12 - C Saved (3)
6 - C Supported (2)
5 - Vambie Bonus (1 Assist, 2 Saved, 2 Supported)

175 Total
>>
>>3390934
>Quest: 100xp
>Deployed ~ turn 9, left 22: 26xp
>Killing blows
Knight: 4xp
Squire: 4xp
Archer X3: 12xp
>assists
Dragon head: 5xp
Dragon head cave in: 2 archers: 4xp
>Assists
Saved Page's body: Free

Total XP: 155
>>
test
>>
>EXP gains
Mission, Deneb, Burial and Siege: 100 exp
Turns: 46 exp
Killing Blows: 15 exp
Assists (3 Vambies): 18 exp
Engagements: 22 exp
Supports: 4 exp
Total: 205 exp

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:17/29 SP:6/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer I
-Vision +1
-Range Prof. +1
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge]
{Skirmishing}= [Pavise Slam] STR range
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×36 Wood Bolts+2, ×9 Poison Bolts+2, ×18 Iron Bolts+4 and ×9 Silver Bolts+6
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-(×1) Knife: Str+4 DMG
-Fathers Iron Greasword
Purse: 22 Copper coins, 2 Silver Coins
-1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
>>3390853
A hue of red was slowly creeping once again in Ghaston's vision as he silently watched Alswith and Fernand run past. But confusion distracted him of it, Deneb was alive? And she was the cleric he spoke with just moments ago? Rage boiled up in the Duelist, his throat so painfully dry as his own darkened blood dripped to the earth and stone below. "I'll show that bitch a monster and rip her throat out!" Ghaston swallows, thinking of doing so only making his thirst greater. As such, his eye glowing with hunger and rage, the duelist turns around and charges at Deneb only to be balked by one of the Night Hunters. But strength was fading in him once more due to not satiating the thirst that was building within. Barely able to remain conscious as he is chained and red clouded the bulk of his vision.
>>3391029
In such a weakened state Ghaston only stares silently up at Fernand, making no further movements of resistance. His mind flashing visions of dark and bloody memories that weren't all Ghaston's own. Bloody tears stream down the fresh undead's cheek as the focus of combat couldn't distract him from the images any longer. The willpower Ghaston had barely keeping him from a hunger and damage inflicted frenzy. As he was unable to do anything but float amidst the chaos of memories and thoughts in his head. Who knows how long he'll be able to do so.
>>3391587
Does much the same as Sionnach offers to keep watch, barely acknowledging the man. However Sionnach's words burrow into Ghaston's psyche, the midian's mind clinging to those words for now. Eventually pushing Ghaston to speak, his voice strained and raspy. "I may have chosen to become a monster to survive... but I considered you lot to be my comrades." The duelist pauses, unable to do anything about how dry his mouth and throat felt, "So I remained to finish our job. But that duel you asked for, it is no longer mine to offer." Ghaston's one eye glows dimly in the dark of his cell, staring silently once more at the Ritter.

>>3390934
Exp Gained=184
Not counting 16 exp for 5 turns incapped/frenzied and slaying a Man Hunter during said frenzy
+10 Exp from prior leftovers for new total of (194 exp)
>>
The Fort was a curious thing. It was morning, but the Uncrowned curled in corners and old rooms to steal sleep, to tend wounds or drink. There was a clown stalking Ingram's abandoned fortress.

She could hear them. The voices were making their way down and through old stone, even to the cell Tovani had sought shelter in. The battered iron door didn't lock properly but cold iron ate away at magic and it was certainly cold down here, so, yes, that would keep out the ghosts. Surely. And then she could sleep in a most comfortable ratty blanket and try to ignore the blood that worked its way lose with every cough...
... Which she did, until they dragged in the chained man, stained with blood and threw him in another cell.There was a taciturn ritter keeping a stoic guard and two old monks pointing at the chained man in accusatory recrimination . The voices didn't like ritter. When they didn't comment on the church-men, Tovani realized they weren't real. Tovani rubbed the last trace of nightmares out of her eyes and refocused.

>>3393449
"Oh Ghaston, you fool. What are we going to. The Frog told me you can't unmix the mixed stains. Can't reverse entropy. You're lost.

H-how does it feel?"
>>
>>3393638
Tovani speaks from the cell over, the duelist having not even noticed her until she spoke to him. Slowly Ghaston turns his head, the glow of his one eye eventually resting upon the scholar. With that same raspy voice he spoke with toward Sionnach, Ghaston replies. "Soon as I fell to Hydal, I was lost... I just wish to remain, see my goals through."
Taking a few long moments that drag on as if he had no intention of answering Tovani's actual question. Before finally speaking once more, "Now? My throat is so painfully dry... Otherwise, with the blood of Hydal still on my lips... intoxicating. But still, I don't feel that different..."
>>
>>3389398
"I'm not a dead bodies disposal maid, do you see me wearing an outfit for disposing dead bodies?"
"Besides, glowing dead bodies are never good and I like to have both hands intact." She sniffs. "These are my stabbing hands."

>>3390934
>Gain 106xp

With the chaos and her retort to Tovani settled, Tabatha took a breather. She settled down and observed the Uncrowned's activities.
>>
>>3390934
XP Gainz
>Deneb: 25
>Burial: 40
>Siege: 35
>23 Turns Active: 46
>Kills x 8: 56
>Assists x 4: 8
>Engagement x 1: 3
>Saves x 1: 4
>Manhunters x 2: 4
>Previous XP: 31
Total: 252
>>
>>3391871
A few adjustments:
-1 B-Assist for -2pts from Map Pt.2
+1 A-Killing Blow for +4pts from Map Pt.2
+1 C-Support, providing Pyras Shard to Tovani for Casting for +2pts from pt.1

Sub 4
Prev 175
Tot 179

( k. I'm done sorting a million turns.. probably best to just keep a doc with a tally as we go. )
>>
>>3390934
Group XP: 100
9 Turns Deployed: 18
118 XP earned +65 previously earned for a new total of 183 XP
It seems I wasn't of much use this time...
>>
>>3390934
Ardene caught her breath and gave a quick prayer in thanks as the rumbling stopped and the shout of the Nightwatch giving Deneb her earned end settle down. To fight for a whole day without reprieve...Ardene had not thought she had it in her. Yet with Fernand, Tovani, Alswith, Sun and Claire, as well as the rest of The Uncrowned at her side she had made it. Sheathing her ever faithful longsword, she trotted off to see Deneb's corpse herself, though she'd long since lost the accusations she had wanted to tell the damnable woman making a mockery of the art of magic, and then set off to the staging area to fetch Alexander to take her armor off her hands. It was time for a well earned rest.

>Total EXP: 195
100 Mission EXP
46 Time EXP
21 Engagement EXP
20 Killing Blow EXP
4 Assist EXP
4 Vambie Special EXP
>>
>>3393743
"Oh, Ghaston..."
The sight of the once flamboyant looking duelist in chains was not a pretty one. His clothes were ragged and torn, caked in mud and blood that was likely not his own. Charles had seen him fall, defeated at he hands of the Midian Manhunter, and then carried away, presumably to be consumed. Charles had heard that he was *turned* and *returned*, his loyalty to his comrades shining through even through the predatory haze his mind would doubtless have been put under from his newfound nature. He had torn through the enemies' ranks, while laying not even a finger on those who belonged to the Company. After all that, Fernand had still seen fit to imprison Ghaston, deeming him a danger. Charles was not convinced. What "monster" would willingly lay down it's life for another so selflessly? Ghaston was still a rational being, and could be reasoned with. Charles approached Midian's cell and took a deep breath.
"Ghaston, my friend. Are you well? I heard you took quite the beating."
A dry chuckle leaves Charles' lips. Maybe that wasn't the best thing to start with. But it was something. Something to break the ice, and maybe to even further prove that Ghaston was, in fact, in his right mind.
"If it was my decision, you wouldn't be in here, friend. But, unfortunately, it's not up to me. But maybe there's something else I could get for you?"
>>
>>3390934
Claim xp:
>100 per mission
>46 per turns in field
>22 per killing blows
>25 per assists
>14 per aggro/targetted by enemy
>12 previous xp

Total xp: 219
>>
>>3387930
In the darkness of his cell, Ghaston sat still, silent now that he wasn't being questioned. Lost in memories and glimpses of faces as well as places, not all of them his own. Though a conversation with a young Squire, embarrassed about some sculpture made of bread that resembled an anthropomorphic chicken hunter flashes before his eyes. Followed by recalling Alswith not hours ago, the concern on their face obvious as they told Ghaston that they would speak later. The vision eliciting another tear of blood to stream from his one good eye, did all his allies only see him as something that should be put to rest now?

>>3394578
An answer it seemed came in the form of Charles, approaching closer to the bars of Ghaston's cell. The one glowing eye that the fresh midian had, peers up and through the bars at Charles, scanning over the Wyzhatte's face. The pyromancer had his back so far, in almost everything the duelist had been endeavoring to accomplish. Offering kind words and encouragement on the regular to the rest of the company as well, Charles was here doing the same. Starting with a joke even almost pulls a chuckle from Ghaston, his voice is dry and raspy, "I... ache as a man beaten thrice over should." He pauses for a small, dry cough fit. Remaining silent after for long enough that Charles began speaking once more, trying to console Ghaston and even attempt to offer him aid.

What could Charles even get for him? His throat was so dry and the red clouding his vision was so thick. A familiar voice within him spoke a single word, Blood. Yes, that was what he needed. The life sustaining liquid that flowed through man, midian, and beasts alike. But could Charles even offer such a thing should Ghaston request it, and why would Fernand, Sionnach standing guard, or Hellsing's Nightwatch allow it?

A noise in the background had been growing louder and louder since Ghaston first got thrown into the cell, though he was likely the only one to hear it. At first just a soft, buh-bum, constantly pulsing just on the edge of Ghaston's perception. But it had been growing in volume the longer the midian sat there, BUH-BUM. Once again the familiar voice within him speaks, Blood, yet more demanding and louder than before. And the thumping finally clicked in Ghaston's head, it was the sound of the hearts around him, the core of all blood.

Finally Ghaston responds to Charles' question of, what could the Wyzhatte get for him, the thirst pushing him to speak as he attempts to remain lucid. "I need blood... not that I would be allowed any... and I don't even know how much..."
>>
Alswith sat next to Alice in the mausoleum, carefully dabbing the deceased hunter's body dry after washing it. Exhausted but unable to sleep, she had tossed and turned in a creaky old cot within the fortress for some hours before finally giving up at trying to even fake it. Unsure how to deal with news that Charles had almost become a Wyrm and Ghaston was now a Midian, she sought out the company of the truly dead.

Laying there, Alice looked as if she were asleep if it hadn't been for her pale complexion. Dressing her neatly, Alswith laid a cloth bundle in her arms. A sculpture of bread in the image of a chicken with the trappings of a Hunter, stale and dry but now succumbing to the moisture of the surrounding terrain. Like these dead, even the sculpture will eventually return to the earth's bossom.

(Leaving room for Alice to roll for recovery if they change their mind)
>>
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=
BluWhal 10th ,

The Forge basement served as a proper meeting room for the Officers of the battle, Lisbett, Fernand, Alistair, and Milluda sat around a round table while pyres burnt outside and a semblance of repast occured upstairs.

" First, accolades and dues to those who deserve it, Uncrowned, your people fought valiantly and I'm not one to ignore that you are adventurers first before slaves to our politic, while I'm no regent, as Countess, Alistair and I have agreed that you may lay claim to this armoury indefinitely so long as it is an effective instrument in our plans in resisting the red tide. And secondly, your pay, we haven't agreed to an amount as far as I remember, but I am pressed to keep this operation well oiled, don't you think ? "

> Gain 25 Gold.

" Now let's proceed, with the bevy of activity that is sure to occur Alistair's people will conduct their usual raids as we build up the Armoury's strength. Meanwhile, mine and my Nightwatch will continue to root out Midian agents in Lucerne. Speaking of which, how do you intend to take care of the Skelter ? He's become Black of Blood, even purging it would kill him as he's far passed the tipping point since he would be dead otherwise.

> Your choice will determine your reputation pay out. Wat do, Fernand ?
>>
> With the conclusion of today's Mission, leveling up and progression is now possible. With the conclusion of various quests comes its rewards.

But First some changes:

Patch 1.05
=The Austerities of Die=
> Due to technical and practical limits, the highest dice value that can be accrued from any single attack / attempt will be capped at 25. After which any additional die value will contribute incrementally to a value called
> TrueDamage , or TrueStrike Damage
>True Strike Damage is an unrolled damage value that is guaranteed to hit no matter what, however only one TrueStrike damage is possible per every 5 dice. Less if the weapon in question is a 2 handed weapon, making it 4. Stances like zweihander or advanced great weapon fighting styles may decrease it even further.

> True Stike will always subtract against armor*. True strike will always count as success. True Strike does not crit or add to matches.
> In the event that the target evades or parries, True strike will count first as a bonus success to determine "hit"

* The exception to this rule is if the base damage ignores armor to some capacity in which case True Strike simply adds to that damage value.

=Changes =
Class growth rates have been adjusted for what is hopefully the final time. The reason for this is to avoid explosive growth from occurring in die value

=Content =
With the extermination of Deneb, it was found that the woman held a locket adorned with the picture of first Count of Lucerne a gambler who met his end in fire

Scholomance Missive: " We have gotten proof of your deeds and can confirm that her book was indeed the one missing from our library. We give our thanks and if you wish it, you may access our Gran libraries to your heart's content. (But please don't wander into the forbidden section)

> Gran Library Unlocked.
>>
File: SwordBorneDark_Sheet05.png (2.3 MB, 1447x2046)
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https://www.youtube.com/watch?v=r0JmL2ByTJs&t=00s

> Those Interested In joining may refer to these sheets and pick a class :v
>>
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=The Thief and the Clown=

A note:
" Well Cicero it was nice drinking with you. But now that the fate of the priestess here is put to a close, albeit tragic, she is now in a better place among Apollo's skies. I suppose you have a few guesses as to why I was here in first place but there is simply no room left on this napki "

>The Agency has heard of your deeds once more, if you get the chance, drop by Serpico to call on their services and they'll do you one in turn ~

> Classes unlocked, The Agency has saw fit to send talent your way. What's with the clowns though ? Surely this is not a BluWhal's Fools prank. Whatever. Free Clowns.
>>
>Next up, World updates and Sidejobs, feel free to level
>>
>>3390934

>Claim 100xp from group
>Claim 4xp x 4 turns = 16xp
>Claim 4xp for a killing blow to an undead squire
>Gain a total of 120 xp
>>
Rolled 2, 4, 1, 3, 2, 6 = 18 (6d6)

179exp +2 leftover from previous = 181

-25 Body Carry
-50 Gang Up
-10 Chain Proficiency

181-85 = 96

-64 Level in Thief

96-64 = 32exp Remaining
>>
Rolled 3, 2, 2, 5, 3, 4, 2, 5, 3, 3, 2, 2 = 36 (12d6)

>>3397274
>2 ritter levels
>Gain Domain
3xp remaining if a skill goes up to 8, 11xp left otherwise
>>
>>3397354
-- Level in Keysmith (Not Thieves*)
2, 4, 1, 3, 2, 6
Only +1 Luk!
F Fair Ignyllan Keysmith I, Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 7
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP

Thief Ranks (Not Thieves*) 1 (+Stealth, Larceny, Social)
+1 Rank Spears
+1 Rank Chain
+3 Support Bonus
-Lockpick (2SP: 1H Piercing items used to Pick Lock with 1Tap. Lock can be inspected)
-Run (2 Move Acts give 3rd Move)
-Body Carry (1 Act, Pick up bodies, store in Inventory)
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Carry 7+10
1xPorter's Bag (+10 Carry, 5Cap Body)
8cp
Marder (Not Murder*) Gloves (+3Atk, +4Par, Sleeper Hold)
1x Gauss
1x Bottle of Water (10 Sip Capacity ea.)
3x Cleaning Stone (Cleans a water source)
1x Short Sword (+4atk,+2Parry,**Dmg+2,***Spirited+3SP)
1x Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
The Wheel (Counts as Shield?)
(Space for 10 more)

32/141 Exp.(Level48/56/64(Next64)/FavoredWeapon20/Aide25/BodyCarry25/GangUp50)
>>
>>3397370
>New block
[R]Ser Arx Brave Ignyllian Ritter
HP: 44/44 | SP: 26/26
VIT 9 | STR 8 | DEX 3 | INT 5 | CHR 4 | LUK 3
MOV: 3 | EVA: 2 | MEN: 5 | VIS: 5
Ignyllian Mail (+10HP, 2 Armor, -1Eva) (already in stat block)
Longsword +5 Atk, +2 Parry
Ignyllian Kite shield +3 Block, +2 Atk
Block, Parry, +3 melee. +3 Parley
Domain: enemies that enter melee are attacked

"Benching a dragon did great things for my health, and weeks roughing it in the woods has greatly expanded my knowledge of plant life"
>>
Rolled 1, 3, 2, 1, 2, 2 = 11 (6d6)

>>3397279
>Level up in Archer, remember what I learned and hit the gym
>Spend 64 exp to level up
205-64= 141 left

Total: 205 exp

Sun Li-Chen
VIT:6 STR:6 DEX:8 INT:7 CHR:3 LUK:3
HP:29/29 SP:6/22 Mov:6 Eva:7 Men:5 Vis:6
Male Oceanian Archer
>>
Rolled 1, 1, 2, 4, 1, 4 = 13 (6d6)

>>3397279
"Stronger every day."
>Spend 20 EXP to gain Overpower
>Spend 72 EXP to Level to Ritter 4
>>
Rolled 1, 1, 2, 4, 5, 1 = 14 (6d6)

>>3397395
"Ahem, I said stronger every day."
>Rolling for level again since no stats increased
>>
Rolled 6, 5, 6, 5, 6, 3 = 31 (6d6)

>>3397390
Re-roll since the training session gained me nothing. Try #2
>>
>>3397398
"Hmm, not as much as I thought."
>Gain +1 CHR
>Updated Sheet, assuming Regen continued until fully healed.

Ardene
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 9 | LUK 6
HP: 58/58 | ARM: 2 | SP: 36/36 | MOV: 3 | EVA: 3 | MEN: 8
Fair Oceania Ritter IV
(+4 Melee Bonus, +4 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
-Rushdown: Passive, Move into Enemy Space to Attack
-Domain: Passive, Enemies that enter melee are attacked.
-Overpower: Tap, Burn SP up to CHR to boost next attack
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle
6 Gold, 1 Silver
Gauss Strips: Stops bleeding
103 EXP
>>
How does one rank up or gain stats?
>>
>>3397415
Spend EXP equal to 8 x your highest stat, and then roll 6d6. Compare the results to the class you've chosen to level as and if the dice are higher increase that stat.
>>
Rolled 5, 6, 5, 1, 2, 1 = 20 (6d6)

>>3397419
Thanks!

>>3393822
>Learn Step -10xp
>Learn Adroit Fighting -20xp
>Rank up -56xp
>20xp
>>
>>3397435 >>3397457

>Gain +1VIT, +1STR, +1DEX
>Gain Oil Slick

"Whew, that was quite the workout!"

(Oops, accidentaly # my name. Good thing IDs are a thing. Also to clarify, do I add RNG Prof to both RNG and ATK?)

Tabatha, Fair Oceanian Archer II
HP: 29/29 | SP 20/20
VIT 6 | STR 6 | DEX 8 | INT 2 | CHR 4 | LUK 5
MOV 6 | EVA 7 | MEN 3 | VIS 7

Equipped:
x6 Predatorian Arrowheads: 10RNG, Melee: 12ATK | Thrown: 14ATK, *2: Ripping, *3: Tendon Cut, Pin
Skirmishers Padded Tunic: +5HP, +1MOV

Skills: +2VIS, +2RNG Prof., 20xp
Pounded Stakes (3SP): 3x1 Wooden spikes are revealed when a soft tile is hit.
Oil Slick: Jar of oil is thrown creating a 3x3 puddle.
Dodge: Double EVA, Choose direction. ACT.
Step: Move one tile standing. TAP.
Adroit Fighting: Use DEX instead of STR for attacks.
>>
Rolled 2, 6, 1, 3, 4, 4 = 20 (6d6)

>>3397279
>Level Wyxhatte: -72XP
>>
Rolled 3, 2, 1, 4, 5, 4 = 19 (6d6)

>>3397475
New Stats:
Char Winthrop
Brave Lindlore Wyxhatt III
VIT 3 | STR 5 | DEX 6 | INT 10 | CHR 9 | LUK 6
HP: 4/16 | SP: 0/26 | MOV: 4 | EVA: 6 | MEN: 9 | ARM: 0 | VIS: 5

>Level Wyxhatte: -80XP
>>
Rolled 2, 3, 2, 1, 5, 5 = 18 (6d6)

>>3390934
Current xp: 10
+100 [group xp]
+46 [23 turns deployed]
+7 [killing blow, dragonhead]
+16 [supports]
Total xp: 179

>spend 80xp to level Mystic, targets 4|5|4|3|2|5
99xp remaining
>>
>>3397492
>+1 CHR, LUK
>Learn Spirit Channel

Tress Artier {Fair Ignyllian 1Wyzhatt [2Mystic]}
[HP: 6/20 | SP: 6/32]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 11 | LUK 4]
[ MOV: 4 | EVA: 5 | MEN: 10 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Hydra Sprite+ +Terra Sprite+
=Carried= (4s, 7c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Pieces
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (7/10 sips +6SP)
• Pickaxe

<+Skills+> [99xp]
+Dodge+ +Spellcraft 1+ +Spirit Lore 2+ +Spellsaver*+ +Draw Element+ +Spellsupport+
<=Spells=>
=Earth Slide= [4SP*/or/Geo+Hydra Spirit] Tile within sight slides three tiles.
=Ghost Steps= [3 SP* {12d6} Comp: 2 Adjacent targets walk above the ground.]
=Rock Jut= [2 SP* {11d6} Range: Plane Target: Single Tile] (A Flat or Sharp rock appears with Success HP)
=Rock Launch= [2 SP* {11+RockHPd6}, Range: Touch~ Target: Bloq of Rock] (Strike a Bloq of rock to send it falling in a direction)
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 2]
=Spirit Channel= [Boost an Element's POT w/ matching spirit. +CHR]
=Spirit Release= [Sprite held casts a known spell. Other sprite helps if additional elements are required]
>>
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>>3397401
>Sun Li-Chen! Level up!
Now this is how its done
>Learn [Step] 10 exp, [Adroit Fighting] 20 exp, Skirmishing Skill: [Oil Slick]
"and now we meditate...(and/or sleep) oceanian style. Father would be so proud...wonder if dog traning is still avaible?"

Sun Li-Chen
VIT:7 STR:7 DEX:9 INT:8 CHR:4 LUK:3
HP:17/33 SP:6/26 Mov:7 Eva:7 Men:6 Vis:7
Male Oceanian Archer II
-Vision +2
-Range Prof. +2
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge] [Step] [Adroit Fighting]
=Skirmishing= [Pavise Slam] 5SP, STR range, [Oil Slick]
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) ×36 Wood Bolts+2, ×9 Poison Bolts+2, ×18 Iron Bolts+4 and ×9 Silver Bolts+6
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-(×1) Knife: Str+4 DMG
-Fathers Iron Greasword
Purse: 22 Copper coins, 2 Silver Coins
Exp: 111
-1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
>>3397481
New Stats:
Current Total XP: 76
Char Winthrop
Brave Lindlore Wyxhatt IV
VIT 3 | STR 5 | DEX 6 | INT 11 | CHR 9 | LUK 7
HP: 20/20 | SP: 28/28 | MOV: 4 | EVA: 7 | MEN: 10 | ARM: 0 | VIS: 5

Inventory (1g, 17s, 4c)
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Crystals

Skills & Proficiencies
[Wyxhatt 4]
-Worn (Hats, Cloaks)
-Held (Tomes, Hammers, Whips/Wires, Staffs, Swords, Wands, Shields, Medallions/Relics?)
-Spellcraft 2
-Spell Saver (Spell costs decrease by 1SP)
-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Dodge (Double Eva, Choose Direction, 1 Act)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
-Boost (2SP, Burn up to CHR [9] HP to boost next spell and enlarge it)
-Salamander Breath (5SP, Mag Atk [17], Frontal cone is engulfed in flame, can be boosted to increase range)
>>
>>3397274
>Use the 146 XP from existing in this mission to learn Lingua Somnus 146-110=36+whatever I get from assists and things I'm still figuring that part out
>Purchase Izk Yl Shballah, and Chronology of Shrek, leaving me with 5 silver left over before we get paid.

HP 11/20 | SP 7/21 | MOV 4 | EVA 6 | MEN 7
VIT 4 | STR 5 | DEX 6 | INT 9 | CHR 4 | LUK 5
Brave Lindlore Scholar
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Scholar Proficiency 1- +1 Spellcraft, +1 Wyrd Lore
Adept's Cloak- +2 HP, +5 SP, +3 Men
Student's Spellbook-Can fit one shard, 6 pages, spells can be cast with INT
Jeweled Cane-Can fit one shard, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 83 sips
Stalker's Coat
Midian Blood
Succor(10, Coagulant)
2 Gold, 12 Silver> 5 Silver

34 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
Thicken-4 SP, Timers Increase in Duration by 4
Spell Write-Write Spells.
Lingua Somnus- The language of the sleeping ones whose memory witnessed the end. (Astra)

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea, Vim(Lux+Pyras), Somnus Flask(Lux+Aquas)- Regenerates SP until the target takes a combat action.

Banked Items-

Astrix Hood- +2 HP, +4 SP, +1 EVA
Runner Eggs x 19 pieces
Pyras Xtal x 1
Fresh Leaves x 7(Are they Rating 5 or is that just a representation of dice?)
Aetherial Tincture
Prometheus Fire Materials x 1
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Epe? Scholar Item
Izk Yl Shballah- Mystery book.
Chronology of Shrek- Mystery book.
>>
"My, you're all looking much-hardened."

>44 xp from first mission,
>-30 Run, -10 Shield Prof

Essiene, Rank 1 Squire
32/32 HP, 24 SP, 3 Mov
6 Vt | 5 St | 3 Dx | 6 In | 6 Ch | 5 Lk
4 Eva | 6 Men

Guild Sword/Buckler + 9 Silver +4 copper +4xp
9/5 Hit | 5/6 Blk | 7/7 Par
Looted Direbow
>>
Rolled 5, 2, 5, 3, 5, 5 = 25 (6d6)

>>3391453
>>3397293

"Hmm, Archer has served me well but, I have almost maxed out entire class and have not much left to take."
"Clown college? No Joy would sooner be caught dead than in makeu-

>-81 XP, Level into [Footman] (Targets 5, 5, 3, 4, 3, 3)
>>
File: SwordBorneDark_Akademy01.png (1.82 MB, 1447x2046)
1.82 MB
1.82 MB PNG
> No updates in the Royal Armoury
>>
>>3397728
"I would like to sell 5 Gold Nuggets. How much worth are they?"
>>
Rolled 5, 1, 5, 5, 3, 5 = 24 (6d6)

>>3397734
Rolling to rank up as Archer

Target:4 4 3 4 4 4
Cost: 64 xp
>>
>>3397293
>>3397719

>+1 Vit, Dex, Chr and LUK (72 XP not 81, my mistake)
>Acquire Slippery Daggers and Fool's Cap.
>Acquire Clown Lore [Stage Accident]
>-20 XP Learn [Parry]
>-60 XP Learn [Acrobat]
>-40 XP Learn [Arrow Catch] from Archer.
>Donate the 'Leftenant's Tricorn' and 'Skirmisher's Padded Tunic', to the Guild Bank as I can't use them currently. -1 Mov and -1 HP for +1 Eva all together.
>Stash the Highland Sling and Polished Stone into the bank, attach with note saying 'Do not take'
>Chug that combined Water and Spirits I prepared earlier for +6 SP

"... First person who makes a snide comment, Joy will kill."

Joy
VIT 5 | STR 5 | DEX 4 | INT 7 | CHR 6 | LUK 10
HP 24/24 | SP 15/26 | MOV 3 | EVA 9 | MEN 7 | ARM 0 | VIS: 8
Fair Norrian Footman 1/Archer 3

Inventory:
-Slippery Dagger x2 (+4 Atk/+4 Parry, Rng: Dex, [Wall Pin], [Redirect]
-Predatorian Arrowheads x6 (Rng: Str+2, Atk: Str+4, 2: Ripping, 3: Tendon Cut, [Pin])
-Fools Cap (+4 HP, +2 Eva, +4 SP)
---
-5 Runner Eggs (+5 HP per meal. X Blunt, Fire)
-1 Clear Water Bottle (9/10) (+1 SP)
-1 Spiced Spirits (8/10) (+5 SP, Mix with water, or don't)
-2 Rope (9 tiles each)
---
-13 Silver, 1 Copper
-0 XP
---
Skills
Clown Lore: [Stage Accident]
Proficiencies: [Acrobat] [Adroit Fighting],[Arrow Catch] [Called Shot], [Dodge], [Parry], [Step]
Skirmishing: [God's Arrow], [Oil Slick], [Pounded Stakes]
Sworde Arts: [Revv Up!]
>>
>Pay 75 to learn the Language of Dragons

>>3397650
Please.
Please, I need the book.

>>3397517
It is.

>>3397409
It does not.

>>3397387
Alas, Ser Arx, health is not restored automatically. You need food and rest to recover.
>>
>>3397739
>Learn Pavise slam
Posting my updated sheet now in short form becuase I forgot to add +1 Vit and +1 Chr from my previous level up (http://suptg.thisisnotatrueending.com/qstarchive/3272312/#p3277673)

Wertrar

Brave Male Occeanian Archer III

VIT:7 STR:6 (4+1+1) DEX:9 (7+1+1) INT:5 (3+1+1) CHR:4 LCK: 5 (4+1)
- - - - - - -
HP: 9/31 (26+5) SP:4/22 MOV:7 (6+1) EVA:7 MEN:5 VIS:8

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2,16d6)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x75 Fresh Arrows (+2 atk)
-x18 Bodkin Arrows (+2 atk, AP on 1 match)

Skills:
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Oil Slick
-Triple shot (4sp, fires all arrows in hand)
-Pavise Slam
-Hound training
>>
>>3395101
>>3394578
" Then... Hckr"

Tovani put away her journal and slid to the edge of the iron bench. Another coughing fit ate her next words but when she could breathe again Tovani looked up with a determined expression.

"We'll find you some. I'm still the quartermaster. I can't very well have my men starve. Ingram's knights gave me apples, in the dark. Even bandits find thirst and cells too painful a combination."

But how would that work? The monks had not been too keen on learning the practicalities of feeding captured prisoners and the last weeks... too many swords. Oh. Swords were sharp.

" Charles, we need a bowl or a cup and a knife. I don't expect this to work. But it might be something "
>>
>>3397795
>Lend the Chronology of Shrek to Tovani, since I probably can't read it anyways! And pass on the Stalker's Coat to the Company Stores, also, Quartermaster.
>And then... Try to read the Izk Yl Shballah with my new knowledge of Lingua Somnus.
>>
>>3397734
Common Peddler:
Hrm. They're not minted in any kingdom so I'll take it off yer hands for 7 silver.
>>
>>3397859
Thank you. Thank you. Thank you.

>>3397859
>>3397747
>>3394244
We have some items that were recovered in the field. I am trying to work up a list. Would you be willing to part with the blades and coats and suchlike?

You don't have to, but it makes things easier.
>>
File: SwordBorneDark_Troupe.png (551 KB, 1240x461)
551 KB
551 KB PNG
Fixed Travelling Troupe Sheet.
>>
>>3397274
>Study the [Chronology of Shrek] now that I can read the language.
>... Why did that dragon end up buried here, of all places?
> ( How does it relate to the tree!? )
>>
>>3397859
Reading Lingua Somnus allows one to reach out to variable realities with an outstretched hand, causing Izk to reach out with you for Izk is one with all. To comprehend Izk's form however, would require one's mind to delve into maddening depths.

>Izk's Fingers: Reach is CHR. CPX:8. Madness Required. 15Sp Required.
Roll INT+Madness+Spellcraft to grapple 5 targets before you either as a push or a pull. Targets that die in this manner are absorbed into a space no one can comprehend. However 1d6 SP is gained per target.
>>
>>3397865
>Sell them for a total of 3.5 gold
>>
>>3397728
Can we buy starter gear?
>>
>>3397896
" Shrek Ascended the Tree with the speed and voracity that even rivalled Ratatoskr. However himmes sense of smell led him astray and to another branch himme wynt until he came up to ground and yntered the realm as root dweller. Tho hisse station angered himme so, he dared not ply the attention of dwellers to descend on hisse branche whence his home could leien.

With his nose betrayed, he fouled the the waters such that no manne can traverse thisse ponde, the Dryads Ghru took regarde of this oppurtunity and in hisse sleep named himme Guardian of the Swompe and bedded himme a mate. To this day their spawn slumbers, but when it awakens it is said to have the scream of its mother and the breath of its father to continue the worke of guarding the [Tangled Branch] in a place where the Swomp ranneth deep.

Among the many passages of violencia, were be accounts of Shrek's poisonous breath projected by damnable screams.

>Toxic Breath.[Dragon Magic] 10Sp or 10Hp.
MAGPower: CHR+DragonLore+ POT + Terras POT
a Cone of Poisonous cloud covers a 1/3/5 tile cone, dealing Erosion damage. Each 6 in the roll adds a poison stack.

> To Gain DragonLore one must slay a dragon or gain the blessing of one.
>>
>>3397937
Oh that explains everything. Shrek the Swamp Dragon, guarding his precious swamp against all comes.

Wait why does this sound so vaguely familiar.

And I refuse to be blessed by a dragon. I was already cursed be one. Stupid slumbering god-kings.

>Thank you!
>>
Rolled 3, 4, 1, 2, 1, 6 = 17 (6d6)

>>3397274
Well then.
>>
File: menacing.jpg (36 KB, 434x800)
36 KB
36 KB JPG
>>3397728
>>3397795
>Arx remembers to bleed
>He then buys all the things
5 gold (3 From luck + 2 spare)
>Grab Duelist Estoc from storage
"Property of Ser Ghaston...I wonder who he was. I'll be sure to thank him the moment I see him"
>Pic related
Now for actual buys
>Iron sentry armor 25 silver
>Iron Barbut (Almost don't want to get this because of how amazing the sentry armor looks) 5 silver
>Iron weave undershirt 5 silver
>Marching Greaves 4 silver
>Patrol Club 3 silver
42 silver out of 5 gold leaves 8 silver
New new stat block

[R]Ser Arx Brave Ignyllian Ritter
HP: 8/63 | SP: 20/20
VIT 9 | STR 8 | DEX 3 | INT 5 | CHR 4 | LUK 3
MOV: 2 | EVA: 3 | MEN: 5 | VIS: 5 | ARM: 5
Iron Sentry Armor (+20HP, 3 Armor, -1MOV)
Iron Barbut: +5 Hp +1 Arm -3 SP
Iron Weave undershirt: +1 arm -3 SP
Marching Grieves:+4 hp -3 SP
(All gear already in stat block)
Duelist Estoc +5 Atk, +3 Parry, 2 reach, Lunge (move 1 and attack)
Patrol Club +6 crush attack, +3 Block, +1 parry, Non lethal
Block, Parry, +3 melee. +3 Parley
Domain: enemies that enter melee are attacked

"Now I'm living up to my namesake GWAHAHAHAHA"
>Donate long sword and shield, and old armor to Guild armory
>>
>>3398135
>Slight edit for my own ease.. including gold EXP. block, parry, and was wrong about my SP. due to forgetting marching grieves' -'s

[R]Ser Arx Brave Ignyllian Ritter
HP: 8/63 | SP: 17/17
VIT 9 | STR 8 | DEX 3 | INT 5 | CHR 4 | LUK 3
MOV: 2 | EVA: 3 | MEN: 5 | VIS: 5 | ARM: 5
Iron Sentry Armor (+20HP, 3 Armor, -1MOV)
Iron Barbut: +5 Hp +1 Arm -3 SP
Iron Weave undershirt: +1 arm -3 SP
Marching Grieves:+4 hp -3 SP
(All gear already in stat block)
Duelist Estoc +5 Atk, +3 Parry, 2 reach, Lunge (move 1 and attack)
Patrol Club +6 crush attack, +3 Block, +1 parry, Non lethal
Block (14), Parry (7), +3 melee. +3 Parley
Domain: enemies that enter melee are attacked
Silver: 7 | xp: 3
>>
Rolled 5, 4, 4, 6, 1, 4 = 24 (6d6)

>>3397873
Of course, darling.
>>3397279
>Pay 100 XP for Potency
>Pay 56 XP for Quemist level up
>27 XP remains
And if it isn't too much to ask for, what's the going price for an alquemical codex?
>>
>>3398373
New statline:
VIT 7 | STR 7 | DEX 6 | INT 8 | CHR 4 | LUK 6
>>
Rolled 1, 4, 4, 5, 6, 1, 6, 2, 6, 4, 3, 5, 5, 3, 6, 1, 4, 3 = 69 (18d6)

>>3395101
>Level up DH for 72
>Level up DH for 72+??
>Level up DH for 72+??
>Learn Imbue: Fire, Ice, Thunder

The Shape remembered something. There were two songs.

In the swamp, the black hat sang with two voices; one dark and sinister, and the other frail and pleading. Two voices within one body. This was puzzling. So puzzling that The Shape stood motionless atop the fortress for several moments wondering.

Then word came that the black hat was dead.

The Shape ventured down into the basement, looking for where she fell. He passed by the noisy, plotting songs of Fernand and some strange newcomers, of the red hat and the blood slave, and made it to where the black hat lie.

She was already broken. The Shape traced the outline of his mask with his finger.

Tap.

The Shape knelt down. The black hat's face was contorted with a mix of pain and fury; not at all like the voice he had heard before. With a gloved hand, he opened her mouth and looked for a second song, but he found none.

Tap.

The Shape looked back towards the cell where the blood slave was. Slaved, but useful. The Shape remembered the ambush of the marquis' men; had they not used Ardene's presence and heartbeat as bait, the creatures would have detected them swiftly. Now that The Shape had an idea of their foe, he knew that tracking them would be far harder for him.

Blood Slaves have no heartbeats to detect, however.

With an irritated click, The Shape grabbed the black hat's leg and dragged her to Ghaston's cell. When he was near enough, The Shape reared back and flung the black hat at the bars of the cell. Then with his Night Hunters, began to butcher the body and toss bloody limbs and pieces into his cell. Then The Shape pulled out a small pocketbook, scribbled a note onto a page, tore it out, tied it to one of the black hat's arms, and tossed it in as well.

The Shape stood, and watched.

The blood-spattered note, in uncharacteristically neat handwriting reads, "Only Monsters feast on friends."
>>
Rolled 6, 6, 3, 6, 4, 4, 3, 5, 1, 1 = 39 (10d6)

Rolling for my first character.
>>
Rolled 6, 6, 2, 5, 6, 3, 1 = 29 (7d6)

>>3391709
-In the light of the rising sun, the warrior bleeds.-
>Why should I Live when those More Worthy lie dead?
>rolling for Injustice, and perhaps, Redemption (6 VIT + 1 Lisbett's Medics = 7d6) (7 turns dead + 3 poison stacks? = 10 to beat)
>>
>>3398917
Delightfully, +1 Shade means 3s count as hits too.

Nets you a 8...
>>
>>3398862
>274 XP total - 72 - 80 - 88 = 34xp left
>Buy Parry for 20xp, 14 XP remain
>Updated Stats:
>+2 VIT, +1 STR, +3 DEX, +2 INT, +2 CHR, +1 LUK

The Shape - Brave Oceania Dark Hunter VI
VIT 8 | STR 8(7) | DEX 12 | INT 9 | CHR 7 | LUK 5
HP: 24/43 | SP: 18/30 | EVA: 10 | MEN: 8 | ARM: 2
MOV 7

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Iron Hound Visor (+5 HP, +3 SP, +1 STR)
Iron Weave Undershirt (+1 ARM, -3 SP)
Flying Confessors (ATK 22, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 8
- Triple Swipe [F]: Attack 3 times

Reach Weapons VI
Favored Enemy VI - Demons
Dodge [A]: Double EVA, choose direction
Parry [A]: Parry vs Attack to counter
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6
Salt! [A]: 1SP for a handful of salt
Imbue [A]: 6SP INT (Fire/Ice/Lightning) to weapon, 4 turns.
>>
Rolled 2, 1, 6, 4, 6, 5, 5, 3, 3, 5 = 40 (10d6)

>>3398912

First Rolled 6, 6, 3, 6, 4, 4, 3, 5, 1, 1
Took my iPad off WiFi to try and make it less confusing.
>>
Rolled 6, 3, 2, 5, 2, 4 = 22 (6d6)

>>3390934

>100 exp for the mission
>34 exp for turn
>11 exp for assists on undead
>3 exp from engagement
>New exp total 81

>>3397274
>Spend 80 exp to level up in Cleric
>Gain Gaia's Mercy

Fair, Near East, Cleric 2
HP: 28/21 | SP: 32/22
VIT 5 | STR 4 | DEX 5 | INT 4 | CHR 10 | LUK 2
MOV: 4 | EVA: 3 | MEN: 7| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
Gaia's Mercy- 3sp, self, gain atk equal to damage blocked

Bag:
2 silver 4 copper
2 Bottles Water 9/10

xp 13
>>
>>3399012


Fair, Near East, Cleric 3
HP: 30/21 | SP: 34/22
VIT 5 | STR 5 | DEX 6 | INT 4 | CHR 11 | LUK 2
MOV: 4 | EVA: 3 | MEN: 8| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
Gaia's Mercy- 3sp, self, gain atk equal to damage blocked

Bag:
2 silver 4 copper
2 Bottles Water 9/10

xp 81
>>
>>3395101
"What in the hell are you all doing?"

Fernand glared at the arrangement of people gathered at Ghaston's cell, and gestured for them to move out of the way. A keyring jangled as he unlocked the cell and stood over the midian. He sighed and rubbed the bridge of his nose, trying to figure out where to start.

"Let me tell you the story of how my family died. We were nobility of a certain isolated region, which brought us into contact with a number of refined audiences. Some of which were not human. They targeted us as the last vestiges of an inconvenient truth. I escaped our holdings merely injured - my parents and kin were not so lucky." The memory brought a twinge of some unknown feeling to his expression.

"But I know enough now. That's not when they died. They died weeks later when I returned and burnt them to ash."

"You see, they were inexperienced, falling on their former subjects like the harvest's reap. Chasing the same high you have no doubt experienced. It made them fat and slow. With the help of the peasantry to beat down the doors of our estate, I was able to subdue them. I lined them up like bloated ticks against the wall, and I walked down the line, saying my final words to each of them. Then I sat until the dawn washed them away."

With his eyes glossed, as if in another place, Fernand pulled out a Rosary of the Unwanting Virgin - but one that on inspection had replaced its human teeth with fangs. "I'll tell you what I told them, since you deserve the closure as much. I know enough, and have seen enough, to know that midians by their very existence, are a curse upon my Goddess's divinity. Every vampire sucks the life not only from this world, but from Phobos, who has so been cursed as to be considered a goddess of vampires herself."

Returning his gaze to Ghaston, Fernand stuffed the rosary in his robes and finished: "Contrary to what you may think, I don't find this easy. It is personal, I won't deny it. But it's also for the good of this company. A single midian's escape could have been my sin to bear, were it not for our allies watching. You knew how this had to end as soon as you were captured. The only mercy I can provide you is the mercy of last words."

>>3391587
"Sionnach, bring him to the light. Let's get this over with."

>Ghaston must die. The goddess must be returned her pound of flesh.
>Say your final words to the man.
>>
>>3399055
Come, Ghaston. The Dawn awaits. I will pray for you to the small gods I know.

Know that my promise is kept. You shall die a man, true and honourable, by my axe.

Make your last request. I will see it through.

>Execute Ghaston once he is ready.
>>
>>3399055
As The Shape watched, the songs in the room over stopped.

Fernand walked in, and opened the door. Then he began his own song; a low, angry staccato directed at the blood slave. He fondled a small, peculiar statue that looked vaguely familiar, and then his song became dark.

Then Fernand mentioned last words.

The Shape stepped into the cell, still gripping his Night Hunters wet with the black hat's blood. The Shape scribbled fervently into his little pocketbook, tore the page, and then handed it to Fernand.

The page read, "The blood slave is mine. He turned because I allowed it, and he will die when I demand it and none sooner. He has uses that none of you with still-beating hearts can perform. The Countess wants to kill the Marquis and his minions cannot hear my blood slave like they can hear me. My blood slave is important for this task."

The Shape took stock of the people present. The burning one, the plated one, the red hat, the blood slave, and the Strange One was nearby. There were others near that The Shape could not make out.
>>
>>3399171
"And what is your plan, precisely, if you try and control this man's hunger? How many men's essences are you going to give him in the efforts to sake his thirst? And what happens when his strength exceeds your own and he no longer deems you his master? You'd feed him on the essence of creatures that make him only stronger whenever he consumes them?"

"What will you tell our allies, who have been forced to slave as the chattel-herd of such a creature? Whose families and subjects have been hunted and devoured by his kin?"

"Did you bother to ask your compatriots before imposing this burden upon them? I'll freely admit that I did not, as is my prerogative. This 'alliance' we have here is so tenuous as to be barely called an acquaintance, and to endanger it now endangers this entire company."
>>
>>3399055
>Noting my health is actually 22
Ardene, informed of the situation and standoff redoes her half removed plate and marches back down to the dungeon. "So...did I hear all of this right?" One look at Ghaston in the cell covered in more blood than a duelist ought to be answered the question before the assembly or the commander could. Ardene sighed, wondering why this kept happening.

"Dammit Ghaston...I get why you did it, I've been in more than a few shitty situations myself. Heh, almost did resort to cannibalism a few times in those early days, though that may have been the romantic in me exaggerating the danger I was in."

She paused for a moment, realizing that this might not be the best time for humor.

"I hope you don't think too badly of us, I'm thankful for your help on the bridge to the waystation, as well as the help of brave Eleanor on the fields, and I'm sorry that I wasn't there to have your back well enough to prevent this situation." Good thing she had put on the helmet, it made facing Ghaston much much easier.
>>
>>3399055
>>3399135
>>3399171
>>3399293
"...bring him to the light. Let's get this over with."
Charles could scarce believe the words that reached his ears. Ghaston... gone? After all that they've bled together? And at the hands of one who should be aiding, not accosting him? Fernand... Charles realized he may have misjudged the man. He pays close attention to the argument unfolding before him. The Shape too wishes Ghaston to live. He stays attentive, especially on the Shape. Waiting for him to make a move...
>>
>>3399293
The Shape turns to the Armored One. He stares for a moment, nods, then jots down a note on a page and hands it to Fernand.

"What's mine is mine. I killed his killer and his kin. You did not. I have the metal teeth as proof. You do not. I claimed him as spoils of my hunt. You did not."
>>
>>3397747

>It turns out Joy cannot actually learn the skills on her new class until she spends a map as it. Whooooooooops.
>Lose [Parry] and [Acrobat], Regain 80 XP

>>3397873

"Please direct any and all throwing daggers in the direction of Joy if there are any, thank you in advance."
>>
>>3399360
>>3397747

>Also I have confirmed with Monday that I can wear the 'Skirmisher's Tunic' with my Fool's Cap, so I would like to take that back.
>>
The young Ritter heads to the basement swords in his hands and iron scraps in his bag, with his mind put in getting a new sword from the skeleton blacksmith, but then he notices, shadowy figures arguing in a dark cell... Ghaston... Midian... Execution... this can't be good he came to forge some iron not to draw it, but maybe there is some coin to gain, the dungeon is dark and the blood is boiling
>>3399326
"Hey Charles, what is happening down here? You need some help?"
>>
>>3399055
Ghaston only stared up at Fernand as the man recounted his story and reasons for hating what the Duelist had become. But the newly made midian did not care for the prattling, everyone whom stood in the Company had their own baggage. Ghaston only attempted to continue forward when he could have given up and died in the muck. Choosing to become a monster so as to keep up the fight, drinking from the very family that meant to do the same. Yes, Fernand had his reasons, and though they were more personal than anything they did benefit the Uncrowned by choosing Ghaston's execution.
>>3399135
At Fernand's command, Sionnach pushed Ghaston forward. Spouting off about honor all the while preparing to murder the duelist like an animal. Having the gall to even offer a last request. Truly he wanted nothing more than to break free of the chains that bound him, but they seemed to be just the thing for keeping a midian in place. And even if they weren't he was battered, caked in blood both his own and the viscera of the midians he slew as well as mud from the swamp. Ghaston hadn't even properly rested or drank, his throat still so dry, would likely have barely the strength to fight or flee even if he did manage to free himself.
>>3399171
>>3399293
Then The Shape interceded, seeming quite perturbed compared to normal, writing in their notebook and pulling a page from it to hand over to Fernand. And after a few moments Fernand offers his frustrated reply. Ghaston's glowing gaze wavers between them as this goes on. All the while thinking of what he could do to flee of this in what was likely the daytime, in a hole.
>>3399306
Though words from Ardene did catch his ear. More concern, yet resignation with seeing Ghaston meet his final end here. He didn't believe them to mean any harm, as the Ritter did appear to truly offer condolences for Eleanor. The reminder of his sister and the good intention offered by Ardene eliciting a tear of blood to streak down from the one glowing eye that Ghaston had.
>>
>>3399346
"If he is yours, then he is yours to kill today, on my order. Bring him outside and to the light, with Sionnach."

"You claim him as quarry, but you take this Company's coin and food to buy the weapons and sustain yourself for that hunt - we have as much a right to him as you."
>>
>>3399346
" Excuse me gentlemen but I couldn't help but overhear that there might be small claims argument here."

She steps forward, Cane in hand, though it is covered by a night cloak, behind her, her Lanterns stalk closeby. A tension in the room builds.

" Fernand, and Shape, was it ? If you can acquiesce that the /personage/ in question is indeed legal property bound to your persons then it might behoove you to visit the Wunderhaus, that is if said property is by rights this man's to claim. Either way, Fernand is a man of unshakeable contempt for Midians, a quality I can rely on, but far be it for me to see conflict with my favorites and not offer a bit of insight into the world of /Slave Trading/ "

" And lastly is our Midian friend, a man belated and due his honor as one, would you be able to live down such ignominy ? Or live on as property below that of person, below even that of monster ? "
>>
>>3399055
>>3399293
>>3399171
Tovani snapped to attention, stepping smartly out of the way to hide the bowl in her hands at the small of her back.

"Ah, Sir! I was making sure the prisoner had food. Aberrant feeding requirements! "

She tossed her head towards the blood stained cell and the stump of arm gently oozing blood in the corner. The spray traced a spider on the wall, eight long bladed legs extended aggressively out to point at the gaggle of people staring in and - no, that part wasn't real. Stop. Refocus.

" The Shape ...helped..."

Something dripped down the wall, slowly coagulating. Deneb's broken remains. Tovani bit down the nausea.

" Executing our own is *hard*. I understand a need, but ... For the parasitical hunger alone? You would soon need to put Charles in the ground. Me too, one supposes. Tress, touched by Dragonrot. I've got a --"

A wracking cough ate the words for a while.

"... Nevermind.

I suggest: We are all that is here? Strygid has a coat from the Midians. Charles there can make fire and smoke. The Shape is good at silence. Neither Ingram nor the Countess need to know that the Man is not truly dead--

>>3399435
KKA- COUGh_-- I WAS JUST COUGHING NEVERMIND ME COUGH"
>>
>>3399435
Anyroads, if all is said and done, I have my Lanterns who could help with the Noon execution.

Or, I can send for a wagon to the Wunderhaus. And I would ask that he never show his face in Lucerne for the rest of his days.
>>
>>3399435
"This company cannot employ him. Our only card to play as this situation develops is the illusion, however absurd, of our moral righteousness amongst the myriad polities in the region, not the least of which is Ingram's men."
>>
>>3399402
The whispered offer surprises Charles. But it's a welcome one. Discreetly turning his head towards Ritter, he nods and motions to his coin pouch, to signal additional compensation, if the favor he owed was not enough. Young Tovani's suggestion intrigues him. Perhaps it could be done? Such thoughts are abrubtly shattered with the entrance of the Countess. An uncertain amount of time spent as an undead slave? Could Ghaston stomach such a thing? He was a proud man. Charles looks at him, a troubled, tense look on his face. What will you do, friend? What's on your mind?
>>
>>3397795
>Politely request to our Quartermasters the following: ×4 Predatorian Arrowheads, ×1 Training to handle dogs (I dont think the dog comes with? Maybe I'll ask a friend to help me get one?)

Deposit the following: ×1 Skeleman Knife? (Str+4 Dmg, probably can't be thrown), ×10 Wood Bolts and ×1 Church Arbalest

>>3397961
>>3397859
"This book sounds full of history and knowledge. Hope you scholars can give a lecture and a read out sometime. I love learning new things even If I won't necessarly be able to use them myself. My bro is still in the scholomance learning. Maybe I should send a letter sometime" =D.

Sun Li-Chen
VIT:7 STR:7 DEX:9 INT:8 CHR:4 LUK:3
HP:17/33 SP:6/26 Mov:7 Eva:7 Men:6 Vis:7
Male Oceanian Archer II
-Vision +2
-Range Prof. +2
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge] [Step] [Adroit Fighting]
=Skirmishing= [Pavise Slam] 5SP, STR range, [Oil Slick]
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) (×26) Wood Bolts+2, (×9) Poison Bolts+2, (×18) Iron Bolts+4 and (×9) Silver Bolts+6
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-(×1) Bandit's Axe (7 atk, 1 parry)
-Fathers Iron Greasword
Purse: 22 Copper coins, 2 Silver Coins
Exp: 111
-1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
>>3399471
"Well well like the madwoman said smoke and mirrors, if we can get the countess to agree on something and leave this cell we can sneak Ghaston to the coffins outside, then its up to you to carry him somewhere safe... that wagon to the Wunderhaus might take a day or two to come"
>>
>>3399435
Ghaston closes his eye as Lisbett approached, this could mean death even quicker than Sionnach offered. Or a more painful death at least. Though her words surprised him the fact that slaves were common in some locales having been lost to him in the commotion. Survival if he could stomach it would be through becoming even more of a slave than to his family's machinations. Branded and beaten and worked until death unless he could find some way free, but even that was slim. The one good eye opened once more and stared down the Countess.
"The Shape isn't one I'd deem worthy of offering my life to. And being sent to the Wunderhaus just means a likely worse being to call me there. Fernand won't have me, you and your family despise what I've become. As I clawed to survive and fight for your cause, and still would. But if you wouldn't suffer a Midian to serve you. See me dead, and suffer not a Von Skelter in your sight."
>>
>>3399511
Come, then.

>Wait until Ghaston and Sionnach are alone at the masoleum for the execution

Here we are.
Now, I will need your coat. You promised me a duel. I intend to claim it. Now is not the time. We must therefore rescedule a year and a day to this spot.

Wait till night falls, then leave and do not return. Hunt the Midian kin which prey on Lucerne. Hear I rumour you soup upon the blood of men, I will find you and I will end you.

This is a pact. Swear it, or die here.
>>
>>3399471
After saying his peace, Ghaston turns to look at Charles his battered face smiling in a look that only said, I'm sorry friend. He says one more thing, "My family deserves not a coin or piece of my kit. I name Charles Winthrop my inheritor. Honor me this at least."
>>
>>3398929
All done
[D] Sia the female fair Oceania dark hunter 1
VIT 7 l STR 5 l DEX 7 l CHA 2 l LUK 5
HP 30/30 l SP 18/18 l MOV 5 l EVA 7 I MEN 4 l ARM 1
-Stranger’s coat: +6 HP, +1 EVA, +1 ARM (included)
-The harvest +6 atk, +1 block, reach 1 or 2
Hated enemy (daemons) +1, reach weapons +1
-dodge: 1 act double Eva in one direction
-Adroit fighting: dex instead of str for attacks
-Slide 1sp: roll dex to perform a 3 tile slide attack
>>
>>3399515
Blinks at the armored knight before him, rubbing his wrists and body in the places that the chain had been wrapped around him. The one good eye gazing at Sionnach for several long silent moments before he finally spoke. "I cannot promise I will be able to help much within the Lucerne directly. Lisbett's men would likely find me easily. But I can work against the Marquis, that was my intent." The midian rolls his neck as he pauses to ease his dry throat. Continuing after a few more seconds. "Don't die before I can beat you down then? It wouldn't do well, for me to have to hunt down the fool that did you in."
>>Attempt to Flee when able to possibly aid or hinder the Uncrowned in the future.
>>
>>3399532
FIXED IT!
[D] Sia fair Oceania dark hunter 1
VIT 7 l STR 5 l DEX 7 l INT 5 l CHA 2 l LUK 5
HP 30/30 l SP 18/18 l MOV 5 l EVA 7 I MEN 4 l ARM 1
-Stranger’s coat: +6 HP, +1 EVA, +1 ARM (included)
-The harvest +6 atk, +1 block, reach 1 or 2
Hated enemy (daemons) +1, reach weapons +1
-dodge: 1 act double Eva in one direction
-Adroit fighting: dex instead of str for attacks
-Slide 1sp: roll dex to perform a 3 tile slide attack
>>
>>3399587
>>3399515
>>3396705

Alswith woke bolting upright at Sionnach and Ghaston's arrival, knocking over the bowl of water she was using to wash the dead as she stood. Ignoring the mess, she inquired, "What are you two doing here?" She noted the earthen iron manacles that held her undead comrade.
>>
>>3399515
https://www.youtube.com/watch?v=JVfZdfPlOiE

It seems there is an initiative to outsmart the Nightwatch and forestall Ghaston.
Sionnach has gotten headway into this effort, sparking the beginnings of a rather dangerous plan. There will be resistance.

> For this "Mission" Roll INT to hatch a plan. Roll "Dex" for its swift execution, and - if needed, roll STR to fight off resistance.
> [D][Q][S][R] ranks may add to planning and execution.
> [A][W][M] ranks may add to resistance.

> This plan can only accept 3 participants. Ghaston will play as the 4th if he so chooses.
> At 10 or under key perpetrators of the plot will be revealed and the Outfit no longer welcome to Lucerne in Good Faith.
> It's difficulty is 15. For a stealthy escape. And lisbett's regard for you will Decrease.
> At 18, Ghaston's Execution maybe Faked and Reputation will be gained.
>>
> Level Ritter ( 64 XP )
>>
Rolled 6, 4, 1, 4, 5, 2 = 22 (6d6)

>>3399606
Hm.
>>
>>3399605
>>3399609

(Or you can not fuck over literally the entire party on this dumb bullshit that helps actually no one)
>>
>>3399605
I'll help
Do Keysmith Ranks add?
>>
Rolled 6, 5, 3, 5, 6, 1 = 26 (6d6)

>>Level Duelist Rank 2
>>Purchase Somersault, Aerial Fighting, Disarm, Quattro!

{Midian}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 9 | STR 10| DEX 7 | INT 7 | CHR 9 | LUK 5
HP 49(21) | SP 48(28) | EVA 6 | MEN 8
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =12
Duelist 2: + Favored Weapon(Axes) +Charm +Realm Lore +Drakken Phobia
|Equipment| Left Hand Ignyllian Dorf Axe | Right Hand Face Ripper
-Ignyllian Dorf Axe (+12 Hvy Slash *2 Hello-Target staggers, *3 No.-Target felled, *4 Cruel Sun-Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
-Skele's Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-House Colors (+6 Hp +4 Sp)
-Iron Hound Visor (+5 Hp +3 Sp +1 Str)
|Stored|
-Inanimate Black Heart
-Coins 0 Gold | 0 Silver | 4 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
Step: Tap to step one tile.
Reflect: Projectiles can be parried and sent back. 2sp
Somersault: Jump over Foes at Mov Range. 4sp-1act
Aerial Fighting: Even while thrown or Groundless, can act.
Disarm: Roll CHR to Attk, to disarm opponent. 3sp-1act
Quattro!: With 1 Act, Attack with Both weapons on Hand. 10sp
Blade Lick: Tap to lick an attack that draws blood, healing for half the damage.
[Flurry] Similar to triple swipe
[Wide Heft] Attack 3 tiles.
[Fell Stroke] 2sp attack again.
>>
Rolled 4, 3, 6, 4, 1, 5, 3, 3, 4 = 33 (9d6)

>>3399609
>>3399606
>>3399605
Apologies. I did not see this.

>>3399605
I intend to aid. It would be unbecoming not to.

>>3399615
>>3399601
“ I have scant time to explain. Are you good with Locks? Then help this man.”

>I shall roll DEX to Execute A Plan. Because I am already in the act! I have 7 and 2 Ritter Ranks, rolling 9 dice.
>>
>>3399605
https://www.youtube.com/watch?v=ihV2388iAp0

It seems there is an initiative to outsmart the Nightwatch and forestall Ghaston's execution. As a fellow Uncrowned and local midian hunter, you can't let this come to pass or it will stain your conscience and the company's reputation.

> For this "Mission" Roll VIT, STR, to resist those involved in the escape, Roll DEX or INT to intercept the escape rout and handle the situation discreetly. No one has to die, but justice must be carried out.
> Ranks in combat classes apply for resistance rolls.
> Ranks in Magic classes apply for discretion

> Should your values exceed the escape effort, The capture of Ghaston the Midian will be successful and execution be carried out by "morning"
>>
>>3399605
I will assist in my own escape attempt. I owe quite the life debt to those whom aid me.
>>
>>3399639

I will not allow sentimental fools to ruin all that we worked towards in the service of a dead man.

>Joy will not allow this.
>>
Rolled 1, 6, 1, 6, 5, 5, 4, 1, 3, 6 = 38 (10d6)

>>3399639
>STR 7 + DH 3 to Resist

>I'd like some discretion too, but we will see what happens.
>>
Rolled 1, 2, 2, 2, 4, 3, 4, 3, 6 = 27 (9d6)

>>3399639
>Roll Dex9 to help in the recapture

Sun Li-Chen
VIT:7 STR:7 DEX:9 INT:8 CHR:4 LUK:3
HP:17/33 SP:6/26 Mov:7 Eva:7 Men:6 Vis:7
Male Oceanian Archer II
-Vision +2
-Range Prof. +2
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge] [Step] [Adroit Fighting]
=Skirmishing= [Pavise Slam] 5SP, STR range, [Oil Slick]
-Highway Barricade(×2/3), Rope (×2) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) (×26) Wood Bolts+2, (×9) Poison Bolts+2, (×18) Iron Bolts+4 and (×9) Silver Bolts+6
-Praetorian Arrowheads (×3) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-(×1) Bandit's Axe (7 atk, 1 parry)
-Fathers Iron Greasword
Purse: 22 Copper coins, 2 Silver Coins
Exp: 111
-1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
Rolled 3, 5, 4, 5, 3, 6, 3, 5, 3, 4, 5 = 46 (11d6)

>>3399605
>rolling INT 11 to plan + 4 Wyz ranks to resist?
>>
>>3399637
>>3399605
>>3399639
Alswith looked from Sionnach to Ghaston and back again. She picked up a pair of scissors and thrust it into the manacles that bound the Midian. "Promise me you won't sire nor slay the innocent. Resist the bestial calling or I swear I --I'll be really really disappointed in you.."

Planning: 12d
Execution 11d
>>
>>3399639
"I don't know you, nor your quest but have an intense dislike of the undead for what became of me and mine. This is not Ghaston. His wits are there and with them he fought valiantly for our cause. He will continue to do so if given the chance and in time even our detractors will see this. You have my sword...er...your sword, but in my hands...which are still bleeding."
Arx nervously takes up his arms
>assist in escape poorly
>>
>>3399639
"To save a comrade you would consign us all to the rope? Impressively reckless, but I cannot allow it as a soldier of The Uncrowned."
>VIT 9 + Ritter 4 = 13 Dice
>Resist those involved in the escape
>>
>>3399679
"You paying?"
>>
Rolled 6, 6, 2, 2, 4, 4, 3, 5, 5, 5, 5, 3 = 50 (12d6)

>>3399681
>Planning Escape (Includes Keysmith Rank)
>>
>>3399684
You'd have to pick a stat and roll.

>>3399681
You would have to pledge and roll.

>>3399686
You would have to pledge and roll.

--

C'mon now, Company. Let's keep our chaos in good order. If you have an opinion, at least stand by it enough to put your dice where your belief is.
>>
>>3399605
>>3399637
Rolling Dex8+ D2 to execute escape.
>>
Rolled 1, 3, 4, 5, 3, 1, 3, 4, 1, 5, 1 = 31 (11d6)

>>3399689
>Executing Escape
>>
Rolled 6, 3, 6, 3, 4, 3, 3, 6, 5, 2 = 41 (10d6)

>>3399696
>>
Rolled 5, 4, 3, 4, 3, 2, 4, 2, 4, 4, 5 = 40 (11d6)

>>3399690
>Str 8+ ritter 3 to assist escape
>>
Rolled 5, 3, 1, 1, 1, 2, 4, 2, 4 = 23 (9d6)

>>3399639
>>3399654

>Rolling STR + 3 Archer Ranks + 1 Footman Rank to resist.
>>
>>3399690
See
>>3399615
>>
Rolled 4, 5, 5, 5, 2, 5, 5, 1, 5, 4, 4, 3, 1 = 49 (13d6)

>>3399686
>>
Rolled 3, 4, 2, 5, 4, 1, 6, 4, 3 = 32 (9d6)

>>3399639

>roll Int for discretion in preventing the escape (7+2=9)

Vit: 7 |Str: 5 |Dex 5 |Int: 7 |Chr 8 |Luk 6
HP 41/41 |SP 6/33 |Mov: 4 |EVA: 6 |MEN 8 |Arm: 3

Fair NearEast Cleric
Cleric: +2 Divne Lore
Helm: Instructor's Pupil (+2 hp, +6 sp)
Armor: Pale Iron Armour (+15 HP, +2 armour)
Acc: Iron Underweave (+1 armour, -3 SP)
Hands: Halberd (+7 atk, +4 parry, +2 block, reach 2-3, Spring, Arc Chop, Hook/Pull)
Purse: 3 gold, 4 silver

Block, Parry, Luna the Second: Blood Moon, Gaia the Blue Moon: Turn Undead
>>
Rolled 3, 2, 2, 4, 2, 5, 4, 3, 3, 6, 2, 1 = 37 (12d6)

Unbeknownst to both parties an unseen rogue prowls the wood, carrying with him the Cross of Sol.

" Ohoh.. it seems the red walk the night still, and here I was enjoying a nightly walk after a long night's -hic- drink "
>>
Rolled 3, 3, 4, 4, 5, 2, 2, 2, 5, 1, 2, 4, 1, 5 = 43 (14d6)

" Fine. But I want you to know I generally disagree with this "

>Be Discreet About This Damn Business
>>
>>3399700
Ghaston -- 8
>>3399689
Alswith -- 10
>>3399679
Charles -- 8
>>3399637
Sionnach -- 5

Total Escape: 31
>>3399703
Arx helps as well, but he is outwith the cap: 7
(Would take it to 38)

----

>>3399667
Fernand Resists: 6
>>3399677
Sun Li Intercepts: 3
>>3399704
Joy Resists: 0
>>3399706
Ardene Resists: 7
>>3399712
Claire Ints: 5
>>3399730
This Guy? 4
>>3399746
This Idiot: 5

Total: 30
>>
>>3399613
It helps a friend. Is that not reason enough? I would do the same for you.

>>3399639
>Present Spoken Fang and Burnt Coat as proof of execution.
>>
Rolled 6, 6, 4, 6, 5, 6, 1, 4, 5, 4, 5, 4 = 56 (12d6)

>Acquire Rushdown, Overpower
>Rank Up Ritter, Rank up Cleric: Gaia’s Mercy
>>
Such monsters as the night may hide. We shall be ready.

Fair Oceanian Ritter 3 Cleric 1
HP 11:60 SP 28 Mov 6
VIT 10 | STR 10 | DEX 9 | INT 6 | CHR 11 | LUK 8
Men 9 EV 9 ARM 4

Rushdown, Overpower
Gaia’s Mercy

Body: Pale Iron, +15 HP, 2 ARM
Under: Ironweave, -3 SP, 1 ARM
Head: Iron Barbut, -3 SP, 5 HP, 1 ARM
Right: Dorf Axe, 25 hvy slash, wideheft, 2sp fell strike.
Left: Kite Shield, 16 Block, 15atk
>>
>>3399012

>I realized I did my level up wrong because I'm an idiot

Fair, Near East, Cleric 2
HP: 30/21 | SP: 34/22
VIT 6 | STR 4 | DEX 5 | INT 5 | CHR 10 | LUK 3
MOV: 4 | EVA: 3 | MEN: 8| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Dodge, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
Gaia's Mercy- 3sp, self, gain atk equal to damage blocked

Bag:
2 silver 4 copper
2 Bottles Water 9/10

xp 81
>>
>>3399753

https://www.youtube.com/watch?v=klfquP1_dpk

The wheatfields billowed under pale moonlight as cloaked figures ran in groups to'rds the east.

A clash !

Joy's silver coin whirred in the night at deadly speeds only to be batted by Sionnach's shield.
" Go on ahead ! I have them here ! Do not forget, Ghaston ! Never ever Forget ! "

Ghaston, Charles, and Alswith was nearly out of breath but the Midian would conserve his strength. And then as if in ambush, Pavises covered in wheat rose up for the ground revealing the Archer Sun Li, who trained a harpoon bolt at the party. Charles was quick to answer and singed the bolt in the aer , rope and all. As if in signal, an orb of light was launched to the skies showing the moon's power in full down on them.

Charles: That - that was really bright, go a different way, I'll lead them astray.
=

In the riven trench of Ghru forest, The two catch their breath. The others were likely captured, with only Alswith and Ghaston left walking through the mire and the muck became less of a concern between the two of them.

It was in the dark however that they met an unexpected visitor.

Kemaster Locke: Ah, if it isn't the clown's friends. And what could yon's be doing this time of the night ?

And before Ghaston could answer, Alswith had already parried two knife blows in succession,
" This isn't your duel Ghaston, Go !"

In a clearing of yet another field he emerged. How long had he been walking ? How many corpses did the Midian pass by only to force himself from going down on them. His contempt for his blood was strong and memories he did not own haunt him.

His grandfather /hated Midians/

His grandfather was one himself regardless.

The memories produced visions of people he had never met. Of custodians whose blood spoke their own voices. And then like a sobering hangover Ardene stood there, at the center of the field , amongst the scarecrows of Gogaigne farms.

" Face me," She said.
Ghaston nodded in reply.
The two clashed and steel clanged one against the other until it could be heard a few lands over in the dead of night. Ardene, barely patched from her wounds fought through pain, through madness, through shame. Words were said, words that Midian could only hear so well. And when it felt like she would falter at last ,chains would tighten from the flanking scarecrows and Ghaston found himself bound by silver wire of Fernand's machinations.

Ardene: Fernand - you said you wouldn't interfere !
Fernand: Go any longer and his hunger will get the better of him, We end this Ghasto-

The scarecrows exploded in flame, the wires burned red hot but melted away, forever etched in the midians hand as he took this moment to speed away. The Dorf axe left to land on the dirt without an owner.

> Ghaston has fled the company. By morning the company kept quiet as the execution proceeded without fail. The body of some ingram knight serving as a foil as it burned in the light of the next day.
>>
"Hey, hey, I think I came up with the perfect solution to our moral quandary!"

" Hey? "

" Company? "

" Where is everybody "
>>
>>3399908
The Shape looked up at Tovani, confused. He was busy collecting the bits and pieces of the black hat and placing them in a sack to dispose of in the swamp.

The Shape shrugged, and continued his work.
>>
File: SwordBorneDark_Day10.png (1.72 MB, 2046x1447)
1.72 MB
1.72 MB PNG
Reputation Gained.

Church - 3
Guilds - 3 +1
Scholomance - 2 +1
Royals - 2 +1
Travelling Troupe - 2 +1

World Update: https://youtu.be/JvK5204bhoc
> With the Shadow over Ghru Swamp reduced , word had spread of the many victims that had gone missing, the fear of Midians increase over Lucerne and local Lantern groups begin to form.
> With Guild renown on the rise, Lucerne counts you as their steadfast ally against the dark. More Jobs will become more available on the board, and the Royal Armoury may Update.
> The Traveling Troupe heard tell of your deeds and slips you a card for the Wunderhaus as well as a letter of Introduction to the Merchant Federation in Serpico.


Lisbett's Note:
We can proceed to the next leg of our plans, Alistair will procure arms and materiale, Uncrowned see to our Midian problem within Lucerne, if there are Midians within the church, we cannot suffer their influence on the populace.
>>
>>3399667
That morning, after the substitute was burned, Alswith appeared before Fernand in his office. She placed a ring of keys on his desk. "I understand you need people you could rely on but I believed in Owl's skills, given enough time. Time we didn't have given the circumstances. One day, perhaps. My sincerest apologies, Captain. I'll also understand if you dismiss me from the Company entirely."

>Resign from Quartermasters
>>
>>3399947
NO. NOPE. NOT HAPPENING. WHO WILL DO THE PAPERWORK
>>
>>3399862
Ardene, knelt silently as the wheatfields burnt, unable to stand from her wounds and fatigue. 26 hours, 26 hours she had fought, only to give out at the last stretch. Shameful, embarrassing, just as much an embarrassment as she had always been.

"Dammit, if I wasn't so wounded....he wouldn't have-I wouldn't have..." Ardene slammed her fist into the ground next to Ghaston's axe. Collecting herself for just a few moments, she remembered Fernand stood on the field with her. Gritting her teeth, she addressed him.

"Thank you, Ser Fernand...for the assistance. You people...always pulling me out of the fire. He-Man, Ghaston, Eleanor, Jose...With your permission sir, next I see that man I'll put this axe through his head." Ardene looked up at Fernand, stoic resolve burning in her eyes

>With Charles' permission, claim the Dorf Axe
>>
>>3399949
Paperwork time!
>>3399955
>Current Sheet
>Hand over Longsword to the armory, it's served me well

Ardene
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 9 | LUK 6
HP: 22/58 | ARM: 2 | SP: 36/36 | MOV: 3 | EVA: 3 | MEN: 8
Fair Oceania Ritter IV
(+4 Melee Bonus, +4 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
-Rushdown: Passive, Move into Enemy Space to Attack
-Domain: Passive, Enemies that enter melee are attacked.
-Overpower: Tap, Burn SP up to CHR to boost next attack
Ghaston's Dorf Axe: +12 Hvy Slash *2 Hello (Target staggers), *3 No. (Target felled), *4 Cruel Sun (Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle
6 Gold, 1 Silver
Gauss Strips: Stops bleeding
103 EXP
>>
Rolled 1, 3, 4, 2, 6, 5, 3, 3, 3, 5, 3, 2 = 40 (12d6)

>Calmly level up from Footman 2 to Footman 4
>>
>>3399971
>>3399949
"Seething stars and--bothersome--"
>>3399924
"But it's the best plan! It's so simple! All have to do is communicate with... what are you doing with... no, look, you can't just

Shape, you missed a finger. Here, it's in the corner, let me give you a hand..."
>>
>>3399947
Keep the keys and get me another midian to replace the one you lost. Dead or alive, as long as I see you kill or capture it with my own eyes.

>>3399851
>>3399679
That goes for you too. An individual midian for each of you. Until then you either listen to my orders or are expelled from this company, final warning. Or if you don't like the terms, you can leave of your own volition.
>>
PAYMENT AND QUARTERMASTER STUFF
This operation has been a great success.

Our payout is ==25 Gold==.

Each member of the Uncrowned and Honouary Member Cicero can REPLY TO THIS POST to claim get paid.

Joy can reply to claim 1 gold, 2 Silver to reimburse them for their expenses fighting Midians.

Charles, Sionnach, Alswith have earned 5 Silver. Look, we have to show our displeasure with all of this 'somehow'. Take the pay dock and stay out of sight of the Captain for a while.

The rest of the Uncrowned has earned 1 Gold.

REPLY TO THIS POST TO CLAIM IT.

There are some additional quartermastery notions:

>>3399485
Yes the Company will still help pay for Squires and Archers to learn how to Handle Hounds.

>>3385663
>>3397903
Wertar,
Because you earned 3.5x the payment for this Mission in gold /and/ we loaned you 3 gold last mission, you are not getting paid for this operation. We can talk about this if you find it unfair.

>>3399360
There are some Predatorian Daggers in the Company Holdings. Have them.

>https://docs.google.com/spreadsheets/d/1RAHef5RnjGthF6KL0xLBY1QEgHx1fDrpL5GLn_nOrXU/edit?usp=sharing

--

If there's something you'd want to try and arrange with the company funds, let me know!
>>
>>3400022
awkwardly claim a portion of the pay, but am content with all my gear and the fact I came back from the dead once.
>>
>>3399955
Charles watched from the treeline, his silhouette stark against the blazing fields. "Run, Ghaston", he almost shouted, as the Duelist disappeared into the darkness with no pursuit. He stood there for a while afterward, staring at the place he was last able to make him out and wishing him well. When the sounds of speech reach Charles' ears, he turns his attention to the duo who attempted to stop him. A part of him wanted to walk out, confront Ardene as she picked up Ghaston's axe, a symbol of Charles' and Ghaston's friendship. But something stopped him. Not now. Another time. Another place. As he extinguished his Lantern and began to make his way back to the Armoury, mixed feelings swirled violently within him.

>>3400004
The scolding from Company's captain only slightly stung. What's a little effort hunting down a true monster compared to the life of a friend? It was worth it. But it wouldn't do act unhumbled.
"Of course, Sir."
Charles bowed his head in shame, but his heart was glad.
>>
>>3400022
"Quartermaster. The skeletal smiths of Ingram, Yeetus and Slab, yet work on a masterwork blade for Ser Allistair. They are hampered by their cheap tools. Surely with access to the Armoury we can afford better for them? I assume they'd help us with maintenance and gear production if we do. This axe is not yet keen enough."
>Claim 1 Gold in payment
>Request that the company levy funds to purchase better tools for the skeletal smiths

Ardene
VIT 9 | STR 8 | DEX 3 | INT 7 | CHR 9 | LUK 6
HP: 22/58 | ARM: 2 | SP: 36/36 | MOV: 3 | EVA: 3 | MEN: 8
Fair Oceanian Ritter IV
(+4 Melee Bonus, +4 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
-Rushdown: Passive, Move into Enemy Space to Attack
-Domain: Passive, Enemies that enter melee are attacked.
-Overpower: Tap, Burn SP up to CHR to boost next attack
Ghaston's Dorf Axe: +12 Hvy Slash *2 Hello (Target staggers), *3 No. (Target felled), *4 Cruel Sun (Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle
7 Gold, 1 Silver
Gauss Strips: Stops bleeding
103 EXP
>>
==Secondly, The Rest==
You all had a long battle. Remember that Fatigue and Rest is something you need!
Lodgings are here: >>3399940

It is 6 copper a night

10 copper get a silver, 10 silver get a gold.

you will need drink and food to recover HP and SP. You will also need to sleep at night or you will accrue stacks of Fatigue.

You get 1x Bread (+1 HP) and 1x Spiced Water (+6 SP) from the Company as daily food and lodgings. You don't have to spend EXTRA to eat, hurray! Grovel in before my glorious magnanimity and genuflect in my divine gloo-- ahem.

But you will need to pay a bit for lodgings. That also recovers HP and SP.

If you don't sleep, you will start next mission Fatigued, with -1 Shade to all your actions. Get your rest in!

Anyhow, get your money now and there might be a few new shops soon.

AND KEEP SOME CASH IN YOUR SOCKS. WE'RE GOING TO SERPICO AND SERPICO IS GAMBLING TERRITORY.
>>
>>3400022
>Claiming the 5 Silver
>Total wealth comes to 1g, 22s, 4c
>>
>>3400022
"I suppose getting payment for a show is customary, but this is outside the norm, even for me."

>Total 1 gold 32 silvers.
>>
>>3400054
"Tovani, Quartermaster, right? You've paid me about...1 act ago. While Serpico is wonderful, I advise you all to perhaps lay low on the alcohol over there, or party in groups, it's a very unsavory city, wouldn't have it any other way."
>>
What just happened?
>>
>>3399940
>>3400022
>>3400054
>Claim 1 gold; 1g9s total
>Eat yon Daily Bread and Shitty Booze
>Eat a Better Meal for 2c
>Pay the innkeeper an extra 2c for a room with a lock
>Sleep in a Bed for 6c
>Be fully healed
>Check the Wayhouse Bulletin in the morning for updates.
>>
>>3400084
I wish I knew. Let me just...

Ghaston was bitten by his grandfather - who was a midian - and he became a midian. Then we put him in a cell. Then I got bit by a dragon ghost and punched by a cleric ghost. Actually that happened earlier. Anyway, after Tress woke up a slumbering Wyrm that spat cursed air across the field, Claire called upon Luna the Moon God and she blessed a river which made the cleric ghost disappear and I stopped seeing spiders for a while which is about the time that The Shape killed a Midian. Anyway, as I was saying, Ghaston was locked in a cell after Deneb tried to blow up all their minions but the Footman in the mask fought through the last part of his troupe to tackle the Cleric who was actually Deneb wearing a mask which all explains why Ghaston was locked in the Dungeon, sitting in the dark, waiting, at which point Charles ate a midian and got infected with the monstrous wyrmbodies which makes sense when you think about it because why would you eat a midian? They're dead. Anyway, so, Ghaston was in the Dark and Fernand has a long history with Midians so Fernand made the Captain's Call and decided that Ghaston had to die for the crime of parasitism and ordered Sionnach to carry out the deed but the Shape pointed out that he killed Hydal who killed Ghaston who didn't die so the Shape actually owned Ghaston and that was an impasse but then Ghaston tried to flee into the Night and was stopped by Ardene and Fernand and now Ghaston is dead and the axe is in Ardenes hands and Arx fell into a magic moon river and died but lived but that didn't work for Paige or Alice who we lost which is blisteringly sad. Meanwhile Miluda and Alistair and the Knights of Ingram can now be resupplied at this mire fortress in the middle of the swamp because the forge is guarded by skeletons of old bound to smith away at the world.

... Yeah that's about it.
>>
>>3400022
>Claim that sweet 1 Gold (yey) and Gain 4 praetorian arrowheads
>>3400022
>>3397728
>Use 1 Gold from the compagnies hound training fund and 10 exp to learn [Calm Beast (Dog)] and 20 Silver from the Compagnies funds to acquire 1 (Warhound). He will be named... [Haru] (Spring)
>>3399940
>Rest at inn or lodging to gain health and SP back

"Tonight was.... Stupid. Tomorow will be a new day and we can start training. Serpico awaits soon too." *Li-Chen thus slept and will train*

Sun Li-Chen
VIT:7 STR:7 DEX:9 INT:8 CHR:4 LUK:3
HP:33/33 SP:26/26 Mov:7 Eva:7 Men:6 Vis:7
Male Oceanian Archer II
-Vision +2
-Range Prof. +2
(Wearing): Leftenant's Tricorn +4SP/+1EVA
[Dodge] [Step] [Adroit Fighting][Calm Beast (Dog)]
=Skirmishing= [Pavise Slam] 5SP, STR range, [Oil Slick]
-Highway Barricade(×3/3), Rope (×3) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) (×26) Wood Bolts+2, (×9) Poison Bolts+2, (×18) Iron Bolts+4 and (×9) Silver Bolts+6
-Praetorian Arrowheads (×7) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-(×1) Bandit's Axe (7 atk, 1 parry)
-Fathers Iron Greasword
Purse: 17 Copper coins, 2 Silver Coins, 1 Gold
Exp: 101
-1×Cleaning Stones|1×Water Bottles|1×Gauss Strips
>>
Rolled 3, 6, 5, 1, 4, 1 = 20 (6d6)

>>3400047
Ardene winces as she swings the Dorf Axe again and again into one of the training dummies, her wounds trailing blood as Fernand's careful field bandaging comes lose. Her ever faithful squire, Alexander, sidles into the room and half opens his mouth before Ardene interrupts him.

"No Alexander, I will not go back to bed! I need to obtain more power...for the sake of The Uncrowned. This axe is difficult to swing in one hand, doubly so with wounds. This is perfect time to tr-chicken soup you say? Hmm, I...suppose I can rest. Thank you Alexander."
>Spend 72 EXP for Ritter V
>Spend 1 Gold and 10 EXP to learn Skull Drive
>Spend 6 Copper to rest and recover 54 HP and 54 SP
>Spend 2 Copper to dine on Meat and Soup for 20 HP Really just to feel better.
>Save the Company Ration for later
>Sheet to come after level
>>
>>3400083
>>3400077
Tovani broke into a stimulant addled smile.
"Ah! Ah-ha! So you can tell us about Serpico ! Please tell the Captain the best route there. And us about it !"

>>3400047
Good idea. I will see to it immediately.
>Find a way to invest in the Forge of Ingram.
>>
>>3400112
"You could write a screenplay for the troupe you know? If you ever get tired of this hum.....business of attacking forts and the whole danger that comes with it." Cicero takes out a lukewarm sausage from their dirty costume. "Want a bite? It's pork and fennel"
>>
>>3400121
>Gain VIT, STR, DEX, & CHR

Ardene
VIT 10 | STR 9 | DEX 4 | INT 7 | CHR 10 | LUK 6
HP: 62/62 | ARM: 2 | SP: 40/40 | MOV: 3 | EVA: 3 | MEN: 9
Fair Oceania Ritter V
(+5 Melee Bonus, +5 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
-Rushdown: Passive, Move into Enemy Space to Attack
-Domain: Passive, Enemies that enter melee are attacked.
-Overpower: Tap, Burn SP up to CHR to boost next attack
-Axe Skill [Skull Drive]: 3 SP Act, An attack where 6's deal Triple Successes
Ghaston's Dorf Axe: +12 Hvy Slash *2 Hello (Target staggers), *3 No. (Target felled), *4 Cruel Sun (Target explodes unless this is blocked) [Wide Heft] [Fell Stroke]
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Pale Iron Armor: +15 HP, 2 Armor
-Padded Leather Jacket: +5HP
-Marching Greaves: +4HP, 25% ??? Recovery After Battle
6 Gold, 2 Copper
Gauss Strips: Stops bleeding
1x Bread
1x Spiced Water
21 EXP
>>
Rolled 2, 5, 6, 1, 5, 6 = 25 (6d6)

>>3400022

>claim 1 gold
>Pay 8 copper for food and rest
>Pay 1 gold and 10 exp to learn Charging Star

>rank up cleric (8 x 8 = 64), take Sol The First Light: Face The Sun
>purchase Zeal (90)
>27 exp leftover
>>
>>3397728

Is the Warhammer a one or two handed weapon?
>>
File: Some Stuff.png (604 KB, 840x812)
604 KB
604 KB PNG
Final order of the day and I can finally sleep.

As we control the field and have vanquished our foes, searching parties may get:

==Unknown==
2x Midian Hunter Scythe
>??
4x Midian Stalker Coats [ +2 EV? ]

2x Dead Ritter Flails
>??
2x Dead Ritter Greatshields
>??
2x Dead Ritter Blades
>[ +6 RIP, *WideSlash, *Stab, (2)+2Damage + (3)DeepCut ]

==Known==
6x Knight Swords [Standard Knight Sword]
6x Spears [ Standard Knight Spears]
??x Too Many Bows, Crossbows, Daggers and Squire Uniforms. Look ,if you want some, just take it.
1x Halberd [ +7 ATk, +4 Parry, +2 Block, *Spring *Hook/pull *Arc Chop, (3)Bleed (4)+3]
1x Iron Sentry Armor [ +20 HP, 3 Arm, -1 MOV]


I want all the corpses burnt and the ashes salted.
>>
>>3400022

"Yay! Shinies!"

>Claim 1 gold
>>
The foundry of Ingram's armoury was alive with activity between the other knights the center of the hearth gravitated around the two Skeletons that pounded day and night without cease.

" Alas ALAS ! Better Tools ! Better Materials ! With all that's here we can get to work on whatever it is ye need M'lords - hic "

" Agh this isn't good Master has gone too deep in the cups an' now he forgot all about 'is cares ! Ah- er perhaps this is a good thing. He'll remember in time what it was he was going on about for the past decade soon 'nuff, we weren't really getting any closer to forging the E-"

" YEETUS ! WE GOT ORDERS TO FILL AND IRONS TO HEAT GET TO WORK GET TO WORK ! AS FOR YOU ADEPTS , YOU STILL GOT SOME MEAT ON YOU I EXPECT HARDER HITS WITH THEM HAMMERS I DO "

> The Forge is open and what better abuse of power comes this way than the ability to fabricate weapons previously inaccessible and upgrades that come with cursed greed for shiny rocks.

>Yeetus and Slab cares not for coin, however they do appreciate a good drink once in a while and as it turns out some of the coins you carry happen to be active ingredients for upgrades too. With Fortification options, rare ores maybe needed for your trusty weapon to reach new height !
>>
>>3400022
>Claim 1g
Current pocket: 1g, 4s, 7c

>>3399940
>Pay 2c for Meat and Soup (+20HP)
>Pay 6c for Lodging and Rest
>Learn Drain Touch
>Spend 70xp for Touched and Lunar Shift

Tress Artier {Fair Ignyllian 1Wyzhatt [2Mystic]}
[HP: 20/20 | SP: 32/32]
[VIT 3 | STR 5 | DEX 5 | INT 8 | CHR 11 | LUK 4]
[ MOV: 4 | EVA: 5 | MEN: 10 | VIS 5]
<Gear>
+Worn+ Student's Cloak (+4 HP +4 SP +1 EVA)
+Spirits (0/4)+
=Carried= (1g, 3s, 9c) [ Max 7•]
• Lumis Chalk (write Rune)
• x5 Cleaning Stone Piece
• x1 Clear Water [Bottle] (8/10 sips +1 SP)
• x1 Diluted Spiked Spirits (7/10 sips +6SP)
• Pickaxe

<+Skills+> [29xp]
+Dodge+ +Draw Element+ +Spellcraft 1+ +Spellsaver*+ +Spellsupport+ +Spirit Lore 2+ +Touchedt+
<=Spells=>
=Drain Touch= [2SP*/or/Darc] Saps SP from target.<13d6>[CHR+POT+Rank]
=Earth Slide= [4SP*/or/Geo+Hydra] Tile within Vis slides three tiles.
=Ghost Steps= [3 SP* {12d6} Comp: 2 Adjacent targets walk above the ground.]
=Lunar Shift= Lux/Pyra/Aero become Darc/Hydra/Terra sprites.
=Rock Jut= [2 SP* {11d6} Range: Plane Target: Single Tile] (A Flat or Sharp rock appears with Success HP)
=Rock Launch= [2 SP* {11+RockHPd6}, Range: Touch~ Target: Bloq of Rock] (Strike a Bloq of rock to send it falling in a direction)
=Spirit Call= [2 SP* Call an Elemental Spirit from a Tile or Object. Once >-Tap. Max held: 4t]
=Spirit Channel= [Boost an Element's POT w/ matching spirit. +CHR]
=Spirit Release= [Sprite held casts a known spell. Other sprite helps if additional elements are required]
>>
>>3399940

"Mmh, I think I'll drink my meal tonight." Tabatha sighs. She rumages through her pockets and retrieves a silver coin. "For ale and a night to rest, please."

>Pay 1c for ale.
>Pay 6c for a night in a nice comfy bed.

Tabatha, Fair Oceanian Archer II
HP: 29/29 | SP 20/20
VIT 6 | STR 6 | DEX 8 | INT 2 | CHR 4 | LUK 5
MOV 6 | EVA 7 | MEN 3 | VIS 7

Equipped: 0g, 9s, 3c
x6 Predatorian Arrowheads: 10RNG, Melee: 12ATK | Thrown: 14ATK, *2: Ripping, *3: Tendon Cut, Pin
Skirmishers Padded Tunic: +5HP, +1MOV

Skills: +2VIS, +2RNG Prof., 20xp
Pounded Stakes (3SP): 3x1 Wooden spikes are revealed when a soft tile is hit.
Oil Slick: Jar of oil is thrown creating a 3x3 puddle.
Dodge: Double EVA, Choose direction. ACT.
Step: Move one tile standing. TAP.
Adroit Fighting: Use DEX instead of STR.
>>
>>3397274
>>3399940
>Pay 16s and 20XP to buy Advance Immolation
>Pay 6c for Lodging
>Pay 2c for Meat and Soup
>Pay 1c for Ale and Spirits
>Pay 3s for Padded Leather Jacket
>Pay 4s for Marching Greaves
>Pay 1c for 1 bottle Clear Water
>Pay 1s for 1 bottle Spiced Spirits
>Thoroughly mix Water and Spirits for 2 bottles Diluted Spirits

Char Winthrop
Brave Lindlore Wyxhatt IV (XP: 56)
VIT 3 | STR 5 | DEX 6 | INT 11 | CHR 9 | LUK 7
HP: 29/29 | SP: 28/28 | MOV: 4 | EVA: 7 | MEN: 10 | ARM: 0 | VIS: 5

Inventory (0g, 3s, 4c)
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Padded Leather Jacket (+5 HP)
-Marching Greaves (+4 HP, +25% Recovery after battle)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Crystals
-2 bottle Diluted Spirits (+6SP per sip, 10 sips each)

Skills & Proficiencies
[Wyxhatt 4]
-Worn (Hats, Cloaks)
-Held (Tomes, Hammers, Whips/Wires, Staffs, Swords, Wands, Shields, Medallions/Relics?)
-Spellcraft 2
-Spell Saver (Spell costs decrease by 1SP)
-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Dodge (Double Eva, Choose Direction, 1 Act)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
-Boost (2SP, Burn up to CHR [9] HP to boost next spell and enlarge it)
-Salamander Breath (5SP, Mag Atk [17], Frontal cone is engulfed in flame, can be boosted to increase range)
-Advance Immolation (Passive, Fire-related spells have the additional qualities: Match 3-Dire 6's, Match 4-Armor Melt)
>>
>>3399705
>>3399679
>>3399637
>[Joy will remember this]

>>3400022
>Claim 1 Gold, 2 Silver.
>Also pick up the 6 Predatorian Arrowheads from the guild bank.

>>3397747
>I'd also like to request to store the Tricorn, Sling, and Polished Stones in the bank as per this post. Not the tunic I took that back.

>>3400054
>>3397728
>>3399940
>Spend 1 Gold, 10 XP to learn [Quickdraw]
>Spend 4 Silver on Smelling Salts and Gauze Strips.
>Take the company allowance for some Bread and Water.
>Spend 6c for a night's rest.
>>
>>3400750
>>3400022

Oh, change of plans again.

>The slingshot image on the Clown does in fact count as a Sling
>So I'll take my Sling and Polished Stones back.
>>
>>3400022
>Regen 25% Hp thanks to the greaves, HP back to full
>Claim 1 gold

>>3397903
>Ask Wertrar for some of that silver since I kinda helped kill the guy he looted
>>
>>3400602

>Examine the Knight Longsword

+6/+3 and what else...?

>Ask if that +3 is to Def and if no if they can forge it into Def
>>
Rolled 3, 4, 3, 5, 5, 6 = 26 (6d6)

>Subclass into DH
>Get Confessors and Stranger's Coat
>Learn for free Dagger Throw
>Costs 72 xp. Remaining xp: 83

Rolling to rank up.
Targets: 3, 4, 3, 4, 4, 5
>>
Rolled 4, 6, 1, 4, 3, 6 = 24 (6d6)

>>3400847
>Subclass into Keysmith
>Get Traveler's Coat and Tomahawk
>Learn for free Dire Strike
>Costs 80xp. Remaining xp: 3

Rolling to rank up.
Targets: 5, 5, 2, 4, 3, 4
>>
>>3400850
This is actually not possible.
You need to perform an induction rank with every new subclass. Induction ranks are the first rank of every class and requires time on the field to perform.

To achieve it , you must field as that class also. Subclassing whatever past classes you may have had
>>
File: SCHOLARFLOORIAMEME03.png (104 KB, 400x560)
104 KB
104 KB PNG
Holy folks this is old information but worth remembering about subclassing:


=[s]New[/s] Old Feature Subclassing=
To Purchase a rank as a class, one can spend EXP to level up INTO that class, however to buy proficiencies as that class one must survive one battle as that class. When fielding, one must declare their main class, despite having ranks in others, as the Main class determines weapon and armor proficiences. Your Sub ranks will passively be in effect permanently.

Furthermore when one Subclasses into a new class, they do not recieve their stat bonuses as those are only available to characters on generation.

> You may spend exp on your current class before leveling up into a new class.

> As a result of this patch, feel free to redistribute exp gained up till now however levels you take back must be rerolled if one subclasses.


=Clarifications: The Map=
At the end of Each Missions Units retain their HP and SP values and must spend money to repair the damage of combat and return to fighting fit condition.

Currently, Your band is occupied in Gogaigne Farms, adjacent destinations are available to you and thus are reflected in your current options known as Locales.

> Any actions that conflict with this would have to roll back any new Proficiency purchases and multiple levels as different classes.
>>
>>3400957
>>3400850
Then I'm going to subclass into thief first and keep the roll I got. Since I want to buy Sneak Attack and subclass into DH, I guess I'll also keep my roll for DH.
>>
The Armoury has been updated with Errata/
In response to Findings on the Field we have:
>>3400191

> Stalker's Coat: +10Hp, +2Eva
>The Reaper's Take [Hunter Scythe]
> Midian Fang x 2
> Vambie corpse
>Praetorian Tower Shield [Great Shield] [+6Blk/ +2Atk / -1Mov]
> Noon and Chain [ATK=STR+1 / Reach 2x3 / Parry: 3]

> Late Witch's Effects:
> Sorceress Cloak
+2Hp / +10Sp / +2MagRes

> Silver Chain Incense Lamp [Darc/Darc/Pyras] +3Magpot / +3Atk / 3 Reach.
[ Kindle Remains] [ ??? ]

> x30 Poison Arrows 2atk *Poison Stack
> x15 Poison Bolts 3atk *Poison Stack

====

Armoury Boxes:
10x Iron Scraps / [10 Materiale]
8x Nickel Scraps / [8 Materiale]
11x Copper Scraps / [11 Materiale]
11x Silver Bars [11 Materiale]
6x Gold Bars [6 materiale]
2x LodeStone Bars [2 Materiale ]
3x DragonBone Calves [3 Materiale]
>>
>>3401048
>>3399940
Arx stares at the menu, his whole body aches with mild starvation. A wicked scar throbs on his right collar bone, stained an off purple from the poison and rust. The negative effects nullified by the blessed waters, but also weaved permanently in his rapidly knitted flesh.
"A w-whole..." he nervously rereads the menu. There must be some mistake
"A whole chicken!?" His stomach aches with release. Unconsciously a mad grin takes hold "I-I'll take a whole chicken! With your finest ale!"

One... undignified event later he purchases provisions, never again wishing to be caught out unprepared
>Bread x2
>Gauss strips x2
>Water x2
>Runner eggs x2
>Bacon block x2
Only to stumble back into a room
>5 silver spent. 1 gold 1 silver remain

While he dislikes undead he can't help but admire the dedication of the two Smiths.
>Retcon donating armor/sword/shield to guild
>Instead smelt all for raw materials
"I recently purchased a new suit of armor it seems you are not yet equipped to reforge such items?"
>>
>Buy Iron Weave Undershirt (-7 silver)
>Buy Direbow (-4 silver)
>Take 10 wood bolts from storage given by Sun
>Buy 20 wood bolts (-1 silver)
>Buy 20 iron bolts (-4 silver)
>>3400792
>Give 7 silver to Evergreen (-7 silver)
>Total left: 37-23= 14 silver left
>>
>>3399940
>Spend 6c to rest, 2c for food and 1 for drinks. 9c total which means 13 silver and 1 copper left.
>>
Posting full updated sheet
>Store x75 Fresh Arrows, Skirmisher's Padded Tunic, Varsian Bow and x18 Bodkin Arrows
>Get my 80xp back since I couldn't rank up in two different subclasses. Total xp: 83

Wertrar

Brave Male Keysmith I | Occeanian Archer III

VIT:7 STR:7 (5+1+1) DEX:9 (7+1+1) INT:6 (5+1+1) CHR:5 LCK: 6 (5+1)
- - - - - - -
HP: 37/37 (28+6) SP:25/25 (24+4-3) MOV:6 (6) EVA:9 (8+1) MEN:6 VIS:8 ARM:1

Weapon: Direbow (RNG 8, DMG: DEX+5, Reload 1 act/turn ending)
Armor: Iron Weave Undershirt (+1 ARM, -4 sp)
Cloack: Traveler's Cloack (+ 6 HP, +4 SP, +1 EVA)

Inventory:
-x30 wood bolts (+2 atk)
-x20 iron bolts (+4 atk)
-Tomahak (-1str, +6 atk)

Skills:
-God's Arrow
-Step (tap, move 1)
-Pavise Slam
-Oil Slick
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)
-Triple shot (4sp, fires all arrows in hand)
-Dire Strike (4 sp, Bound or Dropped targets take double damage)
-Hound training

Exp: 83

Store:
-x75 Fresh Arrows (+2 atk)
-x18 Bodkin Arrows (+2 atk, AP on 1 match)
-Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)
-Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2,16d6)
-13 silver and 1 copper
>>
>>3400813

Stat changes aren't a thing
>>
>>3401048
>Thank you Scholar. The level of effort you put into this is appreciated!
>>
>>3401168
You have two options here:
Smelting: Get a unit of ore. [Unless named, most basic metals are Copper ]
Break Down: Convert to Materiale points. Roll 1d6.
>>
>>3400022
>Claim 1 Gold, leaving me at 1 Gold, 5 Silver
>>
>>3401173
>>3398135
>>3400750
>>3401173
>>3401168
understand that when you put something in storage, I have to add it to a list for tracking. If you put something in take it out put it in take it out put it in take it out put it in take it out put it in, change your mind, back again, items will start duplicating and reality will start breaking.

Try to be a little more certain of these handovers, because the way you're treating things now means I have to trawl through these threads for 20 minutes at at time tracking the linage of individual items to avoid ghosts. I'm already doing this for gold, food, shards, materials, weapons, armor, reputation. Please don't make me do it for more stuff. If other people saw your stuff, picked it up, did something with it, and you then went "retcon!" it would be a mess.

I also don't hold with this "I take from the store". You request the item, then the the answer is usually yes, explicitly to avoid accidental ghost items and double-paperwork and so I can move the numbers around. You can't just reach in and grab items. It turns it into "Who snipes the valuables first", and it'd be a knife-fight the moment people realize we have 3 dragonbone in the vaults and shiv each other to be the first to slap +2{All} on their weapons.

So, in short order:

No, Ser Arx, the armor/sword/shield stays in the vault. Would you like us to smelt it down?
I also see you picked up an estoc. Would you like to ask about picking up an estoc?

No, Wertrar, the wood bolts stay in the vaults. Would you like to officially request them?
Would you like some Poison Bolts to go with them?

No, Joy, the predatorian arrowheads stay in the vaults. Would you like to politely ask for them? And would you like a sling and some stones as well?
>>
Rolled 3, 6 = 9 (2d6)

>>3401255
Just realized I forgot ID
>Breakdown sword + shield
>smelt mail
"That suit should be plenty of copper for anyone's use"
>>
>>3401300
>>3401048
Politely ask for
>1 lodestone bar
>1 silver bar

Offer to the bank:
>10 bog iron scraps

>Request to be put in the waiting list for wyrm bones
>>
Rolled 3, 6, 5, 6, 5, 5, 5, 1, 1, 3 = 40 (10d6)

>>3401048
>Break Down 2 Guild Bucklers, 2 Guild Lance, 2 Daggers, 1 Guild Shortsword, 4 Adept's Mail,
>>
>>3401300
>>3401324
Arg. Well I'd recommend breakdown of the sword/shield and smelt the armor. We got plenty of swords/shields so they're good point fodder
While the mail should return a good portion of copper for anyone's use
I'd appreciate the estoc as it'll supplement my now rather poor move value
I'll also post my new statblock with my purchases soon as I'm on my phone.
>>
>>3401341
Then all is well and this is what we shall do! And the estoc is yours to wield as you see fit!

>>3401324
Arx breaks down a Knight Shield and Sword! +9 Material

Also, we get a Copper Ore from the Mail!

This puts our stores at about 49 scrap iron material filling, 12 copper and the works.
>>
>>3399862
Ghaston's one glowing eye peered around, inspecting the resting place he decided to sleep for the day. Having put distance between himself and the Uncrowned through most of the night. The midian duelist nods to himself happy enough with the safety of his hiding spot. Now alone, Ghaston whispers softly into the dark. "Sionnach, I'll be back I swear. I keep my oaths, though I won't allow myself to just fall. Charles and Alswith... I hope we meet again, I owe you both a life of debt. If only we could fight alongside one another again. Stay alive until then."He stares at his left arm and hand, covered in burns that branded the shape of Fernand's chain forever upon him. Once again Ghaston had Charles to thank for saving him, though between Fernand and Ardene he wasn't able to keep a grip upon his wonderful axe. Nigh un-replaceable, the midian swore that if nothing else he had two reasons to see them in the future. To see those whom helped him once again, and reclaim the axe he fought so hard for.
>>3400044
>>3400703
After Ghaston's "execution" Charles is permitted the Duelist's personal belongings as the inheritor. A simple bronze mask, that Ghaston had worn until replacing the purely ornamental thing with his Hound Visor. Engraved on the inside with a simple note,
"Ghast,
Don't stay cooped up at home, see the world. Be free.
-Skelle"
Also included in Ghaston's belongings that Charles received was his coin purse with 4 copper. And a crumpled missive. http://suptg.thisisnotatrueending.com/qstarchive/3272312/#p3299447
>>
>>3401173
>Accept the 7 silver

>Total coin:
1 gold 10 silver
>>
>>3401300
>You: No, Joy, the predatorian arrowheads stay in the vaults. Would you like to politely ask for them? And would you like a sling and some stones as well?

>>3400022
>Also You: There are some Predatorian Daggers in the Company Holdings. Have them.

I kind of assumed permission was expressly /given/. By you, like right there it's in writing.

Also I am not asking for my sling and stones back they are my sling and stones in the first place. I own them, they are mine, they would still be mine even if I couldn't actually use it because I expressly stated for people not to take them and stated as such.

So I am taking them back thank you very much.
>>
>>3401475
Yes, they're yours, and I would never keep them from you. They're not mine to keep. But do remember we're trying to keep track of 25 people's individual item movements here. Moving it around three times is a bit of headache, is all.

Think of it is a criticism with a smile and a kind reminder that I'd prefer if you didn't make it harder than it has to be, that's all.
>>
>>3401333
We have plenty of Silver, go right ahead. We're a bit short on Lodestone though. I would prefer if we could reserve that for Shields.
>>
>>3401592
can I get it for my "shield"
>>
>>3401585
>*Sigh*

I am sorry hat woman, it's been a /very/ long day so far and Joy feels it will only get worse. Thank you for the items.
>>
>>3401341
>>3401354
[R]Ser Arx Brave Ignyllian Ritter
HP: 8/63 | SP: 17/17
VIT 9 | STR 8 | DEX 3 | INT 5 | CHR 4 | LUK 3
MOV: 2 | EVA: 3 | MEN: 5 | VIS: 5 | ARM: 5
Iron Sentry Armor (+20HP, 3 Armor, -1MOV)
Iron Barbut: +5 Hp +1 Arm -3 SP
Iron Weave undershirt: +1 arm -3 SP
Marching Grieves:+4 hp -3 SP
(All gear already in stat block)
Duelist Estoc +5 Atk, +3 Parry, 2 reach, Lunge (move 1 and attack)
Patrol Club +6 crush attack, +3 Block, +1 parry, Non lethal
Bread x2
Gauss strips x2
Water x2
Runner eggs x2
Bacon block x2
Block (14), Parry (7), +3 melee. +3 Parley
Domain: enemies that enter melee are attacked
1 gold 1 silver | xp: 3
>>
>>3401300
Sure, I don't mind asking for it if it makes your job easier. I just said that I got them from the store because Sun put them there for me.
>Ask for x10 wood bolts from the store

If it ends up being too tiresome to keep track of this, why don't you set up a single post in the thread to which we can refer when we want to ask for something? That way you don't have to spend 20 minutes checking the thread, just that post.

Also I appreciate the offer for the Poison Bolts. I would like to split them with other crossbow users like Sun if they want them, otherwise I'm keeping them.
>>
>>3402214
I find most people tend to miss the one giant post I make that goes "quartermaster stuff". It's here if you want it!

>>3400022
>>
>>3402300
>Requesting the Silver Chain Incense Lamp and Sorceress Cloak
>>
>>3401048
Yeetus and Slab know the arts of {Ingram's Finest} which are deadly weapons. If you are of a martial bent, consider acquiring asking if we can acquire some of these weapons because they are deadly beyond compare.

Here are the Armaments I know the grand knights of Ingram to wield:

Ingram Blade
+6 Ripping, Longsword
>It is a Ritter Longsword with a different damage type. Otherwise it is like the Ritter Longsword, including matches and *wideslash and *stab.

Noon and Chain
Flail, STR+1 / Reach 2x3 / Parry 3
>These are astoundingly deadly

Praetorian Tower Shield
GRShield, +6 Block, +2 Atk, -1 MOV
>Bears the Mark of Ingram

Are there others?
>>
>>3402300
>>3400022
May I request fortifying the Estoc with silver? I think it would be an interesting message considering the blade's previous owner and a way to mend wounds in this company.

I also request a loadstone for my mace to make it better than most shields. This request is a much lower priority. I wouldn't wish to take multiple materials while others haven't got any. Besides, I haven't mastered castling yet to benefit my comrades and we hardly have any loadstone.
>>
>>3402359
The silver is all yours. The Lodestone is rarer for the moment, so we'll give people proper time to catch up.

>>3400084
Strygid, the Alchemical Codex would be of tremendous use in your hands. I think the Company would benefit if you were to own it.

Would you like us to acquire it for you?
>>
>>3402343
The Silver Chain Incense appears to do something with bodies, and we found it on a necromancer. Would you mind terribly if we waited on that? I... think it might need investigation.

The cloak is all yours, however.

If you have a moment, would you mind finding out what the Incense Lamp does?
>>
>>3402376
I have made several purchases

[D] Sia fair Oceania dark hunter 1
VIT 7 l STR 5 l DEX 7 l INT 5 l CHA 2 l LUK 5
HP 38/38 l SP 19/19 l MOV 5 l EVA 7 I MEN 4 l ARM 1
-Magpie mask +4 HP +4 SP (included)
-Iron weave undershirt +1 ARM -3 SP (sp change included)
-Marching Greaves +4 HP 25% recovery after battle (included)
-Stranger’s coat: +6 HP, +1 EVA, +1 ARM (included)
-The harvest +6 ATK, +1 Block, Reach 1 or 2
-Night Hunters +6 ATK, Reach 3
Hated enemy (daemons) +1, reach weapons +1
-dodge: 1 act double Eva in one direction
-Adroit fighting: dex instead of str for attacks
-Slide 2sp: roll dex to perform a 3 tile slide attack
Aid 2 Clear water 1 runner eggs 1 dry loaf
*16 silver 9 copper
>>
>>3402390
And you look great!
Also threatening.

h-how did you get in here help i locked the door
>>
>>3402367
So, Tovani, can I call you Tovani? I'l call you Tovani, it appears you are currently in charge of a vast amount of hum...folks and their possessions. I, being basically wearing my stage clothes and nothing else, along with the current death of about 90% of my known friends and associates, would enjoy feeling less naked and vulnerable in this here moment, and thus would propose a small trade."

The footman takes out a somewhat crumbled but still in good shape hat that anyone and their mother would recognize as belonging to an ex-necromancer.

"I have this curiosity on me, and magic is not my strong suit, might I propose an exchange of a fancy hat for, some set of clothes perhaps? Maybe something light and easy to move in, I'l even take something you've grabbed off the field, as long as I can move in it."

Cicero tosses the hat like a Frisbee and watches as it slowly floats down and lands straight on top of Tovani's head.

"Would you be needing an extra traveling companion by any chance? At least to get to Serpico, I know a good way there, not much of a hassle. We'd be passing by the Wunderhaus mind you, kind of a shithole, but it's safe enough as travel tends to be."
>>
>>3402367

"I'l even toss in this shield I stole from a skeleton!" the clown quickly adds, tossing it as a Frisbee, only to watch it pathetically land 3 feet forward.
>>
>>3402367
>>3401048
>silver ore and estoc fortify to make +6 atk +4 parry 2 reach silver estoc
...I think that's how that works?
>>
>>3400957
I noticed Dark Hunter and Duelist must pay extra exp to off-class certain proficiency.

Is there a general rule for off-classing costs?

Would a Main:Ritter and Sub:Archer still be able to use Step and Adroit Fighting?
>>
[R]Ser Arx Brave Ignyllian Ritter 3
HP: 63/63 | SP: 20/20
VIT 9 | STR 8 | DEX 3 | INT 5 | CHR 4 | LUK 3
MOV: 2 | EVA: 3 | MEN: 5 | VIS: 5 | ARM: 5
Iron Sentry Armor (+20HP, 3 Armor, -1MOV)
Iron Barbut: +5 Hp +1 Arm -3 SP
Iron Weave undershirt: +1 arm -3 SP
Marching Grieves:+4 hp -3 SP
(All gear already in stat block)
Silver Duelist Estoc +6 Atk, +4 Parry, 2 reach, Lunge (move 1 and attack)
Patrol Club +6 crush attack, +3 Block, +1 parry, Non lethal
Bread x2
Gauss strips x2
Water x2
Runner eggs x2
Bacon block x2
Block (14), Parry (8), +3 melee. +3 Parley
Domain: enemies that enter melee are attacked
1 gold 1 silver | xp: 3
>I'm done for real guys
>Marching grieves isn't -3 sp why did I think that?
>>
>>3402428
They should be able to use Step just fine and Adroit just fine.
>>
>>3400004
"Yes, Captain," she said, reluctantly taking the keys from the table. Alswith gave Fernand a salute, diminished in spirit and left.

Alswith would spend at least the next few days avoiding members of the Uncrowned and dealing with the company stores at odd hours when no one else was about.
>>
Rolled 2, 3, 2, 5, 3, 2, 6, 1, 6, 1, 4, 6, 4, 1, 3, 3, 6, 3, 3, 2 = 66 (20d6)

>>3398917
-The warrior bleeds, and dies. The sunrise in his eyes.-

-In the distance, another approaches.-
>>
>>3400022
I would like to request some Iron to upgrade my Direbow.
>>
>>3401048
I would like to ask about the "Lead Stat" provided by iron. Does it give a bonus to the highest stat of your weapon or how does it works? Is range a valid stat in this case?
>>
>>3402414
>Success !
This action is invalid due to an unnamed entity performing this task, but otherwise a pair of drunk skeletons would have totally sworn this action was a rousing and automatic operation.
>>
>>3402543
Range is a stat that can be counted as a lead stat if its integers are among the highest listed.
>>
>>3402428
Normally some free moves have an off-classing cost. This also applies to their weapon proficiencies too.
>>
>>3402573
All yours.
>>
>>3402570
>silver ore and estoc fortify to make +6 atk +4 parry 2 reach silver estoc
>You mother fucker
>That I love
>>
Rolled 5, 1, 2, 3, 2, 2, 4, 1, 3, 2, 4, 6 = 35 (12d6)

The Elimination of Deneb: 25xp
The Burial of Ingram's Armoury:40exp
The Siege of Ingram's Armour: 35 exp.
Turn XP: 46
A) Killing Blow = 41 XP
- Ghouls x5
- Ritter x1
- Vambie x1
Assist
- Vambie x4
B) Engagements = 12 XP
- Ghoul x3
- Ritter x1

199 + 31 = 220 XP

>Rest (6cp) + Food
>Claim reward >>3400022
>Buy Whip Proficiency (-60 XP)
>Buy Dark Hunter Rank 4 (-72 XP)
>Get Dagger Throw
>Buy Wyzhatte Rank 1 (-72 or -80 XP)
>Get Rock Jut
>8 or 16 XP remains

>>3399851
Commander's Favor: Sionnach

People's Favor: (Someone tell me or figure it out amongst yourselves)
>>3400066
Crown of Buffoons: Char
>>
>>3400022
"Well next at hand."
>Request 1 Iron ore to upgrade the lead stat of my Direbow (Which should be range)
>>
>>3402725
Absolutely.
>>
>>3402718
Fixed updated stat block.

=====
VIT 7 | STR 7 | DEX 8 | INT 10 | CHR 5 | LUK 5
HP: 43/43 | ARM: 1 | SP: 28/28 | MOV: 5 | EVA: 9 | MEN: 8
Brave Lindlore Wyzhatte I/Darkhunter IV
- Favored Enemy: Midian IV
- Salt / Slide / Dagger Throw / Imbue Element (Fire) / Whip Prof.
- Draw Element / Rock Jut
- Assail
Stranger's Coat (HP +6, EVA +1, Armor +1)
Leftenant's Tricorn (SP +4, EVA +1)
Padded Leather Jacket (HP +5)
Marching Greaves (HP +4, 25% recovery after battle)
Sapping Wire (RNG 10, ATK 14, Taut 17d6)
- Anchor Point / Taut / Hook & Pull / Entangle
Night Hunters (Reach 3, ATK 18; 3* Bleed, 4* Limb Rip)
- Hook & Slash / Hook & Pull / Saturn Slash
1g 12s 2c
16 XP
>>
Those wishing to use the forge please wait.
>>
>>3402405
>>3402396
"Well it's--"
"I mean--"
"Hey are you--"
"Uh, look--"
"I'm sorry about the death of ---"
" woah woah woah--"
That footman could not be stopped.

Tovani blinked like a deer shrugging off the torchlight of a hunting party and gingerly patted the hat on her head.

"Well I mean it guess it's nice? It's nice. You're in! And Serpico is our next goal. I'm glad to know you're familiar with it. If you can help the Captain plot our path there, it would be fantastic. I'll take the shield too just because of your compelling salesmanship.

Welcome to the Uncrowned!"
>>
We needs claim the Serpico Notary Guild's register of Bloodwax customers. This material is used in the crafting of the Marquis' men's rosaries, thus presents us a lead to find the agents of the vampires within Lucene. If we can connect this to the Church of Apollo, we will gain the leverage we need over them. Thus we shall begin our 2 day's journey to Serpico, city of scoundrels.

>Prepare for a week's journey.
>We'll have to formulate and execute a plan to record the data within that registrar, preferably through subterfuge. We'll have 3 days in town, longer if we procure more supplies there.
>>
>>3402730
"Many Thanks"
>>3401048
"Its time!"
>Use 1 Iron Ore to fortify the lead stat on my Direbow (I think its Range, which is 8?) and turn it into a Tier 1 Direbow (Range 9)?
>Compliment Yeetus and Slab upon the result?
>>
>>3402396
>>3402395
" Actually, hang on a moment there "

Tovani adjusted the hat on her head and tried to find an expression that wasn't 'overjoyed smile'. Then she dug into the large pack nearby

" Actually - here! You need a uniform, yeah? Put this on! "

>Offer a [Stalker's Coat] (+10 HP, +2 EV)

" Just don't mind the blood stains "
>>
>>3397880
Does the Cat's Bag Count as a weapon?
Does the Traveler's Cloak occupy the same equipment slot as armor?

>>3400022
>While avoiding interaction with people:
>Alswith has liberated signed off on 5 silver
>Alswith has liberated signed off on 4 Predatorian Arrowheads
>Alswith has liberated signed off on 1 Pyras Shard
>A large, ominous Wheel that makes horrifying chainsaw sounds has materialized in the stores
>A Guild Short Sword and a Guild Buckler has materialized in the stores

(Further sheet updates in progress*)
F Fair Ignyllan Keysmith I, Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 7
HP: 30/20+10 | SP: 20/20 | MOV: 5 | EVA: 6(7-1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Halberd (+7,Stab/Slash,Reach2-3,+4Parry,+2Block,3*Bleed,4*+3Pot) Spring 2SP,HookNPull,ArcChop 1SP
-- Traveler's Cloak (+6HP, +4SP, +1Eva)

Thief Ranks (Not Thieves*) 1 (+Stealth, Larceny, Social)
+1 Rank Spears
+1 Rank Chain
+3 Support Bonus
-Lockpick (2SP: 1H Piercing items used to Pick Lock with 1Tap. Lock can be inspected)
-Run (2 Move Acts give 3rd Move)
-Body Carry (1 Act, Pick up bodies, store in Inventory)
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Carry 7+10
1xPorter's Bag (+10 Carry, 5Cap Body)
5sp 8cp
Marder (Not Murder*) Gloves (+3Atk, +4Par, Sleeper Hold)
Cat's Bag, (Atk:ItemQty/2, Def:ItemQty, 6Slots)=A3,D5, Containing:
1x Gauss
1x Bottle of Water (10 Sip Capacity ea.)
3x Cleaning Stone (Cleans a water source)
1x Pyras Shard
4x Predatorian Arrowheads
(Space for 10 more)

32/141 Exp.(Level48/56/64(Next64)/FavoredWeapon20/Aide25/BodyCarry25/GangUp50)
>>
File: ScholarFLooriamememe.png (200 KB, 1500x720)
200 KB
200 KB PNG
>>3401048

==Reforging the Forge==

Some clarifications.

-4 coin = 1 bar, 3 scrap = 1 bar, 2 ore = 1 bar
-Bog iron added to foundation materials, is the default recycle material.
-Reforging only works going up a tier. Ex: bog iron into silver, iron into pale silver, but not iron into silver.
-Lead stat is the highest stat in the weapon block. (A weapon's reach stat shall never be increased).
-Armour can't currently be upgraded.

Any further questions please link this post.
>>
>>3402791

"You have a captain? Actually, what do you have and who're you? We can chat all the way down to Serpico, the food's decent, the people less so. But you look like the kind of lot who apparently attacks undead infested fortresses for profit, so I'm sure you know what you're doing."

Cicero gently bundles up the cloak and gives the bundle a satisfying pat. "Also, less grand standing over there would be great, gambling, slaves, we're a peculiar sort back in ol'Serpico. Don't answer any question you can't back up. Better yet, don't answer any questions at all! I'm sure we'l all do fine."

>Take [Stalker's Coat] and equips it
>Also take the bread and water rations offered, eating it along with a magically conjured sausage out of nowhere.
>>
>>3402862
"Oh, someone left a large wheel here. Pretty sturdy wood."

>Smelt Down The Wheel: Hope for an ore hunk of platinum
>>
>>3402877
The wheel bore a Magnaryte Ore.
>>
>>3402816
"Fernand, Sir, I have a "

Don't say clown.
Don't say clown.
Don't say clown.
Don't say clown.

" . . . f o o t m a n "

Nailed it.

" here who is willing to lead the Company to Serpico. Apparently he's a local. Rather happy we rescued him from the Depths. Also, The Forge is ready. I suggest we use it before we head out.

I've been reading the books and I have a few ideas. This may sound strange, but the scars I have on my throat from your wires got me thinking . . . would you lend me the set? I have a gift for you"
>>
>>3402890
Sure thing. I'll reimburse you for whatever's necessary.
>Also request Stalker's Coat
>>
>>3402866
>A weapon's reach stat shall never be increase
So in the case of the Direbow I am attempting to upgrade here: >>3402828
It wont upgrade the range, but the ATK which is DEX+5 to DEX+6 ?
>>
>Acquire a Jewelled Cane [ -6 Silver ]
>Buy 1 Teras Crystal [8Silver]
>Smelt Down the Jewelled Cane for 1 Platinum Ore
>Hand Nickel, Platinum and Crystal bits to Fernand

>>3402896
Tovani left a bag with instructions and a crudely drawn diagram signed with a spidery crawl...

" Dear Sir,

Half the theory of a Wyzhat is figuring your own way. You have the Materials here, and your own ingenuity. I trust you to put two and two together. If in doubt ask Yeetus "
>>
>>3402866
- Does the Cat's Bag Count as a weapon?
- Does the Traveler's Cloak occupy the same equipment slot as a suit of armor?
>>
>>3402910
Reach is not Range.
>>
>>3402866
>Does the Scholomance Hat occupy the same slot as the Sorceress Cloak?
>>
>>3402866
>Also how much is Under armour proficiency
>>
>>3402947

>Go hit up the Skelesmiths to turn 4 silvers into 1 silver bar
>Fortify Fool's Ruler into Silver Fool's Ruler using [Silver Bar]
>>
>>3402910

No, reach is specifically melee weapons.

You're applying the increase to the highest stat before your stats come into consideration. So if it is atk = Dex+5 and your range is 10, your range is the highest stat.
>>
>>3402866
>-4 coin = 1 bar, 3 scrap = 1 bar, 2 ore = 1 bar

Can it be clarified what the company possesses?

This was the list:

Armoury Boxes:
10x Iron Scraps / [10 Materiale]
8x Nickel Scraps / [8 Materiale]
11x Copper Scraps / [11 Materiale]
11x Silver Bars [11 Materiale]
6x Gold Bars [6 materiale]
2x LodeStone Bars [2 Materiale ]
3x DragonBone Calves [3 Materiale]

If 3 scrap = 1 bar
2 ore = 1 bar

I read our stores as:

3x Iron bars ( 9 iron scraps to 3 bars 0
1x Iron Scrap
2x Nickel Bars (6 nickel scraps to 2 bars)
3x Copper Bars (9 copper scraps to 3 bars)
2x Copper Scraps
11x Silver bars
6x Gold bars
2x LodeStone Bars
3x DragonBone Calves
>>
>>3402947
Understandable have a nic-
>>3403011
Wait wha- . Which one of you is supposed to be Monday. Why is there 2 different id's and tags for this explanation that should only need 1person to explain. This is weird. But thanks anyway?
>>
>Create 2 Copper Bars from 8 cp
>Create 2 Silver Bars from 8 sp
>Fortify Foundational Copper Bars onto Sapping Wire & Night Hunters
>Fortify Silver Bars to create Silvered Sapping Wire & Silvered Night Hunters
>Buy Bandages & Panacea (7 sp)
>6s 1c remains
>>
>>3402950
It does not
>>
>>3403372
>>3402376
Thanks! Still waiting on whether I need proficiency to use the Padded Leather Jacket and Marching Greaves, and how (or if) I can buy the proficiency.
>Deposit Poker into Company Inventory, presumably to be broken down into Materiale?

Char Winthrop
Brave Lindlore Wyxhatt IV (XP: 56)
VIT 3 | STR 5 | DEX 6 | INT 11 | CHR 9 | LUK 7
HP: 31/31 | SP: 38/38 | MOV: 4 | EVA: 7 | MEN: 10 | ARM: 0 | VIS: 5

Inventory (0g, 3s, 4c)
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Sorceress Cloak (+2Hp / +10Sp / +2MagRes)
-Padded Leather Jacket (+5 HP)
-Marching Greaves (+4 HP, +25% Recovery after battle)
-Silver Chain Incense Lamp ([Darc/Darc/Pyras] +3Magpot / +3Atk / 3 Reach, [Kindle Remains-Burn cadavers for Darc, resulting in Ashes, Pot])
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-3 Pyras Crystals
-2 bottle Diluted Spirits (+6SP per sip, 10 sips each)

Skills & Proficiencies
[Wyxhatt 4]
-Worn (Hats, Cloaks)
-Held (Tomes, Hammers, Whips/Wires, Staffs, Swords, Wands, Shields, Medallions/Relics?)
-Spellcraft 2
-Spell Saver (Spell costs decrease by 1SP)
-Spell Support (1 Act, Allies within 2 tiles gain Rank (2) to Cast)
-Draw Element (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
-Dodge (Double Eva, Choose Direction, 1 Act)
-Fireball (2SP, RNG 7, Mag Atk [13], Single Target is Burned)
-Emblaze (5SP, Roll Mag Atk [13], Weapon Gains +Fire Attack, 4 Turns)
-Boost (2SP, Burn up to CHR [9] HP to boost next spell and enlarge it)
-Salamander Breath (5SP, Mag Atk [17], Frontal cone is engulfed in flame, can be boosted to increase range)
-Advance Immolation (Passive, Fire-related spells have the additional qualities: Match 3-Dire 6's, Match 4-Armor Melt)
>>
>>3402367
I think it would be helpful, but I had already planned on acquiring it with my own funds, I'm simply waiting on a price to be posted.
>>
>>3402647
I'm going to assume this was for me. So I can:
>Take 3 iron scraps and make 2 iron ores out of it
>Use 1 iron ore to turn my Direbow into a Tier 1 Direbow with range 9. Give back the other ore to the company

Any problem or is this fine?
>>
>>3403609
>>3400054
>>3400022
Ah yes, and before I forget.
>Claim 1 Gold and food allotment
>Pay 6c for lodging
>Buy and equip Clean Hands for 1 Gold
>Deposit Instructor's Cane into the stores
I also wanted to ask whether I could perhaps sell my excess potions?

Fair Lindlore Quemist (27 XP)
VIT 7 | STR 7 | DEX 6 | INT 8 | CHR 4 | LUK 6
HP: 30/30 SP: 26/26 MOV: 4 EVA: 7 MEN: 6
Astrix Hood: +2HP, +4SP, +1EVA
Clean Hands: 4Blunt, 2PRY, 2BLK, Aether Conductor, Double Imbue Duration, [*2 Stagger, *3 Element Ailment, *4 Shard Drop]
Prometheus Lantern: +2 POT, [Feed Ember]
8 Fortifica
1 Succor
2 Succor
8 Succor
Bottled Water x 3 (30 sips)
Bottle of Spirits x 1 (9 sips)
Gauss x 5
Cut Citrine x 2
Smelling Salts x 5
2 Gold 21 Silver 8 copper
Skills:
Rank 3 Quemist: +3 Alquemy, +3 BIO RES, +3 MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally. Range=STR, roll DEX for success.
Aide: Roll INT to remedy 1 Wound
Potency: Concoctions and mixed element spells succeed on a 3+.
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>
>>3402877

>Trigger someone wanted to use that weapon and you smelted it down without thinking about it.
>Come on man.
>>
>>3403692
>>3402888
>>3402877

>I request this action be undone.
>>
>>3403692
>>3403695
Don't bother. What's done is done, my sheet isn't even finished anyway. So I don't need fun weapons.
>>
>>3402718
You honour me. Thank you.
>>
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=The Hermit of the Library=

https://www.youtube.com/watch?v=BhGZkdODoDM

" T'would seem that your victories have at last taken you here, 11th of BluWhal- a momentous occasion, though none which will be written in the history books "

" You seem confused and perhaps wary, I am but a humble Scholar, one of many in existence. I have spotted you and your people gather around that fateful day, in defense of Gogaigne farms and later I surmised you walked into the swamp and disappeared for days. What did you find there other than the corpses and carrion that the Midians of upper nobility left behind ? "

" An ancient site of battle perhaps ? A fortress of solitude ? But please, I come unarmed ser. I've only questions and at last I'm glad to have braved the streets to meet you "

" I'm a Scholar Hermit , we have no name, nor holdings in the world. Indeed our old names were but anchors but if you must know it was Ichobod of Hollow . Does that not stir a sense of trust ? Now you know my mortal secret, and should you follow up on it with my superiors, they will have my book , as well as my head.

> I come to you with a proposition, Fernand of a Lost House would you care to hear it ? "
>>
Rolled 6 (1d6)

>>3404701
>The 11th Is A New Day
>>
>>3404701
Sure. Let's hear it.

>>3403007
Now how about you Jester? You're a local to Serpico right? Know anything about the Notary Guild or the Merchant's Federation?
>>
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>>3405007
You see, my station at the Royal Akademy is quite limited and my tenure with them runs thin as I've more or less read every book there is and yet nothing of the wounded world after the day of Calamity struck. In fact it is not even certain if the reagent's proclamation of victory over Bahamut was true.

Which is why I come to you, let me chronicle the Uncrowned, and only posthumously will I let the contents of this book be known. In return I offer my insight, and perhaps we can unravel what truly happened in that Great War. "

> Hermit Scholar offers to join, with nothing but the book he clutches, he asks to join you on your quest.
>>
>>3405169
I doubt there's any further harm that you could present. Join us, at least you're not one of those frogs.
>>
Reminder that this is (close to) your last chance to vote for the People's Choice award for last mission. Have a buddy you like? Nominate them for 5 XP. Popular vote's all that matters here.
>>
>>3405256
What if I don't like any of you ration devouring, crumb leaving, squabbling, money-grubbing ruffians?

I vote for Tress. They angered a dragon, but they stuck around to try and handle it.

>>3405169
>>3404701
I for one welcome wandering knowledge seekers. But what makes you so unsure of Bahamut's defeat, Scholar Hermit?
>>
>>3405256
I vote for Fernand
>>
I also need someone to take over Paige's role as Field Officer. They did an exemplary job of managing field operations last map, however she is no longer fit for duty, being dead.

If you like yelling at people, attempting to organize them, and then delegating yelling at people, this might be a job for you.

Alternately (or Additionally?), we can attempt to more closely codify the policy of "Battle Buddies" that was suggested at some point during the last mission. Namely, when you deploy on a field, pair with someone to watch each other's backs, read maps, plan, bot each other, coordinate with others, sanity checks, etc. Such an arrangement should be considered flexible as required by general conditions.
>>
>>3405327

Tovani, I request the noon and chain.
>>
>>3405442
battle buddies and squads improve morale, friendship and sanity while conveniently ear-marking those specific people you work with. That is a good idea, and I absolutely suggest it.

>>3405446
Sure. They're fantastic weapons. Do you want some Silver Bars with that?
>>
>>3405327
A reward for dragging others into a mistake made by one doesn't feel right by me.
>>
File: SwordBorneDark_Day11.png (1.73 MB, 2046x1447)
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https://www.youtube.com/watch?v=buu6Bd72MUk

The March was not long, for a good distance was covered by Lisbett's carriages however as checkpoints neared the port city, her influence waned and soon the band of local heroes became mere nameless sellswords , their names asked for thricely and their covered wagons checked for man sized boxes.

Serpico was beyond the walls that towered over them, however unlike Lucerne, these walls didn't seem like they were designed to keep people out, but in.

The Radiant vistas, the glimmering monoliths, it all seemed unreal that this city was second to Lucerne's and yet her warnings had to be true, half of those that walked here had chains or iron bands around their wrists.

And yet, color persisted in this city.
>>
>>3405691
>Pay one gold
>Lay on lap
"I've been lost in the woods for a month and suplexed a dragon skull. You don't quite know how badly I need this"
>Now left with only a silver to my name
>>
>>3405691

Anyone want to team up for this security detail?
>>
>>3405740
>>3405691
>Volunteering for Security Detail with Jo
>>
>>3405691
>>3405740
>Would also like to sign up for Security Detail
Would feel good to meet fellow kinsman an and woman
>>
>>3405758
>>3405751
>>3405750

All right. Let me spend my xp and money so I won't drag the rest of you down
>>
>>3405765
(Sorry, I decided to take a break for a while and am withdrawing from that)
>>
Rolled 1, 1, 6, 3, 2 = 13 (5d6)

>>3405765

>Spend 30xp to learn Fell Cleave
>Spend 72xp (Str highest stat at 9) to take level in Cleric
>Learn Face the sun
>Start with 1g, 8s, 63c,
>Buy Iron Weave Undershirt, -5s
>Buy Halberd, -7s
>Pay 1s for night at the Seaside flotilla, -1s
>Buy bacon cuts, 8c
>Buy 2 x clear water bottles, 2c
>Eat one bacon cut piece for the day

Magical Girl Jo
Vit 6 (5+1) | Str 9+1* (6+1+2) | Dex 8 (6+1+1) | Int 7 (6+1) | Chr 5 | Luk 5
HP: 42/(30+10+2*) | SP: 19/(22-3) | Mov: 5 | Armor: 1
Brave Oceanic (Magica Girl) Nomad I
Cleric I (sub)
Successor to Jose the Steady
Purse: 5s, 53c
18xp

+1 Monster Lore
+1 Resistance
+1 Divine Lore
= Parry: Roll Parry vs Attack to counter. 1 Act.
= Block: Roll Str + Def per incoming attack until next turn. Turn ending
= Monster Harvest: Extract food, materials from monsters. 1 Act. Luck + Monster Lore
= Fell Cleave: Unstopped, a two handed weapon strikes again. 1 Act.
= Pray: Roll Chr to appeal to spirits, Luk to ask a boon of god
= Face the Sun: Front Cone, [4sp], 4cpx, Day or emblazoned shield only, stuns and burns (2*) mortals, deals double to undead. May vanquish

Equipment
-Halberd (Jo’s magical star stick) +7 Atk, stab/slash, +4 Parry, +2 Block, Reach 2-3, 3*Bleed, 4*+3 Pot, Spring 2sp, Hook/pull, Arc chop 1sp
-Journeyman's Garb, +10 Hp, +1 Str when at full health
-Iron Weave Undershirt, +1 Armor, -3sp
=Fool Mill (Jo's magical stick) +4 Atk, +4 Parry, +2 Block, 2* Counter, 3* Extra attack

Items
-Bacon cuts, 7 pieces, 4HP per meal, Fed, lasts 3 days
-Clear water bottles x 2, 10 sips each, +1 sp
>>
Rolled 6 (1d6)

>>3405803

>Forgot the last roll
>>
>>3405803
>>3405807

New stats:

Magical Girl Jo
Vit 6 (5+1) | Str 9+1* (6+1+2) | Dex 7 ((6+1)+1+1) | Int 7 (6+1) | Chr 5 | Luk 6
HP: 42/(30+10+2*) | SP: 19/(22-3) | Mov: 5 | Armor: 1
>>
>>3405713
=Ewers, Five.=
You fall to a deep slumber and find yourself in a golden wheat field. Spring has been bountiful but these golden fields were not yours to reap. Your true quarry dashed through the fields, a golden fawn, and you are but a huntsman in your youth with but a single fletched arrow.

You stalk your prey into a golden wood and on the first sign of movement loose your arrow to'ords a brush. The fawn lay dead, but under it was a glimmering set of armor, the skeleton long gone.

> Upon awakening, you hold a card in your hand. [5 of Ewer] before promptly disappearing into your mind's eye. A carved wooden statue cradles your head in the woman's place by morning, holding food in its hands.

> 5 Ewers. You may maximize the results of one loot roll, rolling to see if any sixes come of it, and counting all else as success. This card is useable once.
>>
Rolled 6, 5, 1, 6, 5, 4 = 27 (6d6)

>>3405765
Alright lemme just buy a Rank in Keysmith right...now
>Target: 5,5,2,4,3,4
>Spend 72 exp (Left with 29)
Sun Li-Chen
VIT:7 STR:7 DEX:9 INT:8 CHR:4 LUK:3
HP:33/33 SP:26/26 Mov:7 Eva:7 Men:6 Vis:7
Male Oceanian Archer II
>>
>>3405691
Tovani didn't leave the bazaar for six hours and waved off the squire that came to offer water. Some decisions could not be rushed and then damn thirst and tide and terror.

You only got to stamp paper once, after all.

"They're... so beautiful. All of them. How'd you find these? Where'd you find these?

I want the Warg I want the frog i want the sheep I want the clover. I have decided I want the ---...

No.
I'll take the Warg Seal, please. The t-third one, from the right. Company will love it. It'll be a surprise..."

>Buy the Lost Stationary of the Warg / Wolf (Third one from the right)
>>
>>3405810

Correcting stats again


Magical Girl Jo
Vit 6 (5+1) | Str 9+1* (6+1+2) | Dex 9 (6+1+1) | Int 7 (6+1) | Chr 5 | Luk 6
HP: 42/(30+10+2*) | SP: 19/(22-3) | Mov: 6 | Eva: 8 | Men: 6 | Armor: 1
Brave Oceanic (Magica Girl) Nomad I
Cleric I (sub)
Successor to Jose the Steady
Purse: 5s, 53c
18xp

+1 Monster Lore
+1 Resistance
+1 Divine Lore
= Parry: Roll Parry vs Attack to counter. 1 Act.
= Block: Roll Str + Def per incoming attack until next turn. Turn ending
= Monster Harvest: Extract food, materials from monsters. 1 Act. Luck + Monster Lore
= Fell Cleave: Unstopped, a two handed weapon strikes again. 1 Act.
= Pray: Roll Chr to appeal to spirits, Luk to ask a boon of god
= Face the Sun: Front Cone, [4sp], 4cpx, Day or emblazoned shield only, stuns and burns (2*) mortals, deals double to undead. May vanquish

Equipment
-Halberd (Jo’s magical star stick) +7 Atk, stab/slash, +4 Parry, +2 Block, Reach 2-3, 3*Bleed, 4*+3 Pot, Spring 2sp, Hook/pull, Arc chop 1sp
-Journeyman's Garb, +10 Hp, +1 Str when at full health
-Iron Weave Undershirt, +1 Armor, -3sp
=Fool Mill (Jo's magical stick) +4 Atk, +4 Parry, +2 Block, 2* Counter, 3* Extra attack

Items
-Bacon cuts, 7 pieces, 4HP per meal, Fed, lasts 3 days
-Clear water bottles x 2, 10 sips each, +1 sp
>>
>>3405938
>>3405691
" Also hang on-- by the churning Pitch, is that-- I know some people who will regret feeding ME nothing but fething APPLES!

Oh Alistair is going to eat his own mail armor."

> Buy the Seal of Ingram as well (The Twin Swords)
>>
>>3405691

For the security detail, we have:

[N] Magical Girl Jo
[W] Charles Winthrop
[S] Alswith

Need one more person
>>
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>>3405938
=The Tale of the Wolf Stamp=
A short fellow, no taller than most children and donning an easterly mask but spoke as lowly and as deeply as most wooden men.

" Ah.. I suppose you're not familiar with my business, I find seals from the battlefield you see, and some from auction house if you know what i mean. These seals... they are likely from houses lost, of masters fallen. That much is certain.

You see,

I'm careful to take out the seals that have an owner, bad for business, you see. But one could always do with a Seal that catches their eye. Makes one write more. Makes them feel like they belong in the world of Lords.

Brings the world together, you see.
The amount of bureaucrats that do this is actually quite high, actually.

> He hands you the Warg.

" This one, was taken from the north, where there is no doubt much bloodshed as multiple Kingdoms are carving up the fertile lands where dark lords used to dwell.

The Wargs are from Northerners who were among those too proud and too honourable for their own good. But it matters not, that's one less Thane in the succession line in that cold lonely place that only thinks to eye temperate lands for raiding. "
>>
>>3405951
=The Ingram's Seal of Twin Daggers =
"Hmmmmm I get the feeling you recognize this seal already but I'll entertain it. The Knights of Ingram were well known for their ferocity in the Great War, as well as their famed ability at fighting darkspawn in the field of battle with sheer brutality.

However such rumors rarely reached their own hometown, rarer still were Ingram's own retainers who arrived here only to see their Lands being sold off, and their next of kin being torn apart from their homes. Nowadays, people have all but forgotten the KnightLord and yet has done little to question the appointment of the Marquis to his castle.


Truly, a work of some magic a foreigner like me was not gripped by, no ? "
>>
>>3405691

>Purchase 2x whitegrain sake (4 gold)
>>
>>3406006
>>3405974
Tovani nodded sharply once, the taste of appleflesh in her throat.

" Thank you. I can relate to tales of Ingrammian' knights ferocious brutality. I've ... heard the stories. It is a tale! "

Tovani paused in a hope to bait out a gist of rumour.

" But y'know? In the version I heard, Ingram's Retainers went to ground, becoming fierce bandits, but held the high esteem of their fallen lord in their hearts. Maybe they'll need the seal some day? Hah, and then they'll have to pay me!

... Say, Mister, if you're good with Seals, do you know anything about the Notary Guild? I'm in the market for bloodwax.

And about a barrel of Serpico Redbloom Apples.

... I need them for a footman show."
>>
>>3406034
" I'm not in the information market lest I draw the ire of Lady Mist . Only these seals protect me, yes. "
>>
>>3405934
Sun Li-Chen
VIT:8 STR:8 DEX:9 INT:9 CHR:5 LUK:4
HP:38/38 SP:34/34 Mov:6 Eva:9 Men:7 Vis:7
Male Oceanian Archer II| Keysmith I
-Vision +2
-Range Prof. +2
(Wearing): Leftenant's Tricorn [+4SP/+1EVA] and Travelers Cloak (Green)
[Dodge] [Parry] [Step] [Adroit Fighting][Calm Beast (Dog)]
=Skirmishing= [Pavise Slam] 5SP, STR range, [Oil Slick]
=The Walk= [Sticky Fingers] 3SP
-Highway Barricade(×3/3), Rope (×3) 9 tiles.
-(Equipped) Direbow: (Range: 8 Straight, DMG: DEX+5, Reload to fire (1 act/turn ending) 2=DMG +3, 3=Armor IG. Mark (1act), Fire (1 act) (×26) Wood Bolts+2, (×9) Poison Bolts+2, (×18) Iron Bolts+4 and (×9) Silver Bolts+6
-Praetorian Arrowheads (×7) Pin, Str+2 RNG, STR+4 DMG 2: Ripping, 3: Tendon Cut
-(×1) Bandit's Axe (7 atk, 1 parry)
-Fathers Iron Greasword (Storage)
Purse: 12 Copper coins, 2 Silver Coins, 1 Gold
Exp: 29
-1×Cleaning Stones|1×Water Bottles|1×Gauss Strips|4×Runner Eggs| 10×Art Loafs

>>3405691
-Bought 4 runner eggs (2 cp), 10 Artisanal Loafs (4cp)

>>3405969
I am willing to go too Jo! If you would have me that is... (Though I did say so here >>3405758 and you confirmed here. >>3405765 But then Alswith left here >>3405787. My name should still be there but Alswith left the party =( )
>>
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>>3406044
"weeelllll then, thank you for the information on where I can get information. I'll be sure to mention you mentioned her. Pleasure doing business.

>>3405691
>Acquire a Barrel of Apples
>Carve up an apple, put the Seal of Ingram inside
>Take about 20oz spiced spirits from the stores.
>Mix apples and spiced spirits, sprinkle liberally with {Quicken} metamagic

"Hm, thank the Pitch I managed to make things not explode... Right.

>Spend 1 Silver to send a missive and a barrel of terrible apple infused alcohol to Ingram's Fort. Enclose the Seal of Ingram.

" Dear A. M., Others,

I never got to thank you for your Hospitality. I have enclosed a small measure of my high proof enjoyment of our time together. May it warm your hearts as much as the memories of all the apples warms mine. Apple brandy will see you through the cold days of the murky swamp.

I also found a trinket, sold by a lovely peddler.

I've put it in one of the apples, but I forgot which one. Good luck finding it,

With Kind Words,
T. "

Tovani stamped the missive with the warg signet and, since no one was around to see her, spent two solid minutes laughing.
>>
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>>3405442
" Fernand, I've found us a way in with the Notary guild. Sayiki sells Signets and Seals of Fallen Lords. The Uncrowned own a Fort now. Beaucrats use the Bloodwax for missives. Get yourself a fancy coat and some blades you trust and you can walk in and have a look at the registers by pretending you need to arrange shipments for your new holdings.

Also the Company Seal is a Warg. I thought you'd appreciate it. "

>>3400093
>>3403734
>>3405442
>>3401606
>Take Scholar Epe and Forge it with a Silvered Bar to create Silvered Epe!
>Silvered Scholar Epe [+4 PRC, +6Parry, +2Pot, *Aether Conduct]

" Say, Friends, I have a sword here that someone else might be in need of, but I'm... busy ... arranging a small personal matter. I was wondering if either of you fine folk would be willing to deliver the blade for me? I've attached the address. I trust your discretion. Let me know how it goes! "

>Psst...
>>
>>3406064
Your sword was swiftly denied and sent back.
> You can no longer accept this mission again.
>>
>>3406070
Eh? I'm asking someone else to deliver it for me. I'm /busy/ with /important paperwork/ but I'm sure a Professional Quality SwordMan like The Shape, would be Just the Kind Of Man they need.
>>
>>3405969
Volunteering, albeit as lvl 1 squire, high stat 6.
>>
Ignore it then.
>>
>>3406064
"Has Been Sold Help" is what I'm seeing on that line of thought. Perhaps the awkward title of the missive being 'My Son' is the subject of the sale and true request?
>>
>>3406064
>>3406116

"So we not only have to deliver a new blade but also a son to wield it uh? Strange request, but the pay is good and the sword is nice, I can help you deliver it Tovani.... as soon as you decide on who gets that Lodestone"
>>
>>3406124
"Hm... perhaps... they were kidnapped and sold to the 'yonge', to be conscripted into military service? I am much too tired to discern more than this. Such is the day."
>>
>>3401333
Very well then, 'Green. No one else has asked for third Lodestone just yet.

Might I suggest you improve the Ingram Blade, though? A +6 Rip/+1 Block Onehanded Sword is useful to you and useful to others after, later.
>>
>>3405969
I volunteer. Archer Rank III Keysmith I max stat 9.
>>
Rolled 1, 2, 2, 3, 2, 2 = 12 (6d6)

>>3406128
>Rank up ritter -64xp
>Buy:
-Domain -30
-Rushdown -30
-Run -30
-Sword prof III -30
>288-184=104xp left
>>
Rolled 3, 5, 5, 3, 3, 2 = 21 (6d6)

>>3406136
>get 0 skill up and roll again, I think this is the first time this has happened?
Need: 2, 3, 4, 5, 3, 6
>>
>>3406127
>>3406124
"'Yonge' is 'young,' I should think. And by the specifics of the request, I think we might divine that that the boy's... command staff... have a weakness for silver." Essiene watches for eavesdroppers, perhaps overdramatically.
>>
>>3406141
It all clicks in Tress's head as if two stones shifted in a riverbed. She jolts to standing with her hands slammed onto the table she was resting at, before blushing heavily and cowering back into her seat. "We could... possibly purchase him back with silver," she almost whispers while trying to hide her head beneath her sleeves. "Would need deft hand to delivery it to a point, perhaps an escort troupe for a safe return."
>>
>>3406116
" Not so loud, not so loud, I was trying to be subtle here! "
>>3406124
" Yes yes but look-- "
>>3406141
" That's more like it, thank you Essiene. I agree with you that they might have a fondness for a particular red vintage and an aversion to cutlery.

So what are you all going to *do* about it?"
>>
>>3406148
"Do about it? Why, run and carry things for the busy tradesman, if it please him; but I'm an apprentice cutler, and a shade young to be made a vintner."
>>
>>3406137
Posting updated stats
>>3400022
>Take the silver and lodestone bars from the bank and upgrade my blades
>Donate:
-Knight longsword (+6/+3)
-Ritter longsword (+5/+2)
-Bandit's Handaxe (+7Atk, +1Parry, 3* +2 Dmg)
-Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
-x10 bog iron scraps

>>3406148
"Simple I'll deliver the son to his parents and the blade to the guts of his captors... Ok that isn't very subtle, we should hear what they have to say first maybe it was just a coincidence"
>Accept the quest if Tovani is ok with sending me?


Evergreen, Brave Oceanian Ritter
VIT 9 | STR 9 | DEX 8 | INT 6 | CHR 7 | LUK 6
HP: 60/60 | SP: 26/26 | MOV: 5 | EVA: 7 | MEN: 7 | ARMOR: 4
Vis: 5 | 10 silver 1 gold | 104 Exp

Squire II: +2 Support Bonus / Ritter II:+2 Melee +2 Parley
-Sword Prof III
-Gang Up
-Run
-Domanin
-Rushdown
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)
Armor: [Pale Iron Armor] +15HP +2Armor, [Iron Weave Undershirt] +1Armor -3Sp, [Marching greaves] +4HP +25%Regen, [Iron Barbut] +5HP +1Armor -3Sp
RH: [Silvered Knight LongSword] +7 Atk, +4Parry, [Silver], [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
LH: [Lodestoned Ingram Blade] +6 Ripping +1 Block, [WideSlash], [Stab], 2*= +2dmg 3*= Deep Cut
>>
>>3400022
>Requesting the Tricorn (+4 sp, +1 EVA) from store.
>>
>>3406221
>>3406148
"It may call for only one, but two silver armed Knights of the land will surely see this through! I happen to be well rested GWAHAHAHAHA! As am I eager to test my new kit!"
>>
I'm going to put this out as a general statement.

If you've done a side mission during the previous time, allow others who did not first pick.

Basically unless they don't get filled, do one after every other mission.
>>
>Buy padded leather
>>
>>3405969
>>3406050
Whoops, sorry about that Sun Li-Chen.

>>3406135
>>3406085

We only have room for one of you. Will either of you let the other take this mission?

[N] Magical Girl Jo
[W] Charles Winthrop
[A] Sun Li-Chen
>>
>>3406737
If it doesn't worsen our odds too badly, I'd like to play a little catchup after missing the last outing, but I am willing to step down.
>>
>>3402862
So it was explained to me that Favored Weapon doesn't actually grant ranks in Proficiency. In light of that, I'm selling back "Chains" (Or whatever you call it) for 10, and Gang Up for 50, bringing the total unspent exp to 92.
Run for 30 will be gained instead, bringing the total unspent exp to 62

Purchasing 2x 9T Rope for 4cp, Pickaxe for 15cp, bringing the total remaining coin to 3sp 9cp

>A Halberd will be checked into Company Stores
>A Dirk will be taken out from Company Stores
>A stack of Cleaning Stones will be taken out from Company Stores
>A Leftenant's Tricorn will be taken out from Company Stores

I'm taking a break for a while

F Fair Ignyllan Keysmith I, Squire III
VIT 6 | STR 4 | DEX 7 | INT 8 | CHR 4 | LUK 7
HP: 36/20+16 | SP: 28/20+8 | MOV: 5 | EVA: 8(7+1) | MEN: 6

Ignyllian Mail (+10HP, 2Armor, -1Eva)
Traveler's Cloak (+6HP, +4SP, +1Eva)
Leftenant's Tricorn (+4SP, +1Eva)
Marder (Not Murder*) Gloves (+3Atk, +4Par, Sleeper Hold)

LH: Cat's Bag, (Atk:ItemQty/2, Def:ItemQty, 6Slots)=A3,D5
RH: 1x Predatorian Arrowhead (Str+2 Rng, +4Atk, 2*Ripping, 3*TendonCut, Pin)

Thief Ranks (Not Thieves*) 1 (+Stealth, Larceny, Social)
+1 Rank Spears
+3 Support Bonus
-Lockpick (2SP: 1H Piercing items used to Pick Lock with 1Tap. Lock can be inspected)
-Run (2 Move Acts give 3rd Move)
-Body Carry (1 Act, Pick up bodies, store in Inventory)
-Aide (Int : Remedy 1 Wound)
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Str+Parry vs Atk to Counter)
-Dodge (x2Eva)

Carry 7+10
1xPorter's Bag (+10 Carry, 5Cap Body)
3sp 9cp
10x Cleaning Stones
(Space for 10 more)
Dirk (2atk Slash, +4 Parry)
2x 9T Rope
PickAxe (4HvyPrc, +1Shade vs Armor/Stone, Mine 2SP, Break 4SP)

Cat's Bag, (Atk:ItemQty/2, Def:ItemQty, 6Slots)=A3,D6, Containing:
1x Gauss
1x Bottle of Water (10 Sip Capacity ea.)
3x Cleaning Stone (Cleans a water source)
1x Pyras Shard
3x Predatorian Arrowheads (Str+2 Rng, +4Atk, 2*Ripping, 3*TendonCut, Pin)
10x Cleaning Stones

62/320 Exp.(Level48/56/64(Next64)/FavoredWeapon10/Aide25/BodyCarry25/Run30)
>>
Quick reminder, when you first gain a rank in a new class, you MUST use that class as your main class in the next mission.

So for example, as I have taken my first rank in Wyzhatte just now, I must deploy as a Wyzhatte in the next mission. This means I replace my armor and weapon proficiencies from Dark Hunter with the Wyzhatte ones. Please be sure to adjust your equipment to fit your new proficiencies!
>>
>>3406056
I am requesting a sliver bar to make my night hunter better
>>
An odd idea has struck my head, no doubt due to my lovely rest GWAHAHAHA! We have 3 dragon bones and two smiths made of a lesser material! Perhaps they could use an "upgrade"?"
>>
>>3407005
Wyrmbone provides a +2 to all? Wonder if that encompasses things like magic potency as well. If so, would be a good means to boost the non-Mystic spellcasters of our party.
>>
>>3407020
It would improve on existing stats, otherwise a wide range of problems could result from Dragon bone overuse.
>>
Rolled 4, 2, 2, 3, 1, 1, 5, 1, 2, 5, 4, 2, 2, 1, 5, 3, 3, 4, 5, 2 = 57 (20d6)

>generating
>>
>>3407096
How much for the Alquemikal Codex?
>>
>>3407347
>Inheriting the inventory of Tobias

Thorn
Fair Oceanian Duelist I
VIT 5 | STR 2 | DEX 7 | INT 3 | CHR 5 | LUK 1
HP 22/22 | SP 24/24 | MOV 5 | EVA 4 | MEN 4
Rapier (+5 Prc/Sla, +5 Parry, Lunge, *2 Int Down *3 Armor Ignore)
Carving Dagger (+4 Sla, +2 Parry, *2 Bleed, *3 Tendon Cut)
House Colours (+6 HP, +4 SP)
1 gold, 72 Silver
Adroit Fighting
Parry
Dodge
Block
>>
>>3400022

>Claim 1 gold for mission
>Claim 1 company issue bread
>Consume bread/water
>Pay for lodgings at Lucene/serpico: 1s 6c total

Qsitina had never seen a town like Serpico, though admittedly the only other town she had seen was Lucene. Still Serpico was beyond every expectation for a town Qsitina had. It was all so bright and some of the buildings towered so high she nearly fell over leaning back trying to see the tops. She was so distracted by the sights and sounds, Qsitina kept bumping into people. It wasn't long before the constant need to stop and apologize left the young cleric completely disoriented and lost.

Qsitina
Fair, Near East, Cleric 2
HP: 30/30 | SP: 34/34
VIT 6 | STR 4 | DEX 5 | INT 5 | CHR 10 | LUK 3
MOV: 4 | EVA: 3 | MEN: 8| Arm:1

Equipment:
Cleric Vestments +10hp +5sp
Irone Weave Undershirt +1 arm, -3sp
Evening star +6 attack, reach 2, *3 armor break
Ruewood Targe +4 block, -1 eva

skills:
Block, Parry
Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
Turn Undead- 2sp, reach, match 1 annihilate undead
Gaia's Mercy- 3sp, self, gain atk equal to damage blocked

Bag:
8 copper
2 Bottles Water 8/10

xp 81
>>
>>3405256
I'm going to call this a "no one wins" and wash my hands of it.

If the people are interested in nominating someone after next mission, I leave it to them to organize the vote and tell me who wins.
>>
>>3407644
I nominate myself as people's choice for the previous map (Ingram Armory)
>>
>>3407510
>>3403609
>>3398373
The price should be 1 Gold Coin, dear.
>>
>>3406989
Absolutely yours, Sia!

>>3407005
I think asking the smiths to smith themselves better smiths is a smidge of a smithing challenge.

>>3406251
Certainly

>>3406221
Not my decision. I just wanted to point out someone might need help!
>>
>>3406873
You'll have to pay for that Tricorne, Alswith. Wertrar requested the one in the stores, so its his by right.

But its not so expensive, so we can simply buy a new one.
>Buy a Tricorn for Alswith [-4]

And now the world is in alignment
>>
>>3402479
>taking second rolls

===

A slightly dishevelled squire stumbles forward through the dusty streets of Serpico, body tired but heart full of determination, and far too much enthusiasm towards pledging allegiance to a motley band of mercenaries.

Simone
VIT 7 | STR 4 | DEX 5 | INT 7 | CHR 4 | LUK 3
HP 32/32 | SP 22/22 | MOV 4 | EVA 4 | MEN 6 | ARM 0
Fair Oceanian Squire 1
+1 Support Bonus

Equipment:
RHand - Guild Lance: +2 ATK 2 Reach *2: DMG +2 *3: "Back!"
LHand - Guild Buckler: +1 Block +2 Parry DMG: BLNT
Armour - Adept's Mail: +10 HP

Bag: 3 Silver

Proficiencies:
- Block: STR+DEF vs Incoming Attacks. Turn Ending
- Parry: Parry vs Attack to Counter. Act
- Dodge: Double Eva. Choose Direction. 1 Act
Exp: 0
>>
>>3407689
Thank you much
>Buy Alquemical Codec for 1 Gold
I would also like to know whether I can sell my excess potions and the weird weapon I picked up?
>>
>>3407714
Thank you very much. This will do well against my quarry.
>>
>>3407714
Well you are the one with the requested blade, its not like we can go there without the item they are asking for
>>
>>3407714
"Doesn't hurt to ask em', I'm Sure Evergreen and I can handle the challenge with blood or diplomacy.

Perhaps that Silvered Epe anthe spare knight spears and swords from the forge can fill the other request? Just need someone to deliver it"
>>
Next character stats, not blood related next of kin so not transferring any stats over.
http://suptg.thisisnotatrueending.com/qstarchive/3308936/#p3342760
Stats Vit 3 | Str 6 | Dex 5 | Int 5 | Chr 3 | Luk 4

>>Roam the streets of Serpico as normal, until he runs into members of the Uncrowned. Likely literally, [s]is totally not a pickpocket.[/s]
>>Push to join them so as to reclaim his lost sword and cross spear or at least continue drinking himself into a stupor.
>>3407741
>>-If run into Strygid specifically, question about this [i]weird[/i] weapon, and pitifully offer to buy it. [s]Offer up to 48 Copper or for the Ronin to serve them as their Bushi.[/s]

[N], Syugou, Brave Oceanian Nomad
VIT 4 | STR 9[10] | DEX 7 | INT 6 | CHR 3 | LUK 4
HP 26[28](-0) | SP 14(-0) | EVA 6 | MEN 5
|Ranks| ARM 0 | VIS 5 | MOV 5 | XP =0
Nomad [1]: + Monster Lore, + Resistance
|Equipment| Left Hand Face Ripper | Right Hand Face Ripper
-Face Takers (+5 Rip +3 Parry *2 Dire 6's) [Flurry]
-Journeyman's Garb (+10 Hp +1 Str at full hp)
|Stored|
-Empty Sake Gourd
-Coins 0 Gold | 0 Silver | 48 Copper
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Monster Harvest: Extract food/materials from monsters. 1act (Luk+M.Lore)
>>
>>3405007

Only that the Notary Guild is the smallest courthouse in the world. The merchants use it's legal papers to quickly handle everything from land deeds to slaves. Speed and efficiency is the key here, and both go hand in hand.

Mind you, in Serpico, there's a wonder on every steet corner, and you're always better off minding your own business. Asking questions is never an issue, but answering question is the first step to misery and problems. But for coin, anything can be yours.

The Dark Troupe also holes up close to Serpico, they're all rat bastards in my opinion, assholes in hats. The old troupe leader always said to never trust anyone with a fancy hat, other then ours, mind you.
>>
>>3400093
Wertrar had never guessed how easy it would be to find a serial killer until he actually encountered himself sharing the battlefield with one in a band of mercenaries. He was no saint and he had his fair share of misdeeds, but some people in the Uncrowned gave him the chills, and The Shape, like he wanted to be called, was one of those. A man of few words, be it for nature or for choice, whose actions spoke for himself better than any priest could have.

When he finally caught the Hunter in the end of an alley, doing God knows what, he was wearing that mask with a dog face and seemed to be in a rush. Biscuit barked, but the archer calmed him by placing his hand on his head. Maybe he had smelled something? The blood and iron remembered him the battlefield? Wertrar was hoping it wasn’t something worse.
“Relax, boy, he’s a friend. Don’t you recognize him? He has been with us these last weeks. Don’t be afraid”. The dog seemed a little unsettled, perhaps mirroring his master’s feelings.

“Hey, Shape, how are you… uh, doing? Last weeks have been a complete wreck, fighting undead, midian and necromancers for a bunch of gold, don’t you think?. Sometimes I believe it should have been better if I had listened to my mom and just become a hunter in our village instead of trying to earn money from a profession that rarely gives you the opportunity to do it. And if it does, you may die before you can spend a single penny…” The archer was lost for a moment in his own thoughts. It had been a while since he had news from his family in the village, which made him a bit nervous. Midians and necromancers were not the only things that could kill a person, sometimes a loan not paid led to unforgiving consequences…

“Uh, sorry, friend. I got lost in my own thoughts there. I wanted to ask you about your weapons. I would like to train with them and begin to use them in battle, since they looked quite useful when you were wielding them, but I wouldn’t want to waste some fresh ones from the forge. I could end up breaking one of them and I wouldn’t want those to be the new pair, so I thought about asking you for yours. That way, you could get a brand new pair for your… eh…job and I could get the old ones, that may even be a bit dull. What do you say?”

>Request The Shape his confessors. Tell him I’ll cover the cost of forging a new one if there is any.
>>
>>3406737
>I don't mind stepping down for this one if Essiene wants to do it. I would like to do some side mission, though, since I haven't got the chance to do one yet
>>
>>3407741
I don't know this for sure, but I believe
previous experience of combat that standard quemist potions "expire" after a map. Mostly so we don't stockpile lots of them. That would make them hard to sell.

>>3406780
>>3406737
Essiene, Charles, Girl Jo and Sun Li looks like the team for Security Work then?

>>3408087
>>3407752
That's fair, Evergreen. Shall we, then?
Wertrar, why don't you take Biscuit and come along? If it's a nice young lad, I'm sure a cute dog will win them over.
>>
>>3408105
Count both of us in!
>>
>>3407761
" Help with other requests, is it, Ser Arx? "

>>3408105
>>3407752
>>3407761
Well then...

>>3405691
>Deliver a silvered sword to Address requesting one, but bring some professional "combat instructors". Mention we also do very discreet live demonstrations and would be happy to arrange one.

>Introduce Ser Arx as the epitome of draconic wrestling, Ser Evergreen as a wandering master swordsman and Ser Wertrar as a urban survival expert and beastmaster.
>I'm their booking agent, scholar 3 int 10

>Wertrar is Archer 3 / Keysmith 1, Dex 9
>Arx is Ritter 3, Str 8
>Evergreen is Ritter 2, Str 9
>>
>>3405691 >>3408150

>Buy Artisinal Loaf: -3c
>Buy Sea Salt: -1s
>Buy Gauss Strips: -2s
>Buy Antidote Powder: -4s

Port Serpico; was a culmination of busy stalls, bustling streets and the rhythmic sound of waves. It all reminded Tabatha of home. She sighed as she picked up some items.
She looked around to her would be allies, the Uncrowned. An odd bunch for certain but maybe she could fit in somewhere between she thought.
She spotted Tovani at the center of the group, ordering around the members, making sense of things.

"Hi, you're Tovani right? I'm new to the Uncrowned, at least I hope I am. Would you happen to know if there's anything I could do to help out around here? Small talk would be fine too."

Inventory: 0g, 2s, 0c
[Hands] x2 Predatorian Arrowheads: 10RNG, Melee: 12ATK | Thrown: 14ATK, *2: Ripping, *3: Tendon Cut, Pin
[Body] Skirmishers Padded Tunic: +5HP, +1MOV
- x4, Predatorian Arrowheads
- 10/10, Artisinal Loaf: +Fed, +2HP per meal, week
- 10oz, Sea Salt: Consumable, Corpses are buried, Meat becomes salty
- Gauss Strips: Stops bleeding
- Antidote Powder: Cures poison, prevents more poison that day
>>
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93 KB PNG
>>3408012
Service, you say? Hmm...
(She paces for a few moments, lost in thought. A grin slowly makes its way onto her face before a stoic facade slams back into place. Not that anybody would have noticed. She is wearing a mask after all.)
Ahem, very well then! Mister S-Sioo-...Sugoi? Soogo! I accept your offer of service in return for this wondrous weapon!
(She twirls the unwieldy thing as best she can, nearly dropping it.)
>Give Sheep thingy to Syugou

>>3408105
That's unfortunate, but such is life!
>>
>>3408150

I request one iron bar if available.
>>
>>3406780

Sure, you're in Essiene.

>>3405691

We have a team ready for the security detail.

[C]Magical Girl Jo
[W] Charles Winthrop
[A] Sun Li-Chen
[S] Essiene

Do we still get the class bonus if my sub class is Nomad?
>>
>>3407727
If there is only one tricorne, then just let Wertrar have it instead of tapping into company funds.
>Return Tricorne to shop, return the 4sp used to coffers
>>
>>3408336
"Alswith, it is a hat. It is fashionable, acquirable, and you are in Port Serpico. I will not have my assistant not look their best. You're a charming, presentable person and by the good grace of the whispering voice I hear when I close my eyes, you don't have to beg for scraps.

Now d'ya want the hat or not? No one loses anything if you get it, and if you do you surely benefit!"
>>
>>3408077
>>3401048
>>3403076

>Request 16 units of Bog Iron Scraps
>Convert 6 Bog Iron Scraps to 2 Bog Iron Bars
>Forge Bog Iron [Flying Confessors] for Wertrar
>Give Wertrar the newly forged [Flying Confessors]

>Convert 8s into 2 Silver Bars
>Upgrade [Flying Confessors] with 1 Silver Bar
>Upgrade [Night Hunters] with 1 Silver Bar

The Shape was not ambushed in the night. The lock worked.

The Shape had heard that Serpico was a dangerous place, filled with dangerous people. However, for every song about danger, there was another about wondrous things.

He had gone to find the wondrous things. The Shape hoped that shimmering blades were one of those wondrous things. There were pretty knives in some of the shops, but nothing that The Shape considered wondrous.

Perhaps Serpico had hidden them.

So The Shape went to look for them. Serpico's narrow back-alleys were dark, hard to navigate, and filled with dangerous looking people, but they were comforting to The Shape. Some people stared, and spoke in low songs to one another, but nobody bothered him.

Except one person.

The Shape heard a familiar song from the other end of an alleyway. It was the beast-friend; they had fought together in the forests. The Shape was confused and curious, but then the beast-friend began singing.

The beast-friend sang about The Shape's knives.

The Shape inspected his knives. They had been with him since he joined the company. Despite his best efforts, the edge was no longer even from several repeat sharpenings. The point on one end had worn down again. The leather grip was beginning to wear down, and the small handguard had warped slightly. The polish had rubbed off, revealing the metal beneath stained by sweat and blood.

The Shape turned to the beast-friend, and shook his head. His knives had felled more men and creatures than there were people in the company. They were as much The Shape as The Shape himself. The Shape couldn't just give The Shape away to someone else. He tapped his mask in frustration.

Tap.

The Shape thought, and then he remembered the strange songless that were not songless that hammered away in the forge. The ones without faces that yet acted as if they had them. The Shape would sit and watch them make their swords and spears at a distance. He wondered if they would let him try making his own.

The Shape wandered off towards where the company camp was. He would need metal to work.
>>
>>3408207
We have a few left.

>>3408399
Please take the bog iron and stop ... breathing... that loudly.
>>
>>3408397
"I won't take it," she replied, eyeing Tovani warely while edging towards the window since the Quartermaster stood in front of the only door leading out. Alswith had concluded that Tovani was crazy a while ago and now to act as if recent events didn't happen. Was it a ploy? Better safe than sorry.

"It would render my pay cut null and not nearly important enough to embezzle funds from the coffers for, besides." With that, Alswith dove out the window and vanished into the bustling crowds beyond.
>>
>>3408198
The dirt covered wanderer waited for the masked Quemist to think and pace for a few moments after making his offer. Though Syugou gets down upon his knees as Strygid accepts, not caring that he was kneeling in the dirt. Even touching his forehead on the ground in a bow and speaks plainly to Strygid, "On my life, I will not dishonor you. I, [Shoo-go] am yours."
>Accept and equip, Sheep Hunter for [Honorable Service]
As she offers him the weapon, he stands, accepting the Sheep Hunter with another bow. The ronin proceeds to check it's heft and swing, giving it his own couple of flourishes so as to get a feel of it. And after a few moments, the Oceanian man smiles. "By your lead then, Strygid-sama, I will follow." Even without his sword or cross spear, Syugou planned to make good use of the weapon provided so as to protect and aid the Quemist's endeavors. As well as perhaps gather the materials to replace such heirlooms...
>>
>>3408444
" I'm the Quartermaster! Emblezzing is my right! And you will wear a hat if i--" Alswith, in a display of remarkable coordination, made it out the window, into the street and away into the crowd beyond before Tovani could finish the sentence. Faintly disappointed, Tovani leaned on the windowstill and watched Alswith sprint away. Tovani tapped her fingers on the wood, listening to the rhythm for whispers.

" Was it something, I said, you think? "

Below, a slightly dishevelled squire stumbled through the streets. An owl-masked wanderer was showing off a clunky, murderous tool to a street urchin.

" Ah, you're right. Alswith probably has another statue to make. "
" Oh, you think they'd allow that? "
" Well I certainly don't know; hats aren't for everyone"
" No, I don't think we can use that. Claire doesn't like grave robbing. And you can't really wear a human skull."
" Yeah you said that last time too, but look, it's just not socially acceptable these days even if the guts keep out the cold"

Tovani closed the window before the rhythm suggested something problematic. Port Serpico was a wonder of life.

>>3408190
... Someone gently intruded into the disordered universe of work. One of the new faces, strapped down with a respectable level of chemical preparations.

" Ah! How long have you been-- nevermind. Tabatha, isn't it? How do you feel about hats, Tabatha? "

Wait, last time she had asked that someone had fled out a window. As an Officer, encouraging second level defenestration was surely banned by the Artes of War. Time to try a different track.

"No. Forget I asked. I have some glowing dead bodies I need..."

Tovani finished with a wink, then waved off the half-made joke. Which was a good excuse to glance around the room and ensure no one was listening, so she could lean forward in a exaggerated conspiratorial bent.

" There IS something... I met a man who might have been a frog. Or a frog that might have been a man? I try not to ask. He mentioned Lady Mist, who deals in Information.

If you could round up some of the new faces - Thorn, Sia, Simone, maybe - and find where to find this Lady, we could inquire discreetly about the best way to investigate the Notary Guild. Obviously we'll cover the costs. "

Tovani slumped back in the chair, wincing at the twinge in her back.

"You know, the mercenary life involves more sums and numbers and requisition forms than I was told. It was all see the world, escape the farm in the stories, not horror, blood and marching numbers.

How are you finding it? First battle with us at the fort. You did pretty well."
>>
>>3408300
[Subclass only counts for roll bonuses that include them]

=Around the Bend and Back Again=
The group had barely arrived in Serpico only to find themselves being introduced to a cadre of Oceanian Scholars, Oracles, Bushins and Servants. Looking over the group, the Liaison, a towering Easterner gave a gruff exhale,
" And here I had thought they would be bigger here " He admonished.
" Now now, teacher, said a veiled mistress, we did not go through the trouble to contact the Company to be sent boorish knights, but more specifically, those who had had experience to the west.

Uncrowned, is it ? It is a pleasure. My name is [Haheno Tsukiyomi] of the Setting Moon Scholomance. Come, it has been so long since our party has supped on solid ground, will you not join us ?

After much discussion it was clear what the Journeyman student had come here to accomplish. Not only was she a distant member of nobility, but between nostalgic descriptions of home eeked out a disturbing fate for the land of Hongri. An affliction, perhaps a curse had spread throughout the land, and its singular similarities have given it a name, [The Blight]

" We seek audience with the locals of Lucene, learn from their ways, and observe their methods, and if she allows us, research the darkspawn. Have you any lead with which to go by ?"
>>
>>3408627
Essiene shares a quick glance with her comrades. This is a serious scholastic visit! "Our condolences, Ma'am. That we might refer you to suitable sources, let me ask. Who or what is struck by this Blight? People, animals, the land? ... perhaps the weather?"
>>
>>3408399
>Acept the Confessors and thank The Shape for it
>>3400022
>Request 1 silver bar to upgrade my confessors. I have noticed we only have 5 silver bars left, so if you think we may need them later, feel free to deny the request, I can use 4 silver to pay for the confessor's upgrade.
>>
>>3408823
It would cost you 8 Silver to upgrade the confessors. There are 2 of them, as they are paired weapons.
>>
>>3408825
From what's stated here, I understand I should only need 4 silver.
>>3402866
>4 coin= 1 bar ; 1 bar= 2 ore
>Cost of upgrading one weapon: 1 ore
Thus 4 silver coins=1 silver bar = 2 silver ore, one for each of my confessors.
>>
>>3408831
You have two confessors.
You need two silver bars, one for each.

It's also why they cost 16 materials to make - 5 for the weapon, 3 for the ore, two rounds of 8.

So that's 8 silver, 4 ore, or 2 silver bars.

Bars and Ores and Material are subtly different. For fortifying, you want a bar of material. The bars come from the ore. But you need the bar!
>>
>>3408835
It seems the rules have changed but are not updated in thread yet. I don't mind using the new ones, for it, so can I request one bar of silver and I'll pay for the other myself?
>>
>>3408907
The universe does that sometimes.
>>
>>3409034
But does that mean I can request a silver bar?
>>
>>3409034

"A quick look at the job listing has shed light that an easy job with no possible downfall is open for 3 people who all have a pair of arms to their name. Do we have weapons to deliver? I'd gladly enjoy a quick walk around town while being armed to the proverbial teeth with merchandise, I'd also get to show the way to....I dunno, whoever wants to come with me. A quick sight seeing tour slash delivery, yes?"
>>
>>3409291
Tovani looked at Cicero.
Tovani looked at Tabatha.
Tovani looked at Thorn.
Tovani looked at the eight armed spider ordering a drink and the small hole in the inn that bled purple.

Tovani smiled.

" Actually.... I *do* have a new fresh face, right here, and a lad who needs a good walk about over *there* and ... here, you want the crate marked 13. It's the one next to the crossbow with the note that says "evergreen" on the bolt.""

>Supply Cicero with 1 Halberd, 2 Longswords, 2 Ingram Blades, 1 Flail, 2 Tower Shields.

>Convert 12 Materiale to 2 Cross Spears

" and bring back some cookies! "
>>
>>3409405
"..."
Thorn nods, waves, and grabs some weapons, looking stonefaced.
>>
>>3409437
Yo stoneface. [U] is the designation for duelist.
>>
>>3409479
"..."
Thorn hides her eyes, shaking her head. No one saw anything.
>>
Rolled 6, 5, 5, 1, 4, 4, 6, 5, 5, 2, 6, 1 = 50 (12d6)

Hello!!
>>
Rolled 5, 2, 6, 2, 4, 3, 5, 4, 6, 3, 2, 4 = 46 (12d6)

>>3409522
I am Olver, I Pick Things Up

Brave Norr Squire
VIT 7 | STR 6 | DEX 5 | INT 8 | CHR 4 | LUK 3
HP: 36 | SP: 22 | MOV: 4 | EVA: 4 | MEN: 6
Adept Mail
Guild Lance
Guild Buckler
-Support Level 1
Porters Bag (I don't know how much this costs)
3 silver
>>
>>3409533
And I think I'll keep those stats rather than take the new ones. the extra 4d6 were for Luck, but then I remembered that that one was different.
>>
>>3409405
“Hey I’m Sia I’ll assist with the weapon delivery“

[D] Sia fair Oceania dark hunter 1
VIT 7 l STR 5 l DEX 7 l INT 5 l CHA 2 l LUK 5
HP 38/38 l SP 19/19 l MOV 5 l EVA 7 I MEN 4 l ARM 1
-Magpie mask +4 HP +4 SP (included)
-Iron weave undershirt +1 ARM -3 SP (sp change included)
-Marching Greaves +4 HP 25% recovery after battle (included)
-Stranger’s coat: +6 HP, +1 EVA, +1 ARM (included)
-The harvest +6 ATK, +1 Block, Reach 1 or 2
-Silver Night Hunters +7 ATK, Reach 3, +1 Parry
Hated enemy (daemons) +1, reach weapons +1
-dodge: 1 act double Eva in one direction
-Adroit fighting: dex instead of str for attacks
-Slide 2sp: roll dex to perform a 3 tile slide attack
Aid 2 Clear water 1 runner eggs 1 dry loaf
*16 silver 9 copper
>>
>>3408559

"I got mix-"
"Hats? I lov-"
"They were ominous!" retorted Tabatha, slightly flustered. "Dead bodies should never glow!" She smiled.
She leaned in closer to Tovani. "...Frogs? Well whatever they might be I could look into this when the opportunity comes knocking." She whispered back.
She leaned back against a desk. "I always thought I would end up a merchant like my parents. Instead I was whisked away to the Archer's Guild. Sums and numbers I can deal with, it's the little things that get to me. Like those bodies."
Tabatha glanced away, thinking, before setting her eyes back onto Tovani. "I feel like I haven't proved myself yet. Showing up on the scene is one thing, fighting in it is another. Plus, I barely know any of you and where I stand in all of this. I'm sure I'll get to know you all better soon enough."

>>3409405 >>3409291
Tabatha perks up and introduces herself to the other two Uncrowned. "Sounds easy enough, I'm Tabatha by the way."
She looks over to Tovani. "Do glowing cookies count?" She grins.
>>
>>3408627

"Darkspawn? Those don't sound nice. Perhaps we can go to the Church? Dealing with things called darkspawn sounds like something they might do."

"Or perhaps one of the local hunters' guilds? That might be a good place to start. We can also try the Wunderhause? Maybe they have seen something on their travels."

"What say you, friends?"

>Turn to companions for input because you really shouldn't let the self proclaimed magical girl call the shots
>>
>>3409650
"Absolutely. You have a trust-worthy murderer face.

. . . Are you a hallucination? I have to check. Talk to Cicero if you're not, you lot sort that business out"
>>
>>3408150

=The Father=
Looked down on the glimmering sword. Ready was he to turn down the applicants as he pinched the bridge of his nose. Then, the servant bent down and whispered that the sword came with " Combat Instructors "

The man gave pause. There was a smirk of hope from across the room where the three sat. Then he rose up and spoke himself.

" I have turned down many who have come here to give their best engraved , enjeweled silvered swords , and alas each and every one of them I turned down. And do you know why that is ? "

> Do you tho ?
>>
>>3408627
>>3409841
"It truly pains me to hear people who live in the sister nation of Hongri are going through such pain and suffering. Lucerne and its surroundings are full of libraries, churches and even as a Scholomance filled with information and collection of esoteric knowledge. Heck, even the Lord we work for seems to own a substansial library with many books. First it would be wise to head to a local healer or Chemist to ask if they have encountered any similar afflictions. As long as you have a detailed description of what this [Blight] does and how it begun to spread I am sure we'll be able to find something that can help in your quest [Tsukiyomi] -Sama."

>Suggest a local and well known chemist and/or library to find any similar afflictions and ask for more details on the [Blight]
>>
>>3410173
"Gwahahahah It would be your request Ser! Not just the one on the board but the one within the request itself. Our..."Booking agent" noticed it and we intend to remedy."
>>
>>3410173
"Because metal is just metal and without the skills to wield it a silver sword is no better than cutlery, also because what you want is to put the blade to use and not the blade itself. So where is that son of yours? We will deliver him the sword and then we will deliver him to you so you can see how well he wields it."

>The son has been sold and he wants him back, and that is what we will do
>>
>>3410301
>>3410251
>>3410173
Arx and Evergreen speaks up and Tovani listens, head quirked, eyes distant. This household is a fine place, and the servants in their livery march with hushed competence across lush halls. She is restraining the urge to fuss at her clothes. The servant that let them in lead them here, to this room, and this man, reclining in his chair, lonely and lordly, and that, in itself, is something - isn't it, the voice whispers - because then he is a man who can afford to 'recline' in misery and lonely thoughts. Tovani nods at the two companions and pointedly does not fret over the slightly tarred appearance of a mercenary.

" Arx is true and Evergreen is right. You turn them down, Sir, because you can buy your own swords, from the finest silver, from the craftiest smiths. But it is a sharp hunk of metal, with some filigree, perhaps. Inert.

You find you cannot buy a Sword, worthy of your son or your soul, with skill and artful precision and valour.

But now you have us. And we will be all the Swords you need.

Put give us a chance to... demonstrate, yes?"
>>
>>3409836
>>3409650
>>3409437

"Great, well this is a 3 people job, but considering how much of a shithole I personally consider Serpico to be, let's simply go with the 4 of us and I'l be less worried. Everyone grab some weapons and let's be on our way, we can get to know one another on the way there with friendly banter and horrible tales of how we're all in a nice fancy mercenary group now."

>>3408627
>Head out with Thorn, Sia and Tabatha for the weapon delivery mission with 1 Halberd, 2 Longswords, 2 Ingram Blades, 1 Flail, 2 Tower Shields and 2 Cross Spears
>>
>>3409533
The porters bag is one silver, that leaves two silver for bread and water! Two silvers is... um... t-twenty coppers?

Brave Norr Squire
VIT 7 | STR 6 | DEX 5 | INT 8 | CHR 4 | LUK 3
HP: 36 | SP: 22 | MOV: 4 | EVA: 4 | MEN: 6
Adept Mail
Guild Lance
Guild Buckler
-Support Level 1
Porters Bag
2 silvers
>>
>>3409034
>Request confirmed for 1 silver bar
>Use 4 silver coins for another silver bar (total money left: 9 silver and 1 copper)
>Upgrade my confessors to Tier 1 Silver Confessors using both bars
>>
Rolled 2, 5, 3, 6, 4, 3 = 23 (6d6)

>>3410401
Please roll for this Journey.
>>
>>3410216
" You see, Tsukoyomi Hime - He does NOT Even know any names now he suggests we look into others for help !" Bellowed the stern man in Hongrin tongue.

" Please teacher, I trust the words of the Company, and besides we already "

A muttering. There was a tense to do as her entourage took to a private counsel, and a tension hung over the table. The fish cutlets piled up and the servants at last bowed out as the others waited in anticipation. With a door slide the Tsukoyomi returns.

" We have decided to retire for the night, but tomorrow find me names of these chemists and scholars to look into and my Liaison will handle the rest. For tonight, consider this meal as payment. Excuse me " She bows out and proceeds to her room on the flotilla.

[Day 1 concludes]
> Fuck.
>>
Rolled 1, 6, 3, 5, 6, 5, 4, 6, 1, 6 = 43 (10d6)

>>3410622

"Now you might think that this is but a simply delivery, folks, and it is, but you do 1 good thing, and you slowly but surely move up on the world. We're going to get these fine weapons to the buyer, get our pay, go back, and then Tovani's growing insanity might be held in check for but a short moment. The captain will be happy, and in return, we are happy, and we look good, and we get called for the next show. Look if we can fight skeletons in a bog mire while death surrounds us, I can ease in a buyer into thinking we're the proverbial bee's knees. Or so I'd say, but Serpico's a shit hole, so honestly, let's see what my long years of work can do to charm our way to a decent sale slash delivery."
>>
>>3410686
>Rolling dat CHA
>>
>>3409650
>>3409495
>>3409836

Yall need to roll CHA and reference
>>3410622
>>
>>3410749
they may free roll this one. It is response to the [Delivery] as a whole.
>>
>>3409650
>>3409495
>>3409836

You can actually roll any stat you want for this, doesn't have to be CHA
>>
Rolled 2, 1, 5, 4, 3, 5, 4 = 24 (7d6)

>>3410793
>>
Rolled 5, 3, 5, 2, 3, 1, 3, 1 = 23 (8d6)

>>3410622 >>3410793

"Don't worry too much about the goods, I'll help with the handling. We wouldn't want any marks on them from dropping them or something."
>>
>>3410644

"Hmm. Well, we can start with Royal Scholar at the Royal Akademy - I think his real name is Letraine. I haven't talked to him much, but he's a scholar, and a royal one at that, so he should know something."

"Then there's Lady Lisbette's Night Watch - they were mean to poor Ghaston - ah, he was a friend of ours that got turned into a Midian. He's dead now - anyway, they might know more about these [darkspawn]. They talk kind of funny, though."

"Ah, um, there's also the Head Cleric at the Orthodoxy of Apollo, Reverend Mother Solaine. She taught me everything I know about Apollo and being a cleric, and she loooves history. She might know of other times the [Blight] came. But she's kind of scary, and hates it when you slouch in your chair."

"We can also go to that fort in the Black Forest instead. I wasn't part of the Company then, but the Uncrowned fought a Necromancer there. My Nii-chan, Jose, died there. A place like that probably had [darkspawn] there. We could probably track them if we go there, but I kind of..."

"Ahem! Anyway. Those are the people I know. My companions might know some quemists or other scholars who can help."

>Suggest Royal Scholar, Lisbette's Night Watch, and Jo's teacher from the Orthodoxy of Apollo as starting points.
>Hesitantly put on the table of going out to the captured fort in the Black Forest to search for [darkspawn].
>Leave an opening for my companions for their own suggestions.
>Remember to compliment the fish cutlets.
>>
>>3411038
Currently, the day is over.
>>
>>3410829
>>3410819
>>3410749
>>3410686

This still needs to resolve with all members. Otherwise the resolution will tic in 2 hours.
>>
Rolled 1, 5, 1, 5, 4, 4, 1 = 21 (7d6)

>>3410793
>Rolling Dex
>>
>>3410390
>>3410301
>>3410251

The chair he sat on shook a little. But the floorboards rung hollow and loud of the emptiness.

" Yes, yes... you are the ones. If you are swift , you will have a chance to deliver the package, to'rds a a travelling merchant. Before they make it to the Auction House by Morning. They head south. They seek a show, a grand demonstration - but not after arriving there. Your job will be too difficult to please /all the others/. I give you my house's word, Now Go ! "

Aservant arrives, a waxen seal on a contract. You take it, ushered by the urgency of your task.

> A rapid journey awaits, the party may roll and meet their mark ! But a well laid plan may erase the potential for future problems.
>>
Rolled 4, 1, 4, 4, 2, 4, 2, 2, 4, 1, 1, 1, 3, 4, 6, 2 = 45 (16d6)

>>3412027
"Haste" The knight grumbled. He was a sure strike, yes, but that was more through a powerful blow too thunderous to parry. Hardy too! He had survived in those gods forsaken woods on his grit and lead the charge on the fort. Granted the blessings of the moon helped him in this regard but that also highlights another strength, brave.
Of all his strengths, fleetness of foot wasn't one of them.
The knight pondered and pondered some more then shook at the only option he had. Would it be enough though, or will it be jeered at by his true companions once again, and without the moon to save him.
"My friends, I cannot aid you as I thought in this manner but I have an idea. The only contribution I can make is myself. Be fleet and save the child, nay, as many as you can. I'll entertain these men for as long as I am able."
>Rolling int for plan. First 5 dice
>Rolling vit + ritter to endure the entertainment. Next 11 dice
>>
>>3412027
>>3412064
>>3410390
The dark haired archer quietly listened, sited on a chair, to what their companions and the old man had to say. A missed child, a mission for his return, a call answered by the Uncrowned. Normally that would be a problematic enough mission to give him a headache and reconsider going back to a more mundane craft, but after fighting a giant horde of undead monsters lead by a necromancer and some midians, this felt like a regular Thursday.

“Everybody appreciates your courage, Ser Arx. Being the first man to confront the enemy and hold the line isn’t an easy task”. Wertrar really felt those words. The bravery of the knights that were part of the Uncrowned was something that had him in awe. “But we need to find him first. I will need a piece of cloth, a toy or something like that, something that has the smell of the child. That way Biscuit can track him. And once we have them, I’ll provide covering fire during the assault”

>I'm not sure exactly what to roll. I want to roll DEX but do I get Archer Ranks as bonus dice?
>>
Rolled 4, 3, 1, 3, 6, 2, 1, 3, 5, 4, 1, 5, 4 = 42 (13d6)

>>3412027
>>3412064
>>3413016
After Wertrar finds the merchant and Arx distracts him I'll get in grab the kid and leg it swiftly dealing with anyone that gets on my way.

>Rolling STR 9 + Ritter 2 (protect the kid) + Squire 2 (carry the kid) ???
>>
Rolled 2, 3, 3, 2, 1, 1, 2, 4, 1, 5, 2, 2 = 28 (12d6)

>>3413016
>>3412027
>Rolling DEX (9) + Archer Ranks (3) for finding the boy and providing covering fire. Biscuit bonus?
>>
Rolled 3, 2, 6, 2, 6, 1, 4, 3, 1, 2, 1, 1, 1 = 33 (13d6)

>>3413339
>>3413236
>>3413016
>>3412064
"Sir,

I don't know who you are. I do know what you want. So, since you're looking for swords, I can tell you: I don't have a sword. But what I do are a very particular set of skills. Skills I have acquired over a very long all-nighters. Skills that make me a nightmare for people in general. I promise you: We will find find these people before the Auction. If nothing happens, that will be the end of it. We won't demonstrate anything. But if something does happen, I promise you, Sir:

We will find these people.
And they are going to be very, very confused"

Tovani nods, slams her journal shut and stands up with enough speed to stumble. It is straightforward. Wertrar commands the hounds and finds the quarry, Ser Arx wrestles dragons and runs distraction, Evergreen studied the blade and grabs the kid and Tovani Theraskine (cracks her knuckle, squeezes her eyes shut, adjusts the uniform and thanks the party) has a
problem with hearing voices that aren't in the room telling her to make people's eyeballs explode into icicles.

>I'd like to roll INT(10) and Scholar (3) to Erase Future Problems.
>>
>>3413339
>>3412064
>>3413236
>>3412027

By next morning the 4 Uncrowned did not report back at the appointed time. Their fates all but unknown, that is until a calling card was slipped on Fernand's door.

- We have your Dog Handler
- Your Loud Knight
- Your Third Rate Swordsman
- and Your Wife

We will do you the favor of letting you buy them off of us for a mere 3 gold per head before they before they see their way to the auction house by Noon. Try that stunt again and we'll put your heads on the auction block instead.

- Fine Hats Association.
>>
Rolled 2 (1d6)

" Dammit I was *so* certain that line would work. I can be a wife. I'm homely, me. Some people like that. I have "feminine characteristics". S'is not my fault the artists all preferred Tress 'cause of her hair and curves and skin and sparkling eyes and astounding lithe graceful-ness and good nature and smile and dexterous fingers and is it a little warm in here or... "

>it is a brand new day in confinement.
>I lose a stat
>>
Arx had off-handedly mentioned this place before. But Fernand was not here for comfort, and it was obvious from his eccentric attire. Sharp eyes peeked out from under a large hat as he stalked up in blackened cloak to the hostel.

>Pay 1 gold from company coffers to the Lady Mist for intelligence
>I need intelligence on the Fine Hats Association. Where I am expected to pay their ransom. Where they keep their prisoners. Who writes their ransom notes.
>Pay another gold from the company coffers to the Lady Mist.
>I need similar leads on the Notary Guild. We're a new establishment and require bloodwax. Is the guild taking new customers? On the off chance of a deal, where do they get their supply? Shipped in and picked up? Or delivered?
>>
File: Veiled_Meme01.png (189 KB, 689x1020)
189 KB
189 KB PNG
>>3414458

" Ah , the wrinkles on your face, the tightness of your voice - you need not veil your intent behind such coded words for I am an accommodating host and guests will have what they came for. "

The woman lights an incense on the burner between herself and the Darkhunter, "A shame , for your memories of blood would have made great song , one that I have only heard so sweetly once before "

The room begins to blend in color and light and before one phases out of one thought and into another, Fernand finds himself in a dark hallway, with stone cold floor and an oppressive shiver. The woman sat there as if nothing had changed.

" The Finehats stir an unpleasant memory where they took from me more gold than a handful of rice. Here in this crumbled monastery where its towering bell looks on for miles in a clear night and its roads too hazardous for merchants and guard alike to traverse, they march their people across stone paths that make escape painful on the road
"
> The Roadside Monastery Found.

"As per the second part of your request, One need look no further than the Notary's guild. Surely you know of their presence ? The man above named Hannable is quite hard to read, and even now I hesitate to speak of him intimately around others but to speak of that place is to speak of him as he remembers every slip of parchment, every letter written, and every man named in this turbulent city. And so , if one wishes to do business in Serpico,they will undoubtedly come across that place first. And if one wishes to respect the business of the Notary, it is bloodwax they must get, and -

If one wishes to procure bloodwax, one need only find it in six sided pots.

> Upon waking you find the woman gone, 32 doves gather around you pecking at rice and you find a card.

> 7 of Swords - A command of one's clouded vision will allow movement while hidden. Use it to Infiltrate or aide in bold deception.
>>
=A Rounded Order=
After the exhausting order was given the merchant was taken aback by the speed in which the task was accomplished. A notary stood watch and inspected the wares. " This is very well made sers, consider your bonds with the Holdjoy severed and satisfied Andre, now then- Holdjoy, as per agreement you are to pay the full amount for these weapons, amounting to .... " The Notary flipped open a note that made the pompous merchant blanch.

" Y- Yes I suppose I'll make do with these fine equipments indeed... Carriage ! Ready the HORSE ! "

The notary watched blankly as the Holdjoy left. " Well deducting from profits and overhead for the men you hired, and tools you commissioned I daresay we'll be making off with this much as well." The notary clipped a large stack of coinage in spring loaded Bacchus and made off as well leaving the Smith with a slumping bag of gold coins.

A debt repaid, a man haggard and sobbing looms bigger even while prostrating before the group, his cadre of Smiths keeping back their tears in both joy and regret. He thanks you with all his being but is regretful in the same breath. " G-Give me until the 20th moon and in that time I'll return you 10 Gold of what was promised I owe you a debt of kings sirs, after 3- NAY 5 debts paid I will hurl myself into the fires for a 6th so that me boys can keep the fire in the forge going.

" Ser you musn't - not like this ! You can't keep going ! Please we'll beat it to the Frontier and regain our debt from the battles there ! "

" FOOLS HOW DARE YOU SUGGEST CRIMINALITY BEFORE OUR GUESTS. WHAT GOOD CAN YOUR BODIES DO PILED ON TOP OF THEIR DEAD ? "

" But this can't go on ser - please ! Let us do you a turn this time "

> It seems you can request the paltry bag of 3 gold and be done with it or agree to this plea. So many questions.
>>
With the thread sinking, feel free to visit

https://www.patreon.com/MondayDestroy

for updates , rewards, and a discord link.
>>
>>3414736
"Well...gold isn't the only payment we can accept. I'm sure we can arrange something between ourselves and my friends. For example, who were these 'Holdjoys' and that notary, if you don't mind my prying?"
>>
>>3415602

"Well the board did say 5 gold or my pride as a smith, and if you can't pay us the full sum, what is your pride worth? But I'd be willing to cut him some slack if he showed us a bit more of good faith. We're not monsters here, I'm sure we can meet somewhere in the middle, can't we? Things don't have to go full Serpico now."
>>
You may want to prepare for a fight, by the by. We have to go save some hapless sellswords.

>We're going to the Roadside Monastery to "pick up" our friends soon. Expect a brawl
>>
New Thread Posted.
GO GO GO
>>3416364



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