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Our goblin civ started on stone age and is making technological progress even though we mostly lose all combats we get involved into. Maybe our latest technological advances will change that? Or maybe we'll just wait until we can leverage our superior numbers from fast breeding against our enemies. Join us and help us figure out!

Archive: http://suptg.thisisnotatrueending.com/qstarchive/3117112/
>>
Rolled 12 (1d100)

We decide to retreat from the caves and move our settlement to outside the cave complex; we begin building log cabins for our goblins. We tear down the barricades that were impeding access of the bats and spiders; some of the goblins on the team tearing down the barricades were eaten by some hngry particularly large spiders who were waiting on the other side for an opportunity to eat something. For a few months a large amount of rather large spiders is seen near the entrance of the caves but over time it seems to normalize with the spiders going back towards the depths of the caves when their food source is once again secured.

Back home we send a group of spies to the human village to see what they're up to. Seems like the humans are building a stone wall around their village; they've built a large palisade around it already. They seem to be getting the stone through large barges that come down the river. Their town seems much larger than last time we checked; maybe they received immigrants from somewhere? From the amount of houses there seems to be at least 5000 humans in there, possibly more.
>>
>>3151430


Year 102

Leader Athron
Shamans Roe Jogan (Nagdea), Judnokz (Batarr), Aitseh (Rhivteus)
Population: 5184 goblins (~1700 at the caves, ~700 at the river settlement, ~200 at the island)
Military: 220 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 30 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics; Basic Tactics (in progress 10%)
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6297), pelts 30400), large waterskins (2900) tanning tubs (600) leather (35300), written leather (2000), slings (1200), logs (plenty) bow (1500), arrows (12264; fire hardened, 8000 with fletching, 1000 bone tipped), quiver (1500), rope (200), strength potion (200), healing paste (1900), food trough (953), pearls (1800), backpacks (1495), leather armor (440) boar tusk helmet (390) wooden shields with alligator skin (610) boar pulled cart (200) saddles (175) mysterious ancient stone bottles (20) barrels (600) birdcages (300)
Constructions: log cabins (692; 156 at the river outpost; 12 at the caves; 12 at the island), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (68% integrity), dozens of animal pens, watchtower (SW; a few near the swamp), moat, logging house; at river, fenced animal enclosures, storehouse; at the cave, barricade
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing, fish farming, brick making (in progress, 10%, on hold), alphabet (in progress, 5%, on hold), parchment (in progress, 5%, on hold)
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, sturgeon, auroch, mushrooms, bats, giant spider
Livestock: Boar (2456) Sheep (67) Wolves (61); at river camp, Auroch (92) Sheep (192)
Crops: Blueberry, Flax
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth, Aitseh)
Government: Council of faction leaders
>>
>>3151434


What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, alphabet, parchment, primitive mathematics, flaming arrows, composting, weaving, guano fertilizer, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3151439
Keep going with military basic strategy

Start putting the guano to use and hunt small spiders for food.
>>
>>3151430
Let's us spy more on the humans, I wanna know where the immigrants come from
>>
>>3151474
Anyways it's too big to attack. We barely have enough soldiers to defend ourselves with. So lets keep a scout party to record what they are doing and reports back to us and with news
>>
Rolled 6 (1d100)

>>3151462
>>3151474
>>3151504

We continue our research on basic military strategy.

We consider putting the guano to use but we don't know what to do with it. Guano fertilizer is added as a possible research path.

We send another group of spies to the human lands seeking to discover where the immigrants come from. The humans have larger ships now, big ships with three rows of rowers, that go towards the south filled with food and come back with more people and various goods. There must be a larger human city in the south, perhaps more than one!

Roe Jogan the Nagdea shaman died of old age. A new shaman is appointed to substitute him. Name him.
>>
>>3151522
Year 103

Leader Athron
Shamans name him (Nagdea), Judnokz (Batarr), Aitseh (Rhivteus)
Population: 5653 goblins (~1800 at the caves, ~800 at the river settlement, ~300 at the island)
Military: 220 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 30 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics; Basic Tactics (in progress 20%)
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6212), pelts 31800), large waterskins (2900) tanning tubs (600) leather (36700), written leather (3000), slings (1200), logs (plenty) bow (1500), arrows (12191; fire hardened, 8500 with fletching, 1000 bone tipped), quiver (1500), rope (250), strength potion (200), healing paste (1950), food trough (953), pearls (1850), backpacks (1495), leather armor (440) boar tusk helmet (390) wooden shields with alligator skin (610) boar pulled cart (200) saddles (175) mysterious ancient stone bottles (20) barrels (600) birdcages (300)
Constructions: log cabins (704; 168 at the river outpost; 24 at the caves; 24 at the island), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (64% integrity), dozens of animal pens, watchtower (SW; a few near the swamp), moat, logging house; at river, fenced animal enclosures, storehouse; at the cave, barricade
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing, fish farming, brick making (in progress, 10%, on hold), alphabet (in progress, 5%, on hold), parchment (in progress, 5%, on hold)
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, sturgeon, auroch, mushrooms, bats, giant spider
Livestock: Boar (2514) Sheep (72) Wolves (61); at river camp, Auroch (104) Sheep (212)
Crops: Blueberry, Flax
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth, Aitseh)
Government: Council of faction leaders
>>
>>3151526
What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, alphabet, parchment, primitive mathematics, flaming arrows, composting, weaving, guano fertilizer, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3151529
Let's explore down river, maybe our scouts can find something unique. The new shaman should be Zum Dum Fuk,

I think it's time to try to expand our army we need more archers to use or archery potensial. The cave group should hunt spiders for food, was it clarified that the spiderwebs could not be used? At least the caves are good source for guano and spider meat
Main settlement should renovate their palisades also.
>>
>>3151529
Let's send a delegations to the lizardmen asking if they are open for new trade now.that our dispute is settled
>>
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>>3151548
>Let's explore down river

which river?
>>
>>3151566
The one south from human village
>>
>>3151548
I think we'd need to research weaving before we could use spider silk for anything in particular.

I concur on the need for more snipers. Let's not worry about cav until we have the tactics for them.

We've got so much on our research docket. Maybe we could make more tanning tubs? Or have a handful of our best hunters work to include wolves in their routines?
>>
>>3151575
Indeed, let's keep the project focused when faction time comes.

More snipers agreed. However let's keep basic tactics research since I feel there is a stench of war in the air
>>
Rolled 2 (1d100)

>>3151548
>>3151555
>>3151572
>>3151575
>>3151584

We send scouts exploring up the river south of the human village. We discover a human settlement in a forested valley; they seen to be quarrying stone from the nearby mountains to build their wall. This settlement has a palisade and seems to have around 2000 humans living in it. They activelly hunt in the nearby woods but have a large granary in their town despite don't having any visible farmland; they must be receiving seasonal grain caravans from the settlement down the river. Our scouts return to report their findings.

We consider training more snipers. How many snipers should we train?

We consider sending a delegation to the lizardmen asking if they are open for new trade now that our dispute is settled. Which goods should we offer the lizardmen?

We consider making more tanning tubs. How many more should we make?

We consider having our best hunters try to include wolves in their hunting routines. That might work, even though the wolves may begin eating the food before the hunters have a chance to retrieve it. Should we have our best hunters try to include wolves in their hunting routine?

We renovate the palisades at our main settlement.
>>
>>3151639
Year 104

Leader Athron
Shamans Zum Dum Fuk (Nagdea), Judnokz (Batarr), Aitseh (Rhivteus)
Population: 5949 goblins (~1800 at the caves, ~800 at the river settlement, ~300 at the island)
Military: 220 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 30 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics; Basic Tactics (in progress 20%)
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6184), pelts 33200), large waterskins (2900) tanning tubs (600) leather (38100), written leather (4000), slings (1200), logs (plenty) bow (1500), arrows (12112; fire hardened, 9000 with fletching, 1000 bone tipped), quiver (1500), rope (250), strength potion (200), healing paste (2000), food trough (953), pearls (1900), backpacks (1495), leather armor (440) boar tusk helmet (390) wooden shields with alligator skin (610) boar pulled cart (200) saddles (175) mysterious ancient stone bottles (20) barrels (600) birdcages (300)
Constructions: log cabins (704; 168 at the river outpost; 24 at the caves; 24 at the island), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (100% integrity), dozens of animal pens, watchtower (SW; a few near the swamp), moat, logging house; at river, fenced animal enclosures, storehouse; at the cave, barricade
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing, fish farming, brick making (in progress, 10%, on hold), alphabet (in progress, 5%, on hold), parchment (in progress, 5%, on hold)
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, sturgeon, auroch, mushrooms, bats, giant spider
Livestock: Boar (2569) Sheep (81) Wolves (61); at river camp, Auroch (124) Sheep (236)
Crops: Blueberry, Flax
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame
Magic: Healing (Zum Dum Fuk), Fire Magic (Xo'keth, Aitseh)
Government: Council of faction leaders
>>
>>3151640


What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, alphabet, parchment, primitive mathematics, flaming arrows, composting, weaving, guano fertilizer, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
Send the scouts to follow the grain caravans and learn their route. Maybe we can attack them in the following years.
>>
>>3151951
Support
>>
>>3151643
Cave:Build timber long houses to allow for more growth and less deaths
River:Tie ropes together to make nets to increase the fish haul.
>>
>>3151639
No one's gonna take this? Alright then.

Train 40 snipers, make 600 more tanning tubs, and leave the hunting wolf concept for a time when we have more advanced, better-organized hunting methods.

Also, are tubs all concentrated in one settlement? If they are, then we deliver 300 of the new tubs to the caves settlement, so they can start making their own leather.
>>
>>3152370
splitting up the tubs is a good idea, but take them to the river settlement instead where we have more livestock than the caves.

guess we should also spread out our boars to each settlement aswell.

>>3151951
agreed. we should try to stop their wall progress before they become too strong.

we also need to improve our food so we can support a bigger military.

and train archers, since we are so weak in melee.
>>
>>3151555
>>3152329
also feel like securing a route between our forest/river to the sea and the island settlement is pretty important.

nets is good idea, we can also improve food with almost limit-less fish out there. and the feathers for arrow fletching is really important.
do we need to research it tho?


>>3151951
>>3151990
tho we might be inviting them to attack us another time if we attack and fail hard (again) so lets prepare well before we do.

>>3151643
my vote this turn is
>scout human grain caravans
>train 40 snipers
>build 300 tanning tubs in forest, 100 by river and 200 by cave.
>start fishing the waters around island
>>
>>3152733
Sounds good. Also can we maybe make an archery range so not only archers can train with bow.
>>
>>3152849
And also keep reasearch basic drills.
>>
>>3152849
that's a good idea. we should start training everyone in basic archery since that is one of our best talents after all.
lets do that next turn, just like the english lowbows :D
>>
>>3152863
Agreed. Our tactics must be based on superiority in archery. To cut down the enemies from distance
>>
>>3152733
Seconding.
>>
>>3152863
So I am confirming that we establish an archery range in the main settlement where we give out practice bows and arrows for training. (I do not a good idea to general arm the population)
>>
>>3153180
next turn yes, should even do it in the second biggest settlement too.

we dont have to arm them all, just have them take regular training.
>>
>>3153209
to clarify, we can have the weapons in an armory. but i dont see an issue with letting the major population have bows, since many of them hunt anyway...
>>
Rolled 46 (1d100)

>>3151951
>>3151990
>>3152329
>>3152370
>>3152705
>>3152733
>>3152849
>>3152850
>>3152863
>>3152884
>>3152963
>>3153180
>>3153209
>>3153266

We send scouts to figure out how the humans handle their grain caravans to supply their quarry outpost with food. Our scouts discover that after the human's harvest they send the food in a barge in about four trips over the course of two months, returning with the barge full of stones after each trip. Escort on such barge seems to be minimal.

We train 40 more snipers.

We build 600 more tanning tubs, being 300 in the forest settlement, 100 by the river and 200 by the cave.

We start fishing in the waters around the island. The food our settlers in the island are able to get is those monkeys, those exotic birds and now that they're fishing also some doradoes.
>>
>>3155407

Year 105

Leader Athron
Shamans Zum Dum Fuk (Nagdea), Judnokz (Batarr), Aitseh (Rhivteus)
Population: 6360 goblins (~1900 at the caves, ~900 at the river settlement, ~400 at the island)
Military: 220 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 50 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 30 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics; Basic Tactics (in progress 20%)
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6112), pelts 34600), large waterskins (2900) tanning tubs (900; 100 in river; 200 in cave) leather (39500), written leather (5000), slings (1200), logs (plenty) bow (1500), arrows (12089; fire hardened, 9500 with fletching, 1000 bone tipped), quiver (1500), rope (250), strength potion (200), healing paste (2050), food trough (953), pearls (1950), backpacks (1495), leather armor (440) boar tusk helmet (390) wooden shields with alligator skin (610) boar pulled cart (200) saddles (175) mysterious ancient stone bottles (20) barrels (600) birdcages (300)
Constructions: log cabins (720; 180 at the river outpost; 48 at the caves; 48 at the island), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (98% integrity), dozens of animal pens, watchtower (SW; a few near the swamp), moat, logging house; at river, fenced animal enclosures, storehouse; at the cave, barricade
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing, fish farming, brick making (in progress, 10%, on hold), alphabet (in progress, 5%, on hold), parchment (in progress, 5%, on hold)
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, sturgeon, auroch, mushrooms, bats, giant spider, monkeys, exotic birds, doradoes
Livestock: Boar (2610) Sheep (85) Wolves (61); at river camp, Auroch (132) Sheep (247)
Crops: Blueberry, Flax
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame
Magic: Healing (Zum Dum Fuk), Fire Magic (Xo'keth, Aitseh)
Government: Council of faction leaders
>>
>>3155413

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, alphabet, parchment, primitive mathematics, flaming arrows, composting, weaving, guano fertilizer, fishing nets, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3155417
build archery ranges in every settlement and have the general populace get regular basic archery training (an afternoon every week like the english or every other week maybe?).
>>
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>>3155423
is me btw
>>
Rolled 10 (1d100)

>>3155423

We build archery ranges in all our settlements and encourage our population to take turns into weekly archery training; most of our population is too busy trying to find something to eat to bother with training archery but it becomes a mainstay in our culture to train archery whenever you have some time to spare. The rate at which arrows will break will probably increase due to the frequent use.
>>
>>3155460

Year 106

Leader Athron
Shamans Zum Dum Fuk (Nagdea), Judnokz (Batarr), Aitseh (Rhivteus)
Population: 6675 goblins (~1900 at the caves, ~900 at the river settlement, ~400 at the island)
Military: 220 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 50 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 30 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics; Basic Tactics (in progress 20%)
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6059), pelts 37000), large waterskins (2900) tanning tubs (900; 100 in river; 200 in cave) leather (41200; 400 in river; 800 in cave), written leather (6000), slings (1200), logs (plenty) bow (1500), arrows (11854; fire hardened, 10000 with fletching, 1000 bone tipped), quiver (1500), rope (300), strength potion (200), healing paste (2100), food trough (953), pearls (2000), backpacks (1495), leather armor (440) boar tusk helmet (390) wooden shields with alligator skin (610) boar pulled cart (200) saddles (175) mysterious ancient stone bottles (20) barrels (600) birdcages (300)
Constructions: log cabins (732; 192 at the river outpost; 60 at the caves; 60 at the island), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (95% integrity), dozens of animal pens, watchtower (SW; a few near the swamp), moat, logging house; at river, fenced animal enclosures, storehouse; at the cave, barricade; archery range (4; at forest, at river, at cave, at island)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing, fish farming, brick making (in progress, 10%, on hold), alphabet (in progress, 5%, on hold), parchment (in progress, 5%, on hold)
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, sturgeon, auroch, mushrooms, bats, giant spider, monkeys, exotic birds, doradoes
Livestock: Boar (2645) Sheep (89) Wolves (67); at river camp, Auroch (145) Sheep (262)
Crops: Blueberry, Flax
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame; Weekly Archery Training
Magic: Healing (Zum Dum Fuk), Fire Magic (Xo'keth, Aitseh)
Government: Council of faction leaders
>>
>>3155469

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, alphabet, parchment, primitive mathematics, flaming arrows, composting, weaving, guano fertilizer, fishing nets, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3155472
please wait a bit for other people to have time to join before posting next round

find out how the island birds reproduce and see if we can keep them in cages like the elves or bigger enclosures and try plucking a few feathers from them and see if they regrow or not.

test and see if bone tipped arrows are more effective than stone tipped and regular fire hardened tips.
make as many as we can from the best type.

send some boars to each settlement (except island) [amount depending on their population] so they all have a supply of pelts and leather so they can start using those tanning tubs.

send diplomats to the lizards and ask if we can have a travel route between our settlements thru the swamp in return for favorable trade deals for them.
point out it's only for travel, we will not have any other activity in the swamp.
considering we did what they said should hopefully give us some kind of trustworthyness in the talks.
also, i think it's more important we get this fast and easy route between our settlements getting stuff from the lizards so much that we could even give them free stuff just for that. at least for now. later we can maybe get some herbs and stuff for potions.
it would be awesome if we could be included in the diplo events like with battles
>>
If our food production allows us, train mounted archers to attack the caravans the next years
>>
>>3155609
our first attempt at mounted archers was a complete failure (they didnt hit anything). we need to improve our riding, archery and arrows first, plus some tactics for them.
>>
>>3155510
Agree, let's find some commonground with lizard people and see if we can trade something with them.

Are the basic tactics on hold?
>>
>>3155472
Well, we got like 6k goblins in the main settlement so I say let's make a new one on the remains of the old ones.
>>
>>3155510
I agree with all of this and also adding in continuing research of basic tactics if thats also a possibility.
>>
>>3156181
that's the total population. main settlement is that number minus the other settlement pops.

atm our "main" settlement in the forest is just 1225. should just write that out aswell imo for simplicity's sake.

>>3155778
it hasnt increased since last term so i dunno. i thought it was somewhat passive?
>>
>>3156271
>>3156249
christ my brain isnt working at all right now.

i believe 3,475 is correct pop for main settlement atm
>>
dead?
>>
>>3164646

haven't had time to do a proper session lately, might resume on the weekend, or do sparse updates when or if I have the time for them in the meantime

sadly I can't run this daily anymore, as the current complexity of the civ sheet requires quite some time to update, time that I unfortunately don't have. Maybe I should sanitize the unnecessary complexity but that in itself would also take quite some time.

I'll be back when I can, if the thread is dead by then I'll probably create a new one

if there's no longer interest since I can no longer run it daily we could also let it die and start a new one, perhaps I could make more expedient choices when it comes to the complexity of the civ sheet to make the game not lose the fast pace from the early days or at least don't become such a drag to run.
>>
>>3164679
good to hear. looking forward to updates.

consider inputting data in excel or google sheet if you arent using something like that already.
>>
>>3164679
I appreciate your dedication, QM. Thank you for all you've done so far, and if you can, I look forward to your next run.



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