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ASOIAF Reincarnation Quest: A Male Powder Fantasy, Thread #22


Character Sheet: https://pastebin.com/RsQUNkkx
Future Updates and Shitposts (mainly the latter): https://discord.gg/H4z8wcy
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=powder+fantasy
Feudal Assets: https://pastebin.com/AGjdBv9w

Merry Christmas everyone!

On the Last thread you splurged big time, deciding to invest on a Man-o-War. Unfortunately as you lacked a shipyard, you had have it built by a third party.

In the end you negotiated with Lord Wyman Manderly for a contract, in which he was obligated to pay for your ship and give you a few plots of land in exchange for your ship designs, compass manufacturing process as well as an oath that your house will never compete on ship or compass manufacturing with White Harbor.

Your Maester Preston successfully managed to utilize legalese to add some loopholes and extra obligations through clever wording, but even though you could cheat the Merman of much through this contract, actually enforcing hidden clauses is always a risk as he obviously would not take it well.

Once the dealings were done, you began making some plans to exploit the free time you had by exploiting the opportunity of being surrounded by Maesters to start learning the art of healing as well as began to work on some personal research projects, namely tools to make Steam Engines as well as designing Explosive Cannon shot.


Right now however, it is Christmas!
This means you get to pick a present!

> [Immediate Gratification]: Choose 2 stats, raise them by 1
> [Saving for a Rainy day]: Choose 3 stats. These will raise by 1 on your death.
> [Tech-Roulette]: Roll a 1d20 to see what you get!

Gramophone - 1
Methane gas harvesting and storing - 2
Percussion caps - 3
Lightbulbs, Functional batteries and an electrical generator - 4
Nitroglycerin/Dynamite - 5
Radiotelegraphy - 6
Photography - 7
Ice Machine - 8
Spinning Jenny - 9
Concrete - 10
Industrial distiller - 11
Typewriter - 12
Mechanical calculator - 13
Laudanum - 14
Manned Glider - 15
The Zipper - 16
Pendulum Clock - 17
Pressure Cooker - 18
Flushing toilet - 19
Syrup - 20


You can also give all away for....
> [WHAT'S IN THE MYSTERY BOX?]: A DVD Set of Fraiser with all extras? A Washing machine? Magic powers? Thermonuclear device? It could be anything! Roll 1d100 and find out!
>>
Rolled 10 (1d100)

>>3129955
>>
>>3129955
> [Immediate Gratification]: Choose 2 stats, raise them by 1
>>
>>3129955
> [Tech-Roulette]: Roll a 1d20 to see what you get!
>>
>>3129955
> [Tech-Roulette]: Roll a 1d20 to see what you get!

Go For The Spin
>>
>>3129955
> [Tech-Roulette]: Roll a 1d20 to see what you get!
>>
> [Saving for a Rainy day]: Choose 3 stats. These will raise by 1 on your death.
Willpower, Awareness, Fighting

It doesn't say one time only
>>
>>3129955
>[Tech-Roulette]: Roll a 1d20 to see what you get!
>>
>>3129955
>> [Tech-Roulette]: Roll a 1d20 to see what you get!
>>
>>3129955
Give me the box captain.
>>
Rolled 16 (1d100)

>>3129955
> [Tech-Roulette]: Roll a 1d20 to see what you get!
>>
>>3130036
> sweet tech
>>
>>3129955
> [Saving for a Rainy day]: Choose 3 stats. These will raise by 1 on your death.

Most of those technologies could be developed within a few years and a few of them don't have any real utility. Not to mention we'd need to produce them and that will require us setting up some fairly precise machining in the case of a few of them or they need some exotic materials.

Stats however represent a consistent and constant benefit. By raising them we ensure our future lives are always easier, that we can develop new skills or tech faster and that we are all the more capable.
>>
>>3130050
>mstc not toster
what techpriest are you
>>
>>3130054
Honestly I don't expect anyone to listen to me and I don't know if they should, I do however think that the technologies aren't equal in value to the increase in stats.

We're going to be training two skills for the next few years to equal the increase in stats that this one option gives in an instant at death. It even does an additional skill compared to our training.


[If we got maybe two of those technologies it might be a bit fairer, given how much they could cost / how hard they are to develop.../spoiler]
>>
Rolled 12 (1d20)

>>3129955
> [Tech-Roulette]: Roll a 1d20 to see what you get!
>>
>>3130042
/dice+1d20
>>
Rolled 3 (1d20)

>>3130042
>>
Tech is worst choice.
>Die, be reborn with no lands or status. Can't make use of the tech.
>Live, can research the stuff anyways with enough time, money and knowledge.

Pick stats on other hand
>Persist through death
>Can use them to achieve our goals regardless of monetary situation
>Raise stats in this life to 6 and on respawn those stats jump to 7
>>
Rolled 9 (1d20)

>>3129955
>Tech-Roulette.
Rollan'.
>>
>>3129955
The box... THE BOX!
>>
>>3129955
>[Saving for a Rainy day]: Choose 3 stats. These will raise by 1 on your death.
Fighting, Knowledge, Healing.

Because getting two skills from 3 to 4 during childhood is not that hard, especially since the skills are mindset-oriented and just take time rather than expensive equipment or tutors.
>>
>>3129955
>> [Immediate Gratification]: Choose 2 stats, raise them by 1
>>
Also yeah anons, electrical equipment is easy to do if we have the money, as is most other stuff o that list. Most other stuff either relies on external power (steam) or a chemical industry we will not be able to set up this lifetime. Only thing I seriously think we couldnt figure out in a single lifetime is radio, and a 1/20 chance is shite.

Either take the stats or the Mystery Box for potential magic power or a coupon to Wendy's.
>>
>>3129955
>> [Saving for a Rainy day]: Choose 3 stats. These will raise by 1 on your death.
>>
>>3130246
Yeah, most of it is fairly simple. A good third (20, 19, 16, 14, 1) of them are useless. The rest of them are various levels of useful but some of them (18, 15, 13, 12) are not worth the effort.
>>
>> [Tech-Roulette]: Roll a 1d20 to see what you get!
>>
>>3129955
>> [Immediate Gratification]: Choose 2 stats, raise them by 1
>> [Saving for a Rainy day]: Choose 3 stats. These will raise by 1 on your death.
Stats will allow us to ascend to insane knowledge. I favor permanent IQ points.
>>
Also holy crap, a realisation struck me. The in-universe baseline for skills is level 2, ignoring the incapable.

We however have no stats lower than level three and six of our eighteen stats are level four with one level five. If we get a level in two stats from our self-improvement and another level in three stats at the end of our life that could rise to us having ten out of eighteen with two skills at level five.

That is an insane improvement over how we started this life and even if we were a god damn orphan I think we could probably manage something with those sorts of stats.
>>
>>3129955
>Tech Roulette

ALWAYS CHOOSE THE MYSTERY BOX
>>
>>3130579
That isn't the mystery box, the mystery box is a separate option.
>>
>>3130583
That was just an implying >
>>
>>3130587
Yeah I know but I wanted to make sure you were voting for your intended option. Last thing we need is people voting in ignorance for shit they don't support.
>>
>>3129955
> [Saving for a Rainy day]: Choose 3 stats. These will raise by 1 on your death.
>>
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>>3130348
Syrup isn't necessarily useless; it can be used in canning fruit as a preservative. Also; wouldn't the mechanical calculator be a good precursor to a Colossus-style electrical computing machine?
>>
>Mystery box
What the fuck is wrong with you people
Fuck I miss /tg/
>>
>>3129955
>[Saving for a Rainy day]: Choose 3 stats. These will raise by 1 on your death.
>>
>>3130629
>Syrup isn't necessarily useless; it can be used in canning fruit as a preservative.
Assuming you have fruit to preserve and canning machines then, yes, it is useful.

We however lack the funds to set up these things and lack the technology for canning. Especially given all the other potential investments we could and will be making.


As to the mechanical calculator, it is a good precursor assuming you have access to consistent electrical power and the resources of a small nation for prototyping and construction. To be fair the entire utility of calculators is that their function should be consistent and reliable beyond that of humans when dealing with large numbers.

We however aren't dealing with anything they should help with. At best they could provide the chance to regulate and calculate our designs to a better degree but then we would be hampered by production precision, material quality / consistency and so on.


>>3130633
I don't think there is anything that could be in that box that would be worth as much as 3 levels in 3 skills of our choosing. At best it would be something like being able to use magic or gaining an improved baseline for a physical stat (something which we otherwise can't achieve, at least not "conventionally").
>>
>>3129985
change to
> [Saving for a Rainy day]: Choose 3 stats. These will raise by 1 on your death.

3 stats raised are just too good.
>>
>>3130650
>At best it would be something like being able to use magic
I really wouldn't mind getting the ability to use magic. But the mystery box is too RNG for my tastes. We might get magic, or we might get two tickets to comedy night at the westeros country club
>>
>>3130765
Yeah, I mostly want magic because we could probably use it to achieve some bullshit beyond mere mortal flesh and bone. I mean if we can use it to accelerate our development as a child or to enhance our abilities that'd be great. Honestly whatever it might grant us, so long as it ain't something we can't use.

Also in terms of things we could get from the mystery box, I've always got a suspicious feeling that a low roll will turn out to be either nothing or something truly worthless like a single Gold Dragon.
>>
>>3129955
OP, disregard all tech posters, self improvement is the only answer. My dubs will prove my words true.
>>
We should pick the box, it could be anything! Even a boat!
>>
>>3130952
>Even a boat!
A free Galleon would be pretty good.


Also are our pastebins up to date?
>>
>>3129955
> [Saving for a Rainy day]: Choose 3 stats. These will raise by 1 on your death.
>>
>>3130596
Are you saying women shouldn't vote?
>>
>>3131099
No comment.
>>
>>3130956
Your personal stats are, feudal assets aren't.
>>
>>3131099
Not in any civilized country that has the intention to remain civilized past a few generations.
>>
>>3131119
Okay just wanted to make sure.
>>
>>3130629
Figuring out that heating starch or mixing sugar and water makes syrup is not exactly a science. So if we *really* need it, dedicate a month and we have it.

>>3130775
Keep in mind magic has fuckoff costs associated with it. Fire magic deletes memories, for example. Plus, all magic has piss-poor power. The cost of flying with magic is ludicrous vs making a flying machine. Id rather not have to sacrifice a few royal bastards if I can just sacrifice a thousand gold instead. Tech is a much more favourable exchange of resources.

>>3131099
This>>3131126
>>
>>3131099
Only trained philosopher kings should vote
>>
>>3131160
Yeah I know magic is kinda useless but to be fair we have literally infinite time to experiment with developing better methods and trades.

Even if all we learn to do is tap into the more...conventional magics: drawing fire from dragon glass, shadow-spawning (although I think that might only work for women) and the Fire god's resurrection capabilities for example.

Also doesn't fire magic end with you getting the ability to use a ladder made of fire to do something? I've never actually found out what the point of it was, I always assumed either ascension to a higher plane or teleportation.
>>
Also before I forget, we should look into capturing a Sothorian native. Their strange and almost grotesque appearance would sell for a fair penny to the Citadel if we can preserve their corpse in part or totality given how rarely they are taken away from their home continent.

It'd be quite advisable that we make a stop to grab as much of the wild life from that region while we travel through Essos given it's potential resale value in Westeros to men of learning. For any preservation of specimins however we will need Formaldehyde or another strong preserving agent. A clear resin could be used or perhaps a strong alcohol.


It'd also be nice to study their biology to replicate something along the lines of Robert Strong. Given their baseline is described as being much better than humans so we'd create a super-super-human.
>>
>>3131162
All of the things you mentioned require either kings blood, the loss of memories or possibly some third cost. Even the glass candle has a cost. And while the physical costs are meh, losing memories is death for us.
>>
>>3131167
I don't think that is entirely accurate. I know for a fact that the Fire god's resurrection abilities occur amongst certain members of his faithful but I have no recollection of it having any costs for them, besides ritualistic materials.

As to the Shadow-spawning, not only king's blood can use it and it doesn't take life force from the caster but rather from a second person. We could easily use criminals, slaves or other such individuals to fund the creation of perfect assassins.

Also in regards to losing memories, you are right that it is death for us but from what I've read on the Wiki's there is no loss of memories from flame-conjuring or controlling. At least not that is mentioned there.

https://gameofthrones.fandom.com/wiki/Shadow <- refer to this for the shadow spawning stuff.
https://gameofthrones.fandom.com/wiki/Red_Priest <- refer to this for a list of shit we might get from the Red priest's

I'll admit to not owning any of the books so if something is mentioned there, please tell me. Knowledge of these things prevents ill mistakes.
>>
>>3131166
Look out for all the hideous and torturous diseases you can catch there
>>
>>3131175
We have a good medicine stat and trade occurs with the Sothorian natives near the coast. If disease was truly that much of a risk then it wouldn't happen. Plus, we're not going to go ashore. Our men will.
>>
>>3131176
Got any sources on that trade? I was under the impression that the locals were basically bigfoot/gorilla type of primape sorta creatures.
>>
>>3131177
https://awoiaf.westeros.org/index.php/Sothoryos
Brindled men are slaves common in fighting pits so really you wouldn't even need to go to the continent just to a slave market
>>
>>3129955 either of those two
>> [Immediate Gratification]: Choose 2 stats, raise them by 1
>> [Saving for a Rainy day]: Choose 3 stats. These will raise by 1 on your death.
>>
>>3131177
https://awoiaf.westeros.org/index.php/Sothoryos

"On the northern coast of the continent lie a score of small trade towns of mud, described as wet, humid, and full of misery, where adventurers, rogues, and whores from the Free Cities and the Seven Kingdoms go seeking fortune. Corsairs prey on these settlements, carrying off captives to their holding pens on Talon and the Isle of Tears before selling them to the flesh markets of Slaver's Bay or the pleasure houses of Lys.[5]" - Geography section.

"Sothoryos men are described as brindle-skinned half-men by Daenerys Targaryen.[6] Their brindled skin is thick, often in patterns of brown and white. They are big-boned and massively muscled, with long arms, sloped foreheads, huge square teeth, heavy jaws and coarse black hair. Their broad, flat noses suggest snouts. Sothoryi women are said to be unable to breed with men from Essos or Westeros, only bringing forth stillbirths or malformed offspring.[5]

The Sothoryi mostly known to the corsairs of the neighbouring Basilisk Isles are those who dwell closest to the sea on the Northern shore, who have learned the Trade Talk. The Ghiscari consider them to be slow of wit but fierce fighters that make good slaves. Farther south, the Sothoryi from these regions are more savage, known for cannibalism and worshiping dark gods with obscene rites. There are also unproven reports of other races and forgotten peoples that were driven out, destroyed, or devoured by the Brindled Men, as well as lizard men and eyeless cave-dwellers.[5]" - Population section


Basically, trade exists with an extremely limited network of trade-speak knowing tribes or Essosian expats. Primarily the trade is in slaves but I imagine other goods are traded too.

As to the locals, they are generally described as being similar to the Ibbenese. Although far more covered in hair and far more savage in culture. Not to mention the other lost civilisations in the region.

It should be noted that they can't breed outside their race, at least not as far as the people in-universe know because most offspring that aren't stillborn or infertile are horribly malformed.
>>
>>3131176
>If disease was truly that much of a risk then it wouldn't happen.
Tell that to Yezzan
>>
>>3131186
Hey there's a island called Talon. Just dig all the corsairs and shit out of there and it could be a sweet vacation home.
>>
>>3131179
Huh, apparently they CAN learn to speak.
I had for some reason thought they were pretty much ghoulish ape men for some reason that attacked settlements of colonists that had snoutish noses.
>>
>>3131187
You mean the man that got a disease in Sothoros, lived for a decade and then died of an entirely unrelated disease while taking part in a siege. All the while being an extremely obese man? If that is our fate then I'd honestly take it over what IRL slavers faced going to Africa.

>>3131189
Yeah, plus it is rich in jungle wood for building boats, has loads of strong dumb locals for labour and probably is near some undeveloped mineral deposits given the lack of complex civilisation to exploit them.

>>3131190
Oh they are basically horrifying monstrous approximations of men. It's just that they can speak in their own tongues as well as the languages of civilised men.
>>
>>3129955
>> [Saving for a Rainy day]: Choose 3 stats. These will raise by 1 on your death.
>>
>>3131191
>Blood boils, green fever, sweetrot, bronze pate, the Red Death, greyscale, brownleg, wormbone, sailor's bane, pus eye and yellowgum are only a few of the diseases found here, many so virulent that they have been known to wipe out whole settlements. Archmaester Ebrose's study of centuries of travelers' accounts suggests the nine of every ten men visiting Sothoryos from Westeros will suffer one or more of these afflictions, and that almost half will die.
Probably just sailors tales. I actually think the place would be cool to check out, Toad Isle, Skull Island, the pirate's beach. Just saying we're in for some fun.
>>
>>3131199
Oh aye. Plus there are entire abandoned cities of the Valaryians and other civilisations. Who knows what good shit we might find.
>>
>>3130036
Because you're all so boring and won't go full box.
Give me
>[Saving for a Rainy day]: Choose 3 stats. These will raise by 1 on your death.
Instead
>>
>>3131202
The Jade Sea Run would be cool too. Check out the YiTish
>>
>>3131202
>go to Yeen
>catch Cockrot and die
>>
>>3131211
I'd quite like to see the entire world and watch OP struggle to find literally any details on certain regions but that would take quite some time. Although I suppose we've no reason not to.

>>3131212
To be fair we weren't using it anyway.
>>
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Maybe we could find some useful healing blood in Old Valyria or Asshai by the Shadow. Bring it back to Westeros and start our own chuch. How can we lose!
>>
>>3131223
More likely we find Greyscale and keel off.
>>
>>3131217
>Implying the entire premise of the quest wasn't initially built for you to be a Viking explorer with guns instead of dying in a vale like a dog.
>>
>>3131226
Grey scale is a entirely real concern when visiting old Valryia however we can get around that by making all parties wear complete body coverings as the disease is spread through physical contact. Plus we can just shoot anyone who gets it before tossing them overboard.
>>
>>3131231
Why bother killing them? Free body armored fodder!
>>
>>3131234
They die within a few years of their arrival in Valryia to the disease and could infect so many people just existing in a ship. Not to mention bringing them back to Westeros would be the most unpopular move we could ever make.

Also their body armour ain't that strong. They are still just as easily killed.
>>
>>3131236
Enough to stop a sword and maybe it could stop a few bullets. Why else would the Grey King use it if it didn't make his followers harder to kill.
>>
>>3131238
I see no mention of the Grey King of the Iron islands ever making use of this disease for his soldiers on the Wiki's.
>>
>>3131240
Sorry the Shrouded Lord, but interesting tidbit. The Iron Island is known to have grey scale and there are old legends about people turning to stone or with names like Argoth the Stone-skin permeating the Isles, even the Greyjoys
>>
>>3131241
>Sorry the Shrouded Lord
Yeah he can grant greyscale and suffers from it himself but there are mixed implications of this being genuinely magical and him being some sort of actual king or it being because he is infected and in fact he is just the most recent in a long line of dying men.

>The Iron Island is known to have grey scale and there are old legends about people turning to stone or with names like Argoth the Stone-skin permeating the Isles, even the Greyjoys
True though the implication I got is that their names are related to the drowned god more than anything else. After all you don't exactly get tanned living deep underwater.
>>
>>3131243
I just assume he can infect out a special version of the disease where you get the perks with less of the drawbacks. I mean there's already like three different versions of it. Grey Scale, Grey plague, and Grey scale 4 kidz.

Also do the two have to be exclusive maybe there's a history of grey men in the isles along side that of the Drowned men
>>
>>3129955
>rainy day

Im so upset that tech is going to win. Its literally the worst one. Im fuckin assblasted by the anons here.
>>
>>3129955
> [Saving for a Rainy day]: Choose 3 stats. These will raise by 1 on your death.
>>
>>3131271
Newfags gonna newfag.
>>
Also, as a PSA, QM confirmed we can get our Healing from 5 to 6 with six months at the Citadel. Might want to do just that, then slap on a +1 in the next life and start as Baby MD. On top of being Baby PhD and master fighter. Quite a great start in my opinion, regardless whether we want to adventure or invent.
>>
>>3131314
depends entirely on how much money and time you throw on this lifestyle choice
>>
>>3131341

So is 8-9 in medical being able to do a heart transplant with a potato and a rusty spork?
>>
>>3131342
I think that's self surgery tier, the one you're talking about may be at 10
>>
>>3131343
So its open heart bypass on self woth modt relevent tools.
>>
>>3131342
You would need to pioneer lot of tech to pull that off and likely gain some specialities to get rid of penalties.

Healing is overall your general skill as a phycisian, involving not only your ability to diagnose the disease but give the right treatment based on case to case basis.
>>
Keep in mind that Healing and Knowledge are general education, not specialized ones.

Just like when using weapons not used to, skill penalties ought to come when addressing matter out of your field of expertise.

Having 7 on healing might not be enough for a kidney transplant, but a guy with rank 5 on healing and 4th rank specialization on surgery could pull it off.
>>
>>3131395
But Healing 7 gives a great platform to guarantee general health from. Not like we couldnt train further based on need.
>>
>>3131246
>I just assume he can infect out a special version of the disease where you get the perks with less of the drawbacks. I mean there's already like three different versions of it. Grey Scale, Grey plague, and Grey scale 4 kidz.
True but superstition and supposition aren't worth anything until we test them and lord knows I don't want to risk anything with the one-touch reliable death disease.

>>3131311
What really annoys me is that by doing this in a new thread it becomes impossible to tell how many are shitposters or ID-shifted votes and how many are legitimately from people who care about the quest.
>>
>>3131405
Well, I have a dynamic IP and I can handle my shitposting, presumably most others can as well.
>>
>>3131405
Only the QM deserves a tripcode, we are the common masses trying to steer correctly, unfortunately most anons are chronic gamblers...
>>
>>3131405
Yeah or you could just ask Gerion Lannister himself how it works.

>>3131230
Sweet
>>
>>3131411
You'd hope so but people are often shit. Always good to presume the worst intent from the best people.

>>3131413
Fair enough.

>>3131418
True, that'd probably reveal something of value.
>>
>>3129955
>> [Immediate Gratification]: Choose 2 stats, raise them by 1
No tech pls
>>
>>3129955 (OP)
>> [Immediate Gratification]: Choose 2 stats, raise them by 1
As tempting as tech is this would be more useful in the long run.
>>
>>3129955
> [Saving for a Rainy day]: Choose 3 stats. These will raise by 1 on your death.
>>
>>3131896
>>3131460
You could vote for both of them just to make sure tech loses.
>>
>>3129955
> [Saving for a Rainy day]: Choose 3 stats. These will raise by 1 on your death.
>>
>>3129955
>> [Immediate Gratification]: Choose 2 stats, raise them by 1
changing to this
>>
>>3129955
> [Saving for a Rainy day]: Choose 3 stats. These will raise by 1 on your death.
>>
>>3131395
> [Immediate Gratification]: Choose 2 stats, raise them by 1
>>
Anons, what is the point of taking 2x +1 right now? Its not like we couldnt train the appropriate skills during this lifetime anyway. I am assuming those voting for 2x want some of our 3 skills bumped to 4.

On the other hand, getting 3x on death means that we expand on a lifetime of experience with no extra cost. Instead of training for years to bump Healing from 6 to 7 we can do it automatically. Whereas bumping awareness from 3 to 4 takes some months of dedicated work. Quite the difference in scale, you will agree. Furthermore, it is far easier to find trainers for lower levels than it is for higher ones. Good luck getting Healing to 7 as a peon. Learning to watch our back and keep an iron will as a semi-starving street urchin though? Far easier.
>>
>>3129955
> [Immediate Gratification]: Choose 2 stats, raise them by 1
>>
People not choosing Mystery Box are not only objectively wrong, but fundamentally lacking in good narrative sense.
>>
>>3132766
I rarely choose mystery boxes. I've always liked knowing what is coming and being able to plan around specific numbers, timeframes and so on.
>>
Rolled 41 (1d100)

>>3132844
that's a shame
>>
>>3129955
> [WHAT'S IN THE MYSTERY BOX?]
YOLO
>>
>>3134072
NANI?
>>
>>3129955
> [WHAT'S IN THE MYSTERY BOX?]: A DVD Set of Fraiser with all extras? A Washing machine? Magic powers? Thermonuclear device? It could be anything! Roll 1d100 and find out!
>>
You know what? Fuck it. In for a penny, in for a pound.
> [WHAT'S IN THE MYSTERY BOX?]
>>
https://www.youtube.com/watch?v=kLDhMU5JvMk
>>
>>3129955
>> [Saving for a Rainy day]: Choose 3 stats. These will raise by 1 on your death.
>>
https://www.youtube.com/watch?v=ZQxOpp_Lffc

Because this video that has suddenly appeared in my recommended is appropriate, I feel it must be shared.
>>
>>3135667
I love his baker rifle videos.
>>
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>Doomsday preppers
>>3135422
>>3132636
>>3132630
>>3132260
>>3132085
>>3131299
>>3131271
>>3131208
>>3131192
>>3131180
>>3131055
>>3130730
>>3130643
>>3130624
>>3130464
>>3130261
>>3130238
>>3130050
>Dark Mechanicus
>>3130579
>>3130349
>>3130100
>>3130063
>>3130029
>>3130008
>>3129999
>>3129987
>>3129986


>Living in the moment
>>3132751
>>3132724
>>3131896
>>3131460
>>3131180
>>3130464
>>3130244
>>3129985


>Mystery van
>>3134568
>>3134499
>>3134084
>>3130633

Looks like Death agrees with you.

Awareness: 3
Agility: 4
Animal Handling: 4
Athletics: 3
Cunning: 4
Deception: 3
Endurance: 3
Fighting: 4
Healing: 3
Marksmanship: 4
Persuasion: 3
Stealth: 3
Survival: 3
Thievery: 3
Will: 3
Warfare: 4
Knowledge: 5

Here's your stats atm.

Now time to make some choices.
>Choose 3 now.
>Choose 3 when you die.
>>
Rolled 9 (1d20)

Just for the hell of it, let's see what the tech roulette would have gotten you.
>>
Rolled 59 (1d100)

>>3135947
Spinning Jenny eh? Guess you won't be crashing the fabric market anytime soon.

Let's see how well you would have done with the other one.
>>
>>3135948
How mysteriously mediocre.
>>
>>3135667
Nice one, anon!
And a merry Christmas to you, too!
>>
>>3135940
>Choose 3 when you die.
Let's try and get knowledge as high as possible this life and then dump all of the three into it to attempt to reach clockwork autism levels.
>>
>>3135961
>dump all of the three into one stat.
I don't think we can do that anon...

>>3135940
>Knowledge
>Fighting
>Agility
>>
>>3135940
>Choose 3 now.
Fighting, Healing and Will.
>>
>>3135940
>Choose 3 when you die.
Let's vote when we know what we got in this live. Might change things.
>>
>>3135962
sad, I'll vote for this then
>>3135940
>Knowledge
>Fighting
>Healing
>>
>>3135975
Backing this.
'
Mainly because Knowledge and Healing are great stats to have, especially when a peon and fighting 5 puts us at the same level as a Kingsguard in the source books (minus one bonus die). And Healing 7 means we are basically a Master Healer from day 1. Pretty fucking useful if you want people to listen to you or find employment.
>>
>>3135940
Knowledge
Fighting
Marksmanship
>>
>>3135975
Backing this one. Healing is OP af, especially if we carry it over from when we die.
>>
>>3136030
This may be a power fantasy - excuse me, a powder fantasy, but do we really want to be another Gary Sue, God tier level Isekai hero?
>>
>>3136105
Yes
>>
>>3135940
>Choose 3 when you die.

We might end up levelling up some of our skills in the coming years that we've yet to account for and it's not like we're going to gain these until our next life. I'd rather decide closer to the time, once we've fully experienced this life and gotten all we can from it since that'll be a better decision.

Also because I live in hope of surviving through the war of the Five kings, assuming it still happens, and having a full life of technological and personal development.
>>
>>3136105
To be fair, we already are. We fought in a tourney against people who were far older than us and did well, we went to the Citadel and studied to such a degree we left with more links than some people years our senior, we fought in a war and came out without a scratch while also gaining a god damn lordship in the north. Not to mention the bets, the mysterious weapons and all of our other shit.
>>
>>3135940
>Choose 3 when you die.
>>
>>3136111
Changing to this. Not like we lose anything.
>>
>>3135940
>Choose 3 when you die.
Better to wait and see if we get any stats increases before we die again.
>>
>>3136116
>>3136109
Fair enough but I thought we had a shit ton of high rolls due to luck.
>>
>>3135940
>Choose 3 now.
Persuasion
Thievery
Awareness
>>
>>3136105
We remember the suffering of the early game. We earned this powder fantasy!
>>
>>3136311
The fuck for?
>>
>>3135940
>Choose 3 when you die.
>>
>>3135940
>>Choose 3 when you die.
>>
>>3135940
Marksmanship
Warfare:
Knowledge
>>
Also we should travel to Essos and learn the skills of the Faceless men next life. That'd be a decent investment of a lifetime.
>>
>>3137343
I think we'd need more willpower to not get mindraped into obsurity
>>
>>3135940
>Choose 3 when we die
>>
>>3137343
I want to be a Pirate King/Queen one life.
>>
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>>3137603
How about a gunslinging doctor for hire instead?
>>
Looks like it's gonna be choose when you die.
>>
>>3137603
>Queen

Absolute faggot.
>>
>>3137667
I think what you meant to said is transgender *ahem*ahem*
>>
>>3137675
I think you should deepthroat a glock, faggot.
>>
>>3137603
>>3137675
Fuck off with your gender bending fettish.
>>
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>Get +1 to three stats of your choosing next time you die.

Always pays to be prepared doesn't it?

Now that you are reasonably settled for the time being, it is time to make plans for the future, that is if you care enough to begin in influencing the events to come.

One possible choice is to see how far Technology can take you and seek to develop upgrades for your vessel until it finally is completed.
Fabricate Casus Belli on the Free Cities and launch a war for the sake of Honor (and profit) against them, in hopes that they pay you off rather than have you sink their navies.
This plan would naturally involve you spending few years of collecting information on your target as well as propagandizing people against the free city slave trade.

The Risk would be great, payout enormous and prestige would be nothing short of legendary.
Naturally such a big play could cause great ripples around the world should it be successful, making the prospect of predicting future far less likely to succeed.
Another possible plan is to keep a low profile to such an extent as possible and make preparations for a future junction by installing sleeper cells to perform a critical action to redirect the events to a different direction.

An example of such possible scenarios is preparing for the arrival of the King to Winterfell within the decade and then saving Bran as well as setting up the Dominoes to fall on Jaime and Cersei when they have their tryst in the tower.

Alternatively, you could install agents at King's Landing, right next door to Littlefinger's brothel to gun down Jaime's men as they attempt to capture Eddard Stark.

It is also possible to position yourself in such a manner that you end up saving Tyrion Lannister when Catelyn arrests him, thus making him owe you a favor when shit goes down.

It's also possible to start building to a kill team in order to extract Ned Stark from his execution, gunning down anyone who resists and bailing out with the Hammer of the Waters.

Alternatively, you could always start gathering up Robert's Bastards and finally going to Stannis with irrefutable evidence of the parentage of Robert's "Heirs", armed both with Citadel documents and with an army of bastards with clear Baratheon parentage.

You could also show the same evidence to Tywin Lannister and recommend that he makes sure that Cersei breeds at least one legitimate heir in order to avoid this whole shitstorm. After all, if you can find it out as a petty Lord, so too can Renly, Stannis and frankly anyone with a drop of Baratheon blood in them, along with Bittersteel's company and the opportunistic Targ wranglers who are hiding Viserys and Daenerys, ready to pounce on Westeros busy tearing it's throat out over an iron chair.

>So, what exactly is your plan here?
>>
>>3137686
Gentlemen, while Free City Plan is a straight shot and probably easy money, it can alter events enough for us to not be able to do Bran Plan correctly. However, this should not interfere with the incest, meaning we can still have an *in* that way, just have to do some legwork.

>Free City Plan
>Incest Reveal Plan
>Train Shocktroops Plan (just all-round good to have a commando team)

Objections? Changes?

Keep in mind QM is out for blood, no going easy.
>>
>>3137689
Oh, and add "Cut the Neck with a Canal" to the list. Marry a Reed, get the strip of swampland and build a Canal with the FC money so we can have our own little monopoly.
>>
>>3137686
>the arrival of the King to Winterfell within the decade and then saving Bran as well as setting up the Dominoes to fall on Jaime and Cersei when they have their tryst in the tower.
>>
>>3137686
>Free City Plan
>Kill Team 7
>Interceptor Team for Tyrion and bastards, via Outrider Kill team that has frequent trips to Old town, Kings Landing and such.

this way we pull of the feat of legend, and have two kill teams, one to be inserted in KL as extractors or suppressors, and one with cause to roam to either intercept tyrion, or 'disappear' bobby bastards, since collecting them will ring up alarm bells.
>>
>>3137686
actually going to Tywin and confronting him with it would be a good idea.
since he is interested in his family legacy, and would like the option to cut out disappointments if necessary to avoid the eventual eradication of the family.
Force Jaime out of the Kingsguard before this gets public, and have cersei fucking perform her marital duty.

Get some blackboxed open up in case of death packages or to be sent to bobby, stannis, ned, etc, just in case we care so we dont bluff about our preparations and this could avoid the 5k far better than bran plan, especially if we do free cities.

And kill teams both marine spec ops and rider spec ops would be fine to have should things go tits up with Tywin.
>>
>>3137686
Free city plan
Kill Team Extraction plan
>>
...but where do airplanes fit in?

We still are aiming to be a sky-captain, right?
>>
>>3137686
>>3137690
I'd like to start on this one asap. Otherwise I'd support all of these plans really. Basically the Game plan of Arthur for the next two decades.
>>
>>3137769
Yes. Just that these things are major moves that need more than us R&Ding in the basement. Once FC is done and our other plans in motion we are free to steam us a zeppelin and some airplanes.
>>
I feel like we should fill several chests and hide them in different places in preparation for our untimely demise...

>>3137689
>>3137690
Supporting
>>
>>3137686
Supporting >>3137689
The canal would be way too expensive for the amount of work that would go into it. Even with technology, those are intense projects, and the neck looks like 5x thicker than the panama canal.
>>
>>3137689
+
>>3137690
This is probably the best plan but I don't know about marrying a Reed. Given if we pull off the FC plan we'd be a far better bachelor and might be able to swing a far nice arrangement.
>>
>>3137886
But we dont need to blast through mountains. Its a giant wetland/bog, harder for logistics outside waterways (not a problem for us/Reeds) but easier to dig and no gates needed either.
>>
>>3137690
this 100%
>>
>>3137686
>>3137689
>>3137690
supporting
>>
>>3137690
>>3137689
Supporting these
>>
>>3137689
we could support stannis in taking kings landing later on. that would get us alot of money and/or land.
>>
Also one other plan for a thing we could do at some point in the future: sailing deep into the Sunset sea to find new lands. It's been attempted multiple times before, with only one person's expedition ever managing to return, but actually providing conclusive maps of the region beyond would be a prestigious thing.

Fact is our ship is going to be perfectly suited for this role: it's large enough to store the rations and crew needed for the journey; it's resilient to storms and other conditions; it's heavily armed enough to deal with anything we might encounter.

Although I'll admit this is probably something we should leave until we've got everything else underway or completed just to be on the safe side.
>>
>>3138130
Neat adventure plan. Also, the Sun Chaser potentially being spotted in Asshai is also fun tidbit. However, not for this run. Maybe after the gun doctor run.
>>
>>3138183
>However, not for this run.
Eh, let's just see how things play out. You can't deny it'd be cool as shit to colonise the Sunset lands and be the "Sunset lord".
>>
>>3138186
>no people to export
>no control over lands
>no way to stop the first waves dying

At most, we would be a discoverer akin to Columbus, meaning we get jack shit and people will honor us after we are dead, ergo no point besides personal fun. At this stage, we have other vested interests in projects closer to home - Like getting a Zeppelin and pissing on Targs from the sky.
>>
>>3138276
>no people to export
No but there are strange fruits and other things we'd find based off what I've read / heard.

>no control over lands
We'd be the only person with the maps to get there at first and we could get a charter / lordship off the king granting us sovereignty over it. That means we'd face no competition from other lords and only those we take would get there.

>no way to stop the first waves dying
Why would the first wave die? If there are no locals like you say then there is no reason for us to catch any new diseases, meaning the only risks would be food, wildlife and so on.

Wildlife can be safely managed fairly quickly by building a palisade around any settlement and living on our ship until it is finished, food can be taken care of by hunting, fishing and foraging until we can establish farms.

>At this stage, we have other vested interests in projects closer to home
Which is why I said that this is probably something we should leave until we've got everything else underway or completed just to be on the safe side.
>>
>>3138284
What I mean is we have to convince a huge amount of people to "trust me bro", contend with shaky power struggels since when word gets out more will inevitably come and the first waves will die to parasites, poisoning, locals, animals and weather, to name a few. Always does.

Basically, pointless trip unless we do it for the hell of it and because its an adventure. Long terms gains we wont see.
>>
>>3138380
I suppose but to be fair, I'd want to do this once all of our other plans have succeeded or are payed for / working their way through. Meaning not only would we have an excessive amount of money / prestige to focus on this but we'd also be able to completely dedicate ourselves to getting everything in order.

Plus a reputation of being the madman that delivers would help with the whole convincing people to trust us. I don't disagree that it could be hard to find settlers willing to make that first most bold of steps but to be fair we only need about three hundred of them to establish farms, fishing and logging. Then the colonies would be no less terrible to move to than some of the more isolated parts of the north.

There is also the fact to consider that most sailors in Westeros aren't confident to sail into deep waters and would risk being lost at sea on a route they don't know. Assuming they even have a ship capable of making the journey and that they feel like taking the risk.

As to parasites and such, I suppose we might lose some but we can negate some degree of those losses in our initial expedition by finding safe food sources, drinkable streams and so on.


You are right I suppose this is a bit too long term for us to gain much from it but dammit it would be fun. Also wouldn't hurt to have a place we can retreat to if the Others do win their war.
>>
Also I have one more idea though I personally don't even think we should try it because it offers no benefit really and is insanely risky / hard to even achieve. I want to try and relocate a portion of the freefolk south of the wall. Specifically giants. Because fuck me I can't deny I love the bastards and I don't want to see them die out in the frozen wastes to White walkers or anything else.

I understand if anyone else doesn't want to support this initiative, even in mere agreement with the intent, given how insanely costly this might prove compared to it's benefits but I can't deny I hate the death of the old ways especially in cases like this. I feel I've got to at least see if anyone agrees to doing this if we get the chance, even if I myself don't think it's even remotely feasible.
>>
>>3139204
What if we could train Giants to use cannons like muskets?
>>
>>3139258
Still probably wouldn't be worth it, as cool as the idea is.
>>
>>3139258
Heavily armoured giants with a Gatling gun on each arm, each wearing a 'back-pack' platform with a team of dwarfs operating a mortar. Tyrion cant be the only one in Westeros.
>>
>>3139381
Well there were the ones who were in that one comedy show that was designed to insult Tyrion
>>
>>3139204
Literally never going to happen. Nevermind logistics and pushback from everyone south of the wall, the giants themselves wont do it, and getting them to fight for us is doubly impossible.
>>
>>3139258
Perhaps we could get medical to 10 and some interesting subskills to enhance our growth factor. I imagine there could be much to learn from studying giant biology.
>>
>>3139453
Again, I don't actually plan on doing it. I just feel we must discuss it.
>>
>>3139508
"Free folk" for the most part are just anarchists.
They generally speaking integrate worse than the muslim migrants looking for government handouts.

Only way to integrate them is a Machiavellian approach. You cannot make them love you, so you must make them fear you. Approach them as a conqueror.

Those who submit to you will be richly rewarded and their rivals destroyed. Those who do not will see their rivals take their lands and women as they are driven to the wastelands or slaughtered in droves.

In order to integrate them, you must destroy their identities as if you were Caesar from Fallout or a CK2 ruler launching crusades against nomadic tribes of the east.

Every piece of land must be consolidated through blood, toil and coin until their pagan ways are eradicated and their tribal holdings converted to feudal ones.
>>
Also, as to giants? They might just die from overheating down south during the summer. I'd imagine there's a reason why such a powerful race never spread out further.
>>
>>3139545
Yeah I entirely get that but my goal wouldn't be to integrate them. It'd basically just be an attempt to prevent their entire species / cultures being wiped out by the war against the Others.

Also they do have chieftans and other such titles, though they are earned by a mix of heritage and trials-of-skill. So they aren't entirely anarchistic.


You are right though, if we wanted them to get on entirely fine south of the wall we'd either need to be very selective of the tribes / clans we take or we'd need to break them down and rebuild them.
>>
>>3139551
>culture
Hue
>>
>>3139551
>Also they do have chieftans and other such titles, though they are earned by a mix of heritage and trials-of-skill. So they aren't entirely anarchistic.

Anarchists in the sense that they would never pay you taxes, never obey your laws and never would respect your authority as a Lord nor would they recognize the legitimacy of any form of government or authority that isn't selected by their own tribe.

Also, even if they might settle matters within their own tribe peacefully, that still will not change the fact that the political situation north of the wall can largely be summarized as "Barbarian tribes constantly robbing, killing and raping eachother on a near daily basis."

Even Ironborn are civilized enough not to descend to such a state of anarchy like wildlings that they constantly tear each other's throats apart and they are generally speaking regarded as barbaric and backwards.

There are only few wildling tribes actually worth salvaging and if they ever were let south of the wall, they would once again split to their own tribes and seek for good lands to settle.
Because good lands are already held by people, they would slaughter the menfolk and keep women as breeding stock.

Only thing that can come from mass migration of unbroken free folk is genocide of either the Westerosi they defeat or of the Free Folk by the backlash of lords who lash out against them.
>>
So your current agenda atm are as follows...

FC Agenda
>1. Propagandize your own populace so that they'll hunger for justice against the Free Cities
>2. Develope a murder machine capable of terrorizing them so they'll pay you to leave.

Incest Plan
>1. Collect a mountain of evidence on Cersei's infidelity
>2. Determine whether to reveal it to Stannis, Tywin or both

Kill team plan
>Train and arm a small but highly secret elite cadre of troops.

Right. I'll work on that.
For now however, the Quest is on hiatus until I find the time/energy to generate the next arc.
>>
>>3139453
What if we're reincarnated as a giant?
>>
>>3139549
That's what refrigeration technology is for.
>>
>>3139750
Figure out how to unite giants and GTFO south or unify shitforbrains wildlings through violence .
>>
>>3139672
>So your current agenda atm are as follows...
Yes.

>For now however, the Quest is on hiatus until I find the time/energy to generate the next arc.
Take your time man, hopefully when you get back to this we can run some longer sessions.
>>
>>3139549
There were giants in the south in the time before the age of heroes. Just the same reason why there’s no Children or giant bats south of the wall anymore.
>>
>>3140440
Big nose tribe?
>>
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>>3140473
Nah they came after. It was probably the first men.

>>3139258
No no their kind has neither the cranial capacity nor the opposable digits to operate a firearm. However there is another device. Pic related.
>>
>>3140565
>forcing giants to kneel and walk on all fours for our amusement and profit

I like your style anon.
>>
>>3140440
I could've sworn they did exist further south too but I wasn't particularly bothered to check (given how little it matters) at the time. Thanks for backing me up anon.

https://awoiaf.westeros.org/index.php/Giants

Apparently their bones have been found as far south as the Westerlands, so temperature ain't a problem.

>>3140565
They do have opposable digits and they are fairly intelligent. The main problem would probably be they apparently have poor eyesight. Equipping them with flamethrowers or other short range weapons might be smarter.
>>
>>3141366
I still say use them as mobile gun platforms with midget crews.
>>
>>3141918
Wait, screw the midgets; how many Children of the Forest are left above the wall, & could they be used as giant gun-crews?
>>
>>3141920
I imagine they could but I think that it would be highly questionable to use one of the most magically versed species in existence to man the guns. Especially given they've possibly got knowledge of how the wall was built / enchanted and shit.

Also the idea of us forming an entire "north of the wall" unit is kinda funny. I mean shit, I feel sorry for the regular humans north of the wall: we don't need them so they are fucked.
>>
>>3141945
Magic guns?
>>
>>3142006
I was more so thinking about the fact they might know how to enchant walls to repel the Others or perhaps a way to prevent the dead being resurrected.
>>
>>3141945
Their own fucking fault for never progressing from stone age and instead focusing on raping, stealing and killing between tribes.

I mean for fuck's sake the First Men HAD Bronze tools and mounts when they came to Westeros. It took 5000 years for us to get from Bronze tools to having an internet connection.

These fuckers have had over 10 000 years to get their shit together and instead of actually forging a kingdom, a republic or a league of tribes, these fuckers have only ever banded together in an attempt to go down south and lay waste to the work of others because they are too lazy, stupid and jealous to make anything of their own.

Except the Thenns.
Thenns actually are pretty cool for maintaining a functional society in middle of screeching wildlings that hate them for having the foresight to actually build things for the next generation.
>>
>>3142131
Still better than Australia:

The Aborigines had thousands of years with a resource-rich continent all to themselves, and (apart from slashing & burning the place into a desert) managed to invent two kinds of stick; one that comes back if you throw it & one that makes a noise like a rhino farting in a tin bathtub if you blow in it.

Then the white man came along, and in the two hundred-odd years since colonisation what have they added to the sum total of human accomplishment?

The fucking rotary clothes line.

Compared to down under, Westeros is a hotbed of innovation.
>>
>>3141945
>We don’t need them
Ever heard of ammunition? They can be useful for running the reloading material and rounds up to the giants. As well as troops for defending the heavy ordnance positions.

Besides an entire people at our disposal and no attempt to make use of them? That’s just leaving money on the table. And potentially giving strength to the enemy.
>>
>>3142131
>Their own fucking fault for never progressing from stone age and instead focusing on raping, stealing and killing between tribes.
To be fair, the same could be said of the entirety of native america: north, central and south.

>I mean for fuck's sake the First Men HAD Bronze tools and mounts when they came to Westeros.
Aye, when they were living in lands far less inhospitable. I'd point out that when the natives of (New Zealand or Tasmania, can't remember which) lost the ability to trade with Australia, both cultures regressed technologically.

What we are talking about here is the loss of resource rich, easily habitable lands as well as being forced into a far smaller area, further reducing their ability to sustain an advanced society

>It took 5000 years for us to get from Bronze tools to having an internet connection.
And westeros has had steel for a few thousand years at this point, by that logic this entire place should be a sci-fi world.

>Except the Thenns.
They are pretty cool aye.

>>3142818
True but as OP points out, they are notorious hard to control and might just be near-impossible to effectively marshal.


Also -> https://awoiaf.westeros.org/index.php/Dawn
This sword is made from a meteor and is apparently comparable to Valaryian steel in it's abilities, maybe we should look into securing some fallen stars for ourselves in our travels? Assuming they still remember how it was made, assuming even more so that there was a special procedure and it wasn't the material that made such an impressive sword.
>>
>>3143126
>Only fools like Thoren Smallwood despise the wildlings. They are as brave as we are, Jon. As strong, as quick, as clever. But they have no discipline. They name themselves the free folk, and each one thinks himself as good as a king and wiser than a maester.
Not particularly unique traits in Westeros where there used to be at least 7 kings and more often then not more. And always hundreds of lords and landed knights.

Qhorin Halfhand is probably the second most knowledgeable source on the wildlings behind one person. Mance Rayder, who happened to unite the peoples of the north into one cause. So not impossible, actually, pretty common in history.
>>
>>3143357
It took Mance just over a decade (or two if you believe the show) to do that, with a very solid motivation of "let's not all get slaughtered by zombies". And it wouldn't be unreasonable to assume that "let's go rape and kill and steal south of the wall" was a significant factor for some (read: most) tribes. Hardly conducive to integration into civilised society.
>>
>>3143393
>if you believe the show
Why would you ever do that.
>Over a decade
Sure if you're counting the time he was still a black brother. He was still in the Nights Watch when he visited Winterfell and saw Jon and Robb playing in the snow. And in 297 he's already a legend. Also Jon and Stannis did it in like a year.
>>
>>3143393
Also a goodly number of the tribes north of the Wall live far from it and have never seen it before. Sure you can assume they'd rather kill and rape and go back north but if given the option to live in the lands of almost always summer in peace forever I think at least a few of them would consider it.
>>
>>3143126
Perhaps using our observatory to predict where a meteorite will land, then chasing it, could prove useful.
Alternatively, we could research some magic to try and call down a meteorite, that too has some merit, though our will is quite average of this moment.
>>
>>3143791
Honestly you'd think the Citadel would have logs of astronomers seeing shooting stars and shit. If we can get our hands on those we might manage to produce enough of those swords to equip an entire unit or to produce a few suits of elite armour.
>>
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>>3143888
If anyone could make super duper magic swords from any meteorite that falls from the sky wouldn't they? House Dayne was founded from a man following the path of a falling star. He found an island in the mouth of a river and on that island was a stone that had magical powers. And that is where the castle was built. They never state that is what they forged the sword from, and in fact it's said the origins of Dawn are lost to legend.

The only person who's said Dawn was made from a fallen star was Eddard Stark who was not a Dayne and was just telling a story to his little son.

>>3142131
>never progressing from
They did. They're called the First Men
>>
>>3144079
>If anyone could make super duper magic swords from any meteorite that falls from the sky wouldn't they?
The cost of finding a meteor may very well exceed the benefit of a high quality sword. Especially given iron meteors (5% of all meteors in real life) of significant size are a fairly rare event (and small ones burn up on entering the atmosphere) and unlike a mine or other source, you are entirely dependent on it landing somewhere nearby. Otherwise you might never hear of it.

>The only person who's said Dawn was made from a fallen star was Eddard Stark who was not a Dayne and was just telling a story to his little son.
Aye but it's a stretch to say that he'd completely fabricate that part of the tale from thin air. After all the details of the sword do imply it is made of meteoric iron. It is a pale metal of above average hardness.

https://en.wikipedia.org/wiki/Plessite
https://en.wikipedia.org/wiki/Kamacite
https://en.wikipedia.org/wiki/Taenite

Taenite and Kamacite are a pair of iron ores that form "meteoric iron", also known as Plessite. Kamacite has roughly the same hardness as steel where as Taenite is as much as a full unit on the Mohs scale higher. It also contains a significant amount of Nickel, traces of elements like Gallium and Germanium amongst other things. These facts explain the blades appearance, qualities and the circumstances of it's creation.
>>
>>3144127
Dawn's blade is as pale as milkglass. Not overly familiar with metallurgy, do those make metal like that?

And Eddard would just be repeating what he heard, the legend of Dawn, doesn't mean it's true.

10,000 years of meteorites and not one that could be used to make another sword?
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>>3144195
>Not overly familiar with metallurgy, do those make metal like that?
Taenite varies between a pale metallic grey to a white colour. Problem is the trace elements also influence the final colouring along with carbonation levels. Basically all I can tell you is the blade shouldn't experience or at least rusts far slower thanks to the Nickel content, it'll be tougher than a traditional steel blade because of the trace elements and the cobalt / other metals might, in the right combinations, produce an incredibly pale blade comparable to a form of incredibly pale opaque glass.


Here are a few examples of known meteoric iron weapons, all but number 4 look fairly pale and allowing for exaggeration as does happen with legendary weapons it becomes possible that is it's appearance.

https://www.cnet.com/pictures/swords-from-the-stars-weapons-forged-from-meteoric-iron/2/

I can promise it would at the very least be a pale silver to off-white which, using the show (because they'd attempt a reasonable recreation given weapon performance matters little and this'd be a easy way to show they care about the lore and shit), seems to be what the blade is. Given it's usage at the battle at the Tower of Joy, as I have linked below.

https://www.youtube.com/watch?v=5aO_CsqfBAo
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>>3144276
>show they care about the lore and shit
kek

>exaggeration as does happen with legendary weapons
The thing Eddard would know about Dawn would be what it looked like. Because he fought Arthur Dayne with seven of his companions then took the sword off of his corpse and brought it to his next of kin.
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>>3144291
>kek
Hey it's good to be optimistic.

>The thing Eddard would know about Dawn would be what it looked like. Because he fought Arthur Dayne with seven of his companions then took the sword off of his corpse and brought it to his next of kin.
True but he fought him but the point of contention is this: did he exaggerate the swords appearance when he told it to Bran or is it genuinely that porcelain looking shade of white? After all Bran would've been a mere child when he was told about it, why wouldn't he exaggerate the tale for the sake of his child?


Anyhow, this is probably incorrect. I'll concede defeat on this point until we've at least gotten our hands on a meteor to test my theory or if we manage to travel to Starfall, that we might see the sword ourselves and study it.
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Firstly, Wildlings have only come together due to two things: the prospect of forcefully going south to loot and pillage or getting the fuck away from the Others. Based on this, we can infer the motivations to be either Survival or Pillaging. So, dear gents, unless you plan on actively threatening the Wildlings with a sword and keeping constant watch over them, you wont have your minimal motivation/lack of any skill workforce, you will have a ban of marauders you just brought south. Have fun. You wont.

Secondly, as one anon already pointed out, if it was as easy as finding a meteor, 10 000 fucking years should be enough for quite a few swords, especially considering Dawn is such a legend and replicating it would bring great fortune and fame. So it is likely the sword is a one-off or mystic paperweight, not a normal meteor. Furthermore, why the fuck would we even care? We can outfit a unit with guns and have them go up against a unit with Dawns and the dudes with guns win. Seems pretty cut and dry to me.
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>>3144502
>Firstly,
Yeah that has all been discussed.

>Secondly,
Except it isn't easy. We're talking 5 percent of all meteors being the right type, then they need to be big enough to actually survive entering the atmosphere, then they need to hit land, then they need to be spotted, tracked and recovered and then there is also the purity of the metal to consider given a metallic meteor can still have a fairly low purity of it's ore. Not to mention the possibility of trace substances ruining any blade made from it.

http://curious.astro.cornell.edu/about-us/75-our-solar-system/comets-meteors-and-asteroids/meteorites/313-how-many-meteorites-hit-earth-each-year-intermediate

This puts an estimate of "Over the whole surface area of Earth...18,000 to 84,000 meteorites bigger than 10 grams per year." which sounds like alot until you realise that doesn't account for the prior mentioned facts: if we assume a average size of 20 grams, assume they are pure iron and that the average of the two numbers fall per year (51,000) we get 1,020 kilograms of meteoric iron per year over the whole surface of the earth.

Although this works out over 10000 years as 10,200,000 kilos, you must then account for the fact that a large portion of this shall fall into the ocean or otherwise be lost. Assuming a 70% loss rate (giving the Westerosi a extremely good chance given they are an earth-like planet and should have similar levels of water and most people aren't trying to track meteor falls, not to mention the large areas of the world which remain unknown) that means 3,060,000 kilos of meteoric iron.

However meteors under this classification are as much as 30% non-iron which reduces this number (if we assume a 12% average impurity) to 2,692,000 kilograms. This is all before we even consider the initial fact we are talking about 5% of all meteors, meaning that the actual figure is 134,640 kilos of meteoric iron over 10000 years or 13.464 kilos per year if you want to get precise.

It really ain't easy and it really ain't common. There is a reason that meteoric iron was valued throughout history by royalty, nobility and theocratic groups. It is a incredibly rare substance if you don't have modern methods of detection.

>We can outfit a unit with guns and have them go up against a unit with Dawns and the dudes with guns win.
Yeah and as nice as that is the unit with swords would be far more prestigious to control given you are talking about literal star-swords.
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>>3143126
I do dislike banding all native Americans in same group. Many later pre-Columbian civilizations achieved great complexity, with hallmarks that included permanent or urban settlements, agriculture, engineering, astronomy, trade, civic and monumental architecture, and complex societal hierarchies.

Yes, they were technologically backwards compared to Europeans and still kept using stone tools, but in comparison to Wildlings, Native Americans did still achieve more than Abos and Wildings.

Although to be fair, there should have been more places like Hardhome forming up for trade, so maybe there is something preventing them from forging their own civilizations.
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>>3143357
>Only fools like Thoren Smallwood despise the wildlings. They are as brave as we are, Jon. As strong, as quick, as clever. But they have no discipline. They name themselves the free folk, and each one thinks himself as good as a king and wiser than a maester.

To be entirely fair, it's a bit narrow minded approach to not understand why Thoren Smallwood despises the Wildlings. Not as if he is entirely incorrect in his estimation of them.
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>>3144622
>I do dislike banding all native Americans in same group. Many later pre-Columbian civilizations achieved great complexity, with hallmarks that included permanent or urban settlements, agriculture, engineering, astronomy, trade, civic and monumental architecture, and complex societal hierarchies.
Ignoring the complex civilisations of the south and central belts which were incredibly bloody, unstable and in some cases just fell apart at random (based off what little evidence we found after the fact), the achievements of native Americans aren't that significant.

Don't get me wrong, the culture they had was very respectable and their governments (specifically the Iroquois confederacy, who were cool as shit) were frequently quite effective in managing their people but 99% of that fact comes from them not overly centralising power and thus being resilient to disasters, bad leaders and so on. They had civilised societies as we'd recognise them but that doesn't change the fact they did occasionally shatter and unlike in europe they didn't reform.

Also, the wildlings would have agriculture were it not for the region being unsuitable (though I think there are exceptions to this, hot springs exist in the far north which would enable minor groves or fields of certain crops). They do however have permanent settlements but can't build any defensive structure bigger than a hall or tower if I remember rightly.

>Yes, they were technologically backwards compared to Europeans and still kept using stone tools, but in comparison to Wildlings, Native Americans did still achieve more than Abos and Wildings.
True.

>Although to be fair, there should have been more places like Hardhome forming up for trade, so maybe there is something preventing them from forging their own civilizations.
You mean like centuries of inter-tribal wars, a largely inhospitable landscape, the wildlife, the Others, that one town that they formed and then randomly got destroyed by dark magic or the fact that they have surprisingly little to trade given they are constantly scrabbling to survive?
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>>3144643
>You mean like centuries of inter-tribal wars, a largely inhospitable landscape, the wildlife, the Others, that one town that they formed and then randomly got destroyed by dark magic or the fact that they have surprisingly little to trade given they are constantly scrabbling to survive?

Slave cities exist and there are more than few wildlings which would gladly sell off their conquered rivals as chattel. I am quite surprised that sort of trade never developed. Besides, due to the excessively high demand for finished goods of free cities, traders would be able to get fair bit of furs and timber for a pittance, at least initially.

This newfound wealth SHOULD snowball into a domain which makes it's business by extorting the weaker tribes for tribute or simply conquering them for it's own benefit, growing stronger and wealthier every time they do so, that is if you didn't get randomly nuked by magic shit.
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>>3144690
Problem is OP, such a system would be unsustainable. The wildfolk don't have the birth rates to sustain such a mass traffic of people without slowly depopulating their lands.

The only reason it worked in real life was that those tribes existed in regions with extremely high birth rates with high populations in a high density supported by a generally hospitable environment.
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>>3144622
>maybe there is something preventing them from forging their own civilizations
Yeah total Jaenshi/Steel Angel situation. Fucking Children using the weirwoods to wreck havoc in the humans. So can you really blame em for being regressed with crazy little psychic creatures taking in their heads pretending to be gods while they harvest any strong wargs and greenseers in the population. And keeping the rest fighting and sacrificing and getting resurrected by the icy dudes. No wonder the humans killed and cut down and burned the trees everywhere else.
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Oh yes, it would collapse eventually, but whatever's built by that society will be inherited by the one that comes after and thus, Wildlings would be better off.

Main reason why I personally find the notion of despising wildlings entirely reasonable is because they seem to have failed to grasp this basic concept.
"If you build a legacy, your children will be better off."

Perhaps they are aware of this, or their culture makes it all but impossible to leave anything to your own children, but Thenns seem to be pretty fucking smart all things considered.

They mine and forge bronze and every metal tool they make means their children, and their children will be that much more better off, thus creating a legacy for their children in the metal which they excavate, bringing greater prosperity to the following generations.

Now, admittedly, backwards as the Wildlings are, they would be limited in their capability to create things which stand the test of time, but stone fortifications, tools and earthworks can still stand tests of time, providing security for their children.
Unfortunately, these people still fail to do even that.
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>>3144695
Doesn't matter if it's unsustainable.
Point is that the infrastructure they leave behind will be a springboard for the next civilization to come over. Yes, there will be a great collapse, but not great enough to eradicate everything.
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>>3144721
>Oh yes, it would collapse eventually, but whatever's built by that society will be inherited by the one that comes after and thus, Wildlings would be better off.
You'd think but all too often the gifts of the past are squandered and lost.

>Main reason why I personally find the notion of despising wildlings entirely reasonable is because they seem to have failed to grasp this basic concept. "If you build a legacy, your children will be better off."
In the case of some of their tribes, that ain't true. Many of them don't enforce succession laws or inheritance except by force of arms: if someone steals your shit once you die, your son ain't getting it without fighting for it. Add in the fact the region is so shit to live in, meaning your son might well die before you, and it becomes far easier to understand. It's not they don't plan for the future, it's just for many of them there very well might not be a future to plan for.

>Perhaps they are aware of this, or their culture makes it all but impossible to leave anything to your own children, but Thenns seem to be pretty fucking smart all things considered.
The Thenns are united by a semi-literal god-king, live in a valley (making it harder to raid them) and have access to bronze-working, where most other freefolk at best can work copper. Their position is the best out of all the northern tribes, only thing that could make it better is having access to the coast so they could fish and trade more easily.

>>3144722
>Point is that the infrastructure they leave behind will be a springboard for the next civilisation to come over. Yes, there will be a great collapse, but not great enough to eradicate everything.
Sure the infrastructure might survive but what then? The Romans disappeared and with them went their entire society. Their metalworking, their architecture, their economy and all else. That happened in a region of the world where shit was far less hostile to humans and to our civilisation, the freefolk wouldn't be so lucky.
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>>3144730
>The Romans disappeared and with them went their entire society. Their metalworking, their architecture, their economy and all else.

No. Most of the "tribes" that invaded formerly Roman lands tended to establish kingdoms that heavily utilised Roman legal codes, economic practices, and Christian religion. Metalworking was not lost at all. Roman architecture didn't make a resurgence until the late 15th century, sure, but that doesn't mean nobody built things equally as large and impressive until then.

The Gallic and Germanic peoples had been living either under Roman rule or in close proximity to Roman-controlled lands for centuries. A huge number had served in the Roman army. They understood the benefits of Roman-style civilisation. They didn't just charge in and hulk smash everything like absolute retards.
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>>3144750
I live in the UK, our education regarding the Romans leaving pretty much goes "and then everything went to shit for a few centuries, then there were vikings and then stuff slowly got better until BLACK DEATH...and then back to normal".

You can't deny though that the collapse of the Romans took most of their refinement and advances with them. Fact is that the quality and quantity of any material or good that you could purchase dropped after their fall significantly because highly specialised trade networks ceased functioning. Metalworking, when I say it went with them I suppose I more rightly mean that metalworking significantly regressed after their fall and I was using it as a specific example of how the fall of a new freefolk society would probably not be as easy to deal with as OP supposes.
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>>3144753
Well until Byzantines kicked the bucket, Roman culture and refinement was still very much alive, albeit battered by the whole Christian vandalism and later finished off by kebabs.
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>>3146046
Yeah but here in the UK, we shat the bed with preserving the shit they left behind. Admittedly it didn't help our entire region was unstable to begin with and us Scots (and the irish) kinda fucked the border regions up.

Also the Byzantines are the saddest thing in history, fucking Justinian's conquests were the first and last time they actually made any progress to restoring the empire and it all fell the fuck apart and it wasn't even like it was his fault or something.
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>>3144323 isn't bog iron meteoric? Or is it just a coincidence
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>>3146484
3 seconds on Google could have saved me from looking like a fucking moron
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>>3146484
>>3146493
Kek, this is made all the funnier as I am the anon who also did the research into Bog iron refining whenever we first got our lands.
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>>3146154
I'm from the U.K., too, & I seem to remember comming away from history lessons at school with the vague impression that history started with the romans and ended with WWII.
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>>3148733
To be fair, it's mostly because what was happening prior to the Romans was tribal warfare, druidic religious practice and the occasional minor kingdom. Very little records (as they didn't exactly write much down) means that we've got little reason to study it beyond going "here's what shit was like when Rome came".

Also of course our history ends with WW 2, it's the last time we were politically and historically significant to more than 3% of humanity.
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Infrastructure in the true north would not survive for long. The fact that that there are some stones of hardhome in recognizable fashion is a miracle.

The cold of nigh perpetual winter with some breaks is far far harsher on construction than the desert sands, and requires a lot more maintenance.

Plus as noted the high mortality makes immediate survival a more pressing concern.
Recall that they don't name children until after a few years since their ability to keep them alive is a lot more questionable.

That implies that outside the Thenns who manage to get themselves one of the few if only locations for some kind of viable civilization most will be hard pressed to do much.

The fate of Hardhome is also something that probably weighs on their collective consciousness. Anything not highly defensible is unlikely to survive magic nuking by the dark magical forces, and the construction of mega-fortresses like those south of the wall is something they can not really afford in either labor or available resources.

The thing that could be maybe against them might be the reliance on oral tradition, but considering the relative few historical events of note, and most other relevant skills that can be practiced, written communication is probably not needed, since their history and everything else is only needed to be held by a loremaster, as writing and reading might diverge and the script will die with the tribe and the documents will be lost anyway...
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>>3150698
My theory is thus, Carsten survives by blood/soul tribute that ensures he or his ilk will never grow beyond one small family unit/minor clan with one male, the thenns have their god-king who does dream-quests to fuck with magic assaults and the rest so long as they have wargs can wage a enternal guerilla campaign of defiant survival and wont bother with any permanent shit as long as the ruins of Hardhome provide a object lesson of what they can not do and will fail.

Still somewhat more respectable people than the skagosi or dothraki. Maybe even more than the mountain clans.

Of course outside the thenns they are all savages. but at least they are not filthy savages.
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>>3150714
Some are Cannibal tribes, but you know, that's sorta expected as that deters raiders and people stealing wives.
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>>3151328
To be fair, there is nothing inherently wrong with cannibalism. It's just that IRL, we all come from cultures which decided against the practice and thus we regard it as strange and alien. Not to say that there isn't good reason, it can cause serious mental diseases to take hold but in a society where that isn't known, there is basically no reason not to.
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>>3151933
Well, even if you don't know it's gonna cause some serious health problems mentally and physically, that doesn't change the fact that those problems will arise.

Therefore Cannibalism is objectively a wrong choice, unless you know, you're literally just doing it for intimidation and not actually using human flesh for sustenance.

However, even as an intimidation tactic it's not great, because unlike the traditional methods, such as putting heads on spikes and the like, if people view your tribe as "the crazies" it's likely going to be exterminated to the last man, woman and child if it's going to face a tribe or an alliance of tribes more powerful than they are.

My personal view is that in terms of tribal warfare, nasty traps work a lot better than a reputation of cannibalism with much fewer downsides culturally, diplomatically and in terms of general wellbeing and mental health of the tribe.

In short, moral relativism is gay and certain customs and ways of living are objectively superior to others.
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>>3152617
>Therefore Cannibalism is objectively a wrong choice, unless you know, you're literally just doing it for intimidation and not actually using human flesh for sustenance.
Yeah it is the wrong choice because we can now link it to those conditions. If we couldn't prove it (which you wouldn't without statistical analysis and autopsys, two things that the free-men probably wouldn't / can't do, assuming they didn't eat the corpse) then there'd be no reason to doubt it. Therefore, for a society which doesn't have the ability to see the damage, it seems like a win-win situation even if we can tell it is a shit idea.

Basically what I am trying to say is from their point of view, this can't actually backfire directly (outside of pissing off others).

>if people view your tribe as "the crazies" it's likely going to be exterminated to the last man, woman and child if it's going to face a tribe or an alliance of tribes more powerful than they are.
True.

>In short, moral relativism is gay and certain customs and ways of living are objectively superior to others.
Aye but I'd more accurately state it as: certain customs are more suitable for certain tech levels and conditions, rarely are things universally better but often things exist for a specific reason; the spartan tradition of killing all those with disabilities for example is objectively suited to creating a society with as few wastrels as possible however with more modern technology it becomes possible to detect these issues before birth or even conception or to fix them during the pregnancy.
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This had probably been said but we should build war wagons and dragoons.
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>>3152715
They would work really well against medieval opponents.
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>>3152649
And cannibalism is still objectively wrong. The tribe in Papua New Guinea that eats their dead is still dumb as shit. Just because they are too blind to see it doesnt make it "ok".
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>>3152794
I get the feeling you are reducing your understanding of what I am saying down too far for it to actually accurately respond. That or you are failing to understand but I am hopeful that I am wrong in considering that possibility.
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>>3152802
I think we can all agree that while customs and traditions tend to develope for a reason, those customs and traditions can still be bad ones.

Cannibalism is one of such things which our species has identified as a bad practice. Another such practice would be when the chinaman decided to start binding feet of girls due to fetish purposes.
Use of Mercury in non-ventilated spaces and even as laxative another one.
Personally of the opinion that piercings and tattoos fall to same category.
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>>3152876
What's wrong with mercury laxatives? You literally shit your brains out.
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>>3152876
>I think we can all agree that while customs and traditions tend to develope for a reason, those customs and traditions can still be bad ones.
Aye but my point is that, just like with mercury, these people haven't developed the ability to figure out that this shit is killing them. It's like smoking in the 1920's, no one knew it was dangerous but in hindsight we can say "aye that was a bad idea, lets not do that again".

>Personally of the opinion that piercings and tattoos fall to same category.
Honestly I disagree, they aren't all that negative a practice if performed well and some of the body art can be hot as shit but also very visually impressive. Piercings however, I entirely agree: I can only imagine them getting caught on shit and it's just a source of infections that I'd rather not deal with.
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>>3154217
Driving themselves to a corner as a tribal society means they failed the test of societal evolution. War is but means of conducting diplomacy and if your diplomatic policy is one that gambles your existence on your ability to wage war and intimidate your neighbors but you lack the necessary capacity to do so indefinitely, your destruction is inevitable.

Yes, you could go full "White Man's Burden" on these savage and backwards tribes, but you've no actual moral obligation to waste your resources in doing so and you've no guarantee on whether they're actually worth the effort.

If there is no intention on actually doing anything about them, considering the morality of their existence and failures as a society is quite irrelevant.
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>>3156407
If we're going to try & culturally uplift anyone, I'd rather try it with the Fairy-folk. See if we can synergise magic & technology in useful & innovative ways.
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>>3156820
Why are people talking about uplifting people? All of our deeds get reset when we die, the only thing definite is us, the world fickle. I would only advise such a thing if we learned some magic that could alter our reincarnation to tether us to a timeline or let us be more selective, but as of this moment, our will is average, meaning pretty weak.
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>>3157121
The fairies are magic. maybe we could consult with them about our reincarnation?
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>>3157352
Do fairies even exist in ASOIAF?
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>>3157927
I ment the Children of the Forest. They're basically the Planetos version of fairies / elves.
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>>3156407
>If there is no intention on actually doing anything about them, considering the morality of their existence and failures as a society is quite irrelevant.
Yeah but if I don't argue on 4chan how else am I meant to waste my freetime and delay getting back to my work?
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>>3157976
Where ever did you get that idea?
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>>3158129
Why would a bunch of Stone Age magic things give a shit about you? They have bigger problems then some pompous asshole who likes explosions far more than is reasonable for a human in a semi medieval Society. Honestly if I was them I'd kill you on sight
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>>3158908
I totally just responded to the wrong person I am sorry and fully accept all of the severe mocking that I deserve
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>>3158129
They're literally little people with magic powers who live in the forests.
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>>3159149
Oh, and they can live for hundreds, if not thousands of years if they do their gay bonding ritual thing with their tree-waifus (at least their shaman / seer people can).



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