[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: lurking.png (1.38 MB, 1280x637)
1.38 MB
1.38 MB PNG
You are Jason Valente, a normal enough human fellow. Some months ago you were merely a traveling merchant trying to make enough to earn your place in the family business, and to be able to settle down with your beloved fiancee. Funny, how much things can change in such a short time. Well, not funny, scary more like. Indeed you have settled down and are living the happily married life with your beloved.

But not with your fiancee; with a giant spider instead!

Yes, Cytharaxa, she caught you in her web and gave the choice of mating or death, or both. With some desperate negotiating though, hoping to postpone your life, you convinced her to marriage! Not your goal but the ultimatum she accepted without hesitation. All according to her plans, and dream of a human-style kingdom to call her own.

And how her dreams have come true, as you've a stolen castle and a demesne over the deep forest, ruling as queen and king. Not to mention an expected lineage no less, before long the eggs you made together (likely possible only due to her semi-divine nature) to hatch and bring forth who knows what crossbreed beings into the world.

Dear oh dear, yes your life has taken quite a turn from where it had been going and where you wanted. But for all that your spider wife has accomplished for herself since catching you in her web and now her bed, it's not all bad. You feel it's all a dream of hers you've come to share, and though she owns your life and ensnared you as her husband... perhaps she even owns your heart, the longer you remain together and the closer you become.
>>
File: thief.jpg (10 KB, 236x281)
10 KB
10 KB JPG
>>3200451

As it has been a few months since last, things have gotten by well enough. Cytha's legs further wrap around the region as her web spreads, and those unfortunate enough to get in her way either fall in line or fall prey to her appetites. Of course you've been trying to manage the actual proper kingdom side of things in the meantime like how best to press your shared claim of rulership, how to maintain relations with other parties around, and how to earn more power for yourselves than just the physical danger and prowess of your wife.

But it's hard to focus on too much, when the eggs are close to hatching! Not a month more Cytha believes, and you'll have graduated from husband and wife to parents! After a former mishap involving some would-be thieves and assassins to you and the eggs, both you and Cytha have kept a close watch over them which has led to plenty of time imagining your and their future.

Speaking of mishaps though, it's not just you and Cytha alone in the castle...

"Please, don't you trust me already? I've been stuck in here for..."

"Months."

"-months now!"

Of the two, the assassin and the thief, the former perished and the latter is now your prisoner. A fellow human with some admittedly remarkable skills, originally you'd just wanted to interrogate her for who set her on this job (the local elves, as it were) and then planned to dispose of her same as the assassin. And indeed Cytha often wonders aloud why you keep her alive and would gladly eat her.

Surely it's not too late for such a decision, but she's consistently cooperated thus far so perhaps some mercy is in order?

>1) Thank you for your loyalty, but my wife hungers!

>2) She could be permitted to leave the castle... under close watch.

>3) You're not letting her outside but perhaps she could be allowed to roam freely in the castle rather than be imprisoned in the dungeon. It's not like she could escape anyway, through all the webs.

>4) She earned her life but not her freedom, if she wants it to stay this way she needs to work. A servant, a maid for starters, to get used to things.

>5) Write-in.
>>
>>3200463
>4) She earned her life but not her freedom, if she wants it to stay this way she needs to work. A servant, a maid for starters, to get used to things.
>>
>>3200463
>She earned her life but not her freedom, if she wants it to stay this way she needs to work. A servant, a maid for starters, to get used to things.

So when are we bringing our beloved as our concubine?
>>
File: the castle.jpg (78 KB, 564x924)
78 KB
78 KB JPG
>>3200501
>>3200513

It wouldn't sit well with you to just let Cytha eat her after all she's done and without causing trouble. Mari, is her name you learned, but you're also not going to just let her go. Too much potential risk, and though you wouldn't admit it, it's nice having her around. Cytha is your wife and beloved now, but having another human presence about the place is comforting. Someone to relate to a little better than a giant spider.

Not to mention that you can imagine, in another life where you were the thief and she was the merchant. Or, married a spider herself and became queen.

"Alright then, you'll be allowed to go about the castle at least... but I want you to remember that it is because of me, that you are still alive. If you pull your weight then it can remain that way."

"Anything, please! I've been helpful, as long as I'm not stuck down here... and you don't let that thing kill me."

"That thing is my wife, Cytharaxa, and your mistress now so you'd better learn it fast. Now then..." you unchain her wrists though you feel certain if she wanted to she could have just slipped them, "...get yourself cleaned up, feel free to wash. After that though, find something appropriate, something nice to wear and start making this place more livable."

"And what, dust the webs?"

She's not entirely happy about being freed from captivity into servitude, but plenty happy about being alive so obliges you. It shouldn't take her long to adjust if you were able to, and if it does take her long, well Cytha is always hungry.

In any case that's that matter dealt with you hope. Even if Mari tries to escape, Cytha will know from the disturbances of her web. Now though what to do next... there's the matter of possible others to force into servitude like the local goblins, orcs, kobolds, or even the humans in the forest or elves. Besides this there's also how you intend to generate an income for this place and what trade or business you could manage from within the forest, as well as what relations you have towards the local town just beyond the forest. And lastly, what to do with the treasure fortune Cytha has, as leaving it just sitting in the store room seems like a waste.

Also for some odd reason, your mind straying to think of your former beloved, your fiancee. No sense in bringing her here... but it would be nice to see her again, maybe if only to just clear up what happened to you.

>Write-in.
>>
>>3200576
>>Write-in.
We could write a letter and send it off to her. But that might draw trouble to us.
>>
>>3200576
>We could write a letter and send it off to her.
>>
>>3200576
>write in
>Ignore your dick, be devoted husband to wife and kids.
>>
>>3200576
I'm not sure there's anything to be gained from writing to her. If the plan is to make a harem then I'm pretty sure that'll just get her and us eaten.
>>
>>3200576
I understanf we are in the castle with out wife. Lets go visit her!

But really lets fuck the elves. They've committed the worse crime imaginable, stealing our children! PRUGE THE ELF. PURGE THE HERETIC!
>>
>>3200576
And for the girl, lets leave her be. She will just assume we got eaten by the spider queen.
>>
>>3200603
This is the patrician's choice.
>>
File: webs.jpg (168 KB, 860x372)
168 KB
168 KB JPG
>>3200649
Or just killed by bandits or something, automatically assuming a giant spider is a pretty big mental leap.

>>3200648
>>3200643
>>3200603
>>3200592
>>3200580
>>3200603

You strongly consider writing to your family, and your fiancee about your fate, to let their minds be at peace over you in knowing what happened. However the more you think about your situation the more you think it may not be a good idea. You're alive and well and happy, joyfully married with children on the way... but all of it with a giant spider. You may have adjusted to the life but you know your family and loved ones wouldn't be able to, certainly not over a letter.

You don't banish the though entirely, since you'd strongly wanted to follow up with them. But for now, maybe it would be better that they thought you were dead or something akin, rather than contributing to the rise of a spider's dominion... speaking of giant spiders.

"Cytha? Are you here? I thought maybe you could use a break..."

You enter into the lower level room where the eggs are, correctly assuming her to be around here.

"My husband, how kind of you."

Hearing the hissed whispering from above, you needn't glance up before Cytha lowers herself by her silk from the unseen ceiling, out of the darkness to land atop you and grasp you tight in her pedipalps. An amorous kiss or several in greeting, before you talk about perhaps taking a walk outside or doing something together? You wouldn't abandon the eggs again after last time, but her web is so much more secure now that a little break couldn't hurt, when she's been hiding inside so much with the eggs.

"Sir, Madam? I brought a bucket like you sai- eek!"

Bad timing perhaps as Mari enters carrying a bucket of water that you'd intended for Cytha to drink, though she takes the thief as an intruder and rushes to attack her, only barely stopping short as you hang onto and drag behind her legs pleading for her to wait. That hesitation allows for Mari to retreat whereafter you can explain to Cytha the arrangement with the thief about acting as a servant.

"Very well, I shall try not to kill her... but I do not want her near the eggs."

A fair compromise, and you can apologize to Mari afterward, while Cytha drinks from the bucket. Ah but, what to do with your beloved arachnid wife? A chance together to enjoy each other's company, take a little break, and strengthen your bond ever closer.

>Write-in.
>>
>>3200712
I would suggest massage but ... carapace, so how about we just snuggle for a while and see what names we've come up with.
>>
>>3200721
Also hold her footfeeler.
>>
>>3200721
>>3200723
This.
Also ask her if she's got any non-eaten family and if she'd be interested in meeting ours.
>>
>>3200734
>if she'd be interested in meeting ours.
Why do we want to do that?
>>
>>3200712
Perhaps we should talk about how we should turn the goblins from simple foragers into our first set of peasant serfs, working the forest and land to produce food for us and our hungry children.

Now that she is a Queen, would Cytha like to develop some hobbies? She has peasants to bring her food now, and even a servant girl to assist in taking care of the children once they hatch, so she has the free time to develop other interests.
Perhaps it's speciest, but maybe weaving and making clothes? Her silk is excellent, after all.
And the children, if they hopefully are drider like, will need clothes for their human halves.
>>
>>3200747
Because they the children should at least have the opportunity to have a relationship with their extended family.
>>
>>3200712
Does anyone else want to kill all the elves? I think we should start a mob with the villagers and hype them up to slaughter the elves. or better yet the Orcs. Orcs and elves are natural enemies.
There's a lot of things people could do to upset us, but when you steal an egg you've crossed a line.

Also does the thief know the "why" they wanted to steal an egg, and how much they wanted to pay for it? Perhaps we could hire someone to make a bomb disguised as an egg. We'd give it to the thief, she gives it to the elves, and she comes back for payment.
>>
>>3200945
I missed the previous thread but if they stole an egg, taking our future, taking a valuable hostage, we should do the same.
purge enough, enslave the rest.
slave workforce is good to have
>>
>>3200945
Killing all the elves is extreme and could backfire on us, making the entire rest of the magical inhabitants of the forest unite against us.

If we retaliate, it has to be done after we declare to all WHY we're doing it, and since months have passed, that opportunity is gone.

And we have to remember that Cytha's people also view our union as unnatural and want to kill us and our children as well.
>>
>>3201166
>making the entire rest of the magical inhabitants of the forest unite against us.
I'm not saying we should do it right now, but I also don't see why the other forest denizens would care about the elves. The Elves are isolated for the most part and probably are open enough for the trade of goods.

>>3200463
>"Please, don't you trust me already? I've been stuck in here for..."
>"Months."
>"-months now!"
Now back to you. I didn't get to say this but I am very disappointed you did a time skip and didn't lets us interrogate her.
>>
>>3201175
>but I also don't see why the other forest denizens would care about the elves
Because they would see our assassination of the Dragon and expansion of Cytha's domain, then see us go and exterminate the elves and taking their territory; what logical conclusion would you make?
They wouldn't care about the elves individually, but our expansion and Cytha's eating habits, along with ravenous young, would make them see our actions as part of an expansionary policy of conquest and eating the defeated.
>>
>>3200712
>slick her epignye
>start a conversation about parenthood,slowly from there introduce Jason Valente's family background.
>>
>>3201267
To be fair we would have a good reason too. They stole one of our eggs. Nuff said. They tried to steal one of our spiderlings or possibly more. The elves need to pay. They need to be taught a lessor, or they're going to repeat the same thing in the future, and it could be soon. What with the QM time skipping to several months which I'm not coll with.
>>
>>3201328
>To be fair we would have a good reason too. They stole one of our eggs.
We would if we'd told people when the crime happened, instead of sitting on it for months.
It doesn't look good on us if we bring up a crime that's months-old that we didn't make a fuss about at the time, regardless of it being due to the QM forcing a timeskip with no warning.

What we should have done is sent them the drained carapace of the spider that tried to assassinate us as a warning. We can still do it right now; say that we were cleaning the castle and we remembered that we meant to return some things they left behind. Imply that he was tortured before being eaten, and that we know that they were behind it.

And the threat would clue the rest of the forest in that our response wasn't unprovoked aggression, unlike how we dealt with the dragon.
>>
>>3201337
Eh, the dragon had it coming. He would've been a problem later so it was better to take him out sooner.
>>
>>3201337
i don't think it counts as a timeskip when its the second post ever and OP is still revealing the whole setting to us..
>>
>>3201589
This is the second thread of this quest.
>>
>>3201589
As>>3201604
Said, there was a quest before where we seduced spiderlady, note that she is not at all human like, and is just a big spider so do NOT jack off to this.
OP still love you but why'd ya skip?
>>
>>3201617
Know what, the maid saying months while she was stuck in a dungeon could be weeks if she's isolated enough.
>>
>>3201620
We're the one who told her months, and it fits with how close the eggs are to hatching.
>>
File: lewder.jpg (49 KB, 796x442)
49 KB
49 KB JPG
>>3201617
>do NOT jack off
I already have and most likely will again if Ghost makes more lewds.
>>
>>3201624
Well fuck me it's Canon then
>>3201643
Nice
>>
>>3201617
>>3201604
oh, it is? well, then i have nothing to argue.
>>
File: size, something like.png (88 KB, 395x360)
88 KB
88 KB PNG
Will be resuming in a bit.

>>3201589
>>3201604
Here is the previous thread, for those who missed or are interested;

https://archived.moe/qst/thread/3153365/

>>3201617
Setting aside that the previous thread consistently had time skips throughout, and that it's been about a week since the previous thread so a time skip seemed fair, the fact remains that anything you wanted to have accomplished since you can have done since all that was specified was merely that a time skip too place rather than specifically what happened during that time. You wanted to, I think, interrogate the thief after catching her? Well there's nothing to say that can't have occurred, and thanks to the miracle of flashbacks it can even be shown (remembered) if there's enough interest.

Though it still confuses me as to what was so incredibly dire that it absolutely needed to take place and cannot still, after only a few months.
>>
File: a2e.jpg (103 KB, 564x428)
103 KB
103 KB JPG
>>3202555
Hey buddy I think you got the wrong door...
>>
>>3202521
>Though it still confuses me as to what was so incredibly dire that it absolutely needed to take place and cannot still, after only a few months.
A declaration of the crimes of the elves for trying to kidnap our children and to see whether they respond by offering up the conspirators or if they deny it.
Because it's going to be real shady if you accuse a person of attempted assassination and kidnapping months after the act (and there wasn't an announcement of the crime or that an investigation was started).

So we needed her employer, how she was working with the spider, and what exactly they were going to do to our kid.
>>
>>3202555
Oops
>>
File: Spoiler Image (27 KB, 1274x309)
27 KB
27 KB PNG
>>3201281
>>3200774
>>3200767
>>3200734
>>3200723
>>3200721

Nothing too fancy then if she doesn't want to go out, but you can still appreciate one another. Particularly you've gotten in the habit of spending close and intimate time together in her web actually, with her holding you close while retreating up above to the dark reaches of the high rooms of the castle. Some getting used to for sure of being up as high and feeling like hanging there caught in her web, but if it can hold her then you know it can hold you and besides, she's never dropped you. A strange dynamic no doubt as you feel like some small prey caught in her web and in her clutches, but she admits that adds a little excitement to it too. So together you can nestle among the mass of her webs up above where the eggs are, grasped in her many arms against her massive body while you snuggle and maybe even get a little frisky.

As much a chance to talk though, as to bond.

"Mmm... have you thought any more of names?" held up against her, you can't mistake that familiar purring-like sound and shudder of her body, however slight.

"Well," you take a feeler of hers in your hands, "I had some human ones but I wasn't sure if maybe we should mix names? Or split them? How does it work for spiders, for your family?"

Being king and queen now, you didn't ask or expect it of her but Cytha accepted taking your last name. Apparently because spiders don't have family names, or at least her sort don't? Still a nice gesture though, as she regarded it with some honor for sharing your name now, despite her obviously being the primary force of the relationship.

"We do not have 'family', and more often than not eat one another. I had no name before others gave one to me out of fear. That I know of, I have many relatives through the world for mother was prolific. Of this forest however I suppose a few sisters and brothers may still lurk, perhaps even our children."

Perhaps those male spiders you encountered before? You know at least that since her departure to come live in the castle, another spider took to living in Cytha's lair so maybe one of those sisters she speaks of. Bringing up families though, she wants to know about yours in case there's any interest in the children meeting their human relatives, as the gods know she doesn't want them anywhere near her "family".

"My family? Well, there's..."

You think back on what seems such a long time ago now, to your own relatives... and your fiancee.

>Write-in. You players decided on Jason's identity and background, it seems only fair that you determine the same of the Valente's.
>>
>>3202617
Little brother, big sister, single mother. Father died during during a bandit raid while he was on his way to another city. Big sis has been taking care of the house, took over it as was going to hand it over to us when we became of age and run it with us.
>>
>>3202617
Cute and innocent younger sister, strict but caring mother, and partner in crime father. Sis looks up to is more than she'd ever admit, mom's knows we've got a good heart, but she's also know we're something of a troublmaker and is concerned about what dad had beeen teaching us on those buisness trips, and dad's the kind of guy that could sell you your own watch for twice as much as it's worth, he loves spending time with his favorite son and reminiscing about things would kill both of us for if she knew about them.
>>
>>3202617
Yeah, had a fiance. Little sister too but my soon to be uncle in law is taking care of her. I left my Fiance because the opportunity for a little money was just too much and we could have bought a store because of it. Now though, I just hope she assumes I'm spider food.

I care most about my sister though. Without our marriage she would be exposed to the bastards of the world. Actually, could we bring her here? Shes always liked spiders and is good with math.

>I want a Sister rescue mission!
>>
>>3202577
ezpz. you get someone to cast a truth spell on the thief / maid asking her if she was hired by the elves to steal one of our kids. right? I'd how that could work.
>>
>>3202617
Older and younger sister, After our father suffered a minor accident we were given some funds to travel and trade while he manned a family store. Our older sister most likely betroved to some miller or sort and younger just starting to help around the store.
>>
>>3202577
You certainly can have accused the elves and brought it up at the time, however there isn't really anyone else besides them who would care, at least not in the forest. Also some who would take offense or even be hostile to the news of a spider and human crossbreeding.

As for the last matters, those you already learned since before the time skip even (end of last thread), being the elves as her employer and getting some names, how she was hired alongside the spider to work together for this task, and that with the egg(s) they had hoped to find what nature the offspring would be and how best to combat if it proved to be a possible or future threat. Basically an attempt to see what they were up against, the elves, if the time came where they needed to act. Not everyone in the forest region are so passive towards the news of the dragon being killed and a new power rising.

>>3202806
Whether or not you believe her, she said as much when you interrogated her, those months ago.
>>
>>3202812
>>3202806
>>3202768
>>3202727
>>3202644

That's right, two sisters and a brother, father and mother. Your father was wounded pretty bad during a bandit raid so you took over in his stead, alongside the prospects of marrying your fiancee which would both get the family business back on its feet and greatly improve standing. However as things are now those plans likely have passed as their hopes for you have too. Though your beloved was in your heart and true, you hope the best for her but your greatest concerns are for your siblings. Eventually your father would make it back on his feet, and mother is always capable of handling herself and the family. But your younger brother and sister, the latter in particular you care for her sake as you'd planned better for her with your business successes and marriage. Now though...

...no, you couldn't bring her here, could you? You hope she would do better for it, but how well would she fare among spiders? And doing so would reveal the truth to your family, as opposed to letting them think you dead, which probably would be better for their sakes.

"If your family would accept it, I see no reason why we should remain separate."

Kind words from Cytha but you know her and your family, and know that she wouldn't keep to her words depending on how your relatives react, which would be poorly. She probably assumes they would take to her as you have, when truthfully you only took to her under pain of death. Better for it now, as taken with one another as any husband and wife can be, but that's not an experience your family would ever share to have to make the change.

Good to know at least, and something to think on overtime. More immediately though, another topic you'd considered was these other forest dwellers. The elves, you're no fan of but the goblins and orcs and perhaps even various humans, show promise. A particular idea tossed around of taking control of the goblins and trying to make them your prototype citizens. If nothings else they showed deference to Cytha before as a mere giant spider, why not now as queen?

>1) It's worth a try, the goblins are a troublesome bunch but perhaps could be reformed into dutiful citizens.

>2) Why settle for little greenies when the big greenies are there too? The orcs, although tougher to manage, would make choice servants.

>3) Human as human, you know your own kind so try and convince them to service. Spider queen or not, a human king wouldn't be too much a stretch for them, right?

>4) Forget scraping out a living here in the forest from disparate people, there's a whole town not too far away ripe for claiming! Who is going to tell you no anyway? A kingdom needs... deserves no less!

>5) Write-in.
>>
>>3202989
Goblins are our best bet for now until our little ones are capable of defending themselves, fear of spiderwife should keep them in line for the meantime. But in the long run we want humans, the sooner they can get used to the idea of a spider-human ruling couple the better. Prehaps offer a few from the town the ability to farm and work soil rich land under the condition that they swear feality to us and hold a vow of secerecy for the time being.
>>
>>3202989
Contact the Kobolds and the goblins
>>
>>3202989
Extend a job offering with many golds from our hoard (for peasent standards) to the smartest, and most accepting member of our family (Probably big sister) as a proposition of job from a misterious noble of that lives in the forest and explain the situation to her to make her speak for us and ease the family into the idea, tell the wife of our plans so that she can make a good impression

Regarding the citizens we will make a grand kingdom, where people are judge on their merits. So it doesnt really matter if they are orcs, goblins, elves or humans, so long as they can pull their weight, they are welcome to join the empire of... How about "Arachne" as a last name
>>
>>3202989
>1) It's worth a try, the goblins are a troublesome bunch but perhaps could be reformed into dutiful citizens.
>>
>>3202989
>>1) It's worth a try, the goblins are a troublesome bunch but perhaps could be reformed into dutiful citizens.

I have an incredible weakness for goblins in fantasy.
>>
There was a thread before this right? Is t archived?
>>
>>3202989
>1) It's worth a try, the goblins are a troublesome bunch but perhaps could be reformed into dutiful citizens.
>>
>>3203777
Yes anon.

>>3153365
>>
File: old fortress ruin.png (414 KB, 668x391)
414 KB
414 KB PNG
>>3203159
Me too.

>>3203830
>>3203138
>>3203083
>>3203007
>>3203085

Given her reaction, better than you'd expected, maybe it's not so forgone the situation with your own family. Unfortunately you can't imagine the situation with your fiancee in any way salvageable but perhaps eventually you can see your parents and siblings again. Something to keep in mind for later, for now though there's the matter of subjects.

"Part of being a queen, you'll need citizens. I think the goblins would be a good start?"

"They paid tribute before, I suppose I could force them into something if you can help direct them. You know more about the behaviors of civilization I am sure."

That will be good then, something of an iron fist and velvet glove, as Cytha intimidates or scares folks into line and you to follow up with setting them on the path you want them to live. If they want to continue dwelling in the forest, your wife's forest, then they will need to adapt to her ways and you'll be there to interpret her will all the way.

It's not as if you don't have the money or skill to do it, anyway.

>Sort of a write-in choice, but with the passage of another few months and the arrival of the children, what would be your basic plans in that time? If there's anything specific besides just managing and improving the affairs of and around the castle. Such as, one possibility, the matter with the elves, or whatever else necessitates the attention of you and Cytha.
>>
>>3204801
I'd like to get a feel for how we are being perceived by the rest of the forest factions as well as the nearby human population. We can kind of guess that the elves wish to remove us from the forest, but we may be able to salvage the relationship a bit if we can establish some sort of exchange or commerce with them. Speaking of which, I'd like to take a bundle of Cytha's silk into town to see if it could be refined into a usable product, and what that product would be worth. While money is currently not an issue with Cytha's treasury, establishing some sort of income source that involves one of the potential subjugation populations would probably help bring them into the fold more willingly.
>>
>>3204801
>>3204850
We might concider making possesion of such silk a measure of honor rather then a simple good. It would give the goblins a carrot to chase after.
So the order of the next few months is get some goblins in and probably find a ‘how to run a kingdom for dummies’ in our new library. And we need to find something for our new indentured servant to do.
>>
>>3205040
Considering her prior talents, maybe principal intelligencer? Espionage is a useful tool to royals, after all. It might take a little "convincing", though.
>>
>>3204801
Lets have our wife gather some good quality silk to make clothes for the childten should they be of the human or drider shape variety, and if not we can have her make clothes for us fit for a king. Lets also get thr goblins and take a shot at making them our first citizens. They can set up a small town outside the grounds of our castle. Our dear wife will keep them safe and in turn they will continue paying tribute and working for us as needed.
>>
>>3206795
>should they be of the human or drider shape variety
I just thought about what would happen if, by some freak natural/magical accident, one of the babies born from the eggs was completely human. Would they get bullied by their spider-ier siblings? Would they be closer to us than Cytha? Would they try to go out on their own when they come of age because deep down they feel out of place and unwelcome?
>>
>>3207106
>impying the children will have the freedom to go out alone before they can prove that they won't be taken hostage or killed and understand the importance of not tainting their royal blood.
>>
>>3205040
>>3204850
>>3206795
Well just trying to sell bolts of raw silk may not get you very far, at least not in town. But you could definitely get a very lucrative cottage industry of sorts going, over the supply chain from production, to spinning, to weaving of silk, resulting in actual silken products to offer rather than just masses of bundled silk. However, from what you've seen you doubt goblins for example would be capable of such an enterprise.

As for clothes, you have the collective wardrobe of many of the men in the castle, including royalty. Clothes for the children is an obvious concern, but overtime Cytha has followed after your (and that of the former castle inhabitants) example, and started wearing clothes herself. Crude ones mostly just spun from her own silk, but you've sought the idea of maybe getting some clothiers to make her some proper and fitting garments, as monumental a challenge as that would be for her size and difficult anatomy.

>>3206169
She could be capable of that, but whether you want to let her out of the castle freely...

Also will be continuing in awhile here.
>>
>>3207128
Its kind of impossible to not taint the royal bloodline. They will be the only archne is existence and we don't want incest.

>Unless this is Akun
>>
>>3207128
>Not tainting the royal bloodline
Do you want inbred hillbilly grandkids with a genetic pool as shallow as a washbasin? Because that's a good way to go about getting them,
>>
>>3207283
Theres also the fact they could reproduce like rabbits and we cull the weak ones.

If we are looking at that, we just need to diversify the gene pool and cull the weird until they are diverse enough to not suffer that.

There is a pig breed known as Chester Whites that did this. Their origin was a boar from Pennsylvania and now they don't suffer from that shit.
>>
>>3207293
Yeah, but that's literally equating our precious children, the product of our own bodies, magic and souls to mere livestock. They deserve better. Plus, I doubt any child would take kindly to the possibility of being culled.
>>
>>3207300
Eh, we are trying to make a race here. Honestly though we could just teach our children to kill the weak since spiders normally do that.
>>
>>3207265
>>3207283
I just don't want them thinking it's okay to have consensual sex with elves. If thet do breed with elves, then the progney will be culled or made into slaves. The possibility of outside forces usurping power goes down if we keep it in the family, though.

>>3207302
Generally, I think we should give the weak and deformed a chance to prove themselves with the chance of earning breeding rights.
>>
>>3207300
>Plus, I doubt any child would take kindly to the possibility of being culled.

For what it's worth, even Cytha herself has expressed, without remorse, the intent to kill or let be killed any failed products of your union. That different mentality between you and the spider, you figure.
>>
>>3207369
Likely they can be swayed either which way. We just want them to have a kingdom and race of Arachne. If it means we must kill off our offspring and others I don't see much of an issue.

I'm more afraid about food still. I know we don't have to worry now, but once they are tots we should either get a tax from somewhere or raise them to be warriors.

Should we get some cattle or kidnap some lactating women? Since they are half mammal they might need the first milk to develop an immunity system.
>>
>>3207128
Lets hold of on the culling for a while mk?
>>
>>3207384
Well we have no precident for how these new halfbreeds will function at all. As for cattle we would simply need to throw some gold around and walk away with a few heads for an early snack. Which would not be a bad idea, Keep them alive in case our spawn take more to the ‘liquify the insides and drink it’ method of eating.
>>
Ok first off, if we don't want to piss off the local religion and get crusade'd let us not teach our children to feed on or cull the weak because that's doomed to backfire.
As for incest it's both usual for royals to do so and it is totally natural for Cytha's race to do so.
If you want an entire Arachne Race incest is really a requirement, sadly.
At least for one or two generations, hopefully they also lay clutches of eggs.
The good news is that we'll probably have a lot of children because of all these eggs.
We also might want to determine how succession works, Firstborn? Firstborn son? Firstborn daughter? Chosen by us when they come of age?
>>
File: a goblin.png (187 KB, 656x631)
187 KB
187 KB PNG
>>3204801

A few months then and busy cannot begin to describe them! On the front end you have a lot together to have to manage, as you and Cytha begin bullying citizens into line. First and foremost the goblins who already familiar with her, are glad to again receive her protection even if it means becoming "sitter sense". As you soon find though, managing goblins is quite stressful given that they can hardly manage themselves even. So very hectic and troublesome combined with the fact that they are now trying to ape civilization under you, it's like herding cats! Not to mention that they're stuck trying to scrape by a living within the gloomy webbed forest around the castle. An unfortunate trade off that by having Cytha's webs everywhere, it means things like trying to farm or earn a working living is very difficult if not impossible. Still, both you and the goblins continue to try, but will probably need some proper solution before long.

Erstwhile you also try and figure out what your perception is among the other locals of the region. The elves you already know, they want to keep to themselves but if you pose a threat they want to know how to deal with you. The orcs, they remain nervously neutral and welcome the freedom in the dragon's absence. The bandits, don't really have any strong opinions of you as long as their efforts aren't interrupted, same with the loggers and the kobolds. The human town beyond the forest is a little more tricky. You've yet to fully announce to the world (beyond the forest at least) your status, so while you've become a familiar face around town when you get there and back once a week or so, it's unclear how they would take to you proclaiming yourself king and intending to rule them. Perhaps better or worse than they fare under the local baron.
>>
File: giant spider eggs.jpg (45 KB, 640x640)
45 KB
45 KB JPG
The biggest matter of all though, the hatching of your children, as the eggs swell and split and the silken cocoons rustle and part with activity.

"Oh, my husband... Jason, aren't they beautiful?"

Every fiber of your being wants to scream in horror at the nightmares that issue forth. You've seen a centaur before, and assumed a drider was something like that but spider instead. What you've created with Cytha though is hardly that, not some half-human and half-spider combination. No, true crossbreeds, the equal blend of human and spider genes into a functional genome. That is, assuming you knew what genes were in this day and age. To Cytha it's the culmination of all her dreams and ambitions, the successful product of her mating with a human to create a kingdom for herself, and her desired future. To you, it's a horde of grotesque abominations as a result of your seed being stolen and forced into union with giant spider eggs. Imagining your essence, your lineage becoming this, imagining what your children would have looked like with your fiancee.

"None have ever given me a gift so great... you have made me the happiest spider in the world!"

She draws you close to her face and holds you dearly with her palps, lavishing you with amorous affection that she's come to have learned from you. The last thing you want to do is turn your back on this emerging swarm though, and you suffer an intense bout of depersonalization as your mind tries to cope with and process the entire situation, the evaluation that you've married a spider and are being cherished by her, and that you've created abominable spawn with a spider. Compared to how your life had been and was going before.

And yet, for all the anguish of your mind, your heart still feels true. For her, your beloved wife, and as hard as it may be and against your natural instincts of fear and revulsion, for your children. The offspring that you created, willingly and with love...

>1) Scream!

>2) Scream and lose it!

>3) Scream and lose it and run away!

>4) Scream and lose it and run away and take your own life!

>5) ...eh, it's not so bad.

>6) Write-in.
>>
>>3207480

>[SCREAMING INTERNALLY]

Yeah I dunno about this anymore fellas.
>>
>>3207480
Ah fuck, I can't believe you've done this.
>write-in: WAKE UP FROM THE NIGHTMARE THAT EXISTENCE HAS BECOME
Alternatively if that's an option grow a pair, you already fucked a spider.
>>
>>3207513
If that's NOT an option I meant to put.
>>
>>3207480
Well they may be abominations in the eyes of nature, law, and the divine. But they are OUR abominations. Time to nut up and father our asses off.
>>
>>3207480
>...eh, it's not so bad.
These abominatios are going to be well mannered royals.
>>
>>3207523
Time to hedge our bets on them being able to shift between 3 forms when they mature more.
Please QM, I just wanted Spider-girls(boys too I guess).
>>
>>3207480
>5) ...eh, it's not so bad.
I was really hoping for driders, or anime-esque arachne.
>>
>>3207543
>>3207523
>>3207546
>>3207513
>>3207515
>>3207610

Well you would have screamed in horror and fled, but Cytha's loving embrace swells your heart to acceptance. Your offspring may appear grotesque, but they are still your children, and really what did you expect? At the very least they appear healthy to your eyes, as much as that means when considering potentially a brand new crossbred race. If they can live and thrive then that's benefit to appreciating and loving them all its own. Though pretty quickly you notice an even worse sight when one of the smaller ones gets cannibalized by a few others, and you have to stomach not puking but still panic all the same. Cytha regards it as totally normal though, something spiders always do and helps to set apart the healthier and stronger ones. You do your best and quickest to explain though that for humans, and now in this situation with a kingdom, it's not down to survival of the fittest anymore really since all the children can be provided for well without competition.

A strange prospect to her, but something you come to learn about her as she exerts her will over the offspring. That's right, she can control lesser spiders which in this case you suppose would include her offspring. In this case, intending for them to not kill and eat one another anymore. Not that it particularly helps with the overall horror of the sight of these abominations, along with the sound of screaming and crying young. You'll do your best to try but it won't be easy. Especially when Cytha tries to properly introduce you to them, and the children do not attack her but they actually do try to swarm and bite, kill, and eat you. Again she prevents disaster and wills them to not attack you, assuring you that in time they'll improve she hopes.

You wonder how long though since they're more grown than you'd expect. Human infants, it's several years before they can even barely begin to take care of themselves. These spawn though, what humanness of them you can notice, doesn't seem infantile to that extent. Also much bigger than a human baby. By vague comparison you'd think them to be a few years in advance developed of newborn babies, probably the spider side of them maturing them more at "birth". Otherwise they wouldn't be mobile at all, possibly not even able to hatch themselves, and be completely helpless and need your constant care. These beings, they're still pretty helpless you think to danger, but they can at least move around on their own and do things like feed themselves if given simple food. Where their mental facilities dwell though is your biggest interest but that will have to take time to see.
>>
>1) Spend all your time, as you should, as dedicated and devoted parents affording all your time to the children to raise them with care and concern.

>2) For the time being they seem more spider than human which may actually be for the better at their age. Don't neglect them completely, but Cytha would be much better suited to raising them closely herself for the time being. At least till they are able to recognize you as family on their own.

>3) You need a break from this, some time apart. The horror of it has gotten to you, so some time focused on furthering the standing of the kingdom would do you the best while Cytha handles the children alone.

>4) You can't do this alone together, you'll need help as the crossbred nature of the children is more than either of you can cope with. Seek external help however you can and at whatever cost. The druid for example, an alchemist for beneficial brews, maybe even nannies or wet nurses to provide close care.

>5) Write-in.
>>
>>3207610
>>3207546
In this case I'll say it's really up to the reader how they want to interpret the crossbred offspring to be. If you even want to search for images of your interpretation, to imagine how close it may be to the intent.

Just that, they're not drider sorts. Not a one-half and one-half literal combo, but a proper crossbred being. Like a mule, not half a horse and half a donkey, but the entire animal being a uniform blend of the parents.
>>
>>3207618
>4) You can't do this alone together, you'll need help as the crossbred nature of the children is more than either of you can cope with. Seek external help however you can and at whatever cost. The druid for example, an alchemist for beneficial brews, maybe even nannies or wet nurses to provide close care.
>>
>>3207618
>1) Spend all your time, as you should, as dedicated and devoted parents affording all your time to the children to raise them with care and concern.
By nature they may be spiders but by nurter we will make them royals.
>Get external help
A ‘professional’ druid opinion might be wise here. Also we should set up skelebro as a proper grandfather figure.
>>
What no spider baby pics?
>>
>>3207649
I wasn't able to find any which adequately represented what I had in mind, which weren't literal horror movie or video game enemies and *too* grotesque. Which is why I said if the players wanted to they could try looking or just interpret it on their own.
>>
>>3207622
>>3207655
Well that's a little sad really because we are in a magical world. I mean this should not even be possible by normal standards and I assume its just our magical blood that's made it possible. Eh, you QM though.

>4 We need to help them as much as possible. Druids seem like friends so that should work.
>>
>>3207667
>we are in a magical world. I mean this should not even be possible by normal standards

Which is why it's even happening to begin with rather than an inability to have any offspring at all, but that doesn't mean you'd get cute little drider human babies. I think even since original OP last thread, a component to this quest has been the horror of the actuality of the situation, weighed with the acceptance and justification of things.
>>
>>3207691
Would they look like spider man mutated form of sorts? Thats the best hybrid I could think off.Pic related
>>
>>3207128
They will look like this, fucking nothing will change that to me.
It's just uh... a consequence of their mass birth from the eggs that they look a little fucky right now, as they age their more human characteristics will become dominant.
Ok.
Thanks for your time.
>>
File: Man-Spider.png (175 KB, 400x360)
175 KB
175 KB PNG
>>3207709
Ops forgot pic
>>
>>3207715
Closer to that than a drider for sure.

>>3207667
>>3207644
>>3207624
In this case, given what you seek, I suppose we can try rolling for a first time in this quest. Feel free to roll a 100 to see if you can find, afford, or convince the help you need. Also if there was anything you wanted besides what I mentioned, like the druid for example.
>>
>>3207832
dice+1d100
This ones for you skelebro
>>
Rolled 7 (1d100)

>>3207849
>>
Rolled 59 (1d100)

>>3207849
Stop trying to make skelebro happen.

It's never going to happen.

>>3207832
Rolling!
>>
Rolled 100 (1d100)

>>3207832
Give me the result I seek
>>
File: Yess.jpg (86 KB, 1280x720)
86 KB
86 KB JPG
>>3207870
>>
File: 1538941849506.gif (1.77 MB, 450x253)
1.77 MB
1.77 MB GIF
>>3207870
>>
>>3207870
Well with that, you can just about find whatever help you may want or need!
>>
>>3207870
>rolls and tabs out
>it's a nat100
>nowhere to be seen after
Did he died for this 100?
>>
>>3207924
Excellent, We will need everything.
I will turn these abominations into spider-girls.
Or at least into cute abominations.
Fate has sided with me.
(I am >>3207870 Don't mind the new ID, my ISP is being fucky today)
>>
>>3207988
It wasn't a roll for the children, it was a roll for finding whatever help you may want or need for them.
>>
>>3208020
I know, and we're getting the best fucking help possible, I want all these little shits to know shapechange by age 5.
>>
>>3208020
Well, helping them look attractive would make incest a lot easier to stomach.
>>
>>3208034
Maybe to you, I certainly hope you aren't going that route... among each other they're all the same, so if there's a need for them to get together, they would find each other to be perfectly normal looking.
>>
>>3208067
You were the one who wanted grimdark, QM.
Everyone knows that incest is an essential part of grimdark a̶n̶d̶ ̶J̶a̶p̶a̶n̶e̶s̶e̶ ̶f̶a̶n̶t̶a̶s̶y̶
>>
>>3208067
And now I'm wondering what features they would find attractive about each other.
>>
>>3208067
You fool you've opened a portal to true horror.

Hopefully the Nat 100... I don't even fucking know what an expert on spider human babies who can also be trusted with then would be.

Marry Poppins? Llolth on a good day? That one rock climbing magical girl spider?

Arachne? The original spider woman, cursed into horrific form by Athena?

She might be interested in our offspring actually. She's also ancient and powerful.
>>
>>3208235
Interested because she was once human I mean*
>>
>>3208243
Shes the mother of Spiders though. Shes either a God to spiders or long dead.
>>
>>3208083
Grimdark, or magical realm?

>>3207870
>>3207860
>>3207858
>100

After getting bitten enough then by your own children, and Mari running the same risk, you think finding some help would be in order. Over the next few weeks then you go where you can, particularly town to put up notices for help with offer of pay, though trying to be subtle about the fact that it's for a bunch of spider-human hybrids. Really though, in desperation you offer quite ludicrous pay rates.

To your luck then or just the money offered, word travels fast and you can draw the services of a prospective few people with varying interests and skills, who you may want to employ;

>The familiar older druid woman who married you, could take some time if you needed help with your children
>A satyr druid passing through, he has some questionable appetites and isn't particularly civilized but is very good at what he does
>*A dwarf forester on the run and looking for a new job, he can greatly improve the amount of wildlife and game through a region for skills in herbalism and lacing feed and bait with magic concoctions
>An elf alchemist seeking a benefactor, a bit mad but many years experience to his name and an expert in the field
>A human alchemist looking for work, new to the trade but ambitious and willing to work merely for accommodation since none will hire an apprentice let alone a woman
>An elf maid with experience of serving a lord and seeking a higher post, though how well she can handle nanny duties is questionable but she has skills in teaching and education, and managing an entire household/estate in general
>*A halfling maid and nanny just passing through but open to work, very experienced with children and an exceptional cook
>*An automaton maid with nothing to do because of people's suspicions, no experience with children but not worried about bites!
>*An orc tribe mother, a good cook and experienced child-rearer so good at handling young children including nursing
>A human sorceress on the run, able to teach magic and situationally could double as a wetnurse as she recently had a child herself
>An overgrown skeleton, the same one from your wedding, without much to occupy himself with. Could work as a butler perhaps
>An animated grandfather clock, quite educated and knowledgeable from much experience of dwelling in fancy homes and castles and observing over the years
>A ghost looking for a better haunt, nothing much more than a ghost but with all the abilities that entails
>A mummy doctor and naturalist, very narrow skillset but always interested in strange creatures and vastly experienced in animal and monster anatomy and healthcare
>*A bear. Literally just a bear. Friendly.

So a lot of options indeed, though you can't very well choose all of them. You can probably manage to take on six of your choosing. Of note, an asterisk indicates that the being is not magical so would not be able to dwell in the castle while the curse remains.
>>
>>3208235
A scientist/alchemist(?), a druid and a wizard all interested in the hybrids for different reasons?
>>
>>3208265
Automaton is not immune to the curse? HOW?

I want them to be cute so bad
>>
>>3208265
Druid (General Service, Human Alchemist (Desperate and could educate), Human Sorceress (Wanted Milk and seems desperate), Mummy Doctor (General Health), Big Skeleton (He wont be bitten), Animated Godfather Clock (Education and Courtly Edicate)
>>
>>3208265
From first glance the elf maid and grandfather clock seem like solid choices for general care and education respectively. The Mummy doctor also seems like a good choice in case of illness.
>>
>>3208278
Sorry, automaton is not magical but also immune to the curse since it's not a living being. Bit of confusion there.

If you wanted cute babs you shouldn't have mated with a spider in a partially horror-oriented quest.
>>
>>3208267
Oh wow I posted this before I saw QM post.
>>3208265
>Satyr, Mummy, Human Alchemist, Human Sorceress, Skeleton Bro and Elf Alchemist
All In magic.
>>
>>3208300
Lets avoid the Elf. We might need to eradicate their kind and he might not like that.
>>
>>3208304
He's already slightly mad.
Odds are he won't care.
>>
>>3208265
>dwarf forester to help the goblins with their food issue, would also make hunting animals for the children a breeze
>mummy doctor for obvious reasons
>skelebro to help around the house (elf maid is probably used to fancy estates filled with handsome royals, not a cursed cobwebbed mansion inhabited by monstrosities that will be used to annihilate her people)
>animated grandfather clock to teach the children
>human sorceress for magical prowess and for figuring out a bypass to the curse (perhaps circumventing it for specific people rather than removing it altogether)
>elf alchemist (probably doesnt give a shit about what happens to the elves. maybe he could concoct a breast milk substitute of some sort?)
>>
>>3208801
Well for what it's worth, you do have that magic waterskin which can duplicate whatever liquid is put into it.
>>
>>3208265
>All of them
Also I just woke up and discovered that we didn't get the adorable baby driders we've been praying for but instead these things why have you forsaken us QM why why why

Oh well, at least >>3207870 may get us adorable drider babies yet.
>>
File: 1428868675640.gif (1.55 MB, 400x300)
1.55 MB
1.55 MB GIF
>>3209024
>why have you forsaken us QM
>>
>>3209024
You know I just caught up and It's almost as If this entire quest Is a statement on the realities of fetishy-monstergirl breeding.

While also running a small civ, of course. We're effectively held at gunpoint to be a good husband to a giant Insect and the... things.

I pity Valentine. I hope you're right and we are at least allowed some small IC victory, like 'humanizing' the hybrids to be more adorable and less outwardly horrifying. I won't hold out for It though.

Years from now, as the swarms of our children overrun the keeps of good men, ripping them to meat as the ones who know of us ask "Why? Why did you do this to us?" We just tell them. It was fuck a spider or die, and we fucked a spider.
>>
File: IMG_0466.png (289 KB, 1000x1000)
289 KB
289 KB PNG
>>3209122
What do you mean fetish? I just wanted cute kids, mang.
>>
>>3209145
Well they are only the first generation!

In any case I'd envisioned something like that spider character from that indie game like Earthbound, never played it so can't recall the name. But, though certainly anthropomorphic, definitely as uniformly arachnid as human. Though in actuality to be anthropomorphic in the first place indicates a huge deviation from a spider, so speaking to that equal human proportion of hybridization. And of course things like hair on their heads, primitive hands and mouths, and such. Again, I had trouble finding images of what I had in mind without intentionally looking up that one game character, or things from horror games/movies, or like furry stuff or whatever would call it with insects, when you search anthropomorphic spider (don't do it!)

I suppose something like, to a human it would look more arachnid, and to a spider it would look more human, while in truth it's an even blend.
>>
>>
>>
File: Feroxian.jpg (138 KB, 499x450)
138 KB
138 KB JPG
>>
>>3209201
Do you mean Muffet from Undertale?
>>
>>3209243
Is that the one? I think so. The one with the skeletons as well. Seen them on /v/ before sometimes.
>>
File: CXjV2etUMAI7--n.jpg (57 KB, 400x536)
57 KB
57 KB JPG
>>3209251
>>
>>3209251
Yep, that's the one. I wouldn't mind if the kiddos looked like her. But a question, how do you imagine that the children's heads look like?
>>
>>3209257
So Jason was just being a faggot who was caught off guard?
Interesting.
Sure I'm ok with Muffet children.
>>
>>3209259
I'd imagine it varies for each individual.
Since they're apparently half of each parent mixed together and "smoothed" into a functional being rather than half a human being put on half a spider, I imagine the number of limbs and eyes, the hairiness and the appearance of the face/form of the mouth and teeth vary greatly.
We'd probably have an handful that could pass as humans if looked from far away in the night, others that just look like a spiderey version of the fucking fly of cronenberg, mores that look just like elongated spiders and maybe some getting close tho not anywhere close enough to driders.
>>
I think we've made a mistake in disallowing cannibalism, mainly because that's how spiders tend to control their population, but oh well.
>>
>>3209201
How many children do we have in total? Was that established?
>>
>>3209201
See, I was horrified because I immedistely imagined a baby face with razor teeth on the torso of a spider but instead of legs it had really long bony human fingers. But monster mash kids like>>3209228
or >>3209223
is perfectly fine. I can enjoy spiderfolk, just not deadspace tier mindfucking horror.
>>
File: Muffet chaika.png (388 KB, 1295x1219)
388 KB
388 KB PNG
So our children look like Muffet? I'm more than okay with this. Better than driders honestly.
Incest is starting to sound like the best route.

>A ghost looking for a better haunt, nothing much more than a ghost but with all the abilities that entails
>A human sorceress on the run, able to teach magic and situationally could double as a wetnurse as she recently had a child herself
>An animated grandfather clock, quite educated and knowledgeable from much experience of dwelling in fancy homes and castles and observing over the years
>An overgrown skeleton, the same one from your wedding, without much to occupy himself with. Could work as a butler perhaps
>A mummy doctor and naturalist, very narrow skillset but always interested in strange creatures and vastly experienced in animal and monster anatomy and healthcare
Either alchemist, or both is fine with men. The ghost is a pleasure purchase.
>>
>>3209491
>controlling the population
>not having your seed spread and spread to TAKE OVER THE WORLD
Ah, the failings of youth.
>>
I'm totally fine with Muffet children, I just didn't want abominations like >>3209223 >>3209227 and >>3209228. Might actually prefer them to driders actually.
>>
I'm sad about the daughter that was already killed and eaten by her siblings.
She might have been weak of body, but her mind might have been brilliant. We might have lost a spider Da Vinci, or Lovelace.

>>3208265
>The familiar older druid woman who married you, could take some time if you needed help with your children
>A human alchemist looking for work, new to the trade but ambitious and willing to work merely for accommodation since none will hire an apprentice let alone a woman
>An elf maid with experience of serving a lord and seeking a higher post, though how well she can handle nanny duties is questionable but she has skills in teaching and education, and managing an entire household/estate in general
>A human sorceress on the run, able to teach magic and situationally could double as a wetnurse as she recently had a child herself
>An overgrown skeleton, the same one from your wedding, without much to occupy himself with. Could work as a butler perhaps
>A mummy doctor and naturalist, very narrow skillset but always interested in strange creatures and vastly experienced in animal and monster anatomy and healthcare
>>
File: IMG_0467.jpg (63 KB, 900x816)
63 KB
63 KB JPG
>>3209883
Pieces of her body, most vitally her brain, are likely still intact. We can rebuild her. Better. Stronger.
>>
>>3209883
Supporting that one
>>
>>3209883
Reasoning for each:
>The familiar older druid woman who married you, could take some time if you needed help with your children
She's experienced in the forest, and seems chill enough with spiders since she's the one who married us to Cytha.

>A human alchemist looking for work, new to the trade but ambitious and willing to work merely for accommodation since none will hire an apprentice let alone a woman
She's ambitious, which is good, and willing to try new stuff.

>An elf maid with experience of serving a lord and seeking a higher post, though how well she can handle nanny duties is questionable but she has skills in teaching and education, and managing an entire household/estate in general
An experienced maid, someone who knows the protocol of nobles. She while the quality of the help we can hire for her is questionable, she IS going to be given a senior position and good pay.

>A human sorceress on the run, able to teach magic and situationally could double as a wetnurse as she recently had a child herself
Ah, another mother. And someone who knows magic!

>An overgrown skeleton, the same one from your wedding, without much to occupy himself with. Could work as a butler perhaps
Hey, a butler that the kids can't scare or bully. Let the Elven Head Maid use him as an obvious Fist compared to her Iron-Gauntlet-inside-a-velvet-glove role.

>A mummy doctor and naturalist, very narrow skillset but always interested in strange creatures and vastly experienced in animal and monster anatomy and healthcare
A doctor specialized in unique monster biology; an absolute necessity with our hybrid children. And as well, another employee that the kids can't scare or bully.
>>
>>3209285
Well translated to realism of course. There's a picture of a cutesy video game spider person, but imagine what that would look like as an actual living being, pretty grotesque.

>>3209337
There's actually little variation to them because those that didn't develop to this even-blend standard weren't viable, and either perished somewhere along the gestation period, weren't able to survive being alive for long, or were quickly cannibalized by the others. So while a range (from more spider, to more human) were created from your union with Cytha, there's a "default" which emerge because it ended up being the most fit, healthy and well-devloped or well-matched mix.

>>3209259
Well they at least have necks, compared to spiders where the "head" is just part of the torso. But along the lines of a distorted human head with multiple eyes, and a mouth while still possessing the sort of spider fangs/chelicae I think they're called, protruding. And rather than bristling, actual hair, on their head for starters but you could imagine their body as they get older.

>>3209494
The real question. For this then, I suppose another roll is fair. Go ahead and roll a 50 for the upwards possibility of number of viable children.
>>
Rolled 35 (1d50)

>>3210271
Dice Gods? It's me. If ever there was a time that I needed a nat 50, it's now. Please give me the strength to save our children.
>>
Rolled 3 (1d50)

>>3210271
Give me the result I desire once more.
>>
Rolled 49 (1d100)

>>3210271
>>
>>3210306
Fuck so close
>>
>>3210306
d50, not d100
I think.
>>
Rolled 33 (1d50)

>>3210306
Well then here goes
>>
Rolled 2 (1d50)

>>3210271
>>
>>3210285
Nice anon. Minus the one that got nommed before we could do anything, that leave us at 34 kiddos.
>>
>>3210610
That's already accounted for. If anyone wants to tally the hired help that would be appreciated, otherwise I'll do it for when we resume.
>>
>>3210891
you seem to have posted in the wrong thread sir
>>
>>3210927
and again >>3210921
>>
File: IMG_0434.jpg (40 KB, 429x571)
40 KB
40 KB JPG
>>3210891
>>3210921
wot
>>
I'm sorry. I have this thread up with my pther and keep posting to the wrong one. I pay more attention to the update then where it goes. My own thread already made fun of me for it.
>>
>>3210971
Red pls pay attention, this is the second time now.
>>
>>3210994
Yeah, at least I can delete the posts now.

Honestly if I do it again I'll just drop from this quest. No reason to do shit if I mess it up for everyone else.
>>
Does anyone want to archive this?
>>
>>3208265
So based on an accumulation of the votes, the deciding choices are the mummy doctor, the sorceress, the skeleton, the clock, and the human alchemist.

That leaves one more then, among three who had equal votes. Any deciding preference between either the druid woman, the elf maid, or the elf alchemist?

And as for children, you have 35 at your counting, who survived through development to this point where Cytha willed them not to kill one another, at your request. 35 in about 6 months, from one mating. You're sure you could get lost in doing some math on what could be possible, but for now you'd want to just keep your mind on the children now. For what it's worth though, Cytha casually lets you know she could lay eggs twice a year if you desired such a thing as she does.
>>
>>3209201
This is literally the best possible outcome they are adorable.

Also they are well within human dicking style, MC was just being a baby.
>>
>>3212099
druid first, then alchemist, then maid.

>Cytha casually lets you know she could lay eggs twice a year if you desired such a thing as she does.

this is also literally the best possible outcome.

We need to do something to increase their survival rate though christ. This. this is emotionally rough on her.

Tell spider waifu its rare for humans to lose one offspring? This... this hurts.
>>
>>3212103
>MC: "OH MY GOD THEY ARE ABOMINATIONS!"
>Entire Thread: "I'd fuck Muffet, Jason is just being a pussy."
Was this what QM intended?
>>3212099
Elf Maid I guess, we can always go consult the druid if we need to.
>>
>>3212122
I don't know about PERVERTS but I would find it quite horrific, and certainly a commoner of your standard fare medieval fantasy. Or at least, if that was what you were to call your own "children".
>>
>>3212132
Your vehement denial only draws you deeper into the pit of sins you yourself have created.
>>
File: 1443391242949.gif (1.35 MB, 380x206)
1.35 MB
1.35 MB GIF
>>3212141
Hmmm no I don't think so because I can just stop running at any time, since I was never the OP to begin with.

Nice quest, seeya next time!
>>
File: 1548650573980.jpg (15 KB, 640x427)
15 KB
15 KB JPG
You know, I don't think the children would be such affronts to nature if Cythra was like pic related.
>>
>>3212151
Ok, well you didn't create the pit of sin, but uh...
Well you made it deeper.
The average commoner may find them dusgusting at first, true.
But their opinions might change if they find themselves in the same situation we did.
>>
Wait, now that I think about it, would the children be fleshy innies like us or chitinous like Cythra? I'm leaning on the latter more than the former but I don't into genetics.
>>
>>3212099
>the elf maid
>>
>>3212151
Technically you were this thread's OP, you can't escape that way anymore.
>>
File: a mummy.jpg (55 KB, 559x899)
55 KB
55 KB JPG
>>3212365
Apart from some people though there's no perversions in this thread.

>>3212181
Mostly chitinous, except in places of delicate muscles so like joints, hands and fingers, the face for expressions, things like that. Basically parts of the body that would need to move, where a rigid structure would prevent that.

>>3212109
>>3212122
>>3212291
Elf maid gets preference then.

With the offer of pay and/or accommodations then, within the castle you will now have the presence and services of

>Mari, human thief and burglar
>Set-hotep, (human) mummy doctor and naturalist
>Greta, human sorceress
>An overgrown skeleton, doesn't remember his identity
>Woodsworth, an animated grandfather clock
>Zurie, human alchemist
>Faelynn, elf maid and governess

Given some of their expected duties and the size of the place, some you may expect to spend most of their time doing their own thing. But as long as you can afford to house them well, their services will be yours. Though how exactly you choose to introduce them to the situation in regards to the spider situation is up to you.

>Write-in. You've obtained the help, how and to what extent do you want to use them?
>>
>>3212392
>Mari, human thief and burglar
Keep her as a maid, do not allow her anywhere near the egg room, bedroom, treasury and wherever the kids sleep.
>Set-hotep
Set up a clinic and grow magical plants in the garden (for potion making). Have him study our children's biology, knowing their strengths and weaknesses will help with planning and armouring.
>Greta, human sorceress
Have her look into the curse, in particular look for a way to circumvent it for specific people so that it can still remain as a defensive measure against outsiders while allowing non-magical servants. Set up two sets of alarm spells, one on the forest chokepoints (assuming cytha's webs have created any) and one around the castle's perimeter. Once she's done setting up the alarms, have her educate the more magically inclined children in the ways of sorcery.
>An overgrown skeleton, doesn't remember his identity
Weave a gambeson out of spidersilk and give him a sword from the treasury, Skelebro will be the head of the royal guard and combat instructor for the children. Also, can we give him a name?
>Woodsworth, an animated grandfather clock
Put him somewhere in the library and have him be the educator for the children.
>Zurie, human alchemist
Have her make potions out of dragon parts (if we have any left) either for selling or emergency usage. Get her to collaborate with Set-hotep to create healing potions optimized for our children's unique biology.
>Faelynn, elf maid and governess
Give her an office somewhere nice, have her draft laws for our kingdom in hopes that we get a citizenry that actually follows them. She will be the only one authorized to clean the bedroom and treasury.

>Though how exactly you choose to introduce them to the situation in regards to the spider situation is up to you.
We might as well tell them the whole truth, those who choose to flee can be fed to Cytha.

Quick question for the QM, is Mari magical? I can't remember if this has been explained before and if it has I must've missed it.
>>
>>3212427
Mari has not succumbed to the curse, so she must be magical but she may not be aware of it, or simply has never been trained. Which is not a particularly rare thing in these lands, for someone to have inherited magic talent from a distant relative or some source, and never realize it.
>>
>>3212392
Set-hotep, the skeleton (which we should call Jeeves), and Woodsworth can be told upfront about the Queen and our children.

For Greta, Zurie, and Faelynn be a little more gentle when breaking it to them.
First talk of how Cytha is fairly powerful, magically. Then how she wanted to grow beyond her life and create a kingdom. And that to do that, she wanted children, with human characteristics for civilization growing.
>>
>>3212392
>An overgrown skeleton, doesn't remember his identity
SKELETON BROOOOOOOO
>>
>>3212473
Ah, yes, SkeletonbroAnon. I was wondering when you'd reveal yourself.
>>
>>3212427
I agree with most of this, except for the skeleton. Instead of a Captain of the Guard, use him as a butler and assistant for Faelynn. Faelynn and the other women are going to need someone that can discipline the children without fear of their fangs and poison.
>>
on and off the hype train

>Not to mention that they're stuck trying to scrape by a living within the gloomy webbed forest around the castle. An unfortunate trade off that by having Cytha's webs everywhere, it means things like trying to farm or earn a working living is very difficult if not impossible. Still, both you and the goblins continue to try, but will probably need some proper solution before long.
We could remove some webbing and leave parts of the forest alone for the goblins to farm. I would suggest they raise cattle but if they know how to grow some of their own crops then far be it from me to stop them from trying. Of course they would still receive our wife's protection as the denoted "Goblin Zone" will be a pocket mark inside the wife's sea of webbing? They could have enough room to grow while still receiving the webbed protection from the wife.

regarding what the GM stated here >>3207256 regarding the silk business and clothes for Cytha, what if we extend an offer to a bandit, orc, dryad or someone who would be interested in learning how to make usable silk? And regarding clothes, she doesn't exactly need clothes does she? Unless she does. Lots of jewelry and bangles aught to the the trick. Maybe something over her head / eyes?
Hmmm. Anyone want to go interview the Bandits? They all certainly like money, and if they could get into a profitable business like selling silk then they might be willing to drop their current line of work to work for us?

....what do the kids look like again? How much does Jason (that the mc's name?) know about spider anatomy and habits after all these months? Sure watching some of the kids eat each other to make sure the strongest survive is greatly disturbing, but ain't it just nature being nature? Making sure the strongest survive and the ones with the best genes get to live long enough to pass on their traits?
But yeah, kids eating kids is pretty bad...

Here's an idea. If there were some external force that negatively impacted the forest (humans or monsters doing a hostile take over) that also endangered the forest, would it not be possible for some of the denizens of the forst to flee within Cytha's domain hoping for protection?

>>3207283
>>3207293
Inbreeding seems to work for some animals. It's fine with rats and rabbits right, hence the old saying "breeding like rabbits" or so I think it goes? We don't know the effects inbreeding might have but who knows how it will go. It seems to work fine for the spiders anyways. I think. Maybe some won't suffer any deformities from inbreeding? Fucking magic man, they'll probably be fine. Fucking god myth's are full of incest.

>>3207464
>As for incest it's both usual for royals to do so and it is totally natural for Cytha's race to do so.
This guy gets it.

>>3207344
holy shit that's dark.
>>
File: b77.png (424 KB, 1280x1761)
424 KB
424 KB PNG
Yo Ghost Writer. Did the MC eventually build up a tolerance to giant spider venom with how much he gets nipped at by his kids and that one time he got bit by the male?

>>3207403
Think the bandits might make for a snack?

Pic related. Is this what they look like? Because this is what I'm thinking. Kind of creepy but can still be cute if done right.

>it's not down to survival of the fittest anymore really since all the children can be provided for well without competition.
oh

>With the offer of pay and/or accommodations then, within the castle you will now have the presence and services of
>Mari, human thief and burglar
>Set-hotep, (human) mummy doctor and naturalist
>Greta, human sorceress
>An overgrown skeleton, doesn't remember his identity
>Woodsworth, an animated grandfather clock
>Zurie, human alchemist
>Faelynn, elf maid and governess
I thought you said the limit was 6, unless skelabro is an exception since he doesn't need to eat or sleep? Oh wait Mari is the exception.

>>3212434
If we ask Mari about it, what would she say?
>>
Survival of the fittest is rather shit compared to hoarding and passing down knowledge like us humans do.

Look at all those dead children for example...
>>
>>3213914
Well you can imagine it would at least help with inbreeding problems if such a thing was resorted to. And neither Cytha nor the children themselves seem to care all that much, as it's a totally normal and common thing for spiders at least.

>>3213763
In the time that Mari has been your "guest" you can have asked her, out of your own curiosity over her not falling prey to the curse. As you may have guessed though she's clueless about magic or that she would possess any magic. So chances are she has the potential and it was just never realized.

>>3213763
Well something along the lines of pic related I figure, but translated to realism, so what you expect an anthro spider person would look like as a real living breathing being. In a certain light perhaps as cute as a human baby or some spiders up close may be, but still a pretty grotesque mix and actually watching them crawl around and stuff.

As for tolerance to venom, Jason has only been bitten a few times now. He could gain a resistance but it would take time and many more bites. Though if that's your goal, you're in luck because the children bite a lot, and their venom isn't nearly as potent as Cytha's.

>>3213603
If you gained some "citizens", for sure parts of the forest could be cleared of webs for them. And same with an idea of a silk trade, it would just be up to who you choose to ask if they are interested. Or anyone who might seek refuge within Cytha's domain if the forest was threatened.

As for Cytha herself, she doesn't need clothes and never has worn them, but to fit the part of her imagined role as queen she's been following your lead and taken to wearing clothes. Pretty much just crude silken garments she's made rather than properly tailored clothes, and it's taking her a lot of getting used to, but she's trying.

And no, Jason has no clue about the anatomy of the children. Since being with Cytha he's become more famliar with hers, full on spider anatomy and behavior, but he has no experience of way of inherently knowing anything about the children. Beyond his own understanding of human anatomy and behavior, of babies.

>>3212471
>>3212427
Yes you can name the skeleton, he doesn't have a name otherwise.
>>
>>3213992
Oh, and one more thing for Greta to do:
Greta is to tutor Mari in developing her magic.
She may not have much potential, or might have a lot, but she's got some to be able to live within this curse and not be affected.
>>
>>3213992
I propose we name the Skeleton:
Garthax
>>
File: the kids.jpg (578 KB, 1280x1517)
578 KB
578 KB JPG
>>3213992
>Write-in. You've obtained the help, how and to what extent do you want to use them?

>Mari, human thief and burglar
Interview: Did you have any long term goals before you stumbled upon our humble abode? Anything you would like to get off your mind? Beyond breaking and entering, do you have any other note worthy skills? Considering how you failed to steal one babies and now work for us, how do you feel about the whole ordeal now? WHat is your opinion on magic? Did you ever at some point try to learn magic? What brought about your profession of burglary?

>Set-hotep, (human) mummy doctor and naturalist
>A mummy doctor and naturalist, very narrow skillset but always interested in strange creatures and vastly experienced in animal and monster anatomy and healthcare
What this anon said >>3212427. Between him and Greta they can grow whatever they need. Sure his skillset is narrow but who says you can't learn something new, amerite?
What was he like when he wasn't undead? Any cool stories?

>Greta, human sorceress
>A human sorceress on the run, able to teach magic and situationally could double as a wetnurse as she recently had a child herself
Looks like we might have someone who might be able to teach us at least a little magic. A majority of the people who can safely be in the estate are either magical or immune (Woodsworth being the latter) so having her around will be an experience. She can work with Ms. Faelynn should any of the children prove to have a talent or interest in the arcane arts. Her child will certainly have some friends to play with.
Does she know anything about necromancy or golemancy? Having some automated security would be nice in the event there is yet another thief. And what is she on the run from?

>An overgrown skeleton, doesn't remember his identity
>An overgrown skeleton, the same one from your wedding, without much to occupy himself with. Could work as a butler perhaps
I vote we name him Skellige. It's got the skeleton pun thing in it and sounds like a decent fantasy name, until he can remember his name. We know that we found him with an axe (for chopping trees?), so either he was a woodsman in his previous life or he happened upon the thing in his unlife. He's kill proof so he'll be safe around the kids. What with him being magical and undead I have no doubt the kids will consider him an oddity.
Maybe in his spare time he could learn how to turn spider silk into usable silk? Either for selling or making clothes for everyone?
>>3212427 we don't even know if he's good at fighting, but it might be interesting if he has any "muscle memory" despite lack there of.
>>
>>3213992
>Woodsworth, an animated grandfather clock
>*An automaton maid with nothing to do because of people's suspicions, no experience with children but not worried about bites!
Now. This might be presumptuous of me due to how little we know about automatons, but with a name like "Woodsworth" and the fact they're a "grandfather" clock they could be called a butler instead of a maid. Overall I'm a little confused.
Beyond telling time and doing maid duties, do they have any outstanding talents?

>Zurie, human alchemist
>A human alchemist looking for work, new to the trade but ambitious and willing to work merely for accommodation since none will hire an apprentice let alone a woman
I think we should let her borrow our Magical Waterskin (what does it do again?) for whatever alchemical things she needs. If the castle had any frozen alchemist facility before we moved in she sure as shit can help herself to their stuff. I look forward to working with her and seeing her grow as an alchemist. If she's interested, we can point her to a few people of interest who might not kill her for the heck of it. The familiar old druid for example. Dryads. Fairies. Other plant people. They'll probably have some alchemical reagents to suit her needs and experiments. If she's lucky they might even have or know a formula or two.
Oh! The staff that the nice old druid lady gave us. Zurie could use that to start up an alchemy ingredients garden, or Skellige could use it to give him more foliage.

>Faelynn, elf maid and governess
>An elf maid with experience of serving a lord and seeking a higher post, though how well she can handle nanny duties is questionable but she has skills in teaching and education, and managing an entire household/estate in general
How old is she? How does she feel about teaching our children?

About the poison though? We're bound to eventually build up that immunity due to proximity and interaction with the kids, but if the alchemist could help us figure out a safe dose of poison we can take each day to reduce the time it'll take for a full immunity that would be great. And it might also be a good idea for the other fleshy staff members to consider building up their own poison tolerance, even if they don't have to interact with the children too much.
Between the two of us, did we come up with enough names?
>>
>>3213992
man this was a lot I had on my mind
>Though how exactly you choose to introduce them to the situation in regards to the spider situation is up to you.
Oh right forgot about that little detail.
Mari already knows so we got that covered.
Set-hotep would most likely take up the opportunity to study them.
Greta eeehhhh.....beyond paying her we got a few magic objects we could throw her way for her to study if she's interested, and we've assembled a hodgepodge of interesting individuals. What we can guarantee is that no day will be an ordinary day. If anything the castle of a giant spider queen is one of the safest places she could be since she's on the run.
Skela-bro probably wouldn't care too much.
Woodsworth probably wouldn't mind too much too.
Zurie....accommodations can be handled. We could entice her with the prospect of having more ingredients to work with?
Faelynn I hope isn't part of those group of forest elves.

>>3212471
This anon gets it, but maybe we should downplay the fact she kidnapped us, or not mention it at all? If we portray Cytha in a positive light then they might come to like her....some day...in like maybe a month or two.
>>
>>3214253
Oh yeah I've seen those series of images on /tg/ before, I think those are probably a good idea of what to have in mind for the crossbreeds. Either that, the game character, or something between. Good find!
>>
>>3214291
https://twitter.com/slightlysimian
http://slightlysimian.tumblr.com/
http://slightlysimian.tumblr.com/tagged/Spider
The guy makes good content. Giant insect wife harem when
>>
File: Spooder.png (410 KB, 1558x1890)
410 KB
410 KB PNG
Cytha would probably eat any woman that tried to make a move on us.
>>
File: groundskeeper house.jpg (177 KB, 1024x768)
177 KB
177 KB JPG
>>3212427
>>3212471
>>3212480
>>3213603
>>3213763
>>3214147
>>3214180
>>3214253
>>3214256
>>3214257

So then, you gather these individuals to you, trying to pace it out over time a little as to not have a bunch of strangers suddenly in the castle. One by one some of them seem alright with the situation after some getting used to, while others are quite put off by it but have to accept the offered pay. Zurie and Faelynn in particular, are the two who will take the job but don't like the giant spider situation at all. Faelynn at least though for the sake of professionalism can keep her composure and do as you ask, but Zurie actually doesn't want to live in the castle or near any spiders and plans to try and live in the groundskeeper's house on the other side of the gardens to dwell and do her work.

The rest though take to things pretty quickly. Woodsworth is just an animated clock so he doesn't care about spiders, and Skellige as you name him just takes to whatever job you put him without any concerns otherwise such as spiders. Set-hotep is fascinated by the crossbreed children and immediately sets up right in the castle and (under Cytha's watchful eyes) examines the children whenever he and they are able, both searching through old notes of his and compiling more on everything he is learning. Lastly is Greta, and apart from the occasional ribbing at your expense about having a spider for a mate, she's seen much worse things than the children. She even takes to them quite quickly for your requests at her nursing them, though that effort soon falls by the wayside since babies tend to bite when nursing anyway so spider-baby bites... well it's a good thing you have the magic wineskin and come to realize you can magically duplicate milk with just a little stored inside. That along with food caught by Cytha and nutrition supplements from Zurie, and you can set your worries to rest about adequately feeding the children healthily. Greta even gladly helps on this where Faelynn won't, and though like always Cytha is suspicious of the sorceress around the children, she acts quite caring and loving towards them. A little sad to see as you wonder if she isn't using it as some manner of surrogate for not having her own baby with her.

Well in any case no major issues with settling in the new "staff" apart from some disagreements, and you can get to know them better in time. For now though their presence means a wage needed to supply!

>1) Follow up with the goblins and try to help set them up with productive means in the forest.

>2) Seek an interested party to begin your ideas of a silk enterprise.

>3) What avenues might be possible towards the town beyond the forest, and your plans there?

>4) For now remain focused, everyone's minds on the children till there's a stable and safe routine with them. You've more than enough treasure to be able to keep the "staff" content for more than enough time without any worry.

>5) Write-in.
>>
>>3214690
>A little sad to see as you wonder if she isn't using it as some manner of surrogate for not having her own baby with her.
Operation: ask Greta about her child is a go.

So we're supposed to pick one of the 5 options? Could we pick more than one option, but will probably have lessened degrees of success? Could we delegate tasks to the people should the task be reasonable enough?
>>
>>3214711
You can go for all of them, but not at the same time, I can't write that much!
>>
>>3214720
>2) Seek an interested party to begin your ideas of a silk enterprise.
>3) What avenues might be possible towards the town beyond the forest, and your plans there?
We can put out a notice for someone who knows how to spin silk or whatever method is required to turn spider silk into something for consumer use, and to buy the equipment for it. If we profit from this, then the town aught to profit from this too right? That might be good for something.
>>
>>3214690
>1) Follow up with the goblins and try to help set them up with productive means in the forest.

>2) Seek an interested party to begin your ideas of a silk enterprise.

>Zurie doesn’t want to live in the castle
That’s fine, and actually works out, since having an alchemical lab where spider children could sneak into and cause an explosion was a worry I had.

Zurie and Faelynn do deserve that raise next year, for staying despite their misgivings.
>>
>>3214690
>>2) Seek an interested party to begin your ideas of a silk enterprise.
>>
>>3214690
>2

Supporting idea of raises for Faelynn and Zurie.
>>
This is a great quest OP! Loving it, keep up the good work
>>
>>3215544
Indeed. What started as a low effort, one-post quest turned into something truly beautiful, all because of the hard work of a single generous guy who was already running a quest of his own and had no obligation to take over, yet did so anyway.
>>
>>3214690
Silk trade seems like a priority to me
Our country needs a stable economy to fund it's future War Machine
>>
>>3214711
>>3214806
>>3214991
>>3215255
>>3215257
>>3215735

The most important matter you think now, apart from the ever-pertinent focus of Cytha and the children, is actually establishing an economy. Primarily to maintain the presence of your new retainers, but in the long run to have something which to continue to build your power with. And like all things with this kingdom of yours now, it seems your wife is the key. In her is the strength to exert your will across the forest region, through her is the capacity to populate the region and creating children with her, and from her is the power to make an economy with her silk. Her ambitions are quite lofty, and your experience as a merchant to make use of every part of her to the fullest, will make her ambitions a reality. From the might of her physical form all the way down to the promise of her eggs, using one giant spider and a little love, you'll give her the kingdom she's dreamed of.

So first thing's first, seeing to the goblins and seeking an avenue for the silk handling. With other people in the castle Cytha is not willing to leave the children alone unless either you or her are present, which is a shame because you miss your rides through the forest on her. For now though you settle for going with Greta, a chance to get to know her better as the pair of you navigate through the gloomy webbed forest beyond the castle walls.

"If you'll pardon me for asking, but when we first met you'd said you had a baby recently? Though you don't-"

"It would be... almost three months now, I think?" she answers after a somber pause as you hold back a webbed branch for her, "It's ok to ask. I had been serving a noble family and well... got along with... their son. They weren't happy, wouldn't let us be together... they took the baby from me. I had to leave, I think they would have killed me... they still might if they catch me. I guess... at least the child will have a good life."

Obviously a heavy subject and you can tell the effect on her, but she tries to do her best not to let it show you can tell, now that she works for you. It would make sense though why her having to take care of your own children, even though she willingly wants to do so, causes her some hurt. Maybe you can give her a better life though or at least a safe one here. In any case keeping busy which she seems to appreciate, and no less now at meeting the goblins.
>>
File: some gob.jpg (265 KB, 1300x1907)
265 KB
265 KB JPG
"Hail, king!"

Several shoddily armed goblin guards take offense when you approach their new little village but when their supposed captain recognizes you and slaps them on the back of the heads, they show their respect as best as these hectic little green folks can. Even before you can make it into their settlement proper, already a small horde of black-haired heads jostle and bounce around you as goblin men and women try to show off their efforts and gain your approval, and children swarm your legs and try to climb up you in marvel at the two giants come to visit. Watch your feet though! The children like to chew, and their mothers and fathers are too occupied either swooning or being impressed at your stature to discipline them much.

Clearing the webs then around the village, directing the goblins with torches and Greta with her magic, the plan is to enliven the village and area around it be removing some of the oppressive gloom of Cytha's webs. Just enough to afford the goblins some space around to manage, but not so much that they aren't protected by the webs.

>Write-in. Together you can all spend a day or two removing the webs, but what sort of enterprise do you want to set the goblins up with? What will be their livelihood as your prototype citizens?
>>
>>3216694
Is it weird to think the Cytha's and Jason's skills complement each other? Cytha is strong, ambitious, wise (situational), flexible to change herself. Jason is intelligent mercantile wise, sociable, approachable (everyone else is magic or strong).
>I guess... at least the child will have a good life.
My heart goes out to Greta. I'm sure even Cytha would sympathize with her plight. Maybe one day when the time is right you'll have the chance to take your son back. Can she tell us anything about this specific noble family and where they are mainly located? What regions do they hold power over?

>Write-in. Together you can all spend a day or two removing the webs, but what sort of enterprise do you want to set the goblins up with? What will be their livelihood as your prototype citizens?
I'd like to have a friendly chat with some dryads and Treants. About getting their help to either chop down or magically animate a tree and move it else where where. Which ever they think is more in line to nature. You know so the goblins can have a little light if they so wish too. Then after maybe we could find some way to teach some of these guys how to turn spider silk into something usable. I've no doubt they'd jump at the opportunity to wear something less dingy than what they already have. Perhaps we could hire someone to teach the goblins? Sure they're rough around the edges, but with enough ingenuity and faith anything's possible.
>>
>>3216703
Farming to grow food is a must. Maybe potatoes.

Second would be silk weaving; alchemically treat the spider silk so that it can be used like regular silk. Then the goblins can make clothes with it.
>>
File: Weave60-61_r1.jpg (30 KB, 400x339)
30 KB
30 KB JPG
>>3216968
Do you think Zurie and Greta might have any magic ideas to help stimulate crop growth in the Goblin Village (and possibly future town)? With how gloomy the forest in I think mushrooms can be viable. Alchemical ingredients that grow in these forest conditions might be ideal too. We could get a edge in the mushroom, potato and specific alchemy ingredient market.

Alchemically to treat the spider silk so that it can be used like regular silk? I thought the issue was figuring out how to spin spider silk into usable fabrics, not use alchemy. I'd like to avoid any alchemy solutions if we can. The less steps and material necessary to process the spider silk in spools of thread or fabric, the more money we can make. Something like that.
>>
>>3216968
No. You know what? You actually bring up a point about the alchemical treatment idea. We have no idea if that's necessary for processing spider silk into something for commercial use.
>>
Don't have time to contribute, but what's being discussed seems fine. Gobbos are cute as hell too.
>>
>>3216703
Whatever it is lets fix it fast, its very, very important that we spend more time with the kids, also, a list of them with descriptions of individual apearance and behaviour so that we start naming would be very good if they already had time to develop distinct quirks and looks.

>>3216911
I agree

>>3216703
Abominations or not, Jason shall be best dad, and prevent them from growing into bitter asshat nobles in the future, lets set up the tree good from the seed.
>>
>>3216968
Spiders can make several types of silk, some sticky and some not.
>>
>>3216911
The family Greta had been serving is several counties away from here towards the coast so it's not like they're your hostile neighbors. Primarily interested in seagoing efforts and trade.

Dryads and treants of the region answer to the elder treant, who is another great power in the forests, so it will probably not result in much as Cytha is an opposing force. However the goblins settled in a clearing to begin with and chopping down trees wouldn't be too difficult.

>>3216968
>>3216982
>>3216985
For now then, potatoes, mushrooms, and other ground-growth goods. As for the silk, best not to involve the goblins as you're witness to the difficulty of managing them and don't envy their own leader. Giving them directions towards something like growing potatoes isn't too much, but expecting them to handle a complex supply chain and process of silk refinement and weaving... probably not from some forest tribals only recently trying to learn "civilization" and still living in crude homes.

For the purpose of the silk, you'd been keen on seeking out another party. So, were you after someone else remaining in the forest, like one of the groups of humans, or to seek services from the town beyond the forest. The former may lack the level of skills you want but would be easier to work with, the latter as you know have various craftsmen and workshops in town but there's the issue of your possible domain (the arachnid truth) and the rule of the local baron over them.

>>3217557
It's only been a few days so once you plan on resolving this you can return to spend time with the children. There's the other matter though of how many you want? Cytha already expressed the possibility of making another brood together, so it's really down to how often you want these subsequent batches of children.

Which as a result, I hope not to disappoint but you probably shouldn't expect that I can be able to provide descriptions of individual appearance and behavior of 35 children to start with, and potentially much more afterward. I have my limits, so it might be a case where any players can suggest childrens and with 35 (and possibly more) to spare, it would be a fair chance that such children are among them. And overtime it will just be a matter of how well things go for them (parenting, provisions, etc.) that determines how much they grow and develop according to what you want for them.
>>
>>3217596
For real? Well that simplifies things.

>>3217921
>The family Greta had been serving is several counties away from here towards the coast so it's not like they're your hostile neighbors.
Clearly the best solution is to level up Greta and teach her the teleportation spell so we can go get her kid back.

>However the goblins settled in a clearing to begin with and chopping down trees wouldn't be too difficult.
Chop-chop a few down is it then.

Let's hold off on the baby making for at least a few months to get our bearings. The only groups of humans I can recall would be the loggers and the bandits. We can cross the latter out, so I support choosing the former...The Loggers or which ever human group isn't the bandits.
>>
>>3217921
Unfortunately the elves probably would have been the best bet for silk weaving, but we seem to have a distinctly frigid relationship with them.
The bandits, unless they reform, are out, and the loggers doubtfully have the needed skills.
But let’s ask them, at least. If they don’t have the will or patience to learn a new skill, we’ll likely have to look to the town.

Unless the forest fairies would like to try their hand at it? That might be an unconventional solution. We could always ask.
>>
>>3217921
I'd say we don't need to worry about he Baron too much. IF worse comes to Worse, we kill him and claim ourselves his distant relative who ruled the forest.

Depending on how Feudal this world is, we could get away with that because there is no mass that could be called a country, just a bunch of people who agree one guy's judgement is neutral who's the king.
>>
>>3219670
We could ask the loggers like you said, but what if we hired someone to teach the loggers?
If the loggers don't work out the for sure let's go with asking some fae type creatures if they could spin silk for us. I wish I considered that.
>>
>>3220304
>>3219860
>>3219670
If you're set on finding among the forest dwellers, someone who might be capable of working with the silk you can try looking. Failing all else there's always the town, but before that who knows what you might uncover. For searching around and approaching/asking the various other forest dwellers, you can roll a dice for it. The usual roll, high or low determining how likely you are to find some capable workers.
>>
Rolled 47 (1d100)

>>3222157
>>
Rolled 77 (1d100)

>>3222157
>>
Rolled 74 (1d100)

>>3222157
>>
>>3222255
>>3222220
>>3222182
Well whether it's worth it or not to you, but as it turns out, the bandits could manage if you can make the offer lucrative enough. The loggers would be your ideal choice and they have the labor force, but they lack the skills. Whereas, obviously the bandits could be a liability, but a few among them actually have skill at textile work since before their banditry days and would be willing to quit the outfit to work for you.

Otherwise there's always town. You consider the fairies but they don't respect your, or any authority so they aren't really reliable or predictable in what they'll do, even if they would make skilled workers.
>>
>>3222349
We should talk about this with Cytha.
The bandits are a liability, so we should eliminate liabilities with arachnid efficiency.
Though we should give them a chance to abandon their bandit ways first.

Our offer is that of a pardon, good for within Cytha's domain. In exchange, they will use their skills for the good of the Queendom.
This would be a limited time offer.

Do the loggers and the bandits have a working relationship, or is it adversarial?
Would the loggers mind if the bandits were to be wiped out and eaten in a single night of arachnid terror?

I imagine our negotiations will go something like this:
https://youtu.be/NPRlHwwVIug

But with a giant spider sucking out the life juices instead of getting sucked into a jet intake.
>>
>>3222562
+1

Yeah, thats the best scenario.
>>
>>3222562
>>3223500
Well she's not actually willing to have both of you away from the children, but if you want you could try it yourself, and then she tries after, separately.

This is already what you found out by yourself anyway, with Greta to back you up since bandits aren't the safest lot. But from among them you found a few who are willing to defect. Not all of them, but some willing and cooperative.

That's your attempt though, just on your own and offering pay.
>>
>>3223604
Than we just prepare to kill them. We shouldn't trust those who can't follow the land's laws as they wont honor us.
>>
>>3223610
Are you interested in hiring the defectors then and setting Cytha on the rest, or just killing them all and be done with it?
>>
>>3223793
Just kill them all. Good rep to wipe oit bandits.
>>
>>3223793
Hire the defectors and set Cytha on the rest.
>>
>>3223829
A rep for amnesty if you take the offered pardon followed by a swift execution of anyone that doesn’t accept is better.
It reinforces that we are royalty and government of our word.
>>
>>3224034
+1
>>
>>3224034
>>3224027
>>3223829
>>3224302

A fair and merciful offer then to these local miscreants. There's those who wanted to work from the outset, and with the promise of retribution you get a few more fearful enough to heed you. The rest reject your offer, belittle their turncoat comrades, and make threats to your position.

Oh how you'd love to see them sing a different song when Cytha descends on their camp that night, but you have no regrets about watching the children. In total though you can lure ten bandits to your service. Four were interested in your silk proposal while the rest follow after and will do whatever if it means not getting eaten by a giant spider. Of course you don't yet have the facilities for them to work so they'll need something to do in the meantime till you have some sort of workshop set up for them and figure out how to get this enterprise running smoothly.
>>
>>3224969
Perhaps we can have them check out the old tower that the dragon used to inhabit.
They can't stay in the castle, and the goblins would be a bit annoying until they get the hang of civilization.

I don't think the tower is currently occupied, and the bandits just need some special silk article of clothing, such as a bandanna, that shows that they are subjects of Cytha and any that dare harm them will answer to her.
>>
>>3225011
That's actually a really good idea and use of the space, so that you don't get undesirables taking up residence instead. Given that then, the bandits can take to living in the old fortress in the meantime, and once the production effort is underway some funds can be devoted to repairing and restoring the fort to both be more livable to the bandits turned workers and should you ever have need of it.

Otherwise then, that's the goblins, the bandits, and different means of productivity and income taken care of. Unless you had anything else particular that needed your seeing to, you can just continue where you were with Cytha and the children, and figuring out how best to live the family life now with hired help.
>>
>>3225037
Can we change their name from bandit to human citizens? They are no longer bandits but reformed citizens.
>>
>>3225665
Or weavers because that's their job and its easier.
>>
>>3225037
Are you gonna archive this? Getting close to the end of the line.
>>
>>3226060
I didn't archive the previous one, if someone wants to they can though.

>>3225665
>>3225666
Sure bandits was just a blanket term since that's what they used to be. Although of the bunch that you convinced to work for you, only a few have any actual work experience, the rest just heeded your authority but will probably just follow after and have to learn from the few workers among them.
>>
I'm back. Time to see what ice missed in this thread....

>>3227752
>In total though you can lure ten bandits to your service. Four were interested in your silk proposal while the rest follow after and will do whatever if it means not getting eaten by a giant spider. Of course you don't yet have the facilities for them to work so they'll need something to do in the meantime till you have some sort of workshop set up for them and figure out how to get this enterprise running smoothly.
>Given that then, the bandits can take to living in the old fortress in the meantime, and once the production effort is underway some funds can be devoted to repairing and restoring the fort to both be more livable to the bandits turned workers and should you ever have need of it.
>sent the 10 bandits to stay in the fort.
Could the 4 bandits that are adept at turning silk into something usable teach the other 6 how to do what they do? Considering they're bandits I'm pretty sure they can defend themselves.
We aught go make them do something, but first can we put in an order, or buy someone's faclities to make silk? We could put it in the fort.
>>
>>3228435
Most definitely, in fact that's how you expect the bandits-turned-workers will get by. If they're serious about changing their ways when faced with death otherwise, the skilled four will take to their new work eagerly while the rest will desperately try to learn the trade so there's some worth to their remaining alive. And sure enough they can take care of themselves on their own, especially with the old fort to call home.

Though able hands and a location aren't the only things needed. The various tools and equipment necessary for the enterprise will be required, and though you have some vague idea of them, where and how to actually obtain them could be tricky. The town beyond the forest seems like the best bet, though whether they have the sort of weaving tools capable of processing silk remains to be seen.

If you like you can make a roll in order to find out if you can get everything you need from town, and how well you can keep it under wraps for this endeavor to get underway successfully.
>>
Rolled 98 (1d100)

>>3228983
Well, I'm going to sleep after that.
>>
File: 1499024095714.jpg (6 KB, 184x184)
6 KB
6 KB JPG
Rolled 35 (1d100)

>>3228983
>If they're serious about changing their ways when faced with death otherwise, the skilled four will take to their new work eagerly while the rest will desperately try to learn the trade so there's some worth to their remaining alive.
This paint's a funny image for me. On one hand they're terrified of us which makes me feel a little bad. On the other this is sort of "reforming" them and their wicked ways.

>>3229070
>98
>pic related
>>
>>3228983
You should seriously archive this soon
>>
>>3230260
Again, as I said last time, I don't archive my own quests.

>>3229146
>>3229070
>98

Incredibly, maybe just great luck, you seek what you can in town maybe hoping for some basic weaving tools and have to alter them for silk. The more you dig though the more you find out there's been something of a recession in the textiles trade for awhile now, with a huge surplu of woolen garments coming in from a neighboring country. As such it's put some people out of work and left some vacancies in businesses.

Yet here you come along not only offering new work of the same profession, but with silk even? Not only will a fair few people jump at such a good chance, no questions asked, but they'll even work under relatively strange conditions such as out of an old fort deep in the forest and with who most certainly had been bandits not long ago. It would seem like a recipe for disaster, but realistically it's such a lucrative offer that prospective employees are willing to turn both blind eyes to all the negative details that come along with it. Rather than having to be day laborers just to put food on the table, they can return to their time-honored profession and likely change the local economy no less with such a fabulously rare and expensive material as silk.

Not to mention that they bring with them the best that they had to offer in the way of tools and equipment and even contacts in some cases. You'd been hoping for some tools, but basically end up just buying several relevant (former) businesses and combining them into one. Though thinking on this some, you wonder if it wouldn't be better to just have them all work in town. Something like, have the former-bandits now dutiful employees treat the silk and render it to bundles of workable material, then deliver the raw product to a workshop in town to be processed, and prepared for trade or sale by more "expert" hands. Everyone has something to do, it's just that you're not dragging a bunch of townsmen out into the forest to a ruin to co-inhabit with some former bandits.

In any case though, a little time for things to get up and started again, and you expect the business to be underway. A relief, to take your mind off economic matters and funds, and allow you to focus on your wife and kids and how this family is going to develop and grow.
>>
>>3232824
>Something like, have the former-bandits now dutiful employees treat the silk and render it to bundles of workable material, then deliver the raw product to a workshop in town to be processed, and prepared for trade or sale by more "expert" hands.
Yeah that's...a good idea.
>>
>>3232838
Agreed
>>
>>3232824
>Something like, have the former-bandits now dutiful employees treat the silk and render it to bundles of workable material, then deliver the raw product to a workshop in town to be processed, and prepared for trade or sale by more "expert" hands.
We'll go with this, and as money comes in, we can use some of the profits to fix up the old fort. It's one of our holdings now, we can't have our employees living in ramshackle ruin; that would set a bad example for our kids and be bad for our reputation.

And perhaps we can have either Greta (sorceress) or Zurie (alchemist) develop some kind of lightning that replicates sunlight, to make our domain brighter in spite of all the spider silk around. It would help us grow crops, make things less gloomy, and be better for the morale of our non-undead non-spider employees/citizens.
>>
Thank you to whoever archived this on suptg.
>>
>>3233185
So like a magelight or candle light spells from syrum, except they last significantly longer and can effect the growth rate of plants?
>>
>>3233411
Yes. Or an alchemical version.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.