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File: armor suit.jpg (9 KB, 225x225)
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You are a suit of animated armor, but of what type...

>Directly animated by magic
>A bound being, usually a ghost
>Write in
>>
>>3176158
>Write in
A suit of armor made by an unwitting blacksmith from a sentient metal
>>
>>3176158
>directly animated by magic
>>
>>3176196
This

We must reassemble all parts of ourselves after they were made into various objects and sold off around the world.
>>
>>3176158
>A bound being, usually a ghost
>>
>>3176196
that would fall under directly animated by magic, and mostly affect your starting position, but give you a few other perks as well...
>>
>>3176158
10 more minutes(ish)
>>
>>3176212
https://www.youtube.com/watch?v=yhaoJxQpRg0
>>
>>3176227
>This video is not available
Curses.
>>
>>3176214
Ghost of a dead Jew who was killed by his niggers, I mean mudgolems, when he was mistaken for a white person.
>>
>>3176221

We are going with directly animated by magic, but now, due to the write-in, we have another choice!

>Animated by a wizard
>Sentient metal
>
>>
>>3176298
>Sentient metal
>>
>>3176298
>Sentient metal
>>
>>3176298
We have 30 minutes to vote, ask if you want details on the benefits of each.
>>
>>3176331
>30 minutes to vote before we even start
>char-gen
>having a write-in option but splitting the choice anyway

You need to maintain a quick turn around at least for the first session OP. Ideally an update every 20-30 minutes. Having a write-in but forcing it to your other choices instead of rolling with it is also a red flag.

>Sentient metal
>>
>>3176395
well already sentient metal and being pumped full of enough magic to become sentient without a brain are two very, very, different things

Thank you for voicing your concerns though, I'm just taking i easy today
>>
>>3176298
So, sentient metal, writing
>>
>>3176491
You are falling.
Falling from on high to a world far below
It is...warm at first, then hot, then unbearably so, as you fall to earth.
There is you screaming, Then an impact, then darkness

MEANWHILE

Jeffery the blacksmith turns around in the direction of an odd noise, and sees a shooting star! He makes a wish, that he'll be able to pull off the set of armor he was asked to make, seeing as the payout big enough to get his family through the winter. He thinks on this for a moment after going indoors, and is startled when a large, earthshattering BOOM is heard out back. After walking a while, he sees the star he wished upon, fallen to the earth. He stands, shocked, and figures out a way to make the armor fit for even a king, running to his house to get the cart.
>>
>>3176538
You wake in warmth again, but not painful. You feel relaxed and go back to sleep.

You wake again, and realize you can do something you hadn't been able to for the longest time, move.
>>
>>3176562
For some clarity on how the roll system works, you get to roll 2 1d100, seeing as1d100 is random if there's no modifiers, and 3 1d100 is usually pretty easy.

Crits will be prioritized, 100 being great, 1 being it works, but(insert horrible anger of the dice gods here)happens

Give me 2d 100 to move without falling
>>
>>3176584
I would change "it works, but(insert horrible anger of the dice gods here)happens" to just "(insert horrible anger of the dice gods here)happens"
>>
Rolled 28, 76 = 104 (2d100)

>>3176584
Forgot the roll
>>
>>3176595
I was thinking it goes "you hit them then trip on a rock and drop your sword at the other guy's feet"
>>
Rolled 27 (1d100)

>>3176584
>>
Rolled 43 (1d100)

>>3176618
Forgot second dice, take this one
>>
>>3176538
You raise your...arm? You forget the last you had a limb and think that it's the right word.You look around and find you are thankfully already standing and take a step

*THUMP*

You fid you step a bit heavily, so long out of practice. You see a man come around the corner.
"Weren't you posed differently?"

Do you respond

>No
>No, keep trying to walk and get your bearings
>Yes
>Yes(write in)
>>
>>3176643
>Yes
>"No"
>>
>>3176654
I had honestly thought of putting that as an option
>>
>>3176643
>No
>>
>>3176654
+1
>>
>>3176643
You freeze, and respond with the snarkiest thing your very groggy brain can think of it this situation

"No"

"GAH!" he says, grabbing a hammer off the work bench

"Stay back Demon!"

He seems to think you are a "Demon" whatever that means, you do know for sure you aren't one

>Say nothing
>What's a demon?
>Excuse me, but what's a demon?
>I'm not a demon!
>Troll him "Why yes I am!"<note, horrible, horrible idea, will call down the entirety of the church in the area down on you,with all that entails>
>>
>>3176754
10 more minutes, as no one has answered yet
>>
>>3176754
>Troll him "Why yes I am!"
>>
>>3176800
are you absolutely, entirely sure?
>>
>>3176815
Yes.
>>
>>3176754
>>Say nothing
>>
>>3176839
I salute your Balls Of Steel and And corpse
>>
>>3176754
>>3176800
>>3176850

We have a tie, so instead of the usual coin flip, We are going to give you one post to explain your point each, because I know I have gotten salty over getting a choice I didn't want because of a coin flip
>>
>>3176891
Some punk ass thinks he can intimidate us, it's only logical we intimidate him back.
Gotta work to get that street cred, and it's not like people were gonna take kindly to a set of animated armor anyway so let's roll with it from the start.
>>
>>3176910
Although You do have a point, we are a suit of armor made for a 6'3" guy who just talked, we auto passed the roll without making the check.
>>
>>3176891
still waiting for the other guy to make their point.
>>
Rolled 1 (1d2)

>>3176942
Make punk us bitch lower his guard and then spook him again
1- i stay with >Say nothing
2 - >Troll him "Why yes I am!"
>>
>>3176949
>>3176910
>>3176891
Well, it seems that "troll him" wins

You say"Why yes I am"

He promptly screams and runs for the church

What do you do
>Chase him(roll required)
>Stay here and do (write in)
>>
>>3176976
>act like a set of armor
>>
Rolled 24, 55 = 79 (2d100)

>>3176976
>Chase him(roll required)
>"Come back! I only want to talk with you about our Lord and Saviour Satan!"
>>
>>3177011
Support but with Lucifer, Satan is a pick baka
>>
>>3177001
Unfortunately, you have no idea how armor should act, so I presume I mean your original position?
>>
>>3177001
Actually, I like this better. The priests will come back and try detect evil or some shit, but it won't work because we're not evil, just sentient metal. Let's Boy Wo Cried Wolf this guy.
>>
>>3177015
>when your auto correct replaces prick by pick and 4chan replaces s m h by baka
Wewie
>>
>>3177011
Remember, you haven't the slightest idea what a demon or fiend of any kind is, much less their ruler
>>
>>3177018
It did the same thing to me by turning desu into desu
>>
>>3177025
FUCK
>>
>>3177011
>>3177015
Remember, you haven't the slightest idea what a demon, fiend, or lower plane is, much less their leader.
>>
It seems return to original position to pretend to be armor wins


You decide that chasing him is a bad idea, and that his reaction means Demon=bad.

You return to original position, satisfied by trolling.

A while later a man in robes and a fancy hat stands outside the shack holding a staff. He starts chanting.

what do you do
>Say hi
>Do nothing
>Run
>Attack him
>>
Can someone archive the thread? I think it's gotten long enough to warrant archiving.
>>
>>3177061
>Do nothing
let's see what he will hit us with
>>3177158
Quest is like 4 hours long. So we still should have couple of days, I think
>>
>>3177170
thank you for addressing my concerns
>>3177061
do nothing wins unanimously


you hold position, and eventually the man says

"you can come out now Jeffery, it's gone"

"I'm not coming out Father Bill", you hear from the church

"Jeffery, There's no demons anym-"

"Yes there are!"

They argue like that for an hour, until Bill agrees to send a send a runner calling for a paladin and several clerics

I'm taking a break, the thread seems to be winding down, I'll be back at some point between now and 7 pm tomorrow
>>
>>3177300
Sorry, but homework seems to have caused a problem, I will start at 8-9
>>
>>3179450
Never mind, starting 6 minutes "early"
>>
>>3177300
You hear the beating of hooves in the background

Nothing really happens for a couple of days, seeing as Jeffery the Smith and is too afraid to go to his shop, and everyone else is of the same mind.

And then the screaming starts. With a cry of "BANDITS!" and cries of pain and fear havoc reigns in the village
>>
>>3179578
What do you do?

>Do nothing
>Inspect the situation
>grab some loot and run for it
>Attack(choose)
>>
>>3179586
seeing as no posts have happened, I will choose the most neutral option, nothing
at 8:30 if and only if nobody else shows up.
>>
>>3179624

Seeing as you are rather neutral about this whole ordeal, you decide to do nothing until further notice, which is when you notice a rough looking man poke his head in and gape at you...

ending this now, because I kind of feel sad posting with only me to see it.
>>
this quest is terrible
>>
curses! missed it.
>>
>>3179655
Dam missed it would have been fun to fight the bandits
>>
This is a slow board and people sleep like for me your latest post was 3 in the morning armor qm
>>
>>3179655
I will tell you there later not many people till 8est. You can get a few at 4est but the main chunk shows then. Also yesterday was slow.
>>
>>3180339
Well luckily for everyone, I am doing it early, having learned nothing will happen that late
>>
>>3179896
Hey, at least you're honest about it
>>
>>3179655
Seeing as you are rather neutral about this whole ordeal, you decide to do nothing until further notice, which is when you notice a rough looking man poke his head in and gape at you...
>>
>>3180922
What do you do

>Nothing
>Move
>Attack
>Grab weapon, then attack
>>
>>3180929
>Write in
>*l o n g sniff*
>>
>>3180941
Oh crap, I thought >>3180922 meant that he actually opened our face plate and looked inside us. Oh well.
>>
>>3180943
I meant that he put his head in the shop, not you
>>
>>3180929
>>3180941
You approximate to the best of your ability a long sniff, and he looks around, loosening his axe in its sheath and waving for another person.
>>
>>3180953
What do you do

>Nothing
>Move
>Attack
>Grab weapon, then attack
>>
>>3180954
>Wait for him to turn around, then move slightly closer while changing our pose, enough to arouse suspicion but not enough to scare him off.
>>
>>3180957
Just for clarification, he did call for another person, do you still wish to do this?
>>
>>3180966
Hmm, that changes things. I for one would like to do it anyway, but I'll wait for the input of other anons until I vote.
>>
>>3180971
5 mins, for the anons seem silent
>>
>>3180957
>>3180954
just for clarification of your position, there is a house and an area that's semi-enclosed and holds a forge next to a storage shed, and a shop, all clustered together, you are in the shop, on display to drum up business until the person who commissioned your creation shows up.


After the first guy's help shows up he gapes at you as well,

B2"Holy..."

B1"Yeah, looks like it'll fit the boss, he'll be unstoppable with that, let's get searching though, I heard a noise"

Roll 2 1d100 to troll them by getting closer
>>
Rolled 70, 61 = 131 (2d100)

>>3180993
May the dice gods be merciful to me.
>>
>>3180993
>>3180999
They weren't, the bandits rolled a 91 and 99
with a +5 (for active, prewarned search) respectively, you're boned, and I apologize preemptively

You step relatively softly for a 40lb suit of armor, but these people are "trained" searchers and hear you creaking and turn around weapons drawn, gaping in horror as you step forward

As for abilities, you are stronger than average and much more durable, immune to poison and all things that only affect fleshy people, and are rather light, being a well-crafted suit of supermetal

As for combat, roll 2 1d100, and enemies roll 1d100, the tougher the enemy, they roll more d100s

You get a surprise round, because you are a suit of armor that just moved.

>What do you do

>Move
>Attack
>Grab Weapon
>write in
>>
Rolled 64 (1d100)

>>3181017
>Grab Weapon
>If that fails then spook them somehow. That guy was scared when he figured we were something called a demon, maybe these two are the same?
Aight QM, I'm going to sleep. See ya in 8 hours.
>>
>>3181024
Goodbye, my only player! Have a good sleep!
>>
>>3181017
Well, seeing as the only current player is gone, I will check in for another anon that wants to join in every 30 minutes till 6:00, then I'll stop till tomorrow. If someone else joins in I will continue QMing
>>
>>3181044
no-one's here, so I will stop QMing till tomorrow, Have a good day to anyone reading this
>>
>>3181152
Roll call?
>>
>>3182563
Forgot name
>>
File: IMG_0429.gif (1.42 MB, 500x281)
1.42 MB
1.42 MB GIF
I HAVE RETURNED TEMPORARILY
Sorry OP, since it's Bongistan exam time I'm not readily available for questing much. Just like a father who left to buy cigarettes, I won't be around much.
>>
>>3181017
>>3181024
You see several some daggers, a few smithing hammers, a LOT of maces and a couple of swords as well as 3 or 4 shields and several spears. It seems that the Smith's shop doubles as the village armory, and holds his finest work, which although not the best is certainly above average.
>>
>>3182775
Which do you want, the most expensive items are closest to you, such as the swords, finer daggers, and more ornate maces.
>>
>>3182779
>Big ass two hander mace
If there is one. If not then just a regular mace.
>>
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>>3182842
Like this
>>
>>3182779
>>3182846
You see a large, somewhat ornate 2 handed mace and grab it, turning to attack

>The one with the mace
>The one with the axe
>>
>>3182870
>The one with the mace
FACE ME, BROTHER
>>
Rolled 21, 52 = 73 (2d100)

>>3182890
Oh yeah, I forgot to roll
>>
>>3182890
>>3182870
you take a swing, and a miss
>>
>>3182899
the Maceman hits, doing 2 damage, ignoring damage resist (you do this too) because of maces being a blunt instrument, the axeman missing his strike entirely
>>
>>3182909
I should have mentioned this earlier, but swords doD8s, and give AC bonuses due to being able to intercept strikes more easily with them,

Maces do D10s, and are only half affected by Damage Resistance that armor gives you(it's inherent, you are a suit of armor),

and axes simply do d12s
>>
Rolled 11 (1d100)

>>3182909
Crap, what's our HP at? Do we die when we reach zero or just crumble to pieces for a while?

>Attack Maceman again
>>
Rolled 58 (1d100)

>>3182912
Dammit, here's the second one.
>>
>>3182912
when you reach zero, you have been damaged irreparably, and require a trip to a smelter and blacksmith to function, also know that we are near invincible, being a suit of armor made of sentient space metal

You miss(you keep rolling below 65, their AC)

Maceman seems to be experienced, as he hits again, dealing 2 damage, axeman missing again

(maceman keeps rolling above 90)
>>
>>3182924
roll 2 1d100, and just in case you hit, roll 2 2d10
>>
Rolled 54, 86 = 140 (2d100)

>>3182924
Fucking god dammit, I think my rolls are cursed.

Very well. It would appear that if they keep dodging the mighty yet cumbersome mace, then we have no choice but to drop it and use our manly fists instead. I roll to deck Axeman in the jaw!

Please, Dice Gods, have mercy upon us this time
>>
Rolled 1, 6 = 7 (2d10)

>>3182927
Did I hit? If yes, then here ya go.
>>
>>3182935
You do in fact deck axeman in the jaw, although, your fist, while mighty, is not as mighty as a two-handed mace, you do 7 damage (1d6+3)
>>
>>3182946

Damage rolls and bonuses go as such for weapons
Punch1d6+1
Sword1d8+2 +5 AC ,double for 2 hander
Axe1d12+3 ,double for 2 hander
Mace1d10+3 AP, double for 2 hander
Shield+15AC
>>3182946
*1d6+1
>>
Rolled 92, 69 = 161 (2d100)

>>3182950
Oh cool, we did max damage then?

Should I do another thing? If yes,
>Give the stunned Axeman a right hook to his temple
>>
Rolled 1 + 1 (1d6 + 1)

>>3182956
Truly, our fists are the nighties weapons of all.

Rollan for damage?
>>
>>3182956
No, I messed up and subconsciously reverted to DND rules of strength DMG bonuses, but you deserve the break
>>
>>3182956
>>3182960
Don't do anything, I have to give them their turn, although I will use these results.

>>3182946
The Mace bandit and axe bandit both miss.
>>
>>3182975
you hit axeman with a hit to the head, 2 damage.

Their turn now, mace man misses, axeman hits,
>>
>>3182979
He does 12 damage, sorry for the post breaking up, NOW it's your turn
>>
Rolled 62, 12 = 74 (2d100)

>>3182982
Okay.
>Uppercut Axeman in his solar plexus

This is probably my last post for tonight. Thanks for running OP.
>>
>>3182991
you miss, and maceman deals 6 damage, axeman misses

also, thank YOU for this, you are making me happy by letting me do this, seeing as you are the only person who is doing this, and I suspect the one upvote on the archive, so thank you for the support

I am stopping for now, seeing as my one player has things to do
>>
>>3183015
hi
>>
>>3183015
Hello my one (possibly 2 now) players, I will check in in an hour for players.
>>
>>3184815
Sorry, forgot name!
>>
>>3183015
Hey there.
>>
>>3184877
neat, a third player, hour hasn't passed yet though
>>
>>3184877
you still around? if so I will get to QMing, otherwise, there's no one else so I won't bother with no one to do it for.
>>
>>3184932
seeing as no one is around, I will leave, and a good day to that anon who said Hi
>>
>>3184952
Crap, am I too late? Oh well, maybe later then.
>>
d
>>
d
>>
Hoho, anybody here yet?
>>
>>3186458
Hello!
>>
File: IMG_0438.gif (1.61 MB, 498x278)
1.61 MB
1.61 MB GIF
>>3186458
I AM HERE ONCE MORE
>>
Heya, all of you!!!
>>
>>3184952
>>3185324
>>3185680
>>3186458
>>3186612
>>3186730
>>3186849
Are people actually Interested in this quest???? just know I usually start at 4 pm (a bit later today), with an alert an hour beforehand, note 4:00 pm for me is for people in the middle of the US, so with an hour for anyone to join in, ROLL CALL
>>
>>3187259
Yee

I'm here for like an hour, give or take. I am a sleepy boy.
>>
>>3183015
>>3187432
give me 2 1d100, 2d10 if it hits
>>
Rolled 51, 89 = 140 (2d100)

>>3187483
>>
Rolled 2, 10 = 12 (2d10)

>>3187485
>>
>>3187488
My apologies, I forgot that we dropped the mace, 1d6
>>
Rolled 2 (1d6)

>>3187494
>>
>>3187494
Aight I'm done with fisticuffs, let's grab the closest weapon and get some bonus damage. We might as well be spitting at them at this rate.
>>
>>3187483
>>3187259
>>3187494


>>3187483
You slam your fist into axeman's head, dealing 2 damage, Both of the bandits miss, doing 0 damage because of it
>>
>>3187514
Grab the mace, a previously specified weapon

>>3182775

or roll for a new weapon and it's quality?
>>
>>3187536
Grab the big ass mace again, we know for a fact it does fair damage and exists.
>>
>>3187554
>>3187536
>>3187523

You grab the 2hander mace,
this opens you up though, allowing the maceman and axeman to get hits in, but they both bounce of your armored body, doing no damage.
>>
Rolled 95, 75 = 170 (2d100)

>>3187564
Offer a quick prayer to the dice gods and smite them with the mighty mace.
>>
>>3187605
Aw yeah

What do I roll, OP?
>>
>>3187605
Thine prayers have been answered
>>
File: IMG_0441.jpg (28 KB, 394x500)
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>>3187614
>>
>>3187564
>>3187613
Roll 2d10, d10 from the mace, 2 for 2hander
>>
>>3187619
dice+2d10
>>
Rolled 10, 9 = 19 (2d10)

>>3187619
God dammit
>>
>>3187628
>>3187605
>>3187564
Having regained your mace, you deal near MAXIMUM DAMAGE and break his left arm, one more good hit should finish axeman,
but maceman was a bigger threat, unscathed and armor piercing.
>>
>>3187642
need the toilet, will be a while
>>
Rolled 13, 85 = 98 (2d100)

>>3187642
Waste Maceman, Axeman should be considerably weaker now we've broken his arm like a KitKat.
>>
Rolled 3, 9 = 12 (2d10)

>>3187652
Did I hit? If yes, here ya go
>>
>>3187642

Rolled 7, 10 = 17 (2d10)

Go for maceman, aim for the knees
>>
>>3187670

FUUU
forgot the **BOLD!!!**
>>
>>3187670
>>3187683

Just end me...
>>
>>3187670
>>3187683
>>3187692
No cheating dude
>>
>>3187670
>>3187683
>>3187692
Greetings, brother!
>>
>>3187652
>>3187657
You hit, Caving in his skull and splattering his brains upon the ground! maceman swings, and misses, hitting nothing in his panic.
>>
>>3187715
Brain Maceman with alone final, mighty blow.

Or just hit him normally, whatever works ya know
>>
Rolled 21, 98 = 119 (2d100)

>>3187725
Fug, forgot to roll
>>
Rolled 4, 2 = 6 (2d10)

>>3187729
Yey
>>
>>3187725
He is actually unscathed at this point, nothing hit before now.

>>3187715
You hit, a well-aimed if rather weak blow. However, this doesn't matter though, as you ready your mace he literally runs into the backswing! Oh Yeah!
>>
>>3187754
(deals 13 damage overall, with the enemy getting 7 from a nat one)
>>
Rolled 56, 18 = 74 (2d100)

>>3187759
AGAIN!
>>
>>3187768
Damn, Maceman truly is a foe without equal. Well I'm gonna sleep now OP. Sorry for the short time playing, blame that bright faggot up there with its time zones and shit.
>>
>>3187768
You miss, but he swings and hits after having calmed down, dealing 3 damage

>>3187776
A good day to you fine Anon
>>
>>3187776
>>3187785
I'm leaving, as all anons have left it seems.
>>
>>3187792
Hello person, sorry about not running yesterday, I entirely forgot to, so ROOOOLLLLL CAAAAALLLLL
>>
>>3193509
And Anon is absent, good day to you all!
>>
>>3193780
Sorry mate, I can't stay and play this time.
>>
>>3193780
I obviously need to set an alarm for this, But i will QM tomorrow
>>
>>3196528
And here I am, ROLL CALL
>>
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>>3198098
Reporting for duty.
>>
>>3198098
>>3198102
Well, I'll get right into it then, Roll 2 1d100, as well as 2d10 for if it hits
>>
Rolled 62, 84 = 146 (2d100)

>>3198124
>>
Rolled 10, 3 = 13 (2d10)

>>3198129
WATCH OUT FOR MY SPIN MOVE!
>>
>>3198137
>>3198129
>>3198124

You get a good Horrible Idea, Spinning! You spin around and swing doing 13 damage, getting your mace stuck in a new hole in the wall, allowing him to do 5 damage, as you are stuck trying to pull your mace out of the wall.
>>
>>3198145
roll, strength, 2 1d100+15
>>
>>3198149
If I'm right, this +30 should do the 2x15 trick.
>>
Rolled 14, 15 + 30 = 59 (2d100 + 30)

>>3198149
Fuck, forgot to put "dice+"
>>
>>3198159
How it's supposed to go 2 1d100+15, 2 different 1d100s, +15 for each
>>
>>3198159
this still works though, I just substitute the 30 for 15
>>
>>3198163
Sorry brah, didn't feel like rolling once then waiting a decade for the post timer to cool down. Unless there's a way to roll multiple types of dice in one post?
>>
>>3198166
totally fine, just roll 21d100 + <number goes here>

>>3198145
>>3198149
>>3198159

You strain, but momentum is powerful, especially when you weigh less than 1/2 of the average human, resulting in your mace still being stuck, allowing Mace guy to swing, however it bounces off your body.
>>
>>3198180
* 2 1d100
>>
>>3198180
roll either strength (2 1d100+15) or attack with your fists (2 1d100, 1d6 damage)
>>
Rolled 25, 28, 62, 27, 20, 78, 48, 97, 39, 89, 24, 11, 52, 84, 89, 58, 74, 29, 88, 25, 25 + 15 = 1087 (21d100 + 15)

>>3198197
Keep straining to get our mace back, this little bitch wall can't hold out forever.
>>
File: IMG_0458.jpg (11 KB, 480x360)
11 KB
11 KB JPG
Rolled 2 + 15 (1d100 + 15)

>>3198223
Shit
>>
Rolled 23 + 15 (1d100 + 15)

>>3198197
And here's the other.
>>
>>3198223
>>3198197
...I'll just... take the first 2

You strain to retrieve your mace and do not succeed, mace man takes offense at your earlier mishandling of the mace after it clicks, and swings, dealing 3 damage. Mace or fists, you know the rolls!
>>
Rolled 75, 80 = 155 (2d100)

>>3198235
Fisting time
>>
Rolled 5 (1d6)

>>3198238
>>
>>3198235
>>3198238
>>3198240

You give up on the mace, and PUNCH him in the face, dealing 7 damage, the maceman swings, hits, and deals no damage.
>>
Rolled 52, 64 = 116 (2d100)

>>3198247
Fist him again

On another note, Maceman is finally on the road to hell!
>>
>>3198247
The maceman is nearly dead, and is begging for his life, what do you do?
(he can barely move if the adrenaline wears off, which it will if you do something)

>[Glare silently]
>Speak (Write in)
>Troll (Write in)
>>
>>3198252
oh, forgot
>Write in
>>
>>3198252
>Troll (Write in)
He doesn't know we're armour, and probably assumes we're a dude in a suit.
>Walk up to him, really slow and casual, then whisper to him
>"Wanna see something cool?"
>Lift up our faceplate, revealing that there's nothing inside.
It will be a spookening of legendary proportions.
>>
Also I'm gonna sleep now. Night QM, or morning wherever you are.
>>
>>3198266
>>3198268
I will save this for tomorrow, for it is amazing

It's afternoon, I live in Texas.
>>
>>3198278
Apologies for late ROLL CALL, Had to take care of hygiene, so ROLL CALL!
>>
>>3200133
I AM HERE
>>
>>3200133
>>3198266
>>3198252


You saunter up to the bandit, lean down to the shivering wreck that he now is, and say

"You wanna see something coooollll"
Drawing out the last word

He opens his eyes and says
"Please don't kill me..."

you flip open your faceplate, showing the emptiness within...

Roll 2 1d100+20
>>
>>3200201
SPOOKY
>>
>>3200201
TIME
>>
Rolled 1 + 20 (1d100 + 20)

>>3200201
Shit, I forgot the "+"
>>
Rolled 43 + 20 (1d100 + 20)

>>3200213
Uh oh
>>
>>3200213
HAHAHAHAHAHAHAHAHAHGAHAHHAAHAEHGAEHAHAHAHAHAHAHAHAHAHJAHAHA
>>
>>3200201
>>3200213

He sees your empty head, and screams, VERY, VERY, LOUDLY and then has what appears to have a heart attack, killing him

you have 3 actions you can take before the bandits come to see what;s happening
>>
>>3200225
1)Hide Maceman
2)Hide Axeman
3)Return to our original position
>>
>>3200233
>>3200225
Roll to hide, 2 1d100 -5 because it's a relatively open area.
>>
Rolled 42 + 5 (1d100 + 5)

>>3200235
Uno
>>
Rolled 88 - 5 (1d100 - 5)

>>3200235
Dos

And now I slumber for another 10,000 years. See ya
>>
>>3200244
May you slumber peacefully

And with that I shall end for today, If anyone else joins in next timeI'll continue
>>
>>3200245
ROLL CALL
>>
>>3202153
All absent, good day to all anons
>>
>>3202243
Anyone here? hello
>>
>>3204098
no one? Okay, good day any who see this
>>
>>3204180
Shit nigga I've arrived, sorry for being late. I'm here for a good few hours this time.
>>
>>3204201
I apologize far, far too late(you less so than me)
>>
d
>>
So what is our next action? Can we just pretend as empty armor and ambush the bandits?
>>
>>3206117
Its probably a better idea not to fight them. Two of them gave us a hard time, many more might break us. It's better to be stolen by them and taken to their boss. Who knows, when he wears us wel might be able to overpower him and crush him to death inside USB or something.
>>
>>3204180
>>3204851
>>3206117
>>3206171

Although I am SO happy to see more than one player, Family game night, an as unheard of event in my family involving everyone going to Grandparent's house with board games is happening, and starts much before QMing time, I WILL QM on the 27th, starting to check for players at 3:00, Checking in til 5:00 for players.
>>
>>3206440
*as of
>>
>>3206444
Have fun, my guy
>>
>>3206440
I HAVE RETURNED! ROLL CALL!!!!
>>
>>3210344
Forgot my Name!
>>
>>3210476
Homework must be done alas, so if anyone's about I will Roll Call at 3ish, and actually start an hour later.
>>
>>3211158
Roll Call

note; I will only be able to run till 5:30, so come quickly if you want to join!
>>
>>3213300
Im here for an hour or so, yeah
>>
>>3213300
apparently 6:00 now
>>
>>3213300
>>3200244
>>3200233

You shove the bodies behind some displays, allowing you to hide in plain sight by shaking your mace off and standing on your pedestal, leaning on your mace, as if putting both you and your weapon on display.

You hear and see...
Roll 2 1d8
>>
>>3213356
If ever there was a time for a nat 1
>>
Rolled 7, 6 = 13 (2d8)

>>3213356
>>
>>3213364
>>3213356


You see everyone outside except their leader come running toward the building.

What do you do
>Wait
>Grab item and run
>Run
>Attack
>>
>>3213428
>Wait
These mfs don't know shit. Make sure to open our faceplate up so they don't think we're a dude in armour, we need to look like an inanimate metal object as convincingly as possible.
>>
>>3213448
You wait with one new modification, you move up your faceplate, making sure they think you empty and inanimate.

You see 4 people, 2 spearmen and one axe/mace each for the other 2

One with an axe says "Is this what those 2 were screeching over?"

"Yeah, it's full plate! And it fits the boss it looks like!" the maceman says

"Thinking about it, I had hoped they found a wench," says one spearman

"Nah, those screams weren't a wench, those were men." says the axeman again

One says "Let's look for them anyway, I don't see them," the others echoing the sentiment.
>>
>>3213519
They don't notice the bodies,
What do you do
>Wait
>Attack
>Run
>>
>>3213538
>Wait
I got a plan.


Just so you know I'll be gone in 20 minutes, OP.
>>
>>3213560
I'll be starting a new thread soon
>>
>>3213519
>>3213538
>>3213560
You continue to wait, having a plan...

They don't find the bodies

What do you do?
>Wait
>Attack
>Run
>>
>>3213570
>Wait
Just pick me up and take me to your boss already you fucks
>>
>>3213570
>>3213575
They still seem to be concerned about finding the bodies, although they don't.

They are rolling horribly

What do you do?
>Wait
>Attack
>Run
>>
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>>3213589
>Wait
These fuckers had best hurry up before we end up like pic related.
>>
>>3213606

That's how it would have been if the Anons chose bound ghost
>>
>>3213589
>>3213606

They try and fail to look for the bodies

how can they roll so bad

What do you do?
>Wait
>Attack
>Run
>>
>>3213628
>Wait
My nigga can we just assume they either succeed or give up? They're too retarded to succeed any time soon.

Also, I sleep.
>>
>>3213639
You will have to see, NEXT THREAD!



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