[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: freelancers 9 op.jpg (540 KB, 1120x683)
540 KB
540 KB JPG
Freelancers is a tactical combat game where each player controls their own character in battle against xeno scum. Clad yourself in powered armor, take up your gun and blade, and join the fight to reclaim your homeworld.

New and returning players are welcome.

Previous Threads:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Freelancer

Updates:
https://twitter.com/ravenkingquests

Ravenking General Discord:
https://discord.gg/4p9mmau

Skirmish General Discord:
https://discord.gg/BvydtkD
>>
File: freelancers -- class 9.jpg (762 KB, 1800x3800)
762 KB
762 KB JPG
>>3334373

Patch 1.09:
Piercing is now expressed as Piercing X, which ignores X points of armor when attacking.
Greatsword has +2 crit damage.
Alacrity works with any action that would end your turn.
Sacred Vestments add +2 barrier.
Heavy penalty removed from Hard Way and BBQQ.
Regen Vest reworked to have an active ability.
Harpoon Gun effect against larger enemies added.
>>
File: freelancers -- weapons 9.jpg (558 KB, 1400x4416)
558 KB
558 KB JPG
>>3334378

Research Completed

Human Relic Guns: Danger Zone exotic weapon added.
Human Relic Offense: Sharp Rune gear added.
Worm Biotics Melee: Butcher's Cleaver exotic weapon added.
Worm Biotics Offense: Acid Grenade gear added.
Worm Biotics Defense: Carapace Shield exotic weapon added.
Worm Biotics Utility: Stimkit gear added.
>>
File: freelancers -- gear 9.jpg (581 KB, 1500x3600)
581 KB
581 KB JPG
>>3334395
>>
>>3334397
>>
File: the squad.jpg (289 KB, 1917x1045)
289 KB
289 KB JPG
>>3334373

To join the strike team for this mission, reply to this post with your character info, including the following:

Name
Class
Level (Rookies are Level 1)
Powers
Weapons, including power and gear modifiers
Gear, including power modifiers

Turns commence in 24 hours.
>>
File: the captain.jpg (98 KB, 780x1080)
98 KB
98 KB JPG
>>3334373


Today the Captain is joining the team in the field, and so this time she's performing the pre-battle speechifying herself, once the troops are lined up in the dropship bay. "Before we leave, I want you to know that I'm proud of each and every one of you. Yes, even you, Gryphon. Seems like only yesterday most of you joined up, green as grass rookies who could barely tell the primer end of a grenade from the other. But here you are now. And I couldn't ask for a harder team of badass motherfucker alien killers than yourselves.

"I'm not going to bullshit you. Our next job is going to be a tough one. Likely that not all of us will make it back. But we all gotta die sometime. Might as well die well, doing something good. Something important. That's what we're doing today. We're giving our friends and families a chance. They believe, because of us, that maybe, just maybe, someday their descendants will live without an alien boot on their necks. They'll live free. That's what we're fighting for. We're fighting for them. We're fighting for hope.

"Now get your butts into that dropship. I want to see which of you splatters the most lizards today."
>>
File: Einherjar-Refit.jpg (74 KB, 570x1200)
74 KB
74 KB JPG
Rolled 10 (1d10)

>>3334416

Name: Einherjar Enhet-To
Class: Knight
Level 2
Powers:
-Titan Plating (+1 Armor, explosive resist.)
-Vigilance: (After Dashing, you may Overwatch as a swift action.)
-Armory: (+1 Weapon Slot)

Weapons:
-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive
-Shield: Armor +1 (If I don't get the Carapace Shield)

Gear:
-Charged Vest (+1 HP, +1 Barrier, burn, freeze, shock immunity.)
-Smoke Grenade (Arc 10, Area 2, +2 Defense, blocks Overwatch, persist 2)

>Health: 7
>Mobility: 5
>Armor: 4

>Requesting the Carapace Shield.

Einherjar boots up, reviving from his "slumber". And then he hears >>3334455 . Man, Einherjar wished he could die permanently.
>>
File: Mage Hiram.jpg (106 KB, 534x754)
106 KB
106 KB JPG
>>3334416
Hiram checked his kit, pleased at the Alchemist's newest work, as well as the undoubtedly annoying amount of repair work necessary after he completely fried his mana conduits last mission.
>>3334455
"Ma'am, yes ma'am!" Hiram saluted the Captain as he and the other Freelancers entered the ever-present dropship. Despite the enthusiasm, behind his helmet he was pensive. In the time after the worm attack, it truly set in to Hiram just how much he had missed. There were few familiar faces left, most of the people he'd known had died. References were made and toasts were shared that he didn't really understand. This company was a different animal than the one he expected to return to. But this mission...this was something different. If he could help drive the Scavs offworld in a way their legacy would be secured, then he could move on. He ran that thought through his mind over and over, falling into a strange sort of revelry as he buckled himself into his seat.

>Learn Voidcaller

Name: Hiram
Class: Mage
Level: 4
Spells: Channeller, Shadowstep, Arcanery, Echo, Voidcaller
Weapons: Scout Rifle (+1 Break), Shotgun
Gear: 1 x Mana Grenade, 1 x Incendiary Grenade, Acid Rune (Scout Rifle), Charged Vest
Health: 6/6
Mobility: 6
Barrier: 2
>>
File: Thoth.png (224 KB, 278x611)
224 KB
224 KB PNG
Rolled 10 (1d10)

>>3334416
Name: Thoth
Class: Mage
Level: 6
Spells: Channeler, Arcanery, Mirror Image (Two Images), Voidcaller, Surge (Two Charges), Echo (Two Charges), Artillery
Weapons: Scout Rifle (Damage 2, Range 25, +1 to hit, Break 1), Bonnie (Damage 4, Range 10, Break 1, +1 Crit Range, Holding Aces) OR Magnum (Damage 3, Range 10, +1 Crit Chance, +2 Crit Damage, Break 1)
Gear: Mana Grenade (Damage 2, Arc 15, Break 2, Area 2, Destructive), Mana Grenade, Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area), Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 5/5
Mobility: 6
Barrier: 1/1

Couldn't ask for a harder team of badass motherfucker alien killers? Impossible. You can always go bigger. If there was only one thing his time with the Gillelei Polytechnic had taught him—and there was not, for he had sucked up knowledge like a dedicated knowledge-sucker—it was that you could ALWAYS go bigger. Smaller was the problem. There were many problems with miniaturisation of technology. Almost everything started large and went smaller from there.

All that before she'd even spoken the sentence.

As they were dismissed, Thoth near enough headed up the pack. He looked over his shoulder at them all. "Wait, you guys have families? Cool!" His eyelights wobble excitedly. "I'll have to ask whoever survives what that's like sometime!" He throws a thumbs-up and jogs to his seat. Well, the ship's seat that he'd assigned to himself with a big 'Thoth' sticker with phosphorescent yellow bubble-writing on it. There was also a 'Gallows' sticker. How'd that get there? Had he put it there? She couldn't have, she wasn't even here. And nobody else would have it. Must've been him, then.
>>
File: freelancers -- rules 9.jpg (348 KB, 1400x2300)
348 KB
348 KB JPG
>>3334400
General rules.
>>
File: Dozer.jpg (23 KB, 470x313)
23 KB
23 KB JPG
Rolled 3 (1d10)

>>3334416

Name: Dozer
Class: Knight
Level: 3
Health: 7/7 (Charged Vest)
Barrier: 1
Mobility: 7 (Phase Boots)
Armour: 4

Disciplines
- Unstoppable
- Titan Plating
- Steadfast

Spells
- Mirror Image - 2 image remaining (Legacy of Gallows)

Weapons
- Hard Way (DMG 3, Range 15, Break 1, Destructive, Autofire: spend your movement and action to attack the same target twice) Replace with LMG if not acquired
- Shield (+1 armour. On attacks against adjacent enemies, add knockback +1 and after the attack, you may move 1 into their former space)

Gear
- Charged Vest (+1 hp, +1 barrier, immune to burn, freeze and shock)
- Phase Boots (+2 mobility, move through enemies)

Dozer rechecks the shock absorbers in his armour one last time, as he stands, slamming his helmet and faceplate on. He takes another few breathes in the cold silence of the ceramo-metal armour. As he opens it, he spots the red glow of that mysterious woman who had gifted him the hard-light projector, sit calmly in the seat labelled Gallows, hands cradling her head. As the rest of the suit activates, Dozer watches as she looks up, smiles, before disappearing from sight as he blinks.
>>
File: Dawn Suit.jpg (645 KB, 660x900)
645 KB
645 KB JPG
>>3334455
Name-Dawn
Class- Priest
Level- 6
Barrier-1/1
Armor-2/2
Health-8/8
Mobility-8
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Aegis (R), When you or a chosen ally withing 10 spaces takes damage from an attack, prevent 1 damage.
Force ShieldX2: You or an ally within 10 heals 1 and gains 2 barrier
Security Protocol(A, C2) Range 20, 2 damage, piercing, autohit
Titan Plating: +1 Armor, explosive resist.
Gear- MedkitX3, Biotic Vest
Weapons- SMG, Carapace Shield

>Id like to take the Carapace Shield
>>
>>3334938
You would need to roll, and specifically, roll a 10.
>>
>>3334618
Oop, sorry I didnt see it was already taken
>>
>>3334948
All good, Dawn.
>>
File: Arbiter.jpg (10 KB, 236x354)
10 KB
10 KB JPG
>>3334416
Name: Arbiter
Class: Priest
Level: 4 (Legacy)
HP: 6/6
Mobility: 6
Barrier: 1
Armor: 1
[RESIST INFEST]
Powers:
Medic protocol (+1 Medkit. Medkit range 10 and bypasses cover.)
Field Medic (+2 Medkit)
Biotic Specialist: Medkits heal +2 HP. Kits overheal up to 1.5X Health.
Purification (Medkits deal 2 damage to enemies within Area 2 of the heal target)
Deadeye (Ranged attacks have +1 accuracy and +1 crit chance. Multiclass)
Alacrity (Break up your movement before and after attacking. Legacy)

Weapons:
Storm Auto Rifle
(Damage 4, Range 20, +2 Crit chance, +1 Accuracy, Shocks on 10)
Shield (+1 Armor)

Gear:
Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.
Shock Rune (+1 damage to Auto Rifle, on a 10, the target is shocked.)

Medkits: 3

>>3334455

"Certainly ma'am. It's about time we wrapped things up around here, we've let these heretics amble about on our territory for far too long. Now's as good a time as any to shoo out the vermin."
>>
File: 1547394579567.jpg (49 KB, 564x730)
49 KB
49 KB JPG
>>3334416
Name: Zeus
Class: Drifter
Level: 3
Health: 6/6
Mobility: 6
Armor: 1/1

Tricks:
-Deadeye: (+1 ACC, +1 CRT)
-Guncaster: +1 Rune Slot
-Ricochet 2/2 (Bounce a shot up to 5 spaces)


Weapons:
-Sniper Rifle (Piercing)
-Shotgun (Break 1)

Gear:
-Acid Rune (Shotgun)
-Iron Rune (Sniper Rifle)
-Grappling Hook
>>
Rolled 5 (1d10)

>>3334416
Name: Rook
Level: 4
Class: Hunter (Health 5, Mobility 10, Armor 1)

Powers: Deflect (R) [When hit by an attack, block half the damage]
Agility [+2 Mobility]
Blademaster [Melee Attack has +1 Accuracy and +1 Damage]
Low Profile [Light Cover gives you + Defense]

Weapons: Greatsword (Iron Rune) [Damage 5, Cleave 3. +2 Crit Damage, +1 Accuracy)
Magnum [Damage 3, Range 10. +1 Crit Chance, +2 Crit Damage]

Gear: Phase Boots [+2 Mobility]
Iron Rune (Greatsword) [+1 Damage]

Rolling for Arcstrider
>>
>>3335791
Forgot Pic

>>3334455

"Shit, back from vacation and we're already doing suicide missions? Well duty calls. We answer, I suppose."
>>
File: Dirtnap.jpg (127 KB, 849x1200)
127 KB
127 KB JPG
>>3334416
Name: Dirtnap
Class: Drifter
Level: 1
Powers:
- Run and gun (A, C3): Ranged attack. Move up to your mobility before or after the attack.

Weapons:
- SMG (+ Storm Rune): Damage 4, Range 10. You can move 2 before or after firing. On a 10, the target is Shocked.
- Dagger: Damage 2, Melee or Ranged 10. Backstab 2.

Gear:
- Shadow Cloak: +1 Evasion. Start mission in Stealth.
- Storm Rune (SMG): Add to Weapon: +1 DMG; On a 10 the target is Shocked

>Health: 6
>Mobility: 6
>Armor: 1

Dirtnap couldn't keep himself from fidgetting during the Captain's pep talk. It was plainly not directed at him, as he was still as green as they came. He'd come out of the Infusion process in one piece, sure, and the Priests had told him that the itching would stop soon enough. In the meanwhile though, it made him twitchy. His tuned reflexes made him jerk from position to position without any time wasted on the motions in between like a stop motion video. Once he acclimated, he'd move as slick and deadly as quicksilver. but for the time being he was compensating for his unsteady hands with a higher rate of fire.

"So...Scavs huh?" he remarked as Freelancers embarked on the dropship, "It sounds like I'm a little behind the curve here. Any tricks I should keep my eyes out for?" Dirtnap asked, not even bothering to hide his newbie status. If the Captain was right about how tough the job would be, pride wasn't going to do anything but get him killed.
>>
>>3336167

"Well kid if you see one, shoot straight. If you're going to stab 'em, stab 'em hard. That's as good as any advice you'll get. If things looks like it'll get too big for your breeches, stick close to your squad and/ or Priest. Place getting to hot for you? Just retreat, no shame in that. If all goes well, which it rarely do, you'll live to see another day. Tis all there is.", Rook said, the Hunter pats the newbie's back.
>>
Huh. A rocket launcher? Well...
>>
File: Smokes.jpg (231 KB, 992x824)
231 KB
231 KB JPG
Rolled 2 (1d10)

>>3334416
Name: Smokes
Class: Hunter
Level: 8
>HP: 8/8
>BAR: 4/4
>Mobility: 10
>Armor: 1

Exploits:
Blink: [S, C 3/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Cyclone: [A, C 2/2] Melee attack all enemies within 2 spaces
Agility: +2 Mobility
Blinkstrike: [A, C 2/2] Teleport MOB in a straight line. Melee attack each enemy passed through.

Weapons:
Butcher's Cleaver: +1 Hit, DMG 5, Melee 1, Hunger, Fresh Meat
or
Hammer: +1 Hit, DMG 4, Melee 1, Knockback 3, Destructive
Spear: +1 Hit, DMG 3, Line 3, Piercing 2

Gear:
Charged Vest: +1 HP, +1 Barrier, Immune to Burn, Freeze, and Shock
Shadow Cloak: +1 Evasion. Start each mission in Stealth

>>3334455
"I'll tally up when we're done."

>>3335791
"Don't underestimate the speed that blade allows you to reach. Even if you don't have any blink systems."
>>
>>3334416

Name : Valdus Mihr
Class : Knight
Level 2

Heath : 7 (+ 1 Biotic Vest)
Mobility : 5
Armor : 3 (+ 1 Titan Plating)


Disciplines :

-Smash [A, C 2] ( Target enemys and terrain in the area, 3 damage, 3 knockback, destructive)
-Titan Plating (+1 Armor, explosive resist)


Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive


Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.)
>>3334455

"Yes Captain ! We will show them their place !"

Valdus was eager and excited for this fight, it was Scavs the lizards where something far more easy to fight and kill than the disgusting worms.
Killing them would have shown is valour to every freelancer of the company.
He was ready for this. Everything was ready, the armour was without a scratch, and he manage to add new plates even if he asked for help many times in the armoury. The weapons where pristine, is determination was more strong than ever and is training was being refined by is team members such as Sir Dozer and Sir Thoth, veterans of many battles.
Still Valdus couldn t help but notice that of is two masters Thoth was the one more distant sometimes, on their training sessions. But this distance wasn t weakness : the respect of the fallen freelancers was another sign of greatness and it was something that filled the hearth of Valdus with pride in having such teacher.

Last is faith in the sattelites was instead being put to test by the priest Solaaris, praying in the small chapel to the gods and ancestors was something that must be done every day for have their favour.


>>3334771
>>3334886

In seeing is companions, Valdus run to them hoping to share is enthusiam and later on the battlefield let them see the result of their lessons.

"Sir Dozer ! Sir Thoth ! Today is a great day for kill scavs, let s give them no quarter !"


>>3336167
"First of all welcome ! Don t worry it will be great this are scavs, we will carve through them like a knife in a form of butter !"
>>
File: Valdus.jpg (25 KB, 564x564)
25 KB
25 KB JPG
>>3336474
>>
>>3336420
>>3334455
" I don't know why you'd bother, hot cloud " Jabbing a finger at Smokes, Phaws winks before sliding on their helmet. There's a brief burst of auditory feedback as the systems calibrate, mangling some intermediary insult.

"--- which just shows you, it'll be me. Just hand me the prize already! "
>>
Rolled 7 (1d10)

" I'll take that rocket launcher, thank youuuuu "

== Phaws, Mage 9==
Health 5
Barrier 1
Mobility 6

[Mage]
Channeler, Arcanery, Artillery, Brilliance, Voidcaller, Echo (2), Energy Drain (2), SpellVamp, Shadowstep, Surge(2)

[Melee]
Danger Zone
D4 R20 A2 B3 (3)

[Weapon]
Shotgun
D4 R10 B1

>Acid Grenade. 15r / Damage 2 / Break 3 / Autohit / Area 2
>Acid Grenade. 15r / Damage 2 / Break 3 / Autohit / Area 2
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>Flame Grenade. 15r / Damage 2 / Break 2 / Autohit / Area 2 / Burn
>>
File: CORAX.jpg (63 KB, 564x774)
63 KB
63 KB JPG
>>3334416
Name: Corax
Class: Drifter
Level: 5
Health: 6/6
Mobility: 6+2
Armour: 1

Tricks
-Deadeye
-Richochet
-Low Profile
-High Noon
-Guncaster

Wepaons:
-Sniper Rifle (sharp)
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
-Sharp Rune (Sniper Rifle)
>>
Rolled 1 (1d10)

>>3334416
>Rolling for Stinger
"Our Hunt will be glorious. The Orbitals will be pleased."

>>3334771
"Family, Mage?" The machine asks as it locks into position across from Thoth. "Family is just another word for Pack. You need not ask what it is like, we are here."

Name: Leopard
Class: Hunter
Level 9
>Hp 6/5+1
>Mob 12 (8+2+2)
>Armor 1/1
>Exploits:
Alacrity (Move after [A]).
Deflect [R] (1/2dmg from an attack)
Phantom [S, C2/2] (Gain Stealth)
Blink Strike [A, C2/2] (Teleport Mob line, Melee enemies in line)
Agility (+2Mob)
Rogue (+2Backstab)
Blademaster (+1Hit & Dmg with Melee)
Remnant (S, return to teleport start, current & next turn)
>Discipline
Pheonix [C1/1] (resurrect at 1/2 hp)

Weapons
>Stinger: 3+1dmg, Piercing3, Cleave/Line5, M (+2Backstab)
>Greatsword: 3+1dmg, +2CritDmg, Cleave3, M (+2Backstab).
>Dagger: 2+1dmg, 2+2Backstab, M/Rng10
Gear
>Phase Boots: +2Mob, Pass through Enemies
>Biotic Vest: +1Hp, Infest Immune, Regen: [S, C2/2] Heal 2
>>
>>3334416

Name: Rahab
Class: Priestess
Level: 2

>Stats
Health: 6/6 (5+1)
Mobility: 6
Barrier: 2 (1+1)

>Prayers:
- Medic Protocol: +1 Kit Slot, +8 Medkit Range
- Force Shield: You or an Ally within 10 spaces gain +1 Health and +2 Barrier.
-Security Protocol(A, C2) Range 20, 2 damage, piercing, autohit


>Weapons:
- Auto Rifle
- Spear

>Gear:
- Medkit x1 (S, C1): Heal 4, Range 2
- Regen Kit x1 (S, C1): Heals 1 in Area 2 around you. Persist 2.
- Biotic Vest: +1 Health, +1 Barrier, immune to burn, freeze, and shock

Rahab felt encouraged from her safe return from the last mission, thankful that the one she serves had looked upon her in favour (well, this far at least).

Having listened intently to the Captain’s driving speech, Rahab took a moment to recite a prayer, grasping her beloved Holy pendant, before turning to embark with the rest of the much rowdier crew.
>>
File: Shimmer.jpg (294 KB, 1920x2080)
294 KB
294 KB JPG
Name: Shimmer (Legacy of Flicker)
Class: Hunter
Level: 1
Exploits:
- Blademaster
- Guncaster
Weapons:
- Sword (Damage 4, Melee +2 to hit, +1 crit chance, Piercing 2)
- SMG (Damage 3, Range 10)
Gear:
- Iron Rune (Sword)
- Phase Boots (+2 Mobility, Move through enemies)
- Biotic Vest (+1 Health, Immune to infest, Regen [S, C2]. Heal 2)
Health: 7
Mobility: 10
Armour: 1

Shimmer scoffs while listening to the Captain's speech.

"Ha, how can you say that these idiots are skilled? None of them compare to me, after all."

As she turns to board the dropship, she notices the list of the fallen. 'Flicker, hm? How pathetic, to die so easily. But I have to thank you for contributing to my own abilities.' And with that thought, she boards the ship, sitting next to an odd-looking fellow in hood and mask.
>>
File: 1511057835016.png (3.55 MB, 900x1032)
3.55 MB
3.55 MB PNG
>>3334416
Name: Kingangelael
Class: Knight
Level: 3
Health: 7/7
Barrier: 1
Mobility: 5
Armor: 4
Disciplines: ShieldWall, Titan Plating, Blast Punch
Weapons: Shield, LMG
Gear: Charged Vest, Phase Boots

>>3338219
"Oh, unskilled are we? You know how us Freelancers settle a claim like that, don't you?" King says tauntingly, holding out his palm horizontally and a fist planted right on top if it.

"Are you game?"
>>
>>3338219
Slowly turning his head to the young Hunter who decided that antagonizing her future teammates was a good idea, Ein simulated a sigh, and pointed at her.

"I... is this supposed to be Flicker's replacement? Please tell me she's not going into Fox Squad."
>>
>>3338268
She grins in a self assured manner, before mirroring his actions.
"Of course I'm game! I'll take you on, and anybody else too who wants to have a go at me."

>>3338274
"Flicker was a /weakling/ who got killed like an idiot. I'm glad to be rid of him."
>>
>>3338219
" That's my stick. Get your own personality."
>>
>>3338219
"Who is this sassy... lost child?"
>>
" Wait, I changed my mind. Welcome aboard, new kid! We're keeping this one"
>>
>>3338299
A less aggravating attitude would result in better team cooperation.
Denigrating non-functional Freelancer assets often results in hostility.
>>
File: Spoiler Image (361 KB, 334x276)
361 KB
361 KB PNG
>>3338274
"Flicker's replacement? Don't joke around, there's now way this poser is him."

>>3338299
"Here we go, I've got your number missy, you'll regret your words!" King shouted as he bounced his hand rhythmically three times and then unwrapped his fingers.
>>
>>3338336
there's no way*
>>
>>3336213
>>3336474
"Right. Just kill 'em dead, simple as that." Dirtnap nodded, checking along the receiver of his SMG, the faint crackle of a lightning rune reassuring him before he slipped it back to its magnetic mount under his cloak.

"I figure I'll act as a forward observer for whatever fireteam I end up with. Help the Mages set up for a grenade barrage and bug out before the thunder hits."

>>3338316
>>3338219
"Ah, leave it. She's cute and she survived the Infusion, she'll probably be fine." Dirtnap said with a shrug, honestly just happy not to be the only FNG on this suicide run, "Shame about the nose though."
>>
File: flying to the mission.jpg (390 KB, 1500x844)
390 KB
390 KB JPG
>>3334455

This grand assault on the Citadel, coordinating multiple Freelancer teams, is being orchestrated by Vesper the Archmage , and it's her voice that breaks in over comms. "Primary assault team. I've got some good news and some bad news. Good news is the diversionary attacks are going well. Spite estimates the Murderhobos are holding out against four warbands. Similar reports from the other teams. The Scavs are already at reduced strength, and they're being hit from multiple sides. Almost certainly there will still have reserves on site, but until you get there, you should have a relatively clear shot to the Citadel's heart."

"So we won't be shot down before we even get started," Graves says. "That's good. What's the bad news?"

"New readings indicate the dragon has successfully seized partial control authority over the facility's sytems. Morever, in doing so it's destabilized the gravity furnace containment field. The effects on localized physics may be --" Vesper hesitates. "Let's just say there's a chance things might get weird."

"How weird are we talking about?" asks Graves.

"The gravity furnace is designed to generate theoretically limitless energy by reaching into alternate realities. It's connected simultaneously to innumerable layers of multiversal existence through tears in spacetime. If the stablization plasma skein is imperfectly maintained, the tears might begin to collapse in a series of resonance cascades. The barrier between our universe and others would be ripped open. Other realities could bleed into ours, or vice-versa."

"Super weird. Got it."

"Anyway, it means this attack isn't a moment too soon. We estimate that in less than an hour, the dragon will have complete control over the furnance. Boundless energy harnessed to its whims. I don't have to tell you that's bad. But there's still a chance to stop it. A priest-hacker team is ready to upload a program which they say will reset the furnace to a stable energy point. All they need is remote access, but they can't get that while the dragon has command authority. It's the one in control. Kill the dragon, and we can fix this. If you don't -- well. I believe you can do it. I have to.

"Good luck, Freelancers. Vesper out."
>>
File: machine city missions 5.jpg (368 KB, 1920x1008)
368 KB
368 KB JPG
>>3338843

The dropships pass by a number of automated turrets, field projectors, and weather coils. Weaponry that could easily blast the defenseless transports into smithereens. All inactive. Due to the team's earlier success in disrupting the primary generator link between the Scavs' tech and the city's power systems, they don't have enough energy to maintain the outer defenses.

One powered security gate remains, guarding the inner circle of Scav territory. Two gigantic Scavtech field projectors stand like black pillars in an ancient temple. A high-energy force field hums and shimmers around the pillars, electromagnetic manipulation on a scale unknown to human tech. Electrotech turrets all swivel to point at the small human dropships. But there are no Scavs to crew the guns, as the team's destruction of the habitation facility has left them short on manpower, and every warrior who can be spared is fending off the diversionary assaults elsewhere in the City. Everything here is automated.

Snow connects to the security gate's mind and inputs the passcode the team filched out of the Scavs' own systems. The field deactivates, and the guns politely mind their own business as the dropships head through.
>>
File: graves armored dropship.png (419 KB, 1422x800)
419 KB
419 KB PNG
>>3338853

Graves meets up with the Captain in the forward compartment of the dropship, as she puts on her last couple pieces of armor. "Glad to see you with us on this one, ma'am. Been a while since you got a chance to do fieldwork, get your hands dirty. Sure you remember how? Hah hah ... hah ..." Graves' laughter dies as the Captain fixes him with her gaze. She tightens up one of her gauntlets, and Graves remembers her crushing a Scav's helmet and skull into a gooey blue paste with that gauntlet. Tries not to imagine it happening to him.

"I remember," she says, and smiles, but her eyes never lose that intensity.

Graves coughs nervously. "So what's the plan, ma'am? You're going to take command yourself this time, right? Finally show the troops what you can do?"

The Captain says. "Sorry, section leader. You'll have to take lead on this one again. Same drill as usual the past few weeks. I have my own job to do." She holds up her helmet and looks into her own reflection in the faceplate. "The Mages have handed me this one, and I gotta come through on it."

"Forgive me for saying so, ma'am, but that ain't fair. Aren't you supposed to be in charge of these folks? Your place is here, leading them, not off on some bullshit errand the Mages have you running. What's so important they need you to do it personally? Let me go instead. You can take command. It's your company."

"This is something I have to take care of," the Captain says. "Alone. Besides, they're used to having their section command boss them around, I wouldn't want to shake things up now that the big job is here. They need all the help they can get on this one." She looks back at the assembled Freelancers in the main cargo pod. "They're going to need you."

"It don't seem right," Graves says stubbornly.

"Graves," she says. "Listen carefully. I need you to lead them for me. Do you understand?"

"I --" Graves feels like she's talking about something else, but he doesn't know what. "I'm not sure I do, Captain."

"You will." The Captain meets his eyes, reaches out and places her gauntleted hand on Graves' armored shoulder. An all-too-brief moment of contact that ends when she withdraws her hand to fasten her helmet. Her face disappears behind her mask. "Drop soon, commander. See to your team."

"Yes, ma'am."
>>
File: landing at the citadel.jpg (254 KB, 1280x1024)
254 KB
254 KB JPG
>>3338914


The dropship lets the Freelancer squads out at the base of the towering spire that is the Citadel. Everything feels electrically charged, the air thick with ionization and ozone scent. The officers and White Wolf squad descend first, followed by Red Fox and Blue Hawk. Everyone takes up firing positions, bracing for an enemy attack, but nothing happens. Another bright blue explosion flares in the distance, followed by bursts of gunfire. Seems like the diversionary assaults are still doing what they need to do.

"This is where we part ways," the Captain says to Graves and Snow. "I know you two can handle this."

"At least let me come with you," Snow says. "You might need someone to watch your back. What if -- oh, shit!"

A Scav Brute comes around the corner and, spotting the human intruders, charges forward with a bellow, holding up a vast shield and raising a waraxe to strike. The rookies take a step back from the terror of the gigantic draconian's charge. Snow and Graves raise their guns.

The Captain is faster. She lunges forward to meet the Brute's charge, tears his shield right out of his hand and, wielding it like a huge blunt club, knocks him to the ground. She walks over to the stunned Brute's head, raises the shield, and brings the narrow end down on the alien's neck in a spray of cyan blood and gore. The creature's head rolls next to Valdus's feet, the reptilian face distorted in a grimace.

"Don't worry about me," the Captain says, discarding the huge shield with a clatter. "I'll be fine. Just keep yourselves safe. Good luck in there." With a jaunty salute she heads off in the direction of one of the nearby support towers, leaving the strike team standing by the decapitated Brute.

"Yeah, that's our Captain," Graves says with not a little pride. "Okay, everyone. Form up on me. Let's do this."
>>
Rolled 6 (1d10)

>>3334455
A muffled "Huzzah!" can be heard before the door to his room slams open.
"Greetings comrades! I have awoken! Now, let our blades sing in a chorus of righteous fury! Onward, friends, to glo-"
...
"Spacelight savings time."

He breaks into a sprint for the man cannon.

Name: Gryphon
Class: Knight
Level: 3
Powers: Phoenix [C1], Blast Punch [C2], Agility
Weapons: Spear [D2, R3, P2], BBQQ [D3, R5x3]
Gear: Biotic Vest [C2], Grapple Hook [C3]
HP: 7/7 (Vest)
MOB: 7/7 (Agility)
ARM: 2/2
>>
>>3338925

Here are the squad markers for this mission. Please designate yourself in the Name field as [Squad #] Name.

White Wolf
Wolf 1: Dozer
Wolf 2: Valdus
Wolf 3: Zeus
Wolf 4: Smokes
Wolf 5: Hiram
Wolf 6: Arbiter

Red Fox
Fox 1: Ein-3
Fox 2: Shimmer
Fox 3: Rook
Fox 4: Thoth
Fox 5: Rahab

Blue Hawk
Hawk 1: King
Hawk 2: Dirtnap
Hawk 3: Corax
Hawk 4: Phaws
Hawk 5: Leopard
Hawk 6: Dawn

>>3338943

Queued for the man cannon.
>>
File: freelancers map 9-1A.jpg (370 KB, 2247x820)
370 KB
370 KB JPG
>>3338967

"Objective is just north of here," Snow says, as she finishes hacking open a gigantic door, and the security barriers roll back. She pauses to look at Graves. "I'll be watching out for you in there. Try not to get yourself into so much trouble that even I can't bail you out, all right?

"No promises," Graves says, and you can imagine his cocky grin under the helmet.

Snow sigh faintly. "That's the Graves I know. Engaging stealth." Her thermoptic camoflauge systems shimmer on, hiding her from view. She waves goodbye just before she vanishes. The Freelancers equipped with shadow cloaks do the same -- their cloaking systems are limited, and still have markers on the Freelancers' HUDs to indicate their allies' position, but Snow just disappears entirely. "Boo," she whispers softly into Arbiter's earpiece while invisible, and her laughter recedes along with the sound of her footsteps as she runs off ahead of the team.

"Whatever's on the other side of this," Graves says. "It doesn't matter how big or scary they are. We're gonna give them the business, and that's that. Wolf in front, everyone else on me."

The strike team enters the heart of the tower. In front of them is a huge wall, all the way up to the cavernous ceiling. From the other side the Freelancers can feel an immense pressure, see the flaring of blue light. On both the left and right are passageways into that central area, and both have a small group of Scavs crewing technical equipment. Caught completely off guard by the interlopers, they shout a warning to their comrades as they grab up their weapons, but the Freelancers easily have the first shot.


https://www.youtube.com/watch?v=sCxv2daOwjQ


Freelancer Turn 1 begins!
>>
Name: Thoth
Class: Mage
Level: 6
Spells: Channeler, Arcanery, Mirror Image (Two Images), Voidcaller, Surge (Two Charges), Echo (Two Charges), Artillery
Weapons: Scout Rifle (Damage 2, Range 25, +1 to hit, Break 1), Bonnie (Damage 4, Range 10, Break 1, +1 Crit Range, Holding Aces) OR Magnum (Damage 3, Range 10, +1 Crit Chance, +2 Crit Damage, Break 1)
Gear: Mana Grenade (Damage 2, Arc 15, Break 2, Area 2, Destructive), Mana Grenade, Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area), Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 5/5
Mobility: 6
Barrier: 1/1

>>3337737
So family feels like that, huh? Fascinating. He didn't expect most people to trust their parents to have their back in a firefight. Apparently so. Wait, how did Leopard know about family, he's not even... is he? Do androids have family?

In a rare show of understanding of 'time and place', Thoth did not ask this aloud.

>>3338584
"Cute?" Thoth looks to the woman next to him and his eyelights swirl and narrow in concentration. "Iunno, Soil, she doesn't look like a pet to me. And she's kinda too braggy to be a pet, and probably not smart enough, sorry Shinner. I had a pet octopus in the Polytechnic, you know. It could write." Thoth's hands rise to the cheeks of his mask. "I was so proud of him."

>>3339007
"Yes, surplus—I mean sir." Thoth rockets to the rear and left of Graves, pinging Fox to line up behind him. "Where's Cap'n Squash going, certain? Sir, damn it. What's going on with the translator today?" He transfers from a run to a childlike skip. "That last one was rhetorical... sorry. You don't need to answer the first either if it's some kind of secret thing we can't know... Sorry again, I'll shut up." The remainder of his excess vocal energy he spent dictating, with his helmet set to mute of course, some last-minute notes on an essay he'd been writing.

Ah, enemies. Brilliant. A mana grenade burned with bright, cyan light, then arced away. "Clear the dregs up the plate. Wash the dregs off. Clean..." Thoth sighs heavily. "You know what to do, Foxes."


Move 1 West
Mana Grenade 5 Northwest, 9 West
>>
>>3339007
"Any of you have a grenade you want to get rid of? We have some good targets here."
>>
>>3338925
[Internal Memo \\Hunt FL2-9.1]
SNOW caught unaware by {Prey\Scav\Brute}.
-Unprecedented. Suggests extreme concern* for CAPTAIN. (*ref. runtime/emotive/fear:empathy.readme)
Hunt Prognostication Processes examining scenario:ghostdance...
.
-Prognostic Results:
CIHO: 21% (var4)
Hunt Survival: 0.7%
-Current Scenario:
CIHO: 37.999~% (var1)
HS: ##Error7:Operation Online##
...
Scenario:ghostdance rejected. CAPTAIN not tailed, primary Hunt sustained.
[End Memo]
>>
Rolled 5 (1d10)

>>3339007
>SE 1
>E 5
>fire SMG at Raider 5
>E 2

Dawn dashes to greet the foe, fear suppressants pumping into her suit from her gauntlet. Even still she cant manage to keep her eyes open when her faithful SMG opens up.

"Hawks, please stay close to me? Id like to make sure we can all go home alive..."

Name-Dawn
Class- Priest
Level- 6
Barrier-1/1
Armor-2/2
Health-6/6
Mobility-6
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Aegis (R), When you or a chosen ally withing 10 spaces takes damage from an attack, prevent 1 damage.
Force ShieldX2: You or an ally within 10 heals 1 and gains 2 barrier
Security Protocol(A, C2) Range 20, 2 damage, piercing, autohit
Titan Plating: +1 Armor, explosive resist.
Gear- MedkitX4, Biotic Vest
Weapons- SMG, Shield
>>
Rolled 7 + 1 (1d10 + 1)

>>3339007
>Move 6 NE, 1 N
>Fire LMG at Brute 1

Name: Corax
Class: Drifter
Level: 5
Health: 6/6
Mobility: 6+2
Armour: 1

Tricks
-Deadeye
-Richochet
-Low Profile
-High Noon
-Guncaster

Wepaons:
-Sniper Rifle (sharp)
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
-Sharp Rune (Sniper Rifle)
>>
>>3339111
Identifier Tag malfunction.
Run System Diagnostics and repair
>>
>>3339057
Asset Phaws is the one specialized in grenades and other small explosives.
Asset Phaws has historically taken a greater than average length of time to act.
>>
>>3339119
"Yeah Phaws is a bit of a slowpoke, might be better off if she gave those donuts in the mess a rest. Although, as a Knight I'm pretty slow moving too."

I'll make a move in the morning, see if I can give you guys more support or something then, as it is I'll just pop shield on the softer guys or just start shooting.
>>
Rolled 2 (1d10)

>>3339007
Name: Zeus
Class: Drifter
Level: 3
Health: 6/6
Mobility: 6
Armor: 1/1

Tricks:
-Deadeye: (+1 ACC, +1 CRT)
-Guncaster: +1 Rune Slot
-Ricochet 2/2 (Bounce a shot up to 5 spaces)


Weapons:
-Sniper Rifle (Piercing 2)
-Shotgun (Break 1)

Gear:
-Acid Rune (Shotgun)
-Iron Rune (Sniper Rifle)
-Grappling Hook

>Move 4 NW, 1 N
>Fire Shotgun at Raider 4
>>
Rolled 8 (1d10)

>>3339007

>Move: North West 4, West 1
>Action: Attack with Hard Way on Thrall 4.

"Even wolves east, odd wolves west. Those following me, push up with Foxes."
Finishing his half-order/half-request, Dozer slides the Hard Way off his back and levels it at the nearby Thrall.

Name: Dozer
Class: Knight
Level: 3
Health: 7/7 (Charged Vest)
Barrier: 1
Mobility: 7 (Phase Boots)
Armour: 4

Disciplines
- Unstoppable
- Titan Plating
- Steadfast

Spells
- Mirror Image - 2 image remaining (Legacy of Gallows)

Weapons
- Hard Way (DMG 3, Range 15, Break 1, Destructive, Autofire: spend your movement and action to attack the same target twice) Replace with LMG if not acquired
- Shield (+1 armour. On attacks against adjacent enemies, add knockback +1 and after the attack, you may move 1 into their former space)

Gear
- Charged Vest (+1 hp, +1 barrier, immune to burn, freeze and shock)
- Phase Boots (+2 mobility, move through enemies)
>>
>>3339007
>Level 2: Gain Phoenix
>Weapons: Smg, Sword
>Gear: Phase Boots, Shadow Cloak
>Hop into the the mancannon
Name: Raiden
Health= 5/5
Mov: 8 (+2 =10)
Armor: 1
Class: Hunter
Level: 2
Exploits:
-Blademaster (Melee +1Acc, +1 Dmg)
-Phoenix (When dead resurect at 50% HP)
Weapons:
Sword (Dmg:3(4) Melee, +1Acc, +1 Crit)
SMG (Dmg:3-Rng:10-Mov:2 After Shot)
Gear: Shadow Cloak (+1 Eva) and Phase boots (+2 Mov, Move through enemies)
>>
Rolled 9 (1d10)

>>3339085
" And leave all these fools behind to marvel at my corpse-crater? Never! Let's all get home today! "

>>3339132
>>3339119
" I heard that, Clanker! "

>>3339007
" Hawks, there's no point in using munitions on the Easterns this early. Move up and out and tear them to shreds. Stack up on that door to the area north-wise.

*Try* not to get too split up, this place is big!"

>Move 5NE
>Shotgun Raider 5 [ D4, B1, Destructive ]
>>
>>3339448
yes, well - look -

>I was actually aiming for Raider 3, since that 5'er is a Thrall. But so it goes.
>>
Rolled 7 (1d10)

>>3339007
Name: Dirtnap
Class: Drifter
Level: 1
Powers:
- Run and gun (A, C3): Ranged attack. Move up to your mobility before or after the attack.

Weapons:
- SMG (+ Storm Rune): Damage 4, Range 10. You can move 2 before or after firing. On a 10, the target is Shocked.
- Dagger: Damage 2, Melee or Ranged 10. Backstab 2.

Gear:
- Shadow Cloak: +1 Evasion. Start mission in Stealth.
- Storm Rune (SMG): Add to Weapon: +1 DMG; On a 10 the target is Shocked

>Health: 6
>Mobility: 6
>Armor: 1

>>3339043
"Naw, the bluster can be a charm point ... depending what it contrasts with." Dirtnap mentioned to Thoth, his voice filled with false wisdom and gravitas as the team fanned out through the entry hall of the Citadel. There was a faint electric snap and crackle as the Shadow Cloak did its thing, a sheen of iridescent colors dancing over the fabric as the smart materials compensated for the charge being imparted into the air.

>>3339007
"Sats, that's a big lizard ..." he muttered under his breath. Sure, he'd just seen the Captain decapitate one with his own shield, but he was under no delusions that he was that capable yet.

Keeping low to avoid the tracer fire of the other Lancers, Dirtnap held the cloak close against his body, dashing passed Corax and into the eastern chamber. His cloak flapped open as a flash of steel caught the industrial lights, a knife streaking towards the closest Skav as his back hammered against the machine.

>Move N, NEx5
>Run 'n' Gun Triggered: Move NE, Ex4, NE
>Throw Dagger at Marauder 3 (Attacking from Stealth so Add Backstab Damage)
>>
Rolled 7, 1 = 8 (2d10)

>>3339007
>Dash: Move 2North, 5NorthEast, 8East
>Cleave S, hitting Brute1 & Raider3. 4dmg, 3pierce, +1hit

Name: Leopard
Class: Hunter
Level 9
>Hp 6/5+1
>Mob 12 (8+2+2)
>Armor 1/1
>Exploits:
Alacrity (Move after [A]).
Deflect [R] (1/2dmg from an attack)
Phantom [S, C2/2] (Gain Stealth)
Blink Strike [A, C2/2] (Teleport Mob line, Melee enemies in line)
Agility (+2Mob)
Rogue (+2Backstab)
Blademaster (+1Hit & Dmg with Melee)
Remnant (S, return to teleport start, current & next turn)
>Discipline
Pheonix [C1/1] (resurrect at 1/2 hp)

Weapons
>Stinger: 3+1dmg, Piercing3, Cleave/Line5, M (+2Backstab)
>Dagger: 2+1dmg, 2+2Backstab, M/Rng10
Gear
>Phase Boots: +2Mob, Pass through Enemies
>Biotic Vest: +1Hp, Infest Immune, Regen: [S, C2/2] Heal 2
>>
Rolled 9 (1d10)

>>3339007
Name: Shimmer
Class: Hunter
Level: 1
Exploits:
- Blademaster
- Guncaster
Weapons:
- Sword (Damage 4, Melee +2 to hit, +1 crit chance, Piercing 2)
- SMG (Damage 3, Range 10)
Gear:
- Iron Rune (Sword)
- Phase Boots (+2 Mobility, Move through enemies)
- Biotic Vest (+1 Health, Immune to infest, Regen [S, C2]. Heal 2)
Health: 7
Mobility: 10
Armour: 1

>Move 7 North-West, 1 North, behind the wall
>Shoot Thrall 3 with SMG

>>3338584
>>3339043
>>3339467
"Wha- I AM NOT CUTE!" Shimmer practically shrieks, "I am a highly skilled fighter! I do not have to listen to you idiots!" Wow, who knew that looks could kill? Not me.

>>3339448
"Speaking of idiots..." Hey, that's just not nice. Phaws is doing her best.
>>
Rolled 5 (1d10)

>>3339007
>Move 5N
>Shoot Brute 1 (4 dmg, Crit on 8 Shock on 10)

Name: Arbiter
Class: Priest
Level: 4 (Legacy)
HP: 6/6
Mobility: 6
Barrier: 1
Armor: 1
[RESIST INFEST]
Powers:
Medic protocol (+1 Medkit. Medkit range 10 and bypasses cover.)
Field Medic (+2 Medkit)
Biotic Specialist: Medkits heal +2 HP. Kits overheal up to 1.5X Health.
Purification (Medkits deal 2 damage to enemies within Area 2 of the heal target)
Deadeye (Ranged attacks have +1 accuracy and +1 crit chance. Multiclass)
Alacrity (Break up your movement before and after attacking. Legacy)

Weapons:
Storm Auto Rifle
(Damage 4, Range 20, +2 Crit chance, +1 Accuracy, Shocks on 10)
Shield (+1 Armor)

Gear:
Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.
Shock Rune (+1 damage to Auto Rifle, on a 10, the target is shocked.)

Medkits: 3

"Such a light welcome. Makes me dread this Is just the calm before the proverbial storm."
>>
Rolled 2 (1d10)

>>3339007

>Move 3 NE and 2 E
>Fire LMG at Brute 1


Name : Valdus Mihr
Class : Knight
Level 2

Heath : 7 (+ 1 Biotic Vest)
Mobility : 5
Armor : 3 (+ 1 Titan Plating)


Disciplines :

-Smash [A, C 2] ( Target enemys and terrain in the area, 3 damage, 3 knockback, destructive)
-Titan Plating (+1 Armor, explosive resist)


Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive


Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.)


>>3339190
"Yes Sir !"
>>
>>3339467
"It's probably a matter of perspective. If I was leaning to the right, maybe Shinner would look more cute. Or if I was blind, maybe she'd look less cute. Also subconscious preconceptions of cuteness and behaviour heavily influence personal perceptions and the assumptions based on them. It's a topic that I know mostly nothing about. I just stole it from an intro to a dissertation I skimmed once. About tribal thinking, if memory serves, which it does."

>>3339493
"Nah, see, you only think you're not cute. Everyone underestimates themselves, supposedly. Hopefully that holds true with you; I think we're going to need a good sword limb or seventeen. You wouldn't have several spare limbs, would you? Or a couple of extra yous? No, scratch that, too much ego in one room, we'd probably end up with only one of you left."
>>
Rolled 1 (1d10)

>>3339007
Name: Kingangelael
Class: Knight
Level: 3
Health: 7/7
Barrier: 1
Mobility: 5
Armor: 4
Disciplines: ShieldWall, Titan Plating, Blast Punch
Weapons: Shield, LMG
Gear: Charged Vest, Phase Boots

>>3339467
"Sure he's big, but did you see how the captain handled that one near the ship? Now that's a woman worth fighting for!"

>Move 4E, S1 into cover
>Shoot Red 6

"Let's finish off the mooks first gents, I don't want to find a bullet in my behind."
>>
>>3339776
"Maybe I should have stuck with the close quarters shotgun..."
>>
Rolled 10 + 1 (1d10 + 1)

>>3339190
Hiram quickly checks his tactical designation. He always forgets there's a number with that.
"Let's see...fiv-Right behind you sir!"
>>3339493
"Phaws's best is pretty good too, saved my dumb ass more than once. Her being slow actually helps with that, us Wizards only benefit from taking our time. It doesn't help to blow things up that people were shooting at anyway."
Hiram thinks to himself of the obvious explanation of having extra ordinance to waste on seeing pretty blue blasts. Abusing mana is way more fun than conventional explosives.
>>3339007
"Time to see how well this rifle burns Marauders."
>Move 3W, 1SW
>Fire Scout Rifle at Marauder 2

Name: Hiram
Class: Mage
Level: 4
Spells: Channeller, Shadowstep, Arcanery, Echo, Voidcaller
Weapons: Scout Rifle (Dmg 2, +1 Accuracy, Break 2, Range 25), Shotgun (Damage 4, Range 10, Break 1, Destructive)
Gear: 1 x Mana Grenade, 1 x Incendiary Grenade, Acid Rune (Scout Rifle), Charged Vest
Health: 6/6
Mobility: 6
Barrier: 2
>>
Rolled 8 (1d10)

>>3339007

Name: Rahab
Class: Priestess
Level: 2

>Stats
Health: 6/6 (5+1)
Mobility: 6
Barrier: 2 (1+1)

>Prayers:
- Medic Protocol: +1 Kit Slot, +8 Medkit Range
- Force Shield: You or an Ally within 10 spaces gain +1 Health and +2 Barrier.
-Security Protocol(A, C2) Range 20, 2 damage, piercing, autohit


>Weapons:
- Auto Rifle
- Spear

>Gear:
- Medkit x1 (S, C1): Heal 4, Range 2
- Regen Kit x1 (S, C1): Heals 1 in Area 2 around you. Persist 2.
- Biotic Vest: +1 Health, +1 Barrier, immune to burn, freeze, and shock

> Move 2 North West
> Fire Autorifle at raider 2

>>3339656

“Oh Thoth,” Rahab chided.
“Let the young girl be. When she gets to my age she’ll wish she still had the pep and nonchalance to say such things. And plus, she’s proving herself so far it seems...”
Rahab chucked as she took up aim at the incoming intruders.
“And if you’re that curious about family behaviours, perhaps our time as a team will bond us all enough to consider ourselves something of the like... The Holy Ones willing we survive, of course.”
>>
>>3339467
>>3340389
Hiram remembered all of the sudden that "Marauder" was an out of date nickname for the Raiders they were currently fighting.
"Hey, new guy. Looks like you and I both ended up with out of date Visor OS's, those blue blips are Raiders now apparently. Sending over an updated version, and a field guide on Scavs for you to consult if we get a minute. If anyone else wants or needs that give me a holler."
https://docs.google.com/document/d/1WDPPA5oIXYn4be5oHiZA0swVMbLcP94rsemSqfVOBiY/edit
>Enemy details guide, for if anyone needs a refresh or general consultation
>>
>>3339007
Name: Smokes
Class: Hunter
Level: 8
HP: 8/8
BAR: 4/4
Mobility: 10
Armor: 1

Exploits:
Blink: [S, C 3/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Cyclone: [A, C 2/2] Melee attack all enemies within 2 spaces
Agility: +2 Mobility
Blinkstrike: [A, C 2/2] Teleport MOB in a straight line. Melee attack each enemy passed through.

Weapons:
Butcher's Cleaver: +1 Hit, DMG 5, Melee 1, Hunger, Fresh Meat
or
Hammer: +1 Hit, DMG 4, Melee 1, Knockback 3, Destructive
Spear: +1 Hit, DMG 3, Line 3, Piercing 2

Gear:
Charged Vest: +1 HP, +1 Barrier, Immune to Burn, Freeze, and Shock
Shadow Cloak: +1 Evasion. Start each mission in Stealth

"Moving into a better position. Need to get closer before I can start killing."

>Move 10 East
>Dash 4 Northeast, 1 East, 1 Northeast
>Ready Deflect in case of getting destealthed
>>
File: solaaris.jpg (81 KB, 564x798)
81 KB
81 KB JPG
>>3339007
=== Solaaris | Priest | Lvl 5 ===
HP: 6/6 (Charged Vest)
ARM: 1/1 (Shield)
BAR: 2 (Charged Vest)
MOB: 8 (Phase Boots)

>Prayers:
- Medic Protocol: +1 Kit Slot, 5x Kit Range (around obstacles)
- Field Medic: +2 Kit Slots
- Biotic Specialist: Medkits heal +2 Health. Kits overheal up to 1.5x Health.
- Force Shield (S, C2): You or an Ally within 10 spaces gain +1 Health and +2 Barrier.
- Aegis (R): If you or a chosen Ally is attacked within 10 spaces, prevent 1 damage.
>Multiclass:
- Shieldwall: You and 2 Allies gain +2 Barrier, Range 5.

>Weapons:
- Greatsword (Cleave)
- Shield (Armor +1. On attacks vs adjacent Enemies, Knockback +1 and move into space)

>Gear:
- Medkit x2 (S, C1): Heal 4, Range 10 (Medic Protocol)
- Stimkit x1 (S, C1): Target removes all negative status and can immediately attack. Range 5 (Medic Protocol)
- Phase Boots: +2 Mobility, move through enemies.
- Charged Vest: +1 Health, +1 Barrier. Immune to Freeze, Burn, & Acid.

===

"Excuse me, Mr Graves, for the delay. I shall do my best to make sure that this does not happen again."
>>
Rolled 1 (1d10)

>>3339007
Name: Einherjar Enhet-Tre
Class: Knight
Level 2
Powers:
-Titan Plating (+1 Armor, explosive resist.)
-Vigilance: (After Dashing, you may Overwatch as a swift action.)
-Armory: (+1 Weapon Slot)

Weapons:
-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive
-Carapace Shield: (+2 HP, ignore first effective hit against you before your next turn.)

Gear:
-Charged Vest (+1 HP, +1 Barrier, burn, freeze, shock immunity.)
-Smoke Grenade (Arc 10, Area 2, +2 Defense, blocks Overwatch, persist 2)

>Health: 9
>Mobility: 5
>Armor: 3

>3 NW, 2 W, Fire at Raider 1
>>
>>3341534
".... if I could cry, I would. Tell me, why are the Priests so terrible at calibrating my servos to actually hit a shot for once?"
>>
>>3339776
"That's a little too much woman for me, King." Dirtnap laughed a bit, "But if you think you've got a chance, I say go for it! I'll try and catch your good side with the battle feed."

>>3339493
"...Crap, she's exactly my type." he muttered to himself at the high pitched protest that rang through the comms array. Now, of course, the question became ... how does one get the attention of a little terror like that? Dirtnap considered the Brute directing things on this side, bouncing his his head from side to side as he weighed the pros and cons internally.

>>3340471
"Sats be praised." Dirtnap sighed in relative relief as his HUD updated, sketching out lines on the Scav's armor to suggest where the vulnerabilities in their armor could be found. "I owe you a drink when we get back, I think they refurbished my helmet from one of the fallen."
>>
File: freelancers map 9-1B.jpg (444 KB, 2247x1055)
444 KB
444 KB JPG
>>3339007

Only light resistance in these early chambers. The Freelancer strike team makes quick work of the first xenos in their initial barrage, cutting-edge ballistic weaponry punching through the Scavs' armor, leaving only a pair of badly wounded raiders and a thrall as survivors.

Maybe it'll be this easy the whole time, some of the Freelancers can't help thinking. Maybe the dragon won't even be difficult and none of this will be such a big deal after all. They can just shoot some Scavs and go home. Others look to the xenotech force fields on either flank, barriers to other sections of the fortress that will only let the aliens through either way. Any number of reinforcements could be pouring through those fields any moment now. Best to stay ready for anything.
>>
File: freelancers map 9-2A.jpg (441 KB, 2247x1070)
441 KB
441 KB JPG
>>3341888

More Scav troops emerge from further inside, investigating the disturbances, clearly startled and caught off guard to find the Freelancers here. One would think they never imagined enemy soldiers could get this close to the heart of things.

With every security gate and automated gun in its path disabled, the man cannon is able to lock coordinates onto the entryway of the Citadel's heart and fire away. Three crash pods come whistling out of the sky, cracking the floor on impact. The pods break apart to reveal Gryphon, Raiden and Solaaris, who stand ready for battle.

"Keep it moving, team," Graves calls out over comms. "I don't want to see anyone lollygagging. One or two of you park your butts in these side chambers to watch those fields and intercept reinforcements. The rest of you, advance north on the double. The longer we wait around here, the more of our friends are getting killed out there in the diversion attacks, so move your asses!"

https://www.youtube.com/watch?v=6o8hm0_q2D8

Freelancer Turn 2 begins.
>>
>>3341888
I don't mean to complain, HQ, but I tried to take the same position as Wolf 4. I would rather not stand out in the open shaking my ass for the world to see.
>>
File: map 9 terrain legend.jpg (54 KB, 656x549)
54 KB
54 KB JPG
>>3341900
Terrain legend. Note that heavy cover is impassable terrain and cannot be corner-skipped, which a few people tried to do -- your movement to your destination was fine when adjusted slightly, but watch out in the future.
>>
>>3341903
There were a few discrepencies on the command HUD regarding starting locations, so your movement was input off-course. Sorry about that, Hawk 2.
>>
" ... This is going to take too long.

ARBITER. ZEUS. DOZER. RAIDEN. SOLAARIS. GRYPHON. ROOK. RAHAB--

oh screw it too many names I'm remodelling this place!"

>Artillery: Mana Grenade 7N, 6W
>--D3 B2 Area 2 Destructive
>Danger Zone 7N, 6W, 1N
>-- D4 B3 Area 2 Destructive

KEEP IT MOVING, KEEP IT MOVING, C'MON
>>
>>3341900
Name: Kingangelael
Class: Knight
Level: 3
Health: 7/7
Barrier: 1
Mobility: 5
Armor: 4
Disciplines: ShieldWall, Titan Plating, Blast Punch
Weapons: Shield, LMG
Gear: Charged Vest, Phase Boots

>Move NE6, N1, Into Wall Cover
>Overwatch

>>3341653
"That's the spirit, just make sure we catch that last part in post."
>>
>>3341919
I'll deal with it.

At the risk of being an asshole, might map coordinates help in the future?
>>
Rolled 3 (1d10)

>>3341900

>Move North 1, West 4, South West 2, West 1
>Dash 6 West (Unstoppable through the cover piece)
>Swift Action: PUNCH

Dozer was just leaving his cover when the wall behind him exploded, but that didn't matter right now. "Long time since I tried to rip a lizard to bits, how about now?" He says as he collides with the cover piece, blowing it to smithereens as he swung his fist at the now exposed Raider. "Dozer coming through!"

Name: Dozer
Class: Knight
Level: 3
Health: 7/7 (Charged Vest)
Barrier: 1
Mobility: 7 (Phase Boots)
Armour: 4

Disciplines
- Unstoppable
- Titan Plating
- Steadfast

Spells
- Mirror Image - 2 image remaining (Legacy of Gallows)

Weapons
- Hard Way (DMG 3, Range 15, Break 1, Destructive, Autofire: spend your movement and action to attack the same target twice) Replace with LMG if not acquired
- Shield (+1 armour. On attacks against adjacent enemies, add knockback +1 and after the attack, you may move 1 into their former space)

Gear
- Charged Vest (+1 hp, +1 barrier, immune to burn, freeze and shock)
- Phase Boots (+2 mobility, move through enemies)
>>
File: HUZZAH.png (316 KB, 393x720)
316 KB
316 KB PNG
>>3341900
"HUZZAAAAAAAAAH!"

Screaming toward the ground, the wings on the back of Gryphon's suit shoot outward, letting him glide into a sprinting, only slightly stumbling, landing. Keeping his breakneck pace, the almost-prince raises his grapple and coats off the momentum to land in front of the nearest thralls.

"Today is the day we become legends, comrades! I wouldn't miss this for the worlds!"

>Move 3NW, 2W
>Grapple 3NW, 4W [C2]
>Dash 1N, 2W, 1NW
>Spear Thralls 10 and 8

Name: Gryphon
Class: Knight
Level: 3
Powers: Phoenix [C1], Blast Punch [C2], Agility
Weapons: Spear [D2, R3, P2], BBQQ [D3, R5x3]
Gear: Biotic Vest [C2], Grapple Hook [C2]
HP: 7/7 (Vest)
MOB: 7/7 (Agility)
ARM: 2/2
>>
Rolled 9, 9 = 18 (2d10)

>>3341947
>>
Rolled 8, 6 + 1 = 15 (2d10 + 1)

>>3341921

"Roger that Hawk 5, escaping the 「Danger Zone」. Let's put this Arcstrider to test shall we?"

>>3341900

Name: Rook
Level: 4
Class: Hunter (Health 6, Mobility 14, Armor 1, Barrier 1)

Powers: Deflect (R) [When hit by an attack, block half the damage]
Agility [+2 Mobility]
Blademaster [Melee Attack has +1 Accuracy and +1 Damage]
Low Profile [Light Cover gives you +2 Defense]

Weapons: Arcstrider [Damage 5. Fulminous, +1 Accuracy)
Magnum [Damage 3, Range 10. +1 Crit Chance, +2 Crit Damage]

Gear: Phase Boots [+2 Mobility]
Charged Vest [+1 Health, +1 Barrier. Immune to burn, freeze, shock.]

>Move NW 5, W 9
>Dash NW 1
>Swift, Use Arcstrider against Raider 2

"Come on step it up!"
>>
Rolled 4 (1d10)

>>3341900
Name: Dirtnap
Class: Drifter
Level: 1
Tricks:
- Run and gun (A, C3): Ranged attack. Move up to your mobility before or after the attack.

Weapons:
- SMG (+ Storm Rune): Damage 4, Range 10. You can move 2 before or after firing. On a 10, the target is Shocked.
- Dagger: Damage 2, Melee or Ranged 10. Backstab 2.

Gear:
- Shadow Cloak: +1 Evasion. Start mission in Stealth.
- Storm Rune (SMG): Add to Weapon: +1 DMG; On a 10 the target is Shocked

>Health: 6
>Mobility: 6
>Armor: 1

Sometimes the best thing for a Rookie to do was to hang back and try and create opportunities for the veterans to shine. It meant risking his flank to a Thrall, but with Phaw hanging back to demolish the northern wall, Dirtnap didn't want to stretch Hawk too thin by pushing up.

>Move SE, E5
>Fire Storm SMG at Raider 4 (Do Not Move)
>>
" . . . I don't want to alarm anyone, but is anyone else registering two Thralls 9 and 10 on their HUD's?" he asked, sending a burst of ion charged lead up the hallway.

"Are we already starting to experience resonance cascades?"
>>
>>3341900
>N 2
>E 4
>Overwatch
Name-Dawn
Class- Priest
Level- 6
Barrier-1/1
Armor-2/2
Health-6/6
Mobility-6
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Aegis (R), When you or a chosen ally withing 10 spaces takes damage from an attack, prevent 1 damage.
Force ShieldX2: You or an ally within 10 heals 1 and gains 2 barrier
Security Protocol(A, C2) Range 20, 2 damage, piercing, autohit
Titan Plating: +1 Armor, explosive resist.
Gear- MedkitX4, Biotic Vest
Weapons- SMG, Shield
>>
Rolled 3 + 1 (1d10 + 1)

>>3341900
Name: Thoth
Class: Mage
Level: 6
Spells: Channeler, Arcanery, Mirror Image (Two Images), Voidcaller, Surge (Two Charges), Echo (Two Charges), Artillery
Weapons: Scout Rifle (Damage 2, Range 25, +1 to hit, Break 1), Bonnie (Damage 4, Range 10, Break 1, +1 Crit Range, Holding Aces) OR Magnum (Damage 3, Range 10, +1 Crit Chance, +2 Crit Damage, Break 1)
Gear: Mana Grenade (Damage 2, Arc 15, Break 2, Area 2, Destructive), Mana Grenade, Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area), Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 5/5
Mobility: 6
Barrier: 1/1

Move 1 South, 2 West
Fire Scout Rifle at Thrall 7

"Heir! Thunder! Sunny Wrist!* Good to see you all! We missed yooooou!" Thoth waved cheerily, even as the Half-Prince screamed—metaphorically and literally—past him to skewer two thralls on his spear with a dramatic charge. Thoth moved at the same time, though much more warily. He had the oddest feeling of being watched. Probably just a teammate looking out for him.

"Someone take the open recursive battle-slave, I'm taking the one in cover. I've got more eyes on it. Six. Say hi, guys!" Next to him, his two reflections wave as well, then as one the three raise their rifles to fire.

>>3342083
"I am. But nah, I doubt it's a reality overlap. The HUD would still mark clones by different numbers, and far be it from me to judge dimensional anomalies but I'd expect a bit more than some mere HUD mischief. Our HUDs have been kinda glitchy this mission. First the Marauder thing, now this."


*Gryphon, Raiden, and Solaaris respectively.
>>
Rolled 2, 9, 7 + 1 = 19 (3d10 + 1)

>>3341900
Name: Smokes
Class: Hunter
Level: 8
HP: 8/8
BAR: 4/4
Mobility: 10
Armor: 1

Exploits:
Blink: [S, C 3/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Cyclone: [A, C 1/2] Melee attack all enemies within 2 spaces
Agility: +2 Mobility
Blinkstrike: [A, C 2/2] Teleport MOB in a straight line. Melee attack each enemy passed through.

Weapons:
Butcher's Cleaver: +1 Hit, DMG 5, Melee 1, Hunger, Fresh Meat
Spear: +1 Hit, DMG 3, Line 3, Piercing 2

Gear:
Charged Vest: +1 HP, +1 Barrier, Immune to Burn, Freeze, and Shock
Shadow Cloak: +1 Evasion. Start each mission in Stealth

"I may require backup for what I am about to do. Pushing the eastern side."

>Move North 1, East 2, North East 4, North 1
>Cyclone Thrall 9, Raider 4, Thrall 10
>Alacrity move 3 West
>Ready Deflect
>>
Rolled 6 (1d10)

>>3341900
Name: Shimmer
Class: Hunter
Level: 1
Exploits:
- Blademaster
- Guncaster
Weapons:
- Sword (Damage 4, Melee +2 to hit, +1 crit chance, Piercing 2)
- SMG (Damage 3, Range 10)
Gear:
- Iron Rune (Sword)
- Phase Boots (+2 Mobility, Move through enemies)
- Biotic Vest (+1 Health, Immune to infest, Regen [S, C2]. Heal 2)
Health: 7
Mobility: 10
Armour: 1

>Move 1S, 2W
>Shoot Thrall 9 with SMG

>>3341653
"WHAT THE HELL IS THAT SUPPOSED TO MEAN!?" Shimmer yells. Wow, that really shocked her. Good job, new guy.

>>3342083
>>3342239
"Of course it isn't a reson- a reali- an alternate dimension anomaly thing! You clearly require adjustments to your eyes!"
>>
>>3341900
>Move 5 E
>Overwatch with LMG

"Advancing and waiting for enemys on our east flank".
Name : Valdus Mihr
Class : Knight
Level 2

Heath : 7 (+ 1 Biotic Vest)
Mobility : 5
Armor : 3 (+ 1 Titan Plating)


Disciplines :

-Smash [A, C 2] ( Target enemys and terrain in the area, 3 damage, 3 knockback, destructive)
-Titan Plating (+1 Armor, explosive resist)


Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive


Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.)
>>
>>3341900
>Move 6E
>Dash 5E 1NE

Name: Arbiter
Class: Priest
Level: 4 (Legacy)
HP: 6/6
Mobility: 6
Barrier: 1
Armor: 1
[RESIST INFEST]
Powers:
Medic protocol (+1 Medkit. Medkit range 10 and bypasses cover.)
Field Medic (+2 Medkit)
Biotic Specialist: Medkits heal +2 HP. Kits overheal up to 1.5X Health.
Purification (Medkits deal 2 damage to enemies within Area 2 of the heal target)
Deadeye (Ranged attacks have +1 accuracy and +1 crit chance. Multiclass)
Alacrity (Break up your movement before and after attacking. Legacy)

Weapons:
Storm Auto Rifle
(Damage 4, Range 20, +2 Crit chance, +1 Accuracy, Shocks on 10)
Shield (+1 Armor)

Gear:
Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.
Shock Rune (+1 damage to Auto Rifle, on a 10, the target is shocked.)

Medkits: 3
>>
>>3341900
>move 2 W
>Overwatch LMG

Name: Corax
Class: Drifter
Level: 5
Health: 6/6
Mobility: 6+2
Armour: 1

Tricks
-Deadeye
-Richochet
-Low Profile
-High Noon
-Guncaster

Wepaons:
-Sniper Rifle (sharp)
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
-Sharp Rune (Sniper Rifle)
>>
>>3341900
Name: Zeus
Class: Drifter
Level: 3
Health: 6/6
Mobility: 6
Armor: 1/1

Tricks:
-Deadeye: (+1 ACC, +1 CRT)
-Guncaster: +1 Rune Slot
-Ricochet 2/2 (Bounce a shot up to 5 spaces)


Weapons:
-Sniper Rifle (Piercing)
-Shotgun (Break 1)

Gear:
-Acid Rune (Shotgun)
-Iron Rune (Sniper Rifle)
-Grappling Hook

>Move 1S, 5E
>Overwatch with Shotgun
>>
Rolled 5 + 1 (1d10 + 1)

>>3341900
>{s} claim trophy from Brute corpse while passing
>Move 3East 4North 3East
>Stinger Thrall 9 (4dmg, 3pierce, +1hit)
>{R} Deflect

With a brief pause in its steps, Leopard rips a fang from the mouth of the fallen Brute. Prize secured with others like it in a snakeskin pouch around its neck, the Hunter moves on to lance out at the survivor of Smokes' whirlwind.
>>3342291
"Strike swiftly, comrade. The Hunt calls."

Name: Leopard
Class: Hunter
Level 9
>Hp 5/6 (5+1)
>Mob 12 (8+2+2)
>Armor 1/1
>Exploits:
Alacrity (Move after [A]).
Deflect [R] (1/2dmg from an attack)
Phantom [S, C2/2] (Gain Stealth)
Blink Strike [A, C2/2] (Teleport Mob line, Melee enemies in line)
Agility (+2Mob)
Rogue (+2Backstab)
Blademaster (+1Hit & Dmg with Melee)
Remnant (S, return to teleport start, current & next turn)
>Discipline
Pheonix [C1/1] (resurrect at 1/2 hp)

Weapons
>Stinger: 3+1dmg, Piercing3, Cleave/Line5, M (+2Backstab)
>Dagger: 2+1dmg, 2+2Backstab, M/Rng10
Gear
>Phase Boots: +2Mob, Pass through Enemies
>Biotic Vest: +1Hp, Infest Immune, Regen: [S, C2/2] Heal 2
>>
Rolled 9 (1d10)

>>3341900

Name: Rahab
Class: Priestess
Level: 2

>Stats
Health: 6/6 (5+1)
Mobility: 6
Barrier: 2 (1+1)

>Prayers:
- Medic Protocol: +1 Kit Slot, +8 Medkit Range
- Force Shield: You or an Ally within 10 spaces gain +1 Health and +2 Barrier.
-Security Protocol(A, C2) Range 20, 2 damage, piercing, autohit


>Weapons:
- Auto Rifle
- Spear

>Gear:
- Medkit x1 (S, C1): Heal 4, Range 2
- Regen Kit x1 (S, C1): Heals 1 in Area 2 around you. Persist 2.
- Biotic Vest: +1 Health, +1 Barrier, immune to burn, freeze, and shock

> Move 5 North West, 1 North
> Overwatch with Autorifle

Rahab gave a small nod in the direction of the latecomers.

“I’m glad to be joined again by more familiar comrades,” she began.
“We should get into action quickly, I’ll do my best to provide what protection I can.”
>>
>>3341921
"Not even waiting more than twenty seconds to deploy overwhelming force huh? This has got to be a new record for you."
>>3342392
>>3341653
"Save it for the victory party Rookies, we've got Scavs to kill." Hiram smiled under his helmet, already enjoying the characters of the new guys.
>>3341900
"Ooh, I can hear the sizzle from here. I should have invested in this combination sooner. Anyway, moving up to watch the side passage, can't get a shot on any of the Thralls."
>Move 4W, 1S
>Overwatch with Scout Rifle

Name: Hiram
Class: Mage
Level: 4
Spells: Channeller, Shadowstep, Arcanery, Echo, Voidcaller
Weapons: Scout Rifle (Dmg 2, +1 Accuracy, Break 2, Range 25), Shotgun (Damage 4, Range 10, Break 1, Destructive)
Gear: 1 x Mana Grenade, 1 x Incendiary Grenade, Acid Rune (Scout Rifle), Charged Vest
Health: 6/6
Mobility: 6
Barrier: 2
>>
>>3343289
" Why go long when you go through? Sometimes you just get the urge to smash something really hard! "
>>
>>3343427
"True enough, I'm just saving grenades for the final showdown. We're going to need to drown him in ordinance."
>>
File: satellite.jpg (83 KB, 986x661)
83 KB
83 KB JPG
>>3341900
>NE1, N6
>Stay Down (A)
>Aegis (R) -> Solaaris

=== Solaaris | Priest | Lvl 5 ===
HP: 6/6
ARM: 1/1
BAR: 2
MOB: 8
[IMMUNE: BURN, FREEZE, ACID]

>Prayers
- Medic Protocol
- Field Medic
- Biotic Specialist
- Force Shield (S, C2)
- Aegis (R)
>Multiclass
- Shieldwall (A, C1)

>Weapons
- Greatsword
- Shield

>Gear
- Medkit (S, C2)
- Stimkit (S, C1)
- Phase Boots
- Charged Vest

===
>>3342239
Solaaris lifted its mechanical arm and waved back at Thoth,
"It is nice to see you again too, Scribble. I shall make sure the Satellites watch over you." it beeped.

Solaaris assessed the situation. If it made it's way closer to the wall Phaws threw her grenades at, it might be able to detect whatever was on the other side and report back to the squad.
Then, with the recon information transferred to it by the other two flanks, it could calculate which side needed the most assistance.
Perfect.

>>3341921
"Thank you for clearing the area Miss Phaws."
>>
>>3343761
yeah that immunity should be shock, not acid. woops, machine error
>>
>>3341900
Name: Einherjar Enhet-Tre
Class: Knight
Level 2
Powers:
-Titan Plating (+1 Armor, explosive resist.)
-Vigilance: (After Dashing, you may Overwatch as a swift action.)
-Armory: (+1 Weapon Slot)
Weapons:
-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive
-Carapace Shield: (+2 HP, ignore first effective hit against you before your next turn.)
Gear:
-Charged Vest (+1 HP, +1 Barrier, burn, freeze, shock immunity.)
-Smoke Grenade (Arc 10, Area 2, +2 Defense, blocks Overwatch, persist 2)

>>Health: 9
>>Mobility: 5
>>Armor: 3

>Dash, Move 5 W, 3 NW, Overwatch with LMG
>>
File: freelancers map 9-2B.jpg (591 KB, 2247x1175)
591 KB
591 KB JPG
>>3342062

Hawk 2, be advised you are unable to end a move in a space that's still occupied. Hawk 4 was standing in your destination space -- you can move through allies, but not end your move there. I'm allowing it this turn, as an apology for getting your first turn wrong.

>>3343175

Fox 5, be advised that rolls for overwatch shots will not be counted, Command will roll those on the enemy turn. (Otherwise the team would know ahead of time whether overwatch shots will probably be successful or not)

>>3341900

Graves nods approvingly as Phaws unleashes her destructive force on the wall, the grenade-rocket combination blasting completely through the dense metallic structure. "That's one way to make a door. Myself, I usually do it that way," he adds as he watches Dozer smash right through a block of machinery to tackle a raider. "Now let's see what we're dealing with inside ..."
>>
File: dragon and priest.jpg (364 KB, 1748x1240)
364 KB
364 KB JPG
>>3344566

When the smoke clears, there they stand. The dragon, that massive beast of metal and lightning, thick cables and wire bundles linked by improvised connections to the facility's computer banks. But it is not alone.

[Come, you humans, you fallen warriors of this mud-world on which we stand,] the priest-archon declares in what the autotranslate claims to be formal variant of Scavspeak. Behind him his elite dragonpriests stand silently, huge warriors with draconic-sculpted helms, wearing heavy armor, holding tall spears and towering shields. [Let us join in battle under the gaze of my god. By the ancient sword law, prove yourselves worthy or die.]

The archon himself appears to wield only a rifle, but those versed in the arcanery of Scav electromagnetism magic can sense the great power within him. And with the dragon beyond him -- immeasurable energy, a pressure that nearly forces one to their knees merely to be in its presence. Those sensitive to the virtual realm, the priests and hackers of the team, find themselves screaming or clutching at their helmets, their eyes bleeding, as the dragon's vast cybernetic mind slams against their defensive programs with devastating force, commanding with ancient authority. Their defenses hold, maintaining their sanity and free will, but barely.
>>
File: freelancers map 9-3A.jpg (1.72 MB, 2247x3121)
1.72 MB
1.72 MB JPG
>>3344581

"Stand strong, Freelancers!" Graves calls out, forcing courage into his voice. "No matter how big that thing is, it still bleeds! Stay strong, stay with me! And most of all, ATTACK!"


https://www.youtube.com/watch?v=nXCrk7GcSXw


Freelancer turn 3 begins.
>>
>>3342392
"It means I have an enduring affection for expressive women who challenge me." Dirtnap said, rolling his shoulders into a shrug, "And I've got the scars to prove it." he added, his grin audible through his mic's pickup.

>>3343289
"Yessir, supporting Wolf 4 and Hawk 4 on the Eastern Route." he turned around as the two Hunters went about their bloody work, "DAWN! Pick it up, you're falling behind!"

>>3342239
"Yeah, I guess buggy software is more likely than reality unravelling at the seams." Dirthnap conceded, "Just the concept of firing all this ordinance inside a Citadel powered by a malfunctioning Grav Furnace is making me ... tense. 'Super Weird' doesn't give me a lot to work with on a tactical level."
>>
>>3344566
Duly noted HQ. I figured the odds of a Hunter standing in place were near zero and didn't expect it to be an issue.
>>
>>3341921
"This is your chance to get a lead on me. You and all the others give them hell with an opening volley."
>>
>>3344581
"Command, how do you say "Eat shit" in scavspeak? You know what, nevermind."

"EAT SHIT ASSHOLE! FALL OFF YOUR HORSE!"
>>
>>3344591
>Move 3 NE, 7N
>Dash 5NE, 1N (Into the Heavy Cover)

Name: Raiden
Health= 5/5
Mov: 8 (+2 =10)
Armor: 1
Class: Hunter
Level: 2
Exploits:
-Blademaster (Melee +1Acc, +1 Dmg)
-Phoenix (When dead resurect at 50% HP)
Weapons:
Sword (Dmg:3(4) Melee, +1Acc, +1 Crit)
SMG (Dmg:3-Rng:10-Mov:2 After Shot)
Gear: Shadow Cloak (+1 Eva) and Phase boots (+2 Mov, Move through enemies)
>>
Rolled 9 (1d10)

>>3344591
>Move 7 northwest (unstoppable the wall a bit)
>Shoot Thrall 11 with the Hard Way.

"That is a massive room. Well, time to get to work people. Stick to whatever cover there is. Watch out for those anomalies." Dozer shouts as he activates his seismic chargers, slamming just deep enough into the wall to have some cover. "Focus fire if you can. We need them out of the way if we want clean shots on the dragon priests."

Name: Dozer
Class: Knight
Level: 3
Health: 7/7 (Charged Vest)
Barrier: 1
Mobility: 7 (Phase Boots)
Armour: 4

Disciplines
- Unstoppable
- Titan Plating
- Steadfast

Spells
- Mirror Image - 2 image remaining (Legacy of Gallows)

Weapons
- Hard Way (DMG 3, Range 15, Break 1, Destructive, Autofire: spend your movement and action to attack the same target twice) Replace with LMG if not acquired
- Shield (+1 armour. On attacks against adjacent enemies, add knockback +1 and after the attack, you may move 1 into their former space)

Gear
- Charged Vest (+1 hp, +1 barrier, immune to burn, freeze and shock)
- Phase Boots (+2 mobility, move through enemies)
>>
Rolled 6 (1d10)

Name: Dirtnap
Class: Drifter
Level: 1
Tricks:
- Run and gun (A, C3): Ranged attack. Move up to your mobility before or after the attack.

Weapons:
- SMG (+ Storm Rune): Damage 4, Range 10. You can move 2 before or after firing. On a 10, the target is Shocked.
- Dagger: Damage 2, Melee or Ranged 10. Backstab 2.

Gear:
- Shadow Cloak: +1 Evasion. Start mission in Stealth.
- Storm Rune (SMG): Add to Weapon: +1 DMG; On a 10 the target is Shocked

>Health: (5?) / 6
>Mobility: 6
>Armor: 1
>>3344566
Please confirm reciept of 1 Damage HQ? I'm not seeing a source.

>>3344591
"I see that I need to issue a correction." Dirtnap spoke up as the battlefeed from Graves' helmet showed Karvosk's massive form looming over a defensive line of Dragonpriests, "THAT, is a big lizard."

"Okay." Dirtnap said hammering a fist against his breastplate and psyching himself up for the battle ahead. "Here. We. GOOOO!!!"

>Move E, N5
>Trigger Run & Gun [A, C2]
>Move N3, NW3 and stop behind the Light Cover
>Fire Storm SMG at Brute 4 (Do Not Move)
>>
File: Spoiler Image (25 KB, 665x574)
25 KB
25 KB JPG
>>3344635
Sorry, Hawk 2, another HUD glitch.
>>
>>3344591
Name: Shimmer
Class: Hunter
Level: 1
Exploits:
- Blademaster
- Guncaster
Weapons:
- Sword (Damage 4, Melee +2 to hit, +1 crit chance, Piercing 2)
- SMG (Damage 3, Range 10)
Gear:
- Iron Rune (Sword)
- Phase Boots (+2 Mobility, Move through enemies)
- Biotic Vest (+1 Health, Immune to infest, Regen [S, C2]. Heal 2)
Health: 7
Mobility: 10
Armour: 1

>Move 2W, 3N, 1W
>Overwatch with SMG

>>3344603
This time, Shimmer doesn't even respond out loud, just sputtering incoherently. Man, I wish I could've shut her up that well.

>>3344633
"Stop pointing out the obvious, you moron!" That didn't last long. Shame.
>>
>>3344636
No worries, HQ. You're tracking a lot.
>>
Rolled 8 + 1 (1d10 + 1)

>>3344591
Name: Smokes
Class: Hunter
Level: 8
HP: 10/8 (Fresh Meat)
BAR: 4/4
Mobility: 10
Armor: 1

Exploits:
Blink: [S, C 3/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Cyclone: [A, C 1/2] Melee attack all enemies within 2 spaces
Agility: +2 Mobility
Blinkstrike: [A, C 2/2] Teleport MOB in a straight line. Melee attack each enemy passed through.

Weapons:
Butcher's Cleaver: +1 Hit, DMG 5, Melee 1, Hunger, Fresh Meat
Spear: +1 Hit, DMG 3, Line 3, Piercing 2

Gear:
Charged Vest: +1 HP, +1 Barrier, Immune to Burn, Freeze, and Shock
Shadow Cloak: +1 Evasion. Start each mission in Stealth

>Dash Northwest 2, North 9
>Hunter Cleaver slash on Brute 4
>Alacrity Northeast 1, East 1
>Ready Deflect

As the energy from the dead Scavs was sapped the hunter breathed deep. It was like a breath of fresh air from before the infusion ruined his lungs. Behind his mask, Smokes licked his lips.

>>3342811
"I'll try to catch their attention." Smokes stopped to cough before charging in.
>>
>>3344591
Name: Thoth
Class: Mage
Level: 6
Spells: Channeler, Arcanery, Mirror Image (Two Images), Voidcaller, Surge (Two Charges), Echo (Two Charges), Artillery
Weapons: Scout Rifle (Damage 2, Range 25, +1 to hit, Break 1), Bonnie (Damage 4, Range 10, Break 1, +1 Crit Range, Holding Aces)
Gear: Mana Grenade (Damage 2, Arc 15, Break 2, Area 2, Destructive), Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area), Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 5/5
Mobility: 6
Barrier: 1/1

Move 1 West, 5 Northwest
Dash 4 Northwest

"Oh, what I wouldn't give for a better throwing arm," Thoth murmurs, taking in the sight of those juicy clusters of Scavs. "Or some artillery. Is it plau—Ow! Hey! I was using that!" Thoth's no hacker, but he spreads a tendril there every so often. Getting his link cut off hurt. Not much, but in an unpleasantly new and strange way. It'd be worse for anyone as deeply enmeshed as... "O Holy People, you alright? That hurt, and I'm barely linked up compared to you all."

Right, Graves was right, time to move up. Thoth makes a run to a new piece of cover. As he passes Hiram, he jabs him on the shoulder and gestures with Bonnie to the centre hole in the wall. "Right down the centre, Commdom needs ya."

A moment later, a message slides onto the top of Hiram's HUD:
Please don't tell Graves I called him that.
XOXO -Thoth

Sliding between the forms of Ein and Rook with a polite "Pardon me," Thoth starts plotting. Heir, though he may hunger for glory, wasn't an idiot. He probably couldn't even make the charge on that Brute and its friends. No watching needed. Old Man was going and charging through walls again, leaving his side open to a possible opportunistic Thrall or Raider. He might need help. That cluster was taunting him. Shinner was being sane. Rhine and Castle hadn't moved yet, but were possessed of relatively good sense, even if the former had a rather poor record of survival. And Habitat wasn't in a firing position either. But he and she—Habitat was a she?—were the least of Fox's guns. Based on prior records of Brute mobility and an estimation, anyone roughly a single HUD grid square out from the chokepoint would be safe.

"Push outta this neck, Fox, but don't go too far. Spill out to the sides. I don't want that Brute putting its axe into your spine. I'd have to have words with you after we're done here."
>>
>>3344591
Name: Einherjar Enhet-Tre
Class: Knight
Level 2
Powers:
-Titan Plating (+1 Armor, explosive resist.)
-Vigilance: (After Dashing, you may Overwatch as a swift action.)
-Armory: (+1 Weapon Slot)
Weapons:
-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive
-Carapace Shield: (+2 HP, ignore first effective hit against you before your next turn.)
Gear:
-Charged Vest (+1 HP, +1 Barrier, burn, freeze, shock immunity.)
-Smoke Grenade (Arc 10, Area 2, +2 Defense, blocks Overwatch, persist 2)

>Health: 9
>Mobility: 5
>Armor: 3

>Move 2 W, 1 NW, 2 N
>Drop Smoke Grenade on self.

"Poppin' smoke. Mind your fire and keep your IFF markers tracking. I'm talking to you, Thoth."
>>
>>3344591
Name-Dawn
Class- Priest
Level- 6
Barrier-1/1
Armor-2/2
Health-6/6
Mobility-6
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Aegis (R), When you or a chosen ally withing 10 spaces takes damage from an attack, prevent 1 damage.
Force ShieldX2: You or an ally within 10 heals 1 and gains 2 barrier
Security Protocol(A, C2) Range 20, 2 damage, piercing, autohit
Titan Plating: +1 Armor, explosive resist.
Gear- MedkitX4, Biotic Vest
Weapons- SMG, Shield

"Did you say a dragon? I wanna see it."

>N 6
>Dash
>N 3
>NE 1
>>
>>3344591

>Move 3 W, 1 NW and 1 W.
>Dash 2 W, 3 N
"Joining central assault, flanks seems secured for now"


Name : Valdus Mihr
Class : Knight
Level 2

Heath : 7 (+ 1 Biotic Vest)
Mobility : 5
Armor : 3 (+ 1 Titan Plating)


Disciplines :

-Smash [A, C 2] ( Target enemys and terrain in the area, 3 damage, 3 knockback, destructive)
-Titan Plating (+1 Armor, explosive resist)


Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive


Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.)
>>
>>3344611
" I already have, Cloudtalker! I'm better than you! It's not my fault you can't count but I'll happily prove it again!

And then when I DO you'll have to admit it! Just pay attention! NOTICE ME SMO-- I mean, I'm.. .

better.. than... shutup"
>>
>>3344591
"Hah! Popped him! We just have to break through this chaff."
>Move 1N, 5NW
>Dash! 2NW, 1N, 1NW

Name: Hiram
Class: Mage
Level: 4
Spells: Channeller, Shadowstep, Arcanery, Echo, Voidcaller
Weapons: Scout Rifle (Dmg 2, +1 Accuracy, Break 2, Range 25), Shotgun (Damage 4, Range 10, Break 1, Destructive)
Gear: 1 x Mana Grenade, 1 x Incendiary Grenade, Acid Rune (Scout Rifle), Charged Vest
Health: 6/6
Mobility: 6
Barrier: 2
>>
>>3344591
Name:Scorch
Class:Mage
Level 3
Hp 6/6
Barrier 2/2
Armor 1/1
Move:6
Powers: Channeler,Echo(2/2),Spellvamp,Arcanery
Weapons:Scout Rifle,shield
Gear:flame grenade(channeler bonus), mana grenade, acid grenade(arcanery bonus), charged vest
Scorch stared down the man cannon,wondering if he'd even be brought in. He'd overslept on the most important mission his company had been on so far,and it was pretty embarrassing for a soldier and Mage of his caliber.
>>
>>3344591
Name: Zeus
Class: Drifter
Level: 3
Health: 6/6
Mobility: 6
Armor: 1/1

Tricks:
-Deadeye: (+1 ACC, +1 CRT)
-Guncaster: +1 Rune Slot
-Ricochet 2/2 (Bounce a shot up to 5 spaces)


Weapons:
-Sniper Rifle (Piercing)
-Shotgun (Break 1)

Gear:
-Acid Rune (Shotgun)
-Iron Rune (Sniper Rifle)
-Grappling Hook

>Move 3N, 2E, 1N
>Dash 6N
>>
Rolled 2 + 1 (1d10 + 1)

>>3344591
>Move 1West 11North
>Stinger Brute 4 (4dmg, 3pierce, +1hit)
>{s} Phantom
>{R} Deflect
[..69i57.3264j0j7&cit=hUTF8. NO]
[!in_UA.e.7b778]
[Get Out]
>>
>>3345766
Name: Leopard
Class: Hunter
Level 9
>Hp 5/6 (5+1)
>Mob 12 (8+2+2)
>Armor 1/1
>Exploits:
Alacrity (Move after [A]).
Deflect [R] (1/2dmg from an attack)
Phantom [S, C1/2] (Gain Stealth)
Blink Strike [A, C2/2] (Teleport Mob line, Melee enemies in line)
Agility (+2Mob)
Rogue (+2Backstab)
Blademaster (+1Hit & Dmg with Melee)
Remnant (S, return to teleport start, current & next turn)
>Discipline
Pheonix [C1/1] (resurrect at 1/2 hp)

Weapons
>Stinger: 3+1dmg, Piercing3, Cleave/Line5, M (+2Backstab)
>Dagger: 2+1dmg, 2+2Backstab, M/Rng10
Gear
>Phase Boots: +2Mob, Pass through Enemies
>Biotic Vest: +1Hp, Infest Immune, Regen: [S, C2/2] Heal 2
>>
File: movement.png (427 KB, 621x571)
427 KB
427 KB PNG
>>3344581
"Hey, asshole, I happen to like my mud-world!"

>>3344591
"Attack huh? Don't have to tell me twice!" King eagerly shouted back on the comms.

Name: Kingangelael
Class: Knight
Level: 3
Health: 7/7
Barrier: 1
Mobility: 5
Armor: 4
Disciplines: ShieldWall, Titan Plating, Blast Punch
Weapons: Shield, LMG
Gear: Charged Vest, Phase Boots

>>3344837
"And that kids, is what happens when you bite more than you can chew."

>>3344620
"Yeah you tell'em rook!"

>Move E1, NE1, N1, NE1, E1, N2
>Dash N2, NW1, W3 Into heavy cover
"Damn, I really let myself fall behind on this one."
>>
>>3344591

Name: Rahab
Class: Priestess
Level: 2

>Stats
Health: 6/6 (5+1)
Mobility: 6
Barrier: 2 (1+1)

>Prayers:
- Medic Protocol: +1 Kit Slot, +8 Medkit Range
- Force Shield: You or an Ally within 10 spaces gain +1 Health and +2 Barrier.
-Security Protocol(A, C2) Range 20, 2 damage, piercing, autohit


>Weapons:
- Auto Rifle
- Spear

>Gear:
- Medkit x1 (S, C1): Heal 4, Range 2
- Regen Kit x1 (S, C1): Heals 1 in Area 2 around you. Persist 2.
- Charge Vest: +1 Health, +1 Barrier, immune to burn, freeze, and shock

> Move 6W
> Dash 1NW, 1N, 1NW

Startled by the immense power emanating from the dragon, Rahab dashed to join her team to flank the left side of the area.

Positioning herself next to Shimmer, she attempted to calm her self so as to not scare her younger comrade even more.

“Fear not my child, the peace of the Satellites shall be upon us.”

Determined though her words were, she began to question whether her day to meet the Satellites would come much sooner than she’d hoped for.
>>
>>3344591
>Move 2SW, 6 W
>Dash 1 W

Name: Corax
Class: Drifter
Level: 5
Health: 6/6
Mobility: 6+2
Armour: 1

Tricks
-Deadeye
-Richochet
-Low Profile
-High Noon
-Guncaster

Wepaons:
-Sniper Rifle (sharp)
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
-Sharp Rune (Sniper Rifle)
>>
>>3344591
>Dash W13, SW3
>Aegis (R) -> Einherjar-2

=== Solaaris | Priest | Lvl 5 ===
HP: 6/6
ARM: 1/1
BAR: 2
MOB: 8
[IMMUNE: BURN, FREEZE, SHOCK]

>Prayers
- Medic Protocol
- Field Medic
- Biotic Specialist
- Force Shield (S, C2)
- Aegis (R)
>Multiclass
- Shieldwall (A, C1)

>Weapons
- Greatsword
- Shield

>Gear
- Medkit (S, C2)
- Stimkit (S, C1)
- Phase Boots
- Charged Vest
>>
>>3344581
"Do not impersonate the son of a conqueror."

>>3344591
>Move 4NW, 3N
>Hunker Down

Name: Gryphon
Class: Knight
Level: 3
Powers: Phoenix [C1], Blast Punch [C2], Agility
Weapons: Spear [D2, R3, P2], BBQQ [D3, R5x3]
Gear: Biotic Vest [C2], Grapple Hook [C2]
HP: 7/7 (Vest)
MOB: 7/7 (Agility)
ARM: 2/2
>>
>>3345887
" What does that even mean, Kinghrahsh? I'm not going to stand here and take insults from a knight with twelve vowels too many on their ID tag ! "

>>3345380
" You're doing great, H. Keep it up! "

>>3344591
Phaws breathes in as she clicks off the communicator. Concentrates. Breathes in the quiet, savours the pristine tang of the autofiltered oxygen. Little erratic pings of energy sparks, phase-shifting in from the crystaline branching paths of realities. She waits for them to gather. Magecraft. Nine parts timing to one part improvisation to two parts ignoring Thoth going on about hyperspatial singularities.

Trading verbals with the New Kids was all well and good. They had pluck.

Phaws runs a hand across the stained pink ruffle she attached to her armor after the last mission. Smiles.

Pluck was good.

But sometimes, the poor confused bastards forget Phaws can kill everything, burn the world and shatter the ashes and bend the fucking quarks of the smashed burnt probability substrate of reality itself into a screaming little pile of murder and they could all GO SUCK A SC--.

Phaws breathes out. Swivels the end of the rocket launcher away from the back of Arbiter's head. Smiles.

It doesn't smart like it used to.

They mean well, even if they're all lovable fools.

>{S} Surge self
>Move 4NW, 7N {Shadowstep}
>Managrenade 1N of Thrall 20
>D3 Area 2 Break 2
>>
Rolled 3 + 1 (1d10 + 1)

>>3344591
>Move 2E, 1 NE, 1N, 1NE
>'Step out' And fire on Brute 4 (4 Dmg, 8+ Crits. Shock on 10)

Several targets blip Into existence on the HUD, rapidfire pings designating enemy types and positions.

"Bloody hells, that's more In line with what I was expecting."

Name: Arbiter
Class: Priest
Level: 4 (Legacy)
HP: 6/6
Mobility: 6
Barrier: 1
Armor: 1
[RESIST INFEST]
Powers:
Medic protocol (+1 Medkit. Medkit range 10 and bypasses cover.)
Field Medic (+2 Medkit)
Biotic Specialist: Medkits heal +2 HP. Kits overheal up to 1.5X Health.
Purification (Medkits deal 2 damage to enemies within Area 2 of the heal target)
Deadeye (Ranged attacks have +1 accuracy and +1 crit chance. Multiclass)
Alacrity (Break up your movement before and after attacking. Legacy)

Weapons:
Storm Auto Rifle
(Damage 4, Range 20, +2 Crit chance, +1 Accuracy, Shocks on 10)
Shield (+1 Armor)

Gear:
Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.
Shock Rune (+1 damage to Auto Rifle, on a 10, the target is shocked.)

Medkits: 3
>>
Rolled 2 (1d10)

>>3344591
Name: Rook
Level: 4
Class: Hunter (Health 6, Mobility 14, Armor 1, Barrier 1)

Powers: Deflect (R) [When hit by an attack, block half the damage]
Agility [+2 Mobility]
Blademaster [Melee Attack has +1 Accuracy and +1 Damage]
Low Profile [Light Cover gives you +2 Defense]

Weapons: Arcstrider [Damage 5. Fulminous, +1 Accuracy)
Magnum [Damage 3, Range 10. +1 Crit Chance, +2 Crit Damage]

Gear: Phase Boots [+2 Mobility]
Charged Vest [+1 Health, +1 Barrier. Immune to burn, freeze, shock.]

>Move 5NW, 6N, 1NW, 1N
>Shoot Brute 2 with Magnum
>>
File: freelancers map 9-3B.jpg (1.72 MB, 2247x3121)
1.72 MB
1.72 MB JPG
>>3344591

The strike team advances. Forward elements engage with the enemy's defensive screen.
>>
File: freelancers map 9-4A.jpg (1.76 MB, 2247x3121)
1.76 MB
1.76 MB JPG
>>3347155

The Scav defensive line moves up into cover and meets the attacking Freelancers head-on. Behind them, the Dragonpriests wait patiently. Waiting for their lessers to prove themselves, perhaps, or maybe they just don't want to get their hands dirty if they have to.

"Good work so far, team," Graves says."Everyone keep it up!" He just barely ducks under a hewing strike from the massive axe carried by the Brute -- Zeus behind him isn't so lucky. Graves winces. "Ouch! You okay there, pal?"

"Something's happening," Phaws mutters, looking at the rapidly changing readouts on her HUD. The light from beyond the force field north of the dragon changes hue. "The gravity furnace containment field is fluctuating. It's about to spike! Everyone, watch ou--"

The light from the furnace PULSES.

Everything SHIFTS.

And ...
>>
File: the debutante's ball.jpg (286 KB, 780x440)
286 KB
286 KB JPG
>>3347170

https://www.youtube.com/watch?v=6LAPFM3dgag

The debutante's ball is in full swing. The admiral has spared no expense for his daughter's debut into fashionable society, and it shows in the elaborate festoons, in the extra servants in the wings standing stiff-backed at the ready, in the fine quality of wines and teas available to the guests. And what guests they are! Notable figures from every aspect of high society crowd the halls under the glittering chandeliers. The men smoke cigars and speak of trade tariffs and wars across the great seas, while the women sip their drinks and gossip of scandals and social maneuverings.

All in all, it is a most wonderful party.

"And so I told her," Phaws says. "My dear, you'll never get anywhere with a second-rate milliner like that! I ended up taking her to my favorite shop on Thirsby Street and we had the most wonderful time, picked out an excellent Gainsborough which matched her hair color --" Phaws stops, observing her companion. "Darling, are you well? You look off-color."

"I -- I'm not sure," Smokes says. "Something feels wrong." He looks down himself, in his expertly tailored full dress uniform, complete with fur-trimmed pelisse, then back at his companion, in her elaborate evening gown and coiffed hair. "Are we supposed to be here?"

"Of course. Where else? Everyone who's anyone is here." Phaws takes a delicate sip from the glass in her hand. "My word, this is most delightful. The blueskins may have their faults, but they certainly know how to grow wine, don't you think?"

Smokes tries to remember, but his memories slip away like sand through his fingers. "I have the strangest sensation like -- like we should be somewhere else. That we should be doing something else. That we had very important work to be done." He clears his throat, feeling a minor irritation in his lungs. Too many cigars, perhaps, but this new shipment from the islands really is top shelf. How could he refuse himself the indulgence, late at night in his comfortable study?

"I'm sure after another glass of wine, you'll feel right as rain," Phaws says. A commotion at the top of the stairs draws her attention. "Oh, look, there she is! The admiral's daughter!" Phaws puts down her wine glass and claps politely.

There by the balustrade is Shimmer, resplendent in her crinoline-hooped skirt, corset-tightened waist, and elaborate bustle. Clearly nervous at the attention but nonetheless resolute, she smiles bravely and waves to the assembled guests.

"Isn't she lovely?" Phaws asks.

"Yes, quite," Smokes replies absent-mindedly, trying to fight off a wave of dizziness. The ballroom swims before his eyes.

"Darling? Are you sure you're all right? Smokes? SMOKES!"
>>
>>3347173

Smokes shakes himself awake.

Phaws is shouting at him over comms. "Nimbus! Soot! Exhaust! Sats damn you, wake yourself up, you addle-brained, two-swinging, sword-loving, shadow-skulking--"

"I'm here," Smokes says, and coughs, feeling the familiar sensation of his ravaged lungs. "What happened?"

"Universe distortion," Phaw says. "We just went skipping across realities like a stone on water. Hang onto your helmets, everyone, 'cause this is only going to get weirder."

Freelancer Turn 4 begins.
>>
>>3347170
Name: Zeus
Class: Drifter
Level: 3
Health: 4/6
Mobility: 6
Armor: 1/1

Tricks:
-Deadeye: (+1 ACC, +1 CRT)
-Guncaster: +1 Rune Slot
-Ricochet 2/2 (Bounce a shot up to 5 spaces)


Weapons:
-Sniper Rifle (Piercing)
-Shotgun (Break 1)

Gear:
-Acid Rune (Shotgun)
-Iron Rune (Sniper Rifle)
-Grappling Hook

>Move 5S, 1W
>Fire Shotgun at Brute 3

>"Whatever the fuck that was isn't a good sign. Lets end this as quickly as possible!"
>>
Rolled 9 (1d10)

>>3347170
Name: Einherjar Enhet-Tre
Class: Knight
Level 2
Powers:
-Titan Plating (+1 Armor, explosive resist.)
-Vigilance: (After Dashing, you may Overwatch as a swift action.)
-Armory: (+1 Weapon Slot)
Weapons:
-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive
-Carapace Shield: (+2 HP, ignore first effective hit against you before your next turn.)
Gear:
-Charged Vest (+1 HP, +1 Barrier, burn, freeze, shock immunity.)
-Smoke Grenade (Arc 10, Area 2, +2 Defense, blocks Overwatch, persist 2)

>Health: 9
>Mobility: 5
>Armor: 3

"Exiting defensive smoke to aid Gryph and Rook, Fox, move up behind into the smoke, if you would, and watch your spacing. You all are quite a bit more vulnerable to grenades than I am."

>>3347142
"I would advise you pull back, Rook. Just a suggestion."

>N 5, Fire LMG at Brute 2
>>
Rolled 10 (1d10)

>>3347184
Forgot name and roll
>>
Rolled 7 (1d10)

>>3347186

"No shit! Cover me!"

>>3347170

Name: Rook
Level: 4
Class: Hunter (Health 6, Mobility 14, Armor 1, Barrier 1)

Powers: Deflect (R) [When hit by an attack, block half the damage]
Agility [+2 Mobility]
Blademaster [Melee Attack has +1 Accuracy and +1 Damage]
Low Profile [Light Cover gives you +2 Defense]

Weapons: Arcstrider [Damage 5. Fulminous, +1 Accuracy)
Magnum [Damage 3, Range 10. +1 Crit Chance, +2 Crit Damage]

Gear: Phase Boots [+2 Mobility]
Charged Vest [+1 Health, +1 Barrier. Immune to burn, freeze, shock.]

>Move S4, SE@Name: Rook
Level: 4
Class: Hunter (Health 6, Mobility 14, Armor 1, Barrier 1)

Powers: Deflect (R) [When hit by an attack, block half the damage]
Agility [+2 Mobility]
Blademaster [Melee Attack has +1 Accuracy and +1 Damage]
Low Profile [Light Cover gives you +2 Defense]

Weapons: Arcstrider [Damage 5. Fulminous, +1 Accuracy)
Magnum [Damage 3, Range 10. +1 Crit Chance, +2 Crit Damage]

Gear: Phase Boots [+2 Mobility]
Charged Vest [+1 Health, +1 Barrier. Immune to burn, freeze, shock.]

>Move S4, SE2, S3
>Shoot Brute 2 with Magnum
>>
>>3347202

"Agghh! Command! I'm seeing double me! And he's wearing flip flops! What manner of reality fuckery is this?!"
>>
Rolled 6 + 1 (1d10 + 1)

>>3347170
>Move 2E, 4N
>Fire on Brute 4 (4Dmg Crit 8+. Shock on 10)

As the veil fell the feeling of another life lived evaporated as the present was restored-

"...Excellent! What an Invigorating experience! I'm not sure whether to feel grateful or violated for these past seconds!"

Name: Arbiter
Class: Priest
Level: 4 (Legacy)
HP: 6/6
Mobility: 6
Barrier: 1
Armor: 1
[RESIST INFEST]
Powers:
Medic protocol (+1 Medkit. Medkit range 10 and bypasses cover.)
Field Medic (+2 Medkit)
Biotic Specialist: Medkits heal +2 HP. Kits overheal up to 1.5X Health.
Purification (Medkits deal 2 damage to enemies within Area 2 of the heal target)
Deadeye (Ranged attacks have +1 accuracy and +1 crit chance. Multiclass)
Alacrity (Break up your movement before and after attacking. Legacy)

Weapons:
Storm Auto Rifle
(Damage 4, Range 20, +2 Crit chance, +1 Accuracy, Shocks on 10)
Shield (+1 Armor)

Gear:
Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.
Shock Rune (+1 damage to Auto Rifle, on a 10, the target is shocked.)

Medkits: 3
>>
Rolled 3 (1d10)

>>3347177
Name: Thoth
Class: Mage
Level: 6
Spells: Channeler, Arcanery, Mirror Image (Two Images), Voidcaller, Surge (Two Charges), Echo (Two Charges), Artillery
Weapons: Scout Rifle (Damage 2, Range 25, +1 to hit, Break 1), Bonnie (Damage 4, Range 10, Break 1, +1 Crit Range, Holding Aces)
Gear: Mana Grenade (Damage 2, Arc 15, Break 2, Area 2, Destructive), Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area), Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 5/5
Mobility: 6
Barrier: 1/1

Move 1 West, 3 Northwest, 2 North
Fire Bonnie at Brute 2

Thoth gripped the handle of Bonnie tighter as the changes built up. His sensors were less attuned to that sort of thing, so Phaws had beaten him to the punch. Hopefully this wouldn't relocate his torso over one of those dragonpriests. That'd be a shit way to die.

The readings peaked. His teeth ground against each other as he braced, only for... nothing to happen. Wait, what? He knocked at his mask. Maybe this was the spike? Nothing when there should be something? Maybe the fold arced around him in a freak accident? Were the readings faulty? Had Karvosk tricked them?

Something brushed against his shoulder, and then everyone staggered and most of them started rambling about strange visions. Except Rhine. Who, to be fair, had died multiple times. Some reality warping might barely even register with his already-troubled psyche. Thoth moved up as Rhine filled in the gaps of the idea that triggered his move.

"Rhine has the right of it. Hab, back of the pack, you're the important one here. Priests are independent healing, which is momentum."

"Alright Bonnie," Thoth whispers fondly, quiet enough to keep it between him and the gun. "First shot of the mission. Make it a good one, girl."
>>
Rolled 4 (1d10)

>>3347170
Name: Shimmer
Class: Hunter
Level: 1
Exploits:
- Blademaster
- Guncaster
Weapons:
- Sword (Damage 4, Melee +2 to hit, +1 crit chance, Piercing 2)
- SMG (Damage 3, Range 10)
Gear:
- Iron Rune (Sword)
- Phase Boots (+2 Mobility, Move through enemies)
- Biotic Vest (+1 Health, Immune to infest, Regen [S, C2]. Heal 2)
Health: 7
Mobility: 10
Armour: 1

>Stay in cover
>Shoot Brute 2 with SMG

>>3345897
"I don't need your damned babying! I'm perfectly capable of taking care of myself!" Shimmer huffs, not making eye contact with the older Priestess. "I'm the best around, after all!"

Shimmer stays behind the cover provided by the wall in front, instincts not her own telling her that charging into an enemy crossfire is a bad idea, no matter how much she really wants to hit the Brute with her sword. She contents herself by firing at the Brute with her SMG.

>>3347202
>>3347204
"You complete buffoon! There's nothing there, it's just a vision!"

By the way, did you see that alternate universe? No? Shame, it was quite interesting. You made quite the charming impression. And I didn't know Phaws and Smokes were like that...
>>
>>3347258
Ein, irritated by the girl's 140 decibel voice, and concerned by the effect it might have on those members of the squad with fleshy eardrums, spoke up."Shimmer, keep the antagonism to a minimum, please. We are currently fighting aliens to the bitter end, in case you forgot."
>>
Rolled 5, 4 = 9 (2d10)

>>3347170
>Dash 2NorthWest 4North
>{s} Cleave S, hit Brute4, Thrall22. 6dmg (4+2backstab), 3pierce, +1hit
>Alacrity: Move 4NorthWest 5North
>{R} Deflect
>-Reminder: Dash +4Defense vs Reaction
"Yes, I'd be delighted to dance with you, S-"
[#Error# performance\dance\waltz runtimes not found]
[Checking Archives...]
[#Error# Request Disconnected]
"Odd. This is a Hunt.

Isn't it?"
>>3344686
"Duck. It's my turn to flush out the Prey."

Name: Leopard
Class: Hunter
Level 9
>Hp 5/6 (5+1)
>Mob 12 (8+2+2)
>Armor 1/1
>Exploits:
Alacrity (Move after [A]).
Deflect [R] (1/2dmg from an attack)
Phantom [S, C1/2] (Gain Stealth)
Blink Strike [A, C2/2] (Teleport Mob line, Melee enemies in line)
Agility (+2Mob)
Rogue (+2Backstab)
Blademaster (+1Hit & Dmg with Melee)
Remnant (S, return to teleport start, current & next turn)
>Discipline
Pheonix [C1/1] (resurrect at 1/2 hp)

Weapons
>Stinger: 3+1dmg, Piercing3, Cleave/Line5, M (+2Backstab)
>Dagger: 2+1dmg, 2+2Backstab, M/Rng10
Gear
>Phase Boots: +2Mob, Pass through Enemies
>Biotic Vest: +1Hp, Infest Immune, Regen: [S, C2/2] Heal 2
>>
Rolled 9 + 1 (1d10 + 1)

>>3347170
Name: Smokes
Class: Hunter
Level: 8
HP: 11/8 (Fresh Meat)
BAR: 3/4
Mobility: 10
Armor: 0

Exploits:
Blink: [S, C 3/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Cyclone: [A, C 1/2] Melee attack all enemies within 2 spaces
Agility: +2 Mobility
Blinkstrike: [A, C 2/2] Teleport MOB in a straight line. Melee attack each enemy passed through.

Weapons:
Butcher's Cleaver: +1 Hit, DMG 5, Melee 1, Hunger, Fresh Meat
Spear: +1 Hit, DMG 3, Line 3, Piercing 2

Gear:
Charged Vest: +1 HP, +1 Barrier, Immune to Burn, Freeze, and Shock
Shadow Cloak: +1 Evasion. Start each mission in Stealth

>>3346975
"Even in other realities, you don't stop shouting at me. Thank you for the grenade."

>>3347290
Smokes bends back just in time to avoid Stinger. As he stands back up straight he rolls his shoulder and looks across the battlefield.

"Stay on your toes everyone. Don't let the shifts throw you off."

Smokes then rushes deeper into the fray with the Cleaver ready to hack apart a Scav or two.

>Move Northwest 3, West 6
>Attack Raider 9 with Hunter Cleaver
>Ready Deflect
>>
Rolled 6, 8 = 14 (2d10)

>>3347170

>Movement and Action: Autofire upon Brute 2

"Alright big guy. It's time you learnt the Hard Way not to mess with Freelancers." Dozer said as he flipped the Autofire setting on the modified LMG. As he did, he could feel the mechanism change to allow a faster feed, and a quicker chambering time, something that was an important part of when he was part of his tribegrounds as part of the war effort, and as a soldier fighting in it. "SAY HELLO TO MY LITTLE FRIEND!"

Name: Dozer
Class: Knight
Level: 3
Health: 7/7 (Charged Vest)
Barrier: 1
Mobility: 7 (Phase Boots)
Armour: 4

Disciplines
- Unstoppable
- Titan Plating
- Steadfast

Spells
- Mirror Image - 2 image remaining (Legacy of Gallows)

Weapons
- Hard Way (DMG 3, Range 15, Break 1, Destructive, Autofire: spend your movement and action to attack the same target twice) Replace with LMG if not acquired
- Shield (+1 armour. On attacks against adjacent enemies, add knockback +1 and after the attack, you may move 1 into their former space)

Gear
- Charged Vest (+1 hp, +1 barrier, immune to burn, freeze and shock)
- Phase Boots (+2 mobility, move through enemies)

If this kills him, can he just get pulped by the amount of bullets that are flying at the brute?
>>
Rolled 1 (1d10)

>>3347170

>Move 1 N
>Fire at Brute 3 with LMG

"Another one of their thugs ? This should be enough for put it down."


Name : Valdus Mihr
Class : Knight
Level 2

Heath : 7 (+ 1 Biotic Vest)
Mobility : 5
Armor : 3 (+ 1 Titan Plating)


Disciplines :

-Smash [A, C 2] ( Target enemys and terrain in the area, 3 damage, 3 knockback, destructive)
-Titan Plating (+1 Armor, explosive resist)


Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive


Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.)
>>
Rolled 1 (1d10)

>>3347170
Name: Dirtnap
Class: Drifter
Level: 1
Tricks:
- Run and gun (A, C3): Ranged attack. Move up to your mobility before or after the attack.

Weapons:
- SMG (+ Storm Rune): Damage 4, Range 10. You can move 2 before or after firing. On a 10, the target is Shocked.
- Dagger: Damage 2, Melee or Ranged 10. Backstab 2.

Gear:
- Shadow Cloak: +1 Evasion. Start mission in Stealth.
- Storm Rune (SMG): Add to Weapon: +1 DMG; On a 10 the target is Shocked

>Health: (5?) / 6
>Mobility: 6
>Armor: 1

>Move N5
>Attack Raider 9 w/ Dagger
>>
(Didn't have time to do more than the basics earlier, fluff naow)

>>3347685
Dirtnap waited for a break in the fire from the two Raiders as their particle bolts hammered into his cover, counting the seconds. When the moment came, he hurled himself up and over the top, another blade sliding into his offhand as he jumped to get an angle on the scorched Scav who'd survived Phaw's explosion.

The moment hung and streeeeeeetched ... and suddenly he was somewhere else. He was some-one- else, the kind of person who knew what a cumberband was, the sort with a business portfolio whose military background was more a youthful adventurer than a way of life. He'd been late to the party, but he was finding his people, trading some light gibes and watching the flashes of color turning on the dance floor.

Then his eyes were drawn to the commotion by the stairs, the young admiral's daughter making her debut. His throat worked behind his bow tie, mouth going dry. Ash blonde hair, vivid eyes ...

"Beautiful." he remarked, depositing long stemmed glass he was carrying onto a passing servant's tray and straightening his tie as he began to walk away from his audience.

"Dusty, where do you think you're off to?" one of them called after him, and the young man turned back with a daring grin.

"A woman like that isn't for admiring, boys. I'm going to ask her to dance!"

The knife tumbled from his fingers as gravity gripped him again, his body lurched back to its previous momentum as the world spun around him. He hit the floor, muscle memory and nano-enhanced reflexes taking over for his muddled mind as he tucked into a roll and came to rest back behind cover.

"...The fuck!?" he asked no one in particular, hammering the heel of his palm against his helmet. The HUD juttered in protest, but nothing changed. Well, hopefully everyone else was too busy with their own thoughts to notice his botched throw. "That was a little too real for some fake reality, right?" he asked, ejecting his spent magazine to swap in a fresh on.
>>
It is a truth universally acknowledged, that a single Scav in possession of a good cover, must be in want of a grenade. However little known the feelings or views of such a Scav may be on their first encountering the Freelancers, this truth is so well fixed in the minds of the intrepid Mages, that It is considered the rightful property of some one or other of their kin.

“My dear Mr. Graves,” said his closet mage to him one skirmish, “have you seen that the Western Crates are occupied at last?”

Mr. Graves replied by slamming his fist into a Brute, and so alas, he had not noticed.

“But it is,” returned she; “for those Mr. Rook has just seen there, and he told me all about it.”

Mr. Grave made no answer. Neither did the Brute.

“Do you not want to know who has taken it?” extolled the mage impatiently.

“Ouch! You okay there, pal?”

This was invitation enough.

"“Why, my dear, you must know, Mr. Rook says that the Western Crates are taken by a young pair of Thralls of large cowardice from the north of this battlefield; that they came down on currently in a sprint and poured forth fire and was so much delighted with it, that they hunkered down immediately; that they are to take position and hold the--

Why, I do Declare -- "

The young mage blinks and lets go of the second-person universal omniscience narration.

" WHAT "
>>
>>3347170
>{Still Surged!}
>Move 6W, 4NW into the Heavy Cover {ShadowStep}
>Flame Grenade 1W of Thrall [15]
>--D2 Ignite B1 A2
>--{SpellVamp some delicious HP back, hit 5}

== Phaws, Mage 9==
Health [5] out of 5
Barrier 0
Mobility [11] 6
[Mage] Channeler, Arcanery, Artillery, Brilliance, Voidcaller, Echo (2), Energy Drain (2), SpellVamp, Shadowstep, Surge(1)

[Launcher] Danger Zone D4 R20 A2 B3 (1)
[Weapon] Shotgun D4 R10 B1
[Gear] MG, MG, FG, FG
[Kills] Thralls: XXX
>>
Rolled 3 (1d10)

>>3347170

>E 1
>N 5
>Fire on Brute 4
>NW 2

Name-Dawn
Class- Priest
Level- 6
Barrier-1/1
Armor-2/2
Health-6/6
Mobility-6
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Aegis (R), When you or a chosen ally withing 10 spaces takes damage from an attack, prevent 1 damage.
Force ShieldX2: You or an ally within 10 heals 1 and gains 2 barrier
Security Protocol(A, C2) Range 20, 2 damage, piercing, autohit
Titan Plating: +1 Armor, explosive resist.
Gear- MedkitX4, Biotic Vest: +1Hp, Infest Immune, Regen: [S, C2/2] Heal 2
Weapons- SMG, Shield


Dawn hammers on her helmet, hoping to clear the last of whatever that vision was.

"I never cared much for being other versions of me."
>>
Rolled 10 (1d10)

>>3346975
"It's four letters, did you uh, did you not get any kind of learning?" King suddenly had a solemn feeling in his gut, like he had offended a child.

>>3347170
Name: Kingangelael
Class: Knight
Level: 3
Health: 7/7
Barrier: 1
Mobility: 5
Armor: 4
Disciplines: ShieldWall, Titan Plating, Blast Punch
Weapons: Shield, LMG
Gear: Charged Vest, Phase Boots

>>3347205
"Are you kidding me, was I the only one that came out of that worse for wear? Hell, I was stuck in a coffin, nevermind that fancy crap the rest of you are talking about."

>>3347258
"We already proved you're just another rookie back at base remember. Besides, you couldn't hit the broadside of a barn if you were standing right in front of it."

>Move W1, NW4 Into Heavy cover
>Blast Brute 4

The smoke and dust around the Brute was heavy from all the exchanged fire peppering the area, so he couldn't see exactly who was left over there, but the Brute was a big guy, never hurt to put down some insurance. So that's exactly what this was, some good ole'fashioned lead insurance.
>>
>>3348051
" What purulent twaddle didst thou just speak to me? Attend! Be ye assured in knowledge that I am learned and have long prognosticated upon the finest texts in the libraries of the Ancients. I have been enmeshed in numerous expeditions to the ancient centres of sacroscant knowledge of the Ancients and I possess in mine arsenal over 300 confirmed citations! I have studied the arts of thaumatheurgical transpositional threshold manipulation and verily, I am at the apex of applied kinetic demonstrations in the entire Freelancer Force. Thou art nothing to me and mine but another fallacious argument, and I know this: My intentions are to counter-point your postulates with precision the magnitude of which thou has never before witnessed upon this battlefield, mark my exclamation you knave!"
>>
>>3347173
Hiram drew from his cigar, offended by how cheap it was. Surely the Admiral could do better, especially when hosting such esteemed guests. No matter, he was here to curry favor for the industrial economical reform, and by Jove he was going to do it even if the refreshments were not up to task. Taking one last puff, he put out the cheap cigar and entered the banquet h-
>>3347170
-all filled with Scavs both living and dead.

"By the Void! Why is my helmet filled with tobacco smoke!" Hiram closed his comms and violently coughed, he had always hated that smell and now it was going to be floating around his helmet for the rest of the mission.
>Move 3W, 3NW
>Throw Mana Grenade 12N, 1W

Name: Hiram
Class: Mage
Level: 4
Spells: Channeller, Shadowstep, Arcanery, Echo, Voidcaller
Weapons: Scout Rifle (Dmg 2, +1 Accuracy, Break 2, Range 25), Shotgun (Damage 4, Range 10, Break 1, Destructive)
Gear: 1 x Mana Grenade, 1 x Incendiary Grenade, Acid Rune (Scout Rifle), Charged Vest
Health: 6/6
Mobility: 6
Barrier: 2
>>
>>3348224
I think I'd discuss it in /co/
>>
Rolled 2 (1d10)

>>3347170

> Move 3W, 3NW
> Shoot Raider 5 with Autorifle

Name: Rahab
Class: Priestess
Level: 2

>Stats
Health: 6/6 (5+1)
Mobility: 6
Barrier: 2 (1+1)

>Prayers:
- Medic Protocol: +1 Kit Slot, +8 Medkit Range
- Force Shield: You or an Ally within 10 spaces gain +1 Health and +2 Barrier.
-Security Protocol(A, C2) Range 20, 2 damage, piercing, autohit


>Weapons:
- Auto Rifle
- Spear

>Gear:
- Medkit x1 (S, C1): Heal 4, Range 2
- Regen Kit x1 (S, C1): Heals 1 in Area 2 around you. Persist 2.
- Charge Vest: +1 Health, +1 Barrier, immune to burn, freeze, and shock

>>3347258

“Of course you’re the best my dear, just look at you wielding your gun all by yourself! How blessed it is.” Rahab cooed.

With a sharp pain in her ears, Rahab’s vision blurred to show a very different scene.
Rahab clasped her cheeks in pride at how beautiful the young noble looked in her finery, feeling a sense of almost motherly pride overtaking- wait what?

Slightly dazed but coming back to her senses, Rahab tried to shake the off experience and compose herself - and her shot.
>>
Rolled 5 + 1 (1d10 + 1)

>>3347170
"Dimensional slip most disconcerting. Recommend swift resolution of mission before more events occur"


>Fire Sniper Rifle at Brute 3 (crit on 6+)

Name: Corax
Class: Drifter
Level: 5
Health: 6/6
Mobility: 6+2
Armour: 1

Tricks
-Deadeye
-Richochet
-Low Profile
-High Noon
-Guncaster

Wepaons:
-Sniper Rifle (sharp)
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
-Sharp Rune (Sniper Rifle)
>>
>>3347170
>Move W4, NW1, N1, W1, NW1
>Force Shield (S) -> Gryphon
>Aegis (R) -> Einherjar

=== Solaaris | Priest | Lvl 5 ===
HP: 6/6
ARM: 1/1
BAR: 2
MOB: 8
[IMMUNE: BURN, FREEZE, SHOCK]

>Prayers
- Medic Protocol
- Field Medic
- Biotic Specialist
- Force Shield (S, C1)
- Aegis (R)
>Multiclass
- Shieldwall (A, C1)

>Weapons
- Greatsword
- Shield

>Gear
- Medkit (S, C2)
- Stimkit (S, C1)
- Phase Boots
- Charged Vest

===

Solaaris kept for the western flank, the thralls were closing in and that wasn't good. The distortion coming from behind the great beast to the north was interfering with its sensors; Solaaris almost tripped and fell after registering the apparition of the dragon before him and then phase out of existence just as quickly as it came.

"This is quite troublesome, I shall have to recalibrate before something like this happens again."

Solaaris plunged into Einherjar's smoke cloud to stay at least partially hidden from the scavs. It knelt down and struck the ground with its greatsword and a blue orb of light shone from the sword's hilt.
It detached itself from the weapon and skimmed the air towards Gryphon then landed on the noble knight's shoulder, pulsating gently.

>>3346922
>>3347186
"Be careful Mr. Gryphon, we have a long battle ahead of us." Solaaris transmitted over comms as it sent a vibrating pulse of energy in Einherjar's direction.
>>
Rolled 4 (1d10)

>>3347173
Gryphon weaves his way across the ballroom floor, his careful skirting of both partners in conversation and lovers in stride making a dance just as intricate as the ones he hopes to avoid disturbing. At last, he arrives at the palace doors, just in time for the entrance of the person he was waiting for all night. He takes a deep bow.

"Ah, my lady. I see you look as rad-"
Gryphon leaps out of the way as the Brute's body comes crashing down where he was just standing. He barely has time to feel the blood stream from his side before Solaaris patches him up.

"Thank you, comrade. Let us fight for the legacy of our kind!"

>>3347170
>Move 2NW, 5N
>Dash 1NE
>Spear Raider 5
>>
>>3349672
Name: Gryphon
Class: Knight
Level: 3
Powers: Phoenix [C1], Blast Punch [C2], Agility
Weapons: Spear [D2, R3, P2], BBQQ [D3, R5x3]
Gear: Biotic Vest [C2], Grapple Hook [C2]
HP: 6/7 (Vest)
BAR: 2 (My thanks, comrade Solaaris.)
MOB: 7/7 (Agility)
ARM: 0/2
>>
Rolled 10 + 2 (1d10 + 2)

>>3347170
>Move 2W, 5N, 2E (Phase Boots)
>BackSlash Raider 15 with Sword (4 Dmg, +2 ACC, +1 Crit)
>~EVA +1

Name: Raiden
Health= 5/5
Mov: 8 (+2 =10)
Armor: 1
Class: Hunter
Level: 2
Exploits:
-Blademaster (Melee +1Acc, +1 Dmg)
-Phoenix (When dead resurect at 50% HP)
Weapons:
Sword (Dmg:3(4) Melee, +1Acc, +1 Crit)
SMG (Dmg:3-Rng:10-Mov:2 After Shot)
Gear: Shadow Cloak (+1 Eva) and Phase boots (+2 Mov, Move through enemies)
>>
File: freelancers map 9-4B.jpg (1.77 MB, 2247x3121)
1.77 MB
1.77 MB JPG
>>3347170

"Whatever you're seeing, team" Graves says. "Just keep moving forward and shooting anything that might be a lizardman."

"Easier said than done, sir," grouses Rook. "I mean, flip flops? I already loathe my alternate self."

"I found it quite exhilarating," Arbiter says.

"We're making progress up here," King says. "But we could use more fire support. Where the hell is the Specialist?"

"Probably nearby." Graves pauses a moment from pummeling a Brute's head into the ground, power fist coated in cyan blood. "Snow, you about?"

"Speak of the devil, and she shall appear," Snow says. She becomes visible as she snipes a thrall. "You didn't think I was going to let you have all the fun, did you?"

Graves grins under his helmet. "Thanks for the assist and all, but I've got the center handled. Help clear the flanks, or better yet, watch those dragonpriests, I get the feeling they're going to make a move, and soon."
>>
File: freelancers map 9-5A.jpg (1.73 MB, 2247x3121)
1.73 MB
1.73 MB JPG
>>3350042

"Sure enough, here they come," Graves says. "Snow, you have any scouting data on these assholes?"

"Not really. They're secretive, rarely see 'em outside of the temples. Heavily armored. Electrified lances are both energy and melee weapon. Tough bastards. Watch yourselves, everyone."

"Acknowledged. Strike team, we've got two dragonpriests headed at us, and it looks like that backstab attack I was worried about is incoming as well. Pick your targets, coordinate with your squadmates. Get it done."

https://www.youtube.com/watch?v=YTkkysQPGhM

Freelancer Turn 5 begins.
>>
"Well you only get chances like this once in your life"

>>3350047
>--{Surge Self}
>Move 5SE, 1E, 5SE
>Danger Zone 1NE of Raider 12
>--D4 R20 A2 B3
>--We calling this high explosive ordnance launcher a grenade? If so, I would like to Spell Vamp.

== Phaws, Mage 9==
Health [2] out of 5
Barrier 0
Mobility [11] 6
[Mage] Channeler, Arcanery, Artillery, Brilliance, Voidcaller, Echo (2), Energy Drain (2), SpellVamp, Shadowstep, Surge(0)

[Launcher] Danger Zone D4 R20 A2 B3 (2)
[Weapon] Shotgun D4 R10 B1
[Gear] MG, MG, FG, FG
[Kills] Thralls: XXXX
>>
Rolled 10 + 2 (1d10 + 2)

>>3350047
Name: Shimmer
Class: Hunter
Level: 1
Exploits:
- Blademaster
- Guncaster
Weapons:
- Sword (Damage 4, Melee +2 to hit, +1 crit chance, Piercing 2)
- SMG (Damage 3, Range 10)
Gear:
- Iron Rune (Sword)
- Phase Boots (+2 Mobility, Move through enemies)
- Biotic Vest (+1 Health, Immune to infest, Regen [S, C2]. Heal 2)
Health: 7
Mobility: 10
Armour: 1

>Move 1W, 5N, 4NE,
>Dash 5E
>Slash Raider 6 with Sword (Damage 4, Melee +2 to hit, +1 crit chance, Piercing 2)

>>3347266
>>3348466
Shimmer elects to ignore her robotic team leader in favour of screaming at Rahab: "STOP TRYING TO BABY ME! I DON'T NEED A MOTHER FIGURE IN MY LIFE!" Jeez, what a harpy, am I right? Or is it banshee? I never paid attention to mythological creatures.

>>3348051
"Oh, is that so?" She calls, mockingly, "Is that why I've yet to miss a shot?" Hey, it's *my* skills that you're appropriating. Don't get too cocky.

>>3350047
>>3347257
Turning to address the seemingly air-headed Thoth, she shouts: "Tho-Mage! The scavs to our
south are clustered up for you! You'd better not waste this!" Nice slip of the tongue, there. Real good at hiding what you are.
>>
>>3350076
>>3347258
>>3344638
>>3338219
>>3339493

Apologies HQ, have just noticed an error I made in regards to Shimmer's health, it should be 6, rather than 7
>>
Rolled 6 (1d10)

>>3350047

>N 6
>Fire on Raider 10
>N 2
>Force Shield Leopard

And here comes the red lights.

Name-Dawn
Class- Priest
Level- 6
Barrier-1/1
Armor-2/2
Health-6/6
Mobility-6
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Aegis (R), When you or a chosen ally withing 10 spaces takes damage from an attack, prevent 1 damage.
Force Shield (S, C2): You or an ally within 10 heals 1 and gains 2 barrier
Security Protocol(A, C2) Range 20, 2 damage, piercing, autohit
Titan Plating: +1 Armor, explosive resist.
Gear- MedkitX4, Biotic Vest: +1Hp, Infest Immune, Regen: [S, C2/2] Heal 2
Weapons- SMG, Shield
>>
Rolled 10 (1d10)

>>3350047
Name: Dirtnap
Class: Drifter
Level: 1
Tricks:
- Run and gun (A, C3): Ranged attack. Move up to your mobility before or after the attack.

Weapons:
- SMG (+ Storm Rune): Damage 4, Range 10. You can move 2 before or after firing. On a 10, the target is Shocked.
- Dagger: Damage 2, Melee or Ranged 10. Backstab 2.

Gear:
- Shadow Cloak: +1 Evasion. Start mission in Stealth.
- Storm Rune (SMG): Add to Weapon: +1 DMG; On a 10 the target is Shocked

>Health: 6) / 6
>Mobility: 6
>Armor: 1

>Move: E, NE 4, E
>Trigger Run & Gun [A, C1]
>Move: E2, N4
>Fire Storm SMG at Raider 10 (Move NW, N)

Dirtnap swung East and away from the immediate firefight, the lines in his armor lighting up bright cyan as the cloak wrapped around him cast flickering after images and distortions through the air. He was moving as fast as he could, but still the portable submachine gun snapped up as he rounded the shattered pillar, coming up on the Raider who'd focused fire into one of the team's longest running veterans. A veritable storm of crackling light streaked out from the depths of the cloak as Dirtnap braced the barrel to keep it from climbing too much.

"Leopard, my nanites are out of charge!" he called into the mike, "I'm not going to be able to keep pace with you from here out."
>>
Rolled 8 (1d10)

>>3350047
>Move 1 East, 6 Northeast
>Fire Hard Way at Raider 5

"Noble boy, I'll try to deal with your dance partner, you deal with the Thrall to the east." Dozer said as he shifted the Hard Way back into normal firing mode. As he was about to do so, a glimmer of red flashes in his eyes, before for a brief moment he could hear the screaming of a woman in his head. For a brief moment, he saw a thane, not unlike that he saw, but female. When his vision came back, Dozer clutched his head for a bit before soldier training set back in. "I'm gonna have to ask about that when I get back... If I get back."

Name: Dozer
Class: Knight
Level: 3
Health: 7/7 (Charged Vest)
Barrier: 1
Mobility: 7 (Phase Boots)
Armour: 4

Disciplines
- Unstoppable
- Titan Plating
- Steadfast

Spells
- Mirror Image - 2 image remaining (Legacy of Gallows)

Weapons
- Hard Way (DMG 3, Range 15, Break 1, Destructive, Autofire: spend your movement and action to attack the same target twice) Replace with LMG if not acquired
- Shield (+1 armour. On attacks against adjacent enemies, add knockback +1 and after the attack, you may move 1 into their former space)

Gear
- Charged Vest (+1 hp, +1 barrier, immune to burn, freeze and shock)
- Phase Boots (+2 mobility, move through enemies)
>>
Rolled 5 + 1 (1d10 + 1)

>>3350047
Name: Thoth
Class: Mage
Level: 6
Spells: Channeler, Arcanery, Mirror Image (Two Images), Voidcaller, Surge (Two Charges), Echo (Two Charges), Artillery
Weapons: Scout Rifle (Damage 2, Range 25, +1 to hit, Break 1), Bonnie (Damage 4, Range 10, Break 1, +1 Crit Range, Holding Aces)
Gear: Mana Grenade (Damage 2, Arc 15, Break 2, Area 2, Destructive), Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area), Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 4/5
Mobility: 6
Barrier: 0/1

Echo Mana Grenade 1 Southwest, 7 South
Fire Scout Rifle at Thrall 14

Oh, a grenade. Of course. Thralls had grenades, and his fellow Lancers had suddenly clustered like a bunch of bananas. Well, the Lancers were nothing if not deserving of a reality check. Ironic, given the status of reality.

In the minimap of his HUD, a cluster of Thrall dots led by a Raider dot gather behind him. A grenade for a grenade, then? The pain isn't much, but it's enough to be channeled into outrage.

Thoth points his scout rifle at the offending Thrall with one arm. "You!" Thoth hollers in Scavspeak. "You insult the warrior's tradition, the grenadier's art, and your masters; masters of scuttling milksops and vagrant-lords of carcasses they lacked the strength to slay for themselves say I! Your limp arm could not behead a pigeon! Behold my throw and learn as many have before you!"

Thoth holds his arm straight up, an orb with gentle, swirling blue lines in hand. Its light grows in intensity as he taps in a command. Normally he'd do this digitally, but he both didn't trust the digital realm near Karvosk and was in the middle of 'teaching'. Then he pitches it at the wall in a backhand throw and it pings off into the middle of the cluster.

The explosion would've been rather pretty. Oh well. Thoth leans his head a touch towards the rifle's sights. "Behold my aim and die as many have before you!"
>>
>>3350047
Raider 6 is down. Raider 10 is down. Raider 12 is on 1 HP. Raider 5 is down. South East cluster of Thralls is down. South West cluster of Thralls is down. Raider 11 standing on 4 HP without any armor. Thrall 14 is also down. Raider 9 is bleeding out I believe.

"I will move to intercept the first pair of Dragonpriests when they are close. If someone can soften up Raider 8 I can finish it once I clear my HUD."
>>
Rolled 1 + 1 (1d10 + 1)

>>3350047
>>3350047
>Fire on Raider 12
>Alacrity! Move 1N, 1NW, 3W

>>3350067
Arbiter watched with disdain, wholly unsurprised at his plan being dashed by a well placed explosive. Now he'd have to carry on being 'responsible' rather than being able to Indulge himself In his fervor.

"Excellent job voidweaver, always on the mark as usual. Now the backline Is once again secure, -thank you-. Move back towards the center so I can heal those *nasty* Inflictions of yours, I'm sure you musn't like them."

Name: Arbiter
Class: Priest
Level: 4 (Legacy)
HP: 6/6
Mobility: 6
Barrier: 1
Armor: 1
[RESIST INFEST]
Powers:
Medic protocol (+1 Medkit. Medkit range 10 and bypasses cover.)
Field Medic (+2 Medkit)
Biotic Specialist: Medkits heal +2 HP. Kits overheal up to 1.5X Health.
Purification (Medkits deal 2 damage to enemies within Area 2 of the heal target)
Deadeye (Ranged attacks have +1 accuracy and +1 crit chance. Multiclass)
Alacrity (Break up your movement before and after attacking. Legacy)

Weapons:
Storm Auto Rifle
(Damage 4, Range 20, +2 Crit chance, +1 Accuracy, Shocks on 10)
Shield (+1 Armor)

Gear:
Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.
Shock Rune (+1 damage to Auto Rifle, on a 10, the target is shocked.)

Medkits: 3
>>
Rolled 10 (1d10)

>>3350047

>Move 1 SE, 3 E and 1 S
>Fire at Raider 12 with LMG


>>3350166
"Received Sir, moving for finish Raider 12".
Name : Valdus Mihr
Class : Knight
Level 2

Heath : 7 (+ 1 Biotic Vest)
Mobility : 5
Armor : 3 (+ 1 Titan Plating)


Disciplines :

-Smash [A, C 2] ( Target enemys and terrain in the area, 3 damage, 3 knockback, destructive)
-Titan Plating (+1 Armor, explosive resist)


Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive


Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.)
>>
>>3350189
"Reduced to a pulp, the same fate that each of them should have."
>>
Rolled 3 (1d10)

>>3350155
"Must everyone cut in on me tonight?" Gryphon not so jokingly wonders as he leaps toward his next target.

>>3350047
>Activate Regen Vest [S, C1] [+2HP]
>Move 6E, 1NE
>Spear Thrall 13

Name: Gryphon
Class: Knight
Level: 3
Powers: Phoenix [C1], Blast Punch [C2], Agility
Weapons: Spear [D2, R3, P2], BBQQ [D3, R5x3]
Gear: Biotic Vest [C1], Grapple Hook [C2]
HP: 7/7 (Vest)
MOB: 7/7 (Agility)
ARM: 0/2

>>3350166
"Then I shall be with you in paradise. When do we strike, comrade?"
>>
Rolled 7, 5 = 12 (2d10)

>>3350047
>shoot dragon priest 4, richochet into dragon priest 2 (+1 to hit, crit on 6+)

Name: Corax
Class: Drifter
Level: 5
Health: 6/6
Mobility: 6+2
Armour: 1

Tricks
-Deadeye
-Richochet (1/2)
-Low Profile
-High Noon (1/1)
-Guncaster

Wepaons:
-Sniper Rifle (sharp)
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
-Sharp Rune (Sniper Rifle)
>>
>>3350607
ID glitch
>>
Rolled 7 + 2 (1d10 + 2)

>>3350166
"Right, with you Smoke"
>>3350047
"Cmdr.Graves, i'll go support Smokes for a sec, be right back"
>Move 1NW, 5N, 1NE
>Attack Raider 8 with Sword (+1Dmg, +1Crit, +2Acc)


Name: Raiden
Health= 5/5
Mov: 8 (+2 =10)
Armor: 1
Class: Hunter
Level: 2
Exploits:
-Blademaster (Melee +1Acc, +1 Dmg)
-Phoenix (When dead resurect at 50% HP)
Weapons:
Sword (Dmg:3(4) Melee, +1Acc, +1 Crit)
SMG (Dmg:3-Rng:10-Mov:2 After Shot)
Gear: Shadow Cloak (+1 Eva) and Phase boots (+2 Mov, Move through enemies)
>>
>>3350166
Will the bleed damage finish off 9?
>>
Rolled 3 (1d10)

>>3350047

> Move 6N
> Use Force Shield on Gryphon
> Shoot Thrall 13 with Autorifle

Name: Rahab
Class: Priestess
Level: 2

>Stats
Health: 6/6 (5+1)
Mobility: 6
Barrier: 0

>Prayers:
- Medic Protocol: +1 Kit Slot, +8 Medkit Range
- Force Shield(S, C2): You or an Ally within 10 spaces gain +1 Health and +2 Barrier.
-Security Protocol(A, C2) Range 20, 2 damage, piercing, autohit

>Weapons:
- Auto Rifle
- Spear

>Gear:
- Medkit x1 (S, C1): Heal 4, Range 2
- Regen Kit x1 (S, C1): Heals 1 in Area 2 around you. Persist 2.
- Charge Vest: +1 Health, +1 Barrier, immune to burn, freeze, and shock

She wasn’t sure which hurt more; the large explosion in her face or the hurtful comments - and accompanying screeching - from the young hunter.

Noticing the hurt Gryphon in front of her, she decided to attend her priestly duties and attempt to provide a touch of Holy Healing.

>>3350076

Ignoring the girl’s pleas, Rahab’s motherly care was persistent.
“Worry not young one, I haven’t forsaken you! My spirit is still by your side!”
>>
Rolled 2 + 1 (1d10 + 1)

>>3350047
"Barrier's down, hate when it happens this early. Bad omen. Cough cough. Is this air breathable, does anyone know? I need to vent this helmet."
>Move 1NW, 3W, 1N
>Fire Scout Rifle at Thrall 13

Name: Hiram
Class: Mage
Level: 4
Spells: Channeller, Shadowstep, Arcanery, Echo (Currently Mana Grenade), Voidcaller
Weapons: Scout Rifle (Dmg 2, +1 Accuracy, Break 2, Range 25), Shotgun (Damage 4, Range 10, Break 1, Destructive)
Gear: 1 x Incendiary Grenade, Acid Rune (Scout Rifle), Charged Vest
Health: 6/6
Mobility: 6
Barrier: 0
>>
File: scorch deploys.jpg (183 KB, 1150x688)
183 KB
183 KB JPG
>>3350047
Another crash pod whistles inwards and blasts into smithereens on the ground. Scorch the mage stumbles out, scout rifle and shield at the ready. "I'm awake! I'm awake! What did I miss?"
>>
Rolled 10 (1d10)

>>3351965
Name:Scorch
Class:Mage
Level 3
Hp 6/6
Barrier 2/2
Armor 1/1
Move:6
Powers: Channeler,Echo(2/2),Spellvamp,Arcanery
Weapons:Scout Rifle,shield
Gear:flame grenade(channeler bonus), mana grenade, acid grenade(arcanery bonus), charged vest
>move 1 north,fire auto rifle east at red-boi 24
>>
>>3352051
I'm not a mcdipshit I swear
>>
Rolled 8 (1d10)

>>3350047
Name: Kingangelael
Class: Knight
Level: 3
Health: 7/7
Barrier: 1
Mobility: 5
Armor: 4
Disciplines: ShieldWall, Titan Plating, Blast Punch
Weapons: Shield, LMG
Gear: Charged Vest, Phase Boots

"Good job clearing the rear guys, those filthy lizards need to learn we're a lot scarier than they are."

>Move E1, NE5, E1 into low cover(?)
>Hit Raider 8

>>3352055
Dubs, it's the truth
As long as you keep handling your gun like that you're fine.
>>
Rolled 2 + 1 (1d10 + 1)

>>3350047
Name: Smokes
Class: Hunter
Level: 8
HP: 11/8 (Fresh Meat)
BAR: 3/4
Mobility: 10
Armor: 0

Exploits:
Blink: [S, C 3/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Cyclone: [A, C 1/2] Melee attack all enemies within 2 spaces
Agility: +2 Mobility
Blinkstrike: [A, C 2/2] Teleport MOB in a straight line. Melee attack each enemy passed through.

Weapons:
Butcher's Cleaver: +1 Hit, DMG 5, Melee 1, Hunger, Fresh Meat
Spear: +1 Hit, DMG 3, Line 3, Piercing 2

Gear:
Charged Vest: +1 HP, +1 Barrier, Immune to Burn, Freeze, and Shock
Shadow Cloak: +1 Evasion. Start each mission in Stealth

“9 bled out. Moving to support Raiden.”

Move West 4. Stab Raider 8 with Spear.
>>
>>3352250
Also ready Deflect. Sorry, mobile post.
>>
Rolled 9 (1d10)

>>3350047
>Move SW5, S1 (Shield)
>Greatsword (A) -> Raider 11
>Medkit (S) -> Rook (Medic Protocol, Biotic Specialist)
>Aegis (R) -> Solaaris

=== Solaaris | Priest | Lvl 5 ===
HP: 6/6
ARM: 1/1
BAR: 2
MOB: 8
[IMMUNE: BURN, FREEZE, SHOCK]

>Prayers
- Medic Protocol
- Field Medic
- Biotic Specialist
- Force Shield (S, C1)
- Aegis (R)
>Multiclass
- Shieldwall (A, C1)

>Weapons
- Greatsword
- Shield

>Gear
- Medkit (S, C2)
- Stimkit (S, C1)
- Phase Boots
- Charged Vest

===

The dust had settled after Thoth's explosive display, but there was still a scav Raider in one piece.

"I'm afraid this shall not do... BEGONE!" Solaaris asserted as it brought its sword crashing down upon the vile creature with great power and dominance.
>>
posting for Ein, who can't post right now
>>3350047
Name: Einherjar Enhet-Tre
Class: Knight
Level 2
Powers:
-Titan Plating (+1 Armor, explosive resist.)
-Vigilance: (After Dashing, you may Overwatch as a swift action.)
-Armory: (+1 Weapon Slot)
Weapons:
-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive
-Carapace Shield: (+2 HP, ignore first effective hit against you before your next turn.)
Gear:
-Charged Vest (+1 HP, +1 Barrier, burn, freeze, shock immunity.)
-Smoke Grenade (Arc 10, Area 2, +2 Defense, blocks Overwatch, persist 2)

>Health: 9
>Mobility: 5
>Armor: 3

>Dash 10N, Overwatch with LMG
>>
>>3350047
>Move 2NorthEast 3North
>Stay Down
>{s} Regen
>{R} Deflect

Name: Leopard
Class: Hunter
Level 9
>Hp 5/6 (5+1)
>Mob 12 (8+2+2)
>Armor 1/1
>Barrier 2
>Exploits:
Alacrity (Move after [A]).
Deflect [R] (1/2dmg from an attack)
Phantom [S, C1/2] (Gain Stealth)
Blink Strike [A, C2/2] (Teleport Mob line, Melee enemies in line)
Agility (+2Mob)
Rogue (+2Backstab)
Blademaster (+1Hit & Dmg with Melee)
Remnant (S, return to teleport start, current & next turn)
>Discipline
Pheonix [C1/1] (resurrect at 1/2 hp)

Weapons
>Stinger: 3+1dmg, Piercing3, Cleave/Line5, M (+2Backstab)
>Dagger: 2+1dmg, 2+2Backstab, M/Rng10
Gear
>Phase Boots: +2Mob, Pass through Enemies
>Biotic Vest: +1Hp, Infest Immune, Regen: [S, C1/2] Heal 2
>>
Rolled 9, 4 + 1 = 14 (2d10 + 1)

>>3350047
Name: Rook
Level: 4
Class: Hunter (Health 4/6, Mobility 14, Armor 0/1, Barrier 0/1)

Powers: Deflect (R) [When hit by an attack, block half the damage]
Agility [+2 Mobility]
Blademaster [Melee Attack has +1 Accuracy and +1 Damage]
Low Profile [Light Cover gives you +2 Defense]

Weapons: Arcstrider [Damage 5. Fulminous, +1 Accuracy)
Magnum [Damage 3, Range 10. +1 Crit Chance, +2 Crit Damage]

Gear: Phase Boots [+2 Mobility]
Charged Vest [+1 Health, +1 Barrier. Immune to burn, freeze, shock.]

>Move S4, SE@Name: Rook
Level: 4
Class: Hunter (Health 6, Mobility 14, Armor 1, Barrier 1)

Powers: Deflect (R) [When hit by an attack, block half the damage]
Agility [+2 Mobility]
Blademaster [Melee Attack has +1 Accuracy and +1 Damage]
Low Profile [Light Cover gives you +2 Defense]

Weapons: Arcstrider [Damage 5. Fulminous, +1 Accuracy)
Magnum [Damage 3, Range 10. +1 Crit Chance, +2 Crit Damage]

Gear: Phase Boots [+2 Mobility]
Charged Vest [+1 Health, +1 Barrier. Immune to burn, freeze, shock.]

>Move NE5, N9
>Dash N3
>Use Arcstrider on Thrall 13
>>
File: freelancers map 9-5B.jpg (1.78 MB, 2247x3121)
1.78 MB
1.78 MB JPG
>>3350047


The first wave of Scav reinforcements is immediately obliterated by Freelancer ordnance. Phaws and Thoth have the gleam of madness in their eyes as they commune with the void, weaving the arcanery of physics to their destructive wills, or in this particular case for Phaws just pressing the trigger on the Danger Zone and watching everything go boom. With the rearguard action handled via high explosives, the rest of the team is free to continue their forward press, clearing out the riff-raff as they prepare to deal with the fearsome elite dragonpriest guard. The two rookies both claim their first solo kills, Shimmer with a deadly critical strike from her blade, severing a raider's head in one clean swing, while Dirtnap unloads his stormruned submachine gun into anothe raider at close range, blasting it into highly charged shards.

"Your ten o'clock," Snow tells Graves.

"I see him." The NCOs both fire at the same raider simultaneously, gunning him down with their combined firepower.
>>
File: freelancers map 9-6A.jpg (1.75 MB, 2247x3121)
1.75 MB
1.75 MB JPG
>>3352867

The first pair of dragonpriests enter the battle, with their two fellows close behind them. One fires a massive beam of devastating force from his lance that obliterates Gryphon's cover as well as searing his flesh. The other charges forward and stabs his great lance through Raiden into Smokes. Raiden collapses, his lifeblood pooling at his feet, and falls to the ground. He is finished ...
>>
File: raiden phoenix rises.jpg (87 KB, 621x464)
87 KB
87 KB JPG
>>3352872

Or at least, he would be, if not for the miraculous Phoenix reactor that restarts his magitech heart and his suit's system operations. The reports of what Freelancer find on the "other side" vary wildly, and all those who died and came back with the aid of the Phoenix have their own story to tell of what they saw out there. Raiden will doubtless be no different -- assuming he can preserve his second life for the rest of the battle, and have the chance to tell his story.

Status Report

Wolf 3, Zeus: 4/6 HP, 0/1 Armor
Wolf 4, Smokes: 12 HP, 1 Barrier, 0/1 Armor
Wolf 5, Hiram: 6/6 HP, 0 Barrier
Fox 3, Rook: 9/6 HP, 0 Barrier, 0 Armor
Fox 4, Thoth: 4/5 HP, 0 Barrier, 2 Images
Fox 5, Rahab: 6/6 HP, 0 Barrier
Hawk 4, Leopard: 5/6 HP, 2 Barrier, 1 Armor
Hawk 5, Phaws: 5/5 HP, 0 Barrier
Tiger 1, Gryphon: 4/7 HP, 0/2 Armor
Tiger 2, Raiden: 3/5 HP, 1 Armor, Phoenix expended

Raider 11: 1 HP, 0 Armor
Dragonpriest 2: 1 damage
Dragonpriest 4: 3 damage

https://www.youtube.com/watch?v=SqfHuaHvaT4

Freelancer Turn 6 begins.
>>
File: get dat thrall.jpg (98 KB, 717x450)
98 KB
98 KB JPG
>>3352875
(Forgot post-artillery attack)

Thoth swivels after throwing his grenade, and blasts the thrall in the corner of his vision. "Thought you'd be sneaky, did you?"
>>
Rolled 2 (1d10)

>>3352872
>Move 3 north east, 1 north
>Fire Hard Way at Dragonpriest 1

The Scavs just kept coming, something that Dozer really didn't like, but knew was just going to be a thing this time around. "More coming out of the wood work. Start moving up people!" As he shouts that over the comms, he carefully hopes onto the cover piece, before firing a few bursts at the closer priest.

Name: Dozer
Class: Knight
Level: 3
Health: 7/7 (Charged Vest)
Barrier: 1
Mobility: 7 (Phase Boots)
Armour: 4

Disciplines
- Unstoppable
- Titan Plating
- Steadfast

Spells
- Mirror Image - 2 image remaining (Legacy of Gallows)

Weapons
- Hard Way (DMG 3, Range 15, Break 1, Destructive, Autofire: spend your movement and action to attack the same target twice) Replace with LMG if not acquired
- Shield (+1 armour. On attacks against adjacent enemies, add knockback +1 and after the attack, you may move 1 into their former space)

Gear
- Charged Vest (+1 hp, +1 barrier, immune to burn, freeze and shock)
- Phase Boots (+2 mobility, move through enemies)
>>
File: redead.jpg (103 KB, 682x490)
103 KB
103 KB JPG
>>3352875
Raider 7 came back to life for a moment and then died again, must've been a reality shift :p
>>
Rolled 6, 8, 2, 5 = 21 (4d10)

>>3352875
>Move 2South 6East 1North
>Blinkstrike 12South. Hit Thralls 36, 37, Raider 14, Thrall 38. 4Dmg, 3pierce, +1hit
>{s} Remnant 12North
>{R} Deflect

The Worthy Prey was out, exposed and Calling. But there, at the gate behind it, numerous Lesser Prey-things crowded around the new Packmate.

It is a hard thing, to place anything before The Hunt.
Would this show proper Honor to Delphi?

"Hawk Two, seek cover."

[#Warning# Corrupt realty-shift data detected.
Purging..]


Name: Leopard
Class: Hunter
Level 9
>Hp 5/6 (5+1)
>Mob 12 (8+2+2)
>Armor 1/1
>Barrier 2
>Exploits:
Alacrity (Move after [A]).
Deflect [R] (1/2dmg from an attack)
Phantom [S, C1/2] (Gain Stealth)
Blink Strike [A, C1/2] (Teleport Mob line, Melee enemies in line)
Agility (+2Mob)
Rogue (+2Backstab)
Blademaster (+1Hit & Dmg with Melee)
Remnant (S, return to teleport start, current & next turn)
>Discipline
Pheonix [C1/1] (resurrect at 1/2 hp)

Weapons
>Stinger: 3+1dmg, Piercing3, Cleave/Line5, M (+2Backstab)
>Dagger: 2+1dmg, 2+2Backstab, M/Rng10
Gear
>Phase Boots: +2Mob, Pass through Enemies
>Biotic Vest: +1Hp, Infest Immune, Regen: [S, C1/2] Heal 2
>>
Rolled 2 + 1 (1d10 + 1)

>>3352875
Name: Thoth
Class: Mage
Level: 6
Spells: Channeler, Arcanery, Mirror Image (Two Images), Voidcaller, Surge (Two Charges), Echo (One Charge), Artillery
Weapons: Scout Rifle (Damage 2, Range 25, +1 to hit, Break 1), Bonnie (Damage 4, Range 10, Break 1, +1 Crit Range, Holding Aces x1)
Gear: Mana Grenade (Damage 2, Arc 15, Break 2, Area 2, Destructive), Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area), Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 4/5
Mobility: 6
Barrier: 0/1

Move 5 Northeast, 1 East
Fire Scout Rifle at Thrall 32
Swift: Surge Valdus

Thoth's eyelights gain a pair of rectangles, angled down into a frown, as he surveys the battlefield. Bonnie stays tucked in the pocket, and in her place crackles green-black lightning. "Power*! You're lagging behind! MOVE YOUR FEET!"

Thoth starts into a run, hurling the surge bolt behind his back to the right. Sliding now, he focuses through his scope on the Thrall he know will soon come under his gaze. Aaaaaaand there! His rifle spits its venom. Not actually venom, sadly. But it was a venomous pull of the trigger. Look, don't question my metaphors, alright?
>>
>>3352872
>>3352920

"YES SIR ! MOVING ! ."
>Surge

>Move 1 N, 3 W, 1 NW, 1 W, 4 N, 2 E
>Dash 4 NE, 1 N


Name : Valdus Mihr
Class : Knight
Level 2

Heath : 7 (+ 1 Biotic Vest)
Mobility : 5
Armor : 3 (+ 1 Titan Plating)


Disciplines :

-Smash [A, C 2] ( Target enemys and terrain in the area, 3 damage, 3 knockback, destructive)
-Titan Plating (+1 Armor, explosive resist)


Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive


Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.)
>>
>>3352872
Name: Shimmer
Class: Hunter
Level: 1
Exploits:
- Blademaster
- Guncaster
Weapons:
- Sword (Damage 4, Melee +2 to hit, +1 crit chance, Piercing 2)
- SMG (Damage 3, Range 10)
Gear:
- Iron Rune (Sword)
- Phase Boots (+2 Mobility, Move through enemies)
- Biotic Vest (+1 Health, Immune to infest, Regen [S, C2]. Heal 2)
Health: 7
Mobility: 10
Armour: 1

>Move 1W, 5NW, 1W
>Shoot Thrall 34 with SMG (Damage 3, Range 10)

>>3351515
Shimmer simply lets loose an inarticulate scream of rage in response. There's no need to be so rude about it. You like the attention, don't you?
>>
>>3352987
ID Error, Should be Shimmer not Einherjar
>>
Rolled 4 (1d10)

>>3352987
Aaaaaand forgot the roll, whoops
>>
"Those that can break the enemy's armor, leave the Thralls and Raiders to others if you can. The armor on their Priests rivals our most defensive Knights."

>>3351300
"Retreat to receive aid and wait for their armor to be broken. I do not wish to add another name to the list."

>>3350233
"Ready your spear and stay safe. Do not let your gallantry be stopped by these Scavs."
>>
>>3352872
>Move 1E, 1SE, 7S
>Overwatch SMG North and SMG ability to move 2S

Name: Raiden
Health= 5/5
Mov: 8 (+2 =10)
Armor: 1
Class: Hunter
Level: 2
Exploits:
-Blademaster (Melee +1Acc, +1 Dmg)
-Phoenix (When dead resurect at 50% HP)
Weapons:
Sword (Dmg:3(4) Melee, +1Acc, +1 Crit)
SMG (Dmg:3-Rng:10-Mov:2 After Shot)
Gear: Shadow Cloak (+1 Eva) and Phase boots (+2 Mov, Move through enemies)

>>3353071
"Dont have to tell me that twice. I'll be back though.>:[ *Absconds...for now*"
>>
>>3352875
Name: Zeus
Class: Drifter
Level: 3
Health: 4/6
Mobility: 6
Armor: 0/1

Tricks:
-Deadeye: (+1 ACC, +1 CRT)
-Guncaster: +1 Rune Slot
-Ricochet 2/2 (Bounce a shot up to 5 spaces)


Weapons:
-Sniper Rifle (Piercing)
-Shotgun (Break 1)

Gear:
-Acid Rune (Shotgun)
-Iron Rune (Sniper Rifle)
-Grappling Hook
>>
Rolled 3 (1d10)

>>3352867
Missed the two movement with my SMG. It mostly works out though, I'll add it to it's own line for greater clarity moving forward.

>>3352872
Name: Dirtnap
Class: Drifter
Level: 1
Tricks:
- Run and gun (A, C3): Ranged attack. Move up to your mobility before or after the attack.

Weapons:
- SMG (+ Storm Rune): Damage 4, Range 10. You can move 2 before or after firing. On a 10, the target is Shocked.
- Dagger: Damage 2, Melee or Ranged 10. Backstab 2.

Gear:
- Shadow Cloak: +1 Evasion. Start mission in Stealth.
- Storm Rune (SMG): Add to Weapon: +1 DMG; On a 10 the target is Shocked

>Health: 6 / 6
>Mobility: 6
>Armor: 1

>Move 4S, 1W
>Attack Thrall 39 with Storm SMG
>Move 1W, 1N

The hairs on the back of his neck stood up just before Dirtnap's position went from being a fairly lonely spot way out on the flank to becoming the middle of Scav-Town. He kicked the reflex trigger for his nanites on instinct, but the charge was fully spent, he was going to have to make due with decidedly more human advantages.

>>3352895

Like a little help from his friends.

"Repositioning!" he responded, ducking out from under the spray of blue viscera as Leopard's indistinct form flickered back into sync with this reality. The compact SMG gave its own retort, a strobing flash of blue-white muzzle flare as Dirtnap fired into a battle thrall to deny the Scavs a chance at backstabbing the veteran Hunter.

He could tell that things were getting tense. The radio chatter was parring down further and further, less jokes, more targeted, tactical instructions. Seeing Raiden go down hadn't done much for the levity of the team's mood.

"That's two drinks I owe now." he said, forcing the levity a bit. That had been a close brush with a quick death and he knew it.
>>
Rolled 2 (1d10)

>>3353776
Forgot move and name
>Grapple 8 NE
>Fire Sniper at Thrall 14

"Time warp fucked with my head there, gotta keep running and gunning"
>>
>>3352165
"Knight King. Focus fire on Dragon Priest 4 to break it's armour. Defenses too high to do significant damage"
>>
Rolled 2 (1d10)

>>3352872
Name: Kingangelael
Class: Knight
Level: 3
Health: 7/7
Barrier: 1
Mobility: 5
Armor: 4
Disciplines: ShieldWall, Titan Plating, Blast Punch
Weapons: Shield, LMG(+1 Break, DMG 3, Destructive)
Gear: Charged Vest, Phase Boots

>>3354046
"Sure thing."

>Move NW3, N2
>Blast Priest 4
>>
>>3354517
"Shit, uh, my gun's jammed..."
>>
Rolled 5 + 1 (1d10 + 1)

>>3352872
"Time to put this armor breaker to real use..."
>Move SE
>Fire Scout Rifle at Dragon Priest 1

Name: Hiram
Class: Mage
Level: 4
Spells: Channeller, Shadowstep, Arcanery, Echo (Currently Mana Grenade), Voidcaller
Weapons: Scout Rifle (Dmg 2, +1 Accuracy, Break 2, Range 25), Shotgun (Damage 4, Range 10, Break 1, Destructive)
Gear: 1 x Incendiary Grenade, Acid Rune (Scout Rifle), Charged Vest
Health: 6/6
Mobility: 6
Barrier: 0
>>
>>3352872

> Move 6E
> Use Medkit on Gryphon
> Use Security Protocol on Dragonpriest 1

Name: Rahab
Class: Priestess
Level: 2

>Stats
Health: 6/6 (5+1)
Mobility: 6
Barrier: 0

>Prayers:
- Medic Protocol: +1 Kit Slot, +8 Medkit Range
- Force Shield(S, C1): You or an Ally within 10 spaces gain +1 Health and +2 Barrier.
-Security Protocol(A, C2) Range 20, 2 damage, piercing, autohit

>Weapons:
- Auto Rifle
- Spear

>Gear:
- Medkit x1 (S, C1): Heal 4, Range 2
- Regen Kit x1 (S, C1): Heals 1 in Area 2 around you. Persist 2.
- Charge Vest: +1 Health, +1 Barrier, immune to burn, freeze, and shock

She let out a despondent sigh realising the fellow she'd just healed was once again rather injured.

"Looks like someone's displeased the Satellites - they're certainly not in your favour! Be healed, and carry on in strength brother."
>>
Rolled 6 (1d10)

Posting for Ein again
>>3352872
Name: Einherjar Enhet-Tre
Class: Knight
Level 2
Powers:
-Titan Plating (+1 Armor, explosive resist.)
-Vigilance: (After Dashing, you may Overwatch as a swift action.)
-Armory: (+1 Weapon Slot)
Weapons:
-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive
-Carapace Shield: (+2 HP, ignore first effective hit against you before your next turn.)
Gear:
-Charged Vest (+1 HP, +1 Barrier, burn, freeze, shock immunity.)
-Smoke Grenade (Arc 10, Area 2, +2 Defense, blocks Overwatch, persist 2)


>Health: 9
>Mobility: 5
>Armor: 3

>Dash 4NW, 3N, Hit Raider 13 with Hammer (Damage 3, Melee, Knockback 3, Destructive)
>>
>>3352875
>move 1E, 7 N
>dash 5N, 1 W

Name: Corax
Class: Drifter
Level: 5
Health: 6/6
Mobility: 6+2
Armour: 1

Tricks
-Deadeye
-Richochet (1/2)
-Low Profile
-High Noon (1/1)
-Guncaster

Wepaons:
-Sniper Rifle (sharp)
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
>>
. . . and then finally accessory mine ribbons with mine ruffles and
no

Phaws shakes her hands, tendrils of other worlds forming eddies in the air. Strange places. Better hats. Better dances. This reality-parallel won on alcohol and friends.
"Isn't that right?" Phaws asks.
"Yeah" Phaws replies.
Finally, in good company at last.

Phaws nods at Phaws who fingerguns Phaws and all three of them consider their possibilities for a moment (Some are reconsidered then dropped. You never took your helmet off in a war-zone. Some are sadly impossible - the Scav don't burn quite right).

"We should do something"
"I think?"
"Find out what delectable presentation the Admiral's Daughter will stun the assembly with!"
"Errr, no - sorry, which me are you again?"
"Clearly the Good Ideas Phaws!"

Silence.
The one that spoke waits it out for four seconds.

"Wow. Just. Neither of you bought that one for a second, huh?"
"It was pretty improbable"
"Yeah I'm with me. Nay to the kay"
" Wait, what? "
" Radical, bay-bee "
" Are you drunk right now? "
" AbsoLITly, Sat-suckah "

Phaws nods at herself then takes a reflective moment to slam an exoskeleton powered fist into her helmet. One other Phaws bursts into a radical kaleidoscope starburst of waning probability. One Phaws shrugs and adjusts the bonnet somewhat precariously balanced on a Mark 7 Vanguard Helmet.

"So are you... hallucination, anyerusm or actual multiverse parallel?"
" I'm Bad Ideas Phaws "
" Oh so that's why didn't go go away. Okay yeah, that checks out"
" Speaking of, me, let's me and I go do something

>>3352872
>--Still {Surged}
>Dance 1NW, 4N, 5NE
>Echo: Mana Grenade dead on Dragon Priest 4
>D3 B2 Area 2 Destructive

== Phaws, Mage 9==
Health out of 5
Barrier 0
Mobility [11] 6
[Mage] Channeler, Arcanery, Artillery, Brilliance, Voidcaller, Echo (2), Energy Drain (2), SpellVamp, Shadowstep, Surge(0)

[Launcher] Danger Zone D4 R20 A2 B3 (2)
[Weapon] Shotgun D4 R10 B1
[Gear] MG, MG, FG, FG
[Kills] Thralls: XXXXXXXX
>>
>>3352872
>Security Protocol Thrall 39
>SW 5
>NW 1
>Force Shield Raiden
>Move Aegis to Raiden

"Its not much, but I hope it will hold."

Name-Dawn
Class- Priest
Level- 6
Barrier-1/1
Armor-2/2
Health-6/6
Mobility-6
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Aegis (R), When you or a chosen ally withing 10 spaces takes damage from an attack, prevent 1 damage.
Force Shield (S, C1): You or an ally within 10 heals 1 and gains 2 barrier
Security Protocol(A, C2) Range 20, 2 damage, piercing, autohit
Titan Plating: +1 Armor, explosive resist.
Gear- MedkitX4, Biotic Vest
Weapons- SMG, Shield
>>
Rolled 8 + 1 (1d10 + 1)

>>3352875
Name: Smokes
Class: Hunter
Level: 8
HP: 12/8 (Fresh Meat)
BAR: 1/4
Mobility: 10
Armor: 0

Exploits:
Blink: [S, C 3/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Cyclone: [A, C 1/2] Melee attack all enemies within 2 spaces
Agility: +2 Mobility
Blinkstrike: [A, C 2/2] Teleport MOB in a straight line. Melee attack each enemy passed through.

Weapons:
Butcher's Cleaver: +1 Hit, DMG 5, Melee 1, Hunger, Fresh Meat
Spear: +1 Hit, DMG 3, Line 3, Piercing 2

Gear:
Charged Vest: +1 HP, +1 Barrier, Immune to Burn, Freeze, and Shock
Shadow Cloak: +1 Evasion. Start each mission in Stealth

>Stab DP 4 with Spear
>Alacrity move Southwest 2
>Ready Deflect
>>
>>3352872
Name:Scorch
Class:Mage
Level 3
Hp 6/6
Barrier 2/2
Armor 1/1
Move:6
Powers: Channeler,Echo(2/2),Spellvamp,Arcanery
Weapons:Scout Rifle,shield
Gear:flame grenade(channeler bonus), mana grenade, acid grenade(arcanery bonus), charged vest
>move 1 east,7 north,2 west
Rattled by the reality shift and somewhat jealous of a priestly alternate self whose memories he briefly shared, Scorch heads northward.
>>
Rolled 10 (1d10)

>>3352875
>Move SW1, S4
>Greatsword -> Raider 11
>Aegis (R) -> Solaaris

=== Solaaris | Priest | Lvl 5 ===
HP: 6/6
ARM: 1/1
BAR: 1
MOB: 8
[IMMUNE: BURN, FREEZE, SHOCK]

>Prayers
- Medic Protocol
- Field Medic
- Biotic Specialist
- Force Shield (S, C1)
- Aegis (R)
>Multiclass
- Shieldwall (A, C1)

>Weapons
- Greatsword
- Shield

>Gear
- Medkit (S, C1)
- Stimkit (S, C1)
- Phase Boots
- Charged Vest

===

The Raider was cowering behind cover after Solaaris had severely maimed it with its first blow, it was on the verge of being exterminated.
Solaaris' processors had completed the analysis and decided that there was not much point in continuing, the Raider had been beaten.

"Leave at once, do not come back he-", it was cut short as the force barrier around its torso ate up the scav's puny bullets as if they were clumps of cotton.
The Raider looked very concerned.

Solaaris walked towards the Raider, greatsword raised and pointing to the distant sun as its beams gleamed off the weapon's sharp edge...

"That is a shame, if you had just run away you would still be alive."
>>
Rolled 4 + 1 (1d10 + 1)

>>3352875
>Fire at Dragonpriest 4 (Dmg 4, Crit 8+. Shock on 10.)
>Alacrity, move 1W, 4NW
>(S) Overheal medkit Zeus

>>3355239
"...I'm so glad our helmets record things right now."

Name: Arbiter
Class: Priest
Level: 4 (Legacy)
HP: 6/6
Mobility: 6
Barrier: 1
Armor: 1
[RESIST INFEST]
Powers:
Medic protocol (+1 Medkit. Medkit range 10 and bypasses cover.)
Field Medic (+2 Medkit)
Biotic Specialist: Medkits heal +2 HP. Kits overheal up to 1.5X Health.
Purification (Medkits deal 2 damage to enemies within Area 2 of the heal target)
Deadeye (Ranged attacks have +1 accuracy and +1 crit chance. Multiclass)
Alacrity (Break up your movement before and after attacking. Legacy)

Weapons:
Storm Auto Rifle
(Damage 4, Range 20, +2 Crit chance, +1 Accuracy, Shocks on 10)
Shield (+1 Armor)

Gear:
Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.
Shock Rune (+1 damage to Auto Rifle, on a 10, the target is shocked.)

Medkits: 3
>>
Rolled 1 (1d10)

>>3352872

Name: Rook
Level: 4
Class: Hunter (Health 4/6, Mobility 14, Armor 0/1, Barrier 0/1)

Powers: Deflect (R) [When hit by an attack, block half the damage]
Agility [+2 Mobility]
Blademaster [Melee Attack has +1 Accuracy and +1 Damage]
Low Profile [Light Cover gives you +2 Defense]

Weapons: Arcstrider [Damage 5. Fulminous, +1 Accuracy)
Magnum [Damage 3, Range 10. +1 Crit Chance, +2 Crit Damage]

Gear: Phase Boots [+2 Mobility]
Charged Vest [+1 Health, +1 Barrier. Immune to burn, freeze, shock.]

>Move S4, SE@Name: Rook
Level: 4
Class: Hunter (Health 6, Mobility 14, Armor 1, Barrier 1)

Powers: Deflect (R) [When hit by an attack, block half the damage]
Agility [+2 Mobility]
Blademaster [Melee Attack has +1 Accuracy and +1 Damage]
Low Profile [Light Cover gives you +2 Defense]

Weapons: Arcstrider [Damage 5. Fulminous, +1 Accuracy)
Magnum [Damage 3, Range 10. +1 Crit Chance, +2 Crit Damage]

Gear: Phase Boots [+2 Mobility]
Charged Vest [+1 Health, +1 Barrier. Immune to burn, freeze, shock.]

>Move NE4, N7
>Shoot Dragon Priest 1 with Magnum
>>
Rolled 3, 6 = 9 (2d10)

>>3354851
>>3351515
>>3353071
>>3352875
As the cauterized flesh of his arm works itself back together, Gryphon's nervous system is going haywire. Scratching, broiling white hot blood rips and tears its way up through his shoulder as the medkit's adrenalin barely keeps his wavering knees from giving out.

Mustering his energy the prince kicks off the wall and makes a sprint for the flank. He whips around the corner, his speartip catching the helpless Raider as it flies from Ein's Hammer as they both come to rest inside the unlucky Thrall behind it.

>Move 4NW, 3W, 4N
>Spear Raider 13 and Thrall 33

"I am Gryphon, descendant of warriors! Do not think for a minute my pride wavers, comrade!"
>>
File: freelancers map 9-6B.jpg (1.8 MB, 2247x3121)
1.8 MB
1.8 MB JPG
>>3352872

Advance and cover, fire and move, flank and defend. The Freelancer company is a well-honed machine -- well, they're a reasonably-honed machine -- well, they can get the job done. Maybe. There are a few unfortunate misses and gun jams. But the infused warriors nevertheless press bravely onwards, confident in their skills and firepower. Outside another massive explosion rocks the spire, a reminder of the diversionary assaults outside. How long until more forces are recalled from those battles to deal with the true threat, here? Even if not, every minute spent here is another minute their comrades in the other units might be killed. The Freelancers remember how the Murderhobos and Rainbow Unicorns came to their aid in the outpost defense, and redouble their efforts. There's no time to lose.
>>
File: freelancers map 9-7A-1.jpg (1.75 MB, 2247x3121)
1.75 MB
1.75 MB JPG
>>3356906


The dragonpriests are fighting properly now, which is a problem. Another group of Scav reinforcements has joined battle on the eastern flank, which is also a problem. The archon is moving, taking up station behind his priests and generating a shield of pure energy, which is a bigger problem.

But the Freelancers in the rear ranks are far less concerned with any of that than they are with the glowing light building up behind the dragon, a light of impossible colors, bleeding out from the innermost chambers of the gravity furnace. "What is that --?" "Something's coming--!" "Brace yourselves--!"
>>
File: freelancers map 9-7A-2.jpg (918 KB, 2247x3121)
918 KB
918 KB JPG
>>3356922

Rook, Gryphon, Ein, Shimmer, King, Leopard, Raiden, Dawn, Rahab, and Solaaris suffer [Multiversal Distortion]

Multiversal Distortion: Roll 1d10 on this table.

1-2: Disjunct: Your multiple selves across universes are in chaotic disarray. This turn, you cannot act or move. An adjacent ally can spend an action to stabilize you. Otherwise, at the end of the turn, you are unmade. You never existed. No-one remembers you. Do not roll a death effect. Your Legacy character does not know why they are joining, or who they are avenging.
3-4: Rewind: Revert to a past version of yourself. Reset yourself to your mission start HP, Armor, and Barrier values. Cleanse all buffs and debuffs. Immediately lose one level, and with it, your most recently gained skill.
5-6: Sidestep: Switch places with an alternate universe version of you. Re-invest your skill points, and re-select both your weapons and gear. At least one from each category (skills, weapons, gear) must be different.
7-8: Timewarp: You are thrown millenia into the future. After months or years of searching, you find the portal back to the past. Disappear for one round, then at the start of the next round, reappear, set your current HP to 50% (round down), and immediately gain one level and the skill to accompany it.
9-10: Nothing. Just a mildly unpleasant stomach lurch.
>>
>>3356929

Status Report

Wolf 3, Zeus: 9/6 HP, 0/1 Armor
Wolf 4, Smokes: 12 HP, 1 Barrier, 0/1 Armor
Wolf 5, Hiram: 6/6 HP, 0 Barrier
Fox 2, Shimmer: 4/7 HP, 1 Armor
Fox 3, Rook: 5/6 HP, 0 Barrier, 0 Armor
Fox 4, Thoth: 4/5 HP, 0 Barrier, 2 Images
Fox 5, Rahab: 6/6 HP, 0 Barrier
Hawk 4, Leopard: 5/6 HP, 2 Barrier, 1 Armor
Hawk 5, Phaws: 5/5 HP, 0 Barrier
Tiger 1, Gryphon: 7/7 HP, 0/2 Armor
Tiger 2, Raiden: 4/5 HP, 1 Armor, 2 Barrier, Phoenix expended

Raider 11: 1 HP, 0 Armor
Dragonpriest 1: 2 damage, 2 break
Dragonpriest 2: 1 damage
Dragonpriest 4: 8 damage, 2 break

https://www.youtube.com/watch?v=V9McFTDn_cA

Freelancer Turn 7 begins.
>>
Rolled 1 (1d10)

>>3356929
Shimmer groans, her vision all of a sudden filled with a blurry kaleidoscope of purple lights. "What's... happening... to me?"
>>
Rolled 9 (1d10)

>>3356929
Lets just get this outa the way
>>
Rolled 4 (1d10)

>>3356929
"Is this your be-"
>>
Rolled 1 (1d10)

>>3356929
>>
Rolled 2 (1d10)

>>3356929
What the heec---!
>>
>>3356922

>A Stabilize Raiden
>SE 3
>E 2
>N 1
>Hope I dont bump into anyone

Dawn grabs her helmet and screams. "I WILL NOT BE DISCARDED! YOU WILL NOT TOSS ME ASIDE!" Looking up she sees the Thrall shooting at her. "You're fucking dead."
After a moment of stomach lurching distortion she looks up and sees her own reality and all the suffering of those around her. Displayed through the angry red lights flashing on her HUD.

She turns to Raiden beside her, twisting and spiraling in unimaginably distorted ways. "I got you. Don't worry, you're not going anywhere." With a steady hand she grabs Raiden's helmet and pulls him into her little arms.

Name-Dawn
Class- Priest
Level- 6
Barrier-1/1
Armor-2/2
Health-6/6
Mobility-6
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Aegis (R), When you or a chosen ally withing 10 spaces takes damage from an attack, prevent 1 damage.
Force Shield (S, C0): You or an ally within 10 heals 1 and gains 2 barrier
Security Protocol(A, C1) Range 20, 2 damage, piercing, autohit
Titan Plating: +1 Armor, explosive resist.
Gear- MedkitX4, Biotic Vest
Weapons- SMG, Shield
>>
>>3356922
>Stabilise Shimmer
>Move 1 West, 5 North, 1 North East

As the blur of the multiverses flash by, Dozer was glad that he was neatly tucked behind the pillar or whatever the cover he was using was. For a brief moment, he could see the moment where he was in another universe, before the colours faded back into reality. However, as he was about ready to draw Hard Way and flick it into Autofire, he could hear the distortioned cries for help of the hunter that probably bumped into him, now a slowly blurring image of her former self. In a state of confusion, he looks around, trying seemingly for naught to grab her or do something to her. As he was just about to give up, he felt a shock, and the red glimmer flickered in his eyes. Hand jerking towards her, followed by a pulse of red energy, the hunter's form returned to normal, blurred edges coming back to normal. "Don't worry, big guy. I've got her." Dozer heard whispering on the wind, as he shaked his head.

"Watch where people are going, and pay attention to the glow on the horizons. It'll help us know which directions the pulses are coming from." Dozer says, pulling the Hunter back to her feet before stepping off and relocating.

Name: Dozer
Class: Knight
Level: 3
Health: 7/7 (Charged Vest)
Barrier: 1
Mobility: 7 (Phase Boots)
Armour: 4

Disciplines
- Unstoppable
- Titan Plating
- Steadfast

Spells
- Mirror Image - 2 image remaining (Legacy of Gallows)

Weapons
- Hard Way (DMG 3, Range 15, Break 1, Destructive, Autofire: spend your movement and action to attack the same target twice) Replace with LMG if not acquired
- Shield (+1 armour. On attacks against adjacent enemies, add knockback +1 and after the attack, you may move 1 into their former space)

Gear
- Charged Vest (+1 hp, +1 barrier, immune to burn, freeze and shock)
- Phase Boots (+2 mobility, move through enemies)
>>
Rolled 10 (1d10)

>>3356929

Rahab’s head pounded as the distortion hit, struggling to keep herself upright as her senses were sent haywire.
>>
>>3357047
Shimmer gasps as she is suddenly torn from the whirling hellscpe of alternate dimensions back into reality. Shaking her head in an attempt to recover, she gazes into the helm of her saviour. She grimaces. "...Thank you." The admission of weakness seems to pain her even more than her Multiversal Experience. See, that wasn't so hard, was it?

>>3357048
Though she'd never admit it, Shimmer is glad to see the Priestess recover quickly from the Distortion. Which is why I'm making of it, of course.
>>
>>3356929
Name: Smokes
Class: Hunter
Level: 8
HP: 11/8 (Fresh Meat)
BAR: 0/4
Mobility: 10
Armor: 0

Exploits:
Blink: [S, C 3/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Cyclone: [A, C 1/2] Melee attack all enemies within 2 spaces
Agility: +2 Mobility
Blinkstrike: [A, C 2/2] Teleport MOB in a straight line. Melee attack each enemy passed through.

Weapons:
Butcher's Cleaver: +1 Hit, DMG 5, Melee 1, Hunger, Fresh Meat
Spear: +1 Hit, DMG 3, Line 3, Piercing 2

Gear:
Charged Vest: +1 HP, +1 Barrier, Immune to Burn, Freeze, and Shock
Shadow Cloak: +1 Evasion. Start each mission in Stealth

With his piece of cover, Smokes avoids the worst of the distortion. After deflecting some of the blast of energy from the Scav Priest the Hunter is ready to jump over his cover and avenge those that fell to previous Scavs.

But then he starts to forget various squadmates. Some are saved, his memories of even the newer ones coming back. One stands out in Smokes' mind though, one of his fellow Hunters from the start of their offensive against the Scavs.

>Move Northeast 7, East 3
>Blink Northeast 7
>Stablize Leopard

"We can not lose you yet! This hunt will not over yet." Smokes shouts as he reaches for the robotic hunter. One of his hands grabs onto Leopard's tight and doesn't let go until the latter is no longer phasing out of reality.
>>
>>3356932
Totals:
Dragonpriest 1: 2 Break, 2 Damage taken
Dragonpriest 2: 1 damage
Dragonpriest 4: 2 Break, 11 Damage Taken
>>
>>3357142
>Ready Deflect

2/3 Blinks Remaining
>>
Rolled 10 (1d10)

>>3356929
"System repo-"
>>
Rolled 2 (1d10)

>>3356929
Let's see how lucky I am.
>>
Rolled 2 (1d10)

>>3356929

"Co....command... I don't feel so good...."
>>
>>3356932
Name:Scorch
Class:Mage
Level 3
Hp 6/6
Barrier 2/2
Armor 1/1
Move:6
Powers: Channeler,Echo(2/2),Spellvamp,Arcanery
Weapons:Scout Rifle,shield
Gear:flame grenade(channeler bonus), mana grenade, acid grenade(arcanery bonus), charged vest
>move 2 s,8 e
>throw mana grenade 15 east into center of raider group
Scorch spotted the scav reinforcements on his way to join the battle,and did what any Mage worth their explosions should.
As the grenade arced through the air towards his Saurian opponents, Scorch pumped his fist in the air hoping that none of his compatriots were close enough to see him act so childish.
>>
>>>3356922

The light behind the idol of metal of the hatred scavs increased slowly, then like a thunder spread it self.

When the sorcery strike, Valdus couldn t imagine that the winged devil of iron was able of such malicious arts believing him wounded and only able to command is minions.

In see one of the veterans fall to the ground and hearing others in pain, he was shaken but is determination was still strong. He knew that they where only attack by cowardice, if he could even give a small wound to the beast, it certainly wouldn t be able to repeat once again is acts. He was sure of that. It would have give the necessary time to finish the priests to others freelancers, and then deal a fatal blow to the creature.

Thinking about this he sprinted to King, hoping that he could help him in resisting this magic.

>3357236
"Sir Kingangelael ! Respond ! Don't join the void ! Don t fall from the spells of this idol of metal ! Remember what you are ! Remember your deeds ! Remember that you are better than this scum ! Sir !"

The recruit said when he violently start shaking the knight.

-------
>Surge


>Move 1 E, 3 NE, 6 N
>Stabilise King

Name : Valdus Mihr
Class : Knight
Level 2

Heath : 7 (+ 1 Biotic Vest)
Mobility : 5
Armor : 3 (+ 1 Titan Plating)


Disciplines :

-Smash [A, C 2] ( Target enemys and terrain in the area, 3 damage, 3 knockback, destructive)
-Titan Plating (+1 Armor, explosive resist)


Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive


Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.)
>>
>>3356922
Name: Dirtnap
Class: Drifter
Level: 1
Tricks:
- Run and gun (A, C3): Ranged attack. Move up to your mobility before or after the attack.

Weapons:
- SMG (+ Storm Rune): Damage 4, Range 10. You can move 2 before or after firing. On a 10, the target is Shocked.
- Dagger: Damage 2, Melee or Ranged 10. Backstab 2.

Gear:
- Shadow Cloak: +1 Evasion. Start mission in Stealth.
- Storm Rune (SMG): Add to Weapon: +1 DMG; On a 10 the target is Shocked

>Health: 6 / 6
>Mobility: 6
>Armor: 1

> Move: W, NW, W3
> Sprint: W4
>Attempt to Stabilize [Hawk 1] King after a Sprint (Action that must be undertaken Adjacent to the target = Melee Action?)

"Hang on, Boss, I gotcha!" Dirtnap called out, breaking from cover and vaulting a bit of low cover, reaching out to grab hold of the Knight as the weird multiversal light rolled over him, leaving a nimbus of strange overlapping figures around him. Unfortunately, he wasn't entirely sure that he could make it in time.
>>
>>3357949
Applying percussive maintenance to IFF
>>
Rolled 6 + 1 (1d10 + 1)

>>3356922
>Snipe Dragon Priest 1

Name: Corax
Class: Drifter
Level: 5
Health: 6/6
Mobility: 6+2
Armour: 1

Tricks
-Deadeye
-Richochet (1/2)
-Low Profile
-High Noon (1/1)
-Guncaster

Wepaons:
-Sniper Rifle (sharp)
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
>>
>>3358411
Dimensional energies interfering with IFF tag.
>>
>>3357048
>>3357176
You can take your turns as normal now that you got through with just a mild tummyache.

>>3356936
You also can take your turn -- after you snap back to your previous self before the base defense mission.
>>
Rolled 2 (1d10)

>>3356929
>>
Rolled 3 + 1 (1d10 + 1)

>>3356922
"Holy hell that's an energy I've never seen or heard of before. Stay in the shadows, the light warps our when!"
>Fire Scout Rifle at Thrall 34

Name: Hiram
Class: Mage
Level: 4
Spells: Channeller, Shadowstep, Arcanery, Echo (Currently Mana Grenade), Voidcaller
Weapons: Scout Rifle (Dmg 2, +1 Accuracy, Break 2, Range 25), Shotgun (Damage 4, Range 10, Break 1, Destructive)
Gear: 1 x Incendiary Grenade, Acid Rune (Scout Rifle), Charged Vest
Health: 6/6
Mobility: 6
Barrier: 0
>>
>>3358655
As Ein's self and very being were ripped apart at the seams by some Scavver monstrosity, he felt calm. In fact, he felt calmer than he had in months. All across the multiverse, (or whatever the mages called it,) there were millions of Rhinos that still had their bodies; Rhinos that rode off in the dropship with the rest of the team, Rhinos that vanquished the great worm, and then rejoined the Freelancers for this very mission, or even Rhinos that were pursuing this mission with Armor Company. Of course, there were twice as many robotic replacements, with the same pain he constantly felt on each death burning within, but the sweet sight of his flesh and blood body made it all worth it. Across a million billion universes, the man known as Rhino: as Einherjar, all uttered the same two words. "It's beautiful...."
>>
Rolled 3 (1d10)

>>3356922

> Move 3N 1NE
> Use Force Shield on Shimmer
> Shoot Dragonpriest 1 with Autorifle

Name: Rahab
Class: Priestess
Level: 2

>Stats
Health: 6/6 (5+1)
Mobility: 6
Barrier: 0

>Prayers:
- Medic Protocol: +1 Kit Slot, +8 Medkit Range
- Force Shield(S, C1): You or an Ally within 10 spaces gain +1 Health and +2 Barrier.
-Security Protocol(A, C1) Range 20, 2 damage, piercing, autohit

>Weapons:
- Auto Rifle
- Spear

>Gear:
- Medkit x1 (S, C0): Heal 4, Range 2
- Regen Kit x1 (S, C1): Heals 1 in Area 2 around you. Persist 2.
- Charge Vest: +1 Health, +1 Barrier, immune to burn, freeze, and shock

Suddenly, a sense of calm filled Rahab’s body. She felt the presence of her Satellite wash over her, as if shielding her from the distortion.
Snapping out of her daze - feeling only a wave of nausea - Rahab noticed that Shimmer had fortunately been stabilised.

>>3357075

She was almost tempted to comment on the younger’s uncharacteristic silence, but thought better of it.
Rahab reached over and touched Shimmer gently, uttering her last Force Shield prayer to restore her health.

Her faith strengthened, she faced the Dragonpriest ahead.
“Now let’s test our faith, priest against priest.”
>>
>>3357630
>>3357949
King brushed off Valdus and Dirtboss' arms away firmly as his mind resettled. Just a moment ago he was seeing different images, hearing and smelling hundreds of different things, he felt he was going to lose himself until the other Knight pushed him out of his haze.

"I'm up." King said, his senses were coming back, and he quickly realized what had just happened. He nodded again, more to settle himself, before firmly taking a firm hand and bringing himself back up.

"Thanks, I have a feeling something terrible was about to happen."

"And for the record, Valdus, it's just King. No more, no less."
>>
"Calibrating . . . Well lets see how much they like their innards exposed."

>>3357428
Good plan, Scorch!

>>3356929
>Move 2W
>DangerZone 2SW of Priest 2. Strikes Priest 2 + Priest 3
>D5 B3 A2
>--It's D4 if Brilliance doesn't add +1 Damage

== Phaws, Mage 9==
Health 5 of 5
Barrier 0
Mobility 6
[Mage] Channeler, Arcanery, Artillery, Brilliance, Voidcaller, Echo (1), Energy Drain (2), SpellVamp, Shadowstep, Surge(0)

[Launcher] Danger Zone D4 R20 A2 B3 (1)
[Weapon] Shotgun D4 R10 B1
[Gear] MG, MG, FG, FG
Thralls: XXXXX XXX
>>
>>3358913
>2 SE. God. I'm trying to flip rockets through six parallel overlapping realities here!
>>
>Dash N2, NE6, E2, N2, NW1
>Aegis (R) -> Thoth

=== Solaaris | Priest | Lvl 5 ===
HP: 6/6
ARM: 1/1
BAR: 1
MOB: 8
[IMMUNE: BURN, FREEZE, SHOCK]

>Prayers
- Medic Protocol
- Field Medic
- Biotic Specialist
- Force Shield (S, C1)
- Aegis (R)
>Multiclass
- Shieldwall (A, C1)

>Weapons
- Greatsword
- Shield

>Gear
- Medkit (S, C1)
- Stimkit (S, C1)
- Phase Boots
- Charged Vest

===

>System report:
>Limb modules - OK: Hydraulics Functional
>Head module - Warning: Internal Gryoscope CRITICAL
>Torso module - Warning: Internal Processors Overheating
>Recalibrating peripherals...
>.
>..
>...DONE
>Rebooting...

Solaaris felt different and everything seemed distorted, every single one of its readings was off even after recalibration.
Nothing seemed inherently wrong, but it had no recollection of what had just occurred in the last few seconds.

It made its way to the rest of the squad after looking back a final time at the brutally destroyed corpse of the Raider.
>>
>>3359074
>>3356932
linking
>>
Rolled 7 (1d10)

>>3356922

>>3357630
>>3357949
[Attempting to Alter Action]

Seeing that Valdus was going to beat him to King's side, Dirtnap stopped short behind his cover, firing a long burst at the towering form of the Dragonpriest and praying to punch through his weakened armor.

Pulling King back from being physically erased was good, excellent even, but if it meant he and Valdus and he just ended up mounted on the lizard's spear it was going to sour the gesture.

Name: Dirtnap
Class: Drifter
Level: 1
Tricks:
- Run and gun (A, C3): Ranged attack. Move up to your mobility before or after the attack.

Weapons:
- SMG (+ Storm Rune): Damage 4, Range 10. You can move 2 before or after firing. On a 10, the target is Shocked.
- Dagger: Damage 2, Melee or Ranged 10. Backstab 2.

Gear:
- Shadow Cloak: +1 Evasion. Start mission in Stealth.
- Storm Rune (SMG): Add to Weapon: +1 DMG; On a 10 the target is Shocked

>Health: 6 / 6
>Mobility: 6
>Armor: 1

> Move: W, NW, W3
> Attack Dragonpriest 4 with Storm SMG
>>
>>3356932
>>3356932
Name:Scorch
Class:Mage
Level 3
Hp 6/6
Barrier 2/2
Armor 1/1
Move:6
Powers: Channeler,Echo(2/2),Spellvamp,Arcanery
Weapons:Scout Rifle,shield
Gear:flame grenade(channeler bonus), mana grenade, acid grenade(arcanery bonus), charged vest
Changing move to
> move 6 east
>throw mana grenade 13 east,2 south
>>
>>3356929
Name: Thoth
Class: Mage
Level: 6
Spells: Channeler, Arcanery, Mirror Image (Two Images), Voidcaller, Surge (One Charge), Echo (One Charge), Artillery
Weapons: Scout Rifle (Damage 2, Range 25, +1 to hit, Break 1), Bonnie (Damage 4, Range 10, Break 1, +1 Crit Range, Holding Aces x1)
Gear: Mana Grenade (Damage 2, Arc 15, Break 2, Area 2, Destructive), Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area), Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 4/5
Mobility: 6
Barrier: 0/1

Move 5 N, 1 NE
Throw Acid Grenade 15 NE

Thoth's ears pop as the dimensional distortion washes over the battlefield once more. This time, the energies are not so kind as to show people a big feast or whatever the hell went on. Tears open and send other Lancers spiralling through the multiverse. Habitat next to him draws herself back in just fine, but more than half of his fellow Freelancers are not so lucky. The secondary release cable channel he was pushed up against had saved him from the worst of the blast. The worst that happened to him was having a sixth finger on his right hand for a moment.

"Castle, Rhine, Shinner, Despot, Hunter, Thunder. Castle, Rhine, Shinner, Despot, Hunter, Thunder. Castle, Rhine, Shinner, Despot, Hunter, Thunder..." Thoth repeated his versions of the names of his fellows in a mantra of sorts, knowing the dangers of dimensional untethering: That he might forget them. He wouldn't. Letting the Dragon pull that shit on him just would not do.

In the physical world, Thoth had concernedly checked the Priest at his side for any obvious side-effects, then departed when it was clear there were none. Now he had his eyes on a certain pair of other, much more sinister Priests.
>>
Rolled 10 (1d10)

>>3356922
Name: Zeus
Class: Drifter
Level: 3
Health: 4/6
Mobility: 6
Armor: 0/1

Tricks:
-Deadeye: (+1 ACC, +1 CRT)
-Guncaster: +1 Rune Slot
-Ricochet 2/2 (Bounce a shot up to 5 spaces)


Weapons:
-Sniper Rifle (Piercing)
-Shotgun (Break 1)

Gear:
-Acid Rune (Shotgun)
-Iron Rune (Sniper Rifle)
-Grappling Hook 2/3

>Move 3SE
>Grapple 6NE
>Fire Shotgun at Priest 4
>>
>>3356936
The defense of the Foxhole grows increasingly desperate. The walls are breached and cannot be held. Seeing the swarm fast approaching, Gryphon's only thought is to hold the line. Drifting in and out of an almost zen state, he doesn't notice anything he says.
He never learned how he sounded.

"Have no fear, come hither! Your lives shall bri-"
The basher slams into eagle hearted prince, sending him flying.

Gryphon blinks, the world blinks too.

"Wake up Jason, your new comrades' offensive grows desperate."

Falling, falling, falling; Gryphon tries for his wings. They explode outward, throwing the valiant Knight and off balance and backward into the cosmically lucky Einherjar.

"Father?"

>Stumble 1S
>Touch Ein
>>
Rolled 8 + 1 (1d10 + 1)

>>3356932

This distortion was giving him a headache. Through luck he had been spared a fate worse than death, that of non-being, but for how long at this rate? It was Insanity.

"This Isn't fun anymore."

>Shoot at Dragonpriest 4 and then move. (4 dmg crit 8+)
>Move 1W 4NW

Name: Arbiter
Class: Priest
Level: 4 (Legacy)
HP: 6/6
Mobility: 6
Barrier: 1
Armor: 1
[RESIST INFEST]
Powers:
Medic protocol (+1 Medkit. Medkit range 10 and bypasses cover.)
Field Medic (+2 Medkit)
Biotic Specialist: Medkits heal +2 HP. Kits overheal up to 1.5X Health.
Purification (Medkits deal 2 damage to enemies within Area 2 of the heal target)
Deadeye (Ranged attacks have +1 accuracy and +1 crit chance. Multiclass)
Alacrity (Break up your movement before and after attacking. Legacy)

Weapons:
Storm Auto Rifle
(Damage 4, Range 20, +2 Crit chance, +1 Accuracy, Shocks on 10)
Shield (+1 Armor)

Gear:
Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.
Shock Rune (+1 damage to Auto Rifle, on a 10, the target is shocked.)

Medkits: 2
>>
File: freelancers map 9-7B.jpg (1.79 MB, 2247x3121)
1.79 MB
1.79 MB JPG
>>3356932


The blast of multiversal energy rips through the chamber, causing micro-tears in the barriers between infra- and ultra-space. Several Freelancers suffer a rift in their personal continuity, a jarring and chaotic disjunction between alternate selves.Only by the steady hands of their allies can they be brought back into contiguous existence, anchoring themselves to their home universe.

"Come back to me, soldier," Snow says, kneeling over Rook's shifting, blurring form and grabbing hold of his arm. "Come on. You're here. You're all right. Stay with me." Rook stablizes, still dizzy with blurred vision, which is cured after Snow gives him a not-so-gentle whack on the helmet. "Good job, soldier, now get back up on your feet! Still got lizards to kill!"

Smokes coughs. "Commander, sir?" His mad dash to rescue Leopard from dimensional instability was successful, and he now looks north as he radios his section commander. "I've got eyes on the northern group of Scavs. They seem to have -- uh -- turned into plants?"

"Uhhhh--" Graves pauses to fire his auto rifle at a dragonpriest, scoring a burst of good hits now that its heavy armor has been shattered by the mages. "That's good? I guess?"

"Means I don't have to bother cuttin' 'em, so fine by me," Smokes says.

"Do you see if the plants have fruits or tubers?" Phaws asks. "Can I--"

"No!" Graves says, simultaneously with several other Freelancers on the same channel.

"But I didn't even--"

"No, you can't harvest and eat the Scav plants! Keep shooting!"

Phaws grumbles as she stows the spent rocket launcher on her back and readies her shotgun. Surely with the right decontaminants, a little seasoning and oil, it would be perfectly edible ...
>>
File: freelancers map 9-8A.jpg (1.78 MB, 2247x3121)
1.78 MB
1.78 MB JPG
>>3361792

Snow grimaces as a thrall's laser scorches her through her armor. "That's what I get for not running solo for once ... how you doing, big guy?"

"All right," Graves says, crouching behind cover to reload his weapon. "Those dragonpriest lasers are nasty, though, turns out. Pretty much ignores armor. Medics, make sure you keep track of your allies' status, don't let anyone get too low on health. Oh, and just in case anyone was starting to feel safe after surviving that multiverse wave, I think the Archon is getting ready to unload on us, so, you know. That'll be fun."

Wolf 3, Zeus: 7/6 HP
Wolf 4, Smokes: 11 HP
Wolf 5, Hiram: 6/6 HP, 0 Barrier
Fox 2, Shimmer: 2/6 HP, 1 Armor
Fox 3, Rook: 5/6 HP
Fox 4, Thoth: 4/5 HP, 1 Image
Fox 5, Rahab: 2/6 HP
Hawk 1, King: 7/7 HP, 0 Barrier, 4 Armor
Hawk 2, Dirtnap: 4/6 HP, 1 Armor
Hawk 4, Leopard: 5/6 HP, 2 Barrier, 1 Armor
Hawk 5, Phaws: 5/5 HP
Tiger 1, Gryphon: 7/7 HP
Tiger 2, Raiden: 4/5 HP, 1 Armor, 2 Barrier, Phoenix expended
Tiger 4, Scorch: 6/6 HP, 1 Barrier
Bull 1, Graves: 7/10 HP, 2 Armor
Cat 1, Snow: 5/6 HP, 1 Armor

Dragonpriest 1: 2 damage, 2 break
Dragonpriest 2: 3 damage, 3 break
Dragonpriest 3: 5 damage, 3 break

https://www.youtube.com/watch?v=XVFWy7AnzsA

Freelancer Turn 8 begins.
>>
Rolled 6 (1d10)

>>3361846
Name: Zeus
Class: Drifter
Level: 3
Health: 7/6
Mobility: 6
Armor: 0/1

Tricks:
-Deadeye: (+1 ACC, +1 CRT)
-Guncaster: +1 Rune Slot
-Ricochet 2/2 (Bounce a shot up to 5 spaces)


Weapons:
-Sniper Rifle (Piercing)
-Shotgun (Break 1)

Gear:
-Acid Rune (Shotgun)
-Iron Rune (Sniper Rifle)
-Grappling Hook 1/3

>Fire Sniper at Raider(?) 16

"They're popping out of holes behind us, keep an eye on our back!"
>>
Rolled 6 + 1 (1d10 + 1)

>>3361846
"These Dragon Priests sure are reckless. Hey, Foxes, Thoth, Dozer, let me saute this lizard for you. Gotta say I figure'd they'd let us come to them, they're gracious hosts huh?"
>Fire Scout Rifle at Dragon Priest 1

Name: Hiram
Class: Mage
Level: 4
Spells: Channeller, Shadowstep, Arcanery, Echo (Currently Mana Grenade), Voidcaller
Weapons: Scout Rifle (Dmg 2, +1 Accuracy, Break 2, Range 25), Shotgun (Damage 4, Range 10, Break 1, Destructive)
Gear: 1 x Incendiary Grenade, Acid Rune (Scout Rifle), Charged Vest
Health: 6/6
Mobility: 6
Barrier: 0
>>
Rolled 8 (1d10)

>>3361792
Name: Kingangelael
Class: Knight
Level: 3
Health: 7/7
Barrier: 0
Mobility: 5
Armor: 4
Disciplines: ShieldWall, Titan Plating, Blast Punch
Weapons: Shield, LMG
Gear: Charged Vest, Phase Boots


"Plants huh, wonder if they make a great salad, you know, after the mission is over."

King had finally pulled himself all the way up, only to come fast to face with a Dragon priest that just took out his barrier.

"Think you can take me, huh? Time to show you why they call me the King, baby!"

>Blast Punch Dragon Priest 3

It's an ability but do I still have to roll? I'll roll just in case though.
>>
Rolled 6 + 1 (1d10 + 1)

>>3361846
"Spontaneous Flora transformation. Dimensional shift threat is absolute.
Recommend all Freelancer Assets remain behind cover"
>Fire Sniper on Dragon Priest 3

Name: Corax
Class: Drifter
Level: 5
Health: 6/6
Mobility: 6+2
Armour: 1

Tricks
-Deadeye
-Richochet (1/2)
-Low Profile
-High Noon (1/1)
-Guncaster

Wepaons:
-Sniper Rifle (sharp)
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
>>
>>3361894
>>
Rolled 5 + 2 (1d10 + 2)

>>3361846
Name: Shimmer
Class: Hunter
Level: 1
Exploits:
- Blademaster
- Guncaster
Weapons:
- Sword (Damage 4, Melee +2 to hit, +1 crit chance, Piercing 2)
- SMG (Damage 3, Range 10)
Gear:
- Iron Rune (Sword)
- Phase Boots (+2 Mobility, Move through enemies)
- Biotic Vest (+1 Health, Immune to infest, Regen [S, C2]. Heal 2)
Health: 4
Mobility: 10
Armour: 0

>Move 2NE, 3N
>Slash Dragon Priest 1 with Sword (Damage 4, Melee +2 to hit, +1 crit chance, Piercing 2)
>Biotic Vest Regen (S, C1 remaining, Heal 2)

Shimmer cries out as the pain from the Dragonpriest's blow rips through her body. Despite her best attempts, this, combined with the multiversal disfunction she suffered moments ago is too much, and she blacks out momentarily from agony.

But when her eyes open again, it is not Shimmer looking out onto the battlefield through them.

He glares at the foe who damn near killed her.
"You want to see the gods? I'll send you straight there." He mutters angrily.
>>
>>3361921
"That's the spirit, tear him up!"
>>
Rolled 10 + 2 (1d10 + 2)

>>3361846
>Move 10 NE
>Dash 2N, 1NE (Behind #14)
>(S) Slash #14 With Sword (4 dmg, +2 acc, +1 Crit)

Name: Raiden
Health= 4/5
Mov: 8 (+2 =10)
Armor:1 Barrier:2
Class: Hunter
Level: 2
Exploits:
-Blademaster (Melee +1Acc, +1 Dmg)
-Phoenix (When dead resurect at 50% HP)
Weapons:
Sword (Dmg:3(4) Melee, +1Acc, +1 Crit)
SMG (Dmg:3-Rng:10-Mov:2 After Shot)
Gear: Shadow Cloak (+1 Eva) and Phase boots (+2 Mov, Move through enemies)
>>
Rolled 5, 2 = 7 (2d10)

>>3361846
>Autofire on DP 2

Dozer now in position and confident in the other lancers' ability to take out the priest that past him, flicks autofire again. "ROUND 2, DOZER VS DRAGON PRIEST!"

Name: Dozer
Class: Knight
Level: 3
Health: 7/7 (Charged Vest)
Barrier: 1
Mobility: 7 (Phase Boots)
Armour: 4

Disciplines
- Unstoppable
- Titan Plating
- Steadfast

Spells
- Mirror Image - 2 image remaining (Legacy of Gallows)

Weapons
- Hard Way (DMG 3, Range 15, Break 1, Destructive, Autofire: spend your movement and action to attack the same target twice) Replace with LMG if not acquired
- Shield (+1 armour. On attacks against adjacent enemies, add knockback +1 and after the attack, you may move 1 into their former space)

Gear
- Charged Vest (+1 hp, +1 barrier, immune to burn, freeze and shock)
- Phase Boots (+2 mobility, move through enemies)
>>
Rolled 1 (1d10)

>>3361846

>SW 1
>SMG Thrall 46
>W 1
>S 1
>Aegis on Zeus

"Come on then."

Name-Dawn
Class- Priest
Level- 6
Barrier-1/1
Armor-1/2
Health-6/6
Mobility-6
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Aegis (R), When you or a chosen ally withing 10 spaces takes damage from an attack, prevent 1 damage.
Force Shield (S, C0): You or an ally within 10 heals 1 and gains 2 barrier
Security Protocol(A, C1) Range 20, 2 damage, piercing, autohit
Titan Plating: +1 Armor, explosive resist.
Gear- MedkitX4, Biotic Vest
Weapons- SMG, Shield
>>
Rolled 2, 4 + 1 = 7 (2d10 + 1)

Name: Smokes
Class: Hunter
Level: 8
HP: 11/8 (Fresh Meat)
BAR: 0/4
Mobility: 10
Armor: 0

Exploits:
Blink: [S, C 1/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Cyclone: [A, C 1/2] Melee attack all enemies within 2 spaces
Agility: +2 Mobility
Blinkstrike: [A, C 1/2] Teleport MOB in a straight line. Melee attack each enemy passed through.

Weapons:
Butcher's Cleaver: +1 Hit, DMG 5, Melee 1, Hunger, Fresh Meat
Spear: +1 Hit, DMG 3, Line 3, Piercing 2

Gear:
Charged Vest: +1 HP, +1 Barrier, Immune to Burn, Freeze, and Shock
Shadow Cloak: +1 Evasion. Start each mission in Stealth

"Shall we?" Smokes motions out to the Archon and Dragon Priest in the open to Leopard before taking off.

>Blink Northwest 1, West 7
>Move West 10
>Blinkstrike Southwest 10, Archon then DP 2
>Ready Deflect

"In the name of all of those that have fallen to your kind I will avenge then with this blade! Hear their names before you die, Prey!" Smokes coughs heavily as he continues his charge. "Diplomat, a new blade who died after saving another, Westree a drifter at heart who made fast friends, Gallows who was gunned down trying stop another loss, Iskander who was felled by one of your witches, Arwan a fresh mage cut down before he could grow, Ermez & Ljon a pair of brave knight that went down fighting to their last breaths. Myrmidon a fellow swordsman veteran, and Delphi a priest who gave their so others could preserve what makes us human!"
>>
>>3362003
>>3361846
Linking. Also would be at 12 HP from the Cleaver hit on DP 2
>>
Rolled 8 (1d10)

>>3361846
>Dash S 1, SE 3, 5E, Attack Dragonpriest 1 with Hammer
>>
>>3362018
Name: Einherjar Enhet-Tre
Class: Knight
Level 2
Powers:
-Titan Plating (+1 Armor, explosive resist.)
-Vigilance: (After Dashing, you may Overwatch as a swift action.)
-Armory: (+1 Weapon Slot)
Weapons:
-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive
-Carapace Shield: (+2 HP, ignore first effective hit against you before your next turn.)
Gear:
-Charged Vest (+1 HP, +1 Barrier, burn, freeze, shock immunity.)
-Smoke Grenade (Arc 10, Area 2, +2 Defense, blocks Overwatch, persist 2)

Thanks crab
>>
Rolled 3 (1d10)

>>3361846
Regaining his balance and hoping to clear his head, Gryphon just does what comes naturally as he takes stock of his surroundings.

"WHERE, COMRADES, IF COMRADES YOU INDEED BE, HAVE I AWAKENED?"

>Move 1E, 6NE
>Grapple 3NE, 7E
>Dash 4SE, 2S
>Spear Dragon Priest 2

Name: Gryphon
Class: Knight
Level: 2
Powers: Phoenix [C1], Agility
Weapons: Spear [D2, R3, P2], BBQQ [D3, R5x3]
Gear: Biotic Vest [C1], Grapple Hook [C1]
HP: 7/7 (Vest)
MOB: 7/7 (Agility)
ARM: 2/2
>>
Rolled 1 (1d10)

>>3361846
Name: Dirtnap
Class: Drifter
Level: 1
Tricks:
- Run and gun (A, C3): Ranged attack. Move up to your mobility before or after the attack.

Weapons:
- SMG (+ Storm Rune): Damage 4, Range 10. You can move 2 before or after firing. On a 10, the target is Shocked.
- Dagger: Damage 2, Melee or Ranged 10. Backstab 2.

Gear:
- Shadow Cloak: +1 Evasion. Start mission in Stealth.
- Storm Rune (SMG): Add to Weapon: +1 DMG; On a 10 the target is Shocked

>Health: 6 / 6
>Mobility: 6
>Armor: 1

"Eurgh!" Dirtnap gripped his cover as the Raider's energy bolts cooked through his light armor plating, the plate cooling to an angry red glow as the nanomachines infused into his body gave him a hard kick of dopamine to the brain and set to work clotting the wounds burned into his back. His blank faceplate turned towards the pillar as he pushed off of the low wall, doubling back.

"Oh, don't worry, I didn't forget about you, Scaley." he grunted, making a low, loping run. Sliding around the pillar, he popped up behind the Raider's position, firing for his center of mass and letting the barrel climb upwards.

>Move: NE3, E3
>SMG Move: N2
>Attack Raider 14 w/ Storm SMG
>>
File: Doomguy is Unamused.png (586 KB, 798x450)
586 KB
586 KB PNG
>>3362140
>Second 1 of the Map
>>
>>3361846
>Dash W1, N14, NE1
>Medkit (S, C0) -> Rahab (Medic Protocol, Biotic Specialist)
>Aegis (R) -> Shimmer

=== Solaaris | Priest | Lvl 5 ===
HP: 6/6
ARM: 1/1
BAR: 1
MOB: 8
[IMMUNE: BURN, FREEZE, SHOCK]

>Prayers
- Medic Protocol
- Field Medic
- Biotic Specialist
- Force Shield (S, C1)
- Aegis (R)
>Multiclass
- Shieldwall (A, C1)

>Weapons
- Greatsword
- Shield

>Gear
- Medkit (S, C0)
- Stimkit (S, C1)
- Phase Boots
- Charged Vest

===

The Dragon Priests were making this a tough mission, and the team hadn't even begun trying to deal with the main attraction.
Solaaris bolted to get back into position, the first Dragon Priest was just out of its range but it could still help the cluster of Foxes that had just been targeted.

"Miss Rahab", Solaaris said as it deployed its last remaining Medkit, "I am very much impressed by your performance so far this mission.
Give it your all and I shall see you back on the ship when the Scav threat has been dealt with."

It then switched its communication link to the newest recruit, "Miss Shimmer, please be careful."

The fiery-tempered drifter did not need to be the first to die on the battlefield today.
>>
Tubers. Roots. Leaves. Little flaking bits of pepper. Salt. The glowing liquid from reactor A8 in the old base. Scav Energy Signatures. Lightly broiled worm flesh. K-rations. C-Rations.

Getting kind of hungry here, actually.

>>3361846
>Step 1W, 2NW, 3W
>Echo A ManaGrenade: 1NW, 13N
>--D3 B2 Area 2 Destructive

== Phaws, Mage 9==
Health 5 of 5
Barrier 0
Mobility 6
[Mage] Channeler, Arcanery, Artillery, Brilliance, Voidcaller, Echo (1), Energy Drain (2), SpellVamp, Shadowstep, Surge(0)

[Launcher] Danger Zone D4 R20 A2 B3 (0)
[Weapon] Shotgun D4 R10 B1
[Gear] *MG, *MG, FG, FG
Thralls: XXXXX XXX
>>
Rolled 6 (1d10)

>>3358768

"Sir i will not do this ag..YOU FIEND !"

Valdus was taken by surprise to see a dragon priest immediatly, the scav had swiftly attack the veteran knight destroying the barrier of the armor. That was rather infuriating, but what was more vile and low was attacking an opponent that had just recover.

"Beast without honor I will show you your place !".

>>3361876
"Sir King let me help you in slaying this beast !".

>>3361846

>Move 1 NE and 1 N
>Attack Dragon Priest 3 with Hammer
Name : Valdus Mihr
Class : Knight
Level 2

Heath : 7 (+ 1 Biotic Vest)
Mobility : 5
Armor : 3 (+ 1 Titan Plating)


Disciplines :

-Smash [A, C 2] ( Target enemys and terrain in the area, 3 damage, 3 knockback, destructive)
-Titan Plating (+1 Armor, explosive resist)


Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive


Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.)
>>
>>3362350

Another error
>>
With that attack, unless they have something hidden to survive, Dragon Priest 1 & 3 should be dead. Raider 14 is also dead.
>>
Rolled 4, 7 + 1 = 12 (2d10 + 1)

>>3361846

Level: 4
Class: Hunter (Health 4/6, Mobility 14, Armor 0/1, Barrier 0/1)

Powers: Deflect (R) [When hit by an attack, block half the damage]
Agility [+2 Mobility]
Blademaster [Melee Attack has +1 Accuracy and +1 Damage]
Low Profile [Light Cover gives you +2 Defense]

Weapons: Arcstrider [Damage 5. Fulminous, +1 Accuracy)
Magnum [Damage 3, Range 10. +1 Crit Chance, +2 Crit Damage]

Gear: Phase Boots [+2 Mobility]
Charged Vest [+1 Health, +1 Barrier. Immune to burn, freeze, shock.]

"My son! What happened to my son?!"
"Rook! Smoke the krauts now!"
"I want to see your manager!"
"I don't think this relationship is working out..."
"It's a boy!"

Multiple timelines born from infinite possibilities flashes before Rook's eyes. Experiencing birth and death simultaneously, living lives and seeing faces he both recognize and do not at the same time. Finally, he's dragged back into reality (his reality) by another Freelancer, screaming and spasming. Finally, he stood back up, a bit worse for wear mentally.

"Th- thanks... Snow. Yeah, that's your name right? Back into action. Let's go."

>Move N4, W1
>Arcstrider on Thrall 32
>>
>>3362323
"It's good to keep your eyes open, but hold on, it might be better to save your stomach for the big one in back. Sucker hasn't moved an inch since we got here."

>>3362350
"Ha ha! That's the spirit!"
>>
>>3362306
hunter, not drifter
>>
Rolled 6 (1d10)

>>3361846

> Fire at Dragon Priest 2 with Autorifle

Name: Rahab
Class: Priestess
Level: 2

>Stats
Health: 6/6 (5+1)
Mobility: 6
Barrier: 0

>Prayers:
- Medic Protocol: +1 Kit Slot, +8 Medkit Range
- Force Shield(S, C0): You or an Ally within 10 spaces gain +1 Health and +2 Barrier.
-Security Protocol(A, C1) Range 20, 2 damage, piercing, autohit

>Weapons:
- Auto Rifle
- Spear

>Gear:
- Medkit x1 (S, C0): Heal 4, Range 2
- Regen Kit x1 (S, C1): Heals 1 in Area 2 around you. Persist 2.
- Charge Vest: +1 Health, +1 Barrier, immune to burn, freeze, and shock

Rahab felt a sudden surge of pain tear through her torso; although she’d been spared from the effects of the distortion, she couldn’t avoid the attempted fox-culling from the nearby Dragon Priest.

Her hearing slightly muffled from the shock, she heard the sound of metallic footsteps quickly approaching.

>>3362306

“Thank you,” Rahab said as she felt her health being restored to her.
“I’ll do my best to persevere for the Holy ones, and for you - faithful comrade. Be blessed yourself, and I pray this isn’t our last encounter”

She turned to face the offending enemy. If she was going down, she’d go fighting with all her strength.
>>
Rolled 4 (1d10)

>>3361846
Name:Scorch
Class:Mage
Level 3
Hp 6/6
Barrier 1/2
Armor 0/1
Move:6
Powers: Channeler,Echo(2/2),Spellvamp,Arcanery
Weapons:Scout Rifle,shield
Gear:flame grenade(channeler bonus), mana grenade, acid grenade(arcanery bonus), charged vest
>move 2 n
>shoot raider 48 with scout rifle
>>
>>3357142
>>3361792
[Engaging Recall Module...]
wamwI', quv gheD nej
[Recall Error. Querrying D-map Location Data...]
https://youtu.be/gsNaR6FRuO0
[Local Link Detected. Locking Coordinates...]
Semper Venaris! Gloriam Legio Automata!
[Reintegrating Mindstate/Soul-Data/Operant Chassis. Stabilization Successful.]
"The Hunt continues. Orbitals illuminate your Path, Smokes."
>>
Rolled 2 + 1 (1d10 + 1)

>>3361846
>>3363586
>Move 1SouthWest, 10West, 1NorthWest
>Dash 6West
>{s} Stinger Archon. 4dmg, 3pierce, +1hit
>{R} Deflect
"Prove yourself Worthy to hear those names, Prey."

Name: Leopard
Class: Hunter
Level 9
>Hp 5/6 (5+1)
>Mob 12 (8+2+2)
>Armor 1/1
>Barrier 2
>Exploits:
Alacrity (Move after [A]).
Deflect [R] (1/2dmg from an attack)
Phantom [S, C1/2] (Gain Stealth)
Blink Strike [A, C1/2] (Teleport Mob line, Melee enemies in line)
Agility (+2Mob)
Rogue (+2Backstab)
Blademaster (+1Hit & Dmg with Melee)
Remnant (S, return to teleport start, current & next turn)
>Discipline
Pheonix [C1/1] (resurrect at 1/2 hp)

Weapons
>Stinger: 3+1dmg, Piercing3, Cleave/Line5, M (+2Backstab)
>Dagger: 2+1dmg, 2+2Backstab, M/Rng10
Gear
>Phase Boots: +2Mob, Pass through Enemies
>Biotic Vest: +1Hp, Infest Immune, Regen: [S, C1/2] Heal 2
>>
Rolled 2 + 1 (1d10 + 1)

>>3361846
Name: Thoth
Class: Mage
Level: 6
Spells: Channeler, Arcanery, Mirror Image (Two Images), Voidcaller, Surge (One Charge), Echo (One Charge), Artillery
Weapons: Scout Rifle (Damage 2, Range 25, +1 to hit, Break 1), Bonnie (Damage 4, Range 10, Break 1, +1 Crit Range, Holding Aces x1)
Gear: Mana Grenade (Damage 2, Arc 15, Break 2, Area 2, Destructive), Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area), Acid Grenade (Damage 1, Arc 15, Break 3, Area 2)
Health: 4/5
Mobility: 6
Barrier: 0/1

Move 2 W, 2 N
Fire Scout Rifle at Archon
>>
Rolled 2 + 1 (1d10 + 1)

>>3361846

"Tch, the arrogance, standing out In the open like that. I'm sick of you treating this like a game."

>Move 3 W
>Step out and fire at the Archon (4 dmg Crit 8+. Shock on 10)

Name: Arbiter
Class: Priest
Level: 4 (Legacy)
HP: 6/6
Mobility: 6
Barrier: 1
Armor: 1
[RESIST INFEST]
Powers:
Medic protocol (+1 Medkit. Medkit range 10 and bypasses cover.)
Field Medic (+2 Medkit)
Biotic Specialist: Medkits heal +2 HP. Kits overheal up to 1.5X Health.
Purification (Medkits deal 2 damage to enemies within Area 2 of the heal target)
Deadeye (Ranged attacks have +1 accuracy and +1 crit chance. Multiclass)
Alacrity (Break up your movement before and after attacking. Legacy)

Weapons:
Storm Auto Rifle
(Damage 4, Range 20, +2 Crit chance, +1 Accuracy, Shocks on 10)
Shield (+1 Armor)

Gear:
Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.
Shock Rune (+1 damage to Auto Rifle, on a 10, the target is shocked.)

Medkits: 2
>>
File: freelancers map 9-8B.jpg (1.84 MB, 2247x3121)
1.84 MB
1.84 MB JPG
>>3361846

The Freelancers focus fire on the dragonpriest warriors, a concentrated barrage of brutal ballistics cutting through armor to expose the vulnerable flesh beneath. Though massive and sturdy, their scales are little protection against the firepower unleashed by the strike team, and the lizard-men are brought down. The Archon's armor is not so vulnerable, however, made of some advanced rare alloy perhaps, and Phaws' grenade produces less than the desired effect. The others who strike at the Archon have their blow deflected by his energy shield, or even miss outright, perhaps intimidated by his size and magnificence.
>>
File: freelancers map 9-9A.jpg (1.77 MB, 2247x3121)
1.77 MB
1.77 MB JPG
>>3363961

[You think your (weapons/strength) will stop us?] the Archon says, slowly advancing. His speech uses archaic words that the autotranslate struggles with. [You think your primitive (technology/spirit) is enough? Even should I fall today, our god is unbeatable. His mind is unknowable. Even now he usurps your ancestor's thrones. Nothing your pathetic tools can do to him will stop it. Better to kneel in supplication now! Perhaps if your mewling cries sufficiently please Karvosk, he will spare your lives and take you as thralls!]

The Archon pauses to deliver a massive uppercut to Gryphon that sends the Knight rocketing into the air, then crashing back down with an impact that shakes the floor.

[Ah, but I forgot,] the Archon says. [Your (primitive/wild) human spirit. Even now your fallen comrades fill you not with fear, but (foolishness/bravery). Come, then! To battle!] He clashes his fists together in a burst of crackling blue lightning, then fires an electric bolt that bounces from lancer to lancer, bypassing armor to char the flesh within. [Let me see what you are made of!]

The program notes that this last is not the human idiom, but in fact a literal translation.

Wolf 1, Dozer: 5/7 HP, 4 Armor
Wolf 3, Zeus: 5/6 HP
Wolf 4, Smokes: 12 HP
Wolf 5, Hiram: 6/6 HP
Fox 1, Ein-3: 8/9 HP, 3 Armor
Fox 2, Shimmer: 1/6 HP, 1 Armor
Fox 3, Rook: 5/6 HP
Fox 4, Thoth: 4/5 HP, 1 Image
Fox 5, Rahab: 8/6 HP
Hawk 1, King: 7/7 HP, 4 Armor
Hawk 2, Dirtnap: 4/6 HP, 1 Armor
Hawk 4, Leopard: 5/6 HP, 2 Barrier, 1 Armor
Hawk 5, Phaws: 5/5 HP
Hawk 6, Dawn: 1/2 Armor
Tiger 1, Gryphon: 3/7 HP
Tiger 2, Raiden: 4/5 HP, 1 Armor, 2 Barrier, Phoenix expended
Tiger 4, Scorch: 6/6 HP, 1 Armor, 0 Barrier
Bull 1, Graves: 7/10 HP, 2 Armor
Cat 1, Snow: 5/6 HP, 1 Armor

https://www.youtube.com/watch?v=EvGf8lZFDbA

Freelancer Turn 9 begins.
>>
>>3363987
Status Correction: Wolf 3, Zeus: 2/6 HP
>>
Rolled 5 (1d10)

>>3363987
Name: Zeus
Class: Drifter
Level: 3
Health: 7/6
Mobility: 6
Armor: 0/1

Tricks:
-Deadeye: (+1 ACC, +1 CRT)
-Guncaster: +1 Rune Slot
-Ricochet 2/2 (Bounce a shot up to 5 spaces)


Weapons:
-Sniper Rifle (Piercing)
-Shotgun (Break 1)

Gear:
-Acid Rune (Shotgun)
-Iron Rune (Sniper Rifle)
-Grappling Hook 1/3

>Move 3SE
>Fire Shotgun at Raider 45

"Would appreciate another one of those heals, priest! Thanks for keeping this gun alive." Zeus requests into the comms, turning to fire again at the enemies behind the team
>>
Status Correction: Tiger 1, Gryphon: 5/7 HP, 1/2 Armor
>>
Rolled 8 + 1 (1d10 + 1)

>>3363987
"H-he has lightning!?" Hiram begins to sweat, faced with his greatest phobia. "no-no-no-no-no more shocks no more shocks please." Panicked, he fires his rifle at the closest possible target.
>Fire Scout Rifle at Brute 6

Name: Hiram
Class: Mage
Level: 4
Spells: Channeller, Shadowstep, Arcanery, Echo (Currently Mana Grenade), Voidcaller
Weapons: Scout Rifle (Dmg 2, +1 Accuracy, Break 2, Range 25), Shotgun (Damage 4, Range 10, Break 1, Destructive)
Gear: 1 x Incendiary Grenade, Acid Rune (Scout Rifle), Charged Vest
Health: 6/6
Mobility: 6
Barrier: 0
>>
>>3363991
Forgot to edit health, that should be at 2/6
>>
Rolled 8 (1d10)

>>3363987
Name: Einherjar Enhet-Tre
Class: Knight
Level 2
Powers:
-Titan Plating (+1 Armor, explosive resist.)
-Vigilance: (After Dashing, you may Overwatch as a swift action.)
-Armory: (+1 Weapon Slot)
Weapons:
-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive
-Carapace Shield: (+2 HP, ignore first effective hit against you before your next turn.)
Gear:
-Charged Vest (+1 HP, +1 Barrier, burn, freeze, shock immunity.)
-Smoke Grenade (Arc 10, Area 2, +2 Defense, blocks Overwatch, persist 2)

HP: 8/9
Armor: 3

>>3363987
>E6, N2, NE1, E1, attack with hammer
>>
>>3363987
Blast punch counts as a melee that I can use after my dash right? Dumb question I know but sometimes rules just be like that
>>
>>3364007
Sure, go for it. Just make sure everybody keeps track of where enemies are being ping-ponged around. For example, the Archon's already been pushed by this hammer attack ^
>>
>>3364010
Got it thanks. So about that keeping track thing.

You guys should know that I plan on blast punching brute 8 toward brute 9. Dunno if i can get a domino effect going with the knockback, but I want to use that knockdown to give us some breathing room.
>>
>>3364015
8 towards 7*
>>
Rolled 3, 3, 4 = 10 (3d10)

>>3363987
Laying down ablating fire. All Assets, Focus on removing Archon Armour.

>High Noon LMG into Archon ( 3 Dmg, +1 to hit, Break 2, Crit 9+)

Name: Corax
Class: Drifter
Level: 5
Health: 6/6
Mobility: 6+2
Armour: 1

Tricks
-Deadeye
-Richochet (1/2)
-Low Profile
-High Noon (0/1)
-Guncaster

Wepaons:
-Sniper Rifle (sharp)
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
>>
>>3364002
Knight Einherjar. Your Hammer Strike was effective at removing the Archon from cover. Effective work.
>>
Rolled 10, 10 = 20 (2d10)

>>3363987
>Autofire upon Archon

Dozer pivoted quickly, aiming up his shot on the Archon. As Ein hammered him out of the way, right into a barrage of gunfire from further south, he could swear he heard an eagle screech and saw tumbleweed roll down side, but the multidimensional waves were weird. "Round Three Dozer V Archon. Really going up the chain here."

"Rehab, Solaaris, help take down the brutes. I think we'll be okay, but don't stray too far."

Name: Dozer
Class: Knight
Level: 3
Health: 6/7 (Charged Vest)
Barrier: 0
Mobility: 7 (Phase Boots)
Armour: 4

Disciplines
- Unstoppable
- Titan Plating
- Steadfast

Spells
- Mirror Image - 2 image remaining (Legacy of Gallows)

Weapons
- Hard Way (DMG 3, Range 15, Break 1, Destructive, Autofire: spend your movement and action to attack the same target twice) Replace with LMG if not acquired
- Shield (+1 armour. On attacks against adjacent enemies, add knockback +1 and after the attack, you may move 1 into their former space)

Gear
- Charged Vest (+1 hp, +1 barrier, immune to burn, freeze and shock)
- Phase Boots (+2 mobility, move through enemies)

>Damage would have hit my barrier first.
>>
Rolled 4 + 1 (1d10 + 1)

>>3363987
Name: Smokes
Class: Hunter
Level: 8
HP: 12/8 (Fresh Meat)
BAR: 0/4
Mobility: 10
Armor: 0

Exploits:
Blink: [S, C 1/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Cyclone: [A, C 1/2] Melee attack all enemies within 2 spaces
Agility: +2 Mobility
Blinkstrike: [A, C 1/2] Teleport MOB in a straight line. Melee attack each enemy passed through.

Weapons:
Butcher's Cleaver: +1 Hit, DMG 5, Melee 1, Hunger, Fresh Meat
Spear: +1 Hit, DMG 3, Line 3, Piercing 2

Gear:
Charged Vest: +1 HP, +1 Barrier, Immune to Burn, Freeze, and Shock
Shadow Cloak: +1 Evasion. Start each mission in Stealth

>Attack Archon with Cleaver
>Alacrity North 3
>Ready Deflect

"First you will fall. Then your god."
>>
>>3363987
Name: Shimmer
Class: Hunter
Level: 1
Exploits:
- Blademaster
- Guncaster
Weapons:
- Sword (Damage 4, Melee +2 to hit, +1 crit chance, Piercing 2)
- SMG (Damage 3, Range 10)
Gear:
- Iron Rune (Sword)
- Phase Boots (+2 Mobility, Move through enemies)
- Biotic Vest (+1 Health, Immune to infest, Regen [S, C2]. Heal 2)
Health: 3
Mobility: 10
Armour: 0

>Move 5SE, 3E, 3SE, 5E, into cover
>Biotic Vest Regen (Heal 2, S, C0)

He stumbles on the follow-through of the slash. Seems He hasn't gotten used to the... different body proportions yet. This costs him, as the lightning from the Archon ravages her body. Yeah, MY body, so get out and stop ruining it already!

"Falling back," He calls to his allies, before sprinting towards cover. Coward! Stay and fight! "Requesting medical assistance from an available Priest, please." Curious, her demeanour seems to have suddenly flipped.
>>
>>3363987
>>3363987
>(Free) Engage: https://m.youtube.com/watch?v=jPl_1RpBK_4
>Abscond from these 2 brutes and move 1W, 9NW
>DASH Move 10N
>(S): Engage tutorial on how to stop a dragon from hacking a planet and reality itself...

Name: Raiden
Health= 4/5
Mov: 8 (+2 =10)
Armor:1 Barrier:2
Class: Hunter
Level: 2
Exploits:
-Blademaster (Melee +1Acc, +1 Dmg)
-Phoenix (When dead resurect at 50% HP)
Weapons:
Sword (Dmg:3(4) Melee, +1Acc, +1 Crit)
SMG (Dmg:3-Rng:10-Mov:2 After Shot)
Gear: Shadow Cloak (+1 Eva) and Phase boots (+2 Mov, Move through enemies)
>>
Rolled 8 (1d10)

>>3363987
Name: Kingangelael
Class: Knight
Level: 3
Health: 7/7
Barrier: 0
Mobility: 5
Armor: 4
Disciplines: ShieldWall, Titan Plating, Blast Punch
Weapons: Shield, LMG
Gear: Charged Vest, Phase Boots.

"Someone's got to keep the brutes off our backs, guess it's up to me, you kids have fun."

>Move E6,NE1
>Dash E4, SE1(Phase boot)
>Blast Punch Brute 8 Northwards
>>
Rolled 8 (1d10)

>>3363987

"You're okay Zeus, I got you."

>N 1
>E 1
>SMG Thrall 46
>E 1
>S 1
>(S) Medkit Zeus
>(R) Aegis Zeus

Name-Dawn
Class- Priest
Level- 6
Barrier-1/1
Armor-2/2
Health-6/6
Mobility-6
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Aegis (R), When you or a chosen ally withing 10 spaces takes damage from an attack, prevent 1 damage.
Force Shield (S, C0): You or an ally within 10 heals 1 and gains 2 barrier
Security Protocol(A, C1) Range 20, 2 damage, piercing, autohit
Titan Plating: +1 Armor, explosive resist.
Gear- MedkitX4, Biotic Vest
Weapons- SMG, Shield
>>
Rolled 7 + 1 (1d10 + 1)

>>3363987
>Dash 8West 4SouthWest
>{s} Stinger South, hitting Archon. (4dmg, 3pierce, line5, +1hit)
>Move 6NorthWest 4North
"I am not programmed for obescience to scav-beasts. I was made to Hunt. Karvosk will make a fine Trophy."

Name: Leopard
Class: Hunter
Level 9
>Hp 5/6 (5+1)
>Mob 12 (8+2+2)
>Armor 1/1
>Barrier 2
>Exploits:
Alacrity (Move after [A]).
Deflect [R] (1/2dmg from an attack)
Phantom [S, C1/2] (Gain Stealth)
Blink Strike [A, C1/2] (Teleport Mob line, Melee enemies in line)
Agility (+2Mob)
Rogue (+2Backstab)
Blademaster (+1Hit & Dmg with Melee)
Remnant (S, return to teleport start, current & next turn)
>Discipline
Pheonix [C1/1] (resurrect at 1/2 hp)

Weapons
>Stinger: 3+1dmg, Piercing3, Cleave/Line5, M (+2Backstab)
>Dagger: 2+1dmg, 2+2Backstab, M/Rng10
Gear
>Phase Boots: +2Mob, Pass through Enemies
>Biotic Vest: +1Hp, Infest Immune, Regen: [S, C1/2] Heal 2
>>
Rolled 10 (1d10)

>>3363987
>>3365760
>>3364046
Name: Dirtnap
Class: Drifter
Level: 1
Tricks:
- Run and gun (A, C3): Ranged attack. Move up to your mobility before or after the attack.

Weapons:
- SMG (+ Storm Rune): Damage 4, Range 10. You can move 2 before or after firing. On a 10, the target is Shocked.
- Dagger: Damage 2, Melee or Ranged 10. Backstab 2.

Gear:
- Shadow Cloak: +1 Evasion. Start mission in Stealth.
- Storm Rune (SMG): Add to Weapon: +1 DMG; On a 10 the target is Shocked

>Health: 4 / 6
>Mobility: 6
>Armor: 1

"C'mon Boss, you think I'd leave you to tackle these guys alone? I'm wounded." Dirtnap quipped, dropping a spent mag from his SMG as he reached for a fresh load of ammunition and dropped back between the pillars so that the Brutes couldn't approach him two at a time. His HUD helpfully reminded him that the hulking reptiles were capable of short range teleportation that was more that capable of moving them through the pillars though.

"Hey, Shim-sham!" he called, pinging Fox 2, "Everything okay on the western front? This fire fight just hasn't got the same tempo without the melody of your shrill tones piercing the comms." he smirked a bit, drawing a bead on the Brute who King had just rolled onto its back like a turtle, "Don't tell me, you got scared of a little lightning?" he taunted smugly.

>Move: N1, W2, NW3
>Attack Brute 8 w/ Storm SMG
>Move: W2
>>
>>3366192
Okay RNG, I forgive you.
>>
>>3366192
"He-hey, lightning is no-no-no joke, alright r-rookie?"
>>
Rolled 2 (1d10)

>>3363987
The young prince jumps to his feet. Flourishing his weapon, he points towards the Archon.

"Do not impersonate the son of a conqueror. You stand and claim our legacy has fallen, yet here we are, wading through your slain kin. You stand and proselytize the superiority of your laws, your race, your god, yet this is only after you have come to our planet, desperately suckled on the remains of our technology, and used it to build a false idol in the likeness of our myth. I need no explanation as to what you are, coward! You stand on glory that is not your own, yet you challenge humanity! That shall not stand!"

"I AM GRYPHON, SON OF MANTICORE THE PROUD, HEIR TO THE ORDER OF THE RIGHTEOUS BLADE! AND YOU SHALL KNEEL!"

>Stand Up (MOB)
>Dash 4SE, 2E
>Attack Archon with spear

Name: Gryphon
Class: Knight
Level: 2
Powers: Phoenix [C1], Agility
Weapons: Spear [D2, R3, P2], BBQQ [D3, R5x3]
Gear: Biotic Vest [C1], Grapple Hook [C1]
HP: 5/7 (Vest)
MOB: 7/7 (Agility)
ARM: 2/2
>>
Rolled 7 (1d10)

>advance 5N, 1NE
>blast Archon with Shotgun
>--D4 B1

== Phaws, Mage 9==
Health 5 of 5
Barrier 0
Mobility 6
[Mage] Channeler, Arcanery, Artillery, Brilliance, Voidcaller, Echo (1), Energy Drain (2), SpellVamp, Shadowstep, Surge(0)

[Launcher] Danger Zone D4 R20 A2 B3 (0)
[Weapon] Shotgun D4 R10 B1
[Gear] *MG, *MG, FG, FG
Thralls: XXXXX XXX
>>
Rolled 2, 5 + 1 = 8 (2d10 + 1)

>>3363987
Level: 4
Class: Hunter (Health 5/6, Mobility 14, Armor 0/1, Barrier 0/1)

Powers: Deflect (R) [When hit by an attack, block half the damage]
Agility [+2 Mobility]
Blademaster [Melee Attack has +1 Accuracy and +1 Damage]
Low Profile [Light Cover gives you +2 Defense]

Weapons: Arcstrider [Damage 5. Fulminous, +1 Accuracy)
Magnum [Damage 3, Range 10. +1 Crit Chance, +2 Crit Damage]

Gear: Phase Boots [+2 Mobility]
Charged Vest [+1 Health, +1 Barrier. Immune to burn, freeze, shock.]

>Move W3, SW2, S2
>Arcstrider on Brute 5

"Back in action and first thing I'm stuck with is sideline duties.... Well duty calls, I answer, I suppose. There better be a piece I can mince when I get there assholes!"
>>
>>3363987
Name: Thoth
Class: Mage
Level: 6
Spells: Channeler, Arcanery, Mirror Image (Two Images), Voidcaller, Surge (One Charge), Echo (One Charge), Artillery
Weapons: Scout Rifle (Damage 2, Range 25, +1 to hit, Break 1), Bonnie (Damage 4, Range 10, Break 1, +1 Crit Range, Holding Aces x1)
Gear: Mana Grenade (Damage 2, Arc 15, Break 2, Area 2, Destructive), Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area)
Health: 4/5
Mobility: 6
Barrier: 0/1

Move 1 East
Echo Acid Grenade 6 Northeast, 6 East

"Sorry for the silence, folks. I'm ha—ORK FASTER, SKORVAS, HE'S GE—nomalies, just an exposure effect, no need fo—SPINE THROUGH YOUR MOU—'m fine. Silencing again."
>>
Rolled 9 (1d10)

>>3363987

"Finish them off !".

>Move 1 NE and 3 N
>Fire at Brute 7 with LMG


Name : Valdus Mihr
Class : Knight
Level 2

Heath : 7 (+ 1 Biotic Vest)
Mobility : 5
Armor : 3 (+ 1 Titan Plating)


Disciplines :

-Smash [A, C 2] ( Target enemys and terrain in the area, 3 damage, 3 knockback, destructive)
-Titan Plating (+1 Armor, explosive resist)


Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive


Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.)
>>
Rolled 10 + 1 (1d10 + 1)

>>3363987
"Such defiance, such utter belief In his power. I almost pity you Xeno, having blind conviction In a doomed cause."

(Note that I'm actually 3 west of where I'm shown on this map)

>Move 3W, 2NW Into Light cover
>Fire at the Archon (4 dmg Crit 8+. Shock on 10)

Name: Arbiter
Class: Priest
Level: 4 (Legacy)
HP: 6/6
Mobility: 6
Barrier: 1
Armor: 1
[RESIST INFEST]
Powers:
Medic protocol (+1 Medkit. Medkit range 10 and bypasses cover.)
Field Medic (+2 Medkit)
Biotic Specialist: Medkits heal +2 HP. Kits overheal up to 1.5X Health.
Purification (Medkits deal 2 damage to enemies within Area 2 of the heal target)
Deadeye (Ranged attacks have +1 accuracy and +1 crit chance. Multiclass)
Alacrity (Break up your movement before and after attacking. Legacy)

Weapons:
Storm Auto Rifle
(Damage 4, Range 20, +2 Crit chance, +1 Accuracy, Shocks on 10)
Shield (+1 Armor)

Gear:
Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.
Shock Rune (+1 damage to Auto Rifle, on a 10, the target is shocked.)

Medkits: 2
>>
Rolled 1 (1d10)

>>3363987

> Fire at Brute 1 with Autorifle

Name: Rahab
Class: Priestess
Level: 2

>Stats
Health: 6/6 (5+1)
Mobility: 6
Barrier: 0

>Prayers:
- Medic Protocol: +1 Kit Slot, +8 Medkit Range
- Force Shield(S, C0): You or an Ally within 10 spaces gain +1 Health and +2 Barrier.
-Security Protocol(A, C1) Range 20, 2 damage, piercing, autohit

>Weapons:
- Auto Rifle
- Spear

>Gear:
- Medkit x1 (S, C0): Heal 4, Range 2
- Regen Kit x1 (S, C1): Heals 1 in Area 2 around you. Persist 2.
- Charge Vest: +1 Health, +1 Barrier, immune to burn, freeze, and shock

Her heart sank as she realised both her distance from her fellow fighters and weakened state meant she wasn’t easily able to give a healing blessing to those in need.
“Peace be with you all, comrades,” she prayed while turning her attention to the nearby brute.
>>
Rolled 6 (1d10)

>>3363987
>Dash NW5, W2, N1 (Shield)
>Greatsword -> Brute 6
>Aegis (R) -> Snow

=== Solaaris | Priest | Lvl 5 ===
HP: 6/6
ARM: 1/1
BAR: 1
MOB: 8
[IMMUNE: BURN, FREEZE, SHOCK]

>Prayers
- Medic Protocol
- Field Medic
- Biotic Specialist
- Force Shield (S, C1)
- Aegis (R)
>Multiclass
- Shieldwall (A, C1)

>Weapons
- Greatsword
- Shield

>Gear
- Medkit (S, C0)
- Stimkit (S, C1)
- Phase Boots
- Charged Vest
>>
>>3363987
Name:Scorch
Class:Mage
Level 3
Hp 6/6
Barrier 1/2
Armor 0/1
Move:6
Powers: Channeler,Echo(2/2),Spellvamp,Arcanery
Weapons:Scout Rifle,shield
Gear:flame grenade(channeler bonus), mana grenade, acid grenade(arcanery bonus), charged vest

>Move 1S, 3 E, 1N
>Mana grenade (echo) Raider 16
>Spellvamp?
>>
>>3368693
Just so this Is clear this Is Arbiter botting for Scorch.

Secondly, barrier Is 0/2 and Armor Is 1/1. I don't know why he has It listed otherwise.
>>
File: smokes gets smoked.jpg (65 KB, 496x475)
65 KB
65 KB JPG
>>3363987

The strike team turns towards Torax the Archon, concentrating their firepower in a devastating barrage. He raises his arm and snaps a shield of cracking electricity into place, like a huge version of the priests's aegis. The shield completely deflects the first burst of fire from Corax, green acid-runed rounds sizzling against the electric field, and the second, but the third makes it through, acid bursting in green spatters of armor-melting liquid on his frame. The Archon touches his fingers to the sizzling acid dissolving his armor. [A trick you learned from the Eaters, I see. Impressive. You apes are (ingenious/cowardly), if nothing else.] While his flank is turned, Dozer levels his gigantic machine gun and fires a massive volume of firepower that breaks apart the rest of his armor, earning a growl of anger and frustration.

Smokes moves in and cuts Torax with the Cleaver, taking advantage of the blasted-apart armor, then prepares to retreat with his Hunter's speed. But as he moves to dart backwards, the Archon reaches out with lighning reflexes. [Where do you think you're going?] The head priest grabs Smokes around the helmet with one massive, electrified gauntlet. He lifts the Hunter up off the ground with his one hand, bringing him face to face, examining him at close range. [No, no. You won't escape me so easily,] the Archon says, and laughs as he drives Smokes into the metal floor, headfirst, so hard it cracks under the impact.
>>
File: freelancers map 9-9B.jpg (1.81 MB, 2247x3121)
1.81 MB
1.81 MB JPG
>>3368799

[And now you!] The Archon turns to deflect Gryphon's spear thrust with the energy shield. [So many words! I tell you this, little ape. I kneel only to them! Only to the (higher beings?) that uplifted our people from the dirt and stones of the mountaintops and gave us the skies! My loyalty is unbreakable! YOU, on the other hand, may not prove so!]

A wounded Raiden, already resurrected once this mission, wants nothing to do with the reinforcing Brutes. "Computer," he says as he sprints away as fast as possible, towards the looming draconic shadow. "Engage tutorial on how to stop a dragon from hacking a planet and reality itself."

"Tutorial not found," replies a pleasant AI voice helpfully.

"Thanks for nothing, stupid virtual," Raiden grouses. "Guys, I'm not sure how we stop this. It's not even moving, it's just standing there, menacingly! Like it's too good for us. Like we're not even worth fighting. Can we disable it somehow, or maybe sever its connection to the furnace?"

"Raiden, don't get too close to that thing without support," Graves says. "We don't know when it's going to -- uh oh."
>>
File: freelancers map 9-10A.jpg (1.79 MB, 2247x3121)
1.79 MB
1.79 MB JPG
>>3368810

the Archon slams his fists into the ground, causing a reverberating shockwave that shakes the ground throughout the whole room, but especially underneath any Freelancer nearby, knocked over by the quake, falling onto split and jagged shards of the floor. He then disappears from view in a blur of energy -- nobody's sure just where the hell he went until they hear an "Oof!" from Scorch as the mage slams into a wall from the force of the Archon's punch. Hunter blink tech was, after all, ripped from the Scavs, so it makes sense that an elite warrior has a superior version of the personal teleportation device. Unfortunate as that is for Scorch right now.

Meanwhile, the dragon's connection ports to the thick cables linking it to raised pillars of machinery begin to hiss vapor. A clanking, mechanical sound heralds each of them disconnecting, one by one.

"It wasn't me!" Raiden protests. "I didn't do anything!"

"Relax, kid," Graves says, confidently. "We knew this would happen eventually. This was our real job here. Fighting him. Nobody turn tail now that it's happening. This is what we came for. This is how we're going to save humanity. By killing this big-ass motherfucker. And you know what? We're going to look good doing it."

Karvosk slowly turns, gazing upon the room with malice and cold fury. What are you to him, in his mind? Unworthy opponents? Pests? Even less? He speaks a single word, and its immense power batters against the Freelancers' electronic defenses like a storm.

"He looks angry," Snow says wryly. "Do you think he's angry?'

"Probably," Graves says, checking his ammo clip, resetting his power fist. "But you know how he should be feeling?"

"Afraid," Snow says with a wicked pleasure.

"You're goddamn right," Graves says, and grins under his helmet.


Wolf 1, Dozer: 6/7 HP, 4 Armor
Wolf 3, Zeus: 8/6 HP
Wolf 4, Smokes: 8 HP, knockdown
Wolf 5, Hiram: 6/6 HP
Fox 1, Ein-3: 8/9 HP, 2/3 Armor, knockdown
Fox 2, Shimmer: 3/6 HP, 1 Armor
Fox 3, Rook: 5/6 HP
Fox 4, Thoth: 4/5 HP, 1 Image
Fox 5, Rahab: 8/6 HP
Hawk 1, King: 7/7 HP, 2/4 Armor
Hawk 2, Dirtnap: 4/6 HP, 1 Armor
Hawk 4, Leopard: 5/6 HP, 1 Barrier, 0 Armor, knockdown
Hawk 5, Phaws: 5/5 HP
Hawk 6, Dawn: 5/6 HP, 0 Barrier, 1/2 Armor
Tiger 1, Gryphon: 4/7 HP, 0/2 armor, knockdown
Tiger 2, Raiden: 4/5 HP, 1 Armor, 2 Barrier, Phoenix expended
Tiger 3, Solaaris: 4/6 HP, 0/1 Armor
Tiger 4, Scorch: 3/6 HP, 0 Armor, 0 Barrier, knockdown
Bull 1, Graves: 7/10 HP, 2 Armor
Cat 1, Snow: 5/6 HP, 1 Armor


Archon
Health: Bloodied, Armor: Shattered

Raider 16: 4/5 HP, 0/1 Armor
Brute 6: 5/8 HP, 0/2 Armor
Brute 8: 1/8 HP, 0/2 Armor, Shock

https://www.youtube.com/watch?v=mRp1_AK7IoM

Freelancer Turn 10 begins.
>>
>>3368823
"T-th-thank Void the lightning man is gone...I'm fine I'm fine I'm fine. Please don't come back..."
>Move E, 3NE, 2E
>Dash 4E

Name: Hiram
Class: Mage
Level: 4
Spells: Channeller, Shadowstep, Arcanery, Echo (Currently Mana Grenade), Voidcaller
Weapons: Scout Rifle (Dmg 2, +1 Accuracy, Break 2, Range 25), Shotgun (Damage 4, Range 10, Break 1, Destructive)
Gear: 1 x Incendiary Grenade, Acid Rune (Scout Rifle), Charged Vest
Health: 6/6
Mobility: 6
Barrier: 0
>>
So, before I start plotting out my action ... what does the Shock effect actually do? I can't find it anywhere in the data.
>>
>>3368854
takes away an action
The Archon only did 2 attacks instead of 3,
>>
>>3368854
>>3368858
So in this case, the brute you shocked was only able to stand up on his turn, not do anything else.
>>
I've got a plan In the works.

If we work In a coordinated fashion, a few of us could get In and get the Thane over 30 damage (Assumed death) maybe even 40+ (Certain death) and potentially saving our comrade.

This plan Is all highly circumstantial and anyone who agrees to It Is naturally putting themselves at risk by getting closer to a Thane.

>>3363407
First, Scorch would have to stand up and throw a grenade around where It hits both the Archon and part of the Heavy Cover (2W, 4S of his position. He'd have to curve the grenade but he should be able to do It) using It's Destructive to destroy the left edge opening It up >>3364025
Corax to shoot and dealing 2 damage. Corax In order to deal a total of 40+ damage without Crits you would need to Ricochet a sniper shot off the heavy cover to your south, and hit the Thane. I checked, this Is possible.

>>3363991
Zeus, you could Grapple down and fire on the Thane from where you are, dealing necessary damage.

>>3364046
Shimmer, I know you're low on HP but If you'd dash In and melee the thane I'd Overheal you to 8 HP, and It'd let me do 2 more damage Via Purification.

Finally I myself would be moving Into position and firing myself, and healing Shimmer If she moves In and/or Scorch If he stands and fights. I could double-heal at the cost of damage or shoot to better ensure the kill.

Working through the math If all guns hit

22 current damage, 0 armor left.

4 (Zeus) 4 (Shimmer) 2 (Scorch) 4, with sniper and Ricochet on heavy cover (Corax) 6 (Arbiter, shot + purification damage) Puts us at a 40 assuming that all hits, going over 40 If someone gets a crit, and most of us have crit bonuses. We'd have a serious chance of killing the Thane and we'd be saving Scorch from death. I understand Scorch could be alternatively surged away, but that doesn't take care of the Archon who would lay down another series of attacks on literally anyone with his blink.

So what do you say, In for some glory guys?
>>
>>3368867
Your plan is well thought out.
The sooner the archon is eliminated, the sooner the Dragon can become our main focus.
>>
>>3368854
>>3365760
>>3366718
Lads! Take out Brute 7! Turning number 8 into a crispppp now!

>>3368823
>Move 6East
>Plant a Flamegrenade 2SW of Brute 8. Will hit Brute 8+7
>--D2 B2 A2 *
Ignite
>>
Rolled 7 + 2 (1d10 + 2)

>>3368823
Name: Shimmer
Class: Hunter
Level: 1
Exploits:
- Blademaster
- Guncaster
Weapons:
- Sword (Damage 4, Melee +2 to hit, +1 crit chance, Piercing 2)
- SMG (Damage 3, Range 10)
Gear:
- Iron Rune (Sword)
- Phase Boots (+2 Mobility, Move through enemies)
- Biotic Vest (+1 Health, Immune to infest, Regen [S, C2]. Heal 2)
Health: 3
Mobility: 10
Armour: 0

>Move 12S, 4SE, 1E
>Slash Torax with Sword (Damage 4, Melee +2 to hit, +1 crit chance, Piercing 2)

>>3366192
The insult is enough for her buried personality ro rise, even if only for a moment. "WHAT DID YOU SAY YOU LITTLE FU- Sorry about her, rookie. She gets a bit... overeager."

>>3368867
"I think this plan is- AWESOME!- stupid. I like it." And with that, he/she/they sprint forth to engage the Archon.
>>
>>3368823
>Move 1 East, 6 North East
>Dash 3 North East, 3 North

Dozer groaned slightly as he shifted the Hard Way onto his back, as he prepared to dash for cover to the Dragon. Not only were the comms currently filled with multi-dimensional voices of his comrades bickering over how to kill the Archon, the Dragon was getting up, and another dimension fuck over was coming soon. "Raiden, get your ass back here, before the Dragon decides to end your life by stepping on you. You might need to run, cause it looks big, and it looks kinda fast."

Name: Dozer
Class: Knight
Level: 3
Health: 6/7 (Charged Vest)
Barrier: 0
Mobility: 7 (Phase Boots)
Armour: 4

Disciplines
- Unstoppable
- Titan Plating
- Steadfast

Spells
- Mirror Image - 2 image remaining (Legacy of Gallows)

Weapons
- Hard Way (DMG 3, Range 15, Break 1, Destructive, Autofire: spend your movement and action to attack the same target twice) Replace with LMG if not acquired
- Shield (+1 armour. On attacks against adjacent enemies, add knockback +1 and after the attack, you may move 1 into their former space)

Gear
- Charged Vest (+1 hp, +1 barrier, immune to burn, freeze and shock)
- Phase Boots (+2 mobility, move through enemies)
>>
Rolled 10 (1d10)

>>3368823

>Moving 3 SW
>Fire with LMG at Brute 7


>>3368889
"Received. It will be dead in seconds."


Name : Valdus Mihr
Class : Knight
Level 2

Heath : 7 (+ 1 Biotic Vest)
Mobility : 5
Armor : 3 (+ 1 Titan Plating)


Disciplines :

-Smash [A, C 2] ( Target enemys and terrain in the area, 3 damage, 3 knockback, destructive)
-Titan Plating (+1 Armor, explosive resist)


Weapons :

-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive


Gear :

-Jump Pack (you may jump when moving)

-Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.)
>>
Rolled 9 (1d10)

>>3368823
Name: Kingangelael
Class: Knight
Level: 3
Health: 7/7
Barrier: 0
Mobility: 5
Armor: 2/4
Disciplines: ShieldWall, Titan Plating, Blast Punch(Empty)
Weapons: Shield, LMG
Gear: Charged Vest, Phase Boots.

>>3368864
So it wasn't enough knockdown for them? Also, does the shield knockdown stack with blast punch or is it only with melee weapons/ i mean, it just says on attack against adjacent enemies.
They're so fat

>>3368889
"Flamegrenade huh, toasty."

>Move NW2, W3, N1 into heavy cover
>Blast Brute 7

"Heh, if only I had another blast punch, those were fun times."
>>
>>3368823
Name: Thoth
Class: Mage
Level: 6
Spells: Channeler, Arcanery, Mirror Image (One Image), Voidcaller, Surge (One Charge), Echo (No Charges), Artillery
Weapons: Scout Rifle (Damage 2, Range 25, +1 to hit, Break 1), Bonnie (Damage 4, Range 10, Break 1, +1 Crit Range, Holding Aces x1)
Gear: Mana Grenade (Damage 2, Arc 15, Break 2, Area 2, Destructive), Flame Grenade (Damage 1, Arc 15, Burn, Break 2, Area 2, sets fire to area)
Health: 4/5
Mobility: 6
Barrier: 0/1

Move 6 West
Shoot Brute 6 with Bonnie
>>
Rolled 10 (1d10)

>>3369137
Roll. Pardon.
>>
>>3368701
the answer is because im fuckign stupid and forgot to correct my copypasta
>>
>>3368823
Name:Scorch
Class:Mage
Level 3
Hp 3/6
Barrier 0/2
Armor 0/1
Move:6
Powers: Channeler,Echo(1/2),Spellvamp,Arcanery
Weapons:Scout Rifle,shield
Gear:flame grenade(channeler bonus), mana grenade, acid grenade(arcanery bonus), charged vest
>get up
>echo mana grenade
>throw grenade 2W,4S of my position
>3368877
"Bless ya, brother Arbiter. If I don't live through this,tell your gods I died like a true warrior."
Scorch tossed the grenade, watching it arc towards the Archon. He smiled as the explosion blossomed blue, and wondered if the last thing he would hear would be its saurian cries of pain. The mage reminisced about how he'd wished to be a Priest as a child, before fate took him down a path that fed his thirst for knowledge and desire to protect others rather than his empathy and desire to heal others.

He'd have likely ended up on this battlefield anyways,if the memories of his priestly self from another reality held true, but it was fun to think what might have been different.
>>
>>3368913
Couldn't wait for me to soften him up, huh?
>>
Rolled 3 (1d10)

>>3368823
Name: Zeus
Class: Drifter
Level: 3
Health: 8/6
Mobility: 6
Armor: 0/1

Tricks:
-Deadeye: (+1 ACC, +1 CRT)
-Guncaster: +1 Rune Slot
-Ricochet 2/2 (Bounce a shot up to 5 spaces)


Weapons:
-Sniper Rifle (+1 ACC, +2 CRT, Piercing 2)
-Shotgun (+1 ACC, +1 CRT, Break 1)

Gear:
-Acid Rune (Shotgun)
-Iron Rune (Sniper Rifle)
-Grappling Hook 1/3

>>3368867
"Understood, let's get this done with"

>Grapple 3SE, 7S
>Fire Sniper at Thane
>>
Rolled 6 + 1 (1d10 + 1)

>>3368823
>Fire sniper rifle at the corner, (6S, 4 E)
>Richochet into Archon (4 Dmg, Crit on 6+, +1 to hit)

Name: Corax
Class: Drifter
Level: 5
Health: 6/6
Mobility: 6+2
Armour: 1

Tricks
-Deadeye
-Richochet (0/2)
-Low Profile
-High Noon (0/1)
-Guncaster

Wepaons:
-Sniper Rifle (sharp)
-LMG (+1 Break)

Gear
-Phase Boots
-Acid Rune (LMG)
>>
File: Spoiler Image (618 KB, 608x600)
618 KB
618 KB PNG
Rolled 9 + 1 (1d10 + 1)

>>3368823
>-Dismiss lingering dimensional flux, be 6NW 4N, ignoring GroundPound
"Testing Prey's defenses, stand-by for analysis."
>Dash 5North 6NorthEast
>{s} Stinger NE, right between the Dragon's eyes. 4dmg, 3pierce, line5, +1hit
>[Alacrity] Move 7West 2North
>{R} Deflect
Image for position & movement reference

Name: Leopard
Class: Hunter
Level 9
>Hp 5/6 (5+1)
>Mob 12 (8+2+2)
>Armor 1/1
>Barrier 2
>Exploits:
Alacrity (Move after [A]).
Deflect [R] (1/2dmg from an attack)
Phantom [S, C1/2] (Gain Stealth)
Blink Strike [A, C1/2] (Teleport Mob line, Melee enemies in line)
Agility (+2Mob)
Rogue (+2Backstab)
Blademaster (+1Hit & Dmg with Melee)
Remnant (S, return to teleport start, current & next turn)
>Discipline
Pheonix [C1/1] (resurrect at 1/2 hp)

Weapons
>Stinger: 3+1dmg, Piercing3, Cleave/Line5, M (+2Backstab)
>Dagger: 2+1dmg, 2+2Backstab, M/Rng10
Gear
>Phase Boots: +2Mob, Pass through Enemies
>Biotic Vest: +1Hp, Infest Immune, Regen: [S, C1/2] Heal 2
>>
>>3369350
You need to seize the initiative with these kind of things.
>>
Rolled 2 + 1 (1d10 + 1)

>>3368823
"Broken battered coward, will your god let one enter heaven that has lost both pride and victory? Sleep, and take one final respite before the Infinite."

>Move 4S, 2SW
>Fire on the Archon (4dmg, crit 8+, Shock on 10)
>Medkit Overheal Shimmer, PURIFY ARCHON TORAX (2 damage autohit)

Name: Arbiter
Class: Priest
Level: 4 (Legacy)
HP: 6/6
Mobility: 6
Barrier: 1
Armor: 1
[RESIST INFEST]
Powers:
Medic protocol (+1 Medkit. Medkit range 10 and bypasses cover.)
Field Medic (+2 Medkit)
Biotic Specialist: Medkits heal +2 HP. Kits overheal up to 1.5X Health.
Purification (Medkits deal 2 damage to enemies within Area 2 of the heal target)
Deadeye (Ranged attacks have +1 accuracy and +1 crit chance. Multiclass)
Alacrity (Break up your movement before and after attacking. Legacy)

Weapons:
Storm Auto Rifle
(Damage 4, Range 20, +2 Crit chance, +1 Accuracy, Shocks on 10)
Shield (+1 Armor)

Gear:
Biotic Vest (+1 Health, Immune to Infest. Regen [S, C2] Heal 2.
Shock Rune (+1 damage to Auto Rifle, on a 10, the target is shocked.)

Medkits: 1
>>
>>3370300
If he lives because I missed, despite It not being my fault Scorch will die.

I can only hope we did enough, that perhaps we did enough In the end. I can only hope.
>>
>>3368823
Name: Smokes
Class: Hunter
Level: 8
HP: 8/8
BAR: 0/4
Mobility: 10
Armor: 0

Exploits:
Blink: [S, C 1/3] Teleport Mob-2
Deflect: [R] Block half damage when hit by an attack
Blademaster: +1 Hit and damage on melee attacks
Alacrity: You may use movement after actions that would end your turn
Sacred Vestments: +1 HP, +3 BAR
Cyclone: [A, C 1/2] Melee attack all enemies within 2 spaces
Agility: +2 Mobility
Blinkstrike: [A, C 1/2] Teleport MOB in a straight line. Melee attack each enemy passed through.

Weapons:
Butcher's Cleaver: +1 Hit, DMG 5, Melee 1, Hunger, Fresh Meat
Spear: +1 Hit, DMG 3, Line 3, Piercing 2

Gear:
Charged Vest: +1 HP, +1 Barrier, Immune to Burn, Freeze, and Shock
Shadow Cloak: +1 Evasion. Start each mission in Stealth

>Stand up
>Move Northeast 10
>Ready Deflect

"Stronger than he looked..." Smokes mutters as he runs ahead.
>>
Rolled 2 (1d10)

>>3368823

> Move 4 Northeast, 1 North
> Fire at Archon with Autorifle

Name: Rahab
Class: Priestess
Level: 2

>Stats
Health: 6/6 (5+1)
Mobility: 6
Barrier: 0

>Prayers:
- Medic Protocol: +1 Kit Slot, +8 Medkit Range
- Force Shield(S, C0): You or an Ally within 10 spaces gain +1 Health and +2 Barrier.
-Security Protocol(A, C1) Range 20, 2 damage, piercing, autohit

>Weapons:
- Auto Rifle
- Spear

>Gear:
- Medkit x1 (S, C0): Heal 4, Range 2
- Regen Kit x1 (S, C1): Heals 1 in Area 2 around you. Persist 2.
- Charge Vest: +1 Health, +1 Barrier, immune to burn, freeze, and shock

Steadying herself with her spear, the priestess gathered her strength and prayers, preparing herself for whatever was going to come of this.

>>3370300

“Bless you, brother!” She called to Arbiter, grateful for the fellow priest’s protection of the *ahem* precious younger recruit.
“Your faith will give you strength despite this, don’t give up!”
>>
>>3368823
>Dash SE11, E4
>Force Shield (S) -> Solaaris
>Aegis (R) -> Solaaris

=== Solaaris | Priest | Lvl 5 ===
HP: 5/6
ARM: 0
BAR: 2
MOB: 8
[IMMUNE: BURN, FREEZE, SHOCK]

>Prayers
- Medic Protocol
- Field Medic
- Biotic Specialist
- Force Shield (S, C0)
- Aegis (R)
>Multiclass
- Shieldwall (A, C1)

>Weapons
- Greatsword
- Shield

>Gear
- Medkit (S, C0)
- Stimkit (S, C1)
- Phase Boots
- Charged Vest
>>
>>3368823
>N 1
>W 5
>(S) Medkit Dawn
>Overwatch

Name-Dawn
Class- Priest
Level- 6
Barrier-0/1
Armor-1/2
Health-5/6
Mobility-6
Powers- Medic Protocol: +1 medkit slot, +8 medkit range
Field Medic:+2 Medkit Slots
Biotic Specialist: Medkits heal for +2hp and can overheal up to 1.5X Health
Aegis (R), When you or a chosen ally withing 10 spaces takes damage from an attack, prevent 1 damage.
Force Shield (S, C0): You or an ally within 10 heals 1 and gains 2 barrier
Security Protocol(A, C1) Range 20, 2 damage, piercing, autohit
Titan Plating: +1 Armor, explosive resist.
Gear- MedkitX2, Biotic Vest
Weapons- SMG, Shield
>>
>>3369840
>Move 1NW, 2N
>Standown +4 defense from cover and +4 from Standown, +1 EVA from S.Cloak

Name: Raiden
Health= 4/5
Mov: 8 (+2 =10)
Armor:1 Barrier:2
Class: Hunter
Level: 2
Exploits:
-Blademaster (Melee +1Acc, +1 Dmg)
-Phoenix (When dead resurect at 50% HP)
Weapons:
Sword (Dmg:3(4) Melee, +1Acc, +1 Crit)
SMG (Dmg:3-Rng:10-Mov:2 After Shot)
Gear: Shadow Cloak (+1 Eva) and Phase boots (+2 Mov, Move through enemies)
>>
>>3368823
Name: Einherjar Enhet-Tre
Class: Knight
Level 2
Powers:
-Titan Plating (+1 Armor, explosive resist.)
-Vigilance: (After Dashing, you may Overwatch as a swift action.)
-Armory: (+1 Weapon Slot)
Weapons:
-LMG: Damage 3, Range 15, Break 1, Destructive
-Hammer: Damage 3, Melee, Knockback 3, Destructive
-Carapace Shield: (+2 HP, ignore first effective hit against you before your next turn.)
Gear:
-Charged Vest (+1 HP, +1 Barrier, burn, freeze, shock immunity.)
-Smoke Grenade (Arc 10, Area 2, +2 Defense, blocks Overwatch, persist 2)

HP: 8/9
Armor: 3

>Stand up
>Dash action, 2E, 1 SE, 2 S
>Vigilant Overwatch
>>
>>3368810
>>3368823
"AND THAT IS YOUR FOLLY! Humanity never needed the pity of gods to rise from the mud! With the burning chorus of a trillion souls we have lifted ourselves to the stars! Come, Scavenger! Contest the songs of conquest emblazoned upon our hearts!"

Despite his wounds, the time-errant knight is completely in his element. Gryphon heaves himself off the ground. Landing with a flourish, he plants his feet, scanning the battlefield for the Archon's inevitable answer.

>Get up
>Regen [Spent!]
>Overwatch with BBQQ

Name: Gryphon
Class: Knight
Level: 2
Powers: Phoenix [C1], Agility
Weapons: Spear [D2, R3, P2], BBQQ [D3, R5x3]
Gear: Biotic Vest [C0], Grapple Hook [C1]
HP: 6/7 (Vest)
MOB: 7/7 (Agility)
ARM: 0/2
>>
>>3371128
A clever ambush position, Hunter.
However, I advise updating your tac-data directly to the Primary Dispatch. >>3368823
Routing through my uplink may cause latency.
>>
>>3368823
>>3371457
(Going through latency)


>Move 1NW, 2N
>Standown +4 defense from cover and +4 from Standown, +1 EVA from S.Cloak

Name: Raiden
Health= 4/5
Mov: 8 (+2 =10)
Armor:1 Barrier:2
Class: Hunter
Level: 2
Exploits:
-Blademaster (Melee +1Acc, +1 Dmg)
-Phoenix (When dead resurect at 50% HP)
Weapons:
Sword (Dmg:3(4) Melee, +1Acc, +1 Crit)
SMG (Dmg:3-Rng:10-Mov:2 After Shot)
Gear: Shadow Cloak (+1 Eva) and Phase boots (+2 Mov, Move through enemies)



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.