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Finally after two years in the service of the Dark Queen Quintis you have finally been promoted. No more marching through filthy peasant villages administering the Queen's justice, this is your chance to rise through the ranks of her Majesty's armies and become one of her generals, or so you thought.

Being placed in a garrison out in the middle of nowhere wasn't the promotion you had imagined, but after the death of your commander, your rise through the ranks seemed that much more possible. Through your leadership, your garrison holds its ground through an assault and infiltration by rebel forces and manages to capture two of its heroes. After transporting the two of them to the Capital, Queen Quintis decided to promote you to Captain and to add you to her collection of personal agents.

Your first mission as an agent of the Queen was quite the ordeal, nearly dying to a shape shifting mage, getting stampeded by a mercenary cavalry charge, and getting shot full of arrows as well as stabbed lot. In the end however you stopped the mercenaries attacking imperial caravans, and uncovered that they had been hired by the the rebels to disrupt trade between imperial, and desert merchants.

This is not the end of your troubles however upon returning to the Capital, you find that the rebels weren't just sitting on their hands while you were gone. They had advanced much closer to the Capital and would likely be on your doorstep in weeks. Not one to sit on her hands, the Queen has given you a mission to help prepare for the coming battle.
>>
>>3380445

Equipment:
>Full Plate Armor
>Maiden and Knight Rings: [The Maiden Ring where can transfer their health to the Knight Ring wearer and the Knight Ring wearer can absorb damage the Maiden Ring wearer would receive. Allow telepathic communication between the ring wearers.]
>Plate of the Savior’s Mercy: (once per in game day you will survive a mortal blow)
>Untouchable Glaive: +2 to damage. Every turn in combat that you don’t take damage, the enemy will have 1 point taken off their dice (This is cumulative so 3 turns without taking damage = -3 to their dice)
>Halberd
>Short sword
>Coin of Fate (re-roll 1 die with a coin flip [1=crit fail 2=crit success] Non-Spontaneous Rolls Only)
>Helmet of Clear Vision (+2 on perception checks, can see through minor illusions)
>Oak Heart Belt: +5 HP and will make you marginally stronger adding +1 to your dice damage. Secondary effect: If you were then belt for 24 consecutive hours your skin will turn to bark adding +3 to your defense and -1 to your dice damage.
>1 Health potion
>1 Energy potion
>2 Explosive Grenadoes
>1 Smoke Grenado
>125 Gold

Books:
>Herbalism Primer
>Herbalist Guide Book
Perks:
>Bush Wacker: Easier to spot and set ambushes
>Elf War Veteran: +2 to your defense against non-magical ranged attacks and +2 to your dice damage.
>Commanding Voice: Your words will be heard over the loudest of noises and when directly giving orders, the recipients of those orders gain a +2 to their rolls. You also gain +1 when intimidating others.
>Iron Gullet perk. It will now take a copious amount of alcohol to get you even tipsy, a blessing and a curse; however spoiled foods and poisons now have a hard time making you sick +3 to resist the effects of poison.
>Smart Attacker: You’ve been there attacked that and gotten smacked for it so many times you finally learned something (The aggressive stance no longer deducts defense and adds +1 to your dice rolls for combat).
>Shoulder to Shoulder: Fighting side by side with your companions has taught you how to fight as a team. The Battle Buddy bonus now applies when companions are fighting next to you, not just against the same target. You will also confer the Battle Buddy bonus to companions who are applying it to you.
>Triage Medic: After any fight in which you’ve sustained damage, you can choose to treat your wounds, healing you for 5 HP, you also have an easier time treating the wounds of others.


>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Mid+Boss+Quest
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>>3380448

Rebel camp the night of the ritual

“Move aside, I bring medicine for girl.” Says a man dressed in the robes of one of the camp’s volunteer herbalists.

“She’s resting, come back later,” one of the tent’s guards says refusing to budge.

“She’s resting because she is sick and needs medicine. I have the medicine she needs, now get out of my way, or do you two want to be responsible for the poor girls death?!” The man snaps.

The two tent guards share a look before one of them says “Alright, but make it quick.” The two guards step to either side of the tent flap and allow the herbalist to enter. Once the flap swings back into place, the herbalist quickly crosses the tent and comes upon the curled up form of a girl on the ground. Kneeling down next to her the herbalist pulls the blanket hiding the girl’s face back far enough so that the ambient light outside the tent illuminates her features. The girl flinches at the touch of light and tries to retreat further into her blankets.

“Shh, it’s alright.” The herbalist says as he strokes the girl’s hair and caresses her cheek. The girl relaxes slightly at both the man’s words and touch. “I know what it’s like to feel her gaze upon you. I know how much it can hurt when she digs into your mind and tears open your memories.”

The girl opens her eyes and looks up at the herbalist “You do?” she asks her voice weak, wavering, and confused.

“I do Valenca, and that’s why I’m here to ease your suffering.” Before Valenca can react, the herbalist’s hand clasps over her mouth and a glinting dagger flashes forward imbedding itself in her neck. Valenca’s eyes widen in shock and fear as with a sharp tug, the herbalist slits her throat open. She begins to thrash and fight but is held down fast by the herbalist. She tries to scream, but only manages to gurgle more blood out her opened throat. Blood leaking out onto the ground Valenca’s thrashing becomes weaker and weaker until finally, her body no longer responds to her commands. With the last of her strength she tries to give her attacker a defiant glare. Locking eyes with the man she doesn’t find the normal fire of hate she often saw in the eyes of her attackers. Instead she finds only a resolute coldness, as if her death was just another task to be completed, staring into those cold eyes the light of life flickers out of Valenca.

Randolf holds Valenca still for a few moments longer after she had stopped moving. Slowly he releases his grasp on her and picks up his knife from off the ground. At the exact moment, the tent flap is thrown back bathing the scene inside the tent in the dancing orange fire light outside. “Are you just abo-” the guard stops mid-sentence as he catches sight of the horrific view in front of him. With no time to think or hesitate, Randolf grips the handle of his dagger tight and rushes at the guard.

(1/2)
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>>3380452

Your nerves frayed into tatters, the boats finally float out into view of the source of the light. To your surprise and slight relief, you are not met with your expected ambush, but rather with a towering and brightly blazing pyre, around which were positioned swamp folk shamans chanting and dancing. Thanks to the light of the giant pyre, the shadowy figures that had been stalking you from the shore line were finally revealed. Indeed, the swamp folk had been shadowing your group as you floated down the river, but it looked like they couldn’t tell exactly what you were until now when you were illuminated in the light of the ceremonial pyre. A high pitch squeal followed by a string of shouts in the swamp folk’s tongue interrupts the shamans drawing their attention away from the ritual and to you and your men instead. Some of the shaman’s begin dashing for cover, while others begin to chant and dance again, although this time with more malice and anger in their voices and movements than they had used in the ritual. As the water begins to churn around your boats you shout “FIRE,” your bellowing voice temporarily drowning out all other noise. Raising their crossbows, Long and his men take aim and fire at the shamans.

>Give me some d20s boys
>>
Rolled 9 (1d20)

>>3380455
Shit sonthe rolls were for the other missions, I'm surprised and kind of bummed Randolph actually succeded with the rolls we got, but he is probably not getting away, and if that 1 was for the goblins we can kiss them godbye.

I apologize in advance for my inevitable 1
>>
Rolled 18 (1d20)

>>3380455
Let's hope all that training give them some bonuses.

if these boats turn our mid troops may be alright but our heavies are sinking like rocks

and I just jinxed it didn't I?
>>
Rolled 4 (1d20)

>>3380455
Let the s*** rolls begin.
>>
>>3380741

the DC for the rolls were actually incredibly low but you still almost managed to botch everything. As for Randolf, you'll see what happens.
>>
>>3380797
Hmmm if they were low the second set of dice may still have a positive number with a 10 a 1 and a 12, something bad will happen but the deed will still be done.....maybe that was Randolph and not the goblins even
>>
Rolled 20, 19, 10 = 49 (3d20)

>>3380455

>Retaliation
>>
>>3380856

Well here we go again

>Anons I need 1d20 from you to see if you are hit.
>>
Rolled 6 (1d20)

>>3380857
>>
Rolled 6 (1d20)

>>3380857
Looks like our crossbow guys are fucked damn, i knew this was fucked
>>
Rolled 19 (1d20)

>>3380856

>Mildri
>>
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>>3380455

>>3380741
>>3380781
>>3380788
>>3380856
>>3380888
>>3380929

In the brief silence after your bellowing shout, the air is filled with the sounds of thwacking crossbow strings and whistle of bolts sailing through the air. The effects of the barrage are immediate, all of the shamans who had begun casting and those too slow to react go down in a razor rain of crossbow bolts. The few remaining shamans who had run for cover slip back into the dark woods surrounding the ritual site as your crossbowmen reload their crossbows. Still following the plan Mildri reaches out her hands and touches the water. On contact ice races out away from her fingers and freezes the surface of the water before racing down to thicken the ice. The swamp folk who had followed you down the river don’t just sit and watch this display however, As soon as the crossbowmen begin reloading they retaliate with a barrage of spears. Despite their short stature and weak appearance, the swamp folk can throw. Your men are pelted with the spears and for the unfortunately less armored crossbowmen they take the worse beating. That doesn’t mean that even the adequately armored like yourself and the heavies aren’t effected by barrage. A lucky spear manages to lodge itself in your shoulder and while you are able to take the spear out, the damage it caused was notable.

As the barrage ends you take stock of your men, most of your crossbows were dead or out of commission, only five including Lt. Long are still able to man their crossbows. The heavies while alive had received their fair share of injuries, but are able to rise to their feet and step out onto the freshly formed ice as Mildri finishes her spell. With an ice bridge to the shore completed the swamp folk on the shore rush forward eager to get at your men after seeing the result of their attack. As you rise from your own boat, you hope that Lt. Ward was having luck with her part of the plan.

> 5 damage received

>Give me some more d20s anons let’s see how Lt. Ward fares

also feel free to give Mildri an order to cast, don't worry she'll be able to shatter the ice without wasting energy.

>Mildri (2/5 Energy) Casts:
>Don’t cast anything yet
>Tier 1: Single Target Spell (Cast Time: 1-2) [select target]
>Tier 2: Small Cluster Spell (Cast Time: 2-3)
>Tier 3: Big AOE Spell (Cast Time: 3-5 turns)
>>
Rolled 8 (1d20)

>>3380958
>Tier 1: Single Target Spell (Cast Time: 1-2) [select target]

She is to finish any shamman she sees
>>
Rolled 6 (1d20)

>>3380958
Ok, lets move to disrupt the mediums so that even if some shamans are left we fuck up the ritual


I really wish you rolled for npcs since your dice are always better kek.

I realized why we always roll so poorly, we are the bad guys after all, we are supposed to lose.
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>>3381031

Your plan your rolls, don't worry though once combat begins I will roll for your troops and the enemy, but you will still roll for yourself.
>>
Rolled 17 (1d20)

>>3380958
>>
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>>3380958

>>3381010
>>3381031
>>3381094

Outside the ritual site on the forests edge
Lt. Ward nods at her soldiers who strike up their torches and hurl them at the forests edge. The torches find fuel in the dead foliage on the ground and begin to light the forest up, however the green and healthy trees and other plants are poor fuel and the flames are slow to advance through the dew covered greenery. While the flames prevent the swamp folk from charging out and meeting Ward, Ward and her troops are stuck behind the slowly advancing wall of flame. Throwing their remaining torches the medium infantry take up their weapons and march slowly in the flames aftermath through the forest.

Rebel Camp
Before Randolf can reach his target, a shadow dashes out behind the guard and neatly decapitates him, before running the other guard through and tossing both bodies into the tent before entering. “Thanks for the save,” Randolf nods cleaning and sheathing his dagger.

“Is she dead?” The Spymaster asks jabbing a foot in Valenca’s direction.

“Yes, we can move on to the Commander now.”

“We’ll have to hurry, the camp guards will notice that these two are missing.”

“Right just let me change into-”

“There’s no time we’ll have to go now.”

“Alright then, let’s go.” Adjusting his robes Randolf exits the tent flap and heads off to the Commander’s tent, while the Spymaster wraps himself back up in his cloak and sinks back into the shadows.
Meanwhile, at the Ritual Site
The heavies quickly form a sturdy shield wall once out of their boat and set up for the oncoming attack by the swamp folk. Before you rush off to join them you turn to Mildri “Watch for any shamans, if you see one stick his head out finish him off.” She nods and you join the heavies in their formation.

>Give me some d20s for your combat rolls
>>
Rolled 15 (1d20)

>>3381224
>>
Rolled 1 (1d20)

>>3381224
>>
>>3381254
Pffff
Of course

Lets hope our soldiers fare better, we are only one afterall
>>
Rolled 19 (1d20)

>>3381224
>>
>>3381254
How dead are we? H a h a h a h a h a h a h a h a h a. Dice gods what have we done to you could do serve such cruelty. Spare us please.
>>
Rolled 4, 7, 17 = 28 (3d20)

>>3381224

>Enemy Forces

>>3381286
You haven't been saying your nightly prayers to RNJesus have you
>>
Rolled 17, 10, 3 = 30 (3d20)

>>3381291

>Heavies
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>>3381224

>>3381244
>>3381254
>>3381257
>>3381291
>>3381293

>Unfortunately I’m pretty tired so this will be my last post of the night.

The swamp folk, half running, half sliding, but mostly falling, ram directly into the shield wall with a loud clang. The ensuing melee goes quite in your favor as with the more experienced and prepared heavies you easily manage to repel the swamp folk. They die in great numbers to heavies before they finally pull back. That is not the end of them though, as dozens more swamp folk pour out of the forest to back up their retreating friends. The swamp folk rally and mass together in a large and dense group. As you prepare for the swamp folk’s obvious next charge, there is a shout from behind you and you turn to see more swamp folk pouring from the forests behind you, the first few to reach the ice are shot by your crossbowmen, but with only five of them able to fire, the swamp folk aren’t deterred much.

Lt. Nolan noticing the predicament takes some of his men out of the shield wall and leads them to your rear to fend off the attack while you help the now thinner shield wall hold the line. The next charge of swamp folk comes at you like a screaming wave of pointy sticks. Shoring up your footing, you brace for impact.

>Give me some d20s for your next round of combat
>>
Rolled 16, 11, 16 = 43 (3d20)

>>3381031
Since you asked anon, I will roll for the rest of Randolf's mission.

Let's see how he and the Spymaster do
>>
Rolled 17 (1d20)

>>3381324
>>
>>3381325

Because I rolled for Randolf and rolled so well, I want you anons to roll for how well your goblins do

>Give me some more d20s
>>
Rolled 15 (1d20)

>>3381329
For the goblins.
>>
Rolled 12 (1d20)

>>3381324
For Baldur
>>
Rolled 16 (1d20)

>>3381329
Gobos!
>>
After this battle we should make a badass cape out of swamp folk shaman skin and get it enchanted by the queen or something.
>>
Rolled 2 (1d20)

>>
Rolled 16 (1d20)

Now
We have to rush that ritual site to fuck up the matetial component
>>
So, they are probably suffering some heavy penalties due to the ice while we mitigated them with our training.

we have to link up with Ward when we leave the bridge and when we are at the ritual site we can start using our explosions to clear enemy clusters.
We have to move and destroy the mediums too, ensuring the ritual is fucked, or just destroying the ritual site, in general, to fuck up the ritual location

>>3381513
>>3381512
which roll is each anon?
>>
Rolled 19, 10, 6 = 35 (3d20)

>>3381324

>Enemy Forces
>>
Rolled 5, 6, 20 = 31 (3d20)

>>3382751

>Your troops
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>>3382755
hell yeah troops
>>
>>3381512
I'm counting this one for Goblins
>>3381513
and this for Baldur
>>
Rolled 9, 20, 13 = 42 (3d20)

>>3381324

>Shamans
>>
Rolled 20, 19, 16 = 55 (3d20)

>>3382771

>Mildri

Also next update is going to be a big one so bear with me.
>>
>>3382772
>>3382771
wew
good counter midri,

lots of crits going around today
>>
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>>3381324

>>3381325
>>3381326
>>3381337
>>3381338
>>3381339
>>3381512
>>3381513
>>3382751
>>3382755
>>3382771
>>3382772

Rebel Camp

Making his way through the camp at as fast a walk as he can manage while not being conspicuous, Randolf arrives at the rebel commander, Walden Casenheim’s tent. As he approaches the tent’s entrance flap the guards stop him.

“Halt, state your business with the Commander, herbalist.”

Thinking on his feet Randolf responds “I have come to report on the condition of Valenca as requested.”

“Right, in you go,” the guard says standing aside and opening the flap. Hiding his disbelief Randolf steps into the tent. Inside he finds his target standing opposite him on the other side of a large table covered by a map of the countryside with little markings placed at various locations.

Noticing Randolf’s entrance Walden looks up “What are you doing here, I don’t remember sending for a herbalist.”

“You didn’t sir, I’ve come to report on Valenca’s condition.”

Walden’s scrutinizing glare fades instantly at the mention of Valenca. “What is it, is she alright?”

“That’s what I’ve come to talk about sir she’s,” Randolf pauses and glances around the tent. It was empty save for him and Walden, although there was another flap that led to an attached room, that Randolf assumed was Walden’s quarters. Stepping forward Randolf draws closer to Walden and lowers his voice to a whisper “She’s not in good shape, I don’t know what the Queen did to her, but she’s losing strength. I don’t want to worry the men sir, but I fear that Valenca won’t make it through the night.”

Walden turns from Randolf and slams his fist on the table “Dammit,” he curses letting his anger show for but a moment, before collecting himself and returning to Randolf “Is there nothing you can do for her?”

Still inching closer Randolf speaks “There’s not much we can do sir, her wounds aren’t physical as far as I can tell. Whatever is harming her it isn’t a typical injury, I believe the Queen did something to her mind.”

“Hm, Falenta said as much herself.” Walden lets out a heavy sigh, “First Selenas, and now Valenca who will the Queen take from us next.”

(1/3)
>>
>>3382894

Sliding his dagger free from its scabbard Randolf takes his final few steps closer to Walden, “if I may be so bold sir, I think the Queen will strike for you next.” With a single thrust Randolf’s dagger pierces Walden’s armor and sinks deep into the side of his chest. Walden let’s out a wheeze as the dagger punctures his lung and knocks the wind out of him. Not going down without a fight however Walden shoves Randolf away and knocks a lantern off the table which hits the ground with a loud crash. The guards outside the tent stick their heads inside the tent only to have them promptly lopped off. Stepping through the tent flap behind the tumbling heads of the guards was the Spymaster. “Finish him,” Randolf hisses at the Spymaster. The Spymaster leaps up onto the table in the center of the room and closes with the injured Commander, but before he can reach him, a flash of light, brighter than a thousand suns illuminates the room. Stunned by the light, neither the Spymaster nor Randolf can react in time as the large table in the middle of the room is up ended and sent flying into Randolf and the tent wall. As the tent collapses A shout is heard, “I AM THE SHEILD OF THE LADY AND YOU SHALL NOT HARM MY FRIENDS.”

Meanwhile Outside the Camp

“Alright it’s time, let’s have some fun shall we boys,” Grintol aback his wolf, rises from the grasses just outside the light from the camp, behind him dozens more goblins on the backs of wolves rise up. Leaning forward Grintol whispers into his wolf’s ear “Hunt them down darling.” The beast takes off at breakneck speed toward the camp, the first peasant guard doesn’t have time to scream as the wolf leaps up high past him allowing Grintol to cut the man’s throat while the wolf tackles the peasant next to him and tears out the man’s jugular. Finished with its target, the wolf lets out a long and loud howl as all around peasants are slaughtered by goblin cavalry.
>>
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>>3382896

Back at the Ritual Site

The Swamp folk hit the shield wall like a storm on both sides, but even with the additional mass of troops, they can’t breach it and are slaughtered in droves. One brave swamp warrior leaps up over the heads of his companions and tries to get behind your wall, but you sweep him from the air with your glaive, nearly cutting him in half and sending him tumbling into the river. From the corner of your eye, you look over and spot a horrifying sight. Rising from the river to the left of Mildri was a tentacle of water “Look out,” you manage to shout at Mildri who barely has time react as the tentacle latches onto her face.

Reaching her hand up, Mildri touches the tentacle and freezes it solid, before the shattering the whole thing into icy chunks. “Alright which one of you assholes was that?” Aborea shouts as she scans the shore line. Stepping out of the forest a group of shamans 6 in total make their way toward the ritual site. “Oh so a six on one, I guess that makes this an even fight then. Now take this and fuck off.” Bringing her arm back, a long ice spear forms in Aborea’s hand, stepping forward, she hurls the spear directly at the shamans who raise a block of earth to block the spear. “Ha, is that all you’ve got,” Aborea says as she snaps her fingers. The ice spear contacts the block of earth and buries itself deep inside. At the snap of Aborea’s fingers the spear elongates and jabs out of the block and stabbing and killing one of the dancing and chanting shamans. Not waiting for your orders, Aborea downs a witch’s brew and begins casting another spell “I hope you liked that one, because I got plenty more where it came from.” She shouts

As the massed charge of swamp folk begins to pull back and retreat from both sides of the ice bridge, they are rallied by the shamans who begin to shout out orders in their weird swamp folk tongue. Considering your own situation you order your men to…

>Hold their ground, it’s worked well so far, you’ve just got to hold out until Ward and her troops arrive.
>Order them forward, you’ve got to take the ritual site.
>[Write in]
>>
>>3382898
>>Order them forward, you’ve got to take the ritual site.

but do not leave the bridge yet, advance until we are bordering the ritual.

we will open it up with a granedo to try and clear a cluster of enemies/shamans
>>
>>3382898
Lets make a move on those shamans, tell our remaining crossbows to focus fire on them, Arborea too while we advance slowly and in formation.
>>
>>3382942
+1
>>
Rolled 13, 11, 12 = 36 (3d20)

>>3382898

>Enemy Volley
>>
>>3382898
>>3382926
This but after the granedo have them Arborea focus on the shamans with an AOE attack. She does have the witchs brew right?
>>
Rolled 18, 20, 18 = 56 (3d20)

>>3382898

>Crossbow Volley
>>
Rolled 3, 12, 1 = 16 (3d20)

>>3383137

>Shamans
>>
>>3382896
I'm so proud, look at how far are goblins of come *sniff* *sniff*.
>>
Rolled 1 (1d2)

>Aborea cast time
>>
Rolled 17, 2, 2 = 21 (3d20)

>>3383159

>Aborea
>>
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>>3382898

>>3382926
>>3382942
>>3382960
>>3383120
>>3383137
>>3383144
>>3383161


“Forward, keep in formation and head toward the enemy, but don’t leave the ice.” You shout and the heavies begin to move forward. Under the command of the shamans, the swamp folk decline another assault on your troops. Instead they line up and begin to volley more spears at you. This time thought volley fails entirely. The spears bounce off of the shield wall and the few spears that do make it through fail to break the heavys’ armor.

Being under the protection of the shield wall you are given time to think. Those shamans had to go and they had to go now, under their leadership, the swamp folk were sure to figure out some way to get at you. Turing around, you shout to Lt. Long and his last few crossbowman “Focus fire on those shamans I want them dead.” Following your command, the crossbowman direct their freshly loaded volley into the group of shamans.

“Call your shots,” Lt. Long shouts, as each of his men lay claim to a shaman. “Fire!” Long gives the command and bolts fly. The shamans have no time to react as the all of bolts find and kill their targets.

“Hey, quit stealing my kills,” Aborea snaps at the crossbowmen as she turns the focus of her casting away from the now dead shamans to the large grouping of swamp folk at the edge of the river. Clapping her hands together above her head a long thin ice blade shoots out from her fingers. Bringing the blade down she hurls the ice blade down at the group. The attack slices a fraction of the group in half and terrifies the rest.

Leadership dead and ice magic raining down on them, the remaining swamp folk begin to lose cohesion, they begin to fall back into the surrounding forests. You turn to behind you and see much the same, Lt. Nolan had defended the rear quite well and the swamp folk were starting to fall back there as well. With the field temporarily yours, you order your men to…

>Give chase, don’t let up on the swamp folk.
>Secure the ritual site, let the swamp folk run you need to finish your mission.
>Return to the boats, you’ve inflicted enough casualties to halt the ritual. It’s time you got out of here.
>[Write In]
>>
>>3383136

Aborea drank the witch's brew and used a spell on her own.
>>
>>3383189
>The shamans have no time to react as the all of bolts find and kill their targets.

Should read The shamans have no time to react as all of the bolts find and kill their targets.


Holy fuck that was dyslexic
>>
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>>3383157
>>
>>3383189

Wait I thought our mission was to kill all the swamp folk.
>>
>>3383225

Your objective was to disrupt/prevent the swamp folk from completing the ritual. The more you kill her means the fewer you have to kill later in the big battle
>>
>>3383189

>Secure the ritual site, let the swamp folk run you need to finish your mission.

Chasing after them could lead to a avoidable casualties. Plus some of our own men need medical attention right now. And just because we think we've killed enough doesn't mean that we actually did.
>>
>>3383189

>Give chase, let none survive.

Vader up this bitch.
>>
>>3383189
>>Secure the ritual site, let the swamp folk run you need to finish your mission.

destroy the physical components, link up with Ward

now we have a nice secure ritual site and fire protecting the flank, time to finish this
>>
>>3383189
Only chase if they are going Ward's direction, time to round up our forces and wreck this
>>
>>3383189
>Secure the ritual site, let the swamp folk run you need to finish your mission.
>>
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>>3383189

>>3383238
>>3383255
>>3383502

>Last post of the night

“Secure the ritual site men, and destroy anything that looks important to the ritual,” You order. The heavies break formation and head out into the ritual site while you take a moment to check your wound. The spear had gone only a little ways into your arm, but nonetheless you follow the treatment procedures Gregory had taught you as you clean and close the wound. As the heavies look over the site, they find strange markings scratched into the dirt around the ritual site which they kick dirt over or otherwise destroy. With your wounds taken care of you inspect the heavies work and also make note of several more ornately dressed shaman bodies littering the ground. It looked like you had taken care of the shaman mediums and had disrupted the connections to the spirts that were important to the ritual. With that done, you had back to check on Lt. Long and the crossbowmen.

“How are they?” you ask Long as he attends to his non-deceased men.

“The ones who aren’t dead are doing okay. If the swamp folk’s weapons were poisoned, my men aren’t showing any symptoms, although the some of these wounded need serious attention from the spear wounds alone.” As Long speaks you do your own inspection of the crossbowmen and find his sentiment to be true. You could do some work on his men, but a few of their wounds were nasty and beyond your expertise. You consider calling the mission here, after all you had completed your main objective the only thing left would be to finish off the remaining swamp folk and clearing out the swamp folk carried with it certain risks. You doubt that they would be stupid or brave enough to attack you head on again and trudging through the forests to smoke them out sounded like a suicide mission. You could pull out now having completed your mission and try to save some of the more badly wounded crossbowmen while hopefully getting out of enemy territory and back to the Capital before dawn. Although, you hadn’t seen Ward yet, which could mean that she and her troops were dead, routed, or they could still be burning their way through the forest toward you. Of course, you could leave the forest now and send someone to find Ward once you had pulled out, but who knows what could happen between now and then. What to do?

>Hold your position and wait for Ward, you can at least stabilize the wounded and hope that those worse off can hold out for a little while longer.
>Head out into the forest and kill the swamp folk while you look for Ward, elimination of the swamp folk while not the main objective is still an important part of the mission and you should fulfill it.
>Leave now and send someone to collect Ward once you are out, you have to get these injured men back to the Capital as soon as possible.
>[Write In]
>>
>>3383523

>Hold your position and wait for Ward, ask Aborea to for loot for us while we stabilize the wounded and hope that those worse off can hold out for a little while longer.
>>
>>3383523
>Hold your position and wait for Ward, you can at least stabilize the wounded and hope that those worse off can hold out for a little while longer.
>>
>>3383523
Can we see the flames? How far is it?

>Head out into the forest and kill the swamp folk while you look for Ward, elimination of the swamp folk while not the main objective is still an important part of the mission and you should fulfill it.
>>
>>3383523
>>Head out into the forest and kill the swamp folk while you look for Ward, elimination of the swamp folk while not the main objective is still an important part of the mission and you should fulfill it.

now is the time to deliver a blow, get some of the men and let's push some of the swamp men against the flames
>>
>>3383632

The forest is too dense to see the flames or any smoke.
>>
>>3383822

Let's move to the Ice bridge or on top of a boat to have a better, clearer view, if we don't see anything or if the flames are too far they might have run into trouble and we move in to bring the troops here, if they are relatively close we leave most troops here taking care of the wounded and move there to let them know that the ritual site is secure.
We just need to get them and get out of here.
>>
>>3383822
Shit, to be fair I imagine they would disembark a lot closer and just surround the ritual site not burn their way through the forest.

I change from>>3383632 to >>3383929
we evaluate and link with a small squad or go in to help
>>
>>3383523

>>3383689
>>3383929
>>3383995

>Okay lads give me some d20s
>>
Rolled 9 (1d20)

>>3385142
I apologize in advance
>>
Rolled 7 (1d20)

>>3385142
>>
>>3385142
one more if it's needed
>>
Rolled 1 (1d20)

>>3385317
>>3385142
oof
again
>>
Rolled 1 (1d20)

>>3385142
>>
>>3385319
we are truly blind, is this test coinable?
>>
>>3385321

unfortunately no
>>
>>3385329
welp, let's hope you can roll better for the troop, or that we didn't kill anyone with our first aid
>>
Rolled 6, 6, 8 = 20 (3d20)

>>3385186
>>3385237
>>3385319


>Magic
>>
>>3385344
I wonder if this is good or bad
>>
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>>3385344

You had to get Ward before you pulled out, there’s no telling what could happen to her while you went out and around the forest to link back up with her. “Alright men, I need some volunteers, we’re going into the forest.” You announce “We need to link back up with Ward and finish off the swamp folk, those of you who don’t come will stay here and guard the boats and the wounded until we get back.” Almost all of the heavies step forward to volunteer and you have to turn all but five down. With your selection made, you leave Lt. Nolan and Long in charge of the remaining and head toward the forest

“Alright, it’s payback time,” Aborea says, almost bouncing and skipping along, while the rest of you simply trudge forward into the densely packed trees.

Once inside the forest, space became distorted and nothing about it felt natural. The trees were packed too close and the ground wasn’t a mass of dead plant matter, but rather a mess of tangled roots. The air was deathly silent, normally you’d hear the sounds of nighttime birds, or at least the chirping of insects, but you hear nothing. Your memoires of the elven front are coming back to you strong now, and every shadow has elf ears, you are tensed up and ready to dive for cover at even the suggestion of a noise whether it is the snap of a bowstring, or the whistle of an arrow. Out of all of your preparations and memories of elven ambushes, you forget the one most important ambush method, magic. The mass of tree roots at your feet rise up and wrap themselves around your feet, fortunately the roots are quite slow moving and are unable to do much more than make your footing unstable as you stomp around trying to keep your feet free. Of course the enemy doesn’t let you stomp around freely as appearing from behind every tree a swamp warrior lunges out spear in hand.

>Alright boys give me some d20s for combat
>>
Rolled 7 (1d20)

>>3385374
elven nightmares
>>
Rolled 1 (1d20)

>>3385374
>>
>>3385439
Another 1?

This is fucking awful
>>
I'm starting to really feel we need something to combat out bad luck, this is beyond reasonable lol
>>
Rolled 12 (1d20)

>>3385374
>>
>>3385446
>>3385448
Can we use the coin flip item? At least that’s a 50% chance that we get a crit success instead of the guaranteed crit fail we already have.
>>
>>3385752

Not on combat or spontaneous checks my friend.
>>
Rolled 13, 1, 12 = 26 (3d20)

>>3385374

>Enemy Forces
>>
Rolled 10, 9, 10 = 29 (3d20)

>>3385374

>Your Forces
>>
>>3385766
thanks enemy forces, we may even win the exchange with our bonus
>>
Rolled 9, 7, 5 = 21 (3d20)

>>3385374

>Mildri
>>
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>>3385374

>>3385415
>>3385439
>>3385668
>>3385766
>>3385771
>>3385778

Your rolls: 7,1,12 = (7)/2 crit fail +3 [Veteran] + 1 [Stance] + 1 [Oaken Strength] + 2[Mildri] – 1[Unstable Footing] = 10
Enemy rolls: 13,1,12 = (9)/2 crit fail +2 [Experienced] + 2 [Great Ambush] + 2 [Battle Buddies] = 11
10 – 11 = -1 damage

Bonuses: -1 - 1 [Ferocious Fighters] + 3 [Armor] = 0 damaged received


The attack is ferocious and quick, you are pressed on all sides by the swamp folk and the unstable footing isn’t helping. You manage to defend against the majority of the swamp warriors’ blows and the few attacks that do slip through are deflected off your armor. To your surprise Aborea didn’t fly into a rage, instead she covers your back manages to hold off her own share of the warriors. Your troops fair slightly better than you, managing to get in a few good hits while they close in together. You’ve managed to survive the initial clash, but things are far from over as more and more swamp folk join the fray.

>Alright anons give me some more d20s

Baldur Blooddragon

>HP: 25/25

>Attack Bonuses:
>Untouchable Glaive +2

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Veteran +3 to dice
>Oaken Strength +1 to dice
>Battle Buddy + 2 to dice
>Unstable Ground -1 to dice

VS.

Swamp Warriors

>HP: Healthy

>Attack Bonuses:
>Ferocious Fighter +1

>Defense Bonuses:


>Misc. Effects:
>Experienced + 2 to dice
>Great Ambush +2 to dice for 2 more rounds
>Battle buddies + 2 to dice
>>
Rolled 20 (1d20)

>>3385854
since we receive no damage they get -1 from the glaive right?
>>
Rolled 17 (1d20)

>>3385854
Man we really need to get less useless at combat somehow. How has Balfour even survived this long?
>>
>>3385887
Baldur not Balfour fuck
>>
Rolled 8 (1d20)

>>3385854
>>
>>3385878

The glaive's effects were off when combat ends and combat ended after they retreated and you waited for a bit to secure the site. but after this round of combat yes the glaive will give you bonuses
>>
Rolled 18, 10, 7 = 35 (3d20)

>>3385854

>Enemy Forces
>>
Rolled 4, 10, 13 = 27 (3d20)

>>3385854

>Enemy Forces
>>
Rolled 18, 16, 2 = 36 (3d20)

>>3385854

>Your Forces
>>
>>3385930

Whoops, this should read shamans
>>
Rolled 5, 13, 14 = 32 (3d20)

>>3385854

>Aborea
>>
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>>3385854

>>3385878
>>3385887
>>3385894
>>3385928
>>3385930
>>3385933
>>3385937

Your rolls: 20,17,8 = (15)*2 crit + 3 [Veteran] + 1 [Stance] + 1 [Oaken Strength] + 2[Mildri] + 1 [Untouchable] – 1[Unstable Footing] = 37
Enemy rolls: 13,1,12 = (12) +2 [Experienced] + 2 [Great Ambush] + 2 [Battle Buddies] = 18
37 – 18 = 19 damage

Bonuses: 19 + 2 [Untouchable Glaive] + 2 [Stance] = 23 damaged dealt

>2 Swamp Warriors slain

Having recovered slightly from the initial charge, you retaliate against the warriors with a devastating attack. Letting your armor do the blocking for a little bit, you swing your glaive in a horizontal sweep at the encroaching warriors. With the Oaken Heart belt’s additional strength, you manage to cleave two of the swamp warriors in half before they even know what hit them. Your attack spatters many of the swamp warriors with the gore of their friends, but they don’t seem to notice, and continue to press their attack.

The heavies continue to hold their ground, their better equipment and training helping them hold off the savagery of the swamp warriors. Meanwhile at your back, Aborea continues to do her best parrying, slashing, dodging, and just generally keeping the swamp warriors off of you. Clad in her ice equipment, you can feel the chill air radiating off her. In the middle of all this fighting, the shaman’s try again to tip the battle in their favor with a little more magic. Tree branches begin to bend down and swat at you and your men. The branches aren’t very damaging as annoying and providing you with one more thing to dodge.

>Give me one last set of d20s for the night.

Baldur Blooddragon

>HP: 25/25

>Attack Bonuses:
>Untouchable Glaive +2

>Defense Bonuses:
>Full Armor +3

>Misc. Effects:
>Veteran +3 to dice
>Oaken Strength +1 to dice
>Battle Buddy + 2 to dice
>Untouchable + 2 to dice
>Environmental Hazards -2 to dice

VS.

Swamp Warrior

>HP: Healthy

>Attack Bonuses:
>Ferocious Fighter +1

>Defense Bonuses:


>Misc. Effects:
>Experienced + 2 to dice
>Great Ambush +2 to dice for 3 rounds
>Battle buddies + 2 to dice
>>
Rolled 14 (1d20)

>>3386003
>>
Rolled 2 (1d20)

>>3386003
>>
Rolled 4 (1d20)

>>3386003
Epic fail
>>
Rolled 13, 2, 18 = 33 (3d20)

>>3386003

>Enemy Forces
>>
Rolled 17, 1, 13 = 31 (3d20)

>>3386003

>Shamans
>>
Rolled 4, 10, 14 = 28 (3d20)

>>3386003

>Your Forces
>>
Rolled 1, 9, 14 = 24 (3d20)

>>3386003

>Aborea
>>
I was "yeah! shaman done fucked" and them " goddammit Aborea!"
>>
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>>3386003

>>3386009
>>3386018
>>3386024
>>3386034
>>3386040
>>3386044
>>3386046

>Last post
As the fighting drags on, you notice Aborea starting to wear out, whether it was from the current combat or from the spells she had cast earlier you don’t know, but regardless one sloppy parry leads to another then finally an attack makes it through. The warrior’s spear sinks deep into Aborea’s side and she lets out a pained, but angry sounding cry as she slices the spear in half and pulls away from the warrior. You desperately try to cover for her but end up getting pricked yourself by a warrior’s spear that slides just past your neck nicking you just enough to draw blood.

The heavies fair no better, the swamp warriors are finally able to press in and get in a few glancing blows on the heavies. Just when you think things are going to collapse, A sharp cry rings out and the swamp warriors begin to pull back. To aid in their retreat, the shamans are able to pull down vines and other leafy branches to cover for their men. Unable to pursue, you can only hold your position until the greenery pulls away leaving you and your tired men all alone in the quite, empty, and dark forest.

No one moves for a few moments, still waiting on the swamp folk to comeback to finish the job, but the warriors do not return leaving you and your men to wonder what just happened. As you wonder Aborea swears loudly “Those fuckers ah, they got me good.” She says pulling the spear shaft out of her side. Blood pours from the wound for only a moment before freezing solid. “What the fuck was that attack though, they had the upper hand then just left, that doesn’t sit right with me,” she pants leaning against a nearby tree. The heavies all agree with her and you wonder as well why they would just pull back like that. You search the darkness for signs of them or Ward, but find none. Did they really just pull back for no reason?

>Whatever the reason it likely wasn’t good. You’ve got to pull back now, while you still can. You’ll use the river and loop around for Ward later.
>They must be cowards only fighting when they can ambush you, if that’s the case, then you’ll just wait here for Ward to burn her way to you rather than risk another ambush.
>It doesn’t matter their reasons, you’ve got to push on and find Ward and her men then get out of here.
>[Write In]
>>
>>3386111

>It doesn’t matter their reasons, you’ve got to push on and find Ward and her men then get out of here
>>
>>3386111
>Whatever the reason it likely wasn’t good. You’ve got to pull back now, while you still can. You’ll use the river and loop around for Ward later.
>>
>>3386111
>It doesn’t matter their reasons, you’ve got to push on and find Ward and her men then get out of here.

They probably called upon a beast and fucked up its control, or they can't control.

The faster wefind and get our people out the better.

Keep the river in sight to guide us, Ward is probably using it as reference as well and ask how is Aborea on the energy department, tell her to save for whatever they summoned.
>>
>>3386288
>>3386315
>The warrior’s spear sinks deep into Aborea’s side
You anons are sure we want to continue pushing?
What if they retreated deeper into enemy territory and are hiding?
>>
>>3386351
I think that either retreating or keep pushing that beast is gonna get us, we should at least keep going for a reasonable enough time to where we would find them, we spent extra time coordinating this with Ward so we probably have a very good idea about where they will be and I want to get out of these woods as quickly as we can, if we stay at the ritual site, they may be in trouble in the woods, if we leave the ritual site, they might come there to find no one and no ships to leave.

As for Aborea's injury, we should give her or potion
>>
>>3386111

Forgot combat stats last night:

Your rolls: 14,2,4 = (7) + 3 [Veteran] + 1 [Stance] + 1 [Oaken Strength] + 2 [Mildri] + 2 [Untouchable] – 2 [Environmental Hazards] = 14
Enemy rolls: 13,2,18 = (11) +2 [Experienced] + 2 [Great Ambush] + 2 [Battle Buddies] = 17
14 – 17 = -3 damage

Bonuses: -3 - 1 [Ferocious Fighters] + 3 [Armor] = 1 damaged received

>Aborea receives 10 damage

>Aborea (1/5 Energy)

do anons what to Aborea to take her potions?
>>
>>3386439
Yeah
>>
>>3386439
yes
>>
>>3386439
yup
>>
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>>3386111

>>3386288
>>3386315

“It doesn’t matter their reasons we’ve got to find Ward and besides we’re already in the thick of this mess, the only way out is to keep moving.” There is an air of general agreement about your words, not like it would change what you would do, but the affirmation is nice. “Aborea take your healing potions you’re going to want to be at full strength for our next push.

“Yeah, yeah” Aborea waves you off while wincing at her wounds, before following your order and downing her healing and energy potion. Preparing to move again, you have everyone close up. You aren’t going to be surprised by another ambush you tell yourself as you continue your push through the forest.

>Aborea restores 10 health

>Give me another set of d20s gentlemen
>>
Rolled 8 (1d20)

>>3387446
>>
Rolled 10 (1d20)

>>3387446
>>
Rolled 2 (1d20)

>>3387446
>>
at least no 1s
let's hope the dc to see a forest fire is not high, we tend to almost fuck up low dc rolls kek
>>
>>3387479

This is check is coin able as it is more for navigation of the forest than spotting an ambush, would you like to use the coin
>>
>>3387493
I'm really not sure, a one could mean getting lost and we don't know if that 8 and 10 got us something, I was hoping for some bonuses to see the fire at night and for the extra coordinating we did with this part of the op.

what do you say other anons?>>3387473
>>3387463
>>
>>3387502

>ten minutes then I write.
>>
>>3387606
does it count if it's only me voting to flip?
>>
>>3387617

Nope need at least 2
>>
>>3387617
>>3387606
well, if no one else said anything I guess we will have to go without the flip, let's hope it's enough
>>
Rolled 15, 3, 9 = 27 (3d20)

>>3387460
>>3387463
>>3387473

>Shamans

Not a direct contestation of your rolls
>>
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>>3387446

>>3387460
>>3387463
>>3387473
>>3387635

Moving forward, you look for flames, the sounds of combat, or anything that could tell you where Ward was. I didn’t help that as you walked the trees would shift and move to block your path, their roots would writhe under your feet making walking difficult, and the occasional branch would swoop down and try to strike you. Through all of this, you strain your eyes and your helmet as best you can, looking for ambushes as well as Ward when finally you catch sight of something. A glowing orange light far off in the distance, your glimpse is short lived though as soon the trees shift and block your line of sight. You are certain however that you did see the light, was it the fire Ward had set?

You aren’t allowed to ponder that question for too long however as your attention is turned to the sound of loud thumping steps and snapping twigs from behind you. Spinning to face the threat, you are stunned by the sight of large… creature? The thing was tall at least half a man taller than your heavies and at least twice as bulky. I had a humanoid shape, but its face had few features, it was just two small holes for eyes and slightly larger one for a mouth. The creatures skin was all wrong as well, it seemed to run and shift like mud, almost as if it was. The creature lets out a deep, echoing, inhuman howl that bounces all around the woods as it thunders toward you. With little time to react you simply…

>Charge the creature
>Run, run toward where you saw the light.
>[Write In]
>>
>>3387726
>Run, run toward where you saw the light.

Tell Aborea to freeze its legs and lets go to the light, all together.
>>
>>3387726
>Run, run toward where you saw the light.

Run as close to the light as we can, if anyone legs behind we stop and face the creature, maybe if we get near to the light before it catches us they might hear the sounds of battle.
>>
>>3387726

>Give me some d20s gentlemen lets see if you can out run this creature
>>
Rolled 7, 18, 7 = 32 (3d20)

>>3388024

>Heavies
>>
Rolled 9 (1d20)

>>3388024
>>
Rolled 11, 5, 11 = 27 (3d20)

>>3388024

>Aborea
>>
Rolled 12 (1d20)

>>3388024
>>
Rolled 14 (1d20)

>>3388024
>>
Rolled 3, 14, 12 = 29 (3d20)

>>3388024

>The Monster
>>
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>>3387726

>>3387759
>>3387824
>>3388025
>>3388029
>>3388031
>>3388036
>>3388038
>>3388046

>Last post of the night

“RUN!” you shout at your awe struck soldiers. Your words pierce through their shock and they begin to hurry away from the creature. You run between the trees, over the tangling roots, and through the low hanging branches. You simply crash through all of it and lead of your troops toward where you last saw the light. While the creature chasing you is slow and lumbering in its movements, it doesn’t tire as your men do. You are all panting, fighting just to put your next foot forward and stay ahead of the thing, but it is clear that you won’t be able to sustain your lead for long as slowly but surely the creature gains on you.

Aborea is the first to lose her footing on the treacherous ground and she stumbles putting her at the back of the pack and closest to the encroaching monster. Looking back, you realize Aborea won’t be able to keep ahead of the monster for much longer, her breathing and steps are more ragged than anyone else’s, you’ll have to do something or she’ll get picked off.

>Turn and fight, you’ve gone as far as you can go, you’d hate to fight this thing tired, but you have no other choice.
>Have the heavies push ahead, you’ll fall back and help Aborea along.
>[Write In]
>>
>>3388072
Drink the energy potion and, it helps with fatigue right?


>Have the heavies push ahead, you’ll fall back and help Aborea along.
>>
>>3388076

Aborea has drunk hers and its only helping to fight off the fatigue caused by the healing potion.

You can drink yours for a bonus to your next roll to keep ahead
>>
>>3388072
Get the heavies to help Arborea away from the creature. Lure it away from our other people for a little while and then back off and run away.
>>
Drink the energy potion, help the mage and let's get to that light, if she can freeze the monster's leg to grant us some more time it would be good, the thing is made of mud and mud is highly susceptible to ice
>>
>>3388522

Freezing the creatures legs will cost you the last of Aborea's casting energy. Do you wish to freeze the monster's legs?
>>
>>3388539
that incapacitates her right? if I remember correctly from the desert fight, I guess we should save it for a last ditch effort if we have to fight it.

does she has any witches brew left?
>>
>>3388668

No she only passes out if she drops below 0 energy. If she freezes the monster's legs now she will have 0 energy left and be unable to cast anything more. It will also leave her very tired.

As for the witches brew she used it on her own earlier.
>>
>>3388910

This is me, just phone posting
>>
>>3388913
>>3388910
I say we save it for now, if she becomes tired it will be very hard for her to escape and we cam rely on our extra energy to help her, if the monster starts to catch up she can use it, as a failsafe.
>>
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>>3388072

“Keep going!” you shout to the heavies as you let them charge ahead of you. Drinking down your energy potion, you feel the fatigue and heaviness of your steps vanishing as your breathing becomes easier. With the fatigue gone, you fall into step with Aborea who currently is only managing to put one foot in front of the other. As you run Aborea trips over another root and would have fallen, it you hadn’t snapped your hand out and pulled her back to her feet.

“I’ve got you Aborea just keep moving.” You encourage her as you help her resume running.

“I would, but Mildri’s body is too weak it can’t keep up. My lungs burn and I think my heart’s about to burst. Fuck you Mildri you stupid sow, this is why I said we should get some exerci-ah.”Aborea trips over another root and you have to pull her up once again. You were staying ahead of the creature, but for how long?

>Give me some more d20s boys
>>
Rolled 15 (1d20)

>>3389841
Dammit this is why I wanted to get the heavies to carry her off and lure the monster away from the group. We would only have to worry about ourself as long as the thing was chasing us, now we have to outrun it while supporting Mildri.
>>
Rolled 13 (1d20)

>>3389841
Can we thrown an explosion at the monster before we keep running? That's got to delay him some
>>
Rolled 7 (1d20)

>>3389841
>>
Rolled 19, 13, 1 = 33 (3d20)

>>3389841

>Monster
>>
>>3389966
Yeah!
>>
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>>3389841

>>3389851
>>3389879
>>3389950
>>3389966

As Mildri trips over yet another gnarled and knotted root you realize that there was only one way you were going to make it. “Hold on,” you tell Aborea as you scoop her up and push forward carrying her in your arms. Over the roots and through the low hanging branches you move like the wind and put more distance between yourself and the creature. You start to think you’ll out run the thing when up ahead you see a bunch of trees closing together to block you off. Digging into your restored energy reserves, you sprint toward the closing gap between the trees. You barely shoot through the closing gap, scrapping a good portion of the moss and bark off of both trees, but you make it. The same cannot be said of the monster as with a thunderous crash it slams into the trees. The trees shake and groan, but do not budge as the creature rages against this new obstacle.

You leave the creature behind and catch up to the heavies who had maintained a steady pace ahead of you. Rejoining them, you spot the unmistakable glow of flames ahead and can smell the almost delicious smell of wood smoke. You run toward the flames, not wanting to stop until you’d cleared the forest and linked up with Ward. As you approach the flames and the forest’s edge, you begin to call out for Ward and her troops. To your relief you are answered back by the woman herself “Captain? What the hell are you doing here.” Her surprised and slightly annoyed voice calls out to you from beyond the forest’s edge.

“Looking for you, where are you?” you call back

“Here,” you can hear her voice somewhere beyond the forests edge, but you cannot see her over yet over the large distance or bright flames.

“Keep calling, we’ll find you.” You shout as you approach the glowing wall of flame. The closer you get to the fires, the hotter and more smoke filled the air gets making it harder to breathe. Soon, the flame and heat gets so intense you and the men are unable to progress. It is at this point you realize what might have been the greatest flaw in your plan, how do you get through this wall of fire to get to Ward.

>Have Mildri use the last of her magic and see if she can’t cool down an area enough for you to pass through.
>Try to put out the fire and make a safe path for your troops
>Skirt the flames and find a less hot area to pass through.
>[Write in]
>>
>>3390147

>Have Mildri use the last of her magic and see if she can’t cool down an area enough for you to pass through.

Only if she can break the ice even without energy, if she can't


>Skirt the flames and find a less hot area to pass through.
>>
>>3390181
The ice from the boats I mean
>>
>>3390147

>Skirt the flames and find a less hot area to pass through.
>>
>>3390147

>Skirt the flames and find a less hot area to pass through.

Calm now, we just have to get out, this fire took it's sweet time and the mission is already over, at least it served as a destraction
>>
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>>3390147

>>3390181
>>3390311
>>3390363

You decide that skirting the flames is the best option, you’re sure to find a less hot spot as you go. As you travel along the outside of the flames you take the time to catch your breath. So close to the heat and the flames, the trees are reluctant to mess with you. Their roots stay underground and their branches stay high away from the flames. If it weren’t for fire and constant threat of attack the walk would be almost peaceful. Sometime into your walk, you come to what you’re looking for. There at the edge of the forest near the river was a depressed area of trees flooded with water. The fire was kept back by the wetlands and would make for a good crossing site. As you approach the water’s edge though, you hear a loud sucking noise and out of the murky water rises the mud creature.

“Not this asshole again,” Aborea moans as she adopts a combat stance.

The creature isn’t the only problem though rushing out from the woods behind you the swamp folk let out whoops and shouts as they encircle your rear. They seem content to let you fight the creature while they watch, although from the sounds of it the remaining shamans won’t let this be a totally fair fight.

>This is it, have Aborea use the last of her energy to freeze the monsters legs and run past the creature while it’s stuck.
>You’ve had a chance to catch your breath and there’s nowhere left to run. Beat this creature and you’re home free.
>[Write In]
>>
>>3390620
>>You’ve had a chance to catch your breath and there’s nowhere left to run. Beat this creature and you’re home free.

fucking asshole, ok, let's see how tough it is, if we can't hurt it we change to freeze amd bail tactics, and let's hope Ward's people hear those asshole shamans and fuck them up, it's about time they attack something
>>
>>3390620
God dammit why did we have to get swamp javelin fags that could roflstomp heavy crossbowmen. Despite inferior range, equipment, and planning.
>>
>>3390620
Ok, lets fuck it up while making some pretty loud noise.
Sigh....time for some 1s
>>
>>3390620
>You’ve had a chance to catch your breath and there’s nowhere left to run. Beat this creature and you’re home free.

Yeah fuck it we couldn’t outrun it even when we rolled decentish we might as well fight it. Who knows we might get lucky and not die.
>>
>>3390742
open up with an explosion? I say we open up with an explosion before the melee starts

it may even grab our reinforcement's attention
>>
>>3390822
That sounds good. We really need fate points or some shit. This constant crit failing or enemy crit success has just fucked us over constantly. The one time we’re offered an item to help mitigate that shit it only triggers when we crit fail and the enemy crit succeeds in the same turn. Like a 0.0025% of that thing ever actually going off.
>>
>>3390869
we can ask the commerce goddess to sell us something for that next time we see her
>>
>>3390822
>>3390869

Okay lads give me some d20s for your grenado throw.
>>
Rolled 13 (1d20)

>>3391036
1 incoming
>>
Rolled 19 (1d20)

>>3391036
>>
>>3391040
Yes fuck the stupid mud golem
>>
Rolled 4 (1d20)

>>3391036
>>
Rolled 13, 15, 20 = 48 (3d20)

>>3391036

>Muddy
>>
>>3391049

Don't worry you still hit him
>>
>>3391049
of course
>>
>>3391052
Lol this quest
>>
>>3391062
I'm not even surprised anymore kek
>>
>>3391051
We just didn’t damage or slow him down at all.
>>
>>3391067
We should start letting QM roll for us, and we roll for the enemy.
>>
>>3391072
muddy still need some more crits to get in the critty mook hall of fame along with celebrities like:
Critty bandit
Critty Polimorph
Desert Mercenaries
Swampfolk Stallone
>>
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>>3390620

>>3391037
>>3391040
>>3391045
>>3391049

>last post of the night

Not letting the monster take another step you pull a grenado from your satchel, twist its flint lighter and hurl the thing at the creature. The grenado makes a plopping noise as it strikes and sinks into the beast. There is a moment of silence as the monster stands there unmoving then BOOM, the monster explodes sending chunks of mud flying everywhere and spattering everyone with the muck. Your men let out a little cheer at seeing the creature die and they begin to move toward the water once again, but you halt them. Right before your very eyes, the monster reforms, pulling mud from the ground and reforming as if you hadn’t just blown it to bits.

The swamp folk let out a series of howls, chants, and ware cries as the reformed beast lumbers toward you once again. Not wanting to get blown apart again the creature comes at you a little faster than last time.

>The creature is closing too fast, give me some d20s for your combat rolls
>>
Rolled 1 (1d20)

>>3391095
RIP Baldur
Might as well tell the soldiers to get mildri out of here
>>
Rolled 18 (1d20)

>>3391095
>>
>>3391084

Hopefully he doesn't do as well and joins the list of push overs like:
Selenas
Valenca
The weather god of temper tantrums
>>
>>3391106
Too late for that I got a 1 lol. Unless mud boi rolls 1 we are gonna get our ass plowed.
>>
>>3391106
Selenas is still on the fence, she disshed out massive pain on those mercenaries, and dealt gracefully with Cauldet
>>
>>3391114
>>3391118

Hold on just a little longer anons if you somehow survive I'll offer you your choice of 3 perks. All of them will in some way help to mitigate all these crits
>>
Rolled 8 (1d20)

>>3391095
>>
>>3391097
>>3391146
We're so dead that it's funny.
>>
Rolled 4, 16, 1 = 21 (3d20)

>>3391095

>Ya Boi Muddy
>>
Rolled 4, 3, 14 = 21 (3d20)

>>3391095

>Mildri
>>
Rolled 20, 12, 14 = 46 (3d20)

>>3391095

>Heavies
>>
Rolled 20, 10, 11 = 41 (3d20)

>>3391095

>Shamans
>>
>>3391084
Muddy is more like a mini boss. Or an actual final boss of an encounter.
>>
>>3391683
HA eat dirt Muddy!
... No wait
>>3391686
Women around get stab to often. Unfortunately this is not sexuall innuendo
>>3391691
Heavies pulling their weight
>>3391704
Just go back to your swamp. Stop it
>>3391097
Oof
>>
>>3391744
Hey, with that one we may even win the battle report against muddy
>>
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>>3391095

>>3391097
>>3391101
>>3391182
>>3391683
>>3391686
>>3391691
>>3391704

Your rolls: 1,18,8 = (9)/2 crit fail + 3 [Veteran] + 1 [Stance] + 1 [Oaken Strength] + 2 [Battle Buddies] = 12
Enemy rolls: 4,16,1 = (7)/2 crit fail + 2[Inhuman Strength] = 6
12 – 6 = 6 damage

Bonuses: 6 + 2[Untouchable Glaive] + 2[Stance] = 10 damaged dealt

>Muddy “Slain”


Closing with you fast, you have no choice but to face the mud golem. While the creature is large and rather intimidating it is more dumb beast than fighter. With a simple sidestep, the creature’s charge flies past you, allowing you to deliver a satisfying strike to the golem’s side. The blow cuts the creature open and causes a slightly more watery mud to spill out of the wound deflate the monster slightly. Its charge failing, the golem strikes out nearby targets and finds Aborea. Unfortunately for the monster Aborea is no easy target. She neatly dodges the golem’s arm as it slams the ground where she was standing before slicing the arm off. The golem unfazed by the loss of its arm, raises its other arm to strike Aborea, but finds that arm missing as well. In fact it was missing a lot of things now that your squad of heavies had started to hack at it. The heavies are quite efficient in their takedown, slicing off the golem’s legs and arms and then cutting away at the monsters head and torso until nothing was left but quivering pile of mud, a quivering pile of mud that was still trying to reform.

While the golem wasn’t dead, it wasn’t going to be up and fighting anytime soon. “Move! Link up with Ward,” you shout to your men as you begin to push through the swampy water toward the other side of the flame wall. You only make it so far cross the swamp until with a wet “slorp”, you sink up to your chest in the murky water and mud. You are not the only victim however as the rest of your team sinks as well, although they merely sink to their waists or knees. Behind you, the swamp warriors who had refrained from joining the fight earlier were now rushing to finish you off.

>Alright anons I’m going to need another set of d20s to see if you can free yourself from this mud in time.
>>
Rolled 1 (1d20)

>>3391761
>>
>>3391797
Oof 2
>>
Rolled 14 (1d20)

>>3391761
>>
Rolled 8 (1d20)

>>3391761

>>3391797
Damn, Aborea, heavies and Ward to the rescue, it seems we are stuck

At least now we are at the same height as the swamp guys kek
>>
Rolled 16, 1, 6 = 23 (3d20)

>>3391761

>Aborea
>>
>>3391835
Women getting stabbed by pigmies
More at eleven
>>
Rolled 3, 17, 14 = 34 (3d20)

>>3391761

>Heavies
>>
>>3391839
Mah dudes, nowpull us up!
>>
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>>3391761

>>3391797
>>3391816
>>3391822
>>3391835
>>3391839

You struggle and strain against the mud, but only manage to pull yourself out up to your waist putting you at about the same height as the swamp warrior charging you. Aborea has much the same luck as you and is quickly surrounded by swamp folk. You are not totally doomed however as your squad of heavies, rise from the muck and close in to protect and assist you.

>The heavies are protecting and assisting you for this round, give me another set of d20s
>>
Rolled 9 (1d20)

>>3391859
>>
Rolled 13 (1d20)

>>3391859
We're doomed.
>>
Rolled 19 (1d20)

>>3391859
We still don't have a 1? Let me correct that
>>
Rolled 5, 5, 17 = 27 (3d20)

>>3391859

>Aborea
>>
Rolled 3, 8, 17 = 28 (3d20)

>>3391859

>Swamp Folk
>>
Rolled 11, 18, 11 = 40 (3d20)

>>3391859

>Heavies
>>
Rolled 2, 5, 20 = 27 (3d20)

>>3391859

>Shamans voting Muddy as president
>>
>>3391908
Get fucked just a 20 is not enough, you lost the election in the other two electorial colleges kek
>>
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>>3391859

>>3391868
>>3391884
>>3391888
>>3391893
>>3391897
>>3391903
>>3391908

Like midwives pull babes from the womb, the heavies yank you and Aborea up from the muck, even as the swamp folk press them on all sides. The heavies in all their mud covered glory manage to hold the swamp folk off while they pull you up and once you and Aborea are finally free, they manage to maintain a fighting retreat as you fall back through the swamp. From over the heads of the attacking swamp folk, you see the mud golem rise once again assisted by the shaman’s magic. Not missing a beat the monster starts lumbering toward you again. You can see the edge of the water just behind you, if you manage to keep this retreat up, you just might make it.

>Give me your last set of d20s you’re almost there anons.
>>
Rolled 20 (1d20)

>>3391967
>>
Rolled 14 (1d20)

>>3391967
>>
Rolled 3 (1d20)

>>3391967
>>
>>3391974
Shorty genocide best day of my life
>>
Rolled 16, 1, 14 = 31 (3d20)

>>3391967

>Swamp Folk
>>
Rolled 6, 11, 2 = 19 (3d20)

>>3391967

>Heavies
>>
Rolled 19, 7, 12 = 38 (3d20)

>>3391967

>Aborea
>>
>>3392048
Shorty genocide intensifies
>>
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>>3391967

>>3391974
>>3391976
>>3392010
>>3392048
>>3392053
>>3392054


The retreat is orderly and swift your heavies hold together delivering a few good blows to their attackers while they pull back. Your own combatants are too greedy in their attacks and leave themselves wide open for a counter attack that you deliver to deadly effect, cleaving two of the warriors in half and finishing off a third who had in an effort avoid being killed by a heavy backed into your swing. Aborea showing some more of her fiery sprit decapitates her opponent and menaces another with the severed head of his friend. Your retreat was going so well, you almost don’t notice when your next step backwards puts you on solid rather than muddy ground. Solid ground isn’t the only thing you find though as a familiar voice bellows and order from behind you “Forward ladies, support the Captain.” To your left and right reinforcements take up the fight against your pursers. Suddenly finding themselves in an even match, the swamp warriors are unwilling to keep up the fight and they begin to retreat back into the safety of the woods. No longer finding yourself on the defensive, and with fresh troops, you decide to…

>Let the swamp folk retreat, you’ve reached your target. The fire can deal with them now.
>Press your advantage and pursue the warriors, turn the retreat into a rout.
>[Write In]
>>
>>3392148
Can we see the shammans? Do the medium troops have some kind of ranged?
>>
>>3392148
>Let the swamp folk retreat, you’ve reached your target. The fire can deal with them now.
We pushed our luck. Let's go home anons
>>
>>3392164
Can the girls throw something at the shammans or we throw our last granedo?
>>
>>3392180
Ok, let's take a breather and get out of here

Tell Ward thegood/bad news, we fucked the ritual but she missed the party
We are here to link up so we can leave, we don't have an habit of leaving people behind
>>
>>3392218

The only ranged you have is your last grenado and the shamans are pretty far back.
>>
>>3392238
Damn
>Press your advantage and pursue the warriors, turn the retreat into a rout.

Advance to the shammies
>>
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>>3392148

>>3392180
>>3392233

Watching the swamp folk pull back, you call a halt. “Let them go the flames will claim what’s left of them.” You’d made it through that death trap of a forest and you weren’t about to turn right back around and run through it again.

“What are you doing here Captain, did the assault fail?”

“No we successfully stopped the ritual. We are here to link up with you and get out of here.”

Ward looks over your shoulder at your exhausted and mud encased troops. “Are they all that’s left?” She asks in disbelief.

“No there are more holding their ground at the ritual site. We have to link up with them and get out of here.”

“I see, well the flames are slow but they seem to keep the swamp folk from attacking us we can advance behind them and we’ll get to the site.”

Ward’s plan was sound, her troops looked intact and in good spirits since all they’d done was light the forest up and walk behind the advancing flame wall. That would take time though and you had no idea what was happening back at the ritual site.

>Follow Ward’s plan and advance behind the flames
>If you want to get back to the ritual site in a timely manner, you’ll have to cut back through the forest.
>[Write In]
>>
>>3392827

>Follow Ward’s plan and advance behind the flames

Fine, when we didn't see the flames we thought your unit was in danger but it seems that the flames were just slower

I actually wanted to cut through the woods again but it would be just stupid after we let those guys retreat

New plan, let's follow the flames but lets go before them and bait that muddy and shammans into attacking us again, but this time when they do we quench the flames and Ward's troops advance on them and fuck them up.

Doing this mostly to keep them tied up so they can't go to the ritual site and mess with the guys there.

Ask for volunteers again
>>
>>3392827
Can we move to the river? And then to site? Would that be quicke?
>>
>>3392974

You don't have boats the are stuck in the ice at the ritual site. You could try to build some impromptu rafts though.
>>
>>3392974
We have to get those shammans to have a safer river travel, what do you think about trying to counter ambush them?
>>
>>3393116
The shamans are our enemies? Why would we want them to have safer travel?
>>
>>3393123
Sorry, not and english speaker.

I was referring that they can manipulate water, we should try to bait then into attacking us so we can kill them so we can have a safer travel back home.
>>
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>>3393130

Ah I see that there is some confusion as to where things are. You only used the river to get into the ritual site, to get back to the Capital you will take an overland route.
>>
>>3393180
Yes, I meant take the river and boats to sonewhere outside the forest, or we can simply walk on the burned out forest out of here too, yeah
>>
Fuck now I feel stupid for not going after them, if we go now it will be very stupid from us.

Well, the guys at the ritual site still have the ice and can't be ambushed there so I think they are safer than us, let's just keep going
>>
>>3392827
>Follow Ward’s plan and advance behind the flames

Although if we spot the enemy in a bad position we should take the opportunity to take them out. That doesn’t mean we should pursue them too far into the flaming forest or an ambush though
>>
>>3393245
My vote is also
>Fine....
>>
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>>3392827

>>3392929
>>3393330
>>3393344

>I’m pretty burnt right now and need a break, I may or may not do more updates later tonight as I’ll be out with friends. Thanks for reading.

Surveying the area behind Ward and her troops, you notice just how much of the forest had been reduced to ash. Using the river as a reference point, you’d say that a little under half the forest had been destroyed, during the time since the fighting had started. “Hm, I’d thought the fire would have burned its way to us sooner,” you muse aloud. “And here I rushed out after you thinking you were in trouble.”

The look of confusion that had been stuck on Ward’s face since you’d arrived melts away at your words. “Oh, yes the fire took its sweet time getting started, but it looks like its move now.” She says almost relieved. Faintly under her breath you hear Ward say, “So he was just concerned not stupid.” Over the flames you see nothing of the swamp folk who had been chasing you, leaving you with an uneasy feeling. If the swamp folk weren’t watching you, they could be moving to assault the troops you’d left at the ice bridge. Before you can panic yourself too much though, a large column of steam shoots up from the wall of fire on your right, near the river. Ward’s troops shout over to you “They’re putting out the fires!”

Rushing over to them, you find what you’d expect large waves of river water were leaping up from the banks and soaking the nearby flames. You know the shamans are behind this, but they remain hidden in the trees beyond the flame. “Here too!” comes a shout from your left. There you find the very earth churning and turning over to smother the flames. While you are looking there, two more shouts ring out from places to your right and left. The shamans were extinguishing your forest fire.

>Let them, putting out these fires will exhaust whatever magic they have left, then they will be yours.
>Charge through one of the extinguished areas and draw them out see if you can’t hit them with an ambush of your own.
>[Write In]
>>
>>3393670

>Charge through one of the extinguished areas and draw them out see if you can’t hit them with an ambush of your own.

Look fornthe most defensible opening, the heavies and us move in to engage and when the smapfolk clashes with us the mediuns pincer and attack the flanks
>>
>>3393670
>Charge through one of the extinguished areas and draw them out see if you can’t hit them with an ambush of your own.

These swampy bois are gonna pay for giving us bad dice
>>
They don't give up do they?
>>
>>3393703
+1

Alert them about muddy, he's making a comeback.
Lets bait with the heavies and then Ward moves in to cut them down.

Good thing we came, if we hadn't thay would be in a bad spot.
>>
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>>3393670

>>3393703
>>3393778
>>3394144

>Only post of the night

Surveying the fading flames, you come to only one conclusion, you must strike first. “Lt. Ward gather your troops, I have an idea.” Ward looks at you slightly concerned but gathers her 25 soldiers before you as you briefly and discreetly lay out your plan. Ward agrees quite readily with your plan and helps you pick out the best spot for your ambush before using the tall and obscuring flames to set up her troops. Gathering before the cooling gap in the wall of fire, you look over your troops once more. The heavies who had trudged through the forest with you were still caked in mud from the swamp fight, their eyes tired and shoulders slumped from the exhaustion, but as your eyes meet theirs, you see a degree of confidence and resoluteness that only a veteran of the Empire can muster. Your eyes scan from them to Aborea who was in no better shape than the heavies. In her fatigued face you see the coals of a burned out inferno still trying to rekindle the old flame. “Getting tired?” you ask.

Aborea sneers at your comment “You can take a break if you want,” you say trying to goad her.

She bites on to your comment, “If I take a break, who will help to pull you out of this mess.”

“The heavies, they seem to doing just fine dragging the both of us out of the mud.”

“Ah, shut it, let’s just go and get this over with.” Seeing the fire building in her again, you leave her and give the command to advance.

>Give me some d20s boys
>>
Rolled 16 (1d20)

>>3397410
>>
Rolled 16 (1d20)

>>3397410
>>
Rolled 16 (1d20)

>>3397410
Reeeeeeeee
>>
>>3397520
>>3397470
>>3397437
What the fuck lol
>>
>>3397437
>>3397470
>>3397520
>>3397522
>>3397410

The Gods have determined our roll to be a 16.

QM, this has got to result in something special
>>
this is awesome, we finally did a good ambush!
we were the worst ambush experts until now kek

Let's hope that with this we don't have to roll much and just roflestomp the shorties, then we can focus on the shammans
>>
>>3397674

Yeah you get something special because 3 in a row is ridiculous
>>
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>>3397410

>>3397437
>>3397470
>>3397520

Marching through the cooling gap in the wall of fire, you and your men remain alert and determined not to get caught by an ambush this time. Once past the flame wall, you only manage to take a few steps forward into woods before movement behind one of the trees catches your eye. “Close up, there here.” You say only moments before swamp folk leap out from behind a set of nearby ash trees and charge. “Hold, wait for them to engage, then march in a fighting retreat.” You remind your men as the swamp folk clash with your men. Recoiling back, your men perform the retreat perfectly and all of the swamp folk drain out of the forest in an attempt to remain in contact with your men. By some miracle you even manage to pull the shamans out and while they remain at the back of the attacking swamp folk they still leave the safety of the forest and extend beyond the flame wall.

Then as you are about to call Ward’s troops forward and spring the ambush, a second even more miraculous miracle happens. One of the nearby trees, its trunk charred and ruined by the flames finally gives in and falls over right behind the swamp folk. The still burning upper reaches of the tree land with a tremendous “womp” directly into the gap in of the flame wall shooting sparks and flames high into the sky, sealing off the swamp folks avenue of retreat and trapping them outside the forest. Almost in disbelief of your luck, you shout “CHARGE!” and your heavies cease their retreat and begin to fight back against their pursuers. At the same time Ward and her troops rise up from behind the charred remains of nearby trees and slam into the sides of the confused and disoriented swamp folk. The ambush had worked, and the swamp folk had nowhere to go the only one thing to do, die.

>Give me some d20s for your combat rolls gentlemen.
>>
Rolled 5 (1d20)

>>3399352
Let's get those shammies

After my 1 of course
>>
Rolled 13 (1d20)

>>3399352
>>
Rolled 4 (1d20)

>>3399352
>>
Well fuck, do we and our troops get some great ambush bonus and surrounded bonus against those dudes?
>>
Rolled 16, 5, 17 = 38 (3d20)

>>3399352

>Enemy Forces
>>
Rolled 13, 1, 12 = 26 (3d20)

>>3399352

>Your Forces
>>
Rolled 8, 9, 5 = 22 (3d20)

>>3399352

>Mildri
>>
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>>3399352

>>3399379
>>3399447
>>3399721
>>3399801
>>3399807
>>3399813

Your rolls: 5,13,4 = (7) + 3 [Veteran] + 1 [Stance] + 1 [Oaken Strength] + 2 [Battle Buddies] + 2 [Great Ambush] = 16
Enemy rolls: 16,5,17 = (13) + 2[Experienced] + 1[Battle Buddies] = 16
16 - 16 = 0 damage

>Aborea receives 2 damage

While the ambush had been successful, the swamp warriors put up a better fight than you’d expected, they hold your troops and get in the occasional jab wounding a few of your soldiers. You fight hard against your opponent, but every opening you see in your enemy’s defense is quickly covered by his friend who lashes out at you with an attack you are forced to deflect. To your right, Aborea was doing her best to fight off her own opponent, but the spritely warrior fends her off and delivers her a glancing blow that forces her to back off. The fight is not over however as you and Ward continue to urge your troops forward.

>Okay lads more d20s
>>
Rolled 8 (1d20)

>>3399867
>>
Rolled 17 (1d20)

>>3399867
>>
Rolled 8 (1d20)

>>3399867
>>
Rolled 17, 2, 10 = 29 (3d20)

>>3399867

>Enemy Forces
>>
Rolled 7, 6, 20 = 33 (3d20)

>>3399867

>Your Forces
>>
Rolled 6, 1, 15 = 22 (3d20)

>>3399867

>Mildri
>>
>>3400036
Yeah, show them how it us guys!
That x2 is awesome

>>3400040
Once again, girls around us get stabbed by shorties
>>
Rolled 1, 7, 17 = 25 (3d20)

>>3399867

>Shamans
>>
>>3400079
death to SHAMMIES! go to hell you fuckers, now is the time our flanking troops cut you down
>>
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>>3399867

>>3399882
>>3399886
>>3399943
>>3400032
>>3400036
>>3400040
>>3400079

After the initial slightly worrying initial clash, your troops really get into the fight. All around they push the swamp warriors back and kill well up to half of them. Bodies start to pile up around your feet as you dispatch your own opponent with a quick and deadly slash that slides between his ribs slicing open his lungs and leaving him on the ground coughing up the last of his life among the dead. Everyone seemed to be doing fine, accept for Aborea who continued to struggle with her opponent, who once again gets the better of her and delivers another glancing blow that forces Aborea to ease up her assault on the warrior.

As expected the shamans don’t just let you off easy in this fight. You hear a familiar deep roaring howl and moments later bursting through the flame wall the mud golem makes his appearance on the right side of your encirclement, behind your troops. While the golem had made it through the flame wall, it had not made it through unscathed the mud composing its body was not liquid and flowing like before, but rather it was hard and brittle like drought stricken dirt. The heat of the flames was baking the monstrosity like clay in a kiln, but the creature was not done by any stretch of the imagination. You’d have to deal with the creature, or risk it blowing into the rear of your right flank.

>You’ll have to deal with the creature while your men finish the warriors off. (Bring Aborea with? Yes/No)
>Send the heavies to deal with it, you can finish up here.
>Have Ward send a detachment to deal with it.
>[Write In]
>>
>>3400104
how packed together are the swampies? can we safely throw our granedo to wipe them out so everyone can focus on muddy?
>>
>>3400104
>You’ll have to deal with the creature while your men finish the warriors off.

Charge the fucking mudslime. Also maybe tell Mildri/Arborea to fight defensively.
>>
>>3400153
If we had a grenade we should have tossed it in the first round after the ambush.
>>
>>3400186
We do have one more, I'm just thinking of using against the shammans and swampies or the muddfuck
>>
>>3400104

>You’ll have to deal with the creature while your men finish the warriors off. (Bring Aborea with? Yes/No)

Let's do it, bring her, she can use that last magic if needed

Tell our guys to not take risks, they are traped and have a shorter range, just take their time and pick them off, we don't want any more wounded
>>
>>3400186
>>3400222

Yes you have one grenado left the swamp folk are pretty compact, but your men are also pretty close, a bad throw could kill your men as well as the swamp folk.
>>
>>3400326
Do not then, we are sure to roll a 1 there, let's get muddy
>>
>>3400340
Save grenade for the shamans. Toss it over the melee.
>>
Rolled 1 (1d2)

1= Bring Abroea
2= Aborea stays
>>
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>>3400104

>>3400180
>>3400242
>>3400340
>>3400423

As your soldiers press in, you pull Aborea back, away from her opponent as a heavy steps in to fill her spot. Aborea tries to protest your pulling her away but you cut her off saying “We’ve got bigger targets,” as you point at the golem lumbering its way towards your men. Upon seeing the golem, Aborea gives up all desire to fight the swamp folk and follows you eagerly to face off against the mud golem.

Standing between your men and the golem, you charge at the lumbering beast, hoping to bring it down quickly so you can rejoin your men and finish off the swamp folk.

>Alright I need your last set of d20s for the night.
>>
Rolled 18 (1d20)

>>3400435
>>
Rolled 12 (1d20)

>>3400435
>>
Rolled 6 (1d20)

>>3400435
>>
Rolled 1, 6, 20 = 27 (3d20)

>>3400435

>Enemy Forces
>>
Rolled 10, 9, 7 = 26 (3d20)

>>3400435

>Your Forces
>>
>>3400478
Hmmm, what does that mean? Good for us I guess
>>
Rolled 19, 8, 11 = 38 (3d20)

>>3400435

>Muddy
>>
Rolled 7, 8, 19 = 34 (3d20)

>>3400435

>Aborea
>>
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>>3400435

>>3400444
>>3400457
>>3400463
>>3400478
>>3400480
>>3400483
>>3400487

Your rolls: 18,12,6 = (12) + 3 [Veteran] + 1 [Stance] + 1 [Oaken Strength] + 2 [Battle Buddy] + 2 [Untouchable] = 21
Enemy rolls: 19,8,11 = (13) + 2[Inhuman Strength] - 2[Stiff/Crumbly] = 13
21 - 13 = 8 damage

Bonuses: 8 + 2[Untouchable Glaive] + 2[Stance] – 1[Hardened] = 11 damaged dealt

>Aborea deals 3 damage

You intercept the golem halfway to the rear of your lines. The monster its exterior hardened by the flames has trouble moving quickly and fluidly, ducking beneath its massive swinging arms. You hack away at the creature’s side cutting a large gash in its side before backing away to avoid the golem’s backswing. Aborea, using your attack as a distraction, delivers her own, less deep cut, on the monster’s arm before backing away. The golem wasn’t dead, but you had stopped its forward progress allowing your troops to continue pressing the swamp folk, it seemed the shock of your initial ambush had finally worn off, but your men continued the attack wounding their opponents forcing them tighter. With a concerted push they could no doubt finish the warriors off.

>Push on anons, give me some d20s
>>
Rolled 8 (1d20)

>>3400518
>>
Rolled 4 (1d20)

>>3400518
>>
Rolled 16 (1d20)

>>3400518
>>
Rolled 2, 15, 19 = 36 (3d20)

>>3400518

>Enemy Forces
>>
Rolled 17, 6, 13 = 36 (3d20)

>>3400518

>Your Forces
>>
Rolled 13, 9, 11 = 33 (3d20)

>>3400518

>Muddy
>>
Rolled 9, 8, 15 = 32 (3d20)

>>3400518

>Aborea
>>
our troops keep on being delivering
matching the enemy 36 but I think we have more bonuses at this point
>>
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>>3400518

>>3400545
>>3400557
>>3400566
>>3401013
>>3401017
>>3401018
>>3401021

Your rolls: 8,4,16 = (9) + 3 [Veteran] + 1 [Stance] + 1 [Oaken Strength] + 2 [Battle Buddy] + 3 [Untouchable] = 19
Enemy rolls: 13,9,11 = (11) + 2[Inhuman Strength] - 2[Stiff/Crumbly] = 11
19 - 11 = 8 damage

Bonuses: 8 + 2[Untouchable Glaive] + 2[Stance] – 1[Hardened] = 11 damaged dealt

>Aborea deals 5 damage

>Muddy Slain

The golem can’t withstand Aborea’s and your assault. Hacking away at the beast, it begins lose body parts and ground. Aborea, sidestepping a crushing blow from the golem, takes off the creature’s arm. Temporarily occupied with Aborea, you step in and take off the golem’s left leg. Off balance and wobbling, you thrust your glaive into the monster’s chest and begin to force it back and toward the flame wall. Unable to resist, the golem tips back until it can no longer maintain its balance and falls back onto the flames. The creature lets out a noise that sounds more like a moan than a roar, as the flames bake the creature hardening its exterior until the beast is as solid and brittle as a clay pot. Leaving the creature, you turn back to the fight against the swamp folk, though your troops may finish the fight before you arrive. Pushing hard on the wounded warriors, more and more swamp folk fall to join the dead and their perimeter shrinks down smaller and smaller. By the time as you arrive, you can almost count the remaining swamp folk on your fingers. A push or two more and you’ll have finished off the warriors.

>More d20s gentlemen, you’re almost done
>>
Rolled 5 (1d20)

>>3401072
>>
Rolled 8 (1d20)

>>3401072
Time to get rekt
>>
Rolled 3 (1d20)

>>3401072
>>
>>3401104
Damn that's bad, does our untouchable bonuses carry on? Those can save us here
>>
>>3401109

Yes your Untouchable is still on as you haven't left combat yet.
>>
Rolled 8, 20, 6 = 34 (3d20)

>>3401072

>Enemy Forces
>>
Rolled 19, 14, 9 = 42 (3d20)

>>3401072

>Your Forces
>>
Rolled 19, 3, 9 = 31 (3d20)

>>3401072

>Aborea
>>
It seems we fucked up the worst on the enemy crit, let's hope our guys can wipe them with that
>>
Rolled 8 (1d20)

Testing my luck after the rolls
>>
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>>3401072

>>3401079
>>3401082
>>3401104
>>3401129
>>3401131
>>3401133

Your rolls: 5,8,3 = (5) + 3 [Veteran] + 1 [Stance] + 1 [Oaken Strength] + 2 [Battle Buddies] + 4 [Untouchable] = 11
Enemy rolls: 8,20,6 = (11)*2 crit + 2[Experienced] + 1[Battle Buddies] = 25
11 - 25 = - 14 damage

Bonuses: -14 + 3[Armor] – 1[Ferocious Fighters] = 12 damaged received

>Aborea receives 10 damage

Backed so far into a corner, the swamp warriors can’t help but to fight like demons, they manage to push your troops back. Spears slip through here and there and a few of Ward’s women go down, but are pulled free of the melee before they are finished off, your own heavies take a beating as well, but they remain standing. Your own fight doesn’t go much better, as a spear finds a gap in your armor near your armpit and drives in. The familiar pain jolts through you once again as the spear forces its way through muscle, fat, and flesh. Grabbing the spear with your uninjured arm you over power the warrior and pull the weapon free and force him back. Shifting your grip on the glaive to accommodate your wounded arm you ready yourself for the next attack from your foe. Aborea doesn’t fare much better then you her opponent, delivering a stab the breaks a portion of her ice armor and cuts a sizeable gash in her side. Ignoring the pain as best she can, Aborea presses on trying to finish off her opponent.

>Hold on anons and give me some more d20s
>>
Rolled 2 (1d20)

>>3401178
tell the girl to back off
>>
Rolled 13 (1d20)

>>3401178
Rolls are shit today
>>
>>3401178
qm, you fucked up the count
our final score should be 16
>>
Rolled 13 (1d20)

>>3401178
>>
>>3401194
He can add the difference to the troop's roll if it means killing these fuckers already lol
>>
>>3401194
Shit you right
>>3401214
Sadly no, it just means that you lost less health and get a -1 instead of a -2 because of your wounds.
>>
Rolled 10, 5, 4 = 19 (3d20)

>>3401178

>Enemy Forces
>>
Rolled 3, 3, 16 = 22 (3d20)

>>3401178

>Your forces
>>
Rolled 5, 9, 7 = 21 (3d20)

>>3401178

>Aborea
>>
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>>3401178

>>3401187
>>3401190
>>3401196
>>3401301
>>3401306
>>3401308

Your rolls: 2,13,13 = (9) + 3 [Veteran] + 1 [Stance] + 1 [Oaken Strength] + 2 [Battle Buddies] -1 [Slightly Wounded] = 15
Enemy rolls: 10,5,4 = (6) + 2[Experienced] + 1[Battle Buddies] = 9
15 – 9 = 6 damage

Bonuses: 6 + 2[Stance] + 2[Untouchable Glaive] = 10 damaged dealt

>Aborea receives 0 damage

>Swamp Warrior Slain

Your troops are hurting, but they certainly aren’t out of the fight. They clash with the swamp warriors and push them back giving them back as good as they had gotten before. Despite your wound, you force your opponent back dodging a lazy thrust, you bring your glaive down, slicing through your opponents fore arms disarming him, before you split the man’s skull with a slash to his face. With your foe dispatched you look for your next target and find Aborea struggling with her target. Blood runs from the gash in her side, her attacks are slow, and every movement seem a great ordeal for her.

>Give me some more d20s anons, and do you wish to relieve Aborea?
>>
Rolled 1 (1d20)

>>3401362
Tell her to join the wounded at the back, take up her foe, she got stabbed enough
>>
>>3401364
Damn, good thing our armor stillhas a life saving charge

When will this swampguys end!
>>
Rolled 11 (1d20)

>>3401362
>>
Rolled 11 (1d20)

>>3401362
Tell her to back off
>>
>>3401382
>>3401372
>>3401364
Lol we rolled only 1s
Quest is officially on 1 overload 5 ones in a single test
>>
Rolled 17, 20, 10 = 47 (3d20)

>>3401362

>Enemy Forces
>>
Rolled 6, 8, 6 = 20 (3d20)

>>3401362

>Your forces
>>
Why just fucking why

At least they can't kill many people since there are few left, but this is shit
>>
>>3401513
The heavies are exausted after all the jungle fighting and now this, I guess they pais the price, RIP heavies
>>
fucking hell

I hope we can heal the troops after the fight with our perk, this shit is bad
>>
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>>3401362

>>3401364
>>3401372
>>3401382
>>3401485
>>3401489

Your rolls: 1,11,11 = (8)/2 crit fail + 3 [Veteran] + 1 [Stance] + 1 [Oaken Strength] + 2 [Battle Buddies] -1 [Slightly Wounded] +1[Untouchable] = 11
Enemy rolls: 17,20,10 = (16)*2 + 2[Experienced] + 1[Battle Buddies] = 35
11 – 35 = -24 damage

Bonuses: -24 - 1[Ferocious Fighter] + 3[Armor] = 22 damage negated due to Plate of Saviors Mercy


Before you can step over relive Aborea, a loud shout comes from behind the line of buckling swamp warriors. The shamans had begun a loud and repetitive chant full of shouts and strange dancing, while the display was rather confusing, the effect on the enemy warriors, was quite palpable. The warriors pick up the shamans chant and begin to fight back with renewed gusto. Several of Ward’s troops are killed as the warriors advance and the holes in the encirclement have to be filled by a few of the less injured troops. You arrive to save Aborea just in time, as a spear meant for her throat, finds yours instead. The spear doesn’t reach your neck however, as your armor, saving your life once again, emits a bright blue light the pushes the spear away from you, saving your life. Forced back by the swamp warriors once again you begin to wonder if you and your men will be able to finish off the warriors.

>If you want to do anything special I’d do it now, although be careful of the consequences and give me some more d20s
>>
>>3401548

https://www.youtube.com/watch?v=BI851yJUQQw

for a taste of the shaman chant
>>
>>3401553
can we throw the granedo at the shammans? I imagine it's less risk of hitting our troops since they are back there
>>
>>3401565

With the recent push and decrease in numbers, you could.
>>
>>3401577
do it then
>>
Rolled 15 (1d20)

>>3401577
Let's throw it
>>
Baldur and his fuckingt troops are absolute shit straight from my dogs asshole. Can’t even finish off a few swamp niggers without taking horrendous losses, despite pulling off a great ambush. We deserve to lose and our people deserve to die.
>>
Rolled 15 (1d20)

>>3401577
Throw it
>>
Rolled 19 (1d20)

>>3401577
Grenade the damn shamans honestly don’t know why we didn’t open up with that
>>
Rolled 16 (1d20)

>>3401548
Oh please be a 20.
>>
>>3401591
because of our troops, he said that there was a risk of hitting them because everyone was huddled together

with this rolls we might even get the shorties on the blast
>>
>>3401593
Watch our boys roll a 1 and the enemy roll 20s
>>
>>3401598
I think we do the damage first
we might break them with the blast, it's so few of them left
>>
>>3401597
I said to hit the damn shamans, not toss the grenade into the melee. The shamans have been clearly stated to be behind their front line troops. Killing the shamans early would have saved us a lot of fucking headaches.
>>
I would like to remind everyone one, that we only had to stop the ritual. Which we did. There was no need to do this.
>>
Rolled 20, 19, 1 = 40 (3d20)

>>3401548

>Enemy forces
>>
Rolled 18, 12, 11 = 41 (3d20)

>>3401548

Your Forces
>>
>>3401610
the problem was with splitting the troops from the start

if we had not come here these guys would have been slaughtered.

and I bet that the reason why security was so light at the ritual site that we took it wit not many losses was because there was this big fucking forest fire to keep them distracted
>>
>>3401621
YES!

up by one! and no crits
>>
>>3401610
Well now that we’re done with this shit we gonna be busy healing ourselves, Mildri, and everyone else before limping back home. Then we need to acquire an archer/ranger companion to snipe fucking mages and shamans that we can’t get to.
>>
>>3401637
All in all we did good anon, we compleated primary and secondary objective while not taking many losses.

Our strategy could have been better but splitting and then regrouping worked out in the end

But if we ever set food in the field of battle we better bring some ranged with us
>>
Rolled 16, 14, 19 = 49 (3d20)

>>3401581
>>3401590
>>3401591
>>3401616
>>3401621

Congratulations boys you did it, there's just a few more things to take care of though.

>Rolling for enemy ice bridge forces
>>
Rolled 9, 20, 13 = 42 (3d20)

>>3401677

>Your Ice bridge forces
>>
with our perk we can recover some hit points right?

use the healing potion we got by sharing it and stabilizing the maximum number of wounded like we did in the desert
>>
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>>3401548

>>3401581
>>3401590
>>3401591
>>3401616
>>3401621
>>3401677
>>3401678

After being so close to finishing the swamp folk off. Them getting pushed back again and again, you had finally had enough, letting a heavy step in to take on your target, you fish out your last explosive grenade, twist the flint lighter and hurl the grenado up and over the line of troops and into the midst of the dancing and chanting shamans. The explosion drowns out all other noises, the chanting from the shamans, the shouts of the swamp warriors, and the sounds of combat all fall silent before the loud boom. Swamp warriors are thrown forward into your troops, shrapnel filling their backs. Where the Shamans had once stood there were now piles of gore and red mist. Disoriented and wounded by the explosion, the remaining swamp folk are easy prey for your troops who deal out the coup de grace to any of them still twitching enough to be considered alive. You, the remaining heavies and Aborea all fall to your knees in exhaustion, you’d been running and fighting for far too long. While you’d like to just lie down for a while, you know that you still have work to do. Reaching into your healers bag, you pull out your needle and thread, you hopped you’d have enough to sew up all these wounded.

Starting with yourself you sew up and bandage the hole under your arm before moving on to more desperate cases. You have no idea how long it takes you to stabilize all the wounded, but by the time you’re done, the fire had burned far enough into the forest so that, with the help of your helmet, you could make out the ritual site and your troops on the ice bridge engaged in combat with swamp folk from the forest on the other bank. Weary but filling with your last few drops of adrenaline, you rise to your feet and shout “To the ice bridge, our men need reinforcements!”

No one questions you, they just follow as you charge through a cooling gap in the wall of flame and towards the river. You arrive at the ice bridge to find Lt. Long and Lt. Nolan leading a stubborn defense of the bridge and the boats. A large pile of swamp warrior bodies was piled up on the opposite bank right next to the dug in line of heavies. Lt. Long and his men nearly shoot you as they take notice of troops coming up behind them. Longs relief is palpable as he shouts out “The Captain’s here, and he’s brought Ward.”

“Good he can help us repulse these damn warriors,” Nolan replies. There were still a large number of swamp warriors engaged with Nolan’s heavies, and that wasn’t all, behind some crossbow bolt filled trees at the edge of the forest the occasional shaman would poke its head out only to quickly pull it back in as one of Long’s men would shoot at him. You'd finally linked back up, but it looked like your troubles weren’t over.

>Reinforce Nolan and help him finish off the Swamp folk.
>You’re with this mission, pull back then collapse the bridge and go home
>[Write In]
>>
>>3401677
Looking back now, I think we picked the most difficult mission, either the empire is very short on people to send only 70 soldiers to stop this ritual and face the opposition we did or they chose to send just a few expecting us to be enough to stop the ritual and then die to the last men at the ritual site without much hope of leaving these woods

Its an evil empire afterall
>>
>>3401747
can we reach the shamans from our position?
>>
>>3401785

The swamp folk and shamans are all on the opposite bank from you, you are reinforcing your troops from behind
>>
>>3401785

No, the shamans are currently being pinned down behind some trees and are across the river from you.
>>
>>3401747
>You’re with this mission, pull back then collapse the bridge and go home

The shamans have been decimated. After the amount of them we’ve killed this mission, it’ll probably take the swamp folk a couple of generations to regain that many shamans.
>>
>>3401800
you are forgetting that they can manipulate water, and that can complicate our retreat

could we pull out by the burned out forrest, take the path Ward took to get here?
>>
>>3401747
How many fighting and nonfighting( wounded) people do we have? How many boats are there? How many people can board each boat?
>>
>>3401809

That's the way I saw you doing it yeah. You are on the home side of the river so you can just retreat, sink the bridge, and just walk home.
>>
>>3401822
Do it then
Let's bring our boys and girls home
>>
>>3401822
It seems that saving Ward was even more important than antecipated since it became our exit strategy, the boats were always risky since if even one shamman remained it could sink a boat with a dozen

I still want to see a casualty list, I imagine the tge crossbows lost half their guys with the other fourth wounded and the heavies and medium something between 5-10 since they only lost one round with actual casualties
>>
>>3401819

The 15 heavies, and 5 crossbowmen, you left behind are all healthy and fighting fit. the 21 troops with you are all some degree of wounded, but can still fight. Lastly there are 10 dead crossbowmen and 10 wounded crossbowmen unfit for fighting sheltered in the boats, the boats can ferry all of your remaining troops out of there.
>>
>>3401847
Ok, lets kust collapse the bridge and trap them at the other side while we walk home on Ward's path
>>
Rolled 20, 11, 19 = 50 (3d20)

>>3401747

Once last time
>Enemy Forces
>>
>>3401901
REEEEEEEEEEE
>>
>>3401901
So much for disengaging without casualties. Looks like everyone’s drowning today boys.
>>
Rolled 1, 9, 10 = 20 (3d20)

>>3401747

>Your forces
>>
looks like the heavies won't retreat unscatted

at least Baldr and hour wounded troops are not in this engagement because that would kill us for sure
>>
>>3401923
The dice have constantly fucked us and people on our side this quest. It’s getting fucking ridiculous.
>>
>>3401918
Damn, Long and Nolan are fucked.

It's Just Ward and us walking back home, what a shit show
On the last fucking roll even
>>
>>3401918
>>3401901
I’m starting to hate you QM. And this quest. Like why even roll here? To disengage? And now everyone dies?
>>
>>3401929
This is also a situation where that item for re rolling if the enemy rolls 20 and we roll 1 wouldn’t apply. Since it’s not Baldur rolling. That item was the worst dogshit possible.
>>
>>3401935
well, not everyone, we were not on the bridge, so at least the people this side get to live another die, let's hope we can drown the fuckers that did this when the bridge collapses
>>
>>3401935
Lol yeah I’m starting to feel the same way. We get back just in time to see the swamp niggers pull off some bullshit and just slaughter everyone we came to help.
>>
>>3401942
Seriously why even have this fucking shit here? Why even roll this shit? Hopefully it just means we can’t retreat instead of literally all our heavies and crossbows getting butchered and dismembered by a bunch of literal fucking midgets.
>>
>>3401747

>>3401901
>>3401918

Moving up you rejoin Nolan and Long and explain your exit strategy while Ward and your troops begin to pull the wounded crossbowmen back off the river. Neither Nolan nor Long object to your orders and immediately begin a fighting retreat off the bridge while you prep Aborea to collapse the ice bridge. As your men begin to pull back, the swamp folk rush forward unwilling to let their prey go. They pile up against your men and in a strange and horrible twist of fate, they manage to break through the heavies line, and begin to rush at you. Nolan stuffs himself and his reserves into the gap and shouts for Long and his men to pull back. Rushing off the ice Long and his men manage to get free, but Nolan and his men are stuck on the ice bridge. As more heavies go down the line breaks and swamp folk begin to rush around them heading for your side of the bridge.

>Gather your troops and rush in you have to save Nolan
>Sink the bridge, you can’t risk the swamp folk getting across.
>[Write In]
>>
>>3401952
Maybe Baldur shouldn’t be in charge of ANY soldiers period. With this kind of shot he shouldn’t even get to be in charge of his own breakfast.
>>
>>3401935

The fight ain't over til its over anon.
>>
>>3401957

>Kamikaze charge in solo buying time for everyone else to retreat. Order them to pull back. Baldur doesn’t deserve to survive this bullshit, let him die and end the quest.
>>
>>3401952
I'm starting to think the empire never expected us to walk out of these woods, they sent us severelly disadvantaged, with minimal magic support in a complete magical and hostile environment where all the enemy spellcasters can manipulate with ease and tell us to disrupt the ritual and kill as many as we can.

They never expected us to get out, they gave us just enougj to get the job done and not lose too many troops while delivering a hard blow.

Maybe this can be the start of Baldr finally getting jaded with his superiors
>>
>>3401964
Supporting. At least Baldur can be useful as a distraction for others to get away.
>>
>>3401962
how many of our men on the bridge?
>>
>>3401969
Nah, if we could roll anything but 1s for Baldur and our soldiers, and the enemy didn’t constantly get 20s, we could have done this just fine. Remember, we lost like 90% of our crossbow men on the first round of the ambush because of this. To a bunch of midgets throwing spears.
>>
>>3401964
stop being salty man, I still want to play if you don't just don't
>>
>>3401980
lol imagine how the fights would have gone if we had ever had more than 3-4 damn crossbow men alive to shoot shamans like we had intended
>>
>>3401969
They gave us plenty, we just got shit on by the dice. It is what it is.
>>3401981
I’ll keep playing, but only to vote to kill Mildri and get best waifu.
>>
>>3401962
Tell Aborea to collapse Half of the bridge, this way we isolate the few that already crossed and just pull the heavies out
>>
>>3401976

5 left including Nolan
>>
>>3401994
I don't plan on killing Mildri, the mage is useful, but I support that we still should go for best waifu Selenas
>>
>>3401998
The heavies are still on the other side. The swamp people pushed past them. You’re voting to leave them out to die.
>>
>>3401998
if we can do this and isolate them it would be good, Aborea still has 1 energy so she can probably do a controlled collapse

just collapse everything around the heavies and leave a small strip for them to come ashore
>>
>>3402005
Selenas a shit. She had her chance at Baldur. Now it’s Mildris turn. She is actually useful, and she actually wants Baldur. Plus she has all of her teeth. Remember we punched out Selenas teeth when we first met her. Toothless whore vs qt Mage girl?
>>
>>3402019
not even going to discuss with you my salty friend. let's not spiral in that shit again
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>>3402015
Did you not read the part where the swamp people broke through the heavies line? They are already in melee range with us and escape is not happening. If you do that shit you’re voting to leave the heavies behind and get killed.
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>>3402008
They were defending at the bridge and doing a fighting retreat, I assume they are at the middle or somewhere close to that
If this is possible even better>>3402015 even if she has to use over her capacity
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>>3402019
Wait what? Selenas is toothless whore? I might have to re evaluate who best waifu is.
>>
>>3402032
>>3402015

it is possible to do a controlled collapse like this, the heavies were about halfway across the bridge when they broke.
>>
>>3402029
but that prevents even more of them coming from the other side and probably sinking some already

>>3402036
she's not, she lost 2 teeth I think

but let's please focus on the battle?
>>
>>3402032
>>3402029
>>3402015

Read the last 2 updates by QM. The heavies were being engaged by swamp people in melee when we arrived. Protecting the ice bridge and boats. Then the swamp people broke through, and got past them. The swamp people are already on the bridge. Unless you want the heavies to swim back while engaged in melee with swamp warriors, and shamans lurking around, collapsing the bridge right now isn’t an option.
>>
>>3402041
I just reread it. We knocked out all her front teeth unless QM retcons that.
>>
>>3402041
Like we literally broke her face with a punch on top of her teeth out. Shes definitely not qt waifu material anymore.
>>
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>>3402047
>immediately begin a fighting retreat off the bridge while you prep Aborea to collapse the ice bridge. As your men begin to pull back, the swamp folk rush forward unwilling to let their prey go. They pile up against your men and in a strange and horrible twist of fate, they manage to break through the heavies line, and begin to rush at you. Nolan stuffs himself and his reserves into the gap and shouts for Long and his men to pull back. Rushing off the ice Long and his men manage to get free, but Nolan and his men are stuck on the ice bridge

they began retreating, they are in the ice bridge what I'm asking the qm is if the mage can do a controled colapse

just a simple answer if this is possible or not, so we can move on to different strategies
>>
>>3402083

See >>3402039

Yes it is possible
>>
>>3402083
So either way we will have to deal with swamp people in melee, but you want to cut them off from reinforcements using Mildris magic? I suppose it could work, but we should get torches and a bonfire ready to melt the rest of the bridge and burn the boats.
>>
I still think Baldur doing a Last Samurai charge into the swamp people would be a badass way to go out.
>>
>>3402097
Let's do it then, after they are done retreating mildri can cillapse the rest
>>
>>3402098
When they see they are cut off and probably outnumbered at this side they can even decide to jump on the river to try and save themselves
>>
>>3402123
I think she only has enough energy for 1 more spell. And that’s only because she’s going past 100%, PLUS ULTRA.
>>
>>3402083
This mission went to hell very fast, colapse most of the bridge and then colapse the rest after the heavies have crossed.
This mission never ends lol
>>
>>3402156
It was stated that she doesn't need to use energy to destroy the ice bridge, so maybe we spend 1 to save that part and when they cross we destroy that too.

She will be exausted by the end of it, no doubt
>>
>>3402168
If she falls in the ice torpor again we can ask Ward's troopers to light their torches to help, she'll be alright
>>
You turn to Aborea who has her hands pressed to the ice bridge ready to collapse it at your word. Thinking quickly you ask “Can you do a controlled collapse around the heavies, leaving them a path to return?”

“I can’t, but I know who can.” Aborea closes her eyes for a second, before they snap open again. Immediately you hear a large sharp cracking noise as fissures erupt in the ice. Losing the ground they were standing on, the swamp folk surrounding the heavies fall into the rivers swift moving current and are swept away along with large chunks of ice. “You break the remaining heavies out of their stupor shout “Get off the ice.” Nolan and his remaining heavies quickly finish crossing the bridge as Mildri using the last of her strength breaks away the remaining ice before falling over. Wasting no time you pick her up and order the troops to get way from the river and back to the now charred and smoldering forest.

>You are safe at last anons thanks to some good thinking. The mission has been completed, but I’m worn out. I will update again either tonight or tomorrow, but until then have a look at the ending stats:
Imperial Forces:
• Heavies: 20 – 12 = 8 left
• Medium: 25 – 7 = 18 left
• Crossbows: 25 – 10 = 15 left (10 are grievously wounded)
Total: 29 dead, 41 alive
Swamp folk:
• Warriors: 210 – 170 = 40 left
• Shamans: 40 – 35 = 5 left
Total: 205 dead, 45 alive
>>
>>3402246
damn, we did very well considering the odds, I'm glad our improvised solutions worked out in the end, we literally used everything available we had.

compleating this is very rewarding considering the difficulty we faced with numbers and the fucking dice.

thanks for running QM
>>
>>3402246
Jesus, we lost 12 of the heavies on that last turn? Fucking hell, they would have been better off if we had never gone back for them after linking up with Ward.
>>
>>3402246
>you are going to need a lot of this

Pff, as if, after the last first aid we did at the fire battle we have only two points of damage I think, our troops on the other hand are quite battered.

Can't wait to hear the LTs opinions about how things went.
>>
>>3402267
I think we lost two of them at the fire battle and then 10 at the bridge
>>
>>3402273
We had 5 with us to come relieve the rest and there were 15 at the bridge.
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>>3402273
I mean some of the ones that joined us for the fire battle got light injuries, but they were among the 5 that accompanied us to relieve Ward. Those guys survived. Then we get back and find there’s 15 heavies still holding the line. As soon as we get involved, 12 of those 15 get absolutely slaughtered.
>>
>>3402279
that's the thing, I think we only arrived with 3

since at the bridge collapse there was 5 heavies at the bridge so logically there was only 3 with us

I think 2 of them died when the swamps at the fire battle critted with the help of the shamans

but I could be mistaken, the important part is we got most of them out of there and were very successful at the mission
>>
>>3402289
None of them died during the fight in the fire. All 12 of the heavy casualties came on this last round.
>>
>>3402310
well, either way, we are out and had a successful mission with few casualties considering the task
>>
>>3402313
Gotta learn how to make potions so we can equip an entire squad with healing and energy potions
>>
Some write ins and plans really saved our skin even with the bad rolls, I think overall things went ok.

Still think the empire did not expect us to leave that forest alive given the people and conditions we had.

>>3402348
We are on the way there with all the herbalism we studied coupled with our new medicine classes
>>
>>3403123
I'm curious to see our anti-crit perks
>>
>>3403123

It was an assault mission where we were outnumbered 3 to 1, where the enemy had 40 times the spellcasters we did.

We were handed three missions, 1 obvious suicide mission, this one, and the easy mission.

Problem is, this was also a suicide mission.

And I bet the "easy" option would've also been a suicide mission.

Now, that being said, this isn't necessarily because the Queen wants us dead.

The reason people are picked for suicide missions is not because the leadership wants them to die. It's because they have the best chance of pulling it off even if it means they won't make it back.

It's the "We know this is a suicide mission, but it has to be done, who do we have that we know will be able to complete the objectives?"
>>
>>3403237
This made me realize we could have asked the queen for more soldiers for this assault she could have said no but we didn't even ask her so we don't know if she would have given us some.
>>
>>3403253
we never expected to be so many, when the mission was given to us the briefing said the forces numbers would be similar
>>
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>>3402246

Your retreat through the charred remains of the forest is without incident and your remaining forces make it back to the camp where you had stored your horses. Once there you order the wounded crossbowmen set down and for the rest of your men to pack up the camp while you stabilized the wounded. After cleaning and stitching closed the wounds of the crossbowmen, you order them to be loaded on to the horses to be carried back to the Capital. Even with the mission complete, you wouldn’t feel entirely safe until you’d made it back to the Capital.

Thankfully the trip back is uneventful and you return safely to the Capital as the sun begins to peek over the horizon. Entering the city, you are met by a wave of healers, who collect all of the wounded including yourself and either load them on to carts or carry them to the healers hospital. Still being able to stand, you are allowed walk to the hospital being accompanied by healers who criticize the stitching on your wound while continually poking at it.

As you enter the hospital, you catch sight of Gregory and the Queen conversing in the hospital’s lobby. Catching sight of you Gregory walks over while the Queen seemingly materializes at your side “How did the mission go Baldr?” are the first words out of the Queen’s mouth.

(1/3)
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>>3403443

“Well enough your Majesty, the ritual has been disrupted and the enemies swamp folk allies crippled.”

Reaching your side, Gregory brushes the Queen away, “Now, now your Majesty, the Captain and his men are injured and exhausted, they need rest. He’s given you a preliminary report and that’s all you should need for now, besides your other two teams have yet to arrive, be patient.” The rather scolding tone Gregory uses to address the Queen shocks you and leave you dumbfounded, but instead of getting angry or indignant at Gregory’s tone, the Queen sighs and gives him a pouting look.

“Very well Master Healer, I guess I’ll wait until tomorrow, but I expect the Captain to be in good enough shape to deliver me a full report tomorrow.” The Queen warns, her words send a chill down your spine as you remember the last time you gave her a full report.

“Yes Ma’am,” Gregory answers the Queen before she simply disappears from your side. Gregory shoots you and apologetic smile “Sorry Captain, but I think I just made things worse. Worry not though I’ll make sure that you’re in good enough shape to endure one of the Queen’s debriefs by tomorrow.”

Gregory leads you into one of the first floor dormitories where, in a room filling up with your wounded troops, he lays you down on an empty bed. “Now you just rest here for now Captain we’ll have you ready to go b-” You don’t hear the rest of Gregory’s words as your head hits the pillow and you fall asleep instantly.

(2/3)
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>>3403444

You are awoken by the sounds of far off laughter. Opening your eyes, you find yourself not in the dormitory, but rather standing in black and empty space. Emerging from the darkness on your left was a man seemly carved out of obsidian his deep rumbling chuckle echoing all around you. Then in a flash of light to your right, a woman cast in gold emerges giggling like your little sisters did when they pulled a particularly clever prank. “This one was rather amusing sister” the man says walking closer to examine you. Seemingly unable to move, you are subjected to his cold scrutinizing stare.

“Indeed brother quite amusing.” The woman says giving you a gentle motherly smile that disarms you entirely. As the obsidian man back steps away from you and closer to the woman, you suddenly recognize the both of them, Boris the God of Ill Fortune and Lyla the Goddess of Good Luck. You must have made visible reaction because Lyla lets out another laugh this one gentle and warm “Oh he must have recognized us, well I guess that will make things a little simpler won’t it brother.”

“Yes sister, but I think he’s still a little confused, maybe we should explain things to him.”

“I guess so brother,” The goddess addresses her next words to you. “Do you know why you are here?” You simply shake your head, you hadn’t the faintest idea why the gods of good and bad luck would be interested in you. “No doubt you’ve noticed your recent fortunes,” Boris says pointing at the wound under your arm “Me and my sister have been playing a little game with you ever since you picked up our seal,” their seal, they couldn’t mean “Yes,” Lyla interrupts seemingly reading your thoughts “The at coin you carry is our seal, ever since you picked it up we’ve been having a lot of fun with you. Your most resent endeavor simply tickled us pink and we feel you must be rewarded for all of your accomplishments in surviving our games thus far. To that end, me and my brother are willing to offer you a boon to aid you and to keep our game entertaining.”

(3/4)
>>
>>3403447

Both the Gods extend their hands toward you “Take my hand,” says Boris “And I will allow you to revel in the pain and agony that is misfortune, and allow you to share that pain and misfortune with others.

“Or you can take my hand,” Lyla says “And I will allow you to save up and use my blessing of luck for when you need it most.”

Looking at the Gods outstretched hands you consider both their offers carefully.

>Accept Boris’s Blessing: For every enemy crit and friendly crit fail that happens in your presence (including your own crit fails) after the effects of the crit have gone through you will receive a Jinx point with can then be used to turn any subsequent enemy roll into a 1
>Accept Lyla’s Blessing: For every enemy crit fail and friendly crit that happens in your presence (including your own crits) you can save the crit’s extra effect (ie: crits in combat won’t double or halve attack and skill checks won’t add or subtract and extra success) and use that saved critical to negate a later friendly crit fail or enemy crit’s extra effect.
>Reject the god’s blessing: All 20s and 1s have their effects reduced or negated in your presence in combat crit success will only add +5 to the damage, and crit fails will only deduct -5 from the damage, and 1s and 20s will no longer add or subtract and extra success.
>>
>>3403448
Choose 1 and choose carefully anons now I'm off to bed

Also a few after the fact insights.

>This mission wasn't really a suicide mission, it could have been accomplished by just your crossbow units by killing the shamans at the ritual site, then messing up the ritual site and floating down stream, escaping relatively unscathed, but without killing as many swamp folk.
>>
>>3403448

>Accept Lyla's Blessing
>>
>>3403448
>Reject the god’s blessing: All 20s and 1s have their effects reduced or negated in your presence in combat crit success will only add +5 to the damage, and crit fails will only deduct -5 from the damage, and 1s and 20s will no longer add or subtract and extra success.
Also destroy that shit cursed coin that’s fucked us and our men so many times and so thoroughly
>>
>>3403502
Why this? Our side hardly ever gets 20 and the enemy doesn’t really get 1s with any real frequency.
>>
>>3403448
>Reject the god’s blessing: All 20s and 1s have their effects reduced or negated in your presence in combat crit success will only add +5 to the damage, and crit fails will only deduct -5 from the damage, and 1s and 20s will no longer add or subtract and extra success.

I hate the dice in this quest so this seems like the best option.
>>
>>3403502
Plus that requires us to forgo an enemy critfail or a crit success on our side. That’s not really that useful, since there is no situation where we would ever want to stop an enemy fuckup or our own crit success. I could see the Boris one being useful since we will inevitably build up points very very quickly.
>>
>>3403448
Can the Boris blessing be used to turn an enemy 20 into a 1 if we have a point saved up?
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>>3403448
>Accept Boris’s Blessing: For every enemy crit and friendly crit fail that happens in your presence (including your own crit fails) after the effects of the crit have gone through you will receive a Jinx point with can then be used to turn any subsequent enemy roll into a 1

Changing my vote to this. Since we would end up negating our own sides EXTREMELY RARE crit successes. Boris blessing is nothing but a benefit while the other 2 options mechanically are trash for us since they wouldn’t really change how often we get fucked by dice. At least with Boris we can make the enemy get fucked as well.
>>
>>3403542
>>3403448
Fine. Switch to the Boris. Maybe we can make our enemies feel less than cheeki breeki.
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>>3403448

>Accept Boris’s Blessing: For every enemy crit and friendly crit fail that happens in your presence (including your own crit fails) after the effects of the crit have gone through you will receive a Jinx point with can then be used to turn any subsequent enemy roll into a 1

We suffer more misfortune then fortune. Let's share with all that we hate. Hahahahahaha. F*** you elves.
>>
>>3403448
>>Reject the god’s blessing: All 20s and 1s have their effects reduced or negated in your presence in combat crit success will only add +5 to the damage, and crit fails will only deduct -5 from the damage, and 1s and 20s will no longer add or subtract and extra success.


this can prevent us from getting "one shotted" like we got a couple of times already and our armor saved us, there would not be attacks of 22 or 30 damage like we saw
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>>3403542
while I understand the mechanical advantages of the boris one it requires us to actually survive the crit so we can try and deliver some amount of damage too

while Lyla's can actually allow us to save someone we care that may have a bad dice or our troops like in the last roll of the mission

and theRejection, would rebalance the game, taking out the extremes we are having and making things more tolerable and survivable.
with the added bonus of telling other 2 gods to fuck off
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>>3403457
oh yeah, we could, but that went out the window the moment someone decided to split the troops, that or we could have left those guys to die in the forest but I don't think we would.

we can say that the fire provided a good distraction that pulled troops away from the ritual site and made it easier for us to disrupt it and take it, but even then, we had to venture into the forest to reinforce then since there was no signs of the troops at the ritual site, and good thing we did, because we arrived moments before of an enemy ambush and managed to counter ambush them
>>
I dont know why people think attacking swamp people was suicide type of mission...
Or raid on peasant camp, both were straightforward and quite easy tasks.

Problem arises when rather than do just main objective anons decided to run around do everything with MC power and kill everything on site.
Because that what happened.

Nonetheless with only 29 losses from 70 we did... FUCKING AWESOME!
We killed 200 hundred swamp folk!
In that 35 mages!
We denied them massive power up!
We have the cure to poison so any recent engagements with them should be less threatening!
We destroyed the forest! (That place could serve as base of operation and hiding hole for rebels, also place that could serve as a crossing to our side of a river. Destroying it secured our flank kind of)

With our forces this is great accomplishment. Like really. There are things we could do better but overall mission was a huge success!

The only problem is anons forget that this is war and people dying is normal thing. Expected even, so unless loses are something different than 0 is a sight of great defeat. And then they get salty.

Especially looking at the fag that raged at the fact that QM rolled when we started pulling back. Like really WTF of course there will be loses and heavy combat when we retreat that is always a thing.


Great sesion QM. And remember people getting angry and heated are sight of them caring about quest, story and characters.
And that means that you done great job at writing.

And to be honest most losses were from that one javelin salvo on crossbowmen... WTF was that!
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>>3403654
I cpuld not agree more, the mission was tense, high stakes and we did very well I think, fpr each soldier we lost we 7 of them and that is including 35 of their spellcasters, probably cripling their numbers for 1 or 2 generations

>>3403448
>Accept Lyla’s Blessing: For every enemy crit fail and friendly crit that happens in your presence (including your own crits) you can save the crit’s extra effect (ie: crits in combat won’t double or halve attack and skill checks won’t add or subtract and extra success) and use that saved critical to negate a later friendly crit fail or enemy crit’s extra effect.
>>
>>3403654
Also reminder to all Anons. Use consumables early in battle. I can't stress out how often using them early saved our lives.
We need to use them early to gain and advantage. Or brake early stalemates.
If we used granados when they gathered right after heavies storming the sight we could probably end it there and there.
We should use them at first possible opportunity.

>>3403448
About blessings:
>Accept Boris’s Blessing:
Best one when it comes to game mechanics. We gain most from this
>Accept Lyla’s Blessing:
Baldur self sacrificing tendencies, and no man left behind attitude makes that blessing most fiting to his character.
>Reject the god’s blessing:
That also would be fitting. I doubt Baldur would like to be part of some sort of play between gods. Especially when lives of those around him are affected.

I will vote for
>Reject the god’s blessing
Makes most sense also I don't like mechanics where we accumulate crit success or failures because they we need to decide when we used them.
And Anons are like dragons and like hoarding things.
>To be honest if its possibility I would like to things stay as they are.
>Not changing anything

And that's kinda take away thrill of rolling the dice...
Not having power over it is part of a fun right?
Randomness! Feeling of excitement when we roll 20 or enemies roll 1 and terror when it is another way around!
Having resource in form of: "QM make them fail" or "QM make us succeed", is i don't know... Boring?
Or is it just me?
>>
>>3403541

Yes it turns the highest enemy roll into a 1 whether it be a 20 or 5
>>
Well, we have a big to do list when we wake up.
Prepare the debriefing for the queen, debrief the Colonel too(that prick) see how Selenas is recovering ( maybe we will get to see that if she heard we are back she'll probably be around when we wake up) and speak with Long, Nolan, Ward and Mildri about our last mission, thank them and ask what they thought about it maybe.
And finally, hear about what happened to the other missions
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>>3403727
It’s just you that feels that way. I’m damn tired of these missions and fights against inferior enemies that drag on forever because we can’t roll anything but 1s on our side or the enemy can’t stop getting 20s. Boris all the way.
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>>3403605
>>3403614
We already have the armor that saves us. Just like it did in that mission. With Boris we could simply turn enemy 20s into 1s and end things faster.
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>>3404229
He is not, the mission sas awesome and I just read you bitching about it
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>>3403605
I change from this to
>Accept Lyla’s Blessing: For every enemy crit fail and friendly crit that happens in your presence (including your own crits) you can save the crit’s extra effect (ie: crits in combat won’t double or halve attack and skill checks won’t add or subtract and extra success) and use that saved critical to negate a later friendly crit fail or enemy crit’s extra effect.

I'm just not sure
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>>3404984
Boris. If you do Lyla blessing you don’t actually gain anything, you just switch when the crit occurs. With Boris, you eat the crit, but you gain the ability to turn an enemy 20 into a 1. Plus I don’t trust our track record for rolling 20, it’s just extremely rare compared to how many times we have got 1s and our opponents 20. Instead of a net neutral overall, which is what Lyla and Reject blessings do, Boris is pure profit.
>>
>>3404984
Boris negates an enemy crit AND reduces it to 1. Plus we roll enough 1s and our enemies roll enough 20s we will build up Jinx points extremely quickly.
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>>3404235
Fuck off samefagging nigger.
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>>3405024

I remember when I was this new.
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>>3403448

Borris
>>3403542
>>3403546
>>3403570

Lyla
>>3403502
>>3403659
>>3404984

Reject
>>3403727

Looks like we have a tie, unless that reject turns to one of the gods we'll have to, Ironically, let the dice decide which god of chance you choose. Vote will remain open for 1 more hour before I post.
>>
>>3405586

Switching from Lyla to Borris
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>>3405586
shame I would love the see the coinflip, we could even use their coin
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>>3405591

Alright the vote is now locked thank you anon. writing...
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>>3405601

That's what I thought anon, but it is not to be.
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>>3405586

>Only post for the night

Looking back and forth from god to goddess then back to god, you reach your decision. Extending your hand out, you take the obsidian god’s hand. “Good choice,” his rumbling voice says before breaking into deep echoing laughter that totally fills your ears. A sharp pain shoots up your arm and you near pass out as Boris squeezes your hand. Bringing forward his other hand Boris reaches out for your satchel. At the twitch of his fingers the Coin of Fate comes flying out of your bag and into Boris’s hand. Holding the coin before you, you watch as the coin once half obsidian half golden turns fully obsidian in Boris’s hand. Releasing his grip on your hand, Boris places the coin in your palm and closes your fingers over it before saying “Go with my blessing and bring misfortune to all.” As his last words ring in your mind, you are cast backwards into darkness.

You awake and immediately sit up. It was dark in the dormitory and glance out the window tells you that it is night. You take a few moments to calm your racing heart as you try to make sense of your dream. Did that really happen? Does the power of Boris truly flow through you now? As you think over these questions, you notice a figure seated in a chair next to your bed. Examining the figure more closely you recognize it as Selenas, sleeping peacefully in the chair, her head tilted back, mouth wide open snoring softly. As you examine her sleeping form, the door to the dormitory slowly creeps open. A shaft of piercing candle light shoots through the opening door illuminating the room. As your eyes adjust to the light, you recognize the figure holding the candle. Making his way quietly into the room was Gregory. Seeing you sitting upright in bed, he finishes creeping into the room and quietly makes his way over to you, covering the candle with his hand as to not shine the light on sleeping Selenas.

(1/2)
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>>3405822

“You’re awake, how do you feel.” Gregory says at a barely audible whisper.

“Alright,” you say in kind, and for the most part it was true. The spear wound in your armpit didn’t hurt anymore, but the lingering memories of Boris’s painful handshake have left your arm strangely numb “Is it really night already Gregory, have I slept all day.”

“Like a newborn babe, you and all of your men have. I’ve made sure of it.”

At his last words you frown, “You kept us asleep, why?”

“To make sure you all got some rest. The girl here told me about how dutiful a solider you were, and she was certain that as soon as you awoke you would want to get back to work, which wouldn’t be very healthy for you in my opinion. That and I knew the second any of you awoke, the Queen would want some information out of you and that she wouldn’t be gentle about it, so I kept all of you asleep for your own safety.

You had to agree Gregory’s decision did make sense, you’re almost certain the Queen would have given the first man to wake up a debriefing that he may have never recovered from. “But wait if its night now, then I’ve missed an entire day, what happened with the assassination? Was the raid on the camp successful? Wha-”

“Woah easy lad, you’ve only just woke up take it easy. I know you’re desperate for information, but you really should be asleep right now, you’ll need it for the debriefing the Queen’s going to give you tomorrow, but I’ll tell you about one thing if it will ease your mind and let you go back to sleep.”

Ask Gregory 1 question:
>What happened with Randolf and the assassination team?
>How is Selenas is she fully recovered?
>I had a strange dream, It felt like it was actually happening, could anything you gave me cause strange dreams?
>[Write In]
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>>3405824
>>How is Selenas is she fully recovered?

Let's hear it from Randolph later over a drink
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>>3405824

>What happened with Randolf and the assassination team?

Bros before Hos
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>>3405824
>How is Selenas is she fully recovered?
>>
>>3405824
>What happened with Randolf and the assassination team?
>>
>>3405824
>What happened with Randolf and the assassination team?

Selenas wasn’t that badly injured right? I can’t remember, but she’s had plenty of good care and time to recover.
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>>3405824
>How is Selenas is she fully recovered?
>>
>>3405824

>How is Selenas is she fully recovered?

Ask what she's done while we were away too, maybe she was learning healing like we suggested.
That clinic is not going to open by itself, she has to do her part.
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>>3405824
>How is Selenas is she fully recovered?

No work for now he said. And this shows him we actually care about or pupil.
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>>3405824
I'm curious about another thing too, can we check our coin?
If it has two black sides like in the dream does it mean we can only crit fail with it and lost its ability?
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>>3405824

>>3405837
>>3405858
>>3406164
>>3406219
>>3406330

At Gregory’s words your eyes almost unconsciously float toward Selenas. “Is she alright?” you ask tilting your head toward her.

A gentle smile spreads across Gregory’s face as he says, “She’s doing fine now, She recovered from her illness the night of your mission and appears to be in fine spirits.”

“Good.” you say relaxing slightly and lying back down.

“Yes she’s all better now and is proving to be a great helper. As soon as she found out that you and your troops had come back she rushed down here to check on you. I thought I would have to pry her away from you, but as soon as she saw all of the wounded she asked if there was anything she could do to help.” Gregory chuckles slightly “She’s a very compassionate child, she spent all day in here helping me and my healers tend to all of you. More than once I had to stop to make her eat something and to take a break, she simply did all she could to help you all out.”

You can’t help yourself from smiling as Gregory talks about all of the help Selenas had provided him and his healers throughout the day. “Oh and by the way Captain, your men are all fine. Most of them are just as fatigued as you are, but they’ll all recover. Although, I don’t think some of those crossbowmen will be back in the fight anytime soon.” After delivering that news Gregory pulls away from your bedside “Now you get some sleep Captain, you’ll need it.” and with that Gregory departs from the room and taking his advice, you drift off to a more peaceful sleep.

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>>3408583

You are awoken the next day by Gregory himself, who apologizes saying “I gave you all the rest I could, but the Queen demands your presence.”

“It’s alright” you say rising from your bed “I can’t stay in bed while forever.” Donning your unexpectedly clean armor, Gregory leads you outside to an escort of royal guards, who take you directly to the Queen’s tower. Ascending the tall obsidian spike, you are led once again to the large conference room and not the throne room to meet with the Queen. This time the large map table in the center of the room was surrounded by a large contingent of officers who were all speaking in conversational, yet curt tones. You don’t see the Queen among the crowd of officers, but as you take your first few steps into the room, the Queen materializes from the shadows at your side startling you slightly.

“Good your finally here, now let’s have your report on your mission,” The Queen says her voice devoid of any courtly manner. Locking eyes with you immediately, she begins to pull the events of yesterday from your lips. The last time you’d given a report in this manner, you’d been able to withhold some information from the Queen, but this time you have no such leeway as the Queen’s eyes bore into you with an intensity far beyond what you’d experienced before. As the last few words spill from your mouth, the Queen tears her gaze away from you. The sudden disconnection causes your legs to buckle beneath you, but you are held up right by one of the Queen’s guard and led to a chair at the edge of the room. Sitting you down, the guard offers you a drink from his canteen which you nearly drain in your attempt to slake your extreme thirst. Returning the almost empty canteen to the guard, you take a moment to get your bearings and examine just what was going on.

“Nice to see you again Captain,” a familiar voice says at your side.

Turning to see the source of the voice, you come face to face with Randolf. He gives you a wincing smile from his bruised face and offers you his canteen with his right arm as his left was in a sling. “It looks like you made out better than I did.” Taking the canteen from him, you give its contents a quick sniff. The sweet, pungent scent clears your sinuses, but leaves your head swimming more than it had been before. “Have taste, it’s not my normal booze, it’s a special post debrief mix that’s always helped me get back on my feet.” Tilting the canteen back, you take a swig of liquid. It tasted like it smelled, penetratingly sweet, but as the drink runs down your throat it fills your body with a gentle numbing sensation that helps you ignore just how tired you felt. With some of the debriefing’s effects wearing off, you gain the wherewithal to…

>Ask Randolf how his mission had gone.
>Inquire as to how the meeting was going.
>Lean back and take a nap, the Queen drained everything out of you.
>[Write In]
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>>3408586
>Ask Randolf how his mission had gone.
>>
>>3408586

>Ask Randolf how his mission had gone.
Then
>Inquire as to how the meeting was going.
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>>3408586

>Ask Randolf how his mission had gone and how the meeting was going
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>>3408586
>Ask Randolf how his mission had gone.
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>>3408586

>Ask Randolf how his mission had gone.
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>>3408586

>>3408592
>>3408618
>>3409020
>>3408598
>>3408613

Since we're close to falling off the board my next update will probably be my last for this thread. The next update is a big one and its taking me a lot of time to craft, so expect it to come late to night.
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>>3410722
ok, will wait for it, thanks for the heads up
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>>3410722

“So, how was your mission,” you say asking the obvious question.

“Well…”

Rebel Camp

As the tent collapses, the Spymaster acts quickly. Rushing forward, he cuts a slit in the side of the tent and hauling Randolf behind him escapes the folds of the collapsing structure. He only manages to take three steps before, the whole tent is cast up and away, as if the massive canvas tent was nothing but a blanket. “You cannot escape from me fiends!” Caulder bellows as he charges at the two assassins. Pulling a grenado from inside the folds of his cloak, the Spymaster drops it at his feet as he helps to drag Randolf away. With a significantly smaller bang the explosive grenado, the smoke grenado goes off throwing up swirling mass of grey smoke between the Spymaster and the charging Caulder. His target obscured, Caulder brings his hammer down in the midst of the smoke still trying to kill his quarry. The hammer’s impact shakes the ground and nearly sends the fleeing Spymaster tumbling down. Barely maintaining his footing and still hauling the disoriented Randolf with him, the Spymaster begins to slink away between some tents. Then suddenly night turns to day and a heavenly voice rings out from behind Randolf.

“Stop,” Standing in the entrance of the smaller tent that had been attached to the command tent, was a woman. Dressed in a robe of pure white, her golden hair emitted an almost sun like radiance. In her hand was a ball of piercing white light that was throwing back the darkness of night all around. With a gentle toss, she throws the light into the air where it hangs above her turning illuminating the whole area. Frozen in awe the Spymaster and Randolf cannot bring themselves to move as Falenta walks out of the tent and towards them. “Surrender, there is no escape. If you give up now you may yet atone for your deeds.” She says her voice a siren’s song trapping all that hear it in her trance. As Falenta approaches the warm light she gives off becomes hotter and hotter until the grass beneath her feet wilts and blackens. Faced with the now searing light, the Spymaster and Randolf can only watch, too enthralled by their deaths as it approaches them.

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>>3411136

A sudden scream pulls Falenta’s attention away from the two of them, as rushing onto the scene was a mob of terrified peasants behind them, a horde of charging wolf back goblin raiders. Using Falenta’s lapse in concentration, the two assassins shake off the trance and begin to move again. Noticing the movement, Falenta turns back to them “You shall not escape,” She declares flatly increasing the intensity of her light drastically, causing nearby tents to light on fire and searing the backs of the two fleeing men, as well as the faces of the peasants rushing toward her.

“The one who brings me the shiny bitch’s head gets all of the loot from the next raid.” Grintol shouts and a roar erupts from his riders who charge the intensely glowing Falenta. Rushing forward, Caulder places himself between Falenta and the charging goblins “You shall not touch her you disgusting beasts.” As the wave of goblins approaches Caulder they part and run to either side loosing arrows from their short bows and pulling back afterwards, while the arrows have no effect on Caulder himself, they keep him and Falenta in place while Grintol makes his way over to Randolf and the Spymaster bringing with him a saddled horse. “Get on we’re getting out of here,” he barks as the two men mount the horse. As soon as they are secure in the saddle Grintol lets out a sharp whistle and the goblin raiders begin to pull back retreating back the way they’d come. The retreat while fast is not fast enough and soon concentrated beams of light shoot through the retreating goblins killing some. Thinking fast, Grintol whistles a series of short twitters, the goblins instantly disperse spreading out and using the tents and people in their way as cover. The plan works as the beams stop coming. The remaining peasants in the path of the retreat are quick to get out of the way, letting the goblins and the two assassins flee into the night.

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>>3411141

Queen’s Tower: War Room
“Yeah the only reason me and the Spymaster survived was because of the Grintol here.” Randolf says as he points to his right. It is then that you notice your former subordinate goblin passed out in a chair next to Randolf. “The little guy didn’t handle the Queen’s debrief as well as you or I. As soon as the he finished his report he passed out.”

“I see, so if you’re here I assume the Spymaster is somewhere in that mess of officers?”

“No, I’m right here.” says a voice to your left, mostly obscured in shadow, the Spymaster steps a little further into the light. While he certainly looked to be in better shape than Randolf, you notice that one side of his face and neck were tanner than the rest of his body. “And quit hogging that stuff you’re not the only one who had a rough time with the Queen,” he says as he gestures for the canteen. You pass it over and the Spymaster takes a deep drink. “I’m going to need to a lot more of this.” He says wiping a little of the spilled liquid from the side of his mouth.

“Don’t worry, I plenty more where that came from.” Randolf says pulling out a second canteen of the liquid and taking a drink.

The four of you spent the next few minutes in a companionable silence, nursing Randolf’s canteen and trying to pull yourselves together. The silence is only broken when you ask “So, what’s the meeting for?”

“The next step,” The Spymaster answers “Finishing off this rebellion.”

“Shouldn’t we be over there consulting with them then?”

“Nope, we’ve delivered our reports, it’s all military action now. The time for covert operations is over. That means that me, you, the commissar, we all get to sit on our hands until the generals figure out how exactly were going to finish off this rebel army and trust me that’ll be a while. We don’t even need to be he- well you don’t have to be here, but I’m sure the Queen will want me to run an errand for her any minute now.”

With the revelation that it might be a while before anything would be decided you decide to…

>Spend a little more time with Randolf, the Spymaster, and Grintol.
>Head back to the healer’s hospital to check on your men and Mildri. They took quite the beating during your mission and you can see Selenas while you’re at it.
>[Write In]
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>>3411146

The next thread will probably be up on Monday. Until then feel free to ask me questions.
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>>3411146
>>Head back to the healer’s hospital to check on your men and Mildri. They took quite the beating during your mission and you can see Selenas while you’re at it.


we haven't had a chance to speak with the Lts. too. Long Nolan and Ward pulled their weight.

And I'm not eager to see the Colonel, that mission was our final chance according to him, I hope he judges it acceptable.
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>>3411153
in terms of money, do we recieve any reward for our mission or do we have to wait for the next paycheck? and if we have to wait, can we try to get something on advance, maybe a loan? we better equip what we can and restock to full before the final battle
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>>3411294

You get a monthly paycheck and that's it. There are banks/money lenders who could give you a loan.
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>>3411146
>Head back to the healer’s hospital to check on your men and Mildri. They took quite the beating during your mission and you can see Selenas while you’re at it.

>>3411310
Do we get any kind of reward from the mission from the Queen?
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>>3411466

Not this time I'm afraid.
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>>3411146
>Head back to the healer’s hospital to check on your men and Mildri. They took quite the beating during your mission and you can see Selenas while you’re at it.
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>>3411505
Hey I have a question. So remember before we first left to the capital we were getting Highwayman close by the settlement or the town we were at. So do the rebels take their whole army with them whenever they move? Because if they do it's going to be such a pain. Going to end up after cleaning up after their messes cuz going to be filled with Bandits.
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>>3415716
Bandits are going to be everywhere I think, theybrecruit the peasant men, kill our garrisons and move on? The countryside must be in chaos, we will have much eork to do if we survive this war bringing the country back to order.
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>>3415716

Basically this >>3415723

The rebels uproot imperial garrisons wherever they go and in the process they recruit most of the area's young men and capable fighters depleting it of most of its protection. This leaves it open to bandits and other criminals to essentially take over. After the rebellion is put down, all of the areas the rebels ran through will have to be rebuilt and have order instilled once again. Rebels and rebellions are huge pains in the ass for any nation to have to deal with, but on the up side they often drag out traitors and dissenters in the government and allow them to be dealt with meaning that after the rebellion things will be peaceful for a generation or two.
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>>3416066
Then we can focus on why those dwarven scouts where running around on imperial lands, are they planning something? Time to kill some shorties and get those sweet sweet metals



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