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File: Outer city ruins.png (1.45 MB, 1600x1600)
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Welcome to the scavenging site Trappers, reports from the nearby prepper complex tell us that this place is playing host for a hive of mutants with a Hive king hiding underneath our feet. So as usual they claim that attempting a scavenging mission here would be suicide. Which to be frank honestly is if they would send a armed convoy to scavenge the place.
But reports also say that they found a few crates full of corp tech that the geeks say they *need* for their latest project. So here we are trappers at the scavenging site.
Let's get to work.
>>
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>>3128417
So be sure to get your bearing or slick back that fur, or if your human make sure that filter is secured and your mask on tight.
I don't want anyone to suffer a filter failure like mine almost did when we got here.

>Starting players please pick one type of mutagen line this determines your bonus stats and mutation line.
>Then please pick between Scrapper or Scavenger for your class, Scrappers are more focused on damage. Whether it be firing a rifle or hacking at a monster with a sword. Scavengers are stealth focused Trappers specializing in stealth. Please pick one class and which starting stuff you want for that class.
>Lastly please pick two kit items from the *gear line* section at the bottom left, please include the standard kit as that is available for all trappers to have for free.
>Have any questions? Please feel free to ask.
>Cant read my horrible writing? Here is a google document beware its a little outdated: https://docs.google.com/document/d/1C35FbI3oa98J_b-4Zy0ix-3x4NhGRtR1RH_GH5c7Pn0/edit?usp=sharing

[Class/Name/ Mutagen line]
AP X HP X Will X
Grit X Reaction X Mental X
==
Skill-x
Skill-y
==
Hand1:
Hand2:
==
Kit:
* Something
* Something
>>
File: Druskof.jpg (1.34 MB, 1920x2559)
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>>3128454

Explanations for stats:
Ap represents how many 'actions' your char can do when doing stuff. Generally you can move 1 AP per tile, 3 AP for a physical action or attack, 1 ap for a mental thing etc. You can also increase your skill score at a rate of 1:1 for a single action or use of that skill.
-Examples:
-Physical: Attack the guy next to me, 3 ap
-Mental: What is this item I found?
-Movement: Move: 2 north and 1 north east

Reaction: How quick you are at evading things, you can put 3 ap into 'dodging' something that with a successful roll avoids the damage of a successful attack on you entirely.

Will is your willingness to push on and your ability to withstand the horrors of the world. You may spend it at a 1:1 ratio to regain health, buff your skill, temporarily gain AP for that round and more Please keep a record of your maximum as will also determines your mental stability and how good your char is at seeing things that no mortal should not see.

Mental: Is your mental ability at trying things,investigating, knowing and learning things etc. Any non combat action will generally use mental for rolling.

Grit: Your odd stat, this represents how strong your char is, how potent their mutations are and how lucky they are. When attempting to perform a feat of strength you often roll with 8+grit. Examples include grappling someone, lifting up a garage door, and carrying a vault.
>>
>>3128454
Does Supplies multiply other Gear choices? Shields, say, or Pistols?
>>
>>3128561
Depends on what you mean,as in getting another backup shield if you have already taken it in your kit? Yes you can do that.
Do you want another pistol and additional reloads for it?
Sure, just keep in mind when you do take another kit item that you have already selected it counts as 2 things.
>>
>>3128584
I'm asking, can I use Supplies' 5x for extra Pistols or Shields, or does it only apply to the standard kit?
>>
>>3128590
Ah, then sorry for my understanding.
Supplies only applies to the standard kit or already taken gear items.
>>
>>3128593
Not sure I understand what constitutes "already taken gear items," since it presumably doesn't cover weapons taken in the class choice step.
>>
>>3128618
Apparently my English sucks...So I'm just gonna provide some examples.
*already taken gear items*
Did you take a C-3 Revolver from the gear line as one of the two things you can take?
With supplies you can get an additional pistol an additional reloads for it.
Do you want more knives? With supplies you can get more knives.
Do you want another grappling hook? With supplies you can take another grappling hook.
Do you want more reloads for your V-32 rifle? With supplies you can take more reloads!
Did you take the 5-VE Drone item from the gear line but you want another one? With supplies you can take one or two!
>>
>>3128641
I think I'm beginning to understand the confusion here. Seems you're trying to tell me that Supplies is worth 5 restocks. But "Gain 5x things you already have" reads as "Take this option to multiply your standard kit by 5."
>>
>>3128689
Oh...
I'll fix that next time I need to post the rule sheet.
>>
"I'm not short, I tell you. Except on cash. "

>>3128454
Scrapper/Opio/Lagomorph
AP 12 HP 9+2 Will 7 DR 4
Grit 1 Reaction 8 Mental 8
==
Halberd 12
Knives 10
Mauler
==
Halberd
Scrapper's Mesh DR 4 +2HP
==
Kit:
Intoxicants
5-VE Drone
Standard Kit
>>
>>3128454
"Clean hands, clean dive. Or so they say."

[Scavenger Engenue Pyrocyonidae]
-[Fast Hands]
AP 10 HP 9/9 Will 7
Grit 1 Reaction 8 Mental 10
==
Knives-12
Hacking-12
Stealth- 10
==
Hand1: Smartknife 1d3+2 [Vital][Sneaky][Quickdraw][Knife-fighting][3!Swap Type] (×4)
Hand2: ScriptKit [3!Hack][1!Ping]
Scavenger's Cloak [Dr1]
==
Kit: 3×glow, 2×bandage, repair kit, flask (water)
* Grapnel
* Rope
* Miltech ScriptKit
*Smartweapon [AP, smarttech, incendiary, concussive, tracker]
>>
>>3128967
" '-'til you're up to your elbows, anyway,' the little ditty goes. One of the milder variations."
>>
>>3128967
Backing.
>>
>>3129052
Mm? It's a multiplayer game. Feel free to roll up a character of your own if you'd like.
>>
>>3129022
"Yes, I've heard that, and a few other versions and verses. I prefer the ones suitable for polite company."

>>3129052
>>3129068
You could even build with the exact same choices if you want.
>>
>>3129068
As this dude say's this is a multiplayer game, everyone controls their own character within the game.

>>3128967
Druskof: "Smart knives...The X-5V module was designed for use in firearms and ranged weapons but it's certainly possible to retro fit it in knives. "
*scratches his head*
"Carry on Trapper"

(Also news wise the skirmish will start up at some point later today as we wait for more players to come in, sorry for the wait.)
>>
>>3129052
It's a skirmish, bb, we do things different, like let you play a character of your own
>>
>>3129131
Oh yes just in case you did not read the google document heres the description for your 'mutations'.

>>3128967
[Fast hands]: Once per Act phase/Turn you may do a free physical interaction that would count as 'quick', examples include reloading a firearm, looting a corpse, swapping your weapons, picking a lock, interfacing with a terminal, and etc.
Unsure if something would count as quick? Ask yourself if you can do said action within 10 seconds or less. Keep in mind Fast hands does not grant you a free attack just a free physical interaction.

>>3128761
[Speedy bunny] When moving, your Ap goes at a rate of 1:1.5 for movement purposes. So using 2 ap would grant you three hexes to move, four ap would grant you six, eight ap twelve hexes, etc.
It also gives you greater mobility as you are able able to run on walls and generally parkour around without AP loss or a test needed.
>>
>>3128454
Also i just realized that the armored jacket says 3 hp not 4 and scrapper mesh health bonus is not listed.
My bad!!!
Scrapper mesh: Dr 4, +2 hp
Armored jacket: Dr 2 +4
>>
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>>3128454
[Scrapper/Pchela/Human]
AP:9 HP:9+4 Will:9+5
Grit:1 Reaction:6 Mental:8
==
Rifles:12
Knives:10
Medicine: 10
==
V-32: 1d6+3, 1/3 2, 3AP, 12/12 ammo, 2 reloads
Armoured Jacket: DR 2, +4HP
==
Kit:
- Standard Kit
- Corp Crashkit
- Red Army Pioneer Kit
>>
'Nother day, 'nother bone-home to root through. Filters on and scanner ready.
Let's hope this one is the good kind of shiny, yeah?

... anyone have a spare mulch bar. Getting the nibbles.

[Scavenger/Liasken/ Human]
AP 9 HP 9 Will 14
Grit 1 Reaction 6 Mental 8
==
Knives-12
Hacking-12
Stealth-10
==
Hand1: Knife
Hand2: BrainBrick
Body: Scavplate - DR1, Stealth
==
Kit:
* Standard Kit
* Mil-Tech Script Kit
* 5-VE Drone ("Anansi")
Trick:
^ Knife Fighting
^ Sneaky

>Alternate: Pick Supplies, Pay 2x for Drone, Pay 2x for Revolver, have Script Kit, Revolver, Drone, 1x Supply
>>
>>3129177
>oh! My hack was pre-empted. I see how supplies actually work.

>is it bad form to get 3 drones?
>>
>>3129178
You can get 3 drones, just keep in mind your gonna have to command them somehow.
Also with supplies you only be able to take 2 more of them them as they take 2x things from your supply. So you can have three and a extra knife or a bandage, reload etc.
Explained over here >>3128641
>>
>>3129181
Command s’is the easy part!

Scavenger/Liasken/ Human]
AP 9 HP 9 Will 14
Grit 1 Reaction 6 Mental 8
==
Knives-12
Hacking-12
Stealth-10
==
Hand1: Knife
Hand2: BrainBrick
Body: Scavplate - DR1, Stealth
==
Kit:
* Standard Kit
* 1x Supplies
* 5-VE Drone ("Anansi")
* 5-VE Drone ("Optomi”)
* 5-VE Drone ("Skitter”)
Trick:
^ Knife Fighting
^ Sneaky
>>
[Scrapper/Sun Li-Chen/ Human]
AP 9 HP 12 Will 12
Grit 1 Reaction 6 Mental 8
《Armored Jacket》DR 2
==
[Masked]
[Enduring Will]
-Rifleman-
Rifles-12
Knifes-10
Medicine-10
==
Hand1:V-32 1d6+3 ⅓,2, 12/12-ammo, 10 reloads
Hand2: (Knife Sheated, 2 Hands on Rifle)
==
Kit:
* X-5V Ammo module [V-32 Rifle]
* Supplies *Well Fed*
* Red Army Pionneer Kit
* Corp Crash Kit [Heal], [Biology], [Aid]
* ×3 Lunar Glow Sticks
* ×1 Knife; stats: 1d3+2, [Vitals], [Quickdraw], [Sneaky]
* Repair Kit
* 2 Clean Bandages
* Bottle of Water
* Nutrient Paste

>Spent Supplies on: ×2 for Corp Crash Kit, ×2 for Red Army Pioneer Kit and ×1 for 10 reloads instead of 2 for my rifle
>Is this right?
>>
>>3129196
>Dont mind me, just using a tripcode
>>
>>3129196
No...
Thats not how supplies works at all, except for the reload part.
Supplies gives you extra stuff of what you *already have*.
>>
>>3129203
Woops will fix 1 sec
>>
>>3129203
[Scrapper/Sun Li-Chen/ Human]
AP 9 HP 12 Will 12
Grit 1 Reaction 6 Mental 8
《Armored Jacket》DR 2
==
[Masked]
[Enduring Will]
-Rifleman-
Rifles-12
Knifes-10
Medicine-10
==
Hand1:V-32 1d6+3 ⅓,2, 12/12-ammo, 10 reloads
Hand2: (Knife Sheated, 2 Hands on Rifle)
==
Kit:
* X-5V Ammo module [V-32 Rifle]
* Supplies ×3 *Well Fed*
* ×3 Lunar Glow Sticks
* ×1 Knife; stats: 1d3+2, [Vitals], [Quickdraw], [Sneaky]
* Repair Kit
* ×10 Clean Bandages
* Bottle of Water
* Nutrient Paste

>It works like this!: Spend ×1 for reloads, ×1 for bandages
>>
Because so many people are going human I'm going to put the descriptions for enduring will and masked here.

[Masked] -Start with an Aqua vitae mask, every time you are hit, it has a chance to puncture and *WILL* cause you to start dying until you repair it.

[Enduring will] Will exchange goes at a 1:1.5 for purposes of health regen and skill bonuses lastly every turn that passes you regain 1 point of spent will

This allows a human to more easily shrug off blows that would kill other people in addition to them and generally push themselves to the limit. But keep in mind that all humans bear a mask that allows them to breathe and survive in the outside air. If they didn't well as many of the skeletons and corpses that litter the street can tell you the air is toxic enough that you will be dead within seconds.
The mask if your lifeline and is the only thing keeping you from collapsing on the ground and choking to death, being infected from spores, virus's and stars knows what. But luckily thanks to corp tech's fail safes you will have a few seconds to try to patch it before your filter clogs and the air kills you.

Also with so many people picking up fire arms I will also put forward an explanation for them.
Firearms are generally classifide in this way.
[Name]- [Damage] [Ammo to bonus ratio], [Margin needed for extra hits] and [Ammo]
Damage is damage, they are rolled by the QM (me) and are added with any bonuses to determine how much damage you are doing to your target. They are reduced by a Target's Dr, resistances and etc.
The ammo to bonus ratio determines how many bullets you need to spend to get a +1 to your skill. Generally when you roll skills you are rolling againts it and trying to get below it, if you do get below it or get a roll equal to your score you suceed.
The margin needed for extra hits tells you what the margin is for another bullet to impact your target. If you roll say a 10 on your score of 13 and you spent 3 bullets to get a +1 to your rifle score of 12 this means that another bullet impacts your target.
Ammo determines how many bullets are in your your weapon.
>>
>>3129249
Also keep in mind animality trappers don't need to worry about the toxic air as their bodies have been mutated to be immune to it. 'w')/
>>
>>3129210
Awful lot of bandages.

>>3129249
Does Supply /replenish/ a gear choice, or is it only worth a single item? For example, would it restock a rifle's reloads to 2, or is it only worth a single reload? What about for bandages?
>>
>>3129708
Well it was that or Glow Sticks and knives and we might bleed a lot
>>
>>3129781
I don't think you get so many, is all. And in any case, knives will make /them/ bleed a lot!

Interesting note from the doc on glow sticks: "Useful for marking targets, as a poor light source and rendering lithar creatures shootable."
>>
>>3129708
Supplies gives you extra things, it will give you an extra thing reload, or perhaps an extra knife, extra bandages, an extra pistol so you can dual wield them, ammo for that pistol.
Supplies means you have prepared extra items prior to the mission.
And yes 1x thing is only worth 1 reload, 1 extra knife. These applies to things that you already have.
>>
>>3130005
On another note, can someone help me make a description that will not confuse people on how supplies works?
>>
>>3130005
>>3130007
Essentially, what our dear QM mean is that you can take 5 MORE things you already have. What it means is that if you have 2 reloads for you V-32 rifle and 5 Supplies you can take 5 more reloads.
In the essence 2 (base) reloads +5 (supply) reloads for a total of 7 reloads for your V-32 rifle. Inversly, you could also take (6) V-32 rifles, but people dont exactly have enough arms to wield them at the same time. But! If you would like to get clever you could use (1) of your (6) V-32 rifles to make a trap that auto-fires if the wire is tripped.... Am I right QM?
>>
[Scrapper/Sun Li-Chen/ Human]
AP 9 HP 12 Will 12
Grit 1 Reaction 6 Mental 8
《Armored Jacket》DR 2
==
[Masked]
[Enduring Will]
-Rifleman-
Rifles-12
Knifes-10
==
Hand1:V-32 1d6+3 ⅓,2, 12/12-ammo, 4 reloads
Hand2: (Knife Sheated, 2 Hands on Rifle)
==
Kit:
* X-5V Ammo module [V-32 Rifle]
* Supplies ×3 *Well Fed*
* ×3 Lunar Glow Sticks
* ×1 Knife; stats: 1d3+2, [Vitals], [Quickdraw], [Sneaky]
* Repair Kit
* ×2 Clean Bandages
* Bottle of Water
* Nutrient Paste
>>
Gain Well Fed. Gain 5 Supply of items you've begun with. 1 Supply=1 Kit item or reload. 2 Supply=1 Gear line item.
>>
Revision to make it more clear that only items you choose at chargen can be supplied.

>>3130086
Gain Well Fed. Gain 5 Supply to replenish your starting items. 1 Supply=1 Kit item or reload. 2 Supply=1 Gear line item.
>>
>>3128454
"Since when have we let Muties ever stop us? Just another day on the job, I say!"

Scrapper(CQB)/Gregory/Ursine
AP 9 HP 13/13 Will 7
Grit 4 Reaction 6 Mental 8
<<Scrapper Mesh>> DR 4, +2 HP
==
[Ursine Strength]
[Halberd 12]
[Knives 10]
[Medicine 10]
[Pistols 9]
{Mauler}
==
Hand1&2: Halberd, 4ap, 2d6+4 Slashing, Reach 2, Twohanded, [Sweeping Arc]
==
Kit:
*Standard Kit* (With Bottle of Brandy)
*Corp Crashkit
*C-3 Revolver 1d6+1, [Quickdraw]
*2 x Revolver Reloads
>>
>>3129177
"I'm sure I've got something that'll do for hunger here... Sunblood. Fancy a Sunblood? Sun's good enough for what gets the mulching, eh?"
>>
>>3130007
Six... twelve... eighteen bullets. Should be more than enough to kill anything that moves.

[Scavenger/Oncilla/Felidae]
AP 9 HP 11 Will 7
Grit 3 Reaction 6 Mental 9
==
Knife-12
Pistols-9
Stealth-10
==
Hand1: C-3 Revolver (3AP;1/3@2;1d6+1;6/6(2);[Quickdraw])
Hand2: Knife (1d3+2;[Vital][Sneaky][Quickdraw][Knife Fighting])
Equip: Cloak (1DR)
==
Kit:
* C-3 Revolver
* X-5V Ammo Module (3AP: AP, smart tech, incendiary, concussive, tracker)
Glowsticks x3; Knife x4; Clean Bandages x2; Repair Kit; Flask (vegetable juice, 1/2)
Grappling Hook x1; Rope xLots
>>
Calling mark for new deployments and starting to draw hopefully I can finish this within the next 30 or so minutes :V
>>
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>>3130838
Our pack of trappers arrive at the city, in the distance a clinic stand is seen nearby while the gaping maw of a hive entrance is seen.

=Act phase=
Scrap 1 Opio
Scav 2 Engenue
Scrap 3 Pchela
Scav 4 Liasken
Scrap 5 Sun Li
Scrap 6 Gregory
Scav 7 Oncilla, currently saying a cool quote.
>>
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Also because I forgot to mention.
This game runs on a 3d6 system, whenever you are performing an attack, mental action, skill check you will roll 3d6 per action or test needed.
>>
Rolled 3, 5, 1 = 9 (3d6)

>>3130913
>4! Move 4NE
>1! Ping. Hack12
>5! Dodge. React8+2

[Scavenger Engenue Pyrocyonidae]
-[Fast Hands]
AP 10 HP 9/9 Will 7
Grit 1 Reaction 8 Mental 10
==
Knives-12
Hacking-12
Stealth- 10
==
Hand1: Smartknife 1d3+2 [Vital][Sneaky][Quickdraw][Knife-fighting][3!Swap Type] (×4)
Hand2: ScriptKit [3!Hack][1!Ping]
Scavenger's Cloak [Dr1]
==
Kit: 3×glow, 2×bandage, repair kit, flask (water)
* Grapnel
* Rope
* Miltech ScriptKit
*Smartweapon [AP, smarttech, incendiary, concussive, tracker]
>>
Rolled 5, 6, 4 = 15 (3d6)

"Gaping maw of an entrance indeed... How about some wildlife that can let metaphors be?"

>>3130931
"Watch your step! I don't like how many parts that hive still has attached."

>>3130913
>4 AP Command own drone to Blur me
>2AP Move 3 SE
>6 AP Sweeping Strike at tentaclusters(?) at SE NE and 2SE. vs 12.

Scrapper/Opio/Lagomorph
AP 12 HP 9+2 Will 7 DR 4
Grit 1 Reaction 8 Mental 8
==
Halberd 12
Knives 10
Mauler
==
Halberd
Scrapper's Mesh DR 4 +2HP
==
Kit:
Intoxicants
5-VE Drone
Standard Kit
>>
Rolled 2, 2, 6 = 10 (3d6)

>>3130913
"Well ladies and germs, lets get the scavving started."
>>3130943
"I trust you to keep an eye on our southerly flank, Opio. I'll take anything that comes from the north."
>4! Move 6,1,1,1
>1! Recall the kinds of things often found in clinic stands
>3! Reaction Dodge

Scrapper(CQB)/Gregory/Ursine
AP 9 HP 13/13 Will 7
Grit 4/4 Reaction 6 Mental 8
<<Scrapper Mesh>> DR 4, +2 HP
==
[Ursine Strength]
[Halberd 12]
[Knives 10]
[Medicine 10]
[Pistols 9]
{Mauler}
==
Hand1&2: Halberd, 4ap, 2d6+4 Slashing, Reach 2, Twohanded, [Sweeping Arc]
==
Kit:
*Standard Kit* (With Bottle of Brandy)
*Corp Crashkit
*C-3 Revolver 1d6+1, [Quickdraw]
*2 x Revolver Reloads
>>
Rolled 1, 3, 6 = 10 (3d6)

>>3130913
>sneak (4AP)
>move 111 21
Remember to breathe, friends.

[Scavenger/Oncilla/Felidae]
AP 9 HP 11 Will 7
Grit 3 Reaction 6 Mental 9
==
Knife-12
Pistols-9
Stealth-10
==
Hand1: C-3 Revolver (3AP;1/3@2;1d6+1;6/6(2);[Quickdraw])
Hand2: Knife (1d3+2;[Vital][Sneaky][Quickdraw][Knife Fighting])
Equip: Cloak (1DR)
==
Kit:
* C-3 Revolver
* X-5V Ammo Module (3AP: AP, smart tech, incendiary, concussive, tracker)
Glowsticks x3; Knife x4; Clean Bandages x2; Repair Kit; Flask (vegetable juice, 1/2)
Grappling Hook x1; Rope xLots
>>
Rolled 2, 4, 3 = 9 (3d6)

>>3130913
>-Spend 2 Will for 3 AP
>5! Move 5N
>3! Investigate Blue and Red pill?
>4! To overwatch NE with [V-32 Rifle]- [Damage] [Spend 3 Shots MAX for +1 skill], [Rifle Score of 13] and [12/12 Bullets]

[Scrapper/Sun Li-Chen/ Human]
AP 9 HP 12 Will 12
Grit 1 Reaction 6 Mental 8
《Armored Jacket》DR 2
==
[Masked]
[Enduring Will]
-Rifleman-
Rifles-12
Knifes-10
==
Hand1:V-32 1d6+3 ⅓,2, 12/12-ammo, 4 reloads
Hand2: (Knife Sheated, 2 Hands on Rifle)
==
Kit:
* X-5V Ammo module [V-32 Rifle]
* Supplies ×3 *Well Fed*
* ×3 Lunar Glow Sticks
* ×1 Knife; stats: 1d3+2, [Vitals], [Quickdraw], [Sneaky]
* Repair Kit
>* ×2 Clean Bandages
>* Bottle of Water
>* Nutrient Paste
>>
>>3130951
Corp clinics often hold mundane medical supplies for minor medical needs, examples may be plasters for paper cuts, gauze for gashes, aspirin for headache, minor parts for cybernetic maintenance, stimulants for college kids etc. You remember there being a few machines that was separate from the main dispensing AI that serviced customers but you can't remember what they did or what they were for.
Although you do remember that most clinics are automated so most if not all of it' stuff will be locked behind data locks and actual locks within the dispensing/service machine.
>>
>>3130913
>Spend 2 Will for 3 AP
>4! Move 1,1,1,1,
>4! Build Cover 2 walls in directions 1,2,3
>3! Overwatch NE
>1! Recall what I know about Hives
>>
>>3131029
>[Scrapper/Pchela/Human]
>AP:9 HP:9+4 Will:9+5
>Grit:1 Reaction:6 Mental:8
>==
>Rifles:12
>Knives:10
>Medicine: 10
>==
>V-32: 1d6+3, 1/3 2, 3AP, 12/12 ammo, 2 reloads
>Armoured Jacket: DR 2, +4HP
>==
>Kit:
>- Standard Kit
>- Corp Crashkit
>- Red Army Pioneer Kit

Forgot to add my sheet
>>
>>3130913


The gritty wind danced across the ruins, old struts of failing architecture full of new secrets. All the systems of the world were as they should be. All the eyes were in position. Liasken pointed at two companions and flicked a finger towards the distance.

>[4 AP] Command Drone-Optomi to follow & Blur Scav2 Engenue

>[4 AP] Command Drone-Skitter to follow & Blur Scrap6 Gregory

>[1, 2 Will] Command Drone-Anansi to move 6NE & Scan the area for recent disturbances

Scavenger/Liasken/ Human]
AP 9 HP 9 Will (13) 14
Grit 1 Reaction 6 Mental 8
==
Knives-12
Hacking-12
Stealth-10
==
Hand1: Knife
Hand2: BrainBrick
Body: Scavplate - DR1, Stealth
==
Kit:
* Standard Kit
* 1x Supplies
* 5-VE Drone ("Anansi")
* 5-VE Drone ("Optomi”)
* 5-VE Drone ("Skitter”)
Trick:
^ Knife Fighting
^ Sneaky
^ Masked
^ Enduring Will
>>
>>3130913
>Deploy

"The freedom to chose how you die, eh?"

Horoskov#276, Felidae
Scrapper(CQB)
AP 9 HP 13/13 Will 7
Grit 3 Reaction 6 Mental 9
<<Scrapper Mesh>> DR 4, +2 HP
==
[Pounce]
[Sword]{cleave}
[Knives 10]
[Pistols 9]
{Mauler}
==
Hand1:Sword
Hand 2:revolver
==
Kit:
*Standard Kit*
*Extra supplies
*C-3 Revolver 1d6+1, [Quickdraw]
*2 x Revolver Reloads
>>
File: Christmas_Phase.png (586 KB, 1929x1386)
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Drones, deploy the package.
>>
File: City ruins Enemy phase.png (2.05 MB, 1600x1600)
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>>3130913
The trappers look around the fogged city block, with Engenue taking the lead from the south east and Gregoy for the north east. Both discovering the bodies of dead civilians and law enforcement on the ground and the enemy waiting for them as they are fired upon by strange bio weapons. One of the mutants fires its 'rifle' but misses by a mile and the other almost succeeding but a preempted dodge causes the shot to miss.

>>3131029
Pchela recalls during a 'meeting' in a bar that some complex troops were talking about how 'hives's are more less underground caves where creatures that having been mutated by a bio weapon using genes from crustaceans reside. These cave's are often 'ruled' or by a king or queen which claims the territory as it's own. These titanic creatures can often rival the size of a house.

>>3131184

Anansi scan's the area and....Well after LIasken receives the resultsfrom it's scan is able to easily confirm that there is indeed a hive right underneath the trappers feet and oh wow that is a lot of pings.... THAT'S A LOT OF RED DOTS!!!!


>>3130931
Engenue's script kit reveals a few devices responding to his device, the first being the med clinic which responded to his ping and is now barraging him with advertisements, a cybernetic implant informing him of the expiration of it's user, the smart drive AI within a half destroyed car and a sign informing him of a nearby electronics store belonging to Koma Corp and asking him if he wishes to purchase anything and is also barraging him with advertisements.

=Exposition/Enemy phase-
Scrap 1 Opio 'Hacking at tentacles'
Scav 2 Engenue 'Hacking and dodging thorns'
Scrap 3 Pchela 'Im reinforcing this car'
Scav 4 Liasken 'THAT'S A LOT OF RED DOTS!!!'
Scrap 5 Sun Li 'Yep thats a holo sign'
Scrap 6 Gregory
Scav 7 Oncilla 'sneaky sne-OOF!"
>>
File: City ruins act phase.png (2.18 MB, 1600x1600)
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>>3131456
The mutants take to action as they begin firing from the roof tops of the corp buildings onto the trappers. One succeeds in scoring a hit on Pchela but thanks to some hastily built cover and his/her armored jacket it deals little damage apart from bruising her.
Engenue is swarmed by a brawler mutant and is peppered at by one armed with a 'bio rifle' but thanks to Optomi's blur protocol it causes the hits to miss.
Meanwhile Opio spots a brawler mutant armed with a shield approach him it's left and right limbs having mutated and molded to a deadly pincer and the other to a shield.

>To Pchela and Sun li who may be wondering why over watches did not go off. Enemy is still within the fog of war and as of this turn are still not 'revealed' game wise a trapper will have to move forward to reveal them fully.
>QM note: Overwatch may be used so that you can fire on the first enemy that you see during your turn. This may be used as a way to ensure that you can score a hit on any enemies that you may see while scouting the fog of war.
>Compass has been added, and in addition a reminder for the objective will be displayed below.

=Act phase=
-Mission objective: Acquire and move crates full of corp tech that has been sighted within this site to be escorted back to the hab complex.
=Act phase=
Scrap 1 Opio
Scav 2 Engenue
Scrap 3 Pchela *overwatch did not go off no enemies have been sighted*
Scav 4 Liasken 'WHY IS THERE SO MANY RED DOTS!!!"
Scrap 5 Sun Li *overwatch did not go off no enemies have been sighted*
Scrap 6 Gregory
Scav 7 Oncilla 'sneaky sne-OOF!"
Scrap 8 Horos
>>
Rolled 1, 3, 1, 6, 2, 3 = 16 (6d6)

"Plenty of networking ops, Engenue, but don't take too long."

>>3131530
>3! Use Devil's Blood
>1! Move 2
>6+2! Sweeping Strike hexes 22 and 33. vs 12+2+1 Will, Devil's Blood

Scrapper/Opio/Lagomorph
AP 12 HP 9+2 Will 7-1 DR 4
Grit 1 Reaction 8 Mental 8
==
Halberd 12
Knives 10
Mauler
==
Halberd
Scrapper's Mesh DR 4 +2HP
==
Kit:
Intoxicants
5-VE Drone
Standard Kit
>>
Rolled 1, 5, 4, 3, 3, 4 = 20 (6d6)

>>3131530
>2! Move 1NE-1N (Take cover on the corner of the store)
>3! Fire V-32 Rifle at mutant 5 NE of me [V-32 Rifle]- [Damage] [Spend 3 Shots MAX for +1 skill], [Rifle Score of 13] and [12/12 Bullets]
>4! Fire again but use 4AP for Rifle score boosted to Rifle 13 and [V-32 Rifle]- [Damage] [Spend 3 Shots MAX for +1 skill], [Rifle Score of 14] and [6/12 Bullets]

[Scrapper/Sun Li-Chen/ Human]
AP 9 HP 12 Will 11
Grit 1 Reaction 6 Mental 8
《Armored Jacket》DR 2
==
[Masked]
[Enduring Will]
-Rifleman-
Rifles-12
Knifes-10
==
Hand1:V-32 1d6+3 ⅓,2, 12/12-ammo, 4 reloads
Hand2: (Knife Sheated, 2 Hands on Rifle)
==
Kit:
* X-5V Ammo module [V-32 Rifle]
* Supplies ×3 *Well Fed*
* ×3 Lunar Glow Sticks
* ×1 Knife; stats: 1d3+2, [Vitals], [Quickdraw], [Sneaky]
* Repair Kit
* ×2 Clean Bandages
* Bottle of Water
* Nutrient Paste
>>
Rolled 4, 2, 2 = 8 (3d6)

>>3131530
>2! Reinforce Cover 2 walls in direction 1,2,3 by 1 (Upgrade them to cover 3)
>3! Fire V-32 at mutant 6 tiles direction 2 of me [V-32 Rifle, 3-Round Burst for +1 Skill, Rifle Score 13, 9/12 Bullets]
>3! Search the Car for any loots
>1! Recall any information about the mutant's capabilities [Stats]

[Scrapper/Pchela/Human]
AP:9 HP:9+4 Will:9+5
Grit:1 Reaction:6 Mental:8
==
Rifles:12
Knives:10
Medicine: 10
==
V-32: 1d6+3, 1/3 2, 3AP, 12/12 ammo, 2 reloads
Armoured Jacket: DR 2, +4HP
==
Kit:
- Standard Kit
- Corp Crashkit
- Red Army Pioneer Kit
>>
Rolled 5, 5, 6, 5, 2, 1 = 24 (6d6)

>>3131530
"Ah, time for me to do my part of the job."
>4!: Move 2,2,2,2
>4!: Slash with Halberd at Mutant 1,2 [Skill 12, 2d6+4 Slashing]
>1! & 1Will: [Sweeping Arc] at Mutant 3,2 [Skill 12, 2d6+4 Slashing]

Scrapper(CQB)/Gregory/Ursine
AP 9 HP 13/13 Will 6/7
Grit 4 Reaction 6 Mental 8
<<Scrapper Mesh>> DR 4, +2 HP
==
[Ursine Strength]
[Halberd 12]
[Knives 10]
[Medicine 10]
[Pistols 9]
{Mauler}
==
Hand1&2: Halberd, 4ap, 2d6+4 Slashing, Reach 2, Twohanded, [Sweeping Arc]
==
Kit:
*Standard Kit* (With Bottle of Brandy)
*Corp Crashkit
*C-3 Revolver 1d6+1, [Quickdraw]
*2 x Revolver Reloads
>>
>>3131530
An ingress of red dots. Waving arms excitedly Liasken set about running bandaged-wrapped, gloved fingers over slightly cracked control screens. And a tap and a click and a jab at that one dot in particular...

>[ 4 AP ] Command Drone-Skitter to follow & blur Scrap6 Gregory again

>[ 4 AP ] Command Drone-Optomi to follow & Blur Scav2 Engenue again

>[1 AP, 2 Will] Command Drone-Anansi to {Mark} scanned targets around the south-east hive

Scavenger/Liasken/ Human]
AP 9 HP 9 Will (12) 14
Grit 1 Reaction 6 Mental 8
==
Knives-12
Stealth-10
==
Hand1: Knife, 1d3
Hand2: Knifer, 1d3
Body: Scavplate - DR1, Stealth
==
Kit:
* Standard Kit
* 1x Supplies
* 5-VE Drone ("Anansi")
* 5-VE Drone ("Optomi”)
* 5-VE Drone ("Skitter”)
Trick:
^ Knife Fighting
^ Sneaky
^ Masked
^ Enduring Will
>>
File: Droney drone.jpg (77 KB, 897x562)
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>>3131717
Trapper please keep in mind that thanks to the B8DY AI within the 5-VE you can designate a target for it to follow, order a point for it to maintain its sensors over and it will continue doing so until further orders have been given that will change its prior set or until it's onboard loop function 'jams' and it requests you for another set of orders which although always happens takes a bit for it to actually happen.
Also you can still operate from it while it is still doing it's thing, looking through it's sensors, marking targets, and using it's onboard script key to try to tap into electronic and wireless terminals! It isn't called the ultimate support tool just because it can pull one neat trick up it's sleave. (Get it? Sleave...heh)

>A drone will continue doing it's set orders until something else contradicts it, the owner dies, or until three or so turns have passed. In addition a trapper can still make use of it's drone while it is still making use of it while it is performing a designated function.
>>
Rolled 3, 5, 4 = 12 (3d6)

>>3131530
>3! Convert smartknife to Armor Piercing
>4! Stab shield-mutant. Knives 12+1, 1d3+2APdmg
>1! Move 6
>[Fasthands] loot the augmented corpse
>2!+2Will Dodge. React 8+1

[Scavenger Engenue Pyrocyonidae]
-[Fast Hands]
AP 10 HP 9/9 Will 5/7
Grit 1 Reaction 8 Mental 10
==
Knives-12
Hacking-12
Stealth- 10
==
Hand1: Smartknife 1d3+2 [Vital][Sneaky][Quickdraw][Knife-fighting][3!Swap Type] (×4)
-[Armor Piercing]
Hand2: ScriptKit [3!Hack][1!Ping]
Scavenger's Cloak [Dr1]
==
Kit: 3×glow, 2×bandage, repair kit, flask (water)
* Grapnel
* Rope
* Miltech ScriptKit
*Smartweapon [AP, smarttech, incendiary, concussive, tracker]
>>
>>3131763
{nods}

>>3131530
>[0AP] Continue Command: Drone_Skitter follow+Blur Scrap6 Gregory
>[0AP] Continue Command: Drone_Optomi to follow+Blur Scav 2 Engenue

>[8 AP] Move 111, 112, 16 (inside clinic)
>[1AP+2Will-> 3.5AP] Take Everything.
>[2Will-> 3 AP] Take Even More Everything.

>[3Will 4.5 AP] Drone_Anansi: MARK scanned Bio_Mutants


Scavenger/Liasken/ Human]
AP 9 HP 9 Will (12) 14
Grit 1 Reaction 6 Mental 8
==
Knives-12
Stealth-10
==
Hand1: Knife, 1d3
Hand2: Knifer, 1d3
Body: Scavplate - DR1, Stealth
==
Kit:
* Standard Kit
* 1x Supplies
* 5-VE Drone ("Anansi")
* 5-VE Drone ("Optomi”)
* 5-VE Drone ("Skitter”)
Trick:
^ Knife Fighting
^ Sneaky
^ Masked
^ Enduring Will
>>
File: City ruins Enemy phase.png (2.32 MB, 1600x1600)
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>>3131530
The battle cry of Opio as he cleaves a brawler mutant in half is echoed by the sounds of carnage across the battlefield. As the scrappers get to work on earning their pay.
A mutant raises its bio shield to block a quadruple of bullets from Sun li but it is destroyed in the tide of cold steel. Another doesn't even get a chance before it is executed by a cleaving blow and a hail of lead.
Nearby a few scavengers get to work, with liren quickly depleting the clinic of it's supplies stuffing them quickly in a bag while the clinics cpu chimes in with a price and query for payment with Corp script. While her drone marks the subterranean mutants and gives her a prediction of the next wave to surface.
Pchela looks through the trunk and seats of the car, ignoring the the corpse caught in the pose of choking she/he spies a case of royal mutagen destined for smuggling. Pchela swipes it and stuff it in his/her bag a crackle is heard as Druskoff chimes in.
"Keep your hand on that trapper, I hear the royals are willing to pay top price for case's like these."
Nearby Engenue pries off a CBM from the corpse picking off a chunk of flesh he stores it away in his pack.


=Enemy phase=
-Mission objective: Acquire and move crates full of corp tech that has been sighted within this site to be escorted back to the hab complex. 0/? Cases acquired
-Hidden objective completed!!!: Acquire case of royal mutagen!!!
-Next wave coming in 1 turn, hive king has not been notified of trapper presence and hive is on low alert for now.


Scrap 1 Opio [Berserk!!!] Cannot take reactions, but bonus damage!!!
Scav 2 Engenue *CBM get! May identify with a mental roll.*
Scrap 3 Pchela *Case of royal mutagen get and hidden objective completed!*
Scav 4 Liasken *Mutants marked and drone is monitoring movement, prediction for next wave and hive alert level updated! Also medical supplies acquired!*
Scrap 5 Sun Li *Hit hit hit!, dang thing is not dead though damn bio shield...
Scrap 6 Gregory *ROAR!!*
Scav 7 Oncilla 'sneaky sne-OOF!"
Scrap 8 Horos

https://www.youtube.com/watch?v=jX1_o-cm4GU
>>
File: City ruins act phase.png (2.35 MB, 1600x1600)
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>>3134022
The sounds of a window shattering is heard as Gregory is perforated with thorns while Pchela's cover and armor save the day again as the thorns harmlessly impact against her armor.
Also did those things just throw its eyes?...

Liren's moniter picks up that they mutants will be traversing from an entrance from the north east.
>>3131670
You recall that mutants are generally shit at aiming and brawling thankfully and that thanks to their armor and shields being made of flesh they are susceptible to fire. You have no idea what they just threw at opio and Engune is though.

=Act phase=
-Mission objective: Acquire and move crates full of corp tech that has been sighted within this site to be escorted back to the hab complex. 0/? Cases acquired
-Hidden objective completed!!!: Acquire case of royal mutagen!!!
-Next wave coming from a hive in the north east during enemy phase, hive king has not been notified of trapper presence and hive is still on low alert.

Scrap 1 Opio [Berserk!!!] Cannot take reactions, but bonus damage!!!. Take 2 damage from thorns.
Scav 2 Engenue *CBM get! May identify with a mental roll also dodge successful!
Scrap 3 Pchela
Scav 4 Liasken
Scrap 5 Sun Li
Scrap 6 Gregory *ROAR!!...OW! take 4 damage
Scav 7 Oncilla 'sneaky sneaky!*
Scrap 8 Horos


https://www.youtube.com/watch?v=JzJlzGaQFoc
>>
>>3134050
>[4 AP] Command All: Return to me
>[5 AP] Plug drones into secure boxes and tell them to bypass the locks ( = 5 points of prying )

A wanderer in a wasted land have no use for currency when they are awash in friends.
>>
>>3134064
With a beep and a flash of a purple light they swarm back to you and with a small robotic limb attach a wire to interfaces within the cpu's USB ports and begin their work.

>Roll 4d6
>>
Rolled 5, 2, 1, 5 = 13 (4d6)

>>3134067
The greatest bandage is a friend.
>>
Rolled 6, 3, 2 = 11 (3d6)

>>3134050
>-Trade 1 Will for 1 AP
>3! Use X-5V Ammo module on V-32 Rifle to switch from Normal Bullets for Incendiary Bullets
>4! Fire V-32 Rifle at mutant 4 SE of me 4AP for +1 Rifle Skill to 13 [V-32 Rifle]- [Incendiary (+2) Damage] [Spend 6 Shots MAX for +2 skill], [Rifle Score of 15] and [0/12 Bullets]
>3! Reload and keep using incendiary

[Scrapper/Sun Li-Chen/ Human]
AP 9 HP 12 Will 11
Grit 1 Reaction 6 Mental 8
《Armored Jacket》DR 2
==
[Masked]
[Enduring Will]
-Rifleman-
Rifles-12
Knifes-10
==
Hand1:V-32 1d6+3 ⅓,2, 12/12-ammo, 3 reloads
Hand2: (Knife Sheated, 2 Hands on Rifle)
==
Kit:
* X-5V Ammo module [V-32 Rifle]
* Supplies ×3 *Well Fed*
* ×3 Lunar Glow Sticks
* ×1 Knife; stats: 1d3+2, [Vitals], [Quickdraw], [Sneaky]
* Repair Kit
* ×2 Clean Bandages
* Bottle of Water
* Nutrient Paste
>>
Rolled 1, 2, 6, 5, 4, 5 = 23 (6d6)

>>3134050
>[Fasthands] flick eyeball 2wards back the way it came.
>1! Identify CBM. Mental10
>5! Hack Koma shop. Hacking 12+2
>4! Dodge. react8+1

[Scavenger Engenue Pyrocyonidae]
-[Fast Hands]
AP 10 HP 9/9 Will 6/7
Grit 1 Reaction 8 Mental 10
==
Knives-12
Hacking-12
Stealth- 10
==
Hand1: Smartknife 1d3+2 [Vital][Sneaky][Quickdraw][Knife-fighting][3!Swap Type] (×4)
-[Armor Piercing]
Hand2: ScriptKit [3!Hack][1!Ping]
Scavenger's Cloak [Dr1]
==
Kit: 3×glow, 2×bandage, repair kit, flask (water)
* Grapnel
* Rope
* Miltech ScriptKit
*Smartweapon [AP, smarttech, incendiary, concussive, tracker]
*CBM
>>
Rolled 5, 1, 3, 4, 3, 3, 5, 2, 4 = 30 (9d6)

>>3134050
>3! Move 2322, add knockback to movement with [Mauler]
>- 2! toward any roll the above entails
>6+1! Sweeping Strike at mutants 56(?) and 12. vs 12+1+1 Will, Devil's Blood

Scrapper/Opio/Lagomorph
AP 12 HP 9+2 Will 6-1 DR 4
Grit 1 Reaction 8 Mental 8
==
Halberd 12
Knives 10
Mauler
==
Halberd
Scrapper's Mesh DR 4 +2HP
==
Kit:
Intoxicants
5-VE Drone
Standard Kit
>>
Rolled 5, 1, 1 = 7 (3d6)

>>3134050
"Ahk, I really do need to invest in armor for my back."
>!4 Overwatch Halberd swing [Skill 12, 2d6+4 Slashing]
>!4 Move 6,6,6,6 through the hole in the Koma store
>!1 Recall what one might find in the Koma store

Scrapper(CQB)/Gregory/Ursine
AP 9 HP 9/13 Will 6/7
Grit 4 Reaction 6 Mental 8
<<Scrapper Mesh>> DR 4, +2 HP
==
[Ursine Strength]
[Halberd 12]
[Knives 10]
[Medicine 10]
[Pistols 9]
{Mauler}
==
Hand1&2: Halberd, 4ap, 2d6+4 Slashing, Reach 2, Twohanded, [Sweeping Arc]
==
Kit:
*Standard Kit* (With Bottle of Brandy)
*Corp Crashkit
*C-3 Revolver 1d6+1, [Quickdraw]
*2 x Revolver Reloads
>>
Rolled 6, 2, 2 = 10 (3d6)

>>3134050
>move 22
ARAW!!
>sneak attack 2 (7AP, vs 16)

[Scavenger/Oncilla/Felidae]
AP 9 HP 11 Will 7
Grit 3 Reaction 6 Mental 9
==
Knife-12
Pistols-9
Stealth-10
==
Hand1: C-3 Revolver (3AP;1/3@2;1d6+1;6/6(2);[Quickdraw])
Hand2: Knife (1d3+2;[Vital][Sneaky][Quickdraw][Knife Fighting])
Equip: Cloak (1DR)
==
Kit:
* C-3 Revolver
* X-5V Ammo Module (3AP: AP, smart tech, incendiary, concussive, tracker)
Glowsticks x3; Knife x4; Clean Bandages x2; Repair Kit; Flask (vegetable juice, 1/2)
Grappling Hook x1; Rope xLots
>>
Rolled 6, 1, 2 = 9 (3d6)

>>3134050
>3! Fire V-32 at mutant 4 tiles directly East of me [V-32 Rifle, 3-Round Burst for +1 Skill, Rifle Score 13, 3/12 Bullets]
>2! Move 2,2
>4! Construct Cover 2 walls in direction 1,2,3

Mr. Gregory, please fall back. I can provide you with medical attention.
>>
>>3135648
[Scrapper/Pchela/Human]
AP:9 HP:9+4 Will:9+5
Grit:1 Reaction:6 Mental:8
==
Rifles:12
Knives:10
Medicine: 10
==
V-32: 1d6+3, 1/3 2, 3AP, 12/12 ammo, 2 reloads
Armoured Jacket: DR 2, +4HP
==
Kit:
- Standard Kit
- Corp Crashkit
- Red Army Pioneer Kit

Forgot to add my character sheet
>>
>>3134245
Seems to be a reflex booster judging by the faded code on the casing, commonly used by law enforcement where they would need someone to play point man it was a standard for many law enforcement and hit men back then.
Once turned on it rev's up your world to the point where you can dodge bullets like you saw in that 21st movie with those dudes in trench coats.
As for the corpse it looked like it didn't work for him seeing as he has a chronic case of being cut in half but hey its yours now!
>CBM identified: Synaptic booster,
-Once installed increases reaction by +1
--Dodge now negates additional ammo used to gain +skill bonuses.
>>
>>3135648
"Nothing more than a scratch for now Pchela, though I will keep it in mind."
>>
File: Spoiler Image (142 KB, 1033x988)
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Rolled 1, 6, 5 = 12 (3d6)

Plot roll
>>
File: City ruins Enemy phase.png (2.43 MB, 1600x1600)
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>>3134050
Gregory and opio go to work cutting down mutant after mutant while Pchela, Oncilla, and Sun li take one down it spends its last moments in agony as it is cooked alive and shanked to death.

>>3134064
As for Liren her drones make quick work of the defenses within the stall and before long it acknowledges her as a manager and asks her for a request.

>>3134245
https://www.youtube.com/watch?v=5WjLeHlf-GQ
The measures taken to prevent this place are more for the sake of image than actually keeping people out of this place. It only takes half a minute before you are in and looking at the admin screen which gives you a rundown of the stores systems.

>Anti thief system: Taser turrets offline, security drones 1-3 offline 4 is on standby, Concussive mines online and in standby mode, Electrocuted shelves and wares online and in standby mode,
>Underground cache: 30% stock remaining, *You speed read through it and look for anything important* Smart power cores registered within the store and in underground stores, Power storage CBM's in stock and in underground cache, Mil-Tech Radio in cache, Concussive-Bot in cache, Vend???
>CBM Installer: Active and waiting for patient, offer free service to next patient or initiate fold up protocol for transportation to neighboring store?
>Store audio system: Online, waiting for next song.
>Waiting for input....


>>3134449
Koma Corp was a animality focused corp that specialized in electronics. They commonly had civilian electronics in store and offered services with getting people to get used to their new bodies. They also ran experiments with how much a human can withstand the effects Heliodryl. -A recently made compound at the time that was supposedly made from the sun itself.


=Enemy phase=
-Mission objective: Acquire and move crates full of corp tech that has been sighted within this site to be escorted back to the hab complex. 0/? Cases acquired
-Hidden objective completed!!!: Acquire case of royal mutagen!!!
-Next wave coming from a hive in the north east during enemy phase, hive king has not been notified of trapper presence and hive is still on low alert.

Scrap 1 Opio [Berserk!!!] *Two kills!*
Scav 2 Engenue *Hack successful!! Store waiting for input.*
Scrap 3 Pchela
Scav 4 Liasken *Drones successful, you have been registered as manager and store is waiting for input.*
Scrap 5 Sun Li
Scrap 6 Gregory
Scav 7 Oncilla 'sneaky sneaky!*
Scrap 8 Horos *Currently snacking on some real food*
>>
File: City ruins act phase.png (2.42 MB, 1600x1600)
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>>3138364
*Rumble Rumble*
Druskof: "Anyone else feel that?"

=Act phase=
-Mission objective: Acquire and move crates full of corp tech that has been sighted within this site to be escorted back to the hab complex. 0/? Cases acquired
-Hidden objective completed!!!: Acquire case of royal mutagen!!!
-Sensors: *Going haywire*

Scrap 1 Opio
Scav 2 Engenue
Scrap 3 Pchela
Scav 4 Liasken
Scrap 5 Sun Li
Scrap 6 Gregory
Scav 7 Oncilla
Scrap 8 Horos

https://www.youtube.com/watch?v=AcgOs06z0xg
>>
>>3134050
Opio squints at a just-less-than-fresh body nearby. "Saw something moving in this corpse north of the southern maw a moment ago. Any of you fine fellows able to account for that?"
>>
File: tegaki.png (2.53 MB, 1600x1600)
2.53 MB
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>>3138364
Ah, such singing electronic bounty and endless shelves of broken containers for curing all the ills of the old world. Liasken ran a gloved hand over the cold, dusty lockboxes and tapped it in tune to the chattering beeps from Anansi.

>[2Will] Manager Override: Open and dispense all secure prescription medication. Medical emergency!
>[4AP] Drones_All: Sort through and bag all secure prescription and containers
>[5AP] Move 32, 2, 11
>[2Will] Throw Lunar GlowStick as far into the fog on the other side of the hive-mouth 32ish/(NE) as possible

Ah, and the the flailing arms of flesh-bound friends were as the swarm, all arranged to meet the incoming horde of sensor red-blips.

" Red storm! Get up, form a line! "

Scavenger/Liasken/ Human]
AP 9 HP 9 Will (5) 14
Grit 1 Reaction 6 Mental 8
==
Knives-12
Stealth-10
==
Hand1: Knife, 1d3
Hand2: Knifer, 1d3
Body: Scavplate - DR1, Stealth
==
Kit:
* Standard Kit (-1 Glowstick)
* 1x Supplies
* 5-VE Drone ("Anansi")
* 5-VE Drone ("Optomi”)
* 5-VE Drone ("Skitter”)
Trick:
^ Knife Fighting
^ Sneaky
^ Masked
^ Enduring Will
Backpack:
#Medical Supplies
>>
Rolled 6, 3, 1 = 10 (3d6)

>>3138600
"Hahaha, you want a line, Liasken? I'd be delighted to show you how a Scrapper makes a line!"
>>3138382
>!3 Use [Ursine Strength] to throw the shelf adjacent to Gregory out the hole 3 of him
>!1 Move 6
>!3 Loot shelf at 6

Scrapper(CQB)/Gregory/Ursine
AP 9 HP 9/13 Will 6/7
Grit 4 Reaction 6 Mental 8
<<Scrapper Mesh>> DR 4, +2 HP
==
[Ursine Strength]
[Halberd 12]
[Knives 10]
[Medicine 10]
[Pistols 9]
{Mauler}
==
Hand1&2: Halberd, 4ap, 2d6+4 Slashing, Reach 2, Twohanded, [Sweeping Arc]
==
Kit:
*Standard Kit* (With Bottle of Brandy)
*Corp Crashkit
*C-3 Revolver 1d6+1, [Quickdraw]
*2 x Revolver Reloads
>>
"That's some explosive yield. Ech. Do I... shake it, or..."

>>3138600
>6! Extract eye from mutant at 2, throw into maw 44
>3! Heave corpse at 1 into maw 44
>3! Speedy Bunny move 2222

Scrapper/Opio/Lagomorph
AP 12 HP 9 Will 5 DR 4
Grit 1 Reaction 8 Mental 8
==
Halberd 12
Knives 10
Mauler
==
Halberd
Scrapper's Mesh DR 4 +2HP
==
Kit:
Intoxicants
5-VE Drone
Standard Kit
>>
Rolled 4, 5, 4, 1, 5, 2, 5, 4, 3 = 33 (9d6)

>>3138382
>3! Move 3NE
>6! Reinforce the new "cover" Gregory provided for us here>>3138727 and with these plans (photo) (+3 Will) (Hope this becomes the best cover ever made)
>3! Light and Throw 1 Glowstick, E in the fog of war not yet revealed
>>3138727
"Nice Gregory! This will be great cover"
[Scrapper/Sun Li-Chen/ Human]
AP 9 HP 12 Will 9
Grit 1 Reaction 6 Mental 8
《Armored Jacket》DR 2
==
[Masked]
[Enduring Will]
-Rifleman-
Rifles-12
Knifes-10
==
Hand1:V-32 1d6+3 ⅓,2, 12/12-ammo, 3 reloads
Hand2: (Knife Sheated, 2 Hands on Rifle)
==
Kit:
* X-5V Ammo module [V-32 Rifle]
* Supplies ×3 *Well Fed*
* ×2 Lunar Glow Sticks
* ×1 Knife; stats: 1d3+2, [Vitals], [Quickdraw], [Sneaky]
* Repair Kit
* ×2 Clean Bandages
* Bottle of Water
* Nutrient Paste
>>
>>3138382
>>3138819
photo
>>
>>3138382
>3! Set store security to Technician Maintenance mode
>3! CBM Installer free service
>[Fasthands] lock free service state On.
>3! Vend Cache
>1! Read specs of Concussion-Bot & Security Drones

[Scavenger Engenue Pyrocyonidae]
-[Fast Hands]
AP 10 HP 9/9 Will 6/7
Grit 1 Reaction 8 Mental 10
==
Knives-12
Hacking-12
Stealth- 10
==
Hand1: Smartknife 1d3+2 [Vital][Sneaky][Quickdraw][Knife-fighting][3!Swap Type] (×4)
-[Armor Piercing]
Hand2: ScriptKit [3!Hack][1!Ping]
Scavenger's Cloak [Dr1]
==
Kit: 3×glow, 2×bandage, repair kit, flask (water)
* Grapnel
* Rope
* Miltech ScriptKit
*Smartweapon [AP, smarttech, incendiary, concussive, tracker]
*CBM-Synaptic Booster (+1React, Dodge negates Ammo-use bonus)
>>
>>3138600
>Spend 2 Willpower for 3 AP
>3! Move 1,1,2, into cover behind reinforced shelf.
>6! Reinforce shelf with +5 cover, and add 4 effect barbed wire
>3! Reload V-32 Rifle
>>
>>3140389
[Scrapper/Pchela/Human]
AP:9 HP:9+4 Will:9+5
Grit:1 Reaction:6 Mental:8
==
Rifles:12
Knives:10
Medicine: 10
==
V-32: 1d6+3, 1/3 2, 3AP, 12/12 ammo, 2 reloads
Armoured Jacket: DR 2, +4HP
==
Kit:
- Standard Kit
- Corp Crashkit
- Red Army Pioneer Kit
>>
>>3138382
>move 11, into cover
>overwatch 2 with pistol, sneak attack; 7AP (vs 13)
Hard to see anything in this damn fog. But I'll try.

[Scavenger/Oncilla/Felidae]
AP 9 HP 11 Will 7
Grit 3 Reaction 6 Mental 9
==
Knife-12
Pistols-9
Stealth-10
==
Hand1: C-3 Revolver (3AP;1/3@2;1d6+1;6/6(2);[Quickdraw])
Hand2: Knife (1d3+2;[Vital][Sneaky][Quickdraw][Knife Fighting])
Equip: Cloak (1DR)
==
Kit:
* C-3 Revolver
* X-5V Ammo Module (3AP: AP, smart tech, incendiary, concussive, tracker)
Glowsticks x3; Knife x4; Clean Bandages x2; Repair Kit; Flask (vegetable juice, 1/2)
Grappling Hook x1; Rope xLots
>>
File: City ruins Enemy phase.png (2.51 MB, 1600x1600)
2.51 MB
2.51 MB PNG
>>3138382
The trappers get into positions, brutish fortifications are made, weapons reloaded and readied. Supplies are loaded into backpacks and messenger bags while a store is hacked.

=Koma Crop Smart-net host=
>The store obliges as it vends its wares, the sec drones slide out of the walls on panels, while the floor quickly shifts and the S-MS drone is lifted up from the ground via a elevator. As for auto doc it flashes a neon light as it awaits its next customer.
-"S-MS (samson) 'Concussive drone'"
--Featuring Sec-tech riot shotguns and Knolvar tech plating this drone is able to fully withstand the might of a riot and able to disperse it within seconds thanks to it's jet stream dispenses spraying liquid tear gas all over those pesky rioters! Buy today and get 20% off your next purchase!!!"

-M1TI Sec tech drone-
--This drone features a built in Light-Fire pistol loaded with tazer rounds and with a small jet sprayer filled with nano dye. Allowing you to track a marked target for up to 5 hours!"
=Koma Corp Smart-net host=
Druskof: "I hear supplies being loaded, that is good that is good keep it going and we may actually score ourselves a bonus!"

=Enemy phase=
-Mission objective: Acquire and move crates full of corp tech that has been sighted within this site to be escorted back to the hab complex. 2/? Cases acquired
-Hidden objective completed!!!: Acquire case of royal mutagen!!!
-Sensors: *Going haywire*

Scrap 1 Opio
Scav 2 Engenue *Hacking intensifies*
Scrap 3 Pchela *Smart processed please see google doc for stringing out rules*
Scav 4 Liasken *Bump and 1 crate of medical supplies get!*
Scrap 5 Sun Li *smart processed also please keep in mind you can only fortify one hex or facing at a time unless you have a red army pioneers kit*
Scrap 6 Gregory *1 crate of corp tech get!*
Scav 7 Oncilla
Scrap 8 Horos *nom nom*
>>
>>3144811

The drones come in a tide of bio flesh, their exo skeletons and looks bringing a grim reminder for the price of failure. Die here and you will become one of them, they pry out their eyes and chuck them at the trappers bulging in size as they prepare to detonate.

To the east Opio is barraged by a sea of thorns as his armor starts to resemble a porcupine.

Druskof: *Sounds of chattering and feet shuffling* "Bloody hell what is that noi-*Sounds of bio thorns hitting flesh* OH CMON I just stitched back these pants! I'll be right back trappers continue what your doing and everything should be fine....
*Sword being unsheathed followed by the faint yelling of Druskof as he charges a hive drone*


=Act phase or opio gets swarmed again phase=
-Mission objective: Acquire and move crates full of corp tech that has been sighted within this site to be escorted back to the hab complex. 2/? Cases acquired
-Hidden objective completed!!!: Acquire case of royal mutagen!!!
-Sensors: *Going haywire*

Scrap 1 Opio *3 damage*
Scav 2 Engenue *Hacking intensifies*
Scrap 3 Pchela
Scav 4 Liasken
Scrap 5 Sun Li
Scrap 6 Gregory
Scav 7 Oncilla *One shot one kill*
Scrap 8 Horos *nom nom*
>>
>>3144817
Of course I forget the music.
https://www.youtube.com/watch?v=JLCa9Uzs6dc
>>
>>3139478
New friend drones. May I?
>>
Rolled 1, 6, 5, 5, 2, 1, 5, 1, 6, 3, 6, 6 = 47 (12d6)

>>3144817
"They're not even in cover! It seems they have forgotten the concept of 'Cover' when they became mutants...
>>3138727 "Think you could get in there Gregory? (Green path in image?) "
>>3140389 "Pchela? Mind helping me cover him? (Orange lines in image?) Using incendiary isnt a must, but is very effective."
>>3141527
"Oncilla, mind throwing those eyes back to the sender?" (Black lines?)
>>3144905
"You may! Also if you want, do Blur screen Gregory and/or us"

>--Free Action: Spend 9 Will for 9AP
>3! Fire V-32 Rifle at mutant 2-2-2-1 of me [V-32 Rifle]- [Incendiary (+2) Damage] [Spend 3 Shot MAX for +1 skill], [Rifle Score of 13] and [9/12 Bullets]
>3! Fire V-32 Rifle at mutant 2-2-2-2-1 of me (this one is different!) [V-32 Rifle]- [Incendiary (+2) Damage] [Spend 3 Shot MAX for +1 skill], [Rifle Score of 13] and [6/12 Bullets]
>3! Fire V-32 Rifle at mutant 3-3-2-2 of me [V-32 Rifle]- [Incendiary (+2) Damage] [Spend 3 Shots MAX for +1 skill], [Rifle Score of 13] and [3/12 Bullets]
>3! Fire V-32 Rifle at mutant 3-3-3-2-2 [V-32 Rifle]- [Incendiary (+2) Damage] [Spend 3 Shots MAX for +1 skill], [Rifle Score of 13] and [0/12 Bullets]
>3! Sit back in cover and RELOAD
>3! Overwatch the mutants on top of the stand? NE who threw they're eyes at us with [V-32 Rifle] (If my overwatch does fire, just make the line Deep Blue or something)

[Scrapper/Sun Li-Chen/ Human]
AP 9 HP 12 Will 1/12
Grit 1 Reaction 6 Mental 8
《Armored Jacket》DR 2
==
[Masked]
[Enduring Will]
-Rifleman-
Rifles-12
Knifes-10
==
Hand1:V-32 1d6+3 ⅓,2, 12/12-ammo, 2 reloads
Hand2: (Knife Sheated, 2 Hands on Rifle)
==
Kit:
* X-5V Ammo module [V-32 Rifle]
* Supplies ×3 *Well Fed*
* ×2 Lunar Glow Sticks
* ×1 Knife; stats: 1d3+2, [Vitals], [Quickdraw], [Sneaky]
* Repair Kit
* ×2 Clean Bandages
* Bottle of Water
* Nutrient Paste
>>
>>3138727
>>3140389
>>3141527
>>3144905
>>
>>3144817
>>Deploy, digging up onto the battlefield from below
The hyena man would tear up from below the dirt, with shovel and klaw.

[Skrapper/Komrade Kuestions/ Hyenadae]
AP 9/9 - HP 11/11 - Will 9/9
Skrapper Mesh DR 4 {+2HP}
Grit 2 - Reaktion 6 - Mental 10
==
Sword-12
Knives-10
==
Hand1:Sword (Shovel) 1d6+1 slashing
Hand2:
==
[Questionable Appetite] Konsume korpse to regain 2 Will or 3 HP
[Mauler] Add 1/2 grit to dmg on melee. Grapple n the like without krit fail
[Kleave] may konvert 1/2 dmg into bleed dmg
==
Kit:
1x Sword-shovel
1x Skrapper Mesh
3x Lunar Glow Stikk
1x Knife
2x Klean Bandages
1x Bottle of my favorite brew
1x Red Army Pioneer Kit
1x Multi-Intoxikant Applikator (M.I.A.)
>>
Rolled 4, 4, 1, 6, 2, 4 = 21 (6d6)

>>3144817
>2! Move 21 onto roof
>6+4! Sweeping Strike 44 and 6. vs 12+4

Scrapper/Opio/Lagomorph
AP 12 HP 6 Will 5 DR 4
Grit 1 Reaction 8 Mental 8
==
Halberd 12
Knives 10
Mauler
==
Halberd
Scrapper's Mesh DR 4 +2HP
==
Kit:
Intoxicants
5-VE Drone
Standard Kit
>>
Rolled 5, 4, 3, 2, 1, 1 = 16 (6d6)

>>3144914
"I'll get 'em Sun, don't worry."
>>3144817
>4! Move 3-2-2-2
>4! Swing Halberd at Mutant at 2
>1! + 1Will [Sweeping Arc] Mutant at 2-2

Scrapper(CQB)/Gregory/Ursine
AP 9 HP 9/13 Will 5/7
Grit 4 Reaction 6 Mental 8
<<Scrapper Mesh>> DR 4, +2 HP
==
[Ursine Strength]
[Halberd 12]
[Knives 10]
[Medicine 10]
[Pistols 9]
{Mauler}
==
Hand1&2: Halberd, 4ap, 2d6+4 Slashing, Reach 2, Twohanded, [Sweeping Arc]
==
Kit:
*Standard Kit* (With Bottle of Brandy)
*Corp Crashkit
*C-3 Revolver 1d6+1, [Quickdraw]
*2 x Revolver Reloads
>>
>>3144817
>4! Move 122 2
>[Fasthands] Return Eye1 to sender (2wards)
>2! Move 33
>3! Register [Liasken] as [Owner] of S-MS Drone & M1TI Drone.
>1!+3will: Dodge. 8+1React

>>3144905
"It would be my pleasure."

[Scavenger Engenue Pyrocyonidae]
-[Fast Hands]
AP 10 HP 9/9 Will 4/7
Grit 1 Reaction 8 Mental 10
==
Knives-12
Hacking-12
Stealth- 10
==
Hand1: Smartknife 1d3+2 [Vital][Sneaky][Quickdraw][Knife-fighting][3!Swap Type] (×4)
-[Armor Piercing]
Hand2: ScriptKit [3!Hack][1!Ping]
Scavenger's Cloak [Dr1]
==
Kit: 3×glow, 2×bandage, repair kit, flask (water)
* Grapnel
* Rope
* Miltech ScriptKit
*Smartweapon [AP, smarttech, incendiary, concussive, tracker]
*CBM-Synaptic Booster (+1React, Dodge negates Ammo-use bonus)
>>
>>3144817
>[4AP] Command: Drone_Skitter to blur Scrap6 Gregory

>[4AP] Command: Assume control of S-MS Drone.
>--Set Parameter: Biomutants are rioting!
>--Disperse The Riot!

>[1AP, 3Will] Move 1, 111, 2
>[0 AP] Engage CBM Installer to install Power Storage CBM.

Scavenger/Liasken/ Human]
AP 9 HP 9 Will (3) 14
Grit 1 Reaction 6 Mental 8
==
Knives-12
Stealth-10
==
Hand1: Knife, 1d3
Hand2: Knifer, 1d3
Body: Scavplate - DR1, Stealth
==
Kit:
* Standard Kit (-1 Glowstick)
* 1x Supplies
* 5-VE Drone ("Anansi")
* 5-VE Drone ("Optomi”)
* 5-VE Drone ("Skitter”)
Trick:
^ Knife Fighting
^ Sneaky
^ Masked
^ Enduring Will
Backpack:
#Medical Supplies
#Crate of Medical Supplies
#-"S-MS (samson) 'Concussive drone'"
>>
>>3144817
On it.
>move 33
>pick up eye
>throw it 2112
>5 will to 5AP
>pick up other eye
>throw it 1111
Hold strong, we almost outnumber them.

[Scavenger/Oncilla/Felidae]
AP 9 HP 11 Will 2(7)
Grit 3 Reaction 6 Mental 9
==
Knife-12
Pistols-9
Stealth-10
==
Hand1: C-3 Revolver (3AP;1/3@2;1d6+1;6/6(2);[Quickdraw])
Hand2: Knife (1d3+2;[Vital][Sneaky][Quickdraw][Knife Fighting])
Equip: Cloak (1DR)
==
Kit:
* C-3 Revolver
* X-5V Ammo Module (3AP: AP, smart tech, incendiary, concussive, tracker)
Glowsticks x3; Knife x4; Clean Bandages x2; Repair Kit; Flask (vegetable juice, 1/2)
Grappling Hook x1; Rope xLots
>>
Rolled 6, 1, 2, 2, 5, 5 = 21 (6d6)

>>3144817
3! Fire V-32 at Mutant directly east of me [3-Round burst]
3! Fire V-32 at Mutant directly east of me, behind the first one. [3-Round burst] (The ones Sun Li-Chen mentioned)

[Scrapper/Pchela/Human]
AP:9 HP:9+4 Will:9+5
Grit:1 Reaction:6 Mental:8
==
Rifles:12
Knives:10
Medicine: 10
==
V-32: 1d6+3, 1/3 2, 3AP, 12/12 ammo, 2 reloads
Armoured Jacket: DR 2, +4HP
==
Kit:
- Standard Kit
- Corp Crashkit
- Red Army Pioneer Kit

>>3144915
Doing it...
>>
File: City ruins Enemy phase.png (2.64 MB, 1600x1600)
2.64 MB
2.64 MB PNG
>>3144817
The fight rages on, mutants are sliced in half, shot to pieces and grenades are thrown back.
A riot drone is started up and is given orders, to the east two unlucky drones meet their fate by the edge of a steel blade. While a autodoc is given stock and told to install.
Breathing room for now or at least on the surface level.

Druskof's Radio: *muttered cursing about dying already as the sounds of bio thorns firing from 'rifles' are heard.*
=Enemy phase=
-Mission objective: Acquire and move crates full of corp tech that has been sighted within this site to be escorted back to the hab complex. 2/? Cases acquired
-Hidden objective completed!!!: Acquire case of royal mutagen!!!
-Sensors: *Going haywire*

Scrap 1 Opio
Scav 2 Engenue *Hacking intensifies*
Scrap 3 Pchela
Scav 4 Liasken *installing, installing...*
Scrap 5 Sun Li QM: Please look at your will, you will be spending 5 will not 9 to get your benefits.
Scrap 6 Gregory
Scav 7 Oncilla
Scrap 9 Komrade Kuestion *Deployed*
>>
File: City ruins act phase.png (2.67 MB, 1600x1600)
2.67 MB
2.67 MB PNG
>>3148344
The S-MS drone with a beep and the startup of it's internal engine calmly exits out the door before firing on a group of drone brawlers. They are torn to shreds with the assistance of a few well placed shots from sun Li.
Ahead of the group a drone sharply 'dressed' in what appears to be a old military uniform melded with the flesh and shell of the drone stands at the ready as it chitters commands to it's comrades who echo it back to the hive entrance as they arrive on the field.
Shortly after Liasken's drones sensors finally un****'s itself before a giant red dot appear on the screen, to say it is the hive king moving would be a accurate statement.

Druskofs radio: *More cursing before a giant roar is heard, followed by a scream and then the sounds of someone being punted across a parking lot shortly before he lands onto the roof of a car.*
Druskof: "I-I'm okay."

SM-S Drone: "Stop resisting, stop resisting"


=Act phase=
-Mission objective: Acquire and move crates full of corp tech that has been sighted within this site to be escorted back to the hab complex. 2/? Cases acquired
-Hidden objective completed!!!: Acquire case of royal mutagen!!!
-Sensors: *HIVE KING IS ALERTED, AND WILL ARRIVE IN THREE TURNS*

Scrap 1 Opio
Scav 2 Engenue *Hacking intensifies*
Scrap 3 Pchela
Scav 4 Liasken *installing, installing...please wait while your arms, feet and head are shackled to here* (Cannot move sonny but can still act!)
Scrap 5 Sun Li QM: Please look at your will, you will be spending 5 will not 9 to get your benefits also overwatch successful*
Scrap 6 Gregory take 2 damage.
Scav 7 Oncilla
Scrap 9 Komrade Kuestion *Deployed*

https://www.youtube.com/watch?v=O8jWxLU9HRE
>>
"If this Hive King's half the sorry excuse his underlings are, he's not much use alive except as looter deterrent. Very kind of him to keep our meal ticket out of grubbier paws."

But if he's sterner stuff than all that, we'd better have a good haul ready for our retreat."

>>3147600
>>3144966
Oncilla, Kvestions, aid the defense if you like, but position or begin to raid the two SE-most buildings. I think the doors to both can be seen at my S.

>>3145657
Engenue, help them out or see if anything can be gained from that car wreck's AI.

>>3148356
>3! Command drone to scout building N of me
>1! Notice if explosions have left accessible holes in the building walls
>6! If so, extract eye from mutant at 6, toss 6611
>-If no holes, Toss glowstick 444 into building
>2! Move 11, [Mauler] to drag corpse along

Scrapper/Opio/Lagomorph
AP 12 HP 6 Will 5 DR 4
Grit 1 Reaction 8 Mental 8
==
Halberd 12
Knives 10
Mauler
==
Halberd
Scrapper's Mesh DR 4 +2HP
==
Kit:
Intoxicants
5-VE Drone
Standard Kit
>>
Rolled 2, 2, 4, 4, 6, 6, 5, 6, 4 = 39 (9d6)

>>3148356
"Time to go all out."
>!3: Move 2-1-1
>!4: Swing Halberd at Mutant at 4
>!2: [Sweeping Arc] at Mutant at 2
>Will 2: [Sweeping Arc] at Mutant at 2-2

Scrapper(CQB)/Gregory/Ursine
AP 9 HP 7/13 Will 3/7
Grit 4 Reaction 6 Mental 8
<<Scrapper Mesh>> DR 4, +2 HP
==
[Ursine Strength]
[Halberd 12]
[Knives 10]
[Medicine 10]
[Pistols 9]
{Mauler}
==
Hand1&2: Halberd, 4ap, 2d6+4 Slashing, Reach 2, Twohanded, [Sweeping Arc]
==
Kit:
*Standard Kit* (With Bottle of Brandy)
*Corp Crashkit
*C-3 Revolver 1d6+1, [Quickdraw]
*2 x Revolver Reloads
>>
>[0AP] Command continues: Drone_Skitter Blurs Scrap6 Gregory
>[0AP] Command continues: S-MS Drone Disperses This Riot

>[4 AP] Command Drone_Optomi to Blur S-MS Drone
>[4 AP] Commd Drone_Anansi to Mark Biomutants rioters for Riot Dispersion

>[1 AP] Stand Very Still for Surgery

Scavenger/Liasken/ Human]
AP 9 HP 9 Will (4) 14
Grit 1 Reaction 6 Mental 8
==
Knives-12
Stealth-10
==
Hand1: Knife, 1d3
Hand2: Knifer, 1d3
Body: Scavplate - DR1, Stealth
==
Kit:
* Standard Kit (-1 Glowstick)
* 1x Supplies
* 5-VE Drone ("Anansi")
* 5-VE Drone ("Optomi”)
* 5-VE Drone ("Skitter”)
Trick:
^ Knife Fighting
^ Sneaky
^ Masked
^ Enduring Will
Backpack:
#Medical Supplies
#Crate of Medical Supplies
#-"S-MS (samson) 'Concussive drone'"
>>
Rolled 4, 3, 1, 6, 6, 5 = 25 (6d6)

>>3148356
>3! Hack Automobile-wreck. Hacking12
>4! Sneak 10+1
>1! Move 3
>[Fasthands] Open the door 2
>2! Move 21

[Scavenger Engenue Pyrocyonidae]
-[Fast Hands]
AP 10 HP 9/9 Will 5/7
Grit 1 Reaction 8 Mental 10
==
Knives-12
Hacking-12
Stealth- 10
==
Hand1: Smartknife 1d3+2 [Vital][Sneaky][Quickdraw][Knife-fighting][3!Swap Type] (×4)
-[Armor Piercing]
Hand2: ScriptKit [3!Hack][1!Ping]
Scavenger's Cloak [Dr1]
==
Kit: 3×glow, 2×bandage, repair kit, flask (water)
* Grapnel
* Rope
* Miltech ScriptKit
*Smartweapon [AP, smarttech, incendiary, concussive, tracker]
*CBM-Synaptic Booster (+1React, Dodge negates Ammo-use bonus)
>>
>>3148356
Hmph.
>>3148494
Yeah, yeah, got it.
>move 334 333 344
Starting to seem smarter to just cut and run, though.

[Scavenger/Oncilla/Felidae]
AP 9 HP 11 Will 7
Grit 3 Reaction 6 Mental 9
==
Knife-12
Pistols-9
Stealth-10
==
Hand1: C-3 Revolver (3AP;1/3@2;1d6+1;5/6(2);[Quickdraw])
Hand2: Knife (1d3+2;[Vital][Sneaky][Quickdraw][Knife Fighting])
Equip: Cloak (1DR)
==
Kit:
* C-3 Revolver
* X-5V Ammo Module (3AP: AP, smart tech, incendiary, concussive, tracker)
Glowsticks x3; Knife x4; Clean Bandages x2; Repair Kit; Flask (vegetable juice, 1/2)
Grappling Hook x1; Rope xLots
>>
>>3148356
>>3148494
"Well, I kan't say this is the kamp I was intending to show up in. But..." The hyena man audibly inhales deep through the broken rebreather mask he akquired some time ago, "kan anyone else smell that delik-tious aroma? I'll have to have a bit of a snakk while I look about." Off kolored smoke that any junkie would be able to tell is MoonDust billows out of Kuestion's mask as he speaks, from the various holes and damage it retained.

>>Konvert 5 Will into AP for kurrent Phase kap of 14
>>Aktivate !3 Multi-Intoxikant Applikator [MoonDust]
>>Move !7 (3,3,3,3,2,3,3)
>>Konsume !4 Eat the korpse under my feet [Regain 2 Will]
[Won't be noting said regain of Will on my sheet until the begining of next Phase, in kase something happens during Enemy Phase to interrupt or something.]

>[Skrapper/Komrade Kuestions/ Hyenadae]
>AP 0/9 - HP 11/11 - Will 4/9
>Skrapper Mesh DR 4 {+2HP}
>Grit 2 - Reaktion 6 - Mental 10
>==
>Sword-12
>Knives-10
>==
>Hand1:Sword (Shovel) 1d6+1 slashing
>Hand2:
>==
>[Questionable Appetite] Konsume korpse to regain 2 Will or 3 HP
>[Mauler] Add 1/2 grit to dmg on melee. Grapple n the like without krit fail
>[Kleave] may konvert 1/2 dmg into bleed dmg
>==
>Kit:
>1x Sword-shovel
>1x Skrapper Mesh
>3x Lunar Glow Stikk
>1x Knife
>2x Klean Bandages
>1x Bottle of my favorite brew
>1x Red Army Pioneer Kit
>1x Multi-Intoxikant Applikator (M.I.A.)
>>
Rolled 3, 5, 5, 5, 1, 5, 3, 2, 3 = 32 (9d6)

>>3148356
"OK PEOPLE, FINISH UP LOOTING WE ONLY HAVE APPROXIMATIVELY [2 Turns] BEFORE WE GOT TO LEAVE, I am starting to run out of ammo here"

>>3150374
>>3149712
"Did one of you guys turn off the electrical shelves? If so, I can help in taking some of the crates/load"

>-Free action Spend 2 Will for 3 AP [Enduring Will]
>3! Fire V-32 Rifle at mutant 2-2-2-2-1-1-1 of me [V-32 Rifle]- [Incendiary (+2) Damage] [Spend 3 Shot MAX for +1 skill], [Rifle Score of 13] and [6/12 Bullets]
>3! Fire V-32 Rifle at mutant behind the previous one of me (this one is different!) [V-32 Rifle]- [Incendiary (+2) Damage] [Spend 3 Shot MAX for +1 skill], [Rifle Score of 13] and [3/12 Bullets]
>3! Shoot at any mutant alive mutant North East (SHIELDS ARE THE LOWEST PRIORITY) with V-32 Rifle at +1 Skill [V-32 Rifle]- [Incendiary (+2) Damage] [Spend 3 Shot MAX for +1 skill], [Rifle Score of 13] and [0/12 Bullets]
>3! Reload V-32 Rifle [12/12 Bullets] 1 Reload left, and STAY IN COVER

[Scrapper/Sun Li-Chen/ Human]
AP 9 HP 12 Will 4/12
Grit 1 Reaction 6 Mental 8
《Armored Jacket》DR 2
==
[Masked]
[Enduring Will]
-Rifleman-
Rifles-12
Knifes-10
==
Hand1:V-32 1d6+3 ⅓,2, 12/12-ammo, 1 reloads
Hand2: (Knife Sheated, 2 Hands on Rifle)
==
Kit:
* X-5V Ammo module [V-32 Rifle]
* Supplies ×3 *Well Fed*
* ×2 Lunar Glow Sticks
* ×1 Knife; stats: 1d3+2, [Vitals], [Quickdraw], [Sneaky]
* Repair Kit
* ×2 Clean Bandages
* Bottle of Water
* Nutrient Paste
>>
>>3151562
"I set the system to maintenence mode. Handle things to your heart's content. You could even extract the concussion mines, if that strikes your fancy."
>>
>>3148356
Sorry guys, I might not be available in the next day or so, so feel free to bot me if needed.

[Scrapper/Pchela/Human]
AP:9 HP:9+4 Will:9+5
Grit:1 Reaction:6 Mental:8
==
Rifles:12
Knives:10
Medicine: 10
==
V-32: 1d6+3, 1/3 2, 3AP, 12/12 ammo, 2 reloads
Armoured Jacket: DR 2, +4HP
==
Kit:
- Standard Kit
- Corp Crashkit
- Red Army Pioneer Kit
>>
File: City ruins Enemy phase.png (2.77 MB, 1600x1600)
2.77 MB
2.77 MB PNG
>>3154965

With the hive king revealed to be arriving soon, the trappers make haste programming drones, rushing foward and going to buildings to loot what they can.
Engenue stumbles into the 'shrine' of a Lithar shard, the walls are bleeding and the shard hums a sickly red as tendrils around pulse in unison. The taste and smell of blood is heavy in the air as is the pool of blood that he stepped on.
For Komrade as soon as he inhales the dose of moondust his world explodes. Where their was pavement and rubble their is nothing but the void with only a light barrier separating him from falling into the void wherever he steps feeling as if he was stepping on air. Him and his comrades melt away until they are humanoid shapes filled with stars, blue, red, purple, gray, and so many more.
Ahead of him the walls melt revealing a cache of drugs and a lone lithar Alter ahead of him radiates a baleful black light corrupting the calm void filled with a sea of people.

>Forgot to account for moonsight for this image apoligies please use the act phase image.
=Enemy phase=
-Mission objective: Acquire and move crates full of corp tech that has been sighted within this site to be escorted back to the hab complex. 2/? Cases acquired
-Hidden objective completed!!!: Acquire case of royal mutagen!!!
-Sensors: *HIVE KING IS ALERTED, AND WILL ARRIVE IN TWO TURNS*

Scrap 1 Opio
Scav 2 Engenue *Hacking intensifies*
Scrap 3 Pchela
Scav 4 Liasken *installing, installing*
Scrap 5 Sun Li QM: =
Scrap 6 Gregory
Scav 7 Oncilla *Thats a lot of drugs*
Scrap 9 Komrade Kuestion *Tripping out! +2 will gained and *moon sight*
>>
File: City ruins act phase.png (2.78 MB, 1600x1600)
2.78 MB
2.78 MB PNG
>>3154968
>Added grenade from Opio, and accounted for moonsight from Komrade Kuestion.

With a commanding gesture and a few signs between the two mutants they turn back to the trappers before chittering once more. With the brawler next to one readying it's shield in preparation for the drones onslaught, and the other pointing towards Opio commanding the drone to shoot which it does with brutal accuracy.
Nearby the S-MS drone readies its gun towards the rioters, including Gregory in this case as it unleashes a onslaught of concussion and beanbag rounds towards him and the mutant guard. Gregory is on the floor knocked out and the mutant is also but not before it suffers a case of limb loss from the rounds tearing into it's shield. The uniformed mutant only sighs and scrapes off a bit of flesh off of it's uniform before returning once more to it's chittering.

=Punon sports car=
>Reading through the specs you notice most of it's internal systems are shot, but you notice a few things are still useful within the car.
>One it can still drive, barely and it's smart drive system is still working you can set it up so that it can drive to someplace but your not quite sure how far it can go judging by how the displays for its fuel tank and battery charge are corrupted.
>Two you notice that this belonged to a corporation once, the obvious anti hack software trying to invade your script kit is enough to prove that coupled with the obvious digital display of labeling a anonymous corp employee.
=Punon sports car=

As for Liasken the autodoc puts the finishing touches on her hands giving them the look of light tattoo's. With a quick vend of C-F medicine telling her to take it twice per hour for the next three it retracts its tools from her leaving her to witness the installation of her 'upgrade'. Sadly their nothing for the battery's to use unless she were to grasp a object and power it via her induction ports.
>Power storage CBM: Can store and transfer energy from one device to another with 3 AP. Your CBM can hold 3 charges, and currently it has none. Power can also be used to overlock electronics and cybernetics! (At the risk of self damage though.)
=Act phase=
>Gregory is knocked out, and will require someone to perform a medicine test to rouse him from his 'sleep' or inject a dose of FFHISAT into him to wake him up.
-Mission objective: Acquire and move crates full of corp tech that has been sighted within this site to be escorted back to the hab complex. 2/? Cases acquired
-Hidden objective completed!!!: Acquire case of royal mutagen!!!
-Sensors: *HIVE KING IS ALERTED, AND WILL ARRIVE IN TWO TURNS*

Scrap 1 Opio
Scav 2 Engenue *Hacking intensifies*
Scrap 3 Pchela
Scav 4 Liasken *Ooh shiny new CBM!*
Scrap 5 Sun Li QM: =
Scrap 6 Gregory *KO!* -12 non lethal damage.
Scav 7 Oncilla *Thats a lot of drugs*
Scrap 9 Komrade Kuestion *Tripping out! +2 will gained and *moon sight*
>>
Rolled 4, 6, 2, 1, 3, 5 = 21 (6d6)

>>3154979
>-Free act: 5 Will for 7.5 AP
>3! Fire V-32 Rifle at mutant 2-2-2-2-2-2 [V-32 Rifle]- [Incendiary (+2) Damage] [Spend 3 Shot MAX for +1 skill], [Rifle Score of 13] and [9/12 Bullets]
>3! Shoot at chittering mutant 2-2-2-2-2-1-1-1with [V-32 Rifle]- [Incendiary (+2) Damage] [Spend 3 Shot MAX for +1 skill], [Rifle Score of 13] and [6/12 Bullets]
>4! Move 4-5-6-1
>3! Bag all of the drones and stuff on the shelves since they have been un-electrified

[Scrapper/Sun Li-Chen/ Human]
AP 9 HP 12 Will 0/12
Grit 1 Reaction 6 Mental 8
《Armored Jacket》DR 2
==
[Masked]
[Enduring Will]
-Rifleman-
Rifles-12
Knifes-10
==
Hand1:V-32 1d6+3 ⅓,2, 12/12-ammo, 1 reloads
Hand2: (Knife Sheated, 2 Hands on Rifle)
==
Kit:
* X-5V Ammo module [V-32 Rifle]
* Supplies ×3 *Well Fed*
* ×2 Lunar Glow Sticks
* ×1 Knife; stats: 1d3+2, [Vitals], [Quickdraw], [Sneaky]
* Repair Kit
* ×2 Clean Bandages
* Bottle of Water
* Nutrient Paste
>>
Rolled 5, 4, 2, 2, 1, 2 = 16 (6d6)

>>3154979
>-Botting Pchela-<
>3! Fire V-32 Rifle at mutant 2-2-2-2-2-1 of me [V-32 Rifle]- [Normal Bullets] [Spend 3 Shot MAX for +1 skill], [Rifle Score of 13] and [9/12 Bullets]
>5! Move over the top of the barricade: 1-1-2-1-2
>6! Heal Gregory up and wake him with Corp Crashkit while using 3 AP more to heal [Medicine 13]
>4! Move: 5-4-5-5 and Squeeze back in cover of building

[Scrapper/Pchela/Human]
AP:9 HP:12 Will:0/12
Grit:1 Reaction:6 Mental:8
==
Rifles:12
Knives:10
Medicine: 10
==
V-32: 1d6+3, 1/3 2, 3AP, 9/12 ammo, 2 reloads
Armoured Jacket: DR 2, +4HP
==
Kit:
- Standard Kit
- Corp Crashkit
- Red Army Pioneer Kit
>>
Rolled 4, 2, 6, 2, 1, 3 = 18 (6d6)

>>3154979
>>3154979
(After closer inspection it seems I still have 3.5 AP left with Sun Li-Chen and forgot to say I was coverting ALL the Will for AP with Pchela for 18 more AP which she still have 9AP left...)

>-Sun Li-Chen
>3! Overwatch with [V-32 Rifle]- [Incendiary (+2) Damage] [Spend 3 Shot MAX for +1 skill], [Rifle Score of 13] and [3/12 Bullets (If I fired)]

More botting
>-Pchela the bot-<
>Fire at any mutants left NE except Gregory with [V-32 Rifle]- [Normal Bullets] [Spend 3 Shot MAX for +1 skill], [Rifle Score of 13] and [6/12 Bullets]
>Fire again with [V-32 Rifle]- [Normal Bullets] [Spend 3 Shot MAX for +1 skill], [Rifle Score of 13] and [3/12 Bullets]
>Overwatch NE with [V-32 Rifle]- [Normal Bullets] [Spend 3 Shot MAX for +1 skill], [Rifle Score of 13] and [0/12 Bullets]
>>
>>3155215
More than a few stimms, and enough bandages that you can make cast out of the sheer weight of them and with a cough Gregory is back on his feet.
>Gregory now has 6 HP
>>
Rolled 1, 2, 5 = 8 (3d6)

>>3155215
"Mhm...I don't want to go to school...Oh! Hello, Pchela, afraid I dosed off for a moment."
>>3155241
"Since you're right here, mind checking out this building for me? I'll dash over to the one west of here."
>!5 Move 5-6-5-6-1
>!3 Overwatch [Ursine Strength] smashing through the wall when moving 1 if there is one there.
>!1 Remember how not to piss off riot drones.

Scrapper(CQB)/Gregory/Ursine
AP 9 HP 6/13 Will 3/7
Grit 4 Reaction 6 Mental 8
<<Scrapper Mesh>> DR 4, +2 HP
==
[Ursine Strength]
[Halberd 12]
[Knives 10]
[Medicine 10]
[Pistols 9]
{Mauler}
==
Hand1&2: Halberd, 4ap, 2d6+4 Slashing, Reach 2, Twohanded, [Sweeping Arc]
==
Kit:
*Standard Kit* (With Bottle of Brandy)
*Corp Crashkit
*C-3 Revolver 1d6+1, [Quickdraw]
*2 x Revolver Reloads
>>
>>3156040
>>3154979
>Accidentally linked to Sun instead of post



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