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Hello and welcome back to Synthetic Gods Quest.

Twitter: https://twitter.com/Hivemind_Chan
Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Synthetic%20Gods%20Quest
Current inventory: https://pastebin.com/gyZLMiNG
Previously mentioned individuals: https://pastebin.com/LUJ5fyqA
Player suggested project tracker: https://pastebin.com/BzmXGRhq
_________________________________________________________
In the last session we healed from the burns, checked out how our mail system works and decided to investigate the missing miners. Apparently, a primitive society from the unexplored parts of the forest decided to claim this area and attacked the miners. Two were taken prisoner and one was heavily wounded. We saved the wounded miner and requested village militia to recover the rest while we scout out the situation.
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>>3205445
You think it was a good idea to observe the situation first. You know nothing about these primitives so if you were to take action right now it would have to be hostile. Something like hitting and running off with your villagers. However, it won’t be a decision that could benefit you in a long term. It would antagonize the locals and give them a reason to retaliate. If you did this there would be no safe way for the villagers to go outside of the walls and hunting, forestry and mining would cease. You could just kill all of them but… come on, you are not that bad of a person. So, let’s take a look…

The primitive settlement seems to have a religion of sorts based on the first creature that you’ve killed. House walls are engraved with crude pictures depicting the beast and how it was pleased with human sacrifices in return for not harming the settlement. There is a large wooden statue of that mutant snake- person carved out from a thick tree trunk towering over the houses at stunning 9 meters in height. It probably took many years to carve something of this size with nothing but stone and wooden tools. There is a flat piece of wood placed in front of the statue with bloody marks on it. The blood looks too fresh to be over four months old so you expect that these people still sacrifice to the creature even if it is long gone. Maybe they don’t know that it is dead? Or maybe it haunted this settlement for generations and this became a part of their culture?

After observing the primitives for longer you’ve discovered several patterns. It seems that the village is separated into two groups: the workers and the warriors. Workers are most likely enslaved and they can be seen doing almost the entirety of the manual labor in the village. A large portion of them seem to be limping and unable to walk quickly. Judging by bloody bandages and scars on their legs they had their Achilles tendons cut. This is an atrocious practice that was historically done by some slaver societies to prevent their subjects from running. A tendon was cut and then it never healed properly making even normal walking painful and running impossible. Sometimes horse hair was added into the would making it even less likely to heal and adding even more pain.
>>
>>3205453
There is a surgery that would allow such an injury to be repaired but you lack the tools and there are just too many. If there were one or two you could just use your existing supply of high-tech stitches but here you need titanium or stainless-steel surgical grade wire and preferably a whole hospital since it would take months to heal and any stress on the tendon would rip it again. In addition to all that mess the success of the operation depends on the timing. It is much easier to repair recently severed tendon in comparison to an already healed one. Unless you plan on calling for some divine intervention or keeping a hundred people on life support for half a year while you set up the facilities you might be forced to abandon them.

Apart of this horrifying example of historical atrocities it seems that the worker class is foreign to this settlement. The entire warrior class is in its entirety human, however the working class appears to be of a varying mix of humans and subhuman species you were yet to encounter. You guess that this settlement captures people of a nearby yet undiscovered settlements. The human subspecies featured seem to differ from normal humans with minor animal features such as horns, ears or skin patterns. They appear a bit too varied for the area to contain all of them as self- sufficient people so you expect that they have the same genetic augmentation with the trait chosen in the same way as human eye or hair color or even more randomly.

Looks like your observation is finished as the two captured miners are pulled out of one of the larger buildings and dragged across the dirt towards the statue by a group of warriors and a few elderly- looking humans with bone knives. They are either about to get executed or lose their tendons. You need to act quickly!
>>
>>3205458
Roll 1d20 and pick an option:

>You can stitch the guys up later, continue observation
>You can stitch the guys up later, camouflage yourself and sneak into the village. If you’re lucky you will be able to pull out both of them in seconds with TK but primitives are likely to have enough time to do their thing
>Lethal TK from the shadows. You don’t think you can safely knock out anyone from this distance but you can kill anyone who tries to cut the miners from across the village.
>Shout at them and drag attention. They won’t cut them if they are to busy fighting you. Try to prevent heavy injuries though…
>Fuck it, go in swinging. These assholes attacked your people first. You’ll kill any primitive combatant who stands between you and the miners with your weapons
>Safety of these people is more important than your secret. Fly in, TK them and get the hell out
>Awe only. They are stone age people, you can exploit that. Do some flashy TK and BAM! They are too busy gawking at their new goddess to care about prisoners
>Shock and awe! You are angry and you don’t care about hiding now. Apply a lot of lethal TK in flashiest way you can. Let them know they pissed off the wrong goddess!
>Writein option
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>>3205462
>Awe only. They are stone age people, you can exploit that. Do some flashy TK and BAM! They are too busy gawking at their new goddess to care about prisoners

Do we still have the blight's trophies?

I wpuld say to go in shock and awe but that would probably scare the shit out of the slaves and the miners too.
>>
Rolled 11 (1d20)

>>3205489
And I forgot to roll my 1, sorry.
>>
>>3205489
We burned them due to them being a biohazard. We could do something like cracking the statue's head with TK if you want to send that message. Please note that this choice will blow the whistle on your powers for these two people and basically everyone in the settlement.
>>
Rolled 3 (1d20)

>>3205462
>Shout at them and drag attention. They won’t cut them if they are to busy fighting you. Try to prevent heavy injuries though…

I think we can safely drag these guys out while walking over there, maybe make them undestand that our people are off limits.
>>
Rolled 1 (1d20)

>>3205501
Ok,

I change to


>Shout at them and drag attention. They won’t cut them if they are to busy fighting you. Try to prevent heavy injuries though…

Make it flashy enoigh so they know they are compleately outmatched and maybe they'll stop coming at us.
>>
>>3205530
I meant to say change to

>combat using our weapons, try to minimize injuries and rescue the two miners with TK is the primitives go for the kill.

Also, am I glad that this 1 is invalid or what, I should stop rolling lol
>>
>>3205540
I count only one roll per person, don't worry.
>>
Rolled 14 (1d20)

>>3205540
I support this, we can flash our powers later if things get difficult

I would like to take one of the suhumans too if possible, to learn where they are from, a village of catgirls shouldn't be ignored.

I'll be working today so posting will be sparse, have a nice game guys.
>>
>>3205567
>>3205540
>>3205489
If no one objects, we try to get out the miners through combat while minimizing injuries and we use awe approach if it goes tits up. Writing
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>>3205578
I won't object but if we see them going to hurt the miners we should TK the shit out of them
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>>3205578
You can’t afford to hide anymore, if you continue the miners will get hurt so you need to act quickly. You stand up from the bushes where you were hiding and unwrap from your pelt cape revealing your shiny golden armor. First of all, you need to drag attention on yourself. You don’t know the language of these people, but you can tell it was derived from English in similar way as Cenophilan and it has similar routes so they should understand at least something.

You inhale and shout in the direction of the village: “Hey! You have captured my people! Release them immediately!” You can shout louder than any normal human, something that you found out only recently during that mess with Oisin, so the entire settlement not just heard your voice but also felt it. Everyone outside immediately turned to see what’s going on as you sprinted towards the primitive village.

Surprisingly, soldier class wasn’t phased much by your voice alone. Living in the monster infested woods means you get personally accounted with similar situations. Bowmen in the trees open fire on you immediately as the other warriors scramble to defend against you. Most of them are armed with stone spears but some have weapons made out of large bones of creatures you are yet to encounter. There are a few big guys that have large spiky maces made out of either a tail or a tentacle of some creature and they fit with the wounds dealt to that sabertooth wolf a while ago. Did they do it or was that the creature they managed to take down?

In any case, your shield and armor easily block the stone weapons with little more than a few scratches. You take out one of the brave big guys by severing his mace with your artifact sword and driving the shield into his face knocking him out cold. While it looked brutal you make sure that you cushion your blows with telekinesis so that you don’t break any bones. With their medical knowledge that could prove fatal so you need to be careful…

You didn’t expect what happened next. One of those old people pointed his palm at you and fired a bolt of lightning directly into your armor. The electric arc impacted into the upper half of the chest carapace causing the upper layer to explosively vaporize. The kick toppled you but you managed to anchor yourself with telekinesis before you fell completely. Aluminum bronze is not a great conductor so most of the blast’s energy was converted into heat causing most of your armor to glow red to orange hot. There is smoke coming from below the plates so you are pretty sure padding caught fire. Fuck.
>>
>>3205659
Burning armor:
>Jettison the body armor to prevent gambeson from burning
>Keep the plate, you might want some protection against what other local mages can throw at you

Combat:
Roll1d20 and choose
>It is getting dangerous, go full telekinesis
>It is getting dangerous, lethal force authorized. Dispatch of the enemies quickly
>Geek the mage! (lethal)
>Continue the fight while ignoring damage. You have enough resilience and stamina to outlast every single one of them
>Other?
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>>3205661
Can we put out the gamberson fire or cool the plate using tk some way? if we can keep the armor, if we can't do it while combat just get rid of it for now, now that we know what they can do we should be able to prevent that from happening again

>Geek the mage! (lethal)
It's a good moment to try that non lethal knockout tk we thought about, if he dies, he died tho
>>
Rolled 1 (1d20)

>>3205667
my roll, since these guys are mooks I fully expect another 1
>>
>>3205676
Yep
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Rolled 12 (1d20)

>>3205661

>Jettison the body armor to prevent gambeson from burning

>Geek the mage! (lethal)


>>3205676
Now, this is getting ridiculous, next turn we go all out.
>>
The t-rex chewed us, the giant took some teeth out and the snake bounced us around hard.

We are going to be hurt by some magic or some lucky grunt? Make your bets
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>>3205688
Who would win?
A superpowered synthetic goddess or a few stone age bois?
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>>3205695
I think we will win, but as always, its gonna hurt a little.
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>>3205667
>>3205676
>>3205682
Writing
>>
>>3205710
Your padding is burning so you need to ditch the armor before gambeson catches on fire as well. You don’t want any more burns after that dive in the geyser and it might look a bit weird if you could fight while on fire with little discomfort. You use telekinesis to detach the leather straps that hold your armor together allowing you to ditch the chestplate. Lucky for you only the chestplate’s padding was on fire, the gambeson was fine. You can continue the fight.

Next on your agenda is to geek the mage. They are the only real threat to you so you need to take them out as fast as possible. The problem is that they are too far away to safely knock him and his friends out. The further the target is the harder it is to judge your power. In addition, the difference between knocking out a person and dealing permanent damage is thin. You are about as likely to knock him out as you are likely to cause serious concussion or kill him on accident. However, other options would be to shoot the guy dead so let’s try it!

You need a few moments to focus your powers to succeed and you think it would have gone better if you weren’t zapped immediately by another mage. Their lightning was strangely of a different color and it turned a chunk of your gambeson to ash making a hole around your stomach area. Your skin was somehow unaffected and it was not a big enough deal really if you weren’t focusing at the time. The electric discharge startled you causing you to misjudge the strength by quite a lot…

The old mage and about five closest people to him were turned into fine red paste and splattered on nearby houses and people as a deafening shockwave rolled through the village. What the?! Since when can you do that? Did you use implosion with vastly more power? T…those people…

This caused essentially the entire village to panic. Most warriors dropped their weapons and are trying to flee but they are too disorganized and they keep bumping into each other which slows them down while their slaves try to get away as well but can’t due to tendon injuries and they keep falling into the dirt because their legs fail them. Some people dropped into the mud while others froze with fear.

The miners who were luckily far enough away from the event are thoroughly covered in blood and gibs and were thrown against a nearby building. They seem to be intact but tied up, dirty and shocked. Well, so much for the fucking secret. You wonder if they will keep it shut if you ask them to never speak of this ever again…

>Use this as a distraction, grab the miners and get out
>Use the distraction, grab miners and maybe a few slaves and get out
>If you don’t stop this there might be casualties. Try to talk to them (low success chance, roll1d20)
>You need to stop this mess, your powers are out of the box now, do something flashy to capture the attention, float around a bit and speak with booming voice
>Other ideas?
>>
>>3205785
>Use the distraction, grab miners and maybe a few slaves and get out
>>
>>3205785

>Use the distraction, grab miners and maybe a few slaves and get out

Splat

Lol
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>>3205785
>You need to stop this mess, your powers are out of the box now, do something flashy to capture the attention, float around a bit and speak with booming voice

Blight is dead, no more slaves, no more sacrifices.
>>
We Dr. Manhataned those people, this is the most disturbing thing Ag has done to sentients I think.
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>>3205823
More or less, Especially considering how many people saw it
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>>3205813
>>3205816
>>3205820
I just thought of a compromise. You could destroy the statue and then basically walk out with the people of your choosing without having to show off too much. Wht do you think?
>Yes, go for it
>No
>>
>>3205843
>Yes, go for it
>>
>>3205843
Sure, lets do it, at least we won't have to roll again lol
>>
>>3205846
>>3205844
Alright, writing
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>>3205857
Well, shit, the situation is quite nasty. This is probably the single worst thing you have ever done. Just because it was an accident doesn’t make it less horrifying that you reduced six living and breathing human beings into fine salsa. You’ve killed people before. Most notably the bandits. But they were threatening you and people you protected with violence. They were viable combatants and they were at least recognizable once you were done with them. Here you just disintegrated a bunch of people. You should be horrified, you should feel sick but… you don’t feel as bad as you’d imagine. You didn’t vomit, you didn’t fall into a stupor, you can still think clearly and that scares you.

You decide that you’ve done enough, you need to take your miners and leave. However, these people are worshiping a long dead creature and perform sacrifices to it. You point your hand at the statue and shout “Your god is dead!” to the primitives as you clench your fist. The statue’s neck and upper chest implodes causing the head to fall and impact the ground with a loud thud followed by a shower of mostly harmless sawdust and tiny pieces of wood.

This turns out to be sufficient to get the panicking crowd’s attention and they watched in shock as you walked up to the two miners and freed them. The miners are too emotionally traumatized to respond well so you lift them up with telekinesis and prepare to go.

But then… there are these slaves… They are of an unknown subspecies of human. You would like to know more about them. However, how should you do it? Some slaves can have families. In addition, that might look like favoritism. Why did you take them and not the rest of the slaves? It is also ethically dubious, you are saving the one you like and not 80 others that are just unlucky. Still, you take a look at these people and a few slaves catch your eye…

>Grab literally every slave. This can blow your cover for the entire village and strain its housing resources to the limit but it is probably the most moral thing you can do. Probably…
>No, this is wrong on so many levels, leave immediately with the miners

>A literal catgirl. She has black hair with two cat ears on top and green cat-like eyes. She looks like she is 16 at most. She appears to be horrified.
>A tall woman with short light brown hair and a pair of horns. She seems to be watching you stoically.
>A girl with silver hair and pointy and fluffy ears. She appears to be a bit more… civilized and while she has a scar on her leg she doesn’t seem to suffer as much from severed tendon judging by how she tried to flee
>A muscled man with unnaturally colored skin and two large canine teeth growing out of his large jaw. He looks very… orcish and these people are a staple of Holy Nation and Valistrat subhuman populations like elves are in Cenophila
>Look for some specific trait (Writein?)
>>
>>3205923
grab the catgirl since she doesn't seem capable of taking any decision
yell to the others, if they want to be freed from this they should grab their families and follow us.

let's leave walking with those who wish to follow us, I understand we appear terrifying right now but we are the best chance they have, any tribal that tried to spot them should be thrown away by TK, they will understand we are leaving soon enough.

approach the civilized girl with silver hair and tell her to relay our offer, to the stoic woman two, they both seem to understand what's happening and can help their people come to a decision
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>>3205935
You know, I would have expected you to think that catgirl has the highest probability of having a family but alright
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>>3205935
seconding
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>>3205939
oh, if she has a family here they can probably decide if they want to follow or not.

approach the other two to tell them to get our people to follow then
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>>3205941
to get the slaves to follow us
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>>3205941
>>3205935
Agreed, grab those too wounded or incapable of walking that would want to follow
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>>3205923
>>3205935
Free the slaves, see if we can go to the city and ask for one of those saints of healing to help with their injuries.
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>>3205951
>>3205944
>>3205942
>>3205941
>>3205940
>>3205935
Writing
>>
Aghata Moses, leading the slaves to freedom.....and Farsalos lol
>>
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>>3205972
You approach the silver haired girl and try to speak with her. She doesn’t seem to reply coherently at first but the horned woman barks something to her and she finally snaps out and says she will relay your message in perfect Cenophilan. This confused you and you asked her to explain why she can speak it.

She is apparently one of the rare type of elves that lives to the far south on an island off the shore of Cenophila. Her island while not being under direct authority of Cehophila is still heavily influenced by it. About a decade ago she decided to leave her home in search of adventure and she was in the subjugation group that went for the Blight of Farsalos. Everyone got slaughtered and she managed to run into the depth of the woods where she was captured. She will gladly join you and she would like to get extracted from this place as soon as possible please.

The stoic woman is apparently a warrior from one of the many tribes in this forest. She was captured during the raid and most of the tribe was taken into slavery. She is a former tribe leader of sorts and she doesn’t want to leave her people enslaved when she can escape. Unless you want to take like forty more wounded civilians she won’t move from here. She also doesn’t speak Cenophilan at all and the silver haired girl had to act as a translator.

The young cat girl is from a large but primitive settlement which resides on the northern edge of the forest. She was captured along with her mother during the night raid while her father was defending a different part of the village perimeter. She refuses to go without her mother who in turn agrees to follow if you promise to return them home as soon as you can afford it.

The orc person refuses to tell who he is except that he is from Valistrat and is a part of border security. He demands to be sent home at the closest opportunity possible. Both of his legs are damaged and he has a lot of scars on his body. Looks like his natural toughness made subduing him a hard task for the slaver settlement.

You will probably return here with some support later. These people are in need of help and the settlement’s slave policies have to be taken care of. You might need to request the help of Mortati’s Asklepians to heal all of these people. Until then you don’t see a good way to deal with this mess.
>>
>>3206043
As you made your way back through the forest you had to make a stop at a small spring so that the miners could get a little bit cleaned up from all that blood. As they were washing the gibs off their faces one of them collected enough courage and asked you: “So, the rumor is true?” It is pretty obvious what the hell he is talking about. He is asking if you are a goddess.

> “Yes, I am the same kind of being as those in your pantheon”
> “Kind of, but I am not that strong. Maybe Cup Bearers would be closer to what I am”
> “No, I am just that powerful. You don’t believe how draining this was” which is a kind of obvious lie
> ”This hasn’t happened and no one has seen a thing” in a threatening voice
> Other options (write-in)
>>
>>3206049
I'm an Outsider, I'm what I am, I don't know if I compare in power to those of you pantheon but the people in your settlement agreed to not spread the word about me, I hope you will do the same
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>>3206049
Here is another picture. I was sure it attached, sorry
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>>3206043
>>3206051
Nice snow elf, we almost have a set now.

Ask for her name, she is our translator now.

The 40 horned guys will probably end up as permanent additions if their village was destroyed, they can stay there safe and fed in Farsalos at least until their people are fit again.

We should let the orc go as soon as he wants, I dpn't want nothing to do with Valistrat and those asshole gods of them


The cat mother and daughter can stay, we are not even sure if they still have a village out there but we can look for it later.
Whoever else wants to follow is welcomed.

As for the question I agree with>>3206051 but don't mention the pantheon's power. I think Outsider was the explanation we gave to the other villagers right?
>>
>>3206060
I meant I agree with >>3206050
>>
>>3206060
I feel like we need another vote about this. Do we take 41 person with us or do we leave them there for a few months it takes us to get actually qualified help?
>Take them
>Return later
>>
>>3206071
well, leaving them would mean they would be on the hands of the slavers? if that is a yes we have to bring them with us.
>>
>>3206074
Well, yes but that would be almost a half of the slaves. Why not take everyone then?
>>
>>3206077
I though that was the idea, take everyone that would follow, I just assumed those were the only ones that wanted to follow us.

if the others want to come bring them too
>>
>>3206077
Take everyone that wants to come and didn't run off when we vaporized those guys.
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>>3206078
Almost everyone wants to follow. The question is if we want to take everyone. Farsalos is yet to handle its housing shortage crisis and it would drain our food budget meaning village would have to ration. In addition there might be complications with autumn festival. do we really want to do this? I will need at least two votes here.
>Take everyone
>Leave them for a while and return when you can handle the influx easier
>>
>>3206086
>Take everyone
yeah, the shit is tough but we can't leave these guys here in good conscience, we can dig into our personal gold reserve to buy the surplus food and the necessary tents for housing, I guess we will have to visit the city after all and our powers are out of the bag so we will need to deal with the houses when we get back.

maybe hiding our powers was not an option after all if we can't ignore the crisis that happens around us. Ag will be on for a hard awakening when she will finally find a situation where her powers will not be able to prevent people from suffering.
>>
>>3206086
>Leave them for a while and return when you can handle the influx easier
Atleast slavers keep them somewhat fed until we can afford to help them.
>>
>>3206086
>Take everyone
>>
>>3206086
>Take everyone

Ah fuck it, we can celebrate their liberation at the festival.
>>
>>3206095
>>3206106
>>3206113
>>3206125
Alright, writing
>>
>>3206130
You tell the man that you are an Outsider. That’s what you told the Originals long ago. The description also technically fits and you expect that other Outsiders are pod people just like you. Also you agreed with the villagers that they won’t tell this to anyone and you hope that he also follows. The man nods and continues to clean up.

With all the wounded people it takes you a long time to get to the village even while you try to support them as much as you can. A few minor monster attacks happen but since the cat is out of the bag you dispatch the threats with ease. Eventually you get to the mines from where there is just a straight path to the village itself.

You are forced to set up a camp for the villagers as it is already too late and the village is almost a whole day away. You make a short trip to Farsalos to grab several carts full of food and some tools to assemble a couple shelters. You think that miners would appreciate a new large log cabin right next to the mine.

When you finally approached the village quite a few people voiced their concerns over this whole ordeal. From one hand it would have been monstrous to leave them but there is literally nowhere to put them and they will drain village resources while not really providing much useful labor due to their injuries and lack of training. In addition, Veterans claim that there is a large chance that the slavers will retaliate and they can just raid some more places for more slaves. A few are mumbling something about cancelling the festival again.

Refugees:
>Dispel the worries and promise to donate enough valuables to the village treasury to compensate for their stay
>Claim that you will buy and hunt enough food and build enough housing yourself if you need to but they are staying for now
>Tell them that this is all temporary until you grab someone to heal them. After that they are out
>Other?

Autumn Festival:
>Agree with postponing the celebration until the next year
>Propose a new winter celebration instead to buy some time. There hasn't been a New Year celebration for thousands of years in this world...
>Offer to pay for the whole festival. Let’s celebrate freedom!
Other?
>>
>>3206196
>Claim that you will buy and hunt enough food and build enough housing yourself if you need to but they are staying for now

We can easily do the construction without issue but the food could be slightly harder. Personally I'd suggest we go find the society of raiders we just ripped apart slightly and take their stores of food.

>Propose a new winter celebration instead to buy some time. There hasn't been a New Year celebration for thousands of years in this world...

I'd argue a winter festival would be ideal, especially because we could build some cool stuff in the few months until then to impress the villagers and shit. It'd be cool if we could make some fireworks or something...
>>
>>3206196
>Claim that you will buy and hunt enough food and build enough housing yourself if you need to but they are staying for now

we can make the houses easely, our powers are out for the majority of these guys now, the food would require a visit to the nearby town so we can get them

>Propose a new winter celebration instead to buy some time. There hasn't been a New Year celebration for thousands of years in this world...
>>
>>3206196
>>Claim that you will buy and hunt enough food and build enough housing yourself if you need to but they are staying for now

after they are healed, they should leave, we have already deeply upset the balance of the village and can't keep making it worse.
if we contact the healers for this, maybe they have a way or place for them to stay

>Propose a new winter celebration instead to buy some time. There hasn't been a New Year celebration for thousands of years in this world...

we should also provide more food or other things to somewhat appologize for our continuing excetricities, the villagers should not continue to go along with it out of fear/distrust
>>
>>3206196
>Claim that you will buy and hunt enough food and build enough housing yourself if you need to but they are staying for now

>Propose a new winter celebration instead to buy some time. There hasn't been a New Year celebration for thousands of years in this world...
>>
Rheia is gonna say we fucked up good won't she?
damn that girl, what were we supposed to do? leave them there for the Blight of Farsalos followers?
I think the miners we saved will probably agree that no one should have been left there and be voices on our side
>>
We helped those in need and then we help them get back on their feet, then they can decide for themselves what to do, them and the villagers, if they want to stay or leave or somethibg else, we shouldn't interfere much after we are done helping them.
>>
>>3206196
in general i think and most will probably agree with me, that we need to stop making decions that affect the villagers this hard, at least until we have found a better balance with them.
we need to solve our standing with them, be sure that the living standards are done and the food situation is save, then we can experiment, or whatever.
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>>3206196
>Dispel the worries and promise to donate enough valuables to the village treasury to compensate for their stay

>Offer to pay for the whole festival. Let’s celebrate freedom!
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>>3206242
>>3206243

Well, they we indirect victims of the Blight of Farsalos too so I think we could use that to make the ex-slaves more relatable to the villagers
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>>3206256
no i agree with that, this situation is something we would have dealt with the way we are currently, regardless of the state of the village i think.
what i wrote is more in regards to what we do after we have resolved the case of the refugees, we can't keep pushing the matter off to deal with whatever comes to mind.
in this case we need to finish base building
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>>3206272
I agree, we should focus on building the village to support everyone after we secure the food we need for the winter so they won't suffer for the liberation we did
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>>3206208
>>3206213
>>3206218
>>3206222
Writing
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>>3206287
If they worry about the housing and food you will provide both. There is a saying that goes something like this: we are responsible for those we tamed. You are responsible for bringing these people here. You could have left them. They wouldn’t have died there, just enslaved. And they wouldn’t be there for too long since you would have returned with healers and help to save them. But you decided to bring them with you. Thus, you have no right to make villagers go through hardships for them. You can and will provide everything they need.

This is what you explained to the villagers and they seem to have accepted this turn of events. These people will barely fit into already constructed buildings and in the bunker system if you crowd everyone a bit more but you will have to assemble new places for them to live in as soon as possible. If you went for the same design as the villager housing you should be done in a week along with wrapping up the remaining housing construction.

However, in that case you will be forced to pull out your full powers. Even though it felt like the cat is out of the box the majority of the villagers still doesn’t know who you are for sure. The originals knew it from the start, a couple of veteran miners now know it and all of the tribals, but those can’t speak Cenophilan like at all. The rest are just very suspicious and your feat of single handedly defeating an entire tribe of primitives doesn’t help. Thus, you are just barely lucky with your secret. You can probably still squeeze out the secrecy of your powers if you don’t use them here but is it worth it? If you don’t get the housing you will suffer from overpopulation until people can assemble something in a couple months.

You could try to go for a simpler and more dense housing. Multi story and consisting of rooms for people and not houses for families. That would lower the time requirements by 30%, provide future cheap housing and it would be a buffer for future population spikes but it would take a long time for anyone but you to assemble due to unfamiliar design. It is possible by local standards and large cities have those but you still need an architect and skilled builders to make them and you are the only one around.

You could also just slap together some bunk housing for now. This will lower the drain on Farsalos people allowing you to house everyone literally within days. Or you could hire villagers and refugees to do that in a couple weeks as well. However, there would be a huge drop in amenities in those buildings. No running water, sewer access or shelters. Still, it is quick and you can’t beat getting the problem out of everyone’s hair faster than anyone can imagine.
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>>3206395
(This is an organizational vote, after this we will continue with holiday planning and people meeting. Actual building will happen after everything is settled)

How to build:
>Build personally
>Hire villagers
>Force migrants to build their own homes (no effort required, villager opinion debuff)

What to build:
>Standard village housing: top amenities, longest and priciest. 7 days with powers, 2 months with villagers
>Apartments: top amenities, less space, faster than houses. 5 days with powers, 1,5 months with villagers
>Bunk houses: minimal amenities, cheap. 2 days with powers, 2 weeks by villagers
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>>3206400
>Hire villagers
>Bunk houses: minimal amenities, cheap. 2 days with powers, 2 weeks by villagers
Something quick and dirty because most of the refugees won't stay here for long and we need the housing ASAP
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>>3206400
>Build personally

>Standard village housing: top amenities, longest and priciest. 7 days with powers, 2 months with villagers

Like we said, they are our responsability, and limiting our powers now will just put a strain on everyone and thats not something we want, we were headed this way when we decided to save them
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>>3206400
>>Build personally

>Standard village housing: top amenities, longest and priciest. 7 days with powers, 2 months with villagers
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>>3206400
>Build personally

>Standard village housing: top amenities, longest and priciest. 7 days with powers, 2 months with villagers

Make sure to expand the sewer, all those new people don't need diseases on top of everything.
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>>3206421
Luckily your sewer is built with expansion in mind. You planned for the place balooning several times for water and sewer supply
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>>3206400
>Build personally
>Standard village housing: top amenities, longest and priciest. 7 days with powers, 2 months with villagers

Screw it, the cat is out the bag: those miners will spread what they saw and seeing that we aren't using our powers only for war / combat will help reduce their fear while also showing off our power to the rest.
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>>3206400
>Hire villagers
>Bunk houses: minimal amenities, cheap. 2 days with powers, 2 weeks by villagers
>>3206403
This guy gets it.
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>>3206429
>>3206403
I would recommend hiring villagers if you want to still try to keep the secret. Everything would take longer with villagers and the fastest solution would be bunk houses clocking at 2 days personally and twice the time of standard housing if hired.
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>>3206400
>Build personally

>Standard village housing: top amenities, longest and priciest. 7 days with powers, 2 months with villagers
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>>3206403
>>3206405
>>3206415
>>3206421
>>3206428
>>3206429
>>3206464
Looks like personal construction and standard housing won. Writing.
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>>3206496
You decided that this is no longer feasible to keep your powers hidden. It would cause major inconvenience to the villagers and this would have happened sooner or later anyway. Thus, you will build the houses with no regard to keeping your full power hidden. You will finish the remaining buildings and add new ones so that each family would have a place to call home. If these people decide to leave then these houses would be a buffer for the next migrants.

Now, to the holidays. You have collected the villagers and pitched the suggestion to move the celebration forward by about a month. If they can’t handle autumn festival now they could try celebrating a new holiday. You told them about how in your time there was a winter holiday that signified the end of the year and the start of a new one. It came with fun, drinks and presents just like the autumn festival. You would help to finance it of course. Villagers agree to look into this. They seem a bit happier than when they were debating the autumn festival’s cancellation. You need to find a way to get enough food for it though. Maybe you should send groups of villagers with money to buy enough stuff so you won’t have to. Or you could go on your own which is less risky but slower.

In any case, you wanted to do something before you set off on your building and trading sprees. The new elf girl. You don’t even know her name. You would really like to know more about her. What she knows, what are her skills and so on and so forth. You found her in the dark elf’s shop sipping some tea with her new friend. Wow, elves are quick to befriend other elves.

Snow elf’s name is Signy and she is apparently a healer. She is a mage that can mend wounds, fix bones and purify bodies from illnesses with mere though. She says it is really tiring and that is how she healed her own leg. She needs almost a week of rest if she is to mend a similar injury because of most of them are too old and thus already healed wrong. She has managed to remove the scar as well now that she is finally free. She says she will try to heal some people but it will take years of hard work to go through everyone.
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>>3206706
Her elves are somewhat similar to Teriyan(vanilla) elves. They can survive on almost vitamin-less diets and they are tall, agile, almost never get fat and have amazing eyesight. Snow elves in addition to all that have those amazing fluffy ears and they have much better thermal regulation. They can burn calories directly into heat instead of waiting for metabolic waste heat to build up. If they can eat enough food, they can essentially walk around naked at minus 20 degrees celsius.

Surprisingly, they have an active deity. One for an entire island and their entire culture. Lady of the Frost called Eira. This is a Welsh name which means “snow” and, as you can guess, she controls temperature. Signy says that in their capital they have amazing combination of seemingly incompatible things like warm winter parks and farms while it is snowing outside. She is described as a tall stunning woman with long white hair because of course she does.

Their capital is called Colwyn. Get it? Cold winter. You feel like you'll want to smack Eira when you meet her. They are ruled by parliamentary monarchy with election process which reminds you of Great Britain. House of Lords, House of Commons and all that stuff. They also seem to use singe transferable vote unlike FPTP used in Great Britain in your times.

Eira speaks Cenophilan as a second language. Their home tongue was given them by Eira herself as she shaped the local society into the late iron age civilization it is now. It sounds really close to Welsh with minor modifications which proves your theory. Maybe you could visit that place some day? You won’t be seeing any snow here and even in Elspen it happens rarely with their Mediterranean climate. You haven’t been out in the cold due to your asthma being sensitive to low temperatures. You wonder how fun it is to play around in the snow.

------------------------------------------------------------------
And that’s it for this week. Next week we will start on Saturday at the same time and this should be consistent for the observable future. Thank you for participating. It was a pleasure to run this quest and I’ll see you next time.

As usual feel free to discuss, ask any questions and propose new projects. Latter is a thing available thanks to Mind augment by the way so you can use and abuse it to your heart’s content. As long as the project is possible and other players are not against it means I will add it to the list of projects for the future.
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>>3206716
Thanks for running

Let's finish with the village next session, so we have a 'base' to fall back to
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>>3206716
Must....touch....fluffy...ears....

Signy seems nice, I'd like to know more about her, speacially her magic capabilities, and visiting Eire is a thing I would like to do.

The only probablem now is that we can't shorten Signy's name or it will be similar to Sig's name lol.
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>>3206745
Currently we have the following projects in our queue: build and finish housing for the new villagers, get food and stuff for new year celebration and backup for new villagers, get candle maker shop running, get dorfs back in and get a pantheon's healer to fix the numerous leg wound problem. I think that's it in short term
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>>3206751
Naming conflict here is not intentional, sorry. I utilize theme based random name generation for names during the writing. I try to remember everything but I just suck with names so these things can and will probably happen in the future. Sorry about that in advance
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>>3206762
Eh, it's no problem, I mean you sometimes meet people with your own name, so it's entirely believable
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>>3206762
Hey man, it was a joke, no probs.

But we must touch those ears, a 100% serious hehe
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we must cuddle those ears asap, I agree.
purely scientifical of course
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>>3206716
New thread is up: >>3225391



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