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File: OP post 3.png (390 KB, 761x435)
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Hello and welcome back to Synthetic Gods Quest.

Twitter: https://twitter.com/Hivemind_Chan
Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Synthetic%20Gods%20Quest
Current inventory: https://pastebin.com/gyZLMiNG
Previously mentioned individuals: https://pastebin.com/LUJ5fyqA
Player suggested project tracker: https://pastebin.com/BzmXGRhq
_________________________________________________________
In the last session we have discovered some unpredicted effects our behavior produced with the villagers. They don’t share their problems and seem to avoid communication with us. The problem seems to be in our power and image. Haven volunteered to collect more information on the issue. In the meantime, we decided to experiment with new techniques and applications for our powers.
>>
>>3137825
After you were done with finalizing the new techniques you’ve decided to fix your armor a bit. That dino- pickle really chewed you up well. There were holes the size of coffee mugs piercing through the metal and the fabric was stained in this foul-smelling light green liquid which you assume was the creature’s saliva. In the end you had to resort to completely replacing your gambeson and almost all fabrics in your armor. Luckily, you didn’t have to expend too much material to fix the metal parts. While some plates had to be reforged you didn’t have to use any additional deficit aluminum to completely restore it to a perfect shape. You wonder if there is a way to replace aluminum bronze with something. You kind of like the color but you could easily galvanize another metal to make it look shiny and golden…

As you were thinking about it, Haven has returned from her mission with a prepared report and an appearance like she hasn’t slept for a couple days. You heard her out and sent her to rest. She doesn’t have to kill herself to get this information after all. In the meantime, you have received ample time to look through her findings.

It seems that you were correct in your assumption. The village is not a singular entity. It is separated into multiple groups of people. Some of these groups share people between each other and each has different conditions, views, issues and opinions on you. To shorten the term, you decided to call them “strata” as a noun derived from “stratification”. Various types of strata can exist like groups based on wealth, occupation, gender or even opinions on certain subjects.

Seemingly most important strata are based on the arrival to the village. There are three major groups that deserve attention:
>>
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>>3137827
1) “Originals” (50 people): villagers that were living in Farsalos at the moment of your appearance. They seem to view you as either a young deity that doesn’t have followers yet or a deity that doesn’t want followers for some reason. They seem to be the most intimidated by your abilities and all of them know for sure how strong you are. They seem to both be thankful to you and fear you at the same time. They are unlikely to go against you and they would likely support any of your decisions. They are most likely to tell you about problems but most are concerned if some problems are not important enough and if you would be insulted by their insignificance. It seems that too little time has passed for them to claim that you are a benevolent entity but they do think that you have a positive impact on the village. Majority of this strata consists of children, women and elderly.

2) “Veterans” (100 people): villagers that returned from the draft that happened one and a half years ago. They returned to a village they didn’t recognize with less than half the people that they left there. They mourn the loss of their family members and that causes them to view the changes in a more negative way. They somewhat believe Originals claims about your involvement but they seem to treat that with a barrel of salt as over exaggerations. Your recent display of power in both abilities and willpower damaged that notion somewhat. They don’t believe that you are a deity yet but they do seem to think that you might be a powerful supernatural entity. They seem to attribute the entirety of change that happened in the village to you both good and bad and currently the grief causes them to think that you are either partially malevolent or uncaring to the individual villager as you permitted that loss of life. They are not sure and thus they seem to watch your behavior to determine the extent of your powers and your intentions. They also try to minimize their contact with you not to offend you in case you end up malevolent with their words as they are in general not happy with the situation. Majority of this strata consists of young and adult men.

3) “Newcomers” (100 people): villagers that migrated into Farsalos from Cenophila proper. They have never been here before and came along for various reasons. They are the least likely to believe the Originals and thus they are the most skeptical about you being a deity. They were impressed with the state of the village as they expected that they would have to live in improvised bunk houses or even outside until they built their own simple and small buildings. They don’t believe much about you and in the best case they view you as a local huntress with some architectural skills, psychic powers and a really loud voice when pissed off. This stratum has proportionally more women, however it contains people of all ages.
>>
>>3137832
Regarding the rest of the strata they seem to be in the forming stages. The internal village economy is currently communal and thus everyone is similarly wealthy. There are currently no well determined worker-management classes. There are no political groups or movements to speak of at the moment. The gender ratio favors women 60/40 but it doesn’t seem to be important for now.

Wow, this report was pretty comprehensive. Especially considering that this information came from someone without modern HR education. You had to organize it a lot but you are still very thankful for her help. It took you quite a while to analyze all of that so the elf girl is probably waking up now. What should you do next?

>She worked hard to gather this information. Let’s think of what we could give to her in return
>Let’s prepare for the dungeon exploration. We were waiting for her after all
>With this data you might be able to think of something… let’s try to fix the social situation
>Maybe something else? Write-in
>>
>>3137836
>She worked hard to gather this information. Let’s think of what we could give to her in return
>Let’s prepare for the dungeon exploration. We were waiting for her after all

How about an amulet with one of those glowing cristals we found? I-I think she would like it r-right?
>>
>>3137847
Agreed.

The amulet seems nice, can't think of anything else to give
>>
>>3137836
>Let’s prepare for the dungeon exploration. We were waiting for her after all
I don't really care about intervening in the village situation desu, I'd honestly prefer to set up an intermediary for problem related stuff.
>>
>>3137853
Rheia maybe?

She is our apprentice, is from the village and demonstrated to be very smart and capable, despite her age
>>
>>3137855
Or her mother who is the village chief. I think that we're worrying a bit too much and Agatha has proven to not be too good at interpersonal stuff so I think it's best to not to attempt to bite more that we can chew. We've really been acting more like a force of nature than a real human being since we arrived to be fair.
>>
>>3137863
Her mother is not the village chief though. Xanthe is the chief farmer and village chief's cousin
>>
>>3137872
My bad, I knew they were related but made a mistake on who was who.
>>
>>3137847
>>3137852
>>3137853
Alright, writing
>>
>>3137863
I was thinking Rheia since she would tell us how it is, and not pull any punches like she did in the trial issue. She gives us the the report and tells us how she thinks things would go in the village.
But you have a point, they will draw their own conclusions in time, I just wish to be under cover for a bit longer
>>
>>3137879
Currently in a large argument. Post will be a bit late. Sorry.
>>
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>>3137879
Haven has worked hard to get this information. You need to reward her somehow. Maybe you could give her something in return? An amulet of sorts? Those glowing quartz crystals would do nicely as the main feature. Cenophilan coins are made out of silver- gold alloy called electrum and aluminum was extremely expensive when it was first made so you’ll use those too. You’ll go exploring after she has rested.

At first you had to make a whole array of new tools to perform this operation. Quartz is a really hard material. It is just below diamond in hardness (7 versus diamond’s 10) and thus you had to get creative. Instead of cracking it with another chunk of quartz which would cause ragged edges you chose the clearest crystal that glowed with soft orange light and created different grinding wheels with quartz dust as abrasive material. It took you quite a bit of time to smooth it completely but you ended up with one perfect glowing smooth sphere.

With the metal you also had to do things differently. You needed to reinvent wax and centrifugal casting which had dozens of different finnicky techniques and tricks that you needed to figure out due to the differences in materials and technologies. You have designed the shape by cutting and sculpting a piece of wax, laying it into gypsum and pouring the metal in while spinning the form with telekinesis.

In the end you feel like you’ve gained quite some insight after several failed attempts at pouring the form. Apparently, the gas bubbles are the most annoying thing ever. Eventually you managed to pour the form well enough to finish it with some precise polishing and after a couple of hours of meticulous assembly of the chain the amulet is complete. You hope that Haven likes it…

The elf girl has finally woken up, had her shower, breakfast and equipment maintenance. She was not ready for such a gift. At first, she tried to politely refuse as she was getting more embarrassed but, in the end, she accepted the present. It is amusing how easy it gets to read her emotions when she can’t control them due to how much she blushes and how her ears move. Her happiness was almost childish. The glow of the crystal nicely accompanies Haven’s vibrant greenish yellow eye color. In addition, it seems that your gift has more purpose than just looking pretty. Haven closed her eyes and touched the crystal with her fingers which made quartz glow several times stronger for a short period of time. She has explained it as some religious exercise of her people. You wonder what causes this effect.

Now there is no time to lose on random stuff anymore. Both of you are ready to get into the Labyrinth and check out that dwarven ruin. Who knows what you can find there.

>Roll 1d20 for encounter
>>
Rolled 5 (1d20)

>>3137967
>>
Rolled 7 (1d20)

>>3137967
Oh boy, I'm always nervous with rolling
>>
Rolled 10 (1d20)

>>3137967
>>
>>3137982
>>3137981
>>3137980
Writing
>>
>>3138031
Is it time for another piggyback ride or the place is close? Lol
>>
>>3138031
On your way down into the Labyrinth you bumped right into those creatures you ran away from when you were saving Claudina. Nightmarish humanoids that look like pitch black zombies of sorts which emit strong psychic fear aura. Haven was spooked and she immediately shot one of them who proceeded to die and turn into some smoke and a charred human skeleton wrapped with some rags and skin. These creatures didn’t turn out to be too smart and tried to just rush your position so you proceeded to simply shoot every single one of them with telekinesis until they all died. It was… anticlimactic to say the least. They didn’t even drop anything worthwhile. All of their danger was in that fear psi aura and some sharp claws. Come on, Labyrinth, get it together.

On the way you found out that Haven can see well in low light conditions but not in absolute darkness and she decided not to risk taking your present into this hellhole so you gave her your gasmask which has an in- built light. Luckily there were no more encounters on your way and you’ve successfully reached the entrance to the dwarven settlement.

It seems that the setup hasn’t changed. There is a huge crevasse crossed with a blown up stone bridge. There is a skeleton of a dwarf lying at the opposite side of the bridge. The entrance is surrounded with runes but the tunnel is collapsed and doesn’t let anything through. How should you approach this…

Getting through the barrier
>Start telekinetically pulling rocks out and dumping them into the crevasse. Loud but quick
>Start carefully pulling off the rocks and carefully storing them to reduce noise
>Search the cave in for the possible hole you could squeeze through after some widening

Getting over the bridge
>Keep Haven on the other side while you hop across and start your thing
>Take Haven along with you to the other side. The threats can come from any direction
>Try to excavate the place from across the fault for extra safety

>Other ideas?
>>
>>3138090
>Start carefully pulling off the rocks and carefully storing them to reduce noise
>Try to excavate the place from across the fault for extra safety

We should probably repair the bridge at some point depending on how big this place is...might also be a good idea to prepare some explosives to collapse the tunnel while we run away in case we find something too dangerous to beat.
>>
>>3138090
>Search the cave in for the possible hole you could squeeze through after some widening
>Take Haven along with you to the other side. The threats can come from any direction
Take her with us, hold tight elf, we are going to fly a little
>>
>>3138108
My reasoning for this is to not use too much of our psy power now and save it for whatever might be inside, at the same time, not opening the whole thing to keep whatever is in there contained in case we can't deal with it
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>>3138114
Fair enough but if there is anything in here that is that deadly then not being able to get out at top speed could prove an issue.

Also I doubt it'll take that much psi power to move the rock, we've built entire buildings with our mind.
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>>3138139
How about we reach middle ground, we cross the chasm with the elf and then work close to the rocks as to use less power due to distance and open up the barrier slowly like you proposed?
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>>3138160
Eh, good enough. Honestly I want to get to whatever Dwarven ruins are down here.
>>
>>3138104
>>3138108
>>3138114
>>3138139
>>3138160
Alrigt. Last post for today. Writing
>>
>>3138172
You decide to take Haven with you across the gap. Luckily neither of you fear the heights. However, it is still unnerving to not be able to see the bottom of the hole. Keeping her on this side would protect her somewhat from anything that could come from the Labyrinth proper and it would allow you to quickly hop in if something unexpected would happen.

You investigate the wall of boulders. It seems that the rocks have completely sealed off the settlement from the rest of the Labyrinth. However, larger rocks seem to form a small arch filled with smaller rocks that you manage to clear out. The hole is not big enough for all of your gear. For you to use it, you’ll have to dump your shield and backpack.

You decide to try and take a look first to see if there is anything dangerous immediately on the other side. Luckily there wasn’t so you can disassemble the cave-in and allow the two of you to enter with no restrictions.

The opening leads into a long corridor with smoothed walls and engraved columns. Dwarves do seem to like their masonry work. In the ceiling you note a large stone block wedged between the two walls. It seems that it was the emergency cut off mechanism which has failed and jammed. You can’t currently see much else in the corridor as the lighting is very limited. You can’t see the bodies, only rubble. This is either a remote tunnel or whatever killed them also took the bodies.

After getting back out you’ve cleared enough of the cave- in for you and Haven to come through with all of your gear. It should also allow you to get out quickly if whatever is inside ends up too powerful to beat. Finally, almost a week of preparation you can see your goal. Now all you need to do is to explore…
_________________________
We are pausing for now. It is midnight and I am getting a lot slower. I hope you liked the quest and see you in a bit.
>>
>>3138216
Thabks for running, see ya
>>
>>3138216
I missed the last part but things are looking good, let's see what the dwarves have to offer
>>
>>3138216
With the entrance sufficiently widened the two of you finally enter the dwarven ruin. The air feels stale. Almost like in that room where you woke up. This place was probably not disturbed for decades. Lamps have long burned out and it seems that this settlement didn’t use much in terms of glow quartz lighting for some reason. The situation feels… wrong. Like if you were opening an ancient tomb, which is technically correct, to be fair. You came here to deal with the danger and loot the place while maybe considering to ask some dwarves to reclaim it.

As you move further through the corridor you can only hear your own footsteps and Haven’s breathing. She is trying to mask her own noise with yours. Those bronze reinforced leather boots are pretty loud, so you decide to put one of your new techniques to the test. While you were on the western beach you’ve learned how to lower your ground pressure to the point the surface tension of the water could hold up your whole body. It is similar to hovering but takes even less effort and concentration. You don’t make any noise while walking and you no longer leave footsteps. After a little bit of testing you’ve managed to apply a similar effect to Haven without disorienting her.

The corridor has sideways passages that are much less refined. The rock is not polished and there is still gravel and debris on the floors. You suspect that it was some kind of prospecting method. Maybe dwarves were trying to find something of value to extract? All of those tunnels end up empty. However, you do manage to find a bunch of mining equipment stored tidily in a few tiny rooms with several chairs, chests and a table. You guess that the catastrophe struck when this part of the mine was not operational. During the night, holidays or maybe it could have been closed.

>Roll 1d20 to progress
>>
Rolled 11 (1d20)

>>3139689
"Creepy isn't it?"

disaster incoming, watch my 1
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>>3139705
well, I got 2 1s
>>
Rolled 13 (1d20)

>>3139689
>>
Rolled 2 (1d20)

>>3139689
one more if needed
>>
>>3139705
>>3139715
Writing
>>
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>>3139739
The tunnel twists and turns a couple times before you pass another malfunctioned primitive “blast door” and the view was stunning. This is not a small settlement. This is almost an entire dwarven city. It is placed inside a huge fault with a river passing at the very bottom which was blocked at both sides with artificial cave-ins. Most of the city is placed at the far end of the opening with the other side dedicated mostly for farming with some farmland created through cutting out steps in the cliff similarly to Peru mountain farms. The area is overtaken with local cave- weeds and the ruins of farm buildings are barely recognizable.

It seems that the main reason why they didn’t need that much glowing quartz is because there is a huge cluster of it floating close to the ceiling without any supports giving similar lighting to a cloudy day on the surface. You assume it was there even before dwarves came here. The tunnel you took is quite high up from the ground but there is an old elevator system and stone stairs leading up. Maybe dwarves wanted to get to the surface? In any case, you ignore both of them as you can point-of-reference anchor yourself to the cave walls and float down.

As you get to the bottom you notice that the stone of the city is covered in soot and partially molten in some places. It seems like there was a major fire that burned down most of the fungal wood structures leaving only stone and metal supports. You’ve also found the first bodies. Incomplete skeletal remains of the dwarves. Few are over half intact and the damage suggests that they were attacked mainly with some kind of blunt trauma weapon. Honestly, you’d expect this damage if you threw large boulders at people. There are also a few bones that look scorched. The flame was probably hot enough to burn the bodies to the bone or they were somehow killed, rotted away and torched later. Latter option seems a bit less probable.

It looks like the main gate that leads into the fortified city was broken down. The area around it is the most molten and you can see “scratch marks” that are meters long in thick granite. What the hell did you run into? Should you go further?

>Yes, the thing that did this is either dead, hibernating or already left the area
>Yes, but really carefully. You don’t want to let anything know that you are here
>You would like to scout the outskirts a bit longer. Maybe you could find some more information
>Whatever that is you don’t want to endanger Haven. Hide her somewhere before entering
>You don’t want to endanger Haven at all. Return her to the surface and go in alone
>You know what… this is totally fine, you had enough adventures for today. Go home and close the door behind you
>Other?
>>
>>3139813
>You would like to scout the outskirts a bit longer. Maybe you could find some more information

We don't want to endager Haven but we have to trust her abilities, let's get more info
>>
>>3139813
>>You would like to scout the outskirts a bit longer. Maybe you could find some more information
and then
>Yes, but really carefully. You don’t want to let anything know that you are here
>>
>>3139813
>>You would like to scout the outskirts a bit longer. Maybe you could find some more information
>>
>>3139813
>>You would like to scout the outskirts a bit longer. Maybe you could find some more information

Hey, i am new here and like the quest from reading the archives, happy to catch you live!

I had a thought about our telekenis, we should try to construct routine forcefields. Like automated shapes, to lessen the load on our powers.
automated in the sense that we construct the shapes in such a way that we don't have to actively control/maintain them anymore.
>>
>>3139851
I like your idea, we can try to research it next time.

Also, morte?
>>
>>3139872
.... maybe ...
>>
>>3139851
The thing about telekinesis is that it consists out of two parts: power and concentration. Consider power as mana and in our case replenishing at a rate and amount unheard of by mortals. It is required constantly and it will be a permanent drain on the shield. Unless you figure out how to store this psi energy or generate it outside of your body it would be a requirement to sustain any "automated" or passive ability.

Concentration is the mental resource related to how well you multitask and on your attention span. Agatha's concentration is superior to humans but still limited. Simple things take less attention than complex things. That way you could just plop a bubble field and go while point defense against a lot of gunfire would eat up almost all attention. You could essentially create mental program to shove controls of a certain power into subconsciousness(a lot of training does that IRL) but we don't quite know enough to figure out how to do that.

Both of those things can be trained as the powers are used more. Currently we reached the point at which we can just float around effortlessly forever at the same effort as idling in bed. This is not something that we could do before the Mad Goddess fight. You should also keep in mind that application of psi is also based on Agatha's mental image of the action. It is possible that we would learn how to utilize some ability at much cheaper mental or energy cost.
>>
>>3139876
My thoughts are very much along the lines of these mental programms, with enough training a shape like a disk with a certain radius and thickness would be pretty easy to create/maintain as long as the stress doesn't exedes a threshhold.
It wouldn't be useable in a fight for quite a while, but moving objects or helping across a river would get much easier by just placing it on these disks.
>>
>>3139827
>>3139830
>>3139850
>>3139851
Writing
>>
>>3139880
Using telekinesis for virtual solid shapes has been added to the research projects
>>
>>3139892
thank you, the idea is pretty much stolen from Sue Storm/Invisible Woman from Marvel comics, she uses it in the same way, even if her powers are based on forcefields
>>
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>>3139884
You decide that before you commit to entering the most likely location of the culprit, you’d want to check out everything on the opposite side of the river just in case. This side has several main objects of interest: a large gate leading into the cliff side, the devastated farmlands, the numerous cliff elevators and tunnels leading into the rock and the river itself.

Regarding the river it seems that it has two floodgates and a single use emergency sealing mechanism on both ends that just dumps a ton of boulders into the river. It seems that both have been triggered. If the rocks are cleared out it should be possible to unlock the river access once again. It is probably the main trading path between the dwarven settlements and it is the largest “hole” leading into the area which probably explains multiple redundancy closing mechanism. It is completely undamaged by whatever caused all the destruction so you assume that the creature didn’t come through here.

The many holes in the far side of the cliff appear to be the mines. There are numerous carts for hauling out the ore and rock and there are some almost intact storage and logistics hubs partially filled with mined goodies. It seems that this area has access to most of the minerals they might need from copper and iron to even gold amalgam. It is not everything and you’ll have time to dig around rocks later but this brings your hopes up. Maybe you could mine some new materials here or trade for them. After all you won’t be able to get vacuum tube electronics without platinum and tungsten wires. It also looks like these areas were the least damaged by the event. You can find bodies of dwarves that died from starvation or dehydration and not from bodily harm.
>>
>>3140015
The last important area is the entrance. It seems to be the main “exit” towards the larger Labyrinth. A large tunnel leads to a widened area with multiple layers of fortifications. Most of fortifications are equipped with huge siege weaponry targeted solely at the gates. What is interesting is that you can see several primitive bronze cannons and evidence of internal explosions in some parts of the structure. So, dwarves have limited access to gunpowder, fascinating.

On the opposite side of the fortification is an intricate device that resembles a 400-meter-long stone chamber with two large mechanically actuated and reinforced doors. The sides of the chamber have two rows of floodgates one on ground level and one on top. Both of them are closed. The engravings on the walls outside of the chamber hint that it is an enormous trap of sorts. If the fortress is attacked the enemy army has to cross through this chamber and both doors can close quickly and overpower any attempts to keep them open while the chamber gets filled up with water drowning anything and everything inside. After some time passes the chamber is emptied and the process can be repeated.

This drowning chamber seems to be sealed from the outside by a massive single use sealing device that dropped a stone block so heavy you are not sure that you can lift it with all of your power. The other engravings indicate that beyond the trap there is a large Labyrinth tunnel leading to other dwarven settlements and also apparently another unknown civilization depicted as short and cartoonish savages with huge ears. They are drawn 20% shorter than dwarves and severely lacking in gear. Most of them have nothing more than a spear and a loincloth.

This area is the most damaged. The inner drowning chamber door was ripped off its hinges and the fortifications look like they were bombarded with artillery as chunks of the wall are ripped into pieces or molten into slag. The damage to fort’s gates indicates that something large rammed and clawed their way through them. There are no other major exist from this fortress, there is a high chance the beast is still here.

>Risk entering the city proper, roll 1d20
>Bail for now, you need to grab some gear. Like explosives. All the explosives
>Abandon the exploration, you need more gear and experience to take this thing on
>Other?
>>
>>3140016
>drown chamber, goblin infestation
this was indeed a dwarf fortress
>>Risk entering the city proper, roll 1d20
"Let's go Haven....we've come this far"
>>
Rolled 3 (1d20)

>>3140016
Lets move in, ask her to cover our back and move in ready to shield us both
>>
Rolled 20 (1d20)

>>3140029
forgot to roll
>>
I sense great danger >>3140046

but great reward also >>3140051
>>
Rolled 10 (1d20)

>>3140016
>>Risk entering the city proper, roll 1d20
>>
>>3140069
>>3140046
>>3140029
Writing
>>
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>>3140100
The time has come to finally enter the city. This would be risky. Not only you have Haven along with you but also you have no idea if you could survive whatever blasted and melted through several meter thick walls. But you have your weapons, your powers and several kilograms of explosive goodies packed into a neat fougasse package. You’d like more but that might be considered cheesy sleep bombing and poor sportsmanship.

The city was probably the eeriest place you have ever seen. Buildings reduced into charcoal and rubble, huge pools of slagged rock and metal that have already cooled off. And charred skeletons, my god there are so many bodies… The creature probably rampaged through the city breathing cones of fire and heat that destroyed entire streets. It seems that eventually defenders ran out and it blasted its way into the topmost structure in the city. You assume that it is the place where the government would reside if it was intact.

This was essentially a palace. However, the state of it was not great. There is evidence that it once had colored windows but all of them are now blown out and a huge hole was made where the door used to be. The building was apparently a combination of noble housing, city government, a seat of the city’s ruler and a treasury. The latter just had a new entrance blasted into it. After making your way through the rubble that was expensive furniture and building materials long ago you’ve made your way into a large chamber. On top of a large pile of random assortment of gold coins, various precious things like gems, precious metal crafts and random rubble a creature was lying motionless.

You know, you expected a dragon or something. But you are not sure what the fuck is this. A titanic black creature over two hundred meters long. It has four limbs with forward “arms” being the largest. Its forward limbs have an array of insanely huge claws arranged like bones inside a bat’s wing. It also has smaller clawed arms in the middle and strong legs in the back. The creature has a thick strong tail. It has a weird shaped head that seems to be optimized for ramming and you can see orange glow coming from its mouth and between some cracks in its chest. Luckily it seems to be either asleep or hibernating so you have the initiative. Now how can you take on this mountain…
------------------------------------------
And on that note, we have to wrap up this session. It is almost midnight here and I won’t be able to squeeze in another post. Next time we’ll start straight up with combat. As always, feel free to chat about the quest subjects, ask questions and make suggestions on what we should do. Happy New Year guys and I’ll see you in the next one! Or, more accurately, next Friday on the usual time.
>>
>>3140220
happy new year qm, thanks for running

that thing looks tough, I don't know what haven can do to help us, we should probably give her some explosives so she can throw at it with her arrows while we TK battle it.

maybe when we get in contact with the pantheon proper we can make her a cup-bearer
>>
Guys, I'll probably miss the start of the session but don't pussy out.
Study the thing while it sleeps, use our mental aug to find weaknesses and a way to kill it.
>>
>>3140220
We are live! >>3153089
>>
>>3153103
Thanks to whoever archived this thread. Really appreciated.



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