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Previous Thread:

http://suptg.thisisnotatrueending.com/qstarchive/3028110/

Archive:

http://suptg.thisisnotatrueending.com/archive.html?tags=Joker%20Quest

Equipment FAQ:

https://docs.google.com/document/d/1H08Ji7FI_KKb8k0dpPcIcvHJp5mnk22CzKOMLnfq3g4/edit?usp=sharing

Player List:

http://pastebin.com/rRSM6LgW

Episode Guide (All credit to Watashiwa & an unknown Anon):

http://pastebin.com/xuZNynTM

Yui IF scene (Adult content):

http://pastebin.com/8CSEVSXB

Twitter: https://twitter.com/JokerQuestOP

Recap:

And once more, you are reborn.
>>
>>3142988
Fuck yeah baby!
>>
>>3142988
IT BEGINS
>>
>>3142988
Now to end this year with a Bang!
>>
>>3143397#

You dream the dreams of two worlds.

In one world, the heat is upon you, stifling. The light is in your eyes. From the dullest glow to a seething inferno, from nothing to everything in the beat of a heart.

You hear the constant clamor of the Forge, spinning towards eternity, despite the conflagration that engulfs you. The terrible light, overwhelming, all-consuming - Too strong to fight.

Your flesh is black upon you, and your bones are burned with the heat.

(...You remember the Athame being drawn forth, the great wound that let life gush out and let death rush in...)

In the other, your thoughts move with the same slow beat as your heart. Your eyes are open, and they twitch as though seeing things move in front of you. But there is nothing, just the ruins of the last city, the end of all things.

And so you kneel, and feel the ghosts of your lost limbs.

You have been pulled apart. Much of your form was diseased, shot-through with Lachryma and lacerations, with micro-punctures riddling the myomer. A contagion, taking root in endosteel layering as though it were flesh.

It is excised, with the sound of knives scraping over stone, with the humming drone of code. You feel - distantly, like an echo of someone else's agony - your Augment Frame pulled out from the roots. Feedback crackles through your half-slumbering mind, severed fibre-bundle cabling sealing over, swelling in momentary hypertrophy - neural connections engaging, interlacing, carrying your consciousness through the growing awareness of your self.

But you pulled the knife out.

The flames eat at you, eagerly. All the way to the marrow. Purifying, even as they gnaw your bones away.

The dreams are your home, now. Dreams of moving, of breathing, of being alive.

Sometimes, you feel pain. Blood in your mouth - the hollow pain of your missing eye, like a sea of ice and burning acid. Agony, juddering through you. Made worse by the knowledge that this, too, will pass and Hell will come next.

(For she was still your Hyades, and when she died, part of you died too, forever. Part of you was severed - quivering, between the brutal teeth of the vice - dragged into the places beyond, where you could not follow.)

The pain is diluted by numbness, and the passage of deep time.

You remember all of this, and you live it again and again, through the unsettled tides of sleep. Through the viscous blackness, the foetid stuff pouring into you, *through* you.

There is no up, no down. No world.

You are at the heart of it all now, frail as a whisper. Your consciousness, meshing with the machine - with your body of pistons, crimson alloy and servoes. A new form, cut from your old one.

And then you are waking, your fall into oblivion halted.

Awake again, in the brutal light of the first day.

(Continued)
>>
>>3143608

The true world snaps back into being, sharp and unforgiving. Optical sensors integrate light and shadow into a flickering simulacrum of the world around you, trickling meaning directly into your brain.

There is a *CLANG* as the doors of the cage swing open. A brutal, leaden sound.

Thought becomes will becomes deed. Your legs articulate, lurching to life. A step, then another - then your balance fails, and the cold iron of the Forge's floor rears up to smash you in the face.

No.

The segmented fingers of your right hand flexes, blue sparks hissing from digit to digit. Your mono-optic sensor cycles, as black Lachryma drools and runs from the joints of your remade plate, leaving it peerless, gleaming, blood-red. Pistons ease, as you rise - armor seals hissing shut, your hands braced against the hull underfoot.

At the base of your spine, your primary reactor awakens - then the dorsal-mounted power unit, humming in time. You feel an enervating vigor throb through your plated limbs, a cold surge of inhuman strength as hydraulics hiss and clank. Diagnostic reports scroll across the bright green display of your HUD, an electronic murmur carried by internal systems-

Welcome home, Joker.

Welcome back.

You are...different, now. Pared down to your essential core. And within you-

You can hear the heart within you beating, the tempo strong and steady. You can hear the black blood pumping through the arteries that run into it from the walls of your form. The noise of it makes the same two-syllable sound every second, like a staccato backbeat to some song you should know.

A hand grasps you by the shoulder, tightens.

"Joker!"

Gold orichalcum, against black-threaded red. Kazuya.

Daegal's speakers turn his words into a brassy clatter, leeching nuance from his voice. But you can sense it, all the same - Surprise. Joy. Relief. And an uneasy tremor, one that he fights with every iota of his being to quash.

He sounds drawn. Wan.

"Come on," he says. "Come on - Up you get."

Unbidden, your Argus Sensor hums to life. On your HUD, his silhouette flickers into view - A cool green. Ally. Friendly.

But deep within - Dimly, as if from some flicker of intuition - you feel TRIGON move again. Faster, now. Closer, this time. Approaching.

Your arm over his shoulder, you struggle forward as your systems cohere. Away from the edge, from the vast drop into the unquiet sea of Lachryma below. One step at a time - One foot in front of the other.

"I - didn't know if you were going to make it," he's saying. "I waited, and waited, and *waited* - And the place kept *changing*, and I thought - I *thought*..."

(Continued)
>>
>>3143753
The chamber has changed beyond all recognition. From a web of criss-crossing walkways, to a plane of scarred metal - Platforms rising, interlocking, like the parts of an intricate mechanism. The Forge's whirring mechanisms waft strange circles and distortions, like ripples in water. An eerie light glows above you, the strange half-real machine trembling like a lightning-struck tree.

You reach the upper platform - A broad area of deck, slightly sloping, away from the iron rig. Solid, underfoot.

The only way out of the chamber is the distant double-doors, now closed. Daegal hasn't been idle: A barricade bristles just before it, sealing you in. Overlapping layers of nanomaterial, arrayed in blunt spikes, wedge it closed.

Behind you, the industrial roar fades back to a hum. You can hear the great gears and hammers of the Forge beginning to chug and clatter as they decelerate. A ripple, then another, flows through the ever-changing structure behind you - Lachryma residue bleeding forth, only to be reabsorbed. Smoke threads the air, hanging like gauze in the eerie light.

"Yeah," Daegal says, taut worry in his voice. "Yeah, we're not alone."

"I did what I could, but-"

"...Turns out, they want *in* really bad."

The approximation of a rasp saws from his speakers, in a burst of white noise.

"Joker - Old buddy, old friend - I'm *really* glad you picked *now* to wake up."

As if to punctuate his words, a tremor runs through the chamber. The doors - their surfaces mottled and pitted now, battered - shudder. A great dent appears in one, as it buckles inwards a fraction with a groan of metal.

Corospant flickers. Pale energy crackles again, and the machine-clatter noise of the Forge starts up again.

"Oh, hell," Kazuya mutters - "What now...?"

Crusts of rime crackle, snakes of electrical discharge dancing around the ever-shifting superstructure. There is a *thump*, a series of rattling clanks. New protrusions, like spikes, like a crown of thorns, pushes from the black bulk of the Forge as it roars back to life.

There is a sound. A chattering sound, a chirring, a cackling, ticking hum.

The wind rises.

Memory stirrs. It is a sound you are intimately familiar with, now - the sound the Misericorde made in the Red Joker's hand, when it carved space. When it sliced through the fabric of reality, to open a path to somewhere else.

[ ] "How long was I gone?"
[ ] "How many of them are out there?"
[ ] "Kazuya, wait. The Forge - this might be our way out. Our way *home*."
[ ] "Those doors won't hold much longer. Be ready."
[ ] "It's good to see you too."
[ ] "Is there any other way out?"
[ ] "How are you holding up?"
[ ] Free

YOU HAVE CONTROL
>>
>>3143809
>How long was I gone?
>How many of them are there?
[ ] Kazuya. Thank you. I learned a lot about what's happening and what I have to do and it's all because you were here to back me up. How are you managing?
>Those doors won't hold much longer. Be ready.
>Kazuya, wait. The Forge - this might be our way out. Our way *home*.
>>
>>3143809
[x] "It's good to see you too."
[x] "Kazuya, wait. The Forge - this might be our way out. Our way *home*."

Bit dead in here huh.
>>
>>3142988
Newfag here, what is this about exactly
>>
>>3143809
[x] "Thanks. It's good to see you too."
[x] "The Forge - this might be our way out. Our way *home*."
[x] "Those doors won't hold much longer. Be ready."
>>
>>3143858
One of the longest running quests, one that started way back on tg over 5 years ago. Welcome to the ride from hell
>>
>>3143809

Kaz, wait, the forge might be our way home
>>
>>3143858
Accel World meets Garo meets Giger.

It's about people thrown into a parallel world and become robots and murder the everliving shit out of each other, and the real world adjusts as necessary.

Starts as a cool anime quest and becomes existential horror and psychological thriller a little ways in. It has some of the best fight scenes I've ever read.
>>
>>3143940
(Gentlemen - Unfortunately, I'll be at work for a few more hours. I'll post as soon as I get the chance.)
>>
Equipment FAQ:

https://docs.google.com/document/d/1H08Ji7FI_KKb8k0dpPcIcvHJp5mnk22CzKOMLnfq3g4/edit?usp=sharing

Shit, OP wrote porn again.

>>3143809
>[ ] "Kazuya, wait. The Forge - this might be our way out. Our way *home*."

>[ ] Inspect The Forge

>[ ] ..."If i can figure out how to get it to work."

>[ ] "How are you holding up, are you alright?"

>[ ] "Those doors won't hold much longer. Be ready."

>[ ] Try and get a feel for your new body
>>
>>3142988
good god i fially caught it live

welcome back, joker. I have a piece of art to share about the new FROST CESTUS gauntlet... and i'm out of tow nand its on the wrong computer. super cute tho.

When you get around to doing a proper modern write up for the new FAMILIARS and the revamped interceptor system, i was wondering if you could give up to date details on the lucifer bits relic? as far as i know we still HAVE them; its just slake turned off the interceptor system like a button. think they got forgot abot.
>>
>>3142988
HE RETURNS!

>>3143858
Read the archives, newshit.
>>
>>3143809
>[ ] "Kazuya, wait. The Forge - this might be our way out. Our way *home*."
"I hope the wait wasn't too uncomfortable. You have probably achieved zen just from sheer boredom."
>[ ] "Those doors won't hold much longer. Be ready."
>>
>>3143863
Seconding.
>>
>>3143809
Might as well charge up double Fusion Annihilators and let 'em rip when the enemies bust the door down.
>>
>>3142988
Couple of questions for you when you get back OP.

First for the INCOM's, is that 15% to spawn one fresh, or 15% per each INCOM active each round? Because if It's per round, thatsalottameter.

Second, does the Crux’s regeneration effect come into play at the start or the end of our turn, It doesn’t state when in the Equipment Doc.

Thirdly, when using the Carnifex there seems to be risk involved with a system malfunction. When using Black Frost however, it is said that systems cannot be damaged. In this case, would it be impossible to suffer the effects of a system malfunction/failure while Black Frost is active?
>>
(On the way back, gentlemen.)

>>3144175

(The writeup for Familiars can be found here:

> https://pastebin.com/C5ZkTYqY

My apologies, I'll include it in the next Pastebin.)

>>3144683

> First for the INCOM's, is that 15% to spawn one fresh, or 15% per each INCOM active each round? Because if It's per round, thatsalottameter.

(It's the former. It's 15% to create a *new* Interceptor, up to the limit. Their cost per round is much lower.)

> Second, does the Crux’s regeneration effect come into play at the start or the end of our turn, It doesn’t state when in the Equipment Doc.

(Start of each turn. You'll have an option to pick what you want to regenerate.)

>>3144683

(Yes, you can suffer a malfunction if you're hit extremely hard with the Carnifex active. BLACK FROST effectively makes you immune to this drawback, for the duration of the ice-form.)
>>
>>3143809
Spend 30% Booster on a pair of Cannon INCOMs so we've got our back covered as we go for the Forge.
>>
>>3144694

(You naturally start with 5 Interceptors.)
>>
>>3144701
Ah, then deploy a couple in cannon mode I guess.
>>
>>3144689
How much of the player does the brass armor from the Carnifex cover? Is the Photonic Halo only used for the mantle now? We still have the Logos and everything else, right?
>>
>>3144715
>>3144701
Someone please tell me we looted everything from The Forge pastebin.

Ensemble looks like a killer way to just farm EXP from correctors and dear god Deagal had better have taken the Dual shield generator.
>>
>>3144719
Yes and yes. We took multiple familiars, Meridian blades, Logos, multiple parasite revolvers and rifles too.
>>
>>3144727
Nice, did we load up on boosters? When we get back, it would be nice to toss VITAE's to our list of slowly diminishing allies. (Though with just Pazuzu and two Jokers left on the board, It would be questionable to bring anyone but Daegal into the fray, considering the sheer lethality of our foes.)

>>3144715
It just covers our arms, anon. I'm imagining up to the shoulders, but it might just be about to the elbows.
>>
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>>3144689
Can we use the INCOMS in booster mode ( individually or in pairs) to act as.force multipliers for physical or close combat weapon strikes. I have included an image for additional reference to my meaning.
>>
>>3144689
Did we get the Old Cowboy's Big Iron and Hat? or was it all just a dream?
>>
>>3144748
https://docs.google.com/document/d/1H08Ji7FI_KKb8k0dpPcIcvHJp5mnk22CzKOMLnfq3g4/edit?usp=sharing

Oh he gave us something alright.
>>
I stayed up the entire night to ensure I wouldn't miss Joker quest, and now I've got to head to work and knowing my luck It'll be over before I'm back.

Well, here's my thoughts before i head out.

Plan for combat

Canifex - ON
Black Frost - 4 Cartridges (8 Rounds of supermode)
6 Missile barrage, VITAE, ARGUS Boosted
Activate BLUTSAUGER

Close the distance, using Chernobog in the left hand and PROVIDENCE in the right, using both AUSPEX and ARGUS systems for targeting into the nearest opponents. Use HERCULEAN STRENGTH from the Carnifex/VITAE synergy to obliterate the first person who gets in melee range with PROVIDENCE.
Activate BLUTSAUGER

And as free actions
Have the Crux Regenerate 60% Booster for 15% Encroachment
Unlock Both Bandolier SHELL and Bandolier CELL for 30% Booster
Unlock Kerberos for 20% Booster

If necessary, we can postpone the unlocks until the end of the turn, so that our regenerating booster and Meter will certainly be high enough to cover that.

Also

Don't do anything stupid

And if you haven't read the updated Equipment Doc, read it. We have *so* much new shit.

Really break out and abuse some of our higher tiered revolvers. We're going to need an extra special level of bullshit for Trigon (Read the forge doc, and see what it can do, It's nasty.) In particular, I bet Mistral would make short work of Trigons 350% assault shroud, and somebody break out the ANAXEL/CAESAR cheese combo.

Good luck everyone.
>>
>that equipment sheet
Jesus Christ. I can appreciate the depth but this has to be the least intuitive system for combat of all time
>>
>>3144765
Buddy we have no idea what we're even going up against, or if we're even in for a fight in the first place if we can just fuck off with the Forge ASAP.

Plus why would we burn so much shit without having any idea what we're fighting?
>>
>>3144765
It's made of nanomachimes, lets just Absolute Zero it, freeze it solid and then blow it the fuck up with Nocturne or Anaxel.

Lets see how the combat goes.

>>3144767
I prefer it desu, it's rare you have *this* many options in anything.
>>
>>3144765
>All these guns and weapons, Why Can't I use them all?
Goddamn, My mind is reeling from all of the Relics and weapons that we equipped onto our frame and systems. Imagine how different the Document would be if we went for a Innate Systems build instead of a Relic build.
>>
>>3144773
Innate Systems would have been way more fun but we kiiiind of did? Plus, the old Joker seems to have been innate systems and we had a better build overall then him.
>>
>>3144765

I think Providence is a good idea, but closing the distance isn't one. We want to keep our distance while we can. I'm not sure if I'm comprehending the situation correctly, but it seems likely they will break through one point first. Say if we focus our fire on that point with incom cannons, Chernobog and rockets, I guess we could deal some hefty damage while still being relatively save.
>>
>>3144786
We do have a chokepoint.
And we have weapons that will murder anything as long as they hit.
Oh and we can see through walls, so we will know when they will start to break through.

Our situation is advantageous. Just need a strong alpha strike on priority targets during the breach.
>>
>>3144773
>>3144786
>>3144789
Okay, here's what I'm thinking.
>Try to use the Forge to escape if we can
>If we can't, Glacial Wall, fire the Incoms and Photonic Mantle and then take out Logos. Wipe them all out.
>>
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>>3143847
>>3143852
>>3143863
>>3143895
>>3144134

> [x] How long was I gone?

Daegal swallows – His autoloader cycling within him – dryly.

“Lost track, after a while. Days, maybe. Could be longer.”

A faint light flickers in the lenses of his gleaming helm, his Assault Shroud stitching itself back together, nanomaterial spun from nothing. Like thread on an astral loom.

“Found a way to keep busy…I didn’t know when you’d wake up.”

He nods at the distant doors, at the improvised barricade that pins them in place, spiking them shut. “Didn’t have much to work with – So I used whatever was on hand. I just hope it’s enough.”

There’s dread in his words. You don’t know how long he’s waited for his Assault Shroud to regenerate, only to shred it again and again for raw material. The ground shudders again, as another great impact slams into the doors from the other side.

“That, though-? That’s new. It must’ve taken them *this* long to find this place…”

You know what he’s thinking – If they’re here, now, they must have found the Armory. He’s doing the same thing you are – running through a catalogue of weaponry, wondering what they might’ve found, what they might be about to bring to bear.

The walls shudder. There is a hiss, an arc-welder’s flare. A plume of crawling fire.

Somehow, somehow, through the doors – You glimpse red.

“Fuck-”

There is a vomit of flame, brighter and louder than the hissing arcs of lightning at your back. An oozing, molten burn, as heat crisps and fountains against the barrier. The doors are buckled, but unbroken and still standing – the beginnings of a glow kindled within their battered surfaces.

> [x] "Thanks. It's good to see you too."

“That makes two of us. Y’know, I was just telling myself – ‘If he doesn’t wake up soon, this is going to end ugly for everyone involved’. I just hope you’ve got a plan, Joker…Otherwise, we’re in deep shit.”

> [x] “How many of them are there?”

“Hell if I know. You want to go ask?”
WHAM

Another impact, a terrible one. Dust rains down from the ceiling, the great mechanisms making a discordant sound. Lachryma glides over the iron gears of the dock, reconfiguring.

Daegal ducks his head, winces.

“All right – Lots, probably. And why not? They *know* it’s important. Bastards can’t wait to get in.”

His words are flippant, but the hand on your gorget trembles, slightly. There’s a tension in Kazuya’s voice, one that rather belies his affectless helm. It’s one thing to throw yourself into a fight: It’s quite another to know that you’re trapped, to know that it’s coming.

(Continued)
>>
>>3144799
>“All right – Lots, probably. And why not? They *know* it’s important. Bastards can’t wait to get in.”
Oh right, scorched earth might be a good idea if our escape plan works. Wouldn't want them to have access to the forge.

Also, we might want to tell him about TRIGON.

Either way, Kazuya seems like he might have gone slightly insane while he was waiting.
>>
>>3144799

> [X] "The Forge - this might be our way out. Our way *home*."
> [X] “…If I can figure out how to get it to work."

He stiffens. Myomer cords tighten, beneath his gilded plate. Actuators ratchet.

“Home,” Daegal says, soft. As if he’s longing for it, dreading for it at the same time. His free hand goes to his cuirass, and you know he’s thinking of the hideous, gouging wounds he’s suffered-

The moment passes.

“No shit?” he says – There’s hope in his words, mingled with a kind of dubious wariness. He tilts his head; the rippling, trembling shape of the shifting Forge no longer seems worthy of the name. Lines of brilliant electric force snaked and snap away from the pinions, before spiraling up into the huge empty space beyond. Spindle-engines churn within the Lachryma sea, glistening black shapes formed from the black oil-

It doesn’t inspire hope.

But you can feel the truth of it. The lightning is an overspill, from something taking place on the far side. Somewhere, deep within this shifting, changing construct, energies are being channeled. Waves of light play across you armor, as strange alien glyphs – fragments of code, hooked like a spider’s legs in the dust – twist into existence, boiling away as soon as they form.

Fist-sized spheres rise from the inky depths. They hover in place, seething with charge of their own. A second mesh of overlays ripple across the vast device, like a hugely complex web of moving streams. It looks organic, like the lattice of blood vessels in a body.

> [X] Try and get a feel for your new body

You focus. You feel the power in your limbs, in the suddenly-warming, suddenly active flex of myomer muscles in your armor’s inner skin. You feel the throb of your reactors as they obey your thought-commands, as they yield full power.

You feel the pulse of the black heart, and you know – You know – there is much left for you to do.

You stand. A gentle push eases Daegal back, as your INCOMs detach – They hover around you, like a squadron of pilot fish. Like a hollow crown, cannon-mouths humming with silent charge.

“Hey-” Kazuya’s gaze goes to you, to the stock of the Beam Magnum that rises over your shoulder. Without the power source, it’s dead, lifeless – But the brilliant element locked with the Joker’s Memory is the only thing powering the Gate as it emerges, as it takes form.

“…Where did you get that?”

Later. Time for that later.

Unless there’s no time left at all.

You make a fist, and the shutters of your Helix Gauntlet iris open. The Nihl Sphere sheds an unlight, that eerie glow. Daegal turns kind of sidelong, leaning away as if he hasn’t quite made up his mind whether he should bolt.

“…Do you know how to use that?”

You don’t have to. You’re already connected to the Forge. The energy’s being used for something else.

“Like what?”

Quiet. This is trickier than it looks.

(Continued)
>>
>>3144809

All it takes is a moment’s concentration. Data – images – swim into focus, inside your head.

There.

> RECONFIGURATION: 2%
> ENERGY: 76%

(The FORGE is currently reconfiguring itself into the GATE, for transit to the borders of the underworld where egress can be effected. In order for this process to be completed, the process must proceed – Without interruption – until RECONFIGURATION reaches 100%.

The FORGE has a significant store of material and energy that can be utilized to assist in the defense. This store – once depleted – gradually regenerates. However, this regeneration can be accelerated by providing a significant Essence source i.e. Feeding Players and Correctors to the FORGE.

The list of FORGE enhancements are attached: https://pastebin.com/dN2rpSNL )

> [x] "Those doors won't hold much longer. Be ready."
> Also, we might want to tell him about TRIGON.

“Fuck,” Daegal breathes. He swipes his gauntlet across his helmet’s crusher, with a faint screech of metal.

“All right,” he says. “All right.”

His grip tightens around the hilt of the Condemner, static rasping from his speakers. There is cover, rudimentary cover in the raised consoles and railings and stanchions of pitted iron that surround the Gate as it emerges. The writhing structure casts a flickering, convulsing shadow, as his fist closes convulsively around the Immolator.

“Oh God, this is it,” he’s muttering, almost to himself. “They’ve got an army out there, and it’s just the two of us-”

[ ] “Not quite.”
[ ] “You can do this. One more fight, Kazuya.”
[ ] “Stay in cover. Let them come to us.”
[ ] “Whatever you do, stay close to me.”
[ ] “Stay behind me. I’ll do what I can to protect you.”
[ ] “Remember, we have to protect the Gate at all costs. It’s our only way out of here.”
[ ] “Follow my lead.”
[ ] Free

YOU HAVE CONTROL
>>
>>3144832

(Gentlemen, as an addendum - You can spend the Forge's ENERGY reserves now. Note that you can continue to spend it each turn, as it recharges.)
>>
>>3144833
>[ ] “You can do this. One more fight, Kazuya.”
>[ ] “Remember, we have to protect the Gate at all costs. It’s our only way out of here.”
For the forge, generate the shield and one armoury guardian.
Anything remaining into.weapons
>>
>>3144832
[x] "Not quite."
[x] “Stay in cover. Let them come to us.”

> CREATE ESSENCE ACCUMULATOR
> ANIMATE REVENANT x4
> ANIMATE ARMORY GUARDIAN
>>
>>3144832
>[ ] “You can do this. One more fight, Kazuya.”
"Don't worry. We have just what we need to take on an army or two."
>>
>>3144832
OP, how many times can these defenses be bought? Also you mentioned another pastebin with the Familiars?

I suggest we buy 1 Essence Accumulator and Weaponisation: Source. We can automate its defense and make melee a nightmare for the Invaders.

Give Daegal Rubicante and Cagnazzo. Tell him to use his biggest guns and hangback to clear any who get through.
>Daegal, I want you to hangback at the start because you've taken damage. Kill anyone who's damaged and pick them off until you're healed, then move to support me. Remember, we have to protect the Gate if we want to get out of here and get home. Also, the more of these guys you kill, the more you'll regenerate, the closer you come to level up and the more liemly you'll be alive in the real.

Fire all 5 Icoms. Have them in gun mode. Make the Photonic Mantle. Then, fire the Logos up the tunnel. Don't let them come to us, fire at them.
>>
>>3144843

((i) and (ii) may be purchased once, each. The rest, as many times as you like. (vi) may be purchased up to three times.)
>>
>>3144832
>[ ] “Not quite.”
ANIMATE GREATER REVENANT

Get ourselves five Revenants. They will spread the enemy's fire.

Also activate Desperado.

>[ ] “You can do this. One more fight, Kazuya.”

Prepare a surprise for the enemies.
We should open up with double fully charged Fusion Annihilators. Just obliterate the entire doorway the moment they try to charge through.
Use AUSPEX and ARGUS SYSTEM to determine when the right moment has come.

Afterwards fire chain mines and concussion missiles at them.

"Let's use the chokepoint to its full extent first. I'll fire, on the second barrage you join in, then the Revenants will charge. Once the melee has started up, we'll take down the important ones."

Depending on how the melee looks, we'll either want to do a massive barrage or cause havoc in melee. If an opportunity presents itself, this might also be a good chance for the railgun.
Also, don't forget to let the Cannon Interceptors have take shots as well.

Should we activate Carnifex? The sped-up perception should be good for target selection and to react quickly to the choke breach.
>>
>>3144839

Seconded, as long as we take the 35% barrier I'm cool with this.
I also think we should alpha strike em as hard as we can.

Maybe we should go with Chernobog and Providence, activating Carnifex as well as the Photonic Mantle. Using the triskelion rockets seems good as well. I'm not sure about priming one of the revolvers, what do you guys think?
>>
>>3144843
Changed my mind supporting this
>>
>>3144848
>>3144846
>>3144842
>>3144841
I think Weaponisation: Source would be better as it allows the Gate to defend itself and automatically assimilate/drag enemies in and makes melee hell. Plus, it has no health bar and can't be destroyed, just disrupted.
>>
>>3144848
>I'm not sure about priming one of the revolvers, what do you guys think?
Mistral fires monofilament explosions.
I think that would be perfect for a ball of enemies.
>>
>>3144852
I think you're right; I was worried about the weakness to flame, but if setting it on fire doesn't actually damage the Gate then it's almost certainly better than ESSENCE ACCUMULATOR.
>>
>>3144856
>>3144852
The disadvantage is that we lose out on essence, though. Both in terms of meter and in terms of level-ups.
>>
>>3144841
Ideally we want as many warm bodies as possible.
>>
>>3144832
OP, will Greater Revenants use the weapons created by Weaponization, or do we have to man those ourselves?
>>
>>3144862
(No. The weapons created by Weaponization are effectively turrets. They'll target and fire independently. The Greater Revenants have their own equipment and abilities.)
>>
>>3144858
It probably just leeches some; I'd be amazed if we lose all essence.

>>3144864
Will we still get essence from kills? How does weaponisation: source differ from normal weaponisations?
>>
>>3144832
>"We're at a FORGE Kaz, Why worry about recruiting an army when we can MAKE one?"

> Create 1 Essence Accumulator, Animate 3 Greater Reverents and 5 Reverents.
This setup should give Anon and Kaz enough manpower to hold off the initial wave while retain free utility to fight as they please.
>>
I wonder about something:
How would our enemies react if we told them about the gate?

I assume they are too far gone to be reasonable enough to cooperate.
>>
I think people should stay aware that we can't let the FORGE get hit. That's why it's important we take the barrier so we can make sure no projectiles hit it. It also gives us the oppertunity to barrage them while earning potentially stupid amounts of meter. That in turn lets us use the high meter melee options when they enter into melee range.
>>
>>3144874
True, I vote in favor of getting a barrier.
>>
>>3144874
I don't think the Forge is that fragile but with the amount of enemies. Plus, Typhon can close quick enough to get through the barriee.
>>
>>3144839
>>3144841
>>3144842
>>3144843

> [X] “You can do this. One more fight, Kazuya.”
> [X] "Don't worry. We have just what we need to take on an army or two."

He stares.

“What do you-“

The light shining down from above is brighter than before. It looks sickly, unclean, like the glow of something toxic and contaminating.

Energy flares. Dark, unhealthy, like troubled synapses. The emerald bursts writhes and fire out from the twisting shape of the emerging Gate – Static buzzing, buzzing, as the clattering machinery emits a dull grinding sound. A painful meshing of gears.

A thick stream of electricity explodes forth. It slams into the ground, doodling destruction across the floor. A shape, a form, hits the ground – Like corpse-fruit, fallen from above. Another. A third. A fourth. There is a metallic shriek, like nails on a chalkboard.

“Holy-“ Daegal stammers out. He’s against an iron stanchion, as he fumbles for his sword – A kind of horrified fascination in his stance. “Joker, look out, they’re-”

They’re on your side.

They are skeletal things. Horrors, that look like they have been burned and fused. They lurch to their feet, crackling with green electricity, moving with a kind of shambling determination.

The first is a vaguely humanoid form, hewn in shades of copper and bronze. Vast curving sheets of metal define hunched shoulders, barrel-thick arms rent and tattered, Lachryma bleeding through. Dented steel fingers press into the floor. The thing’s chest is a massive mesh of exposed gears, all twitching and whirling, corospant sliding along the bare mechanisms. A vaguely insectile head lolls on a broken neck, key-like teeth chattering.

The second is a scarecrow – narrow frame, long limbs – gearwork clacking, pneumatic tubes wilting around the joint. Large convex dents marring a domed skull. Metal gleams brightly, where the tarry black grime no longer clings to it. Extra limbs protrude from mangled shoulders.

The third flickers with lambent ghosts, green lightning dancing in and out of the hole in its visor, the larger one in its throat. A great blade sweeps back and forth, like a pendulum. You wonder how many it has killed with this ancient hide-scraper, a snaking nest of cables – like dreadlocks – spitting lightless sparks.

The last has fists full of in-built blades, wrapped in a ragged, half-rotted dust-shroud. It hobbles forward, luminous target-pipper eyes cycling, flickering through a mass of destroyed lens and half-cohered optics. They take no notice of you whatsoever, turning with insect patience, angling towards the battered doors-

“*Fuck*,” Daegal breathes out, appalled. “Fuck.”

(Continued)
>>
>>3144885
Definitely get the shield. That's going to give us a massive advantage when they break through.
>>
>>3144885

The air seethes. Your sensors bristle, oily with charge.

The phantom taste of ozone-

There is a flash. A swell of smoke and heat. Your view of the world through the emerging shield-bubble distorts and blurs from the energy, the hammer-beat of impacts muffled, now. Kazuya flinches, but rallies – Even as waving fronds push from the base of the emerging structure, antennae and accumulator-cilia tasting the air within the field.

> Why worry about recruiting an army when we can make one?

He stares.

“This is it? *This* is what you’re calling in?”

Daegal’s helm turns – He looks away. He looks past you.

He looks *down*.

“…How many of them – How many people – down there…?”

More than you can imagine.

You reach for RUBICANTE, the big revolver twisting in your grasp as it comes free from the holster. Daegal checks a step, as his hand closes around the weapon – Then CAGNAZZO, blued-steel in his gleaming gauntlets. He stares down at them, and some kind of focus seems to enter his gaze.

This is real. This is about to happen.

And the only way out is through.

> [x] “Stay in cover. Let them come to us.”
> [X] “Remember, we have to protect the Gate at all costs. It’s our only way out of here.”

His gauntlets clench down, around the grips of his borrowed guns. Amber light flares from the charging elements – Golden filaments amble across them. Gilded inlay spirals across each weapon – tiny glyphs flaring to life, like kill-markers, on RUBICANTE’s barrel.

“Yeah,” Kazuya says. He crouches down behind the sturdiest-looking obstruction, puts his back to it. “Yeah.”

You think he might say more. He might want to, but – Even though his voice issues from his armor’s speakers – the outthrust jaw of his helmet has clenched, tight, in spindle lock.

(Continued)
>>
>>3144899
We have an essence accumulator now, yeah? Can we command revenants?
>>
>>3144899

You kneel, too. Around you, the shield boundary shimmers, like clear gelatin. Schematics sketch themselves into existence, your fists bristling with charge-discs and energy-lines as your Fusion Annihilators take form.

Not much longer now. Not much longer at all.

One charge.

The doors glow red-hot. Distantly, you hear metal *shriek* as it crumples. Though your visual field is distorted, you glimpse them buckling, all over again – A shaft of pale light issuing forth.

Two charges.

The heat is gathering in your fists. Twin condensers cycle up with gathering charge, fitful lightning dancing across the feed-lines.

The doors shiver. A split low-down – A tear in the metal – branches up into jagged cracks, weeping heat, as they’re forced open. It is like watching a leafless tree grow, a time-lapse as forever narrows into now.

Three charges.

The end comes swiftly, without warning. The great double-doors buckle as they are torn down, blasted off their hinges by some terrible force. Ribbons of molten metal spray outwards, in hissing, lethal arcs – And dark, hooked bodies come spilling in. It is a black tide, a scuttling hail of shapes – orphaned hands, scrabbling their way forward. You glimpse the shapes behind it, a rough line of assembly, in the shadow of a fallen Armory Guardian-

There is a tremendous fusillade of gunfire. A hail of it, against the shield. Maggot revolvers and parasite rifles. Crude explosives, made from Essence cores wired together in hellish jury-rigged munitions. Tongues of crawling fire, lashing out – spreading noxious green flame across the barrier’s rippling surface. Shard-bursts, pinging off the curving arc of the shield – Scattering motes of blinding light. There is smoke, blending with the patches of remaining darkness, threat markers blossoming in your sight as the wave of disembodied hands scrambles forward…

THOUSAND HANDS.

But there are many more than a thousand, as they *swarm*.

But then it’s your turn. Your turn, as you swing out of cover. As you raise both Fusion Annihilators.

The world turns to white brilliance. Light, terrible light, surges forth.

The twin beams are white. So pure and white, they seem to own the quality of holiness. They turn the air to polished gilt, the smoke to grey silk. Furious scribbles of lightning lash out, the feedback of the momentous discharge shooting static through the shield – It hits the scrambling, swarming carpet of hands head-on.

They burst. They burn. It is a wave of utter annihilation, shearing through them. Less than Players, they cease to exist, melting like falling snowflakes in sudden sunlight. Some topple from the great plane of metal, trailing plaintive smoke, plumes of fire blossoming across the surface of the ocean of Lachryma. Red, ruddy flame spirals to life.

(Continued)
>>
>>3144931
Uh-oh. We're not supposed to set the Lachryma on fire were we?
>>
>>3144935
No, there is so much lachryma present that it can't be damaged. The pool is separate and distinct from the machine.

>>3144931
Can we fire a Boosted chainmine down the tunnel?
>>
>>3144931

There were others behind them, of course. Not all, but some. The most eager, the most careless, the most insane. Crowding forward, heedless of the danger. Some hunch behind the raised pavises of Meridian Shields, others half-invisible behind shield-bubbles of their own.

Three are incinerated instantly. When the beams hit the ground, they excavate a huge trench of superheated, fused metal. Those in the immediate vicinity burst into flames, as heat-sear ignites their reactors, their ammunition.

Then the terrible blast comes, sudden and bright, hot and vast, and their forms become stick-figures sketched against a killing dawn.

Essence streams past you. Not *to* you, past you. The attraction of the Gate’s accumulators – like moths to flame – are far greater than your own. As metal vapor gusts back at you, in a swirling cloud shot through with phosphor flickers, you can see silhouettes through the mist. Advancing, relentlessly. Closing the distance. Meridian blades catch the light-

(ENERGY: 32%)

No hesitation. They must have been waiting for this, before the first bodies even hit the ground.

The charge is on. The end begins.

There are thirty of them, at least. The ground shakes at the combined impact of their footfalls. Eerie green light reflects off gashes in metal skin, off spined shoulders, off carapace-plate. There are shouts, harsh cries, roars.

Too many of them, to see more than impressions.

A saurian-helmed monstrosity-

Something in deep, iridescent blue armor, stark in the blinking flare of gunfire as CAGNAZZO’s shots slam into its form-

A gore-spattered specter, gunning cyclic blades as it accelerates into a lurching run. It has no hands, because it lives to kill-

“Joker-” You realize – in the blank seconds – that Daegal is speaking over the Dirac channel, distorted by his frantic shots. “It’s not going to work – There’s too many, we can’t *hold* them-”

A moment. That’s all you have before they reach the field. Already, your revenants – the line pitifully thin, compared to the horde they face – are lurching forward to meet the charge.

And then the killing will *truly* begin.

HP: 180.0%
VITAE BOOSTER: 192% (SIGMA CHARGE ENABLED)
ASSAULT SHROUD: 150%
METER: 48%
CRUX: HP

YOU HAVE CONTROL
>>
>>3144942
Chill hermano, let's see how op ends the post first
>>
>>3144948
Can we level up from this fights?
>>
>>3144948
Ok activate the glacier wall with the lachryma enhancement place it JJ UST Infront of line we have crashed in the ground with the fusion annihilator. Generate the Incoms in cannon mode. Take out logos to.below a hole.down the middle it's time to go.wild
>>
>>3144953
(Definitely. With the caveat that most of the Essence is going to be absorbed by the Gate.

My apologies, gentlemen - It's extremely late for me, and I must turn in. However, I'll continue it tomorrow at the first opportunity. Good night and God bless - And have a happy new year.)
>>
>>3144948
Spend Energy on 2 Weaponization.

Start converting Encroachment for Booster. Load in 2 Silver Cartridges and unleash Fimbulwinter.

Activate the Photonic Array Halo and do a sweep with Mistral using our free hand.
>>
Spend energy on weaponization,
Activate the Photon mantle and equip the Providence. I'm partial to using it together with the plasma caster while boosted. First of all I think we need to fire either missiles or use the chainmine together with the incoms in cannon mode. I Think we should also use the Carnifex while we can.
>>
>>3144956
To you as well, you absolute legend. Happy New Year, OP.
>>
>>3144956
Happy new year to you as well OP.
>>
I gotta log off, but I can still make an uninformed post.

I suggest we load cartridges to use an area denial ice attack. Even if it just freezes our enemies, that will be good.
EXEC_SWARM and a few interceptors should be able to slow our enemies somewhat.
Don't forget to call in even more utilities from the forge.

Maybe it's time for either an AoE or overpenetrating revolver.

If we go into melee, Blutsauger will be helping us cause a lot of havoc.
>>
>>3144948
Can we command Revenants OP? Do they listen to us at all?

Here's what I'm thinking.
>Spend 30% energy on 3 Greater Revenants as it'll pair better with the 4 we have active right now.
>Open with Photonic Mantle and boosted Chain Mine shot down the tunnel
>Follow >>3144964 this anon's suggestion of Fimbulwinter with either 2 or 3 cartridges.
>Form Axanael and the Caeser, use the Auspex to pick targets and open fire.
>Tell Daegal to keep taking shots when he can until he's strong enough to close into close combat.
>>
>>3144948
>>3144956
hey OP, does ceasar work with any weapon held in the opposite hand?

like for example, a spent chain mine launcher?

if so...

summon desperado and energy bandolier, fire a chain mine, summon ceasar, fire all six bullets, reload, and empty the chamber again.

if it works thats 13 chain mines.

follow it up with missles and fimbulwinter just to be sure, have kaz target weakened opponents
>>
>>3144832
>[ ] Free
"Its worse than you think. When the gate opens - these are things trapped in here. We don't want to let them out either."

Thoughtful pause, rumination.

"When we have a connection, do you have enough charge to bring the red comet in? I think..."

"I think we actually are going to need to drive them off and hold the forge. This is about endurance. Pure and simple."
>>
>>3145050
I don't think saying this is a good idea.
1. Telling him beyond the Gate is pointless because we don't actually know where we'll appear or whether we'll get options to go somewhere else.
2. Using the Comet in such an enclosed environment with such heavy fire will probably result in its destruction but it could work later into the fight. Maybe summon it after we've used the three dead Armory Guardians which I think would be better at the midway point.

Also, semi-related, do you think we should just jump out of here at first chance or should we kill them all? They may not be able to work or use the Forge but I think leaving them here is a bad idea.
>>
>>3145073
We kill them all and before we leave, we destroy the armoury or close the entrance so that it can never be opened from the outside. Thread forge should be able to do something.
>>
>>3145080
Lets see if we can seal it off but destroying the Armory is a secondary option. Hopefully we can get some goodies for Daegal and some level ups for ourselves in this brawl.

I want to focus on core systems/Golgotha/Oblivion's Husk from now on.
>>
>>3145084
Agreed. We're already kitted out with SO much Relics and Loot, I think it's an appropriate time to focus on Oblivion's Husk now for Leveling up.
>>
>>3145080
>We kill them all and before we leave, we destroy the armoury or close the entrance so that it can never be opened from the outside. Thread forge should be able to do something.

Actually, remember what the joker said about 'having the sun and the forge?' I think our end goal is to link the forge into our teritory - by having daegal claiming the forge for teh hollow sun, like other poeple do with territory.

Once the gate is open, rather. We should be able to do that; but we do need a lul in teh fighting, or a conclusive victory.

The red joker hasn't led us wrong so far, and I think we can manage our resources well enough to turn this around. Morale for daegal's going to be the hardest part to keep up.

However, we've been out of touch for so long - the biggest resource is going to be being ale to bring cherubim familiars in once the teleport homer has a link.

Anyway, plan on not destroying the forge. Its too valuable to ruin.


What this does mean is that we need to head hunt whomever's controlling the correctors.

I also think that the bell-of-corrector summoning is a great asset, in that we can use it to draw fire away from the forge. load it up on a familiar or something. This fight is going to be all about creatively using our resources and selling our HP/meter dearly, and pouncing on chances to come out ahead.

I also think we should bring as many Daeodands as we can to the hollow sun. The last memories (something like exec_reap, maybe?) to study would be amazing. There's so many questions about hte cycles of the red and black worlds we have to ask in order to break it. This place seemed to be more in tune with it, and its a shame to waste it.

I'll try to do a write up later.
>>
>>3145101
>>3145084
I find it funny how we always change our plans before a level up, and then do something else entirely when it's time to vote, and finally make a different plan after the level.

I still want to level up our base weapons and defense. Our relics are incredibly powerful and only become more so, but they can break and be lost.

Core, then Golgotha once, and finally oblivion's husk, in that order
>>
>>3145110
On this subject, the Orgel is interesting to me as well. Definitly worth bringing back to study, but not using ourself. Augmenting the sun's arsenal of codebursts would be outstanding, and I think any hacking wizardry the forge has is going to be essentail to reversing some of our clusterfuck.

Whatever's in there is so valuable they had a player brain hijacked to store it, persistent after death. If there's a manual for teh forge, its probably buried in there.
>>
>>3145111
I think we ought to be preparing for the endgame and a final show down. Our chances to level up may be few and far between -

Focus for the Instrument, I think. even with 2/3 of the parts, its probably going to be a capability we are wanting to explore.
With all our new gear, I think leveling up our ability to HANDLE it - to cope wiht encroachment -- is going to be our priority. Our greatest strength right now is flexibility, bending and adjusting to meet the needs of the moment, and the thing that holds ourselves back too much is encroachment.

Thats our biggest bottleneck right now.
>>
>>3145113
It seems to be a repository for code bursts. Most of them are contained in things like that; the codebursts we got from that fuck Vertiagon, the optional codebursts we could have gotten from Imago and now the Orgel. Plus, removing it will disable Emulator and thus, completely fuck our new ability to become walking artillery.

Also, anyone else pissed over the fact that the Athame upgrade we got and the Slake we got as a prize were completely lost? I'm not too mad but with the fact we got Limiter so late it's kind of a kick in the balls.

I'd probably just go for Golgotha first. It's a core weapon like the Beam Magnum and was made in the same way. It's the melee equivalent I think.

>>3145118
We can't upgrade the Instrument, it's nonfunctional right now. Also, coping with Encroachment seems like a secondary concern as the main sources for it now are
>healing
>lachryma cartridges
>blutsauger
>fatalism
>golgotha
With only Fatalism being nonoptional.
>>
>>3145121
To be clear, I don't mean equipping the orgel, I mean studying it. Its been a while but the hollow sun does have a 'research this' option.

I'm not mad. Power at aprice was the athame's whole deal and we were willing ot pay for it. We got experience and a jaw-dropping awakening for it; and i have a modest suspicion that we haven't actually LOST experience that was granted by it; but its changed shape into equivalent value for something else.

Slake's neat but... I'd really like to see an upgrade for the assault shroud that replicates mild hands, at least for reloading things.

Did anyone else notice the emulator module being able to copy two things at once? I'm really liking the idea of being able to fake the axel grips and never fire the 'original', only the extra. Nasty surprise for infighting.

Whats our best weapon for building meter without spending it during this opening?
>>
>>3145152
Meter is generated by mass damage so the best way to generate it as fast as possible without using Meter is probably dual wielding the Chernobog to burn everything in the tunnel to slag. Alternatively, we could charge the tunnel and shred them all with Golgotha.

We can't emulate non-core systems yet, sadly. I think that the Forge made us go through a few Zenith Upgrades considering the Defense, Power, Synthesis and Meter unlocks we got.
>>
>>3145121

Lets see. I'd say the most 'risk' for encroachment comes from non-optional sources.

Mimetic aegis is one.
Forebode is another
Crux is another and its a sort of 'too good to not use' but also 'using it all the time may tip the scales badly if other effects trigger'

Regardless, this is an important question for JQOP: can we use the Crux to regenerate the Forge faster? It does say ANY resource.

ALso, for the cartridge/lachrymya thing: Is the encroachment an additional or replacement cost if we use a tainted shell? and any guidelines as to how much it costs?

>>3145160
Here's what i was thinking; CHagan-> heavy weapon via Talon function,

and I think the emulator can do relics now, the current thing it can't do is 'meter weapons'. The axel grips aren't.

Didn't we have access to a hollow sun heavy gatling rifle at some point? not chernobog, but the other one other one.
>>
>>3145177
Forbode is free to use and doesn't cost anything anymore, Mimetic Aegis is an optional usage and the Crux, while amazing, doesn't have to be used. There's nothing on how much a Cartridge of Lachryma costs yet.

The axel grips occur on both hands but I think OP has changed the description so I can't actually tell if we can now use it to copy Relic weapons. It would be handy if we could. Also we used to use a Gravity Cannon but the gear we have now is better than anything the Sun has. Maybe you mean the Mauler? That got destroyed.
>>
>>3145202
ah yeah, hailfire/mauler.

https://pastebin.com/5Bs9QgfY also this.

JQOP, what else are you able to tell us about the Lost Number and secret marks?
Are... are these sort of a lost language/tribal identity? Where you can buy into a culture or overarching wordly concept?

This sounds almost like the foundation that the hyades are building upon - certain universal trends, personified. Cutting out the middleman might be nice..

but I also think that if we 're to use THE INSTRUMENT we need a song, and the right words to play upon it.

Darn knowledge/time presure.

are tehre any other semi-recent pastebins/updates we should remind each other exist, potentially? there's a few here and there that i can't quite remeber,
>>
And a question for the thread:

Engrave the lost number and/or see what it does?

It sounds like this is sort of a meta upgrade - one that can be shifted on/off in a 'one at a time' thing.
EXEC_HARROW's fairly cheap/temporary, and I think worth investigating.

I'm also intrigued by the possibilty that symbols having meaning, and our own joker crest becoming one through use. I think its how we claimed territory in the red in earlier eps, too.

I sorta wish we'd managed to hijack the old RJ armory guardian instead of destroying it, and I think if we get the spare resources we might want ot see if the FORGE can make another one - not a standard armory guardian - buy the old RJ enhanced model.

Should still be in the forge's database, yeah?
>>
>>3145250
That's... going to take LOTS of Forge energy. And Time. We're up against a HORDE of Insane Lachryma infested Players and Correctors.
>>
>>3145250
>>3145259
OP said the Forge could make anything so

>>3144948
Can we be more specific with the creations we want the FOrge to make?
>>
>>3145259
Maybe. I don't think so - an armory guardian is 35% material.

I'm 99% sure an armory guardian's going to do more killing than 7 lesser revenants or 3-4 major ones.
At the same time, revenants are useful for dragging corpses back to the forge.

Part of this fight is definitely like a 'tower defense', where we need to gain resources while not losing hp, and prepare for the next wave.

Actually. that's exactly what it is. Red world tower defense.

trying to contain leakers and all.

A 'red joker' armory guardian is probably a similar cost to one already there.

If we're lucky, its already outfitted like that. ( This isOG RJ's crashpad after all.)
>>
>>3145263
>OP said the Forge could make anything so

What we actually need to do is hook deagal in/give him access. Hollow sun's lord was made for to grind the gears of industry and war.

Bring cherubim to hell. They were MADE to kill correctors, after all.
>>
>>3145273
He can't use the Forge, it's for Jokers only. It's why only the Memory can trigger it.

>>3145270
I think spending Armory Guardians now is a bad idea. Lets pure out 3 Greater Revenants so they can work together with the weaker ones. The main points of Revenants and the defenses in general is to delay and harry, not kill. Having more of them to distract is probably better until enemies like Typhon or that prick Vovoid appear and we need bigger guns.

I'm really curious why the Lachryma combat upgrade is so high though, even higher than reanimating the Armory Guardians. Apparently, it can be bought multiple times as well?
>>
>>3145279
Well, its clearly like the hollow sun - there's permissions involved. Giving an ally access should be within our capabilities, easily.

I think the combat upgrade should be eyed with waryness. its like.

Do we REALLY want to wake up this noah's necro-zombie arc and let it spiral out of control? Becaues the way i read it - and lachrymia's desire to be used/corrupt and twist desires - we don't want a 'little pet shop of horrors' scenario where we give the bio-forge the ability to feed itself, which is what that upgrade entails.

There's also no guarantee it won't try to eat us when /if the corrector's run out.

Anyway, the reason i'm hoping the gate is two-way is because this scenario is exactly what the leukocyte was made for, depending on how it works out.

>>3145279
See, I disagree with this. I think we can get better mileage out of our own remote weapons, fueling interceptors and familiars ourselves. With the photonic mantle and use of cover, there's even the potential for them to gain us meter, which seems to be the risk/worth it factor.

>>3145279
>He can't use the Forge, it's for Jokers only. It's why only the Memory can trigger it.

Actually. If its a passkey, we can hand it over for a moment before the fighting thickens. Kinda like wi-fi. AUthorize once, stay connected
>>
>>3145202
Lacryma Cartridges, the way I interpreted it was that if we had chrome cartridges loaded and we wanted to imbue it with Lacryma, we would just pay the cost of a single cartridge just fully in encroachment, so 30 Meter and 30 encroachment.

>>3145160
I agree with this statement. Dual chernobog is the way to go. I'd suggest putting the Photonic mantle up and letting the Incom's go crazy by boosing them and throwing them into melee. On top of that let's play the long game. Put three silver cartridges in, so we can get FIMBULWINTER up and murdering next turn. (I'd say 4, but the shrapnel property might be too dangerous for the forge). On top of THAT, let's just have the Crux regen BOOSTER and unlock the first two Revolvers, Kerebos and THE JUDGE. We have nearly all the meter in the world now, let's use it.
>>
>>3145295
>Permission's involved
Not really. It directly interfaces with the Joker system and reads the Joker's Memory to open and be used; that's how it's able to derive Joker specific material like the Beam Magnum, Carnifex, Icoms and other bits. I don't think it's something you can do if you aren't a Joker and besides that, Lachryma is anathema to Daegal and the Forge/Gate is made from it.

>do we really want it to feed itself
Yes. The Forge is an integral part of the dual Joker system as it seems to be what derives the technologies that are specific to them. We have an intimate, deep connection with it and can control it when linked to it like this. It won't try to eat us because 1. we control it 2. it's defending the gate 3. it's the same reason none of the other defenses are targeting us either.

I don't see what you're disagreeing with when it comes to 'get better mileage out of our own remote weapons' to be frank.
>>
>>3144948
>bring out Dual Chernobog and Photonic Mantle. Build up the meter and Get all the equipment ready that need meter to exist for this Encounter Like Bandolier Cell, Bandolier Shell, Caesar, Axanael, Pay it off with the Meter gained from Chernobog.

Also in conjunction with Fimbulwinter, Why not we also use Hoarfrost to create additional barricades from the mob? The Ice Spikes and Frozen bodies will turn the tunnel into a giant Chokepoint.

>>3145357
I like your idea of Abusing Chernobog for meter gain to get most of our equipment active.

>>3145270
>>3145358
>>3145295
All of this discussion is nice and all, but these plans won't mean anything if we don't put them down as a vote/idea.
>>
>>3145250
>>3145270
>>3145295
Baseded and bluepilled.

>>3145160
>>3145357
>>3145381
Based and redpilled.
We should also pay as much as possible out of our Booster while having the Crux generate more for us.
>>
>>3145381
>>3145406
Already voted for my idea >>3144976
>>
>>3144976
Seconding.
>>
We have 30+ enemies moving rapidly into Melee range.

The best plan is to load brass cartridges and use shatter burst to slow all of them then open up with chernobog.

The brittle armor, armor penetration, and massive rate of fire will be glorious.
>>
>>3144976
Voting for this
>>
>>3144954
>>3144964
>>3144965
>>3144974
>>3144976
>>3146576

Far below the dock, the darkness winks and flickers. There is a sudden glow, red and dull, that swiftly grows brighter, more intense. The Lachryma at the base of the platform has ignited. Smoke hazes upwards, dirty and black, a murky, toxic smog swirling around the tower as shadows dance above the furious chemical fire-

And still they come on.

The reavers spill out of the roiling haze, sweeping over the crude nanomaterial barriers erected by Daegal, swarming over the sectioned walkways and railings like an avalanche. Jagged blades whirl, glittering in the curiously dull light. There is no regimentation, no order of battle - Just a pounding advance, relentless and without hesitation, surging like a single entity towards the translucent umbrella of the barrier. Gunfire - thrown missiles, explosives - burst against it every second, dimpling the cloudy energy, making it ripple and wobble. From inside, it looks as if the world is blossoming with fire-

"Fuck-!" You hear Daegal curse, as he flings down CAGNAZZO and RUBICANTE. "Fuck, fuck-!"

The red light of his VECTOR TRAP swells. He swings up a Fusion Beamer, the huge cannon wedged against his hip. It shudders in his fists as the charge builds - And then it exhales a single discordant blast of blue-white power, the sun-bright force searing across the rapidly-shrinking distance. Something tusked and cyclopean, something with trophy-chains of helmets draped across spined shoulders, clatters down in a heap of armored limbs as the shot disintegrates a hole clean through the thing's torso, one large enough to put your fist through-

And then it gets back up. It hauls itself to its feet, horrific eyes still shining, heedless of the hole that's been blasted through it. It lurches back upright, as the wave of the charge breaks around and over it - A barbed fist smashes a lesser Player aside, slablike cleaver raised like a banner of singular and lethal intent as it keeps coming.

You have to thin their ranks, somehow. They've forgotten fear, forgotten pain entirely. There is an atonal howling, utterly unlike anything natural, their motions juddering in the strobing light of the emerging gate...

(Continued)
>>
>>3146664

Your Fusion Annihilators cycle, expended. They vanish with twin thunderclaps, as the greater bulk of the Chain Mine's launcher locks in place.

Missile exhaust roars around you as the Chain Mine kicks off it's launcher, arrowing forward on it's first and final flight.

The front ranks come apart, as the Chain Mine detonates in the heart of them. Bodies fly like steel leaves caught in an autumn tempest. Limbs and gears and components fly through the air, bursting around you - The tremendous blast quaking the ground underfoot, as the steel plane ahead vanishes in a fireball.

There is an ungodly sound. An earth-shattering crack. A crack like the sky splitting. Shrapnel hails down, the sound oddly distorted as the shield reduces the debris to fire and dust.

(ENERGY: 58%)

High above, protrusions on the vast structure flicker to life. A massive lamp-light construct rotates, projecting down a beam of streaming energies - A devastating column of churning devastation, blasting armor and myomer apart like ash in a gale. It doesn't shoot so much as dissolve its victims, iron railings and silver consoles slewing away in a waxlike sheen of melted surfaces and burning components, ribbons of liquid metal drizzling down in a searing rain-

Lightning. More lightning, slashing down from above. Forms, crackling into existence as the air fumes with green light. A figure in tarnished silver, flexing claw-fingers as corospant slides around it - Galvanic energies seething and dancing from the splintered hole beneath the grille of a crested helm. Something slablike, brutal, two arms grasping a chirring glaive almost as large as it is - A third raising a pitted black shield, all iconography scored away by countless eons down in the dark. Something white, pale as moonlight on a grave, three eyes flaring to life beneath a triparite-cloven helm-

The lesser revenants mill around them. Less figures than shapes, fluid and ever-changing, partially disarticulated by their first deaths. A slablike, beaked thing - Blunt in form, alloyed armor scuffed and worn - rakes a massive billhook through the air, the barbed point whistling as it slices the intervening space, seemingly marshaling the shambling defenders into something resembling order-

For the first of the reavers has plunged through the shield envelope, and he is not alone.

(Continued)
>>
>>3146668
To Daegal
>"Keep firing! The more we take down, the more firepower we can get from the Forge. Don't hold anything back."
>>
>>3146672
Are you implying that Daegal is NOT doing his best to survive what might be the final showdown down here?
>>
>>3146668

Five meters tall. A flat, lightless black. Interlocking plates of armor, coating a gargantuan form. A low-slung, angular helm, with a dark narrow slit for the optics. The armor on his shoulders and chests is worked in scenes depicting armies marching, tanks rolling, enemies crushed underfoot. There is a raised crest set in his cuirass, a disk bearing the likeness of an eagle, mouth open in a scream. In its claws, it grasps a swastika.

WOLFRAM KRIEGER

Massive fists clutch smaller Players - One in each hand - by the metallic scruffs of their necks. KRIEGER braces-

You realize what is about to happen the moment before it does.

"Oh *shit*-"

With a mighty *heave*, KRIEGER hurls them through space towards you. The thrashing, kicking projectiles lance through the air, shrieking whirlwinds of bronze and unfettered rage.

The first one slams into your crude barricade with disarticulating force, and detonates – The impact is like a small bomb going off, a plosive *roar* overwhelming your aural sensors. The surface of the dock peels away in a blizzard of flying metal shards, and the shockwave slams into you as all significant charge is unleashed in one bright flash of energy.

You wrench the Sinistral up, as the expanding ball of heat and light envelops you. The blinding explosion blows the Chain Mine’s expended launcher apart, and takes your cover with it – Metal shatters, stanchions buckling and spinning away, your feet leaving the ground for one lurching second as your Assault Shroud stiffens to take the impact-

(Continued)
>>
>>3146679
are we fighting a fucking nazi corrupted player?
>>
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>>3146679
I really want to know the story behind that guy. Is it a reinactment guy that got waaay too much into his role, or some kind of Japanese Neonazi? Is it this guy? Is it some kind of ww2 guy that got stuck in the black since way back then?

What the fuck.
>>
>>3146679
>WOLFRAM KRIEGER
Sounds like he's got good heat resistance.
>>
>>3146686
With all the weird Greek names Players have had over the past arc I'd say we've been going up against people from throughout history who've ended up down here for one reason or another.
So this guy is probably a literal Nazi and not a LARPer.
>>
>>3146689
Or maybe he met a nazi and felt inspired.
>>
>>3146679

Something about the blast utterly scrambles your sense of time. You leave the ground in the arms of the shockwave-

And then there is a terrible sound, a shriek of metal rending. Part of the platform breaks away from the top, like an iceberg calving – wrenching away from the catwalk supports, tumbling down into the sea of flames below. It falls, grinding and screeching, bending and crumpling, as you sprawl amid the flaming debris. Static buzzes through your sensors, a terrible shape looming above you: Bare metal bloated by sensor-cilia and augmetics, the shrieking teeth of a cyclic blade churning the air-

EISEN ABATTOIR

He is fast. Hellishly fast. You roll to the side, as the humming edge carves a jagged furrow through the metal right next to you, in a streak of red sparks. As you reel to your feet, a kick stamps into your shoulder, hard – Hard enough to crumple the pauldron inwards, hard enough to tear the myomer muscle beneath. The churning blade sweats arcs of lightning, as ABATTOIR lunges – You wrench your arm up, and the blade hits the SINISTRAL’s hard-light field, the turning chain-teeth inches from your helm as it presses forward-

There is a monstrous strength in ABATTOIR’s rust-pitted limbs. Pistons and cables bulge from the joints of that scarred, scored arm, dirty fumes coughing from vents in his plate. ABATTOIR’s shape is hulking, almost simian, as the buzzing weapon churns against your shield, fragments of energy-chips flaying away from the buzzing field.

Around you, lightning blasts down, indiscriminately. There are impacts all around – Heavy, metallic *thumps* as Players slam into revenants. Bodies crash into bodies, as the charging line meets the ragged row of your ad-hoc defense, forms slammed clean off their feet, crunched aside by furious body-blows-

ABATTOIR’s right hand ends in long claws, each one tipped with drill teeth. They spin to life as they gouge at you, raking across armor plate as your sensors cohere – You piston the Crisis Arm forward, and there’s a splintering crack as shattered metal bits spin through the air…

-Only for the howling blade to rake at you again, slicing across your cuirass, armor fragments spraying from the teeth as your enhanced armor takes the impact.

> FOREBODE ACTIVATED

A flicker of premonition, from behind you-

(Continued)
>>
>>3146695

You twist aside, a great maul whistling through the space your helm formerly occupied. It's a furious, clubbing blow, a blow meant to pulverize you in a single terrible impact - The thwarted weapon shrieks as it whistles through the air instead, a second challenger storming forward. ONYX BISHOP's backswing misses you by inches, as you give ground - the tall, solemn figure's joints glowing red with lava-heat, gravimetric suspensors humming serenely overhead as a four-pointed crown rotates in constant motion-

They come at you together, without any particular order but with the ease of a lifetime of war. ABATTOIR's servoes growl, as the Player lumbers towards you - ONYX BISHOP circling, Meridian maul held like a scepter as sickly energies play across the flanged head-

In your right arm, the CESTUS cycles. Cartridges ratchet into place, the chambers rotating – Feeding munitions into the breach. Coolant vapor hisses from the joints of your arm, the cold wisps dissipating in the swirling smoke and heat of the nightmare chamber.

HP: 162.0%
VITAE BOOSTER: 152% (SIGMA CHARGE ENABLED)
ASSAULT SHROUD: 129%
METER: 20%
ENCROACHMENT: 12%
CARTRIDGES: SILVER – SILVER – EMPTY - EMPTY
ENERGY: 27%

CRUX: HP

YOU HAVE CONTROL
>>
>>3146700
How much Energy does the Forge have left now? What defenses are left/still working?
>>
>>3146708

(At present, it has the following:

i) WEAPONIZATION: 2
ii) REVENANTS: 7
iii) GREATER REVENANTS: 4
iv) SHIELD (GREATER)
v) ESSENCE ACCUMULATOR
>>
>>3146710
And the energy left?
>>
>>3146713

(27%. My apologies - I'll put it in bold in the next posts.)
>>
>>3146700
I'd say this is the time for PROVIDENCE and the Carnifex.

Load two brass cartridges so that we can use blizzard rush or shatter blast once the opportunity arrives.

Has the photonic mantle already been activated?

Our priority target should be EISEN ABBATOIR due to his assassin-like build. Keep ONYX BISHOP at bay with our bits - not sure if we should use cannon or sword.

>>3146705
>CARTRIDGES: SILVER – SILVER – EMPTY - EMPTY
So we could fire our silver cartridges right away, but I would suggest waiting until we got four Silvers for maximum BLACK FROST.
OP, can we refresh BLACK FROST by burning more cartridges while the effect is still active?

Let's use brass, as well as the Carnifex' effect that allows us to use those cartridges right away, to get a few solid hits in. The double speed/reaction boost should be enough to make this advantage overwhelming.
>>
>>3146716
I think its better to use Fimbulwinter right now. We should save Black Frost for when we've thinned the horde but right now, the goal is to thin these guys out. You can also only load 1 type of cartridge at a time and they all get fired at once.

>>3146705
Can we fire the Havoc launcher while moving around at normal speed because it's just changing the Triskelion warheads or will we be slowed down like it's a heavy weapon?
>>
>>3146716

We can only load one kind of cartridge at a time Anon.

I think we might need to use Fimbulwinter and make sure to keep Onyx Bishop in check with the incoms in either cannon or blade mode. Maybe after using Fimbulwinter we use Providence to cut Abattoir up since he seems the least armored of the two.
>>
>>3146722
>We can only load one kind of cartridge at a time Anon.
Not quite, but my suggestion was wrong anyway:
>Any number of Cartridges may be loaded each turn, but the CESTUS can only contain one caliber at any one time. The maximum capacity of the CESTUS is four Cartridges of any one type. When an attack is utilized, all Cartridges are discharged simultaneously.
So yeah, gotta do those Silvers now.
>>
>>3146716
>OP, can we refresh BLACK FROST by burning more cartridges while the effect is still active?

(No. The duration / potency of the effect is decided at the initial activation, for balance reasons.)
>>
>>3146721
>We should save Black Frost for when we've thinned the horde but right now, the goal is to thin these guys out.
I actually think it's advantageous to have a semi-invulnerable + AoE debuff state while we are encountering a horde of enemies where attacks may come out of nowhere.
Once the numbers have dwindled down, we can focus more on targetted attack and defense.

Either way, I'd say Eisen Abattoir is the more dangerous one right now. If we turn our back, he'll stab us.
>>
>>3146705
>Fire Fimbulwinter now, place it directly in front of the Gate so nothing can get through the Gate without going through it.
>Load the Triskelion Launcher into Chagan, get the Havoc Launcher. Fire half Maser Rockets, half Concussive Rockets.
>Activate Blutsauger and the Entrophic Field
>Deploy the 5 Incoms and have them go blade mode, slice Bishop immediately before he gets a chance to notice.
>Deploy the Photonic Mantle, take out Golgotha and crush Abattoir with it using the Sigma Charge.

>>3146715
I suggest 1 weaponisation, specifically a long range turret which can thin the horde as it tries to come down the tunnel. A sniper or laser weapon like Nocturne would be excellent. We save the rest as we're going to buy an Armory Guardian next turn I think.
>>
>>3146705
Activate incoms in cannon mode watching our 6.
Code burst Harrow on eisen abattoir. Load up on bronze cartridge and perform smoke out. Equip providence for precog and let's have at eisen abattoir.
>Instructions for daegal
Tell daegal.we are about to.use smoke out, and pick off anyone trying to.escape.the cloud
>Instructions for revenants.
Incircle the smoke out cloud and keep.as many of the named fighters in the cloud and in our killzone
>>
>>3146727
>Load the Triskelion Launcher into Chagan, get the Havoc Launcher. Fire half Maser Rockets, half Concussive Rockets.
We can now just fire the payloads without chagan.
>Entrophic Field
IIRC it's a replacement of our intertia field, meaning it's always active.

>>Deploy the Photonic Mantle, take out Golgotha and crush Abattoir with it using the Sigma Charge.
>Golgotha
>two-handed melee weapon against speedster
What could possibly go wrong?
>>
>>3146731
Unlike other superheavy weapons, GOLGOTHA - in the hands of the RED JOKER - weighs no more than an ordinary weapon, allowing it to strike with vicious speed. However, due to the nature of its creation, the wielder suffers from a 30% ENCROACHMENT penalty that cannot be reduced, as long as GOLGOTHA is wielded. (i.e. Your BASE ENCROACHMENT cannot be reduced below 30% as long as GOLGOTHA is in hand.)
>>
>>3146728
Apologies ignore what I said about the smoke out move. The rest however I think still works with fimbulwinter
>>
>>3146732
Dude, it's still a two-handed melee weapon, just not as heavy as being a neutronium weapon would normally mean.
>>
>>3146732
It weighing next to nothing still doesn't make it a good weapon against a fucking speedster and it being two-handed horribly limits our options in a fight against multiple opponents.

Just use Providence .
>>
>>3146734
>>3146736
Golgotha will let us blender everyone around us and this guy's not fast enough to match us with the Sigma Charge *and* he's not going to be able to block Golgotha. I don't want to end up breaking Providence off a Meridian Weapon again as well.
>>
>>3146738
Us being faster than Abattoir is conjecture, and as an other anon said, using Golgotha right now is risky since we'd lose the use of another weapon i.e. can't use Crisis Arm while using Golgotha.
>>
>>3146738
In a fight with this much shit going on I think we need the precog edge.we have the crisis arm intergrated we can lead with that it's force will augmented by the carnifex as well
>>
>>3146740
Golgotha's already shown it has the destructive capacity to match two weapons; look what it did to the Armory Guardian. A cut from it will instantly kill anything it hits.

>>3146741
We don't have the Carnifex out.

If people prefer, go with Providence and maybe create the Mistral in the other hand and fire that into the crowd. I still think Golgotha would be better for thinning the ranks but if too many anons are nervous about it.
>>
>>3146738
Fuck off, there's absolutely no reason to believe that's true and Joker in general just isn't a good match against melee-specialized combatants. We have only ever been able to deal with them either using our build's flexibility to surprise enemies or by blatantly beating them down with a higher stat stick we get thanks to the Carnifex.

Right now you're advocating for us willingly sealing off options for no good fucking reason just because you want an excuse to use Golgotha. It's a stupid fucking decision.
>>
>>3146744
>Golgotha's already shown it has the destructive capacity to match two weapons; look what it did to the Armory Guardian. A cut from it will instantly kill anything it hits.
We don't need a heavy weapon. The guy is a fucking SPEED BUILD.
What we need is to GET A CLEAN HIT AND NOT GET HIT IN RETURN.

>We don't have the Carnifex out.
Nothing prevents us from changing this state of affairs.
>>
>>3146746
>>3146749
The Joker's been entirely reformatted for close and long range combat with the upgrades to the Crisis Arm and the Cestus Cartridge system. Did you not read the upgrades? Our speed and melee damage are insane now and we have harder armour so any stray hits won't cause half as much damage. Plus, we still have the Leech Module so all damage we cause is fed back to us as health. I thinkt he both of you are massively underestimating the Joker's capabilities now and also underestimating the utility of a superior Neutronium weapon which was able to delimb the RJ Armory Guardian in one swing while still moving as fast as a normal melee weapon.
>>
>>3146746
>>3146749
To be clear, I'm happy to use the Providence as well if that'll settle the tie, I just think you guys aren't properly considering the changes we've gone through or how effective Golgotha has proved when we used it.
>>
>>3146751
>Our speed and melee damage are insane now
This just means, as you can see from the last fucking post, that we can barely keep up with EISEN ABATTOIR.

It does NOT mean that we are impervious to being outpaced by a dedicated assassin build.

>Plus, we still have the Leech Module so all damage we cause is fed back to us as health.
We don't, only kills and the Crux heal us now.

>I thinkt he both of you are massively underestimating the Joker's capabilities now and also underestimating the utility of a superior Neutronium weapon which was able to delimb the RJ Armory Guardian in one swing while still moving as fast as a normal melee weapon.
WE DON'T NEED TO DELIMB A FUCKING ARMORY GUARDIAN RIGHT FUCKING NOW YOU FUCKING ONE-TRICK PONY AUTISTIC PIECE OF SHIT.
WE NEED TO KILL A HIGH-LEVEL PLAYER WHO IS FOCUSED ON EVASION AND CRITICAL HITS.
>>
>>3146751
Again, none of that fucking justifies using Golgotha. It's not a weapon Joker should fucking wield against Players specialized in close combat while being in a disadvantage. It's both the most limiting and least versatile option you could chose in this situation.

Everything you say is based on nothing but conjecture.
>>
(Gentlemen, I apologize for the singular update - However, tomorrow's a work day for me, and I need to turn in. I'll continue at the first opportunity.

Good night, and God bless.)
>>
>>3146757
Leech Module is still in the equipment guide anon.

He's not an assassin build either. He's huge, strong and a powerful melee build. This isn't Bell Zypher and not only did we block his attacks, we crushed him with the Crisis Arm a moment later. We dodged his first attack, he kicked us with the second, blocked his third, he got us with a sneak attack and then we smashed him with the Crisis Arm.

>>3146760
I don't know where you're getting us being at a disadvantage from and it's literally made for close combat.

Either way, >>3146727 lets go with Providence and the Mistral then.
>>
Let's also discuss what we want daegal, the revenants and the forge to.do anons. We have alot of pieces in play. We can use the revenants and daegal to ock down abattoir for a golgotha kill. We need to body as many of these fuckers as possible before they overwhelm us. Keep the battle.focused on us so daegal.and the revenants can snipe and kill players we weaken
>>
>>3146770
I suggest we have the Forge produce a sniper/long range weapon to trim the tide as it enters the tunnel. The two we have working now seem to be close range. The rest should be saved to activate an Armory Guardian I think.
>>
>>3146768
>he got us with a sneak attack and then we smashed him with the Crisis Arm.
Except it barely dazed him and he got another hit right after.
>>
>>3146773
You piston the Crisis Arm forward, and there’s a *splintering crack as shattered metal bits spin through the air…*

-Only for the howling blade to rake at you again, slicing across your cuirass, *armor fragments spraying from the teeth as your enhanced armor takes the impact.*

That's not barely dazed and we took 15ish percent damage between his 3 attacks and the suicide bomber players that were thrown at us.
>>
>>3146705
>YOU HAVE CONTROL

Unleash all interceptors, familiar, rifle bits - we have meter, deploy them. But send them after correctors; we dont want them swatted instantly by players.


Axel grips - reserve - but load into SLOT 1 for Emulator MOdule - use in CQC to add punch/surprise. Go for leg shots/crits.

Primary weapon: Plasma Casters.(we still have these, yes?): Use the smart choke & sigma charge for the narrow choke/double ROF: Emulator module for twin-link, if we can use a second slot for it now, otherwise another doubling(tripling) of axel grips.

Vector trap away from plasma caster to Providence + (surprisingly) a Meridian Blade.(if we haveone) & Activate Terrible Swift Sword.
Let sinistral recharge(a little), but sigma charge the adaptation properties into the Tachyon Damage that is being used on us (time scramble is tachyon damage) (by which i mean don't use it as an offensive tool this turn)
Crux to Booster.
Exec-harrow on Providence(10% engraving), activating LOST NUMBER SIGIL.
Argus ON. Pass targeting data to our interceptors and whatnot.
Photonic mantle ON.
Aquila to Hover mode(for evasion)


PUt our new upgrades through the paces. Shotguns and melee is what this calls for. We can be a sticky target. Mainly, we want the prowess in parrying/deflecting melee, and to explore Protocols.

I want to say 'aim the sotto vocca down the kill corridor' but really, just pop a maser missile towards the oncoming second wave - its cheaper.
>>
>>3146791
We don't have rifle bits any and I think using the 5 Incoms to kill Bishop is probably a better use for them. I also think using a meridian blade is a bad idea.
We don't have:
Terrible Swift Sword
Sigils of the Righteous
The ability to emulate the Axel Grips because they're already weapons you use in both hands.

Providence/Mistral are probably better for close range to dismember these guys and the Incoms are killing machines. I'd hold off the Familiars for now as we can't replace them and they're likely to be broken this early.
>>
Dammit, I just thought of something ludicrously creative yet dangerous but the current situation tells me that now is not the right time.

My idea: If we do have a breather for a even a moment (not engaged in combat), Use Abruption Jets and Tempest Scrander (Or Trigon depending on which one we have equipped) to Dash and Jump up over the crowd with Dual Chernobogs aiming down Directly at the crowd and firing non-stop and slightly forward. The Recoil of the Chernobogs will both serve as Vector thrusters and as a way to maintain lift and control our hovering al la Jetpack joyride.

>>3146766
Hey Joker OP, I can't find the entry for TRIGON in the Joker Armory Doc.
>>
>>3146705
Additionally:

Give Daegal SYSTEM ACCESS, since the Lord if the hollow Sun carries the blueprints and designs with him - start printing hellons instead of revenants
>>
>>3146812
Stop making up dumb fucking shit that's obviously impossible to do.
>>
>>3146791
This is the first time that I ever said this to someone, but you should really work on your reading comprehension.
Your suggestions don't make any actual sense. We cannot use axel grips all the fucking time. In fact, they are one-shot equipment which we shouldn't fucking waste on the first guy to enter our range.
At the same time, there's no need to specifically call out vector trap use (that's done automatically when switching weapons, the description itself plainly states that switching weapons has become a free action), the smart choke is the effect of an upgrade for the Plasma Casters and thus part of their physical makeup, and I have no fucking idea what you mean by slots.
We also cannot micromanage combat enough to make suggestions like "let the Sinistral recharge for a moment".
Lines like "pass targeting data to our interceptors" is about as appropriate as "don't forget to breathe".

And, FOR THE LAST FUCKING TIME, WE DO NOT HAVE ALL OBLIVION'S HUSK ABILITIES UNLOCKED.
I have no idea how you would even get the idea and I'm not sure whether you are the fifth guy to make the mistake or the same dude making the same fucking erroneous suggestion five times in a row.
>>
>>3146814
Chill out hun


>>3145259#
OP said the Forge could make anything so

>>3144948#
Can we be more specific with the creations

A major plot point is the "gold joker" has a technological singularity and represents the sum total of what the hollow Sun knows as of last time he synched.

This is why he carries the teleport homer btw.

Anyway, our they Lord of industry in charge of building defenses , tia. (This is what Hellions were exactly made for).


Try turning down the salt tho, it's but good for your health :(

(On the subject of impossible things, I think it's also prudent to deploy a void anchor in the forge once the gate opens. Originsl Rj said we would need both, so we really should heed his advice - This is what the arsbreacon is for btw) (assuming the hs hasn't been rekt while w been out)
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>>3146803
>My idea: If we do have a breather for a even a moment (not engaged in combat), Use Abruption Jets and Tempest Scrander (Or Trigon depending on which one we have equipped) to Dash and Jump up over the crowd with Dual Chernobogs aiming down Directly at the crowd and firing non-stop and slightly forward. The Recoil of the Chernobogs will both serve as Vector thrusters and as a way to maintain lift and control our hovering al la Jetpack joyride.
On the one hand, this is abso-fucking-lutely not how powered flight would work in any universe that's even resembling sane.

On the other hand, it makes me remember that we have regained our ability to fly.


I vote for activating Aquila for the movement bonus. Outright flight is likely not a good idea, as we are working underneath a shield bubble that we probably shouldn't be escaping if we want to avoid stray shots.
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>>3146828
>This is why he carries the teleport homer btw.
Dude, he carries the teleport homer because we gave it to him.

Also, learn English.

I don't even disagree with the basis of your idea, but stop being an emoticon-spewing zoomy fuckface.

I'm also not sure whether a void anchor wouldn't just start eroding the forge if we planted one here. It is, after all, a fucking resource harvesting device.
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>>3146828
Mate, you sound like a retarded pothead and both your "facts" and suggestions are utter nonsense. Fuck off.
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>>3146819
Actually you need to breeze over the armory doc, soon. There are many small updates - the emulator module is one of them. It can in fact store two templates at a time (we could have 3 sinistral if we wanted), AND it can upload a new template once per round as a few action

This means if we never fire the -original- axel grips the charged version is always emulateable.
Since it is a relic we can copy it: this gives three charges if we fire them all, or 1-2 per turn.
This is exactly the situation to use it.

I'm psure we got oblivioun husk 3 since jqop had a paste bin :( so sad you missed it.

Also vector trap is worth micromanaging: once per turn free swap means we can do best things. Like shooting two different guns out of one hand. If the second one doesn't need to charge

Basically, Megaman arm buster arm swap on the fly, every turn, without interruption of our action flow : Using the vector trap effectively means, say, following up every crisis arm punch with a plasma shot.
The b equivalent of battle tech's fist fire power.
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>>3146836
I'm Phoneposting, chill matey.autocorrect suchs almost as bad as your 'tude
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>>3146844
>Fused with CHAGAN, the Emulator Module creates a copy of any technological weapon - That can be held one-handed - in your free hand, effectively doubling it while the Module is active. The copy has all the properties of the original, but does not require additional charging elements or further expenditure of Meter/VITAE Booster to wield.
It doesn't say that you can load two templates at a time or that you can use the grips for it because they require two hands to use them. It just lets you copy whatever weapon you have in one hand with the other; I presume it works on Relics now but some, such as the Beam Magnum and Providence, don' work.

We didn't unlock new powers in Oblivion's Husk, we unlocked the ability to buy Signs of the Righteous and Terrible Swift Sword. The last option we bought is still Fatalism.

Not disagreeing with the vector trap. However, the Axel Grips would be terrible weapons to use right now because they're precise instant kill weapons, not crowd control.

>>3146828
Daegal isn't a Gold Joker. The Daegal Armor is an armor design that builds things according to templates and improves them as much as it can. At most, Kaz's Daegal is similar to the Red Joker armor in core functionality but it is not a Joker like the Red and White (and possibly Black) Jokers so it can't use the Forge, the Beam Magnum, the Joker's Memory, Golgotha or the Carnifex with the increased capacities and connections that we have. An example would be others who use Golgotha don't get the weightless mechanic that we do.

As for the Forge right now, you may notice it's not actually creating anything new, it's just recycling past weapon designs or animating existing material with its fuel to send them out against the attackers.

We need to keep the Forge intact for our successors and our successors' successors. Using a void anchor would destroy the entire place. There's been no mention of SYSTEM ACCESS either.

>>3146803
>>3146830
Chernbog requires us to use the Suspensor Web and isn't a wide spread weapon but focus fire. It'll be perfect for Wolfram but not for these smaller guys.

>>3146727
I still think this plan is best but maybe switch out Golgotha for Providence and Mistral if people are still nervous about using it.
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>>3146933
Thing with the forge is that "creating anything" does not mean "make a wish" but rather "engineer an intricate chuunitech mechanism, then parse it into a template so that the forge can build it".
We do not have the required engineering skills. Even if we tried, we could make a peashooter at best, not anything intricate.

I guess the Hollow Sun could somehow augment the process, but I see no way to actually create the connection, especially considering that the forge is a lachryma construct, while the Hollow Sun automatically purges lachryma.
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>>3146954
We can't make the connection because of the Lachryma construct but it's ultimately a device that allows you to make items if, I assume, you sacrifice Players to it. Golgotha was made by it and I doubt you need to know a lot to use it. It's use seems to be intuitive.
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>>3146705
YOU HAVE CONTROL


CRUX: BOOSTER

>Equip the Carnifex
>Load two Silver Cartridges and fire FIMBULWINTER
>BOOST our INCOM's and have them engage in melee
>Use PROVIDENCE and MISTRAL to engage our enemies, test out our VITAE SYNERGY with a PROVIDENCE swing (Burst of hulk strength).
>Unlock Bandolier Shell and Cell if we haven't already.

This look good to everyone?

For THE FORGE, We should make some more troops. This group is at least thirty, and there's going to be more coming soon, so we need combatents to staunch the flow. If you guys want to make a turret or something else though, I'm not adverse to that.
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>>3146978
>90% for artillery
>35% for Mistral
>30% for bandoliers
>Powering INCOMs at the same time
>Doesn't even include DESPERADO
Dude. That's basically all of our resources.
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>>3146954
Yes hi daegal carries all that hs stuff and knowledge with him like a nest egg, that's the whole point!

We have the knowledge at hand, no connection needed. Just use it!
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>>3146978
I think putting Crux into Health makes more sense as we still have a ton of booster and don't need 60% of it.
Boosting the Incoms and having them kill Bishop is a good idea but I'd hold off on using the Carnifex as well as we aren't in too desperate a situation to use it. Might be a better idea to save it for Vovoid/Trigon when they appear along with Black Ice.

I'd also put using the Photonic Mantle ahead of Shell/Cell becasue it'll increase our defense and meter gain which should be essential for this.

As for the Forge, I think buying for a turret and then saving for a armory guardian would be better.

>>3146991
Mistral/Powering Incoms/Desperado would be best along with Blutsauger. We already have 2 Silver Cartridges for Fimbulwinter.
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>>3146991
If we get the CRUX to give us booster, there's 60%

Us fighting gives us booster

INCOM damage should give us booster

Hopefully, FIMBULWINTER would give us *More* booster.

Worst comes to worst we just activate Blutsauger next turn if we really need it.
>>
Correct me if I'm wrong, but activating the Carnifex does 40% damage and sets the new maximum at 140, right? Should we in that case heal 15% with the Crux before using it?
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>>3147002
Why not activate it now, we're in close combat? We also build meter every time we cause damage too along with Leech module giving us health. It doesn't change the fact that popping the Carnifex now shows our hand and makes us more vulnerable in the made melee. Our armour's already done a great job saving us.

>>3147024
If your HP is at 180%, it becomes 140%. If it's 150%, it's new maximum is 110% so it'd be better to do it at full health but even then, we should save it for when the big threats come in.
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>>3146991
Yeah, were dint need to go full ham here. Just use incom and relic melee, maybe meter.

This is an endurance fight, don't pop the carni now.
t this is just wave 1. We need that armor for later.

I did a full write up on the emu.vs chagan and it got lost

The tldr is they have dif but siliar function:
Copy mode = one h, relic and primary = yes
Super size to hvy = meter yes, relic no

Also dont NEED suspensor, because we have talons. (We want incom, suspen is for FULL mobility, in flight etc - talon = mobile onfoot bracing, + rof/accuracy). They do different things, but we don't wanna use heavies in cqc
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>>3147074
Pardon, also emu mod Does! do 2! Things at once.

Left hand and right hand have different /independent copy settings.


I think we should emu dupe a second sinistral shield because it gets shattered all the time. It would be awesome to let a copy break ands not have to recharge. (Also inherit and persist a free sigma charge)

It might even be worth copying it TWICE in case it breaks for a second time
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>>3147074
No, we need suspensor to move with speed with heavy weapons. Please read the equipment list again, it's right there.
>Note that your sophisticated cooling array has greatly increased the duration of sustained fire, and that use of the SUSPENSOR WEB allows you to fire CHERNOBOG while in motion.)

>However, any damage to the original also applies to the copy. In the event that the original is destroyed, the copy's form is also disrupted. Notably, the copy has to be used *simultaneously* with the original - Otherwise, the Emulator Module does not function. When deactivated, the Emulator Module requires a brief cooldown to recharge.

It duplicates it and requires the original to currently be in use/functional to work.

You haven't read the equipment sheet, please stop posting about it.
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>>3147099
Yes hi, please pull the talon description from the last hollow Sun pastebin: it hasn't been copied to the gdoc but we have it as part of the crisis arm

Also, since I'm on a phone, please post the full text for both the emu mod and chsagan. They are in dif sections, I just read it, and ppl confusing (understandably) details.

Please and thanks
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>>3147104
(tl;dr - The Talon is a modification to one of your armour's limbs, allowing you to attach a Heavy Weapon to it: You can now aim and fire the weapon - which now encases your limb - with one arm, but you can't use that arm for anything else as long as the Heavy Weapon is attached.

You can instantly jettison the Heavy Weapon, but re-attaching it takes some time. Effectively, you can now enter the Red World with a Heavy Weapon primed for firing, with the cost instantly deducted from your COBALT BOOSTER.

Fused with CHAGAN, the Emulator Module creates a copy of any technological weapon - That can be held one-handed - in your free hand, effectively doubling it while the Module is active. The copy has all the properties of the original, but does not require additional charging elements or further expenditure of Meter/VITAE Booster to wield.

*However, any damage to the original also applies to the copy. In the event that the original is destroyed, the copy's form is also disrupted. Notably, the copy has to be used *simultaneously* with the original - Otherwise, the Emulator Module does not function. When deactivated, the Emulator Module requires a brief cooldown to recharge.*

The Emulator Module can now be used with CHAGAN’s functions, allowing for the duplication of modified ordinance.

(tl;dr - The Emulator Module can create a perfect duplicate of any weapon you can hold in one hand. This applies to your primary weapons and the modified technologies created by CHAGAN, but not to conventional Meter weapons.

Effectively, any one-handed weapon becomes twin-linked. If further enhanced by the VITAE BOOSTER, no additional cost is required to similarly enhance the copy. However, certain Relics like the Nihl Sphere, Providence and the Beam Magnum are beyond the scope of the Emulator Module's power.

A Talon lets you use a heavy weapon one handed, it doesn't let you move around with one. Even if it did, moving two heavy weapons around is exponentially more difficult.

You haven't read anything, please stop randomly posting these terrible ideas.
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>>3147099
To clarify, the talon is heavy brace that connects to and enhances hvy weps (we have one on each arm now)

It enables man potable heavy fire power as well as akimbo lmgs

As in we can trot around one handing a big gun like iron man.

The susweb does bit do that. It is an antigrav + recoil suppression system.

The two stack.

Talon = ground mobile fire nest
Susweb = flight and FULL mobility while using big guns, but range malus.
Together = a-10 mode
Just susweb = apache/helicopter /mpression
Just talon = "mobile suit" jump assist infantry, but bad idea to fly and shoot


That's why we no need web in close. Make sense?
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>>3147114
The talon allows heavy weapon usage with one hand. Some weapons are heavier than others, with the Chernbog requiring bracing and stillness to use if no Suspensor Web. If the Web is used, it allows us to move while dual wielding the Chernbog.

In a combat with two people in melee, it's a terrible idea to use it. We have our Havoc Launchers if we want to cause long range damage while in melee. And the Incoms.
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>>3146705
abruption jet away from the immediate melee, equip three interceptors as boosters for better maneuverability, send the remaining two to shield deagal, equip providence and a plasma caster (unless we can dual wield providence via emulation), fire fimbulwinter so it can start working on all the enemies in the area, save forge energy for our first armory guardian next turn.

no carnifex. save it for trigon.
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>>3147380
why are we boosting away from them when they've already cleared the line and will have a chance to attack the gate and forge? We can't back off from a single opponent, we can't let them get established behind the barrier because they're in striking distance of the Gate and if we're busy dealing with enemies at that line, we can't focus on the killing zone. We have to focus on killing all the enemies who cross the barrier as fast as we can without using the Carnifex or Black Frost until Vovoid and or Trigon appear.

>>3146705
Can we direct the defenses at all?
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>>3147391
Should we give Logos to Daegal and let him fire it up the tunnel?
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>>3147561
>the Doot gun with BRRAAAAPP levels of volume.
We're in melee atm, We could, do that as a breather.
Also, it's a pretty good idea, if it weren't for the fact that we could have fired the thing when the horde broke through the door, and the additional effect that all communication gets scrambled to shit while the thing fires.
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>>3147561
How are you going to give him a weapon, when you're fighting for your life in the middle of a scrum? We are currently battling two ancient Players, one of which has a chainsaw. Literally the only sane thing to do is to put on the Carnifex and start lopping heads.
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>>3147910
We don't need the carnifex, they've barely even touched us and even after getting suicide bombed and our time slowed we were able to block that guy and counter him. Lets just use our normal fucking weapons and test out our gear like every other time we've upgraded.

Besides, I was thinking we can throw it to him when we clear out this wave.
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>>3146727
voting for
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>>3147391
the purpose is to limit our exposure to damage while setting up a damaging effect that hits every enemy on the field, both those nearby and the ones coming up behind.

once that's done we get back into the fray with providence, sinistral, and plasma caster or other suitable close range weapon. the interceptors mobility pairs well with providence's warning to boost dodge.

>>3147910
carnifex is wasted on these losers.
just equip a crisis arm and waste them.
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>>3148031
We can aim the cartridge and just fire it at the gate though so it lands in front to act as a wall/death trap. I think moving out is a bad idea as it gives them a chance to take a shot and means we'll have to spend more time focusing on these guys while the battle plan should be

>2 lines of defense, pre-barrier and post-barrier
>focus turrets on pre-barrier defense, focus revenants on post-barrier defense
>have Joker focus on post-barrier while Daegal focuses on post-barrier
>hold out until we have solid defenses built, then when an armory guardian is made try to keep them trapped in the killing field of the tunnel
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>>3147061
We can only do so many actions per turn, and I was concerned that activating Blutsauger would be too much in one turn, since I'm under the impression the unspoken action cap is about 5~, (depending on what those actions are, of course) so I was trying not to push it. However, people have good points about compromising our own armor by using it so early, so I will rescind that part of my vote

>>3146978
Nevermind on the Carnifex here, replace that action with activating the Blutsauger.
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>>3148150
Don't you mean have Daegal focus on Pre-barrier while Joker focuses on Post-barrier?
Right now our current setup is Daegal focusing on firing shots down the tunnel Pre-barrier while Joker engages the Players that make it through in Melee. Considering how it seems he's more suited to Melee weapons (that scene in the Armory comes to mind, as well as him swinging that Neutronium Greatsword on occasion) and Joker's kit is absolutely stuffed with Guns guns and many different types of gun, I think a swapping of places is in order. Joker should do the Mob clean up by firing all kinds of Dakka down the tunnel and the killzone while Daegal can get much needed 1v1 dueling experience on weakened players that make it through the barrier. Right after we murder Bishop and Abattoir.
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>>3148150
I hadn't considered that.

plus it might be better to conserve the abruption jets to act as a dodge since one of them likes tossing bombs.

I still think we should use interceptor manuevering in conjunction with providence and send the two spare interceptors to either shield kazuya or sword the least armored attackers.

summoning an ice wall to block advancing enemies next turn might also be useful to give us some breathing room.
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>>3148187
Yes, sorry. Keep Daegal focusing on the pre-barrier and taking popshots in post barrier. The end goal here is to keep the gate free and, maybe, destroy the whole horde if possible.
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>>3148150
>>3148426
>>3146727
Voting for these
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>>3148150
>>3148187
Tbh I like the way we are coordinating the battle around our energy shield. Bumping this idea
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>>3148426
>>3148187

(Gentlemen, I note that you're momentarily dazed. You just took an exploding Player to the face, and you saw another hit Daegal. The battle lines are vague at best - Your Revenants and Greater Revenants are engaging the Players that have breached the shield, to stop them from reaching the Gate.

I also add that you have very little fine control over the Forge / Gate. Whatever you have comes from your connection to the Joker's Memory, which is a point of vulnerability - Assuming you survive this, your guess is that the entire superstructure will collapse or actually rip itself apart from the energies channeled.

The Lachryma Weaponization ability is extremely costly, because you're surrounded by an ocean of it. Weaponization - in this case - means that the substance itself will begin to attack opponents.)
>>
So, upon reading the armory a bit more, I just realized that we have two charging elements on each arm, but aren't actually using an armament with different requirements.

There is, however, one curiosity:
The Sinistral's charged state, which requires a charging element.
The description states that we cannot use another weapon in the same hand while the Sinistral is in this state, but I assume that is because we only had one charging element on that arm at the time.
Would that be right, OP?

In addition, wasn't the justification for Golgotha being two-handed that it requires two charging elements? Or am I confusing it with something else?

Maybe we should refactor our base approach based on these basic changes. Look for equipment combinations that weren't possibly before due to charging element bottlenecks, I think there were one or two at least.
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>>3148723
Would Lachryma target indiscriminately here? As in, would it be attempting to pull us or Daegal into the sea, or just what it designates as 'the attackers'.

Either way, that seems just horrifically potent as a defense.
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>>3148723
Can we buy the Lachryma Weaponisation multiple times or only once?

>Fire Fimbulwinter now, place it directly in front of the Gate so nothing can get through the Gate without going through it.
>Load the Triskelion Launcher into Chagan, get the Havoc Launcher. Fire half Maser Rockets, half Concussive Rockets.
>Activate Blutsauger and the Entrophic Field
>Deploy the 5 Incoms and have them go blade mode, slice Bishop immediately before he gets a chance to notice.
>Deploy the Photonic Mantle, use Providence and Sinistral level 2 using our charging element along with the Mistral to kill Bishop and Abattoir.

I suggest we switch to Golgotha when we can but with ourselves dazed at the moment, a focus on defense would be better; a fully boosted Sinistral plus Providence will be an incredibly potent killing weapon anyway.

>>3148744
I don't presume so because nothing else has targeted us or attacked us yet.
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>>3148753
Modify this by not buying any defenses; lets save up for Lachryma Weaponisation and make the inner wall a killing field.
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>>3148753
>>3148723
Voting for this.in addition ask daegal to fire down the tunnel with his biggest gun when he recovers from his stun. Hopefully the weaponisation and revenants will be enough to hold the gate for now
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>>3146716
>>3146727
>>3146728
>>3146791

There are terrible sounds, terrible impacts, as the reavers plough through the barrier, piling into the tattered ranks of revenants. Fists fly. Flame arches and leaps. Harsh Germanic cries fill the air, barked with brutal precision. There is a grinding like an entire industrial complex coming online, metal screaming as it tears.

Lightning blasts the vaulted ceiling and lightning blasts the dock. Massive electrical discharge, spikes and fronds of leaping corospant spitting across the vast space. Burning debris hurtles down, like rogue meteors through thick plumes of black smoke.

A blink of light, as something explodes. The air turns gritty, the vibration so intense your vision blurs for a second, before your optics compensate – A terrible glare backlighting the struggling figures, the numbers on both sides swelling with every second.

Flashes of battle-

A raptor-winged horror arcs up over the churning melee. It comes down blade-first, with a howling shriek – riding a plume of white flame, claws raking and rending. A lurching revenant – CRYSTAL WYVERN – pulses, and a wave of cold light sears from cut-gem limbs. Armor and myomer shreds. Limbs shatter into glittering shards, fragile as glass.

CALICHE ZIEGEL – the grey of concrete, the dirty yellow of sandstone – swings a petrified maul with hideous force, smashing and breaking indiscriminately. It roars, as it batters a path through the reanimated husks you’ve summoned, green electricity scything through the air.

A helm goes flying, pinpricks of emerald light still glowing in hollow sockets – But the body continues to fight, a flickering image of the helm remaining, warped and distorted into eye-hurting shapes. It goes down when an axe hacks through a knee, the leg splaying out sideways as it topples. Armored figures stomp and kick and crush, the last fitful bursts of animation crushed from the fallen form.

You can’t see Daegal anywhere – But the IMMOLATOR’s heat-ray flashes through the melee, slicing upwards to slash a burning furrow through the press.

All you can hear over the Dirac Channel is howling.

ABBATOIR lumbers forward towards you. His cyclic blade churns, as plates of metal unfold from his frame, layering deflecting edges over thick armor. A plough-fronted helm clamps in place over his visor, machine-optics cycling.

A stab of weakness-

(Continued)
>>
>>3148760
>CALICHE ZIEGEL
aka "LIME BRICK"
>>
>>3148760

The shallow gash across your cuirass, the gouges across your arm – Warnings flare on your HUD, as the damage expands. The rents in your armor force themselves wider, bleeding bloody-red motes – Ragged, glowing wounds that widen by the second, leeching vitality from your systems.

ONYX BISHOP steps to the side, and swings first. His hollow crown crackles, glowing with charge – the head of his flanged mace leaves a burning contrail as it hurtles towards you, a comet’s tail of flame.

All right, then. All right.

Your Familiars detach from your greaves. They hurl themselves at him, plasma inloads blazing. Beams of incandescent energy, streams of fusion charge burn through the intervening space, as your Cannon Bits open fire at him. Armor plating tears into shreds and vapor, his cloak disintegrating as fusion fire rips into him – He reels back beneath the onslaught as shreds of black steel spin out, rattling off the burning ground as his crown spins faster, faster, with the rotation that builds a storm-

They surge after him. Firing, again and again, until his raiments burst into flame – Until his seething crown cloaks him in his own personal storm. The next shots from your INCOMs strike the field, and some ricochet away in crackling arcs of energy –

Some, but not all.

The shriek of revving chain-teeth-

But then GOLGOTHA is in your hands.

You have both gauntlets clamped around the throat of that lightless weapon, spined knuckles bleeding red light as the SIGMA CHARGE burns through you. Myomer muscles swell with strength, as you put the full force of your shoulders behind the great axe.

ABBATOIR’s cyclic blade pistons forward to meet it. You can tell what he’s thinking – The grinding teeth of his weapon will rip yours apart, chew it to pieces. Then the deathblow, gouging and tearing through the seams of weakness in your crimson plate.

There is a terrible impact. A sound like a crack of thunder. Disintegrating chain-teeth and machine parts spray, as GOLGOTHA hacks into his weapon and destroys it. The death-edge doesn’t slow – It cleaves through ABBATOIR’s arm at the elbow, ripping through in a single unstoppable motion – ink-black ichor jetting from the ruptured hydraulic tubes in the limb-stump.

A blurt of disbelief, a crackle of electronic feedback-

(Continued)
>>
>>3148783

Your second swing comes down in a great diagonal downsweep. Shoulder armor crunches, folding inwards upon itself – A great wedge riven through ABBATTOIR’s form. It carves down, hacking through circuits and gyros and iron, the crescent smile of the blade burying itself a third of the way through ABBATTOIR’s torso. Scrabbling fingers clutch at it, as ABBATTOIR’s knees crumple with a scream of servoes, the drill-bits at the end of great claws scraping at the haft, hydraulics shrieking as they fight to hold it back.
You see, for one blank instant amid the chaos, utter confusion.

The disbelief. The surprise. The knowledge that the long, long mourning is about to end – an eternity over in an instant.

Severed cables spit sparks. They snake and twist, a blurt of static issuing from ABBATTOIR’s speaker-grille, something that might almost be words.

HP: 177.0%
VITAE BOOSTER: 171%
ASSAULT SHROUD: 111%
METER: 48%
ENCROACHMENT: 51% (21%)
CARTRIDGES: SILVER (X2)

ENERGY: 34%
CRUX: HP

YOU HAVE CONTROL
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>>3148784
Can we use Fimbulwinter while wielding Golgotha?
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>>3148784

(Gentlemen, my apologies for the brevity of the update. I would have gone into more detail, but - In all honesty - you inflicted roughly 96% damage to ABATTOIR and destroyed both his arm and his left torso in two hits.

Good night, and God bless - I'll post tomorrow as soon as I have the chance.)
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>>3148789
>you inflicted roughly 96% damage to ABATTOIR
Noice.
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>>3148787

(I assume you'll fire it at the start of the next round, as soon as you've cleared a space.)
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>>3148784
Status report on Abbattoir and Bishop. Is Abbattoir in his death-throes and Bishop completely occupied by the Familiars?
Also, What's the status report on our army of Reverents and Daegal?
And what's the progress on the Forge's reconfiguration?
>>
>>3148792

(ABBATTOIR is extremely dead. I assume you'll take an action to orientate yourself and recover next tirn?)
>>
>>3148789
God DAAMN Golgotha is a stronk axe.
>>
>>3148795
Si.
>>
>>3148784
>>3148795
>Recover and re-orientate. Fire Fimbulwinter, then activate Photonic Mantle if possible.
>Recall the Familiars so they don't get destroyed, turn the Incoms into Blade mode and kill Bishop with Golgotha while they distract him.
>No Crux, switch it off for the turn. Save Energy so we can buy Source: Weaponisation next turn. Fimbulwinter should buy us time.
>If possible fire Concussion Missiles at Caliche.

>>3148790
>>3148796
It's not in its true form either. We haven't activated its special ability yet but we should do that on next level up I think. It seems like Joker's more than capable of a melee build now and we've got an axe which is the highest level of melee build possible.
>>
>>3148784
Set CRUX to Booster and activate the Photonic Mantle.

I say we save up a bit more energy and then use it for either an Armory Guardian Or Weaponization: Source.


But yeah, finish off ABBATTOIR and maybe send a some missiles Bishop's way. If we're in a clear area, then load in two more Silver cartridges from Booster and unleash a Max-power Fimbulwinter. Then summon Mistral and start slicing up the horde.
>>
>>3148784
Looks like we misread the text and he wasn't as fast as anticipated.
Thanks for doing a common sense pass on our suggestions, OP.

Ok, so we've got a fuckload of booster, Meter and HP.
I suggest we unlock one or two of the Marshall's items to have them available later on. I consider DESPERADO to be essentially mandatory for this fight.

Generally I would prefer to only use revolvers when their specific niche is called for, though. As the text states, our meter weapons are generally superior.

>>3148795
Yeah, reorientation is a good idea. Afterwards I would suggest firing the TAU gun to finish Bishop if he's still struggling, allowing us to redirect our bits and recall our familiars, followed by creating FIMBULWINTER and sniping WOLFRAM KRIEGER with either the railgun or CATOBEPLAS.
>>
>>3148802
>It seems like Joker's more than capable of a melee build now and we've got an axe which is the highest level of melee build possible.
We've always been decent at melee. And we are a high-level player, so we tend to overpower even dedicated melee builds for the most part.
The issue is fighting high-level melee fighters.
>>
>>3148803
Don't bother charging the Booster, it's just 30% off max charge and we have 50% encroachment right now. Not only that, it charges through combat so lets just lst it rest and lose 15% encroachment.

>>3148805
I think we're a dual melee/ranged build now actually with all of the armor, speed and strength we have now. Plus the including of the cestus.

Forming a revolver might be a good idea and if we do, I suggest Nocturne.
>>
>>3148813
>it's just 30% off max charge and we have 50% encroachment right now
Yeah, but right now we have a good reason to pump even more Booster into Fimbulwinter and then immediately get back to ~150% booster. Of course this depends on whether the Crux recovers at the start or end of the turn.
>>
>>3148813
>Nocturne
You know, these revolvers make me wonder what else is in store for our meter weapons.

I really would love to finally invest in our inherent arsenal during a level-up, but I'm sure it will never happen.

I'm also expecting that Cestus upgrades will be a thing, as we do not have gold cartridges and there might be platinum as well.
>>
>>3148818
>>3148813

I disagree we are fine the booster will be recharged plenty when we like.the bishop. Let's generate desperado first if we haven't done so already.it will.allow us to.build meter for the revolvers
>>
>>3148823
It's really no use trying to steer the thread one way or another when it comes to levelups. Partially because we usually get new options between levelups, partially because what we actually end up choosing depends heavily on the fights we were just in, and finally because the anons that were present in the threads where the plan was suggested might not be there anymore.
>>
>>3148784
YOU HAVE CONTROL

CRUX: ASSUALT SHROUD

Can we at least all agree to this, since the other two choices are mostly topped off? The assualt shroud staying topped off will keep our damage reduction higher.

>Load 2 Silver Cartridges
>Re-Orientate
>Activate Phontonic Mantle
>Attack ONYX BISHOP with GOLGATHA
>If possible, unlock NOCTOURNE

>>3148796
As much as I like the options of dual-wielding various weapons, I have to give It to Golgatha for being such a brutal melee All-in. The axe does *work*.
>>
>>3148824
>>3148813
Booster now works just like meter, so there's no reason to add encroachment just to keep it topped up while we are already drowning in energy.
Only thing to do is get the Photonic Mantle to increase our meter gain.
>>
>>3148818
Desparado alone will do that and if you load cartridges, you have to fire them now. Just fire Fimbulwinter now and cover until we can use weaponise source.

>>3148829
This anon is correct. I have no idea what the new upgrade sheet will be like and the only thing I can really think I'd want no matter what is true Golgotha.
>>
>>3148832
I say we do that next turn after giving ourselves a chance to recover.
>>
>>3148832
Loading another two cartridges does delay FIMBULWINTER by another round unless we use the carnifex. Don't forget that.

Also, don't forget to switch targets for the familiars and bits once ONYX BISHOP is dead.
>>
>>3148838
>Loading another two cartridges does delay FIMBULWINTER by another round unless we use the carnifex.
Where does it say that? As far as the CESTUS description goes, nothing stops us from loading new cartridges and using them the same turn.
>>
>>3148838
When he's dead at the end of this turn, we'll switch targets. With the FORGE's shield up It stops projectiles, so we may as well bring up FIMBULWINTER to artillery shell level and roughly double It's operation time.
>>
>>3148843
> As long as the Carnifex is active, the CRISIS ARM counts as a light weapon. The CESTUS is similarly augmented: Cartridges may be loaded and fired on the same turn.
It's not in the actual Cestus description, though.
>>
>>3148848
So yeah, nothing stops us from loading in more Silvers and then unleashing Fimbul at full power this turn. It's just that the explosion and consequent melee engagement kept us from doing it.
>>
>>3148838
>>3148845
I think it's probably best if we call back the Familiars and use the Sword Incoms instead so they can dismember/slice up Bishop and distract him. Familiars can't be repaired I think and we're likely to lose them in this melee.

>>3148845
We just need a Fimbulwinter to stem the tide and hold them off so we can activate Weaponisation: Source. Once that's done, the automatic defenses of the Gate should be enough to end the rest of this fight.

>>3148853
No, because if we load in fresh cartridges, we'll have to wait another turn just like the original Frost Cestus fight. If we wait another turn, we won't be able to save up for Weaponisation: Source which will give us a permanent, unkillable defender that can attack the enemy from all sides and should even make things difficult for Trigon.
>>
>>3148857
This anon is correct let's call back the familars .
Then let's.generate desperado.
With desperado we will have more.meter and more opportunity to build the revolvers and their bandoliers.
After that I think.we should generate axanel and kill the Nazi wannabe with it
>>
>>3148857
By the time we kill off ONYX BISHOP, It's likely that *someone* else will die, enough for Source to be activated. At that point, we can use a stronger, longer lasting Fimbulwinter to decimate their approach, and just fire on whatever comes for the tree until another significant breach occurs.
>>
>>3148857
>>3148866
I agree with using Sword Incoms, though I'd like to boost them to get a feel for what they do/safety in overwhelming death. I was wanting those last rounds and we ended up with cannons. If you guys want to recall the familiars, It's fine by me, they've done their job here already.
>>
>>3148867
You're not necessarily wrong but I'd rather be safe than sorry and trigger it now, while we are in control of the situation, rather than holding off a turn and letting things potentially spiral out of control; I'm not sure how many Revenants we have still surviving.

>>3148866
I'd suggest we kill Bishop and then Caliche but Wolfram seems like a fitting target as well.
>>
So this is what I think is a fair order of operations.
> Fire fimbulwinter
> Recall familiars and let the Incoms continue their assault on the bishop.
> Generate desperado
> Charge the bishop with Golgotha and rekt him
> Generate anti armour revolver with meter we have gained Nocturne or Axanel (my preference is axanel)
>>
>>3148960
We should also concussive missile the fuck out of Liche if we can but this seems fair, yes.
>>
>>3148960
I'm still of the opinion we should build up a stronger Fimbulwinter to really make use of it.

Otherwise yes, do that and generate Noctourne. It can fire more than once a turn and isn't ""slow"".
>>
>>3149009
We will waste an action loading and we won't be able.to.fire in the same turn. Not only does this delay fimbulwinter but any other colour cartridges we want to.use like smoke out or glacial wall.
Let me lay out my logic for axanel. Axanel will do more damage in in one shot it's perfect for a big boi like krieger. The bullet itself is unstoppable and night indestructible. A gun with a unique property like that is good to have especially if we can give it to daegal.
>>
>>3148784
>Wolfram Krieger
Derived from German, obviously, wolfram comes from wolf and raven and is associated with Odin. It's also a term used for tungsten. Krieger means soldier. I think Axanael followed up by the Judge might be the best way to kill this motherfucker or else dual Nova Guns/Catrelopras. You'll need heavy ordnance for that armor. Seems to be able to infuse energy into people to make them living grenades.

>Caliche Ziegel
Caliche (/kəˈliːtʃiː/) is a sedimentary rock, a hardened natural cement of calcium carbonate that binds other materials—such as gravel, sand, clay, and silt. Ziegel means brick in German. Has something to do with elecreticity, he's also a big melee brute.

>Einsen Abbattoir
Einsen means iron, abattoir is a slaughter house. Fairly self explanatory. He had blades and drills and was a fast melee murder machine.

>Onyx Bishop
Some fancy crown thing, it forms an energy field.
>>
>>3149088
>Krieger means soldier.
It means warrior.
Soldat is soldier.
Wolfram is most likely his material, meaning that he's got tungsten's density and heat resistance.
>>
>>3149032
>>3149032
>Giving Deagal our revolvers

No. I understand your logic, but it feels like sacrilege. These are the Old Jokers tools, handed down. They're made for our grip, a Jokers hand. We handed him Rubicante and Cagnazzo, right? He's got his magnums if he wants them. We've got ours.

As for fimbulwinter, It's just a matter of now vs. later. When trigon shows up, we're going to want as much covering fire as possible so we can focus on taking it down quickly. Besides, load 2 cartridges now, and we get a gigantic ice missile turret. Not only will direct hits pulverize, but single shots hit multiple targets. Misses turn into shrapnel hits. More damage on more foes means more death means less targets to have to single down and most importantly more ENERGY to put right back into bodies and defenses. Not to mention we get it for more turns than if we fire it now. We can hold out just one more turn. I really think It's a wasted opportunity if we pass it up.

Fine, you sold me on your unstoppable bullets. Axanel It is.

>>3149088
Should we go ahead and boost our Incom Swords to wear down his energy field? If his field is down/weakened we can probably just cut him to bits, but strong energy fields are probably one of the only things capable of resisting Golgatha in any temporary capacity. Makes me long for the Chemeric Talons, just a little. OP forgot to put Oblivions husk in the OP.https://pastebin.com/5Bs9QgfY
>>
>>3149123
I don't think crowd control will be much of an issue if we weaponise the lachryma desu. That alone should be enough to help turn the tide. Also, if Trigon appears we're going to engage by using the Carnifex and, hopefully, using a lvl 4 Black Frost or at least a lvl 3. We won't need Fimbulwinter at that point.

I don't think there's a need to boost the sword incoms yet as they're stronger than the rifle incoms and the guns are already landing hits on Bishop through his shield; it doesn't seem to be that strong and we should test to see how effective they are at dismembering/killing enemy Players. Plus, the only thing that'd succeed in stopping Golgotha is Orichalcum or Neutronium; the axe's base materials are probably the best possible equipment you could ask for in the Black.
>>
>>3149123
I get what you mean. But pragmatically speaking daegal boosts any revolver we would give him, imagine what craziness would come from.giving him Caesar, axanel, nocturne or peacemaker. We need to strengthen daegal, the climb to the confrontation with white and black.joker will only get harder, if daegal boost ability can give us an edge we should take it.god imagine what his.boost could.have done with the beam Magnum.
>>3149150
Full (4 shell) black frost against trigon is definitely the way to go, I would.reccomend we produce the cocytus blade(lachrymal enhanced to shred the nano material armour) and providence( to react faster against the lightning speed of trigon) in that fight carinfex is of course obligatory
>>
I strongly question the assumption that weaponize source is a good idea. I am afraid that the raw lachryma will ignite and damage the gate. It is in fact already burning. better to save our energy for armory guardians.

as for pistols, I favor Ceasar over nocturne because it will let us fire the beam magnum even without a power source. we can tell Daegal to go melee over dirac, orthus crest to switch places, then unload beam magnum fire down the entrance tunnel. obviously not this turn, but when we get a second. so probably after fimbulwinter deploys.
>>
>>3149217
The jokers memory powers the Magnum and the memory is now charging the gate. The beam.magnum is unavailable for use
>>
>>3149210
I think you're still underestimating how fast the Joker moves now and post enhancement but we'll see. With the synergy between Forbode and the Carnifex, I have a feeling we'll be able to keep up with Trigon no matter what he does.

>>3149217
If Daegal is in a melee that we fire into with the Beam Magnum, he will die. I understand your concern with the Gate but the Gate is high off the ground hanging above the sea of lachryma and the lachryma can spill/surge up itself. Plus, I do not think that OP would make the most expensive option the only one that could backfire this badly and destroy the Gate either.
>>
>>3149233
ceasar causes the weapon in the other hand to fire even if it is physically impossible for the weapon to fire. reread the equipment guide.

that's why it pairs well with things like the chain mine launcher, beam magnum, axanel, tau gun, axel grips, etc. it massively boosts their firing rate.

>>3149244
I am *not* suggesting we fire into a melee that deagal is involved in. I'm suggesting we can let him go melee, possibly with backup from our interceptors in shield and sword configuration, while we fire the beam magnum towards the entrance to hit the next wave. we could in fact fire Cesaer towards the closer enemies while aiming the beam magnum towards the entrance.
We would need to use the Argus system, but it is doable.

I'm also not suggesting we do this on *this* turn, but the next one when our space is being cleared by fimbulwinter.
>>
>>3149464
There's a few issue with these ideas.

1. The Beam Magnum can't be used right now because we don't have the Memory, that's why we didn't use it immediately the moment someone went down the tunnel.
2. Forcing the Beam Magnum to fire when it shouldn't could lead to it exploding or detonating. I'm not show if we can use it with one hand or use it with any accuracy one handed either.
3. The Axel Grips aren't *held* weapons, they're attached to our wrists like bracelets and come out as a quick beam of energy, making them unusable with the caesar. I'm unsure if the chain mine launcher is hand held but the tau gun should be able to work like that, yes. More interestingly would be if we can make the Caesar give us 6 Catrelopras shots per a turn.
4. The Beam Magnum is not a delicate weapon and though it requires precision, it is insanely destructive. Even if we'd be firing to the left or right of Daegal or above him, it is still extremely dangerous and probably not worth the risk.
5. Our Incoms can only become guns/thrusters/swords. We don't have a shield option yet but honestly, an upgrade into them could be worth while considering how insanely useful seven of the things were.
>>
>>3149464
Academically speaking you are right we can fire the beam magnum with it. For practical purposes though the risks out weight the benefits. The beam magnum will be very inaccurate firing from one hand. We use 55 meter to maybe get one practical shot with the magnum. Much better to use that meter building desperado and the bandoliers or a more direct attack revolver like nocturne,axanel , judge or peacemaker
>>
>>3148960
If we're generating a revolver we should drop Golgotha since it's two handed and does nothing beyond hit hard.
I suggest we whip out Providence because it's overall much more useful.
>>
>>3149700
Or you could just keep hitting people with it.
>>
>>3149854
>>3149700
I'm all good for Golgatha for right now because we need to mop up fast, and get to the important job of spamming Chernobog and Boosted Missiles downrange to cripple the advance and net us as much essence as we can get.
>>
>>3149552
Actually, once the revolvers are made they're made. We only have to make them once and then we can use them as much as we want as long as we reload.

>>3149700
We have holsters, we can just form the revolvers in the holsters. It's more important we kill these guys as quickly as possble and clear out post-barrier so we can focus on pre-barrier again.
>>
>>3149522
the beam magnum can be fired from the hip, the real issue is the cumulative loss of accuracy.

I don't think it would explode. perhaps the tau gun or longinus. but it would be a poor ability that was so risky to use.

catoblepas is an excellent idea. it's like 6-7 save or sucks per turn in an air.

>>3149552
if we summon axanel we should pair it with caster.

alternatively we could use nocturne on the approaches leading up to the barrier. it transmutes a huge volume of material to black sand which would drop our enemies into a lake of burning lachryma, and strand those without flight on the wrong side of the barrier. even if we don't get them all it would limit their options.
>>
>>3148784
Is it worth using EXEC_REAP on ABBATTOIR?

Could we use the reap question to get a headcount of how many named players are assaulting the gate, or perhaps which one is using TRIGON?
>>
>>3150614
I don't think this will work anon. Reap works on players in their final.moments. abattoir is extremely dead
We killed him instantly
>>
>>3150313
I like the nocturne idea. The risk.would.be damaging the integrity of the forge and that's something we don't want to do. If we decide to generate nocturne i think an experiment with its environmental destruction abilities is a good idea.
>>
>>3142988
https://www.merriam-webster.com/dictionary/vaivode
>His name is commander
Amusing.
>>
>>3150614
>Is it worth using EXEC_REAP on ABBATTOIR?

Absolutely 100%. we need to find out who is in charge of this army, whether we can take them, and how powerful they are.
>>
>>3150614
it might be worth it for the Intel, but there is the question of how long we will be standing around experiencing his memories in the middle of a battle.

>>3150622
reap should still work for a brief period of time after he dies while his essence disperses. that's literally what it does. the amount by which we killed him is irrelevant, unless he died by an "annihilates even the essence" attack.

>>3151764
we will find out most of those answers in due time regardless whether we reap or not. And if we *can't* take their leader in a fight then we are fucked anyway. knowing about it won't help.

As for Trigon, it should reduce the users HP by half, so Nocturne or Axanel would be excellent counters since they ignore or punch through defenses.

alternatively axel grips to breach armor followed by peacemaker to burn it from the inside out
>>
>>3151764
It's VOIVOD.

>>3151959
Isn't it only flat 50? Since all HP has the %.
>>
>>3152033
your post made me go back and reread trigon's entry. you were correct.

We are also fucked.

I will post the entire entry but the highlight reel is that trigon has a 350% nanomaterial armor, adaptive energy and physical defenses, *heals very, VERY quickly when exposed to lachryma*, CAN TURN INVISIBLE, and gains a free attack every round. oh yeah, and he moves so fast it's practically teleportation.

DO NOT weaponize the lachryma! Dont make it even easier for him to heal.

DO summon Axanel, Nocturne, Caesar, and the Peacekeeper. Axanel and Nocturne because they will ignore his fucktons of armor. Caesar to increase Axanel's rate of fire. and the Peacekeeper to burn away his HP when we get a breach.

Addition: Use terrorsight with the axanel or he will just dodge. follow up with Peacemaker.

but most importantly, turn the Argus system on, and *leave it on*. if we don't he WILL alpha strike us and deagal hard.
>>
>>3152807
he also gets a free scrander bolt every turn.

at this point I'm seriously wondering what anon with Trigon and the athame would have looked like coming out of the forge?
>>
>>3152807
Two things:
We have him marked. We are aware of his presence.
Also, we have the Carnifex. Our very own form of "so fast we could be in a horror movie".
Actually, there's also the third thing: Our new aura drains speed from enemies.

Terrorsight is wasted on this. We can only use it once per transformation and it disables our argus system, which is one of the most important tools at our disposal.
>>
>>3152807
(1/2)TRIGON

There is only one of these Relics extant, which appears to have been built primarily as an experiment. A distinctively intrusive device, the TRIGON is less of a Relic and more of a new state of existence for the Player who eventually chooses to assume it. Without significant enhancement, the TRIGON would probably have an immensely destructive effect on the wearer - Or at least, an effect *more* immediately destructive than the Relic's unique activation already entails.

Reminscient of a gibbet's frame, the TRIGON appears to have been manufactured from the hammered body of some titanic Corrector, the razor-sharp, super-hard tusks and cutting teeth protruding from all across the reinforcement frame. When donned, the TRIGON's barbs actually embed themselves into the wearer, piercing all the way to the Essence core before locking in. Notably, the greatest intrusion is at the Player's electronic brain, threading down to the nervous system and around the spinal column.

The TRIGON consists of a shifting nanomaterial hive, saturated with an exceptional concentration of Lachryma-derived alloy - Effectively allowing the entire Relic to respond to the user's (or rather, the host's) thought-commands. (The wearer, basically, has a 350% Assault Shroud 'reservoir' that applies to all incoming attacks, as a kind of layered armor.)

The TRIGON grants the following abilities:

- At will, the host of TRIGON can manifest a ten-foot wingspan, allowing the wielder to fly at a natural speed of over a hundred miles an hour. When the TRIGON's primary function (Lightning Ride) is activated, the host can fly at objective speeds of slightly over a *thousand* miles per hour, with near-perfect maneuverability. Further, the cortical enhancements of the Relic enhance the wielder's perceptions, allowing the host to move, evade and react with blinding speed.
>>
>>3152818
>scrander bolt
You sure that this isn't just Scrander synergy?
In fact, lachryma healing might be Athame synergy.
And the nanomaterial armor might be Shroud synergy.
>>
>>3152807
Thankfully, his invisibility means nothing because we had the foresight to brand him.

Otherwise yes, this is a seriously nasty foe that we are going to have focus down soon enough and If we haven't prepared our defenses well enough by then the Forge WILL get overrun while we fight it.

Another thing to note is It gets to throw around 2 bolts equivalent to scrander bolts every turn. It's going to be a nightmare. Luckily though, we will have the dakka to deal with it. We need to have several revolvers on hand and get in close with Black Frost active, if we freeze it up we might get it slow enough that we can deal with it easier.

It might be wise to come in with a blade like Golgatha or Providence to clear out that Nanoshroud before switching out for the finishing guns.
>>
>>3152820

- The TRIGON allows the user to hurl ravening bolts of lightning, equivalent to Scrander Bolts, each round. As vast energies have to be generated and released, the TRIGON's host requires a limb to channel each bolt, which can't be used for any other purpose each round. (Note: Effectively, this means up to two bolts each round.)

- The wearer can move short distances with blinding speed, with only a momentary crackle of electricity to warn the target. Unless the opponent has altered perceptions or some special defense, it's essentially impossible to track the host's movements. This ability is compatible with any other supplementary motion enhancers (e.g. Abruption Jets).

- The mutable nature of TRIGON means that the host can attack in any direction, with a variety of horrid manifestations - e.g. Extruding great spikes or huge maws to impale or devour attackers, snaring targets with nanomaterial tendrils, ripping them apart with fleshhooks or dragging them into reach with barbed harpoons. Essentially, the host has a free attack each round with TRIGON, that can either be focused on a singular target (for a greater manifestation) or all targets in the vicinity.

- The tusks and teeth of the Corrector used as the base for TRIGON are as hard as adamant, and are quite capable of shattering lesser weapons and ripping targets in half.

- The mimetic / adaptive nature of the TRIGON's nanomaterial hive means that the user can gradually adapt to incoming attacks, broadly defined as kinetic or energy. Unlike the Variable Shield Generator, this effect is not mutually exclusive: TRIGON's host can choose to *enhance* his defense as kinetic *or* energy attacks, in addition to the Relic's defensive capabilities. (tl;dr - It's a bonus.)

Alternatively, the TRIGON can mimic the properties of the host's immediate surroundings, fading out of sight. While not true invisibility, this camouflage is startlingly sophisticated (With only a minimum reduction in effectiveness when the host is in motion), and only suffers a loss of effectiveness when the nanomaterial hive has been mostly consumed.

- The TRIGON relies on the superconductive properties of Lachryma to enhance the frame / mind integration of the host. The higher the host's Encroachment, the greater TRIGON's physicality, with proportionate bonuses for each 25%. If the TRIGON is actually in contact with Lachryma, the nanomaterial hive replenishes itself up to *three times* as fast.

However, the Relic has a major - and perhaps unforeseen - weakness, aside from the logical side-effects of drastic modification: Apart from the significant modifications to the host's frame (Leading to an approximately 50% reduction in maximum HP), the user suffers twice as much Encroachment gain from all sources.

It's worth noting that the TRIGON appears to have remained unused since it's creation. Even in extremis, some choices are too terrible to contemplate.
>>
>>3152823
also bear in mind, it gets stronger and faster the more encroachment it has. melee might be a very bad idea.
>>
>>3152825
However, the Relic has a major - and perhaps unforeseen - weakness, aside from the logical side-effects of drastic modification: Apart from the significant modifications to the host's frame (Leading to an approximately 50% reduction in maximum HP), the user suffers twice as much Encroachment gain from all sources.

So they have less Max HP and they suffer double encroachment? Man, now source weaponization sounds even more tempting. We can kill Trigon just be flooding it with Lacryma.
>>
>>3152829
Max encroachment just means you turn into an abomination.
For us it's game over, for an NPC it's a powerup.
>>
Love how anons are losing their spaghetti over trigon. We just bodied a dude with golgotha 96% damage. Nothing trigon has besides his speed can protect him from that. Plus we did that without the carnifex,without black frost mode, without assistance from.daegal and the gate defenses.
His speed means fuck all. We have a fuck ton of abilities to protect from an alpha strike forebode,fatalism and prominence.we have our own regenerated (crux). We have multiple means of shredding his armour. I am.sick to death of anons underestimating joker and the fight iq of posters here. Why the fuck do you think this quest is 5 years long. Because of luck. Get your shit.together anons
>>
>>3152833
We just bodied a dude with golgotha 96% damage. Nothing trigon has besides his speed can protect him from that.

You mean except his armor his kinetic shielding and his 350% nanomachine shroud.

Don't get me wrong, I don't think Trigon is the nastiest thing we've ever encountered (That honor belongs to either Hektonhire, or Phantom Edge), but it will be damn tough. As long as we set up our defenses well and play smart we'll be fine.
>>
Man it really sucks how we have no sword that would somehow let us deal with someone moving faster than we can see.
>>
>>3152879
The Carnifex gives us precog but my suggestion for fighting Trigon is level 2 Sinistral, Providence and a Crisis Arm.

I'm not worried about the Trigon itself, we have all the tools needed to counter everything they've got. My main concern is who put the Trigon on, what their abilities are and how those synergise together.
>>
>>3152840
Essence rockets will cut straight through his defenses and we have ice powers to slow him down *and* disrupt his nanomachine swarm.

>>3152831
Not true actually. Unformed lachryma just devours. As long as he has an Essence Core, which he does, the Sea will push him to max Encroachment and then eat his ass.

Also, I have an idea for how to deal with Wolfram. Create the Peacemaker, take out Eirdnog and shoot him with it, then trigger the pull as we stand close to the Lachryma Ocean. Either he gets dragged in or close to it and we use some projectile/weapon to knock him into the sea or a massive hole is opened in his chest and we take him apart using the Judge to explode him from the inside out.

Similarly, the Judge should be sufficient for executing Trigon once we've used ice to peel off his outer layers and weakened him using Essence Missiles.

>>3152977
This anon is correct. The main issue with dealing with Trigon will be the person inside.
>Weaponisation: Source and the small area should limit his movement options so he can't use Lightning Ride to its most dangerous effect
>Level 2 Sinistral can absorb and then use the Scrander Bolt to increase its own defense to defend against all future Scrander Bolts.
>The Solition Radar of the Carnifex + Forbode mean that all of Trigon's attempts to use his blinding fast speed will result in crippling counters, made more so by using the Crisis Arm to freeze then punish or Providence to pre-empt/unmake + slow/burn.
>The free attack each round will be dealt with by the Carniex's increased output of Entrophy Generator combing with Black Frost's increased output of Entrophy Generator. Assault Shroud + Desparado should take care of the rest.
>His adamantine claws can't break all of our high level gear/we're fast enough to dodge/with Black Frost we heal instantly.
>Crisis Arm/Sinistral/Peacemaker/Providence/Incoms will provide a varied number of attacks so it can't adapt to one set of energy/kinetic and use that against us.
>Trigon will be enhanced by touching Lachryma but if we use Weaponisation: Source, any Lachryma he touches will be trying to devour him and drag him in where he will be immoblised by too much Lachryma as he transforms and get completely devoured or else he'll panic and try to make distance.
So it comes down to who's inside. The worst possibility I can imagine is its someone skilled at long range or who's good at using Exec commands as that means he won't be forced to close with us and he can choose his distance for combat or use odd effects to disrupt/fuck up our gameplan.
>>
>>3150614
>>3150622
>>3151764
REAP is a terrible idea. We have to get rid of everyone post-barrier asap and set up Fimbulwinter immediately so we can build enough Energy to create Weaponisation: Source. With Weaponisation: Source and Full Barrier up together, melee and long-range is disastrous for our enemies as each is a steady, unbreakable fortification which will keep on attacking. The battle is at a turning point now and if Joker is stuck reliving this guy's memories, we'll lose our ability to take control of the situation. Not only that, it's irrelevant who leads this army because 1. it's probably Vovoid 2. we have to kill whoever it is anyway. 3. we have to clear as many enemies as is possible so weaponisation: source and our defenses can focus fire on Trigon and we won't have to worry about watching Kazuya as much.
>>
>>3153013
I forgot to mention
>Auspex makes his invisibility irrelevant.
>Essence Missiles can be made homing and deep armour penetrators by boosting
>>
>>3148792
>>3148787
>>3148803
>>3148802
>>3148832
>>3148960

It takes ABBATTOIR a moment to die.

Your initial blow missed his Essence Core by inches. GOLGOTHA has hacked deep into him, splitting his thorax wide open to the center, foul ichor and oil gushing forth. You can feel the ruptured myomer musculature twitching, as drill-claws reach out for you, the tips – just barely – reaching your helmet, two on either side of your mono-optic sensor.

And then you rip the great axe out.

There is a spray that might be gore, as gears burst from that scarred armor’s edges – spilling, glittering, to the ground. As ABBATTOIR falls, the four points of his claws make a shrieking sound as they drag backwards along the sides of your helm, leaving bare metal scratches in the peerless crimson.

From the ruin of ABBATTOIR’s torso, Essence flares. The orange motes that swirl around you dart and weave like a cloud of agitated fireflies, drawn inexorably to your accumulators. Your armor drinks them in, swallowing them like tar swallowing stones – the pounding of the heart within you growing louder, louder, as if the crescendo is yet to come.

You turn.

Someone, somewhere, is screaming. A monotone machine howl. The great, juddering shape of the shifting superstructure has warped once more, fluid masses hardening into cold metal. Firing mechanisms grow, ejection ports opening – gun barrels spouting from the writhing, semi-liquid bulk as corposant dances and flares.

They open fire. A lick of white flame dances around the juddering barrels, slashing the dark to black tatters. A blizzard of rounds hammers forth, ripping and tearing. The noise is overwhelming, an industrial grind meets a thunderous roar, shell casings raining down, reabsorbed into the churning mass as gunfire and explosions erupt across the superstructure of chrome pipes, rods and cablework. The blasts and impacts make huge, booming sounds as it stitches the battling figures with a hail of shells-

How-?

Daegal. He hunches next to the furious light of the Joker’s Memory, where the pedestal plunges into some terminal structure of plates and spines and glowing orange slots. It trembles under his gauntleted hands, golden filaments extruding from his form as he half-kneels over fittings of burnished brass-

The destrier’s control frame. Somehow, he’s put it to use. Somehow, he’s directing the fire.

Beneath it all, the black ocean sparkles with flame. A thousand fires pour smoke into the air, even as dirty lightning sheets the cavernous heights above. A scum floats on the surface of burning Lachryma, thick, greasy – Patterns forming in the smoke, in the heat-shimmer.

Two reavers die in the hail of gunfire, cut apart by the barrage. One topples over a rail, his head ripped away entirely. An eviscerated figure drops into the inferno below, arms outstretched.

But there are more to fill their place. Many more.

(Continued)
>>
>>3153073

They fire back. A cloud of Maggot Revolver fire explodes against the pitted iron of the dock. Daegal wrenches himself into the way, bringing ADAMANT’s great bulk up in desperate defense – Rounds ricochet from the pavise, like hail from a tin roof.

He’s pinned. He’s trying to shield the Forge’s rippling mechanisms, heedless of the shots spark against his armor, missiles splintering off the black aegis. A crude incendiary strikes him and shatters, swathing him in liquid flame-

“Aaaaagghhhhhhfuccckkkkkkkk-“

You hear Kazuya howl. He thrashes, a living torch, his Assault Shroud trailing tattered streamers of fire as ADAMANT thuds to the deck with a deathly CLANG.

And, striding into view, comes WOLFRAM KRIEGER.

A four-armed revenant – VITRIOL HYDRA – surges towards him. As corposant snakes and coils through the rents in ophidian armor – sea-green, all overlapping scales – it howls defiance through half-ruined speakers. Iridescent blades flash out, each with the dull sheen of brushed zinc and a razor’s slicing edge-

A fist fires out, too fast for you to track. It smashes into VITRIOL HYDRA, center-mass. Metal screams, as HYDRA jack-knifes around the terrible impact. Pistons flex.

– Distant thunder, the slam of a tremendous discharge –

Half of the revenant’s torso vanishes in a massive crater. HYDRA rips in half.

"Ṷ̬̘̹̟͚ͅN̟͡T͜E̩̥͚͘R͚̪͕͇̦̮͕M̘̭͠E̹̙N̖̗͈̦̖̜͔S͍͓̹̀C͚̖̯͍̝͎͎H̶̖̖͔"

Grinding laughter, like the chewing of cog-teeth.

(Continued)
>>
>>3153097
Wolfram Krieger was probably a Nazi Player who got caught up in the Red in WWII, wasn't he?
>>
>>3153073
>Daegal. He hunches next to the furious light of the Joker’s Memory, where the pedestal plunges into some terminal structure of plates and spines and glowing orange slots. It trembles under his gauntleted hands, golden filaments extruding from his form as he half-kneels over fittings of burnished brass-
>The destrier’s control frame. Somehow, he’s put it to use. Somehow, he’s directing the fire.
Fuck yeah, Daegal. Looks like he can shape it into useful stuff.


>>3153097
Yeah, we really gotta take that fuck out. He's probably one of the higher-level commanders.
>>
>>3153115
Axanael or the Peacemaker + Eirdonog seem like the way to go for him. Blow his armour apart or rip it off.
>>
>>3153097

KRIEGER lumbers on, inexorable, wading through the press. Wading towards where Daegal convulses in burning agony.

A great fist catches a lurching, compound-eyed revenant by the throat. Never slowing, WOLFRAM KRIEGER rips streams of cogs and rubber piping from a gash in its midriff, heedless of the two others circling like hungry jackals as they close.

The fight is blurring. Blades and axes hack down into a fallen Player, limbs lying around it in spreading pools of oil. A spear lances out of the press, most of an upper torso thrust aloft.

There is a brittle, blunt bang. ONYX BISHOP’s mace connects with one of your Familiars, the impact sending it pinwheeling away with a mechanical screech.

Taser-claws flare with vengeful, as it tries to correct – Weaving on gravimetric lifters, it banks away from the next swing. BISHOP staggers beneath the fusion fire that streams from your Cannon Bits, armor blistered and seared, that high-crested helm swiveling towards you-

He knows you’re coming for him.

He knows he’s about to die.

The light within him flares brighter-

Deck panels rip up, pulled in every direction by conflicting gravities. The fitful discharges of his hollow crown wrenches at them, a doodling arc of energy scrawling threads of fire across them. They glow brighter, brighter, like coals pulled from the heart of a furnace-

And then they hurtle towards you.

Your Tempest Scrander cycles to full charge. Particles gather, as ARGENT PROMINENCE’s reactor synches with the Scrander’s static burst. Acceleration rings flare at your back, as the thrusters kick – They fling you skyward, in a single surge of motion, the burning shards whipping past below-

BISHOP wrenches his weapon up into a horizontal hold, the haft raised to block-

You heave GOLGOTHA down, in a great over-arm swing. The air shrieks as the great crescent of the black blade comes down, the death-edge chopping down ONYX BISHOP’s centerline. It carves through the haft of his mace – cutting it cleanly in two – and splits his hovering crown right down the middle.

White fire slices through his helm, smashing through armor sheets, metal buckling under the fury of the impact.

Nothing stops GOLGOTHA. It goes through ONYX BISHOP effortlessly, and shears through him without slowing.

Not into him. Through him.

Myomer tubes, cables and internal processors spill from ONYX BISHOP’s ruptured plate, flopping out like wet rope. A subhuman noise squeals through shattered speakers as his eviscerated chassis shatters under that single blow-

Somehow, the strangulated electronic shrieks continue, even after that massive blow cleaves him entirely into uneven halves. Like some hideous cross-section, they fall away from each other, the edges of the cut smoldering as GOLGOTHA’s edge burns red, as if molten, the jagged Joker’s icon glowing as if fresh from the forge.

(Continued)
>>
>>3153130
I can't help be smug at all those stupid anons who said that Golgotha wouldn't work or was two slow and it's killed 2 opponents in 3 swings.
>>
>>3153130
Are we rolling that well, JQOP, or are you trying to convince us to get the Golgotha?
>>
>>3153141
It's the melee equivalent of the Beam Magnum, it's just that strong anon.
>>
>>3153139
>>3153141
Remember how the old man said he wondered whether Golgotha was cursed?
>inb4 Golgotha corruption mechanic
>>
>>3153145
It just seems to give 30% Encroachment but we haven't seen it's true form yet. I have a feeling we're about to though.
>>
>>3153141
(In all honesty, I may need to rebalance it after this session. This is significantly more powerful than I expected.)
>>
>>3153139
Here here
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>>3153150
No daddy please don't (cries)
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>>3153150
See, that makes me nervous. The last time you said that it was in regards to the Photonic Halo and you nixed that completely.
>>
>>3153150
I'd say it's pretty balanced to me. 30% Perma encroachment when wielding it, super heavy weapon that's counts as a light weapon, requires both hands. If you feel it's too strong, just up the perma encroachment level. I'd say 45% Perma encroachment when wielding the thing in our hands without activating it's true power (65% perma encroachment if we do use its true power). Enough to give us pause on using other Lachryma weaponry, but enough to for a comfortable breathing room.
>>
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>>3153139
>>3153154

(It’s supposed to be extremely powerful at the cost of versatility – i.e. you can’t use your arms for anything except swinging the axe – but I may have underestimated the amount of options you have even when using a two-handed weapon. I may have to rethink this.)

>>3153130

Shapes writhe beneath the black steel, as the axe seems to shudder in your hands. A drizzle of molten steel flies of it, a glimmer running along the lightless edge, as if the great smile of the axe is licking its lips clean-

(ENCROACHMENT INCREASED TO 40%)

-A flicker of premonition-

A wall of heat slams into you, like the fist of an angry God. Your endothermic generators ripple with killing frost, a heartbeat before the furnace shriek-

There is a glimmer. A flash.

The world vanishes in fire, and the hail ring of shrapnel. Some sixth sense has you turning, trying to bring the Sinistral up as fire swallows your sight-

You can’t let go. You can’t. Burning cracks spill along GOLGOTHA’s haft, grey ash pouring from the glowing splits. The blade’s great crescent has never seemed more like a grin, a grin with black iron teeth, sucking in light as it twists.

The heat-beam hits you dead-on.

The blast is blinding, white-hot. Temperature warnings flare, as you bathe in raw flame. Steam churns in your vision, as that terrible heat meets your entropic field – A hiss filling your audio pickups, your armor hissing and shrieking as it fights against the damage. The ground sucks at your legs, your vision blurring as the fluids cook in your optics-

The ground-

The ground is melting beneath you. Molten metal runs like spilled blood, as your Abruption Jets flare to life – The blunt impact rips you free, through a haze of burning vapor, your armor glowing from red to white as the sheet of light fades into glowing streaks.

You see-

(Continued)
>>
>>3153171
That's a pretty dumb approach to balance. Balancing by one-time cost is a good way to make something either mandatory or unaffordable.

A better approach would be something like meter/HP cost per attack, terrain disadvantages (we may wield it like it's a lighter weapon, but maybe the ground still feels the full weight?), defensive disadvantage (Golgotha hungers for destruction and doesn't gain its anti-weight property on the defensive), etc.
>>
>>3153175

>You can’t let go. You can’t. Burning cracks spill along GOLGOTHA’s haft, grey ash pouring from the glowing splits. The blade’s great crescent has never seemed more like a grin, a grin with black iron teeth, sucking in light as it twists.
Yikes, I think we found the other drawback of GOLGOTHA. The damned Axe wants the user to use it exclusively, we can't really put it back once the axe is drawn out of it's sheathe.
>>
>>3153189
JQOP just said, we can't do anything with our arms while wielding GOLGOTA. The price you pay for using a Neutronium weapon.
>>
>>3153195
I wonder how the SUN CRUSHER compares.
>>
(Note: Daegal has been spending ENERGY on WEAPONIZATION.)

>>3153175

The rush of wind tears the blanket of flames from your back, as you slams – like a rogue meteor – into the ground. The impact of your landing sends a sphere of molten metal radiating out, your cold-field bleeding the heat away as frost blisters your limbs-

The hiss you hear is myomer cooking within your armor.

You’ve landed somewhere in the press, somewhere in the moiling chaos. The shock of your landing flings bodies back, embers and sparks spinning through the air.

CRIMSON KLAIVE surges towards you from your right, hacking down with a sword that glows with lightning as it cuts. The motion is fluid, fast – Slicing right at your throat, an executioner’s cut. You feel your gauntlets unclench from GOLGOTHA’s throat, just as the blade comes down; somehow, somehow, you wrench around to face him, and his blade rings off the axe’s haft in liquid ripples of electricity-

And so he stabs instead.

His blade is a two-handed sword, a heavy length of star-bright metal, kill-markers hammered into the hilt. The edge of the long blade scrapes against GOLGOTHA, and the point drives into your cuirass – It finds a seam of weakness in your armor, shearing through cables, puncturing fluid reservoirs-

But your boot comes up – a desperate surge of strength, from your VITAE BOOSTER – and CRIMSON KLAIVE cannons back when you kick him away, hard enough to drive a dent into his battered plate. He staggers back, but his greatsword comes up in a ready stance as electricity crackles down the blade.

A disturbance, fists and seismic hammers bludgeoning aside those in the way. Forging forward, eyes studding a form armored in twists of burning brass as a tongue of white-hot flame licks from AUSROTTUNG EFREET’s maw, flickering with the promise of an inferno to come.

HP: 126.8%
VITAE BOOSTER: 192% (SIGMA CHARGE ACTIVE)
ASSAULT SHROUD: 44%
METER: 72%
ENCROACHMENT: 74% (34%)
CARTRIDGES: SILVER (X2)

ENERGY: 41%
CRUX: HP

YOU HAVE CONTROL
>>
>>3153207
(Gentlemen, to clarify - You can switch weapons now, if you choose to.)
>>
>>3153207
>CARTRIDGES: SILVER (X2)
Wait, so we can't even load in more Cartridges while using Golgotha? Because that's an utterly awful drawback. Fuck the axe, we can't even properly plan ahead while using it. Couldn't even activate the Photonic Mantle.
>>
>>3153218
(You can still load in more Cartridges - and activate the Photonic Mantle - but you had to dodge out of the path of the beam and parry.)
>>
>>3153207
>AUSROTTUNG EFREET
>LIGHT GENOCIDE (Removing a populace instead of annihilating an entire race) FIRE SPIRIT
I say we should get rid of Golgotha for now. Load two cartridges. Use the Sinistral's energy absorption to gain more heat resistance.
Wish we could use an ice discharge right now, but I guess an appropriate revolver has to do for now. I assume plasma is a bad choice against a fire enemy, pure physical attacks might also not be so good, as the projectiles might melt.
For CRIMSON KLAIVE we can redirect our bits.
>>
>>3153219
(My apologies, to clarify - I meant that you moved out of the area to avoid being trapped by the molten metal.)
>>
>>3153207
Guess we oughta switch to Crisis Arm and Providence. Maybe a few boosted rockets on Efreet in blade mode and blade incoms towards Klaive to keep him busy so we can put the hurt on him with either weapon.
>>
>>3153226
Uhh... I fucked that sentence up.
Rockets on Efreet and Blade incoms on Klaive.
>>
(Gentlemen, my apologies for the delay - This is a mechanically complex fight, and it's hard to find a natural stopping point to break. Unfortunately, it's extremely late: I'll continue tomorrow, as soon as I get the opportunity.)
>>
>>3153207
OP, was there any benefit in taking time to recover and assess the situation? Because apparently all that happened was we got our ass kicked and nothing kicked in.

Anyway, here's the plan.
>Fire Fimbulwinter immediately, first action. Put it between Daegal and Wolfram.
>Dump Golgotha for now, we're too damaged. Use the Photonic Mantle, activate the Sinistral Level 2 and Providence. Close immediately with Efreet as he charges in, decapitate and aim for this throat with Providence and the Sinistral; if he tries to use fire attacks, absorb it.
>Send the Sword Bits after Klaive and slice him to ribbons. Use Concussion Missiles to target Efreet and Wolfram, half each.
>Save the Energy we have for now. Don't use any Crux, we need to decrease our Encroachment.
>>
>>3153254
Sounds good to me.

Also guys, don't forget that shroud afterimages are a thing. Won't be very useful against efreet, though.
>>
>>3153254
(Yes. You dodged the brunt of the blast, then moved out of the area-of-effect. You'd have taken more damage - Even with FOREBODE - if you hadn't anticipated an attack from another angle.

Note that FATALISM only triggers on criticals, and you rely heavily on active defense, even with your upgraded Entropic Field and Assault Shroud.)
>>
>>3153263
How has Forbode changed now OP? Also, what are the state of defenses?

I wanted to ask a few questions now that we aren't playing too
>How quickly can we swap in the Logos and fire it?
>How many actions a turn do we get now?
>Does the Photonic Mantle have any other functions now or is it purely used for Desperado?
>If we make the revolvers, do we have to make them in our hand or can we form them in the holsters we have on either side?
>Can we use the charging elements in our arms to enhance anything besides the Sinistral?
>>
>>3153263
Oh also, have the functions of Forbode changed?
>>
>>3153270
>>Does the Photonic Mantle have any other functions now or is it purely used for Desperado?
Photonic Mantle IS the Desperado.

Do you mean the Photonic Halo? From what I understand, it uses the same slot as the INCOM system, that's why we don't have it available.
>>
>>3153271
(No, but it's been enhanced. The Tin Star gives you a free use of FOREBODE at the start of combat, and the Carnifex upgrades it further.)
>>
>>3153270
>How quickly can we swap in the Logos and fire it?
It takes 1 full minute for the Logos to prime its firing sequence. I don't think we have the luxury to fire a cannon like that.
>>
>>3153273
yeah, that. It's mentioned in a few parts but it doesn't seem to have any functions yet? Also.

>>3153263
What caused that sudden spike in Encroachment? Does Golgotha have any other hidden issues besides the Encroachment it causes and being slow to equip/unequip?

To the rest of you, I still think Golgotha's proved its worth. It's just a weapon which should be used when we're in control or on the offensive and we aren't either of those things right now.
>>
>>3153278
>and the Carnifex upgrades it further
>With the CARNIFEX active, you never count as being unaware, no matter the circumstances (i.e. you are no longer subject to sneak attacks – You simply respond that fast to ambushes.
Oh right.
RIP TRIGON.
>>
>>3153286
It seems every time we get into a new combat with these guys, we regain our Forebode ability. Excellent.
>>
>>3153270
(My apologies, I add that you can form them in your holsters. You can freely switch the revolvers you have in each holster.)

>>3153281
(You're using a cursed weapon, but not all the qualities involved are bad.)

>>3153286
(Note that you can already see TRIGON coming with EXEC_HARROW.)

(Gentlemen, please note that in the interests of brevity, I'm mainly focusing on events in your immediate vicinity, to avoid making the delay between posts too long.)
>>
>>3153254
Seconding this.
>>
>>3153291
Does the red glow involve it returning to its original/enhanced state? Does it get stronger with each kill it makes? Because that's the impression I got, that every victim makes it hit harder but also makes it harder to unequip.
>>
>>3153207
Sheathe Golgotha. Fire Fimbulwinter.
Split the Meter/Booster payment equally to bring out our revolvers Caesar, Anaxael, bandoliers Cell and Shell. Activate Auspex targeting, Anaxael fires at WOLFRAM KRIEGER, Caesar fires at CRIMSON KLAIVE. Send Blade Incoms to harass EFREET.
>>
>>3153196
They all do that. Neutronium weapons take up your entire hand usage and greatly alter your combat style; Golgotha is way better than most because it's also fast and enhances itself further as it kills.
>>
>>3153286
Can anybody remind me who TRIGON is? Was he that Lachryma corrupted Player who was the Daegal before Kazuya became Daegal?
>>
>>3153303
It's the nanomaterial hive that we found at the armory.
The thing that reduces your HP and turns you into an unholy abomination with 350% shroud and bullet time abilities.
>>
>>3153291
How many defenses do we have left?
>>
>>3153306
>>3153291
>(Note that you can already see TRIGON coming with EXEC_HARROW.)
Well shit. Some insane player has equipped TRIGON turn themselves into Fucking Metal Ridley. We gotta clear the place in order to get ready for that monster of a player.
>>
>>3153410
>>3153306
I'm really tempted to keep using Golgotha because we haven't used it before properly and that sudden red glow is quite interesting. It's like its drinking in essence or becoming more dangerous with the damage it causes.
>>
>>3153207
>>3153254
this,

but fuck saving energy. weaponize source is a horrible idea. it heals Trigon every round, let's him build physical strength and speed every round, and turns him into a truly terrible abomination even faster.

summon an armory guardian. it will help thin the field and is much more durable than a revenant.
>>
>>3153434
If we *don't* weaponise it, Trigon can just fly down to the sea or heal himself with any lachryma he comes across. If we do weaponise it, that lachryma will actively attack him, form blades and slice him up.

There's already a massive surplus of lachryma that he can use to heal himself, the question is whether we use it to fight back and stop/slow his healing or else let him flee and heal in the sea whenever he needs it. Also, that much wild lachryma attacking him will overload and devour him. That's what lachryma does in percentages that high, it eats you alive and hollows you out as it drains your Essence.
>>
>>3153421
You know what's funny? If we just had more HP, I would be all for using GOLGATHA even with It's permanent encroachment curse, but as it is we just don't have enough HP to keep using it safely.

>>3153207
>>3153254
I'll second this if we at least summon AXANEL and NOCTOURNE (In holsters) using BOOSTER

Can we agree to summon them real quick after we fire the FIMBULWINTER? We have so much Booster.
>>
>>3153704
I think summoning Nocturne is a good idea as well. Nocturne + Axanel if possible but at least Nocturne needs to be summoned. We can do the bandlioer's next.
>>
>>3153735
>>3153704
I like nocturne, I'm just afraid it's voivod who donned Trigon. and he has an innate resistance to transmutation.

>>3153444
true, but he has to take the time to fly down to the lachryma. that's time he isn't launching free attacks at everyone on the field or tossing scrander bolts. and if he does drop to the lake we can use dual pyroclast to bathe the lachryma below in balefire. if we weaponize source we risk damaging the platform with that.

The attacks from weaponize source will have to go through his considerable adaptive armor which means they won't do shit. they might be useful for a round or two at best, but that is massively overshadowed by the free healing they will provide him.

it makes a somewhat difficult fight much, much harder. It's an obvious trap option.

>>3153704
>>3153735
if we summon Axanel we should pair it with Cesaer and keep nocturne holstered for now.
>>
>>3153968
Counter point : we can pay for code bursts with exec power transfer. At the rate we are regenerating meter, we might rant to start tossing out disrupts like prizes, or save for a black hole gun shot on the army outside.

Tldr is "I think summons are neat tho but the best time"

We've also never seen what happens when joker goes over one hundred meter
>>
>>3153968
You talk about Source being bad like It's only there to buff Trigon and nothing else. It's going to obliterate tons of enemies in the process, feeding the Forge tons of Energy and taking lots of heat off of us. Not to mention, the massive amount of encroachment might also work against Trigon too. Sure, It buffs him, but it also has a serious chance to kill him with Encroachment overload, killing the user and shutting Trigon down. It's a double edged sword when It comes to just Trigon, but It's a great thing to have for the other big problem, the player army. I will say this though, If Voivod is the one who donned Trigon, all of your fears are completely justified as he should theoretically be immune to encroachment. If that scenario comes to pass we just need to throw a black hole at him, hit the NOPE button and be done with it.

>>3153990
>At the rate we are regenerating meter, we might rant to start tossing out disrupts like prizes

Hah. We have a lot of meter to burn indeed but we're going to be spending it as fast as we get it. Disrupt might not be a bad idea here.

>We've also never seen what happens when joker goes over one hundred meter

That's because we *can't* go over 100% Meter. There might be an ability Like the capstone for the METER tree that would let us go up to 200% or just not have a Meter cap anymore, but we don't have it. OP said once that any meter gained over 100% is lost.
>>
>>3154079
Vovoid can't be immune to Encroachment, he uses lachryma. More than that, encroachment refers to essence damage and he's defintely not immune to that.

>>3153968
There's literally so much lachryma there that getting hit by it will destroy this guy. I don't care how good his adaption is, a fucking sea of mouths, teeth and claws that will be steadily devouring him will be attacking him. Sure, if the lachryma was purposeless, he'd be able to absorb it fine but this stuff will be trying to kill and digest him at all times. Not only that, when he's covered in unformed lachryma we can light it all on fire and cook the bastard. Not only that, I don't think the platform is *that* vulnerable to fire damage considering what Efreet is and even if it was, lachryma is alive and conscious and will separate from portions of itself that are damaged. It won't be free healing ebcause it'll be attacking constantly and if he's stuck on one form of damage, so much the better because we can focus fire on him then. Even if all of that isn't true, the lachryma can grab, restrain him and drag him down into its depths and at taht point he's *fucked*.

>>3153990
>>3154079
I think we should focus on forming revolvers/bandlioers first.
>>
>>3154079
Blackhole would also destroy the gate.
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>>3154127
>Vovoid can't be immune to Encroachment, he uses lachryma.

Oh? I missed that. Then yes, even if Voivod is manning Trigon Source is a good idea.

As for the Revolvers I absolutely agree we should be pumping them out. It's rather aggravating that after four rounds of combat we don't have any of them made, despite a sizeable amount of demand for them being present.

>>3154133
I would argue that's debatable. It would depend on where we fire it. If It's closer to the entrance, I think things would be fine. Closer to the sea or the Forge could be disastrous.
>>
>>3154079
While true this is before wet gained access toa new weapon tier(typically tied top meter upgrases)
>>
>>3153207
Exec_disrupt efreet and send two sword bits at him.

fire fimbulwinter where it can give deagal cover.

equip three booster bits and abruption jet over to Krieger. cut him in half with golgotha then switch weapons to providence and axanel.

photonic. mantle. activate.
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>>3154133
>Blackhole would also destroy the gate.
I don't think so. The use of blackhole would be to shoot at the horde of players and correctors OUTSIDE the gate - this needs a push back/counter attack - not at the gate itself.


JQOP, do we have access to the leukocyte? Because if so, considering trigon is deathmarked and we can use it for targeting...
Just saying, we have lots of meter.

>>3154190
>As for the Revolvers I absolutely agree we should be pumping them out. It's rather aggravating that after four rounds of combat we don't have any of them made, despite a sizeable amount of demand for them being present.
I don't think revolvers are the right call, though. Bringing guns to a melee fight is a bad idea - and DEFINITELY the two rounds of golgotha was better than spending 90 meter or whatever on revolvers.

not the right moment for a mid-shortrange brawl, anon. Sorry.

What about spending our meter on missiles for everybody? we vary rarely use a full 8 pack spread, because we often don't have 24 meter to throw around.
Re-reading the description, its fairly rapid fire too.

*looks at the vitae-booster penetrator 16x player-hunter launcher mode. realizes thats only 48 meter.*

Fuck it. Missiles for everyone. We already have bits and interceptors out, and argus on. We should maximize weapons that don't use hands.
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>>3154439
Seconding. He's entirely sword-focused. Take that away from him.
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>>3154461
>I don't think revolvers are the right call, though. Bringing guns to a melee fight is a bad idea - and DEFINITELY the two rounds of golgotha was better than spending 90 meter or whatever on revolvers.

>not the right moment for a mid-shortrange brawl, anon. Sorry.


You misunderstand. I'm not saying we need to use the revolvers right this second, I'm saying we should *buy* them with booster, because we have a lot of booster and we're about to get more. We will want to use some Revolvers later, as they're damn good. When we buy them, we can just create them in-holster. No need for spawning them in-hand.

>*looks at the vitae-booster penetrator 16x player-hunter launcher mode. realizes that's only 48 meter.*

>Fuck it. Missiles for everyone. We already have bits and interceptors out, and argus on. We should maximize weapons that don't use hands.

Now this I completely agree with. Instead of using concussion missiles, let's use the boosted Triskellions in full hunter-killer mode. Using Booster, of course.
>>
>>3154597
I actually think we get the booster effect for free with the sigma charge.

how are we gaining more booster, btw?
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>>3154677
(The VITAE BOOSTER rapidly recharges when you inflict or receive damage. The higher the amount each turn, the more likely you get the 'free' Booster effect.

Note that this is the only way the VITAE BOOSTER can recharge. It doesn't recharge naturally.)
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>>3154746
oh! okay!

So hey, i have a few questions from reading the updated armory.

Familiars: What are hardpoitns? Does this refer to charging elements, or the hollow-sun esque light/heavy weapon slots? (or a new interceptor hardpoint?)
Either waay, how many and what space they take up isn't clear.

For the incom bits in boost/thruster mode - do they take meter to use in that mode?

I was also wondering if there were any other guns affected by the swap to vitae booster from cobalt booster? Here, uh.

>When empowered by the VITAE BOOSTER, the targeting beam seizes upon the ion pathways created by the initial impact of the antimatter projectile, and unleashes a phased discharge of electromagnetic particles. Effectively, this unleashes a lightning bolt that capitalizes on the damage wreaked by the antimatter detonation – capable of overloading mechanical targets – but overcharges the particle condenser, potentially damaging the TAU GUN and lengthening the recharge time.

>When empowered by the COBALT BOOSTER, the initial targeting beam gains range and cutting power. While the antimatter projectile cannot be enhanced further, the COBALT BOOSTER'S charge reduces the time it takes the capacitors to cycle, decreasing the delay between shots.

Was this the only change, or was it more of a rules /balance update patch than a different piece of gear? slightly confused!

and I did have a few questions on the emulator module as well. with chagan in place, does this mean we can emulate two things at once now? (left and right arms?)
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>>3154774
(Yes. Nearly all your Meter weapons function differently with the VITAE BOOSTER as compared to the Cobalt Booster.

And yes, you can have - for example - twin Chernoborgs. The Emulator Module still only holds one template at time, but it can be applied to both arms.)
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>>3154778
Interesting! are there any standout examples/highlights that we should look at (i intend to re-read, but there's probably some that should be at the top of the list first?)

What happens if we emulate the sinistral? Does that make the uh, primary-shield arm 'twin linked', and give the possibility to form a second shield on the other, but also the choie to turn it on/off independantly(if, say, we wanted to use another weapon in that arm?)

And earlier in the thread, someone was asking/hoping if we could emulate the Axel Grips. Chagan and Emulator seem to have different allowances.
Chagan for example says it can do non-relic p rimary weps; emulator module can do one-handed NON-primary, but can do relics( but not super relics).
Its a bit wonky/unclear.Is that allowed?
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>>3154778
hey jqop!

if your answering questions,

what would joker have been like post forge if he had used Trigon and kept the athame?

can Axanel's bullets be forced to miss through spatial warping effects?

what counts as a paired weapon for Cesaer? do burst fire weapons fire once or a full actions worth of burst fire?

how do you come up with so many player names?
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>>3154789
>Axel Grips
Yes we can emulate those. They've come in handy every time we've pulled them out, thanks to emulation. We've used them against-

Adamant Aegis, White Joker, Red Joker (memory) and probably a couple more times I can't remember.

On the subject of the shield, I don't think we can emulate it, but if we were to emulate it we would have to be using both at the same time, that's how it works. The copy can only be utilized in the conjunction with the original.

Highlights? Well at least, my favorite fights were-

Abyssal Charicachyss
Nara Dreamland
Bardiel 1&2 Which In hindsight was the earliest dropped hint of White Joker's existence I could find (Outside of character creation, of course) as I'm fairly certain Naoya was the one to reply to our hospital inquiry, allowing us to hunt Bardiel down. I don't think this was ever confirmed, but it was implied by argent prominence that there was an 'unknown piece' on the board when we thanked him, thinking the caller was one of his. Of course this could be just theory but rereading let's you connect the dots easier.)
Vs. Enfer & Asura
Kraken 1&2
Ixiom
Legion Armister
Utopia Ruler
White Joker
Fighting the Joker Squad (The 1v5 right after WJ)
The 6v6
Joker v Pazuzu and Phantom Edge
Red Joker

Essentially, most fights that were challenging were memorable to me.

>>3154778
Not to sound impatient, but are we getting an update tonight, OP?

>>3154846
I can't answer about Trigon, but If we had kept the Athame in we would have turned into a large, monstrous, lacryma infested beast that would be nearly impossible to kill. Do you remember Hektonhire? Think of that, but far worse.
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>>3154849
>Yes we can emulate those.
No we can't you absolute retard. That's been stated time and time again.
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>>3154852
Rude, although I do apologize for spreading misinformation. I always thought the emulator module was how we used them, but yes, I see they are fact twin weapons.
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>>3153270
To add to this:
I would suggest loading at least two brass cartridges, one with lachryma.
Smokeout will be very useful in this fight.

>>3154461
>Missile spam
Good idea. Just fire a split barrage, a good amount at KRIEGER to take pressure off of Kazuya and the rest should be one missile per enemy, with a focus on the ones that are fighting revenants.

>>3154774
The change is pretty obvious. COBALT BOOSTER allows the tau gun to rapid fire. VITAE BOOSTER allows the tau gun to overcharge.
I kinda miss using the tau gun and the vulcans, now that I think about it. I guess swimming in meter and booster makes the vulcans kinda redundant when we don't need them for conserving resources.
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>>3154899
Concussive missile spam. And we can't mix cartridge types which is why I want to fire the Silvers right now. We have to use them as soon as is possible to get the situation back under control.
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>>3154961
>And we can't mix cartridge types which is why I want to fire the Silvers right now.
That's why I said "to add to this".
I meant to load the cartridges after we fire FIMBULWINTER.
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>>3154899
>>3154962
I was thinking that boosted Plasma Vulcans could be very useful next turn depending on the situation as they're amazing at infighting and that's what we're doing right now. The Nova Guns would work nicely for blowing up Krieger. As would concussive missile spam.
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>>3154746
OP, is there anything we can do with the secondary charging element in each arm? Now that we have two, can we use it for something elsebeyond keeping the sinistral at max output constantly?
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>>3153254
Addenum to this.
>Activate Auspex and the Argus Sensor now if we still have actions left, we've got tons of juice to feed each and it'll improve our situation awareness.
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>>3144175
>welcome back, joker. I have a piece of art to share about the new FROST CESTUS gauntlet... and i'm out of tow nand its on the wrong computer. super cute tho.

Oh yes. Cute art cute cartridge~

I am so, so pumped for the cestus crisis fist.

with this line 'The CRISIS ARM may also be duplicated by the Emulator Module.)'

how does that interact with the cartride system? does it just let us use more cartridges at once if we load a second arm, or are the already loaded ones copied?
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>>3155343
Damn, sauce on that? Is it No Guns Life?
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>>3155345
I don't know. i would assume so, i haven't looked int it!

wait. i guess it says so in the picture. i hadn't noticed! all i saw was the FIST. sorry. try google image search?
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>>3154849
... it was amaros who tipped us off to bardiel. I am fairly certain of it. there was a short dialogue about it.

looking back on it he was far more anti-smiler than argent prominence. We might have been able to approach him about the hive raid...

if only we hadn't taken an unnecessarily hostile approach to him he could have been invaluable.

reading the archives is suffering. so many missed opportunities.
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>>3154849
We've never emulated the Axel Grips, you can't, there's one per an arm already. That's why its Grips plural.

Bardiel was tipped off to us by Amaros as >>3156034 said. We even confronted him about it and he admitted it.

>>3156034
Amaros was the one who treated us hostilely first given the fact we were the Red Joker. Argent Providence was a dumb short sighted asshole who thought that the Smilers would just act like morons the entire time, always underestimated them to a huge degree and probably poisoned many of his followers against us. He was shady, used Correctors as much as the Smilers did, enhanced his guys in ways which didn't help them long term and was just overall a shit.

But yeah, reading the archives is incredibly annoying. It's mostly SoL uninteresting crap chasing after various girls; I would have much rather if we'd made our own gang like the Tri-Stars after saving one or two Players, started hanging out with that group in the real and pursued a love interest through that group instead of the dumb Chalice Queen thing. It's not OP's fault, he did the best he could, but I think even OP didn't like it as most of Joker Quest has focused on the Red which was the most interesting part.

My other biggest regret is that nobody listened to me when I said get Limiter Level II the moment we could have instead of waiting as long as we did to. We could have absorbed dozens of Eidolons, leveled up more regularly and unlocked Oblivion's Husk sooner. It's why I'm hoping OP eventually makes the system available so I can try to run this for my friends and not have them be as stupid as /tg/ were.

Still, I'm happy. Anon's an interesting character, the setting is cool and most of the characters we met were total bros or interesting to deal with. I just wish we could have done more with the Joker Gang as I found the tactics of that and moving around with a crew neat.
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>>3156034
I really did try to not speedread the archives, but It looks like I've missed essential details anyway.

>>3156056
>It's why I'm hoping OP eventually makes the system available so I can try to run this for my friends and not have them be as stupid as /tg/ were.

You and me both, buddy.
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>>3156072
I could try answer any questions you have. I've been obsessed with this Quest for years now desu.
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>>3156056
>It's why I'm hoping OP eventually makes the system available so I can try to run this for my friends and not have them be as stupid as /tg/ were.
I'm pretty sure there's amazing shit locked behind every single upgrade path.

I kinda want to run a Red Joker ripoff quest (if I had the DMing and writing chops) but I just don't think it'd work anywhere except 4chan. The focus on the brutal action is something no other quest platform really allows or seems all that interested in.
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>>3156113
Well, Red Joker isn't actually a normal player format. Apparently there are Players and Player Pluses because most Players don't have the sheer range to evolve as the RJ does. It just annoys me we didn't focus on core mechanics more and instead paid more attention to the Hollow Sun. Still, we've ended up pretty fucking incredible now anyway and the Sinistral is insane at this point when combined with Providence.
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>>3156124
It's frankly fucking bizarre how we've ended up with both a vaguely coherent build and a vaguely coherent narrative.

>>3156097
Weren't you going to work on the Episode Guide?
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>>3156130
I've been really busy with college and those chapters depress me because they lead up to Thief getting fucked merc'd because of a tactical error. I think I might just start backwards with the Player Guide because that seems cozy and some of the new designs are great.
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>>3156056
wait, if we can emulate one weapon per hand, can't we emulate BOTH the axel grips to wind up with four total?


I'm not 100% through the archives but...

Amaros was initially a jackass, but he was really set against us by us firing on the manifold tower.

Argent Prominence was a pacifist trying to live in the wild west. We could have handled him differently.

Asuna. was. pythia.

Hecate was always alive. And people were insisting she was dead even after tangible proof emerged. Why I will never know.

Megumi could have been convinced to switch sides easily by promising to try and save rust Kaiser. Argent Prominences resources combined with the Hollow Sun's knowledge of the Black Joker might have even pulled it off. especially if we had then raided IMAGOs lair for the specs needed to finish the job.

We never tried to seize the manifold network to extend the Hollow Sun operating range across the red world. Or seized on the idea that it *might* have been possible to "cast" a player into an adaptable hellion shell via an uplink similar to the main hollow Sun uplink. An army of Red Jokers, an endless tide of Bishamon's, etc. etc.

As for the girls... practically every named character had -something- interesting about them. And I'm convinced Anon's bonus from absorbing essence in the red world is a passive increase to social links. probably with a bonus for women. killing peoples souls makes him a harem protag.

the cradles... fuck where do I start?
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>>3156581
oh... and giving the God damn flower to cybele. I have no God damn words. none.

the similarities between hyades and moritarium must have been lost in translation I suppose. of course, one has a violet emblem and one doesn't.

hmmm.

for like one thread I had hope...
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>>3156581
No, the Emulator module only works on single targets. It can't create multiple copies or work on multiple targets.

Amaros was a jackass from the start, he always was a jackass and as seen by Chrome Cypher thinking Red Joker was a monster. Amaros actively poisoned his people against us/foisted a policy of people distrusting us despite the fact he was happy to work with us in secret. He bought our loyalty by giving us trinkets, never letting us know his plan and he was an idiot to think that the Smilers would let him ruin everything considering what their predecessor organisation had achieved before.

Yeah, Asuna was Pythia.

Hecate was alive but in a coma and there was nothing we could do for her it seemed; once we get out though, maybe we can try and fix her.

Megumi was tied into the Smiler path and would have been our waifu if we'd gone down that or else tried hardcore to convert her; we never put in the time to do that though. THere was no way to save Kaiser, he was always hollowed and impossible to save as lachryma is based as much on one's own perception of it as it is others. That's why Rook, who wanted a suicide mission and power, devolved so rapidly compared to Red Joker and the Thief who were using as much lachryma for longer periods of time/in greater amounts.

You can't make Hellion knock offs without essence grinding so you'd have to kill any template. I agree we didn't spend nearly enough time in the Red caring about the Red; the anons had no idea what they were doing.

Yeah, it's one of his bonuses along with just being likeable but we never actively channeled or aimed for any goals until about the midpoint of the Chalice Queen route and by then we'd been stupid enough that we hadn't done enough ground work to take advantage of our abilities.

The cradles we'll never know about, we chased waifus instead of lore.

>>3156614
Hyades are just Moritarium that stay in cradles but we'll never find out more because again, we didn't dig. We had to give the flower to her though, it was for 'the one who wasn't chosen'.
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>>3153130
>>3153175
III - GOLGOTHA

Dry skulls in a dusty valley. The headsman's work is never done.

(COST: 20% METER/25% ENCROACHMENT)

A great executioner's axe of red iron, nicked and pitted by a thousand butcherings, GOLGOTHA is an exceptionally vicious weapon - *A weapon that can be further evolved for a truly lethal blade.* The Red Joker who gave the axe it's name wielded it often and with relish.

SPECIAL: GOLGOTHA crumbles as soon as it leaves the wielder's hand.

I think this is why it was changing colour anons and the blade seemed to be shuddering and warping. Golgotha was draining their essence and becoming more powerful.

The other time we used it as well:
>Unbidden, the Vitae Booster in your chest kicks in. You feel a hot surge, like molten lead, through your limbs - Your legs coiling beneath you, as you surge forward. GOLGOTHA's pitch-black blade carves the air, red sparks sheeting across the great axe as it hacks through the armor and engineering of one leg. The neutronium blade drives through the carved metal, shearing through cables and rods and pistons - the tendons and hamstrings of the Armory Guardian - in a great, jagged wound. Armor crumples beneath that hideous blow, coolant spewing from the wound like blood - The Armory Guardian's targeting pulse sounds like a wail as it lurches back, hydraulics chattering like fast percussion, the thing's wrath blitzing the air with ultrasound.

Also of note;
>From the ruin of ABBATTOIR’s torso, Essence flares. The orange motes that swirl around you dart and weave like a cloud of agitated fireflies, drawn inexorably to your accumulators. Your armor drinks them in, swallowing them like tar swallowing stones – the pounding of the heart within you growing louder, louder, as if the crescendo is yet to come.
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>>3156837
GOLGOTHA's
powers only became noticeable when we racked up 2 kills with the axe alone (abbattoir and Bishop). So it really seems to me that Golgotha is a kill-streak oriented weapon. You get the most use out of it if you're using the thing exclusively.

Unfortunately, Anon is not the type to exclusively use one weapon throughout the quest. We tend to draw a one weapon, fire it, then holstering it before switching to another one.
>>
>>3157116
That’s partly because the enemies tend to switch up their tactics a lot so sticking exclusively to a single weapon for too long tends to be detrimental.
>>
>>3157116
>>3157165
I wanna use Golgotha again so bad but we've got so many other neat toys to try out and its sub optimal right now. Funny how suited for a melee build Joker is right now. We've got like what, 5 melee weapons?
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>>3156643
rampant speculation.

the cradles were made by IMAGO, the previous white joker donated a shitload of then to the hospital, and when combined with lachryma they turn regular folks into players. moratori are people stuck in those pods without the means to fully complete the change over.

I came away from the archives with the understanding that Hecate was *always* in that coma. the incident where they thought they were going to lose her was nara dreamland. Given the curious nature of space and time in the red it is possible that the only thing needed for her to return was to fully charge the Nihl Sphere and put it in her possession.

Likewise, the violet flower was a hyades emblem without an owner. it would have forged a link between the moon and Hecate. turning her into a Hyades.

If you look at the Red from Mikogami's perspective it must give lie to calling the other world "Real". the city and forge belonged to the white joker, as far from the "Real" as possible. what is Lachryma if not God? after all, it can return the dead to life.
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>>3156643
>No, the Emulator module only works on single targets. It can't create multiple copies or work on multiple targets.

HOld up. This USED TO be true.

Why can't we make two handed weapons with chagan/emu? It just got upgraded to 'one in each hand'
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>>3157716
Because Chagan weapons are one handed? I have no idea why you people keep insisting that we can emulate the axel grips. Literally nothing has changed about them and we've never been able to.
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>>3157716
Chagan only applies to our main gun (Vulcans) and some of our meter weapons.

The synergy the emulator module has with it is that it can now duplicate Chagan weaponry, where it previously could not.

Chagan pulls from our base kit only, so we can't take two handed weapons and just shove them in there. If we were to throw a level at Chagan though, that might change things although I wouldn't advocate for spending a level on something like that at this stage.

Right now we need survivability- particularly HP in order to use our build In a properly. Right now the threat of encroachment is too strong to use Golgatha- which is extremely potent otherwise, the Crux, and Lacryma cartridges as much as we would like to and we really should put a level in survive to counteract this weakness, or at least upgrade our armor/myomer again.
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>>3157767
>Right now we need survivability- particularly HP in order to use our build In a properly. Right now the threat of encroachment is too strong to use Golgatha- which is extremely potent otherwise, the Crux, and Lacryma cartridges as much as we would like to and we really should put a level in survive to counteract this weakness, or at least upgrade our armor/myomer again.
Maybe we should get a Shroud upgrade, now that we lost a bunch of power from that tool or EVOL into shield bits. I also wouldn't be surprised if we could further amplify the entropic field to leech even more power off of kinetic and energy attacks.
Also, I just noticed that the LEECH MODULE is still giving us HP on hits, according to the guide. I hope this isn't a copypaste error, because I swear I remember that we lost that ability when pulling out the Athame.

Seriously though, our next level-up will involve a completely alien tree. Let's take a look at it beforehand.


As for what we'll do once we get outside, I suggest taking stock of Kazuya's health. If he's still injured, use the NIHL sphere to teleport him to hospital.
We need the second sphere to get Hecate, we need to murder Naoya to kill Black Joker and save Mio.
Gotta look at Pazuzu's real identity. Maybe the second sphere also exists simultaneously in the Real.
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>>3157798
>Maybe we should get a Shroud upgrade, now that we lost a bunch of power from that tool or EVOL into shield bits. I also wouldn't be surprised if we could further amplify the entropic field to leech even more power off of kinetic and energy attacks.

While I want both of those things and both of those are decent upgrade choices It still doesn't tackle the issue of encroachment being a major problem against enemies that can do damage. Hell, we can't even use the Carnifex safely right now because It drains even more HP than the last one. Maybe next time. We should get a Terminus Upgrade when we get back If we can, that would help immensely.

>Seriously though, our next level-up will involve a completely alien tree. Let's take a look at it beforehand.

A reasonable statement, fair enough.
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>>3157767
>>3157798
it looks like we are going to level up soon. And if Trigon is as bad as expected he might be worth two levels. I doubt we will have enough Energy to get all the defenses we want from the forge. But if we are super lucky it might be a good idea to turn off the essence accumulator.

further, kills with golgotha seem to be feeding us, and the ax first.

either way I am torn between golgotha, shield bits, 2.5 weapons, and a host of other useful options.

hopefully desperado combined with improved mobility and dodge from booster bits will be enough defenses.

but booster and shield bits combined with assault shroud and desperado while wielding providence and sinistral would be pretty defense oriented.

well regardless of what we discuss the vote will go how it goes.
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>>3157805
joker has never been a valid target for the terminus upgrade.

I'm hoping the activated Black Joker Heart has some kind of anti-encroachment upgrade or encroachment buffer.

or just an open up and swallow your enemies ability
>>
>>3157805
>We should get a Terminus Upgrade when we get back If we can, that would help immensely.
We cannot get the Terminus Upgrade. The Red Joker armor was already at full potential, as was stated in the Hollow Sun guide, and by now we are beyond full potential.

>>3157806
Yeah, predictions are basically impossible with this player base.

I'm also like 80% sure that we'll also have a Cestus upgrade option. Right now we are basically three characters combined, so the effect on the level up screen will be interesting.

If we just want to lower encroachment, we should actually go for the Sinistral. It gives us a flat HP bonus and I bet upgrading it will add to that.
However, a pure SURVIVE upgrade might have a stronger effect in that regard.

Personally I wish we could upgrade our base equipment - vulcans and tau gun - to be able to keep up with the rest of our shiny new stuff.
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>>3153207
whatever else we do, shed some after images from the assault shroud to draw some fire.

also Exec_Swarm from assault shroud might regenerate quite a bit of material in this target rich environment as well as diverting our enemies attention
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>>3157825
Can't do both simultaneously, though. We are too low on shroud for that.

What do the others say, fire our swarm and regenerate a bit of shroud next turn to make sure we don't reach 0%?
Would work best when we already have DESPERADO running.
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>>3157807
>>3157808
>joker has never been a valid target for the terminus upgrade.

>We cannot get the Terminus Upgrade. The Red Joker armor was already at full potential, as was stated in the Hollow Sun guide, and by now we are beyond full potential.

Just...fuck me up.

>If we just want to lower encroachment, we should actually go for the Sinistral. It gives us a flat HP bonus and I bet upgrading it will add to that.
However, a pure SURVIVE upgrade might have a stronger effect in that regard.

The four options for Survive (As of thread 141, the last level up i can remember us getting.) were-

[ ] SURVIVE (VITALITY UP)
- [ ] RECONSTRUCTION
- [ ] RESUPPLY
- [ ] VITALITY BOOST
- [ ] FRAME INTEGRITY

Of all of these, RECONSTRUCTION seems like an obvious choice. RESUPPLY could be interesting, as It seems offensively oriented, If that makes any sense. Oh hell, what If we could recharge the Axel Grips with that? Probably a long shot but something to think about. Vitality Boost is probably just loads of HP, which we do really need. Frame Integrity looks promising too, losing our systems to damage less is always a nice thing to have since we can't live inside Black Frost mode. Of course this is all speculation, but It's worth thinking about If we're considering SURVIVE.

>>3157825
Probably a good idea for next turn. We should regenerate some SHROUD with the Crux and launch a swarm.
>>
>>3157767
The threat of corruption? Are you kidding? We got bodied with 60% damage out of nowhere while taking on 40% corruption from Fatalism and some other effects. Our HP is fine as it is.

What we need is to stop speculating and actually wait and see what the upgrade tree offers. I think we may have alrrwdy gotten 2.5 and some other upgrades as the description for how a number of our weapons work has changed.
>>
>>3157962
>I think we may have alrrwdy gotten 2.5 and some other upgrades as the description for how a number of our weapons work has changed.
Taking a closer look now.
Tau Gun and Vulcans do not have "Level 2" and "Level 4" respectively to indicate changes, but there's a few interesting tidbits that seem to have changed in the descriptions:

Tau
>With your improved reactor, the efficiency of the tracing beam has been greatly increased, as has the speed of the antimatter blast: Now, the tracer beam is nearly invisible, providing significantly less warning before the detonation.

Vulcan
>Upgraded with advanced heat sinks and coolant circulation, your Plasma Vulcans have greatly increased accuracy (through sheer volume of fire) and substantially more powerful shots.

For the latter I'm not sure whether it's just a reworded level 3 description (IIRC that one added additional heatsinks) or actually part of our cryogenic upgrade.

Others:
(Chagan)
Chernobog
>Note that your sophisticated cooling array has greatly increased the duration of sustained fire, and that use of the SUSPENSOR WEB allows you to fire CHERNOBOG while in motion.

Havoc Launcher
>Given the versatility and the ubiquity of the TRISKELION LAUNCHER template, the HAVOC LAUNCHER’s functions have been incorporated as alternative payloads for your missile launcher, instead of an independent weapon.

Malefactor
>When twin MALEFACTORS are used simultaneously, some hideous combination of the chemical munitions used creates a reaction that feeds upon itself – the toxic admixture unleashing a fire that consumes fire. Even heavier armor (and tanks) can melt before the onslaught of balefire, with only energy fields and superdense materials like neutronium / adamant providing a viable defense.
>With the SUSPENSOR WEB active, your mobility – when using the MALEFACTOR – is greatly increased. Note that enhanced mobility does not protect the MALEFACTOR’s vulnerable fuel tanks from explosive rupture.

There are no changes to meter weapons directly, even though some look like they should profit from improved cooling.
>>
>>3158005
The main change was the Nova Gun boosted and unboosted but the Plasma Vulcans boosted had a wording change. OP has always used words very particularly so this makes me think the main upgrades were to the Nova Gun and Chagan.
>>
>>3158061
I ignored the VITAE BOOSTER changes for this.
Obviously basically our entire arsenal now has very different booster effects, Vulcans are now close-range poison blasters and tau gun is now a one-two punch with antimatter followed by lightning strike.
>>
>>3158070
No, I mean the description for the Vitae Booster form of the Plasma Vulcans differs between 7.0 and 7.5 I think.
>>
>>3158095

>>3154778 (jqop)
>(Yes. Nearly all your Meter weapons function differently with the VITAE BOOSTER as compared to the Cobalt Booster.
>>
>>3153207
should we start using sotto voca?

it's vitae cost it high, but sweeping it across the room could explode a lot of ammo.
>>
we popped golgotha too early in this fight.

it would have been better to use providence and sinistral while we set up the field with fimbulwinter and smoke out then switch to golgotha.

in fact next turn we should load 4 brass cartridges specifically to lighten the number of incoming attacks on the turn after.
>>
>>3159682
Nah, if we didn't kill those 2 straight away we'd have had fucking 4 to deal with. Lets just keep the Argus sensor popped so we don't have to worry about a god damned sneak attack again.
>>
>>3159682
Don't forget to add a Lacryma cartridge in with the 3 brass- It enhances the potency and extends the life of the smoke cloud and turns It into an energy barrier.

>>3159017
I think Sotto is designed for single targets as a subtle lethal option- If you want to clear the room let's launch a full load of Mazer missiles.
>>
>>3159783
4 enemies who can't see you is better than two who can and all their incoming buddies.

fresh combatants are going to show up *every turn*. it's not enough to kill them, we have to hamper their effectiveness. fimbulwinter is a good start, but unless we do more we *will* be overwhelmed golgotha or no golgotha. sneak attacks are bad, but our real problem is going to be shear volume of fire.
>>
>>3160777
We've been trying to fire off Fimbulwinter from the moment we charged it. There's nothing stopping us using Golgotha and Cestus together.
>>
>>3160885
>There's nothing stopping us using Golgotha and Cestus together.
Except there is. The Cestus is one of our hands and as the issue with the Sinistral showed, we can't do ANYTHING else with our hands while the Golgotha is equipped. We can load in more cartridges, but not actually use them.
>>
>>3160888
That seems arbitrary but could be how that works.
>>
>>3160893
It's hard to tell how anything works sometimes. JQOP hasn't been particularly transparent about specific mechanics or even action economy.

Makes planning really hard and unreliable.
>>
>>3160893
Apparently Golgatha is cursed, and we can't use our hands for anything else but chopping people to bits because It's jealous. Or just unwieldy. Both, I don't know. JQOP did actually state that Golgatha is cursed (If it wasn't obvious), so keep that in mind.

Speculation here, but I think Joker III used Lacryma when he made Golgatha to imbue the axe itself to love killing. That's why the blade keeps getting referred to as a grin.

>>3160895
One of these days, ONE of these days, we're gonna know how this damn system works. Just gotta hold out until It's over.
>>
>>3160885
>>3160888
Crazy brainwave:

>"Effectively, any one-handed weapon becomes twin-linked. If further enhanced by the VITAE BOOSTER, no additional cost is required to similarly enhance the copy. However, certain Relics like the Nihl Sphere, Providence and the Beam Magnum are beyond the scope of the Emulator Module's power.

The CRISIS ARM may also be duplicated by the Emulator Module."


>"SPECIAL:

When charged with Lachryma, the myomer lattices and actin ratchets of your musculature swell to grotesque proportions. By momentarily warping the CRISIS ARM into a monstrous claw, the speed and damage inflicted upon impact is greatly increased."


>"SPECIAL:

When empowered by the VITAE BOOSTER, the Crisis Arm’s zero-point energy field can be expanded to momentarily engulf a target in contact with the Relic, temporarily rendering them subject to directed gravimetric effects. This allows for the free manipulation of seemingly impossible burdens, but only for a moment – Pillars can be hurled like spears, massive enemies flung into (or *through*) buildings, or huge components can be ripped free in a single terrible effort.

Notably, the larger the target, the higher the cost. It’s possible to engulf part of a target instead of the entire structure (i.e. You may not be able to throw a sufficiently titanic enemy, but you could rip a leg off – Even though it’s larger than your entire body.)

Alternatively, the gravimetric field can be violently constricted to crush the target. This results in a massive power drain, but can be extremely effective."


What if we doubled up the crisis arm with the emulator module, proceeded to transform both of them into lachryma charged blizzard rush ice claws, and on top of that vitae boosted both crisis arms to ensnare Golgotha in twin zero-point energy fields... To use Golgotha as a ranged weapon.
>>
>>3160934
It's more that it locks down your arms for its use and all neutronium weapons are hard to summon/desummon. That and I think it was upgrading itself from the 2 dead. He also said that the curse is neither holy good or bad.

>>3160936
I don't think that'd work but nice try.

Eh, our tactical situation right now is still fine as long as we plant fucking Fimbulwinter already. We haven't lost much and Golgotha let us kill two quick and stop them from coming on us like a motherfucker.
>>
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>>3160936
>He wants to overcharge and throw Golgatha

Oh man I laughed. I'd be behind It if we had a reliable means of getting the damn thing *back*. If we throw it that hard It'll just go through everything, and we can't afford to go pull it out of several meters of wall. Besides, Freezing Buster seems more practical for that as It gives us a more concentrated buff (seemingly) without us needing to launch somewhere at mach 5.
>>
>>3160936
I'm fairly certain the crisis arm can't be used for fine manipulation of objects.

I would like to see us use golgotha for parrying more often.

and combining dual crisis arms with carnifex would be awesome.
or combining twin zero point field crushes. expensive, but awesome.


wait.... can the frost cestus be emulated??? imagine the possibilities.
>>
>>3153207
Can we yell at Daegal across the Dirac Channel to get the fuck up since Krieger is almost on top of him? I think he needs to be reminded the he's in machine body and can't feel pain anymore, a little fire wont do anything to him.
>>
>>3160936
dual Crisis Arm
vitae boost
blizzard rush lvl 4 + lachryma
abruption jets
scrander afterburner
five vector incoms
carnifex
(sigma charge?)

Why shoot railgun projectiles when we can throw something more impactful at higher speeds?
>>
>>3160984
>wait.... can the frost cestus be emulated??? imagine the possibilities.
Not sure about emulation, but I wonder whether the cestus has the crisis arm's ability to resist disrupt effects.
>>
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>>3161327
I wish we had gotten to upgrade SLAKE more before it became SCYLLA. Not that I dislike SCYLLA, but the squandered potential...

>TFW we will never upgrade slake to the point we can quad wield RUBICANTE,CAGNAZZO, MOROS, and EOS.

>TFW we will never ever upgrade SLAKE to the point we can use twin CRISIS ARM + twin APOLLYON BUSTER for full ASURA JOKER.

>TFW we will never EVER upgrade SLAKE to the point we can use CHIMERIC TALONS + AXLE GRIPS for RIP & TEAR.


>TFW we will never upgrade SLAKE to the point we can use twin-linked MALEFACTOR PYROCLAST as a jet pack, and VOLCANO CANNONS for iron man style flight.
>>
>>3161433
I don't think you understand how this system works if you think any of these are even vaguely plausible.

4 cartidge smoke out + weaponisation source = beautiful. Is it worth using lachryma with that or should we not to keep lowering encroachment.
>>
>>3161331
It's integrated Into the CRISIS ARM now, so It should share the resistance.

>>3161433
I miss It too buddy, but It did It's job. It saved our ass after turning into Scylla more than once, and losing our most corrupted weapon makes sense at this point.

>>3161691
By next turn our encroachment will have drastically lowered, I imagine. We really only have something like 34% right now, as soon as we let go of GOLGATHA before the encroachment drains off. Adding 20% after that is nothing, It's well worth the cost and not really a risk.
>>
>>3161691
>>3161691

Whats with all the anons whining/attacking people who wants to be inventive? /tg/ was never like this :(

and yeah, Slake actually was secondary arms that could hold/use/reload weapons, so quad wielding would have been possible.
>>
>>3162398
>/tg/ was never like this :(
What's with all of these redditors writing like faggots? 4chan was never like this.
>>
>>3162398
Because the people trying to be "inventive" are writing genuinely idiotic shit and are more likely to get us killed than even the Stone Age-brained Golgothafag
>>
>>3162398
I can't speak for what would happen if we put X amount of levels into the sucker, but SLAKE wasn't actually that good. It took a lot of Meter to use and replaced our interceptors, while not actually being that great because IIRC It didn't share our accuracy and was easily damaged, At least SYCLLA was free and healed us when it worked, which was somewhat consistent.

And you really think the playerbase didn't attack Itself back in the 'golden' days? The leap of stupidity was 'inventive' too, and we only survived it because bardiel rolled so poorly on most of his attacks, which then resulted in a shitstorm. Remember the end of the Kraken fight? Don't tell me /tg/ was nicer than qst, because that statement's mostly untrue.
>>
>>3163231
Ay Golgotha worked fine faggot. We were always going to take knocks in this fight.

>>3162398
Because you have no fucking idea what you're talking about and haven't bothered to read anything if you think this shit is mildly worth doing.
>>
F5...
>>
>>3164881
(Gentlemen, my apologies - This has been an exceptionally busy week. While it's extremely late for me, I'll get a post up before I retire for the night.

Again, this is unnaturally busy for this time for the year - Hopefully it will slow down at the end of the week.)
>>
>>3165485
Thanks OP looking forward to your update
>>
>>3161109
>>3153218
>>3153220
>>3153226
>>3153254
>>3153299

> Can we yell at Daegal across the Dirac Channel to get the fuck up since Krieger is almost on top of him? I think he needs to be reminded the he's in machine body and can't feel pain anymore, a little fire wont do anything to him.

A burst of static, over the Dirac Channel.

Kazuya-

It’s one thing to know that the flames can’t hurt you. That they can’t scorch your lungs, or char your flesh from your bones. It’s another to bathe in raw flame, with the relentless chaos of battle all around and an ocean of fire below-

But he hears you. He hears you, as he claws his way to his feet.

“I-”

“-I’m trying-”

His Assault Shroud is scorched to nothing, flames licking at his heels and shoulders like a mantle. With aching slowness, Daegal struggles upright – Orichalcum armor caked in ash and dust, staggering towards the raised pedestal that holds the Joker’s Memory. The terrible light spears outwards in all directions, like a red sun going supernova – a light that shears through the coiling smoke and thrashing forms like a blade.

Above, there is a sound like bells in an industrial press. Gunfire – random, unguided – spears down at random into the press. Twin spears of heat – Molten metal, vented at terrible velocities, a weaponized industrial cutter – shear through helmets and limbs, gobs of dark ore erupting in a churning geyser.

But some are firing back. A rocket lofts from the press – It slams into the gate’s riling form, which convulses like a live thing. Spindle-fronds thrash, as part of the superstructure blows open in a welter of flame and flying debris, rippling fire dancing like a crown – More shots rip out of the smoke choking the vast chamber, blazing down the hall’s length. Bright flashes and sparks-

“Joker, hang on-”

Daegal lurches forward, dropping ADAMANT with a half-cohered curse – When it clangs to the deck, the hypersphere of his VECTOR TRAP swallows it up a heartbeat later. He staggers along the pier’s length, and immediately takes a javelin to the head – It snaps his helm to the side, and he nearly falls.

With aching slowness, he fights his way forward towards the raised banks of consoles and alien control mechanisms that have sprouted from the dock’s pitted iron, energies radiating along the spines and flanges that frame the Joker’s Memory-

(Continued)
>>
>>3165520

And then KRIEGER emerges from the dense smoke. He moves with a ponderous grace, all the more terrifying for how fluid, how unstoppable it is – Like a demented parody of a knight, swollen beyond all sane proportions. Green sparks flicker in the air, two revenants shambling towards him in a broken-back lope. Both are ancient things, twitching and convulsing from the galvanic necromancy that animates them – Gleaming steel spines rise to attack positions, a bladed mace clenched in spined knuckles as they lurch forward in a staggering charge.

The first one smashes a great blow down onto KRIEGER, like a blacksmith at a forge. KRIEGER staggers, as great shards of metal flake – but he delivers a pile-driver of a blow to the revenant’s exposed jaw. The ragged metal gives way, gears and oil gushing out – An insect-mandibled head tumbling away, mouthparts still working mindlessly.

KRIEGER’s next punch crunches the other into the deck – Even as steel spines ricochet from his pitch-armored form – and it vanished beneath his boots.

But Daegal is in the way.

The sojourn through the underworld has not been kind to Kazuya – To him, it’s all been a single, terrible, unending day. A nightmare, without end. But he knows the Joker’s Memory matters, that he might be all that stands in the way of the great unmaking to come.

He’s still on fire.

He charges KRIEGER anyway, firing as he comes.

The Seeker Gun spits crisp bursts of razor-rounds, as the distance between them closes. One great pitch-black fist comes up, as KRIEGER shields his helmet – the shots ping and flash off his vast gorget, with a sound like shattering glass. Some leave scorched and dented holes, as KRIEGER drives in to meet the charge.

The Condemner hums as it slices through the air, the gold-and-ivory blade fuming with a phase field. You hear Daegal’s hissing breath – bursts of white noise – as he strikes, honeyed lightning rippling across the sword’s length. His first slash carves a great rent in KRIEGER’s armor, his Cobalt Booster burning with charge – It slices deep, sinking through pitch-scrawled plating, biting deep into the mechanisms beneath. Gears spill out, sliced through, as he buries the sword into the cogs beneath-

KRIEGER roars. The ground trembles. Horns blast the air, in a wall of brazen defiance. His fist pistons out, a battering-ram punch, so fast it ripples the smoke. Daegal hurls himself flat, his feet skidding on the Lachryma that engulfs everything – The Condemner rips free, the tip turning a small circle in the air as he stabs.

(Continued)
>>
>>3165544

The phase blade punches through the seam of weakness beneath KRIEGER’s arm, through the segmented layering, and deep into his torso. There is a moment of silence, as KRIEGER’s helm tilts down, looking at the wedged blade. A tiny amount of coolant oozes from the gash, staining the great swastika-disc.

And then he hits Daegal so hard, Kazuya’s feet leave the ground. He is flung – Not thrown, but flung – back, snatched away like a man on a wire. He skids across the platform towards the open fall, his golden armor shrieking as it leaves deep grooves in the old iron. For one moment, he nearly goes over the edge – But he grabs on, his arms over the lip, his legs dangling, fighting to hold on as his gauntlets gouge desperate handholds for himself-

KRIEGER’s great fist closes on the blade buried in his torso. Mechanisms grind, turning the wrong way, as he drags it out of himself. Without Daegal’s touch, the golden blade seems to fade, to diminish, shrinking back to the guardless, translucent field of a phase-weapon – The hilt clattering to the ground, as it spins and rolls across the deck.

In that terrible metal-on-metal grind of a voice: “S̝̟͇̝̳ͅC̟̗͔̝̪͔̈́ͮ̓̀H̿ͨ͆̇́̃W͇̱̳̙̖̍͒̌̑ͬ̐E̯͡I̛͔̰̜͎̾̄̓N̗͖̓̐-”

And that’s the last thing you see, before you twist aside – As CRIMSON KLAIVE’s namesake sweeps towards you – and discharge of the CESTUS’s barrels. The weapon kicks as it fires, the hydraulic slam rocking you back a step – Twin Silver Cartridges spiraling through the air, the canisters slamming down like artillery shells. They detonate, supercompressed matter erupting on impact – The splintering crack of expanding ice echoing like a thunderclap, flash-freezing in a weird, gnarled shape.

As the bitter snap of cold blisters the deck and the walls with crackling frost – A vast shape rears up. Huge, a tower of gleaming ice, crowned with twisted branches. It looms, twenty meters tall, a white fug of freezing mist coiling around the construct’s base, the temperature plunging as the branches bristle with jagged blades of ice-

And then it rains knives.

(Continued)
>>
>>3165552
>And then it rains knives.
Call us Jack Frost, because we're about to drop some dope rime.
>>
>>3165552

Fist-sized blades of ice hail down, with incredible force. Like glittering obsidian knives, like spears carried on the freezing wind. KRIEGER wrenches his arm up, as he takes the brunt of the barrage – Icy knives shatter against his pauldrons, his great shoulders, one punching through the rent in his chest plating, another taking him directly in his vision-slit, hard enough to rock him back a step-

CRIMSON KLAIVE’s longsword whips at you, and the fuming blade slams into your CRISIS ARM. Lightning crackles against the superheavy alloy, sparks flaring as you swing a mauling punch directly at his helm – But his sword slams against the joint of your elbow, and servos scream as they short out, sheared through.

He’s fast. His sword isn’t a Meridian blade, but something far more sinister.

KLAIVE has you on the back foot, as his weapon lashes out again – The seething edge bites into your side, raking against your cuirass as it cuts deep, scouring a deep gouge into your armor-

Then the first Sword Bit hits him in the face. It punches through his helm, the blade-field driving into his optics – Two of six vanish in a brutal crunch, and that *has* to screw with his targeting, as the next one knifes into his ribs, the third shearing through his shoulder-tusks in a single pass. The fourth one ricochets off armor inscribed with gibberish litanies and grim figures, the heraldry of the insane – But he doesn’t even slow. He rushes you, but this time you’re ready-

-A flicker of distant memory-

You draw PROVIDENCE underhand with your left, and rotate the freed blade in a semi-circle, catching it full grip. Both swords crash together, splinters of energy gouting from the spitting fields – the tachyon blade making ghost images dance in your HUD, omens of the future-

His next swing crashes past your parry, severing the linkage cables on your right shoulder pad. The red hemisphere of metal spins away and clatters into the shadows, thin processor fluids leaking down your already-damaged arm – Cut myomer musculature twitches, throwing a judder into your right limb.

He’s a better swordsman than you. Without a doubt. KLAIVE’s sword carves at you in a hideously proficient assault, a whirlwind of stabs and slashes-

But he’s blind on one side. And though it slows him not at all-

He still reels, an electronic blurt of sound rasping from his speakers, when three icy knives punch into him from the side.

You see the tiny flaw in his guard – the opening – before it happens, and you put PROVIDENCE through it.

(Continued)
>>
(Gentlemen, I assume you're going to deal with KLAIVE first.)

>>3165580

The tachyon blade carves down, and shears half of KLAIVE’s helm away. You can actually *see* into his twisted skull, like an anatomical sketch. The visor and snout – almost the entire faceplate – shear off, peeled cleanly away by the crackling edge.

And as the photonic mantle blazes to life, emitters spitting their crimson radiance-

As an awful howl wrenches from the speaker in KLAIVE’s breastplate, a roar of furious and miserable agony-

You glimpse – a snapshot of the future – a terrible heat spewing forth, engulfing you, incinerating all in it’s way-

Just a moment. Just an instant before it happens-

HP: 151.2%
VITAE BOOSTER: 168%
ASSAULT SHROUD: 12%
METER: 60%
ENCROACHMENT: 23%
CARTRIDGES: EMPTY

ENERGY: 47%
CRUX: ASSAULT SHROUD
PHOTONIC MANTLE ACTIVE

YOU HAVE CONTROL
>>
>>3165580
>JQOP went with the fucking Crisis Arm input rather than the Sinistral
Oh for fuck sake who thought that was a good idea

>>3165582
OP, what defenses are left?
>>
>>3165582
How many viable targets do we have for the Orthus Crest?
>>
>>3165582
Load four brass cartridges, one with lachryma.

Take to the skies to avoid the flames, keep the incoms on KLAIVE, dual Catobeplas at the fire dude.
>>
>>3165582
Use Orthrus to swap places with the guy about to hit us. Let him incinerate Klaive. Then have the INCOMs a go at him while we summon a SHELL Bandolier and Calibre. Unload into the guy.

If this bumps us back to Max HP, I propose we put on the Carnifex and pump in two Silver Catridges so that we can either activate Black Frost or fire an Absolute Zero at KRIEGER. Fuck that guy.
>>
>>3165580
>>3165582
Wait, since when were we so bad at melee combat? He hit us like half a dozen times, while Kaz got GALACTICA PHANTOM'd! Are we rolling terribly all of a sudden?
>>
>>3165595
I think it'd be better if we did
>Orthrus Crest so we swap positions with Efreet just as he's about to destroy Klaive
>Boost blade incoms, have them dismember Efreet/decapitate him with Providence
>Load 4 Brass Cartridges for Smoke Out
>Create Nocturne and Calibre
>Use the Argus Sensor to target Wolfram + Fire a boosted Chain Mine at him
>Crux into Assault Shroud

>>3165598
Anon, we're winning this fight in close quarters. He's just better with his sword than us but we're able to dodge his attacks and decapitate the dude.
>>
>>3165598
Joker was never all that skilled in close combat. We always take a beating if get in close and don't manage to immediately slam the enemy down with a crit.

Usually we just overcome the difference in skill with superior/more varied equipment and higher stats.
>>
>>3165582
>Orthus crest swap with the klaive so he takes the heat attack
>Load 4 cartridge of bronzes for smoke out
> Use remainder of meter/booster to generate axanel and Caesar
If we have a spare action
>Fire axanel at the efreet
>Casserole at the klaive
>2nd axanel round at efreet or.krieger depends on what other anons want
>>
>>3165582
>Have Fimbulwinter Switch Targets from KRIEGER's location to RED JOKER'S LOCATION.

>Activate the Orthus Crest, Switch locations between Krieger and Red Joker. Krieger will get a facefull of EFREET'S flame and FIMBULWINTER'S ice spikes.
We need to put distance between us and our opponents.
>Bring up CHERNOBOG and lay supressing fire.
>animate ARMORY GUARDIAN
>>
>>3165614
Caesar* mobile autocorrect is the devil
>>
Um guys... Kazuya's in danger of getting RING-OUT into an ocean of Lachryma by Krieger.
>>
>>3165615
>>3165619
Good point anon.

Get Krieger into the line of fire.
However, keep in mind that the fucker can throw players as explosives.
>>
>>3165619
>>3165620
>>3165615
Let's switch Krieger and daegal. It might instantly kill krieger if he's not ready for it
>>
>>3165635
I think switching Klaive, who's almost dead, and Krieger is a better idea.
>>
>>3165643
Yeah, let's keep sitting in front of the flamethrower.
>>
>>3165643
In fact anon what we should do is switch efreet and daegal. Efreet will destroy himself because he will he's about to generate a fire attack and we are switching him into a pool.of.lachryma.
We save daegal and ourselves from trouble and we can then double team the weakened klaive
>>
>>3165665
This sounds ideal.
>>
>>3165665
That's...actually more devious.
>>3165582
Amending my the following >>3165615
>Use the Orthus Crest between Krieger and Red Joker to Using the Orthus Crest on Efreet and Kazuya.
>Fimbulwinter stays targeted on Krieger.
>Finish Klaive off.
>Instead of summoning an Armory Guardian. Use the Energy gained from finishing either Efreet (due to teleportation mishap) or Klaive (we're beheading this mofo.) to activate WEAPONIZATION: SOURCE the ocean of Lachryma.
>>
>>3165665
>>3165674
These.
>>
>>3165674
Additionally:

Emulator module to Sinistral
Swap to Providence and Sinistral(twin linked)
Recover the Condemner if possible. Thats a weapon we don't want to lose.

Spare meter can probably go to medium-range missiles, yeah?

>>3165674
anyway. Yes please!

>>3165614
I'm going to say no to revolvers, as we need to keep on melee weapons. Trying to go gunslinger when we're getting shanked is a big no -no, and/or will get daegal killed.
If anything, use an offhand plasma caster.

Can we use the crux to regenerate daegal, if we're close enough?
>>
>>3165711
The emulator module does not work on relics, with the exception of the crisis arm and chagan's templates.

We are already using providence.

Condemner is an issue for later.

Why the fuck missiles?

We can create the revolvers even without using them immediately.

Stop trying to do impossible shit.
>>
>>3165711
>>3165717
Also, the revolvers work in close combat OP has said.

>>3165582
Can we activate the Sinistral?
>>
>>3165582
CRUX: ASSUALT SHROUD

>Load 3 Bronze and 1 Lacryma Cartridge for smokeout
>Orthus crest Efreet with Kazuya (If It's even possible to target Kazuya) otherwise swap ourselves with Kreiger
>Create Calibre in our other hand, Noctourne in holster and Shell bandolier, unload at the closest targets and engage with Providence

>Use ENERGY to active Lacryma SOURCE when it reaches 50%

Remeber for smokeout, we need that single Lacryma cartridge to maximize the smokeout's effectiveness. Might as well get the most bang for our buck, eh?
>>
>>3165582
the sinistral can tank any one energy attack. get it in position in case the orthus crest takes too long to use.

summon axanel from booster

orthus crest joker and efreet

fire axanel through efreet while he is disoriented from the teleport.

send all five bits at Krieger as swords, supercharge them with booster, follow with boosted penetrator missles.

load 3 brass, 1 lachryma cartridge

turn the aquilla system on so we have higher movement and dodge.
>>
>>3166152
alternatively, fire axanel and missles at Krieger while the sword bits attack Efreet.

if we go with this, use abruption jets to slam into efreet providence and sinistral first as our final action.
>>
>>3165582
>Swap Efreet and Daegal using Orthus Crest.
>Kill Klavie with Providence and the Level 2 Sinistrel
>Have the 5 Incoms turn into Rifle Bits and fire at all nearby enemies
>Load up 4 Brass Cartridges for smoke out (we shouldn't use Lachryma because we're already increasing our Encroachment for the assault shroud)
>Activate Argus Sensor + Auspex
>Use the Argus Sensor to send Boosted Concussive Missiles at every available enemy.
>>
>>3166211
that would leave efreet free to attack the gate. without Deagal there to protect it.

it would also prevent Deagal from controlling the weaponizations next turn.
>>
>>3166277
Efreet will appear hanging over the edge though, with lachryma all over his fingers. If he drags himself up, he's dead next turn from weaponisation source. If he fires the fire, he hurls himself into the lachryma. If he doesn't fall in, he sets it off. Not only that, Efreet may even end up facing away from the platform or not holding on and immediately fall to his death.

Daegal doesn't have to be at the gate for the time being, we deliberately put Fimbulwinter up as a shield between Daegal/the gate and Krieger. Not only that, if Daegal ends up spending more on the turrets, we can't spend it on weaponising the Source.
>>
>>3165717
>Why the fuck missiles?

Missiles are hand free DPS. THey don't take arms. Triskelion is a shoulder launcher - and as other anons have pointed out, boosted rounds are hypervelocity penetrators. THey are a wonderful, homing, anti-swarm midrange weapon.

Revolvers aren't a sword. Bad idea to take a gun to a knife fight.

And...

The emulator module DOES work on relics. lemme break it down for you

(i know its confusing because chagan complicates things)

https://docs.google.com/document/d/1H08Ji7FI_KKb8k0dpPcIcvHJp5mnk22CzKOMLnfq3g4/edit
>Integrated with the EMULATOR MODULE, CHAGAN now extends to each limb (i.e. You can now create two variant weapons, to be used simultaneously.)
>Once a round, you can upload a non-Relic Primary Weapon or Level 1 Meter Weapon template to CHAGAN, reconfiguring the Relic into a variant of the weapon's template

So!

Emulator
>(tl;dr - The Emulator Module can create a perfect duplicate of any weapon you can hold in one hand. This applies to your primary weapons and the modified technologies created by CHAGAN, but not to conventional Meter weapons.

CHAGAN: Supersize: Non-relic primary or level 1 meter.
EMULATOR: Copy: Primary weapons, relics (but not super relics), NO meter weapons.

Riddle me this:
We can emulate a crisis arm, which is a relic.
Thus, we can emulate the sinistral. (and we have done so before)


>>3154778 (JQOP)
>And yes, you can have - for example - twin Chernoborgs. The Emulator Module still only holds one template at time, but it can be applied to both arms.)

So what we have actually is this:
1 'memory slot'
2 arms to use that 'memory slot on'
Supersize-to-heavy OR Copy.


Emulating the sinistral is nice: we can get two on our shield arm, and thats useful because it breaks all the time, or a free 'sword arm' discharge (because emulation doesn't use the original's resources)
>>
>>3166211
>>Swap Efreet and Daegal using Orthus Crest.
Are we sure this is the right call?

It looks like Klaive is about to do something big, and this is our big chance to NOT eat a super crit:

>>3165582
>As an awful howl wrenches from the speaker in KLAIVE’s breastplate, a roar of furious and miserable agony-
>You glimpse – a snapshot of the future – a terrible heat spewing forth, engulfing you, incinerating all in it’s way-
>>Just a moment. Just an instant before it happens-
I also think we should:
Bring up the Sinistral in Max mode (via sigma charge+charging elements)
Load sinistral into emulator module AND double stack i
LSO load that into the Emulator Module, and bring it into both arms. Double stack it on our 'shield arm', as it takes 1 charging element to link and we have two to use now
Load sinistral copy into our 'sword arm', but use it as an explosive blast to interrupt this action.
>>
>>3166570
klaive has had his head split in two. it is far more likely that the heat beam attack is coming from efreet

this is the same AoE heat attack efreets used before, or its more powerful cousin.

either way, readying the sinistral and switching places with efreet takes us out of the line of fire. by both blocking and dodging. if it's not efreets, then we warp him into the blast. If it is, then we block part of the shot and teleport out of the way of the rest.

>>3166309
you assume efreets doesn't have flight, thrust, or enhances movement modes. unlikely, but possible.

also, he likely has an enormous resistance to fire given his motif and attack type.

you are assuming the swap will finish him off, but it's based on incomplete information. Better to get a clean hit with axanel while he is disoriented. it will core through him regardless of armor and make him much easier to deal with. This way there is zero danger to the gate instead of potential danger to the gate.

I don't think fimbulwinter alone is enough to stop krieger.
Also, having Deagal man the turrets makes them more effective and cuts down the number of incoming enemies. If you want him not to spend forge energy, then ask him over dirac.

I'm still on the fence about the source. I think we should smoke out, pull golgotha, kill everyone in the smoke, and see where we are at energy wise. I would prefer three guardians to be up with enough stored up for the source to be sprung as a surprise if we need it, but that's what? 155% energy?

also I think we are close to levelling and golgotha kills seem to ignore the accumulator.
>>
>>3166558
>relics (but not super relics),
I'm fucking done you fucknugget.
Go fuck a sawblade or something. This post makes it apparent that you are either a stroke victim or just a complete cunt who's trying to fuck with the playerbase.

>Riddle me this:
>We can emulate a crisis arm, which is a relic.
>Thus, we can emulate the sinistral. (and we have done so before)
You are as dumb as a bag of bricks.
>>
>>3166558
Why do a few of you have such an adversity to the Revolvers? Have we never been able to shoot a gun effectively in close combat before? Are these shitty weapons or something? No, we have many times before and these are top notch, these are the Old Joker's personal arsenal. These things are even stated as so good in our hand they reroll a fuckup once a round.

God. Why don't we use and fire a Revolver and see how effective It is before you tell us It's shit, hmm? I think two adamantium rounds or disintegrator beams to the faceplate or even center mass would be *plenty* effective at any distance.

Just to point this out for a second- remember how some of were wary of Golgatha's usefulness (myself included, admittedly), but then despite the flaws it *does* have, It one-shots two different players? Each weapon has a purpose, and the revolvers have theirs. By their descriptions they each have good stopping power in different ways, and as whole are stated to be accurate weapons. The only significant downside I see Is that compared to some of our guns, they can only fire six times in a round before needing to be refilled with a bandolier, making their shot count low.

Wait, you know what other guns work with the principle of high damage, low fire rate? Plasma caster. Tau gun. Don't we love those guns? Look anon, you may not like the Revolvers for whatever reason, but don't tell me they're shit when we have several reasons to believe otherwise, and we have *never* used them to back up an opinion that says they aren't good. Hell, actually, go reread the fight against Old Joker. I know for a fact that with *one* sucessful Noctourne shot, he damn near evaporated our arm off.

>Tl;dr, just give our new toys a chance, alright? JQOP isn't going to give us Joker tier weapons that are garbage.

>>3166766
You make a good point about Golgatha netting us more Exp, though I just wish we had more HP so we didn't have to worry about balancing encroachment. If we have a lot of HP at the end of this round then sure, we'll mop up in the cloud with Golgatha. On the other hand If we drop in HP this round I think we should just stick to Providence and either Revolvers or some other gun.

>>3166570
If he crits us then good for us, we have Fatalism active so it would turn into a miss. It's strong regular hits we have to worry about.
>>
Because the revolvers don't offer a time-hacking parrying bonus in a melee fight, anon.

You're barking up the wrong tree because your -timing sucks- and -this isn't the time to use revolvers-.
Not because revovlers are bad. they're bad for this kind of fight.

We just dodged /got a chance to not get fucked up because of our choice of weapons.

Yes, they are shiny new toys, but
a) opportunity cost
b) right timing.

You seem to want to play with all the new toys, and not actually win the engagement. This is a time attack/endurance fight.

Trigon hasn't even arrived, and we're out of assault shroud, and you want to use guns that'll get us dinged up -more-?

Also, fatalism should negate the critical, not the hit.

Revolvers don't help us not get hit, basically. Your time'll come, just not yet.

>>3166854
>You are as dumb as a bag of bricks.
Its not me, mate. I remember when we bought the crisis arm from the hollow sun, and, oh, the armory explicitly calls out being able to:
>Effectively, any one-handed weapon becomes twin-linked. If further enhanced by the VITAE BOOSTER, no additional cost is required to similarly enhance the copy. However, certain Relics like the Nihl Sphere, Providence and the Beam Magnum are beyond the scope of the Emulator Module's power.
(it can copy one handed relics, but not 'super relics' that are too powerful for it.)
>The CRISIS ARM may also be duplicated by the Emulator Module.)

It wouldn't kill you to read the item description, omae - we can't clone providence because its too powerful, so yeah, super relics is a a fair descriptor.

Again, read your shit. Copy is NOT 'supersize to heavy weapon', even though its the 'same item that does both'.
>>
>>3167091
dude, providence is a one handed sword. we retain its abilities even while wielding a weapon in the other hand.

further, as relic weapons they do not require charging. This means the free arm can charge the sinistral.

as for the endurance aspect of this fight, I would argue that the use of relic weapons is vastly preferable to expending meter or booster.

the *only* potential downsides to axanel, Cesar, nocturne, etc. are the possibility that we will have to use an action to reload and the upfront cost associated with summoning them.

bandoliers handily fix the first issue while aggravating the second. however, in this target rich environment we have *plenty* of fodder for the vitae booster.

lastly, I strongly suspect that the pistols will be invaluable in our imminent fight with trigon and voivod whether they are now one entity or not. do you want to spend an action to be prepared now? or in the middle of a harder fight?
>>
>>3167091
>Because the revolvers don't offer a time-hacking parrying bonus in a melee fight, anon.

What? Are you-

>You're barking up the wrong tree because your -timing sucks- and -this isn't the time to use revolvers-.
Not because **revovlers are bad. they're bad for this kind of fight.

I disagree. They're high damage, accurate and usable in close quarters.

>We just dodged /got a chance to not get fucked up because of our choice of weapons.

Yeah, because we pulled out Providence *which I voted to do*

>Yes, they are shiny new toys, but
>a) opportunity cost
>b) right timing.

You really don't think booster cost Is a serious issue, do you? I still disagree with you on 'timing'.

>You seem to want to play with all the new toys, and not actually win the engagement

I want to prepare them for later by finally forming one and I do want to see their strength for myself, but you think I'm not trying to fucking *live* because I don't agree with your course of action? Really?

>This is a time attack/endurance fight.

Right, so we need to balance damage output and safety. This means that ideally we should be using Providence and Cestus to stack advantages while using as many things at our disposal to deal damage. Providence is one, Incoms and boosted Triskellion are handless options, but what will we do with the other hand if we won't commit both hands to Golgatha for pure melee...

>Trigon hasn't even arrived, and we're out of assault shroud, and you want to use guns that'll get us dinged up -more-?

I think your reply is assuming that I want to, what, use the revolvers and just the revolvers? No anon I want to use various revolvers In conjunction with Providence while it scales up to level 3, and use the Cestus and our handless options where we can. Also anon, note that the ASSAULT SHROUD can regenerate, and regenerates at a startling rate If we use the CRUX on It, which we are now.

>Also, fatalism should negate the critical, not the hit.

It says 'negate' in the doc, but JQOP has said that 'By some trick of fate, It turns a critical hit into a clean miss.' They don't get a hit, they get nothing for 20% of our Meter.

>Revolvers don't help us not get hit, basically.

And what does help us not get hit? Providence, Sinestral, Cestus powers, Desperado, Fatalism, Assault shroud, Forebode, Carnifex If we choose to. With all that, we still have one hand free.

Now what can we wield in one hand? Meter weapons cost meter which we want for DESPERADO but are good. Vulcans won't kill *yesterday* like we want. CHAGAN variants are considered heavy weapons and thus need the suspensor web to utilize which mean they are right out BECAUSE you can't use the INCOMS while you power the suspensor web. So what's left? Sure, Revolvers take meter to create but once we have them and the corresponding bandolier we can just fire fire fire, and they *HURT*.

>Your time'll come, just not yet.

How condescending.

So what do *you* suggest for our non-Providence hand?
>>
>>3167146
You summed up what I was trying to say very well. Glad someone else see's the merits of the revolvers in this situation.
>>
>>3167146
The weapons all seem to cunningly fill a niche.

> GOLGOTHA: Heavy two-handed melee.
> PROVIDENCE: Light one-handed melee.
> CRISIS ARM: Heavy one-handed melee.
> SINISTRAL: Parry, backup melee.

JQOP said that Joker always dodges when he can, the Sinistral is the backup.
>>
Anons lets not argue semantics let's stick to the plan. We have to deal.with two issues. Krieger is gonna try and kill daegal and efreet is about to fire blast us.
Fimbulwinter can hold for one morneturn and delay Krieger for one more turn. So we need to rely on that while we dispatch klaive and efreet.
Hence I believe we need to.
>Crest swap efreet and daegal. If at the very least to remove both ourselves and daegal from danger. The switch also teleports you in the same position and state you were in before the switch. We are doing this a split second before efreet fire attack. He won't be prepared for a drop into the lachryma.
> In combination with daegal we can finish off klaive as he is badly damaged and we can tell daegal to prepare for cqc.
>Load 3 bronze cartridges and a lachryma cartridge for smoke out. This will allow us to capitalise on the switch to blitz Krieger with both joker and daegal.
> Additional meter used for axanel and Caesar/calibur.. We get in close to kreiger either this turn or next turn and hit him with the unstoppable bullet while daegal runs interference.we also need to get our hands in the condemner
> Use all forge energy to generate weaponisation source.
>>
>>3167194
Another thing that may be a good idea to do is check in on TRIGON's location
>>
>>3166766
Thrust abilities/flight abilities are extremely rare in Joker Quest. I'm skeptical Efreet wpuld have any considering he galloped over to us instead of flying over. I don't see how he can survive the swap, seeing as how he'd about to breathe fire. If you're really concerned, we can swap and then fire a missile at him.

Fimbulwinter won't kill Wolfram, that's why I said keep attacking with a chain mine/missile. We can have it hold him for a turn for weaponisation source after.

Daegal won't be able to target anything during the smoke out. If we use it, we need him near us so he can follow and support us. Fimbulwinter is cutting down the number of enemies right now, on top of the already existing turrets.

Also we're getting weaponisation source because if we apply it with lvl 4 smoke out, the enemy won't be able to see a sea of lachryma devouring them and allow us to go full predator.

If klaive was dead, op would inform us like he did for eisen
>>
>>3167194
>>3165582
Linking my action request to ops post
>>
Has the thread been archived already?
>>
>>3167396
Not yet still.active
>>
>>3167274
I'm not saying it's a sure thing that efreet has something like abruption jets.

I'm saying your plan leaves two potential enemies within striking distance of the Gate while removing it's closest protector.

*Maybe* your right and Efreet will fall immediately to his death, or he might decide to fire a heat beam at the gate as he falls. *Maybe* Wolfram will be stalled by fimbulwinter and a missle/chain mine, or maybe he is tough enough to attack the gate anyway.

>>3165582
>What we should actually do is send some interceptors over to give Deagal boosters.

that way even if he falls he can booster back to the platform. orichalcum is fairly light, so three boosters when enhanced should let him fly. especially if he's not holding adamant. the other two can be sent as supercharged sword bits at Krieger.

>>3167274
as for the rest, I still disagree with the relative merits of using the source. However, I can see where your coming from.

I just think we can use golgotha and smoke out to ruinous effect without the source and build up energy for when the heavy hitters like THOUSAND HANDS and his cronies show up. Doing it that way provides us more opportunities to level up, we can *easily* meet up with Deagal, and we will both be safer.

also, fimbulwinter is heat seeking and can thus fire through the smokeout. We won't need the source at that point and can just bank energy and let kazuya and ourselves level.

lastly, switching efreet and joker foils both klaive and efreet. switching efreet and Deagal does not.
>>
>>3167952
Stop shilling for Golgotha you retarded mongoloid. We already have Providence out and I don't want to waste several more turns being entirely unable to discharge Cartridges because we decided to opt for the cursed axe that entirely deprives us of any flexibility and range.
>>
>>3167952
Jesus christ I wish we'd never found that axe.
>I just think we can use golgotha and smoke out
No. We can't. We can't use the Cestus in any way while wielding Golgotha.

We already have a melee weapon out. This turn it gets a bonus to attack. We can also use any other one-handed weapon with it, like the Cestus, or a revolver, as has been suggested.
>>
>>3167161
There's a lot to go through, so bear with me:
>So what do *you* suggest for our non-Providence hand?
>Right, so we need to balance damage output and safety. This means that ideally we should be using Providence and Cestus to stack advantages while using as many things at our disposal to deal damage. Providence is one, Incoms and boosted Triskellion are handless options, but what will we do with the other hand if we won't commit both hands to Golgatha for pure melee...


The L3 sinistral,(+/-doubled with the emulator, a free explosion on the mainhand) which is what i've been saying while you've been too busy being offended/attacking me to listen!

I think a meridian blade would also compliment providence well; there's a case to be made for snagging Condemner and going to town with both at once.


But I think our best overall option, right now, for close combat firepower and having a ranged option:
Mainhand: Providence
PLus: Sinistral L2+sigma booster with and an off-hand plasma caster. (we have 2 charging elements per arm, sinistral takes 1, so we're golden)


I'd even go so far as to say: Our response to our precognitive threat should be to Vector Trap swap to the left-arm plasma caster and give that guy a double tap.

>When the VITAE BOOSTER is used, the Plasma Caster's choke is narrowed further - The resulting blast has a greatly reduced spread, amplifying the resulting blast. Now, like a cutting torch, the Plasma Caster's cohered plasma burst can sever limbs and punch fist-sized holes - and massive exit wounds - *through* a target in a single shot, and possibly multiple opponents if they're tightly clustered together.
>Due to the Plasma Caster's close spread, the energies released can be just as damaging as the payload itself. If fired at close-to-point-blank-range, the discharge can be compared to the detonation of a photonic grenade, flash-blinding and incinerating the target. In this mode, the Plasma Caster can be discharged twice in rapid succession.

This is what we need right now, exactly. and i'm glad you agree


Offhand, infighting, massive damage, shotgun that doesn't get in the way of shield and sowrd. (also, since i know youre gonna go 'but that is impossible!!!!: >At present, you can utilize four charging elements – Two on each arm.)

>>3167161
>You really don't think booster cost Is a serious issue, do you? I still disagree with you on 'timing'.

Whipping out our two best revolvers and gunbelts is about 90-110% booster. We have better things to spend it on -right now-; ideal timing is a turn before trigon arrives.

Which revolvers specifically are you interested in shooting trigon with?

The cost of one revolver for a turn to two later is 16 missiles or most of an exec_disrupt we can use NOW.
>>
>>3167983
(part 2)

I also think now's a prime time to use Exec_swarm: Koleos lets us eat stuff and recall it to heal; there's plenty of correctors and fodder to sic them on. It wouldn't kill us to pay for it with HP, regain that with the leech module; and pull it back to the assault shround in 1-3 rounds. (or hp, if we need it then)


I think now might be the right time to hit the Abruption Jets and snag Condemner - along with the Orthos Crest swap: Not for the sake of retrieving the sword - but )this gives us a chance to just slam dunk efreet into the lachrymya as they're dealing with the teleport. Instead of hoping he falls, it ensures he falls.

It also lets us put the full 16 or 32 pack of missiles into Kreiter (the triskelion can rapid-fire if we dump the power into it)

>>3167194
My concern with this is Smoke Out nerfs daegal, as
>>3167274 points out.

>>3167170
>The weapons all seem to cunningly fill a niche.
>> GOLGOTHA: Heavy two-handed melee.
>> PROVIDENCE: Light one-handed melee.
>> CRISIS ARM: Heavy one-handed melee.
>> SINISTRAL: Parry, backup melee.
>JQOP said that Joker always dodges when he can, the Sinistral is the backup.

This is a good short hand, but remember we have extra charging elements to spare now: We can use sinistral AND a meter or primary weapon.

If we so wished, we could wield the Providence, Cestus/crisis arm AND the sinistral: you emulator module the cestus arm to the off hand; with sinistral on over it.
>>
>>3167983
>90-110% booster
Who gives a fuck, we can get 40% back in a single turn from the Crux alone. Booster isn't a problem.

Also dual wielding the Sinistral is fucking dumb stop going on about it.
>>
>>3168001
>40%
60%

>>3167983
>>3167995
Why the fuck are you insisting on switching our main arms to entirely melee or close-to-mid range with next to no AoE? This isn't a fucking Musou, we can't deal with wave after wave of enemies by fighting them at point blank.

Use the tools we have to make a clearing in our surroundings and unleash the big guns you idiot. You're just fucking wasting time by limiting our options for no good reason and and forcing us into a fighting style that doesn't actually suit Joker.
>>
>>3168012
Because the actual threats are the players, and we have a good number of ways to deal with other threats: we have

and overall: This is an endurance round. We have to clear everyone WITHOUT taking crippling damage. So, prioritizing defense and hands -free damage makes the most sense.
>>3168001
If you want to be that cavalier about booster, start using Exec_Smite instead of the revolvers! That makes problems go away a LOT faster.

ALso, i'm -not- proposing 'dual wielding' the sinistral:

I'm proposing one double-strength shield; sword and board style, or sword, shield an shotgun. (the sinistrals main issue is it always breaks when we need it; reinforcing a two-in-one-arm approach makes it a lot less likely to break, since if it DOES, the emulated shield shatters first and leaves the original intact)

(and if you emulate it, the non-shield arm gains a free explosive discharge, which is free dps, since the original is never expended.)

More defense and a stun/stagger on demand is pretty ace, and again, all the damage we need.

>>3168012
We have tons of 'hands free' and 'area affect' options. Bits, missiles, codebursts, sotto vocca, blutslager, whatever you want.

I don't think you've read the situation: we can't use our big guns when our enemies are forcing melee on us.


You uh.
You want to use a big cannon when someone's already in our face with the stabby stab and shankity shank?
Anon, that's a way worse way to 'not fight like a joker.


ALl i'm saying is: Use our main hands to prioritize US and the Close-to-midrange player on player brawl, use our secondary arsenal to control the field.

Sword and board; shield arm with guns as needed.


If its worth revolvering, or spending 40% booster on; its worth a full spread of missiles; or sotto vocca, or exec_swarm. Endurance fights mean watching the opportunity cost, too

Now's probably a good time for the blutslager, though.
>>
>>3167962
your misunderstanding me. I'm saying that once smokeout is providing cover and our enemies are firing blind we can then switch to golgotha and use it to deal large amounts of damage in close quarters combat against blind foes. at that point it won't matter that golgotha sacrifices versatility because we will have cover.

If I understand smokeout, kazuya will still be able to make melee attacks at close range. by meeting up with him we can guide him through the effect and tag team the entire group.

if we fire off exec swarm at the same time we can probably clear the post barrier field in a few rounds and wind up in excellent shape for whatever comes next.

if you prefer we can do the same with providence and crisis arm, but I fear we will miss out on more essence that way. I also suspect that killing a large number of enemies with it may net us the Golgotha ability for free, but that's pure speculation.

(tl;Dr I wasn't talking about using it this turn, but on later turns when it will be more effective)
>>
>>3168216
>and overall: This is an endurance round. We have to clear everyone WITHOUT taking crippling damage. So, prioritizing defense and hands -free damage makes the most sense.
Except your focus on defense and close-combat offense cripples our ability to deal damage effectively. We can recover from any sort of damage by killing fast enough and it's pointless to be reserved with out attacks when we the greatest risk isn't us taking damage, but the field being flooded with so many enemies that we completely lose the ability to defend the Gate. This isn't *just* an Endurance round, it's a tower defense and we can't yet trust the Gate to protect itself while we try to take down an army one at a time.

>If you want to be that cavalier about booster, start using Exec_Smite instead of the revolvers! That makes problems go away a LOT faster.
EXEC_SMITE's AoE doesn't at all compare to some of the revolvers we have. Moreover, it is a cost-per-cast ability, which makes is stupidly cost-ineffective compared to a weapon we can fire 6-12 times per round and have to pay the cost of only once to use for the rest of the fight.

>I don't think you've read the situation: we can't use our big guns when our enemies are forcing melee on us.
>You want to use a big cannon when someone's already in our face with the stabby stab and shankity shank?
Except we have ways of forcing enemies out of Melee range. Fuck, if we decide to swap with Krieger then we'll have practically an open field for several second and plenty of opportunity to fire off some good shots. Alternatively, we can fly up while using missiles, Fimbulwinter and bits for a moment of cover and bombard enemies from up high. As things are we're barely making a dent in their numbers and not generating enough Energy to fully utilize the Gate's capabilities.

Also, I don't get your obsession with using the Plasma Caster. It's a decent low-cost weapon, but it's never been a weapon that's good for group fights due to its small range and low per-round use. Again, using revolver with (depending on the gun) more firepower, range and shots-per-round is a blatantly better choice. I don't get why you're so terrified of using them when the Marshal himself displayed their effectiveness at any range.
>>
Let's swap with Krieger so that we and Kazuya are both in front of the gate and Krieger gets burned. Load our four brass cartridges with one lachryma.
Follow it up by using a heavy ranged weapon. I don't care if it's a revolver, the railgun or whatever, as long as it can fire immediately.
Kill Klaive with the bits. Fire a swarm of boosted missiles at Krieger.
Tell Kazuya to focus Rubicante and Cagnazzo on efreet.
>>
>>3167983
>The L3 sinistral,(+/-doubled with the emulator, a free explosion on the mainhand) which is what i've been saying while you've been too busy being offended/attacking me to listen!

Hold on.

>(also, since i know youre gonna go 'but that is impossible!!!!:

It's stuff like this that makes people feel offended, you condescending prick. I actually read the doc.

Now, "There's a lot to go through, so bear with me":

I'll start off by saying out of all the things you could want In your offhand, boosted Plasma Caster isn't the *worst*… but It has no range. Both of your suggestions are extremely short range (The other being another sword), and I'd like to not have to run up to everyone we want to kill. If we can shoot them to death before they can close, great. If they close and we murder them with a burst of close range superiority, great. Ideally though we want to start stemming the flood by firing Into the crowd soon. Joker is not a true melee class, but he's got a strong baseline, experience, and great equipment so he manages well.

I understand that we have the charging elements to use the Sinestral freely now, but there is a problem with your emulated Sinestral suggestion.

(ix) EMULATOR MODULE:

Fused with CHAGAN, the Emulator Module creates a copy of any technological weapon - That can be held one-handed - in your free hand, effectively doubling it while the Module is active.


The problem Is that It Is Impossible.

The Sinestral is a *hard point* item. It is attached to the outside of our arm, and so we will never wield It *In hand* like Is necessary for the module to emulate It. A second shield on the other arm would be wonderful, but we don't have one and the emulator can't give It to us.

Now, to address some of your other suggestions/points.

>Swarm

A good idea, but not this round. Letting It rip will take some pressure off of us, and I'd reccomend keeping It within smoke-out once we have It up, as a self sustaining trap.

>32 Missiles into Krieter

What. Overkill as hell and we have better ways to deal with him. 16 Missiles into the crowd though might score us a nice bit of HP, time, and Chaos. At a later turn though.

>Smoke-Out nerfs Daegal.

He can focus on whatever makes It past the cloud or whatever comes around the sides. It nerfs the enemies much more collectively.

>Use Exec_Smite instead of the revolvers! That makes problems go away a LOT faster

Actually, I have trouble remembering when Smite ever actually killed or significantly damaged someone. Maybe It'd net a kill, but It's horribly inefficient and takes a decent chunk of our action pool to use. I T ' S W H Y A K I R A I S D E A D .

>ALso, i'm -not- proposing 'dual wielding' the sinistral:

>I'm proposing one double-strength shield

Oh. Well, emulator doesn't work that way Melee-anon.

(1/2)
>>
>>3169539
>Fused with CHAGAN, the Emulator Module creates a copy of any technological weapon - That can be held one-handed - in your free hand, effectively doubling it while the Module is active.
>The problem Is that It Is Impossible.
>The Sinestral is a *hard point* item. It is attached to the outside of our arm, and so we will never wield It *In hand* like Is necessary for the module to emulate It. A second shield on the other arm would be wonderful, but we don't have one and the emulator can't give It to us.
There's also the little tidbit that the crisis arm is literally the only relic that we can emulate, specifically because of its synergy with us formerly being Frost Cestus. And now it also emulates chagan templates.
We cannot emulate relics as a rule, only as two exceptions. The only things we can emulate are weapons built by our armor, like meter weapons and the revolvers.

I've been trying to tell that guy for a while but he won't listen because he has no fucking reading comprehension.
>>
>>3168216

Continuing...

>>3168012
>We have tons of 'hands free' and 'area affect' options. Bits, missiles, codebursts, sotto vocca, blutslager, whatever you want.

>I don't think you've read the situation:

Oh look you're talking down to people again, assuming they 'don't know as much as you'.

>we can't use our big guns when our enemies are forcing melee on us.

If you go reread that anons post Melee-non, you'll see he doesn't want to point an LMG at the berserking players In our face, (which you are right, *would* be stupid) he wants to clear these enemies In our face quickly so we can focus the big guns and AOE on the crowd, to net energy and stem the tide longer before having to engage in close combat again. He wants to play the long game so when Trigon comes we can duel It without having to PERSONALLY defend the GATE.

Also sotto vocca Is an assassination move. If you want to irradiate a crowd use mazer missiles. The reason It's so high meter wise Is because It's extremely subtle.


Anyway, what might be funniest about this whole thing Is that the Revolvers can do the close range brutality thing very well which Is exactly what you want, melee and the occasional close range gun- but you protest about booster. However, you acknowledge the Blutsaugers existence, which (among other things) massively replenishes our stores of booster- effectively making our booster a circumstantially infinite resource. So instead of the revolvers you throw out things like the Plasma Caster and Smite, which both have their problems and additionally are not renewable.

The Revolvers are something you would seem to love, and you just don't realize It.

As for answering what Revolvers I would want to fire at Trigon-

Hell, pilgrim, which ones shouldn't we fire?

Truly though, Noctourne Is a disintegrator beam. Mistral would OBLITERATE the nano-shroud. Anaxel Is brutality incarnate If we manage to land It (Neutronium rounds, son) and the Peacekeeper has antimatter bullets designed to do massive damage If we can eek It through a gap in the armor- aside from being horrendously damaging aside from It's specialty.

The Revolvers are good Melee-non, just accept It, even In your plan of attack or otherwise. In the interest of civility, I'll say that It's not that none of your ideas have any merit, (I agree with the ideas to use the swarm, providence and Missiles In coming rounds) but rather that I feel you're trying to push an agenda you like without wanting to take into consideration that It's flawed. I believe your misconception about the Sinestral and the emulator Is a big part of that, admittedly.

So with all of this on the table, are you going to keep talking down to the other anons and myself, or perhaps accept that perhaps the group telling you your strategy Is flawed has a point of their own?
>>
>>3169558
>>3169539
in all fairness, if we can have dual sinistral shields it would be an amazing asset.

that having been said, OP routinely ignores suggestions that are impossible due to mechanical concerns. If as you say it impossible, then OP will just use a different suggestion. If it is possible then we will have a great defense strategy in tight spots going forward.

as for the orthus crest swap, Krieger would also make a fine target for the swap. probably a better target than efreet. I'm just concerned we won't have enough time to activate it.
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>>3169611
There's always the option of using EXEC_REND instead and just letting Efreet carve a burning line through the horde if we can't make it in time with Orthrus.
But we've managed some really close calls with it, so I doubt that's an issue unless Krieger is immune to the swap for some reason.
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>>3169611
Oh agreed. If we could then It would be quite nice, but It is impossible.

We can only emulate something *In hand*, and the Sinestral never will be that, as It is mounted on our left arm, rather deeply rooted from the description. If we can ever get another shield like it or perhaps If some wayward level up fixes the issue then sure.

*Right now* however, It is not an option.

>>3169617
I didn't even think about REND. Not that It's a bad idea, but that would send the blast right into the real somewhere, potentially obliterating several people.
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>>3169637
I’m not entirely certain this place has an analog, or if it does it’s someplace that fire can only improve.
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>>3169637
Rend doesn't work as well here because it's not layered over reality the same way the Red is.
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>>3169471
>>3169611
This isn't a bad idea either but it means Klaive will still be alive, just horribly injured and Krieger will be somewhat damaged by Efreet's flames but he is a *much* heavier model than us and able to take a ton more damage.

I wouldn't worry about speed of activation either; we can activate Orthrus instantly and we killed Bell Zypher through identical means of 'teleport to certain death'. Not only that but now seems like the perfect time to, once again, kill a dude by dropping him into the drink. Efreet has been shown to be big, bulky, heavy and slow with his gallop. Swap him with Kaz because if Daegal is not next to us when we activate Smoke Out, he won't be able to see/sense everything.

As for leaving the Gate open, it has multiple turrets and Fimbulwinter in front of it. Plus, we're the Red Joker. A ranged fighter. We should fight Krieger at range after we kill Klaive.

You can only emulate things you hold in your hand, you can only emulate one thing at a time. Please stop making impossible suggestions and either reread the quest or just stop posting. You're going to get us or Daegal killed.

>>3165582
>Swap Daegal and Efreet first thing.
>Decapitate Klaive + cut him to bits with Level 2 Sinistrel + Providence
>Activate the Argus Sensor and have the Sword Bits become rifle bits and bombard Krieger while he's standing there getting fucked up.
>Load 3 Brass Cartridges from booster, load Nocturne from half booster, half meter.
>Fire at Krieger
>Crux: Assault Shroud, Energy: Weaponisation Source.
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>>3169856
Frankly, I don't think we need to worry about Klaive anyway. He's entirely focused on us and will probably get caught in Efreet's flames as things are. The last blast shaved 60% of our HP even with our improved armor and Entropic field. It'll melt Klaive.
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>>3169865
That's 1. If we don't warp Efreet for the reasons I posted and 2. Not confirmation that Klaive is dead. When JQ comes back, he should clarify if Klaive is dead or not. If he isn't, finish him.

I have a feeling he isn't though.
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>>3169856
Voting for this 100% someone is finally talking sense again.
>>3169865
Where are you getting the idea klaive is going to be hit by this attack.honestly stop making up problems to contradict the anons idea. Neither player has shown a friendly fire tendency and their is no.logical reason why efreet would blast klaive on purpose. If he were so inclined he would have blasted us as we were distrscted fighting earlier. Christ
>>3169872
He's not dead jesus
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>>3169874
>logical reason why efreet would blast klaive on purpose
None of these characters have displayed any form of camaraderie. If he sees the chance to blast us, he'd likely do that regardless of whether someone else got caught in the blast or not.

>If he were so inclined he would have blasted us as we were distrscted fighting earlier.
That's exactly what he's fucking doing right now. Check the post:
>You glimpse – a snapshot of the future – a terrible heat spewing forth, engulfing you, incinerating all in it’s way-
It's a big attack that's striking that is large enough to completely envelop us and also indiscriminately burns everything in its way. And from Efreet's perspective, we are engaged in melee combat with Klaiver *right this instant*. The most likely reason why he didn't blast us earlier is because he was busy charging the attack.
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>>3169886
He'll get killed by Efreet but it might increase his power. My main concern is killing both simultaneously; I think orthus + Providence/Sinistral Lvl 2 are the best ways of doing that.
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>>3169872
>1. If we don't warp Efreet for the reasons I posted
Frankly, I'm against warping Efreet, because that brings up the huge risk of him blasting the Gate or igniting a catastrophic amount of Lachryma, which could have unforeseen consequences. Moreover, Krieger is right next to the Gate right now. He's just a few seconds away from reaching the edge of the cliff.

Rather than risk either of them ruining everything, I'd rather send Kreiger into Efreet's blast, have a few INCOMS help Daegal get out of trouble and snipe both Krieger and Efreet from a safe distance with Daegal at our side.
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>>3169897
>>3169886
This
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>>3169903
Yeah, the only sane thing is to swap Krieger so that he receives a free hit while we regroup with Kazuya.

As I said, just fucking use a long-ranged weapon after swapping our position with Krieger. We got some that are quite heavy-hitting, among both Meter weapons and the revolvers.

However, Daegal will be safe without Krieger and with us by his side, so why Incoms for him?
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>>3169903
>>3169915
>And then he hits Daegal so hard, Kazuya’s feet leave the ground. He is flung – Not thrown, but flung – back, snatched away like a man on a wire. He skids across the platform towards the open fall, his golden armor shrieking as it leaves deep grooves in the old iron. For one moment, he nearly goes over the edge – But he grabs on, his arms over the lip, his legs dangling, fighting to hold on as his gauntlets gouge desperate handholds for himself-
Daegal isn't close to the Gate, he's been blown off to the side of it. You can tell because the Gate is on the edge and it's not mentioned he's near the edge. If Efreet swaps places with him, he'll be suddenly holding on to nothing hanging over the edge, either facing away from it or towards it. Also, the lachryma sea has been on fire since the start of the fight; it doesn't matter what happens to the Sea. The Forge is not connected to it and is floating.

Not only that, Krieger is not next to the Gate. We put Fimbulwinter between him and the Gate plus he knocked Kazuya all that way to the edge. This is also why I said 'remove Efreet/Klaive.'

It's highly unlikely that Krieger will take the same damage from the flame thrower and even if he does, that puts 3 enemies on us and Daegal hanging off the edge. If we use Smoke Out the next turn, Daegal won't be able to see anything. However, if we do my strategy we
>Kill/remove Efreet from the fight
>Bring Daegal to us
>Rifle Bit + Nocturne + Missile/Chain Mine Krieger
>Kill Klaive
>Fimbulwinter is still up
>Buy Weaponisation: Source just as we finish Smoke Out

Whereas your strategy will instead
>remove our rifle bits to help daegal
>have 3, not 1 enemy fighting us at once
>Have us in the middle of Fimbulwinter's artillery fire storm because we'll be standing right in front of it.
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>>3169915
Guy's still hanging off the edge of the cliff. Figure they might provide him some cover or let him fly up safely using Vector mode. Though I'm not sure how practical the latter application is.
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>>3169922
*it's not mentioned he's near the Gate
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>>3169922
>You can tell because the Gate is on the edge and it's not mentioned he's near the edge.
Except for a while now he's been next to the Joker Memory, which is on a pedestal right in front of/next to the Gate.
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>>3169935
Yeah and then he charged past it and then Krieger
>The phase blade punches through the seam of weakness beneath KRIEGER’s arm, through the segmented layering, and deep into his torso. There is a moment of silence, as KRIEGER’s helm tilts down, looking at the wedged blade. A tiny amount of coolant oozes from the gash, staining the great swastika-disc.

And then he hits Daegal so hard, Kazuya’s feet leave the ground. He is flung – Not thrown, but flung – back, snatched away like a man on a wire. He skids across the platform towards the open fall, his golden armor shrieking as it leaves deep grooves in the old iron. For one moment, he nearly goes over the edge – But he grabs on, his arms over the lip, his legs dangling, fighting to hold on as his gauntlets gouge desperate handholds for himself

Not only that, you and the other Anon are saying you want to teleport and swap positions with Krieger into this
>Fist-sized blades of ice hail down, with incredible force. Like glittering obsidian knives, like spears carried on the freezing wind. KRIEGER wrenches his arm up, as he takes the brunt of the barrage – Icy knives shatter against his pauldrons, his great shoulders, one punching through the rent in his chest plating, another taking him directly in his vision-slit, hard enough to rock him back a step-

Leave Krieger where he is, get rid of Efreet, finish Klaive and then gank Krieger while he's being sliced to shit and having to smash his way through
>As the bitter snap of cold blisters the deck and the walls with crackling frost – A vast shape rears up. Huge, a tower of gleaming ice, crowned with twisted branches. It looms, twenty meters tall, a white fug of freezing mist coiling around the construct’s base, the temperature plunging as the branches bristle with jagged blades of ice-
>>
>>3169935
>>3169940
I don't understand what the resistance is here. We can kill two players in one turn and Krieger continues to get a face full of ice blades. He's not moving under that hail of blades he already took a step back from the brunt of it. Plus you are ignoring the other defenses we have for the gate
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>>3169922
>>remove our rifle bits to help daegal
>>have 3, not 1 enemy fighting us at once
>>Have us in the middle of Fimbulwinter's artillery fire storm because we'll be standing right in front of it.
Are you retarded?
The strategy would heavily damage Krieger (stop claiming he's some kind of invulnerable super being, Kazuya clearly did a good amount of damage), finish off Klaive with our bits and have two enemies clumped up, which is ideal for our heavier ranged options.
Fimbulwinter is a good point though, should command it to stop its fire on Krieger before the teleport, if that's possible.

Your plan is based on the conjecture that Efreet will suffer in any way from switching places with Kazuya, which is in no way guaranteed.
It also opens the path for Krieger to attack the Gate. As for Efreet, it's not clear whether Kazuya is closer to the gate than we are, but I would assume as much. This means your plan means putting Efreet closer to the gate.

I also have trouble understanding your point about smokeout. In BOTH plans we will be next to Kazuya when we fire it, so he will be blinded either way. In fact, when we exchange places with Krieger we might be FURTHER away from him than he is if he gets Efreet's position.

In addition, Chain Mine and Missiles sounds perfect for a clump of enemies, instead of our current situation of two clumps. Or your concept of THREE individual enemies, with us taking an action to remove Klaive.

Just take Krieger's position and fire a heavy ranged weapon. If we are lucky, we might even get two hits via overpenetration, if our enemies line up. We could also fire a Cestus effect more geared towards ranged fire or a wall.

>>3169924
He's near the edge, not actually hanging off of it.
I do wonder, however, how much fine control we'd have for this kind of maneuver.
Could we throw enemy players off the edges?
>>
Side not, I wonder whether OP is modelling the results of having a dude first assault with ice shards, then cooked in a volcano, followed by another cryogenic attack.
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>>3170121
>He's near the edge, not actually hanging off of it.

Read:
>For one moment, he nearly goes over the edge – But he grabs on, his arms over the lip, his legs dangling, fighting to hold on as his gauntlets gouge desperate handholds for himself-

That pretty heavily implies that he's hanging off the edge.
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>>3170128
Can we agree that half of his body is hanging off the edge?

Ok, maybe exchanging him with efreet is a good idea after all.
I read it as him lying flat near the edge, not with half his body hanging over it.
What would our other options for helping him right now be?
We aren't sure if the vectors work, but maybe there's something else in our arsenal.
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>>3170121
>Heavily damage
Again why do you want to heavily damage one instead of killing two? Krieger is getting heavily damaged right now and has a 20 meter high wall that fires spikes at him in his face, in a position where we can kill him from range.

>turn off Fimbulwinter
This is retarded, we spent ages trying to plant this and it's going to get us weaponisation: source and you want to turn it off? Why? What's the point?

>that Efreet will suffer in anyway
Yeah he will. This is how Orthrus Crest works.
(tl;dr - The ORTHRUS CREST allows you to exchange the locations of two targets, with each one retaining their previous facing and orientation. Effectively, they swap places. Targets must be within line-of-sight. It is cheaper to exchange yourself with a target, than to swap two other opponents.)
This is the position Daegal is in.
And then he hits Daegal so hard, Kazuya’s feet leave the ground. He is flung – Not thrown, but flung – back, snatched away like a man on a wire. He skids across the platform towards the open fall, his golden armor shrieking as it leaves deep grooves in the old iron. For one moment, he nearly goes over the edge – *But he grabs on, his arms over the lip, his legs dangling, fighting to hold on as his gauntlets gouge desperate handholds for himself-*

Literally hanging by his hands. He'll either appear instantly with his hands on the edge facing towards it or facing away holding on to nothing. Either way, his firebreath will destroy his hands or send him into the lachryma. Even if he has a dash attack, he still will fly straight up into Fimbulwinter and get shot or else the firebreath will ignite lachryma and kill him.

>He might be further away
I'm aware. That's why I want to swap Daegal with Efreet so he's right next to us and we don't have to run around the gate + fimbulwinter to get to him and we don't have to go near the edge to help him at all.

Daegal isn't close to the gate either becuase he charged deliberately away from it and OP said he was smashed near the edge, not near the Gate. If he was near the Gate OP would say that.

>killing multiple enemies
Yes, there will be people in the blast range besides Krieger even if he's in that position. I want to kill 2 enemies and badly damage one with Nocturne/Fimbulwinter rather than just moving three together, having to run around FImbulwinter and to the edge ot help Daegal. Plus, nocturne + fimbulwinter + the incoms should be enough to badly damage Krieger while keeping him in place for weaponisation source next turn. There's still ike 20+ enemies, the chain mine and missiles will have things to hit.


>>3170132
There's literally nothing else we can do without going near the edge ourselves and leaving ourselves open to an attack like that. Plus, 2 dead enemies + open and exposed Krieger having to deal with a storm of Nocturne/Rubicante/Fimbulwinter/Cagnazzo/rifle bits/chainmine or missiles is going to be fucking dead if he's not dead next turn.
>>
>>3170132
We could pick him up with relative ease using the Crisis Arm's new function, but that'd probably mean losing our chance to blast Krieger.

We could also double down on the use of Orthrus, first switching ourselves with Krieger and then Daegal with some rando. After all, it's not actually stated that you can only use it once per round. That's going to be mighty expensive, though.
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>>3170139
Stop trying to switch us with Krieger, it is a terrible idea and we or Daegal will die. Let Fimbulwinter fuck him up and then we and Daegal can pop shot him because he's got a massive artillery spikewall in his face.

Using orthus crest for 85% meter/booster is retarded when we could put that into bandlioers/guns
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>>3170137
>This is retarded, we spent ages trying to plant this and it's going to get us weaponisation: source and you want to turn it off? Why? What's the point?
He never said to turn it off you idiot. Just to stop it from firing on Krieger specifically for the time in which Joker would switch with him.
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>>3170137
>Targets must be within line-of-sight.
How are you expecting to look at Daegal and Efreet simultaneously.?
>>
>>3170144
Fimbulwinter is a good point though, should command it to stop its fire on Krieger before the teleport, if that's possible.
>turn off the giant turret that's shooting down tge centerline and block that centerline with our body

Stop encouracing his posting. Krieger is getting fucked up and has a wall to smash through while we can keep shooting him in the back. Or he can try to round it and get shot some more before opening up to himself to the turrets behind Fimbulwinter/on either side of it. Krieger is in a terrible position, moving him is ridiculous. Especially because said massive wall turret won't be able to shoot straight ahead.
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>>3170148
Because we know where Efreet is going to be and we know where Daegal is and the Orthrus crest activates instantly. One glance, bam, done.

See Daegals hands, spot any part of efreet, done.
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>>3170148
Are you actually kidding anon , go back to the archive and read the 6 on 6 when. We use this on bell zephyr. Daegal is clearly in line of sight that's why we can see where the landed. Just cause you are upset that you were wrong about the tactical situation doesn't mean you can go splitting hairs like this.
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>>3170155
Our field of view is likely less than 360 degrees, especially considering that we are a cyclops.
Unless we can use the Argus System to counteract this limitation, it's very possible that we are physically incapable of facing both simultaneously.
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>>3170154
What kind of dumb horseshit are you talking about? You pulled the whole centerline thing is something you pulled out of your ass. In the first place, Fimbulwinter isn't a directional turret, it fucking rains down ice on everything in its radius while having a level of awareness that likely keeps it from ganking us and our allies while also focusing more firepower on prominent heat sources. Moreover, it fires from on high, so us switching with Krieger won't actually affect its ability to hit enemies.
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>>3170144
Why are you advocating to turn it off in the first place. We do that and we waste the last turn it'd active for. If anything the last thing we want to do is turn it off just so it can disappear next turn having only hurt Krieger a little.
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>>3170158
Then JQOP won't choose it. Doesn't mean we shouldn't vote for it if it's possible.
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>>3170163
>FIMBULWINTER (REQUIRES AT LEAST TWO SILVER CARTRIDGES)
>In a variant of GLACIER SPIKE, FIMBULWINTER creates a towering ice-construct, a vast pillar reminiscent of a great tree carved entirely out of ice and bristling with thorns. Heat-sensitive and possessing a kind of rudimentary awareness, FIMBULWINTER proceeds to bombard all targets in the vicinity with a hail of meter-long frozen blades.
>Due to the amount of cryogenic material required, FIMBULWINTER requires at least two Silver Cartridges. Discharging three increases the duration the construct remains in existence – Four Silver Cartridges ensures that the blades explode upon impact, giving the barrage the characteristics of an artillery bombardment.

There is literally nothing in that description saying that it "knows" who it's shooting at. It literally just reacts to hear sources. Where in the world did you get the idea that it would "know" not.to.shoot at us?
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>>3170163
Because it fires knives from its trunk and branches. It can fire from on high and straight through the bark. We will be standing in front of the trunk. If we don't stand in front of the trunk, it fires from on high AND in front of Krieger while also meaning we aren't completely exposed.
>>
we have several problems. so let's look at it logically.

Deagal is hanging from the edge, and if we don't do something Krieger will drop him into the lachryma next turn.

Efreet is about to hit us with an AoE heat weapon.

Klaive is still alive and will try to attack us next turn.

there are incoming enemies on top of that who will show up next turn.

we all agree we need to orthus crest, we just disagree on the targets.

Personally I favor cresting joker and Krieger. it's cheaper, protects the gate more surely, and reunites us with kazuya.

switching deagal and efreet is more expensive, leaves Krieger near the gate forcing us to pay attention to him and klaive, and exposes us to attack from klaive, Krieger, and any enemies that show up this turn. As a plus, this plan would likely kill efreet.

from an action economy and resource management perspective it is a better course of action to swap Krieger and joker. we can then follow up with a chain mine, missles or any other good area of effect attack and likely kill one or two of them.

I suggest
>orthus crest joker and Krieger
>fire boosted penetrator missles at efreet, klaive, and krieger
>dispatch three booster bits so Kazuya can boost himself up. send the other two as supercharged sword bits against anyone who survived the middles.
>load three brass and one lachryma cartridge
>switch our non-providence arm to a suitable close combat option as a free action
>abruption jet with aquilla as a free action back over to any remaining enemies and use our remaining actions to finish them off

keep the sinistral up in case efreet has more than one big attack
>>
>>3171378
I'm glad someone else came to this realization.

I think that our best course of action is swapping an enemy into the oncoming attack -

I'd go so far as to say we should throw teh Sotto Vocca onto efreet? (the guy who's attack we're dodging). Its got a secondary sensor disruption effect, and if we can trick them into shooting the 'joker' a second turn in a row, its worth the price.


>>3148783
>Your Familiars detach from your greaves. They hurl themselves at him, plasma inloads blazing...

Snag the falling condemner with a familiar DESU. (It costs little/is already out)

>>3165580
I've done a bit of shower thinking, and i have a question: can exec_smite hit things that have a permanent target lock because exec_harrow?
>>
>>3171782
efreet is probably very resistant to microwave and heat effects. and even if his sensors are scrambled he still has eyes, or rather optics. he can't be fooled into attacking twice just because his sensors are fuzzed that would be illusion, or an assault shroud double.

the familiar is a good idea, but Deagal will likely retrieve the weapon next turn, depending how things go. still its something to keep in mind.

as far as I know exec_smite is line of sight, but not line of effect. it can, for example, blast an opponent by bypassing their kick ass shield (surprising no-one used it in the adamant fight) but it cannot target an area you can't see. It *might* be possible to fire it off at something behind cover, or inside a fortress mode like protection, but that's really a question for OP. it also specifically allows a dodge opportunity for those who are aware of it.
>>
>>3171949
>it also specifically allows a dodge opportunity for those who are aware of it.
I would be surprised if the underworld had any codebursts in use at all.
After all, if there was a mage-type player, he'd sooner or later find a way to get out of this place with something like a more powerful application of EXEC_REND.
This means our opponents are unlikely to know SMITE.
>>
>>3171378
Did you even read the above comments you Muppet.
>>3169922
>>3169856
>>3169940
>>3170137

Please at least.have the presence of mind to read the comments in the thread before presenting ideas that have already been debunked and better ideas have been presented.
You want to
>Lose 3 of our Incoms for the sole purpose of moving daegal when a switch will do.
>Not decisively kill any players this turn.
> Move Infront of the giant pillar that shoots ices knives at every available heat source.
>Switch or non providence arm(sinistral arm) for what ? A crisis arm to what end? We are no longer in melee range of anyone as per your design.
If you had read the thread
You would know your idea was stupid and we already have a better plan which kills 2 players and regroups daegal with us.
>>
>>3171961
maybe, maybe not. codebursts are powerful, but not all powerful. and they are limited by the amount of power a player can provide them. look at the Gate, it's using a literal *ocean* of lachryma to open a portal to the edge of the underworld. rend only lasts for a split instant. a permanent version would drain a player into non-existent most likely.

plus one of THOUSAND HANDS cohorts was wielding a tome, heavily implying codebursts or potentially sigils of some kind.

>>3172008
I've read the thread. I just disagree with you. you can attempt to present your ideas as proven and superior, but I disagree.

ordering the interceptors around is a single action. by splitting them between helping Deagal and attacking we do both with higher action economy. It *also* conserves kazuya's action economy and prevents him from being disoriented by a teleport into an area with enemies in it. thus it is more efficient, and safer for him.

fimbulwinter doesn't fire indiscriminately. you can already tell that because it didn't target Deagal the first time it fired. it *only* shoots at enemies. heat seeking just refers to it's method of gathering data on it's surroundings. saying otherwise is absurd. what might be an issue is if fimbulwinter fires at the *exact* same time we orthus crest. but even then, I would rather have joker take the hit than kazuya.

your last point has merit, we don't need to abruption jet back into melee since we have so many good ranged options. I just thought we would want to make the most of providence while it's drawn. and abruption jets allow one free movement per turn so why not use it?

if you want an alternative, we could launch a chain mine at the closely packed group of enemies and follow it up with Caesar to see if it works with a chain mine launcher, that would probably kill all three of them.

as for the rest, I know your upset. But being rude doesnt make you more correct. Im just trying to discuss our options and further plans. And I acknowledge that your plan has merit, I just personally feel it entails too much risk to the Gate. And I don't think Kazuya can make it the long way around.
>>
>>3172052
Well that just makes you idea even more bizzare.
>The Incoms work better when they work as a full unit(similar to our old interceptors). Dividing them up into booster and attacking types does not.provide higher action economy it will just reduce th effectiveness of either action. Also please note daegal does not have control of the Incoms we do. Therefore we would be in control of his movement. You want to direct his movement while we are being attacked by 2 different players. Thats a bad idea.

>If you remember the true order of actions daegal was sent over the edge before we fired fimbulwinter, that's the reason why he is not being targeted his heat signature is miniscule compared to kreiger and the other players.so your supposition has no real prior evidence it's wishful thinking.

>Daegal won't be disoriented if we tell.him.over Dirac he is going to be switched. Using the Dirac is also a free action.

>Also please note that the fimbulwinter is firing continuously there are no breaks and therefore we are liable to take damage at any stage as soon as we are in front of it


>You are getting another ability wrong caesar works only for projectile weapons held in the opposite hand. The chain mines are fired.from the same launcher as the Triskelion Launcher(which is shoulder/back mounted).
Please read the equipment list again

>fimbulwinter functions like an advanced version of glacier spike from the glacier spike entry "The GLACIER SPIKE can be created as a wall of ice, or utilized as a solid barrier" and the entry from fimbulwinter"In a variant of GLACIER SPIKE, FIMBULWINTER creates a towering ice-construct, a vast pillar reminiscent of a great tree carved entirely out of ice and bristling with thorns". Kreiger is not a speed build he will not be able to.make it to.the forge faster then we can interfere with him (with missiles or whatever you like)
By having daegal with us we can punish him with rubicante and cagnazzo from range as well

As to being upset, interpret my comments how you like. Just get your suggestions right by reading the equipment list and tactical situation properly.
>>
>>3172080
>Dividing them up into booster and attacking types does not.provide higher action economy it will just reduce th effectiveness of either action.
Don't randomly redefine what action economy means. Even if the effectiveness changes, we are still achieving more by splitting our INCOM pool between different actions.

>You want to direct his movement while we are being attacked by 2 different players.
Klaive is fucked up, Krieger is slow as fuck and Efreet uses charged attacks that take a turn or more to fire. Moreover, with Krieger being struck by Efreet's attack, it'll take some time time him some time to recover and return to action. We'll have more than enough time to launch attacks at them from a relatively safe position.
>You want to direct his movement while we are being attacked by 2 different players.
3 INCOMS provides linear movement. If they can be used to help Daegal at all, then we won' need to direct them anyway. Just get them to give him a boost over the edge and that's it.


>Daegal won't be disoriented if we tell.
That's not how Orthrus works. It always carries a certain level of disorientation with it. We ourselves in previous instances had a hard time instantly recovering from the switch. Daegal has never experienced it before andyour proposal will throw right into the heat of the battle.


You have some valid points, but at least try not to make up false facts to strengthen your position.
>>
>>3171378
>Cresting Joker and Krieger
But this means we'll be blocking the trunk of the tree with our body so it can't fire from that direction and we still have to run around the tree, to the edge, to grab Daegal and pull him over.

We'll kill 2 of them immediately if we drop Efreet into the drink and finish decapitating Krieger, plus Daegal will be right next to us so we can keep firing on Krieger with a wave of bullets.

Also, if we load one lachryma charge, we can't use energy weapons so we'll need kinetic instead. That means no Chernbog, no Catrelopras, no Plasma Vulcans.

>switch the melee weapon
Lets just stay at range. Boosted missiles alone aren't going to be able to kill Efreet or Krieger, Efreet being complete undamaged.

>>3171782
Sotto Vocca takes time to use and why are we damaging his sensor when we could just kill him and have Daegal right next to us? Also, the familiars aren't out and I would be surprised if they could pick up things.

Exec Smite requires an eyelock but its conceiveable.

>>3172052
>ordering the interceptors around is a single action
Yes but they're meant to work in tandem with one another and they'll waste a movement action going to the edge to pick up Daegal instead of having him right next to us and all 5 firing on Krieger.

>fimbulwinter
It doesn't fire indiscriminately but it also won't fire if we're standing in the way. It shoots from its branches but also its trunk, which we'll be blocking if we're standing in front of it. Plus, we make it easier for Krieger by moving him out of the way of the tree.

The chain mine launcher isn't held in the hand, its shoulder mounted.

>entails too much risk to the gate
How? Krieger is stuck in front of the gate getting shot in the back as he tries to get through a giant ice pillar, Klaive is dead, Efreet is insta-dead and we activate Weaponisation source.

Any thing that is going to attack the gate needs to get around/through Fimbulwinter first from where we placed it. And all of the turrets around the gate.
>>
>>3172103
>It shoots from its branches but also its trunk, which we'll be blocking if we're standing in front of it.
Except that's bullshit that some anon pulled out of his ass. In the actual post it's explicitly stated that all the blades are raining down from the branches at the top of Fimbulwinter.
>>
>>3172096
>we are achieving more
That is assuming Daegal can be helped by 3 and we don't immediately lose 2 when they're denied support. You want to spend more time doing less damage to the enemy rather than swapping Efreet into the Lachryma and finishing off Klaive before firing on Krieger.

>it'll take some time for him to recover
You're assuming that but even if you aren't we still have Klaive, Efreet and Krieger all alive while we're standing in front of the tree with anyone else able to join in AND Daegal still not right next to us standing by the edge.

>That's not how Orthrus works.
The first time we used it was in the middle of battle and Joker survived fine. I can't see how it would be so different for Daegal or somehow endanger/waste more time than having him having to drag himself over the edge, with enemies potentially firing on him with only 3 incoms for help.

A lot of your idea doesn't actually achieve anything we want as quickly as the efreet/daegal swap idea. You're wasting the incoms doing things they don't have to when they could be blasting more holes in Krieger for Fimbulwinter to destroy, you leave Klaive alive and you don't damage Efreet at all while putting Daegal in more danger. It makes no sense from any perspective.
>>
>>3172114
>It makes no sense from any perspective.
Because you're so painfully daft that you don't actually look at the situation from any perspective other than yours. People have already stated the issues and risks of that plan numerous times. It's why there's a debate in the first place.
>>
>>3172113
We're still an open target in front of the tree which is blocking the gate and as long as we stand there, we can't use the full fire power of the tree to block directly in front of the Gate.

>>3172118
No one has said why we can't leave Krieger where he is or shoot him from where he's standing. The Gate isn't exposed, there's a giant ice tree in the way so why can't we swap Efreet and Daegal? Just using a chain mine to try and kill the three of them instead of splitting them up and killing them all in a turn makes no sense to me.
>>
>>3172118
What is daft anon is that we are willing to.give up the opportunity to kill two players easily this turn and set oursleges up well for a gun attack on kreiger next turn. because maybe the gate is in danger, despite the fact it is protected by a giant ice tree blasting blades at everything near it.
>>
The plan to efreet and klaive will give us enough energy to use weaponisation:source this will totally nullify any chance of Krieger attacking the forge in the subsequent turns anyways when fimbulwinter disappears next turn
>>
>>3172135
He'll be dead by the end of this turn if we bombard him with the rifle bits, daegal using rubicante and cagnazzo, missiles and nocturne along with Fimbulwinter.
>>
>>3172137
I am not disagreeing it's just it seems some anons are worried to death Krieger will.actually have a chance to do anything but die under a hail of bullets or lachryma
>>
>>3172080
you can't be serious.

the incoms will act like any other equipment we've given deagal. they will get a golden upgrade and likely fall under his control. even if they don't we still save him and attack with one action.

you honestly believe fimbulwinter fires at literally everything including us? that's just simply not the case. it also fired at enemies in our proximity without targeting us. and cover or not Deagal was still visible and it didn't even *try* to hit him. not a single fleck of ice. and his head, arms, and part of his torso are all perfectly visible to fimbul. *it has a rudimentary awareness*.

everyone is affected by orthus crest. it's a key feature. it was one of the main factors in the first fight with inox fang. as for the rest you want to, tell kazuya, target efreet, and target him as opposed to just targeting krieger? it takes longer, is more expensive, puts kaz at risk, might get us fire blasted, might ignite the lachryma *directly below the Gate*, does nothing to stop Krieger meaning we have to spend more actions on him...

meanwhile Krieger/joker is less expensive, gets Krieger hit by a ravening fire blast that might kill him, takes much less time meaning we are more likely to pull it off, also reunites us with kazuya, and puts us in position to defend the gate instead of some random point. because, there are more enemies coming.

again, fimbulwinter doesn't work like that. and even if it was an all round action it still picks targets.

dude, the chain mine is a meter weapon that forms in hand as a one use item. it was cut in half *In this very thread*. it has always been described as a one use disposable launcher. it has never been described as being back mounted. ever.

Deagal also dropped rubicante and caggnazo earlier if you will recall.

>>3172103
that's why we send the incoms they take less time. and Deagal will likely upgrade them as he does everything else
>>
Alright, after much deliberation I've come to the conclusion that this is a good course of action:

>>3165582
>(Gentlemen, I assume you're going to deal with KLAIVE first.)


Hands free dps: Pay for interceptors, incom, familiar, the works. MIssiles too.
Settings:
Main Hand: Keep Providence
Offhand: Sinistral to l2/3, PLUS any 1-element meter weapon: (with the caveat of 'don't damage the gate')
Emulator module loads cestus arm or sinistral
Crux to Assualt Shroud.
Blutsalger ON(after the movement, see below)

Targets are:
CRIMSON KLAIVE
WOLFRAM KRIEGER
AUSROTTUNG EFREET

Efreet is the fire user about to 'killsteal' klaive and heavily damage us.
Wolfram is about to throw daegal off the level.

Actions:
Swap Daegal and Efreet via Orthos Crest so that setting up a mutual 'friendly fire' scenario between Efreet and Wolfram Kreiger
Exec_swarm (pay hp) to eat Klaive for materials before we depart
Abruption jets offensively: Shoulder check krieger from behind: Shield and sword, knock him straight off the level behind he other guy. (an off hand emulated crisis arm weight-nulling field can be used if he's to heavy - if we need to)
Blutslager ON (focusig on efreet and wolfram)
Otherwise offhand light weapon: something cheap, plasma vulcans or plasma caster. whatever has the penetration to shoot THROUGH krieger and into efreet on the way down.
Send a familiar or bit to grab Condemner before its lost forever, return to daegal as he gets his footing.
All remaining bits focus on remaining players, then correctors.
Full spread of 16 triskelion missiles at remaining targets(klaive? Efreet), prioritizing players first.

This shouldn't be a meter heavy course of action - load some more silver shells, whip out axanel, or exec_smite trigon (or whicheer new player emerges from the chokepoint), i'm not picky.
Blutslager and guns are to get as much hp/meter out of efreet and wolfram before they fall off.


can we at least agree we need to stop bickering over the best -weapons- to get kills; and agree on the best -strategy- for the turn?

Anyone ever played marvel vs capcom?

oppan GAMMA CHARGE style

What this gains us:
Rings out or heavily damages 2 enemies
saves daegal
sets up the next turn nicely. Fairly inexpensive overall)

I'd like to see us push out of the chokepoint if at all possible, and clearing the current 'wave' fast helps not be on the back foot when TRIGON arrives.

Downsides: A lachyrmya explosion might damage the gate, so we should propritize damage on efreet while he's off balance.

(a few minor spelling and clarification corrections, sorry for the double post)
>>
>>3173303
(follow up post part 2)
writing this, These actions were inspirations/points of 'we have to deal with this
>>3165582
>You glimpse – a snapshot of the future – a terrible heat spewing forth, engulfing you, incinerating all in it’s way-

>>3170128
>>For one moment, he nearly goes over the edge – But he grabs on, his arms over the lip, his legs dangling, fighting to hold on as his gauntlets gouge desperate handholds for himself-
>That pretty heavily implies that he's hanging off the edge.

>>3172008
>>Not decisively kill any players this turn.
>> Move Infront of the giant pillar that shoots ices knives at every available heat source.

As for guns in the offhand, I don't think the nova cannon or fusion annihilator is the right call, and avoid the flamer - we need punch through and damage; and additionally somethign that will hit wolfram and efreet at the same time, but NOT torch off the forge's fuel source. I DO think the plasma caster is the right call for THIS turn: due to double tap, massive focused damage, and punch through.


Anyway, i feel like i'm forgetting something. What is it?

>>3173288
>Deagal also dropped rubicante and caggnazo earlier if you will recall.

wait, really? We should probably have a familiar snag that too. That's a relic we rather don't want to lose. Or have shot at us.
>>
>>3173288
>ell kazuya, target efreet, and target him as opposed to just targeting krieger? it takes longer, is more expensive, puts kaz at risk, might get us fire blasted, might ignite the lachryma *directly below the Gate*, does nothing to stop Krieger meaning we have to spend more actions on him...
>meanwhile Krieger/joker is less expensive, gets Krieger hit by a ravening fire blast that might kill him, takes much less time meaning we are more likely to pull it off, also reunites us with kazuya, and puts us in position to defend the gate instead of some random point. because, there are more enemies coming.

Any yeah, this is a risk/reward thing I was thinking about -

How does this change your opinion if we put efreet/krieger next to one another, and then murder them both?
I agree the joker/krieger swap is safer, but I think the efreet, daegal swap is deadlier (and efreet is trying to deny a kill to us/ the forge, by claiming it himself, which your action doesn't solve)

>>3173303
Remembered what i forgot: auspex and argus sensor still paid for, of course.
>>
>>3173359
you misunderstand. it doesn't matter *who* kills klaive, the majority of his essence will be absorbed by the accumulators. That's why they are awesome.

As a further plus it should be noted that these guys aren't buddies. If Krieger is hit by a fire blast with no understanding of why the berserk Nazi fuck might just lash out at Efreet himself. I mean he uses players as bombs he can't be much of a team player.

as for the rest, why don't we vitae boost a chain mine into an implosion bomb and drop it in the middle of all three of them? it does fuck huge damage, doesn't ignite anything, destabilizes armor and would finish off at least two of them. plus argue sensor makes it accurate as fuck. with luck we might even his incoming enemies as well
>>
I just want to take a second and say I feel bad for OP for going to have to sort through all of this to find a majority vote he can use.



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