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For House & Dominion: Crucible (3)

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dominion+quest

https://twitter.com/ThatSlowTypingG

You are Sonia Reynard, Viscount of Rioja and a member of House Jerik-Dremine!

The Alliance's invasion of the Neeran Empire is underway. With the first wave on the verge of accomplishing its objectives all second wave units began to mobile earlier this year. Your fleet has departed Rioja and crossed the hazardous depths of space known as the Crystal Sea. As part of the second wave you'll be targeting critical locations that could potentially turn the tide back in the enemy's favour if left intact.

Many of your allies in the Dominion are busy attempting to capture shield piercing weapon technology. You've elected to pursue a different target. During your expedition to the Dyson sphere you recovered data providing the location of another builder facility. The Rioja fleet -with additional support from the Ruling House- will attempt to capture the facility or recover as much tech and knowledge as possible.

Besides Rioja's already formidable fleet you've brought Jerik-Dremine's super heavy cruiser Forbearance. Combined with the Ruling House's Sovereign class "Ta'jek Ber'helum" you have a fast powerful force that in theory can outrun whatever it cant out fight. Those aren't your only allies, the Knights of the Dominion, Krath mercenaries and PCCG mercs under the commander of former Shallan Admiral Mezan round out the fleet.

Lastly the Terran AI known as Versa was requested. With Dominion crews remaining wary of artificial intelligence after the Kythera incident Versa was installed aboard Mezan's command ship, a new model Eclipse Medium Cruiser. You've moved your flag to the same ship to help take advantage of the improvements in command and control functions.

Having completed raids against a dwarf galaxy at the edge of the cluster the fleet is preparing to move on. Enemy reinforcements will be on the way soon enough and you'd rather not linger if you can help it.

"Inform Hera, Phas and Lyas that they have 12 hours to finish up and get back here. The same goes for any mercs that want to tag along."
>>
>>3365550

For House and Dominion! Moving on to the next galaxy while giving the enemy the bird!
>>
For House & Dominion!
>>
With a 12 hour timeline given your commanders begin evacuating what salvage they've managed to capture. Remaining strikes focus on damage dealing and clearing a path out of the galaxy rather than weighing down their transports with more loot.

While it required greater risks Hera managed to secure a heavy tanker. More than half of its fuel tanks have been ruptured or destroyed, some by its crew in an attempt to cripple the ship. After dumping any damaged tanks the big transport has been loaded down with other salvaged gear.

Lyas captured a Neeran version of a modular station along with a number of smaller transports. This should help with local logistics in operation areas if you're willing to keep them in one place for awhile.

Phas hasn't been as successful in terms of overall salvage. In fact the Knight was really hoping operations here would be extended another day. Fortunately she has hauled back a few curiosities.. Hitting a remote shipyard they captured 7 attack cruiser meant for the Empire's counterpart to the Shallan State.

Mezan looks over the data on them. "Furcula class. They must have moved production to other areas when the Alliance captured the empire's shallan colonies."

"It's a good thing they captured them from a shipyard." says Rob Ecord. "According to the reports there isn't a lot of head room to work with on those things."

You look to Mezan. "Do you have prize crews?"
"Enough to crew several squadrons in theory. I can't promise top quality once we get above 2 extra."

>1) As salvage becomes available did you want to expand the Shallan merc unit? And if so by how much?
1A) No expansion, keep as reserve
1B) +1 squadron
1C) +2 squadron
1D) +3 squadron

2A) Gift ships meant for Shallans to Mezan
2B) Transfer/take out of their pay
2C) Loan until they can pay with other salvage
>>
>>3365647
>1C) +2 squadron
>2A) Gift ships meant for Shallans to Mezan
>>
>>3365647

>1c
>2c
>>
If anyone wants to recommend alternatives to surveymonkey feel free to suggest them at any time. It has steadily become more like the worst aspects of windows 10 and I've grown sick of it.
>>
You instruct Mezan to assemble 2 squadrons using ships that have been salvaged so far. For now they'll be on temporary loan to her people. You'll decide later if they should be a gift or if they'll be paying you back with whatever they salvage themselves.

With the fleet reassembling you can see engineering and salvage teams get to work securing ships crippled in the fighting. Repair pads aboard Forbearance are soon occupied. Refits are also underway on captured enemy ships. Techs need to verify their computers have been properly wiped or overridden.

"How are out losses looking?"
"Not many ships lost. Of those we did lose most of the crews got out and were recovered by receiver ships. Engineers will get to work rebuilding any of the mostly destroyed ships once the easier jobs are done."

You know from experience that plenty of ships can be rebuilt from next to nothing but it takes time.
For now there are more than enough ships and crews from the reserves to make up for losses.

Though you'd like Mezan's unit expanded soon the big tanker is the priority. Its carrying capacity cant be understated, both for fuel and salvage hauling. Engineers are considering field upgrades using knowledge gained from the Qlippoth refit program. It will never be as powerful as one of those ships, but extra firepower to defend itself wouldn't hurt.

Checks begin on all ships expected to jump under their own power before the fleet moves on. Given the success of your commanders Baron Izolan Xedols hopes some of their forces can take part in raids against targets in the next galaxy the fleet visits.

It's a good hour before the fleet can jump when you get word from one of the contact teams that had been lagging behind. Apparently for good reason as they managed to encounter rebel ships.

Versa brings up scans of the vessels them made contact with. They're small, the size of light corvettes. Poorly armed and equipped, they'd stand little chance in a straight up fight with anyone. They look more like a missile with a light phase cannon turret for a bow than a starship.

"These guys are giving House Veritas a run for their money in terms of cheap ships."

It doesn't take long for the diplomats manage to get them talking. They've had some small success with harassment raids, as have other cells. Enough to force stronger convoy systems to be implemented. Convoys set up to counter small cheap corvettes, not top of the line assault corvettes and attack cruisers. Your fleet has managed to cause quite a bit of damage as a result.

Predictably the Alliance would like to aid the rebels and continue to tie up resources here. A number of the ships that made the crossing with you will remain in theater. Some of the mercenaries will as well, though they're in the minority.

Tama frowns. "They want some of our salvage dont they?"
You begin to sigh in annoyance even before Maybourne confirms it.
>>
>>3365801

JotForm? It lets you create your own forms and what not.

Short shill:
Free version you can receive up to 100 submissions.
You have 100MB worth of space for images and shit to be uploaded to forms.
Receive 10 payment submissions
1000 Form views (no idea how this works)
Create 5 different forms.
No limit to number of questions per form.
Also free PDF creator for submissions.

Use it for work, but we grandfathered into the first paid tier at $15/ mo. It's a nice tool if you think you are gonna create a crap ton of forms or questionnaires. Only recommending it because it's the only thing beside surveymonkey that I am familiar with. But I'm certain there are other options out there that offer more for free.

End shill

>>3365883
>Rebels want our salvage.

I am of the opinion that they can't have it. If they want salvage they can trouble the Alliance for it. Unless we want to give them ships to damaged to be repaired quickly and we can afford to lose.
>>
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What (if any) salvage are you willing to give or loan to the Alliance to aid the rebels? Logistics refuses to even discuss the idea of giving them captured transports. They're a bit twitchy on that point.

[ ] None. You're not sharing more salvage right now.
[ ] Alliance asteroid FOB builder
[ ] Neeran modular station
[ ] Captured Neeran Battleships
[ ] Light/Attack Cruisers
[ ] Frigates or corvettes
>>
>>3365917

First option
>[ ] None. You're not sharing more salvage right now.

Second option
>[ ] Alliance asteroid FOB builder
>[ ] Frigates or corvettes
>>
>>3366023
Supporting
>>
>>3365917
>[ ] None. You're not sharing more salvage right now.
>>
"We have a priority target to investigate. That means we can't start giving handouts to units that wont be aiding us in that objective. We're moving on as planned."

A few Mercenary units that got wind of your intention to bail out of this galaxy promptly and move on are already on their way. That could be a good thing or a bad thing. Maybe you could use them to further mask your own fleet's movements. Which leaves you the question of where to next?

The supposed location of the builder facility in the Yang dwarf galaxy is 5.5 million light years from here. In a straight line your fleet could manage that in 3 to 4 days. Then again you may want to make stopovers at a few of the other galaxies along the way to hit targets of opportunity. With luck you could draw defenders away from other regions like your final destination.

SRL Warlords and their raider fleets are present along the left flank. Soon enough they'll be assisted by the big fleets arriving from Shallan space. More Alliance ships should be entering the cluster from the right flank, though in smaller numbers.

>Where to?
Straight to your target? Make stopovers? Detour closer to friendlies?
>>
>>3366196

>Where to?
Lets make some detours to other galaxies. Make sure to be a bit random in choice. And try not to make it to obvious our intended destination.

Maybe hit one or two more galaxies and then hit our target?
>>
>>3365550
FOR HOUSE AND DOMINION

>>3366196
>Detour closer to friendlies?
See if the Mercs have encountered any priority targets. Shipyards, sensor arrays, comm nodes, etc.
>>
>>3366226
Supporting
>>
>>3366196
>Make stopovers
>>
>>3366213
>>3366794
>>3366550
>>3366226
Here's a smaller version of the map. If anyone wants to mark a few route suggestions?
I'll resume around 7pm tonight.
>>
File: paths ABCD.gif (15 KB, 794x690)
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>>3366815

A couple of suggested routes.

Path A (red): Closer to SRL Raiders, four galaxies and then a direct jump to "Yang"
Bath B (green): Four galaxies and then a direct jump to "Yang"
Path C (violet): Three galaxies and direct jump to "Yang"
Path D (blue): Closer to Alliance fleet, two galaxies, direct jump to "Yang"
>>
>>3366849
>>3366815
Blue path
>>
>>3366815
>>3366849
green
>>
>>3366849
Red
>>
>>3366815
>>3366849

I'll pick Red Option, maybe going this way we can convince some SRL guys to tag along or just use them to create extra threat elsewhere.
>>
>>3366849
I call for red. Cause thats a Nice war color.
>>
>>3366849
Purple for me senpai
>>
>>3366849
Thanks.

>>3367103
>>3367133
>>3367152
Looks like we're taking route A. This will take you into the general region the SRL fleets are operating in, but still keep you outside the areas of the heaviest fighting. Those larger galaxies will be prime targets when the big Alliance fleets begin to arrive, and the Neeran are likely preparing for them. Best to stay out of the way.

On the plus side this should take you close enough to establish secure coms.
>>
All fleet elements continuing on with you are ordered to form up and prepare for jump. Once a final round of checks are completed on the heavy tanker you signal a goodbye and good luck to the Alliance ships remaining behind. The fleet jumps less than a minute later.

It will be 43 hours until the group arrives within striking range of the next dwarf galaxy. Many crews take the opportunity to rest up or help with repair to damaged vehicles. Volunteers from the infantry are run through boarding drills by the Marines. The extra help might be needed if it becomes necessary to board a super for whatever reason.

With the captured coms intercepts intel believes it may be possible to fake a number of ID transponder codes. These could allow your fleet to make it past long range sensors without alarming local defenders. Odds are it will only work once and even then they might seen through it if you get too close.

Or you can stick with the tried and tested method of knocking out sensor arrays with cloaked ships first. The problem there always being that someone knows the sensors are being deliberately taken out.

FTL decoy craft are also a possibility. The eclipse class ships might be able to generate a signature similar to a Super with a bit of jamming thrown in to obscure them. That would certainly draw off some defenders or keep them guessing long enough for your main fleet to deploy relatively unmolested.
Knight Zinovev has seen his share of action against the Neeran and warns that their sensors might be good enough to tell the difference.

There's time enough to prepare any of these options if work starts now. How did you want to deal with approach to next target galaxy?

[ ] Fade ID
[ ] Cloaked strikes
[ ] FTL Decoy
>>
>>3368004
[ ] Cloaked Stirke.
[ ] FTL Decoy

Use cloake strikes ahead of FTL decoys yo pull defenders away from 2ndary targets.

Then we clean out all if them with rapid alpha strikes. That way the enemy thinks we tricked them intonconcenteating their forces around primary targets, and comes out to chase us down. Then we hit the main shipyards.
>>
>>3368004
>>3368080

I am of the same opinion as this anon >>3368080
>>
>>3368080
If you conduct cloaked strikes of the enemy long range sensors how will the long range sensors detect the incoming decoy?

Or do you want to run the decoy forces through the interior of the dwarf galaxy so that local arrays will detect them?
>>
>>3368004
[x] Fake ID

To buy time for positioning ships to carry out

[x] Cloaked strikes
>>
>>3368117
Because we'll intentionally let them see sectors go dark, then move into position while the survivors of the alpha strike move forward.

Neeran are arrogant AF. Totes reasonable to trick them into thinking we aren't as good as we actually are.

They see sectors gi dark, then get emergency calls from it, they'll think we're going for the easier targets instead of the heavily defended shipyards
>>
>>3368004
>[ ] FTL Decoy
>>
>>3368080
>>3368161
No, wait, post deleted.
>>
File: Multi_Staged_Fake_out.gif (16 KB, 776x1089)
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>>3368161
>>3368080
Okay, like this? Is this what you meant?
>>
Technically we have an equal number of votes for Cloaked strikes or FTL Decoy. So should we approach this using Anon /T1RPqk+ suggested plan, or somthing a bit less intricate?
Or does someone want to break the tie and make my life easier?

[ ] Multi Staged Fake out
[ ] Attempt 2 stage fake out
[ ] Alternate combination (Write in)
[ ] Tie breaker: Cloak or Decoy (Specify)
>>
>>3368293

I'll change my vote >>3368151

to just [x] Cloaked Strikes


I'm not quite certain the other plan makes sense in my head, otherwise I'd support it.
>>
>>3368345
And that 100% doesn't help. Herp.
>>
Voting is closed. Writing.
>>
>>3368398
The people jaw sook3n
>>
>>3368234
Yes but birthday drunk so typing hard
>>
You burn most of the nearly 2 days on approach considering ways to utilise a combination of strikes by cloaked ships and potential decoys. Discussing it with your staff they point out a number of potential flaws. Like the fact that your fleet is probably too small to breach an enemy super heavy shipyard on its own. There are probably ways to do it but it would require more in depth knowledge of the target area than is currently available.

Maybe it can be recycled to hit the next galaxy if you can get some assistance from SRL raiders? Ultimately dawdling in fleshing out plans means there isn't enough time now to conduct the Eclipse modifications for use against this galaxy.

"Fine, send out the cloaked units to begin crippling their long range sensors. Move up jamming craft to help obscure their initial approach. Try to grab a few of their com and sensor arrays like before so we can repurpose them."

Now you need to decide who will be conducting raids into the interior once sensor coverage goes down. Previously you've kept the Supers out of range to conceal the strength of your forces. That might still be a good idea.

Hera (House J-D)
Phas (House J-D)
Lyas (House J-D)
Zinovev (Dominion Knights)
Mezan [Without Command ship] (Shallan mercs: reduced morale)
Mezan [With Command ship] (+Sonia)
Baron Xedols [Raiding Unit] (Ruling House)
Baron Xedols [Fast Super] (Ruling House)
Sonia [Forbearance]
Full fleet / All of the above
>>
>>3368470

>Mezan [With Command ship] (+Sonia)
>Baron Xedols [Raiding Unit] (Ruling House)
>Zinovev (Dominion Knights)
>>
>>3368470

[x] Phas (House J-D)
[x] Baron Xedols [Raiding Unit]
[x] Zinovev (Dominion Knights)

I'm hesitant to send Mezan's command ship away from the fleet due to Versa and Sonia being aboard.
>>
I have another post made up for the morning. Feel free to keep voting for the various commanders.
>>
>>3368470
>Zinovev (Dominion Knights)
>Mezan [With Command ship] (+Sonia)
>Baron Xedols [Raiding Unit] (Ruling House)
>Baron Xedols [Fast Super] (Ruling House)
>>
>>3368470
Lyas (House J-D)
Baron Xedols [Raiding Unit] (Ruling House)
Zinovev (Dominion Knights)
Baron Xedols [Raiding Unit] (Ruling House)
Mezan [With Command ship] (+Sonia)
>>
Before the fleet arrives Estavan Risto requests to speak with you. The Krath infiltrator is one of the few RSS employees that have come along for this mission. He and Jan learned a lot from each other during the sphere expedition and were fairly helpful to have around. Estavan doesn't seem too happy with the current situation though.

"When I applied for a job with RSS I joined a company specializing in salvage, industry and securities. RTS mostly takes domestic contracts. I expected to spend most of my time conducting corporate espionage. Now I'm on missions for the war."
"You agreed to help on the sphere expedition." you remind him.

"That was fine, it was important. This is important." He pauses to consider his next words. "Jan is a soldier. He's fine with most missions you could give him. The more time I spend training with him and others the more I realise I'm not like them."

You dont like where this is going but try to remain diplomatic.
"Are you asking to resign?"
Looking at the displays showing galaxies flying past, you're not really sure what to do if he says yes. This isn't the best time. Luckily Estavan shakes his head.

"No. I agreed to help in your search for the builder facility. I'll do that to the best of my ability, but please dont ask me to do unrelated military missions."

[ ] Agree
[ ] You'll try to accommodate but cant promise
[ ] If it happens, it happens
[ ] Everyone contributes regardless of personal qualms
>>
>>3369035
>[ ] Agree

He's done enough I feel. And he isn't retiring, just wanting to do things not on the front lines.
>>
>>3369035
>[ ] Agree
>>
>>3369035
> [ ] Agree

So is he a coward, or what? Is he telling us he won't do those things, or that he can't?

Either way, it's more of a risk to have someone like him involved in an operation than it's worth it for his skills.

It's a shame we couldn't get anyone better than him for this mission.

Clearly, these aren't things to say to him or anything.
>>
>>3369035

[x] Agree

It makes sense that Sonia forgets about this sort of thing, but we should mention that this conversation is long overdue. Is there any specific reason Risto seems hesitant to approach Sonia on this, other than 'oh shit talking to the boss'?


>>3369071
>is he a coward?

He is a civilian that did not join the military, worried that his skillset will see him sent on exceptionally dangerous military missions unrelated to what he signed up for.

>a shame we couldn't get anyone better than him

He is an exceptionally able civilian that has agreed to participate in two sphere missions when he could have refused. More credit to him than any of the soldiers on this mission, imo.
>>
>>3368470

>Hera (House J-D)

She crushed it with getting that Heavy Tanker, she deserves another round.

As for the rest, any unit except the supers are fine with me.
>>
>>3369091
> Dominion

> Civilian
>>
>>3368470
>Baron Xedols [Raiding Unit] (Ruling House)
>Zinovev (Dominion Knights)
>Hera (House J-D)

>>3369035
>[ ] Agree
>>
Taking a moment to consider the request you decide that Risto has a point. He could almost be classed as a civilian, or perhaps a private securities consultant. Incredible abilities or not that doesn't make him a soldier.

"Alright, I'll make sure not to assign you to any missions that aren't part of the builder tech search."

Estavan is clearly grateful but you still have questions of your own.
"Is there any reason you waited until now to ask me about this?"

"I was reluctant. After working with others and seeing how willing they were to put their lives on the line I questioned bringing it up at all.
Then I started reading the few fleet reports I've had access to. The Krath mercenaries you hired revel in causing destruction. They're more than happy to take on special missions for extra pay and they'll leave nothing but death and ruin in their wake.
I wont be like them. They're what the Krath government fear my people will become."

>Anything else you want to ask him?
>>
>>3370508

"We've all got our limits when it comes to this mess. I'd much rather have you voice these concerns if you believe you know your own than push you past them.

We're going to need good people after this is over, too."

God, I hope that doesn't sound as PTSD as I'm afraid it does. But this guy seems legit and we'll want him around after this war.
>>
>>3370508

>They're what the Krath government fear my people will become.

Well if the Krath government was really that worried, they wouldn't create genetically engineered expert infiltrators and killers. But I think that is a thought we keep to ourselves. No need to kick that hornets nest.

Although if the Krath we brought with us start killing civilians of the world we're heading to. We will need to put our foot down on that habit. Speaking of civilians, is there a way to tell the difference between military Empire Neeran and civilian Empire Neeran? What is the Alliance word on handling Empire Neeran civilians?

As for questions to ask him. Did crossing the Crystal Sea give him or Jan any issues? It shook us a little, curious to know if it affected the Krath any or if their minds are wired to not be affected by it.
>>
"We've all got our limits when it comes to this mess. I'd much rather have you voice these concerns if you believe you know your own than push you past them. We're going to need good people after this is over, too.
Warn me if it looks like the mercenaries are killing civilians. I'll have the rest of my people keep an eye on it too."

Before he leaves you ask Estavan if he had any trouble during the crossing.
"I felt unwell but not enough to get medical attention."

Interesting. You'll have to check with Jan later to see if he had similar trouble.

Getting back to work you look at potential raiding groups that will perform attacks on this dwarf galaxy. The Dominion Knights need an opportunity to deal some damage and potentially pick up some salvage. Given the smaller size of their unit it would probably be wise to assign them additional ships from the Rioja fleet.

Baron Xedols is clearly eager to get his people some action, even if their shiny new Super sits this one out. You'll let him decide how large of a force to put together. It will just be a matter of assigning a few salvage craft to assist them.

The Baron isn't the only one who wants to get things done. You'd really like to conduct a field test of Versa's command system and that will mean deploying Mezan's unit. With suitable backup of course. Adding the other two Eclipses to the mix plus your escort squadron and a couple attack wings should make for a powerful force.

Three active groups will allow the fleet to cover a wide area and support each other should you come under pursuit. If necessary your other commanders could rotate in with their units allowing the groups time to rest and repair.

Admiral Tama is concerned about having both you and the Baron deployed in forward positions at the same time. It could leave the main fleet cut off from leadership.

[ ] Have one of the Baron's subordinates command RH raiders
[ ] You and the Baron can trade places when the fleets rotate
[ ] Assign a commander to lead the main fleet if you're cut off (Who?)
>>
>>3370820
[x] Sonia/Xedols rotation

Never decapitate your own leadership for the enemy.
>>
>>3370820
>[ ] Assign a commander to lead the main fleet if you're cut off (Who?)

Of Phas, Lyas and Hera, who would be more suitable to the role and more likely to not take over the fleet in our absence? Also who would be the most likely to benefit from this and be more in line for becoming a future Baron if they were to lead a fleet this size?
>>
>>3370830
>most likely to benefit from this
Phas and Hera have been rivals for years and have been taking assignments to help broaden their portfolio. It's likely one of them may be considered for a Knight Commander position after this deployment.

Lyas has increasingly become a threat to them of late by using a slow and steady approach. Acting as Garrison commander of Rioja's Lunar base has allowed Lyas to show off administrative capabilities in addition to previously established raider skills. For better or worse the Kavarian is considered overly cautious but as a result has rarely been taken by surprise.

Phas Rah'ne commanded the Talos E trade mission fleet sent to Norune space. Though they didn't see much in the way of combat it does count towards fleet command experience. So either of the other two would have more to gain.

tl;dr Hera or Lyas would benefit the most.

>who would be more suitable to the role
Phas is the more balanced commander of the three.

>more likely to not take over the fleet in our absence?
They're all quite loyal to Sonia and the House. All of them owe their success to you thanks to the ships you bought and provided to them when you built Rioja's fleet. Most people dont just hand out Eminence II's, or Knight Kavarian officers.
>>
>>3370869

Part of me wants to say put Hera in charge in our absence if we get cut off. Just to keep the rivalry between the two of them strong. But then anon >>3370828 brought up a good point, if both of us got cut off from the fleet.

But it is not that I don't trust him to command the fleet brilliantly if we get cut off. I just don't trust him to lead the fleet in our absence. Since we haven't any experience with him, I think. So while yeah he is probably not going to stab us in the back, especially when so many of our allies are in this fleet. But this is the Dominion, the opportunity is there for them and he does have a Super under his command.

Eh, I'll go with the choice of keeping the rivalry strong. I vote Hera.
>>
>>3370869
>>3370899
>>3370830

Aren't Phas, Hera & Lyas 3rd Attack Wing knights? Or were they from our later expanded commands?

I mean, I still am against decapitating our own leadership, but lets not get paranoid here. Plenty of time for that later after invisi-Neeran slip onto the ship
>>
>>3370924
>Or were they from our later expanded commands?
Later. Lyas took part in some of Sonia's campaigns in Shallan space. Phas and Hera were up and coming Knights transferred to Sonia's command when the Rioja fleet was formed iirc? Not 100% on that. They graduated about 5 years after Sonia.
>>
>>3370820
If we can get a tie breaker before morning I'll be able to write up the next bit at work tomorrow.
>>
>>3371001
Just to keep things moving I'll go with swapping command between the us and Baron Xedols.
>>
>>3370820

[X] Assign a commander to lead the main fleet if you're cut off

Lyas Cinayk. Guy doesn't get surprised, seems like a good trait when you're deep in enemy territory
>>
>>3370820
>>3371001
>>3371581

If my vote makes another tie just ignore it please.
>>
>>3370820
>[ ] Assign a commander to lead the main fleet if you're cut off (Who?)
Lyas
>>
>>3370820
> [ ] Assign a commander to lead the main fleet if you're cut off (Who?)

Lyas.
>>
Mezan's flag ship will be taking part in the opening raids, as will the Baron's unit. Despite the objections of your staff you decide that now is the time to test out Versas command system. Lyas will be given temporary command of the main fleet in your absence. Admiral Tama transfers to the Forbearance before your departure.

Hera will be standing by to assist on short notice should your unit end up in trouble.

When the main fleet arrives one thousand light years outside of the dwarf galaxy reports start to come in showing which sensor arrays have been successfully taken down. 3 smaller arrays have been captured and are being hauled off by the Krath mercenaries, along with one com relay. They'll be repositioned within a few hours.

Giving the word, the three raider groups split off and begin their approach. Mezan's group will be hitting targets along the left flank of the galaxy while Baron Xedols takes the opposite. Dominion Knights will take up the middle. With their smaller group they should be able to respond to requests for assistance from the other two more quickly.

It takes about an hour to get into a good position while the scouts confirm local targets. Arron sends you and Mezan a list for the region. A Neeran fleet group is present and was moving in the direction of the sensor arrays, though they've begun to slow their approach. Intel believes they've probably determined its too late to get to the arrays and may be setting up a new perimeter.
"How many ships?"
"Two super carriers, a damaged Arbalest plus medium and heavy cruisers."

At least one shipyard is nearby which is mass producing corvettes for later pickup. It might be a good idea to take it out to cut down on enemy reinforcements.

There is a colony which the scouts believe the fleet could hit and get out before reinforcements arrive. Mezan however is drawn to three sets of targets on the displays.
"Rare element mines. I wouldn't hesitate to attack and loot them if not for that fleet group nearby."

The fleet is a problem you admit.
"Time for the fleet to respond if we hit any targets here?"

Versa is not very optimistic. They'd be able to reach you too quickly to scoop up any FTL drive components from the surface and make a safe getaway. The AI does have a suggestion.
"An wing sized unit with supporting jamming craft could perform hit and run attacks on the fleet and keep them distracted long enough for the remainder to attack targets and move on."

It's risky. Enough that it might be better to simply move on.

>1) Plan of attack
1A) Move on, this region is too dangerous
1B) Pin enemy fleet while others conduct raids
1C) Lightning raids only and quickly move on


>2) Targets: Which ones would you prefer to hit?
Mining operation
Shipyard
*Fleet group
Colony
Rare element mines A
Mining operation
Rare element mines B
Rare element mines C
>>
>>3376044
>1B) Pin enemy fleet while others conduct raids
>2) Targets: Which ones would you prefer to hit?
Rare element mines A
Mining operation
Rare element mines B
Rare element mines C
>>
>>3376044

>1C) Lightning raids only
>2
Shipyard
Mining Operation - farthest from fleet

Boom & Zoom. This is not our primary objective or even the region of our primary objective.

If we feel that we can snag a mining barge or smaller mining vessels, great. If not, there will be other places to raid for such vessels.
>>
>>3376044
> 1B) Pin enemy fleet while others conduct raids

In order

Shipyard
Mining operation
Rare element mines A

Loot will help with Merc morale, as well as with later recovery of salvage, but our ultimate goal is to cause havoc and mayhem here.

Looting one mine will make them double down security for the other two, especially if we trash the mining operation they'll focus on evacuating the other two sites.
>>
I forgot to ask. Sonia's unit has 5 Mediums, 3 Eclipse and 2 Sledge. Did you want to assign any of them to helping the team pinning the enemy fleet in place or keep them far away from that?
>>
>>3376255

I'd rather see those heavy assets as part of the strike groups to bring maximum kill to things like that shipyard, or to jump stuff out.

They're a bit large for harassing an entire fleet and escaping, imo.
>>
>>3376263
We have to send enough force to keep the fleet there instead of just leaving to respond to the other attacks.
>>
>>3376255
2 sledge for suppression

1 eclipse to raid the mining camp

2 eclipse to attend attacking the shipyard
>>
Despite the risks you agree that it might be best to try and pin the enemy fleet in place while others wreak havoc. One assault corvette unit will be reinforced with extra jamming craft and SP torpedo stores.

"We'll target the farthest rare element mine, the shipyard and the conventional mining operation." you decide.

Mezan insists on hitting the rare element mine first as survivors from the shipyard might get a message off. That would make things harder and deprive you of time needed to loot drive components.

"Fine. Set the fleet up for approach to the system as you see fit. Once we jump in I'll try coordinating the various units via the command system. Versa I'm not sure how well this is going to work from an Eclipse class ship so if anything goes wrong Mezan is to assume command."

The AI and the Admiral both acknowledge your order and get ready to launch the attack. Sitting down in the modified command chair you lean back and connect the special helmet.
"Beginning uplink."

Closing your eyes your perception seems to shift slightly, like undergoing momentary vertigo. Touch and sensation becomes oddy distorted before finally you find yourself surrounded by a command display. It takes a minute to remember how to move and alter displays. Still similar to uplinks with power armor it's not that difficult.

"Things feel a little different this time." you observe.

"That's because this is a finished product not a prototype. You've also had some work done to enhance your nervous system." Versa points out.
"You can alter perception of time back to normal levels to more easily converse with the crew if you want. I suggest doing so. Most people consider it impolite to interrupt your officers in the middle of a sentence with a completed response before they can even finish."

"I suppose AI's would know that better than anyone."
You get the impression Versa is smiling politely.

Returning to normal speeds you watch as the Attack wings jump in system first. In addition to jamming coms the mixed squadrons target transports and vessels outside the gravity well. While the approach and reversion points were ideally positioned some of Mezan's newer squadrons are out of position in relation to where enemy craft are still present.

Acting quickly you update each of the squadrons with new target locations. It doesn't take long for them to disable their current targets and micro jump to other locations. Rioja squadrons with EC-K's are redirected to hit the local long range com relays now that they can be detected.

>Cont
>>
Once those orders are in progress you indicate where you'd like the medium cruisers and escort to arrive in orbit. Navigators change the reversion point slightly and soon enough the fleet is in orbit.
Versa lights up possible planetary shield generator locations which you mark for priority mass driver bombardment. Your ships have more mass drivers than Mezan's but the Shallans throw what firepower they can at the targets.

"Planetary shields on this side of the planet are disabled." reports Versa.
Those on the other side of the planet are going up but they won't be able to stop your shuttles and landing craft from getting beneath them. If you decide to bother.

"Launch LST's and call in the salvage craft."

The Bombardment continues while the planetary assault craft scramble. You pummel garrison bases that are attempting to mobilise while leaving the more valuable targets untouched.

Despite your reluctance to mess with ground force deployments you find yourself spotting for them as they breach and secure the cargo and processing facilities. You're certain General Rna or the army in general could benefit from the use of a C&C system like Versa's during large scale planetary assaults. Convincing the General of it though would probably be a difficult task.

When you return to normal speeds and talk to Mezan the Admiral looks surprised.
"I wasn't anti-AI like the rest of your officers but even I'm surprised how quickly you were able to coordinate. That was fast."

>What say?
>>
>>3376469

"Versa and I have a touch of practice ruining other people's day as a team. This system is almost terrifying, when you think about what it will be used for after we defeat the Neeran."
>>
>>3376469
> Versa is a person, just one with different abilities than others. Could be said about a lot of people. More than that, Versa is my friend. I'm not forcing her to help, but she's instead choosing to help.

> If she wanted to, even with us forcing her she could do much to obstruct us. By why would she want to hinder a friend?

> We know now that there's an entire AI civilization, we can either learn to live and work with them for the benefit of all, or we can drive them out until we are either defeated by those that do work with them, or by the AI themselves whom we made our enemies.

> Space is big. There's no reason to compete with AI when they can go anywhere in it.
>>
>>3376455
Where did the mediums end up beig distributed to?
>>
>>3376503

That seems like a list of things that are extremely dangerous to say aloud considering the recent AI issues in the Dominion.

And remember, Versa is Terran. We can't rule out that during this she is potentially running a Black Ops routine to gather intel on Sonia/J-D, and is compelled to turn such information over.

Seriously, though. Let's not come out of an AI link sounding like the AI might be overwriting us when there is massive AI hate within our fleet.
>>
>>3376507
Sticking together as I was already running behind on getting the posts written.

>>3376503
Going to need confirmation on saying some of this stuff.
>>
>>3376469
"I was lucky enough to meet Versa early in my career, or I think I'd have an opinion similar to my crews. The fighting on the Capital was a bloodbath for both sides, but it's worth mentioning that Faction AI are nothing like the Kythera. I agree we have to be careful, but working together with AI is the only way things will ever be safe for either side."

"Besides, I can't discourage the use of a project that I supported since its inception."
>>
>>3376469
>I had the opportunity to test an early Version before the civil war.
>>
>>3376534
Yeah fair enough


>>3376552
Nah just go with >>3376488
>>
"I had the opportunity to test an early version of this system before the civil war. Plus Versa and I have a touch of practice ruining other people's day as a team. We were lucky enough to meet early in my career or I think I'd have an opinion similar to my crews. This system is almost terrifying when you think about what it could be used for after we defeat the Neeran."

Mezan shrugs. "I wouldn't blame you for being afraid after what happened with the Kythera."

"Faction AI are nothing like the Kythera but I agree we do have to be careful. There's an entire AI civilization out there we may need to deal with after the war. For good or for ill."

On the surface teams strip the bases of what they can as quickly as possible. A few HAG's and LSTs destroy the remaining shield generators allowing transports to land. Two Neeran cargo ships already on the surface are captured relatively intact and launch as soon as they're loaded. Most of the industry is sabotaged or destroyed on the way out.

As soon as the salvage craft are out of the gravity well the fleets depart, pushing hard for the next target. Once detailed scans come in you start to question if this is a good idea. There are a lot of corvettes present at the shipyard.

"There has to be a few thousand. Why was this even marked as a viable target?"

Fortunately Versas analysis shows that nearly all of them are inactive. No crew, nothing powered up. They're just docked in rows at cargo arrays awaiting loading onto a big ship or the smaller corvette carriers as needed.

The active defenders are nothing you cant handle with a few well placed SP torpedoes. Or a lot of cannon fire. Get in, kill the ship production and defenders, salvage what you can and get out. Both of the sledge class ships and one of the attack wings will break off to hit the mining operation as soon as the fighting here is done.

Jumping in with 5 Mediums you dont even need to make use of the C&C system. A few areas of the yards main station explode from medium plasma cannon fire but to the designers credit the rest holds together. By the time you're finished the station itself looks like swiss cheese, venting atmosphere and plasma stores in equal measure.

"Go attack the other mining site as planned. Everyone else, load salvage and lets get out of here."

Roll 1d100 for non-corvette salvage
>>
Rolled 15 (1d100)

>>3376685
haha yeet that salvage
>>
Rolled 42 (1d100)

>>3376685

So long as it is denied to the enemy, salvage is a bonus.
>>
Rolled 92 (1d100)

>>3376685
>>
>>3376455
>"I suppose AI's would know that better than anyone."
>You get the impression Versa is smiling politely.
This is cute.

>>3376685
>>3376707
HAHAHAHAHAHAHA. Two raids in and already loaded up on all the salvage we can carry. How much we end up slagging I do wonder?
>>
Part way through getting food so next post will be a little bit.
>>
>>3365550
Rad ur still runing tstg. Hows your year my quest master friend?
>>
>>3376703
Shut your whore mouth.

Salvage is what got us to where we are, and will bring us to greater heights.

>>3376685
Hey, can we leave some AM torpedoes as Bobby traps laced around to set off a chain reaction? Do we have time for that?
>>
>>3377043
You could call back one of the cloaked battleships or drop the AM canisters used by the assault corvettes for their afterburners.
>>
>>3377043
>salvage is what got is where we are

Well aware! But it is always a bonus of victory.

And it is always sweetest when it denies the enemy vital resources

>antimatter what we can't take with us

Great idea. May the salvage gods forgive us and understand that this war has made monsters of us all.
>>
>>3377055
Yes, let's do that.

At least if it doesn't kill them, they can see it all burn in front of them.
>>
Neeran Corvettes are meant to be fairly automated for a minimal crew yes? Is there any way we could slave them to Versa and use them as a disposable fleet?
>>
As predicted the majority of the salvage was always going to be corvettes, there's no getting around that. Despite that there is a haul of other craft that were docked or nearby at the time of the raid. A pair of newer battleships are largely untouched as is a corvette carrier. A trio of neeran bulk cruisers and some frigates can be refit and used to fill out Mezan's squadrons.
There are the usual mix of transport craft that had been providing materials for the yard and a few curiosities.

A new battlecruiser clearly descended from the V2 support ships is one of them. Rather than carrying a vastly expanded ECM array or beam weapons it's instead fitted with what seems to be vast numbers of missile racks. They're empty on the one you've captured but it's surprising just how many racks are present. Are they getting desperate enough that they intend to bury targets with lower damage weapons like conventional nukes?
"Maybe they want to outfit them with antimatter missiles?" suggests Maybourne.
Everything is saved for analysis by intel.

In addition to corvette construction this base was also experimenting with cheap add-on packs with FTL systems. All data bout them has been wiped from the station archives but they're clearly working to make their attack corvettes jump capable with as little material cost possible.

Last is a captured Republic Centurion. It's seen some refit and repair work, improving its structure around the engines and replacing the main gun. Other than that it's unchanged from standard. Oddly enough its original IFF is still intact.
>>
>>3377182
Oh that's a good idea to look into.
>>
>>3377196
> Oddly enough its original IFF is still intact.

Huh. Can we tell which part of the Republic it came from? Bit strange to find it way out here.
>>
>>3377182
NO

>>3377196
anything useful about how it got there in its computer?
>>
>>3377196
Can we tell if it was refit to be used by Neeran or Hune?
>>
>>3377182

Again, this seems like one of those extremely dangerous things to say aloud considering the recent AI issues in the Dominion.

Frankly, I'm convinced there are at least 3 people assigned to watch Sonia for any behavior changes from interacting with Versa, with someone's authority to relieve her of command if enough flags are raised. Via words or execution.

There are likely also about 12 people watching for those same signs of behavior issues, but without orders to relieve of command.

And then there are likely an additional 100 or so that are just plain watching Sonia for AI-subversion red flags for their own reasons. Be it loyalty, genuine care for Sonia's well being, or their own self preservation.
Out of those 100, I suspect that 2 are willing to kill Sonia for the good of the fleet or for fear of their own life, should it come to that.
>>
>>3377242
>>3377252
>>3377263
It would seem to be from a Republic fleet assigned to Shallan space a few years before the last big enemy offensive. A few of those fleets took heavy losses when they were ambushed and forced to scatter. Apparently certain Republic Admirals had grown a bit too heavily reliant on wall formations. There is nothing to indicate how it got here, though salvage it the most likely reason.

Certain control systems have seen only minor modification that would allow most Neeran client species to make use of it. It's a bit too cramped for most Neeran to bother going aboard. Despite work done to it it should be operational in short order.
>>
Salvage operations are nearing completion when one of the cloaked battleships arrives and begins efforts to mine the area. Salvage craft begin jumping out along with the Eclipses. Mezan's command ship is currently towing the Kraken, two battleships and the blockade runner. Once to a safe zone you can dump the cargo and let the dedicated salvage teams work to haul it back to the fleet.

https://www.youtube.com/watch?v=S3_1gwzbV84 [ME2 - Normandy Attacked]

"Sir we're getting a signal from the diversion group."
They shouldn't be able to send a signal without risking breaking the jamming or sending a ship out of range. Neither are good.
"Incoming enemy capital ship." Versa summarises.

An enemy Super Carrier reverts to real space 50,000 km away from the station. Watching events at battle speed you can see their weapons powering up.

[ ] Drop the salvage and jump ASAP
[ ] Attack wings cover us (Try to keep the salvage)
>>
>>3377369
>[ ] Attack wings cover us (Try to keep the salvage)
>>
>>3377369
[x] Drop the salvage and jump ASAP

We do not risk an Eclipse II carrying Mezan, Sonia and Versa for salvage. Especially with an enemy Super Carrier firing upon it.
>>
>>3377369
> [ ] Attack wings cover us (Try to keep the salvage)

Unless we left the AM boobytrap, in which case abandon what we must.
>>
>>3377369
Could we rig salvage to somehow self destruct using Versa? Leave a semi-autonomous program to do so?

It seems silly to have an AI and not use it for cyber-warfare.

Oooh. Or we could have it sit in their weapons targeting and be ready to be triggered to suddenly target allies.
>>
>>3377436
>Unless we left the AM boobytrap, in which case abandon what we must.
One battleship just started minelaying operations. They have maybe a dozen high yield AM mines out at most.

>>3377442
>Could we rig salvage to somehow self destruct using Versa? Leave a semi-autonomous program to do so?
It would be impractical under combat conditions. You'd have to send engineers over first at which point they might as well overload the reactors themselves.

Salvaged ships are usually shut down before being hauled out system in case someone sabotaged their reactors to destroy the salvage craft. They wont be properly restarted until the control systems have been gone over.
>>
>>3377369
>[ ] Drop the salvage and jump ASAP
I know we simulated something similar to this when we tested the Versa prototype, but we're also towing salvage.
>>
>>3377460
well that's a plan for later then.

Maybe Versa could help us turn them into fireships that just blast into action and randomly fire when they detect the enemy has entered them.

Not something that could hold up to a true fleet, but if we find a bunch of salvage like this again that we're forced to abandon . . .

Sticking to

> Try to keep the salvage
>>
>>3376918
Could be a lot better but could still be worse.

Things are probably going to get interesting next month in regards to my job situation.
>>
>>3377516
Whom whomp

But hey interesting times bring opportunities and catastrophe in equal measure
>>
>>3377369


>[X] Drop the salvage and jump ASAP

I think there are a lot of convincing reasons for this choice. Experienced crews, morale, and ships are more important than salvage right now. I don't think it's worth loading up on salvage at the possible cost of losing ships before we've reached our objective.

I don't want people to think Sonia prioritizes salvage over her subordinates lives too much.
>>
Your first instinct is to cover your retreat rather than dump valuable salvage. If it comes to it that can be a fall back option. The assault wing is called back to act as a screen and skirmishing line. While they change course you send off a message to the unit attacking the mining site, ordering them to break off and link up with you ASAP.

The Super Carrier opens fire while still closing on the ruins of the station. Helm changes course to get out of the gravity well as quickly as possible will still trying to get out of effective weapons range. After dumping the mines it was working on loading the cloaked battleship ducks behind the station before disappearing from view. You'll have to hope they can get out of range without risking detection.

Phased plasma cannon fire form the carrier finally catches up with you shaking the bridge. Ordering full jamming and a missile screen you see that Mezan is already ordering evasive maneuvers and having shields diverted aft.

Shield output drops precipitously as missile detonations aft block the carriers line of sight. The flight crew slaloms the big ship out of the way of a follow up barrage, avoiding the worst of the damage. Despite this impacts continue to rack up damage. Mezan orders power diverted from weapons to secondary shields before the main fails.

"Okay fuck that. Prepare to drop the salvage behind us to screen our escape."
You check over the sensor readouts in confusion looking for the best timing to release the cargo.
"Versa why aren't we seeing corvette launches? Are we that much in slow motion?"

"Negative. The Carrier has launched twelve battleships and what appear to be tugs. They're recovering corvettes from the station cargo arrays."

It looks like the battleships are trying to clear the AM mines while the guns on the carrier keep you and the assault corvettes occupied. One mine detonates scattering a wing's worth of docked corvettes in every direction. A few of the tugs swoop in and grab those closest to the battleship and begin hauling them back to the Carrier.

[ ] Dump cargo to screen escape
[ ] Corvettes focus on screening escape, keep salvage if possible
[ ] Call in the main fleet
>>
>>3377797
> [ ] Call in the main fleet

Why not double down?
>>
>>3377797
>[ ] Call in the main fleet
They seem to REALLY want to kep to ships this yard made.
Let's stop that.
>>
>>3377839
>...want to KEEP THE ships...
how did I mess this up?
>>
>>3377797

[x] Dump cargo to screen escape

We can always capture more loot. Our primary mission isn't even in this galaxy.
>>
>>3377922
Nah, but finding such a juicy target is worth the diversion.

We gotta capitalize on this opportunity.

Hell, we can just sell the salvage to the rebels here and make it much easier to retreat back through this area later. This much materiel should be plenty for them to suddenly throw this region into chaos.
>>
>>3377831
>>3377839
>>3377922
Looks like we're calling in the main fleet.
>>
>>3378013
>>3377797

>[X] Call in the main fleet

I'm not sure about revealing both supers but if other anons think it's fine then I suppose it's fine. It took me a while to come around to this choice, I was all for leaving until it was revealed how unprepared these guys are. Let's punish them and be ready for more of those heavy assets we saw setting up the perimeter.

If we could capture this supercarrier, it would be quite useful for carrying all this corvette salvage.
>>
"They don't have any corvettes." you realise. "Call in the main fleet! If we do it now we can score an easy super heavy kill."

Even caught completely without aid its going to take time to kill a Super. The decoy forces wont be able to keep the other two and their escorts busy for long at this rate. With Hera already standing by to move it's easier to send her unit to reinforce the others. You just hope the extra ships can get to where they're needed in time.

Mezan's reaction to your plan is less positive than you might have hoped.
"Are you insane? I'm not fighting while we're loaded down with scrap." Not waiting to consult with you further she orders the salvage dumped and has the navigator plot a micro jump to the edge of the system. No longer burdened by the extra weight the Eclipse class ships accelerate much more rapidly, clearing the gravity well before the main shields fail under the barrage.

By the time you're ready to jump Mezan has already started to work out a series of return jumps that will bring the unit back around to the other side of the planetoids gravity well.
"We'll slingshot around it and back into the fighting using the station for cover. That should give the main fleet time to get here."

Before jumping out you order the assault corvettes to break off their screening action and begin harassing the carriers recovery operations. They have to keep them from manning those corvettes for as long as possible.

"We'll take care of it sir." replies the Wing Commander. They send the destruct codes for the remaining mines further scattering the enemy's objective and creating more debris for them to deal with.

Leaping to the edge of the system Mezan orders a complete restart of the main shields which takes a few minutes. The corvettes you left behind continue to tangle with the carrier and its battleships. A minute later the remainder of your unit soon reports that they've crippled mining operations and are on their way to assist.

Once communications are able to determine how soon the main fleet will arrive you let Mezan know to head back in. Thanks to Versa's coordination you have the two Sledges and the mixed wing jump in at a good angle to link up on the planet's far side.

"Here's hoping the rest of their fleet doesn't swoop in to rescue them." Grumbles the Shallan Admiral. You've too far into the gravity well now for a quick escape. If more of them to arrive you'll have to change course and finish a loop around the planet while suffering further bombardment.
>>
As the enemy comes into view you see that the assault corvettes have only lost 3 of their number, still dancing around fire from the big ship. The Carrier has moved in closer and is dragging in corvettes from all directions now, despite attempts by your ships to interdict them.

Just as your unit starts to take fire from the Carrier once more sensors begins counting down the time to the main fleet's arrival. Eschewing any complicated formation most of the Rioja fleet uses the planet's gravity well to drag them back to real space. The exception are both Fast Supers and the gravity well generator safely parked in their shadow. The Gravwell begins a hard burn away from the planet then powers up its generator.

[ ] Kill it quickly
[ ] Conserve SP Torpedoes
[ ] Shoot to disable / Try to capture it I'm not crazy, you're crazy!
>>
>>3378423
>[ ] Kill it quickly

And then, if possible, maybe salvage?
>>
>>3378423
[x] Kill it quickly

We've now exposed our most vital assets and they're more difficult to extract than our raiding elements.

do not linger
>>
>>3378423
> [ ] Kill it quickly

If we don't use our SP toros for this sort of thing, when will we.
>>
>>3378473
Worth it for an easy Super kill. That's a massive blow to their capabilities here.
>>
>>3378423
>[ ] Kill it quickly
>>
>>3378575

The last 'easy' Super kill I recall was the ambush that cost the Factions Alliance 3 supers and Sonia the Unnamed Guard.

And lets not count kills before we've made good our escape.
>>
"Kill dead so we can go home people." you order.

The Fast Supers maneuver to bring their main guns to bear, secondary weapons and torpedo batteries already firing. 18 medium cruiser and 5 squadrons of battleships join them. 4 Attack wings screen the fleet as a preventive measure while Lyas and Phas have 3 additional wings close in on the flanks.

Soon more than 900 ships are bearing down on them. Overkill for a super carrier caught without an escort but you're not about to let that stop you. Too many times the Alliance and the Factions have lost ships to ambushes, bad luck or simple lack of reinforcements. Best to pay them back when the opportunity presents itself.

It isn't long before fire tears down the shields and beams from the siege cannons rip the drive section apart. If this is a model that's able to detach the forward section then that capability must be damaged. Soon enough escaping plasma from the main reactors is venting into the carrier bays and out into space.

Versa still detects some active power sources aboard but with most of the ship on fire it's not going anywhere. It's unstable orbit will send it plummeting into the atmosphere of the world below in a matter of hours.

"That planet's not habitable is it?" you ask as weapons fire from the fleet begins to taper off.
Versa confirms its atmosphere is not, but there are mining operations scattered beneath the deep planet spanning ocean.

Salvage crews quickly scramble to secure anything of value including the battlecruisers Mezan dropped earlier. As scans of the crippled super continue Versa concludes there may be HLV's or other landing craft aboard with their shields up. There may be survivors.

[ ] Destroy it to make sure
[ ] Leave it alone
[ ] Ask them to surrender
[ ] Push the hulk into a stable orbit
>>
>>3378732

>[ ] Leave it alone

Have stealth units give it an extra push to make it land on one the largest mining base on planet.
>>
>>3378732
[x] Fire upon any possible HLVs/landing craft signatures while we move to jump

Intact vessels are valid targets, and I'm all for parting shots if we're not lingering longer than necessary.
>>
>>3378732
>Destroy it to make sure
>>
Working on IRL Taxes tomorrow and will resume as soon as I'm able.
>>
>>3378732
>[ ] Destroy it to make sure
No witnesses.
>>
>>3378743
>>3378732

Supporting
>>
>>3378732
>[x] Destroy it to make sure
>>
>>3378732
[ ] Destroy it to make sure
There has been no call for surrender from them and we cant det them go free to tell others of our fleet strength. We also do not have time for fancy stuff.
>>
>>3378732
>[x] Leave it alone
>>
>>3378732
>[ ] Destroy it to make sure
>>
>>3378732
>[x] Destroy it to make sure
>>
File: 15535465952524078.gif (896 KB, 444x250)
896 KB
896 KB GIF
"We cant risk leaving survivors. If they dont surrender in the next five minutes use the siege cannons to destroy it."

There is no response from the calls for surrender for four minutes at which point one Neeran HLV appears at a bay entrance. It soon broadcasts one of the empire's recognized surrender signals. They've ordered to move away from the Carrier at which point a Battleship is sent in to grab them with its tractor beams and haul them clear.

They're out of the danger zone with only seconds to spare. Both Supers open up with their siege cannons, cracking open what remains of the outer hull. Internal damage soon rips the vessel open, tearing into smaller pieces as it's pushed farther into the atmosphere.

https://youtu.be/7NjIH1MZhzU?t=177 [ST3-A Fighting Chance To Live]

Both Supers continue to fire the occasional shot, furthering breaking up the carrier and scattering its burning remains across the skies of half the planet.

"I dont suppose any of that will land on their ocean mining operations?"
Versa believes some of it will, but it's a big planet.

With that done everyone salvages what they can and loads up, preparing to depart as soon as possible. Within the hour the last ships have jumped out and Hera is ordered to break off her harassment of the other enemy fleet group.

The Wing that was initially assigned to pinning them in place has suffered considerable vehicle damage and losses. It's going to take awhile to get them back up to full strength. Damage to the rest of the fleet was light but calling in the entire main fleet is going to mess up unit rotation. Mezan insists that the Eclipse class ships stand down for several hours while checks are done on the shields.

With things being such a mess in regards to how much salvage the fleet is drowning in it would probably be best to wait until the Baron and the Knights have each returned from their round of raiding. That will also give intel time to deal with the prisoners.
>>
Taking a break from the command chair interface you rest up briefly using a sleep headset.

When the rest of your allies have returned Knight Zinovev brings with him news from a few of the forward scouts. They've detected a few units of Faction ships that did not enter the region with you. One of them was observed conducting an orbital bombardment of a habitable enemy world using phase cannons, hitting several population centers.

"Did they get an ID on them?" you're quick to ask.
"Mostly older model ships using Dominion IFF's. They read as House Gal'mil."

Gal'mil has -or more accurately had- territory in the DS2 colony zone. Most of those worlds were lost to Neeran attacks despite stubborn resistance.

How did you want to handle the situation?
>>
>>3380180

Weren't those DS2 Houses known to lose older model ships during the Neeran? In fact, I recall captured ships attacking our forces during the final intercept.

Are the IFFs older ones or verified brand-spanking new?

My first thought is quite obviously that the Neeran are using captured older model vessels to cause their rebelling worlds to turn into insurgencies against the Factions.
>>
>>3380180
Just kick it up the chain to the Alliance command.

We haven't exactly been clean ourselves, like say scattering a Super debris cloud onto a planet.

*Technically* not a war crime a la colony drop, but not exactly nice.

But we aren't Shallans, and we aren't Neeran, and we have a job to do. It'll be bad enough fighting ourselves.

It actually makes me reconsider aiding the rebels at all, since if they start protecting the colonies with the ships we would sell them from salvage, that'll maybe allow for more Neeran forces to fight us instead.
>>
>>3380213
>>3380180
If this is true, then I would absolutely say we should send the rebels a fire-sale discount deal on Salvage with the rights to re-purchase said salvage at the same cost we sold it to them after the sector is secured or have them pay the balance of the discount.
>>
>>3380180

I'm tempted to look the other way but is there any way we could prevent the Alliance observers from finding out?
Even then, it might be better to just let them know we saw and tell them to stop.

>>3380213

This interests me. I think this is equally as likely as them being actual Dominion ships.

>>3380221

I like this too
>>
>>3380217
>>3380221

I'm confused on the selling salvage to rebels thing.

Are you saying we should sell salvage to the rebels, or that we should continue to avoid selling salvage to the rebels?

Because as far as I care, depopulation of these worlds opens them up to Dominion Expansion far more easily.

>>3380180

That said, did Zinovev or his people attempt to make contact at all with these guys?

And is this a formal report from him?
>>
>>3380246
Well, on the one hand the rebels are an easily reached and immediately available market.

In situation one where it's Shallan death squads though, if the rebels are defending the population centers then the Neeran main force doesn't have to. However this assumes the Neeran force WOULD in the first place, which is questionable given their fantastic racism for non-Neeran, and the extremist philosophy of individuality and society of objectivist meritocracy wherein people who die prove they weren't worth it.

In which case it would be best to help the rebels quickly take control of the threatened world so that the Shallans get pushed into fight the Empire Neerans. Maybe we could sell it as a way of stealing planets from the Empire > destroying them which the Empire would prefer themselves to having them get liberated. Maybe sell the rebels the equipment through the Shallans to tie two problems together and let them solve each other.

On the other hand, if the Shallan forces are a false flag then it's good to sell the rebels salvage to generate good relations with them for future occupation while also trying up more Empire forces.

Also making money right away.
>>
>>3380268

What Shallan forces are you referring to?
>>
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>>3380213
>Weren't those DS2 Houses known to lose older model ships during the Neeran [Invasion?]?
Those Houses tended to only have older ships at the time when they were first attacked. They have bought up more as surplus from Houses upgrading to newer vessels.

>In fact, I recall captured ships attacking our forces during the final intercept.
You haven't had any intercepts lately so you'll need to be a bit more specific.

>Are the IFFs older ones or verified brand-spanking new?
They're the current Dominion standard which have been in service since just after Crystal Sea. They are not using Alliance IFF's which are updated more frequently.

>>3380217
>*Technically* not a war crime
Especially since it lacked a habitable atmosphere.

>>3380228
>is there any way we could prevent the Alliance observers from finding out?
Yes for awhile, but not too long.

>>3380246
>did Zinovev or his people attempt to make contact at all with these guys?
No, the cloaked scout saw it and reported it to the Dominion Knights because they were the closest unit from your fleet.

>is this a formal report from him?
It can be treated as such, but you're the one in charge of the fleet. Your word is the last word until the deployment is over.
>>
>>3380296
Oh I thought because it had seas it had atmosphere.
>>
>>3380296
>You haven't had any intercepts lately so you'll need to be a bit more specific.

During the Neeran retreat from their DS2 attacks, when we were commanding the mixed J-D & Terran forces.

During that final battle when we intercepted the Neeran fleets before they jumped the Lighthouse path, a small fleet of older 'Dominion' ships jumped in on our flank and were Neeran trojan horses. We moved the Lance class vessels up to do what Lance class vessels do best - wipe out swarms of small, older ships.

>current Dominion Standard

Please correct me if I am wrong, but that means they are using codes similar in age to that Centurion we just liberated that still had intact Factions IFFs?
>>
>>3380296
Could we use that to blackmail the DS2 Houses (for some reason I totally thought they were Shallans who got their worlds burned and were going tit for tat) I to working with the rebels for us here?
>>
>>3380309
It DOES has an atmosphere. That doesn't mean you should take your helmet off and expect bad things to not happen.

Venus has an atmosphere, so does mars, that doesn't mean either of them are anywhere near habitable.

>>3380310
>During the Neeran retreat from their DS2 attacks
That was 13 years ago. Mind you they are old enough designs.

>that means they are using codes similar in age to that Centurion we just liberated that still had intact Factions IFFs?
The last big enemy offensive was just after Crystal Sea which was around 3 years ago in game. The Centurion was probably captured "a few years before the last big enemy offensive" so 4-5 years ago.

>>3380316
>Could we use that to blackmail the DS2 Houses
In theory it could be used to blackmail House Gal'mil, but only them. You'd need separate evidence against each House you wanted to black mail.
>>
[ ] Ignore them / Dont tell Alliance
[ ] Keep current data for blackmail
[ ] Have a cloaked ship shadow them and collect data
[ ] Let them know we saw and tell them to stop
[ ] Send a unit to intercept and investigate
>>
>>3380346

>3 years & ~4-5 years ago

Until we can actually verify that these are Dominion vessels, I believe we should operate on the plausibility that the vessels are in fact hostile Neeran trojan horses.

This will hopefully prevent a case where our vessels are attacked during attempts to stop any war crimes, regardless of the truth of the matter.

As far as the official report, I believe we should report the incidents to the Factions Alliance as per legal requirements, citing the very real possibility of a Neeran false flag as our initial conclusion, citing the captured ship we liberated. The Neeran are willing to blow up planets, why would they hesitate to bombard some cities in order to bait a trap while framing others for the act?

But for now, we're behind enemy lines and just exposed our fleet to enemy eyes.

>[x] File Report when able, conclude enemy false flag and possible ambush scenario
>>
>>3380368
>[ ] Have a cloaked ship shadow them and collect data
>>
>>3380368
>[ ] Have a cloaked ship shadow them and collect data

Keep track of their movement. This can be used for blackmail by the house in the future. Or if they are acting in ways that are unbecoming of the Dominion. We can use this to gain the house more territory in DS2 if we report what we're seeing to the R'H and we have a R'H Baron with us so hey we're already got a verifiable R'H rep who can back us up.
>>
>>3380368
>[ ] Ignore them / Dont tell Alliance
>>
>>3380400
>>3380414
>>3380489
A ship will definitely be sent to keep track of them. Once there is more data available you can decide weather to turn it over to the Alliance or the Ruling House. Sound good?

Phas and Lyas will begin raiding now that they're ready again. Sonia and Hera will rotate in after them..
>>
>>3380538
>A ship will definitely be sent to keep track of them. Once there is more data available you can decide weather to turn it over to the Alliance or the Ruling House. Sound good?


That works for me.
>>
After destroying the super carrier enemy forces are on high alert, working to reinforce defensible positions, and launching more patrols. Phas and Lyas keep on the move, not wanting to risk getting bogged down long enough for a well armed response force to catch up.

The scouts report that enemy units are actively searching for your main fleet. They know a unit powerful enough to completely destroy a carrier is present. Probably one toting siege cannons since it would be wasteful to completely destroy a super in such a manner with just torpedoes.

"If we're unlucky they may believe we have an ACS group here." suggests Tama. "Before we could be dismissed as a lone ACC with an escort force. It's not unusual for those to operate solo behind the lines."

"ACS groups are slow." you point out. "Overestimating our strength could be to our advantage. Especially if they double down on defenses in certain places and leave others unprotected."

"We need to offload some of our salvage unless we intend to end up just as slow." Maybourne warns.

You've gathered up large quantities of salvage but the bulk of it is stuff you can't readily use. The corvette turrets can be swapped in for the LD plasma cannons on your Neeran built Mediums. That would free up spare guns for battleships or other craft.
Fortunately the engineering crews report that they'll have most of the captured CX transports and blockade runners operational within a day.

When Baron Xedols returns and looks over the reports he's a bit disappointed to find out he missed the first real engagement with his new Sovereign. He gets over it quickly enough.
"We may need to deploy a temporary base to act as a salvage depot. Maybe the Asteroid FOB?"

Those take time to set up and are meant more for long term covert use. You're reluctant to stay in this galaxy more than a few days.
"Then perhaps we should trade the lesser salvage to a rebel unit via the Alliance? Counting it towards their overall share of the fleet's salvage will mean more of the final target for us. Assuming we dont simply ignore any Alliance claim to what we uncover."

Maybe you and Hera will find another heavy tanker when you go out and solve the capacity issue?

>Did you want to deploy a base of some kind in this galaxy?
>>
This was going to be part of a lengthy post but but decided to split it up more instead.
>>
>>3380843
I'd rather sell the salvage to the rebels through the alliance.

But running a base here seems like we'd get bogged down.
>>
>>3380843
Not yet no, I want to break down some of the salvage into parts for quicker repairs if we can, and trade the rest to rebel forces.
>>
>>3380843
>>Did you want to deploy a base of some kind in this galaxy?

Negative, in my opinion. We should deploy a hidden base in our target galaxy. So that when the response fleet comes to kick us out of orbit of our target planet. We have a place we can send units to base out of to spy and draw heat away to other targets in that same galaxy. And generally prep for our return to retake said planet from the response fleet in that galaxy.

>"To much salvage"
What heresy is this?! Shoot them on the spot for such heretical words! Oh wait, some of them are of out same rank and power. Hm, if they are concerned about how much we've looted so far. Maybe start leaving said loot with the logistics part of the fleet? Though trading the excess in to the Alliance for a bigger cut of our final target sounds good to me. Of course, I don't want to presume to tell other people what to do with their salvage. But if they are concerned with having their ships laden down with salvage then suggest they trade it in to the alliance to be given to a rebel group.
>>
>>3380843

We've stirred up a hornet's nest.

Do we have contact with any rebel groups in this galaxy? I only recall the one in the initial 'beachhead' galaxy.
>>
>>3380868
>Do we have contact with any rebel groups in this galaxy?
Not yet.
>>
>>3380874
Well let's make some.
>>
>>3380910
It seems your commanders are well ahead of you on that point. Phas returns with her unit sooner than expected.
"We were attacked by rebels."
"Oh great." you mutter, trying not to facepalm.

Fortunately her fleet isn't in bad shape.
"What happened?"

"We encountered several of a type of escort carrier. They launched drones at us and a few escorts the size of light corvettes opened fire on us as well. All the carriers escaped but we managed to cripple one of the corvettes and take its crew section intact."

"You're sure they're rebels?"
"I haven't seen the Neeran using junk that looks like the old Peacock class."

Alliance interrogation officers interview the surviving command crew of a largely destroyed corvette that was brought back. You hold off launching another raid until hearing the results. They'd wiped the navigation data after the ship was crippled so they're smart enough to do that.

They claim that a number of worlds that have been attempting to rebel have been attacked by Faction ships in the past few weeks. The Neeran fleet units in orbit attempting to help suppress the population withdraw when threatened by superior numbers of Faction ships. These faction ships have targeted population centers but generally avoid firing on the more industrialized areas.

"Apparently they've heard a thing or two about how the Dominion prefers to capture planetary industry intact. That's supposedly why the Factions Treaty was originally signed with the Dominion being one of the main proponents. Of course the treaty doesn't apply to treatment of the Neeran and their member states. Or so they've heard."

You look to Maybourne. "This just gets better and better doesn't it?"

Predictably the Alliance wants to convince the rebels that these attacks are not authorized by them.

[ ] Leave it to the Alliance
[ ] Assign Phas Rah'ne, she encountered them first
[ ] Best to handle this yourself
>>
>>3381012
>[ ] Assign Phas Rah'ne, she encountered them first
>>
>>3381012

Wait, first were they attacked by the same Dominion House we saw previously? Or is this another Dominion House?
>>
>>3381027
Unknown for certain at this time but it's plausible. The particular ship that was captured wasn't there but according to the prisoners some of their carriers witnessed at least one such attack.
>>
>>3381012
>>3381041

Well crap, if there is a possibility that there is a Dominion House going rouge during our deployment that is ignoring the Factions Treaty, what will be the penalty to us from the Factions Alliance if we ignore it? And from the Dominion/ R'H if we let this House continue to go rouge as it is? Though I am somewhat certain if we asked Baron Xedols what he thinks the R'H position would be on the matter. If we let said House continue on as it is or made it clear if they continue as they are doing they will likely lose whatever support they are getting, for making the Dominion look bad.

I also take it that it is still to early for a report from our stealth unit that is tracking the other ship to get a better picture?

Because I really want to follow through and make sure that there isn't a rouge Baron or worse a rouge House operating in the same theater as us and we ignored them while having the ability to put a stop to their nonsense or bring them to heel, before they harmed Dominion reputation. Because if the FA learns of this I am pretty sure they'll use this against us if not the Dominion, that we let a rouge Baron or House violate the Factions Treaty. And take away more of our reward from the final cut.

But at the same time. It is not our duty to police other Barons or Houses on this deployment. And sticking around here would only endanger our fleet more. Especially when all we have is speculation and may be's.

>[ ] Assign Phas Rah'ne, she encountered them first
So for now, I think it would be should let Phas return these rebels and work something out with them. To monitor and report to us or the Allliance if there is a rouge Baron or rouge House that is ignoring the Factions Treaty. Figure it will give her experience in dealing with other House and getting valueable dirt to use against them in the future for favors. If this turns out to really just be a rouge Baron. Lets just make sure she has enough back up to help make sure she doesn't get blown out of the stars by rebels.
>>
Not feeling great the past couple hours so I'm stopping here for tonight and resuming tomorrow around 7-ish.

Do you want Sonia to conduct another series of raids while Phas is playing diplomancer?
>>
>>3381137

I think we should pick on the bases here a little more. Make it look like we are leaving in the direction of another smaller galaxy. So that they might possibly lower their defenses. Or send units from one galaxy to another so defenses are lowered in the other. Of course we keep most of the fleet ready to bail Phas out and GTFO out of the galaxy to the next.
>>
>>3381137
Raid with the more damaged units to make it seem like the Carrier did more damage to the fleet?
>>
>>3381171
>>3381137
Yes this.
>>
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>>3381171
>>3381597

Do I hear 'revive the painting of battle damage onto repaired sections'?

Because campaign nose/trench art is awesome
>>
>>3381647
We have holigraphics now too!
>>
"Phas, you made contact with them first. I want you to seek out the rebels and find out what they know about these attacks. Take a team of negotiators and some of the captured rebel officers with you."

"Request permission to load up on extra point defense sir. Their fighters were pelting us with a lot of torpedoes and missiles."
Normally most ships only carry half their maximum point defense loadout these days to ensure fewer weapons are lost if they take hull damage. It's not like you have to worry about SP Torpedo attacks such as when fighting other Houses or Factions.

The request from Phas is fine, you have plenty of those weapons to spare at the moment. The question now is if the rest of the fleet should do the same? Your raiders might encounter additional rebel ships before things are resolved, though the risk of that is low.

>Did you want to increase PD weapon loadout while in this galaxy?
Y/N?
>>
>>3381171
>>3381597
>>3381647
Was considering this at work and was likewise going to suggest paint or other alterations to make them look damaged. That way your crews wouldn't be going into battle in ships already on the verge of exploding. Things like radar and thermal reflective paint are a thing.
>>
>>3382535
Might as well use 'em if we got 'em.

I wonder if we could turn any of those corvettes into slaved PDF escort ships for our larger ones.
>>
>>3382574
>>3382535
Not saying we have to do so now, but it wouldn't be a bad thing to plan ahead for integrating Neeran salvage as PD gun replacements since we're swimming in salvage.
>>
>>3382535
>Y
>>
>>3382535

PD has rarely served us badly.

>Y
>>
>>3382535
>Y
>>
While your subordinates look for the rebels you head out on another raiding deployment. Some of the spare crews like those from the Carriers were assigned to assist in applying suitable camouflage to those ships from your raiding unit that were damaged.

The individual Wing Commanders are not thrilled with the idea of deploying under strength while reserve craft are available. If anything the Wing that was tore up keeping the enemy battlegroup occupied should be rotated out for one of the other units.

Knight Lt Nashwa Tawfeek, who against all odds kept his unit in action despite everything, has an alternate suggestion. If you'd prefer to keep his unit below strength for appearances then any replacements could stay back with the Medium Cruisers. If given Alliance rookie corvette paint schemes it could impy that you're calling on reserves.

"Or you could just back them up with another veteran unit like Serth's Dragoons." Suggests Maybourne.

[ ] Rotate out the depleted Wing
[ ] Bring them back to full strength
[ ] Keep replacements near the Mediums
[ ] Provide backup
>>
>>3382682
[X] full strength

Paint replacement ships as FA training wing or rookies
>>
>>3382682
>[ ] Rotate out the depleted Wing
>>
>>3382709
Full strength it is. We'll see if there are any objections to this later.

Once in the field you link up with Arron and find out what targets are available in this new area. A lengthy trade lane connects a pair of colonies. Several stations are located along the way and are used by patrol units. There are no convoys ready at the moment but plenty of fast transports and blockade runners are risking going solo.

The region remains on high alert so you can't affort to get bogged down. No more than 20 minutes on site if possible. No trips deep into gravity wells where you could be pinned.

Salvage is going to be tricky if its even possible. Convoys would seem like the best place to attempt recovery and capture. If it didnt take so long to cycle between on and off you'd consider taking the gravwell generator.

Versa brings up an analysis of a sensor array located at one distant end of the trade lane. If correct it seems that it's focused more on the trade lane than what's immediately around itself.
"Unfortunately that end of the lane is located closest to one of the major shipyards in this galaxy."
"So the moment we take it out all hell's going to break loose?"
"Precisely."

What targets would you prefer to hit in this operation area?

Colony 1 - Industrialized world with orbital infrastructure
Asteroid base - Barely detected. Possible covert base?
Battle debris 1 - Unknown ship debris marked for investigation
Station 1 - A smaller patrol base
Station 2 - A larger station focused on assisting trade
Mining operation
Logistics station - Fuel and cargo depot
Battle debris 2 - Unknown ship debris
Colony 2 - Industrialized but with limited planetary shields
Sensor array - A larger but older facility (Not terribly far away from an enemy shipyard.)
>>
>>3382682

>[ ] Rotate out the depleted Wing

Give them some rest.

Then put in a different group
>>
>>3382792
>>3382795
And then suddenly objections.

The assault corvette wing will be switched out for one of the attack cruiser wings.
>>
>>3382793
Well I won't tie it up.

>[ ] Rotate out the depleted Wing

But paint combat damage on the new ones.

> Asteroid base - Barely detected. Possible covert base?

> Logistics station - Fuel and cargo depot

> Sensor array - A larger but older facility (Not terribly far away from an enemy shipyard.)

Here for a good time not a long time.
>>
>>3382793

>Asteroid base - Barely detected. Possible covert base?
>Logistics station - Fuel and cargo depot
>Battle debris 2 - Unknown ship debris
>>
>>3382801
Just put me down for whatever unties this.

>>3382793
>Colony 1
>Asteroid Base
>Logistics station
>>
>>3382793
>Battle debris 2 - Unknown ship debris
>Logistics station - Fuel and cargo depot
>Battle debris 1 - Unknown ship debris marked for investigation
>>
Your main force will raid or investigate the following targets.
Asteroid base
Logistics station
Battle debris 2

Meanwhile a few squadrons will split off to deal with these 2 sites.
Colony 1
Battle debris 1

Sound good?

>>3382811
>Sensor array
Will need confirmation from at least 1 more anon.
Did you want to hit this on the way out or have Arron drop some SP torpedoes into it as you begin your attacks?
>>
>>3382892

Plan sems sound and if we're throwing some rounds at it on the way out I'm down for blowing that thing to hell and stirring up a nest.
>>
>>3382892
Might as well hit it on our way out, if anyone agrees. Make it harder to chase us.
>>
Moving in from a point farthest away from the sensor array you order some of the attack cruiser squadrons to split off. They'll hit some of the orbital infrastructure around Colony 1 then move on to investigate the battle debris.

"Let's check out this asteroid base they spotted. Maybe they're working on something valuable we can steal."
Arriving in a system largely devoid of valuble resources it takes awhile to pin down the asteroid in question. It's a binary system where most of the planetoids have largely been swallowed up by the two stars as their orbits drew closer together.

Once the location is locked in you have the medium cruiser and attack wings jump in from multiple angles, blocking any chance of escape. There are no signs of continuous com signals so unless they have a regular check in you should have a bit ot time to resolve things here. You have jamming activate just as you micro jump in.

All ships train their weapons on a pair of old mining boreholes that cut deep into the ateroid interior. There are no signs of surface weapon emplacements powering up but sensors have a hard time penetrating the interior.

"Send surrender on Faction and Neeran channels. If they dont respond in 2 minutes we're destroying the asteroid to deny it to the enemy."

Just over half a minute later you get a weak signal. The occupants claim to be smugglers operating outside the Empire's law. They're prepared to offer what supplies they have in return for the safe passage of what ships they have.

"What are they offering?" you ask coms.
"Munitions, materials, He3 fuel and antimatter."

You feel a sudden chill and begin checking the distance between your ships and the asteroid.
"How much antimatter do they have?"
"They claim to have several hundred kilograms."

"Do you want us to slowly back away from this thing?" whispers Maybourne.

>Your orders?
>>
>>3383052
Why the hell would they have so much AM?
>>
>>3383052
>"Do you want us to slowly back away from this thing?" whispers Maybourne.

Yes lets give this thing some space. And aim a torpedo down one of those holes.
>>
"Reverse slow, repulsors only." you reply. "And make sure a couple of ships are ready to fire torpedoes down their throat."

Once that's underway you ask coms to pass along a message. Namely why the hell would anyone need that much antimatter?

"They claim it's because they have fast ships for blockade running."

They currently have what the Alliance classifies as an Oberon and a few ships that haven't been classified yet, similar in tonnage to an older silent hunter. They all make use of antimatter boosted sublight engines.

[ ] Agree to trade for supplies
[ ] Forget supplies, l want one of those ships
[ ] Use as an intel resource for the Alliance
[ ] Other?
>>
>>3383176
>[ ] Use as an intel resource for the Alliance
>>
>>3383176
>[ ] Use as an intel resource for the Alliance
Ask about allowing some of our engineers to have a look at their engines, if any volunteer. We could pay the smugglers with salvage. I'm sure they'd be interested.
>>
>>3383176
>[x] Use as an intel resource for the Alliance
>>
>>3383176
> [ ] Use as an intel resource for the Alliance

> what relationship do they have with the rebels?
>>
>>3383197
>Ask about allowing some of our engineers to have a look at their engines, if any volunteer. We could pay the smugglers with salvage. I'm sure they'd be interested.
This can be arranged, though they'd prefer a different more discreet pickup location for material, which they'll provide.

>>3383220
>what relationship do they have with the rebels?
They sell munitions and tech to the rebels but they do have other clients.
>>
I'll try to finish my next post in the morning.
>>
A team heads over to the station for a hasty look around, as well as providing the smugglers with a communications system that the Alliance will respond to. It wont access the newest encrypted frequencies but it should be enough for now. The also confirm the smuggler's claim about the ships they have docked inside. Their smaller craft are sleek high speed vessels probably capable of atmospheric entry. Not that you'd want them to do so if they carried several times more antimatter than a racing yacht.

Maybe the that's the secret to their success? Carry so much explosives that everyone is afraid to shoot them?

With rendezvous coordinates given for a future salvage drop you head out for your next target. The fleet doesn't particularly need fuel and it's doubtful that whatever cargo this place will have is something you're running short on. You're burning as much of this base as possible in the time you have.

Assault corvettes jump in first, launching enough SP torpedoes to cripple the stations shields before breaking off. This leaves the station open to conventional fire from the mediums, mixed and attack cruiser squadrons. What weapon fire the station gets off is largely shrugged off by your bigger ships.

Once 3 of the four cargo docking arrays are in flames you order everyone to break off and jump out. The central core of the station took quite a bit of damage too but it still had enough guns that you might have started to take ship losses if you'd hung around. Two of the Battlecruisers from your escort took armor damage and will need repairs.

"Signal Arron to torpedo that sensor array in about twenty to thirty minutes. Are the other squadrons finished up?"

"Yes sir. The debris field was mostly made up of Neeran corvettes that had been refit with FTL systems. From their markings they may have been a rebel unit or from a special patrol group. There was wreckage from a few battleships but not enough to indicate they were destroyed. Someone probably salvaged them already."
>>
>>3383234
I second that, also paying with salvage.

Honestly I'd rather be a client than just outright extort them. Making sure to impress upon them that it was House J-D that was willing to treat them well, and that after the war they might as well request our continued presence in the area as opposed to other Houses that might not act so honorably.
>>
After departing the sector you get word from Arron that an enemy response force has sortied from the Shipyard. A Cinquedea class Super and a full escort. They've been tracking his FTL signature with surprising precision.
"I'll have to go dark for a few days to lose them, or make a run out of the galaxy. I'm worried if I run they'll stumble on the position of the fleet while looking for me."

[ ] Go dark
[ ] We're leaving this galaxy soon anyways
>>
>>3385214
>[x] Go dark
It'll give us some additional time to prepare for our departure and maybe manage to find out what's going on with the rebels and if those strikes are really conducted by Dominion troops. Or if it's just a clever ruse by the Neeran to get rid of troublesome population while also increasing the loyalty of other worlds.
>>
>>3385214
>[ ] Go dark
>>
>>3385214
>[ ] Go dark
>[ ] We're leaving this galaxy soon anyways

Might as well do both and catch up later. He should know where we are heading to next anyways right?
>>
>>3385214
> [ ] Go dark
>>
"You'd better go dark. Worst case scenario meet as at our next target galaxy."
"I copy. Switching to silent running."
"Good luck."

Returning to the fleet you wait to see if there is any news from the other raiders or Phas.

It's close to a full day later when the acting intermediary returns. It took some work but they did make contact with one of the rebel groups. They were understandably wary of any faction ships, especially those with Dominion markings. Despite this Phas and the Alliance representatives managed to open a dialogue.

The Rebels have provided what information they can on a unit of Dominion ships. It's made up of 2 Shukhant mediums, an Apollo Class Battleship, 2 escort carriers and several attack corvette squadrons. There may or may not be a few Faction Frigates and Vulture class ships attached as well.

Unfortunately the sensors aboard the rebel ships aren't the greatest. They couldn't get solid drive or IFF data on the individual ships aside from the House affiliation. The only way to positively ID where the ships are from for certain would be to locate them yourselves.

As long as this group is carrying out orbital bombardments of population centers the rebels here can't ally with the Alliance or be seen to be helping them. Doing so would be political suicide at best and might result in a mutiny among the rebel fleets. What they have provided are locations of colonies where they're certain the Dominion fleet has attacked and when. Hopefully it will be of some help to you.

What resources (if any) do you want to commit to finding this supposed Dominion fleet? Will units continue raids while the search is ongoing?
>>
>>3385500
>What resources (if any) do you want to commit to finding this supposed Dominion fleet?
Can Versa analyze the data to find a pattern or get an idea in which area they're currently operating in?

>Will units continue raids while the search is ongoing?
I'd prefer to stop the raids for now. Make it seem like we're gathering forces to hit a major target.
>>
>>3385500

I think this anon has a good idea for start. >>3385530

Have Versa see if she can piece the data and scans that the rebels got, if any. To see if she can tell which house is doing this. And to make it in my opinion look like we are leaving or left.

While we're waiting to discover which house is doing this. We catch our breath and put some stealth units into tracking down this house.
>>
>>3385554
>>3385500

Yes this please.
>>
You ask Versa to attempt an analysis of the planets that have been attacked, in what order, as well as adding in known data on enemy garrison strengths and uprisings. Versa in turn requests more data from captured coms intercepts and records from salvaged ships. Collecting everything takes longer than the process of combining it all.

"I'm glad I've learned a few things from intelligence that I wasn't supposed to over the years." Versa comments.
"This wasn't as easy as I'd initially expected it to be."

Three areas pop up on the displays showing the most likely areas the ships might be encountered in. Even with Arron out of contact it should be possible to monitor those regions for possible activity.
"Based on the dates of the previous attacks one of these should suffer a raid in the next week."

You look up from the displays. "A week? I wasn't expecting to remain in the area that long."

Maybourne concurs that the fleet really should get moving before that.

A fourth area appears on the map an uncomfortably short distance away from one of the major shipyards. It's in an apparent sensor blind spot and in theory a nearby dense star cluster should delay any jumps between there from the yard.
"I believe these systems are the most probable location for a staging base if these are false flag units controlled by the Empire."

From outside appearances it looks safe but you've seen Neeran starships perform jumps dangerously close to the edges of gravity wells and make it past in once piece. Response time between the yards on that 4th site could be shorter than advertised if it's an enemy facility.

[ ] Stake out the 3 farther sites with cloaked ships
[ ] Stake out the 3 farther sites with attack forces
[ ] Investigate 4th site with cloaked ships
[ ] Send attack force to 4th site
>>
>>3385862
>[x] Stake out the 3 farther sites with cloaked ships
Let's take things slow and careful this early on. At some point we'll have to sift through the salvage we managed to collect anyway, might as well do it now.
>>
>>3385862
>[ ] Stake out the 3 farther sites with attack forces
Have whatever forces we send there do their best to mask their signatures and to just not show up on any radar. I'd say go into low power mode to try and increase their chances to avoid detection. Or as low power as they dare go without seriously affecting their ability to respond or gtfo to threats.

>[ ] Investigate 4th site with cloaked ships
And it goes without saying for the cloaked ships. Make sure they exercise their utmost best to avoid alerting the neighbors to their presence.
>>
>>3385862
>[ ] Stake out the 3 farther sites with cloaked ships
>>
>>3385862
>[ ] Investigate 4th site with cloaked ships
>>
Sending cloaked ships everywhere, got it.
Resuming around 7pm.
>>
>>3385862
> [ ] Send attack force to 4th site

I have a good feeling about it, and better to have all our guns.
>>
>>3386331
>Sending cloaked ships everywhere, got it.
As we'll likely have to wait a few days for the 3 farther sites to show results, maybe wait the 4th until Arron is back? Unless we have a second Nocturn. It seems like a mission that requires the best stealth ship we have available.
>>
"New plan. We're going silent for a few days while our cloaked assets watch all 4 sites for signs of activity. That should also give us time to better organise our salvage situation. I'd like engineers to see if we can automate some of the enemy corvettes we've captured. It would be nice if they can be used as spare turrets."

With most of the other immediate work done the neeran tech specialists get to work. They're able to complete a refit every hour, docking the slaved corvettes to the drive sections of the supers. 6 Neeran battleships are now operational with skeleton crews assigned. CX Transports have increased cargo capacity of the logistics group. Attack Frigates are rounding out Mezan's new squadrons. Techs are also testing corvette FTL mods.

Some scrap and salvage is eventually traded to the smugglers as the heat in that sector has died down.

The Kraken Battlecruiser is also ready, leaving the question of what to do with it. Data on it has already been recorded for later analysis ay Alliance intelligence. As one of the fastest ships of its size in the fleet there are a number of options for what to do with it. It also has quite a bit of capacity to work with.

[ ] Equip with corvette turrets & Missiles
[ ] Assign to Salvage, search & recovery
[ ] Missile ship
[ ] Minelayer
[ ] Covert ops
[ ] Give to the rebels
[ ] Other
>>
>>3387264
> [ ] Covert ops

When life gives you the enemies IFF, give the enemy a surprise!

I wonder if we could use it as a bait ship to lure enemies into traps to rescue it. At least once it should work.
>>
>>3387264
>[ ] Other
We have a few days downtime, so why not have a tournament? People who are about to get promoted to piloting a battlecruiser get to pick a setup for the ship and then they'll have to compete against each other in VR. Whoever wins gets to command the ship for the duration of this deployment in a configuration of their choice.
>>
>>3387264
>[ ] Covert ops
>>
>>3387264

[x] Corvette turrets & missiles

It seems like an ideal ship to jump in, help blow stuff up, and then put the capacity cleared by expended missiles for buddyjumping salvage out.

Or to do the same, but leave behind a bunch of mines on a tradelane/reversion point.
>>
>>3387274
Worth a shot.

>>3387279
>People who are about to get promoted to piloting a battlecruiser
That's usually called requesting a transfer because you're too old to handle attack ships anymore.
However given that this ship is far more maneuverable than most battlecruisers its an unusual situation. One of that attack cruiser commanders might appreciate it.

That still leaves the question of how it should be outfitted, though it could be left up to whoever won.
>>
>>3387264
>[ ] Covert ops
>>
"Set it up for covert ops work. Maybe we can use it to lure enemy ships into an ambush somewhere."
Really even its reconnaissance value could come in handy since it might free up cloaked ships.

You ask the wing commanders to think things over regarding possible acquisition of more Krakens in the future. Perhaps they could be handy as a fast command ship?

After the first day is spent focusing on repairs and readiness, pilots are ordered to work on training sims based on data collected so far. This keeps the staff occupied for most of the second day. With their cloaked ships the Krath mercenaries continue to conduct reconnaissance and low level raiding of their own. While their Battlecruisers are old they still have the drive signature scattering tech making it extremely difficult for enemies to track them.

It's well into the third day before there is a change.
"Viscount Reyard to the command deck."

When you enter Maybourne is already bringing up data on the displays.
"Sir, we're getting a transmission from search area 3. We've found them."

Two old Shukhants -a 5th gen and a 6th gen- make up the center of the fleet the scout is tracking. Sure enough there are approximately as many corvettes and supporting craft as anticipated, but you dont see the escort carriers.
Their flight path indicate they're headed for a system that may have rebel sympathies, though there isn't information on active resistance.

"Markings and IFF?"
"Markings are a bit worn overall. A few have House crests that have been painted over more recently with House Gal'mil insignia. Not too unusual."

Maybourne takes a hard look at the IFF codes. "They're running basic. Stripped down codes missing some of the extra junk Houses like to throw in. Ship heraldry, that sort of thing. Pirates and privateers tend to do that. Makes it harder to run the registry."

Versa speaks up. "Most but not all of the sublight drives are aligned to Dominion specifications. Some have been tampered with. They're consistent with repairs performed using Neeran components as replacements."

"So these guys are suspicious all around but it's not outside the realm of possibility that they still might be a rouge House force."
The other agree, though some like Mezan are leaning more heavily towards it being a false flag operation.

Maybourne is not entirely convinced yet.
"Some Houses got hit hard. I wouldn't put it past them to do this."

Do you want to send one of your commanders to intercept? Or will you have one of your cloaked ships send a challenge? Or would you rather wait and see, catching them in the act?
>>
>>3387307

>That still leaves the question of how it should be outfitted, though it could be left up to whoever won.

I really like this idea. Every pilot has their style, let them choose.
>>
>>3387422

I think when we intercept, we want to be seen intervening in favor of the rebels. So let's shadow them until they give us that opportunity.
>>
>>3387422
Does Baron Xedols or one his subordinates have the authority to tell them to stop bombing civilians and join up with either us or one of the merc units accompanying us instead?
>>
>>3387422
>Or would you rather wait and see, catching them in the act?

Wait and see. Maybe ready one of the commanders for rabid deployment to that zone. If the stealth ship is found out or to generally respond to the aid of the planet to chase the fleet off. Also have the stealth ship there ready to follow them if they decide to run when our response fleet shows.
>>
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>>3387444
>rabid deployment
First thing that came to mind.

>>3387441
>Does Baron Xedols or one his subordinates have the authority to tell them to stop bombing civilians and join up with either us or one of the merc units accompanying us instead?
Either of you do really. You have a priority mission issued by the Emperor.

>>3387433
>>3387444
Yes you can have the cloaked ship keep tailing them and then intervene with a fleet at the right moment.
>>
>>3387471
>Yes you can have the cloaked ship keep tailing them and then intervene with a fleet at the right moment.
Seems like a plan. Have the other cloaked units keep an eye on fleet movements in the area.
>>
>>3387471

Hah.

>Either of you do really. You have a priority mission issued by the Emperor.
Then lets tell them to knock that shit out or be considered pirates or whatever we can legally do to them that will make them fear for their safety and the safety of their house. If they really are a Dominion House and not a false flag by the Neeran Empire.

>Yes you can have the cloaked ship keep tailing them and then intervene with a fleet at the right moment.
Sweet let them know we want them to follow after if they bug out.
>>
>>3387422
>Do you want to send one of your commanders to intercept?
yes
>>
Who did you want to assign?

Sonia, Baron Xedols, or one of the other commanders like Hera, Phas or Lyas?
Or multiple?
>>
>>3387508
Sonia, we're not doing anything important right now. And if this is actually some kind of false flag operation, having the command system present will probably prove very useful to juggle our retreat.
>>
>>3387508

>Sonia

Show up with overwhelming power in case they open fire and we need to gtfo because they have hidden number somewhere else.
>>
>>3387508

Sonia, with Hera & Mezan's forces as backup

And lay down some mines along a fallback jump or two?
>>
Would the PCCG aces without ships we brought along be interested in any of the Neeran vessels? They're rated for assault corvettes, I think, but if they find anything they like and can perform in they might as well fly a fast frigate or destroyer.
>>
>>3387508
Sonia herself.

Whether it's a false flag or another house, best to have undeniable authority
>>
>>3387562
They'll help with some of the captured ships that are available until they find some that would be ideal.


You send orders to the scout then rally your forces. Going with Mezan's reinforced unit plus one of the other fast attack groups should be more than enough. Showing up with four times their numbers should make things fairly clear.

"Baron Xedols, take command of the fleet and be prepared to either jump to our rescue or move on to the next target galaxy if things go sideways. If this goes well it shouldn't take long."

Jumping out your fleet is carefully to stay away from the known regions of long range sensor coverage. The locals are already restoring functionality to many of the sensors your people have damaged, destroyed or stolen. Replacements are shorter ranged but they'll have better ones operational soon enough.

Within a few hours the suspect unit has arrived in orbit of its target. Intercepted communications logs show that much of the Neeran forces here were called away earlier to deal with rebel forces elsewhere. The minimal Neeran fleet still in orbit puts out suppressing fire while withdrawing. The two Shukhant and the battleship throw sporadic fire their way before taking up position to bombard a number of surface targets.

"Reynard to all ships, stand by to jump to the edge of the gravity well as soon as they-"
"They're firing!"
"Jump! All ships jump now."

You dont have time to see the view change with the transition to FTL and back again as you're too busy starting up the connection to the command system again. Their attack was a little bit swifter than anticipated.

As soon as the system is up you broadcast a message to the rogue Dominion ships.
"House Gal'mil vessels, you are in violation of the Factions Treaty. Cease fire and stand down immediately."

Still adjusting to the change in perspective you see Hera jump in slightly farther around the planet, destroying the remaining Neeran ships that were on the verge of escape. It looks like the Gal'mil vessels have ceased fire at least.

"We're being hailed by the Battleship."

>Cont.
>>
A rather old and somewhat unhealthy looking dro'all appears in screen dressed in the uniform of a Baron. Most of a uniform. Like it's occupant it's clearly seen better days as well.
"What is the meaning of this? I have.. I-I was given sanction to deal with the pests that plague this galaxy. I'm exempt from the Factions treaty. All of my ships are. The Neeran dont pay it any mind and neither should we. They'll be cleansed as soon as... as soon as the time is right. Yes."

Growing increasingly concerned for the Baron's mental state you keep a calm but firm tone.
"Dominion forces are required to adhere to the Factions treaty during the invasion. I am ordering you to break off from your intended mission and stand down."

"I was sent orders. This planet is vulnerable. The time to strike is now! I must follow the orders. It's the only way the Dominion will achieve victory. The only way we'll recover and have a place for future generations to live. I do not answer to children. I do not answer to you! Begone, that we may carry out our duty to the Dominion!"

Versa speaks up, letting the two of you use the accelerated response time to converse.
"While it is possible the Baron has simply gone mad I suspect he is being controlled."

You dont have Sam, Dave or Uller with you on the command ship. They're all stationed aboard Uller's ship with it's Neeran scale accommodations. You'd bet one of them could tell if this Baron has been turned into a puppet. That is if he's not being jerked around by implants.

>your orders?
>>
>>3387714
>your orders?
>I do not answer to children. I do not answer to you!
Well, even if he's been influenced to do these thing he's still operating on some kind of twisted logic. Maybe to keep him capable of independent action.
Anyway, what if we have the oldest and most regal looking Dro'all we have with us put in a Viscount uniform with RH insignia so he has somebody to speak with who's not a child. And definitely not Sonia.
I think we can solve this without a fight if we handle this situation in a smart way. Did he give us a name so we can look him up in our databanks?
>>
>>3387712
>>3387714

Yeah, this reeks of Neeran mind fuckery.

I'm for bringing additional support in and, sadly, alpha striking the Baron.
>>
>>3387714

>your orders?

Call one of our Neeran buddies to tell us if they can sense Empire Neeran on that ship. Or on that fleet. Though make sure they are not seen.

If they can confirm the presence of Empire Neeran on board.

Then make a wide channel call to all Dominion ships informing them that this Baron has been compromised by Empire Neeran infiltrators and is in violation of Faction Alliance treaties. If they have any desire to not be labeled traitors of the Dominion they are to power down their weapons and prepare to be boarded to ensure not Empire Neeran are on board.

Also make it clear that we have clearance from the Emperor to do this shit. So if they put up a resistance they are not only making an enemy of us. But also making an enemy of the Emperor and likely to cause their house to lose all protections and guarantees granted by the Emperor.

If they cannot confirm there is Empire Neeran on board.

Tell them that they are ordered to stand down, pulling rank and invoking the Emperor/ RH if need be. And have the command staff submit to being checked for Neeran infiltrators or Neeran implantation.

If they refuse then we have overwhelming power. Make the wide ban call to all Dominion ships, informing them that their Baron has been compromised by Empire Neeran. And while they may be loyal to him. His actions are clearly not his own and he and his staff should be subdued least their families and House be marked as having gone rouge. Forfeiting whatever promises that the RH made them.

Either option aught to cause enough confusion among their fleet to make it possible to conduct a first strike on the command ship. Infiltrate it and take down the Baron and whatever Neeran presence is on board his command vessel.
>>
>>3387733
>Did he give us a name so we can look him up in our databanks?
No. Though facial recognition search is underway. Ask?

>>3387742
>additional support
Unless your intent is to wait for Uller more ships will just get in the way and cause a crossfire hazard. You have more than enough firepower with you already.

>>3387755
Calling in Uller.

Anything you want to say or ask to stall for time?
>>
>>3387766

>Delay tactics

Delay tactics questions in no particular order.

Ask him who gave him the orders to attack Neeran population centers. Who told him he was cleared to violate the Factions Treaty? Was it the head of his House? Was it another member of DS2 who said they would support them? Was it a member of the Seven? Or was it the RH?

Since when does attack population centers and killing civilians become something a Baron of the Dominion who is responsible for millions if not billions of lives. Become acceptable?

Why does he, a Baron, think it is okay to stoop to the same level as the monsters who think it is okay to destroy worlds indiscriminately because they don't get their way?

Is he ready to face the Emperor of the Dominion, to explain to him, why he felt his house out of all others. Is was exempt from the Factions Treaty. And is he prepared for the fallout that will happen to not only him, but to also his house. And all the innocent people of his house who count on and rely on him.
>>
>>3387766
>Ask?
Yes, definitely.

>Anything you want to say or ask to stall for time?
-Has any commanding officer currently present in our unit served with house Gal'mil troops?
-Can Baron Xedols join the conversation via quantum entanglement communications?
-Otherwise, ask to verify his orders. We've just bought them more than enough time to conduct their mission by destroying the ships protecting this world. In return he should be able to provide the necessary data to show he has been assigned this mission by the RH.
-See if one of our bridge officers can speak to a lower ranking member of their fleet. Make up some bullshit reason about supplies or something, just to see if the entire crew has been tampered with or if it's limited to the commanders.
-Getting to speak another member of the command staff would be hugely useful as well.

Aside from that - try not to antagonize him. Even when the Shallan on the sphere was controlled by Neeran suggesntions, he was still influenced by his own personality. This Dro'all thinks he is on a mission for his House deep behind enemy lines and a baron presenting this unit to others from the Dominion. We should be convince him it's better to come with us without attacking this world without breaking his programming if we manage to convince him it will benefit his House and the unit to forget about this planet and go with us instead.

Can we estimate know how long the planet's shield will hold up to the Gal'mil fleet?
>>
>>3387766
>more than enough firepower with you already

Then I'm for alpha striking the BB and at least one of the Sukhs dead.

This guy is either unhinged or a Neeran pawn, and if it is the latter then we're already on a ticking clock before his handlers show up. And the difference is really moot, because regardless his actions are undermining the Faction Alliance's offensive in this area by turning the rebels hostile.
>>
>Has any commanding officer currently present in our unit served with house Gal'mil troops?
Rioja took in some refugees from their House but that's about it. There may be some of their people in Rioja's army in small numbers.

>Can we estimate know how long the planet's shield will hold up to the Gal'mil fleet?
There are a few cities with localised defense shields. A number of more powerful planetary shields look to have failed, probably before the barrage even started. There is damage to one region where shockwaves reflected off of an intact city shield into the surrounding area. Even if the local shields stay up there will still be heavy damage if they resume firing.
>>
>>3387766
Would Versa be able to fake convincing sensor readings of a large Neeran response unit approaching this world? I'm sure the continued survival of his unit is a large priority even under Neeran suggestion so he can continue carry out his mission. Hopefully it would convince him to get the fuck out of this system instead of continuing to bombard the planet.
>>
>>3387714
> Exenpt from the treaties? Is his

Nope drunk but just harangue him on the values of the dininins and such.

Is this the pried emwhich the jobles have.

No.

He is not the demons. We are. A viscount.

He's better than this, and his achievements can be hobkurqble if he surrenders now or sontehit g
>>
>>3387998

I think you've suffered a stroke while typing.
>>
Having some trouble parsing this next bit. Will have to post in the morning.

>>3388005
>I think you've suffered a stroke while typing.
>>3387998
>Nope drunk
Clearly this assumption was anticipated.
>>
>>3387998
Are the neeran mind controlling you too
>>
>>3388013
Dudes mind controlled

Appeal to dominion virtues. Or fire on him, which is also a dominant virtue.

But appeal to the self determination that made the dominion great avian.

Just do it
>>
>>3388023
I'm on a cruise.

A yacht.
>>
>>3388104
You may think that but you're actually bombarding innocent civilians. Please, stop.
>>
"I need to call for a fully authorized representative of the Emperor. They can be here shorty. Please stand by."
"That w-"

"Coms, get Uller here now and tell them to bring any reinforcements they feel appropriate. Mezan get ready to kill that battleship if this guy goes off the deep end."
"Thought he was already there." the admiral mutters, then orders the three Eclipse class ships to prep targeting solutions without active sensor locks.

You reopen the channel to the Baron and try to stall for as long as possible.
"Baron what is your name so that I can address you properly?"
"My name? I already gave you my name, did I not?"
"No."
"I am the Baron of House Gal'mil. There. Remember it. Now if are not to continue our bombardment we should depart before enemy reinforcements arrive."

"My fleets have destroyed the escaping units, and my long range jammers have cut communications. That has bought us a momentary reprieve. Who gave you the orders to attack Neeran population centers?"

"Who else?" the Baron gestures upwards. "My orders came from the highest authority."

"And they said specifically to violate the treaty?"
"A treaty our enemy has no respect for. They offer no mercy and we'll offer them none in return."
"And you consider it acceptable to stoop to the same level as those monsters?"
"Have you seen your word burned? Stood by helpless as they took your loved ones from you? If you had you would know there is only one response."

"We'll be verifying your orders shorty. Are you prepared for the fallout that will happen to your House if there is even the slightest error? House Gal'mil could lose colonisation rights."
"No, no! That's not what's going to happen!" The Baron grabs his head while shaking.

"One of the other ships is trying to get a signal out." Versa warns. "I believe we've been able to jam it but that could change."

When Gal'mil gets himself under control he directs his attention to you once again.
"Stop these meaningless questions."

Uller still isn't here yet, you still need to stall.
"Baron, I have been given a mission of the highest priority by the Emperor. I must gauge the impact of reassigning your unit to assist me. I must be certain you're trustworthy."

"The Emperor?! Wha- What sort of mission?"
"I can only discuss it in person. A force of your size would be a valuable addition but time is short. As you've said enemy reinforcements could be on the way. Do you have a fallback position you could send us the coordinates for?"
>>
"Yes of course. Yes that... would be wise."
The Baron steps away from the screen and can be heard giving orders. Though you cant hear the response it sounds like they're not what the Baron wants to hear.
"Of course I want both locations sent... because I ordered it! Are you refusing my orders? Why are they- stop! Bring those ships back!"

"Some of the corvettes ae breaking formation. They're trying to escape around to the other side of the planet."
"Alert Hera and send her their vector."

"Traitors all of you!" shouts the Baron. "I'll have you-"
The transmission ends abruptly at which point the res of the fleet begins to maneuver, clearly planning to escape.
Looks like Uller didnt makle it on time.

Your orders?
>>
>>3388443
>Your orders?
Broadcast a request to have them surrender and assure them they will be treated as POWs under alliance terms. Or, if they prefer, we will allow them to abandon their ship and evacuate to the planet they have just attacked. If they find neither option agreeable we will destroy them or force easily outclasses theirs.

We can probably destroy the smaller ships without too much worry if they're trying to escape as they don't have enough room to bother with putting mind controlled or imprisoned dominion troops on them.

I'm a tad more concerned about the larger ships. If possible, we should try to disable the battleship the "baron" contacted us from. Preferably with minimal damage. There might be similarly controlled people on other large ship but I'm not sure how viable it is to not only disable them but also drag them back.
Can an Eclipse carry a Shukhant?
>>
>>3388443
Take them all out, let none get away. Then we can sort out the crews by sending troops to take the ships.
>>
>>3388443

"For House & Dominion, take or burn this fleet furthering Neeran interests."

Destroy this "Gal'mil" fleet.
If we can capture/salvage some of the ships, bonus.
If we get prisoners, extra bonus.
>>
>>3388443

Try to open comms to other possible leaders within their fleet, maybe some lower leadership is free of Neeran control and can be persuaded to wait for our specialists to arrive.

If they won't and try to escape, shoot to disable the larger ships.

That signal is probably meant to alert the Neeran puppetmasters and their fleet. How long can we keep jamming so this incident stays uninterrupted?
>>
>>3389227
>>3388443
This for sure.
>>
>>3388104
You're now aware "I'm on a boat" was +10 years ago.
>>
"Broadcast orders to surrender. Try to raise the other ships in case there are other commanders that might listen to us. Tell them they have thirty seconds to cut their engines. We'll allow anyone who surrenders now to be evacuated to the planet's surface if they want it."

While that message is being sent you order all ships to lock weapons and prepare to fire. Some of the attack corvettes are scattering in different directions, but the majority of the ships are turning towards a heading that will put the planet between them and your two fleets. Once the count down reaches zero you don't hesitate to act.

"All ships open fire. Cripple if you can but dont let any of them get away. Boarding teams stand by. We may have friendlies aboard those ships with slave chips in them or other control devices. Make sure you have stun weapons."

Focused fire knocks down the shields of the battleship, crippling its engines. The mediums however turn out to have much stronger shields than normal. Even with 2 superior mediums pummeling each of them it's not enough for a quick kill.

With time running in slow motion you look up the veteran attack ship crews who fought in the civil war. Two of them are sent orders to SP torpedo the weak points of the mediums to help cripple them. An EC-K and a Dragoon split off, lighting up their afterburners to close with the fleeing ships. Each of them launches 4 SP torpedoes which strike their targets in the gaps between the 3 banks of sublight drives.
The newer of the two suffers damage to its structure and the outer engine banks shut down to keep it from spreading. However the older 5th Gen ship is soon wracked by secondary explosions that rip open its hull and shatter the heavy armored shell protecting its core. Soon enough most of the ship is on fire, belching plasma from its reactors.

"Oh shit. Uh..." you're momentarily taken aback by the destructive power of the torpedoes.

After giving you a moment Versa speaks up, clearly smirking.
"There is a reason the Terrans did so well in the later half of the second faction war. That despite their navy having largely been reduced to corvettes."

No wonder if 4 high end torpedoes could kill a medium cruiser with the right placement.

>Cont.
>>
"Sir two- no wait three of the corvettes have cut their engines." reports sensors.
Attack cruiser swiftly move in and begin capture operations. The rest of the enemy ships are quickly being overwhelmed, either by your units or Hera's sweeping in from the flank. Your mediums tractor the least damaged Shukhant and launch LSTs to begin capture operations.

One fleeing corvette on the verge of jumping is hit by an SP torpedo and is completely obliterated. While you detest the loss of salvage it was the right move.

"Tow any damaged ships into a higher orbit and make ready to haul them back to the fleet. Is there any chance our Eclipses can carry a Shukhant?"

"Why bother risking it?" wonders Mezan. "You have a Kilo outfitted for exactly that job."
"I know that, I just want to be ready if more enemies show up." you reply.

Mezan thinks it's possible but wouldn't recommend it as it might risk damage to a number of systems. Especially if the vessel being hauled is actively venting. Boarding teams (preferably in power cell armor) will have to conduct damage control and shut down any remaining reactors. Not that different from usual but normally there would be more time to let a crippled ship finish venting. There's no telling how soon an enemy fleet might arrive to investigate.

Did you want to attempt salvage of the more badly damaged Shukhant, or deny it to the enemy?

[ ] Salvage
[ ] Scuttle the ship
>>
>>3390223

>[ ] Salvage
How is this even a question? Now if we knew that an enemy fleet was inbound. I'd say scrap it. But lets do our best and salvage this ship.

If not put a few anitmatter torps into its hull and be off.
>>
>>3390223
> [ ] Salvage

Naturally. We can at least re-sell it to the rebels, and it's evidence for the case that this was a false flag.
>>
>>3390223

[x] Scuttle the ship

It is an older model, we just caused debilitating secondary explosions that "rip(ed) open its hull and shatter(ed) the heavy armored shell protecting its core", and we're more than likely on a ticking clock.

Take the newer, more intact Shukhant and don't put our forces at risk in favor of greed. We still have to arrive at our primary objective.
>>
"Call in salvage teams and prepare to recover all of these ships if possible. We'll need heavy infantry to board that burning Shukhant and get it under control."
Next you order Hera to jump to the edge of the system and keep watch for incoming enemy forces. Any nearby cloaked scouts move to cover likely approaches.

Reports from the boarding teams are beginning to come in. Many of the crews are from the Empire's client species, though there are the occasional ones from Faction space. The latter seem to have been coerced one way or another.

When Uller's ship arrives Sam and Dave are soon able to confirm there is at least one Neeran aboard one of the mediums. They warn there may be more that are trying to remain hidden. Sensors report a power spike that may be an emergency teleport activation aboard that same medium and another aboard the battleship.

Mezan sighs in annoyance. "Someone got away."
"Maybe we'll get lucky and they ended up on the surface?" suggest Maybourne.

As dedicated salvage teams arrive repair scarabs are transferred from some of the other mediums to help get the burning ship under control. Boarding teams that took care of the battleship report that they've secured the Baron who seems to have stabbed a Trayan officer to death that was wearing a second hand dominion uniform. He had moved on to arguing forcefully with a nearby wall by the time they stormed the room.

"The Baron is in stasis and will be evacuated for medical treatment."
"Good work. See if you can trace where any teleport capsules were sent."
"We're on it sir."

As the situation in orbit stabilizes the fleet is hailed by one of the planet's population centers. Someone claiming to represent the local planetary resistance forces wishes to know your intentions. Are your here to liberate them, offer other assistance, or for something else such as damaging industry?

>What say?
>>
>>3390430
"This is Sonia Reynard, Dominion Viscount. Although only passing this region, any requests for assistance or support will be handled to the best of our ability."
>>
>>3390430


"The Neeran Empire's false fleet has been destroyed. We are not here to liberate or offer further assistance, but we can carry a message to your allies if you wish."

Not our objective, under a massive enemy force projection umbrella, and our forces are needed elsewhere.
>>
>>3390430

We’re here to stop a Neeran Empire operation that has been acting as a Factions Alliance fleet. They have been using their psychic abilities and mind control implants to make both Factions races and Neeran Empire member species commit atrocities against their own people. To ensure they do not rebel. They are so desperate to stop the Factions Alliance that they are pretending to be the Factions Alliance and attack their own people to sow discord and anger against the Factions Alliance. In the hopes that worlds stay in line with the Neeran Empire or if they do rebel, they do not trust the Factions Alliance.

Our only intentions right now, is to ensure that anyone who escaped the battle in space using teleporters did so by teleporting to the world below or elsewhere. Also to try and convince them to give the Factions Alliance a chance despite how the Neeran Empire would paint us as monster who bomb city centers and innocent civilians. Also give them the Factions Alliance pamphlet on what our actual objectives are and let them decide if they want to support the Factions Alliance and gain their freedom from the Neeran Empire. Or if they’ll remain a neutral world when the Factions Alliance fleets come through soon.
>>
>>3390479
>>3390430
This, plus some shilling of Jerek-Dremine as a house that doesn't hold grudges nor does it tolerate illegal actions such as bombing population centers.

If they do wish to strive for independence, though, we are happy to sell them salvage and such.
>>
"Get me a channel to them."
"You're on sir."

"This is Viscount Sonia Reynard of House Jerik-Dremine, a member of the Dominion. The Neeran Empire has been using a fleet of captured Faction vessels to attack worlds that are disloyal to them. A fleet we have now destroyed. They hoped to turn any rebels against the Factions when we inevitably liberate this region. We are not that liberation force but are merely passing through on the way to other areas.

The Alliance and the Dominion are not your enemy, the Neeran are and we couldn't allow them to continue doing this to your people. We can provide some aid while we're in the system, or pass a message onto other rebels, but we cant stay."

There is evidently some debate among the rebel cells on the surface before they get back to you.
"We appreciate what you've done to protect us Viscount Sonia Reynard, but if you're not here to act as our liberators you must leave. Our ships will flee the planet while they still can and our resistance must go into hiding. If our world isn't back under neeran control by the time the fleets arrive many will die."

"Do you have enough ships?" you ask.
"Enough for a few to join the rebel fleets in hiding."

>Offer to evacuate some of the rebels? Y/N?
>>
>>3390611
>>Offer to evacuate some of the rebels? Y/N?

Not at this time. We will have our hands full with the Factions crew we need to debrief and deprogram. Wish them god speed as we grab our loot and gtfo.
>>
>>3390611
Gonna stick with N to keep this flowing.
>>
Capture operations for most of the ships go well, though in a few cases some of the ships had been rigged with explosives to prevent a mutiny. While deaths are fairly low there are more wounded than you might have expected.
Efforts to secure the more heavily damaged medium are also a struggle with 17 power cell equipped marines killed. A lone enemy crewman vented one of the remaining operational reactors into a section that had just been captured. It's a wonder more weren't lost as a salvage team had been preparing to enter that same section.

Salvage tugs are eventually used to forcibly cut into and empty the remaining fuel stores, depriving the reactors and engines of reaction mass. That finally puts out the fires. Marines and experienced crews empty any torpedo and missile stores before the vessel is at last loaded onto the waiting Kilo. Smaller salvage craft have already departed with the corvettes. It looks like the BCW Heavy carrier will get some work rebuilding attack corvettes.

Rebel ship flee the system and you're not far behind them. Neeran patrol ships have already started to arrive in system by the time your escort the fully laden Kilo out. A few ships keep the enemy scouts off balance during the withdrawal allowing the main force to make a safe exit.

A day later Phas is sent to make contact with the Rebels. They're understandably quite happy you've dealt with the problem of the fleet though they'd prefer to seen to fleet's commander executed. As you've shown that the Faction at least try to keep their word they're willing to deal with you and the Alliance.

Did you want to provide them with any ships or equipment at this time? All Neeran built attack cruisers and plenty of the Frigates are currently in use or are being evaluated, but you have plenty of other options.
>>
I accidentally posted in a /tg/ thread.
>>
>>3390862

Old habits die hard?
>>
>>3390857

I suggest we offer them a few ships we don't need or are to damaged for us to repair right now. That they could make use of in the long run. And in return they loan some units to us. Who we can bring with us to the next galaxy to assist the rebels there or to fill in holes made in our ranks. So that future rebel factions know they can trust us. And these rebels learn what true Dominion soldiers are like.
>>
>>3390857

I'd be willing to give them some of the false flag fleet's vessels. Especially any that might require longer repairs they are capable of conducting.

>>3390905
>include Neeran Empire rebels in our fleet

I'd be more than mildly worried of Pro-Empire spies or mind-screwed sleeper agents within their ranks giving away our fleet position.
>>
>>3390919

We have a couple Neeran in our own ranks who can scan them to make sure before taking them on. But yeah it's a valid point, especially with the false fleet we just hit.
>>
>>3390857
>>3390919

Also, I for one vote to turn over every non-Faction crew member of that false flag fleet to the rebels.

Technically speaking, they have more claim to jurisdiction over war crimes committed locally, and we have limited prisoner capacity.
>>
>>3390857
We are probably already drowning in Neeran corvettes. If we have a surplus of carrier ships as well, I'm sure we can spare a couple of fully loaded ones. It mostly depends on what the rebels will be able to crew effectively.
Aside from that it mostly depends on what they need. If they have trouble establishing a proper base we could provide them with one of these FA asteroid excavation modules we brought along.
>>
Back on sunday.

>>3391386
They can make use of anything. Everything.
>>
>>3390857
>>3391469

I want to provide them ships that they'll want to purchase in the future. There is a big market opening up once trade begins and we have a good chance here to get a foothold on selling ships to this group in the future.

TSTG, what does our fleet look like right now?
>>
>>3390611
Give them the crippled medium since it takes too much work to fix on the fly, and whatever we aren't able to use at the time.

Make it clear this isn't a gift and that if they're still alive after we expect to get paid, or for them to join JD.
>>
>>3391469
Did we bring ships from the Alliance liberated Neeran client fleet fund?
Can we bill salvage we hand over to the rebels to the FA?

Neeran corvettes and battlecruiers, battleships, and corvette carriers seem like logical choices to give to the rebels if they can crew them. Aside from the corvettes they're not as reliant on skilled pilots like attack cruisers are.
>>
>>3391555
>Can we bill salvage we hand over to the rebels to the FA?
Yes this was strongly advised.

>Did we bring ships from the Alliance liberated Neeran client fleet fund?
Possibly though not many? I dont recall what specific ships were being used for that off the top of my head. Gotta look it up.

>>3391491
>TSTG, what does our fleet look like right now?
Like this, but with a lot more salvaged stuff. Your reserve of assault corvettes is slowly being depleted, though that will fill back up as some of those that were partially destroyed are rebuilt.

Reserve (Not including Neeran salvage)
72x Fire Drake assault corvettes
105x Assault corvettes (Mk 6 & 7)
36x Attack cruisers
>>
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>>3390430
>Boarding teams that took care of the battleship report that they've secured the Baron who seems to have stabbed a Trayan officer to death that was wearing a second hand dominion uniform. He had moved on to arguing forcefully with a nearby wall by the time they stormed the room.
I'm kinda curious if that Dro'all was actually a Baron or close to that rank. It would be hilarious if they reprogrammed a cook a tad too well.

>>3393199
>Gotta look it up.
Sonia suggested and donated money for 403X Decis and Nirium attack cruisers. (>>2862281 >>2862353) I would assume most governments will donate their own not-quite-top-of-the-line designs in whatever ship class is convenient. The Alliance patrol ship with some modifications would likely make a decent choice.
>>
>>3393272
Thanks.
The Nirium attack cruisers were never popular in your House, but Baron Xedols probably brought a squadron for just such a situation. As for the Deci... well I'll say you have maybe 4 that were rebuilt from salvage.

>I'm kinda curious if that Dro'all was actually a Baron or close to that rank.
Records indicate the Gal'mil force leader was actually a Knight Commander who had rushed home to take on the duties of their homeworld's Baron after they were killed in action. There was never time to formally promote them to Baron. That Gal'mil fleet was lost several weeks later and presumed destroyed.
>>
>>3394139
Important note, that Baron's planet did not survive.

Resuming tomorrow!
>>
>>3393199
Is the Forbearance and Sovereign to scale there? Are fast supers that much smaller or roughly the same?
>>
>>3394150

As far as dealing with the actions of this House, I think we should try to cut them a break what with their homeworld getting merked. We need more info from Uller but I have a feeling the Baron was just a prime target for the Neeran influencers and his deployment never had a chance to be normal.

After all they are Dominion. We kinda have to look out for our own here as much as we responsibly can.
>>
>>3394738

>dealing with the actions of this House

I don't think that this fleet's actions can be attributed to House Gal'mil in any way, shape or form.

The 'Baron' was mind-screwed by Neeran and apparently beat a client-species to death when they refused to let him link up on our mission.

The crew was minimally Faction members, and seemed to be primarily Neeran Client species.


I'm more concerned if our guys can sort the liberated POWs' minds at all. If they're too far gone, we could always... modify the facts surrounding their liberation to include mortal wounds as they rose up against their Neeran captors.


That said, I think we also have a bigger issue. This incident of the Neeran false flagging their own rebel client species needs to be reported to the Faction Alliance and the Emperor immediately, as these fleets can just as easily be used to ambush/infiltrate Factions fleets.

Do we send a trio of ships to ensure that word makes it through the lines and possibly to wherever the J-D frontline entanglement communicator is?
>>
>>3394150
>Important note, that Baron's planet did not survive.

That has got to be the shitiest news to receive ever. Once the medics get him stable, make sure someone is assigned to keep an eye on him.

>>3394948
I'd rather we not remove or alter his memories. While he was under the influence of the Neeran Empire, altering his memories is something those ass holes are known for. Those memories will either make him fight harder against the Neeran Empire for making him a tool in their insidious plans and for destroying his home world or he'll kill himself.

As for the entanglement communicator, it is on the Forebearance. So if we want to we can tell J-D and have the message passed along to the Emperor. That way we know that at least the Dominion is made aware of this. And we can send ships off to the Alliance to inform them of what the Neeran Empire is doing with these false flag ops.

Personally, I want to give this guy a chance to recover his honor and have him fight the Neeran a little longer. With the Factions Alliance, since it is likely that he will want revenge for his home world and without any Neeran Empire influence. He'll have as valid a reason to never trust a Neeran ever again and be an aggressive commander against the Neeran Empire. Though he may want to return to the Dominion, and whatever is left of his house. If his house will even take him back. I would hope they would, but you never know.

I think we earned a great favor. Either with this Knight Commander or his house. As well as favor from the Dominon and Factions Alliance. For stopping this false flag operation and bringing the news of it to their attention so that proper steps can be taken to counter such operations and inform rebelling Neeran Empire member species.
>>
>>3395016
>remove/alter memories

Yeah, I'm not for that.

I'm for removing the various mental compulsions/triggers the Empire Neeran put in his head.

Though I don't see this guy being fit for military service for years, if ever.
>>
>>3395022
>>3395022

As much as I want him to continue having a military service. And continue fighting the Neeran. I don't see many others giving him a chance after attacking population centers. Some might understand he was under the Neeran Empire's control while doing so, but a lot would not understand or would simply want the guy locked away forever if not executed. Sure it's great PR to save a Dominion Knight Commander from Neeran clutches who was under their mind control. But the PR nightmare of having him around will ruin him and anyone who is aiding him unless he somehow redeems himself in some way. Which luckily for us there is a Factions Alliance fleet a few galaxies over we can turn him and the others over to for him to either be shipped back to the Dominion or given command of a small task force or whatever the Factions Alliance wants to do with him.
>>
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>>3394528
>Is the Forbearance and Sovereign to scale there?
No. Almost none of the ships on there are to scale. That pic is merely for organizational purposes.

Sam, Dave and Uller perform a basic check of the captured prisoners. They can confirm that any faction crews who dont have control devices have had their minds altered to perceive things somewhat differently. It should be possible to help them but it will not be a quick process. It would be best if all of them were handed over to the Alliance.

>Get word to Ruling House
This can be done in the next target galaxy. It should have Alliance or at least SRL raiding units present. If not it should be close enough to communicate with intelligence.
>>
It would be a good idea to provide the rebels here with at least a few ships to help strengthen their forces. That could also help build up relations.

Phas suggests providing the rebels with one battleship to act as a flag ship along with a corvette carrier and enough of the spare Neeran corvettes to last them awhile. That's really the bare minimum.

Mike has been working with the PCCG mercs to evaluate the captured FTL systems intended for integration into basic Neeran corvettes. Unlike past models these dont require the removal of some of the high maneuver drives. Because of this performance drop is negligible.
"We have enough to outfit a squadron at present. I think we should keep a few of them to hand off to the Alliance for study."
"And the rest?"
"We could use them ourselves to infiltrate systems ahead of attacks or if you want give some to the rebels."


A) Battleship & Carrier
B) Several Battleships & some carriers
C) FTL Corvettes
D) Ships from liberated fleet fund
E) Base (Alliance FOB? Neeran Modular? To be determined)
F) Neeran corvettes
G) Crippled Dominion Medium & Spare parts
Or combinations of the above.
>>
>>3395131
>A) Battleship & Carrier
>E) Base (Alliance FOB?
>F) Neeran corvettes
>>
>>3395131

>A) Battleship & Carrier
>F) Neeran corvettes

I'm with Mike in holding on to a few for the FA to study. Those without the FTL capability can be handed over to the rebels.
>>
>>3395082
>It would be best if all of them were handed over to the Alliance.
Best to keep the ones without regular control devices in stasis in that case.^

>>3395131
>B) Several Battleships & some carriers
>F) Neeran corvettes
Would it be possible to modify one or two of the Neeran carriers into a dedicated stationary base for the rebels? I would guess we have better facilities for that kind of work than they do.
>>
>>3395131
> G) Crippled Dominion Medium & Spare parts

They can turn it into a stationary base.

> F) Neeran corvettes

> D) Ships from liberated fleet fund

I don't want to leave them enough equipment to become independent when the Dominion rolls into town. Just enough for them to harass and raid Neeran while the medium wreck provides them a base of operations.
>>
>>3395156
>Would it be possible to modify one or two of the Neeran carriers into a dedicated stationary base for the rebels?
I guess? Some station components you haven't captured would be needed.

Did you want the Krath mercs to see about acquiring some? Or send out a raiding group?

>>3395164
>They can turn it into a stationary base.
Or even a mobile base. This might be an easier option for you. Not necessarily for them.
>>
>>3395168
>Did you want the Krath mercs to see about acquiring some?
Let's see if these guys can get the required components without killing everybody in their way.
>>
The Rebels will be provided with a Battleship, a Carrier and plenty of corvettes. That would give them enough weapons and engines to refit different vessels as they see fit. They're also give the locations and codes to a few of the sensor and com arrays you'll be leaving behind. They should be able to tap into communications and watch for Neeran fleet movements.

Before departure the rebels make a final request of you. They wish to execute those responsible for the bombardment of their worlds. Do you agree in the hopes of building better relations or refuse on the grounds that they were being controlled? There are laws regarding the treatment of POWs to consider as well.
>>
>>3395257
>They wish to execute those responsible for the bombardment of their worlds.
I would assume those guys got away in teleporter capsules. And we're not the Neeran Empire, people who surrender to us can rely on us to treat them according to FA POW laws. What kind of punishment does the factions treaty allow for targeting civilians with space WMDs?
>>
>>3395257
>Before departure the rebels make a final request of you. They wish to execute those responsible for the bombardment of their worlds. Do you agree in the hopes of building better relations or refuse on the grounds that they were being controlled? There are laws regarding the treatment of POWs to consider as well.

Short answer, no. Do not hand any prisoners over.

That would be the easy way out. But the PoW’s under out control are subject to the treaties and agreements of the Factions Alliance. As will these rebels when/ if they join the Factions Alliance to win their freedom. They can petition and make their case to the Factions Alliance for the proper punishment to be dealt to those who had a hand in the bombing of population centers. But until a court makes a decision on how to proceed, they cannot be executed just yet.
>>
>>3395289
>What kind of punishment does the factions treaty allow for targeting civilians with space WMDs?
They're generally tried for war crimes by representatives from a number of Factions.
>>
>>3395257

Inform them of the results we got from Uller, everyone involved was influenced to some extent. Make them content that we will personally kill some Neeran in their honor or something.
>>
"I'm sorry but they're being held as prisoners of war. We have laws for this sort of thing. Eventually they'll be tried for their crimes. Once this area is liberated you'll be able to make your case to the Alliance."

They're not terribly happy about this. Many were hoping for revenge now, that way if they died fighting the Neeran they'd know it had been looked after. Despite their disappointment they do intend to talk to the Alliance about this in the future.

Pointing out that many of the crews were being forced into their actions by their Neeran controllers seems to make little difference to them. Apparently they've resigned themselves to treating those under enemy control as already lost. Hopefully the Alliance can teach them that its possible to deprogram their agents.

With that done its time to move onto the next galaxy.

Did you want to attempt a decoy operation this time, fake ID'd fleet or a more complex staged fake out?

[ ] Decoy Eclipse as Super Heavy
[ ] Fake Neeran ID
[ ] Complex decoy fake out
[ ] Conventional approach
>>
>>3395257
Turn over all applicable Neeran client species spies waging war under a false flag.

Our people will handle involved Factions people.
>>
>>3395359
>[ ] Conventional approach
>>
>>3395359

[x] Conventional Approach
>>
>>3395359

>[X] Conventional approach
>>
Thanks to the delays hunting the false flag unit Arron is able to link up with you before the fleet jumps. Deciding to keep things simple the fleet will once again attack and disable sensor arrays using cloaked ships before the main fleet arrives. All cloaked vessels are stocked up with SP warheads before departure. A last minute alert forces the fleet to divert farther around the galaxy you're leaving to avoid newly operational sensor arrays.

While you gave quite a few of the corvettes to the rebels there are still substantial numbers being brought along by the fleet. Both Mediums have been shuffled from the Kilo over to the Sovereign to free up the smaller ship for salvage operations. There is still some space on Forbearance but at this rate the big ships will start to be hampered in combat by the extra materials.

Fuel stores are still good for now. Between the tankers and only taking the Supers into combat once there isn't a pressing need to stock up, but that may be necessary in the next galaxy to play it safe.

Maybourne will be happy once the fleet is close enough to share intel with the Alliance. The data you've collected is valuable and who knows what new information they might have for you?

Half way into the trip Jan contacts you. He believes it may be possible for him or Estavan to reprogram some of the prisoners that had their heads messed with. Neither of them have done this before but he seems confident it wont cause further harm.
Uller thinks that some of the caretakers could attempt something similar, though in their own way.

[ ] Let Jan try
[ ] Let the Caretakers try
[ ] We'll leave them for the Alliance
>>
>>3395453
Do we have the necessary facilities to do this in a controlled environment? I trust their judgement but I'd prefer to have professionals on standby in case anything goes wrong.
Would they be able to actually deprogram them or are the planning to rewrite whatever conditioning these people have at the moment to a new set of objectives?
>>
>>3395453
>[ ] Let Jan try
>[ ] Let the Caretakers try
>>
>>3395464
>Do we have the necessary facilities to do this in a controlled environment? I trust their judgement but I'd prefer to have professionals on standby in case anything goes wrong.
The big ships have fairly substantial medical facilities aboard.

>Would they be able to actually deprogram them or are the planning to rewrite whatever conditioning these people have at the moment to a new set of objectives?
They wont know until they try. Not the most reassuring thing to hear but Neeran programing is done on an individual basis. Everyone is different.
>>
>>3395453

Unless we believe these guys have ABSOLUTELY VITAL information,

[x] We'll leave them for the Alliance

I was foolish enough to want to revive that Terran pilot from our first salvage haul in the field, without considering the risks at the time. Not supporting mind shenanigans that may leave us with a crazy or a Neeran sleeper agent aboard.
>>
>>3395453
>[ ] Let Jan try
>[ ] Let the Caretakers try

If we can deprogram them that would be great. As then they wont be as great a liability and we can hand them off to the Factions Alliance. But make sure that Uller and company are with them to assist in making sure that things go well and no one gets hurt.
>>
>>3395472
Thanks. Going with
>[x] We'll leave them for the Alliance
They're more than welcome to offer their procedures to the alliance once we're back but unless things become really dire I'd prefer not to attempt this. As much as I'd love to get the Gal'mil commander for our Dominion cruisers.
>>
>>3395453
>[ ] Let Jan try
>[ ] Let the Caretakers try
Jan get's first try and then the Caretakers. It would be a useful skill for them to practice if nothing else and there is a possibility of valuable intel to be gained.
>>
>>3395453
> [ ] We'll leave them for the Alliance

I'm not comfortable with taking responsibility if it goes wrong, let alone the risk of it happening in a war zone
>>
>>3395480
I'd also like to point out that we couldn't get consent from these individuals due to their altered state of mind. So ethically and legally speaking, any such procedure would be forced upon the patient/prisoner, rather than voluntary.

Meaning liability for giving the go ahead on it.

I'd imagine the medical personnel don't approve of any mind messing?
>>
>>3395571
>I'd imagine the medical personnel don't approve of any mind messing?
They're a bit leery of it, especially since none of them have recognized medical license.

Feeling conflicted about the whole affair you tell your Krath and Neeran acquaintances that they can examine them but hold off on doing any tinkering just yet. Maybe they can determine what's wrong and file a report that could assist the Alliance later.

Half a day later the fleet is closing in on the edges of next galaxy's sensor range. Reducing speed you wait from news from the cloaked elements telling you which areas are clear of sensor coverage.

Maybourne curses when the reports come in.
"They were only able to disable one of them. Most of the sensors have much better defenses and they're being guarded by Kraken battlecruisers."

Versa brings up sensor data that has been sent to the command ship. It shows a Kraken launching dozens of anti-torpedo interceptor missiles. They're similar to those built by Aries but clearly a home grown design that may have been inspired by or copied from it.
"The ship has a sensor array able to penetrate the basic stealth coating at shorter ranges."

Combined with the staggering missile capacity of the Kraken design these things are going to be a serious pain in the ass.

"I'll order our forces to start fitting SP torpedo decoys." says Tama.

Did you want to keep your fleet parked outside the galaxy and send in units through the sensor gap? Or will you take the entire force in now before they can plug the gap with replacement sensors?
Or did you have another plan in mind?
>>
>>3395649

Send some units in to mess with the forces inside the galaxy. While we prob and prod the units outside to see if we can make another opening.
>>
>>3395686
>While we prob and prod the units outside to see if we can make another opening.
Would you want to keep doing this part with cloaked ships or the larger raider units?
>>
>>3395649
There are other units that are supposed to be active in this galaxy, right? Did they leave some communications or sensor arrays behind for approaching fleets?
>>
>>3395719
>>3395649

We're hoping to encounter some SRL raiders here, correct?

Unless the gap we've created is in a bad location, I say we push into the galaxy and go to ground.
>>
>>3395742
>There are other units that are supposed to be active in this galaxy, right? Did they leave some communications or sensor arrays behind for approaching fleets?
They're more likely to be around the far side. It will take a few hours to establish coms due to the danger of the ship doing so giving away its position.

>>3395744
>We're hoping to encounter some SRL raiders here, correct?
There should be some present, even if they're only in small numbers.
>>
>>3395755
In that case I'd prefer to keep probing the defences until we make contact with the local allies.
>>
>>3395649
I mean.

Can't we jump out perpendicular to the plane of the galaxy into deep space now that we have the grav well generator, and reorient from there?
>>
>>3395781
Yes.
>>
>>3395785
Well let's do that then. Fuck roads, where we're going we don't need roads! Space is 3 dimensional after all.
>>
>1) Orders
1A) Keep raiding outer sensor arrays
1B) Approach from opposite side, raid outer sensor arrays
1C) Wait until you can establish coms
1D) Enter interior through temporary gap


>2) Forces you're hiting the sensor arrays with
Cloaked ships
Hera (House J-D)
Phas (House J-D)
Lyas (House J-D)
Zinovev (Dominion Knights)
Mezan [Without Command ship] (Shallan mercs: reduced morale)
Mezan [With Command ship] (+Sonia)
Baron Xedols [Raiding Unit] (Ruling House)
>>
>>3395811

1)
>1D - Enter through temporary gap

2)
>Zinovev, Cloaked ships & Hera
>>
>>3395811
>1C) Wait until you can establish coms
>Zinovev (Dominion Knights)
>>
>>3395811

>1D) Enter interior through temporary gap

>Hera (House J-D)
>Phas (House J-D)
>Lyas (House J-D)
>Baron Xedols [Raiding Unit] (Ruling House)
>>
Closing in 10 minutes.
>>
>>3395811
>1) FUCK ROADS! Go into deep space and go around the sensors!

Okaaaaaaaay fine

>1D) Enter interior through temporary gap

>Hera (House J-D)
>Phas (House J-D)
>Lyas (House J-D)
>Baron Xedols [Raiding Unit] (Ruling House)
>>
>>3395934
>>1) FUCK ROADS! Go into deep space and go around the sensors!
>Okaaaaaaaay fine

How is that different from Approaching from the opposite side of the galaxy?
>>
>>3395943
Oh I thought we would just, you know, leave.

Why fight an entrenched position when that's an option.

But hey if we're supposed to knock out those sensors then yes change it to

> 1B) Approach from opposite side, raid outer sensor arrays

Because they won't expect it.
>>
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>>3395954
>if we're supposed to knock out those sensors
The visit to this galaxy is entirely optional because its the route that was voted on. If you wanted to just skip this galaxy entirely and move onto another one please say so. I didn't realise that's what you were trying to say.
>>
>>3395962
>>
>>3395981
Are we close enough to allied units invading the galaxy from the west to pick up overall status reports?


>>3395962
I still think it's important to lay a bit of groundwork in these galaxies. The more we do here, the faster people will be able to get this war over with. And I doubt they'll find somebody more compentent than our group for this kind of job.
>>
>>3396011
Once coms are established yes. It will take a few hours.
>>
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Zinovev and Hera will begin to hit the sensor arrays. Phas, Lyas and later Baron Xedols will rotate out with them. before that happens you intend to move the main fleet into the galaxy's interior while there is still a gap to get through. Otherwise the raiders would have to keep crossing the still functional sensor regions once they close up the gap.

The 3 groups acting as backup head into the gap first helping to clear a path for the main fleet. They'll take out any response forces hoping to temporarily cover until new arrays are brought up. When you revert to real space there are already reports coming in that they've taken out a number of smaller mobile units. More are incoming, including heavy cruisers with their own long range sensor arrays.

It takes the better part of 2 hours to get far enough away from the area of heaviest activity that the fleet can stop and rest. When Hera and Zinovev catch up they report that they've degraded enemy sensor coverage but not completely taken it down in several sectors.

Your scouts indicate that the enemy is mobilizing forces from one of the larger shipyards near your entry point and have begun scouring the systems closest to the gaps. They've made up of more mobile forces, nothing larger than a heavy cruiser. For the moment it would seem they haven't detected your capital ships.

Did you want to continue hitting sensor arrays to keep them off balance or let the raiders move on to other targets?
>>
>>3396107
Have 2 groups continue to hit the sensor arrays, and have 1 group move on to other targets. The others remain on standby in case anything goes wrong.
>>
>>3396107

Hit some more sensor arrays until we can establish friendly comms?

And have a few scouts looking for possible refueling points to top off the fleet's reserves.

>>3396123
this also works for me.
>>
>>3396107
> Did you want to continue hitting sensor arrays to keep them off balance

Might as well while we're here.

>>3396123

Seems good.
>>
"Hera and Zinovev's units are to rest up. Phas, Lyas you'll continue to hit the sensor arrays for a few hours. Baron you're free to perform raids on targets of opportunity."

With orders acknowledged everyone sets about their respective roles. The fleet continues to move through the gaps between systems, avoiding direct contact. Cloaked Scouts and a few of the faster attack cruisers spread out trying to establish coms and searching for a good gas giant or logistics base to refuel from.

Coms is monentarily able to establish a link but it's cut off shortly after. If the SRL forces have been seeding this galaxy with com relays the enemy are working to take them out.

Phas is forced to retreat from sensor raids when the enemy begins to bring Supers in to protect the more powerful ones. Lyas does manage to do more damage to a number of sensors before they can be reinforced but eventually has to break off as well.

"Do you think some of the shipyards might be missing enough defenses now to attempt a raid?" Maybourne asks of no one in particular.

Probably not by your estimations but it's certainly tempting.

"Sir, we now have secure comunications with the Alliance." reports coms.
Reports you've accumulated are quickly sent out along with a request of the disposition of local allied forces.
Anything else you wanted to ask for?

Working on 2 intel updates.
>>
>>3396306
Can the facilities on our supers or the heavy carrier produce everything required to construct alliance fob modules? If so, a temporary production license for them would be nice considering that all rebel forces we've encountered so far could use them.
>>
>>3396306
Think we could go back and hit those mines a second time now that their forces are drawn off to the sensors?

The advantages of a high mobility fleet!
>>
>>3396363
>Can the facilities on our supers or the heavy carrier produce everything required to construct alliance fob modules?
No. Or not in any reasonable time scale.

>>3396366
Which mines? Or do you mean mining targets in general?
>>
>>3396391
The mines we previously raided. They'll never expect us to come back!

But yeah mining stations in general. We can just run and wreck them to draw forces away from the shipyards. Loot the first one or two to draw them in, then hit the mines faster than they can respond until they set a trap for us alo g the route we're travelling, scouted by our cloaked battleships, that's when we hit a shipyard.
>>
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>>3396486
>They'll never expect us to come back!
Especially since you'd need to leave this galaxy and travel for a day and a half to reach the previous one.


Intel update: Link Drone.
A Neeran drone starfighter armed with a powerful particle beam. It's believed this is intended as a counter to the Z6D. Attempts to hijack these drones have so far been unsuccessful. A sample of an intercepted data stream has been provided.
It's believed these are using a neural interface similar to those used on certain high security devices like their shields. They must have figured out a way to make it work remotely.

A memo is attached for any of Baldr's subordinates to attempt jamming these if they think it wont endanger themselves by giving away their position. If that's possible Uller and the Caretakers could potentially be capable of doing the same.
>>
>>3396391

>intel report requests

Any Neeran counter-attacks so far?

Crazy super weapons?

Local threats reported?
>>
Intel update: Super Heavy upgrades.

External corvette turret mounts have been rearranged on newer supers. Previously the larger Neeran ships were built with a focus on protection their powerful and unusual shield generators. It was often necessary to destroy whole sections pf the ship to remove them entirely. Not they seem to have spread out more smaller emitters and made room for additional weapon emplacements.

Executioners have on average 1600 corvettes now mounted externally. Carriers have nearly 1900 external plus more then 1700 berths for corvettes and HLV's. That's 47 wing of corvettes potentially available on the new carriers. It's a good thing most enhanced Assault Corvette crews have a frankly absurd kill/death ratio.

It does still take time for their carriers to launch those docked inside which has been taken advantage of in the past. Something Mezan will attest to.

"I fought in a few battles where we were able to attack a carrier and box most of their corvettes inside. Most of the time it didn't work for one reason of another and they got away at the last minute. One of them though, we turned it into a burning hulk by the time their reinforcements arrived."

Looking over the new stats you shake your head.
"Tricks or not it sounds like the new ships have a lot of firepower."
Allowing them in close with your Supers wont end well.

Versa speaks up.
"While its overall firepower is superior there are flaws with this layout. A smaller percentage of the corvette turrets are able to fire directly forward."

Tama takes a closer look.
"She's right. Other corvettes in the same docking cluster restrict line of sight forward and aft. Of course simply launching the corvettes will nullify that disadvantage."
>>
>>3396505
> It's believed these are using a neural interface similar to those used on certain high security devices like their shields. They must have figured out a way to make it work remotely.

Does that mean we could possibly feed back an attack to the controllers? Black Ice them?

We should try to capture some of these. Or better yet the command center of possible.

Maybe Versa and our Neeran can come with a virus type hack for these to feed back to the controller instead of the drones.

Especially if we can use the drones to amplify the attack back.
>>
>>3396578

Well, looks like destruction of corvette production just became priority number 1.
>>
>Any Neeran counter-attacks so far?
Nothing substantial. They have considerable resources tied up dealing with the Ulgean rebellion. The Trayan are being a pain in the ass as well with their Corsairs.

>Crazy super weapons?
Their repulsor weapon was sighted in action closer to their core territories. Experimental SP weapons are seeing more use in the cluster they're supposedly being developed in. None of them have reached this cluster. Yet.

>Local threats reported?
Ulgean ships have been sighted entering the cluster. Intel believes they're scouting the area in the hopes of taking more territory and resources from the Empire.

Alliance units in the cluster are rapidly increasing in number. While you're not given concrete numbers some intercepted coms reports show what the Neeran believe to be true. They currently think the Alliance has deployed 60 autonomous ACC groups to hit the edges.

Three Warlords with their full fleets are suspected to be in theater now. If they're at full capacity that could be as many as 90 Super heavies right there.

"Any ACS groups so far?"
"Maybe 2? There's supposedly a big Rovinar fleet that just arrived on the right flank of the cluster. More ships are beginning to pour in from the direction of Shallan space too so it's hard to tell."

That should draw off more defenders in the interior you hope. Unfortunately this galaxy is close enough to a main navigation route that it'll become a seriously contested battleground soon enough. Probably why the Neeran are reinforcing everything here.
>>
>>3396727
>Ulgean ships

What would their expansion route into this region be? Closer to our primary target?
>>
>>3396752
Yes.
>>
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Fuel update.
A few fast tanker craft have made runs scooping fuel from gas giants. They've been conducting in field refueling for the assault corvettes when they can since those use the most by far. One of the upgraded features of the Mk 7 assault corvettes is that they dont empty their tanks as quickly. Both of these things are helping cut down on draw from the fleet's reserve.

The big Neerna Heavy tanker wasn't as full as it could have been Many fuel tanks were damaged during the capture and tossed overboard making room for salvage. This was planned for. The fleet has inflatable tanks to serve as replacements. Topping them up is a matter that will need to be considered.

Tama presents a few options. Use the fast tankers to continually make runs between the fleet and unmonitored gas giants. This could lead to enemy units back to the fleet but would put the tanker in the least danger. A larger force including the big tanker itself could make a single excursion with a suitable reinforced escort.

Figuting you to be considering ti anyways Maybourne add that a full fleet op might work. It would certainly prevent any raiders from getting at your tankers. Though it might expose the fleet and let the enemy get a solid count of your force strength.

[ ] Fast tanker top up
[ ] H.Tanker & Escort
[ ] Full fleet
[ ] Wait to raid a logistics base
[ ] Hold off until reserves are lower
>>
>>3396306
Can we organize an ambush of an Executioner and Carrier? I'm thinking big salvage opportunities and get out fast.

>>3396792

I propose going straight to the most central target. Playing FTL taught me not to dawdle around the edges, better to see more options.
>>
>>3396902

>[X] H.Tanker & Escort

With full fleet ready to assist. Let's not show our hand unless we have to.
>>
>>3396917
>Can we organize an ambush of an Executioner and Carrier?
Separately I take it?
>I'm thinking big salvage opportunities and get out fast.
Just as long as you're aware it's going to cost a lot of your SP torpedo reserve.
>>
>>3396902

>[ ] H.Tanker & Escort
>>
>>3396902
> [ ] H.Tanker & Escort
>>
Board is moving slow enough that I should be able to resume tomorrow after appointments and things are taken care of.
>>
>>3396902
>[ ] Fast tanker top up
>>
>>3396902
>[ ] H.Tanker & Escort
>>
It's occurred to me that Super Carrier we destroyed would have been the perfect target to attempt boarding. It didn't even have the corvette force to challenge us.
>>
>>3398051
It did have reinforcements incoming.
>>
>Like!▶
What the actual fuck is going on?
>April 1
Oh.

Heavy tanker it is. Who is going with it? Sonia and Mezan's group or one of your subordinates?
>>
>>3398060
>Sonia and Mezan's group or one of your subordinates?
Lyas Cinayk
>>
>>3398060
I was about to stay Sonia should go but Lyas is okay if it keeps things moving.
>>
"Lyas, take the Heavy Tanker to a good place to refuel and provide escort."

As the tanker and escort head out you're contacted by Mike. He requests permission to take a squadron and help run interference for the tanker group. Hopefully intercept anything headed their way.

"Are you sure a squadron is enough?"
"If more is needed Lyas should be evacuating the area."

Well he's not wrong. You bid him farewell and tell him to stay safe out there.

The other commanders are starting to bring in a bit of salvage here and there as they've adjusted to the situation in this galaxy. A couple battleships here, some attack cruisers and frigates there. Baron Xedols manages to capture a CX transport that has been modified for mining support.

"Any sign of their heavy mining ships?"

Versa compiles a number of reports.
"All Harrow class mining ships in this galaxy have been pulled back to major shipyards. They're assisting in processing broken up planetoids to speed up super heavy warship construction."

The AI brings up a diagram of a fairly small planet that must have been destroyed by a Scorcher. Like one of their other shipyards you've seen the Neeran have parked the largest pieces of debris in concentric spheres. If it's anything like the last one the supers are being built deep in the interior. Attacking it would mean having to fly into the interior as there's no way your weapons could cut through that much rock in a reasonable time scale.

"What's the manufacturing capacity like on a yard that big?"
"There are typically 6 to 12 supers under construction at any given time."

Your fleet wouldn't be able to do any serious damage to a yard like that, but getting a unit of assault corvettes into the interior might cause enough disruption to delay launching of a few. Or make them launch early before they're completed. That might be good too. Really good if one was launched without much defensive systems allowing you to capture it.

That will have to wait though. There's aren't enough allied forces to risk a capture operation that big on your own just yet. Maybe if you combined forces with one of the Warlord fleets?
>>
The gas giant Lyas chose to refuel at was probably not one you'd consider ideal. Higher than normal radiation and a strong magnetosphere made for dangerous conditions but also helped shield the presence of the fleet from enemy sensors. Mike ended up engaging a number of small patrol units in a nearby system helping to draw attention away from the tanker fleet.

It's a full day before the tanker fleet complete operations and link up with the main force once more. Despite the lack of combat the deployment was hard enough on ships and crews that Lyas requests 24 hours for repairs and rest.

It's barely 12 hours later when Maybourne draws your attention to an incoming communication.
"We've picked up a distress signal from a large South Reach unit. They've taken damage and are unable to escape a pursuing fleet."
"Can you verify it?" you ask.
"Yes sir. They used Alliance recognition codes."

[ ] Send fast groups
[ ] Full fleet
>>
>>3398320
[ ] Send fast groups
I am not willing to risk our main assets to help the South Reach units for two main reasons. One, if they are having problems that can not be dealt with using their many Supers I am not entirely sure our own two would change all that much. Two, we need to preserve our strength for our ultimate objective. Raiding and salvaging is not the main goal of this campaign and we should keep that in mind.
>>
>>3398320
If it is an SRL unit, it's likely the pursuing enemies are equipped to engage super heavy cruisers.

I'd keep our SHC out of this if possible. Send:
Hera, Phas, Zinovev and Sonia. Bolster the Dominion Knights unit with our Crescents if they're willing to take them, Phas' with Outer Heaven, and Mezan's unit with the Quattro if it can keep up with the Eclipse II.

Keep additional units on standby to reinforce us if things get ugly.
>>
>>3398320
>[ ] Send fast groups
>>
>>3398320
>[x] Send fast groups
I wonder if we should commit if it escalates?
>>
Fast groups it is.

>>3398351
>Mezan's unit with the Quattro if it can keep up
Barely.

This is one proposal for what forces to send. Changes?
>>
>>3398396
Maybe one of the ACRS units too?
>>
>>3398396
Throw in the Fire Drake unit?
>>
>>3398437
I'd prefer to deploy them in battles where we're likely to have enough time to conduct S&R after the fight. We don't really have a clue what we're going to encounter and this might very well be a fighting retreat.
>>
>>3398414
One is attached to Sonia/Mezan's fleet and you only have the 2.
As it is you'll already be committing 7 of Sonia's 10 assault corvette wings and 3 of 4 mixed wings.

Mezan 5 attack cruiser squadrons
Battlecruiser/Battleship squadron (Sonia's personal guard)
1 mixed wing
1 assault corvette wing
1 attack cruiser wing (1st)

>>3398437
>Throw in the Fire Drake unit?
Confirm this?
>>
>>3398467
Okay, I misinterpreted the fleet overview.

>Confirm this?
N
>>
>>3398467
>>Throw in the Fire Drake unit?
Y
>>
>>3398467
N
>>
>>3398467

N only to keep things moving, I would really like to use them soon though.
>>
"Let's take mobile units and go see what help we can give them. Keep our Supers safe and away from the action for now. We need to save them for our actual objective."
After adding a few extra ships to the different groups you head out.

When a scout from the fleet is close enough to make out unique contacts information begins to pop up on your displays. An Executioner, a modified Cinquedea and 2 super carriers are pursuing the SRL force. All of the big Neeran ships are backed up by smaller warships and a hefty screening force.

On the SRL Merc's side they have 4 Supers of their own, though they're in bad shape. 3 are newer configurations similar to an improved EX-Mega or an attempt at a DECS upgrade. They're armed with PCCG built scrap cannon turrets. The 4th ship is a dedicated scrap cannon barrage ship that is loaded down with an assortment of crippled vessels. A few repair frames are docked to its flanks but there are signs more have been blown off it recently.

The big ships are exchanging fire while corvettes skirmish in between them. Numbers are quickly shifting in the pursuers favour. The SRL are only fielding a couple wings of older assault corvettes in addition to mixed wings.

"Alert, the Executioner and one of the carriers are of the newer hull configuration."
Looking over numbers provided by Versa the Neeran must have started this pursuit with close to nine thousand ships. The only thing saving the SRL fleet is that they keep performing micro jumps, forcing most of the enemy corvettes to dock once more.

"They're jumping again." warns sensors.

As the supers jump the Faction screening force quickly turn and follow, leaving their opponents behind. The entire fleet drops out 6 light years away.

Neeran ships rapidly pull back to their carriers and the fleet changes formation to allow all units to jump as one.

>Your orders?
[ ] Strike enemy flank when engaged
[ ] Attack their rear
[ ] Cover SRL fleet
[ ] Call for minelayers
[ ] Call for the Gravwell generator
[ ] Other suggestions?
>>
>>3398673
>[ ] Call for minelayers
>[ ] Strike enemy flank when engaged
>>
>>3398673
>[ ] Cover SRL fleet
>[ ] Call for minelayers
>[ ] Other suggestions?
Put Versa to good use and assume direct control over the mobile SRL assets and SHC cannons. We should also check if the SRL fleet has their own reinforcements inbound. Did we bring V-torps?
>>
>>3398673
[ ] Call for minelayers
[ ] Attack their rear
Distract and hinder is what we need to do here. This battle was lost before we even got here. We are immensely outnumbered and heavily outgunned. All we can do now is focus on getting as many SRL forces out as we can without suffering loses of our own.
>>
>>3398673
Ask Versa for advice? She's the only person we can discuss this situation with without wasting valuable time.
>>
>>3398723
>Did we bring V-torps?
Um... that is a very good question?

Let's say 4. Three aboard the Sovereign and 1 with a disposable launcher.
The only ships in your fleet capable of using the disposable launcher safely are the Eclipse and maybe the Outer Heaven.


[ ] Send a ship back to get the 1x launcher
[ ] We dont need it
[ ] Bring in our Sovereign
>>
>>3398810
> [ ] Send a ship back to get the 1x launcher
>>
>>3398810
Actually can we lead them to our main forces? This is a LOT of materiel for the SRL to lose, but also a great opportunity for loot.

Especially since we're responding to a distress call, we can be unfair about distributing salvage.
>>
>>3398810
[ ] We dont need it
As we've seen from before often multiple hits isn't enough to take down a Super. Just one launcher is going to make them gun for us and tear us apart while not doing that much of a difference.
>>
>>3398821
>Actually can we lead them to our main forces?
It looks like the SRL fleet is trying to get to the edge of this galaxy so they can flee. Heading deeper into the interior is probably not something they'd want to do.
You would have to bring your main force to them.
>>
>>3398835
>It looks like the SRL fleet is trying to get to the edge of this galaxy so they can flee.
How many jumps is that for them?
>>
>>3398810
>[ ] We dont need it
>>
Trying to buy more time you activate the command and control system.
"Versa, would it be possible for you to help the gunnery systems on the SRL ships?"
"Yes, though we would need to get close to them and maintain a direct communications link to prevent jamming."
That gives you some options. For now you'll send for minelayers while you make up your mind.

"So they're already fielding the upgraded versions of their Supers. That Cinquedea wasn't the base design either. What did they do to it?"

Calling up displays it seems they've been given additional afterburners and that's only the start. Large twin turrets that bear a resemblance to the Quattro forward hull have been mounted on the front half of the ship. 8 in total.

"The power output of these weapons is still much lower than Faction siege weapons but I would not recommend taking hits from them." Versa advises.

"Other escorts?"
"Compact Heavies are the biggest threat, there are 3 to each Super. A dozen Shoal mediums seem to be helping the Heavies with close escort.
There are 3 smaller units each made up of a Cordate Class ECM medium protected by a wing of Furcula attack cruisers. Likely crewed by Shallans loyal to the Empire.
There are also 2 Medium Carriers lurking towards the middle of their formation."

"Oh is that all?"
"There are the uusual assortment of Battleships and carriers. Plus Kraken battlecruisers outfitted as anti-torpedo platforms but thankfully they're few in number."

>>3398852
Their power systems must be having trouble because they're making shorter jumps than they should be able to. If you could buy time for them to properly recharge their capacitor banks they could do it in 4 jumps. Otherwise it will take more than a dozen.
>>
>>3398886
Are there any nearby targets we could hit to force the Neeran to pull off to defend?
>>
>>3398886
Against that fleet our v-torps are probably useless. Let's focus on getting the SRL guys out of here without too many losses. This is probably one of these situations where using AM mines is acceptable, we're not getting any salvage out of this anyway.
>>
>>3398933
There's a colonised planet with some heavy cruiser ship docks in orbit that's sort of along their path. There is no guarantee they'd break off pursuit of several faction super heavies that they're on the verge of overtaking.
>>
"We're now in contact with the SRL fleet." reports coms.

"Good."
That will let you exchange navigation data and hopefully plan an ambush point with a minefield.

"It's going to take time to deploy a minefield large enough to cause serious damage." Maybourne points out.
"Two jumps ahead minimum. They're going to need help before that."

If Versa will need to be in close proximity to the Supers to assist their targeting it would make the most sense to have your ships help cover their fleet. That doesn't mean all of your assets need to do that though.

Where do you want to position the majority of your assets?

[ ] Strike enemy flank when engaged
[ ] Attack their rear
[ ] Cover SRL fleet
[ ] Wait at the minelaying site
>>
>>3398980
> [ ] Cover SRL fleet

>>3398950
Yeah, iffy.
>>
>>3398980
>[x] Cover SRL fleet
We need everybody to get out of here, whatever kills we can inflict are secondary. No heroics, any SRL medals you can earn here probably don't even look good. They'll probably just give you a gift certificate to have sombody murdered.
>>
>>3398980
>[ ] Strike enemy flank when engaged
>>
>>3399015
More importantly we have to get all of our guys out of here.

Changing >>3398991 to

> [ ] Attack their rear

SRL are allies, but not JD, and we have our own mission on top of things.

We can make an honest effort, but I don't want to fully commit to fighting this group without all our forces.

I would have preferred to use a V-top and billed it to the SRL plus handling fees to drive them off, and that's about it.
>>
>>3399015
>>3399088
>>3399148
So we're back to a 3 way tie. Wonderful.
>>
>>3399162
>>3399088
I'm okay with attacking the rear
>>
>>3399162

I'll support a hit&run rear attack to spoil the Neeran attack
>>
>>3399184
>>3399178
>>3399162

We have consensus.
>>
"Mezan we need to link up with the SRL Fleet so Versa can assist their fire control. Everyone else, I want you to strike at the rear of the enemy formation. Try to disrupt them and get them looking over their shoulder.
Zinovev, I'm transferring our Quatro to your unit. It's better suited to sticking with the Shukhants anyways."

"I've had little opportunity to command Neeran built ships." the Dominion Knight admits.
"If it makes any difference House Kharbos rebuilt it extensively. Treat it like one of their crazy prototypes."
This gets a laugh.

"Keep an eye on your SP torpedo reserves. We wont have time to circle back to the fleet to pick up more so remain aware of what you have left. Everyone move out."

Once the others have signed off Admiral Tama informs you that he's reassigning escort carriers that were attached to the smaller units. They'll set up with torpedo bombers and drones a safe distance from the minefield to help add to the confusion.

With the signal give Mezan has her unit jump in close to the SRL fleet the next time they complete a jump.
Versa reports a spike in com chatter with your arrival. Clearly the sight of reinforcements has helped buoy the morale of the beleaguered mercenaries. They're not terribly pleased with the idea of letting an AI tamper with their fire control systems but at the same time they're desperate.

Checking the weapon systems Versa is appalled at how unsophisticated the scrap cannon turrets are. The only thing going for them is that the PCCG have done a rather good job of making sure the accelerators are powerful and efficient.
"Do what you can."

You're hailed by one of the Super Heavy captains.
"That minefield you're going to have waiting for us, we dont have to worry about friendly fire do we?"
"No, but try not to bump into the big ones if you can."
"Not real reassuring that."
"How have you lasted this long?" you have to wonder. An Executioner on its own has a lot of firepower.
"Planetary shield generators. We've got em on a Monitor. We also had a Moradin but she blew up few jumps back."

There isn't any more time to talk as the Neeran fleet catches up. The Cinquedea immediately opens fire with its assortment of new guns, peppering the fleet with shots while the executioner charges its spinal cannons.

As swarms of corvettes begin to launch the enemy fleet is greeted with a wave of SP torpedoes from your 3 wings. Scrap cannon fire hammers away at the big ships shields, Versa trying to take advantage of any openings caused by torpedoes that get through. Your own escorts add heavy and shield breaker torpedoes to the mix.

Krakens fire sheets of missiles against the torpedo barrage, failing to get all of them but still thinning their numbers. While nearly depleting their arsenals they dont need to hold out for long. Soon a wave of corvettes sweeps forward acting as an additional layer of defense.
>cont
>>
"Incoming fire alert." Warns Versa.
The helmsman heels the ship over as Mezan orders all hands to brace. You've been aboard ships that have taken serious hits before. Even a couple that have been all but destroyed as a result. So when the ship is struck by a powerful shot you expected to simply shake it of like always.

Roll 1d20
>>
Rolled 18 (1d20)

>>3399572

Ruh roh

Fly to live, helm.
>>
Rolled 19 (1d20)

>>3399572

The Warlord in charge of this fleet better be ready to pay back a pretty penny for saving their fleets ass.
>>
Rolled 15 (1d20)

>>3399568
>We also had a Moradin but she blew up few jumps back
Request the coordinates of their previous jumps. Maybe some of our fleet can jump in and salvage stuff while these Neerans are still distracted.

>>3399572
>Roll 1d20
Dice!
>>
>>3399597
>>3399596
>>3399594

Damn good rolls.
>>
>>3399568
Having a dedicated shield ship seems like actually a really good idea for a raiding force.

After all, if your goal is to cause damage and flee then it would let you take much riskier options to hit key targets while getting shot more.
>>
>>3399687

Good point. I'd like to copy them as soon as we get the chance.
>>
https://www.youtube.com/watch?v=I2VCdZ-626s [Ender's Game - Final Test]


One second you're interfaced with the command system, the next you're groggily waking up with a ringing in your ears. Or maybe that's white noise? Looking over you see Maybourne opening up a medkit.
"What happened?" you mumble sounding rather drunk.
"Oh thank goodness! You were disconnected from Versa when were were hit."
"How long was I out?"
"Maybe a minute? How do you feel?"

It feels like every nerve in your body is trying to figure out if it's still attached or not.
"Really shitty."

Versa thankfully is still fully operational, just the interface was severed abruptly. One of the tech specialists is soon on hand giving you a shot that should speed recovery. Despite tingling limbs you're back on your feet surprisingly quickly. Or more accurately strapping yourself into a conventional command chair.
"Reroute command functions to this station."
"On it."
The ship rocks with another hit though it's not so powerful that you believe it to be a severe danger.

Versa is apologetic. This has never happened before, though she points out these systems are normally used aboard super heavy command ships.

Once the last of the enemy fleet arrives on station Hera, Phas and Zinovev jump in and begin to tear into the formation. The Dominion Knights stay close to the edges, ready to break off at a moments notice. The other two perform a high speed run, diving into the thick of it. Engines and afterburners lit they dont stop to engage every individual ship but instead go for maximum confusion.

As the Outer Heaven activates her storm cannons you're suddenly very glad you loaned the ship to Phas. This is exactly the sort of fight those weapons were designed for. It would seem the Earl class she's brought along has a pair of the less powerful lightning guns but they're just as good at at hitting targets at the ranges involved.

Despite the speed and damage inflicted by their attack the enemy is quick to respond. Half the escorts and corvette force turns their attention towards the ships attacking the rear. Assault corvette units continue to punch holes in their formations but smaller units are forming up to pursue the mediums. The fast attack quits will have to break off and escape soon enough.

At your end of the field the fighting soon becomes just as desperate as it was before for the mercs. The AI assisted gunnery is definitely making a difference but the fleet was already on its last legs. Fire from the Executioner batters down the extra shields of the Monitor and then much of the protection on the right most super. Their attempt at a shield restart is interrupted by a few more shots from the Cinquedea.

"They're going to lose that ship on the next volley." Maybourne warns.

>Are you prepared to sacrifice one of your mediums to save the ship?
>And if so which one?
>>
>>3400103

Which Medium would be best to absorb that hit?
>>
>>3400103
>>3400119

Correction, what are the availible Mediums we have on the field? And which ones would be best to take that hit and give our crews the highest chance to escape, from greatest to least.
>>
>>3400128
>what are the available Mediums we have on the field?
3 Eclipse and 2 Sledge.

-It should be faster to evacuate the majority of the crew from a Sledge.
-The Eclipse is a bigger target and would block more fire.
>>
>>3400103
>>3400190

I think we should sacrifice an Eclipse then. There are thousands of people on that ship who are going to be left stranded if not killed with the next volley. In the grand scheme of things, that Eclipse is a worthy sacrifice for the Super.

That said.

This Warlord is going to owe a hell of a debt to us and our House. And better be ready and willing to repay it, for us having to save their asses.

Apologize to Mezan, I am assuming it is her Medium or whoever owns that Medium. That we’re going to be using one of her ships to shield the SRL ship. And we will owe her/ them a ship and crew.

Tell that captain/ commander to evacuate immediately and get as many people to safety as possible. Leaving only volunteers to stay behind with the teleport capsules. Said crew left behind will work with Versa to get the ship into optimal position to absorb as many shots as possible. Boosting all power from weapons to engines and shields to get them into position and absorb as many shots as possible to give the Super a chance to get out of here.

Unrelated yet still related. After this, it is highly likely we’re going to need to get the whole fleet out of here ASAP. So make sure a message is sent to them to get the main body of the fleet ready to head out.
>>
>>3400235
>Apologize to Mezan
You're currently on her Eclipse because the Dominion crews wouldn't trust an AI.
She has 1 Eclipse and 2 Sledge. Sonia/Rioja owns the other two.
>>
>>3400235

Sacrificing Mezan's Eclipse means sacrificing Versa, who is installed in that ship.

That is absolutely not an option.

>>3400103
>sacrifice a medium?

I'll back sacrificing a Sledge, and only a sledge.

We're going to need our Eclipse IIs when we have to fight over our own objective, rather than bleeding over allies.

Extract those we can without losing our main strength and accept that we'll likely lose the majority of them and some of our own.
>>
>>3400246

Okay, then rest of idea still stands. How dangerous would it be for us to get closer to said Eclipse to start taking on crew now. And how likely would Mezan be to accepting the idea of getting close to the sacrificial ship to recover these crew?
>>
>>3400260
I thought Mezan had two that was my mistake. I think we should still sacrifice an Eclipse, but not Mezan's Eclpise, especially not while us and Versa are on it, to maximize how many shots that the Super doesn't have to take.
>>
>>3400265
>>3400260
Every effort will be made to evacuate the crew of whichever ship is chosen. Emergency teleporters, shuttles, LST's, even repair scarabs.

We've got 1 vote for a Sledge, 1 for an Eclipse. We may need to leave this question for the next thread.
>>
>>3400284
> sledge
>>
Is it too late to call in the rest of the fleet?
>>
>>3400284
Sledge
>>
>>3400103
>"They're going to lose that ship on the next volley." Maybourne warns.
Can Versa use the scrap cannons to intercept the strongest incoming shots? It's definitely worth a try if the alternative is losing one of our ships. If she has any ideas how to save the ship without having one of our cruisers blown up now's the time to voice them.

>>3400103
An Eclipse II is better armored, has stronger shields, and a larger profile. The ones other than Mezan's are actually crewed by soldiers of our House instead of mercs. So, yeah, if we want to use one of our ships as a shield it should be a J-D Eclipse.
>>
>>3400614
>Is it too late to call in the rest of the fleet?
It's going to take them more than an hour to catch up at best.
>>
>>3400822
I don't want to lose an Eclipse though.

>>3400614
That was my original plan but nobody wanted to risk it.

With our supers, and a Veckron, we totally could have turned the tide along with the SRL group and gotten a super or maybe even two as salvage.

God I hate engaging without overwhelming force.
>>
>>3401001
>and gotten a super or maybe even two as salvage
How are we supposed to salvage a super in a galaxy under enemy control? Seriously, I'm really curious to hear how you expect that to work.
>>
>>3401020
Using the rebels to repair it in conjunction with the Alliance, and the SRL league to capture/transport it to them.

We wouldn't need to use it right away, but simply the carrying capacity of one, especially with the Neeran Corvette carrying specialty, it would be a fantastic base for the rebels while the repair requirements would allow the Alliance to infiltrate by providing staff and support.
>>
>>3401359

If we rendered an enemy Super Heavy crippled by salvageable, we'd have to abandon it anyway.

We absolutely could not fight off the superior response forces that would come to secure it and destroy our fleet.
>>
>>3400822
>Can Versa use the scrap cannons to intercept the strongest incoming shots?
To add to that idea: can she micromanage the ships present to split the salvo between several vessels instead of having us just park one in the line of fire and hope for the best? It would probably be too hard to coordinate between gunners, pilots, and commanding officers but it seems like something an AI should be able to help with.



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