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>A new Skirmish Appears.
>A game will drop in a few days. Will be accepting players. Turns will post daily , but fast phases will occur on the first turns of battle and at the end.

" Come traveller, you seem weary, I know of a town you might be interested in- no need to clutch your dagger so tightly. I care not from whence you came see. You might be the son of a great soldier back at the war, or a knight to a fallen kingdom.

"Or perhaps the church sent you to sniff out the ghoul problem we've been having. Aye , these are dark times but you'll only find turnips in my home.

"Do you read ? I've many books as well, our - well - The librarian here is quite well read, and decided to share her books with us. Might you come from the scholomance then ?

" Either way, you seem like you're well traveled, and seen your fair share of dangers. If you wish to make few coin I might know someone who could use your skills. "

> Welcome to Swordborne. A high lethality Skirmish game where you Fight in a band of mercenaries during troubled times where heroes are 100 years overdue.
>>
File: SwordBorneDark_Sheet.png (2.27 MB, 1447x2046)
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" Countess Lisbet was her name. You'd do well to seek her out at the end of this road and into a flourishing town where she means to do something about the bandit problem there. Of course it would be you and not a small number of bands as well vying for the position. Seek you a proper leader then I can point you towards a certain someone in the wayhouse a bridge over I'm sure you can join the others already arguing about who should be the leader "

>Consult your CO to get started.
https://www.youtube.com/watch?v=cQRw28JhyKY
>>
The Scholar gives you a careful study...

" Or perhaps you are far greener than my eyesight lets on.. Here, anothersomething from Her Ladyship's Library "
>>
Rolled 1, 6, 4, 6, 2, 4, 6, 3, 4, 5, 3, 3, 6, 5, 4, 1, 3, 6, 2, 5 = 79 (20d6)

>>3208608
I vote for leader whomsoever is not I.
>>
Rolled 3, 6, 6, 1, 5, 3, 4, 6, 4, 3, 5, 4, 4, 1, 6, 6, 4, 2, 5, 6 = 84 (20d6)

>>3208608
I'll begin. 10d6 for the first attempt at chargen, 10d6 for the 2nd.
>>
" Oh ! Are you from the nearby scholomance ?"
" As per regulation, I would ask you fill out this Forme. Be sure to update with us every week so we don't Mistake you for a Wild Mage "
>>
Rolled 2, 2, 1, 3, 6, 3, 1, 6, 3, 3, 2, 6, 6, 1, 2, 5, 3, 4, 1, 5 = 65 (20d6)

>>3208608
>>
Rolled 4, 1, 1, 5, 4, 2, 2, 5, 3, 1 = 28 (10d6)

>>3208608
LET'S A GO!!!
>>
Rolled 5, 2, 5, 6, 6, 2, 3, 5, 6, 1 = 41 (10d6)

>>3208637

3, 3 3 3 4 3
Super average :D

oh yes another roll i guess =v=
>>
Rolled 6, 6, 5, 2, 3, 3, 5, 4, 4, 1 = 39 (10d6)

>>3208608
>Being born
>>
Rolled 2, 2, 4, 1, 5, 5, 3, 5, 2, 2, 2, 5, 5, 2, 1, 6, 5, 2, 3, 4 = 66 (20d6)

>>3208608
>>
Rolled 3, 3, 6, 4, 6, 4, 3, 1, 5, 5 = 40 (10d6)

>>3208608
>Having a 2nd chance
>>
Rolled 2, 1, 6, 1, 4, 2, 6, 3, 4, 1, 2, 1, 5, 5, 1, 4, 1, 5, 1, 4 = 59 (20d6)

>>3208608
Rolling for both sets.
>>
Ask me if you require assistance getting your footing. I've been here for a bit already.

>Taking character generation questions or gameplay questions

Fernand
VIT 5 | STR 6 | DEX 6 | INT 7 | CHR 4 | LUK 4
HP: 28/28 | SP: 18/18 | MOV: 4 | EVA: 6 | MEN: 6
Brave Oceania Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9, Taut 10d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
Rolled 6, 2, 6, 5, 1, 1, 6, 5, 5, 4, 6, 3, 5, 3, 3, 4, 6, 5, 6, 1 = 83 (20d6)

>>3208608
Rolling for two sets
>>
>>3208673
I've written the incorrect origin for myself, goes to show you some get it wrong.

>From Lindlore, Not Oceania
>>
Rolled 5, 2, 2, 2, 4, 4, 2, 5, 6, 6 = 38 (10d6)

>>3208608
Let's see how this goes.
>>
>>3208673
How do 1 and 6 determine luck?
>>
>>3208682
So I got 4Vit 2Str 4Dex 3Int 6Chr and 2Luk
Now I roll again?
>>
>>3208688
Ah, yes. Your luck is determined by the total of 1s and 6s you rolled in your 10d6 stat generation. In my case, the set I chose had 4 1s or 6s - thus 4 LUK.
>>
>>3208696
Yes, and once you have, you may choose the set of stats that you want to keep for your final character generation.
>>
Rolled 5, 1, 6, 5, 6, 4, 5, 2, 3, 2 = 39 (10d6)

>>3208705
Ah, okay
>>
Rolled 5, 6, 2, 3, 5, 1, 5, 4, 2, 1 = 34 (10d6)

>>3208608
Rolling.
>>
>>3208707
So this one is 3Vit 6Str 5Dex 4Int 3Chr and 3Luk
>>
>>3208697
>>3208674
So assuming I read this right I can choose between?
VIT: 4
STR: 6
DEX: 1
INT: 6
CHR: 5
LUK: 5
or
VIT: 5
STR: 4
DEX: 4
INT: 6
CHR: 4
LUK: 4
>>
>>3208711
That is correct, by my calculation. Then, you will apply modifiers based on your starting gender, origin, and class.
>>
Rolled 3, 2, 4, 3, 6, 1, 4, 5, 2, 1, 4, 2, 3, 4, 2, 6, 2, 6, 2, 5 = 67 (20d6)

>Rolling two sets of dice to see what I have to choose from.
>>
Rolled 2, 5, 4, 2, 1, 4, 1, 1, 3, 3 = 26 (10d6)

>>3208708
First attempt roll

Vit = (5+6)/2 > 5
Str = (2+3)/2 > 2
Dex = (5+1)/2 > 3
Int = (5+4)/2 > 5
Cha = (2+1)/2 > 2
Luk = 3

Hmmmm.... fuck it, rerolling, seeing if I can do better.
>>
Rolled 5, 2, 5, 3, 5, 5, 1, 4, 3, 3, 4, 2, 5, 3, 5, 4, 2, 5, 6, 1 = 73 (20d6)

Hark, a vagrant
>>
How many items do I take?

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 24/24 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
>>
>>3208759
For an untested squire such as yourself, you'll choose between the standard guild armaments:
(Guild Short Sword + Buckler) or (Guild Lance + Buckler)
>>
>>3208755

Vit = (2+5)/2 > 3
Str = (4+2)/2 > 3
Dex = (1+4)/2 > 2
Int = (1+1)/2 > 1
Cha = (3+3)/2 > 3
Luk = 4

okay... going to work out derived stats in a bit and figure it out from there.
>>
Rolled 1, 1, 6, 2, 2, 6, 1, 1, 1, 3, 1, 5, 2, 1, 2, 6, 1, 2, 2, 4 = 50 (20d6)

>>3208608
Haha! Here we go!
>>
>>3208759
Just double checking for you - I think you've misplaced a point. Assuming you took your 2nd set of rolls, I think you should have 5 VIT and 6 INT, based on what you've written for your picks.
>>
>>3208777
Hahah, ignore this. A little birdy told me to stop working off outdated information!
>>
>>3208762
Is this all right?

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 34/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
>>
>>3208790
Absolutely. Perfect work.
>>
If I take the first set, I think this is right.

VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3
HP 20/20 | SP 18/18 | MOV 4 | EVA 5 | MEN 5
Brave Lindlore Quemist
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
36 Silver

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
>>
Use these: >>3208658 and be born!
He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
>>3208673
Now to correct my own stats. Such foolishness, in the old days men were a bit more meatheaded.

VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 26/26 | ARM: 1 | SP: 20/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9, Taut 10d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
Rolled 6, 2, 2, 3, 1, 5, 6, 2, 5, 4, 4, 2, 5, 3, 6, 2, 2, 5, 1, 6 = 72 (20d6)

I like the artwork, wow
>>
>>3208656
I shall use this one! :D

>>3208608
"Hello comrades I am the noble Linksof and i have come to aid thee!"

Linksof
Vit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 38/38, SP 24/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 4 gold, 2 spare
>>
>>3208827
Why hello there. Did you steal that armor or find it on the side of the road? No knight born of nobility would have a name so vulgar - that makes you a proper Ritter then.
>>
For hearth and home!

>>3208634
>Second set: 4, 4, 3, 3, 3, 4
>Fair Easterner Squire, +2Vit, +Str, +Dex, +Int, +2Chc

Indrie, Rank 1(?) Squire
22 HP, 22 SP, 3 Mov
6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk
4 Eva | 5 Men | 6 Blk |

Guild Sword/Buckler
9/5 Hit | 5/6 Blk | 10/8 Par
4 Silver

>>3208776
7 Luck? Impressive.

>>3208813
Do we begin with the bonuses listed by our class rank icons, or do we gain those only on rank-up?
>>
>>3208832
"Found it my friend, and pardon me for asking where did you find yours? Where you tutored? Or did you do independent study and claimed the weapons to be your own?"
>>
>>3208846
You begin with the stat bonuses indicated with '+'. Level up gains are determined solely by the roll of the dice (you do not gain the + bonuses again upon level up).
>>
>>3208846
"Yes! For hearth and home....Wherever that may be at the moment, this helmet is quite hard to see in so pardon me for asking where we are."
>>
>>3208851
That I get. I'm wondering about, say, +1 Support bonus next to Squire Ranks. Do I start with 1 Support, or do I have to rank into it?
>>
>>3208755
Stat set I'm working with.

Vit 5
Str 2
Dex 3
Int 5
Chr 2
Luk 3

----
>Take Brave (+1 Str, +1 Int)
>Take Norr (+1 Str)
>Take Dark Hunter (+1 Str, +2 Dex, +1 Int)

Final Stat line up:
Vit 5
Str 5
Dex 5
Int 7
Chr 2
Luk 3

Derived stats
20 HP
14 SP
4 Mov
4 Eva
5 Men
--------
>Take Stranger's Coat (+6 HP, +1 Eva, +1 Armor)
>Take Sapping Wire: 8 Atk(5Dex+1Rnk+2 Sla), Reach 2, 8 Range
>24 Silver

Final Sheet

Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 4 | MEN: 5 | Arm 1

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK , Taut 9d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
Rolled 6, 3, 6, 5, 1, 5, 1, 3, 2, 3, 5, 2, 2, 2, 5, 4, 6, 5, 6, 5 = 77 (20d6)

>>3208608
>1st & 2nd set
>>
>>3208850
I sacrificed a noble name and cut a swathe of blood through creatures of darkness to earn these bloodsoaked garbs. My studies were in making the dead stay that way.

>>3208856
By starting as a class, you will have 1 rank in that class, thus you will begin with a +1 Support bonus. This will grant you a bonus to actions/attacks while adjacent to a teammate, and it will also benefit _them_ by granting them a +1 while adjacent to you. Squires are quite selfless that way.
>>
Rolled 6, 1, 2, 1, 5, 3, 4, 2, 4, 5 = 33 (10d6)

>>3208608
[Generating first roll...]
>>
>>3208867
*Fetches a warm mug of brew*
"Did you now? Sounds rough tell me what would you say is the best way to ensure a creature of the night stays in the ground? A friend suggested sharpening the other side of my spear and staking them with that what say you?"
>>
Rolled 1, 3, 4, 3, 5, 2, 4, 6, 6, 5 = 39 (10d6)

>>3208873
[Vit 4] [Str 2] [Dex 4] [Int 3] [Chr 4] [Luk 3]

[Generating second roll...]
>>
>>3208861
Actual final sheet
Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 4 | MEN: 5 | Arm 1

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK , Taut 9d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Unmen
-Dodge (Double Eva, Choose Direction, 1 Act)
-Imbue (8sp, Lightning)
>>
>>3208879
First result: [Vit 4] [Str 2] [Dex 4] [Int 3] [Chr 4] [Luk 3]

Second result: [Vit 2] [Str 4] [Dex 4] [Int 5] [Chr 6] [Luk 3]
>>
>>3208885
second build looks best for making a far back caster type.
>>
>>3208882
"Hail hunter! May I ask who you are and where you come from? My name is Linksof, and i hail from Ignyll!"
*offers hand*
>>
>>3208867
Very nice. Regarding the rule about one attack per arm, does that prevent me from attacking with a shield and then blocking with the same shield?
>>
>>3208918
That's actually a good question - I don't believe it prevents this, as I believe that rule is primarily to limit the number of attacks any one person is outputting. I'll let you know if I hear otherwise, however.
>>
>>3208899
"I'm from Norr little man!"
>Giant moustachioed and bearded man in dark clothing grips the Ignyllian's hand in a friendly man
"We face ghouls for mother church yes? Knowing that kind, I expect unmen as well, nasty creatures, always creeping about with dark things."
>>
>>3208931
>The ritter shakes the norrian hunter back with a smile on his face if it was visible through his helm
"Oh yes! Ghouls are a threat to not only the common man but to us as well. I see that you bear a sappers wire? Not many hunters use that tool, too many lost fingers and limbs I hear from failed students on the road. What do you say of such things?"
>>
>>3208608
>>3208776
Luck, sometimes, is a suitable substitute for skill.

Boxen
VIT 3 | STR 4 | DEX 7 | INT 1 | CHR 4 | LUK 7
HP 20/20 | SP 18/18 | MOV 5 | EVA 7 | MEN 3
Fair Oceanian Duelist 1

Inventory:
-Rapier: +5 prc/sla, +5 parry, [lunge] mov 1 and atk, match 2=int down, match 3=armor ignore (13d6)
-Carving Dagger: +4 sla, +2 parry, match 2=bleed, match 3=tendon cut (12d6)
7 gold

Skills:
-Adroid Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon (Swords)
Charm
Realm Lore

>>3208846
I just keep my eyes open, s'all.
>>
>>3208959
"Baaaaah. Thick troll hide gloves. They do the job. Not good for much else. More likely to lose a limb to an angry pack of moblins before they chew your tripes out of your body while you scream for mercy than to cut off your own arms... Not our fault that companions sometimes walk into the wires."
>>
Rolled 6, 5, 1, 5, 5, 4, 4, 2, 1, 6, 6, 3, 1, 1, 5, 2, 1, 3, 5, 5 = 71 (20d6)

>>3208608
>>
>>3208962
"Hail duelist! Now may I ask where you come from or who you are?"
>>
>>3208962
>oocly, please tell me you're going to play this guys as a near brainless fop with that int score of 1?
>>
>>3208965
"I see, a mercenary friend of mine lost a nose and a hide from a lone moblin when he approached it when it was cowering. I shall remember to be on guard when I meet them in combat! As for the wires I shall be sure to stay out of the way."
>>
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Retainer Jeromis: I recieved word that you have some takers for the Job.

" Aye to an extent... a list but I'm unsure of the party leader "

" Then make certain - Everyone ! If I can have your attention I am Jeromis , Retainer to Countess Lisbet Hellsing and Captain of House Hellsing's Guard. Now , who among you can I speak to as your representative...

> Eyes Fernand

Is it You perhaps ?
>>
>>3208971
As my mother used to say, just because you aren't that smart, doesn't... um... mean that...
I... I don't remember the rest of the saying.
>>
>>3208982
Aye, my lineage represents an old Lindlore line. I can speak to the countess on this behalf.
>>
>>3208885
Using this set for the character.

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 28/28 | MOV: 4 | EVA: 4 | MEN: 8(10?)]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3208661

Array: 2-3-5-4-2 (2)

Alice
Fair Ignyllian Dark Hunter

Vit 4 | Str 4| Dex 7 | Int 5 |Cha 3 | Luk 4
HP 22/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (13 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
>>
[D1] Fernand (male, brave, oceania sapping wire)
[D2] Hetros (male, brave, norr, sapping wire)
[D3] Alice (female, fair, ignyllian, The Harvest)

[N1] He-Man (male, brave, Oceanian, Iron Great Sword)

[Q1] Owl (???, brave, lindlore, Instructors Cane+Prometheus Lantern)

[R1] Linksof (Male, Brave, Ignyllian, Cross Spear+Kite Shield)

[S1] Stegal (male, brave, lindlore, ???)
[S2] Indrie (???, Fair, NearEaster, Guildsword+Buckler)

[U1] Boxen (Male, Fair, Oceanian, Rapier+Carving Dagger)

[W1] Tress Artier (Female, Fair, Ignylian, Geomancer, Shovel)
>>
>>3208982
"I represent the owls. They say you're too loud during the day, and make it difficult to sleep."
>>
>>3209075
I'll put your gender down as 'owl' then.

[D1] Fernand (male, brave, oceania sapping wire)
[D2] Hetros (male, brave, norr, sapping wire)
[D3] Alice (female, fair, ignyllian, The Harvest)

[N1] He-Man (male, brave, Oceanian, Iron Great Sword)

[Q1] Owl (Owl, brave, lindlore, Instructors Cane+Prometheus Lantern)

[R1] Linksof (Male, Brave, Ignyllian, Cross Spear+Kite Shield)

[S1] Stegal (male, brave, lindlore, ???)
[S2] Indrie (???, Fair, NearEaster, Guildsword+Buckler)

[U1] Boxen (Male, Fair, Oceanian, Rapier+Carving Dagger)

[W1] Tress Artier (Female, Fair, Ignylian, Geomancer, Shovel)
>>
>>3209084
"You left a l off my name dear hunter, also I wield a sword and shield."
>>
>>3209084

[D1] Fernand (male, brave, oceania sapping wire)
[D2] Hetros (male, brave, norr, sapping wire)
[D3] Alice (female, fair, ignyllian, The Harvest)

[N1] He-Man (male, brave, Oceanian, Iron Great Sword)

[Q1] Owl (Owl, brave, lindlore, Instructors Cane+Prometheus Lantern)

[R1] Linksof (Male, Brave, Ignyllian, Cross Spear+Kite Shield)

[S1] Stegall (male, brave, lindlore, Guildsword+Buckler)
[S2] Indrie (???, Fair, NearEaster, Guildsword+Buckler)

[U1] Boxen (Male, Fair, Oceanian, Rapier+Carving Dagger)

[W1] Tress Artier (Female, Fair, Ignylian, Geomancer, Shovel)
>>
Rolled 3, 1, 2, 6, 1, 1, 4, 6, 1, 3, 4, 4, 2, 5, 2, 3, 5, 2, 1, 3 = 59 (20d6)

>>3208608

Form decides function, and from this vessel I shall be...
>>
>>3209101
"Thank you kindly for correcting the mistake dear hunter."
>>
>>3208608
>>3208862
>set2
>>3208673
>Please review for mistakes
>>3209101

[Cicuta]
VIT 5 | STR 2 | DEX 7 | INT 6 | CHR 8 | LUK 2
HP 20/(14+6) | SP 30/(26+4) | MOV 5 | EVA 5 | MEN 7
Fair Wylds Duelist 1

Inventory:
-Estoc: +5prc/sla, +3parry, 2reach, [lunge] mov 1 and atk, m2=man behind, m3=armor ignore (12d6/10d6)
-Dirk: +2sla, +4parry, m2=bleed, m3=str down (10d6/12d6)
-House Colors: +6Hp, +4Sp
2gp

Skills:
-Adroit Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon 1 (Daggers)
Charm 1
Realm Lore 1
>>
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>>3209004

https://youtu.be/WqKcvq0XxNs?t=2828

You enter a dusty study inside a dim library, inside you pass a librarian carting unsorted books past with a look of defeat in his eyes. Then a sharp call beckoned for you, breaking the silence of the library.

" You must be the Merc- er, Adventurers that Jeromis spoke of yes ? "

You confirm as much.

" Very well as far as I can gather, you seem to have at least half a dozen reliable men under you, and the number is sure to grow. I'll pay your band well, but an army is beyond my family's coffers, as we deal in a different line of work, and unfortunately I am only a small beneficiary of it, save for this library. "

" Your work should be simple, Jeromis' Guard can't keep up with every problem that happens on the highway and when it comes to desertors wearing a dead lord's colours, I'm inclined to think twice about sending my nightwatch after them. "

" Anyways how does 10 Gold sound ? Do this for me, and perhaps I'll have more need of your work, Good hunter "
>>
Pregame Bug Fix 1.
-Nomads get a parry

Carry on.
>>
>>3208608
How do you determine VIS?
>>
>>3209110

>Choosing set 1, I'll add the weapon stats later I'm phone posting right now.

Joy
VIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7
HP 21/21 | SP 12/12 | MOV 3 | EVA 5 | MEN 5
Fair Norrian Archer 1

Inventory:
-Highland Sling
-Polished Stone
-Skirmisher's Padded Tunic
-14 Silver

Skills:
-Corner Shot
-Dodge
-God's Arrow
>>
>>3209165
Humans have a base of 5 vision. This fluctuates based on elevation and time of day.
>>
Rolled 2, 5, 5, 3, 1, 5, 4, 5, 6, 3, 6, 4, 5, 5, 4, 1, 3, 4, 5, 1 = 77 (20d6)

>>3208608
Rollan
>>
>>3209169
thx

>>3208966
Set One:
6, 5 = 11 = 6
1, 5 = 6 = 3
5, 4 = 9 = 5
4, 2 = 6 = 3
1, 6 = 7 = 3
Luck: 4

Fair Wylde Squire I
VIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4
HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4
Vis: 6

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)

4 Silver
>>
>>3208814


VIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4 | VIS 6
HP: 25/25 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4
Brave Norr Archer I

Inventory:
Highland Sling
Polished Stone
Skirmishers Padded Tunic
8 Silver

Skills:
Called Shot
Corner Shot
Dodge
>>
Rolled 4, 3, 5, 5, 4, 5, 3, 2, 3, 3, 6, 4, 5, 3, 6, 4, 2, 2, 3, 3 = 75 (20d6)

>>3208608
>>
Rolled 5, 4, 1, 4, 3, 5, 5, 6, 1, 5, 1, 6, 2, 5, 4, 3, 5, 1, 2, 5 = 73 (20d6)

Rolls
>>
Rolled 1, 1, 5, 5, 3, 2, 4, 2, 2, 5 = 30 (10d6)

>>3208608

From the aether we are born.
>>
Rolled 3, 6, 3, 2, 6, 1, 5, 3, 6, 3 = 38 (10d6)

>>3208608

To the aether we return.
>>
>>3209247
With the second set of rolls ( 6, 4, 5, 3, 6, 4, 2, 2, 3, 3) I got this:

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x30 Fresh Arrows (+2 prc)
- 6 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
>>
Rolled 6, 5, 4, 1 = 16 (4d6)

>>3209304

From the aether we are reborn.


Brave, Norr, Nomad
VIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4
HP: 34/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5

-Monster Lore +1
-Resistance +1
[Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>
>>3209336
+36 copper
>>
Rolled 6, 1, 1, 3, 2, 4, 3, 2, 2, 3, 6, 5, 6, 1, 6, 1, 1, 5, 4, 3 = 65 (20d6)

>>3208608
rolling for a cute toon
pls don't fuck me in the ass dice gods
>>
Rollan
>>
Rolled 4, 1, 1, 4, 4, 1, 6, 5, 4, 5 = 35 (10d6)

>>3209599

Let's try that again
>>
Rolled 5, 4, 5, 5, 2, 4, 4, 4, 1, 1 = 35 (10d6)

>>3208608
"Hmm, what has this harsh world to offer the fresh and fair of Lindlore? Show me my path."
>Rolling stats, pre-choosing Lindlore bloodline and Fair descriptor.
>>
>>3209605

I'll be a healer then

Vit 2 (3-1) | Str 4 (3+1) | Dex 3 | Int 7 (5+1+1) | Chr 4 | Luk 4
HP: 14/14 | SP: 14/14 | Mov: 3 | Eva: 4 | Men: 6 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +2 HP, + 2 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
Skills:
Parry
+1 Aeromancy
Second Wind
>>
>>3208615

Good scholar, would her Ladyship happen to have a copy of the Scholomance's Approves Primer for Elementary Casting? I seemed to have lost mine on my journey here...
>>
>>3209664
Hmm. If I'm reading things correctly I can chance Fate once more but with rounding down instead of up on the stats? Otherwise looks like I've got, these to aid in choosing my profession.
(+'s due to being Fair and of the Lindlore line.)
Vit 5 +1
Str 5
Dex 3
Int 4 +1
Chr 1 +1
Luk 2
>>
>>3209664
>>3209719

No it means you can roll two sets of stats and pick the one you prefer

The rounding is for your stat calculations that do not divide into whole numbers, you round up if the first die is higher than the second die, and down if the second die is higher than the first. Your posted stat-line is otherwise completely correct.
>>
>>3209719
Thanks! In that case there is little reason to not roll a second set of ten. Otherwise, with my first set I'm going to play a Face Taker Nomad.
>>
Rolled 4, 3, 1, 6, 1, 4, 2, 4, 3, 5 = 33 (10d6)

>>3209771
Shoot forgot the important part.
>>
>>3209146
Aye, we can clean up this rabble for you. I assume Jeromis will have the details?

You have an interesting set of servants here, to afford a contingent of hunters but no levy. I predict that next time, you may have a problem more suited to my old line of work, eh?
>>
>>3209345
the rightmost char design pls

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 36/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
Rolled 3, 6, 6, 2, 6, 4, 5, 3, 5, 3 = 43 (10d6)

>>3208608
"Let us see what sort of foolish forme begot here"
>>
File: Gogaigne_Farms Preview.png (2.56 MB, 2508x1771)
2.56 MB
2.56 MB PNG
>>3209855
The people can ill afford to pay taxes if their fields are being plundered. While some lords would find that a weak stance, those same lords can't count past the fingers on their hands. And thus we turn to the surplus of talent arriving here everyday waiting to prove themselves. Jeromis.

Jeromis: Very Well, My ladyship.
>Jeromis approaches unfurling a map against the chalk board.
" We predict that the Bandits will make their next approach in this area as we have pulled out all but a few watchmen, additionally, it is a major crossroad from here to the woods west and one of the last places struck tha- "

Lisbet: Jeromis

Jeromis: Right. As you can see you will be marching north west until you come upon these brigands. If there are no sign of them, simply hold steady in one of the homes. We mean to ambush them, capture their leader, and put a stop to this menace.

> You can deploy on the SOUTH EASTERN road or await for your prey from the house SOUTH WEST.


Ready your men.
>>
>>3209694
>psst, these are your actual stats
Vit 2 | Str 3| Dex 4 | Int 9| Chr 6 | Luk 4
HP: 14/14 | SP: 20/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
>>
Rolled 2, 3, 5, 4, 5, 1, 2, 4, 6, 6 = 38 (10d6)

>>3208608
>>3209892
"Hmm. Good in all things, but a master in none. Let us see the other forme."
>>
Game begins in approximately 2-3 Hours.
>>
>>3209903
Very well, thank you.

Everyone, this is ultimately an ambush to capture the enemy's commander. I'd like to present a weaker force on the road to draw the enemy in, then split the enemy with a stronger wedge force from the house. I leave you to personally determine where best you fit in this schema, then tell me so I can organize the deployment correctly. Respond to this post with your chosen deployment.
>>
>>3209903

>Deploy on the South Eastern road.
"Is for the best I keep distance and rain rocks from afar, yes?"

Joy
VIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7
HP 21/21 | SP 12/12 | MOV 3 | EVA 5 | MEN 5
Fair Norrian Archer 1

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-14 Silver

Skills:
-Corner Shot
-Dodge
-God's Arrow
>>
>>3209918
I myself will
>Deploy in Southwest house
>>
>>3209664
>>3209719

I think I like this set just fine.
Is it possible to have different hair styles as the Nomad? A mohawk would be lovely but honestly I'm not picky. Think this is what my sheet should look like based on the others in thread.
>>Deploy in the House please

Eleanor Skelter Fair Lindlore Nomad
VIT 7 | STR 7+1 | DEX 4 | INT 5 | CHR 2 | LUK 2
HP 28+10 | SP 18 | MOV 3 | EVA 3 | MEN 4

Equipment:
-Face Takers (+5 Atk +3 Parry *2 Ripping) [Flurry]
-Journeyman's Garb (+10 HP +1 STR at Max HP)
-24 Copper

Rank 1 Nomad:
-Monster Lore +1
-Resistance +1

Skills:
-Monster Harvest
-Parry
>>
>>3209918
>>3209903
>Deploy in SouthWest House

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest]
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
>>3209904

No, those aren't my stats. The stat increases next to the class stat blocks are for when you level up, or so I've been told.

>>3209903
Please deploy me from the SW house.
>>
>>3209990
You gain the '+' numbers immediately upon character generation. The only thing relevant for level ups are the dice probabilities.
>>
Is this made by the same person who was running (the late) Iron Hearts?
>>
>>3209999
You also get the '-' VIT for Wyzhatte, if that wasn't clear.
>>3210001
Yes it is.
>>
>>3209903
"I wonder what wounds I'll have to patch up once this is over."
>Deploy at the South Eastern road.

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 34/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support Bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg: Blunt)
Guild Short Sword(+4Atk, +2Parry)
3 Silver
>>
>>3209903
Ooh, does this make us heroes? I want to be a hero.
>deploy in southwestern house

Boxen
VIT 3 | STR 4 | DEX 7 | INT 1 | CHR 4 | LUK 7
HP 20/20 | SP 18/18 | MOV 5 | EVA 7 | MEN 3
Fair Oceanian Duelist 1

Inventory:
-Rapier: +5 prc/sla, +5 parry, [lunge] mov 1 and atk, match 2=int down, match 3=armor ignore (13d6)
-Carving Dagger: +4 sla, +2 parry, match 2=bleed, match 3=tendon cut (12d6)
7 gold

Skills:
-Adroid Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon (Swords)
Charm
Realm Lore
>>
Rolled 4, 6, 6, 4, 3, 5, 2, 3, 5, 4, 3, 2, 6, 6, 3, 5, 6, 2, 3, 1 = 79 (20d6)

>>3210012
I thought the style looked familiar. Let me roll up the stats
>>
Updated stats


Vit 2 (3-1) | Str 4 (3+1) | Dex 4 (3+1) | Int 9 (5+1+1+2) | Chr 6 (4+2)| Luk 4
HP: 16/16 | SP: 20/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +4 HP, + 4 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
Purse: 4 silver
Skills:
Parry
+1 Aeromancy
Second Wind
>>
>>3209918
"Forgive me that it took so long to arrive, this armor does not help to abate my natural clumsiness. I presume I should deploy from within the house?"

This sheet looks good, right?
Ardene
VIT 5 | STR 6 | DEX 2 | INT 6 | CHR 6 | LUK 5
HP: 32/32 | ARM: 2 | SP: 22/22 | MOV: 2 | EVA: 3 | MEN: 6
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parrt vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
>>3210067
>>3209101

Updated:

[D1] Fernand (male, brave, lindlore sapping wire)
[D2] Hetros (male, brave, norr, sapping wire)
[D3] Alice (female, fair, ignyllian, The Harvest)

[N1] He-Man (male, brave, Oceanian, Iron Great Sword)
[N2] Thundarr (Brave Norr Iron Great Sword)
[N3] Eleanor Skelter (Fair Lindlore Facetakers)

[Q1] Owl (Owl, brave, lindlore, Instructors Cane+Prometheus Lantern)

[R1] Linksof (Male, Brave, Ignyllian, Cross Spear+Kite Shield)
[R2] Ardene (Fair, Oceania, Ritter, Longsword+Kite Shield)

[S1] Stegall (male, brave, lindlore, Guildsword+Buckler)
[S2] Indrie (???, Fair, NearEaster, Guildsword+Buckler)
[S3] Peony (Fair Wylde GuildLance+Buckler)
[S4] Evergreen (Brave Oceanian GuildSword+Buckler)

[U1] Boxen (Male, Fair, Oceanian, Rapier+Carving Dagger)
[U2] Cicuta (Fair Wylds Estoc+Dirk)

[W1] Tress Artier (Female, Fair, Ignylian, Geomancer, Shovel)
[W2] Jose the Steady (Brave Lindlore Aeromancer)

[A1] Joy (Fair Norr Slinger)
[A2] Verdun (Brave Norr Slinger)
[A3] Wertrar (Brave Oceanian Varisian Bow)
>>
>>3209918
"I'll join the first-bitten, then."
>Southeast road

>>3210002
"Tempting prey we look, two neophytes fresh on patrol. Wounds we'll have, but with Heaven's grace, we'll hold."
>>
>>3210067
>This sheet looks good, right?
Can you link me your rolls so I can check?
>>
Alright, just to keep things moving. The player entries under the '---' are my suggested deployment zones. If you do not post by the time first turn begins, you will be deployed by default in the given area. If you do not act on the first turn, you will be withdrawn.

Southeast Road
[A1] Joy (Fair Norr Slinger)
[S1] Stegall (male, brave, lindlore, Guildsword+Buckler)
[S2] Indrie (???, Fair, NearEaster, Guildsword+Buckler)
---
[S3] Peony (Fair Wylde GuildLance+Buckler)
[S4] Evergreen (Brave Oceanian GuildSword+Buckler)
[A2] Verdun (Brave Norr Slinger)
[A3] Wertrar (Brave Oceanian Varisian Bow)
[W2] Jose the Steady (Brave Lindlore Aeromancer)
[D2] Hetros (male, brave, norr, sapping wire)
[R1] Linksof (Male, Brave, Ignyllian, Cross Spear+Kite Shield)
[Q1] Owl (Owl, brave, lindlore, Instructors Cane+Prometheus Lantern)

Southwest House
[D1] Fernand (male, brave, lindlore sapping wire)
[N1] He-Man (male, brave, Oceanian, Iron Great Sword)
[N3] Eleanor Skelter (Fair Lindlore Facetakers)
[W2] Jose the Steady (Brave Lindlore Aeromancer)
[U1] Boxen (Male, Fair, Oceanian, Rapier+Carving Dagger)
[R2] Ardene (Fair Oceanian Longsword & Shield)
---
[D3] Alice (female, fair, ignyllian, The Harvest)
[W1] Tress Artier (Female, Fair, Ignylian, Geomancer, Shovel)
[U2] Cicuta (Fair Wylds Estoc+Dirk)
>>
>>3210099
>>3208674
>>
>>3208608
>>3209892
"We shall adopt this forme."

>Deploy to the Southeast Road

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
>>3209265

Fair Norr Ritter

Vit 8 Str 4 Dex 4 Int 5 Chr 5 Luk 3

Longsword, shield

Full stat block soon
>>
Rolled 2, 5, 5, 1, 2, 1, 3, 3, 2, 2, 3, 6, 2, 4, 6, 6, 4, 5, 3, 2 = 67 (20d6)

>>3208608
What if I'm both courageous AND cute?
>>
>>3209903
>>3210103
>Deploy on Southeast Road

"I'll go where stone needs tending."

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 28/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
At this time, the house is full. All other deployments will need to be on the South East road.
>>
>>3209918
I'm fine with depolying at the southeast road.
>>
>>3210177

"Then you are neither fair nor brave. You are cute and courageous."
>>
>>3209918
>>3210181
(Linking posts)
>>
>>3210025
5,5,4,2,5,2 first set
3,6,4,4,2,4 second set

I will choose the second set.

Fair Lindlore Quemist
VIT 3+2 | STR 6 | DEX 4+1 | INT 4+2 | CHR 2+2 | LUK 4
HP: 24/24 SP: 22/22 MOV: 4 EVA: 6 MEN: 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
Proficiencies:
Rank 1 Quemist: +Alquemy, +BIO RES, +MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile

I'll deploy where I'm most needed.
>>
File: Gogaigne_Farms_Turn01A.png (2.36 MB, 2508x1771)
2.36 MB
2.36 MB PNG
It was a misty morning - broken by the sounds of screams, in a flash a riot of people ran down the road, but not nearly enough. It was clear that the bandits were here.

" Bandits ! Bandits wearing the Daggers of Prae's colours ! Ser you must help us ! Our lands they'll be - "

Bandit:
" Oh my looks like we got a merry band of performers from the east. Think that countess is going to be smart enough to scare us with mere performers ? We know her lands to be ripe or did she not tell you that you'll be facing the Real Armies of this County. Once we're done with you, we'll go help ourselves to siring a few bastards with 'er eh ? "

Jeromis:
You ride in with the mist ? What cowards would cling to such underhanded tricks with a false banner at that ! Mercenaries, these are your men. Do with them as you will !
>>
>>3210105
Thanks. I'm going to assume Fern's check is good, so let me see..
It looks like you didn't add all of your bonuses?
It looks as if you went with your first set:

Fair: Vit+1, Chr+1
Ritter:Vit+2, Str+1, Chr+1

VIT: 4+1+2 (7)
STR: 6+1(7)
DEX: 1
INT: 6
CHR: 5+1+1(7)
LUK: 5

You would then get:
HP: 28/28 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7

Add in your equipment and your HP is 38/38 and your Eva is 2
>>
>>3210259
Act Phase.
40 Minutes.
>>
>>3210259
If you are not deployed, make your first action
>Deploy at Southeast road

And you will join the fight.
>>
>>3210259

>Move North 4
>Move North 1 East 3

Brave, Norr, Nomad
VIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4
HP: 34/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5

-Monster Lore +1
-Resistance +1
[Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>
>>3210259
"Just try and hit me ya yellow belly cowards!"
>Move 4 West.
>Move 4 West

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 34/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
3 Silver
>>
>>3210259
>Move: 2 west.
>Block west
Linksof
Vit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 38/38, SP 24/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 4 gold, 2 spare
>>
>>3210259
>Deploy

Fair Lindlore Quemist
VIT 5 | STR 6 | DEX 5 | INT 6 | CHR 4 | LUK 4
HP: 24/24 SP: 22/22 MOV: 4 EVA: 6 MEN: 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
Proficiencies:
Rank 1 Quemist: +Alquemy, +BIO RES, +MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>
>>3210177
Using the second set of course.
Mom always told me: "Don't ever go into melee son. It sucks."

Don't deploy me for now, please. Bad timezone.

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-30x Fresh Arrows (+2 prc)
-8 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, shoot outside of VIS)
-Fire (1 act)
-Dodge (Double Eva, choose direction, 1 act)
>>
>>3210259
>Move 1S, 1E, 1S, 1E
>Move 2E

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
>>3210259
>Move 4 West
>Move 3 West 1North
>Look NorthWest

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 36/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
>>3210261
Ah, I thought the class bonuses didn't apply at first level, correcting that now. Wouldn't my evasion be 3 since 7/2 = 3.5, which rounds up to 4, and is then subtracted to 3?
>>3210259
"Stand and deliver if you are as hardy as you claim!"
>Move S,S
>Move E,E

VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 38/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
Rolled 4, 5, 4, 6, 1, 4, 6, 5, 1, 6 = 42 (10d6)

>>3210259

"Performers? I guess I shall make this rock disappear. Hyup!"
>Move 3W
>Sling the bandit 6NW, 2W (10 Atk)

Joy
VIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7
HP 21/21 | SP 12/12 | MOV 3 | EVA 5 | MEN 5
Fair Norrian Archer 1

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-14 Silver

Skills:
-Corner Shot
-Dodge
-God's Arrow
>>
>>3210313
Hello Ardene,
It would seem I mistook you for another player that requested for sprite customizations. As a result I will change your sprite appearance. Carry on.

For more info on sprite customization visit
https://www.patreon.com/MondayDestroy
>>
>>3209121
>>3210261
"Bloodshed in the north already. We must see what has become of the rest of the village. Peony, Cicuta, with me?"

>3210259
>Move 2E N
>Move 3N

Indrie, Rank 1 Squire
22+10 HP, 22 SP, 3 Mov
6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk
4 Eva | 5 Men | 6 Blk |
+1 Support
Guild Sword/Buckler
9/5 Hit | 5/6 Blk | 10/8 Par
4 Silver
>>
Rolled 3, 4, 4, 6, 4, 4, 1, 1 = 27 (8d6)

>Move 2S, 1W, 1N
>Imbue (Fire) onto Sapping Wire (8d6, -8SP)

I will try not to tangle people up too heavily, but I'll need you all to watch your step and not get in my wires.

=====
VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 26/26 | ARM: 1 | SP: 20/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9, Taut 11d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
>>3210259
>>3210269
>>Move N1, E1, N1
>>Face East ready to parry/counter

Eleanor Skelter Fair Lindlore Nomad
VIT 7 | STR 7+1 | DEX 4 | INT 5 | CHR 2 | LUK 2
HP 28+10 | SP 18 | MOV 3 | EVA 3 | MEN 4

Equipment:
-Face Takers (+5 Atk +3 Parry *2 Ripping) [Flurry]
-Journeyman's Garb (+10 HP +1 STR at Max HP)
-24 Copper

Rank 1 Nomad:
-Monster Lore +1
-Resistance +1

Skills:
-Monster Harvest
-Parry
>>
>>3210313
Oh. I forgot to note the +1 Dex for Oceana but it looks like you have that on your sheet, so that's good.
(Dex 2+Luk 5 = 7/2 is 4 -Armor is 3) I misread the Eva mod as 2*

The little dice on the class stats are your target rolls when you advance. So whenever that happens, you roll 1d6 per stat and check to see if you meet or beat those numbers. If you succeed, you gain +1 in that stat.
>>
>>3210259
Haha, only three? Is this a jest?
>move east, north, 3 east
>dodge east
A dance, then?

Boxen
VIT 3 | STR 4 | DEX 7 | INT 1 | CHR 4 | LUK 7
HP 20/20 | SP 18/18 | MOV 5 | EVA 7 | MEN 3
Fair Oceanian Duelist 1

Inventory:
-Rapier: +5 prc/sla, +5 parry, [lunge] mov 1 and atk, match 2=int down, match 3=armor ignore (14d6)
-Carving Dagger: +4 sla, +2 parry, match 2=bleed, match 3=tendon cut (12d6)
7 gold

Skills:
-Adroid Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon (Swords)
Charm
Realm Lore
>>
Rolled 2, 2, 2, 5, 3, 2, 3, 3, 2, 4, 1, 6, 3, 3, 6, 1, 3, 5, 6, 4 = 66 (20d6)

rolling for chargen
>>
>>3210259
>Deploy to the Southeast Road

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
>>3210358
While I'm asking, I know I'll get 7 dice for strength and 5 for my longsword on attacking, but where does the proficiency bonus come from? Is it +1 to melee that comes with Ritter Ranks and then +1 from being proficient in swords?
>>
>>3210259
>Move 1E, 3N
>Overwatch Dodge (Eva 5x2)

Fair Wylde Squire I
VIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4
HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4
Vis: 6

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)

4 Silver
>>
>>3210259

> Move 1W, 4N
> Evade

VIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4 | VIS 6
HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4
Brave Norr Archer I
- Proficiency: Called Shot
Skirmishers Padded Tunic (+5HP, +1MOV)
Highland Sling (STR+4 Range, STR+3 Attack)
Polished Stone (+1ATK)
- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet
8s
>>
Gear proficiency only allows one to use weapons. Ranks in said proficiency add dice. To my knowledge you have yet to get this so in the end your melee bonus is it.
>>
>>3210259

"I am with you. Let us put an end to these brigands."


>Move 2 South, 2 East

Alice
Fair Ignyllian Dark Hunter

Vit 4 | Str 4| Dex 7 | Int 5 |Cha 3 | Luk 4
HP 22/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (13 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
>>
A wanderer approaches the road...

>Take the south-east road to adventure!

Brave Lindlorean Wyzzhat
Vit 2 | Str 6 | Dex 5 | Int 9 | Chr 6 | Luck 5
Hp 18 | Sp 20 | Ev 5 | Me 8
@ Wet Hat ( +2 Hp, +4 Sp, +2 Magdef )
# Umbrella ( 1 Atk, 2 Parry, 2 Reach )
! Wyzzhat 1 ( Hydromancy )
>>
Phase end.
>>
Rolled 4, 3, 5, 4, 5, 2 = 23 (6d6)

>>3210259
>Move E
>Shovel Stone E [6 Atk, Match1: Stone Break]


Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 28/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3210371
2,3,3,3,3,0
3,3,4,4,5,5
choosing second set

Brave Lindlore Pyromancer Wyzhatt (Rank 1)
Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5
HP:14/14 SP:22/22 EVA:5 MEN:8 Mag Atk: 11
Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)
Poker (2 Atk, 3 Parry, 2 Reach)
Lantern (+2 Fire Potency, +1 Light Potency)
Lumis Chalk (can write Runes)
Proficiencies and Skills:
+1 Spellcraft
Dodge
Spells:
Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)

>Deploy
>>
I need to clarify for folks. When you take the Dodge action, you need to specify a direction and movement that will take place when the dodge triggers. You can't just dodge in place - so something like "Overwatch Dodge 1W" or "Dodge 3E" etc.
>>
>>3210259

>Deploy house

Fair Norr Ritter

Vit 8 Str 4 Dex 4 Int 5 Chr 5 Luk 3
Hp: 34 Mov: 3 Arm: 2

Longsword, shield
>>
>>3210377
>>3210413
Assuming this is correct
>>
File: Gogaigne_Farms_Turn01B.png (2.54 MB, 2508x1771)
2.54 MB
2.54 MB PNG
Enemy Phase.
The bandits find themselves ambushed by our band. They steel themselves and turn their attention to the newcomers

The first stone has been cast.
>>
>>3210516
>>3210516
Raises a clammy hand to wave at an esteemed fellow patron of the Arts.

“ Charlesssss! So good to see your pointy hat in dusty old Whereveria “
>>
>>3210548
"Heraldry in the north. Two daggers pointed down-left? Appropriately treacherous."
>>
File: Gogaigne_Farms_Turn02A.png (2.71 MB, 2508x1771)
2.71 MB
2.71 MB PNG
" Form Up ! We march forward ! Win this one and this land is ours and we take back our name !"

" You heard the boss ! Clear the fields , it's harvest season ! "
https://www.youtube.com/watch?v=KXuVP4yGWDg

Act Phase; 30Minutes.
>>
>>3210679
>:face north
>ready a overwatch with my spear
>ready a block
Linksof
Vit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 38/38, SP 24/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 4 gold, 2 spare
>>
>>3210679

>Move North 2 West 2
>Move West 2


Brave, Norr, Nomad
VIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4
HP: 34/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5

-Monster Lore +1
-Resistance +1
[Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>
>>3210293
Stegall I'm going to stick next to you, don't mindlessly rush head, you go first
>>
>>3210679
>Anchor Point 2N on wall on east edge of tile
>Prep Dodge 4S

=====
VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 26/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
Rolled 3, 5, 3, 5, 4, 2, 6, 1, 5, 5, 6 = 45 (11d6)

>>3210647
"Ugh, Rashinen... Ahem, I mean Rashi! I haven't seen you since the, uh, incident! How have you been doing, better than me I would suppose?"
>Move 4N
>Fireball at Squire 4N 2W [Mag Atk 11]

Brave Lindlore Pyromancer Wyzhatt (Rank 1)
Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5
HP:14/14 SP:22/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11
Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)
Poker (2 Atk, 3 Parry, 2 Reach)
Lantern (+2 Fire Potency, +1 Light Potency)
Lumis Chalk (can write Runes)
Proficiencies and Skills:
+1 Spellcraft
Dodge
Spells:
Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>>
>>3210679
>Concoct Glaci, -3 sp 10 dice(Int 7+1 Prof+2 POT)

>Gather fallen leaves from the tree for lantern fuel.


VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3
HP 20/20 | SP 18/18 | MOV 4 | EVA 5 | MEN 5
Brave Lindlore Quemist
Quemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
36 Silver

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
>>
Rolled 2, 1, 3, 3, 5, 3, 1, 4, 4, 3 = 29 (10d6)

>>3210679

"I have many, many gifts friend! Have another!"

>Move 3W
>Sling the Bandit in the back of his head 5NW, 2W (10 Atk)

Joy
VIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7
HP 21/21 | SP 12/12 | MOV 3 | EVA 5 | MEN 5
Fair Norrian Archer 1

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-14 Silver

Skills:
-Corner Shot
-Dodge
-God's Arrow
>>
>>3210679
I'll handle the two enemies on this side of the house. The rest of you need to create a narrow front to try and negate their superior numbers. Bozen, you need to find a safe place to survive.

Hold out until the others can link up.
>>
Rolled 3, 6, 3, 1, 4, 3, 3, 5, 6, 2, 5, 1, 6 = 48 (13d6)

>>3210679
The Shape flits to the edge of town, and sings a blade through the mist.

>Move 2E 3N
>[Boomerang] Confessor 3NW 2N (RNG 6, 13 ATK)

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
>>3210679

"So we're cleaning up some bandit mess?"

>move 3 W
>move 3 N

Vit: 8 |Str: 4 |Dex 4 |Int: 5 |Chr 5 |Luk 3
HP 34/34 |SP 26/26 |Mov: 3 |EVA: 3 |MEN 5

Fair Norr Ritter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Longsword: +5 attack, +2 Parry, wide slash, stab
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 3 gold, 2 spare

Block, Parry
>>
Rolled 3, 3, 6, 4, 6, 1, 2, 6, 6, 3, 1, 4 = 45 (12d6)

>>3210679
>Move 2E 3N
>Lunge: move 1N, Prc bandit squire NW W. 12d6

[Cicuta]
VIT 5 | STR 2 | DEX 7 | INT 6 | CHR 8 | LUK 2
HP 20/(14+6) | SP 30/(26+4) | MOV 5 | EVA 5 | MEN 7
Fair Wylds Duelist 1

Inventory:
-Estoc: +5prc/sla, +3parry, 2reach, [lunge] mov 1 and atk, m2=man behind, m3=armor ignore (12d6/10d6)
-Dirk: +2sla, +4parry, m2=bleed, m3=str down (10d6/12d6)
-House Colors: +6Hp, +4Sp
2gp

Skills:
-Adroit Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon 1 (Daggers)
Charm 1
Realm Lore 1
>>
Rolled 1, 2, 3, 4, 5, 2, 6, 6, 6, 1 = 36 (10d6)

>>3210718
>THE DICE I APPARENTLY DIDN'T ROLL???
>>
Rolled 3, 1, 3, 2, 6, 4, 5, 3, 1, 2, 2, 6, 4, 4, 3, 1, 1, 1, 6, 5, 6, 2, 3, 1 = 75 (24d6)

>>3210713
"Just wonderful,you delightful back of pyromanic complexity theory in action.

And yes

. . . the incident . . .

a sad time time for the advancement of science and structural integrity of Scholomance chemistry labs. "

>Move 1E, 3N
>WaterGun the two squires NW ( 12d6, Force type damage, 3x1 AoE from impact. Use 24d6 if it its "roll per target" )

Brave Lindlorean Wyzzhat
Vit 2 | Str 6 | Dex 5 | Int 9 | Chr 6 | Luck 5
Hp 18 | Sp 20 | Ev 5 | Me 8
@ Wet Hat ( +2 Hp, +4 Sp, +2 Magdef )
# Umbrella ( 1 Atk, 2 Parry, 2 Reach )
! Wyzzhat 1 ( Hydromancy )
>>
>>3210341
"Holding here, Indrie, if you have a plan, I'd love to hear about it!"

>>3210679
>Move 1W, 1S, Face E
>+1 Support
>Overwatch Spear E ( Reach2, 4+2Atk+Support? )


Fair Wylde Squire I
VIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4
HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4
Vis: 6

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)

4 Silver
>>
>>3210679
"Oh my, I dare say the excitement of the situation doesn't do anything for my complexion."
>Prepare Succor
>Prepare Fortifica

Fair Lindlore Quemist
VIT 3+2 | STR 6 | DEX 4+1 | INT 4+2 | CHR 2+2 | LUK 4
HP: 24/24 SP: 22/22 MOV: 4 EVA: 6 MEN: 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
Proficiencies:
Rank 1 Quemist: +Alquemy, +BIO RES, +MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>
Rolled 6, 3, 6, 2, 1, 2, 2, 4, 6, 1, 4, 5, 3 = 45 (13d6)

>>3210712
>>3210712


"Hold strong, fellow Hunter, I will aid you. Now have a taste of blood, my Harvest!"

>Move 4W
>Scythe Form attack 2N

Fair Ignyllian Dark Hunter

Vit 4 | Str 4| Dex 7 | Int 5 |Cha 3 | Luk 4
HP 22/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (+6 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
>>
"Stand together. Blunt them before they force us back."

>>3210679
>Move 3E
>Parry NW with sword, 5St + 2 Parry + 4 ATK(?) + 2(?) Support from self and Peony

Indrie, Rank 1 Squire
22+10 HP, 22 SP, 3 Mov
6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk
4 Eva | 5 Men

Guild Sword/Buckler
9/5 Hit | 5/6 Blk | 7/7 Par
4 Silver
>>
>>3210478
" Tress, dearest! Would you mind terribly blocking of some of that open channel betwist the House and the Field? Those knights seem apt to be a right *bother* "
>>
"Those in the southeast, let's form up between the houses to meet the enemy, and let our slingers and archers whittle away these bandits."
>>
>>3210679
>>3210762
>>
>>3210762
No, really don't do that. I have this handled! Oh no, you're going to get tangled in my wires...

This actually hinders me more than it helps.
>>
>>3210762
Also I meant 5W *facepalm*
>>
>>3210767
" Capital idea ! "
>>
>>3210775
>>3210779

There's no helping it. Don't worry about the action, but the others needed your help much more than I.
>>
>>3210679
>Move 3W
>Overwatch Slash E (Atk 14)

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
>>3210679
>>3210711
"I'm far to cautious to simply rush in."
>Move 2 West 2 North
>Prep Block

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 34/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
3 Silver
>>
>>3210727
"Aye sir, I shall hold the front cobbles with my plate and shield, I trust the rest of you to strike at them. The Nomads should ready themselves to meet a flank from the hole in the fence by the tree."
>>3210363
"If you wouldn't mind I'd like to stand where you are so that I can block their means of entry."
>>
File: Spoiler Image (25 KB, 665x574)
25 KB
25 KB JPG
>>3210796
Sorry I'm noob
>>
>>3210679
>>3210818
"A shield wall it is then"

>Move 4 West
>Block (6str+1block+2support) North

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 36/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5 | 6 Silver

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
>>3210821
"We all are, in a sense "
>>
>>3210821
Don't worry about it. My weapon is a bizarre thing that can kill friends as easily as foes, I misread your initial move and thought you'd moved into the wire area. Would have made me need to reset it and set me back a turn in setup.
>>
Rolled 3, 2, 2, 2, 1, 6, 1, 5, 2, 2, 4, 2 = 32 (12d6)

>>3210679
"Well that stung somethin fierce. Seems there's a bunch of em though."
>Move 3E
>Attack with Face Takers against the SE Bandit (Str 7+ Atk 5 right?)

Eleanor Skelter Fair Lindlore Nomad
VIT 7 | STR 7+1 | DEX 4 | INT 5 | CHR 2 | LUK 2
HP 28+10(-7) | SP 18 | MOV 3 | EVA 3 | MEN 4

Equipment:
-Face Takers (+5 Atk +3 Parry *2 Ripping) [Flurry]
-Journeyman's Garb (+10 HP +1 STR at Max HP)
-24 Copper

Rank 1 Nomad:
-Monster Lore +1
-Resistance +1

Skills:
-Monster Harvest
-Parry
>>
Botting [D2] Hetros

>Move 4N
>Anchor Point 3N 2NW

=====

Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 4 | MEN: 5 | Arm 1

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK , Taut 9d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3210679
"This is the best I can do with the Duelist in front, but nonetheless test yourselves versus Ignyllian steel, bandits!"
>Move E
>Block E

VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 38/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
Rolled 12 (1d20)

>>3210679
>Sharp Rock Jut N6 E4 [Pot 10d6] (Hp=Success)
>Sharp Rock Jut N7 E3 [Pot 10d6] (Hp=Success)
>-6 SP spent

"Take care, as the slate is sharp."

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 22/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3210755
>>3210767
"Quite. Everyone west of A1 Joy, focus on stalling out the northern approach. Once they're bogged down, any of our excess support can filter through the central hut to break up the western situation. Little time for caution, now!"
>>
Phase End.
>>
Rolled 6, 1, 1, 3, 6, 5, 1, 2, 4, 5, 2, 2, 3, 1, 3, 2, 6, 1, 5, 5 = 64 (20d6)

>>3210679
>>3210848
Curse you, auto-complete!
>>
>>3210679

>Move 1S, 2E, 1S
>>
>>3210863
Let's see...
4 Success, Match 0
2 Success, Match 0
>>
Rolled 1, 3, 1, 4, 2, 1, 6, 4, 4, 3, 2, 3, 4, 3 = 41 (14d6)

>>3210679
Woe! A vicious misstep!
>slash east
>dodge west

Boxen
VIT 3 | STR 4 | DEX 7 | INT 1 | CHR 4 | LUK 7
HP 13/20 | SP 18/18 | MOV 5 | EVA 7 | MEN 3
Fair Oceanian Duelist 1

Inventory:
-Rapier: +5 prc/sla, +5 parry, [lunge] mov 1 and atk, match 2=int down, match 3=armor ignore (14d6)
-Carving Dagger: +4 sla, +2 parry, match 2=bleed, match 3=tendon cut (12d6)
7 gold

Skills:
-Adroid Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon (Swords)
Charm
Realm Lore
>>
Since enemies keep pouring in through the wheat fields and there are no reinforcements on sight feel free to join the Discord and help us plan this skirmish's next winning move! before we all horribly die https://discord.gg/hcHGvB
>>
>>3210885

Let's try and keep the planning here.
>>
If my move gets processed, I should be able to start healing people, but I need you to be within 2 spaces of me. If you need healing, let me know and I'll do what I can.
>>
>>3210718
" Owl, sagacious friend, is that the glorious scent of distilled ice I smell?

I think I maybe viciously utilise your concoction if i slather it all over my . . . umbrella. Ice and water, mesh so well! "
>>
Rolled 6, 5, 3, 6, 3, 4, 4, 2, 2, 3, 6, 5, 2, 1, 5, 1 = 58 (16d6)

>>3210679
>once tap: draw arrow
>shoot at enemy at 7N 2E
>once tap: draw arrow
>Move 3W 1N

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x30 Fresh Arrows (+2 prc)
- 6 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
>>
>>3210955
"But of course, friend! I will toss it to you shortly!"
>>
How do weapon abilities like Wide Slash and Stab work? Do they have a cost?
>>
File: Gogaigne_Farms_Turn02B.png (2.76 MB, 2508x1771)
2.76 MB
2.76 MB PNG
The fight rages. A moment's hesitation beckons a lifetime of torment.

> Cicuda was hit by watergun for 2 damage this turn. [Lunge moves forward only to strike at the enemy, even if diagonally.]

https://www.youtube.com/watch?v=-xG1eeop3T4

Enemy Phase.
>>
>>3211051
They do not, however they are unrestricted in their violence as wide slash attacks your front arc of 3 tiles, and stab simply oppresses forward at pinpoint accuracy.
>>
>>3209121
" Well now you see here
I mean that
I'm--


My bad ! "
>>
>>3210713
" Well Charlessss, I guess its up to us to be proper heroes and help that there fancy hatted fair warrior.

I say you and I stick together, supportive-like, like a warmth hearth in a monsoon. "
>>
>>3211056
>[lunge] mov 1 and atk
>-Corrected: [lunge] mov 1 towards target and atk
>Why has facing shifted?

>>3211065
"Mmhm..."
>>
>>3211094
"Ah, yes. Comforting and reassuring, like a geyser in a blizzard. I look forward to showing these vagabonds just how *warm* I can be."
>>
>>3211114
If this is you, then the facing changed due to a stone I erected shunting you out of the tile. My apologies.
>>
File: Gogaigne_Farms_Turn03A.png (2.76 MB, 2508x1771)
2.76 MB
2.76 MB PNG
Act Phase
https://www.youtube.com/watch?v=bWDQgvZljWE

" Break your swords against them ! Let them know that the lands our forefathers bled on will not simply be taken by a mere fact of birth ! Steel has ever been the foregone solution! "
30 Minutes~

At the conclusion of this phase there will be an Hour Break.
>>
Rolled 3, 1, 5, 1, 5, 2, 2, 6, 5, 5, 2 = 37 (11d6)

>>3211148
"What a wonderful way to practice Pyromancy in a state sanctioned way!"
>Move 1N 1E
>Fireball at Squire 4N [Atk 11, SP3]
Brave Lindlore Pyromancer Wyzhatt (Rank 1)
Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5
HP:14/14 SP:19/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11
Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)
Poker (2 Atk, 3 Parry, 2 Reach)
Lantern (+2 Fire Potency, +1 Light Potency)
Lumis Chalk (can write Runes)
Proficiencies and Skills:
+1 Spellcraft
Dodge
Spells:
Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>>
Rolled 6, 1, 6, 2, 3, 6, 6, 5, 1, 6, 2, 5, 3, 3, 1 = 56 (15d6)

>Pull wire Taut (15d6 Fire Imbue)

=====
VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 26/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
"Wire on its way. Watch your steps!"
>>
Rolled 4, 4, 4, 5, 6, 4, 6, 6, 2, 5, 1, 5, 6, 4, 1, 2, 4, 5, 2, 1, 4, 6, 3, 1, 2 = 93 (25d6)

>>3211148

"The blood! It calls to me!"

>Move 1S
>Scythe Form attack 2N, hitting 2 enemies

Fair Ignyllian Dark Hunter

Vit 4 | Str 4| Dex 7 | Int 5 |Cha 3 | Luk 4
HP 15/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (+6 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
>>
>>3210818
"So... Do you have a plan? I don't think charging their shieldwall is the best idea"
>>
Thundarr, don't move West or you'll get tangled in wire. Would be best if you found a way to get out of the way of D2 throwing wires at the moment.
>>
Rolled 4, 1, 1, 5, 1, 2, 5, 4, 6, 5, 3, 6, 5, 5, 3, 3, 6, 6, 1, 1, 3, 5, 4, 4, 6 = 95 (25d6)

>>3211148
The Shape Cuts.

>[Boomerang] Confessor 1 NW 4N at Squire (RNG 6, ATK 13)
>[Boomerang] Confessor 1 NW 4N at Squire (RNG 6, ATK 13)

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
Rolled 1, 3, 5, 5, 4, 5, 2, 1, 5, 6, 4, 5, 1, 4, 1, 5, 2, 4, 4, 6, 3, 6, 3, 2 = 87 (24d6)

Gooooooo luck
>>
Rolled 6, 1, 1, 4, 2, 3, 3, 6, 3, 5, 1, 2, 2 = 39 (13d6)

>>3211148

"Here to help!"

>Move 2W, 1S
>Cast Second Wind (13 die, 4 complexity) on the Ritter 2W of me

Vit 2 (3-1) | Str 4 (3+1) | Dex 4 (3+1) | Int 9 (5+1+1+2) | Chr 6 (4+2)| Luk 4
HP: 16/16 | SP: 20/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +4 HP, + 4 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
-Lumis chalk
Purse: 4 silver
Skills:
Dodge
+1 Aeromancy
Second Wind
Roll: 9 + 1 + 3
>>
>>3211148

>Move 4 East
>Move North 1 East 1

Brave, Norr, Nomad
VIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4
HP: 21/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5

-Monster Lore +1
-Resistance +1
[Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>
Rolled 1, 4, 6, 2, 3, 6, 4, 5, 4, 6, 5, 6, 5, 1, 4, 6, 1, 2, 5, 6, 2, 5, 1, 2 = 92 (24d6)

>>3211148
"Yes! Come and face your destiny!"
>> Attack downed Squire N (Face Taker 7+5 *2 Ripping)
>> Attack Squire S (Face Taker 7+5 *2 Ripping)

Eleanor Skelter Fair Lindlore Nomad
VIT 7 | STR 7+1 | DEX 4 | INT 5 | CHR 2 | LUK 2
HP 28+10(-7) | SP 18 | MOV 3 | EVA 3 | MEN 4

Equipment:
-Face Takers (+5 Atk +3 Parry *2 Ripping) [Flurry]
-Journeyman's Garb (+10 HP +1 STR at Max HP)
-24 Copper

Rank 1 Nomad:
-Monster Lore +1
-Resistance +1

Skills:
-Monster Harvest
-Parry
>>
>>3211148
Potions! Potions! I have potions here for you, my pretties!
>Move 4W
>Prepare Pyra
Fair Lindlore Quemist
VIT 5 | STR 6 | DEX 5 | INT 6 | CHR 4 | LUK 4
HP: 24/24 SP: 16/22 MOV: 4 EVA: 6 MEN: 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
Succor potion
Fortifica potion
Proficiencies:
Rank 1 Quemist: +Alquemy, +BIO RES, +MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>
Botting [D2] Hetros

>Anchor Point 2NE, 3N on wall; wires between anchor points
>Dodge S

=====

Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 4 | MEN: 5 | Arm 1

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK , Taut 9d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3211148
>Move 4N (Up to the roof)
>Use stairs to get to the roof (Face NE)

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
>>3210870
>>3210884
>>3210838
"Hah! Put a bit more weight behind it next time boy! Boxen, Eleanor, Jose. Take those three fellows north of us, I've got these five bandits right where I want them."
>>
>Move 4 N
>Nancy Toss Glaci to Rashinen

VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3
HP 20/20 | SP 18/18 | MOV 4 | EVA 5 | MEN 5
Brave Lindlore Quemist
Quemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
36 Silver

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
>>
Rolled 5, 3, 5, 6, 5, 4, 6, 3, 4, 3, 3, 2, 5, 2 = 56 (14d6)

>>3211148
>slash northwest
>dodge west
I-I...
I'm going to die here.

Boxen
VIT 3 | STR 4 | DEX 7 | INT 1 | CHR 4 | LUK 7
HP 1/20 | SP 18/18 | MOV 5 | EVA 7 | MEN 3
Fair Oceanian Duelist 1

Inventory:
-Rapier: +5 prc/sla, +5 parry, [lunge] mov 1 and atk, match 2=int down, match 3=armor ignore (14d6)
-Carving Dagger: +4 sla, +2 parry, match 2=bleed, match 3=tendon cut (12d6)
7 gold

Skills:
-Adroid Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon (Swords)
Charm
Realm Lore
>>
Rolled 3, 4, 5, 1, 6, 2, 2, 1, 5, 5 = 34 (10d6)

>>3211203
>Rolling dice I need to roll sorry about that
>>
>>3211178
"I think we should move up slightly and hunker down again. Make them come to on our terms you know. What ya think?"
>>
>>3211219
"Good, don't get into range of their axes, I'll follow you"
>>
Rolled 3, 4, 5, 6, 6, 5, 6, 5, 6, 3 = 49 (10d6)

>>3211148
>Stone Jut (Sharp) N7 E3 [Pot 10, HP=Success, 3SP]
>Move W1


Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 22/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3211148

>mov 2 N
>block N 7

Vit: 8 |Str: 4 |Dex 4 |Int: 5 |Chr 5 |Luk 3
HP 34/34 |SP 26/26 |Mov: 3 |EVA: 3 |MEN 5

Fair Norr Ritter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Longsword: +5 attack, +2 Parry, wide slash, stab
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 3 gold, 2 spare

Block, Parry
>>
>>3211226
12 Success, match 4
>>
Rolled 5, 2, 5, 3, 4, 4, 3, 6, 4, 5, 5, 2, 3 = 51 (13d6)

>>3211211
"Hold courage Boxen, I have your flank handled!"
>>3211148
"Now that I'm good and settled in, let me show you how a true knight fights, squire!"
>Swing Longsword at Squire E (13d6)
>Block E

Ardene
VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 38/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
>>3211202

"I would, if not for the fact that I cannot "take" those fellows in any way that doesn't result in my death."
>>
>>3211148
"Come on ya bloody cows, to afraid to come at some young whelps? Pathetic."
>Move 2 North
>Prep Block

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 34/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
3 Silver
>>
>>3211237
"My apologies, I did not realize you were a healer. Speaking of, why did you heal Alice and not Boxen, who is on death's door?"
>>
>>3211148
>move 1 north 1 east
>Block north
Linksof
Vit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 38/38, SP 24/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 4 gold, 2 spare
>>
>>3211234
I'll try.
It's... it's more than a little difficult.
>>
Rolled 1, 2, 1, 4, 5, 1, 4, 3, 6, 2, 2, 6, 3, 6, 4, 5 = 55 (16d6)

>-Umbrella becomes Glacia Imbued, +4
>Move 4W
>Watergun 1NW, 4N (Hits 3 Squires, 12+4Glacia = 16d6 Force per Squire in a line)
>--hope that glacia imbuement means the water is really, really cold.

Brave Lindlorean Wyzzhat
Vit 2 | Str 6 | Dex 5 | Int 9 | Chr 6 | Luck 5
Hp 18 | Sp 14 : 20 | Ev 5 | Me 8
@ Wet Hat ( +2 Hp, +4 Sp, +2 Magdef )
# Umbrella ( 1 Atk, 2 Parry, 2 Reach )
! Wyzzhat 1 ( Hydromancy )
>>
>>3211245

"Because in my advanced age, my eyes have become less than steady, and it is sometimes difficult for me to figure out who I am looking at."
>>
>>3211244
>>3211148
>Move 2N
>Block North (6str+1Block+2support)

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 36/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5 | 6 Silver

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
>>3210755
"Two in the back of the south-most, Peony, and hope Hetros' wire holds."

>>3211148
>Move S, bump Peony N
>Move W 2N

Indrie, Rank 1 Squire
22+10 HP, 22 SP, 3 Mov
6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk
4 Eva | 5 Men

Guild Sword/Buckler
9/5 Hit | 5/6 Blk | 7/7 Par
4 Silver
>>
Rolled 2, 5, 5, 1, 1, 3, 2, 6, 6, 3, 2 = 36 (11d6)

=A2 Verdun=

"Say, Verdun, friend, why don't you help our friends over there?"

>Brain squire 4N, 1E (11d)
>Dodge South: 10 Evasion

VIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4 | VIS 6
HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4
Brave Norr Archer I
- Proficiency: Called Shot
Skirmishers Padded Tunic (+5HP, +1MOV)
Highland Sling (STR+4 Range, STR+3 Attack)
Polished Stone (+1ATK)
- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet
8s
>>
Phase End
>>
>>3211148
Question: does the Squire support bonus affect allies in diagonal directions?
also does it proc at the end of the turn, at the beginning or both?
>>
>>3211148
>Move 1S 3E 1S
>-Face N
>Parry with Dirk. 12d6

[Cicuta]
VIT 5 | STR 2 | DEX 7 | INT 6 | CHR 8 | LUK 2
HP 7/(14+6) | SP 30/(26+4) | MOV 5 | EVA 5 | MEN 7
Fair Wylds Duelist 1

Inventory:
-Estoc: +5prc/sla, +3parry, 2reach, [lunge] mov 1 towards target and atk, m2=man behind, m3=armor ignore (12d6/10d6)
-Dirk: +2sla, +4parry, m2=bleed, m3=str down (10d6/12d6)
-House Colors: +6Hp, +4Sp
2gp

Skills:
-Adroit Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon 1 (Daggers)
Charm 1
Realm Lore 1
>>
Rolled 2, 3, 1, 3, 4, 6, 5, 1, 3, 4, 1, 3 = 36 (12d6)

>>3211148
>Move 3W 1N
>once tap: draw arrow
>shoot at enemy at 6N 3E
>once tap: draw arrow


Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x29 Fresh Arrows (+2 prc)
- 6 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
>>
Rolled 2, 3, 2, 1, 2, 5, 1, 4 = 20 (8d6)

>>3211148
>+2 Support Bonus
>Attack nearest Brigand NE (Lance: 2Reach, 4+2+2Atk)
>Overwatch Dodge to the S (5x2)

Fair Wylde Squire I
VIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4
HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4
Vis: 6

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)

4 Silver
>>
>>3211234
" That's the spirit, Lady Ardene. Excellent work with the maiming.

. . . Do you call it maiming? Or is it flaying? I can never tell. Not my area."

>>3211237
" You can twap them over their stolid heads with your branch. It may not sound much, but if you do it steadily, it'll wear a great big dent in their foreheads. It may help a notch. Not much, I grant."
>>
>>3209245
Oy mate, you aren't supposed to get called shot for free.
>>
>>3211302
"I prefer maiming, flaying is for Dark Hunters and their razor wires. Maiming is certainly more efficient in my humble opinion."
>>
Rolled 2, 5, 4, 3, 6, 3, 1, 1, 5, 3, 4, 3, 1, 2, 5, 5, 4, 4, 4, 1 = 66 (20d6)

>>3208608
Let us begin!
>>
>>3211200
Confirming this. Thanks for covering for me, overslept enormously today.
>>
I'm going to sleep, so feel free to bot me if necessary.
>>
>>3211200
>>3211355
Tip: Your EV is 6 base (4 luck + 5 dex --> 4.5 round to 5 + from coat)

>>3211211
" It may help to know that when you Dodge, you can define how far you want to dodge. Dodge West is 1 step west on your dodge trigger. Dodge West 4 is "I move 4 west once I have dodged". It could save your life! "
>>
File: Gogaigne_Farms_Turn03B.png (3.08 MB, 2508x1771)
3.08 MB
3.08 MB PNG
" A lance of Ice ! These are no mere performers ! The Countess has commissioned heretics to protect her lands ! "

" Danev's head shattered ! You didn't tell us we'd be fighting daemons ! "

" ENOUGH ! Form up you whoresons! Or the arrows you will get !"

https://www.youtube.com/watch?v=K5At-p6tROc&index=9&list=PLA17B5B91EC928B1C

Jeromis: The concoctions of the Quemist, in concert with the magelings ! To put together such a masterplay . .. the Countess has made the right choice !

Enemy Phase !

[There will be a 1 hour break. Act Phase will post after then !]
>>
Jeromis: But it's not over yet. Now that mages have taken to field, there's no doubt the enemy will break ranks just to put them to blade ... !
>>
>>3211566

"This is why wizards should not be trusted."
>>
>>3211590
" Well now you see here -- it's just -- gosh moist frolicking waterlilies, I am so dreadfully sorry. "

The wyzhatt tugs at their soggy hat and scrounges up their shoulders, trying to fade into the background against the tree.

" I'm s-sure it will come right back on with some salve? "
>>3211161
" Charlessss! I think they're on to us! Be careful over there! "
>>
>>3211604

"Save your magics wizard. I have received enough of them already."
>>
>>3211629
" Naturally, naturally, I understand... "
>>
>>3211604
"I'm standing right beside you, Rashinen! There's no need to yell into my ear."
He irritatedly drives a finger into his ear.
>>
>>3211604
>>3211692
"Would you wish for me to raise some more obstructive cover? Scant little support that I may provide otherwise."
>>
>>3211707
Would you kindly, Miss, uh, Tress?
>>
>>3211707
" Excellent idea, collegue of the rainbow. My cousin and I have this area well in hand and some people with tremendous thews are about to do great violence.

They'll be coming quite a bit closer. Talk to Erica and Listof and the three of you can make a choke point!"
>>
>>3211200

I will need to be botted for the next 3 hours. Here are my stats (my magic was not cast last phase due to misreading the map).
Vit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4
HP: 16/16 | SP: 20/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +4 HP, + 4 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
-Lumis chalk
Purse: 4 silver
Skills:
Dodge
+1 Aeromancy
Second Wind
>>
File: Gogaigne_Farms_Turn04A.png (3.18 MB, 2508x1771)
3.18 MB
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https://www.youtube.com/watch?v=xLnaTI5ThgU&list=PLA17B5B91EC928B1C&index=29

Eleanor Skelter is Slain !
A fact of life. The sudden veracity of death. We are reminded of the shaky sacrifices that have led us to this age.

And the senseless cost.

Act Phase !
45 Minutes.
>>
>>3211707
"Tress! Requesting cover to my north, I can't hold this point with the Marksmen killing us out here!"
>>
>>3211811
>Gather more leaves to fuel my lantern with.
>Gather some soil, as well. I need materials for SCIENCE.

VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3
HP 20/20 | SP 15/18 | MOV 4 | EVA 5 | MEN 5
Brave Lindlore Quemist
Quemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
36 Silver

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
>>
>>3211271
So I heard that intentional bumping isn't a legal move (anymore.) I'll try to link up with you again but I think you might need to fall back a bit
>>
>>3211811
>Move/Climb 1 north.
>[Block] North

Linksof
Vit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 38/38, SP 24/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 6 gold,
>>
Rolled 2, 4, 4, 6, 6, 2, 1, 5, 2, 3, 5, 5, 5, 5, 3 = 58 (15d6)

>Pull the wire Taut again
>-

=====
VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 26/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
Rolled 1, 1, 2, 1, 1, 2, 1, 5, 2, 4, 4, 3, 6, 5, 3, 2, 6, 5, 5, 3, 4, 1, 2, 2, 5 = 76 (25d6)

>>3211811
The Shape Slices.

>[Boomerang] Confessor 1 NE 5N at Knight (RNG 6, ATK 13)
>[Boomerang] Confessor 1 NE 5N at Knight (RNG 6, ATK 13)

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
Rolled 5, 5, 3, 6, 5, 2, 3, 5, 2, 5, 3, 2, 3 = 49 (13d6)

>>3211811

>Attack squire west
>Attack squire west

Brave, Norr, Nomad
VIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4
HP: 13/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5

-Monster Lore +1
-Resistance +1
[Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>
Rolled 2, 5, 5, 1, 4, 6, 1, 4, 1, 5, 1, 5, 4 = 44 (13d6)

>>3211856
>-second attack
>>
Rolled 1, 1, 1, 4, 5, 2, 3, 3, 3, 2, 3, 1, 6, 3 = 38 (14d6)

>>3211811
>lunge: move 1 east, attack northeast
>dodge west 2 tiles
This... this is much more manageable.

Boxen
VIT 3 | STR 4 | DEX 7 | INT 1 | CHR 4 | LUK 7
HP 1/20 | SP 18/18 | MOV 5 | EVA 7 | MEN 3
Fair Oceanian Duelist 1

Inventory:
-Rapier: +5 prc/sla, +5 parry, [lunge] mov 1 and atk, match 2=int down, match 3=armor ignore (14d6)
-Carving Dagger: +4 sla, +2 parry, match 2=bleed, match 3=tendon cut (12d6)
7 gold

Skills:
-Adroid Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon (Swords)
Charm
Realm Lore
>>
Rolled 3, 4, 3, 6, 3, 4, 6, 3, 1, 6, 3, 6, 3, 3, 3, 5, 4 = 66 (17d6)

>>3211811
"Ah, you wish to have a taste of this steel, do you?"
>Fireball at squire N [Atk 11, SP3]
>Attack Squire NW [Atk 6]
Brave Lindlore Pyromancer Wyzhatt (Rank 1)
Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5
HP:14/14 SP:16/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11
Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)
Poker (2 Atk, 3 Parry, 2 Reach)
Lantern (+2 Fire Potency, +1 Light Potency)
Lumis Chalk (can write Runes)
Proficiencies and Skills:
+1 Spellcraft
Dodge
Spells:
Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>>
Rolled 4, 5, 1, 2, 4, 5, 6, 6, 2, 6, 4, 6 = 51 (12d6)

>>3211811
>-take 1 dmg
>Attack bandit N (6str+4atk+2support)
>Parry North (6str+4parry+2support)

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5 | 6 Silver

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
Rolled 3, 1, 6, 4, 3, 3, 6, 3, 2, 4, 2, 1, 2 = 40 (13d6)

>>3211811
>Move 4N (Dont forget to Parkour Roll!)
>Cleave/Slash the 3 tiles North (Or more precisely, at the Crossbowman)

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
Rolled 6, 1, 5, 3, 3, 6, 1, 2, 5 = 32 (9d6)

>>3211811
"You... you lot really did, walk right into my trap. I hope Hel is gentle on your souls for dieing in so ignoble a manner."
>Move 1N, 3W
>Pull Taut

Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 6 | MEN: 5

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK , Taut 9d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3211811
"Dammit, you're all going to pay for this!"
>Move W,W
>Block E

Ardene
VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 34/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
>>3211811


Alice lets out a sadistic laugh as she surveys her gory handiwork, the bandit's hewn remains lying at her feet. For a moment she gazes rapturously at the blood spattered on her gloves and blade, until then the cry of Eleanor's death rouses her. Realizing the threat of marksmen, she retreats to cover behind the house and guards her station.

>Move 1S, 4E
>Overwatch Scythe East

Fair Ignyllian Dark Hunter

Vit 4 | Str 4 | Dex 7 | Int 5 | Cha 3 | Luk 4
HP 19/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (+6 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide
>>
Rolled 3, 5, 1, 5, 3, 1, 2, 1, 2, 6, 2, 5, 5, 6, 1, 1 = 49 (16d6)

Botting [A3] Wertrar

>Archer's Mark at Archer 2NW, 9N on roof (4d6)
>-Draw Arrow
>Fire Varisian Bow at Archer 2NW, 9N (12d6, +Mark)

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x28 Fresh Arrows (+2 prc)
- 6 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
>>
File: Tressa-forming.png (698 KB, 808x855)
698 KB
698 KB PNG
>>3211829
"The snipers on the head lie beyond my scope, but I can either route the sniper nearby, route one of the squires on your location, or provide your choice of cover. Please respond with haste."
>>
File: Cover and me.png (740 KB, 864x894)
740 KB
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>>3211908
"I'm moving here, put it on whichever circle you think'll block their line of sight better."
>>
>>3211811
It seems you might be needing some help over here soon, dear!
>Move 4W
>Move 2N
Fair Lindlore Quemist
VIT 5 | STR 6 | DEX 5 | INT 6 | CHR 4 | LUK 4
HP: 24/24 SP: 13/22 MOV: 4 EVA: 6 MEN: 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
Proficiencies:
Rank 1 Quemist: +Alquemy, +BIO RES, +MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>
Rolled 5, 4, 4, 6, 5, 2, 3, 4, 6, 2, 6, 3 = 50 (12d6)

Botting [W2] Jose the Steady

>Move 1E
>Cast Second Wind on Duelist Boxen (12d6)

Jose the Steady
Vit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4
HP: 16/16 | SP: 16/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +4 HP, + 4 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
-Lumis chalk
Purse: 4 silver
Skills:
Dodge
+1 Aeromancy
Second Wind
>>
>>3211908
Raise at A!
>>
>>3211918
>>3211908
Raise the stone at the left-hand circle in Ardene's image. It'll protect her flank in melee as well as block line of sight.
>>
Rolled 4, 6, 1, 2, 4, 5, 6, 1, 6, 2 = 37 (10d6)

>>3211918
"As you wish. I pray a heavy slate lies below."

>>3211811
>Rock Jut (Flat) N6 W15 [Pot 10, HP=Success, 3SP]
>Move S1 W2 (Face N)

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 19/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
Rolled 5, 4, 3, 3, 2, 1, 4, 5, 6, 6, 3, 6, 4, 4, 2, 4 = 62 (16d6)

>>3211811
" Charles! "

>-Take 7 Damage, Wince!
>Watergun 1E, 2NE (2 Squires, Glacias Imbued, 16d6)
>Beat That Ruffian 1NW, 1W With My Umbrella (11d6, Glacias Imbued)

Brave Lindlorean Wyzzhat
Vit 2 | Str 6 | Dex 5 | Int 9 | Chr 6 | Luck 5
Hp 11 : 18 | Sp 14 : 20 | Ev 5 | Me 8
@ Wet Hat ( +2 Hp, +4 Sp, +2 Magdef )
# Umbrella ( 1 Atk, 2 Parry, 2 Reach )
! Wyzzhat 1 ( Hydromancy )
! Glacias Imbued Umbrella, +4
>>
>>3211949
7 Success, Match 1

"Hardly enough a rocks finger, certainly worth a trial."
>>
Rolled 1, 1, 1, 6, 1, 3, 4, 2, 6, 4, 5, 1 = 35 (12d6)

>>3211811

"Hey there, Fair One. Lend us a hand, yes?"

>Estoc Stab that Squire 1E, 1NE (12d6)
>Parry nearest hostile (12d, Dirk)

==U2 [Cicuta]==
VIT 5 | STR 2 | DEX 7 | INT 6 | CHR 8 | LUK 2
HP 7/(14+6) | SP 30/(26+4) | MOV 5 | EVA 5 | MEN 7
Fair Wylds Duelist 1

Inventory:
-Estoc: +5prc/sla, +3parry, 2reach, [lunge] mov 1 towards target and atk, m2=man behind, m3=armor ignore (12d6/10d6)
-Dirk: +2sla, +4parry, m2=bleed, m3=str down (10d6/12d6)
-House Colors: +6Hp, +4Sp
2gp

Skills:
-Adroit Fighting: Use DEX instead of STR
-Parry: Roll Parry vs Attack to Counter (1 act)
-Dodge: Double EVA, choose direction (1 act)
-Block: STR+DEF (turn ending)
Favored Weapon 1 (Daggers)
Charm 1
Realm Lore 1
>>
Rolled 5, 1, 3, 3, 6, 3, 1 = 22 (7d6)

>>3211811
>Stab Bandit Squire NE (Lance: 2Reach, 4+2+1Atk)
>Block N (4+1+Support)


Fair Wylde Squire I
VIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4
HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4
Vis: 6

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)

4 Silver
>>
>>3211811

>OW Stab W (14)
>Block N (7)

Vit: 8 |Str: 4 |Dex 4 |Int: 5 |Chr 5 |Luk 3
HP 34/34 |SP 26/26 |Mov: 3 |EVA: 3 |MEN 5

Fair Norr Ritter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Longsword: +5 attack, +2 Parry, wide slash, stab
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 3 gold, 2 spare

Block, Parry
>>
Rolled 3, 6, 2, 4, 3, 4, 1, 6, 1, 2, 6, 4, 2, 4 = 48 (14d6)

>>3211811
"Ohh! Now ya getting feisty, I like it!."
>Attack bandit N (6str+4atk+2support)
>Parry North (6str+4parry+2support)

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
3 Silver
>>
Rolled 6, 5, 1, 1, 1, 2, 4, 2, 6, 3, 6 = 37 (11d6)

==A2 Verdun==

" You consider keeping it up, lad? "

"Say, Verdun, friend, why don't you help our friends over there?"

>Brain squire 2N (11d)
>Dodge South: 10 Evasion

VIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4 | VIS 6
HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4
Brave Norr Archer I
- Proficiency: Called Shot
Skirmishers Padded Tunic (+5HP, +1MOV)
Highland Sling (STR+4 Range, STR+3 Attack)
Polished Stone (+1ATK)
- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet
8s
>>
>>3211811
>Botting Indrie to fall back
>Move 3S, Face N
>Block N (5+1+2)

Indrie, Rank 1 Squire
22+10 HP, 22 SP, 3 Mov
6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk
4 Eva | 5 Men

Guild Sword/Buckler
9/5 Hit | 5/6 Blk | 7/7 Par
4 Silver
>>
>>3211981
Wait I meant to type 8 Str not 6, my bad.
>>
>>3211860
" Alas, big friend. That. . . won't work. "
>>
>>3212004
"Ah, uh, Rashinen? I feel I may have made an error here. Would you care to lend a hand at your earliest possible convenience? Or perhaps one of our good Quemist compatriots could do so?"
>>
>>3211970
>approved. Thank
>>
>>3212021
" Hold on kid! "
>>
>>3211853
"Take care as you're missing some activity?"
>>
>>3212079
A little preoccupied strangling a man to death, yes.
>>
>>3212096
Meant you've got a >- marked but nothing afterwards.
>>
>>3212108
There's a bug with 4chan html that means if you do a greentext arrow as the first character of your post after rolling dice, it doesn't greentext. So I do have an action there, it's just normal-text formatted.
>>
File: file.png (2 KB, 161x45)
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>>3212121
(What about the second arrow? There's nothing after it except a tap indication)
>>
>>3212137
No other actions would have helped that turn.

The bot which GM uses to grab actions from the thread for processing doesn't see the posts unless you have a greentext action in them, so including the blank act helps prevent having my action lost
>>
>>3212216
(Oh that's very useful information. Thanks for the insight and sorry for the bother.)
>>
File: Gogaigne_Farms_Turn04B.png (3.19 MB, 2508x1771)
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https://www.youtube.com/watch?v=7s645U57yEw&list=PLA17B5B91EC928B1C&index=45

At the wake of the morn , 4 exchanges of swords, 4 exchanges of magic, 4 exchanges of blood, and steel , stone , and bolt. A band yet unnamed stood 4 turns long against the Knights of Prae in what could be a fated match. The bandits drop one by one while their number stood strong and stronger for each fallen brave and fair. This group will be fodder to the crows yet. "

> Slow Phases Begin. Next Phase Will Post tomorrow. Welcome to Swordborne !

Jeromis: The situation is stable but soon one side or the other will gain the advantage and soon the scales will tip. Needless to say I am concerned, if we are routed here, I fear they will go for the Countess in retaliation !
>>
>>3212227
Rock Jut was placed N5 instead of N6.
>>
>>3212235
A note has been made for reference.
>>
>>3212227
>To the cry of dismay
"Fraid so buddy. Now, surrendur and we might just tie you up and give you to the justicars... or I can keep tugging."
>>
>>3212227
>Soon one side or the other will gain the advantage
Oh yeah, that's me! I'm your advantage!

>Deploy southwest.

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-30x Fresh Arrows (+2 prc)
-8 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, shoot outside of VIS)
-Fire (1 act)
-Dodge (Double Eva, choose direction, 1 act)
>>
>>3212227
How many turns does the archer's mark last?
>>
>>3212227
>>Are the dead able to make next of kin or entirely new and deploy into the fray again? Or should I wait until the next mission/thread?
"Mother, I... I'm sorry I didn't listen. These.. people... needed help..."
The violence around Eleanor slips into silence as she staggers from the arrows in her back. Muscular body sinking to the dirt and grass, with the woman's last words and breath drifting out upon the wind.
>>
Rolled 6, 1, 1, 5, 3, 1, 1, 2, 1, 1, 4 = 26 (11d6)

>>3211309
'+1 ranged prof' doesn't mean 'gain one ranged proficiency'? I'll be forgiven for making that mistake. What does it mean then? +1 to attack rolls?

3212227
> Fire a polished stone at the crossbow on the windmill roof
> Evade

Verdun
VIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4
HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4
Brave Norr Archer I
Skirmishers Padded Tunic (+5HP, +1MOV)
Highland Sling (STR+4 Range, STR+3 Attack)
Polished Stone (+1ATK)
- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet
8s
>>
>>3212579
That's a lot of ones
>>
>>3212372
And what an advantage it is. Can you see about taking out this riffraff on the roof along with Wertrar?
>>
>>3212579
Ah, Verdun - you might not know Called Shot but you can pick a single Skirmishing Skill to go with your weapon. Such as that jar of oil.
>>
>>3212718
Being on the west side, I might not be able to reach there, depending on where precisely I'm deployed.
>>
>>3212035
>>3212021
>>3211855
" You three! Cicuta, Charles and... Shape. I think we, together, can handle this there knight that the Shape valiantly dinged just a moment ago. If we concentrate our power, his armour is no match."

>>3212819
" Being that most newcomers arrive by the road, I will wager you can. Stake a copper bit on it, Advantage? "
>>
>>3212826
I only play if the odds are stacked in my favor. It's a life philosophy that has served me well.
>>
>>3212580
One suspects it is because you don't have a proper tag.
>>
File: Gogaigne_Farms_Event.png (1.01 MB, 1078x1118)
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The knight errant raises her sword high , even as razor wire that press like a 100 guillotines tighten against her every fibre.

Milluda: Brace yourself sister-
Arvelle: No don't do it-
Milluda: IMMA DO IT !
> She does it.
Arvelle: AAAAAAAAAAAAAAAAAHHHHH
Milluda: AAAAAAAAAAHHHHHHH KILL !
>>
>>3213118
" Oh good merciful dragons, they're tearing each other APART out there! If only Vilord Hogan was here witness this !"
>>
>>3211271
"They've broken the wire! Indrie, take my spear and I'll take up a sword!"
>>
>>3213118
They're crazy. Dangerous crazy people.
>>
>>3213118
"These warriors are insane! Why do they rush forward so recklessly?!"
>>
>>3213146
>>3213151
>>3213157
" Something motivates them, fear or fury. The Leader that Jeromis spoke of must have them held in thrall.

Maybe the Squires can be made to surrender, but these Knights must be dealt with. Concentrate the attacks!"
>>
>>3212792
Jar of oil it is, then. Thanks!
>>
>>3211976
" Your block is actually 8, Lady Erica. 4 Str + 3 Block + 1 Ritter Prof "
>>
>>3213146
"And shore up Erica's side, I should think."
>>
>>3213118
"Fools! you could have just surrendered and we'd have tied you up, now two of your companions are almost certainly going to bleed out."
>>
File: Gogaigne_Farms_Turn05A.png (3.15 MB, 2508x1771)
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Act Phase. Phase Mark; Tonight.

https://www.youtube.com/watch?v=sTcCtRPDM9g

" The enemy presses the attack ! Find a soft spot and strike !"

Cicuda is slain ! Crimson floweth as her oppressor walketh forth.
" Hmph it seems you've put my men to sword, very well I will appreciate the True Soldiers in my own ranks who survive as well as take the best of you as my own prisoners to train on. But don't worry, if you survive that I will personally see you to the frontlines against the false Countess "
>>
Rolled 6, 5, 1, 3, 2, 2, 6, 1, 3, 6 = 35 (10d6)

>>3213301
"Great work Erica, now lets deal with these false knights!"
>Stab the knight north of me with my cross spear (10 dice)
>Block north (11 Dice)


Linksof
Vit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 38/38, SP 24/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 4 gold, 2 spare
>>
Rolled 3, 6, 1, 6, 2, 1, 4, 2, 4, 1, 2, 2, 6, 6, 1, 2 = 49 (16d6)

>>3213301
" I do not intend to flee, neither in the face of exams, the Abyss, the storm.

Or *you*.

HOLD THE LINE!

Archers! Take out those crossbowmen!"

>Ice-Gun the Knight NE, N (16d6, Ice)
>Ice-Gun the Knight NE, N (16d6, Ice)

Brave Lindlorean Wyzzhat
Vit 2 | Str 6 | Dex 5 | Int 9 | Chr 6 | Luck 5
Hp 11 : 18 | Sp 14 : 20 | Ev 5 | Me 8
@ Wet Hat ( +2 Hp, +4 Sp, +2 Magdef )
# Umbrella ( 1 Atk, 2 Parry, 2 Reach )
! Wyzzhat 1 ( Hydromancy )
! Glacias Imbued Umbrella, +4
>>
Rolled 3, 4, 4, 2, 2, 3, 1, 5, 4, 6, 2, 6, 6, 2, 3, 1 = 54 (16d6)

>>3213331
>MORE ICE
>>
>>3213301
I can't seem to find myself.

>Deploy

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-30x Fresh Arrows (+2 prc)
-8 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, shoot outside of VIS)
-Fire (1 act)
-Dodge (Double Eva, choose direction, 1 act)
>>
Rolled 4, 6, 2, 2, 5, 6, 4, 3, 1, 5, 4, 6, 4, 2 = 54 (14d6)

>>3213301


A second bandit is cleaved in twain. The Harvest now drips with guts and gore. Alice's bloody onslaught abates not.

>Move 3E
>Scythe Form North

Fair Ignyllian Dark Hunter

Vit 4 | Str 4 | Dex 7 | Int 5 | Cha 3 | Luk 4
HP 19/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (+6 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide
>>
Rolled 2, 2, 2, 3, 1, 6, 1, 3, 2, 6, 2, 6, 1, 6 = 43 (14d6)

>>3213341
Second target.
>>
>>3213340
>>3213336
There is no one there - your target ran to the east. As for sword, you can use them once.
>>
Rolled 2, 4, 4, 3, 4, 4, 2, 1 = 24 (8d6)

>>3213216
"Tak! Here!"

>>3213301
>Face West
>Squire Support = 2
>Stab Squire NW with Lance (2Reach, 4+2+2Atk)
>Drop Spear 1SW (Give to Indrie)
>Get/wield Sword from dead Squire NE

Fair Wylde Squire I
VIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4
HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4
Vis: 6

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)

4 Silver
>>
Rolled 5, 5, 2, 3, 5, 3, 5, 3, 4, 6, 4, 4, 6 = 55 (13d6)

>>3213301

>Move West
>Cleave N,Ne,W (13)

Brave, Norr, Nomad
VIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4
HP: 13/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5

-Monster Lore +1
-Resistance +1
[Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>
Rolled 3, 3, 1, 4, 5, 2, 2, 6, 6, 1, 5, 3, 5, 4, 6, 6, 3, 2, 3, 2, 5, 1, 6, 2, 1 = 87 (25d6)

>>3213301
The Shape Stabs

>[Boomerang] Confessor 3N 1NE at Knight (RNG 6, ATK 13)
>[Boomerang] Confessor 3N 1NE at Knight (RNG 6, ATK 13)

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
" Dammit, what are you made of? We little more juice over here! "
>>
Rolled 5, 1, 5, 3, 4, 6, 3, 4, 6, 4, 4, 3, 5 = 53 (13d6)

>>3211797
"If no one is in more pressing need, mind topping me up medicine man?"
>>3213341
Ardene watches the poor squire fall like wheat to Alice's scythe.
"Haha, keep fighting like that Alice and we'll be home before lunchtime!"
>>3213301
Shrugging off the blows the enemy squires hammer her with, she smiles underneath her helmet.
"Speaking of, my feet are good and planted. Time to turn the momentum on you knaves!"

>Wide Slash E
>Block E

Ardene
VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 25/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
Rolled 6, 3, 3, 6, 5, 4, 4, 4, 3, 4, 2, 1, 6 = 51 (13d6)

>>3213301
"Such dishonor among these ranks."
>Move 2W 2N
>Attack bandit N (8str+4atk+1support)

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
3 Silver
>>
File: Eat it dicklord.png (136 KB, 497x420)
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Rolled 6, 6, 4, 6, 4, 4, 5, 1, 4, 3 = 43 (10d6)

>>3213301

>[God's Arrow] the targeted tile, set for 2 turns. (-4 SP, 10 Atk+14 Pot)
>Move 3W

Joy
VIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7
HP 21/21 | SP 12/12 (-4) | MOV 3 | EVA 5 | MEN 5
Fair Norrian Archer 1

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-14 Silver

Skills:
-Corner Shot
-Dodge
-God's Arrow
>>
Rolled 1, 5, 2, 1, 4, 6, 1, 2, 5, 2, 1, 5, 3, 1 = 39 (14d6)

>>3213301
>Anchor Point stab sapper wire into bandit squire 1W of my location, the one who just bumped into me. (2Atk+5Dex+1Rnk=8d6)
>hook and pull squire over myself, hurling them over my head and into the side of the knights to my east (rolling str+ranks, or 6d6 for this)

Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 24/26 | SP: 14/14 | MOV: 4 | EVA: 6 | MEN: 5

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK 8d6, Taut 10d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3213440
1 success on the anchor point attack
0 successes on the hook and pull
>>
Rolled 5, 1, 6, 4, 5, 6, 6, 3, 6, 4, 3, 2, 4 = 55 (13d6)

>>3213301

>Move 2W 2N
>Attack bandit W (6str+4atk+3support)


Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5 | 6 Silver

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
Rolled 4, 4, 5, 5, 5, 1, 2, 3, 1, 5, 2, 6, 2, 6, 1, 3, 6, 5, 4, 5 = 75 (20d6)

>>3213301

"Let us drive these bandits back!"

>Wideslash NW (10) (3 enemies hit?)
>Block NW (8)

Vit: 8 |Str: 4 |Dex 4 |Int: 5 |Chr 5 |Luk 3
HP 21/34 |SP 26/26 |Mov: 3 |EVA: 3 |MEN 5

Fair Norr Ritter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Longsword: +5 attack, +2 Parry, wide slash, stab
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 3 gold, 2 spare

Block, Parry
>>
Rolled 4, 4, 1, 3, 1, 1, 6, 6, 2, 4 = 32 (10d6)

>>3213446

>more dice
>>
>>3213452
thanks for the dice pal
>>
:y
>>
Rolled 4, 6, 6, 5, 4, 2, 5, 3, 2, 5, 2, 1, 6, 3, 1, 3, 3, 1, 1, 1 = 64 (20d6)

>>3213301
There is a squre next to me, so I get 1 extra die on each of my attacks right?

> Toss oil STR range? North two spaces, West 4 spaces (rolled 7str+1 dice)
> Sling at the rooftop archer again (rolled 7str+4eq+1 dice)

VIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4
HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4
Brave Norr Archer I
- Oil Slick
Skirmishers Padded Tunic (+5HP, +1MOV)
Highland Sling (STR+4 Range, STR+3 Attack)
Polished Stone (+1ATK)
- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet
8s
>>
>>3213478
Hit 8 match two and hit -2 match 0? Is that right?
Someone up above really wants that archer to live.
>>
>>3213491
Probably because the second attack is illegal.
>>
>>3213508
Why's that?
>>
Rolled 1, 4, 4, 2, 6, 4, 4, 1, 3, 5, 4, 4, 5 = 47 (13d6)

>>3213381
>Rolling dice for second target of wide slash
>>
Rolled 6, 4, 2, 4, 5, 4, 4, 5, 3, 4 = 41 (10d6)

>>3213301
>Concoct Pyra
>Imbue Lantern with Pyra
"Let's see what happens next."

VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3
HP 20/20 | SP 12/18 | MOV 4 | EVA 5 | MEN 5
Brave Lindlore Quemist
Quemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Fresh Leaves x 7(Are they Rating 5 or is that just a representation of dice?)
36 Silver

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
>>
>>3213534
Oil toss constitute as a sling attack. Weapons attack once per phase.
>>
Rolled 5, 5, 6, 2, 5, 2, 5, 1, 5, 1, 2, 4 = 43 (12d6)

>>3211949
"Gaps in our central line. Keep Erica unflanked, could you?"

>>3213350
>>3213449
"Thanks, Peony. With you, Erica!"
//also, adjacent Squires grant you +1 each.

>>3213301
>Throw Guild Sword at Squire 2N NW. 9+3Support (Self+Peony+Erica)
>-Pick up dropped spear
>Block NW, 6+3Support

Indrie, Rank 1 Squire
12/32 HP, 22 SP, 3 Mov
6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk
4 Eva | 5 Men

Guild Sword/Buckler
9/5 Hit | 5/6 Blk | 7/7 Par
4 Silver
>>
Rolled 6, 5, 6, 2, 1, 1, 2, 4, 3, 3, 2, 5 = 40 (12d6)

>>3213381

"Gladly, dear child."

>>3213301

>Move 1S, 1E
>Cast Second Wind on [R2] Ardene (12x6)

Vit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4
HP: 16/16 | SP: 16-4/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +4 HP, + 4 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
-Lumis chalk
Purse: 4 silver
Skills:
Dodge
+1 Aeromancy
Second Wind
>>
Rolled 1, 3, 6, 1, 6, 4, 5, 5, 3, 2, 4, 5, 1, 4, 6, 5, 3, 4, 5, 3 = 76 (20d6)

>>3213301
>Stone Jut (Sharp) N6 E7 [Pot 10, success = HP]
>Stone Jut (Flat) N11 E3 (Inside the house) [Pot 10, success = HP]

"I fear for the fields and housing with all of these bounders surfacing."

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 19/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3213666
5 Success, Match 0 (N6 E7)
7 Success, Match 0 (N11 E3)

"Ah, heavy yet quite average rocks below."
>>
Rolled 3, 3, 5, 2, 2, 3, 5, 4, 4, 1, 3, 1, 2, 5, 4, 3, 3, 3, 2, 5 = 63 (20d6)

Cmon, daddy needs a new pair o' shoes
>>
>>3213738
1st:
VIT 3 | STR 5 | DEX 2 | INT 5 | CHR 3 | LUK 1

2nd:
VIT 2 | STR 4 | DEX 5 | INT 3 | CHR 3 | LUK 1
>>
Rolled 6, 4, 2, 1, 6, 1, 3, 3, 1, 2, 2, 5, 3, 6, 3, 5, 1, 4, 3, 6 = 67 (20d6)

>>3213301
>Punch Crossbowman NW (7 Str/Atk)
>Slash at Crossbowman, Keep facing North (13 ATK)

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:29/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
>>3213978
Make sure to note that as a Ritter, you have +1 Melee & +1 Parley dice, as well as proficiency in Block and Parry
>>
Rolled 6, 1, 3, 6, 4, 6, 5, 2, 4, 1, 1, 2, 6, 6, 3, 1, 5, 4, 4, 1, 1, 3 = 75 (22d6)

>>3213301
"A funeral pyre for thee, Sir Knight!"
>Fireball at Knight 2N 2W [Atk 11, Fire]
>Fireball at Knight 2N 2W [Atk 11, Fire]
Brave Lindlore Pyromancer Wyxhatt (Rank 1)
Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5
HP:10/14 SP:13/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11
Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)
Poker (2 Atk, 3 Parry, 2 Reach)
Lantern (+2 Fire Potency, +1 Light Potency)
Lumis Chalk (can write Runes)
Proficiencies and Skills:
+1 Spellcraft
Dodge
Spells:
Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>>
>>3213978
Also, your STR roll of 5, 2 makes 4 your initial STR.
>>
Rolled 2, 6, 3, 6, 6, 1, 3, 4, 2, 6, 6, 6, 5, 3, 3, 3 = 65 (16d6)

>>3213301
>Correction: since me first action didn't get processed, after this action I'm at 28 arrows
>Archer's Mark at Archer 2NW, 9N on roof (4d6)
>once tap:Draw Arrow
>Fire Varisian Bow at Archer 2NW, 9N (12d6, +Mark)

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x29 Fresh Arrows (+2 atk)
- 6 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
-God's Arrow
>>
>>3214018
>forgot name
>>
>>3213990
>>3214019
Turns out I can't read or count, thanks for picking those up

>>3213762
Taking 1st, this time with peer-reviewed maths

>>3213301
It is Time, Gods willing, to go Ape Shitt

>deploy

Groll
VIT 5 | STR 6 | DEX 3 | INT 6 | CHR 4 | LUK 1
HP 32/32 | SP 18/18 | MOV 3 | EVA 1 | MEN 5
Brave Oceania Ritter
+1 Melee +1 Parley

Equipment:
- Warpick: +3 Hvy Blunt/Prc *Ignore Armor *Stat Damage
- Ignyllian Kite Shield: +3 Block +2 Atk *Topple *Counter Attack
- Ignyllian Mail: +10 HP -1 EVA 2 Armor
- Purse: 3 Gold

Proficiencies:
- Block: STR+DEF vs Incoming Attacks. Turn Ending
- Parry: Parry vs Attack to Counter. Act
>>
>>3213331
Seeing as you have only a single focus. only One spell is possible per turn :v
>>
Since there seems to be a lot of this happening.
Let it be noted that this is the current ruling on attacking multiple times.

>You fething cannot.

There is a cooldown Per Arm. Per Phase.

Should one wish to attack twice in the same phase, they do so with with their Left hand Weapon AND their Right.

Should one wish to attack twice with the SAME weapon, then they cannot do it in the same phase. But Perhaps the Enemy's ?

Such is the old way.

And such is the error that will lead many to falter in the coming turns if they are not tempered.
>>
>>3214072

It should be noted.
>>
>-Reel in Wires
>Move 3N
>Anchor Point 7NE, 1E

=====
VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 26/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
I'm calling phase end at the top of the hour. 18 minutes.
>>
Official phase end.
>>
>>3214310
Agh, just a little too late to act. What bad luck.
>>
>>3208608
>Question. Can you make a power couple of duelists who use a tap action to cheer one another each turn?
>>
>>3213301
>Has this >>3212489 been answered?
>>
>>3212489
=On Death=
[I am quite sorry by the way.]

Upon Death the player may retrieve their things when they roll their next of kin, due to arrive at the conclusion of the battle where they are to receive word by raven. Alternatively, it is possible to deploy as their squire, who - bereft of belongings, and fortune must pick up their things and fight for their honor. The squire, sent by the Guild to oversee their deeds may pick up where their employer left off until they honor their contract or simply fight in their stead in the coming days. This of course, is an option left entirely to the player.

Arriving as the Next of Kin allows one to choose other classes (than the squire) at Rank 1 and of course lay claim to their late predecessor's belongings, save for one silver, as a boon to the squire who had been fielded (if they have been fielded).

other things the Next of Kin may keep:
-2 of their predecessor's base stats.
-Rights to their predecessor's possessions and purse.


Things they cannot keep:
- Their Rank
- Mutations , Curses, and other such alterations to their personage.
-
>>
Things to consider, deploying late into battle and redeploying in excess will draw out more enemy numbers and reinforcements. It is suggested that upon defeat, one waits out the battle unless it is unreasonable to do so.
>>
>>3213335
Word from command
You are now A4, and you are now deployed
>>
>>3214685
Sounds good. I can't see Skele bringing a squire. Instead figuring she joined up with the party of mercs to help and cause it seemed fun. So for next of kin; between her older sister, younger brother, or mother I'll decide.

But from there Skele had 24 copper, so regardless of fielding a Squire, her next of kin would want to give a silvers worth to the "company" for keeping the body from being desecrated.
And if I'm reading this right, when I roll stats for next of kin, they can choose to keep up to 2 of Eleanor's base stats instead?
They wouldn't likely need her equipment except for sentimental value, but theoretically could start with say a different Nomad weapon and have Skele's claws? I'm sure this will be more important once we start acquiring new gear though.
>>
Rolled 1, 5, 1, 2, 2, 3, 1, 1, 1, 6, 2, 2, 3 = 30 (13d6)

>>3213301
>>3214734
Great! Does it mean I'm already on the map somewhere? If so, then

>-Draw arrow
>Mark the archer on the roof of the eastern house (I should be able to reach him from anywhere on the road)
>Shoot him (8 dex + 2 bow + 1 prof + 2 arrows = 13 prc + mark)

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-30x Fresh Arrows (+2 prc)
-8 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, shoot outside of VIS)
-Fire (1 act)
-Dodge (Double Eva, choose direction, 1 act)
>>
>>3214804
That was pretty bad, huh.
>>
>>3214685
why other than the squire? Inheritors cannot be squires?
>>
>>3214804
It's a good thing you do not exist yet : )
>>
>>3214747
not "instead"
>>
>>3214846
Seems more to say that rerolling as a non-Squire is possible only after mission end.
>>
>>3214847
I have to agree on that point.
>>
File: Gogaigne_Farms_Turn05B.png (3.27 MB, 2508x1771)
3.27 MB
3.27 MB PNG
" Oil ! Reinforcements ! Milluda this raid is not in our favor we should - "

" DO NOT FALTER ! OUR TOILS ARE ONLY BEGINNING TO BEAR FRUIT ! JUST WAIT AND SEE ! "

>Enemy Phase
https://www.youtube.com/watch?v=sTcCtRPDM9g
>>
>>3214857
(Any clarification regarding the particle effects around me would be appreciated)
>>
>>3214862
k sorry :v
>>
Above, processing interpreted Wertrar's shot as hitting a crossbowman 1 z-level below the specified target. Corrections being made for Act Phase.
>>
File: Gogaigne_Farms_Turn06A.png (3.25 MB, 2508x1771)
3.25 MB
3.25 MB PNG
! Spread out ! Break Their line upon your knee ! Suffer not the sacrifices of our sisters just so we run away !

Jeromis: For one to show such ferocity for a mere barn raid - this is abnormal ! What resolve drives you so ?

Milluda: Hellsing dog, did you not realize this in your many attempts to stop us ? We are no mere bandits but mislibelled knights , Beholden to the Late Lord Ingram, shamed and cheated his fair due after the Great War ! All these lands were his and they were whored out by Predatorian snakes , Silvers for Coppers to make ends meet !

Jeromis: And you would harm the good people here to prove that point ?

Milluda: Look around you , Knight Captain, not a single farmer in sight, we had them gathered outside the field so they can see for sooth what measure of character this Countess is ~

Now ! Let's see how you answer this !
https://www.youtube.com/watch?v=GHtJ08FWmP0
>>
Rolled 2, 1, 3, 2, 5, 5, 6, 4, 4, 2 = 34 (10d6)

>>3214940
>Stone Jut (Sharp) N2 [Pot 10, Success = HP, 3 SP]
>Dodge W4 [EVA 8] (EVA 4x2)

"Long strides and tall riders still return to the earth, lest it return to you. Such is the great mother's answer."

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 16/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3214945
5 Success, Match 0
>>
Rolled 5, 5, 5, 6, 6, 6, 3, 4, 4, 3, 3, 1, 2, 2, 2, 4, 6, 3, 3, 1, 2, 4, 1, 4, 2 = 87 (25d6)

>>3214940
" I c-can't staunch the flo-- "
>>
Rolled 2, 6, 3, 1, 4, 6, 1, 5 = 28 (8d6)

>>3214940
>Move 1S, 3W
>Anchor Point Stab into the Bandit Squire's Flank

Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 24/26 | SP: 14/14 | MOV: 4 | EVA: 6 | MEN: 5

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK 8d6, Taut 10d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3214949
4 successes
Double 6s denatured by double 1s
>>
Rolled 3, 4, 2, 6, 2, 4, 3, 2, 5, 2, 3, 3, 5, 6, 1, 2, 2, 6, 6, 5 = 72 (20d6)

>>3214940
>Punch the crossbowman NW again! (7 str/atk)
>Slash/Cleave Crossbowman and face N (13 ATK)

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:29/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
Rolled 4, 5, 2, 5, 3, 2, 1, 3, 4, 2, 4, 3, 6, 4, 2 = 50 (15d6)

>>3214940
Holy mackerel he just cut off that guy's head! Somebody do something!

>-Draw arrow
>Mark the archer on the roof of the eastern building (rng 12)
>Shoot him (8 dex + 2 bow + 1 prof + 2 arrows + 2 marks = 15 prc if I understand this right)

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-30x Fresh Arrows (+2 prc)
-8 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, shoot outside of VIS)
-Fire (1 act)
-Dodge (Double Eva, choose direction, 1 act)
>>
>>3214940
"Fools, you gathered the townsfolk to show them what? That you were a bigger bunch of murdering bastards than the people sent to protect them? What is that but a threat by another name."
>>
Rolled 2, 6, 5, 6, 1, 4, 1, 2, 1, 4, 6, 2, 1, 1 = 42 (14d6)

>>3214940

>Scythe Form attack N
>Dodge E

Fair Ignyllian Dark Hunter

Vit 4 | Str 4 | Dex 7 | Int 5 | Cha 3 | Luk 4
HP 19/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (+6 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide
>>
Rolled 1, 5, 2, 3, 2, 4, 6, 3, 5, 3, 4, 5, 6, 5, 6, 2 = 62 (16d6)

>>3214940

>Archer's Mark at Archer 2NW 9N on the roof (4d6)
>once tap:Draw Arrow
>Fire Varisian Bow at Archer 2NW 9N on the roof (12d6, +Mark)

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x27 Fresh Arrows (+2 atk)
- 6 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
-God's Arrow
>>
Rolled 1, 1, 2, 1, 3, 2, 3, 6 = 19 (8d6)

>Parry incoming attack from Ritter to my NE(5+3=8d6)
>Dodge 2E
"Oh dear. That's not what I was expecting."

VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3
HP 20/20 | SP 12/18 | MOV 4 | EVA 5 | MEN 5
Brave Lindlore Quemist
Quemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
No Lantern?
Pyras Shard x 5
Pyras Xtal x 1
Fresh Leaves x 7(Are they Rating 5 or is that just a representation of dice?)
36 Silver

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
>>
Rolled 4, 1, 2, 1, 5, 5, 2, 3, 3, 1 = 27 (10d6)

>>3214940
>Move 1W 3N
>Attack the squire N Grif? (6str+4atk)
>-loot the corpses around me

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5 | 6 Silver

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
Rolled 3, 1, 5, 2, 2, 3, 6, 3, 5, 2, 2, 1, 1 = 36 (13d6)

>>3214940

>Move West 1
>Cleave North, North West, West

Brave, Norr, Nomad
VIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4
HP: 6/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5

-Monster Lore +1
-Resistance +1
[Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>
Rolled 2, 5, 3, 1, 2, 4, 6, 2, 2, 5 = 32 (10d6)

>>3214940

>Sling the Ritter 3E, 2NE (10 Atk)
>Evade W

Joy
VIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7
HP 21/21 | SP 8/12 | MOV 3 | EVA 5 | MEN 5
Fair Norrian Archer 1

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-14 Silver

Skills:
-Corner Shot
-Dodge
-God's Arrow
>>
Rolled 2, 2, 1, 2, 4, 6, 6, 6, 6, 2, 6, 6, 2 = 51 (13d6)

>>3214940

>[Boomerang] Confessor 3N at Knight (RNG 6, ATK 13)
>Dodge 2S (14 EVA)

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
Rolled 6, 5, 4, 3, 3, 2, 6, 5, 2, 4, 6, 3, 1 = 50 (13d6)

>>3214940
"Seems things are starting to go in our favour now."
>Attack bandit NW (8str+4atk+1support)
>Prep Block N

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
3 Silver
>>
Rolled 3 (1d6)

>>3215125
Wait I was supposed to roll one more die because of Evergreen's support bonus
>>
Rolled 1, 5, 1, 2, 6, 3, 3, 1, 1, 1 = 24 (10d6)

>>3214940
>move 3N
>Block NW (6 + 1 + 3 = 10) (Does this *Counter Attack by default due to the shield skill?)

Groll
VIT 5 | STR 6 | DEX 3 | INT 6 | CHR 4 | LUK 1
HP 32/32 | SP 18/18 | MOV 3 | EVA 1 | MEN 5
Brave Oceania Ritter
+1 Melee +1 Parley

Equipment:
- Warpick: +3 Hvy Blunt/Prc *Ignore Armor *Stat Damage
- Ignyllian Kite Shield: +3 Block +2 Atk *Topple *Counter Attack
- Ignyllian Mail: +10 HP -1 EVA 2 Armor
- Purse: 3 Gold

Proficiencies:
- Block: STR+DEF vs Incoming Attacks. Turn Ending
- Parry: Parry vs Attack to Counter. Act
>>
Rolled 3, 4, 4, 3, 4, 4, 4, 2, 4, 4, 2, 4, 1, 1, 2 = 46 (15d6)

>>3214940
This petty would-be lordling is an fool. Bringing war onto the peasants' lands will do nothing to strengthen his cause, they care nothing for noble squabbles, and the nobility will not suffer an usurper this weak. All of you have a contract and pay you are beholden to - lest you become oathbreakers, hold to it and win this battle!

Capture that knight alive if you can as well. I blame no one for killing him given the situation.

>Pull the wire Taut (15d6, imbue fire)

=====
VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 26/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
>>3214940
Ah! You brute! How dare you!
>Throw Pyra at Ritter 1N
>Dodge 2E
Fair Lindlore Quemist
VIT 5 | STR 6 | DEX 5 | INT 6 | CHR 4 | LUK 4
HP: 18/24 SP: 13/22 MOV: 4 EVA: 6 MEN: 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
Pyra x1
Succor x1
Fortifica x1
Proficiencies:
Rank 1 Quemist: +Alquemy, +BIO RES, +MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>
>>3215234
>what do the shards and pyras xtal do?
>was i supposed to roll for the potion throw as well?
>>
That brawl in the east is what it is - when fighting for your life being commanded doesn't do much more than motivate. I'd recommend ganging up on single targets where possible, and try to maintain a line so your backs don't get exposed.

Varisian archers should continue to focus fire on one enemy crossbowman at a time. Slingers should fire at will.

Clean up the west flank and move to engage the East ASAP. I would suggest swinging around to the enemy's rear, but our frontline needs reinforcement first.
>>
>>3215262
Should we let Squire Griff retreat to wrap things up faster?
>>
>>3215287
"They'll return another day. We need to end this once and for all. No mercy, but give quarter and accept surrender."
>>
>>3213534
"We need to slow them down before this becomes a rout. Group up with me and Peony and see if you can stun that madwoman southmost. I'll help cover you from the squires."
>>
Rolled 3, 6, 3, 5, 5, 4, 4, 6, 2, 6, 2, 4, 2 = 52 (13d6)

>>3215295
"Aye sir, I shall let the swifter chase down those that flee."
>>3214940
"You have a knight's heart squire, a shame you fell in with these renegades."
>Move E
>Attack Squire east with Longsword

Ardene
VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 30/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
Rolled 2, 2, 3, 5, 6, 1, 2, 3, 3, 3, 3, 4, 3, 4, 1, 1, 6, 6, 1, 5 = 64 (20d6)

>next of kin roll
>>
>>3215092
"Bloody good throw, Hunter!"
//Where will you aim that Tendon Cut?
>>
Rolled 1, 4, 1, 1, 3, 6, 2, 4, 5, 3 = 30 (10d6)

>>3214940
>Stab the knight north with my spear (10 dice)
>Block north (11 dice)

"Hahaha!! A small cut won't stop me Erica let us...Erica? Where did you g- oh your dying. Stomach kill i'm afraid, I am deeply sorry i will be sure to silence it soon. Alright cousin how about sending a bo- oh your dead too through the head it seems...."
*Hmm*
"I admit you and your sisters are effective but you will not get past me the great linksof Vray have at thee!!!"


Linksof
Vit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 33/38, SP 24/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 4 gold, 2 spare
>>
Rolled 5, 3, 6, 3, 2, 5, 2, 3, 5 = 34 (9d6)

>>3214940
>Spear to Squire 2N, 7+2support
>Block N, 6+2support

Indrie, Rank 1 Squire
12/32 HP, 22 SP, 3 Mov
6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk
4 Eva | 5 Men

Guild Spear/Buckler
7/5 Hit | 5/6 Blk | 5/7 Par
4 Silver
>>
Rolled 6, 3, 6, 1, 6, 3, 2, 2, 1, 5, 2, 3, 2, 6, 2, 4, 4, 1, 4, 6 = 69 (20d6)

whatsallthisthen?
>>
Rolled 1, 3, 3, 2, 3, 4, 2, 3, 1, 1 = 23 (10d6)

"Kurwa! Skurwielu! Taste steel, scoundrels!"

>>3214940
>Move 2W, Face N
>Get Erica's Equipment
>+2Support
>Attack Squire NE with Guild Shortsword (4+4+2Atk)


Fair Wylde Squire I
VIT 8 | STR 4 | DEX 6 | INT 4 | CHR 4 | LUK 4
HP: 34/34 | SP: 24/24 | MOV: 4 | EVA: 5 | MEN: 4
Vis: 6

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Spirited-Gain3SP)

(Indrie has it!) Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)
4 Silver
>>
>>3214940

"Friends, I will make haste to the west; sadly, I am Jose the Steady, not Jose the Swift."

>Move 1N, 1E, 3S, 1E


Vit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4
HP: 16/16 | SP: 12/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +4 HP, + 4 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
-Lumis chalk
Purse: 4 silver
Skills:
Dodge
+1 Aeromancy
Second Wind
>>
Shall we dance?

>join Fernand’s Band and deploy

The Fox - Fair Oceania Dark Hunter
VIT 6 | STR 5 | DEX 8 | INT 5 | CHR 4 | LUK 5
HP: 28/28 | SP: 20/20| EVA: 8 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
40 Silver

Reach Weapons I
Favored Enemy I - Men
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg
Dagger Throw
>>
Bloodbathed brethren, who do we hunt?
Tell the Fox who must end.
>>
>>3215430
((You'd be DH4 I believe))
See the folks in maroon armor? Rip into them! Send them onto Valhalla and save us a spot if you go ahead of us.
>>
Rolled 5, 3, 2, 6, 6, 1, 2, 4, 6, 5, 1 = 41 (11d6)

>>3214940
"Rashinen, good god..."
>Fireball at Gutter Knight 1N 2W [Mag Atk 11]
>Move 2S 1W
Brave Lindlore Pyromancer Wyxhatt (Rank 1)
Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5
HP:10/14 SP:10/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11
Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)
Poker (2 Atk, 3 Parry, 2 Reach)
Lantern (+2 Fire Potency, +1 Light Potency)
Lumis Chalk (can write Runes)
Proficiencies and Skills:
+1 Spellcraft
Dodge
Spells:
Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>>
>>3215430
>>3215440
>>3215457
(Wrong. You are D5)
>>
>>3215440 #
The goredrenched Robber Knights. It is
Understood.
>>
I'm calling phase here so we can get a turn today.
>>
File: Gogaigne_Farms_Turn06B.png (3.3 MB, 2508x1771)
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Fires rage, arrows rain. Their numbers dwindle and soon it will come to an end.

https://www.youtube.com/watch?v=OmnVOUtpAZ0
>>
=On Capture and KnockOut=
It's possible to defeat someone prematurely before expiring them. To do so , one must render them unable to act or fight. In such rare cases, those who meet such a fate can be taken for [Prisoner] by the winner, and done with as seen fit.

Such cases involve:
Being trapped and unable to act until the end of battle.
Being knocked unconcious by being rendered such via stat damage or other means until the end of battle.
Ailments such as FRZ , Petrification, or Surrendered until the end of battle.

It is also possible to make one surrender via parley , but doing so requires Leverage. Empty threads are easy to see through and may simply enrage the enemy further.

=The Treatise of Prisoners=
Various fates exist for Prisoners of War. Be it benevolence or fates worse than death.
- Freedom: Freedom is granted to the prisoner, it is highly likely their loyalty to their lord will not waver, and they will report to them.
- Execution: Death is granted to the prisoner after they are made to dig their own grave. Their things belong to you. Their will be recorded and passed on to those concerned.
- Interrogation: One must pry information from their foe and what better source than your prisoners. Promise freedoms, Lavish them with rewards ! Beat them inside a barrel ! This is the most fun of all.
- Slavery: Selling them to a travelling merchant to fates unknown has been a good source of funds. Perhaps you'll find them working under another lord, perhaps you can buy them yourself. Perhaps they will be buying you.
- Indoctrination: Is your cult of character strong enough to show them a new light ? Convincing them to follow you to the ends of the earth ? Probably not, but a whip , a mashing rod, and a bag-headed man who claims to be their lover does wonders. Wait and See !
- Turning them in to the proper Authorities: . How honourable. Yawn.
>>
File: Gogaigne_Farms_Turn07A.png (3.33 MB, 2508x1771)
3.33 MB
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Dogged Knight: Milluda ! The Watch Comes ! Drop your attack and retreat ! Hounds ! Any Whoresons left are Yours !

Milluda: Dammit ! Why now !? Fall back the lot of you !

Jeromis: And let you get away ? Fernand, what say your men ?


https://www.youtube.com/watch?v=7XxaoWk5_sE&index=24&list=PL260D14FD8EFEA3C6
>>
>>3216322
>act phase has not been called. We're waiting on a CO decision.
>>
>>3216303
I quite like being paid, to be honest. I assume everyone else here does too!

>If you retreat you get paid in air. Enough to breathe.
>If you bring me that dog knight you get double provisions!

I've made my choice, steel your resolve!
>>
File: Mary_Susan.png (153 KB, 750x750)
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https://www.youtube.com/watch?v=Y4Hy3tFKeOU&index=32&list=PL260D14FD8EFEA3C6

Act Phase !
>>
>>3216373
On that note, I have plans incoming.
>>
File: sb_plan.png (1.68 MB, 1397x1232)
1.68 MB
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I would ask specific people to give this plan a shot.
>Apologies for classic shit MS Paint arrows

A2 lays oil for Char to ignite. Hetros sets a tripwire for the hounds to entangle themselves (hopefully, maybe use a higher anchor point). A3 & A4 focus fire the nearest hound.

The rest of you work on finishing off the remaining squires and knights. This is more manageable than it looks at first glance.
>>
>>3216394
Someone ought to also disable that squire threatening Hetros.
>>
Rolled 1, 3, 4, 4, 4, 2, 2, 4 = 24 (8d6)

>>3216303
>Anchor point fence 5NE of my position as [er the blue line in >>3216394
>Overwatch Dodge North

"Come now lad, your own leader is about to feed you to the dogs... why not surrendur, join up with us, we'll say you were along the entire time ehn? No reason to die for someone who's willing to make you into dog shite right?"

Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 22/26 | SP: 14/14 | MOV: 4 | EVA: 6 | MEN: 5

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK 8d6, Taut 10d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3216397
"Honestly sir? The lad's got spirit. Can we keep him?"
>>
>>3216379
"Ah the spoils of war, such a delight treat."
>Take axe from Squire corpse
>Move NEEE

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
3 Silver
>>
Rolled 6, 3, 6, 2, 5, 4, 4, 3, 3, 3, 2, 1, 4, 4, 3 = 53 (15d6)

>>3216303
>Pull the wires taut again (15d6)
>Prep Dodge (12) 2S

=====
VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 26/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
>>3216419
>Correcting HP

=====
VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 12/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
>>3216410
just incase. Don't cross the blue line in >>3216394
>>
>>3216303
>>3216379

>Move 2N
>-Retrieve [Flying Confessor] from Knight's eye.
>[Dodge] 2S (14 EVA)

The Shape has no need for its flesh. You can have it.

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
>>3216303
>>3216410
>>3214960
>>3216322 (Dead)
"Get ready, we are going to hunt that dog!"

>>3216303
>Vault over the fence
>Sheathe my sword and pick the bandit's Axe SW and anything valuable

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5 | 6 Silver

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
>>3213534
>>3216394
>>3215042
>>3214973
>>3215445

Please note this plan, it should greatly assist us in preventing more deaths.
>>
Rolled 2, 4, 1, 4, 1, 2, 6, 5, 1, 6, 2, 3, 3, 1, 5, 6, 6, 3, 1, 3 = 65 (20d6)

>>
>>3216379
>Loot the KO'd Ritter of their fancy toothed sword, so they can't wake up and kill me with it, and then anything valuable they might be carrying, because I just destroyed my expensive lantern. Pass the embedded Confessor to The Shape, when they pass by.
>Get bumped out of the way by people doing useful things because they didn't destroy their primary tool.

VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3
HP 20/20 | SP 12/18 | MOV 4 | EVA 5 | MEN 5
Brave Lindlore Quemist
Quemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
No Lantern?
Pyras Shard x 5
Pyras Xtal x 1
Fresh Leaves x 7(Are they Rating 5 or is that just a representation of dice?)
36 Silver

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
>>
>>3216303
>-Tap act take the Crossbowman's Crossbow and as many bolts I can swiftly take
>Move 1E, 1N, 1E, 1N
>Move 1E, 2N, 1E

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:29/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
Rolled 6, 3, 6, 5, 6, 6, 2, 4, 5, 2, 1, 4, 2, 3, 5, 4, 6, 1, 4, 6 = 81 (20d6)

>>3216303
>>3216373
>Draw Element from Boulder N2 W4 [POT 10] (Draw element source to use for spells you possess no {Focus} for)
>Rock Jut (Sharp, bump S?) N14 [POT 10, Success=HP]

"Bounty for the alpha? Mine efforts shall see them caged post haste!"

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 13/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3216469
Draw Element: 11 Successes, Match 4
Rock Jut (Sharp, bump S): 6 Successes, Match 0
>>
>>3216448
Set 2
2, 3 = 5 = 2
3, 1 = 4 = 2
5, 6 = 11= 5
6, 3 = 9 = 5
1, 3 = 4 = 2
Lu = 4

Fair Ignyllan Squire I
VIT 2+1+1+1(5) | STR 2+1(3) | DEX 5+1(6) | INT 5+1(6) | CHR 2+1(3) | LUK 4
HP: 26/16+10 | SP: 16/16 | MOV: 4 | EVA: 5 | MEN: 5

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Spirited-Gain3SP)

4 Silver

>deploy
>>
>>3216379

"Steady... steady..."

>Move 6E

Vit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4
HP: 16/16 | SP: 12/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +4 HP, + 4 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
-Lumis chalk
Purse: 4 silver
Skills:
Dodge
+1 Aeromancy
Second Wind
>>
Rolled 2, 2, 5, 6, 2, 6, 1, 3 = 27 (8d6)

"I should think they'll fight to the death rather than retreat to a wire they know will be full of dogs. A little less warning, courtesy of Peony..."

>>3216303
>Move N E
>Throw Spear at squire 3W NW, obscure cause of death(?). 7+1Support
>-Take Buckler from dead squire

Indrie, Rank 1 Squire
12/32 HP, 22 SP, 3 Mov
6 Vt | 5 St | 4 Dx | 4 In | 5 Ch | 4 Lk
4 Eva | 5 Men

Peony's Spear/Buckler
7/5 Hit | 5/6 Blk | 5/7 Par
4 Silver
>>
>>3216394
Right you are!

But I would need someone to mark that dog first.
>>
>>3216442
"I suppose I shall go to reinforce the main line, too slow to be of any use hunting those dogs. Good luck to you all!"
>>3216303
>Move E,E
>Move S,S

Ardene
VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 30/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
>>3216303>>3216379

"...Alright Linksof you've done this once you can do it again."

>Move 1 south
>Block north (11 dice)


Linksof
Vit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 27/38, SP 24/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 4 gold, 2 spare
>>
Rolled 1, 6, 1, 1, 1, 4, 5, 5, 5, 4, 2, 2, 5, 6, 1, 5, 3, 3, 4, 1 = 65 (20d6)

>>3214685
>>3214747
>>3214849
>>3209664

So lots of post links. If I'd keep any of my prior stats it'd be Vit and Str; a 5,4=5 and 5,5=5 respectively. Rolling next of kin stats.
>>
>>3216303
What a fracas this has become... You there, Sir Knight! Take this!
>Nancy Toss Succor (2 pot + 6 Int + 2 = 10 HP) to Ritter 2N 1W
>Nancy Toss Fortifica (+Defense?) to Ritter 2N 1W
Fair Lindlore Quemist
VIT 5 | STR 6 | DEX 5 | INT 6 | CHR 4 | LUK 4
HP: 18/24 SP: 13/22 MOV: 4 EVA: 6 MEN: 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
Pyra xtal x1
Shard x5
Succor x1
Fortifica x1
Proficiencies:
Rank 1 Quemist: +Alquemy, +BIO RES, +MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>
>>3216303

"Ah yes such good boys! Come and fetch!"

>Move 3E
>Overwatch N for dogs (10 Atk)

Joy
VIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7
HP 21/21 | SP 8/12 | MOV 3 | EVA 5 | MEN 5
Fair Norrian Archer 1

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-14 Silver

Skills:
-Corner Shot
-Dodge
-God's Arrow
>>
Rolled 6, 4, 3, 1, 3, 5, 1, 6, 3, 3, 5, 1, 5, 2, 2, 2 = 52 (16d6)

>>3216394
"I'm on it, Fernand"

>>3216303
>Archer's Mark the Hound at 6NW 4N (4d6)
>once tap:Draw Arrow
>Fire Varisian Bow at Hound at 6NW 4N (12d6, +Mark)

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x26 Fresh Arrows (+2 atk)
- 6 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
-God's Arrow
>>
Rolled 1, 6, 3, 6, 3, 2, 6, 4, 4, 2, 1, 3, 5, 4, 4, 3, 1 = 58 (17d6)

>>3216303
>>3217049
Thanks for the mark mate!

>Move 4W
>-Draw arrow
>Shoot marked hound 5NW 5N (8 dex + 2 bow + 1 prof + 2 arrows + 4 mark = 17 prc)

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-29x Fresh Arrows (+2 prc)
-8 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, shoot outside of VIS)
-Fire (1 act)
-Dodge (Double Eva, choose direction, 1 act)
>>
Rolled 2, 1, 2, 2, 6, 6, 4, 3, 3, 1, 4, 6, 4 = 44 (13d6)

>>3216303

"Demon dogs. I know not how much longer I can fight, but fight I shall."

>Move 1 West
>Attack squire North West

Brave, Norr, Nomad
VIT 5 | STR 7 (8) | DEX 5 | INT 5 | CHR 5 | LUK 4
HP: 6/34 | SP: 20/20 | MOV: 4 | EVA: 5 | MEN: 5

-Monster Lore +1
-Resistance +1
[Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
>>
>>3216373
Double provisions. How exciting.

>>3216303
>Dash 10 tiles Northwards
>@Knifethrow enemy within 6 ( 12d6 )
>Defense: EV 8 and 1 Armor

The Fox - Fair Oceania Dark Hunter
VIT 6 | STR 5 | DEX 8 | INT 5 | CHR 4 | LUK 5
HP: 28/28 | SP: 20/20| EVA: 8 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 5
- Triple Swipe [F]: Attack 3 times
40 Silver

Reach Weapons I
Favored Enemy I - Men
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg
Dagger Throw
>>
Rolled 3, 5, 6, 4, 2, 1, 6, 1, 4, 4, 1, 1, 1, 5 = 44 (14d6)

>>3216303

>Move 1E, 1S, 2E, 1N
>Slide 3E, Saw attack 1E


Fair Ignyllian Dark Hunter

Vit 4 | Str 4 | Dex 7 | Int 5 | Cha 3 | Luk 4
HP 19/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (+6 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide
>>
Rolled 3, 3, 6, 3, 3, 6, 3, 5, 1, 4 = 37 (10d6)

>>3216303
>>3216394
I've fucked up every stone so far so I agree, let's keep the oil flowing! Looks to be... in range too. Probably. Who knows at this point.

This one's for Lirenit!

[A2] Verdun
VIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4
HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4
Brave Norr Archer I
- Oil Slick
Skirmishers Padded Tunic (+5HP, +1MOV)
Highland Sling (STR+4 Range, STR+3 Attack)
Polished Stone (+1ATK)
- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet
8s
>>
>>3217400
That is, uhh...
> Oil! On those Dogs! As according to plan!
> Evade!
>>
Rolled 3, 2, 4, 4, 1, 6, 6, 1, 6, 6, 4, 2, 3, 1, 5, 3, 3, 3, 3, 6 = 72 (20d6)

What a bounty of corpses.
>>
>>3217403
This post won't be noticed if you don't link it to the act phase post.
>>
Rolled 4, 1, 1, 2, 6, 1, 2, 1, 1, 5, 5 = 29 (11d6)

>>3216303
"Oh Rashinen... what has become of you, dear cousin? Your killer is no more, but I feel no better for it."
>Move 4W
>Fireball at Oil Slick puddle 5NW 1N
Brave Lindlore Pyromancer Wyxhatt (Rank 1)
Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5
HP:10/14 SP:7/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11
Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)
Poker (2 Atk, 3 Parry, 2 Reach)
Lantern (+2 Fire Potency, +1 Light Potency)
Lumis Chalk (can write Runes)
Proficiencies and Skills:
+1 Spellcraft
Dodge
Spells:
Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>>
>Forward! Rally! Deploy!

VIT 5 | STR 5 | DEX 5 | INT 5 | CHR 7 | LUK 6
HP: 30/30 | SP: 24/24 | MOV: 4 | EVA: 6 | MEN: 7
Vis: 5 | 6 Silver
Fair Oceanian Squire

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
>>3217529
>>3217403
The processing assistant bot picks up on greentext rather than post links, actually. But linking to act phase is good form!
>>
Phase End in 5 minutes. Processing to begin soon.
>>
>>3218117
Phase end.
>>
File: Beckley_Meme01.png (153 KB, 689x1020)
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It has occured to processing that Q1 and Q2 were temporarily confused on key actions.

As a result,

Q2 - Stryxd accidentally burned their lantern and procured Fire Xtals of unknown origin.

Q1 - Who burned their lanter lost it anyway but wasn't aware of the the fire xtals they recieved in exchange.

As a result.

>Q2 retains their lantern. But their fire xtals and shards transfer to Q1.

Please reply to this post to acknlowedge this transaction.
>>
>>3218437
>agreed
>>
>>3218437
Very well then
>>
File: Gogaigne_Farms_Turn07B.png (3.82 MB, 2508x1771)
3.82 MB
3.82 MB PNG
Enemy Phase.
https://www.youtube.com/watch?v=LyidJZzoPVo&list=PL260D14FD8EFEA3C6&index=33

Things Have come to a head. No more Units may enter the field as no honor may be gained from it.
>>
File: Gogaigne_Farms_Turn08A.png (3.63 MB, 2508x1771)
3.63 MB
3.63 MB PNG
Arvelle: Go Sister ! If one is to carry our good name it must be you ! I will make sure these cowards do not follow !


Dog Knight: Now ! Take the stock and burn the rest, if we can't have it, neither should they !

Act Phase.
Arvelle and some Hounds are on a Warpath !
https://www.youtube.com/watch?v=NPBil8d8L8c

Indrie and Thundarr, are Slain !
>>
>>3218973
>Move 4W
>Move 4W, Face N
>Provide +1 Support

Fair Ignyllan Squire I
VIT 2+1+1+1(5) | STR 2+1(3) | DEX 5+1(6) | INT 5+1(6) | CHR 2+1(3) | LUK 4
HP: 26/16+10 | SP: 16/16 | MOV: 4 | EVA: 5 | MEN: 5

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Spirited-Gain3SP)

4 Silver
>>
Rolled 5, 2, 6, 5, 1, 2, 3, 6, 6, 4, 5, 3, 2, 4 = 54 (14d6)

>>3218973

"Stand strong! These curs are naught but wretched beasts!"

>Saw attack E
>Dodge W

Fair Ignyllian Dark Hunter

Vit 4 | Str 4 | Dex 7 | Int 5 | Cha 3 | Luk 4
HP 19/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (+6 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide
>>
Rolled 4, 2, 4, 6, 1, 3, 1, 6 = 27 (8d6)

>>3218973
*Cough*
"...As much as I miss you, I'm not so eager to see you again, Rashi. You there, Owl or Strygid, would you kindly put your Quemist skills to work and supply a chap with that sweet ambrosia known as Succor?"
>Move 1W 3S
>Draw Element from Hedge [Leaf=Air?] [POT 8]
Brave Lindlore Pyromancer Wyxhatt (Rank 1)
Vit:2 Str:4 Dex:5 Int:8 Chr:7 Luk:5
HP:3/14 SP:4/22 MOV:4 EVA:5 MEN:8 Mag Atk: 11
Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)
Poker (2 Atk, 3 Parry, 2 Reach)
Lantern (+2 Fire Potency, +1 Light Potency)
Lumis Chalk (can write Runes)
Proficiencies and Skills:
+1 Spellcraft
Dodge
Spells:
Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>>
Rolled 1, 6, 3, 2, 3, 3 = 18 (6d6)

>>3218797

"Repent, child! Behold the stick, and repent, whilst I go to mend the wounds you and yours have dealt!"

>Hit enemy squire 1NE, 1E of me (reach 2, 6 die)
>Move 2S, 1E

Vit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4
HP: 16/16 | SP: 12/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +4 HP, + 4 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
-Lumis chalk
Purse: 4 silver
Skills:
Dodge
+1 Aeromancy
Second Wind
>>
Rolled 3, 3, 3, 6, 5, 6, 6, 5, 3, 6, 5, 2, 3, 3, 1, 3, 5, 1, 2, 2 = 73 (20d6)

>>3218973
>Draw Element from nearby boulder N1 E5 [POT 10]
>Stone Jut (Sharp, bump S) N17 W5 [POT 10, Success=HP, 3SP]


"Oh, that was quite a slate to rise. Splendid. Now, as for that which has been concealed with smoke, I spy squires guarding cargo. Why, of course a thief would attempt to conceal a crime with faux sabotage. Mons Tumet!"

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 10/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3219114
Draw Element: 10 Successes, Match 4
Stone Jut (Sharp): 0 Successes, Match 0

"Hm? Is there no stone which dares to rise? Barely felt the ground tremble on that one."
>>
Rolled 2, 1, 5, 6, 6, 1, 4, 3, 2, 4, 6, 4, 5, 1, 1, 5, 4 = 60 (17d6)

>>3218973
>Imbue Wire with Lightning (Grants 7 Lightning Potency)
>Pull Taut (17d6)

Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 22/26 | SP: 6/14 | MOV: 4 | EVA: 6 | MEN: 5

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK 8d6, Taut 10d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
Kill that crossbowman in the windmill and deal with the stragglers. Leave the retreating forces.
>>
>>3219130
4 Successes on Imbuement
5 successes on Pull Taut
>>
Rolled 1, 3 = 4 (2d6)

>>3219041
>>3219121
Didn't realize I had Support.
>>
>>3219114
>>3219121
>>3219189
Draw Element: 9 Successes, Match 3
Stone Jut (Sharp): 0 Successes, Match 0

"AH! Sorry, didn't see you there."
>>
Rolled 1, 3, 2, 4, 6, 1, 5, 6, 6, 6, 6, 1 = 47 (12d6)

>>3219146
As you wish.

>Move 4Westwards, 1South
>@ Knifethrow the Crossbow Man in the back of the neck ( 12d6 )
>Boomerang Confessor at Crossbow Man ( 14d6 )
>Tap: tip over frozen squire.

The Fox - Fair Oceania Dark Hunter
VIT 6 | STR 5 | DEX 8 | INT 5 | CHR 4 | LUK 5
HP: 28/28 | SP: 17/20| EVA: 8 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 5
- Triple Swipe [F]: Attack 3 times
40 Silver

Reach Weapons I
Favored Enemy I - Men
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg
Dagger Throw
>>
Rolled 1, 6, 5, 6, 3, 5, 3, 1, 4, 4, 1, 3, 3, 6 = 51 (14d6)

>>3219287
>knife: 9 match 2
>cut here
>>
>>3218973
>>3219079
Ah, finally! Hush now, dear. I'll fix you right up!
>Concoct Succor potion
>Nancy Toss Succor to Wyzhatt 4E [10HP]
Fair Lindlore Quemist
VIT 5 | STR 6 | DEX 5 | INT 6 | CHR 4 | LUK 4
HP: 18/24 SP: 13/22 MOV: 4 EVA: 6 MEN: 5
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
Proficiencies:
Rank 1 Quemist: +Alquemy, +BIO RES, +MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>
>>3219361
>>3218973
>Also, can I get an answer on whether I need to roll for Nancy Toss? I notice tge action went through regardless, but the other Quemist is rolling anyways. I'd like to be sure.
>>
>>3219367
Nancy Toss: STR Range
Dex to roll.

Potions have a seperate potency that was rolled on creation. If this wasn't done previously it must be done now.
>>
Rolled 6, 3, 4, 6, 5, 2, 6, 4, 3, 5, 2, 2, 6, 3, 3, 4, 2 = 66 (17d6)

>>3218973
Damn that smoke, I wanted to nail the dog knight!

>-Draw arrow
>Mark the crossbowman inside the mill
>Shoot him (8 dex + 2 bow + 1 prof + 2 arrows + 4 mark = 17 prc)

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-28x Fresh Arrows (+2 prc)
-8 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, shoot outside of VIS)
-Dodge (Double Eva, choose direction, 1 act)
-God's Arrow (target a tile in up to 4 turns, +LUK pot per turn. 4sp)
>>
>>3219381
I think this is 13 match 4, we should be rid of that guy now.
>>
Rolled 6, 3, 5, 5, 4, 1, 2, 5, 1, 5, 2, 4, 2, 6, 6 = 57 (15d6)

>>3219373
Thank you! I'm guessing the [Pot+Int+2] is how many dice I'm supposed to roll and NOT how the actual amount it healed?
>>
>>3219392
yes
>>
Rolled 3, 3, 5, 6, 2, 1, 2, 2, 5, 6 = 35 (10d6)

>>3218973

"A bit close but workable."
>Step back 2S
>Sling the unfriendly dog 4N, 1NE (10 atk)

Joy
VIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7
HP 21/21 | SP 8/12 | MOV 3 | EVA 5 | MEN 5
Fair Norrian Archer 1

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-14 Silver

Skills:
-Corner Shot
-Dodge
-God's Arrow
>>
Rolled 6 (1d6)

>>3219512
I have a support bonus I'm informed so, one more die
>>
>>3218973

" You are doing great, everyone ! Support ! "

>Advance 1N, 2W, 1N
>Advance 2N
>--Recover Rashinen's Umbrella and put it on my back, for it is my Duty as their Squire (close the eyes on their decapitated head, too).
>--drop my sword and turn to Quemist Owl

>>3218439
Master Owl, I see a wicked blade wielded by your well-worn hands. Might I use it, in our coming battle? Yon dogs come closer.

I wish to stand against them. But pass the blade to me.

VIT 5 | STR 5 | DEX 5 | INT 5 | CHR 7 | LUK 6
HP: 30/30 | SP: 24/24 | MOV: 4 | EVA: 6 | MEN: 7
Vis: 5 | 6 Silver
Fair Oceanian Squire

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
>>3218973
"Any minute now..."
>Move S-E
>Move S-E

Ardene
VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 30/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
Rolled 6, 6, 4, 1, 3, 5, 2, 4 = 31 (8d6)

>>3219525
>-Pass fancy Sawtoothed blade to [S6]Tovani
>Concoct Pyra
>Imbue Sawtoothed Blade with Pyra(8d6)

VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3
HP 20/20 | SP 9/18 | MOV 4 | EVA 5 | MEN 5
Brave Lindlore Quemist
Quemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
No Lantern?
Pyras Shard x 5
Pyras Xtal x 1
Fresh Leaves x 7(Are they Rating 5 or is that just a representation of dice?)
Sapphire
Onyx x1
Aetherial Tincture
5 Gold
39 Silver

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
>>
Rolled 1, 5, 2, 2, 2, 6, 4, 4, 6, 2, 1 = 35 (11d6)

>>3218973
Oh god, everyone is dying. Point blank shot!
> Fire a stone at the knight, WWN
> Move SSSSW

VIT 3 | STR 7 | DEX 5 | INT 5 | CHR 3 | LUK 4
HP: 23/23 | SP: 12/12 | MOV: 5 | EVA: 5 | MEN: 4
Brave Norr Archer I
- Oil Slick
Skirmishers Padded Tunic (+5HP, +1MOV)
Highland Sling (STR+4 Range, STR+3 Attack)
Polished Stone (+1ATK)
- Corner Shot, *2 Stun, *3 Topple, *4 Ricochet
8s
>>
Rolled 3, 6, 6, 3, 6, 5, 1, 6, 6, 5, 3, 6, 3, 3, 1, 5 = 68 (16d6)

>>3218973
>Archer's Mark the Hound at 3NW 3W (4d6)
>once tap:Draw Arrow
>Fire Varisian Bow at Hound at 3NW 3W (12d6, +Mark)

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x25 Fresh Arrows (+2 atk)
- 6 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
-God's Arrow
>>
>>3218973
I'm going to Get you eventually, Big Bastard

>move 1W 2N
>move 3W

Groll
VIT 5 | STR 6 | DEX 3 | INT 6 | CHR 4 | LUK 1
HP 32/32 | SP 18/18 | MOV 3 | EVA 1 | MEN 5
Brave Oceania Ritter
+1 Melee +1 Parley

Equipment:
- Warpick: +3 Hvy Blunt/Prc *Ignore Armor *Stat Damage
- Ignyllian Kite Shield: +3 Block +2 Atk *Topple *Counter Attack
- Ignyllian Mail: +10 HP -1 EVA 2 Armor
- Purse: 3 Gold

Proficiencies:
- Block: STR+DEF vs Incoming Attacks. Turn Ending
- Parry: Parry vs Attack to Counter. Act
>>
>>3218973
"Nope. Not gonna go over there now"
>Move EENN
>Loot corpses of valuables

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
Axe?
3 Silver
>>
>>3218973

>Move 2E
>Loot the other corpse

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5 | Silver 7

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
RH: Bandit's Handaxe (+7Atk, +1Parry, Match:???)
LH: Guild Buckler (+1Block, +2Parry, Dmg: Blunt)

Bag:
-Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
>>
>>3219782
>>3218973
I bloody confused E and W again! Why does this keep happening to me.
>Move WWNN
>Loot corpses of valuables

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
Axe(+7Atk, +1Parry)
3 Silver
>>
>>3219832
Oh, it happens to everyone all the time.
Sometimes it takes lives
>>
Rolled 5, 5, 4, 5, 2, 5, 6, 4, 2, 5, 5, 6, 2, 1, 4 = 61 (15d6)

>Pull the wire taut again (15d6)
>Move 1N 3E
>>
>>3218973

"Lords...of light."
>>
>>3218973
"AGGGHH GET OFF ME!!!"
>-lose 1 SP from fortifica
>Stand up
>Block north (Dice: 11 and +4 from defence?)


Linksof
Vit 67 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 30/36 (38), SP 23/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 4 gold, 2 spare
>>
>>3218973
>Move 3E, 1S
>Move 1S (Face East to peer into the smoke)

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:29/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
>>3218973
>[Boomerang] Confessor 4W at Knight On Fire (13 ATK, RNG 6)
>[Dodge] 5S

The Shape commends the hard one. The armor will fail before long.

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
Phase Mark.
>>
Rolled 3, 1, 6, 5, 3, 4, 5, 4, 4, 1, 6, 3, 6 = 51 (13d6)

>>3220993
>Dice
>>
File: Gogaigne_Farms_Turn08B.png (3.91 MB, 2508x1771)
3.91 MB
3.91 MB PNG
https://www.youtube.com/watch?v=q9pGPfqkp1o

Amidst the great blaze the earth rises, Lightning crackles, and ice shatters. The bandits of- Nay - the Knights of Praetor meet their match against a lowly band assembled by the stars themselves !

Enemy Phase.

Arvelle:
13 Swords Unite !
13 Banners March !
But at the end of the bloodstained path was
Fire-
And Fire Alone !
>>
>>3221510
Explain my error, please, Scholast. I stepped on the unconscious bandit 1 west. My blades should be in the crossbow soldier. Not this wall. Do the doors and window not allow it?
>>
File: Gogaigne_Farms_Turn09A.png (3.91 MB, 2508x1771)
3.91 MB
3.91 MB PNG
>>3221539
[A simple wall blocks a straight thrown knife, but a round thrown knife like the Confessors get around this.]

=Act phase=
The Fates decree it, that this maybe the final turn. Ensure the defeat of these brigand knights lest they escape north to redouble their efforts next.

https://www.youtube.com/watch?v=gfI9E6TaltY
>>
>>3221616
Let's wrap this up.
>Declare fast phase on the premise that this will be the final turn

Anyone who escapes, leave them. We need to secure the town.
>>
>>3221616
>Move 4N
>Block NE (6str+1Block+1support)

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5 | Silver 9

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
RH: Bandit's Handaxe (+7Atk, +1Parry, Match:???)
LH: Guild Buckler (+1Block, +2Parry, Dmg: Blunt)

Bag:
-Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
-Soft Boiled Egg x1
>>
>>3221629
>>3221616

You have until the hour ends to get your action in.
>>
Rolled 4, 2, 5, 4, 5, 1, 2, 1, 3, 6, 3, 3, 2, 1 = 42 (14d6)

>>3221616
>Pull Taut (10d6 Sapper Wire+ 4d6 Imbued Lightning)
>Dodge West

Hetros Jistin
Brave Norr Dark Hunter I
VIT 5 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 4
HP: 22/26 | SP: 6/14 | MOV: 4 | EVA: 6 | MEN: 5

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK 8d6, Taut 10d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3221616
"Come at me fools!"
>Move NNNN
>Prep block NE (8str+1Block+2support)

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
Axe(+7Atk, +1Parry)
3 Silver
>>
>>3221616
"Lady Ardene, here to the rescue...oh dear."
>Move E,E
>Move E,E

Ardene
VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 30/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 3 | MEN: 7
Fair Oceania Ritter I
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Ignyllian Kite Shield: +3 Block, +2 ATK, [Block], [Bash], *2 Topple, Def*3 Counterattack
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold
>>
Rolled 3, 4, 2, 6, 4, 1, 2 = 22 (7d6)

>>3221616
>Move 2N, 1W, 1N
>Support +1
>Attack Dog with Guild Shortsword (3+4+1=7Atk)
Fair Ignyllan Squire I
VIT 5 | STR 3 | DEX 6 | INT 6 | CHR 3 | LUK 4
HP: 26/16+10 | SP: 16/16 | MOV: 4 | EVA: 5 | MEN: 5

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Spirited-Gain3SP)

4 Silver
>>
Rolled 6, 2, 1, 4, 3, 6, 3, 1, 5, 5, 1, 5, 3, 6, 3, 3 = 57 (16d6)

>>3221616
>Oncetap:--Take up the Bloody Imbued Fire Blade held by Owl
>Stride 3W, 1N
>Strike Arvelle, The Knight (16d6, Ripping, Fire)

This battlefield is choked with corpses.

Surrender, my lady.

We will treat you with mercy.

VIT 5 | STR 5 | DEX 5 | INT 5 | CHR 7 | LUK 6
HP: 30/30 | SP: 24/24 | MOV: 4 | EVA: 6 | MEN: 7
Vis: 5 | 6 Silver
Fair Oceanian Squire

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
That Bloody Blade (+6Atk Rip, +2 Parry)
!+4 Imbued Fire
>>
Rolled 1, 2, 2, 4, 1, 1, 3, 4, 6, 3, 6, 5, 1 = 39 (13d6)

>>3221616
>Move 3N, 1E
>Slash cleave South (13 ATK)

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:29/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
>-Reset Wires
>Move 1N 3E
>Dodge 4E

=====
VIT 4 | STR 6 | DEX 6 | INT 8 | CHR 4 | LUK 4
HP: 12/26 | ARM: 1 | SP: 12/20 | MOV: 4 | EVA: 6 | MEN: 6
Brave Lindlore Darkhunter I
- Favored Enemy: Midian
- Imbue Element (Fire)
Sapping Wire (RNG 9, ATK 9+4, Taut 11+4d6)
- Anchor Point / Taut / Hook & Pull / Entangle
32s
>>
>>3221616
"GET OFF GET OFF, BLOODY HELLS!!"
>lose 1 sp
>Punch its snout (flavor action)
>Block north. (15 dice,) (with 11 base +4 defence potion, and +1 support from nearby squire Alswith)
Linksof
Vit 67 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 22/36 (38), SP 22/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Rotter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 4 gold, 2 spare
>>
Rolled 2, 5, 4, 6, 5, 3, 2, 4, 6, 4, 1, 6, 2, 2 = 52 (14d6)

>>3221616

"Foul beast! Back to the pit with you!"

>Move 2E, 1S, 1E
>Saw attack E

Fair Ignyllian Dark Hunter

Vit 4 | Str 4 | Dex 7 | Int 5 | Cha 3 | Luk 4
HP 19/22 | SP 14/14 | Mov 5 | Eva 6 | Men 4 | Arm 1

Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (+6 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting
Dark Hunting: Slide
>>
Rolled 2, 4, 5, 4, 3, 6, 5, 2, 3, 3, 4, 1, 3, 3, 4, 2, 4, 2 = 60 (18d6)

>>3221616
The Fox understands. Pardonnez ma présomption.

>>3221616
>Move 5North
>@KnifeThrow: hit the fleeing arbalist. 12+6 = 18d6
>Study the retreating knights. Think where they would flee. ( Int + Favoured Enemy. 6d6? )

>Defense: 8 EV and 1 ARM.

Little friend. Are you quick enough?

The Fox - Fair Oceania Dark Hunter
VIT 6 | STR 5 | DEX 8 | INT 5 | CHR 4 | LUK 5
HP: 28/28 | SP: 17/20| EVA: 8 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 5
- Triple Swipe [F]: Attack 3 times
40 Silver

Reach Weapons I
Favored Enemy I - Men
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg
Dagger Throw
>>
Rolled 2, 4, 5, 4, 5, 4, 2, 4 = 30 (8d6)

>>3221746
>knife 8s.
>study here.
>>
Rolled 6, 6, 2, 4, 3, 3, 1, 3, 2, 3, 4, 4, 3, 4, 1, 1, 4, 5, 6 = 65 (19d6)

>>3221616
>~Botting A4 Rungekutta

>Archer's Mark dog 2W 1NW (6d6)
>-Draw Arrow
>Shoot Varisian Bow at dog 2W 1NW (13d6+Mark)

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-28x Fresh Arrows (+2 prc)
-8 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, shoot outside of VIS)
-Dodge (Double Eva, choose direction, 1 act)
-God's Arrow (target a tile in up to 4 turns, +LUK pot per turn. 4sp)
>>
>>3221616
>[Boomerang] Confessor 5W at Knight On Fire (13 ATK, RNG 6)
>[Boomerang] Confessor 5W at Knight On Fire (13 ATK, RNG 6)

The Shape - Brave Oceania Dark Hunter
VIT 4 | STR 6 | DEX 8 | INT 6 | CHR 4 | LUK 3
HP: 26/26 | SP: 16/16 | EVA: 7 | MEN: 5 | ARM: 1
MOV 5

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 13, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
24 Silver

Reach Weapons I
Favored Enemy I - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
>>
Rolled 3, 6, 5, 5, 4, 1, 2, 4, 5, 3, 1, 2, 5, 6, 5, 5, 5, 6, 1, 1, 1, 6, 5, 2, 4 = 93 (25d6)

>>3221773
>Dice
>>
Rolled 4, 3, 2, 1, 4, 3, 4, 4, 4, 2, 5, 3 = 39 (12d6)

>>3221616
>Botting A3 Wertrar
Wertrar
>-Draw Arrow
>Shoot Varisian Bow at dog 3W 1NW(12d6+Mark)
>Dodge 1S

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x30 Fresh Arrows (+2 prc)
- 6 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT
>>
Rolled 6, 2, 3, 1, 6, 4, 6, 6, 5 = 39 (9d6)

>>3221616
>~Botting A1 Joy
>lauch polished rock at Knight NE (9 atk)
>Dodge 3W

Joy
VIT 3 | STR 5 | DEX 2 | INT 6 | CHR 3 | LUK 7
HP 21/21 | SP 12/12 | MOV 3 | EVA 5 | MEN 5
Fair Norrian Archer 1

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot])
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-14 Silver

Skills:
-Corner Shot
-Dodge
-God's Arrow
>>
Phase End.
>>
Rolled 2, 4, 6, 3, 1, 1, 4, 3, 3, 5, 3, 5, 4, 4, 2, 4 = 54 (16d6)

>>3221616
>Stone Jut (Sharp) N4 E2 [Pot 10, success = Hp, 3 sp]
>Attack dog NE (Shovel) [Pot 6, M1: Stone break]


Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 10/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=>
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
=Rock Jut= [3 SP, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3221837
Rock Jut (sharp): 3 successes, match 0
Shovel strike: 4 successes, match 0
>>
File: Gogaigne_Farms_Turn09B.png (3.96 MB, 2508x1771)
3.96 MB
3.96 MB PNG
https://www.youtube.com/watch?v=3Eem_W1iLfE

With a thunderous blow of flame and blade, Arvelle the Elegant was struck down.

Arvelle: Death by rabble , surrounded by dogs and filth... who would have known that our line would get such a reward for our sacrifices in the war. . . . Milluda, you were right.

Jeromis: Quick everyone ! clear the field ! The granary is good to blow !

==

Spring of Bluewhal ,
Gorgaine farms was not spared from the blaze and marks the final price we paid to capture these brigands who availed themselves the Black Knights of Prae. As their numbers dwindled murmers about them remained loud, the villagers as well as merchants of the road called for their heads citing a string of extortions that they were silent about till now.

It was clear that this battle loosed their grip on their chains.

- Countess Lisbet Hellsing. On the Study of Death and Taxes.

> The Mission is Over. Gain 10Gold, plus an additional 5.

==
> You have won a battle. As a result, experience shall be given to those who survived.

=On Progression=
Levelling up is not a fixed rate for each player but the effects are somewhat the same. The benefits to leveling up include the the ability to Roll for stat increases (All of them) , and a raise of your current class Rank by 1. In the event that your stat rolls do not increase any of your stats, you may re-roll again until it does.

The Exp Cost of Leveling up is your (Highest Stat x 8)

=Other uses for Exp=
IN addition to leveling up , you may use exp gained to purchase other skills in your current class. Sometimes this is a more optimal option than leveling up !


=Group Rate=
+26 Exp. Repel the Bandits from Gogaigne Farms.
+10 Exp. Protect the Granaries and Harvest 1/3.

Individual Scores
Killing Blows: 5xp (More than one can participate in the killing blow of one opponnent)
Assists (To Killing Blows or damage contributed) 3
+Honour Bonus
+2 Per Rank Difference.
-Knights Rank 3.
- Squires Rank 2.
0 for weaker opponnents.

Group Scores
+ Honor
Proper Burial / Pyre for the dead: +1Exp for group /Per Dead (If performed)
Sending the dead with their things: +1Exp for group. /Per Dead (If performed)
>>
>>3221968
The Gold is for the Group not individual*
>>
Run little friend. The wolves will come.

>>3221968
The Quiet Death deserve their rest.
The Fox will sit a vigil.
Is the price for such a Silver? The Fox pays it.

>26 Silvers to bring the Dead to their Gods.
>>
Additionally:
Saves and Heals:
Saves- 4 Exp per ally Healed or protected
Supports- 3 Exp per ally Supported
+ Honor Bonus +
The Commander's choice: +2
The People's favor: +2
The Crown of Buffoons: +1Exp
>>
Rolled 2, 3, 4, 3, 2, 3 = 17 (6d6)

>>3221968
>Gain 26 xp for repelling bandits (26)
>Gain 10 xp for defending 1/3 buildings (36)
>Gain 20 xp for 4 killing blows (56)
>Gain 9 xp for 3 kill assists (65)
>Honor Bonus: Gain 8 xp for kill assists on 2 Knights [rank III to rank I, difference of 2] (73)
>Honor Bonus Gain Gain 6 bonus xp for killing blows and kill assists on 3 Squires (79)
>79 Final XP (before burial rights honor bonuses)
>spend 56 going up to Dark Hunter Rank II. (Int 7 is highest rank).

Will roll stats and pic buys in following post.

Vit: 4+
Str: 5+
Dex: 3+
Int: 3+
Chr: 4+
Luk: 4+
>>
>>3222007
No Vit Gain
No Str Gain
+1 Dex
+1 Int
No Chr Gain
No Luk Gain
>Buy Slide with Rank up Bonus.

Hetros Jistin
Brave Norr Dark Hunter II (23/64xp)
VIT 5 | STR 5 | DEX 6 | INT 8 | CHR 3 | LUK 4
HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 6 | ARM: 1 | MEN: 6

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK 9d6, Taut 11d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Imbue Element (8SP, Lightning)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3222002

For these Honor Bonuses, are they awarded to individuals?

Have I been crowned the Buffoon?
>>
>>3222002
>The People's favor: +2
I nominate whoever launched that fire attack on the foes for the people's favor.
>>
>>3221968
can we get a clear version of this without the smoke and the sprite effects to have a better idea of who died? I know that at least ONE target was behind the smoke and I'd love to know if I got the killing blow on him when I pulled taut that last time.
>>
>>3222048
"Highest stat" --> 6
6 * 8 --> 48

48 XP required to level.
>>
Oops I made a mistake. Exp Required is 48*
No level gain.

Current Exp tally is
+26 Exp. Repel the Bandits from Gogaigne Farms.
+10 Exp. Protect the Granaries and Harvest 1/3.
+9 Exp. Supported 3 Allies
+1 Exp. Bury Peony with her belongings

46 Exp Total
Additional Exp pending ongoing clarifications
>>
>>3215319
>>3213449

Take second set of dice, carry over vit and dex

>Claim Erica's equipment and gold

Vit: 8 |Str: 5 |Dex 4 |Int: 6 |Chr 5 |Luk 5
HP 36/36 |SP 26/26 |Mov: 3 |EVA: 7 |MEN 11

Fair Norr Ritter
Ritter: +1 melee bonus, +1 Parley
Armor: +10 HP, 2 armor, and -1 eva
Hand 1: Cross Spear: +2 Atk, +1 Reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Purse: 11 gold

Block, Parry
>>
>>3221968
Ardene takes off her helmet and takes a cloth from her trusty squire Alexander to wipe the sweat from her face.
"Another battle won, though I'm sad to say I did not feel the brunt of it. My thanks to the eastern flank."

>+36 for Group EXP
>+15 for 3 Assists all on Squires (3+2)
>+ 7 for 1 Killing Blow on Squire (5+2)
>+26 EXP from >>3221983 burying all 26 enemies
>Current total 84, pending Honor Bonuses and Buried Possessions.
>Expenditure to come after further honor bonuses are settled and peer awards are given
>>
>>3221968
" Sleep, Foe, the On High
Call you Home
To Rest, in Ground, Hallowed, Then
Until You and I and Us, shall
Rend these Chains
Meet again "

The tinge of ash soaked into armour, into clothes, into the soul. Tovani waited, breathing in the burning granary. The blazing sword flickered out and died before the farm.

Just as well.

There was work to do.

>+26 XP, +10 XP, +26XP (Burial), +7 Kill, +9 Support --> 78XP
>>
>>3221983
Approved and noted.
>>
>>3221968
>26xp for enemies
>10xp for protecting the harvest
>5xp for 1 kill
>6xp for 2 assists
>47xp total

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-28x Fresh Arrows (+2 prc)
-8 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, shoot outside of VIS)
-Dodge (Double Eva, choose direction, 1 act)
-God's Arrow (target a tile in up to 4 turns, +LUK pot per turn. 4sp)
>>
>>3222111
+26 for Burials - see Fox
+4 ( at least? ) for rank differences - see Honour
>>
>>3222095
>Claiming +3 support EXP for toppling that one squire for Eleanor to kill, bringing total up to 87
>Requesting confirmation of if that counts
>>
>>3222114
I only nailed a couple of arbalists and a dog. Unless the arbalists count as squires.
>>
>>3221968
+26 Exp. Repel the Bandits from Gogaigne Farms.
+10 Exp. Protect the Granaries and Harvest 1/3.
[+11xp] x1 Killing Blows: 5xp (Knight +6xp)
[+35xp] x5 Assists: 3xp (x2 Knight +6xp, x2 Squire +4xp, x1 Dog +0xp)
>Confirmation required: [+8xp] x2 Saves: 4xp (x2 Protected unless providing cover/guarding flanks with spawning terrain doesn't count)
=Total +96xp (or +88xp, depending)

"Such a productive day, though I merely feel shame for denying us a richer wage due to my choice in vocation."
>>
>>3222117
They do, friend.

>>3222124
Knight is +9. Difference is 2 ranks, 4 XP.

Assists are questionable!

x2 Knight? But killing blow also on Knight? Only 2 knights were slain. Do not claim Assist + Killing Blow from same target.

Assist of Knight is 7 (3 + 2 +2)

Squires are +5.

Dog is +3, as Dogs were Rank 1.
>>
>>3221968
A clarification: If we bury the enemy forces properly that means not looting their corpses.

So you get a choice between looting the enemy for equipment or getting the bonus XP. The XP is already paid for and we're moving from there. If this offends anyone greatly, let me know.
>>
>>3222124
>>3222131
My thanks.

>Learn Spellsaver (-30xp)
>Learn Spellsupport (-30xp)
>= 36xp remaining

"Now then, a means to better provide a reliable foundation for the troupe."

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 10/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=> [36xp]
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Spellsaver*+ (Spells cost 1 less SP to cast)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
+Spellsupport+ (Allies within 2 tiles gain Rank [1] to Cast. 1 Act)
=Rock Jut= [2 SP*, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3222144
On this note: If you have looted the property of these bodies, they do not count towards this amount. At this time we have 4 dead squires whose possessions were looted, and thus they do not count towards this (unless the looters choose to submit their loot back to the party by linking this post). Note that you are not required to do this, it is merely an option.

This means at this time the party may only claim +22 XP from burying the dead.
>>
Rolled 3, 3, 6, 4, 4, 2 = 22 (6d6)

>>3221968

XP gain:
+26 Mission objective
+10 Secondary objective
+22 enemy burial
+25 killing blows
+6 assists
+8 rank bonus (plus any bonus from killing a dog)
+4? saves (Protected ally's flank with overwatch)
Total XP: 101
>>
Some clarifications:

Honor Bonus applies only to enemies one has singlehandedly defeated (Killing Blow)
>>
Rolled 1, 3, 1, 3, 6, 6 = 20 (6d6)

>>3222067
+22 Exp. Buried dead
46 from previous tally
68 Exp. Total
-48 Exp.for Level Up
20 Exp Remains

(-1 Silver for burying Peony) 3 Silver left

Fair Ignyllan Squire II
VIT 5 | STR 3 | DEX 6 | INT 6 | CHR 3 | LUK 4
HP: 26/16+10 | SP: 16/16 | MOV: 4 | EVA: 5 | MEN: 5

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Spirited-Gain3SP)

3 Silver
20/68 Exp.(Level48)
>>
Rolled 6, 3, 5, 2, 5, 2 = 23 (6d6)

>>3221968
+26 From Repelling the Bandits
+10 from protecting the Granaries and Harvest
+15 Killing Blow x3
+6 Assist x2
Honor Bonus
+22 From Burying the Dead
Subtotal: 79XP
-64 Level Up
Total: 15XP

Brave Lindlore Pyromancer Wyxhatt (Rank 1)
Vit:2(-1) Str:4 Dex:5 Int:8 Chr:7 Luk:5
HP:7/14(-2) SP:4/22(-2) MOV:4 EVA:5 MEN:8 Mag Atk: 11
Burnt Scholomance Hat (+2 Hp, +4 Sp, +2 Magdef)
Poker (2 Atk, 3 Parry, 2 Reach)
Lantern (+2 Fire Potency, +1 Light Potency)
Lumis Chalk (can write Runes)
Proficiencies and Skills:
+1 Spellcraft
Dodge
Spells:
Fireball - 3 Sp - Rng (5+Rank) - Damage (11) (Single Target is burned)
>>
>>3222235
VIT 5 | STR 3+1 | DEX 6 | INT 6+1 | CHR 3+1 | LUK 4+1

-----

Fair Ignyllan Squire II
VIT 5 | STR 4 | DEX 6 | INT 7 | CHR 4 | LUK 5
HP: 28/18+10 | SP: 18/18 | MOV: 4 | EVA: 6 | MEN: 6

+2 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Spirited-Gain3SP)

3 Silver
20/68 Exp.(Level48•Next56)
>>
>>3222248
Level Up!
Vit: 2+1
Str: 4+0
Dex: 5+1
Int: 8+1
Chr: 7+1
Luk: 5+0
Wyxhatt +Rank!
New Spell!
Improved Spellcraft! (+1)

New Stats:

Brave Lindlore Pyromancer Wyxhatt (Rank 2)
Vit:3 Str:4 Dex:6 Int:9 Chr:8 Luk:5
HP:7/18 SP:4/26 MOV:4 EVA:6 MEN:9 Mag Atk: 12
Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
Poker (2 Atk, 3 Parry, 2 Reach)
Lantern (+2 Fire Potency, +1 Light Potency)
Lumis Chalk (can write Runes)
Proficiencies and Skills:
+2 Spellcraft
Dodge
Spells:
Fireball - 3 Sp - Rng (5+Rank=7) - Mag Atk (13) (Single Target is burned)
Emblaze - 6 Sp - Roll Spellcraft (13), Weapon Gain +Fire Attack
>>
Rolled 6, 3, 4, 6, 1, 4 = 24 (6d6)

>>3222099
>Carry on the Torch
>Rank up into Wyzzhat Rank 1 (56) xp
>>
>>3222131
Great!
>+22xp for burial
>+4xp for Honor (2 squires)
>73xp total
>Learn Step (10xp)
>Learn Called Shot (20xp)
>43xp left

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1 (43xp)
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-27x Fresh Arrows (+2 prc)
-8 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, INTd6, shoot outside of VIS)
-Dodge (Double Eva, choose direction, 1 act)
-Step (move 1 tile as a tap)
-Called Shot (target limbs for stat damage, 5 and 6 hit only)
-God's Arrow (target a tile in up to 4 turns, +LUK pot per turn. 4sp)
>>
Rolled 1, 5, 6, 2, 4, 5 = 23 (6d6)

>>3221968
Exp Gain:
>+26 Exp. Repel the Bandits from Gogaigne Farms
>+10 Exp. Protect the Granaries and Harvest 1/3
>Killing Blows: 7 exp
>22 exp from burying (I am keeping the Crossbow)
65 exp total exp gain
>TIME TO LEVEL UP
>Spend 56 exp to level up. 9 Exp left

He-Man
VIT:7 STR:7(8) DEX:5 INT:6 CHR:3 LUK:3
HP:38/38 SP:20/20 Mov:4 Eva:4 Men:5
Male Oceanian Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest] = LUK+Monster Lore
Iron Great Sword (3 Tile Cleave, ATK 6, Parry 3, Deep Cut=2, Dmg +3=3)
Wallet: 36 Copper coins
>>
>>3221968
May I ask what the Weapon Proficiency categories are?
>>
>>3222279
Level Up!

He-Man
VIT:7 STR:8^(9) DEX:6^ INT:6 CHR:4^ LUK:4^
HP:40/40^ SP:22/22^ Mov:4 Eva:5^ Men:5
Male Oceanian Nomad II
-Monster Lore +2
-Resistance +2
[Parry] [Monster Harvest]
Iron Great Sword (3 Tile Cleave, 14(15) Atk, 11(12) parry)
Wallet: 36 Copper coins, 9 Exp and 1 Crossbow
>>
>>3221968
Let me see if I have this right.

>+26 Exp. Repel the Bandits from Gogaigne Farms.
>+10 Exp. Protect the Granaries and Harvest 1/3.
>+10 Exp. Killing Blows (One dog, one crossbow Squire
>+2 Exp. One rank difference on the squire.
>+9 Exp. Assists/Enemies annoyed by rocks.
>+4 Exp. One ritter protected from mauling.
>61 Exp total
>+1 Archer rank
>>
File: SwordBorne_Sheet_Map.png (1.57 MB, 2046x1447)
1.57 MB
1.57 MB PNG
https://youtu.be/WqKcvq0XxNs

Patch 1.1
-Ripping will no longer double damage, but apply Shade Bonus to unarmored targets.


=New Feature Subclassing=
To Purchase a rank as a class, one can spend EXP to level up INTO that class, however to buy proficiencies as that class one must survive one battle as that class. When fielding, one must declare their main class, despite having ranks in others, as the Main class determines weapon and armor proficiences. Your Sub ranks will passively be in effect permanently.

Furthermore when one Subclasses into a new class, they do not recieve their stat bonuses as those are only available to characters on generation.

> You may spend exp on your current class before leveling up into a new class.

> As a result of this patch, feel free to redistribute exp gained up till now however levels you take back must be rerolled if one subclasses.


=Clarifications: The Map=
At the end of Each Missions Units retain their HP and SP values and must spend money to repair the damage of combat and return to fighting fit condition.

Currently, Your band is occupied in Gogaigne Farms, adjacent destinations are available to you and thus are reflected in your current options known as Locales.
>>
> The Story will resume when Fernand Reports to his Employer.
>>
Rolled 4, 3, 3, 3, 3, 2, 3 = 21 (7d6)

>>3222298
" . . . Well"

The Master had been slain, leaving the squire in the field. Alone, with but a soggy hat, an umbrella and a journal written in spidery scrawl made all the more arcane by the stains of all too frequent water damage.

And now, this?

Tovani scanned the lines again.

Truly, the Arcane Arts were not for the faint of heart or the timid of spirit. Tovani readied her brush.

>Apply for the modelling gig (7 CHR)

VIT 6 | STR 7 | DEX 6 | INT 8 | CHR 7 | LUK 7
HP: 36/36 | SP: 30/30 | MOV: 4 | EVA: 7 | MEN: 8
Vis: 5 | 11 Silver
Fair Oceanian Squire, 24 XP

Squire 1
Wyzzhat 1 {FlashFreeze}
>>
Rolled 1, 6, 1, 5, 4, 2, 1, 5, 2 = 27 (9d6)

>>3222171
+22xp (total 58xp)

>>3222298
(Oil pot is missing a price tag)

>Respond to [Wanted: 1 Female model for visual study] [Chr 9]

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 10/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=> [58xp]
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Spellsaver*+ (Spells cost 1 less SP to cast)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
+Spellsupport+ (Allies within 2 tiles gain Rank [1] to Cast. 1 Act)
=Rock Jut= [2 SP*, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
Rolled 1, 1, 1, 6, 5, 5, 5, 6, 5 = 35 (9d6)

>>3222298
FOLLOWING THIS LIST IN ORDER:
>Spend 2 Copper for a Meat and Soup meal (regain to full HP: 29=>40)
"There go the Gremlins screwing around with the fields...)
>Go take care of the Gremlin who is raiding the potato patches =<
>Rank 2 Nomad (+2)
>Highest stat is Strenght 8(9 because full HP)
>>
>>3222312
" Hrr-humph "

" At least *I* do not get winded after a handstand "
>>
Rolled 2, 6 = 8 (2d6)

>>3222314
>>3222298
Forgot to roll ranks, oh no! D=
>>
>>3222298
Why does no one ever want a male model? I like money too, you know.

>Convert 10 arrows to bodkins (1sp)

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1 (43xp)
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+5 HP, +1 MOV)

Inventory:
-17x Fresh Arrows (+2 prc)
-10x Bodkin Arrows (+2 prc, AP 1)
-7 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, INTd6, shoot outside of VIS)
-Dodge (Double Eva, choose direction, 1 act)
-Step (move 1 tile as a tap)
-Called Shot (target limbs for stat damage, 5 and 6 hit only)
-God's Arrow (target a tile in up to 4 turns, +LUK pot per turn. 4sp)
>>
>>3222312
2 Successes, Match 0
+4 Silver and Scholomance Favor?

>>3222315
"Both of us tried our best, and it was up to the customer to decide who would deserve the pay. If you so desire, next request of this sort we can have a rematch to help soothe your bruised pride?"
>>
Rolled 1, 1, 1, 2, 1, 3 = 9 (6d6)

>>3222219
>+7 XP (Squire)
>>3221968
+26
+10
+22
+5
= 70
>Spend 64 to level up Darkhunter.
>>
Rolled 1, 6, 5, 5, 5, 5 = 27 (6d6)

>>3222334
That is not how the Fox moves. Again. Faster.
>>
>>3222144
>>3222171

"Boss, I think the best way to go about this would be to list their equipment, then decide."

>>3222219
Noted, that drops me by, 10 xp I believe. Good thing I didn't buy Parry.

Hetros Jistin
Brave Norr Dark Hunter II (13/64xp)
VIT 5 | STR 5 | DEX 6 | INT 8 | CHR 3 | LUK 4
HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 6 | ARM: 1 | MEN: 6

Inventory (24s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK 9d6, Taut 11d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Imbue Element (8SP, Lightning)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3222298
what is the conversion of money?

100 c = 10s = 1g?
>>
>>3222193

+Vit, +Dex, +Int
Level up: Dark Hunter Lv2 (56 XP)
Learn Dagger Throw
Remaining XP: 45


Alice
Fair Ignyllian Dark Hunter 2

Vit 5 | Str 4| Dex 8 | Int 6 | Cha 3 | Luk 4
HP 24/24 | SP 16/16 | Mov 5 | Eva 7 | Men 5 | Arm 1
Dark Hunter 2: +2 with Reach, +2 vs Hated
Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (+6 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.

Proficiencies: Parry, Dodge, Adroit Fighting, Slide, Dagger Throw

Money: 15g, 32s
>>
Rolled 2, 1 = 3 (2d6)

>>3222298
>>3222314
>spend 2c on regaining health for the night, gain HP and SP back to full
>join on gremlin hunt. Favored enemy is unmen if that applies any bonuses.
>Dark Hunter Rank II
>>
>>3222345
10c = 1s
10s = 1g
Some conversion rates might apply later but for now this is what we're working with.
>>
Rolled 4, 4, 6, 5, 6, 4, 2, 4 = 35 (8d6)

>>3222350
>>3222298
and best stat, which is my Int at 8
>>
The smoke from the burning mill and farmhouses had not yet subsided when Lirenit Rashinen's pyre began to burn. His fellows who had joined him in death had been carted off, to be returned to the lands of their birth and treated according to their own customs, but Wyzards were different. It was customary for them to care for the bodies of their own by means of magic, and Char... no, just Charles for the moment, was the closest to Lirenit among the Wyzards present. As such, the duty fell to him. As exhausted as he was, it was no trouble to mutter the old words under his breath, the first words that any aspiring Pyromancer learned to use upon embarking on the Burning Path. How quickly they lit the kindling under the bundled wood. If only that knight had burnt so easily. Perhaps Lirenit might still be standing, regaling Charles with some fresh, half-baked story of this or that occurrence he had witnessed in some far off land. As the flames built, slowly reaching towards the orange and red hues of the sunset, Charles turned towards his companions. The other Wyzards were here, all of them students of the Scholomance, and thus all having known of Lirenit, if only by name and reputation. They each said their farewells. Even young Tovani, the relatively recent arrival and protege of the late Hydromancer. She was strong, much stronger than even Charles. And yet, how small she seemed now, clutching the umbrella and ragged hat of her deceased kinsman. Charles had seen how she had pored over the older Wyzard's notes earlier, and knew that she had a mind to join the Scholomance herself. It was good that she was here, to see how things were done. With hope, she'd need not experience such things again. As his eyes drifted once more to the dancing tongues of the Magefire, he took a breath, and chanted:

Rest now, dear Brother
Released from this mortal coil
And given rest from mortal toils
May the Hidden Fire warm you
May the Celestial Winds guide you
May the Endless Seas soothe you
And may the Eternal Earth steady you
So that to your final destination you reach
With sound mind and clear soul
>>
>>3222355
>>3222350
>>3222314
>>3222320

He-Man as a Nomad II with Str 9
7 successes. [6]x3 denatured by [1]x3 to no matches.

Hetros as a Dark Hunter II with Int 8
8 Successes. [6]x2 denatured by [1]x1 to no matches.
>>
Rolled 2, 2, 2, 1, 2, 1, 5, 3, 6, 5, 3 = 32 (11d6)

>>3222298
The Academy seeks aid.

Alice. Fernand. Owl. Ardene. Claire. Linksof. Strygild.

Join the Fox.

>Dex 9 + Rank 2 = 11

>>3222336
Acceptable.

>Sleep for one night. This costs 6c
>Buy 12 Predatorian Arrowheads. This costs 4 Silver.
>Buy 3 Oilpots. Pay the Keeper 3 Silver.

The Fox - Fair Oceania Dark Hunter
VIT 6 | STR 6 | DEX 9 | INT 6 | CHR 4 | LUK 5
HP: 30/30 | SP: 20/20 | EVA: 8 | MEN: 5 | ARM: 1
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
3xOilpot
12xPredatorian Arrowhead (ATK 15, R8, 2* Ripping, 3* Tendon Cut, •Pin)
2x Flying Confessors (ATK 15, P1, 2* Bleed, 3* Tendon Cut, •Triple Swipe, •Boomerang, R6)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
6Silv, 4Cop

Reach Weapons II
Favored Enemy II - Men
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg
Dagger Throw (13)
Imbue Weapon, Fire (6)
>>
>>3222219
Oh woe
>-2 xp

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1 (41xp)
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+5 HP, +1 MOV)

Inventory:
-17x Fresh Arrows (+2 prc)
-10x Bodkin Arrows (+2 prc, AP 1)
-7 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, INTd6, shoot outside of VIS)
-Dodge (Double Eva, choose direction, 1 act)
-Step (move 1 tile as a tap)
-Called Shot (target limbs for stat damage, 5 and 6 hit only)
-God's Arrow (target a tile in up to 4 turns, +LUK pot per turn. 4sp)
>>
>>3222332
" Or I just challenge you to a sprint back to the camp, Truss? "
>>
Rolled 1, 5, 6, 1, 4, 3, 1 = 21 (7d6)

>>3222377
"Victor is treated to a hearty meal!" she shouts over her shoulder while already taking off down the path, laughing as she carries the front of her robes higher in order to prevent tripping.

(Rolling Mov+Vit sound fair?)
>>
Rolled 6, 4, 2, 6, 2, 1, 1, 1, 4, 1 = 28 (10d6)

>>3222384
" Bring it, Tresh! And we can start on-- hey--how--that's not-- three! you go on three!

That's very sly! I'm n-not going to be distracted by your luxurious hair billowing in the w-wind!

C-come back here! "
>>
Rolled 3, 4, 1, 3, 1, 5 = 17 (6d6)

>Level Up As Quemist -56 EXP

VIT 4 | STR 5 | DEX 5 | INT 7 | CHR 3 | LUK 3
HP 20/20 | SP 9/18 | MOV 4 | EVA 5 | MEN 5
Brave Lindlore Quemist
Quemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
No Lantern?
Pyras Shard x 5
Pyras Xtal x 1
Fresh Leaves x 7(Are they Rating 5 or is that just a representation of dice?)
Sapphire
Onyx x1
Aetherial Tincture
5 Gold
39 Silver

64 EXP(26+10+22 base, +6 Assists)
>>
>>3222308
>>3222312
The job increased the temperature of the room by a good veil or two. Most of the male adepts regarded the subjects with utmost curiosity while the other girls hid their jealous gaze. Some adorned the scars others found the shapes to be too strange to believe. The first one was a squire whose body was as thin as a rack to some slightly underfed, and to quote some students , " A product of this dreary caste system " second to come terra planed into the room , a fair pale maiden of ethereal hair.

The sculptors that resulted attested to this.

The Instructor Glided down the steps to greet the two of you,
" Goodness, if I didn't know better I'd say you two would make quite a team, I take it you two are rather familiar with the Scholomance aye ? We've rarely if any get fair students 'round these parts lest you poked around in cozy ateliers in the country side- anyways. What do you say to studying in our halls from time to time ? I'm sure these cloistered adepts will take inspiration from your travels and perhaps join your Guild ~ !"

> Tovani is offered the oppurtunity to study in the scholomance, and by extension her and her friends

> Tress is offered the oppurtunity to expand her studies beyond that of a simple Wyzhatte if she can learn more spells.

>Favor 3 Scholomance:
[Spell Library: Wyzhatte] For a mere 4 Silver you can request to buy a spell used by Wyzhattes and learn it with 10 exp.
>>
final sheet with fixed costs for inn night stay and the burial honor xp.

Hetros Jistin
Brave Norr Dark Hunter II (35/64xp)
VIT 5 | STR 5 | DEX 6 | INT 8 | CHR 3 | LUK 4
HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 6 | ARM: 1 | MEN: 6

Inventory (22s4c)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK 9d6, Taut 11d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Imbue Element (8SP, Lightning)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3222297

>+22 Exp from burying the dead I think?
>83 Exp in total and no rank yet
>-20 Exp. Purchase [Called Shot] proficiency for now
>Going to wait and see what Cleric looks like.
>>
>>3222390
>>3222384
" Hhhe--hhe-- khrh, khrh-- hah! HA
HA HA HA HA-- I n-need to... sit... sit down for a moment.
Rhunning in.. hh-heavy armor is...ufhmp. "
>>
Rolled 2, 6, 6, 6, 6, 6, 2, 3, 6, 1 = 44 (10d6)

>>3222298
>>3222347
>>3222375


>Purchase meat and soup, ale and spirits (-3c)
Alice retreats to a quiet corner of the Crescent Knight, still feeling the intoxication of the hunt. Her dreams will be of blood for many nights.

>Purchase Crow Pick (-?s)
A more suitable weapon for armored targets. She will carry it on her back for when the time is right.

>Investigate the mysterious sickness at Royal Akademy

"I am with you, fellow Hunter. We shall soon root out the cause of this malady."

+8 Dex, +2 rank
>>
>>3222384
>>3222401
"Haaaah..." she exhales taking a breathe while falling to her knees, dirtying the lower portion of the robe lapels in the process. "Looks like..." Tress gasps as the air begins to fill her lungs again "we both... have arrived... simultaneously..." Once her breathing gets under her control again, she can't help but give her opponent a healthy yet disheveled smiling face coupled with a beaming giggle. "You're quite the rival, Miss Rashinen."
>>
>>3221968
+26 Repel Bandits
+10 Protect Farms
+3 Assist
+22 Proper Burial of Dead
+12 Saves (2 heals, 1 protect)
Total:73Xp

>>3222375
Of course, darling. Just let me get myself ready.
>How much do I roll?
>>
Rolled 2, 1, 6, 6, 2, 6, 1, 4, 3, 2 = 33 (10d6)

>>3222405

>Break a silver down into coppers to buy myself some spirits.
>Assist in the Investigation of the Royal Academy
>Int 8 + Rank 2 = 10d6

VIT 4 | STR 5 | DEX 5 | INT 8 | CHR 3 | LUK 4
HP 20/20 | SP 9/18 | MOV 4 | EVA 5 | MEN 5
Brave Lindlore Quemist
Quemist Proficiency 1- +1 Alquemy, +1 Bio Res., +1 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
No Lantern?
Pyras Shard x 5
Pyras Xtal x 1
Fresh Leaves x 7(Are they Rating 5 or is that just a representation of dice?)
Sapphire
Onyx x1
Aetherial Tincture
5 Gold
39 Silver

8 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
>>
Rolled 5, 2, 6, 1, 1, 3, 3, 3, 5, 1, 5, 6, 1, 2, 1, 4, 5, 5, 6, 1 = 66 (20d6)

Rolling Indrie's next of kin, keeping 4 VIT and STR
>>
>>3222171
"Begging your pardon, Sir, is there a spear to be had from the captured Squires? I'd like one if there is."
>>
Rolled 2, 2, 3, 5, 3, 4, 3 = 22 (7d6)

>>3222422
Ah, I suppose that answers that question.
Let us be off then! To the Royale Academy!
>>
>>3222124
>>3222312
>>3222150
Note that the +22 XP was accounted for in the previous math - you should have 32 XP remaining.
>>
Rolled 5, 2, 1, 6, 2, 4 = 20 (6d6)

>>3222433
Oh dear, it seems I wasn't of much help. I think you've got this under control, regardless!

Total Xp: 73
-48 Level Up
-25 Aide
Remaining Xp: 0
>>
>>3222314
>>3222367

Feat. The halls of Luna, a confession of maidens gather like butterflies as rumor spread of the adventurer come to take care of the Gremlin problem.

Enter He-Mann. Stage Left, accompanied by a blind oracle.
" You must watch your step, there are still bits of mash and unmentionables about and the Smell Oh God " She beckons him to come close.

He-Mann: Where is This Villain of The Fields.

Oracle: Here
>She Unlocks the pantry rapacious noises are already apparent in the storage shed.

The door opens. A gremlin is seen doing unspeakable things to a potato. Dozens already lie on the ground.

He-Mann stood in shock and remembered the tragedy of his past.

The organ plays.
https://www.youtube.com/watch?v=cOy6hqzfsAs

He-Mann: ALDKJALSKDJAKSLDJALDKAKLDJOQWEUOIU
=

=Meanwhile=
Hetros Enters from above.

Hetros: Hi I came here about the Gremlin problem I was wondering if -

Here he witnesses multitudes of maidens breathing heavily as a buttered Nomad gets in a wrestling contest with a Gremlin beaten within an inch of its life.

Head Nun: Please- you must stop him - er them ! First he was yelling something about revenge for his people, then he started punching everything apart as they brawled ! The women seem to be in agony from witnessing a terrible fight !

Hetros: Sure thing, ma'am

Hetros approaches the subdued gremlin and wraps razor wire around its neck. Its head lops off immediately.
=
With the gremlin's body burned and returned to the earth the fields felt more at ease.

" Well, I suppose it's a good thing it only went for potatoes "

The next day.

Head Nun: I er, thank you for your services gentlemen, it would seem that the maidens around here are more lively than ever , even going so far as to rebuild the storage shack. If you wish to seek our services , my I suppose I can send a Cleric or Adept or two to help those in your travels.

> Gain Rewards:
3 Silver, Status Regain. Cleric Unlocked ! A maiden of Luna's Convent, has come to see Gaia with her own eyes and chose your violent band of mercenaries to do it with !
>>
>>3222423
Second set, (4 4) 2 5 4 5

>Fair NearEast Squire, +2Vit, +Str, +Dex, +Int, +2 Chr
>Claim dead's 4 silver

Essiene, Rank 1 Squire
32/32 HP, 24 SP, 3 Mov
6 Vt | 5 St | 3 Dx | 6 In | 6 Ch | 5 Lk
4 Eva | 6 Men

Guild Sword/Buckler
9/5 Hit | 5/6 Blk | 7/7 Par
9 Silver
>>
>>3222434
The +22xp is from honor bonus Proper Burial/Pyre for the dead here: >>3221968
Oh also misread the post you first replied with and thought your first quote was responding to my confirmation, and not the second. In regards to >>3222131
for the knights, there were three struck with a Stone Jut. One of them died in in the same phase so it qualifies as a killing blow and were not counted as an assist because of this. Assist reads as damage contribution, so I only included damage being dealt in those instances as well. (At least when it comes to clearly seeing that damage was delivered)

Though using your math, instead of 96xp I'd end up with 98xp pre the +22xp from Proper Burial/Pyre due to the dog being rank 1. Subtotals up to 120 before -60 for skills, meaning 60xp remaining.
>>
>>3222447
The math gets finnicky.

>>3221968
Here:
26 for Repel!
10 for Protect!
>36

Individual Scores
5 for Kill!
3 For assist!
Honour bonus -- BUT: >>3222219
"Honour bonus only applies to enemies one has singlehandedly defeated (killing blow).

>>3222124
Using here:
1 Killing blow - 5 XP (Honour bonus does not apply - it was not Singlehanded)
1 Knight Assist, 2 Squire Assit, 1 Dog: +12
( Honour bonus does not apply )

Saves: 8

This gives 5 + 12 + 8 = 25.

>36 + 25 : 61

To which we add 22 from Honoured Burial

>61 + 22 = 83
>>
File: Linksof is a tippler.png (299 KB, 407x401)
299 KB
299 KB PNG
>>3222358
Linksof eventually walked towards the sullen charles with a bottle of mead in his hand and him having still donned his knightly mail. Both him and his mail stinked slightly of piss and mead, with the scent of ale and spirits nearly overpowering the nostrils.
Walking towards the sullen wyzzhat he idily palmed him a silver while giving a smile only known and seen to constables and by drunkards whenever they would gather together.
"My dear charles!" He slurred while he gripped the bench to maintain a steady foot. "Do not fret over your fallen comrade, instead let us celebrate that they no longer have to bear the weight of this world and its horrors. Blood was shed yes and young lives stolen from their youths to fuel war yes. But that does not mean we idle on it yearning for release no instead let us celebrate!" He waved a bottle as though a apprentice wyzzhat would form a spell. (erratically and slow)
"The night is young and I yearn for the taste of spirits to wash the taste of death from my mouth and to fill it with bliss and rest. Do you not desire that also wyzzhat? Come I can afford us the costs of tonight's events and do not fret for I being a fair knight of Ignyll have been provided with a pouch of crowns to spend!
He produced a small leather pouch and gave it a hefty shake, the clinking of coins being the evidence of his wealth. With a heavy arm he wrapped it around carrying him off to the inn. Before an idea popped up in his head and whispered to the hydromancer.
"I hear you wyzzhats know one another yes? Can you....can you help me with wooing a fair maiden coming from the scholomance?"
>>
>>3222442
-He-Man bows apologinetically
"You are welcome Head Nun. Apologies for the mess... past trauma. The help of your clerics will be very welcomed in our future travels."
>Gain 3 Silver Coins as per agreement

He-Man
VIT:7 STR:8(9) DEX:6 INT:6 CHR:4 LUK:4
HP:40/40 SP:22/22 Mov:4 Eva:5 Men:5
Male Oceanian Nomad II
-Proficiency lvl: 1
-Monster Lore +2
-Resistance +2
[Parry] [Monster Harvest]
Iron Great Sword (3 Tile Cleave, 14(15) Atk, 11(12) parry)
Wallet: 34 Copper coins, 3 Silver Coins, 9 Exp and 1 Crossbow
>>
=Royal Akademy Rumble=
In the opulent halls of the Royal Akademy, Lisbet's portrait seem to be lined amongst the many founders against a lightning lashed window.

The windows beat like wardrums to the sound of rain. It's been a few days now, and the situation did not improve.

Owl: It's quite terrible, this girl has been seduced by a creature higher than that of ghouls but sure their same black blood but... more virulent, richer in strain, I would ask if you give me more time to concoct a panacea that would reverse the-

In the halls ceramics shattered as panic erupted in the mess hall. Alice and Fox knew immediately that danger had multiplied.

Fox: I knew it wasn't just her !

Alice: How should we go about this ? We can put a swift end to them , or we can attempt to capture them , all of them so you can work on your so called panacea.

> What do ?
>>
>>3222458

A hunter must hunt!

>put a swift end to them

The horror is spreading. It must be excised lest it consume yet more of these maidens.
>>
>>3222458
The Fox reaches into their cloak to withdraw a lantern pot of glistening oil and a match!

“We corral the creatures with Fire and Blade. It is not too late. Stand. Should the Panacea fail they die also. Naught to lose to try your Alchemikals first. “

>Capture.
>>
>>3222450
Ah, I was applying the rank bonus thinking it wasn't an honor bonus then. Understandable.

Fixing sheet
+83xp (fix)
-30xp (Spellsaver)
-30xp (Spellsupport)
=23xp [Final]

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 10/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=> [23xp]
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Spellsaver*+ (Spells cost 1 less SP to cast)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
+Spellsupport+ (Allies within 2 tiles gain Rank [1] to Cast. 1 Act)
=Rock Jut= [2 SP*, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
>>
>>3222462
>>3222461


"So be it. I shall do my best to corral and not kill. But I warn you, the Harvest is not made for gentleness. Nor am I."

>Change to Capture
>>
>>3222440
Ah, marvelous!
>Pay 4c for a Meat and Soup Dinner + 2 servings of Spirits.
How much is the silver to copper exchange, by the by?
New Statblock
Fair Lindlore Quemist
VIT 6 | STR 6 | DEX 5 | INT 7 | CHR 4 | LUK 5
HP: 26/26 SP: 24/24 MOV: 4 EVA: 6 MEN: 6
Astrix Hood: +2HP, +4SP, +1EVA
Instructor's Cane: RCH 2, 1ATK, 3PRY, 2BLK [2 Counter, 3 Topple]
Prometheus Lantern: +2 POT, [Feed Ember]
48 Silver
Skills:
Rank 2 Quemist: +2 Alquemy, +2 BIO RES, +2 MAG Lore
Parry: Roll parry vs attack to counteract.
Dodge: Double EVA, choose direction.
Nancy Toss: Throw potion to ally.
Aide: Roll INT to remedy 1 Wound
Alquemy:
-Succor: 3SP, drinker regains (POT+INT+2) HP, but loses 1 VIT
-Fortifica: 3SP, drinker gains +Defense, but loses 1SP per turn til sober.
-Annul: 2SP, drinker is dispelled, see also: salt
-Pyra: 3SP, can be imbued to weapon or thrown, 5 tile
-Glaci: 3SP, can be imbued to weapon or thrown, 5 tile
>>
>>3222458
>Alright, let's capture them then.
>>
>>3222279
>26 exp from repelling bandits.
>+10 exp from protecting the granaries
>26 exp from burying the dead
>gain 8 exp for protecting an ally from a a deadly ritter and a devilish dog!!!
>gain 3 exp for stabbing a knight with my trusty spear!!!

73 Exp total 'w')/
>>
If I may ask, is Aide's only function to heal status ailments like bleed and leg wound, or can it heal HP as well?
>>
>>3222398
>Accept the offer to expand studies
>Pay 4 Silver to buy [Rock Launch], learn for 10xp (13xp remaining)

"Thine Instructor is much too kind, and would be honored to accept such an offer to learn at behest of those more studious than I. I'll be sure to extend the invitation to our guild head upon return, but perhaps you hold a tome I hold interest in. The one which sends slate tumbling?"

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 10/28 | MOV: 4 | EVA: 4 | MEN: 8(10?) | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (3 Silver)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=> [13xp]
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Spellsaver*+ (Spells cost 1 less SP to cast)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
+Spellsupport+ (Allies within 2 tiles gain Rank [1] to Cast. 1 Act)
=Rock Jut= [2 SP*, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
=Rock Launch= [2 SP*, {10+RockHPd6}, Range: Touch~, Target: Bloq of Rock] (A Bloq of Rock is struck and sent 'falling' towards a direction)
>>
>>3222461
>>3222462

Fox showed her willingness to put faith in humanity, giving Alice pause. The two set out as Alice grabbed a bundle of cords knowing that her usual tools would not prevail her.

As predicted, the cantina is an animal pen with tables and and chairs turned over to create barricades.

Tactical Representative: We penned them in , but in time they'll break through , all 5 of them. With that, the two nod and slip forward like shadows. The candles go dim and the curtains swayed to the storm. As lightning struck, sharp figured shadows could be seen amidst the noise and terror.

5 had been tied and accounted for when at last the braziers were lit. A host of silver weapons gleamed as the cadets flooded in only to find one of the hunters in the room.

" Where's the other one ? "

The lightning flashed once more, throwing a shadow of two men fighting, Fox and an elder Pale Ghoul on the roof. Its tongue extended like the devil's tail and shot straight through her foot.

With an inhuman whip of force, Fox is thrown off the roof but was stopped short by a knot.

Another flash of lightning and Alice's blade clashes with the one monster she would not spare.

===

The following morning, 7 students, including fox were assembled in the sunroom. As dawn approached, some had already succumbed to the black hunger while others like Fox, silently seethed as the infection fought within them.

Owl: If this works, the sun shall not take them , if it doesn't.. then there is nothing left my science can do.

> The sun rose and of the 7 students, 4 survived and 3 were too far gone even with a panacea. Fox sat there, her hair turning white but her face wincing only slightly.

===
A chaplain came forth and gave the 3 students their final rites, collecting their ashes in an urn while the other 4 were wheeled off to the infirmary.

The headmaster gave everyone a relieved look but only offered a solemn expression to the mercenaries.

" I can't say I'm happy with how this turned out, but it's important that the cadets learn that you can't save everyone, and that even if you try your best, it's better to accept some losses still, such is the price of War."

He gives you your due. 2 Gold and 3 Spare, " You can't pay for a life with a gold, but you can definitely pay to end them rightly, eh gentlemen ? "

You leave the snide fucker to his remark , the Royal Akademy sends their regards and perhaps sees potential in your band.

> I kind of want some meat now.
>>
>>3222480
>Buy 4 Whole Roasted Fowle. (-2 Silver)
>Eat them ALL

“Gracias, Alice. Gracias, Owl. To save one soul is enough. Four a bounty.”

The Fox braids her white hair in a looping design pausing but to stare at a bladed reflection.

“Would you keen. My stomach . . . Needs. Share our prize as you Will. I need something warm and red.”
>>
>>3222480
>Try and determine if this means I can purchase a new lantern from somewhere. I had 5 gold, another couple should potentially pay for that, right?
>>
>>3222480
It's horrible, what fates can befall people out of the blue. Even a great fighting skill is no defence.

That's why I intend to never be near anything dangerous.

>Learn also Adroit Fighting

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1 (21xp)
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+5 HP, +1 MOV)

Inventory:
-17x Fresh Arrows (+2 prc)
-10x Bodkin Arrows (+2 prc, AP 1)
-7 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, INTd6, shoot outside of VIS)
-Dodge (Double Eva, choose direction, 1 act)
-Step (move 1 tile as a tap)
-Called Shot (target limbs for stat damage, 5 and 6 hit only)
-Adroit Fighting (use DEX instead of STR)
-God's Arrow (target a tile in up to 4 turns, +LUK pot per turn. 4sp)
>>
>>3222487
Somewhere in Wayhouse Lucille.
Guildmaster: Hurmmm the going rate for those things aint easy but perhaps I can buy one off someone for 2 Gold, or if you are an Alquemist of your repute, why not try sparking another Prometheus fire ?

> 2 Gold gets you a new lamp from someone.
> 5 silver's worth of materials allows you roll an attempt to create a Promethean fire. However, such a feat requires much time and a success of 5

> What do ?
>>
>>3222497
>Pay the price of a new lantern, since there's no guarantee the time will be available, but buy the materials as well in case I screw this one up also.
>-2 gold, 5 silver
>Query the value of Sapphire, Onyx, Aetherial Tincture.

VIT 4 | STR 5 | DEX 5 | INT 8 | CHR 3 | LUK 4
HP 20/20 | SP 18/18 | MOV 4 | EVA 5 | MEN 6
Brave Lindlore Quemist
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Pyras Shard x 5
Pyras Xtal x 1
Fresh Leaves x 7(Are they Rating 5 or is that just a representation of dice?)
Sapphire
Onyx x1
Aetherial Tincture
3 Gold
32 Silver
95 Copper

8 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea?
>>
>>3221968
+ 26 xp for repelling bandits (26)
+ 10 xp for defending 1/3 buildings (36)
+ 5 xp for 2 killing blows (56)
+ 3 xp for 1 kill assists (65)
+ 4 bonus xp for killing blows and kill assists on 3 Squires
+ 22 xp for burying the dead
Total: 70

Stegall
VIT 4 | STR 8 | DEX 6 | INT 7 | CHR 3 | LUK 3
HP: 29/34 | SP: 14/14 | MOV: 4 | EVA: 5 | MEN: 5
Brave Lindlore Squire I
+1 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
2 War Hatchets(+7Atk, +1Parry)
3 Silver and 5 copper
>>
Rolled 2, 1, 6, 2, 5, 2 = 18 (6d6)

>>3222506
Spending 64 xp to level up
>>
>>3222512
+1Dex +1Chr
Welp, that was a waste of xp. though I only have to spend 64 next time which is nice.

Stegall
VIT 4 | STR 8 | DEX 7 | INT 7 | CHR 4 | LUK 3
HP: 29/34 | SP: 16/16 | MOV: 5 | EVA: 5 | MEN: 6
Brave Lindlore Squire 2
+2 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
2 War Hatchets(+7Atk, +1Parry)
3 Silver and 5 copper
>>
Alswith stared at the body she had laid down at the bottom of the grave she had dug. She did not know Peony but felt something call her to lay the fellow Squire to rest. No one came to claim the body and it sat there for some time before Alswith noticed and placed it in a borrowed cart and took it atop a small hill overlooking the farm. There, she carefully washed the body and tidied things as best she could before arranging Peony peacefully upon a traveling cloak with a silver coin reverently placed in the mouth.

In a pinch, she couldn't put together much of a meal from the surrounding wilderness nor could she go too far afield with recent events. Still, Alswith shared the humble fare with the recently departed, placing a share upon washed leaves within the grave. She had only just arrived to Lucene when she was quickly ushered to Gogaigne. It seemed like absolute chaos but even as she rushed into the thick of it, the fevered pitch of battle was winding down. The buildings continued to burn below, it being easier to ensure the fires were contained than to attempt putting them out.

With the end of the meal, the Ignyllan Squire set to the task of piling rocks before filling the rest of the way with dirt, softly singing prayers as she did so.
>>
What is CHC? It is mentioned a few times on the character sheet but I can't find what that stands for anywhere!
>>
>>3221968
>+26 Exp. Repel the Bandits from Gogaigne Farms.
>+10 Exp. Protect the Granaries and Harvest 1/3.
>+5 exp for killing an archer
>+2 exp for assistis
>+22 exp for proper burial
>Total: 65 xp

Quick question:Three in Hand means that I can draw 3 arrows at once? Or do I have to draw them one by one?
>>
>>3222552
It's probably CHR
>>
Rolled 6, 5, 1, 2, 6, 6, 4, 4, 3, 1, 2, 3, 2, 5, 5, 6, 3, 5, 6, 4 = 79 (20d6)

>>3222553

>To the aether we return
>>
>>3222497
>Ask for posible match bonuses for the bandit hand axe
>Ask if [Rock Toss] does STR damage
>Ask if [Aide] heal 1hp per success or if it has a threshold
>Ask if favored weapon increases only the ATK or also the weapons parry/block
>Ask if you can favor a shield and if that increases its parry/block or just ATK
>>
Rolled 4, 4, 2, 4, 6, 3, 2, 1, 3, 2 = 31 (10d6)

>>3222561
I thought it might be, but apparently it is Character. Level, maybe?

Let's see what I get
>>
Rolled 3, 3, 1, 1, 4, 1, 5, 2, 3, 3 = 26 (10d6)

>>3222577
>>
>>3222487
The Fox said share. A wise Owl would listen.

>>3222480
Something may teach the hunting of Ghouls. Magi, Tacticians, Farmers we have.

Where would I go to learn how to carve at the Dark, Scholast?
>>
>>3221968
A battlle Passed, and yet Not A Dropp staines my blade. Next time, next Time.

>+26 Exp: Repel the Bandits
>+10 Exp: Protect the Granaries
>+22 Exp: Burials
>Total: 58 Exp

>-30 Exp: Learn Rushdown
>Remaining: 28 Exp

Groll
VIT 5 | STR 6 | DEX 3 | INT 6 | CHR 4 | LUK 1
HP 32/32 | SP 18/18 | MOV 3 | EVA 1 | MEN 5
Brave Oceania Ritter
+1 Melee +1 Parley

Equipment:
- Warpick: +3 Hvy Blunt/Prc *Ignore Armor *Stat Damage
- Ignyllian Kite Shield: +3 Block +2 Atk *Topple *Counter Attack
- Ignyllian Mail: +10 HP -1 EVA 2 Armor
- Purse: 3 Gold

Proficiencies:
- Block: STR+DEF vs Incoming Attacks. Turn Ending
- Parry: Parry vs Attack to Counter. Act
- Rushdown: Passive, Move into Enemy Space to Attack
Exp: 28
>>
Rolled 2, 6, 6, 4, 4, 1 = 23 (6d6)

-base 58 xp for objetives and burials
-5xp killing a squire
-6xp assisting in killing 2 squires
-no Honor bonuses
-12xp for supporting Stegall, Alice, Ardene, He-man
>total: 81xp

>level up: -56xp
>total left: 25xp


Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 35/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5 | Silver 9

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
RH: Bandit's Handaxe (+7Atk, +1Parry, Match:???)
LH: Guild Buckler (+1Block, +2Parry, Dmg: Blunt)

Bag:
-Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
-Soft Boiled Egg x1
>>
>>3222741
updated stats

Evergreen, Brave Oceanian Squire
VIT 7 | STR 7 | DEX 7 | INT 6 | CHR 5 | LUK 6
HP: 35/38 | SP: 24/24 | MOV: 5 | EVA: 7 | MEN: 6
Vis: 5 | Silver 9

Squire II: +2 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Armor: Adept's Mail (+10HP)
RH: Bandit's Handaxe (+7Atk, +1Parry, Match:???)
LH: Guild Buckler (+1Block, +2Parry, Dmg: Blunt)

Bag:
-Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
-Soft Boiled Egg x1
>>
Personal Accounting:
+26 XP Objective
+10 XP Objective
+35 XP 5 Rank 2 Killing Blows
+22 XP Burying the Dead

93 XP

Accounting for gold:
15g reward
-1.3 recompense to Fox for burials
-2.2 held as emergency fund

5s x 23 = 11.5g

All players who spent at least 1 turn in the previous mission may claim 5 silver by replying to this post. Fox will be recompensed an extra 13 silver for fronting the expense to bury the dead for all players' benefit.
>>
>>3222754
Claiming silver. [Total 8 silver]
>>
>>3222754
Claiming Silver
Total 53 silver -4 copper
>>
>>3222754
-Claim 5 silver
-total: 14 silver

-buy [Soup and Meat]&[Ale and Spirits] for my fellow squires (>>3222517 >>3222525 >>3222450 and me): -12c
total left: 12 silver 8 copper

"A fine victory, we have to celebrate it! Lets drink in memory of our fallen friends and foes, the Hellsing's money is better spent in food and alcohol than blood so eat and drink to your hearts content and if anyone else want they are free to join us, we might just be some lowly squires but we sure know how to party"

And after a night of drinking maybe we should discuss squire tactics
>>
>>3222754
An honor.
[+18s = 39s 2c]

Our Prey fled to the Forest. Their tracks noted. Will the Countess have us pursue?
>>
>>3222754
>>3222814
Claim 5 silver
"I would be very up for discussing tactics, and the the free food is tempting as well"

Stegall
VIT 4 | STR 8 | DEX 7 | INT 7 | CHR 4 | LUK 3
HP: 34/34 | SP: 16/16 | MOV: 5 | EVA: 5 | MEN: 6
Brave Lindlore Squire 2
+2 Support bonus
-Block
-Parry
-Dodge
Adept's Mail(+10HP)
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
2 War Hatchets(+7Atk, +1Parry)
8 Silver and 5 copper
Exp: 6
>>
"Would any of you fine Ritters be willing to part with your Kite Shield? I can offer some thing in exchange if you desire."
>>
File: SwordBorne_Sheet_Cleric.png (901 KB, 1230x1524)
901 KB
901 KB PNG
" Sisters of the Church of Luna reporting, ser. We have come to observe and learn about the world under your tutelage. If you don't mind that is. Worry not about expenses, we can handle ourselves in this wide world of hundreds - e-even 10s of hundreds of people ! "

> Clerics have appeared on your doorstep. No one would blame you if you took a broom and turned them away. They are much too nice to die in this horrid world. But as luck would have it, they happen to have trained under the watchful eye of their gods and goddesses, granting them inexplicable feats that they claim to be miracles. . .. Wait, that one in the back has killed before, has she ?
>>
>>3222814
Flagons of wine and mugs of beer and cups - oh the cups - of much odder, deeper stock from darker crooks of the Crescent Knight. There were farmers there, hearty stock, turning slowly to a blurred smear in the background.

Tovani ate. Tovani drank. Tovani drank again. Tovani nursed a cold clay mug of cider. Tovani. . .

. . . roared, out of breath, dancing

" Aaand our bhoss we call sire
He fhights with a wire
Fernand the man shurely he can
Swing from the rafter to great roaring laughter
But if the bhoss swings and knows wire
full of dexterous fire
Wears a fetching attire with much to adhmire
ties down a monster
oooh, tied down? That inspire--
don't call me a liar when
squires deshire - aim a bit higher -
Jhust so its said
If the boss shows up thonight maybe I can get

. . . Paid.

What. I need the mhoney. Bhooks aren't c-cheap."

Fhor my nhext thrick, I'll cool yer drinks!"
>>
>>3222929
>Find out more about the one who has killed before.

Also, question? Square ROOT of successes? What happens when you roll a -1? Do they just explode into paradox?
>>
Rolled 6, 3, 3, 6, 4, 5 = 27 (6d6)

>>3222400
>>3222298

Cleric looks neat! But unfortunately it doesn't key off of the higher stats I have so, I shall level up Archer to Rank 2 instead.

>-56 Exp to level up archer.

Come on no whammies please.
>>
Rolled 6, 4, 5, 4, 2, 5 = 26 (6d6)

>Purchase Darkhunter rank 2 for 64 XP, 29 remaining
>I'll determine what skill to get later
>>
>>3222298
>>3222968

Wew lad
>+1 Vit, Int, Chr and Luk
>How much does the Crow's Pick cost? And can I wield it because Archer doesn't seem to have their weapon proficiencies listed.

Joy
VIT 4 | STR 5 | DEX 2 | INT 7 | CHR 4 | LUK 8
HP 23/23 | SP 16/16 | MOV 3 | EVA 5 | MEN 6
Fair Norrian Archer 2

Inventory:
-Highland Sling
-Polished Stone
-Skirmisher's Padded Tunic
-14 Silver

Skills:
-Corner Shot
-Called Shot
-Dodge
-God's Arrow
>>
>>3222977
>and just as I was starting to catch up stat wise.
>>
>>3222754
// Checking: I buried Peony without inheritor bennies, would that give Group Exp?
>>
>>3222577
>>3222581
// Yes, CHC and CHR are the same. It's a little bit of semantic noise.

>>3222754
Claiming 5 Silver (Thank you)
Total Silver: 8

>>3222814
// Declining the offer of food (But thanks!)

Alsith will spend most of her time away from large crowds, hiding in the outskirts of civilization where the wild encroaches. Curled up with a good book under a canopy of leaves and branches.
>>
>>3222298
>>Arrive at the missive of Eleanor's death.
>>3222754
>>Claim Eleanor's pay and weapons.
After gathering his sister's things and paying homage at her grave, the young man goes and offers his services to Fernand's Company and Countess Hellsing. "I've done much to anger a few folks while helping others. And I may not see eye to eye with the Church, but if you'll have me fight alongside you. I'll do what I can to slay any beast that stand in your path, in Skele's stead."
>>3222298
>>Pay to send a Missive home to Lindlore. Informing the rest of the family of Eleanor's death.
>>Pay for Eleanor's burial (Donating to the Company Fund if already covered.)

>>3216846
1, 6, 1, 1, 1, 4, 5, 5, 5, 4
3/1/2/5/5
Making Luk 5, replacing Vit and Str with inherited 5 and 5.

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 6 | STR 6| DEX 4 | INT 7 | CHR 6 | LUK 5
HP 24(30) | SP 24(28) | MOV 3 | EVA 4 | MEN 7
|Ranks|
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore
|Equipment|
-Coins 5 Gold | 5 Silver | 24 Copper
-Skele's Face Takers (+5 Atk +3 Parry *2 Ripping) [Flurry]
-Estoc (+5 Prc/Sla +3 Parry Reach 2 *2 Man Behind *3 Armor Ignore) [Lunge]
-Dirk (+2 Sla +4 Parry *2 Bleed *3 Str Down)
-House Colors (+6 Hp +4 Sp)
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
[Lunge] Move 1 and Attack. 1act
[Flurry] ?Similar to triple swipe?
>>
>>3223123
Forgot to update -Coins
-Coins 5 Gold | 3* Silver | 24 Copper
>>
>>3222754
Thanks!

>Claim 5sp

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1 (21xp)
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+5 HP, +1 MOV)

Inventory:
-17x Fresh Arrows (+2 prc)
-10x Bodkin Arrows (+2 prc, AP 1)
-12 silver

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, INTd6, shoot outside of VIS)
-Dodge (Double Eva, choose direction, 1 act)
-Step (move 1 tile as a tap)
-Called Shot (target limbs for stat damage, 5 and 6 hit only)
-Adroit Fighting (use DEX instead of STR)
-God's Arrow (target a tile in up to 4 turns, +LUK pot per turn. 4sp)
>>
Rolled 5, 2, 6, 2, 5, 6 = 26 (6d6)

>>3222171
Got it, adjusting available EXP to 83
>>3222754
"Thanks for the pay boss, a pleasure working with you all."
>Claim 5 silvers
>>3222298
"An honest day's pay for an honest day's work, now to put this money to use for a warm meal and less, shall we say, 'second hand' gear."
>Spend 2 silvers & 2 coppers on a Redwood Targe & Meat and Soup
>Spend 56 EXP on Ritter Rank 2
>Spend 20 EXP on Rushdown
>>3222922
Having purchased a new Greatshield, Ardene holds out her old kite shield in Stegall's direction.
"Here, as thanks for holding that southern flank for us."
>Offer Ignyllian Kite Shield to Stegall

Ardene
VIT 7 | STR 7 | DEX 2 | INT 6 | CHR 7 | LUK 5
HP: 38/38 | ARM: 2 | SP: 28/28 | MOV: 2 | EVA: 1 | MEN: 7
Fair Oceania Ritter II
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
-Rushdown: Passive, Move into Enemy Space to Attack
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold,2 Silver, 8 Copper
7 EXP
>>
>>3222754
>claim 5s
"Question, boss. I'm pretty sure I was the guy who landed the mortal blow on the dog knight but I couldn't confirm it. Did we get any reports on that? I know there was SOMEBODY in the smoke that got caught and tried, and failed, to break free before snapping my wires right at the end, but just curious if that double ration reward is still up for grabs?"

Hetros Jistin
Brave Norr Dark Hunter II (35/64xp)
VIT 5 | STR 5 | DEX 6 | INT 8 | CHR 3 | LUK 4
HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 6 | ARM: 1 | MEN: 6

Inventory (27s4c)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK 9d6, Taut 11d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Sapiophages
-Dodge (Double Eva, Choose Direction, 1 Act)
-Imbue Element (8SP, Lightning)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and small holes)
>>
>>3223217
>Level up results are +1 VIT, +1 DEX (Thank the gods) +1 CHR, and +1 LUK
>>3222298
Having found a newfound confidence in her armor, and pushing herself to walk just a few steps faster after lagging behind the whole last battle. Ardene goes to get herself a drink from the bar.
"Anyone else still in the mood for drinks? I'll cover the tab 's long as it doesn't take more than a silver and half or so."
>Spend 1 Copper on Ale & Spirits, extending an open invitation to any others.

Ardene
VIT 8 | STR 7 | DEX 3 | INT 6 | CHR 8 | LUK 6
HP: 40/40 | ARM: 2 | SP: 30/30 | MOV: 3 | EVA: 2 | MEN: 7
Fair Oceania Ritter II
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
-Rushdown: Passive, Move into Enemy Space to Attack
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
7 Gold,2 Silver, 8 Copper
7 EXP
>>
>>3223217
"Thank you fair lady, I was only doing my duty."

Stegall
VIT 4 | STR 8 | DEX 7 | INT 7 | CHR 4 | LUK 3
HP: 34/34 | SP: 16/16 | MOV: 5 | EVA: 5 | MEN: 6
Brave Lindlore Squire 2
+2 Support bonus
-Block
-Parry
-Dodge
Gear:
*Adept's Mail(+10HP)
*Ignyllian Kite Shield(+3Block, +2ATK), [Block], [Bash], match 2 Topple, 3 Counterattack
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
*2 War Hatchets(+7Atk, +1Parry)
*=Equipped
8 Silver and 5 copper
Exp: 6
>>
>>3222298
>convert 1 silver to 10 copper
>pay 2c for Meat and Soup meal (already at max hp, just wanted to try the food)
>pay 6c for Lodging (All SP restored! 45 [Chr9x6])
2 Silver, 2 copper remaining

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 28/28 | MOV: 4 | EVA: 4 | MEN: 10 | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (2s, 2c)
-Lumis Chalk (write Rune)

<+Skills+ & =Spells=> [13xp]
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Spellsaver*+ (Spells cost 1 less SP to cast)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
+Spellsupport+ (Allies within 2 tiles gain Rank [1] to Cast. 1 Act)
=Rock Jut= [2 SP*, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
=Rock Launch= [2 SP*, {10+RockHPd6}, Range: Touch~, Target: Bloq of Rock] (A Bloq of Rock is struck and sent 'falling' towards a direction)
>>
>>3223234
>>3222754
>Claiming Silver and free Drinks
"H-how wonderfulll, Miss Ardeen, Ardennes.... Ardene! Yess...A toast! A toast I s-say! To our victory... and to fallen comrades!"
Brave Lindlore Pyromancer Wyxhatt (Rank 2)
Vit:3 Str:4 Dex:6 Int:9 Chr:8 Luk:5
HP:7/18 SP:14/26 MOV:4 EVA:6 MEN:9 Mag Atk: 12
Proficiencies and Skills:
-Spellcraft +2
-Dodge
Spells:
-Fireball - 3 Sp - Rng (5+Rank=7) - Mag Atk (13) (Single Target is burned)
-Emblaze - 6 Sp - Roll Spellcraft (13), Weapon Gain +Fire Attack
Inventory:
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-10 Silver
>>
>>3223268
Also,
>Pay 6c for Lodging
Brave Lindlore Pyromancer Wyxhatt (Rank 2)
Vit:3 Str:4 Dex:6 Int:9 Chr:8 Luk:5
HP:18/18 SP:26/26 MOV:4 EVA:6 MEN:9 Mag Atk: 12
Proficiencies and Skills:
-Spellcraft +2
-Dodge
Spells:
-Fireball - 3 Sp - Rng (5+Rank=7) - Mag Atk (13) (Single Target is burned)
-Emblaze - 6 Sp - Roll Spellcraft (13), Weapon Gain +Fire Attack
Inventory:
-Burnt Scholomance Hat (+4 Hp, +4 Sp, +2 Magdef)
-Poker (2 Atk, 3 Parry, 2 Reach)
-Lantern (+2 Fire Potency, +1 Light Potency)
-Lumis Chalk (can write Runes)
-9 Silver, 4 Copper
>>
The Shape watched the captured knight, perplexed. This knight had no name, unlike the knights Arvelle and Milluda. The Shape did not get to see either of their faces; Milluda had gotten away, and Arvelle had succumbed to flame, blade, and The Shape's own knife with his helmet on. By the time The Shape had pried it away, Arvelle wore only the blank face of the recently deceased.

Disappointing.

But here was a knight that had come within inches of death and lived, locked up in a little cage like a little bird. No name, no hard armor, and no eye. Just flesh, pain, and anger. The little bird glared at The Shape with his one eye, a maddened grimace on his face. The Shape stood and peered back from behind the mask. Sometimes the little bird would try to move, only to be thwarted by a sudden spasm. Sometimes he would yell, but The Shape cared not for the the little bird's song.

The Shape was fixated on the little bird's face.

Anguish and anger lit up the wounded little bird's face as The Shape watched, broken and marred only by the occasional involuntary jerk of an eye or twitch of the mouth. It was a wonderful thing. An interesting thing. The Shape could stare at it for hours; WOULD stare at it for hours, until the little bird finally passed. How would the little bird look when he finally died, The Shape wondered? The Shape could hardly wait to see!

The little bird struggled in his chains limply, trying to find strength long departed. The Shape took a furtive step closer, but the little bird began to sing again. The Shape didn't like the face the little bird made when he yelled, so The Shape stepped back. It was a boring face, one The Shape had seen many times before. So The Shape watched. Watching. Waiting to see what face the little bird would make next. Would it be guilt? Shame? The Shape thought shame would be nice to see. The shame of a once proud hawk, bested and broken by his lessers; never to fight again. Not after the injury The Shape had dealt him. Brought low with wings broken, never to hold a weapon again.

Not without a miracle.

The Shape mused. Could the little bird be broken any more? How ragged could the little bird be run? What faces could be squeezed from the last of the little bird's strength? What did the little bird have left? His flesh? His life? The Shape had no interest in those. Dignity? Surely being stripped and locked in a cage had done away with that? Honor? More puffery The Shape cared little for. Loyalty? Loyalty. It had been long since The Shape saw a face of the betrayed. It was a face like sweet candy; ephemeral but delicious while it lasted. What could The Shape do to break the little bird's loyalty, he wondered?

The Shape wondered long. Watched long. The little bird fluttered in its cage.

>>3222298
>26 XP for bandit repel
>10 XP for granary protection
>5+4x2 XP for killing blows on knights x2
>5+2x2 XP for killing blows on squires x2
>22 XP for burials and rites
>90 XP total

>>3222754
>5 silver, 29 total
>>
>>3222754

>Claim 5 silver

"I take this pay, so that I will be better equipped to save my friends."

>Claim 36 xp for objectives
>Claim 8 xp for healing two allies
>>
>>3223268
"Aye Charles my friend, let us drink and make merry in the names of those who no longer can!"
>>
>>3222553
"Hey Wertrar! Catch!"
>Wertrar gains Direbow
"I dont really know how to use these but they seem to be overrall better then what we have in stock. If you want to give it to someone else be my guest."

He-Man
VIT:7 STR:8(9) DEX:6 INT:6 CHR:4 LUK:4
HP:40/40 SP:22/22 Mov:4 Eva:5 Men:5
Male Oceanian Nomad II
-Proficiency lvl: 1
-Monster Lore +2
-Resistance +2
[Parry] [Monster Harvest]
Iron Great Sword (3 Tile Cleave, 14(15) Atk, 11(12) parry)
Wallet: 34 Copper coins, 3 Silver Coins, 12 Exp
>>
>>3222754
>Claim 5 silver

>>3222298
>Spend 25 xp to learn Three in Hand
>Spend 10 xp to learn Step
>Spend 20 to learn Called Shot
>10xp left

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x25 Fresh Arrows (+2 atk)
- 11 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS, +INTd6)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)

Exp: 10
>>
>>3223963
"Thanks, Man! I'll be sure to make good use of it. And if I don't, I'll give it to somebody else who does."
>Direbow added to inventory
>>
>Buy the Burnished Leather Armor -3sp
>total:9 silver 8 copper

>Ask Claire if she has a spare kite shield
>>
>>3222298
What does the "AP" in bodkin tips mean?
>>
File: SwordBorne_Sheet_Cleric.png (914 KB, 1162x1488)
914 KB
914 KB PNG
>>3224112
AP means armor piercing. It requires one 6 to achieve this.

> The Cleric sheet has been updated for corrections.
- Iron Weave is an armor upgrade that can be placed on automatically.
>>
>>3224112

Armor piercing, I believe.

>>3222298

"It is time for Jose the Steady to reflect and meditate through the gift of mother earth and sister wind. Good madame of the Crescent Knight; what spirits do you have that may assist with my commune?"

>Order an appropriate spirit (-1c, +10 sp)
>Learn Spellsaver (-30xp)
>Spend the night at the inn in an alcohol-fueled spiritual meditation (-6c, +???)

Vit 2 | Str 4 | Dex 4 | Int 9 | Chr 6 | Luk 4
HP: 16/16 | SP: 20/20 | Mov: 3 | Eva: 4 | Men: 8 | M. Def. +2
Brave Lindlare Aeromancer Wyzhatt 1
Equipment:
-Scholomance hat +4 HP, + 4 SP, +2 M. Def
-Sage branch: +2 Atk, +2 Parry, 2 Reach, +1 Earth Pot, +2 Air pot
-Lumis chalk
Purse: 8 silver, 3 copper
Skills:
Dodge
Spellsaver
+1 Aeromancy
Second Wind
14 xp
>>
>>3222501
Lucille Gemmery:
For these my fine owl,
[8silver] x Onyx (Dark Tinge)
[6 silver] x Sapphire (Blue Tinge)
That drink - did you make that drink ? It's fine spirits, but a little too strong on the ditz if you know what I means. You can drink it down and regain your spirit, but you can mix it with these here rocks and you'll get some interesting flavors.

You wanted these split ? Shaped for your filters ? That is why you came here yes ? If so it would be 2 silver each stone,

> It seems the Gemstones can be used to color tinctures and spirits, the medium in which most Quemists boil their concoction. The best part is that they do not dissolve until -1 is rolled. Material components such as these Elemental Reagents + Alcohol (which is consumed) may replace the casting cost of the spell.
>>
>>3222754
>Gain that 5 silver.
"Another job well done."
>>
I grant the following boons:
>>3223264
>+2 XP Commander's Choice: [W?] Tress Artier
>>3211863
>+1 XP The Crown of Buffoons: [U1] Boxen (if he returns)

The People's Favor is up for popular vote, nominate who you like and link this post.

>>3224542
I cannot choose a Darkhunter skill until I determine how Slide functions with the Sapping Wire. Are only normal weapon attacks viable for use with Slide?

>Interrogate captured Ritter for information on their prior cause & noble. And what he knows of the Countess.

A dark room, with only a single beam of light shinging directly in the prisoner's eyes. They stir with an otherworldly humming - the intricate vibrations of wires just loose enough to avoid blood. "Awake at last, are we? Then we can begin. Try not to move lest you cut your own throat." No matter how long the session lasts, the light never moves - subtly redirected by a hanging mirror to always shine in the prisoner's face.

>Turn over the four captured squires to the Countess.
>Report to the Countess

"The bandits were bannermen of a late Lord Ingram, seeking to claim the territory in his legacy." Glancing around the library, the hunter noted a familiarity with a large number of the trinkets on display. He took a particular interest in an intricate model, in which he recognized an ancient design for entrapping lycanthropes. "We were not able to catch the would-be lordling himself - the enemy was far better equipped than initially reported. They pillaged the town's stores, burning what they could not steal." He turns back to the Countess. "They sought legitimacy by preventing civilian casualties, but their hearts and stomachs work at cross-purposes. Do you get the impression you are not popular here?"
>>
>>3224659
>nominates whoever tossed the fire pots that all but gave us the victory in this match
>>
>>3224436
>>3222563
>>3222929

Qsitina hadn't left the convent since she arrived there as a child. Her only interaction with the outside world coming n the form of the odd peddler or itinerant seeking shelter for an evening. Now, for the first time in her life Qsitina was beyond the confining walls of the convent. Free to see the world with her own eyes, meet new and interesting people. The prospect of ridding the world of vile monsters and heretics was rather appealing too.

Fair, Near East, Cleric 1
VIT 4 | STR 4 | DEX 5 | INT 4 | CHR 9 | LUK 2
HP: 26/26 | SP: 31/31 | MOV: 4 | EVA: 2 | MEN: 7

Equipment:

Cleric Vestments +10hp +5sp
Evening star +6 attack, reach 2
Ruewood Targe +4 block, -1 eva
2 silver

Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
>>
>>3224659
Fernand: Weapon attacks proc with slide. But Slide travels in a straight line.
>>
>>3224659

=The Usurper and the Inheritor=
https://www.youtube.com/watch?v=NPBil8d8L8c


Lisbett bade her aide to leave the room leaving the Hunter with the Countess. " Ingram was it... ? I never thought I would hear the name again. He was a lord like any other, who was granted these lands for his victories in the Great Sundering, however like any man of his calibre who fought there, they died in the blaze. Or so we thought,

For you see when news of his banner returned in cinders reached us, many were quick to vye for power over his lands, and this city Lucille, named after his daughter of 3 summers was adopted by the Marquis who - as rumor would have it - was simply made to name the highest bidder the next governor. And of course, who better than a gambler from Serpico who retired from his life of wandering to buy this place up.

But all was not well... "

In the dungeons the mirror vibrated , its light bobbed at its holder's quickening heartbeat. The Knight continued with his story.

" it was barely 5 years into his time that our Knights, returned in boxes or in crutches, Knights without colours and honours to welcome them who the Marquis simply declared fakes and had them put to sword and made as examples for us squires who served under them. Imagine serving these men for near a decade only to see them paid thus, only to see them shamed and rob of their proper dues while we were left with seething hatred for you and the marquis. And so , we struck, "

The countess took a sip of tea, cold by now but continue she did.

" They thought of every horror imaginable, torture, plague, robbery. The man who would sit on this chair died in a burning carriage and eaten by dogs. When I asked the Marquis what he was to do with it, he simply shrugged and hoisted the responsibility on me and my family who thought it best that monsters be left to the monster hunters -"

" And the people didn't sit by either, some came forward to help with our revolution, you are not safe, the countess is not safe, she lives because of her character, what we really want. Who We Really Wish to See ended Is- "

The Doors open, Knights gleaming in mythril weave and plates walk in, wearing the black and purple colours of the Predatoria. " We represent Marquis Eindorf of Predatoria - " They half say, before running a serrated sword through the man and run it upwards. The man then turns away, after wiping his sword on the sawed off corpse. " Dispose of it "

" But it would seem that the Marquis has responded to their presence rather quickly as of late. Did you at least manage to get a location from them ? "

Fernand clutched a leather map. A mark on the forest, a letter of invitation for those who sought answers. Or perhaps a trap to those fool enough to follow such an obvious lay.

> What will you do ? Who will you give this infomation to ?
>>
>>3224843
"We know they are hiding in the woods, and no more at this time. Doubtless even that lead would be useful to the Marquis, given his fervor in seeking out our prisoner. I hope you will consider our services again, should you need an investigation done with at least some tact and deniability."

>Fernand keeps the specifics of the knight's knowledge from the Countess at this time
>>
>Pay 6c for lodging
>Take Slide for Darkhunter rank II

=====
VIT 5 | STR 7 | DEX 7 | INT 9 | CHR 4 | LUK 4
HP: 30/30 | ARM: 1 | SP: 22/22 | MOV: 5 | EVA: 7 | MEN: 7
Brave Lindlore Darkhunter II
- Favored Enemy: Midian
- Slide
- Imbue Element (Fire)
Sapping Wire (RNG 10, ATK 11, Taut 13d6)
- Anchor Point / Taut / Hook & Pull / Entangle
36s 4c | 29 XP
>>
>>3222089

>nothing to see here
>Pay 1 Silver for burial

>>3224040
Do you want cleric shield instead?

Vit: 7 |Str: 4 |Dex 4 |Int: 6 |Chr 7 |Luk 5
HP 32/32 |SP 28/28 |Mov: 3 |EVA: 3 |MEN 7 |Arm: 3

Fair NearEast Cleric
Cleric: +1 Divne Lore, +1 Chant (Luna the Second)
Armor: Ignyllian Knight+IW: +10 hp, -2 Eva, 3 Armour
Hand 1: No King's Scepter: +4 atk, +2 pot, reach 2
Hand 2: Ignyllian Kite Shield: +3 Block, +2 attack [Block], [Bash]
Purse: 5 gold, 4 Silver

Block, Parry, Luna the Second: Blood Moon

Chest: LongSword, Cleric Vestments, Ruewood Targe
>>
>>3222754


"Ah thank you Fernand I shall use this to fund a few purchases for myself. A crows pick to supplement my spear when I engage in combat with another knight should be well worth the silver spent. As for armor may I ask you a question Sir Fernand?
The knight that we captured sported well made equipment, would it too much of me if i request that i possess it?"
>Acquire 5 silver

>Spend 2 silver (?) to gain a crows pick.
>spend 1 silver to rest and regain my state of mind and health.
Linksof
Vit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 38/38 , SP 24/24 Mov: 3 EVA: 3 MEN 5

Brave Ignyllian Ritter
Ritter: +1 melee bonus, +1 Parley
Armor: Mail armor +10 HP,2 armor, and -1 eva,
Hand 1: Crows pick +5 ATK, +1 parry (Heavy/piercing)
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Bag: Cross spear: +2 attack, +1 reach
Purse: 6 gold, 2 silver
>>
>>3224904
" I am heartened hunter, and I would actually have you see to something.

You no doubt heard about Ingram's family history, his daughter would be around my age now, but she had a loyal retainer knight Milluda. Have you heard of her ? Perhaps even met her ? I imagine you would not be in good terms, but I would have you capture her alive if you can help it. She seems to play an interesting piece in this puzzle, and the Marquis would have designs to prevent me from figuring out what that is. Seek out their hideout, tell Milluda that I would speak with her on a table of equals. My nightwatch will ensure the rest.

> Frankly we should just saw the bitch in half.

> Did you see what the Marquis does to his enemies ? Even under suspicion ?
>>
>>3224904
>>3224843
>Upon hearing the story
"Boss-man. I'm just a simple norr, I like my beer frothing and my women strong and my nights cold, I'm not made for intrigues and rebellions. But I know loyalty. The Countess outranks the Marquis doesn't she? Or does she serve him? Your sudenlunder titles make no sense... why have anything more than Jarls and Thanes and High Jarls and High Thanes I'll never know.

Can you explain what's going on? I swore an oath to hunt monsters, I'd not like to think we're serving someone who is a moblin or other unman wearing a human skin."
>>
>>3222501
Your lanterna. It is bright. I possess silver. The Ghouls will come again.
Melt my silver down. Coat my blades.

Next time, I will not be slow.

>Can 30 Silver acquire Silvered weapons?
>>
>>3225052
"Of course. We shall seek her for you - but for one more detail: the price. Shall we agree to a flat fee upon departure for seeking this hideout and Intel, then a finders fee for your retainer? 10 gold should cover travel expenses in the wilderness for a fortnight, with an additional 15 gold for finding this Milluda?"

>What is the source of these whispers?
>>
A dusty tome, a darkened corner of the Library. After hours, the countess has given us access to peruse through its contents. The librarian silently judging us with a smirk on her lips.

https://www.youtube.com/watch?v=sMSrM5sbgMM

Choosing a category gains you a combat advantage against enemies of this category.

Should one gain a rank and choose a different category, then the ranks must be separated.
>>
>>3225085
If it's a mere jaunt to the woods then how does 100 silver sound,paid in advance ? If and when you do find her, I can pay you in gold. Right now my treasury can't afford to withhold taxes from the Marquis lest they notice something is amiss "

> To investigate the source of these stories roll INT. or CHR to ask the Countess directly.
>>
Rolled 1, 2, 6, 3, 6, 1, 2, 4, 6 = 31 (9d6)

>>3225175
That is an acceptable affair. We will begin preparations.

>Roll INT
>>
>>3225164

oh okay. Also forgot to apply my reach rank bonuses. I'll probably diversify until we figure out more and more who we face.

Hetros Jistin
Brave Norr Dark Hunter II (35/64xp)
VIT 5 | STR 5 | DEX 6 | INT 8 | CHR 3 | LUK 4
HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 6 | ARM: 1 | MEN: 6

Inventory (27s4c)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK 10d6, Taut 12d6, Anchor Point / Taut / Hook & Pull / Entangle)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Unmen 1, Mortals 1
-Dodge (Double Eva, Choose Direction, 1 Act)
-Imbue Element (8SP, Lightning)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units an
>>
>>3225164
>Read Page 1.

What bit me. How does a ghoul die? Why do I hunger?
>>
>>3225164
I also notice that Tams, Dorfs, and similar mortal, but not human, races are not listed.
>>
>>3225055
"Psst"

Tovani slumped against the wall, greyfaced, constitution engaged in a mortal scrap with a hangover for the ages.

"All the knights died. Yeah. All the great big heroes. Giant war. You remember. And now? Big boffin say "I rule the land". But no bannermen to march the roads, few guards, maybe one tax collector. Lots of land. Everyone says "Okay, I can take a bit. . . ". But which bit? And where does it end? So who is the High Thane? The man who says he is, or the woman with enough soldiers to be? Can't be both. But neither want to admit it. And if they fight it out. . . someone else'll have more swords once everyone is dead. Everyone is a High Thane and no one is a High Thane.

And now you've got Lord Ingram. Great War, he's supposed to get this bit. Real prime real estate, everyone's happy. But then he corks it. Someone else says "Ah, he's dead? Guess we can get it". All Ingram's remaining knights... Not many, but a few. Now they're landless. Lordless. Homeless. Like me! They get angry. Says: Hey, it should go to Ingram's heir. Not some... bozo. So they burn the bozo. Wants the place. Wants their honour back. That's where we come in. Countess can't deal with it. No one else wants to deal with it. And... What, if our employer starts a fracas someone else'll say its a power grab. S'is a mess.

But if it gets too much of a mess, maybe some other lordling can swoop in and take all of it. So no other lordling really wants to help.

Thanes, man. It's Thanes all the way down."

Tovani waved a hand vaguely at the world.

"Me, myself, I declared myself Baroness-Pope of the Beer Mugs last night. S'is not like anyone can tell me I'm not. Politics"
>>
>>3225179
You investigate the rumours of the Ingram descendant, and her retainer Milluda.

Wayhouse Keep: As I hear it, Milluda was a mere squire for her Lady Eindorf, and hardly didn't even set foot anywhere near Avalon when the tree fell. As a false knight, she's not all bark, that much is certain. But as for who started that bit of rumour ? Well I do believe it started going around after the Gambler count met his end to her dogs. Even one of Jeromis' captains was singing sweet nothings about 'er. *He whispers*


But A mere bawling babe waving her sword around for justice did her no good against those Mercenaries. They'll be seasoning the fields come spring.
>>
>>3223003
Final choices made
>Pick [Pounded Stakes] for my new skill.

>>3222754
>Claim 5 Silver

>>3222298
>Purchase a Crow Pick (-4 Silver)
>Take up >>3223234 on her offer of Spirits

Joy
VIT 4 | STR 5 | DEX 2 | INT 7 | CHR 4 | LUK 8
HP 23/23 | SP 16/16 | MOV 3 | EVA 5 | MEN 6
Fair Norrian Archer 2

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Crow Pick (+5 Hvy Prc, +1 Parry, 2: Ignore Armour, 3: Stat Dmg)
-15 Silver

Skills:
-Called Shot
-Corner Shot
-Dodge
-God's Arrow
-Pounded Stakes
>>
>>3224998>>3222471
"Practice makes perfect as they say, and I am not one to shirk about such things now where did i leave my spear."
>I have been informed that it is 22 exp not 26 my exp is now 69 XD
>Spend 20 exp to get [Overpower]
>Spend 30 exp to get [Domain]
>also use 4 silver not 2 to get my crows pick which i shall put in my bag/weapon belt
Linksof
Vit 7 I Str 7 I DEX 4 I INT 5 I CHR 5 LUK 4
HP 38/38 , SP 24/24 Mov: 3 EVA: 3 MEN 5 (Exp: 19)

Brave Ignyllian Ritter
Ritter rank 1: +1 melee bonus, +1 Parley
Armor: Mail armor +10 HP,2 armor, and -1 eva,
Hand 1:Cross spear: +2 attack, +1 reach
Hand 2: Kite shield: +3 Block, +2 attack! [Block], [Bash]
Bag: Crows pick +5 ATK, +1 parry (Heavy/piercing)
Purse: 6 gold, 2 silver
>>
"What do you mean I have to pay back a fee for smashing that chair. And the table. And the mug."

"Well yes, I know there was a bar-brawl. Look, I didn't know my song was that bad --"

"Okay. Well I don't have that kind of money."

"No you can't break my kneecaps, I need those. To move."

"Well.... I might have an idea. I just need to burrow that large angry man in the background there and a shovel. Trust me"
>>
. . . Since we have a bit of time before the company moves out, I've thought of an idea
to help me pay off the debts I know owe the Crescent Knight.

I was thinking we could arrange a little inter-company competition, tournament style duels. Maybe you have some tricks you'd like to try and test? I'm willing to adjudicate and put a few coins down for medical treatment.

Would anyone want to have a go at tussling, though?

We'd also have to work out some rules in advance.
>>
>>3224962
Thanks but that shield is too heavy for me

>>3224040
Buy Predatorian Arrowheads -2sp
>total:7 silver 8 copper

>>3225607
What is this, a tournament? I wonder if Fernand will be ok with that but oh well I have to show you all how great squires are so sign me up

Evergreen, Brave Oceanian Squire
VIT 7 | STR 6 | DEX 6 | INT 5 | CHR 4 | LUK 6
HP: 36/36 | SP: 22/22 | MOV: 4 | EVA: 6 | MEN: 5
Vis: 5

+1 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)

Evergreen, Brave Oceanian Squire
VIT 7 | STR 7 | DEX 7 | INT 6 | CHR 5 | LUK 6
HP: 35/38 | SP: 24/24 | MOV: 5 | EVA: 7 | MEN: 6
Vis: 5 | 12 silver 8 copper

Squire II: +2 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Armor: Burnished Leather Armor (+10HP, +1ARMOR, -1EVA)
RH: Bandit's Handaxe (+7Atk, +1Parry, Match:???)
LH: Praetorian Arrowheads x6 (+4Atk, STR+2 Range, 2*ripping 3*tendon cut, pin)

Bag:
-Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
-Adept's Mail (+10HP)
-Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
-Soft Boiled Egg x1
>>
>>3225624
Do you wish to bring a friend?

For a fair fight.
>>
>>3225634
Certainly as long as they volunteer, perchance you are willing to fight with me?
>>
There's a lawn outside, if you're gonna get bloody do it there, I duwant to be scarin' away no one who don't want to watch.
>>
>>3225638
Yes.

5 copper stake.
>>
>>3224843
Fernand came and took the little bird away.

Fernand said he was going to turn the little bird over to the Countess. She would want to hear the songs that the little bird would sing. The Shape was sad, but maybe the Countess would let him see the little bird later. The Shape and the Countess liked the same things, so maybe they would get along? Maybe they could watch the little bird's last face together. The Shaped would like that.

But when Fernand came back, he said the little bird was dead.

The Shape clenched his fist so hard that the leather of his glove strained against the stitching holding them together. He didn't get to see the face. He didn't get to see the FACE! The Shape seethed behind his mask. Was it the Countess? Did she deceive The Shape? Was she out to break HIS little bird before he did? No, no. The Shape knew the Countess wanted to hear the songs. Dead birds don't sing songs.

Fernand, then? Was Fernand punishing him? Why would Fernand punish The Shape? Fernand couldn't see The Shape's face beneath his mask, there'd be no benefit to him. Maybe Fernand just didn't like The Shape, and wanted to make him mad so he would go away. Or maybe, maybe Fernand wanted to pick a fight with The Shape. The Shape mused darkly over what sort of face Fernand would make with a slit throat.

No, no. It was probably not Fernand either. Fernand liked money, and there was no money to be made in the little bird's death. The Shape knew that people can be sold for money, and information sold for more money still.

But WHO, then?

The Shape shadowed Fernand. The Shape knew that people often muttered things or thought aloud when they believe they are alone. Maybe Fernand would let slip a hint about who broke the little bird before The Shape could.
>>
We have come to terms then, I would see an end to this as soon as possible, before their violent influence spreads further, and before they regain the strength to do so, and for you, Good hunter, I would give it 3 days before other powers can act. Jeromis ? Show him to the Markets to prepare"


> Assuming you will set out, you can be sure that you will spend more than ONE day in the forest. For this reason, Food and Rest is necessary to keep your strength between battles.

Resting: Resting is possible between battles and rarely during battle. 6 hours is used to perform a proper rest. During which, you recover HP equal to your VIT, and SP equal to your CHR multiplied by the hour (6).

Meals: Meals are necessary to ensure one's health and spirit do not waver. Keep fighting fit, but ensure your supplies are conserved well. Food spoils after a certain time so be sure to restock often.

Item limits: One may carry 4 unique item stacks in their bag + Half their Strength Stat. The CO may hire squires to simply to act as porters for 1 silver.

> After 3 days it is likely the enemy will make their move ! Prepare.
>>
[Scholomance Class pending...time for bed]
>>
>>3226111
In the bag.

>Buy every shard. This costs 22 silver.
>>
>>3226111
>Purcahse Spiked Spirits (1s), Clear Water x3 (1c/e), Cleaning Stones x3 (1c/e), Dry Loaf x2 (2c/e)
Total 2s [5s, 2c remaining]

Tress Artier
[VIT 3 | STR 4 | DEX 5 | INT 7 | CHR 9 | LUK 3]
[HP: 18/18 | SP: 28/28 | MOV: 4 | EVA: 4 | MEN: 10 | VIS 5]
Fair Ignyllian Wyzhatt 1
<Gear>
+Worn+ Scholomance Hat (+4 HP, +4 SP, +2 M.DEF)
+Hand+ Shovel (+2 Atk [M1: Stone Break], +3 Parry, +2 Terra, +1 Darq)
=Carried= (5s, 2c) [ Max 6 Slots {4+1/2 STR}]
• Lumis Chalk (write Rune)
• x3 Cleaning Stones (x10 pieces/e. Cleans water sources. DO NOT EAT!)
• x3 Clear Water [Bottle] (10 sips/e. +1 SP)
• x3 Dry Loaf (10 pieces/e. +1 HP/meal. Exp: 1 Week)
• Spike Spirits (10 sips [mix with water]. +5 SP, can be used for Alqemy, raw consumption causes [Sloshed])

<+Skills+ & =Spells=> [13xp]
+Dodge+ Double EVAde. Choose direction, 1 Act
+Spellcraft 1+ (Spell prof., is added to pool when casting spells)
+Spellsaver*+ (Spells cost 1 less SP to cast)
+Draw Element+ (Draw element source with Chr+Spellcraft [10] to use for spells you possess no [Focus] for)
+Spellsupport+ (Allies within 2 tiles gain Rank [1] to Cast. 1 Act)
=Rock Jut= [2 SP*, {10d6}, Range: Plane, Target: Single Tile] (A [Success] HP rock appears! Can be Flat or Sharp)
=Rock Launch= [2 SP*, {10+RockHPd6}, Range: Touch~, Target: Bloq of Rock] (A Bloq of Rock is struck and sent 'falling' towards a direction)
>>
>>3222501
>Pin a missive to Owl’s bedroll.

“Dear Maester Quemist;

The Advancement of Naturales Philosophie is the treasured prerogative of the Intellect. Yet. It requires a Surplus of Funds. It does Mine heart good to see that you are well provisioned and provided for.

However, the market is capricious.

Should you require instrumentals for your Experiments, the Locals have well run out. A tragedy!

Fret Notte, I, Fox, have secured abundant supply.

You may freely partake at only the cost if mine Commission, for my trouble, which, for one such as yourself, should be a trifle at 4 Silver the Shard.

You should handily be able to make this Arrangement Fruitful, perhaps by paying with those Coins earned in the due spilling of my blood, or acquired during the Heat of battle from fallen foes laid low by Others. Perhaps some Gild can be acquired from scrapping of the boonful Alquemical Lantern you recently attempted to purchase using unshared dividens from united effort?

Whatsoever the Impasse, I hope in mine Heart that we may make common vanguard in the advancement of Quemistry for the Betterment of All.

I eagerly await your reply,
Your Ever Faithful Servant,
Fox”
>>
>>3226186
>Write a reply.
"No.
-Owl"

>Purchase Cut Citrine
>Purchase 100 sips Spiced Spirits
>Purchase 20 pieces of Runner Eggs
>Have the Sapphire and Onyx Cut by Lucille Gemmery.
>-20 silver, 5 copper

VIT 4 | STR 5 | DEX 5 | INT 8 | CHR 3 | LUK 4
HP 20/20 | SP 18/18 | MOV 4 | EVA 5 | MEN 6
Brave Lindlore Quemist
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 100 sips
Runner Eggs x 20 pieces
3 Gold
12 Silver
8 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea?

Banked Items-
Pyras Shard x 5
Pyras Xtal x 1
Fresh Leaves x 7(Are they Rating 5 or is that just a representation of dice?)
Aetherial Tincture
Prometheus Fire Materials x 1
>>
>>3226186
If you want to speculate, you may. But we do not do so at the expense of our own company.

>You will not be allowed to monopolize and mark up this market within our own company by virtue of posting first. If the company should seek to use those xtals for the purposes of creating company assets, I recommend strongly that you sell requested xtals to the company at the healthy rate of 1s 2c each. Otherwise you may struggle to move them at all.

>>3226253
On that note, I designate Owl as my contact in this matter. Determine if any xtals are required for Quemistry and report to me any request for such resources.

>>3226111
The company will be procuring basic supplies for this expedition. If you want anything fancier than that you're on your own.
>>
>>3222789
Do you have any particular needs? I don't feel like I have enough formulae to make any major decisions at this point.
>>
>>3226111
>Buy 1×Bacon Bricks (5c), 1×Loafs of Bread (2c), 2×Runner eggs (2c), 1×Cleaning Stones (1c), 1×Water Bottles (1c), 1×Gauss Strips (2s) = Total of: 3 silver and 1 copper

He-Man
VIT:7 STR:8(9) DEX:6 INT:6 CHR:4 LUK:4
HP:40/40 SP:22/22 Mov:4 Eva:5 Men:5
Male Oceanian Nomad II
-Proficiency lvl: 1
-Monster Lore +2
-Resistance +2
[Parry] [Monster Harvest]
Iron Great Sword (3 Tile Cleave, 14(15) Atk, 11(12) parry)
Wallet: 33 Copper coins, 5 Silver Coins, 12 Exp
>>
>>3226253
>Pin a note.
“Dearest Owl,

Mine disappointment is boundless, yet, Such is the Fate of all new Business Venture, to endure adversity. I can take small solace in the Rainbow of paperweights weighing down this Missive as I write.

Should you find yourself in need of Materials mundane or magical, you know where to turn. I eagerly await your Communications.

I have left instruction with the Company Quartermaster for the safekeeping of the relevant valuables. All may freely utilise these for Purposeful Gain upon signing a receipt. Explicitly, knowing Words may come Hard to some, an X will suffice.

Except You, whom still have outstanding debts. Clear them, and the Shards are Yours. I apologise for the Crassness of this methodology. Perhaps next time, you will not try to pay for lanterns with money I helped you make or hold on to gold your fellows helped you make.

Your Faithful, Humble Servant,
Fox”

>>3226294
Owl has made 7 Gold in the cause of their time with this Company. Others 5 silver. This Owl mostly did by battlefield scavenge of a foe others slew. That is, by arriving first.

I have simply done the same.

Is there a difference in these acts, or will you hold us to the same standard in your scorn?

Owl can pay. They have the means. Once done, the coinage can go to the Company to pay for supplies, as can, one hopes, the shards. Or do you think I intend profit, here?

I am not so selfish.
>>
>>3226111
>buy 1 dry loaf and 20 cleaning stones.

Hetros Jistin
Brave Norr Dark Hunter II (35/64xp)
VIT 5 | STR 5 | DEX 6 | INT 8 | CHR 3 | LUK 4
HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 6 | ARM: 1 | MEN: 6

Inventory (27s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK 10d6, Taut 12d6, Anchor Point / Taut / Hook & Pull / Entangle)
-Dry Load (10 Slices)
-Cleaning Stones (20)

Skills & Proficiencies
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Favored Enemy: Unmen 1, Mortals 1
-Dodge (Double Eva, Choose Direction, 1 Act)
-Imbue Element (8SP, Lightning)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units an
>>
>>3226294
May I inquire as to what's included in these basic supplies?
>>
>>3226364
If you have a grievance with another in this company, you bring it to my attention. You do not act unilaterally to monopolize an entire market, and thus harm not only your grudge target, but the entire company as a whole, to the degree it forces me to act to prevent a precedent. And given that this is the first I have heard of it, and we are indeed mercenaries by profession, of course I assumed you intend profit.

Looting in previous games did not have the consequences it does in this game, so I am willing to forgive players who were looting during the first fight under the assumption it would be "free" like in previous systems. Until we have decided on a proper policy for looting, at least.
>>
>>3226404
Perhaps something as simple as loot retained acts as part of the payout for a day's work? Would require a much closer eye on what gets brought back from the battlefield but it would prevent someone who filled their bag with spoils of war to get a total sum payment that exceeds those with less sticky fingers.
>>
>>3225638
I want to join the tournament as well.
>>
>buy 30 arrows for 1 silver
>buy 20 bolts for 1 silver
>buy 20 bodkin tips for 2 silver. Turn 20 of my arrows into bodkin arrows.
>7 silver left

Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x35 Fresh Arrows (+2 atk)
-x20 Bodkin Arrows (+2 atk, AP on 1 match)
-x20 crossbow bolts
-Direbow (RNG:8 ATK: DEX+5)
- 7 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS, +INTd6)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)

Exp: 10
>>
>>3226404
The Shards are available to any who have a need. The cost is nothing but asking. The price is named at the one Company member who can casually afford it, using a windfall they have not shared but should. All others? Free. A free they cannot otherwise afford, given the meagre payout from our skirmish.

I have no grudge or grievance. Just leverage. I only made issue as Owl also attempted to buy a lantern using gold I helped acquire. Gold I wanted shared with the Company. Because we work together. A total of 10 Gold means near double take for all. To attempt to hold on to this is criminally selfish.

I suggest you apologise for your aspersions to my motives. And do not scorn me when I react to the selfishness of others by speaking the one tongue they seem to understand.
>>
>>3226294
"Captain, Sir, is there a free Spear to be had from amongst the captured Squires? I would like one. P-please?"
>>
>>3226450
I will not apologize for not having the ability to read your mind. You did not explain yourself and presented this situation as purely profiteering. In addition, you are the one who is making this a conflict and attempting to force my hand due to a perceived inequity that is, in truth, a personal problem, that you chose unilaterally to solve yourself, rather than submit it for adjudication. You are doing yourself no favors here. You speak as if you are acting for the company, but you are not. You are acting alone, and I will react as such when you speak for me and mine without authority.

If you have an actual out-of-character problem here, you should make it clear so we can discuss this with less emotion. Because in character you're being an asshole, and I'm going to treat you that way.
>>
>>3222754
>Claim the 5s allocated here.
>Total 3 gold, 17 silver
>Donate all of this to Company funds to be allocated as seen fit.
>I haven't taken any of the 5 gold we wanted from the Akademy job, so if people want that split as well, that's fine.
"I have no issue with this proposal. I won't be selling off the things I acquired to make myself more effective, though. When I pass, they should be given to any Quemist who needs them."
VIT 4 | STR 5 | DEX 5 | INT 8 | CHR 3 | LUK 4
HP 20/20 | SP 18/18 | MOV 4 | EVA 5 | MEN 6
Brave Lindlore Quemist
Quemist Proficiency 2- +2 Alquemy, +2 Bio Res., +2 Mag. Lore
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
Cut Citrine x 1
Cut Sapphire x1
Cut Onyx x1
Spiced Spirits x 100 sips
Runner Eggs x 20 pieces
8 EXP

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.

Recipes-
Succor, Fortifica, Annul, Glaci, Pyra, Black Blood Panacea?
>>
>>3226497
>correct 'wanted' to 'earned' that was a typo.
>>
>>3226423
>>3225638
"Well that's something! Now we just need to--"

>>3225645
" Uh. Hm. Take it outside? Well. Err, sure. Sure..."
>>
>>3226111
>Buy Dry loaf and Clear Water
Stegall
VIT 4 | STR 8 | DEX 7 | INT 7 | CHR 4 | LUK 3
HP: 34/34 | SP: 16/16 | MOV: 5 | EVA: 5 | MEN: 6
Brave Lindlore Squire 2
+2 Support bonus
-Block
-Parry
-Dodge
Gear:
*Adept's Mail(+10HP)
*Ignyllian Kite Shield(+3Block, +2ATK), [Block], [Bash], match 2 Topple, 3 Counterattack
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
*2 War Hatchets(+7Atk, +1Parry)
*=Equipped
10 piece of Dry Loaf
10 sips of Clear Water(+bottle)
8 Silver and 5 copper
Exp: 6
>>
>>3225439
>>3226111

A wizard drank all the booze, oh no!

>Buy 1c of Ale and Spirits of my own. Drink 4 SP worth leaving 6 SP for anyone who wants it.
>Purchase 8 Runner Eggs. -2c
>Purchase 1 Clear Water Bottle. -1c
>Purchase 1 Spiced Spirits. -1s
>Purchase 1 Smelling Salts. -2s

Joy
VIT 4 | STR 5 | DEX 2 | INT 7 | CHR 4 | LUK 8
HP 23/23 | SP 16/16 | MOV 3 | EVA 5 | MEN 6
Fair Norrian Archer 2

Inventory:
-Highland Sling (Rng: Str+4, Atk: Str+3, 2: Stun, 3: Topple, 4: Ricochet, [Corner Shot]) *Equipped*
-Polished Stone (+1 Atk, Blunt)
-Skirmisher's Padded Tunic (+5 Health, +1 Mov)
-Crow Pick (+5 Hvy Prc, +1 Parry, 2: Ignore Armour, 3: Stat Dmg)
---
>8 Runner Eggs (+5 HP per meal. X Blunt, Fire)
>1 Clear Water Bottle (10/10) (+1 SP)
>1 Spiced Spirits(10/10) (+5 SP, Mix with water, or don't)
>1 Smelling Salts (Revives KO, Do Not Eat)
---
-11 Silver, 6 Copper

Skills:
-Called Shot
-Corner Shot
-Dodge
-God's Arrow
-Pounded Stakes
>>
There was a lot of tense talk flying around and Alswith wasn't entirely clear why. Looking around, she spied a pile of confiscated goods with no Quartermaster to be seen. It's not stealing is it? The Squire hesitated. She could always put it back but no one was using it... "Um. I'm just going to take this, then," she declared, writing neatly on the back of a discarded document recovered from a waste bin at the Crow Roost.
'Alswith : 1 Captured Spear,' it declared.

She tucked it in the pile of goods. Spying the Crystals, she plucked a red one from the pile. The red ones can make flame, which could be useful. She wrote again on the paper, appending '1 Pyras Crystal'

With the items in hand, Alswith quietly slipped away, leaving the more seasoned members of the Company to their heated discussion.

>Get a captured Spear from Supply
>Get a Pyras Shard from Supply

Buy x1 Gauss Strips (Stops Bleeding)
Buy x1 Panacea (Cures Infected Bites)
Buy x2 Bottles (10 Sip Capacity)
Total: 7sp, 2cp
Remaining: 8cp

Fair Ignyllan Squire II
VIT 5 | STR 4 | DEX 6 | INT 7 | CHR 4 | LUK 5
HP: 28/18+10 | SP: 18/18 | MOV: 4 | EVA: 6 | MEN: 6

+2 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)

Carry 6
8cp
1x Pyras Shard (Fire Rocks +2Pot)
1x Gauss Strips (Stops Bleeding)
1x Panacea (Cures Infected Bites)
2x Bottles (10 Sip Capacity ea.)
Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Spirited-Gain3SP)

20/68 Exp.(Level48•Next56)
>>
>>3226572
Approved
>>
>>3226348
Thank you darling, but I have nothing in particular in mind beyond just basic medical aide. Well... Perhaps if you could get a lady some Succor ingredients, it would be greatly appreciated.
52 silver 6 copper
>Purchase:
>3 copper - Bottled Water x 3
>2 silver - Bottle of Spirits x 2
>10 silver - Gauss x 5
>10 silver - Panacea x 2
>10 silver - Smelling Salts x 5
>10 silver - Cut Citrine x 2
New Total: 10 silver 3 copper
>>
>>3226496
It appears you are the one reading my private communication with others, arriving at conclusions unfit and making judgements uncalled. I do not know which Criminal you hunt, but it is not I.

You have refused to apologise for your incivility. Now you compound with assumptions. I made a purchase. You made this personal. I will thank you to stop interfering. The matter is closed.
And the Company has shards, supplies and coin. Simple, in the end. The Owl is not greedy, merely inattentive to appearances and the Fox is not mean. But you?

It is sad for a leader not to trust, not even a sliver. Do better. We all believe in you, after all.

Perhaps it has been a stressful day? Come. Have some food. Hunger is also a beast.
>>
>>3226655
Now you are being an asshole out of character. Your behavior required a response to prevent a precedent being set of fleecing fellow players in a (ostensibly) cooperative game. You did not present the situation as an altruistic action but one of direct profiteering, and did not add those materials to the supply until called out on it. You then proceeded to pretend as if that was your intention all along, when nothing you had done suggested that prior. Your actions are by consequence eroding the ability of this group to trust other players, and have destroyed any trust I may have had in you at one point. It is made worse by your craven attempts to blame me for the situation, which you unilaterally created and proceeded to waste my time with, which takes time away from tasks that benefit all players as a whole. Stop while you're ahead.
>>
>>3226708
I paid for every funeral out of pocket. My only character actions at any stage have been completely selfless.

I have raised no ooc compaint. There isn’t one to make. I wrote a garbled “ye olde english” demand letter. Do you think I’m taking all this seriously? It’s non-existent /qst money, I was poking fun at people. Then I gave all the stuff to everyone anyway because it’s a coop game.

I have been in character. Now I am out of character:

You need to calm down. I can’t make you do anything. Don’t fucking pretend I need to play nice to earn your approval or you’ll take away your-being-nice. That’s abusive psycho shit. Don’t fucking pretend me buying everyone some cool shit is a bad action. Don’t fucking try to sell me this somehow causes a total loss of trust when the only person going on about that is you. Don’t claim I “pretended” anything or that you can read my mind. Don’t say your “trust” is destroyed in four exchanges of character. How fucking solid was it in the first place then and why should I care? Don’t fucking get angry at me for your dumb assumptions about my character. And calling me craven is just out of line. The fuck, dude? I am not my fucking CHARACTER. You hopefully aren’t YOURS. Fernand’s assumptions are completely wrong, you jumped in randomly and kept making them and now you’re escalating this out of character when I’ve done nothing but play a role and poking fun while spending my actual shit helping people. You clearly can’t tell banter from character from complaint. Owl paid, the shards are usable and you’re not even involved. Drop it.

Go for a walk. Drop the tough guy attitude. Don’t use “unilaterally” on the internet. And work on that control freak attitude. Don’t externalize your shit on me.
>>
>>3224436
Give prayer to the first light, he who arises from Abyss. Life-bringer and lord of the east wind. He who wears the Crown of the World.

Give prayer, and beg of him, Lord of the open sky, to never have yourself plotted against, overthrown or sent into exile. To be spared from sickness and disaster. Ask of him instead Life, Health, Reputation, Wealth, Good Rolls, Influence, Strength, Success, Charm, Favour with all Men and Women and Victory over all Man and Unman.

>>3226708
>>3226854
Amen.

VIT 6 | STR 4 | DEX 5 | INT 3 | CHR 6 | LUK 2
HP 30/30 | SP 29/29 | MOV 4 | EVA 4 | MEN 4
Fair Lindlore Cleric I
- Divine Lore
- Chant: Healing Light I
Cleric Vestments - +10 HP +5 SP
No King's Sceptre - +4ATTACK +2POTENCY +1REACH
Ruewood Targe - -1EVADE +4BLOCK
Belongings - 17cf
- Bread (X)
- Water (X)

Block - Roll STR+DEF Vs Attack to Block. Act, End Turn.
Parry - Roll Parry Vs Attack to Counter. Act.
>>
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443 KB
443 KB JPG
>>3226708
>>3226854
I think I can at least see some of the perception of both sides. I implore the both of you to leave the lady at the bank.
>>
>>3226854
Some of your claims are fair, if exaggerated. Your purchases for everyone are very kind. I apologize for letting my previous experiences with bad players color my interactions with you.
>>
>>3226854
Little Context here Fox, Fernand normally goes by the monicer VonClaude and is one of the three oldest skrimishers, and has been involved, either as a player or processor for monday, for that entire time to the best of my knowledge. He's seen some shit, and you threw up flags that have in the past been warning signs of trolls or just jackass players who ruin the experience for everyone, and for someone like Vonc who has had to deal with both sides of the coin in that respect, it comes with some immediate baggage and a hair trigger when exposed to them. Hopefully we can all move past this now though :)
>>
>>3227298
Oh, Monday is the OOC Pseudonym of Hermit_Scholar, incase you didn't know Fox
>>
>>3226111

Shopping for herself was an entirely new for Qsitina, the Convent had always provided for all her basic needs. The experience, she decided had been wholly delightful. The shop keeper had been extremely informative and even helped her pick out her supplies. He had even offered her a discount, only one silver for bacon and two bottles of water! It didn't concern Qsitina much that her coin purse was mostly empty since the company had already been hired for another job.
She was so excited to go on her first mission! She hadn't heard yet exactly what they would be fighting, but it hardly mattered. No doubt it'd be some horrid monster or brigand threatening the good folk of the area. Just thinking about getting to put her training to actual use had Qsitina skipping down the street.

>Purchase 1 bacon and two water at 1 silver

Fair, Near East, Cleric 1
VIT 4 | STR 4 | DEX 5 | INT 4 | CHR 9 | LUK 2
HP: 26/26 | SP: 31/31 | MOV: 4 | EVA: 2 | MEN: 7

Equipment:

Cleric Vestments +10hp +5sp
Evening star +6 attack, reach 2
Ruewood Targe +4 block, -1 eva
1 silver

Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
>>
>>3226854

I believe your CO explained themselves well. While no names were being called in your retort, they were definitely implied. This is generally a poor move especially when one gets defensive about their actions.

Do not.

The one rule that will force my hand in these games is when someone ruins another person's fun explicitly, and outside the bounds of the game. This is general policy applying to everyone.
>>
>>3226111
I would like to request the item names and stats of the enemy Ritters' armor, shield, and sword please? This is for the Company Quartermaster's records, thanks!
>>
>>3226967
And I apologise for calling you, implied, an internet tough guy. I do see how one could misinterpret in a bad light, so I should have been clearer. I was assuming we were, automatically, all in this together. Without that assumption for cushion Fox comes off as profit seeking. Had Owl not donated, someone could just have signed out free shards and given them over. Then Fox would bitch and moan and we would all move right along. I tried to make this obvious. I failed.

I am going to feel hurt about the implication of “craven”, and I think mentioning a total loss of trust because of character actions is extreme. But my retort was also more angry than need be.

We good?


>>3227542
I understand. I will say that my CO does not get to call me craven, profiteer, liar or a time waster by that same half-implication without a response.

This was both of us. I apologise for my part. And I will avoid this in the future, now that I understand that we must be clear to avoid misunderstanding.
>>
File: QuarterMasterIcon01.png (1.49 MB, 560x687)
1.49 MB
1.49 MB PNG
= CQ Office =

This post is meant to formally declare and help establish the Company Quartermaster's office and I'm posting as a deputy.

Tovani Rashinen has taken the reins of this office and requests to withdraw or deposit to Company stores should link to them or a deputy of the Office. A singular post should be made by one of the Office's members with each new thread as early as is convenient which contains, for ease of finding: The attached image and key word " CQ Office " - It should further include a list of the Office's members for reference as well as a link (with no editing rights) to the google sheets containing the Company's assets.

For those who don't know, Ctrl+F is a universal hotkey for searching text.

The current members of the Quartermasters are:
Tovani Rashinen (Company Quartermaster)
Alswith (Deputy Quartermaster)

The link to the Company Assets is:
https://docs.google.com/spreadsheets/d/1RAHef5RnjGthF6KL0xLBY1QEgHx1fDrpL5GLn_nOrXU/edit?usp=sharing

The Company assets is constantly being updated and we're currently getting up to date on it, so if there's anything it might be missing, please let us know.
We are willing to help with experimentation, but we do prefer you require items for a reason. If you loan something, can you try to make sure we get it back?
>>
>>3227722
We're good.

>>3227773
Confirming.

You should also all create a name for this company, for the purposes of camraderie.
>>
>>3227773
Does our little company have a name?
>>
>>3227779

"Oh, the company doesn't have a name? How about Luna's Grace?"
>>
>>3227796
>>3227779
We don't currently have a name but speaking for myself, I think it's something we should, as a group, decide. Or, probably more practically, the majority should agree on (because we'll probably take too long to decide otherwise.)

So I guess it falls on me to organize this :cri:
Please submit your names and votes, linking me and using your tag and hopefully we can come up with something in the next 24 hours. How does that sound?
>>
>>3227829

"Luna's Grace."
>>
>>3223123
Eva is actually 5 due to rounding. Treated it the same as the rounding for stats for some reason lol.

>>3226111
>>3223135
>>Hire Personal Porter for carrying bulk goods, cooking meals, and general tasks out of combat. -1 silver (I assume there needs to be an upkeep on said Squire. Let me know what that would be if it is not -1 silver after each mission.)
>>Purchase the following, to be kept by his Porter
>10 piece Bacon Brick -5 copper
>10 piece Dry Loaf -2 copper
>10 piece Cleaning Stones -1 copper
>x2 10 sip bottles of Clear Water -2 copper
>1 Spiced Spirits to be kept in bag -1 silver

>>3227773
>>Purchase x5 Gauze Strips 1 to be kept in bag the rest donated to the Company Inventory. -1 gold

>>Total spent -1 gold -2 silver -10 copper leaving
-Coins 4 Gold | 1 Silver | 14 Copper

>>3226907
Ghaston wandered into the city to get himself some proper provisions for the time being when he passed by the cleric Sacha. He pauses, face darkening into a sneer upon overhearing some of the prayer confirming she was of a Chruch. But the young man spun on his heels and continued down the path,
"Priorities. Besides, she might not even be with them... Kehaha no certainly not."

>>3227448
Muttering to himself still a few minutes longer about how religion is just a means for the corrupt to prey upon the weak, Ghaston finally takes a few deep breaths and tightens a belt that was strapped around his right thigh. Having calmed down by all appearances the young man goes about his shopping. Finishing that and sending his hired Porter Thomas off to carry the supplies to his current 'quarters.' Smiling to himself the Lindlore native turns around and goes to look for Tovani since from what Ghaston heard the squire was setting up some form of spare between the company, and he wanted in. However the young man stops in his tracks as a woman garbed in clerical vestments skipped passed. Qsitina hadn't done anything wrong, yet the man still sneered at the sight of her. Finally beginning moving once again, the sneer turned to a wry smile,
"I must wonder if fate is just wishing to get a jab in at me or if I'm being hunted by beasts of the Church once more. There's certainly more of the cloth around than when I first arrived that I can see."

>Out of Character Note
I want to say that I am planning to play Ghaston here in a way that outright (and at times no reason) disdains any form of Church. Due to prior issues and conflict with a 'Healing Church' in his home country of Lindlore. Where between actions against said Church and their own possibly twisted motives the feeling was mutual toward him. So if you're playing a Cleric I mean zero actual dislike toward you. And if you're someone from Lindlore, please feel free to have a predetermined like or dislike for the man.
>>
>>3227866
Noted, thanks!

I've set up a list here, the vote tally to be done after 24 hours (unless someone tables a reasonable argument to extend that):
https://docs.google.com/spreadsheets/d/1BqueAqsXbE9ZUyvaA0_HmCiA-bsEltdyhungDYgSSZ0/edit?usp=sharing


>>3227869
4x Gauze Strips accepted to Company stores, thanks!
>>
>>3227829
before I cast a vote, can we get a census of our current group composition? That might help figure out what we should call ourselves if we can understand better what it is that we are capable of?
>>
I'm looking for someone to fill the roll of Drillmaster for this company. This individual will:
- Keep an updated list of active, inactive, and dead players, accessible to players
- Create accurate deployment rosters
- Assign deployment numbers to players who wish to deploy

Nice-to-haves (not required):
- Include a way to reference player stats

This is currently a volunteer role, as an extension of the same initiative that led to the creation of the Quartermaster office. We should all be grateful to the squires Tovani and Alswith for generously donating their efforts towards making all of our lives easier. Maybe one day you won't even need a CO
>>
>>3227869
"Wait, we are bringing thralls with us now? We are turning into a regular clan now aren't we!"
>>
>>3227926
"I'll see what I can do Boss-man. Gimme the night."
>>
>>3227930
Shakes his head at the Norr man,
"No, no. Not a thrall. He receives pay and otherwise is welcome to leave at his leisure."
The Lindlore duelist adjusts the matching cap of his dark green and bronze house colors attire. The jacket and trousers of which were trimmed bronze with spiral stichings of that solid green color shaping flowers on various parts of the otherwise black attire he wore.
>>
>>3227866

I'm for Luna's Grace as well.
>>
Proposal for Looting rules moving forward. Let me know if there are any counter-proposals or glaring issues.

>Loot gained in the midst of a mission will be pooled and divided into equal shares numbering the number of players plus one by the Company Quartermaster's office.
>At the end of the mission, any individual who contributed to this loot pool may make a claim for one share of their choice, with priority given to those who post first (due to lack of better mechanism).
>Once all those who looted have chosen their share, the remaining shares are opened up to other active players, with the final share and any unclaimed shares going into the company assets.
>>
>>3228040
"Thralls are not rewarded in the suddenlands for their services?"
>>
>>3228066
"I don't see any issues Boss-man."
>>
Okay. Testing the system.

I need a rolecall with your latest character sheet.

Please link THIS POST with your latest character sheet, so that I can enter your name, tripcode, status (as a active in this case) and your core stats
>>
>>3227779
The Shape had been shadowing Fernand for hours, waiting to hear what happened to his little bird. But no matter how long he listened, Fernand said nothing. Just boring orders and book-keeping. Maybe Fernand would write it down? The Shape made a note to sneak into Fernand's tent and comb through his papers.

There was a tiff with the white haired girl. The Shape wondered if she knew about his little bird, but it was unlikely; her song was different.

The two new squires were made quartermasters, that was interesting. The Shape knew that responsibility changed people. Power even moreso. How would it change their faces? Would they smile more? Less? What will they look like when they die? The Shape made another note to watch them the next time a fight starts.

But then Fernand did something The Shape did not expect. He asked for a name. A name! The Shape never had a name before. Not even his little bird had a name, and he was a knight! It wasn't a name for HIM, but it was a name for something he was part of. The Shape thought. If he was part of something with a name, then wasn't the name of that something at least in part a name for him? The Shape tapped on the side of his mask. A name.

But what name?

The Shape knew he had to be careful. This was his first name! Not in whole, mind, but in part. Part was still better than no name. But what was a good name? The Shape tapped on the side of his mask again. What makes a name a good name? How do you pick a name?

Tap.

Should it be a name that means something? Do names need to mean something?

Tap.

Maybe it just needs to sound right. But if so, how should a name sound?

Tap.

What if the name sounds right and means something, but isn't fun to say? Who wants a name they wouldn't want to say?

Tap tap.

The Shape let out a low whine from beneath his mask. Frustration! The Shape had to admit that he knew absolutely nothing about names. Everyone else seemed to have no trouble with names. Maybe that was because everyone else already had them. Maybe the little bird had a name too, but just didn't tell The Shape.

That was a mean trick. Almost as mean as disappearing before The Shape could see the face he made when he broke.

The Shape glanced back at Fernand, only to see Fernand walking away to some other task. The Shape quickly flitted after him. Knives weren't very good for writing on paper, but they could carve letters into wood. The Shape was good at carving letters. All he needed to do was come up with the right letters to carve.

- - - - - - - - - -

Some time later, Fernand would find a piece of bark with the words "Les Lucene Militaires" carved into it.
>>
>>3228156


Vit: 7 |Str: 4 |Dex 4 |Int: 6 |Chr 7 |Luk 5
HP 32/32 |SP 28/28 |Mov: 3 |EVA: 3 |MEN 7 |Arm: 3

Fair NearEast Cleric
Cleric: +1 Divne Lore, +1 Chant (Luna the Second)
Armor: Ignyllian Knight+IW: +10 hp, -2 Eva, 3 Armour
Hand 1: No King's Scepter: +4 atk, +2 pot, reach 2
Hand 2: Ignyllian Kite Shield: +3 Block, +2 attack [Block], [Bash]
Purse: 5 gold, 4 Silver

Block, Parry, Luna the Second: Blood Moon

Chest: LongSword, Cleric Vestments, Ruewood Targe
>>
>>3228156

Fair Ignyllan Squire II
VIT 5 | STR 4 | DEX 6 | INT 7 | CHR 4 | LUK 5
HP: 28/18+10 | SP: 18/18 | MOV: 4 | EVA: 6 | MEN: 6

+2 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva=12)

Adept's Mail (+10HP)
Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
Guild Lance (+2Atk, +2Reach, 2*Dmg+2, 3*Back!)
>>
>>3228082
The young man blinks, as Hetros' question caught him off guard. After a few seconds time regaining his composure he replies,
"Well now that's something I hadn't thought of. Perhaps Thomas is a 'thrall' then by your definition at least. Where I'm from the term tends to have more in common with cults and unwilling servitude however."

>>3228156

{Hero}[U]Ghaston Skelter, Brave Lindlore Duelist
VIT 6 | STR 6| DEX 4 | INT 7 | CHR 6 | LUK 5
HP 24(30) | SP 24(28) | MOV 3 | EVA 5 | MEN 7
|Ranks|
Duelist 1: + Favored Weapon(Axes) +Charm +Realm Lore
|Equipment|
-Coins 4 Gold | 1 Silver | 14 Copper
-Skele's Face Takers (+5 Atk +3 Parry *2 Ripping) [Flurry]
-Estoc (+5 Prc/Sla +3 Parry Reach 2 *2 Man Behind *3 Armor Ignore) [Lunge]
-Dirk (+2 Sla +4 Parry *2 Bleed *3 Str Down)
-House Colors (+6 Hp +4 Sp)
|Skills|
Parry: Roll Parry vs Attack to counter. 1act
Dodge: Double Eva. Choose Direction, up to movement. 1act
Block: Roll Str+Def per incoming attack until next turn. Turn ending.
Adroit Fighting: Use Dex instead of Str for attacks.
[Lunge] Move 1 and Attack. 1act
[Flurry] ?Similar to triple swipe?
>>
>>3228272
"Is unwise to bring thralls with a raiding party. Not unless they are actively seeking to join the clan. They might flee back to their home clan and then tell them the secrets of your stead and your clan."
>>
>>3228156
Something to keep in mind. If you link this post, please make sure to include your RANKS as a class in the sheet. Some of you folks have been leaving it out. Putting in a specific proficency is also acceptable.
>>
>>3228156
Stegall
VIT 4 | STR 8 | DEX 7 | INT 7 | CHR 4 | LUK 3
HP: 34/34 | SP: 16/16 | MOV: 5 | EVA: 5 | MEN: 6
Brave Lindlore Squire 2
+2 Support bonus
-Block
-Parry
-Dodge
Gear:
*Adept's Mail(+10HP)
*Ignyllian Kite Shield(+3Block, +2ATK), [Block], [Bash], match 2 Topple, 3 Counterattack
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
*2 War Hatchets(+7Atk, +1Parry)
*=Equipped
10 piece of Dry Loaf
10 sips of Clear Water(+bottle)
8 Silver and 5 copper
Exp: 6
>>
>>3226559
warning: Lacking a trip will make you ineligible for successor features. No trip: No passing on your stuff to a second character.
>>
>>3227829
How about The Sol Regiment?
>>
>>3228386
A trip? What's a trip?
>>
>>3228412
You type in # or ## after your name and then a password.

For example #password would produce (see following message)
>>
>>3228418
Like this?
>>
>>3228418
one second, weirdness
>>
>>3228431
Oh so that's what those weird things were, neat.
>>
>>3228433
okay that's wierd, apparently the tripcode for '#password' is permabanned for ban evasion so I can't use it as an example
>>
>>3223288
>the Shape needs to post an updated character sheet.
>>
Tress Artier returns from an extended weekend and reports on her experiences with the mystic in the tower.

" ... and it would seem that their students are learning ancient methods of magickal fighting I nearly forgot the time "

> Mystic Unlocked. It is recommended you gain at least one level of Wyzard before studying in it.
>>
>>3223277
>>3222347
Requires a trip.

>>3222450
>>3222099
Require an updated sheet.
>>
>>3228548
>>
File: EG-TV-FIGHT.gif (2.9 MB, 1105x874)
2.9 MB
2.9 MB GIF
>>3225602
>>3225607
" Where can I find a cleric to swear off my liability around here? "

>>3226507
>>3225645
Tovani tilted her slowly, straining, staring at the wide open lawn cut in two by a scuffed desire path. Hardly an arena. But good shale. And the Crescent Knight had good drinks.
And there was a geomancer around here with a complete inability to resist the the need to prove their Art.

This was a great idea!

>>3226423
>>3225638
>>3226350
>>3228272
It was not a great idea. It was a painful, silly idea brought on by hangovers and showmanship. Tovani coughed blood for the fourth time in twenty heartbeats and tried - again - to click her shoulder back into the joint. Mercifully, it did eventually fit once the world had stopped being liquid. The competition had moves! Grace! Strength! The barely restrained killing instinct of a drugged up raptor during mating season coupled with the heft of soldiers several sizes larger than their stature. Tovani had a headache and two compound fractures riding co-morbid with a faint sense of having been the victim of a conspiracy to maim.

" T-thank you all for participating in... impromptu fighting tournament. For... unity. If anyone can get me a the strongest possible drink from the Knight, please, please that would be nice."

>Pay Evergreen, Stegall, Heman and Ghaston 5 Coppers.
>>
>>3228591
Need your latest sheet Tovani. I could find most other people's, but I need yours and The Shade's.
>>
>>3228408
Added!

>>3228192
Alswith entered Fernand's office to move a few more items into proper storage when she noticed a piece of bark laying on the Captain's desk. Curious, she peered down at it. The words 'Les Lucene Militaires' appeared rather well carved. Intricate, even. She pondered the words while filling her arms with the suits of Adepts' Mail. A submission, perhaps? She shouldn't touch anything on the Captain's desk, though. She made a mental note to add it to the list. It would be good at least for discussion.

// Added!
>>
>>3228486
"A most wonderfully enlightening experience this was! Next chance granted I'll need to spend a proper tutelage along this path."

The shenanigans~ oh the shenanigans~
>>
>>3228591
"Thank you for putting this together Tovani, it was a lot of fun. And sorry about the injuries Tovani, let me know if there is anyway I can help with them if you need help."

Stegall
VIT 4 | STR 8 | DEX 7 | INT 7 | CHR 4 | LUK 3
HP: 34/34 | SP: 16/16 | MOV: 5 | EVA: 5 | MEN: 6
Brave Lindlore Squire 2
+2 Support bonus
-Block
-Parry
-Dodge
Gear:
*Adept's Mail(+10HP)
*Ignyllian Kite Shield(+3Block, +2ATK), [Block], [Bash], match 2 Topple, 3 Counterattack
Guild Buckler(+1Block, +2Parry, Dmg:Blunt)
Guild Short Sword(+4Atk, +2Parry)
*2 War Hatchets(+7Atk, +1Parry)
*=Equipped
10 piece of Dry Loaf
10 sips of Clear Water(+bottle)
9 Silver and 5 copper
Exp: 6
>>
>>3228591
>Turn down the Coppers, instead giving Tovani 1 silver
-Coins 4 Gold | 0* Silver | 14 Copper

Ghaston pats Tovani on the shoulder after handing over the silver coin. A smirk curled on his lip,
"I can cover your drinks for providing me some amusement. It was good to see a few of you in action and to stretch my legs properly. Also hope nothing I did was too, permanent."
After a bit more conversing with those others whom involved themselves in the impromptu 'tourney' he would slip off to the tavern. Spending the bulk of the rest of the evening there listening to stories, speaking with anyone whom approached, and having a conversation with the Dark Hunter, Hetros Jistin.

>>3228283
"I shant be slowing myself further by carrying the weight of food stuffs, water, and general supplies. I trust him to carry thus and aid in general tasks. If my Porter is so craven as to flee from such simple work, I doubt the Guild would be worth it's salt."
>>
>>3228714
>The large moustachio'd norr's face crinkles in confusion.
"Why would you ever want a thrall who just... carried things. Where's the honor in having a Thrall you did not capture in battle?"
>>
File: FFA PPS.png (1.77 MB, 1859x1458)
1.77 MB
1.77 MB PNG
. . . Tovani probed a tooth, trying to see through swelling. The paper wasn't exactly clear, but could also be the alcohol. Apparently once you got yourself beat up in a quasi-legal fighting tournament, they made a quartermaster? And your . . . assistant handled all the actual work, efficiently and at a no cost?

That made it rather a mystery why Fernand always prowled around, consulting busily with the Shape on this paper and that crate. Being an officer was piss-easy. Just lean back and let other people do the work. But wait. It couldn't be that simple. Oh. Aha. It was like that, was it? If Alswith did all the work, Alswith would have all the oversight and that meant no easy money laundering from a quasi-legal fighting ring. Dammit. That would cut into the profit margin. Tovani fell out of bed. There were opportunities out there!

>>3228714
" H-hey, you did good so you should get uh what hey you just gave me a silver. A silver. Your purse is full of gold. Your purse is. Full of gold.

I'm hallucinating. It must be the concussion."

>>3226111
>Acquire 4silver worth of Praetorian Arrowheads
>Buy a soggy tome and study Watergun (-4 Silver, -10XP)
>Buy a charred tome and study Boost (-4 Silver, -10XP)
>Buy 3 Jars of Oil (-3 silver?)
>Acquire a bottle of Spiced Spirits (-1 Silver)
>Acquire 7 bottles of Water, 1x Cleaning Stone, 1Runner Eggs, 1Loaves (-10Copper)

VIT 6 | STR 7 | DEX 6 | INT 8 | CHR 7 | LUK 7
HP: 36/36 | SP: 30/30 | MOV: 4 | EVA: 7 | MEN: 8
Vis: 5 | 2s Coin
Fair Oceanian Squire, 17 XP

Squire 1
Wyzzhat 1 {FlashFreeze, Watergun, Boost}

Adepts Mail (+10HP)
#12x Predatorian Arrowhead (R9, D11, *Rip, *Tendon Cut, !Pin)
#The Bloody Blade (+6 RIP, +2 Parry) [13]

=Bags Slots, 8=
3x Jar of Oil
Bottle of Spiced Spirit
7 Bottles of Water
1x Cleaning Stone
Runner Eggs
Loaf
>>
>>3228591
"Good workout"
>+5 copper
>>
Guild Messenger: Ser Fernand Ser Fernand !
Wait !

It was a night after celebration and the Guild messenger sought out the party leader.
" It occured to me that the Countess commissioned the Guild to muster some random names to fight off a band of brigands, but now that we're on the business of Formalities, what should I pen your banners name under ? It would do well to secure a name now, that way your reputation will increase later "
>>
>>3227829
>Black Moon
>>
>>3228156
>>3226111

>Purchase Clear Water x1, Dry Loaf x1, Gauze Strips x1
>Spent 3sp 2cp

Rungekutta - Brave (but also cute) Oceanian Archer
Rank 1 (21xp)
[VIT 4 | STR 5 | DEX 8 | INT 6 | CHR 3 | LUK 4]
[HP: 23/23 | SP: 14/14 | MOV: 6 | EVA: 6 | MEN: 5 | VIS 5]

Weapon: Varsian Bow (RNG: STRx2+2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+5 HP, +1 MOV)

Inventory:
-17x Fresh Arrows (+2 prc)
-10x Bodkin Arrows (+2 prc, AP 1)
-8 silver 8 copper
-10 sps Clear Water (1sp)
-10 pc Dry Loaf (1hp)
-Gauze Strips (stops bleed)

Skills:
-Draw Arrow (oncetap)
-Mark (1 act, INTd6, shoot outside of VIS)
-Dodge (Double Eva, choose direction, 1 act)
-Step (move 1 tile as a tap)
-Called Shot (target limbs for stat damage, 5 and 6 hit only)
-Adroit Fighting (use DEX instead of STR)
-God's Arrow (target a tile in up to 4 turns, +LUK pot per turn. 4sp)
>>
>>3228156
>>3222446
>>
>>3227821
>>3228054

PAH!

Of course you'd both choose names like that.

>>3228873
>>3228872
Blergh. Black is good but moon iconography makes me bilious.

See issue Joy is having is, what exactly is company known for right this moment?

We hit bandits who night not be bandits but are maybe bandits, and we stab supernatural pests.

Is very lacking in material to work with yes?
>>
>>3227829
"Mercenaries must march under a sturdy name that, like them, can bear sullying wholeheartedly. Or else with some irony. I wonder if the names so far tend too celestial."

"I suggest The Kingless, as a sign of our disordered times, and as challenge to any upstart who would retain us. May they prove worthy."
>>
>>3228156
>>3226560
>Whoops forgot this, sorry.

>>3229219
Good suggestions good! Perhaps The Kingless Company, or the Kingless Men?

If I can possibly suggest some names.
>The Black Parade
>The Morning Swords
>The Long Watch
>The Night Watch

The last two names in particular, we seem to have a not insubstantial number of Dark Hunters after all.
>>
>>3229299
>The Fighting Circus
>>
>>3229324
>The Fighting Mongooses
>>
>>3228192

Ah yes, our friend, uh... "The Shape." I actually have a task for you.

I hear from the rather panicked reports of other members of this company that you're good at stalk- er... tracking. I have reason to believe that we will be pursued on our next mission. I need you to hide away and reconnoiter the people following us. Take a small contingent of people you believe to share your particular skills. If our pursuers be hunters, report back to me immediately. If they are knights, and your party can kill them, do so. Otherwise, return to me.
>>
>>3229481
>>3229324
>>3229299
>>3229219
>>3228873
Added!

--- It would seem that, with the upcoming task and the sudden appearance of a messenger, there's a bit of pressure for us to get our Company's identity taken care of sooner than later. If you good folk would kindly cast votes at your earliest convenience, that would be wonderful! But please do continue with the suggestions and feel free to change your vote should something that you prefer come along. I'll do a tally on votes in 9 hours.

The link to the full list, again is:
https://docs.google.com/spreadsheets/d/1BqueAqsXbE9ZUyvaA0_HmCiA-bsEltdyhungDYgSSZ0/edit?usp=sharing
>>
>>3228156


Fair, Near East, Cleric 1
VIT 4 | STR 4 | DEX 5 | INT 4 | CHR 9 | LUK 2
HP: 26/26 | SP: 31/31 | MOV: 4 | EVA: 2 | MEN: 7

Equipment:
Cleric Vestments +10hp +5sp
Evening star +6 attack, reach 2
Ruewood Targe +4 block, -1 eva

Bag:
1 silver
1 Bacon Brick
2 Bottles Water

Gaia The Blue Moon
Thoom- 2sp, personal aoe, nonlethal force damage
>>
>>3229533
you should set up a voting mechanism
>>
>>3229558
>>3229533
http://www.easypolls.net/poll.html?p=5c56dab2e4b000f8f09faf35
Made a thing
>>
>>3228066
I would add a clause to prevent gaining priority several times in a row, since it can happen with people from different time zones. That way we ensure that everyone gets priority at least once.

>>3229219
>The Free Company
>The Iron Brotherhood

>>3228156
Wertrar

Brave Male Occeanian Archer

VIT:5 STR:6 (4+1+1) DEX:7 (5+1+1) INT:4 (2+1+1) CHR:3 LCK: 3 (2+1)
- - - - - - -
HP: 25/25 (20+5) SP:16/16 MOV:6 (5+1) EVA:5 MEN:3

Weapon: Varsian Bow (RNG: STRx2 + 2, ATK: DEX+2)
Armor: Skirmisher's Padded Tunic (+ 5 HP, +1 MOV)

Inventory:
-x35 Fresh Arrows (+2 atk)
-x20 Bodkin Arrows (+2 atk, AP on 1 match)
-x20 crossbow bolts
-Direbow (RNG:8 ATK: DEX+5)
- 7 silver

Skills:
-Draw Arrow (Once tap)
-Mark (1 ACT, shoot outside of VIS, +INTd6)
-Fire (1 ACT)
-Dodge (Double Eva, choose direction, 1 ACT)
-God's Arrow
-Step (tap, move 1)
-Three in Hand (Hold 3 arrows in hand)
-Called Shot (target a limb dealing stat damage)

Exp: 10
>>
>>3229206

"I admit Luna's Grace is quite forward. We humble mortals can only aspire to such virtue. Is a name not something to aspire to though? Should we not pick a name that says not just who we are, but who we hope to be? So while presumptuous is the name not fitting? Are we not Luna's Grace, come to these lands to save it?"
>>
>>3228066
In light of posting priority being the main looting mechanic, what about adopting the 'roll for need' mechanical concept? Post what you want from the pile, roll dice (think 1d100 is the most common) and maybe a simple calculation based on if the character can even use it or not. Last part is more a means to prevent loot sniping but is also just an extra thought put in for consideration.
>>
>>3229590
Seconded the spirit of this. We should, at least, take into account if the character can even use whatever loot he's trying to acquire.
>>
>>3229299
"The Black Parade"... Reminds me of Something my Father told me, When I Was, a Young Boy...

>>3228156
Groll
VIT 5 | STR 6 | DEX 3 | INT 6 | CHR 4 | LUK 1
HP 32/32 | SP 18/18 | MOV 3 | EVA 1 | MEN 5
Brave Oceania Ritter 1
+1 Melee +1 Parley

Equipment:
- Warpick: +3 Hvy Blunt/Prc *Ignore Armor *Stat Damage
- Ignyllian Kite Shield: +3 Block +2 Atk *Topple *Counter Attack
- Ignyllian Mail: +10 HP -1 EVA 2 Armor
- Purse: 3 Gold

Proficiencies:
- Block: STR+DEF vs Incoming Attacks. Turn Ending
- Parry: Parry vs Attack to Counter. Act
- Rushdown: Passive, Move into Enemy Space to Attack
Exp: 28
>>
>>3229578
"One believer to another, Sister, you have not entered a graceful business. Grace does not live in the battle banner or on the dotted line, but twice removed, in the heart that guides the hand. How can we claim to march in grace when grace can only march within us?"
>>
>>3228156
here

>>3228591
>Accept the 5 copper

>Buy more arrowheads -2silver
>Buy bread -2copper
>Buy cleaning stones -1copper
>6 silver left

Evergreen, Brave Oceanian Squire
VIT 7 | STR 7 | DEX 7 | INT 6 | CHR 5 | LUK 6
HP: 35/38 | SP: 24/24 | MOV: 5 | EVA: 6 | MEN: 6
Vis: 5 | 6 silver | 25 Exp

Squire II: +2 Support Bonus
-Block (Str+Def per Inc Atk until next Turn)
-Parry (Parry vs Atk to Counter)
-Dodge (x2Eva)

Armor: Burnished Leather Armor (+10HP, +1ARMOR, -1EVA)
RH: Bandit's Handaxe (+7Atk, +1Parry, Match:???)
LH: Praetorian Arrowheads x12 (+4Atk, STR+2 Range, 2*ripping 3*tendon cut, pin)

Bag:
-Guild Buckler (+1Block, +2Parry, Dmg: Blunt)
-Adept's Mail (+10HP)
-Guild Shortsword (+4Atk, +2Parry, 2*Dmg+2, 3*Regain3SP)
-Soft Boiled Egg x1
-Dry loaf x10
-Cleaning stones x10
>>
>>3229597
"Yes, my father took me into a city, to see a marching band."
>>
>>3224962
Maybe you'd like to trade that Long Sword for an axe?
>>
>>3229601

"You are correct of course. Grace can only truly come from Luna. Still we must try! We can not fall into indolence and degeneracy! We must always strive to be better than ourselves!"
>>
>>3228156
I look forward to working together.

VIT 6 | STR 4 | DEX 5 | INT 3 | CHR 6 | LUK 2
HP 30/30 | SP 29/29 | MOV 4 | EVA 4 | MEN 4
Fair Lindlore Cleric I
- Divine Lore
- Chant: Sol, the First Chant
Cleric Vestments - +10 HP +5 SP
No King's Sceptre - +4ATTACK +2POTENCY +1REACH
Ruewood Targe - -1EVADE +4BLOCK
Belongings - 17cf
- Bread (X)
- Water (X)

Block - Roll STR+DEF Vs Attack to Block. Act, End Turn.
Parry - Roll Parry Vs Attack to Counter. Act.
>>
>>3227869

Two steps, three steps, Qsitina paused and looked back at the man she'd just past. He was...A member of the company! She was certain of it! More concerning though she had thought she'd seen a troubled expression on his face when she past him by. “If we can't take care of our own, how can we take care of others?” Qsitina quietly whispered to her self, a phrase she'd often heard from her elder sisters. Turning about sharply she hurried after the man calling out to him, “Good Sir!”

“Apologies, good Sir,” Qsitina said as she approached the man, “I do not mean to disturb you. It is only that you seemed troubled and since we are now members of the same company it is only right that I should offer my aid. Oh, not that I wouldn't have offered assistance if we weren't members of the same company of course! That would be terrible, one should always offer aid to those in need! Don't you agree? 'Through helping others we help ourselves,' as the saying goes. By Luna, where are my manners I haven't even introduced myself. I am Sister Qsitina of the Church of Luna. It is an honor to make your acquaintance.” As the Sister finally paused for breath, she curtsied to the best of her ability. Being a skill Qsitina hadn't had oft occasion to practice it was only passable at best.
>>
>>3228720
The Duelist half chuckles, rolling back onto his heels for a brief moment. The Norr Dark Hunter certainly didn't share some of the traits Ghaston had seen in his peers. The mustached man seemed to be as direct as a bolt from a crossbow, which he appreciated. Though the culture Hetros came from and the various ways he viewed 'thralls' or 'porters' left much for the Lindlore native to desire.
"I did mention I bought his services with coin, as Thomas is someone willing to do the work. The honor you speak of matters not when I seek not catching a bolt through my foodstuffs or other supplies. My porter, or 'thrall' if you like, keeps those things further from the battlefield."
>>
>>3227926
>comes to Fernand with an organized ledger, that apparently includes references to everyone's capabilities in some kind of Norr measurement system.
"Mother taught me the nature of counting and the numbers, when she shouldn't have, not just to read and write as all men should. I've used that and my observations in understanding our people, and made this."

He taps the ledger, then holds up a leather thong, on it is a small iron disk with the center punched through, hanging from it. "We make two of these for everyone, clan mark on one side, name and position of owner on other. Make two each. Keep one in baggage, other goes on them. Shows membership, have one to bury is person eaten by jotuns or ghouls or reduced to ash by angry salamander."
>>
>>3230124
https://docs.google.com/spreadsheets/d/1RAHef5RnjGthF6KL0xLBY1QEgHx1fDrpL5GLn_nOrXU/edit#gid=1356404511
>meanings of statuses are in the comments section
>>
Rolled 6, 5, 4, 3, 1, 4, 1, 3, 2, 6, 3, 4, 5, 2, 4, 2, 1, 4, 3, 2 = 65 (20d6)

From the mountains of the wylds she came, hard as the crags of her homeland and cold as the winter's wind.

Gadara
VIT: STR: DEX: INT: CHR: LUK:
HP:/ SP:/ MOV: EVA: MEN: VIS:5+1
Fair Wylds Nomad I
-Monster Lore +1
-Resistance +1
[Parry] [Monster Harvest]
Journeyman's Garb (+10 HP, +1 STR at full HP)
Lesser Mountain (2 Reach, +7 Crush, +2 Block)
Wallet: ?c
>>
>>3230311
First 10d6: 6, 5, 4, 3, 1, 4, 1, 3, 2, 6, 3, 4
6, 4, 2, 2, 4, 4

Gadara
VIT:8 STR:6(7) DEX:3 INT:2 CHR:5 LUK:4
HP:38/38 SP:26/26 MOV:3 EVA:4 MEN:4 VIS:6
Fair Wylds Nomad I
[Monster Lore I] [Resistance I]
[Parry] [Monster Harvest]
Journeyman's Garb (+10 HP, +1 STR at full HP)
Lesser Mountain (2 Reach, +7 Crush, +2 Block)
Wallet: 48c
>>
>>3229566
Thanks! I actually preferred to do a manual count from thread for a couple of reasons:
• I can check for double voting
• Late additions to the list could be included and allow people to switch votes

But if people are using your link, that's fine too!
>>
>>3230371
we have 25 voters total. That's approximately how many registered (or pending registration) people we have in the guild.

Luna's Grace 12%
The Sol Regiment 9%
Les Lucene Militaires 23%
Black Moon 12%
The Kingless 14%
The Black Parade 2%
The Morning Swords 9%
The Long Watch 2%
The Night Watch 5%
The Fighting Circus 9%
The Fighting Mongooses 2%

If I might suggest, given this was a multivote enabled poll (deliberately so). Why not make it a tiered vote? Only 23% of 25 people and 43 voted for Les Lucene Militaires. So 10 people is my guess since 23% is probably a rounding deal, and 10 votes with multiple votes.

This time, pick out the top, say, anything with more than 10% of the votes (meaning more than 4 people voted for it), and have people vote a single time for each

Les Lucene Militaires
The Kingless
Black Moon
Luna's Grace
>>
>>3230405
We only have moon priests, that's why.
>>
>>3230396
Black Moon
>>
>>3230396
>>3230410
Then if we are going to be Moon Men, then Moon Men should be said with real words that exist yes?

>A French Canadian told me that Lucene Militaries is not actually how you spell Moon Militia.
>The correct version would be, Les Milicien Lunaire

>Les Milicien Lunaire
>>
>>3230410
We don't have that many and they just joined, we also have a lot of squires so why not call it Squire's Laborian Union
>>
>>3230432
>where is this french canada place? Isn't that Lindlornic?

>head canon is that ignyl is weird german-rome, where as Lindlore is france, but I could be wrong. Wylds I know is pict basically
>>
Clarification on some of the above, Lucene Militaires has nothing to do with the moon and everything to do with our current locale.
>>
>>3230484
We are a collection of nomads and vagabonds, why would we want to be named after the first place we arrived at?
>>
>>3230493
then vote against it an encourage others to do the same?
>>
>>3230493
Just being factual, is all.
>>
>>3230396
Perhaps if we had the luxury of time. Someone of great import (our illustrious skirmish overlord) requires a name at the conclusion of the 9 hours I had asked for. They seemed to be champing at the bit and so, thanks for your assistance in this matter, truly, but we must move ahead.

>>3230493
I'm of no opinion but this is our first true contract as a company and arguably where this company was born. We've supped upon blood and coin here. If we want to be more than just a rabble of nomads and vagabonds we need name that we can polish. The lords of these lands like that sort of thing and we can ask for better pay. Of course, they may be the ones quaking at the sound of our approaching footfalls as well, be it a closing darkness or a shining beacon...

Well, no matter. We need to conclude this:

Anyone strongly opposed to "Les Lucene Militaires" ?
>>
>>3229590
>>3229593
>>3228066
After putting some more thought into it I've come up with a first draft of a suggested 'Need' system.

>Vie for item
Choose the loot you want from the spoils. Roll 1d100 (dice+1d100)
>Calculate compatibility
Take result and apply following modifiers:
•Not Proficient [-35% result] Character rolling for need does not have the proficiency to equip the item.
•Not Worthy [-35% result] Character does not meet requirements to use the item for full effect (stat/race/class/gender requirements/restrictions being common)
•Not Wanting [-15% result] Character does not have starting gear that the item would replace. (Rolling for armor when already equipped with armor purchased from a shop [-35%] against another character who is still wearing class default armor [-0%])
>Compare compatibility, and claim item
The item is bestowed to the highest claimed result between characters rolling for need. Would assume there would be a time limit on results to prevent a character laying claim, winning the results, but then never actively claiming the item. In this case it would default to the next highest result and so on until the item is properly claimed. Alternatively, if the item isn't claimed by the highest result it can instead default into the guild storage? Not so sure about that last thought.

Anywho, how does that sound for a system?
>>
>>3230396
I shall abstain my vote but perhaps I can persuade others:
Les Lucene Militaires: Fine if the mistakes are fixed.
The Kingless: Fine until we somehow achieve our own kingdom.
Black Moon: Possibly tasteless after something called the Black War.
Luna's Grace: I doubt carrying the name of a divine being would be a great idea for future relations.
>>
>>3230559

Only on the grounds that it makes us sound like the cities official militia when we're not.
>>
>>3230584
I need your updated sheet by the way for the roster.
>>
>>3230584
>Black Moon: Possibly tasteless after something called the Black War.
Look, I'm just saying that we all came out of that war, and as the moons dance through their phases, we shall come from it as well.

It also applies to the fact we're mostly sneaky types.
>>
>>3230075
Ghaston still had a wry smile on his face while muttering a chant of sorts and pulling the belt around his right thigh even tighter. Voice barely audible as he recites,
"Blind by Church, and their feast in the night. Bind thy leg, lest their beasts crawl up thy right."
Repeating it a few times before the Cleric catches up to him to ask if Ghaston was troubled. Not registering the voice belonged to a member of the Church of Luna until he turned to actually see Qsitina. The smile on the young mans face faded swiftly into an attempted neutral, that likely bordered closer to a sneer. Still as the lady attempted pleasantries and curtsied, Ghaston returned to gesture with his own nod of a bow and the removal of his hat. Which only revealed his face further, allowing better glimpse at the young man's face. Unmarked by scar or blemish, with a proud jawline, hawk-like nose, and mismatched eyes of amber on the left and green for the right.
"I apologize my own mind is far away you see. I am Ghaston Skelter of Lindlore. A duelist here after getting a missive informing my sister fell aiding these mercenaries."
>>
>>3230559
Opposed
>>
>>3230559
I think Lucene Militaires and The Kingless are the best statement of what we might become, but I've previously set out my grounds for The Kingless, and prefer it still.
>>
>>3230578
Sure but add a [+XX% result] for rolling what you have looted yourself / killed its former owner
>>
>>3230620
>>3230584
How about New Moon?
>>
>>3230619
Refer to: >>3230355
>>
>>3230559
Very strongly opposed. I don't want us to be even potentially claiming to be the local legitimate military.
>>
>>3230578

No.
>>
>>3230559
I have no loyalty to this city, and this city has no reason to be loyal to us.

Why tie our name to it?

Opposing.
>>
Request for players to make my life easier as somebody writing stats and keeping track.

If you could follow this template:

---------------

Hetros Jistin
Brave Norr Dark Hunter II (35/64xp)
VIT 5 | STR 5 | DEX 6 | INT 8 | CHR 3 | LUK 4
HP: 26/26 | SP: 14/14 | MOV: 4 | EVA: 6 | MEN: 6 | ARM: 1 | VIS: 5


Inventory (27s)
-Stranger's Coat (HP+6, Eva+1, Armor +1)
-Sapping Wire (RNG 8- Reach 2, ATK 10d6, Taut 12d6, Anchor Point / Taut / Hook & Pull / Entangle)
-Dry Load (10 Slices)
-Cleaning Stones (20)

Skills & Proficiencies
[Dark Hunter 2]
-Worn (Cloak, Helmet)
-Held (Dagger, Sword, Spear, Shield, Hammer, Axe, Wire)
-Reach Weapons 2
-Favored Enemy: Unmen 1, Mortals 1
-Dodge (Double Eva, Choose Direction, 1 Act)
-Imbue Element (8SP, Lightning)
-Slide (2SP, roll dex to slide attack in 3 tiles, go under units and obstacles)

----------------

At the very least for your main stat section? I'd very much appreciate it. XP is entirely optional, but this system makes my job, and the processor's job easier.

Specifically you guys should be putting in an ARM and a VIS score, your VIS starts at 5, Wyld race gives +1, every rank of archer gives +1
>>
>>3230578
too complicated.
>>
>>3230584
>>3230608
>>3230661
>>3230665
>>3230784
>>3230822
Alright. Are you (or anyone else) strongly opposed to The Kingless? That's the second choice but if this continues, we're probably going to be doing another round of votes and we need this finished sooner than later.
>>
>>3230857
Might I suggest an alternative to the Kingless.
How about The Krownless (Or Crownless if we prefer a more proper spelling I care not either way.)
>>
>>3230578
Noticed that Not Wanting has -35% in the example when it is suppose to be -15%. My mistake.

>>3230668
Right, knew there was something missing.

• Blood, sweat, and tears [+25% result]
(Character put in the effort to slay the original owner or looted the item personally.)

>>3230810
Anything in particular that you don't feel is right about it?

>>3230559
Opposed. In regards to other options, if we were to label ourselves as a force associated closely to this town then it leaves us unable to be flexible in future, unknown encounters. Personally feel 'the Kingless' or 'Fighting Circus' to be more fitting to the guild makeup and known future.
>>
>>3230847
Roll 1d100 (+20 if character looted the item or slew previous owner) sound simple enough?
>>
>>3230869
Sorry, we've moved past that. Please see >>3230857 - it seems that you're not opposed to the Kingless, though, so that's good. It seems Monday isn't about, so I'll check again for opposition in about in a bit and hopefully we can bring this to a close. It's not really the best solution but we've run past the allotted time as is and I want a name ready to go for them so we can get things moving again.
>>
>>3230866
I like that, Krownless, you have my vote
>>
>>3230875
my thing is that it really feels like we should just sorta go with >>3228066

It's simpler. It allows for flexibility, which might be necessary (stopping a Cleric from drawing cleric gear multiple times in a row is foolish if nothing else drops), first come first serve works best over all, and I say this knowing I will often be the guy coming in last.

>>3230857
I'd much prefer Black/New Moon. But Kingless works.
>>
>>3230866
oh this works!
>>
>>3230866
Opposed. The name sounds more like a revolutionary group or political movement than a mercenary company.
>>
>>3230866
>>3230857
I actually do like the Crownless idea. This brooks no argument from me.

>>3230929
So is every mummer claiming their lord "rightfully" owns land that happens to be in possession of someone else.

This is a land of politicking and such nonsense.
>>
>>3230623

Qsitina shifted uneasily as the man's expression darkened. The revelation of his sister's death explained everything though. “You poor dear!” Qsitina said grabbing hold of Ghaston's hands, “You have suffered such a terrible lose. If you need to speak of it I would be more than glad to listen. We often had widows come to the convent seeking comfort. Many of the sisters would often speak of their deceased husbands. Oh! I forget myself again, I am so sorry. Let me say a prayer for your sister.” Qsitina bowed her head, resting her forehead on Ghaston's hands still clasped between her own. “Oh Luna above-”
>>
>>3230929
Hardly so extreme as that. There's nothing to revolt against in these torn-law times.
>>
>>3230857
>>3230903
Its not too bad, but unfortunately. It doesnt sit well with me. I'll also pass on this one.
>>
>>3230961
He ground his teeth as she kept on, her 'act' in his eyes. Though the woman likely truly cared for his well being, the actions of the Church in his home breaking any trust that could be. To him Qsitina was just putting on an act to attempt and get something from Ghaston, to prey upon him in some fashion. Still not wishing to stir trouble at this time he tries retaining his civility.
"Yess, her loss has been a burden. I thank you for your, *kindness and prayers*..."
Whether Ghaston hid his intent or if the venom of his disdain leaked from those last words he couldn't tell. But the duelist was certainly taken aback once Qsitina snatched his hands, eventually resting her head upon them beginning a prayer. Her words eliciting the sneer to grow on his face, what was she up to? Secretly attempting to curse or indoctrinate him into her 'flock'? Thinking thoughts as these Ghaston rips his hands away from the cleric, along with a right footed step backwards. The young man's look of contempt remaining for a few long seconds before realizing that his 'mask' of civility was thrown entirely to the wayside. Bringing a hand up to his face, Ghaston attempts to hide his true feelings once more.
"Forgive me... my loss and travels here have left me jumpy and weary. But please, commit your prey-ers someplace at your leisure. I don't wish to keep you, as I'm sure your god *will certainly* provide their aid."
>>
>>3230842

What do the stars indicate for weapons? SP? Rank required?

Gadara
Fair Wylds Nomad I (0 xp)
VIT 8 | STR 6(7) | DEX 3 | INT 2 | CHR 5 | LUK 4
HP: 38/38 | SP: 26/26 | MOV: 3 | EVA: 4 | MEN: 4 | ARM: 0 | VIS: 6

Inventory (48c)
-Journeyman's Garb (+10 HP, +1 STR at full HP)
-Lesser Mountain (2 Reach, +7 Crush, +2 Block, *2 MAX-HP Down, *3 Slam)

Skills & Proficiency
[Nomad 1]
-Worn (Nomad)
-Held (Nomad)
-Monster Lore I
-Resistance I
-Monster Harvest
-Parry
>>
>>3231270
>Hetros
stars are matches. So *2 = 2 6's without rolling any denaturing 1s.
>>
What about Luna's Howl?
>>
>>3231216

Qistina gasped as Ghaston violently tore his hands away, interrupting her prayer. Looking up the young sister opened her mouth to ask what was wrong. The words, however, caught in her throat. Disgust painted Ghaston's face. Never before had Qsitina been faced with such open hostility. Not even in her sparing practice. Almost as soon as she saw the look Ghaston wiped it away and apologized. “O-of course. I didn't me-I shouldn't ha-I-I, I'm sorry,” Qsitina turned and scurried away into the crowed, clutching at a moon shaped pendant.
>>
Alright, time enough I think. Apologies for rushing this and to those who didn't get a chance to have their voice heard.

>>3231379
Thanks but we need to move ahead with what we have. I admit we probably should have looked into a group name earlier than this but that's hindsight and all that.

>>3229497
>>3228872
I'll leave it to Monday to choose:
The Kingless or The C/Krownless
whichever might speak to his muse

==

Alswith ran out the door with the haphazard conclusion of a hastily arranged meeting. Quickly crossing the street to Fernand's side, she managed to trip and fall a scant few feet from the captain of the free company. The neatly folded parchment containing the fruits of the meeting, flew free from her grasp and came to a rest at the Captain's feet.
>>
>>3231379
Clearly the only thing to howl about Luna are her fat jowls.
>>
>>3232104

Ah , so the Crownless it is, then. Very forward of your status.. but hum if I may suggest , there is a group named the Crownmores , perhaps a less contrarian name to avoid confusion,

" UnCrowned " Perhaps ?
>>
>>3232177
I'd like at minimum a 50% approval rate for this name, so at least we can at least safely accept its approval by a majority of people. If we can't get that, I'd rather table this discussion until a future date.
>>
>>3230578
Entirely too complicated (not that we're going to have a simple solution if people really want to spend the energy to approach true parity). The entire after-mission thread will devolve into anarchy with too many rolls. Who is going to track things like >>3230668 ?
It also doesn't apply well as a concept to currency amounts.

And also it is an absolute for any proposal that unclaimed items go to company assets. That's non-negotiable.
>>
>>3232177
>>3232371
Honestly, I think it's going to take more time and so we may as well discuss it later. If Monday is okay with it, we may as well just be, for the time being, That Unnamed Free Company Under Some Captain Fernand. Color me surprised if we manage to get 50% in a right and quick fashion.
>>
File: SwordBorneDark_Sheet01.png (2.29 MB, 1447x2046)
2.29 MB
2.29 MB PNG
As the next map is being made, another patch will be implemented to the system.

=Waxing and Waning=
-Imbue effects and buffs with especially high potency have been regulated with a turn duration. {Imbue , Emblazon, etc}
- The DH's morning star gains hook and pull.
- Archer's Mark will last a battle but will only offer (root) bonus.
- Imbue effects may not stack in potency but they may take the higher value and their turn duration extended.
>>
>>3232586
>>
>>3232586
What is a (root) bonus though?
>>
>>3232668
square root function
>>
>>3232177
This is also fine for Joy.
>>
>>3232704
Rounded how?
>>
>>3232590
>>3232586

"Buffs" ! Does this include the Squire Support, so that it applies the highest value? I understand that we have rank 2 squires. Should they stand together, they get +2 Support and give +2 Support. 4 total.

Would this now be capped at +2, applying the highest value just once?

>>3232921
it's usually been up (but I am not an expert)
>>
>>3232932

currently grouping up retains the same effects , a +2 adds is added to the bunch and more is added if they intersect.

This understandably leads to a high number if done right, but I'm betting a few levels of this game that it will hardly happen. And note that the effect stacks exponentially only with squires. A +2 remains a +2 with the absence of any other squire in the mix.
>>
>>3231520
"B-b-blind by Church, and their f-feast in the night. Bind thy leg, lest their b-beasts crawl up thy right."
He begins repeating once more as she walks away, the young man's voice likely loud enough to be overheard at least once by the poor woman as she retreated. Ghaston's inherent hate for all Churches flowed more swiftly than his civil side preferred, but the pain of losing friends and father was too much to hold back. The Healing Church, of his home, twisting those he cared about in their beastly machinations. Right hand still covering his face, hiding the tear sliding down Ghaston's cheek, the just over 20 winters old man shudders.
Then softly to himself, "She seemed true... but so did the Vicar. Still, Qsitina, hmm what truly are her intentions? Surely a cleric couldn't care for my feelings and only wished to use my loss as a way to worm her way into my heart. So that she can rip it from my chest...But let us away, lest we be blinded by just thoughts of the *cloth*."
With a singular practiced motion Ghaston pulls a smooth bronze mask, with only eye holes upon it, from the pack behind his back and places it over his face. While simultaneously tugging the tricorn cap he normally wore back down over his brow. The duelist then spins about, and once again starts moving down the street the opposite direction that Qsitina had went. Though since they both joined the same mercenaries it would seem they would see each other again regardless.

>Out of Character.
This has been an enjoyable little interlude, thank you for engaging. I hope my, broken and outright rude at times character hasn't provided any actual stress/frustration out of character as well. And look forward to further seeing whether or not Ghaston can 'fix' his view towards organizations that likely have 0 ties to the one that harmed him and his. Or if he'll die without changing any thoughts, and how those he treats poorly react to that end. :D
>>
>>3232177
>>3232371
Uncrowned's fine by me.
>>
>>3232177
That'll do.
>>
>>3232371
Uncrowned feels right.
>>
>>3232177
Very well.
Fernand’s Uncrowned. Perhaps we can secure a duchy for our taciturn leader.
>>
>>3229497
The Shape panicked. He had been EXPOSED.

His hands reflexively reached for his confessors. The Shape knew that when someone found him, he had to kill them if he wanted to live. That was the way things worked. Lots of people had wanted to hurt The Shape in the past, but if The Shape hurt them first, then he would be spared.

The Shape stopped himself before he gripped his confessors. No, this was Fernand. Fernand didn't want to hurt The Shape, at least not yet. The Shape relaxed, let the tension out of his arms and shoulders, and silently regarded Fernand from behind his mask. Had Fernand come to tell The Shape about the little bird?

No. A shame.

Fernand wanted The Shape to spy. The Shape was good at spying, although he had never been a spy before. And more, Fernand wanted The Shape to LEAD. The Shape had certainly never led before. Would The Shape make a good leader? How do you be a good leader? The Shape could show the others how to sneak and spy, how to cover someone's mouth with a thick cloth before plunging a blade in, how to wrap a wire around someone's throat and drag them away, or how to use a man's scream to lure his comrades away, but that was just teaching. Teaching was different than leading.

The Shape stood motionless in thought until he realized Fernand was still standing there waiting for an answer. The Shape made a slight bow to hide his embarrassment, despite that none could possibly be seen behind his mask, and walked off.

Who else knew how to sneak? The white-haired one could do it, perhaps, but she sings far too loud. The Shape was not sure if the other hunters were especially sneaky; Fernand and the bearded one relied on flashy tricks. The scythe was large, but could be folded. Maybe her. The wild one may know how to stalk prey, but he was large and easily seen by intelligent folk. The church folk would balk at this kind of work; The Shape did not care for them much anyway. They were bulky, clanking about in their thick armor, and sang of their gods at every opportunity. Their knights sang much less, but their armor sang for them.

The ones with bow and sling? Perhaps. Men struck by rocks and arrows sing loudly, and with nobody nearby are hard to silence.

The Shape would have to consider this further. For now, a written posting by the kitchen tent would have to do.

>If you are interested in a [SNEAKING MISSION] which may very well get you killed, now is the time to show interest.
>>
>>3233599
So how good is the pay? I might be interested, tell me more, do we get a bonus for being a high risk mission?
>>
>>3233599
>the shape had better damn well post his damn stats as they have been updated since he has a trip if he ever wants to be put on a deployment roster ever.
>>
>>3226111

>Purchase Dry Loaf, Bacon Bricks, Clear Water x2, Gauss Strips, Panacea


>>3229497
>>3233599

Despite mounting exhaustion and blood-haze after the bloody battle of Gogaine Farms and her rooftop duel with the Pale Ghoul, Alice nonetheless accepts the Shape's proposal to join the scouting mission, albeit dubiously. Out of the many strange and eremetic personalities among her fellow Hunters, the Shape was the most reticent and, in his own way, potentially the most dangerous. Hopefully she would only face peril from her enemies on this job. That she knew how to handle.

Alice
Fair Ignyllian Dark Hunter 2

Vit 5 | Str 4| Dex 8 | Int 6 | Cha 3 | Luk 4
HP 24/24 | SP 16/16 | Mov 5 | Eva 7 | Men 5 | Arm 1
Dark Hunter 2: +2 with Reach, +2 vs Hated
Proficiencies: Parry, Dodge, Adroit Fighting, Slide, Dagger Throw
Inventory:
Stranger's Coat (HP+6, Eva+1, Armor+1)
Weapon: The Harvest (+6 Attack, Ripping, Block 1)
Saw Form: Reach 1, Blocking hurts Attacker
Scythe Form: Reach only 2, strike 3 tiles.
Weapon: Crow Pick (+5 Hvy Prc, +1 Parry)
Supply Pouch: Dry Loaf, Bacon Bricks, Clear Water x2, Gauss Strips, Panacea
Money: 18g, 6s, 4c
>>
Tovani groaned and ran through the columns again. Why had the Master insisted that she learn numbers? It made the world too readily able to pounce with demands for clarification.

"Food, Drinks & Sundry for the Forest Excursion.

26 people + 4 squires for Porters (24 Items, with avg. str)

3 meals daily (90 units food, daily)
7 days (630 units food, weekly)

3 breads / 3 bottles of water --> 30 units.
9 breads / 9 bottles of water --> 90 units
64 breads / 64 bottles of water --> 630 units
9 Bacon Bricks --> 90 units --> 3 days of above avg. rations

Cost:
9 copper / meal
27 copper / day
189 copper / week
Bacon for the first 3 days, 1 meal:
--> 216 Copper
--> 21 Silver, 6 Copper
--> 2 Gold, 1 Silver, 6 Copper in toto.
-----> Can skip bacon, then you get total cost of 189 Copper (1G, 8Silver, 9Copper)

Additionals (Suggested):

1) 10x Cleaning Stones - 1 Silver -
*sanitises watersources, in case we need extra
2)Spiced Spirits for Morale - Get 90 units, everyone gets 3 sips
*We can't feed an entire company on bread and water, so the alcohol will stop Joy from complaining and I won't have to prevent someone from shanking the Captain.
9 Silver.
3) 4 Panaceas
*For Treatment of Bites. The Woods are Dark, and we have already had Ghoul Bite Incident.
20 Silver. Might prevent euthanizing a friend.

**Total Cost**
2Gold 35Silver 6Copper

Company Coffers: 8 Gold, 111 Silvers

Remaining: 6 Gold, 76 Silver. "
>>
>>3232371
Ardene finally recovers from her alcoholic binge and gets herself up to speed on the events that happened while she was unconscious.

"I'm not a fan of the Uncrowned to be honest, might make people think we're rogue soldiers like the lot we just fought, and that's a needless risk."
>>
File: iu[1].jpg (77 KB, 1280x720)
77 KB
77 KB JPG
>>3233599

>Purchase Clear Water and Dry Loaf (48-3c)
>Purchase Meat and Soup with Ale (45-3c)
>Sign up for [SNEAKING MISSION]

...The battle was long over before her assistance was ever required. Gadara thought long and hard. Her hand resting upon her chin. Her expression a stone mask. Her gaze beyond her surroundings.
Moments passed, before she concluded by nodding her head. She would stay here, amongst these newfound comrades in hopes for work. With nary a movement, she resumed her stone like thinking position. Time passed and she thought and thought.
She should get something to eat.

Gadara made way to the kitchen's for a meal. She ordered. She ate. She stood. She tossed the coins onto the table. She stopped.
Something had caught her eyes. A posting. She began to think. Time flowed and resumed for her. She was interested despite her qualities.
Muscle was always needed in case things went down hill as they often did.

Gadara
Fair Wylds Nomad I (0 xp)
VIT 8 | STR 6(7) | DEX 3 | INT 2 | CHR 5 | LUK 4
HP: 38/38 | SP: 26/26 | MOV: 3 | EVA: 4 | MEN: 4 | ARM: 0 | VIS: 6
- Fed

Inventory (42c)
-Journeyman's Garb (+10 HP, +1 STR at full HP)
-Lesser Mountain (2 Reach, +7 Crush, +2 Block, *2 MAX-HP Down, *3 Slam)
-Clear Water (Bottle, 10/10 Sips, +1 SP)
-Dry Loaf (10/10 Pieces, +Fed, +1 HP/Meal, Expiry: 1 Week)

Skills & Proficiency
[Nomad 1]
-Worn (Nomad)
-Held (Nomad)
-Monster Lore I
-Resistance I
-Monster Harvest
-Parry
>>
>>3234072
>>3226111
"I need also buy provisions too, and it seems our quartermaster has provided for our bread and water. I'll take some medicine and some eggs to dress up that ration bread for a proper breakfast."
>Spend 1 Copper on 4 x Runner Eggs
>Spend 5 Copper on 10 x Bacon Bricks
>Spend 2 Silver for Gauss Strips

Ardene
VIT 8 | STR 7 | DEX 3 | INT 6 | CHR 8 | LUK 6
HP: 40/40 | ARM: 2 | SP: 30/30 | MOV: 3 | EVA: 2 | MEN: 7
Fair Oceania Ritter II
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
-Rushdown: Passive, Move into Enemy Space to Attack
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
10x Bacon Bricks: +Fed, +2HP per meal, Spoils in 3 Days
4x Runner Eggs +Fed, +5HP per meal. Spoils on Blunt or Fire Damage
Gauss Strips: Stops bleeding
7 Gold
7 EXP
>>
>>3233599
"If this is a scouting mission, I believe I may be able to help. I'm swift, trained with a bow and have excellent vision, qualities I deem essential for this type of operation. I very much would not like to be killed during it, though."

After having a meal, Wertrar offers his services to fulfill the mission given by Fernand, even though his commandant on this one was the strange The Shape, somebody which was located in that strange place between not knowing someone and not being sure of wanting to know them.
>>
>>3226111
>Buy ×6 Praetorian Arrowheads for 2 Silver
>>3233599
>Show intetest in the Scouting (Sneaking) mission by nominating myself. Who knows? I might be helpful.
>>3233826
>Sheet bellow (subject to change)

He-Man
VIT:7 STR:8(9) DEX:6 INT:6 CHR:4 LUK:4
HP:40/40 SP:22/22 Mov:4 Eva:5 Men:5
Male Oceanian Nomad II
-Proficiency lvl: 1
-Monster Lore +2
-Resistance +2
[Parry] [Monster Harvest]
Iron Great Sword (3 Tile Cleave, 14(15) Atk, 11(12) parry)
Praetorian Arrowheads(×6) (Str+2 arc rng, Str+4 dmg 13(14)-pin, m2=ripping, m3=tendon)
Wallet: 38 Copper coins, 3 Silver Coins, 12 Exp
-1×Bacon Bricks
-1×Loafs of Bread
-2×Runner eggs
-1×Cleaning Stones
-1×Water Bottles
-1×Gauss Strips
>>
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As this page nears the bottom, look to
https://www.patreon.com/MondayDestroy

to keep tabs on thread updates.
>>
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Reply to this post with rolls for those officially joining the operation.

+ This risky maneuver may cause death or inconvenience.
+ This Quest may spurn more rolls and choices as it progresses.
+ It is guaranteed that your deployment will be late on the upcoming map.
>>
If my presence is requested, I can attend, but I don't want to jump in before things are decided.
>>
>>3235496
>Communicating all of this in-character as The Shape would be a pain, so I am going to write this plainly here.

>The way this mission works is that each person rolls their highest stat in dice. If they are a D, A, U, N, they may add their rank as bonus dice (I.E. rank 1 adds 1 die, rank 2 adds 2, etc.)

>The goal is to cumulatively reach 20 successes between the 4 of us. I do not know if 6s double or if 1s subtract in this case.

>Due to the above, I will extend priority to either Owl or Ardene first, because they have the highest single stat and will ensure safety. After, any other Ritter or Quemist who is interested in order of high stat.

>The Shape must attend. Out of the last two slots, priority will go to He-man first, then Alice, then Garada, then Evergreen, then Wertrar.

>Because you will deploy late on the next map some people may be reconsidering. If we end up with less than 4 people, priority will go to anyone else interested in order of combined rank/high stat to fill remaining slots.
>>
Rolled 5, 3, 4, 5, 5, 1 = 23 (6d6)

>>3232586
>Pay 64 XP to level up.
>Learn Dagger Throw

The Shape did not want to let Fernand or the ones who would follow him down. The Shape was a leader now. A leader didn't falter in front of his followers. A leader COULDN'T falter in front of his followers. They wouldn't be a leader, then; they would be a failure. The Shape knew what failure felt like.

Tap.

The Shape remembered.

Tap.

The Shape did not want to remember.

Tap tap.
>>
>>3228156
>>3235680

The Shape - Brave Oceania Dark Hunter II
VIT 5 | STR 6 | DEX 9 | INT 7 | CHR 4 | LUK 3
HP: 28/28 | SP: 18/18 | EVA: 8 | MEN: 6 | ARM: 1
MOV 6

Stranger's Coat (+6 HP, +1 EVA, +1 ARM)
Flying Confessors (ATK 15, PRY 1, 2* Bleed, 3* Tendon Cut)
- Boomerang [A]: RNG 6
- Triple Swipe [F]: Attack 3 times
29 Silver

Reach Weapons II
Favored Enemy II - Demons
Dodge [A]: Double EVA, choose direction
Adroit Fighting[P]: DEX for dmg

Slide! [A]: DEX to attack and slide 3 tiles
Dagger Throw [O]: 3SP, 13 ATK, 6 RNG
>>
>>3235685
Thanks! Updating.

I still need a tripcode from Alice.
>>
>>3235548
Don't worry yourself over much, darling. If you feel you can't make it, I can take your place.
>>
>>3235548
>>3235781
"The people in the main force will value the help of another Quemist more than a single Ritter, I'll cover the scouting party."
>>3235496
>Deploy to ensure safety of the Scouting Party
>Holding off on rolls until clarification

Ardene
VIT 8 | STR 7 | DEX 3 | INT 6 | CHR 8 | LUK 6
HP: 40/40 | ARM: 2 | SP: 30/30 | MOV: 3 | EVA: 2 | MEN: 7
Fair Oceania Ritter II
(+1 Melee Bonus, +1 Parley)
-Block: Roll Str + Def per incoming attack until next turn, ends turn.
-Parry: Roll Parry vs Attack to Counter, Act.
-Rushdown: Passive, Move into Enemy Space to Attack
Longsword: +5 Slash, +2 Parry [Wide Slash], [Stab], 2* DMG+2, 3* Deep Cut
Redwood Targe: +5 Block, +2 Atk, -2 EVA
Ignyllian Mail: +10 HP, -1 EVA, 2 Armor
10x Bacon Bricks: +Fed, +2HP per meal, Spoils in 3 Days
4x Runner Eggs +Fed, +5HP per meal. Spoils on Blunt or Fire Damage
Gauss Strips: Stops bleeding
7 Gold
7 EXP
>>
>>3235656
Only have a high of 6 to offer, but offer I do. I don't suppose squire Support applies here?
>>
>>3235496
>>3235656
>I dont mind deploying late for next map (counting on the fact we dont die from this)
>Will wait for further instructions considering Owl and Ardene have a bit of priority.

He-Man
VIT:7 STR:8(9) DEX:6 INT:6 CHR:4 LUK:4
HP:40/40 SP:22/22 Mov:4 Eva:5 Men:5
Male Oceanian Nomad II
>>
>>3235656
I will help if there is a need. I am more apt at stealth than some.
>>
>>3235656
I might be 4th in the waiting list but if you need me I can go
>>
>>3235656
>>3235821
>>3235855
>>3235865
>Ardene and He-Man are in. Alice has decided not to go, so next in line is Gadara.

>Due to the difficulty of hitting 20 successes (40 dice will hit 20 successes an average of 50% of the time), I have decided that if Gadara does not claim the 4th spot or decides late deployment is not worth it, I am going to give the spot to Fox.

>The reasoning behind this is that I REALLY do not want to drop below 40 dice unless I absolutely must. However, Garada would put us at 39 and they expressed interest earlier and I don't want to be an ass over 1 die.

>I will be an ass over 2 dice though. Sorry Wertrar.

>Due to my dumb brain thinking U stood for Squire and not Duelist, I'm also letting Evergreen go because 3 dice is a lot of dice to lose.

>Stay tuned for more.
>>
Rolled 4, 6, 4, 2, 3, 1, 2, 2, 3, 5, 6, 6, 5, 6, 1, 1, 2, 5, 5, 1 = 70 (20d6)

>>3208608
...
>>
>>3233928
>>3232371
Flustered, Alswith picked herself off the floor and dusted herself off. She looked up at the Captain, noting his frown at the parchment he retrieved from the ground. "Um," she said, then simply nodded after no words came to mind.
Suddenly remembering, she fished around her pockets for another sheet of parchment and presented it to him. "If you could approve of this order and any extras, then sign off on it, we can get the listed logistics completed in the next twenty four hours. It's all being sourced locally." She motioned at the proffered sheet, then remembered to add, "Captain," then, "Sir," before suddenly feeling self conscious. She wiped at her face with the back of a hand, looking away to avoid Fernand's gaze just in case.
>>
>>3235496
>>3235656
>>3235865
>>3235985
>Right. I'm gonna go ahead and say Fox is our 4th so we can get this over with. Go ahead and roll your Highest Stat, plus Rank in D6s if you are not Ardene.

>Link to this post when you do your rolls. It should be 8 dice for Ardene and 11 for everyone else, but do your own math to confirm.
>>
Rolled 6, 6, 5, 4, 1, 5, 3, 4 = 34 (8d6)

>>3236339
>>3235821
"Supplies ready, just whistle when you need the cavalry."
>Rolling for scouting mission
>>
Rolled 4, 5, 6, 1, 5, 5, 4, 3, 3, 3, 4 = 43 (11d6)

>>3236339
>Rolling STR 8(9 because full hp) + 2 Rank
He-Man
VIT:7 STR:8(9) DEX:6 INT:6 CHR:4 LUK:4
HP:40/40 SP:22/22 Mov:4 Eva:5 Men:5
Male Oceanian Nomad II
-Proficiency lvl: 1
-Monster Lore +2
-Resistance +2
[Parry] [Monster Harvest]
Iron Great Sword (3 Tile Cleave, 14(15) Atk, 11(12) parry)
Praetorian Arrowheads(6) (Str+2 arc rng, Str+4 dmg 13(14)-pin, m2=ripping, m3=tendon)
Wallet: 38 Copper coins, 3 Silver Coins, 12
>>
Rolled 6, 6, 4, 5, 2, 2, 3, 5, 2, 1, 6 = 42 (11d6)

>>3236339
The Shape had made his decision. At the appointed time, The Shape and three others met at the edge of the woods.

The white-haired one would come a long after all. Despite her song, she knew how to sneak and knew how to kill quietly. Valuable things for Fernand's plan. As long as she kept her singing to a minimum, she would do well.

The large nomad would come along as well. The Shape had thought the wild ones would move like bears, but this one prowled like a cat. That, too, was valuable. Powerful hands could break necks with a feeble *pop*, and powerful arms were useful if they needed to clear an escape.

Originally, The Shape did not think the armored ones a good fit, but one offered all the same. This one was slow and clumsy, but strong. She was also clever, with a very pleasant song. The Shape had options with this one; sometimes it is better to sing a foe's guard down than it is to strike through it.

The Shape nodded and tapped each one in turn on the side of the neck, then tapped his own.

Then, The Shape flitted off into the trees.
>>
>>3236154
One evening, a hulking, hooded silhouette presents themselves, inquiring about the mercenary company that set up shop in Lucene. The stranger reveals his youthful, surprisingly gentle face, by pulling down his hood, and speaks with a soft voice, unfitting for such a large person. "Pleased to meet you, my name is Tobias, a wandering man of science. I've been sent on the roads to learn more about the art of quemistry by my master, and I was wondering if you could work under your banner. I can make myself useful, of course, the draughts I brew are quite potent." The young man tries to grab a vial from his belt, but applies a little too much pressure, and shatters it. "Oh no ! I'm so sorry, this doesn't happen that often !"

Tobias
Brave Oceanian Quemist I
VIT 7 | STR 6 | DEX 3 | INT 5 | CHR 4 | LUK 6
HP 28/28 | SP 26/26 | MOV 3 | EVA 5+1 | MEN 5
Astrix Hood- +2 HP, +4 SP, +1 EVA
Instructor's Cane- Reach 2, +1 ATK, +3 Parry, +2 Block, Match 2 Counter, Match 3 Topple
Prometheus Lantern- +2 POT, Feed Ember
36 Silver

Parry- Roll Parry Vs Attack to Counter. Act.
Dodge- Double EVA, choose direction, 1 Act.
Nancy Toss- Throw Potion to Ally.
>>
Rolled 2, 5, 5, 1, 1, 1, 1, 3, 3, 5, 6 = 33 (11d6)

>>3236396
The Fox nods at each companion in turn and then to mirror their leader slides a placid looking fox mask over her features.

>Intend of Dex and Rank. 11.
>>
>>3236398
>holds out a ledger for the Quemist
"Here you go, just sign your name here, then we'll make out your coin." A large, mousatchio'd and beared Norr man says
>Once signed, he goes and fiddles with some sort of chisel on a bit of thick iron and returns a leather thong laced through the marker with the man's name on it.
>>
>>3233928
>>3236323

Approved.
>>
>>3236477
The quemist apprentice rummages through his bag, and carefully grabs a quill then a pot of ink, and slowly carefully signs the ledger, letting out a small sigh of relief once he's done.
He then waits for the older man, letting him focus on hus work, and accepts the leather strip, with a slight bow. "Thank you very much, sir." He fastens the thong around his wrist. "Anything I should know about ? I wouldn't want to make a faux pas of some sort, you see"
>>
>>3236591
Faux pas you say? Well, stick with this old bird and you won't be lead falsely, ahawhawhaw!
(She throws her head back and covers her mouth as she laughs. Whether she hears the groans or sees the shaking heads of the folk surrounding her is up for debate.)
Oh my! That will be lesson one! NEVER call a lady old, no matter how old she may or not be!
(She begins to strut off without bothering to check whether the younger Quemist is following, continuing to blather on about this or that social rule she heard about from her more well off friends and acquaintances.)
>>
I'm naming a couple of intermediary roles to handle operational concerns during a mission:
"Ensign Red," "Ensign Blue," and "Ensign Green." These will be subject matter experts in particular operational goals that you can turn to for help, and in my absence will be generally responsible for those who fall under their designated roles. Players who hold any other title are not eligible for these positions.

Ensign Red's primary purpose is to look at the map & determine where to place frontline elements to define the lines of combat and then direct them in order to hold those lines. This requires:
- Knowledge of enemy capabilities
- Knowledge of how to read a map & terrain accurately
- Understanding & ability to direct frontline classes (Squire, Ritter, Nomad, Cleric due to lack of others)
- The ability to hold the line and to keep others holding
- "Keep them alive"

>I nominate Claire for this position.

Ensign Blue assists Ensign Red in identifying terrain, scouting, and flanking maneuvers. They also identify priority targets for elimination by ranged elements, and seek to maximize damage output by minimizing overkill when possible.
- Knowledge of enemy capabilites & weaknesses
- Knowledge of how to read a map & terrain accurately
- Understanding & ability to direct the Archer & Darkhunter classes
- Target prioritization & ability to coordinate attacks by allies (directing ranged & flanking elements, while taking into account actions of the other elements)
- "Kill what needs be killed"

>I nominate Hetros Jistin for this position.

Ensign Green is an adjunct role to learn all quemist and mage capabilities and know how to apply them in a given situation. They will formulate plans & advice for utilizing magicks to assist the team most effectively in the moment.
- Understanding & ability to direct Quemists and Wyzhattes
- Creativity in application of magickal effects
- Know how to avoid friendly fire.
- "Make Mischief"

>I nominate Owl for this position.

Due to our current roster, we are somewhat lacking in "punch" on our front lines, but have much larger potential for healing and defense on those lines. This suggests a general strategy of tying down enemies while other elements eliminate enemy ranged assets, then outflank and surround opponents at the front. As such, Ensign Red's focus should be on keeping people alive and preventing enemy breakthroughs, while Ensign Blue focuses on defeating enemy ranged units, then picking apart the enemy in detail. Ensign Green should in all cases support the other two wherever they deem useful.

>All Ensigns who accept should name a second, to help cover time zone issues and succeed them upon death.
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>>3236989
"I'll take on this role boss-man." He says cheerily.
>>
>>3236396
>>3236354
>>3236423


For hours they were tracked in the woods. The knight's foot steps had been obvious in the mud next to the light presses of the others. The shape knew this and reported that he would be first to double back.

Then The Fox.

Then finally, the bear-cat.

Ardene steeled herself as she found out that she was marching on her own. Had she drawn the short straw ? She should have joined the others. She should have -

" Where are they? Where is Stockpile ! Answer And your friends at the keep live " Bellowed a voice in the woods. Ardene ducked low and clumsily hid on the overlook.
" 13 Swords unite, 13 Banners March, but at the end of the- "

The captor, one of the bandits was struck in the face with the pommel of a sword. His face shattered open like an egg as the pale black iron knight raised him by the neck and with fanged teeth, and - Tore Into The Man !

Ardene gave a loud gasp that caused her subject to twist his neck unnaturaly towards her direction. A bib of red down his chin, and eyes cold and wild like a predatory monster.

She turned around to find 3 others who looked nothing familiar to her. Their pale gaze, their black iron armor, those recognizable black and red colours of House Eindorf.

" Ah and where might you be off to ? " The man's voice cold and venomous, " perhaps a messenger for Lady Lisbe- "

His mouth hanged agape as silver daggers popped up from the front of his neck from behind. From above, a shadowy figure dove on the knight furthest in the rear, as the two Knights turned to draw swords on Fox at inhuman speeds, Arden focused on the only visible object see could see: their feet, and swept low with her sword so hard, crimson painted the trees.The two toppled just in time for the Nomad waiting in the bushes to heft a giant sword on the legless captor mutilating his frame in twain.

The last knight begged for his life , like so many before ," Please have hono- "

But the Shape was given no such instruction to leave any alive, his eyes locked on the last quarry as silver slid effortlessly down its mouth.

Fox: Midians... the Marquis hosts Midians !

> Yeah no shit ?

35 exp and 4 useless Red Rosaries. You can't give the undead an honorable burial. Just a proper disposal.
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>>3237059
Ardene wipes the Midian Knight's blood on the nearby grass, making a mental note to give it a better cleaning as soon as she found water. This thought made, she looked back up to the three other members of the band.

"You all could have given me some warning that this was your plan, nearly killed over from fright much less being surrounded by these monsters. Anyway, we should rejoin the others as soon as possible, command needs to know the Marquis has Midians among his army, and that they stalk these woods in search of the same quarry as us."
>>
We March !
>>3237120

https://www.youtube.com/watch?v=GpkSccH7_fs
>>
>>3237059
>Gain 35 exp (now at 47 exp)
>Gain useless Rosary?
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>>3226111

>Buy 1x dry loaf, 1x runner egg, 1x water, 1x spiced spirits, 1x panacea for 6 silver, 4 copper.

>>3236989

>Accept

I will need a bit to think on a second
>>
I won't probably be able to post during the fast turns due to them taking place late at night here, so please bot me (Hetros or anybody else).
>>
>>3237114
“ But it is more believable when the Bait does not know it is Bait. You did well. “
>>
test
>>
File: blue leader!.png (45 KB, 420x393)
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My new sprite :D



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