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Pick race and location
>>
>>3117112
humans in the forest.

please stick around and actually do more than one thread
>>
Orc
Swamp
>>
>>3117130
there is already a first thread civ in a swamp
>>
>>3117112
>please stick around and actually do more than one thread
if there's enough interest by the end of the thread I'll start a new one and so on, will depend on how many players we actually get.
I'll try to update daily.

Here, choose some worldbuilding options while we wait for more players.

What's our tech level?
> Stone age
> Bronze age
> Iron age
> other

How old is the world?
> Brand new
> Somewhat old
> Ancient
> other

How powerful is magic
> Nearly non existent
> Ritualistic only
> Normal fantasy
> Powerful
> Very powerful
> other

How common are spellcasters
> Very rare
> Rare
> Common
> Ubiquitous
> other

How's the presence of the gods in the world?
> Physical avatars
> Frequent manifestations
> Rare manifestations
> Gods are silent
> Gods are dead
> other

How many gods are there
> 1
> 2
> 3
> Dozens
> Hundreds
> other

How resource rich is the world
> Scarce resources
> Resource poor
> Normal
> Resource rich
> Very rich
> other

How is the vegetation of the world
> Barren
> Scarce
> Average
> Plentiful
> Gaia
> other
>>
>>3117158
the main issue with civ quests is the QMs never stick around. I guarantee you will get a player base if you post often and commit to keeping the story going.

>stone age

i'd like to make progress from the begining

>ancient

just because we are here shouldnt mean the world is new

>normal fantasy

it should vary between races and types of magic

>uncommon

it should be common enough that there is a guild in every major city or something but not so common that our whole army becomes spellcasters

>rare manifestations

gods are just what we pray to and some magic users think their powers come from god. like clerics and shit.

>our civ should have a few and develope others like a harvest god when we learn farming

>normal resources

>above average vegetation so the world feels more fantasy like but not unrealistic
i'm excited to see what comes of the quest.
>>
>Bronze age

It would be nice to not have to start from scratch.

>Ancient

I cannot comment on this, it just feels right.

>Normal fantasy
>Common

Magic is nice, but I fear more powerful magic might spoil the fun.

>Frequent manifestations
>Dozens

A large amount of gods, many, but one could still be able to memorize all of them. A single god would probably generate rare manifestations, but all of them combined would make manifestations quite frequent.

>Resource rich

For a somewhat easier time.

>Gaia

Lots of diverse nature, the leftist media always broadcasts how diversity is our greatest strength.

Also, I vote for the undead and plains.
>>
>>3117112
>Haflings at the plains
Nomad halflings just doing their think and looking for place to settle down.

>age?, bronze
>old?, Somewhat old
>magic? normal fantasy
>spellcasters, common
>gods, Frequent manifestations
>Dozens gods
>resources, Resource poor
>vegetation, Plentiful
>>
>>3117169
This setting, goblin plains
Nomad goblin trashmobs,but we Give them the ability to be something more than a fast 10-17lvl grind
>>
>>3117480
Seconding plains gobbers.
>>
>>3117480
i'll switcht to this i guess
>>
>>3117480
Support. Mooks rise up
>>
Good night OhPee
>>
Rolled 5 (1d100)

>>3117480
>>3117497
>>3117506
>>3117535
>>3117551


You're the leader of a small tribe of goblins who roam the plains eking out a living hunting small woodland animals by throwing stones at them and roasting them at small fires that you make with wood from the sparse trees that dot the plains, you also gather fruits. A small stream of water flows nearby providing you with something to drink.

> Name leader

Year 1

Population: 150 goblins
Technology: fire
Food: rabbits, blueberries

What do you want to do for the year?
> Improve food acquisition (how)
> Assign a shaman
> Build something (what)
> Train warriors
> Research new technology (stone tools, rope manufacture, mudhut construction, fishing, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3117574
are we doing one action per year?
>>
>>3117574
>are we doing one action per year?
Yes. We spend most of our time trying to get enough food so as to not starve to death, we barely have enough coordination to do one extra thing other than that every year. If you want to do something other than the yearly civilization turns like start a fight with someone or explore a ruin or something like that we'll change the pace to suit our needs.
>>
>>3117574
>Name leader

Giggs


>Send exploration parties (pick a direction)

north
>>
>>3117600
Support. Also OP remember to make a trip so you don’t get hijacked
>>
>>
>>
>>
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>>
>>3117600
>>3117612

Stockpiling what little provisions for travel we could spare in the form of some rabbits not quite dead yet that we could carry for a week or so before they start to rot we begin to send exploration parties towards the north. We send ten goblins at a time.

Since we don't have anywhere to store water we needed to follow the course of the river on our exploration so as to not become parched. Along the way we discover some good fishing spots where the fish practically jumps at you.

We followed the river downstream towards the north and we discovered that it ends into a swamp; tasting some of the water in the swamp we discover that in some parts it is very salty. We try adding some salt water to our rabbit while we cook it to improve the taste and the resulting salted rabbit meat is slightly better. The swamp itself has lots of colorful toads. One of our explorers try to eat a roasted toad and dies. We also have our first encounter with an alligator as it runs out of the water and eats one of our explorers. Another of our explorers drowned trying to swim in the swamp. The swamp is full of willow trees whose branches are decent enough for making fire, but the whole place is mostly flooded, it's hard to find sure footing in there.

Our explorers also try getting away from the river in all directions for a few days, as long as their parched selves allow them to go without water. We find a forest with tall oak trees in the northeast but our explorers were too parched to properly explore it, they just caught sight of it and turned back towards the river to find themselves some more drinking water. Two of our explorers die of thirsty.

Back in town we have some more deaths apparently due to exposure to the elements, turns out being out in the sun and rain all day isn't very healthy.

Year 2

Leader Giggs
Population: 155 goblins
Technology: fire
Food: rabbits, blueberries

What do you want to do for the year?
> Improve food acquisition (how)
> Assign a shaman
> Build something (what)
> Train warriors
> Research new technology (stone tools, rope manufacture, mudhut construction, fishing, other)
> Send exploration parties (pick a direction)
> Other
>>
Rolled 92 (1d100)

>>3117654
>>
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>>3117654
>research mudhut construction
>>
>>3117680
>>
Rolled 46 (1d100)

>>3117680

Tired of being exposed to the elements all day we begin figuring out how to build ourselves some shelter. We use the mud we dig out from the margin of the river to build a dome over our heads with a small frontal opening for us to enter. Our first few attempts fail miserably as the ceiling collapses but after a few trials we manage to build a mudhut whose ceiling doesn't collapse over our heads! It serves us well and soon enough everybody in the tribe starts wanting their own mudhut. For now we only made one mudhut as a proof of concept, it gets really crowded when it rains.

Year 3

Leader Giggs
Population: 247 goblins
Constructions: 1 mudhut
Technology: fire, mudhut construction
Food: rabbits, blueberries

What do you want to do for the year?
> Improve food acquisition (how)
> Assign a shaman
> Build something (mudhuts, other)
> Train warriors
> Research new technology (stone tools, rope manufacture, fishing, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3117697
>build mudhuts
>>
Rolled 5 (1d100)

>>3117702

We begin building mudhuts for all the people in our tribe; it becomes an ongoing effort due to the fast paced nature of our population growth. It's now a common sight to see some goblin busily carrying mud towards a building site and setting it to dry in order to build yet another mudhut for our growing tribe.


Year 4

Leader Giggs
Population: 293 goblins
Constructions: mudhuts
Technology: fire, mudhut construction
Food: rabbits, blueberries

What do you want to do for the year?
> Improve food acquisition (how)
> Assign a shaman
> Build something (what)
> Train warriors
> Research new technology (stone tools, rope manufacture, fishing, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3117720
research fishing
>>
Rolled 20 (1d100)

>>3117746

We develop fishing rods by attaching some string made of wild plant fiber to a pole made out of a branch with a bone hook to catch fish, for bait we use earthworms that we dig out attached to the hooks. It takes awhile and is a bit boring but is a sure way to get some food. We manage to catch some perch near our settlement.
Year 5

Leader Giggs
Population: 298 goblins
Constructions: mudhuts
Technology: fire, mudhut construction, fishing
Food: rabbits, blueberries, perch

What do you want to do for the year?
> Improve food acquisition (how)
> Assign a shaman
> Build something (what)
> Train warriors
> Research new technology (stone tools, rope manufacture, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3117770
>research stone tools
>>
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Rolled 29 (1d100)

>>3117821

After using stones for so long it is only natural that we begin assembling stone tools out of wooden sticks and plant fiber to hold it in place. We make mainly stone axes, but also stone shovels to help digging for worms easier. We could chip some flint and make stone tipped spears if we are to train warriors or try to hunt larger game.

Year 6

Leader Giggs
Population: 318 goblins
Resources: stone tools
Constructions: mudhuts
Technology: fire, mudhut construction, fishing, stone tools
Food: rabbits, blueberries, perch

What do you want to do for the year?
> Improve food acquisition (how)
> Assign a shaman
> Build something (what)
> Train warriors
> Craft (stone spears, other)
> Research new technology (primitive carpentry, rope manufacture, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3117851
>research primitive carpentry


i appreciate you sticking with it OP.
>>
>>3117859 thank you for sticking with it too, I wouldn't run it by myself
We begin researching techniques at reshaping wood for our purposes. We don't have much wood to experiment with though. We use our stone axes with the aid of small bone saws we craft with the bones of the rabbits we kill to painstakingly craft a few wooden boards out of the sparse trees nearby in the plains. We could craft crates, buckets, perhaps even barrels if we put in the time.


Year 7

Leader Giggs
Population: 347 goblins
Resources: stone tools
Constructions: mudhuts
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry
Food: rabbits, blueberries, perch

What do you want to do for the year?
> Improve food acquisition (how)
> Assign a shaman
> Build something (what)
> Train warriors
> Craft (stone spears, crates, buckets, barrels, other)
> Research new technology (basic carpentry, the wheel, primitive boat making, rope manufacture, other)
> Send exploration parties (pick a direction)
> Other
>>
Rolled 12 (1d100)

>>3117874
>>
>>3117874
>craft stone spears
>>
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>>3117883

We begin crafting stone tipped spears for our population. We craft many hundred short stone tipped spears over the course of the year, most of the people in our tribe now have their own spear. We could now attempt to hunt larger game. In the plains there are foxes that compete with us on feeding on the rabbits that up until now eluded us trying to kill them by throwing rocks at them and aurochsen, aurochsen being quite defensive of their herds though and likely to fight back, but are massive boons of meat if we manage to kill some - we really need to evaluate whether the death risk is worth the possible reward of getting lots of meat.
If we are to use spears mainly for throwing we might need many more though.

Year 8

Leader Giggs
Population: 359 goblins
Resources: stone tools, stone tipped spears (300)
Constructions: mudhuts
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry
Food: rabbits, blueberries, perch

What do you want to do for the year?
> Improve food acquisition (hunt larger game, how)
> Assign a shaman
> Build something (what)
> Train warriors
> Craft (stone spears, crates, buckets, barrels, other)
> Research new technology (basic carpentry, the wheel, primitive boat making, rope manufacture, other)
> Send exploration parties (pick a direction)
> Other
>>
Rolled 40 (1d100)

>>3117909
>>
>>3117909
>hunt aurochsen

we need the meant and hides. I'd rather make leather water skins than buckets for carrying water.
>>
>>3117922


We send our hunters to catch us some aurochsen. We ambush them by the river when they come to drink. Our hunters target the slower older males that stay farther away from the rest of the herd, sinking our spears deeply into their meaty bodies. The boon of aurochsen meat is very welcome in our tribe. The aurochsen fight back and rare is the hunt in which at least one goblin doesn't end up dying to the mighty beasts before we manage to bring at least one of them down to bring the meat back home. Spears also break during the hunt and will eventually need to be replaced. We try to hunt one auroch every week or so.

We skin them with our stone axes and set up some drying racks with a bunch of tree branches and leave them in the sun for the hides to dry. We don't know how to make leather though, we could research it. The pelts as they are are probably good enough to craft waterskins by sewing them with some plant fiber made into string.
Year 9

Leader Giggs
Population: 399 goblins
Resources: stone tools, stone tipped spears (256), pelts (50)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry
Food: rabbits, blueberries, perch, aurochsen

What do you want to do for the year?
> Improve food acquisition (how)
> Assign a shaman
> Build something (what)
> Train warriors
> Craft (stone spears, crates, buckets, barrels, waterskins, other)
> Research new technology (basic carpentry, the wheel, primitive boat making, rope manufacture, leathermaking, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3117958
>Craft waterskins
>>
>>3117979


Time for Faction Projects!

Every tenth year we'll have faction projects, bonus extra actions performed by an enduring clan within our ranks. So far we don't have any factions but feel free to create one any time. Try not to claim too many resources for your faction, I'd recommend sticking to around 10% of our civ total or less. Here's the form to create a new faction:

Faction name:
Faction leader:
Fluff:
Assets:
Faction project:

And roll 1d100 to determine the success of your faction project.

***

We craft a large number of waterskins! With this many water containers our explorers could now reach places farther away from the river without having to worry about getting parched and dying of thirst.


Year 10

Leader Giggs
Population: 439 goblins
Resources: stone tools, stone tipped spears (219), pelts (0), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry
Food: rabbits, blueberries, perch, aurochsen

What do you want to do for the year?
> Improve food acquisition (how)
> Assign a shaman
> Build something (what)
> Train warriors
> Craft (stone spears, crates, buckets, barrels, waterskins, other)
> Research new technology (basic carpentry, the wheel, primitive boat making, rope manufacture, leathermaking, other)
> Send exploration parties (pick a direction)
> Other
>>
Rolled 39 (1d100)

>>3117996

I'm gonna make a trip
>>
I'm ending the session for tonight, I'll probably be back tomorrow.
>>
>>3118046
I feel asleep man sorry.
>>
Rolled 66 (1d100)

>>3117996
Faction name: Pitrot pack
Faction leader: Skorb
Fluff: The most veteran hunters who have banded together and had success taking down aurochsen. They are the angriest most vicious and largest of our kind and their leader Skorb got it in his head that GIggas wasn't doing enough to protect their life here from outside forces.
Assets: 10% of the villages strongest males, extra water skins and Spears
Faction project: train warriors


What do you want to do this year?

>Research primitive boat
>>
Faction Go'Ghuns
The smarty clan of gobs, most aspire to be shaman or their defenders
Around 3%total units.
Fac project:ass8gn a shaman
>>
Rolled 6 (1d100)

>>3118368
>>3118385

The Pitrot pack lead by Skorb trains ten warriors; these goblins spend their time training in the use of the spear both in melee and throwing and when they're not training they patrol the outskirts of our territory for threats. The Pitrot pack being skilled hunters can afford the luxury to feed these warriors who otherwise don't contribute to the economy of the tribe.

The Go'ghuns, a collective of the smartest goblins, pick the best and brightest amongst them and assign him the job of being the shaman. The remaining Go'ghuns are satisfied with being his apprentices and defenders. Our shaman would like that a shrine be built so he can have a place to commune with the gods and ask for boons to our tribe.

> Name shaman

We begin researching primitive boat making. With some effort we cut down one of the few trees that dot the plains around our settlement and start hollowing out its trunk to form a canoe. We also craft a couple small paddles out of the sturdiest branches. It doesn't look like much but it floats. We don't have much wood available here in the plains, if we are to keep producing boats we ought to find a source of wood.

Year 11

Leader Giggs
Shaman
Population: 478 goblins
Military: 10 warriors (stone tipped spears)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (219), pelts (50), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making
Food: rabbits, blueberries, perch, aurochsen

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3118544
>Pitrot pack take the boat north down river to search the forest in the north east for alternative water sources or settlements further in
>>
Rolled 52 (1d100)

>>3118563

The Pitrot pack takes on the canoe and send its warriors on an expedition to explore the forest in the northeast looking for alternative water sources.

After paddling downstream for a few days our explorers leave the canoe on the bank of the river fill up their waterskins and begin the trip towards the forest.

It takes them a couple more days to reach the forest. The tall trees are home to a wide variety of wild life. Our explorers catch sight of a boar and decide to attack it to eat it. The fight goes well for the warriors who pierce the creature's skin with their spears and afterwards make a delicious roast right there in the forest. They keep the tusks of the boar as a token.

They continue wandering in the forest for about a week subsisting on what was left of the boar and what fruits they can gather around the way looking for a water source. By then their waterskins begin to run dry and they start to consider whether it wouldn't be wiser to turn back.

But the gods smiled upon them that day! On the dawn of the third week of exploration our warriors find a lake. They fashion themselves a fishing rod, dig for some earthworms and after awhile fishing they capture some pike in the lake which they cook and eat. They refill their waterskins and pack some more fish for the trip back home.

After another round of wandering more or less aimlessly towards the forest for a week our warriors find the edge of the forest and move west towards the river that ends on the swamp. They find their boat but with ten goblins inside it they find it much too difficult to row upstream with only a couple paddles so they walk upstream with only a couple goblins in the boat rowing it.

After arriving at the tribe the brave warriors of the Pirrot pack share their tale with the rest of the tribe.

We're running out of stone spears, we should produce more soon.

Year 12

Leader Giggs
Shaman
Population: 484 goblins
Military: 10 warriors (stone tipped spears)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (87), pelts (100), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making
Food: rabbits, blueberries, perch, aurochsen

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3118626
>Improve food acquisition fishing baskets
>>
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>>3118646
>>
Rolled 74, 14 = 88 (2d100)

>>3118646

Someone has the idea to create traps to capture fish and this idea spreads throughout our tribe. Our population begins weaving baskets for use at trapping fish that comes up or downstream, the traps are laid daily and checked twice a day, the fish gets in and can't get out increasing our productivity in terms of how many fish we can get with minimal effort involved in the acquisition of said fish. We start catching lots of sturgeon into our fishing baskets for some reason, perhaps they're not smart enough to get out of the basket after they get trapped inside it, or perhaps they're just too large to turn around once they head inside it. The first time we caught a sturgeon we struggled alot to bring such a large fish into the shore, but we learned that we need to do it in groups since it is such a large fish. We mostly seem to catch sturgeon coming upstream, although on occasion we also catch a few going the opposite way. We made so many fishing baskets that there's little room in the river for the fishes to move through other than inside of one of our traps once we lay them all. We might be messing up with their natural migration and life cycle but who cares we're loving to eat fishes almost as large as one of us.

Year 13

Leader Giggs
Shaman
Population: 536 goblins
Military: 10 warriors (stone tipped spears)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (87), pelts (150), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets
Food: rabbits, blueberries, perch, aurochsen, sturgeon

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3118676
>Build more stone Spears
>>
>>3118676
> Train warriors
Train some warriors to be sneakier. Then we'll have scouts in case we need to investigate something that we don't want to see us.
>>
Rolled 26 (1d100)

>>3118676
>Faction name: The Longstalkers
>Faction leader: Ember-eye
>Fluff: As one of the few survivors of prior exploration attempts, Ember-eye's growing acclaim and skills in nature allowed him to draw many of the tribe's hunters to his side. He now speaks loftily of exploring all of the lands around the tribe and hunting down any beast or creature that dare intrude upon our domain.
>Assets: 10% of the tribe's hunters and resources.
>Faction project: Explore all lands surrounding our tribe to east, south, and west.

> Research technology (Archery)
>>
>>3118720
We won't be able to arm them if we don't build Spears.

>>3118722
Gonna have to wait until year 20
>>
>>3118704
Seconded
>>
>>3118725
you right, we need more spears
>>
Rolled 96, 17 = 113 (2d100)

>>3118704
>>3118720
>>3118722
>>3118733
>>3118741


We spend a long time gathering sturdy branches to shape with them heavy sticks, sharpening flint and finding plant fiber to tie them together in order to craft a large amount of spears. We managed to craft far more than the last time since our population is higher, we're more experienced at crafting spears and we have more people that can dedicate themselves to doing it than we had before.

Year 14

Leader Giggs
Shaman
Population: 624 goblins
Military: 10 warriors (stone tipped spears)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (940), pelts (200), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets
Food: rabbits, blueberries, perch, aurochsen, sturgeon

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, other)
> Send exploration parties (pick a direction)
> Other
>>
Are we smarty enough for bows?
If i'm not back for year 20 have the go what ever i named them research toward bows or make a shrine, which ever takes priority for shaman use.
For current year, explore south.
>>
>>3118746
>Research leather making


We need to prepare for backpacks, armor, shoes, ect
>>
>>3118746
> Train warriors
We need some scouts.
>>
>>3118782
The warriors we already have did the scouting just fine.
>>
>>3118764
+1
>>
>>3118785
Sure, but we need sneaky troops in case we run into another civilization.
>>
On another note, I may be running my own quest and would like some ideas for domains for gods.
>>
>>3118791
Next turn I'll support more troops to be added to the Pitrot pack. We can put them through some more specialized training. They are already the best hunters so they have some level of stealth.
>>
>>3118793
Big clouds
Fortnite map if you need zoomers
Dark oak forest
>>
>>3118797
Good idea
>>
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>>3118797
The Pitroks should make up around 40% of the capable warrior pop.
>>
Yo I thought I'd shoot my civ quest in here as well while were waiting for this GM to update. Here's the link, feel free to pop in or play both

>>3118524
>>
Rolled 53 (1d100)

>>3118757
>>3118764
>>3118782
>>3118785
>>3118788
>>3118791

We begin experimenting with our pelts, trying novel ways to make them sturdier. It might take some time before we perfect the process of leather making though, as it is significantly more complex than most things we've attempted so far.

We now have an ongoing research - leathermaking. It will keep going until I roll 90+ in 1d100. To improve the chances at getting the research done you can spend another action at it, in which case it will be finished once I roll 80+ in 1d100, and so on. Since we don't have any research facilities we can only have one ongoing research at a time. Using your faction project to speed up the research both counts as an action, improving our chances, and allows you to roll for the research instead of me.

Year 15

Leader Giggs
Shaman
Population: 737 goblins
Military: 10 warriors (stone tipped spears)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (858), pelts (250), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leathermaking (in progress, 10%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, archery, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3118834
> Train warriors
Put some Pitrot Pack members through some specialized stealth training. We'll need scouts eventually.
>>
>>3118834
>>3118838
Train 10 more warriors focusing on stealth and long range patrolling
>>
Rolled 41 (1d100)

>>3118838
>>3118845

We put some Pitrot Pack members through some specialized stealth training; they learn to craft for themselves clothing made out of nettle so that they can more easily blend in against a forest or plain background and they practice everyday crawling around to approach positions stealthily. They patrol the outskirts of our territory daily looking for any threats to our growing tribe.

One day they spot a large wooden contraption with wheels, a wagon, being pulled by a pair of auroch, far away south of our territory. The wagon was heading west. Our scouts report having sighted at least two small humanoid creatures in the wagon, possibly more as it was covered by some sort of white tissue. We're confident that the creatures didn't spot our scouts.

Year 16

Leader Giggs
Shaman
Population: 823 goblins
Military: 10 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (803), pelts (300), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leathermaking (in progress, 10%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, archery, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3118858
>Research brick making.

If the Mudd is strong enough to form domes we can create bricks from it
>>
>>3118866
Support

Do we want battleshamans, healer or scientists out of our shaman?
>>
>>3118871
battleshamans
>>
>>3118866
>>3118871

you can only have one ongoing research, do you want to stop researching leathermaking to start researching brickmaking ?
>>
>>3118875
Stick with leatherworking.
>>
>>3118871
I think it would be best to go with healers because he have absolutely no quality of life. We live in dirt holes in the ground and our warriors routinely die from hunting for food.
>>
>>3118875
Leather working then we will finish that up
>>
>>3118879
Are our shamans religious in nature? If so, do we want gods of healing or gods of war? We are goblins after all.
>>
Rolled 54 (1d100)

>>3118866
>>3118871
>>3118874
>>3118875
>>3118878
>>3118879
>>3118882

We continue researching ways to increase the resistance of our pelts to make them more useable.

Year 17

Leader Giggs
Shaman
Population: 937 goblins
Military: 10 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (802), pelts (350), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leathermaking (in progress, 20%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3118891
We should research leather so we can get done with it sooner.
>>
>>3118891
Continue the leather


I think it's important we have armor when we meet the humans
>>
Rolled 61 (1d100)

>>3118895
>>3118896

We continue our efforts at figuring out ways to improve our pelts usability and resistance. We send some parties out to gather materials for experimentation throughout the year and build some tentative tubs to see if water should be involved in the process.

Some goblins begin voicing their concerns that our tribe is getting too big and we should split. They think the lake our explorers found is a prime location for a new tribe. Some say Skorb or Ember-eye would make better chieftains than Giggs and we could put that to test by starting a new tribe with one of them at the head of the people.
> Send out the best equipped to survived to start a new tribe northeast (leader Pitrot)
> Send the worst trouble makers to start a new tribe northeast (leader Ember-eye)
> Change the government to a council, that should appease those who want to see their favorite people in positions of leadership
> Attempt to convince everyone that we're better off sticking together
> other


Year 18

Leader Giggs
Shaman
Population: 1017 goblins
Military: 10 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (789), pelts (400), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leathermaking (in progress, 30%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Other
>>
How about a clan of battle shaman and a clan of healing shamans, split the go'ghun into go(battleahammys) and ghun(healers)? We would need 2shrines though, and i can only make one with the 20th year
>>
>>3118921
> Change the government to a council, that should appease those who want to see their favorite people in positions of leadership
Put the leaders of each faction in the council.
>>
>>3118921
Continue the leather
>>3118923
Shrine At 20 then
>>
>>3118923
I'm fine with the healers.
>>
>>3118930
+1
>>
Rolled 17 (1d100)

>>3118928
>>3118929

We continue on our efforts at figuring out how to make leather. We're already attempting designs of tanning tubs and we should have the process figured out soon enough.

We decide to change our government to a council where the leader of each faction has a voice in the various matters concerning the development of our civilization. Giggs is still the leader of the council but now Skorb, Ember-Eyes, our shaman and a few others are also privy to the decision making process. That seems to have appease the separatist crowd - for now.

Year 19

Leader Giggs
Shaman
Population: 1059 goblins
Military: 10 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (781), pelts (450), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leathermaking (in progress, 40%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3118955
Leather
>>
>>3118955
craft more canoes
>>
Rolled 35 (1d100)

>>3118965

We continue in our efforts at attempting to create leather. We're rather advanced in the research and the secret of leather manufacture should be within our grasp soon enough.

With our growing population our need for meat increases. Starting next year we'll start hunting about two auroch per week instead of one.


It's now time for faction projects!
Current existing factions are:
Pitrot pack
Go'Ghuns
The Longstalkers

Please declare your projects if you haven't done so yet.

Year 20

Leader Giggs
Shaman
Population: 1168 goblins
Military: 10 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (737), pelts (500), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leathermaking (in progress, 50%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3118986
>Pitrot pack

train 10 more warriors with spears

>continue the leather research
>>
Leather
Shrine
Going 2 sleep
>>
Tsau
Bumping
>>
>>
File: 1545160560000.png (29 KB, 351x319)
29 KB
29 KB PNG
>>
>>3119018
>>3119078
>>3118722

The Pitrot Pack trains ten more warriors in the use of spears. The new and old warriors go on exercise drill together and begin to get along pretty well.

The Go'Ghuns build a shrine to start worshiping the gods and praying for boons. Which god should we worship?
> God of Fire
> Goddess of the Hunt
> Goddess of Healing
> God of War
> other

The Longstalkers send their exploration parties to figure out what lies in all lands surrounding our tribe tot he east, south and west.
The explorers that went towards the east return with tales of having found very tall mountains in which dwell mighty flying beasts, gryphons; there were also a decent amount of wild goats around there upon which the gryphons fed.
The explorers who went towards the south followed the river until they found a riparian forest growing around the margins of the river; they found skittish deers grazing in there who fled at the slightest sign of movement or sound. From the forest more mountains could be seen towards the south. The nascent of the river was found in the heart of this little forested area, a spring of limpid waters coming out of the bedrock.
>>
Rolled 89 (1d100)

>>3119380

The explorers that went towards the west found that the plains keep going for countless miles, to the point we were again running out of water; determined to find out what lies beyond the vast expanse of plains we tried again, this time our explorers were carrying as much water as they're capable of. They saw large herds of auroch in the plains, some larger than the ones we prey upon so there must be some water source nearby. After about a month of walking and subsisting on rabbit meat and foraged food our explorers find the western sea! With their waterskins nearly empty they decide to follow the shore south looking for a river to fill their waterskins for the trip back. They do find a river but by the river our explorers discover a settlement with many large wooden huts. They see a few hundred people, taller than us with pinkish-brownish skin, living in that settlement. Our explorers catch sight of many boats in the sea. They also see some wagons and a large pen with dozens of auroch confined within it. Near the village by the riverside there's a large field with some sort of yellow grass that the creatures dwelling in there seem to be cultivating! Our explorers were briefly sighted by someone in the village who was on top of a tall wooden structure who then started screaming. Our explorers then fled running towards the east and filled their waterskins further upstream before resuming their return trip home.
Our explorers returned home and told the tale of their explorations to all our tribe.

We continue our research on leather making. We're confident we're pretty close to a breakthrough.


Year 21

Leader Giggs
Shaman
Population: 1262 goblins
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (658), pelts (600), large waterskins (100)
Constructions: mudhuts, drying racks
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leathermaking (in progress, 60%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, leathermaking, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Other
>>
>>3119380
God of Healing
>>3119381
Leather making.

We now have a target to raid for more advanced supplies. We need to be careful to build up a strong group of warriors and a defenseable stronghold. Hopefully we can milk the humans over time for loot instead of out right killing them.
>>
>>3119401

We figure out the process through which pelts can be turned into leather, it involves soaking them into water with tanbark for several months; in order to do that we'll need tanning tubs, which require lots of wood to make, wood that we don't have available here in the plains.

We now worship the healing goddess in our shrine, the shaman performs various rituals to incur favour from her. We can now perform sacrifices to receive boons from the healing goddess.

Year 22

Leader Giggs
Shaman
Population: 1322 goblins
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (583), pelts (700), large waterskins (100) tanning tubs (1) leather (4)
Constructions: mudhuts, drying racks, shrine (healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Sacrifice (what)
> Other
>>
>>3119420
Collect wood from the north east forest
>>
>>3119445

We send teams of goblins to collect wood from the northeast forest.

The trip downstream towards the forest takes roughly ten days, and the trip back carrying a large log takes quite a bit longer.

We can only spare so many people for the logging business though, and they need to spend some time hunting, gathering and fishing along the way else they would starve so each team can only bring back about one log per month.

With ten teams of ten goblins each we manage to bring back to our settlement about 120 logs over the course of the year. We could probably set up more permanent camps along the way to resupply in order to make the operation more efficient. Carrying the logs overhead is also very taxing.
Should we make this logging operation into something we do constantly?
> No, this much will suffice
> Yes, we will always need more lumber
> Yes and double the amount of teams
> other

Should we allow the general population access to the wood for their day to day purposes (cooking, etc)?


Year 23

Leader Giggs
Shaman
Population: 1442 goblins
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (519), pelts (800), large waterskins (100) tanning tubs (1) leather (4) logs (120)
Constructions: mudhuts, drying racks, shrine (healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what)
> Other
>>
>>3119484
>we need more lumber

we should build a camp in the woods and one on the river half way.

>What do you want to do for the year?

>research basic carpentry
>>
Rolled 29 (1d100)

>>3119508

We need more lumber so we keep sending teams to acquire it in the northeast forest.

We start researching basic carpentry, seeking novel ways to use wood in our crafts and constructions. It might take awhile before we have a breakthrough.


Year 24

Leader Giggs
Shaman
Population: 1551 goblins
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (515), pelts (900), large waterskins (100) tanning tubs (1) leather (4) logs (240)
Constructions: mudhuts, drying racks, shrine (healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 10%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what)
> Other
>>
>>3119597
continue research
>>
>>3119597
build an outpost halfway to the forest
>>
Rolled 2 (1d2)

>>3119615
>>3119618
>>
Rolled 47 (1d100)

>>3119624
>>3119618
>>3119615

We build an outpost halfway to the forest by the riverside; a few hundred goblins who were already wanting to go live somewhere else travel there and begin building themselves mudhuts and setting up fishing baskets to ease the task of gathering fishes. The area isn't as picked clean of food as the one near our main settlement so they also gather lots of fruits in the nearby bushes. There are pleny of rabbits to be caught around there too. Being midway towards the forest it makes it easier for our wood gatherers to get some fresh food with the locals on their way back and forth towards the forest.

Our scouts caught sight of a few dozen centaurs hunting auroch with bow and arrow and travelling north carrying their prey. They are bold enough to follow the centaurs and discover that they have began setting up camp near the swamp; a few dozen large tents made out of animal pelts make up their camp, and a bonfire that they keep on burning and roasting food for their people, they also seem to keep some large clay cauldrons boiling water constantly. A few hundred centaurs must live in here. Our scouts are confident that they have not been sighted, but considering where the centaurs set up camp if they bother to scout upstream they'll end up finding us sooner or later so we shouldn't be too confident in our stealth.

Year 25

Leader Giggs
Shaman
Population: 1576 goblins (~400 at the outpost)
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (505), pelts (1000), large waterskins (100) tanning tubs (1) leather (4) logs (360)
Constructions: mudhuts, drying racks, shrine (healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 10%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what)
> Other
>>
>>3119636
sacrifice a few rabbits to the goddess of healing
>>
>>3119636
train warriors
>>
Rolled 1 (1d2)

>>3119639
>>3119642
>>
Rolled 73 (1d100)

>>3119639
>>3119642
>>3119713

It is decided to sacrifice a few rabbits to the goddess of healing; even such a small token sacrifice doesn't go unappreciated by the goddess who unveils her Name to our shaman in a dream - Nagdea, the goddess of Healing. Our shaman says that if we want greater boons to be bestowed upon our people we should make sacrifices befitting of the magnitude of the blessings we seek.

One of our log carrying teams report that they caught sight of the centaurs watching them near the forest. The centaurs did nothing - they didn't approach, didn't attack, didn't greet us. They just stood there and watched as we cut down a tree and brought it back home. There were three of them, carrying those strange long range weapons of theirs.

Year 26

Leader Giggs
Shaman
Population: 1656 goblins (~400 at the outpost)
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (447), pelts (1100), large waterskins (100) tanning tubs (1) leather (4) logs (480)
Constructions: mudhuts, drying racks, shrine (Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 10%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what)
> Diplomacy/trade (what with whom)
> Other
>>
>>3119731
Send a scout or two to steal one of the strange long range weapons.
>>
Rolled 57 (1d100)

>>3119731
>>
>>3119741

We send a couple scouts to attempt stealing one of the strange long range weapons of the centaurs!

Roll 1d100, DC 60
>>
dice+1d100
>>
>>3119731


also it is a bit nonsensical that it takes a year to sacrifice something so from now on sacrifice is a free action that you can pick alongside whatever else you choose to do
>>
>>3119776
fuck
>>
Rolled 41 (1d100)

>>3119776
>>3119778

dice+1d100 goes in options field
>>
>>3119783
thank you
>>
>>3119790

still waiting for your roll
>>
Rolled 72 (1d100)

>>3119774
>>
>>3119799
>>3119741
>>3119774


We send a couple scouts into the centaur encampment under the cover of night. They had sentries but our scouts managed to blend in with their surroundings thanks to their nettle clothes. Crawling ever so slowly until they reached one of the centaur tents one of our scouts manages to grab one of the strange long range weapons of the centaurs that was lying around and then returns in the same crawling pace, unseen.

It's a exquisite design that serves to propel a miniature spear at high velocities. Since we have a sample now we have a bonus if we want to research archery.

Year 27

Leader Giggs
Shaman
Population: 1777 goblins (~400 at the outpost)
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (430), pelts (1200), large waterskins (100) tanning tubs (1) leather (4) logs (600) bow (1)
Constructions: mudhuts, drying racks, shrine (Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 10%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
Rolled 74 (1d100)

>>3119821

forgot dice for research
>>
>>3119821
Begin researching archery and sacrifice some fish to Nagdea.
>>
>>3119831

You're currently researching basic carpentry and you can only have one ongoing research at a time. Do you want to stop researching basic carpentry and start researching archery?
>>
>>3119841
Nvm, do carpentry again.
>>
>>3119821
>>3119850
lets finish carpentry so we can create defenses and boats. If we end up getting attacked by the humans at our camp we can take boats down stream and start a settlement in the woods.
>>
>>3119856
i had just forgotten that we were doing carpentry.
>>
Rolled 40 (1d100)

>>3119831
>>3119841
>>3119850
>>3119856
>>3119861

We continue our research into better techniques at shaping wood for our purposes.

We sacrifice some fish to Nagdea. Our shaman has revealed to him in a dream the healing properties of fish oil and from then on puts anyone who falls sick into a diet heavy with the oiliest fish we can catch.

Year 28

Leader Giggs
Shaman
Population: 1910 goblins (~400 at the outpost)
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (403), pelts (1300), large waterskins (100) tanning tubs (1) leather (4) logs (720) bow (1)
Constructions: mudhuts, drying racks, shrine (Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 20%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3119886
omega 3s here to save our people.

>continue research
>>
>>3119886
>Research:Basic archery
Simple enough, bows are pretty cool

>Other:Send settlers up north to start another village by the lake.
Increase wood production, brings down food consumption yet brings up population growth.
>>
>>3119909
we can only do one research at a time. if we get carpentry done its at 20% it will help us when we make bows.
>>
>>3119886
Send warriors to capture a humie or centaur in the night, if we succeed we sacrifice the captive to Nagdea.
>>
>>3119950
Oh damn, didn't know that, I'll null my research action.
>>
>>3119953
i don't think we are ready for war with anyone yet. all of these people we have seen are more advanced and much larger than us.
>>
>>3119990
What if we wait for one to get separated or go out alone to capture and sacrifice.
>>
Rolled 1 (1d3)

>>3119898
>>3119909
>>3119953
>>
>>3120014
disregard my suggestion QM
>>
Rolled 15 (1d100)

>>3119898
>>3119909
>>3119953
>>3120014


We continue our research on improving our prowess at carpentry.


Year 29

Leader Giggs
Shaman
Population: 2051 goblins (~400 at the outpost)
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (387), pelts (1400), large waterskins (100) tanning tubs (1) leather (4) logs (840) bow (1)
Constructions: mudhuts, drying racks, shrine (Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 30%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3120028
lets just continue researching

next round we get to do faction projects
>>
>>3120053
+1
>>
Rolled 99 (1d100)

>>3120053
>>3120054

We continue our research at carpentry.

A group of 3 unarmed centaurs show up at our tribe. They demand to see our leaders. We assemble the council and meet them.

They say we're hunting in their ancestral hunting grounds and their leaders demand 500 pelts every ten years for this privilege.
What do we tell the centaurs?
> Accept their demands and pay
> Offer to pay 300 pelts instead
> Offer a one time payment of 1500 pelts
> Decline their demands
> other


It's time for faction projects!
Please declare your faction projects now. If you're new and want to create a new faction feel free to do so.
Current factions are:
Pitrot Pack
Go'Ghuns
The Longstalkers
Year 30

Leader Giggs
Shaman
Population: 2144 goblins (~400 at the outpost)
Military: 20 warriors (stone tipped spears) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (369), pelts (1500), large waterskins (100) tanning tubs (1) leather (4) logs (960) bow (1)
Constructions: mudhuts, drying racks, shrine (Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 40%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
I'm ending the session for today, I'll probably be back tomorrow.
>>
>>3120163
good night
>>
>>3120150

TO WAR.

>decline their demands
detain,kill, and eat them

>pitrot pack

train as many warriors as we can in one turn

>What do you want to do for the year?

>improve military

basic leather armor


>>3120163
goodnight friend thank you for sticking around.
>>
>>3120186
i agree with your ideas for the pack, but we should strive for peace for now, how about we offer 300
>>
>>3120192
I would have agreed with you before. We needed to milk as much time as we could but they are the aggressors and we can't subjugate ourselves. We need to show a strong front or they will keep pushing. they dont want us in their hunting grounds at all. If they think they can wipe us out they will try. If we can deliver them a stunning first strike we can prevent large scale losses on our side.
>>
>>3120203
You're right, however we can still put up a peaceful front and lead them into a false sense of security.
>>
>>3120291
i personally think we can't afford to give up any of the supplies we have. If we give them the pelts we weaken our position. We spent a lot of turns learning to make leather. We have no idea if they will take a lesser payment of pelts. They want 500 pelts right now, we offer them 300 they might attack us. We are going to come to blows with them eventually and i'd rather have those pelts for use as armor for the fight or backpacks for the retreat. it also shows weakness if we give in. The may push for more next year.
>>
RAZE Their VILLAGES
SALT THE LANDS
CAPTURE THE WOMEN
KILL THE OLD AND YOUNG ALIKE
Also Don't Give em nuffin.
Since we're a species of peace, make a bunch of holes and small bumps
Around our glorious base, with spikes between.
Civ war now
>>
>>3120150
>> Offer to pay 300 pelts instead
>Ask for them to show us the boundaries of their hunting grounds so we can try to avoid it.

>>3120335
True, but the simple fact that they sent three unarmed diplomats demonstrates some level of respect and trust towards us. We can play civilized now, until we amp up our military and then, having leverage to back us, we can start pushing our own demands on them.

That being said, why don't we get a passive warrior training thing going? Even 5% of our pop would be over 100. We might could even support more if we made it a part-time militia instead of full-time soldiers.
>>
>>3121486
>5% warriors
>true goblins
Choose 1 plebian
We're not american goblinos, we're literal goblins.
75% or so including hunters
>>
>>3121489
>american goblinos
>still one of the biggest militaries in the world.
>taking numbers used in a spitball idea literally.
Obviously the correct answer is as-many-as-our-population-can-support. Whatever that means in this fantasy setting is up to OP.
>>
>>3120186
>>3120192
>>3120203
>>3120291
>>3120335
>>3121479
>>3121486
>>3121489

We decline the demands of the centaurs but rather than letting their diplomats go back to their kin to deliver the message we have our warriors kill them. When they learn of our lethal intentions one of the diplomats say "I see. So the chieftain was right. It was a mistake to try and reason with goblins. You have no honor. Very well, if you choose to behave like vermin you'll be treated like vermin".
We roast their meat and eat them that very night.

The Pitrot Pack decides to go all out and train 30 warriors.

The other factions didn't declare projects this year so they do nothing.

Do we want to launch an attack on the centaurs or should we wait for them to strike first?
>>
>>3121507
how many people did we see at the centaur camp?
>>
>>3121544
>A few hundred centaurs must live in here

We're not sure exactly how many were there, could be 400 could be 800. Probably less than 1000.
>>
>>3121549
we have the ability to press our general population into a milita roll right? 369 of them armed with stone tipped spears at least. probably more with stone axes and shit.
>>
>>3121552

Yes we can currently mobilize
> 50 warriors
> 10 scouts
> 369 militia armed with spears
> 154 more militia armed with tools, sticks and stones
> other

We could probably mobilize a bit more if we're also willing to send women and older children, although we don't have weapons for them.
>>
>>3121564
okay send the scouts to the centaur village and send the warriors and the militia to the northern camp closer to the centaur village. When we get more information on their camp we can move in.
>>
>>3121573

We summon our militia and send them alongside our warriors to the northern outpost by the river; keeping this many people fed in that outpost is unsustainable though. We also send the scouts to the centaur village to get more information about them.

Our scouts catch sight of a group of about a hundred centaurs moving south as they go towards the centaur village; they send one scout back to the northern outpost with the news and a couple others back to our settlement to check on it.

The news that the centaurs sent an attacking party to our village arrive to our outpost with about three days delay.

What do we wanna do next?
>>
>>3121590
find an ambush the centaurs.
>>
>>3121609

Pondering that we couldn't beat them in speed to reach our town in time to defend it we decide to set up an ambush for the centaurs on their way back from pillaging our town.

We have our warriors and militia hide as best as they can in the tall grass around the area through which our scouts saw the centaurs moving towards the south, hoping they'll take the same route on their way back.

Roll 1d100 to see how effective our ambush will be at taking the centaurs by surprise, DC 60
>>
Rolled 57 (1d100)

>>3121624
>>
Rolled 23 (1d100)

>>3121627

The centaurs head back through the same route alright, carrying pillage with them, all the pelts they coveted so much.

But right when they were about to ride into our ambush their leader stops them.
"Hold on. Something is off in here. The grass looks... wrong. Drop the loot and ready your bows!"

Instead of being right on top of the centaurs as we expected they still were a good fifty feet away from us by the time they ready their bows and begin taking potshots at our troops.

We run towards the centaurs to attack them but they're just too fast, outpacing us easily and simply pelting us with arrows as we attempt to close in. Some militia men attempt to throw their spears, and a couple of them even land hits, but the constitution of the centaurs mean that a single stone spear is not enough to get them out of combat most of the time, and the spear throwers then become unarmed, easy prey to the centaurs.

Our would be ambush quickly turns into a bloodbath, the second one this particular group of centaurs perpetrated upon our people in a matter of weeks.

When we realize the situation is completely hopeless we've lost about half of our forces already; Skorb orders a retreat. The centaurs follow us, picking off our militia and warriors as we desperately try to get away from them. Finally Skorb himself is killed during the combat, an arrow piercing his heart.

Of the troops we've sent against the centaurs, only the scouts survived because they managed to stay hidden.


***

The massacre in the village was total; the centaurs didn't spare females and children, shooting at them all indiscriminately. More than a thousand died that day. The few that survived were the ones who were away hunting, gathering or fishing during the massacre and the scant few that fled and weren't pursued.
Our shaman was killed. Our reserves of pelts were looted. A large column of smoke raised in the skies as most of our wood burned away, having been put to the torch by the centaurs. Giggs was killed and his head was severed and impaled in a spear.

We no longer have enough people to keep gathering lumber at our previous rate.

After this calamitous disaster a goblin hunter steps in to lead our people in this hour of need.
> Name new leader

Year 31

Leader
Population: 734 goblins (~400 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1), pelts (0), large waterskins (100) tanning tubs (1) leather (4) logs (120) bow (1)
Constructions: mudhuts, drying racks, shrine (Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 40%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something ( what)
> Train warriors
> Improve military (how)
> Other
>>
>>3121642
>Name new leader

Torg

>What do you want to do for the year?

send someone to contact the human settlement
>>
>>3121652

Torg took up leadership.

He decides that he wants to contact the human settlement our explorers found years ago. What do we want to contact the humans for?
>>
>>3121665
we should go to the humans and lie telling them that the centaurs of the northern plains are on a rampage. They have destroyed several villages, most recently our village and that they are going to target the human village next.
>>
Rolled 93 (1d100)

>>3121670

We send three scouts to the human village; it is a month long trip, very taxing on them, they carry several waterskins which miraculously weren't looted by the centaurs and have to forage along the way not to starve too much, making the trip even longer.

As our scouts approach the human village the human on top of the tall construction begins screaming and soon dozens of humans wielding spears approach our scouts, who then repeatedly say "We come in peace! We come in peace! We want to talk to your leaders."

The humans are a bit distrustful, thinking it is a trick of some sort; but when they they escort you to their settlement where in a large wooden hall several elders are sitting by a table.

"Speak creature, what business do you have with the fair people of Wamor"

"The centaurs of the northern plains are on a rampage, they have destroyed several villages, most recently our village and they are going to target your village next!"

"Vile creature! Why do you try to besmirch the reputation of our friends the centaurs with whom we've profitably traded in the past! Did you came all the way from your village just to lie to us?"

"I'm telling the truth", squeals our scout,"the centaurs did destroy my village. And they are coming for yours next!"

"I doubt that statement very much. In any case we'll send someone to the centaurs to check this story. You better not be spreading falsehood around you foul creature or you'll attract our wrath in addition to the centaur's. If that's all you have to say to us then go on your way back to your people, you have no business staying in our town."

Our scouts then returned to tell the tale of their mission.

We didn't hunt auroch this year because we ran out of spears!

We only sent one team to collect wood this year.

Year 32

Leader Torg
Population: 748 goblins (~400 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1), pelts (0), large waterskins (100) tanning tubs (1) leather (4) logs (132) bow (1)
Constructions: mudhuts, drying racks, shrine (Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 40%)
Food: rabbits, blueberries, perch, aurochsen, sturgeon
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121692
Abandon the plains settlement and head to the lake in the woods.
>>
>>3121700
We abandon our settlement in the plains and head to the lake in the woods to start a new settlement over there. We abandon our stockpile of wood behind, our mudhuts, our drying racks, our shrine.

We have finished our research on basic carpentry. We can now build log cabins, timber houses, palisades and craft furniture (chairs, tables, chests, cupboards...) and assorted cutlery.

In our new settlement wood is a plentiful resource so there's no longer a point in keeping track of how many logs we have stockpiled.

We can't quite use fishing baskets in the lake, but fishing normally we can get plenty of pike.

Our current settlements are no longer hunting auroch so we don't have that kind of food available anymore.

The forest in which we dwell now has lots of boars in it, we could hunt them if we had spears available.

Our gatherers can now find chantrelles in the surrounding woods.

Year 33

Leader Torg
Population: 776 goblins (~400 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1), pelts (0), large waterskins (100) tanning tubs (1) leather (4) logs (plenty) bow (1)
Constructions: none
Technology: fire, mudhut construction, fishing, stone tools, primitive carpentry, primitive boat making, fishing baskets, leatherworking, basic carpentry (in progress, 40%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, wooden furniture, other)
> Research new technology (basic carpentry, the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121713
>craft spears
>>
>>3121721
In the forest it is easier to find materials to craft spears so we make an awful lot of them that should last us for quite a few years.

Our hunters resume hunting, this time preying upon boars. There aren't as much casualties in boar hunting as there used to be in auroch hunting. We hunt an average of 5 boars per week.

Year 34

Leader Torg
Population: 784 goblins (~400 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1501), pelts (250), large waterskins (100) tanning tubs (1) leather (4) logs (plenty) bow (1)
Constructions: none
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking,
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121735
>build log cabins
>>
>>3121735
train more warriors
>>
Rolled 1 (1d2)

>>3121737
>>3121741
>>
>>3121737
>>3121741
>>3121745

We start making log cabins for our population; it takes roughly one month to build each log cabin so we only manage to build 12 of them this year, which is a bit cramped for our total population of about 450 people.

Should we assign dedicated carpenters to keep building 12 more log cabins per year until we have enough?

Year 35

Leader Torg
Population: 844 goblins (~400 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1477), pelts (500), large waterskins (100) tanning tubs (1) leather (4) logs (plenty) bow (1)
Constructions: log cabins (12)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking,
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Assign shaman
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121748
assign carpenters
> Build something
build a new shrine to Nagdea and sacrifice some fish as soon as it's complete
>>
>>3121750
We assign carpenters to keep building log cabins for our population.

We build a new shrine to Nagdea and sacrifice some fish to her as soon as it is complete.

Sadly without a shaman there's nobody to interpret the signs of the goddess so we don't know if our offering propitiated Nagdea or not.

Year 36

Leader Torg
Population: 917 goblins (~400 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1475), pelts (750), large waterskins (100) tanning tubs (1) leather (4) logs (plenty) bow (1)
Constructions: log cabins (24)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking,
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Assign shaman
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121754
didn't realize the shaman died
Assign a shaman and sacrifice some boar.
>>
>>3121757


We assign a new shaman (name him) to preside upon our shrine to Nagdea.

We sacrifice some boar to Nagdea! Our shaman has vivid dreams of rare mushrooms with hallucinogen properties that grow in the forest. He goes on long walks through the forest alone and finds some of those mushrroms that he consumes and when he does so he has visions of communion with Nagdea.
Year 37

Leader Torg
Shaman
Population: 1033 goblins (~500 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1455), pelts (1000), large waterskins (100) tanning tubs (1) leather (4) logs (plenty) bow (1)
Constructions: log cabins (36), shrine (to Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking,
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121774
Name the shaman roe jogan

Research archery
>>
>>3121778
+1
>>
Rolled 53 (1d100)

>>3121778
>>3121783

Puzzled by the weapon that gave the centaur the victory in the battle we had with them years ago we begin researching the secrets of its manufacture. Our knowledge of carpentry and having a sample to model our production after should make the task much easier.

Year 38

Leader Torg
Shaman Roe Jogan
Population: 1193 goblins (~500 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1451), pelts (1250), large waterskins (100) tanning tubs (1) leather (4) logs (plenty) bow (1)
Constructions: log cabins (48), shrine (to Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery (in progress, 50%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, archery, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121790
I have a question QM. If we construct a shrine to a different god, do we need a new shaman for that god. if we do, could we assign a new shaman on the same turn we build that shrine.
>>
>>3121790
Continue our research
>>
>>3121793
>If we construct a shrine to a different god, do we need a new shaman for that god.
Yes
>could we assign a new shaman on the same turn we build that shrine.
Eh, why not. Yes.
>>3121795
the research is finished, I rolled high enough
>>
>>3121790
> Build something
build a shrine to a war god
> Assign shaman
name him Tim-Tam the Big Man
>>
>>3121798
Then let's craft some bows
>>
Rolled 2 (1d2)

>>3121801
>>3121803
>>
>>3121803
+1
>>
>>3121801
>>3121803
>>3121809
>>3121810

Having gleamed the secrets of bow manufacture we begin producing bows. As for the arrows we use fire hardened small pointy sticks, but the arrows the centaurs used against us had fletching, feathers from some kind of bird attached to them. There are some birds that dwell in the forest, we didn't pay them much attention because it was too hard to capture them, should we start trying to kill birds to use their feathers as fletching for our arrows?

Should our hunters begin using bow and arrow?

Year 39

Leader Torg
Shaman Roe Jogan
Population: 1218 goblins (~500 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1397), pelts (1500), large waterskins (100) tanning tubs (1) leather (4) logs (plenty) bow (100) arrows (1500; fire hardened, lack fletching)
Constructions: log cabins (60), shrine (to Nagdea healing goddess)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121828
> Build something
build a shrine to a war god
> Assign shaman
name him Tim-Tam the Big Man
>>
>>3121828
have the hunters use both the spear and the bow and arrow.

have them hunt birds with the bow

>>3121834
+1
>>
>>3121834

We build a new shrine to the god of war and assign a new shaman Tim-Tam the Big Man.

It's time for faction projects!

Current factions are:
Pitrot Pack (currently leaderless)

There were also:
Go'Ghuns (innactive since last time; currently leaderless)
The Longstalkers (innactive since last time; currently leaderless)


Feel free to create new factions if you so desire.


Year 40

Leader Torg
Shamans Roe Jogan, Tim-Tam the Big Man
Population: 1290 goblins (~500 at the outpost)
Military: 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1379), pelts (1750), large waterskins (100) tanning tubs (1) leather (4) logs (plenty) bow (100) arrows (1500; fire hardened, lack fletching)
Constructions: log cabins (72), shrine (2; to Nagdea healing goddess; to god of war)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121851
assign a new leader to the pitrot pack and train as many warriors and scouts as we can
> Sacrifice
sacrifice some boar meat to our new war god
>>
>>3121851
Pitrot pack names it's new leader.

Briki and he begins training new warriors to carry on the tradition.

Sacrifice to the war good

>Hunt boar
>>
>>3121863
>>3121878

Briki is appointed as the new leader of the Pitrot pack and he begins training new warriors; we train 30 new warriors in the use of the spear and the bow.

Our hunters begin using the bow to catch birds, whose feathers they in turn use to make fletching for their arrows. Still, it's quite difficult to catch those birds, so our progress with the fletching is rather slow.

We're already hunting boar at the pace of about 5 boars per week. Do we want to change this rate?

We sacrifice some boar meat to our new war god; he reveals to Tim-Tam in a dream that his name is Batarr, the god of war.

Year 41

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 1386 goblins (~500 at the outpost)
Military: 30 warriors (stone tipped spear; bow and 3 fletched fire hardened arrows each) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1370), pelts (2000), large waterskins (100) tanning tubs (1) leather (4) logs (plenty) bow (100) arrows (1428; fire hardened, 100 have fletching)
Constructions: log cabins (84), shrine (2; to Nagdea healing goddess; to Batarr god of war)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121895
Build tanning rack
>>
>>3121898
Or drying rack whatever we left behind that's preventing us from making pelts into leather
>>
>>3121898
>>3121902

We need tanning tubs to make pelts into leather.

Drying racks are trivial, we have them, I should have written it down, it just slipped my mind.
>>
>>3121909
Okay then tanning tubs
>>
>>3121913

We build a number of tanning tubs to start the production of leather; we scrape bark from the plentiful amount of trees around us and start putting the pelts inside the tubs to tan. Over time we should get leather. To speed up the rate at which we create leather we'll need extra tanning tubs, as each tanning tub takes most of the year to tan a single pelt into leather.

Year 42

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 1533 goblins (~600 at the outpost)
Military: 30 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1347), pelts (2250), large waterskins (100) tanning tubs (300) leather (4) logs (plenty) bow (100) arrows (1417; fire hardened, 200 have fletching)
Constructions: log cabins (84), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3121925
Build wooden palisades around our settlement
>>
>>3121946

We build a palisade around our settlement. We sharpen the logs and stick them in the earth side by side with some extra wooden stakes to hold them together, then we stack some earth behind it to prop it up and to have places to stand to watch above the wall. We build a couple gates on opposite sides of the palisade. Over time the wood will rot so we'll need to repair it from time to time.
Year 43

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 1607 goblins (~600 at the outpost)
Military: 30 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1267), pelts (2200), large waterskins (100) tanning tubs (300) leather (1200) logs (plenty) bow (100) arrows (1337; fire hardened, 200 have fletching)
Constructions: log cabins (108), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (100% integrity)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, other)
> Research new technology (the wheel, basic boat making, rope manufacture, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3122079
> Research new technology
rope
> Sacrifice
boar and fish meat to the gods
>>
>>3122170
>fish
>One (1) measely boar
Are you trying to prank the god's or what are you trying to do? They need suitable sacrifices like tens of centaurs, or razing a 'umie village
>>
>>3122190
We don't have that yet, these sacrifices will have to do for now.
>>
>>3122170
>>3122190
>>3122205

We research ways of crafting rope. By bundling together plant fiber that we gather in the forest we are able to create rather strong rope.

It's a fairly time consuming process to forage for the plant fiber and craft the ropes though. If we're intending to use rope for something we better craft some in advance.

We sacrifice boar and fish meat to the gods. Our shamans say that the gods are getting weary with our meager sacrifices. They go on mushroom assisted trances and gleam wisdom from their respective patron gods. We learn from Roe Jogan that Nagdea is more propitiated when we sacrifice the weak and the chronically ill improving the overall health of our community; and from Tim-Tam that Batarr is more propitiated when we sacrifice the spilled blood of our enemies be it in open battle or captured ones. The gods will receive whichever sacrifice we make to them but knowing what propitiates them the most will certainly serve us well in getting the true boon reserved to their most devoted followers.
Year 44

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 1679 goblins (~600 at the outpost)
Military: 30 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1233), pelts (2150), large waterskins (100) tanning tubs (300) leather (2400) logs (plenty) bow (100) arrows (1277; fire hardened, 400 have fletching), rope (1)
Constructions: log cabins (120), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (97% integrity)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, other)
> Research new technology (the wheel, basic boat making, animal husbandry, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3122217
> Craft
some rope so we have it
> Sacrifice
some of the old, feeble goblins to Nagdea
>>
>>3122221

We spend a long time gathering plant fiber to make rope. It takes roughly a week to get enough plant fiber to make a 30 ft. long rope. Throughout the year we accrue a reasonable stockpile of rope.

We sacrifice some of the older and more feeble goblins to Nagdea. Roe Jogan reports feeling empowered by the goddess and begins to manifest supernatural healing abilities, making the wounds of hunters who were wounded while hunting boar close in a matter of seconds. He says we should make the sacrifice of the more feeble goblins into an yearly ritual in order to keep Nagdea propitiated. Should we do it?

Year 45

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 1764 goblins (~600 at the outpost)
Military: 30 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1176), pelts (2100), large waterskins (100) tanning tubs (300) leather (3600) logs (plenty) bow (100) arrows (1213; fire hardened, 500 have fletching), rope (50)
Constructions: log cabins (120), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (97% integrity)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, other)
> Research new technology (the wheel, basic boat making, animal husbandry, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3122190
We aren't ready
>>
>>3122278
yes on the sacrificing
> Train warriors
as many as we can
>>
>>3122278
Yes we should sacrifice anyone who is too far gone to fight.

Research animal husbandry

We need the pigs.
>>
>>3122311
+1

Change my vote to this we can do the other stuff after
>>
>>3122311
>>3122315
>>3122339

We make the sacrifice of the feeble into a yearly ritual.

We have each of our warriors take on an apprentice and so we train 30 more warriors in the use of spear and bow.
Year 46

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 1825 goblins (~700 at the outpost)
Military: 60 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 10 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1099), pelts (2050), large waterskins (100) tanning tubs (300) leather (4800) logs (plenty) bow (100) arrows (1142; fire hardened, 600 have fletching), rope (50)
Constructions: log cabins (120), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (88% integrity)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, other)
> Research new technology (the wheel, basic boat making, animal husbandry, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3122381
> Train warriors
train some more scouts
>>
>>3122388

We have our aging veteran scouts take in a group of apprentices and teach them how to best craft nettle clothes and the techniques to go about unnoticed in the wilderness so we train 10 more scouts.
Year 47

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 1939 goblins (~700 at the outpost)
Military: 60 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1062), pelts (2000), large waterskins (100) tanning tubs (300) leather (6000) logs (plenty) bow (100) arrows (1098; fire hardened, 700 have fletching), rope (50)
Constructions: log cabins (144), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (87% integrity)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, other)
> Research new technology (the wheel, basic boat making, animal husbandry, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3122444
>research animal husbandry
>>
Rolled 86 (1d100)

>>3122747

We begin researching ways of raising livestock to meet our food needs - figuring out which beast should we attempt to tame, how to tame it, what to feed it, figure out its reproductive cycle, etc. It might take awhile.

Year 48

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 1972 goblins (~700 at the outpost)
Military: 60 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1036), pelts (1950), large waterskins (100) tanning tubs (300) leather (7200) logs (plenty) bow (100) arrows (1089; fire hardened, 800 have fletching), rope (50)
Constructions: log cabins (156), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (85% integrity)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry (in progress, 10%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, other)
> Research new technology (the wheel, basic boat making, animal husbandry, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3122810
continue our research
>>
Rolled 58 (1d100)

>>3122866

We continue our research on animal husbandry, attempting to create lassos to catch wild animals.

Year 49

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 2075 goblins (~700 at the outpost)
Military: 60 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (1029), pelts (1900), large waterskins (100) tanning tubs (300) leather (8400) logs (plenty) bow (100) arrows (1033; fire hardened, 900 have fletching), rope (50)
Constructions: log cabins (168), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (80% integrity)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry (in progress, 20%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, other)
> Research new technology (the wheel, basic boat making, animal husbandry, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3122971
Continue research


Next turn we can get or warriors and send the scouts out looking for minerals
>>
Rolled 26 (1d100)

>>3122989

We keep pursueing our research on animal husbandry, trying to figure out what to feed captured animals.

It's time for faction projects!

Currently existing factions are:
Pitrot Pack

also

Go'Ghuns - innactive, leaderlesss
The Longstalkers - innactive, leaderless

Feel free to create new factions if you desire.

Year 50

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 2133 goblins (~700 at the outpost)
Military: 60 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes)
Navy: canoe (1)
Resources: stone tools, stone tipped spears (980), pelts (1850), large waterskins (100) tanning tubs (300) leather (9600) logs (plenty) bow (100) arrows (979; fire hardened, with fletching), rope (50)
Constructions: log cabins (180), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (75% integrity)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry (in progress, 30%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, other)
> Research new technology (the wheel, basic boat making, animal husbandry, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
Calling it a night, I'll probably be back tomorrow.
>>
>>3123071
thanks for running it again man
>>
>>3123071
good night
>>
>>3123062
>Pitrot Pack
Train the troops to be efficient and work as a team.
>Go'Ghuns - innactive, leaderlesss
Appoint Joe Rogan and Tim-Tam as leaders in a sort of shamanistic council group.
Then for their action, the shamans take on apprentices and begin experimenting with mixing various herbs and animal parts into exotic drinks.
>The Longstalkers - innactive, leaderless
Appoint Aragob as new leader.
They scout the area 360* around our new home.
>>
>>3123062
dissolve the longstalkers and replace them with a new breed of scouts atuned to their new environment: the forest, these new scouts can scavenge enough feathers from nests by climbing trees to hunt enough to sustain themselves indefinably in the forest as long as they have water. They are called the tkaekrout.
>>
File: goblin_sniper.jpg (676 KB, 900x900)
676 KB
676 KB JPG
>>3124126
They are adept at setting ambushes and laying traps, the faction provides a passive scouting and hunting bonus in woodland areas and they are led by Torg's inspired apprentice, Kexa, an adept scout and huntress.
>>
You always run when it's 3 in the morning for me.
>>
>>3123062
Got a new faction submission.

Faction name: Ob'nobs
Faction leader: Pokho
Fluff: A small faction founded by the daughter of one of the scouts who alerted the human tribes to the Centaurs' aggression. So inspired by stories of their constructions and not-being-burned-to-the-ground-edness, she's formed a group dedicated to stealing tech from other races.
Assets: About 5% percent of the tribe's least pleasant people, so that no one will mind if they don't come back. 1% of the tribe's resources in total.
Faction project: Spy on the humans' territory to see how they live and hunt.
>>
>>3124194
You can take some more %s if you want
>>
>>3124200
Alright then. 10% of the tribe's least pleasant people, and 5% of its resources.
>>
>>3123062
>>3123062
Here's my faction sub
Faction name: Bo'truc
Faction leader: Goma
Fluff: Some gobs just like having fun. Goma likes swimming, talking and shiny things. Shiny fish, shiny rocks, shiny tools. She and her crew of friends started spending lots of time playing with the canoe and fishing. Perhaps someday her band will be able to take canoes up and down the waterways, exploring, fishing, talking and trading to gather all the shinies and bring them home.
Assets: Whatever seems appropriate
Faction project: Build more canoes and begin fishing and exploring the local waterways.
>>
>>3125002
+1
>>
>>3123062
> Research animal husbandry
>>
>>3123768
>>3124126
>>3124128
>>3124194
>>3124200
>>3124207
>>3125002
>>3125072
>>3125078

The Pitrot Pack trains our troops to be efficient and work as a team. We should now have some limited tactical options during combat time.

The Go'Ghuns appoint Joe Rogan and Tim-Tam as leaders in a sort of shamanistic council group. They take on apprentices and begin experimenting with mixing various herbs and animal parts into exotic drinks. They come up with a potion that uses grinded boar tusk and several rare herbs gathered in the forest that seems to make those who drink it temporarily much stronger! Should we keep producing strength potions?

The Longstalkers apoint a new leader named Aragob. They send scouts in all directions around our new home to uncover our surroundings.
The explorers that went south find very tall mountains in which dwell gryphons and vast herds of wild goats who eat grass that grows in haphazard patchs throughout the mountains. There are many caves in these mountains, home to many hungry mountain lions.
The explorers that went west found a vast sprawling swamp. Plenty of alligators, the terrain is very difficult to move around on foot being largely flooded. There's plenty of fish, weird herbs, insects and toads in there. Our explorers chance upon some broken stone spears in there, clear signs of some level of humanoid activity but otherwise didn't find anyone.
The explorers that went east found a forested valley through which courses a river plentiful of fish. Plenty of boars and some deer exists in there, also many frutiferous trees and birds who eat the fruits. They also found the first beehive we ever encountered, were badly stung and tasted some honey. They chanced upon a bear and fled in terror.
The explorers that went north found that the forest keeps going for many many miles; the biome changes slightly, with more prevalence of pine trees over oaks like in our neighbourhood; and some wolf packs can be heard howling in the nights. As far as our water reserves allowed us to travel we weren't able to find the northern end of the forest.
>>
>>3125761
An offshot of the Longstalkers, the Tkaekrout is formed, a new brand of scouts attuned to their new environment, adepts of setting ambushes and laying traps, they are led by Torg's inspired apprentice, Kexa, an adept scout and huntress. Our scouts traditionally didn't carry weapons but the Tkaekrout consider changing it. They train ten scouts in the use of the bow and arrow and call them snipers.

The Ob'nobs, a small faction lead by Pokho, the daughter of one of the scouts who alerted the human tribe to the centaur's aggression, send scouts to spy on the humans' territory to see how they live and hunt. Our scouts approach the human lands carefully under the cover of night so as to not be sighted by their sentries and hide behind bushes for the day to observe the humans as they go about their daily activities. The humans don't seem to have many hunters; the few hunters that we saw use bow and arrow and catch wild auroch. They seem to target a single auroch and shoot a volley of arrows at it, killing it fast; then they scare the other auroch away with torches and then they carry the heavy animal back to their settlement using wheeled carts to once there skin and butcher it. The humans spend a large amount of time feeding straw into food troughs to their captured auroch; they fish on the western sea and have many rather sofisticated boats, made with planks rather than hollowed trunks; and they seem to store their food in a large construction in their village, a granary. Hungry from the travel our scout dares to approach the human village during the night and steal some food from them! He gets disappointed though as their granary only contains grains that are barely edible. The humans make the grains into a paste and cook it in order to make it more edible. Our scout gives up trying to eat human food and heads back home to report on his findings, hunting and foraging on his way back.
>>
>>3125761
did our eastern scouts go to the other side of the lake?
>>3125777
also checked
>>
>>3125777

The Bo'truc a faction of light hearted goblins lead by Goma, spent their time crafting canoes fishing and exploring the local waterways. They rowed the whole breadth of the lake and then went downstream west; they found out that the river has many seasonal tributaries that dry in the drier seasons and make it full of rapids in the wetter seasons. The river seems to end in the swamp in the west that is rather tricky to navigate. Upstream the river that goes by the lake courses through a forested valley and keeps going further past it; fishing and rowing upstream for a few weeks our explorers chance upon a rather large settlement of elves in the forest! Their village seems to have more than a thousand people living in it! They build wooden homes on the tops of very tall trees on both sides of the river connected by bridges and stretched ropes that they can easily cross. The faces of the elves seeing a bunch of goblins rowing their canoes through their village is a mist of disgust and scorn. A group of elves with matching green outfits comes running and starts shooting arrows at our goblins; we promptly stop rowing against the current and go with the flow to get away from the elvish village! A few goblins die, and a couple goblins are wounded by the arrows but survive long enough with the arrows lodged into their flesh to arrive at our village about a week later, when the arrows are removed from their infected wounds and they're magically healed by Joe Rogan.
>>
Rolled 77 (1d100)

>>3125795

We continue our research on animal husbandry, figuring out how to build food troughs for our animals.

Year 51

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 2226 goblins (~800 at the outpost)
Military: 60 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes) 10 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (13)
Resources: stone tools, stone tipped spears (943), pelts (1800), large waterskins (100) tanning tubs (300) leather (10800) logs (plenty) bow (100) arrows (947; fire hardened, with fletching), feathers (100), rope (50), strength potion (1)
Constructions: log cabins (192), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (74% integrity)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry (in progress, 40%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, other)
> Research new technology (the wheel, basic boat making, animal husbandry, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
sorry about the late start by the way, stuff came up irl that I couldn't postpone, the session will also be rather short as I'll need to go get some sleep in a few hours
my connection is also kinda unstable right now as you can see from my changing ids
>>
>>3125884
its not a problem man take the time you need. If we can get a few threads out of this civ over time it will all be worth it.
>>
>>3125801
continue our research
>>
>>3125801
repair the palisade
>>
>>3125891
support
>>
>>3125891
>>3125894
>>3125909 Research was already finished.

We repair the palisade around our wall, replacing rotten logs and reworking entire segments that got loose over time; we also expand it to encompass a larger area to account for the necessary space for the ever increasing amount of log cabins we're building every year.

We figured out the secrets of animal husbandry! We built one food trough and lassoed seven boars, made an enclosure for them and found a type of tree whose leaves from their boughs are palatable to boars and we're feeding them that.

Year 52

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 2377 goblins (~800 at the outpost)
Military: 60 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes) 10 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (13)
Resources: stone tools, stone tipped spears (934), pelts (1750), large waterskins (100) tanning tubs (300) leather (12000) logs (plenty) bow (100) arrows (944; fire hardened, with fletching), feathers (100), rope (50), strength potion (1); food trough (1)
Constructions: log cabins (204), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (100% integrity), small animal pen
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Livestock: Boar (7)
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, other)
> Research new technology (the wheel, basic boat making, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3125955
cool
then lets try to make some boats for fishing on the lake
>>
>>3125966
support but next turn we make more warriors
>>
>>3125966
+1
>>
>>3125966
>>3125970
>>3125976

We spend the year crafting more canoes to use fishing on the lake. We increase the amount of pike we get from the lake by fishing on the lake depths and bringing the fish back home by canoe. We begin finding mussels in the lake shallows; they're very difficult to open and taste absolutely disgusting but inside them sometimes we can find a shiny pearl!

The Bo'truc get instantly interested in mussel fishing and begin fishing large amounts of the disgusting thing. They figure out that it is easier to open the mussel if we boil them first so they develop clay cauldrons to boil the mussels and find the precious pearls. Boiled the meaty mussels are less disgusting, some even develop a taste for them and consume large amounts of the damn thing. The Bo'trucs find about a pearl a week on average.

The first few piglets are born in captivity.

Year 53

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 2545 goblins (~900 at the outpost)
Military: 60 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes) 10 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65)
Resources: stone tools, stone tipped spears (904), pelts (1750), large waterskins (100) tanning tubs (300) leather (13200) logs (plenty) bow (100) arrows (918; fire hardened, with fletching), feathers (200), rope (50), strength potion (1), food trough (1), pearls (50)
Constructions: log cabins (216), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (100% integrity), small animal pen
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars
Livestock: Boar (17)
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, other)
> Research new technology (the wheel, basic boat making, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3126097
Train warriors
>>
>>3126101
I'll support but only if we train them specifically to man the palisade to maximize our defenses
>>
>>3126101
>>3126145


We have all our warriors take on apprentices so we train 60 more warriors in the use of spear and bow. This many warriors put quite a strain in our economy as they don't contribute to the foraging, hunting and fishing efforts, rather focusing on drilling for combat, honing their skills with the bow and patrolling our territory in groups when they're not training.

We also have our warriors specifically train to man the palisade to maximize our defenses. They train shooting arrows from the top of the wall and ducking down to avoid enemy fire.

Year 54

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 2615 goblins (~900 at the outpost)
Military: 120 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes) 10 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65)
Resources: stone tools, stone tipped spears (829), pelts (1700), large waterskins (100) tanning tubs (300) leather (14400) logs (plenty) bow (100) arrows (886; fire hardened, with fletching), feathers (300), rope (50), strength potion (1), food trough (1), pearls (100)
Constructions: log cabins (228), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (96% integrity), small animal pen
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels
Livestock: Boar (26)
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, other)
> Research new technology (the wheel, basic boat making, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3126152
Build more hog pens and troughs
>>
>>3126170

Anticipating the growth of our herd of pigs we spend the year building a large number of feeding troughs and hog pens.

Year 55

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 2727 goblins (~900 at the outpost)
Military: 120 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes) 10 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65)
Resources: stone tools, stone tipped spears (761), pelts (1650), large waterskins (100) tanning tubs (300) leather (15600) logs (plenty) bow (100) arrows (864; fire hardened, with fletching), feathers (400), rope (50), strength potion (1), food trough (53), pearls (150)
Constructions: log cabins (240), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (89% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels
Livestock: Boar (35)
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, other)
> Research new technology (the wheel, basic boat making, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3126198
Craft leather backpacks
>>
>>3126198
> Research how to improve our weapons
>>
>>3126228
We live in the stone age. The only improvement we can make is putting tips on our arrows. Right now our Spears will only benefit once we have minerals
>>
>>3126247
Which is why we need backpacks and more water skins so we can go our ranging looking for a good area for mining
>>
>>3126247
fair enough
>>
>>3126209
>>3126228
>>3126247
>>3126259
>>3126276

We spend the year crafting leather backpacks for our population; we produce enough for our entire population and then some more. With backpacks our people become more productive, being able to carry more stuff while keeping their hands free.

In the future please specify the amount of leather products you want done otherwise I'll assume you want as many done as possible. For reference boots take 2 leather a pair, coats take 8 leather, most other things take 4 leather each.

Year 56

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 2907 goblins (~900 at the outpost)
Military: 120 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each) 20 scouts (nettle clothes) 10 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65)
Resources: stone tools, stone tipped spears (737), pelts (1600), large waterskins (100) tanning tubs (300) leather (4800) logs (plenty) bow (100) arrows (844; fire hardened, with fletching), feathers (500), rope (50), strength potion (1), food trough (53), pearls (200), backpacks (3000)
Constructions: log cabins (252), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (81% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels
Livestock: Boar (42)
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, other)
> Research new technology (the wheel, basic boat making, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3126296
Send the Tkaekrout to scout as far north through the woods as they can
>>
>>3126296
Craft 100 sets of leather armor
>>
>>3126296
>Take the biggest boars and learn how to ride them
>>
>>3126378
What the fuck is going on with that foot
>>
>>3126311
>>3126314
Our artisans craft 100 sets of leather armor.
Our aged scouts train replacements for themselves and retire, going out in a one way trip towards the unknown.
News come from the outpost that a new leader emmerged there out of our neglect. He trained 20 warriors and 10 snipers and sent the snipers to the centaur tribe; but the snipers found out the centaurs were long gone, no signs of their presence left. He then sent word to us asking if it would be a good idea to send settlers to start a new settlement near the swamp.
> Name outpost leader
We send the Tkaekrout to scout as far north through the woods as they can. They stock up on waterskins and start the trip, foraging for fruit and drinking its juices to save up on the precious water needed to cover longer distances. They travel for a couple months right into the hearth of the forest. One night as most of them are sleeping the sentry is startled by sudden movement in the woods surrounding them. The trees themselves are moving! He wakes up all his brethren and they ready themselves to flee when they see an elf woman showing up from behind the trees. She says
"Well it's rare to see goblins this far up north. What's your business around here little ones?"
One of our scouts muster the courage to speak. He says in a squealing tone
"We're explorers for our kin ma'am. We just wanted to know what lies beyond the forest."
"The dark forest stretches all the way to the frozen north, you'll take the whole year to travel it's whole breadth at your current pace, if you don't run out of water first that is."
"Do you know of any stream nearby where we could fill our waterskins?"
"Not really. The nearest river is many miles to the north."
"How do you get water then?"
The elf giggles
"I have my ways. In any case I urge you to turn back and leave now. Otherwise I can't guarantee your safety."
"Are your elf friends going to attack us?"
"Not exactly. You see, this region of the forest is very sacred to us. It's a breeding ground and nobody is allowed in here. If you insist in coming here we'll be forced to use whatever means necessary to keep you out."
"Breeding ground? But it doesn't make any sense..."
"Just leave, it will be better for you, trust me."
Our scouts decide to follow the advice of the elf and head back home to report on their findings.
>>
>>3126430

We consider taking the biggest boars and learning how to ride them but they're too aggressive for that. We're probably better off raising boars since they're piglets to get used to having goblins ride them. Both goblins and boars are fast to grow so we could have a kid and a piglet grow together bonding as they do so. Should we encourage our kids to bond with the piglets for the purpose of riding them when they grow up?

Year 57

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 3059 goblins (~1000 at the outpost)
Military: 140 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes) 20 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each; 10 at the outpost); Primitive Tactics
Navy: canoe (65)
Resources: stone tools, stone tipped spears (703), pelts (1550), large waterskins (100) tanning tubs (300) leather (5600) logs (plenty) bow (100) arrows (821; fire hardened, with fletching), feathers (600), rope (50), strength potion (1), food trough (53), pearls (250), backpacks (3000), leather armor (100)
Constructions: log cabins (252), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (74% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels
Livestock: Boar (42)
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, other)
> Research new technology (the wheel, basic boat making, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3126435
absolutely encourage pig bonding
> Improve military
research better combat tactics
>>
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95 KB JPG
>>3126435
>Should we encourage our kids to bond with the piglets for the purpose of riding them when they grow up?
Yes, that sounds magical.

We can just ride boars for fun like a rodeo or have boar-fighting matadors or the running of the boars or minoan boar-leaping, or all four! Turn it into a religious festival honoring Batarr, symbolizing our courage and strength to overcome all who oppose us.
>>
>>3126435
Also, yes to strength potions.

>improve boat-making
bigger is always better, but what we really need is to build some sort of decking, or at least a roof and walls to protect us from arrows.
>>
File: goblin boar rider.jpg (146 KB, 1091x860)
146 KB
146 KB JPG
>>3126378
based
>>
>>3126435
>Should we encourage our kids to bond with the piglets for the purpose of riding them when they grow up?
Hell yes, is that even a question?
>>
>>3126476
Op encouraged us to explain exactly how we want things to improve not to just say "improve x"
>>
>>3126537
the boar riders improve military, that's what that anon is saying I think
>>
>>3126476
We could probably create basic wooden shields and improve our tactics by employing a crude phalanx
>>
>>3126540
Eventually that may help us with the centaurs. They are obviously nomadic and come and go from the plains. Once we stablize a larger fighting force we should send a raiding party to the human settlement.
>>
Rolled 2 (1d2)

>>3126476
>>3126515
>>
>>3126476
>>3126493
>>3126515
>>3126520
>>3126534
>>3126537
>>3126540
>>3126542
>>3126554


We encourage pig bonding for our kids hoping that when they grow up they'll be able to ride them. We start considering the possibilities that boar riding open up to us, even though it is a bit too soon for that - riding boars for fun, boar fighting exhibitions, boar fighting, letting boars loose on town now and then to spice things up... the possibilities are endless!

We begin researching techniques to fabricate better boats as we believe we'll need something more than hollowed tree trunks - we're thinking something with roof and walls to protect us from arrows. Might take awhile. Our knowledge of carpentry makes the task less difficult.

We begin crafting strenght potions regularly! Our gatherers are instructed upon which herbs to look for. We manage to get on average enough rare herbs for one potion per week. As for grinded boar tusk that we have aplenty.

Year 58

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 3157 goblins (~1000 at the outpost)
Military: 140 warriors (stone tipped spear; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes) 20 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each; 10 at the outpost); Primitive Tactics
Navy: canoe (65)
Resources: stone tools, stone tipped spears (695), pelts (1500), large waterskins (100) tanning tubs (300) leather (6800) logs (plenty) bow (100) arrows (769; fire hardened, with fletching), feathers (700), rope (50), strength potion (50), food trough (53), pearls (300), backpacks (3000), leather armor (100)
Constructions: log cabins (264), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (73% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, primitive boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry, basic boat making (in progress, 30%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels
Livestock: Boar (51)
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, other)
> Research new technology (the wheel, basic boat making, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
Rolled 93 (1d100)

>>3126573

forgot the research roll
>>
Send a trader to the humans with a small armed escort. A sackful of pearls for one of their 'rolling baskets' - or if that's not enough, just one of their wheels.
>>
>>3126587
We don't have good relations with the humans. It has been like a decade + but their only contact with them was us telling then a lie they may or may not have bought. They doubted us and we left before we found our if they know we lied
>>
>>3126573
Craft wooden shields
>>
>>3126592
A'right, fair enough. Suggestion retracted.

I still want one of their wheels, though. Boar-pulled carts put us at about bronze age tech, minus the actual bronze.
>>
>>3126598
We can just make our own wheels.
>>
>>3126601
Don't have the tech yet, and research goes faster with an example to work with.
>>
>>3126579
noise

>>3126573
>Craft shields and train in their use in combination with spears, axes and clubs(those two being common stone-age tools that easily transition into weapons)
Perhaps we could just line our boats with shields on the sides instead of making bulky walls.
>>
>>3126607
Viking goblin civ now
>>
>>3126587
>>3126592
>>3126595
>>3126598
>>3126601

We finish researching basic boatmaking. We can now craft simple rowboats with roof and walls out of boards instead of hollowed out tree trunks, making the potential size of our boats larger and increasing the amount of possible rowers. We could also craft barges to ferry large amounts of goods through waterways.

Our artisans craft us a number of wooden shields over the course of a year. We equip all our warriors with wooden shields and they begin training in their use in combination with spears, axes and clubs.

Year 59

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 3245 goblins (~1100 at the outpost)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes) 20 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each; 10 at the outpost); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (690), pelts (1400), large waterskins (100) tanning tubs (300) leather (8000) logs (plenty) bow (100) arrows (729; fire hardened, with fletching), feathers (800), rope (50), strength potion (100), food trough (53), pearls (350), backpacks (3000), leather armor (100) wooden shields (300)
Constructions: log cabins (276), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (70% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels
Livestock: Boar (51)
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, rowboat, barge, other)
> Research new technology (the wheel, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3126659
Research the wheel. If we can handle rowboats, then our carpentry is probably good enough for carts.
>>
>>3126689
I'll support
>>
>>3126659
>Instate a religious festival honoring Batarr, symbolizing our courage and strength to overcome all who oppose us.
The Boar Festival will involve all sorts of contests between gobs and boars. Contestants who die during the games are weak and cowardly. They are the sacrifices.
The games culminate with a strong gob warrior taking a strength potion and wrestling a mighty boar. Whoever loses is sacrificed.
>>
Rolled 66 (1d100)

>>3126689
>>3126692

We begin researching the wheel. With our knowledge of carpentry and having saw the humans already using wheeled vehicles we have a bonus on the research. Still it might take awhile.

It's time for faction projects!
Currently existing factions are:
Pitrot Pack
Go'Ghuns
Longstalkers
Tkaekrout
Ob'nobs
Bo'truc

Please declare your actions.

Feel free to create more factions if you so desire.

Year 60

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 3299 goblins (~1100 at the outpost)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes) 20 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each; 10 at the outpost); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (687), pelts (1300), large waterskins (100) tanning tubs (300) leather (9200) logs (plenty) bow (100) arrows (717; fire hardened, with fletching), feathers (900), rope (50), strength potion (150), food trough (53), pearls (400), backpacks (3000), leather armor (100) wooden shields (300)
Constructions: log cabins (288), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (69% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel (in progress, 40%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels
Livestock: Boar (74)
Culture/Religion: Yearly Sacrifice of the Feeble
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, rowboat, barge, other)
> Research new technology (the wheel, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
looks like the wheel research was finished in one turn, nice

I'm calling it a night, been up far longer than I intended, need to get some sleep

I'll probably be back tomorrow/later today
>>
>>3126695
>Tkaekrout
Setting traps in the woods to capture games and provide protection from invaders
>>
>>3126697
good night, thanks for running
>>
>>3126697
Same here; loving it
>>
>>3126695
>Bo'truc
Send expeditions to the western swamp and eastern forest to collect samples of plants, animals, shiny fruits, shiny honeycombs and anything else of interest.
Another crew cautiously rows north to deposit a backpack full of pelts and leather along with a few pearls at the edge of the elvish territory. We can just silently leave it there as a token for now. If they want to talk then we merely ask for safe passage up the river and offer them trade. (We also take similar backpack-gifts to the east and west in case we encounter others)

Yearly action:
>Instate a religious festival honoring Batarr, symbolizing our courage and strength to overcome all who oppose us.
Gunning for this again. He needs a yearly sacrifice so he doesn't feel neglected.
>>
>>3126695
The Ob'nobs leave the elves to the Bo'truc for the time being, instead sending an expedition out to the western swamps. There, they'll establish a small outpost from which to pursue a long-term investigation of those stone spears, and perhaps find more evidence of previous occupation.

Also, going to second instating a religious festival to Batarr. In fact, I think we should make the inaugural festival especially large, and carve pearls to give to the victors as tokens of glory and divine favor.
>>
>>3126839
+1
>>
>Go'ghun
Improve potion making technology for better potions
Try more recipes like poisonous herbs being boiled and then sdding boar fat for a healing paste
>>
>>3127124
Mold! Add mold!
Our dirty goblin homes should have plenty for shit tier antibiotics
>>
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>>3126695
In case their leaders don't arrive in time
>Go'Ghuns
Begin practicing divination with bones and entrails and make special knives for sacrificial rites.
>Joe Rogan was gutting a pig one day when he thought he saw the image of a nekkid she-gob in the entrails with a bone beside it. After delighting in the image and sharing it with his apprentices, he went on about his work. The next day he was going to the bathroom only to stumble upon a real nekkid she-gob bathing in the river and playing with a large bone.
Rushing back to camp, he tells his apprentices to begin analyzing the bones and entrails of gutted animals for signs of the future

>Longstalkers
Develop dried food to take on long stalking trips and go exploring into the caves down south.
>Eternally frustrated by being constrained by food and water in his travels, Aragob forgets about the food he left out while he went on walk-about. When he returned, he found the food still there but shriveled and dry. Upon smelling and tasting it, he found it still yummy although a bit chewy. He then decided to test out this new food by gathering some torches and going caving.
>>
>>3127140
ah, nvm then. got distracted before posting. we good go'ghuns.
>>
>>3126695
pitrot pack : The pitrot pack wishes to honor its ancestors by hunting the way they did. They will return to the plains and hunt an auroch bull returning with its horns as a trophie


>What do you want to do for the year?

research textile making
>>
>>3126791
we can sacrifice yearly as a free action so just keep it up
>>
>>3126695
send a party to the swamp to gather herbs, poison frogs and gators to see if we can use it for anything (poison arrows, skins/leather, other potions).

peaceful trading gobs just sounds wrong to me.
also stay the fuck away from the elves.
best trading partner is humans atm, since they didnt kill us last time.
convince them that our aggressive troublemakers died when the centaur massacred us and we changed our ways.

or find a different ally that also dislikes elves/centaurs/humans.
>>
>>3127348
we need to find the orcs
>>
>>3126701
>>3126791
>>3126839
>>3127053
>>3127124
>>3127136
>>3127140
>>3127143
>>3127301
>>3127304
>>3127348
>>3127412

The Tkaekrout spend the year setting traps in the woods to capture game and provide protection from invaders. They dig lots of pits filling them with spikes and covering them with twigs and grass. They also experiment with some snare traps. They check their traps often and change the bait; now and then they catch a rabbit or a boar in them. The snare traps are too simple to catch any smart humanoids though, but maybe the pits can get some unnatentive traveller who ventures into our territory. Our own gatherers need now to be aware of the traps locations so as to not fall on them by accident.

The Bo'truc sends expeditions to the western swamp, the eastern forest and the northern forest. They send with their expeditions backpack fulls of pelts and leather with a few pearls intending to offer them as gifts to any sentients we find around there. They decided to collect samples of plants, animals, shiny fruits, shiny honeycombs and anything else of interest that they can find.
The expedition to the western swamp manage to gather a number of interesting looking dragonflies, toads, toadstools and some rare swamp herbs. Their advances into the swamp are cut short by finding a patch of flooded swamp teeming with alligators that would be suicidal to attempt to cross.
The expedition to the eastern forest gather some honeycombs being once again badly stung by the bees, some very tasty fruits, a number of mushrooms and rare herbs. Once they're close to the elvish town they leave a backpack gift in a small glade for the elves to find it.
The expedition to the northern forest travels for about a month through the forest nearly running out of water. They reach the edge of the forest creatures territory and leave a backpack gift in there for them to find it.
>>
>>3127475
The Ob'nobs send an expedition to the western swamp where they establish a small outpost from which to pursue a long-term investigation of those stone spears that were found there years ago and perhaps find more evidence of previous occupation. They begin hunting alligators for meat and cooking their meat with salty water to improve the taste. They also find a kind of blue frog which is incredibly poisonous and can kill if we simply touch it as an unfortunate gatherer realized too late.

The Go'ghun improve their potion making technology creating new kinds of potions; they mix various herbs and boar fat into a powerful healing paste that can greatly hasten the healing rate of wounds and even heal infected wounds which would otherwise be lethal. The paste is almost as good as magic, being able to even heal wounds overnight. We will need to choose which potion we have available to keep producing though, as we don't have enough foragers to gather herbs for both - the strength potion and the healing paste. Currently we'll keep doing the strength potion, tell me if you want to change it.

The Longstalkers eternally frustrated by being constrained by food and water in their travels accidentally come up with a primitive form of food preservation after their leader Aragob left his food on the sun for a few days and realized that it didn't rot, was still edible just a bit shriveled and dry. Taking sun dried meat in our exploration trips should make our food last longer and reduce the need for hunting and gathering along the way.

The Pitrot Pack wishing to honor their ancestor go hunting the way they did; they return to the plains and hunt an auroch, the alpha of the herd and bring back his horns as a trophie. It's a difficult hunt and some hunters don't make it but in the end it was worth it to honor our traditions.
>>
>>3127478


We begin a tradition of having a boar festival honoring Batarr symbolizing our courage and strength to overcome all who oppose us. The Boar Festival involves contests between goblins and boars - who can run faster, who can jump higher, who can win in a combat. Contestants who die during the games are considered weakly and cowardly and are the sacrifices to Batarr. The games culminate with a strong gobling warrior taking a strength potion and wrestling a mighty boar, whoever loses is sacrificed.

We finish our research on the wheel! We craft one sturdy cart with wheel that can be used to carry goods back and forth with far less effort than having to drag them or carry them overhead.

Year 61

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 3397 goblins (~1100 at the outpost, ~100 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes) 20 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each; 10 at the outpost); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (629), pelts (1300), large waterskins (100) tanning tubs (300) leather (10200) logs (plenty) bow (100) arrows (636; fire hardened, with fletching), feathers (1000), rope (50), strength potion (200), healing paste (1), food trough (53), pearls (350), backpacks (2995), leather armor (100) wooden shields (300) cart(1)
Constructions: log cabins (300), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (66% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (96)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, food trough, rowboat, barge, other)
> Research new technology (the wheel, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3127480
> Craft
start making the healing potions
>>
>>3127480
could we get an updated map?
try to boost boar taming progress so we can get some riders.

this plus the new dried food we could cover a lot of ground when exploring and find another race that is more friendly towards us if our gifts dont change their minds.

could also use boars to pull the new shiny cart or help pull the boat upstream
>>
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>>3127506
>>3127509

here's a tentative map. the distances are a bit skewed though, I might make a better map later


We begin making our healing paste. Our gatherers go about acquiring the special herbs neeeded for the concotions. We can make on average one potion per week.

The first few boars tamed are now big enough to be rided! We could now train boar riders! We'll need to craft some saddles in order to do it safely though.

We make some log cabins at the new outpost in the swamp using local materials.

Year 62

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 3463 goblins (~1100 at the outpost, ~100 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes) 20 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each; 10 at the outpost); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (628), pelts (1300), large waterskins (100) tanning tubs (300) leather (11400) logs (plenty) bow (100) arrows (620; fire hardened, with fletching), feathers (1100), rope (50), strength potion (200), healing paste (50), food trough (53), pearls (400), backpacks (2995), leather armor (100) wooden shields (300) cart(1)
Constructions: log cabins (312; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (62% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (117)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (the wheel, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3127548
thanks for map. our settlements are by the lake, swamp and river, right?
could you color other settlements based on their opinion to us? would be really nice


Craft a dozen or two saddles and create the boar rider faction (i'll let others come up with names n shit).
Then send them south, south-east, north-west, north-east (nearest unexplored lands).
>>
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>>3127548
i made this but ill make a better one
>>
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>>3127581
very comfy
>>
>>3127577

>>3127548
lets train a unit boar riders
>>
>>3127548
> Craft some saddles
>>
>>3127586
boar are a great mount, if they fall in battle or get too old to ride you just eat them.
>>
>>3127577
>>3127581
>>3127586


We craft 25 saddles for our boars.

We train 20 boar riders. Our boar riders then form a faction.
> Name faction
> Name faction leader
> Provide fluff
> Specify assets

We then send our boar riders exploring towards the south, south-east, north-west and north-east.

The boar riders that went towards the south find a nearly impassable wall of mountains that are very difficult to climb; their boars can't go past the mountain ranges so they return without having explored much. In the mountains they saw gryphons, some mountain goats and a great deal many caves.

The boar riders that went southeast were faced with a similar problem to the ones who went south, the mountain range offering a natural obstacle to their efforts at exploring the lands beyond. The local fauna is largely the same as in the south, with herds of mountain goats being preying upon by mountain lions and the occasional gryphon. There's also a certain prevalence of caves around this area.
>>
>>3127715

The boar riders sent towards the northwest find a vast expanse of swampland sprawling through the area northwest of our small outpost in the swamp. Unwilling to risk their mounts in the alligator riddled waters of the swamp our explorers don't venture too deeply into it, rather bordering it to see what lies beyond. Going around the swamp eventually you get out of the forest bordering it and find a vaste expanse of plains on the other side. We find a river coming out of the swamp and heading towards the sea. Our explorers find the western sea with its sandy beaches. They decide to go around the swamp bordering it and come through the other side; the swamps are vast, it takes several weeks to go around them, but there's good water to be had in the swamp and game in the surrounding areas is not that hard to find so the trip is simple enough.

The boar riders we sent northeast find their exploration cut short by mountainous terrain. A significant amount of wild goats in herds feed the local beasts and various caverns dot the mountains with its many mouths hiding untold secrets. Our explorers catch sight of quite a few bears around these mountains.
>>
>>3127718

Year 63

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 3588 goblins (~1100 at the outpost, ~100 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes) 20 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; stone tipped spear) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (616), pelts (1100), large waterskins (100) tanning tubs (300) leather (12500) logs (plenty) bow (100) arrows (612; fire hardened, with fletching), feathers (1200), rope (50), strength potion (200), healing paste (100), food trough (53), pearls (450), backpacks (2995), leather armor (100) wooden shields (300) cart(1) saddles (25)
Constructions: log cabins (324; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (62% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (141)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (the wheel, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
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>>3127577
Boar Lords maybe?

Also when w get the chance we should make some boar chariots for shock cavalry
>>
>>3127715
> Name faction
The Gurz'Udon
> Name faction leader
Garlock
> Provide fluff
They often paint their boars with the symbol of Batarr.
> Specify assets
all of the boar riders and their boars, enough resources to support the gobs and boars
>>
>>3127715
>Boar Lords
>Haug W'ashe
>Group of mainly young male goblins led by their leader Haug with strong belief in Batarr and might and interest in exploration of all the world for the control of goblinkind
>Low assets currently besides exploration tools, such as tents and axes, and the boar riders themselves
>>
>>3127735
support
>>
>>3127721
Improve military: add raw hide to the shields, This will keep them from falling apart in combat and also we can paint the symbol of Batarr on them.
>>
>>3127750
+1
>>
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>>3121878
>>
>>3127750
support
>>
>>3127735
ill back these names

extra fluff
>rider and boar grow up together almost like a family member from very young age to form strong bonds and get used to being ridden and to train the rider
goblin-mongols ayy

>>3127750
this
>>
>>3127781
>goblin mongols

we got flexed on by horse archers and we learned our lesson.
>>
>>3127721
>Improve food acquisition
Start breeding the rabbits so we can focus the boars on military purposes and getting a secondary source of food
>>
>>3127721
Faction name: Wanders
Faction leader:Zoko Slielk
Fluff:They weren't always wanders, Zoko wasn't always a leader. The 27 of them used to live far far away in a massive goblin encampment, taking up a whole cave system. Then, with out warning fire and swords flooded in. The defense was vailaint, causing a pyrrhic victory for the aggressors. But, defeat was total, everyone slayed, ever thing burnt and destroyed. The 27 left grabbed what they cold and left, stumbling into your camp near dead from starvation. They have their skills and knowledge to offer, but they all, only want to take revenge on those who took everything from them.
Assets:The 27 wear clothes, walk taller and less like monster, even being able to read and write in common speak. A boon with internal, government and diplomatic affair.

Faction project: Keeping records of food, weapons, birth rates and deaths at each settlement.
>>
>>3127791
good idea. can we do this in the same turn as improved shields? if not next turn.
>>
>>3127809
its not even time to creat factions man

>>3127791
>>3127814
that would be a mistake rabbits don't offer any where near as much meat and literally no fat. we can't support our population on them. There is no reason we can't both ride and eat pigs. We are not in a time of war so we dont need mounts more than we need food.
>>
>>3127735
>>3127738
>>3127742
>>3127750
>>3127755
>>3127758
>>3127777
>>3127781
>>3127783
>>3127791

We begin addind raw hides to our shields to keep them from falling apart in combat and also to allow us painting the symbol of Batarr on them.
Year 64

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 3822 goblins (~1200 at the outpost, ~200 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes) 20 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; stone tipped spear; wooden shield with raw hide) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (557), pelts (700), large waterskins (100) tanning tubs (300) leather (13700) logs (plenty) bow (100) arrows (578; fire hardened, with fletching), feathers (1300), rope (50), strength potion (200), healing paste (150), food trough (53), pearls (500), backpacks (2995), leather armor (100) wooden shields with raw hide (300) cart(1) saddles (25)
Constructions: log cabins (336; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (60% integrity), several animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (191)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (the wheel, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3127825
>build troughs and pens to increase boar production

>>3127791
>>3127814
if we keep pigs as a food source we get leather, fat, bone,ect that
rabbits don't give us.
>>
>>3127819
Is there an appropriate time? I thought I could just join and make one, well shit.

>>3127832
Second.
>>
also boys we need to increase several of our existing techs. we have a fuckload of leather and we don't have enough armor, backpacks and water skins for even our warriors. we need to fix that.

>>3127836
year 70 would be the next time. every decade is faction time.
>>
>>3127836
>Is there an appropriate time?
every ten years
>>3127832
+1
>>
>>3127832
Goblins aint picky so we don't need to focus on meat as we can just eat organs as well and rabbits can be done in a high quantity easier than pigs. We're still gonna keep pigs but we're just setting something up to feed the masses as our pop growth is high.
>>
>>3127847
having both as food sources is smart. cutting pigs out is stupid.
>>
>>3127832
Support
>>
File: pigs.jpg (101 KB, 600x293)
101 KB
101 KB JPG
>>3127851
yeah it would be dumb as fuck to cut out pigs, pigs are fuckin great livestock
>>
>>3127832
>>3127841
+1 these
>>
>>3127832
>>3127836
>>3127841
>>3127842
>>3127847
>>3127851
>>3127853
>>3127859

We build troughs and pens to increase boar production. An ever increasing amount of people are needed to keep all the boars fed.

Year 65

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 4042 goblins (~1300 at the outpost, ~200 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes) 20 snipers (nettle clothes, bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; stone tipped spear; wooden shield with raw hide) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (554), pelts (600), large waterskins (100) tanning tubs (300) leather (14900) logs (plenty) bow (100) arrows (536; fire hardened, with fletching), feathers (1400), rope (50), strength potion (200), healing paste (200), food trough (953), pearls (550), backpacks (2995), leather armor (100) wooden shields with raw hide (300) cart(1) saddles (25)
Constructions: log cabins (348; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (58% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (301)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (the wheel, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3127887
craft water skins for everyone in the tribe
>>
>>3127887
do
>>3127859
now

>adapt leatherworking for body armor and make more equipment for all the workers
>>
>>3127887
produce leather armor for the warriors who don't have any
>>
>>3127891
>>3127906
>>3127913
we can start with armor and next turn do water skins.
>>
>>3127915
fair
>>
>>3127915
Sounds good, priority should be leather helms
>>
>>3127891
>>3127906
>>3127913
>>3127915
>>3127920
>>3127925

We produce 100 more leather armors for our warriors, now all our warriors are wearing leather armor. We also produce 200 leather boar tusk helmets for our warriors; the scouts and snipers opt for not using them as they would hinder their stealth.

Year 65

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 4226 goblins (~1300 at the outpost, ~200 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (552), pelts (500), large waterskins (100) tanning tubs (300) leather (15300) logs (plenty) bow (100) arrows (496; fire hardened, with fletching), feathers (1500), rope (50), strength potion (200), healing paste (250), food trough (953), pearls (600), backpacks (2995), leather armor (0) boar tusk helmet (40) wooden shields with raw hide (140) cart(1) saddles (25)
Constructions: log cabins (360; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (58% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (483)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (the wheel, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3127925
nah leather helmets don't do shit. we need to wait until we have textiles or minerals or both. arming caps are infinitely better than a leather helmet. also right now we are in peace time we dont have a large army and we aren't planning on fighting right now. We need to make sure everyone has water skins and backpacks or we wont be able to send our army anywhere. logistics are far more important.
>>
>>3127953

it was year 66 I forgot to change it
>>
>>3127953
craft two water skins for every member of our tribe


>>3127925
>>3127953
we will look cool with boar tusk hats tho so im fine with this
>>
>>3127959
this, also some backpacks if we can

we should check up on how elves and the others recieved our gifts and explore those mountain caves soon
>>
>>3127953
Craft:Large leather water skins and leather back packs.
>>
>>3127959
>>3127966
>>3127973


>craft two water skins for every member of our tribe

no can do, large waterskin takes 4 leather or 1 pelt to make, we can barely make 1 for every member of the tribe.

Should we do it?
>>
>>3127989
yeah, the people that never leave camp dont need one so the people that do can still get 2
>>
>>3127989
Yeah, just make one for all.
>>
>>3127989
yes
>>
>>3128002
>>3128006
>>3128015


Our growing population requires us to increase the amount of boar that we hunt from 5 per week to about 10 per week. Even that may not be enough for much longer as our population is growing rather fast. Not everyone gets to eat red meat in the tribe currently since we hunt relatively so few boars.

We now have enough boars that we can start culling the surplus males to eat them.

We craft enough large leather water skins for every member of our tribe. Of course considering the insane rate at which our tribe grows we won't have enough for everyone for much longer.

Year 67

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 4357 goblins (~1300 at the outpost, ~200 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (512), pelts (400), large waterskins (4400) tanning tubs (300) leather (0) logs (plenty) bow (100) arrows (490; fire hardened, with fletching), feathers (1600), rope (50), strength potion (200), healing paste (300), food trough (953), pearls (650), backpacks (2995), leather armor (0) boar tusk helmet (40) wooden shields with raw hide (140) cart(1) saddles (25)
Constructions: log cabins (372; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (56% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (738)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (the wheel, brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3128022
Research gardening/farming
>>
>>3128022
Send explores east to look for land and wildlife.
Have settlers move to the swamp settlement to help growth and stop over population in the capital.
>>
Rolled 2 (1d2)

>>3128036
>>3128037
>>
>>3128036
>>3128037
>>3128063


We send explorers to the east looking for land and wildlife. They follow the river for as long as they can then they go away from it to avoid the elvish town in the forested valley that lies in the east. They keep on travelling towards the east and discover that the forest ends and gives way to vast hills through which the river that courses through the elvish city meanders. Flocks of wild sheep can be seen roaming the grassy hills which seem largely devoid of predators; although in the night we hear the occasional wolves howl. In the distance our explorers catch sight of a village built into the hills. The inhabitants of such a village are short people, halflings, who have vast farms and raise sheep. They have a towering granary in their village that doubles as watchtower. When they catch sight of our explorers a group of halflings carrying slingers come running after us. We promptly turn back and return to tell the tale of our explorations.


We send settlers to move to the swamp to help with its growth and to stop overpopulation in the capital.
Year 68

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 4512 goblins (~1300 at the outpost, ~900 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (480), pelts (600), large waterskins (4400) tanning tubs (300) leather (1200) logs (plenty) bow (100) arrows (430; fire hardened, with fletching), feathers (1700), rope (50), strength potion (200), healing paste (350), food trough (953), pearls (700), backpacks (2995), leather armor (0) boar tusk helmet (40) wooden shields with raw hide (140) cart(1) saddles (25)
Constructions: log cabins (384; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (53% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (817)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
>
>>
>>3128102
Bring back some sheep for breeding to compliment our food source and get sheep skins and wool for clothing.

We should explore the mountain caves, maybe we can find some allies.


resources says 0 leather armor but we got enough for all our warriors.
research option mentions wheel but we got that already.
and i forgot where our outpost is located?
>>

>>3127758
what tool is this?

>>3128102
would love if you could update the map (with mentioned map tool if it's not too much trouble, of course)
>>
>>3128102
start culling surplus boars
> Research new technology
agriculture
>>
>>3128124
>>3128145

yeah the equipment in the military line is in use, the one in the resource line is stockpile, so we have armor in use but none in stockpile

We send a group of explorers carrying ropes to the eastern plains to bring back some sheep for breeding to compliment our food source and to get sheep skins and wool for clothing. Sadly most of the sheep dies in captivity as they don't adapt to eat leaves from trees we forage for them like the boars do, seems like they need to be raised either on free range eating grass or on a more robust diet than what we currently are able to provide - the numbers of sheeps we'll be able to raise in the forest will be very limited unless we can figure out some workaround.

Year 69

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 4697 goblins (~1300 at the outpost, ~900 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (432), pelts (800), large waterskins (4400) tanning tubs (300) leather (2400) logs (plenty) bow (100) arrows (361; fire hardened, with fletching), feathers (1800), rope (50), strength potion (200), healing paste (400), food trough (953), pearls (750), backpacks (2995), leather armor (0) boar tusk helmet (40) wooden shields with raw hide (140) cart(1) saddles (25)
Constructions: log cabins (396; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (50% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (968) Sheep (7)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft
> Research new technology (brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
>>3128164
research agriculture
>>3128145
it's called inkarnate
>>
>>3128164
> Build a shrine to the god of the hunt
appoint Rosugg as shaman
start sacrificing a portion of the best hunts of the year to the new god
>>
File: goblin-archer.preview.jpg (288 KB, 800x603)
288 KB
288 KB JPG
>>3128164
i could really use a map update with our settlements marked to help me decide on a few things

>>3128176
oh yeah thought it looked familiar (been gone from this board for a while)

i guess ill support this if we have some gobs living near the plains to use it (and move sheep there)
>>
>>3128176
Would it be better to kidnap a halfling to show us how to farm and tend to sheep?
>>
>>3128203
we have enough enemies we should see if the halflings will trade with us.

we should use the faction projects to get that done in year 70
>>
>>3128203
you really wanna anger them too after we tried gifting stuff to two races?

we should decide on being good or bad... cant swap between them cus no one is going to trust us then (like humies).
>>
Rolled 1 (1d2)

>>3128176
>>3128188
>>
>>3128220
we can be hostile to the centaurs and that might mean having to be hostile to the humans too. but we were planning on raiding the humans anyway.

we are goblins we are going to be assholes but we need to build up logistics first.
>>
Rolled 86 (1d100)

>>3128176
>>3128188
>>3128193
>>3128203
>>3128214
>>3128220
>>3128223

We begin researching agriculture! We don't have any tradition of cultivating plants so it will be a difficult research, it will start at 5% and will only progress 5% for each year we spend progressing it. Since we saw some examples of agriculture from the humans and halflings already we'll have a small bonus of 5% for our research, starting at 10% instead of 5%. This research might take awhile to finish, unless we get lucky of course.


It's time for faction projects!

Currently existing factions are:
Pitrot Pack
Go'Ghuns
Longstalkers
Tkaekrout
Ob'nobs
Bo'truc
Gurz'Udon
Wanders although I'll have to veto your fluff involving swords and writing

Please state your actions!

Year 70

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 4827 goblins (~1300 at the outpost, ~900 at the swamp)
Military: 140 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (392), pelts (1000), large waterskins (4400) tanning tubs (300) leather (3600) logs (plenty) bow (100) arrows (337; fire hardened, with fletching), feathers (1900), rope (50), strength potion (200), healing paste (450), food trough (953), pearls (800), backpacks (2995), leather armor (0) boar tusk helmet (40) wooden shields with raw hide (140) cart(1) saddles (25)
Constructions: log cabins (408; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (49% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture (in progress, 10%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (1057) Sheep (12)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (other)
> Research new technology (brickmaking, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Other
>>
calling it a night folks, I'll probably be back tomorrow
>>
>>3128249
Wew, you've been busy. Glad you stopped at faction time, I don't get off work for a few more hours.
Anyway, thanks for running, looking forward to it. G'night.
>>
alright boys we need to plan out these faction projects.

which faction is the best at diplomacy?

is diplomacy our best option to learn farming?

we were able to communicate with the centaurs and humans so if we capture halflings instead of trading for knowledge we should still be able to get the info.

what other projects should we work on?


we have a large population but we have difficulty supplying ourselfs when we tranfer them to the military. We need to build a larger military to be able to raid safely.

ideas? if we put down farming we will alleviate some of the growing paints we are having with out livestock. The boars and the sheep are limited by what we can feed them. we are limited by our livestock. so we need to follow the train of thought obviously.

what else can we do to alleviate these problems and increase our logistical ability to great a larger standing army?

the halflings are positoned in the hills and we may find minerals of value there.
Another option would be sending teams to the mountains where the caves were. There might be dwarves but definitely there will be minerals

we should build wagons before any military action. so that we can transport the unmounted forces and other supplies.

we can also use the wagons to trade with any of the civs we can convince to be friendly.

i want to eventually raid the humans for the classic goblin feels. and the centaurs need to be payed back for what they did to us.

the elves don't wish for contact so maybe we should put effort into being friendly with the halflings?

>>3128249
thank you for running it man, i told you, we would get more people.
>>
>>3128249
thanks! please bring a map update when you get back :)

>>3128267
>which faction is the best at diplomacy?
none of the existing factions would be any good i believe. we're quite big now so maybe create some ruler class faction for administration and diplomacy?
>is diplomacy our best option to learn farming?
kidnapping a halfling is probably better, i doubt they will teach us such a valuable thing unless we pay with every last thing we have and our souls...
plus we wouldnt have to let them know what we're doing.

>if we put down farming we will alleviate some of the growing paints we are having with out livestock.
hunt the plains to the south, away from the centaurs?
or setup farming by the river as close to our main settlement as possible, but i kinda like the idea of not having a big farm in the open as it's hard to defend and you cant hide. mongo(l)blins on boars lets go
get some more sheep and boars and let them graze the plains, that way we can be more mobile if needed.

we should really explore the caves in NE and S / SE
>>
Can someone remind me what all the factions are about?
>>
>>3128358

pitrot pack is our core ground fighting force and most experienced hunters.

go'ghuns are a shaman faction of smart bois

longstalkers are scouts

tkaekrout also scouts

Ob'nobs spys/technology stealers

Bo'truc fishermen/boat bois

Gurz'Udon boar riders

Wanders foriegn gobs who joined our camp
>>
>>3128358

Pitrot Pack >>3118368 elite hunters
Go'Ghuns >>3118385 smarty gob shamans
Longstalkers >>3118722 explorers
Tkaekrout >>3124126 stealthy scouts
Ob'nobs >>3124194 thieves
Bo'truc >>3125002 carefree nature enjoyers
Gurz'Udon >>3127735 boar riders
>>
>>3128372
>>3128378
thank
>>
Perhaps we should form a faction devoted entirely to diplomacy
>>
>>3128372
The Wanders got a diplomatic boon.
>>3127809
But QM did say that they are illiterate with know knowledge of swords and such.

>>3128303
We're gonna need bigger pasture animals to be a moving civilization, like cows are buffalo. I think we should try to approach the halflings before kidnapping, I doubt they have contact with the humans or centaurs.
>>
>>3128387
With no knowledge, I had to transfer to my phone.
>>
>>3128387
like the aurochsen in the plains the humans are keeping
>>
>>3128303
i only advocated for farming so that we could feed our animals. so we could eat meat and have mounts and raid for the supplies we dont have.
>>
>>3128387
>The Wanders got a diplomatic boon.
do they have any admins too? would make good ruler/organizer class now that we're getting big

>>3128419
we can start with some simple shepherding to feed our livestock and improve our food situation and use the time to research something more useful.

also we can become better raiders if we're more mobile and be less of a target if we dont have easy targets like farms for them to attack us.
>>
>>3128433
>>do they have any admins too? would make good ruler/organizer class now that we're getting big
i do not support having foreigners take charge of our civ.
>>
>>3128443
agreed, only true members may lead
>>
>>3128455
>>3128443
maybe they can teach us some stuff
>>
>>3128433
Originally admin and leaders but we gotta make a written language first it seems. Maybe that'll me my faction project this round.

>>3128443
>>3128455
>We're all goblins right??

>>3128405
The humans are the best choice for our next raid/military target for that, plus if we just over run the city and not burn shit to the ground, we can learn a lot.
>>
>>3128481
>The humans are the best choice for our next raid/military target for that,
i meant we grab some from the steppes and tame them like they did if we need bigger work-animals, but yeah we should raid them soon probably.

>Originally admin and leaders but we gotta make a written language first it seems.
we can start with diplos then and have them teach stuff orally and give us more control/insight in our other settlements

>>3128455
>>3128443
btw Wanders is a faction they're already in the council
>>
>>3128492
yeah we know they are a faction and on the council but we dont want them to be the sole leaders or have a bunch of administrative powers over the civ
>>
>>3128507
makes sense, so we'll just have them teach us the ways and do it together with them
>>
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>>3128481
>we're all goblins right??
>>
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>>3128492
So as of now, it seems humans are the main focus for the next ten years, whether it's raiding or stealing animals from them.

Maybe the Go'Ghuns can come up with a written language since they are the smartest while the Wanders take consensus to tally up all the births, deaths, food consumption and the like.

>>3128507
>>3128515
]>Tfw when you've become the Jews of your new tribe.
>Tfw when it fits.[/spoiler
>>
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>>3128525
>>
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>>
>>3128529
>>3128533
You know, we could become Jews of other cultures, being greedy merchants that deal with black market and shady shit?
>>
>>3128542
nah lets just kill rape and steal
>>
>>3128542
wanders could specialize in that maybe, but i want our main focus to be raiding mongol goblins
>>
>>3128246
Fuck, I missed todays whole session, glad you stopped on a ten though.

>Tkaekrout
try to make more effective traps, capable of using on larger invaders/animal or mounted invades.
>>
>>3127348
>peaceful trading gobs just sounds wrong to me.
that's because you're married to stale stereotypes or /pol/

tbch I did intend for the bo'trucs to be merchanty and diplomatic, they're just not radical zionists about it.
>>
>>3128267
I'd like to send the Longstalkers to the mountain caves to snoop around. They could even make an outpost there in the future.

The Bo'trucs need to build a port at the swamp outpost and begin mastering the murky waterways.
We could send a crew upstream to attempt diplo with the elves again. With Goma's charming, carefree personality she can pass as a hippie wanting to learn how to be more in-tune with nature to learn some nature magic or something.
If the halflings are near water we could go there too. Trade them pearls and pelts/leather for food/seeds, slings and whatever else of value they have.
We could also send crews east to begin collecting honey if we had some leather coats to protect us from da beez.

The most important thing about transportation and merchantile is trying to be the middleman/retailer.
e.g. If our trade goods aren't in demand, then we can simply be the delivery service for elves/halflings/whoever's goods and charge a percentage of whatever cargo we're carrying depending on mileage and quantity.
Even if their goods aren't something we're interested in, buy some anyway so we can retail it to someone else.
>>
>>3128797
Stale fantasy stereotypes are comfy.
>>
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>>3128960
>>3128797
ye, but we could use front-men with the races that dont like gobs and try to be like a black market, but we'd have to get some smart gobs for this.

tho i prefer raiding
>>
We have a lot of boars, and if we also want to get some bigger animals to use it would probably be a good idea to found an Animal Husbandry / Shepherd faction to properly take care of them all.

We should get some of those wolves we heard near the Halflings too for our riders and/or the scouts/explorers (boars aren't exactly quiet and nimble creatures).
>>
>>3128246
>Bo'trucs
The Bo'trucs need to build a port at the swamp outpost and begin mastering the murky waterways.
We also send a crew upstream to attempt diplo with the elves again, maybe a nice pearl necklace gift. With Goma's charming, carefree, nature-loving personality she asks to learn how to be more in-tune with nature from the elves.
If the halflings are near water we could send a canoe there too. Trade them pearls and pelts/leather for food/seeds, slings and whatever else of value they have.

>Longstalkers
The Longstalkers go to the mountain caves to snoop around for anything interesting.
If the halflings are land-bound, they can take-up the Bo'trucs trade mission.
>>
Some factions still havent specified their projects.
>>
>>3129512
Does anyone get to set project or just the person that created the faction?

Which ones havent set anything yet? I'll write suggestions.
>>
>>3129529
i dont think it matters. desu we have too many factions already. we should let the inactive ones fall off.
>>
>>3129376
The Wanders will work on creating a writing and number systems, we need someone to work on paper or tables or something.
>>
>>3129558
>>3128246
Wanders re-organizes the factions.
>merges Ob'nobs, Tkaekrout into a Spy (stealthy scouts and thiefs) faction.
>Longstalkers become explorer focused faction


>Gurz'Udon
Goes to the plains in the south to catch aurochsens for food and cattle breeding.

>(proposed) Spy faction
Goes to the humies to spy and try to learn animal husbandry and shepherding.

>Longstalkers
Explore the mountain caves to the S / SE.
>>
>>3129658
Longstalkers should also go get some wolves from nearby the halflings for more quiet and nimble mounts to move around better and sneakier than boars.
>>
It was supposed to be one faction per person, you guys are casting votes for multiple factions and multiple people are casting conflicting votes for the same factions, it's getting complicated for me.

Please only cast a vote for a faction that you created yourself, otherwise just let the faction go inactive. If you haven't created any factions feel free to create one. If you created more than one faction, which you weren't supposed to do, consider merging them.

Reorganizing factions (merging them, etc) requires agreement from all the involved faction creators so as to not let someone simply get rid of someone else's faction on a whim. (see how I didn't allow the tkaekrouts to substitute the Longstalkers even though their fluff asked for it, because the Longstalkers creator never agreed with his faction being destroyed)

Now I'm gonna try to make sense of all the posts you guys made in my absence, might take awhile.
>>
>>3129733
Thanks for the clarification. I guess people should claim their faction(s) and use the faction name when they post to make it easier for you.

I can take over one if anyone has multiple.

But we certainly dont need 3 scout/thieves factions.
>>
>>3129640
That was my faction action, I just used my phone instead of my laptop.
>>
The Gurz'Udon will begin patrolling our territory, and watching for any potential threats.
>>
>>3129892
We already have Tkaekrout stealth scouts, I think yours could be more useful doing something else.
>>
>>3129898
Fair enough, but I'm not sure what else to have them do.
>>
>>3129733
understandable thank you for clearing that up.

pitrot pack is going to train more warriors.
>>
>>3129903
train more, or develop some tactics, or use them to hunt the plains to the south?

if you dont feel the need to only have boars you could go get some wolves by the halflings so we can get more sneaky and nimble mounts for our scouts.
>>
>>3129907
That's not a bad idea.

The Gurz'Udon capture some wolves and attempt to begin taming them.
>>
I need an action for the year besides the faction projects.
>>
>>3129916
make more bows ( A LOT ) we only have 100

mongol goblins here we come
>>
>>3129916
agricultural research
>>
Rolled 1 (1d2)

>>3129917
>>3129920
>>
>>3129924

The Tkaekrout start producing larger traps aiming to catch large animals and potential mounted invaders. They basically dig even deeper and larger pits and start experimenting with traps that swing logs once triggered. For those endeavors they craft some extra rope that will be needed for their more elaborate trap designs.

The Bo'trucs build a port at the swamp outpost and begin mastering the murky waterways. They travel further and further inside the swamp through alligator infested waters in their canoes. One day deep in the swamp they catch sight of a lizardman hunting alligators with his stone tipped spear. The lizardman promptly departs with his prey, without minding our explorers much if at all.

The Gurz'Udon are sent to the forests in the east to attempt capturing some wolves. They track the wolves for many weeks until they find the wolves' den. They then steal some wolf cubs to raise in our tribe. The number of wolves we'll be able to raise will be limited as they are carnivores and likely don't breed very well in captivity. Still, if we have some children be raised getting the cubs used to be riden we could have wolf riders in a few years time.
>>
>>3129932

The Wanders begin toying with concepts of letters and numbers. The subjects are far too complex to be mastered in such a short notice though. Those venues of research are open to us if we desire to pursue them, but it will take some time.

The Longstalkers are sent to explore the mountain caves in the south and southeast of our forest settlement. They find many a mountain lion's den and the occasional sleeping bear; in one of the caves they find a set of about twenty very curious carved stone bottles that they bring back to our settlement. They seem to contain some liquid with unknown properties. They also find a cave complex that seems to extend many miles into the mountain, they explore it for a few weeks and find a great deal many mushrooms of various types, bats, weird flying insects and really big spiders down in the tunnels. Some underground water deposits dotted the caves, dripping from stalactites. They didn't find the end of the tunnels but decided to turn back before they get hopelessly lost in order to report their findings.

The Pitrot Pack trains 60 more warriors to bolster the numbers of combatants in our tribe. There's talk we already have too many warriors considering our current food production. Perhaps we could send them to a raid so as to reduce their numbers profitably.
>>
>>3129920
+1
>>
Rolled 93 (1d100)

>>3129934

We spend the year crafting more bows and arrows for our tribe.

Year 71

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 4936 goblins (~1300 at the outpost, ~900 at the swamp)
Military: 200 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (379), pelts (1000), large waterskins (4400) tanning tubs (300) leather (3600) logs (plenty) bow (1000) arrows (10294; fire hardened, with fletching), feathers (2000), rope (100), strength potion (200), healing paste (500), food trough (953), pearls (850), backpacks (2995), leather armor (0) boar tusk helmet (40) wooden shields with raw hide (140) cart(1) saddles (25)
Constructions: log cabins (420; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (47% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture (in progress, 10%)
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (1278) Sheep (17)
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3129939
> Research new technology
agriculture
>>
alright boys we should start reconing a target. I vote we send scouts to the human town.


>>3129940
+1
>>
>>3129940

the research is finished, I rolled high enough
>>
>>3129945
agreed
>>
>>3129947
could we get an updated map with our stuff market?

>>3129945
this, scout the humies and while we're there try see if we can learn anything about keeping and breeding arouchsen
>>
>>3129939
>>3129957
>>3129958

send scouts to recon human village
>>
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>>3129960
>>3129958

We discover the secrets of agriculture! The only thing cultivable we managed to find were blueberries though, so we plant a whole field of blueberry bushes in neatly arranged rows in a cleared patch of forest. We'll need to discover more crops if we are to include them in the row of plants we cultivate.

We send a group of scouts to the human village in preparation to a future raid and to see if we can learn anything about keeping and breeding auroch. The humans have a bunch of crops whose straw they feed to their auroch - proper grain crop not like the blueberries we grow at home. Our scouts steal some grains from the human fields, we could try planting the human crops ourselves, but in all likelihood even if we manage to grow them it will take years to scale up production with such a small sample as the one our scouts managed to secure. The humans seem to have about 40 guards on patrol duty at any given time, and it is likely that they can summon a large militia in case of trouble. Their settlement seems to have close to two thousand humans living in it. Besides grains they seem to eat lots of fish from the western sea and a decent amount of meat from auroch they cull from their herds. They don't seem to hunt very often, but when they do they take carts to bring back home their prey.
>>
>>3130043

Year 72

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 5023 goblins (~1300 at the outpost, ~900 at the swamp)
Military: 200 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (352), pelts (1200), large waterskins (4400) tanning tubs (300) leather (4800) logs (plenty) bow (1000) arrows (10237; fire hardened, 2500 with fletching), rope (100), strength potion (200), healing paste (550), food trough (953), pearls (900), backpacks (2995), leather armor (0) boar tusk helmet (40) wooden shields with raw hide (140) cart(1) saddles (25)
Constructions: log cabins (432; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (47% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (1466) Sheep (19) Wolves (7)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
I think it's time to raid the humans, but I want to see what the rest of you think before I suggest it as an action.
>>
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>>3130043
thanks for map!

>>3130047
plant the grains at the river outpost

>>3130073
we could use bowmen in the assault, need to train some, remember the centaurs?
>>
>>3130073
i would like to have a larger for than just our military. also we might be better off building wagons to transport the footmen so they aren't effected by the travelling.

we might have to just move slowly on foot but we may be discovered, remember our first sighting of humans they were travelling on the plains
>>
>>3130078
our warriors all have bows and shields and spears
>>
>>3130084
we havent trained anyone with bows yet afaik, and we only had 100 bows until a little while ago so doubt they're very proficient.
>>
>>3130092
they have been hunting when bows for decades
>>
>>3130079
the carts aren't a bad idea
>>
>>3130093
yes but we only had 100 bows, we need more trained bowmen for our assault, we could get some trained mounted bowmen for raiding caravans too
>>
>>3130094
>>3130095
okay so lets train boar mounted bowmen and creat boar drawn carts so we can move at the same rate of speed. classic blitzkrieg
>>
>>3130097
yes!
>>
>>3130047
improve military: train mounted archers
>>
>>3130099
+1
>>
>>3130099
>>3130103

Due to our larger population we began hunting 20 boars per week rather than 10. We can only hope we're not going overboard and hunting above the carrying capacity of the forest. We might want to build some more tanning tubs in order to turn the roughly 1000 pelts we'll be getting per year into leather, with 300 tanning tubs we can only process 300 pelts per year.

We begin training mounted archers. These warriors spend their time on the back of boars and train to be proficient in the use of bow and arrow while mounted. We train 20 mounted archers and produce the necessary gear.

Our warriors don't have quivers to store their arrows, carrying only six arrows together with the bow by hand, presumably having to drop them in order to engage in hand to hand combat with their favored melee weapon be it a stone tipped spear, a stone axe or a club, we might want to craft some quivers for them if they are to focus on ranged combat and to have room for more arrows, each quiver can hold 30 arrows. The general population also doesn't have access to quivers since we don't have any in stock, having to carry by hand the amount of arrows they intend to use when they go out with a bow hunting.
>>
>>3130135

Year 73

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 5225 goblins (~1400 at the outpost, ~1000 at the swamp)
Military: 200 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 20 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (323), pelts (1900), large waterskins (4400) tanning tubs (300) leather (6000) logs (plenty) bow (1000) arrows (10205; fire hardened, 2600 with fletching), rope (100), strength potion (200), healing paste (600), food trough (953), pearls (950), backpacks (2995), leather armor (0) boar tusk helmet (20) wooden shields with raw hide (140) cart(1) saddles (5)
Constructions: log cabins (444; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (44% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (1614) Sheep (21) Wolves (7)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3130142
> Craft
quivers for the mounted archers
>>
>>3130147
this

and we should start hunting the plain aruochsen aswell so we dont ruin everything in the forest
>>
>>3130147


>produce the necessary gear.
> 20 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each)


we already crafted the necessary gear for them, the mounted archers already have quivers, nobody else has quivers though
>>
>>3130154
for the warriors and hunters then
>>
>>3130162

We craft a quiver to go with each bow we have in store, although we don't quite have enough arrows to fill that many quivers. Feathers are still hard to come by and we're a bit short on fletched arrows, the damn birds whose feathers we use are quite difficult to catch, we only get enough fletching for about 100 arrows per year on average. Most hunters have to make do using mostly unfletched arrows due to the relative shortage.

Year 74

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 5338 goblins (~1400 at the outpost, ~1000 at the swamp)
Military: 200 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 20 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (314), pelts (2600), large waterskins (4400) tanning tubs (300) leather (3200) logs (plenty) bow (1000), arrows (10205; fire hardened, 2100 with fletching), quiver (1000), rope (100), strength potion (200), healing paste (650), food trough (953), pearls (1000), backpacks (2995), leather armor (0) boar tusk helmet (20) wooden shields with raw hide (140) cart(1) saddles (5)
Constructions: log cabins (456; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (41% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (1614) Sheep (21) Wolves (7)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft ( other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3130192
sacrifice some weaklings to batarr for good luck go raiding humies
>all the warriors and riders, some scouts and thieves too.
>human settlement in SW
>>
>>3130206
wait, werent we gonna get some carts for transporting our non mounted troops?

do that before we go raid
>>
>>3130206
>>3130220

We build a number of carts and adapt them to be pulled by boars for transporting our non mounted troops and supplies needed for our future raids.

The first few wolves are born in captivity!

Year 75

Leader Torg
Shamans Roe Jogan (Nagdea), Tim-Tam the Big Man (Batarr)
Population: 5545 goblins (~1400 at the outpost, ~1000 at the swamp)
Military: 200 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow and 6 fletched fire hardened arrows each; 20 at the outpost) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow and 6 fletched fire hardened arrows each; 10 at the outpost); 20 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 20 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (294), pelts (3300), large waterskins (4400) tanning tubs (300) leather (4400) logs (plenty) bow (1000), arrows (10112; fire hardened, 2200 with fletching), quiver (1000), rope (100), strength potion (200), healing paste (700), food trough (953), pearls (1050), backpacks (2995), leather armor (0) boar tusk helmet (20) wooden shields with raw hide (140) boar pulled cart (50) saddles (5)
Constructions: log cabins (468; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (38% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (1762) Sheep (25) Wolves (15)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
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>>3130247
>The first few wolves are born in captivity!

Time to go raiding!

We should send most of our dedicated military (warriors and riders), some militia too (maybe one third of the force could be milita?), and enough scouts/thieves to overpower the sentry guards on the walls.


>>3130103
>>3130099
did you two fall asleep?
>>
>>3130247
send the entire military to the human village.
>>
>>3130247
>>3130262
>>3130269
also if i can get an actual layout of the village i could come up with a real plan but if we dont want to get that autistic "just attack"
>>
>>3130273
>sneak up on the guards
>open the gates
>plunder
it will be a learning experience for us, i dont think much more can be expected from us at this time.
>>
>>3130287
there are 40 guards. we should attack at night to limit their vision. if they have torches they will be completely nightblind.

we send the nettle suits up to kill a few sentries and make a gap we can exploit.
>>
>>3130262
>>3130269
>>3130273
>>3130287

The human village doesn't have a wall.

We decide to go on a raid against the human village in the southwest!

We're going to send
> 200 warriors
> 20 scouts
> 20 snipers
> 20 boar riders
> 20 boar mounted archers

is that it?

And how many supplies are we going to send with them
> Just as much water as they can carry, they can hunt along the way
> A month's worth of sun dried meat and the equivalent amount of water, enough for the trip towards the human village without needing to stop to hunt, they'll have to figure out something for the way back. That would be rather heavy to carry on foot, but if we fill 25 boar carts we should be good.
> A couple month's worth of sun dried meat and the equivalent amount of water. Enough for moving our troops back and forth. That would definitely be too much to carry on foot. We could use all our 50 boar carts to transport our warriors and their supplies.
> other
>>
>>3130303
>is that it?

lets add 100 milita


>And how many supplies are we going to send with them

> A month's worth of sun dried meat and the equivalent amount of water, enough for the trip towards the human village without needing to stop to hunt, they'll have to figure out something for the way back. That would be rather heavy to carry on foot, but if we fill 25 boar carts we should be good.
>>
>>3130292
yeah night attack for sure,

and i guess there will be more than one gate so guards will be spread out a bit and we only need to overpower maybe half of them to gain access

>>3130303
oh, that's even better.

bring 200 militia aswell and a month's worth of supplies. we can hunt on the way back since carts will probably be full of loot anyway.

>>3130309
i forgot exactly how big humie village is but i think we can bring even more militia to make sure we got enough to stop them from mobalizing once the alarm goes off
>>
>>3130311
he said there is no wall so there will be no gates. just 40 guards roaming.
>>
>>3130311
he said they have constant rotations of 40 guards and a population of like 2000.

we aren't trying to wipe out the town. we just want to attack to steal shit.
>>
>>3130309

what weapons do you want the 100 militia to carry?

also this bumps the amount of carts needed to 35.
>>
>>3130323
bows if we have enough
>>
>>3130315
yeah i didnt bother deleting that part

>>3130322
they'll probably have double the guard number and some militia too. i guess 100 militia is fine.

>>3130323
clubs and bows
>>
fuck we need torches.

>>3130323
also the focus of the attack is to kill people to cause panic while we loot valuable items like metal tools/weapons, grain, animals.
>>
>>3130331
we should grab some slaves too if we can so they can teach us stuff

and ye torches if we dont have decent nightvision
>>
>>3130328

We're going to send
> 200 warriors
> 20 scouts
> 20 snipers
> 20 boar riders
> 20 boar mounted archers
> 100 militia with clubs and bows

With
> A month's worth of sun dried meat and the equivalent amount of water, enough for the trip towards the human village without needing to stop to hunt, they'll have to figure out something for the way back. That would be rather heavy to carry on foot, but if we fill 35 boar carts we should be good.

Is that it?
>>
>>3130339
nah the torches are for burning the town, using them for light makes you night blind and gives away your positon. i think goblins have night sight anyway.
>>
>>3130343
yes, to attack at night,kill and capture humans, loot metal tools/weapons, steal livestock and food, and escape. starting a fire in the village is also desirable.
>>
>>3130344
ah right right.

>>3130343
seems fine to me
>>
>>3130346
>>3130347

So you want to bring any extra items then?

Torches to burn the village? Rope to tie people up?

Anything else?
>>
>>3130353
yeah torches and rope are a great idea. can't think of anything else we direly need.
>>
>>3130353
i cant think of anything else... i wish more people were here to give input

maybe a shaman for shits n giggles sacrifice during the pillaging?
>>
>>3130365
I just got home, catching up now
>>
>>3130353
Just caught up, voting to leave half of our total snipers at the town to maintain traps and man the palisade just in case
>>
>>3130358
>>3130365

Our raid expedition departs in 35 boar carts escorted by 20 boar riders and 20 boar mounted archers towards the human village in the southwest. Tim-Tam decides to come with us for the opportunity of sacrificing enemies in the battlefield.

The trip is rather uneventful.

We park our carts just beyond the view of the human settlement and wait until nightfall to finally launch our raid.

Under the cover of night we start approaching the human town!

How should we approach them?

> Run towards the human town
> Run screaming towards the human town
> Try to approach them stealthily
> other
>>
>>3130400
>> Try to approach them stealthily
Also split the force, send any mounted units in an arc around the town to ensure no scouts get away to warn other nearby settlements or anything like that, have them torch a few buildings on their side to stress out the defenders too.
>>
>>3130406
+1
>>
>>3130400
>>3130406
this

>>3130399
>>3130374
same person? did u make a faction btw? name up like the other dude for OP's convenience
>>
>>3130406
>>3130410
>>3130412

We send our mounted troops on an arc around the town with orders to torch a few buildings while we try to approach the enemy stealthily. The light from the torches of our boar riders alert the enemy who begin scrambling to defend their town.

Roll 1d100 to see if they notice our warriors approaching from the other side, DC 70.
>>
Rolled 22 (1d100)

>>3130418
>>
>>3130418
the idea was to torch the buildings right away, but at the same time the main attack begins, and to keep enemies from escaping
>>
>>3130421
was NOT to torch right away*
>>
File deleted.
>>3130419
>>3130421
>>3130423 have them torch a few buildings, it was the instruction


The human sentries notice the uncommon movimentation and give the signal, screaming for help.

As we approach the human village several hundred humans begin scrambling to meet us with spears and shields in hand, their guards wielding bows. The guards who were not in their turns are also awakened and take their weapons, running into the fray.

We're about to get within bow range, what should we do?

> Take out our bows and fire volleys at the humans while they approach us
> Send the boar riders ahead to wreak havoc into the human lines
> Send the mounted boar archers to start sniping the human bowmen
> Charge towards the humans
> other
>>
>>3130412
>same person?
no different anons
>did u make a faction btw?
I'm Tkaekrout, I haven't changed my name because I'm posting all over and don't wanna keep changing it
>>
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>>3130427


fuck, wrong image
>>
>>3130427
>prevent people from escaping
>and put pressure on the defenders
you put pressure by doing additional stuff, it's not an opening move
>>
>>3130427
>Take out our bows and fire volleys at the humans while they approach us

and if we can have our boar archers and boar riders attack the guards on their right flank.

300 bowmen are not something to sneeze at, i doubt their militia has armor.

if we can
>>
>>3130427
> send the boar riders charging through the town while the mounted archers cover them
>>
>>3130442
we can't close the distance yet. if we dont thin their numbers we will be in real trouble. They are bigger than us and they out number us. We need to take them down with volleys and break the morale of their untrained milita. we need to wait to charge into the town witht he boars until their lines are in chaos.
>>
>>3130453
you're probably right, I was just hoping to catch them mostly off guard, the more time we give them the more organized they'll be
I'll switch to
>have all archers flame volley their defensive positions
>>
>>3130462
>I was just hoping to catch them mostly off guard

that ship sailed a while ago. they are literally in a battle formation in front of the town.
>>
>>3130462

>have all archers flame volley their defensive positions

we dont have fire arrows and they are aren't in fixed positons they are advancing on us in formation.
>>
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Rolled 42, 73, 99 = 214 (3d100)

>>3130440

We begin firing volleys at the advancing human militia who put up their shields while running towards us! The human guards also fire their bows against us.

Roll for volley success, DC 60.

Our boar archers and boar riders start attacking the guards in their right flank! They return fire!

Roll for boar rider attack success, DC 50
Roll for boar archers attack success, DC 50

Our snipers start moving to assist the boar troops.
>>
Rolled 44 (1d100)

>>3130472
volley
>>
>>3130470
QM said we could here>>3130427
>>
someone else roll for the other two. i've rolled for the last three things and fucking biffed it
>>
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>>3130468
yep, all thanks to misunderstanding.... this gonna be like centaur encounter now.

they outnumber us and they're way bigger than us...
>>
>>3130485
we can fix this with rolls ROLL DUDE
>>
Rolled 28 (1d100)

Here's a roll
>>
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>>3130489
fucking kek
>>
>>3130489
>>
Rolled 26 (1d100)

>>3130472
this is taking to long here is the third roll
>>
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the dice gods literally fucking hate goblins
>>
>>3130489
>>3130500
Pokho was so angry when she heard that a raid was on and she wasn't invited.

She's not angry anymore.
>>
>>3130500
I think we lost this one fellas
>>
absolutely ebin. i knew this would fucking happen as soon as i read that the fucking riders were initating the fucking shit instead of the god damn stealthy gobs like we said....
>>
>>3130508
we can fall back on the triarii. The armored, experienced warriors should be able to hold their own against unarmored humans.
>>
>>3130515
bait them out into the tall grass plains and stab them in the legs and sneak around or something
>>
>>3130479
>>3130489
>>3130500

Our volley is innefective at best, being mostly stopped by the human shields, we barely kill anyone. Our boar riders are barely able to stay on top of their boars while the damn things are rushing towards the humans and are inneffective at trying to kill the human guards, the most they do is scratch a few of them.
Our boar archers aim also seems very prejudicated by the crazed conditions of combat, they're barely able to land a hit.

The bowmen trying to fire against the main bulk of our forces miscalculated their position, were too far and couldn't reach us with their arrows. The guards near our boar troops though deploy a very large amount of arrows into our boars and goblins with very precise aim - most of our mounted troops have been wiped out. Only 5 boar riders survived unscathed the onslaught of the human guards.

What do we want to do next?
> Try another volley before the humans get into melee range
> Run away while firing potshots to try and put some more distance between us and the humans
> Bows be damned, grab our melee weapons and rush towards the humans
> We don't like our chances in this fight, let's flee while most of us are still alive
> other
>>
>>3130519
lets see how bad the damage is in QMs next post before we start changing tactics. we should be able to do some damage. We can afford to lose our entire force. They can't
>>
alright bois here me out.

our best option to do a lot of damage now is to try to roll again for a volley and then fight it out. remember we can just spawn a new army very quickly. If we die we die glory for batarr!

the other option is to do a fighting retreat shooting potshots at them as we pull back. the problem is that this will give them more time to orginized, will give them a morale boost seeing us flee. it will give them advantage on our backs and they may choose to push. There is no where to hide int he plains. We would have to abandon our carts and run.
>>
>>3130523
>try another volley before the humans get into mele-range

I hope the blood sacrifice we just gave the dice gods helps us here.
>>
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Rolled 81 (1d100)

>>3130523
melee units hide in the grass to surprise advancing humans under cover of our bowmen volley
>>
Rolled 22 (1d100)

>>3130523
>> Try another volley before the humans get into melee range
please dice lords
>>
Rolled 28 (1d100)

please
>>
>>3130543
>>3130546
fucking rigged dice still around from before squinty-eyed-moot took over

OP should just fucking use a third party dice roller
>>
>>3130549
hopfully he will just count your first roll, we need a fucking break
>>
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Rolled 23, 50, 11 = 84 (3d100)

>>3130536
>>3130539
>>3130543
>>3130546


wait until I call the DC to roll please.

We decide to try shooting another volley at the humans before they get too close!

Roll 1d100 for success DC 60.

The human guards in the right flank shoot to kill the remaining boar riders who are attempting to flee for their lives. The guards in the left flank advance running and try to shoot at us.

Our snipers are now in position to attack the guards in the right flank or the advancing tide humans.
>>
Rolled 63 (1d100)

>>3130557
>>
>>3130559
>>
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Rolled 46 (1d100)

>>3130557
how many dicerolls do you want, or do you want as many counter rolls as you're doing every time?
>>
>>
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>>3130559
>>3130569 I just needed one roll this time


The human archers largely miss their shots this time around; our remaining boar riders get away from the human guards alive.

As the humans got closer to us they got careless with their shield discipline and our volley managed to catch a sizeable portion of their army; nearly a hundred humans were killed or seriously maimed by our volley.

But now the humans closed in into melee range! They start attacking our militia who is forced to let go of their bows and grab their clubs to defend themselves! Without shields they are at a disadvantage against the human militia and will likely be slaughtered.

What are we going to do next?

> Have our warriors shoot another volley at the humans, might shoot some goblins by accident but such is life
> Have our warriors move through our militia to engage the human militia in melee
> Have our militia men run for their lives and leave the field open for our warriors to engage the humans in melee
> other

and what should our snipers do
> shoot at the human milita
> shoot at the human guards
> hide and stay hidden
> other
>>
>>3130578
>Have our warriors move through our militia to engage the human militia in melee

PITROT! BATARR!

> shoot at the human guards
>>
>>3130578
>Have our warriors move through our militia to engage the human militia in melee

>sneaky flanky around and shoot humies in rear/side
>>
Rolled 100 (1d100)

>>3130585
>>3130594

>>3130585
>>3130594

We have our warriors move through our militia to engage the human militia in melee. Our shields clash and we begin the bloody engagement! The humans are taller and stronger than us also they outnumber us so it will be a very difficult fight! What we have going on for us is our better training and our leather armor.

Roll 1d100 for success at melee DC 70

We send our snipers to shoot at the human guards

Roll 1d100 for success DC 40

The human guards are approaching our troops.
>>
i just remembered we have strength potions back in the main base.... fuck
>>
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>>3130603
>Rolled 100

wew lads

the dice gods must hate you all
>>
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Rolled 3 (1d100)

>>3130603
>Rolled 100
reeeeeeeeeeeeeee

>>3130608
yeah and doesnt help that this fucking shit dice moot got and hiroshimoot havent replaced consistently rolls low
>>
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>>3130611
i blame OP for ignoring the fact we were gonna stealth approach initially
>>
Rolled 82 (1d100)

rolling for snipers
>>
Holy shit! I talk to my brothers who haven't been home in forever and come back to this.
>>
Rolled 16 (1d100)

>>3130603
>>
this is disgraceful
>>
>>3130636
literally rigged dice. was confirmed years ago. i dont know why people still use this fucking shitty website's dice roller still....
>>
We're screwed boys
>>
>>3130611
>>3130617
>>3130631


The humans go through our troops with a wrath and effectiveness rarely before seen in any battlefield, our goblins are barely able to defend themselves against the fury the humans unleash upon them. Our puny shields and leather armors do nothing to stop the humans from trespassing us with their spears. Our men are slaughtered, our entire militia is wiped out as if it wasn't there and our warriors are killed in droves. Nothing could have prepared us for this display of military prowess from the humans. A few of our warriors manage to flee the battlefield but that's all, everybody else is killed.

Our snipers manage to kill about 20 of the guards before they become aware of their position and rush in to kill them. Seeing how badly the rest of our army is faring our snipers take their cue and flee.

When we regroup a few hours later by the carts we only have 10 warriors, 20 snipers, 20 scouts who were hidden to begin with and 5 boar riders - our entire force was slaughtered in the battlefield. Tim-Tam who was so optmistic about the raid was also caught in the human's killing spree and died, we'll need a new Batarr shaman. We take our carts and make the journey home in shame for our disgraceful defeat, stopping to hunt now and then.
>>
>>3130644
ya and im kinda mad cus of what i already said several times....

i bet humies gonna contact centaurs and have them rape us again aswell
>>
>>3130646
this is exactly why the first post in this thread was me saying lets be humans in the forest.
>>
>>3130655
you right
>>
>>3130655
don't lose hope we can out breed them.
>>
>>3130662
the problem is that we prepared for a battle, but started a war
>>
>>3130662
We can't defend from a counter attack though.
>>
>>3130662
already got tilted when OP posted the start of the raid

>>3130666
and we're almost surrounded by unfriendly races, and lost all our fighters
>>
>>3130666
the problem is that we didn't know that god hated us
>>3130670
they dont know where we are
>>
>>3130673
We don't know that, they may have just been leaving us alone in the hope that we leave them alone.
>>
>>3130671
>already got tilted when OP posted the start of the raid

it was supposed to be us going in an killing people as we looted.
somehow the humans just all suddenly were in formation and they just had superior numbers and the dice were against us. there was literally nothing we could to fix the situation they would have killed all of us with those rolls doing anything but running away.
>>
>>3130682
it was cus they saw our flanking riders with torches because op ignored our stealth approach

riding with a fucking torch thru fields isnt stealthy
>>
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>>3130690
>>
>>3130682
chill man, we're not done yet, if the humans send a counter-attack they might just btfo our river outpost thinking it's our main
>>
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>>3130694
>>
I hoped I'd be able to go until the next faction project time but I won't be able to, sadly I'll have to call it a night now. I'll probably be back tomorrow. I'll just need one vote for next years action.
>>
>>3130705
i really appreciate the effort you have put in. especially given that it's the holidays and everything. You are doing a good job man.
>>
>>3130705
good night OP, what time zone you live in?
>>
>>3130705
good night
>>
>>3130705
hunt aruochsen for food and replenish our weapons/equipment and manpower
>>
>>3130705
np, thanks again opie.

Also, I was keeping the Longstalkers alive until their founder returned back when we had less players. So if anyone wants to adopt them go ahead. Basically long-range land-based explorers is how I was playing them.

We need to sneak into the breeding grounds at some point. As breeding specialists, it is our duty to discover its secrets.
>>
>>3130705
I want to repair the palisade at our village. It's at half-strength and as we can clearly see, that is not going to be enough.
>>
>>3130705
Looks like imma be busy today. So for faction actions: The Bo'trucs need to send the lizardfolk a gift to establish diplo and send a boat upstream to the halflings for trade. (take a gift basket for the elves to let us through if need be)
>>
Merry Christmas boys
>>
>>3131400
Merry Christmas
>>
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And to all a gob year!
>>
>>3130719

After the disgraceful defeat at the human settlement we begin training more warriors to substitute the ones we lost at the battle; we go all out and have the surviving 10 warriors train a whooping 90 more warriors in a single year.

One of the shaman apprentices raises up to take up the position left vacant! Name the new Batarr shaman.

Goblins from the river outpost report that their gatherers sighted human explorers near their settlement.

We're running low on spears.

Year 76

Leader Torg
Shamans Roe Jogan (Nagdea), name him (Batarr)
Population: 5494 goblins (~1400 at the outpost, ~1000 at the swamp)
Military: 100 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 5 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (194), pelts (3300), large waterskins (4400) tanning tubs (300) leather (4400) logs (plenty) bow (900), arrows (6512; fire hardened, 1000 with fletching), quiver (900), rope (100), strength potion (200), healing paste (750), food trough (953), pearls (1100), backpacks (2995), leather armor (0) boar tusk helmet (20) wooden shields with raw hide (140) boar pulled cart (50) saddles (5) mysterious ancient stone bottles (20)
Constructions: log cabins (480; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (35% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (2047) Sheep (29) Wolves (15)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft ( other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
File: GoblinWarStrike.jpg (117 KB, 600x475)
117 KB
117 KB JPG
>>3131705
great timing i just got home from work

>name new batarr shaman
Judnokz

>craft weapons for all capable goblins (all types) in every settlement
war is coming, lads
>>
>>3131722
support
>>
>>3131705
Do we know what slings are? Or do we gotta research them?
>>
>>3131722
>>3131750

We spend the year crafting weapons for all capable goblins in every settlement. We mostly craft spears since we we're running low on those and distribute them around our settlements to make sure that in case of an emmergency able bodied goblins will have at least one spear to fight with wherever they may be plus some extra to make up for the ones that naturally break during hunts and such.
We also craft about a thousand extra bows and quivers and a whole lot of arrows; there should be enough bows for most of our people, although we have relatively few arrows and fletched arrows in particular are hard to come by.

Year 77

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr)
Population: 5705 goblins (~1500 at the outpost, ~1100 at the swamp)
Military: 100 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 5 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (9191), pelts (4700), large waterskins (4400) tanning tubs (300) leather (2400) logs (plenty) bow (2000), arrows (16348; fire hardened, 1000 with fletching), quiver (2000), rope (100), strength potion (200), healing paste (800), food trough (953), pearls (1150), backpacks (2995), leather armor (0) boar tusk helmet (20) wooden shields with raw hide (140) boar pulled cart (50) saddles (5) mysterious ancient stone bottles (20)
Constructions: log cabins (492; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (32% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (2255) Sheep (34) Wolves (15)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something ( what)
> Train warriors
> Improve military (how)
> Craft (other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3131768

we saw halflings with slings, we have an idea of what they are
we have to research them but it's an easy one turn research
>>
I've been forgetting my trip
>>
>>3131772
lets try to get some slings to compensate for our poor quality arrows
>>
>>3131776

We figure out how to craft slings and make a little over a thousand of them for our militia.


Year 78

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr)
Population: 5964 goblins (~1500 at the outpost, ~1100 at the swamp)
Military: 100 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 5 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (9094), pelts (5400), large waterskins (4400) tanning tubs (300) leather (1200), slings (1200), logs (plenty) bow (2000), arrows (16348; fire hardened, 1000 with fletching), quiver (2000), rope (100), strength potion (200), healing paste (850), food trough (953), pearls (1200), backpacks (2995), leather armor (0) boar tusk helmet (20) wooden shields with raw hide (140) boar pulled cart (50) saddles (5) mysterious ancient stone bottles (20)
Constructions: log cabins (504; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (29% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (2398) Sheep (39) Wolves (25)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
we have over two fucktons of boars, we should should massively increase our warriors AND riders numbers.

they can double as aruochsen hunters in the plains to both keep themselves fed and increase our food stockpiles.
they can also keep an eye out for the humies while they're roaming the plains.
>>
>>3131782
Would it count as an action to scout the area near the human settlement to find a good defenseable area.
>>
>>3131823

yes it would
>>
>>3131823
we can scout with the faction action in 2 turns
>>
>>3131876
Then let's just do that, our action for the year should be to build defenses for the outpost, like a wooden wall.
>>
>>3131878
hmm, what about making something like this in smaller segments that can be moved around and are about as tall as a human? then outpost can still grow and just move out these segments.

kinda just need something to block off certain parts and funnel the enemy
>>
>>3131890
fuck forgot pic
>>
>>3131878

We use our boar carts to transport logs to our river outpost all year long in order to build a palisade around it!

Year 79

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr)
Population: 6132 goblins (~1500 at the outpost, ~1100 at the swamp)
Military: 100 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 5 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (9079), pelts (6100), large waterskins (4400) tanning tubs (300) leather (2400), slings (1200), logs (plenty) bow (2000), arrows (16294; fire hardened, 1000 with fletching), quiver (2000), rope (100), strength potion (200), healing paste (900), food trough (953), pearls (1250), backpacks (2995), leather armor (0) boar tusk helmet (20) wooden shields with raw hide (140) boar pulled cart (50) saddles (5) mysterious ancient stone bottles (20)
Constructions: log cabins (516; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (2; 22% integrity; at outpost, 100% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (2398) Sheep (39) Wolves (25)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3131905
this now: >>3131798
>massively increase our warriors AND riders numbers.

at least triple our warriors and bring boar riders up to at least two thirds the amount we have warriors.

there shouldnt be a food problem doing this if they hunt the plain aruochsen and that way we also dont ruin the forest animal numbers
>>
>>3131913
>least two thirds the amount we have warriors.
the amount of warriors we will have after increasing, so 300 warriors = 200 riders
>>
>>3131890
Fuck, would have agree with you but oh well.

>>3131905
Sacrifice:I say 50 strong goblins for a blessing, we're in need for some help

>>3131913
Sounds good.
>>
>>3131919
>would have agree with you but oh well.
it's a kind of palisade so maybe OP can be nice specify that for us after that failraid
>>
>>3131955
Hopefully, it would knock down build time by a lot, plus it kinda gives us field works.
>Anti-cavalry defense
>>
>>3131955
>>3131960


how is that kind of palisade even called?
>>
>>3131980
https://en.wikipedia.org/wiki/Cheval_de_frise
>>
>>3131913
>>3131919

We decide to train a massive number of warriors and boar riders this year, putting a heavy strain on our food industry. To alleviate the pressure we have the people on the river outpost start hunting auroch in the plains again, but it takes at least three days to travel from there to our settlement in the forest so we end up needing to sun dry the meat to preserve it for storage before we dispatch it in carts to our main settlement. We hunt about 20 auroch per week in order to meet the food requirements of our tribe.

We sacrifice 50 strong goblins in holocaust to the gods seeking to gain their favor! Nagdea and Batarr are not very impressed by the sacrifice, since we didn't sacrifice weaklings nor the blood of our enemies, but the fire god looks upon us with good eyes! A young goblin begin manifesting the power to create and manipulate flames at will! You may name our new sorcerer!

It's time for faction projects!

Currently existing factions are
Pitrot Pack
Go'Ghuns
Longstalkers
Tkaekrout
Ob'nobs
Bo'truc
Gurz'Udon
Wanders

Please declare your actions.
>>
>>3131999
Year 80

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr)
Population: 6214 goblins (~1600 at the outpost, ~1200 at the swamp)
Military: 300 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 20 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 200 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); Primitive Tactics
Navy: canoe (65) rowboat (1)
Resources: stone tools, stone tipped spears (9012), pelts (7800), large waterskins (4400) tanning tubs (300) leather (3600), slings (1200), logs (plenty) bow (2000), arrows (16213; fire hardened, 1200 with fletching), quiver (2000), rope (100), strength potion (200), healing paste (950), food trough (953), pearls (1300), backpacks (2995), leather armor (0) boar tusk helmet (20) wooden shields with raw hide (140) boar pulled cart (50) saddles (5) mysterious ancient stone bottles (20)
Constructions: log cabins (528; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (2; 15% integrity; at outpost, 98% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (2398) Sheep (39) Wolves (25)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan), Fire Magic (young sorcerer)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3131999
>You may name our new sorcerer
Xo'keth
>>3132002
>Tkaekrout
train more sniper units and train them in the defense of the forest: making arrows, setting traps, manning the palisade, climbing to vantage points in the trees etc.
>>
>>3131999
>fire shaman
aww yiss!

bo'trucs declared here >>3131378
and there's only one other faction leader here atm. how do we proceed without the leaders?
>>
>>3132002
Wanders:Create something to write on, like using charcoal to make marks on the bark off trees.

Tribe action: research better ways to make arrows
>>
>>3132019
>>3131999
do you want some suggestions from us in case faction leaders dont post?
>>
>>3132019
>how do we proceed without the leaders

guess I'll just call it a night then, I was only going to run for a couple more hours tops and at the current pace it would be two updates, maybe three, I prefer to stop during faction project time.
Better to stop now and let everyone figure out what they want to do with their projects.

I'll probably be back tomorrow.

Merry Christmas everyone!
>>
>>3132076
that's a shame. we have 3 leaders and i was looking forward to a longer session than last night.

and i dont have a faction yet
>>
>>3131999
The Gurz'Udon train in mock fights to better prepare themselves for riding in the heat of combat.
>>
>>3132079
Feel free to take the Longstalkers and turn them into something else then. I was just keeping them alive temporarily, but their founder has definitely died by now.

Anywho, Happy Christmas Gobbies!
>>
>>3132386
Alright.
Will you take another inactive faction or make a new one? We could use some craftgobs. But you should play something you're interested in of course.

>>3132002
Longstalkers take some of the wolves and train long-range scouts that can be quieter and nimbler than boars (as many as we can).
>>
>>3132547
fuck spoiler fail

>>3131999
Longstalkers train long-range wolf scouts that can be quieter and nimbler than boars (as many as we can).
>>
>>3132547
If he doesn't, I'd be willing to go that route. We're already in a swamp, so chopping and floating lumber wouldn't be so hard.
>>
>>3132555
not only that, we need better weapons aswell and skilled people to make them better and faster
>>
>>3132556
So brainy gobs, then? What kind of crafts are we looking for: defenses, equipment, trade goods, experimental stuff...?
>>
>>3132569
yeah. mostly weapon-, armor- and toolsmiths once we get some metal knowledge to start. then better carpenter stuff and trade goods.
>>
>>3132614
or maybe start with what we have, leatherworking and carpentry is probably better.
then we can copy other race's weapons.
>>
>>3132547
>>3132555
Yeah go ahead with craftgobs.
My oc faction is the Bo'trucs, so I'm already covered.
>>
>>3132642
>>3132555
>>3131999
is this the time when we can make new factions or can we only do that when you (OP) specify?
>>
You can create new factions now.
>>
File: goblin worg rider.jpg (247 KB, 800x514)
247 KB
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Rolled 40 (1d100)

>>3132548
guess i should roll for success too
>>
>>3132002
The Ob'nobs are terrified by tales of the humans' might, and send most of their woodworkers to repair the main village's defenses. Those that stay behind work with local tanners to craft a practical alligator-skin improvement to their shields.
>>
>>3132010
>>3132019
>>3132028
>>3132053
>>3132079
>>3132164
>>3132547
>>3132548
>>3132765
>>3132786

The Bo'trucs send a gift of leather and pearls to the lizardfolk in the swamps. Their emissaries wander through the alligator infested swamp for weeks looking for the lizardfolk settlement until one day he's spotted by a group of lizardmen who then drag his boat through a very complicated route in the swamp to get to a large village housing at least 5000 lizardfolk. Their chieftain receives our gift and addresses our emissary saying "We do not desire to have anything to do with the folks outside of our swamp. Keep your distance and we won't have to evict you."
They seem to live off of the fishes and alligators which are plentiful in the swamps. They seem to have at least 300 warriors.

The Bo'trucs also send boats to the east to negotiate with the elves and halflings but they never return; presumably the elves killed them.

The Tkaekrout train 80 more sniper units in the defense of the forest.

The Wanders create something to write on by using the charcoal that is left from our fires to make marks in the bark of trees.

The Gurz'Udon train in moch fights to better prepare themselves for riding in the heat of combat. It's rather difficult to ride and fight at the same time but our riders think they're getting the knack of it.

Longstalkers train 10 wolf scouts that can be quieter and nimbler than boars.

The Ob'nobs repair the palisade at the main village. They also work on creating shields reinforced with alligator skin.

We consider figuring out better ways to make arrows. Unfortunatelly our access to feathers to make fletching is limited so the arrows we can mass produce are simply fire hardened small pointy sticks and we don't see much room for improvement in these techniques.

Our general population is concerned that we will starve with the massive amount of warriors we have trained as of late. The consensus is that we have more than twice the amount of warriors we could reasonably support. We should go on a raid and lose some warriors soon or else we'll begin starving.
>>
>>3132836
Year 81

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr)
Population: 6390 goblins (~1600 at the outpost, ~1200 at the swamp)
Military: 300 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 100 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each - 80 of them with unfletched arrows; 10 at the outpost); 200 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (9001), pelts (9500), large waterskins (4400) tanning tubs (300) leather (0), slings (1200), logs (plenty) bow (2000), arrows (16124; fire hardened, 100 with fletching), quiver (2000), rope (100), strength potion (200), healing paste (1000), food trough (953), pearls (1000), backpacks (2995), leather armor (0) boar tusk helmet (20) wooden shields with alligator skin (140) boar pulled cart (50) saddles (5) mysterious ancient stone bottles (20)
Constructions: log cabins (540; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (2; 8% integrity; at outpost, 95% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, sturgeon, pike, chantrelles, boars, mussels, alligator, auroch
Livestock: Boar (1898) Sheep (39) Wolves (15)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3132837
repair the palisade in our main settlement
>>
>>3132837
>improve food aqcuisition
warriors and riders take turns to hunt the aruochsen in the plains for food so we can sustain their numbers while also honing their skills a bit.
take some alive for breeding to the river outpost.

>>3132845
already done with faction action
>>
File: combat.png (15 KB, 1722x1074)
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The humans attack our river outpost!

They're bringing 10 roofed battering rams filled with soldiers to our walls!

We currently have
> ~500 militia men

to defend our outpost.

How should we arm our militia
> spears
> bows
> other?

And what should we do?
> Fire volleys at the approaching enemy battering rams
> Light some torches and rush to the siege weapons trying to set them on fire
> Man the palisades and wait for the battering rams approach
> Charge towards the battering rams and force the human soldiers to come out of them to fight
> other
>>
>>3132845
>The Ob'nobs repair the palisade at the main village

it was already repaired, I just forgot to write it down on the update, I'll write it next turn
>>
>>3132850

ignore those boar riders over there
>>
>>3132850
>spears, bows, slingshots

send some riders with torches to set them on fire
>>
>>3132851
aight
>>
>>3132857

we don't have any slings in the river outpost, they're all at the main base
>>
>>3132850
> Light some torches and rush to the siege weapons trying to set them on fire

and when the humies leave them
> Fire volleys at the approaching enemies
>>
>>3132857

we don't have any riders at the river outpost either
>>
>>3132863

How many militia do you wanna send with torches against the humans?
>>
>>3132863
this
>>
>>3132870
300, leaving 200 behind ready to fire
>>
>>3132879
wtf man we only need 2 or 3 dozen to set them on fire
>>
You take your time lighting a fire and preparing 300 torches for your militia while the humans move their battering rams through the battlefield; as the humans are on top of our walls and bashing them in and bringing them down we release our militia with torches seeking to set fire to the human siege weapons!

Roll 1d100 to set the enemy siege engines on fire DC 40
>>
>300 dudes with torches vs 10 battering rams
totally not overkill....
>>
>>3132888
everything must burn
>>
Rolled 82 (1d100)

>>3132886
Batarr bless our rage.
>>
File: pic1690799.jpg (171 KB, 474x648)
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171 KB JPG
>>3132891
BLESSED, we will need to get a shaman for the fire god now
>>
>>3132896
you right
>>
Rolled 6 (1d100)

>>3132891

Our mob of enraged goblin with torches set the siege weapons of the humans on fire and force them to leave them; some humans are burned in the process. About 400 human soldiers wearing leather armor and wielding spear and shield come out of the siege weapons ready to fight against our goblins. The walls were only partially collapsed by the human battering rams before they've been set on fire, there's only a small gap where the logs bended a bit and a bunch of soldiers could go through the breach.

The humans begin to engage the 300 militia who is outside the walls in combat.

Our 200 militia who were ready waiting to fire against the humans when they got out of their battering rams now got their chance! The field is filled with our militia men so there's a chance our volley will hit lots of them by accident.

Roll 1d100 to mostly hit the humans with our volley, DC 60
>>
Rolled 4 (1d100)

>>3132903
Batarr bless this roll and you get the enemy sacrifice you want
>>
Rolled 11 (1d100)

>>3132903
>400 humies out of 10 battering rams
how fucking big are those battering rams what the fuck this makes no sense
>>
>>3132905
>>3132906
aaaaaand it starts again. fuck this dice shit im gonna ragequit soon. OP please roll for us using a third party dice from now on
>>
>>3132905
>>3132906
oh no...
>>
Rolled 48 (1d100)

>>3132905
>>3132906

It's almost as if we were aiming for our own troops! We kill off about a hundred of our own soldiers with our poorly aimed volley!

The humans were still disoriented from all the fire and didn't quite pull their weight in the battlefield! They barely killed any of our troops at all.

The humans start to form ranks and advance towards our remaining 200 militia men.

What do we want do to next?
> Fire another volley at the humans
> Engage in melee with the remaining 200 militia outside
> other
>>
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>>3132906

they were packed in tightly
>>
>>3132917
> Engage in melee with the remaining 200 militia outside
capture any humies you can without hurting our chances of winning
>>
>>3132920
>400 gobs vs 400 humies
i dont like these odds...
>>
>>3132923
Neither do I, But we can't back down.
>>
>>3132920

We decide not to risk another volley on the humans with our troops in the battlefield with them, instead we have our troops engage the humans in melee!

Roll 1d100 to kill humans in melee combat, DC 60
>>
Rolled 31 (1d100)

>>3132926
>>
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Rolled 80 (1d100)

>>3132926
h-here we go...
>>
>>3132927
ignore me
>>
Rolled 56 (1d100)

>>3132927
>>3132928

I'm not much of a fan of best of three rolls, I prefer the gritty one roll mechanics but I'll let it pass this time, you guys had lots of bad luck. don't get used to it though.

The humans formed ranks and start going through our militia and kill around 100 of our people. Our soldiers fight back fiercely and sell high their lives killing in turn around 200 humans in the bloody conflict that ensues.

The remaining 200 humans are visibly shaken by the loss of their comrades but they're determined to press forward.

What do we want to do next?
> Continue the deadly brawl to the bitter end with our last 100 militia outside
> Attempt a volley with the 200 militia inside the walls
> other
>>
fuck i gotta run and work for a few hours

gob bless


>>3132942
you should use a third party dice and do all the rolls yourself. 4chan dice is notoriously shit and known for consistent lowrolls
>>
>>3132942
> Continue the deadly brawl to the bitter end with our last 100 militia outside
attempt to capture humies where possible
>>
>>3132949

We decide that we are in this deadly dance to the bitter end! We'll fight until the last man!

Roll 1d100 to put up a serious fight against the humans DC 60
>>
>>3132944
>>3132942
or use the average. but using 3rd party dice is prob best
>>
>>3132953
agreed
>>
Rolled 28 (1d100)

>>3132952
>>
Rolled 14 (1d100)

>>3132955

The remaining 200 humans slaughter our remaining 100 goblins with little losses on their side.

They begin to move in towards the hole in our palisade, no doubt seeking to enter it to bring slaughter to our population!

What are we going to do next?
> Fire a volley against the humans
> Engage them in melee at the chokepoint
> other
>>
>>3132957
> Fire a volley against the humans
we're dead anyway
>>
>>3132958

We decide to fire a volley against the humans!

Roll 1d100 to determine lethality DC 60
>>
Rolled 10 (1d100)

>>3132960
Please just let us have this Batarr.
>>
Rolled 59 (1d100)

>>3132964


Our volley is largely ineffective as the humans put up their shields. The humans pour through the gap in our wall and rush in to engage the remaining of our militia in melee.

What are we going to do?
> Attempt one last volley
> Lay down your bows and grab your spears to meet them in a deadly brawl
> other
>>
>>3132975
> Lay down your bows and grab your spears to meet them in a deadly brawl
>>
>>3132980
Second! Why does the dice God's hate us!
>>
>>3132980

We prepare to fight the humans in melee combat, laying down our bows and grabbing our spears! We prepare ourselves as the humans advance towards our position!

Roll 1d100 for effectiveness in melee DC 60
>>
>>3132985
you roll it man, batarr hates me
>>
4chan dice rigged
>>
Rolled 43 (1d100)

>>3132988
Here goes nothing
>>
Rolled 25 (1d100)

>>3133013

The humans kill off about 100 of our remaining defenders with minimal losses to themselves. We now have 100 militia against 200 human soldiers.

The humans will continue fighting until we're all dead.

What do we do now?
> Flee, someone gotta alert the main base
> Continue fighting the humans to the bitter end
> other
>>
Flee
>>
>>3133023

Our last remaining militia men flee for their lives, running towards the settlement in the forest to alert us about the humans who attacked our settlement.

By the time help arrives a week later we arrive to see our settlement destroyed, women and children killed, our palisade burned to the ground. Almost everyone who lived in the river outpost lost their lives to the human attack.

***

Gonna need an action for next year.
>>
>>3132992
4ch dice hates everyone

>>3133034
Mongob on phone here. Not your fault but im losing interest due to this fucking dice and prob wont join again if we dont use a third party dice or change the way roll counts. 4ch dice is cancer
>>
>>3132944
>gob bless
kek
>>
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>>3133034
Tkaekrout anon here, my tag changed b/c my shit crashed

>build a watchtower at the edge of the woods
I'm sick of getting blindsided
>>
>>3133549
>my tag changed
wait it didn't mb
>>
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>>3133554
you can namefag and not worry about ID

also fuck watchtower, muster the militia from both main settlement and the swamp camp then march on the humies village with all our troops.

this time it will be an actual stealth attack, no flames or noisy movements allowed until our stealth units have killed the guards.


>>3133034
>4 hours ago
i guess OP fell asleep
>>
Hey boys. I'm glad to see the quest is still running. But we are in a direction position. The fire God seems to favor us and our dice. Batarr continues.to be unimpressed. We lost an Outpost and our hunt for allies is not going well.

We really need a change in luck.
>>
>>3133595
Hmm, I guess we do have alot of warriors right now, I'll change to this but we need to leave at least a dozen snipers behind to do trap maintenance and man the palisade just in case. Mobilize the rest though.

I wish OP would let us discuss our battle plans though instead of just going off of the first vote, I feel like we could win alot more battles if we all coordinated well instead of just trying to go all in on fights we can't win, we gotta win with smarts because we can't win with stats
>>
>>3133611
>>3133617
yes! train that gob that was showing promise for a fire shaman so we can use him to light shit on fire during the attack, would save us a lot of time not having to have each gob try light fire.
>>
>>3133617
>I wish OP would let us discuss our battle plans though instead of just going off of the first vote
i agree. i was thinking about this during my way back home from work. especially when has been at least two or three people posting regularly, we should have some time to discuss and agree on something instead of OP just rolling a dice to decide when there are two conflicting votes.
>>
>>3133630
Yeah, one guy can totally throw a a battle with shitty call/roll and the rest can say shirt about it, but it is hella streamlined, so the battles are pretty quick, I'll give OP that.
>>
>>3133636
i hope he doesnt take our criticism the wrong way, civ quests is one of my fave things and i've enjoyed this a lot (minus the constant shit rolls) and hope he comes back soon.
>>
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>>3133657
me to, most don't even last as long as this one has, also merry christmas anon, have an OC gob
>>
>>3133663
merry yule, non-OC gob
>>
afraid i cant join tonight, got work tomorrow so gotta get to bed early
>>
>>3133034
Build an outpost to explore the cave complex.

For Bo'truc's next faction project, we want to (give the lizardfolk a wide berth) but send explorers across the swamp through the western river to the sea.
>>
>>3134309
i'll set longstalkers action too in case we get there while im gone.

>longstalkers travel to halfling lands to get more wolf pups and train more wolf riders
>>
>>3133549
>>3133595
>>3133617
>>3134309

Our food reserves are critically low now that we lost the supply of auroch from the river outpost, our people are going hungry! Several goblins die of starvation, and the masses of goblins complain that the excessive number of warriors is draining the scarce resources of our community.

After the destruction of our river outpost we decide to launch a raid against the humans!

Year 82

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr)
Population: 4624 goblins (~1200 at the swamp)
Military: 300 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 100 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each - 80 of them with unfletched arrows; 10 at the outpost); 200 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (8437), pelts (9500), large waterskins (4400) tanning tubs (300) leather (0), slings (1200), logs (plenty) bow (1500), arrows (13124; fire hardened, 200 with fletching), quiver (2000), rope (100), strength potion (200), healing paste (1050), food trough (953), pearls (1050), backpacks (2995), leather armor (0) boar tusk helmet (20) wooden shields with alligator skin (140) boar pulled cart (50) saddles (5) mysterious ancient stone bottles (20)
Constructions: log cabins (552; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (100% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (1898) Sheep (39) Wolves (15)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft ( other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
We currently have the following troops available to us
> 300 warriors
> 200 boar riders
> 100 snipers
> 20 scouts

We can summon
> around 1100 militia from the main settlement
> around 400 militia from the swamp outpost

We have spears (plenty), bows (plenty), arrows (13000 unfletched) and slings (1200) to arm our militia so pick their loadout.

However we have a small logistics problem

The human settlement is about a month away on foot
To travel a week the bare minimum amount of water our warriors consume is one large waterskin, ideally two.
As for our boar riders they consume four large waterskins per week minimum.
We only have 4400 waterskins and we need to carry enough water for at least 4 weeks if we are to make it to the human encampment without dying of thirsty.
Also carrying more than two waterskins is a heavy load for our warriors that will leave them tired for battle, so we should consider using our boar carts.
One boar cart can carry 10 warriors and their supplies. We only have 50 carts available.

We should be able to pack enough food for an one way trip despite our famine if we slaughter a good portion of our boar herds.

So how do we want to go about doing this raid?
>>
>>3134587
Make a new outpost across the river from the abandoned centaur one so we can hunt auroch again.
>>
>>3134587

forgot to update the amount of boars, should be 1314, I'll update properly next year
>>
>>3134602
>on foot
How about boats to get us down river expending less energy in hauling, eliminating the water problem and saving time? The Mounties can meet us there.
>>
>>3134617

We currently don't know any rivers routes that would leave us at the doorsteps of the humans, if you have any ideas I'm all ears.
>>
>>3134631
Well not to the doorstep, but doesn't the river on the map get us closer than walking the whole way?
>>
>>3134690

please don't trust the map too much, it's only a tentative depiction. scale particularly is very messed up, I've been meaning to fix it but still haven't done a good job at it.

The river that passes through the various destroyed and abandoned outposts courses mostly north-south. We still need to traverse a vast expanse of plains to the west and the trip through the plains takes roughly a month give or take.
>>
>>3134699

Here are some suggestions of how many people to take on the raid considering our water limitations

> 300 warriors
> 200 boar riders

in 50 carts

or

> 300 warriors
> 800 militia

in 50 carts with 800 militia on foot

or

> 300 warriors
> 100 snipers
> 300 militia
> 100 boar riders

in 50 carts with 300 militia on foot

or some other combination you can think of
>>
>>3134732
How about option#3 with only 50 snipers, add 10 scouts and fill in ranks with another 40 militia?

Also do we have slings yet? That would solve our ammo shortage.
>>
>>3134746

We have 1200 slings.


So you want to send

> 300 warriors
> 50 snipers
> 10 scouts
> 340 militia
> 100 boar riders

in 50 carts with 300 militia on foot

is that it?

And what should be the equipment of the militia?
> spears
> bows
> slings
> other
>>
well I was expecting to at least finish the raid today but looks like everybody is busy elsewhere so we won't be able to do much today
I'll probably be back tomorrow
>>
I say screw it and send all we got. We want payback.
Leave some scouts in our settlements tho.
>>
>>3134746
support
>>
>>3135582
Didnt you people learn shit from the last 3 times we faught humies? We are fucking tiny goblins, we have to outnumber them AT LEAST two to one. They have over 500 militia.
>>
>>3135632
>>3134746
>>3135582
the whole point of goblins is overwhelming enemies with our numbers. you're just sending our people to another fucking massacre by half-assing this like retards.

all or nothing, might aswell call it off and establish another outpost again on the river, closer to the swamp so we can breed arouchsen again to feed ourselves.
>>
We should just go all in and sent all of our warriors, boar riders and militia , along with half our snipers
>>
>>3135632
I considered giving you guys some advice yesterday to that effect but I thought they'd learned their lesson.

I will give you this advice anon, your population growth is you strongest weapon. Fight like the Russians, drain them drop by drop. Burn their fields, kill their hunters. A human soldier takes 18 years to mature, 3 months to train and a single moment to kill. You can be faster, you can wear them down.

Fact is your current population is 4600. Had you not lost your outpost, you'd have almost twice as much probably. At that point you could sustain a force of 1000 professional soldiers with little to no stress given you are currently supporting 600 soldiers with significant stress.

It currently takes you about 6 years to increase by 1000 goblins. If you can research some basic medical technology and refine your living conditions you could probably lower that to every 5 years. I'd also advise you should really expand your population and spread it out everywhere. Just in case the humans perform more raids but also so you can more easily grow your population.

Also, as stupid as this may seem, you really need to invest in taming birds. It'll make having fletched arrows much easier which in turn makes bowmen far better which makes up for your armies biggest weakness: you get fucked in close range.

Lastly, you completely lack any sorts of educational or research infrastructure to help you develop new technology.


>>3135677
You lack the infrastructure / logistics to sustain an army travelling that far in any large number.
>>
>>3135681
>You lack the infrastructure / logistics to sustain an army travelling that far in any large number.
Send as many as possible then, order of priority is as follows: Warriors, boar riders, half of our snipers, as many militia as possible.
>>
>>3135681
>>3135713
cull some boars and dry/smoke the meat for travel food and build some more carts and waterpelts so we can take our whole militia
>>
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>>3135681
>birds for fletching
had that in mind for when we pillage the humies
>education and research
good points. not sure how we'd set that up tho. just have brainy gobs have some kind of schools?
>spread out
also very good point. settling at the rive near the swamp and the southern caves are next moves after raid.


and lets not forget to bring some healing and strength potions along with our shamans and the promising fire boi so we can do a fire ritual with all the burning bodies during pillage.
>>
>>3135777
trips confirms, bring fire-boi
>>
Well are we going on this raid or not?

Any improvements in logistics would take time so we would have to postpone the raid at least until next year if we want to spend time building more carts or waterskins. Remember that our people are starving and slaughtering lots of boars every year to feed our disproportionally large amount of warriors, the general population is getting fed up with them already.
>>
>>3135992
Cant we follow river for water and hunt or cull boars for smoked/dried meat to feed the excess militia so we can bring more troops?
>>
>>3136013

Following the river won't lead you to the human settlement, you must cross a vast stretch of plains to reach them.
>>
>>3136016
Raid is still on, March to the human settlement.
>>3134760
Send that, arm the militia with Spears.
>>
>>3134602
>We should be able to pack enough food for an one way trip despite our famine if we slaughter a good portion of our boar herds.
Do this and get enough waterskins from the culled boars.
Load equipment in the carts and use some boars as donkeys for stuff that dont fit in the carts.
>>
>>3136063
Uuhhh we gonna want at least 1/3 of them with bows and slings too
>>
>>3136070
Opps, forgot my name.
We've had our worst luck with most ranged actions, I was thinking just straight up brawl was our best chance.
But if we can split up who has what, I still say at least half should have Spears.
>>
>>3136063
>>3136074


So you want to send

> 300 warriors
> 50 snipers
> 10 scouts
> 340 militia (200 with spears 70 with bows 70 with slings)
> 100 boar riders

in 50 carts with 300 militia on foot

is that it?

Anything else you want to send with the raiders?
>>
I feel we lack numbers and will just repeat history half-assing it like this...
>>
>>3135777
Honestly I'd advise against the raid: instead just create a bunch of small outposts closer to the humans to detect and delay enemy raids while helping to bring your troops closer. That'll help with the issue of infrastructure to some degree. They don't even need to be fortified, their sole purpose is to be destroyed in order to get information of what you are facing back to your army so you can march out in force.

As to education, just create a herbalist's hut or something similar where they can develop potions, poisons, medicines and so on. Other specialised structures should logically give bonuses to research but failing that, aye, a school would probably work. You might also consider dedicating a portion of your population to refining technology similar to your standing army but that'd depend on OP agreeing that would work.

Lastly, in regards to spreading out, you've really got to spread throughout everywhere as much as possible. The caves might be useful for getting metal (something your people entirely lack) but I'd advise that the swamp is probably not worth much besides fishing. You might be better off re-establishing a outpost back towards the Centaurs. Fact was the fishing there was known to be great and your people know how to farm, with these two facts you can rapidly expand your population throughout the region.
>>
>>3136124
What do you wanna do? The outpost idea sounds pretty good, having a last stand every other day. But we need to do something soon, our people are starving.
>>
>>3136110
>Anything else you want to send with the raiders?
The fire mage
>>
>>3136168

So you want to send

> 300 warriors
> 50 snipers
> 10 scouts
> 340 militia (200 with spears 70 with bows 70 with slings)
> 100 boar riders
> Xo'keth the fire sorcerer


in 50 carts with 300 militia on foot

is that it?
>>
>>3136175
Yup, let's go, well have a set up action right?
Send scouts ahead to take notes of the area, any hills, vallys or natural obstacles.
>>
>>3136152
resettle at the river close to swamp to we can breed aruochsen, and the mountain caves just to get rid of some people and see wtf is there.

as for starving bit, have our military hunt the plains to stock up on food.

>>3136203
we already raped ourselves 3 times because we didnt bring enough people.... i really dont like this idea.
>>
>>3136213
We're already all set up and ready to rumble, more then likely the humans are planning more attacks and more raids on us.
However, if you really believe that we should hold off and regroup, then I'll agree. But goblin unrest is building.
>>
>>3136225
yes scrap the attack and send people to settle river and caves instead. should ease up on our food problem a bit, and then hunt some food until we have a steady flow and can prepare properly and send more troops
>>
>>3136236
Alright, second settling the cave and hunting to even out the food shortage. Maybe make the warrior hunt birds to practice aim.
>>
>>3136252
if we have to choose one new settlement, river is better because of guaranteed water supply and better food production to support the other settlements
>>
>>3136236
>>3136252
>>3136257


On the last moment we decide not to launch a raid against the humans after all.

The mood who was already grim in our settlement took a turn to the worse; our leaders lost control over our population, we're experiencing unrest!

Amidst the unrest a group of about 1500 goblins start packing up and getting ready to leave our settlement for good; they're fed up with our leadership poor decision making and intend to start a settlement of their own. They had family and friends in the destroyed river outpost and are by far the worst agitators.
> Let them go, it will be easier to calm the mob with them gone
> We won't allow them to take stuff with them, have our warriors stop them
> other

Many of our hunter gatherer groups that go into the forest don't come back anymore! We send people to investigate and we find them dead by arrow fire! This greatly accentuates our famine problem as there's now widespread fear of going out foraging and hunting!

This last year our boar herds took a massive hit while we tried to alleviate the famine! We won't have enough to do the same next year!
>>
>>3136264

Year 83

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr)
Population: 4133 goblins (~1200 at the swamp)
Military: 300 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 100 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each - 80 of them with unfletched arrows; 10 at the outpost); 200 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (8423), pelts (10700), large waterskins (4400) tanning tubs (300) leather (1200), slings (1200), logs (plenty) bow (1500), arrows (13024; fire hardened, 400 with fletching), quiver (2000), rope (100), strength potion (200), healing paste (1050), food trough (953), pearls (1100), backpacks (2995), leather armor (0) boar tusk helmet (20) wooden shields with alligator skin (140) boar pulled cart (50) saddles (5) mysterious ancient stone bottles (20)
Constructions: log cabins (552; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (100% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (328) Sheep (39) Wolves (15)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
HAH! It just keeps getting better and better! Now the fucking elves are after us too. Ebin

>have our shamans and leader try to convince them to stay and promise we will avenge their families very soon
>or let them go to the caves if they will keep being part of our civ
also where are they going?
also also, time for new thread, we hit bump limit


>improve food
hunt the plain aruochsen and capture some for breeding in planned river settlement
>>
>>3136278
It's probably not the Elves, far more likely the humans but you could be right. Though it wouldn't fit in with them having no real animosity against us.
>>
>>3136264
Other:Appeal to there Sense of the greater good, that suffering caused by the humans, by the elves, by the centaurs all are trying to splinter us. Now, of all time is not the time to allow the seeds of mistrust and fear to bloom to revolt. It is now we must stand even more firm against the aggressive and animalistic tribes that stand in our way.

Set up the new settlement in the cave, have all of our hunters escorted by soldiers.
>>
>>3136278
>>3136283
>>3136288

We attempt to convince them to stay promising they'll be avenged soon and appealing to their sense of the greater good but these goblins are too fed up with our leaders, mere words won't be enough to stop them from leaving us. They pack their stuff and leave towards the east.

Our remaining population is simply unable to feed this many warriors. We'll need to disband them, demoting them back into hunters. There's no point in calling them warriors if they have no time to practice with their weapons and have to do the same hunting routine as the other hunters in order to survive. The boars were needed for food so we disbanded all the boar riders. We kept as many warriors as we can reasonably feed with our current population and means.

The attacks on our hunters and gatherers continue, about one in three hunting parties ends up never returning! Our losses are too heavy and we still don't know who is attacking us!

Our leaders manage to get the remaining population under control again!
>>
>>3136333
Year 84

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr)
Population: 2512 goblins (~1200 at the swamp)
Military: 50 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 30 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 0 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6843), pelts (10700), large waterskins (2900) tanning tubs (300) leather (1200), slings (1200), logs (plenty) bow (1500), arrows (13024; fire hardened, 400 with fletching), quiver (2000), rope (100), strength potion (200), healing paste (1050), food trough (953), pearls (1100), backpacks (1495), leather armor (470) boar tusk helmet (420) wooden shields with alligator skin (640) boar pulled cart (50) saddles (5) mysterious ancient stone bottles (20)
Constructions: log cabins (552; 12 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (100% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (228) Sheep (39) Wolves (15)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3136337
Swamp camp begins looking into further expansion. The beach to the west of the swamp looks nice, even if they'll have to go around the swamp to get there without drawing the ire of the lizardfolk.

As a side note, they begin sacrificing gobs regularly to Nagdea. They should know about the effects of consuming brackish water by now, so... salt on the brain would qualify as 'sick' for her purposes, right?

Dunno what the main camp does yet. Any ideas, guys?
>>
>>3136337
We can make a new settlement in the caves for now, and then have the botrucs scout out a new place on the beach.
The lizards haven't messed with us yet, so they may let us skirt around the edge of the swamp with our boats. Besides, when in doubt more gifts.
>>
>>3136337
find out who's killing our hunters
>>
>>3137462
Send scouts with our hunters and some militia to capture them once they attack.
If its the lizards try not to kill them. We might have to relocate swamp camp.
>>
>>3137700
This would be an excellent use to put our warriors to, I feel. It'd help justify their presence to the camp by protecting our hunters, and might even deter further harassment by making pick-offs more difficult.
>>
>>3137462
>>3137700
>>3137775
+1
>>
>>3137775
We cant feed a dedicated military yet. Especially while our Hunters are being hunted.
>>
>>3137913
We can't support anyone if our hunters are unprotected. We have 90 wargobs of various stripes who are currently doing nothing. Put them to use or disband them.
>>
>>3138089
ok, scouts, snipers and the 50 wargobs split up in a few teams to protect hunters and find out who's attacking us.
>>
>>3138089
>>3138103
we have 50 wargobs according to OP's last post.
>>
>>3136741
>>3137260
>>3137462
>>3137700
>>3137775
>>3137805
>>3137913
>>3138089
>>3138103
>>3138113


We send our warriors and snipers scouting our hunters to attempt discovering who is behind these attacks; we also send some scouts to follow them furtively to witness and report any combat that occurs.

For the first few weeks this seems to be deterrent enough on the attackers; our hunters go about their business a bit hampered by the sudden amount of escort spooking their prey but still they do their job.

But after a few weeks the attackers become bolder and one of the hunting parties with the escorts is attacked! Nobody survives.

This happens again a few times until after we've lost a significant amount of our forces one of our scouts who was hidden watching our hunters and escorts go witnessed the attack. About twenty elves with longbows attack from the treetops, their aim incredibly precise, slaying most of our hunting party in one volley and picking off stragglers with a few potshots.

So it's the elves who are hunting us down! They must have become fed up of us clogging their waterways or maybe they want to expand to this part of the forest and we're in the way.

Our military seems to be ill suited to deal with their frequent attacks on our hunters and our numbers are severely diminished. We figured by now that they rarely hit on our hunters when they hunt on the westernmost portion of our claimed territory so we mostly hunt towards that direction now simply be necessity.

The elves don't seem to be willing to mount a direct offensive on our walled settlement for the time being though, resorting to these tactics to weaken us. We wonder when will we see their standing army marching towards us, if at all.

The forest is their domain, it would be hard to outcompete them in their game of catching their civilians by surprise, and their patrols seem to be highly trained in stealth techniques and in the use of their favored weapon the longbow. We're a bit low on options it seems.

We start building some extra log cabins at the swamp with wood we send floating downstream to substitute the mud housing we've been using there so far.
>>
>>3138430
Year 85

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr)
Population: 2432 goblins (~1200 at the swamp)
Military: 20 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 0 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6827), pelts (11400), large waterskins (2900) tanning tubs (300) leather (2400), slings (1200), logs (plenty) bow (1500), arrows (12947; fire hardened, 600 with fletching), quiver (2000), rope (100), strength potion (200), healing paste (1100), food trough (953), pearls (1150), backpacks (1495), leather armor (470) boar tusk helmet (420) wooden shields with alligator skin (640) boar pulled cart (50) saddles (5) mysterious ancient stone bottles (20)
Constructions: log cabins (552; 24 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (100% integrity), dozens of animal pens
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (314) Sheep (42) Wolves (15)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
ok fuck all these retarded curveballs im out
>>
>>3138436
Filthy fucking tree-rats. Anyone opposed to clearcutting the forest surrounding the lake so the elves can't sneak up on our settlement?

I've had this up my sleeve for awhile now, but if we can make boar lard, we can research flaming arrows and use those to deter canopy-crawling skirmisher BS.
>>
>>3138490
i dont care any more im done with this shit, do whatever you want

ever since that fucking raid on humies it's clear OP just wants to kill us no matter what the fuck we do because he keeps filling in shit for us instead of having us specify and intentionally not doing what we said
>>
I'll be waiting for votes for a couple more hours then I'll be back tomorrow.
>>
>>3138430
>with longbows attack from the treetops, their aim incredibly precise
>The forest is their domain
>their patrols seem to be highly trained in stealth techniques and in the use of their favored weapon the longbow

Why are the Elves exactly what I wanted Tkaekrout to be minus the traps?, weren't snipers sent with the patrols or just normal scouts?
>>
>>3138490
I'll support this if we use some of the wood to make a watchtower in the southeastern part of the forest
>>
>>3138852
southwestern*
>>
>>3138490
>>3138849
>>3138852
>>3138872

Worried about the elves sneaking up on our settlement we decide to enact a radical countermeasure - we spend the year clearcutting the forest surrounding the lake. We don't leave a single tree withing hundreds of meters of our settlement and the area immediately around the lake is similarly clear cut. We use our carts to haul in all that wood and stockpile it.

We use some of the wood we gathered from this massive logging operation to build a watchtower in the southwestern part of the forest that we man with snipers in an attempt to deter the incursions of the elves upon our territory.

As we avoid the eastern parts of the forest the elvish ambushes become less common and our hunters can do their job with less concern about whether they'll live to see another day.
>>
>>3138916

Year 86

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr)
Population: 2525 goblins (~1200 at the swamp)
Military: 20 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 0 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6812), pelts (12100), large waterskins (2900) tanning tubs (300) leather (3600), slings (1200), logs (plenty) bow (1500), arrows (12912; fire hardened, 600 with fletching), quiver (2000), rope (100), strength potion (200), healing paste (1150), food trough (953), pearls (1200), backpacks (1495), leather armor (470) boar tusk helmet (420) wooden shields with alligator skin (640) boar pulled cart (50) saddles (5) mysterious ancient stone bottles (20)
Constructions: log cabins (564; 36 at the swamp), shrine (2; to Nagdea healing goddess; to Batarr god of war), drying racks, palisade (98% integrity), dozens of animal pens, watchtower (SW)
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (347) Sheep (42) Wolves (22)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, flaming arrows, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3138916
>an attempt to deter the incursions of the elves upon our territory
what? no, it's so we can see if a human army is marching on us, why would I want a tower to watch elves on the opposite side of the forest from the elves?

>>3138919
>Dig moat around town
>use some wood from clearing op to make spike and put them at bottom
>build light wooden bridges that we can move back and forth and not let en emies have crossing point
>>
>>3138937
>it's so we can see if a human army is marching on us

alright, it makes more sense
>>
>>3138937
I'll back this.
>>
>>3138919
>>3138919
Use some leftover timber from the clear cut to make a bonfire for Xo'keth, a small portion of this flame shall be kept alive forever in a designated temple building.
>>
>>3139081
That is the God's name right? At any rate, I forgot that we need to appoint a new shaman during the festival.
>>
>>3139086
I think that's just the sorcerer's name, regardless I like it. Let's build a shrine to our resident fire god.
>>
>>3138937
>>3138993
>>3139081
>>3139086
>>3139112

We dig a moat around town and use some wood from the clearing operation to make spikes and put them at the bottom of the moat. We build a series of light wooden bridges that we can move back and forth so as to not let enemies have a crossing point.

We also use some leftover timber from the clear cut to make a bonfire to honor the fire god. We build a shrine to the fire god in which a small flame is to be kept alive forever in his honor. We appoint a shaman to the fire god, name him.

We're having less and less trouble with the elves. They don't seem willing to pursue our hunters without a clear retreat route so the whole western part of the forest is safe-ish from their incursions. Seems increasingly likely they were mostly defending their claimed territory against our hunters incursions into it and not actively attacking us.
>>
>>3139180

Year 87

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr), name him (fire god)
Population: 2625 goblins (~1200 at the swamp)
Military: 20 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 0 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6785), pelts (12800), large waterskins (2900) tanning tubs (300) leather (4800), slings (1200), logs (plenty) bow (1500), arrows (12899; fire hardened, 800 with fletching), quiver (2000), rope (100), strength potion (200), healing paste (1200), food trough (953), pearls (1250), backpacks (1495), leather armor (470) boar tusk helmet (420) wooden shields with alligator skin (640) boar pulled cart (50) saddles (5) mysterious ancient stone bottles (20)
Constructions: log cabins (576; 48 at the swamp), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (95% integrity), dozens of animal pens, watchtower (SW), moat
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (492) Sheep (42) Wolves (22)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, flaming arrows, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
calling it a night, I'll probably be back tomorrow
>>
>>3139180
> Research new technology (brickmaking, primitive writing, primitive mathematics, flaming arrows, other)
Research writing. That way we can actually start developing educational / research infrastructure.

Meanwhile everyone who isn't involved in that should construct more carts so we can reduce the labour spent hauling stuff everywhere. At least until we've got as many carts as boars.
>>
>>3139323
we should just wait for a faction year and have the smart guys do the writing research instead lets:
>>3139183
>send an emissary to talk to the elves, followed by a scout to report if he doesn't make it back
>>
>>3139468
Fair, I'll support you.
>>
>>3139468
>>3139518
>>3139468
>>3139518
talking with the elves is useless, they still killed us after we sent them gifts and then they just started attacking us without notice.
dont waste a turn on this.

we should setup camp at the river again for fish and cattle to support a military, and the cave for potential metals and mushroom farm.

i wonder where our nomad gobs went out east since all we knew was elves and halflings that way...
>>
>>3139323
+1. We need infrastructure bad.

In that vein, can we make barrels next? Then we could build an underground cool room and not have to worry about worms eating our food.
>>
>>3139603
i'll change my vote to support
>>3139323
>>3139636
>>
Rolled 12 (1d100)

>>3139323
>>3139468
>>3139518
>>3139603
>>3139636
>>3139640

We begin researching primitive writing; since this is a very difficult subject to research we'll begin at 3% and improve by 3% with each year that we choose to dedicate to improving our chances at developing writing. It might take quite awhile to finish this research unless we get lucky.

Meanwhile the population not involved with researching is tasked with constructing carts to reduce the labour spent hauling stuff everywhere. Over the course of a year we construct 150 more carts.
>>
>>3140364


Year 88

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr), name him (fire god)
Population: 2724 goblins (~1200 at the swamp)
Military: 20 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 0 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6747), pelts (13500), large waterskins (2900) tanning tubs (300) leather (6000), slings (1200), logs (plenty) bow (1500), arrows (12847; fire hardened, 1000 with fletching), quiver (2000), rope (100), strength potion (200), healing paste (1200), food trough (953), pearls (1300), backpacks (1495), leather armor (470) boar tusk helmet (420) wooden shields with alligator skin (640) boar pulled cart (200) saddles (205) mysterious ancient stone bottles (20)
Constructions: log cabins (584; 60 at the swamp), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (92% integrity), dozens of animal pens, watchtower (SW), moat
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing (in progress 3%)
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, alligator
Livestock: Boar (593) Sheep (47) Wolves (22)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (stone spears, crates, buckets, barrels, shields, waterskins, canoes, tanning tubs, leather boots, backpacks, leather armor, leather gloves, leather coats, leather hats, leather pouches, quiver, wooden furniture, rope, strength potion, healing paste, food trough, rowboat, barge, saddle, other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, flaming arrows, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3140364
damn that's slow. can we get continuous research progress if we build a place for them to tinker and thinker?
>>
>>3140383

each turn's new attempt at acquiring the tech already assumes there's continuous research going on

the research progress from spending a turn assumes extraordinary efforts are being performed to speed up the research so we would need more than simply a place for them to tinker and think in order to get continuous research progress, we'd need some sort of institution, and it's the writing tech tree that opens up such things so for writing itself I guess we'll have to just power through it

this research is just for primitive writing, pictograms representing words and concepts, later on we'll need a whole new research for alphabet and basic writing if we decide to really go down this rabbit hole and become well educated gobs
>>
>>3140367
>name fire shaman
Aitseh

>what do
start new settlement at the river near the swamp.
>>
Rolled 86 (1d100)

>>3140442

We start a new settlement at the river near the swamp. Our new settlement is relatively close to where the centaur camp once were.
About 400 goblins decide to migrate over there. We start making log cabins for our goblins with wood that we carry there using our carts. We once again begin catching tasty sturgeons in our fishing baskets and hunting auroch.

Year 89

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr), Aitseh (fire god)
Population: 2848 goblins (~1200 at the swamp, ~400 at the river settlement)
Military: 20 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 0 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6722), pelts (14200), large waterskins (2900) tanning tubs (300) leather (7200), slings (1200), logs (plenty) bow (1500), arrows (12812; fire hardened, 1000 with fletching), quiver (2000), rope (100), strength potion (200), healing paste (1250), food trough (953), pearls (1350), backpacks (1495), leather armor (470) boar tusk helmet (420) wooden shields with alligator skin (640) boar pulled cart (200) saddles (205) mysterious ancient stone bottles (20)
Constructions: log cabins (584; 72 at the swamp; 12 at the river outpost), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (92% integrity), dozens of animal pens, watchtower (SW), moat
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing (in progress 3%)
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, alligator, sturgeon, auroch
Livestock: Boar (593) Sheep (47) Wolves (22)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (what)
> Train warriors
> Improve military (how)
> Craft ( other)
> Research new technology (other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
our boars aren't breeding?

We need continuous patrols/scouts S / SW / W of the river camp so we dont get surprised by centaur or human attacks again.
Train some boar riders for this purpose.

How many would we need for a network that lets us get notified in time to prepare?
>>
>>3140477
We'd probably need to come up with a smoke signals or something.
>>
>>3140477

I forgot to update the amount of boars, my bad, it's in the end of the list I often overlook it, I'll update it next turn


Do you want a bunch of lone boar riders roaming the plains within earshot of each one to notify the main base in time for it to mobilize to defend the river outpost? So you want boar riders covering a whole week's worth of movement.
You would need at least a hundred boar riders to cover such an area if they're spaced a couple miles apart, twice or three times as many in order to rotate patrols.

It can be troublesome to feed this many warriors with our current resources, are you sure you want to train so many boar riders?
>>
>>3140442
+1
>>
>>3140499
boars are fast and should be fine

>>3140505
nah that's way overkill.
a few groups with a few riders each patrolling and looking for signs of activity like tracks and stuff should be fine

faction time now and no one else is here, what now?
>>
>>3140536
>a few groups with a few riders each patrolling and looking for signs of activity like tracks and stuff should be fine

Alright then. How many boar riders do you wanna train then?
>>
>>3140543
20-30 maybe, depending on how long that would be between patrols in one area and how much notice we'd get (guess it also depends on the size of each patrol team)
>>
>>3140505
i also noticed swamp camp havent grown in pops for several turns aswell
>>
>>3140563

We train 30 boar riders to patrol the outskirts of our territory in the south, southwest and west of our river village to get early warning if the humans or centaurs show up again.

With a bunch of small patrols of about 2-3 boar riders each we should be able to get notice early enough to at least start evacuating the settlement before the enemy army arrives if they are marching openly in the field, perhaps even spot whatever logistics or siege equipment they might be bringing on their campaign before they're right on top of us.

It's time for faction projects again!

Currently existing factions are:
Pitrot Pack
Go'Ghuns
Longstalkers
Tkaekrout
Ob'nobs
Bo'truc
Gurz'Udon
Wanders

Please state your actions!
>>
Rolled 69 (1d100)

>>3140602

Year 90

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr), Aitseh (fire god)
Population: 2962 goblins (~1300 at the swamp, ~400 at the river settlement)
Military: 20 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 30 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6652), pelts (15900), large waterskins (2900) tanning tubs (300) leather (8400), slings (1200), logs (plenty) bow (1500), arrows (12768; fire hardened, 1200 with fletching), quiver (2000), rope (100), strength potion (200), healing paste (1300), food trough (953), pearls (1400), backpacks (1495), leather armor (440) boar tusk helmet (390) wooden shields with alligator skin (610) boar pulled cart (200) saddles (175) mysterious ancient stone bottles (20)
Constructions: log cabins (584; 84 at the swamp; 24 at the river outpost), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (92% integrity), dozens of animal pens, watchtower (SW), moat
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing (in progress 3%)
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, alligator, sturgeon, auroch
Livestock: Boar (924) Sheep (58) Wolves (29)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, flaming arrows, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3140602
now the question is what do we do with the factions since it's just me here atm?
>>
looks like the complete stats block with the what to do next prompt is now larger than the character limit of a single post, guess I need to figure out a way to omit some more information
>>
>>3140605
Improve military- start wtih clear command structure and drills in strategical fighting
>>
>>3140623
Btw, good thread, reminds me off a thread at pol before, written by a bulgarian about civ building and mysterious spires
>>
>>3140623
put everything except the "what to do next" part an excel sheet or text document and screenshot it

also, can we improve stuff at each camp/settlement in the same turn?
>>
>>3140641
>can we improve stuff at each camp/settlement in the same turn?

Eh, sure, why not. Maybe this way people will stop neglecting the outposts.
>>
>>3140618
>>3140634

Do you have a faction yet?
>>
>>3140661
No..
>>
>>3140661
yes but what about all the others
>>
>>3140665

Feel free to create one if you so desire
>>3117996

>>3140666
>yes but what about all the others

Well we could end the session now to give them time to provide their projects.
We could just let them all go inactive since they're not here right now.
Or we could create a new rule and postpone the faction project to whichever turn in which I end the thread tonight so long as it's before next faction project time.
Which solution do you think is best?
>>
>>3140602
Am back.
Botrucs explore west past the swamp and to the sea.
>>
>>3140697
Wanders: I'll sign up to help out with learning to make a written language.
>>
>>3140697
Guess we can continue now lol.
But keep the postponing idea in mind for the future in case faction leaders are gone and there are a bunch of other players so you dont ruin their fun.


>>3140703
WB and nice timing.


>>3140602
Longstalkers send scouts to the humans and try to find a better source of feathers for arrow fletching

>Main settlement
build more tanning tubs
>Swamp camp
find a way thru the swamp to the river outpost so we can transport goods back and forth easier between our settlements.
>River camp
capture some auroch for cattle breeding a steady food source
>>
>>3140618
Ob'nobs here. Gonna spend my action making barrels to preserve food and lard and such in. Boring but it'll pay off if we can dig out a cellar to keep everything cool and moist in.

>>3140656
You have my thanks, QM.

>>3140697
I kind of like the idea that faction projects happen 'during' your AFK periods, like interludes or side-series. Does anyone have any objections to option #3?
>>
>>3140736
werent you (obnobs) the tech stealers? maybe you can sniff out the secret to fletching instead of longstalkers (if you want) and we'll have main camp make some barrels too (if we can some of each, if not prioritize barrels).
that frees up longstalkers to do something
>>
>>3140742
>>3140736
also im ok with option 3 for faction stuff
>>
>>3140742
Yeah, I've been wanting to go back to that. Can't really make battering rams until mathematics, but I was tinkering with the idea of rolling leather arrow-screens like the roofing on the rams.

I like your offer and gladly accept. Thank you!
>>
>>3140759
excellent

>>3140605
then i'll change longstalkers to explore the area around the halflings and bring back some more wolf pups
>>
Rolled 68, 66 = 134 (2d100)

>>3140703
>>3140717
>>3140726
>>3140736

The Bo'trucs send exploration parties towards the west past the swamps and to the sea. Their brave explorers desbrave the oceanic waters in their flimsy canoes seeking to discover what lies beyond the lands we've already ventured into. After a very trying trip into the sea they find a small volcanic island populated with no small amount of exotic birds and weird looking monkeys that sling poo, nuts and stones at our brave explorers when they approach them. The island seems to have plenty of fruits growing in its forest, one would hardly starve with such abundance of fruits. The beaches of the island are completelly overrun by birds who make their nests in there and it's rather simple to collect large amounts of them as they don't fly away when approached rather attempt to defend their nests be pecking at the goblins, flapping their wings threateningly and making loud squealing noises. Our explorers bring back a large amount of feathers from their adventure.

The Wanders spend their time helping out with learning to make a written language. Due to their keen interest in the subject the advance with their faction project the equivalent of three years of research!

The Obnobs sneak into our neighbouring settlements seeking to learn the secrets of fletching! By observing the elves they learn that they raise birds inside wooden cages from which they extract the feathers they use for fletching in their arrows! They get the birds still young and their children feed them worms! We have our carpenters start making wooden cages and we start capturing birds to increase the amount of fletching we can make per year!

The Longstalkers go explore around the area in which we discovered the halflings in the east; about a week of travel south from the halfling's village our explorers find a large ruined city with stone buildings eroded by the passage of time in the middle of the plains. Our explorers look inside the stone houses but they seem to have already been picked clean of anything valuable. The Longstalkers then return to the forest and bring back some extra wolf pups they spend weeks tracking for.

In our main settlement we build more tanning tubs.

The goblins in the swamp camp find a way through the swamp to the river outpost to facilitate the transport of goods between our settlements. The route still requires we get down from the boat and drag it through the swamp in some points though so it's not an ideal route at all.

At the river camp we capture some auroch for cattle breeding seeking to establish a steady food source over time.
>>
>>3140846

Year 91

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr), Aitseh (fire god)
Population: 3148 goblins (~1300 at the swamp, ~400 at the river settlement)
Military: 20 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 30 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6634), pelts (17000), large waterskins (2900) tanning tubs (600) leather (10800), slings (1200), logs (plenty) bow (1500), arrows (12768; fire hardened, 4500 with fletching), quiver (1500), rope (100), strength potion (200), healing paste (1350), food trough (953), pearls (1450), backpacks (1495), leather armor (440) boar tusk helmet (390) wooden shields with alligator skin (610) boar pulled cart (200) saddles (175) mysterious ancient stone bottles (20) barrels (300) birdcages (300)
Constructions: log cabins (584; 96 at the swamp; 36 at the river outpost), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (92% integrity), dozens of animal pens, watchtower (SW), moat
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing (in progress 12%)
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, alligator, sturgeon, auroch
Livestock: Boar (924) Sheep (58) Wolves (41); at river camp, Auroch (7)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft ( other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, flaming arrows, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3140850
Let's see if we can dig a channel or maybe get some beaver to help flood the swamp in places to facilitate travel.
Also we now have four new settlement locations to utilize.
>>
>>3140850
>Swamp
improve the route between river and swamp camps so we dont have to get out and drag stuff.

>River
send an expedition to the bird island to acquire a steady source of feathers. since it seems our gobs werent smart enough to bring back any live ones?

>Forest
send 2/3 of the sheep to the river camp and see if they like it better there.


BTW OP you should probably make a new thread soon as this one hit bump limit and doesnt get moved to the top any more and might disappear

>>3140887
>four settlements
where's the 4th one?
>>
>>3140893
>send an expedition to the bird island to acquire a steady source of feathers
btw this means bring back enough so we can start breeding them back home
>>
Rolled 95 (1d100)

>>3140887
>>3140893
>>3140895

We begin improving the route through the swamp attempting to dig a channel so we don't need to get out of our boats to drag stuff; we dig a small channel in the swamp for our canoes to pass through it.

We send an expedition to the bird island to acquire some birds to start breeding them back home. Unfortunatelly we discover that these birds don't breed in captivity at all, they don't even lay eggs.

We send some of our sheep to the river camp to see if they like it better there.
>>
>>3140933

Year 92

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr), Aitseh (fire god)
Population: 3220 goblins (~1300 at the swamp, ~400 at the river settlement)
Military: 20 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 30 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6612), pelts (18400), large waterskins (2900) tanning tubs (600) leather (13200), slings (1200), logs (plenty) bow (1500), arrows (12713; fire hardened, 5000 with fletching), quiver (1500), rope (100), strength potion (200), healing paste (1400), food trough (953), pearls (1500), backpacks (1495), leather armor (440) boar tusk helmet (390) wooden shields with alligator skin (610) boar pulled cart (200) saddles (175) mysterious ancient stone bottles (20) barrels (300) birdcages (300)
Constructions: log cabins (596; 108 at the swamp; 48 at the river outpost), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (88% integrity), dozens of animal pens, watchtower (SW), moat
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing (in progress 12%)
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, alligator, sturgeon, auroch
Livestock: Boar (1079) Sheep (24) Wolves (41); at river camp, Auroch (10) Sheep (40)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft ( other)
> Research new technology (brickmaking, primitive writing, primitive mathematics, flaming arrows, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3140933
>these birds don't breed in captivity at all, they don't even lay eggs
wtf

>>3140939
>forest
craft barrels and experiment with preserving food and storing drinks in them

>swamp
improve the canal

>river
build some wood fenced enclosures for the livestock so they can graze and mate at will and grow faster.


how come fire god shaman is Aitseh at the top but at the bottom of the post it says xo'keth?
>>
>>3140939
Hey, sorry I missed the faction year, I woke up to my dog having her puppies next to me and have been dealing with that all day. Can I do my faction now or wait until y. 100?

>Build something
Some sort of large, centralized structure made of brick with a small moat around it and roof access to fall back to in a desperate defense. Call it a fort.
>>
>>3140985
oh wait, do we get an action for each settlement?
>>
>>3141000
yep >>3140656
tho the other camps seem to have erectile dysfunction or something lol
>>
>>3140998
>Can I do my faction now

alright go ahead

>>3141000

I'm tentatively allowing one action for each settlement, although if it doesn't go well I reserve myself the right to go back to one general action per year. So far still haven't had much trouble with it so let's keep doing it for now.
>>
>>3141031
Tkaekrout
>Try to make more effective arrows by wedging sharp stones or shards of glass or something to the tip

>>3141031
ok, in that case I'll support this >>3140985 for the river and swamp, but still want a fort in the forest
>>
>>3141056
>glass
what is that? ;)
try sharpened tusks, gator teeth or bones
>>
>>3141064
>try sharpened tusks, gator teeth or bones
>or something
;)
>>
>>3140985
>>3140998
>>3141000
>>3141005
>>3141031
>>3141056
>>3141064
>>3141070

We craft some more barrels and begin experimenting with preserving food and storing drinks in them.

We continue to improve the canal at the swamp to make the waterways navigable by our canoes.

At the river outpost we build some wood fences for the livestock so they can graze and mate at will and grow faster.


We finish our research into primitive writing! We now have a small amount of consistent pictographical symbols for words and concepts that we can write down to relay information. We only write with charcoal on tree bark for now, we could probably research something better to write upon.

The Tkaekrout try to make more effective arrows by wedging sharp stones, sharpened tusks, gator teeth and bones on the tips of the arrows. It certainly makes the production of the arrows more difficult and time consuming; it remains to be seen whether it makes them more effective. We make about a thousand arrows with various kinds of sharpened bone tips.
>>
>>3141086

Year 93

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr), Aitseh (fire god)
Population: 3368 goblins (~1400 at the swamp, ~500 at the river settlement)
Military: 20 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 30 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6584), pelts (19800), large waterskins (2900) tanning tubs (600) leather (15600), slings (1200), logs (plenty) bow (1500), arrows (12597; fire hardened, 5500 with fletching, 1000 bone tipped), quiver (1500), rope (100), strength potion (200), healing paste (1450), food trough (953), pearls (1550), backpacks (1495), leather armor (440) boar tusk helmet (390) wooden shields with alligator skin (610) boar pulled cart (200) saddles (175) mysterious ancient stone bottles (20) barrels (600) birdcages (300)
Constructions: log cabins (608; 120 at the swamp; 60 at the river outpost), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (88% integrity), dozens of animal pens, watchtower (SW), moat; at river, fenced animal enclosures
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, alligator, sturgeon, auroch
Livestock: Boar (1295) Sheep (28) Wolves (41); at river camp, Auroch (15) Sheep (48)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft ( other)
> Research new technology (brickmaking, alphabet, parchment, primitive mathematics, flaming arrows, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3141092
How far is the cave from the main settlement or the out posts?
>>
>>3141092
Forest
>Built Fort

River and Swamp
>I'll go with some other anons vote for these as long as we make a fort at the forest

Can we get a new map? the last one is really outdated.
>>
>>3140939
>Population: 3220 goblins (~1300 at the swamp, ~400 at the river settlement)
>>3141092
>Population: 3368 goblins (~1400 at the swamp, ~500 at the river settlement)

numbers dont add up or did gobs in the forest die?


>>3141105
closer to forest than our other settlements according to inaccurate map

>>3141110
can we even build a non-flammable fort? if not then it's waste of time. our techs dont list bricks.

>new updated map
yes please

>>3141092
>swamp
send people to settle the caves

>river
capture more aurochs so to increase food

>forest
experiment with fish farming in the lake
>>
>>3141126
Ah shit, makes sense. I support all of your actions excluding for the fish farm. I think we need to start up a saw mill of sorts to get a steady supply of timber.

>>3141092
>Also, Is research a separate from or normal actions?
>If so, research parchment.
>>
>>3141126
>can we even build a non-flammable fort?
We got mud brick
>>
>>3141142
it just says "mud construction". making brick molds wouldnt be hard but we'd need some kind of mortar to hold the mud bricks together and it would probably be too brittle for a fort anyway if made from fired mud bricks.

>>3141138
we just have stone axes
>>
>>3141126 when numbers don't add up just assume goblins died, goblins die alot. alternatively some goblins may have travelled from one settlement to another.

>>3141138 starting research is a normal action

>>3141142
>>3141165

we still haven't researched brick making, we don't know how to make bricks
>>
>>3141165
I mean in the sense of a making some goblins lumber Jacks and a building to store timber.

>>3141175
Thanks for the clarification.
>>
>>3141179
hmm ok lets get some lumber jacks going in the forest.
and change swamp to try come up with farming fish instead then?
and keep river to get more aurochs.

we should probably increase our numbers a little bit more before settling the caves.
>>
File: mymap.png (695 KB, 2907x1811)
695 KB
695 KB PNG
I'm still not satisfied with the map but here you go. We didn't actually explore all that much since last time.
>>
>>3141194
Sounds good to me. So actions are

Forrest:Build a logging house with goblins becoming Lumberjacks
Swamp:Experiment with fish farming in the stagnant waters
River:Capture more Aurochs for breeding, hopefully the roam in herds.
>>
>>3141210
We build a logging house at the forest with lots of goblins becoming dedicated lumberjacks to acquire enough wood for our purposes.

At the swamp we contemplate the idea of creating fish farms in the murky waters. That's another venue of research that is opened to us. Should we start researching fish farms?

At the river settlement we have our goblins capture a few more aurochs for breeding. The huge creatures eat ungodly amounts of grass and soon enough the areas of our enclosures are all but spent with them having eaten all the grass available. We'll have to figure out some other way to keep the captured auroch fed or they'll just starve to death inside our pens.
>>
>>3141236


Year 94

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr), Aitseh (fire god)
Population: 3532 goblins (~1400 at the swamp, ~500 at the river settlement)
Military: 20 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 30 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6567), pelts (21200), large waterskins (2900) tanning tubs (600) leather (18000), slings (1200), logs (plenty) bow (1500), arrows (12513; fire hardened, 6000 with fletching, 1000 bone tipped), quiver (1500), rope (100), strength potion (200), healing paste (1500), food trough (953), pearls (1600), backpacks (1495), leather armor (440) boar tusk helmet (390) wooden shields with alligator skin (610) boar pulled cart (200) saddles (175) mysterious ancient stone bottles (20) barrels (600) birdcages (300)
Constructions: log cabins (620; 132 at the swamp; 72 at the river outpost), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (85% integrity), dozens of animal pens, watchtower (SW), moat, logging house; at river, fenced animal enclosures
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, alligator, sturgeon, auroch
Livestock: Boar (1469) Sheep (32) Wolves (41); at river camp, Auroch (45) Sheep (64)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft ( other)
> Research new technology (brickmaking, alphabet, parchment, primitive mathematics, flaming arrows, fish farms, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3141241
Research:Fish farming
>Parchment also sounds good

Building:Use the timber to build store houses in each settlement.

River:Cut grass and dry it to make hay to feed the beasts.
>>
>>3141236
>We'll have to figure out some other way to keep the captured auroch fed or they'll just starve to death inside our pens
try to tame them so we can shepherd them in the open plains and to pull carts.

>Should we start researching fish farms
im for this, the lake is pretty big and it'd be a good source of food when we grow so the lake doesnt get depleted by overfishing.
wolves havent increased in several years, how long do they take to grow?
also what about the two different fire shamans?
>>
Rolled 83 (1d100)

>>3141249
>>3141254 wolves don't breed well in captivity; it's one sorcerer and a shaman.

We begin researching how to make fish farms.

We use the timber we gathered to build store houses in each of our settlements.

We begin cutting grass and setting it to dry in order to make hay to feed the beasts at the river settlement. It's a very time consuming task to do with stone tools; our auroch herds are constantly on the brink of starvation and so are our goblins on the river settlement who spend inordinate amounts of time feeding these beasts.
>>
>>3141308
Year 95

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr), Aitseh (fire god)
Population: 3637 goblins (~1400 at the swamp, ~500 at the river settlement)
Military: 20 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 30 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6525), pelts (22600), large waterskins (2900) tanning tubs (600) leather (20400), slings (1200), logs (plenty) bow (1500), arrows (12513; fire hardened, 6000 with fletching, 1000 bone tipped), quiver (1500), rope (100), strength potion (200), healing paste (1550), food trough (953), pearls (1650), backpacks (1495), leather armor (440) boar tusk helmet (390) wooden shields with alligator skin (610) boar pulled cart (200) saddles (175) mysterious ancient stone bottles (20) barrels (600) birdcages (300)
Constructions: log cabins (620; 144 at the swamp; 84 at the river outpost), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (85% integrity), dozens of animal pens, watchtower (SW), moat, logging house; at river, fenced animal enclosures, storehouse; at swamp, storehouse
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing, fish farming (in progress, 10%)
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, alligator, sturgeon, auroch
Livestock: Boar (1598) Sheep (35) Wolves (49); at river camp, Auroch (64) Sheep (83)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft (other)
> Research new technology (brickmaking, alphabet, parchment, primitive mathematics, flaming arrows, fish farms, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3141313
Tame the aurochs (raise them from young'uns) so we can shepherd them thru the planes to feed themselves with just a few gobs (maybe riding boars so they can move fast and herd them) instead of spending all our time cutting grass for them.

Expand blueberry farming in the areas we clear-cut in the forest.

Send a diplomat to the lizards with some pelts and pearl gifts and try to have them let us navigate thru the swamp to the river that goes to the sea as a trade route.
>>
>>3140893
Caves, Ruins, Coast and Island.
We must spend our empire across the world.
>>
>>3141351
soon, friend. we're still recovering our numbers.
>>
I'm gonna call it a night, I'll probably be back tomorrow.
>>
>>3141342
Second, but I'm a bit sceptical about lizardmen
>>
>>3141358
gnite

>>3141360
i think it'll be fine as long as we dont provoke them
>>
>>3141360
If they decline, then we can just skirt along the edge of the swamp like we've been doing with the other outpost.
At any rate we need to be respectful and give them a wide berth regardless.

If they give us a hard NO, then drop it and leave. We're not master diplomats yet. Don't beg, don't argue and don't negotiate, just say thank you for your time and go home.
Depends entirely on how GM decides to handle it, but last civ I was in a player tried to appeal to "mutual benefit" upon which the lizards accused us of being pathetic beggars and cut-off all contact.
>>
>>3141781
this. we dont want to make another enemy while we're already fighting humans and to an extent the elves
>>
We need better forces to handle war. I suggest writing down ideas and strategy on how to fight. Like an early adaption of military doctrines,
>>
>>3142024
I don't even think we have a command structure. We should pick a couple warriors to be lieutenants before we try to teach strategy or advanced tactical operation.

On the bright side, our wolf riders will finally have something to do as elite bodyguards for our lieutenants. A snarling wolf gives pause to even the best killers.
>>
>>3142183
Guerrilla warfare, raiding and burnt earth tactics. We don't really got the physical power to stand up to most enemies unless we get hobgoblin or something.

We benefit from over whelming numbers, so we should make raider groups to run in, steal food, kidnap people and incite fear.
>>
>>3142183
Yeah, maybe a basic command structure
>>
>>3142199
op gave us some advice a while ago, we need to spam archers cus we're weak as fuck in melee.

i wanna go full mongol with the boar riders.
>>
>>3142210
Makes sense, we need to up grade our raiding capabilities if Mongols are our goal. Fire arrows, war bores or wolves, follow up forces and all that.
>>
>>3142239
we got fucktons of boars and had a good amount of boar riders before we got fucked and had to disband most of our military due to food shortage.

wolves breed too slowly for us to have any significant number of them. should reserve them for elite units.
currently they're only used for the long range scouts in longstalker faction cus they're sneakier and nimbler than boars.

i've been thinking about fire arrows but we need to find a fast and simple way of igniting them and something to stick on the ends that burns well.

also, train boar archers to shoot on the move, first and last time we tried it was a disaster and they didnt hit anything.

btw we also need to find a reliable source of feathers for decent arrows.
>>
>>3142239
Screw raiding...real sucess is becoming a great stae that can defend itself,
>>
>>3142325
for that we need tech and equipment, fastest way for us to do that is via raiding and stealing stuff to copy and learn IMO
>>
>>3141342

We begin attempting to shepherd the auroch through the plains so they can feed themselves without us needing to spend inordinate amounts of time cutting grass for them. We discover that most of the herd naturally follows one of the oldest female auroch and the males congregate around the females. Older and younger males are the most prone to flee away from the herd and it is a pain to bring them back, we often have to prod them and drag them around pulling with ropes for them to rejoin the herd. We lose a few auroch now and then but shepherding them through the plains proves to be more effective than cutting grass to feed them.

At the forest we begin to expand our blueberry patch through the areas we clear-cut in the forest.

At the swamp settlement we send a diplomat through the hazardous waters of the swamp to the lizardmen with some pelts and pearl gifts to try to have them let us navigate through the swamp to the river that goes to the sea as a trade route. The lizardmen chieftain replies "For our continued survival it is imperative that the swamp remains a deadly trap for anyone entering it. Turning it into a trade route would jeopardize the safety of our tribe. We cannot allow that."
>>
Rolled 98 (1d100)

>>3142467
Year 96

Leader Torg
Shamans Roe Jogan (Nagdea), Judnokz (Batarr), Aitseh (fire god)
Population: 3839 goblins (~1400 at the swamp, ~500 at the river settlement)
Military: 20 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 30 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6478), pelts (23000), large waterskins (2900) tanning tubs (600) leather (22800), slings (1200), logs (plenty) bow (1500), arrows (12489; fire hardened, 6500 with fletching, 1000 bone tipped), quiver (1500), rope (100), strength potion (200), healing paste (1600), food trough (953), pearls (1600), backpacks (1495), leather armor (440) boar tusk helmet (390) wooden shields with alligator skin (610) boar pulled cart (200) saddles (175) mysterious ancient stone bottles (20) barrels (600) birdcages (300)
Constructions: log cabins (632; 156 at the swamp; 96 at the river outpost), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (85% integrity), dozens of animal pens, watchtower (SW), moat, logging house; at river, fenced animal enclosures, storehouse; at swamp, storehouse
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing, fish farming (in progress, 10%)
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, alligator, sturgeon, auroch
Livestock: Boar (1693) Sheep (41) Wolves (49); at river camp, Auroch (73) Sheep (94)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft ( other)
> Research new technology (brickmaking, alphabet, parchment, primitive mathematics, flaming arrows, fish farms, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
Improve military, start thinking about how to be more effective warriors and work in groups.
>>
check the opportunities for Lizard men to establish A Common Trading Place between our borders Where we can trade between ourselves
>>
Checking in
>>
>>3142467
keep a few of the healthiest adult males in an enclosure, and just bring the herd there once it's mating season so we dont have to bother with the ones that are prone to leaving.
cull the excess males for skins and meat.

>>3142477
lets train some more soldiers for this so we have people that can actually do the maneuvers.

>>3142496
and this. lets have a representative from the swamp sent there with some pearls and pelts.


how big of a military can we support with our current food production? i feel like it's much more than before last massacre
>>
>>3142477
Agree with this>>3142501
>>
>>3142496
>>3142502
also ask if we can use a more direct route thru the swamp to the sea
>>
Rolled 52 (1d100)

>>3142477
>>3142496
>>3142501
>>3142502
>>3142508
>>3142511

Our research into fish farms is finished! We set up a few fish farms by the lake and the numbers of fish within them seems to increase over time! We throw to them small morsels of food since they're all packed together into the fish farms and can't go about hunting for their own food. As usual we're limited by what can we feed the fish in our fish farms. The most common fish in the lake, pike, are carnivores so it's difficult to keep them fed. If we could find some kind of fish that's easier to feed it would make our fishing farms significantly more successful.

We begin improving our military, starting to think about how to be more effective warriors and work in groups, what amounts to beginning the research into basic tactics.

Our leader Torg dies of old age. A new leader is appointed! Name him.

We begin doing herd management with our captured auroch keeping a few of the healthiest adult males in an enclosure to bring the herd to them only once it's mating season; we also cull the excess males for pelts and meat.

We once again send a representative with gifts to the lizardmen in the swamps seeking to establish a common trading place between our borders where we can trade between ourselves. The lizardmen chieftain begrudgingly agrees that both our people might benefit from trade, but as they're largely self sufficient trading ought to be an occasional thing at most so he doesn't really see the need to establish a permanent trading post. He tells us that he can send his men to our settlement for trade once per decade or so. He seems greatly dissatisfied with our frequent incursions through the swamp and as we suggest to him that we intend to use the swamp as a more direct route to reach the sea he snaps and tell us that he has been tolerating our frequent incursions on his territory for too long already and perhaps it would be time to show us that the lizardmen are perfectly capable of defending their borders. Our diplomat tries his best to calm the lizardmen chieftain down but the chieftain gives us an ultimatum - we have until the end of the decade to get out of his swamp of there will be serious consequences.
>>
>>3142561

Year 97

Leader
Shamans Roe Jogan (Nagdea), Judnokz (Batarr), Aitseh (fire god)
Population: 4028 goblins (~1500 at the swamp, 6500 at the river settlement)
Military: 20 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 30 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics; Basic Tactics (in progress 10%)
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6454), pelts (23400), large waterskins (2900) tanning tubs (600) leather (25300), slings (1200), logs (plenty) bow (1500), arrows (12489; fire hardened, 6500 with fletching, 1000 bone tipped), quiver (1500), rope (100), strength potion (200), healing paste (1650), food trough (953), pearls (1550), backpacks (1495), leather armor (440) boar tusk helmet (390) wooden shields with alligator skin (610) boar pulled cart (200) saddles (175) mysterious ancient stone bottles (20) barrels (600) birdcages (300)
Constructions: log cabins (632; 156 at the swamp; 96 at the river outpost), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (85% integrity), dozens of animal pens, watchtower (SW), moat, logging house; at river, fenced animal enclosures, storehouse; at swamp, storehouse
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing, fish farming
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, alligator, sturgeon, auroch
Livestock: Boar (1883) Sheep (47) Wolves (49); at river camp, Auroch (43) Sheep (102)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft ( other)
> Research new technology (brickmaking, alphabet, parchment, primitive mathematics, flaming arrows, fish farms, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3142561
>>3142564
Confrontation is a direct threat, we need to prepare for potenial war, i suggest reasewrching tactis that is most effiecient against lizardmen.

Our new leader should be Athron

How important is our trade through the swamps?
>>
>>3142502
>how big of a military can we support with our current food production

Warriors don't contribute to the economy and eat twice as much as common goblins to stay strong for combat.
We can support roughly 50 warriors for each 1000 goblins. Much more than that and we're putting some serious strain on our food production.
>>
>>3142575
I think a increase by 200 is a fair enough reaction, its enough to increase capasity without puttin a strain on the food supply.
>>
>>3142564
Les accept the lizardmen convoy proposal,its nettet than nothing.
>>
Better than nothing. Also let scout look for new plants, maybe we can find something new Herbs or crops?
>>

>>3142561
>He seems greatly dissatisfied with our frequent incursions through the swamp and as we suggest to him that we intend to use the swamp as a more direct route to reach the sea he snaps and tell us that he has been tolerating our frequent incursions on his territory for too long already and perhaps it would be time to show us that the lizardmen are perfectly capable of defending their borders. Our diplomat tries his best to calm the lizardmen chieftain down but the chieftain gives us an ultimatum - we have until the end of the decade to get out of his swamp of there will be serious consequences.

>lets trade
>REEEEEE GET OUT
>doesnt even let us negotiate
why do you keep taking the shittiest decision path every time, OP?
just traveling thru from one end to another isnt a fucking incursion, and he didnt even say what our other incursions were.

i dont get this logic..


>>3142572
>How important is our trade through the swamps?
nonexistant right now

>>3142582
i dont want another fucking enemy, lets just do what they want and settle the caves instead.

>>3142564
migrate some sturgeon and perch to the lake farms and experiment to see which type grows and breeds the best. maybe we can use one type of fish to feed the pikes unless the non carnivore fish grow better.

accept lizard demands and settle the caves instead with our excess population.

>>3142589
>implying we can do that after his tantrum

>>3142582
this. 100 warriors, 100 archers and 50 boar riders should be a decent mix.
>>
>>3142609
like, if we notice he's that fucking mad about us being in the swamp fucking let us change our mind about mentioning we want to come there even more
>>
>>3142609
>>3142572
I still believe that being prepared for war is the best guarantee for peace. Info gathering against a potential enemy can be difference between life and extinction.

And if trade through swamp is not an issue lets just get out of there
>>
>>3142626
yeah but we already planned on it, it's not a reaction to the lizzies
>>
>>3142572
>>3142582

Faced with the ultimatum of the lizardmen that we should leave the swamp of face serious consequences our new leader Athron decides to train 200 more warriors.

We send some goblin scouts looking for new plants and we find a variety of fibrous flower that could be useful for making string or rope, flax we call it. Should we cultivate it?

We consider migrating some perch and sturgeon to the lake but they're both also carnivorous fish so we would end up with the same exact problem as we currently are experiencing with the pike.

Some consider that our settlement in the swamp is not worth making another enemy over. Should we evacuate the swamp settlement and bring everyone back to the forest camp?
>>
>>3142629
Year 98

Leader Athron
Shamans Roe Jogan (Nagdea), Judnokz (Batarr), Aitseh (fire god)
Population: 4120 goblins (~1500 at the swamp, ~500 at the river settlement)
Military: 220 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 30 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics; Basic Tactics (in progress 10%)
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6436), pelts (24800), large waterskins (2900) tanning tubs (600) leather (27700), slings (1200), logs (plenty) bow (1500), arrows (12489; fire hardened, 6500 with fletching, 1000 bone tipped), quiver (1500), rope (100), strength potion (200), healing paste (1700), food trough (953), pearls (1600), backpacks (1495), leather armor (440) boar tusk helmet (390) wooden shields with alligator skin (610) boar pulled cart (200) saddles (175) mysterious ancient stone bottles (20) barrels (600) birdcages (300)
Constructions: log cabins (644; 168 at the swamp; 108 at the river outpost), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (82% integrity), dozens of animal pens, watchtower (SW), moat, logging house; at river, fenced animal enclosures, storehouse; at swamp, storehouse
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing, fish farming
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, alligator, sturgeon, auroch
Livestock: Boar (2041) Sheep (52) Wolves (56); at river camp, Auroch (51) Sheep (122)
Crops: Blueberry
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft ( other)
> Research new technology (brickmaking, alphabet, parchment, primitive mathematics, flaming arrows, fish farms, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3142629
Yes on cultivating the flax.

I am thorn on the swamp settlement, if we not evacuate we will need to fortify it, and i do not think its worth a war, my vote is to gradually withdraw from it.

We can use the extra manpower to find a new settlement.

Lets explore more (dont know what direction is not explored)
>>
>>3142629
>flax we call it. Should we cultivate it
yes

>Should we evacuate the swamp settlement
yes
>and everyone back to the forest camp?
no, settle the caves instead


why did you just decide by yourself to increase only the warriors instead of also the other classes i posted about?
please stop jumping to conclusions and making decisions before there is a majority to do something especially while there is several people participating actively.
>>
>>3142646
Okay, lets move them to caves, start a mining culture.
>>
>>3142646
>>3142643
No we need to fortify, we got 10 years and we have timber, if we can make a stand and actually win it would be a big ass boon.
We know they are gonna attack us, so we have the easier job, building a wall, trench, mass production of arrows and amassing troops in the swamp settlement.
>>
>>3142657
we dont need another fucking enemy FFS
>>
>>3142646
Hey, IT takes time to Write these kind of things. Often he starts before some of the posts Are coming in. You are doing a great job OP.

For the for the Swamp Thing, I suggest that er withdraw but Try to chase trade With The Lizard people.

Furtermore, cultivate the Flax and reasearch military
>>
>>3142668
Well, that ship has sailed, so either we keep running away or fight and I'm tired of running.
>>
>>3142675
>>3142675
We are not running, we are simply not expanding. That said lets build some kind of fortification on our side of the border for a potential defence.
>>
Ob'nobs here. We built that settlement and even we don't give a crap about it.

While there's still a bit of time, I humbly request that the swamp settlement use converted birdcages to capture a stable breeding population of those touch-poisonous frogs from so long ago before we leave.
>>
>>3142676
Alright I take the hold the line approach, but we can't keep losing settlements, we need to at least hold here. We got time to prepare.

>>3142674
I don't think withdraw is a option, it's our second most populist settlement. If anything maybe letting the civilians leave is okay, but our militia needs to stay and fight along side the warriors.

More then anything, more archers, more arrows and more slingers.

>I also think you're doing great OP we are just having bad luck.
>>
>>3142693
A'right then, I'll defer to the Wanders in this matter.

But you're going to need a completely different concept of conflict out here. Without some way of navigating the swamps we might as well be fighting ghosts.
>>
>>3142675
didnt you read? he wants us to leave OR face the concequences

>>3142674
>Hey, IT takes time to Write these kind of things. Often he starts before some of the posts Are coming in.
you think i dont know that? that still doesnt explain why he keeps fucking us over every chance he gets.

dont get me wrong, i apreciate him taking time to run this and overall i've enjoyed it but he doesnt seem to listen half the time.

>>3142693
what makes you think they just wont attack us when they see us preparing for war?

>we're just having bad luck
nope, OP keeps choosing the dumbest path in every fork in the road just like when we were attacking humans in the night with stealth and chose to light fucking torches for our boar riders going to the flanks and alerting the humans because we didnt specify every little fucking thing, and im growing tired of it.
>>
>>3142675
also we are not running just relocating. fighting them when we have the option not to is fucking stupid and will just end up making us have to run again for real because we have no way to attack them in a swamp once we make an enemy out of them for real to end the threat
>>
Okay opinions on what to do about the swamp outpost seem to be pretty evenly divided.

So you guys want to
> Evacuate the swamp outpost and send the goblins to settle the caves
> Begin fortifying the swamp outpost to make a stand against the lizardmen
> other
>>
>>3142735
>Evacuate the swamp outpost and send the goblins to settle the caves

we dont need to make another enemy if we have the option to avoid conflict. lets focus on one enemy at a time and the current one is the humans.
>>
>>3142706
I think we need to have a similar approach to this the same way we had with the elves. Chopping down a fuck load of trees, flattening the ground and making a clearing where our ranged units have the biggest advantage.
Our strongest asset is ranged, so with all the timber we get from making a clear area we should use to build a nice wall.
>Maybe burn the forest?

>>3142727
They are gonna attack us, so we just gotta repel them, we just have to out last them. With our numbers and our new fish farms we can sustain a defensive war.

>>3142735
Fortify.
>>
>>3142739
>They are gonna attack us
because you are provoking them after they gave us the option to leave them alone
>>
>>3142735
Evacuate but prepare for a defensive war on that front
>>
I'm rescinding my vote on the matter. It literally does not matter to me what happens to the swamp settlement.
>>
>>3142739
i dont get why you keep saying they WILL attack us.

also, we will just be wasting manpower in a potentially avoidable war when we could be growing instead
>>
>>3142767
I'll just acquiesce, I'm tired of fight about it.
>>
Rolled 25 (1d100)

>>3142738
>>3142739
>>3142746
>>3142751
>>3142755
>>3142767
>>3142773


We begin cultivating flax, a fairly decent source of plant fiber.

After careful consideration we decide that it's wiser to avoid a conflict with the lizardmen and we evacuate the swamp settlement. We send the goblins who were in the swamp to settle the cave complex in the mountains.

In our new settlement our goblins can find lots of edible mushrooms (and a few not that edible as a bunch of unlucky goblins soon discover), plenty of bats, large flying insects that taste really bad so we don't actually eat them, and some freakishly huge spiders that taste surprisingly good when well roasted. The water inside the cave tastes funny but it feels like an improvement over the swamp water that our people was drinking previously.
>>
>>3142784

Year 99

Leader Athron
Shamans Roe Jogan (Nagdea), Judnokz (Batarr), Aitseh (fire god)
Population: 4390 goblins (~1600 at the caves, ~600 at the river settlement)
Military: 220 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 30 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics; Basic Tactics (in progress 10%)
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6412), pelts (26200), large waterskins (2900) tanning tubs (600) leather (30100), slings (1200), logs (plenty) bow (1500), arrows (12412; fire hardened, 7000 with fletching, 1000 bone tipped), quiver (1500), rope (100), strength potion (200), healing paste (1750), food trough (953), pearls (1650), backpacks (1495), leather armor (440) boar tusk helmet (390) wooden shields with alligator skin (610) boar pulled cart (200) saddles (175) mysterious ancient stone bottles (20) barrels (600) birdcages (300)
Constructions: log cabins (656; 120 at the river outpost), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (78% integrity), dozens of animal pens, watchtower (SW), moat, logging house; at river, fenced animal enclosures, storehouse
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing, fish farming
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, sturgeon, auroch, mushrooms, bats, giant spider
Livestock: Boar (2221) Sheep (56) Wolves (56); at river camp, Auroch (64) Sheep (146)
Crops: Blueberry, Flax
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (shrine, mud huts, log cabins, timber houses, palisades, what)
> Train warriors
> Improve military (how)
> Craft ( other)
> Research new technology (brickmaking, alphabet, parchment, primitive mathematics, flaming arrows, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3142786
build some watchtowers at the edge of the swamp to keep an eye on the lizards so they dont surprise attack us.

explore the caves more. maybe we can find a route to the eastern side of the mountains so we dont have to risk passing the elves.

figure out how to compost stuff so we can get more worms for our fish farm
>>
>>3142808
Well, since we don't got fish farms anymore, if change that to research parchment.
>>
>>3142832
pretty sure we have fish farms in the lake by the forest camp... and at the river camp
>>
>>3141781
>>3141986
>I agree to not be pushy
>>3142511
>Lets push some more
>>3142609
>Why did they get mad at us?
I dunno man, I dunno.
>>
>>3142808
Second the watchtowers, also lets start exploring the caves som er know in and out.can we direct the water in the caves towards the settlement?
>>
>>3142848
being pushy means we would try to convince them somehow after they said no...
>>
>>3142786
Also, is it possible to get something mre from the spiders, venom? Silk? Etc
>>
>>3142868
In time, we can probably tame them, but now actions are.
Construction:Watch towers to keep an eye on the swamp.
Explore:Going deeper in the cave to see what there and if there are other exits.
(I say) Research: Brick making, so a forge won't be too alien.
>>
>>3142895
Agree
>>
>>3142808
>>3142832
>>3142838
>>3142848
>>3142851
>>3142852
>>3142868
>>3142895
>>3142917

We build a few watchtower at the edge of the swamp to keep an eye on the lizardmen so they don't surprise attack us. We have our warriors man the watchtowers, about 20 warriors get tangled in this business.

We send goblins to explore deeper into the cave complex. As they go deeper and deeper the spiders that they find become larger and larger; the cave walls begin to be covered in spider web. By the time our goblins catch sight of a spider larger than themselves and a couple of our explorers get eaten by giant spiders the remaining explorers flee back to the relative safety of the areas near the entrance of the caves.

We consider figuring out how to compost stuff so we can get more worms for our fish farm. Composting is now added as a possible research path.

We also consider using the spider webs for something. Weaving is added as a research path.

We consider extracting venom from the spiders. Dead spiders stop producing venom and harvesting venom from living spiders is very complicated, we try with a bunch of goblins holding the spider in place but they vomit acid while you try to extract its venom an the venom goes bad. The amount of venom we harvest is also too small to have any major application - maybe we could coat the weapons of a very few goblins but we don't know if the poison keeps working after it dries and spend a long time in storage. All in all it's very difficult to get spider venom, we should consider if getting a handful of poisoned weapons is worth all the hassle.

We put our basic tactics research on hold and begin researching brick making. It might take awhile to figure out all the details of the process of making bricks.

It's faction project time!

Currently existing factions are:
Pitrot Pack
Go'Ghuns
Longstalkers
Tkaekrout
Ob'nobs
Bo'truc
Gurz'Udon
Wanders

Please state your actions!
>>
>>3142930


Year 100

Leader Athron
Shamans Roe Jogan (Nagdea), Judnokz (Batarr), Aitseh (fire god)
Population: 4643 goblins (~1600 at the caves, ~600 at the river settlement)
Military: 220 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 30 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics; Basic Tactics (in progress 10%; on hold)
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6387), pelts (27600), large waterskins (2900) tanning tubs (600) leather (32500), slings (1200), logs (plenty) bow (1500), arrows (12412; fire hardened, 7000 with fletching, 1000 bone tipped), quiver (1500), rope (100), strength potion (200), healing paste (1800), food trough (953), pearls (1700), backpacks (1495), leather armor (440) boar tusk helmet (390) wooden shields with alligator skin (610) boar pulled cart (200) saddles (175) mysterious ancient stone bottles (20) barrels (600) birdcages (300)
Constructions: log cabins (668; 132 at the river outpost), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (75% integrity), dozens of animal pens, watchtower (SW; a few near the swamp), moat, logging house; at river, fenced animal enclosures, storehouse
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing, fish farming, brick making (in progress, 10%)
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, sturgeon, auroch, mushrooms, bats, giant spider
Livestock: Boar (2364) Sheep (61) Wolves (56); at river camp, Auroch (72) Sheep (159)
Crops: Blueberry, Flax
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something (what)
> Train warriors
> Improve military (how)
> Craft ( other)
> Research new technology (brickmaking, alphabet, parchment, primitive mathematics, flaming arrows, composting, weaving, other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
>>3142895
>>3142930
>We put our basic tactics research on hold and begin researching brick making.
i think we should finish basic tactics and then do bricks. i have a feeling bricks will take a very long time to figure out.

>Longstalkers
Explore to the west, as much of the unexplored area between the humans and the island as we can.


We should build some kind of barricades/doors to prevent the spiders from crawling into our little settlement freely.

Repair the palisade in our main camp.

Sacrifice some strong gob to the fire god and see if he will reveal his name to us.

And we should try and think of more uses for all our pelts and leather. We're basically drowning in those stockpiles.
>>
Rolled 34 (1d100)

>>3142932

forgot the tech roll
>>
>>3142932
Dont like that giant spiders lurks in the caves, vote to build small gates of wood that fully covers the caves of our settlement.

Lets continue basic tactics

I will use the Bo'truck faction to find so,ething better to write on than treebarks, as our faction believes knowledge need to reserved for the future.
>>
Since is year 100 can I join and create a new faction?
>>
>>3142958
Think its okay
>>
>>3142945>>3142951
How about leather to write things on
>>
>>3142958

Sure, go ahead.

>>3117996
>>
>>3142963
i like that idea! that means we dont have to figure out parchment for a while.
>>
>>3142930
Botrucs load the rowboat and a few canoes onto some boar carts and go around the swamp seeking to establish a small outpost on the island. We need to go ahead and lay claim before someone else does.

For main action let's make a sacrifice to the fire God or otherwise improve/increase our magic users.
>>
>>3142984
To clarify, not being subversive, I meant before other races get there.
>>
Name : Boar Tusks
LĂ­der: Tar'zhi

Some of the most veteran breeders decide to start improving their husbandry methods and begin separating the boars for different purposes like meat, to pull carts or to ride, therefore creating specialized breeds.
>>
Faction: the truth keepers
Leader: Grave

Realising that our there's no way of saving information and no knowledge, starts researching a way to write down what we learn to future generations
>>
>>3142932
Wanders:Make a better alphabet, since the other faction is making parchment
>>
>>3142996
The assets would be 10% of available population and the long time objective is to have the better mounts possible and train riders to ride them, following the Mongol gobs line
>>
>>3143022
based
>>
>>3142967
Guess we are done for the day?
>>
>>3143233
seems so. gnite.
>>
>>3142932
The Ob'nobs, sick of failing to communicate their awesome ideas in person, work to improve literacy among the cave settlement. As it turns out, all those stone walls are great for drawing pictures on.
>>
Rolled 85, 23, 47 = 155 (3d100)

>>3142945
>>3142946
>>3142951
>>3142958
>>3142961
>>3142963
>>3142967
>>3142970
>>3142984
>>3142989
>>3142996
>>3143000
>>3143018
>>3143022
>>3143073
>>3143233
>>3143268
>>3144785

The Longstalkers send exploration parties towards the west seeking to cover as much of the unexplored area between the human settlement and the island that we found as we can. After a month long exploration our people discover the ruins of an ancient coastal city, with a large brick wall and a dry moat and dry irrigation channels around it. Venturing inside the ruined city it seems that everything valuable that could have been within it was already picked clean. The city has a number of old abandoned wells that have very dirty water inside them. The houses in this town are made out of brick and most of its tilled roofs have long collapsed; most of the doors and furniture has long rotted away. Many houses bear markings of being burnt that seem relatively recent, perhaps the city suffered a fire after being hit by lightning, perhaps someone intentionally put the remaining furniture of this place to the torch. Our explorers return to tell the tale of their discovery.

The Bo'trucks attempt to find something better to write on than treebarks as their faction believes knowledge needs to be reserved to the future. Someone comes up with the idea of writing on leather, we figure out how to make ink out of rotten berries that stain leather for good and so we begin writing on leather! The Botrucs also load the rowboat and a few canoes onto some boar carts and go around the swamp seeking to establish a small outpost on the island that we found! They send several parties of goblins through the sea and settle the small volcanic island, beginning to make themselves some shelter with local materials.

The Boar Tusks, a faction of boar breeders, decide to start improving their husbandry methods and begin separating the boars for different purposes like meat, to pull carts or to ride, seeking to create specialized breeds of boars. Such a handiwork might take many generations of boars but everything must start at some point.

The truth keepers realizing that there's no way of saving information and knowledge starts researching a way to write down what we learn to future generations. They begin researching parchment. The research is difficult and will only progress 5% per turn spent on it. Since we're already researching something else we'll only make one roll and if we don't get it we'll put the research on hold.

The Wanders begin making a better alphabet. The research is difficult and will only progress 5% per turn spent on it. Since we're already researching something else we'll only make one roll and if we don't get it we'll put the research on hold.
>>
>>3145488

The Ob'nobs, sick of failing to communicate their awesome ideas in person, work to improve literacy among the cave settlement. As it turns out, all those stone walls are great for drawing pictures on. Many goblins start learning the basics of our pictographical written language, learning what each symbol means and making drawings of their own on the walls of the cavern.

We put the research on brickmaking on hold and continue our research on basic tactics.

We begin building barricades on the cave settlement to keep the spiders away from our goblins. As an unforeseen consequence we keep the swarms of bats from being able to delve into the depths of the caves so during the day they make the relativelly small space at the entrance of the caves that we occupy and have barricaded completely crowded; they shit everywhere, including on our water supply, our whole settlement is coated in bat poop and our goblins are being shat on. Worse still we hear bumping and scratching noises coming from the barricade, seems like the spiders flocked to the entrance too since we cut them out of their food supply, if we open the doors of the barricade we'll be flooded with spiders, we don't know how much longer our barricades will hold specially not if some of the larger spiders decide to come here to try knocking it over.


We make a large sacrifice to the fire god attempting to get his blessing to increase the numbers of magic users amongst our ranks. We sacrifice in holocaust 50 more goblins and soon enough our shaman begins manifesting powers of creating and manipulating flames. We also learn that the name of the god of fire is Rhivteus. Rhivteus is a fickle god who can bestow great powers of fire manipulation upon our people by blessing our young into becoming sorcerers, but he'll require large sacrifices for every sorcerer he imbues with power.

We begin making some extra rope with all the plant fiber we get from our flax farms.
>>
>>3145491

Year 101

Leader Athron
Shamans Roe Jogan (Nagdea), Judnokz (Batarr), Aitseh (fire god)
Population: 4850 goblins (~1700 at the caves, ~700 at the river settlement, ~200 at the island)
Military: 220 warriors (stone tipped spear/stone axe/club; wooden shield with raw hide; leather armor; boar tusk helmet; bow; quiver; 6 fletched fire hardened arrows each;) 20 scouts (nettle clothes; leather armor) 10 snipers (nettle clothes; leather armor; bow; quiver; 6 fletched fire hardened arrows each; 10 at the outpost); 30 boar riders (boar; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet); 0 boar mounted archers (boar; saddle; leather armor; boar tusk helmet; quiver; 30 fletched fire hardened arrows each); 10 wolf riders (wolf; saddle; leather armor; stone tipped spear; wooden shield with raw hide; boar tusk helmet) Primitive Tactics; Basic Tactics (in progress 10%)
Navy: canoe (60) rowboat (1)
Resources: stone tools, stone tipped spears (6332), pelts (29000), large waterskins (2900) tanning tubs (600) leather (34900), slings (1200), logs (plenty) bow (1500), arrows (12346; fire hardened, 7500 with fletching, 1000 bone tipped), quiver (1500), rope (150), strength potion (200), healing paste (1850), food trough (953), pearls (1750), backpacks (1495), leather armor (440) boar tusk helmet (390) wooden shields with alligator skin (610) boar pulled cart (200) saddles (175) mysterious ancient stone bottles (20) barrels (600) birdcages (300)
Constructions: log cabins (680; 144 at the river outpost), shrine (3; to Nagdea healing goddess; to Batarr god of war; to the fire god), drying racks, palisade (71% integrity), dozens of animal pens, watchtower (SW; a few near the swamp), moat, logging house; at river, fenced animal enclosures, storehouse; at the cave, barricade
Technology: fire, mudhut construction, fishing, stone tools, basic carpentry, basic boat making, fishing baskets, leatherworking, archery, rope manufacture, animal husbandry , the wheel, primitive food preservation, primitive agriculture, primitive writing, fish farming, brick making (in progress, 10%, on hold), alphabet (in progress, 5%, on hold), parchment (in progress, 5%, on hold)
Food: rabbits, blueberries, perch, pike, chantrelles, boars, mussels, sturgeon, auroch, mushrooms, bats, giant spider
Livestock: Boar (2437) Sheep (64) Wolves (56); at river camp, Auroch (84) Sheep (172)
Crops: Blueberry, Flax
Culture/Religion: Yearly Sacrifice of the Feeble; Yearly Boar Festival; Eternal Flame
Magic: Healing (Roe Jogan), Fire Magic (Xo'keth)
Government: Council of faction leaders

What do you want to do for the year?
> Improve food acquisition (how)
> Build something ( what)
> Train warriors
> Improve military (how)
> Craft (other)
> Research new technology (other)
> Send exploration parties (pick a direction)
> Start new settlement (where)
> Sacrifice (what) (free action)
> Diplomacy/trade (what with whom)
> Send a raid (how many where)
> Other
>>
...who decided it was a good idea to live inside the caves instead of nearby, again?

Cave settlement grabs their valuables and supplies and flees for the surface. Once there, work begins immediately to build log cabins nearby, so we can still access the caves without sharing living space with dung-chucking ceiling rats and acid-spewing giant spiders.
>>
>>3145494
Alright, have our cave dwellers pull back with all their shit after lighting the barricades on fire (that'll kill some of the spiders and keep the rest back). Meanwhile any archers can pour some fire into their numbers to try and keep them from doing anything stupid. We should really get round to clearing out this entire cave network. Just sending in a few waves of people carrying torches to burn away the spider webs and hopefully torch the fuckers.


No idea what we should do besides that. Maybe constructing farms around our capital / roads between our settlements.
>>
>>3146150
>>3146170
Action:Move to just outside of the cave, setting the barricade ablaze.
Action:Send some more explores to the costal ruins to see if there is a near by water source or if we can red direct water flow.
Action:Send spies to check up on the humans, see what they are up too.

Look good? Any comments or concerns?
>>
>>3146150
as i understood OP's writeup we live just inside the entrance so we have roof over our heads without having to build anything.
we can expand outwards easily since there's wood outside.
still this isnt a good outcome lol so i agree with moving to just outside the cave.

>>3146347
>ablaze
nah just cut it down, dont wanna make another unforeseen outcome from our actions

>redirect water from coastal ruins
to where? that place is several months travel away from our camps, which already have water. would take us decades to dig a channel anywhere.

>spy on humans
i agree


>>3145494
>cave
move settlement to the entrance and take down the barricades
>forest
repair palisade
>spy
humans, with a little extra time spent looking for any feathered creatures we can steal to breed
>>
>>3146404
could change main camp's action to build a water well now that we found one and can copy it's design

>humans, with a little extra time spent looking for any feathered creatures we can steal to breed
actually scrap part about the birds. just spy on them in general. we can make do with the birds from the island for a while.
>>
>>3146170
>lighting the barricades on fire
Everything's covered in bat guano. Don't.
>>
>>3146671
BAT GUANO FERTILIZER HOLY SHIT WHY DIDNT I THINK OF THIS EARLIER
>>
>>3145494
Let's retreat from the caves for now. Gather all the guano that we can. We are not prepared for a defensive settlement there yet.
>>
>>3146748
>retreat
>not prepared for defensive
what....? we just have to move it to just outside the entrance after removing the barricades so the bats can get further inside so the spiders dont come so close to the entrance...
>>
>>3146755
And how do we know that the spiders will not attack outside the caves?
>>
>>3146759
because they never attacked us in the first place and op wrote that they're hunting the bats?
>>
>>3146763
Fine we do it your way then
>>
>>3146767
>your way
stop being a fucking baby, i wasnt even the one suggesting it in the first place, not my fault you people cant read.
>>
>>3146778
Ok, so we agree on moving just outside the cave and start gatheing the guano from the bats. We also keep reasewrching basic tacttics.
>>
>>3146792
So, to summarize
Action: Retreat and move to the entrance of the cave, collecting the bat poop as we leave.
>I still think we should burn it down, but I doesn't matter.

Action:Send some spies, probably the wolf riders, to go check up on the humans, the old settlements and all that junk.

>I didn't seen many people agree here
Action:Use timber to construct more permanent and stronger wooden cabins at the cave camp? Eh?
>>
>>3146821
remove the barricades in the caves too.
why burn it? you're gonna destroy it all so we cant get more and probably kill a ton of bats and spiders that we could get resources from. and potentially explode the cave lol

>probably the wolf riders
maybe a few from the tech stealer faction too
>>
>>3146821
>>3146826
The thing is that i feel, that if we do not think this trough there will be a backfire against us, the fire can force the spiders out into open fields. The fortrifications can get broken down by the acids of the spiders. Etc
>>
>>3146842
I didn't really have a big reason I wanted to burn, but that sounds pretty good. We could destroyed the barricade next turn as well, using this turn to build some quick defense, like anti-cavalry shit.
>>
>>3146842
yeah, i wasnt thinking of that specifically just that something would backfire if we set it on fire.
>>
>>3146826
>>3146842
>>3146851
Okay so let's let's get this going. We collect the guano, use it on the fields as fertilizer. Move camp near the entrance of the cave, leave the barricades for now and prepare for an eventual spider attack outside.sin spiders can't move on the ceiling when we are in the open air, it's enough with a palisade around the camp. Furthermore i propose that some of the goblins start collecting the pelts with our writings for further use in the future
>>
>>3146902
Sounds good.
>>
i think we should do it like this
>move camp from cave to just outside
>build some of these around the camp with what we got
>take down barricades inside caves so bats and spiders can return to normal
>use the materials from the barricade to finish the new camp

the faster they can return to their regular ways the less chance of them getting frustrated and using acid to destroy our barricades and come out searching for food.
>>
File: 51013lr_1024x1024.jpg (78 KB, 1024x486)
78 KB
78 KB JPG
>>3146909
shit, forgot pic
>>
>>3146902
Sounds good
>>
Make a new thread OP
>>
>>3146953
with map update! :D
>>
Sorry I had no time to run today, I'll probably be back tomorrow.
>>
>>3147751
no problem, it was actually good for me because i had to get to bed early for work today.



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