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File: Apocalypse Raider.jpg (204 KB, 640x960)
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You pick up the long spear, feeling the sharp edge of its blade, and you can see that it has been killing long before you could walk. You put on one of the particularly daunting war-masks and walk to where the large man instructed you. Then the great doors in front of you swung open to reveal a large sandpit, with walls and spikes on all sides. At the far corner, you could see a beast of a man wielding a sledgehammer with both hands.
There were seats and chairs on the sides of the pit, where a scant few people watched the fight. After a man walked around the seats, gathering tips from the audience a commentator began speaking, "good people of the wastes, welcome to the blood pit! Now that all tips and payments have been given to my assistant, I will introduce you to the contestants: out of the vile sands, and waterless expanse, comes a new warrior, and his name is..." All the people look at you, choose one
>Give birth name (You give the name)
>Give warrior title (You give the title)
>Let the commentator provide you a name
>>
>>3362250
>Give warrior title (You give the title)
Urizen
>>
>>3362250
>Give warrior title
BLOODFUCKER
It doesn't make sense but that's okay.
>>
>>3362250
>Give warrior title
TURTLEFUCKER
It doesn't make sense but that's okay.
>>
>>3362307
Needs more edge. Pick a cooler animal
>>
>>3362250
>Let the commentator provide you a name
>>
>>3362256
>>3362300
>>3362307
>>3362338
Need a consensus. Or I'll just roll a dice
>>
>>3362256
Going with this to avoid the FUCKER names.

I mean, come on, guys...
>>
>>3362256
+1
>>
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>>3362423
>>3362256
>>3362463
"Urizen" you say to the crowd. The commentator waited for the crowd to stop talking again, and introduced your competitor, "Urizen will be facing against the beater himself: Bulugar!" The crowd gave measly applause when the hammer man raised his hands to the crowd in exaltation. Then the large man turned to you, preparing an attack
>Dodge and taunt the dumb brute
>Charge at him while his guard is lowered
>Keep him at bay with your spear
Roll 1d100 -20 (from the wound)
>>
Rolled 9 (1d100)

>>3362492
>Keep him at bay with your spear
>>
File: 1393517184503.png (2.87 MB, 923x1664)
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Rolled 87 (1d100)

>>3362492
>Keep him at bay with your spear
Also say something nasty abut his physique and his mother
>>
>>3362492
>Keep him at bay with your spear
Keep this up until we can bait him into bashing his hammer where the door is in the hopes of breaking it down.
>>
>>3362678
>>3362492
Oh yeah, the dice...
>>
Rolled 51 (1d100)

>>3362492
>Keep him at bay with your spear
>Try to understand his fighting style
>>
Rolled 76 (1d100)

>>3362681
Ugh...
>>
>>3362492
>Keep him at bay with your spear
This is roll under right? If so a 9 is good.
>>
>>3362945
If it was roll under, wouldn’t the penalty for our wound be +20 instead of -20?
>>
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>>3363235
....Yeah.
>>
Rolled 44 + 10 (1d100 + 10)

>>3362945
>>3363235
>>3363434
Ok, it's roll under, meaning its +20 from the wound instead of -20
Aka 9+20=29

Rolling for Bulugars defense +10 (because a spear has an advantage in this scenario)
>>
>>3363993
You successfully keep him at bay, using the spear to keep a moderate distance between you, waiting for him to slip up on an attack. The crowd starts to get bored by the prodding of the spear, and flailing of the hammer, and eventually start heckling the warriors to do something. Bulugar turns to the people and says, "I will end this pathetic peasant right here and now, only if my name is heard from every one of you!" The viewers start chanting his name, louder and louder, leading him to charge right at you, knocking the spear right out of your hand. You jump out of his weapons arch, right at the opportune time, rolling over your spear and grabbing it in a crouched position. The crowd had grown now, during the chanting, and they had become invested into the fight, gambling and betting on the winner.
The beater let out a mighty war cry, and ran straight for you, causing you to dodge and him to over-extend himself, this was it, your opening: you thrust your spear right into his side, where there was minimal protection or armor, this caused the crowd to go into silence. Bulugar simply grabbed the spear before you could withdraw it, and snapped it in two with his hammer. Now you were armed with a stick, and him with a hammer, but he was visibly bleeding out:

>What does Urizen do?
Roll 1d100+20 from the wound
>>
Rolled 65 + 20 (1d100 + 20)

>>3364008
Switch the stick to the side, then grab the spearhead and use it as a dagger, jabbing him with both pointy ends.
>>
Rolled 34 (1d100)

>>3364008
>>3364009
This
>>
Rolled 92 (1d100)

>>3364009
>>3364192
Rolling for Bulugar
You no longer have a reach advantage, therefore there is no +10 against him
so far, the best roll for Urizens attack is 34+20=54
>>
Rolled 24 (1d100)

Watch my clutch.
>>
>>3364199
>>3364221
>clutch wasn't needed
Still appreciated.
>>
>>3364009
>>3364192
>>3364199
>>3364221
>>3364227
>>3364199
Bulugar laughed and threw the spearhead behind him, leaving you with only a sharp stick as your weapon. The beater, in an act of stupidity, went for an easily dodgeable attack, swinging his hammer like an animal. You ducked underneath his strike and stabbed your stick right in his wound, making the ever-growing crowd jump with anticipation. You managed to pick up the sword sized spearhead and face your enemy, who pulled out the stick in his side and licking the blood right off it.
He picked his hammer up, and in a split second, you parried his bestial attack, and cut the artery in his armpit, killing him. The crowd and commentator were silent as you picked off the best parts of Burugar's armor and left the blood-pit without even looking at them. "Well, come back next time to see if anyone can defeat the great 'Urizen,' all tips and support are welcome."

The next few days were spent training, killing worthless contenders, and healing your wound. You had started to notice a rather wealthy citizen watch your games, eyeing your every stroke and tactic. Eventually, the crowd warmed up to you, and the games got more visitors for it, calling you "Urizen Bulugarsbane, Urizen halfspear." The commentator saw to it that you were comfortable, representing the defender of the Saltmarch (you learnt of what the towns name was from him) title. He informed you after the seventh successful defense of your title, that the wealthy man that watched your games was willing to sponsor you, only if you were willing to entertain the crowd more. And, only if you could defeat his second best fighter. What is your reply?
>Say that you'll only do it if your ripper-spear and war-mask are returned to you
>Only if you fight his best fighter instead
>Only if you were taught the tactics of warriors of yore

+Wound has healed+
+Spear skill has improved to 'Adept' (better than the average militia or waster)+
+Gladiator armor equipped+
>>
>>3364232
>Say that you'll only do it if your ripper-spear and war-mask are returned to you
>>
>>3364232
>Only if you were taught the tactics of warriors of yore
The Urizen must become wiser
>>
>>3364232
>Say that you'll only do it if your ripper-spear and war-mask are returned to you
And that we’ll personally take it from that guard.
>>
By the way, https://en.m.wikipedia.org/wiki/Urizen
>>
>>3364232
>Say that you'll only do it if your ripper-spear and war-mask are returned to you
Also, see if we can turn that broken spear into a shortsword/knife combo.
>>
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>>3364267
Hmm... That's cool, maybe he can reflect some of the god's characteristics
>>3364236
>>3364249
>>3364263
>>3364288

By now you had fashioned the broken spear into a sort of sword, useful as a sidearm for when you get your ripper back. You informed the commentator on how you wanted your gear back: by beating the man who now wields it. You tell him every detail of the man's face and the commentator hurried back to where he came from. You continued refining your sword slashes and thrusts for the remainder of the day until you were called back into the arena. You entered as per usual, looking to the crowd and drawing your spear-sword, until that is, you saw your opponent: it was the guard that took your stuff, and he looked cocky wielding your spear. You looked to the crowd and saw the sponsor smiling at you, you smiled back at him, and then turned to your opponent, throwing your now outdated replacement war-mask to the floor beside you. The guard looked as if this duel will only last a few seconds, and was probably drooling just thinking about the pay he'll get from it. The commentator said that the sponsor wanted you to entertain more, and entertain you will.

>Play around with the overconfident guard, taunting him till he does something stupid -10 (from having good charisma)
>Try to give a noble duel; even your enemies deserve a good death
>Give a speech to the audience, and torture the guard with small cuts and stabs
Roll 1d100 (I'll only be counting the first three of one choice)

+Sword skill has improved to 'Novice'(most people aren't even this good with swords)+
>>
>>3364430
I dont feel like going with a speach so

>play around with the over confident guard taunting him untill he does somthing stupid with every mistake he makes touture the guard with more small cuts and stabs untill he bleads out on the ground.
>>
Rolled 38 (1d100)

>>3364430
Stab him a couple of times in his spear arm, then straight up beat the shit out of him until the humiliation hurts worse then the pain.
>>
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Rolled 85 (1d100)

>>3364430
>>Play around with the overconfident guard, taunting him till he does something stupid -10 (from having good charisma)

"I love when weakmeat from city come to fight, it is always fun to bully them before skinning"
>>
Rolled 18 - 10 (1d100 - 10)

>>3364430
>Play around with the overconfident guard, taunting him till he does something stupid -10 (from having good charisma)
>>
>>3364430
>Play around with the overconfident guard, taunting him till he does something stupid -10 (from having good charisma)
>>
Rolled 28 + 10 (1d100 + 10)

>>3364493
>>3364502
>>3364505
>>3364548
>>3364658
Rolling for the guard (-10 from him having a reach advantage)
>>
>>3366679
So we win. Lucky us.
If you want to subtract N you have to use dice+1d100+-N
>>
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>>3366679
>>3366724

After the regular tips had been given from the audience, the commentator began, "good people of Saltmarch, welcome to the Blood-Pit! Now that all tips and payments have been given to my assistant, I will introduce you to the contestants: returning to defend his title is the great and fearless Urizen of the wastes!" The crowd applauded loudly, with some whistles and hoots for good measure. "And challenging the defender is a free man, yes you heard me, a man who willingly wants to fight in the Blood-Pit. Although he would rather not have his name known, he wants all of us to know that he has been trained by the best, and kill this waster for Saltmarch!" The crowd did not respond too well to the thought that their entertainment was going to be killed by someone who would not replace him.
You purposefully open up your guard, letting him attack you first. He laughed, and thrust the spear right at your chest, nearly hitting you, only to have his spear disarmed from him within seconds. You look at your sponsor, then back at the now afraid guard, and throw the spear back at him, severely damaging his pride. "What's the matter? You gonna let a waster beat you in a fair fight?" You let him attack you for a while, only deflecting and parrying his attacks, never attacking back. "Oh come on, I thought this would be easy for such an experienced warrior such as you." The guard had stopped smiling by now and started to visibly sweat from exhaustion. When he went for a downwards strike, you jumped back from it, getting a small cut across your brow and nose, causing profuse bleeding. He went for another strike, this time as a thrust, and almost skewered you. You looked at the crowd, satisfied that they got their fill of combat, and quickly, and unceremonially beheaded the contender. You pulled off your mask from the beheaded head and put it on, as well as the ripper-spear that the dead body was still clutching. You put your Spear-sword back in your scabbard and let the applause of the crowd fill your ears, as you walked out of the arena in glorious victory.
After the cut you received was stitched up and mended, you were given four days to ready yourself for the match against the sponsor's warrior. Unfortunately, you had hit a brick wall in the spear training and would need someone to teach you the finer points in the martial practice before you could advance. Your sword skill did improve substantially though. Now that you were receiving food and water regularly, you were able to focus on just improving your skills in combat.
+Sword skill has improved to 'Apprentice'+
+Ripper-spear and war-mask returned+
>>
>>3366733
The day for combat begun, and you were more than ready, with all your equipment in hand. On the commentator's queue, you walked out into the Blood-Pit and saw that the whole place was packed, everyone from Saltmarch was interested in this fight (probably due to the sponsor advertising it in the town square or something). The assistant of the commentator started to walk around, gathering tips and payments (and now was gathering bets), when the man set to challenge you exited from the opposing gate: a huge man wielding a saw blade bat with both hands. You could see no gaps in his armor, apart from the joints and visor.
>Keep him at bay with your spear, waiting for a weakness to arise -10 (from spear having longer range)
>Play up the battle, and entertain the crowd -10 (from charisma)
>Be the aggressor, attacking at any opportunity -5 (from scary war-mask)
Roll 1d100
>>
Rolled 78 (1d100)

>>3366735
>Play up the battle, and entertain the crowd -10 (from charisma)
>>
Rolled 1 (1d100)

>>3366735
>Play up the battle, and entertain the crowd -10 (from charisma)
>>
>>3366735
>Play up the battle, and entertain the crowd -10 (from charisma)

>>3366828
...wow. I don’t think I even need to roll.
>>
Rolled 48 + 20 (1d100 + 20)

>>3366819
>>3366828
>>3366866
You rolled -11

-20 from him being an expert at saw-bat and you being just adept at ripper-spear
>>
>>3366873
Forgot the +- thing, but whatever he loses anyway

I'll write in a minute
>>
>>3366873
I think you mean -9.

Oh well. Can we loot his stuff and saw-bat when he’s dead?
>>
>>3366885
>>3366875
It should be said that since your record wins, the blood-pit itself has grown to double its size, with actual benches and viewing stations being built on the sides.
You look to the audience and give your traditional war-chant that brings luck in battle. They love it. "People of Saltmarch, welcome to the Blood-Pit! Now that all tips and payments have been given to my assistant, I will introduce you to the contestants: representing Saltmarch is the bloodthirsty Urizen the Halfspear!" The crowd gave huge applause as you did some nifty tricks with your spear. "And challenging Saltmarch is the champion of Buckport, is the infamous 'Aedak the Axe!' Let's hope for good sportsmanship and great entertainment." The crowd applauds the newcomer with almost as much as you (maybe he's famous). When the duel started, there were no visible weaknesses that he showed, but once you were able to drag it along by keeping him at bay with your spear and coaxing him into attacking constantly, a weakness showed: your endurance far surpassed him. Years of living off scraps and dirty and stagnant water have toughened you up, your body constantly in survival mode. Even though he hit with more strength and power than you, you could easily dodge out of his range. Aedak was visibly panting in the wasteland heat under all his layers of armor. Now the fun begins; you were like a cat playing with its food, and the crowd absolutely loved it, cheering and giving the thumbs down of death. Once 'the axe' made a large enough mistake, you had him disarmed and on his back. The crowd was saying death, but the sponsor and commentator were saying life.
>Life: good first impressions with the sponsor is a good idea
>Death: you're a crowd pleaser
>>
>>3366940

Fuck the system crowd pleaser
>DEATH
>>
>>3366940
>Life: good first impressions with the sponsor is a good idea
This gives us a chance to barter for our freedom and a job.
>>
>>3366940
>Life: good first impressions with the sponsor is a good idea
We plan ahead, because we have big brains
>>
>>3366960
But also compromise by maiming him. He lives, and the crowd can get off to some good torture.
>>
>>3366987
Depends. Are we scarring him or taking an ear or tooth, or are we crippling him?
>>
>>3366999
We could do either, or both.
However, I think the sponsor wouldn't like anything that would leave him unable to fight short of a killing blow. So I guess we should take an ear, a toe or a finger off his non-dominant hand.
>>
>>3367020
I’d be down for a couple of teeth. We could tie them to our sword-spear as a charm, and it won’t stink up and rot as much as a toe or ear.
>>
>>3367029
Hell, we could make a good old-fashioned necklace.
>>
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>>3366940
>>Life: good first impressions with the sponsor is a good idea
Crowd will not pay for our food, but if we please sponsor then it will be his JOB
>>
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>>3366948
>>3366949
>>3366960
>>3366987
>>3366999
>>3367020
>>3367029
>>3367033
>>3367034

You give a feral smile underneath your mask as you slowly draw a skin deep cut across the man's neck, making Aedak tear up from the threat of death. You then punched him so hard in the face that he spat out a few teeth before falling unconscious. You spit on his face and turn to the audience as the victor. You let the crowd finish cheering your name, and you leave, satisfied that the duel was a success.
+Neclace of teeth added+

After another day of training, the rest at the end is sweet and deserved. You are woken up to a delicious meal of lentil and lamb soup, with a side of buckwheat bread. Before you can start training, you saw the sponsor standing next to the commentator on the far side of the barracks. The sponsor introduced himself as 'Varkus Lisonas', the owner of some of the best Blood-pit fighters.
"I see promise in you boy, and you beating my second best gladiator in a fair duel certainly showed more than just physical prowess. The fact that you took advantage of the weather and climate itself is impressive, considering most wasters just charge at the enemy and get their head bashed in." Varkus then held out his hand and said:
"I believe you are going to make me a lot of money dear boy." You thought it fitting he called you boy, considering he was well beyond double your age, even though you had been an adult for at least seven winters now.
You shook his hand and said, "if that's your second best fighter, then I may as well be named your best." You laughed, but he laughed a bit too hard as if there was a joke here that you didn't intend.
"You will never be my best fighter boy, not even if you had the powers of gods." Just then, what you assumed to be his champion and best fighter walked into the room. The man was at least two heads taller than you, and had muscles that no man in the wastes could ever have, and wore less armor than even you. "The new man is cocky," the giant said, filling the room with his deep voice, "Just like the last three." Everyone but you laughed, and Varkus introduced you to Hathon-Hammerhand, the breaker of fools, he explained that his champion didn't just have great strength, but also great intellect.
The sponsor said that he made a deal with the commentator to get you to travel with him to 'Kurrlon,' the capital city of the land that you're in, only if you are returned to Saltmarch when 'the tournament of kings' is over. "Hathon earnt his freedom in the tournament of kings, and so can you." You agree, but only if you're
>Able to duel Hathon privately.
>Taught to read so that you can educate yourself.
>Given the same luxuries that Hathon is.
>>
>>3367047
>Taught to read so that you can educate yourself.
Wisest of men
>>
>>3367047
>>Taught to read so that you can educate yourself.
MIND OVER MATTER!
>>
>>3367047
>Taught to read so that you can educate yourself.
>A well made pre-war blade.
>>
>>3367047
>taught to read.
Make a comment to the effect of well if i am to be the best, then i need to learn to be smarter then you as well.
>>
>>3367074
>Make a comment to the effect of well if i am to be the best, then i need to learn to be smarter then you as well.
Let's definitely not.
>>
>>3367052
>>3367055
>>3367074
>>3367070
>>3367083
“The skill of reading is quite a difficult one to master, but with it, you could learn the art of war and civilisation.” Varkus laughed and scratched his head, “a waster with that sort of knowledge is a dangerous thing indeed. I agree to your terms Urizen, may Sereth’s flame be with you.” With that you set off, with Aedak being sent back to Buckport in defeat.

The trip across the salt plains was relatively quick, with only you, Varkus, Hathon and a servant in the back of a horse drawn carriage, with another servant at the reins. The trip across the canyons on the other hand were not so forgiving: known as the land where travelers and traders disappeared, and roaming wasters were always on the prowl (you and your wasters knew this land as a good raiding spot), there was a constant vigilance that the men took, wary of any activity on the paths. You were not tied up, but your weapons were hidden and Hathon was always within arms length. Just as the sun was setting the carriage stopped, and Hathon was told to come out, and you followed him. In front of the carriage was a waster in armour and wielding a gut hook. “Give the food you have and we’ll leave you alone, softie.” Hathon laughed and drew a large shield and sword, “you could have a whole army of malnourished rock throwers, it wouldn’t make a difference to me.” The waster then threw himself at Hathon only to have his own weapon lodged in his skull. Four more wasters jumped out to attack Hathon, but that was only to preoccupy him, so he doesn’t see the real attack. From the other side of the carriage you saw seven desperate wasters approaching where Varkus and the supplies were. Among the ambushers you noticed your old lieutenant and some others from your tribe, and they seemed to have joined up with another in an act of survival
>Help your tribe and betray Varkus
>Help Varkus and betray your tribe
>Don’t help either
Roll 1d100
>>
>>3367301
>convince the tribe to join you as gladiators.
>>
Rolled 48 (1d100)

>>3367301
>Help your tribe and betray Varkus
>>3367395
That doesn't seem possible in the midst of melee.
>>
>>3367443
If so im gonna vote betray tribe help varkus
>>
Rolled 49 (1d100)

>>3367301
>>
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Rolled 96 (1d100)

>>3367301
>Help your tribe and betray Varkus
>>
Rolled 53 - 30 (1d100 - 30)

>>3367395
>>3367443
>>3367445
>>3367448
>>3367488
I guess all combat rolls now = lower the number the better.
Best roll for betraying Varkus is 48-15=33 (from superior numbers)
Rolling for Hathon Hammer
Hathon gets -30 because he's a master at sword and board
>>
>>3367443
>>3367488
DO NOT BITE THE HAND THAT FEEDS YOU UNLESS YOU CAN TAKE THE WHOLE GUY. FUCK
>>
>>3368933
I ain't staying with these fags, I sure as hell ain't betraying our bros. Hopefully newqm doesn't instantly BTFO us from one unsuccessful roll like original qm did.
>>
>>3368936
>I ain't staying with these fags, I sure as hell ain't betraying our bros.
And now we're in the worst possible position: our bros are dead and the fags know we don't like them
>>
>>3368915
>>3368933
>>3368936
>>3368945

This was it, freedom was guaranteed if you just helped out your tribe. You still had no idea where your weapons were, but it didn't matter, you could just get your lieutenant to give you one. You ran over to where they were, holding up your hands and speaking your native tongue, "look, it's me, your leader, I survived and I can help you get food from the carriage." The lieutenant tilted his head, then laughed in surprise. You were handed a spear and leadership of the tribe again. You could see that Hathon had beaten the four men trying to distract him with ease, and he was now aware of your betrayal. You could even see Varkus had a sword in his hand, ready to attack. One of the servants had your Spear-sword and the other had your Ripper-spear.
>Attack, the carriage could buy you an army of wasters
>Flee, best to fight another day
>Try to negotiate
>Surrender
Roll 1d100
>>
Rolled 72 (1d100)

>>3368945
We need to be smart. Hathon is an obstacle we can't run at and hope to collapse, so we need to deal with him in a way that plays to our strengths and doesn't let him use his.
>>3368946
>Attack, the carriage could buy you an army of wasters
>Flee, best to fight another day
Fighting retreat
>>
>>3368946
>>3368950
I'll add on to this. I say we do it like this: challenge Hathon to a duel, call him a pussy, bootlicker, etc. to get him to focus on us. We're charismatic so probably wouldn't even need to roll for that. Have the rest of the gang take down Varkus and the servants, and hijack the carriage. We jump on and flee.
>>
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Rolled 26 (1d100)

>>3368946

>>3368961
THIS ONE
>>
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Rolled 62 - 30 (1d100 - 30)

Map to give some context
>>3368950
>>3368961
>>3369224
26-10 from superior numbers (not as many as before though)=16

rolling for Hathon and gangs response -30 from Hathon being a badass
>>
>>3369288
You flee from the carriage hoping to either tire out the attackers or just find a more advantageous position. The success in this plan is visible in the faces of the pursuers, Varkus most of all. You lead them to the top of a steep rise and wait for the ensuing battle. When they reach the top, you ask Hathon if he would like to see who the best between them is now, and he replies with a swift strike from his sword, grazing your arm. Six wasters lure the servants and Varkus away from Hathon, dodging and taunting all the while. As you try to keep up with Hathons strikes and thrusts, your lieutenant attacked him from behind, stabbing his spear into His calf. The Hammerhand let out a loud cry of pain, and turned to the fearful lieutenant, pulling out his jugular, killing him. The giant of a man was now fighting you with a wound, but you still couldn't get in a cut edgewise, just managing to block and deflect his. You had to hope that your men defeated the others in time to rescue you
>If you've got any smart ideas, now's the time
Roll 1d100
>>
Rolled 66 (1d100)

>>3369405
>he's a big boy. Big men fall hard. Use the steep hill face and ground to your advantage. Keep him on poor footing
>>
Rolled 53 (1d100)

>>3369411
This, I don't have a better idea.
>>
Rolled 86 (1d100)

>>3369405
I'll support >>3369411
>>
>>3369411
>>3370275
>>3370948
W-we did fine, right qm?
roll under was a mistake
>>
Rolled 96 - 20 (1d100 - 20)

>>3369411
>>3370275
>>3370948
>>3371110
Oh boy, you're probably gonna get stomped
53-10 (from using some good 'ol tactics)=43

Rolling for Hathon -20 cause he's way better than you, but he does have an injury
>>
Rolled 74, 16 = 90 (2d100)

>>3371359
Now rolling for the outcome of the servants and Varkus vs the wasters

The first roll is Varkus and gang, and it gets -10 from Varkus being a veteran, and another -5 from having better equipment

The second roll is wasters who get -10 from superior numbers and -10 from the fear factor
>>
>>3371359
>>3371363
The RNG is on your side
I'll write in a minute
>>
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>>3371365
As you dodged and parried the attacks of Hathon, you saw that he was losing blood from his leg at an astounding rate, slowing him down and making him have to limp. His shield stopped you from hurting him in any way, causing you to back away from his attacks more and more. Eventually, the Goliath was so crippled from his leg, that you managed to disarm his shield from him, then his sword. "You cheated, that was not a fair duel," he said before falling unconscious from blood loss, "one thing you gotta know about wasters, they never fight fair." You were completely exhausted when you got to the others, who were now half in number. You saw that Varkus was still fighting, but had a large gash on his left arm, and his servants were dead, amid three dead wasters though. You snuck up on Lisonis and knocked him out with a rock to the back of the head.
You now had three wasters in your gang, each outfitted with the gear from the carriage and the defeated men. You put your equipment back on and got back in the carriage. Inside and on top of the carriage was gold, food, some papers on imports that you cant read and fine steel (this is also where you find the map). The tables have turned, and now you hold the reins:
>Barter Hathon and Varkus away for lots of money
>Kill the prisoners
>Make them your slaves
>Let them free but make them walk naked to the nearest town
Don't need 1d100 for this

Next thing to know is what to do with the acquired goods:
>Go to the surrounding lands and try to unite the wasters with promises and charisma
>Make Varkus tell you the best course of action
>Go to an independent town and trade the goods for more useful items
>The hounds will be loose, you should get to the mountains to hide the carriage, so you can take the horses to escape
Roll 1d100 for this
>>
Rolled 53 (1d100)

>>3371466
>Make them your slaves
>Go to the surrounding lands and try to unite the wasters with promises and charisma
>>
Rolled 86 (1d100)

>>3371466
>>Barter Hathon and Varkus away for lots of money
>>Go to the surrounding lands and try to unite the wasters with promises and charisma
>>3371479
I don't see how we could keep Hathon as a slave for any useful period of time. He's gotta go.
>>
>>3371600
>don't see how we could keep Hathon as a slave for any useful period of time. He's gotta go.
Why don't we kill Hathon and keep the rest as slaves?
>>
>>3371608
>keep the rest as slaves
I mean, keep Varkus as a slave.

We could still control Hathon. Torture him till he breaks and we have a loyal and strong brute.

Or we could sacrifice him to the gods.
>>
>>3371479
>>3371600
>>3371608
>>3371609

The wasters were in disagreement, one wanted to enslave the men, another wanted to barter them off, and the last one wanted to sacrifice them to the gods. You made a compromise, and sacrificed just Hathon, taking Varkus as a slave. You tied Hathon to an old tree and woke him up, then you cut open his chest while he was still alive and ate his heart in front of him, you then turned to the tribe after eating the whole heart and let out a great war cry. You could feel that Mashuk, god of war and death was pleased (the patron god of your reborn tribe). Choose a gift from the god:
>A portion of the physical strength of Hathon
>A portion of the knowledge of Hathon

You went back to the carriage and feasted on the rations with your three men. You positioned the carriage far from the road and camouflaged it in the nearby bushes. Wasters only treasure two things: food, and water, which you have only enough for the men currently with you. You will have to hope that promises and your charisma alone can give them enough cause to unite under you. You detached the horse that the carriage was attached to and rode north to the canyons and mountains that your people called home, where the strongest waster clans are, Question was, which tribe should you talk with:

>The Eye-Eaters: Strongest and largest of the canyon tribes
>The Black-Tooth Biters: They are more inclined to listen, and are relatively close, but are cannibals of the highest degree
>The Rattle-Tails: The closest of the large tribes, but also the weakest and smallest
Roll 1d100
>>
>>3371655
>A portion of the physical strength of Hathon
We should take knowledge from someone smart, wise or clever in some way.
>>
Rolled 3 (1d100)

>>3371655
>The Rattle-Tails: The closest of the large tribes, but also the weakest and smallest
They'll join us because it's safer in numbers.
>>
Rolled 77 (1d100)

>>3371655
>A portion of the physical strength of Hathon
>The Rattle-Tails: The closest of the large tribes, but also the weakest and smallest
>>
>>3371656
>>3371658
>>3371751
Should I make every roll the lower the number the better, or just combat and battle?
For now, I'll make it the lower and use the 3 -10 from charisma = -7 (Extreme success)

After the ritual, your bones, muscles, and senses were stronger, and it was visible in your appearance. After the small number of days traveling to the village, your body could take more stress, your arms could hold more weight, and your frame was no longer that of a waster: you could now do much more physically in general. You were now slightly stronger than the average man, and much stronger than the average waster.

Once you got to the small hillside camp that the Rattle-Tails had made, it was evidently clear that the large tribe was starving. Failed raids, bigger neighboring tribes, and the hot summer sun have made them weak. As you got closer, you saw that only the men and strong women seem to be residing there (You could guess what happened to the others). They initially held up their barbed javelins (a weapon the Rattle-Tails are most fond of) at you, thinking you were a soft-skin from your clean attire and the fact that you were on a stallion.
"I have come to you in hopes of a proposition. I am Urizen, last of my line and one of the last remnants of my tribe. The soft-skins have got better equipment, better strategies, and more men then us; but if we strike where they least expect it, we can have all the food and water we want. I have spent time with them, and I know their secrets, and their weaknesses, join me and I will lead you to great things!" You had gotten off your horse by now, and the men had dropped their javelins and were amazed at your seeming king-hood.
One of the vagrants stepped forward, more healthy than the others, and said "how can we trust you? You look just like a soft-skin, and you talk like one too."
The speaker was probably the war-chief; good, "yes, I have been with them, and I know what they know, but the reason why I am here in front of you is that I escaped from them, and killed their best men in the process."
You now spoke to the war-chief personally, "If you join me, then you will be my left hand, If not, I will destroy you and take the tribe by force." The leader agreed to these terms, and after a ceremony of chieftain making, you gathered the clan to go back to the carriage. On the way, you thought of what best to do with the cargo you had surmised:
>Ask Varkus
>Use it to buy mercenaries
>Use it for food and water
>Use it to outfit your new men in alright gear
>Use it to buy a bunch of slaves and outfit them with meager gear
>Hold on to it

+Bonus to strength feats+
+100 wastelander Rattle-Tail javelineers+
+3 wastlander veteran bodyguard+
+Rathadu: the right hand of Urizen+
>>
>>3371814
>>Should I make every roll the lower the number the better, or just combat and battle?
Yes, be consistent.
That's just my two cents, though.
>Use it to outfit your new men in alright gear
We can deal with the Rattletails for supplies and we need this for when we wipe out the Blacktooth Biters.
>>
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>>3362250
King of Dust and Waste soon
>>
>>3371814
>Use it to outfit your new men in alright gear
>>
>>3371656
Too late now, but just so you know Hathon was canonically extremely smart.
>>3371814
>Use it to outfit your new men in alright gear
Definitely make everything roll under, it would be confusing otherwise.
>>
>>3371820
>>3371843
>>3371847
>>3373877
Writing
>>
>>3374877
You, dressed in the clothes of town-folk took the carriage to the closest town: Buckport. You took only the three veteran bodyguard with you, leaving Rathadu with the men. The trip was smooth and easy once you got out of the weathered mountains and hills, riding through the sun-scorched fields and rivers of the land.
Once you got to Buckport, it was evidently clear that the town was rich compared to Saltmarch: with cobbled roads, dealers and merchants trading their exotic goods, even their Blood-pit was fancier. As you got to the center of the large town, with your goods, a small crowd of hagglers had formed around the carriage, asking what price and how much stock. The next few hours were spent trading and gaining goods, with a full stock of weapons and armor, with enough water and food to feed the men for at least a week.
As you got ready to depart, a familiar face stopped you from leaving: it was Aedak the Axe. "Have I seen you before merchant?" he smiled with no visible front teeth, then he stopped cold dead when he saw the necklace you were wearing, and looked at you, ready to yell:
>Write in (roll 1d100)
>>
Rolled 67 (1d100)

>>3374979
Stamp on his foot hard and drag him into a nearby alleyway.
>>
Rolled 76 - 10 (1d100 - 10)

>>3374992
67-20 (because you have the element of surprise and three other guys) = 47

Rolling for Aedak -10 from having all his equipment on
>>
>>3375336
You banged on the carriage side and jumped down off your seat, quickly kicking the man in the balls, and knicking him on the back of the head with the blunt side of your Spear-sword. You got one of your men to continue steering the carriage out of the city and two others to pick up Aedak and take him to a quiet alley. Once you got to a good place, you got your men to restrain the man, and you got ready to end him quickly. You grabbed him by the back of the head and prepared to cut his throat, then he spoke up, saying the usual things about family and repayment; you had no time for it, and after cutting his throat, you threw his dead body in a nearby cesspit. By the time you caught up with your carriage, it had already left the town.

After outfitting your men with padded and leather armor, more javelins, and shields, you started to think about where to raid; it had to be a very successful and easy raid, or else the men will leave you and no other tribes would join you. Just as you were planning with Rathadu, Varkus spoke up, saying "if you want to raid somewhere in the kingdom of Kurrlon, your dead meat. The only good places to raid for a force as small as this would be a city on the outskirts: Black-Hands Deal is teeming with thugs, criminals, and mercenaries, so that's a no go, Tridents Rest is full of religious zealots and has a wall around its town. You'll die before you get to Berkeran, and Saltmarch is still too close to the Kingdoms armies. The Flats provide the kingdom with a black substance that is found nowhere else, and powers the war machines in the armies: if you could manage to control the flats, then you could be the richest waster in history. But of course, you probably have better ideas." As Rathadu lifted up his hand to hit the old man, you stopped him, thinking about what was just said: all those places lie in the red dunes, and the other towns are so close
>Try to march to Berkeran
>March to Buckport
>March to Harlotsville
>March to Saltmarch
>Try to unite another tribe (It will be more difficult the second time around)
>Go for what Varkus said, and attack 'The Flats'

Roll 1d100
>>
>>3375368
>Go for what Varkus said, and attack 'The Flats'
Oil tycoon waster is go.
>>
Rolled 10 (1d100)

>>3375368
>Go for what Varkus said, and attack 'The Flats'
Can we check if what he says is true? I don't trust Varkus yet.
>>
>>3375559
>>3375563
Alright, writing
>>
>>3375567
I continued this in the new thread:
>>3376032
>>
hello



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