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>Previous (extremely short bread due to sudden and urgent scheduling changes)
>>3300768

>Archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Arch+Magnus
>Info Docs
>https://docs.google.com/document/d/1F40nnzNO8nrTbjUP-49m_ygMyNok-elalwBLVxyUhnc/edit?usp=drivesdk
>https://docs.google.com/document/d/1tMFQUUS6Tg-HUqIntR-_5ANsHLwh04muOBGwQpg10y8/edit?usp=drivesdk

>Have Yanno fetch your Griffin a meal

You roll your wrist and drain the cup of weak watery ale, watching Yanno from the corner of your eye. Finally you belch and wipe your lips and nod, gesturing off towards the barn. Yanno shrinks backward and Pythe nearly flinches as you move, your uninjured hand ending its arc pointing at the barn where your Griffin pup crouches curiously.
"Well since that matter is settled and you, HOPEFULLY, understand where you stand here... My beast is hungry. One of those young goats should do. Make yourself useful and bring one to it. Alive."

Yanno bristles for a moment and Pythe seemingly wants to object but you calmly crack your knuckles and point towards the barn again. Your intention is clear, lose a goat or lose some teeth. Yanno grits his browned teeth and rises from the table, stomping towards the paddock where dozing goats bleat contentedly. The brutish woodchopper steps over the wooden fence and grabs a kid gently, the young goat kicking softly as he holds it to his chest before looking back at you and approaching the entrance to the barn.

Your Griffin pup squawks excitedly and claws the air, snapping its curved black beak with echoing clacks. Yanno stops short and gently sets the young goat down. The woodcutter quickly backpedals and your Griffin leaps into motion, curved claws lashing out and biting deep into the kids flanks as its beak tears the goats throat out in a spray of gore. You pointedly disregard the wet rips and cracking bone as you regard Pythe, Yanno watching your beast feed with morbid curiosity.

>Take your leave, youve made your point.

>Make further demands

>Ask a question

>Other
>>
>>3321250
>Take your leave, youve made your point.
Can we go now? We've hillbillie cave dwelling savages to kill.
>>
>>3321250
>and grabs a kid gently, the young goat kicking softly as he holds it to his chest
oh no now I feel bad. goats are cute.
>>
>>3321256
Yes, yes you do.
>>
>>3321256
Ditto, let’s kill some cave hicks
>>
>>3321270
I vaguely recall only a rare few of them have any worth while possessions, the dagger we have for example, but the caves are full of metal deposits worth mining.
>>
>>3321275
Exactly. They mainly have the advantage of a highly defensible position and fearlessness. They're insane, inbred, cannibalistic shit covered Raiders with a penchant for ambushes
>>
>>3321275
Yes I do remember something along those lines
>>
>>3321250
>Other
Don't even look at him.
"Soon I leave for glory and conquest. You have proven to follow an order, know your role, not pale at the sight of death, and have strength of arms. Bring your axe and what passes for armor tomorrow. If you choose; serf, or a warrior."
>leave.

We will be fighting in a cave, close quarters, and not long marches. Yanno will be of benefit to us down there.
>>
>>3321336
But we'd have to invest time into training him.
>>
>>3321341
nah. Just take him as he is. "raw talent"
>>
>Leave.

You continue to stare down Pythe and Yanno as your Griffin feeds, the crack of bone and the wet rip of tearing flesh filling the small hamlet as you finally nod and rise from your seat.
"I did enjoy the stay. Remember what I told you about the ironwood grove and don't forget that we will have our due regardless."

With that being said you turn and stride towards the barn, ducking into the dark and cool depths, the smell of animals and sweet hay filling your nostrils as you grab your pack, slinging it over your shoulder and stepping out, idly kicking your Griffin on the rump to get its attention as the young beast worries the remaining scraps of bone and hide. With an indignant squawk the feathered beast nips at your boot and follows along as you make towards the small path leading out of the tiny village. Pausing, you call out over your shoulder towards Yanno.
"Soon I leave for glory and conquest. You have proven to follow an order, know your role, not pale at the sight of a fight and have strength of arms. Bring your axe and what passes for armor tomorrow. If you choose; serf, or a warrior."

Without waiting for a reply, you shoulder your pack and begin the long hike back to the Crag, the mountaintop holdfast looming far above the Wolves Belly valley. You look jealously on as your Griffin takes to the air, wishing the beast was large enough yet to ride. With a sigh, you set your pace and begin your trek. If you hurry, you'll get there by midday.

>Hours pass.

You wipe a few wayward drops of sweat from your brow and grin happily as you crest the ledge and take in the sight of the Crag. The clover mountaintop is a bustling hive of activity as the clan rallies for the upcoming battles against the Cave Stalkers. The Pit is filled with young men and women training as well as older warriors there to knock the rust off of their blades. The Smith's forges belch smoke and the ringing of hammers as swords and spears take shape, ground to razor keenness on grindstones. The growing Griffin's circle the eastward peak of the Crag, having taken roost in the expanded hollows the thralls had carved out under watchful direction. Duergirs cave oozes a thin white smoke as the shaman toils in some ceremony or other and the cookfire bustles with activity as the Crag wolves go about their day.

>Speak with Barbas.

>Speak with Hemmik

>Speak with Throth.

>Find your women.

>Speak with your friends.

>Speak with Lionel about raising a unit of Cavalry

>Speak with some of the other warleaders

>Timeskip (2 weeks)
>>
>>3321387
I have a feeling we'll be seeing Yanno soon enough. Probably so he can protect his family.

>Speak with Duergirs then Hemmik
Hemmik is a real bro, what with toiling away in the forges making all hims of stuff. I remember Duergirs could do a rune of troll where you could regenerate wounds? If that could fix Hemmik's leg then it'll be worth it.
>>
>>3321409
Hemmicks injury is one he has had since childhood and cannot be repaired. A lot like your mangled hand, some things just cant be fixed. Also, Runes have to literally be earned and empowered by Vall
>>
>>3321387
>Speak with Lionel about raising a unit of Cavalry

We have resources that are going to waste. People too injured to slog along, or too old to do hard marching, but still strong enough to ride a mount and charge. As we move forward and our Griffins grow we will be able to adapt the Cavalry to those beasts. It is a worthy cause, and will keep the boy busy, and give him some leadership duties. Basically tell him to get his ass in gear.

>Speak with your friends. Urhost in particular.

I think its time to talk to our old buddy about him retiring, and becoming an artisan. His strength would help Hemmik or even put him in place to replace Barbas after time of apprenticing, and he would profit well from the work to be had around the town, being with his children instead of dying on the field. He does not likely have too many more battles left in him, and we need to get the newer recruits to work anyway. Urhost could benefit the Crag more than he will us at this point.
>>
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>>3321425
I was gonna say that he could earn it by killing a troll with a fire weapon, but damn. He'll need surgery should we be so lucky enough to come across the tools and someone with the skills.

>>3321441
I, *vaguely* recall talking about the cavalry unit in the past. Did we already talk to Lionel about this? Was he to work on the horses first then the griffins, or both? I sure hope he was able to tame his own griffin, because it would certainly make things easier for him.
Same thing with Urhost. I feel like we talk to him about his potential retirement but I don't remember. Maybe we didn't.
>>
>>3321454
Im good with however cursed wants to handle it. From a high level the actions could be pretty minor upfront with greater impact on story/ setting later on. At minimum though they mechanically benefit the crag and offset any shit that will come our way with the problems Dagmar is causing. At the same time, we might be able to manage that one too, down the road.
>>
>>3321387
>>Speak with Lionel about raising a unit of Cavalry
this probably won't help with the hillbilly but having it for the next raid will be a boon
>>
>Speak with Lionel about raising a unit of Cavalry

You decide that looking into Lionels efforts at raising a unit of Cavalry would be a worthwhile prospect and quickly make your way to where the man himself is usually found, the "stables" where the clans few horses, donkeys and mules are kept. With the addition of the captured horses from the slaughtered crescent knights, you have enough of a stock to field a small unit of cavalry. Balons voice echoes out from the cookfire as he laughs and sings with a group of warriors and young women, the ex-legionairre enjoying his status as a warrior of the Crag wolves. He lifts his hand as he sees you and you nod, scratching your beard as you hear whinnying and curses coming from the stables.

"Easy! Easy! Fucking easy I sai-"
"Oof! Ah! Me fuckin' arm!!"
"Ugh....get that fucking idiot to the healers. Broken arms can heal but thats why we hold on."

The stables is a long hollow carved into a cave with small "stalls" carved into the walls. The middle of the wide space is used as a "ring" where a circle of Crag wolves watch Lionel as he leaps onto the back of a nervously shuffling horse, gripping the beasts mane and clenching his knees to hold on as it wheels and jerks, nervously attempting to toss him for a moment before calming and snorting, its ears flicking unhappily. He pats its neck happily and rubs the sweaty fur for a moment before spinning the beast around in a slow movement and addressing the watching warriors
"You have to be deliberate but sure of your movements when you do move around these animals. These arent donkeys or sleepy ponies. Horses are smart but not THAT smart."

Noticing you, he nods in your direction and slides off the horse, handing its lead to a watching youth and heading in your direction.
"Magnus! Working on getting these men and horses ready to ride! What can I do for you?"

>What say?
>>
>>3321856
Uh. Somewhere in the conversation we should consider using our newly claimed war horse to breed the mares for stronger foals or something. That's how genetics work I guess? fuck close enough.
Ask him how is progress going. I can already tell this is going to take some time and patience, but what does he have to say? Also, how does he feel about the chance to train gryphons to be mounts in the future?
>>
>>3321875
Supporting all of this.

"Boy. I've news good and bad. Bad news is you aren't coming with me on the next raid. Good news is your ass is forging the cavalry. Tell Barbas to send any fighting youths unfit to you if they aren't already dead." Scratch your beard in thought for a moment "The Griffons need to eat so on second thought, so send the corpses anyway feeding duty will break any weak stomachs."
>>
>>3321884
>so send the corpses anyway feeding duty will break any weak stomachs.
Holy shit that is, very brutal right there. I know we're brutal and that's cool and all, but is this stepping over a line? I mean sending off our youths?
Shit is this ok? There's nothing I can say if it is ok, but is it? wow....
>>
Also I think we could give the horses some "talking" thanks to our boons, and that may or may not help in the long run.
>>
>>3321943
Extra good idea. Forgot about that.
>>
>>3321856
Talk about him becoming the leader of a mounted unit and stuff.
>>
>Assign Lionel to full time cav training.
>Barbas will send Youths over to assist.
>Have DarkSky assigned to Stud duty!

You scratch your beard in thought for a moment before nodding and crossing your arms.
"Well ive got good news, bad news and better news. Bad news is, youre not coming with us on the next raid."

Lionels face darkens for a moment before you raise a finger and halt his response.
"Because you'll be training these idiots to ride and be ready as soon as possible. You've got a skill that is damned rare and you can really speed this process along!"

Lionel thinks for a moment before he nods, seemingly accepting your order.
"That makes sense at least. It'll take me a bit to get them at least competent and going on the raid would only delay that."

You chuckle and clap the spearman on the shoulder, the ex-lancer nearly staggering at the weight of your hand.
"Good man. The good news is I'll have Barbas send over any recruits he thinks will prove useful... At least for cleaning the stalls."

Lionel can't help but laugh, his sharp features breaking into a grin at the offer.
"Aye, any sod can be good for that. The help would be really appreciated and they would let me focus more on my other duties"

You jerk your head to where your captured warhorse munches contentedly on a sheaf of straw, the enormous stallion brushed and cleaned of mud and blood.
" and the better news..Darksky is in your care until I have real need of him. That means if any mares we have come into season, hes here if you want to use him"

Lionel blinks slowly in shock before grinning widely and grasping your forearm.
"That's... That's great of you Magnus! There are some great mares here that would be a great match! We'll be able to get a lot of quality into the herd over time!"

The blonde man's passion for horses is obvious, a history of animal handling in his family is evident and you have no doubt the man could help with training a lot more than horse's. He gestures around the gathered warriors watching a roan gelding being led out of its stall.
"Like I said before, i think ive got enough horses that are capable and volunteers I think we can training on mounted combat soon."

>With your 1 herd of horses and available units of 1 raider and 1 skirmisher, you can produce 1 unit of...

>Raider Horsemen. Light cavalry, fast moving and exceptional at flanking targets in melee

>Skirmisher horse archers: a extremely fast moving and dangerous unit perfect for harassing enemies.
>>
>>3321986
>Raider Horsemen. Light cavalry, fast moving and exceptional at flanking targets in melee

Dagmar's only value is in his "raiders" we can do it better and faster, improving the crag and diminishing his value, thus improving ours. The time spent learning to ride, shoot, and ride and shoot to create archers is probably better spent on more scouts and bowmen.
>>
>>3322005
Ditto
>>
>>3321986
>Raider Horsemen. Light cavalry, fast moving and exceptional at flanking targets in melee
Also consider the fact that all the animals down in the crag will grow larger and fatter, we could have a farm down there for horses perhaps? Not sure if that would improve them or not.
>>
>>3322020
It improves all life, plant, animal, human, that dwell around it so yes it would improve the horses over time as well. It also makes them reproduce faster
>>
>>3322036
Same for Eagles?
>>
>>3322036
sorry, I mean gryphons, though I think they typically prefer to roost in high places.
>>
Don't mind me, I'm just testing some text options
*italic*
**bold**
>>
>>3322036
do we have any banked crits?
>>
>>3321986
>Raider Horsemen. Light cavalry, fast moving and exceptional at flanking targets in melee
>>
With how often everyone gets injured it might be a good idea for some of our men to get some medical training for on the field triage. I'd like to get Wren's opinion on this.
I know Wren is a capable healer, but was there anyone else in our group that can heal? I think some of the scouts?
>>
>>3321986
>Raider Horsemen. Light cavalry, fast moving and exceptional at flanking targets in melee
Good to see you back, mate.
Don't sneak off like last time though.
>>
>1 unit of Raider Horsemen training
>Total force under your direct command.
>2 units of Raiders (light infantry. Led by you and Arvel respectively. 30 men each)
>1 unit of Warriors (heavy infantry. Led by Urhost. 30 men)
>1 unit of Skirmishers (Ranged Light Infantry. Led by Wren. 30 men.)
>1 Unit of Raider Horsemen (Light Cavalry. No Captain. 30 men)

You look over the men around you and cast an eye on the horses as you think over what type of horsemen would suit your needs best. While horse archers can be devastatingly effective on open ground, that sort of terrain is rare in the valley and they would be better suited fighting afoot. Mounted raiders would do a damn sight better in outflanking enemy positions and cutting into their lines from behind. If you could draw away their spearmen and Cavalry, youre sure the raiders would be able to ride around and butcher their archers and reserves. Your decision made, you nod with finality and make your point to Lionel.
"Since you're asking, I think it would be best to train some mounted fighters first before we look at horsr archers. I know the Lancers train for it but it takes a bloody long time to learn how to shoot, ride and ride and shoot. A lot of these boys already know how to stick a spear into someone. Not a large leap to do that from horseback"

Lionel nods, seemingly agreeing with your point, scratching the lengthening stubble on his cheek.
"Aye that's a pretty good point you make Magnus. Like you said, it takes a long time to train a archer that can actually hit anything from horseback. Much easier to just learn how to charge into someone and bury a hatchet in their skull. I'll get started right away on getting the recruits ready. Anything else you needed?

>Yes actually (write in)

>Take your leave, go see (Who/what?)

>Take your leave, it's time to rest (Timeskip)

>Other
>>
>>3322943
>Yes actually (write in)
See if we can set up some stables down in the Crag for the pregnant mares and the new born foals (because muh nature boon). I'm honest not sure which place would be a better place to house and train the horses for combat, or how people would feel? Actually setting up shop down there might be a good idea what with the open space, then we could use the already carved out "stable" for something else? What does Lionel think?
Lastly check on DarkSky. Smug little shits gonna have it good breeding mares for strong horses and eating hay.
>>
>>3322943

>Take your leave, it's time to rest (Timeskip

Wellcome back
>>
>>3322987
Backing this
Some more cavalry could be a great boon in the long run, not just for their own combat capabilities, but also for the possibility to recruit the best of them into monstrous cavalry. After taking care of this we should >>3323011
>>
>>3322987
Supportan
>>
>>3323011
>>3323018
Timeskipping so soon? As in two weeks ahead? What about doing.....
>Talking to Urhost about retirement and finding a suitable replacement?
>Did we remember which war leader we will be co-opting with on this war?
>How many of our men and Wren's Skirmishers know medicine?
>Going to Hemmik to see if he could pound out the dents in the Crescent Commander's to suit us?
>Training with Barbas or training with our men to better our command skill?
>Training and bonding with our Unnamed Griffin Juvenile (we should really think up of a meaningful name)?
>Giving Wren the Fighting or Thorn Dagger as a gift either for his own personal use or for something for himself to pass down to a subordinate?
>Asking if Hemmik and his aprentices if they could take some artistic liberties to deface our Blessed Great shield so Moon Goddess spirit lady looks like she's getting boned by Vall's mighty Cock (that's cock with a capital C, because I'm pretty sure his dick is a weapon of it's own right)?
>Using the remaining Shrieker parts to make our current armor set scary as fuck?
>See if Yanno comes up here tomorrow and see if he'll find his sons?
>See if Meier HawksEye will defect to our group?

>>3322943
Is the 50L in battered Plate armor of various sizes from just a pile of armor we've been collecting from fallen foes, or is all of this from the cunt who rode DarkSky?
>>
>>3323052
Fully supportan. Know thats a big request, but it might be easier to do a high level gloss over of some events as a strategic choice.
>>
>>3323052
A large portion of that is from his finely made armor but its also from the knights that rode with him. It's quality stuff
>>
>>3323096
Fucking sweet. How much would it cost us for Hemmik to fix it up and adjust it to Magnus's size? Would the armor be added on to whatever armor set Magnus is wearing, or would it be a single set of armor that takes up all armor slots (no stacking)? Or, between the commander's armor and our own, we'll sort of combine them, only keeping the best parts and discarding the others into the armor pile?
>>
>>3323105
It would cost a bit for Hemmik to repair the armor and adjust it to fit magnus where possible. It would replace current armor slots unless you wanted to specifically keep something a certain way. (Keeping the pauldrons and gauntlets for example) you could use the shrieker parts to upgrade portions of it ( a shrieker hide cloak would do wonders for intimidation bonuses for starters) although they may serve better as charms and totems if you talk to the right ancient healer
>>
>>3323144
He WOULD know what to do with the Shrieker parts. WE should bring that up to him I suppose.
About Vall powering Runes carved onto Magnus, what about other entities? There was that Devourer, so that means we don't have to look solely to Vall for sick magical gains.
>>
>>3323162
If you encounter them, their boons can become evident if you stay in their good graces. Curses also exist so if you piss off a spirit you may face disadvantages. But the Devourer does have some abilities available if you look into his "skill tree" as it were. Death Dealer is one for example that doubles the damage of your first attack after killing an enemy. Cameera has a Boon that allows you to passively regenerate HP in forested areas (Breathe of the Forest) and another that allows you to temporarily massively increase your armor rating (Stone Skin). Valls boons are more along the lines of "yo dawg I herd u like dps"
>>
Hmmm. In Thread 11 Sir Florian Thylos, Guard Captain of Crescent Hall, Knight of the Crescent had a whooping 75 armor to his name. Assuming this is fullplate.

Magnus's armor rating:
>Death Touched. Your brief jaunt through the land of the dead gifted you with superhuman durability. +10 armor
>Mail-Reinforced Leather armor- boiled leathers reinforced with mail offer substantial protection. +30 armor
>Iron belt- This thick band of iron encircles your midsection, covering your belly and sides in a near solid ring of metal. Segmented bands hang from it to guard your groin and thighs. +5 armor
>Warrior Helm-This angular, brutal looking helm offers decent protection while keeping your vision clear. +5 armor
>Spiked Pauldron-Your left shoulder and bicep are coated in overlapping steel plate with a vicious spike jutting from the center. +5 armor
>Iron Capped Boots-Thick, reinforced, mildly spiked boots that guard your shins, toes and calves. +5 armor
>Heavy gauntlets. Thick articulated gauntlets that extend to your elbows, allowing you to block enemy blows easily even without a shield. +5 armor. (Enables Iron Fist Counter)
>Blessed Great shield- a massive slab of silver engraved steel adorned with decorations of the Moon goddess and her seven hundred saints. You really need to redecorate it. +15 armor when equipped.
Ignoring the shield and Death Touched feat, Magnus's armor set grants him 55 armor rating. With all his armor stuff he would have an armor rating of 80 I think. (I might be wrong).
If Thylos's armor was adjusted to Magnus and he had his shield, I think he would have around 100 armor.
Is a way to mix n match Thylos's armor parts and our own so we get a score higher than 100?

On another note I remember memeing it up by turtling up with the Iron Fist Counter and a pair of Kite or Crest shields to use as improvised Bucklers because of Magnus's HUGE-ness.
>>
>>3323193
>Can you surpass 100 armor.

Yes You can. This is reserved solely for the Biggerest of Warriors. Unless You have superhuman strength then you suffer massive agility penalties but become near invulnerable to basic attacks. It takes great weapons or lucky hits to even scratch you. But yes, it is possible
>>
>>3323204
....would Magnus suffer Agility penalties? If not then I am all for this. Because if we do it this way, instead of having Hemmik repair and readjust the whole armor set, then it would cost him less time and less L we'd need to pay him.
>>
>>3323209
Magnus, due to his superhuman strength and the rune of the giant can wear up to 120 armor without suffering any detriment to his agility. Remember, your agility is your dodge and "free hit" modifier. If your agility goes down, enemies hit you on rolls above 40 or 30 as opposed to a 50.
>>
>Timeskip a short time seems to be the winner unless a action is decided on.
>>
>>3323204
Wouldn't it be easier for a small guy to max armor? Same principle as Tyrion in that GoT battle, dwarf behind a big tower shield.
>>
>>3323249
I thought we were gonna do most of the things on the list before the time skip?
>Yes actually (Horse Stables in the Crag)
I4pL+rvN
RmOZYEGV

>Take your leave, it's time to rest (Timeskip)
n57I6yVc

>Horse Stables in the Crag then Time Skip
qUNmPZy5

>Yes actually (the big list)
l4ePw/iY
I4pL+rvN (kinda changing my vote to this because I want to clear out the to do list)
>>
>To do list it is.

>What to do first? If you select multiple i will do a overview of what is done.

>Visit Hemmik

>Visit Duergir

>Visit Wren

>Train with your men

>Train with your Griffin

>Visit Barbas

>Spend time with your women

>Visit Urhost.
>>
>>3324704
>Visit Hemmik
muh armor.
what if I pick all of the above?
>>
>>3324747
>Backing
These are the most important ones
>>
>>3324704

>Visit Urhost and see if he will retire to work with either Barbas or Hemmik, based on that decision we see that person too. Its time.

>Visit Duergir, we could probably use that shrieker's components as blessings and tattoos more than as armor, especially heading into a creepy cave. Shriekers are cave beasts, so its essences may benefit us.
>>
>>3324797
What if we could use the Shrieker parts to turn into a Shrieker? That would be cool. It would be devastating to anyone inside a cave were a Shrieker nearby and yelling.
>>
>>3324704
>Visit Hemmik
>Visit Duergir
Then
>Train with your men
>Train with your Griffin
>>
>>3324803
this.
Someone remind me what Urhost wanted and what did he say about potentially retiring?
>>
>>3324803
Backing this
>>
>>3324805
I don’t remember Urhost wanting to retire, I think some anons just want that after seeing his wife and kids. Could be completely wrong though
>>
>>3325087
If we're wrong then thia is gonna get really, really awkward. I'm gonna go back in the thread to check later when I have the time.
>>
>>3325087
>>3325089
Urhost was dealing with major depression and a fatalistic outlook on his own life. We discovered he was actually talleneted with crafting, and would make a good trainer. He has a strong desire to not leave his children fatherless but feels that its going to happen on one raid or another.

Compounding that, and very realistically, he probably will keep getting into these situations thus becoming an expendable liability with his usefulness as a walking demolition tool rapidly diminishing in the face of becoming a corpse.

TL/DR: We are gonna get more milage out of putting our lieutenants to work around town, as well as in the long term better positioning ourselves as eventual leadership by having a strong support base of people who know us, and are loyal to us.

That cavalry that is being raised up, the farmers with what will be considered a gift of magnus, etc, etc.
>>
>>3325605
Thanks for the reminder. Urhost is a great guy and it would a loss for everyone if he died. Do you think he has anyone in mind to replace him?
>>
On another note I think we aught to go talk to the spirit lady next time we're down in the Crag to ask her about animals, specifically Gryphons and how to treat, train and breed them. If they need like rabbits then it would be easy to keep a lot of them. If they don't then we'd need to find other Gryphons to breed them with.
>>
>Visit Hemmik first seems to win.
>After telling Lionel to have a stables/cav training ring built down in the Wolves Belly

"By the way Lionel, these conditions arent very well suited for these horses. They need room to run, fresh grass and water and sunlight. Why dont you take a couple dozen thralls down into the Belly and put them to work. If anybody gives you any guff tell them I sent you"
Your voice is direct with authority, making it clear the implications of any "guff" the tall lancer could encounter. Lionel nods quickly, his smile growing wider as he ponders the possibilities of his soon to be stables.

"Well thats a great idea Magnus! I didnt want to push the issue but these are awful conditions for horses. Donkeys, they can handle it. Garrons and ponies? They can handle it. Actual riding horses need room to move. Ill get right on that!"

With that, you bid the ex-lancer good day and make your way out of the dimly light and crude stables, sure the issue is in the right hands. You grab a passing boy and shove your pack into his hands, tussling the boys hair as you direct him to take it to your home. He staggers a bit under the weight, a crooked nose wrinkling as he laughs and waddles off with the burden. You brush your hair back as you approach the smoke oozing doorway that serves as the entrance to Hemmiks forge. The glow of coals, the ring of hammers and the crippled forgemasters ever present cursing welcome you as you duck inside. Hemmiks apprentices, burly and sweaty young men and boys, the occasional girl among them, bustle about as they repair armor, sharpen blades and fetch arrows. Hemmik seems to have them working at a fast pace but many watch in respectful awe as you duck under unstrung bows, unsharpened axes and hiltless swords. The smell of hot steel and charcoal smoke fills your nostrils as sweat trickles down your spine.

"Hemmik! Where're you at ya grumpy fucker!?"
You call out, banging on a empty helm with your knuckles, ringing the steel like a bell as you move through the forge. You finally spot the soot stained ogre of a man hunched over a anvil, using a file the size of a shortsword to grind a spearhead into shape. He looks up as you approach, spitting a mouthful of dark saliva into the coals nearby, the sickly sweet smell of tarroot filling the area as he offers you a friendly nod, setting the file down. His blackened fingers leave smears across his cheek as he wipes away sweat and crosses his ham-sized forearms. The brace on his lower leg clanks as he adjusts his weight, the bent and twisted limb a ever present irritant to the Smith.
"Aye. I'm hear an' in not bloody deaf... At least not fully. What can I do fer ya Magnus?"
His gravelly voice hides the fact that the bear of a man is happy to see you again.

>Ask Hemmik to upgrade your armor

>Ask to browse his wares (Weapons, shields, Armor)

>Ask Hemmik to upgrade your weapons

>Ask Hemmik a question

>Other
>>
>>3327151
>Ask to browse his wares (Weapons, shields, Armor)
Curious what he has. Maybe this first?
>>
>>3327173
I'll second.
>>
>>3327151
Ok, runes would require a strong magical or spiritual being to power them, but what about a troll regenerative potion? Something that's one use?
>>
>>3327190
Yes. Your arsenal also includes a Big Boi of a hammer. You have a lightning enchanted sword from a tomb, a greatspear (the bastard child of a shortspear and a greatsword) and a warhammer that even a strong man couldn't hope to swing even if he could lift it
>>
>>3327177
That would be duergirs department but yes thats on the menu as well
>>
>>3327151
>Ask Hemmik a question

"Two things. I need the lady on my shield reworked to show her getting a good dicking by Vall. I know an craftsman who could help with that...Urhost; and there is the other thing. It'd give you a chance to see if he is good for your forge. I'd like to see his time divided between you and Barbas, allow him to develop his craft in the quiet times and train the next group of youths when needed." Look right at the smith "Hemmik, its his time."
>>
>>3327199
"Maybe three things...think you can make a brace for his fucked up hand of mine? I tried to fist the lady of the moon and it was a tighter fit than I expected."
>>
>>3327177
I want to look into armor for sale to see what combination of what Hemmik has, the one we got off the commander and our own could create the highest armor value possible, or at least up to 120 without a shield.

>>3327199
Shouldn't we discuss with Urhost about that possibility instead of deciding for him? The man is more than old enough to make his own decisions, as he's probably older than Magnus. As his friend we can give him the opportunities, but it would be up to him to decides if he wants them.

>>3327209
>think you can make a brace for his fucked up hand of mine?
Doesn't Magnus already have one?
>>
>>3327199
Totaly down for this.
>>
>>3327151
Browse his wares and see about getting the shield reworked.

>>3327199
>>3327229
>>3327237
I agree, Urhost is a big guy (for you) and can make his own decisions. Deciding for him will just make him bitter and feel like a child. We should talk to him about it.
>>
>>3327237
Support. Why not just ask Urhost what he wants to do when he feels he can’t keep raiding?
>>
>>3327978
Beccome a teacher
>>
>>3327978
Exactly what I've been thinking. Dude is a smart man. I know the guy likes carvings. I think he gives them to his kids?
>>
>Ask to browse Hemmik's wares (Weapons)
>Current loot hoard
>12L in various goods
>50L in scavenged armor

You gesture about to the array of edged, pointed and serrated articles of death that hang, lean and dangle around the forge and tap a knuckle against the flat of a large, angular axe head, it's edge gleaming silver blue. The metal rings softly and you admire the work of the metal before you turn to meet Hemmik's gaze.
"Here to see if you have any metal worth its weight! Theres moonies to kill after all!"

Hemmik snorts, his singed beard rustling softly as he does as he shrugs expansively, folding another sticky black leaf into his mouth.
"Its only as good as th'man swingin' it. Steels not worth goat shit if y'dont have a strong arm behind it."
One soot stained hand gestures to the racks of fresh made weapons and armors, many still coated in scale from forging and awaiting polishing.
"Got some new'uns made too. New designs an' whatnot m'prentices thought up."

>Hemmiks wares
>Weapons are rated for their Attack die (#A) defense die (#D) and damage die (#DD). Magnus's skills and bonuses aren't taken into account here, these are the weapons base values

>Bundle of Throwing knives. Perfectly balanced and perfect for opening up an engagement. 10 throwing knives for 5L. 1A 0D 1DD

>Bow- Scaling up for Magnus is hard but Hemmik has a large bow capable of punching massive arrows through multiple men. 1A 0D 2DD. 10 arrows. 30L

>Short Spear- a leaf bladed spear with a hefty shaft, this weapon excels at close combat and punching through flesh. 3A 3D 1DD 20L

>Heavy Shortsword-Like a cleaver with a point, this weapon is great for hacking foes up close and personal combat. 3A 4D 1DD. 10L

>Spiked Axe- A jagged bladed axe with a foot long spike jutting from its reverse, this is a footmans nightmare. 2A 2D 2DD. 30L

>Hatchet- a small hand axe with a blurring attack speed and punishing blows. Can be thrown. 4A 2D 1DD. 10L

>Reaver Greatsword- A slightly curved greatsword with a serrated edge, it's ripping edges cause horrific wounds and severe bleeding. 2A 2D 2DD(+1d20 damage per turn bleeding). 40L

>Falchion-A heavy, curved blade with a wickedly sharp edge. Perfect for hacking and slashing. 3A 3D 1DD. 15S

>Halberd-Scaled for Magnus's size, this weapon combines a spear, a pick and a axeblade in one terrible weapon. 3A 3D 2DD. 30L

>Mace- a flanged lump of iron on a metal shaft, perfect for smashing skulls. 3A 3D 1DD. 15L

>Cont
>>
>>3330601
>Cont

>Bundle of Javelins- a short, point heavy javelin perfect for quick throws. 4 Javelins for 15L. 1A 0D 1DD

>Battle axe. A heavy, cruel blade attached to a yard of heavy shaft. Perfect for removing limbs and heads. 3A 2D 2DD. 35L

>Iron knuckles- More an addition to your armor, these spiked, oversized knuckledusters turn your fists into bludgeons. 2A 2D 2DD(+Strength) 15L

>Longaxe- a hefty, double headed waraxe, its long reach makes it powerful but unwieldy. 2A 1D 2DD. 30L

>GreatSword-nearly four feet of razor edged steel capable of cleaving a man fully in half. 3A 3D 2DD. 35L

>WarHammer-A massive angled, serrated head affords this weapon a brutal blow while a vicious spike allows armor piercing. 2A 2D 2DD(+Strength). 35L

>Shield-Breaker- A massive, crushing weapon combining a battleaxe and a hammer, this weapon excels at delivering brutal blows (2A 2D 3DD(+Strength) 80L

>Hemmiks Cleaver- A project of Hemmiks. A massive, square ended blade capable of splitting a knight and horse in half. 1A 1D 4DD 150L

>Custom job, write it in and I'll think up stats and a price for it
>>
>>3330606
We're still good on the weapons department. I mostly wanted to get the armor done.
>>
>>3330619
If You guys are all good on weapons we can move onto the armor. Sorry for the late posts, i just got off work like 30 minutes ago
>>
>>3330620
How come most the weapons and the one shield in the docs aren't stated with -A -D -DD ?
>>
>>3330606
>>Iron knuckles- More an addition to your armor, these spiked, oversized knuckledusters turn your fists into bludgeons. 2A 2D 2DD(+Strength) 15L

It cannot hurt to protect your knuckles from getting hurt, and being that we seem to drop our weapons now and again, having something to crush skulls with besides bare skin isin't too shabby.

I say we grab em.
>>
>>3330774
I will admit. Iron Knuckles would be an interesting addition to our Heavy gauntlets, then you combine that with Iron Fist Counter When dual wielding and defending, your highest success roll will result in a counter. Roll 1 damage dice. you get tons of fun. Then you add the medium sized shields then things get REALLY fun.
Thing is I'm worried we won't have enough Loot points to get that armor upgrade for Magnus if we spend the 15 we have on Knuckle Dusters.

>>3330620
So are these applied over our knuckles and we can still hold something in a hand, or do they take up the hand space?
>>
>>3330620
How much additional armor do the Iron knuckles provide? What does (+Strength) mean?
>>
>>3330627
Error on my part.
>>
>>3330836
They are applied over your knuckles so your punches get their damage as opposed to your normal 1d100+20 modifier.

>>3330847
They dont apply armor, they allow you to directly block attacks with your fists though. +Strength means your Strength bonuses (+20) gets applied to the damage because it's a blunt/crushing/hitting weapon
>>
>>3330892
I'd say earmark it for a potential buy and move on to the armor pile.

We have a lot of shit on us too.



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