[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Cloaked Cultist.jpg (172 KB, 1022x1460)
172 KB
172 KB JPG
It is the information age, a time of unmatched prosperity and horrific depravity. The faith of men's forefathers has begun to fade, and in its place, indolent philosophies of agnostic unbelief have arisen. You look upon the contemporary culture with disgust, for you have achieved enlightenment, and it is your sacred duty to sway the unwashed masses to the truth, and undo centuries of willful ignorance in a glorious, global revelation.

Such things are to come, but first the truth must be determined, and then the one whose tongue expounds it. Before we can begin to chronicle an insane demagogue's descent into madness, we must know the faith they so fervently claim to hold.

> What is the object of the Cult's worship?

> A profane demon deep in the depths of a fiery hell, hungry for mortal souls
> An eldritch horror banished beyond the veil of stars in ancient days, best left forgotten
> The last of an unnatural bloodline, a brood of werewolves, vampires, or changelings
> An Artificial Intelligence whose inhuman mind and inscrutable goals demand ever-more processing power
> A manifestation of mother nature, who demands the removal of pollution and an end to industrial society
> The cult leader as a demigod in the flesh, mighty before mortals, but feeble before true divinity
> A benevolent god, whose patience with mankind has worn thin, and whose wrath is soon to come
> An alien race from a higher dimension, who promise ascension to those willing to serve
> The cult leader themselves, in a tragically misguided and unusually fanatical personality cult
> Atheism, the ignorant worship of higher power must come to an end, by force if necessary
> Allegedly none, but in reality an ideology most find reprehensible, perhaps for good reason
> A perfectly innocuous object, whose presence has somehow inspired unshakable worship
>>
>>3189762
> A powerful witch, burned 666 years ago but not before she placed a resurrection spell. With the help of her followers she will rise again and have her vengeance on this world.
>>
>>3189785
Gib wrathful witch waifu
>>
>>3189785
support
>>
>>3189762
> A benevolent god, whose patience with mankind has worn thin, and whose wrath is soon to come
All of you heathen waifu thirsters shall know the power of Old Testame tier rage.
>>
>>3189785
+1
>>
>>3189825
Didn't they have multiple wives though?
>>
>>3189762
> Atheism, the ignorant worship of higher power must come to an end, by force if necessary
Radical atheists transhumanist, they believe in unlimited human potential, ascension not through mystic lies and unreason, but through technology and science. Some are already modified with artificial limbs, either as replacement or addition and all their offspring has been genetical modified as well as possible. They will bring the light of science and the age of ascension, but first superstitions and weaknesses will need to be removed from humanity.
>>
>>3189762
> An alien race from a higher dimension, who promise ascension to those willing to serve
>>
>>3189846
Support
>>
File: 01375518-a.jpg (8 KB, 217x272)
8 KB
8 KB JPG
>>3189785
>>3189795
>>3189816
>>3189830

You have given yourself unto the worship of an ancient witch of centuries gone by. In her day, she wielded sorcery unstoppable and mysticism unknowable, and beauty so glorious it enthralled all but the strongest of wills who dared to behold her. Six-hundred and sixty-six passings of the winter solstice ago, she prepared a ritual to achieve ultimate power, but was undone by the treachery of her coven and failed to expect the Spanish Inquisition.

Before her death, she prepared a resurrection spell which was to fling her spirit through time, and so long as the appropriate reagents are gathered and the ritual sacrifice of a dozen virgins performed on a blood moon's eclipse during the apex of the winter solstice, she will return in all her splendor. The witch's name has been lost to time, but you witnessed her in a vision and such was her majesty, you swore your soul to eternal servitude on a moment's notice without an instant's regret, and vowed to restore her glory

The nearest date to fit the criteria shall come to pass in approximately two decades, and the next won't arrive for a thousand years. You must complete the ritual then and only then, or you will have failed your beloved. The witch's name has been lost to time, but of late, you've begun to have dreams of a ghostly specter, a mere fraction of the witch's true form whose appearance is nonetheless enthralling and is willing to guide you.

> You must've earned the witch's approval somehow. How are you any more remarkable than other men?

> You are large, strong, and handsome with a physique worthy to father her daughters, and combat experience to serve her well.
> You are a striking, handsome figure, with a silver-tongue, piercing eyes, and the charisma to bring a serpent to heel.
> You are a handsome adept of the arcane, below an apprentice of her time, but in this age of the mundane, not beneath her notice.
> You are extremely handsome, possessing no other skills, but your appearance is a powerful force in and of itself.
>>
>>3189825
>>3189846
>>3189863
>>3189857

You sense you are not alone in your quest.

>>3189838
> he has multiple waifus

BLASPHEMY!
>>
>>3189885
>all 4 options are variations on handsome
choo choo

> You are extremely handsome, possessing no other skills, but your appearance is a powerful force in and of itself.
>>
>>3189885
> You are a handsome adept of the arcane, below an apprentice of her time, but in this age of the mundane, not beneath her notice
A reasonably capable occultist
>>
>>3189899
Witches are not known for their chaste temperament.
>>
>>3189885
>You are large, strong, and handsome with a physique worthy to father her daughters, and combat experience to serve her well.
>>
>>3189885
>You are a handsome adept of the arcane, below an apprentice of her time, but in this age of the mundane, not beneath her notice.
We can probably get her in bed anyway
>>
>>3189885
>You are large, strong, and handsome with a physique worthy to father her daughters, and combat experience to serve her well.
She has the charisma and magic. We'll be the brawns behind her.
>>
Rolled 19 (1d20)

>>3189905
>>3189926
>>3189918
>>3189956

> Rolling: odds, Arcanist, evens Martial
>>
>>3189885
>You are large, strong, and handsome with a physique worthy to father her daughters, and combat experience to serve her well.
>>
>>3190037
Hopefully not too late.
>>
>>3189905
>>3189926
>>3190037

You are a youth of twenty years, and a remarkable sight, with crisp eyes of pale blue, curly flaxen hair of the sort seldom seen outside of fashion catalogs, and a face that looks it sprung straight from a hallmark adaption of a cheesy romance novel. Aside from your looks, you're of modest physical fitness and reasonably good with people, but your most impressive skill is your talent, for within you lies the spark of sorcery.

In the modern age, most self-proclaimed magicians are ignorant charlatans at best, or at worst, fools who've sold their souls for mere scraps of power. Rare indeed are those who can channel the arcane of their own will, and rarer still are those with the potential for mastery. You are among the rarest, a savant with a will of steel and potential harkening back to the days of yore. Any ancient wizard would've been proud to have you as his apprentice, but you have the honor to serve the witch, she helped you awaken your third eye, and even now, she lavishes your dreams with inspiration.

> With her assistance, you've achieved a measure of adequacy in a single discipline. Not skill, not mastery, adequacy, the bare minimum necessary to cast without extensive preparation beforehand. To which have you attuned yourself?

> Necromancy: The art of raising the dead to serve as thralls, divining with spirits, and ending the lives of the living
> Theurgy: The art of cleansing infection, restoring flesh, mending bone, undoing curses most foul, and banishing dark spirits
> Diabolism: The art of channeling hellfire, communing with demons, and laying curses on those who would dare defy the witch
> Bewitchment: The art of weaving hallucinations which deceive the senses, and twisting emotions to the caster's own ends
> Alchemy: The art of brewing potions, balms, and poultices to achieve a variety of effects from an array of ingredients
> Summoning: The art of calling entities from other planes into this reality to serve, and speaking to them.
> Divination: The art of perceiving the past, knowing the present, foretelling into the future, and undoing bewitchment.
> Transmutation: The art of transforming oneself into a wide array of forms, and shifting one substance to another.
>>
>>3189905
>>3189926
>>3189918
>>3189956
>>3190056
Hmm, there was a close vote here. Do you want to play two cult leaders, one at a time, one an aspiring sorcerer, and the other a former soldier competing for the witch's affections and control of the cult?
>>
>>3190165
> Summoning: The art of calling entities from other planes into this reality to serve, and speaking to them.
>>
>>3190175
Merge them? Maybe make us a veteran who discovered his talents in magic?
>>
>>3190165
> Summoning: The art of calling entities from other planes into this reality to serve, and speaking to them.
>>
>>3190187
Nah, that'd be too overpowered, and half the fun of cults is the self-sabotaging intrigue.
>>
>>3190175
Nah, keep the sorcerer. Combining it would be a bit complicating. Also
> Transmutation: The art of transforming oneself into a wide array of forms, and shifting one substance to another.
>>
>>3190165
>Diabolism: The art of channeling hellfire, communing with demons, and laying curses on those who would dare defy the witch
>>
>>3190192
Play both then. Who says witches can't share. Besides, one man probably isn't enough to satisfy her.
>>
>>3190192
Let's do the double then.
>>
>>3190165
>Divination: The art of perceiving the past, knowing the present, foretelling into the future, and undoing bewitchment
>>
>>3190202
>Sharing a waifu
Just as revolting as having multiple desu
>>
>>3190165
> Transmutation: The art of transforming oneself into a wide array of forms, and shifting one substance to another.
>>
>>3190182
>>3190191
>>3190194
>>3190218
If no-one else votes in the next ten or so minutes, it'll be summoning or transmutation, decided by a roll.

>>3190194
>>3190210
>>3190202
>>3190208
The double cult leader vote is tied, if no-one else has an opinion by then I'll roll.
>>
>>3189762
WHERE IS BREAD, OP?
WHY DID YOU ABANDON US?
>>
>>3190221
Summoning and double leaders.
>>
>>3190232
The fuck are you talking about anon?
>>
>>3190221
I haven't voted yet our magic. My vote goes for summoning.
>>
>>3190221
Divination + solo
>>
Rolled 13, 1, 2, 19, 15, 9, 20, 1, 1, 5, 12, 7, 14, 16, 2, 13, 6, 2, 4, 16 = 178 (20d20)

>>3190245
Just harboring a suspicion that you are another QM who abandoned a similar quest a few weeks ago. Main character's name was "Bread."
>>
>>3190221
>Transmutation
>Dual MCs
>>
>>3190234
>>3190248
>>3190254
That's four votes summoning, three transmutation, two divination, and one

>>3190234
>>3190254
The double vote is tied.

>>3190260
This is the first I've been on quest in a month, and OP's the first decent picture I found when I searched cloaked cultist.

>>3190265
Now the summoning/transmutation vote is tied, and the vote is one in favor of dual protagonists.
>>
>>3190273
Roll and get on with it.
>>
Rolled 14 (1d20)

>>3190281

Alright alright...

> Rolling for discipline, odds: Summoning, evens: Transmutation
>>
>>3190273
I'll switch to summoning
>>
>>3190310

By virtue of a last second vote, summoning it is.

> Rolling to determine if there are two cult leaders, slightly weighted in double's favor for the vote. 1-8: Single, 9-20: Double.
>>
Rolled 18 (1d20)

>>3190317

Futhermucker.
>>
>>3190323
Doubles it is. While I'm writing, come up with a name for the sorcerer. This'll be fun to run.
>>
>>3190165
> Summoning: The art of calling entities from other planes into this reality to serve, and speaking to them.
solo
>>
>>3190327
Julian for our magician and the manliest name of Bob for our ex Soldier
>>
>>3190327
Lucius for magic boy and Thad for soldier
>>3190332
Sadly too late
>>
>>3189918
>>3189956
>>3190056

You are a man of twenty-eight summers and great in stature, with the chiseled face of an Adonis and a toned musculature well-suited to breaking weaker men over your knee. You're a killing man, seasoned in the shedding of blood, and you do not tolerate weakness, least of all in the service of the witch who graced your dreams.

In the modern age, most 'men' are soft and lazy cowards, unworthy of the title. Rare are those with the stomach for violence, and rarer still are those who savor it. You are among the rarest, a true warrior, skilled in his work, and able to ply his trade without the faintest trace of hesitation. It was for this that the witch noticed you, and you are eternally grateful.

> You learned how to fight somehow, what taught you so well?

> The streets, you've fought in a dozen gang wars and while your fighting style lacks finesse, you're a master of intimidation, talented at making money through unlawful methods, and have an abundance of contacts in the criminal underground.
> The police, you've served with distinction in law enforcement and can keep up with the fiercest gang-bangers, even though you're not on the level of a professional, you have extensive experience in interrogation, evidence disposal, and an abundance of legal contacts
> The special forces, you served in a Middle Eastern conflict, kicking down a hundred doors to execute the enemies of the United States. Outside of combat, you're unskilled at best, but few can hope to match, let alone surpass you in a pitched engagement.
>>
>>3190406
> The streets, you've fought in a dozen gang wars and while your fighting style lacks finesse, you're a master of intimidation, talented at making money through unlawful methods, and have an abundance of contacts in the criminal underground.
>>
>>3190406
>> The special forces, you served in a Middle Eastern conflict, kicking down a hundred doors to execute the enemies of the United States. Outside of combat, you're unskilled at best, but few can hope to match, let alone surpass you in a pitched engagement.
We're the real deal Navy SEAL copypasta
>>
>>3190406
>The streets, you've fought in a dozen gang wars and while your fighting style lacks finesse, you're a master of intimidation, talented at making money through unlawful methods, and have an abundance of contacts in the criminal underground.
>>
>>3190413
>>3190428
>>3190438
I'll give you ten more minutes to choose.
>>
>>3190406
>The streets, you've fought in a dozen gang wars and while your fighting style lacks finesse, you're a master of intimidation, talented at making money through unlawful methods, and have an abundance of contacts in the criminal underground.
>>
>>3190413
>>3190461
>>3190510
The streets it is.

>>3190347
>>3190405
If no-one has any objections, the cult leader's names are going to be Julian and Thad respectively.
>>
File: Tiny Summoning Circle.jpg (87 KB, 512x512)
87 KB
87 KB JPG
>>3190165

> [JULIAN]

Your name is Julian, and you're a prodigal summoner. After a mere six months, with no tome to study and nothing but half-remembered dreams age to guide you, you've come to master a selection of spells and if you continue to study, more will come.


> Sorcery Aptitudes:
> Summoning: Adequate

> Spell List:
> Summon Minor Elemental: If you focus for a full half minute, you can conjure a lesser elemental of earth, air, fire, and water from the space around you. It can obey simple commands, is roughly the size of a tennis ball, and lasts for ten minutes before dispersing. It has little offensive power and you can't control what kind of elemental you're summoning, but unless you suffer a catastrophic failure, whatever emerges will be reasonably loyal to you.
>> You can sustain 1d3 at a time, and cast this spell five times a week before exhausting your reserves.

> Bind Lesser Spirit: If you spend four-to-six hours drawing an intricate chalk circle on a wide, flat surface, you can cast a summoning spell to conjure an entity in the center. Depending on how well you constructed the circle, it may be bound to this dimension and to your service until dismissed. The more intelligent and powerful a creature is, the less likely the circle is to contain it, and if you fail to bind, the entity will be hostile until it is unsummoned.
>> This circle is only fit to bind insignificant creatures, and you would be a fool to try and bind anything more dangerous than a stray dog.
>> You can cast this spell once per week, but you must have both chalk and access to a hidden, wide, flat surface as it glows during the process.

> Lesser Communion: If you focus for a full ten minutes, you can project your mind to another plane to ask a random entity for its advice. You have no control over which plane you project to, which entity you encounter, or whether it will attempt to give you reasonable advice or fuck you over for the fun of it. There is no likelihood of death when projecting your mind in this fashion, but failure to cast, entering a sufficiently alien plane, or encountering an entity too powerful for your to communicate will result in a severe twenty-four hour headache which cannot be medicated by mundane means.
>> You can cast this spell as often as you please, but it becomes more difficult each time.

Shortly after you acquired competency in the simplest of spells, the witch spoke in your dreams, and brought you to Thad, a hardened gangster who claims he's one of the fiercest north of the Rio Grande. You don't know if that's true, but you can see a sharp mind beneath the thuggish demeanor, and he's definitely not someone you want on your bad side.

> cont.
>>
>>3190701

> [THAD]

Your name is Thad, Thaddeus to those beneath you, and you're a lethally skilled gangster with a warrant in thirteen states. Over the years, you've made, and lost, millions in the illicit pharmaceuticals trade, and there's not a doubt in your mind you couldn't do it again, with a decent lab, a couple of weeks to build-up a stable customer base, and a year or two to rake in the dough. That, and you're good at scaring the shit out of pussies, and with a face like yours, seducing them is easy as lacing weed with fentanyl, but that's not something you've done often, because trust goes a long way in the black market.

There are a dozen or so safehouses scattered across the US, most in states where you're an arrest-on-sight individual, but you doubt the average beat cop would recognize you. On your person is a leather jacket, level three plate carrier, and a small arsenal in pistols, knives, brass knuckles, and in two separate pockets, a sawn-off shotgun and smuggled uzi that was hard to hell to find. You've got just shy of $400 in your wallet, but nothing else to your name.

Little over two weeks after heeding the witch's call, she led you to Julian, a wimpy bitch too pretty to be a nerd, but she said he's a bona fide sorcerer, and after seeing him summon up a fucking living fireball, you're not inclined to disagree. He's probably thinks he's the brains of this operation, but his warlock bullshit doesn't mean a damn without the street-smarts to use it, and he's smart enough to know that.

> [BOTH]

> Where have you been trying to spread the word of the witch?

> A bustling metropolis on the southwest coast, fertile ground for mass recruitment and illegal street vending. It's Thad's hometown and he knows the streets like the back of his hand, though it's nothing like it used to be.
> A secluded, sleepy town somewhere in the mid-west, perfect for gathering a tight-knit cabal and avoiding government curiosity. It's Julian's hometown, and the locals trust him.
>>
>>3190703
> A bustling metropolis on the southwest coast, fertile ground for mass recruitment and illegal street vending. It's Thad's hometown and he knows the streets like the back of his hand, though it's nothing like it used to be.
>>
>>3190703
>A bustling metropolis on the southwest coast, fertile ground for mass recruitment and illegal street vending. It's Thad's hometown and he knows the streets like the back of his hand, though it's nothing like it used to be.
>>
>>3190703
>A secluded, sleepy town somewhere in the mid-west, perfect for gathering a tight-knit cabal and avoiding government curiosity. It's Julian's hometown, and the locals trust him.
>>
>>3190703
>A secluded, sleepy town somewhere in the mid-west, perfect for gathering a tight-knit cabal and avoiding government curiosity. It's Julian's hometown, and the locals trust him.
>>
>A bustling metropolis on the southwest coast, fertile ground for mass recruitment and illegal street vending. It's Thad's hometown and he knows the streets like the back of his hand, though it's nothing like it used to be.
>>
>>3190703
>A secluded, sleepy town somewhere in the mid-west, perfect for gathering a tight-knit cabal and avoiding government curiosity. It's Julian's hometown, and the locals trust him.
>>
>>3190703
> A secluded, sleepy town somewhere in the mid-west, perfect for gathering a tight-knit cabal and avoiding government curiosity. It's Julian's hometown, and the locals trust him.
>>
File: skyline_salesforce.jpg (235 KB, 1992x896)
235 KB
235 KB JPG
>>3190726
>>3190729
>>3190943

> [BOTH]

Tempting as laying low in a podunk town might be, Julian and Thad eventually agree it's better to blend in with the big city crowd. This way, it's easier for the sorcerer to find whatever reagents he needs and the gangster to sling dope with a lower risk of any legal attention. There were several cities to choose from, but they eventually defaulted with San Francisco, 'cause Thad was born there and it's the perfect place to find gullible idiots to sway to the witch's worship.

After selling everything they had to fund the cult, between the both of them, there's $5,200 in cold, hard cash, enough to rent a basic two bed apartment in the inner city for a month and a half, or illegally purchase a handful of shotguns, pistols and ammunition, because Thad won't risk showing his face anywhere near a court and it would take months and twice as much for Julian to get inferior versions. Thad's confident he can take $2,000 to start hustling meth in the slums, and bring back two to three times the investment in a month, or play it safe dealing weed to break even, with another $400-$600 extra. Or he could join a gang and risk catching heat from the police for half of the profits, but not have to spend any of the cult's money.

Julian isn't a skilled 'street entrepreneur,' but he's decent enough with people and has a good head on his shoulders. He could try to find a legitimate job, researching magic on the side, or live off whatever Thad can haul in, studying full-time. There's always the possibility of using elementals to steal or get paid, but there's not much he can do with his current skill set. If he was interested in growing the cult, there's a plethora of wannabe witches in universities he could try to impress with his sorcery, and desperate, possibly drug-addicted homeless he could try and house.

> Where are they going to be staying for the month?

> A run-down two-room apartment, -$3,500 in rent a month, two-man capacity
> Squatting in an abandoned house, -$0 in rent a month, but risky, five-man capacity
> Homeless in the streets, -$0 in rent a month, but ridiculously risky, endless capacity

> cont.
>>
>>3191105

> What is Thad going to be doing?

> Selling dirty meth on the streets, -$2,000 in costs, +$4,000-$6,000 in profit, moderate risk of police attention, heavy risk of gang attention
> Selling weed lmao on the streets, -$2,000 in costs, +$2,400-2,600 in profit, slight risk of police attention, moderate risk of gang attention
> Selling dirty meth for a street gang, -$0 in costs, +2,000-$4,000 in profit, heavy risk of police attention, moderate risk of gang attention
> Selling weed lmao for a street gang, -$0 in costs, +$400-$600 in profit, moderate risk of police attention, slight risk of gang attention

> What is Julian going to be doing?

> Finding a stable, minimum wage job, +$ varies, easier because he's handsome
> Researching the Summoning discipline, -$200-1,000 in costs, chance to learn another spell increases the more money is spent
> Unlocking another arcane discipline, choose a discipline, -$1,000 in costs, chance to gain dabbling skill level and a spell
> Converting wannabe witch college chicks to the cult, easier because he's handsome, even easier because he's a sorcerer, +1-4 unskilled cultists
> Converting desperate homeless people to the cult, they don't give a shit that he's handsome, easier but riskier if he reveals he's a sorcerer, +1-2 street-smart cultists
>>
>>3191014
>>3191066
Oh fuck, I started updating with >>3190943 and didn't see your posts. Do you guys want me to redo the update?
>>
>>3191115
Saying yes makes me feel like an asshole, but at the same time I have an intense desire to win.
>>
>>3191141
My apologies anon, but I didn't see your post. Wi-Fi where I'm at's shit, I sat there waiting five minutes for it to load enough to post the update. I don't mind doing a rewrite, but at least initially, a small town is definitely the hard mode option.
>>
>>3191105
>>3191107
>>3191151
Definitely stick with the big city then.

> Squatting in an abandoned house, -$0 in rent a month, but risky, five-man capacity

> Selling dirty meth for a street gang, -$0 in costs, +2,000-$4,000 in profit, heavy risk of police attention, moderate risk of gang attention

> Converting wannabe witch college chicks to the cult, easier because he's handsome, even easier because he's a sorcerer, +1-4 unskilled cultists
>>
>>3191151
I'll just let it be then since it shouldn't matter too much

>Selling dirty meth for a street gang, -$0 in costs, +2,000-$4,000 in profit, heavy risk of police attention, moderate risk of gang attention


>Converting wannabe witch college chicks to the cult, easier because he's handsome, even easier because he's a sorcerer, +1-4 unskilled cultists
Who wouldn't join a cult filled with hot college babes?
>>
>>3191180
>Squatting in an abandoned house, -$0 in rent a month, but risky, five-man capacity
Forgot this
>>
>>3191166
>>3191180
Fair enough, but keep in mind, none of them qualify for a virgin sacrifice.

Forgot to mention, Julian can research a discipline no matter what else he's doing, but it's at the same cost and halved efficiency.
>>
Did some quick math, you have 240 months to prepare for the sacrifice. Remember, you don't know what reagents are necessary, the specifics of the ritual circle, or how you're going to kidnap a dozen virgin women in the modern USA, without bringing down the law on your cult. In addition, whoever performs the resurrection ritual must be skilled in several disciplines I'm not going to divulge, or masterful if they want it to go off without risking failure.
>>
>>3191208
>>3191235

I'm guessing Necromancy is one, so lets research that at half efficiency. Is there a way to commune with the witch, or to research the ritual itself? How old do the sacrifices need to be to qualify as women? Can we get away with grabbing a dozen kids?
>>
>>3191235
>how you're going to kidnap a dozen virgin women in the modern USA
We could just impregnate any non-virgin women we bring into the cult and raise any daughters to be willing sacrafices.
>>
>>3191246
> Is there a way to commune with the witch?
At the moment, her specter visits Julian and Thad in a shared dream once a week to offer encouragement and keep them motivated. Neither of them remember much from the dreams. Julian's Lesser Communion spell is too weak and imprecise to be able to contact the witch directly, but if he continues researching the Summoning discipline, he'll learn a spell capable of communicating with specific entities, at a price.

> or to research the ritual itself?
There are six tiers to skill in a discipline, seven if you consider the legendary tier, but that requires at least three years of single-minded devotion.

> Dabbling < Adequate < Competent < Skilled < Expert < Masterful < Legendary

The investment to improve doubles each tier. It takes only a month of research to go from Dabbling to Adequate, and two months to go from Adequate to Competent, four to go from Competent to Skilled, eight to go from Skilled to Expert, and sixteen to go from Expert to Master, and thirty-six to go from Master to Legendary. The cost of research increases exponentially, going from $200-$400 in Dabbling, to $400-$1,000 in Adequate, $1,000-$2,000 in Competent, $2,000-$4,000 in Skilled, $4,000-$8,000 in Expert, $8,000-$16,000 in Masterful, and $16,000-$32,000 in Legendary.

Keep in mind, this is the price paid per month. The smaller number is the bare minimum for that skill level, and the larger number is the most the cult can spend before severe diminishing returns. Julian is only an Adequate Summoner, and doesn't have anywhere near the expertise or funds to research the resurrection spell, which is a Masterful tier in several disciplines.

> How old do the sacrifices need to be to qualify as women?
From what little Julian knows of Summoning, he understands they need to be 16 at minimum, or 24 at the absolute latest, though the younger and less exposed to the concept of sex, the more likely the ritual is to succeed. It's perfectly possible to have more than dozen virgin sacrifices for redundancy, but it might cause issues with the law and families of those involved.

> Can we get away with grabbing a dozen kids?
Theoretically, yes, but practically, that's less efficient for this sort of ritual, venturing into Diabolism, and is ten times likelier to cause law enforcement to get involved. In addition, the witch has a soft spot for kids and would likely look down on Julian, even if it were successful.

>>3191256
That's also a valid approach, but you have to consider how you're going to keep that many pregnant women and indoctrinated hidden and separated from society, and then you start getting into isolated compound territory.
>>
>>3191309
In that case let's put research into summoning instead.

Can we perform the ritual at any point in the next 20 years, or is it almost exactly 20 years from now only?

Does the witch care about police attention after her resurrection, or if we grow the cult enough can we just snatch up a dozen women the day of the ritual and perform it before the police come down on us? Is rezzing the witch our win condition with her incredible power, or is there stuff after that?
>>
>>3191309
What about modeling ourselves after Scientology and rope a bunch of chumps into donating money we can use to purchase a ship?
>>
>>3191166
>>3191180
>>3191191
>>3191246

Instead of mollycoddling you with the candy-ass Bo3 system, I'm going to steal Warlord Quest's roll system, and modify it to our own twisted ends. If you haven't read it, which you should it goes something like this. Each non-magical roll's going to fall under one of three categories, of Easy, Moderate, and Hard difficulty. The skill of someone attempting a task can reduce its difficulty, and will provide an appropriate bonus on their roll. In Easy rolls, you give me best of three 1d100's, for Moderate rolls, you give me best of two 1d100's, and for Hard rolls, it's first come first serve, and I take the first 1d100.

For random events over the course of a month, I'm going to have you roll 1d100, first come first served. At a slight risk, 10 or lower causes a negative event, at a moderate risk, 20 or lower causes a negative event, and at a heavy risk, 30 or lower causes a negative event. Rolls of 90 or higher will cause a positive event, and everything else has no effect. Skill can influence and potentially mitigate risk.

For magic, I'll take the amount of cash you sunk into research and roll an equivalent amount of 1d20's. If it exceeds a certain threshold dependent on its skill level, the researcher improves, but it falls below a certain threshold, it can cause an accident dependent on the discipline involved, because magic is a fickle mistress, and sometimes, she can be a petty bitch.

This turn, I'm going to need you to roll the following:

> 1d100 for the abandoned house's risk
> two 1d100+20 for the risk of selling dirty meth for a street gang
> three 1d100+20's for the success of selling dirty meth for a street gang
> three 1d100+20's for converting wannabe witch college chicks into the cult

>>3191355
> In that case let's put research into summoning instead.
Duly noted.

> Can we perform the ritual at any point in the next 20 years, or is it almost exactly 20 years from now only?
The stars only align once every few centuries, you either perform on that specific date, or it's Game Over Manâ„¢.

> Does the witch care about police attention after her resurrection, or if we grow the cult enough can we just snatch up a dozen women the day of the ritual and perform it before the police come down on us?
Julian thinks she would prefer subtlety, but as long as the ritual comes to pass and there isn't a military strike waiting for her, she couldn't care less what happens.

> Is rezzing the witch our win condition with her incredible power, or is there stuff after that?
That depends on how we all feel about continuing the quest after 240 turns.
>>
>>3191395
Also a perfectly valid approach, religious cults are pretty versatile, especially when their doctrine is as loose and poorly defined as yours.
>>
Rolled 17 (1d100)

>>3191396
First roll for the house. Warlord quest is the one with Magnus?

We're gonna get in trouble almost guaranteed with this many rolls, and just because most QMs don't understand probability and lowball DCs for Bo3 doesn't mean it's a bad system.
>>
Rolled 21 (1d100)

>>3191434
> Warlord quest is the one with Magnus?
Correct, and you've rolled a negative event. I'll roll another 1d100 for type and severity.

> 1-10: Police investigation
> 11-20: A fire consumes Julian's magic research for the month
> 21-30: A structural collapse while no-one's there renders it unlivable
> 31-40: An armed thug attempts to rob the cult while they're not there, stealing $1,000
> 41-50: An armed thug attempts to rob the cult while they're there, causing a combat situation
> 51-60: An armed street gang attempts to rob the cult while they're not there, stealing $500
> 61-70: A desperate junkie with a knife attempts to rob the cult while they're there, causing a combat situation
> 71-80: An armed street gang attempts to force the cult to pay $500 in monthly protection money, lowering the risk level to slight so long as they are paid
> 81-90: A desperate junkie with a knife attempts to rob the cult while they're not there, stealing $250
> 91-100: A homeless man attempts to move into the house, prompting a conversion roll. If failed, he begins spreading rumors about squatters that probably won't amount to anything
>>
Rolled 36 + 20 (1d100 + 20)

>>3191396
>>
>>3191468
A structural collapse near the end of the month rendered the abandoned house unlivable. It's not a serious concern, but you'll have to find another next month.
>>
Rolled 83, 54, 76, 82, 16, 90, 32 + 20 = 453 (7d100 + 20)

>>3191468
I read part of WQ but dropped it because everything was feeling repetitive by like the fourth thread.

Also I'll go ahead and roll the other 7 dice. If that's not ok don't use them.

We found this abandoned house without a roll, is there any detriment to just finding another?
>>
Rolled 12, 9, 16, 10, 10 = 57 (5d20)

>>3191493
> I read part of WQ but dropped it because everything was feeling repetitive by like the fourth thread.
It picked up a bit around the sixth thread but I see what you mean.

> Also I'll go ahead and roll the other 7 dice. If that's not ok don't use them.
For the sake of expediency, it's fine but in the future I'd prefer anons only rolled once for each set of rolls.

> We found this abandoned house without a roll, is there any detriment to just finding another?
No, it's an in-character inconvenience. Now if you had one or more cultists living with you, there's a risk some of them might've been caught in the collapse.

I'm going to assume you sank $1000 into the Summoning research because you weren't using it for anything else. I'll roll that, then tally the results.
>>
>>3191472
>>3191493
>>3191519

> 17
> 82+20= 102
> 90+20= 110

> [BOTH]

The first thing Julian and Thad did is set up shop in an abandoned house.. It's not particularly remarkable, the plumbing isn't functional, and the foundation is a bit wobbly, but the roof's intact and there aren't any junkies squatting in it, and that's all that really matters, right? Neither of the pair could care less for comfort, because they're fanatics driven by their love for the witch, and would gladly endure any hardship, simply to see her face again. Almost immediately after settling in, Thad takes $2,000 and converts his half of the house into an impromptu meth lab.

Three days of fried Drano and powdered kitchen detergent later, he's hustling, hitting the streets hunting for customers. Over the course of the month, he doesn't run into any trouble and hauls in a cool $6,000, along with setting up a small network of druggies willing to buy from him. It's not much, but it'll make selling and avoiding the police that much easier.

> Thad gains a small network in San Francisco, giving him a +5 bonus to avoiding risk and selling dirty meth in the city

Meanwhile, Julian visits a couple of college campuses, and after dropping his pants and a few summoning spells, he manages to convert four wannabe witch college chicks into the cult. Their loyalty is unquestionable, they're convinced he's the hunkiest thing since Edward and that they're the protagonists in a YA fiction novel. Unfortunately, they're all taking useless degrees, all on the verge of bankruptcy, and of the four, none have the slightest spark of sorcery, though with Julian's help, they might be able to *incubate* children with the gift. At the moment, they're staying on campus working on their degrees, but they are prepared to drop-out and begin serving the cult full-time at a moment's notice.

Julian spent $1,000 on research, and managed a breakthrough in the Summoning discipline, improving one spell and learning a new one. He can now inscribe a Minor Banishment Circle, and choose which of the four types of Elemental he wishes to summon when casting Summon Minor Elemental.

> Spell List:
> Summon Minor Elemental
> Bind Lesser Spirit
> Lesser Communion
> Minor Banishment Circle: If you spend fifteen-to-twenty minutes drawing an intricate chalk circle on a wide, flat surface, you can attempt to banish any summoned entity standing in the center back to its own plane.
>> Banishing an entity is much easier than summoning one, but if it doesn't want to go, this spell will do little to move anything more dangerous than a stray dog.
>> You can cast this spell once per week, but you must have both chalk, access to a wide, flat surface, and a summoned entity.
>> It is possible to stack the Minor Banishment Circle and Bind Lesser Spirit, to summon then banish an entity if you initially fail to bind it.

> cont.
>>
>>3191732

Sadly, while Julian and Thad were away, seducing college chicks and selling meth respectively, the abandoned house collapsed, forcing them to find another. It's not a difficult task by any means, considering this is San Francisco, but it's irritating all the same. Over the course of the month, the cult gained four new members, lost $3,000, $3080 after basic living expenses, and gained $6,000, leaving its treasury at $8,120, not bad for a first month.

The wannabe witches college chicks can attempt to sell weed on campus at a slight risk for a $200 investment and $300-$400 pay-off. They can also lay low, tithing $100 a month to the cult, or drop-out, abandoning college. They'll need somewhere to stay, and can sell weed or dirty meth at half of Thad's efficiency with no skill, or Thad can whore them out for $1000-$2000 in profit a month, at moderate risk of them contracting an STD or suffering a fatal accident. One of them can assist Julian to provide a +1 bonus to his rolls, but can't do any more with no skill.

If Julian were so inclined, he could look into starting a sorcerous bloodline, but the spark of sorcery is recessive, and it might take several tries, not to mention the nine month wait and multiple year investment necessary.

> What are they going to be doing for the month?

> The Witch Cult's assets:
> $8,120 in cash

> Two Cult Leaders
>> Thad
>>> Skilled Gunslinger, Intimidator, and Illicit Economist
>> Julian
>>> Adequate Summoner

> Four Cult Members
>> 4 wannabe witch college chicks

> An abandoned house in San Francisco, (2/5)
>> Thad
>> Julian
>>
>>3191736
>Recruits lay low
>Thad keeps doing what he's doing
>Julian does full time Summoning research, taking as much money as he needs.
>>
Forgot to mention, the college chicks can attempt to convert 1-2 other college chicks to the worship of the witch, at +10 and a slight risk of rumors spreading.
>>
>>3191761
If no-one else has another suggestion in ten minutes, we'll run with this.
>>
Rolled 3, 2, 19, 5, 3 = 32 (5d20)

>>3191761
So it is.

> 1d100 for the abandoned house's risk
> two 1d100+20+5's for the risk of selling dirty meth for a street gang
> three 1d100+20+5's for the success of selling dirty meth for a street gang
>>
Rolled 37 (1d100)

>>3191944
Oooooph, that's a low magic roll. Hopefully the full time focus made a difference.
>>
>>3191975
That, and the $1,000 in research saved you from a potential catastrophe. You didn't gain any more than last month, but you've progressed halfway to Competency in Summoning. I forgot to mention, each convert you gain, I'm rolling a 1d100 to determine their magical potency or lack thereof with the following:

> 1-10: Utterly Mundane, to the extent not only are they unable learn magic, they can't sense it and have difficulty channeling artifacts, though they have a slight resistance to curses.
> 11-80: Merely Mundane, there's not a trace of magic in their veins, and outside of an unholy pact, the closest they'll ever come are simple artifacts.
> 81-90: Mildly Magical: There's a drop of arcane in their blood, and they can learn up to five tiers of sorcery with four times the training, i.e, they could be Adequate in one discipline and Competent in another, Expert in a single discipline, or Dabbling in five, but no more.
> 91-95: Modestly Magical: There's a spark of sorcery and it's faintly flickering, they can learn up to ten tiers of sorcery with three times the training, though true Mastery is beyond them
> 96-99: Majorly Magical: There's a spark of sorcery and it burns strong, they can learn up to fifteen tiers of sorcery at twice the training, though truly Legendary skill is beyond them.
> 100: Monstrously Magical: There's not a spark of sorcery, so much as there is an inferno, they have no limit to the amount of tiers they can learn at the standard level of training, and no skill level is barred from them.

Julian is Monstrously Magical, Thad, as per a roll of 72, is Merely Mundane, and the college chicks are, as per a roll of 8, 10, 15, and 32, Utterly Mundane, and Merely Mundane, though they'd be heartbroken if they knew the truth. Ordinary sorcerers aren't able to reach Masterful skill in only 16 months, for most it takes years, if not decades of diligent research to attain those heights, if it's even possible for them. Julian is an extremely rare prodigy, and can grasp the principles of the arcane far faster than almost anyone else.
>>
Rolled 53 (1d100)

>>3192036
>>
>>3191975
>>3192252
Does no-one else want to roll?
>>
Rolled 22 (1d100)

>>3193199
I had no idea we had to roll
>>
Rolled 57 (1d100)

ok rollin
>>
>>3191944
>>3193216
>>3193260
I'm sorry if I was unclear. I need two more 1d100+20's.
>>
Rolled 56 (1d100)

>>3193316
I'll roll again then
>>
Rolled 81 (1d100)

>>3193316
>>
>>3191975
>>3192252
>>3193216
>>3193363
Not half bad.
>>
File: blue-magic-2-small.png (448 KB, 600x424)
448 KB
448 KB PNG
>>3191975
>>3192252
>>3193216
>>3193363
> 37
> 81+25= 126

> [BOTH]

The Cult, and all two of its permanent members move into another abandoned house in a nearby neighborhood, and find the structure's much more stable. They then go about their separate ways, determined to raise the witch from the dead. Thad keeps selling dirty meth with no issues aside from a close call with a drive-by on another dealer, and his skill catches the attention of the higher-ups. They offer him a promotion, easier work with the same pay and a 5% cut of the gang's earnings, but if he accepts then bails out, they'll try and hunt him down. In that case, he could always ditch San Francisco to avoid their influence, or keep killing punk-ass door-kickers until they get the idea.

Thad's convinced this is a good idea, as it'll put him in a position to start subverting the gang and swaying rank and file to the cause, but he and Julian are equal in the eyes of the witch, so he decided to leave it to the two to decide.

> Should Thad accept the promotion?
> He'll have the option to start selling coke for the gang at $6,000-$8,000, and moderate risk, or extorting locals for $3,000-$4,000, and almost no risk
> If he accepts and then leaves the gang, they'll target him because they don't want to risk any rats selling them out

Either way, he manages to haul in another $6,000, which, when combined with the college chick's tithes, works out to an even $6,400 in gross profit. Julian takes $1,000 of it for research, and they spent $40 apiece on living expenses, leaving them with $5,320 overall.

Despite the full-time effort, Julian's research doesn't go any better than last month, but after casting Lesser Communion and getting a splitting headache once or twice, he manages to work out another spell. Julian's confident that if he keeps studying, he'll learn a few more creature spells.

> Spell List:
> Summon Minor Elemental
> Bind Lesser Spirit
> Lesser Communion
> Minor Banishment Circle
> Bolster Summon Duration: If you spend several minutes focusing on a summoned entity, you can increase the duration of its stay by twice the time spent, and time spent focusing doesn't count toward its summoned time. For example, if you summon an Imp for 30 minutes, then focus for 60, the Imp will remain for 120 minutes. This will improve with skill, and eventually can be done subconsciously and without close contact.
>> You can cast this spell as frequently as you want, but it does nothing to increase the safety or obedience of a summon, only its time spent on earth.

You have 238 months remaining until the resurrection ritual must be done. What do you want to do for next month?

> The Witch Cult's assets:
> $13,440 in cash

> Two Cult Leaders
>> Thad
>>> Skilled Gunslinger, Intimidator, and Illicit Economist
>> Julian
>>> Adequate Summoner

> Four Cult Members
>> 4 wannabe witch college chicks

> An abandoned house in San Francisco, (2/5)
>> Thad
>> Julian
>>
>>3193492
No promotion. We should not be tied to gangs.
For this month:
Thad should use his contacts and library card to research everything about the witch. Her name, her life and how she died. Julian continue his intensive work on summoning.
The college bitches recruit more girls into their group.
>>
i say promotion

the rest with this guy

>>3193561
>>
>>3193561
>>3193573
Thad isn't well-versed in witch lore and while he's willing to try, his skills and meth-abusing contacts aren't particularly inclined to extensive research. Are you sure you don't want to have any of the college chicks attempt to study? They're already semi-informed on the subject and some have contacts with local Wiccans, whose doctrine is almost certainly falsehood sprinkled with grans of the truth, but they might be able to direct them to some more obscure research materials they couldn't find online, or in a public library.
>>
>>3193597
Alright then. Thad to do what he does every month, while the girls research the witch.
>>
>>3193649
All of them, or only a few while others recruit?
>>
>>3193658
All of them for this month
>>
>>3193649
Supporting this but accept promotion
>>
Rolled 5, 7, 2, 4, 12 = 30 (5d20)

>>3193573
>>3193649
>>3193660
>>3193663

So,

> Thad accepts the promotion and starts selling cocaine
> Julian continues researching the Summoning discipline
> The wannabe witch college chicks begin researching the witch

That means I'll be needing

> one 1d100 for the abandoned house's risk
> two 1d100+25's for the risk of selling coke
> three 1d100+25's for the profit of selling coke
> four 1d100+10's for researching the witch, it's a Hard task, and each gets only one roll, but they receive a +10 for their contacts. DC: 80 to discover something of value
>>
Rolled 60 (1d100)

>>3193684
>>
Rolled 11, 1, 17, 35 = 64 (4d100)

>>3193684
I'll give you 4d100, one for each >
>>
Rolled 63 + 25 (1d100 + 25)

>>3193684
>>
>>3193717
Not only did they fail to find anything, one of them dug too deep. Roll 1d20 to see what they stumbled upon.

> 1-6: Demonic Lore
> 7-12: Druidic Lore
> 13-18: Pagan Lore
> 19: Angelic Lore
> 20: Eldritch Lore
>>
Rolled 17 (1d20)

>>3193761
>>
Rolled 51 + 25 (1d100 + 25)

>>3193719
I'll roll another for risk
>>
>>3193790
Not half as bad as it could've been, but the situation will take some care to handle.
>>
>>3193684
If no-one rolls for drug dealing in the next ten or so minutes, I'll roll and begin updating.
>>
Rolled 56 + 25 (1d100 + 25)

>>3193869
Fuck it I'll roll
>>
Rolled 89 + 25 (1d100 + 25)

>>3193902
I'll roll once to speed things up. I'm aware there isn't much role-playing going on, but that'll change as various situations arise and need to be resolved.
>>
>>3193918
Long update op?
>>
>>3194226
No, I need another roll for Thad's drug dealing. In the future, I'll have one anon roll 3d100 instead of weighing the thread down.
>>
Rolled 31 + 25 (1d100 + 25)

>>3194233
Fuck it
>>
>>3194233
OP you shouldn't hesitate to roll every 5 minutes if you don't see anons doing it.
>>
>>3193699
>>3193717
>>3193761
>>3193790
>>3193918
> 60
> 11, 1, 17, 35
> 89+25 = 114

> [THAD]

Julian, that man-witch disagreed with accepting the promotion at first, but you manage to convince him the cult'll be better off with you subverting the gang from within. You accept the promotion, get to be an official member of the San-Fran Skulls, which means they'll trust you to sell the good shit, and you get a cut of the cash. Not bad, and you know first-hand it'll only get better from here.

You start hustling cocaine to those suburbanites of more refined taste, and they pay you well. Over the course of the month you haul in an easy $8,000, and after what the SFS hasn't spent on upkeep gets divvied up among the forty-six members of the gang, you earn an extra $3,000 on top of that. Unlike most of the dealers, you've got a smooth tongue and keep middle-class first-timers from getting too nervous, you're popular in the suburbs too, and manage to get some stable contacts.

> Thad's small network grows, from +5 to +8

Really popular. A couple of rich old folks invite you to a swinger's club, where crusty old men with more money than they know what to do with and soccer moms that read 50 Shades of Grey one too many times but can't handle the BDSM scene meet up to have an orgy twice a month. The entry fee's $50, none of them hold a candle to the witch, and it's definitely a step below what you can usually get, but these people are loaded, and some might be susceptible to cult conversion. It's up to you to decide.

> Does Thad want to attend the swinger's club?
> If so, the cult loses $100, and he can attempt to convert 1-2 rich old men at moderate risk, or 1-3 soccer moms at slight risk.
> Alternatively, he can attempt to grow his customer base at a slight risk, for a 40% chance of 1% per meeting, for a max of 3 points.

The rest of the gang is impressed by how well you've been selling, and you feel if you can keep it up, another promotion might be right around the corner. The current leader of the SFS is a paranoid ex-addict that goes by Reese and treats the gang like a business. He's not popular, but the rest of the gang respects his administrative skills. If you wanted to, you could attempt to subtly turn the gang against him, but that would be relatively risky, and might not pay off. You doubt you could actually convert any of them to the worship of the witch, at least until you get something new members. Maybe free coke, or the college sluts? Fuck, you don't know.

> cont.
>>
>>3194472


> [JULIAN]

You feel you're on the cusp of a new revelation, but it isn't enough for you to understand how to summon entities, bind them to your service, and banish them. No, you need to truly know the witch, and for that, you'll need to research. The Summoning studies preoccupy most of your time, but the collegiates you've recruited are obsessed with this sort of thing, and at least half of them are involved with local Wiccans who might have access to obscure study materials. You have the girls convene in a dark room, and after summoning a fire elemental to light some candles and disperse to impress them, you task them with researching the witch as far as they are able.

They enthusiastically agree, and you reject their amateurish attempts at seduction. You don't have time for sorority girls, the witch of your dreams won't resurrect herself, and you immerse yourself, mind, body, and soul into your studies. Attempting to understand sorcery is difficult at the best of times with a dedicated tome, but you have no such luxury, and must exhaustively research each and every spell you intend to learn. Two and a half weeks pass with no tangible gain, but suddenly, revelation strikes like lightning out of a blue sky, and you uncover a new spell. In addition, you tidy up your spell-book and feel your capacity improve, you can now summon Minor Elementals ten times a week, rather than five, their duration has doubled, growing to a full twenty minutes, and you can sustain 1d5 at a time.

> Spell List:
> Spell List:
> Summon Minor Elemental
> Lesser Communion
> Circle of Lesser Binding
> Circle of Minor Banishing
> Bolster Summon Duration
> Summon Lesser Shade: If you focus for a full two minutes, you can bring the shadows nearby to life in the form of a lesser shade, essentially a semi-intelligent shadow the size of a dog with a physical form. It has a pair of claws and fangs which can kill as effectively as a normal dog's, and it can blend into the shadows with ease, becoming nigh-invisible to anyone that lacks magical detection. However, it can't enter the light without suffering severe damage, its weak, fragile form can barely carry thirty pounds and is easily dispersed by violence, provided someone knows what they're fighting.
>> You can sustain 1d2 at a time, and cast this spell twice a week before exhausting your reserves.

> cont.
>>
>>3194472
>>3194476

You're on the verge of Competency, you can almost taste it, and you're flipping through a book of abstract occult symbols you bought on e-bay when you get a phone call. It's Rachelle, one of the cultists. You answer, slightly irritated. "I'm busy, what is it?" She sounds like she's panicking. "Oh my god! Oh my god!" Her invoking YWHA is slightly annoying, but you assert yourself. "Calm down, explain." "I-it's Claire, ever since she had that book about th- the radiant- uh- elk, I think? she hasn't given a shit about all this- uh- witch stuff, she won't stop going on about it, and she's acting really weird!" "How so?" "She isn't answering any of our calls, she's stopped talking to us, and she's started hanging out with a bunch of like- grungy old hippies off campus. They let me bum some weed off of them last week, and they're like- really chill, but the other day I saw one nailing a squirrel to a tree, and umm, it like- has me worried sick!" You nod. "Interesting. I'll look into it."

It seems Claire has forsaken the witch to join a neo-pagan cult. This is a delicate matter, and it'll take a delicate touch.

> How do you want to handle the situation with Claire?
> What do you want the cult as a whole to do for the fourth month?

> The Witch Cult's assets:
> $23,660 in cash

> Two Cult Leaders
>> Thad
>>> Skilled Gunslinger, Intimidator, and Illicit Economist
>> Julian
>>> Adequate Summoner

> Three Cult Members
>> 3 wannabe witch college chicks

> An abandoned house in San Francisco, (2/5)
>> Thad
>> Julian
>>
>>3194347
It pains me to deprive anons the chance to roll, but if we go for another half-hour with no rolls, I'll start every five minutes.
>>
>>3194472
>*something to draw in
Fuck
>>
>>3194482
Let Claire join the goat sperm drinking animal torturers if she want, here we don't make people do weird shit.
Convert the soccer moms, we could ask them to groom their daughters into the virgin used for sacrifice.
Thad will keep on doing what he does
Julian should lead and help the girls researching the witch.
>>
>>3194583
Support.
Fuck Claire.
>>
>>3194482
Thad
>Go and recruit some soccer moms
>Keep doing what he does
Julian
>Let Claire join the neo-pagans, but keep an eye out for trouble
>Help the girls with researching The Witch
>>
>>3194618
> Fuck Claire
I'm going to assume you didn't mean that literally.

>>3194583
>>3194618
>>3194620
Alright. I'm going to need

> one1d100 for the abandoned house's risk, as always
> two 1d100+20's to convert the 1d3 soccer moms, +10 for handsomeness, +10 because they're bored enough to be attending a suburban swinger's club
> two 1d100+25's for the risk of selling coke
> three 1d100+25's for the profit of selling coke
> two 1d100's for researching the Witch
> one 3d100 for researching the Witch

Feel free to roll more than once.
>>
Rolled 60, 21 + 20 = 101 (2d100 + 20)

>>3194653
Rolling for soccer moms
>>
Rolled 3 (1d100)

>>3194653
Rolling for house risk
>>
Rolled 58 (1d100)

>>3194653
Rolling for witch research
>>
Rolled 81 (1d100)

>>3194660
Second roll
>>
Rolled 34, 44, 72 + 25 = 175 (3d100 + 25)

>>3194653
coke profit roll
>>
Rolled 77 (1d100)

>>3194658
Unfortunate.
>>
Rolled 91, 58, 100 = 249 (3d100)

>>3194653
Rolling for girls' witch research
>>
>>3194676
> 71-80: An armed street gang attempts to force the cult to pay $500 in monthly protection money, lowering the risk level to slight so long as they are paid

Do you want to pay the $500 in protection money and lower the risk to 1-in-10, or get the San Fran Skulls involved and risk a potentially fatal gang war?
>>
>>3194677
Whew fucking lad.
>>
I won't be able to update again tonight, I've got a shitload of html code due by midnight and have five hours to do it, but you can expect plenty of time tomorrow.
>>
>>3194679
$500 is nothing. Pay them.
>>3194688
When can we expect to start tomorrow?
>>
Rolled 41, 30 + 25 = 96 (2d100 + 25)

>>3194653
Coke risk roll
Anything else we should roll for?
>>
>>3194679
Pay up
>>
>>3194679
$500/month is fine
>>
>>3194694
Probably off and on all day, same as we've been.

>>3194698
I don't think so.

>>3194702
>>3194709
Duly noted.

Since I'm not updating at the moment, what do you think of the quest so far? The mechanics, lore, writing, etc.?
>>
>>3194716
Mechanics : Mostly fine save for the times you forgot to tell us when and what to roll
Lore: the witch gets too little screen time despite being the object of worship by our cult. I want to know what makes her so alluring and what she said to our mcs that makes them follow her.
Writing : it's great, keep it up
>>
>>3194767
Mostly agree with this anon, but I also think that playing 240 months until the time for the ritual is far too long. It can get repetitive at some point. Maybe we can do longer time skips later on?

>>3194716
Since we rolled a 100, could we get a flashback of the witch's burning from the her perspective? Tell us how she was betrayed, defeated and suffered. Drive our boys into righteous fury to avenge her.
>>
>>3194767
I agree with this
>>
>>3194942
Oh yes, since we already have multiple POVs I'd like to see a flashback of her last days from her own POV.
>>
>>3195324
Maybe even have some choices on how she reacted.
>>
File: maxresdefault.jpg (33 KB, 1280x720)
33 KB
33 KB JPG
>>3194658
>>3194676
>>3194656
>>3194660
>>3194665
>>3194669
>>3194677
> 3
> 60+20= 80
> 72+25= 97
> 81, 91, 58, 100

> [BOTH]

The dynamic duo discuss their plans for the month, and come to an easy decision. Thad's going to hit the swinger club twice, and keep selling coke, while Julian abandons his studies to fully focus on the Witch. The drug dealer is wary of him abandoning the discipline for the month, but the aspiring sorcerer assures him that his lead is necessary to understand the witch, and he'll resume immediately after the college chicks have come up with something. Thad's concerns aren't fully dismissed, but Julian reminds him he plans to spend the month fornicating with overweight suburbanites in their mid-thirties, and he concedes the point. After the meeting, the two go about their business with little contact, as their duties are too different for either to have a valid input, and they're too driven to resurrect the witch to bother with social trivialities.

> [THAD]

When the night comes the "swinger's club" turns out to be some old geezer's two story house, and he seems ecstatic to have someone as young as you in the building. You hit it twice, and you don't like it more than anyone else, because all these soccer moms are convinced you're the hottest thing since jelly on a biscuit, and you cannot count the amount of propositions from you receive from chubby mothers you most certainly do NOT want to fuck, but you steel your nerves, accept all but the nastiest, wrinkliest bitches among them, close your eyes, and try to imagine the visage of the witch during the act.

It's hard, difficult work, but eventually you manage to get two soccer moms two decades from retirement at the absolute most to swear themselves to the cult, and you're ninety-fucking-nine percent sure they did because they think it's kinky. The sacrifices you'll have to make in the days to come are immeasurable, but they each have a family of three, not counting their husbands, and can attempt to sway their children into the cult. Fortunately, they have a significant disposable income and can tithe $200 a month each, and their husbands won't be a problem, since they're also swingers.

> After several hours of grueling labor, two soccer moms have been brought into the cult, and will tithe $200 a month each. They are unwilling to sell drugs, unable to be prostituted, and are generally incompetent, but if you were so inclined, they still have a few child-bearing years left in them, and can attempt to covert their children and/or husbands at a slight risk.

> cont.
>>
>>3195459
Unfortunately, the swinger's club is scheduled on a clockwork basis, so if you want that old lady tithe money, you'll probably be seeing a helluva lot more of it. In comparison to using your penis to proselytize, selling baggies of cocaine to future-junkies is honest work, and pardon your poor humor, this month, you really get into the swing of things. Another $8,000 is brought in, on-top of the $3,000 from your share of the San Fran Skulls, and your work has caught the attention of the higher-ups. Apparently, you're their top dealer and they're willing to give you another promotion, straight into Reese's crew, and they'll trust you to run guns for $12,000-$20,000 a month at a heavy risk, along with a 10% cut of the cash.

However, there's a catch. It's not enough that you can sling coke like a motherfucker, you have to prove you're loyal to the gang, and that means a skull tattoo with an SF on its forehead, either on your bicep or over your heart. It wouldn't be the first gang tat you've had, and it wouldn't be the last you've removed, but that's a serious investment and you're not completely sure it's worth it. Then again, Reese said if you stay where you're at there won't be any hard feelings, but you'll be missing out on the big leagues.

> Does Thad accept the promotion and receive the skull tat, and if so, where does he have it inked?
> If he accepts the promotion, does he start running guns for the gang, or does he continue selling coke?

> [JULIAN]

As much as it pains you, you have to abandon your pursuit of Mastery in the art of Summoning for a month because these college girls are aimless and they'll need you to direct their research if the cult's repository of witch lore is ever going to get anywhere. You briefly abandon the house to move into a "non-traditional" dorm, and lucky you, they're generous enough you don't need to bring a sleeping bag. This isn't something you could do long-term as you aren't a student and they could get expelled for doing this, but you never leave the room, and they take great pains to keep your presence a secret, something you're exceedingly thankful for.

In between brief one or two hour breaks to sleep, drink coffee, and eat cheap ramen, you take every of the dozens of books on witchcraft, occultism, astrology, theurgy, and contemporary theology they've gathered, and throw yourself headfirst into the wellspring of lore. Claire's absence barely registers and you couldn't care less, if that bitch wants to join a deranged hippy cult it's no skin off your back, and the rest of the girls couldn't care more. When they aren't in classes, attending parties, or sleeping off a hangover, they help you skim the manuscripts but their contributions are token at best.

> cont.
>>
>>3195459
>>3195460
To call it a mountain of information is a profound understatement. There are references to thousands of witches both present and past, many of them with no known name, and with the myriad citations of non-existent books, missing pages, and illegibly scrawled, faded-ink handwriting, it takes you countless hours to narrow them down to the forty or so dozen active in Europe during the mid-1300's. Nonetheless, it's progress, and you continue with renewed zealous tenacity. Eventually, you find three names, Greta Rouvière of Germany, burned in 1349 for the disemboweling no less than nineteen infants whilst blaspheming the Pope, Creusa Van den Branden of Greece, burned in 1351 laying a curse of infertility on each a priest's four daughters, invoking a blight on an entire town's crops, and flooding the markets with cursed coins of fool's gold, and lastly, Katrine, simply the Pale, for crimes unspeakable and quote, "to be omitted from the histories for so long as the sun above dost warmth God's children."

Katrine. There is not a shadow of a sliver of a shard of doubt in your mind that this is the name of your goddess, the witch whose very faintest hair you value above your own eternal soul, and you sit there at Rachelle's desk, muttering it to yourself again and again and again. The more you it rests on your tongue, the more certain you become. Katrine the Pale is the one you worship, and if need be, you will move heaven and earth to see her smile again. That night you permit yourself a full rest, but a dreamless sleep you do not receive. No, your mind is wracked with vivid dreams of the sort you've never had, not wisps of chalk lines or flashes of symbology, no, patiently explained and detailed instructions that when you awake are seared into your memory.

> You've learned a new spell.
> Spell List:
> Summon Minor Elemental
> Lesser Communion
> Circle of Lesser Binding
> Circle of Minor Banishing
> Bolster Summon Duration
> Summon Lesser Shade
> Sorcerous Vision Seance: If you spent 24 hours drawing a chalk circle, join hands with four others, and chant an inscription whilst calling on the name of a specific figure deceased for no less than one century, a random participant will be stricken into an unnaturally deep month-long slumber, from which they can be awoken by no mortal means. During their sleep, they will experience an intense vision from the deceased figure's life as if they were the deceased themselves, unable to control their actions, and experiencing everything as they once did. The scene they are subject to is decided by the spirit of the deceased themselves, and may be anything.

> cont.
>>
>>3195459
>>3195460
>>3195463
>> Subjectively, this may last several years or mere minutes, though in real-time, it will last exactly one month of thirty-one days, as per October. When the sleeper awakens, they will remember everything they experienced, and may or may not receive a part of the deceased's essence into their soul, dependent on the deceased's discretion, their own constitution, and whether the stars happen to be aligned at the moment of their awakening.
>> The Sorcerous Vision Seance is an extremely complicated spell, requiring $10,000 in reagents at the bare minimum, $50,000 for semi-ideal efficiency, and $100,000 to guarantee the sleeper's soul doesn't leave their body during their slumber. If $100,000 is not spent, the sleeper has a 25% chance of never waking up, and it is impossible to determine whether or not they are dead until the thirty-one day period has passed and they awaken, or fail to awaken.
>> It may only be cast once per year, lest the loss of the soul is a certainty.

Needless to say, you waste no time gathering the the cult. Soon, you, Thad, and each of the college chicks have joined hands around a ridiculously intricate chalk circle with red candles, black tarps over the walls, and zero noise whatsoever, aside from your own rhythmic chanting, and, voice filled with reverent awe, at the apex of the Sorcerous Vision Seance in the heart of midnight, you invoke the name of Katrine the Pale, and as one, the candles are snuffed out by a force you cannot see. The chanting ceases as a chill comes over the room, and instinctively, each of you turns to Courtney, the quietest and least whorish of the girls, whose eyes roll back into her head as she collapses on the mat you've set up.

Immediately Thad checks for a pulse, and says it's there, but there's no warmth. You're ecstatic that Katrine's spirit answered your call, though deep inside, you're jealous you weren't the chosen one, even if you're happy for the girl. Within half an hour, you've cleared out a bedroom in the abandoned house for her to stay, and have started forging hospital documents claiming she was knocked into a medical coma in a car accident. Both remaining cultists take it to the college and return the next day, saying they bought it, hook, line, and sinker.

> cont.
>>
>>3195459
>>3195460
>>3195463
>>3195467
You can't stop staring at the chosen one while she sleeps, and while her friends find it touching, you think it would be creepy as shit if it wasn't for the YA-fiction vibe, and you didn't have the face of an extraordinarily humble male fashion model. Regardless of the spell's success or, by the witch, its failure, you have to push your worries aside, focus on the next month, and do everything in your power to further the cult's influence. Irritatingly, a local street gang attempts to extort you for $500 of protection money, and you are forced to oblige.

There are only 235 months until the resurrection.

> What are Thad and Julian's tasks, what individual orders are given, and what is the cult as a whole going to be doing?

> The Witch Cult's assets:
> $24,380 in cash

> Two Cult Leaders
>> Thad
>>> Skilled Gunslinger, Intimidator, and Illicit Economist
>> Julian
>>> Adequate Summoner

> Five Cult Members
>> 3 wannabe witch college chicks
>>> (1 is in a sorcery-induced slumber)
>> 2 swinger's club soccer moms

> An abandoned house in San Francisco, (3/5)
>> Thad
>> Julian
>> 1 wannabe witch college chick, in a coma
>>
>>3194942
>>3195324
>>3195344
Don't worry, you'll be getting a scene.
>>
>>3195471

Thad
>continue selling coke
>don't accept promotion, running guns is too much trouble for its worth. Julian go
Julian
>go back to summoning research and refine the Sorcerous Vision Seance so it doesn't take that long and everyone in the circle can experience it
College girls
>start recruiting more girls to the cult
Soccer moms
>do nothing
>>
>>3195495
Julian's discovering the Sorcerous Vision Seance was a fluke, and he'll need to be at least an Expert in three disciplines to begin refining the spell. The disciplines are fairly obvious, but I won't outright divulge them. Do you want Thad to continue hitting the swinger's club? If so, what do you want him to do?
>>
>>3195504
Can we search for magical talent?
>>
>>3195495
I support.
Have the college girls look for new members.
>>
>>3195504
Let me guess, necromancy, summoning and divination?
Anyways, Julian should continue his work on summoning until he is an expert then.
Thad can do without hitting the swingers, the soccer moms aren't worth the effort.
>>
>>3195475
Hopefully we'll get some choices too for the role playing.
>>3195495
Support
>>
>>3195509
I roll each time you gain new converts. Both of the soccer moms are Merely Mundane, as per a roll of 44 and 60, respectively. You can actively search for those with the spark for sorcery, but you'll only be researching half-time, and even if you find a potential sorcerer, you still have to convert them.

>>3195514
> Let me guess, necromancy, summoning and divination?
Correctomundo.
> Thad can do without hitting the swingers, the soccer moms aren't worth the effort.
Fair enough, they may be incompetent, but $200 in monthly tithe money, potential safe-houses, and possibility for familial indoctrination is something to consider.
>>
>>3195514
>>3195516
We are going to eventually need to get out of the abandoned house. Should we invest our money somehow? What to invest in the question.
>>
>>3195519
When we have the money I want to buy large mansion where we can conduct rituals in peace and raise children used for the ritual. We could invest the money in legal ventures like buying a restaurant.
>>
>>3195527
Sounds good we buy a restaurant, learn an ok level of bewitchment and have customers buy our ok food for high costs. If we can find a two-story building we can sleep on the second floor and set up a research center of sorts.
>>
Rolled 3, 5, 19, 16, 15 = 58 (5d20)

>>3195495
>>3195514
I'm going to need you to roll

> one 1d100 for the abandoned house risk
> two 1d100+28's for the coke selling risk
> one 3d100+28 for the coke selling profit
> two 1d100+10's for the college cult recruitment
>>
>>3195579
Abandoned house
>>
Rolled 55 (1d100)

fuck
>>
Rolled 12 + 28 (1d100 + 28)

>>3195579
Coke risk
>>
Rolled 36 + 28 (1d100 + 28)

>>3195589
Second risk roll. I'll let the others roll the rest
>>
>>3195579
> those rolls
That's a skill boost.

>>3195589
>>3195590
It's a good thing Thad is an OG
>>
Rolled 46, 99, 15 + 28 = 188 (3d100 + 28)

>>3195579
Coke profit
>>
Rolled 94, 6 + 10 = 110 (2d100 + 10)

>>3195579
Recruitment
>>
Rolled 52 + 10 (1d100 + 10)

>>3195579
Recruitment II
>>
Could we consider buying a house or at least moving into an apartment now that Thad is raking in the money?

We have to roll a 1d100 each turn for the abandoned house that could result in us getting butt-fucked. Imagine if the police came or the house collapsed while the chosen one was still asleep. It's well past time we moved on.
>>
OP still alive?
>>
>>3195872
You could, but the average house in San Francisco costs $1.69 million dollars, and it might be more efficient to rent an apartment. Of course, if you managed to convert their families, you could always move the chosen one into one of the soccer mom's houses, but moving in the entire cult might be a bit crowded. Keep in mind, since you're paying protection money the risk is now slight, 10 or lower, instead of moderate, 20 or lower.

>>3196390
I'm still alive, just unexpectedly busy. I'll try to crank out an update sometime today, but I can't make any promises.
>>
>>3195495
>>3195514
>>3195586
>>3195597
>>3195600
>>3195602
> 55
> 99+28= 127
> 104, 62

> [BOTH]

Julian and Thad resume their standard activities, and after recalling the excruciatingly descriptions, both agree that the swinger's club is not worth the effort. The sorcerer feels they need to expand their cult, a notion the gangbanger is more supportive of. As per their commands, the college chicks begin converting other girls on campus, something that requires more than one summoning spell and several hours of valuable study time on Julian's part, but in the end, is worth it because their combined efforts manage to bring in four new converts. At this rate, the witch cult will be an actual organization instead of an off-and-on book club.

The swinger's club is a bit disappointed Thad didn't attend this time, but he's always welcome. He refuses to accept the promotion, and Reese doesn't bring it up again. This month, he has remarkable success selling cocaine, hauling in another easy $8,000 on-top of the customary $3,000 cut, and almost doubling his network of contacts in the suburb. The rest of the gang takes notice, and late one night, one of the gangsters approaches him with a proposition. In his words, he's convinced that Reese, to quote, "duddn't know whadda fuck he's be doin'," and needs to go. Allegedly, he and a dozen others want to stage a coup to seize control of the gang, executing Reese and his closest lieutenants, and putting Thad in charge of the entire operation, because, to quote, "you da only motherfuck ain't a fuckin' dumbass, n' we fuckin' need tha' shit."

> Thad's San Francisco network has grown to +11, if it gets much larger it will earn gang attention

He estimates it'll take him two more months to gather support with the rest of the gang, he's confident he can sway a third to the coup, wipe out Reese and his handful of die-hard supporters in an ambush, and get the rest to back Thad as the new head honcho. The offer of that much drug money to fuel the cult is tempting, to say the least, but running a street gang is a full-time job, and if they're willing to betray Reese, who's to say they won't do the same with him some-time down the line? The mutinous gangster doesn't divulge the identity of the rest of the conspiracy, and says he only giving Thad a heads-up ahead of time. If he doesn't want to take the reigns, they'll find someone else who will, and he can leave, no hard feelings, because, to quote, "i's 'bout time somebody fuckin' whacked tha' faggot in a suit."

> cont.
>>
>>3196848

It occurs to him that he could sell out the traitors to Reese before the uprising takes place, which would almost certainly be enough to earn him a hefty monetary reward and a promotion without the ink, but risk the rest of the conspirators gunning after him. It's a complicated situation, and one that requires a great deal of finesse, though it's nothing he hasn't done before.

> Does Thad plan to back the traitors, sell them out to Reese, or take the opportunity to cut his losses and leave the gang?

Meanwhile, in-between several hours per day spent staring at Courtney, seducing college chicks, and catching minutes of sleep, Julian continues studying the Summoning discipline and late one night, has a sudden breakthrough! He has achieved Competency, learning three new spells, and gaining a plethora of improvements in his prior understanding!

> Spell List:
> Summon Minor Elemental: As your skill improves, the spell becomes more stable, each summon now lasts half an hour by default, you can sustain 1d5 at a time, and cast the spell fifteen times per week.
> Summon Lesser Shade: As your skill improves, the spell becomes more stable, each summon now lasts twenty minutes by default, you can sustain 1d3 at a time, and cast the spell four times per week.
> Lesser Communion: As your skill improves, the spell becomes more focused, and you can choose which kind of entity you wants to speak with, i.e, demonic, elemental, etc. though it isn't a guarantee.
> Circle of Lesser Binding: As your skill improves, the spell becomes stronger, you can now bind less insignificant creatures, and cast it twice per week.
> Circle of Minor Banishing: As your skill improves, the spell becomes stronger, you can now banish less insignificant creatures, and cast it twice per week.
> Bolster Summon Duration: As your skill improves, the spell becomes more efficient, and the time each summon persists is triple the time spent casting, rather than double.
> Sorcerous Vision Seance: You have a long ways to go before you can begin to improve on the Sorcerous Vision Seance.

> cont.
>>
>>3196848
>>3196850

> New Spells:
> Summon Cloud of Insects: If you focus for thirty seconds, you can manifest a cloud of irate grasshoppers, and direct them to attack a single target or annihilate someone's flowerbed. So long as the target protects their face and genitalia, they can't do much damage, but it is nigh impossible to aim a weapon or concentrate in the midst of the crowd, and some weaker-willed foes will flee outright.
>> You can sustain 1d5 at a time, and cast this spell fifteen times per week before exhausting your reserves.
> Summon Mistling: If you focus for two minutes, you can coalesce the water vapors in the air nearby into the form of a mistling, essentially a semi-intelligent fog half the size of the average person with a physical form. It has almost no offensive capabilities on its own, but it's surprisingly durable, and capable of lifting up to fifty pounds, potentially wielding a weapon or assisting with manual labor.
>> You can sustain 1d3 at a time, and cast the spell four times per week before exhausting your reserves.
> Summon Lone Arachnid: If you focus for two minutes, you can cause a black widow the size of a large dog to burrow out the soil, it is capable of jumping several feet in the air, climbing on walls, weaving webs of immense durability, and its venom is capable of killing a grown man in ten minutes or less. However, it is surprisingly fragile, terrified of fire, and vulnerable to bug-spray.
>> You can sustain 1 at a time, and cast the spell twice per week before exhausting your reserves.

Julian is extremely eager to actually use his summons, but is fully aware of his value to the cult and the need for subtlety. Thad has always been wary of spiders, and after seeing one crawl out of the ground, skitter across the floor, and leap six feet in the air to land next to his head, he hasn't looked at Julian the same. He thinks it might be worth it to bind a few summoned creatures, but he isn't certain how many he can sustain at once, and doesn't know what they could be used for, though a few ideas come to mind.

Later that night, both of the cult leaders, all six of the college bitches, and both of the soccer moms are crowded in Courtney's bedroom, watching her sleep. It's been 30 and a half days now, and who knows what she's been going through? Later tonight, she'll reawaken, and every one of you is eager to see what she's experienced. It's impossible to know until she's conscious, and everyone's patience is beginning to wear thin.

> cont.
>>
>>3196848
>>3196850
>>3196854

> [COURTNEY] + [KATRINE]

Your name is Courtney Nohria, and you've been a part of the witch's coven almost since it began. You remember the first time you laid eyes on Julian, with his crystal clear eyes, wavy blonde hair, and god-tier face. He was so mysterious and the way he spoke was so bold, you and your friends simply couldn't resist his charms. Julian took to the basement of an abandoned house, a little creepy but definitely not the weirdest place you've been, and then he flicked his wrists and brought the wind to life.

He was a fucking wizard, and when he told you he was trying to resurrect an ancient witch, the love of his life who visited him in his dreams, you were floored, and unanimously wanted to be a part of that. To be totally honest, you really wanted a piece of that too, and you got it, but it's so obvious he has eyes for another, which is so romantic. These last few weeks you've basically been living in like a character in, like Twilight or Harry Potter, except it's fucking real and you're so fucking happy. For once your life fucking means something, and dad told you it was stupid to move to San Francisco and get an Art History degree, but once you're a real-fucking-deal witch you'll show him, you'll show them all!

But last night, when Julian said he learned a new spell, to like, talk to the dead like some kind of fortune teller, and needed people to hold hands for a lit candle ritual, you were the first to volunteer. You were so excited, and after a couple of giggling failed starts, you started chanting, and it was so spooky, like something out of Twilight Zone or American Horror Story, then the candles snuffed out, and it was cold as fuck. It felt like you were dunked in a bunch of dry ice water, and everybody turned to you like they were freaking out, and then you like, passed out and woke up in the middle of the woods. Except, these weren't regular woods, these were dark and spooky woods, and you weren't in your own body. You were like, a foot taller, with a really heavy chest, wide thighs, long, straight hair, and like, twenty times less clumsy.

It was like, crazy, and then you realized you were having a fucking vision inside of Katrine the Pale's body, and that's like- unreal. You couldn't control your own movements, or really do anything, you were just experiencing everything like she did, and you could like, feel her soul holding her you in like a motherly, warm embrace, and it was like, sooo spiritual. It was night-time, and you, Katrine, was standing in a clearing with a dozen other witches, except they were all old, wrinkly, and covered in warts, and they were all arguing about something in like, Scottish or something, and you couldn't understand it.

> cont.
>>
>>3196848
>>3196850
>>3196854
>>3196858

Katrine got bored, reached into her robes, and pulled out a mirror to check out her face, and you almost fucking fainted. Like, you aren't even gay or anything, but saying she had the face of a goddess would've been fucking insulting, like this shit, put fucking Helen of Troy to shame. She was so hooot, if you had control of your own body, you would totally, like be drooling over her, it's insane. You don't know if it's magic or if she's just that sexy, and you would say it's probably both, but you can't imagine like, any amount of witchery being enough to pull that off, like, it couldn't be described, that's how amazing she was. You wouldn't even call it awesome, that's selling it short, she just *was*, like a fucking Queen, and that's soo awesome.

The level of beauty you're seeing couldn't be described, but you could see where she got the whole, 'The Pale' title, 'cause her skin was white, like ghostly white, like porcelain or some shit, and her eyes were, like, they were like cut rubies, really warm and soothing, but totally, intimidating and piercing as shit if she wanted them to be. Katrine's hair was even whiter than her skin, as in, puts the full moon to shame white, and it was perfectly silky, and hung down juuuust past her shoulders, beneath her witch hat, and she was wearing black robes which matched sooo well, but they were somehow skin-tight and billowing at the same time. It was insane, and the ten or so seconds she stared into that mirror, are like, burned into your memory, like you could never forget that, she was just *that* beautiful.

And then somebody cackled at her, and she slid the mirror back into its place, and turned to the witch that did it. This bitch was hideous, like, put the Wicked Witch of the West to shame, and she looked so serious about something, and pointed a gnarled, nasty finger in Katrine's face and snarled something in that weird language, and you couldn't understand, but it sounded insulting as shit. So Katrine, just, like whips her hair and waves her hand in this bitch's face like, fuck off hag, and it was insane. She like-

> Died, as the life left her eyes, and her soul was ripped from her body
> Collapsed onto the forest floor screeching, enveloped in eternal hellfire.
> Fell to her knees, shuddering, before convulsing in hallucinatory agony.
> Was eviscerated by a dozen bladed tendrils from a portal beneath her feet
> Stroked from the stress of experiencing every ounce of pain she ever inflicted
> Melted as her skin bubbled and burst into dozens of writhing, gnawing worms
>>
>>3196859
> Died, as the life left her eyes, and her soul was ripped from her body
>>
My apologies for the late update.
>>
I generally dislike doing this, but I'll bump once. If no-one replies in an hour, we're going with >>3196879
>>
>>3196859
>Collapsed onto the forest floor screeching, enveloped in eternal hellfire.
>>
>>3196859
>Collapsed onto the forest floor screeching, enveloped in eternal hellfire
This is about Katrine did to the old hag right?
>>
>>3196879
>>3197160
If no-one else replies in another hour, I'll roll between the two.
>>
Didn't notice this >>3197193 post, and the answer is yes.
>>
I'll give it another half hour for any more anons that want to vote, because this is an important decision.
>>
>>3197208
Care to explain why how an old hag gets killed matters?
>>
>>3197228
If I told you, I wouldn't be a very good QM would I? Don't worry, the reason'll be apparent as soon as Courtney wakes up.
>>
>>3197256
Very well op, I trust you.
>>
>>3197274
I'm honored anon.

>>3197160
>>3197193
>Collapsed onto the forest floor screeching, enveloped in eternal hellfire.
Locked, but it'll be a bit before I can update.
>>
>>3197228
I think it relates to the magical disciplines
>>
Any plans for Thad? Should we quit the gang and use the money and connections to start a legal business?
>>
>>3196859
> Fell to her knees, shuddering, before convulsing in hallucinatory agony.

>Ohhh this is the magic Courtney will learn.

>>3197546
>Hard to say if we take leadership of the gang we could maybe indoctrinate new members into the cult and make money.

>The cons I would see being. If we fuck up hard or unreasonable the gang may turn on us. Thad already has heat on him from before and if he's found out we will have to leave our operations. The risk is pretty high, but the reward is high as well.

>The second option is we could leave since we are given that is rare. Which opens Thad up to do whatever with that huge amount of money and the connections to use it to make more. IE a business which Thad could run behind the scenes and use his connections to generate business.

>Cons

>We would need a face to run the business so one of the college sluts or another mook. Figuring out what business is best then learning Alchemy or Bewitchment to generate more profit.(Which isn't that big of a con.)

>These are the two main ideas I've had about how to use Thad in a good way.
>>
>>3196859
> Fell to her knees, shuddering, before convulsing in hallucinatory agony.
>>
>>3197581
I mean opening a witchs shop wouldnt be that hard.
We can teach magic lessions
And the college chicks and work there.
Did want to get at lest 2 more mums in on this then dat group would have more power to get more mums and or change there kids.
Drug sex and magic clut would sale easy
>>
Here's my guess on which magic school each of these options correspond to:

>> Died, as the life left her eyes, and her soul was ripped from her body
Necromancy
>> Collapsed onto the forest floor screeching, enveloped in eternal hellfire.
Diabolism
>> Fell to her knees, shuddering, before convulsing in hallucinatory agony.
Bewitchment
>> Was eviscerated by a dozen bladed tendrils from a portal beneath her feet
Summoning
>> Stroked from the stress of experiencing every ounce of pain she ever inflicted
Divination
>> Melted as her skin bubbled and burst into dozens of writhing, gnawing worms
Transmutation
>>
>>3196859
> Collapsed onto the forest floor screeching, enveloped in eternal hellfire
Fire magic is best magic
>>
> Fell to her knees, shuddering, before convulsing in hallucinatory agony.
>>
Alright guys, I ate a three-day ban for posting an off-topic 'Milo and Otis' thread on /pol/, and I'm posting this on a public computer because I can't change my IP. Besides that, I'm extremely busy with college-shit, and likely won't be able to update until the weekend, not that I'd be able, what with the ban and all. This quest is NOT dead, and it is NOT on hiatus, I simply do not have the time to update because I'm on an urgent deadline. Enjoying the discussion that's going on, remember, even if I'm not posting I'm watching. I'll see you later, until then, take it easy my dudes.
>>
>>3197922
Thabks for updating
>>
>>3197922
>*not that I'd be able to
Fuck I hate typos.
>>
>>3197923
Thanks for watching the thread 24/7, anon, I do it for you.
>>
Feel free to vote on the witch's death, I'd be a faggot to drop off for three days but keep the vote locked.
>>
>>3197922
Are you going to create a twitter/discord so we can check up or pester you?
>>
>>3197943
I concur. A twitter or a discord server would help immensely.
>>
>>3197922
Have you tried posting from mobile? Not asking you to update from there because I know it's painful.
>>
>>3196859
> Fell to her knees, shuddering, before convulsing in hallucinatory agony.
>>
Bump
>>
Any day now op
>>
I'M BACK, and I'll be updating in another two-three hours. My apologies for the wait, but real life has been a bitch. After Courtney awakens, I'll archive the thread and we'll have another.
>>
>>3207244
Oh yay it's not dead
>>
>>3207244
Huzza you live
>>
>>3207244
Hmmmmmmm
>>
>>3207244
Still waiting
>>
op you dead????
>>
Noooooooooooo op you cannot leave us hanging like that
>>
>>3208573
>>3209687
>>3209688
>>3210122
>>3210722
>>3211092
Not dead my guys, just scrambling to meet a college deadline I should've done yesterday. Making good time, should be fine, and I'll finish the update as soon as I'm done.
>>
>>3211214
Rejoice! OP lives
>>
>>3211214
Well at least we won't have to sacrifice another dozen virgins to resurrect OP
>>
File: Psychedelic Agony.jpg (323 KB, 1300x1300)
323 KB
323 KB JPG
>>3197581
>>3197786
>>3197887
>>3198454
>Fell to her knees, shuddering in hallucinatory agony

The wrinkly old hag went from hissing to choking in two seconds flat, and for like, a split-second your mind was like, inside of her mind, and time seemed to start going really slow, but still kinda, sorta fast, so it was weird. She like, totally knew you were there, and tried to push you out but it's like one dude's piss trying to hold off an avalanche, and she didn't stand a chance. Katrine like, somehow brought up the part of her brain that senses things, except it wasn't her brain, it was sorta ghost-ish, or something, and then she just, lit it on fire, but it wasn't actually fire, fire, it was a sorta white-hot, prismatic

>[Seething, primordial essence of insanity incarnate, so as to rend this puny worm's perceptions asunder, and put the rest of these craven wretches in the place they'd so quickly forgotten. This one was expendable, and if her heart gave out, so much the better.]

Wait, everything fucking paused, and there's a voice or something in your head, and it's like so, soo, witch-sounding, it makes you wanna run down to a hobby shop and pick up an old-ass cauldron and broomstick, and just like- you don't even fucking know. The voice feels ancient as shit, but it sounds almost as young as you, and you didn't know a woman's voice could be that deep, but somehow it's like, refined, feminine, and intimidating as shit instead of all manly and butch. It's insane, and it spoke in perfect English, but there's a sorta faint accent there, and you suddenly realize it belongs to-

>[Katrine.]

Holy fucking shit, holy fucking shit, you're actually fucking talking to the witch, like, THE witch, and you weren't even like- remotely prepared for this, you thought this was going to be some, tame blast-to-the-past acid trip, not an actual, like, discussion. Oh fuck, what if you make a bad impression? Or she thinks you're stupid? Or, like-

>[Calm down, and relax my dear. I brought you here so you could see my magic in my flesh, witness it at work, and feel it pulsing through my veins. Courtney, listen closely. I've lain in wait for six centuries and sixty-six years, and after so many mortal lifetimes, even a spirit as strong as mine begins to fade.]

O-oh fuck, okay, okay. Deep breaths, right. Okay, w-what do you mean? Are you, going to like, die, or something?

>[Darling, I'm already dead. Most of my power has been spent keeping my vestige from succumbing to oblivion, or worse, passing onto the next life. A mere lake of what was once an ocean remains, and even that drains each passing day.]

Whoa, what does that mean? Do you need my soul, to like, plug it or something? 'Cause, like, that sounds dangerous, and I didn't sign up to risk my-

>[Mortal, you misunderstand. I don't need a stopper, I need an anchor.]

H-holy fuck, does that like, mean what I think it means?

>cont.
>>
>>3212438
>[Not quite, my spirit far too thin for an attempt at possession, and I'd rather cease to be than return in a flesh not my own.]

I-I can see why...

>[Charming, even moreso as it's genuine. Make no mistake, I received many compliments in my day, but oh-so sparingly few of them weren't uttered with ulterior motive.]

Uh...

>[Our time here is finite. Cease thought and let me explain.]

Y-yes ma'am!

>[Good girl.]
>[Now then, you see, spirits require a host to retain their permanency in the mortal plane. For mortals, this is the body, for dryads, a forest grove, and poltergeists, it is a specific person, place, or thing. Let these words leave no room for uncertainty. To be frank, Courtney, I need you to be that person.]

Wait, y-you want to haunt me?

>[Close, but not quite. My consciousness is fleeting at best, and without a significant effort on the other end, maintaining momentary communion is taxing, to say nothing of a fittingly fulsome phantasm. Rather, I intend to leave an impression in you, a metaphysical bond between us. Think of it as a spiritual string woven about your soul that I can hold in my slumber, keeping my presence tethered to the earth.]

So like, wait, would that make us soul-sisters?

>[Courtney, I chose you for a reason. The masculine and feminine essence runs deeper than the flesh, and as handsomely devoted and deserving of a long, passionate reward as they may be, neither Thad nor Julian are sufficient. Tragically, the rest of your colleagues lack the faintest glimmer of the arcane, and their pitiful wisps of spirits shan't suffice. You alone are suitable to meet my needs, and practicalities aside, something in you reminds me of an age gone by. If I am forced to bind myself to another, I should like to recapture some of the youth the passage of a thousand generations has taken.]

Oh, uh... Okay!

>[I take it you consent to the weaving of souls? Barring Diabolical designs or Necromantic ritual, mutual agreement is necessary. This is something that can't be undone, save through great time and effort, and there's no guarantee it will take.]

Fuck yeah, I consent, this is going to be cool as shit!

>[Such crass enthusiasm... To think, what once was, what could've been...]
>[Sigh...]
>[I only have so much time and vitae to work with. You're going to have to make a choice, and I urge you to consider it carefully, but you must make haste!]

I-I'll hurry, what do I need to-

>[Shall I imbue you with a sliver of my epochal wisdom, unmatched arcane, or peerless beauty?]

...

Shit, that's a lot to take in...

But, if I have to pick, I guess I'll choose-

>[Write-In]
>>
>>3208573
>>3209687
>>3209688
>>3210122
>>3210722
>>3211092
>>3211241
>>3211273
I'm sorry for the wait, anons, but recently, real life has been a bitch. It'll be better these next few days, and who knows, we might be able to work through another thread over the course of the week.
>>
>>3212440
>peerless beauty
>>3212442
Good to see you op
>>
>>3212440
>peerless beauty
We could use a charisma char
>>
>>3212440
>peerless beauty
>>
>>3212440
>peerless beauty
>>
>>3212451
Good to be back.

>>3212451
>>3212458
>>3212460
>>3212470
>unanimously in favor of peerless beauty
I have to say, I'm surprised none of you went for wisdom or the arcane, but it's certainly not an out-of-character decision.
>>
>>3212472
just figure that we already got our arcane boi, and we as the players constitute the wisdom we need

i just started reading earlier tonight, best quest in awhile, keep it up please :-DD
>>
Peerless wisdom. While beuty may be useful in seducing the wealthy and influential to the cult I believe wisdom will be more useful in that it can be used for almost anything
>>
File: waxing-crescent-moon.jpg (11 KB, 750x500)
11 KB
11 KB JPG
>>3212451
>>3212458
>>3212460
>>3212470
>"Peerless beauty"

The voice in your head goes silent, then a faint, wheezing noise like a crackling campfire starts, and you're beginning to get worried when Katrine's speech resumes and you realize if she had a body she'd be doubled over laughing.

>[It's good to see that young girl's priorities haven't changed over the centuries. Not much I can do without expending too much essence or harvesting your soul to fuel the sorceries, but I digress. I can assure you, I've done far more ambitious work with far less to start with.]
>[Courtney, this may sting a little, but don't worry, you'll be fine. Brace yourself, and let's see what we can do to make you beautiful.]

Out of nowhere, you feel a faint tugging, and something's making you a little woozy when it feels like a thousand tiny red-hot needles are tearing their way through every nook and cranny of your spine, mind, and soul. The agony you're experiencing is on the same level as Katrine's beauty, that is to say, it's enough to make a damned soul in the Fiery Pits of Hell flinch. On the outside, in the real world every bone in your face is shattered, pieced together, and molded into a shape that a modelling company might drop millions for.

Your skin crawls as it tears itself apart, seamlessly knits back into place over the fat, shifting from slightly plump-mildly overweight, to a curvaceous figure bombshell is barely enough to describe. From your scalp, each and every follicle of your shoulder-length dark brown hair, once so carefully tended, falls out, and in its place sprouts a raven black, luxurious mane reaching down to your lower back, marred only by a single, thin streak of pale white almost exactly in the center of the rear.

These are the more obvious changes, but the witch didn't get as far as she has without paying attention to detail. Eyes go from dark and squinty, mossy green to a warm, vivid, and alluring grassy tone. The mole on your lower-left stomach you used to be so self-conscious about is gone, without so much as a trace. Your freckles move from a patchy cloud to a radiant spread, your lips swell to a tempting softness nowhere near the barbarity of botox, and your hips, formerly respectable in their own right, widen to compliment your figure. Most intimately, between trembling legs, a distinct tightening sensation is present, though the bush lies untouched.

A thousand tiny things no man would've ever noticed, Katrine the Pale removes, renews, and reinvigorates in her pursuit of physical perfection, until your appearance transcends from kinda, sorta, pretty cute you guess, to the undiluted apex of bodily attraction, as dictated by the witch cult's patron goddess herself. The process lasted little over two hours, terrified the ever-loving shit out of Julian, and needless to say, it's a good thing you weren't conscious for the duration of the ordeal.

>cont.
>>
>>3212505
From a subjective standpoint, the entirety of the transformation took a mere five minutes, but beyond Hellish torment tends to skew one's perception of time. Then, as quickly as it came, the needling ceases, the witch wipes your memory of the agony to spare your sanity, and as far as you're aware, the binding lasted little under ten seconds and left nothing but a minor ache. You're still in Katrine's body, in another time, but something deep down feels different, like you're another mind inside, and not just a passenger. It's not a bad feeling, by any means, but it would take some getting used to if you had the fortune to spend much longer in the past. Katrine's voice continues, but it seems a bit quieter, and the colors, sounds, and smells of the woods are getting dimmer and fainter by the second.

>[See, that wasn't so bad, was it? You're in for a surprise when you awake, though you'll have some explaining to do if you want to continue your education.]

Wait, what!?!

>[Nothing to worry about, dear. Trust me, from one witch to another, the trade was worth it.]

One witch to another? You mean I'm a-

>[The experience should leave you with a bit of magic, not nearly so much as Julian, but with your newfound looks, more than enough to get by.]

Holy fuck, that's like- like-

>[Crazy, huh? I was excited too, my first time, Listen, as much as I'd love to stay and fritter away a year or two with some girl-talk, or whatever it is you peasants call it, we don't have much time left, and you'll have to-]
>[...]
>[Pay close attenti-]
>[...]
>[Damnation, Sagittarius is out of alignment and the aetheric veil is far thicker than I'd hoped, I was going to give you an informative lecture at a measured pace, but...]
>[Eesup*$exaI'Llkh*vekotoaen@ekxndo3ke]

She's coming in garbled as fuck, the woods are getting like, all staticky and shit, and it feels like an entire library's worth of textbooks are being air-dropped straight into your fucking head. Taking the witch's last words to heart, you like, strain really hard and focus.

> What do you hold on to?

> An entire tome's worth of alchemical recipes, diabolical curses, amateurish glamours, simple folk magic, and the ins-and-outs of fairy cultivation.
> The names of a nearly a dozen useful spirits, not all of them friendly. but all willing to cooperate with the witch's cult, at a price.
> An entire lifetime's experience in the art of seduction and an intimate familiarity with the contents of the Kama Sutra.
>>
>>3212506
>> An entire lifetime's experience in the art of seduction and an intimate familiarity with the contents of the Kama Sutra.
>>
>>3212506
>An entire lifetime's experience in the art of seduction and an intimate familiarity with the contents of the Kama Sutra.
Negotiating with spirits can be tricky and the tome isn't that useful now.
>>
>>3212506
> An entire lifetime's experience in the art of seduction and an intimate familiarity with the contents of the Kama Sutra.
>>
File: 9780892811380_16.jpg (223 KB, 651x949)
223 KB
223 KB JPG
>>3212511
>>3212515
>>3212564
>An entire lifetime's experience in the art of seduction and an intimate familiarity with the contents of the Kama Sutra.

Occult mysteries, malevolent spirits, it's all noise, you know what's truly important, and in the midst of the onslaught, you focus your mind and shudder awake with new understanding. The bed's damp with sweat, your clothes are tight in some spots, loose in others, and Julian's at the foot of the bed, staring as if you were an honest-to-god alien. Almost reflexively, you cross your legs beneath the covers, and draw the blankets to oh-so barely conceal your sports-bra'd breasts, which are... A hell of a lot round and fatter than before. Your hand snaps to your face, and what it feels is almost completely unfamiliar.

>The petty sorcerer in training

Julian runs out of the room, shouting that you're awake, and you lie against the cushions, completely fucking out of it. Feels like you've been asleep for twelve, fourteen hours max, but the calendar tacked onto the crumbling wall says it's been thirty-one days, no more, no less. Before the Seance, this whole cult thing was basically a hobby, but now...

You're starting to think this'll be a full-time job. Thad, all three of your friends, FUCK Claire and two fat old ladies you don't recognize sprint up the stairs, and stop, dead in their tracks at the sight of you. They stare for nearly ten minutes before someone gets the idea to bring out a mirror, and honestly, you can't stop staring yourself. This is insane, looks-wise, you're like a faint, watered-down reflection of the witch in a flawed mirror. It might take some getting used to, but you could certainly get used to the looks in the men's eyes.

>Courtney has been soul-bound to the Witch, transformed into a beautiful appearance, and gifted a lifetime's experience of the ins-and-outs of seduction and the contents of the Kama Sutra.

>[End Thread One]
>>
>>3212578
Thanks for running op. Does this mean we can contact the witch more often? Also, new thread when?
>>
>>3212615
>Thanks for running op.
Thank you for having faith I would continue.

>Does this mean we can contact the witch more often?
No, a part of the witch's soul has been stitched into Courtney's, leaving an impression on her arcane potential and to a lesser extent, her personality, but she isn't able to communicate with the witch as a whole. That last scene took her a tremendous amount of power, and barring a significant Communion breakthrough, it'll be another year, minimum, before she's capable of another tangible, manifestation.

>Also, new thread when?
Likely some time later today, but this week's cracking up to be fairly busy.
>>
>>3212845
Hey qm, we'd all love to see you continue this quest but we understand that your schedule may not allow it. But please, let us know! Create a social media account so we can know when the threads and updates drop.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.